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MainDlg.cpp
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MainDlg.cpp
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// MainDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Mmsystem.h"
#include "time.h"
#include "AdaptivePIDControllersApp.h"
#include "MainDlg.h"
#include ".\maindlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
//
// Tuning constants
//
// Initial values for the radio buttons
eMissileControlRadioButtonValue MissileInitialControlType = eRADIO_MISSILE_CONTROL_PID;
eTargetControlRadioButtonValue TargetInitialControlType = eRADIO_TARGET_CONTROL_AUTOMATIC;
// Initial values for the sliders
const float MissileInitialSteeringPCoefficient = 2.0f;
const float MissileInitialSteeringICoefficient = 0.5f;
const float MissileInitialSteeringDCoefficient = 2.9f;
const float MissileInitialMaxAcceleration = 1000.0f; // World units / second^2
const float MissileInitialMaxAngularAcceleration = 180.0f; // Degrees / second^2
const float MissileInitialPIDOutputScale = 1.0f;
const float TargetInitialMaxSpeed = 1250.0f; // World units / second
const float MissileInitialRotationalDragFactor = 0.005f;
// Setup parameters for the sliders
const float PIDSliderRange = 30.0f;
const float PIDSliderIncrement = 0.1f;
const float PIDSliderLargeChange = 1.0f;
const float PIDSliderTickFrequency = 5.0f;
const float MissileAccelerationSliderMinValue = 0.0f;
const float MissileAccelerationSliderMaxValue = 3000.0f;
const float MissileAccelerationSliderIncrement = 50.0f;
const float MissileAccelerationSliderLargeChange = 500.0f;
const float MissileAccelerationSliderTickFrequency = 500.0f;
const float MissileRotationalDragFactorSliderMinValue = 0.0f;
const float MissileRotationalDragFactorSliderMaxValue = 0.25f;
const float MissileRotationalDragFactorSliderIncrement = 0.005f;
const float MissileRotationalDragFactorSliderLargeChange = 0.05f;
const float MissileRotationalDragFactorSliderTickFrequency = 0.05f;
const float MissileAngularAccelerationSliderMinValue = 0.0f;
const float MissileAngularAccelerationSliderMaxValue = 3600.0f;
const float MissileAngularAccelerationSliderIncrement = 22.5f;
const float MissileAngularAccelerationSliderLargeChange = 90.0f;
const float MissileAngularAccelerationSliderTickFrequency = 90.0f;
const float MissilePIDOutputScaleSliderMinValue = 0.0f;
const float MissilePIDOutputScaleSliderMaxValue = 10.0f;
const float MissilePIDOutputScaleSliderIncrement = 0.1f;
const float MissilePIDOutputScaleSliderLargeChange = 0.5f;
const float MissilePIDOutputScaleSliderTickFrequency = 0.5f;
const float TargetSpeedSliderMinValue = 0.0f;
const float TargetSpeedSliderMaxValue = 3000.0f;
const float TargetSpeedSliderIncrement = 50.0f;
const float TargetSpeedSliderLargeChange = 200.0f;
const float TargetSpeedSliderTickFrequency = 200.0f;
// Timing
const UINT WorldUpdateFrequencyMilliseconds = 30;
const UINT WorldTimerIDNumber = 1;
const float WorldMaxTimestep = 0.25f; // Maximum timestep in seconds
// Adaptive controller tuning values
const eAdaptationRule MissileSteeringAdaptationRule = eADAPT_MIT_RULE;
const float MissileSteeringTimeslice = 0.33f;
const float MissileSteeringPTermUpdateThreshold = 1.0f;
const float MissileSteeringITermUpdateThreshold = 1.0f;
const float MissileSteeringDTermUpdateThreshold = 1.0f;
const float MissileSteeringPTermAdaptationGain = 0.0005f;
const float MissileSteeringITermAdaptationGain = 0.0005f;
const float MissileSteeringDTermAdaptationGain = 0.0001f;
const float MissileSteeringPTermAlpha = 0.0f;
const float MissileSteeringITermAlpha = 0.0f;
const float MissileSteeringDTermAlpha = 0.0f;
const float MissileSteeringMaxPCoefficient = 30.0f;
const float MissileSteeringMinPCoefficient = 1.0f;
const float MissileSteeringMaxICoefficient = 7.0f;
const float MissileSteeringMinICoefficient = 0.0f;
const float MissileSteeringMaxDCoefficient = 6.0f;
const float MissileSteeringMinDCoefficient = 0.0f;
void CSliderCtrlWithCEdit::Init(CEdit *edit, float min_value, float max_value,
float increment, float large_change, float tick_frequency,
int number_format)
{
m_pCEdit = edit;
m_MinValue = min_value;
m_MaxValue = max_value;
m_Increment = increment;
m_LargeChange = large_change;
m_TickFrequency = tick_frequency;
m_NumberFormat = number_format;
int min_integer = (int)((m_MinValue / m_Increment) + 0.5f);
int max_integer = (int)((m_MaxValue / m_Increment) + 0.5f);
int increment_integer = (int)((1.0f / m_Increment) + 0.5f);
int large_change_integer = (int)((m_LargeChange / m_Increment) + 0.5f);
int tick_frequency_integer = (int)((m_TickFrequency / m_Increment) + 0.5f);
SetRange(min_integer, max_integer);
SetLineSize(increment_integer);
SetPageSize(large_change_integer);
SetTicFreq(tick_frequency_integer);
}
void CSliderCtrlWithCEdit::SetValue(float new_value)
{
int new_value_integer = (int)((new_value / m_Increment) + 0.5f);
SetPos(new_value_integer);
UpdateTextBox();
}
float CSliderCtrlWithCEdit::GetValue()
{
return (float)GetPos() * m_Increment;
}
void CSliderCtrlWithCEdit::UpdateTextBox()
{
CString number_format;
number_format.LoadString(m_NumberFormat);
CString text;
text.Format(number_format, GetValue());
m_pCEdit->SetWindowText(text);
}
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// CMainDlg dialog
CMainDlg::CMainDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMainDlg::IDD, pParent)
, m_RadioTargetControlMode(TargetInitialControlType)
, m_RadioMissileControlMode(MissileInitialControlType)
, m_PauseWorld(false)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMainDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Radio(pDX, IDC_RADIO_MISSILE_CONTROL_ADAPTIVE_PID, m_RadioMissileControlMode);
DDX_Radio(pDX, IDC_RADIO_TARGET_CONTROL_AUTOMATIC, m_RadioTargetControlMode);
DDX_Check(pDX, IDC_CHECK_PAUSE_WORLD, m_PauseWorld);
DDX_Control(pDX, IDC_EDIT_MISSILE_STEERING_P, m_TextBoxMissileSteeringPControl);
DDX_Control(pDX, IDC_EDIT_MISSILE_STEERING_I, m_TextBoxMissileSteeringIControl);
DDX_Control(pDX, IDC_EDIT_MISSILE_STEERING_D, m_TextBoxMissileSteeringDControl);
DDX_Control(pDX, IDC_EDIT_MISSILE_ACCELERATION, m_TextBoxMissileAccelerationControl);
DDX_Control(pDX, IDC_EDIT_TARGET_SPEED, m_TextBoxTargetSpeedControl);
DDX_Control(pDX, IDC_SLIDER_MISSILE_STEERING_P, m_SliderMissileSteeringP);
DDX_Control(pDX, IDC_SLIDER_MISSILE_STEERING_I, m_SliderMissileSteeringI);
DDX_Control(pDX, IDC_SLIDER_MISSILE_STEERING_D, m_SliderMissileSteeringD);
DDX_Control(pDX, IDC_SLIDER_MISSILE_ACCELERATION, m_SliderMissileAcceleration);
DDX_Control(pDX, IDC_SLIDER_MISSILE_ROTATIONAL_DRAG, m_SliderMissileRotationalDrag);
DDX_Control(pDX, IDC_SLIDER_MISSILE_MAX_ANGULAR_ACCELERATION, m_SliderMissileAngularAcceleration);
DDX_Control(pDX, IDC_SLIDER_TARGET_SPEED, m_SliderTargetSpeed);
DDX_Control(pDX, IDC_SLIDER_MISSILE_PID_OUTPUT_SCALE, m_SliderMissilePIDOutputScale);
DDX_Control(pDX, IDC_EDIT_MISSILE_ROTATIONAL_DRAG, m_TextBoxMissileRotationalDrag);
DDX_Control(pDX, IDC_EDIT_MISSILE_MAX_ANGULAR_ACCELERATION, m_TextBoxMissileAngularAcceleration);
DDX_Control(pDX, IDC_EDIT_MISSILE_PID_OUTPUT_SCALE, m_TextBoxMissilePIDOutputScale);
}
BEGIN_MESSAGE_MAP(CMainDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_SIZE()
ON_WM_TIMER()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON_RESET_SLIDERS, OnBnClickedButtonResetSliders)
ON_BN_CLICKED(IDC_BUTTON_HELP_P_COEFFICIENT, OnBnClickedButtonHelpPCoefficient)
ON_BN_CLICKED(IDC_BUTTON_HELP_I_COEFFICIENT, OnBnClickedButtonHelpICoefficient)
ON_BN_CLICKED(IDC_BUTTON_HELP_D_COEFFICIENT, OnBnClickedButtonHelpDCoefficient)
END_MESSAGE_MAP()
// CMainDlg message handlers
BOOL CMainDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// Seed random number generator
srand((unsigned)time(NULL));
// Init our keystate
for (int i = 0; i < NUM_KEYS; i++)
{
m_KeyState[i] = false;
}
// Setup our timer
m_Timer = SetTimer(WorldTimerIDNumber, WorldUpdateFrequencyMilliseconds, NULL);
if (!m_Timer)
{
MessageBox("Unable to setup a system timer");
}
m_PreviousTime = timeGetTime();
// Hook up our OpenGL window to our picture control
CStatic *pclStatic = (CStatic *)GetDlgItem(IDC_OPENGLWIN);
m_pclGlView = new CGlView(pclStatic);
m_pclGlView->OnCreate();
ResizeGLScene();
// Init our sliders
m_SliderMissileSteeringP.Init(&m_TextBoxMissileSteeringPControl, -PIDSliderRange, PIDSliderRange, PIDSliderIncrement, PIDSliderLargeChange, PIDSliderTickFrequency, IDS_PID_TEXTBOX_NUMBER_FORMAT);
m_SliderMissileSteeringI.Init(&m_TextBoxMissileSteeringIControl, -PIDSliderRange, PIDSliderRange, PIDSliderIncrement, PIDSliderLargeChange, PIDSliderTickFrequency, IDS_PID_TEXTBOX_NUMBER_FORMAT);
m_SliderMissileSteeringD.Init(&m_TextBoxMissileSteeringDControl, -PIDSliderRange, PIDSliderRange, PIDSliderIncrement, PIDSliderLargeChange, PIDSliderTickFrequency, IDS_PID_TEXTBOX_NUMBER_FORMAT);
m_SliderMissileAcceleration.Init(&m_TextBoxMissileAccelerationControl, MissileAccelerationSliderMinValue, MissileAccelerationSliderMaxValue, MissileAccelerationSliderIncrement, MissileAccelerationSliderLargeChange, MissileAccelerationSliderTickFrequency, IDS_ACCELERATION_SPEED_TEXTBOX_NUMBER_FORMAT);
m_SliderMissileRotationalDrag.Init(&m_TextBoxMissileRotationalDrag, MissileRotationalDragFactorSliderMinValue, MissileRotationalDragFactorSliderMaxValue, MissileRotationalDragFactorSliderIncrement, MissileRotationalDragFactorSliderLargeChange, MissileRotationalDragFactorSliderTickFrequency, IDS_ROTATIONAL_DRAG_NUMBER_FORMAT);
m_SliderMissileAngularAcceleration.Init(&m_TextBoxMissileAngularAcceleration, MissileAngularAccelerationSliderMinValue, MissileAngularAccelerationSliderMaxValue, MissileAngularAccelerationSliderIncrement, MissileAngularAccelerationSliderLargeChange, MissileAngularAccelerationSliderTickFrequency, IDS_ACCELERATION_SPEED_TEXTBOX_NUMBER_FORMAT);
m_SliderMissilePIDOutputScale.Init(&m_TextBoxMissilePIDOutputScale, MissilePIDOutputScaleSliderMinValue, MissilePIDOutputScaleSliderMaxValue, MissilePIDOutputScaleSliderIncrement, MissilePIDOutputScaleSliderLargeChange, MissilePIDOutputScaleSliderTickFrequency, IDS_ROTATIONAL_DRAG_NUMBER_FORMAT);
m_SliderTargetSpeed.Init(&m_TextBoxTargetSpeedControl, TargetSpeedSliderMinValue, TargetSpeedSliderMaxValue, TargetSpeedSliderIncrement, TargetSpeedSliderLargeChange, TargetSpeedSliderTickFrequency, IDS_ACCELERATION_SPEED_TEXTBOX_NUMBER_FORMAT);
// Set the sliders to their initial values
OnBnClickedButtonResetSliders();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMainDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMainDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
m_World.Draw(m_pclGlView);
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMainDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CMainDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
ResizeGLScene();
// Force refresh
InvalidateRect(NULL);
}
BOOL CMainDlg::DestroyWindow()
{
delete m_pclGlView;
KillTimer(m_Timer);
return CDialog::DestroyWindow();
}
void CMainDlg::OnBnClickedButtonResetSliders()
{
m_World.GetMissile()->ResetSteering();
m_World.GetMissile()->SetSteeringPIDCoefficients(MissileInitialSteeringPCoefficient, MissileInitialSteeringICoefficient, MissileInitialSteeringDCoefficient);
m_SliderMissileSteeringP.SetValue(MissileInitialSteeringPCoefficient);
m_SliderMissileSteeringI.SetValue(MissileInitialSteeringICoefficient);
m_SliderMissileSteeringD.SetValue(MissileInitialSteeringDCoefficient);
m_SliderMissileAcceleration.SetValue(MissileInitialMaxAcceleration);
m_SliderMissileAngularAcceleration.SetValue(MissileInitialMaxAngularAcceleration);
m_SliderTargetSpeed.SetValue(TargetInitialMaxSpeed);
m_SliderMissileRotationalDrag.SetValue(MissileInitialRotationalDragFactor);
m_SliderMissilePIDOutputScale.SetValue(MissileInitialPIDOutputScale);
}
void CMainDlg::OnBnClickedButtonHelpPCoefficient()
{
DisplayHelpMessageBox(IDS_HELP_P_COEFFICIENT, IDS_HELP_P_COEFFICIENT_2);
}
void CMainDlg::OnBnClickedButtonHelpICoefficient()
{
DisplayHelpMessageBox(IDS_HELP_I_COEFFICIENT, IDS_HELP_I_COEFFICIENT_2);
}
void CMainDlg::OnBnClickedButtonHelpDCoefficient()
{
DisplayHelpMessageBox(IDS_HELP_D_COEFFICIENT, IDS_HELP_D_COEFFICIENT_2);
}
void CMainDlg::DisplayHelpMessageBox(UINT help_message_id_part_1, UINT help_message_id_part_2)
{
CString caption;
CString help_text_part_1;
CString help_text_part_2;
CString help_text_part_3;
CString help_text_part_4;
caption.LoadString(IDS_HELP_CAPTION);
help_text_part_1.LoadString(help_message_id_part_1);
help_text_part_2.LoadString(IDS_ERROR_EXPLANATION);
help_text_part_3.LoadString(help_message_id_part_2);
help_text_part_4.LoadString(IDS_EQUATION);
MessageBox(help_text_part_1 + help_text_part_2 + help_text_part_3 + help_text_part_4, caption, MB_OK | MB_APPLMODAL | MB_ICONINFORMATION);
}
LONG CMainDlg::WindowProc(UINT msg, UINT wParam, LONG lParam)
{
switch (msg)
{
case WM_HSCROLL:
case WM_VSCROLL:
{
CSliderCtrlWithCEdit* slider = (CSliderCtrlWithCEdit*)this->FromHandle((HWND)lParam);
slider->UpdateTextBox();
return TRUE;
}
};
return CDialog::WindowProc(msg, wParam, lParam);
}
void CMainDlg::ResizeGLScene()
{
RECT rect;
GetClientRect(&rect);
int iWidth = -(rect.right - rect.left);
int iHeight = rect.top - rect.bottom;
m_pclGlView->ReSizeGLScene(iWidth, iHeight, &m_World);
}
// Taken from http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/WinUI/WindowsUserInterface/UserInput/VirtualKeyCodes.asp
#define VK_A 0x41
#define VK_D 0x44
#define VK_W 0x57
#define VK_S 0x53
void CMainDlg::ReadKeyboardState()
{
// Only read the keyboard state if one of the windows of this application
// has the focus
if (GetFocus())
{
m_KeyState[eKEY_MISSILE_THRUST] = (GetAsyncKeyState(VK_NUMPAD8) != 0);
m_KeyState[eKEY_MISSILE_TURN_LEFT] = (GetAsyncKeyState(VK_NUMPAD4) != 0);
m_KeyState[eKEY_MISSILE_TURN_RIGHT] = (GetAsyncKeyState(VK_NUMPAD6) != 0);
m_KeyState[eKEY_TARGET_MOVE_LEFT] = (GetAsyncKeyState(VK_A) != 0);
m_KeyState[eKEY_TARGET_MOVE_RIGHT] = (GetAsyncKeyState(VK_D) != 0);
m_KeyState[eKEY_TARGET_MOVE_UP] = (GetAsyncKeyState(VK_W) != 0);
m_KeyState[eKEY_TARGET_MOVE_DOWN] = (GetAsyncKeyState(VK_S) != 0);
}
else
{
for (int i = 0; i < NUM_KEYS; i++)
{
m_KeyState[i] = false;
}
}
}
void CMainDlg::HandleUIControls()
{
//
// Set our missile and target control modes based on what the user
// has selected
//
switch (m_RadioMissileControlMode)
{
case eRADIO_MISSILE_CONTROL_ADAPTIVE_PID:
{
m_World.GetMissile()->SetControlMode(eMISSILE_CONTROL_ADAPTIVE_PID);
break;
}
case eRADIO_MISSILE_CONTROL_PID:
{
m_World.GetMissile()->SetControlMode(eMISSILE_CONTROL_PID);
break;
}
case eRADIO_MISSILE_CONTROL_KEYBOARD:
{
m_World.GetMissile()->SetControlMode(eMISSILE_CONTROL_KEYBOARD);
break;
}
default:
{
TRACE("Unknown value for m_RadioMissileControlMode: %d\n", m_RadioMissileControlMode);
break;
}
};
switch (m_RadioTargetControlMode)
{
case eRADIO_TARGET_CONTROL_AUTOMATIC:
{
m_World.GetTarget()->SetControlMode(eTARGET_CONTROL_AUTOMATIC);
break;
}
case eRADIO_TARGET_CONTROL_KEYBOARD:
{
m_World.GetTarget()->SetControlMode(eTARGET_CONTROL_KEYBOARD);
break;
}
default:
{
TRACE("Unknown value for m_RadioTargetControlMode: %d\n", m_RadioTargetControlMode);
break;
}
}
//
// If the missile is under adaptive control, update the sliders to be the
// calculated values, otherwise send the P, I, and D values the user has
// selected over to the PID controller
//
if (m_RadioMissileControlMode == eRADIO_MISSILE_CONTROL_ADAPTIVE_PID)
{
float p_value = m_World.GetMissile()->GetSteeringCoefficient(eP_COEFFICIENT);
float i_value = m_World.GetMissile()->GetSteeringCoefficient(eI_COEFFICIENT);
float d_value = m_World.GetMissile()->GetSteeringCoefficient(eD_COEFFICIENT);
m_SliderMissileSteeringP.SetValue(p_value);
m_SliderMissileSteeringI.SetValue(i_value);
m_SliderMissileSteeringD.SetValue(d_value);
}
else
{
float p_value = m_SliderMissileSteeringP.GetValue();
float i_value = m_SliderMissileSteeringI.GetValue();
float d_value = m_SliderMissileSteeringD.GetValue();
m_World.GetMissile()->SetSteeringPIDCoefficients(p_value, i_value, d_value);
}
//
// Set the missile's steering properties
//
m_World.GetMissile()->SetSteeringAdaptationRule(MissileSteeringAdaptationRule);
m_World.GetMissile()->SetSteeringTimeslice(MissileSteeringTimeslice);
m_World.GetMissile()->SetSteeringCoefficientClamp(eP_COEFFICIENT, MissileSteeringMinPCoefficient, MissileSteeringMaxPCoefficient);
m_World.GetMissile()->SetSteeringCoefficientClamp(eI_COEFFICIENT, MissileSteeringMinICoefficient, MissileSteeringMaxICoefficient);
m_World.GetMissile()->SetSteeringCoefficientClamp(eD_COEFFICIENT, MissileSteeringMinDCoefficient, MissileSteeringMaxDCoefficient);
m_World.GetMissile()->SetSteeringUpdateThreshold(eP_COEFFICIENT, MissileSteeringPTermUpdateThreshold);
m_World.GetMissile()->SetSteeringUpdateThreshold(eI_COEFFICIENT, MissileSteeringITermUpdateThreshold);
m_World.GetMissile()->SetSteeringUpdateThreshold(eD_COEFFICIENT, MissileSteeringDTermUpdateThreshold);
m_World.GetMissile()->SetSteeringAdaptationGain(eP_COEFFICIENT, MissileSteeringPTermAdaptationGain);
m_World.GetMissile()->SetSteeringAdaptationGain(eI_COEFFICIENT, MissileSteeringITermAdaptationGain);
m_World.GetMissile()->SetSteeringAdaptationGain(eD_COEFFICIENT, MissileSteeringDTermAdaptationGain);
m_World.GetMissile()->SetSteeringAlpha(eP_COEFFICIENT, MissileSteeringPTermAlpha);
m_World.GetMissile()->SetSteeringAlpha(eI_COEFFICIENT, MissileSteeringITermAlpha);
m_World.GetMissile()->SetSteeringAlpha(eD_COEFFICIENT, MissileSteeringDTermAlpha);
//
// Set the missile's physics properties
//
float missile_acceleration = m_SliderMissileAcceleration.GetValue();
float missile_angular_acceleration = m_SliderMissileAngularAcceleration.GetValue();
float missile_rotational_drag_factor = m_SliderMissileRotationalDrag.GetValue();
float missile_pid_output_scale = m_SliderMissilePIDOutputScale.GetValue();
m_World.GetMissile()->SetMaxAcceleration(missile_acceleration);
m_World.GetMissile()->SetMaxAngularAcceleration(missile_angular_acceleration);
m_World.GetMissile()->SetRotationalDragFactor(missile_rotational_drag_factor);
m_World.GetMissile()->SetPIDOutputScale(missile_pid_output_scale);
//
// Set the target's properties
//
float target_speed = m_SliderTargetSpeed.GetValue();
m_World.GetTarget()->SetMaxSpeed(target_speed);
}
void CMainDlg::OnTimer(UINT nIDEvent)
{
//
// Begin our timestep
//
m_World.BeginTimestep();
//
// Handle keyboard input
//
ReadKeyboardState();
for (int i = 0; i < NUM_KEYS; i++)
{
m_World.HandleKeyboardState((eKey)i, m_KeyState[i]);
}
//
// Handle data entered into the controls on the dialog box
//
UpdateData(TRUE);
HandleUIControls();
//
// Figure out how long it's been since we were called,
// and update the world by that amount of time
//
DWORD current_time = timeGetTime();
if (!m_PauseWorld)
{
float timestep = (float)(current_time - m_PreviousTime) / 1000.0f;
timestep = min(timestep, WorldMaxTimestep);
m_World.DoTimestep(timestep);
}
m_PreviousTime = current_time;
//
// End our timestep
//
m_World.EndTimestep();
//
// Redraw the screen
//
PostMessage(WM_PAINT);
//
// Call the base function
//
CDialog::OnTimer(nIDEvent);
}