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server.py
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import json
import socket
import threading
import queue
import model as model
WELCOME_MSG = "Connection to the Message Board Server is successful!"
LEAVE_MSG = "Connection closed. Thank you!"
ERROR_REG = "Error: Registration failed. Handle or alias already exists."
msg_chat = queue.Queue()
private_msg = queue.Queue()
error_msg = queue.Queue()
broadcast_msg = queue.Queue()
system_msg = queue.Queue()
# Contains tuples of IP address, user, and
users = []
clients = []
handles = []
# Commands:
# join, leave, register, all, msg, error
def find_handle(address, get=0):
found_handle = None
for user in users:
if get==0 and user[0] == address:
found_handle = user[1]
break
elif get != 0 and user[1] == address:
found_handle = user[0]
break
return found_handle
def read_command(cmd, addr):
""" Parses the JSON input and executes command
Args:
cmd (JSON): Command to parse
addr (_RetAddress): A tuple containing the user's IP and port.
Returns:
str: Server reply
"""
cmd_dict = json.loads(cmd)
msg = ""
if cmd_dict['command'] == 'join':
msg = "Connection to the Message Board Server is successful!"
elif cmd_dict['command'] == 'leave': msg = "Connection closed. Thank you!"
return msg;
def parse_system_cmd():
while True:
try:
while not system_msg.empty():
message, address = system_msg.get()
print("SYS: "+message.decode()+"\n")
msg_dict = json.loads(message.decode())
ret_msg = {'command':'None'}
if msg_dict['command'] == 'join':
print("Currently logged users: ")
print(clients)
ret_msg['command'] = 'join'
ret_msg = json.dumps(ret_msg)
bytesToSend = str.encode(ret_msg)
UDPServerSocket.sendto(bytesToSend, address)
clients.append(address)
elif msg_dict['command'] == 'leave':
ret_msg['command'] = 'leave'
ret_msg = json.dumps(ret_msg)
bytesToSend = str.encode(ret_msg)
handle = find_handle(address)
if handle != None:
users.remove((address, handle))
handles.remove(handle)
UDPServerSocket.sendto(bytesToSend, address)
clients.remove(address)
elif msg_dict['command'] == 'register':
handle = msg_dict['handle']
if handle not in handles:
ret_msg['command'] = 'register'
ret_msg['handle'] = handle
ret_msg = json.dumps(ret_msg)
new_user = (address, handle)
# Give handle to address
users.append(new_user)
handles.append(handle)
bytesToSend = str.encode(ret_msg)
UDPServerSocket.sendto(bytesToSend, address)
else:
ret_msg['command'] = 'error'
ret_msg['message'] = 'Error: Registration failed. Handle or alias already exists.'
ret_msg = json.dumps(ret_msg)
bytesToSend = str.encode(ret_msg, 'UTF-8')
UDPServerSocket.sendto(bytesToSend, address)
elif msg_dict['command'] == 'all':
ret_msg['command'] = 'all'
user_handle = find_handle(address)
user_msg = msg_dict['message']
if user_handle != None:
handled_msg = "{handle}: {message}".format(handle=user_handle, message=user_msg)
ret_msg['message'] = handled_msg
ret_msg = json.dumps(ret_msg)
# The handled message now contains the handle to broadcast
bytesToSend = str.encode(ret_msg)
for client in users:
UDPServerSocket.sendto(bytesToSend, client[0])
else:
ret_msg['command'] = 'error'
ret_msg['message'] = 'Error: You need to register a handle first.'
ret_msg = json.dumps(ret_msg)
# Returns error to client.
bytesToSend = str.encode(ret_msg)
UDPServerSocket.sendto(bytesToSend, address)
elif msg_dict['command'] == 'msg':
ret_msg['command'] = 'msg'
ret_msg['message'] = msg_dict['message']
user_handle = find_handle(address)
if user_handle != None:
ret_msg['handle'] = find_handle(address)
ret_msg = json.dumps(ret_msg)
dest_address = find_handle(msg_dict['handle'], 1)
if dest_address != None:
bytesToSend = str.encode(ret_msg)
UDPServerSocket.sendto(bytesToSend, dest_address)
# Return message to client as well to confirm it was sent.
ret_msg = json.loads(ret_msg)
ret_msg['command'] = 'msg'
ret_msg['handle'] = user_handle
ret_msg = json.dumps(ret_msg)
# Returns message to client.
bytesToSend = str.encode(ret_msg)
UDPServerSocket.sendto(bytesToSend, address)
else:
ret_msg = json.loads(ret_msg)
ret_msg['command'] = 'error'
ret_msg['message'] = 'Error: Handle or alias not found.'
ret_msg = json.dumps(ret_msg)
# Returns error to client.
bytesToSend = str.encode(ret_msg)
UDPServerSocket.sendto(bytesToSend, address)
else:
ret_msg['command'] = 'error'
ret_msg['message'] = 'Error: You need to register a handle first.'
ret_msg = json.dumps(ret_msg)
# Returns error to client.
bytesToSend = str.encode(ret_msg)
UDPServerSocket.sendto(bytesToSend, address)
system_msg.task_done()
except:
pass
# Server information
bufferSize = model.get_buffer_size()
udp_host = model.get_udp_host()
udp_port = model.get_udp_port()
# Create a datagram socket
UDPServerSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM)
# Bind to address and IP
UDPServerSocket.bind((udp_host, udp_port))
print(f"UDP server up and listening on {udp_host}:{udp_port}")
def receiver():
while True:
try:
message, address = UDPServerSocket.recvfrom(bufferSize)
client_msg = "Message from Client:{}".format(message)
client_ip = "Client IP Address:{}".format(address)
print(client_msg)
print(client_ip)
system_msg.put((message,address))
except:
pass
# def broadcast():
# while True:
# while not broadcast_msg.empty():
# message, address = broadcast_msg.get()
# print("BROADCAST: "+message.decode('utf-8'))
# # Add new client address
# if address not in clients:
# clients.append(address)
# # Broadcast message to all clients
# for client in clients:
# try:
# if message.decode('utf-8').startswith("/"):
# name = message.decode('utf-8')[message.decode('utf-8').index(":")+1:]
# UDPServerSocket.sendto(read_command(message,), client)
# else:
# UDPServerSocket.sendto(message, client)
# except:
# clients.remove(client)
t1 = threading.Thread(target=receiver)
t2 = threading.Thread(target=parse_system_cmd)
# t2 = threading.Thread(target=broadcast)
t1.start()
t2.start()
# # Listen for incoming datagrams
# while (True):
# pass
# # msgFromServer = read_command(message, address)
# # bytesToSend = str.encode(msgFromServer, 'UTF-8')
# #print("Message from server: "+msgFromServer)
# # Sending a reply to client
# # UDPServerSocket.sendto(bytesToSend, address)