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Ingame Block Coding Editor with custom blocks #196
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@sgaseretto this would be interesting to investigate. The way it works today: the BlockCode node replaces the script of the parent node with the code generated by its blocks. So it wouldn't be too hard. |
Hope this happens! This is just about 'killer feature' territory for me -- Would be cool if there was like a |
I have been wondering about this extension or possibility as well:
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After looking at the code, seems like a big refactor to me. The whole code generation should be replaced by a interpreter, that runs one block each time. |
What Happened
This is not an issue but a question. Is it possible to embed the code editor in a game? Sorry if this is a very obvious question, I'm very new to godot and want to know if:
I know it sounds very meta, but basically the idea is to build something like blockly-games
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