-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathnetmsgdefs.nim
142 lines (129 loc) · 2.16 KB
/
netmsgdefs.nim
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
const
MaxClients = 16
type
ClientId* = range[-1 .. MaxClients-1]
ClientIdValid* = range[-1 .. MaxClients-1]
SpectatorId* = range [-1 .. MaxClients-1]
Team* {.pure.} = enum
Spectators = -1,
Red,
Blue
Emote* {.pure.} = enum
Normal,
Pain,
Happy,
Surprise,
Angry,
Blink,
Powerup* {.pure.} = enum
Health,
Armor,
Weapon,
Ninja,
Emoticon* {.pure.} = enum
Oop,
Exclamation,
Hearts,
Drop,
DotDot,
Music,
Sorry,
Ghost,
Sushi,
SplatTee,
DevilTee,
Zomg,
Zzz,
Wtf,
Eyes,
Question,
PlayerFlag* {.pure.} = enum
Playing = 1 shl 0,
InMenu = 1 shl 1,
Chatting = 1 shl 2,
Scoreboard = 1 shl 3,
Aim = 1 shl 4,
GameFlag* {.pure.} = enum
Teams = 1 shl 0,
Flags = 1 shl 1,
GameStateFlag* {.pure.} = enum
GameOver = 1 shl 0,
SuddenDeath = 1 shl 1,
Paused = 1 shl 2,
NetObj* {.pure.} = enum
Invalid,
ObjPlayerInput,
ObjProjectile,
ObjLaser,
ObjPickup,
ObjFlag,
ObjGameInfo,
ObjGameData,
ObjCharacterCore,
ObjCharacter,
ObjPlayerInfo,
ObjClientInfo,
ObjSpectatorInfo,
EvtCommon,
EvtExplosion,
EvtSpawn,
EvtHammerHit,
EvtDeath,
EvtSoundGlobal,
EvtSoundWorld,
EvtDamageInd,
Sound* {.pure.} = enum
GunFire,
ShotgunFire,
GrenadeFire,
HammerFire,
HammerHit,
NinjaFire,
GrenadeExplode,
NinjaHit,
RifleFire,
RifleBounce,
WeaponSwitch,
PlayerPainShort,
PlayerPainLong,
BodyLand,
PlayerAirJump,
PlayerJump,
PlayerDie,
PlayerSpawn,
PlayerSkid,
TeeCry,
HookLoop,
HookAttachGround,
HookAttachPlayer,
HookNoattach,
PickupHealth,
PickupArmor,
PickupGrenade,
PickupShotgun,
PickupNinja,
WeaponSpawn,
WeaponNoAmmo,
Hit,
ChatServer,
ChatClient,
ChatHighlight,
CtfDrop,
CtfReturn,
CtfGrabPl,
CtfGrabEn,
CtfCapture,
Menu,
Weapon* {.pure.} = enum
Hammer,
Gun,
Shotgun,
Grenade,
Rifle,
Ninja,
NetCtrlMsg* {.pure.} = enum
KeepAlive
Connect
ConnectAccept
Accept
Close