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ammo.idl
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ammo.idl
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// Linear Math
interface btIDebugDraw {
void drawLine([Const, Ref] btVector3 from, [Const, Ref] btVector3 to, [Const, Ref] btVector3 color);
void drawContactPoint([Const, Ref] btVector3 pointOnB, [Const, Ref] btVector3 normalOnB, float distance, long lifeTime, [Const, Ref] btVector3 color);
void reportErrorWarning([Const] DOMString warningString);
void draw3dText([Const, Ref] btVector3 location, [Const] DOMString textString);
void setDebugMode(long debugMode);
long getDebugMode();
};
[JSImplementation="btIDebugDraw"]
interface DebugDrawer {
void DebugDrawer();
void drawLine([Const, Ref] btVector3 from, [Const, Ref] btVector3 to, [Const, Ref] btVector3 color);
void drawContactPoint([Const, Ref] btVector3 pointOnB, [Const, Ref] btVector3 normalOnB, float distance, long lifeTime, [Const, Ref] btVector3 color);
void reportErrorWarning([Const] DOMString warningString);
void draw3dText([Const, Ref] btVector3 location, [Const] DOMString textString);
void setDebugMode(long debugMode);
[Const] long getDebugMode();
};
interface btVector3 {
void btVector3();
void btVector3(float x, float y, float z);
float length();
float length2();
float x();
float y();
float z();
void setX(float x);
void setY(float y);
void setZ(float z);
void setValue(float x, float y, float z);
void normalize();
[Value] btVector3 rotate([Ref] btVector3 wAxis, float angle);
float dot([Ref] btVector3 v);
[Operator="*=", Ref] btVector3 op_mul(float x);
[Operator="+=", Ref] btVector3 op_add([Ref] btVector3 v);
[Operator="-=", Ref] btVector3 op_sub([Ref] btVector3 v);
};
interface btVector4 {
void btVector4();
void btVector4(float x, float y, float z, float w);
float w();
void setValue(float x, float y, float z, float w);
};
btVector4 implements btVector3;
interface btQuadWord {
float x();
float y();
float z();
float w();
void setX(float x);
void setY(float y);
void setZ(float z);
void setW(float w);
};
interface btQuaternion {
void btQuaternion(float x, float y, float z, float w);
void setValue(float x, float y, float z, float w);
void setEulerZYX(float z, float y, float x);
void setRotation([Ref] btVector3 axis, float angle);
void normalize();
float length2();
float length();
float dot([Ref] btQuaternion q);
[Value] btQuaternion normalized();
[Value] btVector3 getAxis();
[Value] btQuaternion inverse();
float getAngle();
float getAngleShortestPath();
float angle([Ref] btQuaternion q);
float angleShortestPath([Ref] btQuaternion q);
[Operator="+=", Ref] btQuaternion op_add([Ref] btQuaternion q);
[Operator="-=", Ref] btQuaternion op_sub([Ref] btQuaternion q);
[Operator="*=", Ref] btQuaternion op_mul(float s);
[Operator="*=", Ref] btQuaternion op_mulq([Ref] btQuaternion q);
[Operator="/=", Ref] btQuaternion op_div(float s);
};
btQuaternion implements btQuadWord;
interface btMatrix3x3 {
void setEulerZYX(float ex, float ey, float ez);
void getRotation([Ref] btQuaternion q);
[Value] btVector3 getRow(long y);
};
interface btTransform {
void btTransform();
void btTransform([Ref] btQuaternion q, [Ref] btVector3 v);
void setIdentity();
void setOrigin([Ref] btVector3 origin);
void setRotation([Ref] btQuaternion rotation);
[Ref] btVector3 getOrigin();
[Value] btQuaternion getRotation();
[Ref] btMatrix3x3 getBasis();
void setFromOpenGLMatrix(float[] m);
[Value] btTransform inverse();
[Operator="*=", Ref] btTransform op_mul([Ref] btTransform t);
};
interface btMotionState {
void getWorldTransform([Ref] btTransform worldTrans);
void setWorldTransform([Ref] btTransform worldTrans);
};
interface btDefaultMotionState {
void btDefaultMotionState([Ref] optional btTransform startTrans, [Ref] optional btTransform centerOfMassOffset);
[Value] attribute btTransform m_graphicsWorldTrans;
};
btDefaultMotionState implements btMotionState;
// Collision
interface btCollisionObject {
void setAnisotropicFriction([Const, Ref] btVector3 anisotropicFriction, long frictionMode);
btCollisionShape getCollisionShape();
void setContactProcessingThreshold(float contactProcessingThreshold);
void setActivationState(long newState);
void forceActivationState(long newState);
void activate(optional boolean forceActivation);
boolean isActive();
boolean isKinematicObject();
boolean isStaticObject();
boolean isStaticOrKinematicObject();
[Const] float getRestitution();
[Const] float getFriction();
[Const] float getRollingFriction();
void setRestitution(float rest);
void setFriction(float frict);
void setRollingFriction(float frict);
[Ref] btTransform getWorldTransform();
long getCollisionFlags();
void setCollisionFlags(long flags);
void setWorldTransform([Const,Ref] btTransform worldTrans);
void setCollisionShape(btCollisionShape collisionShape);
void setCcdMotionThreshold (float ccdMotionThreshold);
void setCcdSweptSphereRadius (float radius);
long getUserIndex();
void setUserIndex(long index);
VoidPtr getUserPointer();
void setUserPointer(VoidPtr userPointer);
[Const] btBroadphaseProxy getBroadphaseHandle();
};
[NoDelete]
interface btCollisionObjectWrapper {
[Const, Ref] btTransform getWorldTransform();
[Const] btCollisionObject getCollisionObject();
[Const] btCollisionShape getCollisionShape();
};
[Prefix="btCollisionWorld::"]
interface RayResultCallback {
// abstract base class, no constructor
boolean hasHit();
attribute short m_collisionFilterGroup;
attribute short m_collisionFilterMask;
attribute float m_closestHitFraction;
[Const] attribute btCollisionObject m_collisionObject;
};
[Prefix="btCollisionWorld::"]
interface ClosestRayResultCallback {
void ClosestRayResultCallback([Const, Ref] btVector3 from, [Const, Ref] btVector3 to);
[Value] attribute btVector3 m_rayFromWorld;
[Value] attribute btVector3 m_rayToWorld;
[Value] attribute btVector3 m_hitNormalWorld;
[Value] attribute btVector3 m_hitPointWorld;
};
ClosestRayResultCallback implements RayResultCallback;
interface btConstCollisionObjectArray {
long size();
[Const] btCollisionObject at(long n);
};
interface btScalarArray {
long size();
float at(long n);
};
[Prefix="btCollisionWorld::"]
interface AllHitsRayResultCallback {
void AllHitsRayResultCallback([Const, Ref] btVector3 from, [Const, Ref] btVector3 to);
[Value] attribute btConstCollisionObjectArray m_collisionObjects;
[Value] attribute btVector3 m_rayFromWorld;
[Value] attribute btVector3 m_rayToWorld;
[Value] attribute btVector3Array m_hitNormalWorld;
[Value] attribute btVector3Array m_hitPointWorld;
[Value] attribute btScalarArray m_hitFractions;
};
AllHitsRayResultCallback implements RayResultCallback;
interface btManifoldPoint {
[Const, Ref] btVector3 getPositionWorldOnA();
[Const, Ref] btVector3 getPositionWorldOnB();
[Const] double getAppliedImpulse();
[Const] double getDistance();
[Value] attribute btVector3 m_localPointA;
[Value] attribute btVector3 m_localPointB;
[Value] attribute btVector3 m_positionWorldOnB;
[Value] attribute btVector3 m_positionWorldOnA;
[Value] attribute btVector3 m_normalWorldOnB;
// Contact callback support
attribute any m_userPersistentData;
};
[Prefix="btCollisionWorld::"]
interface ContactResultCallback {
float addSingleResult([Ref] btManifoldPoint cp, [Const] btCollisionObjectWrapper colObj0Wrap, long partId0, long index0, [Const] btCollisionObjectWrapper colObj1Wrap, long partId1, long index1);
};
[JSImplementation="ContactResultCallback"]
interface ConcreteContactResultCallback {
void ConcreteContactResultCallback();
float addSingleResult([Ref] btManifoldPoint cp, [Const] btCollisionObjectWrapper colObj0Wrap, long partId0, long index0, [Const] btCollisionObjectWrapper colObj1Wrap, long partId1, long index1);
};
[Prefix="btCollisionWorld::"]
interface LocalShapeInfo {
attribute long m_shapePart;
attribute long m_triangleIndex;
};
[Prefix="btCollisionWorld::"]
interface LocalConvexResult {
void LocalConvexResult([Const] btCollisionObject hitCollisionObject, LocalShapeInfo localShapeInfo, [Const, Ref] btVector3 hitNormalLocal, [Const, Ref] btVector3 hitPointLocal, float hitFraction);
[Const] attribute btCollisionObject m_hitCollisionObject;
attribute LocalShapeInfo m_localShapeInfo;
[Value] attribute btVector3 m_hitNormalLocal;
[Value] attribute btVector3 m_hitPointLocal;
attribute float m_hitFraction;
};
[Prefix="btCollisionWorld::"]
interface ConvexResultCallback {
// abstract base class, no constructor
boolean hasHit();
attribute short m_collisionFilterGroup;
attribute short m_collisionFilterMask;
attribute float m_closestHitFraction;
};
[Prefix="btCollisionWorld::"]
interface ClosestConvexResultCallback {
void ClosestConvexResultCallback([Const, Ref] btVector3 convexFromWorld, [Const, Ref] btVector3 convexToWorld);
[Value] attribute btVector3 m_convexFromWorld;
[Value] attribute btVector3 m_convexToWorld;
[Value] attribute btVector3 m_hitNormalWorld;
[Value] attribute btVector3 m_hitPointWorld;
};
ClosestConvexResultCallback implements ConvexResultCallback;
interface btCollisionShape {
void setLocalScaling([Const, Ref] btVector3 scaling);
[Const, Ref] btVector3 getLocalScaling();
void calculateLocalInertia(float mass, [Ref] btVector3 inertia);
void setMargin(float margin);
float getMargin();
};
interface btConvexShape {
};
btConvexShape implements btCollisionShape;
interface btConvexTriangleMeshShape {
void btConvexTriangleMeshShape(btStridingMeshInterface meshInterface, optional boolean calcAabb);
};
btConvexTriangleMeshShape implements btConvexShape;
interface btBoxShape {
void btBoxShape([Ref] btVector3 boxHalfExtents);
void setMargin(float margin);
float getMargin();
};
btBoxShape implements btCollisionShape;
interface btCapsuleShape {
void btCapsuleShape(float radius, float height);
void setMargin(float margin);
float getMargin();
long getUpAxis();
float getRadius();
float getHalfHeight();
};
btCapsuleShape implements btCollisionShape;
interface btCapsuleShapeX {
void btCapsuleShapeX(float radius, float height);
void setMargin(float margin);
float getMargin();
};
btCapsuleShapeX implements btCapsuleShape;
interface btCapsuleShapeZ {
void btCapsuleShapeZ(float radius, float height);
void setMargin(float margin);
float getMargin();
};
btCapsuleShapeZ implements btCapsuleShape;
interface btCylinderShape {
void btCylinderShape([Ref] btVector3 halfExtents);
void setMargin(float margin);
float getMargin();
};
btCylinderShape implements btCollisionShape;
interface btCylinderShapeX {
void btCylinderShapeX([Ref] btVector3 halfExtents);
void setMargin(float margin);
float getMargin();
};
btCylinderShapeX implements btCylinderShape;
interface btCylinderShapeZ {
void btCylinderShapeZ([Ref] btVector3 halfExtents);
void setMargin(float margin);
float getMargin();
};
btCylinderShapeZ implements btCylinderShape;
interface btSphereShape {
void btSphereShape(float radius);
void setMargin(float margin);
float getMargin();
};
btSphereShape implements btCollisionShape;
interface btMultiSphereShape {
void btMultiSphereShape([Const] btVector3 positions, [Const] float[] radii, long numPoints);
};
btMultiSphereShape implements btCollisionShape;
interface btConeShape {
void btConeShape(float radius, float height);
};
btConeShape implements btCollisionShape;
interface btConeShapeX {
void btConeShapeX(float radius, float height);
};
btConeShapeX implements btConeShape;
interface btConeShapeZ {
void btConeShapeZ(float radius, float height);
};
btConeShapeZ implements btConeShape;
interface btIntArray {
long size();
long at(long n);
};
interface btFace {
[Value] attribute btIntArray m_indices;
attribute float[] m_plane;
};
interface btVector3Array {
long size();
[Const, Ref] btVector3 at(long n);
};
interface btFaceArray {
long size();
[Const, Ref] btFace at(long n);
};
interface btConvexPolyhedron {
[Value] attribute btVector3Array m_vertices;
[Value] attribute btFaceArray m_faces;
};
interface btConvexHullShape {
void btConvexHullShape([Const] optional float[] points, optional long numPoints);
void addPoint([Const, Ref] btVector3 point, optional boolean recalculateLocalAABB);
void setMargin(float margin);
float getMargin();
long getNumVertices();
boolean initializePolyhedralFeatures(long shiftVerticesByMargin);
void recalcLocalAabb();
[Const] btConvexPolyhedron getConvexPolyhedron();
};
btConvexHullShape implements btCollisionShape;
interface btShapeHull {
void btShapeHull(btConvexShape shape);
boolean buildHull(float margin);
long numVertices();
[Const] btVector3 getVertexPointer();
};
interface btCompoundShape {
void btCompoundShape(optional boolean enableDynamicAabbTree);
void addChildShape([Const, Ref] btTransform localTransform, btCollisionShape shape);
void removeChildShape(btCollisionShape shape);
void removeChildShapeByIndex(long childShapeindex);
[Const] long getNumChildShapes();
btCollisionShape getChildShape(long index);
void updateChildTransform(long childIndex, [Const, Ref] btTransform newChildTransform, optional boolean shouldRecalculateLocalAabb);
void setMargin(float margin);
float getMargin();
};
btCompoundShape implements btCollisionShape;
interface btStridingMeshInterface {
void setScaling([Const, Ref] btVector3 scaling);
};
interface btIndexedMesh {
attribute long m_numTriangles;
};
interface btIndexedMeshArray {
long size();
[Const, Ref] btIndexedMesh at(long n);
};
interface btTriangleMesh {
void btTriangleMesh(optional boolean use32bitIndices, optional boolean use4componentVertices);
void addTriangle([Const, Ref] btVector3 vertex0, [Const, Ref] btVector3 vertex1, [Const, Ref] btVector3 vertex2, optional boolean removeDuplicateVertices);
long findOrAddVertex([Const, Ref] btVector3 vertex, boolean removeDuplicateVertices);
void addIndex(long index);
[Ref] btIndexedMeshArray getIndexedMeshArray();
};
btTriangleMesh implements btStridingMeshInterface;
enum PHY_ScalarType {
"PHY_FLOAT",
"PHY_DOUBLE",
"PHY_INTEGER",
"PHY_SHORT",
"PHY_FIXEDPOINT88",
"PHY_UCHAR"
};
interface btConcaveShape {
};
btConcaveShape implements btCollisionShape;
interface btEmptyShape {
void btEmptyShape();
};
btEmptyShape implements btConcaveShape;
interface btStaticPlaneShape {
void btStaticPlaneShape([Const, Ref] btVector3 planeNormal, float planeConstant);
};
btStaticPlaneShape implements btConcaveShape;
interface btTriangleMeshShape {
};
btTriangleMeshShape implements btConcaveShape;
interface btBvhTriangleMeshShape {
void btBvhTriangleMeshShape(btStridingMeshInterface meshInterface, boolean useQuantizedAabbCompression, optional boolean buildBvh);
};
btBvhTriangleMeshShape implements btTriangleMeshShape;
interface btHeightfieldTerrainShape {
void btHeightfieldTerrainShape(long heightStickWidth, long heightStickLength, VoidPtr heightfieldData, float heightScale, float minHeight, float maxHeight, long upAxis, PHY_ScalarType hdt, boolean flipQuadEdges);
void setMargin(float margin);
float getMargin();
};
btHeightfieldTerrainShape implements btConcaveShape;
interface btDefaultCollisionConstructionInfo {
void btDefaultCollisionConstructionInfo();
};
interface btDefaultCollisionConfiguration {
void btDefaultCollisionConfiguration([Ref] optional btDefaultCollisionConstructionInfo info);
};
interface btPersistentManifold {
void btPersistentManifold();
[Const] btCollisionObject getBody0();
[Const] btCollisionObject getBody1();
long getNumContacts();
[Ref] btManifoldPoint getContactPoint(long index);
};
interface btDispatcher {
long getNumManifolds();
btPersistentManifold getManifoldByIndexInternal(long index);
};
interface btCollisionDispatcher {
void btCollisionDispatcher(btDefaultCollisionConfiguration conf);
};
btCollisionDispatcher implements btDispatcher;
interface btOverlappingPairCallback {
};
interface btOverlappingPairCache {
void setInternalGhostPairCallback(btOverlappingPairCallback ghostPairCallback);
void removeOverlappingPairsContainingProxy(btBroadphaseProxy proxy, btDispatcher dispatcher);
[Const] float getNumOverlappingPairs();
};
interface btAxisSweep3 {
void btAxisSweep3([Ref] btVector3 worldAabbMin, [Ref] btVector3 worldAabbMax, optional long maxHandles, optional btOverlappingPairCache pairCache, optional boolean disableRaycastAccelerator);
};
interface btBroadphaseInterface {
btOverlappingPairCache getOverlappingPairCache();
};
interface btCollisionConfiguration {
};
interface btDbvtBroadphase {
void btDbvtBroadphase();
btOverlappingPairCache getOverlappingPairCache();
};
interface btBroadphaseProxy {
attribute long m_collisionFilterGroup;
attribute long m_collisionFilterMask;
};
// Dynamics
[Prefix="btRigidBody::"]
interface btRigidBodyConstructionInfo {
void btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, [Ref] optional btVector3 localInertia);
attribute float m_linearDamping;
attribute float m_angularDamping;
attribute float m_friction;
attribute float m_rollingFriction;
attribute float m_restitution;
attribute float m_linearSleepingThreshold;
attribute float m_angularSleepingThreshold;
attribute boolean m_additionalDamping;
attribute float m_additionalDampingFactor;
attribute float m_additionalLinearDampingThresholdSqr;
attribute float m_additionalAngularDampingThresholdSqr;
attribute float m_additionalAngularDampingFactor;
};
interface btRigidBody {
void btRigidBody([Const, Ref] btRigidBodyConstructionInfo constructionInfo);
[Const, Ref] btTransform getCenterOfMassTransform();
void setCenterOfMassTransform([Const, Ref] btTransform xform);
void setSleepingThresholds(float linear, float angular);
[Const] float getLinearDamping();
[Const] float getAngularDamping();
void setDamping(float lin_damping, float ang_damping);
void setMassProps(float mass, [Const, Ref] btVector3 inertia);
[Const, Ref] btVector3 getLinearFactor();
void setLinearFactor([Const, Ref] btVector3 linearFactor);
void applyTorque([Const, Ref] btVector3 torque);
void applyLocalTorque([Const, Ref] btVector3 torque);
void applyForce([Const, Ref] btVector3 force, [Const, Ref] btVector3 rel_pos);
void applyCentralForce([Const, Ref] btVector3 force);
void applyCentralLocalForce([Const, Ref] btVector3 force);
void applyTorqueImpulse([Const, Ref] btVector3 torque);
void applyImpulse([Const, Ref] btVector3 impulse, [Const, Ref] btVector3 rel_pos);
void applyCentralImpulse([Const, Ref] btVector3 impulse);
void updateInertiaTensor();
[Const, Ref] btVector3 getLinearVelocity();
[Const, Ref] btVector3 getAngularVelocity();
void setLinearVelocity([Const, Ref] btVector3 lin_vel);
void setAngularVelocity([Const, Ref] btVector3 ang_vel);
btMotionState getMotionState();
void setMotionState(btMotionState motionState);
[Const, Ref] btVector3 getAngularFactor();
void setAngularFactor([Const, Ref] btVector3 angularFactor);
btRigidBody upcast(btCollisionObject colObj);
void getAabb([Ref] btVector3 aabbMin, [Ref] btVector3 aabbMax);
void applyGravity();
[Const, Ref] btVector3 getGravity();
void setGravity([Const, Ref] btVector3 acceleration);
[Const] btBroadphaseProxy getBroadphaseProxy();
long getFlags();
void setFlags(long flags);
};
btRigidBody implements btCollisionObject;
interface btConstraintSetting {
void btConstraintSetting();
attribute float m_tau;
attribute float m_damping;
attribute float m_impulseClamp;
};
interface btTypedConstraint {
void enableFeedback(boolean needsFeedback);
[Const] float getBreakingImpulseThreshold();
void setBreakingImpulseThreshold([Const] float threshold);
[Const] float getParam(long num, long axis);
void setParam(long num, float value, long axis);
};
enum btConstraintParams {
"BT_CONSTRAINT_ERP",
"BT_CONSTRAINT_STOP_ERP",
"BT_CONSTRAINT_CFM",
"BT_CONSTRAINT_STOP_CFM"
};
interface btPoint2PointConstraint {
void btPoint2PointConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btVector3 pivotInA, [Ref] btVector3 pivotInB);
void btPoint2PointConstraint([Ref] btRigidBody rbA, [Ref] btVector3 pivotInA);
void setPivotA([Const, Ref] btVector3 pivotA);
void setPivotB([Const, Ref] btVector3 pivotB);
[Const, Ref] btVector3 getPivotInA();
[Const, Ref] btVector3 getPivotInB();
[Value] attribute btConstraintSetting m_setting;
};
btPoint2PointConstraint implements btTypedConstraint;
interface btGeneric6DofConstraint {
void btGeneric6DofConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform frameInA, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameA);
void btGeneric6DofConstraint([Ref] btRigidBody rbB, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameB);
void setLinearLowerLimit([Const, Ref] btVector3 linearLower);
void setLinearUpperLimit([Const, Ref] btVector3 linearUpper);
void setAngularLowerLimit([Const, Ref] btVector3 angularLower);
void setAngularUpperLimit([Const, Ref] btVector3 angularUpper);
[Const, Ref] btTransform getFrameOffsetA();
};
btGeneric6DofConstraint implements btTypedConstraint;
interface btGeneric6DofSpringConstraint {
void btGeneric6DofSpringConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform frameInA, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameA);
void btGeneric6DofSpringConstraint([Ref] btRigidBody rbB, [Ref] btTransform frameInB, boolean useLinearFrameReferenceFrameB);
void enableSpring(long index, boolean onOff);
void setStiffness(long index, float stiffness);
void setDamping(long index, float damping);
void setEquilibriumPoint(long index, float val);
void setEquilibriumPoint(long index);
void setEquilibriumPoint();
};
btGeneric6DofSpringConstraint implements btGeneric6DofConstraint;
interface btSequentialImpulseConstraintSolver {
void btSequentialImpulseConstraintSolver();
};
interface btConeTwistConstraint {
void btConeTwistConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform rbAFrame, [Ref] btTransform rbBFrame);
void btConeTwistConstraint([Ref] btRigidBody rbA, [Ref] btTransform rbAFrame);
void setLimit(long limitIndex, float limitValue);
void setAngularOnly(boolean angularOnly);
void setDamping(float damping);
void enableMotor(boolean b);
void setMaxMotorImpulse(float maxMotorImpulse);
void setMaxMotorImpulseNormalized(float maxMotorImpulse);
void setMotorTarget([Const,Ref] btQuaternion q);
void setMotorTargetInConstraintSpace([Const,Ref] btQuaternion q);
};
btConeTwistConstraint implements btTypedConstraint;
interface btHingeConstraint {
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btVector3 pivotInA, [Ref] btVector3 pivotInB, [Ref] btVector3 axisInA, [Ref] btVector3 axisInB, optional boolean useReferenceFrameA);
//void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btVector3 pivotInA, [Ref] btVector3 axisInA, optional boolean useReferenceFrameA);
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Ref] btTransform rbAFrame, [Ref] btTransform rbBFrame, optional boolean useReferenceFrameA);
void btHingeConstraint ([Ref] btRigidBody rbA, [Ref] btTransform rbAFrame, optional boolean useReferenceFrameA);
void setLimit(float low, float high, float softness, float biasFactor, optional float relaxationFactor);
void enableAngularMotor(boolean enableMotor, float targetVelocity, float maxMotorImpulse);
void setAngularOnly(boolean angularOnly);
void enableMotor(boolean enableMotor);
void setMaxMotorImpulse(float maxMotorImpulse);
//void setMotorTarget([Const,Ref] btQuaternion qAinB, float dt);
void setMotorTarget(float targetAngle, float dt);
};
btHingeConstraint implements btTypedConstraint;
interface btSliderConstraint {
void btSliderConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Const,Ref] btTransform frameInA, [Const,Ref] btTransform frameInB, boolean useLinearReferenceFrameA);
void btSliderConstraint([Ref] btRigidBody rbB, [Const,Ref] btTransform frameInB, boolean useLinearReferenceFrameA);
void setLowerLinLimit(float lowerLimit);
void setUpperLinLimit(float upperLimit);
void setLowerAngLimit(float lowerAngLimit);
void setUpperAngLimit(float upperAngLimit);
};
btSliderConstraint implements btTypedConstraint;
interface btFixedConstraint {
void btFixedConstraint([Ref] btRigidBody rbA, [Ref] btRigidBody rbB, [Const,Ref] btTransform frameInA, [Const,Ref] btTransform frameInB);
};
btFixedConstraint implements btTypedConstraint;
interface btConstraintSolver {
};
interface btDispatcherInfo {
attribute float m_timeStep;
attribute long m_stepCount;
attribute long m_dispatchFunc;
attribute float m_timeOfImpact;
attribute boolean m_useContinuous;
attribute boolean m_enableSatConvex;
attribute boolean m_enableSPU;
attribute boolean m_useEpa;
attribute float m_allowedCcdPenetration;
attribute boolean m_useConvexConservativeDistanceUtil;
attribute float m_convexConservativeDistanceThreshold;
};
interface btCollisionWorld {
btDispatcher getDispatcher();
void rayTest([Const, Ref] btVector3 rayFromWorld, [Const, Ref] btVector3 rayToWorld, [Ref] RayResultCallback resultCallback);
btOverlappingPairCache getPairCache();
[Ref] btDispatcherInfo getDispatchInfo();
void addCollisionObject(btCollisionObject collisionObject, optional short collisionFilterGroup, optional short collisionFilterMask);
void removeCollisionObject(btCollisionObject collisionObject);
[Const] btBroadphaseInterface getBroadphase ();
void convexSweepTest([Const] btConvexShape castShape, [Const, Ref] btTransform from, [Const, Ref] btTransform to, [Ref] ConvexResultCallback resultCallback, float allowedCcdPenetration);
void contactPairTest(btCollisionObject colObjA, btCollisionObject colObjB, [Ref] ContactResultCallback resultCallback);
void contactTest(btCollisionObject colObj, [Ref] ContactResultCallback resultCallback);
void setForceUpdateAllAabbs(boolean forceUpdateAllAabbs);
void updateSingleAabb(btCollisionObject colObj);
void setDebugDrawer(btIDebugDraw debugDrawer);
btIDebugDraw getDebugDrawer();
void debugDrawWorld();
void debugDrawObject([Const, Ref] btTransform worldTransform, [Const] btCollisionShape shape, [Const, Ref] btVector3 color);
};
interface btContactSolverInfo {
attribute boolean m_splitImpulse;
attribute long m_splitImpulsePenetrationThreshold;
attribute long m_numIterations;
};
interface btDynamicsWorld {
void addAction(btActionInterface action);
void removeAction(btActionInterface action);
[Ref] btContactSolverInfo getSolverInfo();
};
btDynamicsWorld implements btCollisionWorld;
interface btDiscreteDynamicsWorld {
void btDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface pairCache, btConstraintSolver constraintSolver, btCollisionConfiguration collisionConfiguration);
void setGravity([Ref] btVector3 gravity);
[Value] btVector3 getGravity();
void addRigidBody(btRigidBody body);
void addRigidBody(btRigidBody body, short group, short mask);
void removeRigidBody(btRigidBody body);
void addConstraint(btTypedConstraint constraint, optional boolean disableCollisionsBetweenLinkedBodies);
void removeConstraint(btTypedConstraint constraint);
long stepSimulation(float timeStep, optional long maxSubSteps, optional float fixedTimeStep);
// Contact callback support
void setContactAddedCallback(long funcpointer);
void setContactProcessedCallback(long funcpointer);
void setContactDestroyedCallback(long funcpointer);
};
btDiscreteDynamicsWorld implements btDynamicsWorld;
interface btActionInterface {
void updateAction (btCollisionWorld collisionWorld, float deltaTimeStep);
};
interface btKinematicCharacterController {
void btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight, optional long upAxis);
void setUpAxis (long axis);
void setWalkDirection ([Const,Ref] btVector3 walkDirection);
void setVelocityForTimeInterval ([Const,Ref] btVector3 velocity, float timeInterval);
//void reset ();
void warp ([Const, Ref]btVector3 origin);
void preStep (btCollisionWorld collisionWorld);
void playerStep (btCollisionWorld collisionWorld, float dt);
void setFallSpeed (float fallSpeed);
void setJumpSpeed (float jumpSpeed);
void setMaxJumpHeight (float maxJumpHeight);
boolean canJump ();
void jump ();
void setGravity (float gravity);
float getGravity ();
void setMaxSlope (float slopeRadians);
float getMaxSlope ();
btPairCachingGhostObject getGhostObject ();
void setUseGhostSweepTest (boolean useGhostObjectSweepTest);
boolean onGround ();
void setUpInterpolate (boolean value);
};
btKinematicCharacterController implements btActionInterface;
interface btGhostObject {
void btGhostObject();
long getNumOverlappingObjects();
btCollisionObject getOverlappingObject(long index);
};
btGhostObject implements btCollisionObject;
interface btPairCachingGhostObject {
void btPairCachingGhostObject();
};
btPairCachingGhostObject implements btGhostObject;
interface btGhostPairCallback {
void btGhostPairCallback();
};
// extras
interface Vec3Long {
void Vec3Long(long x, long y, long z);
long X();
long Y();
long Z();
};
interface Vec3Real {
void Vec3Real(double x, double y, double z);
double X();
double Y();
double Z();
};
[Prefix="HACD::"]
interface HACD {
void HACD();
void SetCompacityWeight(double alpha);
void SetVolumeWeight(double beta);
void SetConcavity(double concavity);
void SetNClusters(long nClusters);
void SetNVerticesPerCH(long nVerticesPerCH);
void SetPoints(Vec3Real points);
void SetNPoints(long nPoints);
void SetTriangles(Vec3Long triangles);
void SetNTriangles(long nTriangles);
void Compute();
long GetNClusters();
long GetNPointsCH(long c);
long GetNTrianglesCH(long c);
long GetCH(long c, Vec3Real points, Vec3Long triangles);
};
[Prefix="VHACD::"]
interface VHACD {
void VHACD();
boolean Compute(double[] points, long stridePoints, long nPoints, long[] triangles, long strideTriangles, long nTriangles, [Const, Ref]Parameters params);
unsigned short GetNConvexHulls();
void GetConvexHull(unsigned short index, [Ref]ConvexHull ch);
void Cancel();
void Clean();
void Release();
};
[Prefix="VHACD::IVHACD::"]
interface Parameters {
void Parameters();
attribute double m_concavity;
attribute double m_alpha;
attribute double m_beta;
attribute double m_gamma;
attribute double m_minVolumePerCH;
attribute unsigned short m_resolution;
attribute unsigned short m_maxNumVerticesPerCH;
attribute long m_depth;
attribute long m_planeDownsampling;
attribute long m_convexhullDownsampling;
attribute long m_pca;
attribute long m_mode;
attribute long m_convexhullApproximation;
attribute long m_oclAcceleration;
};
[Prefix="VHACD::IVHACD::"]
interface ConvexHull {
void ConvexHull();
readonly attribute double[] m_points;
readonly attribute long[] m_triangles;
readonly attribute unsigned short m_nPoints;
readonly attribute unsigned short m_nTriangles;
};