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title document date audience author toc toc-depth
Pattern Matching
D1371R4
2021-07-19
Evolution
name email
Bruno Cardoso Lopes
name email
Sergei Murzin
name email
Michael Park
name email
David Sankel
name email
Dan Sarginson
name email
Bjarne Stroustrup
true
4

\pagebreak

Revision History

  • R4
    • Drafting. expr match pattern, let, etc.
  • R3
    • Updated [Design Overview] and other sections: inspect is always an expression.
    • Clarified that extractor pattern samples are not proposed for standardisation.
    • Forbid break inside inspect expression.
    • Removed [Binding Pattern] and simplified [Case Pattern].
  • R2
    • Modified [Dereference Pattern] to (*!) pattern and (*?) pattern
    • Modified [Extractor Pattern] to (extractor!) pattern and (extractor?) pattern.
    • Added reasons for the choice of [let rather than auto].
    • Allowed using [Statements in inspect expression].
  • R1
    • Modified [Wildcard Pattern] to use __ (double underscore).
    • Added new patterns [Case Pattern] and [Binding Pattern].
    • Removed ^ from [Expression Pattern].
    • Modified [Dereference Pattern] to *! and *?.
    • Added [Structured Binding Pattern] usage in variable declaration.
  • R0
    • Merged [@P1260R0] and [@P1308R0]

Introduction

This iteration of the paper presents an approach for pattern matching using match and let. It present a match expression, expr match pattern expression which simply answers the question "Does expr match pattern?" and yields a boolean result. We extend this syntax for multiple patterns and corresponding statements:

expr match {
  pattern1 => statement1
  pattern2 => statement2
  ...
}

let is used to indicate that an identifier is a new name rather than an existing name.

expr match {
  x => ... // match against existing `x`
  let x => ... // introduce new x.
}

This is also in response and collaboration with Herb Sutter and his [@P2392R0].

Motivation and Scope

One of the most contentious and difficult design problem to solve in introducing pattern matching has been the issue of dealing with identifiers. Specifically, whether an identifier in a pattern introduces a new name or refers to an existing name. This paper aims to address this concern by making names refer to existing names by default, and use let as the introducer for new names.

Another key goal that Herb Sutter aims for in [@P2392R0] is the ability for pattern syntax to be used outside of inspect. More specifically, the goal is to be able to perform pattern matching easily in boolean-expecting contexts such as if and requires. This paper aims to address this concern with the expr match pattern expression.

History

[@P1371R0] proposed id to introduce a new name, and for ^id to refer to an existing name. [@P1371R1] removed the ^ due to feedback about it being a Microsoft C++ extension for smart pointers, as well as its effect on code performing simple enumeration matching.

enum Color { Red, Green, Blue };

inspect (e) {
  ^Red   => // I'm just trying to
  ^Green => // match simple enums...
  ^Blue  => // What's with these carets?
}

[@P1371R1] and [@P1371R2] kept id introducing a new name, but replaced ^id with case id to refer to an existing name and let id to explicitly introduce a new name.

One of the motivations for this was to make simple code such as enumeration matching familiar again:

enum Color { Red, Green, Blue };

inspect (e) {
  case Red   => // Huh, just looks like `switch` now.
  case Green => // ...
  case Blue  => // ...
}

The case and let applied recursively to identifiers to allow patterns such as case [a, b] to match against existing a and b, and let [x, y] to introduce new names x and y. This recursive behavior received positive feedback from EWG in Cologne 2019:

"We support the authors' direction of let and case modes applying to subpatterns.": SF: 7, F: 7, N: 5, A: 4, SA: 0

The problem with this approach appeared to be due to the overriding behavior of the case and let. For example, constructs such as case [a, b, let x] were allowed to match against existing a and b for the first two elements and bind x to the third.

In more complex examples however, it becomes more difficult to parse through which names are new and which refer to existing.

For example in let [a, case [let b, c, d], [e]], a, b, e are new names, c, d refer to an existing names.

In response, [@P1371R3] chose to keep case and drop let. Because the top-level already had let behavior in that it introduced new names, we already effectively had "recursive let". We really only needed to provide a way to specify an existing name. This led to case becoming non-recursive.

At this point, there were several push backs:

  • "We shouldn't to bifurcate expressions like this."

    Some expressions didn't need case (e.g. 0), but some did (e.g. id). If case expr is pattern matching syntax for expressions, that would at least be consistent.

    This paper aims to address this concern by not requiring case for expressions at all.

  • "Declarations of new names should have an introducer like most other places."

    The comment is in regard to code like this:

    inspect (e) {
      x => ...
    }
    

    Some people found it surprising that that would introduce a new name, as most identifiers are introduced with an introducer. Notable exceptions being lambda captures and structured bindings. Even then, [x, y]() {} doesn't introduce x and y out of thin-air, it captures existing x and y at the same time. Structured bindings at least has the auto in front, like: auto [x, y] which doesn't apply to the x and y at all, but does indicate that we're in a declaration context.

    This paper aims to address this concern by introducing a recursive let introducer for new names.

Comparison Tables

Matching Integrals

::: cmptable

C++20

switch (x) {
  case 0: std::cout << "got zero"; break;
  case 1: std::cout << "got one"; break;
  default: std::cout << "don't care";
}

R3

inspect (x) {
  0 => { std::cout << "got zero"; }
  1 => { std::cout << "got one"; }
  __ => { std::cout << "don't care"; }
};

:::

::: cmptable

R4

x match {
  0 => { std::cout << "got zero"; }
  1 => { std::cout << "got one"; }
  _ => { std::cout << "don't care"; }
};

P2392R0

inspect (x) {
  is 0 => { std::cout << "got zero"; }
  is 1 => { std::cout << "got one"; }
  is _ => { std::cout << "don't care"; }
};

:::

Matching Strings

::: cmptable

C++20

if (s == "foo") {
  std::cout << "got foo";
} else if (s == "bar") {
  std::cout << "got bar";
} else {
  std::cout << "don't care";
}

R3

inspect (s) {
  "foo" => { std::cout << "got foo"; }
  "bar" => { std::cout << "got bar"; }
  __ => { std::cout << "don't care"; }
};

:::

::: cmptable

R4

c match {
  "foo" => { std::cout << "got foo"; }
  "bar" => { std::cout << "got bar"; }
  _ => { std::cout << "don't care"; }
};

P2392

inspect (s) {
  is "foo" => { std::cout << "got foo"; }
  is "bar" => { std::cout << "got bar"; }
  is _ => { std::cout << "don't care"; }
};

:::

Matching Tuples

::: cmptable

C++20

auto&& [x, y] = p;
if (x == 0 && y == 0) {
  std::cout << "on origin";
} else if (x == 0) {
  std::cout << "on y-axis";
} else if (y == 0) {
  std::cout << "on x-axis";
} else {
  std::cout << x << ',' << y;
}

R3

inspect (p) {
  [0, 0] => {
    std::cout << "on origin";
  }
  [0, y] => {
    std::cout << "on y-axis at " << y;
  }
  [x, 0] => {
    std::cout << "on x-axis at " << x;
  }
  [x, y] => {
    std::cout << x << ',' << y;
  }
};

:::

::: cmptable

R4

p match {
  [0, 0] => {
    std::cout << "on origin";
  }
  [0, let y] => {
    std::cout << "on y-axis at " << y;
  }
  [let x, 0] => {
    std::cout << "on x-axis at " << x;
  }
  let [x, y] => {
    std::cout << x << ',' << y;
  }
};

P2392

inspect (p) {
  is [0, 0] => {
    std::cout << "on origin";
  }
  [_, y] is [0, _] => {
    std::cout << "on y-axis at " << y;
  }
  [x, _] is [_, 0] => {
    std::cout << "on x-axis at " << x;
  }
  [x, y] is _ => {
    std::cout << x << ',' << y;
  }
};

:::

\pagebreak

Matching Variants

::: cmptable

C++20

struct visitor {
  void operator()(int i) const {
    os << "got int: " << i;
  }
  void operator()(float f) const {
    os << "got float: " << f;
  }
  std::ostream& os;
};
std::visit(visitor{strm}, v);

R3

inspect (v) {
  <int> i => {
    strm << "got int: " << i;
  }
  <float> f => {
    strm << "got float: " << f;
  }
};

:::

::: cmptable

R4

v match {
  int: let i => {
    strm << "got int: " << i;
  }
  float: let f => {
    strm << "got float: " << f;
  }
};

P2392

inspect (v) {
  i as int => {
    strm << "got int: " << i;
  }
  f as float => {
    strm << "got float: " << f;
  }
};

:::

Matching Polymorphic Types

struct Shape { virtual ~Shape() = default; };
struct Circle : Shape { int radius; };
struct Rectangle : Shape { int width, height; };

::: cmptable

C++20

virtual int Shape::get_area() const = 0;

int Circle::get_area() const override {
  return 3.14 * radius * radius;
}
int Rectangle::get_area() const override {
  return width * height;
}

R3

int get_area(const Shape& shape) {
  return inspect (shape) {
    <Circle>    [r]    => 3.14 * r * r;
    <Rectangle> [w, h] => w * h;
  };
}

:::

::: cmptable

R4

int get_area(const Shape& shape) {
  return shape match {
    Circle:    let [r]    => 3.14 * r * r;
    Rectangle: let [w, h] => w * h;
  };
}

P2392

int get_area(const Shape& shape) {
  return inspect (shape) {
    [r]    as Circle    => 3.14 * r * r;
    [w, h] as Rectangle => w * h;
  };
}

:::

\pagebreak

Evaluating Expression Trees

struct Expr;

struct Neg {
  std::shared_ptr<Expr> expr;
};

struct Add {
  std::shared_ptr<Expr> lhs, rhs;
};

struct Mul {
  std::shared_ptr<Expr> lhs, rhs;
};

struct Expr : std::variant<int, Neg, Add, Mul> {
  using variant::variant;
};

namespace std {
  template <>
  struct variant_size<Expr> : variant_size<Expr::variant> {};

  template <std::size_t I>
  struct variant_alternative<I, Expr> : variant_alternative<I, Expr::variant> {};
}

::: cmptable

Before

int eval(const Expr& expr) {
  struct visitor {
    int operator()(int i) const {
      return i;
    }
    int operator()(const Neg& n) const {
      return -eval(*n.expr);
    }
    int operator()(const Add& a) const {
      return eval(*a.lhs) + eval(*a.rhs);
    }
    int operator()(const Mul& m) const {
      // Optimize multiplication by 0.
      if (int* i = std::get_if<int>(m.lhs.get()); i && *i == 0) {
        return 0;
      }
      if (int* i = std::get_if<int>(m.rhs.get()); i && *i == 0) {
        return 0;
      }
      return eval(*m.lhs) * eval(*m.rhs);
    }
  };
  return std::visit(visitor{}, expr);
}

:::

::: cmptable

R3

int eval(const Expr& expr) {
  return inspect (expr) {
    <int> i => i;
    <Neg> [(*!) e] => -eval(e);
    <Add> [(*!) l, (*!) r] => eval(l) + eval(r);
    // Optimize multiplication by 0.
    <Mul> [(*!) <int> 0, __] => 0;
    <Mul> [__, (*!) <int> 0] => 0;
    <Mul> [(*!) l, (*!) r] => eval(l) * eval(r);
  };
}

:::

::: cmptable

R4

int eval(const Expr& expr) {
  return expr match {
    int: let i => i;
    Neg: [*: let e] => -eval(e);
    Add: let [*: l, *: r] => eval(l) + eval(r);
    // Optimize multiplication by 0.
    Mul: ([*: int: 0, _] || [_, *: int: 0]) => 0;
    Mul: let [*: l, *: r] => eval(l) * eval(r);
    _ => 0;
  };
}

:::

::: cmptable

P2392

int eval(const Expr& expr) {
  return inspect (expr) {
    i as int => i;
    [*e] as Neg => -eval(e);
    [*l, *r] as Add => eval(l) + eval(r);
    [*l, *r] as Mul {
      // Optimize multiplication by 0.
      if (l as int == 0 || r as int == 0) => 0;
      is _ => eval(l) * eval(r);
    }
    is _ => 0; // default case is required
  };
}

:::

\pagebreak

Nested Structured Bindings

::: cmptable

Before / After

auto const& [topLeft, unused] = getBoundaryRectangle();
auto const& [topBoundary, leftBoundary] = topLeft;

auto const& [[topBoundary, leftBoundary], unused] = getBoundaryRectangle();

:::

Pattern Matching in Declarations

::: cmptable

if (auto p = f(); p.first == 0) {  // C++20
  auto&& y = p.second;
  // ...
}

if (auto p match [0, let y] = f()) {  // R4
  // ...
}

if (auto [_, y] is [0, _] = f()) {  // P2392
  // ...
}

:::

\pagebreak

Design Overview

Basic Syntax

| expression match pattern guardopt

| expression match trailing-return-typeopt { | pattern guardopt => statement | pattern guardopt => !opt { statement-seq } | ... | }

| guard: | if expression

Basic Model

match is an expression in all contexts. Depending on the enclosed statements it may either yield a void result or a value, the type of which will be statically deduced from the statements themselves or specified by a trailing return type. The deduction is analogous to that performed when determining the return type of a lambda expression. A pattern that passes control to a compound statement yields a void result. The return types of all patterns must match. If a trailing return type is provided, all patterns must result in an expression returning a type that is implicitly convertible to the trailing return type.

If ! prefix is used before compound statement - the statement would not contribute to return type deduction for match expression. Such a statement is not expected to yield a value and should stop the execution either by returning from the enclosing function, throwing an exception or terminating the program. This allows users to express desired no-match behaviour or to act upon broken invariant, without affecting return type of the whole of match expression. If execution reaches end of the compound statement std::terminate is called.

When match is executed, the expression to the left is evaluated and matched in order (first match semantics) against each pattern. If a pattern successfully matches the value of the condition and the boolean expression in the guard evaluates to true (or if there is no guard at all), then the value of the resulting expression is yielded or control is passed to the compound statement, depending on whether the inspect yields a value. If the guard expression evaluates to false, control flows to the subsequent pattern.

If no pattern matches, none of the expressions or compound statements specified are executed. In that case if the match expression yields void, control is passed to the next statement. If the match expression does not yield void, std::terminate will be called.

\pagebreak

Types of Patterns

Primary Patterns

Wildcard Pattern

The wildcard pattern has the form:

| _

and matches any value v.

int v = /* ... */;

inspect (v) {
    _ => { std::cout << "ignored"; }
//  ^ wildcard pattern
};

Refer to the discussion for choice of _ in [Wildcard Pattern].

Expression Pattern

The expression pattern has the form:

| cast-expression

An expression pattern e matches value v

  1. If e(v) is valid, e matches v if e(v) is contextually convertible to bool and evaluates to true.
  2. Otherwise, if e == v is valid, e matches v if e == v is contextually convertible to bool and evaluates to true.
int v = /* ... */;

v match {
    0 => { std::cout << "got zero"; }
    1 => { std::cout << "got one"; }
//  ^ expression pattern
};
enum Color { Red, Green, Blue };
Color color = /* ... */;

color match {
    Red   => // ...
    Green => // ...
    Blue  => // ...
//  ^^^^^ expression pattern
};

Compound Patterns

Let Pattern

The let pattern has the form:

| let let-pattern

The let-pattern allows all patterns and identifier, without any expressions.

identifier within let-pattern match any value and are bindings to the corresponding component as defined by its parent pattern. It is in scope from the pattern guard if one exists, otherwise from the start of the statement following the pattern label.

int v = /* ... */;

inspect (v) {
    let x: std::cout << x;
//  ^^^^^ let pattern
}
static constexpr int zero = 0, one = 1;
std::pair<int, std::pair<int, int>> p = /* ... */

inspect (p) {
    [zero, let [x, y]]: std::cout << "got zero" << ' ' << x << ' ' << y;
//              ^  ^ identifier pattern
    [one, let [x, y]]: std::cout << "got one" << ' ' << x << ' ' << y;
//        ^^^^^^^^^^  binding pattern
}

Structured Binding Pattern

The structured binding pattern has the following two forms:

| [ _pattern_0 , _pattern_1 , ... , _pattern_N ] | [ _designator_0 : _pattern_0 , _designator_1 : _pattern_1 , ... , _designator_N : _pattern_N ]

The first form matches value v if each patterni matches the i^th^ component of v. The components of v are given by the structured binding declaration: auto&& [__e0, __e1, ..., __eN] = v; where each __ei are unique exposition-only identifiers.

std::pair<int, int> p = /* ... */;

inspect (p) {
    [0, 0] => { std::cout << "on origin"; }
    [0, let y] => { std::cout << "on y-axis"; }
//      ^^^^^ let pattern
    [x, 0] => { std::cout << "on x-axis"; }
//      ^ expression pattern
    let [x, y] => { std::cout << x << ',' << y; }
//      ^^^^^^ structured binding pattern within let pattern
};

The second form matches value v if each patterni matches the direct non-static data member of v named identifier from each designatori. If an identifier from any designatori does not refer to a direct non-static data member of v, the program is ill-formed.

struct Player { std::string name; int hitpoints; int coins; };

void get_hint(const Player& p) {
    inspect (p) {
        [.hitpoints: 1] => { std::cout << "You're almost destroyed. Give up!\n"; }
        [.hitpoints: 10, .coins: 10] => { std::cout << "I need the hints from you!\n"; }
        [.coins: 10] => { std::cout << "Get more hitpoints!\n"; }
        [.hitpoints: 10] => { std::cout << "Get more ammo!\n"; }
        [.name: let n] => {
            if (n != "The Bruce Dickenson") {
                std::cout << "Get more hitpoints and ammo!\n";
            } else {
                std::cout << "More cowbell!\n";
            }
        }
    };
}

[Unlike designated initializers, the order of the designators need not be the same as the declaration order of the members of the class.]{.note}

Alternative Pattern

// TODO: Think through this further...

The alternative pattern has the following forms:

| auto : pattern | concept : pattern | type : pattern | cast-expression : pattern

*: let foo


e match {
  std::integral => ...
  int => ...
  int: let i => ...
  std::integral: let i => ...
};
s match {
  ctre::match<"[a-z]+([0-9]+)"> => // ...

  ctre::match<"[a-z]+([0-9]+)">: let [m, n] => ...
};

| < auto > pattern | < concept > pattern | < type > pattern | < constant-expression > pattern

Let v be the value being matched and V be std::remove_cvref_t<decltype(v)>.\newline Let Alt be the entity inside the angle brackets.

Case 1: std::variant-like

If std::variant_size_v<V> is well-formed and evaluates to an integral, the alternative pattern matches v if Alt is compatible with the current index of v and pattern matches the active alternative of v.

Let I be the current index of v given by a member v.index() or else a non-member ADL-only index(v). The active alternative of v is given by std::variant_alternative_t<I, V>& initialized by a member v.get<I>() or else a non-member ADL-only get<I>(v).

Alt is compatible with I if one of the following four cases is true:

  • Alt is auto
  • Alt is a concept and std::variant_alternative_t<I, V> satisfies the concept.
  • Alt is a type and std::is_same_v<Alt, std::variant_alternative_t<I, V>> is true
  • Alt is a constant-expression that can be used in a switch and is the same value as I.

::: cmptable

Before {width=.53}

std::visit(
  [&](auto&& x) {
    strm << "got auto: " << x;
  },
  v);

After {width=.47}

inspect (v) {
  <auto> x => {
    strm << "got auto: " << x;
  }
};

std::visit([&](auto&& x) {
  using X = std::remove_cvref_t<decltype(x)>;
  if constexpr (C1<X>()) {
    strm << "got C1: " << x;
  } else if constexpr (C2<X>()) {
    strm << "got C2: " << x;
  }
}, v);
inspect (v) {
  <C1> c1 => {
    strm << "got C1: " << c1;
  }
  <C2> c2 => {
    strm << "got C2: " << c2;
  }
};

std::visit([&](auto&& x) {
  using X = std::remove_cvref_t<decltype(x)>;
  if constexpr (std::is_same_v<int, X>) {
    strm << "got int: " << x;
  } else if constexpr (
      std::is_same_v<float, X>) {
    strm << "got float: " << x;
  }
}, v);
inspect (v) {
  <int> i => {
    strm << "got int: " << i;
  }
  <float> f => {
    strm << "got float: " << f;
  }
};

std::variant<int, int> v = /* ... */;

std::visit(
  [&](int x) {
    strm << "got int: " << x;
  },
  v);
std::variant<int, int> v = /* ... */;

inspect (v) {
  <int> x => {
    strm << "got int: " << x;
  }
};

std::variant<int, int> v = /* ... */;

std::visit([&](auto&& x) {
  switch (v.index()) {
    case 0: {
      strm << "got first: " << x; break;
    }
    case 1: {
      strm << "got second: " << x; break;
    }
  }
}, v);
std::variant<int, int> v = /* ... */;

inspect (v) {
  <0> x => {
    strm << "got first: " << x;
  }
  <1> x => {
    strm << "got second: " << x;
  }
};

:::

\pagebreak

Case 2: std::any-like

| < type > pattern

If Alt is a type and there exists a valid non-member ADL-only any_cast<Alt>(&v), let p be its result. The alternative pattern matches if p contextually converted to bool evaluates to true, and pattern matches *p.

::: cmptable

Before {width=.52}

std::any a = 42;

if (int* i = any_cast<int>(&a)) {
  std::cout << "got int: " << *i;
} else if (float* f = any_cast<float>(&a)) {
  std::cout << "got float: " << *f;
}

After {width=.53}

std::any a = 42;

inspect (a) {
  <int> i => {
    std::cout << "got int: " << i;
  }
  <float> f => {
    std::cout << "got float: " << f;
  }
};

:::

Case 3: Polymorphic Types

| < type > pattern

If Alt is a type and std::is_polymorphic_v<V> is true, let p be dynamic_cast<Alt'*>(&v) where Alt' has the same cv-qualifications as decltype(&v). The alternative pattern matches if p contextually converted to bool evaluates to true, and pattern matches *p.

While the semantics of the pattern is specified in terms of dynamic_cast, [@N3449] describes techniques involving vtable pointer caching and hash conflict minimization that are implemented in the [@Mach7] library, as well as mentions of further opportunities available for a compiler intrinsic.

Given the following definition of a Shape class hierarchy:

struct Shape { virtual ~Shape() = default; };

struct Circle : Shape { int radius; };
struct Rectangle : Shape { int width, height; };

::: cmptable

C++20

virtual int Shape::get_area() const = 0;

int Circle::get_area() const override {
  return 3.14 * radius * radius;
}

int Rectangle::get_area() const override {
  return width * height;
}

R3

int get_area(const Shape& shape) {
  return inspect (shape) {
    <Circle> [r] => 3.14 * r * r;
    <Rectangle> [w, h] => w * h;
  };
}

:::

::: cmptable

R4

int get_area(const Shape& shape) {
  return shape match {
    Circle:    let [r] => 3.14 * r * r;
    Rectangle: let [w, h] => w * h;
  };
}

P2392

int get_area(const Shape& shape) {
  return inspect (shape) {
    [r] as Circle => 3.14 * r * r;
    [w, h] as Rectangle => w * h;
  };
}

:::

\pagebreak

Parenthesized Pattern

The parenthesized pattern has the form:

| ( pattern )

and matches value v if pattern matches v.

std::variant<Point, /* ... */> v = /* ... */;

inspect (v) {
    Point: ([let x, 0] | [0, let x]) => // ...
//         ^^^^^^^^^^^^^^^^^^^^^^^^^ parenthesized pattern
};

\pagebreak

Dereference Pattern

The dereference pattern has the form:

| * : pattern

and matches value v if v is contextually convertible to bool, evaluates to true, and pattern matches *v.

struct Node {
    int value;
    std::unique_ptr<Node> lhs, rhs;
};

void print_leftmost(const Node& node) {
    inspect (node) {
        [.value: v, .lhs: nullptr] => { std::cout << v << '\n'; }
        [.lhs: *: l] => { print_leftmost(l); }
//             ^^^^ dereference pattern
    };
}

[Refer to [Red-black Tree Rebalancing] for a more complex example.]{.note}

\pagebreak

Extractor Pattern

The extractor pattern has the following two forms:

| cast-expression : pattern

Let c be the cast-expression and e be the result of c(v). The extractor pattern matches value v if e is contextually convertible to bool, evaluates to true and pattern matches *e.

std::optional<std::array<std::string_view, 2>> email(std::string_view sv);
std::optional<std::array<std::string_view, 3>> phone_number(std::string_view sv);

s match {
    email: let [address, domain] => { std::cout << "got an email"; }
    phone_number: ["415", _, _]  => { std::cout << "got a San Francisco phone number"; }
//  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ extractor pattern
};

Pattern Guard

The pattern guard has the form:

| if expression

Let e be the result of expression contextually converted to bool. If e is true, control is passed to the corresponding statement. Otherwise, control flows to the subsequent pattern.

The pattern guard allows to perform complex tests that cannot be performed within the pattern. For example, performing tests across multiple bindings:

p match {
    let [x, y] if test(x, y) => { std::cout << x << ',' << y << " passed"; }
//             ^^^^^^^^^^^^^ pattern guard
};

This also diminishes the desire for fall-through semantics within the statements, an unpopular feature even in switch statements.

match constexpr

// TODO: check if this actually does what we want...

Every pattern is able to determine whether it matches value v as a boolean expression in isolation. Ignoring any potential optimization opportunities, we're able to perform the following transformation:

::: cmptable

match {width=.4}

v match {
  pattern1 if (cond1) => { stmt1 }
  pattern2 => { stmt2 }
  // ...
};

if {width=.6}

if (v match pattern1 && cond1) stmt1
else if (v match pattern2) stmt2
// ...

:::

match constexpr is then formulated by applying constexpr to every if branch.

::: cmptable

match constexpr {width=.4}

v match constexpr {
  pattern1 if (cond1) => { stmt1 }
  pattern2 => { stmt2 }
  // ...
};

if constexpr {width=.6}

if constexpr (v match pattern1 && cond1) stmt1
else if constexpr (v match pattern2) stmt2
// ...

:::

\pagebreak

Exhaustiveness and Usefulness

inspect can be declared [[strict]] for implementation-defined exhaustiveness and usefulness checking.

Exhaustiveness means that all values of the type of the value being matched is handled by at least one of the cases. For example, having a __: case makes any inspect statement exhaustive.

Usefulness means that every case handles at least one value of the type of the value being matched. For example, any case that comes after a __: case would be useless.

Warnings for pattern matching [@Warnings] discusses and outlines an algorithm for exhaustiveness and usefulness for OCaml, and is the algorithm used by Rust.

Refutability

Patterns that cannot fail to match are said to be irrefutable in contrast to refutable patterns which can fail to match. For example, the identifier pattern is irrefutable whereas the expression pattern is refutable.

The distinction is useful in reasoning about which patterns should be allowed in which contexts. For example, the structured bindings declaration is conceptually a restricted form of pattern matching. With the introduction of expression pattern in this paper, some may question whether structured bindings declaration should be extended for examples such as auto [0, x] = f();.

This is ultimately a question of whether structured bindings declaration supports refutable patterns or if it is restricted to irrefutable patterns.

\pagebreak

Proposed Wording

The following is the beginning of an attempt at a syntactic structure.

Add to §8.4 [stmt.select] of ...

\pnum{1}Selection statements choose one of several flows of control.

| selection-statement: | if constexpropt ( init-statementopt condition ) statement | if constexpropt ( init-statementopt condition ) statement else statement | switch ( init-statementopt condition ) statement | [inspect constexpropt ( init-statementopt condition ) trailing-return-typeopt { inspect-case-seq }]{.add}

::: add | inspect-case-seq: | inspect-statement-case-seq | inspect-expression-case-seq

| inspect-statement-case-seq: | inspect-statement-case | inspect-statement-case-seq inspect-statement-case

| inspect-expression-case-seq: | inspect-expression-case | inspect-expression-case-seq , inspect-expression-case

| inspect-statement-case: | inspect-pattern inspect-guardopt => statement

| inspect-expression-case: | inspect-pattern inspect-guardopt => assignment-expression

| inspect-pattern: | alternative-pattern | case-pattern | dereference-pattern | expression-pattern | extractor-pattern | identifier-pattern | structured-binding-pattern | wildcard-pattern

| inspect-guard: | if ( expression ) :::

Change §9.1 [dcl.dcl]

| simple-declaration: | decl-specifier-seq init-declarator-listopt ; | attribute-specifier-seq decl-specifier-seq init-declarator-list ; | [attribute-specifier-seqopt decl-specifier-seq ref-qualifieropt [ identifier-list ] initializer ;]{.rm} | [attribute-specifier-seqopt decl-specifier-seq ref-qualifieropt structured-binding-pattern initializer ;]{.add}

\pagebreak

Design Decisions

Wildcard Pattern

This paper proposes that _ be used as the wildcard pattern.

// TODO

Extending Structured Bindings Declaration

The design is intended to be consistent and to naturally extend the notions introduced by structured bindings. That is, The subobjects are referred to rather than being assigned into new variables.

We propose any irrefutable pattern to be allowed in structured binding declaration, as it does not introduce any new behaviour. A separate paper will explore possibility of allowing refutable patterns to be used in declarations.

inspect rather than switch

This proposal introduces a new inspect statement rather than trying to extend the switch statement. [@P0095R0] had proposed extending switch and received feedback to "leave switch alone" in Kona 2015.

The following are some of the reasons considered:

  • switch allows the case labels to appear anywhere, which hinders the goal of pattern matching in providing structured inspection.
  • The fall-through semantics of switch generally results in break being attached to every case, and is known to be error-prone.
  • switch is purposely restricted to integrals for guaranteed efficiency. The primary goal of pattern matching in this paper is expressiveness while being at least as efficient as the naively hand-written code.

First Match rather than Best Match

The proposed matching algorithm has first match semantics. The choice of first match is mainly due to complexity. Our overload resolution rules for function declarations are extremely complex and is often a mystery.

Best match via overload resolution for function declarations are absolutely necessary due to the non-local and unordered nature of declarations. That is, function declarations live in different files and get pulled in via mechanisms such as #include and using declarations, and there is no defined order of declarations like Haskell does, for example. If function dispatching depended on the order of #include and/or using declarations being pulled in from hundreds of files, it would be a complete disaster.

Pattern matching on the other hand do not have this problem because the construct is local and ordered in nature. That is, all of the candidate patterns appear locally within inspect (x) { /* ... */ } which cannot span across multiple files, and appear in a specified order. This is consistent with try/catch for the same reasons: locality and order.

Consider also the amount of limitations we face in overload resolution due to the opacity of user-defined types. T* is related to unique_ptr<T> as it is to vector<T> as far as the type system is concerned. This limitation will likely be even bigger in a pattern matching context with the amount of customization points available for user-defined behavior.

Unrestricted Side Effects

We considered the possibility of restricting side-effects within patterns. Specifically whether modifying the value currently being matched in the middle of evaluation should have defined behavior.

The consideration was due to potential optimization opportunities.

bool f(int &);  // defined in a different translation unit.
int x = 1;

inspect (x) {
  0 => { std::cout << 0; }
  1 if (f(x)) => { std::cout << 1; }
  2 => { std::cout << 2; }
};

If modifying the value currently being matched has undefined behavior, a compiler can assume that f (defined in a different translation unit) will not change the value of x. This means that the compiler can generate code that uses a jump table to determine which of the patterns match.

If on the other hand f may change the value of x, the compiler would be forced to generated code checks the patterns in sequence, since a subsequent pattern may match the updated value of x.

The following are illustrations of the two approaches written in C++:

::: cmptable

Not allowed to modify {width=.55}

bool f(int &);
int x = 1;

switch (x) {
  case 0: std::cout << 0; break;
  case 1: if (f(x)) { std::cout << 1; } break;
  case 2: std::cout << 2; break;
}

Allowed to modify {width=.48}

bool f(int &);
int x = 1;

if (x == 0) std::cout << 0;
else if (x == 1 && f(x)) std::cout << 1;
else if (x == 2) std::cout << 2;

:::

However, we consider this opportunity too niche. Suppose we have a slightly more complex case: struct S { int x; }; and bool operator==(const S&, const S&);. Even if modifying the value being matched has undefined behavior, if the operator== is defined in a different translation unit, a compiler cannot do much more than generate code that checks the patterns in sequence anyway.

Language rather than Library

There are three popular pattern matching libraries for C++ today: [@Mach7], [@Patterns], and [@SimpleMatch].

While the libraries have been useful for gaining experience with interfaces and implementation, the issue of introducing identifiers, syntactic overhead of the patterns, and the reduced optimization opportunities justify support as a language feature from a usability standpoint.

Matchers and Extractors

Many languages provide a wide array of patterns through various syntactic forms. While this is a potential direction for C++, it would mean that every new type of matching requires new syntax to be added to the language. This would result in a narrow set of types being supported through limited customization points.

Matchers and extractors are supported in order to minimize the number of patterns with special syntax. The following are example matchers and extractors that commonly have special syntax in other languages.

+----------------------------+---------------------+ | Matchers / Extractors | Other Languages | +============================+=====================+ | any_of{1, 2, 3} | 1 | 2 | 3 | +----------------------------+---------------------+ | within{1, 10} | 1..10 | +----------------------------+---------------------+ | (both!) [[x, 0], [0, y]] | [x, 0] & [0, y] | +----------------------------+---------------------+ | (at!) [p, [x, y]] | p @ [x, y] | +----------------------------+---------------------+

Each of the matchers and extractors can be found in the [Examples] section. The example extractors and matchers are not proposed for standardisation in this paper, and presented just for demonstration.

Expression vs Pattern Disambiguation

[@P1371R0] had proposed a unary ^ as an "expression introducer". The main motivation was to leave the design space open for patterns that look like expressions. For example, many languages spell the alternation pattern with |, resulting in a pattern such as 1 | 2 which means "match 1 or 2". However, to allow such a pattern a disambiguation mechanism would be required since 1 | 2 is already a valid expression today.

That paper also included what is called a dereference pattern with the syntax of * pattern. There was clear guidance from EWG to change the syntax of this pattern due to confusion with the existing dereference operator. As such, the design direction proposed in this paper is to allow expressions in patterns without an introducer, and to require that new patterns be syntactically unambiguous with an expression in general.

The following is a flow graph of decisions that need to be made:

Forbid break inside inspect expression

Since inspect is always an expression we decided to forbid using break keyword inside inspect expressions.

The problem lies with two possible use cases where inspect would be used.

for (const auto& el: some_vec) {
  // If-else-if chain
  if (el.type() == "NotInteresting") {
    break;
  } else if (el.type() == "SomeOther") {
    break;
  }

  // Switch statement
  switch (el.value()) {
    case 1: /* ... */
      break; // no fallthrough
    case 2: /* ... */
      break; // no fallthrough
    default:
      /* ... */
  }
}

In the example above, if we're replacing existing switch statement, break is used to terminate current statement sequence and jump to first statement after the switch. In particular it is required to prevent fallthrough.

If the code being replaced is a sequence of if-else branches, break there would indicate iteration stop for the enclosing loop.

Both use cases are interesting and valid for inspect, but resulting break behaviour differs. If we were to adopt one, the other use case would be prone to error. So for now we decided to forbid using break statements inside inspect expression branches.

Note, it is generally desirable to be able to yield from inspect expression branch early, but currently there is no syntax that would allow specifying yield value with break statement (i.e. break 2;). We think this behaviour is valuable, but not crucial for this proposal.

Runtime Performance

The following are few of the optimizations that are worth noting.

Structured Binding Patterns

Structured binding patterns can be optimized by performing switch over the columns with the duplicates removed, rather than the naive approach of performing a comparison per element. This removes unnecessary duplicate comparisons that would be performed otherwise. This would likely require some wording around "comparison elision" in order to enable such optimizations.

Alternative Patterns

The sequence of alternative patterns can be executed in a switch.

Open Class Hierarchy

[@N3449] describes techniques involving vtable pointer caching and hash conflict minimization that are implemented in the [@Mach7] library, but also mentions further opportunities available for a compiler solution.

Examples

Predicate-based Discriminator

Short-string optimization using a predicate as a discriminator rather than an explicitly stored value. Adapted from Bjarne Stroustrup's pattern matching presentation at Urbana-Champaign 2014 [@PatMatPres].

struct String {
  enum Storage { Local, Remote };

  int size;
  union {
    char local[32];
    struct { char *ptr; int unused_allocated_space; } remote;
  };

  // Predicate-based discriminator derived from `size`.
  Storage index() const { return size > sizeof(local) ? Remote : Local; }

  // Opt into Variant-Like protocol.
  template <Storage S>
  auto &&get() {
    if constexpr (S == Local) return local;
    else if constexpr (S == Remote) return remote;
  }

  char *data();
};

namespace std {
  // Opt into Variant-Like protocol.

  template <>
  struct variant_size<String> : std::integral_constant<std::size_t, 2> {};

  template <>
  struct variant_alternative<String::Local, String> {
    using type = decltype(String::local);
  };

  template <>
  struct variant_alternative<String::Remote, String> {
    using type = decltype(String::remote);
  };
}

char* String::data() {
  return inspect (*this) {
    <Local> l => l;
    <Remote> r => r.ptr;
  };
  // switch (index()) {
  //   case Local: {
  //     std::variant_alternative_t<Local, String>& l = get<Local>();
  //     return l;
  //   }
  //   case Remote: {
  //     std::variant_alternative_t<Remote, String>& r = get<Remote>();
  //     return r.ptr;
  //   }
  // }
}

"Closed" Class Hierarchy

A class hierarchy can effectively be closed with an enum that maintains the list of its members, and provide efficient dispatching by opting into the Variant-Like protocol.

A generalized mechanism of pattern is used extensively in LLVM; llvm/Support/YAMLParser.h [@YAMLParser] is an example.

struct Shape { enum Kind { Circle, Rectangle } kind; };

struct Circle : Shape {
  Circle(int radius) : Shape{Shape::Kind::Circle}, radius(radius) {}

  int radius;
};

struct Rectangle : Shape {
  Rectangle(int width, int height)
    : Shape{Shape::Kind::Rectangle}, width(width), height(height) {}

  int width, height;
};

namespace std {
  template <>
  struct variant_size<Shape> : std::integral_constant<std::size_t, 2> {};

  template <>
  struct variant_alternative<Shape::Circle, Shape> { using type = Circle; };

  template <>
  struct variant_alternative<Shape::Rectangle, Shape> { using type = Rectangle; };
}

Shape::Kind index(const Shape& shape) { return shape.kind; }

template <Kind K>
auto&& get(const Shape& shape) {
  return static_cast<const std::variant_alternative_t<K, Shape>&>(shape);
}

int get_area(const Shape& shape) {
  return inspect (shape) {
    <Circle> c => 3.14 * c.radius * c.radius;
    <Rectangle> r => r.width * r.height;
  };
  // switch (index(shape)) {
  //   case Shape::Circle: {
  //     const std::variant_alternative_t<Shape::Circle, Shape>& c =
  //         get<Shape::Circle>(shape);
  //     return 3.14 * c.radius * c.radius;
  //   }
  //   case Shape::Rectangle: {
  //     const std::variant_alternative_t<Shape::Rectangle, Shape>& r =
  //         get<Shape::Rectangle>(shape);
  //     return r.width * r.height;
  //   }
  // }
}

\pagebreak

Matcher: any_of

The logical-or pattern in other languages is typically spelled _pattern_0 | _pattern_1 | ... | _pattern_N, and matches value v if any patterni matches v.

This provides a restricted form (constant-only) of the logical-or pattern.

template <typename... Ts>
struct any_of : std::tuple<Ts...> {
  using tuple::tuple;

  template <typename U>
  bool match(const U& u) const {
    return std::apply([&](const auto&... xs) { return (... || xs == u); }, *this);
  }
};
int fib(int n) {
  return inspect (n) {
    x if (x < 0) => 0;
    any_of{1, 2} => n;  // 1 | 2
    x => fib(x - 1) + fib(x - 2);
  };
}

Matcher: within

The range pattern in other languages is typically spelled first..last, and matches v if v $\in$ [first, last].

struct within {
  int first, last;

  bool match(int n) const { return first <= n && n <= last; }
};
inspect (n) {
  within{1, 10} => {  // 1..10
    std::cout << n << " is in [1, 10].";
  }
  __ => {
    std::cout << n << " is not in [1, 10].";
  }
};

\pagebreak

Extractor: both

The logical-and pattern in other languages is typically spelled _pattern_0 & _pattern_1 & ... & _pattern_N, and matches v if all of _pattern_i matches v.

This extractor emulates binary logical-and with a std::pair where both elements are references to value v.

struct Both {
  template <typename U>
  std::pair<U&&, U&&> extract(U&& u) const {
    return {std::forward<U>(u), std::forward<U>(u)};
  }
};

inline constexpr Both both;
inspect (v) {
  (both!) [[x, 0], [0, y]] => // ...
};

Extractor: at

The binding pattern in other languages is typically spelled identifier @ pattern, binds identifier to v and matches if pattern matches v. This is a special case of the logical-and pattern (_pattern_0 & _pattern_1) where _pattern_0 is an identifier. That is, identifier & pattern has the same semantics as identifier @ pattern, which means we get at for free from both above.

inline constexpr at = both;
inspect (v) {
  <Point> (at!) [p, [x, y]] => // ...
  // ...
};

Red-black Tree Rebalancing

Dereference patterns frequently come into play with complex patterns using recursive variant types. An example of such a problem is the rebalance operation for red-black trees. Using pattern matching this can be expressed succinctly and in a way that is easily verified visually as having the correct algorithm.

Given the following red-black tree definition:

enum Color { Red, Black };

template <typename T>
struct Node {
  void balance();

  Color color;
  std::shared_ptr<Node> lhs;
  T value;
  std::shared_ptr<Node> rhs;
};

\pagebreak

The following is what we can write with pattern matching:

template <typename T>
void Node<T>::balance() {
  *this = inspect (*this) {
    // left-left case
    //
    //        (Black) z              (Red) y
    //         /     \               /      \
    //     (Red) y    d        (Black) x  (Black) z
    //     /      \       ->     /   \      /   \
    //  (Red) x    c            a     b    c     d
    //   /    \
    //  a      b
    [case Black, (*?) [case Red, (*?) [case Red, a, x, b], y, c], z, d]
      => Node{Red, std::make_shared<Node>(Black, a, x, b),
                   y,
                   std::make_shared<Node>(Black, c, z, d)};
    [case Black, (*?) [case Red, a, x, (*?) [case Red, b, y, c]], z, d]  // left-right case
      => Node{Red, std::make_shared<Node>(Black, a, x, b),
                   y,
                   std::make_shared<Node>(Black, c, z, d)};
    [case Black, a, x, (*?) [case Red, (*?) [case Red, b, y, c], z, d]]  // right-left case
      => Node{Red, std::make_shared<Node>(Black, a, x, b),
                   y,
                   std::make_shared<Node>(Black, c, z, d)};
    [case Black, a, x, (*?) [case Red, b, y, (*?) [case Red, c, z, d]]]  // right-right case
      => Node{Red, std::make_shared<Node>(Black, a, x, b),
                   y,
                   std::make_shared<Node>(Black, c, z, d)};
    self => self;  // do nothing
  };
}

\pagebreak

The following is what we currently need to write:

template <typename T>
void Node<T>::balance() {
  if (color != Black) return;
  if (lhs && lhs->color == Red) {
    if (const auto& lhs_lhs = lhs->lhs; lhs_lhs && lhs_lhs->color == Red) {
      // left-left case
      //
      //        (Black) z              (Red) y
      //         /     \               /      \
      //     (Red) y    d        (Black) x  (Black) z
      //     /      \       ->     /   \      /   \
      //  (Red) x    c            a     b    c     d
      //   /    \
      //  a      b
      *this = Node{
          Red,
          std::make_shared<Node>(Black, lhs_lhs->lhs, lhs_lhs->value, lhs_lhs->rhs),
          lhs->value,
          std::make_shared<Node>(Black, lhs->rhs, value, rhs)};
      return;
    }
    if (const auto& lhs_rhs = lhs->rhs; lhs_rhs && lhs_rhs->color == Red) {
      *this = Node{  // left-right case
          Red,
          std::make_shared<Node>(Black, lhs->lhs, lhs->value, lhs_rhs->lhs),
          lhs_rhs->value,
          std::make_shared<Node>(Black, lhs_rhs->rhs, value, rhs)};
      return;
    }
  }
  if (rhs && rhs->color == Red) {
    if (const auto& rhs_lhs = rhs->lhs; rhs_lhs && rhs_lhs->color == Red) {
      *this = Node{  // right-left case
          Red,
          std::make_shared<Node>(Black, lhs, value, rhs_lhs->lhs),
          rhs_lhs->value,
          std::make_shared<Node>(Black, rhs_lhs->rhs, rhs->value, rhs->rhs)};
      return;
    }
    if (const auto& rhs_rhs = rhs->rhs; rhs_rhs && rhs_rhs->color == Red) {
      *this = Node{  // right-right case
          Red,
          std::make_shared<Node>(Black, lhs, value, rhs->lhs),
          rhs->value,
          std::make_shared<Node>(Black, rhs_rhs->lhs, rhs_rhs->value, rhs_rhs->rhs)};
      return;
    }
  }
}

Future Work

Language Support for Variant

The design of this proposal also accounts for a potential language support for variant. It achieves this by keeping the alternative pattern flexible for new extensions via < new_entity > pattern.

Consider an extension to union that allows it to be tagged by an integral, and has proper lifetime management such that the active alternative need not be destroyed manually.

// `: type` specifies the type of the underlying tag value.
union U : int { char small[32]; std::vector<char> big; };

We could then allow < qualified-id > that refers to a union alternative to support pattern matching.

U u = /* ... */;

inspect (u) {
  <U::small> s => { std::cout << s; }
  <U::big> b => { std::cout << b; }
};

The main point is that whatever entity is introduced as the discriminator, the presented form of alternative pattern should be extendable to support it.

Note on Ranges

The benefit of pattern matching for ranges is unclear. While it's possible to come up with a ranges pattern, e.g., {x, y, z} to match against a fixed-size range, it's not clear whether there is a worthwhile benefit.

The typical pattern found in functional languages of matching a range on head and tail doesn't seem to be all that common or useful in C++ since ranges are generally handled via loops rather than recursion.

Ranges likely will be best served by the range adaptors / algorithms, but further investigation is needed.

Acknowledgements

Thanks to all of the following:

  • Yuriy Solodkyy, Gabriel Dos Reis, Bjarne Stroustrup for their prior work on [@N3449], Open Pattern Matching for C++ [@OpenPM], and the [@Mach7] library.
  • Pattern matching presentation by Bjarne Stroustrup at Urbana-Champaign 2014. [@PatMatPres]
  • Jeffrey Yasskin/JF Bastien for their work on [@P1110R0].
  • (In alphabetical order by last name) Dave Abrahams, John Bandela, Agustín Bergé, Ori Bernstein, Matt Calabrese, Alexander Chow, Louis Dionne, Michał Dominiak, Vicente Botet Escribá, Eric Fiselier, Bengt Gustafsson, Zach Laine, Jason Lucas, Barry Revzin, John Skaller, Bjarne Stroustrup, Tony Van Eerd, and everyone else who contributed to the discussions.

\pagebreak


references: