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background.js
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background.js
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var canvasDots = function() {
var canvas = document.querySelector('canvas'),
ctx = canvas.getContext('2d'),
colorDot = '#4D616C',
color = '#16a085';
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.display = 'block';
ctx.fillStyle = colorDot;
ctx.lineWidth = 0.15;
ctx.strokeStyle = color;
var mousePosition = {
x: 30 * canvas.width / 100,
y: 30 * canvas.height / 100
};
var dots = {
nb: 800,
distance: 40,
d_radius: 150,
array: []
};
function Dot(){
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = -.5 + Math.random();
this.vy = -.5 + Math.random();
this.radius = Math.random();
}
Dot.prototype = {
create: function(){
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.fill();
},
animate: function(){
for(i = 0; i < dots.nb; i++){
var dot = dots.array[i];
if(dot.y < 0 || dot.y > canvas.height){
dot.vx = dot.vx;
dot.vy = - dot.vy;
}
else if(dot.x < 0 || dot.x > canvas.width){
dot.vx = - dot.vx;
dot.vy = dot.vy;
}
dot.x += dot.vx;
dot.y += dot.vy;
}
},
line: function(){
for(i = 0; i < dots.nb; i++){
for(j = 0; j < dots.nb; j++){
i_dot = dots.array[i];
j_dot = dots.array[j];
if((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > - dots.distance && (i_dot.y - j_dot.y) > - dots.distance){
if((i_dot.x - mousePosition.x) < dots.d_radius && (i_dot.y - mousePosition.y) < dots.d_radius && (i_dot.x - mousePosition.x) > - dots.d_radius && (i_dot.y - mousePosition.y) > - dots.d_radius){
ctx.beginPath();
ctx.moveTo(i_dot.x, i_dot.y);
ctx.lineTo(j_dot.x, j_dot.y);
ctx.stroke();
ctx.closePath();
}
}
}
}
}
};
function createDots(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
for(i = 0; i < dots.nb; i++){
dots.array.push(new Dot());
dot = dots.array[i];
dot.create();
}
dot.line();
dot.animate();
}
window.onmousemove = function(parameter) {
mousePosition.x = parameter.pageX;
mousePosition.y = parameter.pageY;
}
mousePosition.x = window.innerWidth / 2;
mousePosition.y = window.innerHeight / 2;
setInterval(createDots, 1000/30);
};
window.onload = function() {
canvasDots();
};