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.gitignore
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.gitignore
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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
/Assets/AssetStoreTools*
.DS_Store
/builds
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
# We use obj (3D models) files and we don't have .obj files generated by C++
# So we must allow obj files!
!*.obj
# VS Code config files
.vscode
# Visual Studio config files
.vs
# Rider config files
.idea
# Probuilder preferences
Assets/ProBuilder*Data/ProBuilderPreferences.asset
Assets/ProBuilder*Data/ProBuilderPreferences.asset.meta
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# FMOD
/Assets/FMODStudioCache.asset
/Assets/FMODStudioCache.asset.meta
fmod.log
fmod_editor.log
# FMOD studio (In folder FMOD)
/FMOD/**.user
/FMOD/**.unsaved
/FMOD/**.cache
/FMOD/**.restore
# Builds
*.apk
*.unitypackage
*.db
Assets/Textures/Thumbs.db.meta
Assets/Textures/Terrain/Thumbs.db.meta
Assets/Sprites/Thumbs.db.meta
Assets/Wwise/Editor/ProjectData/AkWwiseProjectData*
Assets/FMODStudioCache.asset
Assets/FMOD/HiddenPassageway/Build/Desktop/PlatformX.bank.meta
Assets/FMODStudioCache.asset
Assets/FMODStudioCache.asset
obj
/Assets/ProBuilder Data/ProBuilderPreferences.asset
Assets/Plugins/FMOD/Resources/FMODStudioCache.asset
Logs
/_ReaperProjects
Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset
*.kra~
*.png~