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头脑风暴(计分规则 讨论版) #2
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enhancement
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参考Moba类对物品分级,基础资源——小件——大件,地图上会出现基础资源和小件(后者数量较少) 每获取/合成一个物品会得到少量分数(避免出现疯狂囤货拿第一的情形),将物品送到指定地点获得大量分数(期望的主要得分手段)(不是很确定这个设计有没有必要) 成功攻击一名对手可以获得分数,被攻击会扣分(扣除所携带物资分数或扣除固定分值) 可以捡拾对手掉落的物资并获得相应分数,但少于自主捡拾/合成得分(可以直接取一定比例,比如80%) |
捡东西本身不能得分吧,不然捡了抛什么的…… 如果是每队有个工作台这样,把捡了的东西放入工作台后不可被合成以外的操作弄掉的话,我觉得可以把东西捡了之后带到工作台的时候得到少量分数 |
丢失物资则扣除相应分数? 每队可以有独占的垃圾桶存放物资 |
存放不该叫垃圾桶吧,专门给个有限容量的存储区,然后垃圾桶用于销毁东西 |
有道理,只是看见规则里提到了垃圾桶就直接搬过来了23333 |
垃圾桶的提出是关于销毁资源的,虽然不确定最后是否有用 一个比较毒瘤的想法是,垃圾桶需要做,还要垃圾分类(x |
Sweetnow
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Sweetnow
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