-
Notifications
You must be signed in to change notification settings - Fork 2
/
PassDialog.cpp
50 lines (40 loc) · 1.15 KB
/
PassDialog.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
// PassDialog.cpp : implementation file
//
#include "stdafx.h"
#include "vct.h"
#include "PassDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// PassDialog dialog
//
// Show the dialog box to confirm that a partner has passed cards to a team mate.
//
PassDialog::PassDialog(CWnd* pParent /*=NULL*/)
: CDialog(PassDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(PassDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void PassDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(PassDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(PassDialog, CDialog)
//{{AFX_MSG_MAP(PassDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL PassDialog::OnInitDialog()
{
CDialog::OnInitDialog();
SetWindowPos(&this->wndTop,0,0,0,0, SWP_NOMOVE | SWP_SHOWWINDOW | SWP_NOSIZE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}