From 50aa1c01f25fb5b76a29157b9e78136b051c2333 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed, 15 Nov 2023 17:57:09 +0000 Subject: [PATCH] update slate[no ci] --- docs/index.html | 1523 ++++++++++++++++++++++------------------------- docs/light.html | 1523 ++++++++++++++++++++++------------------------- 2 files changed, 1434 insertions(+), 1612 deletions(-) diff --git a/docs/index.html b/docs/index.html index 01f088340..ab3a83314 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1851,9 +1851,6 @@
Type | -Name | -Description | -
---|---|---|
int | -input_index | -- |
int | -buttons | -- |
Used in PlayerSlot
@@ -10760,11 +10735,6 @@Derived from JournalPage
- -Type | -Name | -Description | -
---|
Derived from JournalPage
- -Type | -Name | -Description | -
---|
Derived from JournalPage JournalPageDiscoverable
@@ -13060,22 +13003,17 @@:get_type()
to chcek page type and cast it correctly (see ON.RENDER_PRE_JOURNAL_PAGE)Type | +Name | +Description | +
---|---|---|
float | +woodpanels_velocity | ++ |
float | +woodpanels_progress | ++ |
float | +scroll_unfurl_progress | ++ |
float | +bottom_woodpanel_speed_multiplayer | ++ |
float | +bottom_woodpanel_y_offset | ++ |
TextureRenderingInfo | +bottom_woodpanel | ++ |
TextureRenderingInfo | +top_woodpanel | ++ |
TextureRenderingInfo | +scroll | ++ |
TextureRenderingInfo | +top_woodpanel_left_scrollhandle | ++ |
TextureRenderingInfo | +top_woodpanel_right_scrollhandle | ++ |
STRINGID | +scroll_text | ++ |
STRINGID | +bottom_left_text | ++ |
STRINGID | +bottom_right_text | ++ |
STRINGID | +bottom_middle_text | ++ |
bool | +top_woodpanel_visible | ++ |
bool | +bottom_woodpanel_visible | ++ |
bool | +toggle_woodpanel_slidein_animation | ++ |
bool | +capitalize_scroll_text | ++ |
int | +platform_icon | +16 = PC, 17 = Discord, 18 = Steam, 19 = Xbox, 32 = switch, 48 = PS, 49 = PS again? | +
int | character | 0 - Ana Spelunky, 1 - Margaret Tunnel, 2 - Colin Northward, 3 - Roffy D. Sloth.. and so on. Same order as in ENT_TYPE | ready | + |
bool | +searching | ++ |
TextureRenderingInfo | confirmation_panel | -+ | Prompt background |
int | -previously_selected_menu_index | +selected_option | +It's set wh game displays the prompt | +
bool | +prompt_visible | ++ | |
array<int, MAX_PLAYERS> | +buttons_actions | ++ | |
array<int, MAX_PLAYERS> | +buttons_movement | ||
int | visibility | -+ | 0 - Invisible, 1 - Sliding down, 2 - Visible, 3 - Sliding up |
Derived from Screen
@@ -13287,73 +13349,8 @@Derived from Screen
@@ -13472,6 +13479,11 @@Derived from Screen
@@ -13484,83 +13496,8 @@Derived from Screen
@@ -13721,17 +13663,12 @@Derived from Screen
- +Type | @@ -13912,62 +13832,43 @@||||
---|---|---|---|---|
float | -woodenpanel_top_slidein_timer | +x | ||
float | -woodenpanel_top_scroll_unfurl_timer | -- | ||
TextureRenderingInfo | -woodenpanel_top | -- | ||
TextureRenderingInfo | -woodenpanel_top_left_scroll | -- | ||
TextureRenderingInfo | -woodenpanel_top_right_scroll | -- | ||
STRINGID | -text_id_1 | -- | ||
STRINGID | -text_id_2 | +y | ||
STRINGID | -text_id_3 | +int | +timer1 | |
STRINGID | -text_id_4 | +int | +timer2 | |
bool | -woodenpanel_top_visible | +visible |
Derived from Screen
+ +bool | -woodenpanel_bottom_visible | -+ | Type | +Name | +Description |
---|---|---|---|---|---|
bool | -woodenpanels_toggle | +MenuScreenPanels | +screen_panels | ||
map<int, float> | +stages_to_gray_out | ++ | |||
float | +panels_slide_from_both_sides | ++ | |||
float | +visibility_all_stages | ++ | |||
int | selected_stage_index | ||||
ScreenControls | +controls | ++ |
Derived from Screen
@@ -14134,72 +14055,27 @@-- forces any level transition to immediately go to constellation ending with custom text
-set_callback(function()
- if state.screen_next == SCREEN.TRANSITION then
- if state.level_count == 0 then state.level_count = 1 end -- no /0
- state.win_state = WIN_STATE.COSMIC_OCEAN_WIN
- state.screen_next = SCREEN.CONSTELLATION
- state.world_next = 8
- state.level_next = 99
- state.theme_next = THEME.COSMIC_OCEAN
- state.level_gen.themes[THEME.COSMIC_OCEAN].sub_theme = state.level_gen.themes[state.theme]
- state:force_current_theme(THEME.COSMIC_OCEAN)
- set_global_interval(function()
- if state.screen_constellation.sequence_state == 2 then
- state.screen_constellation.constellation_text = "Lol u stars now"
- clear_callback()
- end
- end, 1)
- end
- end, ON.PRE_LOAD_SCREEN)
-
-
Derived from Screen
int | -sequence_state | +MenuScreenPanels | +screen_panels | |
bool | +allow_random | +needs to be set before opening the screen to show the correct text at the bottom | +||
int | -animation_timer | +selected_button_index | ++ | |
bool | +pressed_select | ++ | ||
float | +topleft_woodpanel_esc_slidein | ++ | ||
STRINGID | +scroll_text_id | ++ | ||
STRINGID | +start_text_id | ++ | ||
TextureRenderingInfo | +main_woodpanel_left_border | ++ | ||
TextureRenderingInfo | +main_woodpanel_center | ++ | ||
TextureRenderingInfo | +main_woodpanel_right_border | ++ | ||
TextureRenderingInfo | +top_scroll | ++ | ||
TextureRenderingInfo | +letter_cutouts | ++ | ||
TextureRenderingInfo | +hand_pointer | ++ | ||
TextureRenderingInfo | +key_background | ++ | ||
TextureRenderingInfo | +topleft_woodpanel_esc | ++ | ||
TextureRenderingInfo | +start_sidepanel | ++ | ||
float | +start_sidepanel_slidein | ++ | ||
int | +seed_length | +Current input length (0-8). You probably shouldn't write to this, except to set it to 0. | +||
optional<int> | +get_seed() | +Get the seed currently entered in the seed dialog or nil if nothing is entered. Will also return incomplete seeds, check seed_length to verify it's ready. | +||
nil | +set_seed(optional |
+Set the seed entered in the seed dialog. Call without arguments to clear entered seed. Optionally enter a length to set partial seed. | +
-- forces any level transition to immediately go to constellation ending with custom text
+set_callback(function()
+ if state.screen_next == SCREEN.TRANSITION then
+ if state.level_count == 0 then state.level_count = 1 end -- no /0
+ state.win_state = WIN_STATE.COSMIC_OCEAN_WIN
+ state.screen_next = SCREEN.CONSTELLATION
+ state.world_next = 8
+ state.level_next = 99
+ state.theme_next = THEME.COSMIC_OCEAN
+ state.level_gen.themes[THEME.COSMIC_OCEAN].sub_theme = state.level_gen.themes[state.theme]
+ state:force_current_theme(THEME.COSMIC_OCEAN)
+ set_global_interval(function()
+ if state.screen_constellation.sequence_state == 2 then
+ state.screen_constellation.constellation_text = "Lol u stars now"
+ clear_callback()
+ end
+ end, 1)
+ end
+ end, ON.PRE_LOAD_SCREEN)
+
+
Derived from Screen
+ +Type | +Name | +Description | +
---|---|---|
int | +sequence_state | ++ |
int | +animation_timer | |
Type | +Name | +Description | +
---|---|---|
bool | +up | ++ |
bool | +down | ++ |
bool | +left | ++ |
bool | +right | ++ |
int | +direction_input | +-1 - none, 0 - UP, 1 - DOWN, 2 - LEFT, 3 - RIGHT | +
int | +hold_down_timer | +Delay after which fast scroll activates (can stop at different value, only matters when you hold down the direction button) | +
int | +fast_scroll_timer | ++ |
Derived from Screen
@@ -14520,6 +14566,11 @@Available in ScreenOnlineLobby +Derived from Screen ScreenCodeInput
+ +Type | +Name | +Description | +
---|---|---|
TextureRenderingInfo | +enter_code_your_code_scroll | ++ |
TextureRenderingInfo | +enter_code_your_code_scroll_left_handle | ++ |
TextureRenderingInfo | +enter_code_your_code_scroll_right_handle | ++ |
Derived from Screen
@@ -14548,12 +14626,12 @@Derived from Screen
- -Type | -Name | -Description | -
---|
Derived from Screen
@@ -14619,6 +14686,16 @@Derived from Screen
@@ -14631,6 +14708,11 @@Derived from Screen
@@ -14793,68 +14930,8 @@Derived from Screen
- -Type | -Name | -Description | -||
---|---|---|---|---|
int | -selected_menu_index | +TextureRenderingInfo | +arrow_left | |
TextureRenderingInfo | -brick_border | +arrow_right | ||
float | -top_bottom_woodpanels_velocity | +arrow_left_hor_offset | ||
float | -top_bottom_woodpanels_progress | +arrow_right_hor_offset | ||
float | -scroll_unfurl_progress | +TextureRenderingInfo | +platform_icon | |
float | -bottom_woodpanel_y | +int | +player_count | |
float | -top_bottom_woodpanels_slide_in_related | +bool | +searching_for_players | |
TextureRenderingInfo | -bottom_woodpanel | +bool | +show_code_panel | |
TextureRenderingInfo | -top_woodpanel | +ScreenEnterOnlineCode | +screen_code_input |
Derived from Screen
+ +Derived from Screen
- -Type | -Name | -Description | +bool | +options_visiable | ++ |
---|---|---|---|---|---|
bool | +show_highlight | +Shows the red background behind the option, the scarab on the left and left/right arrows | +|||
vector<STRINGID> | +tooltip_text | ++ | |||
bool | +disable_controls | +Used for sync progress | +|||
int | +sync_progress_state | +0 - none, 1 - waiting for the code, 2 - code acquired, 3 - sync in progress, 4 - sync completed | +|||
float | +credits_progression | +
Derived from Screen
@@ -15368,102 +15344,6 @@Derived from Screen
- -Type | -Name | -Description | -
---|---|---|
float | -bottom_woodpanel_slideup_timer | -- |
float | -bottom_woodpanel_y | -- |
TextureRenderingInfo | -bottom_woodpanel | -- |
STRINGID | -buttons_text_id | -- |
float | -topleft_woodpanel_esc_slidein_timer | -- |
STRINGID | -scroll_text_id | -- |
STRINGID | -start_text_id | -- |
TextureRenderingInfo | -main_woodpanel_left_border | -- |
TextureRenderingInfo | -main_woodpanel_center | -- |
TextureRenderingInfo | -main_woodpanel_right_border | -- |
TextureRenderingInfo | -seed_letter_cutouts | -- |
TextureRenderingInfo | -topleft_woodpanel_esc | -- |
TextureRenderingInfo | -start_sidepanel | -- |
float | -start_sidepanel_slidein_timer | -- |
int | -seed_length | -Current input length (0-8). You probably shouldn't write to this, except to set it to 0. | -
optional<int> | -get_seed | -Get the seed currently entered in the seed dialog or nil if nothing is entered. Will also return incomplete seeds, check seed_length to verify it's ready. |
-
- | set_seed | -Params: optional Set the seed entered in the seed dialog. Call without arguments to clear entered seed. Optionally enter a length to set partial seed. |
-
Derived from Screen
@@ -15513,7 +15393,7 @@Derived from Screen
@@ -15925,20 +15835,6 @@Type | -Name | -Description | -
---|---|---|
float | -zoom_target | -- |
Derived from SoundMeta
@@ -16258,17 +16154,17 @@Search script examples for ON.RENDER_POST_JOURNAL_PAGE
-Params: VanillaRenderContext render_ctx, JOURNAL_PAGE_TYPE page_type, JournalPage page
Runs after the journal page is drawn on screen. In this event, you can draw textures with the draw_screen_texture function of the VanillaRenderContext
The JournalPage parameter gives you access to the specific fields of the page. Be sure to cast it to the correct type, the following functions are available to do that:page:as_journal_page_progress()
page:as_journal_page_journalmenu()
page:as_journal_page_places()
page:as_journal_page_people()
page:as_journal_page_bestiary()
page:as_journal_page_items()
page:as_journal_page_traps()
page:as_journal_page_story()
page:as_journal_page_feats()
page:as_journal_page_deathcause()
page:as_journal_page_deathmenu()
page:as_journal_page_recap()
page:as_journal_page_playerprofile()
page:as_journal_page_lastgameplayed()
Params: VanillaRenderContext render_ctx, JOURNAL_PAGE_TYPE page_type, JournalPage page
Runs after the journal page is drawn on screen. In this event, you can draw textures with the draw_screen_texture function of the VanillaRenderContext
The JournalPage parameter gives you access to the specific fields of the page. Be sure to cast it to the correct type, the following functions are available to do that:page:as_journal_page_progress()
page:as_journal_page_journalmenu()
page:as_journal_page_places()
page:as_journal_page_people()
page:as_journal_page_bestiary()
page:as_journal_page_items()
page:as_journal_page_traps()
page:as_journal_page_feats()
page:as_journal_page_deathcause()
page:as_journal_page_deathmenu()
page:as_journal_page_playerprofile()
page:as_journal_page_lastgameplayed()
Search script examples for ON.RENDER_PRE_LAYER
@@ -31995,7 +31906,7 @@ON
RENDER_POST_JOURNAL_PAGE ON::RENDER_POST_JOURNAL_PAGE -Params: VanillaRenderContext render_ctx, JOURNAL_PAGE_TYPE page_type, JournalPage page +
Runs after the journal page is drawn on screen. In this event, you can draw textures with the draw_screen_texture function of the VanillaRenderContext
The JournalPage parameter gives you access to the specific fields of the page. Be sure to cast it to the correct type, the following functions are available to do that:page:as_journal_page_progress()
page:as_journal_page_journalmenu()
page:as_journal_page_places()
page:as_journal_page_people()
page:as_journal_page_bestiary()
page:as_journal_page_items()
page:as_journal_page_traps()
page:as_journal_page_story()
page:as_journal_page_feats()
page:as_journal_page_deathcause()
page:as_journal_page_deathmenu()
page:as_journal_page_recap()
page:as_journal_page_playerprofile()
page:as_journal_page_lastgameplayed()
Params: VanillaRenderContext render_ctx, JOURNAL_PAGE_TYPE page_type, JournalPage page
Runs after the journal page is drawn on screen. In this event, you can draw textures with the draw_screen_texture function of the VanillaRenderContext
The JournalPage parameter gives you access to the specific fields of the page. Be sure to cast it to the correct type, the following functions are available to do that:page:as_journal_page_progress()
page:as_journal_page_journalmenu()
page:as_journal_page_places()
page:as_journal_page_people()
page:as_journal_page_bestiary()
page:as_journal_page_items()
page:as_journal_page_traps()
page:as_journal_page_feats()
page:as_journal_page_deathcause()
page:as_journal_page_deathmenu()
page:as_journal_page_playerprofile()
page:as_journal_page_lastgameplayed()
- RENDER_PRE_LAYER diff --git a/docs/light.html b/docs/light.html index 2dacaf7e4..cb3f71748 100644 --- a/docs/light.html +++ b/docs/light.html @@ -1851,9 +1851,6 @@ImGuiIO -- InputDevice - InputMapping @@ -1907,12 +1904,6 @@JournalPageProgress -- JournalPageRecap - -- JournalPageStory - JournalPageTraps @@ -2076,6 +2067,9 @@JournalUI ++ MenuScreenPanels + OnlineLobbyScreenPlayer @@ -2103,6 +2097,9 @@ScreenArenaScore ++ ScreenArenaScoreLavaBubble + ScreenArenaStagesSelect @@ -2112,9 +2109,15 @@ScreenCharacterSelect ++ ScreenCodeInput + ScreenConstellation ++ ScreenControls + ScreenCredits @@ -2122,10 +2125,10 @@ ScreenDeath- ScreenIntro + ScreenEnterOnlineCode - ScreenLeaderboards + ScreenIntro ScreenLevel @@ -2145,9 +2148,6 @@ ScreenOptions -- ScreenPlayerProfile - ScreenPrologue @@ -2157,9 +2157,6 @@ScreenScores -- ScreenSeedInput - ScreenStateCamp @@ -2178,9 +2175,6 @@ScreenWin -- ScreenZoomAnimation - @@ -10481,25 +10475,6 @@ ImGuiIO
InputDevice
--
- - -Type -Name -Description -- -int -input_index -- - -int -buttons -- InputMapping
Used in PlayerSlot
@@ -10760,11 +10735,6 @@JournalPageDeathMenu
Derived from JournalPage
- -Type | -Name | -Description | -
---|
Derived from JournalPage
- -Type | -Name | -Description | -
---|
Derived from JournalPage JournalPageDiscoverable
@@ -13060,22 +13003,17 @@:get_type()
to chcek page type and cast it correctly (see ON.RENDER_PRE_JOURNAL_PAGE)Type | +Name | +Description | +
---|---|---|
float | +woodpanels_velocity | ++ |
float | +woodpanels_progress | ++ |
float | +scroll_unfurl_progress | ++ |
float | +bottom_woodpanel_speed_multiplayer | ++ |
float | +bottom_woodpanel_y_offset | ++ |
TextureRenderingInfo | +bottom_woodpanel | ++ |
TextureRenderingInfo | +top_woodpanel | ++ |
TextureRenderingInfo | +scroll | ++ |
TextureRenderingInfo | +top_woodpanel_left_scrollhandle | ++ |
TextureRenderingInfo | +top_woodpanel_right_scrollhandle | ++ |
STRINGID | +scroll_text | ++ |
STRINGID | +bottom_left_text | ++ |
STRINGID | +bottom_right_text | ++ |
STRINGID | +bottom_middle_text | ++ |
bool | +top_woodpanel_visible | ++ |
bool | +bottom_woodpanel_visible | ++ |
bool | +toggle_woodpanel_slidein_animation | ++ |
bool | +capitalize_scroll_text | ++ |
int | +platform_icon | +16 = PC, 17 = Discord, 18 = Steam, 19 = Xbox, 32 = switch, 48 = PS, 49 = PS again? | +
int | character | 0 - Ana Spelunky, 1 - Margaret Tunnel, 2 - Colin Northward, 3 - Roffy D. Sloth.. and so on. Same order as in ENT_TYPE | ready | + |
bool | +searching | ++ |
TextureRenderingInfo | confirmation_panel | -+ | Prompt background |
int | -previously_selected_menu_index | +selected_option | +It's set wh game displays the prompt | +
bool | +prompt_visible | ++ | |
array<int, MAX_PLAYERS> | +buttons_actions | ++ | |
array<int, MAX_PLAYERS> | +buttons_movement | ||
int | visibility | -+ | 0 - Invisible, 1 - Sliding down, 2 - Visible, 3 - Sliding up |
Derived from Screen
@@ -13287,73 +13349,8 @@Derived from Screen
@@ -13472,6 +13479,11 @@Derived from Screen
@@ -13484,83 +13496,8 @@Derived from Screen
@@ -13721,17 +13663,12 @@Derived from Screen
- +Type | @@ -13912,62 +13832,43 @@||||
---|---|---|---|---|
float | -woodenpanel_top_slidein_timer | +x | ||
float | -woodenpanel_top_scroll_unfurl_timer | -- | ||
TextureRenderingInfo | -woodenpanel_top | -- | ||
TextureRenderingInfo | -woodenpanel_top_left_scroll | -- | ||
TextureRenderingInfo | -woodenpanel_top_right_scroll | -- | ||
STRINGID | -text_id_1 | -- | ||
STRINGID | -text_id_2 | +y | ||
STRINGID | -text_id_3 | +int | +timer1 | |
STRINGID | -text_id_4 | +int | +timer2 | |
bool | -woodenpanel_top_visible | +visible |
Derived from Screen
+ +bool | -woodenpanel_bottom_visible | -+ | Type | +Name | +Description |
---|---|---|---|---|---|
bool | -woodenpanels_toggle | +MenuScreenPanels | +screen_panels | ||
map<int, float> | +stages_to_gray_out | ++ | |||
float | +panels_slide_from_both_sides | ++ | |||
float | +visibility_all_stages | ++ | |||
int | selected_stage_index | ||||
ScreenControls | +controls | ++ |
Derived from Screen
@@ -14134,72 +14055,27 @@-- forces any level transition to immediately go to constellation ending with custom text
-set_callback(function()
- if state.screen_next == SCREEN.TRANSITION then
- if state.level_count == 0 then state.level_count = 1 end -- no /0
- state.win_state = WIN_STATE.COSMIC_OCEAN_WIN
- state.screen_next = SCREEN.CONSTELLATION
- state.world_next = 8
- state.level_next = 99
- state.theme_next = THEME.COSMIC_OCEAN
- state.level_gen.themes[THEME.COSMIC_OCEAN].sub_theme = state.level_gen.themes[state.theme]
- state:force_current_theme(THEME.COSMIC_OCEAN)
- set_global_interval(function()
- if state.screen_constellation.sequence_state == 2 then
- state.screen_constellation.constellation_text = "Lol u stars now"
- clear_callback()
- end
- end, 1)
- end
- end, ON.PRE_LOAD_SCREEN)
-
-
Derived from Screen
int | -sequence_state | +MenuScreenPanels | +screen_panels | |
bool | +allow_random | +needs to be set before opening the screen to show the correct text at the bottom | +||
int | -animation_timer | +selected_button_index | ++ | |
bool | +pressed_select | ++ | ||
float | +topleft_woodpanel_esc_slidein | ++ | ||
STRINGID | +scroll_text_id | ++ | ||
STRINGID | +start_text_id | ++ | ||
TextureRenderingInfo | +main_woodpanel_left_border | ++ | ||
TextureRenderingInfo | +main_woodpanel_center | ++ | ||
TextureRenderingInfo | +main_woodpanel_right_border | ++ | ||
TextureRenderingInfo | +top_scroll | ++ | ||
TextureRenderingInfo | +letter_cutouts | ++ | ||
TextureRenderingInfo | +hand_pointer | ++ | ||
TextureRenderingInfo | +key_background | ++ | ||
TextureRenderingInfo | +topleft_woodpanel_esc | ++ | ||
TextureRenderingInfo | +start_sidepanel | ++ | ||
float | +start_sidepanel_slidein | ++ | ||
int | +seed_length | +Current input length (0-8). You probably shouldn't write to this, except to set it to 0. | +||
optional<int> | +get_seed() | +Get the seed currently entered in the seed dialog or nil if nothing is entered. Will also return incomplete seeds, check seed_length to verify it's ready. | +||
nil | +set_seed(optional |
+Set the seed entered in the seed dialog. Call without arguments to clear entered seed. Optionally enter a length to set partial seed. | +
-- forces any level transition to immediately go to constellation ending with custom text
+set_callback(function()
+ if state.screen_next == SCREEN.TRANSITION then
+ if state.level_count == 0 then state.level_count = 1 end -- no /0
+ state.win_state = WIN_STATE.COSMIC_OCEAN_WIN
+ state.screen_next = SCREEN.CONSTELLATION
+ state.world_next = 8
+ state.level_next = 99
+ state.theme_next = THEME.COSMIC_OCEAN
+ state.level_gen.themes[THEME.COSMIC_OCEAN].sub_theme = state.level_gen.themes[state.theme]
+ state:force_current_theme(THEME.COSMIC_OCEAN)
+ set_global_interval(function()
+ if state.screen_constellation.sequence_state == 2 then
+ state.screen_constellation.constellation_text = "Lol u stars now"
+ clear_callback()
+ end
+ end, 1)
+ end
+ end, ON.PRE_LOAD_SCREEN)
+
+
Derived from Screen
+ +Type | +Name | +Description | +
---|---|---|
int | +sequence_state | ++ |
int | +animation_timer | |
Type | +Name | +Description | +
---|---|---|
bool | +up | ++ |
bool | +down | ++ |
bool | +left | ++ |
bool | +right | ++ |
int | +direction_input | +-1 - none, 0 - UP, 1 - DOWN, 2 - LEFT, 3 - RIGHT | +
int | +hold_down_timer | +Delay after which fast scroll activates (can stop at different value, only matters when you hold down the direction button) | +
int | +fast_scroll_timer | ++ |
Derived from Screen
@@ -14520,6 +14566,11 @@Available in ScreenOnlineLobby +Derived from Screen ScreenCodeInput
+ +Type | +Name | +Description | +
---|---|---|
TextureRenderingInfo | +enter_code_your_code_scroll | ++ |
TextureRenderingInfo | +enter_code_your_code_scroll_left_handle | ++ |
TextureRenderingInfo | +enter_code_your_code_scroll_right_handle | ++ |
Derived from Screen
@@ -14548,12 +14626,12 @@Derived from Screen
- -Type | -Name | -Description | -
---|
Derived from Screen
@@ -14619,6 +14686,16 @@Derived from Screen
@@ -14631,6 +14708,11 @@Derived from Screen
@@ -14793,68 +14930,8 @@Derived from Screen
- -Type | -Name | -Description | -||
---|---|---|---|---|
int | -selected_menu_index | +TextureRenderingInfo | +arrow_left | |
TextureRenderingInfo | -brick_border | +arrow_right | ||
float | -top_bottom_woodpanels_velocity | +arrow_left_hor_offset | ||
float | -top_bottom_woodpanels_progress | +arrow_right_hor_offset | ||
float | -scroll_unfurl_progress | +TextureRenderingInfo | +platform_icon | |
float | -bottom_woodpanel_y | +int | +player_count | |
float | -top_bottom_woodpanels_slide_in_related | +bool | +searching_for_players | |
TextureRenderingInfo | -bottom_woodpanel | +bool | +show_code_panel | |
TextureRenderingInfo | -top_woodpanel | +ScreenEnterOnlineCode | +screen_code_input |
Derived from Screen
+ +Derived from Screen
- -Type | -Name | -Description | +bool | +options_visiable | ++ |
---|---|---|---|---|---|
bool | +show_highlight | +Shows the red background behind the option, the scarab on the left and left/right arrows | +|||
vector<STRINGID> | +tooltip_text | ++ | |||
bool | +disable_controls | +Used for sync progress | +|||
int | +sync_progress_state | +0 - none, 1 - waiting for the code, 2 - code acquired, 3 - sync in progress, 4 - sync completed | +|||
float | +credits_progression | +
Derived from Screen
@@ -15368,102 +15344,6 @@Derived from Screen
- -Type | -Name | -Description | -
---|---|---|
float | -bottom_woodpanel_slideup_timer | -- |
float | -bottom_woodpanel_y | -- |
TextureRenderingInfo | -bottom_woodpanel | -- |
STRINGID | -buttons_text_id | -- |
float | -topleft_woodpanel_esc_slidein_timer | -- |
STRINGID | -scroll_text_id | -- |
STRINGID | -start_text_id | -- |
TextureRenderingInfo | -main_woodpanel_left_border | -- |
TextureRenderingInfo | -main_woodpanel_center | -- |
TextureRenderingInfo | -main_woodpanel_right_border | -- |
TextureRenderingInfo | -seed_letter_cutouts | -- |
TextureRenderingInfo | -topleft_woodpanel_esc | -- |
TextureRenderingInfo | -start_sidepanel | -- |
float | -start_sidepanel_slidein_timer | -- |
int | -seed_length | -Current input length (0-8). You probably shouldn't write to this, except to set it to 0. | -
optional<int> | -get_seed | -Get the seed currently entered in the seed dialog or nil if nothing is entered. Will also return incomplete seeds, check seed_length to verify it's ready. |
-
- | set_seed | -Params: optional Set the seed entered in the seed dialog. Call without arguments to clear entered seed. Optionally enter a length to set partial seed. |
-
Derived from Screen
@@ -15513,7 +15393,7 @@Derived from Screen
@@ -15925,20 +15835,6 @@Type | -Name | -Description | -
---|---|---|
float | -zoom_target | -- |
Derived from SoundMeta
@@ -16258,17 +16154,17 @@Search script examples for ON.RENDER_POST_JOURNAL_PAGE
-Params: VanillaRenderContext render_ctx, JOURNAL_PAGE_TYPE page_type, JournalPage page
Runs after the journal page is drawn on screen. In this event, you can draw textures with the draw_screen_texture function of the VanillaRenderContext
The JournalPage parameter gives you access to the specific fields of the page. Be sure to cast it to the correct type, the following functions are available to do that:page:as_journal_page_progress()
page:as_journal_page_journalmenu()
page:as_journal_page_places()
page:as_journal_page_people()
page:as_journal_page_bestiary()
page:as_journal_page_items()
page:as_journal_page_traps()
page:as_journal_page_story()
page:as_journal_page_feats()
page:as_journal_page_deathcause()
page:as_journal_page_deathmenu()
page:as_journal_page_recap()
page:as_journal_page_playerprofile()
page:as_journal_page_lastgameplayed()
Params: VanillaRenderContext render_ctx, JOURNAL_PAGE_TYPE page_type, JournalPage page
Runs after the journal page is drawn on screen. In this event, you can draw textures with the draw_screen_texture function of the VanillaRenderContext
The JournalPage parameter gives you access to the specific fields of the page. Be sure to cast it to the correct type, the following functions are available to do that:page:as_journal_page_progress()
page:as_journal_page_journalmenu()
page:as_journal_page_places()
page:as_journal_page_people()
page:as_journal_page_bestiary()
page:as_journal_page_items()
page:as_journal_page_traps()
page:as_journal_page_feats()
page:as_journal_page_deathcause()
page:as_journal_page_deathmenu()
page:as_journal_page_playerprofile()
page:as_journal_page_lastgameplayed()
Search script examples for ON.RENDER_PRE_LAYER
@@ -31995,7 +31906,7 @@ON
RENDER_POST_JOURNAL_PAGE ON::RENDER_POST_JOURNAL_PAGE -Params: VanillaRenderContext render_ctx, JOURNAL_PAGE_TYPE page_type, JournalPage page +
Runs after the journal page is drawn on screen. In this event, you can draw textures with the draw_screen_texture function of the VanillaRenderContext
The JournalPage parameter gives you access to the specific fields of the page. Be sure to cast it to the correct type, the following functions are available to do that:page:as_journal_page_progress()
page:as_journal_page_journalmenu()
page:as_journal_page_places()
page:as_journal_page_people()
page:as_journal_page_bestiary()
page:as_journal_page_items()
page:as_journal_page_traps()
page:as_journal_page_story()
page:as_journal_page_feats()
page:as_journal_page_deathcause()
page:as_journal_page_deathmenu()
page:as_journal_page_recap()
page:as_journal_page_playerprofile()
page:as_journal_page_lastgameplayed()
Params: VanillaRenderContext render_ctx, JOURNAL_PAGE_TYPE page_type, JournalPage page
Runs after the journal page is drawn on screen. In this event, you can draw textures with the draw_screen_texture function of the VanillaRenderContext
The JournalPage parameter gives you access to the specific fields of the page. Be sure to cast it to the correct type, the following functions are available to do that:page:as_journal_page_progress()
page:as_journal_page_journalmenu()
page:as_journal_page_places()
page:as_journal_page_people()
page:as_journal_page_bestiary()
page:as_journal_page_items()
page:as_journal_page_traps()
page:as_journal_page_feats()
page:as_journal_page_deathcause()
page:as_journal_page_deathmenu()
page:as_journal_page_playerprofile()
page:as_journal_page_lastgameplayed()
RENDER_PRE_LAYER