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Some rgbe loader advise #50
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@q750831855 So I'm assuming that this utility function handles the necessary data encoding correctly. One more thing that could be causing the 'pixelating' of the flowers in the bottom image is that I was using NearestFilter and it appears you are using LinearFilter, which smooths out the pixels a little? And where are you actually using THREE.FloatType? It appears that it is commented out. I have used that on both of the DataTextures: AABBTexture, and TriangleTexture that contain float data about the model geometry, but I wasn't aware if I could use that with RGBE maps. I might have to ask mrdoob about this: what is the preferred way to load in an HDR file, RGBE encoding, or LinearEncoding? And does filtering effect path tracing, should we use LinearFilter? or is NearestFilter ok to use? (and possibly faster?) Thank you for bringing this to my attention - I will try to learn more about it and see what mrdoob thinks. |
pinging @mrdoob The op also claims that the image pixelation (red circle on the flowering bushes) could be corrected if FloatType is used somehow, but I think it is due to the fact that I was using a NearestFilter while he was using a LinearFilter (which may help blur the pixels a little?). Any thoughts or insights would be greatly appreciated. |
We moved to |
@mrdoob |
@q750831855 |
@q750831855 |
WOW! @erichlof I just got up. it's 5:45 am in Beijing. |
HI! @erichlof As shown in the figure, three. Floattype can make the background clearer.
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