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RLEngine.cbp
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RLEngine.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="RLEngine" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/RLEngine" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/RLEngine" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:/Users/drevi/Google Drive/GameDev/SDL2_32/include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add directory="C:/Users/drevi/Google Drive/GameDev/SDL2_32/lib" />
</Linker>
<ExtraCommands>
<Add after='XCOPY C:\Users\drevi\"Google Drive"\GameDev\SDL2_32\bin\*.dll $(TARGET_OUTPUT_DIR) /D /Y' />
</ExtraCommands>
<Unit filename="include/Game.h" />
<Unit filename="include/InputHandler.h" />
<Unit filename="include/Noun.h" />
<Unit filename="include/Renderer.h" />
<Unit filename="include/Verb.h" />
<Unit filename="src/Game.cpp" />
<Unit filename="src/InputHandler.cpp" />
<Unit filename="src/Noun.cpp" />
<Unit filename="src/Renderer.cpp" />
<Unit filename="src/Verb.cpp" />
<Unit filename="src/main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>