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macOS: The app crashes on launch if linked to libunwind #508
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It is really strange behavior of your build system, because eiskaltdcpp nowhere use libunwind directly:
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@tehnick This is a relatively common bug on macOS in fact, nothing specific to The only practical consideration would be to add a note for users that it is advised not to have |
It is highly likely that libunwind is a direct dependency of another dynamic library with which EskaltDC++ is linked. |
Thanks for a confirmation. I have never faced with this bug using Homebrew before...
Are you sure that there are no workarounds which we may use in our cmake scripts? |
I think the issue is that macOS already has |
Well, to reproduce the issue you would need to install For the record, I can only confirm
I am not aware of fixes from this side. In MacPorts we can just declare a build-time conflict, so a user will have to deactivate |
UPD. Looks like it crashes only if linked to
libunwind
. Unfortunately, it does link to it, as long as it findslibunwind
in the path.What it is linked to:
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