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esx_hud stressed and drunk #80

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Rangerhitam12 opened this issue Jun 6, 2024 · 2 comments
Closed

esx_hud stressed and drunk #80

Rangerhitam12 opened this issue Jun 6, 2024 · 2 comments

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@Rangerhitam12
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Rangerhitam12 commented Jun 6, 2024

add stress and hangovers

@Rangerhitam12
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if not Config.Disable.Status then
local values = {}
local playerId = PlayerId()

AddEventHandler("esx_status:onTick", function(data)
    local hunger, thirst, stress
    for i = 1, #data do
        if data[i].name == "thirst" then
            thirst = math.floor(data[i].percent)
        end
        if data[i].name == "hunger" then
            hunger = math.floor(data[i].percent)
        end
        if data[i].name == "stress" then
            stress = math.floor(data[i].percent)
        end
    end

    local ped = PlayerPedId()

    values.healthBar = math.floor((GetEntityHealth(ped) - 100) / (GetEntityMaxHealth(ped) - 100) * 100)
    values.armorBar = GetPedArmour(ped)
    values.drinkBar = thirst
    values.foodBar = hunger
    values.stressBar = stress
end)

function HUD:StatusThread()
values = {}
CreateThread(function()
    while ESX.PlayerLoaded do
        local oxygen, stamina, drunk
        oxygen = math.floor(GetPlayerUnderwaterTimeRemaining(playerId) * 10)
        stamina = math.floor(100 - GetPlayerSprintStaminaRemaining(playerId))
        if stamina == 0 then
            stamina = 1
        end
        if stamina == 100 then
            stamina = 0
        end

        -- Add drunk status calculation here
        drunk = math.floor(ESX.Game.GetPlayerDrunkLevel(playerId) or 0)  -- Assuming there is a method to get the player's drunk level

        values.oxygenBar = IsPedSwimmingUnderWater(PlayerPedId()) and oxygen or 0
        values.staminaBar = stamina
        values.drunkBar = drunk  -- Add drunk level to the values table
        SendNUIMessage({ type = "STATUS_HUD", value = values })
        Wait(200)
    end
end)

end

@Gellipapa
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Check pm, please open pull request

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