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The above would find the first corpse in the inventory with a name matching the source_names pattern, capturing the word between parentheses. The corresponding capture will then go to the object name. Eg, "a big buffalo's corpse" would create an object with tag "hide" and name "buffalo hide".
We then need a way of inheriting properties from the source. The problem here lies in which source to use. I can probably use a simple approach such as: only the first source is used to get properties.
item types (one per body part? Or allow multi-part?)
crafting recipes
must inherit protection values from material
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