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run_test.py
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run_test.py
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#!/usr/bin/env python
from __future__ import print_function
import matplotlib.pyplot as plt
import argparse
import skimage as skimage
from skimage import transform, color, exposure
from skimage.transform import rotate
from skimage.viewer import ImageViewer
import sys
sys.path.append("game/")
import wormy_fun as game
import random
import numpy as np
from collections import deque
import json
from keras import initializations
from keras.initializations import normal, identity
from keras.models import model_from_json
from keras.models import Sequential
from keras.layers.core import Dense, Dropout, Activation, Flatten
from keras.layers.convolutional import Convolution2D, MaxPooling2D
from keras.optimizers import SGD , Adam
import pygame
from pygame.locals import *
from time import gmtime, strftime
import os.path
import datetime
import shutil
from keras.utils.visualize_util import plot
counter=1
GAME = 'snake' # the name of the game being played for log files
CONFIG = 'nothreshold'
ACTIONS = 5 # number of valid actions
GAMMA = 0.99 # decay rate of past observations
OBSERVATION = 320. # timesteps to observe before training
EXPLORE = 3000000. # frames over which to anneal epsilon
FINAL_EPSILON = 0.0001 # final value of epsilon
INITIAL_EPSILON = 0.1 # starting value of epsilon
REPLAY_MEMORY = 50000 # number of previous transitions to remember
BATCH = 32 # size of minibatch
FRAME_PER_ACTION = 1
img_rows , img_cols = 80, 80
#Convert image into Black and white
img_channels = 4 #We stack 4 frames
results_file = open("logs_" + GAME + "/resultsfile_" + str(counter) + ".txt", 'a')
average_file = open("logs_" + GAME + "/averagefile_" + str(counter) + ".txt", 'a')
weights_file = open("logs_" + GAME + "/weightsfile_" + str(counter) + ".txt", 'a')
reward_file = open("logs_" + GAME + "/rewardfile_" + str(counter) + ".txt", 'a') #average reward for each step
reward_final_file = open("logs_" + GAME + "/reward_finalfile_" + str(counter) + ".txt", 'a') #average reward for final step
q_file = open("logs_" + GAME + "/q_averagefile_" + str(counter) + ".txt", 'a') #qmax average for each step
qmax_file = open("logs_" + GAME + "/qfile_" + str(counter) + ".txt", 'a') #qmax for eac step
loss_avgfile = open("logs_" + GAME + "/loss_avgfile_" + str(counter) + ".txt", 'a') # loss average per game
def buildmodel():
print("Now we build the model")
model = Sequential()
model.add(Convolution2D(32, 8, 8, subsample=(4,4),init=lambda shape, name: normal(shape, scale=0.01, name=name), border_mode='same',input_shape=(img_channels,img_rows,img_cols)))
model.add(Activation('relu'))
model.add(Convolution2D(64, 4, 4, subsample=(2,2),init=lambda shape, name: normal(shape, scale=0.01, name=name), border_mode='same'))
model.add(Activation('relu'))
model.add(Convolution2D(64, 3, 3, subsample=(1,1),init=lambda shape, name: normal(shape, scale=0.01, name=name), border_mode='same'))
model.add(Activation('relu'))
model.add(Flatten())
model.add(Dense(512, init=lambda shape, name: normal(shape, scale=0.01, name=name)))
model.add(Activation('relu'))
model.add(Dense(ACTIONS,init=lambda shape, name: normal(shape, scale=0.01, name=name)))
adam = Adam(lr=1e-6)
model.compile(loss='mse',optimizer=adam)
#model.summary()
print("We finish building the model")
plot(model, to_file='model.png', show_shapes=True)
return model
def trainNetwork(model,args, num_try):
# open up a game state to communicate with emulator
game_state = game.GameState()
# store the previous observations in replay memory
D = deque()
# get the first state by doing nothing and preprocess the image to 80x80x4
do_nothing = np.zeros(ACTIONS)
do_nothing[0] = 1
x_t, r_0, terminal,_ = game_state.frame_step(do_nothing)
x_t = skimage.color.rgb2gray(x_t)
x_t = skimage.transform.resize(x_t,(80,80))
x_t = skimage.exposure.rescale_intensity(x_t,out_range=(0,255))
s_t = np.stack((x_t, x_t, x_t, x_t), axis=0)
#In Keras, need to reshape
s_t = s_t.reshape(1, s_t.shape[0], s_t.shape[1], s_t.shape[2])
if args['mode'] == 'Run':
print ("Run mode")
OBSERVE = 999999999 #We keep observe, never train
epsilon = FINAL_EPSILON
print ("Now we load weight")
model.load_weights("trials/" + str(num_try) +"/model1.h5")
adam = Adam(lr=1e-6)
model.compile(loss='mse',optimizer=adam)
print ("Weight load successfully")
training_mode = False # running
j = 0
t = 0
start_time=datetime.datetime.now()
num_folder=0
scores_list = []
reward_list = []
max_q_list = []
loss_per_game_list= []
reward_sum=0
while (j<10):
Q_sa = 0
action_index = 0
r_t = 0
a_t = np.zeros([ACTIONS])
current_time=datetime.datetime.now()
elapsedTime = (current_time - start_time).total_seconds()
#choose an action epsilon greedy
if t % FRAME_PER_ACTION == 0:
q = model.predict(s_t) # input a stack of 4 images, get the prediction
max_Q = np.argmax(q)
if(elapsedTime>=1*60):
a_t[0] = 1
else:
action_index = max_Q
a_t[action_index] = 1
q_max=np.amax(q)
max_q_list.append(q_max)
weights_file.write(str(num_try) + " weights: " + str(q) + "\n")
weights_file.flush()
qmax_file.write(str(num_try) + " max q: " + str(q_max) + "\n")
qmax_file.flush()
#run the selected action and observed next state and reward
x_t1_colored, r_t, terminal,score = game_state.frame_step(a_t)
game_over=terminal
if (r_t==1) or (r_t==-1):
start_time=datetime.datetime.now()
x_t1 = skimage.color.rgb2gray(x_t1_colored)
x_t1 = skimage.transform.resize(x_t1,(80,80))
x_t1 = skimage.exposure.rescale_intensity(x_t1, out_range=(0, 255))
x_t1 = x_t1.reshape(1, 1, x_t1.shape[0], x_t1.shape[1])
s_t1 = np.append(x_t1, s_t[:, :3, :, :], axis=1)
# store the transition in D
D.append((s_t, action_index, r_t, s_t1, terminal))
if len(D) > REPLAY_MEMORY:
D.popleft()
#only train if done observing
if j==9:
#sample a minibatch to train on
minibatch = random.sample(D, BATCH)
inputs = np.zeros((BATCH, s_t.shape[1], s_t.shape[2], s_t.shape[3])) #32, 80, 80, 4
targets = np.zeros((inputs.shape[0], ACTIONS)) #32, 2
#Now we do the experience replay
for i in range(0, len(minibatch)):
state_t = minibatch[i][0]
action_t = minibatch[i][1] #This is action index
reward_t = minibatch[i][2]
state_t1 = minibatch[i][3]
terminal = minibatch[i][4]
# if terminated, only equals reward
inputs[i:i + 1] = state_t #I saved down s_t
targets[i] = model.predict(state_t) # Hitting each buttom probability
Q_sa = model.predict(state_t1)
if terminal:
targets[i, action_t] = reward_t
else:
targets[i, action_t] = reward_t + GAMMA * np.max(Q_sa)
# targets2 = normalize(targets)
loss = model.test_on_batch(inputs, targets)
loss_per_game_list.append(loss)
reward_sum+=r_t
s_t = s_t1
t = t + 1
if (game_over):
reward_list.append(reward_sum)
reward_file.write(str(num_try) + " reward : " + str(reward_sum) + "\n")
reward_file.flush()
reward_sum=0
j = j + 1
results_file.write(str(num_try) + " score: " + str(score) + " timestep: " + str(t) + "\n")
results_file.flush()
scores_list.append(score)
average = np.mean(scores_list)
average_file.write(str(num_try) + " average score: " + str(average) + "\n")
average_file.flush()
reward_final_average = np.mean(reward_list)
reward_final_file.write(str(num_try) + " reward average: " + str(reward_final_average) + "\n")
reward_final_file.flush()
max_q_average=np.mean(max_q_list)
q_file.write(str(num_try) + " max q average : " + str(max_q_average) + "\n")
q_file.flush()
loss_average=np.mean(loss_per_game_list)
loss_avgfile.write(str(num_try) + " loss average : " + str(loss_average) + "\n")
loss_avgfile.flush()
def playGame(args):
model = buildmodel()
for x in range(7, 16):
print (x)
trainNetwork(model,args,x)
results_file.close
weights_file.close
average_file.close
reward_file.close
reward_final_file.close
q_file.close
qmax_file.close
loss_avgfile.close
def main():
parser = argparse.ArgumentParser(description='Description of your program')
parser.add_argument('-m','--mode', help='Train / Run', required=True)
args = vars(parser.parse_args())
playGame(args)
if __name__ == "__main__":
main()