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create-and-destroy-objects-and-physics.html
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create-and-destroy-objects-and-physics.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Create and Destroy Objects and Physics</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/enable3d/enable3d.framework.0.25.4.min.js"></script>
</head>
<body>
<script>
const { Project, Scene3D, PhysicsLoader, THREE } = ENABLE3D
class MainScene extends Scene3D {
async create() {
const { ground } = await this.warpSpeed()
this.physics.debug.enable()
const newBox = (y, color) => {
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshLambertMaterial({ color })
const mesh = new THREE.Mesh(geometry, material)
mesh.position.set(0, y, 0)
this.add.existing(mesh)
return mesh
}
const blueBox = newBox(3, 'cornflowerblue')
const redBox = newBox(4.5, 'tomato')
const hasBody = () => {
console.log('blueBox:', typeof blueBox.body, blueBox.hasBody)
console.log('redBox:', typeof blueBox.body, blueBox.hasBody)
}
hasBody()
setTimeout(() => this.physics.add.existing(redBox), 1000) // add physics body to redBox
setTimeout(() => this.physics.add.existing(blueBox), 2000) // add physics body to blueBox
setTimeout(() => hasBody(), 3000)
setTimeout(() => this.destroy(redBox), 4000) // destroy object and its physics body
setTimeout(() => this.physics.destroy(blueBox), 5000) // destroy only the physics body
setTimeout(() => this.destroy(ground), 6000) // destroy object and its physics body
setTimeout(() => this.physics.add.existing(blueBox), 7000) // add physics body to blueBox
}
}
PhysicsLoader('/lib/ammo/kripken', () => new Project({ scenes: [MainScene] }))
</script>
</body>
</html>