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debug-bodies.html
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debug-bodies.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Debug Bodies</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">DebugMode: 1</div>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
}
create() {
this.third.warpSpeed()
this.third.camera.position.set(0, 5, 10)
this.third.camera.lookAt(0, 2, 0)
this.third.physics.debug.enable()
let i = 0
this.time.addEvent({
delay: 2000,
loop: true,
callback: () => {
i++
const mode = (i % 3) + 1
this.third.physics.debug.mode(mode)
const infoText = document.getElementById('info-text')
infoText.innerText = `DebugMode: ${mode}`
}
})
const box = this.third.physics.add.box({ x: -1.5, y: 2, collisionFlags: 2 })
const sphere = this.third.physics.add.sphere({ x: 1.5, y: 2, radius: 0.5, collisionFlags: 2 })
this.objects = [box, sphere]
}
update(time, delta) {
this.objects.forEach(obj => {
obj.rotation.x += 0.01
obj.rotation.y += 0.01
obj.body.needUpdate = true
})
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>