v1.0.0
I'm marking this first release as v1.0 because I've been working on it long enough and it passes a rigorous enough batch of tests that I'm convinced it really is a next step in robust computational geometry. Obviously I can't promise it's bug-free, but I believe at this point the fundamental architecture is sound and can be built upon. Likewise, after many false starts I believe I have an API that is durable and can be expanded without major breaking changes.
In short, I feel comfortable recommending you try using it and building on it, and that I won't be wasting your time.