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Merge upstream #1

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bonsairobo and others added 7 commits January 21, 2022 13:02
It should be possible to hold Right mouse button to orbit the view while using WASD to navigate in the scene. A few cases were not handled properly on the UX perspective.
In particular:
- Left mouse drag: Locomotion
- Right mouse drag: Rotate camera
- Left and Right mouse drag: Pan camera
- Left and Right or Middle mouse drag: Pan camera
- While holding any mouse button, use A/D for panning left/right, Q/E for panning up/down
- While holding any mouse button, use W/S for locomotion forward/backward
- While holding any mouse button, use scroll wheel to increase/decrease locomotion and panning speeds
- While holding no mouse button, use scroll wheel for locomotion forward/backward
bonsairobo and others added 30 commits March 11, 2023 02:03
Fix target translation bug in orbital camera
prep for release that supports bevy 0.11
Implemented appropriate reflections
Make `look_transform_system` public
UnrealCamera should use LookTransform up value
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