Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature Request] Mob spell firing accuracy #1373

Open
Remodactyl opened this issue Sep 1, 2024 · 0 comments
Open

[Feature Request] Mob spell firing accuracy #1373

Remodactyl opened this issue Sep 1, 2024 · 0 comments

Comments

@Remodactyl
Copy link

Remodactyl commented Sep 1, 2024

Similar to the Spread action, but a base property for magic mobs that determines a random offset or pitch/yaw degree variation in their attempts to cast spells.
For example: I want a many different magic mobs to fire a number different spells that normally have pin-point accuracy, but the mob should not be able to reliably hit the player without fail. Right now I would have to make dozens of variations of that same spell with different Spread Action parameters worked in. Instead I could simply adjust the accuracy parameter on the magic mob itself and have all its spells be affected at once.

@Remodactyl Remodactyl changed the title [Feature Request] [Feature Request] Mob spell firing accuracy Sep 1, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant