- name: Hyunho Song
- email: [email protected]
- Great
- Perfect
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- Unsatisfactory
The initialization and setup logic is generally well-handled. The target
, dist_above_target
, and other variables are well-defined and logically grouped. dist_above_target
is used to set an initial camera height relative to the target.
To improve this, I recommend adding a check to confirm target
is assigned before accessing target.position
in _process
. If target
is null, this could lead to runtime errors.
- Perfect
- Great
- Good
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- Unsatisfactory
The camera zoom controls are implemented well, with the zoom_in
and zoom_out
functions properly clamping dist_above_target
between min_zoom
and max_zoom
values. The toggle for draw_camera_logic
is also clear and functional.
However, consider enhancing user experience by adding smooth zoom transitions, which could be done using interpolation (e.g., lerp
). This would make zoom adjustments feel more gradual and less abrupt.
- Perfect
- Great
- Good
- Satisfactory
- Unsatisfactory
The commented-out tilt functionality is a solid foundation, and the logic for gradual re-centering of _camera_tilt_rad
is an excellent touch. However, the code could benefit from implementing a maximum tilt angle to prevent the camera from rotating too far left or right. You could achieve this by clamping _camera_tilt_rad
within a defined range.
- Perfect
- Great
- Good
- Satisfactory
- Unsatisfactory
The camera's position is set to follow the target based on its Y position, which is effective for a basic follow system. One enhancement could be to add a smooth follow effect (e.g., using lerp
), which would create a lag effect for a more natural camera movement.
- Perfect
- Great
- Good
- Satisfactory
- Unsatisfactory
The draw_logic
function is currently a placeholder. It's clear this could be expanded with debugging or visualization logic if necessary. This could add value by visualizing the camera's position and target alignment, particularly for debugging purposes.
The code generally follows GDScript conventions, with clear variable names and logical grouping of functions. However, a few minor style improvements could be made.
- Unnecessary comments - There are several commented-out lines related to
camera_tilt
which can be removed or replaced with active functionality. Consider keeping comments that explain complex logic, rather than entire blocks of unused code.
- Consistent variable naming - Variables such as
dist_above_target
andzoom_speed
are self-explanatory and follow GDScript's naming conventions.
The code is close to following best practices, though a few modifications could enhance maintainability and readability.
- Null check for target: Before accessing
target.position
, add a check to ensuretarget
is not null. This will prevent potential runtime errors. - Smooth transitions: Implementing
lerp
for smoother camera transitions would be a useful enhancement, especially for zoom and follow functions.
- Effective use of clamping: The
clampf
function for zooming in and out is a good use of clamping to maintain values within the defined range.