From 3630b46aea2a63e1e0a2d2feed81e106374189c5 Mon Sep 17 00:00:00 2001 From: Aciz Date: Sat, 16 Nov 2024 13:47:46 +0200 Subject: [PATCH] 3.3.1 Update (#36) --- docs/basic_features.md | 22 ++++++ docs/client/client_commands.md | 20 +++-- docs/client/etjump_cvars.md | 76 +++++++++++++++++- docs/client/etmain_cvars.md | 24 +++--- docs/mapping/mapping_entities.md | 7 +- docs/mapping/mapscripting.md | 9 +++ docs/server/server_cvars.md | 127 ++++++++++++++++++------------- 7 files changed, 210 insertions(+), 75 deletions(-) diff --git a/docs/basic_features.md b/docs/basic_features.md index 68656cb..2792b0b 100644 --- a/docs/basic_features.md +++ b/docs/basic_features.md @@ -143,6 +143,28 @@ You can send private messages to other players by typing `/m ` partially. If you want to make sure you're only sending the message to a single client, it's safer to use ``. + +If playing with ET: Legacy client, you can enable window flashing for incoming private messages if the game is minimized by setting the bit **2** on [`etj_highlight`](client/etjump_cvars.md/#etj_highlight). +``` + +--- + +## Fireteams +Fireteams in ETJump are team-agnostic, meaning there are no restrictions on which team the members of the fireteam are allowed to be in. Fireteams provide additional functionality to the gameplay by allowing players to enable features only for the members of the fireteam. + +### Rules + +Fireteam members can set "rules" amongst themselves. The available rules are following: + +* `noghost` - fireteam members can toggle player collision between the members. +* `savelimit` - fireteam members can limit the number of [`save`](client/client_commands.md/#save) commands each member is allowed to use. + +### Teamjump mode + +When teamjump mode is enabled, [`target_ftrelay`](mapping/mapping_entities.md/#target_ftrelay) entity activates targets for each of the fireteam members. + +```{seealso} +[`fireteam`](client/client_commands.md/#fireteam) ``` --- diff --git a/docs/client/client_commands.md b/docs/client/client_commands.md index 4551d00..e231612 100644 --- a/docs/client/client_commands.md +++ b/docs/client/client_commands.md @@ -6,11 +6,7 @@ Below is a list of all available ETJump related console commands for players. ## ad_save `ad_save [name]` -Saves the current temp demo recorded by autodemo with the given name. The manually saved autodemo naming format is `playername_map_name[DD-MM-YY-HHMMSS]`. If no name is given, defaults to `demo`. - -```{note} -This only saves the latest temp demo recorded with [`etj_autoDemo`](etjump_cvars.md/#etj_autodemo). If you are manually recording a demo and use this command, it will take the latest `temp/temp_N.dm_84` and save that. The manually recorded demo will be saved normally into whatever folder you're recording into, with the name it was recorded with. -``` +Saves the current temp demo recorded with [`etj_autoDemo`](etjump_cvars.md/#etj_autodemo) with the given name. The manually saved autodemo naming format is `playername_map_name[DD-MM-YY-HHMMSS]`. If no name is given, defaults to `demo`. --- @@ -111,6 +107,20 @@ Prints the list of bitflag values for [`etj_extraTrace`](etjump_cvars.md/#etj_ex --- +## fireteam +`fireteam rules ` +`fireteam tj|teamjump ` + +Executes fireteam actions. Can only be set by the fireteam admin. + +Enabling teamjump mode is required for [`target_ftrelay`](../mapping/mapping_entities.md/#target_ftrelay) to activate targets for each fireteam member. + +Available rules: +* `noghost ` - toggles player collision between fireteam members +* `savelimit ` - sets savelimit for fireteam members. `-1` means no limit. `reset` restores all the available saves for each member. + +--- + ## goto `goto ` diff --git a/docs/client/etjump_cvars.md b/docs/client/etjump_cvars.md index 425a3ec..d55cb57 100644 --- a/docs/client/etjump_cvars.md +++ b/docs/client/etjump_cvars.md @@ -125,6 +125,15 @@ Time in milliseconds to delay the stopping and saving of autodemo when a timerun --- +## etj_ad_stopInSpec +Cvar | Values | Default +:-----------------------|:--------------|:------------ +etj_ad_stopInSpec | 0 or 1 | 1 + +Toggles whether currently recorded autodemo temp demo is automatically stopped when the player joins spectators. + +--- + ## etj_ad_targetPath Cvar | Values | Default :-----------------------|:--------------|:------------ @@ -203,6 +212,19 @@ Time in milliseconds the player has to be idle in free spec before automatically --- +## etj_autoSprint +Cvar | Values | Default +:-----------------------|:--------------|:------------ +etj_autoSprint | 0 or 1 | 0 + +Automatically sprint instead of run. + +```{tip} +When enabled, the behavior of `+sprint` key is flipped - pressing the key enables running instead of sprinting. +``` + +--- + ## etj_CGaz1Color1 Cvar | Values | Default :-----------------------|:-------------------------------------------------|:------------ @@ -1461,15 +1483,28 @@ When this cvar is enabled, along with your player model, several other aspects o * Item pickup sounds ``` +```{note} +If the player is in a fireteam with [`noghost`](./client_commands.md/#fireteam) enabled, `etj_hideMe` is automatically disabled. +``` + --- ## etj_highlight Cvar | Values | Default :-----------------------|:--------------|:------------ -etj_highlight | 0 or 1 | 1 +etj_highlight | bitflag | 1 Toggles highlighting chat messages if your name was mentioned. +* **0** off +* **1** highlight the message and play a sound +* **2** flash the game window if minimized (ET: Legacy only) + * If this is set, the game window also flashes on incoming private messages + +```{seealso} +[`etj_highlightSound`](etjump_cvars.md/#etj_highlightsound) +``` + --- ## etj_highlightSound @@ -2469,6 +2504,30 @@ Sets vertical position of the slick detector. --- +## etj_smoothAngles +Cvar | Values | Default +:-----------------------|:--------------|:------------ +etj_smoothAngles | 0 or 1 | 1 + +Enables pmove-independent viewangle updates. When enabled, clients viewangle updates are not limited to `pmove_msec` intervals (8ms by default), but can be updated each frame that the client renders, allowing for smoother gameplay. + +```{note} +This does not affect physics calculations, they are still performed with viewangles calculated at `pmove_msec` intervals. +``` + +```{note} +The functionality is disabled in the following scenarios: +* spectating +* demo playback +* `pmove_fixed 0` +* prone +* using set weapons (mobile mg42, mortar) +* mounted mg42/tank +* wounded state +``` + +--- + ## etj_snapHUDActiveIsPrimary Cvar | Values | Default ---------------------------|:--------------|:------------ @@ -2482,6 +2541,19 @@ This can be used independently, without enabling [`etj_snapHUDHLActive`](etjump_ --- +## etj_snapHUDBorderThickness +Cvar | Values | Default +---------------------------|:--------------|:------------ +etj_snapHUDBorderThickness | 0.1 - 10.0 | 1 + +Sets the thickness of snaphud borders when [`etj_drawSnapHUD`](etjump_cvars.md/#etj_drawsnaphud) is set to **3**. + +```{note} +The maximum value is also capped to [`etj_snapHUDHeight`](etjump_cvars.md/#etj_snaphudheight) * 2, to avoid the borders from "bleeding over". +``` + +--- + ## etj_snapHUDColor1 Cvar | Values | Default :-----------------------|:-------------------------------------------------|:------------ @@ -3016,7 +3088,7 @@ etj_viewlog | 0 or 1 | 1 Toggles external console window. Only works on Windows. ```{note} -ET: Legacy client requires you to start the game with `+set viewlog 1`, the console window cannot be created or re-created if closed while the game is running. +If playing with ET: Legacy client, you must use version **2.83.0** or newer to be able to create the console window while the game is running. Older versions require you to start the game with `+set viewlog 1`, the console window cannot be created or re-created if closed while the game is running. ``` ```{hint} diff --git a/docs/client/etmain_cvars.md b/docs/client/etmain_cvars.md index 2166db9..a917daf 100644 --- a/docs/client/etmain_cvars.md +++ b/docs/client/etmain_cvars.md @@ -5,7 +5,7 @@ The following ETMain cvars have been modified or extended by ETJump. --- ## cg_autoswitch -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_autoswitch | bitflag | 0 @@ -23,7 +23,7 @@ ETJump has added additional control to the behavior of this cvar. --- ## cg_centertime -Name | Values | Default +Cvar | Values | Default :-----------------------|:-------------------|:------------ cg_centertime | any positive value | 5 @@ -36,7 +36,7 @@ ETJump has removed cheat protection from this cvar. --- ## cg_crosshairSize -Name | Values | Default +Cvar | Values | Default :-----------------------|:-------------------|:------------ cg_crosshairSize | any positive value | 48 @@ -49,7 +49,7 @@ ETJump allows using floating point values for this cvar. --- ## cg_crosshairX -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_crosshairX | any value | 0 @@ -62,7 +62,7 @@ ETJump allows using floating point values for this cvar. --- ## cg_crosshairY -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_crosshairY | any value | 0 @@ -75,7 +75,7 @@ ETJump allows using floating point values for this cvar. --- ## cg_drawCrosshair -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_drawCrosshair | 0 - 16 | 1 @@ -97,7 +97,7 @@ ETJump has added crosshairs **10-16**. --- ## cg_drawWeaponIconFlash -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_drawWeaponIconFlash | 0 - 2 | 0 @@ -119,7 +119,7 @@ ETJump has added value **2**, which mimics ETPro/legacy behavior for the weapon --- ## cg_gunX/Y/Z -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_gunX/Y/Z | any value | 0 @@ -132,7 +132,7 @@ ETJump has removed cheat protection from these cvars. --- ## cg_lagometer -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_lagometer | 0 - 2 | 0 @@ -148,7 +148,7 @@ ETJump has added value **2**. --- ## cg_showmiss -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_showmiss | bitflag | 0 @@ -167,7 +167,7 @@ ETJump has changed this cvar to a bitflag, and added values **2**, **8** and **1 --- ## cg_skybox -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_skybox | 0 or 1 | 1 @@ -180,7 +180,7 @@ ETJump has removed cheat protection from this cvar. --- ## cg_teamChatHeight -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ cg_teamChatHeight | 0 - 64 | 8 diff --git a/docs/mapping/mapping_entities.md b/docs/mapping/mapping_entities.md index e69111b..cdaefef 100644 --- a/docs/mapping/mapping_entities.md +++ b/docs/mapping/mapping_entities.md @@ -70,9 +70,10 @@ When a button is used, it moves some distance in the direction of it's angles, t **Keys** -| Key | Value | Default | Description | -| :---- | :----------- | :------------------------------ | :---------------------------------------------------------------------- | -| noise | path to .wav | sound/movers/switches/butn2.wav | Sound to play on activation. Use `nosound` to disable sound completely. | +| Key | Value | Default | Description | +| :--------- | :-------------- | :------------------------------ | :------------------------------------------------------------------------------ | +| noise | path to .wav | sound/movers/switches/butn2.wav | Sound to play on activation. Use `nosound` to disable sound completely. | +| cursorhint | cursorhint name | | Sets a custom cursorhint for the button. If not set, defaults to `HINT_BUTTON`. | **Spawnflags** diff --git a/docs/mapping/mapscripting.md b/docs/mapping/mapscripting.md index 7a9743c..bd63a9d 100644 --- a/docs/mapping/mapscripting.md +++ b/docs/mapping/mapscripting.md @@ -4,6 +4,15 @@ ETJump adds new scripting actions, events and entities for mapscripting. Below i --- +## changemodel +`changemodel ` + +Changes the entitys model to the given model. + +```{tip} +This script action is present in ETMain but only works for brush entities using `model2` key. ETJump allows this to be used to change models of `misc_gamemodel` entities as well. +``` + ## create ``` diff --git a/docs/server/server_cvars.md b/docs/server/server_cvars.md index b9f0d4a..2e5a97f 100644 --- a/docs/server/server_cvars.md +++ b/docs/server/server_cvars.md @@ -4,7 +4,7 @@ Below is a list of all ETJump related cvars (console variables) for server confi --- ## g_adminChat -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_adminChat | 0 or 1 | 1 @@ -17,7 +17,7 @@ Toggles adminchat functionality on the server. --- ## g_adminLog -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_adminLog | filename | adminsystem.log @@ -30,7 +30,7 @@ Make this log admin commands. --- ## g_allowSpeclock -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_allowSpeclock | 0 or 1 | 1 @@ -39,7 +39,7 @@ Toggles whether players are allowed to use [`speclock`](../client/client_command --- ## g_autoRtv -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_autoRtv | 0 - 1440 | 0 @@ -48,7 +48,7 @@ Sets the interval for calling automatic Rock The Vote, in minutes. --- ## g_banner1-5 -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_banner1 | any text | ETJump g_banner2 | any text | A Wolfenstein: Enemy Territory Trickjump Modification @@ -61,7 +61,7 @@ Sets text for banners displayed on the server. --- ## g_bannerLocation -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_bannerLocation | 0 - 3 | 1 @@ -75,7 +75,7 @@ Sets the location where banners are printed. --- ## g_bannerTime -Name | Values | Default +Cvar | Values | Default :-----------------------|:---------------------|:------------ g_bannerTime | any positive integer | 60000 @@ -84,7 +84,7 @@ How often in milliseconds to print banners. --- ## g_banners -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_banners | 0 or 1 | 1 @@ -93,7 +93,7 @@ Toggles the banner system. --- ## g_blockCheatCvars -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_blockCheatCvars | bitflag | 0 @@ -105,7 +105,7 @@ Blocks usage of certain cvars that can be used to cheat. If the rules are violat --- ## g_blockedMaps -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_blockedMaps | map names | @@ -118,7 +118,7 @@ Does not perform validation for mapnames. --- ## g_chatOptions -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_chatOptions | 0 or 1 | 1 @@ -126,17 +126,38 @@ Allow players to highlight other players in chat using `@name@`. --- +## g_chatReplay +Cvar | Values | Default +:-----------------------|:--------------|:------------ +g_chatReplay | 0 or 1 | 1 + +Toggles chat replay functionality. When enabled, global chat messages are logged to `chatreplay.json` file and replayed to the clients when they connect, on map changes and on `vid_restart`. + +```{note} +Chat messages are still stored in the chat replay file when this is disabled. +``` + +```{seealso} +[`g_chatReplayMaxMessageAge`](server_cvars.md/#g_chatreplaymaxmessageage) +``` + +--- + ## g_chatReplayMaxMessageAge -Name | Values | Default +Cvar | Values | Default :-------------------------|:---------------------|:------------ -g_chatReplayMaxMessageAge | any positive ingeter | 0 +g_chatReplayMaxMessageAge | any positive integer | 5 -Maximum age for a chat replay message to be considered valid. If the message is older than the time specified here, it will not be included in the chat replay. Value **0** means messages never expire, and are always sent regardless of how old they are. +Maximum age in minutes for a chat replay message to be included in the replay sent to clients when they connect to a server for the first time. **0** means always send every message, regardless of how old they are. + +```{note} +This has no effect on messages that are sent after a client has connected. Any message sent after the client's session has started will always be replayed to them upon `vid_restart` or map change. +``` --- ## g_customMapVotesFile -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_customMapVotesFile | filename | customvotes.json @@ -145,7 +166,7 @@ Filename for the custom map votes file. --- ## g_dailyLogs -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_dailyLogs | 0 or 1 | 1 @@ -154,7 +175,7 @@ Whether to log everything in a single file or change the file daily. --- ## g_debugTrackers -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_debugTrackers | 0 or 1 | 0 @@ -167,7 +188,7 @@ Timerun records are not saved when tracker debugging is enabled. --- ## g_disableVoteAfterMapChange -Name | Values | Default +Cvar | Values | Default :---------------------------|:---------------------|:------------ g_disableVoteAfterMapChange | any positive integer | 30000 @@ -176,7 +197,7 @@ How long players must wait to vote again in milliseconds after map changes. --- ## g_enableVote -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_enableVote | 0 or 1 | 1 @@ -185,7 +206,7 @@ Toggles voting. --- ## g_floodlimit -Name | Values | Default +Cvar | Values | Default :-----------------------|:---------------------|:------------ g_floodlimit | any positive integer | 5 @@ -194,7 +215,7 @@ How many times can player send a message fast before flood protection kicks in. --- ## g_floodprotection -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_floodprotection | 0 or 1 | 1 @@ -203,7 +224,7 @@ Toggles flood protection. --- ## g_floodwait -Name | Values | Default +Cvar | Values | Default :-----------------------|:---------------------|:------------ g_floodwait | any positive integer | 768 @@ -212,7 +233,7 @@ Time in milliseconds to allow player to send messages again. --- ## g_ghostPlayers -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_ghostPlayers | 0 or 1 | 1 @@ -221,7 +242,7 @@ Toggles whether players can go through each other. --- ## g_goto -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_goto | 0 or 1 | 1 @@ -230,7 +251,7 @@ Toggles [`goto`](../client/client_commands.md/#goto). --- ## g_levelConfig -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_levelConfig | filename | levels.cfg @@ -239,7 +260,7 @@ File to store admin system levels in. --- ## g_mapDatabase -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_mapDatabase | filename | maps.dat @@ -248,7 +269,7 @@ File where information about maps is stored (eg. playtime). --- ## g_mapScriptDir -Name | Values | Default +Cvar | Values | Default :-----------------------|:---------------|:------------ g_mapScriptDir | directory name | mapscripts @@ -257,7 +278,7 @@ Directory to load custom map scripts from. --- ## g_maxConnsPerIP -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_maxConnsPerIP | any integer | 2 @@ -270,7 +291,7 @@ How many clients can connect from a single IP address. --- ## g_motdFile -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_motdFile | filename | motd.json @@ -279,7 +300,7 @@ File that sets the message of the day. --- ## g_moverScale -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_moverScale | 0.1 - 5.0 | 1.0 @@ -292,7 +313,7 @@ Scales movement speed of entities following spline paths (typically vehicles) by --- ## g_mute -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_mute | bitflag | 0 @@ -305,7 +326,7 @@ Sets restrictions to apply to muted players. --- ## g_nameChangeInterval -Name | Values | Default +Cvar | Values | Default :-----------------------|:---------------------|:------------ g_nameChangeInterval | any positive integer | 60 @@ -314,7 +335,7 @@ How often in seconds is the name change limit reset. --- ## g_nameChangeLimit -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_nameChangeLimit | any integer | 5 @@ -323,7 +344,7 @@ How many times a player can change their name before getting kicked for spam. --- ## g_noclip -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_noclip | 0 or 1 | 0 @@ -336,7 +357,7 @@ Toggles whether players have access to `noclip` command. --- ## g_nofatigue -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_nofatigue | 0 or 1 | 1 @@ -345,7 +366,7 @@ Toggles whether players can have access to permanent adrenaline with the [`etj_n --- ## g_oss -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_oss | bitflag | 399 @@ -376,7 +397,7 @@ This is a read-only cvar and should not be set by server administrators. ETJump --- ## g_portalDebug -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_portalDebug | 0 or 1 | 0 @@ -385,7 +406,7 @@ Toggles drawing of portal activation boxes. --- ## g_portalMode -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_portalMode | 0 or 1 | 1 @@ -401,7 +422,7 @@ This can be overridden on per-map basis with the `portalgun_spawn` [`worldspawn --- ## g_rtvMaxMaps -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_rtvMaxMaps | 2 - 9 | 5 @@ -410,7 +431,7 @@ Sets the amount of maps to include in a Rock The Vote. --- ## g_save -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_save | 0 or 1 | 1 @@ -419,7 +440,7 @@ Toggles players access to [`save`](../client/client_commands.md/#save) and [`loa --- ## g_spectatorVote -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_spectatorVote | 0 - 2 | 0 @@ -436,7 +457,7 @@ Only spectators who participate in voting are taken into account by `vote_percen --- ## g_timerunsDatabase -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_timerunsDatabase | filename | timeruns.db @@ -449,7 +470,7 @@ As of ETJump 3.0.0, this is no longer used to store any timerun records. It is o --- ## g_timeruns2Database -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_timeruns2Database | filename | timeruns.v2.db @@ -458,7 +479,7 @@ File to store new timerun records in. --- ## g_tokensMode -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_tokensMode | 0 or 1 | 1 @@ -467,7 +488,7 @@ Enables players to use [`!tokens`](admin_system.md/#tokens) command to add colle --- ## g_tokensPath -Name | Values | Default +Cvar | Values | Default :-----------------------|:---------------|:------------ g_tokensPath | directory name | tokens @@ -476,7 +497,7 @@ Directory where tokens information is stored. --- ## g_userConfig -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_userConfig | filename | users.db @@ -485,7 +506,7 @@ File to store the user database in. --- ## g_voteCooldown -Name | Values | Default +Cvar | Values | Default :-----------------------|:---------------------|:------------ g_voteCooldown | any positive integer | 15 @@ -494,7 +515,7 @@ How long in seconds a player must wait after their previous vote to call another --- ## g_weapons -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ g_weapons | 0 or 1 | 1 @@ -503,7 +524,7 @@ Toggles whether players spawn with weapons or just knife. --- ## vote_allow_autoRtv -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ vote_allow_rtv | 0 or 1 | 1 @@ -512,7 +533,7 @@ Toggles whether players can vote for changing the interval of automatic Rock The --- ## vote_allow_randommap -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ vote_allow_randommap | 0 or 1 | 1 @@ -521,7 +542,7 @@ Toggles whether players can vote for a random map. --- ## vote_allow_rtv -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ vote_allow_rtv | 0 or 1 | 1 @@ -530,7 +551,7 @@ Toggles whether players can vote for Rock The Vote. --- ## vote_minRtvDuration -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ vote_minRtvDuration | 1000 - 29000 | 15000 @@ -539,7 +560,7 @@ Minimum time in milliseconds Rock The Vote must active before passing. --- ## vote_minVoteDuration -Name | Values | Default +Cvar | Values | Default :-----------------------|:--------------|:------------ vote_minVoteDuration | 1000 - 29000 | 5000