From 9aa3f647c0241e62ef0be906436660238f9c384e Mon Sep 17 00:00:00 2001 From: Algonem <159506811+Algonem@users.noreply.github.com> Date: Fri, 3 May 2024 21:23:04 -0500 Subject: [PATCH 1/6] Create basea.yaml --- profiles/basea.yaml | 2577 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2577 insertions(+) create mode 100644 profiles/basea.yaml diff --git a/profiles/basea.yaml b/profiles/basea.yaml new file mode 100644 index 0000000000..6c33c749b3 --- /dev/null +++ b/profiles/basea.yaml @@ -0,0 +1,2577 @@ +--- +# See https://github.com/rpherbig/dr-scripts/wiki or https://elanthipedia.play.net/Lich_script_repository for documentation + +hometown: Crossing +# If hometown is Fang Cove, some scripts (athletics, burgle, checkfavors, favor, and crossing-repair, among others - see base-help.yaml +# for updated list) will not run properly at all, or require extra settings. This setting gives a town for all of +# the above scripts to use as a faux hometown so they function properly. Make it close to where you usually enter Fang Cove. +fang_cove_override_town: + +# The settings below do the same as fang_cove_override_town, but for individual scripts. These +# are unnecessary if you set fang_cove_override_town. If you set both, these settings will take +# precedence. (Crossing-repair has a setting called force_repair_town further down.) +favor_town: +burgle_town: +athletics_town: + +# Cap on time crossing-training runs +training_manager_town_duration: + +# T2 Settings +training_list: + +# state: true turns on the avoid (avoid !join), false turns it off (avoid join) +t2_avoids: + - type: join + state: true + - type: hold + state: true + - type: drag + state: true + +# scripts to rune before the starup of T2 +t2_before_starup: +# - multi 1, move door +# - gosafe +# Scripts to run after *controlled* shutdown of T2 +t2_after_shutdown: + - gosafe + - sell-loot + - gosafe + +# Enable this setting to make T2 always try to burgle at the start of every training block +t2_burgle_every_block: false + +# Toggle to tell T2 not to "awaken" on start up +t2_skip_awaken: false + +# Timer to delay execution of T2 training blocks. Note this delay is timed from when drinfomon starts +# This allows one to auto-start t2 safely. +t2_startup_delay: 0 + +# Combat settings +# https://elanthipedia.play.net/Lich_script_repository#combat-trainer +aim_fillers: + Crossbow: + - bob + - bob + Bow: + - bob + - bob + - bob + Slings: + - bob + - bob + - bob +# Skill-specific stances when training these weapon types. +# Uses same keys as `weapon_training:` setting. +# Ignored if `stance_override:` is set. +stances: + Bow: + - Evasion + - Shield Usage + - Parry Ability + Crossbow: + - Evasion + - Shield Usage + - Parry Ability + Slings: + - Evasion + - Shield Usage + - Parry Ability + Offhand Weapon: + - Evasion + - Shield Usage + - Parry Ability +# When true then weapon stances are strictly respected as listed in your yaml or base.yaml settings. +# When false then combat-trainer will dynamically determine your stance +# based on which of the first two listed skills has the lowest learning rate and rank. +# For example, if Bow lists Evasion > Shield > Parry, when strict weapon stance is false +# then combat-trainer may switch that to Shield > Evasion > Parry if shield +# has the lower learning rate/rank than Evasion. This dynamic selection optimizes learning, +# but may be dangerous for characters who are uphunting or have disparate defense ranks. +# For historical reasons, this setting defaults to false although intuitively you'd expect it to be true. +strict_weapon_stance: false +# Stance combat-trainer will go into when first starting up, before combat logic starts +default_stance: 100 0 80 +# Set a priority defense skill name (Evasion, Shield Usage, or Parry Ability) to always use 100% of that defense when it's legal for your weapon. +# Ignored if `stance_override:` is set. +priority_defense: +# Setting this will make you never change stances outside of whatever numerical values you set. +stance_override: +# set armor skill and items to swap to train different armor skills in combat. See Sarvatt-setup +cycle_armors: +# a list of armor skills for trader regalia casting. Used with a 'regalia' gearset to turn on regalia usage in combat. +cycle_armors_regalia: +# how often to check for cycle_armors swapping +cycle_armors_time: 125 +# hysteresis true allows combat-trainer to avoid armor swapping when all set armors are trained, or swap to your default_armor_type +cycle_armors_hysteresis: true +# works with cycle_armors, regalia, and hysteresis. Which armor type to use when all others on your list are trained. +default_armor_type: +# Skinning/dissect settings +skinning: + skin: true # Whether to skin or not + arrange_all: false # Whether to Arrange All, or not. Make sure to set arrange_count to 1 + arrange_count: 0 # How many times to arrange + arrange_for_dissect: true # Whether to arrange when dissecting or not + tie_bundle: false # Whether to tie bundles or not + dissect: false # Whether to dissect or not + dissect_priority: # Skinning | First Aid | Thanatology - Breaks ties when mindstate is equal + dissect_retry_once: false # Whether to retry dissecting once on failure + dissect_for_thanatology: false # Redeemed necros can turn off rituals entirely and use this instead + arrange_types: # Hash of creature noun to the type of arranging to do. Defaults to skin. + adder: part + ape: skin + arbelog: part + barghest: bone + basilisk: part + beisswurm: part + boar: part + celpeze: part + crab: part + crocodile: bone + crow: part + dolomar: part + drake: bone + elsralael: part + gremlin: part + grendel: part + grub: part + hawk: part + hog: part + kartais: part + larva: part + malchata: part + mauler: part + mey: part + moruryn: part + moth: part + peccary: part + sluagh: bone + spider: part + stalker: bone + steed: part + togball: part + unyn: part + warklin: part + wasp: part + westanuryn: part + worm: part + wyvern: part + +# Trains Expertise with these maneuvers - set "Charged Maneuver" in your training_abilities with an associated cooldown +charged_maneuvers: + Brawling: palmstrike + Bow: powershot + Crossbow: powershot + Slings: powershot + Small Edged: cleave + Large Edged: cleave + Twohanded Edged: cleave + Small Blunt: crash + Large Blunt: crash + Twohanded Blunt: crash + Staves: twirl + Polearms: impale + Dual Wield: doublestrike + +# If "Charged Maneuver" is set in your training_abilities, this setting +# will attempt doublestrikes by temporarily wielding a "doublestrike trainable" +# in your offhand when you're holding a "doublestrike trainable" in your main hand. +# If this is false then doublestrikes are only attempted if you are a Barbarian using whirlwind. +# If you already use "aiming trainables" to train multiple weapons when using a ranged weapon, +# then this is a complementary setting to train multiple melee weapons. +prioritize_maneuver_doublestrike: false +# When prioritizing doublestrike maneuvers, this is the list +# of melee one-handed skills that when equipped in your mainhand +# you want to attempt a doublestrike with another listed weapon skill +# equipped in your offhand, assuming they aren't the same item (e.g. ristes). +# +# This setting is necessary if you use twohanded staves or polearms so +# that you can opt them out of doublestrike attempts because they will +# fail because the weapon itself requires two hands. +# If you're able to use the weapon for an aiming trainable then it's +# suitable to be a doublestrike trainable. This separate setting gives you control, +# however, to use different weapons for aiming and doublestrike purposes. +doublestrike_trainables: + - Small Edged + - Small Blunt + - Large Edged + - Large Blunt + # - Staves + # - Polearms + +# If true, keep using Charged Maneuvers regardless of field exp +always_use_maneuvers: false + +# Barbarian Roars or Bardic Screams to use in combat at enemies. +# A battle cry will be chosen from this list in sequential order unless overridden by `battle_cry_cycle`. +# You can refine criteria for when and what to roar/scream, similar to configuring `offensive_spells`. +# == Options +# target_enemy: optional name of critter to roar/scream at, default is who you're facing/engaged +# min_threshold: optional, number of critters that must be in room before use this ability, default 1 +# max_threshold: optional, number of critters that above which you won't use this ability, default infinity +# command: optional, customize the exact phrase to perform the scream/roar +battle_cries: +# The script will cycle through roaring/screaming in this order. +# By default, you'll roar/scream in a round-robin order as defined +# in `battle_cries:`. Use this optional setting to further +# refine the specific order you'd like to roar/scream in. +# Most useful if you have multiple screams/roars to use. +battle_cry_cycle: +# The number of seconds to wait between battle cries. +battle_cry_cooldown: 90 +# Set the noun of your roar helm to use scream helm before roars. +roar_helm_noun: +# Toggle use of War Stomp every time it is available in Combat Trainer +war_stomp_on_cooldown: false +# Toggle use of War Stomp to engage (when it is available) +stomp_to_engage: false +# Toggle use of Pounce ability (for Rangers) every time it is available (trains instinct) +pounce_on_cooldown: false +# Toggle use of Pounce to engage (when it is available) +pounce_to_engage: false + +# Defines the number of monsters you will keep in combat with you by performing 'dance actions' or attacking with only 'harmless: true' spells. 0 means kill everything. +dance_threshold: 0 +# What weapon skill to use while dancing +dance_skill: Small Edged +# dynamic_dance_skill true means auto-adjust your dance_skill based on your lowest-trained weapons +dynamic_dance_skill: false +# actions to take while dancing. +dance_actions: + - analyze + - circle + - bob + - weave + +# how many times to retry a failed analyze when using Analyze in training_abilities +combat_analyze_retry_count: 3 +# Empath setting for using script empathylink script for combat. True means you have Hodierna to use that linking method. False means you use the standard linking method. +has_hodierna: false +# List of people to never heal when in combat and using script empathylink. +noheal_empathylink: +# if you are permashocked, this setting will it apply it to all hunts, no longer needing construct +permashocked: false +# how many mobs should be in combat with you before you start empath-manipulation. +manipulate_threshold: +# manipulate only to train empathy, or always manipulate when above the threshold. +manipulate_only_to_train: false +# special in-combat training with a setting in seconds for how often to use it. +# See combat-trainer documentation above for some examples. +training_abilities: + Hunt: 80 +# how high in mind-states to train training_abilities before skipping them +combat_training_abilities_target: 32 +# how often to rub a stored favor orb in combat +favor_orb_rub_frequency: 300 +# percent threshold below which it uses your fatigue_regen_action until you are rested +fatigue_regen_threshold: 90 +# action to take when fatigued +fatigue_regen_action: bob +# Minimum balance to perform certain actions (currently only whirlwind) +balance_regen_threshold: 8 #solidly balanced +# Pattern Hues settings +# gesture is either random, custom, or a specific setting +pattern_hues: + duration: 1500 + gesture: random + pattern_hues_styles: + pattern: + hue: +pattern_hues_no_use_scripts: + - alchemy + - carve + - craft + - enchant + - forge + - journal + - locksmithing + - pick + - remedy + - sew + - shape + - smelt + - smith + - spin + - steal + - tinker + - workorders + +pattern_hues_no_use_rooms: + - 1900 # Crossing bank teller - included with regex below but shown for example + - Knife Clan, Triage # Dokt - silenced room + - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms + - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic + - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms + +# Optional setting for heroic-tattoo script if you ALWAYS or RELIABLY have an arcana buff up, to reduce the calculated downtime modifier to a custom downtime. +# This will be a function of (60 - /24)*60, added on to the end of the timer from an expired heroic buff. +heroic_tattoo_downtime_override: # In seconds + +heroic_tattoo_no_use_scripts: + - burgle + - go2 + - athletics + - researcher + +# Same as wand_watcher_no_use_rooms +heroic_tattoo_no_use_rooms: + - 1900 # Crossing bank teller - included with regex below but shown for example + - Knife Clan, Triage # Dokt - silenced room + - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms + - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic + - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms + +# settings for WM or MM summoned weapons. See Dartellum-setup or Crannach-setup +summoned_weapons: +summoned_weapons_element: +summoned_weapons_ingot: +# buff_spells are what combat-trainer will keep you buffed with when in combat. +# Alternatively, you can provide a waggle name in combat_buff_waggle for it to use instead. +# See combat-trainer documentation above for some attributes. +buff_spells: +combat_buff_waggle: +# offensive_spells are what combat-trainer will use offensively. +# See combat-trainer documentation above for some attributes. +offensive_spells: +# offensive_spell_cycle is a list of offensive_spells names in the order you want to cast them. Most useful if you have multiple TM or DEBIL spells to cast +offensive_spell_cycle: +# list of actions to take while aiming when stealth still needs to be trained +aim_fillers_stealth: +# some non-spell buffs. Khris/Barbarian buffs/WM pathways, etc. See Dartellum-setup, Chuno-setup, or Evissam-setup +buff_nonspells: +# list of actions to take while dancing when stealth still needs to be trained +dance_actions_stealth: +# hash of necromancer-related ritual settings. See Melborne-setup +thanatology: + ritual_type: + heal: false + store: false + harvest_container: + harvest_count: 0 +# attempts to necromancer dissect after butchering a mob. This often works. +dissect_and_butcher: false +# redeemed tag only allows dissect ritual +necro_redeemed: false +# force rituals regardless of mindstates +necro_force_rituals: false +# By default necros skip safe-room and skip NPC healing. true forces a visit, which may be useful for the less-perverse +necro_force_safe_room: false +# vitality threshold for performing SV as defined in necromancer_healing below. +necro_siphon_vit_threshold: 85 +# have safe-room use DEVOUR from stored material as defined in necromancer_healing below. +necro_safe_room_use_devour: false +# defines wound thresholds and spells for healing. Interacts with thanatology settings. Consume Flesh requires thanatology - heal: true +# see Melborne-setup for examples. +necromancer_healing: + wound_level_threshold: 1 # 1 - 8 +# zombie settings. Making a zombie in combat requires a waggle set called 'zombie' with CFB in it. +zombie: + make: false + summon: false + stance: offense + behavior: defensive +# a hash of weapon skills and the weapons used to train them. They must be defined in gear +weapon_training: +# Tells Ct to ignore mindstates, allowing one to farm whilst mindlocked, or with capped weapons +combat_trainer_ignore_weapon_mindstate: false +# how many mindstates to use a weapon for +combat_trainer_target_increment: 3 +# how many actions to do if you dont hit the mindstate goal before swapping weapons +combat_trainer_action_count: 10 +dual_load: false +# use_stealth_attacks true will train stealth by hiding and attacking/backstabbing from stealth. Thieves also use backstab: below +use_stealth_attacks: false +# decides if you want to hide/train stealth by snipe/poach +use_stealth_ranged: false +# any special ranged aimed attack to use from stealth +stealth_attack_aimed_action: poach +# switch to hide_type: stalk to use slip stalk +hide_type: hide +# unhides after using the Stealth training_abilities +force_unhide: false +# When combat-trainer is ending, kill the last mob or not, you will potentially lose ammo if you don't +skip_last_kill: false +# name of the weapon skill in weapon_training you want to use to backstab. This can also be a list such as +# - Small Edged +# - Small Blunt +backstab: +# Useful for farming with backstab +backstab_past_mindlock: false +# ambush enemies instead of backstab. After recent backstab changes this may be useless +ambush: false +# when ambushing, what body part to target. After recent backstab changes this may be useless +ambush_location: back +# weapons to monitor with performance_monitor for later parsing and review +performance_monitor_weapons: +# retreat and avoid combat if fighting this many monsters or more. +retreat_threshold: +# avoid damaging attacks in combat - useful when training against mobs that don't spawn well. Doesn't work right with whirlwind. +use_weak_attacks: false +# Name of autoloot container for Combat Trainer +autoloot_container: +# Set to true if you have gems autolooted +autoloot_gems: false +# How frequently to fill your gem pouch with your autolooter in combat +autoloot_fill_gem_pouch_delay: 120 +# loot bodies after killing them +loot_bodies: true +# Delay for looting bodies, in seconds +loot_delay: 5 +# dump junk when braiding or other training actions that generate junk. +dump_junk: false +# items to wait for before junking +dump_item_count: 9 +# Used to set a pause timer for barbarian meditations. +# This number should go down with a chakrel, circles, and stats... +# When buff or combat-trainer scripts are activating meditations, +# this is how many seconds to wait for it to activate. +meditation_pause_timer: 20 +# The minimum inner fire needed to activate a barb_buffs: in your buff_nonspells: +# You won't try to activate a barb buff until you have this much inner fire. +# You need some inner fire in reserve to pay the periodic cost of abilities. +barb_buffs_inner_fire_threshold: 15 +# Minimum EXP to maintain for use with analyze combos. Will Flame if your Expertise is below this threshold. +flame_expertise_training_threshold: 28 +# Minimum inner fire to trigger analyze flame use +flame_inner_fire_threshold: 10 +# Requires health_threshold (will use below this number) and inner_fire_threshold (will use if ABOVE this number) - Leave empty if unused! +barb_famine_healing: +# This is deprecated, instead switch to use_analyze_combos +use_barb_combos: false +# use the analyze combos to train for all guilds, brawling analyze isn't supported +use_analyze_combos: false +# list of weapon skills to use with whirlwind. See Chuno-setup +whirlwind_trainables: +# a - list of weapon skills to pull out and use in offhand while waiting for a crossbow to aim. Make sure they're light! +aiming_trainables: +# Keep left hand free during Bow for aiming_trainables +left_hand_free: false +# allow melee offhand weapon training while aiming crossbow in aiming_trainables +using_light_crossbow: false +# use attack overrides for main hand attacks +attack_overrides: +# use attack overrides for aiming trainable skills +use_overrides_for_aiming_trainables: false +# Thresholds in mind-states at which point hunting-buddy considers +# the 'stop_on' skills to be done training and will end the hunt. +# You can specify a different threshold per skillset. +armor_exp_training_max_threshold: 32 +weapon_exp_training_max_threshold: 32 +magic_exp_training_max_threshold: 32 +survival_exp_training_max_threshold: 32 +lore_exp_training_max_threshold: 32 +# only use combat_spell_training spells when there are more than this many mobs in combat. +combat_spell_training_max_threshold: +# Timer for casting combat_spell_training. Edit with extreme caution - too little can cause other casting to be ignored. +combat_spell_timer: 45 +# don't cast offensive/buff/combat_training spells unless you have more than this much mana. +offensive_spell_mana_threshold: 40 +training_spell_mana_threshold: 50 +buff_spell_mana_threshold: 40 +# release any cyclic on low mana +release_cyclic_on_low_mana: false +# release any cyclic when below this mana threshold +release_cyclic_threshold: 30 +# don't cast ;buff waggles without this much mana or concentration +waggle_spells_mana_threshold: 40 +# concentration can be 0 to remove the conc check but it cannot be blank. Must be an integer. +waggle_spells_concentration_threshold: 80 +# what weapon and weapon skill to use with ambush stun +stun_weapon: +stun_weapon_skill: +# what skill the ambush stun trains. +stun_skill: Debilitation +# don't stalk when Stealth is in training_abilities: +dont_stalk: false +# only cast offensive spells in combat to train the associated skill +cast_only_to_train: false +# list of weapon skills to focus training on +priority_weapons: +# what item to get and then drop for use with TKT/TKS +tk_ammo: +# treasure/equipment/all? What LOOT type to use for mobs +custom_loot_type: +# perform last_rites or not? +last_rites: false +# define the noun to turn on warhorn usage in combat. +warhorn: +# Set the cooldown of your warhorn in seconds. Default is 20 minutes. Some horns are 15. +warhorn_cooldown: 1200 +# Define the noun to turn on egg usage in combat. Cooldown is 15 minutes. +egg: +# noun of the prayer mat to use in training_abilities +prayer_mat: +# optional container to bypass default mat storage in theurgy_supply_container +prayer_mat_container: +paladin_use_mana_glyph: false +paladin_use_badge: false +# allow throwing offhand weapons +offhand_thrown: false +# what to teach to any of your hunting buddies while in combat. Must be a combat-related skill +combat_teaching_skill: evasion +# When true, will stop the hunt when a familiar drags you from combat when stunned. False means it will return you to the room drug from +stop_on_familiar_drag: false +# Delay for shooting aimed weapons. +firing_delay: 15 + +# Hunting settings +# https://elanthipedia.play.net/Lich_script_repository#hunting-buddy +# True means perform a hunt right away on startup. False means wait until a round of town-training is done. +training_manager_hunting_priority: false +# list of skills that will trigger a hunt loop if they go below the lower_limit. THIS MEANS ONLY COMBAT-SKILLS SHOULD BE ON HERE +training_manager_priority_skills: +# the lower limit for the previous priority skills +priority_skills_lower_limit: 6 +# define one or multiple hunting zones (see base-hunting in scripts/data) and the behaviors for those hunts. +# https://github.com/rpherbig/dr-scripts/wiki/YAML-Basics:-Part-2---Creating-Your-Own-YAML +hunting_info: +# Global toggle to cause hunting buddy to stop a hunt short when the burgle +# timer hits. Note there is also a per-hunt toggle that goes in hunting_info +# that one is stop_on_burgle_cooldown. +stop_to_burgle: false +# a list of possible messages to say when you enter a room and don't see anyone. If someone responds you will leave the room. +empty_hunting_room_messages: + - Is anyone else in here? + - I hope no one else is here, I really want to kill something. + - Is anyone hunting here? Speak now or hold your peace. + - This looks like a good room. I hope I'm not taking it from anyone. + - My eyes aren't so good. Did I miss someone in the room? + +# a list of friends who hunt in the same zones. If you both add each other to this list you may share a room together. +hunting_buddies: +# Max number of hunting buddies you want in room with you +hunting_buddies_max: 2 +# A list of nemesis or people you do not want to hunt with. +hunting_nemesis: +stop_hunting_if_bleeding: true +# Room that you will use to prebuff your character before a hunt, utilizes the prehunt_buffs waggle set. +prehunt_buffing_room: +# Minimum perc mana to look for in a hunting room. If hunting_room_strict_mana is true, then it will skip a hunt if it can't find the mana +hunting_room_min_mana: 0 +hunting_room_strict_mana: false +# When unable to find a room to hunt in, +# hunting-buddy will run back to a safe room and wait 20-40 seconds +# before returning to the hunting zone to look for a room again. +# How many times should hunting-buddy revist the area to look for +# a suitable hunting room before ultimately giving up? +# Note, this is not the number of physical rooms to be checked. +# This is the number of times to wait then revisit the area to find a room. +hunting_room_max_searches: 30 +hunting_file_list: +stop_on_low_threshold: 2 +# sets the mindstates required for hunting-buddy.lic's stop_on skills +stop_on_high_threshold: 32 + + +## Repair settings +# Amount of coin to withdraw to cover repair costs. +repair_withdrawal_amount: 10_000 + +# If using training-manager script, skips reparing your gear. +skip_repair: false + +# If using training-manager script, repairs your gear after this many hunts. +repair_every: 1 + +# Used by crossing-repair script. +# Use this to control how frequently you repair your gear based on +# the amount of elapsed time since you last repaired them. +# The value is specified in seconds. +# 60 = 1 minute +# 3600 = 1 hour +# 86400 = 1 day +# Define variable but leave value blank to disable this check. +repair_timer: 600 + +# Used by crossing-repair script. +# Which item(s) to appraise that if +# any of their conditions are at or below +# the heuristic threshold then run crossing-repair. +# Shields and/or parry sticks are good choices. +# Use this repair scheduling option to only +# try to repair all your gear if some key items show wear and tear. +repair_heuristic_gear: +# - shield +# - parry stick + +# Used by crossing-repair script. +# Specify the condition of your gear listed in `repair_heuristic_gear` +# for when to run crossing-repair to repair your gear. +# Define variable but leave value blank to disable this check. +# +# --- NO REPAIRS NEEDED --- +# 10 = in pristine condition +# --- GEAR IS EFFECTIVE BUT STARTING TO DING UP --- +# 9 = practically in mint condition +# 8 = in good condition +# --- GEAR IS LESS EFFECTIVE BELOW THIS LINE, YOU SHOULD REPAIR --- +# 7 = rather scuffed up +# 6 = some minor scratches +# 5 = a few dents and dings +# 4 = several unsightly notches +# 3 = heavily scratched and notched +# 2 = badly damaged +# 1 = battered and practically destroyed +repair_heuristic_threshold: 8 + + +# Safe-room settings. These are only for use with a PC empath(s) the below settings are not your safe_room: +safe_room_id: +safe_room_take: +safe_room_give: +safe_room_tip_threshold: +safe_room_tip_amount: +safe_room_empath: +safe_room_empaths: + +# override the npc healer to use from hometown +force_healer_town: +# Amount to withdraw from bank for healing +safe_room_withdraw_amount: 4_000 +# Amount to deposit back in back after healing (only used if force_healer_town is set) +safe_room_keep_bank_amount: + +# override the repair location to use instead of hometown +force_repair_town: + +# Set a room for spells training via magic-training script. +magic_training_room: +# Spellcasting (and Khri) settings +use_harness_when_arcana_locked: false +combat_trainer_buffs_force_cambrinth: true +crossing_training_force_cambrinth: false +waggle_force_cambrinth: true +# default cambrinth item to charge +cambrinth: armband +# define cap for your cambrinth. If not stored and your arcana is less than 100+cap*2 then you will remove it before charge/invoke +cambrinth_cap: 32 +# is your cambrinth in a container? +stored_cambrinth: false +# used with use_auto_mana. Multiplies your discern limit by this number to get a safe mana amount. +prep_scaling_factor: 0.85 +# used with use_auto_mana. How often it will check discerns in hours. Lower circle/ranks should check more often. +check_discern_timer_in_hours: 24 # i.e., checking every 24 hours +# Thief only - kneel to activate khri +# With sufficient skill, you can activate while standing +kneel_khri: false +# Barbarian only - kneel to activate barbarian meditation +# With the Yogi mastery, you can meditate while standing +sit_to_meditate: false +cambrinth_items: + - name: + cap: + stored: + +# Number of times to charge a cambrinth item with use_auto_mana +cambrinth_num_charges: 4 +# invoke a specific cambrinth amount -- useful for traders with Avtalia Array +cambrinth_invoke_exact_amount: false +# Trader only - enables starlight management - how many seconds in between checking starlight auras in combat +# see https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials +aura_frequency: +# Trader-use avtalia.lic to build a list of avtalia cambrinth. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials +avtalia_array: + +# Looting settings +# add or subtract these items to the list of treasure to loot +loot_additions: +loot_subtractions: +# define a special way to handle certain loot. See Sarvatt-setup +loot_specials: +# only loot up to this many boxes +box_loot_limit: +# if boxes: true is set in a hunt, then the hunt will only hunt until it gets this box minimum +box_hunt_minimum: 1 + +# Non-combat settings +crossing_training_max_threshold: 28 +# Don't let crossing-trainer train these skills more often than this in seconds +exp_timers: + Attunement: 130 + First Aid: 400 + Locksmithing: 600 + Stealth: 300 + Theurgy: 720 + Thievery: 600 + +# The attunement script will continuously train +# until you've increased by this many mind states, +# or until you've reached crossing_training_max_threshold. +attunement_target_increment: 17 +# The summoning script will continuously train +# until you've increased by this many mind states, +# or until you've reached crossing_training_max_threshold. +summoning_target_increment: 17 +# Listen to classes in your safe-room +listen: false +listen_observe: false +# This is the room ID you will go to in between hunts and whenever crossing-training is doing anything it doesn't need to move around for. +safe_room: 851 +# used in several places, most notably ;mech-lore +hand_armor: gloves +# define an instrument to pick up before playing (if you're not using zills) +instrument: +# an instrument that can be played while worn, such as zills, or a cowbell. +worn_instrument: zills +# used in several places. If defined, go2 will remove this before wearing ice-skates when traveling into Forfedhar +footwear: +# if true, will attempt to pull money from the nearest bank if you have no money for fares +bescort_fare_handling: false +# hide when on the ferries and suchlike +bescort_hide: true +# exit the game when crossing-training is capped +exit_on_skills_capped: false +# defines a spell to train sorcery if Sorcery is on your crossing-training list +crossing_training_sorcery: +# what room to use when training sorcery - check JUSTICE beforehand +crossing_training_sorcery_room: 1137 +crossing_training_requires_movement: + - Alchemy + - Appraisal + - Athletics + - Attunement + - Empathy + - Engineering + - Forging + - Outfitting + - Instinct + - Sorcery + - Stealth + - Thievery + - Theurgy + - Trading + +# Adjust this higher if you are getting hangups starting performance in athletics or first aid +performance_pause: 3 +# mindstate goal for performance.lic +performance_mindstate_goal: 31 +# If you choose forage method, you'll want a room with a trash bin! Leave blank to not set a default room. +outdoors_room: +# If you choose forage method, you'll want to select a custom item for best learning rate. +forage_item: rock +# what item to braid in ;mech-lore +braid_item: +training_spells: +training_spells_combat_sorcery: false +cyclic_training_spells: +cyclic_cycle_skills: +train_with_spells: true +training_nonspells: +crossing_training: +use_research: false +research_skills: +water_holder: +# a metal weapon to light flint with, lighters dont work +flint_lighter: +scouting_buffs: +crossing_training_stationary_skills_only: false +outdoor_room: 793 +# false for compendiums or burgled manual/guide +textbook: false +# must match noun exactly for compendium or textbook +textbook_type: textbook +compendium_type: compendium +# number of first aid charts to read +number_of_firstaid_charts: 25 +# advanced function - Use With Caution and read details: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy#advanced-options +firstaid_scholarship_modifier: + +# trainer noun should match exactly +fa_skinning_trainer: +# Container where you store your trainer, if it's not worn. +fa_skinning_trainer_container: +# Options: First Aid, Skinning, Both or leave blank for whichever happens first +fa_skinning_priority: +# mindstate threshold to stop training +fa_skinning_mindstate_target: 34 +# If you don't wear a skinning knife, this is the +# bladed weapon you want to use to skin with. +fa_skinning_knife: +# If you specify 'fa_skinning_knife:' then this is +# the container where that bladed weapon is stored. +fa_skinning_knife_container: + +dedicated_camb_use: +symbiosis_learning_threshold: 2 +# This setting is used in the symbiosis.lic script to make sure the desired sysmbiosis is on +# These are the advanced symbiosis for casting spells. +symbiosis_setting: +compost_room: 991 +mine_for_outdoorsmanship: false +appraisal_training: + - art +full_pouch_container: +# gem_pouch_low_value value in coppers below which pouches will be put +# into low_value_gem_pouch_container +gem_pouch_low_value: +# This setting is used by gem_pouch_low_value above, as well as the +# "count" argument to appraisal.lic +low_value_gem_pouch_container: + +classes_to_teach: +avoid_athletics_in_justice: false +athletics_outdoorsmanship_rooms: +# Used by 'attunement' script. +# These override the default rooms where magic users will visit to +# train attunement via 'perceive' command. +# If not defined then the rooms are taken from base-towns.yaml. +# This is ignored for lunar mages and instead they train in their current room. +attunement_rooms: +# Used by 'attunement' script when called with the 'health' option. +# These override the default rooms where Empaths will visit to +# train empathy via 'perceive health' command. +# If not defined then the rooms are taken from base-towns.yaml. +perceive_health_rooms: +training_rooms: +journal_noun: journal + +# allow jail-buddy to plead guilty to save on fines - "innocent" or "guilty" check spelling carefully! +guilty_plea: innocent + +# Stealing settings +# https://elanthipedia.play.net/Lich_script_repository#steal +stealing_bag: backpack +# How many times to steal an acceptable item if its difficulty is on the high end of your acceptable range. +stealing_high_acceptable_count: 1 +# How many times to steal an acceptable item if its difficulty is on the low end of your acceptable range. +stealing_low_acceptable_count: 2 +steal_past_mindlock: false +# list of spells or khri to use prior to stealing. See Masah-setup for khri +stealing_buffs: +# how many tries to make on stealing from NPCs defined in ;steal. +npc_stealing_attempt_count: 0 +dont_steal_list: +# which towns to include in your search for stealing opportunities +stealing_towns: + - Crossing + - Arthe Dale + - Kaerna Village + - Tiger Clan + - Knife Clan + - Dirge # Ya madmen +# - Leth Deriel +# - Shard +# - Horse Clan +# - Aesry + +# hide before steal +hide_to_steal: true +# bin stolen goods +bin_stolen: false +# slow down how fast you put items into bins +slow_bin_speed: false +# force binning in hometown other than your hometown +force_bin_town: + +# Crafting settings +cube_armor_piece: # adjective and noun of item containing cube from Hollow Eve Festival 443 +crafting_container: backpack +# list of items to only grab from crafting_container, aka - oil for forging +crafting_items_in_container: +adjustable_tongs: false +# If you have one, set this to the noun of the book eg book of master crafting instructions would be master_crafting_book: book +master_crafting_book: +forging_tools: + - bellow + - diagonal-peen hammer + - shovel + - tong + +tinkering_tools: + - bellow + - carving knife + - clamps + - drawknife + - pliers + - rasp + - shaper + - shovel + - tinker tools + +outfitting_tools: + - knitting needle + +shaping_tools: + - carving knife + - clamps + - drawknife + - rasp + - shaper + +alchemy_tools: + - bowl + - mixing stick + - mortar + - pestle + - sieve + +carving_tools: + - chisels + - rasp + - rifflers + +enchanting_tools: + - augment loop + - brazier + - burin + +forging_belt: +engineering_belt: +outfitting_belt: +alchemy_belt: +enchanting_belt: +mark_crafted_goods: false +engineering_room: +outfitting_room: +alchemy_room: +enchanting_room: +use_own_ingot_type: +deed_own_ingot: false +# spells that get woven in to various scripts, do not use cambrinth +crafting_training_spells: +# enable the use of Sorcery during crafting spell training. Don't blow up your hands... +crafting_training_spells_enable_sorcery: false +# enable sorcery casting during forging specifically. Requires above setting to be true as well +crafting_training_spells_enable_sorcery_forging: false +# Disable the warning you get with ;validate when you enable sorcery. +crafting_training_spells_enable_sorcery_squelch_warning: false +# mindstate craft.lic will skip making an item at +craft_max_mindstate: 31 +# amount of yarn to keep on hand for craft.lic, don't exceed 300 +yarn_quantity: 100 +# amount of balsa lumber to keep on hand in trade.lic. +lumber_quantity: 15 +# container used to hold alcohol or water for remedy.lic (optional) +alcohol_container: +water_container: +# container used to hold herbs for remedy.lic (optional) Not optional if overriding +herb_container: +# override craft.lic training items +craft_overrides: +# Settings to change the stock materials purchased by Workorders to fulfill orders. +# Lower workability materials, eg pine/linen are more difficult to use, and therefore teach better with fewer items crafted. +# Use at own risk. This is an advanced feature, techs and some skill in the craft discipline highly recommended. +workorders_materials: + bone_type: wolf + fabric_type: burlap + knit_type: yarn + metal_type: bronze + stone_type: alabaster + wood_type: maple + +# Following settings, including herb_container:, are required to override workorders for remedies +# container used for raw herbs foraged - used by alchemy.lic script +alchemy_herb_storage: +# quantity of gathered herbs, recall a workorder requires 25 herbs per finished product +# Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4, +# set this setting to 100. +alchemy_herb_quantity: 25 +# How many prepared herbs you want: +alchemy_prep_quantity: 25 +# if you want to forage careful +alchemy_forage_type: +# Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere +forage_override_room: +# Set an override for town +forage_override_town: +# Set this to true if you want to always forage for your herbs for workorders +workorders_override_store: false +# Writing instrument for use from register script to label deeds +writing_instrument: +# A container where your ready-to-use healing rememdies are stored. +# This container is meant for use by heal-remedy and herb-stock. +# This container is not meant to hold raw ingredients for crafting/alchemy, +# use herb_container: and alchemy_herb_storage: for that. +# Though, any healing remedies created from alchemy/crafting could go in here. +remedy_container: + +# Workorder settings +# https://elanthipedia.play.net/Lich_script_repository#workorders +# Setting to force workorders to heal if true. Twitching, bleeders, and other wounds cause you not to untie from belts. +workorders_force_heal: false +# crafting disciplines to use when training skills. ie, blacksmithing when Forging is on your list +train_workorders: +# used only for training Trading. Nobody besides a trader needs work_order_disciplines +work_order_disciplines: +# difficulty of orders to ask for. Can also be a hash for multiple disciplines. See Dartellum-setup for example +workorder_diff: challenging +carving_workorder_material_type: stone +workorder_min_items: 2 +workorder_max_items: 3 +workorder_recipes: +workorder_cash_on_hand: +# Whether to retain unused crafting materials or dispose of them. +# Only implemented for remedies +retain_crafting_materials: false +# Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml. +workorders_repair: true +# ADVANCED OPTION to repair your own tools after completing a workorder. This is ONLY recommended if you have the Proper Forging Tool Care technique +# from the blacksmithing tree, and intend to do more than one workorder within the 2 hour time online. +workorders_repair_own_tools: false + +# CARAVAN SETTINGS +# container holding caravan contracts for ;trade +# https://elanthipedia.play.net/Lich_script_repository#trade +trade_contract_container: backpack +# number of copper to carry on-hand while running ;trade +caravan_coins_on_hand: 9555 +# Have you purchased a 750plat interior from the trade minister? +caravan_interior: false +# Store/retrieve caravans in the nearest stable rather than emptying the box/contracts and returning it +trade_use_stable: false +# skills and cooldowns to train in ;trade. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials for valid skills and what they do +caravan_training_skills: + # Augmentation: 5 + # Warding: 5 + # Utility: 5 + Performance: 120 + Appraisal: 60 + Attunement: 100 + Outdoorsmanship: 5 + Locksmithing: 30 + Perception: 45 + First Aid: 120 + # Outfitting: 200 + # Engineering: 200 +# recipe overrides for shaping and outfitting (knitting only still). If defined, and above circle 35, this will be used to turn in completed goods for workorders. See wiki above. +caravan_recipes: + +# Lumber settings +forests_to_chop: + - cougars + - neg_to_kaerna + +lumber_skip_populated: true +lumber_buddy_chop_every_room: false +lumber_buddy_tree_list: + # common + - Ash #shortbows + - Bamboo # martial + - Durian # martial + - Mahogany # martial + - Mangrove #martial, shortbows + - Maple #longbows + - Sandalwood #Composite + # rare + - Adder # Alterations + - Aformosia # Alterations + - Albarco # shortbow + - Alerce # Alterations + - Avodire # composite + - Azurelle # longbows + - Bloodwood # longbows, shortbows + - Bocote # martial + - Cherry # longbows + - Copperwood # longbows + - Crabwood # martial + - Darkspine # martial + - Diamondwood # martial + - Dragonwood # alterations + - E'erdream # ??? + - Felwood # martial, shortbows, composite + - Finivire # all bows + - Glitvire # ??? + - Gloomwood # ??? + - Goldwood # longbows, shortbows + - Greenheart # martial + - Hickory # martial, composite + - Ilomba # Alterations + - Iroko # Alterations + - Ironwood #martial + - Kapok # alterations + - Lelori #Composite + - Macawood #alterations + - Mistwood # longbow, shortbow + - Osage # longbows + - Ramin # longbows + - Redwood # alterations + - Rockwood # martial + - Rosewood # longbows + - Shadowbark # ??? + - Silverwood # shortbows, composite bows + - Smokewood # alterations + - Tamarak # alterations + - Tamboti # ??? + - Yew # Longbows + +lumber_implement: axe +lumber_use_packet: true +lumber_while_training: false + +# Mining settings +# https://elanthipedia.play.net/Lich_script_repository#mining-buddy +mines_to_mine: + - stone_clan + - waterfall + - wicked_burrow + +mining_skip_populated: true +mining_buddy_mine_every_room: false +mining_buddy_vein_list: + # common + - Covellite + - Lead + - Silver + # alchemy + - Electrum + - Kadepa + - Muracite + - Niello + - Niniam + - Orichalcum + # forging + - Aldamdin + - Animite + - Audrualm + - Damite + - Darkstone + - Glaes + - Haledroth + - Haralun + - Icesteel + - Indurium + - Kertig + - Kiralan + - Lumium + - Platinum + - Quelium + - Silversteel + - Telothian + - Tyrium + - Vardite + - Yellow gold + # engineering + # common + # - Obsidian + # - Quartzite + # rare + - Anjisis + - Belzune + - Blackwater jet + - Diamondique + - Felstone + - Fulginode + - Senci + - Xenomite + +mining_ignored_stone_sizes: + - pebble + +mining_ignored_deed_sizes: + - pebble + +mining_implement: shovel +mine_use_packet: true +mine_while_training: false +mining_attempt_timer: 0 +# If you have basic and/or advanced tool repair blacksmithing techniques, this allows you to repair mining tool in place, rather than returning +# to town whenever a repair is necessary. Not recommended for use without those techs, requires wire brush and flask of oil. +mine_repair_own_tools: false + +## Locksmithing Settings ## +# https://elanthipedia.play.net/Lich_script_repository#locksmithing +# use ;pick and pick settings first +pick_live_boxes: true + +training_box_list: # list of daily use trainers to use with locksmithing +# - locksmith box +# - harvest bag + +# indicates whether your training boxes are worn +picking_worn_lockbox: false + +# consumable boxes will be pulled from your burgle loot_container and should be kept separate from live boxes. +# anything you put into consumable box list will be DISCARDED when the charges are depleted +consumable_lockboxes: +# - keepsake box +# - jewelry box +# - liquor cabinet + +# indicates to locksmithing that you want to use up your consumable training boxes before using charges on your daily trainers. +prioritize_consumable_lockboxes: false + +# can be set to the adj. + noun for a wearable trash container, some scripts will use it +worn_trashcan: +# can be set to the verb that empties your trash container for scripts that use it. Leave blank to skip this automatic step for more control on frequency. +worn_trashcan_verb: + +# pick.lic settings for live boxes +# https://elanthipedia.play.net/Lich_script_repository#pick +pick: + # turns on debug statements so that if something goes wrong, your log will be more useful + debug: false + # turns off glance if you're a thief, not required otherwise + use_glance: + # if true, sort the lockpick stacker to best, evenly balancing wear (a thief can repair them) + balance_lockpick_container: false + # if true, tries to trash instead of dismantling boxes after looting + trash_empty_boxes: false + # optional property to skip the identify step and just assume that a box is 'blind/quick/careful/etc.' + # Warning: Since this skips identify, it also skips the blacklist and 'too hard' checks for traps + assumed_difficulty: + # optionally set to a number 0 -> 16 to control speed for when locks are that hard + # anything less than the quick threshold will be done blind + pick_quick_threshold: 2 + pick_normal_threshold: 4 + pick_careful_threshold: 7 + # optionally set to a number 0 -> 16 to control speed for when traps are that hard + # anything less than the quick threshold will be done blind + disarm_quick_threshold: 0 + disarm_normal_threshold: 2 + disarm_careful_threshold: 5 + # set a threshold (0-16) for when a trap is too hard to mess with for you + disarm_too_hard_threshold: 10 + # optional container for boxes with traps that are too hard, if blank will drop / trash + too_hard_container: + # list of trap types to never do automatically; trap names can be seen in base-picking + trap_blacklist: + # optional container for storing boxes with blacklisted traps for manual picking later, if blank will drop + blacklist_container: + # list of trap types to automatically disarm careful regardless of identified difficulty; trap names can be seen in base-picking + trap_greylist: + # list of containers to pick boxes from, will fall back to old 'picking_box_source' if not present + picking_box_sources: + # try to harvest trap components after each disarm + harvest_traps: false + # Optional container name to place harvest trap components in (see sell_loot_traps to empty the container) + component_container: + +# Set to false if you want to pick all boxes ignoring exp mind states. +stop_pick_on_mindlock: true +# Name of your box opener to bypass traps and locks. +# Required if 'use_skeleton_key: true' +skeleton_key: skeleton key +# Skeleton keys take precedence over using lockpicks to pick boxes. +# Set to false to use lockpicks instead. +use_skeleton_key: false +use_lockpick_ring: true +skip_lockpick_ring_refill: false +# If skip_lockpick_ring_refill is false and your hometown doesn't have a locksmith shop, add the nearest town with a shop here. +refill_town: +# If you set 'use_lockpick_ring: false' then specify +# the container that holds your loose lockpicks. +# If you set 'use_lockpick_ring: true' then specify +# the container that serves as your lockpick ring. +lockpick_container: lockpick ring +lockpick_type: ordinary +picking_box_source: +lockpick_dismantle: +lockpick_room_id: +# leave empty to use fill pouch only when no loot_specials are present or true = always and false = never +fill_pouch_with_box: + +lockpick_carve_settings: + grand_container: sm pouch #bag for complete grandmaster's lockpicks + master_container: haversack #bag for completed master's lockpicks + trash_container: backpack #bag for anything less than master/grandmaster + pocket_container: watery portal # source of fresh keyblank pockets + full_rings_container: backpack # bag for full rings, can't be either grand/master bag + ring_picks: false # true/false as a default to put carved picks on rings + carve_past_ring_capacity: true # true/false to continue carving after you've run out of lockpick rings + initial_grand: false #true/false as to whether to initial your grandmasters' lockpicks + +# Bankbot Settings +bankbot_name: +bankbot_room_id: +bankbot_deposit_threshold: 0 +bankbot_enabled: false + +# Sell loot settings +sell_loot: true +# Overrides `hometown` setting to specify where to sell items and deposit coins. +# Can also override with script argument `;sell-loot ` +sell_loot_town: +# To sell gems from untied gem pouches. +sell_loot_pouch: true +# To sell worn bundle. +sell_loot_bundle: true +# To sell nuggets and bars (e.g. zinc nugget and bronze bar). +# If true, you may also want to add 'nugget' and 'bar' to `loot_additions:` +sell_loot_metals_and_stones: false +# The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell. +sell_loot_metals_and_stones_container: +# Specify the metals (brass, bronze, etc) and stones (jade, onyx, etc) NOT TO SELL. +# Rare metals and stones are excluded by default. +# Full list of metals and stones are in scripts/data/base-items.yaml +sell_loot_ignored_metals_and_stones: + # Rare Metals + - agonite + - aldamdin + - animite + - audrualm + - coralite + - damite + - darkstone + - electrum + - glaes + - haledroth + - haralun + - icesteel + - indurium + - kadepa + - kelpzyte + - kertig + - kiralan + - loimic + - lumium + - muracite + - niello + - niniam + - orichalcum + - platinum + - quelium + - silversteel + - telothian + - tomiek + - tyrium + - vardite + - yellow gold + # Rare Stones + - anjisis + - belzune + - blackwater jet + - diamondique + - felstone + - fulginode + - senci + - xenomite +# For thieves to sell their component pouch of harvested traps. +# If set to true, you likely also want to set harvest_traps and component_container. +sell_loot_traps: false +sell_loot_money_on_hand: 3 silver +sell_loot_skip_bank: false +sell_loot_skip_exchange: false +sell_loot_skip_pouch_close: false +sell_pouches_for_trading: false +sale_pouches_container: backpack + +# Misc settings +storage_containers: +gear: +gear_sets: + +# Spell list that combat-trainer uses to heal you in combat. +# Spell list that healme script uses to heal you if you don't have a 'healing' waggle set. +# The keys are the spell abbreviations. +# The values per key are a list of mana to use. +# The first mana number is the prep amount. +# The remaining numbers are cambrinth amounts (optional). +# An example configuration for casting Heal Wounds is commented out below. +empath_healing: +# 'HW': # Heal Wounds +# - 1 # prep amount +# - 5 # 1st cambrinth amount +# - 5 # 2nd cambrinth amount + +# Setting to control the health threshold for casting Vitality Healing (if defined) +empath_vitality_threshold: 95 + +# healme script specific settings for empaths. +# Highly recommend that you define a 'healing' waggle set +# for maximum control over how you cast your healing spells. +# If no 'healing' waggle set is defined then healme script +# will use 'empath_healing:' settings as backup. +healme: + # Toggle debug mode. Can also use `debug` script argument. + # Default is false. + debug: false + # Wound severities below this threshold will be ignored. + # Range is 0 to 13 based on 'perceive health self'. + # If you have HEAL or REGENERATE, then you may choose + # to set a low threshold (1 or 2) since those can be healed over time + # rather than waiting for the script to heal them all in one sitting. + # Default is 0. + severity_threshold: 0 + # When waiting for a spell to be prepared and if you have wounds to tend, + # such as bleeders or lodged ammo or parasites, then this is the max + # number of those wounds to tend before casting to be efficient. + # Even if you set this to 0, healme script will tend wounds just not + # between preparing and casting a spell. + # Default is 1. + max_wounds_to_tend_while_prep_spells: 1 + # How many wounds to heal or tend between perceiving your health + # to check on remaining wounds and their severities? + # Increasing this number will reduce how often you perceive health, + # and may reduce your overall time to heal by cutting out those roundtimes. + # Default is 3. + max_wounds_to_heal_between_perceives: 3 + +# Uses a scoring based system to determine when to go get healed after combat, 0 means always. 10 is 10 minor abraisions or 5 tiny scratches, etc +# Run ;en echo DRCH.check_health to see your current wound value +saferoom_health_threshold: 7 + +# https://elanthipedia.play.net/Lich_script_repository#restock +restock: + +# Set to true to restock herbs. Alternatively, a restock equivalent for combinable herbs, see profiles/HerbUser-setup.yaml. +# By default, if herbs contains a list of herbs, they will be added as options for herb-restock. +# Set herbs_override_herbstock to true to use herbs defined here exclusively. +herbs: + +herbs_override_herbstock: false + +# Setting to override combat-trainer skipping herbs that require a hand to use while in combat +combat_trainer_herbs_allowhands: false + +# Skip harnessing before infusing or not +osrel_no_harness: false +osrel_amount: +osrel_favor_god: Meraud +# Minimum amount of mana character must have before starting to infuse OM +osrel_mana_threshold: 40 + +tie_gem_pouches: true +spare_gem_pouch_container: +gem_pouch_adjective: +gem_pouch_noun: pouch + +# https://elanthipedia.play.net/Lich_script_repository#scout +trail_override: +# NPCs to ignore in combat, WM familiars are a common one. Without ignoring them you may appraise them. +ignored_npcs: + - cat + - crow + - dog + - gerbil + - goose + - guinea-pig + - leopard + - lynx + - owl + - panther + - piglet + - raccoon + - shadowling + - devourer + +favor_god: Hodierna +# Offer primers on favor altars instead of doing the puzzle, allows more immortal choices and is faster at higher favor counts +use_favor_altars: false +# MT permanent favor orb item +favor_saver: # adjective and noun eg uthamar orb +# What bead to carve in theurgy.lic +immortal_aspect: +favor_goal: +theurgy_supply_container: backpack +# To keep extra stock of certain items, for example wine for a prayermat in combat +# theurgy_supply_levels: +# wine: +# min: 3 +# target: 4 +theurgy_supply_levels: +communes: + - Eluned + - Kertigen + - Tamsine + - Truffenyi + +tithe: false +tithe_almsbox: + +cleaning_cloth: chamois cloth + +# Copy the whole list into your yaml to add/remove things. +listen_skills: + - Alchemy + - Appraisal + - Arcana + - Athletics + - Attunement + - Augmentation + - Bows + - Brawling + - Brigandine + - Chain Armor + - Crossbow + - Debilitation + - Defending + - Enchanting + - Engineering + - Evasion + - First Aid + - Forging + - Heavy Thrown + - Large Blunt + - Large Edged + - Life Magic + - Light Armor + - Light Thrown + - Locksmithing + - Melee Mastery + - Missile Mastery + - Offhand Weapon + - Outdoorsmanship + - Outfitting + - Parry Ability + - Perception + - Performance + - Plate Armor + - Polearms + - Scholarship + - Shield Usage + - Skinning + - Slings + - Small Blunt + - Small Edged + - Staves + - Stealth + - Tactics + - Targeted Magic + - Twohanded Blunt + - Twohanded Edged + - Utility + - Warding + +# https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets +waggle_sets: + +# Vitality/spirit level when combat-trainer will log you or afk will start warning about low health/spirit when you get halfway between 100 and this number. +health_threshold: 0 +depart_on_death: false +depart_type: item +afk_justice_threshold: 4 +quit_on_status_warning: false +status_monitor_no_window: false +status_monitor_respond: false +unique_line_threshold: 4 +line_frequency_threshold: 6 +line_similarity_percentage: 70 + +lichbot_buffs: +lichbot_train_when_idle: false +lichbot_compost: false + +lockpick_buff_bot: + +slack_username: + +# HE script +darkbox_junk: # depreciated - consolidated into hollow_eve_junk +pumpkin_junk: # depreciated - consololidated into hollow_eve_junk +hollow_eve_junk: + - abacus + - alb + - amulet + - anklet + - apple + - armband + - ascot + - axe + - bacon + - band + - bandana + - beer + - belt + - bloodstained fabric + - blouse + - blown-glass pumpkin + - bobblehead + - boots + - bracelet + - bracer + - cake + - cambrinth orb + - cambrinth peach + - cambrinth ring + - cambrinth tart + - cambrinth turnip + - candy Alamhif + - candy Albreda + - candy Aliesa + - candy Aluna + - candy Aniek + - candy Asketi + - candy Be'ort + - candy Berengaria + - candy Botolf + - candy Chadatru + - candy Coshivi + - candy Damaris + - candy Demrris + - candy Dergati + - candy Divyaush + - candy Drogor + - candy Eimeuz + - candy Eluned + - candy Enelne + - candy Everild + - candy Eylhaar + - candy Faenella + - candy Firulf + - candy Glythtide + - candy Harawep + - candy Hav'roth + - candy Hodierna + - candy Huldah + - candy Idon + - candy Kerenhappuch + - candy Kertigen + - candy Kuniyo + - candy Lemicus + - candy Meraud + - candy Merion + - candy Misiumos + - candy Mrod + - candy Murrula + - candy Orisas + - candy Peri'el + - candy Phelim + - candy Rutilor + - candy Saemaus + - candy Sieben + - candy Sraxaec + - candy Tamsine + - candy Tenemlor + - candy Tieheq + - candy Truffenyi + - candy Urrem'tier + - candy Ushnish + - candy Xosiurion + - candy Zachriedek + - cap + - cape + - card + - carving knife + - charm + - cheese jar + - cheesecake + - chocolate badger + - chocolate ox + - chocolate welkin + - cigar + - cloak + - coat + - cobra + - coin + - comb + - cookie tin + - copper button + - cowbell + - coyote + - crackers + - cuff + - dagger + - dice + - doll + - earcuff + - earrings + - eel skin + - eraser + - eyeballs + - fan + - fangs + - fedora + - figurine + - flowers + - fuzzy bats + - garter + - ghosts + - globe + - gloves + - gold ring + - green bracelet + - ham + - handker + - hardtack + - hat + - haversack + - headscarf + - hose + - jacket + - jellybeans + - jerky + - kabob + - kaleidoscope + - kelp + - line + - mask + - meat + - medal + - moccasins + - muffin + - mug + - necklace + - nectarine + - net + - nose-stud + - ocarina + - octopus + - otter + - pants + - papaya + - patch + - peach + - perfume + - pewter bar + - pie + - pin + - pineapple + - pinwheel + - pipe + - platinum ring + - plum + - plush maggot + - pomegranate + - powder + - pumpkins + - puppet + - quill + - quince + - raspberry + - razor + - ribbon + - ribs + - robe + - rockweed + - root + - rope + - sandwich + - sash + - scarf + - seeds + - sharkskin + - shirt + - shoe + - silk cloth + - silver wristcuff + - skeletons + - skinning knife + - skirt + - skullcap + - slice + - snake + - soap + - socks + - steak + - steel ring + - stew + - strawberry + - sundress + - surcoat + - tankard + - tequila + - tin + - tobacco + - tooth + - torque + - torte + - towel + - toy sword + - traveler's pack + - trousers + - truffle + - tunic + - turtle + - venison + - viper + - wheel + - whistle + - wormwood ring + - wristlet + - yo-yo + - zombies + +maze_junk: + - armure tunic + - blossom + - brocade pouch + - charm + - earrings + - farmer hat + - garter + - girdle + - mouse + - muffin + - pear foil + - pin + - pipe + - poppet + - puppet + - radish + - ribbon + - socks + - statue + - sweater + - sweet corn + - tankard + - wheelbarrow + +darkbox_stop_on_wounded: false +# Define a list of containers like you would for storage_containers. All the bags you could shove stuff into for the cornmaze +cornmaze_containers: +boggle_withdraw: true +boggle_stow_container: backpack +boggle_full_container: haversack +boggle_cash_on_hand: 50 platinum +# New HE game +dice_money_on_hand: 10 platinum +dice_bet_amount: 10 +dice_withdraw: true + +# When playing the hollow eve games, +# this is where you'll put your prizes. +# You can specify one or more containers +# like you would for storage_containers. +hollow_eve_loot_container: + - backpack + +# HE script +grave_junk: + - arm + - beetle + - blouse + - bone + - bone ring + - bone shards + - carapace + - cockroach + - decayed skull + - deobar + - earring + - earth + - earthworms + - feather + - finger + - flat stone + - fly + - foreleg + - gloves + - glowing fragment + - gown + - grub + - hag + - hair + - hand-puppet + - intestines + - jawbone + - leg + - linen + - maggots + - millipede + - mirror + - parchment + - pillow + - pin + - ratskin + - rib + - ribbon + - rock + - roll + - round stone + - rune-carved stone + - sacrum + - sandwich + - sash + - scratched jawbone + - shards + - shell + - shin bone + - skeleton + - skull + - slug + - socks + - spectacles + - spine + - spleen + - sticks + - sweater + - tail + - tart + - tooth + - veil + - wedding + - wing + +# override athletics autodetermination, see data/base-athletics.lic for a list of options. +climbing_target: +swimming_target: +# You may need to manually ;vars set climbing_song to a different song for optimal learning +have_climbing_rope: false +climbing_rope_adjective: climbing +# Used to hold items while training athletics, increases difficulty of climbing +held_athletics_items: + +# Astrology settings +# https://elanthipedia.play.net/Lich_script_repository#astrology +astrology_buffs: +have_telescope: false +telescope_storage: +telescope_name: telescope +divination_tool: +divination_bones_storage: +astral_plane_training: + train_in_ap: false # Deprecated + train_destination: + train_source: + +predict_event: false # Deprecated +astrology_use_full_pools: false +astrology_pool_target: 1 +astrology_training: + #- ways + - observe + - rtr + - weather + - attunement + #- events + +astrology_prediction_skills: + defense: defense + lore: lore + magic: magic + offense: offense + survival: survival + +learned_column_count: 2 +sort_auto_head: true + +# https://elanthipedia.play.net/Lich_script_repository#stack-scrolls +stacker_container: +scroll_stackers: + - tome + +discard_scrolls: + - Burden + - Dispel + - Ease Burden + - Gauge Flow + - Imbue + - Lay Ward + - Manifest Force + - Seal Cambrinth + - Strange Arrow + +custom_scrolls: + +# https://elanthipedia.play.net/Lich_script_repository#theurgy +theurgy_whitelist: + # Tithe 5 silver at the local almsbox. Requres tithe: true + - tithe + # Study the wall in the Crossing temple. + - study_wall + # Meditate at the Crossing guild refectory + - refectory + # Carve a prayer bead. + - carve_bead + # Find and plant a sirese seed. + - sirese_seed + # Take a holy bath, you savage. + - bathe + # Pray on a prayer badge. + - pray_badge + # Medidate on a carved prayer bead. Marvel at the special effects. + - meditate_bead + # Dance in front of an altar. + - dance + # Wave incense at an altar + - incense + # Pour wine on an altar. + - wine + # Recite the same prayer as everyone else in front of an altar. + - recite_prayer + # Clean an altar with holy water. + - clean_altar + # Clean your anloral pin. + - clean_anloral + # Read a prayer parchment in a populated place. + - embarass_myself + +theurgy_blacklist: + # On second thought, let's not. + - embarass_myself + +# theurgy_exp_threshold: 0 would run all possible things. +theurgy_exp_threshold: 33 +theurgy_bead_carving_tool: +theurgy_use_prayer_mat: false +theurgy_prayer_mat_room: +pray_to_chadatru: false +holy_weapon: + +# https://elanthipedia.play.net/Lich_script_repository#fill-dirt +dirt_stacker: + +shard_thief_password: +forge_container: +spell_cycle: + +restock_shop: + +# The noun of your almanac (e.g. almanac, tome, treatise, monograph, etc) +almanac_noun: almanac + +# Wait this many seconds before reading almanac +almanac_startup_delay: 15 + +# List of skills to turn almanac to train. +# Leave blank unless you have a "pick a skill" almanac. +almanac_skills: + +# List of scripts that when running then almanac script won't run. +almanac_no_use_scripts: + - alchemy + - astrology + - athletics + - bescort + - burgle + - carve + - clean-leather + - clean-lumber + - combat-trainer + - corn-maze + - craft + - enchant + - feed-cloak + - forge + - get2 + - go2 + - locksmithing + - mech-lore + - outdoorsmanship + - pick + - remedy + - scouting + - sew + - shape + - smelt + - smith + - stabbity + - steal + - tinker + - workorders + +# List of room titles or room ids or regular expressions +# that if matches the current room then almanac script won't run. +almanac_no_use_rooms: + - !ruby/regexp /\b(Carousel|Vault|Item Registration Office|Registrar's Office)\b/ + +# The noun of your tessera +tessera_noun: tessera + +# How often you want to retry your tessera +tessera_retry_interval: 375 + +# Tessera Pause time before pausing scripts and starting up +tessera_startup_delay: 15 + +# List of scripts that when running then tessera script won't run. +tessera_no_use_scripts: + - alchemy + - athletics + - bescort + - burgle + - carve + - clean-leather + - clean-lumber + - corn-maze + - craft + - enchant + - forge + - get2 + - go2 + - locksmithing + - pick + - remedy + - safe-room + - sew + - shape + - smelt + - smith + - tinker + - workorders + +# List of room titles or room ids or regular expressions +# that if matches the current room then tessera script won't run. +tessera_no_use_rooms: + - !ruby/regexp /\b(Carousel|Vault|Item Registration Office|Registrar's Office)\b/ + +sanowret_adjective: sanowret + +sanowret_no_use_scripts: # Don't try to use crystal while these scripts are active. + - alchemy + - astrology + - buff + - burgle + - carve + - combat-trainer + - craft + - enchant + - forge + - get2 + - go2 + - magic-training + - outdoorsmanship + - remedy + - sew + - shape + - smelt + - smith + - tinker + - workorders + +sanowret_no_use_rooms: # Don't try to use crystal while in these rooms. + - Carousel Chamber # Room with vault + - Carousel Booth # Room just before vault + - 1900 # You can specify room ids, too + +walkingastro_no_use_scripts: + - alchemy + - astrology + - bescort + - buff + - carve + - combat-trainer + - craft + - enchant + - first-aid + - forge + - mech-lore + - performance + - pick + - remedy + - sew + - shape + - smelt + - smith + - steal + - study-art + - tinker + - workorders + +play_no_use_scripts: + - alchemy + - astrology + - attunement + - buff + - burgle + - carve + - combat-trainer + - craft + - enchant + - forge + - outdoorsmanship + - remedy + - researcher + - sew + - shape + - sigilharvest + - smelt + - smith + - spin + - theurgy + - tinker + - workorders + +# https://elanthipedia.play.net/Lich_script_development#sorter +sorter: + width: 0 + mute_old_inventory: true + sort_inv_command: true + sort_look_others: true + sort_look_items_command: true + ignore_categories: lootables|trash + +stabbity: + +# Settings for script card-collector, defines bag to draw cards from(fresh) and bag to store duplicates and your case (duplicates) +card_bags: + fresh: + duplicates: + +# TextSubs +private_textsubs: + # old text: new text +# For use with shitlist and textsubs +# Will allow textsubs to put an (SL) at the end of the names of people on your list +integrate_shit_list_with_textsubs: false +# turn on heal/remedy text subs by ingredient name: yelith (limb-IW) tonic +herb_textsubs: false +textsubs_use_plat_grouping: false + +# Settings for smoke script +smoke: + +# Settings Used for breaking and entering +# see: https://elanthipedia.play.net/Lich_script_repository#burgle for details +burgle_settings: + +# Turn on Burgle inside crossing_training +# Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth +# Uses burgle_settings for entry method +train_with_burgle: false + +# For use with newbie characters, use divine charm to heal instead of auto-paths +heal_with_divine_charm: false + +# To group all Duskruin related settings. +# https://elanthipedia.play.net/Drathrok%27s_Duskruin +duskruin: + # Settings specific to the labyrinth. + # https://elanthipedia.play.net/Drathrok%27s_Duskruin#Labyrinth + labyrinth: + # The pet you're looking for. Like "rat" or "monkey". + # This is required. + pet_noun: rat + # Which container to put the bloodscrip and items you find when searching. + # If not specified then the default is to "stow left|right" + # so make sure to have your STORE settings configured. + loot_container: + # Set to true to immediately redeem bloodscrip that you find. + # If not specified then the default is false. + redeem_scrip: false + +# To group all Su Helmas related settings. +# https://elanthipedia.play.net/Category:Su_Helmas +suhelmas: + # Settings specific to the cataombs offered by the empath. + # https://elanthipedia.play.net/Su_Helmas:_The_Forbidden_Temple_438#Seeds_of_Entropy + catacombs: + # Which containers to put the incidental items you earn from completing this task. + # You can specify multiple containers, useful in case one becomes full. + # At least one of the containers should be able to hold really long items like staves. + # If not specified then the default is to "stow left" + # so make sure to have your STORE settings configured. + loot_container: + # If true then will repeatedly do the catacombs task + # until you run out of contracts to redeem. + # If false then you must redeem a contract prior to running the script. + redeem_contract: false + # If script will redeem contracts, where do you keep them? + # If not specified then default is to "get/stow my contract" + # so make sure to have your STORE settings configured. + contract_container: + # If you are not an Empath then you'll need a weapon to smite the Seed of Entropy. + # Specify the weapon's as listed in your gear config. + weapon: + +# Settings used for wand-watcher, which uses 'wands' (ex: bloodwood branch) based on timers +# See: https://elanthipedia.play.net/Lich_script_repository#wand-watcher for details +wands: + # magic wand: # Adj + Noun of the wand. Must be unique [Mandatory] + # activation message: Foo Bar # Spell activation message [Mandatory] + # activate verb: tap # Verb used to activate the wand [Optional - defaults to 'tap'] + # container: backpack # Container where the wand(s) are stored [Mandatory] + # cooldown: 32 # minutes between activation attempts [Optional - defaults to 30] + # count: 2 # number of wands you have [Optional - defaults to 2] + # spell: # Name of the spell the wand casts [Optional - leave blank/do not use to disable this check] + # min duration: 1 # minimum duration left of spell to rebuff [Optional - defaults to 1] + + +# Don't try to grab any wands while these scripts are running. +wand_watcher_no_use_scripts: + - alchemy + - athletics + - burgle + - carve + - craft + - enchant + - forge + - get2 + - go2 + - pick + - remedy + - sew + - shape + - smelt + - smith + - tinker + - workorders + +# Don't try to grab any wands while in these rooms (genearlly anti-magic rooms), can use roomnumber, title or regex that matches the title. +wand_watcher_no_use_rooms: + - 1900 # Crossing bank teller - included with regex below but shown for example + - Knife Clan, Triage # Dokt - silenced room + - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms + - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic + - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms + +# Wait n seconds on startup before doing anything [Optional - defaults to 10 s] +wand_watcher_startup_delay: 10 + +# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s] +wand_watcher_passive_delay: 60 + +# Name of the buff list defined in waggle_sets: whose abilities to monitor and keep active on you. +buff_watcher_name: default + +# Don't try to rebuff while these scripts are running. +buff_watcher_no_use_scripts: + - alchemy + - athletics + - bescort + - buff + - burgle + - carve + - combat-trainer + - craft + - enchant + - feed-cloak + - forge + - get2 + - go2 + - healme + - hunting-buddy + - locksmithing + - pick + - remedy + - sew + - shape + - smelt + - smith + - stabbity + - steal + - tinker + - workorders + +# Don't try to rebuff while in these rooms (genearlly anti-magic rooms), can use roomnumber, title or regex that matches the title. +buff_watcher_no_use_rooms: + - 1900 # Crossing bank teller - included with regex below but shown for example + - Knife Clan, Triage # Dokt - silenced room + - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms + - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic + - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms + +# Wait n seconds on startup before doing anything [Optional - defaults to 10 s] +buff_watcher_startup_delay: 10 + +# How long to wait between checks to recasting [Optional - defaults to 60 s] +buff_watcher_passive_delay: 60 + +# settings for tarantula: (HE 2019 gift) +# See: https://elanthipedia.play.net/Lich_script_repository#tarantula for details +tarantula: +tarantula_excluded_skills: +tarantula_noun: biomechanical tarantula +tarantula_startup_delay: 15 +tarantula_skip_alternate: false +tarantula_no_use_scripts: + - alchemy + - burgle + - carve + - craft + - enchant + - forge + - remedy + - sew + - shape + - smelt + - smith + - tinker + - workorders + +tarantula_debug: false + +#################### +# Vanity Pet +#################### + +# Default action to do with pet. +# STOW will pick up pet and put it in your pet container. +# DROP will take pet from container and drop it on the ground to follow you. +# If not specified then you must provide it when running the script. +vanity_pet_action: stow + +# Name of your pet. +# If not specified then you must provide it when running the script. +vanity_pet_name: + +# Where to stow your pet. +# If not specified then you must provide it when running the script. +vanity_pet_container: + +#################### +# Faux Atmo +#################### + +# Number of minutes to wait between performing a verb on an item. +faux_atmo_interval: 15 + +# Set to true to randomly select an item and verb to perform. +# Set to false to round-robin select items and verbs to perform. +faux_atmo_random: true + +# Items that don't have an inherent atmo effect +# but whose verbs if done periodically would. +faux_atmo_items: +# - name: blue basilisk +# verbs: +# - pet +# - pinch +# - poke +# - name: hooded cloak +# verbs: +# - rub +# - pat +# - wave + +# Don't perform verbs on items if these scripts are running. +faux_atmo_no_use_scripts: + - alchemy + - bescort + - burgle + - carve + - combat-trainer + - craft + - enchant + - forge + - get2 + - go2 + - remedy + - sew + - shape + - smelt + - smith + - steal + - tinker + - workorders + +# Don't perform verbs on items if in these rooms. +faux_atmo_no_use_rooms: + - Carousel Chamber # Room with vault + - Carousel Booth # Room just before vault + - 1900 # You can specify room ids, too + +# Will attempt to invoke a tessera during crossing-training between activities, 10 minute cooldown. +use_tessera_during_crossing_training: false + +# Feed-cloak settings +# If your cloak can't feed in your current room +# then feed-cloak will move to this specified room id. +# If not specified, or if the cloak can't feed here either, +# then the script will move to your `safe_room`. +# Example: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate] +feed_cloak_room: + +# Flying mount setting +# Currently only used by bescort for the Faldesu and Segoltha. +# Example: flying_mount: silk carpet +flying_mount: + +### Runestone settings ### +runestone_storage: backpack +runestone_harness: 30 +### Setting runestone_purchase to true means you must have access to Shard. +### These runestones are only purchasable there. +### Uses restock section. +runestone_purchase: false + +### Roomnumbers.lic Settings: +roomnumbers_display_exits: true +roomnumbers_display_stringproc_exits: false + +# ESP Settings +# List the channels you want to subscribe to when `esp` script runs. +# You'll unsubscribe from any channels not listed. +esp_channels: + - General + - Guild + - Local + - Personal + - Private + - Race + - Trade + +# Which channel to set you up to send to by default. +esp_default_channel: General + +# If true, displays ;circlecheck in the newer column formatting. +# Defaults to false to display traditional circlecheck formatting. +circlecheck_prettyprint: false +# toggle to enable datetimestamps in log.lic logs +log_timestamp: false +# log format, based on https://apidock.com/ruby/DateTime/strftime +# default is 2022-01-10 01:36:46 UTC format +log_timestamp_format: "%F %T %Z" + +# Allows for moonwatch to run in "correct" mode as a moonbot on +# autostart +moonwatch_correct: false + +# List of cyclic spells that won't get released by scripts when +# generally releasing cyclics +cyclic_no_release: + +# The number of seconds the `skill-recorder` script waits +# between checking your guild, skills, and spells to know +# things like if your Thief is qualified to use passages +# or if you have enough effective ranks in Athletics for traveling. +skill_recorder_passive_delay: 30 + +# By default, `skill-recorder` script tracks your effective ranks +# for some skills, such as Athletics, based on a flat 10% increase +# if certain buffs are active. However, you actually may have more (or less) +# depending on how powerful your buff (or curse) is at the time. +# To take advantage of more precise effective ranks, set this to true. +# It will parse `exp mods` command to get your true effective ranks. +skill_recorder_check_exp_mods: false + +# The number of seconds the `drinfomon` script waits +# between checking your info and experience until it detects your guild. +# The script usually picks it up near instantly upon login unless you're dead. +# The polling interval reduces spamming commands while we wait +# for your dead body to be resurrected so that we can run `info` again. +drinfomon_passive_delay: 30 + +# For Dragonrealms on Lich5 only +# A change in behavior from Lich4 to Lich5 caused certain ;go2 map wayto movements to fail. +# This is because of the way the map stringprocs are structured, and the method used to evaluate +# certain map moves, which involved an arguably dubious overloading of FalseClass on Lich4. +# The transition to Lich5 makes it necessary to fix some stringprocs as an interim solution, at +# least until the map can be divested from current control and handled appropriately. This section +# FIXES via stringproc known map movement failures as a result of the transition to Lich5. A user +# with the appropriate skill can overload these in their own yaml(s). +base_wayto_overrides: + asketis_mount_up: + start_room: 27558 + end_room: 31491 + str_proc: start_script('bescort', ['asketis_mount', 'up']);wait_while{running?('bescort')}; + asketis_mount_down: + start_room: 27558 + end_room: 27556 + str_proc: start_script('bescort', ['asketis_mount', 'down']);wait_while{running?('bescort')}; + into_the_abyss: + start_room: 13600 + end_room: 13603 + str_proc: start_script('bescort', ['coffin']); wait_while{running?('bescort')}; + +# Settings for task-forage (completing foraging tasks for Mags and similar NPCs, primarily for Trading experience) +task_forage_settings: + # Where foraged items should be temporarily stored + container: backpack + # Whether or not to use BOOST TASK in order to reduce task cooldowns + task_boosts: false + # Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably) + collect: false + # When to exit the script and stop training Trading + trading_limit: 30 + # Exit as soon as a cooldown is encountered. + never_wait: false + # If waiting for a cooldown, do it by collecting rocks at the task giver. If false, task-forage will run outdoorsmanship.lic at your outdoors_room or safe_Room + wait_in_place: true + # Show verbose debug messaging + debug: false + +# Settings for the tome script, which trains scholarship using books from shops like Tomes of Lore +tome_settings: + # Name of tome. If using quit_early, it must be one of these exact names: + # tel'athi treatise, mikkhalbamar manuscript, spiritwood tome, field guide, brinewood book, kuwinite codex, smokewood codex, togball manual + tome_name: + # Try to stow the tome before finishing the last page, which comes with a 50% concentration hit and not much scholarship at higher ranks + quit_early: true + # Target mindstates to train to + scholarship_limit: 30 + # If true, the script will remain running in the background until specific conditions are met that allow for training + # If false, the script will run actively, focusing on studying until you hit your scholarship goal, and exit. + passive: true + # A list of scripts that are safe to get a tome out and study while running. Only include scripts where you'll have at least 1 hand free + passive_scripts: + - appraisal + - attunement + - first-aid + - outdoorsmanship + - crossing-repair + - task-forage + debug: false From e44e6dca55c3ca30bb86571d6061aa12653889a8 Mon Sep 17 00:00:00 2001 From: Algonem <159506811+Algonem@users.noreply.github.com> Date: Fri, 3 May 2024 21:31:55 -0500 Subject: [PATCH 2/6] base.yaml Fix to lockpick carving settings --- profiles/base.yaml | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/profiles/base.yaml b/profiles/base.yaml index ce0c247764..6c33c749b3 100644 --- a/profiles/base.yaml +++ b/profiles/base.yaml @@ -1263,11 +1263,15 @@ lockpick_room_id: # leave empty to use fill pouch only when no loot_specials are present or true = always and false = never fill_pouch_with_box: -Lockpick_carve_settings: - grand_container: #bag for complete grandmaster's lockpicks - initial_grand: #true/false as to whether to initial your grandmasters' lockpicks - master_container: #bag for completed master's lockpicks - trash_container: #bag for anything less than master/grandmaster +lockpick_carve_settings: + grand_container: sm pouch #bag for complete grandmaster's lockpicks + master_container: haversack #bag for completed master's lockpicks + trash_container: backpack #bag for anything less than master/grandmaster + pocket_container: watery portal # source of fresh keyblank pockets + full_rings_container: backpack # bag for full rings, can't be either grand/master bag + ring_picks: false # true/false as a default to put carved picks on rings + carve_past_ring_capacity: true # true/false to continue carving after you've run out of lockpick rings + initial_grand: false #true/false as to whether to initial your grandmasters' lockpicks # Bankbot Settings bankbot_name: From 2199ce436254479c320ee5d62e4f7d0637405f8b Mon Sep 17 00:00:00 2001 From: Algonem <159506811+Algonem@users.noreply.github.com> Date: Fri, 3 May 2024 21:40:17 -0500 Subject: [PATCH 3/6] Revert "Create basea.yaml" This reverts commit 9aa3f647c0241e62ef0be906436660238f9c384e. --- profiles/basea.yaml | 2577 ------------------------------------------- 1 file changed, 2577 deletions(-) delete mode 100644 profiles/basea.yaml diff --git a/profiles/basea.yaml b/profiles/basea.yaml deleted file mode 100644 index 6c33c749b3..0000000000 --- a/profiles/basea.yaml +++ /dev/null @@ -1,2577 +0,0 @@ ---- -# See https://github.com/rpherbig/dr-scripts/wiki or https://elanthipedia.play.net/Lich_script_repository for documentation - -hometown: Crossing -# If hometown is Fang Cove, some scripts (athletics, burgle, checkfavors, favor, and crossing-repair, among others - see base-help.yaml -# for updated list) will not run properly at all, or require extra settings. This setting gives a town for all of -# the above scripts to use as a faux hometown so they function properly. Make it close to where you usually enter Fang Cove. -fang_cove_override_town: - -# The settings below do the same as fang_cove_override_town, but for individual scripts. These -# are unnecessary if you set fang_cove_override_town. If you set both, these settings will take -# precedence. (Crossing-repair has a setting called force_repair_town further down.) -favor_town: -burgle_town: -athletics_town: - -# Cap on time crossing-training runs -training_manager_town_duration: - -# T2 Settings -training_list: - -# state: true turns on the avoid (avoid !join), false turns it off (avoid join) -t2_avoids: - - type: join - state: true - - type: hold - state: true - - type: drag - state: true - -# scripts to rune before the starup of T2 -t2_before_starup: -# - multi 1, move door -# - gosafe -# Scripts to run after *controlled* shutdown of T2 -t2_after_shutdown: - - gosafe - - sell-loot - - gosafe - -# Enable this setting to make T2 always try to burgle at the start of every training block -t2_burgle_every_block: false - -# Toggle to tell T2 not to "awaken" on start up -t2_skip_awaken: false - -# Timer to delay execution of T2 training blocks. Note this delay is timed from when drinfomon starts -# This allows one to auto-start t2 safely. -t2_startup_delay: 0 - -# Combat settings -# https://elanthipedia.play.net/Lich_script_repository#combat-trainer -aim_fillers: - Crossbow: - - bob - - bob - Bow: - - bob - - bob - - bob - Slings: - - bob - - bob - - bob -# Skill-specific stances when training these weapon types. -# Uses same keys as `weapon_training:` setting. -# Ignored if `stance_override:` is set. -stances: - Bow: - - Evasion - - Shield Usage - - Parry Ability - Crossbow: - - Evasion - - Shield Usage - - Parry Ability - Slings: - - Evasion - - Shield Usage - - Parry Ability - Offhand Weapon: - - Evasion - - Shield Usage - - Parry Ability -# When true then weapon stances are strictly respected as listed in your yaml or base.yaml settings. -# When false then combat-trainer will dynamically determine your stance -# based on which of the first two listed skills has the lowest learning rate and rank. -# For example, if Bow lists Evasion > Shield > Parry, when strict weapon stance is false -# then combat-trainer may switch that to Shield > Evasion > Parry if shield -# has the lower learning rate/rank than Evasion. This dynamic selection optimizes learning, -# but may be dangerous for characters who are uphunting or have disparate defense ranks. -# For historical reasons, this setting defaults to false although intuitively you'd expect it to be true. -strict_weapon_stance: false -# Stance combat-trainer will go into when first starting up, before combat logic starts -default_stance: 100 0 80 -# Set a priority defense skill name (Evasion, Shield Usage, or Parry Ability) to always use 100% of that defense when it's legal for your weapon. -# Ignored if `stance_override:` is set. -priority_defense: -# Setting this will make you never change stances outside of whatever numerical values you set. -stance_override: -# set armor skill and items to swap to train different armor skills in combat. See Sarvatt-setup -cycle_armors: -# a list of armor skills for trader regalia casting. Used with a 'regalia' gearset to turn on regalia usage in combat. -cycle_armors_regalia: -# how often to check for cycle_armors swapping -cycle_armors_time: 125 -# hysteresis true allows combat-trainer to avoid armor swapping when all set armors are trained, or swap to your default_armor_type -cycle_armors_hysteresis: true -# works with cycle_armors, regalia, and hysteresis. Which armor type to use when all others on your list are trained. -default_armor_type: -# Skinning/dissect settings -skinning: - skin: true # Whether to skin or not - arrange_all: false # Whether to Arrange All, or not. Make sure to set arrange_count to 1 - arrange_count: 0 # How many times to arrange - arrange_for_dissect: true # Whether to arrange when dissecting or not - tie_bundle: false # Whether to tie bundles or not - dissect: false # Whether to dissect or not - dissect_priority: # Skinning | First Aid | Thanatology - Breaks ties when mindstate is equal - dissect_retry_once: false # Whether to retry dissecting once on failure - dissect_for_thanatology: false # Redeemed necros can turn off rituals entirely and use this instead - arrange_types: # Hash of creature noun to the type of arranging to do. Defaults to skin. - adder: part - ape: skin - arbelog: part - barghest: bone - basilisk: part - beisswurm: part - boar: part - celpeze: part - crab: part - crocodile: bone - crow: part - dolomar: part - drake: bone - elsralael: part - gremlin: part - grendel: part - grub: part - hawk: part - hog: part - kartais: part - larva: part - malchata: part - mauler: part - mey: part - moruryn: part - moth: part - peccary: part - sluagh: bone - spider: part - stalker: bone - steed: part - togball: part - unyn: part - warklin: part - wasp: part - westanuryn: part - worm: part - wyvern: part - -# Trains Expertise with these maneuvers - set "Charged Maneuver" in your training_abilities with an associated cooldown -charged_maneuvers: - Brawling: palmstrike - Bow: powershot - Crossbow: powershot - Slings: powershot - Small Edged: cleave - Large Edged: cleave - Twohanded Edged: cleave - Small Blunt: crash - Large Blunt: crash - Twohanded Blunt: crash - Staves: twirl - Polearms: impale - Dual Wield: doublestrike - -# If "Charged Maneuver" is set in your training_abilities, this setting -# will attempt doublestrikes by temporarily wielding a "doublestrike trainable" -# in your offhand when you're holding a "doublestrike trainable" in your main hand. -# If this is false then doublestrikes are only attempted if you are a Barbarian using whirlwind. -# If you already use "aiming trainables" to train multiple weapons when using a ranged weapon, -# then this is a complementary setting to train multiple melee weapons. -prioritize_maneuver_doublestrike: false -# When prioritizing doublestrike maneuvers, this is the list -# of melee one-handed skills that when equipped in your mainhand -# you want to attempt a doublestrike with another listed weapon skill -# equipped in your offhand, assuming they aren't the same item (e.g. ristes). -# -# This setting is necessary if you use twohanded staves or polearms so -# that you can opt them out of doublestrike attempts because they will -# fail because the weapon itself requires two hands. -# If you're able to use the weapon for an aiming trainable then it's -# suitable to be a doublestrike trainable. This separate setting gives you control, -# however, to use different weapons for aiming and doublestrike purposes. -doublestrike_trainables: - - Small Edged - - Small Blunt - - Large Edged - - Large Blunt - # - Staves - # - Polearms - -# If true, keep using Charged Maneuvers regardless of field exp -always_use_maneuvers: false - -# Barbarian Roars or Bardic Screams to use in combat at enemies. -# A battle cry will be chosen from this list in sequential order unless overridden by `battle_cry_cycle`. -# You can refine criteria for when and what to roar/scream, similar to configuring `offensive_spells`. -# == Options -# target_enemy: optional name of critter to roar/scream at, default is who you're facing/engaged -# min_threshold: optional, number of critters that must be in room before use this ability, default 1 -# max_threshold: optional, number of critters that above which you won't use this ability, default infinity -# command: optional, customize the exact phrase to perform the scream/roar -battle_cries: -# The script will cycle through roaring/screaming in this order. -# By default, you'll roar/scream in a round-robin order as defined -# in `battle_cries:`. Use this optional setting to further -# refine the specific order you'd like to roar/scream in. -# Most useful if you have multiple screams/roars to use. -battle_cry_cycle: -# The number of seconds to wait between battle cries. -battle_cry_cooldown: 90 -# Set the noun of your roar helm to use scream helm before roars. -roar_helm_noun: -# Toggle use of War Stomp every time it is available in Combat Trainer -war_stomp_on_cooldown: false -# Toggle use of War Stomp to engage (when it is available) -stomp_to_engage: false -# Toggle use of Pounce ability (for Rangers) every time it is available (trains instinct) -pounce_on_cooldown: false -# Toggle use of Pounce to engage (when it is available) -pounce_to_engage: false - -# Defines the number of monsters you will keep in combat with you by performing 'dance actions' or attacking with only 'harmless: true' spells. 0 means kill everything. -dance_threshold: 0 -# What weapon skill to use while dancing -dance_skill: Small Edged -# dynamic_dance_skill true means auto-adjust your dance_skill based on your lowest-trained weapons -dynamic_dance_skill: false -# actions to take while dancing. -dance_actions: - - analyze - - circle - - bob - - weave - -# how many times to retry a failed analyze when using Analyze in training_abilities -combat_analyze_retry_count: 3 -# Empath setting for using script empathylink script for combat. True means you have Hodierna to use that linking method. False means you use the standard linking method. -has_hodierna: false -# List of people to never heal when in combat and using script empathylink. -noheal_empathylink: -# if you are permashocked, this setting will it apply it to all hunts, no longer needing construct -permashocked: false -# how many mobs should be in combat with you before you start empath-manipulation. -manipulate_threshold: -# manipulate only to train empathy, or always manipulate when above the threshold. -manipulate_only_to_train: false -# special in-combat training with a setting in seconds for how often to use it. -# See combat-trainer documentation above for some examples. -training_abilities: - Hunt: 80 -# how high in mind-states to train training_abilities before skipping them -combat_training_abilities_target: 32 -# how often to rub a stored favor orb in combat -favor_orb_rub_frequency: 300 -# percent threshold below which it uses your fatigue_regen_action until you are rested -fatigue_regen_threshold: 90 -# action to take when fatigued -fatigue_regen_action: bob -# Minimum balance to perform certain actions (currently only whirlwind) -balance_regen_threshold: 8 #solidly balanced -# Pattern Hues settings -# gesture is either random, custom, or a specific setting -pattern_hues: - duration: 1500 - gesture: random - pattern_hues_styles: - pattern: - hue: -pattern_hues_no_use_scripts: - - alchemy - - carve - - craft - - enchant - - forge - - journal - - locksmithing - - pick - - remedy - - sew - - shape - - smelt - - smith - - spin - - steal - - tinker - - workorders - -pattern_hues_no_use_rooms: - - 1900 # Crossing bank teller - included with regex below but shown for example - - Knife Clan, Triage # Dokt - silenced room - - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms - - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic - - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms - -# Optional setting for heroic-tattoo script if you ALWAYS or RELIABLY have an arcana buff up, to reduce the calculated downtime modifier to a custom downtime. -# This will be a function of (60 - /24)*60, added on to the end of the timer from an expired heroic buff. -heroic_tattoo_downtime_override: # In seconds - -heroic_tattoo_no_use_scripts: - - burgle - - go2 - - athletics - - researcher - -# Same as wand_watcher_no_use_rooms -heroic_tattoo_no_use_rooms: - - 1900 # Crossing bank teller - included with regex below but shown for example - - Knife Clan, Triage # Dokt - silenced room - - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms - - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic - - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms - -# settings for WM or MM summoned weapons. See Dartellum-setup or Crannach-setup -summoned_weapons: -summoned_weapons_element: -summoned_weapons_ingot: -# buff_spells are what combat-trainer will keep you buffed with when in combat. -# Alternatively, you can provide a waggle name in combat_buff_waggle for it to use instead. -# See combat-trainer documentation above for some attributes. -buff_spells: -combat_buff_waggle: -# offensive_spells are what combat-trainer will use offensively. -# See combat-trainer documentation above for some attributes. -offensive_spells: -# offensive_spell_cycle is a list of offensive_spells names in the order you want to cast them. Most useful if you have multiple TM or DEBIL spells to cast -offensive_spell_cycle: -# list of actions to take while aiming when stealth still needs to be trained -aim_fillers_stealth: -# some non-spell buffs. Khris/Barbarian buffs/WM pathways, etc. See Dartellum-setup, Chuno-setup, or Evissam-setup -buff_nonspells: -# list of actions to take while dancing when stealth still needs to be trained -dance_actions_stealth: -# hash of necromancer-related ritual settings. See Melborne-setup -thanatology: - ritual_type: - heal: false - store: false - harvest_container: - harvest_count: 0 -# attempts to necromancer dissect after butchering a mob. This often works. -dissect_and_butcher: false -# redeemed tag only allows dissect ritual -necro_redeemed: false -# force rituals regardless of mindstates -necro_force_rituals: false -# By default necros skip safe-room and skip NPC healing. true forces a visit, which may be useful for the less-perverse -necro_force_safe_room: false -# vitality threshold for performing SV as defined in necromancer_healing below. -necro_siphon_vit_threshold: 85 -# have safe-room use DEVOUR from stored material as defined in necromancer_healing below. -necro_safe_room_use_devour: false -# defines wound thresholds and spells for healing. Interacts with thanatology settings. Consume Flesh requires thanatology - heal: true -# see Melborne-setup for examples. -necromancer_healing: - wound_level_threshold: 1 # 1 - 8 -# zombie settings. Making a zombie in combat requires a waggle set called 'zombie' with CFB in it. -zombie: - make: false - summon: false - stance: offense - behavior: defensive -# a hash of weapon skills and the weapons used to train them. They must be defined in gear -weapon_training: -# Tells Ct to ignore mindstates, allowing one to farm whilst mindlocked, or with capped weapons -combat_trainer_ignore_weapon_mindstate: false -# how many mindstates to use a weapon for -combat_trainer_target_increment: 3 -# how many actions to do if you dont hit the mindstate goal before swapping weapons -combat_trainer_action_count: 10 -dual_load: false -# use_stealth_attacks true will train stealth by hiding and attacking/backstabbing from stealth. Thieves also use backstab: below -use_stealth_attacks: false -# decides if you want to hide/train stealth by snipe/poach -use_stealth_ranged: false -# any special ranged aimed attack to use from stealth -stealth_attack_aimed_action: poach -# switch to hide_type: stalk to use slip stalk -hide_type: hide -# unhides after using the Stealth training_abilities -force_unhide: false -# When combat-trainer is ending, kill the last mob or not, you will potentially lose ammo if you don't -skip_last_kill: false -# name of the weapon skill in weapon_training you want to use to backstab. This can also be a list such as -# - Small Edged -# - Small Blunt -backstab: -# Useful for farming with backstab -backstab_past_mindlock: false -# ambush enemies instead of backstab. After recent backstab changes this may be useless -ambush: false -# when ambushing, what body part to target. After recent backstab changes this may be useless -ambush_location: back -# weapons to monitor with performance_monitor for later parsing and review -performance_monitor_weapons: -# retreat and avoid combat if fighting this many monsters or more. -retreat_threshold: -# avoid damaging attacks in combat - useful when training against mobs that don't spawn well. Doesn't work right with whirlwind. -use_weak_attacks: false -# Name of autoloot container for Combat Trainer -autoloot_container: -# Set to true if you have gems autolooted -autoloot_gems: false -# How frequently to fill your gem pouch with your autolooter in combat -autoloot_fill_gem_pouch_delay: 120 -# loot bodies after killing them -loot_bodies: true -# Delay for looting bodies, in seconds -loot_delay: 5 -# dump junk when braiding or other training actions that generate junk. -dump_junk: false -# items to wait for before junking -dump_item_count: 9 -# Used to set a pause timer for barbarian meditations. -# This number should go down with a chakrel, circles, and stats... -# When buff or combat-trainer scripts are activating meditations, -# this is how many seconds to wait for it to activate. -meditation_pause_timer: 20 -# The minimum inner fire needed to activate a barb_buffs: in your buff_nonspells: -# You won't try to activate a barb buff until you have this much inner fire. -# You need some inner fire in reserve to pay the periodic cost of abilities. -barb_buffs_inner_fire_threshold: 15 -# Minimum EXP to maintain for use with analyze combos. Will Flame if your Expertise is below this threshold. -flame_expertise_training_threshold: 28 -# Minimum inner fire to trigger analyze flame use -flame_inner_fire_threshold: 10 -# Requires health_threshold (will use below this number) and inner_fire_threshold (will use if ABOVE this number) - Leave empty if unused! -barb_famine_healing: -# This is deprecated, instead switch to use_analyze_combos -use_barb_combos: false -# use the analyze combos to train for all guilds, brawling analyze isn't supported -use_analyze_combos: false -# list of weapon skills to use with whirlwind. See Chuno-setup -whirlwind_trainables: -# a - list of weapon skills to pull out and use in offhand while waiting for a crossbow to aim. Make sure they're light! -aiming_trainables: -# Keep left hand free during Bow for aiming_trainables -left_hand_free: false -# allow melee offhand weapon training while aiming crossbow in aiming_trainables -using_light_crossbow: false -# use attack overrides for main hand attacks -attack_overrides: -# use attack overrides for aiming trainable skills -use_overrides_for_aiming_trainables: false -# Thresholds in mind-states at which point hunting-buddy considers -# the 'stop_on' skills to be done training and will end the hunt. -# You can specify a different threshold per skillset. -armor_exp_training_max_threshold: 32 -weapon_exp_training_max_threshold: 32 -magic_exp_training_max_threshold: 32 -survival_exp_training_max_threshold: 32 -lore_exp_training_max_threshold: 32 -# only use combat_spell_training spells when there are more than this many mobs in combat. -combat_spell_training_max_threshold: -# Timer for casting combat_spell_training. Edit with extreme caution - too little can cause other casting to be ignored. -combat_spell_timer: 45 -# don't cast offensive/buff/combat_training spells unless you have more than this much mana. -offensive_spell_mana_threshold: 40 -training_spell_mana_threshold: 50 -buff_spell_mana_threshold: 40 -# release any cyclic on low mana -release_cyclic_on_low_mana: false -# release any cyclic when below this mana threshold -release_cyclic_threshold: 30 -# don't cast ;buff waggles without this much mana or concentration -waggle_spells_mana_threshold: 40 -# concentration can be 0 to remove the conc check but it cannot be blank. Must be an integer. -waggle_spells_concentration_threshold: 80 -# what weapon and weapon skill to use with ambush stun -stun_weapon: -stun_weapon_skill: -# what skill the ambush stun trains. -stun_skill: Debilitation -# don't stalk when Stealth is in training_abilities: -dont_stalk: false -# only cast offensive spells in combat to train the associated skill -cast_only_to_train: false -# list of weapon skills to focus training on -priority_weapons: -# what item to get and then drop for use with TKT/TKS -tk_ammo: -# treasure/equipment/all? What LOOT type to use for mobs -custom_loot_type: -# perform last_rites or not? -last_rites: false -# define the noun to turn on warhorn usage in combat. -warhorn: -# Set the cooldown of your warhorn in seconds. Default is 20 minutes. Some horns are 15. -warhorn_cooldown: 1200 -# Define the noun to turn on egg usage in combat. Cooldown is 15 minutes. -egg: -# noun of the prayer mat to use in training_abilities -prayer_mat: -# optional container to bypass default mat storage in theurgy_supply_container -prayer_mat_container: -paladin_use_mana_glyph: false -paladin_use_badge: false -# allow throwing offhand weapons -offhand_thrown: false -# what to teach to any of your hunting buddies while in combat. Must be a combat-related skill -combat_teaching_skill: evasion -# When true, will stop the hunt when a familiar drags you from combat when stunned. False means it will return you to the room drug from -stop_on_familiar_drag: false -# Delay for shooting aimed weapons. -firing_delay: 15 - -# Hunting settings -# https://elanthipedia.play.net/Lich_script_repository#hunting-buddy -# True means perform a hunt right away on startup. False means wait until a round of town-training is done. -training_manager_hunting_priority: false -# list of skills that will trigger a hunt loop if they go below the lower_limit. THIS MEANS ONLY COMBAT-SKILLS SHOULD BE ON HERE -training_manager_priority_skills: -# the lower limit for the previous priority skills -priority_skills_lower_limit: 6 -# define one or multiple hunting zones (see base-hunting in scripts/data) and the behaviors for those hunts. -# https://github.com/rpherbig/dr-scripts/wiki/YAML-Basics:-Part-2---Creating-Your-Own-YAML -hunting_info: -# Global toggle to cause hunting buddy to stop a hunt short when the burgle -# timer hits. Note there is also a per-hunt toggle that goes in hunting_info -# that one is stop_on_burgle_cooldown. -stop_to_burgle: false -# a list of possible messages to say when you enter a room and don't see anyone. If someone responds you will leave the room. -empty_hunting_room_messages: - - Is anyone else in here? - - I hope no one else is here, I really want to kill something. - - Is anyone hunting here? Speak now or hold your peace. - - This looks like a good room. I hope I'm not taking it from anyone. - - My eyes aren't so good. Did I miss someone in the room? - -# a list of friends who hunt in the same zones. If you both add each other to this list you may share a room together. -hunting_buddies: -# Max number of hunting buddies you want in room with you -hunting_buddies_max: 2 -# A list of nemesis or people you do not want to hunt with. -hunting_nemesis: -stop_hunting_if_bleeding: true -# Room that you will use to prebuff your character before a hunt, utilizes the prehunt_buffs waggle set. -prehunt_buffing_room: -# Minimum perc mana to look for in a hunting room. If hunting_room_strict_mana is true, then it will skip a hunt if it can't find the mana -hunting_room_min_mana: 0 -hunting_room_strict_mana: false -# When unable to find a room to hunt in, -# hunting-buddy will run back to a safe room and wait 20-40 seconds -# before returning to the hunting zone to look for a room again. -# How many times should hunting-buddy revist the area to look for -# a suitable hunting room before ultimately giving up? -# Note, this is not the number of physical rooms to be checked. -# This is the number of times to wait then revisit the area to find a room. -hunting_room_max_searches: 30 -hunting_file_list: -stop_on_low_threshold: 2 -# sets the mindstates required for hunting-buddy.lic's stop_on skills -stop_on_high_threshold: 32 - - -## Repair settings -# Amount of coin to withdraw to cover repair costs. -repair_withdrawal_amount: 10_000 - -# If using training-manager script, skips reparing your gear. -skip_repair: false - -# If using training-manager script, repairs your gear after this many hunts. -repair_every: 1 - -# Used by crossing-repair script. -# Use this to control how frequently you repair your gear based on -# the amount of elapsed time since you last repaired them. -# The value is specified in seconds. -# 60 = 1 minute -# 3600 = 1 hour -# 86400 = 1 day -# Define variable but leave value blank to disable this check. -repair_timer: 600 - -# Used by crossing-repair script. -# Which item(s) to appraise that if -# any of their conditions are at or below -# the heuristic threshold then run crossing-repair. -# Shields and/or parry sticks are good choices. -# Use this repair scheduling option to only -# try to repair all your gear if some key items show wear and tear. -repair_heuristic_gear: -# - shield -# - parry stick - -# Used by crossing-repair script. -# Specify the condition of your gear listed in `repair_heuristic_gear` -# for when to run crossing-repair to repair your gear. -# Define variable but leave value blank to disable this check. -# -# --- NO REPAIRS NEEDED --- -# 10 = in pristine condition -# --- GEAR IS EFFECTIVE BUT STARTING TO DING UP --- -# 9 = practically in mint condition -# 8 = in good condition -# --- GEAR IS LESS EFFECTIVE BELOW THIS LINE, YOU SHOULD REPAIR --- -# 7 = rather scuffed up -# 6 = some minor scratches -# 5 = a few dents and dings -# 4 = several unsightly notches -# 3 = heavily scratched and notched -# 2 = badly damaged -# 1 = battered and practically destroyed -repair_heuristic_threshold: 8 - - -# Safe-room settings. These are only for use with a PC empath(s) the below settings are not your safe_room: -safe_room_id: -safe_room_take: -safe_room_give: -safe_room_tip_threshold: -safe_room_tip_amount: -safe_room_empath: -safe_room_empaths: - -# override the npc healer to use from hometown -force_healer_town: -# Amount to withdraw from bank for healing -safe_room_withdraw_amount: 4_000 -# Amount to deposit back in back after healing (only used if force_healer_town is set) -safe_room_keep_bank_amount: - -# override the repair location to use instead of hometown -force_repair_town: - -# Set a room for spells training via magic-training script. -magic_training_room: -# Spellcasting (and Khri) settings -use_harness_when_arcana_locked: false -combat_trainer_buffs_force_cambrinth: true -crossing_training_force_cambrinth: false -waggle_force_cambrinth: true -# default cambrinth item to charge -cambrinth: armband -# define cap for your cambrinth. If not stored and your arcana is less than 100+cap*2 then you will remove it before charge/invoke -cambrinth_cap: 32 -# is your cambrinth in a container? -stored_cambrinth: false -# used with use_auto_mana. Multiplies your discern limit by this number to get a safe mana amount. -prep_scaling_factor: 0.85 -# used with use_auto_mana. How often it will check discerns in hours. Lower circle/ranks should check more often. -check_discern_timer_in_hours: 24 # i.e., checking every 24 hours -# Thief only - kneel to activate khri -# With sufficient skill, you can activate while standing -kneel_khri: false -# Barbarian only - kneel to activate barbarian meditation -# With the Yogi mastery, you can meditate while standing -sit_to_meditate: false -cambrinth_items: - - name: - cap: - stored: - -# Number of times to charge a cambrinth item with use_auto_mana -cambrinth_num_charges: 4 -# invoke a specific cambrinth amount -- useful for traders with Avtalia Array -cambrinth_invoke_exact_amount: false -# Trader only - enables starlight management - how many seconds in between checking starlight auras in combat -# see https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials -aura_frequency: -# Trader-use avtalia.lic to build a list of avtalia cambrinth. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials -avtalia_array: - -# Looting settings -# add or subtract these items to the list of treasure to loot -loot_additions: -loot_subtractions: -# define a special way to handle certain loot. See Sarvatt-setup -loot_specials: -# only loot up to this many boxes -box_loot_limit: -# if boxes: true is set in a hunt, then the hunt will only hunt until it gets this box minimum -box_hunt_minimum: 1 - -# Non-combat settings -crossing_training_max_threshold: 28 -# Don't let crossing-trainer train these skills more often than this in seconds -exp_timers: - Attunement: 130 - First Aid: 400 - Locksmithing: 600 - Stealth: 300 - Theurgy: 720 - Thievery: 600 - -# The attunement script will continuously train -# until you've increased by this many mind states, -# or until you've reached crossing_training_max_threshold. -attunement_target_increment: 17 -# The summoning script will continuously train -# until you've increased by this many mind states, -# or until you've reached crossing_training_max_threshold. -summoning_target_increment: 17 -# Listen to classes in your safe-room -listen: false -listen_observe: false -# This is the room ID you will go to in between hunts and whenever crossing-training is doing anything it doesn't need to move around for. -safe_room: 851 -# used in several places, most notably ;mech-lore -hand_armor: gloves -# define an instrument to pick up before playing (if you're not using zills) -instrument: -# an instrument that can be played while worn, such as zills, or a cowbell. -worn_instrument: zills -# used in several places. If defined, go2 will remove this before wearing ice-skates when traveling into Forfedhar -footwear: -# if true, will attempt to pull money from the nearest bank if you have no money for fares -bescort_fare_handling: false -# hide when on the ferries and suchlike -bescort_hide: true -# exit the game when crossing-training is capped -exit_on_skills_capped: false -# defines a spell to train sorcery if Sorcery is on your crossing-training list -crossing_training_sorcery: -# what room to use when training sorcery - check JUSTICE beforehand -crossing_training_sorcery_room: 1137 -crossing_training_requires_movement: - - Alchemy - - Appraisal - - Athletics - - Attunement - - Empathy - - Engineering - - Forging - - Outfitting - - Instinct - - Sorcery - - Stealth - - Thievery - - Theurgy - - Trading - -# Adjust this higher if you are getting hangups starting performance in athletics or first aid -performance_pause: 3 -# mindstate goal for performance.lic -performance_mindstate_goal: 31 -# If you choose forage method, you'll want a room with a trash bin! Leave blank to not set a default room. -outdoors_room: -# If you choose forage method, you'll want to select a custom item for best learning rate. -forage_item: rock -# what item to braid in ;mech-lore -braid_item: -training_spells: -training_spells_combat_sorcery: false -cyclic_training_spells: -cyclic_cycle_skills: -train_with_spells: true -training_nonspells: -crossing_training: -use_research: false -research_skills: -water_holder: -# a metal weapon to light flint with, lighters dont work -flint_lighter: -scouting_buffs: -crossing_training_stationary_skills_only: false -outdoor_room: 793 -# false for compendiums or burgled manual/guide -textbook: false -# must match noun exactly for compendium or textbook -textbook_type: textbook -compendium_type: compendium -# number of first aid charts to read -number_of_firstaid_charts: 25 -# advanced function - Use With Caution and read details: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy#advanced-options -firstaid_scholarship_modifier: - -# trainer noun should match exactly -fa_skinning_trainer: -# Container where you store your trainer, if it's not worn. -fa_skinning_trainer_container: -# Options: First Aid, Skinning, Both or leave blank for whichever happens first -fa_skinning_priority: -# mindstate threshold to stop training -fa_skinning_mindstate_target: 34 -# If you don't wear a skinning knife, this is the -# bladed weapon you want to use to skin with. -fa_skinning_knife: -# If you specify 'fa_skinning_knife:' then this is -# the container where that bladed weapon is stored. -fa_skinning_knife_container: - -dedicated_camb_use: -symbiosis_learning_threshold: 2 -# This setting is used in the symbiosis.lic script to make sure the desired sysmbiosis is on -# These are the advanced symbiosis for casting spells. -symbiosis_setting: -compost_room: 991 -mine_for_outdoorsmanship: false -appraisal_training: - - art -full_pouch_container: -# gem_pouch_low_value value in coppers below which pouches will be put -# into low_value_gem_pouch_container -gem_pouch_low_value: -# This setting is used by gem_pouch_low_value above, as well as the -# "count" argument to appraisal.lic -low_value_gem_pouch_container: - -classes_to_teach: -avoid_athletics_in_justice: false -athletics_outdoorsmanship_rooms: -# Used by 'attunement' script. -# These override the default rooms where magic users will visit to -# train attunement via 'perceive' command. -# If not defined then the rooms are taken from base-towns.yaml. -# This is ignored for lunar mages and instead they train in their current room. -attunement_rooms: -# Used by 'attunement' script when called with the 'health' option. -# These override the default rooms where Empaths will visit to -# train empathy via 'perceive health' command. -# If not defined then the rooms are taken from base-towns.yaml. -perceive_health_rooms: -training_rooms: -journal_noun: journal - -# allow jail-buddy to plead guilty to save on fines - "innocent" or "guilty" check spelling carefully! -guilty_plea: innocent - -# Stealing settings -# https://elanthipedia.play.net/Lich_script_repository#steal -stealing_bag: backpack -# How many times to steal an acceptable item if its difficulty is on the high end of your acceptable range. -stealing_high_acceptable_count: 1 -# How many times to steal an acceptable item if its difficulty is on the low end of your acceptable range. -stealing_low_acceptable_count: 2 -steal_past_mindlock: false -# list of spells or khri to use prior to stealing. See Masah-setup for khri -stealing_buffs: -# how many tries to make on stealing from NPCs defined in ;steal. -npc_stealing_attempt_count: 0 -dont_steal_list: -# which towns to include in your search for stealing opportunities -stealing_towns: - - Crossing - - Arthe Dale - - Kaerna Village - - Tiger Clan - - Knife Clan - - Dirge # Ya madmen -# - Leth Deriel -# - Shard -# - Horse Clan -# - Aesry - -# hide before steal -hide_to_steal: true -# bin stolen goods -bin_stolen: false -# slow down how fast you put items into bins -slow_bin_speed: false -# force binning in hometown other than your hometown -force_bin_town: - -# Crafting settings -cube_armor_piece: # adjective and noun of item containing cube from Hollow Eve Festival 443 -crafting_container: backpack -# list of items to only grab from crafting_container, aka - oil for forging -crafting_items_in_container: -adjustable_tongs: false -# If you have one, set this to the noun of the book eg book of master crafting instructions would be master_crafting_book: book -master_crafting_book: -forging_tools: - - bellow - - diagonal-peen hammer - - shovel - - tong - -tinkering_tools: - - bellow - - carving knife - - clamps - - drawknife - - pliers - - rasp - - shaper - - shovel - - tinker tools - -outfitting_tools: - - knitting needle - -shaping_tools: - - carving knife - - clamps - - drawknife - - rasp - - shaper - -alchemy_tools: - - bowl - - mixing stick - - mortar - - pestle - - sieve - -carving_tools: - - chisels - - rasp - - rifflers - -enchanting_tools: - - augment loop - - brazier - - burin - -forging_belt: -engineering_belt: -outfitting_belt: -alchemy_belt: -enchanting_belt: -mark_crafted_goods: false -engineering_room: -outfitting_room: -alchemy_room: -enchanting_room: -use_own_ingot_type: -deed_own_ingot: false -# spells that get woven in to various scripts, do not use cambrinth -crafting_training_spells: -# enable the use of Sorcery during crafting spell training. Don't blow up your hands... -crafting_training_spells_enable_sorcery: false -# enable sorcery casting during forging specifically. Requires above setting to be true as well -crafting_training_spells_enable_sorcery_forging: false -# Disable the warning you get with ;validate when you enable sorcery. -crafting_training_spells_enable_sorcery_squelch_warning: false -# mindstate craft.lic will skip making an item at -craft_max_mindstate: 31 -# amount of yarn to keep on hand for craft.lic, don't exceed 300 -yarn_quantity: 100 -# amount of balsa lumber to keep on hand in trade.lic. -lumber_quantity: 15 -# container used to hold alcohol or water for remedy.lic (optional) -alcohol_container: -water_container: -# container used to hold herbs for remedy.lic (optional) Not optional if overriding -herb_container: -# override craft.lic training items -craft_overrides: -# Settings to change the stock materials purchased by Workorders to fulfill orders. -# Lower workability materials, eg pine/linen are more difficult to use, and therefore teach better with fewer items crafted. -# Use at own risk. This is an advanced feature, techs and some skill in the craft discipline highly recommended. -workorders_materials: - bone_type: wolf - fabric_type: burlap - knit_type: yarn - metal_type: bronze - stone_type: alabaster - wood_type: maple - -# Following settings, including herb_container:, are required to override workorders for remedies -# container used for raw herbs foraged - used by alchemy.lic script -alchemy_herb_storage: -# quantity of gathered herbs, recall a workorder requires 25 herbs per finished product -# Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4, -# set this setting to 100. -alchemy_herb_quantity: 25 -# How many prepared herbs you want: -alchemy_prep_quantity: 25 -# if you want to forage careful -alchemy_forage_type: -# Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere -forage_override_room: -# Set an override for town -forage_override_town: -# Set this to true if you want to always forage for your herbs for workorders -workorders_override_store: false -# Writing instrument for use from register script to label deeds -writing_instrument: -# A container where your ready-to-use healing rememdies are stored. -# This container is meant for use by heal-remedy and herb-stock. -# This container is not meant to hold raw ingredients for crafting/alchemy, -# use herb_container: and alchemy_herb_storage: for that. -# Though, any healing remedies created from alchemy/crafting could go in here. -remedy_container: - -# Workorder settings -# https://elanthipedia.play.net/Lich_script_repository#workorders -# Setting to force workorders to heal if true. Twitching, bleeders, and other wounds cause you not to untie from belts. -workorders_force_heal: false -# crafting disciplines to use when training skills. ie, blacksmithing when Forging is on your list -train_workorders: -# used only for training Trading. Nobody besides a trader needs work_order_disciplines -work_order_disciplines: -# difficulty of orders to ask for. Can also be a hash for multiple disciplines. See Dartellum-setup for example -workorder_diff: challenging -carving_workorder_material_type: stone -workorder_min_items: 2 -workorder_max_items: 3 -workorder_recipes: -workorder_cash_on_hand: -# Whether to retain unused crafting materials or dispose of them. -# Only implemented for remedies -retain_crafting_materials: false -# Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml. -workorders_repair: true -# ADVANCED OPTION to repair your own tools after completing a workorder. This is ONLY recommended if you have the Proper Forging Tool Care technique -# from the blacksmithing tree, and intend to do more than one workorder within the 2 hour time online. -workorders_repair_own_tools: false - -# CARAVAN SETTINGS -# container holding caravan contracts for ;trade -# https://elanthipedia.play.net/Lich_script_repository#trade -trade_contract_container: backpack -# number of copper to carry on-hand while running ;trade -caravan_coins_on_hand: 9555 -# Have you purchased a 750plat interior from the trade minister? -caravan_interior: false -# Store/retrieve caravans in the nearest stable rather than emptying the box/contracts and returning it -trade_use_stable: false -# skills and cooldowns to train in ;trade. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials for valid skills and what they do -caravan_training_skills: - # Augmentation: 5 - # Warding: 5 - # Utility: 5 - Performance: 120 - Appraisal: 60 - Attunement: 100 - Outdoorsmanship: 5 - Locksmithing: 30 - Perception: 45 - First Aid: 120 - # Outfitting: 200 - # Engineering: 200 -# recipe overrides for shaping and outfitting (knitting only still). If defined, and above circle 35, this will be used to turn in completed goods for workorders. See wiki above. -caravan_recipes: - -# Lumber settings -forests_to_chop: - - cougars - - neg_to_kaerna - -lumber_skip_populated: true -lumber_buddy_chop_every_room: false -lumber_buddy_tree_list: - # common - - Ash #shortbows - - Bamboo # martial - - Durian # martial - - Mahogany # martial - - Mangrove #martial, shortbows - - Maple #longbows - - Sandalwood #Composite - # rare - - Adder # Alterations - - Aformosia # Alterations - - Albarco # shortbow - - Alerce # Alterations - - Avodire # composite - - Azurelle # longbows - - Bloodwood # longbows, shortbows - - Bocote # martial - - Cherry # longbows - - Copperwood # longbows - - Crabwood # martial - - Darkspine # martial - - Diamondwood # martial - - Dragonwood # alterations - - E'erdream # ??? - - Felwood # martial, shortbows, composite - - Finivire # all bows - - Glitvire # ??? - - Gloomwood # ??? - - Goldwood # longbows, shortbows - - Greenheart # martial - - Hickory # martial, composite - - Ilomba # Alterations - - Iroko # Alterations - - Ironwood #martial - - Kapok # alterations - - Lelori #Composite - - Macawood #alterations - - Mistwood # longbow, shortbow - - Osage # longbows - - Ramin # longbows - - Redwood # alterations - - Rockwood # martial - - Rosewood # longbows - - Shadowbark # ??? - - Silverwood # shortbows, composite bows - - Smokewood # alterations - - Tamarak # alterations - - Tamboti # ??? - - Yew # Longbows - -lumber_implement: axe -lumber_use_packet: true -lumber_while_training: false - -# Mining settings -# https://elanthipedia.play.net/Lich_script_repository#mining-buddy -mines_to_mine: - - stone_clan - - waterfall - - wicked_burrow - -mining_skip_populated: true -mining_buddy_mine_every_room: false -mining_buddy_vein_list: - # common - - Covellite - - Lead - - Silver - # alchemy - - Electrum - - Kadepa - - Muracite - - Niello - - Niniam - - Orichalcum - # forging - - Aldamdin - - Animite - - Audrualm - - Damite - - Darkstone - - Glaes - - Haledroth - - Haralun - - Icesteel - - Indurium - - Kertig - - Kiralan - - Lumium - - Platinum - - Quelium - - Silversteel - - Telothian - - Tyrium - - Vardite - - Yellow gold - # engineering - # common - # - Obsidian - # - Quartzite - # rare - - Anjisis - - Belzune - - Blackwater jet - - Diamondique - - Felstone - - Fulginode - - Senci - - Xenomite - -mining_ignored_stone_sizes: - - pebble - -mining_ignored_deed_sizes: - - pebble - -mining_implement: shovel -mine_use_packet: true -mine_while_training: false -mining_attempt_timer: 0 -# If you have basic and/or advanced tool repair blacksmithing techniques, this allows you to repair mining tool in place, rather than returning -# to town whenever a repair is necessary. Not recommended for use without those techs, requires wire brush and flask of oil. -mine_repair_own_tools: false - -## Locksmithing Settings ## -# https://elanthipedia.play.net/Lich_script_repository#locksmithing -# use ;pick and pick settings first -pick_live_boxes: true - -training_box_list: # list of daily use trainers to use with locksmithing -# - locksmith box -# - harvest bag - -# indicates whether your training boxes are worn -picking_worn_lockbox: false - -# consumable boxes will be pulled from your burgle loot_container and should be kept separate from live boxes. -# anything you put into consumable box list will be DISCARDED when the charges are depleted -consumable_lockboxes: -# - keepsake box -# - jewelry box -# - liquor cabinet - -# indicates to locksmithing that you want to use up your consumable training boxes before using charges on your daily trainers. -prioritize_consumable_lockboxes: false - -# can be set to the adj. + noun for a wearable trash container, some scripts will use it -worn_trashcan: -# can be set to the verb that empties your trash container for scripts that use it. Leave blank to skip this automatic step for more control on frequency. -worn_trashcan_verb: - -# pick.lic settings for live boxes -# https://elanthipedia.play.net/Lich_script_repository#pick -pick: - # turns on debug statements so that if something goes wrong, your log will be more useful - debug: false - # turns off glance if you're a thief, not required otherwise - use_glance: - # if true, sort the lockpick stacker to best, evenly balancing wear (a thief can repair them) - balance_lockpick_container: false - # if true, tries to trash instead of dismantling boxes after looting - trash_empty_boxes: false - # optional property to skip the identify step and just assume that a box is 'blind/quick/careful/etc.' - # Warning: Since this skips identify, it also skips the blacklist and 'too hard' checks for traps - assumed_difficulty: - # optionally set to a number 0 -> 16 to control speed for when locks are that hard - # anything less than the quick threshold will be done blind - pick_quick_threshold: 2 - pick_normal_threshold: 4 - pick_careful_threshold: 7 - # optionally set to a number 0 -> 16 to control speed for when traps are that hard - # anything less than the quick threshold will be done blind - disarm_quick_threshold: 0 - disarm_normal_threshold: 2 - disarm_careful_threshold: 5 - # set a threshold (0-16) for when a trap is too hard to mess with for you - disarm_too_hard_threshold: 10 - # optional container for boxes with traps that are too hard, if blank will drop / trash - too_hard_container: - # list of trap types to never do automatically; trap names can be seen in base-picking - trap_blacklist: - # optional container for storing boxes with blacklisted traps for manual picking later, if blank will drop - blacklist_container: - # list of trap types to automatically disarm careful regardless of identified difficulty; trap names can be seen in base-picking - trap_greylist: - # list of containers to pick boxes from, will fall back to old 'picking_box_source' if not present - picking_box_sources: - # try to harvest trap components after each disarm - harvest_traps: false - # Optional container name to place harvest trap components in (see sell_loot_traps to empty the container) - component_container: - -# Set to false if you want to pick all boxes ignoring exp mind states. -stop_pick_on_mindlock: true -# Name of your box opener to bypass traps and locks. -# Required if 'use_skeleton_key: true' -skeleton_key: skeleton key -# Skeleton keys take precedence over using lockpicks to pick boxes. -# Set to false to use lockpicks instead. -use_skeleton_key: false -use_lockpick_ring: true -skip_lockpick_ring_refill: false -# If skip_lockpick_ring_refill is false and your hometown doesn't have a locksmith shop, add the nearest town with a shop here. -refill_town: -# If you set 'use_lockpick_ring: false' then specify -# the container that holds your loose lockpicks. -# If you set 'use_lockpick_ring: true' then specify -# the container that serves as your lockpick ring. -lockpick_container: lockpick ring -lockpick_type: ordinary -picking_box_source: -lockpick_dismantle: -lockpick_room_id: -# leave empty to use fill pouch only when no loot_specials are present or true = always and false = never -fill_pouch_with_box: - -lockpick_carve_settings: - grand_container: sm pouch #bag for complete grandmaster's lockpicks - master_container: haversack #bag for completed master's lockpicks - trash_container: backpack #bag for anything less than master/grandmaster - pocket_container: watery portal # source of fresh keyblank pockets - full_rings_container: backpack # bag for full rings, can't be either grand/master bag - ring_picks: false # true/false as a default to put carved picks on rings - carve_past_ring_capacity: true # true/false to continue carving after you've run out of lockpick rings - initial_grand: false #true/false as to whether to initial your grandmasters' lockpicks - -# Bankbot Settings -bankbot_name: -bankbot_room_id: -bankbot_deposit_threshold: 0 -bankbot_enabled: false - -# Sell loot settings -sell_loot: true -# Overrides `hometown` setting to specify where to sell items and deposit coins. -# Can also override with script argument `;sell-loot ` -sell_loot_town: -# To sell gems from untied gem pouches. -sell_loot_pouch: true -# To sell worn bundle. -sell_loot_bundle: true -# To sell nuggets and bars (e.g. zinc nugget and bronze bar). -# If true, you may also want to add 'nugget' and 'bar' to `loot_additions:` -sell_loot_metals_and_stones: false -# The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell. -sell_loot_metals_and_stones_container: -# Specify the metals (brass, bronze, etc) and stones (jade, onyx, etc) NOT TO SELL. -# Rare metals and stones are excluded by default. -# Full list of metals and stones are in scripts/data/base-items.yaml -sell_loot_ignored_metals_and_stones: - # Rare Metals - - agonite - - aldamdin - - animite - - audrualm - - coralite - - damite - - darkstone - - electrum - - glaes - - haledroth - - haralun - - icesteel - - indurium - - kadepa - - kelpzyte - - kertig - - kiralan - - loimic - - lumium - - muracite - - niello - - niniam - - orichalcum - - platinum - - quelium - - silversteel - - telothian - - tomiek - - tyrium - - vardite - - yellow gold - # Rare Stones - - anjisis - - belzune - - blackwater jet - - diamondique - - felstone - - fulginode - - senci - - xenomite -# For thieves to sell their component pouch of harvested traps. -# If set to true, you likely also want to set harvest_traps and component_container. -sell_loot_traps: false -sell_loot_money_on_hand: 3 silver -sell_loot_skip_bank: false -sell_loot_skip_exchange: false -sell_loot_skip_pouch_close: false -sell_pouches_for_trading: false -sale_pouches_container: backpack - -# Misc settings -storage_containers: -gear: -gear_sets: - -# Spell list that combat-trainer uses to heal you in combat. -# Spell list that healme script uses to heal you if you don't have a 'healing' waggle set. -# The keys are the spell abbreviations. -# The values per key are a list of mana to use. -# The first mana number is the prep amount. -# The remaining numbers are cambrinth amounts (optional). -# An example configuration for casting Heal Wounds is commented out below. -empath_healing: -# 'HW': # Heal Wounds -# - 1 # prep amount -# - 5 # 1st cambrinth amount -# - 5 # 2nd cambrinth amount - -# Setting to control the health threshold for casting Vitality Healing (if defined) -empath_vitality_threshold: 95 - -# healme script specific settings for empaths. -# Highly recommend that you define a 'healing' waggle set -# for maximum control over how you cast your healing spells. -# If no 'healing' waggle set is defined then healme script -# will use 'empath_healing:' settings as backup. -healme: - # Toggle debug mode. Can also use `debug` script argument. - # Default is false. - debug: false - # Wound severities below this threshold will be ignored. - # Range is 0 to 13 based on 'perceive health self'. - # If you have HEAL or REGENERATE, then you may choose - # to set a low threshold (1 or 2) since those can be healed over time - # rather than waiting for the script to heal them all in one sitting. - # Default is 0. - severity_threshold: 0 - # When waiting for a spell to be prepared and if you have wounds to tend, - # such as bleeders or lodged ammo or parasites, then this is the max - # number of those wounds to tend before casting to be efficient. - # Even if you set this to 0, healme script will tend wounds just not - # between preparing and casting a spell. - # Default is 1. - max_wounds_to_tend_while_prep_spells: 1 - # How many wounds to heal or tend between perceiving your health - # to check on remaining wounds and their severities? - # Increasing this number will reduce how often you perceive health, - # and may reduce your overall time to heal by cutting out those roundtimes. - # Default is 3. - max_wounds_to_heal_between_perceives: 3 - -# Uses a scoring based system to determine when to go get healed after combat, 0 means always. 10 is 10 minor abraisions or 5 tiny scratches, etc -# Run ;en echo DRCH.check_health to see your current wound value -saferoom_health_threshold: 7 - -# https://elanthipedia.play.net/Lich_script_repository#restock -restock: - -# Set to true to restock herbs. Alternatively, a restock equivalent for combinable herbs, see profiles/HerbUser-setup.yaml. -# By default, if herbs contains a list of herbs, they will be added as options for herb-restock. -# Set herbs_override_herbstock to true to use herbs defined here exclusively. -herbs: - -herbs_override_herbstock: false - -# Setting to override combat-trainer skipping herbs that require a hand to use while in combat -combat_trainer_herbs_allowhands: false - -# Skip harnessing before infusing or not -osrel_no_harness: false -osrel_amount: -osrel_favor_god: Meraud -# Minimum amount of mana character must have before starting to infuse OM -osrel_mana_threshold: 40 - -tie_gem_pouches: true -spare_gem_pouch_container: -gem_pouch_adjective: -gem_pouch_noun: pouch - -# https://elanthipedia.play.net/Lich_script_repository#scout -trail_override: -# NPCs to ignore in combat, WM familiars are a common one. Without ignoring them you may appraise them. -ignored_npcs: - - cat - - crow - - dog - - gerbil - - goose - - guinea-pig - - leopard - - lynx - - owl - - panther - - piglet - - raccoon - - shadowling - - devourer - -favor_god: Hodierna -# Offer primers on favor altars instead of doing the puzzle, allows more immortal choices and is faster at higher favor counts -use_favor_altars: false -# MT permanent favor orb item -favor_saver: # adjective and noun eg uthamar orb -# What bead to carve in theurgy.lic -immortal_aspect: -favor_goal: -theurgy_supply_container: backpack -# To keep extra stock of certain items, for example wine for a prayermat in combat -# theurgy_supply_levels: -# wine: -# min: 3 -# target: 4 -theurgy_supply_levels: -communes: - - Eluned - - Kertigen - - Tamsine - - Truffenyi - -tithe: false -tithe_almsbox: - -cleaning_cloth: chamois cloth - -# Copy the whole list into your yaml to add/remove things. -listen_skills: - - Alchemy - - Appraisal - - Arcana - - Athletics - - Attunement - - Augmentation - - Bows - - Brawling - - Brigandine - - Chain Armor - - Crossbow - - Debilitation - - Defending - - Enchanting - - Engineering - - Evasion - - First Aid - - Forging - - Heavy Thrown - - Large Blunt - - Large Edged - - Life Magic - - Light Armor - - Light Thrown - - Locksmithing - - Melee Mastery - - Missile Mastery - - Offhand Weapon - - Outdoorsmanship - - Outfitting - - Parry Ability - - Perception - - Performance - - Plate Armor - - Polearms - - Scholarship - - Shield Usage - - Skinning - - Slings - - Small Blunt - - Small Edged - - Staves - - Stealth - - Tactics - - Targeted Magic - - Twohanded Blunt - - Twohanded Edged - - Utility - - Warding - -# https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets -waggle_sets: - -# Vitality/spirit level when combat-trainer will log you or afk will start warning about low health/spirit when you get halfway between 100 and this number. -health_threshold: 0 -depart_on_death: false -depart_type: item -afk_justice_threshold: 4 -quit_on_status_warning: false -status_monitor_no_window: false -status_monitor_respond: false -unique_line_threshold: 4 -line_frequency_threshold: 6 -line_similarity_percentage: 70 - -lichbot_buffs: -lichbot_train_when_idle: false -lichbot_compost: false - -lockpick_buff_bot: - -slack_username: - -# HE script -darkbox_junk: # depreciated - consolidated into hollow_eve_junk -pumpkin_junk: # depreciated - consololidated into hollow_eve_junk -hollow_eve_junk: - - abacus - - alb - - amulet - - anklet - - apple - - armband - - ascot - - axe - - bacon - - band - - bandana - - beer - - belt - - bloodstained fabric - - blouse - - blown-glass pumpkin - - bobblehead - - boots - - bracelet - - bracer - - cake - - cambrinth orb - - cambrinth peach - - cambrinth ring - - cambrinth tart - - cambrinth turnip - - candy Alamhif - - candy Albreda - - candy Aliesa - - candy Aluna - - candy Aniek - - candy Asketi - - candy Be'ort - - candy Berengaria - - candy Botolf - - candy Chadatru - - candy Coshivi - - candy Damaris - - candy Demrris - - candy Dergati - - candy Divyaush - - candy Drogor - - candy Eimeuz - - candy Eluned - - candy Enelne - - candy Everild - - candy Eylhaar - - candy Faenella - - candy Firulf - - candy Glythtide - - candy Harawep - - candy Hav'roth - - candy Hodierna - - candy Huldah - - candy Idon - - candy Kerenhappuch - - candy Kertigen - - candy Kuniyo - - candy Lemicus - - candy Meraud - - candy Merion - - candy Misiumos - - candy Mrod - - candy Murrula - - candy Orisas - - candy Peri'el - - candy Phelim - - candy Rutilor - - candy Saemaus - - candy Sieben - - candy Sraxaec - - candy Tamsine - - candy Tenemlor - - candy Tieheq - - candy Truffenyi - - candy Urrem'tier - - candy Ushnish - - candy Xosiurion - - candy Zachriedek - - cap - - cape - - card - - carving knife - - charm - - cheese jar - - cheesecake - - chocolate badger - - chocolate ox - - chocolate welkin - - cigar - - cloak - - coat - - cobra - - coin - - comb - - cookie tin - - copper button - - cowbell - - coyote - - crackers - - cuff - - dagger - - dice - - doll - - earcuff - - earrings - - eel skin - - eraser - - eyeballs - - fan - - fangs - - fedora - - figurine - - flowers - - fuzzy bats - - garter - - ghosts - - globe - - gloves - - gold ring - - green bracelet - - ham - - handker - - hardtack - - hat - - haversack - - headscarf - - hose - - jacket - - jellybeans - - jerky - - kabob - - kaleidoscope - - kelp - - line - - mask - - meat - - medal - - moccasins - - muffin - - mug - - necklace - - nectarine - - net - - nose-stud - - ocarina - - octopus - - otter - - pants - - papaya - - patch - - peach - - perfume - - pewter bar - - pie - - pin - - pineapple - - pinwheel - - pipe - - platinum ring - - plum - - plush maggot - - pomegranate - - powder - - pumpkins - - puppet - - quill - - quince - - raspberry - - razor - - ribbon - - ribs - - robe - - rockweed - - root - - rope - - sandwich - - sash - - scarf - - seeds - - sharkskin - - shirt - - shoe - - silk cloth - - silver wristcuff - - skeletons - - skinning knife - - skirt - - skullcap - - slice - - snake - - soap - - socks - - steak - - steel ring - - stew - - strawberry - - sundress - - surcoat - - tankard - - tequila - - tin - - tobacco - - tooth - - torque - - torte - - towel - - toy sword - - traveler's pack - - trousers - - truffle - - tunic - - turtle - - venison - - viper - - wheel - - whistle - - wormwood ring - - wristlet - - yo-yo - - zombies - -maze_junk: - - armure tunic - - blossom - - brocade pouch - - charm - - earrings - - farmer hat - - garter - - girdle - - mouse - - muffin - - pear foil - - pin - - pipe - - poppet - - puppet - - radish - - ribbon - - socks - - statue - - sweater - - sweet corn - - tankard - - wheelbarrow - -darkbox_stop_on_wounded: false -# Define a list of containers like you would for storage_containers. All the bags you could shove stuff into for the cornmaze -cornmaze_containers: -boggle_withdraw: true -boggle_stow_container: backpack -boggle_full_container: haversack -boggle_cash_on_hand: 50 platinum -# New HE game -dice_money_on_hand: 10 platinum -dice_bet_amount: 10 -dice_withdraw: true - -# When playing the hollow eve games, -# this is where you'll put your prizes. -# You can specify one or more containers -# like you would for storage_containers. -hollow_eve_loot_container: - - backpack - -# HE script -grave_junk: - - arm - - beetle - - blouse - - bone - - bone ring - - bone shards - - carapace - - cockroach - - decayed skull - - deobar - - earring - - earth - - earthworms - - feather - - finger - - flat stone - - fly - - foreleg - - gloves - - glowing fragment - - gown - - grub - - hag - - hair - - hand-puppet - - intestines - - jawbone - - leg - - linen - - maggots - - millipede - - mirror - - parchment - - pillow - - pin - - ratskin - - rib - - ribbon - - rock - - roll - - round stone - - rune-carved stone - - sacrum - - sandwich - - sash - - scratched jawbone - - shards - - shell - - shin bone - - skeleton - - skull - - slug - - socks - - spectacles - - spine - - spleen - - sticks - - sweater - - tail - - tart - - tooth - - veil - - wedding - - wing - -# override athletics autodetermination, see data/base-athletics.lic for a list of options. -climbing_target: -swimming_target: -# You may need to manually ;vars set climbing_song to a different song for optimal learning -have_climbing_rope: false -climbing_rope_adjective: climbing -# Used to hold items while training athletics, increases difficulty of climbing -held_athletics_items: - -# Astrology settings -# https://elanthipedia.play.net/Lich_script_repository#astrology -astrology_buffs: -have_telescope: false -telescope_storage: -telescope_name: telescope -divination_tool: -divination_bones_storage: -astral_plane_training: - train_in_ap: false # Deprecated - train_destination: - train_source: - -predict_event: false # Deprecated -astrology_use_full_pools: false -astrology_pool_target: 1 -astrology_training: - #- ways - - observe - - rtr - - weather - - attunement - #- events - -astrology_prediction_skills: - defense: defense - lore: lore - magic: magic - offense: offense - survival: survival - -learned_column_count: 2 -sort_auto_head: true - -# https://elanthipedia.play.net/Lich_script_repository#stack-scrolls -stacker_container: -scroll_stackers: - - tome - -discard_scrolls: - - Burden - - Dispel - - Ease Burden - - Gauge Flow - - Imbue - - Lay Ward - - Manifest Force - - Seal Cambrinth - - Strange Arrow - -custom_scrolls: - -# https://elanthipedia.play.net/Lich_script_repository#theurgy -theurgy_whitelist: - # Tithe 5 silver at the local almsbox. Requres tithe: true - - tithe - # Study the wall in the Crossing temple. - - study_wall - # Meditate at the Crossing guild refectory - - refectory - # Carve a prayer bead. - - carve_bead - # Find and plant a sirese seed. - - sirese_seed - # Take a holy bath, you savage. - - bathe - # Pray on a prayer badge. - - pray_badge - # Medidate on a carved prayer bead. Marvel at the special effects. - - meditate_bead - # Dance in front of an altar. - - dance - # Wave incense at an altar - - incense - # Pour wine on an altar. - - wine - # Recite the same prayer as everyone else in front of an altar. - - recite_prayer - # Clean an altar with holy water. - - clean_altar - # Clean your anloral pin. - - clean_anloral - # Read a prayer parchment in a populated place. - - embarass_myself - -theurgy_blacklist: - # On second thought, let's not. - - embarass_myself - -# theurgy_exp_threshold: 0 would run all possible things. -theurgy_exp_threshold: 33 -theurgy_bead_carving_tool: -theurgy_use_prayer_mat: false -theurgy_prayer_mat_room: -pray_to_chadatru: false -holy_weapon: - -# https://elanthipedia.play.net/Lich_script_repository#fill-dirt -dirt_stacker: - -shard_thief_password: -forge_container: -spell_cycle: - -restock_shop: - -# The noun of your almanac (e.g. almanac, tome, treatise, monograph, etc) -almanac_noun: almanac - -# Wait this many seconds before reading almanac -almanac_startup_delay: 15 - -# List of skills to turn almanac to train. -# Leave blank unless you have a "pick a skill" almanac. -almanac_skills: - -# List of scripts that when running then almanac script won't run. -almanac_no_use_scripts: - - alchemy - - astrology - - athletics - - bescort - - burgle - - carve - - clean-leather - - clean-lumber - - combat-trainer - - corn-maze - - craft - - enchant - - feed-cloak - - forge - - get2 - - go2 - - locksmithing - - mech-lore - - outdoorsmanship - - pick - - remedy - - scouting - - sew - - shape - - smelt - - smith - - stabbity - - steal - - tinker - - workorders - -# List of room titles or room ids or regular expressions -# that if matches the current room then almanac script won't run. -almanac_no_use_rooms: - - !ruby/regexp /\b(Carousel|Vault|Item Registration Office|Registrar's Office)\b/ - -# The noun of your tessera -tessera_noun: tessera - -# How often you want to retry your tessera -tessera_retry_interval: 375 - -# Tessera Pause time before pausing scripts and starting up -tessera_startup_delay: 15 - -# List of scripts that when running then tessera script won't run. -tessera_no_use_scripts: - - alchemy - - athletics - - bescort - - burgle - - carve - - clean-leather - - clean-lumber - - corn-maze - - craft - - enchant - - forge - - get2 - - go2 - - locksmithing - - pick - - remedy - - safe-room - - sew - - shape - - smelt - - smith - - tinker - - workorders - -# List of room titles or room ids or regular expressions -# that if matches the current room then tessera script won't run. -tessera_no_use_rooms: - - !ruby/regexp /\b(Carousel|Vault|Item Registration Office|Registrar's Office)\b/ - -sanowret_adjective: sanowret - -sanowret_no_use_scripts: # Don't try to use crystal while these scripts are active. - - alchemy - - astrology - - buff - - burgle - - carve - - combat-trainer - - craft - - enchant - - forge - - get2 - - go2 - - magic-training - - outdoorsmanship - - remedy - - sew - - shape - - smelt - - smith - - tinker - - workorders - -sanowret_no_use_rooms: # Don't try to use crystal while in these rooms. - - Carousel Chamber # Room with vault - - Carousel Booth # Room just before vault - - 1900 # You can specify room ids, too - -walkingastro_no_use_scripts: - - alchemy - - astrology - - bescort - - buff - - carve - - combat-trainer - - craft - - enchant - - first-aid - - forge - - mech-lore - - performance - - pick - - remedy - - sew - - shape - - smelt - - smith - - steal - - study-art - - tinker - - workorders - -play_no_use_scripts: - - alchemy - - astrology - - attunement - - buff - - burgle - - carve - - combat-trainer - - craft - - enchant - - forge - - outdoorsmanship - - remedy - - researcher - - sew - - shape - - sigilharvest - - smelt - - smith - - spin - - theurgy - - tinker - - workorders - -# https://elanthipedia.play.net/Lich_script_development#sorter -sorter: - width: 0 - mute_old_inventory: true - sort_inv_command: true - sort_look_others: true - sort_look_items_command: true - ignore_categories: lootables|trash - -stabbity: - -# Settings for script card-collector, defines bag to draw cards from(fresh) and bag to store duplicates and your case (duplicates) -card_bags: - fresh: - duplicates: - -# TextSubs -private_textsubs: - # old text: new text -# For use with shitlist and textsubs -# Will allow textsubs to put an (SL) at the end of the names of people on your list -integrate_shit_list_with_textsubs: false -# turn on heal/remedy text subs by ingredient name: yelith (limb-IW) tonic -herb_textsubs: false -textsubs_use_plat_grouping: false - -# Settings for smoke script -smoke: - -# Settings Used for breaking and entering -# see: https://elanthipedia.play.net/Lich_script_repository#burgle for details -burgle_settings: - -# Turn on Burgle inside crossing_training -# Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth -# Uses burgle_settings for entry method -train_with_burgle: false - -# For use with newbie characters, use divine charm to heal instead of auto-paths -heal_with_divine_charm: false - -# To group all Duskruin related settings. -# https://elanthipedia.play.net/Drathrok%27s_Duskruin -duskruin: - # Settings specific to the labyrinth. - # https://elanthipedia.play.net/Drathrok%27s_Duskruin#Labyrinth - labyrinth: - # The pet you're looking for. Like "rat" or "monkey". - # This is required. - pet_noun: rat - # Which container to put the bloodscrip and items you find when searching. - # If not specified then the default is to "stow left|right" - # so make sure to have your STORE settings configured. - loot_container: - # Set to true to immediately redeem bloodscrip that you find. - # If not specified then the default is false. - redeem_scrip: false - -# To group all Su Helmas related settings. -# https://elanthipedia.play.net/Category:Su_Helmas -suhelmas: - # Settings specific to the cataombs offered by the empath. - # https://elanthipedia.play.net/Su_Helmas:_The_Forbidden_Temple_438#Seeds_of_Entropy - catacombs: - # Which containers to put the incidental items you earn from completing this task. - # You can specify multiple containers, useful in case one becomes full. - # At least one of the containers should be able to hold really long items like staves. - # If not specified then the default is to "stow left" - # so make sure to have your STORE settings configured. - loot_container: - # If true then will repeatedly do the catacombs task - # until you run out of contracts to redeem. - # If false then you must redeem a contract prior to running the script. - redeem_contract: false - # If script will redeem contracts, where do you keep them? - # If not specified then default is to "get/stow my contract" - # so make sure to have your STORE settings configured. - contract_container: - # If you are not an Empath then you'll need a weapon to smite the Seed of Entropy. - # Specify the weapon's as listed in your gear config. - weapon: - -# Settings used for wand-watcher, which uses 'wands' (ex: bloodwood branch) based on timers -# See: https://elanthipedia.play.net/Lich_script_repository#wand-watcher for details -wands: - # magic wand: # Adj + Noun of the wand. Must be unique [Mandatory] - # activation message: Foo Bar # Spell activation message [Mandatory] - # activate verb: tap # Verb used to activate the wand [Optional - defaults to 'tap'] - # container: backpack # Container where the wand(s) are stored [Mandatory] - # cooldown: 32 # minutes between activation attempts [Optional - defaults to 30] - # count: 2 # number of wands you have [Optional - defaults to 2] - # spell: # Name of the spell the wand casts [Optional - leave blank/do not use to disable this check] - # min duration: 1 # minimum duration left of spell to rebuff [Optional - defaults to 1] - - -# Don't try to grab any wands while these scripts are running. -wand_watcher_no_use_scripts: - - alchemy - - athletics - - burgle - - carve - - craft - - enchant - - forge - - get2 - - go2 - - pick - - remedy - - sew - - shape - - smelt - - smith - - tinker - - workorders - -# Don't try to grab any wands while in these rooms (genearlly anti-magic rooms), can use roomnumber, title or regex that matches the title. -wand_watcher_no_use_rooms: - - 1900 # Crossing bank teller - included with regex below but shown for example - - Knife Clan, Triage # Dokt - silenced room - - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms - - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic - - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms - -# Wait n seconds on startup before doing anything [Optional - defaults to 10 s] -wand_watcher_startup_delay: 10 - -# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s] -wand_watcher_passive_delay: 60 - -# Name of the buff list defined in waggle_sets: whose abilities to monitor and keep active on you. -buff_watcher_name: default - -# Don't try to rebuff while these scripts are running. -buff_watcher_no_use_scripts: - - alchemy - - athletics - - bescort - - buff - - burgle - - carve - - combat-trainer - - craft - - enchant - - feed-cloak - - forge - - get2 - - go2 - - healme - - hunting-buddy - - locksmithing - - pick - - remedy - - sew - - shape - - smelt - - smith - - stabbity - - steal - - tinker - - workorders - -# Don't try to rebuff while in these rooms (genearlly anti-magic rooms), can use roomnumber, title or regex that matches the title. -buff_watcher_no_use_rooms: - - 1900 # Crossing bank teller - included with regex below but shown for example - - Knife Clan, Triage # Dokt - silenced room - - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms - - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic - - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms - -# Wait n seconds on startup before doing anything [Optional - defaults to 10 s] -buff_watcher_startup_delay: 10 - -# How long to wait between checks to recasting [Optional - defaults to 60 s] -buff_watcher_passive_delay: 60 - -# settings for tarantula: (HE 2019 gift) -# See: https://elanthipedia.play.net/Lich_script_repository#tarantula for details -tarantula: -tarantula_excluded_skills: -tarantula_noun: biomechanical tarantula -tarantula_startup_delay: 15 -tarantula_skip_alternate: false -tarantula_no_use_scripts: - - alchemy - - burgle - - carve - - craft - - enchant - - forge - - remedy - - sew - - shape - - smelt - - smith - - tinker - - workorders - -tarantula_debug: false - -#################### -# Vanity Pet -#################### - -# Default action to do with pet. -# STOW will pick up pet and put it in your pet container. -# DROP will take pet from container and drop it on the ground to follow you. -# If not specified then you must provide it when running the script. -vanity_pet_action: stow - -# Name of your pet. -# If not specified then you must provide it when running the script. -vanity_pet_name: - -# Where to stow your pet. -# If not specified then you must provide it when running the script. -vanity_pet_container: - -#################### -# Faux Atmo -#################### - -# Number of minutes to wait between performing a verb on an item. -faux_atmo_interval: 15 - -# Set to true to randomly select an item and verb to perform. -# Set to false to round-robin select items and verbs to perform. -faux_atmo_random: true - -# Items that don't have an inherent atmo effect -# but whose verbs if done periodically would. -faux_atmo_items: -# - name: blue basilisk -# verbs: -# - pet -# - pinch -# - poke -# - name: hooded cloak -# verbs: -# - rub -# - pat -# - wave - -# Don't perform verbs on items if these scripts are running. -faux_atmo_no_use_scripts: - - alchemy - - bescort - - burgle - - carve - - combat-trainer - - craft - - enchant - - forge - - get2 - - go2 - - remedy - - sew - - shape - - smelt - - smith - - steal - - tinker - - workorders - -# Don't perform verbs on items if in these rooms. -faux_atmo_no_use_rooms: - - Carousel Chamber # Room with vault - - Carousel Booth # Room just before vault - - 1900 # You can specify room ids, too - -# Will attempt to invoke a tessera during crossing-training between activities, 10 minute cooldown. -use_tessera_during_crossing_training: false - -# Feed-cloak settings -# If your cloak can't feed in your current room -# then feed-cloak will move to this specified room id. -# If not specified, or if the cloak can't feed here either, -# then the script will move to your `safe_room`. -# Example: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate] -feed_cloak_room: - -# Flying mount setting -# Currently only used by bescort for the Faldesu and Segoltha. -# Example: flying_mount: silk carpet -flying_mount: - -### Runestone settings ### -runestone_storage: backpack -runestone_harness: 30 -### Setting runestone_purchase to true means you must have access to Shard. -### These runestones are only purchasable there. -### Uses restock section. -runestone_purchase: false - -### Roomnumbers.lic Settings: -roomnumbers_display_exits: true -roomnumbers_display_stringproc_exits: false - -# ESP Settings -# List the channels you want to subscribe to when `esp` script runs. -# You'll unsubscribe from any channels not listed. -esp_channels: - - General - - Guild - - Local - - Personal - - Private - - Race - - Trade - -# Which channel to set you up to send to by default. -esp_default_channel: General - -# If true, displays ;circlecheck in the newer column formatting. -# Defaults to false to display traditional circlecheck formatting. -circlecheck_prettyprint: false -# toggle to enable datetimestamps in log.lic logs -log_timestamp: false -# log format, based on https://apidock.com/ruby/DateTime/strftime -# default is 2022-01-10 01:36:46 UTC format -log_timestamp_format: "%F %T %Z" - -# Allows for moonwatch to run in "correct" mode as a moonbot on -# autostart -moonwatch_correct: false - -# List of cyclic spells that won't get released by scripts when -# generally releasing cyclics -cyclic_no_release: - -# The number of seconds the `skill-recorder` script waits -# between checking your guild, skills, and spells to know -# things like if your Thief is qualified to use passages -# or if you have enough effective ranks in Athletics for traveling. -skill_recorder_passive_delay: 30 - -# By default, `skill-recorder` script tracks your effective ranks -# for some skills, such as Athletics, based on a flat 10% increase -# if certain buffs are active. However, you actually may have more (or less) -# depending on how powerful your buff (or curse) is at the time. -# To take advantage of more precise effective ranks, set this to true. -# It will parse `exp mods` command to get your true effective ranks. -skill_recorder_check_exp_mods: false - -# The number of seconds the `drinfomon` script waits -# between checking your info and experience until it detects your guild. -# The script usually picks it up near instantly upon login unless you're dead. -# The polling interval reduces spamming commands while we wait -# for your dead body to be resurrected so that we can run `info` again. -drinfomon_passive_delay: 30 - -# For Dragonrealms on Lich5 only -# A change in behavior from Lich4 to Lich5 caused certain ;go2 map wayto movements to fail. -# This is because of the way the map stringprocs are structured, and the method used to evaluate -# certain map moves, which involved an arguably dubious overloading of FalseClass on Lich4. -# The transition to Lich5 makes it necessary to fix some stringprocs as an interim solution, at -# least until the map can be divested from current control and handled appropriately. This section -# FIXES via stringproc known map movement failures as a result of the transition to Lich5. A user -# with the appropriate skill can overload these in their own yaml(s). -base_wayto_overrides: - asketis_mount_up: - start_room: 27558 - end_room: 31491 - str_proc: start_script('bescort', ['asketis_mount', 'up']);wait_while{running?('bescort')}; - asketis_mount_down: - start_room: 27558 - end_room: 27556 - str_proc: start_script('bescort', ['asketis_mount', 'down']);wait_while{running?('bescort')}; - into_the_abyss: - start_room: 13600 - end_room: 13603 - str_proc: start_script('bescort', ['coffin']); wait_while{running?('bescort')}; - -# Settings for task-forage (completing foraging tasks for Mags and similar NPCs, primarily for Trading experience) -task_forage_settings: - # Where foraged items should be temporarily stored - container: backpack - # Whether or not to use BOOST TASK in order to reduce task cooldowns - task_boosts: false - # Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably) - collect: false - # When to exit the script and stop training Trading - trading_limit: 30 - # Exit as soon as a cooldown is encountered. - never_wait: false - # If waiting for a cooldown, do it by collecting rocks at the task giver. If false, task-forage will run outdoorsmanship.lic at your outdoors_room or safe_Room - wait_in_place: true - # Show verbose debug messaging - debug: false - -# Settings for the tome script, which trains scholarship using books from shops like Tomes of Lore -tome_settings: - # Name of tome. If using quit_early, it must be one of these exact names: - # tel'athi treatise, mikkhalbamar manuscript, spiritwood tome, field guide, brinewood book, kuwinite codex, smokewood codex, togball manual - tome_name: - # Try to stow the tome before finishing the last page, which comes with a 50% concentration hit and not much scholarship at higher ranks - quit_early: true - # Target mindstates to train to - scholarship_limit: 30 - # If true, the script will remain running in the background until specific conditions are met that allow for training - # If false, the script will run actively, focusing on studying until you hit your scholarship goal, and exit. - passive: true - # A list of scripts that are safe to get a tome out and study while running. Only include scripts where you'll have at least 1 hand free - passive_scripts: - - appraisal - - attunement - - first-aid - - outdoorsmanship - - crossing-repair - - task-forage - debug: false From 8591c77b1537311e902c33869b5de698436dcf65 Mon Sep 17 00:00:00 2001 From: Algonem <159506811+Algonem@users.noreply.github.com> Date: Fri, 3 May 2024 21:43:56 -0500 Subject: [PATCH 4/6] Delete profiles/basea.yaml --- profiles/basea.yaml | 2577 ------------------------------------------- 1 file changed, 2577 deletions(-) delete mode 100644 profiles/basea.yaml diff --git a/profiles/basea.yaml b/profiles/basea.yaml deleted file mode 100644 index 6c33c749b3..0000000000 --- a/profiles/basea.yaml +++ /dev/null @@ -1,2577 +0,0 @@ ---- -# See https://github.com/rpherbig/dr-scripts/wiki or https://elanthipedia.play.net/Lich_script_repository for documentation - -hometown: Crossing -# If hometown is Fang Cove, some scripts (athletics, burgle, checkfavors, favor, and crossing-repair, among others - see base-help.yaml -# for updated list) will not run properly at all, or require extra settings. This setting gives a town for all of -# the above scripts to use as a faux hometown so they function properly. Make it close to where you usually enter Fang Cove. -fang_cove_override_town: - -# The settings below do the same as fang_cove_override_town, but for individual scripts. These -# are unnecessary if you set fang_cove_override_town. If you set both, these settings will take -# precedence. (Crossing-repair has a setting called force_repair_town further down.) -favor_town: -burgle_town: -athletics_town: - -# Cap on time crossing-training runs -training_manager_town_duration: - -# T2 Settings -training_list: - -# state: true turns on the avoid (avoid !join), false turns it off (avoid join) -t2_avoids: - - type: join - state: true - - type: hold - state: true - - type: drag - state: true - -# scripts to rune before the starup of T2 -t2_before_starup: -# - multi 1, move door -# - gosafe -# Scripts to run after *controlled* shutdown of T2 -t2_after_shutdown: - - gosafe - - sell-loot - - gosafe - -# Enable this setting to make T2 always try to burgle at the start of every training block -t2_burgle_every_block: false - -# Toggle to tell T2 not to "awaken" on start up -t2_skip_awaken: false - -# Timer to delay execution of T2 training blocks. Note this delay is timed from when drinfomon starts -# This allows one to auto-start t2 safely. -t2_startup_delay: 0 - -# Combat settings -# https://elanthipedia.play.net/Lich_script_repository#combat-trainer -aim_fillers: - Crossbow: - - bob - - bob - Bow: - - bob - - bob - - bob - Slings: - - bob - - bob - - bob -# Skill-specific stances when training these weapon types. -# Uses same keys as `weapon_training:` setting. -# Ignored if `stance_override:` is set. -stances: - Bow: - - Evasion - - Shield Usage - - Parry Ability - Crossbow: - - Evasion - - Shield Usage - - Parry Ability - Slings: - - Evasion - - Shield Usage - - Parry Ability - Offhand Weapon: - - Evasion - - Shield Usage - - Parry Ability -# When true then weapon stances are strictly respected as listed in your yaml or base.yaml settings. -# When false then combat-trainer will dynamically determine your stance -# based on which of the first two listed skills has the lowest learning rate and rank. -# For example, if Bow lists Evasion > Shield > Parry, when strict weapon stance is false -# then combat-trainer may switch that to Shield > Evasion > Parry if shield -# has the lower learning rate/rank than Evasion. This dynamic selection optimizes learning, -# but may be dangerous for characters who are uphunting or have disparate defense ranks. -# For historical reasons, this setting defaults to false although intuitively you'd expect it to be true. -strict_weapon_stance: false -# Stance combat-trainer will go into when first starting up, before combat logic starts -default_stance: 100 0 80 -# Set a priority defense skill name (Evasion, Shield Usage, or Parry Ability) to always use 100% of that defense when it's legal for your weapon. -# Ignored if `stance_override:` is set. -priority_defense: -# Setting this will make you never change stances outside of whatever numerical values you set. -stance_override: -# set armor skill and items to swap to train different armor skills in combat. See Sarvatt-setup -cycle_armors: -# a list of armor skills for trader regalia casting. Used with a 'regalia' gearset to turn on regalia usage in combat. -cycle_armors_regalia: -# how often to check for cycle_armors swapping -cycle_armors_time: 125 -# hysteresis true allows combat-trainer to avoid armor swapping when all set armors are trained, or swap to your default_armor_type -cycle_armors_hysteresis: true -# works with cycle_armors, regalia, and hysteresis. Which armor type to use when all others on your list are trained. -default_armor_type: -# Skinning/dissect settings -skinning: - skin: true # Whether to skin or not - arrange_all: false # Whether to Arrange All, or not. Make sure to set arrange_count to 1 - arrange_count: 0 # How many times to arrange - arrange_for_dissect: true # Whether to arrange when dissecting or not - tie_bundle: false # Whether to tie bundles or not - dissect: false # Whether to dissect or not - dissect_priority: # Skinning | First Aid | Thanatology - Breaks ties when mindstate is equal - dissect_retry_once: false # Whether to retry dissecting once on failure - dissect_for_thanatology: false # Redeemed necros can turn off rituals entirely and use this instead - arrange_types: # Hash of creature noun to the type of arranging to do. Defaults to skin. - adder: part - ape: skin - arbelog: part - barghest: bone - basilisk: part - beisswurm: part - boar: part - celpeze: part - crab: part - crocodile: bone - crow: part - dolomar: part - drake: bone - elsralael: part - gremlin: part - grendel: part - grub: part - hawk: part - hog: part - kartais: part - larva: part - malchata: part - mauler: part - mey: part - moruryn: part - moth: part - peccary: part - sluagh: bone - spider: part - stalker: bone - steed: part - togball: part - unyn: part - warklin: part - wasp: part - westanuryn: part - worm: part - wyvern: part - -# Trains Expertise with these maneuvers - set "Charged Maneuver" in your training_abilities with an associated cooldown -charged_maneuvers: - Brawling: palmstrike - Bow: powershot - Crossbow: powershot - Slings: powershot - Small Edged: cleave - Large Edged: cleave - Twohanded Edged: cleave - Small Blunt: crash - Large Blunt: crash - Twohanded Blunt: crash - Staves: twirl - Polearms: impale - Dual Wield: doublestrike - -# If "Charged Maneuver" is set in your training_abilities, this setting -# will attempt doublestrikes by temporarily wielding a "doublestrike trainable" -# in your offhand when you're holding a "doublestrike trainable" in your main hand. -# If this is false then doublestrikes are only attempted if you are a Barbarian using whirlwind. -# If you already use "aiming trainables" to train multiple weapons when using a ranged weapon, -# then this is a complementary setting to train multiple melee weapons. -prioritize_maneuver_doublestrike: false -# When prioritizing doublestrike maneuvers, this is the list -# of melee one-handed skills that when equipped in your mainhand -# you want to attempt a doublestrike with another listed weapon skill -# equipped in your offhand, assuming they aren't the same item (e.g. ristes). -# -# This setting is necessary if you use twohanded staves or polearms so -# that you can opt them out of doublestrike attempts because they will -# fail because the weapon itself requires two hands. -# If you're able to use the weapon for an aiming trainable then it's -# suitable to be a doublestrike trainable. This separate setting gives you control, -# however, to use different weapons for aiming and doublestrike purposes. -doublestrike_trainables: - - Small Edged - - Small Blunt - - Large Edged - - Large Blunt - # - Staves - # - Polearms - -# If true, keep using Charged Maneuvers regardless of field exp -always_use_maneuvers: false - -# Barbarian Roars or Bardic Screams to use in combat at enemies. -# A battle cry will be chosen from this list in sequential order unless overridden by `battle_cry_cycle`. -# You can refine criteria for when and what to roar/scream, similar to configuring `offensive_spells`. -# == Options -# target_enemy: optional name of critter to roar/scream at, default is who you're facing/engaged -# min_threshold: optional, number of critters that must be in room before use this ability, default 1 -# max_threshold: optional, number of critters that above which you won't use this ability, default infinity -# command: optional, customize the exact phrase to perform the scream/roar -battle_cries: -# The script will cycle through roaring/screaming in this order. -# By default, you'll roar/scream in a round-robin order as defined -# in `battle_cries:`. Use this optional setting to further -# refine the specific order you'd like to roar/scream in. -# Most useful if you have multiple screams/roars to use. -battle_cry_cycle: -# The number of seconds to wait between battle cries. -battle_cry_cooldown: 90 -# Set the noun of your roar helm to use scream helm before roars. -roar_helm_noun: -# Toggle use of War Stomp every time it is available in Combat Trainer -war_stomp_on_cooldown: false -# Toggle use of War Stomp to engage (when it is available) -stomp_to_engage: false -# Toggle use of Pounce ability (for Rangers) every time it is available (trains instinct) -pounce_on_cooldown: false -# Toggle use of Pounce to engage (when it is available) -pounce_to_engage: false - -# Defines the number of monsters you will keep in combat with you by performing 'dance actions' or attacking with only 'harmless: true' spells. 0 means kill everything. -dance_threshold: 0 -# What weapon skill to use while dancing -dance_skill: Small Edged -# dynamic_dance_skill true means auto-adjust your dance_skill based on your lowest-trained weapons -dynamic_dance_skill: false -# actions to take while dancing. -dance_actions: - - analyze - - circle - - bob - - weave - -# how many times to retry a failed analyze when using Analyze in training_abilities -combat_analyze_retry_count: 3 -# Empath setting for using script empathylink script for combat. True means you have Hodierna to use that linking method. False means you use the standard linking method. -has_hodierna: false -# List of people to never heal when in combat and using script empathylink. -noheal_empathylink: -# if you are permashocked, this setting will it apply it to all hunts, no longer needing construct -permashocked: false -# how many mobs should be in combat with you before you start empath-manipulation. -manipulate_threshold: -# manipulate only to train empathy, or always manipulate when above the threshold. -manipulate_only_to_train: false -# special in-combat training with a setting in seconds for how often to use it. -# See combat-trainer documentation above for some examples. -training_abilities: - Hunt: 80 -# how high in mind-states to train training_abilities before skipping them -combat_training_abilities_target: 32 -# how often to rub a stored favor orb in combat -favor_orb_rub_frequency: 300 -# percent threshold below which it uses your fatigue_regen_action until you are rested -fatigue_regen_threshold: 90 -# action to take when fatigued -fatigue_regen_action: bob -# Minimum balance to perform certain actions (currently only whirlwind) -balance_regen_threshold: 8 #solidly balanced -# Pattern Hues settings -# gesture is either random, custom, or a specific setting -pattern_hues: - duration: 1500 - gesture: random - pattern_hues_styles: - pattern: - hue: -pattern_hues_no_use_scripts: - - alchemy - - carve - - craft - - enchant - - forge - - journal - - locksmithing - - pick - - remedy - - sew - - shape - - smelt - - smith - - spin - - steal - - tinker - - workorders - -pattern_hues_no_use_rooms: - - 1900 # Crossing bank teller - included with regex below but shown for example - - Knife Clan, Triage # Dokt - silenced room - - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms - - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic - - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms - -# Optional setting for heroic-tattoo script if you ALWAYS or RELIABLY have an arcana buff up, to reduce the calculated downtime modifier to a custom downtime. -# This will be a function of (60 - /24)*60, added on to the end of the timer from an expired heroic buff. -heroic_tattoo_downtime_override: # In seconds - -heroic_tattoo_no_use_scripts: - - burgle - - go2 - - athletics - - researcher - -# Same as wand_watcher_no_use_rooms -heroic_tattoo_no_use_rooms: - - 1900 # Crossing bank teller - included with regex below but shown for example - - Knife Clan, Triage # Dokt - silenced room - - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms - - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic - - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms - -# settings for WM or MM summoned weapons. See Dartellum-setup or Crannach-setup -summoned_weapons: -summoned_weapons_element: -summoned_weapons_ingot: -# buff_spells are what combat-trainer will keep you buffed with when in combat. -# Alternatively, you can provide a waggle name in combat_buff_waggle for it to use instead. -# See combat-trainer documentation above for some attributes. -buff_spells: -combat_buff_waggle: -# offensive_spells are what combat-trainer will use offensively. -# See combat-trainer documentation above for some attributes. -offensive_spells: -# offensive_spell_cycle is a list of offensive_spells names in the order you want to cast them. Most useful if you have multiple TM or DEBIL spells to cast -offensive_spell_cycle: -# list of actions to take while aiming when stealth still needs to be trained -aim_fillers_stealth: -# some non-spell buffs. Khris/Barbarian buffs/WM pathways, etc. See Dartellum-setup, Chuno-setup, or Evissam-setup -buff_nonspells: -# list of actions to take while dancing when stealth still needs to be trained -dance_actions_stealth: -# hash of necromancer-related ritual settings. See Melborne-setup -thanatology: - ritual_type: - heal: false - store: false - harvest_container: - harvest_count: 0 -# attempts to necromancer dissect after butchering a mob. This often works. -dissect_and_butcher: false -# redeemed tag only allows dissect ritual -necro_redeemed: false -# force rituals regardless of mindstates -necro_force_rituals: false -# By default necros skip safe-room and skip NPC healing. true forces a visit, which may be useful for the less-perverse -necro_force_safe_room: false -# vitality threshold for performing SV as defined in necromancer_healing below. -necro_siphon_vit_threshold: 85 -# have safe-room use DEVOUR from stored material as defined in necromancer_healing below. -necro_safe_room_use_devour: false -# defines wound thresholds and spells for healing. Interacts with thanatology settings. Consume Flesh requires thanatology - heal: true -# see Melborne-setup for examples. -necromancer_healing: - wound_level_threshold: 1 # 1 - 8 -# zombie settings. Making a zombie in combat requires a waggle set called 'zombie' with CFB in it. -zombie: - make: false - summon: false - stance: offense - behavior: defensive -# a hash of weapon skills and the weapons used to train them. They must be defined in gear -weapon_training: -# Tells Ct to ignore mindstates, allowing one to farm whilst mindlocked, or with capped weapons -combat_trainer_ignore_weapon_mindstate: false -# how many mindstates to use a weapon for -combat_trainer_target_increment: 3 -# how many actions to do if you dont hit the mindstate goal before swapping weapons -combat_trainer_action_count: 10 -dual_load: false -# use_stealth_attacks true will train stealth by hiding and attacking/backstabbing from stealth. Thieves also use backstab: below -use_stealth_attacks: false -# decides if you want to hide/train stealth by snipe/poach -use_stealth_ranged: false -# any special ranged aimed attack to use from stealth -stealth_attack_aimed_action: poach -# switch to hide_type: stalk to use slip stalk -hide_type: hide -# unhides after using the Stealth training_abilities -force_unhide: false -# When combat-trainer is ending, kill the last mob or not, you will potentially lose ammo if you don't -skip_last_kill: false -# name of the weapon skill in weapon_training you want to use to backstab. This can also be a list such as -# - Small Edged -# - Small Blunt -backstab: -# Useful for farming with backstab -backstab_past_mindlock: false -# ambush enemies instead of backstab. After recent backstab changes this may be useless -ambush: false -# when ambushing, what body part to target. After recent backstab changes this may be useless -ambush_location: back -# weapons to monitor with performance_monitor for later parsing and review -performance_monitor_weapons: -# retreat and avoid combat if fighting this many monsters or more. -retreat_threshold: -# avoid damaging attacks in combat - useful when training against mobs that don't spawn well. Doesn't work right with whirlwind. -use_weak_attacks: false -# Name of autoloot container for Combat Trainer -autoloot_container: -# Set to true if you have gems autolooted -autoloot_gems: false -# How frequently to fill your gem pouch with your autolooter in combat -autoloot_fill_gem_pouch_delay: 120 -# loot bodies after killing them -loot_bodies: true -# Delay for looting bodies, in seconds -loot_delay: 5 -# dump junk when braiding or other training actions that generate junk. -dump_junk: false -# items to wait for before junking -dump_item_count: 9 -# Used to set a pause timer for barbarian meditations. -# This number should go down with a chakrel, circles, and stats... -# When buff or combat-trainer scripts are activating meditations, -# this is how many seconds to wait for it to activate. -meditation_pause_timer: 20 -# The minimum inner fire needed to activate a barb_buffs: in your buff_nonspells: -# You won't try to activate a barb buff until you have this much inner fire. -# You need some inner fire in reserve to pay the periodic cost of abilities. -barb_buffs_inner_fire_threshold: 15 -# Minimum EXP to maintain for use with analyze combos. Will Flame if your Expertise is below this threshold. -flame_expertise_training_threshold: 28 -# Minimum inner fire to trigger analyze flame use -flame_inner_fire_threshold: 10 -# Requires health_threshold (will use below this number) and inner_fire_threshold (will use if ABOVE this number) - Leave empty if unused! -barb_famine_healing: -# This is deprecated, instead switch to use_analyze_combos -use_barb_combos: false -# use the analyze combos to train for all guilds, brawling analyze isn't supported -use_analyze_combos: false -# list of weapon skills to use with whirlwind. See Chuno-setup -whirlwind_trainables: -# a - list of weapon skills to pull out and use in offhand while waiting for a crossbow to aim. Make sure they're light! -aiming_trainables: -# Keep left hand free during Bow for aiming_trainables -left_hand_free: false -# allow melee offhand weapon training while aiming crossbow in aiming_trainables -using_light_crossbow: false -# use attack overrides for main hand attacks -attack_overrides: -# use attack overrides for aiming trainable skills -use_overrides_for_aiming_trainables: false -# Thresholds in mind-states at which point hunting-buddy considers -# the 'stop_on' skills to be done training and will end the hunt. -# You can specify a different threshold per skillset. -armor_exp_training_max_threshold: 32 -weapon_exp_training_max_threshold: 32 -magic_exp_training_max_threshold: 32 -survival_exp_training_max_threshold: 32 -lore_exp_training_max_threshold: 32 -# only use combat_spell_training spells when there are more than this many mobs in combat. -combat_spell_training_max_threshold: -# Timer for casting combat_spell_training. Edit with extreme caution - too little can cause other casting to be ignored. -combat_spell_timer: 45 -# don't cast offensive/buff/combat_training spells unless you have more than this much mana. -offensive_spell_mana_threshold: 40 -training_spell_mana_threshold: 50 -buff_spell_mana_threshold: 40 -# release any cyclic on low mana -release_cyclic_on_low_mana: false -# release any cyclic when below this mana threshold -release_cyclic_threshold: 30 -# don't cast ;buff waggles without this much mana or concentration -waggle_spells_mana_threshold: 40 -# concentration can be 0 to remove the conc check but it cannot be blank. Must be an integer. -waggle_spells_concentration_threshold: 80 -# what weapon and weapon skill to use with ambush stun -stun_weapon: -stun_weapon_skill: -# what skill the ambush stun trains. -stun_skill: Debilitation -# don't stalk when Stealth is in training_abilities: -dont_stalk: false -# only cast offensive spells in combat to train the associated skill -cast_only_to_train: false -# list of weapon skills to focus training on -priority_weapons: -# what item to get and then drop for use with TKT/TKS -tk_ammo: -# treasure/equipment/all? What LOOT type to use for mobs -custom_loot_type: -# perform last_rites or not? -last_rites: false -# define the noun to turn on warhorn usage in combat. -warhorn: -# Set the cooldown of your warhorn in seconds. Default is 20 minutes. Some horns are 15. -warhorn_cooldown: 1200 -# Define the noun to turn on egg usage in combat. Cooldown is 15 minutes. -egg: -# noun of the prayer mat to use in training_abilities -prayer_mat: -# optional container to bypass default mat storage in theurgy_supply_container -prayer_mat_container: -paladin_use_mana_glyph: false -paladin_use_badge: false -# allow throwing offhand weapons -offhand_thrown: false -# what to teach to any of your hunting buddies while in combat. Must be a combat-related skill -combat_teaching_skill: evasion -# When true, will stop the hunt when a familiar drags you from combat when stunned. False means it will return you to the room drug from -stop_on_familiar_drag: false -# Delay for shooting aimed weapons. -firing_delay: 15 - -# Hunting settings -# https://elanthipedia.play.net/Lich_script_repository#hunting-buddy -# True means perform a hunt right away on startup. False means wait until a round of town-training is done. -training_manager_hunting_priority: false -# list of skills that will trigger a hunt loop if they go below the lower_limit. THIS MEANS ONLY COMBAT-SKILLS SHOULD BE ON HERE -training_manager_priority_skills: -# the lower limit for the previous priority skills -priority_skills_lower_limit: 6 -# define one or multiple hunting zones (see base-hunting in scripts/data) and the behaviors for those hunts. -# https://github.com/rpherbig/dr-scripts/wiki/YAML-Basics:-Part-2---Creating-Your-Own-YAML -hunting_info: -# Global toggle to cause hunting buddy to stop a hunt short when the burgle -# timer hits. Note there is also a per-hunt toggle that goes in hunting_info -# that one is stop_on_burgle_cooldown. -stop_to_burgle: false -# a list of possible messages to say when you enter a room and don't see anyone. If someone responds you will leave the room. -empty_hunting_room_messages: - - Is anyone else in here? - - I hope no one else is here, I really want to kill something. - - Is anyone hunting here? Speak now or hold your peace. - - This looks like a good room. I hope I'm not taking it from anyone. - - My eyes aren't so good. Did I miss someone in the room? - -# a list of friends who hunt in the same zones. If you both add each other to this list you may share a room together. -hunting_buddies: -# Max number of hunting buddies you want in room with you -hunting_buddies_max: 2 -# A list of nemesis or people you do not want to hunt with. -hunting_nemesis: -stop_hunting_if_bleeding: true -# Room that you will use to prebuff your character before a hunt, utilizes the prehunt_buffs waggle set. -prehunt_buffing_room: -# Minimum perc mana to look for in a hunting room. If hunting_room_strict_mana is true, then it will skip a hunt if it can't find the mana -hunting_room_min_mana: 0 -hunting_room_strict_mana: false -# When unable to find a room to hunt in, -# hunting-buddy will run back to a safe room and wait 20-40 seconds -# before returning to the hunting zone to look for a room again. -# How many times should hunting-buddy revist the area to look for -# a suitable hunting room before ultimately giving up? -# Note, this is not the number of physical rooms to be checked. -# This is the number of times to wait then revisit the area to find a room. -hunting_room_max_searches: 30 -hunting_file_list: -stop_on_low_threshold: 2 -# sets the mindstates required for hunting-buddy.lic's stop_on skills -stop_on_high_threshold: 32 - - -## Repair settings -# Amount of coin to withdraw to cover repair costs. -repair_withdrawal_amount: 10_000 - -# If using training-manager script, skips reparing your gear. -skip_repair: false - -# If using training-manager script, repairs your gear after this many hunts. -repair_every: 1 - -# Used by crossing-repair script. -# Use this to control how frequently you repair your gear based on -# the amount of elapsed time since you last repaired them. -# The value is specified in seconds. -# 60 = 1 minute -# 3600 = 1 hour -# 86400 = 1 day -# Define variable but leave value blank to disable this check. -repair_timer: 600 - -# Used by crossing-repair script. -# Which item(s) to appraise that if -# any of their conditions are at or below -# the heuristic threshold then run crossing-repair. -# Shields and/or parry sticks are good choices. -# Use this repair scheduling option to only -# try to repair all your gear if some key items show wear and tear. -repair_heuristic_gear: -# - shield -# - parry stick - -# Used by crossing-repair script. -# Specify the condition of your gear listed in `repair_heuristic_gear` -# for when to run crossing-repair to repair your gear. -# Define variable but leave value blank to disable this check. -# -# --- NO REPAIRS NEEDED --- -# 10 = in pristine condition -# --- GEAR IS EFFECTIVE BUT STARTING TO DING UP --- -# 9 = practically in mint condition -# 8 = in good condition -# --- GEAR IS LESS EFFECTIVE BELOW THIS LINE, YOU SHOULD REPAIR --- -# 7 = rather scuffed up -# 6 = some minor scratches -# 5 = a few dents and dings -# 4 = several unsightly notches -# 3 = heavily scratched and notched -# 2 = badly damaged -# 1 = battered and practically destroyed -repair_heuristic_threshold: 8 - - -# Safe-room settings. These are only for use with a PC empath(s) the below settings are not your safe_room: -safe_room_id: -safe_room_take: -safe_room_give: -safe_room_tip_threshold: -safe_room_tip_amount: -safe_room_empath: -safe_room_empaths: - -# override the npc healer to use from hometown -force_healer_town: -# Amount to withdraw from bank for healing -safe_room_withdraw_amount: 4_000 -# Amount to deposit back in back after healing (only used if force_healer_town is set) -safe_room_keep_bank_amount: - -# override the repair location to use instead of hometown -force_repair_town: - -# Set a room for spells training via magic-training script. -magic_training_room: -# Spellcasting (and Khri) settings -use_harness_when_arcana_locked: false -combat_trainer_buffs_force_cambrinth: true -crossing_training_force_cambrinth: false -waggle_force_cambrinth: true -# default cambrinth item to charge -cambrinth: armband -# define cap for your cambrinth. If not stored and your arcana is less than 100+cap*2 then you will remove it before charge/invoke -cambrinth_cap: 32 -# is your cambrinth in a container? -stored_cambrinth: false -# used with use_auto_mana. Multiplies your discern limit by this number to get a safe mana amount. -prep_scaling_factor: 0.85 -# used with use_auto_mana. How often it will check discerns in hours. Lower circle/ranks should check more often. -check_discern_timer_in_hours: 24 # i.e., checking every 24 hours -# Thief only - kneel to activate khri -# With sufficient skill, you can activate while standing -kneel_khri: false -# Barbarian only - kneel to activate barbarian meditation -# With the Yogi mastery, you can meditate while standing -sit_to_meditate: false -cambrinth_items: - - name: - cap: - stored: - -# Number of times to charge a cambrinth item with use_auto_mana -cambrinth_num_charges: 4 -# invoke a specific cambrinth amount -- useful for traders with Avtalia Array -cambrinth_invoke_exact_amount: false -# Trader only - enables starlight management - how many seconds in between checking starlight auras in combat -# see https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials -aura_frequency: -# Trader-use avtalia.lic to build a list of avtalia cambrinth. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials -avtalia_array: - -# Looting settings -# add or subtract these items to the list of treasure to loot -loot_additions: -loot_subtractions: -# define a special way to handle certain loot. See Sarvatt-setup -loot_specials: -# only loot up to this many boxes -box_loot_limit: -# if boxes: true is set in a hunt, then the hunt will only hunt until it gets this box minimum -box_hunt_minimum: 1 - -# Non-combat settings -crossing_training_max_threshold: 28 -# Don't let crossing-trainer train these skills more often than this in seconds -exp_timers: - Attunement: 130 - First Aid: 400 - Locksmithing: 600 - Stealth: 300 - Theurgy: 720 - Thievery: 600 - -# The attunement script will continuously train -# until you've increased by this many mind states, -# or until you've reached crossing_training_max_threshold. -attunement_target_increment: 17 -# The summoning script will continuously train -# until you've increased by this many mind states, -# or until you've reached crossing_training_max_threshold. -summoning_target_increment: 17 -# Listen to classes in your safe-room -listen: false -listen_observe: false -# This is the room ID you will go to in between hunts and whenever crossing-training is doing anything it doesn't need to move around for. -safe_room: 851 -# used in several places, most notably ;mech-lore -hand_armor: gloves -# define an instrument to pick up before playing (if you're not using zills) -instrument: -# an instrument that can be played while worn, such as zills, or a cowbell. -worn_instrument: zills -# used in several places. If defined, go2 will remove this before wearing ice-skates when traveling into Forfedhar -footwear: -# if true, will attempt to pull money from the nearest bank if you have no money for fares -bescort_fare_handling: false -# hide when on the ferries and suchlike -bescort_hide: true -# exit the game when crossing-training is capped -exit_on_skills_capped: false -# defines a spell to train sorcery if Sorcery is on your crossing-training list -crossing_training_sorcery: -# what room to use when training sorcery - check JUSTICE beforehand -crossing_training_sorcery_room: 1137 -crossing_training_requires_movement: - - Alchemy - - Appraisal - - Athletics - - Attunement - - Empathy - - Engineering - - Forging - - Outfitting - - Instinct - - Sorcery - - Stealth - - Thievery - - Theurgy - - Trading - -# Adjust this higher if you are getting hangups starting performance in athletics or first aid -performance_pause: 3 -# mindstate goal for performance.lic -performance_mindstate_goal: 31 -# If you choose forage method, you'll want a room with a trash bin! Leave blank to not set a default room. -outdoors_room: -# If you choose forage method, you'll want to select a custom item for best learning rate. -forage_item: rock -# what item to braid in ;mech-lore -braid_item: -training_spells: -training_spells_combat_sorcery: false -cyclic_training_spells: -cyclic_cycle_skills: -train_with_spells: true -training_nonspells: -crossing_training: -use_research: false -research_skills: -water_holder: -# a metal weapon to light flint with, lighters dont work -flint_lighter: -scouting_buffs: -crossing_training_stationary_skills_only: false -outdoor_room: 793 -# false for compendiums or burgled manual/guide -textbook: false -# must match noun exactly for compendium or textbook -textbook_type: textbook -compendium_type: compendium -# number of first aid charts to read -number_of_firstaid_charts: 25 -# advanced function - Use With Caution and read details: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy#advanced-options -firstaid_scholarship_modifier: - -# trainer noun should match exactly -fa_skinning_trainer: -# Container where you store your trainer, if it's not worn. -fa_skinning_trainer_container: -# Options: First Aid, Skinning, Both or leave blank for whichever happens first -fa_skinning_priority: -# mindstate threshold to stop training -fa_skinning_mindstate_target: 34 -# If you don't wear a skinning knife, this is the -# bladed weapon you want to use to skin with. -fa_skinning_knife: -# If you specify 'fa_skinning_knife:' then this is -# the container where that bladed weapon is stored. -fa_skinning_knife_container: - -dedicated_camb_use: -symbiosis_learning_threshold: 2 -# This setting is used in the symbiosis.lic script to make sure the desired sysmbiosis is on -# These are the advanced symbiosis for casting spells. -symbiosis_setting: -compost_room: 991 -mine_for_outdoorsmanship: false -appraisal_training: - - art -full_pouch_container: -# gem_pouch_low_value value in coppers below which pouches will be put -# into low_value_gem_pouch_container -gem_pouch_low_value: -# This setting is used by gem_pouch_low_value above, as well as the -# "count" argument to appraisal.lic -low_value_gem_pouch_container: - -classes_to_teach: -avoid_athletics_in_justice: false -athletics_outdoorsmanship_rooms: -# Used by 'attunement' script. -# These override the default rooms where magic users will visit to -# train attunement via 'perceive' command. -# If not defined then the rooms are taken from base-towns.yaml. -# This is ignored for lunar mages and instead they train in their current room. -attunement_rooms: -# Used by 'attunement' script when called with the 'health' option. -# These override the default rooms where Empaths will visit to -# train empathy via 'perceive health' command. -# If not defined then the rooms are taken from base-towns.yaml. -perceive_health_rooms: -training_rooms: -journal_noun: journal - -# allow jail-buddy to plead guilty to save on fines - "innocent" or "guilty" check spelling carefully! -guilty_plea: innocent - -# Stealing settings -# https://elanthipedia.play.net/Lich_script_repository#steal -stealing_bag: backpack -# How many times to steal an acceptable item if its difficulty is on the high end of your acceptable range. -stealing_high_acceptable_count: 1 -# How many times to steal an acceptable item if its difficulty is on the low end of your acceptable range. -stealing_low_acceptable_count: 2 -steal_past_mindlock: false -# list of spells or khri to use prior to stealing. See Masah-setup for khri -stealing_buffs: -# how many tries to make on stealing from NPCs defined in ;steal. -npc_stealing_attempt_count: 0 -dont_steal_list: -# which towns to include in your search for stealing opportunities -stealing_towns: - - Crossing - - Arthe Dale - - Kaerna Village - - Tiger Clan - - Knife Clan - - Dirge # Ya madmen -# - Leth Deriel -# - Shard -# - Horse Clan -# - Aesry - -# hide before steal -hide_to_steal: true -# bin stolen goods -bin_stolen: false -# slow down how fast you put items into bins -slow_bin_speed: false -# force binning in hometown other than your hometown -force_bin_town: - -# Crafting settings -cube_armor_piece: # adjective and noun of item containing cube from Hollow Eve Festival 443 -crafting_container: backpack -# list of items to only grab from crafting_container, aka - oil for forging -crafting_items_in_container: -adjustable_tongs: false -# If you have one, set this to the noun of the book eg book of master crafting instructions would be master_crafting_book: book -master_crafting_book: -forging_tools: - - bellow - - diagonal-peen hammer - - shovel - - tong - -tinkering_tools: - - bellow - - carving knife - - clamps - - drawknife - - pliers - - rasp - - shaper - - shovel - - tinker tools - -outfitting_tools: - - knitting needle - -shaping_tools: - - carving knife - - clamps - - drawknife - - rasp - - shaper - -alchemy_tools: - - bowl - - mixing stick - - mortar - - pestle - - sieve - -carving_tools: - - chisels - - rasp - - rifflers - -enchanting_tools: - - augment loop - - brazier - - burin - -forging_belt: -engineering_belt: -outfitting_belt: -alchemy_belt: -enchanting_belt: -mark_crafted_goods: false -engineering_room: -outfitting_room: -alchemy_room: -enchanting_room: -use_own_ingot_type: -deed_own_ingot: false -# spells that get woven in to various scripts, do not use cambrinth -crafting_training_spells: -# enable the use of Sorcery during crafting spell training. Don't blow up your hands... -crafting_training_spells_enable_sorcery: false -# enable sorcery casting during forging specifically. Requires above setting to be true as well -crafting_training_spells_enable_sorcery_forging: false -# Disable the warning you get with ;validate when you enable sorcery. -crafting_training_spells_enable_sorcery_squelch_warning: false -# mindstate craft.lic will skip making an item at -craft_max_mindstate: 31 -# amount of yarn to keep on hand for craft.lic, don't exceed 300 -yarn_quantity: 100 -# amount of balsa lumber to keep on hand in trade.lic. -lumber_quantity: 15 -# container used to hold alcohol or water for remedy.lic (optional) -alcohol_container: -water_container: -# container used to hold herbs for remedy.lic (optional) Not optional if overriding -herb_container: -# override craft.lic training items -craft_overrides: -# Settings to change the stock materials purchased by Workorders to fulfill orders. -# Lower workability materials, eg pine/linen are more difficult to use, and therefore teach better with fewer items crafted. -# Use at own risk. This is an advanced feature, techs and some skill in the craft discipline highly recommended. -workorders_materials: - bone_type: wolf - fabric_type: burlap - knit_type: yarn - metal_type: bronze - stone_type: alabaster - wood_type: maple - -# Following settings, including herb_container:, are required to override workorders for remedies -# container used for raw herbs foraged - used by alchemy.lic script -alchemy_herb_storage: -# quantity of gathered herbs, recall a workorder requires 25 herbs per finished product -# Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4, -# set this setting to 100. -alchemy_herb_quantity: 25 -# How many prepared herbs you want: -alchemy_prep_quantity: 25 -# if you want to forage careful -alchemy_forage_type: -# Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere -forage_override_room: -# Set an override for town -forage_override_town: -# Set this to true if you want to always forage for your herbs for workorders -workorders_override_store: false -# Writing instrument for use from register script to label deeds -writing_instrument: -# A container where your ready-to-use healing rememdies are stored. -# This container is meant for use by heal-remedy and herb-stock. -# This container is not meant to hold raw ingredients for crafting/alchemy, -# use herb_container: and alchemy_herb_storage: for that. -# Though, any healing remedies created from alchemy/crafting could go in here. -remedy_container: - -# Workorder settings -# https://elanthipedia.play.net/Lich_script_repository#workorders -# Setting to force workorders to heal if true. Twitching, bleeders, and other wounds cause you not to untie from belts. -workorders_force_heal: false -# crafting disciplines to use when training skills. ie, blacksmithing when Forging is on your list -train_workorders: -# used only for training Trading. Nobody besides a trader needs work_order_disciplines -work_order_disciplines: -# difficulty of orders to ask for. Can also be a hash for multiple disciplines. See Dartellum-setup for example -workorder_diff: challenging -carving_workorder_material_type: stone -workorder_min_items: 2 -workorder_max_items: 3 -workorder_recipes: -workorder_cash_on_hand: -# Whether to retain unused crafting materials or dispose of them. -# Only implemented for remedies -retain_crafting_materials: false -# Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml. -workorders_repair: true -# ADVANCED OPTION to repair your own tools after completing a workorder. This is ONLY recommended if you have the Proper Forging Tool Care technique -# from the blacksmithing tree, and intend to do more than one workorder within the 2 hour time online. -workorders_repair_own_tools: false - -# CARAVAN SETTINGS -# container holding caravan contracts for ;trade -# https://elanthipedia.play.net/Lich_script_repository#trade -trade_contract_container: backpack -# number of copper to carry on-hand while running ;trade -caravan_coins_on_hand: 9555 -# Have you purchased a 750plat interior from the trade minister? -caravan_interior: false -# Store/retrieve caravans in the nearest stable rather than emptying the box/contracts and returning it -trade_use_stable: false -# skills and cooldowns to train in ;trade. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials for valid skills and what they do -caravan_training_skills: - # Augmentation: 5 - # Warding: 5 - # Utility: 5 - Performance: 120 - Appraisal: 60 - Attunement: 100 - Outdoorsmanship: 5 - Locksmithing: 30 - Perception: 45 - First Aid: 120 - # Outfitting: 200 - # Engineering: 200 -# recipe overrides for shaping and outfitting (knitting only still). If defined, and above circle 35, this will be used to turn in completed goods for workorders. See wiki above. -caravan_recipes: - -# Lumber settings -forests_to_chop: - - cougars - - neg_to_kaerna - -lumber_skip_populated: true -lumber_buddy_chop_every_room: false -lumber_buddy_tree_list: - # common - - Ash #shortbows - - Bamboo # martial - - Durian # martial - - Mahogany # martial - - Mangrove #martial, shortbows - - Maple #longbows - - Sandalwood #Composite - # rare - - Adder # Alterations - - Aformosia # Alterations - - Albarco # shortbow - - Alerce # Alterations - - Avodire # composite - - Azurelle # longbows - - Bloodwood # longbows, shortbows - - Bocote # martial - - Cherry # longbows - - Copperwood # longbows - - Crabwood # martial - - Darkspine # martial - - Diamondwood # martial - - Dragonwood # alterations - - E'erdream # ??? - - Felwood # martial, shortbows, composite - - Finivire # all bows - - Glitvire # ??? - - Gloomwood # ??? - - Goldwood # longbows, shortbows - - Greenheart # martial - - Hickory # martial, composite - - Ilomba # Alterations - - Iroko # Alterations - - Ironwood #martial - - Kapok # alterations - - Lelori #Composite - - Macawood #alterations - - Mistwood # longbow, shortbow - - Osage # longbows - - Ramin # longbows - - Redwood # alterations - - Rockwood # martial - - Rosewood # longbows - - Shadowbark # ??? - - Silverwood # shortbows, composite bows - - Smokewood # alterations - - Tamarak # alterations - - Tamboti # ??? - - Yew # Longbows - -lumber_implement: axe -lumber_use_packet: true -lumber_while_training: false - -# Mining settings -# https://elanthipedia.play.net/Lich_script_repository#mining-buddy -mines_to_mine: - - stone_clan - - waterfall - - wicked_burrow - -mining_skip_populated: true -mining_buddy_mine_every_room: false -mining_buddy_vein_list: - # common - - Covellite - - Lead - - Silver - # alchemy - - Electrum - - Kadepa - - Muracite - - Niello - - Niniam - - Orichalcum - # forging - - Aldamdin - - Animite - - Audrualm - - Damite - - Darkstone - - Glaes - - Haledroth - - Haralun - - Icesteel - - Indurium - - Kertig - - Kiralan - - Lumium - - Platinum - - Quelium - - Silversteel - - Telothian - - Tyrium - - Vardite - - Yellow gold - # engineering - # common - # - Obsidian - # - Quartzite - # rare - - Anjisis - - Belzune - - Blackwater jet - - Diamondique - - Felstone - - Fulginode - - Senci - - Xenomite - -mining_ignored_stone_sizes: - - pebble - -mining_ignored_deed_sizes: - - pebble - -mining_implement: shovel -mine_use_packet: true -mine_while_training: false -mining_attempt_timer: 0 -# If you have basic and/or advanced tool repair blacksmithing techniques, this allows you to repair mining tool in place, rather than returning -# to town whenever a repair is necessary. Not recommended for use without those techs, requires wire brush and flask of oil. -mine_repair_own_tools: false - -## Locksmithing Settings ## -# https://elanthipedia.play.net/Lich_script_repository#locksmithing -# use ;pick and pick settings first -pick_live_boxes: true - -training_box_list: # list of daily use trainers to use with locksmithing -# - locksmith box -# - harvest bag - -# indicates whether your training boxes are worn -picking_worn_lockbox: false - -# consumable boxes will be pulled from your burgle loot_container and should be kept separate from live boxes. -# anything you put into consumable box list will be DISCARDED when the charges are depleted -consumable_lockboxes: -# - keepsake box -# - jewelry box -# - liquor cabinet - -# indicates to locksmithing that you want to use up your consumable training boxes before using charges on your daily trainers. -prioritize_consumable_lockboxes: false - -# can be set to the adj. + noun for a wearable trash container, some scripts will use it -worn_trashcan: -# can be set to the verb that empties your trash container for scripts that use it. Leave blank to skip this automatic step for more control on frequency. -worn_trashcan_verb: - -# pick.lic settings for live boxes -# https://elanthipedia.play.net/Lich_script_repository#pick -pick: - # turns on debug statements so that if something goes wrong, your log will be more useful - debug: false - # turns off glance if you're a thief, not required otherwise - use_glance: - # if true, sort the lockpick stacker to best, evenly balancing wear (a thief can repair them) - balance_lockpick_container: false - # if true, tries to trash instead of dismantling boxes after looting - trash_empty_boxes: false - # optional property to skip the identify step and just assume that a box is 'blind/quick/careful/etc.' - # Warning: Since this skips identify, it also skips the blacklist and 'too hard' checks for traps - assumed_difficulty: - # optionally set to a number 0 -> 16 to control speed for when locks are that hard - # anything less than the quick threshold will be done blind - pick_quick_threshold: 2 - pick_normal_threshold: 4 - pick_careful_threshold: 7 - # optionally set to a number 0 -> 16 to control speed for when traps are that hard - # anything less than the quick threshold will be done blind - disarm_quick_threshold: 0 - disarm_normal_threshold: 2 - disarm_careful_threshold: 5 - # set a threshold (0-16) for when a trap is too hard to mess with for you - disarm_too_hard_threshold: 10 - # optional container for boxes with traps that are too hard, if blank will drop / trash - too_hard_container: - # list of trap types to never do automatically; trap names can be seen in base-picking - trap_blacklist: - # optional container for storing boxes with blacklisted traps for manual picking later, if blank will drop - blacklist_container: - # list of trap types to automatically disarm careful regardless of identified difficulty; trap names can be seen in base-picking - trap_greylist: - # list of containers to pick boxes from, will fall back to old 'picking_box_source' if not present - picking_box_sources: - # try to harvest trap components after each disarm - harvest_traps: false - # Optional container name to place harvest trap components in (see sell_loot_traps to empty the container) - component_container: - -# Set to false if you want to pick all boxes ignoring exp mind states. -stop_pick_on_mindlock: true -# Name of your box opener to bypass traps and locks. -# Required if 'use_skeleton_key: true' -skeleton_key: skeleton key -# Skeleton keys take precedence over using lockpicks to pick boxes. -# Set to false to use lockpicks instead. -use_skeleton_key: false -use_lockpick_ring: true -skip_lockpick_ring_refill: false -# If skip_lockpick_ring_refill is false and your hometown doesn't have a locksmith shop, add the nearest town with a shop here. -refill_town: -# If you set 'use_lockpick_ring: false' then specify -# the container that holds your loose lockpicks. -# If you set 'use_lockpick_ring: true' then specify -# the container that serves as your lockpick ring. -lockpick_container: lockpick ring -lockpick_type: ordinary -picking_box_source: -lockpick_dismantle: -lockpick_room_id: -# leave empty to use fill pouch only when no loot_specials are present or true = always and false = never -fill_pouch_with_box: - -lockpick_carve_settings: - grand_container: sm pouch #bag for complete grandmaster's lockpicks - master_container: haversack #bag for completed master's lockpicks - trash_container: backpack #bag for anything less than master/grandmaster - pocket_container: watery portal # source of fresh keyblank pockets - full_rings_container: backpack # bag for full rings, can't be either grand/master bag - ring_picks: false # true/false as a default to put carved picks on rings - carve_past_ring_capacity: true # true/false to continue carving after you've run out of lockpick rings - initial_grand: false #true/false as to whether to initial your grandmasters' lockpicks - -# Bankbot Settings -bankbot_name: -bankbot_room_id: -bankbot_deposit_threshold: 0 -bankbot_enabled: false - -# Sell loot settings -sell_loot: true -# Overrides `hometown` setting to specify where to sell items and deposit coins. -# Can also override with script argument `;sell-loot ` -sell_loot_town: -# To sell gems from untied gem pouches. -sell_loot_pouch: true -# To sell worn bundle. -sell_loot_bundle: true -# To sell nuggets and bars (e.g. zinc nugget and bronze bar). -# If true, you may also want to add 'nugget' and 'bar' to `loot_additions:` -sell_loot_metals_and_stones: false -# The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell. -sell_loot_metals_and_stones_container: -# Specify the metals (brass, bronze, etc) and stones (jade, onyx, etc) NOT TO SELL. -# Rare metals and stones are excluded by default. -# Full list of metals and stones are in scripts/data/base-items.yaml -sell_loot_ignored_metals_and_stones: - # Rare Metals - - agonite - - aldamdin - - animite - - audrualm - - coralite - - damite - - darkstone - - electrum - - glaes - - haledroth - - haralun - - icesteel - - indurium - - kadepa - - kelpzyte - - kertig - - kiralan - - loimic - - lumium - - muracite - - niello - - niniam - - orichalcum - - platinum - - quelium - - silversteel - - telothian - - tomiek - - tyrium - - vardite - - yellow gold - # Rare Stones - - anjisis - - belzune - - blackwater jet - - diamondique - - felstone - - fulginode - - senci - - xenomite -# For thieves to sell their component pouch of harvested traps. -# If set to true, you likely also want to set harvest_traps and component_container. -sell_loot_traps: false -sell_loot_money_on_hand: 3 silver -sell_loot_skip_bank: false -sell_loot_skip_exchange: false -sell_loot_skip_pouch_close: false -sell_pouches_for_trading: false -sale_pouches_container: backpack - -# Misc settings -storage_containers: -gear: -gear_sets: - -# Spell list that combat-trainer uses to heal you in combat. -# Spell list that healme script uses to heal you if you don't have a 'healing' waggle set. -# The keys are the spell abbreviations. -# The values per key are a list of mana to use. -# The first mana number is the prep amount. -# The remaining numbers are cambrinth amounts (optional). -# An example configuration for casting Heal Wounds is commented out below. -empath_healing: -# 'HW': # Heal Wounds -# - 1 # prep amount -# - 5 # 1st cambrinth amount -# - 5 # 2nd cambrinth amount - -# Setting to control the health threshold for casting Vitality Healing (if defined) -empath_vitality_threshold: 95 - -# healme script specific settings for empaths. -# Highly recommend that you define a 'healing' waggle set -# for maximum control over how you cast your healing spells. -# If no 'healing' waggle set is defined then healme script -# will use 'empath_healing:' settings as backup. -healme: - # Toggle debug mode. Can also use `debug` script argument. - # Default is false. - debug: false - # Wound severities below this threshold will be ignored. - # Range is 0 to 13 based on 'perceive health self'. - # If you have HEAL or REGENERATE, then you may choose - # to set a low threshold (1 or 2) since those can be healed over time - # rather than waiting for the script to heal them all in one sitting. - # Default is 0. - severity_threshold: 0 - # When waiting for a spell to be prepared and if you have wounds to tend, - # such as bleeders or lodged ammo or parasites, then this is the max - # number of those wounds to tend before casting to be efficient. - # Even if you set this to 0, healme script will tend wounds just not - # between preparing and casting a spell. - # Default is 1. - max_wounds_to_tend_while_prep_spells: 1 - # How many wounds to heal or tend between perceiving your health - # to check on remaining wounds and their severities? - # Increasing this number will reduce how often you perceive health, - # and may reduce your overall time to heal by cutting out those roundtimes. - # Default is 3. - max_wounds_to_heal_between_perceives: 3 - -# Uses a scoring based system to determine when to go get healed after combat, 0 means always. 10 is 10 minor abraisions or 5 tiny scratches, etc -# Run ;en echo DRCH.check_health to see your current wound value -saferoom_health_threshold: 7 - -# https://elanthipedia.play.net/Lich_script_repository#restock -restock: - -# Set to true to restock herbs. Alternatively, a restock equivalent for combinable herbs, see profiles/HerbUser-setup.yaml. -# By default, if herbs contains a list of herbs, they will be added as options for herb-restock. -# Set herbs_override_herbstock to true to use herbs defined here exclusively. -herbs: - -herbs_override_herbstock: false - -# Setting to override combat-trainer skipping herbs that require a hand to use while in combat -combat_trainer_herbs_allowhands: false - -# Skip harnessing before infusing or not -osrel_no_harness: false -osrel_amount: -osrel_favor_god: Meraud -# Minimum amount of mana character must have before starting to infuse OM -osrel_mana_threshold: 40 - -tie_gem_pouches: true -spare_gem_pouch_container: -gem_pouch_adjective: -gem_pouch_noun: pouch - -# https://elanthipedia.play.net/Lich_script_repository#scout -trail_override: -# NPCs to ignore in combat, WM familiars are a common one. Without ignoring them you may appraise them. -ignored_npcs: - - cat - - crow - - dog - - gerbil - - goose - - guinea-pig - - leopard - - lynx - - owl - - panther - - piglet - - raccoon - - shadowling - - devourer - -favor_god: Hodierna -# Offer primers on favor altars instead of doing the puzzle, allows more immortal choices and is faster at higher favor counts -use_favor_altars: false -# MT permanent favor orb item -favor_saver: # adjective and noun eg uthamar orb -# What bead to carve in theurgy.lic -immortal_aspect: -favor_goal: -theurgy_supply_container: backpack -# To keep extra stock of certain items, for example wine for a prayermat in combat -# theurgy_supply_levels: -# wine: -# min: 3 -# target: 4 -theurgy_supply_levels: -communes: - - Eluned - - Kertigen - - Tamsine - - Truffenyi - -tithe: false -tithe_almsbox: - -cleaning_cloth: chamois cloth - -# Copy the whole list into your yaml to add/remove things. -listen_skills: - - Alchemy - - Appraisal - - Arcana - - Athletics - - Attunement - - Augmentation - - Bows - - Brawling - - Brigandine - - Chain Armor - - Crossbow - - Debilitation - - Defending - - Enchanting - - Engineering - - Evasion - - First Aid - - Forging - - Heavy Thrown - - Large Blunt - - Large Edged - - Life Magic - - Light Armor - - Light Thrown - - Locksmithing - - Melee Mastery - - Missile Mastery - - Offhand Weapon - - Outdoorsmanship - - Outfitting - - Parry Ability - - Perception - - Performance - - Plate Armor - - Polearms - - Scholarship - - Shield Usage - - Skinning - - Slings - - Small Blunt - - Small Edged - - Staves - - Stealth - - Tactics - - Targeted Magic - - Twohanded Blunt - - Twohanded Edged - - Utility - - Warding - -# https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets -waggle_sets: - -# Vitality/spirit level when combat-trainer will log you or afk will start warning about low health/spirit when you get halfway between 100 and this number. -health_threshold: 0 -depart_on_death: false -depart_type: item -afk_justice_threshold: 4 -quit_on_status_warning: false -status_monitor_no_window: false -status_monitor_respond: false -unique_line_threshold: 4 -line_frequency_threshold: 6 -line_similarity_percentage: 70 - -lichbot_buffs: -lichbot_train_when_idle: false -lichbot_compost: false - -lockpick_buff_bot: - -slack_username: - -# HE script -darkbox_junk: # depreciated - consolidated into hollow_eve_junk -pumpkin_junk: # depreciated - consololidated into hollow_eve_junk -hollow_eve_junk: - - abacus - - alb - - amulet - - anklet - - apple - - armband - - ascot - - axe - - bacon - - band - - bandana - - beer - - belt - - bloodstained fabric - - blouse - - blown-glass pumpkin - - bobblehead - - boots - - bracelet - - bracer - - cake - - cambrinth orb - - cambrinth peach - - cambrinth ring - - cambrinth tart - - cambrinth turnip - - candy Alamhif - - candy Albreda - - candy Aliesa - - candy Aluna - - candy Aniek - - candy Asketi - - candy Be'ort - - candy Berengaria - - candy Botolf - - candy Chadatru - - candy Coshivi - - candy Damaris - - candy Demrris - - candy Dergati - - candy Divyaush - - candy Drogor - - candy Eimeuz - - candy Eluned - - candy Enelne - - candy Everild - - candy Eylhaar - - candy Faenella - - candy Firulf - - candy Glythtide - - candy Harawep - - candy Hav'roth - - candy Hodierna - - candy Huldah - - candy Idon - - candy Kerenhappuch - - candy Kertigen - - candy Kuniyo - - candy Lemicus - - candy Meraud - - candy Merion - - candy Misiumos - - candy Mrod - - candy Murrula - - candy Orisas - - candy Peri'el - - candy Phelim - - candy Rutilor - - candy Saemaus - - candy Sieben - - candy Sraxaec - - candy Tamsine - - candy Tenemlor - - candy Tieheq - - candy Truffenyi - - candy Urrem'tier - - candy Ushnish - - candy Xosiurion - - candy Zachriedek - - cap - - cape - - card - - carving knife - - charm - - cheese jar - - cheesecake - - chocolate badger - - chocolate ox - - chocolate welkin - - cigar - - cloak - - coat - - cobra - - coin - - comb - - cookie tin - - copper button - - cowbell - - coyote - - crackers - - cuff - - dagger - - dice - - doll - - earcuff - - earrings - - eel skin - - eraser - - eyeballs - - fan - - fangs - - fedora - - figurine - - flowers - - fuzzy bats - - garter - - ghosts - - globe - - gloves - - gold ring - - green bracelet - - ham - - handker - - hardtack - - hat - - haversack - - headscarf - - hose - - jacket - - jellybeans - - jerky - - kabob - - kaleidoscope - - kelp - - line - - mask - - meat - - medal - - moccasins - - muffin - - mug - - necklace - - nectarine - - net - - nose-stud - - ocarina - - octopus - - otter - - pants - - papaya - - patch - - peach - - perfume - - pewter bar - - pie - - pin - - pineapple - - pinwheel - - pipe - - platinum ring - - plum - - plush maggot - - pomegranate - - powder - - pumpkins - - puppet - - quill - - quince - - raspberry - - razor - - ribbon - - ribs - - robe - - rockweed - - root - - rope - - sandwich - - sash - - scarf - - seeds - - sharkskin - - shirt - - shoe - - silk cloth - - silver wristcuff - - skeletons - - skinning knife - - skirt - - skullcap - - slice - - snake - - soap - - socks - - steak - - steel ring - - stew - - strawberry - - sundress - - surcoat - - tankard - - tequila - - tin - - tobacco - - tooth - - torque - - torte - - towel - - toy sword - - traveler's pack - - trousers - - truffle - - tunic - - turtle - - venison - - viper - - wheel - - whistle - - wormwood ring - - wristlet - - yo-yo - - zombies - -maze_junk: - - armure tunic - - blossom - - brocade pouch - - charm - - earrings - - farmer hat - - garter - - girdle - - mouse - - muffin - - pear foil - - pin - - pipe - - poppet - - puppet - - radish - - ribbon - - socks - - statue - - sweater - - sweet corn - - tankard - - wheelbarrow - -darkbox_stop_on_wounded: false -# Define a list of containers like you would for storage_containers. All the bags you could shove stuff into for the cornmaze -cornmaze_containers: -boggle_withdraw: true -boggle_stow_container: backpack -boggle_full_container: haversack -boggle_cash_on_hand: 50 platinum -# New HE game -dice_money_on_hand: 10 platinum -dice_bet_amount: 10 -dice_withdraw: true - -# When playing the hollow eve games, -# this is where you'll put your prizes. -# You can specify one or more containers -# like you would for storage_containers. -hollow_eve_loot_container: - - backpack - -# HE script -grave_junk: - - arm - - beetle - - blouse - - bone - - bone ring - - bone shards - - carapace - - cockroach - - decayed skull - - deobar - - earring - - earth - - earthworms - - feather - - finger - - flat stone - - fly - - foreleg - - gloves - - glowing fragment - - gown - - grub - - hag - - hair - - hand-puppet - - intestines - - jawbone - - leg - - linen - - maggots - - millipede - - mirror - - parchment - - pillow - - pin - - ratskin - - rib - - ribbon - - rock - - roll - - round stone - - rune-carved stone - - sacrum - - sandwich - - sash - - scratched jawbone - - shards - - shell - - shin bone - - skeleton - - skull - - slug - - socks - - spectacles - - spine - - spleen - - sticks - - sweater - - tail - - tart - - tooth - - veil - - wedding - - wing - -# override athletics autodetermination, see data/base-athletics.lic for a list of options. -climbing_target: -swimming_target: -# You may need to manually ;vars set climbing_song to a different song for optimal learning -have_climbing_rope: false -climbing_rope_adjective: climbing -# Used to hold items while training athletics, increases difficulty of climbing -held_athletics_items: - -# Astrology settings -# https://elanthipedia.play.net/Lich_script_repository#astrology -astrology_buffs: -have_telescope: false -telescope_storage: -telescope_name: telescope -divination_tool: -divination_bones_storage: -astral_plane_training: - train_in_ap: false # Deprecated - train_destination: - train_source: - -predict_event: false # Deprecated -astrology_use_full_pools: false -astrology_pool_target: 1 -astrology_training: - #- ways - - observe - - rtr - - weather - - attunement - #- events - -astrology_prediction_skills: - defense: defense - lore: lore - magic: magic - offense: offense - survival: survival - -learned_column_count: 2 -sort_auto_head: true - -# https://elanthipedia.play.net/Lich_script_repository#stack-scrolls -stacker_container: -scroll_stackers: - - tome - -discard_scrolls: - - Burden - - Dispel - - Ease Burden - - Gauge Flow - - Imbue - - Lay Ward - - Manifest Force - - Seal Cambrinth - - Strange Arrow - -custom_scrolls: - -# https://elanthipedia.play.net/Lich_script_repository#theurgy -theurgy_whitelist: - # Tithe 5 silver at the local almsbox. Requres tithe: true - - tithe - # Study the wall in the Crossing temple. - - study_wall - # Meditate at the Crossing guild refectory - - refectory - # Carve a prayer bead. - - carve_bead - # Find and plant a sirese seed. - - sirese_seed - # Take a holy bath, you savage. - - bathe - # Pray on a prayer badge. - - pray_badge - # Medidate on a carved prayer bead. Marvel at the special effects. - - meditate_bead - # Dance in front of an altar. - - dance - # Wave incense at an altar - - incense - # Pour wine on an altar. - - wine - # Recite the same prayer as everyone else in front of an altar. - - recite_prayer - # Clean an altar with holy water. - - clean_altar - # Clean your anloral pin. - - clean_anloral - # Read a prayer parchment in a populated place. - - embarass_myself - -theurgy_blacklist: - # On second thought, let's not. - - embarass_myself - -# theurgy_exp_threshold: 0 would run all possible things. -theurgy_exp_threshold: 33 -theurgy_bead_carving_tool: -theurgy_use_prayer_mat: false -theurgy_prayer_mat_room: -pray_to_chadatru: false -holy_weapon: - -# https://elanthipedia.play.net/Lich_script_repository#fill-dirt -dirt_stacker: - -shard_thief_password: -forge_container: -spell_cycle: - -restock_shop: - -# The noun of your almanac (e.g. almanac, tome, treatise, monograph, etc) -almanac_noun: almanac - -# Wait this many seconds before reading almanac -almanac_startup_delay: 15 - -# List of skills to turn almanac to train. -# Leave blank unless you have a "pick a skill" almanac. -almanac_skills: - -# List of scripts that when running then almanac script won't run. -almanac_no_use_scripts: - - alchemy - - astrology - - athletics - - bescort - - burgle - - carve - - clean-leather - - clean-lumber - - combat-trainer - - corn-maze - - craft - - enchant - - feed-cloak - - forge - - get2 - - go2 - - locksmithing - - mech-lore - - outdoorsmanship - - pick - - remedy - - scouting - - sew - - shape - - smelt - - smith - - stabbity - - steal - - tinker - - workorders - -# List of room titles or room ids or regular expressions -# that if matches the current room then almanac script won't run. -almanac_no_use_rooms: - - !ruby/regexp /\b(Carousel|Vault|Item Registration Office|Registrar's Office)\b/ - -# The noun of your tessera -tessera_noun: tessera - -# How often you want to retry your tessera -tessera_retry_interval: 375 - -# Tessera Pause time before pausing scripts and starting up -tessera_startup_delay: 15 - -# List of scripts that when running then tessera script won't run. -tessera_no_use_scripts: - - alchemy - - athletics - - bescort - - burgle - - carve - - clean-leather - - clean-lumber - - corn-maze - - craft - - enchant - - forge - - get2 - - go2 - - locksmithing - - pick - - remedy - - safe-room - - sew - - shape - - smelt - - smith - - tinker - - workorders - -# List of room titles or room ids or regular expressions -# that if matches the current room then tessera script won't run. -tessera_no_use_rooms: - - !ruby/regexp /\b(Carousel|Vault|Item Registration Office|Registrar's Office)\b/ - -sanowret_adjective: sanowret - -sanowret_no_use_scripts: # Don't try to use crystal while these scripts are active. - - alchemy - - astrology - - buff - - burgle - - carve - - combat-trainer - - craft - - enchant - - forge - - get2 - - go2 - - magic-training - - outdoorsmanship - - remedy - - sew - - shape - - smelt - - smith - - tinker - - workorders - -sanowret_no_use_rooms: # Don't try to use crystal while in these rooms. - - Carousel Chamber # Room with vault - - Carousel Booth # Room just before vault - - 1900 # You can specify room ids, too - -walkingastro_no_use_scripts: - - alchemy - - astrology - - bescort - - buff - - carve - - combat-trainer - - craft - - enchant - - first-aid - - forge - - mech-lore - - performance - - pick - - remedy - - sew - - shape - - smelt - - smith - - steal - - study-art - - tinker - - workorders - -play_no_use_scripts: - - alchemy - - astrology - - attunement - - buff - - burgle - - carve - - combat-trainer - - craft - - enchant - - forge - - outdoorsmanship - - remedy - - researcher - - sew - - shape - - sigilharvest - - smelt - - smith - - spin - - theurgy - - tinker - - workorders - -# https://elanthipedia.play.net/Lich_script_development#sorter -sorter: - width: 0 - mute_old_inventory: true - sort_inv_command: true - sort_look_others: true - sort_look_items_command: true - ignore_categories: lootables|trash - -stabbity: - -# Settings for script card-collector, defines bag to draw cards from(fresh) and bag to store duplicates and your case (duplicates) -card_bags: - fresh: - duplicates: - -# TextSubs -private_textsubs: - # old text: new text -# For use with shitlist and textsubs -# Will allow textsubs to put an (SL) at the end of the names of people on your list -integrate_shit_list_with_textsubs: false -# turn on heal/remedy text subs by ingredient name: yelith (limb-IW) tonic -herb_textsubs: false -textsubs_use_plat_grouping: false - -# Settings for smoke script -smoke: - -# Settings Used for breaking and entering -# see: https://elanthipedia.play.net/Lich_script_repository#burgle for details -burgle_settings: - -# Turn on Burgle inside crossing_training -# Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth -# Uses burgle_settings for entry method -train_with_burgle: false - -# For use with newbie characters, use divine charm to heal instead of auto-paths -heal_with_divine_charm: false - -# To group all Duskruin related settings. -# https://elanthipedia.play.net/Drathrok%27s_Duskruin -duskruin: - # Settings specific to the labyrinth. - # https://elanthipedia.play.net/Drathrok%27s_Duskruin#Labyrinth - labyrinth: - # The pet you're looking for. Like "rat" or "monkey". - # This is required. - pet_noun: rat - # Which container to put the bloodscrip and items you find when searching. - # If not specified then the default is to "stow left|right" - # so make sure to have your STORE settings configured. - loot_container: - # Set to true to immediately redeem bloodscrip that you find. - # If not specified then the default is false. - redeem_scrip: false - -# To group all Su Helmas related settings. -# https://elanthipedia.play.net/Category:Su_Helmas -suhelmas: - # Settings specific to the cataombs offered by the empath. - # https://elanthipedia.play.net/Su_Helmas:_The_Forbidden_Temple_438#Seeds_of_Entropy - catacombs: - # Which containers to put the incidental items you earn from completing this task. - # You can specify multiple containers, useful in case one becomes full. - # At least one of the containers should be able to hold really long items like staves. - # If not specified then the default is to "stow left" - # so make sure to have your STORE settings configured. - loot_container: - # If true then will repeatedly do the catacombs task - # until you run out of contracts to redeem. - # If false then you must redeem a contract prior to running the script. - redeem_contract: false - # If script will redeem contracts, where do you keep them? - # If not specified then default is to "get/stow my contract" - # so make sure to have your STORE settings configured. - contract_container: - # If you are not an Empath then you'll need a weapon to smite the Seed of Entropy. - # Specify the weapon's as listed in your gear config. - weapon: - -# Settings used for wand-watcher, which uses 'wands' (ex: bloodwood branch) based on timers -# See: https://elanthipedia.play.net/Lich_script_repository#wand-watcher for details -wands: - # magic wand: # Adj + Noun of the wand. Must be unique [Mandatory] - # activation message: Foo Bar # Spell activation message [Mandatory] - # activate verb: tap # Verb used to activate the wand [Optional - defaults to 'tap'] - # container: backpack # Container where the wand(s) are stored [Mandatory] - # cooldown: 32 # minutes between activation attempts [Optional - defaults to 30] - # count: 2 # number of wands you have [Optional - defaults to 2] - # spell: # Name of the spell the wand casts [Optional - leave blank/do not use to disable this check] - # min duration: 1 # minimum duration left of spell to rebuff [Optional - defaults to 1] - - -# Don't try to grab any wands while these scripts are running. -wand_watcher_no_use_scripts: - - alchemy - - athletics - - burgle - - carve - - craft - - enchant - - forge - - get2 - - go2 - - pick - - remedy - - sew - - shape - - smelt - - smith - - tinker - - workorders - -# Don't try to grab any wands while in these rooms (genearlly anti-magic rooms), can use roomnumber, title or regex that matches the title. -wand_watcher_no_use_rooms: - - 1900 # Crossing bank teller - included with regex below but shown for example - - Knife Clan, Triage # Dokt - silenced room - - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms - - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic - - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms - -# Wait n seconds on startup before doing anything [Optional - defaults to 10 s] -wand_watcher_startup_delay: 10 - -# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s] -wand_watcher_passive_delay: 60 - -# Name of the buff list defined in waggle_sets: whose abilities to monitor and keep active on you. -buff_watcher_name: default - -# Don't try to rebuff while these scripts are running. -buff_watcher_no_use_scripts: - - alchemy - - athletics - - bescort - - buff - - burgle - - carve - - combat-trainer - - craft - - enchant - - feed-cloak - - forge - - get2 - - go2 - - healme - - hunting-buddy - - locksmithing - - pick - - remedy - - sew - - shape - - smelt - - smith - - stabbity - - steal - - tinker - - workorders - -# Don't try to rebuff while in these rooms (genearlly anti-magic rooms), can use roomnumber, title or regex that matches the title. -buff_watcher_no_use_rooms: - - 1900 # Crossing bank teller - included with regex below but shown for example - - Knife Clan, Triage # Dokt - silenced room - - !ruby/regexp '/^(?:First )?Provincial Bank,/' # Crossing Bank - mapped, but 1 regex- -> 3 rooms - - !ruby/regexp '/Carousel (?:Booth|Chamber)$/' # Vaults - unmapped silenced / nomagic - - !ruby/regexp '/^(?:Shard, )?First Bank of Ilithi,?/' # Shard bank - 1 regex -> 4 rooms - -# Wait n seconds on startup before doing anything [Optional - defaults to 10 s] -buff_watcher_startup_delay: 10 - -# How long to wait between checks to recasting [Optional - defaults to 60 s] -buff_watcher_passive_delay: 60 - -# settings for tarantula: (HE 2019 gift) -# See: https://elanthipedia.play.net/Lich_script_repository#tarantula for details -tarantula: -tarantula_excluded_skills: -tarantula_noun: biomechanical tarantula -tarantula_startup_delay: 15 -tarantula_skip_alternate: false -tarantula_no_use_scripts: - - alchemy - - burgle - - carve - - craft - - enchant - - forge - - remedy - - sew - - shape - - smelt - - smith - - tinker - - workorders - -tarantula_debug: false - -#################### -# Vanity Pet -#################### - -# Default action to do with pet. -# STOW will pick up pet and put it in your pet container. -# DROP will take pet from container and drop it on the ground to follow you. -# If not specified then you must provide it when running the script. -vanity_pet_action: stow - -# Name of your pet. -# If not specified then you must provide it when running the script. -vanity_pet_name: - -# Where to stow your pet. -# If not specified then you must provide it when running the script. -vanity_pet_container: - -#################### -# Faux Atmo -#################### - -# Number of minutes to wait between performing a verb on an item. -faux_atmo_interval: 15 - -# Set to true to randomly select an item and verb to perform. -# Set to false to round-robin select items and verbs to perform. -faux_atmo_random: true - -# Items that don't have an inherent atmo effect -# but whose verbs if done periodically would. -faux_atmo_items: -# - name: blue basilisk -# verbs: -# - pet -# - pinch -# - poke -# - name: hooded cloak -# verbs: -# - rub -# - pat -# - wave - -# Don't perform verbs on items if these scripts are running. -faux_atmo_no_use_scripts: - - alchemy - - bescort - - burgle - - carve - - combat-trainer - - craft - - enchant - - forge - - get2 - - go2 - - remedy - - sew - - shape - - smelt - - smith - - steal - - tinker - - workorders - -# Don't perform verbs on items if in these rooms. -faux_atmo_no_use_rooms: - - Carousel Chamber # Room with vault - - Carousel Booth # Room just before vault - - 1900 # You can specify room ids, too - -# Will attempt to invoke a tessera during crossing-training between activities, 10 minute cooldown. -use_tessera_during_crossing_training: false - -# Feed-cloak settings -# If your cloak can't feed in your current room -# then feed-cloak will move to this specified room id. -# If not specified, or if the cloak can't feed here either, -# then the script will move to your `safe_room`. -# Example: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate] -feed_cloak_room: - -# Flying mount setting -# Currently only used by bescort for the Faldesu and Segoltha. -# Example: flying_mount: silk carpet -flying_mount: - -### Runestone settings ### -runestone_storage: backpack -runestone_harness: 30 -### Setting runestone_purchase to true means you must have access to Shard. -### These runestones are only purchasable there. -### Uses restock section. -runestone_purchase: false - -### Roomnumbers.lic Settings: -roomnumbers_display_exits: true -roomnumbers_display_stringproc_exits: false - -# ESP Settings -# List the channels you want to subscribe to when `esp` script runs. -# You'll unsubscribe from any channels not listed. -esp_channels: - - General - - Guild - - Local - - Personal - - Private - - Race - - Trade - -# Which channel to set you up to send to by default. -esp_default_channel: General - -# If true, displays ;circlecheck in the newer column formatting. -# Defaults to false to display traditional circlecheck formatting. -circlecheck_prettyprint: false -# toggle to enable datetimestamps in log.lic logs -log_timestamp: false -# log format, based on https://apidock.com/ruby/DateTime/strftime -# default is 2022-01-10 01:36:46 UTC format -log_timestamp_format: "%F %T %Z" - -# Allows for moonwatch to run in "correct" mode as a moonbot on -# autostart -moonwatch_correct: false - -# List of cyclic spells that won't get released by scripts when -# generally releasing cyclics -cyclic_no_release: - -# The number of seconds the `skill-recorder` script waits -# between checking your guild, skills, and spells to know -# things like if your Thief is qualified to use passages -# or if you have enough effective ranks in Athletics for traveling. -skill_recorder_passive_delay: 30 - -# By default, `skill-recorder` script tracks your effective ranks -# for some skills, such as Athletics, based on a flat 10% increase -# if certain buffs are active. However, you actually may have more (or less) -# depending on how powerful your buff (or curse) is at the time. -# To take advantage of more precise effective ranks, set this to true. -# It will parse `exp mods` command to get your true effective ranks. -skill_recorder_check_exp_mods: false - -# The number of seconds the `drinfomon` script waits -# between checking your info and experience until it detects your guild. -# The script usually picks it up near instantly upon login unless you're dead. -# The polling interval reduces spamming commands while we wait -# for your dead body to be resurrected so that we can run `info` again. -drinfomon_passive_delay: 30 - -# For Dragonrealms on Lich5 only -# A change in behavior from Lich4 to Lich5 caused certain ;go2 map wayto movements to fail. -# This is because of the way the map stringprocs are structured, and the method used to evaluate -# certain map moves, which involved an arguably dubious overloading of FalseClass on Lich4. -# The transition to Lich5 makes it necessary to fix some stringprocs as an interim solution, at -# least until the map can be divested from current control and handled appropriately. This section -# FIXES via stringproc known map movement failures as a result of the transition to Lich5. A user -# with the appropriate skill can overload these in their own yaml(s). -base_wayto_overrides: - asketis_mount_up: - start_room: 27558 - end_room: 31491 - str_proc: start_script('bescort', ['asketis_mount', 'up']);wait_while{running?('bescort')}; - asketis_mount_down: - start_room: 27558 - end_room: 27556 - str_proc: start_script('bescort', ['asketis_mount', 'down']);wait_while{running?('bescort')}; - into_the_abyss: - start_room: 13600 - end_room: 13603 - str_proc: start_script('bescort', ['coffin']); wait_while{running?('bescort')}; - -# Settings for task-forage (completing foraging tasks for Mags and similar NPCs, primarily for Trading experience) -task_forage_settings: - # Where foraged items should be temporarily stored - container: backpack - # Whether or not to use BOOST TASK in order to reduce task cooldowns - task_boosts: false - # Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably) - collect: false - # When to exit the script and stop training Trading - trading_limit: 30 - # Exit as soon as a cooldown is encountered. - never_wait: false - # If waiting for a cooldown, do it by collecting rocks at the task giver. If false, task-forage will run outdoorsmanship.lic at your outdoors_room or safe_Room - wait_in_place: true - # Show verbose debug messaging - debug: false - -# Settings for the tome script, which trains scholarship using books from shops like Tomes of Lore -tome_settings: - # Name of tome. If using quit_early, it must be one of these exact names: - # tel'athi treatise, mikkhalbamar manuscript, spiritwood tome, field guide, brinewood book, kuwinite codex, smokewood codex, togball manual - tome_name: - # Try to stow the tome before finishing the last page, which comes with a 50% concentration hit and not much scholarship at higher ranks - quit_early: true - # Target mindstates to train to - scholarship_limit: 30 - # If true, the script will remain running in the background until specific conditions are met that allow for training - # If false, the script will run actively, focusing on studying until you hit your scholarship goal, and exit. - passive: true - # A list of scripts that are safe to get a tome out and study while running. Only include scripts where you'll have at least 1 hand free - passive_scripts: - - appraisal - - attunement - - first-aid - - outdoorsmanship - - crossing-repair - - task-forage - debug: false From 1ceec609958702665a154e9c0497bc553ff817f4 Mon Sep 17 00:00:00 2001 From: Algonem <159506811+Algonem@users.noreply.github.com> Date: Fri, 3 May 2024 21:49:06 -0500 Subject: [PATCH 5/6] Update base.yaml --- profiles/base.yaml | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/profiles/base.yaml b/profiles/base.yaml index 6c33c749b3..9e1705582a 100644 --- a/profiles/base.yaml +++ b/profiles/base.yaml @@ -1264,14 +1264,14 @@ lockpick_room_id: fill_pouch_with_box: lockpick_carve_settings: - grand_container: sm pouch #bag for complete grandmaster's lockpicks - master_container: haversack #bag for completed master's lockpicks - trash_container: backpack #bag for anything less than master/grandmaster - pocket_container: watery portal # source of fresh keyblank pockets - full_rings_container: backpack # bag for full rings, can't be either grand/master bag + grand_container: #bag for complete grandmaster's lockpicks + master_container: #bag for completed master's lockpicks + trash_container: #bag for anything less than master/grandmaster + pocket_container: # source of fresh keyblank pockets + full_rings_container: # bag for full rings, can't be either grand/master bag ring_picks: false # true/false as a default to put carved picks on rings - carve_past_ring_capacity: true # true/false to continue carving after you've run out of lockpick rings - initial_grand: false #true/false as to whether to initial your grandmasters' lockpicks + carve_past_ring_capacity: # true/false to continue carving after you've run out of lockpick rings + initial_grand: #true/false as to whether to initial your grandmasters' lockpicks # Bankbot Settings bankbot_name: From 0decde1c45af6e630ffcad567f7d2766e8d18de0 Mon Sep 17 00:00:00 2001 From: MahtraDR <93822896+MahtraDR@users.noreply.github.com> Date: Sat, 4 May 2024 16:10:16 +1200 Subject: [PATCH 6/6] formatting --- profiles/base.yaml | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/profiles/base.yaml b/profiles/base.yaml index 9e1705582a..3b9ba15824 100644 --- a/profiles/base.yaml +++ b/profiles/base.yaml @@ -1264,14 +1264,14 @@ lockpick_room_id: fill_pouch_with_box: lockpick_carve_settings: - grand_container: #bag for complete grandmaster's lockpicks - master_container: #bag for completed master's lockpicks - trash_container: #bag for anything less than master/grandmaster - pocket_container: # source of fresh keyblank pockets - full_rings_container: # bag for full rings, can't be either grand/master bag - ring_picks: false # true/false as a default to put carved picks on rings - carve_past_ring_capacity: # true/false to continue carving after you've run out of lockpick rings - initial_grand: #true/false as to whether to initial your grandmasters' lockpicks + grand_container: # bag for complete grandmaster's lockpicks + master_container: # bag for completed master's lockpicks + trash_container: # bag for anything less than master/grandmaster + pocket_container: # source of fresh keyblank pockets + full_rings_container: # bag for full rings, can't be either grand/master bag + ring_picks: false # true/false as a default to put carved picks on rings + carve_past_ring_capacity: false # true/false to continue carving after you've run out of lockpick rings + initial_grand: false # true/false as to whether to initial your grandmasters' lockpicks # Bankbot Settings bankbot_name: