forked from hadley/mastering-shiny
-
Notifications
You must be signed in to change notification settings - Fork 0
/
basic-reactivity.Rmd
886 lines (678 loc) · 41 KB
/
basic-reactivity.Rmd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
# Basic reactivity {#basic-reactivity}
```{r, include = FALSE}
source("common.R")
source("demo.R")
```
## Introduction
In Shiny, you express your server logic using reactive programming.
Reactive programming is an elegant and powerful programming paradigm, but it can be disorienting at first because it's a very different paradigm to writing a script.
The key idea of reactive programming is to specify a graph of dependencies so that when an input changes, all related outputs are automatically updated.
This makes the flow of an app considerably simpler, but it takes a while to get your head around how it all fits together.
This chapter will provide a gentle introduction to reactive programming, teaching you the basics of the most common reactive constructs you'll use in Shiny apps.
We'll start with a survey of the server function, discussing in more detail how the `input` and `output` arguments work.
Next we'll review the simplest form of reactivity (where inputs are directly connected to outputs), and then discuss how reactive expressions allow you to eliminate duplicated work.
We'll finish by reviewing some common roadblocks encountered by newer Shiny users.
```{r setup, echo = FALSE}
library(shiny)
```
## The server function
As you've seen, the guts of every Shiny app look like this:
```{r, eval = FALSE}
library(shiny)
ui <- fluidPage(
# front end interface
)
server <- function(input, output, session) {
# back end logic
}
shinyApp(ui, server)
```
The previous chapter covered the basics of the front end, the `ui` object that contains the HTML presented to every user of your app.
The `ui` is simple because every user gets the same HTML.
The `server` is more complicated because every user needs to get an independent version of the app; when user A moves a slider, user B shouldn't see their outputs change.
To achieve this independence, Shiny invokes your `server()` function each time a new session[^basic-reactivity-1] starts.
Just like any other R function, when the server function is called it creates a new local environment that is independent of every other invocation of the function.
This allows each session to have a unique state, as well as isolating the variables created *inside* the function.
This is why almost all of the reactive programming you'll do in Shiny will be inside the server function[^basic-reactivity-2]
.
[^basic-reactivity-1]: Each connection to a Shiny app starts a new session whether it's connections from different people, or with multiple tabs from the same person.
[^basic-reactivity-2]: The primary exception is where there's some work that can be shared across multiple users.
For example, all users might be looking at the same large csv file, so you might as well load it once and share it between users.
We'll come back to that idea in Section \@ref(schedule-data-munging).
Server functions take three parameters: `input`, `output`, and `session`.
Because you never call the server function yourself, you'll never create these objects yourself.
Instead, they're created by Shiny when the session begins, connecting back to a specific session.
For the moment, we'll focus on the `input` and `output` arguments, and leave `session` for later chapters.
### Input {#input}
The `input` argument is a list-like object that contains all the input data sent from the browser, named according to the input ID.
For example, if your UI contains a numeric input control with an input ID of `count`, like so:
```{r}
ui <- fluidPage(
numericInput("count", label = "Number of values", value = 100)
)
```
then you can access the value of that input with `input$count`.
It will initially contain the value `100`, and it will be automatically updated as the user changes the value in the browser.
Unlike a typical list, `input` objects are read-only.
If you attempt to modify an input inside the server function, you'll get an error:
```{r, eval = FALSE}
server <- function(input, output, session) {
input$count <- 10
}
shinyApp(ui, server)
#> Error: Can't modify read-only reactive value 'count'
```
This error occurs because `input` reflects what's happening in the browser, and the browser is Shiny's "single source of truth".
If you could modify the value in R, you could introduce inconsistencies, where the input slider said one thing in the browser, and `input$count` said something different in R.
That would make programming challenging!
Later, in Chapter \@ref(action-feedback), you'll learn how to use functions like `updateNumericInput()` to modify the value in the browser, and then `input$count` will update accordingly.
One more important thing about `input`: it's selective about who is allowed to read it.
To read from an `input`, you must be in a **reactive context** created by a function like `renderText()` or `reactive()`.
We'll come back to that idea very shortly, but it's an important constraint that allows outputs to automatically update when an input changes.
This code illustrates the error you'll see if you make this mistake:
```{r, eval = FALSE}
server <- function(input, output, session) {
message("The value of input$count is ", input$count)
}
shinyApp(ui, server)
#> Error: Can't access reactive value 'count' outside of reactive consumer.
#> ℹ Do you need to wrap inside reactive() or observer()?
```
### Output {#output}
`output` is very similar to `input`: it's also a list-like object named according to the output ID.
The main difference is that you use it for sending output instead of receiving input.
You always use the `output` object in concert with a `render` function, as in the following simple example:
```{r}
ui <- fluidPage(
textOutput("greeting")
)
server <- function(input, output, session) {
output$greeting <- renderText("Hello human!")
}
```
(Note that the ID is quoted in the UI, but not in the server.)
The render function does two things:
- It sets up a special reactive context that automatically tracks what inputs the output uses.
- It converts the output of your R code into HTML suitable for display on a web page.
Like the `input`, the `output` is picky about how you use it.
You'll get an error if:
- You forget the `render` function.
```{r, eval = FALSE}
server <- function(input, output, session) {
output$greeting <- "Hello human"
}
shinyApp(ui, server)
#> Error: Unexpected character object for output$greeting
#> ℹ Did you forget to use a render function?
```
- You attempt to read from an output.
```{r, eval = FALSE}
server <- function(input, output, session) {
message("The greeting is ", output$greeting)
}
shinyApp(ui, server)
#> Error: Reading from shinyoutput object is not allowed.
```
## Reactive programming
An app is going to be pretty boring if it only has inputs or only has outputs.
The real magic of Shiny happens when you have an app with both.
Let's look at a simple example:
```{r}
ui <- fluidPage(
textInput("name", "What's your name?"),
textOutput("greeting")
)
server <- function(input, output, session) {
output$greeting <- renderText({
paste0("Hello ", input$name, "!")
})
}
```
It's hard to show how this works in a book, but I do my best in Figure \@ref(fig:connection).
If you run the app, and type in the name box, you'll see that the greeting updates automatically as you type[^basic-reactivity-3].
[^basic-reactivity-3]: If you're running the live app, notice that you have to type fairly slowly for the output to update one letter at a time.
That's because Shiny uses a technique called **debouncing**, which means that it waits for a few ms before sending an update.
That considerably reduces the amount of work that Shiny needs to do, without appreciably reducing the response time of the app.
```{r connection, fig.cap=demo$caption("Reactivity means that outputs automatically update as inputs change, as in this app where I type 'J', 'o', 'e'."), echo = FALSE, out.width = "25%", fig.show="hold", fig.align = "default", message = FALSE}
demo <- demoApp$new("basic-reactivity/connection", ui, server)
demo$resize(200)
demo$setInputs(name = "J")$takeScreenshot("1")
demo$setInputs(name = "Jo")$takeScreenshot("2")
demo$setInputs(name = "Joe")$takeScreenshot("3")
demo$deploy()
```
This is the big idea in Shiny: you don't need to tell an output when to update, because Shiny automatically figures it out for you.
How does it work?
What exactly is going on in the body of the function?
Let's think about the code inside the server function more precisely:
```{r, eval = FALSE}
output$greeting <- renderText({
paste0("Hello ", input$name, "!")
})
```
It's easy to read this as "paste together 'hello' and the user's name, then send it to `output$greeting`".
But this mental model is wrong in a subtle, but important, way.
Think about it: with this model, you only issue the instruction once.
But Shiny performs the action every time we update `input$name`, so there must be something more going on.
The app works because the code doesn't *tell* Shiny to create the string and send it to the browser, but instead, it informs Shiny *how it could* create the string if it needs to.
It's up to Shiny when (and even if!) the code should be run.
It might be run as soon as the app launches, it might be quite a bit later; it might be run many times, or it might never be run!
This isn't to imply that Shiny is capricious, only that it's Shiny's responsibility to decide when code is executed, not yours.
Think of your app as providing Shiny with recipes, not giving it commands.
### Imperative vs declarative programming
This difference between commands and recipes is one of the key differences between two important styles of programming:
- In **imperative** programming, you issue a specific command and it's carried out immediately.
This is the style of programming you're used to in your analysis scripts: you command R to load your data, transform it, visualise it, and save the results to disk.
- In **declarative** programming, you express higher-level goals or describe important constraints, and rely on someone else to decide how and/or when to translate that into action.
This is the style of programming you use in Shiny.
With imperative code you say "Make me a sandwich"[^basic-reactivity-4].
With declarative code you say "Ensure there is a sandwich in the refrigerator whenever I look inside of it".
Imperative code is assertive; declarative code is passive-aggressive.
[^basic-reactivity-4]: <https://xkcd.com/149/>
Most of the time, declarative programming is tremendously freeing: you describe your overall goals, and the software figures out how to achieve them without further intervention.
The downside is the occasional time where you know exactly what you want, but you can't figure out how to frame it in a way that the declarative system understands[^basic-reactivity-5].
The goal of this book is to help you develop your understanding of the underlying theory so that happens as infrequently as possible.
[^basic-reactivity-5]: If you've ever struggled to get a ggplot2 legend to look exactly the way you want, you've encountered this problem!
### Laziness
One of the strengths of declarative programming in Shiny is that it allows apps to be extremely lazy.
A Shiny app will only ever do the minimal amount of work needed to update the output controls that you can currently see[^basic-reactivity-6].
This laziness, however, comes with an important downside that you should be aware of.
Can you spot what's wrong with the server function below?
[^basic-reactivity-6]: Yes, Shiny doesn't update the output if you can't see it in your browser!
Shiny is so lazy that it doesn't do the work unless you can actually see the results.
```{r}
server <- function(input, output, session) {
output$greting <- renderText({
paste0("Hello ", input$name, "!")
})
}
```
If you look closely, you might notice that I've written `greting` instead of `greeting`.
This won't generate an error in Shiny, but it won't do what you want.
The `greting` output doesn't exist, so the code inside `renderText()` will never be run.
If you're working on a Shiny app and you just can't figure out why your code never gets run, double check that your UI and server functions are using the same identifiers.
### The reactive graph
Shiny's laziness has another important property.
In most R code, you can understand the order of execution by reading the code from top to bottom.
That doesn't work in Shiny, because code is only run when needed.
To understand the order of execution you need to instead look at the **reactive graph**, which describes how inputs and outputs are connected.
The reactive graph for the app above is very simple and shown in Figure \@ref(fig:graph-simple).
```{r graph-simple, fig.cap = "The reactive graph shows how the inputs and outputs are connected", echo = FALSE, out.width = NULL}
knitr::include_graphics("diagrams/basic-reactivity/graph-1b.png", dpi = 300)
```
The reactive graph contains one symbol for every input and output, and we connect an input to an output whenever the output accesses the input.
This graph tells you that `greeting` will need to be recomputed whenever `name` is changed.
We'll often describe this relationship as `greeting` has a **reactive dependency** on `name`.
Note the graphical conventions we used for the inputs and outputs: the `name` input naturally fits into the `greeting` output.
We could draw them closely packed together, as in Figure \@ref(fig:graph-collapsed), to emphasise the way that they fit together; we won't normally do that because it only works for the simplest of apps.
```{r graph-collapsed, fig.cap = "The shapes used by the components of the reactive graph evoke the ways in which they connect.", echo = FALSE, out.width = NULL}
knitr::include_graphics("diagrams/basic-reactivity/graph-1a.png", dpi = 300)
```
The reactive graph is a powerful tool for understanding how your app works.
As your app gets more complicated, it's often useful to make a quick high-level sketch of the reactive graph to remind you how all the pieces fit together.
Throughout this book we'll show you the reactive graph to help understand how the examples work, and later on, in Chapter 14, you'll learn how to use reactlog which will draw the graph for you.
### Reactive expressions
There's one more important component that you'll see in the reactive graph: the reactive expression.
We'll come back to reactive expressions in detail very shortly; for now think of them as a tool that reduces duplication in your reactive code by introducing additional nodes into the reactive graph.
We don't need a reactive expression in our very simple app, but I'll add one anyway so you can see how it affects the reactive graph, Figure \@ref(fig:graph-expression).
```{r}
server <- function(input, output, session) {
string <- reactive(paste0("Hello ", input$name, "!"))
output$greeting <- renderText(string())
}
```
```{r graph-expression, fig.cap = "A reactive expression is drawn with angles on both sides because it connects inputs to outputs.", echo = FALSE, out.width = NULL}
knitr::include_graphics("diagrams/basic-reactivity/graph-2b.png", dpi = 300)
```
Reactive expressions take inputs and produce outputs so they have a shape that combines features of both inputs and outputs.
Hopefully, the shapes will help you remember how the components fit together.
### Execution order
It's important to understand that the order your code run is solely determined by the reactive graph.
This is different from most R code where the execution order is determined by the order of lines.
For example, we could flip the order of the two lines in our simple server function:
```{r}
server <- function(input, output, session) {
output$greeting <- renderText(string())
string <- reactive(paste0("Hello ", input$name, "!"))
}
```
You might think that this would yield an error because `output$greeting` refers to a reactive expression, `string`, that hasn't been created yet.
But remember Shiny is lazy, so that code is only run when the session starts, after `string` has been created.
Instead, this code yields the same reactive graph as above, so the order in which the code is run is exactly the same.
Organising your code like this is confusing for humans, and best avoided.
Instead, make sure that reactive expressions and outputs only refer to things defined above, not below[^basic-reactivity-7].
This will make your code easier to understand.
[^basic-reactivity-7]: The technical term for this ordering is a "topological sort".
This concept is very important and different to most other R code, so I'll say it again: the order in which reactive code is run is determined only by the reactive graph, not by its layout in the server function.
### Exercises
1. Given this UI:
```{r}
ui <- fluidPage(
textInput("name", "What's your name?"),
textOutput("greeting")
)
```
Fix the simple errors found in each of the three server functions below.
First try spotting the problem just by reading the code; then run the code to make sure you've fixed it.
```{r}
server1 <- function(input, output, server) {
input$greeting <- renderText(paste0("Hello ", name))
}
server2 <- function(input, output, server) {
greeting <- paste0("Hello ", input$name)
output$greeting <- renderText(greeting)
}
server3 <- function(input, output, server) {
output$greting <- paste0("Hello", input$name)
}
```
2. Draw the reactive graph for the following server functions:
```{r}
server1 <- function(input, output, session) {
c <- reactive(input$a + input$b)
e <- reactive(c() + input$d)
output$f <- renderText(e())
}
server2 <- function(input, output, session) {
x <- reactive(input$x1 + input$x2 + input$x3)
y <- reactive(input$y1 + input$y2)
output$z <- renderText(x() / y())
}
server3 <- function(input, output, session) {
d <- reactive(c() ^ input$d)
a <- reactive(input$a * 10)
c <- reactive(b() / input$c)
b <- reactive(a() + input$b)
}
```
3. Why will this code fail?
```{r}
var <- reactive(df[[input$var]])
range <- reactive(range(var(), na.rm = TRUE))
```
Why are `range()` and `var()` bad names for reactive?
## Reactive expressions
We've quickly skimmed over reactive expressions a couple of times, so you're hopefully getting a sense for what they might do.
Now we'll dive into more of the details, and show why they are so important when constructing real apps.
Reactive expressions are important because they give *Shiny* more information so that it can do less recomputation when inputs change, making apps more efficient, and they make it easier for *humans* to understand the app by simplifying the reactive graph.
Reactive expressions have a flavour of both inputs and outputs:
- Like inputs, you can use the results of a reactive expression in an output.
- Like outputs, reactive expressions depend on inputs and automatically know when they need updating.
This duality means we need some new vocab: I'll use **producers** to refer to reactive inputs and expressions, and **consumers** to refer to reactive expressions and outputs.
Figure \@ref(fig:prod-consumer) shows this relationship with a Venn diagram.
```{r prod-consumer, echo = FALSE, out.width = NULL, fig.cap = "Inputs and expressions are reactive producers; expressions and outputs are reactive consumers"}
knitr::include_graphics("diagrams/basic-reactivity/producers-consumers.png", dpi = 300)
```
We're going to need a more complex app to see the benefits of using reactive expressions.
First, we'll set the stage by defining some regular R functions that we'll use to power our app.
### The motivation
Imagine I want to compare two simulated datasets with a plot and a hypothesis test.
I've done a little experimentation and come up with the functions below: `freqpoly()` visualises the two distributions with frequency polygons[^basic-reactivity-8], and `t_test()` uses a t-test to compare means and summarises the results with a string:
[^basic-reactivity-8]: If you haven't heard of a frequency polygon before, it's just a histogram that's drawn with a line, instead of bars, which makes it easier to compare multiple data sets on the same plot.
```{r}
library(ggplot2)
freqpoly <- function(x1, x2, binwidth = 0.1, xlim = c(-3, 3)) {
df <- data.frame(
x = c(x1, x2),
g = c(rep("x1", length(x1)), rep("x2", length(x2)))
)
ggplot(df, aes(x, colour = g)) +
geom_freqpoly(binwidth = binwidth, size = 1) +
coord_cartesian(xlim = xlim)
}
t_test <- function(x1, x2) {
test <- t.test(x1, x2)
# use sprintf() to format t.test() results compactly
sprintf(
"p value: %0.3f\n[%0.2f, %0.2f]",
test$p.value, test$conf.int[1], test$conf.int[2]
)
}
```
If I have some simulated data, I can use these functions to compare two variables:
```{r}
x1 <- rnorm(100, mean = 0, sd = 0.5)
x2 <- rnorm(200, mean = 0.15, sd = 0.9)
freqpoly(x1, x2)
cat(t_test(x1, x2))
```
In a real analysis, you probably would've done a bunch of exploration before you ended up with these functions.
I've skipped that exploration here so we can get to the app as quickly as possible.
But extracting imperative code out into regular functions is an important technique for all Shiny apps: the more code you can extract out of your app, the easier it will be to understand.
This is good software engineering because it helps isolate concerns: the functions outside of the app focus on the computation so that the code inside of the app can focus on responding to user actions.
We'll come back to that idea again in Chapter \@ref(scaling-functions).
### The app
I'd like to use these two tools to quickly explore a bunch of simulations.
A Shiny app is a great way to do this because it lets you avoid tediously modifying and re-running R code.
Below I wrap the pieces into a Shiny app where I can interactively tweak the inputs.
Let's start with the UI.
We'll come back to exactly what `fluidRow()` and `column()` do in Section \@ref(multi-row); but you can guess their purpose from their names 😄.
The first row has three columns for input controls (distribution 1, distribution 2, and plot controls).
The second row has a wide column for the plot, and a narrow column for the hypothesis test.
```{r}
ui <- fluidPage(
fluidRow(
column(4,
"Distribution 1",
numericInput("n1", label = "n", value = 1000, min = 1),
numericInput("mean1", label = "µ", value = 0, step = 0.1),
numericInput("sd1", label = "σ", value = 0.5, min = 0.1, step = 0.1)
),
column(4,
"Distribution 2",
numericInput("n2", label = "n", value = 1000, min = 1),
numericInput("mean2", label = "µ", value = 0, step = 0.1),
numericInput("sd2", label = "σ", value = 0.5, min = 0.1, step = 0.1)
),
column(4,
"Frequency polygon",
numericInput("binwidth", label = "Bin width", value = 0.1, step = 0.1),
sliderInput("range", label = "range", value = c(-3, 3), min = -5, max = 5)
)
),
fluidRow(
column(9, plotOutput("hist")),
column(3, verbatimTextOutput("ttest"))
)
)
```
The server function combines calls to `freqpoly()` and `t_test()` functions after drawing from the specified distributions:
```{r}
server <- function(input, output, session) {
output$hist <- renderPlot({
x1 <- rnorm(input$n1, input$mean1, input$sd1)
x2 <- rnorm(input$n2, input$mean2, input$sd2)
freqpoly(x1, x2, binwidth = input$binwidth, xlim = input$range)
}, res = 96)
output$ttest <- renderText({
x1 <- rnorm(input$n1, input$mean1, input$sd1)
x2 <- rnorm(input$n2, input$mean2, input$sd2)
t_test(x1, x2)
})
}
```
```{r ttest, echo = FALSE, out.width = "100%", fig.cap=demo$caption("A Shiny app that lets you compare two simulated distributions with a t-test and a frequency polygon"), message = FALSE}
demo <- demoApp$new("basic-reactivity/case-study-1", ui, server, packages = "ggplot2")
demo$resize(width = 800)
demo$takeScreenshot()
demo$deploy()
```
This definition of `server` and `ui` yields Figure \@ref(fig:ttest).
You can find a live version at <https://hadley.shinyapps.io/ms-case-study-1>; I recommend opening the app and having a quick play to make sure you understand its basic operation before you continue reading.
### The reactive graph
Let's start by drawing the reactive graph of this app.
Shiny is smart enough to update an output only when the inputs it refers to change; it's not smart enough to only selectively run pieces of code inside an output.
In other words, outputs are atomic: they're either executed or not as a whole.
For example, take this snippet from the server:
```{r, eval = FALSE}
x1 <- rnorm(input$n1, input$mean1, input$sd1)
x2 <- rnorm(input$n2, input$mean2, input$sd2)
t_test(x1, x2)
```
As a human reading this code you can tell that we only need to update `x1` when `n1`, `mean1`, or `sd1` changes, and we only need to update `x2` when `n2`, `mean2`, or `sd2` changes.
Shiny, however, only looks at the output as a whole, so it will update both `x1` and `x2` every time one of `n1`, `mean1`, `sd1`, `n2`, `mean2`, or `sd2` changes.
This leads to the reactive graph shown in Figure \@ref(fig:ttest-react1):
```{r ttest-react1, echo = FALSE, out.width = NULL, fig.cap = "The reactive graph shows that every output depends on every input"}
knitr::include_graphics("diagrams/basic-reactivity/case-study-1.png", dpi = 300 / 0.75)
```
You'll notice that the graph is very dense: almost every input is connected directly to every output.
This creates two problems:
- The app is hard to understand because there are so many connections.
There are no pieces of the app that you can pull out and analyse in isolation.
- The app is inefficient because it does more work than necessary.
For example, if you change the breaks of the plot, the data is recalculated; if you change the value of `n1`, `x2` is updated (in two places!).
There's one other major flaw in the app: the frequency polygon and t-test use separate random draws.
This is rather misleading, as you'd expect them to be working on the same underlying data.
Fortunately, we can fix all these problems by using reactive expressions to pull out repeated computation.
### Simplifying the graph
In the server function below we refactor the existing code to pull out the repeated code into two new reactive expressions, `x1` and `x2`, which simulate the data from the two distributions.
To create a reactive expression, we call `reactive()` and assign the results to a variable.
To later use the expression, we call the variable like it's a function.
```{r}
server <- function(input, output, session) {
x1 <- reactive(rnorm(input$n1, input$mean1, input$sd1))
x2 <- reactive(rnorm(input$n2, input$mean2, input$sd2))
output$hist <- renderPlot({
freqpoly(x1(), x2(), binwidth = input$binwidth, xlim = input$range)
}, res = 96)
output$ttest <- renderText({
t_test(x1(), x2())
})
}
```
This transformation yields the substantially simpler graph shown in Figure \@ref(fig:ttest-react2).
This simpler graph makes it easier to understand the app because you can understand connected components in isolation; the values of the distribution parameters only affect the output via `x1` and `x2`.
This rewrite also makes the app much more efficient since it does much less computation.
Now, when you change the `binwidth` or `range`, only the plot changes, not the underlying data.
```{r ttest-react2, echo = FALSE, out.width = NULL, fig.cap="Using reactive expressions considerably simplifies the graph, making it much easier to understand"}
knitr::include_graphics("diagrams/basic-reactivity/case-study-2.png", dpi = 300 / 0.75)
```
To emphasise this modularity Figure \@ref(fig:ttest-module) draws boxes around the independent components.
We'll come back to this idea in Chapter \@ref(scaling-modules), when we discuss modules.
Modules allow you to extract out repeated code for reuse, while guaranteeing that it's isolated from everything else in the app.
Modules are an extremely useful and powerful technique for more complex apps.
```{r ttest-module, echo = FALSE, out.width = NULL, fig.cap="Modules enforce isolation between parts of an app"}
knitr::include_graphics("diagrams/basic-reactivity/case-study-3.png", dpi = 300 / 0.75)
```
You might be familiar with the "rule of three" of programming: whenever you copy and paste something three times, you should figure out how to reduce the duplication (typically by writing a function).
This is important because it reduces the amount of duplication in your code, which makes it easier to understand, and easier to update as your requirements change.
In Shiny, however, I think you should consider the rule of one: whenever you copy and paste something *once*, you should consider extracting the repeated code out into a reactive expression.
The rule is stricter for Shiny because reactive expressions don't just make it easier for humans to understand the code, they also improve Shiny's ability to efficiently rerun code.
### Why do we need reactive expressions? {#reactive-roadblocks}
When you first start working with reactive code, you might wonder why we need reactive expressions.
Why can't you use your existing tools for reducing duplication in code: creating new variables and writing functions?
Unfortunately neither of these techniques work in a reactive environment.
If you try to use a variable to reduce duplication, you might write something like this:
```{r, eval = FALSE}
server <- function(input, output, session) {
x1 <- rnorm(input$n1, input$mean1, input$sd1)
x2 <- rnorm(input$n2, input$mean2, input$sd2)
output$hist <- renderPlot({
freqpoly(x1, x2, binwidth = input$binwidth, xlim = input$range)
}, res = 96)
output$ttest <- renderText({
t_test(x1, x2)
})
}
```
If you run this code, you'll get an error because you're attempting to access input values outside of a reactive context.
Even if you didn't get that error, you'd still have a problem: `x1` and `x2` would only be computed once, when the session begins, not every time one of the inputs was updated.
If you try to use a function, the app will work:
```{r}
server <- function(input, output, session) {
x1 <- function() rnorm(input$n1, input$mean1, input$sd1)
x2 <- function() rnorm(input$n2, input$mean2, input$sd2)
output$hist <- renderPlot({
freqpoly(x1(), x2(), binwidth = input$binwidth, xlim = input$range)
}, res = 96)
output$ttest <- renderText({
t_test(x1(), x2())
})
}
```
But it has the same problem as the original code: any input will cause all outputs to be recomputed, and the t-test and the frequency polygon will be run on separate samples.
Reactive expressions automatically cache their results, and only update when their inputs change[^basic-reactivity-9].
[^basic-reactivity-9]: If you're familiar with memoisation, this is a similar idea.
While variables calculate the value only once (the porridge is too cold), and functions calculate the value every time they're called (the porridge is too hot), reactive expressions calculate the value only when it might have changed (the porridge is just right!).
## Controlling timing of evaluation
Now that you're familiar with the basic ideas of reactivity, we'll discuss two more advanced techniques that allow you to either increase or decrease how often a reactive expression is executed.
Here I'll show how to use the basic techniques; in Chapter \@ref(reactivity-objects), we'll come back to their underlying implementations.
To explore the basic ideas, I'm going to simplify my simulation app.
I'll use a distribution with only one parameter, and force both samples to share the same `n`.
I'll also remove the plot controls.
This yields a smaller UI object and server function:
```{r}
ui <- fluidPage(
fluidRow(
column(3,
numericInput("lambda1", label = "lambda1", value = 3),
numericInput("lambda2", label = "lambda2", value = 5),
numericInput("n", label = "n", value = 1e4, min = 0)
),
column(9, plotOutput("hist"))
)
)
server <- function(input, output, session) {
x1 <- reactive(rpois(input$n, input$lambda1))
x2 <- reactive(rpois(input$n, input$lambda2))
output$hist <- renderPlot({
freqpoly(x1(), x2(), binwidth = 1, xlim = c(0, 40))
}, res = 96)
}
```
This generates the app shown in Figure \@ref(fig:sim) and reactive graph shown in Figure \@ref(fig:sim-react).
```{r sim, echo = FALSE, out.width = "100%", fig.cap = demo$caption("A simpler app that displays a frequency polygon of random numbers drawn from two Poisson distributions."), message = FALSE}
demo <- demoApp$new("basic-reactivity/simulation-2", ui, server, packages = "ggplot2")
demo$resize(800)
demo$takeScreenshot()
demo$deploy()
```
```{r sim-react, echo = FALSE, out.width = NULL, fig.cap="The reactive graph"}
knitr::include_graphics("diagrams/basic-reactivity/timing.png", dpi = 300)
```
### Timed invalidation
Imagine you wanted to reinforce the fact that this is for simulated data by constantly resimulating the data, so that you see an animation rather than a static plot[^basic-reactivity-10].
We can increase the frequency of updates with a new function: `reactiveTimer()`.
[^basic-reactivity-10]: The New York Times used this technique particularly effectively in their article discussing how to interpret the jobs report: <https://www.nytimes.com/2014/05/02/upshot/how-not-to-be-misled-by-the-jobs-report.html>
`reactiveTimer()` is a reactive expression that has a dependency on a hidden input: the current time.
You can use a `reactiveTimer()` when you want a reactive expression to invalidate itself more often than it otherwise would.
For example, the following code uses an interval of 500 ms so that the plot will update twice a second.
This is fast enough to remind you that you're looking at a simulation, without dizzying you with rapid changes.
This change yields the reactive graph shown in Figure \@ref(fig:sim-timer)
```{r}
server <- function(input, output, session) {
timer <- reactiveTimer(500)
x1 <- reactive({
timer()
rpois(input$n, input$lambda1)
})
x2 <- reactive({
timer()
rpois(input$n, input$lambda2)
})
output$hist <- renderPlot({
freqpoly(x1(), x2(), binwidth = 1, xlim = c(0, 40))
}, res = 96)
}
```
```{r sim-timer, echo = FALSE, out.width = NULL, fig.cap="`reactiveTimer(500)` introduces a new reactive input that automatically invalidates every half a second"}
knitr::include_graphics("diagrams/basic-reactivity/timing-timer.png", dpi = 300)
```
Note how we use `timer()` in the reactive expressions that compute `x1()` and `x2()`: we call it, but don't use the value.
This lets `x1` and `x2` take a reactive dependency on `timer`, without worrying about exactly what value it returns.
### On click
In the above scenario, think about what would happen if the simulation code took 1 second to run.
We perform the simulation every 0.5s, so Shiny would have more and more to do, and would never be able to catch up.
The same problem can happen if someone is rapidly clicking buttons in your app and the computation you are doing is relatively expensive.
It's possible to create a big backlog of work for Shiny, and while it's working on the backlog, it can't respond to any new events.
This leads to a poor user experience.
If this situation arises in your app, you might want to require the user to opt-in to performing the expensive calculation by requiring them to click a button.
This is a great use case for an `actionButton()`:
```{r}
ui <- fluidPage(
fluidRow(
column(3,
numericInput("lambda1", label = "lambda1", value = 3),
numericInput("lambda2", label = "lambda2", value = 5),
numericInput("n", label = "n", value = 1e4, min = 0),
actionButton("simulate", "Simulate!")
),
column(9, plotOutput("hist"))
)
)
```
To use the action button we need to learn a new tool.
To see why, let's first tackle the problem using the same approach as above.
As above, we refer to `simulate` without using its value to take a reactive dependency on it.
```{r}
server <- function(input, output, session) {
x1 <- reactive({
input$simulate
rpois(input$n, input$lambda1)
})
x2 <- reactive({
input$simulate
rpois(input$n, input$lambda2)
})
output$hist <- renderPlot({
freqpoly(x1(), x2(), binwidth = 1, xlim = c(0, 40))
}, res = 96)
}
```
```{r sim-button, echo = FALSE, out.width = "100%", fig.cap = demo$caption("App with action button."), message = FALSE}
demo <- demoApp$new("basic-reactivity/action-button", ui, server, packages = "ggplot2")
demo$resize(800)
demo$takeScreenshot()
demo$deploy()
```
```{r sim-button1-react, echo = FALSE, out.width = NULL, fig.cap="This reactive graph doesn't accomplish our goal; we've added a dependency instead of replacing the existing dependencies."}
knitr::include_graphics("diagrams/basic-reactivity/timing-button.png", dpi = 300)
```
This yields the app in Figure \@ref(fig:sim-button) and reactive graph in Figure \@ref(fig:sim-button1-react).
This doesn't achieve our goal because it just introduces a new dependency: `x1()` and `x2()` will update when we click the simulate button, but they'll also continue to update when `lambda1`, `lambda2`, or `n` change.
We want to *replace* the existing dependencies, not add to them.
To solve this problem we need a new tool: a way to use input values without taking a reactive dependency on them.
We need `eventReactive()`, which has two arguments: the first argument specifies what to take a dependency on, and the second argument specifies what to compute.
That allows this app to only compute `x1()` and `x2()` when `simulate` is clicked:
```{r}
server <- function(input, output, session) {
x1 <- eventReactive(input$simulate, {
rpois(input$n, input$lambda1)
})
x2 <- eventReactive(input$simulate, {
rpois(input$n, input$lambda2)
})
output$hist <- renderPlot({
freqpoly(x1(), x2(), binwidth = 1, xlim = c(0, 40))
}, res = 96)
}
```
Figure \@ref(fig:sim-button2-react) shows the new reactive graph.
Note that, as desired, `x1` and `x2` no longer have a reactive dependency on `lambda1`, `lambda2`, and `n`: changing their values will not trigger computation.
I left the arrows in very pale grey just to remind you that `x1` and `x2` continue to use the values, but no longer take a reactive dependency on them.
```{r sim-button2-react, echo = FALSE, out.width = NULL, fig.cap="`eventReactive()` makes it possible to separate the dependencies (black arrows) from the values used to compute the result (pale gray arrows)."}
knitr::include_graphics("diagrams/basic-reactivity/timing-button-2.png", dpi = 300)
```
## Observers
So far, we've focused on what's happening inside the app.
But sometimes you need to reach outside of the app and cause side-effects to happen elsewhere in the world.
This might be saving a file to a shared network drive, sending data to a web API, updating a database, or (most commonly) printing a debugging message to the console.
These actions don't affect how your app looks, so you shouldn't use an output and a `render` function.
Instead you need to use an **observer**.
There are multiple ways to create an observer, and we'll come back to them later in Section \@ref(observers-details).
For now, I wanted to show you how to use `observeEvent()`, because it gives you an important debugging tool when you're first learning Shiny.
`observeEvent()` is very similar to `eventReactive()`.
It has two important arguments: `eventExpr` and `handlerExpr`.
The first argument is the input or expression to take a dependency on; the second argument is the code that will be run.
For example, the following modification to `server()` means that every time that `name` is updated, a message will be sent to the console:
```{r}
ui <- fluidPage(
textInput("name", "What's your name?"),
textOutput("greeting")
)
server <- function(input, output, session) {
string <- reactive(paste0("Hello ", input$name, "!"))
output$greeting <- renderText(string())
observeEvent(input$name, {
message("Greeting performed")
})
}
```
There are two important differences between `observeEvent()` and `eventReactive()`:
- You don't assign the result of `observeEvent()` to a variable, so
- You can't refer to it from other reactive consumers.
Observers and outputs are closely related.
You can think of outputs as having a special side-effect: updating the HTML in the user's browser.
To emphasise this closeness, we'll draw them the same way in the reactive graph.
This yields the following reactive graph shown in Figure \@ref(fig:observer).
```{r observer, echo = FALSE, out.width = NULL, fig.cap="In the reactive graph, an observer looks the same as an output"}
knitr::include_graphics("diagrams/basic-reactivity/graph-3.png", dpi = 300)
```
## Summary
This chapter should have improved your understanding of the backend of Shiny apps, the `server()` code that responds to user actions.
You've also taken the first steps in mastering the reactive programming paradigm that underpins Shiny.
What you've learned here will carry you a long way; we'll come back to the underlying theory in Chapter \@ref(reactive-motivation).
Reactivity is extremely powerful, but it is also very different to the imperative style of R programming that you're most used to.
Don't be surprised if it takes a while for all the consequences to sink in.
This chapter concludes our overview of the foundations of Shiny.
The next chapter will help you practice the material you've seen so far by creating a bigger Shiny app designed to support a data analysis.