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create-3d-geometry-from-png-file.html
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create-3d-geometry-from-png-file.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Create 3D Geometry from PNG file (heightmap)</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">
This heightmap has been created from
<a href="/assets/heightmap/heightmap-simple.png"> this png file</a>.
</div>
<script>
const { enable3d, Scene3D, Canvas, THREE } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension({ maxSubSteps: 10, fixedTimeStep: 1 / 180 })
}
async create() {
this.third.warpSpeed('-ground')
this.third.camera.position.set(20, 20, 40)
this.third.camera.lookAt(0, 0, 0)
this.input.on('pointerdown', () => {
this.third.haveSomeFun(1)
})
// load grass texture
const grass = await this.third.load.texture('/assets/img/grass.jpg')
grass.wrapS = THREE.RepeatWrapping
grass.wrapT = THREE.RepeatWrapping
grass.repeat.set(4, 4)
// height map from http://danni-three.blogspot.com/2013/09/threejs-heightmaps.html
this.third.load.texture('/assets/heightmap/heightmap-simple.png').then(heightmap => {
const mesh = this.third.heightMap.add(heightmap)
if (mesh) {
// add custom material or a texture
mesh.material = new THREE.MeshPhongMaterial({ map: grass })
// we position, scale, rotate etc. the mesh before adding physics to it
mesh.scale.set(2, 2, 2)
// @ts-ignore
this.third.physics.add.existing(mesh, { mass: 0, collisionFlags: 1 })
}
})
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>