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index.html
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index.html
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<!DOCTYPE html>
<!--
The Communitree
by ducdat0507
Notice: you're looking at some bad code here, I mean YandereDev level of bad code,
for your sake of god, do not look at it, or look at it anyways and die of cringe
due to exposure of bad code.
And why are you here in the first place? Looking for some bugs or trying to cheat?
-->
<head>
<link rel="stylesheet" type="text/css" href="style.css" />
<link rel="stylesheet" type="text/css" href="popup.css" />
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/[email protected]"></script>
<script src="js/technical/break_eternity.js"></script>
<script src="js/technical/layerSupport.js"></script>
<script src="js/tree.js"></script>
<script src="js/utils.js"></script>
<script src="js/utils/NumberFormating.js"></script>
<script src="js/utils/customUtils.js"></script>
<script src="js/layers/jacorb.js"></script>
<script src="js/layers/aarex.js"></script>
<script src="js/layers/acamaeda.js"></script>
<script src="js/layers/thefinaluptake.js"></script>
<script src="js/layers/despacit.js"></script>
<script src="js/mod.js"></script>
<script src="js/technical/temp.js"></script>
<script src="js/technical/displays.js"></script>
<script src="js/game.js"></script>
<script src="js/utils/easyAccess.js"></script>
<script src="js/technical/systemComponents.js"></script>
<script src="js/components.js"></script>
<script src="js/technical/canvas.js"></script>
<script src="js/technical/particleSystem.js"></script>
<script src="js/utils/options.js"></script>
<script src="js/utils/save.js"></script>
<script src="js/utils/themes.js"></script>
</head>
<body onload="load()" onmousemove="updateMouse(event)">
<div id="app">
<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas>
<div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
</div>
<div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div>
<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
<br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3 v-html="modInfo.winText"></h3><br>
<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
<br>
<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button
class="longUpg can" onclick="keepGoing()">Keep Going</button>
<br><br><br>
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
target="_blank">{{modInfo.discordName}}</a><br></span>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank"
v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main
Prestige Tree server</a><br>
<br><br>
</div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
v-bind:class="{
fullWidth: (player.tab == 'none' || player.navTab == 'none'),
col: (player.tab !== 'none' && player.navTab !== 'none'),
left: (player.tab !== 'none' && player.navTab !== 'none')}"
:style="{'margin-top': !readData(layoutInfo.showTree) && player.tab == 'info-tab' ? '50px' : ''}">
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px" >
{{VERSION.withoutName}}</div>
<button
v-if="((player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside' || player[player.tab].prevTab)) || player[player.navTab]?.prevTab)" class="other-back overlayThing" onclick="goBack(player.navTab == 'none' ? player.tab : player.navTab)">←</button>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png"
onclick="showTab('options-tab')"></img>
<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
<div id="discord" class="overlayThing">
<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')"
src="discord.png" target="_blank"></img>
<ul id="discord-links">
<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
target="_blank">{{modInfo.discordName}}</a><br></li>
<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank"
v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree
Discord</a><br></li>
<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank"
v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
</ul>
</div>
<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
<div class="sideLayers">
<div v-for="(node, index) in OTHER_LAYERS['side']">
<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
</div>
</div>
</div>
<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head>
<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab>
<bg :layer="player.navTab == 'none' ? player.tab : player.navTab" ></bg>
</div>
<!-- Popups -->
<div class="popup-container">
<transition-group name="fade">
<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
v-bind:key="'p' + popup.id" v-on:click="() => {activePopups.splice(index, 1)}" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
<h3>{{popup.title}}</h3><br>
<h2 v-html="popup.message"></h2>
</div>
</transition-group>
</div>
<div class="particle-container">
<div v-for="particle,index in particles">
<particle :data="particle" :index="index" v-bind:key="'b' + particle.id"></particle>
</div>
</div>
<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS">
<div v-if="player.tab==layer">
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
</div>
</div>
<bg :layer="player.tab" ></bg>
</div>
</div>
</body>