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convert all colours to HSB (hue, saturation, brightness). This must also encompass the templates, palettes etc. This should make the below easy, otherwise it's a headache. This also implies one important thing: we store (we'll probably need a ColHSB class with three float fields) and modify HSB float values, and only convert to Color class when absolutely needed, eg when rendering.
there should be two thresholds: the "hard" one, over which we cannot see anything, and a "soft" one, where we tweak the above-mentioned v value proportionally to distance and hour of the day. To decide: beyond the hard threshold we either show pure black, or it's a "shadow" like now.
evaluate if the following makes sense: hour of the day adds a cap to "sight", black colour is for beyond-sight, shadow-view is for what is shaded by obstacles but within our sight radius, proportional darkness (but with items and creatures visible) is applied during low-sun hours inside our view radius to both the visible and shadowed cells.
The text was updated successfully, but these errors were encountered:
convert all colours to HSB (hue, saturation, brightness). This must also encompass the templates, palettes etc. This should make the below easy, otherwise it's a headache. This also implies one important thing: we store (we'll probably need a ColHSB class with three float fields) and modify HSB float values, and only convert to Color class when absolutely needed, eg when rendering.
there should be two thresholds: the "hard" one, over which we cannot see anything, and a "soft" one, where we tweak the above-mentioned
v
value proportionally to distance and hour of the day. To decide: beyond the hard threshold we either show pure black, or it's a "shadow" like now.evaluate if the following makes sense: hour of the day adds a cap to "sight", black colour is for beyond-sight, shadow-view is for what is shaded by obstacles but within our sight radius, proportional darkness (but with items and creatures visible) is applied during low-sun hours inside our view radius to both the visible and shadowed cells.
The text was updated successfully, but these errors were encountered: