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RF24Network.h
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RF24Network.h
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/*
Copyright (C) 2011 James Coliz, Jr. <[email protected]>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
*/
#ifndef __RF24NETWORK_H__
#define __RF24NETWORK_H__
/**
* @file RF24Network.h
*
* Class declaration for RF24Network
*/
#include <stddef.h>
#include <stdint.h>
#include "RF24Network_config.h"
#if (defined (__linux) || defined (linux)) && !defined (__ARDUINO_X86__)
#include <stdint.h>
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <sys/time.h>
#include <stddef.h>
#include <assert.h>
#include <map>
#include <utility> // std::pair
#include <queue>
#endif
/**
*/
/* Header types range */
#define MIN_USER_DEFINED_HEADER_TYPE 0
#define MAX_USER_DEFINED_HEADER_TYPE 127
/**
*/
// ACK Response Types
/**
* **Reserved network message types**
*
* The network will determine whether to automatically acknowledge payloads based on their general type <br>
*
* **User types** (1-127) 1-64 will NOT be acknowledged <br>
* **System types** (128-255) 192 through 255 will NOT be acknowledged<br>
*
* @defgroup DEFINED_TYPES Reserved System Message Types
*
* System types can also contain message data.
*
* @{
*/
/**
* A NETWORK_ADDR_RESPONSE type is utilized to manually route custom messages containing a single RF24Network address
*
* Used by RF24Mesh
*
* If a node receives a message of this type that is directly addressed to it, it will read the included message, and forward the payload
* on to the proper recipient. <br>
* This allows nodes to forward multicast messages to the master node, receive a response, and forward it back to the requester.
*/
#define NETWORK_ADDR_RESPONSE 128
//#define NETWORK_ADDR_CONFIRM 129
/**
* Messages of type NETWORK_PING will be dropped automatically by the recipient. A NETWORK_ACK or automatic radio-ack will indicate to the sender whether the
* payload was successful. The time it takes to successfully send a NETWORK_PING is the round-trip-time.
*/
#define NETWORK_PING 130
/**
* External data types are used to define messages that will be passed to an external data system. This allows RF24Network to route and pass any type of data, such
* as TCP/IP frames, while still being able to utilize standard RF24Network messages etc.
*
* **Linux**
* Linux devices (defined RF24_LINUX) will buffer all data types in the user cache.
*
* **Arduino/AVR/Etc:** Data transmitted with the type set to EXTERNAL_DATA_TYPE will not be loaded into the user cache. <br>
* External systems can extract external data using the following process, while internal data types are cached in the user buffer, and accessed using network.read() :
* @code
* uint8_t return_type = network.update();
* if(return_type == EXTERNAL_DATA_TYPE){
* uint16_t size = network.frag_ptr->message_size;
* memcpy(&myDataBuffer,network.frag_ptr->message_buffer,network.frag_ptr->message_size);
* }
* @endcode
*/
#define EXTERNAL_DATA_TYPE 131
/**
* Messages of this type designate the first of two or more message fragments, and will be re-assembled automatically.
*/
#define NETWORK_FIRST_FRAGMENT 148
/**
* Messages of this type indicate a fragmented payload with two or more message fragments.
*/
#define NETWORK_MORE_FRAGMENTS 149
/**
* Messages of this type indicate the last fragment in a sequence of message fragments.
* Messages of this type do not receive a NETWORK_ACK
*/
#define NETWORK_LAST_FRAGMENT 150
//#define NETWORK_LAST_FRAGMENT 201
// NO ACK Response Types
//#define NETWORK_ACK_REQUEST 192
/**
* Messages of this type are used internally, to signal the sender that a transmission has been completed.
* RF24Network does not directly have a built-in transport layer protocol, so message delivery is not 100% guaranteed.<br>
* Messages can be lost via corrupted dynamic payloads, or a NETWORK_ACK can fail, while the message was actually successful.
*
* NETWORK_ACK messages can be utilized as a traffic/flow control mechanism, since transmitting nodes will be forced to wait until
* the payload is transmitted across the network and acknowledged, before sending additional data.
*
* In the event that the transmitting device will be waiting for a direct response, manually sent by the recipient, a NETWORK_ACK is not required. <br>
* User messages utilizing a 'type' with a decimal value of 64 or less will not be acknowledged across the network via NETWORK_ACK messages.
*/
#define NETWORK_ACK 193
/**
* Used by RF24Mesh
*
* Messages of this type are used with multi-casting , to find active/available nodes.
* Any node receiving a NETWORK_POLL sent to a multicast address will respond directly to the sender with a blank message, indicating the
* address of the available node via the header.
*/
#define NETWORK_POLL 194
/**
* Used by RF24Mesh
*
* Messages of this type are used to request information from the master node, generally via a unicast (direct) write.
* Any (non-master) node receiving a message of this type will manually forward it to the master node using an normal network write.
*/
#define NETWORK_REQ_ADDRESS 195
//#define NETWORK_ADDR_LOOKUP 196
//#define NETWORK_ADDR_RELEASE 197
/** @} */
#define NETWORK_MORE_FRAGMENTS_NACK 200
/** Internal defines for handling written payloads */
#define TX_NORMAL 0
#define TX_ROUTED 1
#define USER_TX_TO_PHYSICAL_ADDRESS 2 //no network ACK
#define USER_TX_TO_LOGICAL_ADDRESS 3 // network ACK
#define USER_TX_MULTICAST 4
#define MAX_FRAME_SIZE 32 //Size of individual radio frames
#define FRAME_HEADER_SIZE 10 //Size of RF24Network frames - data
#define USE_CURRENT_CHANNEL 255 // Use current radio channel when setting up the network
/** Internal defines for handling internal payloads - prevents reading additional data from the radio
* when buffers are full */
#define FLAG_HOLD_INCOMING 1
/** FLAG_BYPASS_HOLDS is mainly for use with RF24Mesh as follows:
* a: Ensure no data in radio buffers, else exit
* b: Address is changed to multicast address for renewal
* c: Holds Cleared (bypass flag is set)
* d: Address renewal takes place and is set
* e: Holds Enabled (bypass flag off)
*/
#define FLAG_BYPASS_HOLDS 2
#define FLAG_FAST_FRAG 4
#define FLAG_NO_POLL 8
class RF24;
/**
* Header which is sent with each message
*
* The frame put over the air consists of this header and a message
*
* Headers are addressed to the appropriate node, and the network forwards them on to their final destination.
*/
struct RF24NetworkHeader
{
uint16_t from_node; /**< Logical address where the message was generated */
uint16_t to_node; /**< Logical address where the message is going */
uint16_t id; /**< Sequential message ID, incremented every time a new frame is constructed */
/**
* Message Types:
* User message types 1 through 64 will NOT be acknowledged by the network, while message types 65 through 127 will receive a network ACK.
* System message types 192 through 255 will NOT be acknowledged by the network. Message types 128 through 192 will receive a network ACK. <br>
* <br><br>
*/
unsigned char type; /**< <b>Type of the packet. </b> 0-127 are user-defined types, 128-255 are reserved for system */
/**
* During fragmentation, it carries the fragment_id, and on the last fragment
* it carries the header_type.<br>
*/
unsigned char reserved; /**< *Reserved for system use* */
static uint16_t next_id; /**< The message ID of the next message to be sent (unused)*/
/**
* Default constructor
*
* Simply constructs a blank header
*/
RF24NetworkHeader() {}
/**
* Send constructor
*
* @note Now supports automatic fragmentation for very long messages, which can be sent as usual if fragmentation is enabled.
*
* Fragmentation is enabled by default for all devices except ATTiny <br>
* Configure fragmentation and max payload size in RF24Network_config.h
*
* Use this constructor to create a header and then send a message
*
* @code
* uint16_t recipient_address = 011;
*
* RF24NetworkHeader header(recipient_address,'t');
*
* network.write(header,&message,sizeof(message));
* @endcode
*
* @param _to The Octal format, logical node address where the message is going
* @param _type The type of message which follows. Only 0-127 are allowed for
* user messages. Types 1-64 will not receive a network acknowledgement.
*/
RF24NetworkHeader(uint16_t _to, unsigned char _type = 0): to_node(_to), id(next_id++), type(_type) {}
/**
* Create debugging string
*
* Useful for debugging. Dumps all members into a single string, using
* internal static memory. This memory will get overridden next time
* you call the method.
*
* @return String representation of this object
*/
const char* toString(void) const;
};
/**
* Frame structure for internal message handling, and for use by external applications
*
* The actual frame put over the air consists of a header (8-bytes) and a message payload (Up to 24-bytes)<br>
* When data is received, it is stored using the RF24NetworkFrame structure, which includes:
* 1. The header
* 2. The size of the included message
* 3. The 'message' or data being received
*
*
*/
struct RF24NetworkFrame
{
RF24NetworkHeader header; /**< Header which is sent with each message */
uint16_t message_size; /**< The size in bytes of the payload length */
/**
* On Arduino, the message buffer is just a pointer, and can be pointed to any memory location.
* On Linux the message buffer is a standard byte array, equal in size to the defined MAX_PAYLOAD_SIZE
*/
#if defined (RF24_LINUX)
uint8_t message_buffer[MAX_PAYLOAD_SIZE]; //< Array to store the message
#else
uint8_t *message_buffer; //< Pointer to the buffer storing the actual message
#endif
/**
* Default constructor
*
* Simply constructs a blank frame. Frames are generally used internally. See RF24NetworkHeader.
*/
//RF24NetworkFrame() {}
RF24NetworkFrame() {}
/**
* Constructor - create a network frame with data
* Frames are constructed and handled differently on Arduino/AVR and Linux devices (defined RF24_LINUX)
*
* <br>
* **Linux:**
* @param _header The RF24Network header to be stored in the frame
* @param _message The 'message' or data.
* @param _len The size of the 'message' or data.
*
* <br>
* **Arduino/AVR/Etc.**
* @see RF24Network.frag_ptr
* @param _header The RF24Network header to be stored in the frame
* @param _message_size The size of the 'message' or data
*
*
* Frames are used internally and by external systems. See RF24NetworkHeader.
*/
#if defined (RF24_LINUX)
RF24NetworkFrame(RF24NetworkHeader& _header, const void* _message = NULL, uint16_t _len = 0) :
header(_header), message_size(_len) {
if (_message && _len) {
memcpy(message_buffer,_message,_len);
}
}
#else
RF24NetworkFrame(RF24NetworkHeader &_header, uint16_t _message_size):
header(_header), message_size(_message_size){
}
#endif
/**
* Create debugging string
*
* Useful for debugging. Dumps all members into a single string, using
* internal static memory. This memory will get overridden next time
* you call the method.
*
* @return String representation of this object
*/
const char* toString(void) const;
};
/**
* 2014-2015 - Optimized Network Layer for RF24 Radios
*
* This class implements an OSI Network Layer using nRF24L01(+) radios driven
* by RF24 library.
*/
class RF24Network
{
/**@}*/
/**
* @name Primary Interface
*
* These are the main methods you need to operate the network
*/
/**@{*/
public:
/**
* Construct the network
*
* @param _radio The underlying radio driver instance
*
*/
RF24Network( RF24& _radio );
/**
* Bring up the network using the current radio frequency/channel.
* Calling begin brings up the network, and configures the address, which designates the location of the node within RF24Network topology.
* @note Node addresses are specified in Octal format, see <a href=Addressing.html>RF24Network Addressing</a> for more information.
* @warning Be sure to 'begin' the radio first.
*
* **Example 1:** Begin on current radio channel with address 0 (master node)
* @code
* network.begin(00);
* @endcode
* **Example 2:** Begin with address 01 (child of master)
* @code
* network.begin(01);
* @endcode
* **Example 3:** Begin with address 011 (child of 01, grandchild of master)
* @code
* network.begin(011);
* @endcode
*
* @see begin(uint8_t _channel, uint16_t _node_address )
* @param _node_address The logical address of this node
*
*/
inline void begin(uint16_t _node_address){
begin(USE_CURRENT_CHANNEL,_node_address);
}
/**
* Main layer loop
*
* This function must be called regularly to keep the layer going. This is where payloads are
* re-routed, received, and all the action happens.
*
* @see
*
* @return Returns the type of the last received payload.
*/
uint8_t update(void);
/**
* Test whether there is a message available for this node
*
* @return Whether there is a message available for this node
*/
bool available(void);
/**
* Read the next available header
*
* Reads the next available header without advancing to the next
* incoming message. Useful for doing a switch on the message type
*
* If there is no message available, the header is not touched
*
* @param[out] header The header (envelope) of the next message
*/
uint16_t peek(RF24NetworkHeader& header);
/**
* Read a message
*
* @code
* while ( network.available() ) {
* RF24NetworkHeader header;
* uint32_t time;
* network.peek(header);
* if(header.type == 'T'){
* network.read(header,&time,sizeof(time));
* Serial.print("Got time: ");
* Serial.println(time);
* }
* }
* @endcode
* @param[out] header The header (envelope) of this message
* @param[out] message Pointer to memory where the message should be placed
* @param maxlen The largest message size which can be held in @p message
* @return The total number of bytes copied into @p message
*/
uint16_t read(RF24NetworkHeader& header, void* message, uint16_t maxlen);
/**
* Send a message
*
* @note RF24Network now supports fragmentation for very long messages, send as normal. Fragmentation
* may need to be enabled or configured by editing the RF24Network_config.h file. Default max payload size is 120 bytes.
*
* @code
* uint32_t time = millis();
* uint16_t to = 00; // Send to master
* RF24NetworkHeader header(to, 'T'); // Send header type 'T'
* network.write(header,&time,sizeof(time));
* @endcode
* @param[in,out] header The header (envelope) of this message. The critical
* thing to fill in is the @p to_node field so we know where to send the
* message. It is then updated with the details of the actual header sent.
* @param message Pointer to memory where the message is located
* @param len The size of the message
* @return Whether the message was successfully received
*/
bool write(RF24NetworkHeader& header,const void* message, uint16_t len);
/**@}*/
/**
* @name Advanced Configuration
*
* For advanced configuration of the network
*/
/**@{*/
/**
* Construct the network in dual head mode using two radio modules.
* @note Not working on RPi. Radios will share MISO, MOSI and SCK pins, but require separate CE,CS pins.
* @code
* RF24 radio(7,8);
* RF24 radio1(4,5);
* RF24Network(radio.radio1);
* @endcode
* @param _radio The underlying radio driver instance
* @param _radio1 The second underlying radio driver instance
*/
RF24Network( RF24& _radio, RF24& _radio1);
/**
* By default, multicast addresses are divided into levels.
*
* Nodes 1-5 share a multicast address, nodes n1-n5 share a multicast address, and nodes n11-n55 share a multicast address.<br>
*
* This option is used to override the defaults, and create custom multicast groups that all share a single
* address. <br>
* The level should be specified in decimal format 1-6 <br>
* @see multicastRelay
* @param level Levels 1 to 6 are available. All nodes at the same level will receive the same
* messages if in range. Messages will be routed in order of level, low to high by default, with the
* master node (00) at multicast Level 0
*/
void multicastLevel(uint8_t level);
/**
* Enabling this will allow this node to automatically forward received multicast frames to the next highest
* multicast level. Duplicate frames are filtered out, so multiple forwarding nodes at the same level should
* not interfere. Forwarded payloads will also be received.
* @see multicastLevel
*/
bool multicastRelay;
/**
* Set up the watchdog timer for sleep mode using the number 0 through 10 to represent the following time periods:<br>
* wdt_16ms = 0, wdt_32ms, wdt_64ms, wdt_128ms, wdt_250ms, wdt_500ms, wdt_1s, wdt_2s, wdt_4s, wdt_8s
* @code
* setup_watchdog(7); // Sets the WDT to trigger every second
* @endcode
* @param prescalar The WDT prescaler to define how often the node will wake up. When defining sleep mode cycles, this time period is 1 cycle.
*/
void setup_watchdog(uint8_t prescalar);
/**
* @note: This value is automatically assigned based on the node address
* to reduce errors and increase throughput of the network.
*
* Sets the timeout period for individual payloads in milliseconds at staggered intervals.
* Payloads will be retried automatically until success or timeout
* Set to 0 to use the normal auto retry period defined by radio.setRetries()
*
*/
uint32_t txTimeout; /**< Network timeout value */
/**
* This only affects payloads that are routed by one or more nodes.
* This specifies how long to wait for an ack from across the network.
* Radios sending directly to their parent or children nodes do not
* utilize this value.
*/
uint16_t routeTimeout; /**< Timeout for routed payloads */
/**@}*/
/**
* @name Advanced Operation
*
* For advanced operation of the network
*/
/**@{*/
/**
* Return the number of failures and successes for all transmitted payloads, routed or sent directly
* @note This needs to be enabled via #define ENABLE_NETWORK_STATS in RF24Network_config.h
*
* @code
* bool fails, success;
* network.failures(&fails,&success);
* @endcode
*
*/
void failures(uint32_t *_fails, uint32_t *_ok);
#if defined (RF24NetworkMulticast)
/**
* Send a multicast message to multiple nodes at once
* Allows messages to be rapidly broadcast through the network
*
* Multicasting is arranged in levels, with all nodes on the same level listening to the same address
* Levels are assigned by network level ie: nodes 01-05: Level 1, nodes 011-055: Level 2
* @see multicastLevel
* @see multicastRelay
* @param message Pointer to memory where the message is located
* @param len The size of the message
* @param level Multicast level to broadcast to
* @return Whether the message was successfully sent
*/
bool multicast(RF24NetworkHeader& header,const void* message, uint16_t len, uint8_t level);
#endif
/**
* Writes a direct (unicast) payload. This allows routing or sending messages outside of the usual routing paths.
* The same as write, but a physical address is specified as the last option.
* The payload will be written to the physical address, and routed as necessary by the recipient
*/
bool write(RF24NetworkHeader& header,const void* message, uint16_t len, uint16_t writeDirect);
/**
* Sleep this node - For AVR devices only
* @note NEW - Nodes can now be slept while the radio is not actively transmitting. This must be manually enabled by uncommenting
* the #define ENABLE_SLEEP_MODE in RF24Network_config.h
* @note Setting the interruptPin to 255 will disable interrupt wake-ups
* @note The watchdog timer should be configured in setup() if using sleep mode.
* This function will sleep the node, with the radio still active in receive mode.
*
* The node can be awoken in two ways, both of which can be enabled simultaneously:
* 1. An interrupt - usually triggered by the radio receiving a payload. Must use pin 2 (interrupt 0) or 3 (interrupt 1) on Uno, Nano, etc.
* 2. The watchdog timer waking the MCU after a designated period of time, can also be used instead of delays to control transmission intervals.
* @code
* if(!network.available()){ network.sleepNode(1,0); } //Sleeps the node for 1 second or a payload is received
*
* Other options:
* network.sleepNode(0,0); // Sleep this node for the designated time period, or a payload is received.
* network.sleepNode(1,255); // Sleep this node for 1 cycle. Do not wake up until then, even if a payload is received ( no interrupt )
* @endcode
* @see setup_watchdog()
* @param cycles: The node will sleep in cycles of 1s. Using 2 will sleep 2 WDT cycles, 3 sleeps 3WDT cycles...
* @param interruptPin: The interrupt number to use (0,1) for pins two and three on Uno,Nano. More available on Mega etc.
* @return True if sleepNode completed normally, after the specified number of cycles. False if sleep was interrupted
*/
bool sleepNode( unsigned int cycles, int interruptPin );
/**
* This node's parent address
*
* @return This node's parent address, or -1 if this is the base
*/
uint16_t parent() const;
/**
* Provided a node address and a pipe number, will return the RF24Network address of that child pipe for that node
*/
uint16_t addressOfPipe( uint16_t node,uint8_t pipeNo );
/**
* @note Addresses are specified in octal: 011, 034
* @return True if a supplied address is valid
*/
bool is_valid_address( uint16_t node );
/**@}*/
/**
* @name Deprecated
*
* Maintained for backwards compatibility
*/
/**@{*/
/**
* Bring up the network on a specific radio frequency/channel.
* @note Use radio.setChannel() to configure the radio channel
*
* **Example 1:** Begin on channel 90 with address 0 (master node)
* @code
* network.begin(90,0);
* @endcode
* **Example 2:** Begin on channel 90 with address 01 (child of master)
* @code
* network.begin(90,01);
* @endcode
* **Example 3:** Begin on channel 90 with address 011 (child of 01, grandchild of master)
* @code
* network.begin(90,011);
* @endcode
*
* @param _channel The RF channel to operate on
* @param _node_address The logical address of this node
*
*/
void begin(uint8_t _channel, uint16_t _node_address );
/**@}*/
/**
* @name External Applications/Systems
*
* Interface for External Applications and Systems ( RF24Mesh, RF24Ethernet )
*/
/**@{*/
/** The raw system frame buffer of received data. */
uint8_t frame_buffer[MAX_FRAME_SIZE];
/**
* **Linux** <br>
* Data with a header type of EXTERNAL_DATA_TYPE will be loaded into a separate queue.
* The data can be accessed as follows:
* @code
* RF24NetworkFrame f;
* while(network.external_queue.size() > 0){
* f = network.external_queue.front();
* uint16_t dataSize = f.message_size;
* //read the frame message buffer
* memcpy(&myBuffer,&f.message_buffer,dataSize);
* network.external_queue.pop();
* }
* @endcode
*/
#if defined (RF24_LINUX)
std::queue<RF24NetworkFrame> external_queue;
#endif
#if !defined ( DISABLE_FRAGMENTATION ) && !defined (RF24_LINUX)
/**
* **ARDUINO** <br>
* The frag_ptr is only used with Arduino (not RPi/Linux) and is mainly used for external data systems like RF24Ethernet. When
* an EXTERNAL_DATA payload type is received, and returned from network.update(), the frag_ptr will always point to the starting
* memory location of the received frame. <br>This is used by external data systems (RF24Ethernet) to immediately copy the received
* data to a buffer, without using the user-cache.
*
* @see RF24NetworkFrame
*
* @code
* uint8_t return_type = network.update();
* if(return_type == EXTERNAL_DATA_TYPE){
* uint16_t size = network.frag_ptr->message_size;
* memcpy(&myDataBuffer,network.frag_ptr->message_buffer,network.frag_ptr->message_size);
* }
* @endcode
* Linux devices (defined as RF24_LINUX) currently cache all payload types, and do not utilize frag_ptr.
*/
RF24NetworkFrame* frag_ptr;
#endif
/**
* Variable to determine whether update() will return after the radio buffers have been emptied (DEFAULT), or
* whether to return immediately when (most) system types are received.
*
* As an example, this is used with RF24Mesh to catch and handle system messages without loading them into the user cache.
*
* The following reserved/system message types are handled automatically, and not returned.
*
* | System Message Types <br> (Not Returned) |
* |-----------------------|
* | NETWORK_ADDR_RESPONSE |
* | NETWORK_ACK |
* | NETWORK_PING |
* | NETWORK_POLL <br>(With multicast enabled) |
* | NETWORK_REQ_ADDRESS |
*
*/
bool returnSysMsgs;
/**
* Network Flags allow control of data flow
*
* Incoming Blocking: If the network user-cache is full, lets radio cache fill up. Radio ACKs are not sent when radio internal cache is full.<br>
* This behaviour may seem to result in more failed sends, but the payloads would have otherwise been dropped due to the cache being full.<br>
*
* | FLAGS | Value | Description |
* |-------|-------|-------------|
* |FLAG_HOLD_INCOMING| 1(bit_1) | INTERNAL: Set automatically when a fragmented payload will exceed the available cache |
* |FLAG_BYPASS_HOLDS| 2(bit_2) | EXTERNAL: Can be used to prevent holds from blocking. Note: Holds are disabled & re-enabled by RF24Mesh when renewing addresses. This will cause data loss if incoming data exceeds the available cache space|
* |FLAG_FAST_FRAG| 4(bit_3) | INTERNAL: Replaces the fastFragTransfer variable, and allows for faster transfers between directly connected nodes. |
* |FLAG_NO_POLL| 8(bit_4) | EXTERNAL/USER: Disables NETWORK_POLL responses on a node-by-node basis. |
*
*/
uint8_t networkFlags;
private:
uint32_t txTime;
bool write(uint16_t, uint8_t directTo);
bool write_to_pipe( uint16_t node, uint8_t pipe, bool multicast );
uint8_t enqueue(RF24NetworkHeader *header);
bool is_direct_child( uint16_t node );
bool is_descendant( uint16_t node );
uint16_t direct_child_route_to( uint16_t node );
//uint8_t pipe_to_descendant( uint16_t node );
void setup_address(void);
bool _write(RF24NetworkHeader& header,const void* message, uint16_t len, uint16_t writeDirect);
struct logicalToPhysicalStruct{
uint16_t send_node;
uint8_t send_pipe;
bool multicast;
};
bool logicalToPhysicalAddress(logicalToPhysicalStruct *conversionInfo);
RF24& radio; /**< Underlying radio driver, provides link/physical layers */
#if defined (DUAL_HEAD_RADIO)
RF24& radio1;
#endif
#if defined (RF24NetworkMulticast)
uint8_t multicast_level;
#endif
uint16_t node_address; /**< Logical node address of this unit, 1 .. UINT_MAX */
//const static int frame_size = 32; /**< How large is each frame over the air */
uint8_t frame_size;
const static unsigned int max_frame_payload_size = MAX_FRAME_SIZE-sizeof(RF24NetworkHeader);
#if defined (RF24_LINUX)
std::queue<RF24NetworkFrame> frame_queue;
std::map< uint16_t, RF24NetworkFrame> frameFragmentsCache;
bool appendFragmentToFrame(RF24NetworkFrame frame);
#else
#if defined(__AVR_ATtiny25__) || defined(__AVR_ATtiny45__) || defined(__AVR_ATtiny85__) || defined(__AVR_ATtiny24__) || defined(__AVR_ATtiny44__) || defined(__AVR_ATtiny84__)
#if !defined (NUM_USER_PAYLOADS)
#define NUM_USER_PAYLOADS 3
#endif
#endif
#if !defined (NUM_USER_PAYLOADS)
#define NUM_USER_PAYLOADS 5
#endif
#if defined (DISABLE_USER_PAYLOADS)
uint8_t frame_queue[1]; /**< Space for a small set of frames that need to be delivered to the app layer */
#else
uint8_t frame_queue[MAIN_BUFFER_SIZE]; /**< Space for a small set of frames that need to be delivered to the app layer */
#endif
uint8_t* next_frame; /**< Pointer into the @p frame_queue where we should place the next received frame */
#if !defined ( DISABLE_FRAGMENTATION )
RF24NetworkFrame frag_queue;
uint8_t frag_queue_message_buffer[MAX_PAYLOAD_SIZE]; //frame size + 1
#endif
#endif
//uint8_t frag_queue[MAX_PAYLOAD_SIZE + 11];
//RF24NetworkFrame frag_queue;
uint16_t parent_node; /**< Our parent's node address */
uint8_t parent_pipe; /**< The pipe our parent uses to listen to us */
uint16_t node_mask; /**< The bits which contain signfificant node address information */
#if defined ENABLE_NETWORK_STATS
static uint32_t nFails;
static uint32_t nOK;
#endif
public:
};
/**
* @example helloworld_tx.ino
*
* Simplest possible example of using RF24Network. Put this sketch
* on one node, and helloworld_rx.pde on the other. Tx will send
* Rx a nice message every 2 seconds which rx will print out for us.
*/
/**
* @example helloworld_rx.ino
*
* Simplest possible example of using RF24Network. Put this sketch
* on one node, and helloworld_tx.pde on the other. Tx will send
* Rx a nice message every 2 seconds which rx will print out for us.
*/
/**
* @example Network_Ping.ino
*
* Example to give users an understanding of addressing and topology in the mesh network
* Using this sketch, each node will send a ping to the base every
* few seconds. The RF24Network library will route the message across
* the mesh to the correct node.
*
*/
/**
* @example Network_Ping_Sleep.ino
*
* Example: This is almost exactly the same as the Network_Ping example, but with use
* of the integrated sleep mode.
*
* This example demonstrates how nodes on the network utilize sleep mode to conserve power. For example,
* the radio itself will draw about 13.5mA in receive mode. In sleep mode, it will use as little as 22ua (.000022mA)
* of power when not actively transmitting or receiving data. In addition, the Arduino is powered down as well,
* dropping network power consumption dramatically compared to previous capabilities. <br>
* Note: Sleeping nodes generate traffic that will wake other nodes up. This may be mitigated with further modifications. Sleep
* payloads are currently always routed to the master node, which will wake up intermediary nodes. Routing nodes can be configured
* to go back to sleep immediately.
* The displayed millis() count will give an indication of how much a node has been sleeping compared to the others, as millis() will
* not increment while a node sleeps.
*<br>
* - Using this sketch, each node will send a ping to every other node in the network every few seconds.<br>
* - The RF24Network library will route the message across the mesh to the correct node.<br>
*
*/
/**
* @example sensornet.pde
*
* Example of a sensor network.
* This sketch demonstrates how to use the RF24Network library to
* manage a set of low-power sensor nodes which mostly sleep but
* awake regularly to send readings to the base.
*/
/**
* @mainpage Network Layer for RF24 Radios
*
* This class implements an <a href="http://en.wikipedia.org/wiki/Network_layer">OSI Network Layer</a> using nRF24L01(+) radios driven
* by the newly optimized <a href="http://tmrh20.github.com/RF24/">RF24</a> library fork.
*
* @section Purpose Purpose/Goal
*
* Original: Create an alternative to ZigBee radios for Arduino communication.
*
* New: Enhance the current functionality for maximum efficiency, reliability, and speed
*
* Xbees are excellent little radios, backed up by a mature and robust standard
* protocol stack. They are also expensive.
*
* For many Arduino uses, they seem like overkill. So I am working to improve the current
* standard for nRF24L01 radios. The best RF24 modules are available for less than
* $6 from many sources. With the RF24Network layer, I hope to cover many
* common communication scenarios.
*
* Please see the @ref Zigbee page for a comparison against the ZigBee protocols
*
* @section Features Features
*
* <b>Whats new? </b><br>
* @li New: (Dec 8) Merge of RPi and Arduino code. Finally moving closer to a stable release. Report issues at https://github.com/TMRh20/RF24Network/issues
* @li New functionality: (Dec 8) Support for fragmented multicast payloads on both RPi and Arduino
* @li New functionality: (Nov 24) Fragmentation & reassembly supported on both RPi and Arduino
* @li Note: structure of network frames is changed, these are only used by external applications like RF24Ethernet and RF24toTUN, and for fragmentation
* @li New functionality: User message types 1 through 64 will not receive a network ack
*
* The layer provides:
* @li <b>New</b> (2014): Network ACKs: Efficient acknowledgement of network-wide transmissions, via dynamic radio acks and network protocol acks.
* @li <b>New</b> (2014): Updated addressing standard for optimal radio transmission.
* @li <b>New</b> (2014): Extended timeouts and staggered timeout intervals. The new txTimeout variable allows fully automated extended timeout periods via auto-retry/auto-reUse of payloads.
* @li <b>New</b> (2014): Optimization to the core library provides improvements to reliability, speed and efficiency. See https://tmrh20.github.io/RF24 for more info.
* @li <b>New</b> (2014): Built in sleep mode using interrupts. (Still under development. (Enable via RF24Network_config.h))
* @li <b>New</b> (2014): Dual headed operation: The use of dual radios for busy routing nodes or the master node enhances throughput and decreases errors. See the <a href="Tuning.html">Tuning</a> section.
* @li Host Addressing. Each node has a logical address on the local network.
* @li Message Forwarding. Messages can be sent from one node to any other, and
* this layer will get them there no matter how many hops it takes.
* @li Ad-hoc Joining. A node can join a network without any changes to any
* existing nodes.
*
* The layer does not provide:
* @li Dynamic address assignment. (See RF24Mesh)
* @li Layer 4 protocols (TCP/IP - See RF24Ethernet and RF24toTUN)
*
* @section More How to learn more
*
* @li <a href="classRF24Network.html">RF24Network Class Documentation</a>
* @li <a href="AdvancedConfig.html"> Advanced Configuration Options</a>
* @li <a href="Addressing.html"> Addressing format</a>
* @li <a href="Tuning.html"> Topology and Overview</a>
* @li <a href="https://github.com/TMRh20/RF24Network/archive/Development.zip">Download Current Development Package</a>
* @li <a href="examples.html">Examples Page</a>. Start with <a href="helloworld_rx_8ino-example.html">helloworld_rx</a> and <a href="helloworld_tx_8ino-example.html">helloworld_tx</a>.
*
* <b> Additional Information & Add-ons </b>
* @li <a href="https://github.com/TMRh20/RF24Mesh">RF24Mesh: Dynamic Mesh Layer for RF24Network Dev</a>
* @li <a href="https://github.com/TMRh20/RF24Ethernet">RF24Ethernet: TCP/IP over RF24Network</a>
* @li <a href="http://tmrh20.blogspot.com/2014/03/high-speed-data-transfers-and-wireless.html">My Blog: RF24 Optimization Overview</a>
* @li <a href="http://tmrh20.blogspot.com/2014/03/arduino-radiointercomwireless-audio.html">My Blog: RF24 Wireless Audio</a>
* @li <a href="http://maniacbug.github.com/RF24/">RF24: Original Author</a>
* @section Topology Topology for Mesh Networks using nRF24L01(+)
*
* This network layer takes advantage of the fundamental capability of the nRF24L01(+) radio to
* listen actively to up to 6 other radios at once. The network is arranged in a
* <a href="http://en.wikipedia.org/wiki/Network_Topology#Tree">Tree Topology</a>, where
* one node is the base, and all other nodes are children either of that node, or of another.
* Unlike a true mesh network, multiple nodes are not connected together, so there is only one
* path to any given node.
*
* @section Octal Octal Addressing and Topology
*
* Each node must be assigned an 15-bit address by the administrator. This address exactly
* describes the position of the node within the tree. The address is an octal number. Each
* digit in the address represents a position in the tree further from the base.
*
* @li Node 00 is the base node.
* @li Nodes 01-05 are nodes whose parent is the base.
* @li Node 021 is the second child of node 01.
* @li Node 0321 is the third child of node 021, an so on.
* @li The largest node address is 05555, so 3,125 nodes are allowed on a single channel.
* An example topology is shown below, with 5 nodes in direct communication with the master node,
* and multiple leaf nodes spread out at a distance, using intermediate nodes to reach other nodes.
*
*| | | 00 | | | 00 | | | | Master Node (00) |
*|---|----|----|----|----|----|----|----|----|-----------------------------------------------------|
*| | | 01 | | | 04 | | | | 1st level children of master (00) |
*| | 011| | 021| | |014 | | | 2nd level children of master. Children of 1st level.|
*|111| | | 121| 221| | | 114| | 3rd level children of master. Children of 2nd level.|
*| | | | |1221| |1114|2114|3114| 4th level children of master. Children of 3rd level.|
*
* @section Routing How routing is handled
*
* When sending a message using RF24Network::write(), you fill in the header with the logical