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teleport-a-dynamic-body.html
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teleport-a-dynamic-body.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Teleport a Dynamic Body</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/enable3d/enable3d.framework.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">Teleports the box after 2 seconds to a new position</div>
<script>
const { Project, Scene3D, PhysicsLoader } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
create() {
this.warpSpeed()
this.physics.debug.enable()
const blueBox = this.physics.add.box({ y: 4 }, { lambert: { color: 'cornflowerblue' } })
const teleport = () => {
// set body to be kinematic
blueBox.body.setCollisionFlags(2)
// set the new position
blueBox.position.set(2, 4, 2)
blueBox.body.needUpdate = true
// this will run only on the next update if body.needUpdate = true
blueBox.body.once.update(() => {
// set body back to dynamic
blueBox.body.setCollisionFlags(0)
// if you do not reset the velocity and angularVelocity, the object will keep it
blueBox.body.setVelocity(0, 0, 0)
blueBox.body.setAngularVelocity(0, 0, 0)
})
}
// teleport after 2 seconds
setTimeout(teleport, 2000)
}
}
PhysicsLoader('/lib/ammo/kripken', () => {
new Project({ scenes: [MainScene] })
})
</script>
</body>
</html>