title | document | date | audience | author | toc | toc-depth | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pattern Matching |
P1371R0 |
2019-01-21 |
Evolution |
|
true |
4 |
\pagebreak
- R0 --- Merged [@P1260R0] and [@P1308R0]
As algebraic data types gain better support in C++ with facilities such as
tuple
and variant
, the importance of mechanisms to interact with them have
increased. While mechanisms such as apply
and visit
have been added, their
usage is quite complex and limited even for simple cases. Pattern matching is
a widely adopted mechanism across many programming languages to interact with
algebraic data types that can help greatly simplify C++. Examples of programming
languages include text-based languages such as SNOBOL back in the 1960s,
functional languages such as Haskell and OCaml, and "mainstream" languages such
as Scala, Swift, and Rust.
This paper is a result of collaboration between the authors of [@P1260R0] and [@P1308R0]. A joint presentation by the authors of the two proposals was given in EWGI at the San Diego 2018 meeting, with the closing poll: "Should we commit additional committee time to pattern matching?" --- SF: 14, WF: 0, N: 1, WA: 0, SA: 0
Virtually every program involves branching on some predicates applied to a value
and conditionally binding names to some of its components for use in subsequent
logic. Today, C++ provides two types of selection statements: the if
statement
and the switch
statement.
Since switch
statements can only operate on a single integral value and
if
statements operate on an arbitrarily complex boolean expression, there is
a significant gap between the two constructs even in inspection of
the "vocabulary types" provided by the standard library.
In C++17, structured binding declarations [@P0144R2] introduced the ability to
concisely bind names to components of tuple
-like values. The proposed
direction of this paper aims to naturally extend this notion by performing
structured inspection with inspect
statements and expressions. The
goal of inspect
is to bridge the gap between switch
and if
statements
with a declarative, structured, cohesive, and composable
mechanism.
::: tonytable
switch (x) {
case 0: std::cout << "got zero"; break;
case 1: std::cout << "got one"; break;
default: std::cout << "don't care";
}
inspect (x) {
0: std::cout << "got zero";
1: std::cout << "got one";
_: std::cout << "don't care";
}
:::
::: tonytable
if (s == "foo") {
std::cout << "got foo";
} else if (s == "bar") {
std::cout << "got bar";
} else {
std::cout << "don't care";
}
inspect (s) {
"foo": std::cout << "got foo";
"bar": std::cout << "got bar";
_: std::cout << "don't care";
}
:::
::: tonytable
auto&& [x, y] = p;
if (x == 0 && y == 0) {
std::cout << "on origin";
} else if (x == 0) {
std::cout << "on y-axis";
} else if (y == 0) {
std::cout << "on x-axis";
} else {
std::cout << x << ',' << y;
}
inspect (p) {
[0, 0]: std::cout << "on origin";
[0, y]: std::cout << "on y-axis";
[x, 0]: std::cout << "on x-axis";
[x, y]: std::cout << x << ',' << y;
}
:::
::: tonytable
struct visitor {
void operator()(int i) const {
os << "got int: " << i;
}
void operator()(float f) const {
os << "got float: " << f;
}
std::ostream& os;
};
std::visit(visitor{strm}, v);
inspect (v) {
<int> i: strm << "got int: " << i;
<float> f: strm << "got float: " << f;
}
:::
struct Shape { virtual ~Shape() = default; };
struct Circle : Shape { int radius; };
struct Rectangle : Shape { int width, height; };
::: tonytable
virtual int Shape::get_area() const = 0;
int Circle::get_area() const override {
return 3.14 * radius * radius;
}
int Rectangle::get_area() const override {
return width * height;
}
int get_area(const Shape& shape) {
return inspect (shape) {
<Circle> [r] => 3.14 * r * r,
<Rectangle> [w, h] => w * h
}
}
:::
struct Expr;
struct Neg {
std::shared_ptr<Expr> expr;
};
struct Add {
std::shared_ptr<Expr> lhs, rhs;
};
struct Mul {
std::shared_ptr<Expr> lhs, rhs;
};
struct Expr : std::variant<int, Neg, Add, Mul> {
using variant::variant;
};
namespace std {
template <>
struct variant_size<Expr> : variant_size<Expr::variant> {};
template <std::size_t I>
struct variant_alternative<I, Expr> : variant_alternative<I, Expr::variant> {};
}
\pagebreak
::: tonytable
int eval(const Expr& expr) {
struct visitor {
int operator()(int i) const {
return i;
}
int operator()(const Neg& n) const {
return -eval(*n.expr);
}
int operator()(const Add& a) const {
return eval(*a.lhs) + eval(*a.rhs);
}
int operator()(const Mul& m) const {
// Optimize multiplication by 0.
if (int* i = std::get_if<int>(m.lhs.get()); i && *i == 0) {
return 0;
}
if (int* i = std::get_if<int>(m.rhs.get()); i && *i == 0) {
return 0;
}
return eval(*m.lhs) * eval(*m.rhs);
}
};
return std::visit(visitor{}, expr);
}
int eval(const Expr& expr) {
inspect (expr) {
<int> i: return i;
<Neg> [*e]: return -eval(e);
<Add> [*l, *r]: return eval(l) + eval(r);
// Optimize multiplication by 0.
<Mul> [*(<int> 0), _]: return 0;
<Mul> [_, *(<int> 0)]: return 0;
<Mul> [*l, *r]: return eval(l) * eval(r);
}
}
:::
\pagebreak
There are two forms of inspect
: the statement form and the expression form.
|
inspect constexpr
opt(
init-statementoptcondition) {
| pattern guardopt:
statement | pattern guardopt:
statement | ... |}
|
inspect constexpr
opt(
init-statementoptcondition)
trailing-return-typeopt{
| pattern guardopt=>
expression,
| pattern guardopt=>
expression,
| ... |}
| guard: |
if (
expression)
::: note The expression form is roughly equivalent to:
|
std::invoke([&]()
trailing-return-typeopt{
|inspect constexpr
opt(
init-statementoptcondition) {
| pattern guardopt: return
expression;
| pattern guardopt: return
expression;
| ... |}
|})
:::
Within the parentheses, the inspect
statement is equivalent to switch
and
if
statements except that no conversion nor promotion takes place in
evaluating the value of its condition.
When the inspect
statement is executed, its condition is evaluated and matched
in order (first match semantics) against each pattern. If a pattern successfully
matches the value of the condition and the boolean expression in the guard
evaluates to true
(or if there is no guard at all), control is passed to the
statement following the matched pattern label. If the guard expression evaluates
to false
, control flows to the subsequent pattern.
If no pattern matches, none of the statements are executed for the statement
form and std::no_match
exception is thrown for the expression form.
\pagebreak
The wildcard pattern has the form:
|
_
and matches any value v
.
int v = /* ... */;
inspect (v) {
_: std::cout << "ignored";
// ^ wildcard pattern
}
[Refer to [Wildcard Syntax] for a design discussion.]{.note}
The identifier pattern has the form:
| identifier
and matches any value v
. The introduced name behaves as an lvalue
referring to v
, and is in scope from its point of declaration until
the end of the statement following the pattern label.
int v = /* ... */;
inspect (v) {
x: std::cout << x;
// ^ identifier pattern
}
[If the identifier pattern is used at the top-level,
it has the same syntax as a goto
label.]{.note}
The expression pattern has the form:
| literal |
this
|^
primary-expression
and matches value v
if a call to member e.match(v)
or else a non-member
ADL-only match(e, v)
is contextually convertible to bool
and evaluates
to true
where e
is the literal or primary-expression.
The default behavior of match(x, y)
is x == y
.
\pagebreak
int v = /* ... */;
inspect (v) {
0: std::cout << "got zero";
1: std::cout << "got one";
// ^ expression pattern
}
static constexpr int zero = 0, one = 1;
int v = /* ... */;
inspect (v) {
^zero: std::cout << "got zero";
// ^^^^^ expression pattern
}
The structured binding pattern has the following two forms:
|
[
_pattern_0,
_pattern_1,
...,
_pattern_N]
|[
_designator_0:
_pattern_0,
_designator_1:
_pattern_1,
...,
_designator_N: _pattern_N]
The first form matches value v
if each patterni matches the i^th^
component of v
. The components of v
are given by the structured binding
declaration: auto&& [__e
0, __e
1,
..., __e
N] = v;
where each
__e
i are unique exposition-only identifiers.
std::pair<int, int> p = /* ... */;
inspect (p) {
[0, 0]: std::cout << "on origin";
[0, y]: std::cout << "on y-axis";
// ^ identifier pattern
[x, 0]: std::cout << "on x-axis";
// ^ expression pattern
[x, y]: std::cout << x << ',' << y;
// ^^^^^^ structured binding pattern
}
The second form matches value v
if each patterni matches the direct
non-static data member of v
named identifier from each designatori.
If an identifier from any designatori does not refer to a direct
non-static data member of v
, the program is ill-formed.
\pagebreak
struct Player { std::string name; int hitpoints; int coins; };
void get_hint(const Player& p) {
inspect (p) {
[.hitpoints: 1]: std::cout << "You're almost destroyed. Give up!\n";
[.hitpoints: 10, .coins: 10]: std::cout << "I need the hints from you!\n";
[.coins: 10]: std::cout << "Get more hitpoints!\n";
[.hitpoints: 10]: std::cout << "Get more ammo!\n";
[.name: n]: {
if (n != "The Bruce Dickenson") {
std::cout << "Get more hitpoints and ammo!\n";
} else {
std::cout << "More cowbell!\n";
}
}
}
}
[Unlike designated initializers, the order of the designators need not be the same as the declaration order of the members of the class.]{.note}
The alternative pattern has the following forms:
|
< auto >
pattern |<
concept>
pattern |<
type>
pattern |<
constant-expression>
pattern
Let v
be the value being matched and V
be std::remove_cvref_t<decltype(v)>
.\newline
Let Alt
be the entity inside the angle brackets.
Case 1: std::variant
-like
If std::variant_size_v<V>
is well-formed and evaluates to an integral,
the alternative pattern matches v
if Alt
is compatible with the current
index of v
and pattern matches the active alternative of v
.
Let I
be the current index of v
given by a member v.index()
or else
a non-member ADL-only index(v)
. The active alternative of v
is given by
std::variant_alternative_t<I, V>&
initialized by a member v.get<I>()
or
else a non-member ADL-only get<I>(v)
.
Alt
is compatible with I
if one of the following four cases is true:
Alt
isauto
Alt
is a concept andstd::variant_alternative_t<I, V>
satisfies the concept.Alt
is a type andstd::is_same_v<Alt, std::variant_alternative_t<I, V>>
istrue
Alt
is a constant-expression that can be used in aswitch
and is the same value asI
.
::: tonytable
std::visit([&](auto&& x) {
strm << "got auto: " << x;
}, v);
inspect (v) {
<auto> x: strm << "got auto: " << x;
}
std::visit([&](auto&& x) {
using X = std::remove_cvref_t<decltype(x)>;
if constexpr (C1<X>()) {
strm << "got C1: " << x;
} else if constexpr (C2<X>()) {
strm << "got C2: " << x;
}
}, v);
inspect (v) {
<C1> c1: strm << "got C1: " << c1;
<C2> c2: strm << "got C2: " << c2;
}
std::visit([&](auto&& x) {
using X = std::remove_cvref_t<decltype(x)>;
if constexpr (std::is_same_v<int, X>) {
strm << "got int: " << x;
} else if constexpr (
std::is_same_v<float, X>) {
strm << "got float: " << x;
}
}, v);
inspect (v) {
<int> i: strm << "got int: " << i;
<float> f: strm << "got float: " << f;
}
std::variant<int, int> v = /* ... */;
std::visit([&](int x) {
strm << "got int: " << x;
}, v);
std::variant<int, int> v = /* ... */;
inspect (v) {
<int> x: strm << "got int: " << x;
}
std::variant<int, int> v = /* ... */;
std::visit([&](auto&& x) {
switch (v.index()) {
case 0: {
strm << "got first: " << x;
break;
}
case 1: {
strm << "got second: " << x;
break;
}
}
}, v);
std::variant<int, int> v = /* ... */;
inspect (v) {
<0> x: strm << "got first: " << x;
<1> x: strm << "got second: " << x;
}
:::
\pagebreak
Case 2: std::any
-like
|
<
type>
pattern
If Alt
is a type and there exists a valid non-member ADL-only
any_cast<Alt>(&v)
, let p
be its result. The alternative pattern
matches if p
contextually converted to bool
evaluates to true
,
and pattern matches *p
.
::: tonytable
std::any a = 42;
if (int* i = any_cast<int>(&a)) {
std::cout << "got int: " << *i;
} else if (float* f = any_cast<float>(&a)) {
std::cout << "got float: " << *f;
}
std::any a = 42;
inspect (a) {
<int> i: std::cout << "got int: " << i;
<float> f: std::cout << "got float: " << f;
}
:::
Case 3: Polymorphic Types
|
<
type>
pattern
If Alt
is a type and std::is_polymorphic_v<V>
is true
, let p
be
dynamic_cast<Alt'*>(&v)
where Alt'
has the same cv-qualifications as
decltype(&v)
. The alternative pattern matches if p
contextually converted
to bool
evaluates to true
, and pattern matches *p
.
While the semantics of the pattern is specified in terms of dynamic_cast
,
[@N3449] describes techniques involving vtable pointer caching and hash conflict
minimization that are implemented in the [@Mach7] library, as well as mentions
of further opportunities available for a compiler intrinsic.
Given the following definition of a Shape
class hierarchy:
struct Shape { virtual ~Shape() = default; };
struct Circle : Shape { int radius; };
struct Rectangle : Shape { int width, height; };
::: tonytable
virtual int Shape::get_area() const = 0;
int Circle::get_area() const override {
return 3.14 * radius * radius;
}
int Rectangle::get_area() const override {
return width * height;
}
int get_area(const Shape& shape) {
inspect (shape) {
<Circle> [r]: return 3.14 * r * r;
<Rectangle> [w, h]: return w * h;
}
}
:::
\pagebreak
The parenthesized pattern has the form:
|
(
pattern)
and matches value v
if pattern matches it.
std::variant<Point, /* ... */> v = /* ... */;
inspect (v) {
<Point> ([x, y]): // ...
// ^^^^^^^^ parenthesized pattern
}
The binding pattern has the form:
| identifier @ pattern
and matches value v
if pattern matches it. The introduced name behaves as
an lvalue referring to v
, and is in scope from its point of declaration until
the end of the statement following the pattern label.
std::variant<Point, /* ... */> v = /* ... */;
inspect (v) {
<Point> (p @ [x, y]): // ...
// ^^^^^^^^^^ binding pattern
}
The dereference pattern has the form:
|
*
pattern
and matches value v
if v
is contextually convertible to bool
and
evaluates to true
, and pattern matches *v
.
struct Node {
int value;
std::unique_ptr<Node> lhs, rhs;
};
template <typename Visitor>
void print_leftmost(const Node& node) {
inspect (node) {
[.value: v, .lhs: nullptr]: std::cout << v << '\n';
[.lhs: *l]: print_leftmost(l);
// ^^ dereference pattern
}
}
[Refer to [Red-black Tree Rebalancing] for a more complex example.]{.note}
The extractor pattern has the following two forms:
|
(
constant-expression!
pattern)
|(
constant-expression?
pattern)
Let c
be the constant-expression. The first form matches value v
if pattern matches e
where e
is the result of a call to member
c.extract(v)
or else a non-member ADL-only extract(c, v)
.
template <typename T>
struct Is {
template <typename Arg>
Arg&& extract(Arg&& arg) const {
static_assert(std::is_same_v<T, std::remove_cvref_t<Arg>>);
return std::forward<Arg>(arg);
}
};
template <typename T>
inline constexpr Is<T> is;
// P0480: `auto&& [std::string s, int i] = f();`
inspect (f()) {
[(is<std::string>! s), (is<int>! i)]: // ...
// ^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^ extractor pattern
}
For second form, let e
be the result of a call to member c.try_extract(v)
or else a non-member ADL-only try_extract(c, v)
. It matches value v
if e
is contextually convertible to bool
, evaluates to true
,
and pattern matches *e
.
struct Email {
std::optional<std::array<std::string_view, 2>>
try_extract(std::string_view sv) const;
};
inline constexpr Email email;
struct PhoneNumber {
std::optional<std::array<std::string_view, 3>>
try_extract(std::string_view sv) const;
};
inline constexpr PhoneNumber phone_number;
inspect (s) {
(email? [address, domain]): std::cout << "got an email";
(phone_number? ["415", _, _]): std::cout << "got a San Francisco phone number";
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ extractor pattern
}
The pattern guard has the form:
|
if (
expression)
Let e
be the result of expression contextually converted to bool
.
If e
is true
, control is passed to the corresponding statement.
Otherwise, control flows to the subsequent pattern.
The pattern guard allows to perform complex tests that cannot be performed within the pattern. For example, performing tests across multiple bindings:
inspect (p) {
[x, y] if (test(x, y)): std::cout << x << ',' << y << " passed";
// ^^^^^^^^^^^^^^^ pattern guard
}
This also diminishes the desire for fall-through semantics within the
statements, an unpopular feature even in switch
statements.
Every pattern is able to determine whether it matches value v
as a boolean
expression in isolation. Let MATCHES
be the condition for which a pattern
matches a value v
. Ignoring any potential optimization opportunities, we're
able to perform the following transformation:
::: tonytable
inspect (v) {
pattern1 if (cond1): stmt1
pattern2: stmt2
// ...
}
if (MATCHES(pattern1, v) && cond1) stmt1
else if (MATCHES(pattern2, v)) stmt2
// ...
:::
inspect constexpr
is then formulated by applying constexpr
to every if
branch.
::: tonytable
inspect constexpr (v) {
pattern1 if (cond1): stmt1
pattern2: stmt2
// ...
}
if constexpr (MATCHES(pattern1, v) && cond1) stmt1
else if constexpr (MATCHES(pattern2, v)) stmt2
// ...
:::
\pagebreak
inspect
can be declared [[strict]]
for implementation-defined exhaustiveness
and usefulness checking.
Exhaustiveness means that all values of the type of the value being matched
is handled by at least one of the cases. For example, having a _:
case makes
any inspect
statement exhaustive.
Usefulness means that every case handles at least one value of the type of
the value being matched. For example, any case that comes after a _:
case
would be useless.
Warnings for pattern matching [@Warnings] discusses and outlines an algorithm for exhaustiveness and usefulness for OCaml, and is the algorithm used by Rust.
Patterns that cannot fail to match are said to be irrefutable in contrast to refutable patterns which can fail to match. For example, the identifier pattern is irrefutable whereas the expression pattern is refutable.
The distinction is useful in reasoning about which patterns should be allowed
in which contexts. For example, the structured bindings declaration is
conceptually a restricted form of pattern matching. With the introduction of
expression pattern in this paper, some may question whether structured bindings
declaration should be extended for examples such as auto [0, x] = f();
.
This is ultimately a question of whether structured bindings declaration supports refutable patterns or if it is restricted to irrefutable patterns.
The following is the beginning of an attempt at a syntactic structure.
Add to §8.4 [stmt.select] of ...
[1]{.pnum} Selection statements choose one of several flows of control.
| selection-statement: |
if constexpr
opt(
init-statementoptcondition)
statement |if constexpr
opt(
init-statementoptcondition)
statementelse
statement |switch (
init-statementoptcondition)
statement | [inspect
constexpr
opt(
init-statementoptcondition)
trailing-return-typeopt{
inspect-case-seq}
]{.add}
::: add | inspect-case-seq: | inspect-statement-case-seq | inspect-expression-case-seq
| inspect-statement-case-seq: | inspect-statement-case | inspect-statement-case-seq inspect-statement-case
| inspect-expression-case-seq: | inspect-expression-case | inspect-expression-case-seq
,
inspect-expression-case| inspect-statement-case: | inspect-pattern inspect-guard
opt:
statement| inspect-expression-case: | inspect-pattern inspect-guard
opt=>
assignment-expression| inspect-pattern: | wildcard-pattern | identifier-pattern | expression-pattern | structured-binding-pattern | alternative-pattern | binding-pattern | dereference-pattern | extractor-pattern
| inspect-guard: |
if (
expression)
:::
The design is intended to be consistent and to naturally extend the notions introduced by structured bindings. That is, The subobjects are referred to rather than being assigned into new variables.
This proposal introduces a new inspect
statement rather than trying to extend
the switch
statement. [@P0095R0] had proposed extending switch
and received
feedback to "leave switch
alone" in Kona 2015.
The following are some of the reasons considered:
switch
allows thecase
labels to appear anywhere, which hinders the goal of pattern matching in providing structured inspection.- The fall-through semantics of
switch
generally results inbreak
being attached to every case, and is known to be error-prone. switch
is purposely restricted to integrals for guaranteed efficiency. The primary goal of pattern matching in this paper is expressiveness while being at least as efficient as the naively hand-written code.
The proposed matching algorithm has first match semantics. The choice of first match is mainly due to complexity. Our overload resolution rules for function declarations are extremely complex and is often a mystery.
Best match via overload resolution for function declarations are absolutely
necessary due to the non-local and unordered nature of declarations.
That is, function declarations live in different files and get pulled in
via mechanisms such as #include
and using
declarations, and there is no
defined order of declarations like Haskell does, for example. If function
dispatching depended on the order of #include
and/or using
declarations
being pulled in from hundreds of files, it would be a complete disaster.
Pattern matching on the other hand do not have this problem because
the construct is local and ordered in nature. That is, all of the candidate
patterns appear locally within inspect (x) { /* ... */ }
which cannot span
across multiple files, and appear in a specified order. This is consistent with
try
/catch
for the same reasons: locality and order.
Consider also the amount of limitations we face in overload resolution due
to the opacity of user-defined types. T*
is related to unique_ptr<T>
as
it is to vector<T>
as far as the type system is concerned. This limitation
will likely be even bigger in a pattern matching context with the amount of
customization points available for user-defined behavior.
We considered the possibility of restricting side-effects within patterns. Specifically whether modifying the value currently being matched in the middle of evaluation should have defined behavior.
The consideration was due to potential optimization opportunities.
void f(int &); // defined in a different translation unit.
int x = 1;
inspect (x) {
0: std::cout << 0;
1 if (f(x)): std::cout << 1;
2: std::cout << 2;
}
If modifying the value currently being matched has undefined behavior,
a compiler can assume that f
(defined in a different translation unit)
will not change the value of x
. This means that the compiler can generate
code that uses a jump table to determine which of the patterns match.
If on the other hand f
may change the value of x
, the compiler would be
forced to generated code checks the patterns in sequence, since a subsequent
pattern may match the updated value of x
.
The following are illustrations of the two approaches written in C++:
::: tonytable
void f(int &);
int x = 1;
switch (x) {
case 0: std::cout << 0; break;
case 1: if (f(x)) { std::cout << 1; } break;
case 2: std::cout << 2; break;
}
void f(int &);
int x = 1;
if (x == 0) std::cout << 0;
else if (x == 1 && f(x)) std::cout << 1;
else if (x == 2) std::cout << 2;
:::
However, we consider this opportunity too niche. Suppose we have a slightly more
complex case: struct S { int x; };
and bool operator==(const S&, const S&);
.
Even if modifying the value being matched has undefined behavior, if the
operator==
is defined in a different translation unit, a compiler cannot do
much more than generate code that checks the patterns in sequence anyway.
There are three popular pattern matching libraries for C++ today: [@Mach7], [@Patterns], and [@SimpleMatch].
While the libraries have been useful for gaining experience with interfaces and implementation, the issue of introducing identifiers, syntactic overhead of the patterns, and the reduced optimization opportunities justify support as a language feature from a usability standpoint.
Many languages provide a wide array of patterns through various syntactic forms. While this is a potential direction for C++, it would mean that every new type of matching requires new syntax to be added to the language. This would result in a narrow set of types being supported through limited customization points.
Matchers and extractors are supported in order to minimize the number of patterns with special syntax. The following are example matchers and extractors that commonly have special syntax in other languages.
+----------------------------+---------------------+
| Matchers / Extractors | Other Languages |
+============================+=====================+
| any_of{1, 2, 3}
| 1 | 2 | 3
|
+----------------------------+---------------------+
| within{1, 10}
| 1..10
|
+----------------------------+---------------------+
| (both! [[x, 0], [0, y]])
| [x, 0] & [0, y]
|
+----------------------------+---------------------+
| (at! [p, [x, y]])
| p @ [x, y]
|
+----------------------------+---------------------+
Each of the matchers and extractors can be found in the [Examples] section.
[@P1110R0] discusses wildcard/placeholder syntax in different contexts of the language. The intent of this proposal is to consolidate with the results of the decision of [@P1110R0].
Even though _
is a valid identifier, it does not introduce a name
as doing so would result in redeclaration errors in the case where multiple
wildcard _
identifiers are used.
It is possible for users to have already introduced _
as a type or variable
name in the same scope where an inspect
statement is used. As a
highly-visible example, the authors are aware of the use of _
as a name in
the popular "Google Mock" library. Idiomatically this is accessed by
introducing _
into the current namespace or block scope with a using
declaration. Using the wildcard pattern in cases like this is unambiguous
since the expression pattern requires a ^
introducer for primary expressions.
^_
will always match against an existing name and _
will always represent
the wildcard pattern. An existing _
name can be used without ambiguity
in the matched statement to which control is passed.
Naturally, the impact of defining _
in the pre-processor cannot be
predicted or controlled by this paper and is thus liable to result in an
ill-formed program.
Crucial discussion revolves around whether arbitrary expressions should be
allowed inside patterns. Allowing expressions would provide the ability to
compute values to match without creating variables for them before inspect
.
However, this introduces syntactic ambiguity problems that must be addressed.
Expressions can contain a vast number of syntactic elements, such as arithmetic,
bit-shift, and logical operators, parentheses and braces, etc. This means that
if we allow expressions to appear as patterns without disambiguation, we would
be closing a significant amount of the syntax options for patterns. For example,
consider the logical-or pattern that matches if any of given patterns match.
Most languages spell it as _pattern_0 |
_pattern_1 | ... |
_pattern_N.
However, examples such as 1 | 2
becomes ambiguous as to whether 1 | 2
is
an expression (3
) or a pattern (matches 1
or 2
).
This paper proposes to allow arbitrary expression to appear in patterns
(See [Expression Pattern]). We propose to use ^
symbol to disambiguate
expressions. This allows full flexibility of expressions to be used inline,
while keeping the syntax space open for pattern development.
For example, let's look at identifier and expression patterns. Both of them can contain an unqualified-id. It can perform unqualified name lookup in the case of [Expression Pattern] and introduce a new identifier into scope in case of [Identifier Pattern].
constexpr int x = /* ... */
inspect (v) {
^x: std::cout << "`v` matched `x` by value";
x: std::cout << "introduces new identifier `x` bound to `v`: " << x;
}
^x
performs unqualified name lookup for x
, while x
introduces new
identifier x
in scope.
The problem described spans more than just identifier pattern. That could have
been solved with an introducer for identifier pattern only. For example,
[@SwiftPatterns] use keyword let
to denote identifier pattern and treat
everything else as an expression. This solution works but closes off pattern
syntax that already looks like an expression. Using 1 | 2
as an example again,
it could not be introduce as a logical-or pattern in Swift without a breaking
change since it's already a valid expression.
That leaves the only other solution --- to disambiguate patterns rather than
expressions. For example, we can prefix patterns with a context-sensitive
keyword pat
. Using the example from [Matching Tuples]:
std::pair<int, int> p = /* ... */
inspect (p) {
pat [0, 0]: std::cout << "on origin";
pat [0, pat y]: std::cout << "on y-axis";
pat [pat x, 0]: std::cout << "on x-axis";
pat [pat x, pat y]: std::cout << x << ',' << y;
}
This solution however is more complex because patterns contain expressions. This means that a pattern would either need to be explicitly prefixed at nested level, or implicitly distributed to inner patterns.
\pagebreak
The following is a flow graph of decisions that need to be made:
The following are few of the optimizations that are worth noting.
Structured binding patterns can be optimized by performing switch
over
the columns with the duplicates removed, rather than the naive approach of
performing a comparison per element. This removes unnecessary duplicate
comparisons that would be performed otherwise. This would likely require some
wording around "comparison elision" in order to enable such optimizations.
The sequence of alternative patterns can be executed in a switch
.
[@N3449] describes techniques involving vtable pointer caching and hash conflict minimization that are implemented in the [@Mach7] library, but also mentions further opportunities available for a compiler solution.
Short-string optimization using a predicate as a discriminator rather than an explicitly stored value. Adapted from Bjarne Stroustrup's pattern matching presentation at Urbana-Champaign 2014 [@PatMatPres].
struct String {
enum Storage { Local, Remote };
int size;
union {
char local[32];
struct { char *ptr; int unused_allocated_space; } remote;
};
// Predicate-based discriminator derived from `size`.
Storage index() const { return size > sizeof(local) ? Remote : Local; }
// Opt into Variant-Like protocol.
template <Storage S>
auto &&get() {
if constexpr (S == Local) return local;
else if constexpr (S == Remote) return remote;
}
char *data();
};
namespace std {
// Opt into Variant-Like protocol.
template <>
struct variant_size<String> : std::integral_constant<std::size_t, 2> {};
template <>
struct variant_alternative<String::Local, String> {
using type = decltype(String::local);
};
template <>
struct variant_alternative<String::Remote, String> {
using type = decltype(String::remote);
};
}
char* String::data() {
inspect (*this) {
<Local> l: return l;
<Remote> r: return r.ptr;
}
// switch (index()) {
// case Local: {
// std::variant_alternative_t<Local, String>& l = get<Local>();
// return l;
// }
// case Remote: {
// std::variant_alternative_t<Remote, String>& r = get<Remote>();
// return r.ptr;
// }
// }
}
A class hierarchy can effectively be closed with an enum
that maintains
the list of its members, and provide efficient dispatching by opting into
the Variant-Like protocol.
A generalized mechanism of pattern is used extensively in LLVM;
llvm/Support/YAMLParser.h
[@YAMLParser] is an example.
struct Shape { enum Kind { Circle, Rectangle } kind; };
struct Circle : Shape {
Circle(int radius) : Shape{Shape::Kind::Circle}, radius(radius) {}
int radius;
};
struct Rectangle : Shape {
Rectangle(int width, int height)
: Shape{Shape::Kind::Rectangle}, width(width), height(height) {}
int width, height;
};
namespace std {
template <>
struct variant_size<Shape> : std::integral_constant<std::size_t, 2> {};
template <>
struct variant_alternative<Shape::Circle, Shape> { using type = Circle; };
template <>
struct variant_alternative<Shape::Rectangle, Shape> { using type = Rectangle; };
}
Shape::Kind index(const Shape& shape) { return shape.kind; }
template <Kind K>
auto&& get(const Shape& shape) {
return static_cast<const std::variant_alternative_t<K, Shape>&>(shape);
}
int get_area(const Shape& shape) {
inspect (shape) {
<Circle> c: return 3.14 * c.radius * c.radius;
<Rectangle> r: return r.width * r.height;
}
// switch (index(shape)) {
// case Shape::Circle: {
// const std::variant_alternative_t<Shape::Circle, Shape>& c =
// get<Shape::Circle>(shape);
// return 3.14 * c.radius * c.radius;
// }
// case Shape::Rectangle: {
// const std::variant_alternative_t<Shape::Rectangle, Shape>& r =
// get<Shape::Rectangle>(shape);
// return r.width * r.height;
// }
// }
}
The logical-or pattern in other languages is typically spelled
_pattern_0 |
_pattern_1 | ... |
_pattern_N, and matches
value v
if any patterni matches v
.
This provides a restricted form (constant-only) of the logical-or pattern.
template <typename... Ts>
struct any_of : std::tuple<Ts...> {
using tuple::tuple;
template <typename U>
bool match(const U& u) const {
return std::apply([&](const auto&... xs) { return (... || xs == u); }, *this);
}
};
int fib(int n) {
inspect (n) {
x if (x < 0): return 0;
^(any_of{1, 2}): return n; // 1 | 2
x: return fib(x - 1) + fib(x - 2);
}
}
The range pattern in other languages is typically spelled first..last
,
and matches v
if v
[first, last]
.
struct within {
int first, last;
bool match(int n) const { return first <= n && n <= last; }
};
inspect (n) {
^(within{1, 10}): { // 1..10
std::cout << n << " is in [1, 10].";
}
_: {
std::cout << n << " is not in [1, 10].";
}
}
The logical-and pattern in other languages is typically spelled
_pattern_0 &
_pattern_1 & ... &
_pattern_N, and matches v
if all of _pattern_i matches v
.
This extractor emulates binary logical-and with a std::pair
where
both elements are references to value v
.
struct Both {
template <typename U>
std::pair<U&&, U&&> extract(U&& u) const {
return {std::forward<U>(u), std::forward<U>(u)};
}
} both;
inline constexpr Both both;
inspect (v) {
(both! [[x, 0], [0, y]]): // ...
}
The binding pattern in other languages is typically spelled
identifier @
pattern, binds identifier to v
and matches if pattern
matches v
. This is a special case of the logical-and pattern
(_pattern_0 &
_pattern_1) where _pattern_0 is an identifier.
That is, identifier &
pattern has the same semantics as
identifier @
pattern, which means we get at
for free from both
above.
inline constexpr at = both;
inspect (v) {
<Point> (at! [p, [x, y]]): // ...
// ...
}
Dereference patterns frequently come into play with complex patterns using recursive variant types. An example of such a problem is the rebalance operation for red-black trees. Using pattern matching this can be expressed succinctly and in a way that is easily verified visually as having the correct algorithm.
Given the following red-black tree definition:
enum Color { Red, Black };
template <typename T>
struct Node {
void balance();
Color color;
std::shared_ptr<Node> lhs;
T value;
std::shared_ptr<Node> rhs;
};
The following is what we can write with pattern matching:
template <typename T>
void Node<T>::balance() {
*this = inspect (*this) {
// left-left case
//
// (Black) z (Red) y
// / \ / \
// (Red) y d (Black) x (Black) z
// / \ -> / \ / \
// (Red) x c a b c d
// / \
// a b
[^Black, *[^Red, *[^Red, a, x, b], y, c], z, d]
=> Node{Red, std::make_shared<Node>(Black, a, x, b),
y,
std::make_shared<Node>(Black, c, z, d)},
[^Black, *[^Red, a, x, *[^Red, b, y, c]], z, d] // left-right case
=> Node{Red, std::make_shared<Node>(Black, a, x, b),
y,
std::make_shared<Node>(Black, c, z, d)},
[^Black, a, x, *[^Red, *[^Red, b, y, c], z, d]] // right-left case
=> Node{Red, std::make_shared<Node>(Black, a, x, b),
y,
std::make_shared<Node>(Black, c, z, d)},
[^Black, a, x, *[^Red, b, y, *[^Red, c, z, d]]] // right-right case
=> Node{Red, std::make_shared<Node>(Black, a, x, b),
y,
std::make_shared<Node>(Black, c, z, d)},
self => self // do nothing
};
}
The following is what we currently need to write:
template <typename T>
void Node<T>::balance() {
if (color != Black) return;
if (lhs && lhs->color == Red) {
if (const auto& lhs_lhs = lhs->lhs; lhs_lhs && lhs_lhs->color == Red) {
// left-left case
//
// (Black) z (Red) y
// / \ / \
// (Red) y d (Black) x (Black) z
// / \ -> / \ / \
// (Red) x c a b c d
// / \
// a b
*this = Node{
Red,
std::make_shared<Node>(Black, lhs_lhs->lhs, lhs_lhs->value, lhs_lhs->rhs),
lhs->value,
std::make_shared<Node>(Black, lhs->rhs, value, rhs)};
return;
}
if (const auto& lhs_rhs = lhs->rhs; lhs_rhs && lhs_rhs->color == Red) {
*this = Node{ // left-right case
Red,
std::make_shared<Node>(Black, lhs->lhs, lhs->value, lhs_rhs->lhs),
lhs_rhs->value,
std::make_shared<Node>(Black, lhs_rhs->rhs, value, rhs)};
return;
}
}
if (rhs && rhs->color == Red) {
if (const auto& rhs_lhs = rhs->lhs; rhs_lhs && rhs_lhs->color == Red) {
*this = Node{ // right-left case
Red,
std::make_shared<Node>(Black, lhs, value, rhs_lhs->lhs),
rhs_lhs->value,
std::make_shared<Node>(Black, rhs_lhs->rhs, rhs->value, rhs->rhs)};
return;
}
if (const auto& rhs_rhs = rhs->rhs; rhs_rhs && rhs_rhs->color == Red) {
*this = Node{ // right-right case
Red,
std::make_shared<Node>(Black, lhs, value, rhs->lhs),
rhs->value,
std::make_shared<Node>(Black, rhs_rhs->lhs, rhs_rhs->value, rhs_rhs->rhs)};
return;
}
}
}
The design of this proposal also accounts for a potential language support
for variant. It achieves this by keeping the alternative pattern flexible
for new extensions via <
new_entity >
pattern.
Consider an extension to union
that allows it to be tagged by an integral,
and has proper lifetime management such that the active alternative need not
be destroyed manually.
// `: type` specifies the type of the underlying tag value.
union U : int { char small[32]; std::vector<char> big; };
We could then allow <
qualified-id >
that refers to a union
alternative to support pattern matching.
U u = /* ... */;
inspect (u) {
<U::small> s: std::cout << s;
<U::big> b: std::cout << b;
}
The main point is that whatever entity is introduced as the discriminator, the presented form of alternative pattern should be extendable to support it.
The benefit of pattern matching for ranges is unclear. While it's possible to
come up with a ranges pattern, e.g., {x, y, z}
to match against a fixed-size
range, it's not clear whether there is a worthwhile benefit.
The typical pattern found in functional languages of matching a range on head and tail doesn't seem to be all that common or useful in C++ since ranges are generally handled via loops rather than recursion.
Ranges likely will be best served by the range adaptors / algorithms, but further investigation is needed.
Thanks to all of the following:
- Yuriy Solodkyy, Gabriel Dos Reis, Bjarne Stroustrup for their prior work on [@N3449], Open Pattern Matching for C++ [@OpenPM], and the [@Mach7] library.
- Pattern matching presentation by Bjarne Stroustrup at Urbana-Champaign 2014. [@PatMatPres]
- Jeffrey Yasskin/JF Bastien for their work on [@P1110R0].
- (In alphabetical order by last name) Dave Abrahams, John Bandela, Agustín Bergé, Ori Bernstein, Matt Calabrese, Alexander Chow, Louis Dionne, Michał Dominiak, Vicente Botet Escribá, Eric Fiselier, Bengt Gustafsson, Zach Laine, Jason Lucas, John Skaller, Bjarne Stroustrup, Tony Van Eerd, and everyone else who contributed to the discussions.
\pagebreak
references:
- id: N3449 citation-label: N3449 title: "Open and Efficient Type Switch for C++" author: family: Stroustrup given: Bjarne issued: year: 2012 URL: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3449.pdf
- id: P0095R0 citation-label: P0095R0 title: "Pattern Matching and Language Variants" author: family: Sankel given: David issued: year: 2015 URL: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/p0095r0.html
- id: P0095R1 citation-label: P0095R1 title: "Pattern Matching and Language Variants" author: family: Sankel given: David issued: year: 2016 URL: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0095r1.html
- id: P0144R2
citation-label: P0144R2
title: "Structured bindings"
author:
- family: Sutter given: Herb
- family: Stroustrup given: Bjarne
- family: Reis given: [Gabriel, Dos] issued: year: 2016 URL: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0144r2.pdf
- id: P1260R0
citation-label: P1260R0
title: "Pattern Matching"
author:
- family: Park given: Michael issued: year: 2018 URL: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1260r0.pdf
- id: P1308R0
citation-label: P1308R0
title: "Pattern Matching"
author:
- family: Sankel given: David
- family: Sarginson given: Dan
- family: Murzin given: Sergei issued: year: 2018 URL: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1308r0.html
- id: OpenPM
citation-label: OpenPM
title: "Open Pattern Matching for C++"
author:
- family: Solodkyy given: Yuriy
- family: Reis given: [Gabriel, Dos]
- family: Stroustrup given: Bjarne URL: http://www.stroustrup.com/OpenPatternMatching.pdf
- id: Mach7
citation-label: Mach7
title: "Mach7: Pattern Matching for C++"
author:
- family: Solodkyy given: Yuriy
- family: Reis given: [Gabriel, Dos]
- family: Stroustrup given: Bjarne URL: https://github.com/solodon4/Mach7
- id: PatMatPres
citation-label: PatMatPres
title: ""Pattern Matching for C++" presentation at Urbana-Champaign 2014"
author:
- family: Solodkyy given: Yuriy
- family: Reis given: [Gabriel, Dos]
- family: Stroustrup given: Bjarne
- id: SimpleMatch
citation-label: SimpleMatch
title: "Simple, Extensible C++ Pattern Matching Library"
author:
- family: Bandela given: John URL: https://github.com/jbandela/simple_match
- id: Patterns
citation-label: Patterns
title: "Pattern Matching in C++"
author:
- family: Park given: Michael URL: https://github.com/mpark/patterns
- id: Warnings
citation-label: Warnings
title: "Warnings for pattern matching"
author:
- family: Maranget given: Luc URL: http://moscova.inria.fr/~maranget/papers/warn/index.html
- id: P1110R0
citation-label: P1110R0
title: "A placeholder with no name"
author:
- family: Yasskin given: Jeffrey
- family: Bastien given: JF issued: year: 2018 URL: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1110r0.html
- id : YAMLParser citation-label : YAMLParser URL: http://llvm.org/doxygen/YAMLParser_8h_source.html
- id : SwiftPatterns citation-label : Swift Patterns title : "Swift Reference Manual - Patterns" URL: https://docs.swift.org/swift-book/ReferenceManual/Patterns.html