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TODO.md

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Things to do
  1. Joshua will write some explanation about the multiplayer architecture in detail

Client-side

GameCore: code to process events and detect duplicates (to either resend messages (if server) or to resend acknowledgement (if client))

Make sure that all events are undoable: Game Design Patterns

Server back-end side (core multiplayer server)

(This could be outsourced to one of the players)

Server front-end side (supporting infrastructure)

(could use React)

The most important thing we need to do now is to set up the proper routes and requests.

  • lobbies
  • joining games
  • setting up the websockets
  • menus
  • hosting assets, maybe