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+# TODO List
+
+## Planned
+
+- [ ] Player HUD
+- [ ] Magic/Weapon/Melee attacks
+- [ ] Action interface to extract logic from system
+- [ ] Action trees to build complex branching behaviour
+- [ ] Add player detection to trigger actions
+- [ ] Extend ActionComponent to support multiple schedules
+- [ ] Wander action
+- [ ] WanderTo action
+- [ ] WalkShape action?
+- [ ] Skill training system
+- [ ] Interaction system for talking and looting
+- [ ] Inventory system
+- [ ] Shops
+- [ ] Weather
+- [ ] Generate new areas / NPCs
+- [ ] Multiverse
+- [ ] Time dilation?
+- [ ] Multiplayer?
+
+## v0.5.0 Dev QoL (WIP)
+
+- [x] Scale speed system with global scale
+- [x] Split character utils and action system
+- [x] Move spawn points to map
+- [x] Move NPC path to map
+- [x] Fix NPC movement animations
+- [x] Add character shadows
+
+## v0.4.0 NPC
+
+- [x] Add an NPC
+- [x] Add character system
+
+## v0.3.0 Gotta go fast
+
+- [x] Add sprint to character controls
+- [x] Fix window resizing with scaling
+
+## v0.2.0
+
+- [x] Add collision system
+
+## v0.1.0
+
+- [x] Bundle assets in binary
+
+## v0.0.0
+
+- [x] Add map
+- [x] Add camera
+- [x] Add player character
+- [x] Add movement for player character
+- [x] Animate player character
+- [x] Follow player character with camera
+- [x] Animate tiles using tilemap data
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+
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