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Educational computer game - timetable

The project includes 10 milestones; each milestone is worth 5% of the final grade.

  1. Designing the player experience. Based on lecture #1. Details here. Due by 15/10/23.

  2. Designing the formal elements. Based on lecture #2. Details here. Due by 15/11/23.

  3. Getting initial feedback. Details here. Due by 15/12/23.

  4. Implementing the core game loop in Unity. Based on lectures 3,4,5. Details here. Due by 15/1/24.

  5. Adding dramatic elements. Based on lecture 6. Details here. Due by 15/2/24.

  6. Programming the starting procedure and tutorial; building the game world. Based on lectures 7,8. Details here. Due by 15/3/24.

  7. Designing the dynamic elements; playtesting your game. Based on lecture 9. Details here. Due by 15/4/24.

  8. Fine-tuning your game. Based on lecture 11. Details here and here. Due by 15/5/24.

  9. Playtesting with real players from the target audience. Due by 15/6/24.

  10. Writing a report based on the playtest results. Due by 15/7/24.