Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Blocks double themselves everytime i Pick them in godot 4.2.stable release #148

Open
AmanVerma0047 opened this issue Jul 20, 2024 · 2 comments
Labels
bug Something isn't working

Comments

@AmanVerma0047
Copy link

What Happened

When I was grabbing the block they double themselves and create this issue ,
Capture
some blocks broke themselves
image

How to Reproduce

  1. Add a block code node in characterbody2d.
  2. then drag them
  3. you will get this issue , I think this can be a version issue i am using godot 4.2 stable version

Operating System

windows 10

Logs or command-line output

No response

Anything else?

Seems Like this issue is happening in godot 4.2 stable release i didnt tested it on other versions.

@manuq
Copy link
Contributor

manuq commented Jul 22, 2024

@AmanVerma0047 thanks for reporting! Do you see anything in the Output dock when this happens? If so can you paste the logs here?

@AmanVerma0047
Copy link
Author

@AmanVerma0047 thanks for reporting! Do you see anything in the Output dock when this happens? If so can you paste the logs here?

Nope there is no output logs here the plugin thinks that he is working fine so it produce no logs

@cassidyjames cassidyjames added the bug Something isn't working label Jul 26, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

3 participants