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adjust-gamma-factor-and-shadows.html
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adjust-gamma-factor-and-shadows.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Adjust GammaFactor and Shadows at Runtime</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">Adjusts randomly the gammaFactor and disables the shadows.</div>
<script>
const { enable3d, Scene3D, Canvas, THREE } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
}
async create() {
// set outputEncoding to THREE.GammaEncoding (default is THREE.LinearEncoding)
this.third.renderer.outputEncoding = THREE.GammaEncoding
const { lights } = await this.third.warpSpeed()
this.third.add.box({ x: -4, y: 2, height: 4 }, { lambert: { color: 0xff0000 } })
this.third.add.box({ x: 0, y: 2, height: 4 }, { lambert: { color: 0x00ff00 } })
this.third.add.box({ x: 4, y: 2, height: 4 }, { lambert: { color: 0x0000ff } })
// update gamma factor
this.time.addEvent({
delay: 2000,
loop: true,
callback: () => {
this.third.renderer.gammaFactor = Math.random() * 2
this.third.scene.traverse(child => {
if (child.material) {
child.material.needsUpdate = true
}
})
}
})
// update shadows
let enabled = true
this.time.addEvent({
delay: 2000,
loop: true,
callback: () => {
enabled = !enabled
this.third.renderer.shadowMap.enabled = enabled
this.third.renderer.shadowMap.autoUpdate = enabled
lights.directionalLight.castShadow = enabled
}
})
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>