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TestShader.cs
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using System.ComponentModel;
using engenious;
using engenious.Graphics;
using engenious.UserDefined;
namespace engenious.UserDefined
{
public partial class simple : IModelEffect
{
private Texture _texture;
private Matrix _view;
private Matrix _world;
private Matrix _projection;
public Matrix Projection
{
get { return _projection; }
set
{
_projection = value;
UpdateMatrix();
}
}
public Matrix View
{
get { return _view; }
set
{
_view = value;
UpdateMatrix();
}
}
public Matrix World
{
get { return _world; }
set
{
_world = value;
Ambient.World = value;
}
}
public Texture Texture
{
get { return _texture; }
set
{
_texture = value;
}
}
private void UpdateMatrix()
{
Ambient.Pass1.World = World;
Ambient.ViewProj = Projection * View;
}
}
}