-
Notifications
You must be signed in to change notification settings - Fork 1
/
main.c
362 lines (276 loc) · 7.49 KB
/
main.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
/*
Overgod
Copyright (C) 2005 Linley Henzell
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public Licence as published by
the Free Software Foundation; either version 2 of the Licence, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public Licence for more details.
You should have received a copy of the GNU General Public Licence
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
The GPL version 2 is included in this distribution in a file called
LICENCE.TXT. Use any text editor or the TYPE command to read it.
You should be able to reach me by sending an email to
File: Main.c
History:
11/9/2005 - Version 1.0 finalised
This file contains:
- main()
- various initialisation functions
- miscellaneous stuff
*/
/*
Your guide to source files:
(for more information visit the files themselves)
actor.c
- functions for dealing with actors (ie players' ships)
bullet.c
- creation, movement and collision of bullets
cloud.c
- clouds - ie non-bullet special effects
cmds.c
- makes actors implement commands issued in input.c
displ_in.c
- initialises the display and loads bitmaps
display.c
- shows things on the screen
eclass.c
- big struct containing enemy data
enemy.c
- horrible code for all enemies
game.c
- the game loop and a few special functions
input.c
- takes keyboard input
levels.c
- initialises and manages the levels, enemy spawning etc
light.c
- like cloud.c but for lights
main.c
- this file
menu.c
- the front-end interface
palette.c
- the palette and transparency functions
pickup.c
- pickups are symbols/repair/weapons
score.c
- deals with scoring
sound.c
- initialises and plays sounds
stuff.c
- small, very generic functions (like grand)
tile.c
- generates the background graphics, which are displayed in display.c
Most .h files just contain function definitions. But some are special:
config.h
- structs, enums and #defines
globvar.h
- extern declarations of global variables
sound.h
- the WAV_xxx sound enum
palette.h
- the COLOUR_xxx and TRANS_xxx enums
display.h
- all the graphics enums
*/
#include "allegro.h"
//#include <conio.h>
#include <string.h>
//#include <stdlib.h>
//#include <stdio.h>
//#include <pc.h>
#include <math.h>
#include "config.h"
#include "palette.h"
#include "displ_in.h"
#include "display.h"
#include "cmds.h"
#include "input.h"
#include "actor.h"
//#include "stars.h"
#include "bullet.h"
#include "cloud.h"
//#include "ships.h"
#include "enemy.h"
#include "levels.h"
#include "menu.h"
#include "sound.h"
#include "stuff.h"
// Global variables:
struct gamestruct game;
struct playerstruct player [NO_PLAYERS];
struct actorstruct actor [NO_ACTORS];
struct bulletstruct bullet [NO_BULLETS];
struct cloudstruct cloud [NO_CLOUDS];
struct starstruct star [NO_STARS];
struct arenastruct arena;
struct enemystruct enemy [NO_ENEMIES];
unsigned char counter;
struct pickupstruct pickup [NO_PICKUPS];
// --- end global variables
// timer interupt functions and variables:
void framecount(void);
volatile int framecounter;
volatile int frames_per_second;
volatile int inputcounter = 0;
volatile int inputs_per_second = 0;
volatile int turncounter = 0;
volatile int turns_per_second = 0;
void tickover(void);
volatile unsigned char ticked;
//volatile unsigned char tick_counter;
int slacktime;
// --- end timer interupt
extern int grid_offset_x_2p_finetune;
// init functions
void init_at_startup(void);
void begin_game(void);
// --- end init functions
void game_loop(void);
struct optionstruct options;
void framecount(void)
{
frames_per_second = framecounter;
framecounter = 0;
// turns_per_second = turncounter;
// turncounter = 0;
// inputs_per_second = inputcounter;
// inputcounter = 0;
// arena.time_left --;
}
END_OF_FUNCTION (framecount);
void tickover(void)
{
ticked ++;
// tick_counter++; // assumes it'll wrap at 256
}
END_OF_FUNCTION (tickover);
int main(void)
{
int allint = allegro_init();
if (allint == -1)
{
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
allegro_message("Failed to initialise Allegro! This isn't going to work, sorry.");
exit(1);
}
set_config_file("lacew.cfg");
install_keyboard();
install_timer();
three_finger_flag = 0;
key_led_flag = 0;
init_at_startup();
menu_loop();
return 0;
}
END_OF_MAIN();
void init_at_startup(void)
{
LOCK_FUNCTION (framecount);
LOCK_FUNCTION (tickover);
LOCK_VARIABLE (ticked);
// LOCK_VARIABLE (tick_counter);
LOCK_VARIABLE (frames_per_second);
LOCK_VARIABLE (framecounter);
LOCK_VARIABLE (turns_per_second);
LOCK_VARIABLE (turncounter);
// LOCK_VARIABLE (inputs_per_second);
// LOCK_VARIABLE (inputcounter);
install_int (framecount, 1000);
install_int (tickover, 30);
set_color_depth(8);
set_config_file("overgod.cfg");
options.resolution = get_config_int("Options", "Resolution", 0);
int randseed = get_config_int("Misc", "Seed", 0);
srand(randseed);
int windowed = GFX_AUTODETECT_FULLSCREEN;
switch(options.resolution)
{
// case 640:
case 0:
graphics_mode = GMODE_640_480;
break;
case 1:
graphics_mode = GMODE_800_600;
break;
case 2:
graphics_mode = GMODE_640_480;
windowed = GFX_AUTODETECT_WINDOWED;
break;
case 3:
graphics_mode = GMODE_800_600;
windowed = GFX_AUTODETECT_WINDOWED;
break;
/* case 1024:
graphics_mode = GMODE_1024_768;
break;*/
}
scr_x = 640;
scr_y = 480;
tp_window_width = 315;
grid_offset_x_1p = 0;//35000;
grid_offset_x_2p = -3;//32000;
// grid_offset_x_2p = 32000 + 850000;
grid_offset_x_2p_finetune = -13;
grid_offset_y = 0;
special_600_y = 0;
text_offset_x_1p = 0;
text_offset_x_2p = 0;
text_offset_x = 0;
text_offset_y = 0;
grid_finetune_x_1p = 0;
grid_finetune_y = 0;
visible_grids_y = 15;
switch(graphics_mode)
{
case GMODE_800_600:
scr_x = 800;
scr_y = 600;
tp_window_width = 395;
grid_offset_x_1p = 3;//5000;
grid_offset_x_2p = -3;//8000;//-2000;
grid_finetune_x_1p = 31;
grid_finetune_x_2p = 10;
grid_offset_x_2p_finetune = -22;
grid_finetune_y = -90;
grid_offset_y = -10000;
special_600_y = -5;
text_offset_y = 60;
text_offset_x = 80;
visible_grids_y = 60;
special_600_y = 2;
break;
/* case GMODE_1024_768:
scr_x = 1024;
scr_y = 768;
tp_window_width = 507;
grid_offset_x_1p = 43000;
grid_offset_x_2p = 2000;
grid_offset_y = 6000;
special_600_y = 0;
text_offset_y = 144;
text_offset_x = 192;
break;
not working
*/
}
if (set_gfx_mode(windowed, scr_x, scr_y, 0, 0) != 0)
// if (set_gfx_mode(GFX_DIRECTX_FULLSCREEN, scr_x, scr_y, 0, 0) != 0)
{
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
allegro_message("Unable to set %ix%i display mode\n%s\n", scr_x, scr_y, allegro_error);
exit(1);
}
init_trig(); // can't use any integer trig before this!
init_palette();
init_display();
init_menus_once_only();
init_sound(); // must come after init_menus_once_only, as that's where
// options.sound_enabled is set.
}