You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Now that we have #5, I've tried it in the Blender implementation and noticed that while the transform is passed correctly, it only gets passed in once when the modifier is created. Changing the transform interactively does not lead to re-cooking.
This seems like good default behavior and optimization, but it makes the transform kinda pointless.
We should let the effect declare at describe time that it depends on the transform, so that the host can re-cook it as needed. Should it be "global" like the deformer property, or tied to input mesh (so that the effect can depend on transform of some input, but not other input - would that be even useful)?
The text was updated successfully, but these errors were encountered:
tkarabela
changed the title
Let attributes declare they depend on global transform
Let effects declare they depend on global transform
Nov 10, 2020
Now that we have #5, I've tried it in the Blender implementation and noticed that while the transform is passed correctly, it only gets passed in once when the modifier is created. Changing the transform interactively does not lead to re-cooking.
This seems like good default behavior and optimization, but it makes the transform kinda pointless.
We should let the effect declare at describe time that it depends on the transform, so that the host can re-cook it as needed. Should it be "global" like the deformer property, or tied to input mesh (so that the effect can depend on transform of some input, but not other input - would that be even useful)?
The text was updated successfully, but these errors were encountered: