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On sway (wayland compositor), when you switch to another workspace, sway limits wl_surface::frame_done events. This causes game not updating at 60hz. I think this is core wayland feature.
Mitigation Idea:
Call GameUpdateAndRender() at main loop.
The text was updated successfully, but these errors were encountered:
On sway (wayland compositor), when you switch to another workspace, sway limits wl_surface::frame_done events. This causes game not updating at 60hz. I think this is core wayland feature.
Mitigation Idea:
The text was updated successfully, but these errors were encountered: