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resize-window.html
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resize-window.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Resize Window</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/enable3d/enable3d.framework.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">Resize your window to see how the scene resizes its width and height.</div>
<script>
const { Project, Scene3D } = ENABLE3D
class MainScene extends Scene3D {
create() {
this.warpSpeed()
const resize = () => {
const newWidth = window.innerWidth
const newHeight = window.innerHeight
this.renderer.setSize(newWidth, newHeight)
this.camera.aspect = newWidth / newHeight
this.camera.updateProjectionMatrix()
}
window.onresize = resize
resize()
}
}
// We do not need Physics for this example,
// so we do not use the Physics Loader.
new Project({ scenes: [MainScene] })
</script>
</body>
</html>