This table shows chance of hitting a player-sized enemy and at which distance for various bulletStdDev values.
For example default value (1.0) gives 95% hit chance at a distance of 8.6 blocks.
std | 68% | 95% | 99% | 100% |
---|---|---|---|---|
0.1 | 171.9 | 85.9 | 57.3 | 43.0 |
0.2 | 85.9 | 43.0 | 28.6 | 21.5 |
0.3 | 57.3 | 28.6 | 19.1 | 14.3 |
0.4 | 43.0 | 21.5 | 14.3 | 10.7 |
0.5 | 34.4 | 17.2 | 11.5 | 8.6 |
0.6 | 28.6 | 14.3 | 9.6 | 7.2 |
0.7 | 24.6 | 12.3 | 8.2 | 6.1 |
0.8 | 21.5 | 10.7 | 7.2 | 5.4 |
0.9 | 19.1 | 9.6 | 6.4 | 4.8 |
1.0 | 17.2 | 8.6 | 5.7 | 4.3 |
1.1 | 15.6 | 7.8 | 5.2 | 3.9 |
1.2 | 14.3 | 7.2 | 4.8 | 3.6 |
1.3 | 13.2 | 6.6 | 4.4 | 3.3 |
1.4 | 12.3 | 6.1 | 4.1 | 3.1 |
1.5 | 11.5 | 5.7 | 3.8 | 2.9 |
1.6 | 10.7 | 5.4 | 3.6 | 2.7 |
1.7 | 10.1 | 5.1 | 3.4 | 2.5 |
1.8 | 9.6 | 4.8 | 3.2 | 2.4 |
1.9 | 9.0 | 4.5 | 3.0 | 2.3 |
2.0 | 8.6 | 4.3 | 2.9 | 2.2 |