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feature request -- making the preview look more like a L3D #1
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Hmmm. Embarrassingly, that's not quite right at all. I was able to finally see this by telling the cube object not to draw, and putting the above code in my script's draw function/method. Looks like the parent.scale call isn't necessary at all, and changing the second But also maybe there's an off-by-1 error? Since my testing method bypasses the cube "posing", I can't quite tell. I would love to know the commands for building the .jar file, which would allow me to test this properly. I've basically tried variations on the following, and all give lots of errors:
thanks! |
Hey Martin,
—me
|
Hey there! Great work on this processing library. I've been able to get it up and running and am extremely happy working with it. Only thing is that the output looks not so much like an L3D.
I've looked through the code, and I think I know where to change it, but I'm too new to java packaging (never tried to create a .jar before today!)
I'm not really sure it'll work, (because I haven't tested it!), but I think you should be able to replace the existing
draw()
method (around line 214 in L3D.java) with the following:}
If you wanted to preserve (or default to) the old look, you could always wrap all of this in a preference of some kind. (Which I would be happy to implement myself if I could just test my code!)
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