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[Bug] - es_extended - Health recharging #1273

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iSentrie opened this issue Dec 18, 2023 · 2 comments
Closed

[Bug] - es_extended - Health recharging #1273

iSentrie opened this issue Dec 18, 2023 · 2 comments
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bug Something isn't working

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@iSentrie
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iSentrie commented Dec 18, 2023

Health recharge is active no matter of the settings. Disabling manually after client is loaded does actually disable recharging, however doesn't by framework.

No multichar resource used

if Config.DisableHealthRegeneration then
SetPlayerHealthRechargeMultiplier(playerId, 0.0)
end

To Reproduce

  1. Connect to server
  2. Get your health around 120 to trigger recharging
  3. Health recharges

Expected behavior
Health should not recharge if Config.DisableHealthRegeneration = true

@iSentrie iSentrie added the bug Something isn't working label Dec 18, 2023
@Gellipapa
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@iSentrie Hi! Yes it's bug, 5 months ago, i accepted bad PR sorry, we can fix issue at soon. BAD PR: #1138

@Gellipapa Gellipapa moved this from 🆕 New to 🏗 In progress in ESX Legacy Roadmap Dec 21, 2023
@Gellipapa
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#1277 @Thekuca Fixed this issue, you can see in dev branch we publish in main at soon.

@github-project-automation github-project-automation bot moved this from 🏗 In progress to ✅ Done in ESX Legacy Roadmap Dec 21, 2023
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3 participants