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README
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README
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README : Wii64 / Cube64
Beta 1.1
LICENSE:
This software is licensed under the GNU General Public License v2
which is available at: http://www.gnu.org/licenses/gpl-2.0.txt
This requires any released modifications to be licensed similarly,
and to have the source available.
Wii64/Cube64 and their respective logos are trademarks of Team Wii64
and should not be used in unofficial builds.
QUICK USAGE:
* ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
* To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card
* For SD/USB: Put ROMs in the directory named /wii64/roms,
All save types will automatically be placed in /wii64/saves
* For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
* Load the executable from the HBC or in the loader of your choice
Once loaded, select 'Load ROM' and choose the source and select the ROM to load
(Note: to go up a directory select '..', B will exit the file browser)
* Select 'Play Game' to play
The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,
1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button
(Note: this must be done to save your game; it will not be done automatically)
Controls:
* Controls are now fully configurable so any button on your controller can be mapped
* The controller configuration screen presents each N64 button and allows you to toggle through sources
* There are 4 configuration slots for each type of controller
* To load a different, previously saved configuration, select the slot, and click 'Load'
* After configuring the controls as desired, select the slot, and click 'Save'
* After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
* Clicking 'Next Pad' will cycle through the N64 controllers assigned
* There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
* The 'Menu Combo' configuration allows you to select a button combination to return to the menu
Settings:
* General
* Native Saves Device: Choose where to load and save native game saves
* Save States Device: Choose where to load and save save states
* Select CPU Core: Choose whether to play games with pure interpreter
(better compatibility) or dynarec (better speed)
* Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
* Video
* Show FPS: Display the framerate in the top-left corner of the screen
* Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
* CPU Framebuffer: Enable for games which only draw directly to the
framebuffer (this will only need to be set for some homebrew demos)
* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
* FB Textures: Enable framebuffer textures (necessary for some games to
render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
* Input
* Configure Input: Select controllers to use in game
* Configure Paks: Select which controller paks to use in which controllers
* Configure Buttons: Enter the controller configuration screen described above
* Save Button Configs: Save all of the controller configuration slots to SD or USB
* Auto Load Slot: Select which slot to automatically be loaded for each type of controller
* Audio
* Disable Audio: Select to mute the sound
* Saves
* Auto Save Native Saves: When enabled, the emulator will automatically load
saves from the selected device on ROM load and save when returning to the menu or
turning off the console
* Copy Saves: Not yet implemented
* Delete Saves: Not yet implemented
COMPATIBILITY LIST:
Please visit http://emulatemii.com/wii64/compatList/ to see what runs
Report any issues to http://code.google.com/p/mupen64gc/issues/list
CREDITS:
* Core Coder: tehpola
* Graphics & Menu Coder: sepp256
* General Coder: emu_kidid
* Original mupen64: Hactarux
* Artwork: drmr
* Wii64 Demo ROM: marshallh
* Compiled using devKitPro r19 and libOGC
( http://sourceforge.net/projects/devkitpro )
* Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc
CHANGE LOG:
Beta 1.1:
* Dynarec improvements
+ Function linking
+ Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)
* Execution from ROM
* Branch comparisons compare 64-bits when necessary
* glN64_GX improvements
+ Pillar-boxing 'Force 16:9' mode
* Fixed projection matrix for Rects
* Fixed viewport and scissoring edge cases
* Fixed matrix transforms for several microcodes
* Improved EFB handling wrt VI timing
* Added upper limit to texture meta data
* Improved FPS display and loading icon stability
* Menu improvements
+ Reconfigurable button mapping
+ Save/Load button mapping from file
+ ROMs displayed in alphabetical order
+ Navigate filebrowser pages with R/L and +/- buttons
+ Navigate settings tabs with R/L and +/- buttons
+ Invalid ROM type detection
+ Error message if /wii64/roms doesn't exist
* Autosave is now the default setting
* Changed C-Stick deadzone
* Compiled with devkitPPC r19 / libOGC 1.8.1
* Fixed resetting flashrom on ROM reset
Wii:
* Compiled with new libDI / DVDx V2
* DVD reads are now done with direct PowerPC access
* Controller improvements
+ Rumble for Wiimote-based input
+ Wiimote-only controls
+ IR/Accelerometer analog input
* Fixed ROM cache bug for ROMs > ROM cache size
GC:
* Settings.cfg saving fixed
* Moved TLB & blocks array to ARAM
* Increased recompiler code cache size
- ARAM ROM cache
+ 2Mb MEM1 ROM cache
Beta 1:
+ Dynamic Recompiler
+ Expansion Pak Support (Wii only)
+ New menu system
+ Classic Controller support
+ Wiimote & nunchuck support
+ Settings saving
+ Auto load/save option for saves
+ rsp_hle RSP Plugin Port
- rsp_hle-ppc RSP Plugin
+ glN64 features & bugfixes
+ 2xSaI
+ glN64 frame buffer textures (e.g. Zelda sub screen)
+ glN64 CPU Frame buffer (for homebrew demos)
+ libDI Wii DVD ROM loading support
+ Full TLB on Wii
* Many many bug fixes
* MEM2 ROM Cache for Wii improved (512MBiT ROM support)
* Memory LUTs compacted
r3xx:
+ glN64 Port
+ MEM2 ROM Cache for Wii (fits 32MB ROMs)
+ Save/Load on Wii Filesystem
+ Progressive video support
+ Embedded font support for Qoob users
* Threaded audio
* Various GX_gfx fixes
* Reworked input plugin
+ Modular controller input
+ Developer Features submenu
* Toggle FPS/Debug display
r200:
* Replaced GUI
+ Menu system
+ Menu file browser
* Replaced file handling system
+ Modular file read/writes
* Gameplay resumable after exiting to menu
+ Game reset option
* Multiple ROMs may be loaded without crashing/freezing
+ Fancy splash screen and credits
* Fixed software graphics support
+ Working audio (choppy)
+ Partial support for little-endian ROMs
+ Rumble pak support
r46:
+ DVD loading
r43:
+ GX graphics
- Software graphics
r40:
* Any size ROM support from SD card
* Pure Interpreter support only for now
* Software GFX
* Controller/Mempak support
* Saving to SD card
* Text UI
* 4 MB RAM support (no expansion pack)