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generate_fingerprint.py
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generate_fingerprint.py
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import json
import numpy as np
from game2048.game import Game
def generate_fingerprint(AgentClass, **kwargs):
with open("board_cases.json") as f:
board_json = json.load(f)
game = Game(size=4, enable_rewrite_board=True)
agent = AgentClass(game=game, **kwargs)
trace = []
for board in board_json:
game.board = np.array(board)
direction = agent.step()
trace.append(direction)
fingerprint = "".join(str(i) for i in trace)
return fingerprint
if __name__ == '__main__':
from collections import Counter
'''====================
Use your own agent here.'''
from game2048.agents import ExpectiMaxAgent as TestAgent
'''===================='''
fingerprint = generate_fingerprint(TestAgent)
with open("EE369_fingerprint.json", 'w') as f:
pack = dict()
pack['fingerprint'] = fingerprint
pack['statstics'] = dict(Counter(fingerprint))
f.write(json.dumps(pack, indent=4))