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blender crash and window disappear while selecting effect #32
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Hi @epth I was able to run your effect: A possible difference is that I am using Houdini 17.5.258, also it should adapt to the version available. The Blender branch outputs a lot of debug information in the terminal, so to help me troubleshot your use case, you can run Blender from a cmd terminal and once it crashed copy the whole log it contains (select all by clicking, then mouse right click actually copies selection to clipboard). |
== mfx_Modifier_runtime_ensure on data 0000023E2255B6B8 I've tested twice,same error,same address |
Hi, first of all thanks for putting the effort into this. A standardized system for procedural geometry and being able to play HDAs in Blender is a great idea. I am have the same issue with blender crashing. I tried with all the versions of Blender built with OpenMeshEffect. I am using Houdini 18.0.566 I attached my own log in case it is helpful |
Hi @wenglash, |
Hi, thanks for getting back to me so fast. I've attached my HDA, it is just a simple test with subdivide and polyextrude. What kind of cleanup would I add in Houdini? |
blender_openmesh.zip
operating system version: win10
houdini version:18.0.499 fx
blender version:Blender-OpenMeshEffect-200620-v0.9.0-rc1-Win64
I dont know why get this error,I have uploaded .ova and .hda file,
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