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Add example and fix tests
Scale wheel event value according to whether they're lines or pixels
It should be possible to hold Right mouse button to orbit the view while using WASD to navigate in the scene. A few cases were not handled properly on the UX perspective. In particular: - Left mouse drag: Locomotion - Right mouse drag: Rotate camera - Left and Right mouse drag: Pan camera - Left and Right or Middle mouse drag: Pan camera - While holding any mouse button, use A/D for panning left/right, Q/E for panning up/down - While holding any mouse button, use W/S for locomotion forward/backward - While holding any mouse button, use scroll wheel to increase/decrease locomotion and panning speeds - While holding no mouse button, use scroll wheel for locomotion forward/backward
Fix target translation bug in orbital camera
Update for bevy 0.11.0
prep for release that supports bevy 0.11
…sely match Transform
Fix serde
Implemented appropriate reflections
Make `look_transform_system` public
UnrealCamera should use LookTransform up value
Bevy 0.13
Fix typo in example code
Update to Bevy 0.14, Rust 1.79
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