diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml index c0ab29f80b..8a89137dae 100644 --- a/.github/workflows/main.yml +++ b/.github/workflows/main.yml @@ -242,6 +242,7 @@ jobs: -DSERVERGUI=on -DTOOLS=on -DTESTS=on + -DUSE_GENERATORS=off "-DCMAKE_PREFIX_PATH=${{ matrix.cross_os && format('{0};', steps.cross-deps.outputs.path) }}${{ steps.deps.outputs.path }}" -DCMAKE_INSTALL_PREFIX=out -DCLANG_TIDY=${{ github.event_name != 'push' && 'on' || 'off' }} diff --git a/CMakeLists.txt b/CMakeLists.txt index 5ba0f16d30..1241e1a682 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -18,7 +18,7 @@ include(DrawpileVersions) project(Drawpile VERSION ${PROJECT_VERSION} HOMEPAGE_URL https://drawpile.net - LANGUAGES CXX + LANGUAGES C CXX ) include(DrawpileCheckSymlinks) @@ -102,16 +102,9 @@ if(ANDROID AND QT_VERSION VERSION_LESS 6) endif() if(CLIENT OR SERVER) - # Since Drawdance also runs `find_package(Qt)` we must run it first or else - # the `apk` target will pick up the sub-project `PROJECT_NAME` instead of - # our own `PROJECT_NAME`. + # Finding Qt needs to come first, otherwise automoc gets confused about + # being unable to generate a MOC for the cmake-config directory below. find_package(${QT_PACKAGE_NAME} REQUIRED COMPONENTS Core Network) - - if(EXISTS ${PROJECT_SOURCE_DIR}/extern/drawdance/CMakeLists.txt) - add_subdirectory(extern/drawdance EXCLUDE_FROM_ALL) - else() - find_package(Drawdance REQUIRED COMPONENTS dpcommon dpengine dpmsg) - endif() endif() # This must be included *after* drawdance is added to make sure that we do not @@ -119,6 +112,7 @@ endif() # minimum required version and Qt5 for Android is not used any more, it is # possible that the SYSTEM flag of `add_subdirectory` may do this and then this # can be moved down the list to where the rest of the dependencies are. +include(GetIgnoreWarningsInDirectory) include(DrawpileCompilerOptions) if(TESTS) @@ -160,6 +154,9 @@ if(CLIENT OR SERVER) endif() add_feature_info("Zeroconf support" "TARGET KF5::DNSSD" "") + message(STATUS "Adding drawdance") + add_subdirectory(src/drawdance) + message(STATUS "Adding libshared") add_subdirectory(src/libshared) endif() diff --git a/cmake/DrawdanceCompilerOptions.cmake b/cmake/DrawdanceCompilerOptions.cmake new file mode 100644 index 0000000000..87c1446fd9 --- /dev/null +++ b/cmake/DrawdanceCompilerOptions.cmake @@ -0,0 +1,32 @@ +# SPDX-License-Identifier: MIT + +if(MSVC) + add_compile_options( + # C4100: unreferenced formal parameter + # - MSVC has no `__attribute__((unused))` and omitting parameter names + # wouldn't be standard C + $<$:/wd4100> + # C4127: conditional expression is constant + # - macros from uthash emit `do {} while(0);` and this triggers on + # `while(0)` + /wd4127 + # C4200: nonstandard extension used: zero-sized array in struct/union + # - MSVC does not recognise C99 flexible array members as standard + /wd4200 + # C4210: nonstandard extension used: function given file scope + # - MSVC does not recognize extern inside of functions as standard + /wd4210 + # C4701 and 4703: potentially ininitialized (pointer) variable used + # - detection is so primitive that it spams innumerable false positives + /wd4701 /wd4703 + # C4702: unreachable code + # - macros from uthash causing problems again + /wd4702 + ) +else() + add_compile_options( + -Wmissing-include-dirs -Wconversion + $<$:-fno-exceptions> + $<$:-Wstrict-prototypes> + ) +endif() diff --git a/extern/drawdance/cmake/dependencies.cmake b/cmake/DrawdanceDependencies.cmake similarity index 100% rename from extern/drawdance/cmake/dependencies.cmake rename to cmake/DrawdanceDependencies.cmake diff --git a/extern/drawdance/cmake/helper.cmake b/cmake/DrawdanceHelpers.cmake similarity index 62% rename from extern/drawdance/cmake/helper.cmake rename to cmake/DrawdanceHelpers.cmake index a54d850240..f6cd0846e3 100644 --- a/extern/drawdance/cmake/helper.cmake +++ b/cmake/DrawdanceHelpers.cmake @@ -2,35 +2,12 @@ function(dp_add_executable target) add_executable(${target}) - - if(NOT SUBPROJECT) - install(TARGETS ${target} - RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" - ) - endif() endfunction() function(dp_add_library target) add_library(${target}) add_library(${PROJECT_NAME}::${target} ALIAS ${target}) - set_property(GLOBAL APPEND PROPERTY dp_components "${target}") - - if(NOT SUBPROJECT) - install(TARGETS ${target} - EXPORT ${target}Targets - ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" - LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" - RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" - INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" - ) - - install(EXPORT ${target}Targets - FILE ${PROJECT_NAME}${target}Targets.cmake - NAMESPACE ${PROJECT_NAME}:: - DESTINATION lib/cmake/${PROJECT_NAME} - ) - endif() endfunction() function(dp_find_package) @@ -78,14 +55,4 @@ endfunction() function(dp_target_sources target) target_sources(${target} PRIVATE ${ARGN}) - if(NOT SUBPROJECT) - foreach(file IN LISTS ARGN) - if(file MATCHES "(\\.[Hh]([Pp][Pp])?|include[\\/][^.]*)$") - install( - FILES "${file}" - DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/${target}" - ) - endif() - endforeach() - endif() endfunction() diff --git a/cmake/DrawdanceOptions.cmake b/cmake/DrawdanceOptions.cmake new file mode 100644 index 0000000000..a6b56de5e6 --- /dev/null +++ b/cmake/DrawdanceOptions.cmake @@ -0,0 +1,27 @@ +# SPDX-License-Identifier: MIT + +if(CLIENT OR SERVER) + set(IMAGE_IMPL QT) + set(FILE_IO_IMPL QT) + if(QT_VERSION_MAJOR EQUAL 5) + set(ZIP_IMPL KARCHIVE) + else() + set(ZIP_IMPL LIBZIP) + endif() +elseif(EMSCRIPTEN) + set(IMAGE_IMPL LIBS) + set(FILE_IO_IMPL STDIO) +else() + set(IMAGE_IMPL LIBS CACHE STRING "PNG and JPEG implementation (LIBS, QT)") + string(TOUPPER IMAGE_IMPL ${IMAGE_IMPL}) + + set(FILE_IO_IMPL STDIO CACHE STRING "Default file I/O (STDIO, QT)") + string(TOUPPER FILE_IO_IMPL ${FILE_IO_IMPL}) + + set(ZIP_IMPL LIBZIP CACHE STRING "ZIP folder implementation (LIBZIP, KARCHIVE)") + string(TOUPPER ZIP_IMPL ${ZIP_IMPL}) +endif() + +add_feature_info("Image library implementation (IMAGE_IMPL)" ON ${IMAGE_IMPL}) +add_feature_info("File I/O implementation (FILE_IO_IMPL)" ON ${FILE_IO_IMPL}) +add_feature_info("ZIP implementation (ZIP_IMPL)" ON ${ZIP_IMPL}) diff --git a/cmake/DrawpileCompilerOptions.cmake b/cmake/DrawpileCompilerOptions.cmake index d057882835..7d0400a110 100644 --- a/cmake/DrawpileCompilerOptions.cmake +++ b/cmake/DrawpileCompilerOptions.cmake @@ -6,6 +6,9 @@ set(CMAKE_AUTOMOC ON) set(CMAKE_AUTOMOC_PATH_PREFIX ON) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTORCC ON) +set(CMAKE_C_STANDARD 11) +set(CMAKE_C_STANDARD_REQUIRED ON) +set(CMAKE_C_EXTENSIONS OFF) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) @@ -13,6 +16,13 @@ set(CMAKE_OBJCXX_STANDARD 17) set(CMAKE_OBJCXX_STANDARD_REQUIRED ON) set(CMAKE_OBJCXX_EXTENSIONS OFF) +if(EMSCRIPTEN) + set(CMAKE_EXECUTABLE_SUFFIX ".js") + # This flag is required when compiling all objects or linking will fail + # when --shared-memory is used, which it is implicitly + add_compile_options(-pthread) +endif() + if(CMAKE_INTERPROCEDURAL_OPTIMIZATION) include(CheckIPOSupported) check_ipo_supported(RESULT CMAKE_INTERPROCEDURAL_OPTIMIZATION LANGUAGES CXX) @@ -41,30 +51,44 @@ if(MSVC) endforeach() endforeach() unset(type_upper) - - get_directory_property(IGNORE_WARNINGS_COMPILE_OPTIONS COMPILE_OPTIONS) - list(TRANSFORM IGNORE_WARNINGS_COMPILE_OPTIONS REPLACE "/W[0-9]$" "/W0") - list(TRANSFORM IGNORE_WARNINGS_COMPILE_OPTIONS REPLACE "/W([0-9]{4})" "/wd\\1") else() add_compile_options(-Wall -Wextra -Wpedantic -Wcast-align - -Wcast-qual - -Wextra-semi -Wformat-nonliteral - -Wimplicit-fallthrough - -Wnon-virtual-dtor - -Wold-style-cast - -Woverloaded-virtual -Wshadow -Wunused -Wunused-parameter -Wunused-macros - -Wzero-as-null-pointer-constant + $<$:-Wcast-qual> + $<$:-Wextra-semi> + $<$:-Wnon-virtual-dtor> + $<$:-Wold-style-cast> + $<$:-Woverloaded-virtual> + $<$:-Wzero-as-null-pointer-constant> ) + # Some third-party libraries use comments to mark fallthrough cases, sccache + # strips those and that triggers warnings about implicit fallthrough. + foreach(lang IN LISTS ENABLED_LANGUAGES) + if(NOT CMAKE_${lang}_COMPILER_LAUNCHER MATCHES "sccache") + add_compile_options( + $<$:-Wimplicit-fallthrough> + ) + endif() + endforeach() + + if(NOT USE_STRICT_ALIASING) + add_compile_options(-fno-strict-aliasing) + add_compile_definitions(DP_NO_STRICT_ALIASING) + endif() + + if(ENABLE_ARCH_NATIVE) + add_compile_options(-march=native) + endif() + # https://gcc.gnu.org/bugzilla/show_bug.cgi?id=105725 if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 12.2) - add_compile_options(-Wmismatched-tags) + add_compile_options($<$:-Wmismatched-tags>) endif() include(CheckCXXCompilerFlag) @@ -79,21 +103,27 @@ else() -Wformat-security -Wlogical-op -Wlogical-op-parentheses - -Wsuggest-destructor-override - -Wsuggest-final-methods - -Wsuggest-final-types - -Wsuggest-override - -Wunused-member-function - -Wunused-template - -Wuseless-cast + # These are only valid for C++ and Objective C++, marked by a trailing > + -Wsuggest-destructor-override> + -Wsuggest-final-methods> + -Wsuggest-final-types> + -Wsuggest-override> + -Wunused-member-function> + -Wunused-template> + -Wuseless-cast> ) string(TOUPPER ${flag} flag_name) string(REPLACE "-W" "CXX_HAS_" flag_name ${flag_name}) string(REPLACE "-" "_" flag_name ${flag_name}) string(REPLACE "=" "_" flag_name ${flag_name}) + string(REPLACE ">" "" flag_name ${flag_name}) check_cxx_compiler_flag(${flag} ${flag_name}) if(${flag_name}) - add_compile_options(${flag}) + if("${flag}" MATCHES ">") + add_compile_options("$<$:${flag}") + else() + add_compile_options(${flag}) + endif() endif() endforeach() @@ -101,18 +131,17 @@ else() add_compile_options(-Werror) endif() - get_directory_property(IGNORE_WARNINGS_COMPILE_OPTIONS COMPILE_OPTIONS) - list(TRANSFORM IGNORE_WARNINGS_COMPILE_OPTIONS REPLACE "-W(no-)?([^=]+)(=.*$)?" "-Wno-\\2") - # This is valid in C++20 and all the C++17 compilers already support it; # it must be ignored to use the QLoggingCategory macros like # `qCDebug(foo) << "Message"` check_cxx_compiler_flag(-Wgnu-zero-variadic-macro-arguments CXX_HAS_GNU_ZERO_VARIADIC_MACRO_ARGUMENTS) - if (CXX_HAS_GNU_ZERO_VARIADIC_MACRO_ARGUMENTS) + if(CXX_HAS_GNU_ZERO_VARIADIC_MACRO_ARGUMENTS) add_compile_options(-Wno-gnu-zero-variadic-macro-arguments) endif() endif() +get_ignore_warnings_in_directory(IGNORE_WARNINGS_COMPILE_OPTIONS) + foreach(lang IN LISTS ENABLED_LANGUAGES) if(CLANG_TIDY AND NOT CMAKE_${lang}_CLANG_TIDY) if(NOT DEFINED clang_tidy_exe) diff --git a/cmake/DrawpileOptions.cmake b/cmake/DrawpileOptions.cmake index a230bcf3b1..14e2f656b9 100644 --- a/cmake/DrawpileOptions.cmake +++ b/cmake/DrawpileOptions.cmake @@ -46,6 +46,19 @@ else() set(INITSYS "" CACHE STRING "" FORCE) endif() +if(NOT CMAKE_CROSSCOMPILING) + option(USE_GENERATORS "Do code generation" ON) + add_feature_info("Code generation (USE_GENERATORS)" USE_GENERATORS "") +endif() + +if(NOT MSVC AND NOT EMSCRIPTEN) + option(USE_STRICT_ALIASING "Enable strict aliasing optimizations" OFF) + add_feature_info("Strict aliasing (USE_STRICT_ALIASING)" USE_STRICT_ALIASING "") + + option(ENABLE_ARCH_NATIVE "Optimize for this computer's CPU" OFF) + add_feature_info("Non-portable optimizations (ENABLE_ARCH_NATIVE)" ENABLE_ARCH_NATIVE "") +endif() + option(DIST_BUILD "Build for stand-alone distribution") add_feature_info("Distribution build (DIST_BUILD)" DIST_BUILD "") diff --git a/cmake/DrawpileVersions.cmake b/cmake/DrawpileVersions.cmake index d78b4a32ee..dd009cc804 100644 --- a/cmake/DrawpileVersions.cmake +++ b/cmake/DrawpileVersions.cmake @@ -25,7 +25,7 @@ endif() unset(dp_version) set(dp_proto_regex "^[ \t]*version:[ \t]*\"?dp:([0-9]+)\\.([0-9]+)\\.([0-9]+)\"?$") -file(STRINGS extern/drawdance/generators/protogen/protocol.yaml dp_proto_version LIMIT_COUNT 1 REGEX ${dp_proto_regex}) +file(STRINGS src/drawdance/generators/protogen/protocol.yaml dp_proto_version LIMIT_COUNT 1 REGEX ${dp_proto_regex}) if(dp_proto_version MATCHES ${dp_proto_regex}) set(DRAWPILE_PROTO_SERVER_VERSION ${CMAKE_MATCH_1}) set(DRAWPILE_PROTO_MAJOR_VERSION ${CMAKE_MATCH_2}) diff --git a/cmake/GetIgnoreWarningsInDirectory.cmake b/cmake/GetIgnoreWarningsInDirectory.cmake new file mode 100644 index 0000000000..4686ca7559 --- /dev/null +++ b/cmake/GetIgnoreWarningsInDirectory.cmake @@ -0,0 +1,12 @@ +# SPDX-License-Identifier: MIT + +function(get_ignore_warnings_in_directory out_var) + get_directory_property(options COMPILE_OPTIONS) + if(MSVC) + list(TRANSFORM options REPLACE "/W[0-9]$" "/W0") + list(TRANSFORM options REPLACE "/W([0-9]{4})" "/wd\\1") + else() + list(TRANSFORM options REPLACE "-W(no-)?([^=]+)(=.*$)?" "-Wno-\\2") + endif() + set(${out_var} "${options}" PARENT_SCOPE) +endfunction() diff --git a/extern/drawdance/.clang-tidy b/extern/drawdance/.clang-tidy deleted file mode 100644 index c8f73df6a2..0000000000 --- a/extern/drawdance/.clang-tidy +++ /dev/null @@ -1,3 +0,0 @@ -# This check warns about *_s versions of various functions. -# Those aren't available on many systems, so we turn off this check. -Checks: '-clang-analyzer-security.insecureAPI.DeprecatedOrUnsafeBufferHandling' diff --git a/extern/drawdance/.gitignore b/extern/drawdance/.gitignore deleted file mode 100644 index 19b7d21ed5..0000000000 --- a/extern/drawdance/.gitignore +++ /dev/null @@ -1,12 +0,0 @@ -/.cache/ -/.vscode/ -/compile_commands.json -/build*/ -/test/tmp/ -/libcommon/dpcommon/conversions.h -/libengine/dpengine/classic_lut.c -/libengine/dpengine/classic_lut.h -*_git/ -/server/drawdance-server-proxy -__pycache__/ -env/ diff --git a/extern/drawdance/3rdparty/CMakeLists.txt b/extern/drawdance/3rdparty/CMakeLists.txt deleted file mode 100644 index b1efc6d89d..0000000000 --- a/extern/drawdance/3rdparty/CMakeLists.txt +++ /dev/null @@ -1,142 +0,0 @@ -# SPDX-License-Identifier: MIT - -if(BUILD_APPS) - add_library(lua OBJECT lua/lapi.c lua/lapi.h lua/lauxlib.c lua/lauxlib.h - lua/lbaselib.c lua/lcode.c lua/lcode.h lua/lcorolib.c lua/lctype.c - lua/lctype.h lua/ldblib.c lua/ldebug.c lua/ldebug.h lua/ldo.c - lua/ldo.h lua/ldump.c lua/lfunc.c lua/lfunc.h lua/lgc.c lua/lgc.h - lua/linit.c lua/liolib.c lua/ljumptab.h lua/llex.c lua/llex.h - lua/llimits.h lua/lmathlib.c lua/lmem.c lua/lmem.h lua/loadlib.c - lua/lobject.c lua/lobject.h lua/lopcodes.c lua/lopcodes.h - lua/lopnames.h lua/loslib.c lua/lparser.c lua/lparser.h - lua/lprefix.h lua/lstate.c lua/lstate.h lua/lstring.c lua/lstring.h - lua/lstrlib.c lua/ltable.c lua/ltable.h lua/ltablib.c lua/ltm.c - lua/ltm.h lua/lua.h lua/luaconf.h lua/lualib.h lua/lundump.c - lua/lundump.h lua/lutf8lib.c lua/lvm.c lua/lvm.h lua/lzio.c - lua/lzio.h ) - target_include_directories(lua SYSTEM PUBLIC - $ - $ - ) - - add_library(dpgles2 INTERFACE) - target_include_directories(dpgles2 SYSTEM INTERFACE "dpgles2") - - add_library(imgui OBJECT imgui/imconfig.h imgui/imgui.cpp imgui/imgui_demo.cpp - imgui/imgui_draw.cpp imgui/imgui.h imgui/imgui_impl_opengl3.cpp - imgui/imgui_impl_opengl3.h imgui/imgui_impl_sdl.cpp - imgui/imgui_impl_sdl.h imgui/imgui_internal.h imgui/imgui_tables.cpp - imgui/imgui_widgets.cpp imgui/imstb_rectpack.h imgui/imstb_textedit.h - imgui/imstb_truetype.h) - target_compile_definitions(imgui PRIVATE IMGUI_IMPL_OPENGL_ES2) - target_include_directories(imgui SYSTEM PUBLIC - $ - $ - ) - target_link_libraries(imgui PRIVATE dpgles2 SDL2::SDL2) - # https://github.com/libsdl-org/SDL/issues/3657 - if(APPLE AND SDL2_VERSION VERSION_LESS 2.0.13) - target_compile_definitions(imgui PRIVATE _DARWIN_C_SOURCE) - endif() - - add_library(uriparser OBJECT uriparser/UriCommon.c uriparser/UriCommon.h - uriparser/UriCompare.c uriparser/UriEscape.c uriparser/UriFile.c - uriparser/UriIp4.c uriparser/UriIp4Base.c uriparser/UriIp4Base.h - uriparser/UriMemory.c uriparser/UriMemory.h - uriparser/UriNormalize.c uriparser/UriNormalizeBase.c - uriparser/UriNormalizeBase.h uriparser/UriParse.c - uriparser/UriParseBase.c uriparser/UriParseBase.h - uriparser/UriQuery.c uriparser/UriRecompose.c - uriparser/UriResolve.c uriparser/UriShorten.c - uriparser/include/uriparser/Uri.h - uriparser/include/uriparser/UriBase.h - uriparser/include/uriparser/UriDefsAnsi.h - uriparser/include/uriparser/UriDefsConfig.h - uriparser/include/uriparser/UriIp4.h) - target_compile_definitions(uriparser PUBLIC URI_NO_UNICODE) - target_include_directories(uriparser SYSTEM - PUBLIC - $ - $ - PRIVATE - $ - ) -endif() - -add_library(parson OBJECT parson/parson.c parson/parson.h) -target_include_directories(parson SYSTEM PUBLIC - $ - $ -) - -add_library(qgrayraster OBJECT qgrayraster/qgrayraster.c - qgrayraster/qgrayraster_inc.h - qgrayraster/qgrayraster_p.h - qgrayraster/qrasterdefs_p.h) -target_include_directories(qgrayraster SYSTEM PUBLIC - $ - $ -) - -add_library(mypaint OBJECT libmypaint/brushsettings-gen.h - libmypaint/config.h libmypaint/fastapprox/cast.h - libmypaint/fastapprox/fasterf.h libmypaint/fastapprox/fastexp.h - libmypaint/fastapprox/fastgamma.h - libmypaint/fastapprox/fasthyperbolic.h - libmypaint/fastapprox/fastlambertw.h libmypaint/fastapprox/fastlog.h - libmypaint/fastapprox/fastonebigheader.h - libmypaint/fastapprox/fastpow.h libmypaint/fastapprox/fastsigmoid.h - libmypaint/fastapprox/fasttrig.h libmypaint/fastapprox/sse.h - libmypaint/helpers.c libmypaint/helpers.h libmypaint/mypaint-brush.c - libmypaint/mypaint-brush.h libmypaint/mypaint-brush-settings.c - libmypaint/mypaint-brush-settings-gen.h - libmypaint/mypaint-brush-settings.h libmypaint/mypaint.c - libmypaint/mypaint-config.h libmypaint/mypaint-glib-compat.h - libmypaint/mypaint.h libmypaint/mypaint-mapping.c - libmypaint/mypaint-mapping.h libmypaint/mypaint-rectangle.c - libmypaint/mypaint-rectangle.h libmypaint/mypaint-surface.c - libmypaint/mypaint-surface.h libmypaint/rng-double.c - libmypaint/rng-double.h ) -target_include_directories(mypaint SYSTEM PUBLIC - $ - $ -) - -add_library(uthash INTERFACE) -target_include_directories(uthash INTERFACE "uthash") - -add_library(jo_gifx OBJECT jo_gifx/jo_gifx.h jo_gifx/jo_gifx.c) -target_include_directories(jo_gifx SYSTEM PUBLIC - $ - $ -) - -# The project root adds compiler warnings and tidy to all targets, but -# third-party code does not follow the same code hygiene rules, so turn those -# off for everything in this directory -get_directory_property(third_party_targets BUILDSYSTEM_TARGETS) -if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.19) - set_property(TARGET ${third_party_targets} APPEND PROPERTY - COMPILE_OPTIONS "${IGNORE_WARNINGS_COMPILE_OPTIONS}" - ) -else() - foreach(target IN LISTS third_party_targets) - get_target_property(type ${target} TYPE) - if(type STREQUAL "INTERFACE_LIBRARY") - set(option INTERFACE_COMPILE_OPTIONS) - else() - set(option COMPILE_OPTIONS) - endif() - set_property(TARGET ${target} APPEND PROPERTY - ${option} "${IGNORE_WARNINGS_COMPILE_OPTIONS}" - ) - endforeach() -endif() -# It is not possible to use the same approach that was used to disable -# warnings because CMake apparently discards empty list items when a list is -# passed to set_target_properties, so instead we must loop to unset each -# property -foreach(ignore_tidy IN LISTS IGNORE_TIDY_PROPERTY_NAMES) - set_property(TARGET ${third_party_targets} PROPERTY ${ignore_tidy}) -endforeach() -unset(third_party_targets) diff --git a/extern/drawdance/3rdparty/dpgles2/LICENSE b/extern/drawdance/3rdparty/dpgles2/LICENSE deleted file mode 100644 index 4dcce99e8f..0000000000 --- a/extern/drawdance/3rdparty/dpgles2/LICENSE +++ /dev/null @@ -1,20 +0,0 @@ -Copyright (c) 2013-2018 The Khronos Group Inc. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and/or associated documentation files (the -"Materials"), to deal in the Materials without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Materials, and to -permit persons to whom the Materials are furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Materials. - -THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/extern/drawdance/3rdparty/dpgles2/gl2.h b/extern/drawdance/3rdparty/dpgles2/gl2.h deleted file mode 100644 index f274cd91ba..0000000000 --- a/extern/drawdance/3rdparty/dpgles2/gl2.h +++ /dev/null @@ -1,675 +0,0 @@ -#ifndef __gles2_gl2_h_ -#define __gles2_gl2_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** https://github.com/KhronosGroup/OpenGL-Registry -*/ - -#include "gl2platform.h" - -#ifndef GL_APIENTRYP -#define GL_APIENTRYP GL_APIENTRY* -#endif - -#ifndef GL_GLES_PROTOTYPES -#define GL_GLES_PROTOTYPES 1 -#endif - -/* Generated on date 20191029 */ - -/* Generated C header for: - * API: gles2 - * Profile: common - * Versions considered: 2\.[0-9] - * Versions emitted: .* - * Default extensions included: None - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_ES_VERSION_2_0 -#define GL_ES_VERSION_2_0 1 -#include "khrplatform.h" -typedef khronos_int8_t GLbyte; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; -typedef khronos_int16_t GLshort; -typedef khronos_uint16_t GLushort; -typedef void GLvoid; -typedef struct __GLsync *GLsync; -typedef khronos_int64_t GLint64; -typedef khronos_uint64_t GLuint64; -typedef unsigned int GLenum; -typedef unsigned int GLuint; -typedef char GLchar; -typedef khronos_float_t GLfloat; -typedef khronos_ssize_t GLsizeiptr; -typedef khronos_intptr_t GLintptr; -typedef unsigned int GLbitfield; -typedef int GLint; -typedef unsigned char GLboolean; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_FUNC_ADD 0x8006 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_BLEND 0x0BE2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_LINE_WIDTH 0x0B21 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_INVERT 0x150A -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE 0x1702 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_COMPILE_STATUS 0x8B81 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGB565 0x8D62 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_NONE 0 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); -typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); -typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); -typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); -typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); -typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); -typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); -typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); -typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); -typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); -typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); -typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); -typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); -typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); -typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); -typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); -typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); -typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); -typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); -typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); -typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); -typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); -typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -#if GL_GLES_PROTOTYPES -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); -GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); -GL_APICALL void GL_APIENTRY glClearStencil (GLint s); -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); -GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glDisable (GLenum cap); -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); -GL_APICALL void GL_APIENTRY glEnable (GLenum cap); -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glFinish (void); -GL_APICALL void GL_APIENTRY glFlush (void); -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GL_APICALL GLenum GL_APIENTRY glGetError (void); -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); -GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_ES_VERSION_2_0 */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/extern/drawdance/3rdparty/dpgles2/gl2ext.h b/extern/drawdance/3rdparty/dpgles2/gl2ext.h deleted file mode 100644 index fc47903761..0000000000 --- a/extern/drawdance/3rdparty/dpgles2/gl2ext.h +++ /dev/null @@ -1,3866 +0,0 @@ -#ifndef __gles2_gl2ext_h_ -#define __gles2_gl2ext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** https://github.com/KhronosGroup/OpenGL-Registry -*/ - -#ifndef GL_APIENTRYP -#define GL_APIENTRYP GL_APIENTRY* -#endif - -/* Generated on date 20191029 */ - -/* Generated C header for: - * API: gles2 - * Profile: common - * Versions considered: 2\.[0-9] - * Versions emitted: _nomatch_^ - * Default extensions included: gles2 - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#define GL_HSL_HUE_KHR 0x92AD -#define GL_HSL_SATURATION_KHR 0x92AE -#define GL_HSL_COLOR_KHR 0x92AF -#define GL_HSL_LUMINOSITY_KHR 0x92B0 -typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); -#endif -#endif /* GL_KHR_blend_equation_advanced */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -#ifndef GL_KHR_context_flush_control -#define GL_KHR_context_flush_control 1 -#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC -#endif /* GL_KHR_context_flush_control */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_SAMPLER 0x82E6 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 -#define GL_DEBUG_SOURCE_API_KHR 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A -#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B -#define GL_DEBUG_TYPE_ERROR_KHR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 -#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 -#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D -#define GL_BUFFER_KHR 0x82E0 -#define GL_SHADER_KHR 0x82E1 -#define GL_PROGRAM_KHR 0x82E2 -#define GL_VERTEX_ARRAY_KHR 0x8074 -#define GL_QUERY_KHR 0x82E3 -#define GL_PROGRAM_PIPELINE_KHR 0x82E4 -#define GL_SAMPLER_KHR 0x82E6 -#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 -#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 -#define GL_DEBUG_OUTPUT_KHR 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 -#define GL_STACK_OVERFLOW_KHR 0x0503 -#define GL_STACK_UNDERFLOW_KHR 0x0504 -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); -typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); -typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); -GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); -GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); -#endif -#endif /* GL_KHR_debug */ - -#ifndef GL_KHR_no_error -#define GL_KHR_no_error 1 -#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 -#endif /* GL_KHR_no_error */ - -#ifndef GL_KHR_parallel_shader_compile -#define GL_KHR_parallel_shader_compile 1 -#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 -#define GL_COMPLETION_STATUS_KHR 0x91B1 -typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); -#endif -#endif /* GL_KHR_parallel_shader_compile */ - -#ifndef GL_KHR_robust_buffer_access_behavior -#define GL_KHR_robust_buffer_access_behavior 1 -#endif /* GL_KHR_robust_buffer_access_behavior */ - -#ifndef GL_KHR_robustness -#define GL_KHR_robustness 1 -#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 -#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 -#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 -#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 -#define GL_CONTEXT_LOST_KHR 0x0507 -typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); -typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); -GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -#endif -#endif /* GL_KHR_robustness */ - -#ifndef GL_KHR_shader_subgroup -#define GL_KHR_shader_subgroup 1 -#define GL_SUBGROUP_SIZE_KHR 0x9532 -#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 -#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 -#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 -#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 -#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 -#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 -#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 -#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 -#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 -#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 -#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 -#endif /* GL_KHR_shader_subgroup */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif /* GL_KHR_texture_compression_astc_hdr */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif /* GL_KHR_texture_compression_astc_ldr */ - -#ifndef GL_KHR_texture_compression_astc_sliced_3d -#define GL_KHR_texture_compression_astc_sliced_3d 1 -#endif /* GL_KHR_texture_compression_astc_sliced_3d */ - -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -typedef void *GLeglImageOES; -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -#endif /* GL_OES_EGL_image */ - -#ifndef GL_OES_EGL_image_external -#define GL_OES_EGL_image_external 1 -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#endif /* GL_OES_EGL_image_external */ - -#ifndef GL_OES_EGL_image_external_essl3 -#define GL_OES_EGL_image_external_essl3 1 -#endif /* GL_OES_EGL_image_external_essl3 */ - -#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture -#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 -#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ - -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -#define GL_ETC1_RGB8_OES 0x8D64 -#endif /* GL_OES_compressed_ETC1_RGB8_texture */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif /* GL_OES_compressed_paletted_texture */ - -#ifndef GL_OES_copy_image -#define GL_OES_copy_image 1 -typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#endif -#endif /* GL_OES_copy_image */ - -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif /* GL_OES_depth24 */ - -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif /* GL_OES_depth32 */ - -#ifndef GL_OES_depth_texture -#define GL_OES_depth_texture 1 -#endif /* GL_OES_depth_texture */ - -#ifndef GL_OES_draw_buffers_indexed -#define GL_OES_draw_buffers_indexed 1 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); -GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); -GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); -#endif -#endif /* GL_OES_draw_buffers_indexed */ - -#ifndef GL_OES_draw_elements_base_vertex -#define GL_OES_draw_elements_base_vertex 1 -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); -#endif -#endif /* GL_OES_draw_elements_base_vertex */ - -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 -#endif /* GL_OES_element_index_uint */ - -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 -#endif /* GL_OES_fbo_render_mipmap */ - -#ifndef GL_OES_fragment_precision_high -#define GL_OES_fragment_precision_high 1 -#endif /* GL_OES_fragment_precision_high */ - -#ifndef GL_OES_geometry_point_size -#define GL_OES_geometry_point_size 1 -#endif /* GL_OES_geometry_point_size */ - -#ifndef GL_OES_geometry_shader -#define GL_OES_geometry_shader 1 -#define GL_GEOMETRY_SHADER_OES 0x8DD9 -#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 -#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 -#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F -#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E -#define GL_LINES_ADJACENCY_OES 0x000A -#define GL_LINE_STRIP_ADJACENCY_OES 0x000B -#define GL_TRIANGLES_ADJACENCY_OES 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 -#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E -#define GL_UNDEFINED_VERTEX_OES 0x8260 -#define GL_PRIMITIVES_GENERATED_OES 0x8C87 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); -#endif -#endif /* GL_OES_geometry_shader */ - -#ifndef GL_OES_get_program_binary -#define GL_OES_get_program_binary 1 -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); -#endif -#endif /* GL_OES_get_program_binary */ - -#ifndef GL_OES_gpu_shader5 -#define GL_OES_gpu_shader5 1 -#endif /* GL_OES_gpu_shader5 */ - -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); -GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_OES_mapbuffer */ - -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif /* GL_OES_packed_depth_stencil */ - -#ifndef GL_OES_primitive_bounding_box -#define GL_OES_primitive_bounding_box 1 -#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE -typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#endif -#endif /* GL_OES_primitive_bounding_box */ - -#ifndef GL_OES_required_internalformat -#define GL_OES_required_internalformat 1 -#define GL_ALPHA8_OES 0x803C -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -#define GL_LUMINANCE4_ALPHA4_OES 0x8043 -#define GL_LUMINANCE8_ALPHA8_OES 0x8045 -#define GL_LUMINANCE8_OES 0x8040 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGB565_OES 0x8D62 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB10_A2_EXT 0x8059 -#endif /* GL_OES_required_internalformat */ - -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 -#endif /* GL_OES_rgb8_rgba8 */ - -#ifndef GL_OES_sample_shading -#define GL_OES_sample_shading 1 -#define GL_SAMPLE_SHADING_OES 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 -typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); -#endif -#endif /* GL_OES_sample_shading */ - -#ifndef GL_OES_sample_variables -#define GL_OES_sample_variables 1 -#endif /* GL_OES_sample_variables */ - -#ifndef GL_OES_shader_image_atomic -#define GL_OES_shader_image_atomic 1 -#endif /* GL_OES_shader_image_atomic */ - -#ifndef GL_OES_shader_io_blocks -#define GL_OES_shader_io_blocks 1 -#endif /* GL_OES_shader_io_blocks */ - -#ifndef GL_OES_shader_multisample_interpolation -#define GL_OES_shader_multisample_interpolation 1 -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D -#endif /* GL_OES_shader_multisample_interpolation */ - -#ifndef GL_OES_standard_derivatives -#define GL_OES_standard_derivatives 1 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#endif /* GL_OES_standard_derivatives */ - -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif /* GL_OES_stencil1 */ - -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif /* GL_OES_stencil4 */ - -#ifndef GL_OES_surfaceless_context -#define GL_OES_surfaceless_context 1 -#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 -#endif /* GL_OES_surfaceless_context */ - -#ifndef GL_OES_tessellation_point_size -#define GL_OES_tessellation_point_size 1 -#endif /* GL_OES_tessellation_point_size */ - -#ifndef GL_OES_tessellation_shader -#define GL_OES_tessellation_shader 1 -#define GL_PATCHES_OES 0x000E -#define GL_PATCH_VERTICES_OES 0x8E72 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 -#define GL_TESS_GEN_MODE_OES 0x8E76 -#define GL_TESS_GEN_SPACING_OES 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 -#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 -#define GL_ISOLINES_OES 0x8E7A -#define GL_QUADS_OES 0x0007 -#define GL_FRACTIONAL_ODD_OES 0x8E7B -#define GL_FRACTIONAL_EVEN_OES 0x8E7C -#define GL_MAX_PATCH_VERTICES_OES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 -#define GL_IS_PER_PATCH_OES 0x92E7 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 -#define GL_TESS_CONTROL_SHADER_OES 0x8E88 -#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 -#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 -typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); -#endif -#endif /* GL_OES_tessellation_shader */ - -#ifndef GL_OES_texture_3D -#define GL_OES_texture_3D 1 -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 -#define GL_SAMPLER_3D_OES 0x8B5F -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif -#endif /* GL_OES_texture_3D */ - -#ifndef GL_OES_texture_border_clamp -#define GL_OES_texture_border_clamp 1 -#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 -#define GL_CLAMP_TO_BORDER_OES 0x812D -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); -GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); -GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); -GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); -GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); -#endif -#endif /* GL_OES_texture_border_clamp */ - -#ifndef GL_OES_texture_buffer -#define GL_OES_texture_buffer 1 -#define GL_TEXTURE_BUFFER_OES 0x8C2A -#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F -#define GL_SAMPLER_BUFFER_OES 0x8DC2 -#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 -#define GL_IMAGE_BUFFER_OES 0x9051 -#define GL_INT_IMAGE_BUFFER_OES 0x905C -#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 -#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D -#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E -typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); -GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#endif -#endif /* GL_OES_texture_buffer */ - -#ifndef GL_OES_texture_compression_astc -#define GL_OES_texture_compression_astc 1 -#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 -#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 -#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 -#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 -#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 -#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 -#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 -#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 -#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 -#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 -#endif /* GL_OES_texture_compression_astc */ - -#ifndef GL_OES_texture_cube_map_array -#define GL_OES_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A -#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F -#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A -#endif /* GL_OES_texture_cube_map_array */ - -#ifndef GL_OES_texture_float -#define GL_OES_texture_float 1 -#endif /* GL_OES_texture_float */ - -#ifndef GL_OES_texture_float_linear -#define GL_OES_texture_float_linear 1 -#endif /* GL_OES_texture_float_linear */ - -#ifndef GL_OES_texture_half_float -#define GL_OES_texture_half_float 1 -#define GL_HALF_FLOAT_OES 0x8D61 -#endif /* GL_OES_texture_half_float */ - -#ifndef GL_OES_texture_half_float_linear -#define GL_OES_texture_half_float_linear 1 -#endif /* GL_OES_texture_half_float_linear */ - -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 -#endif /* GL_OES_texture_npot */ - -#ifndef GL_OES_texture_stencil8 -#define GL_OES_texture_stencil8 1 -#define GL_STENCIL_INDEX_OES 0x1901 -#define GL_STENCIL_INDEX8_OES 0x8D48 -#endif /* GL_OES_texture_stencil8 */ - -#ifndef GL_OES_texture_storage_multisample_2d_array -#define GL_OES_texture_storage_multisample_2d_array 1 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -#endif -#endif /* GL_OES_texture_storage_multisample_2d_array */ - -#ifndef GL_OES_texture_view -#define GL_OES_texture_view 1 -#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#endif -#endif /* GL_OES_texture_view */ - -#ifndef GL_OES_vertex_array_object -#define GL_OES_vertex_array_object 1 -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 -typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); -typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); -typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); -GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); -GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); -GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); -#endif -#endif /* GL_OES_vertex_array_object */ - -#ifndef GL_OES_vertex_half_float -#define GL_OES_vertex_half_float 1 -#endif /* GL_OES_vertex_half_float */ - -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_OES_vertex_type_10_10_10_2 1 -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_INT_10_10_10_2_OES 0x8DF7 -#endif /* GL_OES_vertex_type_10_10_10_2 */ - -#ifndef GL_OES_viewport_array -#define GL_OES_viewport_array 1 -#define GL_MAX_VIEWPORTS_OES 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F -typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); -typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); -GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); -GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); -GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); -#endif -#endif /* GL_OES_viewport_array */ - -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif /* GL_AMD_compressed_3DC_texture */ - -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif /* GL_AMD_compressed_ATC_texture */ - -#ifndef GL_AMD_framebuffer_multisample_advanced -#define GL_AMD_framebuffer_multisample_advanced 1 -#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 -#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 -#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 -#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 -#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 -#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_AMD_framebuffer_multisample_advanced */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); -GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -#endif /* GL_AMD_performance_monitor */ - -#ifndef GL_AMD_program_binary_Z400 -#define GL_AMD_program_binary_Z400 1 -#define GL_Z400_BINARY_AMD 0x8740 -#endif /* GL_AMD_program_binary_Z400 */ - -#ifndef GL_ANDROID_extension_pack_es31a -#define GL_ANDROID_extension_pack_es31a 1 -#endif /* GL_ANDROID_extension_pack_es31a */ - -#ifndef GL_ANGLE_depth_texture -#define GL_ANGLE_depth_texture 1 -#endif /* GL_ANGLE_depth_texture */ - -#ifndef GL_ANGLE_framebuffer_blit -#define GL_ANGLE_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -#endif /* GL_ANGLE_framebuffer_blit */ - -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_ANGLE_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_ANGLE_framebuffer_multisample */ - -#ifndef GL_ANGLE_instanced_arrays -#define GL_ANGLE_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); -#endif -#endif /* GL_ANGLE_instanced_arrays */ - -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_ANGLE_pack_reverse_row_order 1 -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 -#endif /* GL_ANGLE_pack_reverse_row_order */ - -#ifndef GL_ANGLE_program_binary -#define GL_ANGLE_program_binary 1 -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 -#endif /* GL_ANGLE_program_binary */ - -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_ANGLE_texture_compression_dxt3 1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#endif /* GL_ANGLE_texture_compression_dxt3 */ - -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_ANGLE_texture_compression_dxt5 1 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 -#endif /* GL_ANGLE_texture_compression_dxt5 */ - -#ifndef GL_ANGLE_texture_usage -#define GL_ANGLE_texture_usage 1 -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 -#endif /* GL_ANGLE_texture_usage */ - -#ifndef GL_ANGLE_translated_shader_source -#define GL_ANGLE_translated_shader_source 1 -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 -typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -#endif -#endif /* GL_ANGLE_translated_shader_source */ - -#ifndef GL_APPLE_clip_distance -#define GL_APPLE_clip_distance 1 -#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 -#define GL_CLIP_DISTANCE0_APPLE 0x3000 -#define GL_CLIP_DISTANCE1_APPLE 0x3001 -#define GL_CLIP_DISTANCE2_APPLE 0x3002 -#define GL_CLIP_DISTANCE3_APPLE 0x3003 -#define GL_CLIP_DISTANCE4_APPLE 0x3004 -#define GL_CLIP_DISTANCE5_APPLE 0x3005 -#define GL_CLIP_DISTANCE6_APPLE 0x3006 -#define GL_CLIP_DISTANCE7_APPLE 0x3007 -#endif /* GL_APPLE_clip_distance */ - -#ifndef GL_APPLE_color_buffer_packed_float -#define GL_APPLE_color_buffer_packed_float 1 -#endif /* GL_APPLE_color_buffer_packed_float */ - -#ifndef GL_APPLE_copy_texture_levels -#define GL_APPLE_copy_texture_levels 1 -typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#endif -#endif /* GL_APPLE_copy_texture_levels */ - -#ifndef GL_APPLE_framebuffer_multisample -#define GL_APPLE_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); -#endif -#endif /* GL_APPLE_framebuffer_multisample */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_RAW_422_APPLE 0x8A51 -#endif /* GL_APPLE_rgb_422 */ - -#ifndef GL_APPLE_sync -#define GL_APPLE_sync 1 -#define GL_SYNC_OBJECT_APPLE 0x8A53 -#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 -#define GL_OBJECT_TYPE_APPLE 0x9112 -#define GL_SYNC_CONDITION_APPLE 0x9113 -#define GL_SYNC_STATUS_APPLE 0x9114 -#define GL_SYNC_FLAGS_APPLE 0x9115 -#define GL_SYNC_FENCE_APPLE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 -#define GL_UNSIGNALED_APPLE 0x9118 -#define GL_SIGNALED_APPLE 0x9119 -#define GL_ALREADY_SIGNALED_APPLE 0x911A -#define GL_TIMEOUT_EXPIRED_APPLE 0x911B -#define GL_CONDITION_SATISFIED_APPLE 0x911C -#define GL_WAIT_FAILED_APPLE 0x911D -#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 -#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull -typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); -typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); -typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); -GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); -GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); -GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); -GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); -GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -#endif -#endif /* GL_APPLE_sync */ - -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_APPLE_texture_format_BGRA8888 1 -#define GL_BGRA_EXT 0x80E1 -#define GL_BGRA8_EXT 0x93A1 -#endif /* GL_APPLE_texture_format_BGRA8888 */ - -#ifndef GL_APPLE_texture_max_level -#define GL_APPLE_texture_max_level 1 -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D -#endif /* GL_APPLE_texture_max_level */ - -#ifndef GL_APPLE_texture_packed_float -#define GL_APPLE_texture_packed_float 1 -#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B -#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E -#define GL_R11F_G11F_B10F_APPLE 0x8C3A -#define GL_RGB9_E5_APPLE 0x8C3D -#endif /* GL_APPLE_texture_packed_float */ - -#ifndef GL_ARM_mali_program_binary -#define GL_ARM_mali_program_binary 1 -#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 -#endif /* GL_ARM_mali_program_binary */ - -#ifndef GL_ARM_mali_shader_binary -#define GL_ARM_mali_shader_binary 1 -#define GL_MALI_SHADER_BINARY_ARM 0x8F60 -#endif /* GL_ARM_mali_shader_binary */ - -#ifndef GL_ARM_rgba8 -#define GL_ARM_rgba8 1 -#endif /* GL_ARM_rgba8 */ - -#ifndef GL_ARM_shader_framebuffer_fetch -#define GL_ARM_shader_framebuffer_fetch 1 -#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 -#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 -#endif /* GL_ARM_shader_framebuffer_fetch */ - -#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil -#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 -#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ - -#ifndef GL_DMP_program_binary -#define GL_DMP_program_binary 1 -#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 -#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 -#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 -#endif /* GL_DMP_program_binary */ - -#ifndef GL_DMP_shader_binary -#define GL_DMP_shader_binary 1 -#define GL_SHADER_BINARY_DMP 0x9250 -#endif /* GL_DMP_shader_binary */ - -#ifndef GL_EXT_EGL_image_array -#define GL_EXT_EGL_image_array 1 -#endif /* GL_EXT_EGL_image_array */ - -#ifndef GL_EXT_EGL_image_storage -#define GL_EXT_EGL_image_storage 1 -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); -GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); -#endif -#endif /* GL_EXT_EGL_image_storage */ - -#ifndef GL_EXT_YUV_target -#define GL_EXT_YUV_target 1 -#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 -#endif /* GL_EXT_YUV_target */ - -#ifndef GL_EXT_base_instance -#define GL_EXT_base_instance 1 -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -#endif -#endif /* GL_EXT_base_instance */ - -#ifndef GL_EXT_blend_func_extended -#define GL_EXT_blend_func_extended 1 -#define GL_SRC1_COLOR_EXT 0x88F9 -#define GL_SRC1_ALPHA_EXT 0x8589 -#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB -#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 -#define GL_LOCATION_INDEX_EXT 0x930F -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC -typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); -GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); -GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); -#endif -#endif /* GL_EXT_blend_func_extended */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#endif /* GL_EXT_blend_minmax */ - -#ifndef GL_EXT_buffer_storage -#define GL_EXT_buffer_storage 1 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 -#define GL_MAP_COHERENT_BIT_EXT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 -#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F -#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 -typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -#endif -#endif /* GL_EXT_buffer_storage */ - -#ifndef GL_EXT_clear_texture -#define GL_EXT_clear_texture 1 -typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -#endif -#endif /* GL_EXT_clear_texture */ - -#ifndef GL_EXT_clip_control -#define GL_EXT_clip_control 1 -#define GL_LOWER_LEFT_EXT 0x8CA1 -#define GL_UPPER_LEFT_EXT 0x8CA2 -#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E -#define GL_ZERO_TO_ONE_EXT 0x935F -#define GL_CLIP_ORIGIN_EXT 0x935C -#define GL_CLIP_DEPTH_MODE_EXT 0x935D -typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); -#endif -#endif /* GL_EXT_clip_control */ - -#ifndef GL_EXT_clip_cull_distance -#define GL_EXT_clip_cull_distance 1 -#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 -#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA -#define GL_CLIP_DISTANCE0_EXT 0x3000 -#define GL_CLIP_DISTANCE1_EXT 0x3001 -#define GL_CLIP_DISTANCE2_EXT 0x3002 -#define GL_CLIP_DISTANCE3_EXT 0x3003 -#define GL_CLIP_DISTANCE4_EXT 0x3004 -#define GL_CLIP_DISTANCE5_EXT 0x3005 -#define GL_CLIP_DISTANCE6_EXT 0x3006 -#define GL_CLIP_DISTANCE7_EXT 0x3007 -#endif /* GL_EXT_clip_cull_distance */ - -#ifndef GL_EXT_color_buffer_float -#define GL_EXT_color_buffer_float 1 -#endif /* GL_EXT_color_buffer_float */ - -#ifndef GL_EXT_color_buffer_half_float -#define GL_EXT_color_buffer_half_float 1 -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_RG16F_EXT 0x822F -#define GL_R16F_EXT 0x822D -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 -#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 -#endif /* GL_EXT_color_buffer_half_float */ - -#ifndef GL_EXT_conservative_depth -#define GL_EXT_conservative_depth 1 -#endif /* GL_EXT_conservative_depth */ - -#ifndef GL_EXT_copy_image -#define GL_EXT_copy_image 1 -typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#endif -#endif /* GL_EXT_copy_image */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_EXT_debug_label */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); -GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); -GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); -#endif -#endif /* GL_EXT_debug_marker */ - -#ifndef GL_EXT_depth_clamp -#define GL_EXT_depth_clamp 1 -#define GL_DEPTH_CLAMP_EXT 0x864F -#endif /* GL_EXT_depth_clamp */ - -#ifndef GL_EXT_discard_framebuffer -#define GL_EXT_discard_framebuffer 1 -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 -typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif -#endif /* GL_EXT_discard_framebuffer */ - -#ifndef GL_EXT_disjoint_timer_query -#define GL_EXT_disjoint_timer_query 1 -#define GL_QUERY_COUNTER_BITS_EXT 0x8864 -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#define GL_TIME_ELAPSED_EXT 0x88BF -#define GL_TIMESTAMP_EXT 0x8E28 -#define GL_GPU_DISJOINT_EXT 0x8FBB -typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); -typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); -typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); -typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); -typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); -GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); -GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); -GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); -GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); -GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); -GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); -#endif -#endif /* GL_EXT_disjoint_timer_query */ - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 -#define GL_DRAW_BUFFER0_EXT 0x8825 -#define GL_DRAW_BUFFER1_EXT 0x8826 -#define GL_DRAW_BUFFER2_EXT 0x8827 -#define GL_DRAW_BUFFER3_EXT 0x8828 -#define GL_DRAW_BUFFER4_EXT 0x8829 -#define GL_DRAW_BUFFER5_EXT 0x882A -#define GL_DRAW_BUFFER6_EXT 0x882B -#define GL_DRAW_BUFFER7_EXT 0x882C -#define GL_DRAW_BUFFER8_EXT 0x882D -#define GL_DRAW_BUFFER9_EXT 0x882E -#define GL_DRAW_BUFFER10_EXT 0x882F -#define GL_DRAW_BUFFER11_EXT 0x8830 -#define GL_DRAW_BUFFER12_EXT 0x8831 -#define GL_DRAW_BUFFER13_EXT 0x8832 -#define GL_DRAW_BUFFER14_EXT 0x8833 -#define GL_DRAW_BUFFER15_EXT 0x8834 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_EXT_draw_buffers */ - -#ifndef GL_EXT_draw_buffers_indexed -#define GL_EXT_draw_buffers_indexed 1 -typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); -GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); -GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); -#endif -#endif /* GL_EXT_draw_buffers_indexed */ - -#ifndef GL_EXT_draw_elements_base_vertex -#define GL_EXT_draw_elements_base_vertex 1 -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -#endif -#endif /* GL_EXT_draw_elements_base_vertex */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_EXT_draw_instanced */ - -#ifndef GL_EXT_draw_transform_feedback -#define GL_EXT_draw_transform_feedback 1 -typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); -typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); -GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); -#endif -#endif /* GL_EXT_draw_transform_feedback */ - -#ifndef GL_EXT_external_buffer -#define GL_EXT_external_buffer 1 -typedef void *GLeglClientBufferEXT; -typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -#endif -#endif /* GL_EXT_external_buffer */ - -#ifndef GL_EXT_float_blend -#define GL_EXT_float_blend 1 -#endif /* GL_EXT_float_blend */ - -#ifndef GL_EXT_geometry_point_size -#define GL_EXT_geometry_point_size 1 -#endif /* GL_EXT_geometry_point_size */ - -#ifndef GL_EXT_geometry_shader -#define GL_EXT_geometry_shader 1 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 -#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 -#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F -#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_UNDEFINED_VERTEX_EXT 0x8260 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); -#endif -#endif /* GL_EXT_geometry_shader */ - -#ifndef GL_EXT_gpu_shader5 -#define GL_EXT_gpu_shader5 1 -#endif /* GL_EXT_gpu_shader5 */ - -#ifndef GL_EXT_instanced_arrays -#define GL_EXT_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); -#endif -#endif /* GL_EXT_instanced_arrays */ - -#ifndef GL_EXT_map_buffer_range -#define GL_EXT_map_buffer_range 1 -#define GL_MAP_READ_BIT_EXT 0x0001 -#define GL_MAP_WRITE_BIT_EXT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 -typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); -#endif -#endif /* GL_EXT_map_buffer_range */ - -#ifndef GL_EXT_memory_object -#define GL_EXT_memory_object 1 -#define GL_TEXTURE_TILING_EXT 0x9580 -#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 -#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B -#define GL_NUM_TILING_TYPES_EXT 0x9582 -#define GL_TILING_TYPES_EXT 0x9583 -#define GL_OPTIMAL_TILING_EXT 0x9584 -#define GL_LINEAR_TILING_EXT 0x9585 -#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 -#define GL_DEVICE_UUID_EXT 0x9597 -#define GL_DRIVER_UUID_EXT 0x9598 -#define GL_UUID_SIZE_EXT 16 -typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); -typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); -typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); -typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); -typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); -typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); -GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); -GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); -GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); -GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); -GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); -#endif -#endif /* GL_EXT_memory_object */ - -#ifndef GL_EXT_memory_object_fd -#define GL_EXT_memory_object_fd 1 -#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 -typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); -#endif -#endif /* GL_EXT_memory_object_fd */ - -#ifndef GL_EXT_memory_object_win32 -#define GL_EXT_memory_object_win32 1 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 -#define GL_DEVICE_LUID_EXT 0x9599 -#define GL_DEVICE_NODE_MASK_EXT 0x959A -#define GL_LUID_SIZE_EXT 8 -#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 -#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A -#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B -#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C -typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); -typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); -GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); -#endif -#endif /* GL_EXT_memory_object_win32 */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#endif -#endif /* GL_EXT_multi_draw_arrays */ - -#ifndef GL_EXT_multi_draw_indirect -#define GL_EXT_multi_draw_indirect 1 -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -#endif -#endif /* GL_EXT_multi_draw_indirect */ - -#ifndef GL_EXT_multisampled_compatibility -#define GL_EXT_multisampled_compatibility 1 -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#endif /* GL_EXT_multisampled_compatibility */ - -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_EXT_multisampled_render_to_texture 1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -#endif /* GL_EXT_multisampled_render_to_texture */ - -#ifndef GL_EXT_multiview_draw_buffers -#define GL_EXT_multiview_draw_buffers 1 -#define GL_COLOR_ATTACHMENT_EXT 0x90F0 -#define GL_MULTIVIEW_EXT 0x90F1 -#define GL_DRAW_BUFFER_EXT 0x0C01 -#define GL_READ_BUFFER_EXT 0x0C02 -#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 -typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); -typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); -GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); -GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); -#endif -#endif /* GL_EXT_multiview_draw_buffers */ - -#ifndef GL_EXT_multiview_tessellation_geometry_shader -#define GL_EXT_multiview_tessellation_geometry_shader 1 -#endif /* GL_EXT_multiview_tessellation_geometry_shader */ - -#ifndef GL_EXT_multiview_texture_multisample -#define GL_EXT_multiview_texture_multisample 1 -#endif /* GL_EXT_multiview_texture_multisample */ - -#ifndef GL_EXT_multiview_timer_query -#define GL_EXT_multiview_timer_query 1 -#endif /* GL_EXT_multiview_timer_query */ - -#ifndef GL_EXT_occlusion_query_boolean -#define GL_EXT_occlusion_query_boolean 1 -#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A -#endif /* GL_EXT_occlusion_query_boolean */ - -#ifndef GL_EXT_polygon_offset_clamp -#define GL_EXT_polygon_offset_clamp 1 -#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B -typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); -#endif -#endif /* GL_EXT_polygon_offset_clamp */ - -#ifndef GL_EXT_post_depth_coverage -#define GL_EXT_post_depth_coverage 1 -#endif /* GL_EXT_post_depth_coverage */ - -#ifndef GL_EXT_primitive_bounding_box -#define GL_EXT_primitive_bounding_box 1 -#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE -typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#endif -#endif /* GL_EXT_primitive_bounding_box */ - -#ifndef GL_EXT_protected_textures -#define GL_EXT_protected_textures 1 -#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 -#define GL_TEXTURE_PROTECTED_EXT 0x8BFA -#endif /* GL_EXT_protected_textures */ - -#ifndef GL_EXT_pvrtc_sRGB -#define GL_EXT_pvrtc_sRGB 1 -#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 -#endif /* GL_EXT_pvrtc_sRGB */ - -#ifndef GL_EXT_raster_multisample -#define GL_EXT_raster_multisample 1 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); -#endif -#endif /* GL_EXT_raster_multisample */ - -#ifndef GL_EXT_read_format_bgra -#define GL_EXT_read_format_bgra 1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#endif /* GL_EXT_read_format_bgra */ - -#ifndef GL_EXT_render_snorm -#define GL_EXT_render_snorm 1 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM_EXT 0x8F98 -#define GL_RG16_SNORM_EXT 0x8F99 -#define GL_RGBA16_SNORM_EXT 0x8F9B -#endif /* GL_EXT_render_snorm */ - -#ifndef GL_EXT_robustness -#define GL_EXT_robustness 1 -#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 -#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 -#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 -#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 -typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); -typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); -GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); -#endif -#endif /* GL_EXT_robustness */ - -#ifndef GL_EXT_sRGB -#define GL_EXT_sRGB 1 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 -#endif /* GL_EXT_sRGB */ - -#ifndef GL_EXT_sRGB_write_control -#define GL_EXT_sRGB_write_control 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#endif /* GL_EXT_sRGB_write_control */ - -#ifndef GL_EXT_semaphore -#define GL_EXT_semaphore 1 -#define GL_LAYOUT_GENERAL_EXT 0x958D -#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E -#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F -#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 -#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 -#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 -#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 -#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 -#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 -typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); -typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); -typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); -typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); -typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); -typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); -typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); -GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); -GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); -GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); -GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); -GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); -GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); -#endif -#endif /* GL_EXT_semaphore */ - -#ifndef GL_EXT_semaphore_fd -#define GL_EXT_semaphore_fd 1 -typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); -#endif -#endif /* GL_EXT_semaphore_fd */ - -#ifndef GL_EXT_semaphore_win32 -#define GL_EXT_semaphore_win32 1 -#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 -#define GL_D3D12_FENCE_VALUE_EXT 0x9595 -typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); -typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); -GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); -#endif -#endif /* GL_EXT_semaphore_win32 */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#define GL_ACTIVE_PROGRAM_EXT 0x8259 -#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 -#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE_EXT 0x8258 -#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A -typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); -typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); -typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); -typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); -GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); -GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); -GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); -GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); -GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); -GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); -GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); -GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); -GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); -GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); -GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_EXT_separate_shader_objects */ - -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_EXT_shader_framebuffer_fetch 1 -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 -#endif /* GL_EXT_shader_framebuffer_fetch */ - -#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent -#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); -#endif -#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ - -#ifndef GL_EXT_shader_group_vote -#define GL_EXT_shader_group_vote 1 -#endif /* GL_EXT_shader_group_vote */ - -#ifndef GL_EXT_shader_implicit_conversions -#define GL_EXT_shader_implicit_conversions 1 -#endif /* GL_EXT_shader_implicit_conversions */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 -#endif /* GL_EXT_shader_integer_mix */ - -#ifndef GL_EXT_shader_io_blocks -#define GL_EXT_shader_io_blocks 1 -#endif /* GL_EXT_shader_io_blocks */ - -#ifndef GL_EXT_shader_non_constant_global_initializers -#define GL_EXT_shader_non_constant_global_initializers 1 -#endif /* GL_EXT_shader_non_constant_global_initializers */ - -#ifndef GL_EXT_shader_pixel_local_storage -#define GL_EXT_shader_pixel_local_storage 1 -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 -#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 -#endif /* GL_EXT_shader_pixel_local_storage */ - -#ifndef GL_EXT_shader_pixel_local_storage2 -#define GL_EXT_shader_pixel_local_storage2 1 -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 -#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); -typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); -typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); -GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); -GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); -#endif -#endif /* GL_EXT_shader_pixel_local_storage2 */ - -#ifndef GL_EXT_shader_texture_lod -#define GL_EXT_shader_texture_lod 1 -#endif /* GL_EXT_shader_texture_lod */ - -#ifndef GL_EXT_shadow_samplers -#define GL_EXT_shadow_samplers 1 -#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C -#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D -#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E -#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 -#endif /* GL_EXT_shadow_samplers */ - -#ifndef GL_EXT_sparse_texture -#define GL_EXT_sparse_texture 1 -#define GL_TEXTURE_SPARSE_EXT 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 -#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA -#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 -#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_3D 0x806F -#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 -typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -#endif -#endif /* GL_EXT_sparse_texture */ - -#ifndef GL_EXT_sparse_texture2 -#define GL_EXT_sparse_texture2 1 -#endif /* GL_EXT_sparse_texture2 */ - -#ifndef GL_EXT_tessellation_point_size -#define GL_EXT_tessellation_point_size 1 -#endif /* GL_EXT_tessellation_point_size */ - -#ifndef GL_EXT_tessellation_shader -#define GL_EXT_tessellation_shader 1 -#define GL_PATCHES_EXT 0x000E -#define GL_PATCH_VERTICES_EXT 0x8E72 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 -#define GL_TESS_GEN_MODE_EXT 0x8E76 -#define GL_TESS_GEN_SPACING_EXT 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 -#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 -#define GL_ISOLINES_EXT 0x8E7A -#define GL_QUADS_EXT 0x0007 -#define GL_FRACTIONAL_ODD_EXT 0x8E7B -#define GL_FRACTIONAL_EVEN_EXT 0x8E7C -#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_IS_PER_PATCH_EXT 0x92E7 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 -#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 -#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 -#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 -typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); -#endif -#endif /* GL_EXT_tessellation_shader */ - -#ifndef GL_EXT_texture_border_clamp -#define GL_EXT_texture_border_clamp 1 -#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 -#define GL_CLAMP_TO_BORDER_EXT 0x812D -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); -GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); -GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); -GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); -GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); -#endif -#endif /* GL_EXT_texture_border_clamp */ - -#ifndef GL_EXT_texture_buffer -#define GL_EXT_texture_buffer 1 -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D -#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E -typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); -GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#endif -#endif /* GL_EXT_texture_buffer */ - -#ifndef GL_EXT_texture_compression_astc_decode_mode -#define GL_EXT_texture_compression_astc_decode_mode 1 -#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 -#endif /* GL_EXT_texture_compression_astc_decode_mode */ - -#ifndef GL_EXT_texture_compression_bptc -#define GL_EXT_texture_compression_bptc 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F -#endif /* GL_EXT_texture_compression_bptc */ - -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif /* GL_EXT_texture_compression_dxt1 */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#endif /* GL_EXT_texture_compression_rgtc */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif /* GL_EXT_texture_compression_s3tc */ - -#ifndef GL_EXT_texture_compression_s3tc_srgb -#define GL_EXT_texture_compression_s3tc_srgb 1 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif /* GL_EXT_texture_compression_s3tc_srgb */ - -#ifndef GL_EXT_texture_cube_map_array -#define GL_EXT_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A -#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#endif /* GL_EXT_texture_cube_map_array */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif /* GL_EXT_texture_filter_anisotropic */ - -#ifndef GL_EXT_texture_filter_minmax -#define GL_EXT_texture_filter_minmax 1 -#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 -#define GL_WEIGHTED_AVERAGE_EXT 0x9367 -#endif /* GL_EXT_texture_filter_minmax */ - -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 -#endif /* GL_EXT_texture_format_BGRA8888 */ - -#ifndef GL_EXT_texture_format_sRGB_override -#define GL_EXT_texture_format_sRGB_override 1 -#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF -#endif /* GL_EXT_texture_format_sRGB_override */ - -#ifndef GL_EXT_texture_mirror_clamp_to_edge -#define GL_EXT_texture_mirror_clamp_to_edge 1 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#endif /* GL_EXT_texture_mirror_clamp_to_edge */ - -#ifndef GL_EXT_texture_norm16 -#define GL_EXT_texture_norm16 1 -#define GL_R16_EXT 0x822A -#define GL_RG16_EXT 0x822C -#define GL_RGBA16_EXT 0x805B -#define GL_RGB16_EXT 0x8054 -#define GL_RGB16_SNORM_EXT 0x8F9A -#endif /* GL_EXT_texture_norm16 */ - -#ifndef GL_EXT_texture_query_lod -#define GL_EXT_texture_query_lod 1 -#endif /* GL_EXT_texture_query_lod */ - -#ifndef GL_EXT_texture_rg -#define GL_EXT_texture_rg 1 -#define GL_RED_EXT 0x1903 -#define GL_RG_EXT 0x8227 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#endif /* GL_EXT_texture_rg */ - -#ifndef GL_EXT_texture_sRGB_R8 -#define GL_EXT_texture_sRGB_R8 1 -#define GL_SR8_EXT 0x8FBD -#endif /* GL_EXT_texture_sRGB_R8 */ - -#ifndef GL_EXT_texture_sRGB_RG8 -#define GL_EXT_texture_sRGB_RG8 1 -#define GL_SRG8_EXT 0x8FBE -#endif /* GL_EXT_texture_sRGB_RG8 */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif /* GL_EXT_texture_sRGB_decode */ - -#ifndef GL_EXT_texture_shadow_lod -#define GL_EXT_texture_shadow_lod 1 -#endif /* GL_EXT_texture_shadow_lod */ - -#ifndef GL_EXT_texture_storage -#define GL_EXT_texture_storage 1 -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_ALPHA8_EXT 0x803C -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGB32F_EXT 0x8815 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -#define GL_ALPHA16F_EXT 0x881C -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_R32F_EXT 0x822E -#define GL_RG32F_EXT 0x8230 -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif -#endif /* GL_EXT_texture_storage */ - -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_EXT_texture_type_2_10_10_10_REV 1 -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 -#endif /* GL_EXT_texture_type_2_10_10_10_REV */ - -#ifndef GL_EXT_texture_view -#define GL_EXT_texture_view 1 -#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE -typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#endif -#endif /* GL_EXT_texture_view */ - -#ifndef GL_EXT_unpack_subimage -#define GL_EXT_unpack_subimage 1 -#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 -#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 -#endif /* GL_EXT_unpack_subimage */ - -#ifndef GL_EXT_win32_keyed_mutex -#define GL_EXT_win32_keyed_mutex 1 -typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); -typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); -GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); -#endif -#endif /* GL_EXT_win32_keyed_mutex */ - -#ifndef GL_EXT_window_rectangles -#define GL_EXT_window_rectangles 1 -#define GL_INCLUSIVE_EXT 0x8F10 -#define GL_EXCLUSIVE_EXT 0x8F11 -#define GL_WINDOW_RECTANGLE_EXT 0x8F12 -#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 -#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 -#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 -typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); -#endif -#endif /* GL_EXT_window_rectangles */ - -#ifndef GL_FJ_shader_binary_GCCSO -#define GL_FJ_shader_binary_GCCSO 1 -#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 -#endif /* GL_FJ_shader_binary_GCCSO */ - -#ifndef GL_IMG_bindless_texture -#define GL_IMG_bindless_texture 1 -typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); -typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); -typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); -typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); -GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); -GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); -GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); -GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); -GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -#endif -#endif /* GL_IMG_bindless_texture */ - -#ifndef GL_IMG_framebuffer_downsample -#define GL_IMG_framebuffer_downsample 1 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C -#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D -#define GL_DOWNSAMPLE_SCALES_IMG 0x913E -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); -GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); -#endif -#endif /* GL_IMG_framebuffer_downsample */ - -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_IMG_multisampled_render_to_texture 1 -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -#endif /* GL_IMG_multisampled_render_to_texture */ - -#ifndef GL_IMG_program_binary -#define GL_IMG_program_binary 1 -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 -#endif /* GL_IMG_program_binary */ - -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 -#define GL_BGRA_IMG 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 -#endif /* GL_IMG_read_format */ - -#ifndef GL_IMG_shader_binary -#define GL_IMG_shader_binary 1 -#define GL_SGX_BINARY_IMG 0x8C0A -#endif /* GL_IMG_shader_binary */ - -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif /* GL_IMG_texture_compression_pvrtc */ - -#ifndef GL_IMG_texture_compression_pvrtc2 -#define GL_IMG_texture_compression_pvrtc2 1 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 -#endif /* GL_IMG_texture_compression_pvrtc2 */ - -#ifndef GL_IMG_texture_filter_cubic -#define GL_IMG_texture_filter_cubic 1 -#define GL_CUBIC_IMG 0x9139 -#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A -#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B -#endif /* GL_IMG_texture_filter_cubic */ - -#ifndef GL_INTEL_blackhole_render -#define GL_INTEL_blackhole_render 1 -#define GL_BLACKHOLE_RENDER_INTEL 0x83FC -#endif /* GL_INTEL_blackhole_render */ - -#ifndef GL_INTEL_conservative_rasterization -#define GL_INTEL_conservative_rasterization 1 -#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE -#endif /* GL_INTEL_conservative_rasterization */ - -#ifndef GL_INTEL_framebuffer_CMAA -#define GL_INTEL_framebuffer_CMAA 1 -typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); -#endif -#endif /* GL_INTEL_framebuffer_CMAA */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 -typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); -typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); -typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); -typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); -typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); -GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); -GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); -GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); -GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); -GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); -GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); -GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#endif -#endif /* GL_INTEL_performance_query */ - -#ifndef GL_MESA_framebuffer_flip_y -#define GL_MESA_framebuffer_flip_y 1 -#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); -#endif -#endif /* GL_MESA_framebuffer_flip_y */ - -#ifndef GL_MESA_program_binary_formats -#define GL_MESA_program_binary_formats 1 -#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F -#endif /* GL_MESA_program_binary_formats */ - -#ifndef GL_MESA_shader_integer_functions -#define GL_MESA_shader_integer_functions 1 -#endif /* GL_MESA_shader_integer_functions */ - -#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers -#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 -#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 -typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); -GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); -GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); -GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); -GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); -GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); -GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); -GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); -GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); -GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); -GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); -#endif -#endif /* GL_NV_bindless_texture */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLUE_NV 0x1905 -#define GL_COLORBURN_NV 0x929A -#define GL_COLORDODGE_NV 0x9299 -#define GL_CONJOINT_NV 0x9284 -#define GL_CONTRAST_NV 0x92A1 -#define GL_DARKEN_NV 0x9297 -#define GL_DIFFERENCE_NV 0x929E -#define GL_DISJOINT_NV 0x9283 -#define GL_DST_ATOP_NV 0x928F -#define GL_DST_IN_NV 0x928B -#define GL_DST_NV 0x9287 -#define GL_DST_OUT_NV 0x928D -#define GL_DST_OVER_NV 0x9289 -#define GL_EXCLUSION_NV 0x92A0 -#define GL_GREEN_NV 0x1904 -#define GL_HARDLIGHT_NV 0x929B -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_INVERT_OVG_NV 0x92B4 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LIGHTEN_NV 0x9298 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_MINUS_NV 0x929F -#define GL_MULTIPLY_NV 0x9294 -#define GL_OVERLAY_NV 0x9296 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_PLUS_NV 0x9291 -#define GL_RED_NV 0x1903 -#define GL_SCREEN_NV 0x9295 -#define GL_SOFTLIGHT_NV 0x929C -#define GL_SRC_ATOP_NV 0x928E -#define GL_SRC_IN_NV 0x928A -#define GL_SRC_NV 0x9286 -#define GL_SRC_OUT_NV 0x928C -#define GL_SRC_OVER_NV 0x9288 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_XOR_NV 0x1506 -typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); -#endif -#endif /* GL_NV_blend_equation_advanced */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#endif /* GL_NV_blend_equation_advanced_coherent */ - -#ifndef GL_NV_blend_minmax_factor -#define GL_NV_blend_minmax_factor 1 -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D -#endif /* GL_NV_blend_minmax_factor */ - -#ifndef GL_NV_clip_space_w_scaling -#define GL_NV_clip_space_w_scaling 1 -#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C -#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D -#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E -typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); -#endif -#endif /* GL_NV_clip_space_w_scaling */ - -#ifndef GL_NV_compute_shader_derivatives -#define GL_NV_compute_shader_derivatives 1 -#endif /* GL_NV_compute_shader_derivatives */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); -GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); -#endif -#endif /* GL_NV_conditional_render */ - -#ifndef GL_NV_conservative_raster -#define GL_NV_conservative_raster 1 -#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 -#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 -#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 -#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 -typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); -#endif -#endif /* GL_NV_conservative_raster */ - -#ifndef GL_NV_conservative_raster_pre_snap -#define GL_NV_conservative_raster_pre_snap 1 -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 -#endif /* GL_NV_conservative_raster_pre_snap */ - -#ifndef GL_NV_conservative_raster_pre_snap_triangles -#define GL_NV_conservative_raster_pre_snap_triangles 1 -#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D -#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F -typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); -#endif -#endif /* GL_NV_conservative_raster_pre_snap_triangles */ - -#ifndef GL_NV_copy_buffer -#define GL_NV_copy_buffer 1 -#define GL_COPY_READ_BUFFER_NV 0x8F36 -#define GL_COPY_WRITE_BUFFER_NV 0x8F37 -typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -#endif -#endif /* GL_NV_copy_buffer */ - -#ifndef GL_NV_coverage_sample -#define GL_NV_coverage_sample 1 -#define GL_COVERAGE_COMPONENT_NV 0x8ED0 -#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 -#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 -#define GL_COVERAGE_BUFFERS_NV 0x8ED3 -#define GL_COVERAGE_SAMPLES_NV 0x8ED4 -#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 -#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 -#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 -typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); -typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); -GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); -#endif -#endif /* GL_NV_coverage_sample */ - -#ifndef GL_NV_depth_nonlinear -#define GL_NV_depth_nonlinear 1 -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C -#endif /* GL_NV_depth_nonlinear */ - -#ifndef GL_NV_draw_buffers -#define GL_NV_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_NV 0x8824 -#define GL_DRAW_BUFFER0_NV 0x8825 -#define GL_DRAW_BUFFER1_NV 0x8826 -#define GL_DRAW_BUFFER2_NV 0x8827 -#define GL_DRAW_BUFFER3_NV 0x8828 -#define GL_DRAW_BUFFER4_NV 0x8829 -#define GL_DRAW_BUFFER5_NV 0x882A -#define GL_DRAW_BUFFER6_NV 0x882B -#define GL_DRAW_BUFFER7_NV 0x882C -#define GL_DRAW_BUFFER8_NV 0x882D -#define GL_DRAW_BUFFER9_NV 0x882E -#define GL_DRAW_BUFFER10_NV 0x882F -#define GL_DRAW_BUFFER11_NV 0x8830 -#define GL_DRAW_BUFFER12_NV 0x8831 -#define GL_DRAW_BUFFER13_NV 0x8832 -#define GL_DRAW_BUFFER14_NV 0x8833 -#define GL_DRAW_BUFFER15_NV 0x8834 -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_NV_draw_buffers */ - -#ifndef GL_NV_draw_instanced -#define GL_NV_draw_instanced 1 -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_NV_draw_instanced */ - -#ifndef GL_NV_draw_vulkan_image -#define GL_NV_draw_vulkan_image 1 -typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); -typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); -typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); -typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); -typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); -GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); -GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); -GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); -#endif -#endif /* GL_NV_draw_vulkan_image */ - -#ifndef GL_NV_explicit_attrib_location -#define GL_NV_explicit_attrib_location 1 -#endif /* GL_NV_explicit_attrib_location */ - -#ifndef GL_NV_fbo_color_attachments -#define GL_NV_fbo_color_attachments 1 -#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF -#endif /* GL_NV_fbo_color_attachments */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); -GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); -GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); -GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -#endif /* GL_NV_fence */ - -#ifndef GL_NV_fill_rectangle -#define GL_NV_fill_rectangle 1 -#define GL_FILL_RECTANGLE_NV 0x933C -#endif /* GL_NV_fill_rectangle */ - -#ifndef GL_NV_fragment_coverage_to_color -#define GL_NV_fragment_coverage_to_color 1 -#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD -#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE -typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); -#endif -#endif /* GL_NV_fragment_coverage_to_color */ - -#ifndef GL_NV_fragment_shader_barycentric -#define GL_NV_fragment_shader_barycentric 1 -#endif /* GL_NV_fragment_shader_barycentric */ - -#ifndef GL_NV_fragment_shader_interlock -#define GL_NV_fragment_shader_interlock 1 -#endif /* GL_NV_fragment_shader_interlock */ - -#ifndef GL_NV_framebuffer_blit -#define GL_NV_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_NV 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -#endif /* GL_NV_framebuffer_blit */ - -#ifndef GL_NV_framebuffer_mixed_samples -#define GL_NV_framebuffer_mixed_samples 1 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 -typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); -typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); -GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); -GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); -#endif -#endif /* GL_NV_framebuffer_mixed_samples */ - -#ifndef GL_NV_framebuffer_multisample -#define GL_NV_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 -#define GL_MAX_SAMPLES_NV 0x8D57 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_NV_framebuffer_multisample */ - -#ifndef GL_NV_generate_mipmap_sRGB -#define GL_NV_generate_mipmap_sRGB 1 -#endif /* GL_NV_generate_mipmap_sRGB */ - -#ifndef GL_NV_geometry_shader_passthrough -#define GL_NV_geometry_shader_passthrough 1 -#endif /* GL_NV_geometry_shader_passthrough */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 -typedef khronos_int64_t GLint64EXT; -typedef khronos_uint64_t GLuint64EXT; -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -#define GL_PATCHES 0x000E -typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); -GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); -GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); -GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); -GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); -GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); -GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); -GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_NV_gpu_shader5 */ - -#ifndef GL_NV_image_formats -#define GL_NV_image_formats 1 -#endif /* GL_NV_image_formats */ - -#ifndef GL_NV_instanced_arrays -#define GL_NV_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); -#endif -#endif /* GL_NV_instanced_arrays */ - -#ifndef GL_NV_internalformat_sample_query -#define GL_NV_internalformat_sample_query 1 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_MULTISAMPLES_NV 0x9371 -#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 -#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 -#define GL_CONFORMANT_NV 0x9374 -typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); -#endif -#endif /* GL_NV_internalformat_sample_query */ - -#ifndef GL_NV_memory_attachment -#define GL_NV_memory_attachment 1 -#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 -#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 -#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 -#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 -#define GL_MEMORY_ATTACHABLE_NV 0x95A8 -#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 -#define GL_DETACHED_TEXTURES_NV 0x95AA -#define GL_DETACHED_BUFFERS_NV 0x95AB -#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC -#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD -typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); -typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); -typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); -GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); -GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); -#endif -#endif /* GL_NV_memory_attachment */ - -#ifndef GL_NV_mesh_shader -#define GL_NV_mesh_shader 1 -#define GL_MESH_SHADER_NV 0x9559 -#define GL_TASK_SHADER_NV 0x955A -#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 -#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 -#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 -#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 -#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 -#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 -#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 -#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 -#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 -#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 -#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A -#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B -#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C -#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D -#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E -#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F -#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 -#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 -#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 -#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 -#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 -#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 -#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A -#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D -#define GL_MAX_MESH_VIEWS_NV 0x9557 -#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF -#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 -#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B -#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C -#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E -#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F -#define GL_MESH_VERTICES_OUT_NV 0x9579 -#define GL_MESH_PRIMITIVES_OUT_NV 0x957A -#define GL_MESH_OUTPUT_TYPE_NV 0x957B -#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D -#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 -#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 -#define GL_MESH_SHADER_BIT_NV 0x00000040 -#define GL_TASK_SHADER_BIT_NV 0x00000080 -#define GL_MESH_SUBROUTINE_NV 0x957C -#define GL_TASK_SUBROUTINE_NV 0x957D -#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E -#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F -typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); -typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); -GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); -GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); -GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#endif -#endif /* GL_NV_mesh_shader */ - -#ifndef GL_NV_non_square_matrices -#define GL_NV_non_square_matrices 1 -#define GL_FLOAT_MAT2x3_NV 0x8B65 -#define GL_FLOAT_MAT2x4_NV 0x8B66 -#define GL_FLOAT_MAT3x2_NV 0x8B67 -#define GL_FLOAT_MAT3x4_NV 0x8B68 -#define GL_FLOAT_MAT4x2_NV 0x8B69 -#define GL_FLOAT_MAT4x3_NV 0x8B6A -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_NV_non_square_matrices */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 -typedef double GLdouble; -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_CLOSE_PATH_NV 0x00 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_BOLD_BIT_NV 0x01 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_ROUNDED_RECT_NV 0xE8 -#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 -#define GL_ROUNDED_RECT2_NV 0xEA -#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB -#define GL_ROUNDED_RECT4_NV 0xEC -#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED -#define GL_ROUNDED_RECT8_NV 0xEE -#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF -#define GL_RELATIVE_RECT_NV 0xF7 -#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 -#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 -#define GL_FONT_UNAVAILABLE_NV 0x936A -#define GL_FONT_UNINTELLIGIBLE_NV 0x936B -#define GL_CONIC_CURVE_TO_NV 0x1A -#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B -#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 -#define GL_STANDARD_FONT_FORMAT_NV 0x936C -#define GL_PATH_PROJECTION_NV 0x1701 -#define GL_PATH_MODELVIEW_NV 0x1700 -#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 -#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 -#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 -#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 -#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 -#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 -#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 -#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 -#define GL_FRAGMENT_INPUT_NV 0x936D -typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); -typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); -typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); -typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); -typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); -typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); -typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); -typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); -typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); -GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); -GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); -GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); -GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); -GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); -GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); -GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); -GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); -GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); -GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); -GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); -GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); -GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); -GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); -GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); -GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); -GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); -GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); -GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); -GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); -GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); -GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); -GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); -GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); -GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); -GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); -GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); -GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); -GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -#endif -#endif /* GL_NV_path_rendering */ - -#ifndef GL_NV_path_rendering_shared_edge -#define GL_NV_path_rendering_shared_edge 1 -#define GL_SHARED_EDGE_NV 0xC0 -#endif /* GL_NV_path_rendering_shared_edge */ - -#ifndef GL_NV_pixel_buffer_object -#define GL_NV_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_NV 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF -#endif /* GL_NV_pixel_buffer_object */ - -#ifndef GL_NV_polygon_mode -#define GL_NV_polygon_mode 1 -#define GL_POLYGON_MODE_NV 0x0B40 -#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 -#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 -#define GL_POINT_NV 0x1B00 -#define GL_LINE_NV 0x1B01 -#define GL_FILL_NV 0x1B02 -typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); -#endif -#endif /* GL_NV_polygon_mode */ - -#ifndef GL_NV_read_buffer -#define GL_NV_read_buffer 1 -#define GL_READ_BUFFER_NV 0x0C02 -typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); -#endif -#endif /* GL_NV_read_buffer */ - -#ifndef GL_NV_read_buffer_front -#define GL_NV_read_buffer_front 1 -#endif /* GL_NV_read_buffer_front */ - -#ifndef GL_NV_read_depth -#define GL_NV_read_depth 1 -#endif /* GL_NV_read_depth */ - -#ifndef GL_NV_read_depth_stencil -#define GL_NV_read_depth_stencil 1 -#endif /* GL_NV_read_depth_stencil */ - -#ifndef GL_NV_read_stencil -#define GL_NV_read_stencil 1 -#endif /* GL_NV_read_stencil */ - -#ifndef GL_NV_representative_fragment_test -#define GL_NV_representative_fragment_test 1 -#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F -#endif /* GL_NV_representative_fragment_test */ - -#ifndef GL_NV_sRGB_formats -#define GL_NV_sRGB_formats 1 -#define GL_SLUMINANCE_NV 0x8C46 -#define GL_SLUMINANCE_ALPHA_NV 0x8C44 -#define GL_SRGB8_NV 0x8C41 -#define GL_SLUMINANCE8_NV 0x8C47 -#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F -#define GL_ETC1_SRGB8_NV 0x88EE -#endif /* GL_NV_sRGB_formats */ - -#ifndef GL_NV_sample_locations -#define GL_NV_sample_locations 1 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 -#define GL_SAMPLE_LOCATION_NV 0x8E50 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); -#endif -#endif /* GL_NV_sample_locations */ - -#ifndef GL_NV_sample_mask_override_coverage -#define GL_NV_sample_mask_override_coverage 1 -#endif /* GL_NV_sample_mask_override_coverage */ - -#ifndef GL_NV_scissor_exclusive -#define GL_NV_scissor_exclusive 1 -#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 -#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 -typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); -#endif -#endif /* GL_NV_scissor_exclusive */ - -#ifndef GL_NV_shader_atomic_fp16_vector -#define GL_NV_shader_atomic_fp16_vector 1 -#endif /* GL_NV_shader_atomic_fp16_vector */ - -#ifndef GL_NV_shader_noperspective_interpolation -#define GL_NV_shader_noperspective_interpolation 1 -#endif /* GL_NV_shader_noperspective_interpolation */ - -#ifndef GL_NV_shader_subgroup_partitioned -#define GL_NV_shader_subgroup_partitioned 1 -#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 -#endif /* GL_NV_shader_subgroup_partitioned */ - -#ifndef GL_NV_shader_texture_footprint -#define GL_NV_shader_texture_footprint 1 -#endif /* GL_NV_shader_texture_footprint */ - -#ifndef GL_NV_shading_rate_image -#define GL_NV_shading_rate_image 1 -#define GL_SHADING_RATE_IMAGE_NV 0x9563 -#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 -#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 -#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 -#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A -#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B -#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C -#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D -#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E -#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F -#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B -#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C -#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D -#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E -#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F -#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE -#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF -#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 -typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); -typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); -typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); -typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); -typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); -typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); -typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); -GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); -GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); -GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); -GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); -GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); -GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); -#endif -#endif /* GL_NV_shading_rate_image */ - -#ifndef GL_NV_shadow_samplers_array -#define GL_NV_shadow_samplers_array 1 -#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 -#endif /* GL_NV_shadow_samplers_array */ - -#ifndef GL_NV_shadow_samplers_cube -#define GL_NV_shadow_samplers_cube 1 -#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 -#endif /* GL_NV_shadow_samplers_cube */ - -#ifndef GL_NV_stereo_view_rendering -#define GL_NV_stereo_view_rendering 1 -#endif /* GL_NV_stereo_view_rendering */ - -#ifndef GL_NV_texture_border_clamp -#define GL_NV_texture_border_clamp 1 -#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 -#define GL_CLAMP_TO_BORDER_NV 0x812D -#endif /* GL_NV_texture_border_clamp */ - -#ifndef GL_NV_texture_compression_s3tc_update -#define GL_NV_texture_compression_s3tc_update 1 -#endif /* GL_NV_texture_compression_s3tc_update */ - -#ifndef GL_NV_texture_npot_2D_mipmap -#define GL_NV_texture_npot_2D_mipmap 1 -#endif /* GL_NV_texture_npot_2D_mipmap */ - -#ifndef GL_NV_viewport_array -#define GL_NV_viewport_array 1 -#define GL_MAX_VIEWPORTS_NV 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F -typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); -typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); -typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); -GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); -GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); -GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); -GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); -GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); -#endif -#endif /* GL_NV_viewport_array */ - -#ifndef GL_NV_viewport_array2 -#define GL_NV_viewport_array2 1 -#endif /* GL_NV_viewport_array2 */ - -#ifndef GL_NV_viewport_swizzle -#define GL_NV_viewport_swizzle 1 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 -#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 -#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 -#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A -#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B -typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); -#endif -#endif /* GL_NV_viewport_swizzle */ - -#ifndef GL_OVR_multiview -#define GL_OVR_multiview 1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 -#define GL_MAX_VIEWS_OVR 0x9631 -#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); -#endif -#endif /* GL_OVR_multiview */ - -#ifndef GL_OVR_multiview2 -#define GL_OVR_multiview2 1 -#endif /* GL_OVR_multiview2 */ - -#ifndef GL_OVR_multiview_multisampled_render_to_texture -#define GL_OVR_multiview_multisampled_render_to_texture 1 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); -#endif -#endif /* GL_OVR_multiview_multisampled_render_to_texture */ - -#ifndef GL_QCOM_YUV_texture_gather -#define GL_QCOM_YUV_texture_gather 1 -#endif /* GL_QCOM_YUV_texture_gather */ - -#ifndef GL_QCOM_alpha_test -#define GL_QCOM_alpha_test 1 -#define GL_ALPHA_TEST_QCOM 0x0BC0 -#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 -#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 -typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); -#endif -#endif /* GL_QCOM_alpha_test */ - -#ifndef GL_QCOM_binning_control -#define GL_QCOM_binning_control 1 -#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 -#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 -#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 -#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 -#endif /* GL_QCOM_binning_control */ - -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); -GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); -GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); -#endif -#endif /* GL_QCOM_driver_control */ - -#ifndef GL_QCOM_extended_get -#define GL_QCOM_extended_get 1 -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC -typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); -GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); -GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); -#endif -#endif /* GL_QCOM_extended_get */ - -#ifndef GL_QCOM_extended_get2 -#define GL_QCOM_extended_get2 1 -typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); -GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); -GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif -#endif /* GL_QCOM_extended_get2 */ - -#ifndef GL_QCOM_framebuffer_foveated -#define GL_QCOM_framebuffer_foveated 1 -#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 -#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); -GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); -#endif -#endif /* GL_QCOM_framebuffer_foveated */ - -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif /* GL_QCOM_perfmon_global_mode */ - -#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent -#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 -#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); -#endif -#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ - -#ifndef GL_QCOM_shader_framebuffer_fetch_rate -#define GL_QCOM_shader_framebuffer_fetch_rate 1 -#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ - -#ifndef GL_QCOM_texture_foveated -#define GL_QCOM_texture_foveated 1 -#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB -#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC -#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD -#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE -#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF -typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); -#endif -#endif /* GL_QCOM_texture_foveated */ - -#ifndef GL_QCOM_texture_foveated_subsampled_layout -#define GL_QCOM_texture_foveated_subsampled_layout 1 -#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 -#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 -#endif /* GL_QCOM_texture_foveated_subsampled_layout */ - -#ifndef GL_QCOM_tiled_rendering -#define GL_QCOM_tiled_rendering 1 -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 -typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); -#endif -#endif /* GL_QCOM_tiled_rendering */ - -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 -#endif /* GL_QCOM_writeonly_rendering */ - -#ifndef GL_VIV_shader_binary -#define GL_VIV_shader_binary 1 -#define GL_SHADER_BINARY_VIV 0x8FC4 -#endif /* GL_VIV_shader_binary */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/extern/drawdance/3rdparty/dpgles2/gl2platform.h b/extern/drawdance/3rdparty/dpgles2/gl2platform.h deleted file mode 100644 index 478ac228e4..0000000000 --- a/extern/drawdance/3rdparty/dpgles2/gl2platform.h +++ /dev/null @@ -1,38 +0,0 @@ -#ifndef __gl2platform_h_ -#define __gl2platform_h_ - -/* -** Copyright (c) 2017 The Khronos Group Inc. -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h - * - * Adopters may modify khrplatform.h and this file to suit their platform. - * Please contribute modifications back to Khronos as pull requests on the - * public github repository: - * https://github.com/KhronosGroup/OpenGL-Registry - */ - -#include "khrplatform.h" - -#ifndef GL_APICALL -#define GL_APICALL KHRONOS_APICALL -#endif - -#ifndef GL_APIENTRY -#define GL_APIENTRY KHRONOS_APIENTRY -#endif - -#endif /* __gl2platform_h_ */ diff --git a/extern/drawdance/3rdparty/dpgles2/gles2_inc.h b/extern/drawdance/3rdparty/dpgles2/gles2_inc.h deleted file mode 100644 index 5fe03bedb1..0000000000 --- a/extern/drawdance/3rdparty/dpgles2/gles2_inc.h +++ /dev/null @@ -1,585 +0,0 @@ -/* - * Copyright (c) 2019, 2020, 2021 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* - * Emscripten links to all OpenGL functions statically. While loading the - * functions dynamically still works due to emulation thereof, they don't - * recommend it for performance reasons, function pointers require additional - * validation in WebAssembly. So we'll be special-casing this a bunch. - */ -#ifdef __EMSCRIPTEN__ -# define GL_GLES_PROTOTYPES 1 -#else -# define GL_GLES_PROTOTYPES 0 -#endif - -#include "gl2.h" -#include "gl2ext.h" - -/* - * These extension functions are always available in WebGL and Dear Imgui - * makes use of them under Emscripten, so we include their prototypes here. - */ -#ifdef __EMSCRIPTEN__ -# ifdef __cplusplus -extern "C" { -# endif - -GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array); -GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, - const GLuint *arrays); -GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays); -GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array); - -# ifdef __cplusplus -} -# endif -#endif - -/* Don't load standard GL functions dynamically in Emscripten. */ -#ifdef __EMSCRIPTEN__ -# define DP_GL_PROC_LIST -#else -# define DP_GL_PROC_LIST \ - DP_GL_PROC_X(PFNGLACTIVETEXTUREPROC, glActiveTexture) \ - DP_GL_PROC_X(PFNGLATTACHSHADERPROC, glAttachShader) \ - DP_GL_PROC_X(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation) \ - DP_GL_PROC_X(PFNGLBINDBUFFERPROC, glBindBuffer) \ - DP_GL_PROC_X(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer) \ - DP_GL_PROC_X(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer) \ - DP_GL_PROC_X(PFNGLBINDTEXTUREPROC, glBindTexture) \ - DP_GL_PROC_X(PFNGLBLENDCOLORPROC, glBlendColor) \ - DP_GL_PROC_X(PFNGLBLENDEQUATIONPROC, glBlendEquation) \ - DP_GL_PROC_X(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate) \ - DP_GL_PROC_X(PFNGLBLENDFUNCPROC, glBlendFunc) \ - DP_GL_PROC_X(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate) \ - DP_GL_PROC_X(PFNGLBUFFERDATAPROC, glBufferData) \ - DP_GL_PROC_X(PFNGLBUFFERSUBDATAPROC, glBufferSubData) \ - DP_GL_PROC_X(PFNGLCHECKFRAMEBUFFERSTATUSPROC, \ - glCheckFramebufferStatus) \ - DP_GL_PROC_X(PFNGLCLEARPROC, glClear) \ - DP_GL_PROC_X(PFNGLCLEARCOLORPROC, glClearColor) \ - DP_GL_PROC_X(PFNGLCLEARDEPTHFPROC, glClearDepthf) \ - DP_GL_PROC_X(PFNGLCLEARSTENCILPROC, glClearStencil) \ - DP_GL_PROC_X(PFNGLCOLORMASKPROC, glColorMask) \ - DP_GL_PROC_X(PFNGLCOMPILESHADERPROC, glCompileShader) \ - DP_GL_PROC_X(PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D) \ - DP_GL_PROC_X(PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, \ - glCompressedTexSubImage2D) \ - DP_GL_PROC_X(PFNGLCOPYTEXIMAGE2DPROC, glCopyTexImage2D) \ - DP_GL_PROC_X(PFNGLCOPYTEXSUBIMAGE2DPROC, glCopyTexSubImage2D) \ - DP_GL_PROC_X(PFNGLCREATEPROGRAMPROC, glCreateProgram) \ - DP_GL_PROC_X(PFNGLCREATESHADERPROC, glCreateShader) \ - DP_GL_PROC_X(PFNGLCULLFACEPROC, glCullFace) \ - DP_GL_PROC_X(PFNGLDELETEBUFFERSPROC, glDeleteBuffers) \ - DP_GL_PROC_X(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers) \ - DP_GL_PROC_X(PFNGLDELETEPROGRAMPROC, glDeleteProgram) \ - DP_GL_PROC_X(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers) \ - DP_GL_PROC_X(PFNGLDELETESHADERPROC, glDeleteShader) \ - DP_GL_PROC_X(PFNGLDELETETEXTURESPROC, glDeleteTextures) \ - DP_GL_PROC_X(PFNGLDEPTHFUNCPROC, glDepthFunc) \ - DP_GL_PROC_X(PFNGLDEPTHMASKPROC, glDepthMask) \ - DP_GL_PROC_X(PFNGLDEPTHRANGEFPROC, glDepthRangef) \ - DP_GL_PROC_X(PFNGLDETACHSHADERPROC, glDetachShader) \ - DP_GL_PROC_X(PFNGLDISABLEPROC, glDisable) \ - DP_GL_PROC_X(PFNGLDISABLEVERTEXATTRIBARRAYPROC, \ - glDisableVertexAttribArray) \ - DP_GL_PROC_X(PFNGLDRAWARRAYSPROC, glDrawArrays) \ - DP_GL_PROC_X(PFNGLDRAWELEMENTSPROC, glDrawElements) \ - DP_GL_PROC_X(PFNGLENABLEPROC, glEnable) \ - DP_GL_PROC_X(PFNGLENABLEVERTEXATTRIBARRAYPROC, \ - glEnableVertexAttribArray) \ - DP_GL_PROC_X(PFNGLFINISHPROC, glFinish) \ - DP_GL_PROC_X(PFNGLFLUSHPROC, glFlush) \ - DP_GL_PROC_X(PFNGLFRAMEBUFFERRENDERBUFFERPROC, \ - glFramebufferRenderbuffer) \ - DP_GL_PROC_X(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D) \ - DP_GL_PROC_X(PFNGLFRONTFACEPROC, glFrontFace) \ - DP_GL_PROC_X(PFNGLGENBUFFERSPROC, glGenBuffers) \ - DP_GL_PROC_X(PFNGLGENERATEMIPMAPPROC, glGenerateMipmap) \ - DP_GL_PROC_X(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers) \ - DP_GL_PROC_X(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers) \ - DP_GL_PROC_X(PFNGLGENTEXTURESPROC, glGenTextures) \ - DP_GL_PROC_X(PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib) \ - DP_GL_PROC_X(PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform) \ - DP_GL_PROC_X(PFNGLGETATTACHEDSHADERSPROC, glGetAttachedShaders) \ - DP_GL_PROC_X(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation) \ - DP_GL_PROC_X(PFNGLGETBOOLEANVPROC, glGetBooleanv) \ - DP_GL_PROC_X(PFNGLGETBUFFERPARAMETERIVPROC, glGetBufferParameteriv) \ - DP_GL_PROC_X(PFNGLGETERRORPROC, glGetError) \ - DP_GL_PROC_X(PFNGLGETFLOATVPROC, glGetFloatv) \ - DP_GL_PROC_X(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \ - glGetFramebufferAttachmentParameteriv) \ - DP_GL_PROC_X(PFNGLGETINTEGERVPROC, glGetIntegerv) \ - DP_GL_PROC_X(PFNGLGETPROGRAMIVPROC, glGetProgramiv) \ - DP_GL_PROC_X(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog) \ - DP_GL_PROC_X(PFNGLGETRENDERBUFFERPARAMETERIVPROC, \ - glGetRenderbufferParameteriv) \ - DP_GL_PROC_X(PFNGLGETSHADERIVPROC, glGetShaderiv) \ - DP_GL_PROC_X(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog) \ - DP_GL_PROC_X(PFNGLGETSHADERPRECISIONFORMATPROC, \ - glGetShaderPrecisionFormat) \ - DP_GL_PROC_X(PFNGLGETSHADERSOURCEPROC, glGetShaderSource) \ - DP_GL_PROC_X(PFNGLGETSTRINGPROC, glGetString) \ - DP_GL_PROC_X(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv) \ - DP_GL_PROC_X(PFNGLGETTEXPARAMETERIVPROC, glGetTexParameteriv) \ - DP_GL_PROC_X(PFNGLGETUNIFORMFVPROC, glGetUniformfv) \ - DP_GL_PROC_X(PFNGLGETUNIFORMIVPROC, glGetUniformiv) \ - DP_GL_PROC_X(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation) \ - DP_GL_PROC_X(PFNGLGETVERTEXATTRIBFVPROC, glGetVertexAttribfv) \ - DP_GL_PROC_X(PFNGLGETVERTEXATTRIBIVPROC, glGetVertexAttribiv) \ - DP_GL_PROC_X(PFNGLGETVERTEXATTRIBPOINTERVPROC, \ - glGetVertexAttribPointerv) \ - DP_GL_PROC_X(PFNGLHINTPROC, glHint) \ - DP_GL_PROC_X(PFNGLISBUFFERPROC, glIsBuffer) \ - DP_GL_PROC_X(PFNGLISENABLEDPROC, glIsEnabled) \ - DP_GL_PROC_X(PFNGLISFRAMEBUFFERPROC, glIsFramebuffer) \ - DP_GL_PROC_X(PFNGLISPROGRAMPROC, glIsProgram) \ - DP_GL_PROC_X(PFNGLISRENDERBUFFERPROC, glIsRenderbuffer) \ - DP_GL_PROC_X(PFNGLISSHADERPROC, glIsShader) \ - DP_GL_PROC_X(PFNGLISTEXTUREPROC, glIsTexture) \ - DP_GL_PROC_X(PFNGLLINEWIDTHPROC, glLineWidth) \ - DP_GL_PROC_X(PFNGLLINKPROGRAMPROC, glLinkProgram) \ - DP_GL_PROC_X(PFNGLPIXELSTOREIPROC, glPixelStorei) \ - DP_GL_PROC_X(PFNGLPOLYGONOFFSETPROC, glPolygonOffset) \ - DP_GL_PROC_X(PFNGLREADPIXELSPROC, glReadPixels) \ - DP_GL_PROC_X(PFNGLRELEASESHADERCOMPILERPROC, glReleaseShaderCompiler) \ - DP_GL_PROC_X(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage) \ - DP_GL_PROC_X(PFNGLSAMPLECOVERAGEPROC, glSampleCoverage) \ - DP_GL_PROC_X(PFNGLSCISSORPROC, glScissor) \ - DP_GL_PROC_X(PFNGLSHADERBINARYPROC, glShaderBinary) \ - DP_GL_PROC_X(PFNGLSHADERSOURCEPROC, glShaderSource) \ - DP_GL_PROC_X(PFNGLSTENCILFUNCPROC, glStencilFunc) \ - DP_GL_PROC_X(PFNGLSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate) \ - DP_GL_PROC_X(PFNGLSTENCILMASKPROC, glStencilMask) \ - DP_GL_PROC_X(PFNGLSTENCILMASKSEPARATEPROC, glStencilMaskSeparate) \ - DP_GL_PROC_X(PFNGLSTENCILOPPROC, glStencilOp) \ - DP_GL_PROC_X(PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate) \ - DP_GL_PROC_X(PFNGLTEXIMAGE2DPROC, glTexImage2D) \ - DP_GL_PROC_X(PFNGLTEXPARAMETERFPROC, glTexParameterf) \ - DP_GL_PROC_X(PFNGLTEXPARAMETERFVPROC, glTexParameterfv) \ - DP_GL_PROC_X(PFNGLTEXPARAMETERIPROC, glTexParameteri) \ - DP_GL_PROC_X(PFNGLTEXPARAMETERIVPROC, glTexParameteriv) \ - DP_GL_PROC_X(PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D) \ - DP_GL_PROC_X(PFNGLUNIFORM1FPROC, glUniform1f) \ - DP_GL_PROC_X(PFNGLUNIFORM1FVPROC, glUniform1fv) \ - DP_GL_PROC_X(PFNGLUNIFORM1IPROC, glUniform1i) \ - DP_GL_PROC_X(PFNGLUNIFORM1IVPROC, glUniform1iv) \ - DP_GL_PROC_X(PFNGLUNIFORM2FPROC, glUniform2f) \ - DP_GL_PROC_X(PFNGLUNIFORM2FVPROC, glUniform2fv) \ - DP_GL_PROC_X(PFNGLUNIFORM2IPROC, glUniform2i) \ - DP_GL_PROC_X(PFNGLUNIFORM2IVPROC, glUniform2iv) \ - DP_GL_PROC_X(PFNGLUNIFORM3FPROC, glUniform3f) \ - DP_GL_PROC_X(PFNGLUNIFORM3FVPROC, glUniform3fv) \ - DP_GL_PROC_X(PFNGLUNIFORM3IPROC, glUniform3i) \ - DP_GL_PROC_X(PFNGLUNIFORM3IVPROC, glUniform3iv) \ - DP_GL_PROC_X(PFNGLUNIFORM4FPROC, glUniform4f) \ - DP_GL_PROC_X(PFNGLUNIFORM4FVPROC, glUniform4fv) \ - DP_GL_PROC_X(PFNGLUNIFORM4IPROC, glUniform4i) \ - DP_GL_PROC_X(PFNGLUNIFORM4IVPROC, glUniform4iv) \ - DP_GL_PROC_X(PFNGLUNIFORMMATRIX2FVPROC, glUniformMatrix2fv) \ - DP_GL_PROC_X(PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv) \ - DP_GL_PROC_X(PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv) \ - DP_GL_PROC_X(PFNGLUSEPROGRAMPROC, glUseProgram) \ - DP_GL_PROC_X(PFNGLVALIDATEPROGRAMPROC, glValidateProgram) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIB1FVPROC, glVertexAttrib1fv) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIB2FVPROC, glVertexAttrib2fv) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIB3FVPROC, glVertexAttrib3fv) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIB4FVPROC, glVertexAttrib4fv) \ - DP_GL_PROC_X(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer) \ - DP_GL_PROC_X(PFNGLVIEWPORTPROC, glViewport) -#endif - -#define DP_GL_PROC_X(TYPE, NAME) extern TYPE NAME; -DP_GL_PROC_LIST -#undef DP_GL_PROC_X - -#ifdef DP_GL_DEFINE_FALLBACKS -# define DP_GL_DEFINE_FALLBACK(TYPE, NAME, ARGS, RETVAL) \ - static TYPE GL_APIENTRY DP_##NAME##_fallback ARGS \ - { \ - DP_warn("OpenGL procedure " #NAME " was not loaded"); \ - return RETVAL; \ - } - -# ifdef __EMSCRIPTEN__ -# define DP_GL_FALLBACK(...) /* nothing, these are linked statically */ -# else -# define DP_GL_FALLBACK(...) DP_GL_DEFINE_FALLBACK(__VA_ARGS__) -# endif - -DP_GL_FALLBACK(void, glActiveTexture, (DP_UNUSED GLenum texture), ) -DP_GL_FALLBACK(void, glAttachShader, - (DP_UNUSED GLuint program, DP_UNUSED GLuint shader), ) -DP_GL_FALLBACK(void, glBindAttribLocation, - (DP_UNUSED GLuint program, DP_UNUSED GLuint index, - DP_UNUSED const GLchar *name), ) -DP_GL_FALLBACK(void, glBindBuffer, - (DP_UNUSED GLenum target, DP_UNUSED GLuint buffer), ) -DP_GL_FALLBACK(void, glBindFramebuffer, - (DP_UNUSED GLenum target, DP_UNUSED GLuint framebuffer), ) -DP_GL_FALLBACK(void, glBindRenderbuffer, - (DP_UNUSED GLenum target, DP_UNUSED GLuint renderbuffer), ) -DP_GL_FALLBACK(void, glBindTexture, - (DP_UNUSED GLenum target, DP_UNUSED GLuint texture), ) -DP_GL_FALLBACK(void, glBlendColor, - (DP_UNUSED GLfloat red, DP_UNUSED GLfloat green, - DP_UNUSED GLfloat blue, DP_UNUSED GLfloat alpha), ) -DP_GL_FALLBACK(void, glBlendEquation, (DP_UNUSED GLenum mode), ) -DP_GL_FALLBACK(void, glBlendEquationSeparate, - (DP_UNUSED GLenum modeRGB, DP_UNUSED GLenum modeAlpha), ) -DP_GL_FALLBACK(void, glBlendFunc, - (DP_UNUSED GLenum sfactor, DP_UNUSED GLenum dfactor), ) -DP_GL_FALLBACK(void, glBlendFuncSeparate, - (DP_UNUSED GLenum sfactorRGB, DP_UNUSED GLenum dfactorRGB, - DP_UNUSED GLenum sfactorAlpha, DP_UNUSED GLenum dfactorAlpha), ) -DP_GL_FALLBACK(void, glBufferData, - (DP_UNUSED GLenum target, DP_UNUSED GLsizeiptr size, - DP_UNUSED const void *data, DP_UNUSED GLenum usage), ) -DP_GL_FALLBACK(void, glBufferSubData, - (DP_UNUSED GLenum target, DP_UNUSED GLintptr offset, - DP_UNUSED GLsizeiptr size, DP_UNUSED const void *data), ) -DP_GL_FALLBACK(GLenum, glCheckFramebufferStatus, (DP_UNUSED GLenum target), 0) -DP_GL_FALLBACK(void, glClear, (DP_UNUSED GLbitfield mask), ) -DP_GL_FALLBACK(void, glClearColor, - (DP_UNUSED GLfloat red, DP_UNUSED GLfloat green, - DP_UNUSED GLfloat blue, DP_UNUSED GLfloat alpha), ) -DP_GL_FALLBACK(void, glClearDepthf, (DP_UNUSED GLfloat d), ) -DP_GL_FALLBACK(void, glClearStencil, (DP_UNUSED GLint s), ) -DP_GL_FALLBACK(void, glColorMask, - (DP_UNUSED GLboolean red, DP_UNUSED GLboolean green, - DP_UNUSED GLboolean blue, DP_UNUSED GLboolean alpha), ) -DP_GL_FALLBACK(void, glCompileShader, (DP_UNUSED GLuint shader), ) -DP_GL_FALLBACK(void, glCompressedTexImage2D, - (DP_UNUSED GLenum target, DP_UNUSED GLint level, - DP_UNUSED GLenum internalformat, DP_UNUSED GLsizei width, - DP_UNUSED GLsizei height, DP_UNUSED GLint border, - DP_UNUSED GLsizei imageSize, DP_UNUSED const void *data), ) -DP_GL_FALLBACK(void, glCompressedTexSubImage2D, - (DP_UNUSED GLenum target, DP_UNUSED GLint level, - DP_UNUSED GLint xoffset, DP_UNUSED GLint yoffset, - DP_UNUSED GLsizei width, DP_UNUSED GLsizei height, - DP_UNUSED GLenum format, DP_UNUSED GLsizei imageSize, - DP_UNUSED const void *data), ) -DP_GL_FALLBACK(void, glCopyTexImage2D, - (DP_UNUSED GLenum target, DP_UNUSED GLint level, - DP_UNUSED GLenum internalformat, DP_UNUSED GLint x, - DP_UNUSED GLint y, DP_UNUSED GLsizei width, - DP_UNUSED GLsizei height, DP_UNUSED GLint border), ) -DP_GL_FALLBACK(void, glCopyTexSubImage2D, - (DP_UNUSED GLenum target, DP_UNUSED GLint level, - DP_UNUSED GLint xoffset, DP_UNUSED GLint yoffset, - DP_UNUSED GLint x, DP_UNUSED GLint y, DP_UNUSED GLsizei width, - DP_UNUSED GLsizei height), ) -DP_GL_FALLBACK(GLuint, glCreateProgram, (void), 0) -DP_GL_FALLBACK(GLuint, glCreateShader, (DP_UNUSED GLenum type), 0) -DP_GL_FALLBACK(void, glCullFace, (DP_UNUSED GLenum mode), ) -DP_GL_FALLBACK(void, glDeleteBuffers, - (DP_UNUSED GLsizei n, DP_UNUSED const GLuint *buffers), ) -DP_GL_FALLBACK(void, glDeleteFramebuffers, - (DP_UNUSED GLsizei n, DP_UNUSED const GLuint *framebuffers), ) -DP_GL_FALLBACK(void, glDeleteProgram, (DP_UNUSED GLuint program), ) -DP_GL_FALLBACK(void, glDeleteRenderbuffers, - (DP_UNUSED GLsizei n, DP_UNUSED const GLuint *renderbuffers), ) -DP_GL_FALLBACK(void, glDeleteShader, (DP_UNUSED GLuint shader), ) -DP_GL_FALLBACK(void, glDeleteTextures, - (DP_UNUSED GLsizei n, DP_UNUSED const GLuint *textures), ) -DP_GL_FALLBACK(void, glDepthFunc, (DP_UNUSED GLenum func), ) -DP_GL_FALLBACK(void, glDepthMask, (DP_UNUSED GLboolean flag), ) -DP_GL_FALLBACK(void, glDepthRangef, - (DP_UNUSED GLfloat n, DP_UNUSED GLfloat f), ) -DP_GL_FALLBACK(void, glDetachShader, - (DP_UNUSED GLuint program, DP_UNUSED GLuint shader), ) -DP_GL_FALLBACK(void, glDisable, (DP_UNUSED GLenum cap), ) -DP_GL_FALLBACK(void, glDisableVertexAttribArray, (DP_UNUSED GLuint index), ) -DP_GL_FALLBACK(void, glDrawArrays, - (DP_UNUSED GLenum mode, DP_UNUSED GLint first, - DP_UNUSED GLsizei count), ) -DP_GL_FALLBACK(void, glDrawElements, - (DP_UNUSED GLenum mode, DP_UNUSED GLsizei count, - DP_UNUSED GLenum type, DP_UNUSED const void *indices), ) -DP_GL_FALLBACK(void, glEnable, (DP_UNUSED GLenum cap), ) -DP_GL_FALLBACK(void, glEnableVertexAttribArray, (DP_UNUSED GLuint index), ) -DP_GL_FALLBACK(void, glFinish, (void), ) -DP_GL_FALLBACK(void, glFlush, (void), ) -DP_GL_FALLBACK(void, glFramebufferRenderbuffer, - (DP_UNUSED GLenum target, DP_UNUSED GLenum attachment, - DP_UNUSED GLenum renderbuffertarget, - DP_UNUSED GLuint renderbuffer), ) -DP_GL_FALLBACK(void, glFramebufferTexture2D, - (DP_UNUSED GLenum target, DP_UNUSED GLenum attachment, - DP_UNUSED GLenum textarget, DP_UNUSED GLuint texture, - DP_UNUSED GLint level), ) -DP_GL_FALLBACK(void, glFrontFace, (DP_UNUSED GLenum mode), ) -DP_GL_FALLBACK(void, glGenBuffers, - (DP_UNUSED GLsizei n, DP_UNUSED GLuint *buffers), ) -DP_GL_FALLBACK(void, glGenerateMipmap, (DP_UNUSED GLenum target), ) -DP_GL_FALLBACK(void, glGenFramebuffers, - (DP_UNUSED GLsizei n, DP_UNUSED GLuint *framebuffers), ) -DP_GL_FALLBACK(void, glGenRenderbuffers, - (DP_UNUSED GLsizei n, DP_UNUSED GLuint *renderbuffers), ) -DP_GL_FALLBACK(void, glGenTextures, - (DP_UNUSED GLsizei n, DP_UNUSED GLuint *textures), ) -DP_GL_FALLBACK(void, glGetActiveAttrib, - (DP_UNUSED GLuint program, DP_UNUSED GLuint index, - DP_UNUSED GLsizei bufSize, DP_UNUSED GLsizei *length, - DP_UNUSED GLint *size, DP_UNUSED GLenum *type, - DP_UNUSED GLchar *name), ) -DP_GL_FALLBACK(void, glGetActiveUniform, - (DP_UNUSED GLuint program, DP_UNUSED GLuint index, - DP_UNUSED GLsizei bufSize, DP_UNUSED GLsizei *length, - DP_UNUSED GLint *size, DP_UNUSED GLenum *type, - DP_UNUSED GLchar *name), ) -DP_GL_FALLBACK(void, glGetAttachedShaders, - (DP_UNUSED GLuint program, DP_UNUSED GLsizei maxCount, - DP_UNUSED GLsizei *count, DP_UNUSED GLuint *shaders), ) -DP_GL_FALLBACK(GLint, glGetAttribLocation, - (DP_UNUSED GLuint program, DP_UNUSED const GLchar *name), -1) -DP_GL_FALLBACK(void, glGetBooleanv, - (DP_UNUSED GLenum pname, DP_UNUSED GLboolean *data), ) -DP_GL_FALLBACK(void, glGetBufferParameteriv, - (DP_UNUSED GLenum target, DP_UNUSED GLenum pname, - DP_UNUSED GLint *params), ) -DP_GL_FALLBACK(GLenum, glGetError, (void), GL_NO_ERROR) -DP_GL_FALLBACK(void, glGetFloatv, - (DP_UNUSED GLenum pname, DP_UNUSED GLfloat *data), ) -DP_GL_FALLBACK(void, glGetFramebufferAttachmentParameteriv, - (DP_UNUSED GLenum target, DP_UNUSED GLenum attachment, - DP_UNUSED GLenum pname, DP_UNUSED GLint *params), ) -DP_GL_FALLBACK(void, glGetIntegerv, - (DP_UNUSED GLenum pname, DP_UNUSED GLint *data), ) -DP_GL_FALLBACK(void, glGetProgramiv, - (DP_UNUSED GLuint program, DP_UNUSED GLenum pname, - DP_UNUSED GLint *params), ) -DP_GL_FALLBACK(void, glGetProgramInfoLog, - (DP_UNUSED GLuint program, DP_UNUSED GLsizei bufSize, - DP_UNUSED GLsizei *length, DP_UNUSED GLchar *infoLog), ) -DP_GL_FALLBACK(void, glGetRenderbufferParameteriv, - (DP_UNUSED GLenum target, DP_UNUSED GLenum pname, - DP_UNUSED GLint *params), ) -DP_GL_FALLBACK(void, glGetShaderiv, - (DP_UNUSED GLuint shader, DP_UNUSED GLenum pname, - DP_UNUSED GLint *params), ) -DP_GL_FALLBACK(void, glGetShaderInfoLog, - (DP_UNUSED GLuint shader, DP_UNUSED GLsizei bufSize, - DP_UNUSED GLsizei *length, DP_UNUSED GLchar *infoLog), ) -DP_GL_FALLBACK(void, glGetShaderPrecisionFormat, - (DP_UNUSED GLenum shadertype, DP_UNUSED GLenum precisiontype, - DP_UNUSED GLint *range, DP_UNUSED GLint *precision), ) -DP_GL_FALLBACK(void, glGetShaderSource, - (DP_UNUSED GLuint shader, DP_UNUSED GLsizei bufSize, - DP_UNUSED GLsizei *length, DP_UNUSED GLchar *source), ) -DP_GL_FALLBACK(const GLubyte *GL_APIENTRY, glGetString, (DP_UNUSED GLenum name), - NULL) -DP_GL_FALLBACK(void, glGetTexParameterfv, - (DP_UNUSED GLenum target, DP_UNUSED GLenum pname, - DP_UNUSED GLfloat *params), ) -DP_GL_FALLBACK(void, glGetTexParameteriv, - (DP_UNUSED GLenum target, DP_UNUSED GLenum pname, - DP_UNUSED GLint *params), ) -DP_GL_FALLBACK(void, glGetUniformfv, - (DP_UNUSED GLuint program, DP_UNUSED GLint location, - DP_UNUSED GLfloat *params), ) -DP_GL_FALLBACK(void, glGetUniformiv, - (DP_UNUSED GLuint program, DP_UNUSED GLint location, - DP_UNUSED GLint *params), ) -DP_GL_FALLBACK(GLint, glGetUniformLocation, - (DP_UNUSED GLuint program, DP_UNUSED const GLchar *name), -1) -DP_GL_FALLBACK(void, glGetVertexAttribfv, - (DP_UNUSED GLuint index, DP_UNUSED GLenum pname, - DP_UNUSED GLfloat *params), ) -DP_GL_FALLBACK(void, glGetVertexAttribiv, - (DP_UNUSED GLuint index, DP_UNUSED GLenum pname, - DP_UNUSED GLint *params), ) -DP_GL_FALLBACK(void, glGetVertexAttribPointerv, - (DP_UNUSED GLuint index, DP_UNUSED GLenum pname, - DP_UNUSED void **pointer), ) -DP_GL_FALLBACK(void, glHint, (DP_UNUSED GLenum target, DP_UNUSED GLenum mode), ) -DP_GL_FALLBACK(GLboolean, glIsBuffer, (DP_UNUSED GLuint buffer), GL_FALSE) -DP_GL_FALLBACK(GLboolean, glIsEnabled, (DP_UNUSED GLenum cap), GL_FALSE) -DP_GL_FALLBACK(GLboolean, glIsFramebuffer, (DP_UNUSED GLuint framebuffer), - GL_FALSE) -DP_GL_FALLBACK(GLboolean, glIsProgram, (DP_UNUSED GLuint program), GL_FALSE) -DP_GL_FALLBACK(GLboolean, glIsRenderbuffer, (DP_UNUSED GLuint renderbuffer), - GL_FALSE) -DP_GL_FALLBACK(GLboolean, glIsShader, (DP_UNUSED GLuint shader), GL_FALSE) -DP_GL_FALLBACK(GLboolean, glIsTexture, (DP_UNUSED GLuint texture), GL_FALSE) -DP_GL_FALLBACK(void, glLineWidth, (DP_UNUSED GLfloat width), ) -DP_GL_FALLBACK(void, glLinkProgram, (DP_UNUSED GLuint program), ) -DP_GL_FALLBACK(void, glPixelStorei, - (DP_UNUSED GLenum pname, DP_UNUSED GLint param), ) -DP_GL_FALLBACK(void, glPolygonOffset, - (DP_UNUSED GLfloat factor, DP_UNUSED GLfloat units), ) -DP_GL_FALLBACK(void, glReadPixels, - (DP_UNUSED GLint x, DP_UNUSED GLint y, DP_UNUSED GLsizei width, - DP_UNUSED GLsizei height, DP_UNUSED GLenum format, - DP_UNUSED GLenum type, DP_UNUSED void *pixels), ) -DP_GL_FALLBACK(void, glReleaseShaderCompiler, (void), ) -DP_GL_FALLBACK(void, glRenderbufferStorage, - (DP_UNUSED GLenum target, DP_UNUSED GLenum internalformat, - DP_UNUSED GLsizei width, DP_UNUSED GLsizei height), ) -DP_GL_FALLBACK(void, glSampleCoverage, - (DP_UNUSED GLfloat value, DP_UNUSED GLboolean invert), ) -DP_GL_FALLBACK(void, glScissor, - (DP_UNUSED GLint x, DP_UNUSED GLint y, DP_UNUSED GLsizei width, - DP_UNUSED GLsizei height), ) -DP_GL_FALLBACK(void, glShaderBinary, - (DP_UNUSED GLsizei count, DP_UNUSED const GLuint *shaders, - DP_UNUSED GLenum binaryformat, DP_UNUSED const void *binary, - DP_UNUSED GLsizei length), ) -DP_GL_FALLBACK(void, glShaderSource, - (DP_UNUSED GLuint shader, DP_UNUSED GLsizei count, - DP_UNUSED const GLchar *const *string, - DP_UNUSED const GLint *length), ) -DP_GL_FALLBACK(void, glStencilFunc, - (DP_UNUSED GLenum func, DP_UNUSED GLint ref, - DP_UNUSED GLuint mask), ) -DP_GL_FALLBACK(void, glStencilFuncSeparate, - (DP_UNUSED GLenum face, DP_UNUSED GLenum func, - DP_UNUSED GLint ref, DP_UNUSED GLuint mask), ) -DP_GL_FALLBACK(void, glStencilMask, (DP_UNUSED GLuint mask), ) -DP_GL_FALLBACK(void, glStencilMaskSeparate, - (DP_UNUSED GLenum face, DP_UNUSED GLuint mask), ) -DP_GL_FALLBACK(void, glStencilOp, - (DP_UNUSED GLenum fail, DP_UNUSED GLenum zfail, - DP_UNUSED GLenum zpass), ) -DP_GL_FALLBACK(void, glStencilOpSeparate, - (DP_UNUSED GLenum face, DP_UNUSED GLenum sfail, - DP_UNUSED GLenum dpfail, DP_UNUSED GLenum dppass), ) -DP_GL_FALLBACK(void, glTexImage2D, - (DP_UNUSED GLenum target, DP_UNUSED GLint level, - DP_UNUSED GLint internalformat, DP_UNUSED GLsizei width, - DP_UNUSED GLsizei height, DP_UNUSED GLint border, - DP_UNUSED GLenum format, DP_UNUSED GLenum type, - DP_UNUSED const void *pixels), ) -DP_GL_FALLBACK(void, glTexParameterf, - (DP_UNUSED GLenum target, DP_UNUSED GLenum pname, - DP_UNUSED GLfloat param), ) -DP_GL_FALLBACK(void, glTexParameterfv, - (DP_UNUSED GLenum target, DP_UNUSED GLenum pname, - DP_UNUSED const GLfloat *params), ) -DP_GL_FALLBACK(void, glTexParameteri, - (DP_UNUSED GLenum target, DP_UNUSED GLenum pname, - DP_UNUSED GLint param), ) -DP_GL_FALLBACK(void, glTexParameteriv, - (DP_UNUSED GLenum target, DP_UNUSED GLenum pname, - DP_UNUSED const GLint *params), ) -DP_GL_FALLBACK(void, glTexSubImage2D, - (DP_UNUSED GLenum target, DP_UNUSED GLint level, - DP_UNUSED GLint xoffset, DP_UNUSED GLint yoffset, - DP_UNUSED GLsizei width, DP_UNUSED GLsizei height, - DP_UNUSED GLenum format, DP_UNUSED GLenum type, - DP_UNUSED const void *pixels), ) -DP_GL_FALLBACK(void, glUniform1f, - (DP_UNUSED GLint location, DP_UNUSED GLfloat v0), ) -DP_GL_FALLBACK(void, glUniform1fv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED const GLfloat *value), ) -DP_GL_FALLBACK(void, glUniform1i, - (DP_UNUSED GLint location, DP_UNUSED GLint v0), ) -DP_GL_FALLBACK(void, glUniform1iv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED const GLint *value), ) -DP_GL_FALLBACK(void, glUniform2f, - (DP_UNUSED GLint location, DP_UNUSED GLfloat v0, - DP_UNUSED GLfloat v1), ) -DP_GL_FALLBACK(void, glUniform2fv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED const GLfloat *value), ) -DP_GL_FALLBACK(void, glUniform2i, - (DP_UNUSED GLint location, DP_UNUSED GLint v0, - DP_UNUSED GLint v1), ) -DP_GL_FALLBACK(void, glUniform2iv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED const GLint *value), ) -DP_GL_FALLBACK(void, glUniform3f, - (DP_UNUSED GLint location, DP_UNUSED GLfloat v0, - DP_UNUSED GLfloat v1, DP_UNUSED GLfloat v2), ) -DP_GL_FALLBACK(void, glUniform3fv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED const GLfloat *value), ) -DP_GL_FALLBACK(void, glUniform3i, - (DP_UNUSED GLint location, DP_UNUSED GLint v0, - DP_UNUSED GLint v1, DP_UNUSED GLint v2), ) -DP_GL_FALLBACK(void, glUniform3iv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED const GLint *value), ) -DP_GL_FALLBACK(void, glUniform4f, - (DP_UNUSED GLint location, DP_UNUSED GLfloat v0, - DP_UNUSED GLfloat v1, DP_UNUSED GLfloat v2, - DP_UNUSED GLfloat v3), ) -DP_GL_FALLBACK(void, glUniform4fv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED const GLfloat *value), ) -DP_GL_FALLBACK(void, glUniform4i, - (DP_UNUSED GLint location, DP_UNUSED GLint v0, - DP_UNUSED GLint v1, DP_UNUSED GLint v2, DP_UNUSED GLint v3), ) -DP_GL_FALLBACK(void, glUniform4iv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED const GLint *value), ) -DP_GL_FALLBACK(void, glUniformMatrix2fv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED GLboolean transpose, - DP_UNUSED const GLfloat *value), ) -DP_GL_FALLBACK(void, glUniformMatrix3fv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED GLboolean transpose, - DP_UNUSED const GLfloat *value), ) -DP_GL_FALLBACK(void, glUniformMatrix4fv, - (DP_UNUSED GLint location, DP_UNUSED GLsizei count, - DP_UNUSED GLboolean transpose, - DP_UNUSED const GLfloat *value), ) -DP_GL_FALLBACK(void, glUseProgram, (DP_UNUSED GLuint program), ) -DP_GL_FALLBACK(void, glValidateProgram, (DP_UNUSED GLuint program), ) -DP_GL_FALLBACK(void, glVertexAttrib1f, - (DP_UNUSED GLuint index, DP_UNUSED GLfloat x), ) -DP_GL_FALLBACK(void, glVertexAttrib1fv, - (DP_UNUSED GLuint index, DP_UNUSED const GLfloat *v), ) -DP_GL_FALLBACK(void, glVertexAttrib2f, - (DP_UNUSED GLuint index, DP_UNUSED GLfloat x, - DP_UNUSED GLfloat y), ) -DP_GL_FALLBACK(void, glVertexAttrib2fv, - (DP_UNUSED GLuint index, DP_UNUSED const GLfloat *v), ) -DP_GL_FALLBACK(void, glVertexAttrib3f, - (DP_UNUSED GLuint index, DP_UNUSED GLfloat x, - DP_UNUSED GLfloat y, DP_UNUSED GLfloat z), ) -DP_GL_FALLBACK(void, glVertexAttrib3fv, - (DP_UNUSED GLuint index, DP_UNUSED const GLfloat *v), ) -DP_GL_FALLBACK(void, glVertexAttrib4f, - (DP_UNUSED GLuint index, DP_UNUSED GLfloat x, - DP_UNUSED GLfloat y, DP_UNUSED GLfloat z, - DP_UNUSED GLfloat w), ) -DP_GL_FALLBACK(void, glVertexAttrib4fv, - (DP_UNUSED GLuint index, DP_UNUSED const GLfloat *v), ) -DP_GL_FALLBACK(void, glVertexAttribPointer, - (DP_UNUSED GLuint index, DP_UNUSED GLint size, - DP_UNUSED GLenum type, DP_UNUSED GLboolean normalized, - DP_UNUSED GLsizei stride, DP_UNUSED const void *pointer), ) -DP_GL_FALLBACK(void, glViewport, - (DP_UNUSED GLint x, DP_UNUSED GLint y, DP_UNUSED GLsizei width, - DP_UNUSED GLsizei height), ) -# undef DP_GL_DEFINE_FALLBACK -#endif diff --git a/extern/drawdance/3rdparty/dpgles2/khrplatform.h b/extern/drawdance/3rdparty/dpgles2/khrplatform.h deleted file mode 100644 index 01646449ca..0000000000 --- a/extern/drawdance/3rdparty/dpgles2/khrplatform.h +++ /dev/null @@ -1,311 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 -/* - * To support platform where unsigned long cannot be used interchangeably with - * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. - * Ideally, we could just use (u)intptr_t everywhere, but this could result in - * ABI breakage if khronos_uintptr_t is changed from unsigned long to - * unsigned long long or similar (this results in different C++ name mangling). - * To avoid changes for existing platforms, we restrict usage of intptr_t to - * platforms where the size of a pointer is larger than the size of long. - */ -#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) -#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ -#define KHRONOS_USE_INTPTR_T -#endif -#endif - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef KHRONOS_USE_INTPTR_T -typedef intptr_t khronos_intptr_t; -typedef uintptr_t khronos_uintptr_t; -#elif defined(_WIN64) -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -#endif - -#if defined(_WIN64) -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/extern/drawdance/3rdparty/imgui/LICENSE.txt b/extern/drawdance/3rdparty/imgui/LICENSE.txt deleted file mode 100644 index 4023e0caa8..0000000000 --- a/extern/drawdance/3rdparty/imgui/LICENSE.txt +++ /dev/null @@ -1,21 +0,0 @@ -The MIT License (MIT) - -Copyright (c) 2014-2022 Omar Cornut - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/extern/drawdance/3rdparty/imgui/drawdance.patch b/extern/drawdance/3rdparty/imgui/drawdance.patch deleted file mode 100644 index 02ec065446..0000000000 --- a/extern/drawdance/3rdparty/imgui/drawdance.patch +++ /dev/null @@ -1,31 +0,0 @@ -From 1fb8365368c285c0b9685442edc5eb9299bd6c25 Mon Sep 17 00:00:00 2001 -From: drawdance -Date: Sat, 18 Sep 2021 02:24:51 +0200 -Subject: [PATCH] Drawdance patches - ---- - backends/imgui_impl_opengl3.cpp | 8 +------- - 1 file changed, 1 insertion(+), 7 deletions(-) - -diff --git a/backends/imgui_impl_opengl3.cpp b/backends/imgui_impl_opengl3.cpp -index 6363dacd..11ecd837 100644 ---- a/backends/imgui_impl_opengl3.cpp -+++ b/backends/imgui_impl_opengl3.cpp -@@ -99,13 +99,7 @@ - - // GL includes - #if defined(IMGUI_IMPL_OPENGL_ES2) --#include --#if defined(__EMSCRIPTEN__) --#ifndef GL_GLEXT_PROTOTYPES --#define GL_GLEXT_PROTOTYPES --#endif --#include --#endif -+#include - #elif defined(IMGUI_IMPL_OPENGL_ES3) - #if defined(__APPLE__) - #include --- -2.33.0 - diff --git a/extern/drawdance/3rdparty/imgui/imconfig.h b/extern/drawdance/3rdparty/imgui/imconfig.h deleted file mode 100644 index 8ca6a4bb15..0000000000 --- a/extern/drawdance/3rdparty/imgui/imconfig.h +++ /dev/null @@ -1,124 +0,0 @@ -//----------------------------------------------------------------------------- -// COMPILE-TIME OPTIONS FOR DEAR IMGUI -// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. -// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. -//----------------------------------------------------------------------------- -// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) -// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. -//----------------------------------------------------------------------------- -// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp -// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. -// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. -// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. -//----------------------------------------------------------------------------- - -#pragma once - -//---- Define assertion handler. Defaults to calling assert(). -// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. -//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) -//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts - -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows -// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. -// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() -// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. -//#define IMGUI_API __declspec( dllexport ) -//#define IMGUI_API __declspec( dllimport ) - -//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. -#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS -#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions. - -//---- Disable all of Dear ImGui or don't implement standard windows. -// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. -//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. -//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. -//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty. - -//---- Don't implement some functions to reduce linkage requirements. -//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) -//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) -//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) -//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). -//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). -//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) -//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. -//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) -//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. -//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). -//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available - -//---- Include imgui_user.h at the end of imgui.h as a convenience -//#define IMGUI_INCLUDE_IMGUI_USER_H - -//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) -//#define IMGUI_USE_BGRA_PACKED_COLOR - -//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) -//#define IMGUI_USE_WCHAR32 - -//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version -// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION - -//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) -// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. -// #define IMGUI_USE_STB_SPRINTF - -//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) -// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). -// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. -//#define IMGUI_ENABLE_FREETYPE - -//---- Use stb_truetype to build and rasterize the font atlas (default) -// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. -//#define IMGUI_ENABLE_STB_TRUETYPE - -//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. -// This will be inlined as part of ImVec2 and ImVec4 class declarations. -/* -#define IM_VEC2_CLASS_EXTRA \ - ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ - operator MyVec2() const { return MyVec2(x,y); } - -#define IM_VEC4_CLASS_EXTRA \ - ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ - operator MyVec4() const { return MyVec4(x,y,z,w); } -*/ - -//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. -// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). -// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. -// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. -//#define ImDrawIdx unsigned int - -//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) -//struct ImDrawList; -//struct ImDrawCmd; -//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); -//#define ImDrawCallback MyImDrawCallback - -//---- Debug Tools: Macro to break in Debugger -// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) -//#define IM_DEBUG_BREAK IM_ASSERT(0) -//#define IM_DEBUG_BREAK __debugbreak() - -//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), -// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) -// This adds a small runtime cost which is why it is not enabled by default. -//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX - -//---- Debug Tools: Enable slower asserts -//#define IMGUI_DEBUG_PARANOID - -//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. -/* -namespace ImGui -{ - void MyFunction(const char* name, const MyMatrix44& v); -} -*/ diff --git a/extern/drawdance/3rdparty/imgui/imgui.cpp b/extern/drawdance/3rdparty/imgui/imgui.cpp deleted file mode 100644 index f5cf40b94a..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui.cpp +++ /dev/null @@ -1,18757 +0,0 @@ -// dear imgui, v1.87 WIP -// (main code and documentation) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. -// Read imgui.cpp for details, links and comments. - -// Resources: -// - FAQ http://dearimgui.org/faq -// - Homepage & latest https://github.com/ocornut/imgui -// - Releases & changelog https://github.com/ocornut/imgui/releases -// - Gallery https://github.com/ocornut/imgui/issues/4451 (please post your screenshots/video there!) -// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there) -// - Glossary https://github.com/ocornut/imgui/wiki/Glossary -// - Issues & support https://github.com/ocornut/imgui/issues - -// Getting Started? -// - For first-time users having issues compiling/linking/running or issues loading fonts: -// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above. - -// Developed by Omar Cornut and every direct or indirect contributors to the GitHub. -// See LICENSE.txt for copyright and licensing details (standard MIT License). -// This library is free but needs your support to sustain development and maintenance. -// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.com". -// Individuals: you can support continued development via donations. See docs/README or web page. - -// It is recommended that you don't modify imgui.cpp! It will become difficult for you to update the library. -// Note that 'ImGui::' being a namespace, you can add functions into the namespace from your own source files, without -// modifying imgui.h or imgui.cpp. You may include imgui_internal.h to access internal data structures, but it doesn't -// come with any guarantee of forward compatibility. Discussing your changes on the GitHub Issue Tracker may lead you -// to a better solution or official support for them. - -/* - -Index of this file: - -DOCUMENTATION - -- MISSION STATEMENT -- END-USER GUIDE -- PROGRAMMER GUIDE - - READ FIRST - - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI - - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE - - HOW A SIMPLE APPLICATION MAY LOOK LIKE - - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE - - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS -- API BREAKING CHANGES (read me when you update!) -- FREQUENTLY ASKED QUESTIONS (FAQ) - - Read all answers online: https://www.dearimgui.org/faq, or in docs/FAQ.md (with a Markdown viewer) - -CODE -(search for "[SECTION]" in the code to find them) - -// [SECTION] INCLUDES -// [SECTION] FORWARD DECLARATIONS -// [SECTION] CONTEXT AND MEMORY ALLOCATORS -// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) -// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) -// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) -// [SECTION] MISC HELPERS/UTILITIES (File functions) -// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) -// [SECTION] MISC HELPERS/UTILITIES (Color functions) -// [SECTION] ImGuiStorage -// [SECTION] ImGuiTextFilter -// [SECTION] ImGuiTextBuffer -// [SECTION] ImGuiListClipper -// [SECTION] STYLING -// [SECTION] RENDER HELPERS -// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) -// [SECTION] INPUTS -// [SECTION] ERROR CHECKING -// [SECTION] LAYOUT -// [SECTION] SCROLLING -// [SECTION] TOOLTIPS -// [SECTION] POPUPS -// [SECTION] KEYBOARD/GAMEPAD NAVIGATION -// [SECTION] DRAG AND DROP -// [SECTION] LOGGING/CAPTURING -// [SECTION] SETTINGS -// [SECTION] VIEWPORTS, PLATFORM WINDOWS -// [SECTION] DOCKING -// [SECTION] PLATFORM DEPENDENT HELPERS -// [SECTION] METRICS/DEBUGGER WINDOW -// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL) - -*/ - -//----------------------------------------------------------------------------- -// DOCUMENTATION -//----------------------------------------------------------------------------- - -/* - - MISSION STATEMENT - ================= - - - Easy to use to create code-driven and data-driven tools. - - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools. - - Easy to hack and improve. - - Minimize setup and maintenance. - - Minimize state storage on user side. - - Portable, minimize dependencies, run on target (consoles, phones, etc.). - - Efficient runtime and memory consumption. - - Designed for developers and content-creators, not the typical end-user! Some of the current weaknesses includes: - - - Doesn't look fancy, doesn't animate. - - Limited layout features, intricate layouts are typically crafted in code. - - - END-USER GUIDE - ============== - - - Double-click on title bar to collapse window. - - Click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin(). - - Click and drag on lower right corner to resize window (double-click to auto fit window to its contents). - - Click and drag on any empty space to move window. - - TAB/SHIFT+TAB to cycle through keyboard editable fields. - - CTRL+Click on a slider or drag box to input value as text. - - Use mouse wheel to scroll. - - Text editor: - - Hold SHIFT or use mouse to select text. - - CTRL+Left/Right to word jump. - - CTRL+Shift+Left/Right to select words. - - CTRL+A our Double-Click to select all. - - CTRL+X,CTRL+C,CTRL+V to use OS clipboard/ - - CTRL+Z,CTRL+Y to undo/redo. - - ESCAPE to revert text to its original value. - - Controls are automatically adjusted for OSX to match standard OSX text editing operations. - - General Keyboard controls: enable with ImGuiConfigFlags_NavEnableKeyboard. - - General Gamepad controls: enable with ImGuiConfigFlags_NavEnableGamepad. See suggested mappings in imgui.h ImGuiNavInput_ + download PNG/PSD at http://dearimgui.org/controls_sheets - - - PROGRAMMER GUIDE - ================ - - READ FIRST - ---------- - - Remember to check the wonderful Wiki (https://github.com/ocornut/imgui/wiki) - - Your code creates the UI, if your code doesn't run the UI is gone! The UI can be highly dynamic, there are no construction or - destruction steps, less superfluous data retention on your side, less state duplication, less state synchronization, fewer bugs. - - Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features. - - The library is designed to be built from sources. Avoid pre-compiled binaries and packaged versions. See imconfig.h to configure your build. - - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). - You can learn about IMGUI principles at http://www.johno.se/book/imgui.html, http://mollyrocket.com/861 & more links in Wiki. - - Dear ImGui is a "single pass" rasterizing implementation of the IMGUI paradigm, aimed at ease of use and high-performances. - For every application frame, your UI code will be called only once. This is in contrast to e.g. Unity's implementation of an IMGUI, - where the UI code is called multiple times ("multiple passes") from a single entry point. There are pros and cons to both approaches. - - Our origin is on the top-left. In axis aligned bounding boxes, Min = top-left, Max = bottom-right. - - This codebase is also optimized to yield decent performances with typical "Debug" builds settings. - - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected). - If you get an assert, read the messages and comments around the assert. - - C++: this is a very C-ish codebase: we don't rely on C++11, we don't include any C++ headers, and ImGui:: is a namespace. - - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types. - See FAQ "How can I use my own math types instead of ImVec2/ImVec4?" for details about setting up imconfig.h for that. - However, imgui_internal.h can optionally export math operators for ImVec2/ImVec4, which we use in this codebase. - - C++: pay attention that ImVector<> manipulates plain-old-data and does not honor construction/destruction (avoid using it in your code!). - - - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI - ---------------------------------------------- - - Overwrite all the sources files except for imconfig.h (if you have modified your copy of imconfig.h) - - Or maintain your own branch where you have imconfig.h modified as a top-most commit which you can regularly rebase over "master". - - You can also use '#define IMGUI_USER_CONFIG "my_config_file.h" to redirect configuration to your own file. - - Read the "API BREAKING CHANGES" section (below). This is where we list occasional API breaking changes. - If a function/type has been renamed / or marked obsolete, try to fix the name in your code before it is permanently removed - from the public API. If you have a problem with a missing function/symbols, search for its name in the code, there will - likely be a comment about it. Please report any issue to the GitHub page! - - To find out usage of old API, you can add '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in your configuration file. - - Try to keep your copy of Dear ImGui reasonably up to date. - - - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE - --------------------------------------------------------------- - - Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library. - - In the majority of cases you should be able to use unmodified backends files available in the backends/ folder. - - Add the Dear ImGui source files + selected backend source files to your projects or using your preferred build system. - It is recommended you build and statically link the .cpp files as part of your project and NOT as a shared library (DLL). - - You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types. - - When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them. - - Dear ImGui never touches or knows about your GPU state. The only function that knows about GPU is the draw function that you provide. - Effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render" - phases of your own application. All rendering information is stored into command-lists that you will retrieve after calling ImGui::Render(). - - Refer to the backends and demo applications in the examples/ folder for instruction on how to setup your code. - - If you are running over a standard OS with a common graphics API, you should be able to use unmodified imgui_impl_*** files from the examples/ folder. - - - HOW A SIMPLE APPLICATION MAY LOOK LIKE - -------------------------------------- - EXHIBIT 1: USING THE EXAMPLE BACKENDS (= imgui_impl_XXX.cpp files from the backends/ folder). - The sub-folders in examples/ contain examples applications following this structure. - - // Application init: create a dear imgui context, setup some options, load fonts - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); - // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. - // TODO: Fill optional fields of the io structure later. - // TODO: Load TTF/OTF fonts if you don't want to use the default font. - - // Initialize helper Platform and Renderer backends (here we are using imgui_impl_win32.cpp and imgui_impl_dx11.cpp) - ImGui_ImplWin32_Init(hwnd); - ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); - - // Application main loop - while (true) - { - // Feed inputs to dear imgui, start new frame - ImGui_ImplDX11_NewFrame(); - ImGui_ImplWin32_NewFrame(); - ImGui::NewFrame(); - - // Any application code here - ImGui::Text("Hello, world!"); - - // Render dear imgui into screen - ImGui::Render(); - ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); - g_pSwapChain->Present(1, 0); - } - - // Shutdown - ImGui_ImplDX11_Shutdown(); - ImGui_ImplWin32_Shutdown(); - ImGui::DestroyContext(); - - EXHIBIT 2: IMPLEMENTING CUSTOM BACKEND / CUSTOM ENGINE - - // Application init: create a dear imgui context, setup some options, load fonts - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); - // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. - // TODO: Fill optional fields of the io structure later. - // TODO: Load TTF/OTF fonts if you don't want to use the default font. - - // Build and load the texture atlas into a texture - // (In the examples/ app this is usually done within the ImGui_ImplXXX_Init() function from one of the demo Renderer) - int width, height; - unsigned char* pixels = NULL; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - - // At this point you've got the texture data and you need to upload that to your graphic system: - // After we have created the texture, store its pointer/identifier (_in whichever format your engine uses_) in 'io.Fonts->TexID'. - // This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ for details about ImTextureID. - MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA32) - io.Fonts->SetTexID((void*)texture); - - // Application main loop - while (true) - { - // Setup low-level inputs, e.g. on Win32: calling GetKeyboardState(), or write to those fields from your Windows message handlers, etc. - // (In the examples/ app this is usually done within the ImGui_ImplXXX_NewFrame() function from one of the demo Platform Backends) - io.DeltaTime = 1.0f/60.0f; // set the time elapsed since the previous frame (in seconds) - io.DisplaySize.x = 1920.0f; // set the current display width - io.DisplaySize.y = 1280.0f; // set the current display height here - io.AddMousePosEvent(mouse_x, mouse_y); // update mouse position - io.AddMouseButtonEvent(0, mouse_b[0]); // update mouse button states - io.AddMouseButtonEvent(1, mouse_b[1]); // update mouse button states - - // Call NewFrame(), after this point you can use ImGui::* functions anytime - // (So you want to try calling NewFrame() as early as you can in your main loop to be able to use Dear ImGui everywhere) - ImGui::NewFrame(); - - // Most of your application code here - ImGui::Text("Hello, world!"); - MyGameUpdate(); // may use any Dear ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End(); - MyGameRender(); // may use any Dear ImGui functions as well! - - // Render dear imgui, swap buffers - // (You want to try calling EndFrame/Render as late as you can, to be able to use Dear ImGui in your own game rendering code) - ImGui::EndFrame(); - ImGui::Render(); - ImDrawData* draw_data = ImGui::GetDrawData(); - MyImGuiRenderFunction(draw_data); - SwapBuffers(); - } - - // Shutdown - ImGui::DestroyContext(); - - To decide whether to dispatch mouse/keyboard inputs to Dear ImGui to the rest of your application, - you should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! - Please read the FAQ and example applications for details about this! - - - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE - --------------------------------------------- - The backends in impl_impl_XXX.cpp files contain many working implementations of a rendering function. - - void void MyImGuiRenderFunction(ImDrawData* draw_data) - { - // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled - // TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize - // TODO: Setup orthographic projection matrix cover draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize - // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color. - ImVec2 clip_off = draw_data->DisplayPos; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by Dear ImGui - const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by Dear ImGui - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback) - { - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); - ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // We are using scissoring to clip some objects. All low-level graphics API should support it. - // - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches - // (some elements visible outside their bounds) but you can fix that once everything else works! - // - Clipping coordinates are provided in imgui coordinates space: - // - For a given viewport, draw_data->DisplayPos == viewport->Pos and draw_data->DisplaySize == viewport->Size - // - In a single viewport application, draw_data->DisplayPos == (0,0) and draw_data->DisplaySize == io.DisplaySize, but always use GetMainViewport()->Pos/Size instead of hardcoding those values. - // - In the interest of supporting multi-viewport applications (see 'docking' branch on github), - // always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space. - // - Note that pcmd->ClipRect contains Min+Max bounds. Some graphics API may use Min+Max, other may use Min+Size (size being Max-Min) - MyEngineSetScissor(clip_min.x, clip_min.y, clip_max.x, clip_max.y); - - // The texture for the draw call is specified by pcmd->GetTexID(). - // The vast majority of draw calls will use the Dear ImGui texture atlas, which value you have set yourself during initialization. - MyEngineBindTexture((MyTexture*)pcmd->GetTexID()); - - // Render 'pcmd->ElemCount/3' indexed triangles. - // By default the indices ImDrawIdx are 16-bit, you can change them to 32-bit in imconfig.h if your engine doesn't support 16-bit indices. - MyEngineDrawIndexedTriangles(pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer + pcmd->IdxOffset, vtx_buffer, pcmd->VtxOffset); - } - } - } - } - - - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS - ------------------------------------------ - - The gamepad/keyboard navigation is fairly functional and keeps being improved. - - Gamepad support is particularly useful to use Dear ImGui on a console system (e.g. PS4, Switch, XB1) without a mouse! - - You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787 - - The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable. - - Keyboard: - - Application: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. - - Internally: NewFrame() will automatically fill io.NavInputs[] based on backend's io.AddKeyEvent() calls. - - When keyboard navigation is active (io.NavActive + ImGuiConfigFlags_NavEnableKeyboard), - the io.WantCaptureKeyboard flag will be set. For more advanced uses, you may want to read from: - - io.NavActive: true when a window is focused and it doesn't have the ImGuiWindowFlags_NoNavInputs flag set. - - io.NavVisible: true when the navigation cursor is visible (and usually goes false when mouse is used). - - or query focus information with e.g. IsWindowFocused(ImGuiFocusedFlags_AnyWindow), IsItemFocused() etc. functions. - Please reach out if you think the game vs navigation input sharing could be improved. - - Gamepad: - - Application: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. - - Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + call io.AddKeyEvent/AddKeyAnalogEvent() with ImGuiKey_Gamepad_XXX keys. - For analog values (0.0f to 1.0f), backend is responsible to handling a dead-zone and rescaling inputs accordingly. - Backend code will probably need to transform your raw inputs (such as e.g. remapping your 0.2..0.9 raw input range to 0.0..1.0 imgui range, etc.). - - Internally: NewFrame() will automatically fill io.NavInputs[] based on backend's io.AddKeyEvent() + io.AddKeyAnalogEvent() calls. - - BEFORE 1.87, BACKENDS USED TO WRITE DIRECTLY TO io.NavInputs[]. This is going to be obsoleted in the future. Please call io functions instead! - - You can download PNG/PSD files depicting the gamepad controls for common controllers at: http://dearimgui.org/controls_sheets - - If you need to share inputs between your game and the Dear ImGui interface, the easiest approach is to go all-or-nothing, - with a buttons combo to toggle the target. Please reach out if you think the game vs navigation input sharing could be improved. - - Mouse: - - PS4/PS5 users: Consider emulating a mouse cursor with DualShock4 touch pad or a spare analog stick as a mouse-emulation fallback. - - Consoles/Tablet/Phone users: Consider using a Synergy 1.x server (on your PC) + uSynergy.c (on your console/tablet/phone app) to share your PC mouse/keyboard. - - On a TV/console system where readability may be lower or mouse inputs may be awkward, you may want to set the ImGuiConfigFlags_NavEnableSetMousePos flag. - Enabling ImGuiConfigFlags_NavEnableSetMousePos + ImGuiBackendFlags_HasSetMousePos instructs dear imgui to move your mouse cursor along with navigation movements. - When enabled, the NewFrame() function may alter 'io.MousePos' and set 'io.WantSetMousePos' to notify you that it wants the mouse cursor to be moved. - When that happens your backend NEEDS to move the OS or underlying mouse cursor on the next frame. Some of the backends in examples/ do that. - (If you set the NavEnableSetMousePos flag but don't honor 'io.WantSetMousePos' properly, imgui will misbehave as it will see your mouse moving back and forth!) - (In a setup when you may not have easy control over the mouse cursor, e.g. uSynergy.c doesn't expose moving remote mouse cursor, you may want - to set a boolean to ignore your other external mouse positions until the external source is moved again.) - - - API BREAKING CHANGES - ==================== - - Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix. - Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code. - When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. - You can read releases logs https://github.com/ocornut/imgui/releases for more details. - -(Docking/Viewport Branch) - - 2021/XX/XX (1.XX) - when multi-viewports are enabled, all positions will be in your natural OS coordinates space. It means that: - - reference to hard-coded positions such as in SetNextWindowPos(ImVec2(0,0)) are probably not what you want anymore. - you may use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos) - - likewise io.MousePos and GetMousePos() will use OS coordinates. - If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos. - - - 2022/01/20 (1.87) - inputs: reworded gamepad IO. - - Backend writing to io.NavInputs[] -> backend should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values. - - 2022/01/19 (1.87) - sliders, drags: removed support for legacy arithmetic operators (+,+-,*,/) when inputing text. This doesn't break any api/code but a feature that used to be accessible by end-users (which seemingly no one used). - - 2022/01/17 (1.87) - inputs: reworked mouse IO. - - Backend writing to io.MousePos -> backend should call io.AddMousePosEvent() - - Backend writing to io.MouseDown[] -> backend should call io.AddMouseButtonEvent() - - Backend writing to io.MouseWheel -> backend should call io.AddMouseWheelEvent() - - Backend writing to io.MouseHoveredViewport -> backend should call io.AddMouseViewportEvent() [Docking branch w/ multi-viewports only] - - 2022/01/10 (1.87) - inputs: reworked keyboard IO. Removed io.KeyMap[], io.KeysDown[] in favor of calling io.AddKeyEvent(). Removed GetKeyIndex(), now unecessary. All IsKeyXXX() functions now take ImGuiKey values. All features are still functional until IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Read Changelog and Release Notes for details. - - IsKeyPressed(MY_NATIVE_KEY_XXX) -> use IsKeyPressed(ImGuiKey_XXX) - - IsKeyPressed(GetKeyIndex(ImGuiKey_XXX)) -> use IsKeyPressed(ImGuiKey_XXX) - - Backend writing to io.KeyMap[],io.KeysDown[] -> backend should call io.AddKeyEvent() - - Backend writing to io.KeyCtrl, io.KeyShift.. -> backend should call io.AddKeyEvent() with ImGuiKey_ModXXX values. *IF YOU PULLED CODE BETWEEN 2021/01/10 and 2021/01/27: We used to have a io.AddKeyModsEvent() function which was now replaced by io.AddKeyEvent() with ImGuiKey_ModXXX values.* - - one case won't work with backward compatibility: if your custom backend used ImGuiKey as mock native indices (e.g. "io.KeyMap[ImGuiKey_A] = ImGuiKey_A") because those values are now larger than the legacy KeyDown[] array. Will assert. - - inputs: added ImGuiKey_ModCtrl/ImGuiKey_ModShift/ImGuiKey_ModAlt/ImGuiKey_ModSuper values to submit keyboard modifiers using io.AddKeyEvent(), instead of writing directly to io.KeyCtrl, io.KeyShift, io.KeyAlt, io.KeySuper. - - 2022/01/05 (1.87) - inputs: renamed ImGuiKey_KeyPadEnter to ImGuiKey_KeypadEnter to align with new symbols. Kept redirection enum. - - 2022/01/05 (1.87) - removed io.ImeSetInputScreenPosFn() in favor of more flexible io.SetPlatformImeDataFn(). Removed 'void* io.ImeWindowHandle' in favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'. - - 2022/01/01 (1.87) - commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72 (March-July 2019) - - ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen() - - ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x - - ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing()); - - ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect - - ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex - - 2021/12/20 (1.86) - backends: removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. Find last supported version at https://github.com/ocornut/imgui/wiki/Bindings - - 2021/11/04 (1.86) - removed CalcListClipping() function. Prefer using ImGuiListClipper which can return non-contiguous ranges. Please open an issue if you think you really need this function. - - 2021/08/23 (1.85) - removed GetWindowContentRegionWidth() function. keep inline redirection helper. can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead for generally 'GetContentRegionAvail().x' is more useful. - - 2021/07/26 (1.84) - commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019): - - ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList() - - ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder - - 2021/05/19 (1.83) - backends: obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID(). - - if you are using official backends from the source tree: you have nothing to do. - - if you have copied old backend code or using your own: change access to draw_cmd->TextureId to draw_cmd->GetTexID(). - - 2021/03/12 (1.82) - upgraded ImDrawList::AddRect(), AddRectFilled(), PathRect() to use ImDrawFlags instead of ImDrawCornersFlags. - - ImDrawCornerFlags_TopLeft -> use ImDrawFlags_RoundCornersTopLeft - - ImDrawCornerFlags_BotRight -> use ImDrawFlags_RoundCornersBottomRight - - ImDrawCornerFlags_None -> use ImDrawFlags_RoundCornersNone etc. - flags now sanely defaults to 0 instead of 0x0F, consistent with all other flags in the API. - breaking: the default with rounding > 0.0f is now "round all corners" vs old implicit "round no corners": - - rounding == 0.0f + flags == 0 --> meant no rounding --> unchanged (common use) - - rounding > 0.0f + flags != 0 --> meant rounding --> unchanged (common use) - - rounding == 0.0f + flags != 0 --> meant no rounding --> unchanged (unlikely use) - - rounding > 0.0f + flags == 0 --> meant no rounding --> BREAKING (unlikely use): will now round all corners --> use ImDrawFlags_RoundCornersNone or rounding == 0.0f. - this ONLY matters for hard coded use of 0 + rounding > 0.0f. Use of named ImDrawFlags_RoundCornersNone (new) or ImDrawCornerFlags_None (old) are ok. - the old ImDrawCornersFlags used awkward default values of ~0 or 0xF (4 lower bits set) to signify "round all corners" and we sometimes encouraged using them as shortcuts. - legacy path still support use of hard coded ~0 or any value from 0x1 or 0xF. They will behave the same with legacy paths enabled (will assert otherwise). - - 2021/03/11 (1.82) - removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018): - - ImGui::SetScrollHere() -> use ImGui::SetScrollHereY() - - 2021/03/11 (1.82) - clarified that ImDrawList::PathArcTo(), ImDrawList::PathArcToFast() won't render with radius < 0.0f. Previously it sorts of accidentally worked but would generally lead to counter-clockwise paths and have an effect on anti-aliasing. - - 2021/03/10 (1.82) - upgraded ImDrawList::AddPolyline() and PathStroke() "bool closed" parameter to "ImDrawFlags flags". The matching ImDrawFlags_Closed value is guaranteed to always stay == 1 in the future. - - 2021/02/22 (1.82) - (*undone in 1.84*) win32+mingw: Re-enabled IME functions by default even under MinGW. In July 2016, issue #738 had me incorrectly disable those default functions for MinGW. MinGW users should: either link with -limm32, either set their imconfig file with '#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS'. - - 2021/02/17 (1.82) - renamed rarely used style.CircleSegmentMaxError (old default = 1.60f) to style.CircleTessellationMaxError (new default = 0.30f) as the meaning of the value changed. - - 2021/02/03 (1.81) - renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox(). Kept inline redirection function (will obsolete). - - removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size. Kept inline redirection function (will obsolete). - - renamed ListBoxFooter() to EndListBox(). Kept inline redirection function (will obsolete). - - 2021/01/26 (1.81) - removed ImGuiFreeType::BuildFontAtlas(). Kept inline redirection function. Prefer using '#define IMGUI_ENABLE_FREETYPE', but there's a runtime selection path available too. The shared extra flags parameters (very rarely used) are now stored in ImFontAtlas::FontBuilderFlags. - - renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags. - - renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. - - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.63 (August 2018): - - ImGui::IsItemDeactivatedAfterChange() -> use ImGui::IsItemDeactivatedAfterEdit(). - - ImGuiCol_ModalWindowDarkening -> use ImGuiCol_ModalWindowDimBg - - ImGuiInputTextCallback -> use ImGuiTextEditCallback - - ImGuiInputTextCallbackData -> use ImGuiTextEditCallbackData - - 2020/12/21 (1.80) - renamed ImDrawList::AddBezierCurve() to AddBezierCubic(), and PathBezierCurveTo() to PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete). - - 2020/12/04 (1.80) - added imgui_tables.cpp file! Manually constructed project files will need the new file added! - - 2020/11/18 (1.80) - renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of incoming Tables API. - - 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures - - 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/. - - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018): - - io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend - - ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow) - - ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) - - ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT - - ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT - - removed redirecting functions names that were marked obsolete in 1.61 (May 2018): - - InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X is your value for decimal_precision. - - same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter. - - 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed). - - 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently). - - 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. - - 2020/09/21 (1.79) - renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting the change from 1.77. For varieties of reason this is more self-explanatory. - - 2020/09/21 (1.79) - removed return value from OpenPopupOnItemClick() - returned true on mouse release on an item - because it is inconsistent with other popup APIs and makes others misleading. It's also and unnecessary: you can use IsWindowAppearing() after BeginPopup() for a similar result. - - 2020/09/17 (1.79) - removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. If you scaled this value after calling AddFontDefault(), this is now done automatically. It was also getting in the way of better font scaling, so let's get rid of it now! - - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar(). - replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags). - worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions: - - if you omitted the 'power' parameter (likely!), you are not affected. - - if you set the 'power' parameter to 1.0f (same as previous default value): 1/ your compiler may warn on float>int conversion, 2/ everything else will work. 3/ you can replace the 1.0f value with 0 to fix the warning, and be technically correct. - - if you set the 'power' parameter to >1.0f (to enable non-linear editing): 1/ your compiler may warn on float>int conversion, 2/ code will assert at runtime, 3/ in case asserts are disabled, the code will not crash and enable the _Logarithmic flag. 4/ you can replace the >1.0f value with ImGuiSliderFlags_Logarithmic to fix the warning/assert and get a _similar_ effect as previous uses of power >1.0f. - see https://github.com/ocornut/imgui/issues/3361 for all details. - kept inline redirection functions (will obsolete) apart for: DragFloatRange2(), VSliderFloat(), VSliderScalar(). For those three the 'float power=1.0f' version was removed directly as they were most unlikely ever used. - for shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. - - obsoleted use of v_min > v_max in DragInt, DragFloat, DragScalar to lock edits (introduced in 1.73, was not demoed nor documented very), will be replaced by a more generic ReadOnly feature. You may use the ImGuiSliderFlags_ReadOnly internal flag in the meantime. - - 2020/06/23 (1.77) - removed BeginPopupContextWindow(const char*, int mouse_button, bool also_over_items) in favor of BeginPopupContextWindow(const char*, ImGuiPopupFlags flags) with ImGuiPopupFlags_NoOverItems. - - 2020/06/15 (1.77) - renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete). [NOTE: THIS WAS REVERTED IN 1.79] - - 2020/06/15 (1.77) - removed CalcItemRectClosestPoint() entry point which was made obsolete and asserting in December 2017. - - 2020/04/23 (1.77) - removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular(). - - 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more. - - 2019/12/17 (1.75) - [undid this change in 1.76] made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead. - - 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value. - - 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017): - - ShowTestWindow() -> use ShowDemoWindow() - - IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow) - - IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) - - SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f) - - GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing() - - ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg - - ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding - - ImGuiTreeNodeFlags_AllowOverlapMode -> use ImGuiTreeNodeFlags_AllowItemOverlap - - IMGUI_DISABLE_TEST_WINDOWS -> use IMGUI_DISABLE_DEMO_WINDOWS - - 2019/12/08 (1.75) - obsoleted calling ImDrawList::PrimReserve() with a negative count (which was vaguely documented and rarely if ever used). Instead, we added an explicit PrimUnreserve() API. - - 2019/12/06 (1.75) - removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions (none of the other functions have it). - - 2019/11/21 (1.74) - ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert. - - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS for consistency. - - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS for consistency. - - 2019/10/22 (1.74) - removed redirecting functions/enums that were marked obsolete in 1.52 (October 2017): - - Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed - - IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) - - AlignFirstTextHeightToWidgets() -> use AlignTextToFramePadding() - - SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f) - - ImFont::Glyph -> use ImFontGlyph - - 2019/10/14 (1.74) - inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function. - if you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. - The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0). Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay). - If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you. - - 2019/07/15 (1.72) - removed TreeAdvanceToLabelPos() which is rarely used and only does SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()). Kept redirection function (will obsolete). - - 2019/07/12 (1.72) - renamed ImFontAtlas::CustomRect to ImFontAtlasCustomRect. Kept redirection typedef (will obsolete). - - 2019/06/14 (1.72) - removed redirecting functions/enums names that were marked obsolete in 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME. Grep this log for details and new names, or see how they were implemented until 1.71. - - 2019/06/07 (1.71) - rendering of child window outer decorations (bg color, border, scrollbars) is now performed as part of the parent window. If you have - overlapping child windows in a same parent, and relied on their relative z-order to be mapped to their submission order, this will affect your rendering. - This optimization is disabled if the parent window has no visual output, because it appears to be the most common situation leading to the creation of overlapping child windows. - Please reach out if you are affected. - - 2019/05/13 (1.71) - renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete). - - 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c). - - 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now. - - 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete). - - 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete). - - 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete). - - 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with an arbitrarily small value! - - 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already). - - 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead! - - 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Kept redirection typedef (will obsolete). - - 2018/12/20 (1.67) - made it illegal to call Begin("") with an empty string. This somehow half-worked before but had various undesirable side-effects. - - 2018/12/10 (1.67) - renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges as we are doing a large pass on configuration flags. - - 2018/10/12 (1.66) - renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files. - - 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete). - - 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. - If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths. - - 2018/09/05 (1.65) - renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427) - - 2018/08/31 (1.64) - added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp. Re-ordered some of the code remaining in imgui.cpp. - NONE OF THE FUNCTIONS HAVE CHANGED. THE CODE IS SEMANTICALLY 100% IDENTICAL, BUT _EVERY_ FUNCTION HAS BEEN MOVED. - Because of this, any local modifications to imgui.cpp will likely conflict when you update. Read docs/CHANGELOG.txt for suggestions. - - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent). - - 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). - - 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). - - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges [update 1.67 renamed to ConfigWindowsResizeFromEdges] to enable the feature. - - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. - - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. - - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). - - 2018/06/08 (1.62) - examples: the imgui_impl_XXX files have been split to separate platform (Win32, GLFW, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.). - old backends will still work as is, however prefer using the separated backends as they will be updated to support multi-viewports. - when adopting new backends follow the main.cpp code of your preferred examples/ folder to know which functions to call. - in particular, note that old backends called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function. - - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. - - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. - - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more. - If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format. - To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code. - If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them. - - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format", - consistent with other functions. Kept redirection functions (will obsolete). - - 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value. - - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some backend ahead of merging the Nav branch). - - 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. - - 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. - - 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. - - 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment. - - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display. - - 2018/02/07 (1.60) - reorganized context handling to be more explicit, - - YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END. - - removed Shutdown() function, as DestroyContext() serve this purpose. - - you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwise CreateContext() will create its own font atlas instance. - - removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts. - - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts. - - 2018/01/31 (1.60) - moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths. - - 2018/01/11 (1.60) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete). - - 2018/01/11 (1.60) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete). - - 2018/01/03 (1.60) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData. - - 2017/12/29 (1.60) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side. - - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). - - 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags - - 2017/12/21 (1.53) - ImDrawList: removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Prefer manipulating ImDrawList::Flags if you need to toggle them during the frame. - - 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set. - - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete). - - 2017/12/13 (1.53) - obsoleted IsRootWindowFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete). - - obsoleted IsRootWindowOrAnyChildFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). Kept redirection function (will obsolete). - - 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete). - - 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete). - - 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed. - - 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up. - Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions. - - 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency. - - 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg. - - 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding. - - 2017/11/02 (1.53) - obsoleted IsRootWindowOrAnyChildHovered() in favor of using IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows); - - 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency. - - 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it. - - 2017/10/20 (1.52) - marked IsItemHoveredRect()/IsMouseHoveringWindow() as obsolete, in favor of using the newly introduced flags for IsItemHovered() and IsWindowHovered(). See https://github.com/ocornut/imgui/issues/1382 for details. - removed the IsItemRectHovered()/IsWindowRectHovered() names introduced in 1.51 since they were merely more consistent names for the two functions we are now obsoleting. - IsItemHoveredRect() --> IsItemHovered(ImGuiHoveredFlags_RectOnly) - IsMouseHoveringAnyWindow() --> IsWindowHovered(ImGuiHoveredFlags_AnyWindow) - IsMouseHoveringWindow() --> IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) [weird, old behavior] - - 2017/10/17 (1.52) - marked the old 5-parameters version of Begin() as obsolete (still available). Use SetNextWindowSize()+Begin() instead! - - 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete). - - 2017/09/26 (1.52) - renamed ImFont::Glyph to ImFontGlyph. Kept redirection typedef (will obsolete). - - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete). - - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your backend if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)". - - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). -> (1.52) use IsItemHovered(ImGuiHoveredFlags_RectOnly)! - - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete). - - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete). - - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency. - - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix. - - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame type. - - 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely. - - 2017/08/13 (1.51) - renamed ImGuiCol_Column to ImGuiCol_Separator, ImGuiCol_ColumnHovered to ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive to ImGuiCol_SeparatorActive. Kept redirection enums (will obsolete). - - 2017/08/11 (1.51) - renamed ImGuiSetCond_Always to ImGuiCond_Always, ImGuiSetCond_Once to ImGuiCond_Once, ImGuiSetCond_FirstUseEver to ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing to ImGuiCond_Appearing. Kept redirection enums (will obsolete). - - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton(). - - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu. - - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options. - - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0))' - - 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse - - 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset. - - 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity. - - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetID() and use it instead of passing string to BeginChild(). - - 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it. - - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc. - - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully, breakage should be minimal. - - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore. - If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you, otherwise if <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. - This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color: - ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col) { float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a; return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a); } - If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color. - - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext(). - - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection. - - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen). - - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. - - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref GitHub issue #337). - - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337) - - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete). - - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert. - - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you. - - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis. - - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete. - - 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position. - GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. - GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out! - - 2015/08/29 (1.45) - renamed style.ScrollbarWidth to style.ScrollbarSize - - 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project. - - 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason - - 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure. - you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text. - - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost. - this necessary change will break your rendering function! the fix should be very easy. sorry for that :( - - if you are using a vanilla copy of one of the imgui_impl_XXX.cpp provided in the example, you just need to update your copy and you can ignore the rest. - - the signature of the io.RenderDrawListsFn handler has changed! - old: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) - new: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data). - parameters: 'cmd_lists' becomes 'draw_data->CmdLists', 'cmd_lists_count' becomes 'draw_data->CmdListsCount' - ImDrawList: 'commands' becomes 'CmdBuffer', 'vtx_buffer' becomes 'VtxBuffer', 'IdxBuffer' is new. - ImDrawCmd: 'vtx_count' becomes 'ElemCount', 'clip_rect' becomes 'ClipRect', 'user_callback' becomes 'UserCallback', 'texture_id' becomes 'TextureId'. - - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer. - - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering! - - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade! - - 2015/07/10 (1.43) - changed SameLine() parameters from int to float. - - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete). - - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount. - - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence - - 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely used. Sorry! - - 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete). - - 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete). - - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons. - - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened. - - 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same). - - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function until 1.50. - - 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API - - 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive. - - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead. - - 2015/03/17 (1.36) - renamed GetItemBoxMin()/GetItemBoxMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function until 1.50. - - 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing - - 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function until 1.50. - - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth (casing) - - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond). Kept inline redirection function until 1.50. - - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once. - - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now. - - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior - - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing() - - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused) - - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions. - - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader. - - 2015/01/11 (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels. - - old: const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); [..Upload texture to GPU..]; - - new: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); [..Upload texture to GPU..]; io.Fonts->SetTexID(YourTexIdentifier); - you now have more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. It is now recommended that you sample the font texture with bilinear interpolation. - - 2015/01/11 (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to call io.Fonts->SetTexID() - - 2015/01/11 (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) - - 2015/01/11 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets - - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) - - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph) - - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility - - 2014/11/07 (1.15) - renamed IsHovered() to IsItemHovered() - - 2014/10/02 (1.14) - renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly) - - 2014/09/25 (1.13) - removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity) - - 2014/09/24 (1.12) - renamed SetFontScale() to SetWindowFontScale() - - 2014/09/24 (1.12) - moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn - - 2014/08/30 (1.09) - removed IO.FontHeight (now computed automatically) - - 2014/08/30 (1.09) - moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite - - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes - - - FREQUENTLY ASKED QUESTIONS (FAQ) - ================================ - - Read all answers online: - https://www.dearimgui.org/faq or https://github.com/ocornut/imgui/blob/master/docs/FAQ.md (same url) - Read all answers locally (with a text editor or ideally a Markdown viewer): - docs/FAQ.md - Some answers are copied down here to facilitate searching in code. - - Q&A: Basics - =========== - - Q: Where is the documentation? - A: This library is poorly documented at the moment and expects the user to be acquainted with C/C++. - - Run the examples/ and explore them. - - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. - - The demo covers most features of Dear ImGui, so you can read the code and see its output. - - See documentation and comments at the top of imgui.cpp + effectively imgui.h. - - Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the - examples/ folder to explain how to integrate Dear ImGui with your own engine/application. - - The Wiki (https://github.com/ocornut/imgui/wiki) has many resources and links. - - The Glossary (https://github.com/ocornut/imgui/wiki/Glossary) page also may be useful. - - Your programming IDE is your friend, find the type or function declaration to find comments - associated with it. - - Q: What is this library called? - Q: Which version should I get? - >> This library is called "Dear ImGui", please don't call it "ImGui" :) - >> See https://www.dearimgui.org/faq for details. - - Q&A: Integration - ================ - - Q: How to get started? - A: Read 'PROGRAMMER GUIDE' above. Read examples/README.txt. - - Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or my application? - A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! - >> See https://www.dearimgui.org/faq for a fully detailed answer. You really want to read this. - - Q. How can I enable keyboard controls? - Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display) - Q: I integrated Dear ImGui in my engine and little squares are showing instead of text... - Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around... - Q: I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries... - >> See https://www.dearimgui.org/faq - - Q&A: Usage - ---------- - - Q: About the ID Stack system.. - - Why is my widget not reacting when I click on it? - - How can I have widgets with an empty label? - - How can I have multiple widgets with the same label? - - How can I have multiple windows with the same label? - Q: How can I display an image? What is ImTextureID, how does it works? - Q: How can I use my own math types instead of ImVec2/ImVec4? - Q: How can I interact with standard C++ types (such as std::string and std::vector)? - Q: How can I display custom shapes? (using low-level ImDrawList API) - >> See https://www.dearimgui.org/faq - - Q&A: Fonts, Text - ================ - - Q: How should I handle DPI in my application? - Q: How can I load a different font than the default? - Q: How can I easily use icons in my application? - Q: How can I load multiple fonts? - Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? - >> See https://www.dearimgui.org/faq and https://github.com/ocornut/imgui/edit/master/docs/FONTS.md - - Q&A: Concerns - ============= - - Q: Who uses Dear ImGui? - Q: Can you create elaborate/serious tools with Dear ImGui? - Q: Can you reskin the look of Dear ImGui? - Q: Why using C++ (as opposed to C)? - >> See https://www.dearimgui.org/faq - - Q&A: Community - ============== - - Q: How can I help? - A: - Businesses: please reach out to "contact AT dearimgui.com" if you work in a place using Dear ImGui! - We can discuss ways for your company to fund development via invoiced technical support, maintenance or sponsoring contacts. - This is among the most useful thing you can do for Dear ImGui. With increased funding, we can hire more people working on this project. - - Individuals: you can support continued development via PayPal donations. See README. - - If you are experienced with Dear ImGui and C++, look at the GitHub issues, look at the Wiki, read docs/TODO.txt - and see how you want to help and can help! - - Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere etc. - You may post screenshot or links in the gallery threads. Visuals are ideal as they inspire other programmers. - But even without visuals, disclosing your use of dear imgui helps the library grow credibility, and help other teams and programmers with taking decisions. - - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues (on GitHub or privately). - -*/ - -//------------------------------------------------------------------------- -// [SECTION] INCLUDES -//------------------------------------------------------------------------- - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -// System includes -#include // toupper -#include // vsnprintf, sscanf, printf -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// [Windows] On non-Visual Studio compilers, we default to IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS unless explicitly enabled -#if defined(_WIN32) && !defined(_MSC_VER) && !defined(IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) -#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS -#endif - -// [Windows] OS specific includes (optional) -#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) -#define IMGUI_DISABLE_WIN32_FUNCTIONS -#endif -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#ifndef NOMINMAX -#define NOMINMAX -#endif -#ifndef __MINGW32__ -#include // _wfopen, OpenClipboard -#else -#include -#endif -#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have all Win32 functions -#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS -#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS -#endif -#endif - -// [Apple] OS specific includes -#if defined(__APPLE__) -#include -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). -#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. -#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#pragma clang diagnostic ignored "-Wformat-pedantic" // warning: format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic. -#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type 'int' -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association. -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used -#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size -#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*' -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -// Debug options -#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL -#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window -#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower) - -// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. -static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in -static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear - -// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by backend) -static const float WINDOWS_HOVER_PADDING = 4.0f; // Extend outside window for hovering/resizing (maxxed with TouchPadding) and inside windows for borders. Affect FindHoveredWindow(). -static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time. -static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved. - -// Docking -static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA = 0.50f; // For use with io.ConfigDockingTransparentPayload. Apply to Viewport _or_ WindowBg in host viewport. -static const float DOCKING_SPLITTER_SIZE = 2.0f; - -//------------------------------------------------------------------------- -// [SECTION] FORWARD DECLARATIONS -//------------------------------------------------------------------------- - -static void SetCurrentWindow(ImGuiWindow* window); -static void FindHoveredWindow(); -static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags); -static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window); - -static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list); -static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window); - -// Settings -static void WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); -static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); -static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); -static void WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); -static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf); - -// Platform Dependents default implementation for IO functions -static const char* GetClipboardTextFn_DefaultImpl(void* user_data); -static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text); -static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data); - -namespace ImGui -{ -// Navigation -static void NavUpdate(); -static void NavUpdateWindowing(); -static void NavUpdateWindowingOverlay(); -static void NavUpdateCancelRequest(); -static void NavUpdateCreateMoveRequest(); -static void NavUpdateCreateTabbingRequest(); -static float NavUpdatePageUpPageDown(); -static inline void NavUpdateAnyRequestFlag(); -static void NavUpdateCreateWrappingRequest(); -static void NavEndFrame(); -static bool NavScoreItem(ImGuiNavItemData* result); -static void NavApplyItemToResult(ImGuiNavItemData* result); -static void NavProcessItem(); -static void NavProcessItemForTabbingRequest(ImGuiID id); -static ImVec2 NavCalcPreferredRefPos(); -static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window); -static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window); -static void NavRestoreLayer(ImGuiNavLayer layer); -static void NavRestoreHighlightAfterMove(); -static int FindWindowFocusIndex(ImGuiWindow* window); - -// Error Checking and Debug Tools -static void ErrorCheckNewFrameSanityChecks(); -static void ErrorCheckEndFrameSanityChecks(); -static void UpdateDebugToolItemPicker(); -static void UpdateDebugToolStackQueries(); - -// Misc -static void UpdateSettings(); -static void UpdateKeyboardInputs(); -static void UpdateMouseInputs(); -static void UpdateMouseWheel(); -static bool UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect); -static void RenderWindowOuterBorders(ImGuiWindow* window); -static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size); -static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open); -static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col); -static void RenderDimmedBackgrounds(); -static ImGuiWindow* FindBlockingModal(ImGuiWindow* window); - -// Viewports -const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbitrary constant instead of e.g. ImHashStr("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter. -static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); -static void DestroyViewport(ImGuiViewportP* viewport); -static void UpdateViewportsNewFrame(); -static void UpdateViewportsEndFrame(); -static void WindowSelectViewport(ImGuiWindow* window); -static void WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_window_in_stack); -static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); -static bool UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window); -static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); -static int FindPlatformMonitorForPos(const ImVec2& pos); -static int FindPlatformMonitorForRect(const ImRect& r); -static void UpdateViewportPlatformMonitor(ImGuiViewportP* viewport); - -} - -//----------------------------------------------------------------------------- -// [SECTION] CONTEXT AND MEMORY ALLOCATORS -//----------------------------------------------------------------------------- - -// DLL users: -// - Heaps and globals are not shared across DLL boundaries! -// - You will need to call SetCurrentContext() + SetAllocatorFunctions() for each static/DLL boundary you are calling from. -// - Same applies for hot-reloading mechanisms that are reliant on reloading DLL (note that many hot-reloading mechanisms work without DLL). -// - Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. -// - Confused? In a debugger: add GImGui to your watch window and notice how its value changes depending on your current location (which DLL boundary you are in). - -// Current context pointer. Implicitly used by all Dear ImGui functions. Always assumed to be != NULL. -// - ImGui::CreateContext() will automatically set this pointer if it is NULL. -// Change to a different context by calling ImGui::SetCurrentContext(). -// - Important: Dear ImGui functions are not thread-safe because of this pointer. -// If you want thread-safety to allow N threads to access N different contexts: -// - Change this variable to use thread local storage so each thread can refer to a different context, in your imconfig.h: -// struct ImGuiContext; -// extern thread_local ImGuiContext* MyImGuiTLS; -// #define GImGui MyImGuiTLS -// And then define MyImGuiTLS in one of your cpp files. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword. -// - Future development aims to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586 -// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from a different namespace. -// - DLL users: read comments above. -#ifndef GImGui -ImGuiContext* GImGui = NULL; -#endif - -// Memory Allocator functions. Use SetAllocatorFunctions() to change them. -// - You probably don't want to modify that mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction. -// - DLL users: read comments above. -#ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS -static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); return malloc(size); } -static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); free(ptr); } -#else -static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; } -static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); } -#endif -static ImGuiMemAllocFunc GImAllocatorAllocFunc = MallocWrapper; -static ImGuiMemFreeFunc GImAllocatorFreeFunc = FreeWrapper; -static void* GImAllocatorUserData = NULL; - -//----------------------------------------------------------------------------- -// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) -//----------------------------------------------------------------------------- - -ImGuiStyle::ImGuiStyle() -{ - Alpha = 1.0f; // Global alpha applies to everything in Dear ImGui. - DisabledAlpha = 0.60f; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. - WindowPadding = ImVec2(8,8); // Padding within a window - WindowRounding = 0.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. - WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested. - WindowMinSize = ImVec2(32,32); // Minimum window size - WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text - WindowMenuButtonPosition= ImGuiDir_Left; // Position of the collapsing/docking button in the title bar (left/right). Defaults to ImGuiDir_Left. - ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows - ChildBorderSize = 1.0f; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested. - PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows - PopupBorderSize = 1.0f; // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested. - FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets) - FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). - FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested. - ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines - ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) - CellPadding = ImVec2(4,2); // Padding within a table cell - TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! - IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). - ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). - ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar - ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar - GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar - GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. - LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. - TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. - TabBorderSize = 0.0f; // Thickness of border around tabs. - TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. - ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. - ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. - SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. - DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. - DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. - MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. - AntiAliasedLines = true; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. - AntiAliasedLinesUseTex = true; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering. - AntiAliasedFill = true; // Enable anti-aliased filled shapes (rounded rectangles, circles, etc.). - CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. - CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. - - // Default theme - ImGui::StyleColorsDark(this); -} - -// To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you. -// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times. -void ImGuiStyle::ScaleAllSizes(float scale_factor) -{ - WindowPadding = ImFloor(WindowPadding * scale_factor); - WindowRounding = ImFloor(WindowRounding * scale_factor); - WindowMinSize = ImFloor(WindowMinSize * scale_factor); - ChildRounding = ImFloor(ChildRounding * scale_factor); - PopupRounding = ImFloor(PopupRounding * scale_factor); - FramePadding = ImFloor(FramePadding * scale_factor); - FrameRounding = ImFloor(FrameRounding * scale_factor); - ItemSpacing = ImFloor(ItemSpacing * scale_factor); - ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor); - CellPadding = ImFloor(CellPadding * scale_factor); - TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor); - IndentSpacing = ImFloor(IndentSpacing * scale_factor); - ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor); - ScrollbarSize = ImFloor(ScrollbarSize * scale_factor); - ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor); - GrabMinSize = ImFloor(GrabMinSize * scale_factor); - GrabRounding = ImFloor(GrabRounding * scale_factor); - LogSliderDeadzone = ImFloor(LogSliderDeadzone * scale_factor); - TabRounding = ImFloor(TabRounding * scale_factor); - TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImFloor(TabMinWidthForCloseButton * scale_factor) : FLT_MAX; - DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor); - DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor); - MouseCursorScale = ImFloor(MouseCursorScale * scale_factor); -} - -ImGuiIO::ImGuiIO() -{ - // Most fields are initialized with zero - memset(this, 0, sizeof(*this)); - IM_ASSERT(IM_ARRAYSIZE(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_ARRAYSIZE(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT); // Our pre-C++11 IM_STATIC_ASSERT() macros triggers warning on modern compilers so we don't use it here. - - // Settings - ConfigFlags = ImGuiConfigFlags_None; - BackendFlags = ImGuiBackendFlags_None; - DisplaySize = ImVec2(-1.0f, -1.0f); - DeltaTime = 1.0f / 60.0f; - IniSavingRate = 5.0f; - IniFilename = "imgui.ini"; // Important: "imgui.ini" is relative to current working dir, most apps will want to lock this to an absolute path (e.g. same path as executables). - LogFilename = "imgui_log.txt"; - MouseDoubleClickTime = 0.30f; - MouseDoubleClickMaxDist = 6.0f; -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - for (int i = 0; i < ImGuiKey_COUNT; i++) - KeyMap[i] = -1; -#endif - KeyRepeatDelay = 0.275f; - KeyRepeatRate = 0.050f; - UserData = NULL; - - Fonts = NULL; - FontGlobalScale = 1.0f; - FontDefault = NULL; - FontAllowUserScaling = false; - DisplayFramebufferScale = ImVec2(1.0f, 1.0f); - - // Docking options (when ImGuiConfigFlags_DockingEnable is set) - ConfigDockingNoSplit = false; - ConfigDockingWithShift = false; - ConfigDockingAlwaysTabBar = false; - ConfigDockingTransparentPayload = false; - - // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) - ConfigViewportsNoAutoMerge = false; - ConfigViewportsNoTaskBarIcon = false; - ConfigViewportsNoDecoration = true; - ConfigViewportsNoDefaultParent = false; - - // Miscellaneous options - MouseDrawCursor = false; -#ifdef __APPLE__ - ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag -#else - ConfigMacOSXBehaviors = false; -#endif - ConfigInputTrickleEventQueue = true; - ConfigInputTextCursorBlink = true; - ConfigWindowsResizeFromEdges = true; - ConfigWindowsMoveFromTitleBarOnly = false; - ConfigMemoryCompactTimer = 60.0f; - - // Platform Functions - BackendPlatformName = BackendRendererName = NULL; - BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; - GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations - SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; - ClipboardUserData = NULL; - SetPlatformImeDataFn = SetPlatformImeDataFn_DefaultImpl; - - // Input (NB: we already have memset zero the entire structure!) - MousePos = ImVec2(-FLT_MAX, -FLT_MAX); - MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); - MouseDragThreshold = 6.0f; - for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f; - for (int i = 0; i < IM_ARRAYSIZE(KeysData); i++) { KeysData[i].DownDuration = KeysData[i].DownDurationPrev = -1.0f; } - for (int i = 0; i < IM_ARRAYSIZE(NavInputsDownDuration); i++) NavInputsDownDuration[i] = -1.0f; - BackendUsingLegacyKeyArrays = (ImS8)-1; - BackendUsingLegacyNavInputArray = true; // assume using legacy array until proven wrong -} - -// Pass in translated ASCII characters for text input. -// - with glfw you can get those from the callback set in glfwSetCharCallback() -// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message -// FIXME: Should in theory be called "AddCharacterEvent()" to be consistent with new API -void ImGuiIO::AddInputCharacter(unsigned int c) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - if (c == 0) - return; - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_Char; - e.Source = ImGuiInputSource_Keyboard; - e.Text.Char = c; - g.InputEventsQueue.push_back(e); -} - -// UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so -// we should save the high surrogate. -void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c) -{ - if (c == 0 && InputQueueSurrogate == 0) - return; - - if ((c & 0xFC00) == 0xD800) // High surrogate, must save - { - if (InputQueueSurrogate != 0) - AddInputCharacter(IM_UNICODE_CODEPOINT_INVALID); - InputQueueSurrogate = c; - return; - } - - ImWchar cp = c; - if (InputQueueSurrogate != 0) - { - if ((c & 0xFC00) != 0xDC00) // Invalid low surrogate - { - AddInputCharacter(IM_UNICODE_CODEPOINT_INVALID); - } - else - { -#if IM_UNICODE_CODEPOINT_MAX == 0xFFFF - cp = IM_UNICODE_CODEPOINT_INVALID; // Codepoint will not fit in ImWchar -#else - cp = (ImWchar)(((InputQueueSurrogate - 0xD800) << 10) + (c - 0xDC00) + 0x10000); -#endif - } - - InputQueueSurrogate = 0; - } - AddInputCharacter((unsigned)cp); -} - -void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) -{ - while (*utf8_chars != 0) - { - unsigned int c = 0; - utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL); - if (c != 0) - AddInputCharacter(c); - } -} - -void ImGuiIO::ClearInputCharacters() -{ - InputQueueCharacters.resize(0); -} - -void ImGuiIO::ClearInputKeys() -{ -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - memset(KeysDown, 0, sizeof(KeysDown)); -#endif - for (int n = 0; n < IM_ARRAYSIZE(KeysData); n++) - { - KeysData[n].Down = false; - KeysData[n].DownDuration = -1.0f; - KeysData[n].DownDurationPrev = -1.0f; - } - KeyCtrl = KeyShift = KeyAlt = KeySuper = false; - KeyMods = KeyModsPrev = ImGuiKeyModFlags_None; - for (int n = 0; n < IM_ARRAYSIZE(NavInputsDownDuration); n++) - NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f; -} - -// Queue a new key down/up event. -// - ImGuiKey key: Translated key (as in, generally ImGuiKey_A matches the key end-user would use to emit an 'A' character) -// - bool down: Is the key down? use false to signify a key release. -// - float analog_value: 0.0f..1.0f -void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value) -{ - //if (e->Down) { IMGUI_DEBUG_LOG("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); } - if (key == ImGuiKey_None) - return; - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - IM_ASSERT(ImGui::IsNamedKey(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API. - - // Verify that backend isn't mixing up using new io.AddKeyEvent() api and old io.KeysDown[] + io.KeyMap[] data. -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - IM_ASSERT((BackendUsingLegacyKeyArrays == -1 || BackendUsingLegacyKeyArrays == 0) && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!"); - if (BackendUsingLegacyKeyArrays == -1) - for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_NamedKey_END; n++) - IM_ASSERT(KeyMap[n] == -1 && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!"); - BackendUsingLegacyKeyArrays = 0; -#endif - if (ImGui::IsGamepadKey(key)) - BackendUsingLegacyNavInputArray = false; - - // Partial filter of duplicates (not strictly needed, but makes data neater in particular for key mods and gamepad values which are most commonly spmamed) - ImGuiKeyData* key_data = ImGui::GetKeyData(key); - if (key_data->Down == down && key_data->AnalogValue == analog_value) - { - bool found = false; - for (int n = g.InputEventsQueue.Size - 1; n >= 0 && !found; n--) - if (g.InputEventsQueue[n].Type == ImGuiInputEventType_Key && g.InputEventsQueue[n].Key.Key == key) - found = true; - if (!found) - return; - } - - // Add event - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_Key; - e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard; - e.Key.Key = key; - e.Key.Down = down; - e.Key.AnalogValue = analog_value; - g.InputEventsQueue.push_back(e); -} - -void ImGuiIO::AddKeyEvent(ImGuiKey key, bool down) -{ - AddKeyAnalogEvent(key, down, down ? 1.0f : 0.0f); -} - -// [Optional] Call after AddKeyEvent(). -// Specify native keycode, scancode + Specify index for legacy <1.87 IsKeyXXX() functions with native indices. -// If you are writing a backend in 2022 or don't use IsKeyXXX() with native values that are not ImGuiKey values, you can avoid calling this. -void ImGuiIO::SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native_scancode, int native_legacy_index) -{ - if (key == ImGuiKey_None) - return; - IM_ASSERT(ImGui::IsNamedKey(key)); // >= 512 - IM_ASSERT(native_legacy_index == -1 || ImGui::IsLegacyKey(native_legacy_index)); // >= 0 && <= 511 - IM_UNUSED(native_keycode); // Yet unused - IM_UNUSED(native_scancode); // Yet unused - - // Build native->imgui map so old user code can still call key functions with native 0..511 values. -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - const int legacy_key = (native_legacy_index != -1) ? native_legacy_index : native_keycode; - if (ImGui::IsLegacyKey(legacy_key)) - KeyMap[legacy_key] = key; -#else - IM_UNUSED(key); - IM_UNUSED(native_legacy_index); -#endif -} - -// Queue a mouse move event -void ImGuiIO::AddMousePosEvent(float x, float y) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_MousePos; - e.Source = ImGuiInputSource_Mouse; - e.MousePos.PosX = x; - e.MousePos.PosY = y; - g.InputEventsQueue.push_back(e); -} - -void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_MouseButton; - e.Source = ImGuiInputSource_Mouse; - e.MouseButton.Button = mouse_button; - e.MouseButton.Down = down; - g.InputEventsQueue.push_back(e); -} - -// Queue a mouse wheel event (most mouse/API will only have a Y component) -void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - if (wheel_x == 0.0f && wheel_y == 0.0f) - return; - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_MouseWheel; - e.Source = ImGuiInputSource_Mouse; - e.MouseWheel.WheelX = wheel_x; - e.MouseWheel.WheelY = wheel_y; - g.InputEventsQueue.push_back(e); -} - -void ImGuiIO::AddMouseViewportEvent(ImGuiID viewport_id) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - // IM_ASSERT(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport); - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_MouseViewport; - e.Source = ImGuiInputSource_Mouse; - e.MouseViewport.HoveredViewportID = viewport_id; - g.InputEventsQueue.push_back(e); -} - -void ImGuiIO::AddFocusEvent(bool focused) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_Focus; - e.AppFocused.Focused = focused; - g.InputEventsQueue.push_back(e); -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) -//----------------------------------------------------------------------------- - -ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments) -{ - IM_ASSERT(num_segments > 0); // Use ImBezierCubicClosestPointCasteljau() - ImVec2 p_last = p1; - ImVec2 p_closest; - float p_closest_dist2 = FLT_MAX; - float t_step = 1.0f / (float)num_segments; - for (int i_step = 1; i_step <= num_segments; i_step++) - { - ImVec2 p_current = ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step); - ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); - float dist2 = ImLengthSqr(p - p_line); - if (dist2 < p_closest_dist2) - { - p_closest = p_line; - p_closest_dist2 = dist2; - } - p_last = p_current; - } - return p_closest; -} - -// Closely mimics PathBezierToCasteljau() in imgui_draw.cpp -static void ImBezierCubicClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) -{ - float dx = x4 - x1; - float dy = y4 - y1; - float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); - float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); - d2 = (d2 >= 0) ? d2 : -d2; - d3 = (d3 >= 0) ? d3 : -d3; - if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) - { - ImVec2 p_current(x4, y4); - ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); - float dist2 = ImLengthSqr(p - p_line); - if (dist2 < p_closest_dist2) - { - p_closest = p_line; - p_closest_dist2 = dist2; - } - p_last = p_current; - } - else if (level < 10) - { - float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f; - float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f; - float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f; - float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f; - float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f; - float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f; - ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); - ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); - } -} - -// tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol -// Because those ImXXX functions are lower-level than ImGui:: we cannot access this value automatically. -ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol) -{ - IM_ASSERT(tess_tol > 0.0f); - ImVec2 p_last = p1; - ImVec2 p_closest; - float p_closest_dist2 = FLT_MAX; - ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0); - return p_closest; -} - -ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p) -{ - ImVec2 ap = p - a; - ImVec2 ab_dir = b - a; - float dot = ap.x * ab_dir.x + ap.y * ab_dir.y; - if (dot < 0.0f) - return a; - float ab_len_sqr = ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y; - if (dot > ab_len_sqr) - return b; - return a + ab_dir * dot / ab_len_sqr; -} - -bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) -{ - bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f; - bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f; - bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f; - return ((b1 == b2) && (b2 == b3)); -} - -void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w) -{ - ImVec2 v0 = b - a; - ImVec2 v1 = c - a; - ImVec2 v2 = p - a; - const float denom = v0.x * v1.y - v1.x * v0.y; - out_v = (v2.x * v1.y - v1.x * v2.y) / denom; - out_w = (v0.x * v2.y - v2.x * v0.y) / denom; - out_u = 1.0f - out_v - out_w; -} - -ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) -{ - ImVec2 proj_ab = ImLineClosestPoint(a, b, p); - ImVec2 proj_bc = ImLineClosestPoint(b, c, p); - ImVec2 proj_ca = ImLineClosestPoint(c, a, p); - float dist2_ab = ImLengthSqr(p - proj_ab); - float dist2_bc = ImLengthSqr(p - proj_bc); - float dist2_ca = ImLengthSqr(p - proj_ca); - float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); - if (m == dist2_ab) - return proj_ab; - if (m == dist2_bc) - return proj_bc; - return proj_ca; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) -//----------------------------------------------------------------------------- - -// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more. -int ImStricmp(const char* str1, const char* str2) -{ - int d; - while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } - return d; -} - -int ImStrnicmp(const char* str1, const char* str2, size_t count) -{ - int d = 0; - while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } - return d; -} - -void ImStrncpy(char* dst, const char* src, size_t count) -{ - if (count < 1) - return; - if (count > 1) - strncpy(dst, src, count - 1); - dst[count - 1] = 0; -} - -char* ImStrdup(const char* str) -{ - size_t len = strlen(str); - void* buf = IM_ALLOC(len + 1); - return (char*)memcpy(buf, (const void*)str, len + 1); -} - -char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src) -{ - size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1; - size_t src_size = strlen(src) + 1; - if (dst_buf_size < src_size) - { - IM_FREE(dst); - dst = (char*)IM_ALLOC(src_size); - if (p_dst_size) - *p_dst_size = src_size; - } - return (char*)memcpy(dst, (const void*)src, src_size); -} - -const char* ImStrchrRange(const char* str, const char* str_end, char c) -{ - const char* p = (const char*)memchr(str, (int)c, str_end - str); - return p; -} - -int ImStrlenW(const ImWchar* str) -{ - //return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bit - int n = 0; - while (*str++) n++; - return n; -} - -// Find end-of-line. Return pointer will point to either first \n, either str_end. -const char* ImStreolRange(const char* str, const char* str_end) -{ - const char* p = (const char*)memchr(str, '\n', str_end - str); - return p ? p : str_end; -} - -const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line -{ - while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n') - buf_mid_line--; - return buf_mid_line; -} - -const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end) -{ - if (!needle_end) - needle_end = needle + strlen(needle); - - const char un0 = (char)toupper(*needle); - while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end)) - { - if (toupper(*haystack) == un0) - { - const char* b = needle + 1; - for (const char* a = haystack + 1; b < needle_end; a++, b++) - if (toupper(*a) != toupper(*b)) - break; - if (b == needle_end) - return haystack; - } - haystack++; - } - return NULL; -} - -// Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligible. -void ImStrTrimBlanks(char* buf) -{ - char* p = buf; - while (p[0] == ' ' || p[0] == '\t') // Leading blanks - p++; - char* p_start = p; - while (*p != 0) // Find end of string - p++; - while (p > p_start && (p[-1] == ' ' || p[-1] == '\t')) // Trailing blanks - p--; - if (p_start != buf) // Copy memory if we had leading blanks - memmove(buf, p_start, p - p_start); - buf[p - p_start] = 0; // Zero terminate -} - -const char* ImStrSkipBlank(const char* str) -{ - while (str[0] == ' ' || str[0] == '\t') - str++; - return str; -} - -// A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size). -// Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm. -// B) When buf==NULL vsnprintf() will return the output size. -#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - -// We support stb_sprintf which is much faster (see: https://github.com/nothings/stb/blob/master/stb_sprintf.h) -// You may set IMGUI_USE_STB_SPRINTF to use our default wrapper, or set IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS -// and setup the wrapper yourself. (FIXME-OPT: Some of our high-level operations such as ImGuiTextBuffer::appendfv() are -// designed using two-passes worst case, which probably could be improved using the stbsp_vsprintfcb() function.) -#ifdef IMGUI_USE_STB_SPRINTF -#define STB_SPRINTF_IMPLEMENTATION -#include "stb_sprintf.h" -#endif - -#if defined(_MSC_VER) && !defined(vsnprintf) -#define vsnprintf _vsnprintf -#endif - -int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); -#ifdef IMGUI_USE_STB_SPRINTF - int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); -#else - int w = vsnprintf(buf, buf_size, fmt, args); -#endif - va_end(args); - if (buf == NULL) - return w; - if (w == -1 || w >= (int)buf_size) - w = (int)buf_size - 1; - buf[w] = 0; - return w; -} - -int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) -{ -#ifdef IMGUI_USE_STB_SPRINTF - int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); -#else - int w = vsnprintf(buf, buf_size, fmt, args); -#endif - if (buf == NULL) - return w; - if (w == -1 || w >= (int)buf_size) - w = (int)buf_size - 1; - buf[w] = 0; - return w; -} -#endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - -// CRC32 needs a 1KB lookup table (not cache friendly) -// Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily: -// - avoid an unnecessary branch/memory tap, - keep the ImHashXXX functions usable by static constructors, - make it thread-safe. -static const ImU32 GCrc32LookupTable[256] = -{ - 0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91, - 0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5, - 0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59, - 0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D, - 0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01, - 0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65, - 0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9, - 0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD, - 0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1, - 0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5, - 0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79, - 0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D, - 0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21, - 0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45, - 0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9, - 0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D, -}; - -// Known size hash -// It is ok to call ImHashData on a string with known length but the ### operator won't be supported. -// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed) -{ - ImU32 crc = ~seed; - const unsigned char* data = (const unsigned char*)data_p; - const ImU32* crc32_lut = GCrc32LookupTable; - while (data_size-- != 0) - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *data++]; - return ~crc; -} - -// Zero-terminated string hash, with support for ### to reset back to seed value -// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. -// Because this syntax is rarely used we are optimizing for the common case. -// - If we reach ### in the string we discard the hash so far and reset to the seed. -// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build) -// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImGuiID ImHashStr(const char* data_p, size_t data_size, ImU32 seed) -{ - seed = ~seed; - ImU32 crc = seed; - const unsigned char* data = (const unsigned char*)data_p; - const ImU32* crc32_lut = GCrc32LookupTable; - if (data_size != 0) - { - while (data_size-- != 0) - { - unsigned char c = *data++; - if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#') - crc = seed; - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; - } - } - else - { - while (unsigned char c = *data++) - { - if (c == '#' && data[0] == '#' && data[1] == '#') - crc = seed; - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; - } - } - return ~crc; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (File functions) -//----------------------------------------------------------------------------- - -// Default file functions -#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS - -ImFileHandle ImFileOpen(const char* filename, const char* mode) -{ -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__) - // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. - // Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32! - const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0); - const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0); - ImVector buf; - buf.resize(filename_wsize + mode_wsize); - ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, (wchar_t*)&buf[0], filename_wsize); - ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, (wchar_t*)&buf[filename_wsize], mode_wsize); - return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]); -#else - return fopen(filename, mode); -#endif -} - -// We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portable pre-C++11 zero-warnings way. -bool ImFileClose(ImFileHandle f) { return fclose(f) == 0; } -ImU64 ImFileGetSize(ImFileHandle f) { long off = 0, sz = 0; return ((off = ftell(f)) != -1 && !fseek(f, 0, SEEK_END) && (sz = ftell(f)) != -1 && !fseek(f, off, SEEK_SET)) ? (ImU64)sz : (ImU64)-1; } -ImU64 ImFileRead(void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fread(data, (size_t)sz, (size_t)count, f); } -ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fwrite(data, (size_t)sz, (size_t)count, f); } -#endif // #ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS - -// Helper: Load file content into memory -// Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() -// This can't really be used with "rt" because fseek size won't match read size. -void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size, int padding_bytes) -{ - IM_ASSERT(filename && mode); - if (out_file_size) - *out_file_size = 0; - - ImFileHandle f; - if ((f = ImFileOpen(filename, mode)) == NULL) - return NULL; - - size_t file_size = (size_t)ImFileGetSize(f); - if (file_size == (size_t)-1) - { - ImFileClose(f); - return NULL; - } - - void* file_data = IM_ALLOC(file_size + padding_bytes); - if (file_data == NULL) - { - ImFileClose(f); - return NULL; - } - if (ImFileRead(file_data, 1, file_size, f) != file_size) - { - ImFileClose(f); - IM_FREE(file_data); - return NULL; - } - if (padding_bytes > 0) - memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes); - - ImFileClose(f); - if (out_file_size) - *out_file_size = file_size; - - return file_data; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) -//----------------------------------------------------------------------------- - -// Convert UTF-8 to 32-bit character, process single character input. -// A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://github.com/skeeto/branchless-utf8). -// We handle UTF-8 decoding error by skipping forward. -int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end) -{ - static const char lengths[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0 }; - static const int masks[] = { 0x00, 0x7f, 0x1f, 0x0f, 0x07 }; - static const uint32_t mins[] = { 0x400000, 0, 0x80, 0x800, 0x10000 }; - static const int shiftc[] = { 0, 18, 12, 6, 0 }; - static const int shifte[] = { 0, 6, 4, 2, 0 }; - int len = lengths[*(const unsigned char*)in_text >> 3]; - int wanted = len + !len; - - if (in_text_end == NULL) - in_text_end = in_text + wanted; // Max length, nulls will be taken into account. - - // Copy at most 'len' bytes, stop copying at 0 or past in_text_end. Branch predictor does a good job here, - // so it is fast even with excessive branching. - unsigned char s[4]; - s[0] = in_text + 0 < in_text_end ? in_text[0] : 0; - s[1] = in_text + 1 < in_text_end ? in_text[1] : 0; - s[2] = in_text + 2 < in_text_end ? in_text[2] : 0; - s[3] = in_text + 3 < in_text_end ? in_text[3] : 0; - - // Assume a four-byte character and load four bytes. Unused bits are shifted out. - *out_char = (uint32_t)(s[0] & masks[len]) << 18; - *out_char |= (uint32_t)(s[1] & 0x3f) << 12; - *out_char |= (uint32_t)(s[2] & 0x3f) << 6; - *out_char |= (uint32_t)(s[3] & 0x3f) << 0; - *out_char >>= shiftc[len]; - - // Accumulate the various error conditions. - int e = 0; - e = (*out_char < mins[len]) << 6; // non-canonical encoding - e |= ((*out_char >> 11) == 0x1b) << 7; // surrogate half? - e |= (*out_char > IM_UNICODE_CODEPOINT_MAX) << 8; // out of range? - e |= (s[1] & 0xc0) >> 2; - e |= (s[2] & 0xc0) >> 4; - e |= (s[3] ) >> 6; - e ^= 0x2a; // top two bits of each tail byte correct? - e >>= shifte[len]; - - if (e) - { - // No bytes are consumed when *in_text == 0 || in_text == in_text_end. - // One byte is consumed in case of invalid first byte of in_text. - // All available bytes (at most `len` bytes) are consumed on incomplete/invalid second to last bytes. - // Invalid or incomplete input may consume less bytes than wanted, therefore every byte has to be inspected in s. - wanted = ImMin(wanted, !!s[0] + !!s[1] + !!s[2] + !!s[3]); - *out_char = IM_UNICODE_CODEPOINT_INVALID; - } - - return wanted; -} - -int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining) -{ - ImWchar* buf_out = buf; - ImWchar* buf_end = buf + buf_size; - while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c; - in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); - if (c == 0) - break; - *buf_out++ = (ImWchar)c; - } - *buf_out = 0; - if (in_text_remaining) - *in_text_remaining = in_text; - return (int)(buf_out - buf); -} - -int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) -{ - int char_count = 0; - while ((!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c; - in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); - if (c == 0) - break; - char_count++; - } - return char_count; -} - -// Based on stb_to_utf8() from github.com/nothings/stb/ -static inline int ImTextCharToUtf8_inline(char* buf, int buf_size, unsigned int c) -{ - if (c < 0x80) - { - buf[0] = (char)c; - return 1; - } - if (c < 0x800) - { - if (buf_size < 2) return 0; - buf[0] = (char)(0xc0 + (c >> 6)); - buf[1] = (char)(0x80 + (c & 0x3f)); - return 2; - } - if (c < 0x10000) - { - if (buf_size < 3) return 0; - buf[0] = (char)(0xe0 + (c >> 12)); - buf[1] = (char)(0x80 + ((c >> 6) & 0x3f)); - buf[2] = (char)(0x80 + ((c ) & 0x3f)); - return 3; - } - if (c <= 0x10FFFF) - { - if (buf_size < 4) return 0; - buf[0] = (char)(0xf0 + (c >> 18)); - buf[1] = (char)(0x80 + ((c >> 12) & 0x3f)); - buf[2] = (char)(0x80 + ((c >> 6) & 0x3f)); - buf[3] = (char)(0x80 + ((c ) & 0x3f)); - return 4; - } - // Invalid code point, the max unicode is 0x10FFFF - return 0; -} - -const char* ImTextCharToUtf8(char out_buf[5], unsigned int c) -{ - int count = ImTextCharToUtf8_inline(out_buf, 5, c); - out_buf[count] = 0; - return out_buf; -} - -// Not optimal but we very rarely use this function. -int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end) -{ - unsigned int unused = 0; - return ImTextCharFromUtf8(&unused, in_text, in_text_end); -} - -static inline int ImTextCountUtf8BytesFromChar(unsigned int c) -{ - if (c < 0x80) return 1; - if (c < 0x800) return 2; - if (c < 0x10000) return 3; - if (c <= 0x10FFFF) return 4; - return 3; -} - -int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end) -{ - char* buf_p = out_buf; - const char* buf_end = out_buf + out_buf_size; - while (buf_p < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c = (unsigned int)(*in_text++); - if (c < 0x80) - *buf_p++ = (char)c; - else - buf_p += ImTextCharToUtf8_inline(buf_p, (int)(buf_end - buf_p - 1), c); - } - *buf_p = 0; - return (int)(buf_p - out_buf); -} - -int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end) -{ - int bytes_count = 0; - while ((!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c = (unsigned int)(*in_text++); - if (c < 0x80) - bytes_count++; - else - bytes_count += ImTextCountUtf8BytesFromChar(c); - } - return bytes_count; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (Color functions) -// Note: The Convert functions are early design which are not consistent with other API. -//----------------------------------------------------------------------------- - -IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b) -{ - float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; - int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); - int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t); - int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t); - return IM_COL32(r, g, b, 0xFF); -} - -ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) -{ - float s = 1.0f / 255.0f; - return ImVec4( - ((in >> IM_COL32_R_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_G_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_A_SHIFT) & 0xFF) * s); -} - -ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) -{ - ImU32 out; - out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT; - return out; -} - -// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 -// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv -void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) -{ - float K = 0.f; - if (g < b) - { - ImSwap(g, b); - K = -1.f; - } - if (r < g) - { - ImSwap(r, g); - K = -2.f / 6.f - K; - } - - const float chroma = r - (g < b ? g : b); - out_h = ImFabs(K + (g - b) / (6.f * chroma + 1e-20f)); - out_s = chroma / (r + 1e-20f); - out_v = r; -} - -// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 -// also http://en.wikipedia.org/wiki/HSL_and_HSV -void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b) -{ - if (s == 0.0f) - { - // gray - out_r = out_g = out_b = v; - return; - } - - h = ImFmod(h, 1.0f) / (60.0f / 360.0f); - int i = (int)h; - float f = h - (float)i; - float p = v * (1.0f - s); - float q = v * (1.0f - s * f); - float t = v * (1.0f - s * (1.0f - f)); - - switch (i) - { - case 0: out_r = v; out_g = t; out_b = p; break; - case 1: out_r = q; out_g = v; out_b = p; break; - case 2: out_r = p; out_g = v; out_b = t; break; - case 3: out_r = p; out_g = q; out_b = v; break; - case 4: out_r = t; out_g = p; out_b = v; break; - case 5: default: out_r = v; out_g = p; out_b = q; break; - } -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiStorage -// Helper: Key->value storage -//----------------------------------------------------------------------------- - -// std::lower_bound but without the bullshit -static ImGuiStorage::ImGuiStoragePair* LowerBound(ImVector& data, ImGuiID key) -{ - ImGuiStorage::ImGuiStoragePair* first = data.Data; - ImGuiStorage::ImGuiStoragePair* last = data.Data + data.Size; - size_t count = (size_t)(last - first); - while (count > 0) - { - size_t count2 = count >> 1; - ImGuiStorage::ImGuiStoragePair* mid = first + count2; - if (mid->key < key) - { - first = ++mid; - count -= count2 + 1; - } - else - { - count = count2; - } - } - return first; -} - -// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. -void ImGuiStorage::BuildSortByKey() -{ - struct StaticFunc - { - static int IMGUI_CDECL PairComparerByID(const void* lhs, const void* rhs) - { - // We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that. - if (((const ImGuiStoragePair*)lhs)->key > ((const ImGuiStoragePair*)rhs)->key) return +1; - if (((const ImGuiStoragePair*)lhs)->key < ((const ImGuiStoragePair*)rhs)->key) return -1; - return 0; - } - }; - ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairComparerByID); -} - -int ImGuiStorage::GetInt(ImGuiID key, int default_val) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return default_val; - return it->val_i; -} - -bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const -{ - return GetInt(key, default_val ? 1 : 0) != 0; -} - -float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return default_val; - return it->val_f; -} - -void* ImGuiStorage::GetVoidPtr(ImGuiID key) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return NULL; - return it->val_p; -} - -// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. -int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_i; -} - -bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val) -{ - return (bool*)GetIntRef(key, default_val ? 1 : 0); -} - -float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_f; -} - -void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_p; -} - -// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame) -void ImGuiStorage::SetInt(ImGuiID key, int val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_i = val; -} - -void ImGuiStorage::SetBool(ImGuiID key, bool val) -{ - SetInt(key, val ? 1 : 0); -} - -void ImGuiStorage::SetFloat(ImGuiID key, float val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_f = val; -} - -void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_p = val; -} - -void ImGuiStorage::SetAllInt(int v) -{ - for (int i = 0; i < Data.Size; i++) - Data[i].val_i = v; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiTextFilter -//----------------------------------------------------------------------------- - -// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" -ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) -{ - if (default_filter) - { - ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf)); - Build(); - } - else - { - InputBuf[0] = 0; - CountGrep = 0; - } -} - -bool ImGuiTextFilter::Draw(const char* label, float width) -{ - if (width != 0.0f) - ImGui::SetNextItemWidth(width); - bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); - if (value_changed) - Build(); - return value_changed; -} - -void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector* out) const -{ - out->resize(0); - const char* wb = b; - const char* we = wb; - while (we < e) - { - if (*we == separator) - { - out->push_back(ImGuiTextRange(wb, we)); - wb = we + 1; - } - we++; - } - if (wb != we) - out->push_back(ImGuiTextRange(wb, we)); -} - -void ImGuiTextFilter::Build() -{ - Filters.resize(0); - ImGuiTextRange input_range(InputBuf, InputBuf + strlen(InputBuf)); - input_range.split(',', &Filters); - - CountGrep = 0; - for (int i = 0; i != Filters.Size; i++) - { - ImGuiTextRange& f = Filters[i]; - while (f.b < f.e && ImCharIsBlankA(f.b[0])) - f.b++; - while (f.e > f.b && ImCharIsBlankA(f.e[-1])) - f.e--; - if (f.empty()) - continue; - if (Filters[i].b[0] != '-') - CountGrep += 1; - } -} - -bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const -{ - if (Filters.empty()) - return true; - - if (text == NULL) - text = ""; - - for (int i = 0; i != Filters.Size; i++) - { - const ImGuiTextRange& f = Filters[i]; - if (f.empty()) - continue; - if (f.b[0] == '-') - { - // Subtract - if (ImStristr(text, text_end, f.b + 1, f.e) != NULL) - return false; - } - else - { - // Grep - if (ImStristr(text, text_end, f.b, f.e) != NULL) - return true; - } - } - - // Implicit * grep - if (CountGrep == 0) - return true; - - return false; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiTextBuffer -//----------------------------------------------------------------------------- - -// On some platform vsnprintf() takes va_list by reference and modifies it. -// va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it. -#ifndef va_copy -#if defined(__GNUC__) || defined(__clang__) -#define va_copy(dest, src) __builtin_va_copy(dest, src) -#else -#define va_copy(dest, src) (dest = src) -#endif -#endif - -char ImGuiTextBuffer::EmptyString[1] = { 0 }; - -void ImGuiTextBuffer::append(const char* str, const char* str_end) -{ - int len = str_end ? (int)(str_end - str) : (int)strlen(str); - - // Add zero-terminator the first time - const int write_off = (Buf.Size != 0) ? Buf.Size : 1; - const int needed_sz = write_off + len; - if (write_off + len >= Buf.Capacity) - { - int new_capacity = Buf.Capacity * 2; - Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); - } - - Buf.resize(needed_sz); - memcpy(&Buf[write_off - 1], str, (size_t)len); - Buf[write_off - 1 + len] = 0; -} - -void ImGuiTextBuffer::appendf(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - appendfv(fmt, args); - va_end(args); -} - -// Helper: Text buffer for logging/accumulating text -void ImGuiTextBuffer::appendfv(const char* fmt, va_list args) -{ - va_list args_copy; - va_copy(args_copy, args); - - int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass. - if (len <= 0) - { - va_end(args_copy); - return; - } - - // Add zero-terminator the first time - const int write_off = (Buf.Size != 0) ? Buf.Size : 1; - const int needed_sz = write_off + len; - if (write_off + len >= Buf.Capacity) - { - int new_capacity = Buf.Capacity * 2; - Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); - } - - Buf.resize(needed_sz); - ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy); - va_end(args_copy); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiListClipper -// This is currently not as flexible/powerful as it should be and really confusing/spaghetti, mostly because we changed -// the API mid-way through development and support two ways to using the clipper, needs some rework (see TODO) -//----------------------------------------------------------------------------- - -// FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. -// The problem we have is that without a Begin/End scheme for rows using the clipper is ambiguous. -static bool GetSkipItemForListClipping() -{ - ImGuiContext& g = *GImGui; - return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems); -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -// Legacy helper to calculate coarse clipping of large list of evenly sized items. -// This legacy API is not ideal because it assume we will return a single contiguous rectangle. -// Prefer using ImGuiListClipper which can returns non-contiguous ranges. -void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.LogEnabled) - { - // If logging is active, do not perform any clipping - *out_items_display_start = 0; - *out_items_display_end = items_count; - return; - } - if (GetSkipItemForListClipping()) - { - *out_items_display_start = *out_items_display_end = 0; - return; - } - - // We create the union of the ClipRect and the scoring rect which at worst should be 1 page away from ClipRect - // We don't include g.NavId's rectangle in there (unless g.NavJustMovedToId is set) because the rectangle enlargement can get costly. - ImRect rect = window->ClipRect; - if (g.NavMoveScoringItems) - rect.Add(g.NavScoringNoClipRect); - if (g.NavJustMovedToId && window->NavLastIds[0] == g.NavJustMovedToId) - rect.Add(WindowRectRelToAbs(window, window->NavRectRel[0])); // Could store and use NavJustMovedToRectRel - - const ImVec2 pos = window->DC.CursorPos; - int start = (int)((rect.Min.y - pos.y) / items_height); - int end = (int)((rect.Max.y - pos.y) / items_height); - - // When performing a navigation request, ensure we have one item extra in the direction we are moving to - // FIXME: Verify this works with tabbing - const bool is_nav_request = (g.NavMoveScoringItems && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav); - if (is_nav_request && g.NavMoveClipDir == ImGuiDir_Up) - start--; - if (is_nav_request && g.NavMoveClipDir == ImGuiDir_Down) - end++; - - start = ImClamp(start, 0, items_count); - end = ImClamp(end + 1, start, items_count); - *out_items_display_start = start; - *out_items_display_end = end; -} -#endif - -static void ImGuiListClipper_SortAndFuseRanges(ImVector& ranges, int offset = 0) -{ - if (ranges.Size - offset <= 1) - return; - - // Helper to order ranges and fuse them together if possible (bubble sort is fine as we are only sorting 2-3 entries) - for (int sort_end = ranges.Size - offset - 1; sort_end > 0; --sort_end) - for (int i = offset; i < sort_end + offset; ++i) - if (ranges[i].Min > ranges[i + 1].Min) - ImSwap(ranges[i], ranges[i + 1]); - - // Now fuse ranges together as much as possible. - for (int i = 1 + offset; i < ranges.Size; i++) - { - IM_ASSERT(!ranges[i].PosToIndexConvert && !ranges[i - 1].PosToIndexConvert); - if (ranges[i - 1].Max < ranges[i].Min) - continue; - ranges[i - 1].Min = ImMin(ranges[i - 1].Min, ranges[i].Min); - ranges[i - 1].Max = ImMax(ranges[i - 1].Max, ranges[i].Max); - ranges.erase(ranges.Data + i); - i--; - } -} - -static void ImGuiListClipper_SeekCursorAndSetupPrevLine(float pos_y, float line_height) -{ - // Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor. - // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. - // The clipper should probably have a final step to display the last item in a regular manner, maybe with an opt-out flag for data sets which may have costly seek? - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float off_y = pos_y - window->DC.CursorPos.y; - window->DC.CursorPos.y = pos_y; - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, pos_y - g.Style.ItemSpacing.y); - window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. - window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. - if (ImGuiOldColumns* columns = window->DC.CurrentColumns) - columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly - if (ImGuiTable* table = g.CurrentTable) - { - if (table->IsInsideRow) - ImGui::TableEndRow(table); - table->RowPosY2 = window->DC.CursorPos.y; - const int row_increase = (int)((off_y / line_height) + 0.5f); - //table->CurrentRow += row_increase; // Can't do without fixing TableEndRow() - table->RowBgColorCounter += row_increase; - } -} - -static void ImGuiListClipper_SeekCursorForItem(ImGuiListClipper* clipper, int item_n) -{ - // StartPosY starts from ItemsFrozen hence the subtraction - // Perform the add and multiply with double to allow seeking through larger ranges - ImGuiListClipperData* data = (ImGuiListClipperData*)clipper->TempData; - float pos_y = (float)((double)clipper->StartPosY + data->LossynessOffset + (double)(item_n - data->ItemsFrozen) * clipper->ItemsHeight); - ImGuiListClipper_SeekCursorAndSetupPrevLine(pos_y, clipper->ItemsHeight); -} - -ImGuiListClipper::ImGuiListClipper() -{ - memset(this, 0, sizeof(*this)); - ItemsCount = -1; -} - -ImGuiListClipper::~ImGuiListClipper() -{ - End(); -} - -// Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 -// Use case B: Begin() called from constructor with items_height>0 -// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style. -void ImGuiListClipper::Begin(int items_count, float items_height) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (ImGuiTable* table = g.CurrentTable) - if (table->IsInsideRow) - ImGui::TableEndRow(table); - - StartPosY = window->DC.CursorPos.y; - ItemsHeight = items_height; - ItemsCount = items_count; - DisplayStart = -1; - DisplayEnd = 0; - - // Acquire temporary buffer - if (++g.ClipperTempDataStacked > g.ClipperTempData.Size) - g.ClipperTempData.resize(g.ClipperTempDataStacked, ImGuiListClipperData()); - ImGuiListClipperData* data = &g.ClipperTempData[g.ClipperTempDataStacked - 1]; - data->Reset(this); - data->LossynessOffset = window->DC.CursorStartPosLossyness.y; - TempData = data; -} - -void ImGuiListClipper::End() -{ - // In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user. - ImGuiContext& g = *GImGui; - if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0) - ImGuiListClipper_SeekCursorForItem(this, ItemsCount); - ItemsCount = -1; - - // Restore temporary buffer and fix back pointers which may be invalidated when nesting - if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData) - { - IM_ASSERT(data->ListClipper == this); - data->StepNo = data->Ranges.Size; - if (--g.ClipperTempDataStacked > 0) - { - data = &g.ClipperTempData[g.ClipperTempDataStacked - 1]; - data->ListClipper->TempData = data; - } - TempData = NULL; - } -} - -void ImGuiListClipper::ForceDisplayRangeByIndices(int item_min, int item_max) -{ - ImGuiListClipperData* data = (ImGuiListClipperData*)TempData; - IM_ASSERT(DisplayStart < 0); // Only allowed after Begin() and if there has not been a specified range yet. - IM_ASSERT(item_min <= item_max); - if (item_min < item_max) - data->Ranges.push_back(ImGuiListClipperRange::FromIndices(item_min, item_max)); -} - -bool ImGuiListClipper::Step() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiListClipperData* data = (ImGuiListClipperData*)TempData; - - ImGuiTable* table = g.CurrentTable; - if (table && table->IsInsideRow) - ImGui::TableEndRow(table); - - // No items - if (ItemsCount == 0 || GetSkipItemForListClipping()) - return (void)End(), false; - - // While we are in frozen row state, keep displaying items one by one, unclipped - // FIXME: Could be stored as a table-agnostic state. - if (data->StepNo == 0 && table != NULL && !table->IsUnfrozenRows) - { - DisplayStart = data->ItemsFrozen; - DisplayEnd = data->ItemsFrozen + 1; - if (DisplayStart >= ItemsCount) - return (void)End(), false; - data->ItemsFrozen++; - return true; - } - - // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element height) - bool calc_clipping = false; - if (data->StepNo == 0) - { - StartPosY = window->DC.CursorPos.y; - if (ItemsHeight <= 0.0f) - { - // Submit the first item (or range) so we can measure its height (generally the first range is 0..1) - data->Ranges.push_front(ImGuiListClipperRange::FromIndices(data->ItemsFrozen, data->ItemsFrozen + 1)); - DisplayStart = ImMax(data->Ranges[0].Min, data->ItemsFrozen); - DisplayEnd = ImMin(data->Ranges[0].Max, ItemsCount); - if (DisplayStart == DisplayEnd) - return (void)End(), false; - data->StepNo = 1; - return true; - } - calc_clipping = true; // If on the first step with known item height, calculate clipping. - } - - // Step 1: Let the clipper infer height from first range - if (ItemsHeight <= 0.0f) - { - IM_ASSERT(data->StepNo == 1); - if (table) - IM_ASSERT(table->RowPosY1 == StartPosY && table->RowPosY2 == window->DC.CursorPos.y); - - ItemsHeight = (window->DC.CursorPos.y - StartPosY) / (float)(DisplayEnd - DisplayStart); - bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y); - if (affected_by_floating_point_precision) - ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries. - - IM_ASSERT(ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!"); - calc_clipping = true; // If item height had to be calculated, calculate clipping afterwards. - } - - // Step 0 or 1: Calculate the actual ranges of visible elements. - const int already_submitted = DisplayEnd; - if (calc_clipping) - { - if (g.LogEnabled) - { - // If logging is active, do not perform any clipping - data->Ranges.push_back(ImGuiListClipperRange::FromIndices(0, ItemsCount)); - } - else - { - // Add range selected to be included for navigation - const bool is_nav_request = (g.NavMoveScoringItems && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav); - if (is_nav_request) - data->Ranges.push_back(ImGuiListClipperRange::FromPositions(g.NavScoringNoClipRect.Min.y, g.NavScoringNoClipRect.Max.y, 0, 0)); - if (is_nav_request && (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && g.NavTabbingDir == -1) - data->Ranges.push_back(ImGuiListClipperRange::FromIndices(ItemsCount - 1, ItemsCount)); - - // Add focused/active item - ImRect nav_rect_abs = ImGui::WindowRectRelToAbs(window, window->NavRectRel[0]); - if (g.NavId != 0 && window->NavLastIds[0] == g.NavId) - data->Ranges.push_back(ImGuiListClipperRange::FromPositions(nav_rect_abs.Min.y, nav_rect_abs.Max.y, 0, 0)); - - // Add visible range - const int off_min = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Up) ? -1 : 0; - const int off_max = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Down) ? 1 : 0; - data->Ranges.push_back(ImGuiListClipperRange::FromPositions(window->ClipRect.Min.y, window->ClipRect.Max.y, off_min, off_max)); - } - - // Convert position ranges to item index ranges - // - Very important: when a starting position is after our maximum item, we set Min to (ItemsCount - 1). This allows us to handle most forms of wrapping. - // - Due to how Selectable extra padding they tend to be "unaligned" with exact unit in the item list, - // which with the flooring/ceiling tend to lead to 2 items instead of one being submitted. - for (int i = 0; i < data->Ranges.Size; i++) - if (data->Ranges[i].PosToIndexConvert) - { - int m1 = (int)(((double)data->Ranges[i].Min - window->DC.CursorPos.y - data->LossynessOffset) / ItemsHeight); - int m2 = (int)((((double)data->Ranges[i].Max - window->DC.CursorPos.y - data->LossynessOffset) / ItemsHeight) + 0.999999f); - data->Ranges[i].Min = ImClamp(already_submitted + m1 + data->Ranges[i].PosToIndexOffsetMin, already_submitted, ItemsCount - 1); - data->Ranges[i].Max = ImClamp(already_submitted + m2 + data->Ranges[i].PosToIndexOffsetMax, data->Ranges[i].Min + 1, ItemsCount); - data->Ranges[i].PosToIndexConvert = false; - } - ImGuiListClipper_SortAndFuseRanges(data->Ranges, data->StepNo); - } - - // Step 0+ (if item height is given in advance) or 1+: Display the next range in line. - if (data->StepNo < data->Ranges.Size) - { - DisplayStart = ImMax(data->Ranges[data->StepNo].Min, already_submitted); - DisplayEnd = ImMin(data->Ranges[data->StepNo].Max, ItemsCount); - if (DisplayStart > already_submitted) //-V1051 - ImGuiListClipper_SeekCursorForItem(this, DisplayStart); - data->StepNo++; - return true; - } - - // After the last step: Let the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), - // Advance the cursor to the end of the list and then returns 'false' to end the loop. - if (ItemsCount < INT_MAX) - ImGuiListClipper_SeekCursorForItem(this, ItemsCount); - ItemsCount = -1; - - return false; -} - -//----------------------------------------------------------------------------- -// [SECTION] STYLING -//----------------------------------------------------------------------------- - -ImGuiStyle& ImGui::GetStyle() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - return GImGui->Style; -} - -ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) -{ - ImGuiStyle& style = GImGui->Style; - ImVec4 c = style.Colors[idx]; - c.w *= style.Alpha * alpha_mul; - return ColorConvertFloat4ToU32(c); -} - -ImU32 ImGui::GetColorU32(const ImVec4& col) -{ - ImGuiStyle& style = GImGui->Style; - ImVec4 c = col; - c.w *= style.Alpha; - return ColorConvertFloat4ToU32(c); -} - -const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx) -{ - ImGuiStyle& style = GImGui->Style; - return style.Colors[idx]; -} - -ImU32 ImGui::GetColorU32(ImU32 col) -{ - ImGuiStyle& style = GImGui->Style; - if (style.Alpha >= 1.0f) - return col; - ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; - a = (ImU32)(a * style.Alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range. - return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); -} - -// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32 -void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) -{ - ImGuiContext& g = *GImGui; - ImGuiColorMod backup; - backup.Col = idx; - backup.BackupValue = g.Style.Colors[idx]; - g.ColorStack.push_back(backup); - g.Style.Colors[idx] = ColorConvertU32ToFloat4(col); -} - -void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) -{ - ImGuiContext& g = *GImGui; - ImGuiColorMod backup; - backup.Col = idx; - backup.BackupValue = g.Style.Colors[idx]; - g.ColorStack.push_back(backup); - g.Style.Colors[idx] = col; -} - -void ImGui::PopStyleColor(int count) -{ - ImGuiContext& g = *GImGui; - while (count > 0) - { - ImGuiColorMod& backup = g.ColorStack.back(); - g.Style.Colors[backup.Col] = backup.BackupValue; - g.ColorStack.pop_back(); - count--; - } -} - -struct ImGuiStyleVarInfo -{ - ImGuiDataType Type; - ImU32 Count; - ImU32 Offset; - void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); } -}; - -static const ImGuiCol GWindowDockStyleColors[ImGuiWindowDockStyleCol_COUNT] = -{ - ImGuiCol_Text, ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive -}; - -static const ImGuiStyleVarInfo GStyleVarInfo[] = -{ - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, DisabledAlpha) }, // ImGuiStyleVar_DisabledAlpha - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, CellPadding) }, // ImGuiStyleVar_CellPadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign -}; - -static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) -{ - IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); - IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); - return &GStyleVarInfo[idx]; -} - -void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) -{ - const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) - { - ImGuiContext& g = *GImGui; - float* pvar = (float*)var_info->GetVarPtr(&g.Style); - g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); -} - -void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) -{ - const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) - { - ImGuiContext& g = *GImGui; - ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); - g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!"); -} - -void ImGui::PopStyleVar(int count) -{ - ImGuiContext& g = *GImGui; - while (count > 0) - { - // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it. - ImGuiStyleMod& backup = g.StyleVarStack.back(); - const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx); - void* data = info->GetVarPtr(&g.Style); - if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; } - else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; } - g.StyleVarStack.pop_back(); - count--; - } -} - -const char* ImGui::GetStyleColorName(ImGuiCol idx) -{ - // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; - switch (idx) - { - case ImGuiCol_Text: return "Text"; - case ImGuiCol_TextDisabled: return "TextDisabled"; - case ImGuiCol_WindowBg: return "WindowBg"; - case ImGuiCol_ChildBg: return "ChildBg"; - case ImGuiCol_PopupBg: return "PopupBg"; - case ImGuiCol_Border: return "Border"; - case ImGuiCol_BorderShadow: return "BorderShadow"; - case ImGuiCol_FrameBg: return "FrameBg"; - case ImGuiCol_FrameBgHovered: return "FrameBgHovered"; - case ImGuiCol_FrameBgActive: return "FrameBgActive"; - case ImGuiCol_TitleBg: return "TitleBg"; - case ImGuiCol_TitleBgActive: return "TitleBgActive"; - case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; - case ImGuiCol_MenuBarBg: return "MenuBarBg"; - case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; - case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; - case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; - case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; - case ImGuiCol_CheckMark: return "CheckMark"; - case ImGuiCol_SliderGrab: return "SliderGrab"; - case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; - case ImGuiCol_Button: return "Button"; - case ImGuiCol_ButtonHovered: return "ButtonHovered"; - case ImGuiCol_ButtonActive: return "ButtonActive"; - case ImGuiCol_Header: return "Header"; - case ImGuiCol_HeaderHovered: return "HeaderHovered"; - case ImGuiCol_HeaderActive: return "HeaderActive"; - case ImGuiCol_Separator: return "Separator"; - case ImGuiCol_SeparatorHovered: return "SeparatorHovered"; - case ImGuiCol_SeparatorActive: return "SeparatorActive"; - case ImGuiCol_ResizeGrip: return "ResizeGrip"; - case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; - case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; - case ImGuiCol_Tab: return "Tab"; - case ImGuiCol_TabHovered: return "TabHovered"; - case ImGuiCol_TabActive: return "TabActive"; - case ImGuiCol_TabUnfocused: return "TabUnfocused"; - case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive"; - case ImGuiCol_DockingPreview: return "DockingPreview"; - case ImGuiCol_DockingEmptyBg: return "DockingEmptyBg"; - case ImGuiCol_PlotLines: return "PlotLines"; - case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; - case ImGuiCol_PlotHistogram: return "PlotHistogram"; - case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; - case ImGuiCol_TableHeaderBg: return "TableHeaderBg"; - case ImGuiCol_TableBorderStrong: return "TableBorderStrong"; - case ImGuiCol_TableBorderLight: return "TableBorderLight"; - case ImGuiCol_TableRowBg: return "TableRowBg"; - case ImGuiCol_TableRowBgAlt: return "TableRowBgAlt"; - case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; - case ImGuiCol_DragDropTarget: return "DragDropTarget"; - case ImGuiCol_NavHighlight: return "NavHighlight"; - case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; - case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg"; - case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg"; - } - IM_ASSERT(0); - return "Unknown"; -} - - -//----------------------------------------------------------------------------- -// [SECTION] RENDER HELPERS -// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change, -// we need a nicer separation between low-level functions and high-level functions relying on the ImGui context. -// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: context. -//----------------------------------------------------------------------------- - -const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) -{ - const char* text_display_end = text; - if (!text_end) - text_end = (const char*)-1; - - while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) - text_display_end++; - return text_display_end; -} - -// Internal ImGui functions to render text -// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() -void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Hide anything after a '##' string - const char* text_display_end; - if (hide_text_after_hash) - { - text_display_end = FindRenderedTextEnd(text, text_end); - } - else - { - if (!text_end) - text_end = text + strlen(text); // FIXME-OPT - text_display_end = text_end; - } - - if (text != text_display_end) - { - window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); - if (g.LogEnabled) - LogRenderedText(&pos, text, text_display_end); - } -} - -void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (!text_end) - text_end = text + strlen(text); // FIXME-OPT - - if (text != text_end) - { - window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); - if (g.LogEnabled) - LogRenderedText(&pos, text, text_end); - } -} - -// Default clip_rect uses (pos_min,pos_max) -// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges) -void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) -{ - // Perform CPU side clipping for single clipped element to avoid using scissor state - ImVec2 pos = pos_min; - const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f); - - const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; - const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max; - bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y); - if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min - need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); - - // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment. - if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x); - if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y); - - // Render - if (need_clipping) - { - ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); - draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); - } - else - { - draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); - } -} - -void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) -{ - // Hide anything after a '##' string - const char* text_display_end = FindRenderedTextEnd(text, text_end); - const int text_len = (int)(text_display_end - text); - if (text_len == 0) - return; - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect); - if (g.LogEnabled) - LogRenderedText(&pos_min, text, text_display_end); -} - - -// Another overly complex function until we reorganize everything into a nice all-in-one helper. -// This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) which define _where_ the ellipsis is, from actual clipping of text and limit of the ellipsis display. -// This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move. -void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known) -{ - ImGuiContext& g = *GImGui; - if (text_end_full == NULL) - text_end_full = FindRenderedTextEnd(text); - const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f); - - //draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 4), IM_COL32(0, 0, 255, 255)); - //draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y-2), ImVec2(ellipsis_max_x, pos_max.y+2), IM_COL32(0, 255, 0, 255)); - //draw_list->AddLine(ImVec2(clip_max_x, pos_min.y), ImVec2(clip_max_x, pos_max.y), IM_COL32(255, 0, 0, 255)); - // FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels. - if (text_size.x > pos_max.x - pos_min.x) - { - // Hello wo... - // | | | - // min max ellipsis_max - // <-> this is generally some padding value - - const ImFont* font = draw_list->_Data->Font; - const float font_size = draw_list->_Data->FontSize; - const char* text_end_ellipsis = NULL; - - ImWchar ellipsis_char = font->EllipsisChar; - int ellipsis_char_count = 1; - if (ellipsis_char == (ImWchar)-1) - { - ellipsis_char = font->DotChar; - ellipsis_char_count = 3; - } - const ImFontGlyph* glyph = font->FindGlyph(ellipsis_char); - - float ellipsis_glyph_width = glyph->X1; // Width of the glyph with no padding on either side - float ellipsis_total_width = ellipsis_glyph_width; // Full width of entire ellipsis - - if (ellipsis_char_count > 1) - { - // Full ellipsis size without free spacing after it. - const float spacing_between_dots = 1.0f * (draw_list->_Data->FontSize / font->FontSize); - ellipsis_glyph_width = glyph->X1 - glyph->X0 + spacing_between_dots; - ellipsis_total_width = ellipsis_glyph_width * (float)ellipsis_char_count - spacing_between_dots; - } - - // We can now claim the space between pos_max.x and ellipsis_max.x - const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_total_width) - pos_min.x, 1.0f); - float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x; - if (text == text_end_ellipsis && text_end_ellipsis < text_end_full) - { - // Always display at least 1 character if there's no room for character + ellipsis - text_end_ellipsis = text + ImTextCountUtf8BytesFromChar(text, text_end_full); - text_size_clipped_x = font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text, text_end_ellipsis).x; - } - while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1])) - { - // Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text) - text_end_ellipsis--; - text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte - } - - // Render text, render ellipsis - RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f)); - float ellipsis_x = pos_min.x + text_size_clipped_x; - if (ellipsis_x + ellipsis_total_width <= ellipsis_max_x) - for (int i = 0; i < ellipsis_char_count; i++) - { - font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_char); - ellipsis_x += ellipsis_glyph_width; - } - } - else - { - RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_full, &text_size, ImVec2(0.0f, 0.0f)); - } - - if (g.LogEnabled) - LogRenderedText(&pos_min, text, text_end_full); -} - -// Render a rectangle shaped with optional rounding and borders -void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); - const float border_size = g.Style.FrameBorderSize; - if (border && border_size > 0.0f) - { - window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); - window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); - } -} - -void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const float border_size = g.Style.FrameBorderSize; - if (border_size > 0.0f) - { - window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); - window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); - } -} - -void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags) -{ - ImGuiContext& g = *GImGui; - if (id != g.NavId) - return; - if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw)) - return; - ImGuiWindow* window = g.CurrentWindow; - if (window->DC.NavHideHighlightOneFrame) - return; - - float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; - ImRect display_rect = bb; - display_rect.ClipWith(window->ClipRect); - if (flags & ImGuiNavHighlightFlags_TypeDefault) - { - const float THICKNESS = 2.0f; - const float DISTANCE = 3.0f + THICKNESS * 0.5f; - display_rect.Expand(ImVec2(DISTANCE, DISTANCE)); - bool fully_visible = window->ClipRect.Contains(display_rect); - if (!fully_visible) - window->DrawList->PushClipRect(display_rect.Min, display_rect.Max); - window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), display_rect.Max - ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, 0, THICKNESS); - if (!fully_visible) - window->DrawList->PopClipRect(); - } - if (flags & ImGuiNavHighlightFlags_TypeThin) - { - window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, 0, 1.0f); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) -//----------------------------------------------------------------------------- - -// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods -ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL) -{ - memset(this, 0, sizeof(*this)); - Name = ImStrdup(name); - NameBufLen = (int)strlen(name) + 1; - ID = ImHashStr(name); - IDStack.push_back(ID); - ViewportAllowPlatformMonitorExtend = -1; - ViewportPos = ImVec2(FLT_MAX, FLT_MAX); - MoveId = GetID("#MOVE"); - ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); - ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); - AutoFitFramesX = AutoFitFramesY = -1; - AutoPosLastDirection = ImGuiDir_None; - SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = SetWindowDockAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; - SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX); - LastFrameActive = -1; - LastFrameJustFocused = -1; - LastTimeActive = -1.0f; - FontWindowScale = FontDpiScale = 1.0f; - SettingsOffset = -1; - DockOrder = -1; - DrawList = &DrawListInst; - DrawList->_Data = &context->DrawListSharedData; - DrawList->_OwnerName = Name; - IM_PLACEMENT_NEW(&WindowClass) ImGuiWindowClass(); -} - -ImGuiWindow::~ImGuiWindow() -{ - IM_ASSERT(DrawList == &DrawListInst); - IM_DELETE(Name); - ColumnsStorage.clear_destruct(); -} - -ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); - ImGui::KeepAliveID(id); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end); - return id; -} - -ImGuiID ImGuiWindow::GetID(const void* ptr) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); - ImGui::KeepAliveID(id); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL); - return id; -} - -ImGuiID ImGuiWindow::GetID(int n) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashData(&n, sizeof(n), seed); - ImGui::KeepAliveID(id); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL); - return id; -} - -ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end); - return id; -} - -ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL); - return id; -} - -ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashData(&n, sizeof(n), seed); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL); - return id; -} - -// This is only used in rare/specific situations to manufacture an ID out of nowhere. -ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs) -{ - ImGuiID seed = IDStack.back(); - ImRect r_rel = ImGui::WindowRectAbsToRel(this, r_abs); - ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed); - ImGui::KeepAliveID(id); - return id; -} - -static void SetCurrentWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - g.CurrentWindow = window; - g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL; - if (window) - g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); -} - -void ImGui::GcCompactTransientMiscBuffers() -{ - ImGuiContext& g = *GImGui; - g.ItemFlagsStack.clear(); - g.GroupStack.clear(); - TableGcCompactSettings(); -} - -// Free up/compact internal window buffers, we can use this when a window becomes unused. -// Not freed: -// - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data) -// This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost. -void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) -{ - window->MemoryCompacted = true; - window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity; - window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity; - window->IDStack.clear(); - window->DrawList->_ClearFreeMemory(); - window->DC.ChildWindows.clear(); - window->DC.ItemWidthStack.clear(); - window->DC.TextWrapPosStack.clear(); -} - -void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window) -{ - // We stored capacity of the ImDrawList buffer to reduce growth-caused allocation/copy when awakening. - // The other buffers tends to amortize much faster. - window->MemoryCompacted = false; - window->DrawList->IdxBuffer.reserve(window->MemoryDrawListIdxCapacity); - window->DrawList->VtxBuffer.reserve(window->MemoryDrawListVtxCapacity); - window->MemoryDrawListIdxCapacity = window->MemoryDrawListVtxCapacity = 0; -} - -void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - g.ActiveIdIsJustActivated = (g.ActiveId != id); - if (g.ActiveIdIsJustActivated) - { - g.ActiveIdTimer = 0.0f; - g.ActiveIdHasBeenPressedBefore = false; - g.ActiveIdHasBeenEditedBefore = false; - g.ActiveIdMouseButton = -1; - if (id != 0) - { - g.LastActiveId = id; - g.LastActiveIdTimer = 0.0f; - } - } - g.ActiveId = id; - g.ActiveIdAllowOverlap = false; - g.ActiveIdNoClearOnFocusLoss = false; - g.ActiveIdWindow = window; - g.ActiveIdHasBeenEditedThisFrame = false; - if (id) - { - g.ActiveIdIsAlive = id; - g.ActiveIdSource = (g.NavActivateId == id || g.NavActivateInputId == id || g.NavJustMovedToId == id) ? (ImGuiInputSource)ImGuiInputSource_Nav : ImGuiInputSource_Mouse; - } - - // Clear declaration of inputs claimed by the widget - // (Please note that this is WIP and not all keys/inputs are thoroughly declared by all widgets yet) - g.ActiveIdUsingMouseWheel = false; - g.ActiveIdUsingNavDirMask = 0x00; - g.ActiveIdUsingNavInputMask = 0x00; - g.ActiveIdUsingKeyInputMask.ClearAllBits(); -} - -void ImGui::ClearActiveID() -{ - SetActiveID(0, NULL); // g.ActiveId = 0; -} - -void ImGui::SetHoveredID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.HoveredId = id; - g.HoveredIdAllowOverlap = false; - g.HoveredIdUsingMouseWheel = false; - if (id != 0 && g.HoveredIdPreviousFrame != id) - g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f; -} - -ImGuiID ImGui::GetHoveredID() -{ - ImGuiContext& g = *GImGui; - return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame; -} - -void ImGui::KeepAliveID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId == id) - g.ActiveIdIsAlive = id; - if (g.ActiveIdPreviousFrame == id) - g.ActiveIdPreviousFrameIsAlive = true; -} - -void ImGui::MarkItemEdited(ImGuiID id) -{ - // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit(). - // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data. - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive); - IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out. - //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id); - g.ActiveIdHasBeenEditedThisFrame = true; - g.ActiveIdHasBeenEditedBefore = true; - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited; -} - -static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags) -{ - // An active popup disable hovering on other windows (apart from its own children) - // FIXME-OPT: This could be cached/stored within the window. - ImGuiContext& g = *GImGui; - if (g.NavWindow) - if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindowDockTree) - if (focused_root_window->WasActive && focused_root_window != window->RootWindowDockTree) - { - // For the purpose of those flags we differentiate "standard popup" from "modal popup" - // NB: The order of those two tests is important because Modal windows are also Popups. - if (focused_root_window->Flags & ImGuiWindowFlags_Modal) - return false; - if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - return false; - } - - // Filter by viewport - if (window->Viewport != g.MouseViewport) - if (g.MovingWindow == NULL || window->RootWindowDockTree != g.MovingWindow->RootWindowDockTree) - return false; - - return true; -} - -// This is roughly matching the behavior of internal-facing ItemHoverable() -// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered() -// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId -bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavDisableMouseHover && !g.NavDisableHighlight) - { - if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) - return false; - if (!IsItemFocused()) - return false; - } - else - { - // Test for bounding box overlap, as updated as ItemAdd() - ImGuiItemStatusFlags status_flags = g.LastItemData.StatusFlags; - if (!(status_flags & ImGuiItemStatusFlags_HoveredRect)) - return false; - IM_ASSERT((flags & (ImGuiHoveredFlags_AnyWindow | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy | ImGuiHoveredFlags_DockHierarchy)) == 0); // Flags not supported by this function - - // Test if we are hovering the right window (our window could be behind another window) - // [2021/03/02] Reworked / reverted the revert, finally. Note we want e.g. BeginGroup/ItemAdd/EndGroup to work as well. (#3851) - // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable - // to use IsItemHovered() after EndChild() itself. Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was - // the test that has been running for a long while. - if (g.HoveredWindow != window && (status_flags & ImGuiItemStatusFlags_HoveredWindow) == 0) - if ((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0) - return false; - - // Test if another item is active (e.g. being dragged) - if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0) - if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId) - return false; - - // Test if interactions on this window are blocked by an active popup or modal. - // The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here. - if (!IsWindowContentHoverable(window, flags)) - return false; - - // Test if the item is disabled - if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) - return false; - - // Special handling for calling after Begin() which represent the title bar or tab. - // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. - if ((g.LastItemData.ID == window->ID || g.LastItemData.ID == window->MoveId) && window->WriteAccessed) - return false; - } - - return true; -} - -// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered(). -bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap) - return false; - - ImGuiWindow* window = g.CurrentWindow; - if (g.HoveredWindow != window) - return false; - if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap) - return false; - if (!IsMouseHoveringRect(bb.Min, bb.Max)) - return false; - if (g.NavDisableMouseHover) - return false; - if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None)) - { - g.HoveredIdDisabled = true; - return false; - } - - // We exceptionally allow this function to be called with id==0 to allow using it for easy high-level - // hover test in widgets code. We could also decide to split this function is two. - if (id != 0) - SetHoveredID(id); - - // When disabled we'll return false but still set HoveredId - ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.InFlags : g.CurrentItemFlags); - if (item_flags & ImGuiItemFlags_Disabled) - { - // Release active id if turning disabled - if (g.ActiveId == id) - ClearActiveID(); - g.HoveredIdDisabled = true; - return false; - } - - if (id != 0) - { - // [DEBUG] Item Picker tool! - // We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making - // the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered - // items if we perform the test in ItemAdd(), but that would incur a small runtime cost. - // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). - if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) - GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); - if (g.DebugItemPickerBreakId == id) - IM_DEBUG_BREAK(); - } - - return true; -} - -bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!bb.Overlaps(window->ClipRect)) - if (id == 0 || (id != g.ActiveId && id != g.NavId)) - if (!g.LogEnabled) - return true; - return false; -} - -// This is also inlined in ItemAdd() -// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set window->DC.LastItemDisplayRect! -void ImGui::SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags item_flags, const ImRect& item_rect) -{ - ImGuiContext& g = *GImGui; - g.LastItemData.ID = item_id; - g.LastItemData.InFlags = in_flags; - g.LastItemData.StatusFlags = item_flags; - g.LastItemData.Rect = item_rect; -} - -float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) -{ - if (wrap_pos_x < 0.0f) - return 0.0f; - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (wrap_pos_x == 0.0f) - { - // We could decide to setup a default wrapping max point for auto-resizing windows, - // or have auto-wrap (with unspecified wrapping pos) behave as a ContentSize extending function? - //if (window->Hidden && (window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) - // wrap_pos_x = ImMax(window->WorkRect.Min.x + g.FontSize * 10.0f, window->WorkRect.Max.x); - //else - wrap_pos_x = window->WorkRect.Max.x; - } - else if (wrap_pos_x > 0.0f) - { - wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space - } - - return ImMax(wrap_pos_x - pos.x, 1.0f); -} - -// IM_ALLOC() == ImGui::MemAlloc() -void* ImGui::MemAlloc(size_t size) -{ - if (ImGuiContext* ctx = GImGui) - ctx->IO.MetricsActiveAllocations++; - return (*GImAllocatorAllocFunc)(size, GImAllocatorUserData); -} - -// IM_FREE() == ImGui::MemFree() -void ImGui::MemFree(void* ptr) -{ - if (ptr) - if (ImGuiContext* ctx = GImGui) - ctx->IO.MetricsActiveAllocations--; - return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData); -} - -const char* ImGui::GetClipboardText() -{ - ImGuiContext& g = *GImGui; - return g.IO.GetClipboardTextFn ? g.IO.GetClipboardTextFn(g.IO.ClipboardUserData) : ""; -} - -void ImGui::SetClipboardText(const char* text) -{ - ImGuiContext& g = *GImGui; - if (g.IO.SetClipboardTextFn) - g.IO.SetClipboardTextFn(g.IO.ClipboardUserData, text); -} - -const char* ImGui::GetVersion() -{ - return IMGUI_VERSION; -} - -// Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself -// Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module -ImGuiContext* ImGui::GetCurrentContext() -{ - return GImGui; -} - -void ImGui::SetCurrentContext(ImGuiContext* ctx) -{ -#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC - IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this. -#else - GImGui = ctx; -#endif -} - -void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data) -{ - GImAllocatorAllocFunc = alloc_func; - GImAllocatorFreeFunc = free_func; - GImAllocatorUserData = user_data; -} - -// This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address space) -void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data) -{ - *p_alloc_func = GImAllocatorAllocFunc; - *p_free_func = GImAllocatorFreeFunc; - *p_user_data = GImAllocatorUserData; -} - -ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas) -{ - ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas); - if (GImGui == NULL) - SetCurrentContext(ctx); - Initialize(ctx); - return ctx; -} - -void ImGui::DestroyContext(ImGuiContext* ctx) -{ - if (ctx == NULL) - ctx = GImGui; - Shutdown(ctx); - if (GImGui == ctx) - SetCurrentContext(NULL); - IM_DELETE(ctx); -} - -// No specific ordering/dependency support, will see as needed -ImGuiID ImGui::AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook) -{ - ImGuiContext& g = *ctx; - IM_ASSERT(hook->Callback != NULL && hook->HookId == 0 && hook->Type != ImGuiContextHookType_PendingRemoval_); - g.Hooks.push_back(*hook); - g.Hooks.back().HookId = ++g.HookIdNext; - return g.HookIdNext; -} - -// Deferred removal, avoiding issue with changing vector while iterating it -void ImGui::RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_id) -{ - ImGuiContext& g = *ctx; - IM_ASSERT(hook_id != 0); - for (int n = 0; n < g.Hooks.Size; n++) - if (g.Hooks[n].HookId == hook_id) - g.Hooks[n].Type = ImGuiContextHookType_PendingRemoval_; -} - -// Call context hooks (used by e.g. test engine) -// We assume a small number of hooks so all stored in same array -void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type) -{ - ImGuiContext& g = *ctx; - for (int n = 0; n < g.Hooks.Size; n++) - if (g.Hooks[n].Type == hook_type) - g.Hooks[n].Callback(&g, &g.Hooks[n]); -} - -ImGuiIO& ImGui::GetIO() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - return GImGui->IO; -} - -ImGuiPlatformIO& ImGui::GetPlatformIO() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?"); - return GImGui->PlatformIO; -} - -// Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame() -ImDrawData* ImGui::GetDrawData() -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* viewport = g.Viewports[0]; - return viewport->DrawDataP.Valid ? &viewport->DrawDataP : NULL; -} - -double ImGui::GetTime() -{ - return GImGui->Time; -} - -int ImGui::GetFrameCount() -{ - return GImGui->FrameCount; -} - -static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name) -{ - // Create the draw list on demand, because they are not frequently used for all viewports - ImGuiContext& g = *GImGui; - IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->DrawLists)); - ImDrawList* draw_list = viewport->DrawLists[drawlist_no]; - if (draw_list == NULL) - { - draw_list = IM_NEW(ImDrawList)(&g.DrawListSharedData); - draw_list->_OwnerName = drawlist_name; - viewport->DrawLists[drawlist_no] = draw_list; - } - - // Our ImDrawList system requires that there is always a command - if (viewport->DrawListsLastFrame[drawlist_no] != g.FrameCount) - { - draw_list->_ResetForNewFrame(); - draw_list->PushTextureID(g.IO.Fonts->TexID); - draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false); - viewport->DrawListsLastFrame[drawlist_no] = g.FrameCount; - } - return draw_list; -} - -ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport) -{ - return GetViewportDrawList((ImGuiViewportP*)viewport, 0, "##Background"); -} - -ImDrawList* ImGui::GetBackgroundDrawList() -{ - ImGuiContext& g = *GImGui; - return GetBackgroundDrawList(g.CurrentWindow->Viewport); -} - -ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport) -{ - return GetViewportDrawList((ImGuiViewportP*)viewport, 1, "##Foreground"); -} - -ImDrawList* ImGui::GetForegroundDrawList() -{ - ImGuiContext& g = *GImGui; - return GetForegroundDrawList(g.CurrentWindow->Viewport); -} - -ImDrawListSharedData* ImGui::GetDrawListSharedData() -{ - return &GImGui->DrawListSharedData; -} - -void ImGui::StartMouseMovingWindow(ImGuiWindow* window) -{ - // Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows. - // We _also_ call this when clicking in a window empty space when io.ConfigWindowsMoveFromTitleBarOnly is set, but clear g.MovingWindow afterward. - // This is because we want ActiveId to be set even when the window is not permitted to move. - ImGuiContext& g = *GImGui; - FocusWindow(window); - SetActiveID(window->MoveId, window); - g.NavDisableHighlight = true; - g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindowDockTree->Pos; - g.ActiveIdNoClearOnFocusLoss = true; - SetActiveIdUsingNavAndKeys(); - - bool can_move_window = true; - if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindowDockTree->Flags & ImGuiWindowFlags_NoMove)) - can_move_window = false; - if (ImGuiDockNode* node = window->DockNodeAsHost) - if (node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove)) - can_move_window = false; - if (can_move_window) - g.MovingWindow = window; -} - -// We use 'undock_floating_node == false' when dragging from title bar to allow moving groups of floating nodes without undocking them. -// - undock_floating_node == true: when dragging from a floating node within a hierarchy, always undock the node. -// - undock_floating_node == false: when dragging from a floating node within a hierarchy, move root window. -void ImGui::StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node) -{ - ImGuiContext& g = *GImGui; - bool can_undock_node = false; - if (node != NULL && node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove) == 0) - { - // Can undock if: - // - part of a floating node hierarchy with more than one visible node (if only one is visible, we'll just move the whole hierarchy) - // - part of a dockspace node hierarchy (trivia: undocking from a fixed/central node will create a new node and copy windows) - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (root_node->OnlyNodeWithWindows != node || root_node->CentralNode != NULL) // -V1051 PVS-Studio thinks node should be root_node and is wrong about that. - if (undock_floating_node || root_node->IsDockSpace()) - can_undock_node = true; - } - - const bool clicked = IsMouseClicked(0); - const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f); - if (can_undock_node && dragging) - DockContextQueueUndockNode(&g, node); // Will lead to DockNodeStartMouseMovingWindow() -> StartMouseMovingWindow() being called next frame - else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window) - StartMouseMovingWindow(window); -} - -// Handle mouse moving window -// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing() -// FIXME: We don't have strong guarantee that g.MovingWindow stay synched with g.ActiveId == g.MovingWindow->MoveId. -// This is currently enforced by the fact that BeginDragDropSource() is setting all g.ActiveIdUsingXXXX flags to inhibit navigation inputs, -// but if we should more thoroughly test cases where g.ActiveId or g.MovingWindow gets changed and not the other. -void ImGui::UpdateMouseMovingWindowNewFrame() -{ - ImGuiContext& g = *GImGui; - if (g.MovingWindow != NULL) - { - // We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window). - // We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency. - KeepAliveID(g.ActiveId); - IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindowDockTree); - ImGuiWindow* moving_window = g.MovingWindow->RootWindowDockTree; - - // When a window stop being submitted while being dragged, it may will its viewport until next Begin() - const bool window_disappared = (!moving_window->WasActive || moving_window->Viewport == NULL); - if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos) && !window_disappared) - { - ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset; - if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y) - { - MarkIniSettingsDirty(moving_window); - SetWindowPos(moving_window, pos, ImGuiCond_Always); - if (moving_window->ViewportOwned) // Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window. - { - moving_window->Viewport->Pos = pos; - moving_window->Viewport->UpdateWorkRect(); - } - } - FocusWindow(g.MovingWindow); - } - else - { - if (!window_disappared) - { - // Try to merge the window back into the main viewport. - // This works because MouseViewport should be != MovingWindow->Viewport on release (as per code in UpdateViewports) - if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) - UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseViewport); - - // Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button. - if (!IsDragDropPayloadBeingAccepted()) - g.MouseViewport = moving_window->Viewport; - - // Clear the NoInput window flag set by the Viewport system - moving_window->Viewport->Flags &= ~ImGuiViewportFlags_NoInputs; // FIXME-VIEWPORT: Test engine managed to crash here because Viewport was NULL. - } - - g.MovingWindow = NULL; - ClearActiveID(); - } - } - else - { - // When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others. - if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId) - { - KeepAliveID(g.ActiveId); - if (!g.IO.MouseDown[0]) - ClearActiveID(); - } - } -} - -// Initiate moving window when clicking on empty space or title bar. -// Handle left-click and right-click focus. -void ImGui::UpdateMouseMovingWindowEndFrame() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId != 0 || g.HoveredId != 0) - return; - - // Unless we just made a window/popup appear - if (g.NavWindow && g.NavWindow->Appearing) - return; - - // Click on empty space to focus window and start moving - // (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!) - if (g.IO.MouseClicked[0]) - { - // Handle the edge case of a popup being closed while clicking in its empty space. - // If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more. - ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL; - const bool is_closed_popup = root_window && (root_window->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpen(root_window->PopupId, ImGuiPopupFlags_AnyPopupLevel); - - if (root_window != NULL && !is_closed_popup) - { - StartMouseMovingWindow(g.HoveredWindow); //-V595 - - // Cancel moving if clicked outside of title bar - if (g.IO.ConfigWindowsMoveFromTitleBarOnly) - if (!(root_window->Flags & ImGuiWindowFlags_NoTitleBar) || root_window->DockIsActive) - if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0])) - g.MovingWindow = NULL; - - // Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already) - if (g.HoveredIdDisabled) - g.MovingWindow = NULL; - } - else if (root_window == NULL && g.NavWindow != NULL && GetTopMostPopupModal() == NULL) - { - // Clicking on void disable focus - FocusWindow(NULL); - } - } - - // With right mouse button we close popups without changing focus based on where the mouse is aimed - // Instead, focus will be restored to the window under the bottom-most closed popup. - // (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger) - if (g.IO.MouseClicked[1]) - { - // Find the top-most window between HoveredWindow and the top-most Modal Window. - // This is where we can trim the popup stack. - ImGuiWindow* modal = GetTopMostPopupModal(); - bool hovered_window_above_modal = g.HoveredWindow && (modal == NULL || IsWindowAbove(g.HoveredWindow, modal)); - ClosePopupsOverWindow(hovered_window_above_modal ? g.HoveredWindow : modal, true); - } -} - -static void TranslateWindow(ImGuiWindow* window, const ImVec2& delta) -{ - window->Pos += delta; - window->ClipRect.Translate(delta); - window->OuterRectClipped.Translate(delta); - window->InnerRect.Translate(delta); - window->DC.CursorPos += delta; - window->DC.CursorStartPos += delta; - window->DC.CursorMaxPos += delta; -} - -static void ScaleWindow(ImGuiWindow* window, float scale) -{ - ImVec2 origin = window->Viewport->Pos; - window->Pos = ImFloor((window->Pos - origin) * scale + origin); - window->Size = ImFloor(window->Size * scale); - window->SizeFull = ImFloor(window->SizeFull * scale); - window->ContentSize = ImFloor(window->ContentSize * scale); -} - -static bool IsWindowActiveAndVisible(ImGuiWindow* window) -{ - return (window->Active) && (!window->Hidden); -} - -static void ImGui::UpdateKeyboardInputs() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - // Synchronize io.KeyMods with individual modifiers io.KeyXXX bools - io.KeyMods = GetMergedKeyModFlags(); - - // Import legacy keys or verify they are not used -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - if (io.BackendUsingLegacyKeyArrays == 0) - { - // Backend used new io.AddKeyEvent() API: Good! Verify that old arrays are never written too. - for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++) - IM_ASSERT(io.KeysDown[n] == false && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!"); - } - else - { - if (g.FrameCount == 0) - for (int n = ImGuiKey_LegacyNativeKey_BEGIN; n < ImGuiKey_LegacyNativeKey_END; n++) - IM_ASSERT(g.IO.KeyMap[n] == -1 && "Backend is not allowed to write to io.KeyMap[0..511]!"); - - // Build reverse KeyMap (Named -> Legacy) - for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_NamedKey_END; n++) - if (io.KeyMap[n] != -1) - { - IM_ASSERT(IsLegacyKey((ImGuiKey)io.KeyMap[n])); - io.KeyMap[io.KeyMap[n]] = n; - } - - // Import legacy keys into new ones - for (int n = ImGuiKey_LegacyNativeKey_BEGIN; n < ImGuiKey_LegacyNativeKey_END; n++) - if (io.KeysDown[n] || io.BackendUsingLegacyKeyArrays == 1) - { - const ImGuiKey key = (ImGuiKey)(io.KeyMap[n] != -1 ? io.KeyMap[n] : n); - IM_ASSERT(io.KeyMap[n] == -1 || IsNamedKey(key)); - io.KeysData[key].Down = io.KeysDown[n]; - io.BackendUsingLegacyKeyArrays = 1; - } - if (io.BackendUsingLegacyKeyArrays == 1) - { - io.KeysData[ImGuiKey_ModCtrl].Down = io.KeyCtrl; - io.KeysData[ImGuiKey_ModShift].Down = io.KeyShift; - io.KeysData[ImGuiKey_ModAlt].Down = io.KeyAlt; - io.KeysData[ImGuiKey_ModSuper].Down = io.KeySuper; - } - } -#endif - - // Clear gamepad data if disabled - if ((io.BackendFlags & ImGuiBackendFlags_HasGamepad) == 0) - for (int i = ImGuiKey_Gamepad_BEGIN; i < ImGuiKey_Gamepad_END; i++) - { - io.KeysData[i - ImGuiKey_KeysData_OFFSET].Down = false; - io.KeysData[i - ImGuiKey_KeysData_OFFSET].AnalogValue = 0.0f; - } - - // Update keys - for (int i = 0; i < IM_ARRAYSIZE(io.KeysData); i++) - { - ImGuiKeyData& key_data = io.KeysData[i]; - key_data.DownDurationPrev = key_data.DownDuration; - key_data.DownDuration = key_data.Down ? (key_data.DownDuration < 0.0f ? 0.0f : key_data.DownDuration + io.DeltaTime) : -1.0f; - } -} - -static void ImGui::UpdateMouseInputs() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - // Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well) - if (IsMousePosValid(&io.MousePos)) - io.MousePos = g.MouseLastValidPos = ImFloorSigned(io.MousePos); - - // If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta - if (IsMousePosValid(&io.MousePos) && IsMousePosValid(&io.MousePosPrev)) - io.MouseDelta = io.MousePos - io.MousePosPrev; - else - io.MouseDelta = ImVec2(0.0f, 0.0f); - - // If mouse moved we re-enable mouse hovering in case it was disabled by gamepad/keyboard. In theory should use a >0.0f threshold but would need to reset in everywhere we set this to true. - if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f) - g.NavDisableMouseHover = false; - - io.MousePosPrev = io.MousePos; - for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) - { - io.MouseClicked[i] = io.MouseDown[i] && io.MouseDownDuration[i] < 0.0f; - io.MouseClickedCount[i] = 0; // Will be filled below - io.MouseReleased[i] = !io.MouseDown[i] && io.MouseDownDuration[i] >= 0.0f; - io.MouseDownDurationPrev[i] = io.MouseDownDuration[i]; - io.MouseDownDuration[i] = io.MouseDown[i] ? (io.MouseDownDuration[i] < 0.0f ? 0.0f : io.MouseDownDuration[i] + io.DeltaTime) : -1.0f; - if (io.MouseClicked[i]) - { - bool is_repeated_click = false; - if ((float)(g.Time - io.MouseClickedTime[i]) < io.MouseDoubleClickTime) - { - ImVec2 delta_from_click_pos = IsMousePosValid(&io.MousePos) ? (io.MousePos - io.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); - if (ImLengthSqr(delta_from_click_pos) < io.MouseDoubleClickMaxDist * io.MouseDoubleClickMaxDist) - is_repeated_click = true; - } - if (is_repeated_click) - io.MouseClickedLastCount[i]++; - else - io.MouseClickedLastCount[i] = 1; - io.MouseClickedTime[i] = g.Time; - io.MouseClickedPos[i] = io.MousePos; - io.MouseClickedCount[i] = io.MouseClickedLastCount[i]; - io.MouseDragMaxDistanceAbs[i] = ImVec2(0.0f, 0.0f); - io.MouseDragMaxDistanceSqr[i] = 0.0f; - } - else if (io.MouseDown[i]) - { - // Maintain the maximum distance we reaching from the initial click position, which is used with dragging threshold - ImVec2 delta_from_click_pos = IsMousePosValid(&io.MousePos) ? (io.MousePos - io.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); - io.MouseDragMaxDistanceSqr[i] = ImMax(io.MouseDragMaxDistanceSqr[i], ImLengthSqr(delta_from_click_pos)); - io.MouseDragMaxDistanceAbs[i].x = ImMax(io.MouseDragMaxDistanceAbs[i].x, delta_from_click_pos.x < 0.0f ? -delta_from_click_pos.x : delta_from_click_pos.x); - io.MouseDragMaxDistanceAbs[i].y = ImMax(io.MouseDragMaxDistanceAbs[i].y, delta_from_click_pos.y < 0.0f ? -delta_from_click_pos.y : delta_from_click_pos.y); - } - - // We provide io.MouseDoubleClicked[] as a legacy service - io.MouseDoubleClicked[i] = (io.MouseClickedCount[i] == 2); - - // Clicking any mouse button reactivate mouse hovering which may have been deactivated by gamepad/keyboard navigation - if (io.MouseClicked[i]) - g.NavDisableMouseHover = false; - } -} - -static void StartLockWheelingWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.WheelingWindow == window) - return; - g.WheelingWindow = window; - g.WheelingWindowRefMousePos = g.IO.MousePos; - g.WheelingWindowTimer = WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER; -} - -void ImGui::UpdateMouseWheel() -{ - ImGuiContext& g = *GImGui; - - // Reset the locked window if we move the mouse or after the timer elapses - if (g.WheelingWindow != NULL) - { - g.WheelingWindowTimer -= g.IO.DeltaTime; - if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold) - g.WheelingWindowTimer = 0.0f; - if (g.WheelingWindowTimer <= 0.0f) - { - g.WheelingWindow = NULL; - g.WheelingWindowTimer = 0.0f; - } - } - - if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f) - return; - - if ((g.ActiveId != 0 && g.ActiveIdUsingMouseWheel) || (g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrameUsingMouseWheel)) - return; - - ImGuiWindow* window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow; - if (!window || window->Collapsed) - return; - - // Zoom / Scale window - // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned. - if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling) - { - StartLockWheelingWindow(window); - const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); - const float scale = new_font_scale / window->FontWindowScale; - window->FontWindowScale = new_font_scale; - if (window == window->RootWindow) - { - const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; - SetWindowPos(window, window->Pos + offset, 0); - window->Size = ImFloor(window->Size * scale); - window->SizeFull = ImFloor(window->SizeFull * scale); - } - return; - } - - // Mouse wheel scrolling - // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent - if (g.IO.KeyCtrl) - return; - - // As a standard behavior holding SHIFT while using Vertical Mouse Wheel triggers Horizontal scroll instead - // (we avoid doing it on OSX as it the OS input layer handles this already) - const bool swap_axis = g.IO.KeyShift && !g.IO.ConfigMacOSXBehaviors; - const float wheel_y = swap_axis ? 0.0f : g.IO.MouseWheel; - const float wheel_x = swap_axis ? g.IO.MouseWheel : g.IO.MouseWheelH; - - // Vertical Mouse Wheel scrolling - if (wheel_y != 0.0f) - { - StartLockWheelingWindow(window); - while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) - window = window->ParentWindow; - if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) - { - float max_step = window->InnerRect.GetHeight() * 0.67f; - float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step)); - SetScrollY(window, window->Scroll.y - wheel_y * scroll_step); - } - } - - // Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held - if (wheel_x != 0.0f) - { - StartLockWheelingWindow(window); - while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) - window = window->ParentWindow; - if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) - { - float max_step = window->InnerRect.GetWidth() * 0.67f; - float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step)); - SetScrollX(window, window->Scroll.x - wheel_x * scroll_step); - } - } -} - -// The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app) -void ImGui::UpdateHoveredWindowAndCaptureFlags() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - g.WindowsHoverPadding = ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_HOVER_PADDING, WINDOWS_HOVER_PADDING)); - - // Find the window hovered by mouse: - // - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow. - // - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame. - // - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms. - bool clear_hovered_windows = false; - FindHoveredWindow(); - IM_ASSERT(g.HoveredWindow == NULL || g.HoveredWindow == g.MovingWindow || g.HoveredWindow->Viewport == g.MouseViewport); - - // Modal windows prevents mouse from hovering behind them. - ImGuiWindow* modal_window = GetTopMostPopupModal(); - if (modal_window && g.HoveredWindow && !IsWindowWithinBeginStackOf(g.HoveredWindow->RootWindow, modal_window)) // FIXME-MERGE: RootWindowDockTree ? - clear_hovered_windows = true; - - // Disabled mouse? - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) - clear_hovered_windows = true; - - // We track click ownership. When clicked outside of a window the click is owned by the application and - // won't report hovering nor request capture even while dragging over our windows afterward. - const bool has_open_popup = (g.OpenPopupStack.Size > 0); - const bool has_open_modal = (modal_window != NULL); - int mouse_earliest_down = -1; - bool mouse_any_down = false; - for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) - { - if (io.MouseClicked[i]) - { - io.MouseDownOwned[i] = (g.HoveredWindow != NULL) || has_open_popup; - io.MouseDownOwnedUnlessPopupClose[i] = (g.HoveredWindow != NULL) || has_open_modal; - } - mouse_any_down |= io.MouseDown[i]; - if (io.MouseDown[i]) - if (mouse_earliest_down == -1 || io.MouseClickedTime[i] < io.MouseClickedTime[mouse_earliest_down]) - mouse_earliest_down = i; - } - const bool mouse_avail = (mouse_earliest_down == -1) || io.MouseDownOwned[mouse_earliest_down]; - const bool mouse_avail_unless_popup_close = (mouse_earliest_down == -1) || io.MouseDownOwnedUnlessPopupClose[mouse_earliest_down]; - - // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. - // FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) - const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0; - if (!mouse_avail && !mouse_dragging_extern_payload) - clear_hovered_windows = true; - - if (clear_hovered_windows) - g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; - - // Update io.WantCaptureMouse for the user application (true = dispatch mouse info to Dear ImGui only, false = dispatch mouse to Dear ImGui + underlying app) - // Update io.WantCaptureMouseAllowPopupClose (experimental) to give a chance for app to react to popup closure with a drag - if (g.WantCaptureMouseNextFrame != -1) - { - io.WantCaptureMouse = io.WantCaptureMouseUnlessPopupClose = (g.WantCaptureMouseNextFrame != 0); - } - else - { - io.WantCaptureMouse = (mouse_avail && (g.HoveredWindow != NULL || mouse_any_down)) || has_open_popup; - io.WantCaptureMouseUnlessPopupClose = (mouse_avail_unless_popup_close && (g.HoveredWindow != NULL || mouse_any_down)) || has_open_modal; - } - - // Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to Dear ImGui only, false = dispatch keyboard info to Dear ImGui + underlying app) - if (g.WantCaptureKeyboardNextFrame != -1) - io.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0); - else - io.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL); - if (io.NavActive && (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard)) - io.WantCaptureKeyboard = true; - - // Update io.WantTextInput flag, this is to allow systems without a keyboard (e.g. mobile, hand-held) to show a software keyboard if possible - io.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false; -} - -ImGuiKeyModFlags ImGui::GetMergedKeyModFlags() -{ - ImGuiContext& g = *GImGui; - ImGuiKeyModFlags key_mod_flags = ImGuiKeyModFlags_None; - if (g.IO.KeyCtrl) { key_mod_flags |= ImGuiKeyModFlags_Ctrl; } - if (g.IO.KeyShift) { key_mod_flags |= ImGuiKeyModFlags_Shift; } - if (g.IO.KeyAlt) { key_mod_flags |= ImGuiKeyModFlags_Alt; } - if (g.IO.KeySuper) { key_mod_flags |= ImGuiKeyModFlags_Super; } - return key_mod_flags; -} - -void ImGui::NewFrame() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - ImGuiContext& g = *GImGui; - - // Remove pending delete hooks before frame start. - // This deferred removal avoid issues of removal while iterating the hook vector - for (int n = g.Hooks.Size - 1; n >= 0; n--) - if (g.Hooks[n].Type == ImGuiContextHookType_PendingRemoval_) - g.Hooks.erase(&g.Hooks[n]); - - CallContextHooks(&g, ImGuiContextHookType_NewFramePre); - - // Check and assert for various common IO and Configuration mistakes - g.ConfigFlagsLastFrame = g.ConfigFlagsCurrFrame; - ErrorCheckNewFrameSanityChecks(); - g.ConfigFlagsCurrFrame = g.IO.ConfigFlags; - - // Load settings on first frame, save settings when modified (after a delay) - UpdateSettings(); - - g.Time += g.IO.DeltaTime; - g.WithinFrameScope = true; - g.FrameCount += 1; - g.TooltipOverrideCount = 0; - g.WindowsActiveCount = 0; - g.MenusIdSubmittedThisFrame.resize(0); - - // Calculate frame-rate for the user, as a purely luxurious feature - g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; - g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); - g.FramerateSecPerFrameCount = ImMin(g.FramerateSecPerFrameCount + 1, IM_ARRAYSIZE(g.FramerateSecPerFrame)); - g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)g.FramerateSecPerFrameCount)) : FLT_MAX; - - UpdateViewportsNewFrame(); - - // Setup current font and draw list shared data - // FIXME-VIEWPORT: the concept of a single ClipRectFullscreen is not ideal! - g.IO.Fonts->Locked = true; - SetCurrentFont(GetDefaultFont()); - IM_ASSERT(g.Font->IsLoaded()); - ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); - for (int n = 0; n < g.Viewports.Size; n++) - virtual_space.Add(g.Viewports[n]->GetMainRect()); - g.DrawListSharedData.ClipRectFullscreen = virtual_space.ToVec4(); - g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; - g.DrawListSharedData.SetCircleTessellationMaxError(g.Style.CircleTessellationMaxError); - g.DrawListSharedData.InitialFlags = ImDrawListFlags_None; - if (g.Style.AntiAliasedLines) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines; - if (g.Style.AntiAliasedLinesUseTex && !(g.Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLinesUseTex; - if (g.Style.AntiAliasedFill) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedFill; - if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset; - - // Mark rendering data as invalid to prevent user who may have a handle on it to use it. - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawData = NULL; - viewport->DrawDataP.Clear(); - } - - // Drag and drop keep the source ID alive so even if the source disappear our state is consistent - if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId) - KeepAliveID(g.DragDropPayload.SourceId); - - // Update HoveredId data - if (!g.HoveredIdPreviousFrame) - g.HoveredIdTimer = 0.0f; - if (!g.HoveredIdPreviousFrame || (g.HoveredId && g.ActiveId == g.HoveredId)) - g.HoveredIdNotActiveTimer = 0.0f; - if (g.HoveredId) - g.HoveredIdTimer += g.IO.DeltaTime; - if (g.HoveredId && g.ActiveId != g.HoveredId) - g.HoveredIdNotActiveTimer += g.IO.DeltaTime; - g.HoveredIdPreviousFrame = g.HoveredId; - g.HoveredIdPreviousFrameUsingMouseWheel = g.HoveredIdUsingMouseWheel; - g.HoveredId = 0; - g.HoveredIdAllowOverlap = false; - g.HoveredIdUsingMouseWheel = false; - g.HoveredIdDisabled = false; - - // Update ActiveId data (clear reference to active widget if the widget isn't alive anymore) - if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) - ClearActiveID(); - if (g.ActiveId) - g.ActiveIdTimer += g.IO.DeltaTime; - g.LastActiveIdTimer += g.IO.DeltaTime; - g.ActiveIdPreviousFrame = g.ActiveId; - g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow; - g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore; - g.ActiveIdIsAlive = 0; - g.ActiveIdHasBeenEditedThisFrame = false; - g.ActiveIdPreviousFrameIsAlive = false; - g.ActiveIdIsJustActivated = false; - if (g.TempInputId != 0 && g.ActiveId != g.TempInputId) - g.TempInputId = 0; - if (g.ActiveId == 0) - { - g.ActiveIdUsingNavDirMask = 0x00; - g.ActiveIdUsingNavInputMask = 0x00; - g.ActiveIdUsingKeyInputMask.ClearAllBits(); - } - - // Drag and drop - g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr; - g.DragDropAcceptIdCurr = 0; - g.DragDropAcceptIdCurrRectSurface = FLT_MAX; - g.DragDropWithinSource = false; - g.DragDropWithinTarget = false; - g.DragDropHoldJustPressedId = 0; - - // Close popups on focus lost (currently wip/opt-in) - //if (g.IO.AppFocusLost) - // ClosePopupsExceptModals(); - - // Process input queue (trickle as many events as possible) - g.InputEventsTrail.resize(0); - UpdateInputEvents(g.IO.ConfigInputTrickleEventQueue); - - // Update keyboard input state - UpdateKeyboardInputs(); - - //IM_ASSERT(g.IO.KeyCtrl == IsKeyDown(ImGuiKey_LeftCtrl) || IsKeyDown(ImGuiKey_RightCtrl)); - //IM_ASSERT(g.IO.KeyShift == IsKeyDown(ImGuiKey_LeftShift) || IsKeyDown(ImGuiKey_RightShift)); - //IM_ASSERT(g.IO.KeyAlt == IsKeyDown(ImGuiKey_LeftAlt) || IsKeyDown(ImGuiKey_RightAlt)); - //IM_ASSERT(g.IO.KeySuper == IsKeyDown(ImGuiKey_LeftSuper) || IsKeyDown(ImGuiKey_RightSuper)); - - // Update gamepad/keyboard navigation - NavUpdate(); - - // Update mouse input state - UpdateMouseInputs(); - - // Undocking - // (needs to be before UpdateMouseMovingWindowNewFrame so the window is already offset and following the mouse on the detaching frame) - DockContextNewFrameUpdateUndocking(&g); - - // Find hovered window - // (needs to be before UpdateMouseMovingWindowNewFrame so we fill g.HoveredWindowUnderMovingWindow on the mouse release frame) - UpdateHoveredWindowAndCaptureFlags(); - - // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering) - UpdateMouseMovingWindowNewFrame(); - - // Background darkening/whitening - if (GetTopMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f)) - g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f); - else - g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0f, 0.0f); - - g.MouseCursor = ImGuiMouseCursor_Arrow; - g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1; - - // Platform IME data: reset for the frame - g.PlatformImeDataPrev = g.PlatformImeData; - g.PlatformImeData.WantVisible = false; - - // Mouse wheel scrolling, scale - UpdateMouseWheel(); - - // Mark all windows as not visible and compact unused memory. - IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size); - const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - window->WasActive = window->Active; - window->BeginCount = 0; - window->Active = false; - window->WriteAccessed = false; - - // Garbage collect transient buffers of recently unused windows - if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time) - GcCompactTransientWindowBuffers(window); - } - - // Garbage collect transient buffers of recently unused tables - for (int i = 0; i < g.TablesLastTimeActive.Size; i++) - if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time) - TableGcCompactTransientBuffers(g.Tables.GetByIndex(i)); - for (int i = 0; i < g.TablesTempData.Size; i++) - if (g.TablesTempData[i].LastTimeActive >= 0.0f && g.TablesTempData[i].LastTimeActive < memory_compact_start_time) - TableGcCompactTransientBuffers(&g.TablesTempData[i]); - if (g.GcCompactAll) - GcCompactTransientMiscBuffers(); - g.GcCompactAll = false; - - // Closing the focused window restore focus to the first active root window in descending z-order - if (g.NavWindow && !g.NavWindow->WasActive) - FocusTopMostWindowUnderOne(NULL, NULL); - - // No window should be open at the beginning of the frame. - // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. - g.CurrentWindowStack.resize(0); - g.BeginPopupStack.resize(0); - g.ItemFlagsStack.resize(0); - g.ItemFlagsStack.push_back(ImGuiItemFlags_None); - g.GroupStack.resize(0); - - // Docking - DockContextNewFrameUpdateDocking(&g); - - // [DEBUG] Update debug features - UpdateDebugToolItemPicker(); - UpdateDebugToolStackQueries(); - - // Create implicit/fallback window - which we will only render it if the user has added something to it. - // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. - // This fallback is particularly important as it avoid ImGui:: calls from crashing. - g.WithinFrameScopeWithImplicitWindow = true; - SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); - Begin("Debug##Default"); - IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true); - - CallContextHooks(&g, ImGuiContextHookType_NewFramePost); -} - -void ImGui::Initialize(ImGuiContext* context) -{ - ImGuiContext& g = *context; - IM_ASSERT(!g.Initialized && !g.SettingsLoaded); - - // Add .ini handle for ImGuiWindow type - { - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Window"; - ini_handler.TypeHash = ImHashStr("Window"); - ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll; - ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine; - ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll; - ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll; - g.SettingsHandlers.push_back(ini_handler); - } - - // Add .ini handle for ImGuiTable type - TableSettingsInstallHandler(context); - - // Create default viewport - ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)(); - viewport->ID = IMGUI_VIEWPORT_DEFAULT_ID; - viewport->Idx = 0; - viewport->PlatformWindowCreated = true; - viewport->Flags = ImGuiViewportFlags_OwnedByApp; - g.Viewports.push_back(viewport); - g.PlatformIO.Viewports.push_back(g.Viewports[0]); - -#ifdef IMGUI_HAS_DOCK - // Initialize Docking - DockContextInitialize(&g); -#endif - - g.Initialized = true; -} - -// This function is merely here to free heap allocations. -void ImGui::Shutdown(ImGuiContext* context) -{ - // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame) - ImGuiContext& g = *context; - if (g.IO.Fonts && g.FontAtlasOwnedByContext) - { - g.IO.Fonts->Locked = false; - IM_DELETE(g.IO.Fonts); - } - g.IO.Fonts = NULL; - - // Cleanup of other data are conditional on actually having initialized Dear ImGui. - if (!g.Initialized) - return; - - // Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file) - if (g.SettingsLoaded && g.IO.IniFilename != NULL) - { - ImGuiContext* backup_context = GImGui; - SetCurrentContext(&g); - SaveIniSettingsToDisk(g.IO.IniFilename); - SetCurrentContext(backup_context); - } - - // Destroy platform windows - ImGuiContext* backup_context = ImGui::GetCurrentContext(); - SetCurrentContext(context); - DestroyPlatformWindows(); - SetCurrentContext(backup_context); - - // Shutdown extensions - DockContextShutdown(&g); - - CallContextHooks(&g, ImGuiContextHookType_Shutdown); - - // Clear everything else - g.Windows.clear_delete(); - g.WindowsFocusOrder.clear(); - g.WindowsTempSortBuffer.clear(); - g.CurrentWindow = NULL; - g.CurrentWindowStack.clear(); - g.WindowsById.Clear(); - g.NavWindow = NULL; - g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; - g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL; - g.MovingWindow = NULL; - g.ColorStack.clear(); - g.StyleVarStack.clear(); - g.FontStack.clear(); - g.OpenPopupStack.clear(); - g.BeginPopupStack.clear(); - - g.CurrentViewport = g.MouseViewport = g.MouseLastHoveredViewport = NULL; - g.Viewports.clear_delete(); - - g.TabBars.Clear(); - g.CurrentTabBarStack.clear(); - g.ShrinkWidthBuffer.clear(); - - g.ClipperTempData.clear_destruct(); - - g.Tables.Clear(); - g.TablesTempData.clear_destruct(); - g.DrawChannelsTempMergeBuffer.clear(); - - g.ClipboardHandlerData.clear(); - g.MenusIdSubmittedThisFrame.clear(); - g.InputTextState.ClearFreeMemory(); - - g.SettingsWindows.clear(); - g.SettingsHandlers.clear(); - - if (g.LogFile) - { -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - if (g.LogFile != stdout) -#endif - ImFileClose(g.LogFile); - g.LogFile = NULL; - } - g.LogBuffer.clear(); - - g.Initialized = false; -} - -// FIXME: Add a more explicit sort order in the window structure. -static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs) -{ - const ImGuiWindow* const a = *(const ImGuiWindow* const *)lhs; - const ImGuiWindow* const b = *(const ImGuiWindow* const *)rhs; - if (int d = (a->Flags & ImGuiWindowFlags_Popup) - (b->Flags & ImGuiWindowFlags_Popup)) - return d; - if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip)) - return d; - return (a->BeginOrderWithinParent - b->BeginOrderWithinParent); -} - -static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window) -{ - out_sorted_windows->push_back(window); - if (window->Active) - { - int count = window->DC.ChildWindows.Size; - ImQsort(window->DC.ChildWindows.Data, (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer); - for (int i = 0; i < count; i++) - { - ImGuiWindow* child = window->DC.ChildWindows[i]; - if (child->Active) - AddWindowToSortBuffer(out_sorted_windows, child); - } - } -} - -static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list) -{ - if (draw_list->CmdBuffer.Size == 0) - return; - if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL) - return; - - // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. - // May trigger for you if you are using PrimXXX functions incorrectly. - IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); - IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); - if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset)) - IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); - - // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window) - // If this assert triggers because you are drawing lots of stuff manually: - // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds. - // Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents. - // - If you want large meshes with more than 64K vertices, you can either: - // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'. - // Most example backends already support this from 1.71. Pre-1.71 backends won't. - // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them. - // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h. - // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time: - // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); - // Your own engine or render API may use different parameters or function calls to specify index sizes. - // 2 and 4 bytes indices are generally supported by most graphics API. - // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching - // the 64K limit to split your draw commands in multiple draw lists. - if (sizeof(ImDrawIdx) == 2) - IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above"); - - out_list->push_back(draw_list); -} - -static void AddWindowToDrawData(ImGuiWindow* window, int layer) -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* viewport = window->Viewport; - g.IO.MetricsRenderWindows++; - if (window->Flags & ImGuiWindowFlags_DockNodeHost) - window->DrawList->ChannelsMerge(); - AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[layer], window->DrawList); - for (int i = 0; i < window->DC.ChildWindows.Size; i++) - { - ImGuiWindow* child = window->DC.ChildWindows[i]; - if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active - AddWindowToDrawData(child, layer); - } -} - -static inline int GetWindowDisplayLayer(ImGuiWindow* window) -{ - return (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0; -} - -// Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu) -static inline void AddRootWindowToDrawData(ImGuiWindow* window) -{ - AddWindowToDrawData(window, GetWindowDisplayLayer(window)); -} - -void ImDrawDataBuilder::FlattenIntoSingleLayer() -{ - int n = Layers[0].Size; - int size = n; - for (int i = 1; i < IM_ARRAYSIZE(Layers); i++) - size += Layers[i].Size; - Layers[0].resize(size); - for (int layer_n = 1; layer_n < IM_ARRAYSIZE(Layers); layer_n++) - { - ImVector& layer = Layers[layer_n]; - if (layer.empty()) - continue; - memcpy(&Layers[0][n], &layer[0], layer.Size * sizeof(ImDrawList*)); - n += layer.Size; - layer.resize(0); - } -} - -static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector* draw_lists) -{ - // When minimized, we report draw_data->DisplaySize as zero to be consistent with non-viewport mode, - // and to allow applications/backends to easily skip rendering. - // FIXME: Note that we however do NOT attempt to report "zero drawlist / vertices" into the ImDrawData structure. - // This is because the work has been done already, and its wasted! We should fix that and add optimizations for - // it earlier in the pipeline, rather than pretend to hide the data at the end of the pipeline. - const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_Minimized) != 0; - - ImGuiIO& io = ImGui::GetIO(); - ImDrawData* draw_data = &viewport->DrawDataP; - viewport->DrawData = draw_data; // Make publicly accessible - draw_data->Valid = true; - draw_data->CmdLists = (draw_lists->Size > 0) ? draw_lists->Data : NULL; - draw_data->CmdListsCount = draw_lists->Size; - draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0; - draw_data->DisplayPos = viewport->Pos; - draw_data->DisplaySize = is_minimized ? ImVec2(0.0f, 0.0f) : viewport->Size; - draw_data->FramebufferScale = io.DisplayFramebufferScale; // FIXME-VIEWPORT: This may vary on a per-monitor/viewport basis? - draw_data->OwnerViewport = viewport; - for (int n = 0; n < draw_lists->Size; n++) - { - ImDrawList* draw_list = draw_lists->Data[n]; - draw_list->_PopUnusedDrawCmd(); - draw_data->TotalVtxCount += draw_list->VtxBuffer.Size; - draw_data->TotalIdxCount += draw_list->IdxBuffer.Size; - } -} - -// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. -// - When using this function it is sane to ensure that float are perfectly rounded to integer values, -// so that e.g. (int)(max.x-min.x) in user's render produce correct result. -// - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect(): -// some frequently called functions which to modify both channels and clipping simultaneously tend to use the -// more specialized SetWindowClipRectBeforeSetChannel() to avoid extraneous updates of underlying ImDrawCmds. -void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); - window->ClipRect = window->DrawList->_ClipRectStack.back(); -} - -void ImGui::PopClipRect() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DrawList->PopClipRect(); - window->ClipRect = window->DrawList->_ClipRectStack.back(); -} - -static ImGuiWindow* FindFrontMostVisibleChildWindow(ImGuiWindow* window) -{ - for (int n = window->DC.ChildWindows.Size - 1; n >= 0; n--) - if (IsWindowActiveAndVisible(window->DC.ChildWindows[n])) - return FindFrontMostVisibleChildWindow(window->DC.ChildWindows[n]); - return window; -} - -static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - ImGuiViewportP* viewport = window->Viewport; - ImRect viewport_rect = viewport->GetMainRect(); - - // Draw behind window by moving the draw command at the FRONT of the draw list - { - // We've already called AddWindowToDrawData() which called DrawList->ChannelsMerge() on DockNodeHost windows, - // and draw list have been trimmed already, hence the explicit recreation of a draw command if missing. - // FIXME: This is creating complication, might be simpler if we could inject a drawlist in drawdata at a given position and not attempt to manipulate ImDrawCmd order. - ImDrawList* draw_list = window->RootWindowDockTree->DrawList; - if (draw_list->CmdBuffer.Size == 0) - draw_list->AddDrawCmd(); - draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // Ensure ImDrawCmd are not merged - draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col); - ImDrawCmd cmd = draw_list->CmdBuffer.back(); - IM_ASSERT(cmd.ElemCount == 6); - draw_list->CmdBuffer.pop_back(); - draw_list->CmdBuffer.push_front(cmd); - draw_list->PopClipRect(); - draw_list->AddDrawCmd(); // We need to create a command as CmdBuffer.back().IdxOffset won't be correct if we append to same command. - } - - // Draw over sibling docking nodes in a same docking tree - if (window->RootWindow->DockIsActive) - { - ImDrawList* draw_list = FindFrontMostVisibleChildWindow(window->RootWindowDockTree)->DrawList; - if (draw_list->CmdBuffer.Size == 0) - draw_list->AddDrawCmd(); - draw_list->PushClipRect(viewport_rect.Min, viewport_rect.Max, false); - RenderRectFilledWithHole(draw_list, window->RootWindowDockTree->Rect(), window->RootWindow->Rect(), col, 0.0f);// window->RootWindowDockTree->WindowRounding); - draw_list->PopClipRect(); - } -} - -ImGuiWindow* ImGui::FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* parent_window) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* bottom_most_visible_window = parent_window; - for (int i = FindWindowDisplayIndex(parent_window); i >= 0; i--) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Flags & ImGuiWindowFlags_ChildWindow) - continue; - if (!IsWindowWithinBeginStackOf(window, parent_window)) - break; - if (IsWindowActiveAndVisible(window) && GetWindowDisplayLayer(window) <= GetWindowDisplayLayer(parent_window)) - bottom_most_visible_window = window; - } - return bottom_most_visible_window; -} - -static void ImGui::RenderDimmedBackgrounds() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* modal_window = GetTopMostAndVisiblePopupModal(); - if (g.DimBgRatio <= 0.0f && g.NavWindowingHighlightAlpha <= 0.0f) - return; - const bool dim_bg_for_modal = (modal_window != NULL); - const bool dim_bg_for_window_list = (g.NavWindowingTargetAnim != NULL && g.NavWindowingTargetAnim->Active); - if (!dim_bg_for_modal && !dim_bg_for_window_list) - return; - - ImGuiViewport* viewports_already_dimmed[2] = { NULL, NULL }; - if (dim_bg_for_modal) - { - // Draw dimming behind modal or a begin stack child, whichever comes first in draw order. - ImGuiWindow* dim_behind_window = FindBottomMostVisibleWindowWithinBeginStack(modal_window); - RenderDimmedBackgroundBehindWindow(dim_behind_window, GetColorU32(ImGuiCol_ModalWindowDimBg, g.DimBgRatio)); - viewports_already_dimmed[0] = modal_window->Viewport; - } - else if (dim_bg_for_window_list) - { - // Draw dimming behind CTRL+Tab target window and behind CTRL+Tab UI window - RenderDimmedBackgroundBehindWindow(g.NavWindowingTargetAnim, GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio)); - if (g.NavWindowingListWindow != NULL && g.NavWindowingListWindow->Viewport && g.NavWindowingListWindow->Viewport != g.NavWindowingTargetAnim->Viewport) - RenderDimmedBackgroundBehindWindow(g.NavWindowingListWindow, GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio)); - viewports_already_dimmed[0] = g.NavWindowingTargetAnim->Viewport; - viewports_already_dimmed[1] = g.NavWindowingListWindow ? g.NavWindowingListWindow->Viewport : NULL; - - // Draw border around CTRL+Tab target window - ImGuiWindow* window = g.NavWindowingTargetAnim; - ImGuiViewport* viewport = window->Viewport; - float distance = g.FontSize; - ImRect bb = window->Rect(); - bb.Expand(distance); - if (bb.GetWidth() >= viewport->Size.x && bb.GetHeight() >= viewport->Size.y) - bb.Expand(-distance - 1.0f); // If a window fits the entire viewport, adjust its highlight inward - if (window->DrawList->CmdBuffer.Size == 0) - window->DrawList->AddDrawCmd(); - window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size); - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f); - window->DrawList->PopClipRect(); - } - - // Draw dimming background on _other_ viewports than the ones our windows are in - for (int viewport_n = 0; viewport_n < g.Viewports.Size; viewport_n++) - { - ImGuiViewportP* viewport = g.Viewports[viewport_n]; - if (viewport == viewports_already_dimmed[0] || viewport == viewports_already_dimmed[1]) - continue; - if (modal_window && viewport->Window && IsWindowAbove(viewport->Window, modal_window)) - continue; - ImDrawList* draw_list = GetForegroundDrawList(viewport); - const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); - draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col); - } -} - -// This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal. -void ImGui::EndFrame() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - - // Don't process EndFrame() multiple times. - if (g.FrameCountEnded == g.FrameCount) - return; - IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?"); - - CallContextHooks(&g, ImGuiContextHookType_EndFramePre); - - ErrorCheckEndFrameSanityChecks(); - - // Notify Platform/OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) - if (g.IO.SetPlatformImeDataFn && memcmp(&g.PlatformImeData, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0) - { - ImGuiViewport* viewport = FindViewportByID(g.PlatformImeViewport); - g.IO.SetPlatformImeDataFn(viewport ? viewport : GetMainViewport(), &g.PlatformImeData); - } - - // Hide implicit/fallback "Debug" window if it hasn't been used - g.WithinFrameScopeWithImplicitWindow = false; - if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) - g.CurrentWindow->Active = false; - End(); - - // Update navigation: CTRL+Tab, wrap-around requests - NavEndFrame(); - - // Update docking - DockContextEndFrame(&g); - - SetCurrentViewport(NULL, NULL); - - // Drag and Drop: Elapse payload (if delivered, or if source stops being submitted) - if (g.DragDropActive) - { - bool is_delivered = g.DragDropPayload.Delivery; - bool is_elapsed = (g.DragDropPayload.DataFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton)); - if (is_delivered || is_elapsed) - ClearDragDrop(); - } - - // Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing. - if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) - { - g.DragDropWithinSource = true; - SetTooltip("..."); - g.DragDropWithinSource = false; - } - - // End frame - g.WithinFrameScope = false; - g.FrameCountEnded = g.FrameCount; - - // Initiate moving window + handle left-click and right-click focus - UpdateMouseMovingWindowEndFrame(); - - // Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some) - UpdateViewportsEndFrame(); - - // Sort the window list so that all child windows are after their parent - // We cannot do that on FocusWindow() because children may not exist yet - g.WindowsTempSortBuffer.resize(0); - g.WindowsTempSortBuffer.reserve(g.Windows.Size); - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it - continue; - AddWindowToSortBuffer(&g.WindowsTempSortBuffer, window); - } - - // This usually assert if there is a mismatch between the ImGuiWindowFlags_ChildWindow / ParentWindow values and DC.ChildWindows[] in parents, aka we've done something wrong. - IM_ASSERT(g.Windows.Size == g.WindowsTempSortBuffer.Size); - g.Windows.swap(g.WindowsTempSortBuffer); - g.IO.MetricsActiveWindows = g.WindowsActiveCount; - - // Unlock font atlas - g.IO.Fonts->Locked = false; - - // Clear Input data for next frame - g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f; - g.IO.InputQueueCharacters.resize(0); - g.IO.KeyModsPrev = g.IO.KeyMods; // doing it here is better than in NewFrame() as we'll tolerate backend writing to KeyMods. If we want to firmly disallow it we should detect it. - memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs)); - - CallContextHooks(&g, ImGuiContextHookType_EndFramePost); -} - -// Prepare the data for rendering so you can call GetDrawData() -// (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API at all: -// it is the role of the ImGui_ImplXXXX_RenderDrawData() function provided by the renderer backend) -void ImGui::Render() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - - if (g.FrameCountEnded != g.FrameCount) - EndFrame(); - const bool first_render_of_frame = (g.FrameCountRendered != g.FrameCount); - g.FrameCountRendered = g.FrameCount; - g.IO.MetricsRenderWindows = 0; - - CallContextHooks(&g, ImGuiContextHookType_RenderPre); - - // Add background ImDrawList (for each active viewport) - for (int n = 0; n != g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawDataBuilder.Clear(); - if (viewport->DrawLists[0] != NULL) - AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); - } - - // Add ImDrawList to render - ImGuiWindow* windows_to_render_top_most[2]; - windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindowDockTree : NULL; - windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL); - for (int n = 0; n != g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" - if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) - AddRootWindowToDrawData(window); - } - for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++) - if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window - AddRootWindowToDrawData(windows_to_render_top_most[n]); - - // Draw modal/window whitening backgrounds - if (first_render_of_frame) - RenderDimmedBackgrounds(); - - ImVec2 mouse_cursor_offset, mouse_cursor_size, mouse_cursor_uv[4]; - if (g.IO.MouseDrawCursor && g.MouseCursor != ImGuiMouseCursor_None) - g.IO.Fonts->GetMouseCursorTexData(g.MouseCursor, &mouse_cursor_offset, &mouse_cursor_size, &mouse_cursor_uv[0], &mouse_cursor_uv[2]); - - // Setup ImDrawData structures for end-user - g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawDataBuilder.FlattenIntoSingleLayer(); - - // Draw software mouse cursor if requested by io.MouseDrawCursor flag - // (note we scale cursor by current viewport/monitor, however Windows 10 for its own hardware cursor seems to be using a different scale factor) - if (mouse_cursor_size.x > 0.0f && mouse_cursor_size.y > 0.0f && first_render_of_frame) - { - float scale = g.Style.MouseCursorScale * viewport->DpiScale; - if (viewport->GetMainRect().Overlaps(ImRect(g.IO.MousePos, g.IO.MousePos + ImVec2(mouse_cursor_size.x + 2, mouse_cursor_size.y + 2) * scale))) - RenderMouseCursor(GetForegroundDrawList(viewport), g.IO.MousePos, scale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); - } - - // Add foreground ImDrawList (for each active viewport) - if (viewport->DrawLists[1] != NULL) - AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); - - SetupViewportDrawData(viewport, &viewport->DrawDataBuilder.Layers[0]); - ImDrawData* draw_data = viewport->DrawData; - g.IO.MetricsRenderVertices += draw_data->TotalVtxCount; - g.IO.MetricsRenderIndices += draw_data->TotalIdxCount; - } - - CallContextHooks(&g, ImGuiContextHookType_RenderPost); -} - -// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. -// CalcTextSize("") should return ImVec2(0.0f, g.FontSize) -ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) -{ - ImGuiContext& g = *GImGui; - - const char* text_display_end; - if (hide_text_after_double_hash) - text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string - else - text_display_end = text_end; - - ImFont* font = g.Font; - const float font_size = g.FontSize; - if (text == text_display_end) - return ImVec2(0.0f, font_size); - ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL); - - // Round - // FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out. - // FIXME: Investigate using ceilf or e.g. - // - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c - // - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html - text_size.x = IM_FLOOR(text_size.x + 0.99999f); - - return text_size; -} - -// Find window given position, search front-to-back -// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programmatically -// with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is -// called, aka before the next Begin(). Moving window isn't affected. -static void FindHoveredWindow() -{ - ImGuiContext& g = *GImGui; - - // Special handling for the window being moved: Ignore the mouse viewport check (because it may reset/lose its viewport during the undocking frame) - ImGuiViewportP* moving_window_viewport = g.MovingWindow ? g.MovingWindow->Viewport : NULL; - if (g.MovingWindow) - g.MovingWindow->Viewport = g.MouseViewport; - - ImGuiWindow* hovered_window = NULL; - ImGuiWindow* hovered_window_ignoring_moving_window = NULL; - if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs)) - hovered_window = g.MovingWindow; - - ImVec2 padding_regular = g.Style.TouchExtraPadding; - ImVec2 padding_for_resize = g.IO.ConfigWindowsResizeFromEdges ? g.WindowsHoverPadding : padding_regular; - for (int i = g.Windows.Size - 1; i >= 0; i--) - { - ImGuiWindow* window = g.Windows[i]; - IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer. - if (!window->Active || window->Hidden) - continue; - if (window->Flags & ImGuiWindowFlags_NoMouseInputs) - continue; - IM_ASSERT(window->Viewport); - if (window->Viewport != g.MouseViewport) - continue; - - // Using the clipped AABB, a child window will typically be clipped by its parent (not always) - ImRect bb(window->OuterRectClipped); - if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize)) - bb.Expand(padding_regular); - else - bb.Expand(padding_for_resize); - if (!bb.Contains(g.IO.MousePos)) - continue; - - // Support for one rectangular hole in any given window - // FIXME: Consider generalizing hit-testing override (with more generic data, callback, etc.) (#1512) - if (window->HitTestHoleSize.x != 0) - { - ImVec2 hole_pos(window->Pos.x + (float)window->HitTestHoleOffset.x, window->Pos.y + (float)window->HitTestHoleOffset.y); - ImVec2 hole_size((float)window->HitTestHoleSize.x, (float)window->HitTestHoleSize.y); - if (ImRect(hole_pos, hole_pos + hole_size).Contains(g.IO.MousePos)) - continue; - } - - if (hovered_window == NULL) - hovered_window = window; - IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer. - if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindowDockTree != g.MovingWindow->RootWindowDockTree)) - hovered_window_ignoring_moving_window = window; - if (hovered_window && hovered_window_ignoring_moving_window) - break; - } - - g.HoveredWindow = hovered_window; - g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window; - - if (g.MovingWindow) - g.MovingWindow->Viewport = moving_window_viewport; -} - -bool ImGui::IsItemActive() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId) - return g.ActiveId == g.LastItemData.ID; - return false; -} - -bool ImGui::IsItemActivated() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId) - if (g.ActiveId == g.LastItemData.ID && g.ActiveIdPreviousFrame != g.LastItemData.ID) - return true; - return false; -} - -bool ImGui::IsItemDeactivated() -{ - ImGuiContext& g = *GImGui; - if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDeactivated) - return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Deactivated) != 0; - return (g.ActiveIdPreviousFrame == g.LastItemData.ID && g.ActiveIdPreviousFrame != 0 && g.ActiveId != g.LastItemData.ID); -} - -bool ImGui::IsItemDeactivatedAfterEdit() -{ - ImGuiContext& g = *GImGui; - return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore)); -} - -// == GetItemID() == GetFocusID() -bool ImGui::IsItemFocused() -{ - ImGuiContext& g = *GImGui; - if (g.NavId != g.LastItemData.ID || g.NavId == 0) - return false; - - // Special handling for the dummy item after Begin() which represent the title bar or tab. - // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. - ImGuiWindow* window = g.CurrentWindow; - if (g.LastItemData.ID == window->ID && window->WriteAccessed) - return false; - - return true; -} - -// Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! -// Most widgets have specific reactions based on mouse-up/down state, mouse position etc. -bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button) -{ - return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_None); -} - -bool ImGui::IsItemToggledOpen() -{ - ImGuiContext& g = *GImGui; - return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false; -} - -bool ImGui::IsItemToggledSelection() -{ - ImGuiContext& g = *GImGui; - return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false; -} - -bool ImGui::IsAnyItemHovered() -{ - ImGuiContext& g = *GImGui; - return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0; -} - -bool ImGui::IsAnyItemActive() -{ - ImGuiContext& g = *GImGui; - return g.ActiveId != 0; -} - -bool ImGui::IsAnyItemFocused() -{ - ImGuiContext& g = *GImGui; - return g.NavId != 0 && !g.NavDisableHighlight; -} - -bool ImGui::IsItemVisible() -{ - ImGuiContext& g = *GImGui; - return g.CurrentWindow->ClipRect.Overlaps(g.LastItemData.Rect); -} - -bool ImGui::IsItemEdited() -{ - ImGuiContext& g = *GImGui; - return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Edited) != 0; -} - -// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. -// FIXME: Although this is exposed, its interaction and ideal idiom with using ImGuiButtonFlags_AllowItemOverlap flag are extremely confusing, need rework. -void ImGui::SetItemAllowOverlap() -{ - ImGuiContext& g = *GImGui; - ImGuiID id = g.LastItemData.ID; - if (g.HoveredId == id) - g.HoveredIdAllowOverlap = true; - if (g.ActiveId == id) - g.ActiveIdAllowOverlap = true; -} - -void ImGui::SetItemUsingMouseWheel() -{ - ImGuiContext& g = *GImGui; - ImGuiID id = g.LastItemData.ID; - if (g.HoveredId == id) - g.HoveredIdUsingMouseWheel = true; - if (g.ActiveId == id) - g.ActiveIdUsingMouseWheel = true; -} - -void ImGui::SetActiveIdUsingNavAndKeys() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ActiveId != 0); - g.ActiveIdUsingNavDirMask = ~(ImU32)0; - g.ActiveIdUsingNavInputMask = ~(ImU32)0; - g.ActiveIdUsingKeyInputMask.SetAllBits(); - NavMoveRequestCancel(); -} - -ImVec2 ImGui::GetItemRectMin() -{ - ImGuiContext& g = *GImGui; - return g.LastItemData.Rect.Min; -} - -ImVec2 ImGui::GetItemRectMax() -{ - ImGuiContext& g = *GImGui; - return g.LastItemData.Rect.Max; -} - -ImVec2 ImGui::GetItemRectSize() -{ - ImGuiContext& g = *GImGui; - return g.LastItemData.Rect.GetSize(); -} - -bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* parent_window = g.CurrentWindow; - - flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoDocking; - flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag - - // Size - const ImVec2 content_avail = GetContentRegionAvail(); - ImVec2 size = ImFloor(size_arg); - const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00); - if (size.x <= 0.0f) - size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) - if (size.y <= 0.0f) - size.y = ImMax(content_avail.y + size.y, 4.0f); - SetNextWindowSize(size); - - // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. - if (name) - ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%s_%08X", parent_window->Name, name, id); - else - ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%08X", parent_window->Name, id); - - const float backup_border_size = g.Style.ChildBorderSize; - if (!border) - g.Style.ChildBorderSize = 0.0f; - bool ret = Begin(g.TempBuffer, NULL, flags); - g.Style.ChildBorderSize = backup_border_size; - - ImGuiWindow* child_window = g.CurrentWindow; - child_window->ChildId = id; - child_window->AutoFitChildAxises = (ImS8)auto_fit_axises; - - // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. - // While this is not really documented/defined, it seems that the expected thing to do. - if (child_window->BeginCount == 1) - parent_window->DC.CursorPos = child_window->Pos; - - // Process navigation-in immediately so NavInit can run on first frame - if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavHasScroll)) - { - FocusWindow(child_window); - NavInitWindow(child_window, false); - SetActiveID(id + 1, child_window); // Steal ActiveId with another arbitrary id so that key-press won't activate child item - g.ActiveIdSource = ImGuiInputSource_Nav; - } - return ret; -} - -bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags); -} - -bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) -{ - IM_ASSERT(id != 0); - return BeginChildEx(NULL, id, size_arg, border, extra_flags); -} - -void ImGui::EndChild() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - IM_ASSERT(g.WithinEndChild == false); - IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls - - g.WithinEndChild = true; - if (window->BeginCount > 1) - { - End(); - } - else - { - ImVec2 sz = window->Size; - if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f - sz.x = ImMax(4.0f, sz.x); - if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y)) - sz.y = ImMax(4.0f, sz.y); - End(); - - ImGuiWindow* parent_window = g.CurrentWindow; - ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); - ItemSize(sz); - if ((window->DC.NavLayersActiveMask != 0 || window->DC.NavHasScroll) && !(window->Flags & ImGuiWindowFlags_NavFlattened)) - { - ItemAdd(bb, window->ChildId); - RenderNavHighlight(bb, window->ChildId); - - // When browsing a window that has no activable items (scroll only) we keep a highlight on the child (pass g.NavId to trick into always displaying) - if (window->DC.NavLayersActiveMask == 0 && window == g.NavWindow) - RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_TypeThin); - } - else - { - // Not navigable into - ItemAdd(bb, 0); - } - if (g.HoveredWindow == window) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow; - } - g.WithinEndChild = false; - g.LogLinePosY = -FLT_MAX; // To enforce a carriage return -} - -// Helper to create a child window / scrolling region that looks like a normal widget frame. -bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); - PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); - PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); - PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); - bool ret = BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); - PopStyleVar(3); - PopStyleColor(); - return ret; -} - -void ImGui::EndChildFrame() -{ - EndChild(); -} - -static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled) -{ - window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags); - window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags); - window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags); - window->SetWindowDockAllowFlags = enabled ? (window->SetWindowDockAllowFlags | flags) : (window->SetWindowDockAllowFlags & ~flags); -} - -ImGuiWindow* ImGui::FindWindowByID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id); -} - -ImGuiWindow* ImGui::FindWindowByName(const char* name) -{ - ImGuiID id = ImHashStr(name); - return FindWindowByID(id); -} - -static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settings) -{ - const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - window->ViewportPos = main_viewport->Pos; - if (settings->ViewportId) - { - window->ViewportId = settings->ViewportId; - window->ViewportPos = ImVec2(settings->ViewportPos.x, settings->ViewportPos.y); - } - window->Pos = ImFloor(ImVec2(settings->Pos.x + window->ViewportPos.x, settings->Pos.y + window->ViewportPos.y)); - if (settings->Size.x > 0 && settings->Size.y > 0) - window->Size = window->SizeFull = ImFloor(ImVec2(settings->Size.x, settings->Size.y)); - window->Collapsed = settings->Collapsed; - window->DockId = settings->DockId; - window->DockOrder = settings->DockOrder; -} - -static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool just_created, ImGuiWindowFlags new_flags) -{ - ImGuiContext& g = *GImGui; - - const bool new_is_explicit_child = (new_flags & ImGuiWindowFlags_ChildWindow) != 0; - const bool child_flag_changed = new_is_explicit_child != window->IsExplicitChild; - if ((just_created || child_flag_changed) && !new_is_explicit_child) - { - IM_ASSERT(!g.WindowsFocusOrder.contains(window)); - g.WindowsFocusOrder.push_back(window); - window->FocusOrder = (short)(g.WindowsFocusOrder.Size - 1); - } - else if (!just_created && child_flag_changed && new_is_explicit_child) - { - IM_ASSERT(g.WindowsFocusOrder[window->FocusOrder] == window); - for (int n = window->FocusOrder + 1; n < g.WindowsFocusOrder.Size; n++) - g.WindowsFocusOrder[n]->FocusOrder--; - g.WindowsFocusOrder.erase(g.WindowsFocusOrder.Data + window->FocusOrder); - window->FocusOrder = -1; - } - window->IsExplicitChild = new_is_explicit_child; -} - -static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - //IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags); - - // Create window the first time - ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name); - window->Flags = flags; - g.WindowsById.SetVoidPtr(window->ID, window); - - // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. - const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - window->Pos = main_viewport->Pos + ImVec2(60, 60); - window->ViewportPos = main_viewport->Pos; - - // User can disable loading and saving of settings. Tooltip and child windows also don't store settings. - if (!(flags & ImGuiWindowFlags_NoSavedSettings)) - if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) - { - // Retrieve settings from .ini file - window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); - SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); - ApplyWindowSettings(window, settings); - } - window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values - - if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) - { - window->AutoFitFramesX = window->AutoFitFramesY = 2; - window->AutoFitOnlyGrows = false; - } - else - { - if (window->Size.x <= 0.0f) - window->AutoFitFramesX = 2; - if (window->Size.y <= 0.0f) - window->AutoFitFramesY = 2; - window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0); - } - - if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus) - g.Windows.push_front(window); // Quite slow but rare and only once - else - g.Windows.push_back(window); - UpdateWindowInFocusOrderList(window, true, window->Flags); - - return window; -} - -static ImGuiWindow* GetWindowForTitleDisplay(ImGuiWindow* window) -{ - return window->DockNodeAsHost ? window->DockNodeAsHost->VisibleWindow : window; -} - -static ImGuiWindow* GetWindowForTitleAndMenuHeight(ImGuiWindow* window) -{ - return (window->DockNodeAsHost && window->DockNodeAsHost->VisibleWindow) ? window->DockNodeAsHost->VisibleWindow : window; -} - -static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const ImVec2& size_desired) -{ - ImGuiContext& g = *GImGui; - ImVec2 new_size = size_desired; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) - { - // Using -1,-1 on either X/Y axis to preserve the current size. - ImRect cr = g.NextWindowData.SizeConstraintRect; - new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x; - new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y; - if (g.NextWindowData.SizeCallback) - { - ImGuiSizeCallbackData data; - data.UserData = g.NextWindowData.SizeCallbackUserData; - data.Pos = window->Pos; - data.CurrentSize = window->SizeFull; - data.DesiredSize = new_size; - g.NextWindowData.SizeCallback(&data); - new_size = data.DesiredSize; - } - new_size.x = IM_FLOOR(new_size.x); - new_size.y = IM_FLOOR(new_size.y); - } - - // Minimum size - if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize))) - { - ImGuiWindow* window_for_height = GetWindowForTitleAndMenuHeight(window); - const float decoration_up_height = window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight(); - new_size = ImMax(new_size, g.Style.WindowMinSize); - new_size.y = ImMax(new_size.y, decoration_up_height + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows - } - return new_size; -} - -static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_current, ImVec2* content_size_ideal) -{ - bool preserve_old_content_sizes = false; - if (window->Collapsed && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - preserve_old_content_sizes = true; - else if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0) - preserve_old_content_sizes = true; - if (preserve_old_content_sizes) - { - *content_size_current = window->ContentSize; - *content_size_ideal = window->ContentSizeIdeal; - return; - } - - content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x); - content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y); - content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x); - content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y); -} - -static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); - ImVec2 size_pad = window->WindowPadding * 2.0f; - ImVec2 size_desired = size_contents + size_pad + ImVec2(0.0f, decoration_up_height); - if (window->Flags & ImGuiWindowFlags_Tooltip) - { - // Tooltip always resize - return size_desired; - } - else - { - // Maximum window size is determined by the viewport size or monitor size - const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0; - const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0; - ImVec2 size_min = style.WindowMinSize; - if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups) - size_min = ImMin(size_min, ImVec2(4.0f, 4.0f)); - - // FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows? - ImVec2 avail_size = window->Viewport->Size; - if (window->ViewportOwned) - avail_size = ImVec2(FLT_MAX, FLT_MAX); - const int monitor_idx = window->ViewportAllowPlatformMonitorExtend; - if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) - avail_size = g.PlatformIO.Monitors[monitor_idx].WorkSize; - ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f)); - - // When the window cannot fit all contents (either because of constraints, either because screen is too small), - // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. - ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit); - bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - 0.0f < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar); - bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - decoration_up_height < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar); - if (will_have_scrollbar_x) - size_auto_fit.y += style.ScrollbarSize; - if (will_have_scrollbar_y) - size_auto_fit.x += style.ScrollbarSize; - return size_auto_fit; - } -} - -ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window) -{ - ImVec2 size_contents_current; - ImVec2 size_contents_ideal; - CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal); - ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal); - ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit); - return size_final; -} - -static ImGuiCol GetWindowBgColorIdx(ImGuiWindow* window) -{ - if (window->Flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) - return ImGuiCol_PopupBg; - if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive) - return ImGuiCol_ChildBg; - return ImGuiCol_WindowBg; -} - -static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& corner_target, const ImVec2& corner_norm, ImVec2* out_pos, ImVec2* out_size) -{ - ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left - ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right - ImVec2 size_expected = pos_max - pos_min; - ImVec2 size_constrained = CalcWindowSizeAfterConstraint(window, size_expected); - *out_pos = pos_min; - if (corner_norm.x == 0.0f) - out_pos->x -= (size_constrained.x - size_expected.x); - if (corner_norm.y == 0.0f) - out_pos->y -= (size_constrained.y - size_expected.y); - *out_size = size_constrained; -} - -// Data for resizing from corner -struct ImGuiResizeGripDef -{ - ImVec2 CornerPosN; - ImVec2 InnerDir; - int AngleMin12, AngleMax12; -}; -static const ImGuiResizeGripDef resize_grip_def[4] = -{ - { ImVec2(1, 1), ImVec2(-1, -1), 0, 3 }, // Lower-right - { ImVec2(0, 1), ImVec2(+1, -1), 3, 6 }, // Lower-left - { ImVec2(0, 0), ImVec2(+1, +1), 6, 9 }, // Upper-left (Unused) - { ImVec2(1, 0), ImVec2(-1, +1), 9, 12 } // Upper-right (Unused) -}; - -// Data for resizing from borders -struct ImGuiResizeBorderDef -{ - ImVec2 InnerDir; - ImVec2 SegmentN1, SegmentN2; - float OuterAngle; -}; -static const ImGuiResizeBorderDef resize_border_def[4] = -{ - { ImVec2(+1, 0), ImVec2(0, 1), ImVec2(0, 0), IM_PI * 1.00f }, // Left - { ImVec2(-1, 0), ImVec2(1, 0), ImVec2(1, 1), IM_PI * 0.00f }, // Right - { ImVec2(0, +1), ImVec2(0, 0), ImVec2(1, 0), IM_PI * 1.50f }, // Up - { ImVec2(0, -1), ImVec2(1, 1), ImVec2(0, 1), IM_PI * 0.50f } // Down -}; - -static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness) -{ - ImRect rect = window->Rect(); - if (thickness == 0.0f) - rect.Max -= ImVec2(1, 1); - if (border_n == ImGuiDir_Left) { return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding); } - if (border_n == ImGuiDir_Right) { return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding); } - if (border_n == ImGuiDir_Up) { return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness); } - if (border_n == ImGuiDir_Down) { return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness); } - IM_ASSERT(0); - return ImRect(); -} - -// 0..3: corners (Lower-right, Lower-left, Unused, Unused) -ImGuiID ImGui::GetWindowResizeCornerID(ImGuiWindow* window, int n) -{ - IM_ASSERT(n >= 0 && n < 4); - ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID; - id = ImHashStr("#RESIZE", 0, id); - id = ImHashData(&n, sizeof(int), id); - return id; -} - -// Borders (Left, Right, Up, Down) -ImGuiID ImGui::GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir) -{ - IM_ASSERT(dir >= 0 && dir < 4); - int n = (int)dir + 4; - ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID; - id = ImHashStr("#RESIZE", 0, id); - id = ImHashData(&n, sizeof(int), id); - return id; -} - -// Handle resize for: Resize Grips, Borders, Gamepad -// Return true when using auto-fit (double click on resize grip) -static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect) -{ - ImGuiContext& g = *GImGui; - ImGuiWindowFlags flags = window->Flags; - - if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) - return false; - if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window. - return false; - - bool ret_auto_fit = false; - const int resize_border_count = g.IO.ConfigWindowsResizeFromEdges ? 4 : 0; - const float grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); - const float grip_hover_inner_size = IM_FLOOR(grip_draw_size * 0.75f); - const float grip_hover_outer_size = g.IO.ConfigWindowsResizeFromEdges ? WINDOWS_HOVER_PADDING : 0.0f; - - ImVec2 pos_target(FLT_MAX, FLT_MAX); - ImVec2 size_target(FLT_MAX, FLT_MAX); - - // Clip mouse interaction rectangles within the viewport rectangle (in practice the narrowing is going to happen most of the time). - // - Not narrowing would mostly benefit the situation where OS windows _without_ decoration have a threshold for hovering when outside their limits. - // This is however not the case with current backends under Win32, but a custom borderless window implementation would benefit from it. - // - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow. - // - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold). - // We only clip interaction so we overwrite window->ClipRect, cannot call PushClipRect() yet as DrawList is not yet setup. - const bool clip_with_viewport_rect = !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration); - if (clip_with_viewport_rect) - window->ClipRect = window->Viewport->GetMainRect(); - - // Resize grips and borders are on layer 1 - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - - // Manual resize grips - PushID("#RESIZE"); - for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) - { - const ImGuiResizeGripDef& def = resize_grip_def[resize_grip_n]; - const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, def.CornerPosN); - - // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window - bool hovered, held; - ImRect resize_rect(corner - def.InnerDir * grip_hover_outer_size, corner + def.InnerDir * grip_hover_inner_size); - if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x); - if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y); - ImGuiID resize_grip_id = window->GetID(resize_grip_n); // == GetWindowResizeCornerID() - ButtonBehavior(resize_rect, resize_grip_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); - //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); - if (hovered || held) - g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; - - if (held && g.IO.MouseClickedCount[0] == 2 && resize_grip_n == 0) - { - // Manual auto-fit when double-clicking - size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit); - ret_auto_fit = true; - ClearActiveID(); - } - else if (held) - { - // Resize from any of the four corners - // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position - ImVec2 clamp_min = ImVec2(def.CornerPosN.x == 1.0f ? visibility_rect.Min.x : -FLT_MAX, def.CornerPosN.y == 1.0f ? visibility_rect.Min.y : -FLT_MAX); - ImVec2 clamp_max = ImVec2(def.CornerPosN.x == 0.0f ? visibility_rect.Max.x : +FLT_MAX, def.CornerPosN.y == 0.0f ? visibility_rect.Max.y : +FLT_MAX); - ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(def.InnerDir * grip_hover_outer_size, def.InnerDir * -grip_hover_inner_size, def.CornerPosN); // Corner of the window corresponding to our corner grip - corner_target = ImClamp(corner_target, clamp_min, clamp_max); - CalcResizePosSizeFromAnyCorner(window, corner_target, def.CornerPosN, &pos_target, &size_target); - } - - // Only lower-left grip is visible before hovering/activating - if (resize_grip_n == 0 || held || hovered) - resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); - } - for (int border_n = 0; border_n < resize_border_count; border_n++) - { - const ImGuiResizeBorderDef& def = resize_border_def[border_n]; - const ImGuiAxis axis = (border_n == ImGuiDir_Left || border_n == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - - bool hovered, held; - ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_HOVER_PADDING); - ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID() - ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); - //GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); - if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held) - { - g.MouseCursor = (axis == ImGuiAxis_X) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; - if (held) - *border_held = border_n; - } - if (held) - { - ImVec2 clamp_min(border_n == ImGuiDir_Right ? visibility_rect.Min.x : -FLT_MAX, border_n == ImGuiDir_Down ? visibility_rect.Min.y : -FLT_MAX); - ImVec2 clamp_max(border_n == ImGuiDir_Left ? visibility_rect.Max.x : +FLT_MAX, border_n == ImGuiDir_Up ? visibility_rect.Max.y : +FLT_MAX); - ImVec2 border_target = window->Pos; - border_target[axis] = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + WINDOWS_HOVER_PADDING; - border_target = ImClamp(border_target, clamp_min, clamp_max); - CalcResizePosSizeFromAnyCorner(window, border_target, ImMin(def.SegmentN1, def.SegmentN2), &pos_target, &size_target); - } - } - PopID(); - - // Restore nav layer - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - - // Navigation resize (keyboard/gamepad) - if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindowDockTree == window) - { - ImVec2 nav_resize_delta; - if (g.NavInputSource == ImGuiInputSource_Keyboard && g.IO.KeyShift) - nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_RawKeyboard, ImGuiInputReadMode_Down); - if (g.NavInputSource == ImGuiInputSource_Gamepad) - nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_Down); - if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f) - { - const float NAV_RESIZE_SPEED = 600.0f; - nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); - nav_resize_delta = ImMax(nav_resize_delta, visibility_rect.Min - window->Pos - window->Size); - g.NavWindowingToggleLayer = false; - g.NavDisableMouseHover = true; - resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive); - // FIXME-NAV: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck. - size_target = CalcWindowSizeAfterConstraint(window, window->SizeFull + nav_resize_delta); - } - } - - // Apply back modified position/size to window - if (size_target.x != FLT_MAX) - { - window->SizeFull = size_target; - MarkIniSettingsDirty(window); - } - if (pos_target.x != FLT_MAX) - { - window->Pos = ImFloor(pos_target); - MarkIniSettingsDirty(window); - } - - window->Size = window->SizeFull; - return ret_auto_fit; -} - -static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& visibility_rect) -{ - ImGuiContext& g = *GImGui; - ImVec2 size_for_clamping = window->Size; - if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) - size_for_clamping.y = window->TitleBarHeight(); - window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max); -} - -static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - float rounding = window->WindowRounding; - float border_size = window->WindowBorderSize; - if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground)) - window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); - - int border_held = window->ResizeBorderHeld; - if (border_held != -1) - { - const ImGuiResizeBorderDef& def = resize_border_def[border_held]; - ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f); - window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle); - window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f); - window->DrawList->PathStroke(GetColorU32(ImGuiCol_SeparatorActive), 0, ImMax(2.0f, border_size)); // Thicker than usual - } - if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - { - float y = window->Pos.y + window->TitleBarHeight() - 1; - window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), GetColorU32(ImGuiCol_Border), g.Style.FrameBorderSize); - } -} - -// Draw background and borders -// Draw and handle scrollbars -void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImGuiWindowFlags flags = window->Flags; - - // Ensure that ScrollBar doesn't read last frame's SkipItems - IM_ASSERT(window->BeginCount == 0); - window->SkipItems = false; - - // Draw window + handle manual resize - // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. - const float window_rounding = window->WindowRounding; - const float window_border_size = window->WindowBorderSize; - if (window->Collapsed) - { - // Title bar only - float backup_border_size = style.FrameBorderSize; - g.Style.FrameBorderSize = window->WindowBorderSize; - ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed); - RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); - g.Style.FrameBorderSize = backup_border_size; - } - else - { - // Window background - if (!(flags & ImGuiWindowFlags_NoBackground)) - { - bool is_docking_transparent_payload = false; - if (g.DragDropActive && (g.FrameCount - g.DragDropAcceptFrameCount) <= 1 && g.IO.ConfigDockingTransparentPayload) - if (g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && *(ImGuiWindow**)g.DragDropPayload.Data == window) - is_docking_transparent_payload = true; - - ImU32 bg_col = GetColorU32(GetWindowBgColorIdx(window)); - if (window->ViewportOwned) - { - // No alpha - bg_col = (bg_col | IM_COL32_A_MASK); - if (is_docking_transparent_payload) - window->Viewport->Alpha *= DOCKING_TRANSPARENT_PAYLOAD_ALPHA; - } - else - { - // Adjust alpha. For docking - bool override_alpha = false; - float alpha = 1.0f; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha) - { - alpha = g.NextWindowData.BgAlphaVal; - override_alpha = true; - } - if (is_docking_transparent_payload) - { - alpha *= DOCKING_TRANSPARENT_PAYLOAD_ALPHA; // FIXME-DOCK: Should that be an override? - override_alpha = true; - } - if (override_alpha) - bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); - } - - // Render, for docked windows and host windows we ensure bg goes before decorations - ImDrawList* bg_draw_list = window->DockIsActive ? window->DockNode->HostWindow->DrawList : window->DrawList; - if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost)) - bg_draw_list->ChannelsSetCurrent(0); - if (window->DockIsActive) - window->DockNode->LastBgColor = bg_col; - - bg_draw_list->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom); - - if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost)) - bg_draw_list->ChannelsSetCurrent(1); - } - if (window->DockIsActive) - window->DockNode->IsBgDrawnThisFrame = true; - - // Title bar - // (when docked, DockNode are drawing their own title bar. Individual windows however do NOT set the _NoTitleBar flag, - // in order for their pos/size to be matching their undocking state.) - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - { - ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); - window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawFlags_RoundCornersTop); - } - - // Menu bar - if (flags & ImGuiWindowFlags_MenuBar) - { - ImRect menu_bar_rect = window->MenuBarRect(); - menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. - window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop); - if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) - window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); - } - - // Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock - ImGuiDockNode* node = window->DockNode; - if (window->DockIsActive && node->IsHiddenTabBar() && !node->IsNoTabBar()) - { - float unhide_sz_draw = ImFloor(g.FontSize * 0.70f); - float unhide_sz_hit = ImFloor(g.FontSize * 0.55f); - ImVec2 p = node->Pos; - ImRect r(p, p + ImVec2(unhide_sz_hit, unhide_sz_hit)); - bool hovered, held; - if (ButtonBehavior(r, window->GetID("#UNHIDE"), &hovered, &held, ImGuiButtonFlags_FlattenChildren)) - node->WantHiddenTabBarToggle = true; - else if (held && IsMouseDragging(0)) - StartMouseMovingWindowOrNode(window, node, true); - - // FIXME-DOCK: Ideally we'd use ImGuiCol_TitleBgActive/ImGuiCol_TitleBg here, but neither is guaranteed to be visible enough at this sort of size.. - ImU32 col = GetColorU32(((held && hovered) || (node->IsFocused && !hovered)) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - window->DrawList->AddTriangleFilled(p, p + ImVec2(unhide_sz_draw, 0.0f), p + ImVec2(0.0f, unhide_sz_draw), col); - } - - // Scrollbars - if (window->ScrollbarX) - Scrollbar(ImGuiAxis_X); - if (window->ScrollbarY) - Scrollbar(ImGuiAxis_Y); - - // Render resize grips (after their input handling so we don't have a frame of latency) - if (handle_borders_and_resize_grips && !(flags & ImGuiWindowFlags_NoResize)) - { - for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) - { - const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; - const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); - window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size))); - window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size))); - window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); - window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]); - } - } - - // Borders (for dock node host they will be rendered over after the tab bar) - if (handle_borders_and_resize_grips && !window->DockNodeAsHost) - RenderWindowOuterBorders(window); - } -} - -// Render title text, collapse button, close button -// When inside a dock node, this is handled in DockNodeCalcTabBarLayout() instead. -void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImGuiWindowFlags flags = window->Flags; - - const bool has_close_button = (p_open != NULL); - const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None); - - // Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer) - // FIXME-NAV: Might want (or not?) to set the equivalent of ImGuiButtonFlags_NoNavFocus so that mouse clicks on standard title bar items don't necessarily set nav/keyboard ref? - const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_NoNavDefaultFocus; - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - - // Layout buttons - // FIXME: Would be nice to generalize the subtleties expressed here into reusable code. - float pad_l = style.FramePadding.x; - float pad_r = style.FramePadding.x; - float button_sz = g.FontSize; - ImVec2 close_button_pos; - ImVec2 collapse_button_pos; - if (has_close_button) - { - pad_r += button_sz; - close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); - } - if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Right) - { - pad_r += button_sz; - collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); - } - if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Left) - { - collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l - style.FramePadding.x, title_bar_rect.Min.y); - pad_l += button_sz; - } - - // Collapse button (submitting first so it gets priority when choosing a navigation init fallback) - if (has_collapse_button) - if (CollapseButton(window->GetID("#COLLAPSE"), collapse_button_pos, NULL)) - window->WantCollapseToggle = true; // Defer actual collapsing to next frame as we are too far in the Begin() function - - // Close button - if (has_close_button) - if (CloseButton(window->GetID("#CLOSE"), close_button_pos)) - *p_open = false; - - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - g.CurrentItemFlags = item_flags_backup; - - // Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker) - // FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code.. - const float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? button_sz * 0.80f : 0.0f; - const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f); - - // As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button, - // while uncentered title text will still reach edges correctly. - if (pad_l > style.FramePadding.x) - pad_l += g.Style.ItemInnerSpacing.x; - if (pad_r > style.FramePadding.x) - pad_r += g.Style.ItemInnerSpacing.x; - if (style.WindowTitleAlign.x > 0.0f && style.WindowTitleAlign.x < 1.0f) - { - float centerness = ImSaturate(1.0f - ImFabs(style.WindowTitleAlign.x - 0.5f) * 2.0f); // 0.0f on either edges, 1.0f on center - float pad_extend = ImMin(ImMax(pad_l, pad_r), title_bar_rect.GetWidth() - pad_l - pad_r - text_size.x); - pad_l = ImMax(pad_l, pad_extend * centerness); - pad_r = ImMax(pad_r, pad_extend * centerness); - } - - ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y); - ImRect clip_r(layout_r.Min.x, layout_r.Min.y, ImMin(layout_r.Max.x + g.Style.ItemInnerSpacing.x, title_bar_rect.Max.x), layout_r.Max.y); - if (flags & ImGuiWindowFlags_UnsavedDocument) - { - ImVec2 marker_pos; - marker_pos.x = ImClamp(layout_r.Min.x + (layout_r.GetWidth() - text_size.x) * style.WindowTitleAlign.x + text_size.x, layout_r.Min.x, layout_r.Max.x); - marker_pos.y = (layout_r.Min.y + layout_r.Max.y) * 0.5f; - if (marker_pos.x > layout_r.Min.x) - { - RenderBullet(window->DrawList, marker_pos, GetColorU32(ImGuiCol_Text)); - clip_r.Max.x = ImMin(clip_r.Max.x, marker_pos.x - (int)(marker_size_x * 0.5f)); - } - } - //if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] - //if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] - RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r); -} - -void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window) -{ - window->ParentWindow = parent_window; - window->RootWindow = window->RootWindowPopupTree = window->RootWindowDockTree = window->RootWindowForTitleBarHighlight = window->RootWindowForNav = window; - if (parent_window && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) - { - window->RootWindowDockTree = parent_window->RootWindowDockTree; - if (!window->DockIsActive && !(parent_window->Flags & ImGuiWindowFlags_DockNodeHost)) - window->RootWindow = parent_window->RootWindow; - } - if (parent_window && (flags & ImGuiWindowFlags_Popup)) - window->RootWindowPopupTree = parent_window->RootWindowPopupTree; - if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup))) - window->RootWindowForTitleBarHighlight = parent_window->RootWindowForTitleBarHighlight; - while (window->RootWindowForNav->Flags & ImGuiWindowFlags_NavFlattened) - { - IM_ASSERT(window->RootWindowForNav->ParentWindow != NULL); - window->RootWindowForNav = window->RootWindowForNav->ParentWindow; - } -} - -// When a modal popup is open, newly created windows that want focus (i.e. are not popups and do not specify ImGuiWindowFlags_NoFocusOnAppearing) -// should be positioned behind that modal window, unless the window was created inside the modal begin-stack. -// In case of multiple stacked modals newly created window honors begin stack order and does not go below its own modal parent. -// - Window // FindBlockingModal() returns Modal1 -// - Window // .. returns Modal1 -// - Modal1 // .. returns Modal2 -// - Window // .. returns Modal2 -// - Window // .. returns Modal2 -// - Modal2 // .. returns Modal2 -static ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.Size <= 0) - return NULL; - - // Find a modal that has common parent with specified window. Specified window should be positioned behind that modal. - for (int i = g.OpenPopupStack.Size - 1; i >= 0; i--) - { - ImGuiWindow* popup_window = g.OpenPopupStack.Data[i].Window; - if (popup_window == NULL || !(popup_window->Flags & ImGuiWindowFlags_Modal)) - continue; - if (!popup_window->Active && !popup_window->WasActive) // Check WasActive, because this code may run before popup renders on current frame, also check Active to handle newly created windows. - continue; - if (IsWindowWithinBeginStackOf(window, popup_window)) // Window is rendered over last modal, no render order change needed. - break; - for (ImGuiWindow* parent = popup_window->ParentWindowInBeginStack->RootWindow; parent != NULL; parent = parent->ParentWindowInBeginStack->RootWindow) - if (IsWindowWithinBeginStackOf(window, parent)) - return popup_window; // Place window above its begin stack parent. - } - return NULL; -} - -// Push a new Dear ImGui window to add widgets to. -// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. -// - Begin/End can be called multiple times during the frame with the same window name to append content. -// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). -// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. -// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. -// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. -bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required - IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame() - IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet - - // Find or create - ImGuiWindow* window = FindWindowByName(name); - const bool window_just_created = (window == NULL); - if (window_just_created) - window = CreateNewWindow(name, flags); - else - UpdateWindowInFocusOrderList(window, window_just_created, flags); - - // Automatically disable manual moving/resizing when NoInputs is set - if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs) - flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; - - if (flags & ImGuiWindowFlags_NavFlattened) - IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); - - const int current_frame = g.FrameCount; - const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); - window->IsFallbackWindow = (g.CurrentWindowStack.Size == 0 && g.WithinFrameScopeWithImplicitWindow); - - // Update the Appearing flag (note: the BeginDocked() path may also set this to true later) - bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on - if (flags & ImGuiWindowFlags_Popup) - { - ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; - window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed - window_just_activated_by_user |= (window != popup_ref.Window); - } - - // Update Flags, LastFrameActive, BeginOrderXXX fields - const bool window_was_appearing = window->Appearing; - if (first_begin_of_the_frame) - { - window->Appearing = window_just_activated_by_user; - if (window->Appearing) - SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); - - window->FlagsPreviousFrame = window->Flags; - window->Flags = (ImGuiWindowFlags)flags; - window->LastFrameActive = current_frame; - window->LastTimeActive = (float)g.Time; - window->BeginOrderWithinParent = 0; - window->BeginOrderWithinContext = (short)(g.WindowsActiveCount++); - } - else - { - flags = window->Flags; - } - - // Docking - // (NB: during the frame dock nodes are created, it is possible that (window->DockIsActive == false) even though (window->DockNode->Windows.Size > 1) - IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); // Cannot be both - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasDock) - SetWindowDock(window, g.NextWindowData.DockId, g.NextWindowData.DockCond); - if (first_begin_of_the_frame) - { - bool has_dock_node = (window->DockId != 0 || window->DockNode != NULL); - bool new_auto_dock_node = !has_dock_node && GetWindowAlwaysWantOwnTabBar(window); - bool dock_node_was_visible = window->DockNodeIsVisible; - bool dock_tab_was_visible = window->DockTabIsVisible; - if (has_dock_node || new_auto_dock_node) - { - BeginDocked(window, p_open); - flags = window->Flags; - if (window->DockIsActive) - IM_ASSERT(window->DockNode != NULL); - - // Docking currently override constraints - g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; - - // Amend the Appearing flag - if (window->DockTabIsVisible && !dock_tab_was_visible && dock_node_was_visible && !window->Appearing && !window_was_appearing) - { - window->Appearing = true; - SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); - } - } - else - { - window->DockIsActive = window->DockNodeIsVisible = window->DockTabIsVisible = false; - } - } - - // Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack - ImGuiWindow* parent_window_in_stack = window->DockIsActive ? window->DockNode->HostWindow : g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back().Window; - ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow; - IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); - - // We allow window memory to be compacted so recreate the base stack when needed. - if (window->IDStack.Size == 0) - window->IDStack.push_back(window->ID); - - // Add to stack - // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() - g.CurrentWindow = window; - ImGuiWindowStackData window_stack_data; - window_stack_data.Window = window; - window_stack_data.ParentLastItemDataBackup = g.LastItemData; - window_stack_data.StackSizesOnBegin.SetToCurrentState(); - g.CurrentWindowStack.push_back(window_stack_data); - g.CurrentWindow = NULL; - if (flags & ImGuiWindowFlags_ChildMenu) - g.BeginMenuCount++; - - if (flags & ImGuiWindowFlags_Popup) - { - ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; - popup_ref.Window = window; - g.BeginPopupStack.push_back(popup_ref); - window->PopupId = popup_ref.PopupId; - } - - // Update ->RootWindow and others pointers (before any possible call to FocusWindow) - if (first_begin_of_the_frame) - { - UpdateWindowParentAndRootLinks(window, flags, parent_window); - window->ParentWindowInBeginStack = parent_window_in_stack; - } - - // Process SetNextWindow***() calls - // (FIXME: Consider splitting the HasXXX flags into X/Y components - bool window_pos_set_by_api = false; - bool window_size_x_set_by_api = false, window_size_y_set_by_api = false; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) - { - window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0; - if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f) - { - // May be processed on the next frame if this is our first frame and we are measuring size - // FIXME: Look into removing the branch so everything can go through this same code path for consistency. - window->SetWindowPosVal = g.NextWindowData.PosVal; - window->SetWindowPosPivot = g.NextWindowData.PosPivotVal; - window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - } - else - { - SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); - } - } - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) - { - window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f); - window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f); - SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond); - } - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) - { - if (g.NextWindowData.ScrollVal.x >= 0.0f) - { - window->ScrollTarget.x = g.NextWindowData.ScrollVal.x; - window->ScrollTargetCenterRatio.x = 0.0f; - } - if (g.NextWindowData.ScrollVal.y >= 0.0f) - { - window->ScrollTarget.y = g.NextWindowData.ScrollVal.y; - window->ScrollTargetCenterRatio.y = 0.0f; - } - } - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize) - window->ContentSizeExplicit = g.NextWindowData.ContentSizeVal; - else if (first_begin_of_the_frame) - window->ContentSizeExplicit = ImVec2(0.0f, 0.0f); - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasWindowClass) - window->WindowClass = g.NextWindowData.WindowClass; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed) - SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond); - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus) - FocusWindow(window); - if (window->Appearing) - SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); - - // When reusing window again multiple times a frame, just append content (don't need to setup again) - if (first_begin_of_the_frame) - { - // Initialize - const bool window_is_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345) - const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0); - window->Active = true; - window->HasCloseButton = (p_open != NULL); - window->ClipRect = ImVec4(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX); - window->IDStack.resize(1); - window->DrawList->_ResetForNewFrame(); - window->DC.CurrentTableIdx = -1; - if (flags & ImGuiWindowFlags_DockNodeHost) - { - window->DrawList->ChannelsSplit(2); - window->DrawList->ChannelsSetCurrent(1); // Render decorations on channel 1 as we will render the backgrounds manually later - } - - // Restore buffer capacity when woken from a compacted state, to avoid - if (window->MemoryCompacted) - GcAwakeTransientWindowBuffers(window); - - // Update stored window name when it changes (which can _only_ happen with the "###" operator, so the ID would stay unchanged). - // The title bar always display the 'name' parameter, so we only update the string storage if it needs to be visible to the end-user elsewhere. - bool window_title_visible_elsewhere = false; - if ((window->Viewport && window->Viewport->Window == window) || (window->DockIsActive)) - window_title_visible_elsewhere = true; - else if (g.NavWindowingListWindow != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB - window_title_visible_elsewhere = true; - if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0) - { - size_t buf_len = (size_t)window->NameBufLen; - window->Name = ImStrdupcpy(window->Name, &buf_len, name); - window->NameBufLen = (int)buf_len; - } - - // UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS - - // Update contents size from last frame for auto-fitting (or use explicit size) - CalcWindowContentSizes(window, &window->ContentSize, &window->ContentSizeIdeal); - - // FIXME: These flags are decremented before they are used. This means that in order to have these fields produce their intended behaviors - // for one frame we must set them to at least 2, which is counter-intuitive. HiddenFramesCannotSkipItems is a more complicated case because - // it has a single usage before this code block and may be set below before it is finally checked. - if (window->HiddenFramesCanSkipItems > 0) - window->HiddenFramesCanSkipItems--; - if (window->HiddenFramesCannotSkipItems > 0) - window->HiddenFramesCannotSkipItems--; - if (window->HiddenFramesForRenderOnly > 0) - window->HiddenFramesForRenderOnly--; - - // Hide new windows for one frame until they calculate their size - if (window_just_created && (!window_size_x_set_by_api || !window_size_y_set_by_api)) - window->HiddenFramesCannotSkipItems = 1; - - // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows) - // We reset Size/ContentSize for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size. - if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0) - { - window->HiddenFramesCannotSkipItems = 1; - if (flags & ImGuiWindowFlags_AlwaysAutoResize) - { - if (!window_size_x_set_by_api) - window->Size.x = window->SizeFull.x = 0.f; - if (!window_size_y_set_by_api) - window->Size.y = window->SizeFull.y = 0.f; - window->ContentSize = window->ContentSizeIdeal = ImVec2(0.f, 0.f); - } - } - - // SELECT VIEWPORT - // We need to do this before using any style/font sizes, as viewport with a different DPI may affect font sizes. - - WindowSelectViewport(window); - SetCurrentViewport(window, window->Viewport); - window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; - SetCurrentWindow(window); - flags = window->Flags; - - // LOCK BORDER SIZE AND PADDING FOR THE FRAME (so that altering them doesn't cause inconsistencies) - // We read Style data after the call to UpdateSelectWindowViewport() which might be swapping the style. - - if (flags & ImGuiWindowFlags_ChildWindow) - window->WindowBorderSize = style.ChildBorderSize; - else - window->WindowBorderSize = ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize; - if (!window->DockIsActive && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) - window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); - else - window->WindowPadding = style.WindowPadding; - - // Lock menu offset so size calculation can use it as menu-bar windows need a minimum size. - window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); - window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; - - // Collapse window by double-clicking on title bar - // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse) && !window->DockIsActive) - { - // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar. - ImRect title_bar_rect = window->TitleBarRect(); - if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseClickedCount[0] == 2) - window->WantCollapseToggle = true; - if (window->WantCollapseToggle) - { - window->Collapsed = !window->Collapsed; - MarkIniSettingsDirty(window); - } - } - else - { - window->Collapsed = false; - } - window->WantCollapseToggle = false; - - // SIZE - - // Calculate auto-fit size, handle automatic resize - const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal); - bool use_current_size_for_scrollbar_x = window_just_created; - bool use_current_size_for_scrollbar_y = window_just_created; - if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed) - { - // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc. - if (!window_size_x_set_by_api) - { - window->SizeFull.x = size_auto_fit.x; - use_current_size_for_scrollbar_x = true; - } - if (!window_size_y_set_by_api) - { - window->SizeFull.y = size_auto_fit.y; - use_current_size_for_scrollbar_y = true; - } - } - else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) - { - // Auto-fit may only grow window during the first few frames - // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed. - if (!window_size_x_set_by_api && window->AutoFitFramesX > 0) - { - window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; - use_current_size_for_scrollbar_x = true; - } - if (!window_size_y_set_by_api && window->AutoFitFramesY > 0) - { - window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; - use_current_size_for_scrollbar_y = true; - } - if (!window->Collapsed) - MarkIniSettingsDirty(window); - } - - // Apply minimum/maximum window size constraints and final size - window->SizeFull = CalcWindowSizeAfterConstraint(window, window->SizeFull); - window->Size = window->Collapsed && !(flags & ImGuiWindowFlags_ChildWindow) ? window->TitleBarRect().GetSize() : window->SizeFull; - - // Decoration size - const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); - - // POSITION - - // Popup latch its initial position, will position itself when it appears next frame - if (window_just_activated_by_user) - { - window->AutoPosLastDirection = ImGuiDir_None; - if ((flags & ImGuiWindowFlags_Popup) != 0 && !(flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api) // FIXME: BeginPopup() could use SetNextWindowPos() - window->Pos = g.BeginPopupStack.back().OpenPopupPos; - } - - // Position child window - if (flags & ImGuiWindowFlags_ChildWindow) - { - IM_ASSERT(parent_window && parent_window->Active); - window->BeginOrderWithinParent = (short)parent_window->DC.ChildWindows.Size; - parent_window->DC.ChildWindows.push_back(window); - if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api && !window_is_child_tooltip) - window->Pos = parent_window->DC.CursorPos; - } - - const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0); - if (window_pos_with_pivot) - SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering) - else if ((flags & ImGuiWindowFlags_ChildMenu) != 0) - window->Pos = FindBestWindowPosForPopup(window); - else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize) - window->Pos = FindBestWindowPosForPopup(window); - else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip) - window->Pos = FindBestWindowPosForPopup(window); - - // Late create viewport if we don't fit within our current host viewport. - if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_Minimized)) - if (!window->Viewport->GetMainRect().Contains(window->Rect())) - { - // This is based on the assumption that the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport) - //ImGuiViewport* old_viewport = window->Viewport; - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); - - // FIXME-DPI - //IM_ASSERT(old_viewport->DpiScale == window->Viewport->DpiScale); // FIXME-DPI: Something went wrong - SetCurrentViewport(window, window->Viewport); - window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; - SetCurrentWindow(window); - } - - if (window->ViewportOwned) - WindowSyncOwnedViewport(window, parent_window_in_stack); - - // Calculate the range of allowed position for that window (to be movable and visible past safe area padding) - // When clamping to stay visible, we will enforce that window->Pos stays inside of visibility_rect. - ImRect viewport_rect(window->Viewport->GetMainRect()); - ImRect viewport_work_rect(window->Viewport->GetWorkRect()); - ImVec2 visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding); - ImRect visibility_rect(viewport_work_rect.Min + visibility_padding, viewport_work_rect.Max - visibility_padding); - - // Clamp position/size so window stays visible within its viewport or monitor - // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. - // FIXME: Similar to code in GetWindowAllowedExtentRect() - if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - { - if (!window->ViewportOwned && viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f) - { - ClampWindowRect(window, visibility_rect); - } - else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0) - { - // Lost windows (e.g. a monitor disconnected) will naturally moved to the fallback/dummy monitor aka the main viewport. - const ImGuiPlatformMonitor* monitor = GetViewportPlatformMonitor(window->Viewport); - visibility_rect.Min = monitor->WorkPos + visibility_padding; - visibility_rect.Max = monitor->WorkPos + monitor->WorkSize - visibility_padding; - ClampWindowRect(window, visibility_rect); - } - } - window->Pos = ImFloor(window->Pos); - - // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies) - // Large values tend to lead to variety of artifacts and are not recommended. - if (window->ViewportOwned || window->DockIsActive) - window->WindowRounding = 0.0f; - else - window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; - - // For windows with title bar or menu bar, we clamp to FrameHeight(FontSize + FramePadding.y * 2.0f) to completely hide artifacts. - //if ((window->Flags & ImGuiWindowFlags_MenuBar) || !(window->Flags & ImGuiWindowFlags_NoTitleBar)) - // window->WindowRounding = ImMin(window->WindowRounding, g.FontSize + style.FramePadding.y * 2.0f); - - // Apply window focus (new and reactivated windows are moved to front) - bool want_focus = false; - if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing)) - { - if (flags & ImGuiWindowFlags_Popup) - want_focus = true; - else if ((window->DockIsActive || (flags & ImGuiWindowFlags_ChildWindow) == 0) && !(flags & ImGuiWindowFlags_Tooltip)) - want_focus = true; - - ImGuiWindow* modal = GetTopMostPopupModal(); - if (modal != NULL && !IsWindowWithinBeginStackOf(window, modal)) - { - // Avoid focusing a window that is created outside of active modal. This will prevent active modal from being closed. - // Since window is not focused it would reappear at the same display position like the last time it was visible. - // In case of completely new windows it would go to the top (over current modal), but input to such window would still be blocked by modal. - // Position window behind a modal that is not a begin-parent of this window. - want_focus = false; - if (window == window->RootWindow) - { - ImGuiWindow* blocking_modal = FindBlockingModal(window); - IM_ASSERT(blocking_modal != NULL); - BringWindowToDisplayBehind(window, blocking_modal); - } - } - } - - // Decide if we are going to handle borders and resize grips - const bool handle_borders_and_resize_grips = (window->DockNodeAsHost || !window->DockIsActive); - - // Handle manual resize: Resize Grips, Borders, Gamepad - int border_held = -1; - ImU32 resize_grip_col[4] = {}; - const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it. - const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); - if (handle_borders_and_resize_grips && !window->Collapsed) - if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect)) - use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true; - window->ResizeBorderHeld = (signed char)border_held; - - // Synchronize window --> viewport again and one last time (clamping and manual resize may have affected either) - if (window->ViewportOwned) - { - if (!window->Viewport->PlatformRequestMove) - window->Viewport->Pos = window->Pos; - if (!window->Viewport->PlatformRequestResize) - window->Viewport->Size = window->Size; - window->Viewport->UpdateWorkRect(); - viewport_rect = window->Viewport->GetMainRect(); - } - - // Save last known viewport position within the window itself (so it can be saved in .ini file and restored) - window->ViewportPos = window->Viewport->Pos; - - // SCROLLBAR VISIBILITY - - // Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size). - if (!window->Collapsed) - { - // When reading the current size we need to read it after size constraints have been applied. - // When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again. - ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - decoration_up_height); - ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes; - ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f; - float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x; - float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y; - //bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons? - window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar)); - window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); - if (window->ScrollbarX && !window->ScrollbarY) - window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar); - window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); - } - - // UPDATE RECTANGLES (1- THOSE NOT AFFECTED BY SCROLLING) - // Update various regions. Variables they depends on should be set above in this function. - // We set this up after processing the resize grip so that our rectangles doesn't lag by a frame. - - // Outer rectangle - // Not affected by window border size. Used by: - // - FindHoveredWindow() (w/ extra padding when border resize is enabled) - // - Begin() initial clipping rect for drawing window background and borders. - // - Begin() clipping whole child - const ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; - const ImRect outer_rect = window->Rect(); - const ImRect title_bar_rect = window->TitleBarRect(); - window->OuterRectClipped = outer_rect; - if (window->DockIsActive) - window->OuterRectClipped.Min.y += window->TitleBarHeight(); - window->OuterRectClipped.ClipWith(host_rect); - - // Inner rectangle - // Not affected by window border size. Used by: - // - InnerClipRect - // - ScrollToRectEx() - // - NavUpdatePageUpPageDown() - // - Scrollbar() - window->InnerRect.Min.x = window->Pos.x; - window->InnerRect.Min.y = window->Pos.y + decoration_up_height; - window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x; - window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y; - - // Inner clipping rectangle. - // Will extend a little bit outside the normal work region. - // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. - // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. - // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. - // Affected by window/frame border size. Used by: - // - Begin() initial clip rect - float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); - window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); - window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size); - window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); - window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize); - window->InnerClipRect.ClipWithFull(host_rect); - - // Default item width. Make it proportional to window size if window manually resizes - if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) - window->ItemWidthDefault = ImFloor(window->Size.x * 0.65f); - else - window->ItemWidthDefault = ImFloor(g.FontSize * 16.0f); - - // SCROLLING - - // Lock down maximum scrolling - // The value of ScrollMax are ahead from ScrollbarX/ScrollbarY which is intentionally using InnerRect from previous rect in order to accommodate - // for right/bottom aligned items without creating a scrollbar. - window->ScrollMax.x = ImMax(0.0f, window->ContentSize.x + window->WindowPadding.x * 2.0f - window->InnerRect.GetWidth()); - window->ScrollMax.y = ImMax(0.0f, window->ContentSize.y + window->WindowPadding.y * 2.0f - window->InnerRect.GetHeight()); - - // Apply scrolling - window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window); - window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); - - // DRAWING - - // Setup draw list and outer clipping rectangle - IM_ASSERT(window->DrawList->CmdBuffer.Size == 1 && window->DrawList->CmdBuffer[0].ElemCount == 0); - window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); - PushClipRect(host_rect.Min, host_rect.Max, false); - - // Child windows can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call (since 1.71) - // When using overlapping child windows, this will break the assumption that child z-order is mapped to submission order. - // FIXME: User code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected (github #4493) - const bool is_undocked_or_docked_visible = !window->DockIsActive || window->DockTabIsVisible; - if (is_undocked_or_docked_visible) - { - bool render_decorations_in_parent = false; - if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) - { - // - We test overlap with the previous child window only (testing all would end up being O(log N) not a good investment here) - // - We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping childs - ImGuiWindow* previous_child = parent_window->DC.ChildWindows.Size >= 2 ? parent_window->DC.ChildWindows[parent_window->DC.ChildWindows.Size - 2] : NULL; - bool previous_child_overlapping = previous_child ? previous_child->Rect().Overlaps(window->Rect()) : false; - bool parent_is_empty = parent_window->DrawList->VtxBuffer.Size > 0; - if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_is_empty && !previous_child_overlapping) - render_decorations_in_parent = true; - } - if (render_decorations_in_parent) - window->DrawList = parent_window->DrawList; - - // Handle title bar, scrollbar, resize grips and resize borders - const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; - const bool title_bar_is_highlight = want_focus || (window_to_highlight && (window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight || (window->DockNode && window->DockNode == window_to_highlight->DockNode))); - RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, handle_borders_and_resize_grips, resize_grip_count, resize_grip_col, resize_grip_draw_size); - - if (render_decorations_in_parent) - window->DrawList = &window->DrawListInst; - } - - // UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING) - - // Work rectangle. - // Affected by window padding and border size. Used by: - // - Columns() for right-most edge - // - TreeNode(), CollapsingHeader() for right-most edge - // - BeginTabBar() for right-most edge - const bool allow_scrollbar_x = !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar); - const bool allow_scrollbar_y = !(flags & ImGuiWindowFlags_NoScrollbar); - const float work_rect_size_x = (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : ImMax(allow_scrollbar_x ? window->ContentSize.x : 0.0f, window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); - const float work_rect_size_y = (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : ImMax(allow_scrollbar_y ? window->ContentSize.y : 0.0f, window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); - window->WorkRect.Min.x = ImFloor(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize)); - window->WorkRect.Min.y = ImFloor(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize)); - window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x; - window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y; - window->ParentWorkRect = window->WorkRect; - - // [LEGACY] Content Region - // FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. - // Used by: - // - Mouse wheel scrolling + many other things - window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; - window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height; - window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); - window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); - - // Setup drawing context - // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.) - window->DC.Indent.x = 0.0f + window->WindowPadding.x - window->Scroll.x; - window->DC.GroupOffset.x = 0.0f; - window->DC.ColumnsOffset.x = 0.0f; - - // Record the loss of precision of CursorStartPos which can happen due to really large scrolling amount. - // This is used by clipper to compensate and fix the most common use case of large scroll area. Easy and cheap, next best thing compared to switching everything to double or ImU64. - double start_pos_highp_x = (double)window->Pos.x + window->WindowPadding.x - (double)window->Scroll.x + window->DC.ColumnsOffset.x; - double start_pos_highp_y = (double)window->Pos.y + window->WindowPadding.y - (double)window->Scroll.y + decoration_up_height; - window->DC.CursorStartPos = ImVec2((float)start_pos_highp_x, (float)start_pos_highp_y); - window->DC.CursorStartPosLossyness = ImVec2((float)(start_pos_highp_x - window->DC.CursorStartPos.x), (float)(start_pos_highp_y - window->DC.CursorStartPos.y)); - window->DC.CursorPos = window->DC.CursorStartPos; - window->DC.CursorPosPrevLine = window->DC.CursorPos; - window->DC.CursorMaxPos = window->DC.CursorStartPos; - window->DC.IdealMaxPos = window->DC.CursorStartPos; - window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f); - window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; - - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext; - window->DC.NavLayersActiveMaskNext = 0x00; - window->DC.NavHideHighlightOneFrame = false; - window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f); - - window->DC.MenuBarAppending = false; - window->DC.MenuColumns.Update(style.ItemSpacing.x, window_just_activated_by_user); - window->DC.TreeDepth = 0; - window->DC.TreeJumpToParentOnPopMask = 0x00; - window->DC.ChildWindows.resize(0); - window->DC.StateStorage = &window->StateStorage; - window->DC.CurrentColumns = NULL; - window->DC.LayoutType = ImGuiLayoutType_Vertical; - window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; - - window->DC.ItemWidth = window->ItemWidthDefault; - window->DC.TextWrapPos = -1.0f; // disabled - window->DC.ItemWidthStack.resize(0); - window->DC.TextWrapPosStack.resize(0); - - if (window->AutoFitFramesX > 0) - window->AutoFitFramesX--; - if (window->AutoFitFramesY > 0) - window->AutoFitFramesY--; - - // Apply focus (we need to call FocusWindow() AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there) - if (want_focus) - { - FocusWindow(window); - NavInitWindow(window, false); // <-- this is in the way for us to be able to defer and sort reappearing FocusWindow() calls - } - - // Close requested by platform window - if (p_open != NULL && window->Viewport->PlatformRequestClose && window->Viewport != GetMainViewport()) - { - if (!window->DockIsActive || window->DockTabIsVisible) - { - window->Viewport->PlatformRequestClose = false; - g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue. - IMGUI_DEBUG_LOG_VIEWPORT("Window '%s' PlatformRequestClose\n", window->Name); - *p_open = false; - } - } - - // Title bar - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - RenderWindowTitleBarContents(window, ImRect(title_bar_rect.Min.x + window->WindowBorderSize, title_bar_rect.Min.y, title_bar_rect.Max.x - window->WindowBorderSize, title_bar_rect.Max.y), name, p_open); - - // Clear hit test shape every frame - window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0; - - // Pressing CTRL+C while holding on a window copy its content to the clipboard - // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope. - // Maybe we can support CTRL+C on every element? - /* - //if (g.NavWindow == window && g.ActiveId == 0) - if (g.ActiveId == window->MoveId) - if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C)) - LogToClipboard(); - */ - - if (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - // Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source. - // We need to do this _before_ we overwrite window->DC.LastItemId below because BeginDockableDragDropSource() also overwrites it. - if ((g.MovingWindow == window) && (g.IO.ConfigDockingWithShift == g.IO.KeyShift)) - if ((window->RootWindowDockTree->Flags & ImGuiWindowFlags_NoDocking) == 0) - BeginDockableDragDropSource(window); - - // Docking: Any dockable window can act as a target. For dock node hosts we call BeginDockableDragDropTarget() in DockNodeUpdate() instead. - if (g.DragDropActive && !(flags & ImGuiWindowFlags_NoDocking)) - if (g.MovingWindow == NULL || g.MovingWindow->RootWindowDockTree != window) - if ((window == window->RootWindowDockTree) && !(window->Flags & ImGuiWindowFlags_DockNodeHost)) - BeginDockableDragDropTarget(window); - } - - // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). - // This is useful to allow creating context menus on title bar only, etc. - if (window->DockIsActive) - SetLastItemData(window->ID, g.CurrentItemFlags, window->DockTabItemStatusFlags, window->DockTabItemRect); - else - SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect); - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) - IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID); -#endif - } - else - { - // Append - SetCurrentViewport(window, window->Viewport); - SetCurrentWindow(window); - } - - // Pull/inherit current state - window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : window->GetID("#FOCUSSCOPE"); // Inherit from parent only // -V595 - - if (!(flags & ImGuiWindowFlags_DockNodeHost)) - PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true); - - // Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused) - window->WriteAccessed = false; - window->BeginCount++; - g.NextWindowData.ClearFlags(); - - // Update visibility - if (first_begin_of_the_frame) - { - // When we are about to select this tab (which will only be visible on the _next frame_), flag it with a non-zero HiddenFramesCannotSkipItems. - // This will have the important effect of actually returning true in Begin() and not setting SkipItems, allowing an earlier submission of the window contents. - // This is analogous to regular windows being hidden from one frame. - // It is especially important as e.g. nested TabBars would otherwise generate flicker in the form of one empty frame, or focus requests won't be processed. - if (window->DockIsActive && !window->DockTabIsVisible) - { - if (window->LastFrameJustFocused == g.FrameCount) - window->HiddenFramesCannotSkipItems = 1; - else - window->HiddenFramesCanSkipItems = 1; - } - - if (flags & ImGuiWindowFlags_ChildWindow) - { - // Child window can be out of sight and have "negative" clip windows. - // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar). - IM_ASSERT((flags& ImGuiWindowFlags_NoTitleBar) != 0 || (window->DockIsActive)); - if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) // FIXME: Doesn't make sense for ChildWindow?? - { - const bool nav_request = (flags & ImGuiWindowFlags_NavFlattened) && (g.NavAnyRequest && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav); - if (!g.LogEnabled && !nav_request) - if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) - window->HiddenFramesCanSkipItems = 1; - } - - // Hide along with parent or if parent is collapsed - if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0)) - window->HiddenFramesCanSkipItems = 1; - if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0)) - window->HiddenFramesCannotSkipItems = 1; - } - - // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) - if (style.Alpha <= 0.0f) - window->HiddenFramesCanSkipItems = 1; - - // Update the Hidden flag - bool hidden_regular = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0); - window->Hidden = hidden_regular || (window->HiddenFramesForRenderOnly > 0); - - // Disable inputs for requested number of frames - if (window->DisableInputsFrames > 0) - { - window->DisableInputsFrames--; - window->Flags |= ImGuiWindowFlags_NoInputs; - } - - // Update the SkipItems flag, used to early out of all items functions (no layout required) - bool skip_items = false; - if (window->Collapsed || !window->Active || hidden_regular) - if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0) - skip_items = true; - window->SkipItems = skip_items; - - // Sanity check: there are two spots which can set Appearing = true - // - when 'window_just_activated_by_user' is set -> HiddenFramesCannotSkipItems is set -> SkipItems always false - // - in BeginDocked() path when DockNodeIsVisible == DockTabIsVisible == true -> hidden _should_ be all zero // FIXME: Not formally proven, hence the assert. - if (window->SkipItems && !window->Appearing) - IM_ASSERT(window->Appearing == false); // Please report on GitHub if this triggers: https://github.com/ocornut/imgui/issues/4177 - } - - return !window->SkipItems; -} - -void ImGui::End() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Error checking: verify that user hasn't called End() too many times! - if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); - return; - } - IM_ASSERT(g.CurrentWindowStack.Size > 0); - - // Error checking: verify that user doesn't directly call End() on a child window. - if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_DockNodeHost) && !window->DockIsActive) - IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!"); - - // Close anything that is open - if (window->DC.CurrentColumns) - EndColumns(); - if (!(window->Flags & ImGuiWindowFlags_DockNodeHost)) // Pop inner window clip rectangle - PopClipRect(); - - // Stop logging - if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging - LogFinish(); - - // Docking: report contents sizes to parent to allow for auto-resize - if (window->DockNode && window->DockTabIsVisible) - if (ImGuiWindow* host_window = window->DockNode->HostWindow) // FIXME-DOCK - host_window->DC.CursorMaxPos = window->DC.CursorMaxPos + window->WindowPadding - host_window->WindowPadding; - - // Pop from window stack - g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup; - if (window->Flags & ImGuiWindowFlags_ChildMenu) - g.BeginMenuCount--; - if (window->Flags & ImGuiWindowFlags_Popup) - g.BeginPopupStack.pop_back(); - g.CurrentWindowStack.back().StackSizesOnBegin.CompareWithCurrentState(); - g.CurrentWindowStack.pop_back(); - SetCurrentWindow(g.CurrentWindowStack.Size == 0 ? NULL : g.CurrentWindowStack.back().Window); - if (g.CurrentWindow) - SetCurrentViewport(g.CurrentWindow, g.CurrentWindow->Viewport); -} - -void ImGui::BringWindowToFocusFront(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(window == window->RootWindow); - - const int cur_order = window->FocusOrder; - IM_ASSERT(g.WindowsFocusOrder[cur_order] == window); - if (g.WindowsFocusOrder.back() == window) - return; - - const int new_order = g.WindowsFocusOrder.Size - 1; - for (int n = cur_order; n < new_order; n++) - { - g.WindowsFocusOrder[n] = g.WindowsFocusOrder[n + 1]; - g.WindowsFocusOrder[n]->FocusOrder--; - IM_ASSERT(g.WindowsFocusOrder[n]->FocusOrder == n); - } - g.WindowsFocusOrder[new_order] = window; - window->FocusOrder = (short)new_order; -} - -void ImGui::BringWindowToDisplayFront(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* current_front_window = g.Windows.back(); - if (current_front_window == window || current_front_window->RootWindowDockTree == window) // Cheap early out (could be better) - return; - for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the top-most window - if (g.Windows[i] == window) - { - memmove(&g.Windows[i], &g.Windows[i + 1], (size_t)(g.Windows.Size - i - 1) * sizeof(ImGuiWindow*)); - g.Windows[g.Windows.Size - 1] = window; - break; - } -} - -void ImGui::BringWindowToDisplayBack(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.Windows[0] == window) - return; - for (int i = 0; i < g.Windows.Size; i++) - if (g.Windows[i] == window) - { - memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*)); - g.Windows[0] = window; - break; - } -} - -void ImGui::BringWindowToDisplayBehind(ImGuiWindow* window, ImGuiWindow* behind_window) -{ - IM_ASSERT(window != NULL && behind_window != NULL); - ImGuiContext& g = *GImGui; - window = window->RootWindow; - behind_window = behind_window->RootWindow; - int pos_wnd = FindWindowDisplayIndex(window); - int pos_beh = FindWindowDisplayIndex(behind_window); - if (pos_wnd < pos_beh) - { - size_t copy_bytes = (pos_beh - pos_wnd - 1) * sizeof(ImGuiWindow*); - memmove(&g.Windows.Data[pos_wnd], &g.Windows.Data[pos_wnd + 1], copy_bytes); - g.Windows[pos_beh - 1] = window; - } - else - { - size_t copy_bytes = (pos_wnd - pos_beh) * sizeof(ImGuiWindow*); - memmove(&g.Windows.Data[pos_beh + 1], &g.Windows.Data[pos_beh], copy_bytes); - g.Windows[pos_beh] = window; - } -} - -int ImGui::FindWindowDisplayIndex(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - return g.Windows.index_from_ptr(g.Windows.find(window)); -} - -// Moving window to front of display and set focus (which happens to be back of our sorted list) -void ImGui::FocusWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - - if (g.NavWindow != window) - { - g.NavWindow = window; - if (window && g.NavDisableMouseHover) - g.NavMousePosDirty = true; - g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId - g.NavFocusScopeId = 0; - g.NavIdIsAlive = false; - g.NavLayer = ImGuiNavLayer_Main; - g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false; - NavUpdateAnyRequestFlag(); - //IMGUI_DEBUG_LOG("FocusWindow(\"%s\")\n", window ? window->Name : NULL); - } - - // Close popups if any - ClosePopupsOverWindow(window, false); - - // Move the root window to the top of the pile - IM_ASSERT(window == NULL || window->RootWindowDockTree != NULL); - ImGuiWindow* focus_front_window = window ? window->RootWindow : NULL; - ImGuiWindow* display_front_window = window ? window->RootWindowDockTree : NULL; - ImGuiDockNode* dock_node = window ? window->DockNode : NULL; - bool active_id_window_is_dock_node_host = (g.ActiveIdWindow && dock_node && dock_node->HostWindow == g.ActiveIdWindow); - - // Steal active widgets. Some of the cases it triggers includes: - // - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run. - // - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId) - // - Using dock host items (tab, collapse button) can trigger this before we redirect the ActiveIdWindow toward the child window. - if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != focus_front_window) - if (!g.ActiveIdNoClearOnFocusLoss && !active_id_window_is_dock_node_host) - ClearActiveID(); - - // Passing NULL allow to disable keyboard focus - if (!window) - return; - window->LastFrameJustFocused = g.FrameCount; - - // Select in dock node - if (dock_node && dock_node->TabBar) - dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->ID; - - // Bring to front - BringWindowToFocusFront(focus_front_window); - if (((window->Flags | focus_front_window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) - BringWindowToDisplayFront(display_front_window); -} - -void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window) -{ - ImGuiContext& g = *GImGui; - int start_idx = g.WindowsFocusOrder.Size - 1; - if (under_this_window != NULL) - { - // Aim at root window behind us, if we are in a child window that's our own root (see #4640) - int offset = -1; - while (under_this_window->Flags & ImGuiWindowFlags_ChildWindow) - { - under_this_window = under_this_window->ParentWindow; - offset = 0; - } - start_idx = FindWindowFocusIndex(under_this_window) + offset; - } - for (int i = start_idx; i >= 0; i--) - { - // We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user. - ImGuiWindow* window = g.WindowsFocusOrder[i]; - IM_ASSERT(window == window->RootWindow); - if (window != ignore_window && window->WasActive) - if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) - { - // FIXME-DOCK: This is failing (lagging by one frame) for docked windows. - // If A and B are docked into window and B disappear, at the NewFrame() call site window->NavLastChildNavWindow will still point to B. - // We might leverage the tab order implicitly stored in window->DockNodeAsHost->TabBar (essentially the 'most_recently_selected_tab' code in tab bar will do that but on next update) - // to tell which is the "previous" window. Or we may leverage 'LastFrameFocused/LastFrameJustFocused' and have this function handle child window itself? - ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window); - FocusWindow(focus_window); - return; - } - } - FocusWindow(NULL); -} - -// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only. -void ImGui::SetCurrentFont(ImFont* font) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ? - IM_ASSERT(font->Scale > 0.0f); - g.Font = font; - g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale); - g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f; - - ImFontAtlas* atlas = g.Font->ContainerAtlas; - g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel; - g.DrawListSharedData.TexUvLines = atlas->TexUvLines; - g.DrawListSharedData.Font = g.Font; - g.DrawListSharedData.FontSize = g.FontSize; -} - -void ImGui::PushFont(ImFont* font) -{ - ImGuiContext& g = *GImGui; - if (!font) - font = GetDefaultFont(); - SetCurrentFont(font); - g.FontStack.push_back(font); - g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID); -} - -void ImGui::PopFont() -{ - ImGuiContext& g = *GImGui; - g.CurrentWindow->DrawList->PopTextureID(); - g.FontStack.pop_back(); - SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back()); -} - -void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled) -{ - ImGuiContext& g = *GImGui; - ImGuiItemFlags item_flags = g.CurrentItemFlags; - IM_ASSERT(item_flags == g.ItemFlagsStack.back()); - if (enabled) - item_flags |= option; - else - item_flags &= ~option; - g.CurrentItemFlags = item_flags; - g.ItemFlagsStack.push_back(item_flags); -} - -void ImGui::PopItemFlag() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack. - g.ItemFlagsStack.pop_back(); - g.CurrentItemFlags = g.ItemFlagsStack.back(); -} - -// BeginDisabled()/EndDisabled() -// - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled) -// - Visually this is currently altering alpha, but it is expected that in a future styling system this would work differently. -// - Feedback welcome at https://github.com/ocornut/imgui/issues/211 -// - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it. -// - Optimized shortcuts instead of PushStyleVar() + PushItemFlag() -void ImGui::BeginDisabled(bool disabled) -{ - ImGuiContext& g = *GImGui; - bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; - if (!was_disabled && disabled) - { - g.DisabledAlphaBackup = g.Style.Alpha; - g.Style.Alpha *= g.Style.DisabledAlpha; // PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * g.Style.DisabledAlpha); - } - if (was_disabled || disabled) - g.CurrentItemFlags |= ImGuiItemFlags_Disabled; - g.ItemFlagsStack.push_back(g.CurrentItemFlags); - g.DisabledStackSize++; -} - -void ImGui::EndDisabled() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.DisabledStackSize > 0); - g.DisabledStackSize--; - bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; - //PopItemFlag(); - g.ItemFlagsStack.pop_back(); - g.CurrentItemFlags = g.ItemFlagsStack.back(); - if (was_disabled && (g.CurrentItemFlags & ImGuiItemFlags_Disabled) == 0) - g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar(); -} - -// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system. -void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus) -{ - PushItemFlag(ImGuiItemFlags_NoTabStop, !allow_keyboard_focus); -} - -void ImGui::PopAllowKeyboardFocus() -{ - PopItemFlag(); -} - -void ImGui::PushButtonRepeat(bool repeat) -{ - PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat); -} - -void ImGui::PopButtonRepeat() -{ - PopItemFlag(); -} - -void ImGui::PushTextWrapPos(float wrap_pos_x) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.TextWrapPosStack.push_back(window->DC.TextWrapPos); - window->DC.TextWrapPos = wrap_pos_x; -} - -void ImGui::PopTextWrapPos() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.TextWrapPos = window->DC.TextWrapPosStack.back(); - window->DC.TextWrapPosStack.pop_back(); -} - -static ImGuiWindow* GetCombinedRootWindow(ImGuiWindow* window, bool popup_hierarchy, bool dock_hierarchy) -{ - ImGuiWindow* last_window = NULL; - while (last_window != window) - { - last_window = window; - window = window->RootWindow; - if (popup_hierarchy) - window = window->RootWindowPopupTree; - if (dock_hierarchy) - window = window->RootWindowDockTree; - } - return window; -} - -bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy, bool dock_hierarchy) -{ - ImGuiWindow* window_root = GetCombinedRootWindow(window, popup_hierarchy, dock_hierarchy); - if (window_root == potential_parent) - return true; - while (window != NULL) - { - if (window == potential_parent) - return true; - if (window == window_root) // end of chain - return false; - window = window->ParentWindow; - } - return false; -} - -bool ImGui::IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent) -{ - if (window->RootWindow == potential_parent) - return true; - while (window != NULL) - { - if (window == potential_parent) - return true; - window = window->ParentWindowInBeginStack; - } - return false; -} - -bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below) -{ - ImGuiContext& g = *GImGui; - - // It would be saner to ensure that display layer is always reflected in the g.Windows[] order, which would likely requires altering all manipulations of that array - const int display_layer_delta = GetWindowDisplayLayer(potential_above) - GetWindowDisplayLayer(potential_below); - if (display_layer_delta != 0) - return display_layer_delta > 0; - - for (int i = g.Windows.Size - 1; i >= 0; i--) - { - ImGuiWindow* candidate_window = g.Windows[i]; - if (candidate_window == potential_above) - return true; - if (candidate_window == potential_below) - return false; - } - return false; -} - -bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags) -{ - IM_ASSERT((flags & (ImGuiHoveredFlags_AllowWhenOverlapped | ImGuiHoveredFlags_AllowWhenDisabled)) == 0); // Flags not supported by this function - ImGuiContext& g = *GImGui; - ImGuiWindow* ref_window = g.HoveredWindow; - ImGuiWindow* cur_window = g.CurrentWindow; - if (ref_window == NULL) - return false; - - if ((flags & ImGuiHoveredFlags_AnyWindow) == 0) - { - IM_ASSERT(cur_window); // Not inside a Begin()/End() - const bool popup_hierarchy = (flags & ImGuiHoveredFlags_NoPopupHierarchy) == 0; - const bool dock_hierarchy = (flags & ImGuiHoveredFlags_DockHierarchy) != 0; - if (flags & ImGuiHoveredFlags_RootWindow) - cur_window = GetCombinedRootWindow(cur_window, popup_hierarchy, dock_hierarchy); - - bool result; - if (flags & ImGuiHoveredFlags_ChildWindows) - result = IsWindowChildOf(ref_window, cur_window, popup_hierarchy, dock_hierarchy); - else - result = (ref_window == cur_window); - if (!result) - return false; - } - - if (!IsWindowContentHoverable(ref_window, flags)) - return false; - if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) - if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != ref_window->MoveId) - return false; - return true; -} - -bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* ref_window = g.NavWindow; - ImGuiWindow* cur_window = g.CurrentWindow; - - if (ref_window == NULL) - return false; - if (flags & ImGuiFocusedFlags_AnyWindow) - return true; - - IM_ASSERT(cur_window); // Not inside a Begin()/End() - const bool popup_hierarchy = (flags & ImGuiFocusedFlags_NoPopupHierarchy) == 0; - const bool dock_hierarchy = (flags & ImGuiFocusedFlags_DockHierarchy) != 0; - if (flags & ImGuiHoveredFlags_RootWindow) - cur_window = GetCombinedRootWindow(cur_window, popup_hierarchy, dock_hierarchy); - - if (flags & ImGuiHoveredFlags_ChildWindows) - return IsWindowChildOf(ref_window, cur_window, popup_hierarchy, dock_hierarchy); - else - return (ref_window == cur_window); -} - -ImGuiID ImGui::GetWindowDockID() -{ - ImGuiContext& g = *GImGui; - return g.CurrentWindow->DockId; -} - -bool ImGui::IsWindowDocked() -{ - ImGuiContext& g = *GImGui; - return g.CurrentWindow->DockIsActive; -} - -// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) -// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmatically. -// If you want a window to never be focused, you may use the e.g. NoInputs flag. -bool ImGui::IsWindowNavFocusable(ImGuiWindow* window) -{ - return window->WasActive && window == window->RootWindow && !(window->Flags & ImGuiWindowFlags_NoNavFocus); -} - -float ImGui::GetWindowWidth() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Size.x; -} - -float ImGui::GetWindowHeight() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Size.y; -} - -ImVec2 ImGui::GetWindowPos() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - return window->Pos; -} - -void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowPosAllowFlags & cond) == 0) - return; - - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - window->SetWindowPosVal = ImVec2(FLT_MAX, FLT_MAX); - - // Set - const ImVec2 old_pos = window->Pos; - window->Pos = ImFloor(pos); - ImVec2 offset = window->Pos - old_pos; - window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor - window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected. - window->DC.IdealMaxPos += offset; - window->DC.CursorStartPos += offset; -} - -void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - SetWindowPos(window, pos, cond); -} - -void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowPos(window, pos, cond); -} - -ImVec2 ImGui::GetWindowSize() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Size; -} - -void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) - return; - - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - // Set - if (size.x > 0.0f) - { - window->AutoFitFramesX = 0; - window->SizeFull.x = IM_FLOOR(size.x); - } - else - { - window->AutoFitFramesX = 2; - window->AutoFitOnlyGrows = false; - } - if (size.y > 0.0f) - { - window->AutoFitFramesY = 0; - window->SizeFull.y = IM_FLOOR(size.y); - } - else - { - window->AutoFitFramesY = 2; - window->AutoFitOnlyGrows = false; - } -} - -void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond) -{ - SetWindowSize(GImGui->CurrentWindow, size, cond); -} - -void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowSize(window, size, cond); -} - -void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) - return; - window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - // Set - window->Collapsed = collapsed; -} - -void ImGui::SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size) -{ - IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters - window->HitTestHoleSize = ImVec2ih(size); - window->HitTestHoleOffset = ImVec2ih(pos - window->Pos); -} - -void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond) -{ - SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond); -} - -bool ImGui::IsWindowCollapsed() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Collapsed; -} - -bool ImGui::IsWindowAppearing() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Appearing; -} - -void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowCollapsed(window, collapsed, cond); -} - -void ImGui::SetWindowFocus() -{ - FocusWindow(GImGui->CurrentWindow); -} - -void ImGui::SetWindowFocus(const char* name) -{ - if (name) - { - if (ImGuiWindow* window = FindWindowByName(name)) - FocusWindow(window); - } - else - { - FocusWindow(NULL); - } -} - -void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasPos; - g.NextWindowData.PosVal = pos; - g.NextWindowData.PosPivotVal = pivot; - g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always; - g.NextWindowData.PosUndock = true; -} - -void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSize; - g.NextWindowData.SizeVal = size; - g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always; -} - -void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; - g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max); - g.NextWindowData.SizeCallback = custom_callback; - g.NextWindowData.SizeCallbackUserData = custom_callback_user_data; -} - -// Content size = inner scrollable rectangle, padded with WindowPadding. -// SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item. -void ImGui::SetNextWindowContentSize(const ImVec2& size) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize; - g.NextWindowData.ContentSizeVal = ImFloor(size); -} - -void ImGui::SetNextWindowScroll(const ImVec2& scroll) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasScroll; - g.NextWindowData.ScrollVal = scroll; -} - -void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasCollapsed; - g.NextWindowData.CollapsedVal = collapsed; - g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always; -} - -void ImGui::SetNextWindowFocus() -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasFocus; -} - -void ImGui::SetNextWindowBgAlpha(float alpha) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasBgAlpha; - g.NextWindowData.BgAlphaVal = alpha; -} - -void ImGui::SetNextWindowViewport(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasViewport; - g.NextWindowData.ViewportId = id; -} - -void ImGui::SetNextWindowDockID(ImGuiID id, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasDock; - g.NextWindowData.DockCond = cond ? cond : ImGuiCond_Always; - g.NextWindowData.DockId = id; -} - -void ImGui::SetNextWindowClass(const ImGuiWindowClass* window_class) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT((window_class->ViewportFlagsOverrideSet & window_class->ViewportFlagsOverrideClear) == 0); // Cannot set both set and clear for the same bit - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasWindowClass; - g.NextWindowData.WindowClass = *window_class; -} - -ImDrawList* ImGui::GetWindowDrawList() -{ - ImGuiWindow* window = GetCurrentWindow(); - return window->DrawList; -} - -float ImGui::GetWindowDpiScale() -{ - ImGuiContext& g = *GImGui; - return g.CurrentDpiScale; -} - -ImGuiViewport* ImGui::GetWindowViewport() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.CurrentViewport != NULL && g.CurrentViewport == g.CurrentWindow->Viewport); - return g.CurrentViewport; -} - -ImFont* ImGui::GetFont() -{ - return GImGui->Font; -} - -float ImGui::GetFontSize() -{ - return GImGui->FontSize; -} - -ImVec2 ImGui::GetFontTexUvWhitePixel() -{ - return GImGui->DrawListSharedData.TexUvWhitePixel; -} - -void ImGui::SetWindowFontScale(float scale) -{ - IM_ASSERT(scale > 0.0f); - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->FontWindowScale = scale; - g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); -} - -void ImGui::ActivateItem(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.NavNextActivateId = id; - g.NavNextActivateFlags = ImGuiActivateFlags_None; -} - -void ImGui::PushFocusScope(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent); - window->DC.NavFocusScopeIdCurrent = id; -} - -void ImGui::PopFocusScope() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ? - window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back(); - g.FocusScopeStack.pop_back(); -} - -void ImGui::SetKeyboardFocusHere(int offset) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(offset >= -1); // -1 is allowed but not below - g.NavWindow = window; - ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY; - NavMoveRequestSubmit(ImGuiDir_None, offset < 0 ? ImGuiDir_Up : ImGuiDir_Down, ImGuiNavMoveFlags_Tabbing | ImGuiNavMoveFlags_FocusApi, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable. - if (offset == -1) - { - NavMoveRequestResolveWithLastItem(&g.NavMoveResultLocal); - } - else - { - g.NavTabbingDir = 1; - g.NavTabbingCounter = offset + 1; - } -} - -void ImGui::SetItemDefaultFocus() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!window->Appearing) - return; - if (g.NavWindow != window->RootWindowForNav || (!g.NavInitRequest && g.NavInitResultId == 0) || g.NavLayer != window->DC.NavLayerCurrent) - return; - - g.NavInitRequest = false; - g.NavInitResultId = g.LastItemData.ID; - g.NavInitResultRectRel = WindowRectAbsToRel(window, g.LastItemData.Rect); - NavUpdateAnyRequestFlag(); - - // Scroll could be done in NavInitRequestApplyResult() via a opt-in flag (we however don't want regular init requests to scroll) - if (!IsItemVisible()) - ScrollToRectEx(window, g.LastItemData.Rect, ImGuiScrollFlags_None); -} - -void ImGui::SetStateStorage(ImGuiStorage* tree) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->DC.StateStorage = tree ? tree : &window->StateStorage; -} - -ImGuiStorage* ImGui::GetStateStorage() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->DC.StateStorage; -} - -void ImGui::PushID(const char* str_id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetIDNoKeepAlive(str_id); - window->IDStack.push_back(id); -} - -void ImGui::PushID(const char* str_id_begin, const char* str_id_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetIDNoKeepAlive(str_id_begin, str_id_end); - window->IDStack.push_back(id); -} - -void ImGui::PushID(const void* ptr_id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetIDNoKeepAlive(ptr_id); - window->IDStack.push_back(id); -} - -void ImGui::PushID(int int_id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetIDNoKeepAlive(int_id); - window->IDStack.push_back(id); -} - -// Push a given id value ignoring the ID stack as a seed. -void ImGui::PushOverrideID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.DebugHookIdInfo == id) - DebugHookIdInfo(id, ImGuiDataType_ID, NULL, NULL); - window->IDStack.push_back(id); -} - -// Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call -// (note that when using this pattern, TestEngine's "Stack Tool" will tend to not display the intermediate stack level. -// for that to work we would need to do PushOverrideID() -> ItemAdd() -> PopID() which would alter widget code a little more) -ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed) -{ - ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); - KeepAliveID(id); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - DebugHookIdInfo(id, ImGuiDataType_String, str, str_end); - return id; -} - -void ImGui::PopID() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window? - window->IDStack.pop_back(); -} - -ImGuiID ImGui::GetID(const char* str_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(str_id); -} - -ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(str_id_begin, str_id_end); -} - -ImGuiID ImGui::GetID(const void* ptr_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(ptr_id); -} - -bool ImGui::IsRectVisible(const ImVec2& size) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); -} - -bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); -} - - -//----------------------------------------------------------------------------- -// [SECTION] INPUTS -//----------------------------------------------------------------------------- - -// Test if mouse cursor is hovering given rectangle -// NB- Rectangle is clipped by our current clip setting -// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) -bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip) -{ - ImGuiContext& g = *GImGui; - - // Clip - ImRect rect_clipped(r_min, r_max); - if (clip) - rect_clipped.ClipWith(g.CurrentWindow->ClipRect); - - // Expand for touch input - const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding); - if (!rect_for_touch.Contains(g.IO.MousePos)) - return false; - if (!g.MouseViewport->GetMainRect().Overlaps(rect_clipped)) - return false; - return true; -} - -ImGuiKeyData* ImGui::GetKeyData(ImGuiKey key) -{ - ImGuiContext& g = *GImGui; - int index; -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - IM_ASSERT(key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_NamedKey_END); - if (IsLegacyKey(key)) - index = (g.IO.KeyMap[key] != -1) ? g.IO.KeyMap[key] : key; // Remap native->imgui or imgui->native - else - index = key; -#else - IM_ASSERT(IsNamedKey(key) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend & user code."); - index = key - ImGuiKey_NamedKey_BEGIN; -#endif - return &g.IO.KeysData[index]; -} - -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO -int ImGui::GetKeyIndex(ImGuiKey key) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(IsNamedKey(key)); - const ImGuiKeyData* key_data = GetKeyData(key); - return (int)(key_data - g.IO.KeysData); -} -#endif - -// Those names a provided for debugging purpose and are not meant to be saved persistently not compared. -static const char* const GKeyNames[] = -{ - "Tab", "LeftArrow", "RightArrow", "UpArrow", "DownArrow", "PageUp", "PageDown", - "Home", "End", "Insert", "Delete", "Backspace", "Space", "Enter", "Escape", - "LeftCtrl", "LeftShift", "LeftAlt", "LeftSuper", "RightCtrl", "RightShift", "RightAlt", "RightSuper", "Menu", - "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", - "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", - "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", - "Apostrophe", "Comma", "Minus", "Period", "Slash", "Semicolon", "Equal", "LeftBracket", - "Backslash", "RightBracket", "GraveAccent", "CapsLock", "ScrollLock", "NumLock", "PrintScreen", - "Pause", "Keypad0", "Keypad1", "Keypad2", "Keypad3", "Keypad4", "Keypad5", "Keypad6", - "Keypad7", "Keypad8", "Keypad9", "KeypadDecimal", "KeypadDivide", "KeypadMultiply", - "KeypadSubtract", "KeypadAdd", "KeypadEnter", "KeypadEqual", - "GamepadStart", "GamepadBack", "GamepadFaceUp", "GamepadFaceDown", "GamepadFaceLeft", "GamepadFaceRight", - "GamepadDpadUp", "GamepadDpadDown", "GamepadDpadLeft", "GamepadDpadRight", - "GamepadL1", "GamepadR1", "GamepadL2", "GamepadR2", "GamepadL3", "GamepadR3", - "GamepadLStickUp", "GamepadLStickDown", "GamepadLStickLeft", "GamepadLStickRight", - "GamepadRStickUp", "GamepadRStickDown", "GamepadRStickLeft", "GamepadRStickRight", - "ModCtrl", "ModShift", "ModAlt", "ModSuper" -}; -IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT == IM_ARRAYSIZE(GKeyNames)); - -const char* ImGui::GetKeyName(ImGuiKey key) -{ -#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO - IM_ASSERT((IsNamedKey(key) || key == ImGuiKey_None) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code."); -#else - if (IsLegacyKey(key)) - { - ImGuiIO& io = GetIO(); - if (io.KeyMap[key] == -1) - return "N/A"; - IM_ASSERT(IsNamedKey((ImGuiKey)io.KeyMap[key])); - key = (ImGuiKey)io.KeyMap[key]; - } -#endif - if (key == ImGuiKey_None) - return "None"; - if (!IsNamedKey(key)) - return "Unknown"; - - return GKeyNames[key - ImGuiKey_NamedKey_BEGIN]; -} - -// Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. -// Consider transitioning from 'IsKeyDown(MY_ENGINE_KEY_A)' (<1.87) to IsKeyDown(ImGuiKey_A) (>= 1.87) -bool ImGui::IsKeyDown(ImGuiKey key) -{ - const ImGuiKeyData* key_data = GetKeyData(key); - return key_data->Down; -} - -// t0 = previous time (e.g.: g.Time - g.IO.DeltaTime) -// t1 = current time (e.g.: g.Time) -// An event is triggered at: -// t = 0.0f t = repeat_delay, t = repeat_delay + repeat_rate*N -int ImGui::CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate) -{ - if (t1 == 0.0f) - return 1; - if (t0 >= t1) - return 0; - if (repeat_rate <= 0.0f) - return (t0 < repeat_delay) && (t1 >= repeat_delay); - const int count_t0 = (t0 < repeat_delay) ? -1 : (int)((t0 - repeat_delay) / repeat_rate); - const int count_t1 = (t1 < repeat_delay) ? -1 : (int)((t1 - repeat_delay) / repeat_rate); - const int count = count_t1 - count_t0; - return count; -} - -int ImGui::GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float repeat_rate) -{ - ImGuiContext& g = *GImGui; - const ImGuiKeyData* key_data = GetKeyData(key); - const float t = key_data->DownDuration; - return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, repeat_delay, repeat_rate); -} - -bool ImGui::IsKeyPressed(ImGuiKey key, bool repeat) -{ - ImGuiContext& g = *GImGui; - const ImGuiKeyData* key_data = GetKeyData(key); - const float t = key_data->DownDuration; - if (t == 0.0f) - return true; - if (repeat && t > g.IO.KeyRepeatDelay) - return GetKeyPressedAmount(key, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; - return false; -} - -bool ImGui::IsKeyReleased(ImGuiKey key) -{ - const ImGuiKeyData* key_data = GetKeyData(key); - return key_data->DownDurationPrev >= 0.0f && !key_data->Down; -} - -bool ImGui::IsMouseDown(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseDown[button]; -} - -bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - const float t = g.IO.MouseDownDuration[button]; - if (t == 0.0f) - return true; - - if (repeat && t > g.IO.KeyRepeatDelay) - { - // FIXME: 2019/05/03: Our old repeat code was wrong here and led to doubling the repeat rate, which made it an ok rate for repeat on mouse hold. - int amount = CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.50f); - if (amount > 0) - return true; - } - return false; -} - -bool ImGui::IsMouseReleased(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseReleased[button]; -} - -bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseClickedCount[button] == 2; -} - -int ImGui::GetMouseClickedCount(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseClickedCount[button]; -} - -// Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. -// [Internal] This doesn't test if the button is pressed -bool ImGui::IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (lock_threshold < 0.0f) - lock_threshold = g.IO.MouseDragThreshold; - return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold; -} - -bool ImGui::IsMouseDragging(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (!g.IO.MouseDown[button]) - return false; - return IsMouseDragPastThreshold(button, lock_threshold); -} - -ImVec2 ImGui::GetMousePos() -{ - ImGuiContext& g = *GImGui; - return g.IO.MousePos; -} - -// NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed! -ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup() -{ - ImGuiContext& g = *GImGui; - if (g.BeginPopupStack.Size > 0) - return g.OpenPopupStack[g.BeginPopupStack.Size - 1].OpenMousePos; - return g.IO.MousePos; -} - -// We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position. -bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) -{ - // The assert is only to silence a false-positive in XCode Static Analysis. - // Because GImGui is not dereferenced in every code path, the static analyzer assume that it may be NULL (which it doesn't for other functions). - IM_ASSERT(GImGui != NULL); - const float MOUSE_INVALID = -256000.0f; - ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; - return p.x >= MOUSE_INVALID && p.y >= MOUSE_INVALID; -} - -// [WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system will make this invalid. -bool ImGui::IsAnyMouseDown() -{ - ImGuiContext& g = *GImGui; - for (int n = 0; n < IM_ARRAYSIZE(g.IO.MouseDown); n++) - if (g.IO.MouseDown[n]) - return true; - return false; -} - -// Return the delta from the initial clicking position while the mouse button is clicked or was just released. -// This is locked and return 0.0f until the mouse moves past a distance threshold at least once. -// NB: This is only valid if IsMousePosValid(). backends in theory should always keep mouse position valid when dragging even outside the client window. -ImVec2 ImGui::GetMouseDragDelta(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (lock_threshold < 0.0f) - lock_threshold = g.IO.MouseDragThreshold; - if (g.IO.MouseDown[button] || g.IO.MouseReleased[button]) - if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold) - if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MouseClickedPos[button])) - return g.IO.MousePos - g.IO.MouseClickedPos[button]; - return ImVec2(0.0f, 0.0f); -} - -void ImGui::ResetMouseDragDelta(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - // NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr - g.IO.MouseClickedPos[button] = g.IO.MousePos; -} - -ImGuiMouseCursor ImGui::GetMouseCursor() -{ - ImGuiContext& g = *GImGui; - return g.MouseCursor; -} - -void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type) -{ - ImGuiContext& g = *GImGui; - g.MouseCursor = cursor_type; -} - -void ImGui::CaptureKeyboardFromApp(bool capture) -{ - ImGuiContext& g = *GImGui; - g.WantCaptureKeyboardNextFrame = capture ? 1 : 0; -} - -void ImGui::CaptureMouseFromApp(bool capture) -{ - ImGuiContext& g = *GImGui; - g.WantCaptureMouseNextFrame = capture ? 1 : 0; -} - -static const char* GetInputSourceName(ImGuiInputSource source) -{ - const char* input_source_names[] = { "None", "Mouse", "Keyboard", "Gamepad", "Nav", "Clipboard" }; - IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT && source >= 0 && source < ImGuiInputSource_COUNT); - return input_source_names[source]; -} - - -// Process input queue -// - trickle_fast_inputs = false : process all events, turn into flattened input state (e.g. successive down/up/down/up will be lost) -// - trickle_fast_inputs = true : process as many events as possible (successive down/up/down/up will be trickled over several frames so nothing is lost) (new feature in 1.87) -void ImGui::UpdateInputEvents(bool trickle_fast_inputs) -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - bool mouse_moved = false, mouse_wheeled = false, key_changed = false, text_inputed = false; - int mouse_button_changed = 0x00; - ImBitArray key_changed_mask; - - int event_n = 0; - for (; event_n < g.InputEventsQueue.Size; event_n++) - { - const ImGuiInputEvent* e = &g.InputEventsQueue[event_n]; - if (e->Type == ImGuiInputEventType_MousePos) - { - ImVec2 event_pos(e->MousePos.PosX, e->MousePos.PosY); - if (IsMousePosValid(&event_pos)) - event_pos = ImVec2(ImFloorSigned(event_pos.x), ImFloorSigned(event_pos.y)); // Apply same flooring as UpdateMouseInputs() - if (io.MousePos.x != event_pos.x || io.MousePos.y != event_pos.y) - { - // Trickling Rule: Stop processing queued events if we already handled a mouse button change - if (trickle_fast_inputs && (mouse_button_changed != 0 || mouse_wheeled || key_changed || text_inputed)) - break; - io.MousePos = event_pos; - mouse_moved = true; - } - } - else if (e->Type == ImGuiInputEventType_MouseButton) - { - const ImGuiMouseButton button = e->MouseButton.Button; - IM_ASSERT(button >= 0 && button < ImGuiMouseButton_COUNT); - if (io.MouseDown[button] != e->MouseButton.Down) - { - // Trickling Rule: Stop processing queued events if we got multiple action on the same button - if (trickle_fast_inputs && ((mouse_button_changed & (1 << button)) || mouse_wheeled)) - break; - io.MouseDown[button] = e->MouseButton.Down; - mouse_button_changed |= (1 << button); - } - } - else if (e->Type == ImGuiInputEventType_MouseWheel) - { - if (e->MouseWheel.WheelX != 0.0f || e->MouseWheel.WheelY != 0.0f) - { - // Trickling Rule: Stop processing queued events if we got multiple action on the event - if (trickle_fast_inputs && (mouse_wheeled || mouse_button_changed != 0)) - break; - io.MouseWheelH += e->MouseWheel.WheelX; - io.MouseWheel += e->MouseWheel.WheelY; - mouse_wheeled = true; - } - } - else if (e->Type == ImGuiInputEventType_MouseViewport) - { - io.MouseHoveredViewport = e->MouseViewport.HoveredViewportID; - } - else if (e->Type == ImGuiInputEventType_Key) - { - ImGuiKey key = e->Key.Key; - IM_ASSERT(key != ImGuiKey_None); - const int keydata_index = (key - ImGuiKey_KeysData_OFFSET); - ImGuiKeyData* keydata = &io.KeysData[keydata_index]; - if (keydata->Down != e->Key.Down || keydata->AnalogValue != e->Key.AnalogValue) - { - // Trickling Rule: Stop processing queued events if we got multiple action on the same button - if (trickle_fast_inputs && keydata->Down != e->Key.Down && (key_changed_mask.TestBit(keydata_index) || text_inputed || mouse_button_changed != 0)) - break; - keydata->Down = e->Key.Down; - keydata->AnalogValue = e->Key.AnalogValue; - key_changed = true; - key_changed_mask.SetBit(keydata_index); - - if (key == ImGuiKey_ModCtrl || key == ImGuiKey_ModShift || key == ImGuiKey_ModAlt || key == ImGuiKey_ModSuper) - { - if (key == ImGuiKey_ModCtrl) { io.KeyCtrl = keydata->Down; } - if (key == ImGuiKey_ModShift) { io.KeyShift = keydata->Down; } - if (key == ImGuiKey_ModAlt) { io.KeyAlt = keydata->Down; } - if (key == ImGuiKey_ModSuper) { io.KeySuper = keydata->Down; } - io.KeyMods = GetMergedKeyModFlags(); - } - } - } - else if (e->Type == ImGuiInputEventType_Char) - { - // Trickling Rule: Stop processing queued events if keys/mouse have been interacted with - if (trickle_fast_inputs && (key_changed || mouse_button_changed != 0 || mouse_moved || mouse_wheeled)) - break; - unsigned int c = e->Text.Char; - io.InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID); - text_inputed = true; - } - else if (e->Type == ImGuiInputEventType_Focus) - { - // We intentionally overwrite this and process lower, in order to give a chance - // to multi-viewports backends to queue AddFocusEvent(false) + AddFocusEvent(true) in same frame. - io.AppFocusLost = !e->AppFocused.Focused; - } - else - { - IM_ASSERT(0 && "Unknown event!"); - } - } - - // Record trail (for domain-specific applications wanting to access a precise trail) - //if (event_n != 0) IMGUI_DEBUG_LOG("Processed: %d / Remaining: %d\n", event_n, g.InputEventsQueue.Size - event_n); - for (int n = 0; n < event_n; n++) - g.InputEventsTrail.push_back(g.InputEventsQueue[n]); - - // Remaining events will be processed on the next frame - if (event_n == g.InputEventsQueue.Size) - g.InputEventsQueue.resize(0); - else - g.InputEventsQueue.erase(g.InputEventsQueue.Data, g.InputEventsQueue.Data + event_n); - - // Clear buttons state when focus is lost - // (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle) - if (g.IO.AppFocusLost) - { - g.IO.ClearInputKeys(); - g.IO.AppFocusLost = false; - } -} - - -//----------------------------------------------------------------------------- -// [SECTION] ERROR CHECKING -//----------------------------------------------------------------------------- - -// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. -// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit -// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code -// may see different structures than what imgui.cpp sees, which is problematic. -// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui. -bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) -{ - bool error = false; - if (strcmp(version, IMGUI_VERSION) != 0) { error = true; IM_ASSERT(strcmp(version, IMGUI_VERSION) == 0 && "Mismatched version string!"); } - if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); } - if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); } - if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); } - if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); } - if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); } - if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); } - return !error; -} - -static void ImGui::ErrorCheckNewFrameSanityChecks() -{ - ImGuiContext& g = *GImGui; - - // Check user IM_ASSERT macro - // (IF YOU GET A WARNING OR COMPILE ERROR HERE: it means your assert macro is incorrectly defined! - // If your macro uses multiple statements, it NEEDS to be surrounded by a 'do { ... } while (0)' block. - // This is a common C/C++ idiom to allow multiple statements macros to be used in control flow blocks.) - // #define IM_ASSERT(EXPR) if (SomeCode(EXPR)) SomeMoreCode(); // Wrong! - // #define IM_ASSERT(EXPR) do { if (SomeCode(EXPR)) SomeMoreCode(); } while (0) // Correct! - if (true) IM_ASSERT(1); else IM_ASSERT(0); - - // Check user data - // (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument) - IM_ASSERT(g.Initialized); - IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!"); - IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"); - IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!"); - IM_ASSERT(g.IO.Fonts->IsBuilt() && "Font Atlas not built! Make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8()"); - IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!"); - IM_ASSERT(g.Style.CircleTessellationMaxError > 0.0f && "Invalid style setting!"); - IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting!"); // Allows us to avoid a few clamps in color computations - IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting."); - IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right); -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_COUNT; n++) - IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..511, or -1 for unmapped key)"); - - // Check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only added in 1.60 WIP) - if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && g.IO.BackendUsingLegacyKeyArrays == 1) - IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation."); -#endif - - // Check: the io.ConfigWindowsResizeFromEdges option requires backend to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly. - if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) - g.IO.ConfigWindowsResizeFromEdges = false; - - // Perform simple check: error if Docking or Viewport are enabled _exactly_ on frame 1 (instead of frame 0 or later), which is a common error leading to loss of .ini data. - if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_DockingEnable) == 0) - IM_ASSERT(0 && "Please set DockingEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!"); - if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable) == 0) - IM_ASSERT(0 && "Please set ViewportsEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!"); - - // Perform simple checks: multi-viewport and platform windows support - if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - if ((g.IO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasViewports)) - { - IM_ASSERT((g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call UpdatePlatformWindows() in main loop after EndFrame()? Check examples/ applications for reference."); - IM_ASSERT(g.PlatformIO.Platform_CreateWindow != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_DestroyWindow != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_GetWindowPos != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_SetWindowPos != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_GetWindowSize != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_SetWindowSize != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Monitors.Size > 0 && "Platform init didn't setup Monitors list?"); - IM_ASSERT((g.Viewports[0]->PlatformUserData != NULL || g.Viewports[0]->PlatformHandle != NULL) && "Platform init didn't setup main viewport."); - if (g.IO.ConfigDockingTransparentPayload && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - IM_ASSERT(g.PlatformIO.Platform_SetWindowAlpha != NULL && "Platform_SetWindowAlpha handler is required to use io.ConfigDockingTransparent!"); - } - else - { - // Disable feature, our backends do not support it - g.IO.ConfigFlags &= ~ImGuiConfigFlags_ViewportsEnable; - } - - // Perform simple checks on platform monitor data + compute a total bounding box for quick early outs - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) - { - ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n]; - IM_UNUSED(mon); - IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor main bounds not setup properly."); - IM_ASSERT(ImRect(mon.MainPos, mon.MainPos + mon.MainSize).Contains(ImRect(mon.WorkPos, mon.WorkPos + mon.WorkSize)) && "Monitor work bounds not setup properly. If you don't have work area information, just copy MainPos/MainSize into them."); - IM_ASSERT(mon.DpiScale != 0.0f); - } - } -} - -static void ImGui::ErrorCheckEndFrameSanityChecks() -{ - ImGuiContext& g = *GImGui; - - // Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame() - // One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame(). - // It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will - // send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs. - // We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0), - // while still correctly asserting on mid-frame key press events. - const ImGuiKeyModFlags key_mod_flags = GetMergedKeyModFlags(); - IM_ASSERT((key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); - IM_UNUSED(key_mod_flags); - - // Recover from errors - //ErrorCheckEndFrameRecover(); - - // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you - // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). - if (g.CurrentWindowStack.Size != 1) - { - if (g.CurrentWindowStack.Size > 1) - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); - while (g.CurrentWindowStack.Size > 1) - End(); - } - else - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); - } - } - - IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!"); -} - -// Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. -// Must be called during or before EndFrame(). -// This is generally flawed as we are not necessarily End/Popping things in the right order. -// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet. -// FIXME: Can't recover from interleaved BeginTabBar/Begin -void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data) -{ - // PVS-Studio V1044 is "Loop break conditions do not depend on the number of iterations" - ImGuiContext& g = *GImGui; - while (g.CurrentWindowStack.Size > 0) //-V1044 - { - ErrorCheckEndWindowRecover(log_callback, user_data); - ImGuiWindow* window = g.CurrentWindow; - if (g.CurrentWindowStack.Size == 1) - { - IM_ASSERT(window->IsFallbackWindow); - break; - } - IM_ASSERT(window == g.CurrentWindow); - if (window->Flags & ImGuiWindowFlags_ChildWindow) - { - if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'", window->Name); - EndChild(); - } - else - { - if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'", window->Name); - End(); - } - } -} - -// Must be called before End()/EndChild() -void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data) -{ - ImGuiContext& g = *GImGui; - while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow)) - { - if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name); - EndTable(); - } - - ImGuiWindow* window = g.CurrentWindow; - ImGuiStackSizes* stack_sizes = &g.CurrentWindowStack.back().StackSizesOnBegin; - IM_ASSERT(window != NULL); - while (g.CurrentTabBar != NULL) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'", window->Name); - EndTabBar(); - } - while (window->DC.TreeDepth > 0) - { - if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'", window->Name); - TreePop(); - } - while (g.GroupStack.Size > stack_sizes->SizeOfGroupStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'", window->Name); - EndGroup(); - } - while (window->IDStack.Size > 1) - { - if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'", window->Name); - PopID(); - } - while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'", window->Name); - EndDisabled(); - } - while (g.ColorStack.Size > stack_sizes->SizeOfColorStack) - { - if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s", window->Name, GetStyleColorName(g.ColorStack.back().Col)); - PopStyleColor(); - } - while (g.ItemFlagsStack.Size > stack_sizes->SizeOfItemFlagsStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing PopItemFlag() in '%s'", window->Name); - PopItemFlag(); - } - while (g.StyleVarStack.Size > stack_sizes->SizeOfStyleVarStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name); - PopStyleVar(); - } - while (g.FocusScopeStack.Size > stack_sizes->SizeOfFocusScopeStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name); - PopFocusScope(); - } -} - -// Save current stack sizes for later compare -void ImGuiStackSizes::SetToCurrentState() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - SizeOfIDStack = (short)window->IDStack.Size; - SizeOfColorStack = (short)g.ColorStack.Size; - SizeOfStyleVarStack = (short)g.StyleVarStack.Size; - SizeOfFontStack = (short)g.FontStack.Size; - SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size; - SizeOfGroupStack = (short)g.GroupStack.Size; - SizeOfItemFlagsStack = (short)g.ItemFlagsStack.Size; - SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size; - SizeOfDisabledStack = (short)g.DisabledStackSize; -} - -// Compare to detect usage errors -void ImGuiStackSizes::CompareWithCurrentState() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_UNUSED(window); - - // Window stacks - // NOT checking: DC.ItemWidth, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin) - IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!"); - - // Global stacks - // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them. - IM_ASSERT(SizeOfGroupStack == g.GroupStack.Size && "BeginGroup/EndGroup Mismatch!"); - IM_ASSERT(SizeOfBeginPopupStack == g.BeginPopupStack.Size && "BeginPopup/EndPopup or BeginMenu/EndMenu Mismatch!"); - IM_ASSERT(SizeOfDisabledStack == g.DisabledStackSize && "BeginDisabled/EndDisabled Mismatch!"); - IM_ASSERT(SizeOfItemFlagsStack >= g.ItemFlagsStack.Size && "PushItemFlag/PopItemFlag Mismatch!"); - IM_ASSERT(SizeOfColorStack >= g.ColorStack.Size && "PushStyleColor/PopStyleColor Mismatch!"); - IM_ASSERT(SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"); - IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!"); - IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size && "PushFocusScope/PopFocusScope Mismatch!"); -} - - -//----------------------------------------------------------------------------- -// [SECTION] LAYOUT -//----------------------------------------------------------------------------- -// - ItemSize() -// - ItemAdd() -// - SameLine() -// - GetCursorScreenPos() -// - SetCursorScreenPos() -// - GetCursorPos(), GetCursorPosX(), GetCursorPosY() -// - SetCursorPos(), SetCursorPosX(), SetCursorPosY() -// - GetCursorStartPos() -// - Indent() -// - Unindent() -// - SetNextItemWidth() -// - PushItemWidth() -// - PushMultiItemsWidths() -// - PopItemWidth() -// - CalcItemWidth() -// - CalcItemSize() -// - GetTextLineHeight() -// - GetTextLineHeightWithSpacing() -// - GetFrameHeight() -// - GetFrameHeightWithSpacing() -// - GetContentRegionMax() -// - GetContentRegionMaxAbs() [Internal] -// - GetContentRegionAvail(), -// - GetWindowContentRegionMin(), GetWindowContentRegionMax() -// - BeginGroup() -// - EndGroup() -// Also see in imgui_widgets: tab bars, columns. -//----------------------------------------------------------------------------- - -// Advance cursor given item size for layout. -// Register minimum needed size so it can extend the bounding box used for auto-fit calculation. -// See comments in ItemAdd() about how/why the size provided to ItemSize() vs ItemAdd() may often different. -void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - // We increase the height in this function to accommodate for baseline offset. - // In theory we should be offsetting the starting position (window->DC.CursorPos), that will be the topic of a larger refactor, - // but since ItemSize() is not yet an API that moves the cursor (to handle e.g. wrapping) enlarging the height has the same effect. - const float offset_to_match_baseline_y = (text_baseline_y >= 0) ? ImMax(0.0f, window->DC.CurrLineTextBaseOffset - text_baseline_y) : 0.0f; - const float line_height = ImMax(window->DC.CurrLineSize.y, size.y + offset_to_match_baseline_y); - - // Always align ourselves on pixel boundaries - //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] - window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x; - window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y; - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); // Next line - window->DC.CursorPos.y = IM_FLOOR(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y); // Next line - window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y); - //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] - - window->DC.PrevLineSize.y = line_height; - window->DC.CurrLineSize.y = 0.0f; - window->DC.PrevLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, text_baseline_y); - window->DC.CurrLineTextBaseOffset = 0.0f; - - // Horizontal layout mode - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - SameLine(); -} - -void ImGui::ItemSize(const ImRect& bb, float text_baseline_y) -{ - ItemSize(bb.GetSize(), text_baseline_y); -} - -// Declare item bounding box for clipping and interaction. -// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface -// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction. -bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemFlags extra_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Set item data - // (DisplayRect is left untouched, made valid when ImGuiItemStatusFlags_HasDisplayRect is set) - g.LastItemData.ID = id; - g.LastItemData.Rect = bb; - g.LastItemData.NavRect = nav_bb_arg ? *nav_bb_arg : bb; - g.LastItemData.InFlags = g.CurrentItemFlags | extra_flags; - g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None; - - // Directional navigation processing - if (id != 0) - { - // Runs prior to clipping early-out - // (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget - // (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests - // unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of - // thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame. - // We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able - // to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick). - // We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null. - // If we crash on a NULL g.NavWindow we need to fix the bug elsewhere. - window->DC.NavLayersActiveMaskNext |= (1 << window->DC.NavLayerCurrent); - if (g.NavId == id || g.NavAnyRequest) - if (g.NavWindow->RootWindowForNav == window->RootWindowForNav) - if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened)) - NavProcessItem(); - - // [DEBUG] People keep stumbling on this problem and using "" as identifier in the root of a window instead of "##something". - // Empty identifier are valid and useful in a small amount of cases, but 99.9% of the time you want to use "##something". - // READ THE FAQ: https://dearimgui.org/faq - IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!"); - - // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() -#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX - if (id == g.DebugItemPickerBreakId) - { - IM_DEBUG_BREAK(); - g.DebugItemPickerBreakId = 0; - } -#endif - } - g.NextItemData.Flags = ImGuiNextItemDataFlags_None; - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (id != 0) - IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id); -#endif - - // Clipping test - const bool is_clipped = IsClippedEx(bb, id); - if (is_clipped) - return false; - //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] - - // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them) - if (IsMouseHoveringRect(bb.Min, bb.Max)) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; - return true; -} - -// Gets back to previous line and continue with horizontal layout -// offset_from_start_x == 0 : follow right after previous item -// offset_from_start_x != 0 : align to specified x position (relative to window/group left) -// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 -// spacing_w >= 0 : enforce spacing amount -void ImGui::SameLine(float offset_from_start_x, float spacing_w) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - if (offset_from_start_x != 0.0f) - { - if (spacing_w < 0.0f) spacing_w = 0.0f; - window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + offset_from_start_x + spacing_w + window->DC.GroupOffset.x + window->DC.ColumnsOffset.x; - window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; - } - else - { - if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; - window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; - window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; - } - window->DC.CurrLineSize = window->DC.PrevLineSize; - window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; -} - -ImVec2 ImGui::GetCursorScreenPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos; -} - -void ImGui::SetCursorScreenPos(const ImVec2& pos) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos = pos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); -} - -// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. -// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. -ImVec2 ImGui::GetCursorPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos - window->Pos + window->Scroll; -} - -float ImGui::GetCursorPosX() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x; -} - -float ImGui::GetCursorPosY() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y; -} - -void ImGui::SetCursorPos(const ImVec2& local_pos) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos = window->Pos - window->Scroll + local_pos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); -} - -void ImGui::SetCursorPosX(float x) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x; - window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x); -} - -void ImGui::SetCursorPosY(float y) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y; - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); -} - -ImVec2 ImGui::GetCursorStartPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorStartPos - window->Pos; -} - -void ImGui::Indent(float indent_w) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.Indent.x += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; -} - -void ImGui::Unindent(float indent_w) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.Indent.x -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; -} - -// Affect large frame+labels widgets only. -void ImGui::SetNextItemWidth(float item_width) -{ - ImGuiContext& g = *GImGui; - g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth; - g.NextItemData.Width = item_width; -} - -// FIXME: Remove the == 0.0f behavior? -void ImGui::PushItemWidth(float item_width) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width - window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); - g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; -} - -void ImGui::PushMultiItemsWidths(int components, float w_full) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiStyle& style = g.Style; - const float w_item_one = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); - const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); - window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width - window->DC.ItemWidthStack.push_back(w_item_last); - for (int i = 0; i < components - 2; i++) - window->DC.ItemWidthStack.push_back(w_item_one); - window->DC.ItemWidth = (components == 1) ? w_item_last : w_item_one; - g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; -} - -void ImGui::PopItemWidth() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ItemWidth = window->DC.ItemWidthStack.back(); - window->DC.ItemWidthStack.pop_back(); -} - -// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(). -// The SetNextItemWidth() data is generally cleared/consumed by ItemAdd() or NextItemData.ClearFlags() -float ImGui::CalcItemWidth() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float w; - if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth) - w = g.NextItemData.Width; - else - w = window->DC.ItemWidth; - if (w < 0.0f) - { - float region_max_x = GetContentRegionMaxAbs().x; - w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w); - } - w = IM_FLOOR(w); - return w; -} - -// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth(). -// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical. -// Note that only CalcItemWidth() is publicly exposed. -// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable) -ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - - ImVec2 region_max; - if (size.x < 0.0f || size.y < 0.0f) - region_max = GetContentRegionMaxAbs(); - - if (size.x == 0.0f) - size.x = default_w; - else if (size.x < 0.0f) - size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x); - - if (size.y == 0.0f) - size.y = default_h; - else if (size.y < 0.0f) - size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y); - - return size; -} - -float ImGui::GetTextLineHeight() -{ - ImGuiContext& g = *GImGui; - return g.FontSize; -} - -float ImGui::GetTextLineHeightWithSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.ItemSpacing.y; -} - -float ImGui::GetFrameHeight() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.FramePadding.y * 2.0f; -} - -float ImGui::GetFrameHeightWithSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; -} - -// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience! - -// FIXME: This is in window space (not screen space!). -ImVec2 ImGui::GetContentRegionMax() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImVec2 mx = window->ContentRegionRect.Max - window->Pos; - if (window->DC.CurrentColumns || g.CurrentTable) - mx.x = window->WorkRect.Max.x - window->Pos.x; - return mx; -} - -// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. -ImVec2 ImGui::GetContentRegionMaxAbs() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImVec2 mx = window->ContentRegionRect.Max; - if (window->DC.CurrentColumns || g.CurrentTable) - mx.x = window->WorkRect.Max.x; - return mx; -} - -ImVec2 ImGui::GetContentRegionAvail() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return GetContentRegionMaxAbs() - window->DC.CursorPos; -} - -// In window space (not screen space!) -ImVec2 ImGui::GetWindowContentRegionMin() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ContentRegionRect.Min - window->Pos; -} - -ImVec2 ImGui::GetWindowContentRegionMax() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ContentRegionRect.Max - window->Pos; -} - -// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) -// Groups are currently a mishmash of functionalities which should perhaps be clarified and separated. -// FIXME-OPT: Could we safely early out on ->SkipItems? -void ImGui::BeginGroup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - g.GroupStack.resize(g.GroupStack.Size + 1); - ImGuiGroupData& group_data = g.GroupStack.back(); - group_data.WindowID = window->ID; - group_data.BackupCursorPos = window->DC.CursorPos; - group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; - group_data.BackupIndent = window->DC.Indent; - group_data.BackupGroupOffset = window->DC.GroupOffset; - group_data.BackupCurrLineSize = window->DC.CurrLineSize; - group_data.BackupCurrLineTextBaseOffset = window->DC.CurrLineTextBaseOffset; - group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; - group_data.BackupHoveredIdIsAlive = g.HoveredId != 0; - group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; - group_data.EmitItem = true; - - window->DC.GroupOffset.x = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffset.x; - window->DC.Indent = window->DC.GroupOffset; - window->DC.CursorMaxPos = window->DC.CursorPos; - window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); - if (g.LogEnabled) - g.LogLinePosY = -FLT_MAX; // To enforce a carriage return -} - -void ImGui::EndGroup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(g.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls - - ImGuiGroupData& group_data = g.GroupStack.back(); - IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window? - - ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos)); - - window->DC.CursorPos = group_data.BackupCursorPos; - window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); - window->DC.Indent = group_data.BackupIndent; - window->DC.GroupOffset = group_data.BackupGroupOffset; - window->DC.CurrLineSize = group_data.BackupCurrLineSize; - window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset; - if (g.LogEnabled) - g.LogLinePosY = -FLT_MAX; // To enforce a carriage return - - if (!group_data.EmitItem) - { - g.GroupStack.pop_back(); - return; - } - - window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. - ItemSize(group_bb.GetSize()); - ItemAdd(group_bb, 0, NULL, ImGuiItemFlags_NoTabStop); - - // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. - // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets. - // Also if you grep for LastItemId you'll notice it is only used in that context. - // (The two tests not the same because ActiveIdIsAlive is an ID itself, in order to be able to handle ActiveId being overwritten during the frame.) - const bool group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId; - const bool group_contains_prev_active_id = (group_data.BackupActiveIdPreviousFrameIsAlive == false) && (g.ActiveIdPreviousFrameIsAlive == true); - if (group_contains_curr_active_id) - g.LastItemData.ID = g.ActiveId; - else if (group_contains_prev_active_id) - g.LastItemData.ID = g.ActiveIdPreviousFrame; - g.LastItemData.Rect = group_bb; - - // Forward Hovered flag - const bool group_contains_curr_hovered_id = (group_data.BackupHoveredIdIsAlive == false) && g.HoveredId != 0; - if (group_contains_curr_hovered_id) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow; - - // Forward Edited flag - if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited; - - // Forward Deactivated flag - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDeactivated; - if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Deactivated; - - g.GroupStack.pop_back(); - //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug] -} - - -//----------------------------------------------------------------------------- -// [SECTION] SCROLLING -//----------------------------------------------------------------------------- - -// Helper to snap on edges when aiming at an item very close to the edge, -// So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling. -// When we refactor the scrolling API this may be configurable with a flag? -// Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default. -static float CalcScrollEdgeSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio) -{ - if (target <= snap_min + snap_threshold) - return ImLerp(snap_min, target, center_ratio); - if (target >= snap_max - snap_threshold) - return ImLerp(target, snap_max, center_ratio); - return target; -} - -static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window) -{ - ImVec2 scroll = window->Scroll; - if (window->ScrollTarget.x < FLT_MAX) - { - float decoration_total_width = window->ScrollbarSizes.x; - float center_x_ratio = window->ScrollTargetCenterRatio.x; - float scroll_target_x = window->ScrollTarget.x; - if (window->ScrollTargetEdgeSnapDist.x > 0.0f) - { - float snap_x_min = 0.0f; - float snap_x_max = window->ScrollMax.x + window->SizeFull.x - decoration_total_width; - scroll_target_x = CalcScrollEdgeSnap(scroll_target_x, snap_x_min, snap_x_max, window->ScrollTargetEdgeSnapDist.x, center_x_ratio); - } - scroll.x = scroll_target_x - center_x_ratio * (window->SizeFull.x - decoration_total_width); - } - if (window->ScrollTarget.y < FLT_MAX) - { - float decoration_total_height = window->TitleBarHeight() + window->MenuBarHeight() + window->ScrollbarSizes.y; - float center_y_ratio = window->ScrollTargetCenterRatio.y; - float scroll_target_y = window->ScrollTarget.y; - if (window->ScrollTargetEdgeSnapDist.y > 0.0f) - { - float snap_y_min = 0.0f; - float snap_y_max = window->ScrollMax.y + window->SizeFull.y - decoration_total_height; - scroll_target_y = CalcScrollEdgeSnap(scroll_target_y, snap_y_min, snap_y_max, window->ScrollTargetEdgeSnapDist.y, center_y_ratio); - } - scroll.y = scroll_target_y - center_y_ratio * (window->SizeFull.y - decoration_total_height); - } - scroll.x = IM_FLOOR(ImMax(scroll.x, 0.0f)); - scroll.y = IM_FLOOR(ImMax(scroll.y, 0.0f)); - if (!window->Collapsed && !window->SkipItems) - { - scroll.x = ImMin(scroll.x, window->ScrollMax.x); - scroll.y = ImMin(scroll.y, window->ScrollMax.y); - } - return scroll; -} - -void ImGui::ScrollToItem(ImGuiScrollFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ScrollToRectEx(window, g.LastItemData.NavRect, flags); -} - -void ImGui::ScrollToRect(ImGuiWindow* window, const ImRect& item_rect, ImGuiScrollFlags flags) -{ - ScrollToRectEx(window, item_rect, flags); -} - -// Scroll to keep newly navigated item fully into view -ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGuiScrollFlags flags) -{ - ImGuiContext& g = *GImGui; - ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)); - //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] - - // Check that only one behavior is selected per axis - IM_ASSERT((flags & ImGuiScrollFlags_MaskX_) == 0 || ImIsPowerOfTwo(flags & ImGuiScrollFlags_MaskX_)); - IM_ASSERT((flags & ImGuiScrollFlags_MaskY_) == 0 || ImIsPowerOfTwo(flags & ImGuiScrollFlags_MaskY_)); - - // Defaults - ImGuiScrollFlags in_flags = flags; - if ((flags & ImGuiScrollFlags_MaskX_) == 0 && window->ScrollbarX) - flags |= ImGuiScrollFlags_KeepVisibleEdgeX; - if ((flags & ImGuiScrollFlags_MaskY_) == 0) - flags |= window->Appearing ? ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeY; - - const bool fully_visible_x = item_rect.Min.x >= window_rect.Min.x && item_rect.Max.x <= window_rect.Max.x; - const bool fully_visible_y = item_rect.Min.y >= window_rect.Min.y && item_rect.Max.y <= window_rect.Max.y; - const bool can_be_fully_visible_x = (item_rect.GetWidth() + g.Style.ItemSpacing.x * 2.0f) <= window_rect.GetWidth(); - const bool can_be_fully_visible_y = (item_rect.GetHeight() + g.Style.ItemSpacing.y * 2.0f) <= window_rect.GetHeight(); - - if ((flags & ImGuiScrollFlags_KeepVisibleEdgeX) && !fully_visible_x) - { - if (item_rect.Min.x < window_rect.Min.x || !can_be_fully_visible_x) - SetScrollFromPosX(window, item_rect.Min.x - g.Style.ItemSpacing.x - window->Pos.x, 0.0f); - else if (item_rect.Max.x >= window_rect.Max.x) - SetScrollFromPosX(window, item_rect.Max.x + g.Style.ItemSpacing.x - window->Pos.x, 1.0f); - } - else if (((flags & ImGuiScrollFlags_KeepVisibleCenterX) && !fully_visible_x) || (flags & ImGuiScrollFlags_AlwaysCenterX)) - { - float target_x = can_be_fully_visible_x ? ImFloor((item_rect.Min.x + item_rect.Max.x - window->InnerRect.GetWidth()) * 0.5f) : item_rect.Min.x; - SetScrollFromPosX(window, target_x - window->Pos.x, 0.0f); - } - - if ((flags & ImGuiScrollFlags_KeepVisibleEdgeY) && !fully_visible_y) - { - if (item_rect.Min.y < window_rect.Min.y || !can_be_fully_visible_y) - SetScrollFromPosY(window, item_rect.Min.y - g.Style.ItemSpacing.y - window->Pos.y, 0.0f); - else if (item_rect.Max.y >= window_rect.Max.y) - SetScrollFromPosY(window, item_rect.Max.y + g.Style.ItemSpacing.y - window->Pos.y, 1.0f); - } - else if (((flags & ImGuiScrollFlags_KeepVisibleCenterY) && !fully_visible_y) || (flags & ImGuiScrollFlags_AlwaysCenterY)) - { - float target_y = can_be_fully_visible_y ? ImFloor((item_rect.Min.y + item_rect.Max.y - window->InnerRect.GetHeight()) * 0.5f) : item_rect.Min.y; - SetScrollFromPosY(window, target_y - window->Pos.y, 0.0f); - } - - ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window); - ImVec2 delta_scroll = next_scroll - window->Scroll; - - // Also scroll parent window to keep us into view if necessary - if (!(flags & ImGuiScrollFlags_NoScrollParent) && (window->Flags & ImGuiWindowFlags_ChildWindow)) - { - // FIXME-SCROLL: May be an option? - if ((in_flags & (ImGuiScrollFlags_AlwaysCenterX | ImGuiScrollFlags_KeepVisibleCenterX)) != 0) - in_flags = (in_flags & ~ImGuiScrollFlags_MaskX_) | ImGuiScrollFlags_KeepVisibleEdgeX; - if ((in_flags & (ImGuiScrollFlags_AlwaysCenterY | ImGuiScrollFlags_KeepVisibleCenterY)) != 0) - in_flags = (in_flags & ~ImGuiScrollFlags_MaskY_) | ImGuiScrollFlags_KeepVisibleEdgeY; - delta_scroll += ScrollToRectEx(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll), in_flags); - } - - return delta_scroll; -} - -float ImGui::GetScrollX() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Scroll.x; -} - -float ImGui::GetScrollY() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Scroll.y; -} - -float ImGui::GetScrollMaxX() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ScrollMax.x; -} - -float ImGui::GetScrollMaxY() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ScrollMax.y; -} - -void ImGui::SetScrollX(ImGuiWindow* window, float scroll_x) -{ - window->ScrollTarget.x = scroll_x; - window->ScrollTargetCenterRatio.x = 0.0f; - window->ScrollTargetEdgeSnapDist.x = 0.0f; -} - -void ImGui::SetScrollY(ImGuiWindow* window, float scroll_y) -{ - window->ScrollTarget.y = scroll_y; - window->ScrollTargetCenterRatio.y = 0.0f; - window->ScrollTargetEdgeSnapDist.y = 0.0f; -} - -void ImGui::SetScrollX(float scroll_x) -{ - ImGuiContext& g = *GImGui; - SetScrollX(g.CurrentWindow, scroll_x); -} - -void ImGui::SetScrollY(float scroll_y) -{ - ImGuiContext& g = *GImGui; - SetScrollY(g.CurrentWindow, scroll_y); -} - -// Note that a local position will vary depending on initial scroll value, -// This is a little bit confusing so bear with us: -// - local_pos = (absolution_pos - window->Pos) -// - So local_x/local_y are 0.0f for a position at the upper-left corner of a window, -// and generally local_x/local_y are >(padding+decoration) && <(size-padding-decoration) when in the visible area. -// - They mostly exists because of legacy API. -// Following the rules above, when trying to work with scrolling code, consider that: -// - SetScrollFromPosY(0.0f) == SetScrollY(0.0f + scroll.y) == has no effect! -// - SetScrollFromPosY(-scroll.y) == SetScrollY(-scroll.y + scroll.y) == SetScrollY(0.0f) == reset scroll. Of course writing SetScrollY(0.0f) directly then makes more sense -// We store a target position so centering and clamping can occur on the next frame when we are guaranteed to have a known window size -void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio) -{ - IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f); - window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x); // Convert local position to scroll offset - window->ScrollTargetCenterRatio.x = center_x_ratio; - window->ScrollTargetEdgeSnapDist.x = 0.0f; -} - -void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio) -{ - IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); - const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); // FIXME: Would be nice to have a more standardized access to our scrollable/client rect; - local_y -= decoration_up_height; - window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); // Convert local position to scroll offset - window->ScrollTargetCenterRatio.y = center_y_ratio; - window->ScrollTargetEdgeSnapDist.y = 0.0f; -} - -void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) -{ - ImGuiContext& g = *GImGui; - SetScrollFromPosX(g.CurrentWindow, local_x, center_x_ratio); -} - -void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) -{ - ImGuiContext& g = *GImGui; - SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio); -} - -// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item. -void ImGui::SetScrollHereX(float center_x_ratio) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float spacing_x = ImMax(window->WindowPadding.x, g.Style.ItemSpacing.x); - float target_pos_x = ImLerp(g.LastItemData.Rect.Min.x - spacing_x, g.LastItemData.Rect.Max.x + spacing_x, center_x_ratio); - SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos - - // Tweak: snap on edges when aiming at an item very close to the edge - window->ScrollTargetEdgeSnapDist.x = ImMax(0.0f, window->WindowPadding.x - spacing_x); -} - -// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. -void ImGui::SetScrollHereY(float center_y_ratio) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float spacing_y = ImMax(window->WindowPadding.y, g.Style.ItemSpacing.y); - float target_pos_y = ImLerp(window->DC.CursorPosPrevLine.y - spacing_y, window->DC.CursorPosPrevLine.y + window->DC.PrevLineSize.y + spacing_y, center_y_ratio); - SetScrollFromPosY(window, target_pos_y - window->Pos.y, center_y_ratio); // Convert from absolute to local pos - - // Tweak: snap on edges when aiming at an item very close to the edge - window->ScrollTargetEdgeSnapDist.y = ImMax(0.0f, window->WindowPadding.y - spacing_y); -} - -//----------------------------------------------------------------------------- -// [SECTION] TOOLTIPS -//----------------------------------------------------------------------------- - -void ImGui::BeginTooltip() -{ - BeginTooltipEx(ImGuiTooltipFlags_None, ImGuiWindowFlags_None); -} - -void ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags) -{ - ImGuiContext& g = *GImGui; - - if (g.DragDropWithinSource || g.DragDropWithinTarget) - { - // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor) - // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor. - // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do. - //ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding; - ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale); - SetNextWindowPos(tooltip_pos); - SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f); - //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :( - tooltip_flags |= ImGuiTooltipFlags_OverridePreviousTooltip; - } - - char window_name[16]; - ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount); - if (tooltip_flags & ImGuiTooltipFlags_OverridePreviousTooltip) - if (ImGuiWindow* window = FindWindowByName(window_name)) - if (window->Active) - { - // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one. - window->Hidden = true; - window->HiddenFramesCanSkipItems = 1; // FIXME: This may not be necessary? - ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount); - } - ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking; - Begin(window_name, NULL, flags | extra_window_flags); -} - -void ImGui::EndTooltip() -{ - IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls - End(); -} - -void ImGui::SetTooltipV(const char* fmt, va_list args) -{ - BeginTooltipEx(ImGuiTooltipFlags_OverridePreviousTooltip, ImGuiWindowFlags_None); - TextV(fmt, args); - EndTooltip(); -} - -void ImGui::SetTooltip(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - SetTooltipV(fmt, args); - va_end(args); -} - -//----------------------------------------------------------------------------- -// [SECTION] POPUPS -//----------------------------------------------------------------------------- - -// Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel -bool ImGui::IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - if (popup_flags & ImGuiPopupFlags_AnyPopupId) - { - // Return true if any popup is open at the current BeginPopup() level of the popup stack - // This may be used to e.g. test for another popups already opened to handle popups priorities at the same level. - IM_ASSERT(id == 0); - if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) - return g.OpenPopupStack.Size > 0; - else - return g.OpenPopupStack.Size > g.BeginPopupStack.Size; - } - else - { - if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) - { - // Return true if the popup is open anywhere in the popup stack - for (int n = 0; n < g.OpenPopupStack.Size; n++) - if (g.OpenPopupStack[n].PopupId == id) - return true; - return false; - } - else - { - // Return true if the popup is open at the current BeginPopup() level of the popup stack (this is the most-common query) - return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id; - } - } -} - -bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiID id = (popup_flags & ImGuiPopupFlags_AnyPopupId) ? 0 : g.CurrentWindow->GetID(str_id); - if ((popup_flags & ImGuiPopupFlags_AnyPopupLevel) && id != 0) - IM_ASSERT(0 && "Cannot use IsPopupOpen() with a string id and ImGuiPopupFlags_AnyPopupLevel."); // But non-string version is legal and used internally - return IsPopupOpen(id, popup_flags); -} - -ImGuiWindow* ImGui::GetTopMostPopupModal() -{ - ImGuiContext& g = *GImGui; - for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--) - if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window) - if (popup->Flags & ImGuiWindowFlags_Modal) - return popup; - return NULL; -} - -ImGuiWindow* ImGui::GetTopMostAndVisiblePopupModal() -{ - ImGuiContext& g = *GImGui; - for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--) - if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window) - if ((popup->Flags & ImGuiWindowFlags_Modal) && IsWindowActiveAndVisible(popup)) - return popup; - return NULL; -} - -void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - OpenPopupEx(g.CurrentWindow->GetID(str_id), popup_flags); -} - -void ImGui::OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags) -{ - OpenPopupEx(id, popup_flags); -} - -// Mark popup as open (toggle toward open state). -// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. -// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). -// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL) -void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* parent_window = g.CurrentWindow; - const int current_stack_size = g.BeginPopupStack.Size; - - if (popup_flags & ImGuiPopupFlags_NoOpenOverExistingPopup) - if (IsPopupOpen(0u, ImGuiPopupFlags_AnyPopupId)) - return; - - ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack. - popup_ref.PopupId = id; - popup_ref.Window = NULL; - popup_ref.SourceWindow = g.NavWindow; - popup_ref.OpenFrameCount = g.FrameCount; - popup_ref.OpenParentId = parent_window->IDStack.back(); - popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); - popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; - - IMGUI_DEBUG_LOG_POPUP("OpenPopupEx(0x%08X)\n", id); - if (g.OpenPopupStack.Size < current_stack_size + 1) - { - g.OpenPopupStack.push_back(popup_ref); - } - else - { - // Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui - // would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing - // situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand. - if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1) - { - g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount; - } - else - { - // Close child popups if any, then flag popup for open/reopen - ClosePopupToLevel(current_stack_size, false); - g.OpenPopupStack.push_back(popup_ref); - } - - // When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow(). - // This is equivalent to what ClosePopupToLevel() does. - //if (g.OpenPopupStack[current_stack_size].PopupId == id) - // FocusWindow(parent_window); - } -} - -// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. -// This function closes any popups that are over 'ref_window'. -void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup) -{ - ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.Size == 0) - return; - - // Don't close our own child popup windows. - int popup_count_to_keep = 0; - if (ref_window) - { - // Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow) - for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++) - { - ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep]; - if (!popup.Window) - continue; - IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0); - if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow) - continue; - - // Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow) - // - With this stack of window, clicking/focusing Popup1 will close Popup2 and Popup3: - // Window -> Popup1 -> Popup2 -> Popup3 - // - Each popups may contain child windows, which is why we compare ->RootWindowDockTree! - // Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child - bool ref_window_is_descendent_of_popup = false; - for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++) - if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window) - //if (popup_window->RootWindowDockTree == ref_window->RootWindowDockTree) // FIXME-MERGE - if (IsWindowWithinBeginStackOf(ref_window, popup_window)) - { - ref_window_is_descendent_of_popup = true; - break; - } - if (!ref_window_is_descendent_of_popup) - break; - } - } - if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below - { - IMGUI_DEBUG_LOG_POPUP("ClosePopupsOverWindow(\"%s\") -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep); - ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup); - } -} - -void ImGui::ClosePopupsExceptModals() -{ - ImGuiContext& g = *GImGui; - - int popup_count_to_keep; - for (popup_count_to_keep = g.OpenPopupStack.Size; popup_count_to_keep > 0; popup_count_to_keep--) - { - ImGuiWindow* window = g.OpenPopupStack[popup_count_to_keep - 1].Window; - if (!window || window->Flags & ImGuiWindowFlags_Modal) - break; - } - if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below - ClosePopupToLevel(popup_count_to_keep, true); -} - -void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup) -{ - ImGuiContext& g = *GImGui; - IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup); - IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size); - - // Trim open popup stack - ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow; - ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window; - g.OpenPopupStack.resize(remaining); - - if (restore_focus_to_window_under_popup) - { - if (focus_window && !focus_window->WasActive && popup_window) - { - // Fallback - FocusTopMostWindowUnderOne(popup_window, NULL); - } - else - { - if (g.NavLayer == ImGuiNavLayer_Main && focus_window) - focus_window = NavRestoreLastChildNavWindow(focus_window); - FocusWindow(focus_window); - } - } -} - -// Close the popup we have begin-ed into. -void ImGui::CloseCurrentPopup() -{ - ImGuiContext& g = *GImGui; - int popup_idx = g.BeginPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.BeginPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) - return; - - // Closing a menu closes its top-most parent popup (unless a modal) - while (popup_idx > 0) - { - ImGuiWindow* popup_window = g.OpenPopupStack[popup_idx].Window; - ImGuiWindow* parent_popup_window = g.OpenPopupStack[popup_idx - 1].Window; - bool close_parent = false; - if (popup_window && (popup_window->Flags & ImGuiWindowFlags_ChildMenu)) - if (parent_popup_window && !(parent_popup_window->Flags & ImGuiWindowFlags_MenuBar)) - close_parent = true; - if (!close_parent) - break; - popup_idx--; - } - IMGUI_DEBUG_LOG_POPUP("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); - ClosePopupToLevel(popup_idx, true); - - // A common pattern is to close a popup when selecting a menu item/selectable that will open another window. - // To improve this usage pattern, we avoid nav highlight for a single frame in the parent window. - // Similarly, we could avoid mouse hover highlight in this window but it is less visually problematic. - if (ImGuiWindow* window = g.NavWindow) - window->DC.NavHideHighlightOneFrame = true; -} - -// Attention! BeginPopup() adds default flags which BeginPopupEx()! -bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - if (!IsPopupOpen(id, ImGuiPopupFlags_None)) - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - - char name[20]; - if (flags & ImGuiWindowFlags_ChildMenu) - ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginMenuCount); // Recycle windows based on depth - else - ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame - - flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking; - bool is_open = Begin(name, NULL, flags); - if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display) - EndPopup(); - - return is_open; -} - -bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings; - ImGuiID id = g.CurrentWindow->GetID(str_id); - return BeginPopupEx(id, flags); -} - -// If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup. -// Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here. -bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiID id = window->GetID(name); - if (!IsPopupOpen(id, ImGuiPopupFlags_None)) - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - - // Center modal windows by default for increased visibility - // (this won't really last as settings will kick in, and is mostly for backward compatibility. user may do the same themselves) - // FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window. - if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0) - { - const ImGuiViewport* viewport = window->WasActive ? window->Viewport : GetMainViewport(); // FIXME-VIEWPORT: What may be our reference viewport? - SetNextWindowPos(viewport->GetCenter(), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); - } - - flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDocking; - const bool is_open = Begin(name, p_open, flags); - if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) - { - EndPopup(); - if (is_open) - ClosePopupToLevel(g.BeginPopupStack.Size, true); - return false; - } - return is_open; -} - -void ImGui::EndPopup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls - IM_ASSERT(g.BeginPopupStack.Size > 0); - - // Make all menus and popups wrap around for now, may need to expose that policy (e.g. focus scope could include wrap/loop policy flags used by new move requests) - if (g.NavWindow == window) - NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY); - - // Child-popups don't need to be laid out - IM_ASSERT(g.WithinEndChild == false); - if (window->Flags & ImGuiWindowFlags_ChildWindow) - g.WithinEndChild = true; - End(); - g.WithinEndChild = false; -} - -// Helper to open a popup if mouse button is released over the item -// - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup() -void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - { - ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) - OpenPopupEx(id, popup_flags); - } -} - -// This is a helper to handle the simplest case of associating one named popup to one given widget. -// - To create a popup associated to the last item, you generally want to pass a NULL value to str_id. -// - To create a popup with a specific identifier, pass it in str_id. -// - This is useful when using using BeginPopupContextItem() on an item which doesn't have an identifier, e.g. a Text() call. -// - This is useful when multiple code locations may want to manipulate/open the same popup, given an explicit id. -// - You may want to handle the whole on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters). -// This is essentially the same as: -// id = str_id ? GetID(str_id) : GetItemID(); -// OpenPopupOnItemClick(str_id, ImGuiPopupFlags_MouseButtonRight); -// return BeginPopup(id); -// Which is essentially the same as: -// id = str_id ? GetID(str_id) : GetItemID(); -// if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) -// OpenPopup(id); -// return BeginPopup(id); -// The main difference being that this is tweaked to avoid computing the ID twice. -bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - OpenPopupEx(id, popup_flags); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); -} - -bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!str_id) - str_id = "window_context"; - ImGuiID id = window->GetID(str_id); - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered()) - OpenPopupEx(id, popup_flags); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); -} - -bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!str_id) - str_id = "void_context"; - ImGuiID id = window->GetID(str_id); - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) - if (GetTopMostPopupModal() == NULL) - OpenPopupEx(id, popup_flags); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); -} - -// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.) -// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it. -// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor -// information are available, it may represent the entire platform monitor from the frame of reference of the current viewport. -// this allows us to have tooltips/popups displayed out of the parent viewport.) -ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy) -{ - ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size); - //GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255)); - //GetForegroundDrawList()->AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255)); - - // Combo Box policy (we want a connecting edge) - if (policy == ImGuiPopupPositionPolicy_ComboBox) - { - const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up }; - for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) - { - const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; - if (n != -1 && dir == *last_dir) // Already tried this direction? - continue; - ImVec2 pos; - if (dir == ImGuiDir_Down) pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y); // Below, Toward Right (default) - if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right - if (dir == ImGuiDir_Left) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left - if (dir == ImGuiDir_Up) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left - if (!r_outer.Contains(ImRect(pos, pos + size))) - continue; - *last_dir = dir; - return pos; - } - } - - // Tooltip and Default popup policy - // (Always first try the direction we used on the last frame, if any) - if (policy == ImGuiPopupPositionPolicy_Tooltip || policy == ImGuiPopupPositionPolicy_Default) - { - const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left }; - for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) - { - const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; - if (n != -1 && dir == *last_dir) // Already tried this direction? - continue; - - const float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x); - const float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y); - - // If there not enough room on one axis, there's no point in positioning on a side on this axis (e.g. when not enough width, use a top/bottom position to maximize available width) - if (avail_w < size.x && (dir == ImGuiDir_Left || dir == ImGuiDir_Right)) - continue; - if (avail_h < size.y && (dir == ImGuiDir_Up || dir == ImGuiDir_Down)) - continue; - - ImVec2 pos; - pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x; - pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y; - - // Clamp top-left corner of popup - pos.x = ImMax(pos.x, r_outer.Min.x); - pos.y = ImMax(pos.y, r_outer.Min.y); - - *last_dir = dir; - return pos; - } - } - - // Fallback when not enough room: - *last_dir = ImGuiDir_None; - - // For tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible. - if (policy == ImGuiPopupPositionPolicy_Tooltip) - return ref_pos + ImVec2(2, 2); - - // Otherwise try to keep within display - ImVec2 pos = ref_pos; - pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x); - pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y); - return pos; -} - -// Note that this is used for popups, which can overlap the non work-area of individual viewports. -ImRect ImGui::GetPopupAllowedExtentRect(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImRect r_screen; - if (window->ViewportAllowPlatformMonitorExtend >= 0) - { - // Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here) - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->ViewportAllowPlatformMonitorExtend]; - r_screen.Min = monitor.WorkPos; - r_screen.Max = monitor.WorkPos + monitor.WorkSize; - } - else - { - // Use the full viewport area (not work area) for popups - r_screen = window->Viewport->GetMainRect(); - } - ImVec2 padding = g.Style.DisplaySafeAreaPadding; - r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); - return r_screen; -} - -ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - - ImRect r_outer = GetPopupAllowedExtentRect(window); - if (window->Flags & ImGuiWindowFlags_ChildMenu) - { - // Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds. - // This is how we end up with child menus appearing (most-commonly) on the right of the parent menu. - ImGuiWindow* parent_window = window->ParentWindow; - float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x). - ImRect r_avoid; - if (parent_window->DC.MenuBarAppending) - r_avoid = ImRect(-FLT_MAX, parent_window->ClipRect.Min.y, FLT_MAX, parent_window->ClipRect.Max.y); // Avoid parent menu-bar. If we wanted multi-line menu-bar, we may instead want to have the calling window setup e.g. a NextWindowData.PosConstraintAvoidRect field - else - r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX); - return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default); - } - if (window->Flags & ImGuiWindowFlags_Popup) - { - return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, ImRect(window->Pos, window->Pos), ImGuiPopupPositionPolicy_Default); // Ideally we'd disable r_avoid here - } - if (window->Flags & ImGuiWindowFlags_Tooltip) - { - // Position tooltip (always follows mouse) - float sc = g.Style.MouseCursorScale; - ImVec2 ref_pos = NavCalcPreferredRefPos(); - ImRect r_avoid; - if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)) - r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8); - else - r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important. - return FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip); - } - IM_ASSERT(0); - return window->Pos; -} - -//----------------------------------------------------------------------------- -// [SECTION] KEYBOARD/GAMEPAD NAVIGATION -//----------------------------------------------------------------------------- - -// FIXME-NAV: The existence of SetNavID vs SetFocusID properly needs to be clarified/reworked. -// In our terminology those should be interchangeable. Those two functions are merely a legacy artifact, so at minimum naming should be clarified. -void ImGui::SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindow != NULL); - IM_ASSERT(nav_layer == ImGuiNavLayer_Main || nav_layer == ImGuiNavLayer_Menu); - g.NavId = id; - g.NavLayer = nav_layer; - g.NavFocusScopeId = focus_scope_id; - g.NavWindow->NavLastIds[nav_layer] = id; - g.NavWindow->NavRectRel[nav_layer] = rect_rel; -} - -void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(id != 0); - - // Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and window->DC.NavFocusScopeIdCurrent are valid. - // Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text) - const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent; - if (g.NavWindow != window) - g.NavInitRequest = false; - g.NavWindow = window; - g.NavId = id; - g.NavLayer = nav_layer; - g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; - window->NavLastIds[nav_layer] = id; - if (g.LastItemData.ID == id) - window->NavRectRel[nav_layer] = WindowRectAbsToRel(window, g.LastItemData.NavRect); - - if (g.ActiveIdSource == ImGuiInputSource_Nav) - g.NavDisableMouseHover = true; - else - g.NavDisableHighlight = true; -} - -ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy) -{ - if (ImFabs(dx) > ImFabs(dy)) - return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left; - return (dy > 0.0f) ? ImGuiDir_Down : ImGuiDir_Up; -} - -static float inline NavScoreItemDistInterval(float a0, float a1, float b0, float b1) -{ - if (a1 < b0) - return a1 - b0; - if (b1 < a0) - return a0 - b1; - return 0.0f; -} - -static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir, ImRect& r, const ImRect& clip_rect) -{ - if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) - { - r.Min.y = ImClamp(r.Min.y, clip_rect.Min.y, clip_rect.Max.y); - r.Max.y = ImClamp(r.Max.y, clip_rect.Min.y, clip_rect.Max.y); - } - else // FIXME: PageUp/PageDown are leaving move_dir == None - { - r.Min.x = ImClamp(r.Min.x, clip_rect.Min.x, clip_rect.Max.x); - r.Max.x = ImClamp(r.Max.x, clip_rect.Min.x, clip_rect.Max.x); - } -} - -// Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057 -static bool ImGui::NavScoreItem(ImGuiNavItemData* result) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavLayer != window->DC.NavLayerCurrent) - return false; - - // FIXME: Those are not good variables names - ImRect cand = g.LastItemData.NavRect; // Current item nav rectangle - const ImRect curr = g.NavScoringRect; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) - g.NavScoringDebugCount++; - - // When entering through a NavFlattened border, we consider child window items as fully clipped for scoring - if (window->ParentWindow == g.NavWindow) - { - IM_ASSERT((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened); - if (!window->ClipRect.Overlaps(cand)) - return false; - cand.ClipWithFull(window->ClipRect); // This allows the scored item to not overlap other candidates in the parent window - } - - // We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items) - // For example, this ensure that items in one column are not reached when moving vertically from items in another column. - NavClampRectToVisibleAreaForMoveDir(g.NavMoveClipDir, cand, window->ClipRect); - - // Compute distance between boxes - // FIXME-NAV: Introducing biases for vertical navigation, needs to be removed. - float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x); - float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items - if (dby != 0.0f && dbx != 0.0f) - dbx = (dbx / 1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f); - float dist_box = ImFabs(dbx) + ImFabs(dby); - - // Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter) - float dcx = (cand.Min.x + cand.Max.x) - (curr.Min.x + curr.Max.x); - float dcy = (cand.Min.y + cand.Max.y) - (curr.Min.y + curr.Max.y); - float dist_center = ImFabs(dcx) + ImFabs(dcy); // L1 metric (need this for our connectedness guarantee) - - // Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance - ImGuiDir quadrant; - float dax = 0.0f, day = 0.0f, dist_axial = 0.0f; - if (dbx != 0.0f || dby != 0.0f) - { - // For non-overlapping boxes, use distance between boxes - dax = dbx; - day = dby; - dist_axial = dist_box; - quadrant = ImGetDirQuadrantFromDelta(dbx, dby); - } - else if (dcx != 0.0f || dcy != 0.0f) - { - // For overlapping boxes with different centers, use distance between centers - dax = dcx; - day = dcy; - dist_axial = dist_center; - quadrant = ImGetDirQuadrantFromDelta(dcx, dcy); - } - else - { - // Degenerate case: two overlapping buttons with same center, break ties arbitrarily (note that LastItemId here is really the _previous_ item order, but it doesn't matter) - quadrant = (g.LastItemData.ID < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right; - } - -#if IMGUI_DEBUG_NAV_SCORING - char buf[128]; - if (IsMouseHoveringRect(cand.Min, cand.Max)) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); - ImDrawList* draw_list = GetForegroundDrawList(window); - draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100)); - draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); - draw_list->AddRectFilled(cand.Max - ImVec2(4, 4), cand.Max + CalcTextSize(buf) + ImVec2(4, 4), IM_COL32(40,0,0,150)); - draw_list->AddText(cand.Max, ~0U, buf); - } - else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. - { - if (quadrant == g.NavMoveDir) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center); - ImDrawList* draw_list = GetForegroundDrawList(window); - draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200)); - draw_list->AddText(cand.Min, IM_COL32(255, 255, 255, 255), buf); - } - } -#endif - - // Is it in the quadrant we're interesting in moving to? - bool new_best = false; - const ImGuiDir move_dir = g.NavMoveDir; - if (quadrant == move_dir) - { - // Does it beat the current best candidate? - if (dist_box < result->DistBox) - { - result->DistBox = dist_box; - result->DistCenter = dist_center; - return true; - } - if (dist_box == result->DistBox) - { - // Try using distance between center points to break ties - if (dist_center < result->DistCenter) - { - result->DistCenter = dist_center; - new_best = true; - } - else if (dist_center == result->DistCenter) - { - // Still tied! we need to be extra-careful to make sure everything gets linked properly. We consistently break ties by symbolically moving "later" items - // (with higher index) to the right/downwards by an infinitesimal amount since we the current "best" button already (so it must have a lower index), - // this is fairly easy. This rule ensures that all buttons with dx==dy==0 will end up being linked in order of appearance along the x axis. - if (((move_dir == ImGuiDir_Up || move_dir == ImGuiDir_Down) ? dby : dbx) < 0.0f) // moving bj to the right/down decreases distance - new_best = true; - } - } - } - - // Axial check: if 'curr' has no link at all in some direction and 'cand' lies roughly in that direction, add a tentative link. This will only be kept if no "real" matches - // are found, so it only augments the graph produced by the above method using extra links. (important, since it doesn't guarantee strong connectedness) - // This is just to avoid buttons having no links in a particular direction when there's a suitable neighbor. you get good graphs without this too. - // 2017/09/29: FIXME: This now currently only enabled inside menu bars, ideally we'd disable it everywhere. Menus in particular need to catch failure. For general navigation it feels awkward. - // Disabling it may lead to disconnected graphs when nodes are very spaced out on different axis. Perhaps consider offering this as an option? - if (result->DistBox == FLT_MAX && dist_axial < result->DistAxial) // Check axial match - if (g.NavLayer == ImGuiNavLayer_Menu && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) - if ((move_dir == ImGuiDir_Left && dax < 0.0f) || (move_dir == ImGuiDir_Right && dax > 0.0f) || (move_dir == ImGuiDir_Up && day < 0.0f) || (move_dir == ImGuiDir_Down && day > 0.0f)) - { - result->DistAxial = dist_axial; - new_best = true; - } - - return new_best; -} - -static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - result->Window = window; - result->ID = g.LastItemData.ID; - result->FocusScopeId = window->DC.NavFocusScopeIdCurrent; - result->InFlags = g.LastItemData.InFlags; - result->RectRel = WindowRectAbsToRel(window, g.LastItemData.NavRect); -} - -// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) -// This is called after LastItemData is set. -static void ImGui::NavProcessItem() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiID id = g.LastItemData.ID; - const ImRect nav_bb = g.LastItemData.NavRect; - const ImGuiItemFlags item_flags = g.LastItemData.InFlags; - - // Process Init Request - if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent) - { - // Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback - const bool candidate_for_nav_default_focus = (item_flags & (ImGuiItemFlags_NoNavDefaultFocus | ImGuiItemFlags_Disabled)) == 0; - if (candidate_for_nav_default_focus || g.NavInitResultId == 0) - { - g.NavInitResultId = id; - g.NavInitResultRectRel = WindowRectAbsToRel(window, nav_bb); - } - if (candidate_for_nav_default_focus) - { - g.NavInitRequest = false; // Found a match, clear request - NavUpdateAnyRequestFlag(); - } - } - - // Process Move Request (scoring for navigation) - // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRect + scoring from a rect wrapped according to current wrapping policy) - if (g.NavMoveScoringItems) - { - const bool is_tab_stop = (item_flags & ImGuiItemFlags_Inputable) && (item_flags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0; - const bool is_tabbing = (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) != 0; - if (is_tabbing) - { - if (is_tab_stop || (g.NavMoveFlags & ImGuiNavMoveFlags_FocusApi)) - NavProcessItemForTabbingRequest(id); - } - else if ((g.NavId != id || (g.NavMoveFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav))) - { - ImGuiNavItemData* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; - if (!is_tabbing) - { - if (NavScoreItem(result)) - NavApplyItemToResult(result); - - // Features like PageUp/PageDown need to maintain a separate score for the visible set of items. - const float VISIBLE_RATIO = 0.70f; - if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb)) - if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO) - if (NavScoreItem(&g.NavMoveResultLocalVisible)) - NavApplyItemToResult(&g.NavMoveResultLocalVisible); - } - } - } - - // Update window-relative bounding box of navigated item - if (g.NavId == id) - { - g.NavWindow = window; // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window. - g.NavLayer = window->DC.NavLayerCurrent; - g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; - g.NavIdIsAlive = true; - window->NavRectRel[window->DC.NavLayerCurrent] = WindowRectAbsToRel(window, nav_bb); // Store item bounding box (relative to window position) - } -} - -// Handle "scoring" of an item for a tabbing/focusing request initiated by NavUpdateCreateTabbingRequest(). -// Note that SetKeyboardFocusHere() API calls are considered tabbing requests! -// - Case 1: no nav/active id: set result to first eligible item, stop storing. -// - Case 2: tab forward: on ref id set counter, on counter elapse store result -// - Case 3: tab forward wrap: set result to first eligible item (preemptively), on ref id set counter, on next frame if counter hasn't elapsed store result. // FIXME-TABBING: Could be done as a next-frame forwarded request -// - Case 4: tab backward: store all results, on ref id pick prev, stop storing -// - Case 5: tab backward wrap: store all results, on ref id if no result keep storing until last // FIXME-TABBING: Could be done as next-frame forwarded requested -void ImGui::NavProcessItemForTabbingRequest(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - - // Always store in NavMoveResultLocal (unlike directional request which uses NavMoveResultOther on sibling/flattened windows) - ImGuiNavItemData* result = &g.NavMoveResultLocal; - if (g.NavTabbingDir == +1) - { - // Tab Forward or SetKeyboardFocusHere() with >= 0 - if (g.NavTabbingResultFirst.ID == 0) - NavApplyItemToResult(&g.NavTabbingResultFirst); - if (--g.NavTabbingCounter == 0) - NavMoveRequestResolveWithLastItem(result); - else if (g.NavId == id) - g.NavTabbingCounter = 1; - } - else if (g.NavTabbingDir == -1) - { - // Tab Backward - if (g.NavId == id) - { - if (result->ID) - { - g.NavMoveScoringItems = false; - NavUpdateAnyRequestFlag(); - } - } - else - { - NavApplyItemToResult(result); - } - } - else if (g.NavTabbingDir == 0) - { - // Tab Init - if (g.NavTabbingResultFirst.ID == 0) - NavMoveRequestResolveWithLastItem(&g.NavTabbingResultFirst); - } -} - -bool ImGui::NavMoveRequestButNoResultYet() -{ - ImGuiContext& g = *GImGui; - return g.NavMoveScoringItems && g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0; -} - -// FIXME: ScoringRect is not set -void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindow != NULL); - - if (move_flags & ImGuiNavMoveFlags_Tabbing) - move_flags |= ImGuiNavMoveFlags_AllowCurrentNavId; - - g.NavMoveSubmitted = g.NavMoveScoringItems = true; - g.NavMoveDir = move_dir; - g.NavMoveDirForDebug = move_dir; - g.NavMoveClipDir = clip_dir; - g.NavMoveFlags = move_flags; - g.NavMoveScrollFlags = scroll_flags; - g.NavMoveForwardToNextFrame = false; - g.NavMoveKeyMods = g.IO.KeyMods; - g.NavTabbingCounter = 0; - g.NavMoveResultLocal.Clear(); - g.NavMoveResultLocalVisible.Clear(); - g.NavMoveResultOther.Clear(); - NavUpdateAnyRequestFlag(); -} - -void ImGui::NavMoveRequestResolveWithLastItem(ImGuiNavItemData* result) -{ - ImGuiContext& g = *GImGui; - g.NavMoveScoringItems = false; // Ensure request doesn't need more processing - NavApplyItemToResult(result); - NavUpdateAnyRequestFlag(); -} - -void ImGui::NavMoveRequestCancel() -{ - ImGuiContext& g = *GImGui; - g.NavMoveSubmitted = g.NavMoveScoringItems = false; - NavUpdateAnyRequestFlag(); -} - -// Forward will reuse the move request again on the next frame (generally with modifications done to it) -void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavMoveForwardToNextFrame == false); - NavMoveRequestCancel(); - g.NavMoveForwardToNextFrame = true; - g.NavMoveDir = move_dir; - g.NavMoveClipDir = clip_dir; - g.NavMoveFlags = move_flags | ImGuiNavMoveFlags_Forwarded; - g.NavMoveScrollFlags = scroll_flags; -} - -// Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire -// popup is assembled and in case of appended popups it is not clear which EndPopup() call is final. -void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags wrap_flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(wrap_flags != 0); // Call with _WrapX, _WrapY, _LoopX, _LoopY - // In theory we should test for NavMoveRequestButNoResultYet() but there's no point doing it, NavEndFrame() will do the same test - if (g.NavWindow == window && g.NavMoveScoringItems && g.NavLayer == ImGuiNavLayer_Main) - g.NavMoveFlags |= wrap_flags; -} - -// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). -// This way we could find the last focused window among our children. It would be much less confusing this way? -static void ImGui::NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window) -{ - ImGuiWindow* parent = nav_window; - while (parent && parent->RootWindow != parent && (parent->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) - parent = parent->ParentWindow; - if (parent && parent != nav_window) - parent->NavLastChildNavWindow = nav_window; -} - -// Restore the last focused child. -// Call when we are expected to land on the Main Layer (0) after FocusWindow() -static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window) -{ - if (window->NavLastChildNavWindow && window->NavLastChildNavWindow->WasActive) - return window->NavLastChildNavWindow; - if (window->DockNodeAsHost && window->DockNodeAsHost->TabBar) - if (ImGuiTabItem* tab = TabBarFindMostRecentlySelectedTabForActiveWindow(window->DockNodeAsHost->TabBar)) - return tab->Window; - return window; -} - -void ImGui::NavRestoreLayer(ImGuiNavLayer layer) -{ - ImGuiContext& g = *GImGui; - if (layer == ImGuiNavLayer_Main) - g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow); - ImGuiWindow* window = g.NavWindow; - if (window->NavLastIds[layer] != 0) - { - SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); - } - else - { - g.NavLayer = layer; - NavInitWindow(window, true); - } -} - -void ImGui::NavRestoreHighlightAfterMove() -{ - ImGuiContext& g = *GImGui; - g.NavDisableHighlight = false; - g.NavDisableMouseHover = g.NavMousePosDirty = true; -} - -static inline void ImGui::NavUpdateAnyRequestFlag() -{ - ImGuiContext& g = *GImGui; - g.NavAnyRequest = g.NavMoveScoringItems || g.NavInitRequest || (IMGUI_DEBUG_NAV_SCORING && g.NavWindow != NULL); - if (g.NavAnyRequest) - IM_ASSERT(g.NavWindow != NULL); -} - -// This needs to be called before we submit any widget (aka in or before Begin) -void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) -{ - // FIXME: ChildWindow test here is wrong for docking - ImGuiContext& g = *GImGui; - IM_ASSERT(window == g.NavWindow); - - if (window->Flags & ImGuiWindowFlags_NoNavInputs) - { - g.NavId = g.NavFocusScopeId = 0; - return; - } - - bool init_for_nav = false; - if (window == window->RootWindow || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit) - init_for_nav = true; - IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer); - if (init_for_nav) - { - SetNavID(0, g.NavLayer, 0, ImRect()); - g.NavInitRequest = true; - g.NavInitRequestFromMove = false; - g.NavInitResultId = 0; - g.NavInitResultRectRel = ImRect(); - NavUpdateAnyRequestFlag(); - } - else - { - g.NavId = window->NavLastIds[0]; - g.NavFocusScopeId = 0; - } -} - -static ImVec2 ImGui::NavCalcPreferredRefPos() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.NavWindow; - if (g.NavDisableHighlight || !g.NavDisableMouseHover || !window) - { - // Mouse (we need a fallback in case the mouse becomes invalid after being used) - // The +1.0f offset when stored by OpenPopupEx() allows reopening this or another popup (same or another mouse button) while not moving the mouse, it is pretty standard. - // In theory we could move that +1.0f offset in OpenPopupEx() - ImVec2 p = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : g.MouseLastValidPos; - return ImVec2(p.x + 1.0f, p.y); - } - else - { - // When navigation is active and mouse is disabled, pick a position around the bottom left of the currently navigated item - // Take account of upcoming scrolling (maybe set mouse pos should be done in EndFrame?) - ImRect rect_rel = WindowRectRelToAbs(window, window->NavRectRel[g.NavLayer]); - if (window->LastFrameActive != g.FrameCount && (window->ScrollTarget.x != FLT_MAX || window->ScrollTarget.y != FLT_MAX)) - { - ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window); - rect_rel.Translate(window->Scroll - next_scroll); - } - ImVec2 pos = ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x * 4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight())); - ImGuiViewport* viewport = window->Viewport; - return ImFloor(ImClamp(pos, viewport->Pos, viewport->Pos + viewport->Size)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta. - } -} - -const char* ImGui::GetNavInputName(ImGuiNavInput n) -{ - static const char* names[] = - { - "Activate", "Cancel", "Input", "Menu", "DpadLeft", "DpadRight", "DpadUp", "DpadDown", "LStickLeft", "LStickRight", "LStickUp", "LStickDown", - "FocusPrev", "FocusNext", "TweakSlow", "TweakFast", "KeyLeft", "KeyRight", "KeyUp", "KeyDown" - }; - IM_ASSERT(IM_ARRAYSIZE(names) == ImGuiNavInput_COUNT); - IM_ASSERT(n >= 0 && n < ImGuiNavInput_COUNT); - return names[n]; -} - -float ImGui::GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode) -{ - ImGuiContext& g = *GImGui; - if (mode == ImGuiInputReadMode_Down) - return g.IO.NavInputs[n]; // Instant, read analog input (0.0f..1.0f, as provided by user) - - const float t = g.IO.NavInputsDownDuration[n]; - if (t < 0.0f && mode == ImGuiInputReadMode_Released) // Return 1.0f when just released, no repeat, ignore analog input. - return (g.IO.NavInputsDownDurationPrev[n] >= 0.0f ? 1.0f : 0.0f); - if (t < 0.0f) - return 0.0f; - if (mode == ImGuiInputReadMode_Pressed) // Return 1.0f when just pressed, no repeat, ignore analog input. - return (t == 0.0f) ? 1.0f : 0.0f; - if (mode == ImGuiInputReadMode_Repeat) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.80f); - if (mode == ImGuiInputReadMode_RepeatSlow) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 1.25f, g.IO.KeyRepeatRate * 2.00f); - if (mode == ImGuiInputReadMode_RepeatFast) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.30f); - return 0.0f; -} - -ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor, float fast_factor) -{ - ImVec2 delta(0.0f, 0.0f); - if (dir_sources & ImGuiNavDirSourceFlags_RawKeyboard) - delta += ImVec2((float)IsKeyDown(ImGuiKey_RightArrow) - (float)IsKeyDown(ImGuiKey_LeftArrow), (float)IsKeyDown(ImGuiKey_DownArrow) - (float)IsKeyDown(ImGuiKey_UpArrow)); - if (dir_sources & ImGuiNavDirSourceFlags_Keyboard) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight_, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft_, mode), GetNavInputAmount(ImGuiNavInput_KeyDown_, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp_, mode)); - if (dir_sources & ImGuiNavDirSourceFlags_PadDPad) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_DpadRight, mode) - GetNavInputAmount(ImGuiNavInput_DpadLeft, mode), GetNavInputAmount(ImGuiNavInput_DpadDown, mode) - GetNavInputAmount(ImGuiNavInput_DpadUp, mode)); - if (dir_sources & ImGuiNavDirSourceFlags_PadLStick) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_LStickRight, mode) - GetNavInputAmount(ImGuiNavInput_LStickLeft, mode), GetNavInputAmount(ImGuiNavInput_LStickDown, mode) - GetNavInputAmount(ImGuiNavInput_LStickUp, mode)); - if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakSlow)) - delta *= slow_factor; - if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakFast)) - delta *= fast_factor; - return delta; -} - -static void ImGui::NavUpdate() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - io.WantSetMousePos = false; - //if (g.NavScoringDebugCount > 0) IMGUI_DEBUG_LOG("NavScoringDebugCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.NavScoringDebugCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest); - - // Update Gamepad->Nav inputs mapping - // Set input source as Gamepad when buttons are pressed (as some features differs when used with Gamepad vs Keyboard) - const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; - if (nav_gamepad_active && g.IO.BackendUsingLegacyNavInputArray == false) - { - for (int n = 0; n < ImGuiNavInput_COUNT; n++) - IM_ASSERT(io.NavInputs[n] == 0.0f && "Backend needs to either only use io.AddKeyEvent()/io.AddKeyAnalogEvent(), either only fill legacy io.NavInputs[]. Not both!"); - #define NAV_MAP_KEY(_KEY, _NAV_INPUT, _ACTIVATE_NAV) do { io.NavInputs[_NAV_INPUT] = io.KeysData[_KEY - ImGuiKey_KeysData_OFFSET].AnalogValue; if (_ACTIVATE_NAV && io.NavInputs[_NAV_INPUT] > 0.0f) { g.NavInputSource = ImGuiInputSource_Gamepad; } } while (0) - NAV_MAP_KEY(ImGuiKey_GamepadFaceDown, ImGuiNavInput_Activate, true); - NAV_MAP_KEY(ImGuiKey_GamepadFaceRight, ImGuiNavInput_Cancel, true); - NAV_MAP_KEY(ImGuiKey_GamepadFaceLeft, ImGuiNavInput_Menu, true); - NAV_MAP_KEY(ImGuiKey_GamepadFaceUp, ImGuiNavInput_Input, true); - NAV_MAP_KEY(ImGuiKey_GamepadDpadLeft, ImGuiNavInput_DpadLeft, true); - NAV_MAP_KEY(ImGuiKey_GamepadDpadRight, ImGuiNavInput_DpadRight, true); - NAV_MAP_KEY(ImGuiKey_GamepadDpadUp, ImGuiNavInput_DpadUp, true); - NAV_MAP_KEY(ImGuiKey_GamepadDpadDown, ImGuiNavInput_DpadDown, true); - NAV_MAP_KEY(ImGuiKey_GamepadL1, ImGuiNavInput_FocusPrev, false); - NAV_MAP_KEY(ImGuiKey_GamepadR1, ImGuiNavInput_FocusNext, false); - NAV_MAP_KEY(ImGuiKey_GamepadL1, ImGuiNavInput_TweakSlow, false); - NAV_MAP_KEY(ImGuiKey_GamepadR1, ImGuiNavInput_TweakFast, false); - NAV_MAP_KEY(ImGuiKey_GamepadLStickLeft, ImGuiNavInput_LStickLeft, false); - NAV_MAP_KEY(ImGuiKey_GamepadLStickRight, ImGuiNavInput_LStickRight, false); - NAV_MAP_KEY(ImGuiKey_GamepadLStickUp, ImGuiNavInput_LStickUp, false); - NAV_MAP_KEY(ImGuiKey_GamepadLStickDown, ImGuiNavInput_LStickDown, false); - #undef NAV_MAP_KEY - } - - // Update Keyboard->Nav inputs mapping - const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; - if (nav_keyboard_active) - { - #define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (IsKeyDown(_KEY)) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_Keyboard; } } while (0) - NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); - NAV_MAP_KEY(ImGuiKey_Enter, ImGuiNavInput_Input ); - NAV_MAP_KEY(ImGuiKey_Escape, ImGuiNavInput_Cancel ); - NAV_MAP_KEY(ImGuiKey_LeftArrow, ImGuiNavInput_KeyLeft_ ); - NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_); - NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ ); - NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ ); - if (io.KeyCtrl) - io.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f; - if (io.KeyShift) - io.NavInputs[ImGuiNavInput_TweakFast] = 1.0f; - #undef NAV_MAP_KEY - } - memcpy(io.NavInputsDownDurationPrev, io.NavInputsDownDuration, sizeof(io.NavInputsDownDuration)); - for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) - io.NavInputsDownDuration[i] = (io.NavInputs[i] > 0.0f) ? (io.NavInputsDownDuration[i] < 0.0f ? 0.0f : io.NavInputsDownDuration[i] + io.DeltaTime) : -1.0f; - - // Process navigation init request (select first/default focus) - if (g.NavInitResultId != 0) - NavInitRequestApplyResult(); - g.NavInitRequest = false; - g.NavInitRequestFromMove = false; - g.NavInitResultId = 0; - g.NavJustMovedToId = 0; - - // Process navigation move request - if (g.NavMoveSubmitted) - NavMoveRequestApplyResult(); - g.NavTabbingCounter = 0; - g.NavMoveSubmitted = g.NavMoveScoringItems = false; - - // Schedule mouse position update (will be done at the bottom of this function, after 1) processing all move requests and 2) updating scrolling) - bool set_mouse_pos = false; - if (g.NavMousePosDirty && g.NavIdIsAlive) - if (!g.NavDisableHighlight && g.NavDisableMouseHover && g.NavWindow) - set_mouse_pos = true; - g.NavMousePosDirty = false; - IM_ASSERT(g.NavLayer == ImGuiNavLayer_Main || g.NavLayer == ImGuiNavLayer_Menu); - - // Store our return window (for returning from Menu Layer to Main Layer) and clear it as soon as we step back in our own Layer 0 - if (g.NavWindow) - NavSaveLastChildNavWindowIntoParent(g.NavWindow); - if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == ImGuiNavLayer_Main) - g.NavWindow->NavLastChildNavWindow = NULL; - - // Update CTRL+TAB and Windowing features (hold Square to move/resize/etc.) - NavUpdateWindowing(); - - // Set output flags for user application - io.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); - io.NavVisible = (io.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL); - - // Process NavCancel input (to close a popup, get back to parent, clear focus) - NavUpdateCancelRequest(); - - // Process manual activation request - g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavActivateInputId = 0; - g.NavActivateFlags = ImGuiActivateFlags_None; - if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) - { - bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); - bool input_down = IsNavInputDown(ImGuiNavInput_Input); - bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed); - bool input_pressed = input_down && IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed); - if (g.ActiveId == 0 && activate_pressed) - { - g.NavActivateId = g.NavId; - g.NavActivateFlags = ImGuiActivateFlags_PreferTweak; - } - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && input_pressed) - { - g.NavActivateInputId = g.NavId; - g.NavActivateFlags = ImGuiActivateFlags_PreferInput; - } - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_down) - g.NavActivateDownId = g.NavId; - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed) - g.NavActivatePressedId = g.NavId; - } - if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) - g.NavDisableHighlight = true; - if (g.NavActivateId != 0) - IM_ASSERT(g.NavActivateDownId == g.NavActivateId); - - // Process programmatic activation request - // FIXME-NAV: Those should eventually be queued (unlike focus they don't cancel each others) - if (g.NavNextActivateId != 0) - { - if (g.NavNextActivateFlags & ImGuiActivateFlags_PreferInput) - g.NavActivateInputId = g.NavNextActivateId; - else - g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavNextActivateId; - g.NavActivateFlags = g.NavNextActivateFlags; - } - g.NavNextActivateId = 0; - - // Process move requests - NavUpdateCreateMoveRequest(); - if (g.NavMoveDir == ImGuiDir_None) - NavUpdateCreateTabbingRequest(); - NavUpdateAnyRequestFlag(); - g.NavIdIsAlive = false; - - // Scrolling - if (g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget) - { - // *Fallback* manual-scroll with Nav directional keys when window has no navigable item - ImGuiWindow* window = g.NavWindow; - const float scroll_speed = IM_ROUND(window->CalcFontSize() * 100 * io.DeltaTime); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. - const ImGuiDir move_dir = g.NavMoveDir; - if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll && move_dir != ImGuiDir_None) - { - if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) - SetScrollX(window, ImFloor(window->Scroll.x + ((move_dir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed)); - if (move_dir == ImGuiDir_Up || move_dir == ImGuiDir_Down) - SetScrollY(window, ImFloor(window->Scroll.y + ((move_dir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); - } - - // *Normal* Manual scroll with NavScrollXXX keys - // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds. - ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f / 10.0f, 10.0f); - if (scroll_dir.x != 0.0f && window->ScrollbarX) - SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed)); - if (scroll_dir.y != 0.0f) - SetScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed)); - } - - // Always prioritize mouse highlight if navigation is disabled - if (!nav_keyboard_active && !nav_gamepad_active) - { - g.NavDisableHighlight = true; - g.NavDisableMouseHover = set_mouse_pos = false; - } - - // Update mouse position if requested - // (This will take into account the possibility that a Scroll was queued in the window to offset our absolute mouse position before scroll has been applied) - if (set_mouse_pos && (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)) - { - io.MousePos = io.MousePosPrev = NavCalcPreferredRefPos(); - io.WantSetMousePos = true; - //IMGUI_DEBUG_LOG("SetMousePos: (%.1f,%.1f)\n", io.MousePos.x, io.MousePos.y); - } - - // [DEBUG] - g.NavScoringDebugCount = 0; -#if IMGUI_DEBUG_NAV_RECTS - if (g.NavWindow) - { - ImDrawList* draw_list = GetForegroundDrawList(g.NavWindow); - if (1) { for (int layer = 0; layer < 2; layer++) { ImRect r = WindowRectRelToAbs(g.NavWindow, g.NavWindow->NavRectRel[layer]); draw_list->AddRect(r.Min, r.Max, IM_COL32(255,200,0,255)); } } // [DEBUG] - if (1) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); draw_list->AddCircleFilled(p, 3.0f, col); draw_list->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); } - } -#endif -} - -void ImGui::NavInitRequestApplyResult() -{ - // In very rare cases g.NavWindow may be null (e.g. clearing focus after requesting an init request, which does happen when releasing Alt while clicking on void) - ImGuiContext& g = *GImGui; - if (!g.NavWindow) - return; - - // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) - // FIXME-NAV: On _NavFlattened windows, g.NavWindow will only be updated during subsequent frame. Not a problem currently. - IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name); - SetNavID(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel); - g.NavIdIsAlive = true; // Mark as alive from previous frame as we got a result - if (g.NavInitRequestFromMove) - NavRestoreHighlightAfterMove(); -} - -void ImGui::NavUpdateCreateMoveRequest() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - ImGuiWindow* window = g.NavWindow; - - if (g.NavMoveForwardToNextFrame && window != NULL) - { - // Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window) - // (preserve most state, which were already set by the NavMoveRequestForward() function) - IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None); - IM_ASSERT(g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded); - IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequestForward %d\n", g.NavMoveDir); - } - else - { - // Initiate directional inputs request - g.NavMoveDir = ImGuiDir_None; - g.NavMoveFlags = ImGuiNavMoveFlags_None; - g.NavMoveScrollFlags = ImGuiScrollFlags_None; - if (window && !g.NavWindowingTarget && !(window->Flags & ImGuiWindowFlags_NoNavInputs)) - { - const ImGuiInputReadMode read_mode = ImGuiInputReadMode_Repeat; - if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && (IsNavInputTest(ImGuiNavInput_DpadLeft, read_mode) || IsNavInputTest(ImGuiNavInput_KeyLeft_, read_mode))) { g.NavMoveDir = ImGuiDir_Left; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && (IsNavInputTest(ImGuiNavInput_DpadRight, read_mode) || IsNavInputTest(ImGuiNavInput_KeyRight_, read_mode))) { g.NavMoveDir = ImGuiDir_Right; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && (IsNavInputTest(ImGuiNavInput_DpadUp, read_mode) || IsNavInputTest(ImGuiNavInput_KeyUp_, read_mode))) { g.NavMoveDir = ImGuiDir_Up; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Down) && (IsNavInputTest(ImGuiNavInput_DpadDown, read_mode) || IsNavInputTest(ImGuiNavInput_KeyDown_, read_mode))) { g.NavMoveDir = ImGuiDir_Down; } - } - g.NavMoveClipDir = g.NavMoveDir; - g.NavScoringNoClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); - } - - // Update PageUp/PageDown/Home/End scroll - // FIXME-NAV: Consider enabling those keys even without the master ImGuiConfigFlags_NavEnableKeyboard flag? - const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; - float scoring_rect_offset_y = 0.0f; - if (window && g.NavMoveDir == ImGuiDir_None && nav_keyboard_active) - scoring_rect_offset_y = NavUpdatePageUpPageDown(); - if (scoring_rect_offset_y != 0.0f) - { - g.NavScoringNoClipRect = window->InnerRect; - g.NavScoringNoClipRect.TranslateY(scoring_rect_offset_y); - } - - // [DEBUG] Always send a request -#if IMGUI_DEBUG_NAV_SCORING - if (io.KeyCtrl && IsKeyPressed(ImGuiKey_C)) - g.NavMoveDirForDebug = (ImGuiDir)((g.NavMoveDirForDebug + 1) & 3); - if (io.KeyCtrl && g.NavMoveDir == ImGuiDir_None) - { - g.NavMoveDir = g.NavMoveDirForDebug; - g.NavMoveFlags |= ImGuiNavMoveFlags_DebugNoResult; - } -#endif - - // Submit - g.NavMoveForwardToNextFrame = false; - if (g.NavMoveDir != ImGuiDir_None) - NavMoveRequestSubmit(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags); - - // Moving with no reference triggers a init request (will be used as a fallback if the direction fails to find a match) - if (g.NavMoveSubmitted && g.NavId == 0) - { - IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from move, window \"%s\", layer=%d\n", g.NavWindow->Name, g.NavLayer); - g.NavInitRequest = g.NavInitRequestFromMove = true; - g.NavInitResultId = 0; - g.NavDisableHighlight = false; - } - - // When using gamepad, we project the reference nav bounding box into window visible area. - // This is to allow resuming navigation inside the visible area after doing a large amount of scrolling, since with gamepad every movements are relative - // (can't focus a visible object like we can with the mouse). - if (g.NavMoveSubmitted && g.NavInputSource == ImGuiInputSource_Gamepad && g.NavLayer == ImGuiNavLayer_Main && window != NULL)// && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded)) - { - bool clamp_x = (g.NavMoveFlags & (ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_WrapX)) == 0; - bool clamp_y = (g.NavMoveFlags & (ImGuiNavMoveFlags_LoopY | ImGuiNavMoveFlags_WrapY)) == 0; - ImRect inner_rect_rel = WindowRectAbsToRel(window, ImRect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1))); - if ((clamp_x || clamp_y) && !inner_rect_rel.Contains(window->NavRectRel[g.NavLayer])) - { - IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: clamp NavRectRel for gamepad move\n"); - float pad_x = ImMin(inner_rect_rel.GetWidth(), window->CalcFontSize() * 0.5f); - float pad_y = ImMin(inner_rect_rel.GetHeight(), window->CalcFontSize() * 0.5f); // Terrible approximation for the intent of starting navigation from first fully visible item - inner_rect_rel.Min.x = clamp_x ? (inner_rect_rel.Min.x + pad_x) : -FLT_MAX; - inner_rect_rel.Max.x = clamp_x ? (inner_rect_rel.Max.x - pad_x) : +FLT_MAX; - inner_rect_rel.Min.y = clamp_y ? (inner_rect_rel.Min.y + pad_y) : -FLT_MAX; - inner_rect_rel.Max.y = clamp_y ? (inner_rect_rel.Max.y - pad_y) : +FLT_MAX; - window->NavRectRel[g.NavLayer].ClipWithFull(inner_rect_rel); - g.NavId = g.NavFocusScopeId = 0; - } - } - - // For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items) - ImRect scoring_rect; - if (window != NULL) - { - ImRect nav_rect_rel = !window->NavRectRel[g.NavLayer].IsInverted() ? window->NavRectRel[g.NavLayer] : ImRect(0, 0, 0, 0); - scoring_rect = WindowRectRelToAbs(window, nav_rect_rel); - scoring_rect.TranslateY(scoring_rect_offset_y); - scoring_rect.Min.x = ImMin(scoring_rect.Min.x + 1.0f, scoring_rect.Max.x); - scoring_rect.Max.x = scoring_rect.Min.x; - IM_ASSERT(!scoring_rect.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem(). - //GetForegroundDrawList()->AddRect(scoring_rect.Min, scoring_rect.Max, IM_COL32(255,200,0,255)); // [DEBUG] - //if (!g.NavScoringNoClipRect.IsInverted()) { GetForegroundDrawList()->AddRect(g.NavScoringNoClipRect.Min, g.NavScoringNoClipRect.Max, IM_COL32(255, 200, 0, 255)); } // [DEBUG] - } - g.NavScoringRect = scoring_rect; - g.NavScoringNoClipRect.Add(scoring_rect); -} - -void ImGui::NavUpdateCreateTabbingRequest() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.NavWindow; - IM_ASSERT(g.NavMoveDir == ImGuiDir_None); - if (window == NULL || g.NavWindowingTarget != NULL || (window->Flags & ImGuiWindowFlags_NoNavInputs)) - return; - - const bool tab_pressed = IsKeyPressed(ImGuiKey_Tab, true) && !IsActiveIdUsingKey(ImGuiKey_Tab) && !g.IO.KeyCtrl && !g.IO.KeyAlt; - if (!tab_pressed) - return; - - // Initiate tabbing request - // (this is ALWAYS ENABLED, regardless of ImGuiConfigFlags_NavEnableKeyboard flag!) - // Initially this was designed to use counters and modulo arithmetic, but that could not work with unsubmitted items (list clipper). Instead we use a strategy close to other move requests. - // See NavProcessItemForTabbingRequest() for a description of the various forward/backward tabbing cases with and without wrapping. - //// FIXME: We use (g.ActiveId == 0) but (g.NavDisableHighlight == false) might be righter once we can tab through anything - g.NavTabbingDir = g.IO.KeyShift ? -1 : (g.ActiveId == 0) ? 0 : +1; - ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY; - ImGuiDir clip_dir = (g.NavTabbingDir < 0) ? ImGuiDir_Up : ImGuiDir_Down; - NavMoveRequestSubmit(ImGuiDir_None, clip_dir, ImGuiNavMoveFlags_Tabbing, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable. - g.NavTabbingResultFirst.Clear(); - g.NavTabbingCounter = -1; -} - -// Apply result from previous frame navigation directional move request. Always called from NavUpdate() -void ImGui::NavMoveRequestApplyResult() -{ - ImGuiContext& g = *GImGui; -#if IMGUI_DEBUG_NAV_SCORING - if (g.NavMoveFlags & ImGuiNavMoveFlags_DebugNoResult) // [DEBUG] Scoring all items in NavWindow at all times - return; -#endif - - // Select which result to use - ImGuiNavItemData* result = (g.NavMoveResultLocal.ID != 0) ? &g.NavMoveResultLocal : (g.NavMoveResultOther.ID != 0) ? &g.NavMoveResultOther : NULL; - - // Tabbing forward wrap - if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) - if ((g.NavTabbingCounter == 1 || g.NavTabbingDir == 0) && g.NavTabbingResultFirst.ID) - result = &g.NavTabbingResultFirst; - - // In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result) - if (result == NULL) - { - if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) - g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight; - if (g.NavId != 0 && (g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0) - NavRestoreHighlightAfterMove(); - return; - } - - // PageUp/PageDown behavior first jumps to the bottom/top mostly visible item, _otherwise_ use the result from the previous/next page. - if (g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) - if (g.NavMoveResultLocalVisible.ID != 0 && g.NavMoveResultLocalVisible.ID != g.NavId) - result = &g.NavMoveResultLocalVisible; - - // Maybe entering a flattened child from the outside? In this case solve the tie using the regular scoring rules. - if (result != &g.NavMoveResultOther && g.NavMoveResultOther.ID != 0 && g.NavMoveResultOther.Window->ParentWindow == g.NavWindow) - if ((g.NavMoveResultOther.DistBox < result->DistBox) || (g.NavMoveResultOther.DistBox == result->DistBox && g.NavMoveResultOther.DistCenter < result->DistCenter)) - result = &g.NavMoveResultOther; - IM_ASSERT(g.NavWindow && result->Window); - - // Scroll to keep newly navigated item fully into view. - if (g.NavLayer == ImGuiNavLayer_Main) - { - if (g.NavMoveFlags & ImGuiNavMoveFlags_ScrollToEdgeY) - { - // FIXME: Should remove this - float scroll_target = (g.NavMoveDir == ImGuiDir_Up) ? result->Window->ScrollMax.y : 0.0f; - SetScrollY(result->Window, scroll_target); - } - else - { - ImRect rect_abs = WindowRectRelToAbs(result->Window, result->RectRel); - ScrollToRectEx(result->Window, rect_abs, g.NavMoveScrollFlags); - } - } - - g.NavWindow = result->Window; - if (g.ActiveId != result->ID) - ClearActiveID(); - if (g.NavId != result->ID) - { - // Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId) - g.NavJustMovedToId = result->ID; - g.NavJustMovedToFocusScopeId = result->FocusScopeId; - g.NavJustMovedToKeyMods = g.NavMoveKeyMods; - } - - // Focus - IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name); - SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel); - - // Tabbing: Activates Inputable or Focus non-Inputable - if ((g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && (result->InFlags & ImGuiItemFlags_Inputable)) - { - g.NavNextActivateId = result->ID; - g.NavNextActivateFlags = ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_TryToPreserveState; - g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight; - } - - // Activate - if (g.NavMoveFlags & ImGuiNavMoveFlags_Activate) - { - g.NavNextActivateId = result->ID; - g.NavNextActivateFlags = ImGuiActivateFlags_None; - } - - // Enable nav highlight - if ((g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0) - NavRestoreHighlightAfterMove(); -} - -// Process NavCancel input (to close a popup, get back to parent, clear focus) -// FIXME: In order to support e.g. Escape to clear a selection we'll need: -// - either to store the equivalent of ActiveIdUsingKeyInputMask for a FocusScope and test for it. -// - either to move most/all of those tests to the epilogue/end functions of the scope they are dealing with (e.g. exit child window in EndChild()) or in EndFrame(), to allow an earlier intercept -static void ImGui::NavUpdateCancelRequest() -{ - ImGuiContext& g = *GImGui; - if (!IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) - return; - - IMGUI_DEBUG_LOG_NAV("[nav] ImGuiNavInput_Cancel\n"); - if (g.ActiveId != 0) - { - if (!IsActiveIdUsingNavInput(ImGuiNavInput_Cancel)) - ClearActiveID(); - } - else if (g.NavLayer != ImGuiNavLayer_Main) - { - // Leave the "menu" layer - NavRestoreLayer(ImGuiNavLayer_Main); - NavRestoreHighlightAfterMove(); - } - else if (g.NavWindow && g.NavWindow != g.NavWindow->RootWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow) - { - // Exit child window - ImGuiWindow* child_window = g.NavWindow; - ImGuiWindow* parent_window = g.NavWindow->ParentWindow; - IM_ASSERT(child_window->ChildId != 0); - ImRect child_rect = child_window->Rect(); - FocusWindow(parent_window); - SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, WindowRectAbsToRel(parent_window, child_rect)); - NavRestoreHighlightAfterMove(); - } - else if (g.OpenPopupStack.Size > 0) - { - // Close open popup/menu - if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal)) - ClosePopupToLevel(g.OpenPopupStack.Size - 1, true); - } - else - { - // Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were - if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow))) - g.NavWindow->NavLastIds[0] = 0; - g.NavId = g.NavFocusScopeId = 0; - } -} - -// Handle PageUp/PageDown/Home/End keys -// Called from NavUpdateCreateMoveRequest() which will use our output to create a move request -// FIXME-NAV: This doesn't work properly with NavFlattened siblings as we use NavWindow rectangle for reference -// FIXME-NAV: how to get Home/End to aim at the beginning/end of a 2D grid? -static float ImGui::NavUpdatePageUpPageDown() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.NavWindow; - if ((window->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL) - return 0.0f; - - const bool page_up_held = IsKeyDown(ImGuiKey_PageUp) && !IsActiveIdUsingKey(ImGuiKey_PageUp); - const bool page_down_held = IsKeyDown(ImGuiKey_PageDown) && !IsActiveIdUsingKey(ImGuiKey_PageDown); - const bool home_pressed = IsKeyPressed(ImGuiKey_Home) && !IsActiveIdUsingKey(ImGuiKey_Home); - const bool end_pressed = IsKeyPressed(ImGuiKey_End) && !IsActiveIdUsingKey(ImGuiKey_End); - if (page_up_held == page_down_held && home_pressed == end_pressed) // Proceed if either (not both) are pressed, otherwise early out - return 0.0f; - - if (g.NavLayer != ImGuiNavLayer_Main) - NavRestoreLayer(ImGuiNavLayer_Main); - - if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll) - { - // Fallback manual-scroll when window has no navigable item - if (IsKeyPressed(ImGuiKey_PageUp, true)) - SetScrollY(window, window->Scroll.y - window->InnerRect.GetHeight()); - else if (IsKeyPressed(ImGuiKey_PageDown, true)) - SetScrollY(window, window->Scroll.y + window->InnerRect.GetHeight()); - else if (home_pressed) - SetScrollY(window, 0.0f); - else if (end_pressed) - SetScrollY(window, window->ScrollMax.y); - } - else - { - ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer]; - const float page_offset_y = ImMax(0.0f, window->InnerRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); - float nav_scoring_rect_offset_y = 0.0f; - if (IsKeyPressed(ImGuiKey_PageUp, true)) - { - nav_scoring_rect_offset_y = -page_offset_y; - g.NavMoveDir = ImGuiDir_Down; // Because our scoring rect is offset up, we request the down direction (so we can always land on the last item) - g.NavMoveClipDir = ImGuiDir_Up; - g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; - } - else if (IsKeyPressed(ImGuiKey_PageDown, true)) - { - nav_scoring_rect_offset_y = +page_offset_y; - g.NavMoveDir = ImGuiDir_Up; // Because our scoring rect is offset down, we request the up direction (so we can always land on the last item) - g.NavMoveClipDir = ImGuiDir_Down; - g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; - } - else if (home_pressed) - { - // FIXME-NAV: handling of Home/End is assuming that the top/bottom most item will be visible with Scroll.y == 0/ScrollMax.y - // Scrolling will be handled via the ImGuiNavMoveFlags_ScrollToEdgeY flag, we don't scroll immediately to avoid scrolling happening before nav result. - // Preserve current horizontal position if we have any. - nav_rect_rel.Min.y = nav_rect_rel.Max.y = 0.0f; - if (nav_rect_rel.IsInverted()) - nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; - g.NavMoveDir = ImGuiDir_Down; - g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdgeY; - // FIXME-NAV: MoveClipDir left to _None, intentional? - } - else if (end_pressed) - { - nav_rect_rel.Min.y = nav_rect_rel.Max.y = window->ContentSize.y; - if (nav_rect_rel.IsInverted()) - nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; - g.NavMoveDir = ImGuiDir_Up; - g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdgeY; - // FIXME-NAV: MoveClipDir left to _None, intentional? - } - return nav_scoring_rect_offset_y; - } - return 0.0f; -} - -static void ImGui::NavEndFrame() -{ - ImGuiContext& g = *GImGui; - - // Show CTRL+TAB list window - if (g.NavWindowingTarget != NULL) - NavUpdateWindowingOverlay(); - - // Perform wrap-around in menus - // FIXME-NAV: Wrap may need to apply a weight bias on the other axis. e.g. 4x4 grid with 2 last items missing on last item won't handle LoopY/WrapY correctly. - // FIXME-NAV: Wrap (not Loop) support could be handled by the scoring function and then WrapX would function without an extra frame. - const ImGuiNavMoveFlags wanted_flags = ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY; - if (g.NavWindow && NavMoveRequestButNoResultYet() && (g.NavMoveFlags & wanted_flags) && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded) == 0) - NavUpdateCreateWrappingRequest(); -} - -static void ImGui::NavUpdateCreateWrappingRequest() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.NavWindow; - - bool do_forward = false; - ImRect bb_rel = window->NavRectRel[g.NavLayer]; - ImGuiDir clip_dir = g.NavMoveDir; - const ImGuiNavMoveFlags move_flags = g.NavMoveFlags; - if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) - { - bb_rel.Min.x = bb_rel.Max.x = window->ContentSize.x + window->WindowPadding.x; - if (move_flags & ImGuiNavMoveFlags_WrapX) - { - bb_rel.TranslateY(-bb_rel.GetHeight()); // Previous row - clip_dir = ImGuiDir_Up; - } - do_forward = true; - } - if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) - { - bb_rel.Min.x = bb_rel.Max.x = -window->WindowPadding.x; - if (move_flags & ImGuiNavMoveFlags_WrapX) - { - bb_rel.TranslateY(+bb_rel.GetHeight()); // Next row - clip_dir = ImGuiDir_Down; - } - do_forward = true; - } - if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) - { - bb_rel.Min.y = bb_rel.Max.y = window->ContentSize.y + window->WindowPadding.y; - if (move_flags & ImGuiNavMoveFlags_WrapY) - { - bb_rel.TranslateX(-bb_rel.GetWidth()); // Previous column - clip_dir = ImGuiDir_Left; - } - do_forward = true; - } - if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) - { - bb_rel.Min.y = bb_rel.Max.y = -window->WindowPadding.y; - if (move_flags & ImGuiNavMoveFlags_WrapY) - { - bb_rel.TranslateX(+bb_rel.GetWidth()); // Next column - clip_dir = ImGuiDir_Right; - } - do_forward = true; - } - if (!do_forward) - return; - window->NavRectRel[g.NavLayer] = bb_rel; - NavMoveRequestForward(g.NavMoveDir, clip_dir, move_flags, g.NavMoveScrollFlags); -} - -static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_UNUSED(g); - int order = window->FocusOrder; - IM_ASSERT(window->RootWindow == window); // No child window (not testing _ChildWindow because of docking) - IM_ASSERT(g.WindowsFocusOrder[order] == window); - return order; -} - -static ImGuiWindow* FindWindowNavFocusable(int i_start, int i_stop, int dir) // FIXME-OPT O(N) -{ - ImGuiContext& g = *GImGui; - for (int i = i_start; i >= 0 && i < g.WindowsFocusOrder.Size && i != i_stop; i += dir) - if (ImGui::IsWindowNavFocusable(g.WindowsFocusOrder[i])) - return g.WindowsFocusOrder[i]; - return NULL; -} - -static void NavUpdateWindowingHighlightWindow(int focus_change_dir) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindowingTarget); - if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal) - return; - - const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget); - ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir); - if (!window_target) - window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir); - if (window_target) // Don't reset windowing target if there's a single window in the list - g.NavWindowingTarget = g.NavWindowingTargetAnim = window_target; - g.NavWindowingToggleLayer = false; -} - -// Windowing management mode -// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) -// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer) -static void ImGui::NavUpdateWindowing() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - ImGuiWindow* apply_focus_window = NULL; - bool apply_toggle_layer = false; - - ImGuiWindow* modal_window = GetTopMostPopupModal(); - bool allow_windowing = (modal_window == NULL); - if (!allow_windowing) - g.NavWindowingTarget = NULL; - - // Fade out - if (g.NavWindowingTargetAnim && g.NavWindowingTarget == NULL) - { - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha - io.DeltaTime * 10.0f, 0.0f); - if (g.DimBgRatio <= 0.0f && g.NavWindowingHighlightAlpha <= 0.0f) - g.NavWindowingTargetAnim = NULL; - } - - // Start CTRL+Tab or Square+L/R window selection - const bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed); - const bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && io.KeyCtrl && IsKeyPressed(ImGuiKey_Tab); - if (start_windowing_with_gamepad || start_windowing_with_keyboard) - if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) - { - g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; - g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; - g.NavWindowingToggleLayer = start_windowing_with_gamepad ? true : false; // Gamepad starts toggling layer - g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad; - } - - // Gamepad update - g.NavWindowingTimer += io.DeltaTime; - if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Gamepad) - { - // Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); - - // Select window to focus - const int focus_change_dir = (int)IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow); - if (focus_change_dir != 0) - { - NavUpdateWindowingHighlightWindow(focus_change_dir); - g.NavWindowingHighlightAlpha = 1.0f; - } - - // Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered top-most) - if (!IsNavInputDown(ImGuiNavInput_Menu)) - { - g.NavWindowingToggleLayer &= (g.NavWindowingHighlightAlpha < 1.0f); // Once button was held long enough we don't consider it a tap-to-toggle-layer press anymore. - if (g.NavWindowingToggleLayer && g.NavWindow) - apply_toggle_layer = true; - else if (!g.NavWindowingToggleLayer) - apply_focus_window = g.NavWindowingTarget; - g.NavWindowingTarget = NULL; - } - } - - // Keyboard: Focus - if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Keyboard) - { - // Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); // 1.0f - if (IsKeyPressed(ImGuiKey_Tab, true)) - NavUpdateWindowingHighlightWindow(io.KeyShift ? +1 : -1); - if (!io.KeyCtrl) - apply_focus_window = g.NavWindowingTarget; - } - - // Keyboard: Press and Release ALT to toggle menu layer - // - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer. - // - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway. - const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; - if (nav_keyboard_active && io.KeyMods == ImGuiKeyModFlags_Alt && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) == 0) - { - g.NavWindowingToggleLayer = true; - g.NavInputSource = ImGuiInputSource_Keyboard; - } - if (g.NavWindowingToggleLayer && g.NavInputSource == ImGuiInputSource_Keyboard) - { - // We cancel toggling nav layer when any text has been typed (generally while holding Alt). (See #370) - // We cancel toggling nav layer when other modifiers are pressed. (See #4439) - if (io.InputQueueCharacters.Size > 0 || io.KeyCtrl || io.KeyShift || io.KeySuper) - g.NavWindowingToggleLayer = false; - - // Apply layer toggle on release - // Important: we don't assume that Alt was previously held in order to handle loss of focus when backend calls io.AddFocusEvent(false) - // Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss. - if (!(io.KeyMods & ImGuiKeyModFlags_Alt) && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) && g.NavWindowingToggleLayer) - if (g.ActiveId == 0 || g.ActiveIdAllowOverlap) - if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev)) - apply_toggle_layer = true; - if (!io.KeyAlt) - g.NavWindowingToggleLayer = false; - } - - // Move window - if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove)) - { - ImVec2 move_delta; - if (g.NavInputSource == ImGuiInputSource_Keyboard && !io.KeyShift) - move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_RawKeyboard, ImGuiInputReadMode_Down); - if (g.NavInputSource == ImGuiInputSource_Gamepad) - move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down); - if (move_delta.x != 0.0f || move_delta.y != 0.0f) - { - const float NAV_MOVE_SPEED = 800.0f; - const float move_speed = ImFloor(NAV_MOVE_SPEED * io.DeltaTime * ImMin(io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well - ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindowDockTree; - SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always); - MarkIniSettingsDirty(moving_window); - g.NavDisableMouseHover = true; - } - } - - // Apply final focus - if (apply_focus_window && (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindow)) - { - ImGuiViewport* previous_viewport = g.NavWindow ? g.NavWindow->Viewport : NULL; - ClearActiveID(); - NavRestoreHighlightAfterMove(); - apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window); - ClosePopupsOverWindow(apply_focus_window, false); - FocusWindow(apply_focus_window); - if (apply_focus_window->NavLastIds[0] == 0) - NavInitWindow(apply_focus_window, false); - - // If the window has ONLY a menu layer (no main layer), select it directly - // Use NavLayersActiveMaskNext since windows didn't have a chance to be Begin()-ed on this frame, - // so CTRL+Tab where the keys are only held for 1 frame will be able to use correct layers mask since - // the target window as already been previewed once. - // FIXME-NAV: This should be done in NavInit.. or in FocusWindow... However in both of those cases, - // we won't have a guarantee that windows has been visible before and therefore NavLayersActiveMask* - // won't be valid. - if (apply_focus_window->DC.NavLayersActiveMaskNext == (1 << ImGuiNavLayer_Menu)) - g.NavLayer = ImGuiNavLayer_Menu; - - // Request OS level focus - if (apply_focus_window->Viewport != previous_viewport && g.PlatformIO.Platform_SetWindowFocus) - g.PlatformIO.Platform_SetWindowFocus(apply_focus_window->Viewport); - } - if (apply_focus_window) - g.NavWindowingTarget = NULL; - - // Apply menu/layer toggle - if (apply_toggle_layer && g.NavWindow) - { - ClearActiveID(); - - // Move to parent menu if necessary - ImGuiWindow* new_nav_window = g.NavWindow; - while (new_nav_window->ParentWindow - && (new_nav_window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0 - && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 - && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) - new_nav_window = new_nav_window->ParentWindow; - if (new_nav_window != g.NavWindow) - { - ImGuiWindow* old_nav_window = g.NavWindow; - FocusWindow(new_nav_window); - new_nav_window->NavLastChildNavWindow = old_nav_window; - } - - // Toggle layer - const ImGuiNavLayer new_nav_layer = (g.NavWindow->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) ? (ImGuiNavLayer)((int)g.NavLayer ^ 1) : ImGuiNavLayer_Main; - if (new_nav_layer != g.NavLayer) - { - // Reinitialize navigation when entering menu bar with the Alt key (FIXME: could be a properly of the layer?) - const bool preserve_layer_1_nav_id = (new_nav_window->DockNodeAsHost != NULL); - if (new_nav_layer == ImGuiNavLayer_Menu && !preserve_layer_1_nav_id) - g.NavWindow->NavLastIds[new_nav_layer] = 0; - NavRestoreLayer(new_nav_layer); - NavRestoreHighlightAfterMove(); - } - } -} - -// Window has already passed the IsWindowNavFocusable() -static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window) -{ - if (window->Flags & ImGuiWindowFlags_Popup) - return "(Popup)"; - if ((window->Flags & ImGuiWindowFlags_MenuBar) && strcmp(window->Name, "##MainMenuBar") == 0) - return "(Main menu bar)"; - if (window->DockNodeAsHost) - return "(Dock node)"; - return "(Untitled)"; -} - -// Overlay displayed when using CTRL+TAB. Called by EndFrame(). -void ImGui::NavUpdateWindowingOverlay() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindowingTarget != NULL); - - if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY) - return; - - if (g.NavWindowingListWindow == NULL) - g.NavWindowingListWindow = FindWindowByName("###NavWindowingList"); - const ImGuiViewport* viewport = /*g.NavWindow ? g.NavWindow->Viewport :*/ GetMainViewport(); - SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); - SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); - PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); - Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); - for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--) - { - ImGuiWindow* window = g.WindowsFocusOrder[n]; - IM_ASSERT(window != NULL); // Fix static analyzers - if (!IsWindowNavFocusable(window)) - continue; - const char* label = window->Name; - if (label == FindRenderedTextEnd(label)) - label = GetFallbackWindowNameForWindowingList(window); - Selectable(label, g.NavWindowingTarget == window); - } - End(); - PopStyleVar(); -} - - -//----------------------------------------------------------------------------- -// [SECTION] DRAG AND DROP -//----------------------------------------------------------------------------- - -void ImGui::ClearDragDrop() -{ - ImGuiContext& g = *GImGui; - g.DragDropActive = false; - g.DragDropPayload.Clear(); - g.DragDropAcceptFlags = ImGuiDragDropFlags_None; - g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0; - g.DragDropAcceptIdCurrRectSurface = FLT_MAX; - g.DragDropAcceptFrameCount = -1; - - g.DragDropPayloadBufHeap.clear(); - memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); -} - -// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() -// If the item has an identifier: -// - This assume/require the item to be activated (typically via ButtonBehavior). -// - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with another button. -// - We then pull and use the mouse button that was used to activate the item and use it to carry on the drag. -// If the item has no identifier: -// - Currently always assume left mouse button. -bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button, - // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic). - ImGuiMouseButton mouse_button = ImGuiMouseButton_Left; - - bool source_drag_active = false; - ImGuiID source_id = 0; - ImGuiID source_parent_id = 0; - if (!(flags & ImGuiDragDropFlags_SourceExtern)) - { - source_id = g.LastItemData.ID; - if (source_id != 0) - { - // Common path: items with ID - if (g.ActiveId != source_id) - return false; - if (g.ActiveIdMouseButton != -1) - mouse_button = g.ActiveIdMouseButton; - if (g.IO.MouseDown[mouse_button] == false || window->SkipItems) - return false; - g.ActiveIdAllowOverlap = false; - } - else - { - // Uncommon path: items without ID - if (g.IO.MouseDown[mouse_button] == false || window->SkipItems) - return false; - if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window)) - return false; - - // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to: - // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag. - if (!(flags & ImGuiDragDropFlags_SourceAllowNullID)) - { - IM_ASSERT(0); - return false; - } - - // Magic fallback to handle items with no assigned ID, e.g. Text(), Image() - // We build a throwaway ID based on current ID stack + relative AABB of items in window. - // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZINGG OF THE WIDGET, so if your widget moves your dragging operation will be canceled. - // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive. - // Rely on keeping other window->LastItemXXX fields intact. - source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect); - bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id); - if (is_hovered && g.IO.MouseClicked[mouse_button]) - { - SetActiveID(source_id, window); - FocusWindow(window); - } - if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker. - g.ActiveIdAllowOverlap = is_hovered; - } - if (g.ActiveId != source_id) - return false; - source_parent_id = window->IDStack.back(); - source_drag_active = IsMouseDragging(mouse_button); - - // Disable navigation and key inputs while dragging + cancel existing request if any - SetActiveIdUsingNavAndKeys(); - } - else - { - window = NULL; - source_id = ImHashStr("#SourceExtern"); - source_drag_active = true; - } - - if (source_drag_active) - { - if (!g.DragDropActive) - { - IM_ASSERT(source_id != 0); - ClearDragDrop(); - ImGuiPayload& payload = g.DragDropPayload; - payload.SourceId = source_id; - payload.SourceParentId = source_parent_id; - g.DragDropActive = true; - g.DragDropSourceFlags = flags; - g.DragDropMouseButton = mouse_button; - if (payload.SourceId == g.ActiveId) - g.ActiveIdNoClearOnFocusLoss = true; - } - g.DragDropSourceFrameCount = g.FrameCount; - g.DragDropWithinSource = true; - - if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) - { - // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit) - // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents. - BeginTooltip(); - if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) - { - ImGuiWindow* tooltip_window = g.CurrentWindow; - tooltip_window->Hidden = tooltip_window->SkipItems = true; - tooltip_window->HiddenFramesCanSkipItems = 1; - } - } - - if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern)) - g.LastItemData.StatusFlags &= ~ImGuiItemStatusFlags_HoveredRect; - - return true; - } - return false; -} - -void ImGui::EndDragDropSource() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.DragDropActive); - IM_ASSERT(g.DragDropWithinSource && "Not after a BeginDragDropSource()?"); - - if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) - EndTooltip(); - - // Discard the drag if have not called SetDragDropPayload() - if (g.DragDropPayload.DataFrameCount == -1) - ClearDragDrop(); - g.DragDropWithinSource = false; -} - -// Use 'cond' to choose to submit payload on drag start or every frame -bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - ImGuiPayload& payload = g.DragDropPayload; - if (cond == 0) - cond = ImGuiCond_Always; - - IM_ASSERT(type != NULL); - IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType) && "Payload type can be at most 32 characters long"); - IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0)); - IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once); - IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource() - - if (cond == ImGuiCond_Always || payload.DataFrameCount == -1) - { - // Copy payload - ImStrncpy(payload.DataType, type, IM_ARRAYSIZE(payload.DataType)); - g.DragDropPayloadBufHeap.resize(0); - if (data_size > sizeof(g.DragDropPayloadBufLocal)) - { - // Store in heap - g.DragDropPayloadBufHeap.resize((int)data_size); - payload.Data = g.DragDropPayloadBufHeap.Data; - memcpy(payload.Data, data, data_size); - } - else if (data_size > 0) - { - // Store locally - memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); - payload.Data = g.DragDropPayloadBufLocal; - memcpy(payload.Data, data, data_size); - } - else - { - payload.Data = NULL; - } - payload.DataSize = (int)data_size; - } - payload.DataFrameCount = g.FrameCount; - - // Return whether the payload has been accepted - return (g.DragDropAcceptFrameCount == g.FrameCount) || (g.DragDropAcceptFrameCount == g.FrameCount - 1); -} - -bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (!g.DragDropActive) - return false; - - ImGuiWindow* window = g.CurrentWindow; - ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; - if (hovered_window == NULL || window->RootWindowDockTree != hovered_window->RootWindowDockTree) - return false; - IM_ASSERT(id != 0); - if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId)) - return false; - if (window->SkipItems) - return false; - - IM_ASSERT(g.DragDropWithinTarget == false); - g.DragDropTargetRect = bb; - g.DragDropTargetId = id; - g.DragDropWithinTarget = true; - return true; -} - -// We don't use BeginDragDropTargetCustom() and duplicate its code because: -// 1) we use LastItemRectHoveredRect which handles items that pushes a temporarily clip rectangle in their code. Calling BeginDragDropTargetCustom(LastItemRect) would not handle them. -// 2) and it's faster. as this code may be very frequently called, we want to early out as fast as we can. -// Also note how the HoveredWindow test is positioned differently in both functions (in both functions we optimize for the cheapest early out case) -bool ImGui::BeginDragDropTarget() -{ - ImGuiContext& g = *GImGui; - if (!g.DragDropActive) - return false; - - ImGuiWindow* window = g.CurrentWindow; - if (!(g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect)) - return false; - ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; - if (hovered_window == NULL || window->RootWindowDockTree != hovered_window->RootWindowDockTree || window->SkipItems) - return false; - - const ImRect& display_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? g.LastItemData.DisplayRect : g.LastItemData.Rect; - ImGuiID id = g.LastItemData.ID; - if (id == 0) - id = window->GetIDFromRectangle(display_rect); - if (g.DragDropPayload.SourceId == id) - return false; - - IM_ASSERT(g.DragDropWithinTarget == false); - g.DragDropTargetRect = display_rect; - g.DragDropTargetId = id; - g.DragDropWithinTarget = true; - return true; -} - -bool ImGui::IsDragDropPayloadBeingAccepted() -{ - ImGuiContext& g = *GImGui; - return g.DragDropActive && g.DragDropAcceptIdPrev != 0; -} - -const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiPayload& payload = g.DragDropPayload; - IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ? - IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ? - if (type != NULL && !payload.IsDataType(type)) - return NULL; - - // Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints. - // NB: We currently accept NULL id as target. However, overlapping targets requires a unique ID to function! - const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); - ImRect r = g.DragDropTargetRect; - float r_surface = r.GetWidth() * r.GetHeight(); - if (r_surface <= g.DragDropAcceptIdCurrRectSurface) - { - g.DragDropAcceptFlags = flags; - g.DragDropAcceptIdCurr = g.DragDropTargetId; - g.DragDropAcceptIdCurrRectSurface = r_surface; - } - - // Render default drop visuals - // FIXME-DRAGDROP: Settle on a proper default visuals for drop target. - payload.Preview = was_accepted_previously; - flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame) - if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview) - window->DrawList->AddRect(r.Min - ImVec2(3.5f,3.5f), r.Max + ImVec2(3.5f, 3.5f), GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); - - g.DragDropAcceptFrameCount = g.FrameCount; - payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased() - if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery)) - return NULL; - - return &payload; -} - -const ImGuiPayload* ImGui::GetDragDropPayload() -{ - ImGuiContext& g = *GImGui; - return g.DragDropActive ? &g.DragDropPayload : NULL; -} - -// We don't really use/need this now, but added it for the sake of consistency and because we might need it later. -void ImGui::EndDragDropTarget() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.DragDropActive); - IM_ASSERT(g.DragDropWithinTarget); - g.DragDropWithinTarget = false; -} - -//----------------------------------------------------------------------------- -// [SECTION] LOGGING/CAPTURING -//----------------------------------------------------------------------------- -// All text output from the interface can be captured into tty/file/clipboard. -// By default, tree nodes are automatically opened during logging. -//----------------------------------------------------------------------------- - -// Pass text data straight to log (without being displayed) -static inline void LogTextV(ImGuiContext& g, const char* fmt, va_list args) -{ - if (g.LogFile) - { - g.LogBuffer.Buf.resize(0); - g.LogBuffer.appendfv(fmt, args); - ImFileWrite(g.LogBuffer.c_str(), sizeof(char), (ImU64)g.LogBuffer.size(), g.LogFile); - } - else - { - g.LogBuffer.appendfv(fmt, args); - } -} - -void ImGui::LogText(const char* fmt, ...) -{ - ImGuiContext& g = *GImGui; - if (!g.LogEnabled) - return; - - va_list args; - va_start(args, fmt); - LogTextV(g, fmt, args); - va_end(args); -} - -void ImGui::LogTextV(const char* fmt, va_list args) -{ - ImGuiContext& g = *GImGui; - if (!g.LogEnabled) - return; - - LogTextV(g, fmt, args); -} - -// Internal version that takes a position to decide on newline placement and pad items according to their depth. -// We split text into individual lines to add current tree level padding -// FIXME: This code is a little complicated perhaps, considering simplifying the whole system. -void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const char* prefix = g.LogNextPrefix; - const char* suffix = g.LogNextSuffix; - g.LogNextPrefix = g.LogNextSuffix = NULL; - - if (!text_end) - text_end = FindRenderedTextEnd(text, text_end); - - const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1); - if (ref_pos) - g.LogLinePosY = ref_pos->y; - if (log_new_line) - { - LogText(IM_NEWLINE); - g.LogLineFirstItem = true; - } - - if (prefix) - LogRenderedText(ref_pos, prefix, prefix + strlen(prefix)); // Calculate end ourself to ensure "##" are included here. - - // Re-adjust padding if we have popped out of our starting depth - if (g.LogDepthRef > window->DC.TreeDepth) - g.LogDepthRef = window->DC.TreeDepth; - const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef); - - const char* text_remaining = text; - for (;;) - { - // Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry. - // We don't add a trailing \n yet to allow a subsequent item on the same line to be captured. - const char* line_start = text_remaining; - const char* line_end = ImStreolRange(line_start, text_end); - const bool is_last_line = (line_end == text_end); - if (line_start != line_end || !is_last_line) - { - const int line_length = (int)(line_end - line_start); - const int indentation = g.LogLineFirstItem ? tree_depth * 4 : 1; - LogText("%*s%.*s", indentation, "", line_length, line_start); - g.LogLineFirstItem = false; - if (*line_end == '\n') - { - LogText(IM_NEWLINE); - g.LogLineFirstItem = true; - } - } - if (is_last_line) - break; - text_remaining = line_end + 1; - } - - if (suffix) - LogRenderedText(ref_pos, suffix, suffix + strlen(suffix)); -} - -// Start logging/capturing text output -void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(g.LogEnabled == false); - IM_ASSERT(g.LogFile == NULL); - IM_ASSERT(g.LogBuffer.empty()); - g.LogEnabled = true; - g.LogType = type; - g.LogNextPrefix = g.LogNextSuffix = NULL; - g.LogDepthRef = window->DC.TreeDepth; - g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault); - g.LogLinePosY = FLT_MAX; - g.LogLineFirstItem = true; -} - -// Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText) -void ImGui::LogSetNextTextDecoration(const char* prefix, const char* suffix) -{ - ImGuiContext& g = *GImGui; - g.LogNextPrefix = prefix; - g.LogNextSuffix = suffix; -} - -void ImGui::LogToTTY(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - IM_UNUSED(auto_open_depth); -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - LogBegin(ImGuiLogType_TTY, auto_open_depth); - g.LogFile = stdout; -#endif -} - -// Start logging/capturing text output to given file -void ImGui::LogToFile(int auto_open_depth, const char* filename) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - - // FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still - // be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE. - // By opening the file in binary mode "ab" we have consistent output everywhere. - if (!filename) - filename = g.IO.LogFilename; - if (!filename || !filename[0]) - return; - ImFileHandle f = ImFileOpen(filename, "ab"); - if (!f) - { - IM_ASSERT(0); - return; - } - - LogBegin(ImGuiLogType_File, auto_open_depth); - g.LogFile = f; -} - -// Start logging/capturing text output to clipboard -void ImGui::LogToClipboard(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - LogBegin(ImGuiLogType_Clipboard, auto_open_depth); -} - -void ImGui::LogToBuffer(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - LogBegin(ImGuiLogType_Buffer, auto_open_depth); -} - -void ImGui::LogFinish() -{ - ImGuiContext& g = *GImGui; - if (!g.LogEnabled) - return; - - LogText(IM_NEWLINE); - switch (g.LogType) - { - case ImGuiLogType_TTY: -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - fflush(g.LogFile); -#endif - break; - case ImGuiLogType_File: - ImFileClose(g.LogFile); - break; - case ImGuiLogType_Buffer: - break; - case ImGuiLogType_Clipboard: - if (!g.LogBuffer.empty()) - SetClipboardText(g.LogBuffer.begin()); - break; - case ImGuiLogType_None: - IM_ASSERT(0); - break; - } - - g.LogEnabled = false; - g.LogType = ImGuiLogType_None; - g.LogFile = NULL; - g.LogBuffer.clear(); -} - -// Helper to display logging buttons -// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!) -void ImGui::LogButtons() -{ - ImGuiContext& g = *GImGui; - - PushID("LogButtons"); -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - const bool log_to_tty = Button("Log To TTY"); SameLine(); -#else - const bool log_to_tty = false; -#endif - const bool log_to_file = Button("Log To File"); SameLine(); - const bool log_to_clipboard = Button("Log To Clipboard"); SameLine(); - PushAllowKeyboardFocus(false); - SetNextItemWidth(80.0f); - SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL); - PopAllowKeyboardFocus(); - PopID(); - - // Start logging at the end of the function so that the buttons don't appear in the log - if (log_to_tty) - LogToTTY(); - if (log_to_file) - LogToFile(); - if (log_to_clipboard) - LogToClipboard(); -} - - -//----------------------------------------------------------------------------- -// [SECTION] SETTINGS -//----------------------------------------------------------------------------- -// - UpdateSettings() [Internal] -// - MarkIniSettingsDirty() [Internal] -// - CreateNewWindowSettings() [Internal] -// - FindWindowSettings() [Internal] -// - FindOrCreateWindowSettings() [Internal] -// - FindSettingsHandler() [Internal] -// - ClearIniSettings() [Internal] -// - LoadIniSettingsFromDisk() -// - LoadIniSettingsFromMemory() -// - SaveIniSettingsToDisk() -// - SaveIniSettingsToMemory() -// - WindowSettingsHandler_***() [Internal] -//----------------------------------------------------------------------------- - -// Called by NewFrame() -void ImGui::UpdateSettings() -{ - // Load settings on first frame (if not explicitly loaded manually before) - ImGuiContext& g = *GImGui; - if (!g.SettingsLoaded) - { - IM_ASSERT(g.SettingsWindows.empty()); - if (g.IO.IniFilename) - LoadIniSettingsFromDisk(g.IO.IniFilename); - g.SettingsLoaded = true; - } - - // Save settings (with a delay after the last modification, so we don't spam disk too much) - if (g.SettingsDirtyTimer > 0.0f) - { - g.SettingsDirtyTimer -= g.IO.DeltaTime; - if (g.SettingsDirtyTimer <= 0.0f) - { - if (g.IO.IniFilename != NULL) - SaveIniSettingsToDisk(g.IO.IniFilename); - else - g.IO.WantSaveIniSettings = true; // Let user know they can call SaveIniSettingsToMemory(). user will need to clear io.WantSaveIniSettings themselves. - g.SettingsDirtyTimer = 0.0f; - } - } -} - -void ImGui::MarkIniSettingsDirty() -{ - ImGuiContext& g = *GImGui; - if (g.SettingsDirtyTimer <= 0.0f) - g.SettingsDirtyTimer = g.IO.IniSavingRate; -} - -void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) - if (g.SettingsDirtyTimer <= 0.0f) - g.SettingsDirtyTimer = g.IO.IniSavingRate; -} - -ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) -{ - ImGuiContext& g = *GImGui; - -#if !IMGUI_DEBUG_INI_SETTINGS - // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() - // Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier. - if (const char* p = strstr(name, "###")) - name = p; -#endif - const size_t name_len = strlen(name); - - // Allocate chunk - const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1; - ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size); - IM_PLACEMENT_NEW(settings) ImGuiWindowSettings(); - settings->ID = ImHashStr(name, name_len); - memcpy(settings->GetName(), name, name_len + 1); // Store with zero terminator - - return settings; -} - -ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->ID == id) - return settings; - return NULL; -} - -ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name) -{ - if (ImGuiWindowSettings* settings = FindWindowSettings(ImHashStr(name))) - return settings; - return CreateNewWindowSettings(name); -} - -ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) -{ - ImGuiContext& g = *GImGui; - const ImGuiID type_hash = ImHashStr(type_name); - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].TypeHash == type_hash) - return &g.SettingsHandlers[handler_n]; - return NULL; -} - -void ImGui::ClearIniSettings() -{ - ImGuiContext& g = *GImGui; - g.SettingsIniData.clear(); - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].ClearAllFn) - g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]); -} - -void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) -{ - size_t file_data_size = 0; - char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); - if (!file_data) - return; - LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); - IM_FREE(file_data); -} - -// Zero-tolerance, no error reporting, cheap .ini parsing -void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - //IM_ASSERT(!g.WithinFrameScope && "Cannot be called between NewFrame() and EndFrame()"); - //IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); - - // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter). - // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy.. - if (ini_size == 0) - ini_size = strlen(ini_data); - g.SettingsIniData.Buf.resize((int)ini_size + 1); - char* const buf = g.SettingsIniData.Buf.Data; - char* const buf_end = buf + ini_size; - memcpy(buf, ini_data, ini_size); - buf_end[0] = 0; - - // Call pre-read handlers - // Some types will clear their data (e.g. dock information) some types will allow merge/override (window) - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].ReadInitFn) - g.SettingsHandlers[handler_n].ReadInitFn(&g, &g.SettingsHandlers[handler_n]); - - void* entry_data = NULL; - ImGuiSettingsHandler* entry_handler = NULL; - - char* line_end = NULL; - for (char* line = buf; line < buf_end; line = line_end + 1) - { - // Skip new lines markers, then find end of the line - while (*line == '\n' || *line == '\r') - line++; - line_end = line; - while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') - line_end++; - line_end[0] = 0; - if (line[0] == ';') - continue; - if (line[0] == '[' && line_end > line && line_end[-1] == ']') - { - // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code. - line_end[-1] = 0; - const char* name_end = line_end - 1; - const char* type_start = line + 1; - char* type_end = (char*)(void*)ImStrchrRange(type_start, name_end, ']'); - const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL; - if (!type_end || !name_start) - continue; - *type_end = 0; // Overwrite first ']' - name_start++; // Skip second '[' - entry_handler = FindSettingsHandler(type_start); - entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; - } - else if (entry_handler != NULL && entry_data != NULL) - { - // Let type handler parse the line - entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); - } - } - g.SettingsLoaded = true; - - // [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary) - memcpy(buf, ini_data, ini_size); - - // Call post-read handlers - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].ApplyAllFn) - g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]); -} - -void ImGui::SaveIniSettingsToDisk(const char* ini_filename) -{ - ImGuiContext& g = *GImGui; - g.SettingsDirtyTimer = 0.0f; - if (!ini_filename) - return; - - size_t ini_data_size = 0; - const char* ini_data = SaveIniSettingsToMemory(&ini_data_size); - ImFileHandle f = ImFileOpen(ini_filename, "wt"); - if (!f) - return; - ImFileWrite(ini_data, sizeof(char), ini_data_size, f); - ImFileClose(f); -} - -// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer -const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) -{ - ImGuiContext& g = *GImGui; - g.SettingsDirtyTimer = 0.0f; - g.SettingsIniData.Buf.resize(0); - g.SettingsIniData.Buf.push_back(0); - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - { - ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; - handler->WriteAllFn(&g, handler, &g.SettingsIniData); - } - if (out_size) - *out_size = (size_t)g.SettingsIniData.size(); - return g.SettingsIniData.c_str(); -} - -static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Windows.Size; i++) - g.Windows[i]->SettingsOffset = -1; - g.SettingsWindows.clear(); -} - -static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) -{ - ImGuiWindowSettings* settings = ImGui::FindOrCreateWindowSettings(name); - ImGuiID id = settings->ID; - *settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry - settings->ID = id; - settings->WantApply = true; - return (void*)settings; -} - -static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) -{ - ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; - int x, y; - int i; - ImU32 u1; - if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) { settings->Pos = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) { settings->Size = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1) { settings->ViewportId = u1; } - else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2){ settings->ViewportPos = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); } - else if (sscanf(line, "DockId=0x%X,%d", &u1, &i) == 2) { settings->DockId = u1; settings->DockOrder = (short)i; } - else if (sscanf(line, "DockId=0x%X", &u1) == 1) { settings->DockId = u1; settings->DockOrder = -1; } - else if (sscanf(line, "ClassId=0x%X", &u1) == 1) { settings->ClassId = u1; } -} - -// Apply to existing windows (if any) -static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiContext& g = *ctx; - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->WantApply) - { - if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID)) - ApplyWindowSettings(window, settings); - settings->WantApply = false; - } -} - -static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) -{ - // Gather data from windows that were active during this session - // (if a window wasn't opened in this session we preserve its settings) - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Flags & ImGuiWindowFlags_NoSavedSettings) - continue; - - ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID); - if (!settings) - { - settings = ImGui::CreateNewWindowSettings(window->Name); - window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); - } - IM_ASSERT(settings->ID == window->ID); - settings->Pos = ImVec2ih(window->Pos - window->ViewportPos); - settings->Size = ImVec2ih(window->SizeFull); - settings->ViewportId = window->ViewportId; - settings->ViewportPos = ImVec2ih(window->ViewportPos); - IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId); - settings->DockId = window->DockId; - settings->ClassId = window->WindowClass.ClassId; - settings->DockOrder = window->DockOrder; - settings->Collapsed = window->Collapsed; - } - - // Write to text buffer - buf->reserve(buf->size() + g.SettingsWindows.size() * 6); // ballpark reserve - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - { - const char* settings_name = settings->GetName(); - buf->appendf("[%s][%s]\n", handler->TypeName, settings_name); - if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID) - { - buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPos.x, settings->ViewportPos.y); - buf->appendf("ViewportId=0x%08X\n", settings->ViewportId); - } - if (settings->Pos.x != 0 || settings->Pos.y != 0 || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID) - buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y); - if (settings->Size.x != 0 || settings->Size.y != 0) - buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y); - buf->appendf("Collapsed=%d\n", settings->Collapsed); - if (settings->DockId != 0) - { - if (settings->DockOrder == -1) - buf->appendf("DockId=0x%08X\n", settings->DockId); - else - buf->appendf("DockId=0x%08X,%d\n", settings->DockId, settings->DockOrder); - if (settings->ClassId != 0) - buf->appendf("ClassId=0x%08X\n", settings->ClassId); - } - buf->append("\n"); - } -} - - -//----------------------------------------------------------------------------- -// [SECTION] VIEWPORTS, PLATFORM WINDOWS -//----------------------------------------------------------------------------- -// - GetMainViewport() -// - FindViewportByID() -// - FindViewportByPlatformHandle() -// - SetCurrentViewport() [Internal] -// - SetWindowViewport() [Internal] -// - GetWindowAlwaysWantOwnViewport() [Internal] -// - UpdateTryMergeWindowIntoHostViewport() [Internal] -// - UpdateTryMergeWindowIntoHostViewports() [Internal] -// - TranslateWindowsInViewport() [Internal] -// - ScaleWindowsInViewport() [Internal] -// - FindHoveredViewportFromPlatformWindowStack() [Internal] -// - UpdateViewportsNewFrame() [Internal] -// - UpdateViewportsEndFrame() [Internal] -// - AddUpdateViewport() [Internal] -// - WindowSelectViewport() [Internal] -// - WindowSyncOwnedViewport() [Internal] -// - UpdatePlatformWindows() -// - RenderPlatformWindowsDefault() -// - FindPlatformMonitorForPos() [Internal] -// - FindPlatformMonitorForRect() [Internal] -// - UpdateViewportPlatformMonitor() [Internal] -// - DestroyPlatformWindow() [Internal] -// - DestroyPlatformWindows() -//----------------------------------------------------------------------------- - -ImGuiViewport* ImGui::GetMainViewport() -{ - ImGuiContext& g = *GImGui; - return g.Viewports[0]; -} - -// FIXME: This leaks access to viewports not listed in PlatformIO.Viewports[]. Problematic? (#4236) -ImGuiViewport* ImGui::FindViewportByID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - for (int n = 0; n < g.Viewports.Size; n++) - if (g.Viewports[n]->ID == id) - return g.Viewports[n]; - return NULL; -} - -ImGuiViewport* ImGui::FindViewportByPlatformHandle(void* platform_handle) -{ - ImGuiContext& g = *GImGui; - for (int i = 0; i != g.Viewports.Size; i++) - if (g.Viewports[i]->PlatformHandle == platform_handle) - return g.Viewports[i]; - return NULL; -} - -void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - (void)current_window; - - if (viewport) - viewport->LastFrameActive = g.FrameCount; - if (g.CurrentViewport == viewport) - return; - g.CurrentDpiScale = viewport ? viewport->DpiScale : 1.0f; - g.CurrentViewport = viewport; - //IMGUI_DEBUG_LOG_VIEWPORT("SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0); - - // Notify platform layer of viewport changes - // FIXME-DPI: This is only currently used for experimenting with handling of multiple DPI - if (g.CurrentViewport && g.PlatformIO.Platform_OnChangedViewport) - g.PlatformIO.Platform_OnChangedViewport(g.CurrentViewport); -} - -static void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport) -{ - // Abandon viewport - if (window->ViewportOwned && window->Viewport->Window == window) - window->Viewport->Size = ImVec2(0.0f, 0.0f); - - window->Viewport = viewport; - window->ViewportId = viewport->ID; - window->ViewportOwned = (viewport->Window == window); -} - -static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) -{ - // Tooltips and menus are not automatically forced into their own viewport when the NoMerge flag is set, however the multiplication of viewports makes them more likely to protrude and create their own. - ImGuiContext& g = *GImGui; - if (g.IO.ConfigViewportsNoAutoMerge || (window->WindowClass.ViewportFlagsOverrideSet & ImGuiViewportFlags_NoAutoMerge)) - if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) - if (!window->DockIsActive) - if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip)) == 0) - if ((window->Flags & ImGuiWindowFlags_Popup) == 0 || (window->Flags & ImGuiWindowFlags_Modal) != 0) - return true; - return false; -} - -static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - if (window->Viewport == viewport) - return false; - if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) == 0) - return false; - if ((viewport->Flags & ImGuiViewportFlags_Minimized) != 0) - return false; - if (!viewport->GetMainRect().Contains(window->Rect())) - return false; - if (GetWindowAlwaysWantOwnViewport(window)) - return false; - - // FIXME: Can't use g.WindowsFocusOrder[] for root windows only as we care about Z order. If we maintained a DisplayOrder along with FocusOrder we could.. - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window_behind = g.Windows[n]; - if (window_behind == window) - break; - if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow)) - if (window_behind->Viewport->GetMainRect().Overlaps(window->Rect())) - return false; - } - - // Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child) - ImGuiViewportP* old_viewport = window->Viewport; - if (window->ViewportOwned) - for (int n = 0; n < g.Windows.Size; n++) - if (g.Windows[n]->Viewport == old_viewport) - SetWindowViewport(g.Windows[n], viewport); - SetWindowViewport(window, viewport); - BringWindowToDisplayFront(window); - - return true; -} - -// FIXME: handle 0 to N host viewports -static bool ImGui::UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - return UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); -} - -// Translate Dear ImGui windows when a Host Viewport has been moved -// (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!) -void ImGui::TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(viewport->Window == NULL && (viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows)); - - // 1) We test if ImGuiConfigFlags_ViewportsEnable was just toggled, which allows us to conveniently - // translate imgui windows from OS-window-local to absolute coordinates or vice-versa. - // 2) If it's not going to fit into the new size, keep it at same absolute position. - // One problem with this is that most Win32 applications doesn't update their render while dragging, - // and so the window will appear to teleport when releasing the mouse. - const bool translate_all_windows = (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) != (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable); - ImRect test_still_fit_rect(old_pos, old_pos + viewport->Size); - ImVec2 delta_pos = new_pos - old_pos; - for (int window_n = 0; window_n < g.Windows.Size; window_n++) // FIXME-OPT - if (translate_all_windows || (g.Windows[window_n]->Viewport == viewport && test_still_fit_rect.Contains(g.Windows[window_n]->Rect()))) - TranslateWindow(g.Windows[window_n], delta_pos); -} - -// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!) -void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale) -{ - ImGuiContext& g = *GImGui; - if (viewport->Window) - { - ScaleWindow(viewport->Window, scale); - } - else - { - for (int i = 0; i != g.Windows.Size; i++) - if (g.Windows[i]->Viewport == viewport) - ScaleWindow(g.Windows[i], scale); - } -} - -// If the backend doesn't set MouseLastHoveredViewport or doesn't honor ImGuiViewportFlags_NoInputs, we do a search ourselves. -// A) It won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window. -// B) It requires Platform_GetWindowFocus to be implemented by backend. -ImGuiViewportP* ImGui::FindHoveredViewportFromPlatformWindowStack(const ImVec2& mouse_platform_pos) -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* best_candidate = NULL; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - if (!(viewport->Flags & (ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_Minimized)) && viewport->GetMainRect().Contains(mouse_platform_pos)) - if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount) - best_candidate = viewport; - } - return best_candidate; -} - -// Update viewports and monitor infos -// Note that this is running even if 'ImGuiConfigFlags_ViewportsEnable' is not set, in order to clear unused viewports (if any) and update monitor info. -static void ImGui::UpdateViewportsNewFrame() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.PlatformIO.Viewports.Size <= g.Viewports.Size); - - // Update Minimized status (we need it first in order to decide if we'll apply Pos/Size of the main viewport) - const bool viewports_enabled = (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) != 0; - if (viewports_enabled) - { - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - const bool platform_funcs_available = viewport->PlatformWindowCreated; - if (g.PlatformIO.Platform_GetWindowMinimized && platform_funcs_available) - { - bool minimized = g.PlatformIO.Platform_GetWindowMinimized(viewport); - if (minimized) - viewport->Flags |= ImGuiViewportFlags_Minimized; - else - viewport->Flags &= ~ImGuiViewportFlags_Minimized; - } - } - } - - // Create/update main viewport with current platform position. - // FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent. - ImGuiViewportP* main_viewport = g.Viewports[0]; - IM_ASSERT(main_viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID); - IM_ASSERT(main_viewport->Window == NULL); - ImVec2 main_viewport_pos = viewports_enabled ? g.PlatformIO.Platform_GetWindowPos(main_viewport) : ImVec2(0.0f, 0.0f); - ImVec2 main_viewport_size = g.IO.DisplaySize; - if (viewports_enabled && (main_viewport->Flags & ImGuiViewportFlags_Minimized)) - { - main_viewport_pos = main_viewport->Pos; // Preserve last pos/size when minimized (FIXME: We don't do the same for Size outside of the viewport path) - main_viewport_size = main_viewport->Size; - } - AddUpdateViewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, main_viewport_pos, main_viewport_size, ImGuiViewportFlags_OwnedByApp | ImGuiViewportFlags_CanHostOtherWindows); - - g.CurrentDpiScale = 0.0f; - g.CurrentViewport = NULL; - g.MouseViewport = NULL; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->Idx = n; - - // Erase unused viewports - if (n > 0 && viewport->LastFrameActive < g.FrameCount - 2) - { - DestroyViewport(viewport); - n--; - continue; - } - - const bool platform_funcs_available = viewport->PlatformWindowCreated; - if (viewports_enabled) - { - // Update Position and Size (from Platform Window to ImGui) if requested. - // We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities. - if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available) - { - // Viewport->WorkPos and WorkSize will be updated below - if (viewport->PlatformRequestMove) - viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport); - if (viewport->PlatformRequestResize) - viewport->Size = viewport->LastPlatformSize = g.PlatformIO.Platform_GetWindowSize(viewport); - } - } - - // Update/copy monitor info - UpdateViewportPlatformMonitor(viewport); - - // Lock down space taken by menu bars and status bars, reset the offset for functions like BeginMainMenuBar() to alter them again. - viewport->WorkOffsetMin = viewport->BuildWorkOffsetMin; - viewport->WorkOffsetMax = viewport->BuildWorkOffsetMax; - viewport->BuildWorkOffsetMin = viewport->BuildWorkOffsetMax = ImVec2(0.0f, 0.0f); - viewport->UpdateWorkRect(); - - // Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back. - viewport->Alpha = 1.0f; - - // Translate Dear ImGui windows when a Host Viewport has been moved - // (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!) - const ImVec2 viewport_delta_pos = viewport->Pos - viewport->LastPos; - if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) && (viewport_delta_pos.x != 0.0f || viewport_delta_pos.y != 0.0f)) - TranslateWindowsInViewport(viewport, viewport->LastPos, viewport->Pos); - - // Update DPI scale - float new_dpi_scale; - if (g.PlatformIO.Platform_GetWindowDpiScale && platform_funcs_available) - new_dpi_scale = g.PlatformIO.Platform_GetWindowDpiScale(viewport); - else if (viewport->PlatformMonitor != -1) - new_dpi_scale = g.PlatformIO.Monitors[viewport->PlatformMonitor].DpiScale; - else - new_dpi_scale = (viewport->DpiScale != 0.0f) ? viewport->DpiScale : 1.0f; - if (viewport->DpiScale != 0.0f && new_dpi_scale != viewport->DpiScale) - { - float scale_factor = new_dpi_scale / viewport->DpiScale; - if (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) - ScaleWindowsInViewport(viewport, scale_factor); - //if (viewport == GetMainViewport()) - // g.PlatformInterface.SetWindowSize(viewport, viewport->Size * scale_factor); - - // Scale our window moving pivot so that the window will rescale roughly around the mouse position. - // FIXME-VIEWPORT: This currently creates a resizing feedback loop when a window is straddling a DPI transition border. - // (Minor: since our sizes do not perfectly linearly scale, deferring the click offset scale until we know the actual window scale ratio may get us slightly more precise mouse positioning.) - //if (g.MovingWindow != NULL && g.MovingWindow->Viewport == viewport) - // g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale_factor); - } - viewport->DpiScale = new_dpi_scale; - } - - // Update fallback monitor - if (g.PlatformIO.Monitors.Size == 0) - { - ImGuiPlatformMonitor* monitor = &g.FallbackMonitor; - monitor->MainPos = main_viewport->Pos; - monitor->MainSize = main_viewport->Size; - monitor->WorkPos = main_viewport->WorkPos; - monitor->WorkSize = main_viewport->WorkSize; - monitor->DpiScale = main_viewport->DpiScale; - } - - if (!viewports_enabled) - { - g.MouseViewport = main_viewport; - return; - } - - // Mouse handling: decide on the actual mouse viewport for this frame between the active/focused viewport and the hovered viewport. - // Note that 'viewport_hovered' should skip over any viewport that has the ImGuiViewportFlags_NoInputs flags set. - ImGuiViewportP* viewport_hovered = NULL; - if (g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) - { - viewport_hovered = g.IO.MouseHoveredViewport ? (ImGuiViewportP*)FindViewportByID(g.IO.MouseHoveredViewport) : NULL; - if (viewport_hovered && (viewport_hovered->Flags & ImGuiViewportFlags_NoInputs)) - viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos); // Backend failed to handle _NoInputs viewport: revert to our fallback. - } - else - { - // If the backend doesn't know how to honor ImGuiViewportFlags_NoInputs, we do a search ourselves. Note that this search: - // A) won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window. - // B) won't take account of how the backend apply parent<>child relationship to secondary viewports, which affects their Z order. - // C) uses LastFrameAsRefViewport as a flawed replacement for the last time a window was focused (we could/should fix that by introducing Focus functions in PlatformIO) - viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos); - } - if (viewport_hovered != NULL) - g.MouseLastHoveredViewport = viewport_hovered; - else if (g.MouseLastHoveredViewport == NULL) - g.MouseLastHoveredViewport = g.Viewports[0]; - - // Update mouse reference viewport - // (when moving a window we aim at its viewport, but this will be overwritten below if we go in drag and drop mode) - // (MovingViewport->Viewport will be NULL in the rare situation where the window disappared while moving, set UpdateMouseMovingWindowNewFrame() for details) - if (g.MovingWindow && g.MovingWindow->Viewport) - g.MouseViewport = g.MovingWindow->Viewport; - else - g.MouseViewport = g.MouseLastHoveredViewport; - - // When dragging something, always refer to the last hovered viewport. - // - when releasing a moving window we will revert to aiming behind (at viewport_hovered) - // - when we are between viewports, our dragged preview will tend to show in the last viewport _even_ if we don't have tooltips in their viewports (when lacking monitor info) - // - consider the case of holding on a menu item to browse child menus: even thou a mouse button is held, there's no active id because menu items only react on mouse release. - // FIXME-VIEWPORT: This is essentially broken, when ImGuiBackendFlags_HasMouseHoveredViewport is set we want to trust when viewport_hovered==NULL and use that. - const bool is_mouse_dragging_with_an_expected_destination = g.DragDropActive; - if (is_mouse_dragging_with_an_expected_destination && viewport_hovered == NULL) - viewport_hovered = g.MouseLastHoveredViewport; - if (is_mouse_dragging_with_an_expected_destination || g.ActiveId == 0 || !IsAnyMouseDown()) - if (viewport_hovered != NULL && viewport_hovered != g.MouseViewport && !(viewport_hovered->Flags & ImGuiViewportFlags_NoInputs)) - g.MouseViewport = viewport_hovered; - - IM_ASSERT(g.MouseViewport != NULL); -} - -// Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some) -static void ImGui::UpdateViewportsEndFrame() -{ - ImGuiContext& g = *GImGui; - g.PlatformIO.Viewports.resize(0); - for (int i = 0; i < g.Viewports.Size; i++) - { - ImGuiViewportP* viewport = g.Viewports[i]; - viewport->LastPos = viewport->Pos; - if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f) - if (i > 0) // Always include main viewport in the list - continue; - if (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)) - continue; - if (i > 0) - IM_ASSERT(viewport->Window != NULL); - g.PlatformIO.Viewports.push_back(viewport); - } - g.Viewports[0]->ClearRequestFlags(); // Clear main viewport flags because UpdatePlatformWindows() won't do it and may not even be called -} - -// FIXME: We should ideally refactor the system to call this every frame (we currently don't) -ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(id != 0); - - flags |= ImGuiViewportFlags_IsPlatformWindow; - if (window != NULL) - { - if (g.MovingWindow && g.MovingWindow->RootWindowDockTree == window) - flags |= ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_NoFocusOnAppearing; - if ((window->Flags & ImGuiWindowFlags_NoMouseInputs) && (window->Flags & ImGuiWindowFlags_NoNavInputs)) - flags |= ImGuiViewportFlags_NoInputs; - if (window->Flags & ImGuiWindowFlags_NoFocusOnAppearing) - flags |= ImGuiViewportFlags_NoFocusOnAppearing; - } - - ImGuiViewportP* viewport = (ImGuiViewportP*)FindViewportByID(id); - if (viewport) - { - if (!viewport->PlatformRequestMove) - viewport->Pos = pos; - if (!viewport->PlatformRequestResize) - viewport->Size = size; - viewport->Flags = flags | (viewport->Flags & ImGuiViewportFlags_Minimized); // Preserve existing flags - } - else - { - // New viewport - viewport = IM_NEW(ImGuiViewportP)(); - viewport->ID = id; - viewport->Idx = g.Viewports.Size; - viewport->Pos = viewport->LastPos = pos; - viewport->Size = size; - viewport->Flags = flags; - UpdateViewportPlatformMonitor(viewport); - g.Viewports.push_back(viewport); - IMGUI_DEBUG_LOG_VIEWPORT("Add Viewport %08X (%s)\n", id, window->Name); - - // We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport. - // We need to extend the fullscreen clip rect so the OverlayDrawList clip is correct for that the first frame - g.DrawListSharedData.ClipRectFullscreen.x = ImMin(g.DrawListSharedData.ClipRectFullscreen.x, viewport->Pos.x); - g.DrawListSharedData.ClipRectFullscreen.y = ImMin(g.DrawListSharedData.ClipRectFullscreen.y, viewport->Pos.y); - g.DrawListSharedData.ClipRectFullscreen.z = ImMax(g.DrawListSharedData.ClipRectFullscreen.z, viewport->Pos.x + viewport->Size.x); - g.DrawListSharedData.ClipRectFullscreen.w = ImMax(g.DrawListSharedData.ClipRectFullscreen.w, viewport->Pos.y + viewport->Size.y); - - // Store initial DpiScale before the OS platform window creation, based on expected monitor data. - // This is so we can select an appropriate font size on the first frame of our window lifetime - if (viewport->PlatformMonitor != -1) - viewport->DpiScale = g.PlatformIO.Monitors[viewport->PlatformMonitor].DpiScale; - } - - viewport->Window = window; - viewport->LastFrameActive = g.FrameCount; - viewport->UpdateWorkRect(); - IM_ASSERT(window == NULL || viewport->ID == window->ID); - - if (window != NULL) - window->ViewportOwned = true; - - return viewport; -} - -static void ImGui::DestroyViewport(ImGuiViewportP* viewport) -{ - // Clear references to this viewport in windows (window->ViewportId becomes the master data) - ImGuiContext& g = *GImGui; - for (int window_n = 0; window_n < g.Windows.Size; window_n++) - { - ImGuiWindow* window = g.Windows[window_n]; - if (window->Viewport != viewport) - continue; - window->Viewport = NULL; - window->ViewportOwned = false; - } - if (viewport == g.MouseLastHoveredViewport) - g.MouseLastHoveredViewport = NULL; - - // Destroy - IMGUI_DEBUG_LOG_VIEWPORT("Delete Viewport %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); - DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here. - IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false); - IM_ASSERT(g.Viewports[viewport->Idx] == viewport); - g.Viewports.erase(g.Viewports.Data + viewport->Idx); - IM_DELETE(viewport); -} - -// FIXME-VIEWPORT: This is all super messy and ought to be clarified or rewritten. -static void ImGui::WindowSelectViewport(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImGuiWindowFlags flags = window->Flags; - window->ViewportAllowPlatformMonitorExtend = -1; - - // Restore main viewport if multi-viewport is not supported by the backend - ImGuiViewportP* main_viewport = (ImGuiViewportP*)(void*)GetMainViewport(); - if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)) - { - SetWindowViewport(window, main_viewport); - return; - } - window->ViewportOwned = false; - - // Appearing popups reset their viewport so they can inherit again - if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && window->Appearing) - { - window->Viewport = NULL; - window->ViewportId = 0; - } - - if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) == 0) - { - // By default inherit from parent window - if (window->Viewport == NULL && window->ParentWindow && (!window->ParentWindow->IsFallbackWindow || window->ParentWindow->WasActive)) - window->Viewport = window->ParentWindow->Viewport; - - // Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file - if (window->Viewport == NULL && window->ViewportId != 0) - { - window->Viewport = (ImGuiViewportP*)FindViewportByID(window->ViewportId); - if (window->Viewport == NULL && window->ViewportPos.x != FLT_MAX && window->ViewportPos.y != FLT_MAX) - window->Viewport = AddUpdateViewport(window, window->ID, window->ViewportPos, window->Size, ImGuiViewportFlags_None); - } - } - - bool lock_viewport = false; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) - { - // Code explicitly request a viewport - window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId); - window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet. - lock_viewport = true; - } - else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu)) - { - // Always inherit viewport from parent window - if (window->DockNode && window->DockNode->HostWindow) - IM_ASSERT(window->DockNode->HostWindow->Viewport == window->ParentWindow->Viewport); - window->Viewport = window->ParentWindow->Viewport; - } - else if (window->DockNode && window->DockNode->HostWindow) - { - // This covers the "always inherit viewport from parent window" case for when a window reattach to a node that was just created mid-frame - window->Viewport = window->DockNode->HostWindow->Viewport; - } - else if (flags & ImGuiWindowFlags_Tooltip) - { - window->Viewport = g.MouseViewport; - } - else if (GetWindowAlwaysWantOwnViewport(window)) - { - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); - } - else if (g.MovingWindow && g.MovingWindow->RootWindowDockTree == window && IsMousePosValid()) - { - if (window->Viewport != NULL && window->Viewport->Window == window) - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); - } - else - { - // Merge into host viewport? - // We cannot test window->ViewportOwned as it set lower in the function. - // Testing (g.ActiveId == 0 || g.ActiveIdAllowOverlap) to avoid merging during a short-term widget interaction. Main intent was to avoid during resize (see #4212) - bool try_to_merge_into_host_viewport = (window->Viewport && window == window->Viewport->Window && (g.ActiveId == 0 || g.ActiveIdAllowOverlap)); - if (try_to_merge_into_host_viewport) - UpdateTryMergeWindowIntoHostViewports(window); - } - - // Fallback: merge in default viewport if z-order matches, otherwise create a new viewport - if (window->Viewport == NULL) - if (!UpdateTryMergeWindowIntoHostViewport(window, main_viewport)) - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); - - // Mark window as allowed to protrude outside of its viewport and into the current monitor - if (!lock_viewport) - { - if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) - { - // We need to take account of the possibility that mouse may become invalid. - // Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds. - ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.BeginPopupStack.back().OpenMousePos; - bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow); - bool mouse_valid = IsMousePosValid(&mouse_ref); - if ((window->Appearing || (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_ChildMenu))) && (!use_mouse_ref || mouse_valid)) - window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos()); - else - window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; - } - else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow) && window->DockNode == NULL) - { - // When called from Begin() we don't have access to a proper version of the Hidden flag yet, so we replicate this code. - const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true; - if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible) - { - // Steal/transfer ownership - IMGUI_DEBUG_LOG_VIEWPORT("Window '%s' steal Viewport %08X from Window '%s'\n", window->Name, window->Viewport->ID, window->Viewport->Window->Name); - window->Viewport->Window = window; - window->Viewport->ID = window->ID; - window->Viewport->LastNameHash = 0; - } - else if (!UpdateTryMergeWindowIntoHostViewports(window)) // Merge? - { - // New viewport - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); - } - } - else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0) - { - // Regular (non-child, non-popup) windows by default are also allowed to protrude - // Child windows are kept contained within their parent. - window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; - } - } - - // Update flags - window->ViewportOwned = (window == window->Viewport->Window); - window->ViewportId = window->Viewport->ID; - - // If the OS window has a title bar, hide our imgui title bar - //if (window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration)) - // window->Flags |= ImGuiWindowFlags_NoTitleBar; -} - -void ImGui::WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_window_in_stack) -{ - ImGuiContext& g = *GImGui; - - bool viewport_rect_changed = false; - - // Synchronize window --> viewport in most situations - // Synchronize viewport -> window in case the platform window has been moved or resized from the OS/WM - if (window->Viewport->PlatformRequestMove) - { - window->Pos = window->Viewport->Pos; - MarkIniSettingsDirty(window); - } - else if (memcmp(&window->Viewport->Pos, &window->Pos, sizeof(window->Pos)) != 0) - { - viewport_rect_changed = true; - window->Viewport->Pos = window->Pos; - } - - if (window->Viewport->PlatformRequestResize) - { - window->Size = window->SizeFull = window->Viewport->Size; - MarkIniSettingsDirty(window); - } - else if (memcmp(&window->Viewport->Size, &window->Size, sizeof(window->Size)) != 0) - { - viewport_rect_changed = true; - window->Viewport->Size = window->Size; - } - window->Viewport->UpdateWorkRect(); - - // The viewport may have changed monitor since the global update in UpdateViewportsNewFrame() - // Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect. - if (viewport_rect_changed) - UpdateViewportPlatformMonitor(window->Viewport); - - // Update common viewport flags - const ImGuiViewportFlags viewport_flags_to_clear = ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoRendererClear; - ImGuiViewportFlags viewport_flags = window->Viewport->Flags & ~viewport_flags_to_clear; - ImGuiWindowFlags window_flags = window->Flags; - const bool is_modal = (window_flags & ImGuiWindowFlags_Modal) != 0; - const bool is_short_lived_floating_window = (window_flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0; - if (window_flags & ImGuiWindowFlags_Tooltip) - viewport_flags |= ImGuiViewportFlags_TopMost; - if ((g.IO.ConfigViewportsNoTaskBarIcon || is_short_lived_floating_window) && !is_modal) - viewport_flags |= ImGuiViewportFlags_NoTaskBarIcon; - if (g.IO.ConfigViewportsNoDecoration || is_short_lived_floating_window) - viewport_flags |= ImGuiViewportFlags_NoDecoration; - - // Not correct to set modal as topmost because: - // - Because other popups can be stacked above a modal (e.g. combo box in a modal) - // - ImGuiViewportFlags_TopMost is currently handled different in backends: in Win32 it is "appear top most" whereas in GLFW and SDL it is "stay topmost" - //if (flags & ImGuiWindowFlags_Modal) - // viewport_flags |= ImGuiViewportFlags_TopMost; - - // For popups and menus that may be protruding out of their parent viewport, we enable _NoFocusOnClick so that clicking on them - // won't steal the OS focus away from their parent window (which may be reflected in OS the title bar decoration). - // Setting _NoFocusOnClick would technically prevent us from bringing back to front in case they are being covered by an OS window from a different app, - // but it shouldn't be much of a problem considering those are already popups that are closed when clicking elsewhere. - if (is_short_lived_floating_window && !is_modal) - viewport_flags |= ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoFocusOnClick; - - // We can overwrite viewport flags using ImGuiWindowClass (advanced users) - if (window->WindowClass.ViewportFlagsOverrideSet) - viewport_flags |= window->WindowClass.ViewportFlagsOverrideSet; - if (window->WindowClass.ViewportFlagsOverrideClear) - viewport_flags &= ~window->WindowClass.ViewportFlagsOverrideClear; - - // We can also tell the backend that clearing the platform window won't be necessary, - // as our window background is filling the viewport and we have disabled BgAlpha. - // FIXME: Work on support for per-viewport transparency (#2766) - if (!(window_flags & ImGuiWindowFlags_NoBackground)) - viewport_flags |= ImGuiViewportFlags_NoRendererClear; - - window->Viewport->Flags = viewport_flags; - - // Update parent viewport ID - // (the !IsFallbackWindow test mimic the one done in WindowSelectViewport()) - if (window->WindowClass.ParentViewportId != (ImGuiID)-1) - window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId; - else if ((window_flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && parent_window_in_stack && (!parent_window_in_stack->IsFallbackWindow || parent_window_in_stack->WasActive)) - window->Viewport->ParentViewportId = parent_window_in_stack->Viewport->ID; - else - window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoDefaultParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID; -} - -// Called by user at the end of the main loop, after EndFrame() -// This will handle the creation/update of all OS windows via function defined in the ImGuiPlatformIO api. -void ImGui::UpdatePlatformWindows() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.FrameCountEnded == g.FrameCount && "Forgot to call Render() or EndFrame() before UpdatePlatformWindows()?"); - IM_ASSERT(g.FrameCountPlatformEnded < g.FrameCount); - g.FrameCountPlatformEnded = g.FrameCount; - if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)) - return; - - // Create/resize/destroy platform windows to match each active viewport. - // Skip the main viewport (index 0), which is always fully handled by the application! - for (int i = 1; i < g.Viewports.Size; i++) - { - ImGuiViewportP* viewport = g.Viewports[i]; - - // Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window - // (the implicit/fallback Debug##Default window will be registering its viewport then be disabled, causing a dummy DestroyPlatformWindow to be made each frame) - bool destroy_platform_window = false; - destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1); - destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)); - if (destroy_platform_window) - { - DestroyPlatformWindow(viewport); - continue; - } - - // New windows that appears directly in a new viewport won't always have a size on their first frame - if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0 || viewport->Size.y <= 0) - continue; - - // Create window - bool is_new_platform_window = (viewport->PlatformWindowCreated == false); - if (is_new_platform_window) - { - IMGUI_DEBUG_LOG_VIEWPORT("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); - g.PlatformIO.Platform_CreateWindow(viewport); - if (g.PlatformIO.Renderer_CreateWindow != NULL) - g.PlatformIO.Renderer_CreateWindow(viewport); - viewport->LastNameHash = 0; - viewport->LastPlatformPos = viewport->LastPlatformSize = ImVec2(FLT_MAX, FLT_MAX); // By clearing those we'll enforce a call to Platform_SetWindowPos/Size below, before Platform_ShowWindow (FIXME: Is that necessary?) - viewport->LastRendererSize = viewport->Size; // We don't need to call Renderer_SetWindowSize() as it is expected Renderer_CreateWindow() already did it. - viewport->PlatformWindowCreated = true; - } - - // Apply Position and Size (from ImGui to Platform/Renderer backends) - if ((viewport->LastPlatformPos.x != viewport->Pos.x || viewport->LastPlatformPos.y != viewport->Pos.y) && !viewport->PlatformRequestMove) - g.PlatformIO.Platform_SetWindowPos(viewport, viewport->Pos); - if ((viewport->LastPlatformSize.x != viewport->Size.x || viewport->LastPlatformSize.y != viewport->Size.y) && !viewport->PlatformRequestResize) - g.PlatformIO.Platform_SetWindowSize(viewport, viewport->Size); - if ((viewport->LastRendererSize.x != viewport->Size.x || viewport->LastRendererSize.y != viewport->Size.y) && g.PlatformIO.Renderer_SetWindowSize) - g.PlatformIO.Renderer_SetWindowSize(viewport, viewport->Size); - viewport->LastPlatformPos = viewport->Pos; - viewport->LastPlatformSize = viewport->LastRendererSize = viewport->Size; - - // Update title bar (if it changed) - if (ImGuiWindow* window_for_title = GetWindowForTitleDisplay(viewport->Window)) - { - const char* title_begin = window_for_title->Name; - char* title_end = (char*)(intptr_t)FindRenderedTextEnd(title_begin); - const ImGuiID title_hash = ImHashStr(title_begin, title_end - title_begin); - if (viewport->LastNameHash != title_hash) - { - char title_end_backup_c = *title_end; - *title_end = 0; // Cut existing buffer short instead of doing an alloc/free, no small gain. - g.PlatformIO.Platform_SetWindowTitle(viewport, title_begin); - *title_end = title_end_backup_c; - viewport->LastNameHash = title_hash; - } - } - - // Update alpha (if it changed) - if (viewport->LastAlpha != viewport->Alpha && g.PlatformIO.Platform_SetWindowAlpha) - g.PlatformIO.Platform_SetWindowAlpha(viewport, viewport->Alpha); - viewport->LastAlpha = viewport->Alpha; - - // Optional, general purpose call to allow the backend to perform general book-keeping even if things haven't changed. - if (g.PlatformIO.Platform_UpdateWindow) - g.PlatformIO.Platform_UpdateWindow(viewport); - - if (is_new_platform_window) - { - // On startup ensure new platform window don't steal focus (give it a few frames, as nested contents may lead to viewport being created a few frames late) - if (g.FrameCount < 3) - viewport->Flags |= ImGuiViewportFlags_NoFocusOnAppearing; - - // Show window - g.PlatformIO.Platform_ShowWindow(viewport); - - // Even without focus, we assume the window becomes front-most. - // This is useful for our platform z-order heuristic when io.MouseHoveredViewport is not available. - if (viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount) - viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount; - } - - // Clear request flags - viewport->ClearRequestFlags(); - } - - // Update our implicit z-order knowledge of platform windows, which is used when the backend cannot provide io.MouseHoveredViewport. - // When setting Platform_GetWindowFocus, it is expected that the platform backend can handle calls without crashing if it doesn't have data stored. - // FIXME-VIEWPORT: We should use this information to also set dear imgui-side focus, allowing us to handle os-level alt+tab. - if (g.PlatformIO.Platform_GetWindowFocus != NULL) - { - ImGuiViewportP* focused_viewport = NULL; - for (int n = 0; n < g.Viewports.Size && focused_viewport == NULL; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - if (viewport->PlatformWindowCreated) - if (g.PlatformIO.Platform_GetWindowFocus(viewport)) - focused_viewport = viewport; - } - - // Store a tag so we can infer z-order easily from all our windows - // We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag - // will keep the front most stamp instead of losing it back to their parent viewport. - if (focused_viewport && g.PlatformLastFocusedViewportId != focused_viewport->ID) - { - if (focused_viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount) - focused_viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount; - g.PlatformLastFocusedViewportId = focused_viewport->ID; - } - } -} - -// This is a default/basic function for performing the rendering/swap of multiple Platform Windows. -// Custom renderers may prefer to not call this function at all, and instead iterate the publicly exposed platform data and handle rendering/sync themselves. -// The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself: -// -// ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); -// for (int i = 1; i < platform_io.Viewports.Size; i++) -// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0) -// MyRenderFunction(platform_io.Viewports[i], my_args); -// for (int i = 1; i < platform_io.Viewports.Size; i++) -// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0) -// MySwapBufferFunction(platform_io.Viewports[i], my_args); -// -void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* renderer_render_arg) -{ - // Skip the main viewport (index 0), which is always fully handled by the application! - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int i = 1; i < platform_io.Viewports.Size; i++) - { - ImGuiViewport* viewport = platform_io.Viewports[i]; - if (viewport->Flags & ImGuiViewportFlags_Minimized) - continue; - if (platform_io.Platform_RenderWindow) platform_io.Platform_RenderWindow(viewport, platform_render_arg); - if (platform_io.Renderer_RenderWindow) platform_io.Renderer_RenderWindow(viewport, renderer_render_arg); - } - for (int i = 1; i < platform_io.Viewports.Size; i++) - { - ImGuiViewport* viewport = platform_io.Viewports[i]; - if (viewport->Flags & ImGuiViewportFlags_Minimized) - continue; - if (platform_io.Platform_SwapBuffers) platform_io.Platform_SwapBuffers(viewport, platform_render_arg); - if (platform_io.Renderer_SwapBuffers) platform_io.Renderer_SwapBuffers(viewport, renderer_render_arg); - } -} - -static int ImGui::FindPlatformMonitorForPos(const ImVec2& pos) -{ - ImGuiContext& g = *GImGui; - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) - { - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n]; - if (ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize).Contains(pos)) - return monitor_n; - } - return -1; -} - -// Search for the monitor with the largest intersection area with the given rectangle -// We generally try to avoid searching loops but the monitor count should be very small here -// FIXME-OPT: We could test the last monitor used for that viewport first, and early -static int ImGui::FindPlatformMonitorForRect(const ImRect& rect) -{ - ImGuiContext& g = *GImGui; - - const int monitor_count = g.PlatformIO.Monitors.Size; - if (monitor_count <= 1) - return monitor_count - 1; - - // Use a minimum threshold of 1.0f so a zero-sized rect won't false positive, and will still find the correct monitor given its position. - // This is necessary for tooltips which always resize down to zero at first. - const float surface_threshold = ImMax(rect.GetWidth() * rect.GetHeight() * 0.5f, 1.0f); - int best_monitor_n = -1; - float best_monitor_surface = 0.001f; - - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size && best_monitor_surface < surface_threshold; monitor_n++) - { - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n]; - const ImRect monitor_rect = ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize); - if (monitor_rect.Contains(rect)) - return monitor_n; - ImRect overlapping_rect = rect; - overlapping_rect.ClipWithFull(monitor_rect); - float overlapping_surface = overlapping_rect.GetWidth() * overlapping_rect.GetHeight(); - if (overlapping_surface < best_monitor_surface) - continue; - best_monitor_surface = overlapping_surface; - best_monitor_n = monitor_n; - } - return best_monitor_n; -} - -// Update monitor from viewport rectangle (we'll use this info to clamp windows and save windows lost in a removed monitor) -static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport) -{ - viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetMainRect()); -} - -// Return value is always != NULL, but don't hold on it across frames. -const ImGuiPlatformMonitor* ImGui::GetViewportPlatformMonitor(ImGuiViewport* viewport_p) -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)viewport_p; - int monitor_idx = viewport->PlatformMonitor; - if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) - return &g.PlatformIO.Monitors[monitor_idx]; - return &g.FallbackMonitor; -} - -void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - if (viewport->PlatformWindowCreated) - { - if (g.PlatformIO.Renderer_DestroyWindow) - g.PlatformIO.Renderer_DestroyWindow(viewport); - if (g.PlatformIO.Platform_DestroyWindow) - g.PlatformIO.Platform_DestroyWindow(viewport); - IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL); - - // Don't clear PlatformWindowCreated for the main viewport, as we initially set that up to true in Initialize() - // The righter way may be to leave it to the backend to set this flag all-together, and made the flag public. - if (viewport->ID != IMGUI_VIEWPORT_DEFAULT_ID) - viewport->PlatformWindowCreated = false; - } - else - { - IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL && viewport->PlatformHandle == NULL); - } - viewport->RendererUserData = viewport->PlatformUserData = viewport->PlatformHandle = NULL; - viewport->ClearRequestFlags(); -} - -void ImGui::DestroyPlatformWindows() -{ - // We call the destroy window on every viewport (including the main viewport, index 0) to give a chance to the backend - // to clear any data they may have stored in e.g. PlatformUserData, RendererUserData. - // It is convenient for the platform backend code to store something in the main viewport, in order for e.g. the mouse handling - // code to operator a consistent manner. - // It is expected that the backend can handle calls to Renderer_DestroyWindow/Platform_DestroyWindow without - // crashing if it doesn't have data stored. - ImGuiContext& g = *GImGui; - for (int i = 0; i < g.Viewports.Size; i++) - DestroyPlatformWindow(g.Viewports[i]); -} - - -//----------------------------------------------------------------------------- -// [SECTION] DOCKING -//----------------------------------------------------------------------------- -// Docking: Internal Types -// Docking: Forward Declarations -// Docking: ImGuiDockContext -// Docking: ImGuiDockContext Docking/Undocking functions -// Docking: ImGuiDockNode -// Docking: ImGuiDockNode Tree manipulation functions -// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport) -// Docking: Builder Functions -// Docking: Begin/End Support Functions (called from Begin/End) -// Docking: Settings -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Typical Docking call flow: (root level is generally public API): -//----------------------------------------------------------------------------- -// - NewFrame() new dear imgui frame -// | DockContextNewFrameUpdateUndocking() - process queued undocking requests -// | - DockContextProcessUndockWindow() - process one window undocking request -// | - DockContextProcessUndockNode() - process one whole node undocking request -// | DockContextNewFrameUpdateUndocking() - process queue docking requests, create floating dock nodes -// | - update g.HoveredDockNode - [debug] update node hovered by mouse -// | - DockContextProcessDock() - process one docking request -// | - DockNodeUpdate() -// | - DockNodeUpdateForRootNode() -// | - DockNodeUpdateFlagsAndCollapse() -// | - DockNodeFindInfo() -// | - destroy unused node or tab bar -// | - create dock node host window -// | - Begin() etc. -// | - DockNodeStartMouseMovingWindow() -// | - DockNodeTreeUpdatePosSize() -// | - DockNodeTreeUpdateSplitter() -// | - draw node background -// | - DockNodeUpdateTabBar() - create/update tab bar for a docking node -// | - DockNodeAddTabBar() -// | - DockNodeUpdateWindowMenu() -// | - DockNodeCalcTabBarLayout() -// | - BeginTabBarEx() -// | - TabItemEx() calls -// | - EndTabBar() -// | - BeginDockableDragDropTarget() -// | - DockNodeUpdate() - recurse into child nodes... -//----------------------------------------------------------------------------- -// - DockSpace() user submit a dockspace into a window -// | Begin(Child) - create a child window -// | DockNodeUpdate() - call main dock node update function -// | End(Child) -// | ItemSize() -//----------------------------------------------------------------------------- -// - Begin() -// | BeginDocked() -// | BeginDockableDragDropSource() -// | BeginDockableDragDropTarget() -// | - DockNodePreviewDockRender() -//----------------------------------------------------------------------------- -// - EndFrame() -// | DockContextEndFrame() -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Docking: Internal Types -//----------------------------------------------------------------------------- -// - ImGuiDockRequestType -// - ImGuiDockRequest -// - ImGuiDockPreviewData -// - ImGuiDockNodeSettings -// - ImGuiDockContext -//----------------------------------------------------------------------------- - -enum ImGuiDockRequestType -{ - ImGuiDockRequestType_None = 0, - ImGuiDockRequestType_Dock, - ImGuiDockRequestType_Undock, - ImGuiDockRequestType_Split // Split is the same as Dock but without a DockPayload -}; - -struct ImGuiDockRequest -{ - ImGuiDockRequestType Type; - ImGuiWindow* DockTargetWindow; // Destination/Target Window to dock into (may be a loose window or a DockNode, might be NULL in which case DockTargetNode cannot be NULL) - ImGuiDockNode* DockTargetNode; // Destination/Target Node to dock into - ImGuiWindow* DockPayload; // Source/Payload window to dock (may be a loose window or a DockNode), [Optional] - ImGuiDir DockSplitDir; - float DockSplitRatio; - bool DockSplitOuter; - ImGuiWindow* UndockTargetWindow; - ImGuiDockNode* UndockTargetNode; - - ImGuiDockRequest() - { - Type = ImGuiDockRequestType_None; - DockTargetWindow = DockPayload = UndockTargetWindow = NULL; - DockTargetNode = UndockTargetNode = NULL; - DockSplitDir = ImGuiDir_None; - DockSplitRatio = 0.5f; - DockSplitOuter = false; - } -}; - -struct ImGuiDockPreviewData -{ - ImGuiDockNode FutureNode; - bool IsDropAllowed; - bool IsCenterAvailable; - bool IsSidesAvailable; // Hold your breath, grammar freaks.. - bool IsSplitDirExplicit; // Set when hovered the drop rect (vs. implicit SplitDir==None when hovered the window) - ImGuiDockNode* SplitNode; - ImGuiDir SplitDir; - float SplitRatio; - ImRect DropRectsDraw[ImGuiDir_COUNT + 1]; // May be slightly different from hit-testing drop rects used in DockNodeCalcDropRects() - - ImGuiDockPreviewData() : FutureNode(0) { IsDropAllowed = IsCenterAvailable = IsSidesAvailable = IsSplitDirExplicit = false; SplitNode = NULL; SplitDir = ImGuiDir_None; SplitRatio = 0.f; for (int n = 0; n < IM_ARRAYSIZE(DropRectsDraw); n++) DropRectsDraw[n] = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); } -}; - -// Persistent Settings data, stored contiguously in SettingsNodes (sizeof() ~32 bytes) -struct ImGuiDockNodeSettings -{ - ImGuiID ID; - ImGuiID ParentNodeId; - ImGuiID ParentWindowId; - ImGuiID SelectedTabId; - signed char SplitAxis; - char Depth; - ImGuiDockNodeFlags Flags; // NB: We save individual flags one by one in ascii format (ImGuiDockNodeFlags_SavedFlagsMask_) - ImVec2ih Pos; - ImVec2ih Size; - ImVec2ih SizeRef; - ImGuiDockNodeSettings() { memset(this, 0, sizeof(*this)); SplitAxis = ImGuiAxis_None; } -}; - -//----------------------------------------------------------------------------- -// Docking: Forward Declarations -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // ImGuiDockContext - static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id); - static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node); - static void DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node); - static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req); - static void DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref = true); - static void DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); - static void DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx); - static ImGuiDockNode* DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id); - static ImGuiDockNode* DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window); - static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count); - static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all - - // ImGuiDockNode - static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar); - static void DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node); - static void DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node); - static ImGuiWindow* DockNodeFindWindowByID(ImGuiDockNode* node, ImGuiID id); - static void DockNodeApplyPosSizeToWindows(ImGuiDockNode* node); - static void DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id); - static void DockNodeHideHostWindow(ImGuiDockNode* node); - static void DockNodeUpdate(ImGuiDockNode* node); - static void DockNodeUpdateForRootNode(ImGuiDockNode* node); - static void DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node); - static void DockNodeUpdateHasCentralNodeChild(ImGuiDockNode* node); - static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window); - static void DockNodeAddTabBar(ImGuiDockNode* node); - static void DockNodeRemoveTabBar(ImGuiDockNode* node); - static ImGuiID DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar); - static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node); - static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window); - static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window); - static void DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, ImGuiDockPreviewData* preview_data, bool is_explicit_target, bool is_outer_docking); - static void DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, const ImGuiDockPreviewData* preview_data); - static void DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos, ImVec2* out_close_button_pos); - static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired); - static bool DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_draw, bool outer_docking, ImVec2* test_mouse_pos); - static const char* DockNodeGetHostWindowTitle(ImGuiDockNode* node, char* buf, int buf_size) { ImFormatString(buf, buf_size, "##DockNode_%02X", node->ID); return buf; } - static int DockNodeGetTabOrder(ImGuiWindow* window); - - // ImGuiDockNode tree manipulations - static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node); - static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child); - static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, ImGuiDockNode* only_write_to_single_node = NULL); - static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node); - static ImGuiDockNode* DockNodeTreeFindVisibleNodeByPos(ImGuiDockNode* node, ImVec2 pos); - static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node); - - // Settings - static void DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id); - static void DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count); - static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID node_id); - static void DockSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); - static void DockSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); - static void* DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); - static void DockSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); - static void DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf); -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockContext -//----------------------------------------------------------------------------- -// The lifetime model is different from the one of regular windows: we always create a ImGuiDockNode for each ImGuiDockNodeSettings, -// or we always hold the entire docking node tree. Nodes are frequently hidden, e.g. if the window(s) or child nodes they host are not active. -// At boot time only, we run a simple GC to remove nodes that have no references. -// Because dock node settings (which are small, contiguous structures) are always mirrored by their corresponding dock nodes (more complete structures), -// we can also very easily recreate the nodes from scratch given the settings data (this is what DockContextRebuild() does). -// This is convenient as docking reconfiguration can be implemented by mostly poking at the simpler settings data. -//----------------------------------------------------------------------------- -// - DockContextInitialize() -// - DockContextShutdown() -// - DockContextClearNodes() -// - DockContextRebuildNodes() -// - DockContextNewFrameUpdateUndocking() -// - DockContextNewFrameUpdateDocking() -// - DockContextEndFrame() -// - DockContextFindNodeByID() -// - DockContextBindNodeToWindow() -// - DockContextGenNodeID() -// - DockContextAddNode() -// - DockContextRemoveNode() -// - ImGuiDockContextPruneNodeData -// - DockContextPruneUnusedSettingsNodes() -// - DockContextBuildNodesFromSettings() -// - DockContextBuildAddWindowsToNodes() -//----------------------------------------------------------------------------- - -void ImGui::DockContextInitialize(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - - // Add .ini handle for persistent docking data - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Docking"; - ini_handler.TypeHash = ImHashStr("Docking"); - ini_handler.ClearAllFn = DockSettingsHandler_ClearAll; - ini_handler.ReadInitFn = DockSettingsHandler_ClearAll; // Also clear on read - ini_handler.ReadOpenFn = DockSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = DockSettingsHandler_ReadLine; - ini_handler.ApplyAllFn = DockSettingsHandler_ApplyAll; - ini_handler.WriteAllFn = DockSettingsHandler_WriteAll; - g.SettingsHandlers.push_back(ini_handler); -} - -void ImGui::DockContextShutdown(ImGuiContext* ctx) -{ - ImGuiDockContext* dc = &ctx->DockContext; - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - IM_DELETE(node); -} - -void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_settings_refs) -{ - IM_UNUSED(ctx); - IM_ASSERT(ctx == GImGui); - DockBuilderRemoveNodeDockedWindows(root_id, clear_settings_refs); - DockBuilderRemoveNodeChildNodes(root_id); -} - -// [DEBUG] This function also acts as a defacto test to make sure we can rebuild from scratch without a glitch -// (Different from DockSettingsHandler_ClearAll() + DockSettingsHandler_ApplyAll() because this reuses current settings!) -void ImGui::DockContextRebuildNodes(ImGuiContext* ctx) -{ - IMGUI_DEBUG_LOG_DOCKING("DockContextRebuild()\n"); - ImGuiDockContext* dc = &ctx->DockContext; - SaveIniSettingsToMemory(); - ImGuiID root_id = 0; // Rebuild all - DockContextClearNodes(ctx, root_id, false); - DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size); - DockContextBuildAddWindowsToNodes(ctx, root_id); -} - -// Docking context update function, called by NewFrame() -void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - { - if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0) - DockContextClearNodes(ctx, 0, true); - return; - } - - // Setting NoSplit at runtime merges all nodes - if (g.IO.ConfigDockingNoSplit) - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsRootNode() && node->IsSplitNode()) - { - DockBuilderRemoveNodeChildNodes(node->ID); - //dc->WantFullRebuild = true; - } - - // Process full rebuild -#if 0 - if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C))) - dc->WantFullRebuild = true; -#endif - if (dc->WantFullRebuild) - { - DockContextRebuildNodes(ctx); - dc->WantFullRebuild = false; - } - - // Process Undocking requests (we need to process them _before_ the UpdateMouseMovingWindowNewFrame call in NewFrame) - for (int n = 0; n < dc->Requests.Size; n++) - { - ImGuiDockRequest* req = &dc->Requests[n]; - if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetWindow) - DockContextProcessUndockWindow(ctx, req->UndockTargetWindow); - else if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetNode) - DockContextProcessUndockNode(ctx, req->UndockTargetNode); - } -} - -// Docking context update function, called by NewFrame() -void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return; - - // [DEBUG] Store hovered dock node. - // We could in theory use DockNodeTreeFindVisibleNodeByPos() on the root host dock node, but using ->DockNode is a good shortcut. - // Note this is mostly a debug thing and isn't actually used for docking target, because docking involve more detailed filtering. - g.HoveredDockNode = NULL; - if (ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow) - { - if (hovered_window->DockNodeAsHost) - g.HoveredDockNode = DockNodeTreeFindVisibleNodeByPos(hovered_window->DockNodeAsHost, g.IO.MousePos); - else if (hovered_window->RootWindow->DockNode) - g.HoveredDockNode = hovered_window->RootWindow->DockNode; - } - - // Process Docking requests - for (int n = 0; n < dc->Requests.Size; n++) - if (dc->Requests[n].Type == ImGuiDockRequestType_Dock) - DockContextProcessDock(ctx, &dc->Requests[n]); - dc->Requests.resize(0); - - // Create windows for each automatic docking nodes - // We can have NULL pointers when we delete nodes, but because ID are recycled this should amortize nicely (and our node count will never be very high) - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsFloatingNode()) - DockNodeUpdate(node); -} - -void ImGui::DockContextEndFrame(ImGuiContext* ctx) -{ - // Draw backgrounds of node missing their window - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &g.DockContext; - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->LastFrameActive == g.FrameCount && node->IsVisible && node->HostWindow && node->IsLeafNode() && !node->IsBgDrawnThisFrame) - { - ImRect bg_rect(node->Pos + ImVec2(0.0f, GetFrameHeight()), node->Pos + node->Size); - ImDrawFlags bg_rounding_flags = CalcRoundingFlagsForRectInRect(bg_rect, node->HostWindow->Rect(), DOCKING_SPLITTER_SIZE); - node->HostWindow->DrawList->ChannelsSetCurrent(0); - node->HostWindow->DrawList->AddRectFilled(bg_rect.Min, bg_rect.Max, node->LastBgColor, node->HostWindow->WindowRounding, bg_rounding_flags); - } -} - -static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id) -{ - return (ImGuiDockNode*)ctx->DockContext.Nodes.GetVoidPtr(id); -} - -ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx) -{ - // Generate an ID for new node (the exact ID value doesn't matter as long as it is not already used) - // FIXME-OPT FIXME-DOCK: This is suboptimal, even if the node count is small enough not to be a worry.0 - // We should poke in ctx->Nodes to find a suitable ID faster. Even more so trivial that ctx->Nodes lookup is already sorted. - ImGuiID id = 0x0001; - while (DockContextFindNodeByID(ctx, id) != NULL) - id++; - return id; -} - -static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id) -{ - // Generate an ID for the new node (the exact ID value doesn't matter as long as it is not already used) and add the first window. - if (id == 0) - id = DockContextGenNodeID(ctx); - else - IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL); - - // We don't set node->LastFrameAlive on construction. Nodes are always created at all time to reflect .ini settings! - IMGUI_DEBUG_LOG_DOCKING("DockContextAddNode 0x%08X\n", id); - ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id); - ctx->DockContext.Nodes.SetVoidPtr(node->ID, node); - return node; -} - -static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - - IMGUI_DEBUG_LOG_DOCKING("DockContextRemoveNode 0x%08X\n", node->ID); - IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node); - IM_ASSERT(node->ChildNodes[0] == NULL && node->ChildNodes[1] == NULL); - IM_ASSERT(node->Windows.Size == 0); - - if (node->HostWindow) - node->HostWindow->DockNodeAsHost = NULL; - - ImGuiDockNode* parent_node = node->ParentNode; - const bool merge = (merge_sibling_into_parent_node && parent_node != NULL); - if (merge) - { - IM_ASSERT(parent_node->ChildNodes[0] == node || parent_node->ChildNodes[1] == node); - ImGuiDockNode* sibling_node = (parent_node->ChildNodes[0] == node ? parent_node->ChildNodes[1] : parent_node->ChildNodes[0]); - DockNodeTreeMerge(&g, parent_node, sibling_node); - } - else - { - for (int n = 0; parent_node && n < IM_ARRAYSIZE(parent_node->ChildNodes); n++) - if (parent_node->ChildNodes[n] == node) - node->ParentNode->ChildNodes[n] = NULL; - dc->Nodes.SetVoidPtr(node->ID, NULL); - IM_DELETE(node); - } -} - -static int IMGUI_CDECL DockNodeComparerDepthMostFirst(const void* lhs, const void* rhs) -{ - const ImGuiDockNode* a = *(const ImGuiDockNode* const*)lhs; - const ImGuiDockNode* b = *(const ImGuiDockNode* const*)rhs; - return ImGui::DockNodeGetDepth(b) - ImGui::DockNodeGetDepth(a); -} - -// Pre C++0x doesn't allow us to use a function-local type (without linkage) as template parameter, so we moved this here. -struct ImGuiDockContextPruneNodeData -{ - int CountWindows, CountChildWindows, CountChildNodes; - ImGuiID RootId; - ImGuiDockContextPruneNodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootId = 0; } -}; - -// Garbage collect unused nodes (run once at init time) -static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - IM_ASSERT(g.Windows.Size == 0); - - ImPool pool; - pool.Reserve(dc->NodesSettings.Size); - - // Count child nodes and compute RootID - for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; - ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeId ? pool.GetByKey(settings->ParentNodeId) : 0; - pool.GetOrAddByKey(settings->ID)->RootId = parent_data ? parent_data->RootId : settings->ID; - if (settings->ParentNodeId) - pool.GetOrAddByKey(settings->ParentNodeId)->CountChildNodes++; - } - - // Count reference to dock ids from dockspaces - // We track the 'auto-DockNode <- manual-Window <- manual-DockSpace' in order to avoid 'auto-DockNode' being ditched by DockContextPruneUnusedSettingsNodes() - for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; - if (settings->ParentWindowId != 0) - if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowId)) - if (window_settings->DockId) - if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(window_settings->DockId)) - data->CountChildNodes++; - } - - // Count reference to dock ids from window settings - // We guard against the possibility of an invalid .ini file (RootID may point to a missing node) - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (ImGuiID dock_id = settings->DockId) - if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(dock_id)) - { - data->CountWindows++; - if (ImGuiDockContextPruneNodeData* data_root = (data->RootId == dock_id) ? data : pool.GetByKey(data->RootId)) - data_root->CountChildWindows++; - } - - // Prune - for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; - ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID); - if (data->CountWindows > 1) - continue; - ImGuiDockContextPruneNodeData* data_root = (data->RootId == settings->ID) ? data : pool.GetByKey(data->RootId); - - bool remove = false; - remove |= (data->CountWindows == 1 && settings->ParentNodeId == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode)); // Floating root node with only 1 window - remove |= (data->CountWindows == 0 && settings->ParentNodeId == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window - remove |= (data_root->CountChildWindows == 0); - if (remove) - { - IMGUI_DEBUG_LOG_DOCKING("DockContextPruneUnusedSettingsNodes: Prune 0x%08X\n", settings->ID); - DockSettingsRemoveNodeReferences(&settings->ID, 1); - settings->ID = 0; - } - } -} - -static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count) -{ - // Build nodes - for (int node_n = 0; node_n < node_settings_count; node_n++) - { - ImGuiDockNodeSettings* settings = &node_settings_array[node_n]; - if (settings->ID == 0) - continue; - ImGuiDockNode* node = DockContextAddNode(ctx, settings->ID); - node->ParentNode = settings->ParentNodeId ? DockContextFindNodeByID(ctx, settings->ParentNodeId) : NULL; - node->Pos = ImVec2(settings->Pos.x, settings->Pos.y); - node->Size = ImVec2(settings->Size.x, settings->Size.y); - node->SizeRef = ImVec2(settings->SizeRef.x, settings->SizeRef.y); - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_DockNode; - if (node->ParentNode && node->ParentNode->ChildNodes[0] == NULL) - node->ParentNode->ChildNodes[0] = node; - else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL) - node->ParentNode->ChildNodes[1] = node; - node->SelectedTabId = settings->SelectedTabId; - node->SplitAxis = (ImGuiAxis)settings->SplitAxis; - node->SetLocalFlags(settings->Flags & ImGuiDockNodeFlags_SavedFlagsMask_); - - // Bind host window immediately if it already exist (in case of a rebuild) - // This is useful as the RootWindowForTitleBarHighlight links necessary to highlight the currently focused node requires node->HostWindow to be set. - char host_window_title[20]; - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - node->HostWindow = FindWindowByName(DockNodeGetHostWindowTitle(root_node, host_window_title, IM_ARRAYSIZE(host_window_title))); - } -} - -void ImGui::DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id) -{ - // Rebind all windows to nodes (they can also lazily rebind but we'll have a visible glitch during the first frame) - ImGuiContext& g = *ctx; - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - if (window->DockId == 0 || window->LastFrameActive < g.FrameCount - 1) - continue; - if (window->DockNode != NULL) - continue; - - ImGuiDockNode* node = DockContextFindNodeByID(ctx, window->DockId); - IM_ASSERT(node != NULL); // This should have been called after DockContextBuildNodesFromSettings() - if (root_id == 0 || DockNodeGetRootNode(node)->ID == root_id) - DockNodeAddWindow(node, window, true); - } -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockContext Docking/Undocking functions -//----------------------------------------------------------------------------- -// - DockContextQueueDock() -// - DockContextQueueUndockWindow() -// - DockContextQueueUndockNode() -// - DockContextQueueNotifyRemovedNode() -// - DockContextProcessDock() -// - DockContextProcessUndockWindow() -// - DockContextProcessUndockNode() -// - DockContextCalcDropPosForDocking() -//----------------------------------------------------------------------------- - -void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer) -{ - IM_ASSERT(target != payload); - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Dock; - req.DockTargetWindow = target; - req.DockTargetNode = target_node; - req.DockPayload = payload; - req.DockSplitDir = split_dir; - req.DockSplitRatio = split_ratio; - req.DockSplitOuter = split_outer; - ctx->DockContext.Requests.push_back(req); -} - -void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window) -{ - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Undock; - req.UndockTargetWindow = window; - ctx->DockContext.Requests.push_back(req); -} - -void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Undock; - req.UndockTargetNode = node; - ctx->DockContext.Requests.push_back(req); -} - -void ImGui::DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - ImGuiDockContext* dc = &ctx->DockContext; - for (int n = 0; n < dc->Requests.Size; n++) - if (dc->Requests[n].DockTargetNode == node) - dc->Requests[n].Type = ImGuiDockRequestType_None; -} - -void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req) -{ - IM_ASSERT((req->Type == ImGuiDockRequestType_Dock && req->DockPayload != NULL) || (req->Type == ImGuiDockRequestType_Split && req->DockPayload == NULL)); - IM_ASSERT(req->DockTargetWindow != NULL || req->DockTargetNode != NULL); - - ImGuiContext& g = *ctx; - IM_UNUSED(g); - - ImGuiWindow* payload_window = req->DockPayload; // Optional - ImGuiWindow* target_window = req->DockTargetWindow; - ImGuiDockNode* node = req->DockTargetNode; - if (payload_window) - IMGUI_DEBUG_LOG_DOCKING("DockContextProcessDock node 0x%08X target '%s' dock window '%s', split_dir %d\n", node ? node->ID : 0, target_window ? target_window->Name : "NULL", payload_window ? payload_window->Name : "NULL", req->DockSplitDir); - else - IMGUI_DEBUG_LOG_DOCKING("DockContextProcessDock node 0x%08X, split_dir %d\n", node ? node->ID : 0, req->DockSplitDir); - - // Decide which Tab will be selected at the end of the operation - ImGuiID next_selected_id = 0; - ImGuiDockNode* payload_node = NULL; - if (payload_window) - { - payload_node = payload_window->DockNodeAsHost; - payload_window->DockNodeAsHost = NULL; // Important to clear this as the node will have its life as a child which might be merged/deleted later. - if (payload_node && payload_node->IsLeafNode()) - next_selected_id = payload_node->TabBar->NextSelectedTabId ? payload_node->TabBar->NextSelectedTabId : payload_node->TabBar->SelectedTabId; - if (payload_node == NULL) - next_selected_id = payload_window->ID; - } - - // FIXME-DOCK: When we are trying to dock an existing single-window node into a loose window, transfer Node ID as well - // When processing an interactive split, usually LastFrameAlive will be < g.FrameCount. But DockBuilder operations can make it ==. - if (node) - IM_ASSERT(node->LastFrameAlive <= g.FrameCount); - if (node && target_window && node == target_window->DockNodeAsHost) - IM_ASSERT(node->Windows.Size > 0 || node->IsSplitNode() || node->IsCentralNode()); - - // Create new node and add existing window to it - if (node == NULL) - { - node = DockContextAddNode(ctx, 0); - node->Pos = target_window->Pos; - node->Size = target_window->Size; - if (target_window->DockNodeAsHost == NULL) - { - DockNodeAddWindow(node, target_window, true); - node->TabBar->Tabs[0].Flags &= ~ImGuiTabItemFlags_Unsorted; - target_window->DockIsActive = true; - } - } - - ImGuiDir split_dir = req->DockSplitDir; - if (split_dir != ImGuiDir_None) - { - // Split into two, one side will be our payload node unless we are dropping a loose window - const ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - const int split_inheritor_child_idx = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0; // Current contents will be moved to the opposite side - const float split_ratio = req->DockSplitRatio; - DockNodeTreeSplit(ctx, node, split_axis, split_inheritor_child_idx, split_ratio, payload_node); // payload_node may be NULL here! - ImGuiDockNode* new_node = node->ChildNodes[split_inheritor_child_idx ^ 1]; - new_node->HostWindow = node->HostWindow; - node = new_node; - } - node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_HiddenTabBar); - - if (node != payload_node) - { - // Create tab bar before we call DockNodeMoveWindows (which would attempt to move the old tab-bar, which would lead us to payload tabs wrongly appearing before target tabs!) - if (node->Windows.Size > 0 && node->TabBar == NULL) - { - DockNodeAddTabBar(node); - for (int n = 0; n < node->Windows.Size; n++) - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]); - } - - if (payload_node != NULL) - { - // Transfer full payload node (with 1+ child windows or child nodes) - if (payload_node->IsSplitNode()) - { - if (node->Windows.Size > 0) - { - // We can dock a split payload into a node that already has windows _only_ if our payload is a node tree with a single visible node. - // In this situation, we move the windows of the target node into the currently visible node of the payload. - // This allows us to preserve some of the underlying dock tree settings nicely. - IM_ASSERT(payload_node->OnlyNodeWithWindows != NULL); // The docking should have been blocked by DockNodePreviewDockSetup() early on and never submitted. - ImGuiDockNode* visible_node = payload_node->OnlyNodeWithWindows; - if (visible_node->TabBar) - IM_ASSERT(visible_node->TabBar->Tabs.Size > 0); - DockNodeMoveWindows(node, visible_node); - DockNodeMoveWindows(visible_node, node); - DockSettingsRenameNodeReferences(node->ID, visible_node->ID); - } - if (node->IsCentralNode()) - { - // Central node property needs to be moved to a leaf node, pick the last focused one. - // FIXME-DOCK: If we had to transfer other flags here, what would the policy be? - ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeId); - IM_ASSERT(last_focused_node != NULL); - ImGuiDockNode* last_focused_root_node = DockNodeGetRootNode(last_focused_node); - IM_ASSERT(last_focused_root_node == DockNodeGetRootNode(payload_node)); - last_focused_node->SetLocalFlags(last_focused_node->LocalFlags | ImGuiDockNodeFlags_CentralNode); - node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_CentralNode); - last_focused_root_node->CentralNode = last_focused_node; - } - - IM_ASSERT(node->Windows.Size == 0); - DockNodeMoveChildNodes(node, payload_node); - } - else - { - const ImGuiID payload_dock_id = payload_node->ID; - DockNodeMoveWindows(node, payload_node); - DockSettingsRenameNodeReferences(payload_dock_id, node->ID); - } - DockContextRemoveNode(ctx, payload_node, true); - } - else if (payload_window) - { - // Transfer single window - const ImGuiID payload_dock_id = payload_window->DockId; - node->VisibleWindow = payload_window; - DockNodeAddWindow(node, payload_window, true); - if (payload_dock_id != 0) - DockSettingsRenameNodeReferences(payload_dock_id, node->ID); - } - } - else - { - // When docking a floating single window node we want to reevaluate auto-hiding of the tab bar - node->WantHiddenTabBarUpdate = true; - } - - // Update selection immediately - if (ImGuiTabBar* tab_bar = node->TabBar) - tab_bar->NextSelectedTabId = next_selected_id; - MarkIniSettingsDirty(); -} - -// Problem: -// Undocking a large (~full screen) window would leave it so large that the bottom right sizing corner would more -// than likely be off the screen and the window would be hard to resize to fit on screen. This can be particularly problematic -// with 'ConfigWindowsMoveFromTitleBarOnly=true' and/or with 'ConfigWindowsResizeFromEdges=false' as well (the later can be -// due to missing ImGuiBackendFlags_HasMouseCursors backend flag). -// Solution: -// When undocking a window we currently force its maximum size to 90% of the host viewport or monitor. -// Reevaluate this when we implement preserving docked/undocked size ("docking_wip/undocked_size" branch). -static ImVec2 FixLargeWindowsWhenUndocking(const ImVec2& size, ImGuiViewport* ref_viewport) -{ - if (ref_viewport == NULL) - return size; - - ImGuiContext& g = *GImGui; - ImVec2 max_size = ImFloor(ref_viewport->WorkSize * 0.90f); - if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) - { - const ImGuiPlatformMonitor* monitor = ImGui::GetViewportPlatformMonitor(ref_viewport); - max_size = ImFloor(monitor->WorkSize * 0.90f); - } - return ImMin(size, max_size); -} - -void ImGui::DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref) -{ - IMGUI_DEBUG_LOG_DOCKING("DockContextProcessUndockWindow window '%s', clear_persistent_docking_ref = %d\n", window->Name, clear_persistent_docking_ref); - IM_UNUSED(ctx); - if (window->DockNode) - DockNodeRemoveWindow(window->DockNode, window, clear_persistent_docking_ref ? 0 : window->DockId); - else - window->DockId = 0; - window->Collapsed = false; - window->DockIsActive = false; - window->DockNodeIsVisible = window->DockTabIsVisible = false; - window->Size = window->SizeFull = FixLargeWindowsWhenUndocking(window->SizeFull, window->Viewport); - - MarkIniSettingsDirty(); -} - -void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - IMGUI_DEBUG_LOG_DOCKING("DockContextProcessUndockNode node %08X\n", node->ID); - IM_ASSERT(node->IsLeafNode()); - IM_ASSERT(node->Windows.Size >= 1); - - if (node->IsRootNode() || node->IsCentralNode()) - { - // In the case of a root node or central node, the node will have to stay in place. Create a new node to receive the payload. - ImGuiDockNode* new_node = DockContextAddNode(ctx, 0); - new_node->Pos = node->Pos; - new_node->Size = node->Size; - new_node->SizeRef = node->SizeRef; - DockNodeMoveWindows(new_node, node); - DockSettingsRenameNodeReferences(node->ID, new_node->ID); - for (int n = 0; n < new_node->Windows.Size; n++) - { - ImGuiWindow* window = new_node->Windows[n]; - window->Flags &= ~ImGuiWindowFlags_ChildWindow; - if (window->ParentWindow) - window->ParentWindow->DC.ChildWindows.find_erase(window); - UpdateWindowParentAndRootLinks(window, window->Flags, NULL); - } - node = new_node; - } - else - { - // Otherwise extract our node and merge our sibling back into the parent node. - IM_ASSERT(node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node); - int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1; - node->ParentNode->ChildNodes[index_in_parent] = NULL; - DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]); - node->ParentNode->AuthorityForViewport = ImGuiDataAuthority_Window; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport - node->ParentNode = NULL; - } - node->AuthorityForPos = node->AuthorityForSize = ImGuiDataAuthority_DockNode; - node->Size = FixLargeWindowsWhenUndocking(node->Size, node->Windows[0]->Viewport); - node->WantMouseMove = true; - MarkIniSettingsDirty(); -} - -// This is mostly used for automation. -bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos) -{ - // In DockNodePreviewDockSetup() for a root central node instead of showing both "inner" and "outer" drop rects - // (which would be functionally identical) we only show the outer one. Reflect this here. - if (target_node && target_node->ParentNode == NULL && target_node->IsCentralNode() && split_dir != ImGuiDir_None) - split_outer = true; - ImGuiDockPreviewData split_data; - DockNodePreviewDockSetup(target, target_node, payload, &split_data, false, split_outer); - if (split_data.DropRectsDraw[split_dir+1].IsInverted()) - return false; - *out_pos = split_data.DropRectsDraw[split_dir+1].GetCenter(); - return true; -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockNode -//----------------------------------------------------------------------------- -// - DockNodeGetTabOrder() -// - DockNodeAddWindow() -// - DockNodeRemoveWindow() -// - DockNodeMoveChildNodes() -// - DockNodeMoveWindows() -// - DockNodeApplyPosSizeToWindows() -// - DockNodeHideHostWindow() -// - ImGuiDockNodeFindInfoResults -// - DockNodeFindInfo() -// - DockNodeFindWindowByID() -// - DockNodeUpdateFlagsAndCollapse() -// - DockNodeUpdateHasCentralNodeFlag() -// - DockNodeUpdateVisibleFlag() -// - DockNodeStartMouseMovingWindow() -// - DockNodeUpdate() -// - DockNodeUpdateWindowMenu() -// - DockNodeBeginAmendTabBar() -// - DockNodeEndAmendTabBar() -// - DockNodeUpdateTabBar() -// - DockNodeAddTabBar() -// - DockNodeRemoveTabBar() -// - DockNodeIsDropAllowedOne() -// - DockNodeIsDropAllowed() -// - DockNodeCalcTabBarLayout() -// - DockNodeCalcSplitRects() -// - DockNodeCalcDropRectsAndTestMousePos() -// - DockNodePreviewDockSetup() -// - DockNodePreviewDockRender() -//----------------------------------------------------------------------------- - -ImGuiDockNode::ImGuiDockNode(ImGuiID id) -{ - ID = id; - SharedFlags = LocalFlags = LocalFlagsInWindows = MergedFlags = ImGuiDockNodeFlags_None; - ParentNode = ChildNodes[0] = ChildNodes[1] = NULL; - TabBar = NULL; - SplitAxis = ImGuiAxis_None; - - State = ImGuiDockNodeState_Unknown; - LastBgColor = IM_COL32_WHITE; - HostWindow = VisibleWindow = NULL; - CentralNode = OnlyNodeWithWindows = NULL; - CountNodeWithWindows = 0; - LastFrameAlive = LastFrameActive = LastFrameFocused = -1; - LastFocusedNodeId = 0; - SelectedTabId = 0; - WantCloseTabId = 0; - AuthorityForPos = AuthorityForSize = ImGuiDataAuthority_DockNode; - AuthorityForViewport = ImGuiDataAuthority_Auto; - IsVisible = true; - IsFocused = HasCloseButton = HasWindowMenuButton = HasCentralNodeChild = false; - IsBgDrawnThisFrame = false; - WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false; -} - -ImGuiDockNode::~ImGuiDockNode() -{ - IM_DELETE(TabBar); - TabBar = NULL; - ChildNodes[0] = ChildNodes[1] = NULL; -} - -int ImGui::DockNodeGetTabOrder(ImGuiWindow* window) -{ - ImGuiTabBar* tab_bar = window->DockNode->TabBar; - if (tab_bar == NULL) - return -1; - ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, window->ID); - return tab ? tab_bar->GetTabOrder(tab) : -1; -} - -static void DockNodeHideWindowDuringHostWindowCreation(ImGuiWindow* window) -{ - window->Hidden = true; - window->HiddenFramesCanSkipItems = window->Active ? 1 : 2; -} - -static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar) -{ - ImGuiContext& g = *GImGui; (void)g; - if (window->DockNode) - { - // Can overwrite an existing window->DockNode (e.g. pointing to a disabled DockSpace node) - IM_ASSERT(window->DockNode->ID != node->ID); - DockNodeRemoveWindow(window->DockNode, window, 0); - } - IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); - IMGUI_DEBUG_LOG_DOCKING("DockNodeAddWindow node 0x%08X window '%s'\n", node->ID, window->Name); - - // If more than 2 windows appeared on the same frame leading to the creation of a new hosting window, - // we'll hide windows until the host window is ready. Hide the 1st window after its been output (so it is not visible for one frame). - // We will call DockNodeHideWindowDuringHostWindowCreation() on ourselves in Begin() - if (node->HostWindow == NULL && node->Windows.Size == 1 && node->Windows[0]->WasActive == false) - DockNodeHideWindowDuringHostWindowCreation(node->Windows[0]); - - node->Windows.push_back(window); - node->WantHiddenTabBarUpdate = true; - window->DockNode = node; - window->DockId = node->ID; - window->DockIsActive = (node->Windows.Size > 1); - window->DockTabWantClose = false; - - // When reactivating a node with one or two loose window, the window pos/size/viewport are authoritative over the node storage. - // In particular it is important we init the viewport from the first window so we don't create two viewports and drop one. - if (node->HostWindow == NULL && node->IsFloatingNode()) - { - if (node->AuthorityForPos == ImGuiDataAuthority_Auto) - node->AuthorityForPos = ImGuiDataAuthority_Window; - if (node->AuthorityForSize == ImGuiDataAuthority_Auto) - node->AuthorityForSize = ImGuiDataAuthority_Window; - if (node->AuthorityForViewport == ImGuiDataAuthority_Auto) - node->AuthorityForViewport = ImGuiDataAuthority_Window; - } - - // Add to tab bar if requested - if (add_to_tab_bar) - { - if (node->TabBar == NULL) - { - DockNodeAddTabBar(node); - node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabId; - - // Add existing windows - for (int n = 0; n < node->Windows.Size - 1; n++) - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]); - } - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_Unsorted, window); - } - - DockNodeUpdateVisibleFlag(node); - - // Update this without waiting for the next time we Begin() in the window, so our host window will have the proper title bar color on its first frame. - if (node->HostWindow) - UpdateWindowParentAndRootLinks(window, window->Flags | ImGuiWindowFlags_ChildWindow, node->HostWindow); -} - -static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(window->DockNode == node); - //IM_ASSERT(window->RootWindowDockTree == node->HostWindow); - //IM_ASSERT(window->LastFrameActive < g.FrameCount); // We may call this from Begin() - IM_ASSERT(save_dock_id == 0 || save_dock_id == node->ID); - IMGUI_DEBUG_LOG_DOCKING("DockNodeRemoveWindow node 0x%08X window '%s'\n", node->ID, window->Name); - - window->DockNode = NULL; - window->DockIsActive = window->DockTabWantClose = false; - window->DockId = save_dock_id; - window->Flags &= ~ImGuiWindowFlags_ChildWindow; - if (window->ParentWindow) - window->ParentWindow->DC.ChildWindows.find_erase(window); - UpdateWindowParentAndRootLinks(window, window->Flags, NULL); // Update immediately - - // Remove window - bool erased = false; - for (int n = 0; n < node->Windows.Size; n++) - if (node->Windows[n] == window) - { - node->Windows.erase(node->Windows.Data + n); - erased = true; - break; - } - if (!erased) - IM_ASSERT(erased); - if (node->VisibleWindow == window) - node->VisibleWindow = NULL; - - // Remove tab and possibly tab bar - node->WantHiddenTabBarUpdate = true; - if (node->TabBar) - { - TabBarRemoveTab(node->TabBar, window->ID); - const int tab_count_threshold_for_tab_bar = node->IsCentralNode() ? 1 : 2; - if (node->Windows.Size < tab_count_threshold_for_tab_bar) - DockNodeRemoveTabBar(node); - } - - if (node->Windows.Size == 0 && !node->IsCentralNode() && !node->IsDockSpace() && window->DockId != node->ID) - { - // Automatic dock node delete themselves if they are not holding at least one tab - DockContextRemoveNode(&g, node, true); - return; - } - - if (node->Windows.Size == 1 && !node->IsCentralNode() && node->HostWindow) - { - ImGuiWindow* remaining_window = node->Windows[0]; - if (node->HostWindow->ViewportOwned && node->IsRootNode()) - { - // Transfer viewport back to the remaining loose window - IMGUI_DEBUG_LOG_VIEWPORT("Node %08X transfer Viewport %08X=>%08X for Window '%s'\n", node->ID, node->HostWindow->Viewport->ID, remaining_window->ID, remaining_window->Name); - IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow); - node->HostWindow->Viewport->Window = remaining_window; - node->HostWindow->Viewport->ID = remaining_window->ID; - } - remaining_window->Collapsed = node->HostWindow->Collapsed; - } - - // Update visibility immediately is required so the DockNodeUpdateRemoveInactiveChilds() processing can reflect changes up the tree - DockNodeUpdateVisibleFlag(node); -} - -static void ImGui::DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node) -{ - IM_ASSERT(dst_node->Windows.Size == 0); - dst_node->ChildNodes[0] = src_node->ChildNodes[0]; - dst_node->ChildNodes[1] = src_node->ChildNodes[1]; - if (dst_node->ChildNodes[0]) - dst_node->ChildNodes[0]->ParentNode = dst_node; - if (dst_node->ChildNodes[1]) - dst_node->ChildNodes[1]->ParentNode = dst_node; - dst_node->SplitAxis = src_node->SplitAxis; - dst_node->SizeRef = src_node->SizeRef; - src_node->ChildNodes[0] = src_node->ChildNodes[1] = NULL; -} - -static void ImGui::DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node) -{ - // Insert tabs in the same orders as currently ordered (node->Windows isn't ordered) - IM_ASSERT(src_node && dst_node && dst_node != src_node); - ImGuiTabBar* src_tab_bar = src_node->TabBar; - if (src_tab_bar != NULL) - IM_ASSERT(src_node->Windows.Size <= src_node->TabBar->Tabs.Size); - - // If the dst_node is empty we can just move the entire tab bar (to preserve selection, scrolling, etc.) - bool move_tab_bar = (src_tab_bar != NULL) && (dst_node->TabBar == NULL); - if (move_tab_bar) - { - dst_node->TabBar = src_node->TabBar; - src_node->TabBar = NULL; - } - - for (int n = 0; n < src_node->Windows.Size; n++) - { - // DockNode's TabBar may have non-window Tabs manually appended by user - if (ImGuiWindow* window = src_tab_bar ? src_tab_bar->Tabs[n].Window : src_node->Windows[n]) - { - window->DockNode = NULL; - window->DockIsActive = false; - DockNodeAddWindow(dst_node, window, move_tab_bar ? false : true); - } - } - src_node->Windows.clear(); - - if (!move_tab_bar && src_node->TabBar) - { - if (dst_node->TabBar) - dst_node->TabBar->SelectedTabId = src_node->TabBar->SelectedTabId; - DockNodeRemoveTabBar(src_node); - } -} - -static void ImGui::DockNodeApplyPosSizeToWindows(ImGuiDockNode* node) -{ - for (int n = 0; n < node->Windows.Size; n++) - { - SetWindowPos(node->Windows[n], node->Pos, ImGuiCond_Always); // We don't assign directly to Pos because it can break the calculation of SizeContents on next frame - SetWindowSize(node->Windows[n], node->Size, ImGuiCond_Always); - } -} - -static void ImGui::DockNodeHideHostWindow(ImGuiDockNode* node) -{ - if (node->HostWindow) - { - if (node->HostWindow->DockNodeAsHost == node) - node->HostWindow->DockNodeAsHost = NULL; - node->HostWindow = NULL; - } - - if (node->Windows.Size == 1) - { - node->VisibleWindow = node->Windows[0]; - node->Windows[0]->DockIsActive = false; - } - - if (node->TabBar) - DockNodeRemoveTabBar(node); -} - -// Search function called once by root node in DockNodeUpdate() -struct ImGuiDockNodeTreeInfo -{ - ImGuiDockNode* CentralNode; - ImGuiDockNode* FirstNodeWithWindows; - int CountNodesWithWindows; - //ImGuiWindowClass WindowClassForMerges; - - ImGuiDockNodeTreeInfo() { memset(this, 0, sizeof(*this)); } -}; - -static void DockNodeFindInfo(ImGuiDockNode* node, ImGuiDockNodeTreeInfo* info) -{ - if (node->Windows.Size > 0) - { - if (info->FirstNodeWithWindows == NULL) - info->FirstNodeWithWindows = node; - info->CountNodesWithWindows++; - } - if (node->IsCentralNode()) - { - IM_ASSERT(info->CentralNode == NULL); // Should be only one - IM_ASSERT(node->IsLeafNode() && "If you get this assert: please submit .ini file + repro of actions leading to this."); - info->CentralNode = node; - } - if (info->CountNodesWithWindows > 1 && info->CentralNode != NULL) - return; - if (node->ChildNodes[0]) - DockNodeFindInfo(node->ChildNodes[0], info); - if (node->ChildNodes[1]) - DockNodeFindInfo(node->ChildNodes[1], info); -} - -static ImGuiWindow* ImGui::DockNodeFindWindowByID(ImGuiDockNode* node, ImGuiID id) -{ - IM_ASSERT(id != 0); - for (int n = 0; n < node->Windows.Size; n++) - if (node->Windows[n]->ID == id) - return node->Windows[n]; - return NULL; -} - -// - Remove inactive windows/nodes. -// - Update visibility flag. -static void ImGui::DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->ParentNode == NULL || node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node); - - // Inherit most flags - if (node->ParentNode) - node->SharedFlags = node->ParentNode->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - - // Recurse into children - // There is the possibility that one of our child becoming empty will delete itself and moving its sibling contents into 'node'. - // If 'node->ChildNode[0]' delete itself, then 'node->ChildNode[1]->Windows' will be moved into 'node' - // If 'node->ChildNode[1]' delete itself, then 'node->ChildNode[0]->Windows' will be moved into 'node' and the "remove inactive windows" loop will have run twice on those windows (harmless) - node->HasCentralNodeChild = false; - if (node->ChildNodes[0]) - DockNodeUpdateFlagsAndCollapse(node->ChildNodes[0]); - if (node->ChildNodes[1]) - DockNodeUpdateFlagsAndCollapse(node->ChildNodes[1]); - - // Remove inactive windows, collapse nodes - // Merge node flags overrides stored in windows - node->LocalFlagsInWindows = ImGuiDockNodeFlags_None; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - IM_ASSERT(window->DockNode == node); - - bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); - bool remove = false; - remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount); - remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame - remove |= (window->DockTabWantClose); - if (remove) - { - window->DockTabWantClose = false; - if (node->Windows.Size == 1 && !node->IsCentralNode()) - { - DockNodeHideHostWindow(node); - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; - DockNodeRemoveWindow(node, window, node->ID); // Will delete the node so it'll be invalid on return - return; - } - DockNodeRemoveWindow(node, window, node->ID); - window_n--; - continue; - } - - // FIXME-DOCKING: Missing policies for conflict resolution, hence the "Experimental" tag on this. - //node->LocalFlagsInWindow &= ~window->WindowClass.DockNodeFlagsOverrideClear; - node->LocalFlagsInWindows |= window->WindowClass.DockNodeFlagsOverrideSet; - } - node->UpdateMergedFlags(); - - // Auto-hide tab bar option - ImGuiDockNodeFlags node_flags = node->MergedFlags; - if (node->WantHiddenTabBarUpdate && node->Windows.Size == 1 && (node_flags & ImGuiDockNodeFlags_AutoHideTabBar) && !node->IsHiddenTabBar()) - node->WantHiddenTabBarToggle = true; - node->WantHiddenTabBarUpdate = false; - - // Cancel toggling if we know our tab bar is enforced to be hidden at all times - if (node->WantHiddenTabBarToggle && node->VisibleWindow && (node->VisibleWindow->WindowClass.DockNodeFlagsOverrideSet & ImGuiDockNodeFlags_HiddenTabBar)) - node->WantHiddenTabBarToggle = false; - - // Apply toggles at a single point of the frame (here!) - if (node->Windows.Size > 1) - node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_HiddenTabBar); - else if (node->WantHiddenTabBarToggle) - node->SetLocalFlags(node->LocalFlags ^ ImGuiDockNodeFlags_HiddenTabBar); - node->WantHiddenTabBarToggle = false; - - DockNodeUpdateVisibleFlag(node); -} - -// This is rarely called as DockNodeUpdateForRootNode() generally does it most frames. -static void ImGui::DockNodeUpdateHasCentralNodeChild(ImGuiDockNode* node) -{ - node->HasCentralNodeChild = false; - if (node->ChildNodes[0]) - DockNodeUpdateHasCentralNodeChild(node->ChildNodes[0]); - if (node->ChildNodes[1]) - DockNodeUpdateHasCentralNodeChild(node->ChildNodes[1]); - if (node->IsRootNode()) - { - ImGuiDockNode* mark_node = node->CentralNode; - while (mark_node) - { - mark_node->HasCentralNodeChild = true; - mark_node = mark_node->ParentNode; - } - } -} - -static void ImGui::DockNodeUpdateVisibleFlag(ImGuiDockNode* node) -{ - // Update visibility flag - bool is_visible = (node->ParentNode == NULL) ? node->IsDockSpace() : node->IsCentralNode(); - is_visible |= (node->Windows.Size > 0); - is_visible |= (node->ChildNodes[0] && node->ChildNodes[0]->IsVisible); - is_visible |= (node->ChildNodes[1] && node->ChildNodes[1]->IsVisible); - node->IsVisible = is_visible; -} - -static void ImGui::DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->WantMouseMove == true); - StartMouseMovingWindow(window); - g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos; - g.MovingWindow = window; // If we are docked into a non moveable root window, StartMouseMovingWindow() won't set g.MovingWindow. Override that decision. - node->WantMouseMove = false; -} - -// Update CentralNode, OnlyNodeWithWindows, LastFocusedNodeID. Copy window class. -static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node) -{ - DockNodeUpdateFlagsAndCollapse(node); - - // - Setup central node pointers - // - Find if there's only a single visible window in the hierarchy (in which case we need to display a regular title bar -> FIXME-DOCK: that last part is not done yet!) - // Cannot merge this with DockNodeUpdateFlagsAndCollapse() because FirstNodeWithWindows is found after window removal and child collapsing - ImGuiDockNodeTreeInfo info; - DockNodeFindInfo(node, &info); - node->CentralNode = info.CentralNode; - node->OnlyNodeWithWindows = (info.CountNodesWithWindows == 1) ? info.FirstNodeWithWindows : NULL; - node->CountNodeWithWindows = info.CountNodesWithWindows; - if (node->LastFocusedNodeId == 0 && info.FirstNodeWithWindows != NULL) - node->LastFocusedNodeId = info.FirstNodeWithWindows->ID; - - // Copy the window class from of our first window so it can be used for proper dock filtering. - // When node has mixed windows, prioritize the class with the most constraint (DockingAllowUnclassed = false) as the reference to copy. - // FIXME-DOCK: We don't recurse properly, this code could be reworked to work from DockNodeUpdateScanRec. - if (ImGuiDockNode* first_node_with_windows = info.FirstNodeWithWindows) - { - node->WindowClass = first_node_with_windows->Windows[0]->WindowClass; - for (int n = 1; n < first_node_with_windows->Windows.Size; n++) - if (first_node_with_windows->Windows[n]->WindowClass.DockingAllowUnclassed == false) - { - node->WindowClass = first_node_with_windows->Windows[n]->WindowClass; - break; - } - } - - ImGuiDockNode* mark_node = node->CentralNode; - while (mark_node) - { - mark_node->HasCentralNodeChild = true; - mark_node = mark_node->ParentNode; - } -} - -static void DockNodeSetupHostWindow(ImGuiDockNode* node, ImGuiWindow* host_window) -{ - // Remove ourselves from any previous different host window - // This can happen if a user mistakenly does (see #4295 for details): - // - N+0: DockBuilderAddNode(id, 0) // missing ImGuiDockNodeFlags_DockSpace - // - N+1: NewFrame() // will create floating host window for that node - // - N+1: DockSpace(id) // requalify node as dockspace, moving host window - if (node->HostWindow && node->HostWindow != host_window && node->HostWindow->DockNodeAsHost == node) - node->HostWindow->DockNodeAsHost = NULL; - - host_window->DockNodeAsHost = node; - node->HostWindow = host_window; -} - -static void ImGui::DockNodeUpdate(ImGuiDockNode* node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->LastFrameActive != g.FrameCount); - node->LastFrameAlive = g.FrameCount; - node->IsBgDrawnThisFrame = false; - - node->CentralNode = node->OnlyNodeWithWindows = NULL; - if (node->IsRootNode()) - DockNodeUpdateForRootNode(node); - - // Remove tab bar if not needed - if (node->TabBar && node->IsNoTabBar()) - DockNodeRemoveTabBar(node); - - // Early out for hidden root dock nodes (when all DockId references are in inactive windows, or there is only 1 floating window holding on the DockId) - bool want_to_hide_host_window = false; - if (node->IsFloatingNode()) - { - if (node->Windows.Size <= 1 && node->IsLeafNode()) - if (!g.IO.ConfigDockingAlwaysTabBar && (node->Windows.Size == 0 || !node->Windows[0]->WindowClass.DockingAlwaysTabBar)) - want_to_hide_host_window = true; - if (node->CountNodeWithWindows == 0) - want_to_hide_host_window = true; - } - if (want_to_hide_host_window) - { - if (node->Windows.Size == 1) - { - // Floating window pos/size is authoritative - ImGuiWindow* single_window = node->Windows[0]; - node->Pos = single_window->Pos; - node->Size = single_window->SizeFull; - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window; - - // Transfer focus immediately so when we revert to a regular window it is immediately selected - if (node->HostWindow && g.NavWindow == node->HostWindow) - FocusWindow(single_window); - if (node->HostWindow) - { - single_window->Viewport = node->HostWindow->Viewport; - single_window->ViewportId = node->HostWindow->ViewportId; - if (node->HostWindow->ViewportOwned) - { - single_window->Viewport->Window = single_window; - single_window->ViewportOwned = true; - } - } - } - - DockNodeHideHostWindow(node); - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; - node->WantCloseAll = false; - node->WantCloseTabId = 0; - node->HasCloseButton = node->HasWindowMenuButton = false; - node->LastFrameActive = g.FrameCount; - - if (node->WantMouseMove && node->Windows.Size == 1) - DockNodeStartMouseMovingWindow(node, node->Windows[0]); - return; - } - - // In some circumstance we will defer creating the host window (so everything will be kept hidden), - // while the expected visible window is resizing itself. - // This is important for first-time (no ini settings restored) single window when io.ConfigDockingAlwaysTabBar is enabled, - // otherwise the node ends up using the minimum window size. Effectively those windows will take an extra frame to show up: - // N+0: Begin(): window created (with no known size), node is created - // N+1: DockNodeUpdate(): node skip creating host window / Begin(): window size applied, not visible - // N+2: DockNodeUpdate(): node can create host window / Begin(): window becomes visible - // We could remove this frame if we could reliably calculate the expected window size during node update, before the Begin() code. - // It would require a generalization of CalcWindowExpectedSize(), probably extracting code away from Begin(). - // In reality it isn't very important as user quickly ends up with size data in .ini file. - if (node->IsVisible && node->HostWindow == NULL && node->IsFloatingNode() && node->IsLeafNode()) - { - IM_ASSERT(node->Windows.Size > 0); - ImGuiWindow* ref_window = NULL; - if (node->SelectedTabId != 0) // Note that we prune single-window-node settings on .ini loading, so this is generally 0 for them! - ref_window = DockNodeFindWindowByID(node, node->SelectedTabId); - if (ref_window == NULL) - ref_window = node->Windows[0]; - if (ref_window->AutoFitFramesX > 0 || ref_window->AutoFitFramesY > 0) - { - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing; - return; - } - } - - const ImGuiDockNodeFlags node_flags = node->MergedFlags; - - // Decide if the node will have a close button and a window menu button - node->HasWindowMenuButton = (node->Windows.Size > 0) && (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0; - node->HasCloseButton = false; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - // FIXME-DOCK: Setting DockIsActive here means that for single active window in a leaf node, DockIsActive will be cleared until the next Begin() call. - ImGuiWindow* window = node->Windows[window_n]; - node->HasCloseButton |= window->HasCloseButton; - window->DockIsActive = (node->Windows.Size > 1); - } - if (node_flags & ImGuiDockNodeFlags_NoCloseButton) - node->HasCloseButton = false; - - // Bind or create host window - ImGuiWindow* host_window = NULL; - bool beginned_into_host_window = false; - if (node->IsDockSpace()) - { - // [Explicit root dockspace node] - IM_ASSERT(node->HostWindow); - host_window = node->HostWindow; - } - else - { - // [Automatic root or child nodes] - if (node->IsRootNode() && node->IsVisible) - { - ImGuiWindow* ref_window = (node->Windows.Size > 0) ? node->Windows[0] : NULL; - - // Sync Pos - if (node->AuthorityForPos == ImGuiDataAuthority_Window && ref_window) - SetNextWindowPos(ref_window->Pos); - else if (node->AuthorityForPos == ImGuiDataAuthority_DockNode) - SetNextWindowPos(node->Pos); - - // Sync Size - if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window) - SetNextWindowSize(ref_window->SizeFull); - else if (node->AuthorityForSize == ImGuiDataAuthority_DockNode) - SetNextWindowSize(node->Size); - - // Sync Collapsed - if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window) - SetNextWindowCollapsed(ref_window->Collapsed); - - // Sync Viewport - if (node->AuthorityForViewport == ImGuiDataAuthority_Window && ref_window) - SetNextWindowViewport(ref_window->ViewportId); - - SetNextWindowClass(&node->WindowClass); - - // Begin into the host window - char window_label[20]; - DockNodeGetHostWindowTitle(node, window_label, IM_ARRAYSIZE(window_label)); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_DockNodeHost; - window_flags |= ImGuiWindowFlags_NoFocusOnAppearing; - window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoCollapse; - window_flags |= ImGuiWindowFlags_NoTitleBar; - - SetNextWindowBgAlpha(0.0f); // Don't set ImGuiWindowFlags_NoBackground because it disables borders - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); - Begin(window_label, NULL, window_flags); - PopStyleVar(); - beginned_into_host_window = true; - - host_window = g.CurrentWindow; - DockNodeSetupHostWindow(node, host_window); - host_window->DC.CursorPos = host_window->Pos; - node->Pos = host_window->Pos; - node->Size = host_window->Size; - - // We set ImGuiWindowFlags_NoFocusOnAppearing because we don't want the host window to take full focus (e.g. steal NavWindow) - // But we still it bring it to the front of display. There's no way to choose this precise behavior via window flags. - // One simple case to ponder if: window A has a toggle to create windows B/C/D. Dock B/C/D together, clear the toggle and enable it again. - // When reappearing B/C/D will request focus and be moved to the top of the display pile, but they are not linked to the dock host window - // during the frame they appear. The dock host window would keep its old display order, and the sorting in EndFrame would move B/C/D back - // after the dock host window, losing their top-most status. - if (node->HostWindow->Appearing) - BringWindowToDisplayFront(node->HostWindow); - - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto; - } - else if (node->ParentNode) - { - node->HostWindow = host_window = node->ParentNode->HostWindow; - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto; - } - if (node->WantMouseMove && node->HostWindow) - DockNodeStartMouseMovingWindow(node, node->HostWindow); - } - - // Update focused node (the one whose title bar is highlight) within a node tree - if (node->IsSplitNode()) - IM_ASSERT(node->TabBar == NULL); - if (node->IsRootNode()) - if (g.NavWindow && g.NavWindow->RootWindow->DockNode && g.NavWindow->RootWindow->ParentWindow == host_window) - node->LastFocusedNodeId = g.NavWindow->RootWindow->DockNode->ID; - - // Register a hit-test hole in the window unless we are currently dragging a window that is compatible with our dockspace - ImGuiDockNode* central_node = node->CentralNode; - const bool central_node_hole = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0 && central_node != NULL && central_node->IsEmpty(); - bool central_node_hole_register_hit_test_hole = central_node_hole; - if (central_node_hole) - if (const ImGuiPayload* payload = ImGui::GetDragDropPayload()) - if (payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && DockNodeIsDropAllowed(host_window, *(ImGuiWindow**)payload->Data)) - central_node_hole_register_hit_test_hole = false; - if (central_node_hole_register_hit_test_hole) - { - // We add a little padding to match the "resize from edges" behavior and allow grabbing the splitter easily. - // (But we only add it if there's something else on the other side of the hole, otherwise for e.g. fullscreen - // covering passthru node we'd have a gap on the edge not covered by the hole) - IM_ASSERT(node->IsDockSpace()); // We cannot pass this flag without the DockSpace() api. Testing this because we also setup the hole in host_window->ParentNode - ImGuiDockNode* root_node = DockNodeGetRootNode(central_node); - ImRect root_rect(root_node->Pos, root_node->Pos + root_node->Size); - ImRect hole_rect(central_node->Pos, central_node->Pos + central_node->Size); - if (hole_rect.Min.x > root_rect.Min.x) { hole_rect.Min.x += WINDOWS_HOVER_PADDING; } - if (hole_rect.Max.x < root_rect.Max.x) { hole_rect.Max.x -= WINDOWS_HOVER_PADDING; } - if (hole_rect.Min.y > root_rect.Min.y) { hole_rect.Min.y += WINDOWS_HOVER_PADDING; } - if (hole_rect.Max.y < root_rect.Max.y) { hole_rect.Max.y -= WINDOWS_HOVER_PADDING; } - //GetForegroundDrawList()->AddRect(hole_rect.Min, hole_rect.Max, IM_COL32(255, 0, 0, 255)); - if (central_node_hole && !hole_rect.IsInverted()) - { - SetWindowHitTestHole(host_window, hole_rect.Min, hole_rect.Max - hole_rect.Min); - SetWindowHitTestHole(host_window->ParentWindow, hole_rect.Min, hole_rect.Max - hole_rect.Min); - } - } - - // Update position/size, process and draw resizing splitters - if (node->IsRootNode() && host_window) - { - host_window->DrawList->ChannelsSetCurrent(1); - DockNodeTreeUpdatePosSize(node, host_window->Pos, host_window->Size); - DockNodeTreeUpdateSplitter(node); - } - - // Draw empty node background (currently can only be the Central Node) - if (host_window && node->IsEmpty() && node->IsVisible) - { - host_window->DrawList->ChannelsSetCurrent(0); - node->LastBgColor = (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) ? 0 : GetColorU32(ImGuiCol_DockingEmptyBg); - if (node->LastBgColor != 0) - host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, node->LastBgColor); - node->IsBgDrawnThisFrame = true; - } - - // Draw whole dockspace background if ImGuiDockNodeFlags_PassthruCentralNode if set. - // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size - // _after_ processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order! - const bool render_dockspace_bg = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0; - if (render_dockspace_bg && node->IsVisible) - { - host_window->DrawList->ChannelsSetCurrent(0); - if (central_node_hole) - RenderRectFilledWithHole(host_window->DrawList, node->Rect(), central_node->Rect(), GetColorU32(ImGuiCol_WindowBg), 0.0f); - else - host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_WindowBg), 0.0f); - } - - // Draw and populate Tab Bar - if (host_window) - host_window->DrawList->ChannelsSetCurrent(1); - if (host_window && node->Windows.Size > 0) - { - DockNodeUpdateTabBar(node, host_window); - } - else - { - node->WantCloseAll = false; - node->WantCloseTabId = 0; - node->IsFocused = false; - } - if (node->TabBar && node->TabBar->SelectedTabId) - node->SelectedTabId = node->TabBar->SelectedTabId; - else if (node->Windows.Size > 0) - node->SelectedTabId = node->Windows[0]->ID; - - // Draw payload drop target - if (host_window && node->IsVisible) - if (node->IsRootNode() && (g.MovingWindow == NULL || g.MovingWindow->RootWindowDockTree != host_window)) - BeginDockableDragDropTarget(host_window); - - // We update this after DockNodeUpdateTabBar() - node->LastFrameActive = g.FrameCount; - - // Recurse into children - // FIXME-DOCK FIXME-OPT: Should not need to recurse into children - if (host_window) - { - if (node->ChildNodes[0]) - DockNodeUpdate(node->ChildNodes[0]); - if (node->ChildNodes[1]) - DockNodeUpdate(node->ChildNodes[1]); - - // Render outer borders last (after the tab bar) - if (node->IsRootNode()) - { - host_window->DrawList->ChannelsSetCurrent(1); - RenderWindowOuterBorders(host_window); - } - - // Further rendering (= hosted windows background) will be drawn on layer 0 - host_window->DrawList->ChannelsSetCurrent(0); - } - - // End host window - if (beginned_into_host_window) //-V1020 - End(); -} - -// Compare TabItem nodes given the last known DockOrder (will persist in .ini file as hint), used to sort tabs when multiple tabs are added on the same frame. -static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* rhs) -{ - ImGuiWindow* a = ((const ImGuiTabItem*)lhs)->Window; - ImGuiWindow* b = ((const ImGuiTabItem*)rhs)->Window; - if (int d = ((a->DockOrder == -1) ? INT_MAX : a->DockOrder) - ((b->DockOrder == -1) ? INT_MAX : b->DockOrder)) - return d; - return (a->BeginOrderWithinContext - b->BeginOrderWithinContext); -} - -static ImGuiID ImGui::DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar) -{ - // Try to position the menu so it is more likely to stays within the same viewport - ImGuiContext& g = *GImGui; - ImGuiID ret_tab_id = 0; - if (g.Style.WindowMenuButtonPosition == ImGuiDir_Left) - SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(0.0f, 0.0f)); - else - SetNextWindowPos(ImVec2(node->Pos.x + node->Size.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(1.0f, 0.0f)); - if (BeginPopup("#WindowMenu")) - { - node->IsFocused = true; - if (tab_bar->Tabs.Size == 1) - { - if (MenuItem("Hide tab bar", NULL, node->IsHiddenTabBar())) - node->WantHiddenTabBarToggle = true; - } - else - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - if (tab->Flags & ImGuiTabItemFlags_Button) - continue; - if (Selectable(tab_bar->GetTabName(tab), tab->ID == tab_bar->SelectedTabId)) - ret_tab_id = tab->ID; - SameLine(); - Text(" "); - } - } - EndPopup(); - } - return ret_tab_id; -} - -// User helper to append/amend into a dock node tab bar. Most commonly used to add e.g. a "+" button. -bool ImGui::DockNodeBeginAmendTabBar(ImGuiDockNode* node) -{ - if (node->TabBar == NULL || node->HostWindow == NULL) - return false; - if (node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) - return false; - Begin(node->HostWindow->Name); - PushOverrideID(node->ID); - bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node); - IM_UNUSED(ret); - IM_ASSERT(ret); - return true; -} - -void ImGui::DockNodeEndAmendTabBar() -{ - EndTabBar(); - PopID(); - End(); -} - -// Submit the tab bar corresponding to a dock node and various housekeeping details. -static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - - const bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); - const bool closed_all = node->WantCloseAll && node_was_active; - const ImGuiID closed_one = node->WantCloseTabId && node_was_active; - node->WantCloseAll = false; - node->WantCloseTabId = 0; - - // Decide if we should use a focused title bar color - bool is_focused = false; - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (g.NavWindowingTarget) - is_focused = (g.NavWindowingTarget->DockNode == node); - else if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindowDockTree && root_node->LastFocusedNodeId == node->ID) - is_focused = true; - - // Hidden tab bar will show a triangle on the upper-left (in Begin) - if (node->IsHiddenTabBar() || node->IsNoTabBar()) - { - node->VisibleWindow = (node->Windows.Size > 0) ? node->Windows[0] : NULL; - node->IsFocused = is_focused; - if (is_focused) - node->LastFrameFocused = g.FrameCount; - if (node->VisibleWindow) - { - // Notify root of visible window (used to display title in OS task bar) - if (is_focused || root_node->VisibleWindow == NULL) - root_node->VisibleWindow = node->VisibleWindow; - if (node->TabBar) - node->TabBar->VisibleTabId = node->VisibleWindow->ID; - } - return; - } - - // Move ourselves to the Menu layer (so we can be accessed by tapping Alt) + undo SkipItems flag in order to draw over the title bar even if the window is collapsed - bool backup_skip_item = host_window->SkipItems; - if (!node->IsDockSpace()) - { - host_window->SkipItems = false; - host_window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - } - - // Use PushOverrideID() instead of PushID() to use the node id _without_ the host window ID. - // This is to facilitate computing those ID from the outside, and will affect more or less only the ID of the collapse button, popup and tabs, - // as docked windows themselves will override the stack with their own root ID. - PushOverrideID(node->ID); - ImGuiTabBar* tab_bar = node->TabBar; - bool tab_bar_is_recreated = (tab_bar == NULL); // Tab bar are automatically destroyed when a node gets hidden - if (tab_bar == NULL) - { - DockNodeAddTabBar(node); - tab_bar = node->TabBar; - } - - ImGuiID focus_tab_id = 0; - node->IsFocused = is_focused; - - const ImGuiDockNodeFlags node_flags = node->MergedFlags; - const bool has_window_menu_button = (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0 && (style.WindowMenuButtonPosition != ImGuiDir_None); - - // In a dock node, the Collapse Button turns into the Window Menu button. - // FIXME-DOCK FIXME-OPT: Could we recycle popups id across multiple dock nodes? - if (has_window_menu_button && IsPopupOpen("#WindowMenu")) - { - if (ImGuiID tab_id = DockNodeUpdateWindowMenu(node, tab_bar)) - focus_tab_id = tab_bar->NextSelectedTabId = tab_id; - is_focused |= node->IsFocused; - } - - // Layout - ImRect title_bar_rect, tab_bar_rect; - ImVec2 window_menu_button_pos; - ImVec2 close_button_pos; - DockNodeCalcTabBarLayout(node, &title_bar_rect, &tab_bar_rect, &window_menu_button_pos, &close_button_pos); - - // Submit new tabs, they will be added as Unsorted and sorted below based on relative DockOrder value. - const int tabs_count_old = tab_bar->Tabs.Size; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if (TabBarFindTabByID(tab_bar, window->ID) == NULL) - TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window); - } - - // Title bar - if (is_focused) - node->LastFrameFocused = g.FrameCount; - ImU32 title_bar_col = GetColorU32(host_window->Collapsed ? ImGuiCol_TitleBgCollapsed : is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); - ImDrawFlags rounding_flags = CalcRoundingFlagsForRectInRect(title_bar_rect, host_window->Rect(), DOCKING_SPLITTER_SIZE); - host_window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, host_window->WindowRounding, rounding_flags); - - // Docking/Collapse button - if (has_window_menu_button) - { - if (CollapseButton(host_window->GetID("#COLLAPSE"), window_menu_button_pos, node)) // == DockNodeGetWindowMenuButtonId(node) - OpenPopup("#WindowMenu"); - if (IsItemActive()) - focus_tab_id = tab_bar->SelectedTabId; - } - - // If multiple tabs are appearing on the same frame, sort them based on their persistent DockOrder value - int tabs_unsorted_start = tab_bar->Tabs.Size; - for (int tab_n = tab_bar->Tabs.Size - 1; tab_n >= 0 && (tab_bar->Tabs[tab_n].Flags & ImGuiTabItemFlags_Unsorted); tab_n--) - { - // FIXME-DOCK: Consider only clearing the flag after the tab has been alive for a few consecutive frames, allowing late comers to not break sorting? - tab_bar->Tabs[tab_n].Flags &= ~ImGuiTabItemFlags_Unsorted; - tabs_unsorted_start = tab_n; - } - if (tab_bar->Tabs.Size > tabs_unsorted_start) - { - IMGUI_DEBUG_LOG_DOCKING("In node 0x%08X: %d new appearing tabs:%s\n", node->ID, tab_bar->Tabs.Size - tabs_unsorted_start, (tab_bar->Tabs.Size > tabs_unsorted_start + 1) ? " (will sort)" : ""); - for (int tab_n = tabs_unsorted_start; tab_n < tab_bar->Tabs.Size; tab_n++) - IMGUI_DEBUG_LOG_DOCKING(" - Tab '%s' Order %d\n", tab_bar->Tabs[tab_n].Window->Name, tab_bar->Tabs[tab_n].Window->DockOrder); - if (tab_bar->Tabs.Size > tabs_unsorted_start + 1) - ImQsort(tab_bar->Tabs.Data + tabs_unsorted_start, tab_bar->Tabs.Size - tabs_unsorted_start, sizeof(ImGuiTabItem), TabItemComparerByDockOrder); - } - - // Apply NavWindow focus back to the tab bar - if (g.NavWindow && g.NavWindow->RootWindow->DockNode == node) - tab_bar->SelectedTabId = g.NavWindow->RootWindow->ID; - - // Selected newly added tabs, or persistent tab ID if the tab bar was just recreated - if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL) - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId; - else if (tab_bar->Tabs.Size > tabs_count_old) - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID; - - // Begin tab bar - ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs; // | ImGuiTabBarFlags_NoTabListScrollingButtons); - tab_bar_flags |= ImGuiTabBarFlags_SaveSettings | ImGuiTabBarFlags_DockNode; - if (!host_window->Collapsed && is_focused) - tab_bar_flags |= ImGuiTabBarFlags_IsFocused; - BeginTabBarEx(tab_bar, tab_bar_rect, tab_bar_flags, node); - //host_window->DrawList->AddRect(tab_bar_rect.Min, tab_bar_rect.Max, IM_COL32(255,0,255,255)); - - // Backup style colors - ImVec4 backup_style_cols[ImGuiWindowDockStyleCol_COUNT]; - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - backup_style_cols[color_n] = g.Style.Colors[GWindowDockStyleColors[color_n]]; - - // Submit actual tabs - node->VisibleWindow = NULL; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if ((closed_all || closed_one == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument)) - continue; - if (window->LastFrameActive + 1 >= g.FrameCount || !node_was_active) - { - ImGuiTabItemFlags tab_item_flags = 0; - tab_item_flags |= window->WindowClass.TabItemFlagsOverrideSet; - if (window->Flags & ImGuiWindowFlags_UnsavedDocument) - tab_item_flags |= ImGuiTabItemFlags_UnsavedDocument; - if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) - tab_item_flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; - - // Apply stored style overrides for the window - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - g.Style.Colors[GWindowDockStyleColors[color_n]] = ColorConvertU32ToFloat4(window->DockStyle.Colors[color_n]); - - bool tab_open = true; - TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window); - if (!tab_open) - node->WantCloseTabId = window->ID; - if (tab_bar->VisibleTabId == window->ID) - node->VisibleWindow = window; - - // Store last item data so it can be queried with IsItemXXX functions after the user Begin() call - window->DockTabItemStatusFlags = g.LastItemData.StatusFlags; - window->DockTabItemRect = g.LastItemData.Rect; - - // Update navigation ID on menu layer - if (g.NavWindow && g.NavWindow->RootWindow == window && (window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0) - host_window->NavLastIds[1] = window->ID; - } - } - - // Restore style colors - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - g.Style.Colors[GWindowDockStyleColors[color_n]] = backup_style_cols[color_n]; - - // Notify root of visible window (used to display title in OS task bar) - if (node->VisibleWindow) - if (is_focused || root_node->VisibleWindow == NULL) - root_node->VisibleWindow = node->VisibleWindow; - - // Close button (after VisibleWindow was updated) - // Note that VisibleWindow may have been overrided by CTRL+Tabbing, so VisibleWindow->ID may be != from tab_bar->SelectedTabId - const bool close_button_is_enabled = node->HasCloseButton && node->VisibleWindow && node->VisibleWindow->HasCloseButton; - const bool close_button_is_visible = node->HasCloseButton; - //const bool close_button_is_visible = close_button_is_enabled; // Most people would expect this behavior of not even showing the button (leaving a hole since we can't claim that space as other windows in the tba bar have one) - if (close_button_is_visible) - { - if (!close_button_is_enabled) - { - PushItemFlag(ImGuiItemFlags_Disabled, true); - PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_Text] * ImVec4(1.0f,1.0f,1.0f,0.4f)); - } - if (CloseButton(host_window->GetID("#CLOSE"), close_button_pos)) - { - node->WantCloseAll = true; - for (int n = 0; n < tab_bar->Tabs.Size; n++) - TabBarCloseTab(tab_bar, &tab_bar->Tabs[n]); - } - //if (IsItemActive()) - // focus_tab_id = tab_bar->SelectedTabId; - if (!close_button_is_enabled) - { - PopStyleColor(); - PopItemFlag(); - } - } - - // When clicking on the title bar outside of tabs, we still focus the selected tab for that node - // FIXME: TabItem use AllowItemOverlap so we manually perform a more specific test for now (hovered || held) - ImGuiID title_bar_id = host_window->GetID("#TITLEBAR"); - if (g.HoveredId == 0 || g.HoveredId == title_bar_id || g.ActiveId == title_bar_id) - { - bool held; - ButtonBehavior(title_bar_rect, title_bar_id, NULL, &held, ImGuiButtonFlags_AllowItemOverlap); - if (g.HoveredId == title_bar_id) - { - // ImGuiButtonFlags_AllowItemOverlap + SetItemAllowOverlap() required for appending into dock node tab bar, - // otherwise dragging window will steal HoveredId and amended tabs cannot get them. - g.LastItemData.ID = title_bar_id; - SetItemAllowOverlap(); - } - if (held) - { - if (IsMouseClicked(0)) - focus_tab_id = tab_bar->SelectedTabId; - - // Forward moving request to selected window - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) - StartMouseMovingWindowOrNode(tab->Window ? tab->Window : node->HostWindow, node, false); - } - } - - // Forward focus from host node to selected window - //if (is_focused && g.NavWindow == host_window && !g.NavWindowingTarget) - // focus_tab_id = tab_bar->SelectedTabId; - - // When clicked on a tab we requested focus to the docked child - // This overrides the value set by "forward focus from host node to selected window". - if (tab_bar->NextSelectedTabId) - focus_tab_id = tab_bar->NextSelectedTabId; - - // Apply navigation focus - if (focus_tab_id != 0) - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, focus_tab_id)) - if (tab->Window) - { - FocusWindow(tab->Window); - NavInitWindow(tab->Window, false); - } - - EndTabBar(); - PopID(); - - // Restore SkipItems flag - if (!node->IsDockSpace()) - { - host_window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - host_window->SkipItems = backup_skip_item; - } -} - -static void ImGui::DockNodeAddTabBar(ImGuiDockNode* node) -{ - IM_ASSERT(node->TabBar == NULL); - node->TabBar = IM_NEW(ImGuiTabBar); -} - -static void ImGui::DockNodeRemoveTabBar(ImGuiDockNode* node) -{ - if (node->TabBar == NULL) - return; - IM_DELETE(node->TabBar); - node->TabBar = NULL; -} - -static bool DockNodeIsDropAllowedOne(ImGuiWindow* payload, ImGuiWindow* host_window) -{ - if (host_window->DockNodeAsHost && host_window->DockNodeAsHost->IsDockSpace() && payload->BeginOrderWithinContext < host_window->BeginOrderWithinContext) - return false; - - ImGuiWindowClass* host_class = host_window->DockNodeAsHost ? &host_window->DockNodeAsHost->WindowClass : &host_window->WindowClass; - ImGuiWindowClass* payload_class = &payload->WindowClass; - if (host_class->ClassId != payload_class->ClassId) - { - if (host_class->ClassId != 0 && host_class->DockingAllowUnclassed && payload_class->ClassId == 0) - return true; - if (payload_class->ClassId != 0 && payload_class->DockingAllowUnclassed && host_class->ClassId == 0) - return true; - return false; - } - - // Prevent docking any window created above a popup - // Technically we should support it (e.g. in the case of a long-lived modal window that had fancy docking features), - // by e.g. adding a 'if (!ImGui::IsWindowWithinBeginStackOf(host_window, popup_window))' test. - // But it would requires more work on our end because the dock host windows is technically created in NewFrame() - // and our ->ParentXXX and ->RootXXX pointers inside windows are currently mislading or lacking. - ImGuiContext& g = *GImGui; - for (int i = g.OpenPopupStack.Size - 1; i >= 0; i--) - if (ImGuiWindow* popup_window = g.OpenPopupStack[i].Window) - if (ImGui::IsWindowWithinBeginStackOf(payload, popup_window)) // Payload is created from within a popup begin stack. - return false; - - return true; -} - -static bool ImGui::DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* root_payload) -{ - if (root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode()) // FIXME-DOCK: Missing filtering - return true; - - const int payload_count = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows.Size : 1; - for (int payload_n = 0; payload_n < payload_count; payload_n++) - { - ImGuiWindow* payload = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows[payload_n] : root_payload; - if (DockNodeIsDropAllowedOne(payload, host_window)) - return true; - } - return false; -} - -// window menu button == collapse button when not in a dock node. -// FIXME: This is similar to RenderWindowTitleBarContents(), may want to share code. -static void ImGui::DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos, ImVec2* out_close_button_pos) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - - ImRect r = ImRect(node->Pos.x, node->Pos.y, node->Pos.x + node->Size.x, node->Pos.y + g.FontSize + g.Style.FramePadding.y * 2.0f); - if (out_title_rect) { *out_title_rect = r; } - - r.Min.x += style.WindowBorderSize; - r.Max.x -= style.WindowBorderSize; - - float button_sz = g.FontSize; - - ImVec2 window_menu_button_pos = r.Min; - r.Min.x += style.FramePadding.x; - r.Max.x -= style.FramePadding.x; - if (node->HasCloseButton) - { - r.Max.x -= button_sz; - if (out_close_button_pos) *out_close_button_pos = ImVec2(r.Max.x - style.FramePadding.x, r.Min.y); - } - if (node->HasWindowMenuButton && style.WindowMenuButtonPosition == ImGuiDir_Left) - { - r.Min.x += button_sz + style.ItemInnerSpacing.x; - } - else if (node->HasWindowMenuButton && style.WindowMenuButtonPosition == ImGuiDir_Right) - { - r.Max.x -= button_sz + style.FramePadding.x; - window_menu_button_pos = ImVec2(r.Max.x, r.Min.y); - } - if (out_tab_bar_rect) { *out_tab_bar_rect = r; } - if (out_window_menu_button_pos) { *out_window_menu_button_pos = window_menu_button_pos; } -} - -void ImGui::DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired) -{ - ImGuiContext& g = *GImGui; - const float dock_spacing = g.Style.ItemInnerSpacing.x; - const ImGuiAxis axis = (dir == ImGuiDir_Left || dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - pos_new[axis ^ 1] = pos_old[axis ^ 1]; - size_new[axis ^ 1] = size_old[axis ^ 1]; - - // Distribute size on given axis (with a desired size or equally) - const float w_avail = size_old[axis] - dock_spacing; - if (size_new_desired[axis] > 0.0f && size_new_desired[axis] <= w_avail * 0.5f) - { - size_new[axis] = size_new_desired[axis]; - size_old[axis] = IM_FLOOR(w_avail - size_new[axis]); - } - else - { - size_new[axis] = IM_FLOOR(w_avail * 0.5f); - size_old[axis] = IM_FLOOR(w_avail - size_new[axis]); - } - - // Position each node - if (dir == ImGuiDir_Right || dir == ImGuiDir_Down) - { - pos_new[axis] = pos_old[axis] + size_old[axis] + dock_spacing; - } - else if (dir == ImGuiDir_Left || dir == ImGuiDir_Up) - { - pos_new[axis] = pos_old[axis]; - pos_old[axis] = pos_new[axis] + size_new[axis] + dock_spacing; - } -} - -// Retrieve the drop rectangles for a given direction or for the center + perform hit testing. -bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_r, bool outer_docking, ImVec2* test_mouse_pos) -{ - ImGuiContext& g = *GImGui; - - const float parent_smaller_axis = ImMin(parent.GetWidth(), parent.GetHeight()); - const float hs_for_central_nodes = ImMin(g.FontSize * 1.5f, ImMax(g.FontSize * 0.5f, parent_smaller_axis / 8.0f)); - float hs_w; // Half-size, longer axis - float hs_h; // Half-size, smaller axis - ImVec2 off; // Distance from edge or center - if (outer_docking) - { - //hs_w = ImFloor(ImClamp(parent_smaller_axis - hs_for_central_nodes * 4.0f, g.FontSize * 0.5f, g.FontSize * 8.0f)); - //hs_h = ImFloor(hs_w * 0.15f); - //off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h), ImFloor(parent.GetHeight() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h)); - hs_w = ImFloor(hs_for_central_nodes * 1.50f); - hs_h = ImFloor(hs_for_central_nodes * 0.80f); - off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - hs_h), ImFloor(parent.GetHeight() * 0.5f - hs_h)); - } - else - { - hs_w = ImFloor(hs_for_central_nodes); - hs_h = ImFloor(hs_for_central_nodes * 0.90f); - off = ImVec2(ImFloor(hs_w * 2.40f), ImFloor(hs_w * 2.40f)); - } - - ImVec2 c = ImFloor(parent.GetCenter()); - if (dir == ImGuiDir_None) { out_r = ImRect(c.x - hs_w, c.y - hs_w, c.x + hs_w, c.y + hs_w); } - else if (dir == ImGuiDir_Up) { out_r = ImRect(c.x - hs_w, c.y - off.y - hs_h, c.x + hs_w, c.y - off.y + hs_h); } - else if (dir == ImGuiDir_Down) { out_r = ImRect(c.x - hs_w, c.y + off.y - hs_h, c.x + hs_w, c.y + off.y + hs_h); } - else if (dir == ImGuiDir_Left) { out_r = ImRect(c.x - off.x - hs_h, c.y - hs_w, c.x - off.x + hs_h, c.y + hs_w); } - else if (dir == ImGuiDir_Right) { out_r = ImRect(c.x + off.x - hs_h, c.y - hs_w, c.x + off.x + hs_h, c.y + hs_w); } - - if (test_mouse_pos == NULL) - return false; - - ImRect hit_r = out_r; - if (!outer_docking) - { - // Custom hit testing for the 5-way selection, designed to reduce flickering when moving diagonally between sides - hit_r.Expand(ImFloor(hs_w * 0.30f)); - ImVec2 mouse_delta = (*test_mouse_pos - c); - float mouse_delta_len2 = ImLengthSqr(mouse_delta); - float r_threshold_center = hs_w * 1.4f; - float r_threshold_sides = hs_w * (1.4f + 1.2f); - if (mouse_delta_len2 < r_threshold_center * r_threshold_center) - return (dir == ImGuiDir_None); - if (mouse_delta_len2 < r_threshold_sides * r_threshold_sides) - return (dir == ImGetDirQuadrantFromDelta(mouse_delta.x, mouse_delta.y)); - } - return hit_r.Contains(*test_mouse_pos); -} - -// host_node may be NULL if the window doesn't have a DockNode already. -// FIXME-DOCK: This is misnamed since it's also doing the filtering. -static void ImGui::DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, ImGuiDockPreviewData* data, bool is_explicit_target, bool is_outer_docking) -{ - ImGuiContext& g = *GImGui; - - // There is an edge case when docking into a dockspace which only has inactive nodes. - // In this case DockNodeTreeFindNodeByPos() will have selected a leaf node which is inactive. - // Because the inactive leaf node doesn't have proper pos/size yet, we'll use the root node as reference. - ImGuiDockNode* root_payload_as_host = root_payload->DockNodeAsHost; - ImGuiDockNode* ref_node_for_rect = (host_node && !host_node->IsVisible) ? DockNodeGetRootNode(host_node) : host_node; - if (ref_node_for_rect) - IM_ASSERT(ref_node_for_rect->IsVisible); - - // Filter, figure out where we are allowed to dock - ImGuiDockNodeFlags src_node_flags = root_payload_as_host ? root_payload_as_host->MergedFlags : root_payload->WindowClass.DockNodeFlagsOverrideSet; - ImGuiDockNodeFlags dst_node_flags = host_node ? host_node->MergedFlags : host_window->WindowClass.DockNodeFlagsOverrideSet; - data->IsCenterAvailable = true; - if (is_outer_docking) - data->IsCenterAvailable = false; - else if (dst_node_flags & ImGuiDockNodeFlags_NoDocking) - data->IsCenterAvailable = false; - else if (host_node && (dst_node_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode()) - data->IsCenterAvailable = false; - else if ((!host_node || !host_node->IsEmpty()) && root_payload_as_host && root_payload_as_host->IsSplitNode() && (root_payload_as_host->OnlyNodeWithWindows == NULL)) // Is _visibly_ split? - data->IsCenterAvailable = false; - else if (dst_node_flags & ImGuiDockNodeFlags_NoDockingOverMe) - data->IsCenterAvailable = false; - else if ((src_node_flags & ImGuiDockNodeFlags_NoDockingOverOther) && (!host_node || !host_node->IsEmpty())) - data->IsCenterAvailable = false; - else if ((src_node_flags & ImGuiDockNodeFlags_NoDockingOverEmpty) && host_node && host_node->IsEmpty()) - data->IsCenterAvailable = false; - - data->IsSidesAvailable = true; - if ((dst_node_flags & ImGuiDockNodeFlags_NoSplit) || g.IO.ConfigDockingNoSplit) - data->IsSidesAvailable = false; - else if (!is_outer_docking && host_node && host_node->ParentNode == NULL && host_node->IsCentralNode()) - data->IsSidesAvailable = false; - else if ((dst_node_flags & ImGuiDockNodeFlags_NoDockingSplitMe) || (src_node_flags & ImGuiDockNodeFlags_NoDockingSplitOther)) - data->IsSidesAvailable = false; - - // Build a tentative future node (reuse same structure because it is practical. Shape will be readjusted when previewing a split) - data->FutureNode.HasCloseButton = (host_node ? host_node->HasCloseButton : host_window->HasCloseButton) || (root_payload->HasCloseButton); - data->FutureNode.HasWindowMenuButton = host_node ? true : ((host_window->Flags & ImGuiWindowFlags_NoCollapse) == 0); - data->FutureNode.Pos = ref_node_for_rect ? ref_node_for_rect->Pos : host_window->Pos; - data->FutureNode.Size = ref_node_for_rect ? ref_node_for_rect->Size : host_window->Size; - - // Calculate drop shapes geometry for allowed splitting directions - IM_ASSERT(ImGuiDir_None == -1); - data->SplitNode = host_node; - data->SplitDir = ImGuiDir_None; - data->IsSplitDirExplicit = false; - if (!host_window->Collapsed) - for (int dir = ImGuiDir_None; dir < ImGuiDir_COUNT; dir++) - { - if (dir == ImGuiDir_None && !data->IsCenterAvailable) - continue; - if (dir != ImGuiDir_None && !data->IsSidesAvailable) - continue; - if (DockNodeCalcDropRectsAndTestMousePos(data->FutureNode.Rect(), (ImGuiDir)dir, data->DropRectsDraw[dir+1], is_outer_docking, &g.IO.MousePos)) - { - data->SplitDir = (ImGuiDir)dir; - data->IsSplitDirExplicit = true; - } - } - - // When docking without holding Shift, we only allow and preview docking when hovering over a drop rect or over the title bar - data->IsDropAllowed = (data->SplitDir != ImGuiDir_None) || (data->IsCenterAvailable); - if (!is_explicit_target && !data->IsSplitDirExplicit && !g.IO.ConfigDockingWithShift) - data->IsDropAllowed = false; - - // Calculate split area - data->SplitRatio = 0.0f; - if (data->SplitDir != ImGuiDir_None) - { - ImGuiDir split_dir = data->SplitDir; - ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - ImVec2 pos_new, pos_old = data->FutureNode.Pos; - ImVec2 size_new, size_old = data->FutureNode.Size; - DockNodeCalcSplitRects(pos_old, size_old, pos_new, size_new, split_dir, root_payload->Size); - - // Calculate split ratio so we can pass it down the docking request - float split_ratio = ImSaturate(size_new[split_axis] / data->FutureNode.Size[split_axis]); - data->FutureNode.Pos = pos_new; - data->FutureNode.Size = size_new; - data->SplitRatio = (split_dir == ImGuiDir_Right || split_dir == ImGuiDir_Down) ? (1.0f - split_ratio) : (split_ratio); - } -} - -static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, const ImGuiDockPreviewData* data) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.CurrentWindow == host_window); // Because we rely on font size to calculate tab sizes - - // With this option, we only display the preview on the target viewport, and the payload viewport is made transparent. - // To compensate for the single layer obstructed by the payload, we'll increase the alpha of the preview nodes. - const bool is_transparent_payload = g.IO.ConfigDockingTransparentPayload; - - // In case the two windows involved are on different viewports, we will draw the overlay on each of them. - int overlay_draw_lists_count = 0; - ImDrawList* overlay_draw_lists[2]; - overlay_draw_lists[overlay_draw_lists_count++] = GetForegroundDrawList(host_window->Viewport); - if (host_window->Viewport != root_payload->Viewport && !is_transparent_payload) - overlay_draw_lists[overlay_draw_lists_count++] = GetForegroundDrawList(root_payload->Viewport); - - // Draw main preview rectangle - const ImU32 overlay_col_main = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 0.60f : 0.40f); - const ImU32 overlay_col_drop = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 0.90f : 0.70f); - const ImU32 overlay_col_drop_hovered = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 1.20f : 1.00f); - const ImU32 overlay_col_lines = GetColorU32(ImGuiCol_NavWindowingHighlight, is_transparent_payload ? 0.80f : 0.60f); - - // Display area preview - const bool can_preview_tabs = (root_payload->DockNodeAsHost == NULL || root_payload->DockNodeAsHost->Windows.Size > 0); - if (data->IsDropAllowed) - { - ImRect overlay_rect = data->FutureNode.Rect(); - if (data->SplitDir == ImGuiDir_None && can_preview_tabs) - overlay_rect.Min.y += GetFrameHeight(); - if (data->SplitDir != ImGuiDir_None || data->IsCenterAvailable) - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - overlay_draw_lists[overlay_n]->AddRectFilled(overlay_rect.Min, overlay_rect.Max, overlay_col_main, host_window->WindowRounding, CalcRoundingFlagsForRectInRect(overlay_rect, host_window->Rect(), DOCKING_SPLITTER_SIZE)); - } - - // Display tab shape/label preview unless we are splitting node (it generally makes the situation harder to read) - if (data->IsDropAllowed && can_preview_tabs && data->SplitDir == ImGuiDir_None && data->IsCenterAvailable) - { - // Compute target tab bar geometry so we can locate our preview tabs - ImRect tab_bar_rect; - DockNodeCalcTabBarLayout(&data->FutureNode, NULL, &tab_bar_rect, NULL, NULL); - ImVec2 tab_pos = tab_bar_rect.Min; - if (host_node && host_node->TabBar) - { - if (!host_node->IsHiddenTabBar() && !host_node->IsNoTabBar()) - tab_pos.x += host_node->TabBar->WidthAllTabs + g.Style.ItemInnerSpacing.x; // We don't use OffsetNewTab because when using non-persistent-order tab bar it is incremented with each Tab submission. - else - tab_pos.x += g.Style.ItemInnerSpacing.x + TabItemCalcSize(host_node->Windows[0]->Name, host_node->Windows[0]->HasCloseButton).x; - } - else if (!(host_window->Flags & ImGuiWindowFlags_DockNodeHost)) - { - tab_pos.x += g.Style.ItemInnerSpacing.x + TabItemCalcSize(host_window->Name, host_window->HasCloseButton).x; // Account for slight offset which will be added when changing from title bar to tab bar - } - - // Draw tab shape/label preview (payload may be a loose window or a host window carrying multiple tabbed windows) - if (root_payload->DockNodeAsHost) - IM_ASSERT(root_payload->DockNodeAsHost->Windows.Size <= root_payload->DockNodeAsHost->TabBar->Tabs.Size); - ImGuiTabBar* tab_bar_with_payload = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->TabBar : NULL; - const int payload_count = tab_bar_with_payload ? tab_bar_with_payload->Tabs.Size : 1; - for (int payload_n = 0; payload_n < payload_count; payload_n++) - { - // DockNode's TabBar may have non-window Tabs manually appended by user - ImGuiWindow* payload_window = tab_bar_with_payload ? tab_bar_with_payload->Tabs[payload_n].Window : root_payload; - if (tab_bar_with_payload && payload_window == NULL) - continue; - if (!DockNodeIsDropAllowedOne(payload_window, host_window)) - continue; - - // Calculate the tab bounding box for each payload window - ImVec2 tab_size = TabItemCalcSize(payload_window->Name, payload_window->HasCloseButton); - ImRect tab_bb(tab_pos.x, tab_pos.y, tab_pos.x + tab_size.x, tab_pos.y + tab_size.y); - tab_pos.x += tab_size.x + g.Style.ItemInnerSpacing.x; - const ImU32 overlay_col_text = GetColorU32(payload_window->DockStyle.Colors[ImGuiWindowDockStyleCol_Text]); - const ImU32 overlay_col_tabs = GetColorU32(payload_window->DockStyle.Colors[ImGuiWindowDockStyleCol_TabActive]); - PushStyleColor(ImGuiCol_Text, overlay_col_text); - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - { - ImGuiTabItemFlags tab_flags = ImGuiTabItemFlags_Preview | ((payload_window->Flags & ImGuiWindowFlags_UnsavedDocument) ? ImGuiTabItemFlags_UnsavedDocument : 0); - if (!tab_bar_rect.Contains(tab_bb)) - overlay_draw_lists[overlay_n]->PushClipRect(tab_bar_rect.Min, tab_bar_rect.Max); - TabItemBackground(overlay_draw_lists[overlay_n], tab_bb, tab_flags, overlay_col_tabs); - TabItemLabelAndCloseButton(overlay_draw_lists[overlay_n], tab_bb, tab_flags, g.Style.FramePadding, payload_window->Name, 0, 0, false, NULL, NULL); - if (!tab_bar_rect.Contains(tab_bb)) - overlay_draw_lists[overlay_n]->PopClipRect(); - } - PopStyleColor(); - } - } - - // Display drop boxes - const float overlay_rounding = ImMax(3.0f, g.Style.FrameRounding); - for (int dir = ImGuiDir_None; dir < ImGuiDir_COUNT; dir++) - { - if (!data->DropRectsDraw[dir + 1].IsInverted()) - { - ImRect draw_r = data->DropRectsDraw[dir + 1]; - ImRect draw_r_in = draw_r; - draw_r_in.Expand(-2.0f); - ImU32 overlay_col = (data->SplitDir == (ImGuiDir)dir && data->IsSplitDirExplicit) ? overlay_col_drop_hovered : overlay_col_drop; - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - { - ImVec2 center = ImFloor(draw_r_in.GetCenter()); - overlay_draw_lists[overlay_n]->AddRectFilled(draw_r.Min, draw_r.Max, overlay_col, overlay_rounding); - overlay_draw_lists[overlay_n]->AddRect(draw_r_in.Min, draw_r_in.Max, overlay_col_lines, overlay_rounding); - if (dir == ImGuiDir_Left || dir == ImGuiDir_Right) - overlay_draw_lists[overlay_n]->AddLine(ImVec2(center.x, draw_r_in.Min.y), ImVec2(center.x, draw_r_in.Max.y), overlay_col_lines); - if (dir == ImGuiDir_Up || dir == ImGuiDir_Down) - overlay_draw_lists[overlay_n]->AddLine(ImVec2(draw_r_in.Min.x, center.y), ImVec2(draw_r_in.Max.x, center.y), overlay_col_lines); - } - } - - // Stop after ImGuiDir_None - if ((host_node && (host_node->MergedFlags & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit) - return; - } -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockNode Tree manipulation functions -//----------------------------------------------------------------------------- -// - DockNodeTreeSplit() -// - DockNodeTreeMerge() -// - DockNodeTreeUpdatePosSize() -// - DockNodeTreeUpdateSplitterFindTouchingNode() -// - DockNodeTreeUpdateSplitter() -// - DockNodeTreeFindFallbackLeafNode() -// - DockNodeTreeFindNodeByPos() -//----------------------------------------------------------------------------- - -void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(split_axis != ImGuiAxis_None); - - ImGuiDockNode* child_0 = (new_node && split_inheritor_child_idx != 0) ? new_node : DockContextAddNode(ctx, 0); - child_0->ParentNode = parent_node; - - ImGuiDockNode* child_1 = (new_node && split_inheritor_child_idx != 1) ? new_node : DockContextAddNode(ctx, 0); - child_1->ParentNode = parent_node; - - ImGuiDockNode* child_inheritor = (split_inheritor_child_idx == 0) ? child_0 : child_1; - DockNodeMoveChildNodes(child_inheritor, parent_node); - parent_node->ChildNodes[0] = child_0; - parent_node->ChildNodes[1] = child_1; - parent_node->ChildNodes[split_inheritor_child_idx]->VisibleWindow = parent_node->VisibleWindow; - parent_node->SplitAxis = split_axis; - parent_node->VisibleWindow = NULL; - parent_node->AuthorityForPos = parent_node->AuthorityForSize = ImGuiDataAuthority_DockNode; - - float size_avail = (parent_node->Size[split_axis] - DOCKING_SPLITTER_SIZE); - size_avail = ImMax(size_avail, g.Style.WindowMinSize[split_axis] * 2.0f); - IM_ASSERT(size_avail > 0.0f); // If you created a node manually with DockBuilderAddNode(), you need to also call DockBuilderSetNodeSize() before splitting. - child_0->SizeRef = child_1->SizeRef = parent_node->Size; - child_0->SizeRef[split_axis] = ImFloor(size_avail * split_ratio); - child_1->SizeRef[split_axis] = ImFloor(size_avail - child_0->SizeRef[split_axis]); - - DockNodeMoveWindows(parent_node->ChildNodes[split_inheritor_child_idx], parent_node); - DockSettingsRenameNodeReferences(parent_node->ID, parent_node->ChildNodes[split_inheritor_child_idx]->ID); - DockNodeUpdateHasCentralNodeChild(DockNodeGetRootNode(parent_node)); - DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size); - - // Flags transfer (e.g. this is where we transfer the ImGuiDockNodeFlags_CentralNode property) - child_0->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - child_1->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - child_inheritor->LocalFlags = parent_node->LocalFlags & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_; - child_0->UpdateMergedFlags(); - child_1->UpdateMergedFlags(); - parent_node->UpdateMergedFlags(); - if (child_inheritor->IsCentralNode()) - DockNodeGetRootNode(parent_node)->CentralNode = child_inheritor; -} - -void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child) -{ - // When called from DockContextProcessUndockNode() it is possible that one of the child is NULL. - ImGuiDockNode* child_0 = parent_node->ChildNodes[0]; - ImGuiDockNode* child_1 = parent_node->ChildNodes[1]; - IM_ASSERT(child_0 || child_1); - IM_ASSERT(merge_lead_child == child_0 || merge_lead_child == child_1); - if ((child_0 && child_0->Windows.Size > 0) || (child_1 && child_1->Windows.Size > 0)) - { - IM_ASSERT(parent_node->TabBar == NULL); - IM_ASSERT(parent_node->Windows.Size == 0); - } - IMGUI_DEBUG_LOG_DOCKING("DockNodeTreeMerge 0x%08X & 0x%08X back into parent 0x%08X\n", child_0 ? child_0->ID : 0, child_1 ? child_1->ID : 0, parent_node->ID); - - ImVec2 backup_last_explicit_size = parent_node->SizeRef; - DockNodeMoveChildNodes(parent_node, merge_lead_child); - if (child_0) - { - DockNodeMoveWindows(parent_node, child_0); // Generally only 1 of the 2 child node will have windows - DockSettingsRenameNodeReferences(child_0->ID, parent_node->ID); - } - if (child_1) - { - DockNodeMoveWindows(parent_node, child_1); - DockSettingsRenameNodeReferences(child_1->ID, parent_node->ID); - } - DockNodeApplyPosSizeToWindows(parent_node); - parent_node->AuthorityForPos = parent_node->AuthorityForSize = parent_node->AuthorityForViewport = ImGuiDataAuthority_Auto; - parent_node->VisibleWindow = merge_lead_child->VisibleWindow; - parent_node->SizeRef = backup_last_explicit_size; - - // Flags transfer - parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_; // Preserve Dockspace flag - parent_node->LocalFlags |= (child_0 ? child_0->LocalFlags : 0) & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - parent_node->LocalFlags |= (child_1 ? child_1->LocalFlags : 0) & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - parent_node->LocalFlagsInWindows = (child_0 ? child_0->LocalFlagsInWindows : 0) | (child_1 ? child_1->LocalFlagsInWindows : 0); // FIXME: Would be more consistent to update from actual windows - parent_node->UpdateMergedFlags(); - - if (child_0) - { - ctx->DockContext.Nodes.SetVoidPtr(child_0->ID, NULL); - IM_DELETE(child_0); - } - if (child_1) - { - ctx->DockContext.Nodes.SetVoidPtr(child_1->ID, NULL); - IM_DELETE(child_1); - } -} - -// Update Pos/Size for a node hierarchy (don't affect child Windows yet) -// (Depth-first, Pre-Order) -void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, ImGuiDockNode* only_write_to_single_node) -{ - // During the regular dock node update we write to all nodes. - // 'only_write_to_single_node' is only set when turning a node visible mid-frame and we need its size right-away. - const bool write_to_node = only_write_to_single_node == NULL || only_write_to_single_node == node; - if (write_to_node) - { - node->Pos = pos; - node->Size = size; - } - - if (node->IsLeafNode()) - return; - - ImGuiDockNode* child_0 = node->ChildNodes[0]; - ImGuiDockNode* child_1 = node->ChildNodes[1]; - ImVec2 child_0_pos = pos, child_1_pos = pos; - ImVec2 child_0_size = size, child_1_size = size; - - const bool child_0_is_toward_single_node = (only_write_to_single_node != NULL && DockNodeIsInHierarchyOf(only_write_to_single_node, child_0)); - const bool child_1_is_toward_single_node = (only_write_to_single_node != NULL && DockNodeIsInHierarchyOf(only_write_to_single_node, child_1)); - const bool child_0_is_or_will_be_visible = child_0->IsVisible || child_0_is_toward_single_node; - const bool child_1_is_or_will_be_visible = child_1->IsVisible || child_1_is_toward_single_node; - - if (child_0_is_or_will_be_visible && child_1_is_or_will_be_visible) - { - ImGuiContext& g = *GImGui; - const float spacing = DOCKING_SPLITTER_SIZE; - const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis; - const float size_avail = ImMax(size[axis] - spacing, 0.0f); - - // Size allocation policy - // 1) The first 0..WindowMinSize[axis]*2 are allocated evenly to both windows. - const float size_min_each = ImFloor(ImMin(size_avail, g.Style.WindowMinSize[axis] * 2.0f) * 0.5f); - - // FIXME: Blocks 2) and 3) are essentially doing nearly the same thing. - // Difference are: write-back to SizeRef; application of a minimum size; rounding before ImFloor() - // Clarify and rework differences between Size & SizeRef and purpose of WantLockSizeOnce - - // 2) Process locked absolute size (during a splitter resize we preserve the child of nodes not touching the splitter edge) - if (child_0->WantLockSizeOnce && !child_1->WantLockSizeOnce) - { - child_0_size[axis] = child_0->SizeRef[axis] = ImMin(size_avail - 1.0f, child_0->Size[axis]); - child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]); - IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); - } - else if (child_1->WantLockSizeOnce && !child_0->WantLockSizeOnce) - { - child_1_size[axis] = child_1->SizeRef[axis] = ImMin(size_avail - 1.0f, child_1->Size[axis]); - child_0_size[axis] = child_0->SizeRef[axis] = (size_avail - child_1_size[axis]); - IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); - } - else if (child_0->WantLockSizeOnce && child_1->WantLockSizeOnce) - { - // FIXME-DOCK: We cannot honor the requested size, so apply ratio. - // Currently this path will only be taken if code programmatically sets WantLockSizeOnce - float split_ratio = child_0_size[axis] / (child_0_size[axis] + child_1_size[axis]); - child_0_size[axis] = child_0->SizeRef[axis] = ImFloor(size_avail * split_ratio); - child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]); - IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); - } - - // 3) If one window is the central node (~ use remaining space, should be made explicit!), use explicit size from the other, and remainder for the central node - else if (child_0->SizeRef[axis] != 0.0f && child_1->HasCentralNodeChild) - { - child_0_size[axis] = ImMin(size_avail - size_min_each, child_0->SizeRef[axis]); - child_1_size[axis] = (size_avail - child_0_size[axis]); - } - else if (child_1->SizeRef[axis] != 0.0f && child_0->HasCentralNodeChild) - { - child_1_size[axis] = ImMin(size_avail - size_min_each, child_1->SizeRef[axis]); - child_0_size[axis] = (size_avail - child_1_size[axis]); - } - else - { - // 4) Otherwise distribute according to the relative ratio of each SizeRef value - float split_ratio = child_0->SizeRef[axis] / (child_0->SizeRef[axis] + child_1->SizeRef[axis]); - child_0_size[axis] = ImMax(size_min_each, ImFloor(size_avail * split_ratio + 0.5f)); - child_1_size[axis] = (size_avail - child_0_size[axis]); - } - - child_1_pos[axis] += spacing + child_0_size[axis]; - } - - if (only_write_to_single_node == NULL) - child_0->WantLockSizeOnce = child_1->WantLockSizeOnce = false; - - const bool child_0_recurse = only_write_to_single_node ? child_0_is_toward_single_node : child_0->IsVisible; - const bool child_1_recurse = only_write_to_single_node ? child_1_is_toward_single_node : child_1->IsVisible; - if (child_0_recurse) - DockNodeTreeUpdatePosSize(child_0, child_0_pos, child_0_size); - if (child_1_recurse) - DockNodeTreeUpdatePosSize(child_1, child_1_pos, child_1_size); -} - -static void DockNodeTreeUpdateSplitterFindTouchingNode(ImGuiDockNode* node, ImGuiAxis axis, int side, ImVector* touching_nodes) -{ - if (node->IsLeafNode()) - { - touching_nodes->push_back(node); - return; - } - if (node->ChildNodes[0]->IsVisible) - if (node->SplitAxis != axis || side == 0 || !node->ChildNodes[1]->IsVisible) - DockNodeTreeUpdateSplitterFindTouchingNode(node->ChildNodes[0], axis, side, touching_nodes); - if (node->ChildNodes[1]->IsVisible) - if (node->SplitAxis != axis || side == 1 || !node->ChildNodes[0]->IsVisible) - DockNodeTreeUpdateSplitterFindTouchingNode(node->ChildNodes[1], axis, side, touching_nodes); -} - -// (Depth-First, Pre-Order) -void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node) -{ - if (node->IsLeafNode()) - return; - - ImGuiContext& g = *GImGui; - - ImGuiDockNode* child_0 = node->ChildNodes[0]; - ImGuiDockNode* child_1 = node->ChildNodes[1]; - if (child_0->IsVisible && child_1->IsVisible) - { - // Bounding box of the splitter cover the space between both nodes (w = Spacing, h = Size[xy^1] for when splitting horizontally) - const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis; - IM_ASSERT(axis != ImGuiAxis_None); - ImRect bb; - bb.Min = child_0->Pos; - bb.Max = child_1->Pos; - bb.Min[axis] += child_0->Size[axis]; - bb.Max[axis ^ 1] += child_1->Size[axis ^ 1]; - //if (g.IO.KeyCtrl) GetForegroundDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255)); - - const ImGuiDockNodeFlags merged_flags = child_0->MergedFlags | child_1->MergedFlags; // Merged flags for BOTH childs - const ImGuiDockNodeFlags no_resize_axis_flag = (axis == ImGuiAxis_X) ? ImGuiDockNodeFlags_NoResizeX : ImGuiDockNodeFlags_NoResizeY; - if ((merged_flags & ImGuiDockNodeFlags_NoResize) || (merged_flags & no_resize_axis_flag)) - { - ImGuiWindow* window = g.CurrentWindow; - window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator), g.Style.FrameRounding); - } - else - { - //bb.Min[axis] += 1; // Display a little inward so highlight doesn't connect with nearby tabs on the neighbor node. - //bb.Max[axis] -= 1; - PushID(node->ID); - - // Find resizing limits by gathering list of nodes that are touching the splitter line. - ImVector touching_nodes[2]; - float min_size = g.Style.WindowMinSize[axis]; - float resize_limits[2]; - resize_limits[0] = node->ChildNodes[0]->Pos[axis] + min_size; - resize_limits[1] = node->ChildNodes[1]->Pos[axis] + node->ChildNodes[1]->Size[axis] - min_size; - - ImGuiID splitter_id = GetID("##Splitter"); - if (g.ActiveId == splitter_id) // Only process when splitter is active - { - DockNodeTreeUpdateSplitterFindTouchingNode(child_0, axis, 1, &touching_nodes[0]); - DockNodeTreeUpdateSplitterFindTouchingNode(child_1, axis, 0, &touching_nodes[1]); - for (int touching_node_n = 0; touching_node_n < touching_nodes[0].Size; touching_node_n++) - resize_limits[0] = ImMax(resize_limits[0], touching_nodes[0][touching_node_n]->Rect().Min[axis] + min_size); - for (int touching_node_n = 0; touching_node_n < touching_nodes[1].Size; touching_node_n++) - resize_limits[1] = ImMin(resize_limits[1], touching_nodes[1][touching_node_n]->Rect().Max[axis] - min_size); - - // [DEBUG] Render touching nodes & limits - /* - ImDrawList* draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); - for (int n = 0; n < 2; n++) - { - for (int touching_node_n = 0; touching_node_n < touching_nodes[n].Size; touching_node_n++) - draw_list->AddRect(touching_nodes[n][touching_node_n]->Pos, touching_nodes[n][touching_node_n]->Pos + touching_nodes[n][touching_node_n]->Size, IM_COL32(0, 255, 0, 255)); - if (axis == ImGuiAxis_X) - draw_list->AddLine(ImVec2(resize_limits[n], node->ChildNodes[n]->Pos.y), ImVec2(resize_limits[n], node->ChildNodes[n]->Pos.y + node->ChildNodes[n]->Size.y), IM_COL32(255, 0, 255, 255), 3.0f); - else - draw_list->AddLine(ImVec2(node->ChildNodes[n]->Pos.x, resize_limits[n]), ImVec2(node->ChildNodes[n]->Pos.x + node->ChildNodes[n]->Size.x, resize_limits[n]), IM_COL32(255, 0, 255, 255), 3.0f); - } - */ - } - - // Use a short delay before highlighting the splitter (and changing the mouse cursor) in order for regular mouse movement to not highlight many splitters - float cur_size_0 = child_0->Size[axis]; - float cur_size_1 = child_1->Size[axis]; - float min_size_0 = resize_limits[0] - child_0->Pos[axis]; - float min_size_1 = child_1->Pos[axis] + child_1->Size[axis] - resize_limits[1]; - ImU32 bg_col = GetColorU32(ImGuiCol_WindowBg); - if (SplitterBehavior(bb, GetID("##Splitter"), axis, &cur_size_0, &cur_size_1, min_size_0, min_size_1, WINDOWS_HOVER_PADDING, WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER, bg_col)) - { - if (touching_nodes[0].Size > 0 && touching_nodes[1].Size > 0) - { - child_0->Size[axis] = child_0->SizeRef[axis] = cur_size_0; - child_1->Pos[axis] -= cur_size_1 - child_1->Size[axis]; - child_1->Size[axis] = child_1->SizeRef[axis] = cur_size_1; - - // Lock the size of every node that is a sibling of the node we are touching - // This might be less desirable if we can merge sibling of a same axis into the same parental level. - for (int side_n = 0; side_n < 2; side_n++) - for (int touching_node_n = 0; touching_node_n < touching_nodes[side_n].Size; touching_node_n++) - { - ImGuiDockNode* touching_node = touching_nodes[side_n][touching_node_n]; - //ImDrawList* draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); - //draw_list->AddRect(touching_node->Pos, touching_node->Pos + touching_node->Size, IM_COL32(255, 128, 0, 255)); - while (touching_node->ParentNode != node) - { - if (touching_node->ParentNode->SplitAxis == axis) - { - // Mark other node so its size will be preserved during the upcoming call to DockNodeTreeUpdatePosSize(). - ImGuiDockNode* node_to_preserve = touching_node->ParentNode->ChildNodes[side_n]; - node_to_preserve->WantLockSizeOnce = true; - //draw_list->AddRect(touching_node->Pos, touching_node->Rect().Max, IM_COL32(255, 0, 0, 255)); - //draw_list->AddRectFilled(node_to_preserve->Pos, node_to_preserve->Rect().Max, IM_COL32(0, 255, 0, 100)); - } - touching_node = touching_node->ParentNode; - } - } - - DockNodeTreeUpdatePosSize(child_0, child_0->Pos, child_0->Size); - DockNodeTreeUpdatePosSize(child_1, child_1->Pos, child_1->Size); - MarkIniSettingsDirty(); - } - } - PopID(); - } - } - - if (child_0->IsVisible) - DockNodeTreeUpdateSplitter(child_0); - if (child_1->IsVisible) - DockNodeTreeUpdateSplitter(child_1); -} - -ImGuiDockNode* ImGui::DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node) -{ - if (node->IsLeafNode()) - return node; - if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[0])) - return leaf_node; - if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[1])) - return leaf_node; - return NULL; -} - -ImGuiDockNode* ImGui::DockNodeTreeFindVisibleNodeByPos(ImGuiDockNode* node, ImVec2 pos) -{ - if (!node->IsVisible) - return NULL; - - const float dock_spacing = 0.0f;// g.Style.ItemInnerSpacing.x; // FIXME: Relation to DOCKING_SPLITTER_SIZE? - ImRect r(node->Pos, node->Pos + node->Size); - r.Expand(dock_spacing * 0.5f); - bool inside = r.Contains(pos); - if (!inside) - return NULL; - - if (node->IsLeafNode()) - return node; - if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(node->ChildNodes[0], pos)) - return hovered_node; - if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(node->ChildNodes[1], pos)) - return hovered_node; - - return NULL; -} - -//----------------------------------------------------------------------------- -// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport) -//----------------------------------------------------------------------------- -// - SetWindowDock() [Internal] -// - DockSpace() -// - DockSpaceOverViewport() -//----------------------------------------------------------------------------- - -// [Internal] Called via SetNextWindowDockID() -void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowDockAllowFlags & cond) == 0) - return; - window->SetWindowDockAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - if (window->DockId == dock_id) - return; - - // If the user attempt to set a dock id that is a split node, we'll dig within to find a suitable docking spot - ImGuiContext* ctx = GImGui; - if (ImGuiDockNode* new_node = DockContextFindNodeByID(ctx, dock_id)) - if (new_node->IsSplitNode()) - { - // Policy: Find central node or latest focused node. We first move back to our root node. - new_node = DockNodeGetRootNode(new_node); - if (new_node->CentralNode) - { - IM_ASSERT(new_node->CentralNode->IsCentralNode()); - dock_id = new_node->CentralNode->ID; - } - else - { - dock_id = new_node->LastFocusedNodeId; - } - } - - if (window->DockId == dock_id) - return; - - if (window->DockNode) - DockNodeRemoveWindow(window->DockNode, window, 0); - window->DockId = dock_id; -} - -// Create an explicit dockspace node within an existing window. Also expose dock node flags and creates a CentralNode by default. -// The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors. -// DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app. -ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - ImGuiWindow* window = GetCurrentWindow(); - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return 0; - - // Early out if parent window is hidden/collapsed - // This is faster but also DockNodeUpdateTabBar() relies on TabBarLayout() running (which won't if SkipItems=true) to set NextSelectedTabId = 0). See #2960. - // If for whichever reason this is causing problem we would need to ensure that DockNodeUpdateTabBar() ends up clearing NextSelectedTabId even if SkipItems=true. - if (window->SkipItems) - flags |= ImGuiDockNodeFlags_KeepAliveOnly; - - IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0); - IM_ASSERT(id != 0); - ImGuiDockNode* node = DockContextFindNodeByID(ctx, id); - if (!node) - { - IMGUI_DEBUG_LOG_DOCKING("DockSpace: dockspace node 0x%08X created\n", id); - node = DockContextAddNode(ctx, id); - node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode); - } - if (window_class && window_class->ClassId != node->WindowClass.ClassId) - IMGUI_DEBUG_LOG_DOCKING("DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId); - node->SharedFlags = flags; - node->WindowClass = window_class ? *window_class : ImGuiWindowClass(); - - // When a DockSpace transitioned form implicit to explicit this may be called a second time - // It is possible that the node has already been claimed by a docked window which appeared before the DockSpace() node, so we overwrite IsDockSpace again. - if (node->LastFrameActive == g.FrameCount && !(flags & ImGuiDockNodeFlags_KeepAliveOnly)) - { - IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID"); - node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace); - return id; - } - node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace); - - // Keep alive mode, this is allow windows docked into this node so stay docked even if they are not visible - if (flags & ImGuiDockNodeFlags_KeepAliveOnly) - { - node->LastFrameAlive = g.FrameCount; - return id; - } - - const ImVec2 content_avail = GetContentRegionAvail(); - ImVec2 size = ImFloor(size_arg); - if (size.x <= 0.0f) - size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) - if (size.y <= 0.0f) - size.y = ImMax(content_avail.y + size.y, 4.0f); - IM_ASSERT(size.x > 0.0f && size.y > 0.0f); - - node->Pos = window->DC.CursorPos; - node->Size = node->SizeRef = size; - SetNextWindowPos(node->Pos); - SetNextWindowSize(node->Size); - g.NextWindowData.PosUndock = false; - - // FIXME-DOCK: Why do we need a child window to host a dockspace, could we host it in the existing window? - // FIXME-DOCK: What is the reason for not simply calling BeginChild()? (OK to have a reason but should be commented) - ImGuiWindowFlags window_flags = ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_DockNodeHost; - window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar; - window_flags |= ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; - window_flags |= ImGuiWindowFlags_NoBackground; - - char title[256]; - ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id); - - PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f); - Begin(title, NULL, window_flags); - PopStyleVar(); - - ImGuiWindow* host_window = g.CurrentWindow; - DockNodeSetupHostWindow(node, host_window); - host_window->ChildId = window->GetID(title); - node->OnlyNodeWithWindows = NULL; - - IM_ASSERT(node->IsRootNode()); - - // We need to handle the rare case were a central node is missing. - // This can happen if the node was first created manually with DockBuilderAddNode() but _without_ the ImGuiDockNodeFlags_Dockspace. - // Doing it correctly would set the _CentralNode flags, which would then propagate according to subsequent split. - // It would also be ambiguous to attempt to assign a central node while there are split nodes, so we wait until there's a single node remaining. - // The specific sub-property of _CentralNode we are interested in recovering here is the "Don't delete when empty" property, - // as it doesn't make sense for an empty dockspace to not have this property. - if (node->IsLeafNode() && !node->IsCentralNode()) - node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_CentralNode); - - // Update the node - DockNodeUpdate(node); - - End(); - ItemSize(size); - return id; -} - -// Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode! -// The limitation with this call is that your window won't have a menu bar. -// Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar() somehow meaning we can't Begin/End in a single function. -// But you can also use BeginMainMenuBar(). If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it. -ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class) -{ - if (viewport == NULL) - viewport = GetMainViewport(); - - SetNextWindowPos(viewport->WorkPos); - SetNextWindowSize(viewport->WorkSize); - SetNextWindowViewport(viewport->ID); - - ImGuiWindowFlags host_window_flags = 0; - host_window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking; - host_window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; - if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) - host_window_flags |= ImGuiWindowFlags_NoBackground; - - char label[32]; - ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID); - - PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); - Begin(label, NULL, host_window_flags); - PopStyleVar(3); - - ImGuiID dockspace_id = GetID("DockSpace"); - DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class); - End(); - - return dockspace_id; -} - -//----------------------------------------------------------------------------- -// Docking: Builder Functions -//----------------------------------------------------------------------------- -// Very early end-user API to manipulate dock nodes. -// Only available in imgui_internal.h. Expect this API to change/break! -// It is expected that those functions are all called _before_ the dockspace node submission. -//----------------------------------------------------------------------------- -// - DockBuilderDockWindow() -// - DockBuilderGetNode() -// - DockBuilderSetNodePos() -// - DockBuilderSetNodeSize() -// - DockBuilderAddNode() -// - DockBuilderRemoveNode() -// - DockBuilderRemoveNodeChildNodes() -// - DockBuilderRemoveNodeDockedWindows() -// - DockBuilderSplitNode() -// - DockBuilderCopyNodeRec() -// - DockBuilderCopyNode() -// - DockBuilderCopyWindowSettings() -// - DockBuilderCopyDockSpace() -// - DockBuilderFinish() -//----------------------------------------------------------------------------- - -void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id) -{ - // We don't preserve relative order of multiple docked windows (by clearing DockOrder back to -1) - ImGuiID window_id = ImHashStr(window_name); - if (ImGuiWindow* window = FindWindowByID(window_id)) - { - // Apply to created window - SetWindowDock(window, node_id, ImGuiCond_Always); - window->DockOrder = -1; - } - else - { - // Apply to settings - ImGuiWindowSettings* settings = FindWindowSettings(window_id); - if (settings == NULL) - settings = CreateNewWindowSettings(window_name); - settings->DockId = node_id; - settings->DockOrder = -1; - } -} - -ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiID node_id) -{ - ImGuiContext* ctx = GImGui; - return DockContextFindNodeByID(ctx, node_id); -} - -void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - node->Pos = pos; - node->AuthorityForPos = ImGuiDataAuthority_DockNode; -} - -void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - IM_ASSERT(size.x > 0.0f && size.y > 0.0f); - node->Size = node->SizeRef = size; - node->AuthorityForSize = ImGuiDataAuthority_DockNode; -} - -// Make sure to use the ImGuiDockNodeFlags_DockSpace flag to create a dockspace node! Otherwise this will create a floating node! -// - Floating node: you can then call DockBuilderSetNodePos()/DockBuilderSetNodeSize() to position and size the floating node. -// - Dockspace node: calling DockBuilderSetNodePos() is unnecessary. -// - If you intend to split a node immediately after creation using DockBuilderSplitNode(), make sure to call DockBuilderSetNodeSize() beforehand! -// For various reason, the splitting code currently needs a base size otherwise space may not be allocated as precisely as you would expect. -// - Use (id == 0) to let the system allocate a node identifier. -// - Existing node with a same id will be removed. -ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags) -{ - ImGuiContext* ctx = GImGui; - - if (id != 0) - DockBuilderRemoveNode(id); - - ImGuiDockNode* node = NULL; - if (flags & ImGuiDockNodeFlags_DockSpace) - { - DockSpace(id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly); - node = DockContextFindNodeByID(ctx, id); - } - else - { - node = DockContextAddNode(ctx, id); - node->SetLocalFlags(flags); - } - node->LastFrameAlive = ctx->FrameCount; // Set this otherwise BeginDocked will undock during the same frame. - return node->ID; -} - -void ImGui::DockBuilderRemoveNode(ImGuiID node_id) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - DockBuilderRemoveNodeDockedWindows(node_id, true); - DockBuilderRemoveNodeChildNodes(node_id); - // Node may have moved or deleted if e.g. any merge happened - node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - if (node->IsCentralNode() && node->ParentNode) - node->ParentNode->SetLocalFlags(node->ParentNode->LocalFlags | ImGuiDockNodeFlags_CentralNode); - DockContextRemoveNode(ctx, node, true); -} - -// root_id = 0 to remove all, root_id != 0 to remove child of given node. -void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockContext* dc = &ctx->DockContext; - - ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL; - if (root_id && root_node == NULL) - return; - bool has_central_node = false; - - ImGuiDataAuthority backup_root_node_authority_for_pos = root_node ? root_node->AuthorityForPos : ImGuiDataAuthority_Auto; - ImGuiDataAuthority backup_root_node_authority_for_size = root_node ? root_node->AuthorityForSize : ImGuiDataAuthority_Auto; - - // Process active windows - ImVector nodes_to_remove; - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - { - bool want_removal = (root_id == 0) || (node->ID != root_id && DockNodeGetRootNode(node)->ID == root_id); - if (want_removal) - { - if (node->IsCentralNode()) - has_central_node = true; - if (root_id != 0) - DockContextQueueNotifyRemovedNode(ctx, node); - if (root_node) - { - DockNodeMoveWindows(root_node, node); - DockSettingsRenameNodeReferences(node->ID, root_node->ID); - } - nodes_to_remove.push_back(node); - } - } - - // DockNodeMoveWindows->DockNodeAddWindow will normally set those when reaching two windows (which is only adequate during interactive merge) - // Make sure we don't lose our current pos/size. (FIXME-DOCK: Consider tidying up that code in DockNodeAddWindow instead) - if (root_node) - { - root_node->AuthorityForPos = backup_root_node_authority_for_pos; - root_node->AuthorityForSize = backup_root_node_authority_for_size; - } - - // Apply to settings - for (ImGuiWindowSettings* settings = ctx->SettingsWindows.begin(); settings != NULL; settings = ctx->SettingsWindows.next_chunk(settings)) - if (ImGuiID window_settings_dock_id = settings->DockId) - for (int n = 0; n < nodes_to_remove.Size; n++) - if (nodes_to_remove[n]->ID == window_settings_dock_id) - { - settings->DockId = root_id; - break; - } - - // Not really efficient, but easier to destroy a whole hierarchy considering DockContextRemoveNode is attempting to merge nodes - if (nodes_to_remove.Size > 1) - ImQsort(nodes_to_remove.Data, nodes_to_remove.Size, sizeof(ImGuiDockNode*), DockNodeComparerDepthMostFirst); - for (int n = 0; n < nodes_to_remove.Size; n++) - DockContextRemoveNode(ctx, nodes_to_remove[n], false); - - if (root_id == 0) - { - dc->Nodes.Clear(); - dc->Requests.clear(); - } - else if (has_central_node) - { - root_node->CentralNode = root_node; - root_node->SetLocalFlags(root_node->LocalFlags | ImGuiDockNodeFlags_CentralNode); - } -} - -void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_settings_refs) -{ - // Clear references in settings - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - if (clear_settings_refs) - { - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - { - bool want_removal = (root_id == 0) || (settings->DockId == root_id); - if (!want_removal && settings->DockId != 0) - if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, settings->DockId)) - if (DockNodeGetRootNode(node)->ID == root_id) - want_removal = true; - if (want_removal) - settings->DockId = 0; - } - } - - // Clear references in windows - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - bool want_removal = (root_id == 0) || (window->DockNode && DockNodeGetRootNode(window->DockNode)->ID == root_id) || (window->DockNodeAsHost && window->DockNodeAsHost->ID == root_id); - if (want_removal) - { - const ImGuiID backup_dock_id = window->DockId; - IM_UNUSED(backup_dock_id); - DockContextProcessUndockWindow(ctx, window, clear_settings_refs); - if (!clear_settings_refs) - IM_ASSERT(window->DockId == backup_dock_id); - } - } -} - -// If 'out_id_at_dir' or 'out_id_at_opposite_dir' are non NULL, the function will write out the ID of the two new nodes created. -// Return value is ID of the node at the specified direction, so same as (*out_id_at_dir) if that pointer is set. -// FIXME-DOCK: We are not exposing nor using split_outer. -ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir) -{ - ImGuiContext* ctx = GImGui; - IM_ASSERT(split_dir != ImGuiDir_None); - IMGUI_DEBUG_LOG_DOCKING("DockBuilderSplitNode node 0x%08X, split_dir %d\n", id, split_dir); - - ImGuiDockNode* node = DockContextFindNodeByID(ctx, id); - if (node == NULL) - { - IM_ASSERT(node != NULL); - return 0; - } - - IM_ASSERT(!node->IsSplitNode()); // Assert if already Split - - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Split; - req.DockTargetWindow = NULL; - req.DockTargetNode = node; - req.DockPayload = NULL; - req.DockSplitDir = split_dir; - req.DockSplitRatio = ImSaturate((split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? size_ratio_for_node_at_dir : 1.0f - size_ratio_for_node_at_dir); - req.DockSplitOuter = false; - DockContextProcessDock(ctx, &req); - - ImGuiID id_at_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 0 : 1]->ID; - ImGuiID id_at_opposite_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0]->ID; - if (out_id_at_dir) - *out_id_at_dir = id_at_dir; - if (out_id_at_opposite_dir) - *out_id_at_opposite_dir = id_at_opposite_dir; - return id_at_dir; -} - -static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector* out_node_remap_pairs) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known); - dst_node->SharedFlags = src_node->SharedFlags; - dst_node->LocalFlags = src_node->LocalFlags; - dst_node->LocalFlagsInWindows = ImGuiDockNodeFlags_None; - dst_node->Pos = src_node->Pos; - dst_node->Size = src_node->Size; - dst_node->SizeRef = src_node->SizeRef; - dst_node->SplitAxis = src_node->SplitAxis; - dst_node->UpdateMergedFlags(); - - out_node_remap_pairs->push_back(src_node->ID); - out_node_remap_pairs->push_back(dst_node->ID); - - for (int child_n = 0; child_n < IM_ARRAYSIZE(src_node->ChildNodes); child_n++) - if (src_node->ChildNodes[child_n]) - { - dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(src_node->ChildNodes[child_n], 0, out_node_remap_pairs); - dst_node->ChildNodes[child_n]->ParentNode = dst_node; - } - - IMGUI_DEBUG_LOG_DOCKING("Fork node %08X -> %08X (%d childs)\n", src_node->ID, dst_node->ID, dst_node->IsSplitNode() ? 2 : 0); - return dst_node; -} - -void ImGui::DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector* out_node_remap_pairs) -{ - ImGuiContext* ctx = GImGui; - IM_ASSERT(src_node_id != 0); - IM_ASSERT(dst_node_id != 0); - IM_ASSERT(out_node_remap_pairs != NULL); - - DockBuilderRemoveNode(dst_node_id); - - ImGuiDockNode* src_node = DockContextFindNodeByID(ctx, src_node_id); - IM_ASSERT(src_node != NULL); - - out_node_remap_pairs->clear(); - DockBuilderCopyNodeRec(src_node, dst_node_id, out_node_remap_pairs); - - IM_ASSERT((out_node_remap_pairs->Size % 2) == 0); -} - -void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name) -{ - ImGuiWindow* src_window = FindWindowByName(src_name); - if (src_window == NULL) - return; - if (ImGuiWindow* dst_window = FindWindowByName(dst_name)) - { - dst_window->Pos = src_window->Pos; - dst_window->Size = src_window->Size; - dst_window->SizeFull = src_window->SizeFull; - dst_window->Collapsed = src_window->Collapsed; - } - else if (ImGuiWindowSettings* dst_settings = FindOrCreateWindowSettings(dst_name)) - { - ImVec2ih window_pos_2ih = ImVec2ih(src_window->Pos); - if (src_window->ViewportId != 0 && src_window->ViewportId != IMGUI_VIEWPORT_DEFAULT_ID) - { - dst_settings->ViewportPos = window_pos_2ih; - dst_settings->ViewportId = src_window->ViewportId; - dst_settings->Pos = ImVec2ih(0, 0); - } - else - { - dst_settings->Pos = window_pos_2ih; - } - dst_settings->Size = ImVec2ih(src_window->SizeFull); - dst_settings->Collapsed = src_window->Collapsed; - } -} - -// FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed. -void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector* in_window_remap_pairs) -{ - IM_ASSERT(src_dockspace_id != 0); - IM_ASSERT(dst_dockspace_id != 0); - IM_ASSERT(in_window_remap_pairs != NULL); - IM_ASSERT((in_window_remap_pairs->Size % 2) == 0); - - // Duplicate entire dock - // FIXME: When overwriting dst_dockspace_id, windows that aren't part of our dockspace window class but that are docked in a same node will be split apart, - // whereas we could attempt to at least keep them together in a new, same floating node. - ImVector node_remap_pairs; - DockBuilderCopyNode(src_dockspace_id, dst_dockspace_id, &node_remap_pairs); - - // Attempt to transition all the upcoming windows associated to dst_dockspace_id into the newly created hierarchy of dock nodes - // (The windows associated to src_dockspace_id are staying in place) - ImVector src_windows; - for (int remap_window_n = 0; remap_window_n < in_window_remap_pairs->Size; remap_window_n += 2) - { - const char* src_window_name = (*in_window_remap_pairs)[remap_window_n]; - const char* dst_window_name = (*in_window_remap_pairs)[remap_window_n + 1]; - ImGuiID src_window_id = ImHashStr(src_window_name); - src_windows.push_back(src_window_id); - - // Search in the remapping tables - ImGuiID src_dock_id = 0; - if (ImGuiWindow* src_window = FindWindowByID(src_window_id)) - src_dock_id = src_window->DockId; - else if (ImGuiWindowSettings* src_window_settings = FindWindowSettings(src_window_id)) - src_dock_id = src_window_settings->DockId; - ImGuiID dst_dock_id = 0; - for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2) - if (node_remap_pairs[dock_remap_n] == src_dock_id) - { - dst_dock_id = node_remap_pairs[dock_remap_n + 1]; - //node_remap_pairs[dock_remap_n] = node_remap_pairs[dock_remap_n + 1] = 0; // Clear - break; - } - - if (dst_dock_id != 0) - { - // Docked windows gets redocked into the new node hierarchy. - IMGUI_DEBUG_LOG_DOCKING("Remap live window '%s' 0x%08X -> '%s' 0x%08X\n", src_window_name, src_dock_id, dst_window_name, dst_dock_id); - DockBuilderDockWindow(dst_window_name, dst_dock_id); - } - else - { - // Floating windows gets their settings transferred (regardless of whether the new window already exist or not) - // When this is leading to a Copy and not a Move, we would get two overlapping floating windows. Could we possibly dock them together? - IMGUI_DEBUG_LOG_DOCKING("Remap window settings '%s' -> '%s'\n", src_window_name, dst_window_name); - DockBuilderCopyWindowSettings(src_window_name, dst_window_name); - } - } - - // Anything else in the source nodes of 'node_remap_pairs' are windows that were docked in src_dockspace_id but are not owned by it (unaffiliated windows, e.g. "ImGui Demo") - // Find those windows and move to them to the cloned dock node. This may be optional? - for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2) - if (ImGuiID src_dock_id = node_remap_pairs[dock_remap_n]) - { - ImGuiID dst_dock_id = node_remap_pairs[dock_remap_n + 1]; - ImGuiDockNode* node = DockBuilderGetNode(src_dock_id); - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if (src_windows.contains(window->ID)) - continue; - - // Docked windows gets redocked into the new node hierarchy. - IMGUI_DEBUG_LOG_DOCKING("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id); - DockBuilderDockWindow(window->Name, dst_dock_id); - } - } -} - -// FIXME-DOCK: This is awkward because in series of split user is likely to loose access to its root node. -void ImGui::DockBuilderFinish(ImGuiID root_id) -{ - ImGuiContext* ctx = GImGui; - //DockContextRebuild(ctx); - DockContextBuildAddWindowsToNodes(ctx, root_id); -} - -//----------------------------------------------------------------------------- -// Docking: Begin/End Support Functions (called from Begin/End) -//----------------------------------------------------------------------------- -// - GetWindowAlwaysWantOwnTabBar() -// - DockContextBindNodeToWindow() -// - BeginDocked() -// - BeginDockableDragDropSource() -// - BeginDockableDragDropTarget() -//----------------------------------------------------------------------------- - -bool ImGui::GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.IO.ConfigDockingAlwaysTabBar || window->WindowClass.DockingAlwaysTabBar) - if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking)) == 0) - if (!window->IsFallbackWindow) // We don't support AlwaysTabBar on the fallback/implicit window to avoid unused dock-node overhead/noise - return true; - return false; -} - -static ImGuiDockNode* ImGui::DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window) -{ - ImGuiContext& g = *ctx; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, window->DockId); - IM_ASSERT(window->DockNode == NULL); - - // We should not be docking into a split node (SetWindowDock should avoid this) - if (node && node->IsSplitNode()) - { - DockContextProcessUndockWindow(ctx, window); - return NULL; - } - - // Create node - if (node == NULL) - { - node = DockContextAddNode(ctx, window->DockId); - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window; - node->LastFrameAlive = g.FrameCount; - } - - // If the node just turned visible and is part of a hierarchy, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet, - // so we're forcing a Pos/Size update from the first ancestor that is already visible (often it will be the root node). - // If we don't do this, the window will be assigned a zero-size on its first frame, which won't ideally warm up the layout. - // This is a little wonky because we don't normally update the Pos/Size of visible node mid-frame. - if (!node->IsVisible) - { - ImGuiDockNode* ancestor_node = node; - while (!ancestor_node->IsVisible && ancestor_node->ParentNode) - ancestor_node = ancestor_node->ParentNode; - IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f); - DockNodeUpdateHasCentralNodeChild(DockNodeGetRootNode(ancestor_node)); - DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, node); - } - - // Add window to node - bool node_was_visible = node->IsVisible; - DockNodeAddWindow(node, window, true); - node->IsVisible = node_was_visible; // Don't mark visible right away (so DockContextEndFrame() doesn't render it, maybe other side effects? will see) - IM_ASSERT(node == window->DockNode); - return node; -} - -void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - - // Clear fields ahead so most early-out paths don't have to do it - window->DockIsActive = window->DockNodeIsVisible = window->DockTabIsVisible = false; - - const bool auto_dock_node = GetWindowAlwaysWantOwnTabBar(window); - if (auto_dock_node) - { - if (window->DockId == 0) - { - IM_ASSERT(window->DockNode == NULL); - window->DockId = DockContextGenNodeID(ctx); - } - } - else - { - // Calling SetNextWindowPos() undock windows by default (by setting PosUndock) - bool want_undock = false; - want_undock |= (window->Flags & ImGuiWindowFlags_NoDocking) != 0; - want_undock |= (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) && (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) && g.NextWindowData.PosUndock; - if (want_undock) - { - DockContextProcessUndockWindow(ctx, window); - return; - } - } - - // Bind to our dock node - ImGuiDockNode* node = window->DockNode; - if (node != NULL) - IM_ASSERT(window->DockId == node->ID); - if (window->DockId != 0 && node == NULL) - { - node = DockContextBindNodeToWindow(ctx, window); - if (node == NULL) - return; - } - -#if 0 - // Undock if the ImGuiDockNodeFlags_NoDockingInCentralNode got set - if (node->IsCentralNode && (node->Flags & ImGuiDockNodeFlags_NoDockingInCentralNode)) - { - DockContextProcessUndockWindow(ctx, window); - return; - } -#endif - - // Undock if our dockspace node disappeared - // Note how we are testing for LastFrameAlive and NOT LastFrameActive. A DockSpace node can be maintained alive while being inactive with ImGuiDockNodeFlags_KeepAliveOnly. - if (node->LastFrameAlive < g.FrameCount) - { - // If the window has been orphaned, transition the docknode to an implicit node processed in DockContextNewFrameUpdateDocking() - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (root_node->LastFrameAlive < g.FrameCount) - DockContextProcessUndockWindow(ctx, window); - else - window->DockIsActive = true; - return; - } - - // Store style overrides - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - window->DockStyle.Colors[color_n] = ColorConvertFloat4ToU32(g.Style.Colors[GWindowDockStyleColors[color_n]]); - - // Fast path return. It is common for windows to hold on a persistent DockId but be the only visible window, - // and never create neither a host window neither a tab bar. - // FIXME-DOCK: replace ->HostWindow NULL compare with something more explicit (~was initially intended as a first frame test) - if (node->HostWindow == NULL) - { - if (node->State == ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing) - window->DockIsActive = true; - if (node->Windows.Size > 1) - DockNodeHideWindowDuringHostWindowCreation(window); - return; - } - - // We can have zero-sized nodes (e.g. children of a small-size dockspace) - IM_ASSERT(node->HostWindow); - IM_ASSERT(node->IsLeafNode()); - IM_ASSERT(node->Size.x >= 0.0f && node->Size.y >= 0.0f); - node->State = ImGuiDockNodeState_HostWindowVisible; - - // Undock if we are submitted earlier than the host window - if (!(node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) && window->BeginOrderWithinContext < node->HostWindow->BeginOrderWithinContext) - { - DockContextProcessUndockWindow(ctx, window); - return; - } - - // Position/Size window - SetNextWindowPos(node->Pos); - SetNextWindowSize(node->Size); - g.NextWindowData.PosUndock = false; // Cancel implicit undocking of SetNextWindowPos() - window->DockIsActive = true; - window->DockNodeIsVisible = true; - window->DockTabIsVisible = false; - if (node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) - return; - - // When the window is selected we mark it as visible. - if (node->VisibleWindow == window) - window->DockTabIsVisible = true; - - // Update window flag - IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) == 0); - window->Flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_NoResize; - if (node->IsHiddenTabBar() || node->IsNoTabBar()) - window->Flags |= ImGuiWindowFlags_NoTitleBar; - else - window->Flags &= ~ImGuiWindowFlags_NoTitleBar; // Clear the NoTitleBar flag in case the user set it: confusingly enough we need a title bar height so we are correctly offset, but it won't be displayed! - - // Save new dock order only if the window has been visible once already - // This allows multiple windows to be created in the same frame and have their respective dock orders preserved. - if (node->TabBar && window->WasActive) - window->DockOrder = (short)DockNodeGetTabOrder(window); - - if ((node->WantCloseAll || node->WantCloseTabId == window->ID) && p_open != NULL) - *p_open = false; - - // Update ChildId to allow returning from Child to Parent with Escape - ImGuiWindow* parent_window = window->DockNode->HostWindow; - window->ChildId = parent_window->GetID(window->Name); -} - -void ImGui::BeginDockableDragDropSource(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ActiveId == window->MoveId); - IM_ASSERT(g.MovingWindow == window); - IM_ASSERT(g.CurrentWindow == window); - - g.LastItemData.ID = window->MoveId; - window = window->RootWindowDockTree; - IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); - bool is_drag_docking = (g.IO.ConfigDockingWithShift) || ImRect(0, 0, window->SizeFull.x, GetFrameHeight()).Contains(g.ActiveIdClickOffset); // FIXME-DOCKING: Need to make this stateful and explicit - if (is_drag_docking && BeginDragDropSource(ImGuiDragDropFlags_SourceNoPreviewTooltip | ImGuiDragDropFlags_SourceNoHoldToOpenOthers | ImGuiDragDropFlags_SourceAutoExpirePayload)) - { - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, &window, sizeof(window)); - EndDragDropSource(); - - // Store style overrides - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - window->DockStyle.Colors[color_n] = ColorConvertFloat4ToU32(g.Style.Colors[GWindowDockStyleColors[color_n]]); - } -} - -void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - - //IM_ASSERT(window->RootWindowDockTree == window); // May also be a DockSpace - IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); - if (!g.DragDropActive) - return; - //GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!BeginDragDropTargetCustom(window->Rect(), window->ID)) - return; - - // Peek into the payload before calling AcceptDragDropPayload() so we can handle overlapping dock nodes with filtering - // (this is a little unusual pattern, normally most code would call AcceptDragDropPayload directly) - const ImGuiPayload* payload = &g.DragDropPayload; - if (!payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) || !DockNodeIsDropAllowed(window, *(ImGuiWindow**)payload->Data)) - { - EndDragDropTarget(); - return; - } - - ImGuiWindow* payload_window = *(ImGuiWindow**)payload->Data; - if (AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect)) - { - // Select target node - // (Important: we cannot use g.HoveredDockNode here! Because each of our target node have filters based on payload, each candidate drop target will do its own evaluation) - bool dock_into_floating_window = false; - ImGuiDockNode* node = NULL; - if (window->DockNodeAsHost) - { - // Cannot assume that node will != NULL even though we passed the rectangle test: it depends on padding/spacing handled by DockNodeTreeFindVisibleNodeByPos(). - node = DockNodeTreeFindVisibleNodeByPos(window->DockNodeAsHost, g.IO.MousePos); - - // There is an edge case when docking into a dockspace which only has _inactive_ nodes (because none of the windows are active) - // In this case we need to fallback into any leaf mode, possibly the central node. - // FIXME-20181220: We should not have to test for IsLeafNode() here but we have another bug to fix first. - if (node && node->IsDockSpace() && node->IsRootNode()) - node = (node->CentralNode && node->IsLeafNode()) ? node->CentralNode : DockNodeTreeFindFallbackLeafNode(node); - } - else - { - if (window->DockNode) - node = window->DockNode; - else - dock_into_floating_window = true; // Dock into a regular window - } - - const ImRect explicit_target_rect = (node && node->TabBar && !node->IsHiddenTabBar() && !node->IsNoTabBar()) ? node->TabBar->BarRect : ImRect(window->Pos, window->Pos + ImVec2(window->Size.x, GetFrameHeight())); - const bool is_explicit_target = g.IO.ConfigDockingWithShift || IsMouseHoveringRect(explicit_target_rect.Min, explicit_target_rect.Max); - - // Preview docking request and find out split direction/ratio - //const bool do_preview = true; // Ignore testing for payload->IsPreview() which removes one frame of delay, but breaks overlapping drop targets within the same window. - const bool do_preview = payload->IsPreview() || payload->IsDelivery(); - if (do_preview && (node != NULL || dock_into_floating_window)) - { - ImGuiDockPreviewData split_inner; - ImGuiDockPreviewData split_outer; - ImGuiDockPreviewData* split_data = &split_inner; - if (node && (node->ParentNode || node->IsCentralNode())) - if (ImGuiDockNode* root_node = DockNodeGetRootNode(node)) - { - DockNodePreviewDockSetup(window, root_node, payload_window, &split_outer, is_explicit_target, true); - if (split_outer.IsSplitDirExplicit) - split_data = &split_outer; - } - DockNodePreviewDockSetup(window, node, payload_window, &split_inner, is_explicit_target, false); - if (split_data == &split_outer) - split_inner.IsDropAllowed = false; - - // Draw inner then outer, so that previewed tab (in inner data) will be behind the outer drop boxes - DockNodePreviewDockRender(window, node, payload_window, &split_inner); - DockNodePreviewDockRender(window, node, payload_window, &split_outer); - - // Queue docking request - if (split_data->IsDropAllowed && payload->IsDelivery()) - DockContextQueueDock(ctx, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer); - } - } - EndDragDropTarget(); -} - -//----------------------------------------------------------------------------- -// Docking: Settings -//----------------------------------------------------------------------------- -// - DockSettingsRenameNodeReferences() -// - DockSettingsRemoveNodeReferences() -// - DockSettingsFindNodeSettings() -// - DockSettingsHandler_ApplyAll() -// - DockSettingsHandler_ReadOpen() -// - DockSettingsHandler_ReadLine() -// - DockSettingsHandler_DockNodeToSettings() -// - DockSettingsHandler_WriteAll() -//----------------------------------------------------------------------------- - -static void ImGui::DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id) -{ - ImGuiContext& g = *GImGui; - IMGUI_DEBUG_LOG_DOCKING("DockSettingsRenameNodeReferences: from 0x%08X -> to 0x%08X\n", old_node_id, new_node_id); - for (int window_n = 0; window_n < g.Windows.Size; window_n++) - { - ImGuiWindow* window = g.Windows[window_n]; - if (window->DockId == old_node_id && window->DockNode == NULL) - window->DockId = new_node_id; - } - //// FIXME-OPT: We could remove this loop by storing the index in the map - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId == old_node_id) - settings->DockId = new_node_id; -} - -// Remove references stored in ImGuiWindowSettings to the given ImGuiDockNodeSettings -static void ImGui::DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count) -{ - ImGuiContext& g = *GImGui; - int found = 0; - //// FIXME-OPT: We could remove this loop by storing the index in the map - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - for (int node_n = 0; node_n < node_ids_count; node_n++) - if (settings->DockId == node_ids[node_n]) - { - settings->DockId = 0; - settings->DockOrder = -1; - if (++found < node_ids_count) - break; - return; - } -} - -static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id) -{ - // FIXME-OPT - ImGuiDockContext* dc = &ctx->DockContext; - for (int n = 0; n < dc->NodesSettings.Size; n++) - if (dc->NodesSettings[n].ID == id) - return &dc->NodesSettings[n]; - return NULL; -} - -// Clear settings data -static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiDockContext* dc = &ctx->DockContext; - dc->NodesSettings.clear(); - DockContextClearNodes(ctx, 0, true); -} - -// Recreate nodes based on settings data -static void ImGui::DockSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - // Prune settings at boot time only - ImGuiDockContext* dc = &ctx->DockContext; - if (ctx->Windows.Size == 0) - DockContextPruneUnusedSettingsNodes(ctx); - DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size); - DockContextBuildAddWindowsToNodes(ctx, 0); -} - -static void* ImGui::DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) -{ - if (strcmp(name, "Data") != 0) - return NULL; - return (void*)1; -} - -static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void*, const char* line) -{ - char c = 0; - int x = 0, y = 0; - int r = 0; - - // Parsing, e.g. - // " DockNode ID=0x00000001 Pos=383,193 Size=201,322 Split=Y,0.506 " - // " DockNode ID=0x00000002 Parent=0x00000001 " - // Important: this code expect currently fields in a fixed order. - ImGuiDockNodeSettings node; - line = ImStrSkipBlank(line); - if (strncmp(line, "DockNode", 8) == 0) { line = ImStrSkipBlank(line + strlen("DockNode")); } - else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.Flags |= ImGuiDockNodeFlags_DockSpace; } - else return; - if (sscanf(line, "ID=0x%08X%n", &node.ID, &r) == 1) { line += r; } else return; - if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeId, &r) == 1) { line += r; if (node.ParentNodeId == 0) return; } - if (sscanf(line, " Window=0x%08X%n", &node.ParentWindowId, &r) ==1) { line += r; if (node.ParentWindowId == 0) return; } - if (node.ParentNodeId == 0) - { - if (sscanf(line, " Pos=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Pos = ImVec2ih((short)x, (short)y); } else return; - if (sscanf(line, " Size=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Size = ImVec2ih((short)x, (short)y); } else return; - } - else - { - if (sscanf(line, " SizeRef=%i,%i%n", &x, &y, &r) == 2) { line += r; node.SizeRef = ImVec2ih((short)x, (short)y); } - } - if (sscanf(line, " Split=%c%n", &c, &r) == 1) { line += r; if (c == 'X') node.SplitAxis = ImGuiAxis_X; else if (c == 'Y') node.SplitAxis = ImGuiAxis_Y; } - if (sscanf(line, " NoResize=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoResize; } - if (sscanf(line, " CentralNode=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_CentralNode; } - if (sscanf(line, " NoTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoTabBar; } - if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_HiddenTabBar; } - if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; } - if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; } - if (sscanf(line, " Selected=0x%08X%n", &node.SelectedTabId,&r) == 1) { line += r; } - if (node.ParentNodeId != 0) - if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId)) - node.Depth = parent_settings->Depth + 1; - ctx->DockContext.NodesSettings.push_back(node); -} - -static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDockNode* node, int depth) -{ - ImGuiDockNodeSettings node_settings; - IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3))); - node_settings.ID = node->ID; - node_settings.ParentNodeId = node->ParentNode ? node->ParentNode->ID : 0; - node_settings.ParentWindowId = (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) ? node->HostWindow->ParentWindow->ID : 0; - node_settings.SelectedTabId = node->SelectedTabId; - node_settings.SplitAxis = (signed char)(node->IsSplitNode() ? node->SplitAxis : ImGuiAxis_None); - node_settings.Depth = (char)depth; - node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_); - node_settings.Pos = ImVec2ih(node->Pos); - node_settings.Size = ImVec2ih(node->Size); - node_settings.SizeRef = ImVec2ih(node->SizeRef); - dc->NodesSettings.push_back(node_settings); - if (node->ChildNodes[0]) - DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1); - if (node->ChildNodes[1]) - DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[1], depth + 1); -} - -static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return; - - // Gather settings data - // (unlike our windows settings, because nodes are always built we can do a full rewrite of the SettingsNode buffer) - dc->NodesSettings.resize(0); - dc->NodesSettings.reserve(dc->Nodes.Data.Size); - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsRootNode()) - DockSettingsHandler_DockNodeToSettings(dc, node, 0); - - int max_depth = 0; - for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++) - max_depth = ImMax((int)dc->NodesSettings[node_n].Depth, max_depth); - - // Write to text buffer - buf->appendf("[%s][Data]\n", handler->TypeName); - for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++) - { - const int line_start_pos = buf->size(); (void)line_start_pos; - const ImGuiDockNodeSettings* node_settings = &dc->NodesSettings[node_n]; - buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file - buf->appendf(" ID=0x%08X", node_settings->ID); - if (node_settings->ParentNodeId) - { - buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeId, node_settings->SizeRef.x, node_settings->SizeRef.y); - } - else - { - if (node_settings->ParentWindowId) - buf->appendf(" Window=0x%08X", node_settings->ParentWindowId); - buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y); - } - if (node_settings->SplitAxis != ImGuiAxis_None) - buf->appendf(" Split=%c", (node_settings->SplitAxis == ImGuiAxis_X) ? 'X' : 'Y'); - if (node_settings->Flags & ImGuiDockNodeFlags_NoResize) - buf->appendf(" NoResize=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_CentralNode) - buf->appendf(" CentralNode=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoTabBar) - buf->appendf(" NoTabBar=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_HiddenTabBar) - buf->appendf(" HiddenTabBar=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoWindowMenuButton) - buf->appendf(" NoWindowMenuButton=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoCloseButton) - buf->appendf(" NoCloseButton=1"); - if (node_settings->SelectedTabId) - buf->appendf(" Selected=0x%08X", node_settings->SelectedTabId); - -#if IMGUI_DEBUG_INI_SETTINGS - // [DEBUG] Include comments in the .ini file to ease debugging - if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_settings->ID)) - { - buf->appendf("%*s", ImMax(2, (line_start_pos + 92) - buf->size()), ""); // Align everything - if (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) - buf->appendf(" ; in '%s'", node->HostWindow->ParentWindow->Name); - // Iterate settings so we can give info about windows that didn't exist during the session. - int contains_window = 0; - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId == node_settings->ID) - { - if (contains_window++ == 0) - buf->appendf(" ; contains "); - buf->appendf("'%s' ", settings->GetName()); - } - } -#endif - buf->appendf("\n"); - } - buf->appendf("\n"); -} - - -//----------------------------------------------------------------------------- -// [SECTION] PLATFORM DEPENDENT HELPERS -//----------------------------------------------------------------------------- - -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) - -#ifdef _MSC_VER -#pragma comment(lib, "user32") -#pragma comment(lib, "kernel32") -#endif - -// Win32 clipboard implementation -// We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown() -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - ImGuiContext& g = *GImGui; - g.ClipboardHandlerData.clear(); - if (!::OpenClipboard(NULL)) - return NULL; - HANDLE wbuf_handle = ::GetClipboardData(CF_UNICODETEXT); - if (wbuf_handle == NULL) - { - ::CloseClipboard(); - return NULL; - } - if (const WCHAR* wbuf_global = (const WCHAR*)::GlobalLock(wbuf_handle)) - { - int buf_len = ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, NULL, 0, NULL, NULL); - g.ClipboardHandlerData.resize(buf_len); - ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, g.ClipboardHandlerData.Data, buf_len, NULL, NULL); - } - ::GlobalUnlock(wbuf_handle); - ::CloseClipboard(); - return g.ClipboardHandlerData.Data; -} - -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - if (!::OpenClipboard(NULL)) - return; - const int wbuf_length = ::MultiByteToWideChar(CP_UTF8, 0, text, -1, NULL, 0); - HGLOBAL wbuf_handle = ::GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(WCHAR)); - if (wbuf_handle == NULL) - { - ::CloseClipboard(); - return; - } - WCHAR* wbuf_global = (WCHAR*)::GlobalLock(wbuf_handle); - ::MultiByteToWideChar(CP_UTF8, 0, text, -1, wbuf_global, wbuf_length); - ::GlobalUnlock(wbuf_handle); - ::EmptyClipboard(); - if (::SetClipboardData(CF_UNICODETEXT, wbuf_handle) == NULL) - ::GlobalFree(wbuf_handle); - ::CloseClipboard(); -} - -#elif defined(__APPLE__) && TARGET_OS_OSX && defined(IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS) - -#include // Use old API to avoid need for separate .mm file -static PasteboardRef main_clipboard = 0; - -// OSX clipboard implementation -// If you enable this you will need to add '-framework ApplicationServices' to your linker command-line! -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - if (!main_clipboard) - PasteboardCreate(kPasteboardClipboard, &main_clipboard); - PasteboardClear(main_clipboard); - CFDataRef cf_data = CFDataCreate(kCFAllocatorDefault, (const UInt8*)text, strlen(text)); - if (cf_data) - { - PasteboardPutItemFlavor(main_clipboard, (PasteboardItemID)1, CFSTR("public.utf8-plain-text"), cf_data, 0); - CFRelease(cf_data); - } -} - -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - if (!main_clipboard) - PasteboardCreate(kPasteboardClipboard, &main_clipboard); - PasteboardSynchronize(main_clipboard); - - ItemCount item_count = 0; - PasteboardGetItemCount(main_clipboard, &item_count); - for (ItemCount i = 0; i < item_count; i++) - { - PasteboardItemID item_id = 0; - PasteboardGetItemIdentifier(main_clipboard, i + 1, &item_id); - CFArrayRef flavor_type_array = 0; - PasteboardCopyItemFlavors(main_clipboard, item_id, &flavor_type_array); - for (CFIndex j = 0, nj = CFArrayGetCount(flavor_type_array); j < nj; j++) - { - CFDataRef cf_data; - if (PasteboardCopyItemFlavorData(main_clipboard, item_id, CFSTR("public.utf8-plain-text"), &cf_data) == noErr) - { - ImGuiContext& g = *GImGui; - g.ClipboardHandlerData.clear(); - int length = (int)CFDataGetLength(cf_data); - g.ClipboardHandlerData.resize(length + 1); - CFDataGetBytes(cf_data, CFRangeMake(0, length), (UInt8*)g.ClipboardHandlerData.Data); - g.ClipboardHandlerData[length] = 0; - CFRelease(cf_data); - return g.ClipboardHandlerData.Data; - } - } - } - return NULL; -} - -#else - -// Local Dear ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers. -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - ImGuiContext& g = *GImGui; - return g.ClipboardHandlerData.empty() ? NULL : g.ClipboardHandlerData.begin(); -} - -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - ImGuiContext& g = *GImGui; - g.ClipboardHandlerData.clear(); - const char* text_end = text + strlen(text); - g.ClipboardHandlerData.resize((int)(text_end - text) + 1); - memcpy(&g.ClipboardHandlerData[0], text, (size_t)(text_end - text)); - g.ClipboardHandlerData[(int)(text_end - text)] = 0; -} - -#endif - -// Win32 API IME support (for Asian languages, etc.) -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) - -#include -#ifdef _MSC_VER -#pragma comment(lib, "imm32") -#endif - -static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data) -{ - // Notify OS Input Method Editor of text input position - HWND hwnd = (HWND)viewport->PlatformHandleRaw; -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - if (hwnd == 0) - hwnd = (HWND)ImGui::GetIO().ImeWindowHandle; -#endif - if (hwnd == 0) - return; - - ::ImmAssociateContextEx(hwnd, NULL, data->WantVisible ? IACE_DEFAULT : 0); - - if (HIMC himc = ::ImmGetContext(hwnd)) - { - COMPOSITIONFORM composition_form = {}; - composition_form.ptCurrentPos.x = (LONG)(data->InputPos.x - viewport->Pos.x); - composition_form.ptCurrentPos.y = (LONG)(data->InputPos.y - viewport->Pos.y); - composition_form.dwStyle = CFS_FORCE_POSITION; - ::ImmSetCompositionWindow(himc, &composition_form); - CANDIDATEFORM candidate_form = {}; - candidate_form.dwStyle = CFS_CANDIDATEPOS; - candidate_form.ptCurrentPos.x = (LONG)(data->InputPos.x - viewport->Pos.x); - candidate_form.ptCurrentPos.y = (LONG)(data->InputPos.y - viewport->Pos.y); - ::ImmSetCandidateWindow(himc, &candidate_form); - ::ImmReleaseContext(hwnd, himc); - } -} - -#else - -static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport*, ImGuiPlatformImeData*) {} - -#endif - -//----------------------------------------------------------------------------- -// [SECTION] METRICS/DEBUGGER WINDOW -//----------------------------------------------------------------------------- -// - RenderViewportThumbnail() [Internal] -// - RenderViewportsThumbnails() [Internal] -// - MetricsHelpMarker() [Internal] -// - ShowMetricsWindow() -// - DebugNodeColumns() [Internal] -// - DebugNodeDockNode() [Internal] -// - DebugNodeDrawList() [Internal] -// - DebugNodeDrawCmdShowMeshAndBoundingBox() [Internal] -// - DebugNodeStorage() [Internal] -// - DebugNodeTabBar() [Internal] -// - DebugNodeViewport() [Internal] -// - DebugNodeWindow() [Internal] -// - DebugNodeWindowSettings() [Internal] -// - DebugNodeWindowsList() [Internal] -// - DebugNodeWindowsListByBeginStackParent() [Internal] -//----------------------------------------------------------------------------- - -#ifndef IMGUI_DISABLE_METRICS_WINDOW - -void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - ImVec2 scale = bb.GetSize() / viewport->Size; - ImVec2 off = bb.Min - viewport->Pos * scale; - float alpha_mul = (viewport->Flags & ImGuiViewportFlags_Minimized) ? 0.30f : 1.00f; - window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f)); - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* thumb_window = g.Windows[i]; - if (!thumb_window->WasActive || (thumb_window->Flags & ImGuiWindowFlags_ChildWindow)) - continue; - if (thumb_window->Viewport != viewport) - continue; - - ImRect thumb_r = thumb_window->Rect(); - ImRect title_r = thumb_window->TitleBarRect(); - thumb_r = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale)); - title_r = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height - thumb_r.ClipWithFull(bb); - title_r.ClipWithFull(bb); - const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight); - window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul)); - window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul)); - window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); - window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), thumb_window->Name, FindRenderedTextEnd(thumb_window->Name)); - } - draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); -} - -static void RenderViewportsThumbnails() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // We don't display full monitor bounds (we could, but it often looks awkward), instead we display just enough to cover all of our viewports. - float SCALE = 1.0f / 8.0f; - ImRect bb_full(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); - for (int n = 0; n < g.Viewports.Size; n++) - bb_full.Add(g.Viewports[n]->GetMainRect()); - ImVec2 p = window->DC.CursorPos; - ImVec2 off = p - bb_full.Min * SCALE; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - ImRect viewport_draw_bb(off + (viewport->Pos) * SCALE, off + (viewport->Pos + viewport->Size) * SCALE); - ImGui::DebugRenderViewportThumbnail(window->DrawList, viewport, viewport_draw_bb); - } - ImGui::Dummy(bb_full.GetSize() * SCALE); -} - -static int IMGUI_CDECL ViewportComparerByFrontMostStampCount(const void* lhs, const void* rhs) -{ - const ImGuiViewportP* a = *(const ImGuiViewportP* const *)lhs; - const ImGuiViewportP* b = *(const ImGuiViewportP* const *)rhs; - return b->LastFrontMostStampCount - a->LastFrontMostStampCount; -} - -// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds. -static void MetricsHelpMarker(const char* desc) -{ - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); - ImGui::TextUnformatted(desc); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -#ifndef IMGUI_DISABLE_DEMO_WINDOWS -namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); } -#endif - -void ImGui::ShowMetricsWindow(bool* p_open) -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; - if (cfg->ShowStackTool) - ShowStackToolWindow(&cfg->ShowStackTool); - - if (!Begin("Dear ImGui Metrics/Debugger", p_open) || GetCurrentWindow()->BeginCount > 1) - { - End(); - return; - } - - // Basic info - Text("Dear ImGui %s", GetVersion()); - Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3); - Text("%d visible windows, %d active allocations", io.MetricsRenderWindows, io.MetricsActiveAllocations); - //SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; } - - Separator(); - - // Debugging enums - enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentIdeal, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type - const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentIdeal", "ContentRegionRect" }; - enum { TRT_OuterRect, TRT_InnerRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsWorkRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type - const char* trt_rects_names[TRT_Count] = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" }; - if (cfg->ShowWindowsRectsType < 0) - cfg->ShowWindowsRectsType = WRT_WorkRect; - if (cfg->ShowTablesRectsType < 0) - cfg->ShowTablesRectsType = TRT_WorkRect; - - struct Funcs - { - static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n) - { - if (rect_type == TRT_OuterRect) { return table->OuterRect; } - else if (rect_type == TRT_InnerRect) { return table->InnerRect; } - else if (rect_type == TRT_WorkRect) { return table->WorkRect; } - else if (rect_type == TRT_HostClipRect) { return table->HostClipRect; } - else if (rect_type == TRT_InnerClipRect) { return table->InnerClipRect; } - else if (rect_type == TRT_BackgroundClipRect) { return table->BgClipRect; } - else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); } - else if (rect_type == TRT_ColumnsWorkRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->WorkRect.Min.y, c->WorkMaxX, table->WorkRect.Max.y); } - else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; } - else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate - else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } - else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } - else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); } - IM_ASSERT(0); - return ImRect(); - } - - static ImRect GetWindowRect(ImGuiWindow* window, int rect_type) - { - if (rect_type == WRT_OuterRect) { return window->Rect(); } - else if (rect_type == WRT_OuterRectClipped) { return window->OuterRectClipped; } - else if (rect_type == WRT_InnerRect) { return window->InnerRect; } - else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; } - else if (rect_type == WRT_WorkRect) { return window->WorkRect; } - else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); } - else if (rect_type == WRT_ContentIdeal) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSizeIdeal); } - else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; } - IM_ASSERT(0); - return ImRect(); - } - }; - - // Tools - if (TreeNode("Tools")) - { - // Stack Tool is your best friend! - Checkbox("Show stack tool", &cfg->ShowStackTool); - SameLine(); - MetricsHelpMarker("You can also call ImGui::ShowStackToolWindow() from your code."); - - Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder); - Checkbox("Show windows rectangles", &cfg->ShowWindowsRects); - SameLine(); - SetNextItemWidth(GetFontSize() * 12); - cfg->ShowWindowsRects |= Combo("##show_windows_rect_type", &cfg->ShowWindowsRectsType, wrt_rects_names, WRT_Count, WRT_Count); - if (cfg->ShowWindowsRects && g.NavWindow != NULL) - { - BulletText("'%s':", g.NavWindow->Name); - Indent(); - for (int rect_n = 0; rect_n < WRT_Count; rect_n++) - { - ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n); - Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]); - } - Unindent(); - } - - Checkbox("Show tables rectangles", &cfg->ShowTablesRects); - SameLine(); - SetNextItemWidth(GetFontSize() * 12); - cfg->ShowTablesRects |= Combo("##show_table_rects_type", &cfg->ShowTablesRectsType, trt_rects_names, TRT_Count, TRT_Count); - if (cfg->ShowTablesRects && g.NavWindow != NULL) - { - for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++) - { - ImGuiTable* table = g.Tables.TryGetMapData(table_n); - if (table == NULL || table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow)) - continue; - - BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name); - if (IsItemHovered()) - GetForegroundDrawList()->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); - Indent(); - char buf[128]; - for (int rect_n = 0; rect_n < TRT_Count; rect_n++) - { - if (rect_n >= TRT_ColumnsRect) - { - if (rect_n != TRT_ColumnsRect && rect_n != TRT_ColumnsClipRect) - continue; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImRect r = Funcs::GetTableRect(table, rect_n, column_n); - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]); - Selectable(buf); - if (IsItemHovered()) - GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); - } - } - else - { - ImRect r = Funcs::GetTableRect(table, rect_n, -1); - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]); - Selectable(buf); - if (IsItemHovered()) - GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); - } - } - Unindent(); - } - } - - // The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted. - if (Button("Item Picker..")) - DebugStartItemPicker(); - SameLine(); - MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash."); - - TreePop(); - } - - // Windows - if (TreeNode("Windows", "Windows (%d)", g.Windows.Size)) - { - //SetNextItemOpen(true, ImGuiCond_Once); - DebugNodeWindowsList(&g.Windows, "By display order"); - DebugNodeWindowsList(&g.WindowsFocusOrder, "By focus order (root windows)"); - if (TreeNode("By submission order (begin stack)")) - { - // Here we display windows in their submitted order/hierarchy, however note that the Begin stack doesn't constitute a Parent<>Child relationship! - ImVector& temp_buffer = g.WindowsTempSortBuffer; - temp_buffer.resize(0); - for (int i = 0; i < g.Windows.Size; i++) - if (g.Windows[i]->LastFrameActive + 1 >= g.FrameCount) - temp_buffer.push_back(g.Windows[i]); - struct Func { static int IMGUI_CDECL WindowComparerByBeginOrder(const void* lhs, const void* rhs) { return ((int)(*(const ImGuiWindow* const *)lhs)->BeginOrderWithinContext - (*(const ImGuiWindow* const*)rhs)->BeginOrderWithinContext); } }; - ImQsort(temp_buffer.Data, (size_t)temp_buffer.Size, sizeof(ImGuiWindow*), Func::WindowComparerByBeginOrder); - DebugNodeWindowsListByBeginStackParent(temp_buffer.Data, temp_buffer.Size, NULL); - TreePop(); - } - - TreePop(); - } - - // DrawLists - int drawlist_count = 0; - for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) - drawlist_count += g.Viewports[viewport_i]->DrawDataBuilder.GetDrawListCount(); - if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count)) - { - Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh); - Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes); - for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) - { - ImGuiViewportP* viewport = g.Viewports[viewport_i]; - bool viewport_has_drawlist = false; - for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) - for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) - { - if (!viewport_has_drawlist) - Text("Active DrawLists in Viewport #%d, ID: 0x%08X", viewport->Idx, viewport->ID); - viewport_has_drawlist = true; - DebugNodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); - } - } - TreePop(); - } - - // Viewports - if (TreeNode("Viewports", "Viewports (%d)", g.Viewports.Size)) - { - Indent(GetTreeNodeToLabelSpacing()); - RenderViewportsThumbnails(); - Unindent(GetTreeNodeToLabelSpacing()); - - bool open = TreeNode("Monitors", "Monitors (%d)", g.PlatformIO.Monitors.Size); - SameLine(); - MetricsHelpMarker("Dear ImGui uses monitor data:\n- to query DPI settings on a per monitor basis\n- to position popup/tooltips so they don't straddle monitors."); - if (open) - { - for (int i = 0; i < g.PlatformIO.Monitors.Size; i++) - { - const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i]; - BulletText("Monitor #%d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)", - i, mon.DpiScale * 100.0f, - mon.MainPos.x, mon.MainPos.y, mon.MainPos.x + mon.MainSize.x, mon.MainPos.y + mon.MainSize.y, mon.MainSize.x, mon.MainSize.y, - mon.WorkPos.x, mon.WorkPos.y, mon.WorkPos.x + mon.WorkSize.x, mon.WorkPos.y + mon.WorkSize.y, mon.WorkSize.x, mon.WorkSize.y); - } - TreePop(); - } - - BulletText("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport ? g.MouseViewport->ID : 0, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0); - if (TreeNode("Inferred Z order (front-to-back)")) - { - static ImVector viewports; - viewports.resize(g.Viewports.Size); - memcpy(viewports.Data, g.Viewports.Data, g.Viewports.size_in_bytes()); - if (viewports.Size > 1) - ImQsort(viewports.Data, viewports.Size, sizeof(ImGuiViewport*), ViewportComparerByFrontMostStampCount); - for (int i = 0; i < viewports.Size; i++) - BulletText("Viewport #%d, ID: 0x%08X, FrontMostStampCount = %08d, Window: \"%s\"", viewports[i]->Idx, viewports[i]->ID, viewports[i]->LastFrontMostStampCount, viewports[i]->Window ? viewports[i]->Window->Name : "N/A"); - TreePop(); - } - - for (int i = 0; i < g.Viewports.Size; i++) - DebugNodeViewport(g.Viewports[i]); - TreePop(); - } - - // Details for Popups - if (TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size)) - { - for (int i = 0; i < g.OpenPopupStack.Size; i++) - { - ImGuiWindow* window = g.OpenPopupStack[i].Window; - BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); - } - TreePop(); - } - - // Details for TabBars - if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetAliveCount())) - { - for (int n = 0; n < g.TabBars.GetMapSize(); n++) - if (ImGuiTabBar* tab_bar = g.TabBars.TryGetMapData(n)) - { - PushID(tab_bar); - DebugNodeTabBar(tab_bar, "TabBar"); - PopID(); - } - TreePop(); - } - - // Details for Tables - if (TreeNode("Tables", "Tables (%d)", g.Tables.GetAliveCount())) - { - for (int n = 0; n < g.Tables.GetMapSize(); n++) - if (ImGuiTable* table = g.Tables.TryGetMapData(n)) - DebugNodeTable(table); - TreePop(); - } - - // Details for Fonts -#ifndef IMGUI_DISABLE_DEMO_WINDOWS - ImFontAtlas* atlas = g.IO.Fonts; - if (TreeNode("Fonts", "Fonts (%d)", atlas->Fonts.Size)) - { - ShowFontAtlas(atlas); - TreePop(); - } -#endif - - // Details for Docking -#ifdef IMGUI_HAS_DOCK - if (TreeNode("Docking")) - { - static bool root_nodes_only = true; - ImGuiDockContext* dc = &g.DockContext; - Checkbox("List root nodes", &root_nodes_only); - Checkbox("Ctrl shows window dock info", &cfg->ShowDockingNodes); - if (SmallButton("Clear nodes")) { DockContextClearNodes(&g, 0, true); } - SameLine(); - if (SmallButton("Rebuild all")) { dc->WantFullRebuild = true; } - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (!root_nodes_only || node->IsRootNode()) - DebugNodeDockNode(node, "Node"); - TreePop(); - } -#endif // #ifdef IMGUI_HAS_DOCK - - // Settings - if (TreeNode("Settings")) - { - if (SmallButton("Clear")) - ClearIniSettings(); - SameLine(); - if (SmallButton("Save to memory")) - SaveIniSettingsToMemory(); - SameLine(); - if (SmallButton("Save to disk")) - SaveIniSettingsToDisk(g.IO.IniFilename); - SameLine(); - if (g.IO.IniFilename) - Text("\"%s\"", g.IO.IniFilename); - else - TextUnformatted(""); - Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer); - if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size)) - { - for (int n = 0; n < g.SettingsHandlers.Size; n++) - BulletText("%s", g.SettingsHandlers[n].TypeName); - TreePop(); - } - if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size())) - { - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - DebugNodeWindowSettings(settings); - TreePop(); - } - - if (TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size())) - { - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - DebugNodeTableSettings(settings); - TreePop(); - } - -#ifdef IMGUI_HAS_DOCK - if (TreeNode("SettingsDocking", "Settings packed data: Docking")) - { - ImGuiDockContext* dc = &g.DockContext; - Text("In SettingsWindows:"); - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId != 0) - BulletText("Window '%s' -> DockId %08X", settings->GetName(), settings->DockId); - Text("In SettingsNodes:"); - for (int n = 0; n < dc->NodesSettings.Size; n++) - { - ImGuiDockNodeSettings* settings = &dc->NodesSettings[n]; - const char* selected_tab_name = NULL; - if (settings->SelectedTabId) - { - if (ImGuiWindow* window = FindWindowByID(settings->SelectedTabId)) - selected_tab_name = window->Name; - else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedTabId)) - selected_tab_name = window_settings->GetName(); - } - BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeId, settings->SelectedTabId, selected_tab_name ? selected_tab_name : settings->SelectedTabId ? "N/A" : ""); - } - TreePop(); - } -#endif // #ifdef IMGUI_HAS_DOCK - - if (TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size())) - { - InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, GetTextLineHeight() * 20), ImGuiInputTextFlags_ReadOnly); - TreePop(); - } - TreePop(); - } - - // Misc Details - if (TreeNode("Internal state")) - { - Text("WINDOWING"); - Indent(); - Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); - Text("HoveredWindow->Root: '%s'", g.HoveredWindow ? g.HoveredWindow->RootWindowDockTree->Name : "NULL"); - Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL"); - Text("HoveredDockNode: 0x%08X", g.HoveredDockNode ? g.HoveredDockNode->ID : 0); - Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL"); - Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0); - Unindent(); - - Text("ITEMS"); - Indent(); - Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, GetInputSourceName(g.ActiveIdSource)); - Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); - - int active_id_using_key_input_count = 0; - for (int n = 0; n < ImGuiKey_NamedKey_COUNT; n++) - active_id_using_key_input_count += g.ActiveIdUsingKeyInputMask[n] ? 1 : 0; - Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %d key(s)", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, active_id_using_key_input_count); - Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame - Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); - Unindent(); - - Text("NAV,FOCUS"); - Indent(); - Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); - Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer); - Text("NavInputSource: %s", GetInputSourceName(g.NavInputSource)); - Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); - Text("NavActivateId/DownId/PressedId/InputId: %08X/%08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId, g.NavActivatePressedId, g.NavActivateInputId); - Text("NavActivateFlags: %04X", g.NavActivateFlags); - Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); - Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId); - Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL"); - Unindent(); - - TreePop(); - } - - // Overlay: Display windows Rectangles and Begin Order - if (cfg->ShowWindowsRects || cfg->ShowWindowsBeginOrder) - { - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - if (!window->WasActive) - continue; - ImDrawList* draw_list = GetForegroundDrawList(window); - if (cfg->ShowWindowsRects) - { - ImRect r = Funcs::GetWindowRect(window, cfg->ShowWindowsRectsType); - draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); - } - if (cfg->ShowWindowsBeginOrder && !(window->Flags & ImGuiWindowFlags_ChildWindow)) - { - char buf[32]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext); - float font_size = GetFontSize(); - draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255)); - draw_list->AddText(window->Pos, IM_COL32(255, 255, 255, 255), buf); - } - } - } - - // Overlay: Display Tables Rectangles - if (cfg->ShowTablesRects) - { - for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++) - { - ImGuiTable* table = g.Tables.TryGetMapData(table_n); - if (table == NULL || table->LastFrameActive < g.FrameCount - 1) - continue; - ImDrawList* draw_list = GetForegroundDrawList(table->OuterWindow); - if (cfg->ShowTablesRectsType >= TRT_ColumnsRect) - { - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n); - ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255); - float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f; - draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness); - } - } - else - { - ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, -1); - draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); - } - } - } - -#ifdef IMGUI_HAS_DOCK - // Overlay: Display Docking info - if (cfg->ShowDockingNodes && g.IO.KeyCtrl && g.HoveredDockNode) - { - char buf[64] = ""; - char* p = buf; - ImGuiDockNode* node = g.HoveredDockNode; - ImDrawList* overlay_draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "DockId: %X%s\n", node->ID, node->IsCentralNode() ? " *CentralNode*" : ""); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "WindowClass: %08X\n", node->WindowClass.ClassId); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "Size: (%.0f, %.0f)\n", node->Size.x, node->Size.y); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "SizeRef: (%.0f, %.0f)\n", node->SizeRef.x, node->SizeRef.y); - int depth = DockNodeGetDepth(node); - overlay_draw_list->AddRect(node->Pos + ImVec2(3, 3) * (float)depth, node->Pos + node->Size - ImVec2(3, 3) * (float)depth, IM_COL32(200, 100, 100, 255)); - ImVec2 pos = node->Pos + ImVec2(3, 3) * (float)depth; - overlay_draw_list->AddRectFilled(pos - ImVec2(1, 1), pos + CalcTextSize(buf) + ImVec2(1, 1), IM_COL32(200, 100, 100, 255)); - overlay_draw_list->AddText(NULL, 0.0f, pos, IM_COL32(255, 255, 255, 255), buf); - } -#endif // #ifdef IMGUI_HAS_DOCK - - End(); -} - -// [DEBUG] List fonts in a font atlas and display its texture -void ImGui::ShowFontAtlas(ImFontAtlas* atlas) -{ - for (int i = 0; i < atlas->Fonts.Size; i++) - { - ImFont* font = atlas->Fonts[i]; - PushID(font); - DebugNodeFont(font); - PopID(); - } - if (TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight)) - { - ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); - ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); - Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col); - TreePop(); - } -} - -// [DEBUG] Display contents of Columns -void ImGui::DebugNodeColumns(ImGuiOldColumns* columns) -{ - if (!TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) - return; - BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->OffMaxX - columns->OffMinX, columns->OffMinX, columns->OffMaxX); - for (int column_n = 0; column_n < columns->Columns.Size; column_n++) - BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, GetColumnOffsetFromNorm(columns, columns->Columns[column_n].OffsetNorm)); - TreePop(); -} - -static void DebugNodeDockNodeFlags(ImGuiDockNodeFlags* p_flags, const char* label, bool enabled) -{ - using namespace ImGui; - PushID(label); - PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f)); - Text("%s:", label); - if (!enabled) - BeginDisabled(); - CheckboxFlags("NoSplit", p_flags, ImGuiDockNodeFlags_NoSplit); - CheckboxFlags("NoResize", p_flags, ImGuiDockNodeFlags_NoResize); - CheckboxFlags("NoResizeX", p_flags, ImGuiDockNodeFlags_NoResizeX); - CheckboxFlags("NoResizeY",p_flags, ImGuiDockNodeFlags_NoResizeY); - CheckboxFlags("NoTabBar", p_flags, ImGuiDockNodeFlags_NoTabBar); - CheckboxFlags("HiddenTabBar", p_flags, ImGuiDockNodeFlags_HiddenTabBar); - CheckboxFlags("NoWindowMenuButton", p_flags, ImGuiDockNodeFlags_NoWindowMenuButton); - CheckboxFlags("NoCloseButton", p_flags, ImGuiDockNodeFlags_NoCloseButton); - CheckboxFlags("NoDocking", p_flags, ImGuiDockNodeFlags_NoDocking); - CheckboxFlags("NoDockingSplitMe", p_flags, ImGuiDockNodeFlags_NoDockingSplitMe); - CheckboxFlags("NoDockingSplitOther", p_flags, ImGuiDockNodeFlags_NoDockingSplitOther); - CheckboxFlags("NoDockingOverMe", p_flags, ImGuiDockNodeFlags_NoDockingOverMe); - CheckboxFlags("NoDockingOverOther", p_flags, ImGuiDockNodeFlags_NoDockingOverOther); - CheckboxFlags("NoDockingOverEmpty", p_flags, ImGuiDockNodeFlags_NoDockingOverEmpty); - if (!enabled) - EndDisabled(); - PopStyleVar(); - PopID(); -} - -// [DEBUG] Display contents of ImDockNode -void ImGui::DebugNodeDockNode(ImGuiDockNode* node, const char* label) -{ - ImGuiContext& g = *GImGui; - const bool is_alive = (g.FrameCount - node->LastFrameAlive < 2); // Submitted with ImGuiDockNodeFlags_KeepAliveOnly - const bool is_active = (g.FrameCount - node->LastFrameActive < 2); // Submitted - if (!is_alive) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } - bool open; - if (node->Windows.Size > 0) - open = TreeNode((void*)(intptr_t)node->ID, "%s 0x%04X%s: %d windows (vis: '%s')", label, node->ID, node->IsVisible ? "" : " (hidden)", node->Windows.Size, node->VisibleWindow ? node->VisibleWindow->Name : "NULL"); - else - open = TreeNode((void*)(intptr_t)node->ID, "%s 0x%04X%s: %s split (vis: '%s')", label, node->ID, node->IsVisible ? "" : " (hidden)", (node->SplitAxis == ImGuiAxis_X) ? "horizontal" : (node->SplitAxis == ImGuiAxis_Y) ? "vertical" : "n/a", node->VisibleWindow ? node->VisibleWindow->Name : "NULL"); - if (!is_alive) { PopStyleColor(); } - if (is_active && IsItemHovered()) - if (ImGuiWindow* window = node->HostWindow ? node->HostWindow : node->VisibleWindow) - GetForegroundDrawList(window)->AddRect(node->Pos, node->Pos + node->Size, IM_COL32(255, 255, 0, 255)); - if (open) - { - IM_ASSERT(node->ChildNodes[0] == NULL || node->ChildNodes[0]->ParentNode == node); - IM_ASSERT(node->ChildNodes[1] == NULL || node->ChildNodes[1]->ParentNode == node); - BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f) Ref (%.0f, %.0f)", - node->Pos.x, node->Pos.y, node->Size.x, node->Size.y, node->SizeRef.x, node->SizeRef.y); - DebugNodeWindow(node->HostWindow, "HostWindow"); - DebugNodeWindow(node->VisibleWindow, "VisibleWindow"); - BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabId, node->LastFocusedNodeId); - BulletText("Misc:%s%s%s%s%s%s", - node->IsDockSpace() ? " IsDockSpace" : "", - node->IsCentralNode() ? " IsCentralNode" : "", - is_alive ? " IsAlive" : "", is_active ? " IsActive" : "", - node->WantLockSizeOnce ? " WantLockSizeOnce" : "", - node->HasCentralNodeChild ? " HasCentralNodeChild" : ""); - if (TreeNode("flags", "Flags Merged: 0x%04X, Local: 0x%04X, InWindows: 0x%04X, Shared: 0x%04X", node->MergedFlags, node->LocalFlags, node->LocalFlagsInWindows, node->SharedFlags)) - { - if (BeginTable("flags", 4)) - { - TableNextColumn(); DebugNodeDockNodeFlags(&node->MergedFlags, "MergedFlags", false); - TableNextColumn(); DebugNodeDockNodeFlags(&node->LocalFlags, "LocalFlags", true); - TableNextColumn(); DebugNodeDockNodeFlags(&node->LocalFlagsInWindows, "LocalFlagsInWindows", false); - TableNextColumn(); DebugNodeDockNodeFlags(&node->SharedFlags, "SharedFlags", true); - EndTable(); - } - TreePop(); - } - if (node->ParentNode) - DebugNodeDockNode(node->ParentNode, "ParentNode"); - if (node->ChildNodes[0]) - DebugNodeDockNode(node->ChildNodes[0], "Child[0]"); - if (node->ChildNodes[1]) - DebugNodeDockNode(node->ChildNodes[1], "Child[1]"); - if (node->TabBar) - DebugNodeTabBar(node->TabBar, "TabBar"); - TreePop(); - } -} - -// [DEBUG] Display contents of ImDrawList -// Note that both 'window' and 'viewport' may be NULL here. Viewport is generally null of destroyed popups which previously owned a viewport. -void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label) -{ - ImGuiContext& g = *GImGui; - ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; - int cmd_count = draw_list->CmdBuffer.Size; - if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL) - cmd_count--; - bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count); - if (draw_list == GetWindowDrawList()) - { - SameLine(); - TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) - if (node_open) - TreePop(); - return; - } - - ImDrawList* fg_draw_list = viewport ? GetForegroundDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list - if (window && IsItemHovered() && fg_draw_list) - fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!node_open) - return; - - if (window && !window->WasActive) - TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!"); - - for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++) - { - if (pcmd->UserCallback) - { - BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); - continue; - } - - char buf[300]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)", - pcmd->ElemCount / 3, (void*)(intptr_t)pcmd->TextureId, - pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); - bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf); - if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list) - DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes); - if (!pcmd_node_open) - continue; - - // Calculate approximate coverage area (touched pixel count) - // This will be in pixels squared as long there's no post-scaling happening to the renderer output. - const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; - const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset; - float total_area = 0.0f; - for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; ) - { - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++, idx_n++) - triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos; - total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]); - } - - // Display vertex information summary. Hover to get all triangles drawn in wire-frame - ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area); - Selectable(buf); - if (IsItemHovered() && fg_draw_list) - DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, true, false); - - // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted. - ImGuiListClipper clipper; - clipper.Begin(pcmd->ElemCount / 3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. - while (clipper.Step()) - for (int prim = clipper.DisplayStart, idx_i = pcmd->IdxOffset + clipper.DisplayStart * 3; prim < clipper.DisplayEnd; prim++) - { - char* buf_p = buf, * buf_end = buf + IM_ARRAYSIZE(buf); - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++, idx_i++) - { - const ImDrawVert& v = vtx_buffer[idx_buffer ? idx_buffer[idx_i] : idx_i]; - triangle[n] = v.pos; - buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", - (n == 0) ? "Vert:" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); - } - - Selectable(buf, false); - if (fg_draw_list && IsItemHovered()) - { - ImDrawListFlags backup_flags = fg_draw_list->Flags; - fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. - fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); - fg_draw_list->Flags = backup_flags; - } - } - TreePop(); - } - TreePop(); -} - -// [DEBUG] Display mesh/aabb of a ImDrawCmd -void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb) -{ - IM_ASSERT(show_mesh || show_aabb); - - // Draw wire-frame version of all triangles - ImRect clip_rect = draw_cmd->ClipRect; - ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); - ImDrawListFlags backup_flags = out_draw_list->Flags; - out_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. - for (unsigned int idx_n = draw_cmd->IdxOffset, idx_end = draw_cmd->IdxOffset + draw_cmd->ElemCount; idx_n < idx_end; ) - { - ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; // We don't hold on those pointers past iterations as ->AddPolyline() may invalidate them if out_draw_list==draw_list - ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + draw_cmd->VtxOffset; - - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++, idx_n++) - vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos)); - if (show_mesh) - out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles - } - // Draw bounding boxes - if (show_aabb) - { - out_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU - out_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles - } - out_draw_list->Flags = backup_flags; -} - -// [DEBUG] Display details for a single font, called by ShowStyleEditor(). -void ImGui::DebugNodeFont(ImFont* font) -{ - bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)", - font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); - SameLine(); - if (SmallButton("Set as default")) - GetIO().FontDefault = font; - if (!opened) - return; - - // Display preview text - PushFont(font); - Text("The quick brown fox jumps over the lazy dog"); - PopFont(); - - // Display details - SetNextItemWidth(GetFontSize() * 8); - DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); - SameLine(); MetricsHelpMarker( - "Note than the default embedded font is NOT meant to be scaled.\n\n" - "Font are currently rendered into bitmaps at a given size at the time of building the atlas. " - "You may oversample them to get some flexibility with scaling. " - "You can also render at multiple sizes and select which one to use at runtime.\n\n" - "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); - Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); - char c_str[5]; - Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar); - Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar); - const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface); - Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); - for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) - if (font->ConfigData) - if (const ImFontConfig* cfg = &font->ConfigData[config_i]) - BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", - config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); - - // Display all glyphs of the fonts in separate pages of 256 characters - if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) - { - ImDrawList* draw_list = GetWindowDrawList(); - const ImU32 glyph_col = GetColorU32(ImGuiCol_Text); - const float cell_size = font->FontSize * 1; - const float cell_spacing = GetStyle().ItemSpacing.y; - for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256) - { - // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k) - // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT - // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here) - if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095)) - { - base += 4096 - 256; - continue; - } - - int count = 0; - for (unsigned int n = 0; n < 256; n++) - if (font->FindGlyphNoFallback((ImWchar)(base + n))) - count++; - if (count <= 0) - continue; - if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph")) - continue; - - // Draw a 16x16 grid of glyphs - ImVec2 base_pos = GetCursorScreenPos(); - for (unsigned int n = 0; n < 256; n++) - { - // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions - // available here and thus cannot easily generate a zero-terminated UTF-8 encoded string. - ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing)); - ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size); - const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n)); - draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50)); - if (glyph) - font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n)); - if (glyph && IsMouseHoveringRect(cell_p1, cell_p2)) - { - BeginTooltip(); - Text("Codepoint: U+%04X", base + n); - Separator(); - Text("Visible: %d", glyph->Visible); - Text("AdvanceX: %.1f", glyph->AdvanceX); - Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1); - Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1); - EndTooltip(); - } - } - Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16)); - TreePop(); - } - TreePop(); - } - TreePop(); -} - -// [DEBUG] Display contents of ImGuiStorage -void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label) -{ - if (!TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes())) - return; - for (int n = 0; n < storage->Data.Size; n++) - { - const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n]; - BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer. - } - TreePop(); -} - -// [DEBUG] Display contents of ImGuiTabBar -void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label) -{ - // Standalone tab bars (not associated to docking/windows functionality) currently hold no discernible strings. - char buf[256]; - char* p = buf; - const char* buf_end = buf + IM_ARRAYSIZE(buf); - const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2); - p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*"); - p += ImFormatString(p, buf_end - p, " { "); - for (int tab_n = 0; tab_n < ImMin(tab_bar->Tabs.Size, 3); tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - p += ImFormatString(p, buf_end - p, "%s'%s'", - tab_n > 0 ? ", " : "", (tab->Window || tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???"); - } - p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } "); - if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } - bool open = TreeNode(label, "%s", buf); - if (!is_active) { PopStyleColor(); } - if (is_active && IsItemHovered()) - { - ImDrawList* draw_list = GetForegroundDrawList(); - draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255)); - draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); - draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); - } - if (open) - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - PushID(tab); - if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2); - if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine(); - Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f", - tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->Window || tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth); - PopID(); - } - TreePop(); - } -} - -void ImGui::DebugNodeViewport(ImGuiViewportP* viewport) -{ - SetNextItemOpen(true, ImGuiCond_Once); - if (TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->ParentViewportId, viewport->Window ? viewport->Window->Name : "N/A")) - { - ImGuiWindowFlags flags = viewport->Flags; - BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f\nMonitor: %d, DpiScale: %.0f%%", - viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, - viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y, - viewport->PlatformMonitor, viewport->DpiScale * 100.0f); - if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200, 200); viewport->UpdateWorkRect(); if (viewport->Window) viewport->Window->Pos = viewport->Pos; } } - BulletText("Flags: 0x%04X =%s%s%s%s%s%s%s%s%s%s%s%s", viewport->Flags, - //(flags & ImGuiViewportFlags_IsPlatformWindow) ? " IsPlatformWindow" : "", // Omitting because it is the standard - (flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "", - (flags & ImGuiViewportFlags_OwnedByApp) ? " OwnedByApp" : "", - (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "", - (flags & ImGuiViewportFlags_NoTaskBarIcon) ? " NoTaskBarIcon" : "", - (flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", - (flags & ImGuiViewportFlags_NoFocusOnClick) ? " NoFocusOnClick" : "", - (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "", - (flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "", - (flags & ImGuiViewportFlags_TopMost) ? " TopMost" : "", - (flags & ImGuiViewportFlags_Minimized) ? " Minimized" : "", - (flags & ImGuiViewportFlags_NoAutoMerge) ? " NoAutoMerge" : "", - (flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : ""); - for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) - for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) - DebugNodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); - TreePop(); - } -} - -void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label) -{ - if (window == NULL) - { - BulletText("%s: NULL", label); - return; - } - - ImGuiContext& g = *GImGui; - const bool is_active = window->WasActive; - ImGuiTreeNodeFlags tree_node_flags = (window == g.NavWindow) ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None; - if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } - const bool open = TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window->Name, is_active ? "" : " *Inactive*"); - if (!is_active) { PopStyleColor(); } - if (IsItemHovered() && is_active) - GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!open) - return; - - if (window->MemoryCompacted) - TextDisabled("Note: some memory buffers have been compacted/freed."); - - ImGuiWindowFlags flags = window->Flags; - DebugNodeDrawList(window, window->Viewport, window->DrawList, "DrawList"); - BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y, window->ContentSizeIdeal.x, window->ContentSizeIdeal.y); - BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, - (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", - (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", - (flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : ""); - BulletText("WindowClassId: 0x%08X", window->WindowClass.ClassId); - BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s", window->Scroll.x, window->ScrollMax.x, window->Scroll.y, window->ScrollMax.y, window->ScrollbarX ? "X" : "", window->ScrollbarY ? "Y" : ""); - BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); - BulletText("Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesCanSkipItems, window->HiddenFramesCannotSkipItems, window->SkipItems); - for (int layer = 0; layer < ImGuiNavLayer_COUNT; layer++) - { - ImRect r = window->NavRectRel[layer]; - if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y) - { - BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]); - continue; - } - BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y); - if (IsItemHovered()) - GetForegroundDrawList(window)->AddRect(r.Min + window->Pos, r.Max + window->Pos, IM_COL32(255, 255, 0, 255)); - } - BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); - - BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportOwned ? " (Owned)" : "", window->ViewportId, window->ViewportPos.x, window->ViewportPos.y); - BulletText("ViewportMonitor: %d", window->Viewport ? window->Viewport->PlatformMonitor : -1); - BulletText("DockId: 0x%04X, DockOrder: %d, Act: %d, Vis: %d", window->DockId, window->DockOrder, window->DockIsActive, window->DockTabIsVisible); - if (window->DockNode || window->DockNodeAsHost) - DebugNodeDockNode(window->DockNodeAsHost ? window->DockNodeAsHost : window->DockNode, window->DockNodeAsHost ? "DockNodeAsHost" : "DockNode"); - - if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); } - if (window->RootWindowDockTree != window->RootWindow) { DebugNodeWindow(window->RootWindowDockTree, "RootWindowDockTree"); } - if (window->ParentWindow != NULL) { DebugNodeWindow(window->ParentWindow, "ParentWindow"); } - if (window->DC.ChildWindows.Size > 0) { DebugNodeWindowsList(&window->DC.ChildWindows, "ChildWindows"); } - if (window->ColumnsStorage.Size > 0 && TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) - { - for (int n = 0; n < window->ColumnsStorage.Size; n++) - DebugNodeColumns(&window->ColumnsStorage[n]); - TreePop(); - } - DebugNodeStorage(&window->StateStorage, "Storage"); - TreePop(); -} - -void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings* settings) -{ - Text("0x%08X \"%s\" Pos (%d,%d) Size (%d,%d) Collapsed=%d", - settings->ID, settings->GetName(), settings->Pos.x, settings->Pos.y, settings->Size.x, settings->Size.y, settings->Collapsed); -} - -void ImGui::DebugNodeWindowsList(ImVector* windows, const char* label) -{ - if (!TreeNode(label, "%s (%d)", label, windows->Size)) - return; - for (int i = windows->Size - 1; i >= 0; i--) // Iterate front to back - { - PushID((*windows)[i]); - DebugNodeWindow((*windows)[i], "Window"); - PopID(); - } - TreePop(); -} - -// FIXME-OPT: This is technically suboptimal, but it is simpler this way. -void ImGui::DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack) -{ - for (int i = 0; i < windows_size; i++) - { - ImGuiWindow* window = windows[i]; - if (window->ParentWindowInBeginStack != parent_in_begin_stack) - continue; - char buf[20]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "[%04d] Window", window->BeginOrderWithinContext); - //BulletText("[%04d] Window '%s'", window->BeginOrderWithinContext, window->Name); - DebugNodeWindow(window, buf); - Indent(); - DebugNodeWindowsListByBeginStackParent(windows + i + 1, windows_size - i - 1, window); - Unindent(); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL) -//----------------------------------------------------------------------------- - -// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. -void ImGui::UpdateDebugToolItemPicker() -{ - ImGuiContext& g = *GImGui; - g.DebugItemPickerBreakId = 0; - if (!g.DebugItemPickerActive) - return; - - const ImGuiID hovered_id = g.HoveredIdPreviousFrame; - SetMouseCursor(ImGuiMouseCursor_Hand); - if (IsKeyPressed(ImGuiKey_Escape)) - g.DebugItemPickerActive = false; - if (IsMouseClicked(0) && hovered_id) - { - g.DebugItemPickerBreakId = hovered_id; - g.DebugItemPickerActive = false; - } - SetNextWindowBgAlpha(0.60f); - BeginTooltip(); - Text("HoveredId: 0x%08X", hovered_id); - Text("Press ESC to abort picking."); - TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!"); - EndTooltip(); -} - -// [DEBUG] Stack Tool: update queries. Called by NewFrame() -void ImGui::UpdateDebugToolStackQueries() -{ - ImGuiContext& g = *GImGui; - ImGuiStackTool* tool = &g.DebugStackTool; - - // Clear hook when stack tool is not visible - g.DebugHookIdInfo = 0; - if (g.FrameCount != tool->LastActiveFrame + 1) - return; - - // Update queries. The steps are: -1: query Stack, >= 0: query each stack item - // We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time - const ImGuiID query_id = g.HoveredIdPreviousFrame ? g.HoveredIdPreviousFrame : g.ActiveId; - if (tool->QueryId != query_id) - { - tool->QueryId = query_id; - tool->StackLevel = -1; - tool->Results.resize(0); - } - if (query_id == 0) - return; - - // Advance to next stack level when we got our result, or after 2 frames (in case we never get a result) - int stack_level = tool->StackLevel; - if (stack_level >= 0 && stack_level < tool->Results.Size) - if (tool->Results[stack_level].QuerySuccess || tool->Results[stack_level].QueryFrameCount > 2) - tool->StackLevel++; - - // Update hook - stack_level = tool->StackLevel; - if (stack_level == -1) - g.DebugHookIdInfo = query_id; - if (stack_level >= 0 && stack_level < tool->Results.Size) - { - g.DebugHookIdInfo = tool->Results[stack_level].ID; - tool->Results[stack_level].QueryFrameCount++; - } -} - -// [DEBUG] Stack tool: hooks called by GetID() family functions -void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiStackTool* tool = &g.DebugStackTool; - - // Step 0: stack query - // This assume that the ID was computed with the current ID stack, which tends to be the case for our widget. - if (tool->StackLevel == -1) - { - tool->StackLevel++; - tool->Results.resize(window->IDStack.Size + 1, ImGuiStackLevelInfo()); - for (int n = 0; n < window->IDStack.Size + 1; n++) - tool->Results[n].ID = (n < window->IDStack.Size) ? window->IDStack[n] : id; - return; - } - - // Step 1+: query for individual level - IM_ASSERT(tool->StackLevel >= 0); - if (tool->StackLevel != window->IDStack.Size) - return; - ImGuiStackLevelInfo* info = &tool->Results[tool->StackLevel]; - IM_ASSERT(info->ID == id && info->QueryFrameCount > 0); - - int data_len; - switch (data_type) - { - case ImGuiDataType_S32: - ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%d", (int)(intptr_t)data_id); - break; - case ImGuiDataType_String: - data_len = data_id_end ? (int)((const char*)data_id_end - (const char*)data_id) : (int)strlen((const char*)data_id); - ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "\"%.*s\"", data_len, (const char*)data_id); - break; - case ImGuiDataType_Pointer: - ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "(void*)0x%p", data_id); - break; - case ImGuiDataType_ID: - if (info->Desc[0] == 0) // PushOverrideID() is often used to avoid hashing twice, which would lead to 2 calls to DebugHookIdInfo(). We prioritize the first one. - ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "0x%08X [override]", id); - break; - default: - IM_ASSERT(0); - } - info->QuerySuccess = true; -} - -// Stack Tool: Display UI -void ImGui::ShowStackToolWindow(bool* p_open) -{ - ImGuiContext& g = *GImGui; - if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize)) - SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 8.0f), ImGuiCond_FirstUseEver); - if (!Begin("Dear ImGui Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1) - { - End(); - return; - } - - // Display hovered/active status - const ImGuiID hovered_id = g.HoveredIdPreviousFrame; - const ImGuiID active_id = g.ActiveId; -#ifdef IMGUI_ENABLE_TEST_ENGINE - Text("HoveredId: 0x%08X (\"%s\"), ActiveId: 0x%08X (\"%s\")", hovered_id, hovered_id ? ImGuiTestEngine_FindItemDebugLabel(&g, hovered_id) : "", active_id, active_id ? ImGuiTestEngine_FindItemDebugLabel(&g, active_id) : ""); -#else - Text("HoveredId: 0x%08X, ActiveId: 0x%08X", hovered_id, active_id); -#endif - SameLine(); - MetricsHelpMarker("Hover an item with the mouse to display elements of the ID Stack leading to the item's final ID.\nEach level of the stack correspond to a PushID() call.\nAll levels of the stack are hashed together to make the final ID of a widget (ID displayed at the bottom level of the stack).\nRead FAQ entry about the ID stack for details."); - - // Display decorated stack - ImGuiStackTool* tool = &g.DebugStackTool; - tool->LastActiveFrame = g.FrameCount; - if (tool->Results.Size > 0 && BeginTable("##table", 3, ImGuiTableFlags_Borders)) - { - const float id_width = CalcTextSize("0xDDDDDDDD").x; - TableSetupColumn("Seed", ImGuiTableColumnFlags_WidthFixed, id_width); - TableSetupColumn("PushID", ImGuiTableColumnFlags_WidthStretch); - TableSetupColumn("Result", ImGuiTableColumnFlags_WidthFixed, id_width); - TableHeadersRow(); - for (int n = 0; n < tool->Results.Size; n++) - { - ImGuiStackLevelInfo* info = &tool->Results[n]; - TableNextColumn(); - Text("0x%08X", (n > 0) ? tool->Results[n - 1].ID : 0); - - TableNextColumn(); - ImGuiWindow* window = (info->Desc[0] == 0 && n == 0) ? FindWindowByID(info->ID) : NULL; - if (window) // Source: window name (because the root ID don't call GetID() and so doesn't get hooked) - Text("\"%s\" [window]", window->Name); - else if (info->QuerySuccess) // Source: GetID() hooks (prioritize over ItemInfo() because we frequently use patterns like: PushID(str), Button("") where they both have same id) - TextUnformatted(info->Desc); - else if (tool->StackLevel >= tool->Results.Size) // Only start using fallback below when all queries are done, so during queries we don't flickering ??? markers. - { -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (const char* label = ImGuiTestEngine_FindItemDebugLabel(&g, info->ID)) // Source: ImGuiTestEngine's ItemInfo() - Text("??? \"%s\"", label); - else -#endif - TextUnformatted("???"); - } - - TableNextColumn(); - Text("0x%08X", info->ID); - if (n == tool->Results.Size - 1) - TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_Header)); - } - EndTable(); - } - End(); -} - -#else - -void ImGui::ShowMetricsWindow(bool*) {} -void ImGui::ShowFontAtlas(ImFontAtlas*) {} -void ImGui::DebugNodeColumns(ImGuiOldColumns*) {} -void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {} -void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {} -void ImGui::DebugNodeFont(ImFont*) {} -void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {} -void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {} -void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {} -void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {} -void ImGui::DebugNodeWindowsList(ImVector*, const char*) {} -void ImGui::DebugNodeViewport(ImGuiViewportP*) {} - -void ImGui::ShowStackToolWindow(bool*) {} -void ImGui::DebugHookIdInfo(ImGuiID, ImGuiDataType, const void*, const void*) {} -void ImGui::UpdateDebugToolItemPicker() {} -void ImGui::UpdateDebugToolStackQueries() {} - -#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW - -//----------------------------------------------------------------------------- - -// Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed. -// Prefer just including imgui_internal.h from your code rather than using this define. If a declaration is missing from imgui_internal.h add it or request it on the github. -#ifdef IMGUI_INCLUDE_IMGUI_USER_INL -#include "imgui_user.inl" -#endif - -//----------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE diff --git a/extern/drawdance/3rdparty/imgui/imgui.h b/extern/drawdance/3rdparty/imgui/imgui.h deleted file mode 100644 index a172aa3d20..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui.h +++ /dev/null @@ -1,3299 +0,0 @@ -// dear imgui, v1.87 WIP -// (headers) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. -// Read imgui.cpp for details, links and comments. - -// Resources: -// - FAQ http://dearimgui.org/faq -// - Homepage & latest https://github.com/ocornut/imgui -// - Releases & changelog https://github.com/ocornut/imgui/releases -// - Gallery https://github.com/ocornut/imgui/issues/4451 (please post your screenshots/video there!) -// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there) -// - Glossary https://github.com/ocornut/imgui/wiki/Glossary -// - Issues & support https://github.com/ocornut/imgui/issues - -// Getting Started? -// - For first-time users having issues compiling/linking/running or issues loading fonts: -// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above. - -/* - -Index of this file: -// [SECTION] Header mess -// [SECTION] Forward declarations and basic types -// [SECTION] Dear ImGui end-user API functions -// [SECTION] Flags & Enumerations -// [SECTION] Helpers: Memory allocations macros, ImVector<> -// [SECTION] ImGuiStyle -// [SECTION] ImGuiIO -// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiWindowClass, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs) -// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) -// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData) -// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont) -// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport) -// [SECTION] Platform Dependent Interfaces (ImGuiPlatformIO, ImGuiPlatformMonitor, ImGuiPlatformImeData) -// [SECTION] Obsolete functions and types - -*/ - -#pragma once - -// Configuration file with compile-time options (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system') -#ifdef IMGUI_USER_CONFIG -#include IMGUI_USER_CONFIG -#endif -#if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H) -#include "imconfig.h" -#endif - -#ifndef IMGUI_DISABLE - -//----------------------------------------------------------------------------- -// [SECTION] Header mess -//----------------------------------------------------------------------------- - -// Includes -#include // FLT_MIN, FLT_MAX -#include // va_list, va_start, va_end -#include // ptrdiff_t, NULL -#include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp - -// Version -// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) -#define IMGUI_VERSION "1.87 WIP" -#define IMGUI_VERSION_NUM 18615 -#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) -#define IMGUI_HAS_TABLE -#define IMGUI_HAS_VIEWPORT // Viewport WIP branch -#define IMGUI_HAS_DOCK // Docking WIP branch - -// Define attributes of all API symbols declarations (e.g. for DLL under Windows) -// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h) -// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API) -#ifndef IMGUI_API -#define IMGUI_API -#endif -#ifndef IMGUI_IMPL_API -#define IMGUI_IMPL_API IMGUI_API -#endif - -// Helper Macros -#ifndef IM_ASSERT -#include -#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h -#endif -#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers! -#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds. -#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11 - -// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions. -#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) && !defined(__clang__) -#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1))) -#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0))) -#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__)) -#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) -#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0))) -#else -#define IM_FMTARGS(FMT) -#define IM_FMTLIST(FMT) -#endif - -// Disable some of MSVC most aggressive Debug runtime checks in function header/footer (used in some simple/low-level functions) -#if defined(_MSC_VER) && !defined(__clang__) && !defined(__INTEL_COMPILER) && !defined(IMGUI_DEBUG_PARANOID) -#define IM_MSVC_RUNTIME_CHECKS_OFF __pragma(runtime_checks("",off)) __pragma(check_stack(off)) __pragma(strict_gs_check(push,off)) -#define IM_MSVC_RUNTIME_CHECKS_RESTORE __pragma(runtime_checks("",restore)) __pragma(check_stack()) __pragma(strict_gs_check(pop)) -#else -#define IM_MSVC_RUNTIME_CHECKS_OFF -#define IM_MSVC_RUNTIME_CHECKS_RESTORE -#endif - -// Warnings -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). -#endif -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wold-style-cast" -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#endif -#elif defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Forward declarations and basic types -//----------------------------------------------------------------------------- - -// Forward declarations -struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit() -struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback) -struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix. -struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder) -struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself) -struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back. -struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) -struct ImFont; // Runtime data for a single font within a parent ImFontAtlas -struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader -struct ImFontBuilderIO; // Opaque interface to a font builder (stb_truetype or FreeType). -struct ImFontConfig; // Configuration data when adding a font or merging fonts -struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset) -struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data -struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using) -struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui_internal.h) -struct ImGuiIO; // Main configuration and I/O between your application and ImGui -struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use) -struct ImGuiKeyData; // Storage for ImGuiIO and IsKeyDown(), IsKeyPressed() etc functions. -struct ImGuiListClipper; // Helper to manually clip large list of items -struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame -struct ImGuiPayload; // User data payload for drag and drop operations -struct ImGuiPlatformIO; // Multi-viewport support: interface for Platform/Renderer backends + viewports to render -struct ImGuiPlatformMonitor; // Multi-viewport support: user-provided bounds for each connected monitor/display. Used when positioning popups and tooltips to avoid them straddling monitors -struct ImGuiPlatformImeData; // Platform IME data for io.SetPlatformImeDataFn() function. -struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use) -struct ImGuiStorage; // Helper for key->value storage -struct ImGuiStyle; // Runtime data for styling/colors -struct ImGuiTableSortSpecs; // Sorting specifications for a table (often handling sort specs for a single column, occasionally more) -struct ImGuiTableColumnSortSpecs; // Sorting specification for one column of a table -struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder) -struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbbb][,ccccc]") -struct ImGuiViewport; // A Platform Window (always 1 unless multi-viewport are enabled. One per platform window to output to). In the future may represent Platform Monitor -struct ImGuiWindowClass; // Window class (rare/advanced uses: provide hints to the platform backend via altered viewport flags and parent/child info) - -// Enums/Flags (declared as int for compatibility with old C++, to allow using as flags without overhead, and to not pollute the top of this file) -// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists! -// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. -// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. -typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling -typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions -typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type -typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction -typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier -typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation -typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle) -typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier -typedef int ImGuiSortDirection; // -> enum ImGuiSortDirection_ // Enum: A sorting direction (ascending or descending) -typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling -typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A color target for TableSetBgColor() -typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions -typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance -typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas build -typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags -typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for InvisibleButton() -typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4() etc. -typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags -typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo() -typedef int ImGuiDockNodeFlags; // -> enum ImGuiDockNodeFlags_ // Flags: for DockSpace() -typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload() -typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused() -typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc. -typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline() -typedef int ImGuiKeyModFlags; // -> enum ImGuiKeyModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super) -typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() -typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable() -typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. -typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar() -typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem() -typedef int ImGuiTableFlags; // -> enum ImGuiTableFlags_ // Flags: For BeginTable() -typedef int ImGuiTableColumnFlags; // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn() -typedef int ImGuiTableRowFlags; // -> enum ImGuiTableRowFlags_ // Flags: For TableNextRow() -typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader() -typedef int ImGuiViewportFlags; // -> enum ImGuiViewportFlags_ // Flags: for ImGuiViewport -typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild() - -// ImTexture: user data for renderer backend to identify a texture [Compile-time configurable type] -// - To use something else than an opaque void* pointer: override with e.g. '#define ImTextureID MyTextureType*' in your imconfig.h file. -// - This can be whatever to you want it to be! read the FAQ about ImTextureID for details. -#ifndef ImTextureID -typedef void* ImTextureID; // Default: store a pointer or an integer fitting in a pointer (most renderer backends are ok with that) -#endif - -// ImDrawIdx: vertex index. [Compile-time configurable type] -// - To use 16-bit indices + allow large meshes: backend need to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset (recommended). -// - To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in your imconfig.h file. -#ifndef ImDrawIdx -typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibility with renderer backends) -#endif - -// Scalar data types -typedef unsigned int ImGuiID;// A unique ID used by widgets (typically the result of hashing a stack of string) -typedef signed char ImS8; // 8-bit signed integer -typedef unsigned char ImU8; // 8-bit unsigned integer -typedef signed short ImS16; // 16-bit signed integer -typedef unsigned short ImU16; // 16-bit unsigned integer -typedef signed int ImS32; // 32-bit signed integer == int -typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors) -typedef signed long long ImS64; // 64-bit signed integer (C++11) -typedef unsigned long long ImU64; // 64-bit unsigned integer (C++11) - -// Character types -// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display) -typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings. -typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings. -#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16] -typedef ImWchar32 ImWchar; -#else -typedef ImWchar16 ImWchar; -#endif - -// Callback and functions types -typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText() -typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints() -typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() -typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() - -// ImVec2: 2D vector used to store positions, sizes etc. [Compile-time configurable type] -// This is a frequently used type in the API. Consider using IM_VEC2_CLASS_EXTRA to create implicit cast from/to our preferred type. -IM_MSVC_RUNTIME_CHECKS_OFF -struct ImVec2 -{ - float x, y; - ImVec2() { x = y = 0.0f; } - ImVec2(float _x, float _y) { x = _x; y = _y; } - float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. - float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. -#ifdef IM_VEC2_CLASS_EXTRA - IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2. -#endif -}; - -// ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type] -struct ImVec4 -{ - float x, y, z, w; - ImVec4() { x = y = z = w = 0.0f; } - ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } -#ifdef IM_VEC4_CLASS_EXTRA - IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4. -#endif -}; -IM_MSVC_RUNTIME_CHECKS_RESTORE - -//----------------------------------------------------------------------------- -// [SECTION] Dear ImGui end-user API functions -// (Note that ImGui:: being a namespace, you can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!) -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // Context creation and access - // - Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between contexts. - // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() - // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for details. - IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); - IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context - IMGUI_API ImGuiContext* GetCurrentContext(); - IMGUI_API void SetCurrentContext(ImGuiContext* ctx); - - // Main - IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags) - IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame! - IMGUI_API void NewFrame(); // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame(). - IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all! - IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can then get call GetDrawData(). - IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. - - // Demo, Debug, Information - IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! - IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc. - IMGUI_API void ShowStackToolWindow(bool* p_open = NULL); // create Stack Tool window. hover items with mouse to query information about the source of their unique ID. - IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information. - IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) - IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. - IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. - IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls). - IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp) - - // Styles - IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default) - IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font - IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style - - // Windows - // - Begin() = push window to the stack and start appending to it. End() = pop window from the stack. - // - Passing 'bool* p_open != NULL' shows a window-closing widget in the upper-right corner of the window, - // which clicking will set the boolean to false when clicked. - // - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times. - // Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin(). - // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting - // anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! - // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, - // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function - // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] - // - Note that the bottom of window stack always contains a window called "Debug". - IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); - IMGUI_API void End(); - - // Child Windows - // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. - // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). - // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. - // Always call a matching EndChild() for each BeginChild() call, regardless of its return value. - // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, - // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function - // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] - IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); - IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); - IMGUI_API void EndChild(); - - // Windows Utilities - // - 'current window' = the window we are appending into while inside a Begin()/End() block. 'next window' = next window we will Begin() into. - IMGUI_API bool IsWindowAppearing(); - IMGUI_API bool IsWindowCollapsed(); - IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options. - IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ! - IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives - IMGUI_API float GetWindowDpiScale(); // get DPI scale currently associated to the current window's viewport. - IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API) - IMGUI_API ImVec2 GetWindowSize(); // get current window size - IMGUI_API float GetWindowWidth(); // get current window width (shortcut for GetWindowSize().x) - IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y) - IMGUI_API ImGuiViewport*GetWindowViewport(); // get viewport currently associated to the current window. - - // Window manipulation - // - Prefer using SetNextXXX functions (before Begin) rather that SetXXX functions (after Begin). - IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. - IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() - IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down. Use callback to apply non-trivial programmatic constraints. - IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. set an axis to 0.0f to leave it automatic. call before Begin() - IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() - IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin() - IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. - IMGUI_API void SetNextWindowViewport(ImGuiID viewport_id); // set next window viewport - IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. - IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0, 0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. - IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). - IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus(). - IMGUI_API void SetWindowFontScale(float scale); // [OBSOLETE] set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes(). - IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. - IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. - IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state - IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus. - - // Content region - // - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful. - // - Those functions are bound to be redesigned (they are confusing, incomplete and the Min/Max return values are in local window coordinates which increases confusion) - IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() - IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates - IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min for the full window (roughly (0,0)-Scroll), in window coordinates - IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max for the full window (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates - - // Windows Scrolling - IMGUI_API float GetScrollX(); // get scrolling amount [0 .. GetScrollMaxX()] - IMGUI_API float GetScrollY(); // get scrolling amount [0 .. GetScrollMaxY()] - IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0 .. GetScrollMaxX()] - IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0 .. GetScrollMaxY()] - IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.x - WindowSize.x - DecorationsSize.x - IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.y - WindowSize.y - DecorationsSize.y - IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. - IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. - IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. - IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. - - // Parameters stacks (shared) - IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font - IMGUI_API void PopFont(); - IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame(). - IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); - IMGUI_API void PopStyleColor(int count = 1); - IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame(). - IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame(). - IMGUI_API void PopStyleVar(int count = 1); - IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets - IMGUI_API void PopAllowKeyboardFocus(); - IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. - IMGUI_API void PopButtonRepeat(); - - // Parameters stacks (current window) - IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side). - IMGUI_API void PopItemWidth(); - IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side) - IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. - IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space - IMGUI_API void PopTextWrapPos(); - - // Style read access - // - Use the style editor (ShowStyleEditor() function) to interactively see what the colors are) - IMGUI_API ImFont* GetFont(); // get current font - IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied - IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API - IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList - IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList - IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList - IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. - - // Cursor / Layout - // - By "cursor" we mean the current output position. - // - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down. - // - You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceding widget. - // - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API: - // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() - // Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions. - IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator. - IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f); // call between widgets or groups to layout them horizontally. X position given in window coordinates. - IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in an horizontal-layout context. - IMGUI_API void Spacing(); // add vertical spacing. - IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into. - IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0 - IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0 - IMGUI_API void BeginGroup(); // lock horizontal starting position - IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) - IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) - IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. - IMGUI_API float GetCursorPosY(); // other functions such as GetCursorScreenPos or everything in ImDrawList:: - IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system. - IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.) - IMGUI_API void SetCursorPosY(float local_y); // - IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position in window coordinates - IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute coordinates (useful to work with ImDrawList API). generally top-left == GetMainViewport()->Pos == (0,0) in single viewport mode, and bottom-right == GetMainViewport()->Pos+Size == io.DisplaySize in single-viewport mode. - IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute coordinates - IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item) - IMGUI_API float GetTextLineHeight(); // ~ FontSize - IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) - IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 - IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) - - // ID stack/scopes - // Read the FAQ (docs/FAQ.md or http://dearimgui.org/faq) for more details about how ID are handled in dear imgui. - // - Those questions are answered and impacted by understanding of the ID stack system: - // - "Q: Why is my widget not reacting when I click on it?" - // - "Q: How can I have widgets with an empty label?" - // - "Q: How can I have multiple widgets with the same label?" - // - Short version: ID are hashes of the entire ID stack. If you are creating widgets in a loop you most likely - // want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them. - // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others. - // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID, - // whereas "str_id" denote a string that is only used as an ID and not normally displayed. - IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). - IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). - IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). - IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). - IMGUI_API void PopID(); // pop from the ID stack. - IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself - IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); - IMGUI_API ImGuiID GetID(const void* ptr_id); - - // Widgets: Text - IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. - IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text - IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); - IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); - IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). - IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets - IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text() - IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Widgets: Main - // - Most widgets return true when the value has been changed or when pressed/selected - // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state. - IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button - IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text - IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) - IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape - IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); - IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding - IMGUI_API bool Checkbox(const char* label, bool* v); - IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value); - IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); - IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; } - IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer - IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL); - IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses - - // Widgets: Combo Box - // - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items. - // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created. - IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); - IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true! - IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); - IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" - IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1); - - // Widgets: Drag Sliders - // - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp. - // - For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', - // the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x - // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. - // - Format string may also be set to NULL or use the default format ("%f" or "%d"). - // - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). - // - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits if ImGuiSliderFlags_AlwaysClamp is not used. - // - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum. - // - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. - // - Legacy: Pre-1.78 there are DragXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. - // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 - IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound - IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound - IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); - - // Widgets: Regular Sliders - // - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp. - // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. - // - Format string may also be set to NULL or use the default format ("%f" or "%d"). - // - Legacy: Pre-1.78 there are SliderXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. - // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 - IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. - IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); - - // Widgets: Input with Keyboard - // - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. - // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. - IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - - // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.) - // - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. - // - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x - IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); - IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed. - IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. - - // Widgets: Trees - // - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents. - IMGUI_API bool TreeNode(const char* label); - IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). - IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // " - IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); - IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); - IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); - IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); - IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); - IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired. - IMGUI_API void TreePush(const void* ptr_id = NULL); // " - IMGUI_API void TreePop(); // ~ Unindent()+PopId() - IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode - IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). - IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header. - IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. - - // Widgets: Selectables - // - A selectable highlights when hovered, and can display another color when selected. - // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous. - IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height - IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. - - // Widgets: List Boxes - // - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes. - // - The BeginListBox()/EndListBox() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() or any items. - // - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created. - // - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth - // - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items - IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region - IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true! - IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); - IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); - - // Widgets: Data Plotting - // - Consider using ImPlot (https://github.com/epezent/implot) which is much better! - IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); - IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); - IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); - IMGUI_API void PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); - - // Widgets: Value() Helpers. - // - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) - IMGUI_API void Value(const char* prefix, bool b); - IMGUI_API void Value(const char* prefix, int v); - IMGUI_API void Value(const char* prefix, unsigned int v); - IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); - - // Widgets: Menus - // - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar. - // - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it. - // - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it. - // - Not that MenuItem() keyboardshortcuts are displayed as a convenience but _not processed_ by Dear ImGui at the moment. - IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). - IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true! - IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. - IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! - IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! - IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true! - IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. - IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL - - // Tooltips - // - Tooltip are windows following the mouse. They do not take focus away. - IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items). - IMGUI_API void EndTooltip(); - IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip(). - IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Popups, Modals - // - They block normal mouse hovering detection (and therefore most mouse interactions) behind them. - // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - Their visibility state (~bool) is held internally instead of being held by the programmer as we are used to with regular Begin*() calls. - // - The 3 properties above are related: we need to retain popup visibility state in the library because popups may be closed as any time. - // - You can bypass the hovering restriction by using ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered(). - // - IMPORTANT: Popup identifiers are relative to the current ID stack, so OpenPopup and BeginPopup generally needs to be at the same level of the stack. - // This is sometimes leading to confusing mistakes. May rework this in the future. - - // Popups: begin/end functions - // - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards. ImGuiWindowFlags are forwarded to the window. - // - BeginPopupModal(): block every interactions behind the window, cannot be closed by user, add a dimming background, has a title bar. - IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. - IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it. - IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! - - // Popups: open/close functions - // - OpenPopup(): set popup state to open. ImGuiPopupFlags are available for opening options. - // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - CloseCurrentPopup(): use inside the BeginPopup()/EndPopup() scope to close manually. - // - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options). - // - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup(). - // - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened. - // - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter - IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). - IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks - IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) - IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into. - - // Popups: open+begin combined functions helpers - // - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking. - // - They are convenient to easily create context menus, hence the name. - // - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future. - // - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight. - IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! - IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window. - IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows). - - // Popups: query functions - // - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack. - // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack. - // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open. - IMGUI_API bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open. - - // Tables - // - Full-featured replacement for old Columns API. - // - See Demo->Tables for demo code. - // - See top of imgui_tables.cpp for general commentary. - // - See ImGuiTableFlags_ and ImGuiTableColumnFlags_ enums for a description of available flags. - // The typical call flow is: - // - 1. Call BeginTable(). - // - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults. - // - 3. Optionally call TableSetupScrollFreeze() to request scroll freezing of columns/rows. - // - 4. Optionally call TableHeadersRow() to submit a header row. Names are pulled from TableSetupColumn() data. - // - 5. Populate contents: - // - In most situations you can use TableNextRow() + TableSetColumnIndex(N) to start appending into a column. - // - If you are using tables as a sort of grid, where every columns is holding the same type of contents, - // you may prefer using TableNextColumn() instead of TableNextRow() + TableSetColumnIndex(). - // TableNextColumn() will automatically wrap-around into the next row if needed. - // - IMPORTANT: Comparatively to the old Columns() API, we need to call TableNextColumn() for the first column! - // - Summary of possible call flow: - // -------------------------------------------------------------------------------------------------------- - // TableNextRow() -> TableSetColumnIndex(0) -> Text("Hello 0") -> TableSetColumnIndex(1) -> Text("Hello 1") // OK - // TableNextRow() -> TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK - // TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK: TableNextColumn() automatically gets to next row! - // TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear! - // -------------------------------------------------------------------------------------------------------- - // - 5. Call EndTable() - IMGUI_API bool BeginTable(const char* str_id, int column, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f); - IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true! - IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row. - IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible. - IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible. - - // Tables: Headers & Columns declaration - // - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc. - // - Use TableHeadersRow() to create a header row and automatically submit a TableHeader() for each column. - // Headers are required to perform: reordering, sorting, and opening the context menu. - // The context menu can also be made available in columns body using ImGuiTableFlags_ContextMenuInBody. - // - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in - // some advanced use cases (e.g. adding custom widgets in header row). - // - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled. - IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0); - IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled. - IMGUI_API void TableHeadersRow(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu - IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used) - - // Tables: Sorting - // - Call TableGetSortSpecs() to retrieve latest sort specs for the table. NULL when not sorting. - // - When 'SpecsDirty == true' you should sort your data. It will be true when sorting specs have changed - // since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting, else you may - // wastefully sort your data every frame! - // - Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable(). - IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting). - - // Tables: Miscellaneous functions - // - Functions args 'int column_n' treat the default value of -1 as the same as passing the current column index. - IMGUI_API int TableGetColumnCount(); // return number of columns (value passed to BeginTable) - IMGUI_API int TableGetColumnIndex(); // return current column index. - IMGUI_API int TableGetRowIndex(); // return current row index. - IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column. - IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column. - IMGUI_API void TableSetColumnEnabled(int column_n, bool v);// change user accessible enabled/disabled state of a column. Set to false to hide the column. User can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) - IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details. - - // Legacy Columns API (prefer using Tables!) - // - You can also use SameLine(pos_x) to mimic simplified columns. - IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); - IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished - IMGUI_API int GetColumnIndex(); // get current column index - IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column - IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column - IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f - IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column - IMGUI_API int GetColumnsCount(); - - // Tab Bars, Tabs - // Note: Tabs are automatically created by the docking system. Use this to create tab bars/tabs yourself without docking being involved. - IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar - IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! - IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected. - IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! - IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar. - IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. - - // Docking - // [BETA API] Enable with io.ConfigFlags |= ImGuiConfigFlags_DockingEnable. - // Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking! - // - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking/undocking. - // - Drag from window menu button (upper-left button) to undock an entire node (all windows). - // - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to _enable_ docking/undocking. - // About dockspaces: - // - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details. - // - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport. - // This is often used with ImGuiDockNodeFlags_PassthruCentralNode. - // - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame! - // - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked. - // e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly. - IMGUI_API ImGuiID DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); - IMGUI_API ImGuiID DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); - IMGUI_API void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id - IMGUI_API void SetNextWindowClass(const ImGuiWindowClass* window_class); // set next window class (control docking compatibility + provide hints to platform backend via custom viewport flags and platform parent/child relationship) - IMGUI_API ImGuiID GetWindowDockID(); - IMGUI_API bool IsWindowDocked(); // is current window docked into another window? - - // Logging/Capture - // - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging. - IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout) - IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file - IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard - IMGUI_API void LogFinish(); // stop logging (close file, etc.) - IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard - IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) - IMGUI_API void LogTextV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Drag and Drop - // - On source items, call BeginDragDropSource(), if it returns true also call SetDragDropPayload() + EndDragDropSource(). - // - On target candidates, call BeginDragDropTarget(), if it returns true also call AcceptDragDropPayload() + EndDragDropTarget(). - // - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725) - // - An item can be both drag source and drop target. - IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource() - IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted. - IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! - IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() - IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. - IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true! - IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type. - - // Disabling [BETA API] - // - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors) - // - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled) - // - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it. - IMGUI_API void BeginDisabled(bool disabled = true); - IMGUI_API void EndDisabled(); - - // Clipping - // - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only. - IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); - IMGUI_API void PopClipRect(); - - // Focus, Activation - // - Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item" - IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. - IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. - - // Item/Widgets Utilities and Query Functions - // - Most of the functions are referring to the previous Item that has been submitted. - // - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions. - IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options. - IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false) - IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? - IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button = 0); // is the last item hovered and mouse clicked on? (**) == IsMouseClicked(mouse_button) && IsItemHovered()Important. (**) this it NOT equivalent to the behavior of e.g. Button(). Read comments in function definition. - IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling) - IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets. - IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive). - IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing. - IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). - IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode(). - IMGUI_API bool IsAnyItemHovered(); // is any item hovered? - IMGUI_API bool IsAnyItemActive(); // is any item active? - IMGUI_API bool IsAnyItemFocused(); // is any item focused? - IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space) - IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space) - IMGUI_API ImVec2 GetItemRectSize(); // get size of last item - IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. - - // Viewports - // - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. - // - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports. - // - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. - IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. This can never be NULL. - - // Miscellaneous Utilities - IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. - IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. - IMGUI_API double GetTime(); // get global imgui time. incremented by io.DeltaTime every frame. - IMGUI_API int GetFrameCount(); // get global imgui frame count. incremented by 1 every frame. - IMGUI_API ImDrawList* GetBackgroundDrawList(); // get background draw list for the viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. - IMGUI_API ImDrawList* GetForegroundDrawList(); // get foreground draw list for the viewport associated to the current window. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. - IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. - IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. - IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances. - IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.). - IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) - IMGUI_API ImGuiStorage* GetStateStorage(); - IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame - IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window) - - // Text Utilities - IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); - - // Color Utilities - IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); - IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); - IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); - IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); - - // Inputs Utilities: Keyboard - // Without IMGUI_DISABLE_OBSOLETE_KEYIO: (legacy support) - // - For 'ImGuiKey key' you can still use your legacy native/user indices according to how your backend/engine stored them in io.KeysDown[]. - // With IMGUI_DISABLE_OBSOLETE_KEYIO: (this is the way forward) - // - Any use of 'ImGuiKey' will assert when key < 512 will be passed, previously reserved as native/user keys indices - // - GetKeyIndex() is pass-through and therefore deprecated (gone if IMGUI_DISABLE_OBSOLETE_KEYIO is defined) - IMGUI_API bool IsKeyDown(ImGuiKey key); // is key being held. - IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate - IMGUI_API bool IsKeyReleased(ImGuiKey key); // was key released (went from Down to !Down)? - IMGUI_API int GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate - IMGUI_API const char* GetKeyName(ImGuiKey key); // [DEBUG] returns English name of the key. Those names a provided for debugging purpose and are not meant to be saved persistently not compared. - IMGUI_API void CaptureKeyboardFromApp(bool want_capture_keyboard_value = true); // attention: misleading name! manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard_value"; after the next NewFrame() call. - - // Inputs Utilities: Mouse - // - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right. - // - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle. - // - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold') - IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held? - IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down). Same as GetMouseClickedCount() == 1. - IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down) - IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? Same as GetMouseClickedCount() == 2. (note that a double-click will also report IsMouseClicked() == true) - IMGUI_API int GetMouseClickedCount(ImGuiMouseButton button); // return the number of successive mouse-clicks at the time where a click happen (otherwise 0). - IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. - IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available - IMGUI_API bool IsAnyMouseDown(); // [WILL OBSOLETE] is any mouse button held? This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system will make this invalid. - IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls - IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves) - IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) - IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) - IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); // - IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you - IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired cursor type - IMGUI_API void CaptureMouseFromApp(bool want_capture_mouse_value = true); // attention: misleading name! manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application to handle). This is equivalent to setting "io.WantCaptureMouse = want_capture_mouse_value;" after the next NewFrame() call. - - // Clipboard Utilities - // - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard. - IMGUI_API const char* GetClipboardText(); - IMGUI_API void SetClipboardText(const char* text); - - // Settings/.Ini Utilities - // - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini"). - // - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually. - // - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables). - IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename). - IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source. - IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext). - IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. - - // Debug Utilities - // - This is used by the IMGUI_CHECKVERSION() macro. - IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro. - - // Memory Allocators - // - Those functions are not reliant on the current context. - // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() - // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. - IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data = NULL); - IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data); - IMGUI_API void* MemAlloc(size_t size); - IMGUI_API void MemFree(void* ptr); - - // (Optional) Platform/OS interface for multi-viewport support - // Read comments around the ImGuiPlatformIO structure for more details. - // Note: You may use GetWindowViewport() to get the current viewport of the current window. - IMGUI_API ImGuiPlatformIO& GetPlatformIO(); // platform/renderer functions, for backend to setup + viewports list. - IMGUI_API void UpdatePlatformWindows(); // call in main loop. will call CreateWindow/ResizeWindow/etc. platform functions for each secondary viewport, and DestroyWindow for each inactive viewport. - IMGUI_API void RenderPlatformWindowsDefault(void* platform_render_arg = NULL, void* renderer_render_arg = NULL); // call in main loop. will call RenderWindow/SwapBuffers platform functions for each secondary viewport which doesn't have the ImGuiViewportFlags_Minimized flag set. May be reimplemented by user for custom rendering needs. - IMGUI_API void DestroyPlatformWindows(); // call DestroyWindow platform functions for all viewports. call from backend Shutdown() if you need to close platform windows before imgui shutdown. otherwise will be called by DestroyContext(). - IMGUI_API ImGuiViewport* FindViewportByID(ImGuiID id); // this is a helper for backends. - IMGUI_API ImGuiViewport* FindViewportByPlatformHandle(void* platform_handle); // this is a helper for backends. the type platform_handle is decided by the backend (e.g. HWND, MyWindow*, GLFWwindow* etc.) - -} // namespace ImGui - -//----------------------------------------------------------------------------- -// [SECTION] Flags & Enumerations -//----------------------------------------------------------------------------- - -// Flags for ImGui::Begin() -enum ImGuiWindowFlags_ -{ - ImGuiWindowFlags_None = 0, - ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar - ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip - ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window - ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programmatically) - ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set. - ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it. Also referred to as Window Menu Button (e.g. within a docking node). - ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame - ImGuiWindowFlags_NoBackground = 1 << 7, // Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f). - ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file - ImGuiWindowFlags_NoMouseInputs = 1 << 9, // Disable catching mouse, hovering test with pass through. - ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar - ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. - ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state - ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus) - ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) - ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) - ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) - ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window - ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) - ImGuiWindowFlags_UnsavedDocument = 1 << 20, // Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. - ImGuiWindowFlags_NoDocking = 1 << 21, // Disable docking of this window - - ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse, - ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - - // [Internal] - ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] On child window: allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows. - ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild() - ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip() - ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup() - ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal() - ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu() - ImGuiWindowFlags_DockNodeHost = 1 << 29 // Don't use! For internal use by Begin()/NewFrame() - - // [Obsolete] - //ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // [Obsolete] --> Set io.ConfigWindowsResizeFromEdges=true and make sure mouse cursors are supported by backend (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) -}; - -// Flags for ImGui::InputText() -enum ImGuiInputTextFlags_ -{ - ImGuiInputTextFlags_None = 0, - ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/ - ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef - ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z - ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs - ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus - ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function. - ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling) - ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling) - ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer. - ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. - ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field - ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter). - ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally - ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, // Overwrite mode - ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode - ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*' - ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). - ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input) - ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this) - ImGuiInputTextFlags_CallbackEdit = 1 << 19 // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) - - // Obsolete names (will be removed soon) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior -#endif -}; - -// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*() -enum ImGuiTreeNodeFlags_ -{ - ImGuiTreeNodeFlags_None = 0, - ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected - ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader) - ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one - ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack - ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) - ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open - ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node - ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. - ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). - ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow - ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). - ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default. - ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (bypass the indented area). - ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop) - //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 14, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible - ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog -}; - -// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions. -// - To be backward compatible with older API which took an 'int mouse_button = 1' argument, we need to treat -// small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags. -// It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags. -// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0. -// IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter -// and want to another another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag. -// - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later). -enum ImGuiPopupFlags_ -{ - ImGuiPopupFlags_None = 0, - ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left) - ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right) - ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle) - ImGuiPopupFlags_MouseButtonMask_ = 0x1F, - ImGuiPopupFlags_MouseButtonDefault_ = 1, - ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack - ImGuiPopupFlags_NoOpenOverItems = 1 << 6, // For BeginPopupContextWindow(): don't return true when hovering items, only when hovering empty space - ImGuiPopupFlags_AnyPopupId = 1 << 7, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup. - ImGuiPopupFlags_AnyPopupLevel = 1 << 8, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level) - ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel -}; - -// Flags for ImGui::Selectable() -enum ImGuiSelectableFlags_ -{ - ImGuiSelectableFlags_None = 0, - ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window - ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column) - ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too - ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text - ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 // (WIP) Hit testing to allow subsequent widgets to overlap this one -}; - -// Flags for ImGui::BeginCombo() -enum ImGuiComboFlags_ -{ - ImGuiComboFlags_None = 0, - ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default - ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo() - ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default) - ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible - ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible - ImGuiComboFlags_NoArrowButton = 1 << 5, // Display on the preview box without the square arrow button - ImGuiComboFlags_NoPreview = 1 << 6, // Display only a square arrow button - ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest -}; - -// Flags for ImGui::BeginTabBar() -enum ImGuiTabBarFlags_ -{ - ImGuiTabBarFlags_None = 0, - ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list - ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear - ImGuiTabBarFlags_TabListPopupButton = 1 << 2, // Disable buttons to open the tab list popup - ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. - ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, // Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll) - ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab - ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit - ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit - ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll, - ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown -}; - -// Flags for ImGui::BeginTabItem() -enum ImGuiTabItemFlags_ -{ - ImGuiTabItemFlags_None = 0, - ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Display a dot next to the title + tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. - ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem() - ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. - ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem() - ImGuiTabItemFlags_NoTooltip = 1 << 4, // Disable tooltip for the given tab - ImGuiTabItemFlags_NoReorder = 1 << 5, // Disable reordering this tab or having another tab cross over this tab - ImGuiTabItemFlags_Leading = 1 << 6, // Enforce the tab position to the left of the tab bar (after the tab list popup button) - ImGuiTabItemFlags_Trailing = 1 << 7 // Enforce the tab position to the right of the tab bar (before the scrolling buttons) -}; - -// Flags for ImGui::BeginTable() -// - Important! Sizing policies have complex and subtle side effects, much more so than you would expect. -// Read comments/demos carefully + experiment with live demos to get acquainted with them. -// - The DEFAULT sizing policies are: -// - Default to ImGuiTableFlags_SizingFixedFit if ScrollX is on, or if host window has ImGuiWindowFlags_AlwaysAutoResize. -// - Default to ImGuiTableFlags_SizingStretchSame if ScrollX is off. -// - When ScrollX is off: -// - Table defaults to ImGuiTableFlags_SizingStretchSame -> all Columns defaults to ImGuiTableColumnFlags_WidthStretch with same weight. -// - Columns sizing policy allowed: Stretch (default), Fixed/Auto. -// - Fixed Columns (if any) will generally obtain their requested width (unless the table cannot fit them all). -// - Stretch Columns will share the remaining width according to their respective weight. -// - Mixed Fixed/Stretch columns is possible but has various side-effects on resizing behaviors. -// The typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. -// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing). -// - When ScrollX is on: -// - Table defaults to ImGuiTableFlags_SizingFixedFit -> all Columns defaults to ImGuiTableColumnFlags_WidthFixed -// - Columns sizing policy allowed: Fixed/Auto mostly. -// - Fixed Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed. -// - When using auto-resizing (non-resizable) fixed columns, querying the content width to use item right-alignment e.g. SetNextItemWidth(-FLT_MIN) doesn't make sense, would create a feedback loop. -// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable(). -// If you specify a value for 'inner_width' then effectively the scrolling space is known and Stretch or mixed Fixed/Stretch columns become meaningful again. -// - Read on documentation at the top of imgui_tables.cpp for details. -enum ImGuiTableFlags_ -{ - // Features - ImGuiTableFlags_None = 0, - ImGuiTableFlags_Resizable = 1 << 0, // Enable resizing columns. - ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers) - ImGuiTableFlags_Hideable = 1 << 2, // Enable hiding/disabling columns in context menu. - ImGuiTableFlags_Sortable = 1 << 3, // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate. - ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width and sort settings in the .ini file. - ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow(). - // Decorations - ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually) - ImGuiTableFlags_BordersInnerH = 1 << 7, // Draw horizontal borders between rows. - ImGuiTableFlags_BordersOuterH = 1 << 8, // Draw horizontal borders at the top and bottom. - ImGuiTableFlags_BordersInnerV = 1 << 9, // Draw vertical borders between columns. - ImGuiTableFlags_BordersOuterV = 1 << 10, // Draw vertical borders on the left and right sides. - ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, // Draw horizontal borders. - ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, // Draw vertical borders. - ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders. - ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders. - ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders. - ImGuiTableFlags_NoBordersInBody = 1 << 11, // [ALPHA] Disable vertical borders in columns Body (borders will always appears in Headers). -> May move to style - ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, // [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers). -> May move to style - // Sizing Policy (read above for defaults) - ImGuiTableFlags_SizingFixedFit = 1 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width. - ImGuiTableFlags_SizingFixedSame = 2 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible. - ImGuiTableFlags_SizingStretchProp = 3 << 13, // Columns default to _WidthStretch with default weights proportional to each columns contents widths. - ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overridden by TableSetupColumn(). - // Sizing Extra Options - ImGuiTableFlags_NoHostExtendX = 1 << 16, // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. - ImGuiTableFlags_NoHostExtendY = 1 << 17, // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible. - ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable. - ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth. - // Clipping - ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze(). - // Padding - ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outer-most padding. Generally desirable if you have headers. - ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outer-most padding. - ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off). - // Scrolling - ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX. - ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. - // Sorting - ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1). - ImGuiTableFlags_SortTristate = 1 << 27, // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0). - - // [Internal] Combinations and masks - ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame - - // Obsolete names (will be removed soon) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - //, ImGuiTableFlags_ColumnsWidthFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_ColumnsWidthStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2020/12 - //, ImGuiTableFlags_SizingPolicyFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingPolicyStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2021/01 -#endif -}; - -// Flags for ImGui::TableSetupColumn() -enum ImGuiTableColumnFlags_ -{ - // Input configuration flags - ImGuiTableColumnFlags_None = 0, - ImGuiTableColumnFlags_Disabled = 1 << 0, // Overriding/master disable flag: hide column, won't show in context menu (unlike calling TableSetColumnEnabled() which manipulates the user accessible state) - ImGuiTableColumnFlags_DefaultHide = 1 << 1, // Default as a hidden/disabled column. - ImGuiTableColumnFlags_DefaultSort = 1 << 2, // Default as a sorting column. - ImGuiTableColumnFlags_WidthStretch = 1 << 3, // Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp). - ImGuiTableColumnFlags_WidthFixed = 1 << 4, // Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingFixedFit and table is resizable). - ImGuiTableColumnFlags_NoResize = 1 << 5, // Disable manual resizing. - ImGuiTableColumnFlags_NoReorder = 1 << 6, // Disable manual reordering this column, this will also prevent other columns from crossing over this column. - ImGuiTableColumnFlags_NoHide = 1 << 7, // Disable ability to hide/disable this column. - ImGuiTableColumnFlags_NoClip = 1 << 8, // Disable clipping for this column (all NoClip columns will render in a same draw command). - ImGuiTableColumnFlags_NoSort = 1 << 9, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table). - ImGuiTableColumnFlags_NoSortAscending = 1 << 10, // Disable ability to sort in the ascending direction. - ImGuiTableColumnFlags_NoSortDescending = 1 << 11, // Disable ability to sort in the descending direction. - ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, // TableHeadersRow() will not submit label for this column. Convenient for some small columns. Name will still appear in context menu. - ImGuiTableColumnFlags_NoHeaderWidth = 1 << 13, // Disable header text width contribution to automatic column width. - ImGuiTableColumnFlags_PreferSortAscending = 1 << 14, // Make the initial sort direction Ascending when first sorting on this column (default). - ImGuiTableColumnFlags_PreferSortDescending = 1 << 15, // Make the initial sort direction Descending when first sorting on this column. - ImGuiTableColumnFlags_IndentEnable = 1 << 16, // Use current Indent value when entering cell (default for column 0). - ImGuiTableColumnFlags_IndentDisable = 1 << 17, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored. - - // Output status flags, read-only via TableGetColumnFlags() - ImGuiTableColumnFlags_IsEnabled = 1 << 24, // Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags. - ImGuiTableColumnFlags_IsVisible = 1 << 25, // Status: is visible == is enabled AND not clipped by scrolling. - ImGuiTableColumnFlags_IsSorted = 1 << 26, // Status: is currently part of the sort specs - ImGuiTableColumnFlags_IsHovered = 1 << 27, // Status: is hovered by mouse - - // [Internal] Combinations and masks - ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed, - ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable, - ImGuiTableColumnFlags_StatusMask_ = ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered, - ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge) - - // Obsolete names (will be removed soon) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - //ImGuiTableColumnFlags_WidthAuto = ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoResize, // Column will not stretch and keep resizing based on submitted contents. -#endif -}; - -// Flags for ImGui::TableNextRow() -enum ImGuiTableRowFlags_ -{ - ImGuiTableRowFlags_None = 0, - ImGuiTableRowFlags_Headers = 1 << 0 // Identify header row (set default background color + width of its contents accounted differently for auto column width) -}; - -// Enum for ImGui::TableSetBgColor() -// Background colors are rendering in 3 layers: -// - Layer 0: draw with RowBg0 color if set, otherwise draw with ColumnBg0 if set. -// - Layer 1: draw with RowBg1 color if set, otherwise draw with ColumnBg1 if set. -// - Layer 2: draw with CellBg color if set. -// The purpose of the two row/columns layers is to let you decide if a background color changes should override or blend with the existing color. -// When using ImGuiTableFlags_RowBg on the table, each row has the RowBg0 color automatically set for odd/even rows. -// If you set the color of RowBg0 target, your color will override the existing RowBg0 color. -// If you set the color of RowBg1 or ColumnBg1 target, your color will blend over the RowBg0 color. -enum ImGuiTableBgTarget_ -{ - ImGuiTableBgTarget_None = 0, - ImGuiTableBgTarget_RowBg0 = 1, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used) - ImGuiTableBgTarget_RowBg1 = 2, // Set row background color 1 (generally used for selection marking) - ImGuiTableBgTarget_CellBg = 3 // Set cell background color (top-most color) -}; - -// Flags for ImGui::IsWindowFocused() -enum ImGuiFocusedFlags_ -{ - ImGuiFocusedFlags_None = 0, - ImGuiFocusedFlags_ChildWindows = 1 << 0, // Return true if any children of the window is focused - ImGuiFocusedFlags_RootWindow = 1 << 1, // Test from root window (top most parent of the current hierarchy) - ImGuiFocusedFlags_AnyWindow = 1 << 2, // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ! - ImGuiFocusedFlags_NoPopupHierarchy = 1 << 3, // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow) - ImGuiFocusedFlags_DockHierarchy = 1 << 4, // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow) - ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows -}; - -// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() -// Note: if you are trying to check whether your mouse should be dispatched to Dear ImGui or to your app, you should use 'io.WantCaptureMouse' instead! Please read the FAQ! -// Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls. -enum ImGuiHoveredFlags_ -{ - ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them. - ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered - ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy) - ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered - ImGuiHoveredFlags_NoPopupHierarchy = 1 << 3, // IsWindowHovered() only: Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow) - ImGuiHoveredFlags_DockHierarchy = 1 << 4, // IsWindowHovered() only: Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow) - ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, // Return true even if a popup window is normally blocking access to this item/window - //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 6, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. - ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. - ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window - ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // IsItemHovered() only: Return true even if the item is disabled - ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, - ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows -}; - -// Flags for ImGui::DockSpace(), shared/inherited by child nodes. -// (Some flags can be applied to individual nodes directly) -// FIXME-DOCK: Also see ImGuiDockNodeFlagsPrivate_ which may involve using the WIP and internal DockBuilder api. -enum ImGuiDockNodeFlags_ -{ - ImGuiDockNodeFlags_None = 0, - ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Shared // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked. - //ImGuiDockNodeFlags_NoCentralNode = 1 << 1, // Shared // Disable Central Node (the node which can stay empty) - ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, // Shared // Disable docking inside the Central Node, which will be always kept empty. - ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, // Shared // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details. - ImGuiDockNodeFlags_NoSplit = 1 << 4, // Shared/Local // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved. - ImGuiDockNodeFlags_NoResize = 1 << 5, // Shared/Local // Disable resizing node using the splitter/separators. Useful with programmatically setup dockspaces. - ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6 // Shared/Local // Tab bar will automatically hide when there is a single window in the dock node. -}; - -// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() -enum ImGuiDragDropFlags_ -{ - ImGuiDragDropFlags_None = 0, - // BeginDragDropSource() flags - ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, // By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disable this behavior. - ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item. - ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item. - ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit. - ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously. - ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged) - // AcceptDragDropPayload() flags - ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. - ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target. - ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site. - ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery. -}; - -// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui. -#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type. -#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type. - -// A primary data type -enum ImGuiDataType_ -{ - ImGuiDataType_S8, // signed char / char (with sensible compilers) - ImGuiDataType_U8, // unsigned char - ImGuiDataType_S16, // short - ImGuiDataType_U16, // unsigned short - ImGuiDataType_S32, // int - ImGuiDataType_U32, // unsigned int - ImGuiDataType_S64, // long long / __int64 - ImGuiDataType_U64, // unsigned long long / unsigned __int64 - ImGuiDataType_Float, // float - ImGuiDataType_Double, // double - ImGuiDataType_COUNT -}; - -// A cardinal direction -enum ImGuiDir_ -{ - ImGuiDir_None = -1, - ImGuiDir_Left = 0, - ImGuiDir_Right = 1, - ImGuiDir_Up = 2, - ImGuiDir_Down = 3, - ImGuiDir_COUNT -}; - -// A sorting direction -enum ImGuiSortDirection_ -{ - ImGuiSortDirection_None = 0, - ImGuiSortDirection_Ascending = 1, // Ascending = 0->9, A->Z etc. - ImGuiSortDirection_Descending = 2 // Descending = 9->0, Z->A etc. -}; - -enum ImGuiKey_ -{ - // Keyboard - ImGuiKey_None = 0, - ImGuiKey_Tab = 512, // == ImGuiKey_NamedKey_BEGIN - ImGuiKey_LeftArrow, - ImGuiKey_RightArrow, - ImGuiKey_UpArrow, - ImGuiKey_DownArrow, - ImGuiKey_PageUp, - ImGuiKey_PageDown, - ImGuiKey_Home, - ImGuiKey_End, - ImGuiKey_Insert, - ImGuiKey_Delete, - ImGuiKey_Backspace, - ImGuiKey_Space, - ImGuiKey_Enter, - ImGuiKey_Escape, - ImGuiKey_LeftCtrl, ImGuiKey_LeftShift, ImGuiKey_LeftAlt, ImGuiKey_LeftSuper, - ImGuiKey_RightCtrl, ImGuiKey_RightShift, ImGuiKey_RightAlt, ImGuiKey_RightSuper, - ImGuiKey_Menu, - ImGuiKey_0, ImGuiKey_1, ImGuiKey_2, ImGuiKey_3, ImGuiKey_4, ImGuiKey_5, ImGuiKey_6, ImGuiKey_7, ImGuiKey_8, ImGuiKey_9, - ImGuiKey_A, ImGuiKey_B, ImGuiKey_C, ImGuiKey_D, ImGuiKey_E, ImGuiKey_F, ImGuiKey_G, ImGuiKey_H, ImGuiKey_I, ImGuiKey_J, - ImGuiKey_K, ImGuiKey_L, ImGuiKey_M, ImGuiKey_N, ImGuiKey_O, ImGuiKey_P, ImGuiKey_Q, ImGuiKey_R, ImGuiKey_S, ImGuiKey_T, - ImGuiKey_U, ImGuiKey_V, ImGuiKey_W, ImGuiKey_X, ImGuiKey_Y, ImGuiKey_Z, - ImGuiKey_F1, ImGuiKey_F2, ImGuiKey_F3, ImGuiKey_F4, ImGuiKey_F5, ImGuiKey_F6, - ImGuiKey_F7, ImGuiKey_F8, ImGuiKey_F9, ImGuiKey_F10, ImGuiKey_F11, ImGuiKey_F12, - ImGuiKey_Apostrophe, // ' - ImGuiKey_Comma, // , - ImGuiKey_Minus, // - - ImGuiKey_Period, // . - ImGuiKey_Slash, // / - ImGuiKey_Semicolon, // ; - ImGuiKey_Equal, // = - ImGuiKey_LeftBracket, // [ - ImGuiKey_Backslash, // \ (this text inhibit multiline comment caused by backslash) - ImGuiKey_RightBracket, // ] - ImGuiKey_GraveAccent, // ` - ImGuiKey_CapsLock, - ImGuiKey_ScrollLock, - ImGuiKey_NumLock, - ImGuiKey_PrintScreen, - ImGuiKey_Pause, - ImGuiKey_Keypad0, ImGuiKey_Keypad1, ImGuiKey_Keypad2, ImGuiKey_Keypad3, ImGuiKey_Keypad4, - ImGuiKey_Keypad5, ImGuiKey_Keypad6, ImGuiKey_Keypad7, ImGuiKey_Keypad8, ImGuiKey_Keypad9, - ImGuiKey_KeypadDecimal, - ImGuiKey_KeypadDivide, - ImGuiKey_KeypadMultiply, - ImGuiKey_KeypadSubtract, - ImGuiKey_KeypadAdd, - ImGuiKey_KeypadEnter, - ImGuiKey_KeypadEqual, - - // Gamepad (some of those are analog values, 0.0f to 1.0f) // NAVIGATION action - ImGuiKey_GamepadStart, // Menu (Xbox) + (Switch) Start/Options (PS) // -- - ImGuiKey_GamepadBack, // View (Xbox) - (Switch) Share (PS) // -- - ImGuiKey_GamepadFaceUp, // Y (Xbox) X (Switch) Triangle (PS) // -> ImGuiNavInput_Input - ImGuiKey_GamepadFaceDown, // A (Xbox) B (Switch) Cross (PS) // -> ImGuiNavInput_Activate - ImGuiKey_GamepadFaceLeft, // X (Xbox) Y (Switch) Square (PS) // -> ImGuiNavInput_Menu - ImGuiKey_GamepadFaceRight, // B (Xbox) A (Switch) Circle (PS) // -> ImGuiNavInput_Cancel - ImGuiKey_GamepadDpadUp, // D-pad Up // -> ImGuiNavInput_DpadUp - ImGuiKey_GamepadDpadDown, // D-pad Down // -> ImGuiNavInput_DpadDown - ImGuiKey_GamepadDpadLeft, // D-pad Left // -> ImGuiNavInput_DpadLeft - ImGuiKey_GamepadDpadRight, // D-pad Right // -> ImGuiNavInput_DpadRight - ImGuiKey_GamepadL1, // L Bumper (Xbox) L (Switch) L1 (PS) // -> ImGuiNavInput_FocusPrev + ImGuiNavInput_TweakSlow - ImGuiKey_GamepadR1, // R Bumper (Xbox) R (Switch) R1 (PS) // -> ImGuiNavInput_FocusNext + ImGuiNavInput_TweakFast - ImGuiKey_GamepadL2, // L Trigger (Xbox) ZL (Switch) L2 (PS) [Analog] - ImGuiKey_GamepadR2, // R Trigger (Xbox) ZR (Switch) R2 (PS) [Analog] - ImGuiKey_GamepadL3, // L Thumbstick (Xbox) L3 (Switch) L3 (PS) - ImGuiKey_GamepadR3, // R Thumbstick (Xbox) R3 (Switch) R3 (PS) - ImGuiKey_GamepadLStickUp, // [Analog] // -> ImGuiNavInput_LStickUp - ImGuiKey_GamepadLStickDown, // [Analog] // -> ImGuiNavInput_LStickDown - ImGuiKey_GamepadLStickLeft, // [Analog] // -> ImGuiNavInput_LStickLeft - ImGuiKey_GamepadLStickRight, // [Analog] // -> ImGuiNavInput_LStickRight - ImGuiKey_GamepadRStickUp, // [Analog] - ImGuiKey_GamepadRStickDown, // [Analog] - ImGuiKey_GamepadRStickLeft, // [Analog] - ImGuiKey_GamepadRStickRight, // [Analog] - - // Keyboard Modifiers - // - This is mirroring the data also written to io.KeyCtrl, io.KeyShift, io.KeyAlt, io.KeySuper, in a format allowing - // them to be accessed via standard key API, allowing calls such as IsKeyPressed(), IsKeyReleased(), querying duration etc. - // - Code polling every keys (e.g. an interface to detect a key press for input mapping) might want to ignore those - // and prefer using the real keys (e.g. ImGuiKey_LeftCtrl, ImGuiKey_RightCtrl instead of ImGuiKey_ModCtrl). - // - In theory the value of keyboard modifiers should be roughly equivalent to a logical or of the equivalent left/right keys. - // In practice: it's complicated; mods are often provided from different sources. Keyboard layout, IME, sticky keys and - // backends tend to interfere and break that equivalence. The safer decision is to relay that ambiguity down to the end-user... - ImGuiKey_ModCtrl, - ImGuiKey_ModShift, - ImGuiKey_ModAlt, - ImGuiKey_ModSuper, - - ImGuiKey_COUNT, // No valid ImGuiKey is ever greater than this value - - // [Internal] Prior to 1.87 we required user to fill io.KeysDown[512] using their own native index + a io.KeyMap[] array. - // We are ditching this method but keeping a legacy path for user code doing e.g. IsKeyPressed(MY_NATIVE_KEY_CODE) - ImGuiKey_NamedKey_BEGIN = 512, - ImGuiKey_NamedKey_END = ImGuiKey_COUNT, - ImGuiKey_NamedKey_COUNT = ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN, -#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO - ImGuiKey_KeysData_SIZE = ImGuiKey_NamedKey_COUNT, // Size of KeysData[]: only hold named keys - ImGuiKey_KeysData_OFFSET = ImGuiKey_NamedKey_BEGIN // First key stored in KeysData[0] -#else - ImGuiKey_KeysData_SIZE = ImGuiKey_COUNT, // Size of KeysData[]: hold legacy 0..512 keycodes + named keys - ImGuiKey_KeysData_OFFSET = 0 // First key stored in KeysData[0] -#endif - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter // Renamed in 1.87 -#endif -}; - -// Helper "flags" version of key-mods to store and compare multiple key-mods easily. Sometimes used for storage (e.g. io.KeyMods) but otherwise not much used in public API. -enum ImGuiKeyModFlags_ -{ - ImGuiKeyModFlags_None = 0, - ImGuiKeyModFlags_Ctrl = 1 << 0, - ImGuiKeyModFlags_Shift = 1 << 1, - ImGuiKeyModFlags_Alt = 1 << 2, - ImGuiKeyModFlags_Super = 1 << 3 // Cmd/Super/Windows key -}; - -// Gamepad/Keyboard navigation -// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.AddKeyEvent() calls. -// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Backend: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). -// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://dearimgui.org/controls_sheets. -enum ImGuiNavInput_ -{ - // Gamepad Mapping - ImGuiNavInput_Activate, // Activate / Open / Toggle / Tweak value // e.g. Cross (PS4), A (Xbox), A (Switch), Space (Keyboard) - ImGuiNavInput_Cancel, // Cancel / Close / Exit // e.g. Circle (PS4), B (Xbox), B (Switch), Escape (Keyboard) - ImGuiNavInput_Input, // Text input / On-Screen keyboard // e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard) - ImGuiNavInput_Menu, // Tap: Toggle menu / Hold: Focus, Move, Resize // e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard) - ImGuiNavInput_DpadLeft, // Move / Tweak / Resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard) - ImGuiNavInput_DpadRight, // - ImGuiNavInput_DpadUp, // - ImGuiNavInput_DpadDown, // - ImGuiNavInput_LStickLeft, // Scroll / Move window (w/ PadMenu) // e.g. Left Analog Stick Left/Right/Up/Down - ImGuiNavInput_LStickRight, // - ImGuiNavInput_LStickUp, // - ImGuiNavInput_LStickDown, // - ImGuiNavInput_FocusPrev, // Focus Next window (w/ PadMenu) // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) - ImGuiNavInput_FocusNext, // Focus Prev window (w/ PadMenu) // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) - ImGuiNavInput_TweakSlow, // Slower tweaks // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) - ImGuiNavInput_TweakFast, // Faster tweaks // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) - - // [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them. - // Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from keyboard keys instead of io.NavInputs[]. - ImGuiNavInput_KeyLeft_, // Move left // = Arrow keys - ImGuiNavInput_KeyRight_, // Move right - ImGuiNavInput_KeyUp_, // Move up - ImGuiNavInput_KeyDown_, // Move down - ImGuiNavInput_COUNT -}; - -// Configuration flags stored in io.ConfigFlags. Set by user/application. -enum ImGuiConfigFlags_ -{ - ImGuiConfigFlags_None = 0, - ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.AddKeyEvent() calls - ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui backend to fill io.NavInputs[]. Backend also needs to set ImGuiBackendFlags_HasGamepad. - ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth. - ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set. - ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the backend. - ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. - - // [BETA] Docking - ImGuiConfigFlags_DockingEnable = 1 << 6, // Docking enable flags. - - // [BETA] Viewports - // When using viewports it is recommended that your default value for ImGuiCol_WindowBg is opaque (Alpha=1.0) so transition to a viewport won't be noticeable. - ImGuiConfigFlags_ViewportsEnable = 1 << 10, // Viewport enable flags (require both ImGuiBackendFlags_PlatformHasViewports + ImGuiBackendFlags_RendererHasViewports set by the respective backends) - ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14, // [BETA: Don't use] FIXME-DPI: Reposition and resize imgui windows when the DpiScale of a viewport changed (mostly useful for the main viewport hosting other window). Note that resizing the main window itself is up to your application. - ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 15, // [BETA: Don't use] FIXME-DPI: Request bitmap-scaled fonts to match DpiScale. This is a very low-quality workaround. The correct way to handle DPI is _currently_ to replace the atlas and/or fonts in the Platform_OnChangedViewport callback, but this is all early work in progress. - - // User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core Dear ImGui) - ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware. - ImGuiConfigFlags_IsTouchScreen = 1 << 21 // Application is using a touch screen instead of a mouse. -}; - -// Backend capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom backend. -enum ImGuiBackendFlags_ -{ - ImGuiBackendFlags_None = 0, - ImGuiBackendFlags_HasGamepad = 1 << 0, // Backend Platform supports gamepad and currently has one connected. - ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Backend Platform supports honoring GetMouseCursor() value to change the OS cursor shape. - ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Backend Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set). - ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, // Backend Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices. - - // [BETA] Viewports - ImGuiBackendFlags_PlatformHasViewports = 1 << 10, // Backend Platform supports multiple viewports. - ImGuiBackendFlags_HasMouseHoveredViewport=1 << 11, // Backend Platform supports calling io.AddMouseViewportEvent() with the viewport under the mouse. IF POSSIBLE, ignore viewports with the ImGuiViewportFlags_NoInputs flag (Win32 backend, GLFW 3.30+ backend can do this, SDL backend cannot). If this cannot be done, Dear ImGui needs to use a flawed heuristic to find the viewport under. - ImGuiBackendFlags_RendererHasViewports = 1 << 12 // Backend Renderer supports multiple viewports. -}; - -// Enumeration for PushStyleColor() / PopStyleColor() -enum ImGuiCol_ -{ - ImGuiCol_Text, - ImGuiCol_TextDisabled, - ImGuiCol_WindowBg, // Background of normal windows - ImGuiCol_ChildBg, // Background of child windows - ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows - ImGuiCol_Border, - ImGuiCol_BorderShadow, - ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input - ImGuiCol_FrameBgHovered, - ImGuiCol_FrameBgActive, - ImGuiCol_TitleBg, - ImGuiCol_TitleBgActive, - ImGuiCol_TitleBgCollapsed, - ImGuiCol_MenuBarBg, - ImGuiCol_ScrollbarBg, - ImGuiCol_ScrollbarGrab, - ImGuiCol_ScrollbarGrabHovered, - ImGuiCol_ScrollbarGrabActive, - ImGuiCol_CheckMark, - ImGuiCol_SliderGrab, - ImGuiCol_SliderGrabActive, - ImGuiCol_Button, - ImGuiCol_ButtonHovered, - ImGuiCol_ButtonActive, - ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem - ImGuiCol_HeaderHovered, - ImGuiCol_HeaderActive, - ImGuiCol_Separator, - ImGuiCol_SeparatorHovered, - ImGuiCol_SeparatorActive, - ImGuiCol_ResizeGrip, - ImGuiCol_ResizeGripHovered, - ImGuiCol_ResizeGripActive, - ImGuiCol_Tab, - ImGuiCol_TabHovered, - ImGuiCol_TabActive, - ImGuiCol_TabUnfocused, - ImGuiCol_TabUnfocusedActive, - ImGuiCol_DockingPreview, // Preview overlay color when about to docking something - ImGuiCol_DockingEmptyBg, // Background color for empty node (e.g. CentralNode with no window docked into it) - ImGuiCol_PlotLines, - ImGuiCol_PlotLinesHovered, - ImGuiCol_PlotHistogram, - ImGuiCol_PlotHistogramHovered, - ImGuiCol_TableHeaderBg, // Table header background - ImGuiCol_TableBorderStrong, // Table outer and header borders (prefer using Alpha=1.0 here) - ImGuiCol_TableBorderLight, // Table inner borders (prefer using Alpha=1.0 here) - ImGuiCol_TableRowBg, // Table row background (even rows) - ImGuiCol_TableRowBgAlt, // Table row background (odd rows) - ImGuiCol_TextSelectedBg, - ImGuiCol_DragDropTarget, - ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item - ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB - ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active - ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active - ImGuiCol_COUNT -}; - -// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure. -// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. -// During initialization or between frames, feel free to just poke into ImGuiStyle directly. -// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description. -// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. -// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. -// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type. -enum ImGuiStyleVar_ -{ - // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) - ImGuiStyleVar_Alpha, // float Alpha - ImGuiStyleVar_DisabledAlpha, // float DisabledAlpha - ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding - ImGuiStyleVar_WindowRounding, // float WindowRounding - ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize - ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize - ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign - ImGuiStyleVar_ChildRounding, // float ChildRounding - ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize - ImGuiStyleVar_PopupRounding, // float PopupRounding - ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize - ImGuiStyleVar_FramePadding, // ImVec2 FramePadding - ImGuiStyleVar_FrameRounding, // float FrameRounding - ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize - ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing - ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing - ImGuiStyleVar_IndentSpacing, // float IndentSpacing - ImGuiStyleVar_CellPadding, // ImVec2 CellPadding - ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize - ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding - ImGuiStyleVar_GrabMinSize, // float GrabMinSize - ImGuiStyleVar_GrabRounding, // float GrabRounding - ImGuiStyleVar_TabRounding, // float TabRounding - ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign - ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign - ImGuiStyleVar_COUNT -}; - -// Flags for InvisibleButton() [extended in imgui_internal.h] -enum ImGuiButtonFlags_ -{ - ImGuiButtonFlags_None = 0, - ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default) - ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button - ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button - - // [Internal] - ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, - ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft -}; - -// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton() -enum ImGuiColorEditFlags_ -{ - ImGuiColorEditFlags_None = 0, - ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer). - ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on color square. - ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview. - ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs) - ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square). - ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview. - ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker). - ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead. - ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source. - ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default) - - // User Options (right-click on widget to change some of them). - ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker. - ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque. - ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque. - ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well). - ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex. - ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // " - ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // " - ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255. - ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers. - ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value. - ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value. - ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format. - ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format. - - // Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to - // override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup. - ImGuiColorEditFlags_DefaultOptions_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar, - - // [Internal] Masks - ImGuiColorEditFlags_DisplayMask_ = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex, - ImGuiColorEditFlags_DataTypeMask_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float, - ImGuiColorEditFlags_PickerMask_ = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar, - ImGuiColorEditFlags_InputMask_ = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV - - // Obsolete names (will be removed) - // ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69] -}; - -// Flags for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. -// We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. -enum ImGuiSliderFlags_ -{ - ImGuiSliderFlags_None = 0, - ImGuiSliderFlags_AlwaysClamp = 1 << 4, // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds. - ImGuiSliderFlags_Logarithmic = 1 << 5, // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits. - ImGuiSliderFlags_NoRoundToFormat = 1 << 6, // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits) - ImGuiSliderFlags_NoInput = 1 << 7, // Disable CTRL+Click or Enter key allowing to input text directly into the widget - ImGuiSliderFlags_InvalidMask_ = 0x7000000F // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed. - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp // [renamed in 1.79] -#endif -}; - -// Identify a mouse button. -// Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience. -enum ImGuiMouseButton_ -{ - ImGuiMouseButton_Left = 0, - ImGuiMouseButton_Right = 1, - ImGuiMouseButton_Middle = 2, - ImGuiMouseButton_COUNT = 5 -}; - -// Enumeration for GetMouseCursor() -// User code may request backend to display given cursor by calling SetMouseCursor(), which is why we have some cursors that are marked unused here -enum ImGuiMouseCursor_ -{ - ImGuiMouseCursor_None = -1, - ImGuiMouseCursor_Arrow = 0, - ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. - ImGuiMouseCursor_ResizeAll, // (Unused by Dear ImGui functions) - ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border - ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column - ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window - ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window - ImGuiMouseCursor_Hand, // (Unused by Dear ImGui functions. Use for e.g. hyperlinks) - ImGuiMouseCursor_NotAllowed, // When hovering something with disallowed interaction. Usually a crossed circle. - ImGuiMouseCursor_COUNT -}; - -// Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions -// Represent a condition. -// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. -enum ImGuiCond_ -{ - ImGuiCond_None = 0, // No condition (always set the variable), same as _Always - ImGuiCond_Always = 1 << 0, // No condition (always set the variable) - ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed) - ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file) - ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) -}; - -//----------------------------------------------------------------------------- -// [SECTION] Helpers: Memory allocations macros, ImVector<> -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() -// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. -// Defining a custom placement new() with a custom parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. -//----------------------------------------------------------------------------- - -struct ImNewWrapper {}; -inline void* operator new(size_t, ImNewWrapper, void* ptr) { return ptr; } -inline void operator delete(void*, ImNewWrapper, void*) {} // This is only required so we can use the symmetrical new() -#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE) -#define IM_FREE(_PTR) ImGui::MemFree(_PTR) -#define IM_PLACEMENT_NEW(_PTR) new(ImNewWrapper(), _PTR) -#define IM_NEW(_TYPE) new(ImNewWrapper(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE -template void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } } - -//----------------------------------------------------------------------------- -// ImVector<> -// Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug). -//----------------------------------------------------------------------------- -// - You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our public structures are relying on it. -// - We use std-like naming convention here, which is a little unusual for this codebase. -// - Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs. -// - Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that, -// Do NOT use this class as a std::vector replacement in your own code! Many of the structures used by dear imgui can be safely initialized by a zero-memset. -//----------------------------------------------------------------------------- - -IM_MSVC_RUNTIME_CHECKS_OFF -template -struct ImVector -{ - int Size; - int Capacity; - T* Data; - - // Provide standard typedefs but we don't use them ourselves. - typedef T value_type; - typedef value_type* iterator; - typedef const value_type* const_iterator; - - // Constructors, destructor - inline ImVector() { Size = Capacity = 0; Data = NULL; } - inline ImVector(const ImVector& src) { Size = Capacity = 0; Data = NULL; operator=(src); } - inline ImVector& operator=(const ImVector& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; } - inline ~ImVector() { if (Data) IM_FREE(Data); } // Important: does not destruct anything - - inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } } // Important: does not destruct anything - inline void clear_delete() { for (int n = 0; n < Size; n++) IM_DELETE(Data[n]); clear(); } // Important: never called automatically! always explicit. - inline void clear_destruct() { for (int n = 0; n < Size; n++) Data[n].~T(); clear(); } // Important: never called automatically! always explicit. - - inline bool empty() const { return Size == 0; } - inline int size() const { return Size; } - inline int size_in_bytes() const { return Size * (int)sizeof(T); } - inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); } - inline int capacity() const { return Capacity; } - inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } - inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } - - inline T* begin() { return Data; } - inline const T* begin() const { return Data; } - inline T* end() { return Data + Size; } - inline const T* end() const { return Data + Size; } - inline T& front() { IM_ASSERT(Size > 0); return Data[0]; } - inline const T& front() const { IM_ASSERT(Size > 0); return Data[0]; } - inline T& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; } - inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; } - inline void swap(ImVector& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; T* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } - - inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity / 2) : 8; return new_capacity > sz ? new_capacity : sz; } - inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } - inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; } - inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation - inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; } - - // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. - inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; } - inline void pop_back() { IM_ASSERT(Size > 0); Size--; } - inline void push_front(const T& v) { if (Size == 0) push_back(v); else insert(Data, v); } - inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; } - inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data + Size && it_last > it && it_last <= Data + Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - (size_t)count) * sizeof(T)); Size -= (int)count; return Data + off; } - inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; if (it < Data + Size - 1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; } - inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; } - inline bool contains(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; } - inline T* find(const T& v) { T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } - inline const T* find(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } - inline bool find_erase(const T& v) { const T* it = find(v); if (it < Data + Size) { erase(it); return true; } return false; } - inline bool find_erase_unsorted(const T& v) { const T* it = find(v); if (it < Data + Size) { erase_unsorted(it); return true; } return false; } - inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; return (int)off; } -}; -IM_MSVC_RUNTIME_CHECKS_RESTORE - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiStyle -//----------------------------------------------------------------------------- -// You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame(). -// During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values, -// and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors. -//----------------------------------------------------------------------------- - -struct ImGuiStyle -{ - float Alpha; // Global alpha applies to everything in Dear ImGui. - float DisabledAlpha; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. - ImVec2 WindowPadding; // Padding within a window. - float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. - float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints(). - ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. - ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (None/Left/Right). Defaults to ImGuiDir_Left. - float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. - float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding) - float PopupBorderSize; // Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets). - float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). - float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines. - ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label). - ImVec2 CellPadding; // Padding within a table cell - ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! - float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). - float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). - float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar. - float ScrollbarRounding; // Radius of grab corners for scrollbar. - float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. - float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. - float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. - float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. - float TabBorderSize; // Thickness of border around tabs. - float TabMinWidthForCloseButton; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. - ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. - ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). - ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. - ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. - ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly! - float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). We apply per-monitor DPI scaling over this scale. May be removed later. - bool AntiAliasedLines; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). - bool AntiAliasedLinesUseTex; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering. Latched at the beginning of the frame (copied to ImDrawList). - bool AntiAliasedFill; // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). - float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. - float CircleTessellationMaxError; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. - ImVec4 Colors[ImGuiCol_COUNT]; - - IMGUI_API ImGuiStyle(); - IMGUI_API void ScaleAllSizes(float scale_factor); -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiIO -//----------------------------------------------------------------------------- -// Communicate most settings and inputs/outputs to Dear ImGui using this structure. -// Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage. -//----------------------------------------------------------------------------- - -// [Internal] Storage used by IsKeyDown(), IsKeyPressed() etc functions. -// If prior to 1.87 you used io.KeysDownDuration[] (which was marked as internal), you should use GetKeyData(key)->DownDuration and not io.KeysData[key]->DownDuration. -struct ImGuiKeyData -{ - bool Down; // True for if key is down - float DownDuration; // Duration the key has been down (<0.0f: not pressed, 0.0f: just pressed, >0.0f: time held) - float DownDurationPrev; // Last frame duration the key has been down - float AnalogValue; // 0.0f..1.0f for gamepad values -}; - -struct ImGuiIO -{ - //------------------------------------------------------------------ - // Configuration (fill once) // Default value - //------------------------------------------------------------------ - - ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. - ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by backend (imgui_impl_xxx files or custom backend) to communicate features supported by the backend. - ImVec2 DisplaySize; // // Main display size, in pixels (generally == GetMainViewport()->Size) - float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. - float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds. - const char* IniFilename; // = "imgui.ini" // Path to .ini file (important: default "imgui.ini" is relative to current working dir!). Set NULL to disable automatic .ini loading/saving or if you want to manually call LoadIniSettingsXXX() / SaveIniSettingsXXX() functions. - const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified). - float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. - float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. - float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging. - float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.). - float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. - void* UserData; // = NULL // Store your own data for retrieval by callbacks. - - ImFontAtlas*Fonts; // // Font atlas: load, rasterize and pack one or more fonts into a single texture. - float FontGlobalScale; // = 1.0f // Global scale all fonts - bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. - ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. - ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. - - // Docking options (when ImGuiConfigFlags_DockingEnable is set) - bool ConfigDockingNoSplit; // = false // Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars. - bool ConfigDockingWithShift; // = false // Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space) - bool ConfigDockingAlwaysTabBar; // = false // [BETA] [FIXME: This currently creates regression with auto-sizing and general overhead] Make every single floating window display within a docking node. - bool ConfigDockingTransparentPayload;// = false // [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge. - - // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) - bool ConfigViewportsNoAutoMerge; // = false; // Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport. - bool ConfigViewportsNoTaskBarIcon; // = false // Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it. - bool ConfigViewportsNoDecoration; // = true // Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations, ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size). - bool ConfigViewportsNoDefaultParent; // = false // Disable default OS parenting to main viewport for secondary viewports. By default, viewports are marked with ParentViewportId = , expecting the platform backend to setup a parent/child relationship between the OS windows (some backend may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows. - - // Miscellaneous options - bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations. - bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl. - bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates. - bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting). - bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard. - bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag) - bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar. - float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable. - - //------------------------------------------------------------------ - // Platform Functions - // (the imgui_impl_xxxx backend files are setting those up for you) - //------------------------------------------------------------------ - - // Optional: Platform/Renderer backend name (informational only! will be displayed in About Window) + User data for backend/wrappers to store their own stuff. - const char* BackendPlatformName; // = NULL - const char* BackendRendererName; // = NULL - void* BackendPlatformUserData; // = NULL // User data for platform backend - void* BackendRendererUserData; // = NULL // User data for renderer backend - void* BackendLanguageUserData; // = NULL // User data for non C++ programming language backend - - // Optional: Access OS clipboard - // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) - const char* (*GetClipboardTextFn)(void* user_data); - void (*SetClipboardTextFn)(void* user_data, const char* text); - void* ClipboardUserData; - - // Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows) - // (default to use native imm32 api on Windows) - void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - void* ImeWindowHandle; // = NULL // [Obsolete] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning. -#else - void* _UnusedPadding; // Unused field to keep data structure the same size. -#endif - - //------------------------------------------------------------------ - // Input - Call before calling NewFrame() - //------------------------------------------------------------------ - - // Input Functions - IMGUI_API void AddKeyEvent(ImGuiKey key, bool down); // Queue a new key down/up event. Key should be "translated" (as in, generally ImGuiKey_A matches the key end-user would use to emit an 'A' character) - IMGUI_API void AddKeyAnalogEvent(ImGuiKey key, bool down, float v); // Queue a new key down/up event for analog values (e.g. ImGuiKey_Gamepad_ values). Dead-zones should be handled by the backend. - IMGUI_API void AddMousePosEvent(float x, float y); // Queue a mouse position update. Use -FLT_MAX,-FLT_MAX to signify no mouse (e.g. app not focused and not hovered) - IMGUI_API void AddMouseButtonEvent(int button, bool down); // Queue a mouse button change - IMGUI_API void AddMouseWheelEvent(float wh_x, float wh_y); // Queue a mouse wheel update - IMGUI_API void AddMouseViewportEvent(ImGuiID id); // Queue a mouse hovered viewport. Requires backend to set ImGuiBackendFlags_HasMouseHoveredViewport to call this (for multi-viewport support). - IMGUI_API void AddFocusEvent(bool focused); // Queue a gain/loss of focus for the application (generally based on OS/platform focus of your window) - IMGUI_API void AddInputCharacter(unsigned int c); // Queue a new character input - IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue a new character input from an UTF-16 character, it can be a surrogate - IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue a new characters input from an UTF-8 string - - IMGUI_API void ClearInputCharacters(); // [Internal] Clear the text input buffer manually - IMGUI_API void ClearInputKeys(); // [Internal] Release all keys - IMGUI_API void SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native_scancode, int native_legacy_index = -1); // [Optional] Specify index for legacy <1.87 IsKeyXXX() functions with native indices + specify native keycode, scancode. - - //------------------------------------------------------------------ - // Output - Updated by NewFrame() or EndFrame()/Render() - // (when reading from the io.WantCaptureMouse, io.WantCaptureKeyboard flags to dispatch your inputs, it is - // generally easier and more correct to use their state BEFORE calling NewFrame(). See FAQ for details!) - //------------------------------------------------------------------ - - bool WantCaptureMouse; // Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.). - bool WantCaptureKeyboard; // Set when Dear ImGui will use keyboard inputs, in this case do not dispatch them to your main game/application (either way, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.). - bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). - bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled. - bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving! - bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag. - bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events). - float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames. - int MetricsRenderVertices; // Vertices output during last call to Render() - int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3 - int MetricsRenderWindows; // Number of visible windows - int MetricsActiveWindows; // Number of active windows - int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts. - ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. - - // Legacy: before 1.87, we required backend to fill io.KeyMap[] (imgui->native map) during initialization and io.KeysDown[] (native indices) every frame. - // This is still temporarily supported as a legacy feature. However the new preferred scheme is for backend to call io.AddKeyEvent(). -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - int KeyMap[ImGuiKey_COUNT]; // [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512. - bool KeysDown[512]; // [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). -#endif - - //------------------------------------------------------------------ - // [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed! - //------------------------------------------------------------------ - - // Main Input State - // (this block used to be written by backend, since 1.87 it is best to NOT write to those directly, call the AddXXX functions above instead) - // (reading from those variables is fair game, as they are extremely unlikely to be moving anywhere) - ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.) - bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. - float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text. - float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all backends. - ImGuiID MouseHoveredViewport; // (Optional) Modify using io.AddMouseViewportEvent(). With multi-viewports: viewport the OS mouse is hovering. If possible _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag is much better (few backends can handle that). Set io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport if you can provide this info. If you don't imgui will infer the value using the rectangles and last focused time of the viewports it knows about (ignoring other OS windows). - bool KeyCtrl; // Keyboard modifier down: Control - bool KeyShift; // Keyboard modifier down: Shift - bool KeyAlt; // Keyboard modifier down: Alt - bool KeySuper; // Keyboard modifier down: Cmd/Super/Windows - float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame(). - - // Other state maintained from data above + IO function calls - ImGuiKeyModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame() - ImGuiKeyModFlags KeyModsPrev; // Key mods flags (from previous frame) - ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; // Key state for all known keys. Use IsKeyXXX() functions to access this. - bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup. - ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid) - ImVec2 MouseClickedPos[5]; // Position at time of clicking - double MouseClickedTime[5]; // Time of last click (used to figure out double-click) - bool MouseClicked[5]; // Mouse button went from !Down to Down (same as MouseClickedCount[x] != 0) - bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? (same as MouseClickedCount[x] == 2) - ImU16 MouseClickedCount[5]; // == 0 (not clicked), == 1 (same as MouseClicked[]), == 2 (double-clicked), == 3 (triple-clicked) etc. when going from !Down to Down - ImU16 MouseClickedLastCount[5]; // Count successive number of clicks. Stays valid after mouse release. Reset after another click is done. - bool MouseReleased[5]; // Mouse button went from Down to !Down - bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds. - bool MouseDownOwnedUnlessPopupClose[5]; //Track if button was clicked inside a dear imgui window. - float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked) - float MouseDownDurationPrev[5]; // Previous time the mouse button has been down - ImVec2 MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point - float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds) - float NavInputsDownDuration[ImGuiNavInput_COUNT]; - float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; - float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui. - bool AppFocusLost; - ImS8 BackendUsingLegacyKeyArrays; // -1: unknown, 0: using AddKeyEvent(), 1: using legacy io.KeysDown[] - bool BackendUsingLegacyNavInputArray; // 0: using AddKeyAnalogEvent(), 1: writing to legacy io.NavInputs[] directly - ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16() - ImVector InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper. - - IMGUI_API ImGuiIO(); -}; - -//----------------------------------------------------------------------------- -// [SECTION] Misc data structures -//----------------------------------------------------------------------------- - -// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used. -// The callback function should return 0 by default. -// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details) -// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) -// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration -// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB -// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows -// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. -// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. -struct ImGuiInputTextCallbackData -{ - ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only - ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only - void* UserData; // What user passed to InputText() // Read-only - - // Arguments for the different callback events - // - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary. - // - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state. - ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0; - ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History] - char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer! - int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length() - int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1 - bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always] - int CursorPos; // // Read-write // [Completion,History,Always] - int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection) - int SelectionEnd; // // Read-write // [Completion,History,Always] - - // Helper functions for text manipulation. - // Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection. - IMGUI_API ImGuiInputTextCallbackData(); - IMGUI_API void DeleteChars(int pos, int bytes_count); - IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); - void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; } - void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; } - bool HasSelection() const { return SelectionStart != SelectionEnd; } -}; - -// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). -// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough. -struct ImGuiSizeCallbackData -{ - void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints() - ImVec2 Pos; // Read-only. Window position, for reference. - ImVec2 CurrentSize; // Read-only. Current window size. - ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing. -}; - -// [ALPHA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions. -// Important: the content of this class is still highly WIP and likely to change and be refactored -// before we stabilize Docking features. Please be mindful if using this. -// Provide hints: -// - To the platform backend via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.) -// - To the platform backend for OS level parent/child relationships of viewport. -// - To the docking system for various options and filtering. -struct ImGuiWindowClass -{ - ImGuiID ClassId; // User data. 0 = Default class (unclassed). Windows of different classes cannot be docked with each others. - ImGuiID ParentViewportId; // Hint for the platform backend. -1: use default. 0: request platform backend to not parent the platform. != 0: request platform backend to create a parent<>child relationship between the platform windows. Not conforming backends are free to e.g. parent every viewport to the main viewport or not. - ImGuiViewportFlags ViewportFlagsOverrideSet; // Viewport flags to set when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis. - ImGuiViewportFlags ViewportFlagsOverrideClear; // Viewport flags to clear when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis. - ImGuiTabItemFlags TabItemFlagsOverrideSet; // [EXPERIMENTAL] TabItem flags to set when a window of this class gets submitted into a dock node tab bar. May use with ImGuiTabItemFlags_Leading or ImGuiTabItemFlags_Trailing. - ImGuiDockNodeFlags DockNodeFlagsOverrideSet; // [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!) - bool DockingAlwaysTabBar; // Set to true to enforce single floating windows of this class always having their own docking node (equivalent of setting the global io.ConfigDockingAlwaysTabBar) - bool DockingAllowUnclassed; // Set to true to allow windows of this class to be docked/merged with an unclassed window. // FIXME-DOCK: Move to DockNodeFlags override? - - ImGuiWindowClass() { memset(this, 0, sizeof(*this)); ParentViewportId = (ImGuiID)-1; DockingAllowUnclassed = true; } -}; - -// Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload() -struct ImGuiPayload -{ - // Members - void* Data; // Data (copied and owned by dear imgui) - int DataSize; // Data size - - // [Internal] - ImGuiID SourceId; // Source item id - ImGuiID SourceParentId; // Source parent id (if available) - int DataFrameCount; // Data timestamp - char DataType[32 + 1]; // Data type tag (short user-supplied string, 32 characters max) - bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) - bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item. - - ImGuiPayload() { Clear(); } - void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; } - bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; } - bool IsPreview() const { return Preview; } - bool IsDelivery() const { return Delivery; } -}; - -// Sorting specification for one column of a table (sizeof == 12 bytes) -struct ImGuiTableColumnSortSpecs -{ - ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call) - ImS16 ColumnIndex; // Index of the column - ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here) - ImGuiSortDirection SortDirection : 8; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending (you can use this or SortSign, whichever is more convenient for your sort function) - - ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); } -}; - -// Sorting specifications for a table (often handling sort specs for a single column, occasionally more) -// Obtained by calling TableGetSortSpecs(). -// When 'SpecsDirty == true' you can sort your data. It will be true with sorting specs have changed since last call, or the first time. -// Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame! -struct ImGuiTableSortSpecs -{ - const ImGuiTableColumnSortSpecs* Specs; // Pointer to sort spec array. - int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled. - bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag. - - ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) -//----------------------------------------------------------------------------- - -// Helper: Unicode defines -#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value). -#ifdef IMGUI_USE_WCHAR32 -#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build. -#else -#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build. -#endif - -// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame. -// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame"); -struct ImGuiOnceUponAFrame -{ - ImGuiOnceUponAFrame() { RefFrame = -1; } - mutable int RefFrame; - operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; } -}; - -// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" -struct ImGuiTextFilter -{ - IMGUI_API ImGuiTextFilter(const char* default_filter = ""); - IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build - IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const; - IMGUI_API void Build(); - void Clear() { InputBuf[0] = 0; Build(); } - bool IsActive() const { return !Filters.empty(); } - - // [Internal] - struct ImGuiTextRange - { - const char* b; - const char* e; - - ImGuiTextRange() { b = e = NULL; } - ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; } - bool empty() const { return b == e; } - IMGUI_API void split(char separator, ImVector* out) const; - }; - char InputBuf[256]; - ImVectorFilters; - int CountGrep; -}; - -// Helper: Growable text buffer for logging/accumulating text -// (this could be called 'ImGuiTextBuilder' / 'ImGuiStringBuilder') -struct ImGuiTextBuffer -{ - ImVector Buf; - IMGUI_API static char EmptyString[1]; - - ImGuiTextBuffer() { } - inline char operator[](int i) const { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; } - const char* begin() const { return Buf.Data ? &Buf.front() : EmptyString; } - const char* end() const { return Buf.Data ? &Buf.back() : EmptyString; } // Buf is zero-terminated, so end() will point on the zero-terminator - int size() const { return Buf.Size ? Buf.Size - 1 : 0; } - bool empty() const { return Buf.Size <= 1; } - void clear() { Buf.clear(); } - void reserve(int capacity) { Buf.reserve(capacity); } - const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; } - IMGUI_API void append(const char* str, const char* str_end = NULL); - IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2); - IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2); -}; - -// Helper: Key->Value storage -// Typically you don't have to worry about this since a storage is held within each Window. -// We use it to e.g. store collapse state for a tree (Int 0/1) -// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame) -// You can use it as custom user storage for temporary values. Declare your own storage if, for example: -// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state). -// - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient) -// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types. -struct ImGuiStorage -{ - // [Internal] - struct ImGuiStoragePair - { - ImGuiID key; - union { int val_i; float val_f; void* val_p; }; - ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } - ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } - ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } - }; - - ImVector Data; - - // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) - // - Set***() functions find pair, insertion on demand if missing. - // - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair. - void Clear() { Data.clear(); } - IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const; - IMGUI_API void SetInt(ImGuiID key, int val); - IMGUI_API bool GetBool(ImGuiID key, bool default_val = false) const; - IMGUI_API void SetBool(ImGuiID key, bool val); - IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const; - IMGUI_API void SetFloat(ImGuiID key, float val); - IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL - IMGUI_API void SetVoidPtr(ImGuiID key, void* val); - - // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set. - // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. - // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct) - // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar; - IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); - IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false); - IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f); - IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL); - - // Use on your own storage if you know only integer are being stored (open/close all tree nodes) - IMGUI_API void SetAllInt(int val); - - // For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. - IMGUI_API void BuildSortByKey(); -}; - -// Helper: Manually clip large list of items. -// If you have lots evenly spaced items and you have a random access to the list, you can perform coarse -// clipping based on visibility to only submit items that are in view. -// The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped. -// (Dear ImGui already clip items based on their bounds but: it needs to first layout the item to do so, and generally -// fetching/submitting your own data incurs additional cost. Coarse clipping using ImGuiListClipper allows you to easily -// scale using lists with tens of thousands of items without a problem) -// Usage: -// ImGuiListClipper clipper; -// clipper.Begin(1000); // We have 1000 elements, evenly spaced. -// while (clipper.Step()) -// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) -// ImGui::Text("line number %d", i); -// Generally what happens is: -// - Clipper lets you process the first element (DisplayStart = 0, DisplayEnd = 1) regardless of it being visible or not. -// - User code submit that one element. -// - Clipper can measure the height of the first element -// - Clipper calculate the actual range of elements to display based on the current clipping rectangle, position the cursor before the first visible element. -// - User code submit visible elements. -// - The clipper also handles various subtleties related to keyboard/gamepad navigation, wrapping etc. -struct ImGuiListClipper -{ - int DisplayStart; // First item to display, updated by each call to Step() - int DisplayEnd; // End of items to display (exclusive) - int ItemsCount; // [Internal] Number of items - float ItemsHeight; // [Internal] Height of item after a first step and item submission can calculate it - float StartPosY; // [Internal] Cursor position at the time of Begin() or after table frozen rows are all processed - void* TempData; // [Internal] Internal data - - // items_count: Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step) - // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing(). - IMGUI_API ImGuiListClipper(); - IMGUI_API ~ImGuiListClipper(); - IMGUI_API void Begin(int items_count, float items_height = -1.0f); - IMGUI_API void End(); // Automatically called on the last call of Step() that returns false. - IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items. - - // Call ForceDisplayRangeByIndices() before first call to Step() if you need a range of items to be displayed regardless of visibility. - IMGUI_API void ForceDisplayRangeByIndices(int item_min, int item_max); // item_max is exclusive e.g. use (42, 42+1) to make item 42 always visible BUT due to alignment/padding of certain items it is likely that an extra item may be included on either end of the display range. - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79] -#endif -}; - -// Helpers macros to generate 32-bit encoded colors -#ifdef IMGUI_USE_BGRA_PACKED_COLOR -#define IM_COL32_R_SHIFT 16 -#define IM_COL32_G_SHIFT 8 -#define IM_COL32_B_SHIFT 0 -#define IM_COL32_A_SHIFT 24 -#define IM_COL32_A_MASK 0xFF000000 -#else -#define IM_COL32_R_SHIFT 0 -#define IM_COL32_G_SHIFT 8 -#define IM_COL32_B_SHIFT 16 -#define IM_COL32_A_SHIFT 24 -#define IM_COL32_A_MASK 0xFF000000 -#endif -#define IM_COL32(R,G,B,A) (((ImU32)(A)<> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; } - ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; } - ImColor(const ImVec4& col) { Value = col; } - inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } - inline operator ImVec4() const { return Value; } - - // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers. - inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; } - static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r, g, b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r, g, b, a); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Drawing API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData) -// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList. -//----------------------------------------------------------------------------- - -// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking. -#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX -#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (63) -#endif - -// ImDrawCallback: Draw callbacks for advanced uses [configurable type: override in imconfig.h] -// NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering, -// you can poke into the draw list for that! Draw callback may be useful for example to: -// A) Change your GPU render state, -// B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc. -// The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }' -// If you want to override the signature of ImDrawCallback, you can simply use e.g. '#define ImDrawCallback MyDrawCallback' (in imconfig.h) + update rendering backend accordingly. -#ifndef ImDrawCallback -typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); -#endif - -// Special Draw callback value to request renderer backend to reset the graphics/render state. -// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address. -// This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored. -// It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call). -#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1) - -// Typically, 1 command = 1 GPU draw call (unless command is a callback) -// - VtxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled, -// this fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices. -// Backends made for <1.71. will typically ignore the VtxOffset fields. -// - The ClipRect/TextureId/VtxOffset fields must be contiguous as we memcmp() them together (this is asserted for). -struct ImDrawCmd -{ - ImVec4 ClipRect; // 4*4 // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates - ImTextureID TextureId; // 4-8 // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas. - unsigned int VtxOffset; // 4 // Start offset in vertex buffer. ImGuiBackendFlags_RendererHasVtxOffset: always 0, otherwise may be >0 to support meshes larger than 64K vertices with 16-bit indices. - unsigned int IdxOffset; // 4 // Start offset in index buffer. - unsigned int ElemCount; // 4 // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[]. - ImDrawCallback UserCallback; // 4-8 // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally. - void* UserCallbackData; // 4-8 // The draw callback code can access this. - - ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed - - // Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature) - inline ImTextureID GetTexID() const { return TextureId; } -}; - -// Vertex layout -#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT -struct ImDrawVert -{ - ImVec2 pos; - ImVec2 uv; - ImU32 col; -}; -#else -// You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h -// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. -// The type has to be described within the macro (you can either declare the struct or use a typedef). This is because ImVec2/ImU32 are likely not declared a the time you'd want to set your type up. -// NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM. -IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; -#endif - -// [Internal] For use by ImDrawList -struct ImDrawCmdHeader -{ - ImVec4 ClipRect; - ImTextureID TextureId; - unsigned int VtxOffset; -}; - -// [Internal] For use by ImDrawListSplitter -struct ImDrawChannel -{ - ImVector _CmdBuffer; - ImVector _IdxBuffer; -}; - - -// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order. -// This is used by the Columns/Tables API, so items of each column can be batched together in a same draw call. -struct ImDrawListSplitter -{ - int _Current; // Current channel number (0) - int _Count; // Number of active channels (1+) - ImVector _Channels; // Draw channels (not resized down so _Count might be < Channels.Size) - - inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); } - inline ~ImDrawListSplitter() { ClearFreeMemory(); } - inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame - IMGUI_API void ClearFreeMemory(); - IMGUI_API void Split(ImDrawList* draw_list, int count); - IMGUI_API void Merge(ImDrawList* draw_list); - IMGUI_API void SetCurrentChannel(ImDrawList* draw_list, int channel_idx); -}; - -// Flags for ImDrawList functions -// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused) -enum ImDrawFlags_ -{ - ImDrawFlags_None = 0, - ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason) - ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01. - ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02. - ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04. - ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08. - ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag! - ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight, - ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, - ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft, - ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight, - ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, - ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified. - ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone -}; - -// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly. -// It is however possible to temporarily alter flags between calls to ImDrawList:: functions. -enum ImDrawListFlags_ -{ - ImDrawListFlags_None = 0, - ImDrawListFlags_AntiAliasedLines = 1 << 0, // Enable anti-aliased lines/borders (*2 the number of triangles for 1.0f wide line or lines thin enough to be drawn using textures, otherwise *3 the number of triangles) - ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, // Enable anti-aliased lines/borders using textures when possible. Require backend to render with bilinear filtering. - ImDrawListFlags_AntiAliasedFill = 1 << 2, // Enable anti-aliased edge around filled shapes (rounded rectangles, circles). - ImDrawListFlags_AllowVtxOffset = 1 << 3 // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled. -}; - -// Draw command list -// This is the low-level list of polygons that ImGui:: functions are filling. At the end of the frame, -// all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. -// Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to -// access the current window draw list and draw custom primitives. -// You can interleave normal ImGui:: calls and adding primitives to the current draw list. -// In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize). -// You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!) -// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects. -struct ImDrawList -{ - // This is what you have to render - ImVector CmdBuffer; // Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback. - ImVector IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those - ImVector VtxBuffer; // Vertex buffer. - ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive. - - // [Internal, used while building lists] - unsigned int _VtxCurrentIdx; // [Internal] generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0. - const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context) - const char* _OwnerName; // Pointer to owner window's name for debugging - ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) - ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) - ImVector _ClipRectStack; // [Internal] - ImVector _TextureIdStack; // [Internal] - ImVector _Path; // [Internal] current path building - ImDrawCmdHeader _CmdHeader; // [Internal] template of active commands. Fields should match those of CmdBuffer.back(). - ImDrawListSplitter _Splitter; // [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!) - float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content - - // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui) - ImDrawList(const ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; } - - ~ImDrawList() { _ClearFreeMemory(); } - IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) - IMGUI_API void PushClipRectFullScreen(); - IMGUI_API void PopClipRect(); - IMGUI_API void PushTextureID(ImTextureID texture_id); - IMGUI_API void PopTextureID(); - inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); } - inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); } - - // Primitives - // - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners. - // - For circle primitives, use "num_segments == 0" to automatically calculate tessellation (preferred). - // In older versions (until Dear ImGui 1.77) the AddCircle functions defaulted to num_segments == 12. - // In future versions we will use textures to provide cheaper and higher-quality circles. - // Use AddNgon() and AddNgonFilled() functions if you need to guaranteed a specific number of sides. - IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size) - IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size) - IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); - IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col); - IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col); - IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 0, float thickness = 1.0f); - IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0); - IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f); - IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments); - IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); - IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); - IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness); - IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order. - IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points) - IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points) - - // Image primitives - // - Read FAQ to understand what ImTextureID is. - // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle. - // - "uv_min" and "uv_max" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture. - IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); - IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2(0, 0), const ImVec2& uv2 = ImVec2(1, 0), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE); - IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags = 0); - - // Stateful path API, add points then finish with PathFillConvex() or PathStroke() - inline void PathClear() { _Path.Size = 0; } - inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } - inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); } - inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order. - inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; } - IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0); - IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle - IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points) - IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points) - IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawFlags flags = 0); - - // Advanced - IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. - IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible - IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. - - // Advanced: Channels - // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives) - // - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end) - // - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place! - // Prefer using your own persistent instance of ImDrawListSplitter as you can stack them. - // Using the ImDrawList::ChannelsXXXX you cannot stack a split over another. - inline void ChannelsSplit(int count) { _Splitter.Split(this, count); } - inline void ChannelsMerge() { _Splitter.Merge(this); } - inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); } - - // Advanced: Primitives allocations - // - We render triangles (three vertices) - // - All primitives needs to be reserved via PrimReserve() beforehand. - IMGUI_API void PrimReserve(int idx_count, int vtx_count); - IMGUI_API void PrimUnreserve(int idx_count, int vtx_count); - IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles) - IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); - IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); - inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } - inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } - inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } // OBSOLETED in 1.80 (Jan 2021) - inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } // OBSOLETED in 1.80 (Jan 2021) -#endif - - // [Internal helpers] - IMGUI_API void _ResetForNewFrame(); - IMGUI_API void _ClearFreeMemory(); - IMGUI_API void _PopUnusedDrawCmd(); - IMGUI_API void _TryMergeDrawCmds(); - IMGUI_API void _OnChangedClipRect(); - IMGUI_API void _OnChangedTextureID(); - IMGUI_API void _OnChangedVtxOffset(); - IMGUI_API int _CalcCircleAutoSegmentCount(float radius) const; - IMGUI_API void _PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step); - IMGUI_API void _PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments); -}; - -// All draw data to render a Dear ImGui frame -// (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose, -// as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList) -struct ImDrawData -{ - bool Valid; // Only valid after Render() is called and before the next NewFrame() is called. - int CmdListsCount; // Number of ImDrawList* to render - int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size - int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size - ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here. - ImVec2 DisplayPos; // Top-left position of the viewport to render (== top-left of the orthogonal projection matrix to use) (== GetMainViewport()->Pos for the main viewport, == (0.0) in most single-viewport applications) - ImVec2 DisplaySize; // Size of the viewport to render (== GetMainViewport()->Size for the main viewport, == io.DisplaySize in most single-viewport applications) - ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display. - ImGuiViewport* OwnerViewport; // Viewport carrying the ImDrawData instance, might be of use to the renderer (generally not). - - // Functions - ImDrawData() { Clear(); } - void Clear() { memset(this, 0, sizeof(*this)); } // The ImDrawList are owned by ImGuiContext! - IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! - IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. -}; - -//----------------------------------------------------------------------------- -// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont) -//----------------------------------------------------------------------------- - -struct ImFontConfig -{ - void* FontData; // // TTF/OTF data - int FontDataSize; // // TTF/OTF data size - bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). - int FontNo; // 0 // Index of font within TTF/OTF file - float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height). - int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal so you can reduce this to 2 to save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. - int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis. - bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. - ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. - ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. - const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. - float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font - float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs - bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. - unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure. - float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. - ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used. - - // [Internal] - char Name[40]; // Name (strictly to ease debugging) - ImFont* DstFont; - - IMGUI_API ImFontConfig(); -}; - -// Hold rendering data for one glyph. -// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this) -struct ImFontGlyph -{ - unsigned int Colored : 1; // Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian as this is used in loops) - unsigned int Visible : 1; // Flag to indicate glyph has no visible pixels (e.g. space). Allow early out when rendering. - unsigned int Codepoint : 30; // 0x0000..0x10FFFF - float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in) - float X0, Y0, X1, Y1; // Glyph corners - float U0, V0, U1, V1; // Texture coordinates -}; - -// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges(). -// This is essentially a tightly packed of vector of 64k booleans = 8KB storage. -struct ImFontGlyphRangesBuilder -{ - ImVector UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) - - ImFontGlyphRangesBuilder() { Clear(); } - inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX + 1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); } - inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array - inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array - inline void AddChar(ImWchar c) { SetBit(c); } // Add character - IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added) - IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext - IMGUI_API void BuildRanges(ImVector* out_ranges); // Output new ranges -}; - -// See ImFontAtlas::AddCustomRectXXX functions. -struct ImFontAtlasCustomRect -{ - unsigned short Width, Height; // Input // Desired rectangle dimension - unsigned short X, Y; // Output // Packed position in Atlas - unsigned int GlyphID; // Input // For custom font glyphs only (ID < 0x110000) - float GlyphAdvanceX; // Input // For custom font glyphs only: glyph xadvance - ImVec2 GlyphOffset; // Input // For custom font glyphs only: glyph display offset - ImFont* Font; // Input // For custom font glyphs only: target font - ImFontAtlasCustomRect() { Width = Height = 0; X = Y = 0xFFFF; GlyphID = 0; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; } - bool IsPacked() const { return X != 0xFFFF; } -}; - -// Flags for ImFontAtlas build -enum ImFontAtlasFlags_ -{ - ImFontAtlasFlags_None = 0, - ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, // Don't round the height to next power of two - ImFontAtlasFlags_NoMouseCursors = 1 << 1, // Don't build software mouse cursors into the atlas (save a little texture memory) - ImFontAtlasFlags_NoBakedLines = 1 << 2 // Don't build thick line textures into the atlas (save a little texture memory). The AntiAliasedLinesUseTex features uses them, otherwise they will be rendered using polygons (more expensive for CPU/GPU). -}; - -// Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding: -// - One or more fonts. -// - Custom graphics data needed to render the shapes needed by Dear ImGui. -// - Mouse cursor shapes for software cursor rendering (unless setting 'Flags |= ImFontAtlasFlags_NoMouseCursors' in the font atlas). -// It is the user-code responsibility to setup/build the atlas, then upload the pixel data into a texture accessible by your graphics api. -// - Optionally, call any of the AddFont*** functions. If you don't call any, the default font embedded in the code will be loaded for you. -// - Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data. -// - Upload the pixels data into a texture within your graphics system (see imgui_impl_xxxx.cpp examples) -// - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API. -// This value will be passed back to you during rendering to identify the texture. Read FAQ entry about ImTextureID for more details. -// Common pitfalls: -// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the -// atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data. -// - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction. -// You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed, -// - Even though many functions are suffixed with "TTF", OTF data is supported just as well. -// - This is an old API and it is currently awkward for those and and various other reasons! We will address them in the future! -struct ImFontAtlas -{ - IMGUI_API ImFontAtlas(); - IMGUI_API ~ImFontAtlas(); - IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); - IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); - IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); - IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed. - IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp. - IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. - IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts. - IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory. - IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates). - IMGUI_API void Clear(); // Clear all input and output. - - // Build atlas, retrieve pixel data. - // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID(). - // The pitch is always = Width * BytesPerPixels (1 or 4) - // Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into - // the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste. - IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions. - IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel - IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel - bool IsBuilt() const { return Fonts.Size > 0 && TexReady; } // Bit ambiguous: used to detect when user didn't built texture but effectively we should check TexID != 0 except that would be backend dependent... - void SetTexID(ImTextureID id) { TexID = id; } - - //------------------------------------------- - // Glyph Ranges - //------------------------------------------- - - // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list) - // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details. - // NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data. - IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin - IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters - IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 2999 Ideographs - IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs - IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese - IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters - IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters - IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters - - //------------------------------------------- - // [BETA] Custom Rectangles/Glyphs API - //------------------------------------------- - - // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. - // - After calling Build(), you can query the rectangle position and render your pixels. - // - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of prefered texture format. - // - You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), - // so you can render e.g. custom colorful icons and use them as regular glyphs. - // - Read docs/FONTS.md for more details about using colorful icons. - // - Note: this API may be redesigned later in order to support multi-monitor varying DPI settings. - IMGUI_API int AddCustomRectRegular(int width, int height); - IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0)); - ImFontAtlasCustomRect* GetCustomRectByIndex(int index) { IM_ASSERT(index >= 0); return &CustomRects[index]; } - - // [Internal] - IMGUI_API void CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const; - IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]); - - //------------------------------------------- - // Members - //------------------------------------------- - - ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_) - ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure. - int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. - int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0. - bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert. - - // [Internal] - // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you. - bool TexReady; // Set when texture was built matching current font input - bool TexPixelsUseColors; // Tell whether our texture data is known to use colors (rather than just alpha channel), in order to help backend select a format. - unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight - unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 - int TexWidth; // Texture width calculated during Build(). - int TexHeight; // Texture height calculated during Build(). - ImVec2 TexUvScale; // = (1.0f/TexWidth, 1.0f/TexHeight) - ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel - ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. - ImVector CustomRects; // Rectangles for packing custom texture data into the atlas. - ImVector ConfigData; // Configuration data - ImVec4 TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1]; // UVs for baked anti-aliased lines - - // [Internal] Font builder - const ImFontBuilderIO* FontBuilderIO; // Opaque interface to a font builder (default to stb_truetype, can be changed to use FreeType by defining IMGUI_ENABLE_FREETYPE). - unsigned int FontBuilderFlags; // Shared flags (for all fonts) for custom font builder. THIS IS BUILD IMPLEMENTATION DEPENDENT. Per-font override is also available in ImFontConfig. - - // [Internal] Packing data - int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors - int PackIdLines; // Custom texture rectangle ID for baked anti-aliased lines - - // [Obsolete] - //typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+ - //typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+ -}; - -// Font runtime data and rendering -// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32(). -struct ImFont -{ - // Members: Hot ~20/24 bytes (for CalcTextSize) - ImVector IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI). - float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX - float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) - - // Members: Hot ~28/40 bytes (for CalcTextSize + render loop) - ImVector IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point. - ImVector Glyphs; // 12-16 // out // // All glyphs. - const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) - - // Members: Cold ~32/40 bytes - ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into - const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData - short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. - ImWchar FallbackChar; // 2 // out // = FFFD/'?' // Character used if a glyph isn't found. - ImWchar EllipsisChar; // 2 // out // = '...' // Character used for ellipsis rendering. - ImWchar DotChar; // 2 // out // = '.' // Character used for ellipsis rendering (if a single '...' character isn't found) - bool DirtyLookupTables; // 1 // out // - float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() - float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] - int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) - ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints. - - // Methods - IMGUI_API ImFont(); - IMGUI_API ~ImFont(); - IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const; - IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const; - float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; } - bool IsLoaded() const { return ContainerAtlas != NULL; } - const char* GetDebugName() const { return ConfigData ? ConfigData->Name : ""; } - - // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. - // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. - IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 - IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; - IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const; - IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; - - // [Internal] Don't use! - IMGUI_API void BuildLookupTable(); - IMGUI_API void ClearOutputData(); - IMGUI_API void GrowIndex(int new_size); - IMGUI_API void AddGlyph(const ImFontConfig* src_cfg, ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x); - IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. - IMGUI_API void SetGlyphVisible(ImWchar c, bool visible); - IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last); -}; - -//----------------------------------------------------------------------------- -// [SECTION] Viewports -//----------------------------------------------------------------------------- - -// Flags stored in ImGuiViewport::Flags, giving indications to the platform backends. -enum ImGuiViewportFlags_ -{ - ImGuiViewportFlags_None = 0, - ImGuiViewportFlags_IsPlatformWindow = 1 << 0, // Represent a Platform Window - ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, // Represent a Platform Monitor (unused yet) - ImGuiViewportFlags_OwnedByApp = 1 << 2, // Platform Window: is created/managed by the application (rather than a dear imgui backend) - ImGuiViewportFlags_NoDecoration = 1 << 3, // Platform Window: Disable platform decorations: title bar, borders, etc. (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration is set we only set this on popups/tooltips) - ImGuiViewportFlags_NoTaskBarIcon = 1 << 4, // Platform Window: Disable platform task bar icon (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set) - ImGuiViewportFlags_NoFocusOnAppearing = 1 << 5, // Platform Window: Don't take focus when created. - ImGuiViewportFlags_NoFocusOnClick = 1 << 6, // Platform Window: Don't take focus when clicked on. - ImGuiViewportFlags_NoInputs = 1 << 7, // Platform Window: Make mouse pass through so we can drag this window while peaking behind it. - ImGuiViewportFlags_NoRendererClear = 1 << 8, // Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely). - ImGuiViewportFlags_TopMost = 1 << 9, // Platform Window: Display on top (for tooltips only). - ImGuiViewportFlags_Minimized = 1 << 10, // Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport. - ImGuiViewportFlags_NoAutoMerge = 1 << 11, // Platform Window: Avoid merging this window into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!). - ImGuiViewportFlags_CanHostOtherWindows = 1 << 12 // Main viewport: can host multiple imgui windows (secondary viewports are associated to a single window). -}; - -// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. -// - With multi-viewport enabled, we extend this concept to have multiple active viewports. -// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. -// - About Main Area vs Work Area: -// - Main Area = entire viewport. -// - Work Area = entire viewport minus sections used by main menu bars (for platform windows), or by task bar (for platform monitor). -// - Windows are generally trying to stay within the Work Area of their host viewport. -struct ImGuiViewport -{ - ImGuiID ID; // Unique identifier for the viewport - ImGuiViewportFlags Flags; // See ImGuiViewportFlags_ - ImVec2 Pos; // Main Area: Position of the viewport (Dear ImGui coordinates are the same as OS desktop/native coordinates) - ImVec2 Size; // Main Area: Size of the viewport. - ImVec2 WorkPos; // Work Area: Position of the viewport minus task bars, menus bars, status bars (>= Pos) - ImVec2 WorkSize; // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size) - float DpiScale; // 1.0f = 96 DPI = No extra scale. - ImGuiID ParentViewportId; // (Advanced) 0: no parent. Instruct the platform backend to setup a parent/child relationship between platform windows. - ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame(). - - // Platform/Backend Dependent Data - // Our design separate the Renderer and Platform backends to facilitate combining default backends with each others. - // When our create your own backend for a custom engine, it is possible that both Renderer and Platform will be handled - // by the same system and you may not need to use all the UserData/Handle fields. - // The library never uses those fields, they are merely storage to facilitate backend implementation. - void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, framebuffers etc.). generally set by your Renderer_CreateWindow function. - void* PlatformUserData; // void* to hold custom data structure for the OS / platform (e.g. windowing info, render context). generally set by your Platform_CreateWindow function. - void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GLFWWindow*, SDL_Window*) - void* PlatformHandleRaw; // void* to hold lower-level, platform-native window handle (under Win32 this is expected to be a HWND, unused for other platforms), when using an abstraction layer like GLFW or SDL (where PlatformHandle would be a SDL_Window*) - bool PlatformRequestMove; // Platform window requested move (e.g. window was moved by the OS / host window manager, authoritative position will be OS window position) - bool PlatformRequestResize; // Platform window requested resize (e.g. window was resized by the OS / host window manager, authoritative size will be OS window size) - bool PlatformRequestClose; // Platform window requested closure (e.g. window was moved by the OS / host window manager, e.g. pressing ALT-F4) - - ImGuiViewport() { memset(this, 0, sizeof(*this)); } - ~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); } - - // Helpers - ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); } - ImVec2 GetWorkCenter() const { return ImVec2(WorkPos.x + WorkSize.x * 0.5f, WorkPos.y + WorkSize.y * 0.5f); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Platform Dependent Interfaces (for e.g. multi-viewport support) -//----------------------------------------------------------------------------- -// [BETA] (Optional) This is completely optional, for advanced users! -// If you are new to Dear ImGui and trying to integrate it into your engine, you can probably ignore this for now. -// -// This feature allows you to seamlessly drag Dear ImGui windows outside of your application viewport. -// This is achieved by creating new Platform/OS windows on the fly, and rendering into them. -// Dear ImGui manages the viewport structures, and the backend create and maintain one Platform/OS window for each of those viewports. -// -// See Glossary https://github.com/ocornut/imgui/wiki/Glossary for details about some of the terminology. -// See Thread https://github.com/ocornut/imgui/issues/1542 for gifs, news and questions about this evolving feature. -// -// About the coordinates system: -// - When multi-viewports are enabled, all Dear ImGui coordinates become absolute coordinates (same as OS coordinates!) -// - So e.g. ImGui::SetNextWindowPos(ImVec2(0,0)) will position a window relative to your primary monitor! -// - If you want to position windows relative to your main application viewport, use ImGui::GetMainViewport()->Pos as a base position. -// -// Steps to use multi-viewports in your application, when using a default backend from the examples/ folder: -// - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// - Backend: The backend initialization will setup all necessary ImGuiPlatformIO's functions and update monitors info every frame. -// - Application: In your main loop, call ImGui::UpdatePlatformWindows(), ImGui::RenderPlatformWindowsDefault() after EndFrame() or Render(). -// - Application: Fix absolute coordinates used in ImGui::SetWindowPos() or ImGui::SetNextWindowPos() calls. -// -// Steps to use multi-viewports in your application, when using a custom backend: -// - Important: THIS IS NOT EASY TO DO and comes with many subtleties not described here! -// It's also an experimental feature, so some of the requirements may evolve. -// Consider using default backends if you can. Either way, carefully follow and refer to examples/ backends for details. -// - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// - Backend: Hook ImGuiPlatformIO's Platform_* and Renderer_* callbacks (see below). -// Set 'io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports' and 'io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports'. -// Update ImGuiPlatformIO's Monitors list every frame. -// Update MousePos every frame, in absolute coordinates. -// - Application: In your main loop, call ImGui::UpdatePlatformWindows(), ImGui::RenderPlatformWindowsDefault() after EndFrame() or Render(). -// You may skip calling RenderPlatformWindowsDefault() if its API is not convenient for your needs. Read comments below. -// - Application: Fix absolute coordinates used in ImGui::SetWindowPos() or ImGui::SetNextWindowPos() calls. -// -// About ImGui::RenderPlatformWindowsDefault(): -// - This function is a mostly a _helper_ for the common-most cases, and to facilitate using default backends. -// - You can check its simple source code to understand what it does. -// It basically iterates secondary viewports and call 4 functions that are setup in ImGuiPlatformIO, if available: -// Platform_RenderWindow(), Renderer_RenderWindow(), Platform_SwapBuffers(), Renderer_SwapBuffers() -// Those functions pointers exists only for the benefit of RenderPlatformWindowsDefault(). -// - If you have very specific rendering needs (e.g. flipping multiple swap-chain simultaneously, unusual sync/threading issues, etc.), -// you may be tempted to ignore RenderPlatformWindowsDefault() and write customized code to perform your renderingg. -// You may decide to setup the platform_io's *RenderWindow and *SwapBuffers pointers and call your functions through those pointers, -// or you may decide to never setup those pointers and call your code directly. They are a convenience, not an obligatory interface. -//----------------------------------------------------------------------------- - -// (Optional) Access via ImGui::GetPlatformIO() -struct ImGuiPlatformIO -{ - //------------------------------------------------------------------ - // Input - Backend interface/functions + Monitor List - //------------------------------------------------------------------ - - // (Optional) Platform functions (e.g. Win32, GLFW, SDL2) - // For reference, the second column shows which function are generally calling the Platform Functions: - // N = ImGui::NewFrame() ~ beginning of the dear imgui frame: read info from platform/OS windows (latest size/position) - // F = ImGui::Begin(), ImGui::EndFrame() ~ during the dear imgui frame - // U = ImGui::UpdatePlatformWindows() ~ after the dear imgui frame: create and update all platform/OS windows - // R = ImGui::RenderPlatformWindowsDefault() ~ render - // D = ImGui::DestroyPlatformWindows() ~ shutdown - // The general idea is that NewFrame() we will read the current Platform/OS state, and UpdatePlatformWindows() will write to it. - // - // The functions are designed so we can mix and match 2 imgui_impl_xxxx files, one for the Platform (~window/input handling), one for Renderer. - // Custom engine backends will often provide both Platform and Renderer interfaces and so may not need to use all functions. - // Platform functions are typically called before their Renderer counterpart, apart from Destroy which are called the other way. - - // Platform function --------------------------------------------------- Called by ----- - void (*Platform_CreateWindow)(ImGuiViewport* vp); // . . U . . // Create a new platform window for the given viewport - void (*Platform_DestroyWindow)(ImGuiViewport* vp); // N . U . D // - void (*Platform_ShowWindow)(ImGuiViewport* vp); // . . U . . // Newly created windows are initially hidden so SetWindowPos/Size/Title can be called on them before showing the window - void (*Platform_SetWindowPos)(ImGuiViewport* vp, ImVec2 pos); // . . U . . // Set platform window position (given the upper-left corner of client area) - ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp); // N . . . . // - void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); // . . U . . // Set platform window client area size (ignoring OS decorations such as OS title bar etc.) - ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp); // N . . . . // Get platform window client area size - void (*Platform_SetWindowFocus)(ImGuiViewport* vp); // N . . . . // Move window to front and set input focus - bool (*Platform_GetWindowFocus)(ImGuiViewport* vp); // . . U . . // - bool (*Platform_GetWindowMinimized)(ImGuiViewport* vp); // N . . . . // Get platform window minimized state. When minimized, we generally won't attempt to get/set size and contents will be culled more easily - void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* str); // . . U . . // Set platform window title (given an UTF-8 string) - void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // . . U . . // (Optional) Setup global transparency (not per-pixel transparency) - void (*Platform_UpdateWindow)(ImGuiViewport* vp); // . . U . . // (Optional) Called by UpdatePlatformWindows(). Optional hook to allow the platform backend from doing general book-keeping every frame. - void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Main rendering (platform side! This is often unused, or just setting a "current" context for OpenGL bindings). 'render_arg' is the value passed to RenderPlatformWindowsDefault(). - void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Call Present/SwapBuffers (platform side! This is often unused!). 'render_arg' is the value passed to RenderPlatformWindowsDefault(). - float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); // N . . . . // (Optional) [BETA] FIXME-DPI: DPI handling: Return DPI scale for this viewport. 1.0f = 96 DPI. - void (*Platform_OnChangedViewport)(ImGuiViewport* vp); // . F . . . // (Optional) [BETA] FIXME-DPI: DPI handling: Called during Begin() every time the viewport we are outputting into changes, so backend has a chance to swap fonts to adjust style. - int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); // (Optional) For a Vulkan Renderer to call into Platform code (since the surface creation needs to tie them both). - - // (Optional) Renderer functions (e.g. DirectX, OpenGL, Vulkan) - void (*Renderer_CreateWindow)(ImGuiViewport* vp); // . . U . . // Create swap chain, frame buffers etc. (called after Platform_CreateWindow) - void (*Renderer_DestroyWindow)(ImGuiViewport* vp); // N . U . D // Destroy swap chain, frame buffers etc. (called before Platform_DestroyWindow) - void (*Renderer_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); // . . U . . // Resize swap chain, frame buffers etc. (called after Platform_SetWindowSize) - void (*Renderer_RenderWindow)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Clear framebuffer, setup render target, then render the viewport->DrawData. 'render_arg' is the value passed to RenderPlatformWindowsDefault(). - void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Call Present/SwapBuffers. 'render_arg' is the value passed to RenderPlatformWindowsDefault(). - - // (Optional) Monitor list - // - Updated by: app/backend. Update every frame to dynamically support changing monitor or DPI configuration. - // - Used by: dear imgui to query DPI info, clamp popups/tooltips within same monitor and not have them straddle monitors. - ImVector Monitors; - - //------------------------------------------------------------------ - // Output - List of viewports to render into platform windows - //------------------------------------------------------------------ - - // Viewports list (the list is updated by calling ImGui::EndFrame or ImGui::Render) - // (in the future we will attempt to organize this feature to remove the need for a "main viewport") - ImVector Viewports; // Main viewports, followed by all secondary viewports. - ImGuiPlatformIO() { memset(this, 0, sizeof(*this)); } // Zero clear -}; - -// (Optional) This is required when enabling multi-viewport. Represent the bounds of each connected monitor/display and their DPI. -// We use this information for multiple DPI support + clamping the position of popups and tooltips so they don't straddle multiple monitors. -struct ImGuiPlatformMonitor -{ - ImVec2 MainPos, MainSize; // Coordinates of the area displayed on this monitor (Min = upper left, Max = bottom right) - ImVec2 WorkPos, WorkSize; // Coordinates without task bars / side bars / menu bars. Used to avoid positioning popups/tooltips inside this region. If you don't have this info, please copy the value for MainPos/MainSize. - float DpiScale; // 1.0f = 96 DPI - ImGuiPlatformMonitor() { MainPos = MainSize = WorkPos = WorkSize = ImVec2(0, 0); DpiScale = 1.0f; } -}; - -// (Optional) Support for IME (Input Method Editor) via the io.SetPlatformImeDataFn() function. -struct ImGuiPlatformImeData -{ - bool WantVisible; // A widget wants the IME to be visible - ImVec2 InputPos; // Position of the input cursor - float InputLineHeight; // Line height - - ImGuiPlatformImeData() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Obsolete functions and types -// (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details) -// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead. -//----------------------------------------------------------------------------- - -namespace ImGui -{ -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - IMGUI_API int GetKeyIndex(ImGuiKey key); // map ImGuiKey_* values into legacy native key index. == io.KeyMap[key] -#else - static inline int GetKeyIndex(ImGuiKey key) { IM_ASSERT(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END && "ImGuiKey and native_index was merged together and native_index is disabled by IMGUI_DISABLE_OBSOLETE_KEYIO. Please switch to ImGuiKey."); return key; } -#endif -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -namespace ImGui -{ - // OBSOLETED in 1.86 (from November 2021) - IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // Calculate coarse clipping for large list of evenly sized items. Prefer using ImGuiListClipper. - // OBSOLETED in 1.85 (from August 2021) - static inline float GetWindowContentRegionWidth() { return GetWindowContentRegionMax().x - GetWindowContentRegionMin().x; } - // OBSOLETED in 1.81 (from February 2021) - IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items - static inline bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); } - static inline void ListBoxFooter() { EndListBox(); } - // OBSOLETED in 1.79 (from August 2020) - static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry! - // OBSOLETED in 1.78 (from June 2020) - // Old drag/sliders functions that took a 'float power = 1.0' argument instead of flags. - // For shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. - IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power); - IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power); - static inline bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); } - static inline bool DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); } - static inline bool DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); } - static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); } - IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power); - IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format, float power); - static inline bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); } - static inline bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); } - static inline bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); } - static inline bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); } - // OBSOLETED in 1.77 (from June 2020) - static inline bool BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); } - - // Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE) - //static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); } // OBSOLETED in 1.72 (from July 2019) - //static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); } // OBSOLETED in 1.71 (from June 2019) - //static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } // OBSOLETED in 1.70 (from May 2019) - //static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); } // OBSOLETED in 1.69 (from Mar 2019) - //static inline void SetScrollHere(float ratio = 0.5f) { SetScrollHereY(ratio); } // OBSOLETED in 1.66 (from Nov 2018) - //static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); } // OBSOLETED in 1.63 (from Aug 2018) - //static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); } // OBSOLETED in 1.60 (from Apr 2018) - //static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); } // OBSOLETED in 1.60 (between Dec 2017 and Apr 2018) - //static inline void ShowTestWindow() { return ShowDemoWindow(); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - //static inline bool IsRootWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - //static inline bool IsRootWindowOrAnyChildFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - //static inline void SetNextWindowContentWidth(float w) { SetNextWindowContentSize(ImVec2(w, 0.0f)); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - //static inline float GetItemsLineHeightWithSpacing() { return GetFrameHeightWithSpacing(); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) -} - -// OBSOLETED in 1.82 (from Mars 2021): flags for AddRect(), AddRectFilled(), AddImageRounded(), PathRect() -typedef ImDrawFlags ImDrawCornerFlags; -enum ImDrawCornerFlags_ -{ - ImDrawCornerFlags_None = ImDrawFlags_RoundCornersNone, // Was == 0 prior to 1.82, this is now == ImDrawFlags_RoundCornersNone which is != 0 and not implicit - ImDrawCornerFlags_TopLeft = ImDrawFlags_RoundCornersTopLeft, // Was == 0x01 (1 << 0) prior to 1.82. Order matches ImDrawFlags_NoRoundCorner* flag (we exploit this internally). - ImDrawCornerFlags_TopRight = ImDrawFlags_RoundCornersTopRight, // Was == 0x02 (1 << 1) prior to 1.82. - ImDrawCornerFlags_BotLeft = ImDrawFlags_RoundCornersBottomLeft, // Was == 0x04 (1 << 2) prior to 1.82. - ImDrawCornerFlags_BotRight = ImDrawFlags_RoundCornersBottomRight, // Was == 0x08 (1 << 3) prior to 1.82. - ImDrawCornerFlags_All = ImDrawFlags_RoundCornersAll, // Was == 0x0F prior to 1.82 - ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight, - ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight, - ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft, - ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight -}; - -#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -//----------------------------------------------------------------------------- - -#if defined(__clang__) -#pragma clang diagnostic pop -#elif defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -#ifdef _MSC_VER -#pragma warning (pop) -#endif - -// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h) -#ifdef IMGUI_INCLUDE_IMGUI_USER_H -#include "imgui_user.h" -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/extern/drawdance/3rdparty/imgui/imgui_demo.cpp b/extern/drawdance/3rdparty/imgui/imgui_demo.cpp deleted file mode 100644 index d902729f96..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_demo.cpp +++ /dev/null @@ -1,8211 +0,0 @@ -// dear imgui, v1.87 WIP -// (demo code) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. -// Read imgui.cpp for more details, documentation and comments. -// Get the latest version at https://github.com/ocornut/imgui - -// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase: -// Do NOT remove this file from your project! Think again! It is the most useful reference code that you and other -// coders will want to refer to and call. Have the ImGui::ShowDemoWindow() function wired in an always-available -// debug menu of your game/app! Removing this file from your project is hindering access to documentation for everyone -// in your team, likely leading you to poorer usage of the library. -// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow(). -// If you want to link core Dear ImGui in your shipped builds but want a thorough guarantee that the demo will not be -// linked, you can setup your imconfig.h with #define IMGUI_DISABLE_DEMO_WINDOWS and those functions will be empty. -// In another situation, whenever you have Dear ImGui available you probably want this to be available for reference. -// Thank you, -// -Your beloved friend, imgui_demo.cpp (which you won't delete) - -// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: -// In this demo code, we frequently use 'static' variables inside functions. A static variable persists across calls, -// so it is essentially like a global variable but declared inside the scope of the function. We do this as a way to -// gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller -// in size. It also happens to be a convenient way of storing simple UI related information as long as your function -// doesn't need to be reentrant or used in multiple threads. This might be a pattern you will want to use in your code, -// but most of the real data you would be editing is likely going to be stored outside your functions. - -// The Demo code in this file is designed to be easy to copy-and-paste into your application! -// Because of this: -// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace. -// - We try to declare static variables in the local scope, as close as possible to the code using them. -// - We never use any of the helpers/facilities used internally by Dear ImGui, unless available in the public API. -// - We never use maths operators on ImVec2/ImVec4. For our other sources files we use them, and they are provided -// by imgui_internal.h using the IMGUI_DEFINE_MATH_OPERATORS define. For your own sources file they are optional -// and require you either enable those, either provide your own via IM_VEC2_CLASS_EXTRA in imconfig.h. -// Because we can't assume anything about your support of maths operators, we cannot use them in imgui_demo.cpp. - -// Navigating this file: -// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. -// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. - -/* - -Index of this file: - -// [SECTION] Forward Declarations, Helpers -// [SECTION] Demo Window / ShowDemoWindow() -// - sub section: ShowDemoWindowWidgets() -// - sub section: ShowDemoWindowLayout() -// - sub section: ShowDemoWindowPopups() -// - sub section: ShowDemoWindowTables() -// - sub section: ShowDemoWindowMisc() -// [SECTION] About Window / ShowAboutWindow() -// [SECTION] Style Editor / ShowStyleEditor() -// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() -// [SECTION] Example App: Debug Console / ShowExampleAppConsole() -// [SECTION] Example App: Debug Log / ShowExampleAppLog() -// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() -// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() -// [SECTION] Example App: Long Text / ShowExampleAppLongText() -// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() -// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() -// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() -// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() -// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles() -// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() -// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace() -// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -// System includes -#include // toupper -#include // INT_MIN, INT_MAX -#include // sqrtf, powf, cosf, sinf, floorf, ceilf -#include // vsnprintf, sscanf, printf -#include // NULL, malloc, free, atoi -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning: 'xx' is deprecated: The POSIX name for this.. // for strdup used in demo code (so user can copy & paste the code) -#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type -#pragma clang diagnostic ignored "-Wformat-security" // warning: format string is not a string literal -#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. -#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used. -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size -#pragma GCC diagnostic ignored "-Wformat-security" // warning: format string is not a string literal (potentially insecure) -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub. -#endif - -// Play it nice with Windows users (Update: May 2018, Notepad now supports Unix-style carriage returns!) -#ifdef _WIN32 -#define IM_NEWLINE "\r\n" -#else -#define IM_NEWLINE "\n" -#endif - -// Helpers -#if defined(_MSC_VER) && !defined(snprintf) -#define snprintf _snprintf -#endif -#if defined(_MSC_VER) && !defined(vsnprintf) -#define vsnprintf _vsnprintf -#endif - -// Format specifiers, printing 64-bit hasn't been decently standardized... -// In a real application you should be using PRId64 and PRIu64 from (non-windows) and on Windows define them yourself. -#ifdef _MSC_VER -#define IM_PRId64 "I64d" -#define IM_PRIu64 "I64u" -#else -#define IM_PRId64 "lld" -#define IM_PRIu64 "llu" -#endif - -// Helpers macros -// We normally try to not use many helpers in imgui_demo.cpp in order to make code easier to copy and paste, -// but making an exception here as those are largely simplifying code... -// In other imgui sources we can use nicer internal functions from imgui_internal.h (ImMin/ImMax) but not in the demo. -#define IM_MIN(A, B) (((A) < (B)) ? (A) : (B)) -#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B)) -#define IM_CLAMP(V, MN, MX) ((V) < (MN) ? (MN) : (V) > (MX) ? (MX) : (V)) - -// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall -#ifndef IMGUI_CDECL -#ifdef _MSC_VER -#define IMGUI_CDECL __cdecl -#else -#define IMGUI_CDECL -#endif -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Forward Declarations, Helpers -//----------------------------------------------------------------------------- - -#if !defined(IMGUI_DISABLE_DEMO_WINDOWS) - -// Forward Declarations -static void ShowExampleAppDockSpace(bool* p_open); -static void ShowExampleAppDocuments(bool* p_open); -static void ShowExampleAppMainMenuBar(); -static void ShowExampleAppConsole(bool* p_open); -static void ShowExampleAppLog(bool* p_open); -static void ShowExampleAppLayout(bool* p_open); -static void ShowExampleAppPropertyEditor(bool* p_open); -static void ShowExampleAppLongText(bool* p_open); -static void ShowExampleAppAutoResize(bool* p_open); -static void ShowExampleAppConstrainedResize(bool* p_open); -static void ShowExampleAppSimpleOverlay(bool* p_open); -static void ShowExampleAppFullscreen(bool* p_open); -static void ShowExampleAppWindowTitles(bool* p_open); -static void ShowExampleAppCustomRendering(bool* p_open); -static void ShowExampleMenuFile(); - -// Helper to display a little (?) mark which shows a tooltip when hovered. -// In your own code you may want to display an actual icon if you are using a merged icon fonts (see docs/FONTS.md) -static void HelpMarker(const char* desc) -{ - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); - ImGui::TextUnformatted(desc); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -static void ShowDockingDisabledMessage() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui::Text("ERROR: Docking is not enabled! See Demo > Configuration."); - ImGui::Text("Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your code, or "); - ImGui::SameLine(0.0f, 0.0f); - if (ImGui::SmallButton("click here")) - io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; -} - -// Helper to wire demo markers located in code to a interactive browser -typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section, void* user_data); -extern ImGuiDemoMarkerCallback GImGuiDemoMarkerCallback; -extern void* GImGuiDemoMarkerCallbackUserData; -ImGuiDemoMarkerCallback GImGuiDemoMarkerCallback = NULL; -void* GImGuiDemoMarkerCallbackUserData = NULL; -#define IMGUI_DEMO_MARKER(section) do { if (GImGuiDemoMarkerCallback != NULL) GImGuiDemoMarkerCallback(__FILE__, __LINE__, section, GImGuiDemoMarkerCallbackUserData); } while (0) - -// Helper to display basic user controls. -void ImGui::ShowUserGuide() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui::BulletText("Double-click on title bar to collapse window."); - ImGui::BulletText( - "Click and drag on lower corner to resize window\n" - "(double-click to auto fit window to its contents)."); - ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text."); - ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); - ImGui::BulletText("CTRL+Tab to select a window."); - if (io.FontAllowUserScaling) - ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); - ImGui::BulletText("While inputing text:\n"); - ImGui::Indent(); - ImGui::BulletText("CTRL+Left/Right to word jump."); - ImGui::BulletText("CTRL+A or double-click to select all."); - ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste."); - ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo."); - ImGui::BulletText("ESCAPE to revert."); - ImGui::Unindent(); - ImGui::BulletText("With keyboard navigation enabled:"); - ImGui::Indent(); - ImGui::BulletText("Arrow keys to navigate."); - ImGui::BulletText("Space to activate a widget."); - ImGui::BulletText("Return to input text into a widget."); - ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window."); - ImGui::BulletText("Alt to jump to the menu layer of a window."); - ImGui::Unindent(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Demo Window / ShowDemoWindow() -//----------------------------------------------------------------------------- -// - ShowDemoWindowWidgets() -// - ShowDemoWindowLayout() -// - ShowDemoWindowPopups() -// - ShowDemoWindowTables() -// - ShowDemoWindowColumns() -// - ShowDemoWindowMisc() -//----------------------------------------------------------------------------- - -// We split the contents of the big ShowDemoWindow() function into smaller functions -// (because the link time of very large functions grow non-linearly) -static void ShowDemoWindowWidgets(); -static void ShowDemoWindowLayout(); -static void ShowDemoWindowPopups(); -static void ShowDemoWindowTables(); -static void ShowDemoWindowColumns(); -static void ShowDemoWindowMisc(); - -// Demonstrate most Dear ImGui features (this is big function!) -// You may execute this function to experiment with the UI and understand what it does. -// You may then search for keywords in the code when you are interested by a specific feature. -void ImGui::ShowDemoWindow(bool* p_open) -{ - // Exceptionally add an extra assert here for people confused about initial Dear ImGui setup - // Most ImGui functions would normally just crash if the context is missing. - IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!"); - - // Examples Apps (accessible from the "Examples" menu) - static bool show_app_main_menu_bar = false; - static bool show_app_dockspace = false; - static bool show_app_documents = false; - - static bool show_app_console = false; - static bool show_app_log = false; - static bool show_app_layout = false; - static bool show_app_property_editor = false; - static bool show_app_long_text = false; - static bool show_app_auto_resize = false; - static bool show_app_constrained_resize = false; - static bool show_app_simple_overlay = false; - static bool show_app_fullscreen = false; - static bool show_app_window_titles = false; - static bool show_app_custom_rendering = false; - - if (show_app_main_menu_bar) ShowExampleAppMainMenuBar(); - if (show_app_dockspace) ShowExampleAppDockSpace(&show_app_dockspace); // Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function) - if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); // Process the Document app next, as it may also use a DockSpace() - - if (show_app_console) ShowExampleAppConsole(&show_app_console); - if (show_app_log) ShowExampleAppLog(&show_app_log); - if (show_app_layout) ShowExampleAppLayout(&show_app_layout); - if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor); - if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text); - if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize); - if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize); - if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay); - if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen); - if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles); - if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering); - - // Dear ImGui Apps (accessible from the "Tools" menu) - static bool show_app_metrics = false; - static bool show_app_stack_tool = false; - static bool show_app_style_editor = false; - static bool show_app_about = false; - - if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); } - if (show_app_stack_tool) { ImGui::ShowStackToolWindow(&show_app_stack_tool); } - if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); } - if (show_app_style_editor) - { - ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor); - ImGui::ShowStyleEditor(); - ImGui::End(); - } - - // Demonstrate the various window flags. Typically you would just use the default! - static bool no_titlebar = false; - static bool no_scrollbar = false; - static bool no_menu = false; - static bool no_move = false; - static bool no_resize = false; - static bool no_collapse = false; - static bool no_close = false; - static bool no_nav = false; - static bool no_background = false; - static bool no_bring_to_front = false; - static bool no_docking = false; - static bool unsaved_document = false; - - ImGuiWindowFlags window_flags = 0; - if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar; - if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; - if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; - if (no_move) window_flags |= ImGuiWindowFlags_NoMove; - if (no_resize) window_flags |= ImGuiWindowFlags_NoResize; - if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; - if (no_nav) window_flags |= ImGuiWindowFlags_NoNav; - if (no_background) window_flags |= ImGuiWindowFlags_NoBackground; - if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus; - if (no_docking) window_flags |= ImGuiWindowFlags_NoDocking; - if (unsaved_document) window_flags |= ImGuiWindowFlags_UnsavedDocument; - if (no_close) p_open = NULL; // Don't pass our bool* to Begin - - // We specify a default position/size in case there's no data in the .ini file. - // We only do it to make the demo applications a little more welcoming, but typically this isn't required. - const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); - - // Main body of the Demo window starts here. - if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags)) - { - // Early out if the window is collapsed, as an optimization. - ImGui::End(); - return; - } - - // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details. - - // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align) - //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f); - - // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets. - ImGui::PushItemWidth(ImGui::GetFontSize() * -12); - - // Menu Bar - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Menu")) - { - IMGUI_DEMO_MARKER("Menu/File"); - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Examples")) - { - IMGUI_DEMO_MARKER("Menu/Examples"); - ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar); - ImGui::MenuItem("Console", NULL, &show_app_console); - ImGui::MenuItem("Log", NULL, &show_app_log); - ImGui::MenuItem("Simple layout", NULL, &show_app_layout); - ImGui::MenuItem("Property editor", NULL, &show_app_property_editor); - ImGui::MenuItem("Long text display", NULL, &show_app_long_text); - ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize); - ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize); - ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay); - ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen); - ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles); - ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); - ImGui::MenuItem("Dockspace", NULL, &show_app_dockspace); - ImGui::MenuItem("Documents", NULL, &show_app_documents); - ImGui::EndMenu(); - } - //if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar! - if (ImGui::BeginMenu("Tools")) - { - IMGUI_DEMO_MARKER("Menu/Tools"); -#ifndef IMGUI_DISABLE_METRICS_WINDOW - ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics); - ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool); -#endif - ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor); - ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION); - ImGui::Spacing(); - - IMGUI_DEMO_MARKER("Help"); - if (ImGui::CollapsingHeader("Help")) - { - ImGui::Text("ABOUT THIS DEMO:"); - ImGui::BulletText("Sections below are demonstrating many aspects of the library."); - ImGui::BulletText("The \"Examples\" menu above leads to more demo contents."); - ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" - "and Metrics/Debugger (general purpose Dear ImGui debugging tool)."); - ImGui::Separator(); - - ImGui::Text("PROGRAMMER GUIDE:"); - ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); - ImGui::BulletText("See comments in imgui.cpp."); - ImGui::BulletText("See example applications in the examples/ folder."); - ImGui::BulletText("Read the FAQ at http://www.dearimgui.org/faq/"); - ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); - ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); - ImGui::Separator(); - - ImGui::Text("USER GUIDE:"); - ImGui::ShowUserGuide(); - } - - IMGUI_DEMO_MARKER("Configuration"); - if (ImGui::CollapsingHeader("Configuration")) - { - ImGuiIO& io = ImGui::GetIO(); - - if (ImGui::TreeNode("Configuration##2")) - { - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); - ImGui::SameLine(); HelpMarker("Enable keyboard controls."); - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); - ImGui::SameLine(); HelpMarker("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."); - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", &io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); - ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."); - ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", &io.ConfigFlags, ImGuiConfigFlags_NoMouse); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) - { - // The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it: - if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f) - { - ImGui::SameLine(); - ImGui::Text("<>"); - } - if (ImGui::IsKeyPressed(ImGuiKey_Space)) - io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse; - } - ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); - ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility."); - - ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", &io.ConfigFlags, ImGuiConfigFlags_DockingEnable); - ImGui::SameLine(); - if (io.ConfigDockingWithShift) - HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to enable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows)."); - else - HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows)."); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - ImGui::Indent(); - ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit); - ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars."); - ImGui::Checkbox("io.ConfigDockingWithShift", &io.ConfigDockingWithShift); - ImGui::SameLine(); HelpMarker("Enable docking when holding Shift only (allow to drop in wider space, reduce visual noise)"); - ImGui::Checkbox("io.ConfigDockingAlwaysTabBar", &io.ConfigDockingAlwaysTabBar); - ImGui::SameLine(); HelpMarker("Create a docking node and tab-bar on single floating windows."); - ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload); - ImGui::SameLine(); HelpMarker("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge."); - ImGui::Unindent(); - } - - ImGui::CheckboxFlags("io.ConfigFlags: ViewportsEnable", &io.ConfigFlags, ImGuiConfigFlags_ViewportsEnable); - ImGui::SameLine(); HelpMarker("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details."); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - ImGui::Indent(); - ImGui::Checkbox("io.ConfigViewportsNoAutoMerge", &io.ConfigViewportsNoAutoMerge); - ImGui::SameLine(); HelpMarker("Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it."); - ImGui::Checkbox("io.ConfigViewportsNoTaskBarIcon", &io.ConfigViewportsNoTaskBarIcon); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the task bar icon state right away)."); - ImGui::Checkbox("io.ConfigViewportsNoDecoration", &io.ConfigViewportsNoDecoration); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the decoration right away)."); - ImGui::Checkbox("io.ConfigViewportsNoDefaultParent", &io.ConfigViewportsNoDefaultParent); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the parenting right away)."); - ImGui::Unindent(); - } - - ImGui::Checkbox("io.ConfigInputTrickleEventQueue", &io.ConfigInputTrickleEventQueue); - ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates."); - ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); - ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting)."); - ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText); - ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving)."); - ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); - ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."); - ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly); - ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor); - ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."); - ImGui::Text("Also see Style->Rendering for rendering options."); - ImGui::TreePop(); - ImGui::Separator(); - } - - IMGUI_DEMO_MARKER("Configuration/Backend Flags"); - if (ImGui::TreeNode("Backend Flags")) - { - HelpMarker( - "Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" - "Here we expose them as read-only fields to avoid breaking interactions with your backend."); - - // Make a local copy to avoid modifying actual backend flags. - // FIXME: We don't use BeginDisabled() to keep label bright, maybe we need a BeginReadonly() equivalent.. - ImGuiBackendFlags backend_flags = io.BackendFlags; - ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad); - ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors); - ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos); - ImGui::CheckboxFlags("io.BackendFlags: PlatformHasViewports", &backend_flags, ImGuiBackendFlags_PlatformHasViewports); - ImGui::CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport",&backend_flags, ImGuiBackendFlags_HasMouseHoveredViewport); - ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset); - ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", &backend_flags, ImGuiBackendFlags_RendererHasViewports); - ImGui::TreePop(); - ImGui::Separator(); - } - - IMGUI_DEMO_MARKER("Configuration/Style"); - if (ImGui::TreeNode("Style")) - { - HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function."); - ImGui::ShowStyleEditor(); - ImGui::TreePop(); - ImGui::Separator(); - } - - IMGUI_DEMO_MARKER("Configuration/Capture, Logging"); - if (ImGui::TreeNode("Capture/Logging")) - { - HelpMarker( - "The logging API redirects all text output so you can easily capture the content of " - "a window or a block. Tree nodes can be automatically expanded.\n" - "Try opening any of the contents below in this window and then click one of the \"Log To\" button."); - ImGui::LogButtons(); - - HelpMarker("You can also call ImGui::LogText() to output directly to the log without a visual output."); - if (ImGui::Button("Copy \"Hello, world!\" to clipboard")) - { - ImGui::LogToClipboard(); - ImGui::LogText("Hello, world!"); - ImGui::LogFinish(); - } - ImGui::TreePop(); - } - } - - IMGUI_DEMO_MARKER("Window options"); - if (ImGui::CollapsingHeader("Window options")) - { - if (ImGui::BeginTable("split", 3)) - { - ImGui::TableNextColumn(); ImGui::Checkbox("No titlebar", &no_titlebar); - ImGui::TableNextColumn(); ImGui::Checkbox("No scrollbar", &no_scrollbar); - ImGui::TableNextColumn(); ImGui::Checkbox("No menu", &no_menu); - ImGui::TableNextColumn(); ImGui::Checkbox("No move", &no_move); - ImGui::TableNextColumn(); ImGui::Checkbox("No resize", &no_resize); - ImGui::TableNextColumn(); ImGui::Checkbox("No collapse", &no_collapse); - ImGui::TableNextColumn(); ImGui::Checkbox("No close", &no_close); - ImGui::TableNextColumn(); ImGui::Checkbox("No nav", &no_nav); - ImGui::TableNextColumn(); ImGui::Checkbox("No background", &no_background); - ImGui::TableNextColumn(); ImGui::Checkbox("No bring to front", &no_bring_to_front); - ImGui::TableNextColumn(); ImGui::Checkbox("No docking", &no_docking); - ImGui::TableNextColumn(); ImGui::Checkbox("Unsaved document", &unsaved_document); - ImGui::EndTable(); - } - } - - // All demo contents - ShowDemoWindowWidgets(); - ShowDemoWindowLayout(); - ShowDemoWindowPopups(); - ShowDemoWindowTables(); - ShowDemoWindowMisc(); - - // End of ShowDemoWindow() - ImGui::PopItemWidth(); - ImGui::End(); -} - -static void ShowDemoWindowWidgets() -{ - IMGUI_DEMO_MARKER("Widgets"); - if (!ImGui::CollapsingHeader("Widgets")) - return; - - static bool disable_all = false; // The Checkbox for that is inside the "Disabled" section at the bottom - if (disable_all) - ImGui::BeginDisabled(); - - IMGUI_DEMO_MARKER("Widgets/Basic"); - if (ImGui::TreeNode("Basic")) - { - IMGUI_DEMO_MARKER("Widgets/Basic/Button"); - static int clicked = 0; - if (ImGui::Button("Button")) - clicked++; - if (clicked & 1) - { - ImGui::SameLine(); - ImGui::Text("Thanks for clicking me!"); - } - - IMGUI_DEMO_MARKER("Widgets/Basic/Checkbox"); - static bool check = true; - ImGui::Checkbox("checkbox", &check); - - IMGUI_DEMO_MARKER("Widgets/Basic/RadioButton"); - static int e = 0; - ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); - ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); - ImGui::RadioButton("radio c", &e, 2); - - // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. - IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Colored)"); - for (int i = 0; i < 7; i++) - { - if (i > 0) - ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f)); - ImGui::Button("Click"); - ImGui::PopStyleColor(3); - ImGui::PopID(); - } - - // Use AlignTextToFramePadding() to align text baseline to the baseline of framed widgets elements - // (otherwise a Text+SameLine+Button sequence will have the text a little too high by default!) - // See 'Demo->Layout->Text Baseline Alignment' for details. - ImGui::AlignTextToFramePadding(); - ImGui::Text("Hold to repeat:"); - ImGui::SameLine(); - - // Arrow buttons with Repeater - IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Repeating)"); - static int counter = 0; - float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::PushButtonRepeat(true); - if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; } - ImGui::SameLine(0.0f, spacing); - if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; } - ImGui::PopButtonRepeat(); - ImGui::SameLine(); - ImGui::Text("%d", counter); - - IMGUI_DEMO_MARKER("Widgets/Basic/Tooltips"); - ImGui::Text("Hover over me"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("I am a tooltip"); - - ImGui::SameLine(); - ImGui::Text("- or me"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::Text("I am a fancy tooltip"); - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); - ImGui::EndTooltip(); - } - - ImGui::Separator(); - ImGui::LabelText("label", "Value"); - - { - // Using the _simplified_ one-liner Combo() api here - // See "Combo" section for examples of how to use the more flexible BeginCombo()/EndCombo() api. - IMGUI_DEMO_MARKER("Widgets/Basic/Combo"); - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" }; - static int item_current = 0; - ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items)); - ImGui::SameLine(); HelpMarker( - "Using the simplified one-liner Combo API here.\nRefer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API."); - } - - { - // To wire InputText() with std::string or any other custom string type, - // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. - IMGUI_DEMO_MARKER("Widgets/Basic/InputText"); - static char str0[128] = "Hello, world!"; - ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0)); - ImGui::SameLine(); HelpMarker( - "USER:\n" - "Hold SHIFT or use mouse to select text.\n" - "CTRL+Left/Right to word jump.\n" - "CTRL+A or double-click to select all.\n" - "CTRL+X,CTRL+C,CTRL+V clipboard.\n" - "CTRL+Z,CTRL+Y undo/redo.\n" - "ESCAPE to revert.\n\n" - "PROGRAMMER:\n" - "You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() " - "to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated " - "in imgui_demo.cpp)."); - - static char str1[128] = ""; - ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1)); - - IMGUI_DEMO_MARKER("Widgets/Basic/InputInt, InputFloat"); - static int i0 = 123; - ImGui::InputInt("input int", &i0); - - static float f0 = 0.001f; - ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f"); - - static double d0 = 999999.00000001; - ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f"); - - static float f1 = 1.e10f; - ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e"); - ImGui::SameLine(); HelpMarker( - "You can input value using the scientific notation,\n" - " e.g. \"1e+8\" becomes \"100000000\"."); - - static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - ImGui::InputFloat3("input float3", vec4a); - } - - { - IMGUI_DEMO_MARKER("Widgets/Basic/DragInt, DragFloat"); - static int i1 = 50, i2 = 42; - ImGui::DragInt("drag int", &i1, 1); - ImGui::SameLine(); HelpMarker( - "Click and drag to edit value.\n" - "Hold SHIFT/ALT for faster/slower edit.\n" - "Double-click or CTRL+click to input value."); - - ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp); - - static float f1 = 1.00f, f2 = 0.0067f; - ImGui::DragFloat("drag float", &f1, 0.005f); - ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns"); - } - - { - IMGUI_DEMO_MARKER("Widgets/Basic/SliderInt, SliderFloat"); - static int i1 = 0; - ImGui::SliderInt("slider int", &i1, -1, 3); - ImGui::SameLine(); HelpMarker("CTRL+click to input value."); - - static float f1 = 0.123f, f2 = 0.0f; - ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f"); - ImGui::SliderFloat("slider float (log)", &f2, -10.0f, 10.0f, "%.4f", ImGuiSliderFlags_Logarithmic); - - IMGUI_DEMO_MARKER("Widgets/Basic/SliderAngle"); - static float angle = 0.0f; - ImGui::SliderAngle("slider angle", &angle); - - // Using the format string to display a name instead of an integer. - // Here we completely omit '%d' from the format string, so it'll only display a name. - // This technique can also be used with DragInt(). - IMGUI_DEMO_MARKER("Widgets/Basic/Slider (enum)"); - enum Element { Element_Fire, Element_Earth, Element_Air, Element_Water, Element_COUNT }; - static int elem = Element_Fire; - const char* elems_names[Element_COUNT] = { "Fire", "Earth", "Air", "Water" }; - const char* elem_name = (elem >= 0 && elem < Element_COUNT) ? elems_names[elem] : "Unknown"; - ImGui::SliderInt("slider enum", &elem, 0, Element_COUNT - 1, elem_name); - ImGui::SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer."); - } - - { - IMGUI_DEMO_MARKER("Widgets/Basic/ColorEdit3, ColorEdit4"); - static float col1[3] = { 1.0f, 0.0f, 0.2f }; - static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::SameLine(); HelpMarker( - "Click on the color square to open a color picker.\n" - "Click and hold to use drag and drop.\n" - "Right-click on the color square to show options.\n" - "CTRL+click on individual component to input value.\n"); - - ImGui::ColorEdit4("color 2", col2); - } - - { - // Using the _simplified_ one-liner ListBox() api here - // See "List boxes" section for examples of how to use the more flexible BeginListBox()/EndListBox() api. - IMGUI_DEMO_MARKER("Widgets/Basic/ListBox"); - const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }; - static int item_current = 1; - ImGui::ListBox("listbox", &item_current, items, IM_ARRAYSIZE(items), 4); - ImGui::SameLine(); HelpMarker( - "Using the simplified one-liner ListBox API here.\nRefer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API."); - } - - ImGui::TreePop(); - } - - // Testing ImGuiOnceUponAFrame helper. - //static ImGuiOnceUponAFrame once; - //for (int i = 0; i < 5; i++) - // if (once) - // ImGui::Text("This will be displayed only once."); - - IMGUI_DEMO_MARKER("Widgets/Trees"); - if (ImGui::TreeNode("Trees")) - { - IMGUI_DEMO_MARKER("Widgets/Trees/Basic trees"); - if (ImGui::TreeNode("Basic trees")) - { - for (int i = 0; i < 5; i++) - { - // Use SetNextItemOpen() so set the default state of a node to be open. We could - // also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing! - if (i == 0) - ImGui::SetNextItemOpen(true, ImGuiCond_Once); - - if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i)) - { - ImGui::Text("blah blah"); - ImGui::SameLine(); - if (ImGui::SmallButton("button")) {} - ImGui::TreePop(); - } - } - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Trees/Advanced, with Selectable nodes"); - if (ImGui::TreeNode("Advanced, with Selectable nodes")) - { - HelpMarker( - "This is a more typical looking tree with selectable nodes.\n" - "Click to select, CTRL+Click to toggle, click on arrows or double-click to open."); - static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; - static bool align_label_with_current_x_position = false; - static bool test_drag_and_drop = false; - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", &base_flags, ImGuiTreeNodeFlags_OpenOnArrow); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node."); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth); - ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position); - ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop); - ImGui::Text("Hello!"); - if (align_label_with_current_x_position) - ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); - - // 'selection_mask' is dumb representation of what may be user-side selection state. - // You may retain selection state inside or outside your objects in whatever format you see fit. - // 'node_clicked' is temporary storage of what node we have clicked to process selection at the end - /// of the loop. May be a pointer to your own node type, etc. - static int selection_mask = (1 << 2); - int node_clicked = -1; - for (int i = 0; i < 6; i++) - { - // Disable the default "open on single-click behavior" + set Selected flag according to our selection. - // To alter selection we use IsItemClicked() && !IsItemToggledOpen(), so clicking on an arrow doesn't alter selection. - ImGuiTreeNodeFlags node_flags = base_flags; - const bool is_selected = (selection_mask & (1 << i)) != 0; - if (is_selected) - node_flags |= ImGuiTreeNodeFlags_Selected; - if (i < 3) - { - // Items 0..2 are Tree Node - bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); - if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) - node_clicked = i; - if (test_drag_and_drop && ImGui::BeginDragDropSource()) - { - ImGui::SetDragDropPayload("_TREENODE", NULL, 0); - ImGui::Text("This is a drag and drop source"); - ImGui::EndDragDropSource(); - } - if (node_open) - { - ImGui::BulletText("Blah blah\nBlah Blah"); - ImGui::TreePop(); - } - } - else - { - // Items 3..5 are Tree Leaves - // The only reason we use TreeNode at all is to allow selection of the leaf. Otherwise we can - // use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text(). - node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet - ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); - if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) - node_clicked = i; - if (test_drag_and_drop && ImGui::BeginDragDropSource()) - { - ImGui::SetDragDropPayload("_TREENODE", NULL, 0); - ImGui::Text("This is a drag and drop source"); - ImGui::EndDragDropSource(); - } - } - } - if (node_clicked != -1) - { - // Update selection state - // (process outside of tree loop to avoid visual inconsistencies during the clicking frame) - if (ImGui::GetIO().KeyCtrl) - selection_mask ^= (1 << node_clicked); // CTRL+click to toggle - else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection - selection_mask = (1 << node_clicked); // Click to single-select - } - if (align_label_with_current_x_position) - ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Collapsing Headers"); - if (ImGui::TreeNode("Collapsing Headers")) - { - static bool closable_group = true; - ImGui::Checkbox("Show 2nd header", &closable_group); - if (ImGui::CollapsingHeader("Header", ImGuiTreeNodeFlags_None)) - { - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - for (int i = 0; i < 5; i++) - ImGui::Text("Some content %d", i); - } - if (ImGui::CollapsingHeader("Header with a close button", &closable_group)) - { - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - for (int i = 0; i < 5; i++) - ImGui::Text("More content %d", i); - } - /* - if (ImGui::CollapsingHeader("Header with a bullet", ImGuiTreeNodeFlags_Bullet)) - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - */ - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Bullets"); - if (ImGui::TreeNode("Bullets")) - { - ImGui::BulletText("Bullet point 1"); - ImGui::BulletText("Bullet point 2\nOn multiple lines"); - if (ImGui::TreeNode("Tree node")) - { - ImGui::BulletText("Another bullet point"); - ImGui::TreePop(); - } - ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)"); - ImGui::Bullet(); ImGui::SmallButton("Button"); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text"); - if (ImGui::TreeNode("Text")) - { - IMGUI_DEMO_MARKER("Widgets/Text/Colored Text"); - if (ImGui::TreeNode("Colorful Text")) - { - // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. - ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink"); - ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Yellow"); - ImGui::TextDisabled("Disabled"); - ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle."); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text/Word Wrapping"); - if (ImGui::TreeNode("Word Wrapping")) - { - // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility. - ImGui::TextWrapped( - "This text should automatically wrap on the edge of the window. The current implementation " - "for text wrapping follows simple rules suitable for English and possibly other languages."); - ImGui::Spacing(); - - static float wrap_width = 200.0f; - ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f"); - - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - for (int n = 0; n < 2; n++) - { - ImGui::Text("Test paragraph %d:", n); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImVec2 marker_min = ImVec2(pos.x + wrap_width, pos.y); - ImVec2 marker_max = ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()); - ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); - if (n == 0) - ImGui::Text("The lazy dog is a good dog. This paragraph should fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width); - else - ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh"); - - // Draw actual text bounding box, following by marker of our expected limit (should not overlap!) - draw_list->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255, 255, 0, 255)); - draw_list->AddRectFilled(marker_min, marker_max, IM_COL32(255, 0, 255, 255)); - ImGui::PopTextWrapPos(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text/UTF-8 Text"); - if (ImGui::TreeNode("UTF-8 Text")) - { - // UTF-8 test with Japanese characters - // (Needs a suitable font? Try "Google Noto" or "Arial Unicode". See docs/FONTS.md for details.) - // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8 - // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. in Visual Studio, you - // can save your source files as 'UTF-8 without signature'). - // - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8 - // CHARACTERS IN THIS SOURCE FILE. Instead we are encoding a few strings with hexadecimal constants. - // Don't do this in your application! Please use u8"text in any language" in your application! - // Note that characters values are preserved even by InputText() if the font cannot be displayed, - // so you can safely copy & paste garbled characters into another application. - ImGui::TextWrapped( - "CJK text will only appears if the font was loaded with the appropriate CJK character ranges. " - "Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. " - "Read docs/FONTS.md for details."); - ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string. - ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)"); - static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; - //static char buf[32] = u8"NIHONGO"; // <- this is how you would write it with C++11, using real kanjis - ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf)); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Images"); - if (ImGui::TreeNode("Images")) - { - ImGuiIO& io = ImGui::GetIO(); - ImGui::TextWrapped( - "Below we are displaying the font texture (which is the only texture we have access to in this demo). " - "Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. " - "Hover the texture for a zoomed view!"); - - // Below we are displaying the font texture because it is the only texture we have access to inside the demo! - // Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that - // will be passed to the rendering backend via the ImDrawCmd structure. - // If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top - // of their respective source file to specify what they expect to be stored in ImTextureID, for example: - // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer - // - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc. - // More: - // - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers - // to ImGui::Image(), and gather width/height through your own functions, etc. - // - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer, - // it will help you debug issues if you are confused about it. - // - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). - // - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md - // - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples - ImTextureID my_tex_id = io.Fonts->TexID; - float my_tex_w = (float)io.Fonts->TexWidth; - float my_tex_h = (float)io.Fonts->TexHeight; - { - ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left - ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right - ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint - ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); // 50% opaque white - ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - float region_sz = 32.0f; - float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; - float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; - float zoom = 4.0f; - if (region_x < 0.0f) { region_x = 0.0f; } - else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; } - if (region_y < 0.0f) { region_y = 0.0f; } - else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; } - ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y); - ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz); - ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h); - ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h); - ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, tint_col, border_col); - ImGui::EndTooltip(); - } - } - - IMGUI_DEMO_MARKER("Widgets/Images/Textured buttons"); - ImGui::TextWrapped("And now some textured buttons.."); - static int pressed_count = 0; - for (int i = 0; i < 8; i++) - { - ImGui::PushID(i); - int frame_padding = -1 + i; // -1 == uses default padding (style.FramePadding) - ImVec2 size = ImVec2(32.0f, 32.0f); // Size of the image we want to make visible - ImVec2 uv0 = ImVec2(0.0f, 0.0f); // UV coordinates for lower-left - ImVec2 uv1 = ImVec2(32.0f / my_tex_w, 32.0f / my_tex_h);// UV coordinates for (32,32) in our texture - ImVec4 bg_col = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Black background - ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint - if (ImGui::ImageButton(my_tex_id, size, uv0, uv1, frame_padding, bg_col, tint_col)) - pressed_count += 1; - ImGui::PopID(); - ImGui::SameLine(); - } - ImGui::NewLine(); - ImGui::Text("Pressed %d times.", pressed_count); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Combo"); - if (ImGui::TreeNode("Combo")) - { - // Expose flags as checkbox for the demo - static ImGuiComboFlags flags = 0; - ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", &flags, ImGuiComboFlags_PopupAlignLeft); - ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo"); - if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", &flags, ImGuiComboFlags_NoArrowButton)) - flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both - if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", &flags, ImGuiComboFlags_NoPreview)) - flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both - - // Using the generic BeginCombo() API, you have full control over how to display the combo contents. - // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively - // stored in the object itself, etc.) - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; - static int item_current_idx = 0; // Here we store our selection data as an index. - const char* combo_preview_value = items[item_current_idx]; // Pass in the preview value visible before opening the combo (it could be anything) - if (ImGui::BeginCombo("combo 1", combo_preview_value, flags)) - { - for (int n = 0; n < IM_ARRAYSIZE(items); n++) - { - const bool is_selected = (item_current_idx == n); - if (ImGui::Selectable(items[n], is_selected)) - item_current_idx = n; - - // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) - if (is_selected) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndCombo(); - } - - // Simplified one-liner Combo() API, using values packed in a single constant string - // This is a convenience for when the selection set is small and known at compile-time. - static int item_current_2 = 0; - ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - - // Simplified one-liner Combo() using an array of const char* - // This is not very useful (may obsolete): prefer using BeginCombo()/EndCombo() for full control. - static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview - ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items)); - - // Simplified one-liner Combo() using an accessor function - struct Funcs { static bool ItemGetter(void* data, int n, const char** out_str) { *out_str = ((const char**)data)[n]; return true; } }; - static int item_current_4 = 0; - ImGui::Combo("combo 4 (function)", &item_current_4, &Funcs::ItemGetter, items, IM_ARRAYSIZE(items)); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/List Boxes"); - if (ImGui::TreeNode("List boxes")) - { - // Using the generic BeginListBox() API, you have full control over how to display the combo contents. - // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively - // stored in the object itself, etc.) - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; - static int item_current_idx = 0; // Here we store our selection data as an index. - if (ImGui::BeginListBox("listbox 1")) - { - for (int n = 0; n < IM_ARRAYSIZE(items); n++) - { - const bool is_selected = (item_current_idx == n); - if (ImGui::Selectable(items[n], is_selected)) - item_current_idx = n; - - // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) - if (is_selected) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndListBox(); - } - - // Custom size: use all width, 5 items tall - ImGui::Text("Full-width:"); - if (ImGui::BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui::GetTextLineHeightWithSpacing()))) - { - for (int n = 0; n < IM_ARRAYSIZE(items); n++) - { - const bool is_selected = (item_current_idx == n); - if (ImGui::Selectable(items[n], is_selected)) - item_current_idx = n; - - // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) - if (is_selected) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndListBox(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Selectables"); - if (ImGui::TreeNode("Selectables")) - { - // Selectable() has 2 overloads: - // - The one taking "bool selected" as a read-only selection information. - // When Selectable() has been clicked it returns true and you can alter selection state accordingly. - // - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases) - // The earlier is more flexible, as in real application your selection may be stored in many different ways - // and not necessarily inside a bool value (e.g. in flags within objects, as an external list, etc). - IMGUI_DEMO_MARKER("Widgets/Selectables/Basic"); - if (ImGui::TreeNode("Basic")) - { - static bool selection[5] = { false, true, false, false, false }; - ImGui::Selectable("1. I am selectable", &selection[0]); - ImGui::Selectable("2. I am selectable", &selection[1]); - ImGui::Text("(I am not selectable)"); - ImGui::Selectable("4. I am selectable", &selection[3]); - if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick)) - if (ImGui::IsMouseDoubleClicked(0)) - selection[4] = !selection[4]; - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Single Selection"); - if (ImGui::TreeNode("Selection State: Single Selection")) - { - static int selected = -1; - for (int n = 0; n < 5; n++) - { - char buf[32]; - sprintf(buf, "Object %d", n); - if (ImGui::Selectable(buf, selected == n)) - selected = n; - } - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Multiple Selection"); - if (ImGui::TreeNode("Selection State: Multiple Selection")) - { - HelpMarker("Hold CTRL and click to select multiple items."); - static bool selection[5] = { false, false, false, false, false }; - for (int n = 0; n < 5; n++) - { - char buf[32]; - sprintf(buf, "Object %d", n); - if (ImGui::Selectable(buf, selection[n])) - { - if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held - memset(selection, 0, sizeof(selection)); - selection[n] ^= 1; - } - } - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more text into the same line"); - if (ImGui::TreeNode("Rendering more text into the same line")) - { - // Using the Selectable() override that takes "bool* p_selected" parameter, - // this function toggle your bool value automatically. - static bool selected[3] = { false, false, false }; - ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); - ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/In columns"); - if (ImGui::TreeNode("In columns")) - { - static bool selected[10] = {}; - - if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders)) - { - for (int i = 0; i < 10; i++) - { - char label[32]; - sprintf(label, "Item %d", i); - ImGui::TableNextColumn(); - ImGui::Selectable(label, &selected[i]); // FIXME-TABLE: Selection overlap - } - ImGui::EndTable(); - } - ImGui::Spacing(); - if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders)) - { - for (int i = 0; i < 10; i++) - { - char label[32]; - sprintf(label, "Item %d", i); - ImGui::TableNextRow(); - ImGui::TableNextColumn(); - ImGui::Selectable(label, &selected[i], ImGuiSelectableFlags_SpanAllColumns); - ImGui::TableNextColumn(); - ImGui::Text("Some other contents"); - ImGui::TableNextColumn(); - ImGui::Text("123456"); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Grid"); - if (ImGui::TreeNode("Grid")) - { - static char selected[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; - - // Add in a bit of silly fun... - const float time = (float)ImGui::GetTime(); - const bool winning_state = memchr(selected, 0, sizeof(selected)) == NULL; // If all cells are selected... - if (winning_state) - ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f + 0.5f * cosf(time * 2.0f), 0.5f + 0.5f * sinf(time * 3.0f))); - - for (int y = 0; y < 4; y++) - for (int x = 0; x < 4; x++) - { - if (x > 0) - ImGui::SameLine(); - ImGui::PushID(y * 4 + x); - if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(50, 50))) - { - // Toggle clicked cell + toggle neighbors - selected[y][x] ^= 1; - if (x > 0) { selected[y][x - 1] ^= 1; } - if (x < 3) { selected[y][x + 1] ^= 1; } - if (y > 0) { selected[y - 1][x] ^= 1; } - if (y < 3) { selected[y + 1][x] ^= 1; } - } - ImGui::PopID(); - } - - if (winning_state) - ImGui::PopStyleVar(); - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Alignment"); - if (ImGui::TreeNode("Alignment")) - { - HelpMarker( - "By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item " - "basis using PushStyleVar(). You'll probably want to always keep your default situation to " - "left-align otherwise it becomes difficult to layout multiple items on a same line"); - static bool selected[3 * 3] = { true, false, true, false, true, false, true, false, true }; - for (int y = 0; y < 3; y++) - { - for (int x = 0; x < 3; x++) - { - ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f); - char name[32]; - sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y); - if (x > 0) ImGui::SameLine(); - ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment); - ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(80, 80)); - ImGui::PopStyleVar(); - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - // To wire InputText() with std::string or any other custom string type, - // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. - IMGUI_DEMO_MARKER("Widgets/Text Input"); - if (ImGui::TreeNode("Text Input")) - { - IMGUI_DEMO_MARKER("Widgets/Text Input/Multi-line Text Input"); - if (ImGui::TreeNode("Multi-line Text Input")) - { - // Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize - // and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings. - static char text[1024 * 16] = - "/*\n" - " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n" - " the hexadecimal encoding of one offending instruction,\n" - " more formally, the invalid operand with locked CMPXCHG8B\n" - " instruction bug, is a design flaw in the majority of\n" - " Intel Pentium, Pentium MMX, and Pentium OverDrive\n" - " processors (all in the P5 microarchitecture).\n" - "*/\n\n" - "label:\n" - "\tlock cmpxchg8b eax\n"; - - static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput; - HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include in here)"); - ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly); - ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput); - ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine); - ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text Input/Filtered Text Input"); - if (ImGui::TreeNode("Filtered Text Input")) - { - struct TextFilters - { - // Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i' - static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) - { - if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) - return 0; - return 1; - } - }; - - static char buf1[64] = ""; ImGui::InputText("default", buf1, 64); - static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal); - static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); - static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase); - static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank); - static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text Input/Password input"); - if (ImGui::TreeNode("Password Input")) - { - static char password[64] = "password123"; - ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); - ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); - ImGui::InputTextWithHint("password (w/ hint)", "", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); - ImGui::InputText("password (clear)", password, IM_ARRAYSIZE(password)); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Completion, History, Edit Callbacks")) - { - struct Funcs - { - static int MyCallback(ImGuiInputTextCallbackData* data) - { - if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) - { - data->InsertChars(data->CursorPos, ".."); - } - else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) - { - if (data->EventKey == ImGuiKey_UpArrow) - { - data->DeleteChars(0, data->BufTextLen); - data->InsertChars(0, "Pressed Up!"); - data->SelectAll(); - } - else if (data->EventKey == ImGuiKey_DownArrow) - { - data->DeleteChars(0, data->BufTextLen); - data->InsertChars(0, "Pressed Down!"); - data->SelectAll(); - } - } - else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) - { - // Toggle casing of first character - char c = data->Buf[0]; - if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32; - data->BufDirty = true; - - // Increment a counter - int* p_int = (int*)data->UserData; - *p_int = *p_int + 1; - } - return 0; - } - }; - static char buf1[64]; - ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback); - ImGui::SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); - - static char buf2[64]; - ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback); - ImGui::SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); - - static char buf3[64]; - static int edit_count = 0; - ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count); - ImGui::SameLine(); HelpMarker("Here we toggle the casing of the first character on every edits + count edits."); - ImGui::SameLine(); ImGui::Text("(%d)", edit_count); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text Input/Resize Callback"); - if (ImGui::TreeNode("Resize Callback")) - { - // To wire InputText() with std::string or any other custom string type, - // you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper - // using your preferred type. See misc/cpp/imgui_stdlib.h for an implementation of this using std::string. - HelpMarker( - "Using ImGuiInputTextFlags_CallbackResize to wire your custom string type to InputText().\n\n" - "See misc/cpp/imgui_stdlib.h for an implementation of this for std::string."); - struct Funcs - { - static int MyResizeCallback(ImGuiInputTextCallbackData* data) - { - if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) - { - ImVector* my_str = (ImVector*)data->UserData; - IM_ASSERT(my_str->begin() == data->Buf); - my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1 - data->Buf = my_str->begin(); - } - return 0; - } - - // Note: Because ImGui:: is a namespace you would typically add your own function into the namespace. - // For example, you code may declare a function 'ImGui::InputText(const char* label, MyString* my_str)' - static bool MyInputTextMultiline(const char* label, ImVector* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0) - { - IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0); - return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); - } - }; - - // For this demo we are using ImVector as a string container. - // Note that because we need to store a terminating zero character, our size/capacity are 1 more - // than usually reported by a typical string class. - static ImVector my_str; - if (my_str.empty()) - my_str.push_back(0); - Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16)); - ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity()); - ImGui::TreePop(); - } - - ImGui::TreePop(); - } - - // Tabs - IMGUI_DEMO_MARKER("Widgets/Tabs"); - if (ImGui::TreeNode("Tabs")) - { - IMGUI_DEMO_MARKER("Widgets/Tabs/Basic"); - if (ImGui::TreeNode("Basic")) - { - ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None; - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - if (ImGui::BeginTabItem("Avocado")) - { - ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Broccoli")) - { - ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Cucumber")) - { - ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Tabs/Advanced & Close Button"); - if (ImGui::TreeNode("Advanced & Close Button")) - { - // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0). - static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable; - ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable); - ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs); - ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); - ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton); - if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) - tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_; - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); - - // Tab Bar - const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" }; - static bool opened[4] = { true, true, true, true }; // Persistent user state - for (int n = 0; n < IM_ARRAYSIZE(opened); n++) - { - if (n > 0) { ImGui::SameLine(); } - ImGui::Checkbox(names[n], &opened[n]); - } - - // Passing a bool* to BeginTabItem() is similar to passing one to Begin(): - // the underlying bool will be set to false when the tab is closed. - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - for (int n = 0; n < IM_ARRAYSIZE(opened); n++) - if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None)) - { - ImGui::Text("This is the %s tab!", names[n]); - if (n & 1) - ImGui::Text("I am an odd tab."); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Tabs/TabItemButton & Leading-Trailing flags"); - if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags")) - { - static ImVector active_tabs; - static int next_tab_id = 0; - if (next_tab_id == 0) // Initialize with some default tabs - for (int i = 0; i < 3; i++) - active_tabs.push_back(next_tab_id++); - - // TabItemButton() and Leading/Trailing flags are distinct features which we will demo together. - // (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags... - // but they tend to make more sense together) - static bool show_leading_button = true; - static bool show_trailing_button = true; - ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button); - ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button); - - // Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs - static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown; - ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); - - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - // Demo a Leading TabItemButton(): click the "?" button to open a menu - if (show_leading_button) - if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip)) - ImGui::OpenPopup("MyHelpMenu"); - if (ImGui::BeginPopup("MyHelpMenu")) - { - ImGui::Selectable("Hello!"); - ImGui::EndPopup(); - } - - // Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+") - // Note that we submit it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing flag it will always appear at the end. - if (show_trailing_button) - if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) - active_tabs.push_back(next_tab_id++); // Add new tab - - // Submit our regular tabs - for (int n = 0; n < active_tabs.Size; ) - { - bool open = true; - char name[16]; - snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]); - if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None)) - { - ImGui::Text("This is the %s tab!", name); - ImGui::EndTabItem(); - } - - if (!open) - active_tabs.erase(active_tabs.Data + n); - else - n++; - } - - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - // Plot/Graph widgets are not very good. - // Consider using a third-party library such as ImPlot: https://github.com/epezent/implot - // (see others https://github.com/ocornut/imgui/wiki/Useful-Extensions) - IMGUI_DEMO_MARKER("Widgets/Plotting"); - if (ImGui::TreeNode("Plotting")) - { - static bool animate = true; - ImGui::Checkbox("Animate", &animate); - - // Plot as lines and plot as histogram - IMGUI_DEMO_MARKER("Widgets/Plotting/PlotLines, PlotHistogram"); - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); - ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f)); - - // Fill an array of contiguous float values to plot - // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float - // and the sizeof() of your structure in the "stride" parameter. - static float values[90] = {}; - static int values_offset = 0; - static double refresh_time = 0.0; - if (!animate || refresh_time == 0.0) - refresh_time = ImGui::GetTime(); - while (refresh_time < ImGui::GetTime()) // Create data at fixed 60 Hz rate for the demo - { - static float phase = 0.0f; - values[values_offset] = cosf(phase); - values_offset = (values_offset + 1) % IM_ARRAYSIZE(values); - phase += 0.10f * values_offset; - refresh_time += 1.0f / 60.0f; - } - - // Plots can display overlay texts - // (in this example, we will display an average value) - { - float average = 0.0f; - for (int n = 0; n < IM_ARRAYSIZE(values); n++) - average += values[n]; - average /= (float)IM_ARRAYSIZE(values); - char overlay[32]; - sprintf(overlay, "avg %f", average); - ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0, 80.0f)); - } - - // Use functions to generate output - // FIXME: This is rather awkward because current plot API only pass in indices. - // We probably want an API passing floats and user provide sample rate/count. - struct Funcs - { - static float Sin(void*, int i) { return sinf(i * 0.1f); } - static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; } - }; - static int func_type = 0, display_count = 70; - ImGui::Separator(); - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); - ImGui::Combo("func", &func_type, "Sin\0Saw\0"); - ImGui::SameLine(); - ImGui::SliderInt("Sample count", &display_count, 1, 400); - float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw; - ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); - ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); - ImGui::Separator(); - - // Animate a simple progress bar - IMGUI_DEMO_MARKER("Widgets/Plotting/ProgressBar"); - static float progress = 0.0f, progress_dir = 1.0f; - if (animate) - { - progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; - if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; } - if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; } - } - - // Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width, - // or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth. - ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f)); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - ImGui::Text("Progress Bar"); - - float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f); - char buf[32]; - sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753); - ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Color"); - if (ImGui::TreeNode("Color/Picker Widgets")) - { - static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f); - - static bool alpha_preview = true; - static bool alpha_half_preview = false; - static bool drag_and_drop = true; - static bool options_menu = true; - static bool hdr = false; - ImGui::Checkbox("With Alpha Preview", &alpha_preview); - ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); - ImGui::Checkbox("With Drag and Drop", &drag_and_drop); - ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options."); - ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); - ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit"); - ImGui::Text("Color widget:"); - ImGui::SameLine(); HelpMarker( - "Click on the color square to open a color picker.\n" - "CTRL+click on individual component to input value.\n"); - ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit (HSV, with Alpha)"); - ImGui::Text("Color widget HSV with Alpha:"); - ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit (float display)"); - ImGui::Text("Color widget with Float Display:"); - ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (with Picker)"); - ImGui::Text("Color button with Picker:"); - ImGui::SameLine(); HelpMarker( - "With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\n" - "With the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only " - "be used for the tooltip and picker popup."); - ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (with custom Picker popup)"); - ImGui::Text("Color button with Custom Picker Popup:"); - - // Generate a default palette. The palette will persist and can be edited. - static bool saved_palette_init = true; - static ImVec4 saved_palette[32] = {}; - if (saved_palette_init) - { - for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) - { - ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, - saved_palette[n].x, saved_palette[n].y, saved_palette[n].z); - saved_palette[n].w = 1.0f; // Alpha - } - saved_palette_init = false; - } - - static ImVec4 backup_color; - bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags); - ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x); - open_popup |= ImGui::Button("Palette"); - if (open_popup) - { - ImGui::OpenPopup("mypicker"); - backup_color = color; - } - if (ImGui::BeginPopup("mypicker")) - { - ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!"); - ImGui::Separator(); - ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview); - ImGui::SameLine(); - - ImGui::BeginGroup(); // Lock X position - ImGui::Text("Current"); - ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40)); - ImGui::Text("Previous"); - if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40))) - color = backup_color; - ImGui::Separator(); - ImGui::Text("Palette"); - for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) - { - ImGui::PushID(n); - if ((n % 8) != 0) - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y); - - ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip; - if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags, ImVec2(20, 20))) - color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! - - // Allow user to drop colors into each palette entry. Note that ColorButton() is already a - // drag source by default, unless specifying the ImGuiColorEditFlags_NoDragDrop flag. - if (ImGui::BeginDragDropTarget()) - { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) - memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3); - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) - memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4); - ImGui::EndDragDropTarget(); - } - - ImGui::PopID(); - } - ImGui::EndGroup(); - ImGui::EndPopup(); - } - - IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (simple)"); - ImGui::Text("Color button only:"); - static bool no_border = false; - ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border); - ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80)); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorPicker"); - ImGui::Text("Color picker:"); - static bool alpha = true; - static bool alpha_bar = true; - static bool side_preview = true; - static bool ref_color = false; - static ImVec4 ref_color_v(1.0f, 0.0f, 1.0f, 0.5f); - static int display_mode = 0; - static int picker_mode = 0; - ImGui::Checkbox("With Alpha", &alpha); - ImGui::Checkbox("With Alpha Bar", &alpha_bar); - ImGui::Checkbox("With Side Preview", &side_preview); - if (side_preview) - { - ImGui::SameLine(); - ImGui::Checkbox("With Ref Color", &ref_color); - if (ref_color) - { - ImGui::SameLine(); - ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags); - } - } - ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0"); - ImGui::SameLine(); HelpMarker( - "ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, " - "but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex " - "if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions()."); - ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0"); - ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode."); - ImGuiColorEditFlags flags = misc_flags; - if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() - if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; - if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview; - if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar; - if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel; - if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays - if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB; // Override display mode - if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV; - if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex; - ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL); - - ImGui::Text("Set defaults in code:"); - ImGui::SameLine(); HelpMarker( - "SetColorEditOptions() is designed to allow you to set boot-time default.\n" - "We don't have Push/Pop functions because you can force options on a per-widget basis if needed," - "and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid" - "encouraging you to persistently save values that aren't forward-compatible."); - if (ImGui::Button("Default: Uint8 + HSV + Hue Bar")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar); - if (ImGui::Button("Default: Float + HDR + Hue Wheel")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel); - - // HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0) - static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV! - ImGui::Spacing(); - ImGui::Text("HSV encoded colors"); - ImGui::SameLine(); HelpMarker( - "By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV" - "allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the" - "added benefit that you can manipulate hue values with the picker even when saturation or value are zero."); - ImGui::Text("Color widget with InputHSV:"); - ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); - ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); - ImGui::DragFloat4("Raw HSV values", (float*)&color_hsv, 0.01f, 0.0f, 1.0f); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Drag and Slider Flags"); - if (ImGui::TreeNode("Drag/Slider Flags")) - { - // Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same! - static ImGuiSliderFlags flags = ImGuiSliderFlags_None; - ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp); - ImGui::SameLine(); HelpMarker("Always clamp value to min/max bounds (if any) when input manually with CTRL+Click."); - ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", &flags, ImGuiSliderFlags_Logarithmic); - ImGui::SameLine(); HelpMarker("Enable logarithmic editing (more precision for small values)."); - ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", &flags, ImGuiSliderFlags_NoRoundToFormat); - ImGui::SameLine(); HelpMarker("Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits)."); - ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", &flags, ImGuiSliderFlags_NoInput); - ImGui::SameLine(); HelpMarker("Disable CTRL+Click or Enter key allowing to input text directly into the widget."); - - // Drags - static float drag_f = 0.5f; - static int drag_i = 50; - ImGui::Text("Underlying float value: %f", drag_f); - ImGui::DragFloat("DragFloat (0 -> 1)", &drag_f, 0.005f, 0.0f, 1.0f, "%.3f", flags); - ImGui::DragFloat("DragFloat (0 -> +inf)", &drag_f, 0.005f, 0.0f, FLT_MAX, "%.3f", flags); - ImGui::DragFloat("DragFloat (-inf -> 1)", &drag_f, 0.005f, -FLT_MAX, 1.0f, "%.3f", flags); - ImGui::DragFloat("DragFloat (-inf -> +inf)", &drag_f, 0.005f, -FLT_MAX, +FLT_MAX, "%.3f", flags); - ImGui::DragInt("DragInt (0 -> 100)", &drag_i, 0.5f, 0, 100, "%d", flags); - - // Sliders - static float slider_f = 0.5f; - static int slider_i = 50; - ImGui::Text("Underlying float value: %f", slider_f); - ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags); - ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Range Widgets"); - if (ImGui::TreeNode("Range Widgets")) - { - static float begin = 10, end = 90; - static int begin_i = 100, end_i = 1000; - ImGui::DragFloatRange2("range float", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%", ImGuiSliderFlags_AlwaysClamp); - ImGui::DragIntRange2("range int", &begin_i, &end_i, 5, 0, 1000, "Min: %d units", "Max: %d units"); - ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units"); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Data Types"); - if (ImGui::TreeNode("Data Types")) - { - // DragScalar/InputScalar/SliderScalar functions allow various data types - // - signed/unsigned - // - 8/16/32/64-bits - // - integer/float/double - // To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum - // to pass the type, and passing all arguments by pointer. - // This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types. - // In practice, if you frequently use a given type that is not covered by the normal API entry points, - // you can wrap it yourself inside a 1 line function which can take typed argument as value instead of void*, - // and then pass their address to the generic function. For example: - // bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") - // { - // return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); - // } - - // Setup limits (as helper variables so we can take their address, as explained above) - // Note: SliderScalar() functions have a maximum usable range of half the natural type maximum, hence the /2. - #ifndef LLONG_MIN - ImS64 LLONG_MIN = -9223372036854775807LL - 1; - ImS64 LLONG_MAX = 9223372036854775807LL; - ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1); - #endif - const char s8_zero = 0, s8_one = 1, s8_fifty = 50, s8_min = -128, s8_max = 127; - const ImU8 u8_zero = 0, u8_one = 1, u8_fifty = 50, u8_min = 0, u8_max = 255; - const short s16_zero = 0, s16_one = 1, s16_fifty = 50, s16_min = -32768, s16_max = 32767; - const ImU16 u16_zero = 0, u16_one = 1, u16_fifty = 50, u16_min = 0, u16_max = 65535; - const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2; - const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2; - const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2; - const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2; - const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f; - const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0; - - // State - static char s8_v = 127; - static ImU8 u8_v = 255; - static short s16_v = 32767; - static ImU16 u16_v = 65535; - static ImS32 s32_v = -1; - static ImU32 u32_v = (ImU32)-1; - static ImS64 s64_v = -1; - static ImU64 u64_v = (ImU64)-1; - static float f32_v = 0.123f; - static double f64_v = 90000.01234567890123456789; - - const float drag_speed = 0.2f; - static bool drag_clamp = false; - IMGUI_DEMO_MARKER("Widgets/Data Types/Drags"); - ImGui::Text("Drags:"); - ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); - ImGui::SameLine(); HelpMarker( - "As with every widgets in dear imgui, we never modify values unless there is a user interaction.\n" - "You can override the clamping limits by using CTRL+Click to input a value."); - ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL); - ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL); - ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL); - ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL); - ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL); - ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f"); - ImGui::DragScalar("drag float log", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", ImGuiSliderFlags_Logarithmic); - ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams"); - ImGui::DragScalar("drag double log",ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", ImGuiSliderFlags_Logarithmic); - - IMGUI_DEMO_MARKER("Widgets/Data Types/Sliders"); - ImGui::Text("Sliders"); - ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d"); - ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u"); - ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d"); - ImGui::SliderScalar("slider u16 full", ImGuiDataType_U16, &u16_v, &u16_min, &u16_max, "%u"); - ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d"); - ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d"); - ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d"); - ImGui::SliderScalar("slider u32 low", ImGuiDataType_U32, &u32_v, &u32_zero, &u32_fifty,"%u"); - ImGui::SliderScalar("slider u32 high", ImGuiDataType_U32, &u32_v, &u32_hi_a, &u32_hi_b, "%u"); - ImGui::SliderScalar("slider u32 full", ImGuiDataType_U32, &u32_v, &u32_min, &u32_max, "%u"); - ImGui::SliderScalar("slider s64 low", ImGuiDataType_S64, &s64_v, &s64_zero, &s64_fifty,"%" IM_PRId64); - ImGui::SliderScalar("slider s64 high", ImGuiDataType_S64, &s64_v, &s64_hi_a, &s64_hi_b, "%" IM_PRId64); - ImGui::SliderScalar("slider s64 full", ImGuiDataType_S64, &s64_v, &s64_min, &s64_max, "%" IM_PRId64); - ImGui::SliderScalar("slider u64 low", ImGuiDataType_U64, &u64_v, &u64_zero, &u64_fifty,"%" IM_PRIu64 " ms"); - ImGui::SliderScalar("slider u64 high", ImGuiDataType_U64, &u64_v, &u64_hi_a, &u64_hi_b, "%" IM_PRIu64 " ms"); - ImGui::SliderScalar("slider u64 full", ImGuiDataType_U64, &u64_v, &u64_min, &u64_max, "%" IM_PRIu64 " ms"); - ImGui::SliderScalar("slider float low", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one); - ImGui::SliderScalar("slider float low log", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one, "%.10f", ImGuiSliderFlags_Logarithmic); - ImGui::SliderScalar("slider float high", ImGuiDataType_Float, &f32_v, &f32_lo_a, &f32_hi_a, "%e"); - ImGui::SliderScalar("slider double low", ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f grams"); - ImGui::SliderScalar("slider double low log",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", ImGuiSliderFlags_Logarithmic); - ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams"); - - ImGui::Text("Sliders (reverse)"); - ImGui::SliderScalar("slider s8 reverse", ImGuiDataType_S8, &s8_v, &s8_max, &s8_min, "%d"); - ImGui::SliderScalar("slider u8 reverse", ImGuiDataType_U8, &u8_v, &u8_max, &u8_min, "%u"); - ImGui::SliderScalar("slider s32 reverse", ImGuiDataType_S32, &s32_v, &s32_fifty, &s32_zero, "%d"); - ImGui::SliderScalar("slider u32 reverse", ImGuiDataType_U32, &u32_v, &u32_fifty, &u32_zero, "%u"); - ImGui::SliderScalar("slider s64 reverse", ImGuiDataType_S64, &s64_v, &s64_fifty, &s64_zero, "%" IM_PRId64); - ImGui::SliderScalar("slider u64 reverse", ImGuiDataType_U64, &u64_v, &u64_fifty, &u64_zero, "%" IM_PRIu64 " ms"); - - IMGUI_DEMO_MARKER("Widgets/Data Types/Inputs"); - static bool inputs_step = true; - ImGui::Text("Inputs"); - ImGui::Checkbox("Show step buttons", &inputs_step); - ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d"); - ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u"); - ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d"); - ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u"); - ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d"); - ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); - ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u"); - ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); - ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL); - ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL); - ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL); - ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Multi-component Widgets"); - if (ImGui::TreeNode("Multi-component Widgets")) - { - static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - static int vec4i[4] = { 1, 5, 100, 255 }; - - ImGui::InputFloat2("input float2", vec4f); - ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); - ImGui::InputInt2("input int2", vec4i); - ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); - ImGui::SliderInt2("slider int2", vec4i, 0, 255); - ImGui::Spacing(); - - ImGui::InputFloat3("input float3", vec4f); - ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); - ImGui::InputInt3("input int3", vec4i); - ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); - ImGui::SliderInt3("slider int3", vec4i, 0, 255); - ImGui::Spacing(); - - ImGui::InputFloat4("input float4", vec4f); - ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); - ImGui::InputInt4("input int4", vec4i); - ImGui::DragInt4("drag int4", vec4i, 1, 0, 255); - ImGui::SliderInt4("slider int4", vec4i, 0, 255); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Vertical Sliders"); - if (ImGui::TreeNode("Vertical Sliders")) - { - const float spacing = 4; - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing)); - - static int int_value = 0; - ImGui::VSliderInt("##int", ImVec2(18, 160), &int_value, 0, 5); - ImGui::SameLine(); - - static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f }; - ImGui::PushID("set1"); - for (int i = 0; i < 7; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i / 7.0f, 0.5f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i / 7.0f, 0.9f, 0.9f)); - ImGui::VSliderFloat("##v", ImVec2(18, 160), &values[i], 0.0f, 1.0f, ""); - if (ImGui::IsItemActive() || ImGui::IsItemHovered()) - ImGui::SetTooltip("%.3f", values[i]); - ImGui::PopStyleColor(4); - ImGui::PopID(); - } - ImGui::PopID(); - - ImGui::SameLine(); - ImGui::PushID("set2"); - static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f }; - const int rows = 3; - const ImVec2 small_slider_size(18, (float)(int)((160.0f - (rows - 1) * spacing) / rows)); - for (int nx = 0; nx < 4; nx++) - { - if (nx > 0) ImGui::SameLine(); - ImGui::BeginGroup(); - for (int ny = 0; ny < rows; ny++) - { - ImGui::PushID(nx * rows + ny); - ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, ""); - if (ImGui::IsItemActive() || ImGui::IsItemHovered()) - ImGui::SetTooltip("%.3f", values2[nx]); - ImGui::PopID(); - } - ImGui::EndGroup(); - } - ImGui::PopID(); - - ImGui::SameLine(); - ImGui::PushID("set3"); - for (int i = 0; i < 4; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40); - ImGui::VSliderFloat("##v", ImVec2(40, 160), &values[i], 0.0f, 1.0f, "%.2f\nsec"); - ImGui::PopStyleVar(); - ImGui::PopID(); - } - ImGui::PopID(); - ImGui::PopStyleVar(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Drag and drop"); - if (ImGui::TreeNode("Drag and Drop")) - { - IMGUI_DEMO_MARKER("Widgets/Drag and drop/Standard widgets"); - if (ImGui::TreeNode("Drag and drop in standard widgets")) - { - // ColorEdit widgets automatically act as drag source and drag target. - // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F - // to allow your own widgets to use colors in their drag and drop interaction. - // Also see 'Demo->Widgets->Color/Picker Widgets->Palette' demo. - HelpMarker("You can drag from the color squares."); - static float col1[3] = { 1.0f, 0.0f, 0.2f }; - static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::ColorEdit4("color 2", col2); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Drag and drop/Copy-swap items"); - if (ImGui::TreeNode("Drag and drop to copy/swap items")) - { - enum Mode - { - Mode_Copy, - Mode_Move, - Mode_Swap - }; - static int mode = 0; - if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine(); - if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine(); - if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; } - static const char* names[9] = - { - "Bobby", "Beatrice", "Betty", - "Brianna", "Barry", "Bernard", - "Bibi", "Blaine", "Bryn" - }; - for (int n = 0; n < IM_ARRAYSIZE(names); n++) - { - ImGui::PushID(n); - if ((n % 3) != 0) - ImGui::SameLine(); - ImGui::Button(names[n], ImVec2(60, 60)); - - // Our buttons are both drag sources and drag targets here! - if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) - { - // Set payload to carry the index of our item (could be anything) - ImGui::SetDragDropPayload("DND_DEMO_CELL", &n, sizeof(int)); - - // Display preview (could be anything, e.g. when dragging an image we could decide to display - // the filename and a small preview of the image, etc.) - if (mode == Mode_Copy) { ImGui::Text("Copy %s", names[n]); } - if (mode == Mode_Move) { ImGui::Text("Move %s", names[n]); } - if (mode == Mode_Swap) { ImGui::Text("Swap %s", names[n]); } - ImGui::EndDragDropSource(); - } - if (ImGui::BeginDragDropTarget()) - { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) - { - IM_ASSERT(payload->DataSize == sizeof(int)); - int payload_n = *(const int*)payload->Data; - if (mode == Mode_Copy) - { - names[n] = names[payload_n]; - } - if (mode == Mode_Move) - { - names[n] = names[payload_n]; - names[payload_n] = ""; - } - if (mode == Mode_Swap) - { - const char* tmp = names[n]; - names[n] = names[payload_n]; - names[payload_n] = tmp; - } - } - ImGui::EndDragDropTarget(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Drag to reorder items (simple)"); - if (ImGui::TreeNode("Drag to reorder items (simple)")) - { - // Simple reordering - HelpMarker( - "We don't use the drag and drop api at all here! " - "Instead we query when the item is held but not hovered, and order items accordingly."); - static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }; - for (int n = 0; n < IM_ARRAYSIZE(item_names); n++) - { - const char* item = item_names[n]; - ImGui::Selectable(item); - - if (ImGui::IsItemActive() && !ImGui::IsItemHovered()) - { - int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1); - if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names)) - { - item_names[n] = item_names[n_next]; - item_names[n_next] = item; - ImGui::ResetMouseDragDelta(); - } - } - } - ImGui::TreePop(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Querying Item Status (Edited,Active,Hovered etc.)"); - if (ImGui::TreeNode("Querying Item Status (Edited/Active/Hovered etc.)")) - { - // Select an item type - const char* item_names[] = - { - "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputTextMultiline", "InputFloat", - "InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox" - }; - static int item_type = 4; - static bool item_disabled = false; - ImGui::Combo("Item Type", &item_type, item_names, IM_ARRAYSIZE(item_names), IM_ARRAYSIZE(item_names)); - ImGui::SameLine(); - HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered()."); - ImGui::Checkbox("Item Disabled", &item_disabled); - - // Submit selected item item so we can query their status in the code following it. - bool ret = false; - static bool b = false; - static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f }; - static char str[16] = {}; - if (item_disabled) - ImGui::BeginDisabled(true); - if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction - if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button - if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater) - if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox - if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item - if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing) - if (item_type == 6) { ret = ImGui::InputTextMultiline("ITEM: InputTextMultiline", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which uses a child window) - if (item_type == 7) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); } // Testing +/- buttons on scalar input - if (item_type == 8) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) - if (item_type == 9) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) - if (item_type == 10){ ret = ImGui::Selectable("ITEM: Selectable"); } // Testing selectable item - if (item_type == 11){ ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy) - if (item_type == 12){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); } // Testing tree node - if (item_type == 13){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy. - if (item_type == 14){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", ¤t, items, IM_ARRAYSIZE(items)); } - if (item_type == 15){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); } - - // Display the values of IsItemHovered() and other common item state functions. - // Note that the ImGuiHoveredFlags_XXX flags can be combined. - // Because BulletText is an item itself and that would affect the output of IsItemXXX functions, - // we query every state in a single call to avoid storing them and to simplify the code. - ImGui::BulletText( - "Return value = %d\n" - "IsItemFocused() = %d\n" - "IsItemHovered() = %d\n" - "IsItemHovered(_AllowWhenBlockedByPopup) = %d\n" - "IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n" - "IsItemHovered(_AllowWhenOverlapped) = %d\n" - "IsItemHovered(_AllowWhenDisabled) = %d\n" - "IsItemHovered(_RectOnly) = %d\n" - "IsItemActive() = %d\n" - "IsItemEdited() = %d\n" - "IsItemActivated() = %d\n" - "IsItemDeactivated() = %d\n" - "IsItemDeactivatedAfterEdit() = %d\n" - "IsItemVisible() = %d\n" - "IsItemClicked() = %d\n" - "IsItemToggledOpen() = %d\n" - "GetItemRectMin() = (%.1f, %.1f)\n" - "GetItemRectMax() = (%.1f, %.1f)\n" - "GetItemRectSize() = (%.1f, %.1f)", - ret, - ImGui::IsItemFocused(), - ImGui::IsItemHovered(), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled), - ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly), - ImGui::IsItemActive(), - ImGui::IsItemEdited(), - ImGui::IsItemActivated(), - ImGui::IsItemDeactivated(), - ImGui::IsItemDeactivatedAfterEdit(), - ImGui::IsItemVisible(), - ImGui::IsItemClicked(), - ImGui::IsItemToggledOpen(), - ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y, - ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y, - ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y - ); - - if (item_disabled) - ImGui::EndDisabled(); - - char buf[1] = ""; - ImGui::InputText("unused", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_ReadOnly); - ImGui::SameLine(); - HelpMarker("This widget is only here to be able to tab-out of the widgets above and see e.g. Deactivated() status."); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Querying Window Status (Focused,Hovered etc.)"); - if (ImGui::TreeNode("Querying Window Status (Focused/Hovered etc.)")) - { - static bool embed_all_inside_a_child_window = false; - ImGui::Checkbox("Embed everything inside a child window for testing _RootWindow flag.", &embed_all_inside_a_child_window); - if (embed_all_inside_a_child_window) - ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true); - - // Testing IsWindowFocused() function with its various flags. - ImGui::BulletText( - "IsWindowFocused() = %d\n" - "IsWindowFocused(_ChildWindows) = %d\n" - "IsWindowFocused(_ChildWindows|_NoPopupHierarchy) = %d\n" - "IsWindowFocused(_ChildWindows|_DockHierarchy) = %d\n" - "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n" - "IsWindowFocused(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n" - "IsWindowFocused(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n" - "IsWindowFocused(_RootWindow) = %d\n" - "IsWindowFocused(_RootWindow|_NoPopupHierarchy) = %d\n" - "IsWindowFocused(_RootWindow|_DockHierarchy) = %d\n" - "IsWindowFocused(_AnyWindow) = %d\n", - ImGui::IsWindowFocused(), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_DockHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow), - ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)); - - // Testing IsWindowHovered() function with its various flags. - ImGui::BulletText( - "IsWindowHovered() = %d\n" - "IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n" - "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" - "IsWindowHovered(_ChildWindows) = %d\n" - "IsWindowHovered(_ChildWindows|_NoPopupHierarchy) = %d\n" - "IsWindowHovered(_ChildWindows|_DockHierarchy) = %d\n" - "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n" - "IsWindowHovered(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n" - "IsWindowHovered(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n" - "IsWindowHovered(_RootWindow) = %d\n" - "IsWindowHovered(_RootWindow|_NoPopupHierarchy) = %d\n" - "IsWindowHovered(_RootWindow|_DockHierarchy) = %d\n" - "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n" - "IsWindowHovered(_AnyWindow) = %d\n", - ImGui::IsWindowHovered(), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_DockHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), - ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); - - ImGui::BeginChild("child", ImVec2(0, 50), true); - ImGui::Text("This is another child window for testing the _ChildWindows flag."); - ImGui::EndChild(); - if (embed_all_inside_a_child_window) - ImGui::EndChild(); - - // Calling IsItemHovered() after begin returns the hovered status of the title bar. - // This is useful in particular if you want to create a context menu associated to the title bar of a window. - // This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties). - static bool test_window = false; - ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window); - if (test_window) - { - // FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck. - // Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"? - ImGui::Begin("Title bar Hovered/Active tests", &test_window); - if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() - { - if (ImGui::MenuItem("Close")) { test_window = false; } - ImGui::EndPopup(); - } - ImGui::Text( - "IsItemHovered() after begin = %d (== is title bar hovered)\n" - "IsItemActive() after begin = %d (== is window being clicked/moved)\n", - ImGui::IsItemHovered(), ImGui::IsItemActive()); - ImGui::End(); - } - - ImGui::TreePop(); - } - - // Demonstrate BeginDisabled/EndDisabled using a checkbox located at the bottom of the section (which is a bit odd: - // logically we'd have this checkbox at the top of the section, but we don't want this feature to steal that space) - if (disable_all) - ImGui::EndDisabled(); - - IMGUI_DEMO_MARKER("Widgets/Disable Block"); - if (ImGui::TreeNode("Disable block")) - { - ImGui::Checkbox("Disable entire section above", &disable_all); - ImGui::SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across this section."); - ImGui::TreePop(); - } -} - -static void ShowDemoWindowLayout() -{ - IMGUI_DEMO_MARKER("Layout"); - if (!ImGui::CollapsingHeader("Layout & Scrolling")) - return; - - IMGUI_DEMO_MARKER("Layout/Child windows"); - if (ImGui::TreeNode("Child windows")) - { - HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); - static bool disable_mouse_wheel = false; - static bool disable_menu = false; - ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel); - ImGui::Checkbox("Disable Menu", &disable_menu); - - // Child 1: no border, enable horizontal scrollbar - { - ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar; - if (disable_mouse_wheel) - window_flags |= ImGuiWindowFlags_NoScrollWithMouse; - ImGui::BeginChild("ChildL", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f, 260), false, window_flags); - for (int i = 0; i < 100; i++) - ImGui::Text("%04d: scrollable region", i); - ImGui::EndChild(); - } - - ImGui::SameLine(); - - // Child 2: rounded border - { - ImGuiWindowFlags window_flags = ImGuiWindowFlags_None; - if (disable_mouse_wheel) - window_flags |= ImGuiWindowFlags_NoScrollWithMouse; - if (!disable_menu) - window_flags |= ImGuiWindowFlags_MenuBar; - ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f); - ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags); - if (!disable_menu && ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Menu")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - if (ImGui::BeginTable("split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) - { - for (int i = 0; i < 100; i++) - { - char buf[32]; - sprintf(buf, "%03d", i); - ImGui::TableNextColumn(); - ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); - } - ImGui::EndTable(); - } - ImGui::EndChild(); - ImGui::PopStyleVar(); - } - - ImGui::Separator(); - - // Demonstrate a few extra things - // - Changing ImGuiCol_ChildBg (which is transparent black in default styles) - // - Using SetCursorPos() to position child window (the child window is an item from the POV of parent window) - // You can also call SetNextWindowPos() to position the child window. The parent window will effectively - // layout from this position. - // - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from - // the POV of the parent window). See 'Demo->Querying Status (Edited/Active/Hovered etc.)' for details. - { - static int offset_x = 0; - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); - ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000); - - ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x); - ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); - ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None); - for (int n = 0; n < 50; n++) - ImGui::Text("Some test %d", n); - ImGui::EndChild(); - bool child_is_hovered = ImGui::IsItemHovered(); - ImVec2 child_rect_min = ImGui::GetItemRectMin(); - ImVec2 child_rect_max = ImGui::GetItemRectMax(); - ImGui::PopStyleColor(); - ImGui::Text("Hovered: %d", child_is_hovered); - ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Widgets Width"); - if (ImGui::TreeNode("Widgets Width")) - { - static float f = 0.0f; - static bool show_indented_items = true; - ImGui::Checkbox("Show indented items", &show_indented_items); - - // Use SetNextItemWidth() to set the width of a single upcoming item. - // Use PushItemWidth()/PopItemWidth() to set the width of a group of items. - // In real code use you'll probably want to choose width values that are proportional to your font size - // e.g. Using '20.0f * GetFontSize()' as width instead of '200.0f', etc. - - ImGui::Text("SetNextItemWidth/PushItemWidth(100)"); - ImGui::SameLine(); HelpMarker("Fixed width."); - ImGui::PushItemWidth(100); - ImGui::DragFloat("float##1b", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##1b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - ImGui::Text("SetNextItemWidth/PushItemWidth(-100)"); - ImGui::SameLine(); HelpMarker("Align to right edge minus 100"); - ImGui::PushItemWidth(-100); - ImGui::DragFloat("float##2a", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##2b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - ImGui::Text("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)"); - ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)"); - ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.5f); - ImGui::DragFloat("float##3a", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##3b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - ImGui::Text("SetNextItemWidth/PushItemWidth(-GetContentRegionAvail().x * 0.5f)"); - ImGui::SameLine(); HelpMarker("Align to right edge minus half"); - ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); - ImGui::DragFloat("float##4a", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##4b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - // Demonstrate using PushItemWidth to surround three items. - // Calling SetNextItemWidth() before each of them would have the same effect. - ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)"); - ImGui::SameLine(); HelpMarker("Align to right edge"); - ImGui::PushItemWidth(-FLT_MIN); - ImGui::DragFloat("##float5a", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##5b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout"); - if (ImGui::TreeNode("Basic Horizontal Layout")) - { - ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)"); - - // Text - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine"); - ImGui::Text("Two items: Hello"); ImGui::SameLine(); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); - - // Adjust spacing - ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); - - // Button - ImGui::AlignTextToFramePadding(); - ImGui::Text("Normal buttons"); ImGui::SameLine(); - ImGui::Button("Banana"); ImGui::SameLine(); - ImGui::Button("Apple"); ImGui::SameLine(); - ImGui::Button("Corniflower"); - - // Button - ImGui::Text("Small buttons"); ImGui::SameLine(); - ImGui::SmallButton("Like this one"); ImGui::SameLine(); - ImGui::Text("can fit within a text block."); - - // Aligned to arbitrary position. Easy/cheap column. - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (with offset)"); - ImGui::Text("Aligned"); - ImGui::SameLine(150); ImGui::Text("x=150"); - ImGui::SameLine(300); ImGui::Text("x=300"); - ImGui::Text("Aligned"); - ImGui::SameLine(150); ImGui::SmallButton("x=150"); - ImGui::SameLine(300); ImGui::SmallButton("x=300"); - - // Checkbox - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (more)"); - static bool c1 = false, c2 = false, c3 = false, c4 = false; - ImGui::Checkbox("My", &c1); ImGui::SameLine(); - ImGui::Checkbox("Tailor", &c2); ImGui::SameLine(); - ImGui::Checkbox("Is", &c3); ImGui::SameLine(); - ImGui::Checkbox("Rich", &c4); - - // Various - static float f0 = 1.0f, f1 = 2.0f, f2 = 3.0f; - ImGui::PushItemWidth(80); - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" }; - static int item = -1; - ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine(); - ImGui::SliderFloat("X", &f0, 0.0f, 5.0f); ImGui::SameLine(); - ImGui::SliderFloat("Y", &f1, 0.0f, 5.0f); ImGui::SameLine(); - ImGui::SliderFloat("Z", &f2, 0.0f, 5.0f); - ImGui::PopItemWidth(); - - ImGui::PushItemWidth(80); - ImGui::Text("Lists:"); - static int selection[4] = { 0, 1, 2, 3 }; - for (int i = 0; i < 4; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items)); - ImGui::PopID(); - //if (ImGui::IsItemHovered()) ImGui::SetTooltip("ListBox %d hovered", i); - } - ImGui::PopItemWidth(); - - // Dummy - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Dummy"); - ImVec2 button_sz(40, 40); - ImGui::Button("A", button_sz); ImGui::SameLine(); - ImGui::Dummy(button_sz); ImGui::SameLine(); - ImGui::Button("B", button_sz); - - // Manually wrapping - // (we should eventually provide this as an automatic layout feature, but for now you can do it manually) - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Manual wrapping"); - ImGui::Text("Manual wrapping:"); - ImGuiStyle& style = ImGui::GetStyle(); - int buttons_count = 20; - float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; - for (int n = 0; n < buttons_count; n++) - { - ImGui::PushID(n); - ImGui::Button("Box", button_sz); - float last_button_x2 = ImGui::GetItemRectMax().x; - float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line - if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) - ImGui::SameLine(); - ImGui::PopID(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Groups"); - if (ImGui::TreeNode("Groups")) - { - HelpMarker( - "BeginGroup() basically locks the horizontal position for new line. " - "EndGroup() bundles the whole group so that you can use \"item\" functions such as " - "IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group."); - ImGui::BeginGroup(); - { - ImGui::BeginGroup(); - ImGui::Button("AAA"); - ImGui::SameLine(); - ImGui::Button("BBB"); - ImGui::SameLine(); - ImGui::BeginGroup(); - ImGui::Button("CCC"); - ImGui::Button("DDD"); - ImGui::EndGroup(); - ImGui::SameLine(); - ImGui::Button("EEE"); - ImGui::EndGroup(); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("First group hovered"); - } - // Capture the group size and create widgets using the same size - ImVec2 size = ImGui::GetItemRectSize(); - const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f }; - ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size); - - ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); - ImGui::SameLine(); - ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); - ImGui::EndGroup(); - ImGui::SameLine(); - - ImGui::Button("LEVERAGE\nBUZZWORD", size); - ImGui::SameLine(); - - if (ImGui::BeginListBox("List", size)) - { - ImGui::Selectable("Selected", true); - ImGui::Selectable("Not Selected", false); - ImGui::EndListBox(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Text Baseline Alignment"); - if (ImGui::TreeNode("Text Baseline Alignment")) - { - { - ImGui::BulletText("Text baseline:"); - ImGui::SameLine(); HelpMarker( - "This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. " - "Lines only composed of text or \"small\" widgets use less vertical space than lines with framed widgets."); - ImGui::Indent(); - - ImGui::Text("KO Blahblah"); ImGui::SameLine(); - ImGui::Button("Some framed item"); ImGui::SameLine(); - HelpMarker("Baseline of button will look misaligned with text.."); - - // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. - // (because we don't know what's coming after the Text() statement, we need to move the text baseline - // down by FramePadding.y ahead of time) - ImGui::AlignTextToFramePadding(); - ImGui::Text("OK Blahblah"); ImGui::SameLine(); - ImGui::Button("Some framed item"); ImGui::SameLine(); - HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y"); - - // SmallButton() uses the same vertical padding as Text - ImGui::Button("TEST##1"); ImGui::SameLine(); - ImGui::Text("TEST"); ImGui::SameLine(); - ImGui::SmallButton("TEST##2"); - - // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. - ImGui::AlignTextToFramePadding(); - ImGui::Text("Text aligned to framed item"); ImGui::SameLine(); - ImGui::Button("Item##1"); ImGui::SameLine(); - ImGui::Text("Item"); ImGui::SameLine(); - ImGui::SmallButton("Item##2"); ImGui::SameLine(); - ImGui::Button("Item##3"); - - ImGui::Unindent(); - } - - ImGui::Spacing(); - - { - ImGui::BulletText("Multi-line text:"); - ImGui::Indent(); - ImGui::Text("One\nTwo\nThree"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Text("Banana"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("One\nTwo\nThree"); - - ImGui::Button("HOP##1"); ImGui::SameLine(); - ImGui::Text("Banana"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Button("HOP##2"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - ImGui::Unindent(); - } - - ImGui::Spacing(); - - { - ImGui::BulletText("Misc items:"); - ImGui::Indent(); - - // SmallButton() sets FramePadding to zero. Text baseline is aligned to match baseline of previous Button. - ImGui::Button("80x80", ImVec2(80, 80)); - ImGui::SameLine(); - ImGui::Button("50x50", ImVec2(50, 50)); - ImGui::SameLine(); - ImGui::Button("Button()"); - ImGui::SameLine(); - ImGui::SmallButton("SmallButton()"); - - // Tree - const float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::Button("Button##1"); - ImGui::SameLine(0.0f, spacing); - if (ImGui::TreeNode("Node##1")) - { - // Placeholder tree data - for (int i = 0; i < 6; i++) - ImGui::BulletText("Item %d..", i); - ImGui::TreePop(); - } - - // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. - // Otherwise you can use SmallButton() (smaller fit). - ImGui::AlignTextToFramePadding(); - - // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add - // other contents below the node. - bool node_open = ImGui::TreeNode("Node##2"); - ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); - if (node_open) - { - // Placeholder tree data - for (int i = 0; i < 6; i++) - ImGui::BulletText("Item %d..", i); - ImGui::TreePop(); - } - - // Bullet - ImGui::Button("Button##3"); - ImGui::SameLine(0.0f, spacing); - ImGui::BulletText("Bullet text"); - - ImGui::AlignTextToFramePadding(); - ImGui::BulletText("Node"); - ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); - ImGui::Unindent(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Scrolling"); - if (ImGui::TreeNode("Scrolling")) - { - // Vertical scroll functions - IMGUI_DEMO_MARKER("Layout/Scrolling/Vertical"); - HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position."); - - static int track_item = 50; - static bool enable_track = true; - static bool enable_extra_decorations = false; - static float scroll_to_off_px = 0.0f; - static float scroll_to_pos_px = 200.0f; - - ImGui::Checkbox("Decoration", &enable_extra_decorations); - - ImGui::Checkbox("Track", &enable_track); - ImGui::PushItemWidth(100); - ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d"); - - bool scroll_to_off = ImGui::Button("Scroll Offset"); - ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px"); - - bool scroll_to_pos = ImGui::Button("Scroll To Pos"); - ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px"); - ImGui::PopItemWidth(); - - if (scroll_to_off || scroll_to_pos) - enable_track = false; - - ImGuiStyle& style = ImGui::GetStyle(); - float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5; - if (child_w < 1.0f) - child_w = 1.0f; - ImGui::PushID("##VerticalScrolling"); - for (int i = 0; i < 5; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::BeginGroup(); - const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" }; - ImGui::TextUnformatted(names[i]); - - const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0; - const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); - const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags); - if (ImGui::BeginMenuBar()) - { - ImGui::TextUnformatted("abc"); - ImGui::EndMenuBar(); - } - if (scroll_to_off) - ImGui::SetScrollY(scroll_to_off_px); - if (scroll_to_pos) - ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f); - if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items - { - for (int item = 0; item < 100; item++) - { - if (enable_track && item == track_item) - { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); - ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom - } - else - { - ImGui::Text("Item %d", item); - } - } - } - float scroll_y = ImGui::GetScrollY(); - float scroll_max_y = ImGui::GetScrollMaxY(); - ImGui::EndChild(); - ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y); - ImGui::EndGroup(); - } - ImGui::PopID(); - - // Horizontal scroll functions - IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal"); - ImGui::Spacing(); - HelpMarker( - "Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\n" - "Because the clipping rectangle of most window hides half worth of WindowPadding on the " - "left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the " - "equivalent SetScrollFromPosY(+1) wouldn't."); - ImGui::PushID("##HorizontalScrolling"); - for (int i = 0; i < 5; i++) - { - float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f; - ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0); - ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); - bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags); - if (scroll_to_off) - ImGui::SetScrollX(scroll_to_off_px); - if (scroll_to_pos) - ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f); - if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items - { - for (int item = 0; item < 100; item++) - { - if (item > 0) - ImGui::SameLine(); - if (enable_track && item == track_item) - { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); - ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right - } - else - { - ImGui::Text("Item %d", item); - } - } - } - float scroll_x = ImGui::GetScrollX(); - float scroll_max_x = ImGui::GetScrollMaxX(); - ImGui::EndChild(); - ImGui::SameLine(); - const char* names[] = { "Left", "25%", "Center", "75%", "Right" }; - ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x); - ImGui::Spacing(); - } - ImGui::PopID(); - - // Miscellaneous Horizontal Scrolling Demo - IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal (more)"); - HelpMarker( - "Horizontal scrolling for a window is enabled via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\n" - "You may want to also explicitly specify content width by using SetNextWindowContentWidth() before Begin()."); - static int lines = 7; - ImGui::SliderInt("Lines", &lines, 1, 15); - ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); - ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30); - ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar); - for (int line = 0; line < lines; line++) - { - // Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine() - // If you want to create your own time line for a real application you may be better off manipulating - // the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets - // yourself. You may also want to use the lower-level ImDrawList API. - int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3); - for (int n = 0; n < num_buttons; n++) - { - if (n > 0) ImGui::SameLine(); - ImGui::PushID(n + line * 1000); - char num_buf[16]; - sprintf(num_buf, "%d", n); - const char* label = (!(n % 15)) ? "FizzBuzz" : (!(n % 3)) ? "Fizz" : (!(n % 5)) ? "Buzz" : num_buf; - float hue = n * 0.05f; - ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f)); - ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f)); - ImGui::PopStyleColor(3); - ImGui::PopID(); - } - } - float scroll_x = ImGui::GetScrollX(); - float scroll_max_x = ImGui::GetScrollMaxX(); - ImGui::EndChild(); - ImGui::PopStyleVar(2); - float scroll_x_delta = 0.0f; - ImGui::SmallButton("<<"); - if (ImGui::IsItemActive()) - scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; - ImGui::SameLine(); - ImGui::Text("Scroll from code"); ImGui::SameLine(); - ImGui::SmallButton(">>"); - if (ImGui::IsItemActive()) - scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; - ImGui::SameLine(); - ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x); - if (scroll_x_delta != 0.0f) - { - // Demonstrate a trick: you can use Begin to set yourself in the context of another window - // (here we are already out of your child window) - ImGui::BeginChild("scrolling"); - ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); - ImGui::EndChild(); - } - ImGui::Spacing(); - - static bool show_horizontal_contents_size_demo_window = false; - ImGui::Checkbox("Show Horizontal contents size demo window", &show_horizontal_contents_size_demo_window); - - if (show_horizontal_contents_size_demo_window) - { - static bool show_h_scrollbar = true; - static bool show_button = true; - static bool show_tree_nodes = true; - static bool show_text_wrapped = false; - static bool show_columns = true; - static bool show_tab_bar = true; - static bool show_child = false; - static bool explicit_content_size = false; - static float contents_size_x = 300.0f; - if (explicit_content_size) - ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f)); - ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0); - IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal contents size demo window"); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0)); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0)); - HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles."); - ImGui::Checkbox("H-scrollbar", &show_h_scrollbar); - ImGui::Checkbox("Button", &show_button); // Will grow contents size (unless explicitly overwritten) - ImGui::Checkbox("Tree nodes", &show_tree_nodes); // Will grow contents size and display highlight over full width - ImGui::Checkbox("Text wrapped", &show_text_wrapped);// Will grow and use contents size - ImGui::Checkbox("Columns", &show_columns); // Will use contents size - ImGui::Checkbox("Tab bar", &show_tab_bar); // Will use contents size - ImGui::Checkbox("Child", &show_child); // Will grow and use contents size - ImGui::Checkbox("Explicit content size", &explicit_content_size); - ImGui::Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui::GetScrollX(), ImGui::GetScrollMaxX(), ImGui::GetScrollY(), ImGui::GetScrollMaxY()); - if (explicit_content_size) - { - ImGui::SameLine(); - ImGui::SetNextItemWidth(100); - ImGui::DragFloat("##csx", &contents_size_x); - ImVec2 p = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE); - ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE); - ImGui::Dummy(ImVec2(0, 10)); - } - ImGui::PopStyleVar(2); - ImGui::Separator(); - if (show_button) - { - ImGui::Button("this is a 300-wide button", ImVec2(300, 0)); - } - if (show_tree_nodes) - { - bool open = true; - if (ImGui::TreeNode("this is a tree node")) - { - if (ImGui::TreeNode("another one of those tree node...")) - { - ImGui::Text("Some tree contents"); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - ImGui::CollapsingHeader("CollapsingHeader", &open); - } - if (show_text_wrapped) - { - ImGui::TextWrapped("This text should automatically wrap on the edge of the work rectangle."); - } - if (show_columns) - { - ImGui::Text("Tables:"); - if (ImGui::BeginTable("table", 4, ImGuiTableFlags_Borders)) - { - for (int n = 0; n < 4; n++) - { - ImGui::TableNextColumn(); - ImGui::Text("Width %.2f", ImGui::GetContentRegionAvail().x); - } - ImGui::EndTable(); - } - ImGui::Text("Columns:"); - ImGui::Columns(4); - for (int n = 0; n < 4; n++) - { - ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); - ImGui::NextColumn(); - } - ImGui::Columns(1); - } - if (show_tab_bar && ImGui::BeginTabBar("Hello")) - { - if (ImGui::BeginTabItem("OneOneOne")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("TwoTwoTwo")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("ThreeThreeThree")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("FourFourFour")) { ImGui::EndTabItem(); } - ImGui::EndTabBar(); - } - if (show_child) - { - ImGui::BeginChild("child", ImVec2(0, 0), true); - ImGui::EndChild(); - } - ImGui::End(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Clipping"); - if (ImGui::TreeNode("Clipping")) - { - static ImVec2 size(100.0f, 100.0f); - static ImVec2 offset(30.0f, 30.0f); - ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f"); - ImGui::TextWrapped("(Click and drag to scroll)"); - - for (int n = 0; n < 3; n++) - { - if (n > 0) - ImGui::SameLine(); - ImGui::PushID(n); - ImGui::BeginGroup(); // Lock X position - - ImGui::InvisibleButton("##empty", size); - if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left)) - { - offset.x += ImGui::GetIO().MouseDelta.x; - offset.y += ImGui::GetIO().MouseDelta.y; - } - const ImVec2 p0 = ImGui::GetItemRectMin(); - const ImVec2 p1 = ImGui::GetItemRectMax(); - const char* text_str = "Line 1 hello\nLine 2 clip me!"; - const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - - switch (n) - { - case 0: - HelpMarker( - "Using ImGui::PushClipRect():\n" - "Will alter ImGui hit-testing logic + ImDrawList rendering.\n" - "(use this if you want your clipping rectangle to affect interactions)"); - ImGui::PushClipRect(p0, p1, true); - draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); - draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); - ImGui::PopClipRect(); - break; - case 1: - HelpMarker( - "Using ImDrawList::PushClipRect():\n" - "Will alter ImDrawList rendering only.\n" - "(use this as a shortcut if you are only using ImDrawList calls)"); - draw_list->PushClipRect(p0, p1, true); - draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); - draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); - draw_list->PopClipRect(); - break; - case 2: - HelpMarker( - "Using ImDrawList::AddText() with a fine ClipRect:\n" - "Will alter only this specific ImDrawList::AddText() rendering.\n" - "(this is often used internally to avoid altering the clipping rectangle and minimize draw calls)"); - ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert. - draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); - draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect); - break; - } - ImGui::EndGroup(); - ImGui::PopID(); - } - - ImGui::TreePop(); - } -} - -static void ShowDemoWindowPopups() -{ - IMGUI_DEMO_MARKER("Popups"); - if (!ImGui::CollapsingHeader("Popups & Modal windows")) - return; - - // The properties of popups windows are: - // - They block normal mouse hovering detection outside them. (*) - // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as - // we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup(). - // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even - // when normally blocked by a popup. - // Those three properties are connected. The library needs to hold their visibility state BECAUSE it can close - // popups at any time. - - // Typical use for regular windows: - // bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End(); - // Typical use for popups: - // if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); } - - // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. - // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below. - - IMGUI_DEMO_MARKER("Popups/Popups"); - if (ImGui::TreeNode("Popups")) - { - ImGui::TextWrapped( - "When a popup is active, it inhibits interacting with windows that are behind the popup. " - "Clicking outside the popup closes it."); - - static int selected_fish = -1; - const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }; - static bool toggles[] = { true, false, false, false, false }; - - // Simple selection popup (if you want to show the current selection inside the Button itself, - // you may want to build a string using the "###" operator to preserve a constant ID with a variable label) - if (ImGui::Button("Select..")) - ImGui::OpenPopup("my_select_popup"); - ImGui::SameLine(); - ImGui::TextUnformatted(selected_fish == -1 ? "" : names[selected_fish]); - if (ImGui::BeginPopup("my_select_popup")) - { - ImGui::Text("Aquarium"); - ImGui::Separator(); - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - if (ImGui::Selectable(names[i])) - selected_fish = i; - ImGui::EndPopup(); - } - - // Showing a menu with toggles - if (ImGui::Button("Toggle..")) - ImGui::OpenPopup("my_toggle_popup"); - if (ImGui::BeginPopup("my_toggle_popup")) - { - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - ImGui::MenuItem(names[i], "", &toggles[i]); - if (ImGui::BeginMenu("Sub-menu")) - { - ImGui::MenuItem("Click me"); - ImGui::EndMenu(); - } - - ImGui::Separator(); - ImGui::Text("Tooltip here"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("I am a tooltip over a popup"); - - if (ImGui::Button("Stacked Popup")) - ImGui::OpenPopup("another popup"); - if (ImGui::BeginPopup("another popup")) - { - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - ImGui::MenuItem(names[i], "", &toggles[i]); - if (ImGui::BeginMenu("Sub-menu")) - { - ImGui::MenuItem("Click me"); - if (ImGui::Button("Stacked Popup")) - ImGui::OpenPopup("another popup"); - if (ImGui::BeginPopup("another popup")) - { - ImGui::Text("I am the last one here."); - ImGui::EndPopup(); - } - ImGui::EndMenu(); - } - ImGui::EndPopup(); - } - ImGui::EndPopup(); - } - - // Call the more complete ShowExampleMenuFile which we use in various places of this demo - if (ImGui::Button("With a menu..")) - ImGui::OpenPopup("my_file_popup"); - if (ImGui::BeginPopup("my_file_popup", ImGuiWindowFlags_MenuBar)) - { - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Edit")) - { - ImGui::MenuItem("Dummy"); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - ImGui::Text("Hello from popup!"); - ImGui::Button("This is a dummy button.."); - ImGui::EndPopup(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Popups/Context menus"); - if (ImGui::TreeNode("Context menus")) - { - HelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier."); - - // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing: - // if (id == 0) - // id = GetItemID(); // Use last item id - // if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) - // OpenPopup(id); - // return BeginPopup(id); - // For advanced advanced uses you may want to replicate and customize this code. - // See more details in BeginPopupContextItem(). - - // Example 1 - // When used after an item that has an ID (e.g. Button), we can skip providing an ID to BeginPopupContextItem(), - // and BeginPopupContextItem() will use the last item ID as the popup ID. - { - const char* names[5] = { "Label1", "Label2", "Label3", "Label4", "Label5" }; - for (int n = 0; n < 5; n++) - { - ImGui::Selectable(names[n]); - if (ImGui::BeginPopupContextItem()) // <-- use last item id as popup id - { - ImGui::Text("This a popup for \"%s\"!", names[n]); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Right-click to open popup"); - } - } - - // Example 2 - // Popup on a Text() element which doesn't have an identifier: we need to provide an identifier to BeginPopupContextItem(). - // Using an explicit identifier is also convenient if you want to activate the popups from different locations. - { - HelpMarker("Text() elements don't have stable identifiers so we need to provide one."); - static float value = 0.5f; - ImGui::Text("Value = %.3f <-- (1) right-click this value", value); - if (ImGui::BeginPopupContextItem("my popup")) - { - if (ImGui::Selectable("Set to zero")) value = 0.0f; - if (ImGui::Selectable("Set to PI")) value = 3.1415f; - ImGui::SetNextItemWidth(-FLT_MIN); - ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f); - ImGui::EndPopup(); - } - - // We can also use OpenPopupOnItemClick() to toggle the visibility of a given popup. - // Here we make it that right-clicking this other text element opens the same popup as above. - // The popup itself will be submitted by the code above. - ImGui::Text("(2) Or right-click this text"); - ImGui::OpenPopupOnItemClick("my popup", ImGuiPopupFlags_MouseButtonRight); - - // Back to square one: manually open the same popup. - if (ImGui::Button("(3) Or click this button")) - ImGui::OpenPopup("my popup"); - } - - // Example 3 - // When using BeginPopupContextItem() with an implicit identifier (NULL == use last item ID), - // we need to make sure your item identifier is stable. - // In this example we showcase altering the item label while preserving its identifier, using the ### operator (see FAQ). - { - HelpMarker("Showcase using a popup ID linked to item ID, with the item having a changing label + stable ID using the ### operator."); - static char name[32] = "Label1"; - char buf[64]; - sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label - ImGui::Button(buf); - if (ImGui::BeginPopupContextItem()) - { - ImGui::Text("Edit name:"); - ImGui::InputText("##edit", name, IM_ARRAYSIZE(name)); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - ImGui::SameLine(); ImGui::Text("(<-- right-click here)"); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Popups/Modals"); - if (ImGui::TreeNode("Modals")) - { - ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside."); - - if (ImGui::Button("Delete..")) - ImGui::OpenPopup("Delete?"); - - // Always center this window when appearing - ImVec2 center = ImGui::GetMainViewport()->GetCenter(); - ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); - - if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n"); - ImGui::Separator(); - - //static int unused_i = 0; - //ImGui::Combo("Combo", &unused_i, "Delete\0Delete harder\0"); - - static bool dont_ask_me_next_time = false; - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); - ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time); - ImGui::PopStyleVar(); - - if (ImGui::Button("OK", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } - ImGui::SetItemDefaultFocus(); - ImGui::SameLine(); - if (ImGui::Button("Cancel", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } - ImGui::EndPopup(); - } - - if (ImGui::Button("Stacked modals..")) - ImGui::OpenPopup("Stacked 1"); - if (ImGui::BeginPopupModal("Stacked 1", NULL, ImGuiWindowFlags_MenuBar)) - { - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - if (ImGui::MenuItem("Some menu item")) {} - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it."); - - // Testing behavior of widgets stacking their own regular popups over the modal. - static int item = 1; - static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; - ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - ImGui::ColorEdit4("color", color); - - if (ImGui::Button("Add another modal..")) - ImGui::OpenPopup("Stacked 2"); - - // Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which - // will close the popup. Note that the visibility state of popups is owned by imgui, so the input value - // of the bool actually doesn't matter here. - bool unused_open = true; - if (ImGui::BeginPopupModal("Stacked 2", &unused_open)) - { - ImGui::Text("Hello from Stacked The Second!"); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Popups/Menus inside a regular window"); - if (ImGui::TreeNode("Menus inside a regular window")) - { - ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); - ImGui::Separator(); - - // Note: As a quirk in this very specific example, we want to differentiate the parent of this menu from the - // parent of the various popup menus above. To do so we are encloding the items in a PushID()/PopID() block - // to make them two different menusets. If we don't, opening any popup above and hovering our menu here would - // open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, - // which is the desired behavior for regular menus. - ImGui::PushID("foo"); - ImGui::MenuItem("Menu item", "CTRL+M"); - if (ImGui::BeginMenu("Menu inside a regular window")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::PopID(); - ImGui::Separator(); - ImGui::TreePop(); - } -} - -// Dummy data structure that we use for the Table demo. -// (pre-C++11 doesn't allow us to instantiate ImVector template if this structure if defined inside the demo function) -namespace -{ -// We are passing our own identifier to TableSetupColumn() to facilitate identifying columns in the sorting code. -// This identifier will be passed down into ImGuiTableSortSpec::ColumnUserID. -// But it is possible to omit the user id parameter of TableSetupColumn() and just use the column index instead! (ImGuiTableSortSpec::ColumnIndex) -// If you don't use sorting, you will generally never care about giving column an ID! -enum MyItemColumnID -{ - MyItemColumnID_ID, - MyItemColumnID_Name, - MyItemColumnID_Action, - MyItemColumnID_Quantity, - MyItemColumnID_Description -}; - -struct MyItem -{ - int ID; - const char* Name; - int Quantity; - - // We have a problem which is affecting _only this demo_ and should not affect your code: - // As we don't rely on std:: or other third-party library to compile dear imgui, we only have reliable access to qsort(), - // however qsort doesn't allow passing user data to comparing function. - // As a workaround, we are storing the sort specs in a static/global for the comparing function to access. - // In your own use case you would probably pass the sort specs to your sorting/comparing functions directly and not use a global. - // We could technically call ImGui::TableGetSortSpecs() in CompareWithSortSpecs(), but considering that this function is called - // very often by the sorting algorithm it would be a little wasteful. - static const ImGuiTableSortSpecs* s_current_sort_specs; - - // Compare function to be used by qsort() - static int IMGUI_CDECL CompareWithSortSpecs(const void* lhs, const void* rhs) - { - const MyItem* a = (const MyItem*)lhs; - const MyItem* b = (const MyItem*)rhs; - for (int n = 0; n < s_current_sort_specs->SpecsCount; n++) - { - // Here we identify columns using the ColumnUserID value that we ourselves passed to TableSetupColumn() - // We could also choose to identify columns based on their index (sort_spec->ColumnIndex), which is simpler! - const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n]; - int delta = 0; - switch (sort_spec->ColumnUserID) - { - case MyItemColumnID_ID: delta = (a->ID - b->ID); break; - case MyItemColumnID_Name: delta = (strcmp(a->Name, b->Name)); break; - case MyItemColumnID_Quantity: delta = (a->Quantity - b->Quantity); break; - case MyItemColumnID_Description: delta = (strcmp(a->Name, b->Name)); break; - default: IM_ASSERT(0); break; - } - if (delta > 0) - return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? +1 : -1; - if (delta < 0) - return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1; - } - - // qsort() is instable so always return a way to differenciate items. - // Your own compare function may want to avoid fallback on implicit sort specs e.g. a Name compare if it wasn't already part of the sort specs. - return (a->ID - b->ID); - } -}; -const ImGuiTableSortSpecs* MyItem::s_current_sort_specs = NULL; -} - -// Make the UI compact because there are so many fields -static void PushStyleCompact() -{ - ImGuiStyle& style = ImGui::GetStyle(); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(style.FramePadding.x, (float)(int)(style.FramePadding.y * 0.60f))); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x, (float)(int)(style.ItemSpacing.y * 0.60f))); -} - -static void PopStyleCompact() -{ - ImGui::PopStyleVar(2); -} - -// Show a combo box with a choice of sizing policies -static void EditTableSizingFlags(ImGuiTableFlags* p_flags) -{ - struct EnumDesc { ImGuiTableFlags Value; const char* Name; const char* Tooltip; }; - static const EnumDesc policies[] = - { - { ImGuiTableFlags_None, "Default", "Use default sizing policy:\n- ImGuiTableFlags_SizingFixedFit if ScrollX is on or if host window has ImGuiWindowFlags_AlwaysAutoResize.\n- ImGuiTableFlags_SizingStretchSame otherwise." }, - { ImGuiTableFlags_SizingFixedFit, "ImGuiTableFlags_SizingFixedFit", "Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width." }, - { ImGuiTableFlags_SizingFixedSame, "ImGuiTableFlags_SizingFixedSame", "Columns are all the same width, matching the maximum contents width.\nImplicitly disable ImGuiTableFlags_Resizable and enable ImGuiTableFlags_NoKeepColumnsVisible." }, - { ImGuiTableFlags_SizingStretchProp, "ImGuiTableFlags_SizingStretchProp", "Columns default to _WidthStretch with weights proportional to their widths." }, - { ImGuiTableFlags_SizingStretchSame, "ImGuiTableFlags_SizingStretchSame", "Columns default to _WidthStretch with same weights." } - }; - int idx; - for (idx = 0; idx < IM_ARRAYSIZE(policies); idx++) - if (policies[idx].Value == (*p_flags & ImGuiTableFlags_SizingMask_)) - break; - const char* preview_text = (idx < IM_ARRAYSIZE(policies)) ? policies[idx].Name + (idx > 0 ? strlen("ImGuiTableFlags") : 0) : ""; - if (ImGui::BeginCombo("Sizing Policy", preview_text)) - { - for (int n = 0; n < IM_ARRAYSIZE(policies); n++) - if (ImGui::Selectable(policies[n].Name, idx == n)) - *p_flags = (*p_flags & ~ImGuiTableFlags_SizingMask_) | policies[n].Value; - ImGui::EndCombo(); - } - ImGui::SameLine(); - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 50.0f); - for (int m = 0; m < IM_ARRAYSIZE(policies); m++) - { - ImGui::Separator(); - ImGui::Text("%s:", policies[m].Name); - ImGui::Separator(); - ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetStyle().IndentSpacing * 0.5f); - ImGui::TextUnformatted(policies[m].Tooltip); - } - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -static void EditTableColumnsFlags(ImGuiTableColumnFlags* p_flags) -{ - ImGui::CheckboxFlags("_Disabled", p_flags, ImGuiTableColumnFlags_Disabled); ImGui::SameLine(); HelpMarker("Master disable flag (also hide from context menu)"); - ImGui::CheckboxFlags("_DefaultHide", p_flags, ImGuiTableColumnFlags_DefaultHide); - ImGui::CheckboxFlags("_DefaultSort", p_flags, ImGuiTableColumnFlags_DefaultSort); - if (ImGui::CheckboxFlags("_WidthStretch", p_flags, ImGuiTableColumnFlags_WidthStretch)) - *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthStretch); - if (ImGui::CheckboxFlags("_WidthFixed", p_flags, ImGuiTableColumnFlags_WidthFixed)) - *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthFixed); - ImGui::CheckboxFlags("_NoResize", p_flags, ImGuiTableColumnFlags_NoResize); - ImGui::CheckboxFlags("_NoReorder", p_flags, ImGuiTableColumnFlags_NoReorder); - ImGui::CheckboxFlags("_NoHide", p_flags, ImGuiTableColumnFlags_NoHide); - ImGui::CheckboxFlags("_NoClip", p_flags, ImGuiTableColumnFlags_NoClip); - ImGui::CheckboxFlags("_NoSort", p_flags, ImGuiTableColumnFlags_NoSort); - ImGui::CheckboxFlags("_NoSortAscending", p_flags, ImGuiTableColumnFlags_NoSortAscending); - ImGui::CheckboxFlags("_NoSortDescending", p_flags, ImGuiTableColumnFlags_NoSortDescending); - ImGui::CheckboxFlags("_NoHeaderLabel", p_flags, ImGuiTableColumnFlags_NoHeaderLabel); - ImGui::CheckboxFlags("_NoHeaderWidth", p_flags, ImGuiTableColumnFlags_NoHeaderWidth); - ImGui::CheckboxFlags("_PreferSortAscending", p_flags, ImGuiTableColumnFlags_PreferSortAscending); - ImGui::CheckboxFlags("_PreferSortDescending", p_flags, ImGuiTableColumnFlags_PreferSortDescending); - ImGui::CheckboxFlags("_IndentEnable", p_flags, ImGuiTableColumnFlags_IndentEnable); ImGui::SameLine(); HelpMarker("Default for column 0"); - ImGui::CheckboxFlags("_IndentDisable", p_flags, ImGuiTableColumnFlags_IndentDisable); ImGui::SameLine(); HelpMarker("Default for column >0"); -} - -static void ShowTableColumnsStatusFlags(ImGuiTableColumnFlags flags) -{ - ImGui::CheckboxFlags("_IsEnabled", &flags, ImGuiTableColumnFlags_IsEnabled); - ImGui::CheckboxFlags("_IsVisible", &flags, ImGuiTableColumnFlags_IsVisible); - ImGui::CheckboxFlags("_IsSorted", &flags, ImGuiTableColumnFlags_IsSorted); - ImGui::CheckboxFlags("_IsHovered", &flags, ImGuiTableColumnFlags_IsHovered); -} - -static void ShowDemoWindowTables() -{ - //ImGui::SetNextItemOpen(true, ImGuiCond_Once); - IMGUI_DEMO_MARKER("Tables"); - if (!ImGui::CollapsingHeader("Tables & Columns")) - return; - - // Using those as a base value to create width/height that are factor of the size of our font - const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x; - const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing(); - - ImGui::PushID("Tables"); - - int open_action = -1; - if (ImGui::Button("Open all")) - open_action = 1; - ImGui::SameLine(); - if (ImGui::Button("Close all")) - open_action = 0; - ImGui::SameLine(); - - // Options - static bool disable_indent = false; - ImGui::Checkbox("Disable tree indentation", &disable_indent); - ImGui::SameLine(); - HelpMarker("Disable the indenting of tree nodes so demo tables can use the full window width."); - ImGui::Separator(); - if (disable_indent) - ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f); - - // About Styling of tables - // Most settings are configured on a per-table basis via the flags passed to BeginTable() and TableSetupColumns APIs. - // There are however a few settings that a shared and part of the ImGuiStyle structure: - // style.CellPadding // Padding within each cell - // style.Colors[ImGuiCol_TableHeaderBg] // Table header background - // style.Colors[ImGuiCol_TableBorderStrong] // Table outer and header borders - // style.Colors[ImGuiCol_TableBorderLight] // Table inner borders - // style.Colors[ImGuiCol_TableRowBg] // Table row background when ImGuiTableFlags_RowBg is enabled (even rows) - // style.Colors[ImGuiCol_TableRowBgAlt] // Table row background when ImGuiTableFlags_RowBg is enabled (odds rows) - - // Demos - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Basic"); - if (ImGui::TreeNode("Basic")) - { - // Here we will showcase three different ways to output a table. - // They are very simple variations of a same thing! - - // [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column. - // In many situations, this is the most flexible and easy to use pattern. - HelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop."); - if (ImGui::BeginTable("table1", 3)) - { - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Row %d Column %d", row, column); - } - } - ImGui::EndTable(); - } - - // [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex(). - // This is generally more convenient when you have code manually submitting the contents of each columns. - HelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually."); - if (ImGui::BeginTable("table2", 3)) - { - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); - ImGui::Text("Row %d", row); - ImGui::TableNextColumn(); - ImGui::Text("Some contents"); - ImGui::TableNextColumn(); - ImGui::Text("123.456"); - } - ImGui::EndTable(); - } - - // [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(), - // as TableNextColumn() will automatically wrap around and create new roes as needed. - // This is generally more convenient when your cells all contains the same type of data. - HelpMarker( - "Only using TableNextColumn(), which tends to be convenient for tables where every cells contains the same type of contents.\n" - "This is also more similar to the old NextColumn() function of the Columns API, and provided to facilitate the Columns->Tables API transition."); - if (ImGui::BeginTable("table3", 3)) - { - for (int item = 0; item < 14; item++) - { - ImGui::TableNextColumn(); - ImGui::Text("Item %d", item); - } - ImGui::EndTable(); - } - - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Borders, background"); - if (ImGui::TreeNode("Borders, background")) - { - // Expose a few Borders related flags interactively - enum ContentsType { CT_Text, CT_FillButton }; - static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; - static bool display_headers = false; - static int contents_type = CT_Text; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); - ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); - ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterH"); - ImGui::Indent(); - - ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); - ImGui::Indent(); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); - ImGui::Unindent(); - - ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); - ImGui::Indent(); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); - ImGui::Unindent(); - - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags, ImGuiTableFlags_BordersInner); - ImGui::Unindent(); - - ImGui::AlignTextToFramePadding(); ImGui::Text("Cell contents:"); - ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text); - ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton); - ImGui::Checkbox("Display headers", &display_headers); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 3, flags)) - { - // Display headers so we can inspect their interaction with borders. - // (Headers are not the main purpose of this section of the demo, so we are not elaborating on them too much. See other sections for details) - if (display_headers) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - } - - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - char buf[32]; - sprintf(buf, "Hello %d,%d", column, row); - if (contents_type == CT_Text) - ImGui::TextUnformatted(buf); - else if (contents_type) - ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, stretch"); - if (ImGui::TreeNode("Resizable, stretch")) - { - // By default, if we don't enable ScrollX the sizing policy for each columns is "Stretch" - // Each columns maintain a sizing weight, and they will occupy all available width. - static ImGuiTableFlags flags = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); - ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well, this is why the resize borders are still showing when unchecking this."); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 3, flags)) - { - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, fixed"); - if (ImGui::TreeNode("Resizable, fixed")) - { - // Here we use ImGuiTableFlags_SizingFixedFit (even though _ScrollX is not set) - // So columns will adopt the "Fixed" policy and will maintain a fixed width regardless of the whole available width (unless table is small) - // If there is not enough available width to fit all columns, they will however be resized down. - // FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings - HelpMarker( - "Using _Resizable + _SizingFixedFit flags.\n" - "Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n" - "Double-click a column border to auto-fit the column to its contents."); - PushStyleCompact(); - static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 3, flags)) - { - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, mixed"); - if (ImGui::TreeNode("Resizable, mixed")) - { - HelpMarker( - "Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n" - "When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch."); - static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; - - if (ImGui::BeginTable("table1", 3, flags)) - { - ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); - ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); - ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthStretch); - ImGui::TableHeadersRow(); - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("%s %d,%d", (column == 2) ? "Stretch" : "Fixed", column, row); - } - } - ImGui::EndTable(); - } - if (ImGui::BeginTable("table2", 6, flags)) - { - ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); - ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); - ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_DefaultHide); - ImGui::TableSetupColumn("DDD", ImGuiTableColumnFlags_WidthStretch); - ImGui::TableSetupColumn("EEE", ImGuiTableColumnFlags_WidthStretch); - ImGui::TableSetupColumn("FFF", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_DefaultHide); - ImGui::TableHeadersRow(); - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 6; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("%s %d,%d", (column >= 3) ? "Stretch" : "Fixed", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Reorderable, hideable, with headers"); - if (ImGui::TreeNode("Reorderable, hideable, with headers")) - { - HelpMarker( - "Click and drag column headers to reorder columns.\n\n" - "Right-click on a header to open a context menu."); - static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); - ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 3, flags)) - { - // Submit columns name with TableSetupColumn() and call TableHeadersRow() to create a row with a header in each column. - // (Later we will show how TableSetupColumn() has other uses, optional flags, sizing weight etc.) - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - for (int row = 0; row < 6; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - // Use outer_size.x == 0.0f instead of default to make the table as tight as possible (only valid when no scrolling and no stretch column) - if (ImGui::BeginTable("table2", 3, flags | ImGuiTableFlags_SizingFixedFit, ImVec2(0.0f, 0.0f))) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - for (int row = 0; row < 6; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Fixed %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Padding"); - if (ImGui::TreeNode("Padding")) - { - // First example: showcase use of padding flags and effect of BorderOuterV/BorderInnerV on X padding. - // We don't expose BorderOuterH/BorderInnerH here because they have no effect on X padding. - HelpMarker( - "We often want outer padding activated when any using features which makes the edges of a column visible:\n" - "e.g.:\n" - "- BorderOuterV\n" - "- any form of row selection\n" - "Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n\n" - "Actual padding values are using style.CellPadding.\n\n" - "In this demo we don't show horizontal borders to emphasis how they don't affect default horizontal padding."); - - static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags1, ImGuiTableFlags_PadOuterX); - ImGui::SameLine(); HelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)"); - ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags1, ImGuiTableFlags_NoPadOuterX); - ImGui::SameLine(); HelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)"); - ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags1, ImGuiTableFlags_NoPadInnerX); - ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)"); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags1, ImGuiTableFlags_BordersOuterV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags1, ImGuiTableFlags_BordersInnerV); - static bool show_headers = false; - ImGui::Checkbox("show_headers", &show_headers); - PopStyleCompact(); - - if (ImGui::BeginTable("table_padding", 3, flags1)) - { - if (show_headers) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - } - - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - if (row == 0) - { - ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); - } - else - { - char buf[32]; - sprintf(buf, "Hello %d,%d", column, row); - ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); - } - //if (ImGui::TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) - // ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255)); - } - } - ImGui::EndTable(); - } - - // Second example: set style.CellPadding to (0.0) or a custom value. - // FIXME-TABLE: Vertical border effectively not displayed the same way as horizontal one... - HelpMarker("Setting style.CellPadding to (0,0) or a custom value."); - static ImGuiTableFlags flags2 = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; - static ImVec2 cell_padding(0.0f, 0.0f); - static bool show_widget_frame_bg = true; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags2, ImGuiTableFlags_Borders); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags2, ImGuiTableFlags_BordersH); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags2, ImGuiTableFlags_BordersV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags2, ImGuiTableFlags_BordersInner); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags2, ImGuiTableFlags_BordersOuter); - ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags2, ImGuiTableFlags_RowBg); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags2, ImGuiTableFlags_Resizable); - ImGui::Checkbox("show_widget_frame_bg", &show_widget_frame_bg); - ImGui::SliderFloat2("CellPadding", &cell_padding.x, 0.0f, 10.0f, "%.0f"); - PopStyleCompact(); - - ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cell_padding); - if (ImGui::BeginTable("table_padding_2", 3, flags2)) - { - static char text_bufs[3 * 5][16]; // Mini text storage for 3x5 cells - static bool init = true; - if (!show_widget_frame_bg) - ImGui::PushStyleColor(ImGuiCol_FrameBg, 0); - for (int cell = 0; cell < 3 * 5; cell++) - { - ImGui::TableNextColumn(); - if (init) - strcpy(text_bufs[cell], "edit me"); - ImGui::SetNextItemWidth(-FLT_MIN); - ImGui::PushID(cell); - ImGui::InputText("##cell", text_bufs[cell], IM_ARRAYSIZE(text_bufs[cell])); - ImGui::PopID(); - } - if (!show_widget_frame_bg) - ImGui::PopStyleColor(); - init = false; - ImGui::EndTable(); - } - ImGui::PopStyleVar(); - - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Explicit widths"); - if (ImGui::TreeNode("Sizing policies")) - { - static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags1, ImGuiTableFlags_NoHostExtendX); - PopStyleCompact(); - - static ImGuiTableFlags sizing_policy_flags[4] = { ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp, ImGuiTableFlags_SizingStretchSame }; - for (int table_n = 0; table_n < 4; table_n++) - { - ImGui::PushID(table_n); - ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 30); - EditTableSizingFlags(&sizing_policy_flags[table_n]); - - // To make it easier to understand the different sizing policy, - // For each policy: we display one table where the columns have equal contents width, and one where the columns have different contents width. - if (ImGui::BeginTable("table1", 3, sizing_policy_flags[table_n] | flags1)) - { - for (int row = 0; row < 3; row++) - { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); ImGui::Text("Oh dear"); - ImGui::TableNextColumn(); ImGui::Text("Oh dear"); - ImGui::TableNextColumn(); ImGui::Text("Oh dear"); - } - ImGui::EndTable(); - } - if (ImGui::BeginTable("table2", 3, sizing_policy_flags[table_n] | flags1)) - { - for (int row = 0; row < 3; row++) - { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); ImGui::Text("AAAA"); - ImGui::TableNextColumn(); ImGui::Text("BBBBBBBB"); - ImGui::TableNextColumn(); ImGui::Text("CCCCCCCCCCCC"); - } - ImGui::EndTable(); - } - ImGui::PopID(); - } - - ImGui::Spacing(); - ImGui::TextUnformatted("Advanced"); - ImGui::SameLine(); - HelpMarker("This section allows you to interact and see the effect of various sizing policies depending on whether Scroll is enabled and the contents of your columns."); - - enum ContentsType { CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText }; - static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable; - static int contents_type = CT_ShowWidth; - static int column_count = 3; - - PushStyleCompact(); - ImGui::PushID("Advanced"); - ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); - EditTableSizingFlags(&flags); - ImGui::Combo("Contents", &contents_type, "Show width\0Short Text\0Long Text\0Button\0Fill Button\0InputText\0"); - if (contents_type == CT_FillButton) - { - ImGui::SameLine(); - HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width."); - } - ImGui::DragInt("Columns", &column_count, 0.1f, 1, 64, "%d", ImGuiSliderFlags_AlwaysClamp); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); - ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); - ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); - ImGui::PopItemWidth(); - ImGui::PopID(); - PopStyleCompact(); - - if (ImGui::BeginTable("table2", column_count, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 7))) - { - for (int cell = 0; cell < 10 * column_count; cell++) - { - ImGui::TableNextColumn(); - int column = ImGui::TableGetColumnIndex(); - int row = ImGui::TableGetRowIndex(); - - ImGui::PushID(cell); - char label[32]; - static char text_buf[32] = ""; - sprintf(label, "Hello %d,%d", column, row); - switch (contents_type) - { - case CT_ShortText: ImGui::TextUnformatted(label); break; - case CT_LongText: ImGui::Text("Some %s text %d,%d\nOver two lines..", column == 0 ? "long" : "longeeer", column, row); break; - case CT_ShowWidth: ImGui::Text("W: %.1f", ImGui::GetContentRegionAvail().x); break; - case CT_Button: ImGui::Button(label); break; - case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break; - case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break; - } - ImGui::PopID(); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Vertical scrolling, with clipping"); - if (ImGui::TreeNode("Vertical scrolling, with clipping")) - { - HelpMarker("Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\nWe also demonstrate using ImGuiListClipper to virtualize the submission of many items."); - static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); - PopStyleCompact(); - - // When using ScrollX or ScrollY we need to specify a size for our table container! - // Otherwise by default the table will fit all available space, like a BeginChild() call. - ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); - if (ImGui::BeginTable("table_scrolly", 3, flags, outer_size)) - { - ImGui::TableSetupScrollFreeze(0, 1); // Make top row always visible - ImGui::TableSetupColumn("One", ImGuiTableColumnFlags_None); - ImGui::TableSetupColumn("Two", ImGuiTableColumnFlags_None); - ImGui::TableSetupColumn("Three", ImGuiTableColumnFlags_None); - ImGui::TableHeadersRow(); - - // Demonstrate using clipper for large vertical lists - ImGuiListClipper clipper; - clipper.Begin(1000); - while (clipper.Step()) - { - for (int row = clipper.DisplayStart; row < clipper.DisplayEnd; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Hello %d,%d", column, row); - } - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Horizontal scrolling"); - if (ImGui::TreeNode("Horizontal scrolling")) - { - HelpMarker( - "When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, " - "as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n" - "Also note that as of the current version, you will almost always want to enable ScrollY along with ScrollX," - "because the container window won't automatically extend vertically to fix contents (this may be improved in future versions)."); - static ImGuiTableFlags flags = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; - static int freeze_cols = 1; - static int freeze_rows = 1; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); - ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); - ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); - ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); - ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); - PopStyleCompact(); - - // When using ScrollX or ScrollY we need to specify a size for our table container! - // Otherwise by default the table will fit all available space, like a BeginChild() call. - ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); - if (ImGui::BeginTable("table_scrollx", 7, flags, outer_size)) - { - ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); - ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of TableSetupScrollFreeze() - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableSetupColumn("Four"); - ImGui::TableSetupColumn("Five"); - ImGui::TableSetupColumn("Six"); - ImGui::TableHeadersRow(); - for (int row = 0; row < 20; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 7; column++) - { - // Both TableNextColumn() and TableSetColumnIndex() return true when a column is visible or performing width measurement. - // Because here we know that: - // - A) all our columns are contributing the same to row height - // - B) column 0 is always visible, - // We only always submit this one column and can skip others. - // More advanced per-column clipping behaviors may benefit from polling the status flags via TableGetColumnFlags(). - if (!ImGui::TableSetColumnIndex(column) && column > 0) - continue; - if (column == 0) - ImGui::Text("Line %d", row); - else - ImGui::Text("Hello world %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - ImGui::Spacing(); - ImGui::TextUnformatted("Stretch + ScrollX"); - ImGui::SameLine(); - HelpMarker( - "Showcase using Stretch columns + ScrollX together: " - "this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n" - "Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns + ScrollX together doesn't make sense."); - static ImGuiTableFlags flags2 = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; - static float inner_width = 1000.0f; - PushStyleCompact(); - ImGui::PushID("flags3"); - ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags2, ImGuiTableFlags_ScrollX); - ImGui::DragFloat("inner_width", &inner_width, 1.0f, 0.0f, FLT_MAX, "%.1f"); - ImGui::PopItemWidth(); - ImGui::PopID(); - PopStyleCompact(); - if (ImGui::BeginTable("table2", 7, flags2, outer_size, inner_width)) - { - for (int cell = 0; cell < 20 * 7; cell++) - { - ImGui::TableNextColumn(); - ImGui::Text("Hello world %d,%d", ImGui::TableGetColumnIndex(), ImGui::TableGetRowIndex()); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Columns flags"); - if (ImGui::TreeNode("Columns flags")) - { - // Create a first table just to show all the options/flags we want to make visible in our example! - const int column_count = 3; - const char* column_names[column_count] = { "One", "Two", "Three" }; - static ImGuiTableColumnFlags column_flags[column_count] = { ImGuiTableColumnFlags_DefaultSort, ImGuiTableColumnFlags_None, ImGuiTableColumnFlags_DefaultHide }; - static ImGuiTableColumnFlags column_flags_out[column_count] = { 0, 0, 0 }; // Output from TableGetColumnFlags() - - if (ImGui::BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags_None)) - { - PushStyleCompact(); - for (int column = 0; column < column_count; column++) - { - ImGui::TableNextColumn(); - ImGui::PushID(column); - ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation - ImGui::Text("'%s'", column_names[column]); - ImGui::Spacing(); - ImGui::Text("Input flags:"); - EditTableColumnsFlags(&column_flags[column]); - ImGui::Spacing(); - ImGui::Text("Output flags:"); - ShowTableColumnsStatusFlags(column_flags_out[column]); - ImGui::PopID(); - } - PopStyleCompact(); - ImGui::EndTable(); - } - - // Create the real table we care about for the example! - // We use a scrolling table to be able to showcase the difference between the _IsEnabled and _IsVisible flags above, otherwise in - // a non-scrolling table columns are always visible (unless using ImGuiTableFlags_NoKeepColumnsVisible + resizing the parent window down) - const ImGuiTableFlags flags - = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY - | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV - | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable; - ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 9); - if (ImGui::BeginTable("table_columns_flags", column_count, flags, outer_size)) - { - for (int column = 0; column < column_count; column++) - ImGui::TableSetupColumn(column_names[column], column_flags[column]); - ImGui::TableHeadersRow(); - for (int column = 0; column < column_count; column++) - column_flags_out[column] = ImGui::TableGetColumnFlags(column); - float indent_step = (float)((int)TEXT_BASE_WIDTH / 2); - for (int row = 0; row < 8; row++) - { - ImGui::Indent(indent_step); // Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags. - ImGui::TableNextRow(); - for (int column = 0; column < column_count; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("%s %s", (column == 0) ? "Indented" : "Hello", ImGui::TableGetColumnName(column)); - } - } - ImGui::Unindent(indent_step * 8.0f); - - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Columns widths"); - if (ImGui::TreeNode("Columns widths")) - { - HelpMarker("Using TableSetupColumn() to setup default width."); - - static ImGuiTableFlags flags1 = ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags1, ImGuiTableFlags_NoBordersInBodyUntilResize); - PopStyleCompact(); - if (ImGui::BeginTable("table1", 3, flags1)) - { - // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. - ImGui::TableSetupColumn("one", ImGuiTableColumnFlags_WidthFixed, 100.0f); // Default to 100.0f - ImGui::TableSetupColumn("two", ImGuiTableColumnFlags_WidthFixed, 200.0f); // Default to 200.0f - ImGui::TableSetupColumn("three", ImGuiTableColumnFlags_WidthFixed); // Default to auto - ImGui::TableHeadersRow(); - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - if (row == 0) - ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); - else - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - HelpMarker("Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, fixed columns with set width may still be shrunk down if there's not enough space in the host."); - - static ImGuiTableFlags flags2 = ImGuiTableFlags_None; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags2, ImGuiTableFlags_NoKeepColumnsVisible); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags2, ImGuiTableFlags_BordersInnerV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags2, ImGuiTableFlags_BordersOuterV); - PopStyleCompact(); - if (ImGui::BeginTable("table2", 4, flags2)) - { - // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. - ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f); - ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); - ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 30.0f); - ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 4; column++) - { - ImGui::TableSetColumnIndex(column); - if (row == 0) - ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); - else - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Nested tables"); - if (ImGui::TreeNode("Nested tables")) - { - HelpMarker("This demonstrate embedding a table into another table cell."); - - if (ImGui::BeginTable("table_nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - ImGui::TableSetupColumn("A0"); - ImGui::TableSetupColumn("A1"); - ImGui::TableHeadersRow(); - - ImGui::TableNextColumn(); - ImGui::Text("A0 Row 0"); - { - float rows_height = TEXT_BASE_HEIGHT * 2; - if (ImGui::BeginTable("table_nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - ImGui::TableSetupColumn("B0"); - ImGui::TableSetupColumn("B1"); - ImGui::TableHeadersRow(); - - ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); - ImGui::TableNextColumn(); - ImGui::Text("B0 Row 0"); - ImGui::TableNextColumn(); - ImGui::Text("B1 Row 0"); - ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); - ImGui::TableNextColumn(); - ImGui::Text("B0 Row 1"); - ImGui::TableNextColumn(); - ImGui::Text("B1 Row 1"); - - ImGui::EndTable(); - } - } - ImGui::TableNextColumn(); ImGui::Text("A1 Row 0"); - ImGui::TableNextColumn(); ImGui::Text("A0 Row 1"); - ImGui::TableNextColumn(); ImGui::Text("A1 Row 1"); - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Row height"); - if (ImGui::TreeNode("Row height")) - { - HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would requires a unique clipping rectangle per row."); - if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV)) - { - for (int row = 0; row < 10; row++) - { - float min_row_height = (float)(int)(TEXT_BASE_HEIGHT * 0.30f * row); - ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height); - ImGui::TableNextColumn(); - ImGui::Text("min_row_height = %.2f", min_row_height); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Outer size"); - if (ImGui::TreeNode("Outer size")) - { - // Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY - // Important to that note how the two flags have slightly different behaviors! - ImGui::Text("Using NoHostExtendX and NoHostExtendY:"); - PushStyleCompact(); - static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX; - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); - ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); - ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); - PopStyleCompact(); - - ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f); - if (ImGui::BeginTable("table1", 3, flags, outer_size)) - { - for (int row = 0; row < 10; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableNextColumn(); - ImGui::Text("Cell %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::SameLine(); - ImGui::Text("Hello!"); - - ImGui::Spacing(); - - ImGui::Text("Using explicit size:"); - if (ImGui::BeginTable("table2", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) - { - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableNextColumn(); - ImGui::Text("Cell %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::SameLine(); - if (ImGui::BeginTable("table3", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) - { - for (int row = 0; row < 3; row++) - { - ImGui::TableNextRow(0, TEXT_BASE_HEIGHT * 1.5f); - for (int column = 0; column < 3; column++) - { - ImGui::TableNextColumn(); - ImGui::Text("Cell %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Background color"); - if (ImGui::TreeNode("Background color")) - { - static ImGuiTableFlags flags = ImGuiTableFlags_RowBg; - static int row_bg_type = 1; - static int row_bg_target = 1; - static int cell_bg_type = 1; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); - ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); - ImGui::SameLine(); HelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style."); - ImGui::Combo("row bg type", (int*)&row_bg_type, "None\0Red\0Gradient\0"); - ImGui::Combo("row bg target", (int*)&row_bg_target, "RowBg0\0RowBg1\0"); ImGui::SameLine(); HelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them."); - ImGui::Combo("cell bg type", (int*)&cell_bg_type, "None\0Blue\0"); ImGui::SameLine(); HelpMarker("We are colorizing cells to B1->C2 here."); - IM_ASSERT(row_bg_type >= 0 && row_bg_type <= 2); - IM_ASSERT(row_bg_target >= 0 && row_bg_target <= 1); - IM_ASSERT(cell_bg_type >= 0 && cell_bg_type <= 1); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 5, flags)) - { - for (int row = 0; row < 6; row++) - { - ImGui::TableNextRow(); - - // Demonstrate setting a row background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBgX, ...)' - // We use a transparent color so we can see the one behind in case our target is RowBg1 and RowBg0 was already targeted by the ImGuiTableFlags_RowBg flag. - if (row_bg_type != 0) - { - ImU32 row_bg_color = ImGui::GetColorU32(row_bg_type == 1 ? ImVec4(0.7f, 0.3f, 0.3f, 0.65f) : ImVec4(0.2f + row * 0.1f, 0.2f, 0.2f, 0.65f)); // Flat or Gradient? - ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0 + row_bg_target, row_bg_color); - } - - // Fill cells - for (int column = 0; column < 5; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("%c%c", 'A' + row, '0' + column); - - // Change background of Cells B1->C2 - // Demonstrate setting a cell background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ...)' - // (the CellBg color will be blended over the RowBg and ColumnBg colors) - // We can also pass a column number as a third parameter to TableSetBgColor() and do this outside the column loop. - if (row >= 1 && row <= 2 && column >= 1 && column <= 2 && cell_bg_type == 1) - { - ImU32 cell_bg_color = ImGui::GetColorU32(ImVec4(0.3f, 0.3f, 0.7f, 0.65f)); - ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, cell_bg_color); - } - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Tree view"); - if (ImGui::TreeNode("Tree view")) - { - static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody; - - if (ImGui::BeginTable("3ways", 3, flags)) - { - // The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On - ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide); - ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); - ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f); - ImGui::TableHeadersRow(); - - // Simple storage to output a dummy file-system. - struct MyTreeNode - { - const char* Name; - const char* Type; - int Size; - int ChildIdx; - int ChildCount; - static void DisplayNode(const MyTreeNode* node, const MyTreeNode* all_nodes) - { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); - const bool is_folder = (node->ChildCount > 0); - if (is_folder) - { - bool open = ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_SpanFullWidth); - ImGui::TableNextColumn(); - ImGui::TextDisabled("--"); - ImGui::TableNextColumn(); - ImGui::TextUnformatted(node->Type); - if (open) - { - for (int child_n = 0; child_n < node->ChildCount; child_n++) - DisplayNode(&all_nodes[node->ChildIdx + child_n], all_nodes); - ImGui::TreePop(); - } - } - else - { - ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth); - ImGui::TableNextColumn(); - ImGui::Text("%d", node->Size); - ImGui::TableNextColumn(); - ImGui::TextUnformatted(node->Type); - } - } - }; - static const MyTreeNode nodes[] = - { - { "Root", "Folder", -1, 1, 3 }, // 0 - { "Music", "Folder", -1, 4, 2 }, // 1 - { "Textures", "Folder", -1, 6, 3 }, // 2 - { "desktop.ini", "System file", 1024, -1,-1 }, // 3 - { "File1_a.wav", "Audio file", 123000, -1,-1 }, // 4 - { "File1_b.wav", "Audio file", 456000, -1,-1 }, // 5 - { "Image001.png", "Image file", 203128, -1,-1 }, // 6 - { "Copy of Image001.png", "Image file", 203256, -1,-1 }, // 7 - { "Copy of Image001 (Final2).png","Image file", 203512, -1,-1 }, // 8 - }; - - MyTreeNode::DisplayNode(&nodes[0], nodes); - - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Item width"); - if (ImGui::TreeNode("Item width")) - { - HelpMarker( - "Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n" - "Note that on auto-resizing non-resizable fixed columns, querying the content width for e.g. right-alignment doesn't make sense."); - if (ImGui::BeginTable("table_item_width", 3, ImGuiTableFlags_Borders)) - { - ImGui::TableSetupColumn("small"); - ImGui::TableSetupColumn("half"); - ImGui::TableSetupColumn("right-align"); - ImGui::TableHeadersRow(); - - for (int row = 0; row < 3; row++) - { - ImGui::TableNextRow(); - if (row == 0) - { - // Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient) - ImGui::TableSetColumnIndex(0); - ImGui::PushItemWidth(TEXT_BASE_WIDTH * 3.0f); // Small - ImGui::TableSetColumnIndex(1); - ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); - ImGui::TableSetColumnIndex(2); - ImGui::PushItemWidth(-FLT_MIN); // Right-aligned - } - - // Draw our contents - static float dummy_f = 0.0f; - ImGui::PushID(row); - ImGui::TableSetColumnIndex(0); - ImGui::SliderFloat("float0", &dummy_f, 0.0f, 1.0f); - ImGui::TableSetColumnIndex(1); - ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f); - ImGui::TableSetColumnIndex(2); - ImGui::SliderFloat("float2", &dummy_f, 0.0f, 1.0f); - ImGui::PopID(); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - // Demonstrate using TableHeader() calls instead of TableHeadersRow() - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Custom headers"); - if (ImGui::TreeNode("Custom headers")) - { - const int COLUMNS_COUNT = 3; - if (ImGui::BeginTable("table_custom_headers", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - ImGui::TableSetupColumn("Apricot"); - ImGui::TableSetupColumn("Banana"); - ImGui::TableSetupColumn("Cherry"); - - // Dummy entire-column selection storage - // FIXME: It would be nice to actually demonstrate full-featured selection using those checkbox. - static bool column_selected[3] = {}; - - // Instead of calling TableHeadersRow() we'll submit custom headers ourselves - ImGui::TableNextRow(ImGuiTableRowFlags_Headers); - for (int column = 0; column < COLUMNS_COUNT; column++) - { - ImGui::TableSetColumnIndex(column); - const char* column_name = ImGui::TableGetColumnName(column); // Retrieve name passed to TableSetupColumn() - ImGui::PushID(column); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); - ImGui::Checkbox("##checkall", &column_selected[column]); - ImGui::PopStyleVar(); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - ImGui::TableHeader(column_name); - ImGui::PopID(); - } - - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - char buf[32]; - sprintf(buf, "Cell %d,%d", column, row); - ImGui::TableSetColumnIndex(column); - ImGui::Selectable(buf, column_selected[column]); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - // Demonstrate creating custom context menus inside columns, while playing it nice with context menus provided by TableHeadersRow()/TableHeader() - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Context menus"); - if (ImGui::TreeNode("Context menus")) - { - HelpMarker("By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\nUsing ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body."); - static ImGuiTableFlags flags1 = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ContextMenuInBody; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags1, ImGuiTableFlags_ContextMenuInBody); - PopStyleCompact(); - - // Context Menus: first example - // [1.1] Right-click on the TableHeadersRow() line to open the default table context menu. - // [1.2] Right-click in columns also open the default table context menu (if ImGuiTableFlags_ContextMenuInBody is set) - const int COLUMNS_COUNT = 3; - if (ImGui::BeginTable("table_context_menu", COLUMNS_COUNT, flags1)) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - - // [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu. - ImGui::TableHeadersRow(); - - // Submit dummy contents - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < COLUMNS_COUNT; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Cell %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - // Context Menus: second example - // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. - // [2.2] Right-click on the ".." to open a custom popup - // [2.3] Right-click in columns to open another custom popup - HelpMarker("Demonstrate mixing table context menu (over header), item context button (over button) and custom per-colum context menu (over column body)."); - ImGuiTableFlags flags2 = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders; - if (ImGui::BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2)) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - - // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. - ImGui::TableHeadersRow(); - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < COLUMNS_COUNT; column++) - { - // Submit dummy contents - ImGui::TableSetColumnIndex(column); - ImGui::Text("Cell %d,%d", column, row); - ImGui::SameLine(); - - // [2.2] Right-click on the ".." to open a custom popup - ImGui::PushID(row * COLUMNS_COUNT + column); - ImGui::SmallButton(".."); - if (ImGui::BeginPopupContextItem()) - { - ImGui::Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - ImGui::PopID(); - } - } - - // [2.3] Right-click anywhere in columns to open another custom popup - // (instead of testing for !IsAnyItemHovered() we could also call OpenPopup() with ImGuiPopupFlags_NoOpenOverExistingPopup - // to manage popup priority as the popups triggers, here "are we hovering a column" are overlapping) - int hovered_column = -1; - for (int column = 0; column < COLUMNS_COUNT + 1; column++) - { - ImGui::PushID(column); - if (ImGui::TableGetColumnFlags(column) & ImGuiTableColumnFlags_IsHovered) - hovered_column = column; - if (hovered_column == column && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(1)) - ImGui::OpenPopup("MyPopup"); - if (ImGui::BeginPopup("MyPopup")) - { - if (column == COLUMNS_COUNT) - ImGui::Text("This is a custom popup for unused space after the last column."); - else - ImGui::Text("This is a custom popup for Column %d", column); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - ImGui::PopID(); - } - - ImGui::EndTable(); - ImGui::Text("Hovered column: %d", hovered_column); - } - ImGui::TreePop(); - } - - // Demonstrate creating multiple tables with the same ID - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Synced instances"); - if (ImGui::TreeNode("Synced instances")) - { - HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc."); - for (int n = 0; n < 3; n++) - { - char buf[32]; - sprintf(buf, "Synced Table %d", n); - bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen); - if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings)) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - for (int cell = 0; cell < 9; cell++) - { - ImGui::TableNextColumn(); - ImGui::Text("this cell %d", cell); - } - ImGui::EndTable(); - } - } - ImGui::TreePop(); - } - - // Demonstrate using Sorting facilities - // This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting. - // Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified) - static const char* template_items_names[] = - { - "Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango", - "Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot" - }; - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Sorting"); - if (ImGui::TreeNode("Sorting")) - { - // Create item list - static ImVector items; - if (items.Size == 0) - { - items.resize(50, MyItem()); - for (int n = 0; n < items.Size; n++) - { - const int template_n = n % IM_ARRAYSIZE(template_items_names); - MyItem& item = items[n]; - item.ID = n; - item.Name = template_items_names[template_n]; - item.Quantity = (n * n - n) % 20; // Assign default quantities - } - } - - // Options - static ImGuiTableFlags flags = - ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti - | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody - | ImGuiTableFlags_ScrollY; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); - ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); - ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); - ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); - PopStyleCompact(); - - if (ImGui::BeginTable("table_sorting", 4, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 15), 0.0f)) - { - // Declare columns - // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. - // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! - // Demonstrate using a mixture of flags among available sort-related flags: - // - ImGuiTableColumnFlags_DefaultSort - // - ImGuiTableColumnFlags_NoSort / ImGuiTableColumnFlags_NoSortAscending / ImGuiTableColumnFlags_NoSortDescending - // - ImGuiTableColumnFlags_PreferSortAscending / ImGuiTableColumnFlags_PreferSortDescending - ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_ID); - ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); - ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); - ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Quantity); - ImGui::TableSetupScrollFreeze(0, 1); // Make row always visible - ImGui::TableHeadersRow(); - - // Sort our data if sort specs have been changed! - if (ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs()) - if (sorts_specs->SpecsDirty) - { - MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. - if (items.Size > 1) - qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); - MyItem::s_current_sort_specs = NULL; - sorts_specs->SpecsDirty = false; - } - - // Demonstrate using clipper for large vertical lists - ImGuiListClipper clipper; - clipper.Begin(items.Size); - while (clipper.Step()) - for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) - { - // Display a data item - MyItem* item = &items[row_n]; - ImGui::PushID(item->ID); - ImGui::TableNextRow(); - ImGui::TableNextColumn(); - ImGui::Text("%04d", item->ID); - ImGui::TableNextColumn(); - ImGui::TextUnformatted(item->Name); - ImGui::TableNextColumn(); - ImGui::SmallButton("None"); - ImGui::TableNextColumn(); - ImGui::Text("%d", item->Quantity); - ImGui::PopID(); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - // In this example we'll expose most table flags and settings. - // For specific flags and settings refer to the corresponding section for more detailed explanation. - // This section is mostly useful to experiment with combining certain flags or settings with each others. - //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // [DEBUG] - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Advanced"); - if (ImGui::TreeNode("Advanced")) - { - static ImGuiTableFlags flags = - ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable - | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti - | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBody - | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY - | ImGuiTableFlags_SizingFixedFit; - - enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable, CT_SelectableSpanRow }; - static int contents_type = CT_SelectableSpanRow; - const char* contents_type_names[] = { "Text", "Button", "SmallButton", "FillButton", "Selectable", "Selectable (span row)" }; - static int freeze_cols = 1; - static int freeze_rows = 1; - static int items_count = IM_ARRAYSIZE(template_items_names) * 2; - static ImVec2 outer_size_value = ImVec2(0.0f, TEXT_BASE_HEIGHT * 12); - static float row_min_height = 0.0f; // Auto - static float inner_width_with_scroll = 0.0f; // Auto-extend - static bool outer_size_enabled = true; - static bool show_headers = true; - static bool show_wrapped_text = false; - //static ImGuiTextFilter filter; - //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // FIXME-TABLE: Enabling this results in initial clipped first pass on table which tend to affects column sizing - if (ImGui::TreeNode("Options")) - { - // Make the UI compact because there are so many fields - PushStyleCompact(); - ImGui::PushItemWidth(TEXT_BASE_WIDTH * 28.0f); - - if (ImGui::TreeNodeEx("Features:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); - ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); - ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", &flags, ImGuiTableFlags_Sortable); - ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", &flags, ImGuiTableFlags_NoSavedSettings); - ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags, ImGuiTableFlags_ContextMenuInBody); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Decorations:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Sizing:", ImGuiTreeNodeFlags_DefaultOpen)) - { - EditTableSizingFlags(&flags); - ImGui::SameLine(); HelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); - ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); - ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible); - ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled."); - ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); - ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); - ImGui::SameLine(); HelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options."); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Padding:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX); - ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX); - ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags, ImGuiTableFlags_NoPadInnerX); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); - ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); - ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); - ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); - ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Sorting:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); - ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); - ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); - ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Other:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::Checkbox("show_headers", &show_headers); - ImGui::Checkbox("show_wrapped_text", &show_wrapped_text); - - ImGui::DragFloat2("##OuterSize", &outer_size_value.x); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - ImGui::Checkbox("outer_size", &outer_size_enabled); - ImGui::SameLine(); - HelpMarker("If scrolling is disabled (ScrollX and ScrollY not set):\n" - "- The table is output directly in the parent window.\n" - "- OuterSize.x < 0.0f will right-align the table.\n" - "- OuterSize.x = 0.0f will narrow fit the table unless there are any Stretch column.\n" - "- OuterSize.y then becomes the minimum size for the table, which will extend vertically if there are more rows (unless NoHostExtendY is set)."); - - // From a user point of view we will tend to use 'inner_width' differently depending on whether our table is embedding scrolling. - // To facilitate toying with this demo we will actually pass 0.0f to the BeginTable() when ScrollX is disabled. - ImGui::DragFloat("inner_width (when ScrollX active)", &inner_width_with_scroll, 1.0f, 0.0f, FLT_MAX); - - ImGui::DragFloat("row_min_height", &row_min_height, 1.0f, 0.0f, FLT_MAX); - ImGui::SameLine(); HelpMarker("Specify height of the Selectable item."); - - ImGui::DragInt("items_count", &items_count, 0.1f, 0, 9999); - ImGui::Combo("items_type (first column)", &contents_type, contents_type_names, IM_ARRAYSIZE(contents_type_names)); - //filter.Draw("filter"); - ImGui::TreePop(); - } - - ImGui::PopItemWidth(); - PopStyleCompact(); - ImGui::Spacing(); - ImGui::TreePop(); - } - - // Update item list if we changed the number of items - static ImVector items; - static ImVector selection; - static bool items_need_sort = false; - if (items.Size != items_count) - { - items.resize(items_count, MyItem()); - for (int n = 0; n < items_count; n++) - { - const int template_n = n % IM_ARRAYSIZE(template_items_names); - MyItem& item = items[n]; - item.ID = n; - item.Name = template_items_names[template_n]; - item.Quantity = (template_n == 3) ? 10 : (template_n == 4) ? 20 : 0; // Assign default quantities - } - } - - const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList(); - const int parent_draw_list_draw_cmd_count = parent_draw_list->CmdBuffer.Size; - ImVec2 table_scroll_cur, table_scroll_max; // For debug display - const ImDrawList* table_draw_list = NULL; // " - - // Submit table - const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : 0.0f; - if (ImGui::BeginTable("table_advanced", 6, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use)) - { - // Declare columns - // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. - // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! - ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHide, 0.0f, MyItemColumnID_ID); - ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); - ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); - ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending, 0.0f, MyItemColumnID_Quantity); - ImGui::TableSetupColumn("Description", (flags & ImGuiTableFlags_NoHostExtendX) ? 0 : ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Description); - ImGui::TableSetupColumn("Hidden", ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort); - ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); - - // Sort our data if sort specs have been changed! - ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs(); - if (sorts_specs && sorts_specs->SpecsDirty) - items_need_sort = true; - if (sorts_specs && items_need_sort && items.Size > 1) - { - MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. - qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); - MyItem::s_current_sort_specs = NULL; - sorts_specs->SpecsDirty = false; - } - items_need_sort = false; - - // Take note of whether we are currently sorting based on the Quantity field, - // we will use this to trigger sorting when we know the data of this column has been modified. - const bool sorts_specs_using_quantity = (ImGui::TableGetColumnFlags(3) & ImGuiTableColumnFlags_IsSorted) != 0; - - // Show headers - if (show_headers) - ImGui::TableHeadersRow(); - - // Show data - // FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here? - ImGui::PushButtonRepeat(true); -#if 1 - // Demonstrate using clipper for large vertical lists - ImGuiListClipper clipper; - clipper.Begin(items.Size); - while (clipper.Step()) - { - for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) -#else - // Without clipper - { - for (int row_n = 0; row_n < items.Size; row_n++) -#endif - { - MyItem* item = &items[row_n]; - //if (!filter.PassFilter(item->Name)) - // continue; - - const bool item_is_selected = selection.contains(item->ID); - ImGui::PushID(item->ID); - ImGui::TableNextRow(ImGuiTableRowFlags_None, row_min_height); - - // For the demo purpose we can select among different type of items submitted in the first column - ImGui::TableSetColumnIndex(0); - char label[32]; - sprintf(label, "%04d", item->ID); - if (contents_type == CT_Text) - ImGui::TextUnformatted(label); - else if (contents_type == CT_Button) - ImGui::Button(label); - else if (contents_type == CT_SmallButton) - ImGui::SmallButton(label); - else if (contents_type == CT_FillButton) - ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); - else if (contents_type == CT_Selectable || contents_type == CT_SelectableSpanRow) - { - ImGuiSelectableFlags selectable_flags = (contents_type == CT_SelectableSpanRow) ? ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap : ImGuiSelectableFlags_None; - if (ImGui::Selectable(label, item_is_selected, selectable_flags, ImVec2(0, row_min_height))) - { - if (ImGui::GetIO().KeyCtrl) - { - if (item_is_selected) - selection.find_erase_unsorted(item->ID); - else - selection.push_back(item->ID); - } - else - { - selection.clear(); - selection.push_back(item->ID); - } - } - } - - if (ImGui::TableSetColumnIndex(1)) - ImGui::TextUnformatted(item->Name); - - // Here we demonstrate marking our data set as needing to be sorted again if we modified a quantity, - // and we are currently sorting on the column showing the Quantity. - // To avoid triggering a sort while holding the button, we only trigger it when the button has been released. - // You will probably need a more advanced system in your code if you want to automatically sort when a specific entry changes. - if (ImGui::TableSetColumnIndex(2)) - { - if (ImGui::SmallButton("Chop")) { item->Quantity += 1; } - if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } - ImGui::SameLine(); - if (ImGui::SmallButton("Eat")) { item->Quantity -= 1; } - if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } - } - - if (ImGui::TableSetColumnIndex(3)) - ImGui::Text("%d", item->Quantity); - - ImGui::TableSetColumnIndex(4); - if (show_wrapped_text) - ImGui::TextWrapped("Lorem ipsum dolor sit amet"); - else - ImGui::Text("Lorem ipsum dolor sit amet"); - - if (ImGui::TableSetColumnIndex(5)) - ImGui::Text("1234"); - - ImGui::PopID(); - } - } - ImGui::PopButtonRepeat(); - - // Store some info to display debug details below - table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY()); - table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY()); - table_draw_list = ImGui::GetWindowDrawList(); - ImGui::EndTable(); - } - static bool show_debug_details = false; - ImGui::Checkbox("Debug details", &show_debug_details); - if (show_debug_details && table_draw_list) - { - ImGui::SameLine(0.0f, 0.0f); - const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size; - if (table_draw_list == parent_draw_list) - ImGui::Text(": DrawCmd: +%d (in same window)", - table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count); - else - ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)", - table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y); - } - ImGui::TreePop(); - } - - ImGui::PopID(); - - ShowDemoWindowColumns(); - - if (disable_indent) - ImGui::PopStyleVar(); -} - -// Demonstrate old/legacy Columns API! -// [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API!] -static void ShowDemoWindowColumns() -{ - IMGUI_DEMO_MARKER("Columns (legacy API)"); - bool open = ImGui::TreeNode("Legacy Columns API"); - ImGui::SameLine(); - HelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!"); - if (!open) - return; - - // Basic columns - IMGUI_DEMO_MARKER("Columns (legacy API)/Basic"); - if (ImGui::TreeNode("Basic")) - { - ImGui::Text("Without border:"); - ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border - ImGui::Separator(); - for (int n = 0; n < 14; n++) - { - char label[32]; - sprintf(label, "Item %d", n); - if (ImGui::Selectable(label)) {} - //if (ImGui::Button(label, ImVec2(-FLT_MIN,0.0f))) {} - ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::Separator(); - - ImGui::Text("With border:"); - ImGui::Columns(4, "mycolumns"); // 4-ways, with border - ImGui::Separator(); - ImGui::Text("ID"); ImGui::NextColumn(); - ImGui::Text("Name"); ImGui::NextColumn(); - ImGui::Text("Path"); ImGui::NextColumn(); - ImGui::Text("Hovered"); ImGui::NextColumn(); - ImGui::Separator(); - const char* names[3] = { "One", "Two", "Three" }; - const char* paths[3] = { "/path/one", "/path/two", "/path/three" }; - static int selected = -1; - for (int i = 0; i < 3; i++) - { - char label[32]; - sprintf(label, "%04d", i); - if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns)) - selected = i; - bool hovered = ImGui::IsItemHovered(); - ImGui::NextColumn(); - ImGui::Text(names[i]); ImGui::NextColumn(); - ImGui::Text(paths[i]); ImGui::NextColumn(); - ImGui::Text("%d", hovered); ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Columns (legacy API)/Borders"); - if (ImGui::TreeNode("Borders")) - { - // NB: Future columns API should allow automatic horizontal borders. - static bool h_borders = true; - static bool v_borders = true; - static int columns_count = 4; - const int lines_count = 3; - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); - ImGui::DragInt("##columns_count", &columns_count, 0.1f, 2, 10, "%d columns"); - if (columns_count < 2) - columns_count = 2; - ImGui::SameLine(); - ImGui::Checkbox("horizontal", &h_borders); - ImGui::SameLine(); - ImGui::Checkbox("vertical", &v_borders); - ImGui::Columns(columns_count, NULL, v_borders); - for (int i = 0; i < columns_count * lines_count; i++) - { - if (h_borders && ImGui::GetColumnIndex() == 0) - ImGui::Separator(); - ImGui::Text("%c%c%c", 'a' + i, 'a' + i, 'a' + i); - ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); - ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); - ImGui::Text("Offset %.2f", ImGui::GetColumnOffset()); - ImGui::Text("Long text that is likely to clip"); - ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f)); - ImGui::NextColumn(); - } - ImGui::Columns(1); - if (h_borders) - ImGui::Separator(); - ImGui::TreePop(); - } - - // Create multiple items in a same cell before switching to next column - IMGUI_DEMO_MARKER("Columns (legacy API)/Mixed items"); - if (ImGui::TreeNode("Mixed items")) - { - ImGui::Columns(3, "mixed"); - ImGui::Separator(); - - ImGui::Text("Hello"); - ImGui::Button("Banana"); - ImGui::NextColumn(); - - ImGui::Text("ImGui"); - ImGui::Button("Apple"); - static float foo = 1.0f; - ImGui::InputFloat("red", &foo, 0.05f, 0, "%.3f"); - ImGui::Text("An extra line here."); - ImGui::NextColumn(); - - ImGui::Text("Sailor"); - ImGui::Button("Corniflower"); - static float bar = 1.0f; - ImGui::InputFloat("blue", &bar, 0.05f, 0, "%.3f"); - ImGui::NextColumn(); - - if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - // Word wrapping - IMGUI_DEMO_MARKER("Columns (legacy API)/Word-wrapping"); - if (ImGui::TreeNode("Word-wrapping")) - { - ImGui::Columns(2, "word-wrapping"); - ImGui::Separator(); - ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); - ImGui::TextWrapped("Hello Left"); - ImGui::NextColumn(); - ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); - ImGui::TextWrapped("Hello Right"); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Columns (legacy API)/Horizontal Scrolling"); - if (ImGui::TreeNode("Horizontal Scrolling")) - { - ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); - ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f); - ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar); - ImGui::Columns(10); - - // Also demonstrate using clipper for large vertical lists - int ITEMS_COUNT = 2000; - ImGuiListClipper clipper; - clipper.Begin(ITEMS_COUNT); - while (clipper.Step()) - { - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - for (int j = 0; j < 10; j++) - { - ImGui::Text("Line %d Column %d...", i, j); - ImGui::NextColumn(); - } - } - ImGui::Columns(1); - ImGui::EndChild(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Columns (legacy API)/Tree"); - if (ImGui::TreeNode("Tree")) - { - ImGui::Columns(2, "tree", true); - for (int x = 0; x < 3; x++) - { - bool open1 = ImGui::TreeNode((void*)(intptr_t)x, "Node%d", x); - ImGui::NextColumn(); - ImGui::Text("Node contents"); - ImGui::NextColumn(); - if (open1) - { - for (int y = 0; y < 3; y++) - { - bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y); - ImGui::NextColumn(); - ImGui::Text("Node contents"); - if (open2) - { - ImGui::Text("Even more contents"); - if (ImGui::TreeNode("Tree in column")) - { - ImGui::Text("The quick brown fox jumps over the lazy dog"); - ImGui::TreePop(); - } - } - ImGui::NextColumn(); - if (open2) - ImGui::TreePop(); - } - ImGui::TreePop(); - } - } - ImGui::Columns(1); - ImGui::TreePop(); - } - - ImGui::TreePop(); -} - -namespace ImGui { extern ImGuiKeyData* GetKeyData(ImGuiKey key); } - -static void ShowDemoWindowMisc() -{ - IMGUI_DEMO_MARKER("Filtering"); - if (ImGui::CollapsingHeader("Filtering")) - { - // Helper class to easy setup a text filter. - // You may want to implement a more feature-full filtering scheme in your own application. - static ImGuiTextFilter filter; - ImGui::Text("Filter usage:\n" - " \"\" display all lines\n" - " \"xxx\" display lines containing \"xxx\"\n" - " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n" - " \"-xxx\" hide lines containing \"xxx\""); - filter.Draw(); - const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; - for (int i = 0; i < IM_ARRAYSIZE(lines); i++) - if (filter.PassFilter(lines[i])) - ImGui::BulletText("%s", lines[i]); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus"); - if (ImGui::CollapsingHeader("Inputs, Navigation & Focus")) - { - ImGuiIO& io = ImGui::GetIO(); - - // Display ImGuiIO output flags - ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse); - ImGui::Text("WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose); - ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard); - ImGui::Text("WantTextInput: %d", io.WantTextInput); - ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos); - ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible); - - // Display Mouse state - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse State"); - if (ImGui::TreeNode("Mouse State")) - { - if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); - else - ImGui::Text("Mouse pos: "); - ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y); - - int count = IM_ARRAYSIZE(io.MouseDown); - ImGui::Text("Mouse down:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } - ImGui::Text("Mouse clicked:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d (%d)", i, ImGui::GetMouseClickedCount(i)); } - ImGui::Text("Mouse released:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } - ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); - ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused - ImGui::TreePop(); - } - - // Display Keyboard/Mouse state - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Keyboard, Gamepad & Navigation State"); - if (ImGui::TreeNode("Keyboard, Gamepad & Navigation State")) - { - // We iterate both legacy native range and named ImGuiKey ranges, which is a little odd but this allow displaying the data for old/new backends. - // User code should never have to go through such hoops: old code may use native keycodes, new code may use ImGuiKey codes. -#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO - struct funcs { static bool IsLegacyNativeDupe(ImGuiKey) { return false; } }; - const ImGuiKey key_first = ImGuiKey_NamedKey_BEGIN; -#else - struct funcs { static bool IsLegacyNativeDupe(ImGuiKey key) { return key < 512 && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array - const ImGuiKey key_first = 0; -#endif - ImGui::Text("Keys down:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (%.02f secs)", ImGui::GetKeyName(key), key, ImGui::GetKeyData(key)->DownDuration); } } - ImGui::Text("Keys pressed:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } } - ImGui::Text("Keys released:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyReleased(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } } - ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : ""); - ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. - ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); } - ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); } - - // Draw an arbitrary US keyboard layout to visualize translated keys - { - const ImVec2 key_size = ImVec2(35.0f, 35.0f); - const float key_rounding = 3.0f; - const ImVec2 key_face_size = ImVec2(25.0f, 25.0f); - const ImVec2 key_face_pos = ImVec2(5.0f, 3.0f); - const float key_face_rounding = 2.0f; - const ImVec2 key_label_pos = ImVec2(7.0f, 4.0f); - const ImVec2 key_step = ImVec2(key_size.x - 1.0f, key_size.y - 1.0f); - const float key_row_offset = 9.0f; - - ImVec2 board_min = ImGui::GetCursorScreenPos(); - ImVec2 board_max = ImVec2(board_min.x + 3 * key_step.x + 2 * key_row_offset + 10.0f, board_min.y + 3 * key_step.y + 10.0f); - ImVec2 start_pos = ImVec2(board_min.x + 5.0f - key_step.x, board_min.y); - - struct KeyLayoutData { int Row, Col; const char* Label; ImGuiKey Key; }; - const KeyLayoutData keys_to_display[] = - { - { 0, 0, "", ImGuiKey_Tab }, { 0, 1, "Q", ImGuiKey_Q }, { 0, 2, "W", ImGuiKey_W }, { 0, 3, "E", ImGuiKey_E }, { 0, 4, "R", ImGuiKey_R }, - { 1, 0, "", ImGuiKey_CapsLock }, { 1, 1, "A", ImGuiKey_A }, { 1, 2, "S", ImGuiKey_S }, { 1, 3, "D", ImGuiKey_D }, { 1, 4, "F", ImGuiKey_F }, - { 2, 0, "", ImGuiKey_LeftShift },{ 2, 1, "Z", ImGuiKey_Z }, { 2, 2, "X", ImGuiKey_X }, { 2, 3, "C", ImGuiKey_C }, { 2, 4, "V", ImGuiKey_V } - }; - - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - draw_list->PushClipRect(board_min, board_max, true); - for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++) - { - const KeyLayoutData* key_data = &keys_to_display[n]; - ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y); - ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y); - draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding); - draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding); - ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y); - ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y); - draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f); - draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding); - ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y); - draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label); - if (ImGui::IsKeyDown(key_data->Key)) - draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding); - } - draw_list->PopClipRect(); - ImGui::Dummy(ImVec2(board_max.x - board_min.x, board_max.y - board_min.y)); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Capture override")) - { - ImGui::Button("Hovering me sets the\nkeyboard capture flag"); - if (ImGui::IsItemHovered()) - ImGui::CaptureKeyboardFromApp(true); - ImGui::SameLine(); - ImGui::Button("Holding me clears the\nthe keyboard capture flag"); - if (ImGui::IsItemActive()) - ImGui::CaptureKeyboardFromApp(false); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Tabbing"); - if (ImGui::TreeNode("Tabbing")) - { - ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields."); - static char buf[32] = "hello"; - ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); - ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); - ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); - ImGui::PushAllowKeyboardFocus(false); - ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); - ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab."); - ImGui::PopAllowKeyboardFocus(); - ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Focus from code"); - if (ImGui::TreeNode("Focus from code")) - { - bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); - bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); - bool focus_3 = ImGui::Button("Focus on 3"); - int has_focus = 0; - static char buf[128] = "click on a button to set focus"; - - if (focus_1) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 1; - - if (focus_2) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 2; - - ImGui::PushAllowKeyboardFocus(false); - if (focus_3) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 3; - ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab."); - ImGui::PopAllowKeyboardFocus(); - - if (has_focus) - ImGui::Text("Item with focus: %d", has_focus); - else - ImGui::Text("Item with focus: "); - - // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item - static float f3[3] = { 0.0f, 0.0f, 0.0f }; - int focus_ahead = -1; - if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine(); - if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine(); - if (ImGui::Button("Focus on Z")) { focus_ahead = 2; } - if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead); - ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f); - - ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code."); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Dragging"); - if (ImGui::TreeNode("Dragging")) - { - ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget."); - for (int button = 0; button < 3; button++) - { - ImGui::Text("IsMouseDragging(%d):", button); - ImGui::Text(" w/ default threshold: %d,", ImGui::IsMouseDragging(button)); - ImGui::Text(" w/ zero threshold: %d,", ImGui::IsMouseDragging(button, 0.0f)); - ImGui::Text(" w/ large threshold: %d,", ImGui::IsMouseDragging(button, 20.0f)); - } - - ImGui::Button("Drag Me"); - if (ImGui::IsItemActive()) - ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor - - // Drag operations gets "unlocked" when the mouse has moved past a certain threshold - // (the default threshold is stored in io.MouseDragThreshold). You can request a lower or higher - // threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta(). - ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f); - ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0); - ImVec2 mouse_delta = io.MouseDelta; - ImGui::Text("GetMouseDragDelta(0):"); - ImGui::Text(" w/ default threshold: (%.1f, %.1f)", value_with_lock_threshold.x, value_with_lock_threshold.y); - ImGui::Text(" w/ zero threshold: (%.1f, %.1f)", value_raw.x, value_raw.y); - ImGui::Text("io.MouseDelta: (%.1f, %.1f)", mouse_delta.x, mouse_delta.y); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse cursors"); - if (ImGui::TreeNode("Mouse cursors")) - { - const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" }; - IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT); - - ImGuiMouseCursor current = ImGui::GetMouseCursor(); - ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]); - ImGui::Text("Hover to see mouse cursors:"); - ImGui::SameLine(); HelpMarker( - "Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. " - "If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, " - "otherwise your backend needs to handle it."); - for (int i = 0; i < ImGuiMouseCursor_COUNT; i++) - { - char label[32]; - sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]); - ImGui::Bullet(); ImGui::Selectable(label, false); - if (ImGui::IsItemHovered()) - ImGui::SetMouseCursor(i); - } - ImGui::TreePop(); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] About Window / ShowAboutWindow() -// Access from Dear ImGui Demo -> Tools -> About -//----------------------------------------------------------------------------- - -void ImGui::ShowAboutWindow(bool* p_open) -{ - if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Tools/About Dear ImGui"); - ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); - ImGui::Separator(); - ImGui::Text("By Omar Cornut and all Dear ImGui contributors."); - ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); - - static bool show_config_info = false; - ImGui::Checkbox("Config/Build Information", &show_config_info); - if (show_config_info) - { - ImGuiIO& io = ImGui::GetIO(); - ImGuiStyle& style = ImGui::GetStyle(); - - bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); - ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18); - ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove); - if (copy_to_clipboard) - { - ImGui::LogToClipboard(); - ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub - } - - ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); - ImGui::Separator(); - ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert)); - ImGui::Text("define: __cplusplus=%d", (int)__cplusplus); -#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO - ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_KEYIO"); -#endif -#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_FILE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_FILE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS"); -#endif -#ifdef IMGUI_USE_BGRA_PACKED_COLOR - ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR"); -#endif -#ifdef _WIN32 - ImGui::Text("define: _WIN32"); -#endif -#ifdef _WIN64 - ImGui::Text("define: _WIN64"); -#endif -#ifdef __linux__ - ImGui::Text("define: __linux__"); -#endif -#ifdef __APPLE__ - ImGui::Text("define: __APPLE__"); -#endif -#ifdef _MSC_VER - ImGui::Text("define: _MSC_VER=%d", _MSC_VER); -#endif -#ifdef _MSVC_LANG - ImGui::Text("define: _MSVC_LANG=%d", (int)_MSVC_LANG); -#endif -#ifdef __MINGW32__ - ImGui::Text("define: __MINGW32__"); -#endif -#ifdef __MINGW64__ - ImGui::Text("define: __MINGW64__"); -#endif -#ifdef __GNUC__ - ImGui::Text("define: __GNUC__=%d", (int)__GNUC__); -#endif -#ifdef __clang_version__ - ImGui::Text("define: __clang_version__=%s", __clang_version__); -#endif -#ifdef IMGUI_HAS_VIEWPORT - ImGui::Text("define: IMGUI_HAS_VIEWPORT"); -#endif -#ifdef IMGUI_HAS_DOCK - ImGui::Text("define: IMGUI_HAS_DOCK"); -#endif - ImGui::Separator(); - ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL"); - ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL"); - ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard"); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad"); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos"); - if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard"); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse"); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange"); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) ImGui::Text(" DockingEnable"); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) ImGui::Text(" ViewportsEnable"); - if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) ImGui::Text(" DpiEnableScaleViewports"); - if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ImGui::Text(" DpiEnableScaleFonts"); - if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor"); - if (io.ConfigViewportsNoAutoMerge) ImGui::Text("io.ConfigViewportsNoAutoMerge"); - if (io.ConfigViewportsNoTaskBarIcon) ImGui::Text("io.ConfigViewportsNoTaskBarIcon"); - if (io.ConfigViewportsNoDecoration) ImGui::Text("io.ConfigViewportsNoDecoration"); - if (io.ConfigViewportsNoDefaultParent) ImGui::Text("io.ConfigViewportsNoDefaultParent"); - if (io.ConfigDockingNoSplit) ImGui::Text("io.ConfigDockingNoSplit"); - if (io.ConfigDockingWithShift) ImGui::Text("io.ConfigDockingWithShift"); - if (io.ConfigDockingAlwaysTabBar) ImGui::Text("io.ConfigDockingAlwaysTabBar"); - if (io.ConfigDockingTransparentPayload) ImGui::Text("io.ConfigDockingTransparentPayload"); - if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors"); - if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink"); - if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges"); - if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly"); - if (io.ConfigMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer); - ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); - if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); - if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); - if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); - if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) ImGui::Text(" PlatformHasViewports"); - if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport"); - if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset"); - if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports) ImGui::Text(" RendererHasViewports"); - ImGui::Separator(); - ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); - ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); - ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); - ImGui::Separator(); - ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y); - ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize); - ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y); - ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); - ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize); - ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y); - ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y); - - if (copy_to_clipboard) - { - ImGui::LogText("\n```\n"); - ImGui::LogFinish(); - } - ImGui::EndChildFrame(); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Style Editor / ShowStyleEditor() -//----------------------------------------------------------------------------- -// - ShowFontSelector() -// - ShowStyleSelector() -// - ShowStyleEditor() -//----------------------------------------------------------------------------- - -// Forward declare ShowFontAtlas() which isn't worth putting in public API yet -namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); } - -// Demo helper function to select among loaded fonts. -// Here we use the regular BeginCombo()/EndCombo() api which is the more flexible one. -void ImGui::ShowFontSelector(const char* label) -{ - ImGuiIO& io = ImGui::GetIO(); - ImFont* font_current = ImGui::GetFont(); - if (ImGui::BeginCombo(label, font_current->GetDebugName())) - { - for (int n = 0; n < io.Fonts->Fonts.Size; n++) - { - ImFont* font = io.Fonts->Fonts[n]; - ImGui::PushID((void*)font); - if (ImGui::Selectable(font->GetDebugName(), font == font_current)) - io.FontDefault = font; - ImGui::PopID(); - } - ImGui::EndCombo(); - } - ImGui::SameLine(); - HelpMarker( - "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" - "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and docs/FONTS.md for more details.\n" - "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); -} - -// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. -// Here we use the simplified Combo() api that packs items into a single literal string. -// Useful for quick combo boxes where the choices are known locally. -bool ImGui::ShowStyleSelector(const char* label) -{ - static int style_idx = -1; - if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0")) - { - switch (style_idx) - { - case 0: ImGui::StyleColorsDark(); break; - case 1: ImGui::StyleColorsLight(); break; - case 2: ImGui::StyleColorsClassic(); break; - } - return true; - } - return false; -} - -void ImGui::ShowStyleEditor(ImGuiStyle* ref) -{ - IMGUI_DEMO_MARKER("Tools/Style Editor"); - // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to - // (without a reference style pointer, we will use one compared locally as a reference) - ImGuiStyle& style = ImGui::GetStyle(); - static ImGuiStyle ref_saved_style; - - // Default to using internal storage as reference - static bool init = true; - if (init && ref == NULL) - ref_saved_style = style; - init = false; - if (ref == NULL) - ref = &ref_saved_style; - - ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f); - - if (ImGui::ShowStyleSelector("Colors##Selector")) - ref_saved_style = style; - ImGui::ShowFontSelector("Fonts##Selector"); - - // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f) - if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) - style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding - { bool border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } } - ImGui::SameLine(); - { bool border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } } - ImGui::SameLine(); - { bool border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } } - - // Save/Revert button - if (ImGui::Button("Save Ref")) - *ref = ref_saved_style = style; - ImGui::SameLine(); - if (ImGui::Button("Revert Ref")) - style = *ref; - ImGui::SameLine(); - HelpMarker( - "Save/Revert in local non-persistent storage. Default Colors definition are not affected. " - "Use \"Export\" below to save them somewhere."); - - ImGui::Separator(); - - if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Sizes")) - { - ImGui::Text("Main"); - ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); - ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); - ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); - ImGui::Text("Borders"); - ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::Text("Rounding"); - ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::Text("Alignment"); - ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); - int window_menu_button_position = style.WindowMenuButtonPosition + 1; - if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0")) - style.WindowMenuButtonPosition = window_menu_button_position - 1; - ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); - ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); - ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); - ImGui::Text("Safe Area Padding"); - ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); - ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Colors")) - { - static int output_dest = 0; - static bool output_only_modified = true; - if (ImGui::Button("Export")) - { - if (output_dest == 0) - ImGui::LogToClipboard(); - else - ImGui::LogToTTY(); - ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const ImVec4& col = style.Colors[i]; - const char* name = ImGui::GetStyleColorName(i); - if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) - ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, - name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w); - } - ImGui::LogFinish(); - } - ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); - ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); - - static ImGuiTextFilter filter; - filter.Draw("Filter colors", ImGui::GetFontSize() * 16); - - static ImGuiColorEditFlags alpha_flags = 0; - if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine(); - if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine(); - if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine(); - HelpMarker( - "In the color list:\n" - "Left-click on color square to open color picker,\n" - "Right-click to open edit options menu."); - - ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); - ImGui::PushItemWidth(-160); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = ImGui::GetStyleColorName(i); - if (!filter.PassFilter(name)) - continue; - ImGui::PushID(i); - ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); - if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) - { - // Tips: in a real user application, you may want to merge and use an icon font into the main font, - // so instead of "Save"/"Revert" you'd use icons! - // Read the FAQ and docs/FONTS.md about using icon fonts. It's really easy and super convenient! - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; } - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) { style.Colors[i] = ref->Colors[i]; } - } - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); - ImGui::TextUnformatted(name); - ImGui::PopID(); - } - ImGui::PopItemWidth(); - ImGui::EndChild(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Fonts")) - { - ImGuiIO& io = ImGui::GetIO(); - ImFontAtlas* atlas = io.Fonts; - HelpMarker("Read FAQ and docs/FONTS.md for details on font loading."); - ImGui::ShowFontAtlas(atlas); - - // Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below. - // (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds). - const float MIN_SCALE = 0.3f; - const float MAX_SCALE = 2.0f; - HelpMarker( - "Those are old settings provided for convenience.\n" - "However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, " - "rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n" - "Using those settings here will give you poor quality results."); - static float window_scale = 1.0f; - ImGui::PushItemWidth(ImGui::GetFontSize() * 8); - if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window - ImGui::SetWindowFontScale(window_scale); - ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything - ImGui::PopItemWidth(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Rendering")) - { - ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); - ImGui::SameLine(); - HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); - - ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex); - ImGui::SameLine(); - HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering)."); - - ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); - ImGui::PushItemWidth(ImGui::GetFontSize() * 8); - ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f"); - if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; - - // When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles. - ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp); - if (ImGui::IsItemActive()) - { - ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos()); - ImGui::BeginTooltip(); - ImGui::TextUnformatted("(R = radius, N = number of segments)"); - ImGui::Spacing(); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x; - for (int n = 0; n < 8; n++) - { - const float RAD_MIN = 5.0f; - const float RAD_MAX = 70.0f; - const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f); - - ImGui::BeginGroup(); - - ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad)); - - const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f); - const float offset_x = floorf(canvas_width * 0.5f); - const float offset_y = floorf(RAD_MAX); - - const ImVec2 p1 = ImGui::GetCursorScreenPos(); - draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); - ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); - - /* - const ImVec2 p2 = ImGui::GetCursorScreenPos(); - draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); - ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); - */ - - ImGui::EndGroup(); - ImGui::SameLine(); - } - ImGui::EndTooltip(); - } - ImGui::SameLine(); - HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically."); - - ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. - ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha)."); - ImGui::PopItemWidth(); - - ImGui::EndTabItem(); - } - - ImGui::EndTabBar(); - } - - ImGui::PopItemWidth(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() -//----------------------------------------------------------------------------- -// - ShowExampleAppMainMenuBar() -// - ShowExampleMenuFile() -//----------------------------------------------------------------------------- - -// Demonstrate creating a "main" fullscreen menu bar and populating it. -// Note the difference between BeginMainMenuBar() and BeginMenuBar(): -// - BeginMenuBar() = menu-bar inside current window (which needs the ImGuiWindowFlags_MenuBar flag!) -// - BeginMainMenuBar() = helper to create menu-bar-sized window at the top of the main viewport + call BeginMenuBar() into it. -static void ShowExampleAppMainMenuBar() -{ - if (ImGui::BeginMainMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Edit")) - { - if (ImGui::MenuItem("Undo", "CTRL+Z")) {} - if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item - ImGui::Separator(); - if (ImGui::MenuItem("Cut", "CTRL+X")) {} - if (ImGui::MenuItem("Copy", "CTRL+C")) {} - if (ImGui::MenuItem("Paste", "CTRL+V")) {} - ImGui::EndMenu(); - } - ImGui::EndMainMenuBar(); - } -} - -// Note that shortcuts are currently provided for display only -// (future version will add explicit flags to BeginMenu() to request processing shortcuts) -static void ShowExampleMenuFile() -{ - IMGUI_DEMO_MARKER("Examples/Menu"); - ImGui::MenuItem("(demo menu)", NULL, false, false); - if (ImGui::MenuItem("New")) {} - if (ImGui::MenuItem("Open", "Ctrl+O")) {} - if (ImGui::BeginMenu("Open Recent")) - { - ImGui::MenuItem("fish_hat.c"); - ImGui::MenuItem("fish_hat.inl"); - ImGui::MenuItem("fish_hat.h"); - if (ImGui::BeginMenu("More..")) - { - ImGui::MenuItem("Hello"); - ImGui::MenuItem("Sailor"); - if (ImGui::BeginMenu("Recurse..")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::EndMenu(); - } - ImGui::EndMenu(); - } - if (ImGui::MenuItem("Save", "Ctrl+S")) {} - if (ImGui::MenuItem("Save As..")) {} - - ImGui::Separator(); - IMGUI_DEMO_MARKER("Examples/Menu/Options"); - if (ImGui::BeginMenu("Options")) - { - static bool enabled = true; - ImGui::MenuItem("Enabled", "", &enabled); - ImGui::BeginChild("child", ImVec2(0, 60), true); - for (int i = 0; i < 10; i++) - ImGui::Text("Scrolling Text %d", i); - ImGui::EndChild(); - static float f = 0.5f; - static int n = 0; - ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); - ImGui::InputFloat("Input", &f, 0.1f); - ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0"); - ImGui::EndMenu(); - } - - IMGUI_DEMO_MARKER("Examples/Menu/Colors"); - if (ImGui::BeginMenu("Colors")) - { - float sz = ImGui::GetTextLineHeight(); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = ImGui::GetStyleColorName((ImGuiCol)i); - ImVec2 p = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i)); - ImGui::Dummy(ImVec2(sz, sz)); - ImGui::SameLine(); - ImGui::MenuItem(name); - } - ImGui::EndMenu(); - } - - // Here we demonstrate appending again to the "Options" menu (which we already created above) - // Of course in this demo it is a little bit silly that this function calls BeginMenu("Options") twice. - // In a real code-base using it would make senses to use this feature from very different code locations. - if (ImGui::BeginMenu("Options")) // <-- Append! - { - IMGUI_DEMO_MARKER("Examples/Menu/Append to an existing menu"); - static bool b = true; - ImGui::Checkbox("SomeOption", &b); - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Disabled", false)) // Disabled - { - IM_ASSERT(0); - } - if (ImGui::MenuItem("Checked", NULL, true)) {} - if (ImGui::MenuItem("Quit", "Alt+F4")) {} -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Debug Console / ShowExampleAppConsole() -//----------------------------------------------------------------------------- - -// Demonstrate creating a simple console window, with scrolling, filtering, completion and history. -// For the console example, we are using a more C++ like approach of declaring a class to hold both data and functions. -struct ExampleAppConsole -{ - char InputBuf[256]; - ImVector Items; - ImVector Commands; - ImVector History; - int HistoryPos; // -1: new line, 0..History.Size-1 browsing history. - ImGuiTextFilter Filter; - bool AutoScroll; - bool ScrollToBottom; - - ExampleAppConsole() - { - IMGUI_DEMO_MARKER("Examples/Console"); - ClearLog(); - memset(InputBuf, 0, sizeof(InputBuf)); - HistoryPos = -1; - - // "CLASSIFY" is here to provide the test case where "C"+[tab] completes to "CL" and display multiple matches. - Commands.push_back("HELP"); - Commands.push_back("HISTORY"); - Commands.push_back("CLEAR"); - Commands.push_back("CLASSIFY"); - AutoScroll = true; - ScrollToBottom = false; - AddLog("Welcome to Dear ImGui!"); - } - ~ExampleAppConsole() - { - ClearLog(); - for (int i = 0; i < History.Size; i++) - free(History[i]); - } - - // Portable helpers - static int Stricmp(const char* s1, const char* s2) { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; } - static int Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; } - static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); } - static void Strtrim(char* s) { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; } - - void ClearLog() - { - for (int i = 0; i < Items.Size; i++) - free(Items[i]); - Items.clear(); - } - - void AddLog(const char* fmt, ...) IM_FMTARGS(2) - { - // FIXME-OPT - char buf[1024]; - va_list args; - va_start(args, fmt); - vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); - buf[IM_ARRAYSIZE(buf)-1] = 0; - va_end(args); - Items.push_back(Strdup(buf)); - } - - void Draw(const char* title, bool* p_open) - { - ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin(title, p_open)) - { - ImGui::End(); - return; - } - - // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. - // So e.g. IsItemHovered() will return true when hovering the title bar. - // Here we create a context menu only available from the title bar. - if (ImGui::BeginPopupContextItem()) - { - if (ImGui::MenuItem("Close Console")) - *p_open = false; - ImGui::EndPopup(); - } - - ImGui::TextWrapped( - "This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate " - "implementation may want to store entries along with extra data such as timestamp, emitter, etc."); - ImGui::TextWrapped("Enter 'HELP' for help."); - - // TODO: display items starting from the bottom - - if (ImGui::SmallButton("Add Debug Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } - ImGui::SameLine(); - if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); } - ImGui::SameLine(); - if (ImGui::SmallButton("Clear")) { ClearLog(); } - ImGui::SameLine(); - bool copy_to_clipboard = ImGui::SmallButton("Copy"); - //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); } - - ImGui::Separator(); - - // Options menu - if (ImGui::BeginPopup("Options")) - { - ImGui::Checkbox("Auto-scroll", &AutoScroll); - ImGui::EndPopup(); - } - - // Options, Filter - if (ImGui::Button("Options")) - ImGui::OpenPopup("Options"); - ImGui::SameLine(); - Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180); - ImGui::Separator(); - - // Reserve enough left-over height for 1 separator + 1 input text - const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); - ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); - if (ImGui::BeginPopupContextWindow()) - { - if (ImGui::Selectable("Clear")) ClearLog(); - ImGui::EndPopup(); - } - - // Display every line as a separate entry so we can change their color or add custom widgets. - // If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); - // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping - // to only process visible items. The clipper will automatically measure the height of your first item and then - // "seek" to display only items in the visible area. - // To use the clipper we can replace your standard loop: - // for (int i = 0; i < Items.Size; i++) - // With: - // ImGuiListClipper clipper; - // clipper.Begin(Items.Size); - // while (clipper.Step()) - // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - // - That your items are evenly spaced (same height) - // - That you have cheap random access to your elements (you can access them given their index, - // without processing all the ones before) - // You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property. - // We would need random-access on the post-filtered list. - // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices - // or offsets of items that passed the filtering test, recomputing this array when user changes the filter, - // and appending newly elements as they are inserted. This is left as a task to the user until we can manage - // to improve this example code! - // If your items are of variable height: - // - Split them into same height items would be simpler and facilitate random-seeking into your list. - // - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items. - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing - if (copy_to_clipboard) - ImGui::LogToClipboard(); - for (int i = 0; i < Items.Size; i++) - { - const char* item = Items[i]; - if (!Filter.PassFilter(item)) - continue; - - // Normally you would store more information in your item than just a string. - // (e.g. make Items[] an array of structure, store color/type etc.) - ImVec4 color; - bool has_color = false; - if (strstr(item, "[error]")) { color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true; } - else if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true; } - if (has_color) - ImGui::PushStyleColor(ImGuiCol_Text, color); - ImGui::TextUnformatted(item); - if (has_color) - ImGui::PopStyleColor(); - } - if (copy_to_clipboard) - ImGui::LogFinish(); - - if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) - ImGui::SetScrollHereY(1.0f); - ScrollToBottom = false; - - ImGui::PopStyleVar(); - ImGui::EndChild(); - ImGui::Separator(); - - // Command-line - bool reclaim_focus = false; - ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory; - if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this)) - { - char* s = InputBuf; - Strtrim(s); - if (s[0]) - ExecCommand(s); - strcpy(s, ""); - reclaim_focus = true; - } - - // Auto-focus on window apparition - ImGui::SetItemDefaultFocus(); - if (reclaim_focus) - ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget - - ImGui::End(); - } - - void ExecCommand(const char* command_line) - { - AddLog("# %s\n", command_line); - - // Insert into history. First find match and delete it so it can be pushed to the back. - // This isn't trying to be smart or optimal. - HistoryPos = -1; - for (int i = History.Size - 1; i >= 0; i--) - if (Stricmp(History[i], command_line) == 0) - { - free(History[i]); - History.erase(History.begin() + i); - break; - } - History.push_back(Strdup(command_line)); - - // Process command - if (Stricmp(command_line, "CLEAR") == 0) - { - ClearLog(); - } - else if (Stricmp(command_line, "HELP") == 0) - { - AddLog("Commands:"); - for (int i = 0; i < Commands.Size; i++) - AddLog("- %s", Commands[i]); - } - else if (Stricmp(command_line, "HISTORY") == 0) - { - int first = History.Size - 10; - for (int i = first > 0 ? first : 0; i < History.Size; i++) - AddLog("%3d: %s\n", i, History[i]); - } - else - { - AddLog("Unknown command: '%s'\n", command_line); - } - - // On command input, we scroll to bottom even if AutoScroll==false - ScrollToBottom = true; - } - - // In C++11 you'd be better off using lambdas for this sort of forwarding callbacks - static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) - { - ExampleAppConsole* console = (ExampleAppConsole*)data->UserData; - return console->TextEditCallback(data); - } - - int TextEditCallback(ImGuiInputTextCallbackData* data) - { - //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd); - switch (data->EventFlag) - { - case ImGuiInputTextFlags_CallbackCompletion: - { - // Example of TEXT COMPLETION - - // Locate beginning of current word - const char* word_end = data->Buf + data->CursorPos; - const char* word_start = word_end; - while (word_start > data->Buf) - { - const char c = word_start[-1]; - if (c == ' ' || c == '\t' || c == ',' || c == ';') - break; - word_start--; - } - - // Build a list of candidates - ImVector candidates; - for (int i = 0; i < Commands.Size; i++) - if (Strnicmp(Commands[i], word_start, (int)(word_end - word_start)) == 0) - candidates.push_back(Commands[i]); - - if (candidates.Size == 0) - { - // No match - AddLog("No match for \"%.*s\"!\n", (int)(word_end - word_start), word_start); - } - else if (candidates.Size == 1) - { - // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing. - data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); - data->InsertChars(data->CursorPos, candidates[0]); - data->InsertChars(data->CursorPos, " "); - } - else - { - // Multiple matches. Complete as much as we can.. - // So inputing "C"+Tab will complete to "CL" then display "CLEAR" and "CLASSIFY" as matches. - int match_len = (int)(word_end - word_start); - for (;;) - { - int c = 0; - bool all_candidates_matches = true; - for (int i = 0; i < candidates.Size && all_candidates_matches; i++) - if (i == 0) - c = toupper(candidates[i][match_len]); - else if (c == 0 || c != toupper(candidates[i][match_len])) - all_candidates_matches = false; - if (!all_candidates_matches) - break; - match_len++; - } - - if (match_len > 0) - { - data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); - data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len); - } - - // List matches - AddLog("Possible matches:\n"); - for (int i = 0; i < candidates.Size; i++) - AddLog("- %s\n", candidates[i]); - } - - break; - } - case ImGuiInputTextFlags_CallbackHistory: - { - // Example of HISTORY - const int prev_history_pos = HistoryPos; - if (data->EventKey == ImGuiKey_UpArrow) - { - if (HistoryPos == -1) - HistoryPos = History.Size - 1; - else if (HistoryPos > 0) - HistoryPos--; - } - else if (data->EventKey == ImGuiKey_DownArrow) - { - if (HistoryPos != -1) - if (++HistoryPos >= History.Size) - HistoryPos = -1; - } - - // A better implementation would preserve the data on the current input line along with cursor position. - if (prev_history_pos != HistoryPos) - { - const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : ""; - data->DeleteChars(0, data->BufTextLen); - data->InsertChars(0, history_str); - } - } - } - return 0; - } -}; - -static void ShowExampleAppConsole(bool* p_open) -{ - static ExampleAppConsole console; - console.Draw("Example: Console", p_open); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Debug Log / ShowExampleAppLog() -//----------------------------------------------------------------------------- - -// Usage: -// static ExampleAppLog my_log; -// my_log.AddLog("Hello %d world\n", 123); -// my_log.Draw("title"); -struct ExampleAppLog -{ - ImGuiTextBuffer Buf; - ImGuiTextFilter Filter; - ImVector LineOffsets; // Index to lines offset. We maintain this with AddLog() calls. - bool AutoScroll; // Keep scrolling if already at the bottom. - - ExampleAppLog() - { - AutoScroll = true; - Clear(); - } - - void Clear() - { - Buf.clear(); - LineOffsets.clear(); - LineOffsets.push_back(0); - } - - void AddLog(const char* fmt, ...) IM_FMTARGS(2) - { - int old_size = Buf.size(); - va_list args; - va_start(args, fmt); - Buf.appendfv(fmt, args); - va_end(args); - for (int new_size = Buf.size(); old_size < new_size; old_size++) - if (Buf[old_size] == '\n') - LineOffsets.push_back(old_size + 1); - } - - void Draw(const char* title, bool* p_open = NULL) - { - if (!ImGui::Begin(title, p_open)) - { - ImGui::End(); - return; - } - - // Options menu - if (ImGui::BeginPopup("Options")) - { - ImGui::Checkbox("Auto-scroll", &AutoScroll); - ImGui::EndPopup(); - } - - // Main window - if (ImGui::Button("Options")) - ImGui::OpenPopup("Options"); - ImGui::SameLine(); - bool clear = ImGui::Button("Clear"); - ImGui::SameLine(); - bool copy = ImGui::Button("Copy"); - ImGui::SameLine(); - Filter.Draw("Filter", -100.0f); - - ImGui::Separator(); - ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar); - - if (clear) - Clear(); - if (copy) - ImGui::LogToClipboard(); - - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - const char* buf = Buf.begin(); - const char* buf_end = Buf.end(); - if (Filter.IsActive()) - { - // In this example we don't use the clipper when Filter is enabled. - // This is because we don't have a random access on the result on our filter. - // A real application processing logs with ten of thousands of entries may want to store the result of - // search/filter.. especially if the filtering function is not trivial (e.g. reg-exp). - for (int line_no = 0; line_no < LineOffsets.Size; line_no++) - { - const char* line_start = buf + LineOffsets[line_no]; - const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; - if (Filter.PassFilter(line_start, line_end)) - ImGui::TextUnformatted(line_start, line_end); - } - } - else - { - // The simplest and easy way to display the entire buffer: - // ImGui::TextUnformatted(buf_begin, buf_end); - // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward - // to skip non-visible lines. Here we instead demonstrate using the clipper to only process lines that are - // within the visible area. - // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them - // on your side is recommended. Using ImGuiListClipper requires - // - A) random access into your data - // - B) items all being the same height, - // both of which we can handle since we an array pointing to the beginning of each line of text. - // When using the filter (in the block of code above) we don't have random access into the data to display - // anymore, which is why we don't use the clipper. Storing or skimming through the search result would make - // it possible (and would be recommended if you want to search through tens of thousands of entries). - ImGuiListClipper clipper; - clipper.Begin(LineOffsets.Size); - while (clipper.Step()) - { - for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++) - { - const char* line_start = buf + LineOffsets[line_no]; - const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; - ImGui::TextUnformatted(line_start, line_end); - } - } - clipper.End(); - } - ImGui::PopStyleVar(); - - if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) - ImGui::SetScrollHereY(1.0f); - - ImGui::EndChild(); - ImGui::End(); - } -}; - -// Demonstrate creating a simple log window with basic filtering. -static void ShowExampleAppLog(bool* p_open) -{ - static ExampleAppLog log; - - // For the demo: add a debug button _BEFORE_ the normal log window contents - // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window. - // Most of the contents of the window will be added by the log.Draw() call. - ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); - ImGui::Begin("Example: Log", p_open); - IMGUI_DEMO_MARKER("Examples/Log"); - if (ImGui::SmallButton("[Debug] Add 5 entries")) - { - static int counter = 0; - const char* categories[3] = { "info", "warn", "error" }; - const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }; - for (int n = 0; n < 5; n++) - { - const char* category = categories[counter % IM_ARRAYSIZE(categories)]; - const char* word = words[counter % IM_ARRAYSIZE(words)]; - log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", - ImGui::GetFrameCount(), category, ImGui::GetTime(), word); - counter++; - } - } - ImGui::End(); - - // Actually call in the regular Log helper (which will Begin() into the same window as we just did) - log.Draw("Example: Log", p_open); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() -//----------------------------------------------------------------------------- - -// Demonstrate create a window with multiple child windows. -static void ShowExampleAppLayout(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); - if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar)) - { - IMGUI_DEMO_MARKER("Examples/Simple layout"); - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - if (ImGui::MenuItem("Close")) *p_open = false; - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - // Left - static int selected = 0; - { - ImGui::BeginChild("left pane", ImVec2(150, 0), true); - for (int i = 0; i < 100; i++) - { - // FIXME: Good candidate to use ImGuiSelectableFlags_SelectOnNav - char label[128]; - sprintf(label, "MyObject %d", i); - if (ImGui::Selectable(label, selected == i)) - selected = i; - } - ImGui::EndChild(); - } - ImGui::SameLine(); - - // Right - { - ImGui::BeginGroup(); - ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us - ImGui::Text("MyObject: %d", selected); - ImGui::Separator(); - if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Description")) - { - ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Details")) - { - ImGui::Text("ID: 0123456789"); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::EndChild(); - if (ImGui::Button("Revert")) {} - ImGui::SameLine(); - if (ImGui::Button("Save")) {} - ImGui::EndGroup(); - } - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() -//----------------------------------------------------------------------------- - -static void ShowPlaceholderObject(const char* prefix, int uid) -{ - // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID. - ImGui::PushID(uid); - - // Text and Tree nodes are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the tree lines equal high. - ImGui::TableNextRow(); - ImGui::TableSetColumnIndex(0); - ImGui::AlignTextToFramePadding(); - bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); - ImGui::TableSetColumnIndex(1); - ImGui::Text("my sailor is rich"); - - if (node_open) - { - static float placeholder_members[8] = { 0.0f, 0.0f, 1.0f, 3.1416f, 100.0f, 999.0f }; - for (int i = 0; i < 8; i++) - { - ImGui::PushID(i); // Use field index as identifier. - if (i < 2) - { - ShowPlaceholderObject("Child", 424242); - } - else - { - // Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well) - ImGui::TableNextRow(); - ImGui::TableSetColumnIndex(0); - ImGui::AlignTextToFramePadding(); - ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet; - ImGui::TreeNodeEx("Field", flags, "Field_%d", i); - - ImGui::TableSetColumnIndex(1); - ImGui::SetNextItemWidth(-FLT_MIN); - if (i >= 5) - ImGui::InputFloat("##value", &placeholder_members[i], 1.0f); - else - ImGui::DragFloat("##value", &placeholder_members[i], 0.01f); - ImGui::NextColumn(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - ImGui::PopID(); -} - -// Demonstrate create a simple property editor. -static void ShowExampleAppPropertyEditor(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Property editor", p_open)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Examples/Property Editor"); - - HelpMarker( - "This example shows how you may implement a property editor using two columns.\n" - "All objects/fields data are dummies here.\n" - "Remember that in many simple cases, you can use ImGui::SameLine(xxx) to position\n" - "your cursor horizontally instead of using the Columns() API."); - - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2)); - if (ImGui::BeginTable("split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable)) - { - // Iterate placeholder objects (all the same data) - for (int obj_i = 0; obj_i < 4; obj_i++) - { - ShowPlaceholderObject("Object", obj_i); - //ImGui::Separator(); - } - ImGui::EndTable(); - } - ImGui::PopStyleVar(); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Long Text / ShowExampleAppLongText() -//----------------------------------------------------------------------------- - -// Demonstrate/test rendering huge amount of text, and the incidence of clipping. -static void ShowExampleAppLongText(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Long text display", p_open)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Examples/Long text display"); - - static int test_type = 0; - static ImGuiTextBuffer log; - static int lines = 0; - ImGui::Text("Printing unusually long amount of text."); - ImGui::Combo("Test type", &test_type, - "Single call to TextUnformatted()\0" - "Multiple calls to Text(), clipped\0" - "Multiple calls to Text(), not clipped (slow)\0"); - ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); - if (ImGui::Button("Clear")) { log.clear(); lines = 0; } - ImGui::SameLine(); - if (ImGui::Button("Add 1000 lines")) - { - for (int i = 0; i < 1000; i++) - log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i); - lines += 1000; - } - ImGui::BeginChild("Log"); - switch (test_type) - { - case 0: - // Single call to TextUnformatted() with a big buffer - ImGui::TextUnformatted(log.begin(), log.end()); - break; - case 1: - { - // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper. - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - ImGuiListClipper clipper; - clipper.Begin(lines); - while (clipper.Step()) - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); - ImGui::PopStyleVar(); - break; - } - case 2: - // Multiple calls to Text(), not clipped (slow) - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - for (int i = 0; i < lines; i++) - ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); - ImGui::PopStyleVar(); - break; - } - ImGui::EndChild(); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window which gets auto-resized according to its content. -static void ShowExampleAppAutoResize(bool* p_open) -{ - if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Examples/Auto-resizing window"); - - static int lines = 10; - ImGui::TextUnformatted( - "Window will resize every-frame to the size of its content.\n" - "Note that you probably don't want to query the window size to\n" - "output your content because that would create a feedback loop."); - ImGui::SliderInt("Number of lines", &lines, 1, 20); - for (int i = 0; i < lines; i++) - ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window with custom resize constraints. -static void ShowExampleAppConstrainedResize(bool* p_open) -{ - struct CustomConstraints - { - // Helper functions to demonstrate programmatic constraints - static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize.x = data->DesiredSize.y = IM_MAX(data->DesiredSize.x, data->DesiredSize.y); } - static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); } - }; - - const char* test_desc[] = - { - "Resize vertical only", - "Resize horizontal only", - "Width > 100, Height > 100", - "Width 400-500", - "Height 400-500", - "Custom: Always Square", - "Custom: Fixed Steps (100)", - }; - - static bool auto_resize = false; - static int type = 0; - static int display_lines = 10; - if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only - if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only - if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100 - if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500 - if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500 - if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square - if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step - - ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; - if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) - { - IMGUI_DEMO_MARKER("Examples/Constrained Resizing window"); - if (ImGui::IsWindowDocked()) - ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!"); - if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine(); - if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine(); - if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); } - ImGui::SetNextItemWidth(200); - ImGui::Combo("Constraint", &type, test_desc, IM_ARRAYSIZE(test_desc)); - ImGui::SetNextItemWidth(200); - ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100); - ImGui::Checkbox("Auto-resize", &auto_resize); - for (int i = 0; i < display_lines; i++) - ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, ""); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() -//----------------------------------------------------------------------------- - -// Demonstrate creating a simple static window with no decoration -// + a context-menu to choose which corner of the screen to use. -static void ShowExampleAppSimpleOverlay(bool* p_open) -{ - static int corner = 0; - ImGuiIO& io = ImGui::GetIO(); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; - if (corner != -1) - { - const float PAD = 10.0f; - const ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any! - ImVec2 work_size = viewport->WorkSize; - ImVec2 window_pos, window_pos_pivot; - window_pos.x = (corner & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD); - window_pos.y = (corner & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD); - window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f; - window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f; - ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); - ImGui::SetNextWindowViewport(viewport->ID); - window_flags |= ImGuiWindowFlags_NoMove; - } - ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background - if (ImGui::Begin("Example: Simple overlay", p_open, window_flags)) - { - IMGUI_DEMO_MARKER("Examples/Simple Overlay"); - ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); - ImGui::Separator(); - if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); - else - ImGui::Text("Mouse Position: "); - if (ImGui::BeginPopupContextWindow()) - { - if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1; - if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0; - if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1; - if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2; - if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3; - if (p_open && ImGui::MenuItem("Close")) *p_open = false; - ImGui::EndPopup(); - } - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window covering the entire screen/viewport -static void ShowExampleAppFullscreen(bool* p_open) -{ - static bool use_work_area = true; - static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings; - - // We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.) - // Based on your use case you may want one of the other. - const ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos); - ImGui::SetNextWindowSize(use_work_area ? viewport->WorkSize : viewport->Size); - - if (ImGui::Begin("Example: Fullscreen window", p_open, flags)) - { - ImGui::Checkbox("Use work area instead of main area", &use_work_area); - ImGui::SameLine(); - HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference."); - - ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground); - ImGui::CheckboxFlags("ImGuiWindowFlags_NoDecoration", &flags, ImGuiWindowFlags_NoDecoration); - ImGui::Indent(); - ImGui::CheckboxFlags("ImGuiWindowFlags_NoTitleBar", &flags, ImGuiWindowFlags_NoTitleBar); - ImGui::CheckboxFlags("ImGuiWindowFlags_NoCollapse", &flags, ImGuiWindowFlags_NoCollapse); - ImGui::CheckboxFlags("ImGuiWindowFlags_NoScrollbar", &flags, ImGuiWindowFlags_NoScrollbar); - ImGui::Unindent(); - - if (p_open && ImGui::Button("Close this window")) - *p_open = false; - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() -//----------------------------------------------------------------------------- - -// Demonstrate using "##" and "###" in identifiers to manipulate ID generation. -// This apply to all regular items as well. -// Read FAQ section "How can I have multiple widgets with the same label?" for details. -static void ShowExampleAppWindowTitles(bool*) -{ - const ImGuiViewport* viewport = ImGui::GetMainViewport(); - const ImVec2 base_pos = viewport->Pos; - - // By default, Windows are uniquely identified by their title. - // You can use the "##" and "###" markers to manipulate the display/ID. - - // Using "##" to display same title but have unique identifier. - ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver); - ImGui::Begin("Same title as another window##1"); - IMGUI_DEMO_MARKER("Examples/Manipulating window titles"); - ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); - ImGui::End(); - - ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver); - ImGui::Begin("Same title as another window##2"); - ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); - ImGui::End(); - - // Using "###" to display a changing title but keep a static identifier "AnimatedTitle" - char buf[128]; - sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); - ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver); - ImGui::Begin(buf); - ImGui::Text("This window has a changing title."); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() -//----------------------------------------------------------------------------- - -// Demonstrate using the low-level ImDrawList to draw custom shapes. -static void ShowExampleAppCustomRendering(bool* p_open) -{ - if (!ImGui::Begin("Example: Custom rendering", p_open)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Examples/Custom Rendering"); - - // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of - // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your - // types and ImVec2/ImVec4. Dear ImGui defines overloaded operators but they are internal to imgui.cpp and not - // exposed outside (to avoid messing with your types) In this example we are not using the maths operators! - - if (ImGui::BeginTabBar("##TabBar")) - { - if (ImGui::BeginTabItem("Primitives")) - { - ImGui::PushItemWidth(-ImGui::GetFontSize() * 15); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - - // Draw gradients - // (note that those are currently exacerbating our sRGB/Linear issues) - // Calling ImGui::GetColorU32() multiplies the given colors by the current Style Alpha, but you may pass the IM_COL32() directly as well.. - ImGui::Text("Gradients"); - ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), ImGui::GetFrameHeight()); - { - ImVec2 p0 = ImGui::GetCursorScreenPos(); - ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); - ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 0, 0, 255)); - ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 255, 255, 255)); - draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); - ImGui::InvisibleButton("##gradient1", gradient_size); - } - { - ImVec2 p0 = ImGui::GetCursorScreenPos(); - ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); - ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 255, 0, 255)); - ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 0, 0, 255)); - draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); - ImGui::InvisibleButton("##gradient2", gradient_size); - } - - // Draw a bunch of primitives - ImGui::Text("All primitives"); - static float sz = 36.0f; - static float thickness = 3.0f; - static int ngon_sides = 6; - static bool circle_segments_override = false; - static int circle_segments_override_v = 12; - static bool curve_segments_override = false; - static int curve_segments_override_v = 8; - static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); - ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f"); - ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); - ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12); - ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - circle_segments_override |= ImGui::SliderInt("Circle segments override", &circle_segments_override_v, 3, 40); - ImGui::Checkbox("##curvessegmentoverride", &curve_segments_override); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - curve_segments_override |= ImGui::SliderInt("Curves segments override", &curve_segments_override_v, 3, 40); - ImGui::ColorEdit4("Color", &colf.x); - - const ImVec2 p = ImGui::GetCursorScreenPos(); - const ImU32 col = ImColor(colf); - const float spacing = 10.0f; - const ImDrawFlags corners_tl_br = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBottomRight; - const float rounding = sz / 5.0f; - const int circle_segments = circle_segments_override ? circle_segments_override_v : 0; - const int curve_segments = curve_segments_override ? curve_segments_override_v : 0; - float x = p.x + 4.0f; - float y = p.y + 4.0f; - for (int n = 0; n < 2; n++) - { - // First line uses a thickness of 1.0f, second line uses the configurable thickness - float th = (n == 0) ? 1.0f : thickness; - draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon - draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners - draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle - //draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle - draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line - - // Quadratic Bezier Curve (3 control points) - ImVec2 cp3[3] = { ImVec2(x, y + sz * 0.6f), ImVec2(x + sz * 0.5f, y - sz * 0.4f), ImVec2(x + sz, y + sz) }; - draw_list->AddBezierQuadratic(cp3[0], cp3[1], cp3[2], col, th, curve_segments); x += sz + spacing; - - // Cubic Bezier Curve (4 control points) - ImVec2 cp4[4] = { ImVec2(x, y), ImVec2(x + sz * 1.3f, y + sz * 0.3f), ImVec2(x + sz - sz * 1.3f, y + sz - sz * 0.3f), ImVec2(x + sz, y + sz) }; - draw_list->AddBezierCubic(cp4[0], cp4[1], cp4[2], cp4[3], col, th, curve_segments); - - x = p.x + 4; - y += sz + spacing; - } - draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz*0.5f, col, ngon_sides); x += sz + spacing; // N-gon - draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments); x += sz + spacing; // Circle - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners - draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle - //draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness) - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness) - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine) - draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); - - ImGui::Dummy(ImVec2((sz + spacing) * 10.2f, (sz + spacing) * 3.0f)); - ImGui::PopItemWidth(); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Canvas")) - { - static ImVector points; - static ImVec2 scrolling(0.0f, 0.0f); - static bool opt_enable_grid = true; - static bool opt_enable_context_menu = true; - static bool adding_line = false; - - ImGui::Checkbox("Enable grid", &opt_enable_grid); - ImGui::Checkbox("Enable context menu", &opt_enable_context_menu); - ImGui::Text("Mouse Left: drag to add lines,\nMouse Right: drag to scroll, click for context menu."); - - // Typically you would use a BeginChild()/EndChild() pair to benefit from a clipping region + own scrolling. - // Here we demonstrate that this can be replaced by simple offsetting + custom drawing + PushClipRect/PopClipRect() calls. - // To use a child window instead we could use, e.g: - // ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Disable padding - // ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(50, 50, 50, 255)); // Set a background color - // ImGui::BeginChild("canvas", ImVec2(0.0f, 0.0f), true, ImGuiWindowFlags_NoMove); - // ImGui::PopStyleColor(); - // ImGui::PopStyleVar(); - // [...] - // ImGui::EndChild(); - - // Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive() - ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! - ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available - if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f; - if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f; - ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y); - - // Draw border and background color - ImGuiIO& io = ImGui::GetIO(); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255)); - draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255)); - - // This will catch our interactions - ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight); - const bool is_hovered = ImGui::IsItemHovered(); // Hovered - const bool is_active = ImGui::IsItemActive(); // Held - const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin - const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y); - - // Add first and second point - if (is_hovered && !adding_line && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) - { - points.push_back(mouse_pos_in_canvas); - points.push_back(mouse_pos_in_canvas); - adding_line = true; - } - if (adding_line) - { - points.back() = mouse_pos_in_canvas; - if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) - adding_line = false; - } - - // Pan (we use a zero mouse threshold when there's no context menu) - // You may decide to make that threshold dynamic based on whether the mouse is hovering something etc. - const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f; - if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) - { - scrolling.x += io.MouseDelta.x; - scrolling.y += io.MouseDelta.y; - } - - // Context menu (under default mouse threshold) - ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right); - if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f) - ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - if (ImGui::BeginPopup("context")) - { - if (adding_line) - points.resize(points.size() - 2); - adding_line = false; - if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) { points.resize(points.size() - 2); } - if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) { points.clear(); } - ImGui::EndPopup(); - } - - // Draw grid + all lines in the canvas - draw_list->PushClipRect(canvas_p0, canvas_p1, true); - if (opt_enable_grid) - { - const float GRID_STEP = 64.0f; - for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP) - draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40)); - for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP) - draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40)); - } - for (int n = 0; n < points.Size; n += 2) - draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f); - draw_list->PopClipRect(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("BG/FG draw lists")) - { - static bool draw_bg = true; - static bool draw_fg = true; - ImGui::Checkbox("Draw in Background draw list", &draw_bg); - ImGui::SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows."); - ImGui::Checkbox("Draw in Foreground draw list", &draw_fg); - ImGui::SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows."); - ImVec2 window_pos = ImGui::GetWindowPos(); - ImVec2 window_size = ImGui::GetWindowSize(); - ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f); - if (draw_bg) - ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10 + 4); - if (draw_fg) - ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 0, 10); - ImGui::EndTabItem(); - } - - ImGui::EndTabBar(); - } - - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace() -//----------------------------------------------------------------------------- - -// Demonstrate using DockSpace() to create an explicit docking node within an existing window. -// Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking! -// - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking. -// - Drag from window menu button (upper-left button) to undock an entire node (all windows). -// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to _enable_ docking/undocking. -// About dockspaces: -// - Use DockSpace() to create an explicit dock node _within_ an existing window. -// - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport. -// This is often used with ImGuiDockNodeFlags_PassthruCentralNode. -// - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame! (*) -// - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked. -// e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly. -// (*) because of this constraint, the implicit \"Debug\" window can not be docked into an explicit DockSpace() node, -// because that window is submitted as part of the part of the NewFrame() call. An easy workaround is that you can create -// your own implicit "Debug##2" window after calling DockSpace() and leave it in the window stack for anyone to use. -void ShowExampleAppDockSpace(bool* p_open) -{ - // If you strip some features of, this demo is pretty much equivalent to calling DockSpaceOverViewport()! - // In most cases you should be able to just call DockSpaceOverViewport() and ignore all the code below! - // In this specific demo, we are not using DockSpaceOverViewport() because: - // - we allow the host window to be floating/moveable instead of filling the viewport (when opt_fullscreen == false) - // - we allow the host window to have padding (when opt_padding == true) - // - we have a local menu bar in the host window (vs. you could use BeginMainMenuBar() + DockSpaceOverViewport() in your code!) - // TL;DR; this demo is more complicated than what you would normally use. - // If we removed all the options we are showcasing, this demo would become: - // void ShowExampleAppDockSpace() - // { - // ImGui::DockSpaceOverViewport(ImGui::GetMainViewport()); - // } - - static bool opt_fullscreen = true; - static bool opt_padding = false; - static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None; - - // We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into, - // because it would be confusing to have two docking targets within each others. - ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; - if (opt_fullscreen) - { - const ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(viewport->WorkPos); - ImGui::SetNextWindowSize(viewport->WorkSize); - ImGui::SetNextWindowViewport(viewport->ID); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove; - window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; - } - else - { - dockspace_flags &= ~ImGuiDockNodeFlags_PassthruCentralNode; - } - - // When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background - // and handle the pass-thru hole, so we ask Begin() to not render a background. - if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) - window_flags |= ImGuiWindowFlags_NoBackground; - - // Important: note that we proceed even if Begin() returns false (aka window is collapsed). - // This is because we want to keep our DockSpace() active. If a DockSpace() is inactive, - // all active windows docked into it will lose their parent and become undocked. - // We cannot preserve the docking relationship between an active window and an inactive docking, otherwise - // any change of dockspace/settings would lead to windows being stuck in limbo and never being visible. - if (!opt_padding) - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); - ImGui::Begin("DockSpace Demo", p_open, window_flags); - if (!opt_padding) - ImGui::PopStyleVar(); - - if (opt_fullscreen) - ImGui::PopStyleVar(2); - - // Submit the DockSpace - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); - ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags); - } - else - { - ShowDockingDisabledMessage(); - } - - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Options")) - { - // Disabling fullscreen would allow the window to be moved to the front of other windows, - // which we can't undo at the moment without finer window depth/z control. - ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen); - ImGui::MenuItem("Padding", NULL, &opt_padding); - ImGui::Separator(); - - if (ImGui::MenuItem("Flag: NoSplit", "", (dockspace_flags & ImGuiDockNodeFlags_NoSplit) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoSplit; } - if (ImGui::MenuItem("Flag: NoResize", "", (dockspace_flags & ImGuiDockNodeFlags_NoResize) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoResize; } - if (ImGui::MenuItem("Flag: NoDockingInCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoDockingInCentralNode; } - if (ImGui::MenuItem("Flag: AutoHideTabBar", "", (dockspace_flags & ImGuiDockNodeFlags_AutoHideTabBar) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_AutoHideTabBar; } - if (ImGui::MenuItem("Flag: PassthruCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0, opt_fullscreen)) { dockspace_flags ^= ImGuiDockNodeFlags_PassthruCentralNode; } - ImGui::Separator(); - - if (ImGui::MenuItem("Close", NULL, false, p_open != NULL)) - *p_open = false; - ImGui::EndMenu(); - } - HelpMarker( - "When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!" "\n" - "- Drag from window title bar or their tab to dock/undock." "\n" - "- Drag from window menu button (upper-left button) to undock an entire node (all windows)." "\n" - "- Hold SHIFT to disable docking (if io.ConfigDockingWithShift == false, default)" "\n" - "- Hold SHIFT to enable docking (if io.ConfigDockingWithShift == true)" "\n" - "This demo app has nothing to do with enabling docking!" "\n\n" - "This demo app only demonstrate the use of ImGui::DockSpace() which allows you to manually create a docking node _within_ another window." "\n\n" - "Read comments in ShowExampleAppDockSpace() for more details."); - - ImGui::EndMenuBar(); - } - - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() -//----------------------------------------------------------------------------- - -// Simplified structure to mimic a Document model -struct MyDocument -{ - const char* Name; // Document title - bool Open; // Set when open (we keep an array of all available documents to simplify demo code!) - bool OpenPrev; // Copy of Open from last update. - bool Dirty; // Set when the document has been modified - bool WantClose; // Set when the document - ImVec4 Color; // An arbitrary variable associated to the document - - MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)) - { - Name = name; - Open = OpenPrev = open; - Dirty = false; - WantClose = false; - Color = color; - } - void DoOpen() { Open = true; } - void DoQueueClose() { WantClose = true; } - void DoForceClose() { Open = false; Dirty = false; } - void DoSave() { Dirty = false; } - - // Display placeholder contents for the Document - static void DisplayContents(MyDocument* doc) - { - ImGui::PushID(doc); - ImGui::Text("Document \"%s\"", doc->Name); - ImGui::PushStyleColor(ImGuiCol_Text, doc->Color); - ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."); - ImGui::PopStyleColor(); - if (ImGui::Button("Modify", ImVec2(100, 0))) - doc->Dirty = true; - ImGui::SameLine(); - if (ImGui::Button("Save", ImVec2(100, 0))) - doc->DoSave(); - ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior. - ImGui::PopID(); - } - - // Display context menu for the Document - static void DisplayContextMenu(MyDocument* doc) - { - if (!ImGui::BeginPopupContextItem()) - return; - - char buf[256]; - sprintf(buf, "Save %s", doc->Name); - if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open)) - doc->DoSave(); - if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open)) - doc->DoQueueClose(); - ImGui::EndPopup(); - } -}; - -struct ExampleAppDocuments -{ - ImVector Documents; - - ExampleAppDocuments() - { - Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f))); - Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f))); - Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f))); - Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f))); - Documents.push_back(MyDocument("A Rather Long Title", false)); - Documents.push_back(MyDocument("Some Document", false)); - } -}; - -// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface. -// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, -// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for -// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has -// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively -// give the impression of a flicker for one frame. -// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch. -// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag. -static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app) -{ - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open && doc->OpenPrev) - ImGui::SetTabItemClosed(doc->Name); - doc->OpenPrev = doc->Open; - } -} - -void ShowExampleAppDocuments(bool* p_open) -{ - static ExampleAppDocuments app; - - // Options - enum Target - { - Target_None, - Target_Tab, // Create documents as local tab into a local tab bar - Target_DockSpaceAndWindow // Create documents as regular windows, and create an embedded dockspace - }; - static Target opt_target = Target_Tab; - static bool opt_reorderable = true; - static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_; - - // When (opt_target == Target_DockSpaceAndWindow) there is the possibily that one of our child Document window (e.g. "Eggplant") - // that we emit gets docked into the same spot as the parent window ("Example: Documents"). - // This would create a problematic feedback loop because selecting the "Eggplant" tab would make the "Example: Documents" tab - // not visible, which in turn would stop submitting the "Eggplant" window. - // We avoid this problem by submitting our documents window even if our parent window is not currently visible. - // Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking. - - bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar); - if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow) - { - ImGui::End(); - return; - } - - // Menu - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - int open_count = 0; - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - open_count += app.Documents[doc_n].Open ? 1 : 0; - - if (ImGui::BeginMenu("Open", open_count < app.Documents.Size)) - { - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - if (ImGui::MenuItem(doc->Name)) - doc->DoOpen(); - } - ImGui::EndMenu(); - } - if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0)) - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - app.Documents[doc_n].DoQueueClose(); - if (ImGui::MenuItem("Exit", "Alt+F4")) {} - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - // [Debug] List documents with one checkbox for each - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (doc_n > 0) - ImGui::SameLine(); - ImGui::PushID(doc); - if (ImGui::Checkbox(doc->Name, &doc->Open)) - if (!doc->Open) - doc->DoForceClose(); - ImGui::PopID(); - } - ImGui::PushItemWidth(ImGui::GetFontSize() * 12); - ImGui::Combo("Output", (int*)&opt_target, "None\0TabBar+Tabs\0DockSpace+Window\0"); - ImGui::PopItemWidth(); - bool redock_all = false; - if (opt_target == Target_Tab) { ImGui::SameLine(); ImGui::Checkbox("Reorderable Tabs", &opt_reorderable); } - if (opt_target == Target_DockSpaceAndWindow) { ImGui::SameLine(); redock_all = ImGui::Button("Redock all"); } - - ImGui::Separator(); - - // About the ImGuiWindowFlags_UnsavedDocument / ImGuiTabItemFlags_UnsavedDocument flags. - // They have multiple effects: - // - Display a dot next to the title. - // - Tab is selected when clicking the X close button. - // - Closure is not assumed (will wait for user to stop submitting the tab). - // Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. - // We need to assume closure by default otherwise waiting for "lack of submission" on the next frame would leave an empty - // hole for one-frame, both in the tab-bar and in tab-contents when closing a tab/window. - // The rarely used SetTabItemClosed() function is a way to notify of programmatic closure to avoid the one-frame hole. - - // Tabs - if (opt_target == Target_Tab) - { - ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0); - if (ImGui::BeginTabBar("##tabs", tab_bar_flags)) - { - if (opt_reorderable) - NotifyOfDocumentsClosedElsewhere(app); - - // [DEBUG] Stress tests - //if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on. - //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway.. - - // Submit Tabs - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - continue; - - ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); - bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags); - - // Cancel attempt to close when unsaved add to save queue so we can display a popup. - if (!doc->Open && doc->Dirty) - { - doc->Open = true; - doc->DoQueueClose(); - } - - MyDocument::DisplayContextMenu(doc); - if (visible) - { - MyDocument::DisplayContents(doc); - ImGui::EndTabItem(); - } - } - - ImGui::EndTabBar(); - } - } - else if (opt_target == Target_DockSpaceAndWindow) - { - if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - NotifyOfDocumentsClosedElsewhere(app); - - // Create a DockSpace node where any window can be docked - ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); - ImGui::DockSpace(dockspace_id); - - // Create Windows - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - continue; - - ImGui::SetNextWindowDockID(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver); - ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0); - bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags); - - // Cancel attempt to close when unsaved add to save queue so we can display a popup. - if (!doc->Open && doc->Dirty) - { - doc->Open = true; - doc->DoQueueClose(); - } - - MyDocument::DisplayContextMenu(doc); - if (visible) - MyDocument::DisplayContents(doc); - - ImGui::End(); - } - } - else - { - ShowDockingDisabledMessage(); - } - } - - // Early out other contents - if (!window_contents_visible) - { - ImGui::End(); - return; - } - - // Update closing queue - static ImVector close_queue; - if (close_queue.empty()) - { - // Close queue is locked once we started a popup - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (doc->WantClose) - { - doc->WantClose = false; - close_queue.push_back(doc); - } - } - } - - // Display closing confirmation UI - if (!close_queue.empty()) - { - int close_queue_unsaved_documents = 0; - for (int n = 0; n < close_queue.Size; n++) - if (close_queue[n]->Dirty) - close_queue_unsaved_documents++; - - if (close_queue_unsaved_documents == 0) - { - // Close documents when all are unsaved - for (int n = 0; n < close_queue.Size; n++) - close_queue[n]->DoForceClose(); - close_queue.clear(); - } - else - { - if (!ImGui::IsPopupOpen("Save?")) - ImGui::OpenPopup("Save?"); - if (ImGui::BeginPopupModal("Save?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::Text("Save change to the following items?"); - float item_height = ImGui::GetTextLineHeightWithSpacing(); - if (ImGui::BeginChildFrame(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height))) - { - for (int n = 0; n < close_queue.Size; n++) - if (close_queue[n]->Dirty) - ImGui::Text("%s", close_queue[n]->Name); - ImGui::EndChildFrame(); - } - - ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f); - if (ImGui::Button("Yes", button_size)) - { - for (int n = 0; n < close_queue.Size; n++) - { - if (close_queue[n]->Dirty) - close_queue[n]->DoSave(); - close_queue[n]->DoForceClose(); - } - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("No", button_size)) - { - for (int n = 0; n < close_queue.Size; n++) - close_queue[n]->DoForceClose(); - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("Cancel", button_size)) - { - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::EndPopup(); - } - } - } - - ImGui::End(); -} - -// End of Demo code -#else - -void ImGui::ShowAboutWindow(bool*) {} -void ImGui::ShowDemoWindow(bool*) {} -void ImGui::ShowUserGuide() {} -void ImGui::ShowStyleEditor(ImGuiStyle*) {} - -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/extern/drawdance/3rdparty/imgui/imgui_draw.cpp b/extern/drawdance/3rdparty/imgui/imgui_draw.cpp deleted file mode 100644 index c30b828d3c..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_draw.cpp +++ /dev/null @@ -1,4213 +0,0 @@ -// dear imgui, v1.87 WIP -// (drawing and font code) - -/* - -Index of this file: - -// [SECTION] STB libraries implementation -// [SECTION] Style functions -// [SECTION] ImDrawList -// [SECTION] ImDrawListSplitter -// [SECTION] ImDrawData -// [SECTION] Helpers ShadeVertsXXX functions -// [SECTION] ImFontConfig -// [SECTION] ImFontAtlas -// [SECTION] ImFontAtlas glyph ranges helpers -// [SECTION] ImFontGlyphRangesBuilder -// [SECTION] ImFont -// [SECTION] ImGui Internal Render Helpers -// [SECTION] Decompression code -// [SECTION] Default font data (ProggyClean.ttf) - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif - -#include "imgui_internal.h" -#ifdef IMGUI_ENABLE_FREETYPE -#include "misc/freetype/imgui_freetype.h" -#endif - -#include // vsnprintf, sscanf, printf -#if !defined(alloca) -#if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__) -#include // alloca (glibc uses . Note that Cygwin may have _WIN32 defined, so the order matters here) -#elif defined(_WIN32) -#include // alloca -#if !defined(alloca) -#define alloca _alloca // for clang with MS Codegen -#endif -#else -#include // alloca -#endif -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#pragma warning (disable: 6255) // [Static Analyzer] _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#if __has_warning("-Walloca") -#pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok. -#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here -#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//------------------------------------------------------------------------- -// [SECTION] STB libraries implementation -//------------------------------------------------------------------------- - -// Compile time options: -//#define IMGUI_STB_NAMESPACE ImStb -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION - -#ifdef IMGUI_STB_NAMESPACE -namespace IMGUI_STB_NAMESPACE -{ -#endif - -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration -#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'. -#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read. -#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did. -#endif - -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-function" -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier -#endif - -#if defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] -#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers -#endif - -#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit -#define STBRP_STATIC -#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0) -#define STBRP_SORT ImQsort -#define STB_RECT_PACK_IMPLEMENTATION -#endif -#ifdef IMGUI_STB_RECT_PACK_FILENAME -#include IMGUI_STB_RECT_PACK_FILENAME -#else -#include "imstb_rectpack.h" -#endif -#endif - -#ifdef IMGUI_ENABLE_STB_TRUETYPE -#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit -#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x)) -#define STBTT_free(x,u) ((void)(u), IM_FREE(x)) -#define STBTT_assert(x) do { IM_ASSERT(x); } while(0) -#define STBTT_fmod(x,y) ImFmod(x,y) -#define STBTT_sqrt(x) ImSqrt(x) -#define STBTT_pow(x,y) ImPow(x,y) -#define STBTT_fabs(x) ImFabs(x) -#define STBTT_ifloor(x) ((int)ImFloorSigned(x)) -#define STBTT_iceil(x) ((int)ImCeil(x)) -#define STBTT_STATIC -#define STB_TRUETYPE_IMPLEMENTATION -#else -#define STBTT_DEF extern -#endif -#ifdef IMGUI_STB_TRUETYPE_FILENAME -#include IMGUI_STB_TRUETYPE_FILENAME -#else -#include "imstb_truetype.h" -#endif -#endif -#endif // IMGUI_ENABLE_STB_TRUETYPE - -#if defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -#if defined(__clang__) -#pragma clang diagnostic pop -#endif - -#if defined(_MSC_VER) -#pragma warning (pop) -#endif - -#ifdef IMGUI_STB_NAMESPACE -} // namespace ImStb -using namespace IMGUI_STB_NAMESPACE; -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Style functions -//----------------------------------------------------------------------------- - -void ImGui::StyleColorsDark(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); - colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); - colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); - colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); -} - -void ImGui::StyleColorsClassic(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); - colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); - colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); - colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); - colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); - colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); - colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f); - colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); - colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); -} - -// Those light colors are better suited with a thicker font than the default one + FrameBorder -void ImGui::StyleColorsLight(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); - colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); - colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); - colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f); - colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawList -//----------------------------------------------------------------------------- - -ImDrawListSharedData::ImDrawListSharedData() -{ - memset(this, 0, sizeof(*this)); - for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++) - { - const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx); - ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a)); - } - ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); -} - -void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error) -{ - if (CircleSegmentMaxError == max_error) - return; - - IM_ASSERT(max_error > 0.0f); - CircleSegmentMaxError = max_error; - for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) - { - const float radius = (float)i; - CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : 0); - } - ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); -} - -// Initialize before use in a new frame. We always have a command ready in the buffer. -void ImDrawList::_ResetForNewFrame() -{ - // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory. - // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC) - IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0); - IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4)); - IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID)); - if (_Splitter._Count > 1) - _Splitter.Merge(this); - - CmdBuffer.resize(0); - IdxBuffer.resize(0); - VtxBuffer.resize(0); - Flags = _Data->InitialFlags; - memset(&_CmdHeader, 0, sizeof(_CmdHeader)); - _VtxCurrentIdx = 0; - _VtxWritePtr = NULL; - _IdxWritePtr = NULL; - _ClipRectStack.resize(0); - _TextureIdStack.resize(0); - _Path.resize(0); - _Splitter.Clear(); - CmdBuffer.push_back(ImDrawCmd()); - _FringeScale = 1.0f; -} - -void ImDrawList::_ClearFreeMemory() -{ - CmdBuffer.clear(); - IdxBuffer.clear(); - VtxBuffer.clear(); - Flags = ImDrawListFlags_None; - _VtxCurrentIdx = 0; - _VtxWritePtr = NULL; - _IdxWritePtr = NULL; - _ClipRectStack.clear(); - _TextureIdStack.clear(); - _Path.clear(); - _Splitter.ClearFreeMemory(); -} - -ImDrawList* ImDrawList::CloneOutput() const -{ - ImDrawList* dst = IM_NEW(ImDrawList(_Data)); - dst->CmdBuffer = CmdBuffer; - dst->IdxBuffer = IdxBuffer; - dst->VtxBuffer = VtxBuffer; - dst->Flags = Flags; - return dst; -} - -void ImDrawList::AddDrawCmd() -{ - ImDrawCmd draw_cmd; - draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy() - draw_cmd.TextureId = _CmdHeader.TextureId; - draw_cmd.VtxOffset = _CmdHeader.VtxOffset; - draw_cmd.IdxOffset = IdxBuffer.Size; - - IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); - CmdBuffer.push_back(draw_cmd); -} - -// Pop trailing draw command (used before merging or presenting to user) -// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL -void ImDrawList::_PopUnusedDrawCmd() -{ - if (CmdBuffer.Size == 0) - return; - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL) - CmdBuffer.pop_back(); -} - -void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) -{ - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - IM_ASSERT(curr_cmd->UserCallback == NULL); - if (curr_cmd->ElemCount != 0) - { - AddDrawCmd(); - curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - } - curr_cmd->UserCallback = callback; - curr_cmd->UserCallbackData = callback_data; - - AddDrawCmd(); // Force a new command after us (see comment below) -} - -// Compare ClipRect, TextureId and VtxOffset with a single memcmp() -#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int)) -#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset -#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset -#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset) - -// Try to merge two last draw commands -void ImDrawList::_TryMergeDrawCmds() -{ - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - ImDrawCmd* prev_cmd = curr_cmd - 1; - if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL) - { - prev_cmd->ElemCount += curr_cmd->ElemCount; - CmdBuffer.pop_back(); - } -} - -// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. -// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. -void ImDrawList::_OnChangedClipRect() -{ - // If current command is used with different settings we need to add a new command - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) - { - AddDrawCmd(); - return; - } - IM_ASSERT(curr_cmd->UserCallback == NULL); - - // Try to merge with previous command if it matches, else use current command - ImDrawCmd* prev_cmd = curr_cmd - 1; - if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL) - { - CmdBuffer.pop_back(); - return; - } - - curr_cmd->ClipRect = _CmdHeader.ClipRect; -} - -void ImDrawList::_OnChangedTextureID() -{ - // If current command is used with different settings we need to add a new command - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) - { - AddDrawCmd(); - return; - } - IM_ASSERT(curr_cmd->UserCallback == NULL); - - // Try to merge with previous command if it matches, else use current command - ImDrawCmd* prev_cmd = curr_cmd - 1; - if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL) - { - CmdBuffer.pop_back(); - return; - } - - curr_cmd->TextureId = _CmdHeader.TextureId; -} - -void ImDrawList::_OnChangedVtxOffset() -{ - // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this. - _VtxCurrentIdx = 0; - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349 - if (curr_cmd->ElemCount != 0) - { - AddDrawCmd(); - return; - } - IM_ASSERT(curr_cmd->UserCallback == NULL); - curr_cmd->VtxOffset = _CmdHeader.VtxOffset; -} - -int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const -{ - // Automatic segment count - const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy - if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) - return _Data->CircleSegmentCounts[radius_idx]; // Use cached value - else - return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); -} - -// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) -void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) -{ - ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); - if (intersect_with_current_clip_rect) - { - ImVec4 current = _CmdHeader.ClipRect; - if (cr.x < current.x) cr.x = current.x; - if (cr.y < current.y) cr.y = current.y; - if (cr.z > current.z) cr.z = current.z; - if (cr.w > current.w) cr.w = current.w; - } - cr.z = ImMax(cr.x, cr.z); - cr.w = ImMax(cr.y, cr.w); - - _ClipRectStack.push_back(cr); - _CmdHeader.ClipRect = cr; - _OnChangedClipRect(); -} - -void ImDrawList::PushClipRectFullScreen() -{ - PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); -} - -void ImDrawList::PopClipRect() -{ - _ClipRectStack.pop_back(); - _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1]; - _OnChangedClipRect(); -} - -void ImDrawList::PushTextureID(ImTextureID texture_id) -{ - _TextureIdStack.push_back(texture_id); - _CmdHeader.TextureId = texture_id; - _OnChangedTextureID(); -} - -void ImDrawList::PopTextureID() -{ - _TextureIdStack.pop_back(); - _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; - _OnChangedTextureID(); -} - -// Reserve space for a number of vertices and indices. -// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or -// submit the intermediate results. PrimUnreserve() can be used to release unused allocations. -void ImDrawList::PrimReserve(int idx_count, int vtx_count) -{ - // Large mesh support (when enabled) - IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); - if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) - { - // FIXME: In theory we should be testing that vtx_count <64k here. - // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us - // to not make that check until we rework the text functions to handle clipping and large horizontal lines better. - _CmdHeader.VtxOffset = VtxBuffer.Size; - _OnChangedVtxOffset(); - } - - ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - draw_cmd->ElemCount += idx_count; - - int vtx_buffer_old_size = VtxBuffer.Size; - VtxBuffer.resize(vtx_buffer_old_size + vtx_count); - _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; - - int idx_buffer_old_size = IdxBuffer.Size; - IdxBuffer.resize(idx_buffer_old_size + idx_count); - _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; -} - -// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve(). -void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) -{ - IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); - - ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - draw_cmd->ElemCount -= idx_count; - VtxBuffer.shrink(VtxBuffer.Size - vtx_count); - IdxBuffer.shrink(IdxBuffer.Size - idx_count); -} - -// Fully unrolled with inline call to keep our debug builds decently fast. -void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) -{ - ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) -{ - ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) -{ - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds. -// - Those macros expects l-values and need to be used as their own statement. -// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers. -#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0 -#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366) -#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0 - -// TODO: Thickness anti-aliased lines cap are missing their AA fringe. -// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. -void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness) -{ - if (points_count < 2) - return; - - const bool closed = (flags & ImDrawFlags_Closed) != 0; - const ImVec2 opaque_uv = _Data->TexUvWhitePixel; - const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw - const bool thick_line = (thickness > _FringeScale); - - if (Flags & ImDrawListFlags_AntiAliasedLines) - { - // Anti-aliased stroke - const float AA_SIZE = _FringeScale; - const ImU32 col_trans = col & ~IM_COL32_A_MASK; - - // Thicknesses <1.0 should behave like thickness 1.0 - thickness = ImMax(thickness, 1.0f); - const int integer_thickness = (int)thickness; - const float fractional_thickness = thickness - integer_thickness; - - // Do we want to draw this line using a texture? - // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved. - // - If AA_SIZE is not 1.0f we cannot use the texture path. - const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f); - - // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off - IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)); - - const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12); - const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3); - PrimReserve(idx_count, vtx_count); - - // Temporary buffer - // The first items are normals at each line point, then after that there are either 2 or 4 temp points for each line point - ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630 - ImVec2* temp_points = temp_normals + points_count; - - // Calculate normals (tangents) for each line segment - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; - float dx = points[i2].x - points[i1].x; - float dy = points[i2].y - points[i1].y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - temp_normals[i1].x = dy; - temp_normals[i1].y = -dx; - } - if (!closed) - temp_normals[points_count - 1] = temp_normals[points_count - 2]; - - // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point - if (use_texture || !thick_line) - { - // [PATH 1] Texture-based lines (thick or non-thick) - // [PATH 2] Non texture-based lines (non-thick) - - // The width of the geometry we need to draw - this is essentially pixels for the line itself, plus "one pixel" for AA. - // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture - // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code. - // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to - // allow scaling geometry while preserving one-screen-pixel AA fringe). - const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE; - - // If line is not closed, the first and last points need to be generated differently as there are no normals to blend - if (!closed) - { - temp_points[0] = points[0] + temp_normals[0] * half_draw_size; - temp_points[1] = points[0] - temp_normals[0] * half_draw_size; - temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size; - temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size; - } - - // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges - // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) - // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment - for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment - { - const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment - const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment - - // Average normals - float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; - float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y); - dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area - dm_y *= half_draw_size; - - // Add temporary vertexes for the outer edges - ImVec2* out_vtx = &temp_points[i2 * 2]; - out_vtx[0].x = points[i2].x + dm_x; - out_vtx[0].y = points[i2].y + dm_y; - out_vtx[1].x = points[i2].x - dm_x; - out_vtx[1].y = points[i2].y - dm_y; - - if (use_texture) - { - // Add indices for two triangles - _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri - _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri - _IdxWritePtr += 6; - } - else - { - // Add indexes for four triangles - _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1 - _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2 - _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1 - _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2 - _IdxWritePtr += 12; - } - - idx1 = idx2; - } - - // Add vertexes for each point on the line - if (use_texture) - { - // If we're using textures we only need to emit the left/right edge vertices - ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness]; - /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false! - { - const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1]; - tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp() - tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness; - tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness; - tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness; - }*/ - ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y); - ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w); - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge - _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge - _VtxWritePtr += 2; - } - } - else - { - // If we're not using a texture, we need the center vertex as well - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line - _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge - _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge - _VtxWritePtr += 3; - } - } - } - else - { - // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point - const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; - - // If line is not closed, the first and last points need to be generated differently as there are no normals to blend - if (!closed) - { - const int points_last = points_count - 1; - temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); - temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); - temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE); - temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness); - temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness); - temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE); - } - - // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges - // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) - // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment - for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment - { - const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment - const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment - - // Average normals - float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; - float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y); - float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); - float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); - float dm_in_x = dm_x * half_inner_thickness; - float dm_in_y = dm_y * half_inner_thickness; - - // Add temporary vertices - ImVec2* out_vtx = &temp_points[i2 * 4]; - out_vtx[0].x = points[i2].x + dm_out_x; - out_vtx[0].y = points[i2].y + dm_out_y; - out_vtx[1].x = points[i2].x + dm_in_x; - out_vtx[1].y = points[i2].y + dm_in_y; - out_vtx[2].x = points[i2].x - dm_in_x; - out_vtx[2].y = points[i2].y - dm_in_y; - out_vtx[3].x = points[i2].x - dm_out_x; - out_vtx[3].y = points[i2].y - dm_out_y; - - // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); - _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1); - _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); - _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); - _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); - _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); - _IdxWritePtr += 18; - - idx1 = idx2; - } - - // Add vertices - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans; - _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans; - _VtxWritePtr += 4; - } - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } - else - { - // [PATH 4] Non texture-based, Non anti-aliased lines - const int idx_count = count * 6; - const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges - PrimReserve(idx_count, vtx_count); - - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; - const ImVec2& p1 = points[i1]; - const ImVec2& p2 = points[i2]; - - float dx = p2.x - p1.x; - float dy = p2.y - p1.y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - dx *= (thickness * 0.5f); - dy *= (thickness * 0.5f); - - _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); - _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); - _IdxWritePtr += 6; - _VtxCurrentIdx += 4; - } - } -} - -// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. -void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) -{ - if (points_count < 3) - return; - - const ImVec2 uv = _Data->TexUvWhitePixel; - - if (Flags & ImDrawListFlags_AntiAliasedFill) - { - // Anti-aliased Fill - const float AA_SIZE = _FringeScale; - const ImU32 col_trans = col & ~IM_COL32_A_MASK; - const int idx_count = (points_count - 2)*3 + points_count * 6; - const int vtx_count = (points_count * 2); - PrimReserve(idx_count, vtx_count); - - // Add indexes for fill - unsigned int vtx_inner_idx = _VtxCurrentIdx; - unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; - for (int i = 2; i < points_count; i++) - { - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); - _IdxWritePtr += 3; - } - - // Compute normals - ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 - for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) - { - const ImVec2& p0 = points[i0]; - const ImVec2& p1 = points[i1]; - float dx = p1.x - p0.x; - float dy = p1.y - p0.y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - temp_normals[i0].x = dy; - temp_normals[i0].y = -dx; - } - - for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) - { - // Average normals - const ImVec2& n0 = temp_normals[i0]; - const ImVec2& n1 = temp_normals[i1]; - float dm_x = (n0.x + n1.x) * 0.5f; - float dm_y = (n0.y + n1.y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y); - dm_x *= AA_SIZE * 0.5f; - dm_y *= AA_SIZE * 0.5f; - - // Add vertices - _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner - _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer - _VtxWritePtr += 2; - - // Add indexes for fringes - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); - _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); - _IdxWritePtr += 6; - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } - else - { - // Non Anti-aliased Fill - const int idx_count = (points_count - 2)*3; - const int vtx_count = points_count; - PrimReserve(idx_count, vtx_count); - for (int i = 0; i < vtx_count; i++) - { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr++; - } - for (int i = 2; i < points_count; i++) - { - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); - _IdxWritePtr += 3; - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } -} - -void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step) -{ - if (radius <= 0.0f) - { - _Path.push_back(center); - return; - } - - // Calculate arc auto segment step size - if (a_step <= 0) - a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius); - - // Make sure we never do steps larger than one quarter of the circle - a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4); - - const int sample_range = ImAbs(a_max_sample - a_min_sample); - const int a_next_step = a_step; - - int samples = sample_range + 1; - bool extra_max_sample = false; - if (a_step > 1) - { - samples = sample_range / a_step + 1; - const int overstep = sample_range % a_step; - - if (overstep > 0) - { - extra_max_sample = true; - samples++; - - // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end, - // distribute first step range evenly between them by reducing first step size. - if (sample_range > 0) - a_step -= (a_step - overstep) / 2; - } - } - - _Path.resize(_Path.Size + samples); - ImVec2* out_ptr = _Path.Data + (_Path.Size - samples); - - int sample_index = a_min_sample; - if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) - { - sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - if (sample_index < 0) - sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - } - - if (a_max_sample >= a_min_sample) - { - for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step) - { - // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more - if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) - sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - - const ImVec2 s = _Data->ArcFastVtx[sample_index]; - out_ptr->x = center.x + s.x * radius; - out_ptr->y = center.y + s.y * radius; - out_ptr++; - } - } - else - { - for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step) - { - // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more - if (sample_index < 0) - sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - - const ImVec2 s = _Data->ArcFastVtx[sample_index]; - out_ptr->x = center.x + s.x * radius; - out_ptr->y = center.y + s.y * radius; - out_ptr++; - } - } - - if (extra_max_sample) - { - int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - if (normalized_max_sample < 0) - normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - - const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample]; - out_ptr->x = center.x + s.x * radius; - out_ptr->y = center.y + s.y * radius; - out_ptr++; - } - - IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr); -} - -void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) -{ - if (radius <= 0.0f) - { - _Path.push_back(center); - return; - } - - // Note that we are adding a point at both a_min and a_max. - // If you are trying to draw a full closed circle you don't want the overlapping points! - _Path.reserve(_Path.Size + (num_segments + 1)); - for (int i = 0; i <= num_segments; i++) - { - const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); - _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); - } -} - -// 0: East, 3: South, 6: West, 9: North, 12: East -void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) -{ - if (radius <= 0.0f) - { - _Path.push_back(center); - return; - } - _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0); -} - -void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) -{ - if (radius <= 0.0f) - { - _Path.push_back(center); - return; - } - - if (num_segments > 0) - { - _PathArcToN(center, radius, a_min, a_max, num_segments); - return; - } - - // Automatic segment count - if (radius <= _Data->ArcFastRadiusCutoff) - { - const bool a_is_reverse = a_max < a_min; - - // We are going to use precomputed values for mid samples. - // Determine first and last sample in lookup table that belong to the arc. - const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f); - const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f); - - const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f); - const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f); - const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0); - - const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - const bool a_emit_start = (a_min_segment_angle - a_min) != 0.0f; - const bool a_emit_end = (a_max - a_max_segment_angle) != 0.0f; - - _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0))); - if (a_emit_start) - _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius)); - if (a_mid_samples > 0) - _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0); - if (a_emit_end) - _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius)); - } - else - { - const float arc_length = ImAbs(a_max - a_min); - const int circle_segment_count = _CalcCircleAutoSegmentCount(radius); - const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length)); - _PathArcToN(center, radius, a_min, a_max, arc_segment_count); - } -} - -ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) -{ - float u = 1.0f - t; - float w1 = u * u * u; - float w2 = 3 * u * u * t; - float w3 = 3 * u * t * t; - float w4 = t * t * t; - return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y); -} - -ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t) -{ - float u = 1.0f - t; - float w1 = u * u; - float w2 = 2 * u * t; - float w3 = t * t; - return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y); -} - -// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp -static void PathBezierCubicCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) -{ - float dx = x4 - x1; - float dy = y4 - y1; - float d2 = (x2 - x4) * dy - (y2 - y4) * dx; - float d3 = (x3 - x4) * dy - (y3 - y4) * dx; - d2 = (d2 >= 0) ? d2 : -d2; - d3 = (d3 >= 0) ? d3 : -d3; - if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) - { - path->push_back(ImVec2(x4, y4)); - } - else if (level < 10) - { - float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; - float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; - float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f; - float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; - float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; - float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f; - PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); - PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); - } -} - -static void PathBezierQuadraticCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level) -{ - float dx = x3 - x1, dy = y3 - y1; - float det = (x2 - x3) * dy - (y2 - y3) * dx; - if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy)) - { - path->push_back(ImVec2(x3, y3)); - } - else if (level < 10) - { - float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; - float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; - float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; - PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1); - PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1); - } -} - -void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) -{ - ImVec2 p1 = _Path.back(); - if (num_segments == 0) - { - PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated - } - else - { - float t_step = 1.0f / (float)num_segments; - for (int i_step = 1; i_step <= num_segments; i_step++) - _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step)); - } -} - -void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments) -{ - ImVec2 p1 = _Path.back(); - if (num_segments == 0) - { - PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated - } - else - { - float t_step = 1.0f / (float)num_segments; - for (int i_step = 1; i_step <= num_segments; i_step++) - _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step)); - } -} - -IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4)); -static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags) -{ -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All) - // ~0 --> ImDrawFlags_RoundCornersAll or 0 - if (flags == ~0) - return ImDrawFlags_RoundCornersAll; - - // Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations) - // 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!) - // 0x02 --> ImDrawFlags_RoundCornersTopRight - // 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight - // 0x04 --> ImDrawFlags_RoundCornersBotLeft - // 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft - // ... - // 0x0F --> ImDrawFlags_RoundCornersAll or 0 - // (See all values in ImDrawCornerFlags_) - if (flags >= 0x01 && flags <= 0x0F) - return (flags << 4); - - // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f' -#endif - - // If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values. - // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc... - IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); - - if ((flags & ImDrawFlags_RoundCornersMask_) == 0) - flags |= ImDrawFlags_RoundCornersAll; - - return flags; -} - -void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags) -{ - flags = FixRectCornerFlags(flags); - rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f); - rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f ) - 1.0f); - - if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) - { - PathLineTo(a); - PathLineTo(ImVec2(b.x, a.y)); - PathLineTo(b); - PathLineTo(ImVec2(a.x, b.y)); - } - else - { - const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f; - const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f; - const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f; - const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f; - PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); - PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); - PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); - PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); - } -} - -void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - PathLineTo(p1 + ImVec2(0.5f, 0.5f)); - PathLineTo(p2 + ImVec2(0.5f, 0.5f)); - PathStroke(col, 0, thickness); -} - -// p_min = upper-left, p_max = lower-right -// Note we don't render 1 pixels sized rectangles properly. -void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - if (Flags & ImDrawListFlags_AntiAliasedLines) - PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags); - else - PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes. - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) - { - PrimReserve(6, 4); - PrimRect(p_min, p_max, col); - } - else - { - PathRect(p_min, p_max, rounding, flags); - PathFillConvex(col); - } -} - -// p_min = upper-left, p_max = lower-right -void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) -{ - if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) - return; - - const ImVec2 uv = _Data->TexUvWhitePixel; - PrimReserve(6, 4); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3)); - PrimWriteVtx(p_min, uv, col_upr_left); - PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); - PrimWriteVtx(p_max, uv, col_bot_right); - PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); -} - -void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathLineTo(p4); - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathLineTo(p4); - PathFillConvex(col); -} - -void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathFillConvex(col); -} - -void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) - return; - - if (num_segments <= 0) - { - // Use arc with automatic segment count - _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0); - _Path.Size--; - } - else - { - // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) - num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); - } - - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) - return; - - if (num_segments <= 0) - { - // Use arc with automatic segment count - _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0); - _Path.Size--; - } - else - { - // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) - num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); - } - - PathFillConvex(col); -} - -// Guaranteed to honor 'num_segments' -void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) - return; - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -// Guaranteed to honor 'num_segments' -void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) - return; - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); - PathFillConvex(col); -} - -// Cubic Bezier takes 4 controls points -void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathBezierCubicCurveTo(p2, p3, p4, num_segments); - PathStroke(col, 0, thickness); -} - -// Quadratic Bezier takes 3 controls points -void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathBezierQuadraticCurveTo(p2, p3, num_segments); - PathStroke(col, 0, thickness); -} - -void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - if (text_end == NULL) - text_end = text_begin + strlen(text_begin); - if (text_begin == text_end) - return; - - // Pull default font/size from the shared ImDrawListSharedData instance - if (font == NULL) - font = _Data->Font; - if (font_size == 0.0f) - font_size = _Data->FontSize; - - IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. - - ImVec4 clip_rect = _CmdHeader.ClipRect; - if (cpu_fine_clip_rect) - { - clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); - clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); - clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); - clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); - } - font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); -} - -void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) -{ - AddText(NULL, 0.0f, pos, col, text_begin, text_end); -} - -void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; - if (push_texture_id) - PushTextureID(user_texture_id); - - PrimReserve(6, 4); - PrimRectUV(p_min, p_max, uv_min, uv_max, col); - - if (push_texture_id) - PopTextureID(); -} - -void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; - if (push_texture_id) - PushTextureID(user_texture_id); - - PrimReserve(6, 4); - PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); - - if (push_texture_id) - PopTextureID(); -} - -void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - flags = FixRectCornerFlags(flags); - if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) - { - AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); - return; - } - - const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; - if (push_texture_id) - PushTextureID(user_texture_id); - - int vert_start_idx = VtxBuffer.Size; - PathRect(p_min, p_max, rounding, flags); - PathFillConvex(col); - int vert_end_idx = VtxBuffer.Size; - ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); - - if (push_texture_id) - PopTextureID(); -} - - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawListSplitter -//----------------------------------------------------------------------------- -// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap.. -//----------------------------------------------------------------------------- - -void ImDrawListSplitter::ClearFreeMemory() -{ - for (int i = 0; i < _Channels.Size; i++) - { - if (i == _Current) - memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again - _Channels[i]._CmdBuffer.clear(); - _Channels[i]._IdxBuffer.clear(); - } - _Current = 0; - _Count = 1; - _Channels.clear(); -} - -void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) -{ - IM_UNUSED(draw_list); - IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter."); - int old_channels_count = _Channels.Size; - if (old_channels_count < channels_count) - { - _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable - _Channels.resize(channels_count); - } - _Count = channels_count; - - // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer - // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. - // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer - memset(&_Channels[0], 0, sizeof(ImDrawChannel)); - for (int i = 1; i < channels_count; i++) - { - if (i >= old_channels_count) - { - IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); - } - else - { - _Channels[i]._CmdBuffer.resize(0); - _Channels[i]._IdxBuffer.resize(0); - } - } -} - -void ImDrawListSplitter::Merge(ImDrawList* draw_list) -{ - // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. - if (_Count <= 1) - return; - - SetCurrentChannel(draw_list, 0); - draw_list->_PopUnusedDrawCmd(); - - // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command. - int new_cmd_buffer_count = 0; - int new_idx_buffer_count = 0; - ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; - int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; - for (int i = 1; i < _Count; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd() - ch._CmdBuffer.pop_back(); - - if (ch._CmdBuffer.Size > 0 && last_cmd != NULL) - { - // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves. - // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter. - ImDrawCmd* next_cmd = &ch._CmdBuffer[0]; - if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL) - { - // Merge previous channel last draw command with current channel first draw command if matching. - last_cmd->ElemCount += next_cmd->ElemCount; - idx_offset += next_cmd->ElemCount; - ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges. - } - } - if (ch._CmdBuffer.Size > 0) - last_cmd = &ch._CmdBuffer.back(); - new_cmd_buffer_count += ch._CmdBuffer.Size; - new_idx_buffer_count += ch._IdxBuffer.Size; - for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) - { - ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; - idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; - } - } - draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count); - draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count); - - // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices) - ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; - ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; - for (int i = 1; i < _Count; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } - if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; } - } - draw_list->_IdxWritePtr = idx_write; - - // Ensure there's always a non-callback draw command trailing the command-buffer - if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL) - draw_list->AddDrawCmd(); - - // If current command is used with different settings we need to add a new command - ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; - if (curr_cmd->ElemCount == 0) - ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset - else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) - draw_list->AddDrawCmd(); - - _Count = 1; -} - -void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) -{ - IM_ASSERT(idx >= 0 && idx < _Count); - if (_Current == idx) - return; - - // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap() - memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer)); - memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer)); - _Current = idx; - memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer)); - memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer)); - draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; - - // If current command is used with different settings we need to add a new command - ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; - if (curr_cmd == NULL) - draw_list->AddDrawCmd(); - else if (curr_cmd->ElemCount == 0) - ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset - else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) - draw_list->AddDrawCmd(); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawData -//----------------------------------------------------------------------------- - -// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! -void ImDrawData::DeIndexAllBuffers() -{ - ImVector new_vtx_buffer; - TotalVtxCount = TotalIdxCount = 0; - for (int i = 0; i < CmdListsCount; i++) - { - ImDrawList* cmd_list = CmdLists[i]; - if (cmd_list->IdxBuffer.empty()) - continue; - new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); - for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) - new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; - cmd_list->VtxBuffer.swap(new_vtx_buffer); - cmd_list->IdxBuffer.resize(0); - TotalVtxCount += cmd_list->VtxBuffer.Size; - } -} - -// Helper to scale the ClipRect field of each ImDrawCmd. -// Use if your final output buffer is at a different scale than draw_data->DisplaySize, -// or if there is a difference between your window resolution and framebuffer resolution. -void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) -{ - for (int i = 0; i < CmdListsCount; i++) - { - ImDrawList* cmd_list = CmdLists[i]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; - cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Helpers ShadeVertsXXX functions -//----------------------------------------------------------------------------- - -// Generic linear color gradient, write to RGB fields, leave A untouched. -void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) -{ - ImVec2 gradient_extent = gradient_p1 - gradient_p0; - float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); - ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; - ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; - const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF; - const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF; - const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF; - const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r; - const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g; - const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b; - for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) - { - float d = ImDot(vert->pos - gradient_p0, gradient_extent); - float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); - int r = (int)(col0_r + col_delta_r * t); - int g = (int)(col0_g + col_delta_g * t); - int b = (int)(col0_b + col_delta_b * t); - vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); - } -} - -// Distribute UV over (a, b) rectangle -void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) -{ - const ImVec2 size = b - a; - const ImVec2 uv_size = uv_b - uv_a; - const ImVec2 scale = ImVec2( - size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, - size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); - - ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; - ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; - if (clamp) - { - const ImVec2 min = ImMin(uv_a, uv_b); - const ImVec2 max = ImMax(uv_a, uv_b); - for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) - vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); - } - else - { - for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) - vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontConfig -//----------------------------------------------------------------------------- - -ImFontConfig::ImFontConfig() -{ - memset(this, 0, sizeof(*this)); - FontDataOwnedByAtlas = true; - OversampleH = 3; // FIXME: 2 may be a better default? - OversampleV = 1; - GlyphMaxAdvanceX = FLT_MAX; - RasterizerMultiply = 1.0f; - EllipsisChar = (ImWchar)-1; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontAtlas -//----------------------------------------------------------------------------- - -// A work of art lies ahead! (. = white layer, X = black layer, others are blank) -// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes. -// (This is used when io.MouseDrawCursor = true) -const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing. -const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; -static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = -{ - "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX " - "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X" - "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X" - "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X " - "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X " - "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X " - "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X " - "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X " - "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X " - "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X " - "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X " - "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X " - "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X" - "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X" - "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX " - "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------" - "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - " - "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - " - "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - " - "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - " - " X..X - - X...X - X...X - X..X X..X - - X........X - " - " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - " - "------------- - X - X -X.....................X- ------------------- " - " ----------------------------------- X...XXXXXXXXXXXXX...X - " - " - X..X X..X - " - " - X.X X.X - " - " - XX XX - " -}; - -static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = -{ - // Pos ........ Size ......... Offset ...... - { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow - { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput - { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll - { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS - { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW - { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW - { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE - { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand - { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed -}; - -ImFontAtlas::ImFontAtlas() -{ - memset(this, 0, sizeof(*this)); - TexGlyphPadding = 1; - PackIdMouseCursors = PackIdLines = -1; -} - -ImFontAtlas::~ImFontAtlas() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - Clear(); -} - -void ImFontAtlas::ClearInputData() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - for (int i = 0; i < ConfigData.Size; i++) - if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) - { - IM_FREE(ConfigData[i].FontData); - ConfigData[i].FontData = NULL; - } - - // When clearing this we lose access to the font name and other information used to build the font. - for (int i = 0; i < Fonts.Size; i++) - if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) - { - Fonts[i]->ConfigData = NULL; - Fonts[i]->ConfigDataCount = 0; - } - ConfigData.clear(); - CustomRects.clear(); - PackIdMouseCursors = PackIdLines = -1; - // Important: we leave TexReady untouched -} - -void ImFontAtlas::ClearTexData() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - if (TexPixelsAlpha8) - IM_FREE(TexPixelsAlpha8); - if (TexPixelsRGBA32) - IM_FREE(TexPixelsRGBA32); - TexPixelsAlpha8 = NULL; - TexPixelsRGBA32 = NULL; - TexPixelsUseColors = false; - // Important: we leave TexReady untouched -} - -void ImFontAtlas::ClearFonts() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - Fonts.clear_delete(); - TexReady = false; -} - -void ImFontAtlas::Clear() -{ - ClearInputData(); - ClearTexData(); - ClearFonts(); -} - -void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) -{ - // Build atlas on demand - if (TexPixelsAlpha8 == NULL) - Build(); - - *out_pixels = TexPixelsAlpha8; - if (out_width) *out_width = TexWidth; - if (out_height) *out_height = TexHeight; - if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; -} - -void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) -{ - // Convert to RGBA32 format on demand - // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp - if (!TexPixelsRGBA32) - { - unsigned char* pixels = NULL; - GetTexDataAsAlpha8(&pixels, NULL, NULL); - if (pixels) - { - TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4); - const unsigned char* src = pixels; - unsigned int* dst = TexPixelsRGBA32; - for (int n = TexWidth * TexHeight; n > 0; n--) - *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); - } - } - - *out_pixels = (unsigned char*)TexPixelsRGBA32; - if (out_width) *out_width = TexWidth; - if (out_height) *out_height = TexHeight; - if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; -} - -ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); - IM_ASSERT(font_cfg->SizePixels > 0.0f); - - // Create new font - if (!font_cfg->MergeMode) - Fonts.push_back(IM_NEW(ImFont)); - else - IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. - - ConfigData.push_back(*font_cfg); - ImFontConfig& new_font_cfg = ConfigData.back(); - if (new_font_cfg.DstFont == NULL) - new_font_cfg.DstFont = Fonts.back(); - if (!new_font_cfg.FontDataOwnedByAtlas) - { - new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize); - new_font_cfg.FontDataOwnedByAtlas = true; - memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); - } - - if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) - new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; - - // Invalidate texture - TexReady = false; - ClearTexData(); - return new_font_cfg.DstFont; -} - -// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) -static unsigned int stb_decompress_length(const unsigned char* input); -static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); -static const char* GetDefaultCompressedFontDataTTFBase85(); -static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } -static void Decode85(const unsigned char* src, unsigned char* dst) -{ - while (*src) - { - unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4])))); - dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. - src += 5; - dst += 4; - } -} - -// Load embedded ProggyClean.ttf at size 13, disable oversampling -ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) -{ - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - if (!font_cfg_template) - { - font_cfg.OversampleH = font_cfg.OversampleV = 1; - font_cfg.PixelSnapH = true; - } - if (font_cfg.SizePixels <= 0.0f) - font_cfg.SizePixels = 13.0f * 1.0f; - if (font_cfg.Name[0] == '\0') - ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); - font_cfg.EllipsisChar = (ImWchar)0x0085; - font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units - - const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); - const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); - ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); - return font; -} - -ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - size_t data_size = 0; - void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); - if (!data) - { - IM_ASSERT_USER_ERROR(0, "Could not load font file!"); - return NULL; - } - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - if (font_cfg.Name[0] == '\0') - { - // Store a short copy of filename into into the font name for convenience - const char* p; - for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} - ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); - } - return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); -} - -// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). -ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - IM_ASSERT(font_cfg.FontData == NULL); - font_cfg.FontData = ttf_data; - font_cfg.FontDataSize = ttf_size; - font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels; - if (glyph_ranges) - font_cfg.GlyphRanges = glyph_ranges; - return AddFont(&font_cfg); -} - -ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); - unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size); - stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); - - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - IM_ASSERT(font_cfg.FontData == NULL); - font_cfg.FontDataOwnedByAtlas = true; - return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); -} - -ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) -{ - int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; - void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); - Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); - ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); - IM_FREE(compressed_ttf); - return font; -} - -int ImFontAtlas::AddCustomRectRegular(int width, int height) -{ - IM_ASSERT(width > 0 && width <= 0xFFFF); - IM_ASSERT(height > 0 && height <= 0xFFFF); - ImFontAtlasCustomRect r; - r.Width = (unsigned short)width; - r.Height = (unsigned short)height; - CustomRects.push_back(r); - return CustomRects.Size - 1; // Return index -} - -int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) -{ -#ifdef IMGUI_USE_WCHAR32 - IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX); -#endif - IM_ASSERT(font != NULL); - IM_ASSERT(width > 0 && width <= 0xFFFF); - IM_ASSERT(height > 0 && height <= 0xFFFF); - ImFontAtlasCustomRect r; - r.Width = (unsigned short)width; - r.Height = (unsigned short)height; - r.GlyphID = id; - r.GlyphAdvanceX = advance_x; - r.GlyphOffset = offset; - r.Font = font; - CustomRects.push_back(r); - return CustomRects.Size - 1; // Return index -} - -void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const -{ - IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates - IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed - *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); - *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); -} - -bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) -{ - if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) - return false; - if (Flags & ImFontAtlasFlags_NoMouseCursors) - return false; - - IM_ASSERT(PackIdMouseCursors != -1); - ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors); - ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y); - ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; - *out_size = size; - *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; - out_uv_border[0] = (pos) * TexUvScale; - out_uv_border[1] = (pos + size) * TexUvScale; - pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; - out_uv_fill[0] = (pos) * TexUvScale; - out_uv_fill[1] = (pos + size) * TexUvScale; - return true; -} - -bool ImFontAtlas::Build() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - - // Default font is none are specified - if (ConfigData.Size == 0) - AddFontDefault(); - - // Select builder - // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which - // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are - // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere - // and point to it instead of pointing directly to return value of the GetBuilderXXX functions. - const ImFontBuilderIO* builder_io = FontBuilderIO; - if (builder_io == NULL) - { -#ifdef IMGUI_ENABLE_FREETYPE - builder_io = ImGuiFreeType::GetBuilderForFreeType(); -#elif defined(IMGUI_ENABLE_STB_TRUETYPE) - builder_io = ImFontAtlasGetBuilderForStbTruetype(); -#else - IM_ASSERT(0); // Invalid Build function -#endif - } - - // Build - return builder_io->FontBuilder_Build(this); -} - -void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) -{ - for (unsigned int i = 0; i < 256; i++) - { - unsigned int value = (unsigned int)(i * in_brighten_factor); - out_table[i] = value > 255 ? 255 : (value & 0xFF); - } -} - -void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) -{ - unsigned char* data = pixels + x + y * stride; - for (int j = h; j > 0; j--, data += stride) - for (int i = 0; i < w; i++) - data[i] = table[data[i]]; -} - -#ifdef IMGUI_ENABLE_STB_TRUETYPE -// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) -// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) -struct ImFontBuildSrcData -{ - stbtt_fontinfo FontInfo; - stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) - stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. - stbtt_packedchar* PackedChars; // Output glyphs - const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) - int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] - int GlyphsHighest; // Highest requested codepoint - int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) - ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) - ImVector GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) -}; - -// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) -struct ImFontBuildDstData -{ - int SrcCount; // Number of source fonts targeting this destination font. - int GlyphsHighest; - int GlyphsCount; - ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. -}; - -static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector* out) -{ - IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); - const ImU32* it_begin = in->Storage.begin(); - const ImU32* it_end = in->Storage.end(); - for (const ImU32* it = it_begin; it < it_end; it++) - if (ImU32 entries_32 = *it) - for (ImU32 bit_n = 0; bit_n < 32; bit_n++) - if (entries_32 & ((ImU32)1 << bit_n)) - out->push_back((int)(((it - it_begin) << 5) + bit_n)); -} - -static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) -{ - IM_ASSERT(atlas->ConfigData.Size > 0); - - ImFontAtlasBuildInit(atlas); - - // Clear atlas - atlas->TexID = (ImTextureID)NULL; - atlas->TexWidth = atlas->TexHeight = 0; - atlas->TexUvScale = ImVec2(0.0f, 0.0f); - atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); - atlas->ClearTexData(); - - // Temporary storage for building - ImVector src_tmp_array; - ImVector dst_tmp_array; - src_tmp_array.resize(atlas->ConfigData.Size); - dst_tmp_array.resize(atlas->Fonts.Size); - memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); - memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); - - // 1. Initialize font loading structure, check font data validity - for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - ImFontConfig& cfg = atlas->ConfigData[src_i]; - IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); - - // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) - src_tmp.DstIndex = -1; - for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) - if (cfg.DstFont == atlas->Fonts[output_i]) - src_tmp.DstIndex = output_i; - if (src_tmp.DstIndex == -1) - { - IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? - return false; - } - // Initialize helper structure for font loading and verify that the TTF/OTF data is correct - const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); - IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); - if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) - return false; - - // Measure highest codepoints - ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; - src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); - for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) - src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); - dst_tmp.SrcCount++; - dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); - } - - // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. - int total_glyphs_count = 0; - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; - src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1); - if (dst_tmp.GlyphsSet.Storage.empty()) - dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1); - - for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) - for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) - { - if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) - continue; - if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? - continue; - - // Add to avail set/counters - src_tmp.GlyphsCount++; - dst_tmp.GlyphsCount++; - src_tmp.GlyphsSet.SetBit(codepoint); - dst_tmp.GlyphsSet.SetBit(codepoint); - total_glyphs_count++; - } - } - - // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); - UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); - src_tmp.GlyphsSet.Clear(); - IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); - } - for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) - dst_tmp_array[dst_i].GlyphsSet.Clear(); - dst_tmp_array.clear(); - - // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) - // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) - ImVector buf_rects; - ImVector buf_packedchars; - buf_rects.resize(total_glyphs_count); - buf_packedchars.resize(total_glyphs_count); - memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); - memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); - - // 4. Gather glyphs sizes so we can pack them in our virtual canvas. - int total_surface = 0; - int buf_rects_out_n = 0; - int buf_packedchars_out_n = 0; - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - src_tmp.Rects = &buf_rects[buf_rects_out_n]; - src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; - buf_rects_out_n += src_tmp.GlyphsCount; - buf_packedchars_out_n += src_tmp.GlyphsCount; - - // Convert our ranges in the format stb_truetype wants - ImFontConfig& cfg = atlas->ConfigData[src_i]; - src_tmp.PackRange.font_size = cfg.SizePixels; - src_tmp.PackRange.first_unicode_codepoint_in_range = 0; - src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; - src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; - src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; - src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; - src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; - - // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) - const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); - const int padding = atlas->TexGlyphPadding; - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) - { - int x0, y0, x1, y1; - const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); - IM_ASSERT(glyph_index_in_font != 0); - stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); - src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); - src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); - total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; - } - } - - // We need a width for the skyline algorithm, any width! - // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. - // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. - const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; - atlas->TexHeight = 0; - if (atlas->TexDesiredWidth > 0) - atlas->TexWidth = atlas->TexDesiredWidth; - else - atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; - - // 5. Start packing - // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). - const int TEX_HEIGHT_MAX = 1024 * 32; - stbtt_pack_context spc = {}; - stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); - ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); - - // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); - - // Extend texture height and mark missing glyphs as non-packed so we won't render them. - // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) - if (src_tmp.Rects[glyph_i].was_packed) - atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); - } - - // 7. Allocate texture - atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); - atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); - atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); - memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); - spc.pixels = atlas->TexPixelsAlpha8; - spc.height = atlas->TexHeight; - - // 8. Render/rasterize font characters into the texture - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontConfig& cfg = atlas->ConfigData[src_i]; - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); - - // Apply multiply operator - if (cfg.RasterizerMultiply != 1.0f) - { - unsigned char multiply_table[256]; - ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); - stbrp_rect* r = &src_tmp.Rects[0]; - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) - if (r->was_packed) - ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); - } - src_tmp.Rects = NULL; - } - - // End packing - stbtt_PackEnd(&spc); - buf_rects.clear(); - - // 9. Setup ImFont and glyphs for runtime - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - // When merging fonts with MergeMode=true: - // - We can have multiple input fonts writing into a same destination font. - // - dst_font->ConfigData is != from cfg which is our source configuration. - ImFontConfig& cfg = atlas->ConfigData[src_i]; - ImFont* dst_font = cfg.DstFont; - - const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); - int unscaled_ascent, unscaled_descent, unscaled_line_gap; - stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); - - const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); - const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); - ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); - const float font_off_x = cfg.GlyphOffset.x; - const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); - - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) - { - // Register glyph - const int codepoint = src_tmp.GlyphsList[glyph_i]; - const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; - stbtt_aligned_quad q; - float unused_x = 0.0f, unused_y = 0.0f; - stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0); - dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); - } - } - - // Cleanup - src_tmp_array.clear_destruct(); - - ImFontAtlasBuildFinish(atlas); - return true; -} - -const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype() -{ - static ImFontBuilderIO io; - io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype; - return &io; -} - -#endif // IMGUI_ENABLE_STB_TRUETYPE - -void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) -{ - if (!font_config->MergeMode) - { - font->ClearOutputData(); - font->FontSize = font_config->SizePixels; - font->ConfigData = font_config; - font->ConfigDataCount = 0; - font->ContainerAtlas = atlas; - font->Ascent = ascent; - font->Descent = descent; - } - font->ConfigDataCount++; -} - -void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) -{ - stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; - IM_ASSERT(pack_context != NULL); - - ImVector& user_rects = atlas->CustomRects; - IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. - - ImVector pack_rects; - pack_rects.resize(user_rects.Size); - memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); - for (int i = 0; i < user_rects.Size; i++) - { - pack_rects[i].w = user_rects[i].Width; - pack_rects[i].h = user_rects[i].Height; - } - stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); - for (int i = 0; i < pack_rects.Size; i++) - if (pack_rects[i].was_packed) - { - user_rects[i].X = pack_rects[i].x; - user_rects[i].Y = pack_rects[i].y; - IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); - atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); - } -} - -void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value) -{ - IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); - IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); - unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth); - for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) - for (int off_x = 0; off_x < w; off_x++) - out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00; -} - -void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value) -{ - IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); - IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); - unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth); - for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) - for (int off_x = 0; off_x < w; off_x++) - out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS; -} - -static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) -{ - ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors); - IM_ASSERT(r->IsPacked()); - - const int w = atlas->TexWidth; - if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) - { - // Render/copy pixels - IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); - const int x_for_white = r->X; - const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; - if (atlas->TexPixelsAlpha8 != NULL) - { - ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF); - ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF); - } - else - { - ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE); - ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE); - } - } - else - { - // Render 4 white pixels - IM_ASSERT(r->Width == 2 && r->Height == 2); - const int offset = (int)r->X + (int)r->Y * w; - if (atlas->TexPixelsAlpha8 != NULL) - { - atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; - } - else - { - atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE; - } - } - atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); -} - -static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas) -{ - if (atlas->Flags & ImFontAtlasFlags_NoBakedLines) - return; - - // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them - ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines); - IM_ASSERT(r->IsPacked()); - for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row - { - // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle - unsigned int y = n; - unsigned int line_width = n; - unsigned int pad_left = (r->Width - line_width) / 2; - unsigned int pad_right = r->Width - (pad_left + line_width); - - // Write each slice - IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels - if (atlas->TexPixelsAlpha8 != NULL) - { - unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; - for (unsigned int i = 0; i < pad_left; i++) - *(write_ptr + i) = 0x00; - - for (unsigned int i = 0; i < line_width; i++) - *(write_ptr + pad_left + i) = 0xFF; - - for (unsigned int i = 0; i < pad_right; i++) - *(write_ptr + pad_left + line_width + i) = 0x00; - } - else - { - unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)]; - for (unsigned int i = 0; i < pad_left; i++) - *(write_ptr + i) = IM_COL32_BLACK_TRANS; - - for (unsigned int i = 0; i < line_width; i++) - *(write_ptr + pad_left + i) = IM_COL32_WHITE; - - for (unsigned int i = 0; i < pad_right; i++) - *(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS; - } - - // Calculate UVs for this line - ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; - ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; - float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts - atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); - } -} - -// Note: this is called / shared by both the stb_truetype and the FreeType builder -void ImFontAtlasBuildInit(ImFontAtlas* atlas) -{ - // Register texture region for mouse cursors or standard white pixels - if (atlas->PackIdMouseCursors < 0) - { - if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) - atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H); - else - atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2); - } - - // Register texture region for thick lines - // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row - if (atlas->PackIdLines < 0) - { - if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines)) - atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1); - } -} - -// This is called/shared by both the stb_truetype and the FreeType builder. -void ImFontAtlasBuildFinish(ImFontAtlas* atlas) -{ - // Render into our custom data blocks - IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL); - ImFontAtlasBuildRenderDefaultTexData(atlas); - ImFontAtlasBuildRenderLinesTexData(atlas); - - // Register custom rectangle glyphs - for (int i = 0; i < atlas->CustomRects.Size; i++) - { - const ImFontAtlasCustomRect* r = &atlas->CustomRects[i]; - if (r->Font == NULL || r->GlyphID == 0) - continue; - - // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH - IM_ASSERT(r->Font->ContainerAtlas == atlas); - ImVec2 uv0, uv1; - atlas->CalcCustomRectUV(r, &uv0, &uv1); - r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX); - } - - // Build all fonts lookup tables - for (int i = 0; i < atlas->Fonts.Size; i++) - if (atlas->Fonts[i]->DirtyLookupTables) - atlas->Fonts[i]->BuildLookupTable(); - - atlas->TexReady = true; -} - -// Retrieve list of range (2 int per range, values are inclusive) -const ImWchar* ImFontAtlas::GetGlyphRangesDefault() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesKorean() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x3131, 0x3163, // Korean alphabets - 0xAC00, 0xD7A3, // Korean characters - 0xFFFD, 0xFFFD, // Invalid - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x2000, 0x206F, // General Punctuation - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - 0xFFFD, 0xFFFD, // Invalid - 0x4e00, 0x9FAF, // CJK Ideograms - 0, - }; - return &ranges[0]; -} - -static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) -{ - for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) - { - out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); - base_codepoint += accumulative_offsets[n]; - } - out_ranges[0] = 0; -} - -//------------------------------------------------------------------------- -// [SECTION] ImFontAtlas glyph ranges helpers -//------------------------------------------------------------------------- - -const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() -{ - // Store 2500 regularly used characters for Simplified Chinese. - // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 - // This table covers 97.97% of all characters used during the month in July, 1987. - // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. - // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) - static const short accumulative_offsets_from_0x4E00[] = - { - 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, - 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, - 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, - 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, - 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, - 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, - 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, - 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, - 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, - 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, - 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, - 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, - 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, - 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, - 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, - 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, - 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, - 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, - 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, - 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, - 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, - 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, - 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, - 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, - 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, - 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, - 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, - 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, - 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, - 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, - 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, - 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, - 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, - 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, - 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, - 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, - 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, - 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, - 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, - 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 - }; - static ImWchar base_ranges[] = // not zero-terminated - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x2000, 0x206F, // General Punctuation - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - 0xFFFD, 0xFFFD // Invalid - }; - static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; - if (!full_ranges[0]) - { - memcpy(full_ranges, base_ranges, sizeof(base_ranges)); - UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); - } - return &full_ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() -{ - // 2999 ideograms code points for Japanese - // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points - // - 863 Jinmeiyo (meaning "for personal name") Kanji code points - // - Sourced from the character information database of the Information-technology Promotion Agency, Japan - // - https://mojikiban.ipa.go.jp/mji/ - // - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP). - // - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en - // - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode - // - You can generate this code by the script at: - // - https://github.com/vaiorabbit/everyday_use_kanji - // - References: - // - List of Joyo Kanji - // - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html - // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji - // - List of Jinmeiyo Kanji - // - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html - // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji - // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details. - // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. - // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) - static const short accumulative_offsets_from_0x4E00[] = - { - 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1, - 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3, - 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8, - 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5, - 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1, - 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30, - 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3, - 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4, - 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14, - 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1, - 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1, - 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1, - 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1, - 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2, - 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7, - 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5, - 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1, - 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7, - 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2, - 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5, - 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6, - 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2, - 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16, - 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11, - 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18, - 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9, - 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3, - 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6, - 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1, - 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8, - 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1, - 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10, - 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5, - 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2, - 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5, - 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1, - 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5, - 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4, - 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7, - 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5, - 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13, - 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21, - 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1, - 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38, - 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4, - 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4, - 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1, - 3,2,1,1,1,1,2,1,1, - }; - static ImWchar base_ranges[] = // not zero-terminated - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - 0xFFFD, 0xFFFD // Invalid - }; - static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; - if (!full_ranges[0]) - { - memcpy(full_ranges, base_ranges, sizeof(base_ranges)); - UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); - } - return &full_ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement - 0x2DE0, 0x2DFF, // Cyrillic Extended-A - 0xA640, 0xA69F, // Cyrillic Extended-B - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesThai() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin - 0x2010, 0x205E, // Punctuations - 0x0E00, 0x0E7F, // Thai - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin - 0x0102, 0x0103, - 0x0110, 0x0111, - 0x0128, 0x0129, - 0x0168, 0x0169, - 0x01A0, 0x01A1, - 0x01AF, 0x01B0, - 0x1EA0, 0x1EF9, - 0, - }; - return &ranges[0]; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontGlyphRangesBuilder -//----------------------------------------------------------------------------- - -void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) -{ - while (text_end ? (text < text_end) : *text) - { - unsigned int c = 0; - int c_len = ImTextCharFromUtf8(&c, text, text_end); - text += c_len; - if (c_len == 0) - break; - AddChar((ImWchar)c); - } -} - -void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) -{ - for (; ranges[0]; ranges += 2) - for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560 - AddChar((ImWchar)c); -} - -void ImFontGlyphRangesBuilder::BuildRanges(ImVector* out_ranges) -{ - const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; - for (int n = 0; n <= max_codepoint; n++) - if (GetBit(n)) - { - out_ranges->push_back((ImWchar)n); - while (n < max_codepoint && GetBit(n + 1)) - n++; - out_ranges->push_back((ImWchar)n); - } - out_ranges->push_back(0); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFont -//----------------------------------------------------------------------------- - -ImFont::ImFont() -{ - FontSize = 0.0f; - FallbackAdvanceX = 0.0f; - FallbackChar = (ImWchar)-1; - EllipsisChar = (ImWchar)-1; - DotChar = (ImWchar)-1; - FallbackGlyph = NULL; - ContainerAtlas = NULL; - ConfigData = NULL; - ConfigDataCount = 0; - DirtyLookupTables = false; - Scale = 1.0f; - Ascent = Descent = 0.0f; - MetricsTotalSurface = 0; - memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); -} - -ImFont::~ImFont() -{ - ClearOutputData(); -} - -void ImFont::ClearOutputData() -{ - FontSize = 0.0f; - FallbackAdvanceX = 0.0f; - Glyphs.clear(); - IndexAdvanceX.clear(); - IndexLookup.clear(); - FallbackGlyph = NULL; - ContainerAtlas = NULL; - DirtyLookupTables = true; - Ascent = Descent = 0.0f; - MetricsTotalSurface = 0; -} - -static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count) -{ - for (int n = 0; n < candidate_chars_count; n++) - if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL) - return candidate_chars[n]; - return (ImWchar)-1; -} - -void ImFont::BuildLookupTable() -{ - int max_codepoint = 0; - for (int i = 0; i != Glyphs.Size; i++) - max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); - - // Build lookup table - IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved - IndexAdvanceX.clear(); - IndexLookup.clear(); - DirtyLookupTables = false; - memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); - GrowIndex(max_codepoint + 1); - for (int i = 0; i < Glyphs.Size; i++) - { - int codepoint = (int)Glyphs[i].Codepoint; - IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; - IndexLookup[codepoint] = (ImWchar)i; - - // Mark 4K page as used - const int page_n = codepoint / 4096; - Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7); - } - - // Create a glyph to handle TAB - // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) - if (FindGlyph((ImWchar)' ')) - { - if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky) - Glyphs.resize(Glyphs.Size + 1); - ImFontGlyph& tab_glyph = Glyphs.back(); - tab_glyph = *FindGlyph((ImWchar)' '); - tab_glyph.Codepoint = '\t'; - tab_glyph.AdvanceX *= IM_TABSIZE; - IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; - IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); - } - - // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons) - SetGlyphVisible((ImWchar)' ', false); - SetGlyphVisible((ImWchar)'\t', false); - - // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis). - // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character. - // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots. - const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; - const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E }; - if (EllipsisChar == (ImWchar)-1) - EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars)); - if (DotChar == (ImWchar)-1) - DotChar = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars)); - - // Setup fallback character - const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' }; - FallbackGlyph = FindGlyphNoFallback(FallbackChar); - if (FallbackGlyph == NULL) - { - FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars)); - FallbackGlyph = FindGlyphNoFallback(FallbackChar); - if (FallbackGlyph == NULL) - { - FallbackGlyph = &Glyphs.back(); - FallbackChar = (ImWchar)FallbackGlyph->Codepoint; - } - } - - FallbackAdvanceX = FallbackGlyph->AdvanceX; - for (int i = 0; i < max_codepoint + 1; i++) - if (IndexAdvanceX[i] < 0.0f) - IndexAdvanceX[i] = FallbackAdvanceX; -} - -// API is designed this way to avoid exposing the 4K page size -// e.g. use with IsGlyphRangeUnused(0, 255) -bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last) -{ - unsigned int page_begin = (c_begin / 4096); - unsigned int page_last = (c_last / 4096); - for (unsigned int page_n = page_begin; page_n <= page_last; page_n++) - if ((page_n >> 3) < sizeof(Used4kPagesMap)) - if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7))) - return false; - return true; -} - -void ImFont::SetGlyphVisible(ImWchar c, bool visible) -{ - if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c)) - glyph->Visible = visible ? 1 : 0; -} - -void ImFont::GrowIndex(int new_size) -{ - IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); - if (new_size <= IndexLookup.Size) - return; - IndexAdvanceX.resize(new_size, -1.0f); - IndexLookup.resize(new_size, (ImWchar)-1); -} - -// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. -// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). -// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font. -void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) -{ - if (cfg != NULL) - { - // Clamp & recenter if needed - const float advance_x_original = advance_x; - advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX); - if (advance_x != advance_x_original) - { - float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f; - x0 += char_off_x; - x1 += char_off_x; - } - - // Snap to pixel - if (cfg->PixelSnapH) - advance_x = IM_ROUND(advance_x); - - // Bake spacing - advance_x += cfg->GlyphExtraSpacing.x; - } - - Glyphs.resize(Glyphs.Size + 1); - ImFontGlyph& glyph = Glyphs.back(); - glyph.Codepoint = (unsigned int)codepoint; - glyph.Visible = (x0 != x1) && (y0 != y1); - glyph.Colored = false; - glyph.X0 = x0; - glyph.Y0 = y0; - glyph.X1 = x1; - glyph.Y1 = y1; - glyph.U0 = u0; - glyph.V0 = v0; - glyph.U1 = u1; - glyph.V1 = v1; - glyph.AdvanceX = advance_x; - - // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) - // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling. - float pad = ContainerAtlas->TexGlyphPadding + 0.99f; - DirtyLookupTables = true; - MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad); -} - -void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) -{ - IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. - unsigned int index_size = (unsigned int)IndexLookup.Size; - - if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists - return; - if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op - return; - - GrowIndex(dst + 1); - IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; - IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; -} - -const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const -{ - if (c >= (size_t)IndexLookup.Size) - return FallbackGlyph; - const ImWchar i = IndexLookup.Data[c]; - if (i == (ImWchar)-1) - return FallbackGlyph; - return &Glyphs.Data[i]; -} - -const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const -{ - if (c >= (size_t)IndexLookup.Size) - return NULL; - const ImWchar i = IndexLookup.Data[c]; - if (i == (ImWchar)-1) - return NULL; - return &Glyphs.Data[i]; -} - -const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const -{ - // Simple word-wrapping for English, not full-featured. Please submit failing cases! - // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) - - // For references, possible wrap point marked with ^ - // "aaa bbb, ccc,ddd. eee fff. ggg!" - // ^ ^ ^ ^ ^__ ^ ^ - - // List of hardcoded separators: .,;!?'" - - // Skip extra blanks after a line returns (that includes not counting them in width computation) - // e.g. "Hello world" --> "Hello" "World" - - // Cut words that cannot possibly fit within one line. - // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" - - float line_width = 0.0f; - float word_width = 0.0f; - float blank_width = 0.0f; - wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters - - const char* word_end = text; - const char* prev_word_end = NULL; - bool inside_word = true; - - const char* s = text; - while (s < text_end) - { - unsigned int c = (unsigned int)*s; - const char* next_s; - if (c < 0x80) - next_s = s + 1; - else - next_s = s + ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) - break; - - if (c < 32) - { - if (c == '\n') - { - line_width = word_width = blank_width = 0.0f; - inside_word = true; - s = next_s; - continue; - } - if (c == '\r') - { - s = next_s; - continue; - } - } - - const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); - if (ImCharIsBlankW(c)) - { - if (inside_word) - { - line_width += blank_width; - blank_width = 0.0f; - word_end = s; - } - blank_width += char_width; - inside_word = false; - } - else - { - word_width += char_width; - if (inside_word) - { - word_end = next_s; - } - else - { - prev_word_end = word_end; - line_width += word_width + blank_width; - word_width = blank_width = 0.0f; - } - - // Allow wrapping after punctuation. - inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); - } - - // We ignore blank width at the end of the line (they can be skipped) - if (line_width + word_width > wrap_width) - { - // Words that cannot possibly fit within an entire line will be cut anywhere. - if (word_width < wrap_width) - s = prev_word_end ? prev_word_end : word_end; - break; - } - - s = next_s; - } - - return s; -} - -ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const -{ - if (!text_end) - text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. - - const float line_height = size; - const float scale = size / FontSize; - - ImVec2 text_size = ImVec2(0, 0); - float line_width = 0.0f; - - const bool word_wrap_enabled = (wrap_width > 0.0f); - const char* word_wrap_eol = NULL; - - const char* s = text_begin; - while (s < text_end) - { - if (word_wrap_enabled) - { - // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. - if (!word_wrap_eol) - { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); - if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. - word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below - } - - if (s >= word_wrap_eol) - { - if (text_size.x < line_width) - text_size.x = line_width; - text_size.y += line_height; - line_width = 0.0f; - word_wrap_eol = NULL; - - // Wrapping skips upcoming blanks - while (s < text_end) - { - const char c = *s; - if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } - } - continue; - } - } - - // Decode and advance source - const char* prev_s = s; - unsigned int c = (unsigned int)*s; - if (c < 0x80) - { - s += 1; - } - else - { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) // Malformed UTF-8? - break; - } - - if (c < 32) - { - if (c == '\n') - { - text_size.x = ImMax(text_size.x, line_width); - text_size.y += line_height; - line_width = 0.0f; - continue; - } - if (c == '\r') - continue; - } - - const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; - if (line_width + char_width >= max_width) - { - s = prev_s; - break; - } - - line_width += char_width; - } - - if (text_size.x < line_width) - text_size.x = line_width; - - if (line_width > 0 || text_size.y == 0.0f) - text_size.y += line_height; - - if (remaining) - *remaining = s; - - return text_size; -} - -// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. -void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const -{ - const ImFontGlyph* glyph = FindGlyph(c); - if (!glyph || !glyph->Visible) - return; - if (glyph->Colored) - col |= ~IM_COL32_A_MASK; - float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; - pos.x = IM_FLOOR(pos.x); - pos.y = IM_FLOOR(pos.y); - draw_list->PrimReserve(6, 4); - draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); -} - -// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. -void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const -{ - if (!text_end) - text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. - - // Align to be pixel perfect - pos.x = IM_FLOOR(pos.x); - pos.y = IM_FLOOR(pos.y); - float x = pos.x; - float y = pos.y; - if (y > clip_rect.w) - return; - - const float scale = size / FontSize; - const float line_height = FontSize * scale; - const bool word_wrap_enabled = (wrap_width > 0.0f); - const char* word_wrap_eol = NULL; - - // Fast-forward to first visible line - const char* s = text_begin; - if (y + line_height < clip_rect.y && !word_wrap_enabled) - while (y + line_height < clip_rect.y && s < text_end) - { - s = (const char*)memchr(s, '\n', text_end - s); - s = s ? s + 1 : text_end; - y += line_height; - } - - // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() - // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) - if (text_end - s > 10000 && !word_wrap_enabled) - { - const char* s_end = s; - float y_end = y; - while (y_end < clip_rect.w && s_end < text_end) - { - s_end = (const char*)memchr(s_end, '\n', text_end - s_end); - s_end = s_end ? s_end + 1 : text_end; - y_end += line_height; - } - text_end = s_end; - } - if (s == text_end) - return; - - // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) - const int vtx_count_max = (int)(text_end - s) * 4; - const int idx_count_max = (int)(text_end - s) * 6; - const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; - draw_list->PrimReserve(idx_count_max, vtx_count_max); - - ImDrawVert* vtx_write = draw_list->_VtxWritePtr; - ImDrawIdx* idx_write = draw_list->_IdxWritePtr; - unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; - - const ImU32 col_untinted = col | ~IM_COL32_A_MASK; - - while (s < text_end) - { - if (word_wrap_enabled) - { - // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. - if (!word_wrap_eol) - { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); - if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. - word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below - } - - if (s >= word_wrap_eol) - { - x = pos.x; - y += line_height; - word_wrap_eol = NULL; - - // Wrapping skips upcoming blanks - while (s < text_end) - { - const char c = *s; - if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } - } - continue; - } - } - - // Decode and advance source - unsigned int c = (unsigned int)*s; - if (c < 0x80) - { - s += 1; - } - else - { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) // Malformed UTF-8? - break; - } - - if (c < 32) - { - if (c == '\n') - { - x = pos.x; - y += line_height; - if (y > clip_rect.w) - break; // break out of main loop - continue; - } - if (c == '\r') - continue; - } - - const ImFontGlyph* glyph = FindGlyph((ImWchar)c); - if (glyph == NULL) - continue; - - float char_width = glyph->AdvanceX * scale; - if (glyph->Visible) - { - // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w - float x1 = x + glyph->X0 * scale; - float x2 = x + glyph->X1 * scale; - float y1 = y + glyph->Y0 * scale; - float y2 = y + glyph->Y1 * scale; - if (x1 <= clip_rect.z && x2 >= clip_rect.x) - { - // Render a character - float u1 = glyph->U0; - float v1 = glyph->V0; - float u2 = glyph->U1; - float v2 = glyph->V1; - - // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. - if (cpu_fine_clip) - { - if (x1 < clip_rect.x) - { - u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); - x1 = clip_rect.x; - } - if (y1 < clip_rect.y) - { - v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); - y1 = clip_rect.y; - } - if (x2 > clip_rect.z) - { - u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); - x2 = clip_rect.z; - } - if (y2 > clip_rect.w) - { - v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); - y2 = clip_rect.w; - } - if (y1 >= y2) - { - x += char_width; - continue; - } - } - - // Support for untinted glyphs - ImU32 glyph_col = glyph->Colored ? col_untinted : col; - - // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: - { - idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); - idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); - vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; - vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; - vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; - vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; - vtx_write += 4; - vtx_current_idx += 4; - idx_write += 6; - } - } - } - x += char_width; - } - - // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action. - draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink() - draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); - draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); - draw_list->_VtxWritePtr = vtx_write; - draw_list->_IdxWritePtr = idx_write; - draw_list->_VtxCurrentIdx = vtx_current_idx; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGui Internal Render Helpers -//----------------------------------------------------------------------------- -// Vaguely redesigned to stop accessing ImGui global state: -// - RenderArrow() -// - RenderBullet() -// - RenderCheckMark() -// - RenderMouseCursor() -// - RenderArrowDockMenu() -// - RenderArrowPointingAt() -// - RenderRectFilledRangeH() -// - RenderRectFilledWithHole() -//----------------------------------------------------------------------------- -// Function in need of a redesign (legacy mess) -// - RenderColorRectWithAlphaCheckerboard() -//----------------------------------------------------------------------------- - -// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state -void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) -{ - const float h = draw_list->_Data->FontSize * 1.00f; - float r = h * 0.40f * scale; - ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); - - ImVec2 a, b, c; - switch (dir) - { - case ImGuiDir_Up: - case ImGuiDir_Down: - if (dir == ImGuiDir_Up) r = -r; - a = ImVec2(+0.000f, +0.750f) * r; - b = ImVec2(-0.866f, -0.750f) * r; - c = ImVec2(+0.866f, -0.750f) * r; - break; - case ImGuiDir_Left: - case ImGuiDir_Right: - if (dir == ImGuiDir_Left) r = -r; - a = ImVec2(+0.750f, +0.000f) * r; - b = ImVec2(-0.750f, +0.866f) * r; - c = ImVec2(-0.750f, -0.866f) * r; - break; - case ImGuiDir_None: - case ImGuiDir_COUNT: - IM_ASSERT(0); - break; - } - draw_list->AddTriangleFilled(center + a, center + b, center + c, col); -} - -void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) -{ - draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8); -} - -void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) -{ - float thickness = ImMax(sz / 5.0f, 1.0f); - sz -= thickness * 0.5f; - pos += ImVec2(thickness * 0.25f, thickness * 0.25f); - - float third = sz / 3.0f; - float bx = pos.x + third; - float by = pos.y + sz - third * 0.5f; - draw_list->PathLineTo(ImVec2(bx - third, by - third)); - draw_list->PathLineTo(ImVec2(bx, by)); - draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f)); - draw_list->PathStroke(col, 0, thickness); -} - -void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow) -{ - if (mouse_cursor == ImGuiMouseCursor_None) - return; - IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); - - ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; - ImVec2 offset, size, uv[4]; - if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) - { - pos -= offset; - ImTextureID tex_id = font_atlas->TexID; - draw_list->PushTextureID(tex_id); - draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow); - draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow); - draw_list->AddImage(tex_id, pos, pos + size * scale, uv[2], uv[3], col_border); - draw_list->AddImage(tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill); - draw_list->PopTextureID(); - } -} - -// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. -void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) -{ - switch (direction) - { - case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; - case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; - case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; - case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; - case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings - } -} - -// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality, -// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window. -void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col) -{ - draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col); - RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col); -} - -static inline float ImAcos01(float x) -{ - if (x <= 0.0f) return IM_PI * 0.5f; - if (x >= 1.0f) return 0.0f; - return ImAcos(x); - //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. -} - -// FIXME: Cleanup and move code to ImDrawList. -void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) -{ - if (x_end_norm == x_start_norm) - return; - if (x_start_norm > x_end_norm) - ImSwap(x_start_norm, x_end_norm); - - ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); - ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); - if (rounding == 0.0f) - { - draw_list->AddRectFilled(p0, p1, col, 0.0f); - return; - } - - rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); - const float inv_rounding = 1.0f / rounding; - const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); - const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); - const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. - const float x0 = ImMax(p0.x, rect.Min.x + rounding); - if (arc0_b == arc0_e) - { - draw_list->PathLineTo(ImVec2(x0, p1.y)); - draw_list->PathLineTo(ImVec2(x0, p0.y)); - } - else if (arc0_b == 0.0f && arc0_e == half_pi) - { - draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL - draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR - } - else - { - draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL - draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR - } - if (p1.x > rect.Min.x + rounding) - { - const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); - const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); - const float x1 = ImMin(p1.x, rect.Max.x - rounding); - if (arc1_b == arc1_e) - { - draw_list->PathLineTo(ImVec2(x1, p0.y)); - draw_list->PathLineTo(ImVec2(x1, p1.y)); - } - else if (arc1_b == 0.0f && arc1_e == half_pi) - { - draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR - draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR - } - else - { - draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR - draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR - } - } - draw_list->PathFillConvex(col); -} - -void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding) -{ - const bool fill_L = (inner.Min.x > outer.Min.x); - const bool fill_R = (inner.Max.x < outer.Max.x); - const bool fill_U = (inner.Min.y > outer.Min.y); - const bool fill_D = (inner.Max.y < outer.Max.y); - if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft)); - if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight)); - if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight)); - if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight)); - if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft); - if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight); - if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft); - if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight); -} - -ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold) -{ - bool round_l = r_in.Min.x <= r_outer.Min.x + threshold; - bool round_r = r_in.Max.x >= r_outer.Max.x - threshold; - bool round_t = r_in.Min.y <= r_outer.Min.y + threshold; - bool round_b = r_in.Max.y >= r_outer.Max.y - threshold; - return ImDrawFlags_RoundCornersNone - | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0) - | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0); -} - -// Helper for ColorPicker4() -// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. -// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether. -// FIXME: uses ImGui::GetColorU32 -void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags) -{ - if ((flags & ImDrawFlags_RoundCornersMask_) == 0) - flags = ImDrawFlags_RoundCornersDefault_; - if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) - { - ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col)); - ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col)); - draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags); - - int yi = 0; - for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) - { - float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); - if (y2 <= y1) - continue; - for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) - { - float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); - if (x2 <= x1) - continue; - ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; - if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; } - if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; } - - // Combine flags - cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags); - draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags); - } - } - } - else - { - draw_list->AddRectFilled(p_min, p_max, col, rounding, flags); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Decompression code -//----------------------------------------------------------------------------- -// Compressed with stb_compress() then converted to a C array and encoded as base85. -// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. -// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. -// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h -//----------------------------------------------------------------------------- - -static unsigned int stb_decompress_length(const unsigned char *input) -{ - return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; -} - -static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; -static const unsigned char *stb__barrier_in_b; -static unsigned char *stb__dout; -static void stb__match(const unsigned char *data, unsigned int length) -{ - // INVERSE of memmove... write each byte before copying the next... - IM_ASSERT(stb__dout + length <= stb__barrier_out_e); - if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } - if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } - while (length--) *stb__dout++ = *data++; -} - -static void stb__lit(const unsigned char *data, unsigned int length) -{ - IM_ASSERT(stb__dout + length <= stb__barrier_out_e); - if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } - if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } - memcpy(stb__dout, data, length); - stb__dout += length; -} - -#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) -#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) -#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) - -static const unsigned char *stb_decompress_token(const unsigned char *i) -{ - if (*i >= 0x20) { // use fewer if's for cases that expand small - if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; - else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; - else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); - } else { // more ifs for cases that expand large, since overhead is amortized - if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; - else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; - else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); - else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); - else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; - else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; - } - return i; -} - -static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen = buflen % 5552; - - unsigned long i; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (unsigned int)(s2 << 16) + (unsigned int)s1; -} - -static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) -{ - if (stb__in4(0) != 0x57bC0000) return 0; - if (stb__in4(4) != 0) return 0; // error! stream is > 4GB - const unsigned int olen = stb_decompress_length(i); - stb__barrier_in_b = i; - stb__barrier_out_e = output + olen; - stb__barrier_out_b = output; - i += 16; - - stb__dout = output; - for (;;) { - const unsigned char *old_i = i; - i = stb_decompress_token(i); - if (i == old_i) { - if (*i == 0x05 && i[1] == 0xfa) { - IM_ASSERT(stb__dout == output + olen); - if (stb__dout != output + olen) return 0; - if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) - return 0; - return olen; - } else { - IM_ASSERT(0); /* NOTREACHED */ - return 0; - } - } - IM_ASSERT(stb__dout <= output + olen); - if (stb__dout > output + olen) - return 0; - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Default font data (ProggyClean.ttf) -//----------------------------------------------------------------------------- -// ProggyClean.ttf -// Copyright (c) 2004, 2005 Tristan Grimmer -// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) -// Download and more information at http://upperbounds.net -//----------------------------------------------------------------------------- -// File: 'ProggyClean.ttf' (41208 bytes) -// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). -// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. -//----------------------------------------------------------------------------- -static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] = - 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";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T" - "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" - "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" - "/QHC#3^ZC#7jmC#;v)D#?,)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" - "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" - "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; - -static const char* GetDefaultCompressedFontDataTTFBase85() -{ - return proggy_clean_ttf_compressed_data_base85; -} - -#endif // #ifndef IMGUI_DISABLE diff --git a/extern/drawdance/3rdparty/imgui/imgui_impl_opengl3.cpp b/extern/drawdance/3rdparty/imgui/imgui_impl_opengl3.cpp deleted file mode 100644 index 14561ceb1b..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_impl_opengl3.cpp +++ /dev/null @@ -1,840 +0,0 @@ -// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline -// - Desktop GL: 2.x 3.x 4.x -// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) -// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2021-12-15: OpenGL: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers. -// 2021-08-23: OpenGL: Fixed ES 3.0 shader ("#version 300 es") use normal precision floats to avoid wobbly rendering at HD resolutions. -// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state. -// 2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader. -// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version. -// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater. -// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer. -// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state. -// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state. -// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x) -// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader. -// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader. -// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX. -// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix. -// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset. -// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader. -// 2020-01-07: OpenGL: Added support for glbinding 3.x OpenGL loader. -// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders. -// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility. -// 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call. -// 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2019-03-29: OpenGL: Not calling glBindBuffer more than necessary in the render loop. -// 2019-03-15: OpenGL: Added a GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early. -// 2019-03-03: OpenGL: Fix support for ES 2.0 (WebGL 1.0). -// 2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader. -// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. -// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN. -// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. -// 2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES". -// 2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation. -// 2018-07-10: OpenGL: Support for more GLSL versions (based on the GLSL version string). Added error output when shaders fail to compile/link. -// 2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples. -// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. -// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer. -// 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplOpenGL3_Init() so user can override the GLSL version e.g. "#version 150". -// 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplSdlGL3_RenderDrawData() in the .h file so you can call it yourself. -// 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150. -// 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode. -// 2017-05-01: OpenGL: Fixed save and restore of current blend func state. -// 2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE. -// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. -// 2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752) - -//---------------------------------------- -// OpenGL GLSL GLSL -// version version string -//---------------------------------------- -// 2.0 110 "#version 110" -// 2.1 120 "#version 120" -// 3.0 130 "#version 130" -// 3.1 140 "#version 140" -// 3.2 150 "#version 150" -// 3.3 330 "#version 330 core" -// 4.0 400 "#version 400 core" -// 4.1 410 "#version 410 core" -// 4.2 420 "#version 410 core" -// 4.3 430 "#version 430 core" -// ES 2.0 100 "#version 100" = WebGL 1.0 -// ES 3.0 300 "#version 300 es" = WebGL 2.0 -//---------------------------------------- - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#include "imgui_impl_opengl3.h" -#include -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// Clang warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#endif -#endif - -// GL includes -#if defined(IMGUI_IMPL_OPENGL_ES2) -#include -#elif defined(IMGUI_IMPL_OPENGL_ES3) -#if defined(__APPLE__) -#include -#endif -#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) -#include // Use GL ES 3 -#else -#include // Use GL ES 3 -#endif -#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) -// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. -// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w. -// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.). -// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp): -// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped -// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases -// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version. -#define IMGL3W_IMPL -#include "imgui_impl_opengl3_loader.h" -#endif - -// Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension -#ifndef IMGUI_IMPL_OPENGL_ES2 -#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY -#elif defined(__EMSCRIPTEN__) -#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY -#define glBindVertexArray glBindVertexArrayOES -#define glGenVertexArrays glGenVertexArraysOES -#define glDeleteVertexArrays glDeleteVertexArraysOES -#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES -#endif - -// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have. -#ifdef GL_POLYGON_MODE -#define IMGUI_IMPL_HAS_POLYGON_MODE -#endif - -// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET -#endif - -// Desktop GL 3.3+ has glBindSampler() -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_3) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER -#endif - -// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART -#endif - -// Desktop GL use extension detection -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -#endif - -// OpenGL Data -struct ImGui_ImplOpenGL3_Data -{ - GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2) - char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings. - GLuint FontTexture; - GLuint ShaderHandle; - GLint AttribLocationTex; // Uniforms location - GLint AttribLocationProjMtx; - GLuint AttribLocationVtxPos; // Vertex attributes location - GLuint AttribLocationVtxUV; - GLuint AttribLocationVtxColor; - unsigned int VboHandle, ElementsHandle; - GLsizeiptr VertexBufferSize; - GLsizeiptr IndexBufferSize; - bool HasClipOrigin; - - ImGui_ImplOpenGL3_Data() { memset(this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplOpenGL3_InitPlatformInterface(); -static void ImGui_ImplOpenGL3_ShutdownPlatformInterface(); - -// Functions -bool ImGui_ImplOpenGL3_Init(const char* glsl_version) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - - // Initialize our loader -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) - if (imgl3wInit() != 0) - { - fprintf(stderr, "Failed to initialize OpenGL loader!\n"); - return false; - } -#endif - - // Setup backend capabilities flags - ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_opengl3"; - - // Query for GL version (e.g. 320 for GL 3.2) -#if !defined(IMGUI_IMPL_OPENGL_ES2) - GLint major = 0; - GLint minor = 0; - glGetIntegerv(GL_MAJOR_VERSION, &major); - glGetIntegerv(GL_MINOR_VERSION, &minor); - if (major == 0 && minor == 0) - { - // Query GL_VERSION in desktop GL 2.x, the string will start with "." - const char* gl_version = (const char*)glGetString(GL_VERSION); - sscanf(gl_version, "%d.%d", &major, &minor); - } - bd->GlVersion = (GLuint)(major * 100 + minor * 10); -#else - bd->GlVersion = 200; // GLES 2 -#endif - -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET - if (bd->GlVersion >= 320) - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. -#endif - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - // Store GLSL version string so we can refer to it later in case we recreate shaders. - // Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure. - if (glsl_version == NULL) - { -#if defined(IMGUI_IMPL_OPENGL_ES2) - glsl_version = "#version 100"; -#elif defined(IMGUI_IMPL_OPENGL_ES3) - glsl_version = "#version 300 es"; -#elif defined(__APPLE__) - glsl_version = "#version 150"; -#else - glsl_version = "#version 130"; -#endif - } - IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString)); - strcpy(bd->GlslVersionString, glsl_version); - strcat(bd->GlslVersionString, "\n"); - - // Make an arbitrary GL call (we don't actually need the result) - // IF YOU GET A CRASH HERE: it probably means the OpenGL function loader didn't do its job. Let us know! - GLint current_texture; - glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); - - // Detect extensions we support - bd->HasClipOrigin = (bd->GlVersion >= 450); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS - GLint num_extensions = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); - for (GLint i = 0; i < num_extensions; i++) - { - const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i); - if (extension != NULL && strcmp(extension, "GL_ARB_clip_control") == 0) - bd->HasClipOrigin = true; - } -#endif - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplOpenGL3_InitPlatformInterface(); - - return true; -} - -void ImGui_ImplOpenGL3_Shutdown() -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplOpenGL3_ShutdownPlatformInterface(); - ImGui_ImplOpenGL3_DestroyDeviceObjects(); - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -void ImGui_ImplOpenGL3_NewFrame() -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL3_Init()?"); - - if (!bd->ShaderHandle) - ImGui_ImplOpenGL3_CreateDeviceObjects(); -} - -static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object) -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - - // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill - glEnable(GL_BLEND); - glBlendEquation(GL_FUNC_ADD); - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_STENCIL_TEST); - glEnable(GL_SCISSOR_TEST); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART - if (bd->GlVersion >= 310) - glDisable(GL_PRIMITIVE_RESTART); -#endif -#ifdef IMGUI_IMPL_HAS_POLYGON_MODE - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -#endif - - // Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT) -#if defined(GL_CLIP_ORIGIN) - bool clip_origin_lower_left = true; - if (bd->HasClipOrigin) - { - GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin); - if (current_clip_origin == GL_UPPER_LEFT) - clip_origin_lower_left = false; - } -#endif - - // Setup viewport, orthographic projection matrix - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. - glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height); - float L = draw_data->DisplayPos.x; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; - float T = draw_data->DisplayPos.y; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; -#if defined(GL_CLIP_ORIGIN) - if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left -#endif - const float ortho_projection[4][4] = - { - { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, - { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, - { 0.0f, 0.0f, -1.0f, 0.0f }, - { (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f }, - }; - glUseProgram(bd->ShaderHandle); - glUniform1i(bd->AttribLocationTex, 0); - glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); - -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER - if (bd->GlVersion >= 330) - glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise. -#endif - - (void)vertex_array_object; -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glBindVertexArray(vertex_array_object); -#endif - - // Bind vertex/index buffers and setup attributes for ImDrawVert - glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle); - glEnableVertexAttribArray(bd->AttribLocationVtxPos); - glEnableVertexAttribArray(bd->AttribLocationVtxUV); - glEnableVertexAttribArray(bd->AttribLocationVtxColor); - glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)); - glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); - glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)); -} - -// OpenGL3 Render function. -// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly. -// This is in order to be able to run within an OpenGL engine that doesn't do so. -void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) -{ - // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); - int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); - if (fb_width <= 0 || fb_height <= 0) - return; - - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - - // Backup GL state - GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); - glActiveTexture(GL_TEXTURE0); - GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program); - GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER - GLuint last_sampler; if (bd->GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; } -#endif - GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer); -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); -#endif -#ifdef IMGUI_IMPL_HAS_POLYGON_MODE - GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); -#endif - GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); - GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); - GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb); - GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb); - GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha); - GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha); - GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb); - GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha); - GLboolean last_enable_blend = glIsEnabled(GL_BLEND); - GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); - GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); - GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST); - GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART - GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE; -#endif - - // Setup desired GL state - // Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts) - // The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound. - GLuint vertex_array_object = 0; -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glGenVertexArrays(1, &vertex_array_object); -#endif - ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); - - // Will project scissor/clipping rectangles into framebuffer space - ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports - ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) - - // Render command lists - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - - // Upload vertex/index buffers - GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert); - GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx); - if (bd->VertexBufferSize < vtx_buffer_size) - { - bd->VertexBufferSize = vtx_buffer_size; - glBufferData(GL_ARRAY_BUFFER, bd->VertexBufferSize, NULL, GL_STREAM_DRAW); - } - if (bd->IndexBufferSize < idx_buffer_size) - { - bd->IndexBufferSize = idx_buffer_size; - glBufferData(GL_ELEMENT_ARRAY_BUFFER, bd->IndexBufferSize, NULL, GL_STREAM_DRAW); - } - glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data); - - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback != NULL) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); - ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply scissor/clipping rectangle (Y is inverted in OpenGL) - glScissor((int)clip_min.x, (int)((float)fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)); - - // Bind texture, Draw - glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET - if (bd->GlVersion >= 320) - glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset); - else -#endif - glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))); - } - } - } - - // Destroy the temporary VAO -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glDeleteVertexArrays(1, &vertex_array_object); -#endif - - // Restore modified GL state - glUseProgram(last_program); - glBindTexture(GL_TEXTURE_2D, last_texture); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER - if (bd->GlVersion >= 330) - glBindSampler(0, last_sampler); -#endif - glActiveTexture(last_active_texture); -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glBindVertexArray(last_vertex_array_object); -#endif - glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); - glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); - glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); - if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); - if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); - if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); - if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); - if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART - if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); } -#endif - -#ifdef IMGUI_IMPL_HAS_POLYGON_MODE - glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); -#endif - glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); - glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); - (void)bd; // Not all compilation paths use this -} - -bool ImGui_ImplOpenGL3_CreateFontsTexture() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - - // Build texture atlas - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. - - // Upload texture to graphics system - GLint last_texture; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - glGenTextures(1, &bd->FontTexture); - glBindTexture(GL_TEXTURE_2D, bd->FontTexture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); -#endif - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); - - // Restore state - glBindTexture(GL_TEXTURE_2D, last_texture); - - return true; -} - -void ImGui_ImplOpenGL3_DestroyFontsTexture() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - if (bd->FontTexture) - { - glDeleteTextures(1, &bd->FontTexture); - io.Fonts->SetTexID(0); - bd->FontTexture = 0; - } -} - -// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file. -static bool CheckShader(GLuint handle, const char* desc) -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - GLint status = 0, log_length = 0; - glGetShaderiv(handle, GL_COMPILE_STATUS, &status); - glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); - if ((GLboolean)status == GL_FALSE) - fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString); - if (log_length > 1) - { - ImVector buf; - buf.resize((int)(log_length + 1)); - glGetShaderInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); - fprintf(stderr, "%s\n", buf.begin()); - } - return (GLboolean)status == GL_TRUE; -} - -// If you get an error please report on GitHub. You may try different GL context version or GLSL version. -static bool CheckProgram(GLuint handle, const char* desc) -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - GLint status = 0, log_length = 0; - glGetProgramiv(handle, GL_LINK_STATUS, &status); - glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length); - if ((GLboolean)status == GL_FALSE) - fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString); - if (log_length > 1) - { - ImVector buf; - buf.resize((int)(log_length + 1)); - glGetProgramInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); - fprintf(stderr, "%s\n", buf.begin()); - } - return (GLboolean)status == GL_TRUE; -} - -bool ImGui_ImplOpenGL3_CreateDeviceObjects() -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - - // Backup GL state - GLint last_texture, last_array_buffer; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - GLint last_vertex_array; - glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); -#endif - - // Parse GLSL version string - int glsl_version = 130; - sscanf(bd->GlslVersionString, "#version %d", &glsl_version); - - const GLchar* vertex_shader_glsl_120 = - "uniform mat4 ProjMtx;\n" - "attribute vec2 Position;\n" - "attribute vec2 UV;\n" - "attribute vec4 Color;\n" - "varying vec2 Frag_UV;\n" - "varying vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_130 = - "uniform mat4 ProjMtx;\n" - "in vec2 Position;\n" - "in vec2 UV;\n" - "in vec4 Color;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_300_es = - "precision highp float;\n" - "layout (location = 0) in vec2 Position;\n" - "layout (location = 1) in vec2 UV;\n" - "layout (location = 2) in vec4 Color;\n" - "uniform mat4 ProjMtx;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_410_core = - "layout (location = 0) in vec2 Position;\n" - "layout (location = 1) in vec2 UV;\n" - "layout (location = 2) in vec4 Color;\n" - "uniform mat4 ProjMtx;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_120 = - "#ifdef GL_ES\n" - " precision mediump float;\n" - "#endif\n" - "uniform sampler2D Texture;\n" - "varying vec2 Frag_UV;\n" - "varying vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_130 = - "uniform sampler2D Texture;\n" - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_300_es = - "precision mediump float;\n" - "uniform sampler2D Texture;\n" - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "layout (location = 0) out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_410_core = - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "uniform sampler2D Texture;\n" - "layout (location = 0) out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - // Select shaders matching our GLSL versions - const GLchar* vertex_shader = NULL; - const GLchar* fragment_shader = NULL; - if (glsl_version < 130) - { - vertex_shader = vertex_shader_glsl_120; - fragment_shader = fragment_shader_glsl_120; - } - else if (glsl_version >= 410) - { - vertex_shader = vertex_shader_glsl_410_core; - fragment_shader = fragment_shader_glsl_410_core; - } - else if (glsl_version == 300) - { - vertex_shader = vertex_shader_glsl_300_es; - fragment_shader = fragment_shader_glsl_300_es; - } - else - { - vertex_shader = vertex_shader_glsl_130; - fragment_shader = fragment_shader_glsl_130; - } - - // Create shaders - const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader }; - GLuint vert_handle = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vert_handle, 2, vertex_shader_with_version, NULL); - glCompileShader(vert_handle); - CheckShader(vert_handle, "vertex shader"); - - const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; - GLuint frag_handle = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(frag_handle, 2, fragment_shader_with_version, NULL); - glCompileShader(frag_handle); - CheckShader(frag_handle, "fragment shader"); - - // Link - bd->ShaderHandle = glCreateProgram(); - glAttachShader(bd->ShaderHandle, vert_handle); - glAttachShader(bd->ShaderHandle, frag_handle); - glLinkProgram(bd->ShaderHandle); - CheckProgram(bd->ShaderHandle, "shader program"); - - glDetachShader(bd->ShaderHandle, vert_handle); - glDetachShader(bd->ShaderHandle, frag_handle); - glDeleteShader(vert_handle); - glDeleteShader(frag_handle); - - bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture"); - bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx"); - bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position"); - bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV"); - bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color"); - - // Create buffers - glGenBuffers(1, &bd->VboHandle); - glGenBuffers(1, &bd->ElementsHandle); - - ImGui_ImplOpenGL3_CreateFontsTexture(); - - // Restore modified GL state - glBindTexture(GL_TEXTURE_2D, last_texture); - glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glBindVertexArray(last_vertex_array); -#endif - - return true; -} - -void ImGui_ImplOpenGL3_DestroyDeviceObjects() -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; } - if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; } - if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; } - ImGui_ImplOpenGL3_DestroyFontsTexture(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -static void ImGui_ImplOpenGL3_RenderWindow(ImGuiViewport* viewport, void*) -{ - if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) - { - ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - } - ImGui_ImplOpenGL3_RenderDrawData(viewport->DrawData); -} - -static void ImGui_ImplOpenGL3_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_RenderWindow = ImGui_ImplOpenGL3_RenderWindow; -} - -static void ImGui_ImplOpenGL3_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} - -#if defined(__clang__) -#pragma clang diagnostic pop -#endif diff --git a/extern/drawdance/3rdparty/imgui/imgui_impl_opengl3.h b/extern/drawdance/3rdparty/imgui/imgui_impl_opengl3.h deleted file mode 100644 index 84d9135b19..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_impl_opengl3.h +++ /dev/null @@ -1,56 +0,0 @@ -// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline -// - Desktop GL: 2.x 3.x 4.x -// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) -// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// About GLSL version: -// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string. -// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" -// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -// Backend API -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); - -// (Optional) Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); - -// Specific OpenGL ES versions -//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten -//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android - -// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. -#if !defined(IMGUI_IMPL_OPENGL_ES2) \ - && !defined(IMGUI_IMPL_OPENGL_ES3) - -// Try to detect GLES on matching platforms -#if defined(__APPLE__) -#include -#endif -#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) -#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es" -#elif defined(__EMSCRIPTEN__) -#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100" -#else -// Otherwise imgui_impl_opengl3_loader.h will be used. -#endif - -#endif diff --git a/extern/drawdance/3rdparty/imgui/imgui_impl_sdl.cpp b/extern/drawdance/3rdparty/imgui/imgui_impl_sdl.cpp deleted file mode 100644 index 7f74f91b3e..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_impl_sdl.cpp +++ /dev/null @@ -1,903 +0,0 @@ -// dear imgui: Platform Backend for SDL2 -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) -// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) -// (Prefer SDL 2.0.5+ for full feature support.) - -// Implemented features: -// [X] Platform: Clipboard support. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// Missing features: -// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. -// [ ] Platform: Multi-viewport + Minimized windows seems to break mouse wheel events (at least under Windows). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates. -// 2022-01-12: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API. -// 2022-01-12: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted. -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2021-08-17: Calling io.AddFocusEvent() on SDL_WINDOWEVENT_FOCUS_GAINED/SDL_WINDOWEVENT_FOCUS_LOST. -// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using SDL_GetMouseFocus() + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, requires SDL 2.0.5+) -// 2021-06:29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-03-22: Rework global mouse pos availability check listing supported platforms explicitly, effectively fixing mouse access on Raspberry Pi. (#2837, #3950) -// 2020-05-25: Misc: Report a zero display-size when window is minimized, to be consistent with other backends. -// 2020-02-20: Inputs: Fixed mapping for ImGuiKey_KeyPadEnter (using SDL_SCANCODE_KP_ENTER instead of SDL_SCANCODE_RETURN2). -// 2019-12-17: Inputs: On Wayland, use SDL_GetMouseState (because there is no global mouse state). -// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. -// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. -// 2019-04-23: Inputs: Added support for SDL_GameController (if ImGuiConfigFlags_NavEnableGamepad is set by user application). -// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized. -// 2018-12-21: Inputs: Workaround for Android/iOS which don't seem to handle focus related calls. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'. -// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. -// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. -// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples. -// 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter. -// 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText). -// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. -// 2018-02-16: Inputs: Added support for mouse cursors, honoring ImGui::GetMouseCursor() value. -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. -// 2018-02-05: Misc: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS). -// 2018-02-05: Inputs: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes. -// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. -// 2018-01-19: Inputs: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS. -// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert. -// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). -// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers. - -#include "imgui.h" -#include "imgui_impl_sdl.h" - -// SDL -// (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended) -#include -#include -#if defined(__APPLE__) -#include -#endif - -#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) -#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1 -#else -#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0 -#endif -#define SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH SDL_VERSION_ATLEAST(2,0,5) -#define SDL_HAS_WINDOW_ALPHA SDL_VERSION_ATLEAST(2,0,5) -#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5) -#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5) -#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4) -#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6) -#if !SDL_HAS_VULKAN -static const Uint32 SDL_WINDOW_VULKAN = 0x10000000; -#endif - -// SDL Data -struct ImGui_ImplSDL2_Data -{ - SDL_Window* Window; - Uint64 Time; - Uint32 MouseWindowID; - int MouseButtonsDown; - SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT]; - char* ClipboardTextData; - bool MouseCanUseGlobalState; - bool UseVulkan; - - ImGui_ImplSDL2_Data() { memset(this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -// FIXME: multi-context support is not well tested and probably dysfunctional in this backend. -// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context. -static ImGui_ImplSDL2_Data* ImGui_ImplSDL2_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplSDL2_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplSDL2_UpdateMonitors(); -static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context); -static void ImGui_ImplSDL2_ShutdownPlatformInterface(); - -// Functions -static const char* ImGui_ImplSDL2_GetClipboardText(void*) -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - if (bd->ClipboardTextData) - SDL_free(bd->ClipboardTextData); - bd->ClipboardTextData = SDL_GetClipboardText(); - return bd->ClipboardTextData; -} - -static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text) -{ - SDL_SetClipboardText(text); -} - -static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode) -{ - switch (keycode) - { - case SDLK_TAB: return ImGuiKey_Tab; - case SDLK_LEFT: return ImGuiKey_LeftArrow; - case SDLK_RIGHT: return ImGuiKey_RightArrow; - case SDLK_UP: return ImGuiKey_UpArrow; - case SDLK_DOWN: return ImGuiKey_DownArrow; - case SDLK_PAGEUP: return ImGuiKey_PageUp; - case SDLK_PAGEDOWN: return ImGuiKey_PageDown; - case SDLK_HOME: return ImGuiKey_Home; - case SDLK_END: return ImGuiKey_End; - case SDLK_INSERT: return ImGuiKey_Insert; - case SDLK_DELETE: return ImGuiKey_Delete; - case SDLK_BACKSPACE: return ImGuiKey_Backspace; - case SDLK_SPACE: return ImGuiKey_Space; - case SDLK_RETURN: return ImGuiKey_Enter; - case SDLK_ESCAPE: return ImGuiKey_Escape; - case SDLK_QUOTE: return ImGuiKey_Apostrophe; - case SDLK_COMMA: return ImGuiKey_Comma; - case SDLK_MINUS: return ImGuiKey_Minus; - case SDLK_PERIOD: return ImGuiKey_Period; - case SDLK_SLASH: return ImGuiKey_Slash; - case SDLK_SEMICOLON: return ImGuiKey_Semicolon; - case SDLK_EQUALS: return ImGuiKey_Equal; - case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket; - case SDLK_BACKSLASH: return ImGuiKey_Backslash; - case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket; - case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent; - case SDLK_CAPSLOCK: return ImGuiKey_CapsLock; - case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock; - case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock; - case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen; - case SDLK_PAUSE: return ImGuiKey_Pause; - case SDLK_KP_0: return ImGuiKey_Keypad0; - case SDLK_KP_1: return ImGuiKey_Keypad1; - case SDLK_KP_2: return ImGuiKey_Keypad2; - case SDLK_KP_3: return ImGuiKey_Keypad3; - case SDLK_KP_4: return ImGuiKey_Keypad4; - case SDLK_KP_5: return ImGuiKey_Keypad5; - case SDLK_KP_6: return ImGuiKey_Keypad6; - case SDLK_KP_7: return ImGuiKey_Keypad7; - case SDLK_KP_8: return ImGuiKey_Keypad8; - case SDLK_KP_9: return ImGuiKey_Keypad9; - case SDLK_KP_PERIOD: return ImGuiKey_KeypadDecimal; - case SDLK_KP_DIVIDE: return ImGuiKey_KeypadDivide; - case SDLK_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; - case SDLK_KP_MINUS: return ImGuiKey_KeypadSubtract; - case SDLK_KP_PLUS: return ImGuiKey_KeypadAdd; - case SDLK_KP_ENTER: return ImGuiKey_KeypadEnter; - case SDLK_KP_EQUALS: return ImGuiKey_KeypadEqual; - case SDLK_LCTRL: return ImGuiKey_LeftCtrl; - case SDLK_LSHIFT: return ImGuiKey_LeftShift; - case SDLK_LALT: return ImGuiKey_LeftAlt; - case SDLK_LGUI: return ImGuiKey_LeftSuper; - case SDLK_RCTRL: return ImGuiKey_RightCtrl; - case SDLK_RSHIFT: return ImGuiKey_RightShift; - case SDLK_RALT: return ImGuiKey_RightAlt; - case SDLK_RGUI: return ImGuiKey_RightSuper; - case SDLK_APPLICATION: return ImGuiKey_Menu; - case SDLK_0: return ImGuiKey_0; - case SDLK_1: return ImGuiKey_1; - case SDLK_2: return ImGuiKey_2; - case SDLK_3: return ImGuiKey_3; - case SDLK_4: return ImGuiKey_4; - case SDLK_5: return ImGuiKey_5; - case SDLK_6: return ImGuiKey_6; - case SDLK_7: return ImGuiKey_7; - case SDLK_8: return ImGuiKey_8; - case SDLK_9: return ImGuiKey_9; - case SDLK_a: return ImGuiKey_A; - case SDLK_b: return ImGuiKey_B; - case SDLK_c: return ImGuiKey_C; - case SDLK_d: return ImGuiKey_D; - case SDLK_e: return ImGuiKey_E; - case SDLK_f: return ImGuiKey_F; - case SDLK_g: return ImGuiKey_G; - case SDLK_h: return ImGuiKey_H; - case SDLK_i: return ImGuiKey_I; - case SDLK_j: return ImGuiKey_J; - case SDLK_k: return ImGuiKey_K; - case SDLK_l: return ImGuiKey_L; - case SDLK_m: return ImGuiKey_M; - case SDLK_n: return ImGuiKey_N; - case SDLK_o: return ImGuiKey_O; - case SDLK_p: return ImGuiKey_P; - case SDLK_q: return ImGuiKey_Q; - case SDLK_r: return ImGuiKey_R; - case SDLK_s: return ImGuiKey_S; - case SDLK_t: return ImGuiKey_T; - case SDLK_u: return ImGuiKey_U; - case SDLK_v: return ImGuiKey_V; - case SDLK_w: return ImGuiKey_W; - case SDLK_x: return ImGuiKey_X; - case SDLK_y: return ImGuiKey_Y; - case SDLK_z: return ImGuiKey_Z; - case SDLK_F1: return ImGuiKey_F1; - case SDLK_F2: return ImGuiKey_F2; - case SDLK_F3: return ImGuiKey_F3; - case SDLK_F4: return ImGuiKey_F4; - case SDLK_F5: return ImGuiKey_F5; - case SDLK_F6: return ImGuiKey_F6; - case SDLK_F7: return ImGuiKey_F7; - case SDLK_F8: return ImGuiKey_F8; - case SDLK_F9: return ImGuiKey_F9; - case SDLK_F10: return ImGuiKey_F10; - case SDLK_F11: return ImGuiKey_F11; - case SDLK_F12: return ImGuiKey_F12; - } - return ImGuiKey_None; -} - -static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods) -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddKeyEvent(ImGuiKey_ModCtrl, (sdl_key_mods & KMOD_CTRL) != 0); - io.AddKeyEvent(ImGuiKey_ModShift, (sdl_key_mods & KMOD_SHIFT) != 0); - io.AddKeyEvent(ImGuiKey_ModAlt, (sdl_key_mods & KMOD_ALT) != 0); - io.AddKeyEvent(ImGuiKey_ModSuper, (sdl_key_mods & KMOD_GUI) != 0); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. -// If you have multiple SDL events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field. -bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - - switch (event->type) - { - case SDL_MOUSEMOTION: - { - ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - int window_x, window_y; - SDL_GetWindowPosition(SDL_GetWindowFromID(event->motion.windowID), &window_x, &window_y); - mouse_pos.x += window_x; - mouse_pos.y += window_y; - } - io.AddMousePosEvent(mouse_pos.x, mouse_pos.y); - return true; - } - case SDL_MOUSEWHEEL: - { - float wheel_x = (event->wheel.x > 0) ? 1.0f : (event->wheel.x < 0) ? -1.0f : 0.0f; - float wheel_y = (event->wheel.y > 0) ? 1.0f : (event->wheel.y < 0) ? -1.0f : 0.0f; - io.AddMouseWheelEvent(wheel_x, wheel_y); - return true; - } - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: - { - int mouse_button = -1; - if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } - if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; } - if (event->button.button == SDL_BUTTON_MIDDLE) { mouse_button = 2; } - if (mouse_button == -1) - break; - io.AddMouseButtonEvent(mouse_button, (event->type == SDL_MOUSEBUTTONDOWN)); - bd->MouseButtonsDown = (event->type == SDL_MOUSEBUTTONDOWN) ? (bd->MouseButtonsDown | (1 << mouse_button)) : (bd->MouseButtonsDown & ~(1 << mouse_button)); - return true; - } - case SDL_TEXTINPUT: - { - io.AddInputCharactersUTF8(event->text.text); - return true; - } - case SDL_KEYDOWN: - case SDL_KEYUP: - { - ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod); - ImGuiKey key = ImGui_ImplSDL2_KeycodeToImGuiKey(event->key.keysym.sym); - io.AddKeyEvent(key, (event->type == SDL_KEYDOWN)); - io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions. - return true; - } - case SDL_WINDOWEVENT: - { - // When capturing mouse, SDL will send a bunch of conflicting LEAVE/ENTER event on every mouse move, but the final ENTER tends to be right. - // However we won't get a correct LEAVE event for a captured window. - Uint8 window_event = event->window.event; - if (window_event == SDL_WINDOWEVENT_ENTER) - bd->MouseWindowID = event->window.windowID; - if (window_event == SDL_WINDOWEVENT_LEAVE) - { - bd->MouseWindowID = 0; - io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); - } - if (window_event == SDL_WINDOWEVENT_FOCUS_GAINED) - io.AddFocusEvent(true); - else if (window_event == SDL_WINDOWEVENT_FOCUS_LOST) - io.AddFocusEvent(false); - if (window_event == SDL_WINDOWEVENT_CLOSE || window_event == SDL_WINDOWEVENT_MOVED || window_event == SDL_WINDOWEVENT_RESIZED) - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)SDL_GetWindowFromID(event->window.windowID))) - { - if (window_event == SDL_WINDOWEVENT_CLOSE) - viewport->PlatformRequestClose = true; - if (window_event == SDL_WINDOWEVENT_MOVED) - viewport->PlatformRequestMove = true; - if (window_event == SDL_WINDOWEVENT_RESIZED) - viewport->PlatformRequestResize = true; - return true; - } - return true; - } - } - return false; -} - -static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); - - // Check and store if we are on a SDL backend that supports global mouse position - // ("wayland" and "rpi" don't support it, but we chose to use a white-list instead of a black-list) - bool mouse_can_use_global_state = false; -#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE - const char* sdl_backend = SDL_GetCurrentVideoDriver(); - const char* global_mouse_whitelist[] = { "windows", "cocoa", "x11", "DIVE", "VMAN" }; - for (int n = 0; n < IM_ARRAYSIZE(global_mouse_whitelist); n++) - if (strncmp(sdl_backend, global_mouse_whitelist[n], strlen(global_mouse_whitelist[n])) == 0) - mouse_can_use_global_state = true; -#endif - - // Setup backend capabilities flags - ImGui_ImplSDL2_Data* bd = IM_NEW(ImGui_ImplSDL2_Data)(); - io.BackendPlatformUserData = (void*)bd; - io.BackendPlatformName = "imgui_impl_sdl"; - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) - if (mouse_can_use_global_state) - { - io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) - io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport;// We can call io.AddMouseViewportEvent() with correct data (optional) - } - - bd->Window = window; - bd->MouseCanUseGlobalState = mouse_can_use_global_state; - - io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText; - io.ClipboardUserData = NULL; - - // Load mouse cursors - bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); - bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM); - bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL); - bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS); - bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE); - bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW); - bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE); - bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND); - bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); - - // Set platform dependent data in viewport - // Our mouse update function expect PlatformHandle to be filled for the main viewport - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = (void*)window; -#ifdef _WIN32 - SDL_SysWMinfo info; - SDL_VERSION(&info.version); - if (SDL_GetWindowWMInfo(window, &info)) - main_viewport->PlatformHandleRaw = (void*)info.info.win.window; -#endif - - // Set SDL hint to receive mouse click events on window focus, otherwise SDL doesn't emit the event. - // Without this, when clicking to gain focus, our widgets wouldn't activate even though they showed as hovered. - // (This is unfortunately a global SDL setting, so enabling it might have a side-effect on your application. - // It is unlikely to make a difference, but if your app absolutely needs to ignore the initial on-focus click: - // you can ignore SDL_MOUSEBUTTONDOWN events coming right after a SDL_WINDOWEVENT_FOCUS_GAINED) -#if SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH - SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); -#endif - - // Update monitors - ImGui_ImplSDL2_UpdateMonitors(); - - // We need SDL_CaptureMouse(), SDL_GetGlobalMouseState() from SDL 2.0.4+ to support multiple viewports. - // We left the call to ImGui_ImplSDL2_InitPlatformInterface() outside of #ifdef to avoid unused-function warnings. - if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports)) - ImGui_ImplSDL2_InitPlatformInterface(window, sdl_gl_context); - - return true; -} - -bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) -{ - return ImGui_ImplSDL2_Init(window, sdl_gl_context); -} - -bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window) -{ -#if !SDL_HAS_VULKAN - IM_ASSERT(0 && "Unsupported"); -#endif - if (!ImGui_ImplSDL2_Init(window, NULL)) - return false; - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - bd->UseVulkan = true; - return true; -} - -bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window) -{ -#if !defined(_WIN32) - IM_ASSERT(0 && "Unsupported"); -#endif - return ImGui_ImplSDL2_Init(window, NULL); -} - -bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window) -{ - return ImGui_ImplSDL2_Init(window, NULL); -} - -bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window) -{ - return ImGui_ImplSDL2_Init(window, NULL); -} - -void ImGui_ImplSDL2_Shutdown() -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplSDL2_ShutdownPlatformInterface(); - - if (bd->ClipboardTextData) - SDL_free(bd->ClipboardTextData); - for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) - SDL_FreeCursor(bd->MouseCursors[cursor_n]); - - io.BackendPlatformName = NULL; - io.BackendPlatformUserData = NULL; - IM_DELETE(bd); -} - -// This code is incredibly messy because some of the functions we need for full viewport support are not available in SDL < 2.0.4. -static void ImGui_ImplSDL2_UpdateMouseData() -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - - // We forward mouse input when hovered or captured (via SDL_MOUSEMOTION) or when focused (below) -#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE - // SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside - SDL_CaptureMouse(bd->MouseButtonsDown != 0 ? SDL_TRUE : SDL_FALSE); - SDL_Window* focused_window = SDL_GetKeyboardFocus(); - const bool is_app_focused = (focused_window && (bd->Window == focused_window || ImGui::FindViewportByPlatformHandle((void*)focused_window))); -#else - SDL_Window* focused_window = bd->Window; - const bool is_app_focused = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; // SDL 2.0.3 and non-windowed systems: single-viewport only -#endif - - if (is_app_focused) - { - // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) - if (io.WantSetMousePos) - { -#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - SDL_WarpMouseGlobal((int)io.MousePos.x, (int)io.MousePos.y); - else -#endif - SDL_WarpMouseInWindow(bd->Window, (int)io.MousePos.x, (int)io.MousePos.y); - } - - // (Optional) Fallback to provide mouse position when focused (SDL_MOUSEMOTION already provides this when hovered or captured) - if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0) - { - // Single-viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) - // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) - int mouse_x, mouse_y, window_x, window_y; - SDL_GetGlobalMouseState(&mouse_x, &mouse_y); - if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) - { - SDL_GetWindowPosition(focused_window, &window_x, &window_y); - mouse_x -= window_x; - mouse_y -= window_y; - } - io.AddMousePosEvent((float)mouse_x, (float)mouse_y); - } - } - - // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering. - // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic. - // - [!] SDL backend does NOT correctly ignore viewports with the _NoInputs flag. - // Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window - // for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported - // by the backend, and use its flawed heuristic to guess the viewport behind. - // - [X] SDL backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target). - ImGuiID mouse_viewport_id = 0; - if (SDL_Window* sdl_mouse_window = SDL_GetWindowFromID(bd->MouseWindowID)) - if (ImGuiViewport* mouse_viewport = ImGui::FindViewportByPlatformHandle((void*)sdl_mouse_window)) - mouse_viewport_id = mouse_viewport->ID; - io.AddMouseViewportEvent(mouse_viewport_id); -} - -static void ImGui_ImplSDL2_UpdateMouseCursor() -{ - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) - return; - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - SDL_ShowCursor(SDL_FALSE); - } - else - { - // Show OS mouse cursor - SDL_SetCursor(bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]); - SDL_ShowCursor(SDL_TRUE); - } -} - -static void ImGui_ImplSDL2_UpdateGamepads() -{ - ImGuiIO& io = ImGui::GetIO(); - if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) - return; - - // Get gamepad - io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; - SDL_GameController* game_controller = SDL_GameControllerOpen(0); - if (!game_controller) - return; - io.BackendFlags |= ImGuiBackendFlags_HasGamepad; - - // Update gamepad inputs - #define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) - #define MAP_BUTTON(KEY_NO, BUTTON_NO) { io.AddKeyEvent(KEY_NO, SDL_GameControllerGetButton(game_controller, BUTTON_NO) != 0); } - #define MAP_ANALOG(KEY_NO, AXIS_NO, V0, V1) { float vn = (float)(SDL_GameControllerGetAxis(game_controller, AXIS_NO) - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); } - const int thumb_dead_zone = 8000; // SDL_gamecontroller.h suggests using this value. - MAP_BUTTON(ImGuiKey_GamepadStart, SDL_CONTROLLER_BUTTON_START); - MAP_BUTTON(ImGuiKey_GamepadBack, SDL_CONTROLLER_BUTTON_BACK); - MAP_BUTTON(ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_A); // Xbox A, PS Cross - MAP_BUTTON(ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_B); // Xbox B, PS Circle - MAP_BUTTON(ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_X); // Xbox X, PS Square - MAP_BUTTON(ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_Y); // Xbox Y, PS Triangle - MAP_BUTTON(ImGuiKey_GamepadDpadLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT); - MAP_BUTTON(ImGuiKey_GamepadDpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT); - MAP_BUTTON(ImGuiKey_GamepadDpadUp, SDL_CONTROLLER_BUTTON_DPAD_UP); - MAP_BUTTON(ImGuiKey_GamepadDpadDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN); - MAP_BUTTON(ImGuiKey_GamepadL1, SDL_CONTROLLER_BUTTON_LEFTSHOULDER); - MAP_BUTTON(ImGuiKey_GamepadR1, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); - MAP_ANALOG(ImGuiKey_GamepadL2, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0.0f, 32767); - MAP_ANALOG(ImGuiKey_GamepadR2, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0.0f, 32767); - MAP_BUTTON(ImGuiKey_GamepadL3, SDL_CONTROLLER_BUTTON_LEFTSTICK); - MAP_BUTTON(ImGuiKey_GamepadR3, SDL_CONTROLLER_BUTTON_RIGHTSTICK); - MAP_ANALOG(ImGuiKey_GamepadLStickLeft, SDL_CONTROLLER_AXIS_LEFTX, -thumb_dead_zone, -32768); - MAP_ANALOG(ImGuiKey_GamepadLStickRight, SDL_CONTROLLER_AXIS_LEFTX, +thumb_dead_zone, +32767); - MAP_ANALOG(ImGuiKey_GamepadLStickUp, SDL_CONTROLLER_AXIS_LEFTY, -thumb_dead_zone, -32768); - MAP_ANALOG(ImGuiKey_GamepadLStickDown, SDL_CONTROLLER_AXIS_LEFTY, +thumb_dead_zone, +32767); - MAP_ANALOG(ImGuiKey_GamepadRStickLeft, SDL_CONTROLLER_AXIS_RIGHTX, -thumb_dead_zone, -32768); - MAP_ANALOG(ImGuiKey_GamepadRStickRight, SDL_CONTROLLER_AXIS_RIGHTX, +thumb_dead_zone, +32767); - MAP_ANALOG(ImGuiKey_GamepadRStickUp, SDL_CONTROLLER_AXIS_RIGHTY, -thumb_dead_zone, -32768); - MAP_ANALOG(ImGuiKey_GamepadRStickDown, SDL_CONTROLLER_AXIS_RIGHTY, +thumb_dead_zone, +32767); - #undef MAP_BUTTON - #undef MAP_ANALOG -} - -// FIXME-PLATFORM: SDL doesn't have an event to notify the application of display/monitor changes -static void ImGui_ImplSDL2_UpdateMonitors() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Monitors.resize(0); - int display_count = SDL_GetNumVideoDisplays(); - for (int n = 0; n < display_count; n++) - { - // Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime. - ImGuiPlatformMonitor monitor; - SDL_Rect r; - SDL_GetDisplayBounds(n, &r); - monitor.MainPos = monitor.WorkPos = ImVec2((float)r.x, (float)r.y); - monitor.MainSize = monitor.WorkSize = ImVec2((float)r.w, (float)r.h); -#if SDL_HAS_USABLE_DISPLAY_BOUNDS - SDL_GetDisplayUsableBounds(n, &r); - monitor.WorkPos = ImVec2((float)r.x, (float)r.y); - monitor.WorkSize = ImVec2((float)r.w, (float)r.h); -#endif -#if SDL_HAS_PER_MONITOR_DPI - float dpi = 0.0f; - if (!SDL_GetDisplayDPI(n, &dpi, NULL, NULL)) - monitor.DpiScale = dpi / 96.0f; -#endif - platform_io.Monitors.push_back(monitor); - } -} - -void ImGui_ImplSDL2_NewFrame() -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplSDL2_Init()?"); - ImGuiIO& io = ImGui::GetIO(); - - // Setup display size (every frame to accommodate for window resizing) - int w, h; - int display_w, display_h; - SDL_GetWindowSize(bd->Window, &w, &h); - if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_MINIMIZED) - w = h = 0; - SDL_GL_GetDrawableSize(bd->Window, &display_w, &display_h); - io.DisplaySize = ImVec2((float)w, (float)h); - if (w > 0 && h > 0) - io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); - - // Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution) - static Uint64 frequency = SDL_GetPerformanceFrequency(); - Uint64 current_time = SDL_GetPerformanceCounter(); - io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f); - bd->Time = current_time; - - ImGui_ImplSDL2_UpdateMouseData(); - ImGui_ImplSDL2_UpdateMouseCursor(); - - // Update game controllers (if enabled and available) - ImGui_ImplSDL2_UpdateGamepads(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGui_ImplSDL2_ViewportData -{ - SDL_Window* Window; - Uint32 WindowID; - bool WindowOwned; - SDL_GLContext GLContext; - - ImGui_ImplSDL2_ViewportData() { Window = NULL; WindowID = 0; WindowOwned = false; GLContext = NULL; } - ~ImGui_ImplSDL2_ViewportData() { IM_ASSERT(Window == NULL && GLContext == NULL); } -}; - -static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); - viewport->PlatformUserData = vd; - - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGui_ImplSDL2_ViewportData* main_viewport_data = (ImGui_ImplSDL2_ViewportData*)main_viewport->PlatformUserData; - - // Share GL resources with main context - bool use_opengl = (main_viewport_data->GLContext != NULL); - SDL_GLContext backup_context = NULL; - if (use_opengl) - { - backup_context = SDL_GL_GetCurrentContext(); - SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); - SDL_GL_MakeCurrent(main_viewport_data->Window, main_viewport_data->GLContext); - } - - Uint32 sdl_flags = 0; - sdl_flags |= use_opengl ? SDL_WINDOW_OPENGL : (bd->UseVulkan ? SDL_WINDOW_VULKAN : 0); - sdl_flags |= SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_ALLOW_HIGHDPI; - sdl_flags |= SDL_WINDOW_HIDDEN; - sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0; - sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE; -#if !defined(_WIN32) - // See SDL hack in ImGui_ImplSDL2_ShowWindow(). - sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) ? SDL_WINDOW_SKIP_TASKBAR : 0; -#endif -#if SDL_HAS_ALWAYS_ON_TOP - sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0; -#endif - vd->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); - vd->WindowOwned = true; - if (use_opengl) - { - vd->GLContext = SDL_GL_CreateContext(vd->Window); - SDL_GL_SetSwapInterval(0); - } - if (use_opengl && backup_context) - SDL_GL_MakeCurrent(vd->Window, backup_context); - - viewport->PlatformHandle = (void*)vd->Window; -#if defined(_WIN32) - SDL_SysWMinfo info; - SDL_VERSION(&info.version); - if (SDL_GetWindowWMInfo(vd->Window, &info)) - viewport->PlatformHandleRaw = info.info.win.window; -#endif -} - -static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport) -{ - if (ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData) - { - if (vd->GLContext && vd->WindowOwned) - SDL_GL_DeleteContext(vd->GLContext); - if (vd->Window && vd->WindowOwned) - SDL_DestroyWindow(vd->Window); - vd->GLContext = NULL; - vd->Window = NULL; - IM_DELETE(vd); - } - viewport->PlatformUserData = viewport->PlatformHandle = NULL; -} - -static void ImGui_ImplSDL2_ShowWindow(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; -#if defined(_WIN32) - HWND hwnd = (HWND)viewport->PlatformHandleRaw; - - // SDL hack: Hide icon from task bar - // Note: SDL 2.0.6+ has a SDL_WINDOW_SKIP_TASKBAR flag which is supported under Windows but the way it create the window breaks our seamless transition. - if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) - { - LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE); - ex_style &= ~WS_EX_APPWINDOW; - ex_style |= WS_EX_TOOLWINDOW; - ::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style); - } - - // SDL hack: SDL always activate/focus windows :/ - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) - { - ::ShowWindow(hwnd, SW_SHOWNA); - return; - } -#endif - - SDL_ShowWindow(vd->Window); -} - -static ImVec2 ImGui_ImplSDL2_GetWindowPos(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - int x = 0, y = 0; - SDL_GetWindowPosition(vd->Window, &x, &y); - return ImVec2((float)x, (float)y); -} - -static void ImGui_ImplSDL2_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_SetWindowPosition(vd->Window, (int)pos.x, (int)pos.y); -} - -static ImVec2 ImGui_ImplSDL2_GetWindowSize(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - int w = 0, h = 0; - SDL_GetWindowSize(vd->Window, &w, &h); - return ImVec2((float)w, (float)h); -} - -static void ImGui_ImplSDL2_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_SetWindowSize(vd->Window, (int)size.x, (int)size.y); -} - -static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* title) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_SetWindowTitle(vd->Window, title); -} - -#if SDL_HAS_WINDOW_ALPHA -static void ImGui_ImplSDL2_SetWindowAlpha(ImGuiViewport* viewport, float alpha) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_SetWindowOpacity(vd->Window, alpha); -} -#endif - -static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_RaiseWindow(vd->Window); -} - -static bool ImGui_ImplSDL2_GetWindowFocus(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; -} - -static bool ImGui_ImplSDL2_GetWindowMinimized(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_MINIMIZED) != 0; -} - -static void ImGui_ImplSDL2_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - if (vd->GLContext) - SDL_GL_MakeCurrent(vd->Window, vd->GLContext); -} - -static void ImGui_ImplSDL2_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - if (vd->GLContext) - { - SDL_GL_MakeCurrent(vd->Window, vd->GLContext); - SDL_GL_SwapWindow(vd->Window); - } -} - -// Vulkan support (the Vulkan renderer needs to call a platform-side support function to create the surface) -// SDL is graceful enough to _not_ need so we can safely include this. -#if SDL_HAS_VULKAN -#include -static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - (void)vk_allocator; - SDL_bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (VkSurfaceKHR*)out_vk_surface); - return ret ? 0 : 1; // ret ? VK_SUCCESS : VK_NOT_READY -} -#endif // SDL_HAS_VULKAN - -static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context) -{ - // Register platform interface (will be coupled with a renderer interface) - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Platform_CreateWindow = ImGui_ImplSDL2_CreateWindow; - platform_io.Platform_DestroyWindow = ImGui_ImplSDL2_DestroyWindow; - platform_io.Platform_ShowWindow = ImGui_ImplSDL2_ShowWindow; - platform_io.Platform_SetWindowPos = ImGui_ImplSDL2_SetWindowPos; - platform_io.Platform_GetWindowPos = ImGui_ImplSDL2_GetWindowPos; - platform_io.Platform_SetWindowSize = ImGui_ImplSDL2_SetWindowSize; - platform_io.Platform_GetWindowSize = ImGui_ImplSDL2_GetWindowSize; - platform_io.Platform_SetWindowFocus = ImGui_ImplSDL2_SetWindowFocus; - platform_io.Platform_GetWindowFocus = ImGui_ImplSDL2_GetWindowFocus; - platform_io.Platform_GetWindowMinimized = ImGui_ImplSDL2_GetWindowMinimized; - platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle; - platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow; - platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers; -#if SDL_HAS_WINDOW_ALPHA - platform_io.Platform_SetWindowAlpha = ImGui_ImplSDL2_SetWindowAlpha; -#endif -#if SDL_HAS_VULKAN - platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface; -#endif - - // Register main window handle (which is owned by the main application, not by us) - // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); - vd->Window = window; - vd->WindowID = SDL_GetWindowID(window); - vd->WindowOwned = false; - vd->GLContext = sdl_gl_context; - main_viewport->PlatformUserData = vd; - main_viewport->PlatformHandle = vd->Window; -} - -static void ImGui_ImplSDL2_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} diff --git a/extern/drawdance/3rdparty/imgui/imgui_impl_sdl.h b/extern/drawdance/3rdparty/imgui/imgui_impl_sdl.h deleted file mode 100644 index 62d50012d6..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_impl_sdl.h +++ /dev/null @@ -1,37 +0,0 @@ -// dear imgui: Platform Backend for SDL2 -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) -// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) - -// Implemented features: -// [X] Platform: Clipboard support. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// Missing features: -// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. -// [ ] Platform: Multi-viewport + Minimized windows seems to break mouse wheel events (at least under Windows). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -struct SDL_Window; -typedef union SDL_Event SDL_Event; - -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context); -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window); -IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(); -IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -static inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter -#endif diff --git a/extern/drawdance/3rdparty/imgui/imgui_internal.h b/extern/drawdance/3rdparty/imgui/imgui_internal.h deleted file mode 100644 index db0de88ac7..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_internal.h +++ /dev/null @@ -1,3218 +0,0 @@ -// dear imgui, v1.87 WIP -// (internal structures/api) - -// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! -// Set: -// #define IMGUI_DEFINE_MATH_OPERATORS -// To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators) - -/* - -Index of this file: - -// [SECTION] Header mess -// [SECTION] Forward declarations -// [SECTION] Context pointer -// [SECTION] STB libraries includes -// [SECTION] Macros -// [SECTION] Generic helpers -// [SECTION] ImDrawList support -// [SECTION] Widgets support: flags, enums, data structures -// [SECTION] Inputs support -// [SECTION] Clipper support -// [SECTION] Navigation support -// [SECTION] Columns support -// [SECTION] Multi-select support -// [SECTION] Docking support -// [SECTION] Viewport support -// [SECTION] Settings support -// [SECTION] Metrics, Debug tools -// [SECTION] Generic context hooks -// [SECTION] ImGuiContext (main imgui context) -// [SECTION] ImGuiWindowTempData, ImGuiWindow -// [SECTION] Tab bar, Tab item support -// [SECTION] Table support -// [SECTION] ImGui internal API -// [SECTION] ImFontAtlas internal API -// [SECTION] Test Engine specific hooks (imgui_test_engine) - -*/ - -#pragma once -#ifndef IMGUI_DISABLE - -//----------------------------------------------------------------------------- -// [SECTION] Header mess -//----------------------------------------------------------------------------- - -#ifndef IMGUI_VERSION -#include "imgui.h" -#endif - -#include // FILE*, sscanf -#include // NULL, malloc, free, qsort, atoi, atof -#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf -#include // INT_MIN, INT_MAX - -// Enable SSE intrinsics if available -#if (defined __SSE__ || defined __x86_64__ || defined _M_X64) && !defined(IMGUI_DISABLE_SSE) -#define IMGUI_ENABLE_SSE -#include -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) -#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) -#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic push -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok, for ImFloorSigned() -#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h -#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h -#pragma clang diagnostic ignored "-Wold-style-cast" -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#pragma clang diagnostic ignored "-Wdouble-promotion" -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#pragma clang diagnostic ignored "-Wmissing-noreturn" // warning: function 'xxx' could be declared with attribute 'noreturn' -#elif defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -// Legacy defines -#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Renamed in 1.74 -#error Use IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS -#endif -#ifdef IMGUI_DISABLE_MATH_FUNCTIONS // Renamed in 1.74 -#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS -#endif - -// Enable stb_truetype by default unless FreeType is enabled. -// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together. -#ifndef IMGUI_ENABLE_FREETYPE -#define IMGUI_ENABLE_STB_TRUETYPE -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Forward declarations -//----------------------------------------------------------------------------- - -struct ImBitVector; // Store 1-bit per value -struct ImRect; // An axis-aligned rectangle (2 points) -struct ImDrawDataBuilder; // Helper to build a ImDrawData instance -struct ImDrawListSharedData; // Data shared between all ImDrawList instances -struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it -struct ImGuiContext; // Main Dear ImGui context -struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine -struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum -struct ImGuiDockContext; // Docking system context -struct ImGuiDockRequest; // Docking system dock/undock queued request -struct ImGuiDockNode; // Docking system node (hold a list of Windows OR two child dock nodes) -struct ImGuiDockNodeSettings; // Storage for a dock node in .ini file (we preserve those even if the associated dock node isn't active during the session) -struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup() -struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box -struct ImGuiLastItemData; // Status storage for last submitted items -struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only -struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result -struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions -struct ImGuiNextWindowData; // Storage for SetNextWindow** functions -struct ImGuiNextItemData; // Storage for SetNextItem** functions -struct ImGuiOldColumnData; // Storage data for a single column for legacy Columns() api -struct ImGuiOldColumns; // Storage data for a columns set for legacy Columns() api -struct ImGuiPopupData; // Storage for current popup stack -struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file -struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting -struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it -struct ImGuiTabBar; // Storage for a tab bar -struct ImGuiTabItem; // Storage for a tab item (within a tab bar) -struct ImGuiTable; // Storage for a table -struct ImGuiTableColumn; // Storage for one column of a table -struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables. -struct ImGuiTableSettings; // Storage for a table .ini settings -struct ImGuiTableColumnsSettings; // Storage for a column .ini settings -struct ImGuiWindow; // Storage for one window -struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window) -struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session) - -// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. -typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field -typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical -typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later) -typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() -typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags -typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns() -typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() -typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() -typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests -typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions -typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions -typedef int ImGuiScrollFlags; // -> enum ImGuiScrollFlags_ // Flags: for ScrollToItem() and navigation requests -typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx() -typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx() -typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx() - -typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...); - -//----------------------------------------------------------------------------- -// [SECTION] Context pointer -// See implementation of this variable in imgui.cpp for comments and details. -//----------------------------------------------------------------------------- - -#ifndef GImGui -extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer -#endif - -//------------------------------------------------------------------------- -// [SECTION] STB libraries includes -//------------------------------------------------------------------------- - -namespace ImStb -{ - -#undef STB_TEXTEDIT_STRING -#undef STB_TEXTEDIT_CHARTYPE -#define STB_TEXTEDIT_STRING ImGuiInputTextState -#define STB_TEXTEDIT_CHARTYPE ImWchar -#define STB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f) -#define STB_TEXTEDIT_UNDOSTATECOUNT 99 -#define STB_TEXTEDIT_UNDOCHARCOUNT 999 -#include "imstb_textedit.h" - -} // namespace ImStb - -//----------------------------------------------------------------------------- -// [SECTION] Macros -//----------------------------------------------------------------------------- - -// Internal Drag and Drop payload types. String starting with '_' are reserved for Dear ImGui. -#define IMGUI_PAYLOAD_TYPE_WINDOW "_IMWINDOW" // Payload == ImGuiWindow* - -// Debug Logging -#ifndef IMGUI_DEBUG_LOG -#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) -#endif - -// Debug Logging for selected systems. Remove the '((void)0) //' to enable. -//#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log -//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log -//#define IMGUI_DEBUG_LOG_IO IMGUI_DEBUG_LOG // Enable log -//#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log -//#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log -#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log -#define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log -#define IMGUI_DEBUG_LOG_IO(...) ((void)0) // Disable log -#define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // Disable log -#define IMGUI_DEBUG_LOG_DOCKING(...) ((void)0) // Disable log - -// Static Asserts -#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "") - -// "Paranoid" Debug Asserts are meant to only be enabled during specific debugging/work, otherwise would slow down the code too much. -// We currently don't have many of those so the effect is currently negligible, but onward intent to add more aggressive ones in the code. -//#define IMGUI_DEBUG_PARANOID -#ifdef IMGUI_DEBUG_PARANOID -#define IM_ASSERT_PARANOID(_EXPR) IM_ASSERT(_EXPR) -#else -#define IM_ASSERT_PARANOID(_EXPR) -#endif - -// Error handling -// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults. -#ifndef IM_ASSERT_USER_ERROR -#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && _MSG) // Recoverable User Error -#endif - -// Misc Macros -#define IM_PI 3.14159265358979323846f -#ifdef _WIN32 -#define IM_NEWLINE "\r\n" // Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!) -#else -#define IM_NEWLINE "\n" -#endif -#define IM_TABSIZE (4) -#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + (_ALIGN - 1)) & ~(_ALIGN - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8 -#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose -#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 -#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds -#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // - -// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall -#ifdef _MSC_VER -#define IMGUI_CDECL __cdecl -#else -#define IMGUI_CDECL -#endif - -// Warnings -#if defined(_MSC_VER) && !defined(__clang__) -#define IM_MSVC_WARNING_SUPPRESS(XXXX) __pragma(warning(suppress: XXXX)) -#else -#define IM_MSVC_WARNING_SUPPRESS(XXXX) -#endif - -// Debug Tools -// Use 'Metrics/Debugger->Tools->Item Picker' to break into the call-stack of a specific item. -// This will call IM_DEBUG_BREAK() which you may redefine yourself. See https://github.com/scottt/debugbreak for more reference. -#ifndef IM_DEBUG_BREAK -#if defined (_MSC_VER) -#define IM_DEBUG_BREAK() __debugbreak() -#elif defined(__clang__) -#define IM_DEBUG_BREAK() __builtin_debugtrap() -#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) -#define IM_DEBUG_BREAK() __asm__ volatile("int $0x03") -#elif defined(__GNUC__) && defined(__thumb__) -#define IM_DEBUG_BREAK() __asm__ volatile(".inst 0xde01") -#elif defined(__GNUC__) && defined(__arm__) && !defined(__thumb__) -#define IM_DEBUG_BREAK() __asm__ volatile(".inst 0xe7f001f0"); -#else -#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger! -#endif -#endif // #ifndef IM_DEBUG_BREAK - -//----------------------------------------------------------------------------- -// [SECTION] Generic helpers -// Note that the ImXXX helpers functions are lower-level than ImGui functions. -// ImGui functions or the ImGui context are never called/used from other ImXXX functions. -//----------------------------------------------------------------------------- -// - Helpers: Hashing -// - Helpers: Sorting -// - Helpers: Bit manipulation -// - Helpers: String, Formatting -// - Helpers: UTF-8 <> wchar conversions -// - Helpers: ImVec2/ImVec4 operators -// - Helpers: Maths -// - Helpers: Geometry -// - Helper: ImVec1 -// - Helper: ImVec2ih -// - Helper: ImRect -// - Helper: ImBitArray -// - Helper: ImBitVector -// - Helper: ImSpan<>, ImSpanAllocator<> -// - Helper: ImPool<> -// - Helper: ImChunkStream<> -//----------------------------------------------------------------------------- - -// Helpers: Hashing -IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImU32 seed = 0); -IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0); -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -static inline ImGuiID ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68] -#endif - -// Helpers: Sorting -#ifndef ImQsort -static inline void ImQsort(void* base, size_t count, size_t size_of_element, int(IMGUI_CDECL *compare_func)(void const*, void const*)) { if (count > 1) qsort(base, count, size_of_element, compare_func); } -#endif - -// Helpers: Color Blending -IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b); - -// Helpers: Bit manipulation -static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } -static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; } -static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } - -// Helpers: String, Formatting -IMGUI_API int ImStricmp(const char* str1, const char* str2); -IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); -IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); -IMGUI_API char* ImStrdup(const char* str); -IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); -IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); -IMGUI_API int ImStrlenW(const ImWchar* str); -IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line -IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line -IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); -IMGUI_API void ImStrTrimBlanks(char* str); -IMGUI_API const char* ImStrSkipBlank(const char* str); -IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); -IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3); -IMGUI_API const char* ImParseFormatFindStart(const char* format); -IMGUI_API const char* ImParseFormatFindEnd(const char* format); -IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size); -IMGUI_API int ImParseFormatPrecision(const char* format, int default_value); -static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } -static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } - -// Helpers: UTF-8 <> wchar conversions -IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf -IMGUI_API int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count -IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count -IMGUI_API int ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count -IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) -IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8 -IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 - -// Helpers: ImVec2/ImVec4 operators -// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.) -// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself. -#ifdef IMGUI_DEFINE_MATH_OPERATORS -IM_MSVC_RUNTIME_CHECKS_OFF -static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x * rhs, lhs.y * rhs); } -static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); } -static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); } -static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); } -static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } -static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); } -static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } -static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } -static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } -static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } -static inline ImVec2& operator*=(ImVec2& lhs, const ImVec2& rhs) { lhs.x *= rhs.x; lhs.y *= rhs.y; return lhs; } -static inline ImVec2& operator/=(ImVec2& lhs, const ImVec2& rhs) { lhs.x /= rhs.x; lhs.y /= rhs.y; return lhs; } -static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } -static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); } -static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); } -IM_MSVC_RUNTIME_CHECKS_RESTORE -#endif - -// Helpers: File System -#ifdef IMGUI_DISABLE_FILE_FUNCTIONS -#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS -typedef void* ImFileHandle; -static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; } -static inline bool ImFileClose(ImFileHandle) { return false; } -static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; } -static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; } -static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; } -#endif -#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS -typedef FILE* ImFileHandle; -IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode); -IMGUI_API bool ImFileClose(ImFileHandle file); -IMGUI_API ImU64 ImFileGetSize(ImFileHandle file); -IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file); -IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 count, ImFileHandle file); -#else -#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions -#endif -IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0); - -// Helpers: Maths -IM_MSVC_RUNTIME_CHECKS_OFF -// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy) -#ifndef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS -#define ImFabs(X) fabsf(X) -#define ImSqrt(X) sqrtf(X) -#define ImFmod(X, Y) fmodf((X), (Y)) -#define ImCos(X) cosf(X) -#define ImSin(X) sinf(X) -#define ImAcos(X) acosf(X) -#define ImAtan2(Y, X) atan2f((Y), (X)) -#define ImAtof(STR) atof(STR) -//#define ImFloorStd(X) floorf(X) // We use our own, see ImFloor() and ImFloorSigned() -#define ImCeil(X) ceilf(X) -static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision -static inline double ImPow(double x, double y) { return pow(x, y); } -static inline float ImLog(float x) { return logf(x); } // DragBehaviorT/SliderBehaviorT uses ImLog with either float/double and need the precision -static inline double ImLog(double x) { return log(x); } -static inline int ImAbs(int x) { return x < 0 ? -x : x; } -static inline float ImAbs(float x) { return fabsf(x); } -static inline double ImAbs(double x) { return fabs(x); } -static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : (x > 0.0f) ? 1.0f : 0.0f; } // Sign operator - returns -1, 0 or 1 based on sign of argument -static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : (x > 0.0) ? 1.0 : 0.0; } -#ifdef IMGUI_ENABLE_SSE -static inline float ImRsqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); } -#else -static inline float ImRsqrt(float x) { return 1.0f / sqrtf(x); } -#endif -static inline double ImRsqrt(double x) { return 1.0 / sqrt(x); } -#endif -// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support variety of types: signed/unsigned int/long long float/double -// (Exceptionally using templates here but we could also redefine them for those types) -template static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; } -template static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; } -template static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } -template static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); } -template static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; } -template static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; } -template static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; } -// - Misc maths helpers -static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); } -static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); } -static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } -static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); } -static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } -static inline float ImLengthSqr(const ImVec2& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y); } -static inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); } -static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return ImRsqrt(d); return fail_value; } -static inline float ImFloor(float f) { return (float)(int)(f); } -static inline float ImFloorSigned(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf() -static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); } -static inline ImVec2 ImFloorSigned(const ImVec2& v) { return ImVec2(ImFloorSigned(v.x), ImFloorSigned(v.y)); } -static inline int ImModPositive(int a, int b) { return (a + b) % b; } -static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } -static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } -static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } -static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } -static inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; } -IM_MSVC_RUNTIME_CHECKS_RESTORE - -// Helpers: Geometry -IMGUI_API ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t); -IMGUI_API ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments -IMGUI_API ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol -IMGUI_API ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t); -IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); -IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); -IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); -IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w); -inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; } -IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy); - -// Helper: ImVec1 (1D vector) -// (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches) -IM_MSVC_RUNTIME_CHECKS_OFF -struct ImVec1 -{ - float x; - ImVec1() { x = 0.0f; } - ImVec1(float _x) { x = _x; } -}; - -// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage) -struct ImVec2ih -{ - short x, y; - ImVec2ih() { x = y = 0; } - ImVec2ih(short _x, short _y) { x = _x; y = _y; } - explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; } -}; - -// Helper: ImRect (2D axis aligned bounding-box) -// NB: we can't rely on ImVec2 math operators being available here! -struct IMGUI_API ImRect -{ - ImVec2 Min; // Upper-left - ImVec2 Max; // Lower-right - - ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {} - ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} - ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} - ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} - - ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); } - ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); } - float GetWidth() const { return Max.x - Min.x; } - float GetHeight() const { return Max.y - Min.y; } - float GetArea() const { return (Max.x - Min.x) * (Max.y - Min.y); } - ImVec2 GetTL() const { return Min; } // Top-left - ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right - ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left - ImVec2 GetBR() const { return Max; } // Bottom-right - bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } - bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } - bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } - void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; } - void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; } - void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } - void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } - void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } - void TranslateX(float dx) { Min.x += dx; Max.x += dx; } - void TranslateY(float dy) { Min.y += dy; Max.y += dy; } - void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. - void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. - void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); } - bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } - ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); } -}; -IM_MSVC_RUNTIME_CHECKS_RESTORE - -// Helper: ImBitArray -inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; } -inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; } -inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; } -inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2) -{ - n2--; - while (n <= n2) - { - int a_mod = (n & 31); - int b_mod = (n2 > (n | 31) ? 31 : (n2 & 31)) + 1; - ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1); - arr[n >> 5] |= mask; - n = (n + 32) & ~31; - } -} - -// Helper: ImBitArray class (wrapper over ImBitArray functions) -// Store 1-bit per value. -template -struct IMGUI_API ImBitArray -{ - ImU32 Storage[(BITCOUNT + 31) >> 5]; - ImBitArray() { ClearAllBits(); } - void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); } - void SetAllBits() { memset(Storage, 255, sizeof(Storage)); } - bool TestBit(int n) const { IM_ASSERT(n + OFFSET < BITCOUNT); return ImBitArrayTestBit(Storage, n + OFFSET); } - void SetBit(int n) { IM_ASSERT(n + OFFSET < BITCOUNT); ImBitArraySetBit(Storage, n + OFFSET); } - void ClearBit(int n) { IM_ASSERT(n + OFFSET < BITCOUNT); ImBitArrayClearBit(Storage, n + OFFSET); } - void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n + OFFSET, n2 + OFFSET); } // Works on range [n..n2) - bool operator[](int n) const { IM_ASSERT(n + OFFSET < BITCOUNT); return ImBitArrayTestBit(Storage, n + OFFSET); } -}; - -// Helper: ImBitVector -// Store 1-bit per value. -struct IMGUI_API ImBitVector -{ - ImVector Storage; - void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); } - void Clear() { Storage.clear(); } - bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); } - void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); } - void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); } -}; - -// Helper: ImSpan<> -// Pointing to a span of data we don't own. -template -struct ImSpan -{ - T* Data; - T* DataEnd; - - // Constructors, destructor - inline ImSpan() { Data = DataEnd = NULL; } - inline ImSpan(T* data, int size) { Data = data; DataEnd = data + size; } - inline ImSpan(T* data, T* data_end) { Data = data; DataEnd = data_end; } - - inline void set(T* data, int size) { Data = data; DataEnd = data + size; } - inline void set(T* data, T* data_end) { Data = data; DataEnd = data_end; } - inline int size() const { return (int)(ptrdiff_t)(DataEnd - Data); } - inline int size_in_bytes() const { return (int)(ptrdiff_t)(DataEnd - Data) * (int)sizeof(T); } - inline T& operator[](int i) { T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } - inline const T& operator[](int i) const { const T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } - - inline T* begin() { return Data; } - inline const T* begin() const { return Data; } - inline T* end() { return DataEnd; } - inline const T* end() const { return DataEnd; } - - // Utilities - inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < DataEnd); const ptrdiff_t off = it - Data; return (int)off; } -}; - -// Helper: ImSpanAllocator<> -// Facilitate storing multiple chunks into a single large block (the "arena") -// - Usage: call Reserve() N times, allocate GetArenaSizeInBytes() worth, pass it to SetArenaBasePtr(), call GetSpan() N times to retrieve the aligned ranges. -template -struct ImSpanAllocator -{ - char* BasePtr; - int CurrOff; - int CurrIdx; - int Offsets[CHUNKS]; - int Sizes[CHUNKS]; - - ImSpanAllocator() { memset(this, 0, sizeof(*this)); } - inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; } - inline int GetArenaSizeInBytes() { return CurrOff; } - inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; } - inline void* GetSpanPtrBegin(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n]); } - inline void* GetSpanPtrEnd(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n] + Sizes[n]); } - template - inline void GetSpan(int n, ImSpan* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); } -}; - -// Helper: ImPool<> -// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer, -// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object. -typedef int ImPoolIdx; -template -struct IMGUI_API ImPool -{ - ImVector Buf; // Contiguous data - ImGuiStorage Map; // ID->Index - ImPoolIdx FreeIdx; // Next free idx to use - ImPoolIdx AliveCount; // Number of active/alive items (for display purpose) - - ImPool() { FreeIdx = AliveCount = 0; } - ~ImPool() { Clear(); } - T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; } - T* GetByIndex(ImPoolIdx n) { return &Buf[n]; } - ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); } - T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); } - bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); } - void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = AliveCount = 0; } - T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); AliveCount++; return &Buf[idx]; } - void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); } - void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); AliveCount--; } - void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); } - - // To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } - // Can be avoided if you know .Remove() has never been called on the pool, or AliveCount == GetMapSize() - int GetAliveCount() const { return AliveCount; } // Number of active/alive items in the pool (for display purpose) - int GetBufSize() const { return Buf.Size; } - int GetMapSize() const { return Map.Data.Size; } // It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere - T* TryGetMapData(ImPoolIdx n) { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); } -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - int GetSize() { return GetMapSize(); } // For ImPlot: should use GetMapSize() from (IMGUI_VERSION_NUM >= 18304) -#endif -}; - -// Helper: ImChunkStream<> -// Build and iterate a contiguous stream of variable-sized structures. -// This is used by Settings to store persistent data while reducing allocation count. -// We store the chunk size first, and align the final size on 4 bytes boundaries. -// The tedious/zealous amount of casting is to avoid -Wcast-align warnings. -template -struct IMGUI_API ImChunkStream -{ - ImVector Buf; - - void clear() { Buf.clear(); } - bool empty() const { return Buf.Size == 0; } - int size() const { return Buf.Size; } - T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = IM_MEMALIGN(HDR_SZ + sz, 4u); int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); } - T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); } - T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; } - int chunk_size(const T* p) { return ((const int*)p)[-1]; } - T* end() { return (T*)(void*)(Buf.Data + Buf.Size); } - int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; } - T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); } - void swap(ImChunkStream& rhs) { rhs.Buf.swap(Buf); } - -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawList support -//----------------------------------------------------------------------------- - -// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value. -// Estimation of number of circle segment based on error is derived using method described in https://stackoverflow.com/a/2244088/15194693 -// Number of segments (N) is calculated using equation: -// N = ceil ( pi / acos(1 - error / r) ) where r > 0, error <= r -// Our equation is significantly simpler that one in the post thanks for choosing segment that is -// perpendicular to X axis. Follow steps in the article from this starting condition and you will -// will get this result. -// -// Rendering circles with an odd number of segments, while mathematically correct will produce -// asymmetrical results on the raster grid. Therefore we're rounding N to next even number (7->8, 8->8, 9->10 etc.) -// -#define IM_ROUNDUP_TO_EVEN(_V) ((((_V) + 1) / 2) * 2) -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 4 -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512 -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp(IM_ROUNDUP_TO_EVEN((int)ImCeil(IM_PI / ImAcos(1 - ImMin((_MAXERROR), (_RAD)) / (_RAD)))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX) - -// Raw equation from IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC rewritten for 'r' and 'error'. -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(_N,_MAXERROR) ((_MAXERROR) / (1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI)))) -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_ERROR(_N,_RAD) ((1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI))) / (_RAD)) - -// ImDrawList: Lookup table size for adaptive arc drawing, cover full circle. -#ifndef IM_DRAWLIST_ARCFAST_TABLE_SIZE -#define IM_DRAWLIST_ARCFAST_TABLE_SIZE 48 // Number of samples in lookup table. -#endif -#define IM_DRAWLIST_ARCFAST_SAMPLE_MAX IM_DRAWLIST_ARCFAST_TABLE_SIZE // Sample index _PathArcToFastEx() for 360 angle. - -// Data shared between all ImDrawList instances -// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure. -struct IMGUI_API ImDrawListSharedData -{ - ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas - ImFont* Font; // Current/default font (optional, for simplified AddText overload) - float FontSize; // Current/default font size (optional, for simplified AddText overload) - float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() - float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc - ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen() - ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards) - - // [Internal] Lookup tables - ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle. - float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo() - ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead) - const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas - - ImDrawListSharedData(); - void SetCircleTessellationMaxError(float max_error); -}; - -struct ImDrawDataBuilder -{ - ImVector Layers[2]; // Global layers for: regular, tooltip - - void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); } - void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); } - int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) count += Layers[n].Size; return count; } - IMGUI_API void FlattenIntoSingleLayer(); -}; - -//----------------------------------------------------------------------------- -// [SECTION] Widgets support: flags, enums, data structures -//----------------------------------------------------------------------------- - -// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). -// This is going to be exposed in imgui.h when stabilized enough. -enum ImGuiItemFlags_ -{ - ImGuiItemFlags_None = 0, - ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing (FIXME: should merge with _NoNav) - ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. - ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211 - ImGuiItemFlags_NoNav = 1 << 3, // false // Disable keyboard/gamepad directional navigation (FIXME: should merge with _NoTabStop) - ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false // Disable item being a candidate for default focus (e.g. used by title bar items) - ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window - ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets) - ImGuiItemFlags_ReadOnly = 1 << 7, // false // [ALPHA] Allow hovering interactions but underlying value is not changed. - ImGuiItemFlags_Inputable = 1 << 8 // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature. -}; - -// Storage for LastItem data -enum ImGuiItemStatusFlags_ -{ - ImGuiItemStatusFlags_None = 0, - ImGuiItemStatusFlags_HoveredRect = 1 << 0, // Mouse position is within item rectangle (does NOT mean that the window is in correct z-order and can be hovered!, this is only one part of the most-common IsItemHovered test) - ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, // g.LastItemData.DisplayRect is valid - ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) - ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected", only state changes, in order to easily handle clipping with less issues. - ImGuiItemStatusFlags_ToggledOpen = 1 << 4, // Set when TreeNode() reports toggling their open state. - ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag. - ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set. - ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing. - ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8 // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon) - -#ifdef IMGUI_ENABLE_TEST_ENGINE - , // [imgui_tests only] - ImGuiItemStatusFlags_Openable = 1 << 20, // - ImGuiItemStatusFlags_Opened = 1 << 21, // - ImGuiItemStatusFlags_Checkable = 1 << 22, // - ImGuiItemStatusFlags_Checked = 1 << 23 // -#endif -}; - -// Extend ImGuiInputTextFlags_ -enum ImGuiInputTextFlagsPrivate_ -{ - // [Internal] - ImGuiInputTextFlags_Multiline = 1 << 26, // For internal use by InputTextMultiline() - ImGuiInputTextFlags_NoMarkEdited = 1 << 27, // For internal use by functions using InputText() before reformatting data - ImGuiInputTextFlags_MergedItem = 1 << 28 // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match. -}; - -// Extend ImGuiButtonFlags_ -enum ImGuiButtonFlagsPrivate_ -{ - ImGuiButtonFlags_PressedOnClick = 1 << 4, // return true on click (mouse down event) - ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, // [Default] return true on click + release on same item <-- this is what the majority of Button are using - ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, // return true on click + release even if the release event is not done while hovering the item - ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release) - ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release) - ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) - ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat - ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping - ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap() - ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED] - //ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled - ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine - ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held - ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) - ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated - ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item - ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, - ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease -}; - -// Extend ImGuiComboFlags_ -enum ImGuiComboFlagsPrivate_ -{ - ImGuiComboFlags_CustomPreview = 1 << 20 // enable BeginComboPreview() -}; - -// Extend ImGuiSliderFlags_ -enum ImGuiSliderFlagsPrivate_ -{ - ImGuiSliderFlags_Vertical = 1 << 20, // Should this slider be orientated vertically? - ImGuiSliderFlags_ReadOnly = 1 << 21 -}; - -// Extend ImGuiSelectableFlags_ -enum ImGuiSelectableFlagsPrivate_ -{ - // NB: need to be in sync with last value of ImGuiSelectableFlags_ - ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, - ImGuiSelectableFlags_SelectOnNav = 1 << 21, // (WIP) Auto-select when moved into. This is not exposed in public API as to handle multi-select and modifiers we will need user to explicitly control focus scope. May be replaced with a BeginSelection() API. - ImGuiSelectableFlags_SelectOnClick = 1 << 22, // Override button behavior to react on Click (default is Click+Release) - ImGuiSelectableFlags_SelectOnRelease = 1 << 23, // Override button behavior to react on Release (default is Click+Release) - ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus) - ImGuiSelectableFlags_DrawHoveredWhenHeld = 1 << 25, // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow. - ImGuiSelectableFlags_SetNavIdOnHover = 1 << 26, // Set Nav/Focus ID on mouse hover (used by MenuItem) - ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 27 // Disable padding each side with ItemSpacing * 0.5f -}; - -// Extend ImGuiTreeNodeFlags_ -enum ImGuiTreeNodeFlagsPrivate_ -{ - ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20 -}; - -enum ImGuiSeparatorFlags_ -{ - ImGuiSeparatorFlags_None = 0, - ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar - ImGuiSeparatorFlags_Vertical = 1 << 1, - ImGuiSeparatorFlags_SpanAllColumns = 1 << 2 -}; - -enum ImGuiTextFlags_ -{ - ImGuiTextFlags_None = 0, - ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 -}; - -enum ImGuiTooltipFlags_ -{ - ImGuiTooltipFlags_None = 0, - ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 // Override will clear/ignore previously submitted tooltip (defaults to append) -}; - -// FIXME: this is in development, not exposed/functional as a generic feature yet. -// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2 -enum ImGuiLayoutType_ -{ - ImGuiLayoutType_Horizontal = 0, - ImGuiLayoutType_Vertical = 1 -}; - -enum ImGuiLogType -{ - ImGuiLogType_None = 0, - ImGuiLogType_TTY, - ImGuiLogType_File, - ImGuiLogType_Buffer, - ImGuiLogType_Clipboard -}; - -// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 -enum ImGuiAxis -{ - ImGuiAxis_None = -1, - ImGuiAxis_X = 0, - ImGuiAxis_Y = 1 -}; - -enum ImGuiPlotType -{ - ImGuiPlotType_Lines, - ImGuiPlotType_Histogram -}; - -enum ImGuiPopupPositionPolicy -{ - ImGuiPopupPositionPolicy_Default, - ImGuiPopupPositionPolicy_ComboBox, - ImGuiPopupPositionPolicy_Tooltip -}; - -struct ImGuiDataTypeTempStorage -{ - ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT -}; - -// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo(). -struct ImGuiDataTypeInfo -{ - size_t Size; // Size in bytes - const char* Name; // Short descriptive name for the type, for debugging - const char* PrintFmt; // Default printf format for the type - const char* ScanFmt; // Default scanf format for the type -}; - -// Extend ImGuiDataType_ -enum ImGuiDataTypePrivate_ -{ - ImGuiDataType_String = ImGuiDataType_COUNT + 1, - ImGuiDataType_Pointer, - ImGuiDataType_ID -}; - -// Stacked color modifier, backup of modified data so we can restore it -struct ImGuiColorMod -{ - ImGuiCol Col; - ImVec4 BackupValue; -}; - -// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. -struct ImGuiStyleMod -{ - ImGuiStyleVar VarIdx; - union { int BackupInt[2]; float BackupFloat[2]; }; - ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } - ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } - ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } -}; - -// Storage data for BeginComboPreview()/EndComboPreview() -struct IMGUI_API ImGuiComboPreviewData -{ - ImRect PreviewRect; - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec2 BackupCursorPosPrevLine; - float BackupPrevLineTextBaseOffset; - ImGuiLayoutType BackupLayout; - - ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); } -}; - -// Stacked storage data for BeginGroup()/EndGroup() -struct IMGUI_API ImGuiGroupData -{ - ImGuiID WindowID; - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec1 BackupIndent; - ImVec1 BackupGroupOffset; - ImVec2 BackupCurrLineSize; - float BackupCurrLineTextBaseOffset; - ImGuiID BackupActiveIdIsAlive; - bool BackupActiveIdPreviousFrameIsAlive; - bool BackupHoveredIdIsAlive; - bool EmitItem; -}; - -// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper. -struct IMGUI_API ImGuiMenuColumns -{ - ImU32 TotalWidth; - ImU32 NextTotalWidth; - ImU16 Spacing; - ImU16 OffsetIcon; // Always zero for now - ImU16 OffsetLabel; // Offsets are locked in Update() - ImU16 OffsetShortcut; - ImU16 OffsetMark; - ImU16 Widths[4]; // Width of: Icon, Label, Shortcut, Mark (accumulators for current frame) - - ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); } - void Update(float spacing, bool window_reappearing); - float DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark); - void CalcNextTotalWidth(bool update_offsets); -}; - -// Internal state of the currently focused/edited text input box -// For a given item ID, access with ImGui::GetInputTextState() -struct IMGUI_API ImGuiInputTextState -{ - ImGuiID ID; // widget id owning the text state - int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not. - ImVector TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. - ImVector TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity. - ImVector InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) - bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument) - int BufCapacityA; // end-user buffer capacity - float ScrollX; // horizontal scrolling/offset - ImStb::STB_TexteditState Stb; // state for stb_textedit.h - float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately - bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!) - bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection - bool Edited; // edited this frame - ImGuiInputTextFlags Flags; // copy of InputText() flags - - ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } - void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } - void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); } - int GetUndoAvailCount() const { return Stb.undostate.undo_point; } - int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } - void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation - - // Cursor & Selection - void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking - void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } - bool HasSelection() const { return Stb.select_start != Stb.select_end; } - void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; } - int GetCursorPos() const { return Stb.cursor; } - int GetSelectionStart() const { return Stb.select_start; } - int GetSelectionEnd() const { return Stb.select_end; } - void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } -}; - -// Storage for current popup stack -struct ImGuiPopupData -{ - ImGuiID PopupId; // Set on OpenPopup() - ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() - ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup - int OpenFrameCount; // Set on OpenPopup() - ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) - ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) - ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup - - ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; } -}; - -enum ImGuiNextWindowDataFlags_ -{ - ImGuiNextWindowDataFlags_None = 0, - ImGuiNextWindowDataFlags_HasPos = 1 << 0, - ImGuiNextWindowDataFlags_HasSize = 1 << 1, - ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, - ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, - ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, - ImGuiNextWindowDataFlags_HasFocus = 1 << 5, - ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, - ImGuiNextWindowDataFlags_HasScroll = 1 << 7, - ImGuiNextWindowDataFlags_HasViewport = 1 << 8, - ImGuiNextWindowDataFlags_HasDock = 1 << 9, - ImGuiNextWindowDataFlags_HasWindowClass = 1 << 10 -}; - -// Storage for SetNexWindow** functions -struct ImGuiNextWindowData -{ - ImGuiNextWindowDataFlags Flags; - ImGuiCond PosCond; - ImGuiCond SizeCond; - ImGuiCond CollapsedCond; - ImGuiCond DockCond; - ImVec2 PosVal; - ImVec2 PosPivotVal; - ImVec2 SizeVal; - ImVec2 ContentSizeVal; - ImVec2 ScrollVal; - bool PosUndock; - bool CollapsedVal; - ImRect SizeConstraintRect; - ImGuiSizeCallback SizeCallback; - void* SizeCallbackUserData; - float BgAlphaVal; // Override background alpha - ImGuiID ViewportId; - ImGuiID DockId; - ImGuiWindowClass WindowClass; - ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?) - - ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); } - inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; } -}; - -enum ImGuiNextItemDataFlags_ -{ - ImGuiNextItemDataFlags_None = 0, - ImGuiNextItemDataFlags_HasWidth = 1 << 0, - ImGuiNextItemDataFlags_HasOpen = 1 << 1 -}; - -struct ImGuiNextItemData -{ - ImGuiNextItemDataFlags Flags; - float Width; // Set by SetNextItemWidth() - ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging) - ImGuiCond OpenCond; - bool OpenVal; // Set by SetNextItemOpen() - - ImGuiNextItemData() { memset(this, 0, sizeof(*this)); } - inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()! -}; - -// Status storage for the last submitted item -struct ImGuiLastItemData -{ - ImGuiID ID; - ImGuiItemFlags InFlags; // See ImGuiItemFlags_ - ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_ - ImRect Rect; // Full rectangle - ImRect NavRect; // Navigation scoring rectangle (not displayed) - ImRect DisplayRect; // Display rectangle (only if ImGuiItemStatusFlags_HasDisplayRect is set) - - ImGuiLastItemData() { memset(this, 0, sizeof(*this)); } -}; - -struct IMGUI_API ImGuiStackSizes -{ - short SizeOfIDStack; - short SizeOfColorStack; - short SizeOfStyleVarStack; - short SizeOfFontStack; - short SizeOfFocusScopeStack; - short SizeOfGroupStack; - short SizeOfItemFlagsStack; - short SizeOfBeginPopupStack; - short SizeOfDisabledStack; - - ImGuiStackSizes() { memset(this, 0, sizeof(*this)); } - void SetToCurrentState(); - void CompareWithCurrentState(); -}; - -// Data saved for each window pushed into the stack -struct ImGuiWindowStackData -{ - ImGuiWindow* Window; - ImGuiLastItemData ParentLastItemDataBackup; - ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting -}; - -struct ImGuiShrinkWidthItem -{ - int Index; - float Width; -}; - -struct ImGuiPtrOrIndex -{ - void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool. - int Index; // Usually index in a main pool. - - ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; } - ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Inputs support -//----------------------------------------------------------------------------- - -typedef ImBitArray ImBitArrayForNamedKeys; - -enum ImGuiKeyPrivate_ -{ - ImGuiKey_LegacyNativeKey_BEGIN = 0, - ImGuiKey_LegacyNativeKey_END = 512, - ImGuiKey_Gamepad_BEGIN = ImGuiKey_GamepadStart, - ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickRight + 1 -}; - -enum ImGuiInputEventType -{ - ImGuiInputEventType_None = 0, - ImGuiInputEventType_MousePos, - ImGuiInputEventType_MouseWheel, - ImGuiInputEventType_MouseButton, - ImGuiInputEventType_MouseViewport, - ImGuiInputEventType_Key, - ImGuiInputEventType_Char, - ImGuiInputEventType_Focus, - ImGuiInputEventType_COUNT -}; - -enum ImGuiInputSource -{ - ImGuiInputSource_None = 0, - ImGuiInputSource_Mouse, - ImGuiInputSource_Keyboard, - ImGuiInputSource_Gamepad, - ImGuiInputSource_Clipboard, // Currently only used by InputText() - ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only - ImGuiInputSource_COUNT -}; - -// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension? -// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor' -struct ImGuiInputEventMousePos { float PosX, PosY; }; -struct ImGuiInputEventMouseWheel { float WheelX, WheelY; }; -struct ImGuiInputEventMouseButton { int Button; bool Down; }; -struct ImGuiInputEventMouseViewport { ImGuiID HoveredViewportID; }; -struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; }; -struct ImGuiInputEventText { unsigned int Char; }; -struct ImGuiInputEventAppFocused { bool Focused; }; - -struct ImGuiInputEvent -{ - ImGuiInputEventType Type; - ImGuiInputSource Source; - union - { - ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos - ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel - ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton - ImGuiInputEventMouseViewport MouseViewport; // if Type == ImGuiInputEventType_MouseViewport - ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key - ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text - ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus - }; - bool AddedByTestEngine; - - ImGuiInputEvent() { memset(this, 0, sizeof(*this)); } -}; - -// FIXME-NAV: Clarify/expose various repeat delay/rate -enum ImGuiInputReadMode -{ - ImGuiInputReadMode_Down, - ImGuiInputReadMode_Pressed, - ImGuiInputReadMode_Released, - ImGuiInputReadMode_Repeat, - ImGuiInputReadMode_RepeatSlow, - ImGuiInputReadMode_RepeatFast -}; - -//----------------------------------------------------------------------------- -// [SECTION] Clipper support -//----------------------------------------------------------------------------- - -struct ImGuiListClipperRange -{ - int Min; - int Max; - bool PosToIndexConvert; // Begin/End are absolute position (will be converted to indices later) - ImS8 PosToIndexOffsetMin; // Add to Min after converting to indices - ImS8 PosToIndexOffsetMax; // Add to Min after converting to indices - - static ImGuiListClipperRange FromIndices(int min, int max) { ImGuiListClipperRange r = { min, max, false, 0, 0 }; return r; } - static ImGuiListClipperRange FromPositions(float y1, float y2, int off_min, int off_max) { ImGuiListClipperRange r = { (int)y1, (int)y2, true, (ImS8)off_min, (ImS8)off_max }; return r; } -}; - -// Temporary clipper data, buffers shared/reused between instances -struct ImGuiListClipperData -{ - ImGuiListClipper* ListClipper; - float LossynessOffset; - int StepNo; - int ItemsFrozen; - ImVector Ranges; - - ImGuiListClipperData() { memset(this, 0, sizeof(*this)); } - void Reset(ImGuiListClipper* clipper) { ListClipper = clipper; StepNo = ItemsFrozen = 0; Ranges.resize(0); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Navigation support -//----------------------------------------------------------------------------- - -enum ImGuiActivateFlags_ -{ - ImGuiActivateFlags_None = 0, - ImGuiActivateFlags_PreferInput = 1 << 0, // Favor activation that requires keyboard text input (e.g. for Slider/Drag). Default if keyboard is available. - ImGuiActivateFlags_PreferTweak = 1 << 1, // Favor activation for tweaking with arrows or gamepad (e.g. for Slider/Drag). Default if keyboard is not available. - ImGuiActivateFlags_TryToPreserveState = 1 << 2 // Request widget to preserve state if it can (e.g. InputText will try to preserve cursor/selection) -}; - -// Early work-in-progress API for ScrollToItem() -enum ImGuiScrollFlags_ -{ - ImGuiScrollFlags_None = 0, - ImGuiScrollFlags_KeepVisibleEdgeX = 1 << 0, // If item is not visible: scroll as little as possible on X axis to bring item back into view [default for X axis] - ImGuiScrollFlags_KeepVisibleEdgeY = 1 << 1, // If item is not visible: scroll as little as possible on Y axis to bring item back into view [default for Y axis for windows that are already visible] - ImGuiScrollFlags_KeepVisibleCenterX = 1 << 2, // If item is not visible: scroll to make the item centered on X axis [rarely used] - ImGuiScrollFlags_KeepVisibleCenterY = 1 << 3, // If item is not visible: scroll to make the item centered on Y axis - ImGuiScrollFlags_AlwaysCenterX = 1 << 4, // Always center the result item on X axis [rarely used] - ImGuiScrollFlags_AlwaysCenterY = 1 << 5, // Always center the result item on Y axis [default for Y axis for appearing window) - ImGuiScrollFlags_NoScrollParent = 1 << 6, // Disable forwarding scrolling to parent window if required to keep item/rect visible (only scroll window the function was applied to). - ImGuiScrollFlags_MaskX_ = ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleCenterX | ImGuiScrollFlags_AlwaysCenterX, - ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY -}; - -enum ImGuiNavHighlightFlags_ -{ - ImGuiNavHighlightFlags_None = 0, - ImGuiNavHighlightFlags_TypeDefault = 1 << 0, - ImGuiNavHighlightFlags_TypeThin = 1 << 1, - ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. - ImGuiNavHighlightFlags_NoRounding = 1 << 3 -}; - -enum ImGuiNavDirSourceFlags_ -{ - ImGuiNavDirSourceFlags_None = 0, - ImGuiNavDirSourceFlags_RawKeyboard = 1 << 0, // Raw keyboard (not pulled from nav), faciliate use of some functions before we can unify nav and keys - ImGuiNavDirSourceFlags_Keyboard = 1 << 1, - ImGuiNavDirSourceFlags_PadDPad = 1 << 2, - ImGuiNavDirSourceFlags_PadLStick = 1 << 3 -}; - -enum ImGuiNavMoveFlags_ -{ - ImGuiNavMoveFlags_None = 0, - ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side - ImGuiNavMoveFlags_LoopY = 1 << 1, - ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left) - ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness - ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place) - ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown) - ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary - ImGuiNavMoveFlags_Forwarded = 1 << 7, - ImGuiNavMoveFlags_DebugNoResult = 1 << 8, // Dummy scoring for debug purpose, don't apply result - ImGuiNavMoveFlags_FocusApi = 1 << 9, - ImGuiNavMoveFlags_Tabbing = 1 << 10, // == Focus + Activate if item is Inputable + DontChangeNavHighlight - ImGuiNavMoveFlags_Activate = 1 << 11, - ImGuiNavMoveFlags_DontSetNavHighlight = 1 << 12 // Do not alter the visible state of keyboard vs mouse nav highlight -}; - -enum ImGuiNavLayer -{ - ImGuiNavLayer_Main = 0, // Main scrolling layer - ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu) - ImGuiNavLayer_COUNT -}; - -struct ImGuiNavItemData -{ - ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window) - ImGuiID ID; // Init,Move // Best candidate item ID - ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID - ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space - ImGuiItemFlags InFlags; // ????,Move // Best candidate item flags - float DistBox; // Move // Best candidate box distance to current NavId - float DistCenter; // Move // Best candidate center distance to current NavId - float DistAxial; // Move // Best candidate axial distance to current NavId - - ImGuiNavItemData() { Clear(); } - void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Columns support -//----------------------------------------------------------------------------- - -// Flags for internal's BeginColumns(). Prefix using BeginTable() nowadays! -enum ImGuiOldColumnFlags_ -{ - ImGuiOldColumnFlags_None = 0, - ImGuiOldColumnFlags_NoBorder = 1 << 0, // Disable column dividers - ImGuiOldColumnFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers - ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns - ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window - ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove. - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiColumnsFlags_None = ImGuiOldColumnFlags_None, - ImGuiColumnsFlags_NoBorder = ImGuiOldColumnFlags_NoBorder, - ImGuiColumnsFlags_NoResize = ImGuiOldColumnFlags_NoResize, - ImGuiColumnsFlags_NoPreserveWidths = ImGuiOldColumnFlags_NoPreserveWidths, - ImGuiColumnsFlags_NoForceWithinWindow = ImGuiOldColumnFlags_NoForceWithinWindow, - ImGuiColumnsFlags_GrowParentContentsSize = ImGuiOldColumnFlags_GrowParentContentsSize -#endif -}; - -struct ImGuiOldColumnData -{ - float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) - float OffsetNormBeforeResize; - ImGuiOldColumnFlags Flags; // Not exposed - ImRect ClipRect; - - ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); } -}; - -struct ImGuiOldColumns -{ - ImGuiID ID; - ImGuiOldColumnFlags Flags; - bool IsFirstFrame; - bool IsBeingResized; - int Current; - int Count; - float OffMinX, OffMaxX; // Offsets from HostWorkRect.Min.x - float LineMinY, LineMaxY; - float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns() - float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns() - ImRect HostInitialClipRect; // Backup of ClipRect at the time of BeginColumns() - ImRect HostBackupClipRect; // Backup of ClipRect during PushColumnsBackground()/PopColumnsBackground() - ImRect HostBackupParentWorkRect;//Backup of WorkRect at the time of BeginColumns() - ImVector Columns; - ImDrawListSplitter Splitter; - - ImGuiOldColumns() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Multi-select support -//----------------------------------------------------------------------------- - -#ifdef IMGUI_HAS_MULTI_SELECT -// -#endif // #ifdef IMGUI_HAS_MULTI_SELECT - -//----------------------------------------------------------------------------- -// [SECTION] Docking support -//----------------------------------------------------------------------------- - -#ifdef IMGUI_HAS_DOCK - -// Extend ImGuiDockNodeFlags_ -enum ImGuiDockNodeFlagsPrivate_ -{ - // [Internal] - ImGuiDockNodeFlags_DockSpace = 1 << 10, // Local, Saved // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window. - ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local, Saved // The central node has 2 main properties: stay visible when empty, only use "remaining" spaces from its neighbor. - ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Local, Saved // Tab bar is completely unavailable. No triangle in the corner to enable it back. - ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Local, Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar) - ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Local, Saved // Disable window/docking menu (that one that appears instead of the collapse button) - ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Local, Saved // - ImGuiDockNodeFlags_NoDocking = 1 << 16, // Local, Saved // Disable any form of docking in this dockspace or individual node. (On a whole dockspace, this pretty much defeat the purpose of using a dockspace at all). Note: when turned on, existing docked nodes will be preserved. - ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, // [EXPERIMENTAL] Prevent another window/node from splitting this node. - ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, // [EXPERIMENTAL] Prevent this node from splitting another window/node. - ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, // [EXPERIMENTAL] Prevent another window/node to be docked over this node. - ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, // [EXPERIMENTAL] Prevent this node to be docked over another window or non-empty node. - ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, // [EXPERIMENTAL] Prevent this node to be docked over an empty node (e.g. DockSpace with no other windows) - ImGuiDockNodeFlags_NoResizeX = 1 << 22, // [EXPERIMENTAL] - ImGuiDockNodeFlags_NoResizeY = 1 << 23, // [EXPERIMENTAL] - ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0, - ImGuiDockNodeFlags_NoResizeFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_NoResizeX | ImGuiDockNodeFlags_NoResizeY, - ImGuiDockNodeFlags_LocalFlagsMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking, - ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace, // When splitting those flags are moved to the inheriting child, never duplicated - ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking -}; - -// Store the source authority (dock node vs window) of a field -enum ImGuiDataAuthority_ -{ - ImGuiDataAuthority_Auto, - ImGuiDataAuthority_DockNode, - ImGuiDataAuthority_Window -}; - -enum ImGuiDockNodeState -{ - ImGuiDockNodeState_Unknown, - ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow, - ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing, - ImGuiDockNodeState_HostWindowVisible -}; - -// sizeof() 156~192 -struct IMGUI_API ImGuiDockNode -{ - ImGuiID ID; - ImGuiDockNodeFlags SharedFlags; // (Write) Flags shared by all nodes of a same dockspace hierarchy (inherited from the root node) - ImGuiDockNodeFlags LocalFlags; // (Write) Flags specific to this node - ImGuiDockNodeFlags LocalFlagsInWindows; // (Write) Flags specific to this node, applied from windows - ImGuiDockNodeFlags MergedFlags; // (Read) Effective flags (== SharedFlags | LocalFlagsInNode | LocalFlagsInWindows) - ImGuiDockNodeState State; - ImGuiDockNode* ParentNode; - ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array. - ImVector Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order. - ImGuiTabBar* TabBar; - ImVec2 Pos; // Current position - ImVec2 Size; // Current size - ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size. - ImGuiAxis SplitAxis; // [Split node only] Split axis (X or Y) - ImGuiWindowClass WindowClass; // [Root node only] - ImU32 LastBgColor; - - ImGuiWindow* HostWindow; - ImGuiWindow* VisibleWindow; // Generally point to window which is ID is == SelectedTabID, but when CTRL+Tabbing this can be a different window. - ImGuiDockNode* CentralNode; // [Root node only] Pointer to central node. - ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy. - int CountNodeWithWindows; // [Root node only] - int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly - int LastFrameActive; // Last frame number the node was updated. - int LastFrameFocused; // Last frame number the node was focused. - ImGuiID LastFocusedNodeId; // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused. - ImGuiID SelectedTabId; // [Leaf node only] Which of our tab/window is selected. - ImGuiID WantCloseTabId; // [Leaf node only] Set when closing a specific tab/window. - ImGuiDataAuthority AuthorityForPos :3; - ImGuiDataAuthority AuthorityForSize :3; - ImGuiDataAuthority AuthorityForViewport :3; - bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window) - bool IsFocused :1; - bool IsBgDrawnThisFrame :1; - bool HasCloseButton :1; // Provide space for a close button (if any of the docked window has one). Note that button may be hidden on window without one. - bool HasWindowMenuButton :1; - bool HasCentralNodeChild :1; - bool WantCloseAll :1; // Set when closing all tabs at once. - bool WantLockSizeOnce :1; - bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window - bool WantHiddenTabBarUpdate :1; - bool WantHiddenTabBarToggle :1; - - ImGuiDockNode(ImGuiID id); - ~ImGuiDockNode(); - bool IsRootNode() const { return ParentNode == NULL; } - bool IsDockSpace() const { return (MergedFlags & ImGuiDockNodeFlags_DockSpace) != 0; } - bool IsFloatingNode() const { return ParentNode == NULL && (MergedFlags & ImGuiDockNodeFlags_DockSpace) == 0; } - bool IsCentralNode() const { return (MergedFlags & ImGuiDockNodeFlags_CentralNode) != 0; } - bool IsHiddenTabBar() const { return (MergedFlags & ImGuiDockNodeFlags_HiddenTabBar) != 0; } // Hidden tab bar can be shown back by clicking the small triangle - bool IsNoTabBar() const { return (MergedFlags & ImGuiDockNodeFlags_NoTabBar) != 0; } // Never show a tab bar - bool IsSplitNode() const { return ChildNodes[0] != NULL; } - bool IsLeafNode() const { return ChildNodes[0] == NULL; } - bool IsEmpty() const { return ChildNodes[0] == NULL && Windows.Size == 0; } - ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } - - void SetLocalFlags(ImGuiDockNodeFlags flags) { LocalFlags = flags; UpdateMergedFlags(); } - void UpdateMergedFlags() { MergedFlags = SharedFlags | LocalFlags | LocalFlagsInWindows; } -}; - -// List of colors that are stored at the time of Begin() into Docked Windows. -// We currently store the packed colors in a simple array window->DockStyle.Colors[]. -// A better solution may involve appending into a log of colors in ImGuiContext + store offsets into those arrays in ImGuiWindow, -// but it would be more complex as we'd need to double-buffer both as e.g. drop target may refer to window from last frame. -enum ImGuiWindowDockStyleCol -{ - ImGuiWindowDockStyleCol_Text, - ImGuiWindowDockStyleCol_Tab, - ImGuiWindowDockStyleCol_TabHovered, - ImGuiWindowDockStyleCol_TabActive, - ImGuiWindowDockStyleCol_TabUnfocused, - ImGuiWindowDockStyleCol_TabUnfocusedActive, - ImGuiWindowDockStyleCol_COUNT -}; - -struct ImGuiWindowDockStyle -{ - ImU32 Colors[ImGuiWindowDockStyleCol_COUNT]; -}; - -struct ImGuiDockContext -{ - ImGuiStorage Nodes; // Map ID -> ImGuiDockNode*: Active nodes - ImVector Requests; - ImVector NodesSettings; - bool WantFullRebuild; - ImGuiDockContext() { memset(this, 0, sizeof(*this)); } -}; - -#endif // #ifdef IMGUI_HAS_DOCK - -//----------------------------------------------------------------------------- -// [SECTION] Viewport support -//----------------------------------------------------------------------------- - -// ImGuiViewport Private/Internals fields (cardinal sin: we are using inheritance!) -// Every instance of ImGuiViewport is in fact a ImGuiViewportP. -struct ImGuiViewportP : public ImGuiViewport -{ - int Idx; - int LastFrameActive; // Last frame number this viewport was activated by a window - int LastFrontMostStampCount;// Last stamp number from when a window hosted by this viewport was made front-most (by comparing this value between two viewport we have an implicit viewport z-order - ImGuiID LastNameHash; - ImVec2 LastPos; - float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent) - float LastAlpha; - short PlatformMonitor; - bool PlatformWindowCreated; - ImGuiWindow* Window; // Set when the viewport is owned by a window (and ImGuiViewportFlags_CanHostOtherWindows is NOT set) - int DrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used - ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays. - ImDrawData DrawDataP; - ImDrawDataBuilder DrawDataBuilder; - ImVec2 LastPlatformPos; - ImVec2 LastPlatformSize; - ImVec2 LastRendererSize; - ImVec2 WorkOffsetMin; // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!) - ImVec2 WorkOffsetMax; // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height). - ImVec2 BuildWorkOffsetMin; // Work Area: Offset being built during current frame. Generally >= 0.0f. - ImVec2 BuildWorkOffsetMax; // Work Area: Offset being built during current frame. Generally <= 0.0f. - - ImGuiViewportP() { Idx = -1; LastFrameActive = DrawListsLastFrame[0] = DrawListsLastFrame[1] = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; PlatformWindowCreated = false; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); } - ~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); } - void ClearRequestFlags() { PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; } - - // Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect) - ImVec2 CalcWorkRectPos(const ImVec2& off_min) const { return ImVec2(Pos.x + off_min.x, Pos.y + off_min.y); } - ImVec2 CalcWorkRectSize(const ImVec2& off_min, const ImVec2& off_max) const { return ImVec2(ImMax(0.0f, Size.x - off_min.x + off_max.x), ImMax(0.0f, Size.y - off_min.y + off_max.y)); } - void UpdateWorkRect() { WorkPos = CalcWorkRectPos(WorkOffsetMin); WorkSize = CalcWorkRectSize(WorkOffsetMin, WorkOffsetMax); } // Update public fields - - // Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry) - ImRect GetMainRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } - ImRect GetWorkRect() const { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); } - ImRect GetBuildWorkRect() const { ImVec2 pos = CalcWorkRectPos(BuildWorkOffsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkOffsetMin, BuildWorkOffsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Settings support -//----------------------------------------------------------------------------- - -// Windows data saved in imgui.ini file -// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily. -// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure) -struct ImGuiWindowSettings -{ - ImGuiID ID; - ImVec2ih Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions. - ImVec2ih Size; - ImVec2ih ViewportPos; - ImGuiID ViewportId; - ImGuiID DockId; // ID of last known DockNode (even if the DockNode is invisible because it has only 1 active window), or 0 if none. - ImGuiID ClassId; // ID of window class if specified - short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible. - bool Collapsed; - bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) - - ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); DockOrder = -1; } - char* GetName() { return (char*)(this + 1); } -}; - -struct ImGuiSettingsHandler -{ - const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' - ImGuiID TypeHash; // == ImHashStr(TypeName) - void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data - void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called before reading (in registration order) - void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" - void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry - void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order) - void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' - void* UserData; - - ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Metrics, Debug Tools -//----------------------------------------------------------------------------- - -struct ImGuiMetricsConfig -{ - bool ShowStackTool; - bool ShowWindowsRects; - bool ShowWindowsBeginOrder; - bool ShowTablesRects; - bool ShowDrawCmdMesh; - bool ShowDrawCmdBoundingBoxes; - bool ShowDockingNodes; - int ShowWindowsRectsType; - int ShowTablesRectsType; - - ImGuiMetricsConfig() - { - ShowStackTool = false; - ShowWindowsRects = false; - ShowWindowsBeginOrder = false; - ShowTablesRects = false; - ShowDrawCmdMesh = true; - ShowDrawCmdBoundingBoxes = true; - ShowDockingNodes = false; - ShowWindowsRectsType = -1; - ShowTablesRectsType = -1; - } -}; - -struct ImGuiStackLevelInfo -{ - ImGuiID ID; - ImS8 QueryFrameCount; // >= 1: Query in progress - bool QuerySuccess; // Obtained result from DebugHookIdInfo() - char Desc[58]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?) - - ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); } -}; - -// State for Stack tool queries -struct ImGuiStackTool -{ - int LastActiveFrame; - int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level - ImGuiID QueryId; // ID to query details for - ImVector Results; - - ImGuiStackTool() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Generic context hooks -//----------------------------------------------------------------------------- - -typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook); -enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ }; - -struct ImGuiContextHook -{ - ImGuiID HookId; // A unique ID assigned by AddContextHook() - ImGuiContextHookType Type; - ImGuiID Owner; - ImGuiContextHookCallback Callback; - void* UserData; - - ImGuiContextHook() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiContext (main imgui context) -//----------------------------------------------------------------------------- - -struct ImGuiContext -{ - bool Initialized; - bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it. - ImGuiIO IO; - ImGuiPlatformIO PlatformIO; - ImVector InputEventsQueue; // Input events which will be tricked/written into IO structure. - ImVector InputEventsTrail; // Past input events processed in NewFrame(). This is to allow domain-specific application to access e.g mouse/pen trail. - ImGuiStyle Style; - ImGuiConfigFlags ConfigFlagsCurrFrame; // = g.IO.ConfigFlags at the time of NewFrame() - ImGuiConfigFlags ConfigFlagsLastFrame; - ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() - float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. - float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. - ImDrawListSharedData DrawListSharedData; - double Time; - int FrameCount; - int FrameCountEnded; - int FrameCountPlatformEnded; - int FrameCountRendered; - bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame() - bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed - bool WithinEndChild; // Set within EndChild() - bool GcCompactAll; // Request full GC - bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log() - void* TestEngine; // Test engine user data - - // Windows state - ImVector Windows; // Windows, sorted in display order, back to front - ImVector WindowsFocusOrder; // Root windows, sorted in focus order, back to front. - ImVector WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child - ImVector CurrentWindowStack; - ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow* - int WindowsActiveCount; // Number of unique windows submitted by frame - ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING) - ImGuiWindow* CurrentWindow; // Window being drawn into - ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs. - ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set. - ImGuiDockNode* HoveredDockNode; // [Debug] Hovered dock node. - ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindowDockTree. - ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window. - ImVec2 WheelingWindowRefMousePos; - float WheelingWindowTimer; - - // Item/widgets state and tracking information - ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line] - ImGuiID HoveredId; // Hovered widget, filled during the frame - ImGuiID HoveredIdPreviousFrame; - bool HoveredIdAllowOverlap; - bool HoveredIdUsingMouseWheel; // Hovered widget will use mouse wheel. Blocks scrolling the underlying window. - bool HoveredIdPreviousFrameUsingMouseWheel; - bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0. - float HoveredIdTimer; // Measure contiguous hovering time - float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active - ImGuiID ActiveId; // Active widget - ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame) - float ActiveIdTimer; - bool ActiveIdIsJustActivated; // Set at the time of activation for one frame - bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) - bool ActiveIdNoClearOnFocusLoss; // Disable losing active id if the active id window gets unfocused. - bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. - bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state. - bool ActiveIdHasBeenEditedThisFrame; - bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window. - ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it) - ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs. - ImBitArrayForNamedKeys ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array. - ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) - ImGuiWindow* ActiveIdWindow; - ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard) - int ActiveIdMouseButton; - ImGuiID ActiveIdPreviousFrame; - bool ActiveIdPreviousFrameIsAlive; - bool ActiveIdPreviousFrameHasBeenEditedBefore; - ImGuiWindow* ActiveIdPreviousFrameWindow; - ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation. - float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation. - - // Next window/item data - ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back() - ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions - ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd) - ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions - - // Shared stacks - ImVector ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin() - ImVector StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin() - ImVector FontStack; // Stack for PushFont()/PopFont() - inherited by Begin() - ImVector FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - not inherited by Begin(), unless child window - ImVectorItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin() - ImVectorGroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin() - ImVectorOpenPopupStack; // Which popups are open (persistent) - ImVectorBeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) - int BeginMenuCount; - - // Viewports - ImVector Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData. - float CurrentDpiScale; // == CurrentViewport->DpiScale - ImGuiViewportP* CurrentViewport; // We track changes of viewport (happening in Begin) so we can call Platform_OnChangedViewport() - ImGuiViewportP* MouseViewport; - ImGuiViewportP* MouseLastHoveredViewport; // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag. - ImGuiID PlatformLastFocusedViewportId; - ImGuiPlatformMonitor FallbackMonitor; // Virtual monitor used as fallback if backend doesn't provide monitor information. - int ViewportFrontMostStampCount; // Every time the front-most window changes, we stamp its viewport with an incrementing counter - - // Gamepad/keyboard Navigation - ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow' - ImGuiID NavId; // Focused item for navigation - ImGuiID NavFocusScopeId; // Identify a selection scope (selection code often wants to "clear other items" when landing on an item of the selection set) - ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem() - ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0 - ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0 - ImGuiID NavActivateInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0; ImGuiActivateFlags_PreferInput will be set and NavActivateId will be 0. - ImGuiActivateFlags NavActivateFlags; - ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest). - ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest). - ImGuiKeyModFlags NavJustMovedToKeyMods; - ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame. - ImGuiActivateFlags NavNextActivateFlags; - ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. - ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. - bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRectRel is valid - bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default) - bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) - bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. - - // Navigation: Init & Move Requests - bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest this is to perform early out in ItemAdd() - bool NavInitRequest; // Init request for appearing window to select first item - bool NavInitRequestFromMove; - ImGuiID NavInitResultId; // Init request result (first item of the window, or one for which SetItemDefaultFocus() was called) - ImRect NavInitResultRectRel; // Init request result rectangle (relative to parent window) - bool NavMoveSubmitted; // Move request submitted, will process result on next NewFrame() - bool NavMoveScoringItems; // Move request submitted, still scoring incoming items - bool NavMoveForwardToNextFrame; - ImGuiNavMoveFlags NavMoveFlags; - ImGuiScrollFlags NavMoveScrollFlags; - ImGuiKeyModFlags NavMoveKeyMods; - ImGuiDir NavMoveDir; // Direction of the move request (left/right/up/down) - ImGuiDir NavMoveDirForDebug; - ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename? - ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring. - ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted - int NavScoringDebugCount; // Metrics for debugging - int NavTabbingDir; // Generally -1 or +1, 0 when tabbing without a nav id - int NavTabbingCounter; // >0 when counting items for tabbing - ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow - ImGuiNavItemData NavMoveResultLocalVisible; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag) - ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag) - ImGuiNavItemData NavTabbingResultFirst; // First tabbing request candidate within NavWindow and flattened hierarchy - - // Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize) - ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most! - ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it. - ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents - float NavWindowingTimer; - float NavWindowingHighlightAlpha; - bool NavWindowingToggleLayer; - - // Render - float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) - ImGuiMouseCursor MouseCursor; - - // Drag and Drop - bool DragDropActive; - bool DragDropWithinSource; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag source. - bool DragDropWithinTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag target. - ImGuiDragDropFlags DragDropSourceFlags; - int DragDropSourceFrameCount; - int DragDropMouseButton; - ImGuiPayload DragDropPayload; - ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping) - ImGuiID DragDropTargetId; - ImGuiDragDropFlags DragDropAcceptFlags; - float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface) - ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) - ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) - int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source - ImGuiID DragDropHoldJustPressedId; // Set when holding a payload just made ButtonBehavior() return a press. - ImVector DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size - unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads - - // Clipper - int ClipperTempDataStacked; - ImVector ClipperTempData; - - // Table - ImGuiTable* CurrentTable; - int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size) - ImVector TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting) - ImPool Tables; // Persistent table data - ImVector TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC) - ImVector DrawChannelsTempMergeBuffer; - - // Tab bars - ImGuiTabBar* CurrentTabBar; - ImPool TabBars; - ImVector CurrentTabBarStack; - ImVector ShrinkWidthBuffer; - - // Widget state - ImVec2 MouseLastValidPos; - ImGuiInputTextState InputTextState; - ImFont InputTextPasswordFont; - ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc. - ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets - float ColorEditLastHue; // Backup of last Hue associated to LastColor, so we can restore Hue in lossy RGB<>HSV round trips - float ColorEditLastSat; // Backup of last Saturation associated to LastColor, so we can restore Saturation in lossy RGB<>HSV round trips - ImU32 ColorEditLastColor; // RGB value with alpha set to 0. - ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker. - ImGuiComboPreviewData ComboPreviewData; - float SliderCurrentAccum; // Accumulated slider delta when using navigation controls. - bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it? - bool DragCurrentAccumDirty; - float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings - float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio - float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? - float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled() - short DisabledStackSize; - short TooltipOverrideCount; - float TooltipSlowDelay; // Time before slow tooltips appears (FIXME: This is temporary until we merge in tooltip timer+priority work) - ImVector ClipboardHandlerData; // If no custom clipboard handler is defined - ImVector MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once - - // Platform support - ImGuiPlatformImeData PlatformImeData; // Data updated by current frame - ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data (when changing we will call io.SetPlatformImeDataFn - ImGuiID PlatformImeViewport; - char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point - - // Extensions - // FIXME: We could provide an API to register one slot in an array held in ImGuiContext? - ImGuiDockContext DockContext; - - // Settings - bool SettingsLoaded; - float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero - ImGuiTextBuffer SettingsIniData; // In memory .ini settings - ImVector SettingsHandlers; // List of .ini settings handlers - ImChunkStream SettingsWindows; // ImGuiWindow .ini settings entries - ImChunkStream SettingsTables; // ImGuiTable .ini settings entries - ImVector Hooks; // Hooks for extensions (e.g. test engine) - ImGuiID HookIdNext; // Next available HookId - - // Capture/Logging - bool LogEnabled; // Currently capturing - ImGuiLogType LogType; // Capture target - ImFileHandle LogFile; // If != NULL log to stdout/ file - ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. - const char* LogNextPrefix; - const char* LogNextSuffix; - float LogLinePosY; - bool LogLineFirstItem; - int LogDepthRef; - int LogDepthToExpand; - int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call. - - // Debug Tools - bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker()) - ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID - ImGuiMetricsConfig DebugMetricsConfig; - ImGuiStackTool DebugStackTool; - - // Misc - float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. - int FramerateSecPerFrameIdx; - int FramerateSecPerFrameCount; - float FramerateSecPerFrameAccum; - int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags - int WantCaptureKeyboardNextFrame; - int WantTextInputNextFrame; - char TempBuffer[1024 * 3 + 1]; // Temporary text buffer - - ImGuiContext(ImFontAtlas* shared_font_atlas) - { - Initialized = false; - ConfigFlagsCurrFrame = ConfigFlagsLastFrame = ImGuiConfigFlags_None; - FontAtlasOwnedByContext = shared_font_atlas ? false : true; - Font = NULL; - FontSize = FontBaseSize = 0.0f; - IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)(); - Time = 0.0f; - FrameCount = 0; - FrameCountEnded = FrameCountPlatformEnded = FrameCountRendered = -1; - WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false; - GcCompactAll = false; - TestEngineHookItems = false; - TestEngine = NULL; - - WindowsActiveCount = 0; - CurrentWindow = NULL; - HoveredWindow = NULL; - HoveredWindowUnderMovingWindow = NULL; - HoveredDockNode = NULL; - MovingWindow = NULL; - WheelingWindow = NULL; - WheelingWindowTimer = 0.0f; - - DebugHookIdInfo = 0; - HoveredId = HoveredIdPreviousFrame = 0; - HoveredIdAllowOverlap = false; - HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false; - HoveredIdDisabled = false; - HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f; - ActiveId = 0; - ActiveIdIsAlive = 0; - ActiveIdTimer = 0.0f; - ActiveIdIsJustActivated = false; - ActiveIdAllowOverlap = false; - ActiveIdNoClearOnFocusLoss = false; - ActiveIdHasBeenPressedBefore = false; - ActiveIdHasBeenEditedBefore = false; - ActiveIdHasBeenEditedThisFrame = false; - ActiveIdUsingMouseWheel = false; - ActiveIdUsingNavDirMask = 0x00; - ActiveIdUsingNavInputMask = 0x00; - ActiveIdUsingKeyInputMask.ClearAllBits(); - ActiveIdClickOffset = ImVec2(-1, -1); - ActiveIdWindow = NULL; - ActiveIdSource = ImGuiInputSource_None; - ActiveIdMouseButton = -1; - ActiveIdPreviousFrame = 0; - ActiveIdPreviousFrameIsAlive = false; - ActiveIdPreviousFrameHasBeenEditedBefore = false; - ActiveIdPreviousFrameWindow = NULL; - LastActiveId = 0; - LastActiveIdTimer = 0.0f; - - CurrentItemFlags = ImGuiItemFlags_None; - BeginMenuCount = 0; - - CurrentDpiScale = 0.0f; - CurrentViewport = NULL; - MouseViewport = MouseLastHoveredViewport = NULL; - PlatformLastFocusedViewportId = 0; - ViewportFrontMostStampCount = 0; - - NavWindow = NULL; - NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavActivateInputId = 0; - NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0; - NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None; - NavJustMovedToKeyMods = ImGuiKeyModFlags_None; - NavInputSource = ImGuiInputSource_None; - NavLayer = ImGuiNavLayer_Main; - NavIdIsAlive = false; - NavMousePosDirty = false; - NavDisableHighlight = true; - NavDisableMouseHover = false; - NavAnyRequest = false; - NavInitRequest = false; - NavInitRequestFromMove = false; - NavInitResultId = 0; - NavMoveSubmitted = false; - NavMoveScoringItems = false; - NavMoveForwardToNextFrame = false; - NavMoveFlags = ImGuiNavMoveFlags_None; - NavMoveScrollFlags = ImGuiScrollFlags_None; - NavMoveKeyMods = ImGuiKeyModFlags_None; - NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None; - NavScoringDebugCount = 0; - NavTabbingDir = 0; - NavTabbingCounter = 0; - - NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL; - NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f; - NavWindowingToggleLayer = false; - - DimBgRatio = 0.0f; - MouseCursor = ImGuiMouseCursor_Arrow; - - DragDropActive = DragDropWithinSource = DragDropWithinTarget = false; - DragDropSourceFlags = ImGuiDragDropFlags_None; - DragDropSourceFrameCount = -1; - DragDropMouseButton = -1; - DragDropTargetId = 0; - DragDropAcceptFlags = ImGuiDragDropFlags_None; - DragDropAcceptIdCurrRectSurface = 0.0f; - DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0; - DragDropAcceptFrameCount = -1; - DragDropHoldJustPressedId = 0; - memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); - - ClipperTempDataStacked = 0; - - CurrentTable = NULL; - TablesTempDataStacked = 0; - CurrentTabBar = NULL; - - TempInputId = 0; - ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_; - ColorEditLastHue = ColorEditLastSat = 0.0f; - ColorEditLastColor = 0; - SliderCurrentAccum = 0.0f; - SliderCurrentAccumDirty = false; - DragCurrentAccumDirty = false; - DragCurrentAccum = 0.0f; - DragSpeedDefaultRatio = 1.0f / 100.0f; - DisabledAlphaBackup = 0.0f; - DisabledStackSize = 0; - ScrollbarClickDeltaToGrabCenter = 0.0f; - TooltipOverrideCount = 0; - TooltipSlowDelay = 0.50f; - - PlatformImeData.InputPos = ImVec2(0.0f, 0.0f); - PlatformImeDataPrev.InputPos = ImVec2(-1.0f, -1.0f); // Different to ensure initial submission - PlatformImeViewport = 0; - PlatformLocaleDecimalPoint = '.'; - - SettingsLoaded = false; - SettingsDirtyTimer = 0.0f; - HookIdNext = 0; - - LogEnabled = false; - LogType = ImGuiLogType_None; - LogNextPrefix = LogNextSuffix = NULL; - LogFile = NULL; - LogLinePosY = FLT_MAX; - LogLineFirstItem = false; - LogDepthRef = 0; - LogDepthToExpand = LogDepthToExpandDefault = 2; - - DebugItemPickerActive = false; - DebugItemPickerBreakId = 0; - - memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); - FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0; - FramerateSecPerFrameAccum = 0.0f; - WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1; - memset(TempBuffer, 0, sizeof(TempBuffer)); - } -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiWindowTempData, ImGuiWindow -//----------------------------------------------------------------------------- - -// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow. -// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..) -// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin) -struct IMGUI_API ImGuiWindowTempData -{ - // Layout - ImVec2 CursorPos; // Current emitting position, in absolute coordinates. - ImVec2 CursorPosPrevLine; - ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding. - ImVec2 CursorMaxPos; // Used to implicitly calculate ContentSize at the beginning of next frame, for scrolling range and auto-resize. Always growing during the frame. - ImVec2 IdealMaxPos; // Used to implicitly calculate ContentSizeIdeal at the beginning of next frame, for auto-resize only. Always growing during the frame. - ImVec2 CurrLineSize; - ImVec2 PrevLineSize; - float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added). - float PrevLineTextBaseOffset; - ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) - ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. - ImVec1 GroupOffset; - ImVec2 CursorStartPosLossyness;// Record the loss of precision of CursorStartPos due to really large scrolling amount. This is used by clipper to compensentate and fix the most common use case of large scroll area. - - // Keyboard/Gamepad navigation - ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) - short NavLayersActiveMask; // Which layers have been written to (result from previous frame) - short NavLayersActiveMaskNext;// Which layers have been written to (accumulator for current frame) - ImGuiID NavFocusScopeIdCurrent; // Current focus scope ID while appending - bool NavHideHighlightOneFrame; - bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) - - // Miscellaneous - bool MenuBarAppending; // FIXME: Remove this - ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. - ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement - int TreeDepth; // Current tree depth. - ImU32 TreeJumpToParentOnPopMask; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary. - ImVector ChildWindows; - ImGuiStorage* StateStorage; // Current persistent per-window storage (store e.g. tree node open/close state) - ImGuiOldColumns* CurrentColumns; // Current columns set - int CurrentTableIdx; // Current table index (into g.Tables) - ImGuiLayoutType LayoutType; - ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin() - - // Local parameters stacks - // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. - float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window). - float TextWrapPos; // Current text wrap pos. - ImVector ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth) - ImVector TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos) -}; - -// Storage for one window -struct IMGUI_API ImGuiWindow -{ - char* Name; // Window name, owned by the window. - ImGuiID ID; // == ImHashStr(Name) - ImGuiWindowFlags Flags, FlagsPreviousFrame; // See enum ImGuiWindowFlags_ - ImGuiWindowClass WindowClass; // Advanced users only. Set with SetNextWindowClass() - ImGuiViewportP* Viewport; // Always set in Begin(), only inactive windows may have a NULL value here - ImGuiID ViewportId; // We backup the viewport id (since the viewport may disappear or never be created if the window is inactive) - ImVec2 ViewportPos; // We backup the viewport position (since the viewport may disappear or never be created if the window is inactive) - int ViewportAllowPlatformMonitorExtend; // Reset to -1 every frame (index is guaranteed to be valid between NewFrame..EndFrame), only used in the Appearing frame of a tooltip/popup to enforce clamping to a given monitor - ImVec2 Pos; // Position (always rounded-up to nearest pixel) - ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) - ImVec2 SizeFull; // Size when non collapsed - ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding. - ImVec2 ContentSizeIdeal; - ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize(). - ImVec2 WindowPadding; // Window padding at the time of Begin(). - float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc. - float WindowBorderSize; // Window border size at the time of Begin(). - int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)! - ImGuiID MoveId; // == window->GetID("#MOVE") - ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window) - ImVec2 Scroll; - ImVec2 ScrollMax; - ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) - ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered - ImVec2 ScrollTargetEdgeSnapDist; // 0.0f = no snapping, >0.0f snapping threshold - ImVec2 ScrollbarSizes; // Size taken by each scrollbars on their smaller axis. Pay attention! ScrollbarSizes.x == width of the vertical scrollbar, ScrollbarSizes.y = height of the horizontal scrollbar. - bool ScrollbarX, ScrollbarY; // Are scrollbars visible? - bool ViewportOwned; - bool Active; // Set to true on Begin(), unless Collapsed - bool WasActive; - bool WriteAccessed; // Set to true when any widget access the current window - bool Collapsed; // Set when collapsing window to become only title-bar - bool WantCollapseToggle; - bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed) - bool Appearing; // Set during the frame where the window is appearing (or re-appearing) - bool Hidden; // Do not display (== HiddenFrames*** > 0) - bool IsFallbackWindow; // Set on the "Debug##Default" window. - bool IsExplicitChild; // Set when passed _ChildWindow, left to false by BeginDocked() - bool HasCloseButton; // Set when the window has a close button (p_open != NULL) - signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3) - short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) - short BeginOrderWithinParent; // Begin() order within immediate parent window, if we are a child window. Otherwise 0. - short BeginOrderWithinContext; // Begin() order within entire imgui context. This is mostly used for debugging submission order related issues. - short FocusOrder; // Order within WindowsFocusOrder[], altered when windows are focused. - ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) - ImS8 AutoFitFramesX, AutoFitFramesY; - ImS8 AutoFitChildAxises; - bool AutoFitOnlyGrows; - ImGuiDir AutoPosLastDirection; - ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames - ImS8 HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size - ImS8 HiddenFramesForRenderOnly; // Hide the window until frame N at Render() time only - ImS8 DisableInputsFrames; // Disable window interactions for N frames - ImGuiCond SetWindowPosAllowFlags : 8; // store acceptable condition flags for SetNextWindowPos() use. - ImGuiCond SetWindowSizeAllowFlags : 8; // store acceptable condition flags for SetNextWindowSize() use. - ImGuiCond SetWindowCollapsedAllowFlags : 8; // store acceptable condition flags for SetNextWindowCollapsed() use. - ImGuiCond SetWindowDockAllowFlags : 8; // store acceptable condition flags for SetNextWindowDock() use. - ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) - ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0, 0) when positioning from top-left corner; ImVec2(0.5f, 0.5f) for centering; ImVec2(1, 1) for bottom right. - - ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack. (In theory this should be in the TempData structure) - ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. - - // The best way to understand what those rectangles are is to use the 'Metrics->Tools->Show Windows Rectangles' viewer. - // The main 'OuterRect', omitted as a field, is window->Rect(). - ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window. - ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar) - ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect. - ImRect WorkRect; // Initially covers the whole scrolling region. Reduced by containers e.g columns/tables when active. Shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward). - ImRect ParentWorkRect; // Backup of WorkRect before entering a container such as columns/tables. Used by e.g. SpanAllColumns functions to easily access. Stacked containers are responsible for maintaining this. // FIXME-WORKRECT: Could be a stack? - ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back(). - ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on. - ImVec2ih HitTestHoleSize; // Define an optional rectangular hole where mouse will pass-through the window. - ImVec2ih HitTestHoleOffset; - - int LastFrameActive; // Last frame number the window was Active. - int LastFrameJustFocused; // Last frame number the window was made Focused. - float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there) - float ItemWidthDefault; - ImGuiStorage StateStorage; - ImVector ColumnsStorage; - float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale() - float FontDpiScale; - int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back) - - ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) - ImDrawList DrawListInst; - ImGuiWindow* ParentWindow; // If we are a child _or_ popup _or_ docked window, this is pointing to our parent. Otherwise NULL. - ImGuiWindow* ParentWindowInBeginStack; - ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through popups/dock nodes. - ImGuiWindow* RootWindowPopupTree; // Point to ourself or first ancestor that is not a child window. Cross through popups parent<>child. - ImGuiWindow* RootWindowDockTree; // Point to ourself or first ancestor that is not a child window. Cross through dock nodes. - ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active. - ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag. - - ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.) - ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1) - ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space - - int MemoryDrawListIdxCapacity; // Backup of last idx/vtx count, so when waking up the window we can preallocate and avoid iterative alloc/copy - int MemoryDrawListVtxCapacity; - bool MemoryCompacted; // Set when window extraneous data have been garbage collected - - // Docking - bool DockIsActive :1; // When docking artifacts are actually visible. When this is set, DockNode is guaranteed to be != NULL. ~~ (DockNode != NULL) && (DockNode->Windows.Size > 1). - bool DockNodeIsVisible :1; - bool DockTabIsVisible :1; // Is our window visible this frame? ~~ is the corresponding tab selected? - bool DockTabWantClose :1; - short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible. - ImGuiWindowDockStyle DockStyle; - ImGuiDockNode* DockNode; // Which node are we docked into. Important: Prefer testing DockIsActive in many cases as this will still be set when the dock node is hidden. - ImGuiDockNode* DockNodeAsHost; // Which node are we owning (for parent windows) - ImGuiID DockId; // Backup of last valid DockNode->ID, so single window remember their dock node id even when they are not bound any more - ImGuiItemStatusFlags DockTabItemStatusFlags; - ImRect DockTabItemRect; - -public: - ImGuiWindow(ImGuiContext* context, const char* name); - ~ImGuiWindow(); - - ImGuiID GetID(const char* str, const char* str_end = NULL); - ImGuiID GetID(const void* ptr); - ImGuiID GetID(int n); - ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); - ImGuiID GetIDNoKeepAlive(const void* ptr); - ImGuiID GetIDNoKeepAlive(int n); - ImGuiID GetIDFromRectangle(const ImRect& r_abs); - - // We don't use g.FontSize because the window may be != g.CurrentWidow. - ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } - float CalcFontSize() const { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale * FontDpiScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; } - float TitleBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; } - ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } - float MenuBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; } - ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Tab bar, Tab item support -//----------------------------------------------------------------------------- - -// Extend ImGuiTabBarFlags_ -enum ImGuiTabBarFlagsPrivate_ -{ - ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around] - ImGuiTabBarFlags_IsFocused = 1 << 21, - ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs -}; - -// Extend ImGuiTabItemFlags_ -enum ImGuiTabItemFlagsPrivate_ -{ - ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing, - ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout) - ImGuiTabItemFlags_Button = 1 << 21, // Used by TabItemButton, change the tab item behavior to mimic a button - ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window. - ImGuiTabItemFlags_Preview = 1 << 23 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar) -}; - -// Storage for one active tab item (sizeof() 48 bytes) -struct ImGuiTabItem -{ - ImGuiID ID; - ImGuiTabItemFlags Flags; - ImGuiWindow* Window; // When TabItem is part of a DockNode's TabBar, we hold on to a window. - int LastFrameVisible; - int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance - float Offset; // Position relative to beginning of tab - float Width; // Width currently displayed - float ContentWidth; // Width of label, stored during BeginTabItem() call - ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames - ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable - ImS16 IndexDuringLayout; // Index only used during TabBarLayout() - bool WantClose; // Marked as closed by SetTabItemClosed() - - ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; } -}; - -// Storage for a tab bar (sizeof() 152 bytes) -struct IMGUI_API ImGuiTabBar -{ - ImVector Tabs; - ImGuiTabBarFlags Flags; - ImGuiID ID; // Zero for tab-bars used by docking - ImGuiID SelectedTabId; // Selected tab/window - ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation - ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview) - int CurrFrameVisible; - int PrevFrameVisible; - ImRect BarRect; - float CurrTabsContentsHeight; - float PrevTabsContentsHeight; // Record the height of contents submitted below the tab bar - float WidthAllTabs; // Actual width of all tabs (locked during layout) - float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped - float ScrollingAnim; - float ScrollingTarget; - float ScrollingTargetDistToVisibility; - float ScrollingSpeed; - float ScrollingRectMinX; - float ScrollingRectMaxX; - ImGuiID ReorderRequestTabId; - ImS16 ReorderRequestOffset; - ImS8 BeginCount; - bool WantLayout; - bool VisibleTabWasSubmitted; - bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame - ImS16 TabsActiveCount; // Number of tabs submitted this frame. - ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem() - float ItemSpacingY; - ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() - ImVec2 BackupCursorPos; - ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. - - ImGuiTabBar(); - int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); } - const char* GetTabName(const ImGuiTabItem* tab) const - { - if (tab->Window) - return tab->Window->Name; - IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size); - return TabsNames.Buf.Data + tab->NameOffset; - } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Table support -//----------------------------------------------------------------------------- - -#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color. -#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64. -#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels() - -// Our current column maximum is 64 but we may raise that in the future. -typedef ImS8 ImGuiTableColumnIdx; -typedef ImU8 ImGuiTableDrawChannelIdx; - -// [Internal] sizeof() ~ 104 -// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api. -// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping. -// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped". -struct ImGuiTableColumn -{ - ImGuiTableColumnFlags Flags; // Flags after some patching (not directly same as provided by user). See ImGuiTableColumnFlags_ - float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space. - float MinX; // Absolute positions - float MaxX; - float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout() - float WidthAuto; // Automatic width - float StretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially. - float InitStretchWeightOrWidth; // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_). - ImRect ClipRect; // Clipping rectangle for the column - ImGuiID UserID; // Optional, value passed to TableSetupColumn() - float WorkMinX; // Contents region min ~(MinX + CellPaddingX + CellSpacingX1) == cursor start position when entering column - float WorkMaxX; // Contents region max ~(MaxX - CellPaddingX - CellSpacingX2) - float ItemWidth; // Current item width for the column, preserved across rows - float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width. - float ContentMaxXUnfrozen; - float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls - float ContentMaxXHeadersIdeal; - ImS16 NameOffset; // Offset into parent ColumnsNames[] - ImGuiTableColumnIdx DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users) - ImGuiTableColumnIdx IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder) - ImGuiTableColumnIdx PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column - ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column - ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort - ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[] - ImGuiTableDrawChannelIdx DrawChannelFrozen; // Draw channels for frozen rows (often headers) - ImGuiTableDrawChannelIdx DrawChannelUnfrozen; // Draw channels for unfrozen rows - bool IsEnabled; // IsUserEnabled && (Flags & ImGuiTableColumnFlags_Disabled) == 0 - bool IsUserEnabled; // Is the column not marked Hidden by the user? (unrelated to being off view, e.g. clipped by scrolling). - bool IsUserEnabledNextFrame; - bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled). - bool IsVisibleY; - bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not. - bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen). - bool IsPreserveWidthAuto; - ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte - ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit - ImU8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem - ImU8 SortDirection : 2; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending - ImU8 SortDirectionsAvailCount : 2; // Number of available sort directions (0 to 3) - ImU8 SortDirectionsAvailMask : 4; // Mask of available sort directions (1-bit each) - ImU8 SortDirectionsAvailList; // Ordered of available sort directions (2-bits each) - - ImGuiTableColumn() - { - memset(this, 0, sizeof(*this)); - StretchWeight = WidthRequest = -1.0f; - NameOffset = -1; - DisplayOrder = IndexWithinEnabledSet = -1; - PrevEnabledColumn = NextEnabledColumn = -1; - SortOrder = -1; - SortDirection = ImGuiSortDirection_None; - DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1; - } -}; - -// Transient cell data stored per row. -// sizeof() ~ 6 -struct ImGuiTableCellData -{ - ImU32 BgColor; // Actual color - ImGuiTableColumnIdx Column; // Column number -}; - -// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData -struct IMGUI_API ImGuiTable -{ - ImGuiID ID; - ImGuiTableFlags Flags; - void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[] - ImGuiTableTempData* TempData; // Transient data while table is active. Point within g.CurrentTableStack[] - ImSpan Columns; // Point within RawData[] - ImSpan DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1) - ImSpan RowCellData; // Point within RawData[]. Store cells background requests for current row. - ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map - ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data - ImU64 VisibleMaskByIndex; // Column Index -> IsVisibleX|IsVisibleY map (== not hidden by user/api && not hidden by scrolling/cliprect) - ImU64 RequestOutputMaskByIndex; // Column Index -> IsVisible || AutoFit (== expect user to submit items) - ImGuiTableFlags SettingsLoadedFlags; // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order) - int SettingsOffset; // Offset in g.SettingsTables - int LastFrameActive; - int ColumnsCount; // Number of columns declared in BeginTable() - int CurrentRow; - int CurrentColumn; - ImS16 InstanceCurrent; // Count of BeginTable() calls with same ID in the same frame (generally 0). This is a little bit similar to BeginCount for a window, but multiple table with same ID look are multiple tables, they are just synched. - ImS16 InstanceInteracted; // Mark which instance (generally 0) of the same ID is being interacted with - float RowPosY1; - float RowPosY2; - float RowMinHeight; // Height submitted to TableNextRow() - float RowTextBaseline; - float RowIndentOffsetX; - ImGuiTableRowFlags RowFlags : 16; // Current row flags, see ImGuiTableRowFlags_ - ImGuiTableRowFlags LastRowFlags : 16; - int RowBgColorCounter; // Counter for alternating background colors (can be fast-forwarded by e.g clipper), not same as CurrentRow because header rows typically don't increase this. - ImU32 RowBgColor[2]; // Background color override for current row. - ImU32 BorderColorStrong; - ImU32 BorderColorLight; - float BorderX1; - float BorderX2; - float HostIndentX; - float MinColumnWidth; - float OuterPaddingX; - float CellPaddingX; // Padding from each borders - float CellPaddingY; - float CellSpacingX1; // Spacing between non-bordered cells - float CellSpacingX2; - float LastOuterHeight; // Outer height from last frame - float LastFirstRowHeight; // Height of first row from last frame - float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details. - float ColumnsGivenWidth; // Sum of current column width - float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window - float ResizedColumnNextWidth; - float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table. - float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. - ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable(). - ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is - ImRect WorkRect; - ImRect InnerClipRect; - ImRect BgClipRect; // We use this to cpu-clip cell background color fill, evolve during the frame as we cross frozen rows boundaries - ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped - ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect. - ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window. - ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground() - ImGuiWindow* OuterWindow; // Parent window for the table - ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window) - ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names - ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly - ImGuiTableColumnSortSpecs SortSpecsSingle; - ImVector SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good. - ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs() - ImGuiTableColumnIdx SortSpecsCount; - ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount) - ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount) - ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn() - ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column! - ImGuiTableColumnIdx HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing). - ImGuiTableColumnIdx AutoFitSingleColumn; // Index of single column requesting auto-fit. - ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0. - ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame. - ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held. - ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared) - ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1 - ImGuiTableColumnIdx LeftMostEnabledColumn; // Index of left-most non-hidden column. - ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column. - ImGuiTableColumnIdx LeftMostStretchedColumn; // Index of left-most stretched column. - ImGuiTableColumnIdx RightMostStretchedColumn; // Index of right-most stretched column. - ImGuiTableColumnIdx ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot - ImGuiTableColumnIdx FreezeRowsRequest; // Requested frozen rows count - ImGuiTableColumnIdx FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset) - ImGuiTableColumnIdx FreezeColumnsRequest; // Requested frozen columns count - ImGuiTableColumnIdx FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset) - ImGuiTableColumnIdx RowCellDataCurrent; // Index of current RowCellData[] entry in current row - ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here. - ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing across columns after the freezing line. Index within DrawSplitter.Channels[] - ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen; - bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row. - bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow(). - bool IsInitializing; - bool IsSortSpecsDirty; - bool IsUsingHeaders; // Set when the first row had the ImGuiTableRowFlags_Headers flag. - bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted). - bool IsSettingsRequestLoad; - bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data. - bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1) - bool IsResetAllRequest; - bool IsResetDisplayOrderRequest; - bool IsUnfrozenRows; // Set when we got past the frozen row. - bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable() - bool MemoryCompacted; - bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis - - ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; } - ~ImGuiTable() { IM_FREE(RawData); } -}; - -// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table). -// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure. -// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics. -struct IMGUI_API ImGuiTableTempData -{ - int TableIndex; // Index in g.Tables.Buf[] pool - float LastTimeActive; // Last timestamp this structure was used - - ImVec2 UserOuterSize; // outer_size.x passed to BeginTable() - ImDrawListSplitter DrawSplitter; - - ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable() - ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable() - ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable() - ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable() - ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable() - ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable() - float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable() - int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable() - - ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; } -}; - -// sizeof() ~ 12 -struct ImGuiTableColumnSettings -{ - float WidthOrWeight; - ImGuiID UserID; - ImGuiTableColumnIdx Index; - ImGuiTableColumnIdx DisplayOrder; - ImGuiTableColumnIdx SortOrder; - ImU8 SortDirection : 2; - ImU8 IsEnabled : 1; // "Visible" in ini file - ImU8 IsStretch : 1; - - ImGuiTableColumnSettings() - { - WidthOrWeight = 0.0f; - UserID = 0; - Index = -1; - DisplayOrder = SortOrder = -1; - SortDirection = ImGuiSortDirection_None; - IsEnabled = 1; - IsStretch = 0; - } -}; - -// This is designed to be stored in a single ImChunkStream (1 header followed by N ImGuiTableColumnSettings, etc.) -struct ImGuiTableSettings -{ - ImGuiID ID; // Set to 0 to invalidate/delete the setting - ImGuiTableFlags SaveFlags; // Indicate data we want to save using the Resizable/Reorderable/Sortable/Hideable flags (could be using its own flags..) - float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. - ImGuiTableColumnIdx ColumnsCount; - ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher - bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) - - ImGuiTableSettings() { memset(this, 0, sizeof(*this)); } - ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImGui internal API -// No guarantee of forward compatibility here! -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // Windows - // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) - // If this ever crash because g.CurrentWindow is NULL it means that either - // - ImGui::NewFrame() has never been called, which is illegal. - // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. - inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } - inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } - IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); - IMGUI_API ImGuiWindow* FindWindowByName(const char* name); - IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); - IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window); - IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy, bool dock_hierarchy); - IMGUI_API bool IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent); - IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below); - IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); - IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0); - IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0); - IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0); - IMGUI_API void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); - inline ImRect WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); } - inline ImRect WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); } - - // Windows: Display Order and Focus Order - IMGUI_API void FocusWindow(ImGuiWindow* window); - IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window); - IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayBehind(ImGuiWindow* window, ImGuiWindow* above_window); - IMGUI_API int FindWindowDisplayIndex(ImGuiWindow* window); - IMGUI_API ImGuiWindow* FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window); - - // Fonts, drawing - IMGUI_API void SetCurrentFont(ImFont* font); - inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } - inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { return GetForegroundDrawList(window->Viewport); } - - // Init - IMGUI_API void Initialize(ImGuiContext* context); - IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). - - // NewFrame - IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs); - IMGUI_API void UpdateHoveredWindowAndCaptureFlags(); - IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); - IMGUI_API void StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node); - IMGUI_API void UpdateMouseMovingWindowNewFrame(); - IMGUI_API void UpdateMouseMovingWindowEndFrame(); - - // Generic context hooks - IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook); - IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove); - IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type); - - // Viewports - IMGUI_API void TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos); - IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale); - IMGUI_API void DestroyPlatformWindow(ImGuiViewportP* viewport); - IMGUI_API void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); - IMGUI_API const ImGuiPlatformMonitor* GetViewportPlatformMonitor(ImGuiViewport* viewport); - IMGUI_API ImGuiViewportP* FindHoveredViewportFromPlatformWindowStack(const ImVec2& mouse_platform_pos); - - // Settings - IMGUI_API void MarkIniSettingsDirty(); - IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); - IMGUI_API void ClearIniSettings(); - IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); - IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); - IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name); - IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); - - // Scrolling - IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // Use -1.0f on one axis to leave as-is - IMGUI_API void SetScrollX(ImGuiWindow* window, float scroll_x); - IMGUI_API void SetScrollY(ImGuiWindow* window, float scroll_y); - IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio); - IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio); - - // Early work-in-progress API (ScrollToItem() will become public) - IMGUI_API void ScrollToItem(ImGuiScrollFlags flags = 0); - IMGUI_API void ScrollToRect(ImGuiWindow* window, const ImRect& rect, ImGuiScrollFlags flags = 0); - IMGUI_API ImVec2 ScrollToRectEx(ImGuiWindow* window, const ImRect& rect, ImGuiScrollFlags flags = 0); -//#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - inline void ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& rect) { ScrollToRect(window, rect, ImGuiScrollFlags_KeepVisibleEdgeY); } -//#endif - - // Basic Accessors - inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.LastItemData.ID; } // Get ID of last item (~~ often same ImGui::GetID(label) beforehand) - inline ImGuiItemStatusFlags GetItemStatusFlags(){ ImGuiContext& g = *GImGui; return g.LastItemData.StatusFlags; } - inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.InFlags; } - inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; } - inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; } - IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); - IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window); - IMGUI_API void ClearActiveID(); - IMGUI_API ImGuiID GetHoveredID(); - IMGUI_API void SetHoveredID(ImGuiID id); - IMGUI_API void KeepAliveID(ImGuiID id); - IMGUI_API void MarkItemEdited(ImGuiID id); // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function. - IMGUI_API void PushOverrideID(ImGuiID id); // Push given value as-is at the top of the ID stack (whereas PushID combines old and new hashes) - IMGUI_API ImGuiID GetIDWithSeed(const char* str_id_begin, const char* str_id_end, ImGuiID seed); - - // Basic Helpers for widget code - IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f); - IMGUI_API void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f); - IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL, ImGuiItemFlags extra_flags = 0); - IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id); - IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id); - IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect); - IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h); - IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); - IMGUI_API void PushMultiItemsWidths(int components, float width_full); - IMGUI_API bool IsItemToggledSelection(); // Was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly) - IMGUI_API ImVec2 GetContentRegionMaxAbs(); - IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess); - - // Parameter stacks - IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); - IMGUI_API void PopItemFlag(); - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // Currently refactoring focus/nav/tabbing system - // If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): - // (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool tab_focused = FocusableItemRegister(...)' - // (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0' - // (New) IMGUI_VERSION_NUM >= 18413: using 'ItemAdd(..., ImGuiItemFlags_Inputable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_FocusedTabbing) != 0 || g.NavActivateInputId == id' (WIP) - // Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText() - inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { IM_ASSERT(0); IM_UNUSED(window); IM_UNUSED(id); return false; } // -> pass ImGuiItemAddFlags_Inputable flag to ItemAdd() - inline void FocusableItemUnregister(ImGuiWindow* window) { IM_ASSERT(0); IM_UNUSED(window); } // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem -#endif - - // Logging/Capture - IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. - IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer - IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL); - IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix); - - // Popups, Modals, Tooltips - IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); - IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None); - IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup); - IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup); - IMGUI_API void ClosePopupsExceptModals(); - IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags); - IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); - IMGUI_API void BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags); - IMGUI_API ImRect GetPopupAllowedExtentRect(ImGuiWindow* window); - IMGUI_API ImGuiWindow* GetTopMostPopupModal(); - IMGUI_API ImGuiWindow* GetTopMostAndVisiblePopupModal(); - IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); - IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy); - - // Menus - IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags); - IMGUI_API bool BeginMenuEx(const char* label, const char* icon, bool enabled = true); - IMGUI_API bool MenuItemEx(const char* label, const char* icon, const char* shortcut = NULL, bool selected = false, bool enabled = true); - - // Combos - IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags); - IMGUI_API bool BeginComboPreview(); - IMGUI_API void EndComboPreview(); - - // Gamepad/Keyboard Navigation - IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit); - IMGUI_API void NavInitRequestApplyResult(); - IMGUI_API bool NavMoveRequestButNoResultYet(); - IMGUI_API void NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags); - IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags); - IMGUI_API void NavMoveRequestResolveWithLastItem(ImGuiNavItemData* result); - IMGUI_API void NavMoveRequestCancel(); - IMGUI_API void NavMoveRequestApplyResult(); - IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); - IMGUI_API const char* GetNavInputName(ImGuiNavInput n); - IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode); - IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); - IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate); - IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. - IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel); - - // Focus Scope (WIP) - // This is generally used to identify a selection set (multiple of which may be in the same window), as selection - // patterns generally need to react (e.g. clear selection) when landing on an item of the set. - IMGUI_API void PushFocusScope(ImGuiID id); - IMGUI_API void PopFocusScope(); - inline ImGuiID GetFocusedFocusScope() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; } // Focus scope which is actually active - inline ImGuiID GetFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.NavFocusScopeIdCurrent; } // Focus scope we are outputting into, set by PushFocusScope() - - // Inputs - // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions. - inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; } - inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; } - inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; } - IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key); - IMGUI_API void SetItemUsingMouseWheel(); - IMGUI_API void SetActiveIdUsingNavAndKeys(); - inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; } - inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; } - inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; return g.ActiveIdUsingKeyInputMask[key]; } - inline void SetActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; g.ActiveIdUsingKeyInputMask.SetBit(key); } - IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f); - inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; } - inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); } - IMGUI_API ImGuiKeyModFlags GetMergedKeyModFlags(); -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); } -#endif - - // Docking - // (some functions are only declared in imgui.cpp, see Docking section) - IMGUI_API void DockContextInitialize(ImGuiContext* ctx); - IMGUI_API void DockContextShutdown(ImGuiContext* ctx); - IMGUI_API void DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_settings_refs); // Use root_id==0 to clear all - IMGUI_API void DockContextRebuildNodes(ImGuiContext* ctx); - IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx); - IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx); - IMGUI_API void DockContextEndFrame(ImGuiContext* ctx); - IMGUI_API ImGuiID DockContextGenNodeID(ImGuiContext* ctx); - IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer); - IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window); - IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); - IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos); - IMGUI_API bool DockNodeBeginAmendTabBar(ImGuiDockNode* node); - IMGUI_API void DockNodeEndAmendTabBar(); - inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; } - inline bool DockNodeIsInHierarchyOf(ImGuiDockNode* node, ImGuiDockNode* parent) { while (node) { if (node == parent) return true; node = node->ParentNode; } return false; } - inline int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; } - inline ImGuiID DockNodeGetWindowMenuButtonId(const ImGuiDockNode* node) { return ImHashStr("#COLLAPSE", 0, node->ID); } - inline ImGuiDockNode* GetWindowDockNode() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DockNode; } - IMGUI_API bool GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window); - IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open); - IMGUI_API void BeginDockableDragDropSource(ImGuiWindow* window); - IMGUI_API void BeginDockableDragDropTarget(ImGuiWindow* window); - IMGUI_API void SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond); - - // Docking - Builder function needs to be generally called before the node is used/submitted. - // - The DockBuilderXXX functions are designed to _eventually_ become a public API, but it is too early to expose it and guarantee stability. - // - Do not hold on ImGuiDockNode* pointers! They may be invalidated by any split/merge/remove operation and every frame. - // - To create a DockSpace() node, make sure to set the ImGuiDockNodeFlags_DockSpace flag when calling DockBuilderAddNode(). - // You can create dockspace nodes (attached to a window) _or_ floating nodes (carry its own window) with this API. - // - DockBuilderSplitNode() create 2 child nodes within 1 node. The initial node becomes a parent node. - // - If you intend to split the node immediately after creation using DockBuilderSplitNode(), make sure - // to call DockBuilderSetNodeSize() beforehand. If you don't, the resulting split sizes may not be reliable. - // - Call DockBuilderFinish() after you are done. - IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id); - IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id); - inline ImGuiDockNode* DockBuilderGetCentralNode(ImGuiID node_id) { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; } - IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id = 0, ImGuiDockNodeFlags flags = 0); - IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows - IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_settings_refs = true); - IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the remaining root node (node_id). - IMGUI_API void DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos); - IMGUI_API void DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size); - IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir); // Create 2 child nodes in this parent node. - IMGUI_API void DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector* in_window_remap_pairs); - IMGUI_API void DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector* out_node_remap_pairs); - IMGUI_API void DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name); - IMGUI_API void DockBuilderFinish(ImGuiID node_id); - - // Drag and Drop - IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id); - IMGUI_API void ClearDragDrop(); - IMGUI_API bool IsDragDropPayloadBeingAccepted(); - - // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API) - IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect); - IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). - IMGUI_API void EndColumns(); // close columns - IMGUI_API void PushColumnClipRect(int column_index); - IMGUI_API void PushColumnsBackground(); - IMGUI_API void PopColumnsBackground(); - IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count); - IMGUI_API ImGuiOldColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id); - IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm); - IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset); - - // Tables: Candidates for public API - IMGUI_API void TableOpenContextMenu(int column_n = -1); - IMGUI_API void TableSetColumnWidth(int column_n, float width); - IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs); - IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. - IMGUI_API float TableGetHeaderRowHeight(); - IMGUI_API void TablePushBackgroundChannel(); - IMGUI_API void TablePopBackgroundChannel(); - - // Tables: Internals - inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; } - IMGUI_API ImGuiTable* TableFindByID(ImGuiID id); - IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); - IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count); - IMGUI_API void TableBeginApplyRequests(ImGuiTable* table); - IMGUI_API void TableSetupDrawChannels(ImGuiTable* table); - IMGUI_API void TableUpdateLayout(ImGuiTable* table); - IMGUI_API void TableUpdateBorders(ImGuiTable* table); - IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table); - IMGUI_API void TableDrawBorders(ImGuiTable* table); - IMGUI_API void TableDrawContextMenu(ImGuiTable* table); - IMGUI_API void TableMergeDrawChannels(ImGuiTable* table); - IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table); - IMGUI_API void TableSortSpecsBuild(ImGuiTable* table); - IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column); - IMGUI_API void TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column); - IMGUI_API float TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column); - IMGUI_API void TableBeginRow(ImGuiTable* table); - IMGUI_API void TableEndRow(ImGuiTable* table); - IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n); - IMGUI_API void TableEndCell(ImGuiTable* table); - IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n); - IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n); - IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0); - IMGUI_API float TableGetMaxColumnWidth(const ImGuiTable* table, int column_n); - IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n); - IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table); - IMGUI_API void TableRemove(ImGuiTable* table); - IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table); - IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table); - IMGUI_API void TableGcCompactSettings(); - - // Tables: Settings - IMGUI_API void TableLoadSettings(ImGuiTable* table); - IMGUI_API void TableSaveSettings(ImGuiTable* table); - IMGUI_API void TableResetSettings(ImGuiTable* table); - IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table); - IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context); - IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count); - IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id); - - // Tab Bars - IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node); - IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API ImGuiTabItem* TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar); - IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window); - IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); - IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset); - IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos); - IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar); - IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window); - IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button); - IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); - IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped); - - // Render helpers - // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. - // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally) - IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); - IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); - IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); - IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); - IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known); - IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); - IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); - IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0); - IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight - IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. - - // Render helpers (those functions don't access any ImGui state!) - IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f); - IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col); - IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz); - IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow); - IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); - IMGUI_API void RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col); - IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding); - IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding); - IMGUI_API ImDrawFlags CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold); - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while] - inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); } - inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); } -#endif - - // Widgets - IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); - IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); - IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos); - IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node); - IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); - IMGUI_API void Scrollbar(ImGuiAxis axis); - IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 avail_v, ImS64 contents_v, ImDrawFlags flags); - IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col); - IMGUI_API ImRect GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis); - IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis); - IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners - IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir); - IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags); - IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value); - IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value); - - // Widgets low-level behaviors - IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); - IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags); - IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); - IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0); - IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); - IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging - IMGUI_API void TreePushOverrideID(ImGuiID id); - - // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. - // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). - // e.g. " extern template IMGUI_API float RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, float v); " - template IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); - template IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); - template IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags); - template IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); - template IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); - template IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value); - - // Data type helpers - IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type); - IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format); - IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2); - IMGUI_API bool DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format); - IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2); - IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max); - - // InputText - IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags); - IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL); - inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); } - inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active - - // Color - IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); - IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); - IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); - - // Plot - IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size); - - // Shade functions (write over already created vertices) - IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); - IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); - - // Garbage collection - IMGUI_API void GcCompactTransientMiscBuffers(); - IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window); - IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window); - - // Debug Tools - IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); - IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); - inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); } - inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; } - - IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); - IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end); - IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns); - IMGUI_API void DebugNodeDockNode(ImGuiDockNode* node, const char* label); - IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label); - IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb); - IMGUI_API void DebugNodeFont(ImFont* font); - IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label); - IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label); - IMGUI_API void DebugNodeTable(ImGuiTable* table); - IMGUI_API void DebugNodeTableSettings(ImGuiTableSettings* settings); - IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label); - IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings); - IMGUI_API void DebugNodeWindowsList(ImVector* windows, const char* label); - IMGUI_API void DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack); - IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport); - IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb); - -} // namespace ImGui - - -//----------------------------------------------------------------------------- -// [SECTION] ImFontAtlas internal API -//----------------------------------------------------------------------------- - -// This structure is likely to evolve as we add support for incremental atlas updates -struct ImFontBuilderIO -{ - bool (*FontBuilder_Build)(ImFontAtlas* atlas); -}; - -// Helper for font builder -#ifdef IMGUI_ENABLE_STB_TRUETYPE -IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype(); -#endif -IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent); -IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque); -IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value); -IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value); -IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); -IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); - -//----------------------------------------------------------------------------- -// [SECTION] Test Engine specific hooks (imgui_test_engine) -//----------------------------------------------------------------------------- - -#ifdef IMGUI_ENABLE_TEST_ENGINE -extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); -extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); -extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...); -extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiID id); - -#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional) -#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log -#else -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)0) -#endif - -//----------------------------------------------------------------------------- - -#if defined(__clang__) -#pragma clang diagnostic pop -#elif defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -#ifdef _MSC_VER -#pragma warning (pop) -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/extern/drawdance/3rdparty/imgui/imgui_tables.cpp b/extern/drawdance/3rdparty/imgui/imgui_tables.cpp deleted file mode 100644 index 287c2d4747..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_tables.cpp +++ /dev/null @@ -1,4054 +0,0 @@ -// dear imgui, v1.87 WIP -// (tables and columns code) - -/* - -Index of this file: - -// [SECTION] Commentary -// [SECTION] Header mess -// [SECTION] Tables: Main code -// [SECTION] Tables: Simple accessors -// [SECTION] Tables: Row changes -// [SECTION] Tables: Columns changes -// [SECTION] Tables: Columns width management -// [SECTION] Tables: Drawing -// [SECTION] Tables: Sorting -// [SECTION] Tables: Headers -// [SECTION] Tables: Context Menu -// [SECTION] Tables: Settings (.ini data) -// [SECTION] Tables: Garbage Collection -// [SECTION] Tables: Debugging -// [SECTION] Columns, BeginColumns, EndColumns, etc. - -*/ - -// Navigating this file: -// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. -// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. - -//----------------------------------------------------------------------------- -// [SECTION] Commentary -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Typical tables call flow: (root level is generally public API): -//----------------------------------------------------------------------------- -// - BeginTable() user begin into a table -// | BeginChild() - (if ScrollX/ScrollY is set) -// | TableBeginInitMemory() - first time table is used -// | TableResetSettings() - on settings reset -// | TableLoadSettings() - on settings load -// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests -// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame) -// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width -// - TableSetupColumn() user submit columns details (optional) -// - TableSetupScrollFreeze() user submit scroll freeze information (optional) -//----------------------------------------------------------------------------- -// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow(). -// | TableSetupDrawChannels() - setup ImDrawList channels -// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission -// | TableDrawContextMenu() - draw right-click context menu -//----------------------------------------------------------------------------- -// - TableHeadersRow() or TableHeader() user submit a headers row (optional) -// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction -// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu -// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers) -// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow()) -// | TableEndRow() - finish existing row -// | TableBeginRow() - add a new row -// - TableSetColumnIndex() / TableNextColumn() user begin into a cell -// | TableEndCell() - close existing column/cell -// | TableBeginCell() - enter into current column/cell -// - [...] user emit contents -//----------------------------------------------------------------------------- -// - EndTable() user ends the table -// | TableDrawBorders() - draw outer borders, inner vertical borders -// | TableMergeDrawChannels() - merge draw channels if clipping isn't required -// | EndChild() - (if ScrollX/ScrollY is set) -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// TABLE SIZING -//----------------------------------------------------------------------------- -// (Read carefully because this is subtle but it does make sense!) -//----------------------------------------------------------------------------- -// About 'outer_size': -// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags. -// Default value is ImVec2(0.0f, 0.0f). -// X -// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge. -// - outer_size.x > 0.0f -> Set Fixed width. -// Y with ScrollX/ScrollY disabled: we output table directly in current window -// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll. -// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set) -// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set) -// Y with ScrollX/ScrollY enabled: using a child window for scrolling -// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll. -// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window. -// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis. -//----------------------------------------------------------------------------- -// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags. -// Important to that note how the two flags have slightly different behaviors! -// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. -// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible. -// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height. -// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable) -//----------------------------------------------------------------------------- -// About 'inner_width': -// With ScrollX disabled: -// - inner_width -> *ignored* -// With ScrollX enabled: -// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird -// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns. -// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space! -//----------------------------------------------------------------------------- -// Details: -// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept -// of "available space" doesn't make sense. -// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding -// of what the value does. -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// COLUMNS SIZING POLICIES -//----------------------------------------------------------------------------- -// About overriding column sizing policy and width/weight with TableSetupColumn(): -// We use a default parameter of 'init_width_or_weight == -1'. -// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic -// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom -// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f -// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom -// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f) -// and you can fit a 100.0f wide item in it without clipping and with full padding. -//----------------------------------------------------------------------------- -// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag) -// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width -// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width -// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f -// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents -// Default Width and default Weight can be overridden when calling TableSetupColumn(). -//----------------------------------------------------------------------------- -// About mixing Fixed/Auto and Stretch columns together: -// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. -// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place! -// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in. -// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents. -// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths. -//----------------------------------------------------------------------------- -// About using column width: -// If a column is manual resizable or has a width specified with TableSetupColumn(): -// - you may use GetContentRegionAvail().x to query the width available in a given column. -// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width. -// If the column is not resizable and has no width specified with TableSetupColumn(): -// - its width will be automatic and be set to the max of items submitted. -// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN). -// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN). -//----------------------------------------------------------------------------- - - -//----------------------------------------------------------------------------- -// TABLES CLIPPING/CULLING -//----------------------------------------------------------------------------- -// About clipping/culling of Rows in Tables: -// - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows. -// ImGuiListClipper is reliant on the fact that rows are of equal height. -// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper. -// - Note that auto-resizing columns don't play well with using the clipper. -// By default a table with _ScrollX but without _Resizable will have column auto-resize. -// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed. -//----------------------------------------------------------------------------- -// About clipping/culling of Columns in Tables: -// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing -// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know -// it is not going to contribute to row height. -// In many situations, you may skip submitting contents for every column but one (e.g. the first one). -// - Case A: column is not hidden by user, and at least partially in sight (most common case). -// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output. -// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.). -// -// [A] [B] [C] -// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height. -// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output. -// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way. -// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway). -// -// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row. -// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer. -//----------------------------------------------------------------------------- -// About clipping/culling of whole Tables: -// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false. -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// [SECTION] Header mess -//----------------------------------------------------------------------------- - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -// System includes -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') -#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Tables: Main code -//----------------------------------------------------------------------------- -// - TableFixFlags() [Internal] -// - TableFindByID() [Internal] -// - BeginTable() -// - BeginTableEx() [Internal] -// - TableBeginInitMemory() [Internal] -// - TableBeginApplyRequests() [Internal] -// - TableSetupColumnFlags() [Internal] -// - TableUpdateLayout() [Internal] -// - TableUpdateBorders() [Internal] -// - EndTable() -// - TableSetupColumn() -// - TableSetupScrollFreeze() -//----------------------------------------------------------------------------- - -// Configuration -static const int TABLE_DRAW_CHANNEL_BG0 = 0; -static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1; -static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel) -static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering. -static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders. -static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped. - -// Helper -inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) -{ - // Adjust flags: set default sizing policy - if ((flags & ImGuiTableFlags_SizingMask_) == 0) - flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame; - - // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame - if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) - flags |= ImGuiTableFlags_NoKeepColumnsVisible; - - // Adjust flags: enforce borders when resizable - if (flags & ImGuiTableFlags_Resizable) - flags |= ImGuiTableFlags_BordersInnerV; - - // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on - if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) - flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY); - - // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody - if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) - flags &= ~ImGuiTableFlags_NoBordersInBody; - - // Adjust flags: disable saved settings if there's nothing to save - if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) - flags |= ImGuiTableFlags_NoSavedSettings; - - // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set) - if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings) - flags |= ImGuiTableFlags_NoSavedSettings; - - return flags; -} - -ImGuiTable* ImGui::TableFindByID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - return g.Tables.GetByKey(id); -} - -// Read about "TABLE SIZING" at the top of this file. -bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) -{ - ImGuiID id = GetID(str_id); - return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); -} - -bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* outer_window = GetCurrentWindow(); - if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible. - return false; - - // Sanity checks - IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!"); - if (flags & ImGuiTableFlags_ScrollX) - IM_ASSERT(inner_width >= 0.0f); - - // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve. - const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; - const ImVec2 avail_size = GetContentRegionAvail(); - ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); - ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); - if (use_child_window && IsClippedEx(outer_rect, 0)) - { - ItemSize(outer_rect); - return false; - } - - // Acquire storage for the table - ImGuiTable* table = g.Tables.GetOrAddByKey(id); - const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1; - const ImGuiID instance_id = id + instance_no; - const ImGuiTableFlags table_last_flags = table->Flags; - if (instance_no > 0) - IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); - - // Acquire temporary buffers - const int table_idx = g.Tables.GetIndex(table); - if (++g.TablesTempDataStacked > g.TablesTempData.Size) - g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData()); - ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1]; - temp_data->TableIndex = table_idx; - table->DrawSplitter = &table->TempData->DrawSplitter; - table->DrawSplitter->Clear(); - - // Fix flags - table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0; - flags = TableFixFlags(flags, outer_window); - - // Initialize - table->ID = id; - table->Flags = flags; - table->InstanceCurrent = (ImS16)instance_no; - table->LastFrameActive = g.FrameCount; - table->OuterWindow = table->InnerWindow = outer_window; - table->ColumnsCount = columns_count; - table->IsLayoutLocked = false; - table->InnerWidth = inner_width; - temp_data->UserOuterSize = outer_size; - - // When not using a child window, WorkRect.Max will grow as we append contents. - if (use_child_window) - { - // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent - // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing) - ImVec2 override_content_size(FLT_MAX, FLT_MAX); - if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) - override_content_size.y = FLT_MIN; - - // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and - // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align - // based on the right side of the child window work rect, which would require knowing ahead if we are going to - // have decoration taking horizontal spaces (typically a vertical scrollbar). - if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) - override_content_size.x = inner_width; - - if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) - SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); - - // Reset scroll if we are reactivating it - if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0) - SetNextWindowScroll(ImVec2(0.0f, 0.0f)); - - // Create scrolling region (without border and zero window padding) - ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; - BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags); - table->InnerWindow = g.CurrentWindow; - table->WorkRect = table->InnerWindow->WorkRect; - table->OuterRect = table->InnerWindow->Rect(); - table->InnerRect = table->InnerWindow->InnerRect; - IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); - } - else - { - // For non-scrolling tables, WorkRect == OuterRect == InnerRect. - // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable(). - table->WorkRect = table->OuterRect = table->InnerRect = outer_rect; - } - - // Push a standardized ID for both child-using and not-child-using tables - PushOverrideID(instance_id); - - // Backup a copy of host window members we will modify - ImGuiWindow* inner_window = table->InnerWindow; - table->HostIndentX = inner_window->DC.Indent.x; - table->HostClipRect = inner_window->ClipRect; - table->HostSkipItems = inner_window->SkipItems; - temp_data->HostBackupWorkRect = inner_window->WorkRect; - temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect; - temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; - temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize; - temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize; - temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; - temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth; - temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; - inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); - - // Padding and Spacing - // - None ........Content..... Pad .....Content........ - // - PadOuter | Pad ..Content..... Pad .....Content.. Pad | - // - PadInner ........Content.. Pad | Pad ..Content........ - // - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad | - const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; - const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; - const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; - const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; - const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; - table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border; - table->CellSpacingX2 = inner_spacing_explicit; - table->CellPaddingX = inner_padding_explicit; - table->CellPaddingY = g.Style.CellPadding.y; - - const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; - const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; - table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; - - table->CurrentColumn = -1; - table->CurrentRow = -1; - table->RowBgColorCounter = 0; - table->LastRowFlags = ImGuiTableRowFlags_None; - table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; - table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width - table->InnerClipRect.ClipWithFull(table->HostClipRect); - table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; - - table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow - table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() - table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any - table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; - table->IsUnfrozenRows = true; - table->DeclColumnsCount = 0; - - // Using opaque colors facilitate overlapping elements of the grid - table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); - table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); - - // Make table current - g.CurrentTable = table; - outer_window->DC.CurrentTableIdx = table_idx; - if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. - inner_window->DC.CurrentTableIdx = table_idx; - - if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) - table->IsResetDisplayOrderRequest = true; - - // Mark as used - if (table_idx >= g.TablesLastTimeActive.Size) - g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); - g.TablesLastTimeActive[table_idx] = (float)g.Time; - temp_data->LastTimeActive = (float)g.Time; - table->MemoryCompacted = false; - - // Setup memory buffer (clear data if columns count changed) - ImGuiTableColumn* old_columns_to_preserve = NULL; - void* old_columns_raw_data = NULL; - const int old_columns_count = table->Columns.size(); - if (old_columns_count != 0 && old_columns_count != columns_count) - { - // Attempt to preserve width on column count change (#4046) - old_columns_to_preserve = table->Columns.Data; - old_columns_raw_data = table->RawData; - table->RawData = NULL; - } - if (table->RawData == NULL) - { - TableBeginInitMemory(table, columns_count); - table->IsInitializing = table->IsSettingsRequestLoad = true; - } - if (table->IsResetAllRequest) - TableResetSettings(table); - if (table->IsInitializing) - { - // Initialize - table->SettingsOffset = -1; - table->IsSortSpecsDirty = true; - table->InstanceInteracted = -1; - table->ContextPopupColumn = -1; - table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1; - table->AutoFitSingleColumn = -1; - table->HoveredColumnBody = table->HoveredColumnBorder = -1; - for (int n = 0; n < columns_count; n++) - { - ImGuiTableColumn* column = &table->Columns[n]; - if (old_columns_to_preserve && n < old_columns_count) - { - // FIXME: We don't attempt to preserve column order in this path. - *column = old_columns_to_preserve[n]; - } - else - { - float width_auto = column->WidthAuto; - *column = ImGuiTableColumn(); - column->WidthAuto = width_auto; - column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker - column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true; - } - column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n; - } - } - if (old_columns_raw_data) - IM_FREE(old_columns_raw_data); - - // Load settings - if (table->IsSettingsRequestLoad) - TableLoadSettings(table); - - // Handle DPI/font resize - // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well. - // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition. - // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory. - // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path. - const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ? - if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) - { - const float scale_factor = new_ref_scale_unit / table->RefScale; - //IMGUI_DEBUG_LOG("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor); - for (int n = 0; n < columns_count; n++) - table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; - } - table->RefScale = new_ref_scale_unit; - - // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call.. - // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user. - // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option. - inner_window->SkipItems = true; - - // Clear names - // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn() - if (table->ColumnsNames.Buf.Size > 0) - table->ColumnsNames.Buf.resize(0); - - // Apply queued resizing/reordering/hiding requests - TableBeginApplyRequests(table); - - return true; -} - -// For reference, the average total _allocation count_ for a table is: -// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) -// + 1 (for table->RawData allocated below) -// + 1 (for table->ColumnsNames, if names are used) -// Shared allocations per number of nested tables -// + 1 (for table->Splitter._Channels) -// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) -// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details. -// Unused channels don't perform their +2 allocations. -void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count) -{ - // Allocate single buffer for our arrays - ImSpanAllocator<3> span_allocator; - span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn)); - span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx)); - span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4); - table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); - memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes()); - span_allocator.SetArenaBasePtr(table->RawData); - span_allocator.GetSpan(0, &table->Columns); - span_allocator.GetSpan(1, &table->DisplayOrderToIndex); - span_allocator.GetSpan(2, &table->RowCellData); -} - -// Apply queued resizing/reordering/hiding requests -void ImGui::TableBeginApplyRequests(ImGuiTable* table) -{ - // Handle resizing request - // (We process this at the first TableBegin of the frame) - // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling? - if (table->InstanceCurrent == 0) - { - if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) - TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); - table->LastResizedColumn = table->ResizedColumn; - table->ResizedColumnNextWidth = FLT_MAX; - table->ResizedColumn = -1; - - // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy. - // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings. - if (table->AutoFitSingleColumn != -1) - { - TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto); - table->AutoFitSingleColumn = -1; - } - } - - // Handle reordering request - // Note: we don't clear ReorderColumn after handling the request. - if (table->InstanceCurrent == 0) - { - if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) - table->ReorderColumn = -1; - table->HeldHeaderColumn = -1; - if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) - { - // We need to handle reordering across hidden columns. - // In the configuration below, moving C to the right of E will lead to: - // ... C [D] E ---> ... [D] E C (Column name/index) - // ... 2 3 4 ... 2 3 4 (Display order) - const int reorder_dir = table->ReorderColumnDir; - IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); - IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); - ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; - ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; - IM_UNUSED(dst_column); - const int src_order = src_column->DisplayOrder; - const int dst_order = dst_column->DisplayOrder; - src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; - for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) - table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; - IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); - - // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[], - // rebuild the later from the former. - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; - table->ReorderColumnDir = 0; - table->IsSettingsDirty = true; - } - } - - // Handle display order reset request - if (table->IsResetDisplayOrderRequest) - { - for (int n = 0; n < table->ColumnsCount; n++) - table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n; - table->IsResetDisplayOrderRequest = false; - table->IsSettingsDirty = true; - } -} - -// Adjust flags: default width mode + stretch columns are not allowed when auto extending -static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in) -{ - ImGuiTableColumnFlags flags = flags_in; - - // Sizing Policy - if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) - { - const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); - if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame) - flags |= ImGuiTableColumnFlags_WidthFixed; - else - flags |= ImGuiTableColumnFlags_WidthStretch; - } - else - { - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. - } - - // Resize - if ((table->Flags & ImGuiTableFlags_Resizable) == 0) - flags |= ImGuiTableColumnFlags_NoResize; - - // Sorting - if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) - flags |= ImGuiTableColumnFlags_NoSort; - - // Indentation - if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0) - flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; - - // Alignment - //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0) - // flags |= ImGuiTableColumnFlags_AlignCenter; - //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used. - - // Preserve status flags - column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_); - - // Build an ordered list of available sort directions - column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0; - if (table->Flags & ImGuiTableFlags_Sortable) - { - int count = 0, mask = 0, list = 0; - if ((flags & ImGuiTableColumnFlags_PreferSortAscending) != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } - if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } - if ((flags & ImGuiTableColumnFlags_PreferSortAscending) == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } - if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } - if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; } - column->SortDirectionsAvailList = (ImU8)list; - column->SortDirectionsAvailMask = (ImU8)mask; - column->SortDirectionsAvailCount = (ImU8)count; - ImGui::TableFixColumnSortDirection(table, column); - } -} - -// Layout columns for the frame. This is in essence the followup to BeginTable(). -// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first. -// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns. -// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns? -void ImGui::TableUpdateLayout(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(table->IsLayoutLocked == false); - - const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); - table->IsDefaultDisplayOrder = true; - table->ColumnsEnabledCount = 0; - table->EnabledMaskByIndex = 0x00; - table->EnabledMaskByDisplayOrder = 0x00; - table->LeftMostEnabledColumn = -1; - table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE - - // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns. - // Process columns in their visible orders as we are building the Prev/Next indices. - int count_fixed = 0; // Number of columns that have fixed sizing policies - int count_stretch = 0; // Number of columns that have stretch sizing policies - int prev_visible_column_idx = -1; - bool has_auto_fit_request = false; - bool has_resizable = false; - float stretch_sum_width_auto = 0.0f; - float fixed_max_width_auto = 0.0f; - for (int order_n = 0; order_n < table->ColumnsCount; order_n++) - { - const int column_n = table->DisplayOrderToIndex[order_n]; - if (column_n != order_n) - table->IsDefaultDisplayOrder = false; - ImGuiTableColumn* column = &table->Columns[column_n]; - - // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame. - // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway. - // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect. - if (table->DeclColumnsCount <= column_n) - { - TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None); - column->NameOffset = -1; - column->UserID = 0; - column->InitStretchWeightOrWidth = -1.0f; - } - - // Update Enabled state, mark settings and sort specs dirty - if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) - column->IsUserEnabledNextFrame = true; - if (column->IsUserEnabled != column->IsUserEnabledNextFrame) - { - column->IsUserEnabled = column->IsUserEnabledNextFrame; - table->IsSettingsDirty = true; - } - column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0; - - if (column->SortOrder != -1 && !column->IsEnabled) - table->IsSortSpecsDirty = true; - if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti)) - table->IsSortSpecsDirty = true; - - // Auto-fit unsized columns - const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f); - if (start_auto_fit) - column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames - - if (!column->IsEnabled) - { - column->IndexWithinEnabledSet = -1; - continue; - } - - // Mark as enabled and link to previous/next enabled column - column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; - column->NextEnabledColumn = -1; - if (prev_visible_column_idx != -1) - table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n; - else - table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n; - column->IndexWithinEnabledSet = table->ColumnsEnabledCount++; - table->EnabledMaskByIndex |= (ImU64)1 << column_n; - table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder; - prev_visible_column_idx = column_n; - IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); - - // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping) - // Combine width from regular rows + width from headers unless requested not to. - if (!column->IsPreserveWidthAuto) - column->WidthAuto = TableGetColumnWidthAuto(table, column); - - // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto) - const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; - if (column_is_resizable) - has_resizable = true; - if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable) - column->WidthAuto = column->InitStretchWeightOrWidth; - - if (column->AutoFitQueue != 0x00) - has_auto_fit_request = true; - if (column->Flags & ImGuiTableColumnFlags_WidthStretch) - { - stretch_sum_width_auto += column->WidthAuto; - count_stretch++; - } - else - { - fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto); - count_fixed++; - } - } - if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) - table->IsSortSpecsDirty = true; - table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; - IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0); - - // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible - // to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). - // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time. - if (has_auto_fit_request && table->OuterWindow != table->InnerWindow) - table->InnerWindow->SkipItems = false; - if (has_auto_fit_request) - table->IsSettingsDirty = true; - - // [Part 3] Fix column flags and record a few extra information. - float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding. - float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns. - table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) - continue; - ImGuiTableColumn* column = &table->Columns[column_n]; - - const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; - if (column->Flags & ImGuiTableColumnFlags_WidthFixed) - { - // Apply same widths policy - float width_auto = column->WidthAuto; - if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable)) - width_auto = fixed_max_width_auto; - - // Apply automatic width - // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) - if (column->AutoFitQueue != 0x00) - column->WidthRequest = width_auto; - else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n))) - column->WidthRequest = width_auto; - - // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets - // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very - // large height (= first frame scrollbar display very off + clipper would skip lots of items). - // This is merely making the side-effect less extreme, but doesn't properly fixes it. - // FIXME: Move this to ->WidthGiven to avoid temporary lossyless? - // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller. - if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto) - column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale? - sum_width_requests += column->WidthRequest; - } - else - { - // Initialize stretch weight - if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable) - { - if (column->InitStretchWeightOrWidth > 0.0f) - column->StretchWeight = column->InitStretchWeightOrWidth; - else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp) - column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch; - else - column->StretchWeight = 1.0f; - } - - stretch_sum_weights += column->StretchWeight; - if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder) - table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n; - if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder) - table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n; - } - column->IsPreserveWidthAuto = false; - sum_width_requests += table->CellPaddingX * 2.0f; - } - table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed; - - // [Part 4] Apply final widths based on requested widths - const ImRect work_rect = table->WorkRect; - const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); - const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); - const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests; - float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; - table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) - continue; - ImGuiTableColumn* column = &table->Columns[column_n]; - - // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest) - if (column->Flags & ImGuiTableColumnFlags_WidthStretch) - { - float weight_ratio = column->StretchWeight / stretch_sum_weights; - column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f); - width_remaining_for_stretched_columns -= column->WidthRequest; - } - - // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column - // See additional comments in TableSetColumnWidth(). - if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1) - column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; - - // Assign final width, record width in case we will need to shrink - column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth)); - table->ColumnsGivenWidth += column->WidthGiven; - } - - // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). - // Using right-to-left distribution (more likely to match resizing cursor). - if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) - for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) - { - if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) - continue; - ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; - if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) - continue; - column->WidthRequest += 1.0f; - column->WidthGiven += 1.0f; - width_remaining_for_stretched_columns -= 1.0f; - } - - table->HoveredColumnBody = -1; - table->HoveredColumnBorder = -1; - const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight)); - const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0); - - // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column - // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping. - int visible_n = 0; - bool offset_x_frozen = (table->FreezeColumnsCount > 0); - float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; - ImRect host_clip_rect = table->InnerClipRect; - //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; - table->VisibleMaskByIndex = 0x00; - table->RequestOutputMaskByIndex = 0x00; - for (int order_n = 0; order_n < table->ColumnsCount; order_n++) - { - const int column_n = table->DisplayOrderToIndex[order_n]; - ImGuiTableColumn* column = &table->Columns[column_n]; - - column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); - - if (offset_x_frozen && table->FreezeColumnsCount == visible_n) - { - offset_x += work_rect.Min.x - table->OuterRect.Min.x; - offset_x_frozen = false; - } - - // Clear status flags - column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; - - if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0) - { - // Hidden column: clear a few fields and we are done with it for the remainder of the function. - // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. - column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; - column->WidthGiven = 0.0f; - column->ClipRect.Min.y = work_rect.Min.y; - column->ClipRect.Max.y = FLT_MAX; - column->ClipRect.ClipWithFull(host_clip_rect); - column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false; - column->IsSkipItems = true; - column->ItemWidth = 1.0f; - continue; - } - - // Detect hovered column - if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) - table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n; - - // Lock start position - column->MinX = offset_x; - - // Lock width based on start position and minimum/maximum width for this position - float max_width = TableGetMaxColumnWidth(table, column_n); - column->WidthGiven = ImMin(column->WidthGiven, max_width); - column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth)); - column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; - - // Lock other positions - // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging. - // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column. - // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow. - // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter. - column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; - column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max - column->ItemWidth = ImFloor(column->WidthGiven * 0.65f); - column->ClipRect.Min.x = column->MinX; - column->ClipRect.Min.y = work_rect.Min.y; - column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX; - column->ClipRect.Max.y = FLT_MAX; - column->ClipRect.ClipWithFull(host_clip_rect); - - // Mark column as Clipped (not in sight) - // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables. - // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY. - // Taking advantage of LastOuterHeight would yield good results there... - // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x, - // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else). - // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small. - column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x); - column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y); - const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY; - if (is_visible) - table->VisibleMaskByIndex |= ((ImU64)1 << column_n); - - // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output. - column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0; - if (column->IsRequestOutput) - table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n); - - // Mark column as SkipItems (ignoring all items/layout) - column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; - if (column->IsSkipItems) - IM_ASSERT(!is_visible); - - // Update status flags - column->Flags |= ImGuiTableColumnFlags_IsEnabled; - if (is_visible) - column->Flags |= ImGuiTableColumnFlags_IsVisible; - if (column->SortOrder != -1) - column->Flags |= ImGuiTableColumnFlags_IsSorted; - if (table->HoveredColumnBody == column_n) - column->Flags |= ImGuiTableColumnFlags_IsHovered; - - // Alignment - // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in - // many cases (to be able to honor this we might be able to store a log of cells width, per row, for - // visible rows, but nav/programmatic scroll would have visible artifacts.) - //if (column->Flags & ImGuiTableColumnFlags_AlignRight) - // column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen); - //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter) - // column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); - - // Reset content width variables - column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; - column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; - - // Don't decrement auto-fit counters until container window got a chance to submit its items - if (table->HostSkipItems == false) - { - column->AutoFitQueue >>= 1; - column->CannotSkipItemsQueue >>= 1; - } - - if (visible_n < table->FreezeColumnsCount) - host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x); - - offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; - visible_n++; - } - - // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it) - // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either - // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu. - const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); - if (is_hovering_table && table->HoveredColumnBody == -1) - { - if (g.IO.MousePos.x >= unused_x1) - table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount; - } - if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable)) - table->Flags &= ~ImGuiTableFlags_Resizable; - - // [Part 8] Lock actual OuterRect/WorkRect right-most position. - // This is done late to handle the case of fixed-columns tables not claiming more widths that they need. - // Because of this we are careful with uses of WorkRect and InnerClipRect before this point. - if (table->RightMostStretchedColumn != -1) - table->Flags &= ~ImGuiTableFlags_NoHostExtendX; - if (table->Flags & ImGuiTableFlags_NoHostExtendX) - { - table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1; - table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1); - } - table->InnerWindow->ParentWorkRect = table->WorkRect; - table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f); - table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f); - - // [Part 9] Allocate draw channels and setup background cliprect - TableSetupDrawChannels(table); - - // [Part 10] Hit testing on borders - if (table->Flags & ImGuiTableFlags_Resizable) - TableUpdateBorders(table); - table->LastFirstRowHeight = 0.0f; - table->IsLayoutLocked = true; - table->IsUsingHeaders = false; - - // [Part 11] Context menu - if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) - { - const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); - if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) - { - TableDrawContextMenu(table); - EndPopup(); - } - else - { - table->IsContextPopupOpen = false; - } - } - - // [Part 13] Sanitize and build sort specs before we have a change to use them for display. - // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change) - if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) - TableSortSpecsBuild(table); - - // Initial state - ImGuiWindow* inner_window = table->InnerWindow; - if (table->Flags & ImGuiTableFlags_NoClip) - table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); - else - inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); -} - -// Process hit-testing on resizing borders. Actual size change will be applied in EndTable() -// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise -// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets -// overlapping the same area. -void ImGui::TableUpdateBorders(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); - - // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and - // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not - // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height). - // Actual columns highlight/render will be performed in EndTable() and not be affected. - const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; - const float hit_y1 = table->OuterRect.Min.y; - const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight); - const float hit_y2_head = hit_y1 + table->LastFirstRowHeight; - - for (int order_n = 0; order_n < table->ColumnsCount; order_n++) - { - if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) - continue; - - const int column_n = table->DisplayOrderToIndex[order_n]; - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) - continue; - - // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders() - const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; - if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) - continue; - - if (!column->IsVisibleX && table->LastResizedColumn != column_n) - continue; - - ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); - ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); - //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); - KeepAliveID(column_id); - - bool hovered = false, held = false; - bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus); - if (pressed && IsMouseDoubleClicked(0)) - { - TableSetColumnWidthAutoSingle(table, column_n); - ClearActiveID(); - held = hovered = false; - } - if (held) - { - if (table->LastResizedColumn == -1) - table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX; - table->ResizedColumn = (ImGuiTableColumnIdx)column_n; - table->InstanceInteracted = table->InstanceCurrent; - } - if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) - { - table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n; - SetMouseCursor(ImGuiMouseCursor_ResizeEW); - } - } -} - -void ImGui::EndTable() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); - - // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some - // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) - //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); - - // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our - // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. - if (!table->IsLayoutLocked) - TableUpdateLayout(table); - - const ImGuiTableFlags flags = table->Flags; - ImGuiWindow* inner_window = table->InnerWindow; - ImGuiWindow* outer_window = table->OuterWindow; - ImGuiTableTempData* temp_data = table->TempData; - IM_ASSERT(inner_window == g.CurrentWindow); - IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); - - if (table->IsInsideRow) - TableEndRow(table); - - // Context menu in columns body - if (flags & ImGuiTableFlags_ContextMenuInBody) - if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) - TableOpenContextMenu((int)table->HoveredColumnBody); - - // Finalize table height - inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize; - inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize; - inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos; - const float inner_content_max_y = table->RowPosY2; - IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y); - if (inner_window != outer_window) - inner_window->DC.CursorMaxPos.y = inner_content_max_y; - else if (!(flags & ImGuiTableFlags_NoHostExtendY)) - table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height - table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); - table->LastOuterHeight = table->OuterRect.GetHeight(); - - // Setup inner scrolling range - // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y, - // but since the later is likely to be impossible to do we'd rather update both axises together. - if (table->Flags & ImGuiTableFlags_ScrollX) - { - const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; - float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x; - if (table->RightMostEnabledColumn != -1) - max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border); - if (table->ResizedColumn != -1) - max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2); - table->InnerWindow->DC.CursorMaxPos.x = max_pos_x; - } - - // Pop clipping rect - if (!(flags & ImGuiTableFlags_NoClip)) - inner_window->DrawList->PopClipRect(); - inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); - - // Draw borders - if ((flags & ImGuiTableFlags_Borders) != 0) - TableDrawBorders(table); - -#if 0 - // Strip out dummy channel draw calls - // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out) - // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway. - // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices. - if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1) - { - ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; - dummy_channel->_CmdBuffer.resize(0); - dummy_channel->_IdxBuffer.resize(0); - } -#endif - - // Flatten channels and merge draw calls - ImDrawListSplitter* splitter = table->DrawSplitter; - splitter->SetCurrentChannel(inner_window->DrawList, 0); - if ((table->Flags & ImGuiTableFlags_NoClip) == 0) - TableMergeDrawChannels(table); - splitter->Merge(inner_window->DrawList); - - // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable() - const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); - table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - if (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) - table->ColumnsAutoFitWidth += column->WidthRequest; - else - table->ColumnsAutoFitWidth += TableGetColumnWidthAuto(table, column); - } - - // Update scroll - if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window) - { - inner_window->Scroll.x = 0.0f; - } - else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) - { - // When releasing a column being resized, scroll to keep the resulting column in sight - const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f; - ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; - if (column->MaxX < table->InnerClipRect.Min.x) - SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); - else if (column->MaxX > table->InnerClipRect.Max.x) - SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); - } - - // Apply resizing/dragging at the end of the frame - if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) - { - ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; - const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); - const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); - table->ResizedColumnNextWidth = new_width; - } - - // Pop from id stack - IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); - IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); - PopID(); - - // Restore window data that we modified - const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos; - inner_window->WorkRect = temp_data->HostBackupWorkRect; - inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect; - inner_window->SkipItems = table->HostSkipItems; - outer_window->DC.CursorPos = table->OuterRect.Min; - outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth; - outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize; - outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset; - - // Layout in outer window - // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding - // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414) - if (inner_window != outer_window) - { - EndChild(); - } - else - { - ItemSize(table->OuterRect.GetSize()); - ItemAdd(table->OuterRect, 0); - } - - // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar - if (table->Flags & ImGuiTableFlags_NoHostExtendX) - { - // FIXME-TABLE: Could we remove this section? - // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents - IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0); - outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth); - } - else if (temp_data->UserOuterSize.x <= 0.0f) - { - const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f; - outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x); - outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth)); - } - else - { - outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x); - } - if (temp_data->UserOuterSize.y <= 0.0f) - { - const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f; - outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y); - outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y)); - } - else - { - // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set) - outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y); - } - - // Save settings - if (table->IsSettingsDirty) - TableSaveSettings(table); - table->IsInitializing = false; - - // Clear or restore current table, if any - IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); - IM_ASSERT(g.TablesTempDataStacked > 0); - temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL; - g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL; - if (g.CurrentTable) - { - g.CurrentTable->TempData = temp_data; - g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter; - } - outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; -} - -// See "COLUMN SIZING POLICIES" comments at the top of this file -// If (init_width_or_weight <= 0.0f) it is ignored -void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); - IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); - IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); - if (table->DeclColumnsCount >= table->ColumnsCount) - { - IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!"); - return; - } - - ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; - table->DeclColumnsCount++; - - // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa. - // Give a grace to users of ImGuiTableFlags_ScrollX. - if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0) - IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column."); - - // When passing a width automatically enforce WidthFixed policy - // (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable) - if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f) - if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) - flags |= ImGuiTableColumnFlags_WidthFixed; - - TableSetupColumnFlags(table, column, flags); - column->UserID = user_id; - flags = column->Flags; - - // Initialize defaults - column->InitStretchWeightOrWidth = init_width_or_weight; - if (table->IsInitializing) - { - // Init width or weight - if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) - { - if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) - column->WidthRequest = init_width_or_weight; - if (flags & ImGuiTableColumnFlags_WidthStretch) - column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f; - - // Disable auto-fit if an explicit width/weight has been specified - if (init_width_or_weight > 0.0f) - column->AutoFitQueue = 0x00; - } - - // Init default visibility/sort state - if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) - column->IsUserEnabled = column->IsUserEnabledNextFrame = false; - if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) - { - column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs. - column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); - } - } - - // Store name (append with zero-terminator in contiguous buffer) - column->NameOffset = -1; - if (label != NULL && label[0] != 0) - { - column->NameOffset = (ImS16)table->ColumnsNames.size(); - table->ColumnsNames.append(label, label + strlen(label) + 1); - } -} - -// [Public] -void ImGui::TableSetupScrollFreeze(int columns, int rows) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); - IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); - IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); - IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit - - table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0; - table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; - table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; - table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; - table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b - - // Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered. - // FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section) - for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++) - { - int order_n = table->DisplayOrderToIndex[column_n]; - if (order_n != column_n && order_n >= table->FreezeColumnsRequest) - { - ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder); - ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Tables: Simple accessors -//----------------------------------------------------------------------------- -// - TableGetColumnCount() -// - TableGetColumnName() -// - TableGetColumnName() [Internal] -// - TableSetColumnEnabled() -// - TableGetColumnFlags() -// - TableGetCellBgRect() [Internal] -// - TableGetColumnResizeID() [Internal] -// - TableGetHoveredColumn() [Internal] -// - TableSetBgColor() -//----------------------------------------------------------------------------- - -int ImGui::TableGetColumnCount() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - return table ? table->ColumnsCount : 0; -} - -const char* ImGui::TableGetColumnName(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return NULL; - if (column_n < 0) - column_n = table->CurrentColumn; - return TableGetColumnName(table, column_n); -} - -const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) -{ - if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount) - return ""; // NameOffset is invalid at this point - const ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->NameOffset == -1) - return ""; - return &table->ColumnsNames.Buf[column->NameOffset]; -} - -// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view) -// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) -// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state. -// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable(). -// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0. -// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu. -void ImGui::TableSetColumnEnabled(int column_n, bool enabled) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL); - if (!table) - return; - IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above - if (column_n < 0) - column_n = table->CurrentColumn; - IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); - ImGuiTableColumn* column = &table->Columns[column_n]; - column->IsUserEnabledNextFrame = enabled; -} - -// We allow querying for an extra column in order to poll the IsHovered state of the right-most section -ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return ImGuiTableColumnFlags_None; - if (column_n < 0) - column_n = table->CurrentColumn; - if (column_n == table->ColumnsCount) - return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None; - return table->Columns[column_n].Flags; -} - -// Return the cell rectangle based on currently known height. -// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations. -// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height. -// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right -// columns report a small offset so their CellBgRect can extend up to the outer border. -// FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling. -ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) -{ - const ImGuiTableColumn* column = &table->Columns[column_n]; - float x1 = column->MinX; - float x2 = column->MaxX; - //if (column->PrevEnabledColumn == -1) - // x1 -= table->OuterPaddingX; - //if (column->NextEnabledColumn == -1) - // x2 += table->OuterPaddingX; - x1 = ImMax(x1, table->WorkRect.Min.x); - x2 = ImMin(x2, table->WorkRect.Max.x); - return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); -} - -// Return the resizing ID for the right-side of the given column. -ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no) -{ - IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); - ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n; - return id; -} - -// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. -int ImGui::TableGetHoveredColumn() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return -1; - return (int)table->HoveredColumnBody; -} - -void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(target != ImGuiTableBgTarget_None); - - if (color == IM_COL32_DISABLE) - color = 0; - - // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time. - switch (target) - { - case ImGuiTableBgTarget_CellBg: - { - if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard - return; - if (column_n == -1) - column_n = table->CurrentColumn; - if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) - return; - if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) - table->RowCellDataCurrent++; - ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; - cell_data->BgColor = color; - cell_data->Column = (ImGuiTableColumnIdx)column_n; - break; - } - case ImGuiTableBgTarget_RowBg0: - case ImGuiTableBgTarget_RowBg1: - { - if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard - return; - IM_ASSERT(column_n == -1); - int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; - table->RowBgColor[bg_idx] = color; - break; - } - default: - IM_ASSERT(0); - } -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Row changes -//------------------------------------------------------------------------- -// - TableGetRowIndex() -// - TableNextRow() -// - TableBeginRow() [Internal] -// - TableEndRow() [Internal] -//------------------------------------------------------------------------- - -// [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows -int ImGui::TableGetRowIndex() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return 0; - return table->CurrentRow; -} - -// [Public] Starts into the first cell of a new row -void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - - if (!table->IsLayoutLocked) - TableUpdateLayout(table); - if (table->IsInsideRow) - TableEndRow(table); - - table->LastRowFlags = table->RowFlags; - table->RowFlags = row_flags; - table->RowMinHeight = row_min_height; - TableBeginRow(table); - - // We honor min_row_height requested by user, but cannot guarantee per-row maximum height, - // because that would essentially require a unique clipping rectangle per-cell. - table->RowPosY2 += table->CellPaddingY * 2.0f; - table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); - - // Disable output until user calls TableNextColumn() - table->InnerWindow->SkipItems = true; -} - -// [Internal] Called by TableNextRow() -void ImGui::TableBeginRow(ImGuiTable* table) -{ - ImGuiWindow* window = table->InnerWindow; - IM_ASSERT(!table->IsInsideRow); - - // New row - table->CurrentRow++; - table->CurrentColumn = -1; - table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; - table->RowCellDataCurrent = -1; - table->IsInsideRow = true; - - // Begin frozen rows - float next_y1 = table->RowPosY2; - if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) - next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; - - table->RowPosY1 = table->RowPosY2 = next_y1; - table->RowTextBaseline = 0.0f; - table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent - window->DC.PrevLineTextBaseOffset = 0.0f; - window->DC.CursorMaxPos.y = next_y1; - - // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging. - if (table->RowFlags & ImGuiTableRowFlags_Headers) - { - TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); - if (table->CurrentRow == 0) - table->IsUsingHeaders = true; - } -} - -// [Internal] Called by TableNextRow() -void ImGui::TableEndRow(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(window == table->InnerWindow); - IM_ASSERT(table->IsInsideRow); - - if (table->CurrentColumn != -1) - TableEndCell(table); - - // Logging - if (g.LogEnabled) - LogRenderedText(NULL, "|"); - - // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is - // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. - window->DC.CursorPos.y = table->RowPosY2; - - // Row background fill - const float bg_y1 = table->RowPosY1; - const float bg_y2 = table->RowPosY2; - const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); - const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); - if (table->CurrentRow == 0) - table->LastFirstRowHeight = bg_y2 - bg_y1; - - const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); - if (is_visible) - { - // Decide of background color for the row - ImU32 bg_col0 = 0; - ImU32 bg_col1 = 0; - if (table->RowBgColor[0] != IM_COL32_DISABLE) - bg_col0 = table->RowBgColor[0]; - else if (table->Flags & ImGuiTableFlags_RowBg) - bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); - if (table->RowBgColor[1] != IM_COL32_DISABLE) - bg_col1 = table->RowBgColor[1]; - - // Decide of top border color - ImU32 border_col = 0; - const float border_size = TABLE_BORDER_SIZE; - if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow) - if (table->Flags & ImGuiTableFlags_BordersInnerH) - border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; - - const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; - const bool draw_strong_bottom_border = unfreeze_rows_actual; - if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) - { - // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is - // always followed by a change of clipping rectangle we perform the smallest overwrite possible here. - if ((table->Flags & ImGuiTableFlags_NoClip) == 0) - window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4(); - table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); - } - - // Draw row background - // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle - if (bg_col0 || bg_col1) - { - ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); - row_rect.ClipWith(table->BgClipRect); - if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) - window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); - if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) - window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); - } - - // Draw cell background color - if (draw_cell_bg_color) - { - ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; - for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) - { - // As we render the BG here we need to clip things (for layout we would not) - // FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling. - const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; - ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); - cell_bg_rect.ClipWith(table->BgClipRect); - cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped when scrolling - cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); - window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); - } - } - - // Draw top border - if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) - window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); - - // Draw bottom border at the row unfreezing mark (always strong) - if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) - window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); - } - - // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle) - // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and - // get the new cursor position. - if (unfreeze_rows_request) - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); - } - if (unfreeze_rows_actual) - { - IM_ASSERT(table->IsUnfrozenRows == false); - table->IsUnfrozenRows = true; - - // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect - float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); - table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); - table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; - table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen; - IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y); - - float row_height = table->RowPosY2 - table->RowPosY1; - table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; - table->RowPosY1 = table->RowPosY2 - row_height; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - column->DrawChannelCurrent = column->DrawChannelUnfrozen; - column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y; - } - - // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y - SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); - table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); - } - - if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) - table->RowBgColorCounter++; - table->IsInsideRow = false; -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Columns changes -//------------------------------------------------------------------------- -// - TableGetColumnIndex() -// - TableSetColumnIndex() -// - TableNextColumn() -// - TableBeginCell() [Internal] -// - TableEndCell() [Internal] -//------------------------------------------------------------------------- - -int ImGui::TableGetColumnIndex() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return 0; - return table->CurrentColumn; -} - -// [Public] Append into a specific column -bool ImGui::TableSetColumnIndex(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return false; - - if (table->CurrentColumn != column_n) - { - if (table->CurrentColumn != -1) - TableEndCell(table); - IM_ASSERT(column_n >= 0 && table->ColumnsCount); - TableBeginCell(table, column_n); - } - - // Return whether the column is visible. User may choose to skip submitting items based on this return value, - // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. - return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; -} - -// [Public] Append into the next column, wrap and create a new row when already on last column -bool ImGui::TableNextColumn() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return false; - - if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) - { - if (table->CurrentColumn != -1) - TableEndCell(table); - TableBeginCell(table, table->CurrentColumn + 1); - } - else - { - TableNextRow(); - TableBeginCell(table, 0); - } - - // Return whether the column is visible. User may choose to skip submitting items based on this return value, - // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. - int column_n = table->CurrentColumn; - return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; -} - - -// [Internal] Called by TableSetColumnIndex()/TableNextColumn() -// This is called very frequently, so we need to be mindful of unnecessary overhead. -// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns. -void ImGui::TableBeginCell(ImGuiTable* table, int column_n) -{ - ImGuiTableColumn* column = &table->Columns[column_n]; - ImGuiWindow* window = table->InnerWindow; - table->CurrentColumn = column_n; - - // Start position is roughly ~~ CellRect.Min + CellPadding + Indent - float start_x = column->WorkMinX; - if (column->Flags & ImGuiTableColumnFlags_IndentEnable) - start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row. - - window->DC.CursorPos.x = start_x; - window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY; - window->DC.CursorMaxPos.x = window->DC.CursorPos.x; - window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT - window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; - window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; - - window->WorkRect.Min.y = window->DC.CursorPos.y; - window->WorkRect.Min.x = column->WorkMinX; - window->WorkRect.Max.x = column->WorkMaxX; - window->DC.ItemWidth = column->ItemWidth; - - // To allow ImGuiListClipper to function we propagate our row height - if (!column->IsEnabled) - window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2); - - window->SkipItems = column->IsSkipItems; - if (column->IsSkipItems) - { - ImGuiContext& g = *GImGui; - g.LastItemData.ID = 0; - g.LastItemData.StatusFlags = 0; - } - - if (table->Flags & ImGuiTableFlags_NoClip) - { - // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed. - table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); - //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP); - } - else - { - // FIXME-TABLE: Could avoid this if draw channel is dummy channel? - SetWindowClipRectBeforeSetChannel(window, column->ClipRect); - table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); - } - - // Logging - ImGuiContext& g = *GImGui; - if (g.LogEnabled && !column->IsSkipItems) - { - LogRenderedText(&window->DC.CursorPos, "|"); - g.LogLinePosY = FLT_MAX; - } -} - -// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn() -void ImGui::TableEndCell(ImGuiTable* table) -{ - ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; - ImGuiWindow* window = table->InnerWindow; - - // Report maximum position so we can infer content size per column. - float* p_max_pos_x; - if (table->RowFlags & ImGuiTableRowFlags_Headers) - p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call - else - p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; - *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); - table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); - column->ItemWidth = window->DC.ItemWidth; - - // Propagate text baseline for the entire row - // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one. - table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Columns width management -//------------------------------------------------------------------------- -// - TableGetMaxColumnWidth() [Internal] -// - TableGetColumnWidthAuto() [Internal] -// - TableSetColumnWidth() -// - TableSetColumnWidthAutoSingle() [Internal] -// - TableSetColumnWidthAutoAll() [Internal] -// - TableUpdateColumnsWeightFromWidth() [Internal] -//------------------------------------------------------------------------- - -// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis. -float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n) -{ - const ImGuiTableColumn* column = &table->Columns[column_n]; - float max_width = FLT_MAX; - const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; - if (table->Flags & ImGuiTableFlags_ScrollX) - { - // Frozen columns can't reach beyond visible width else scrolling will naturally break. - // (we use DisplayOrder as within a set of multiple frozen column reordering is possible) - if (column->DisplayOrder < table->FreezeColumnsRequest) - { - max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX; - max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; - } - } - else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) - { - // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make - // sure they are all visible. Because of this we also know that all of the columns will always fit in - // table->WorkRect and therefore in table->InnerRect (because ScrollX is off) - // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match. - // See "table_width_distrib" and "table_width_keep_visible" tests - max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX; - //max_width -= table->CellSpacingX1; - max_width -= table->CellSpacingX2; - max_width -= table->CellPaddingX * 2.0f; - max_width -= table->OuterPaddingX; - } - return max_width; -} - -// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field -float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column) -{ - const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; - const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX; - float width_auto = content_width_body; - if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) - width_auto = ImMax(width_auto, content_width_headers); - - // Non-resizable fixed columns preserve their requested width - if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) - if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize)) - width_auto = column->InitStretchWeightOrWidth; - - return ImMax(width_auto, table->MinColumnWidth); -} - -// 'width' = inner column width, without padding -void ImGui::TableSetColumnWidth(int column_n, float width) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && table->IsLayoutLocked == false); - IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); - ImGuiTableColumn* column_0 = &table->Columns[column_n]; - float column_0_width = width; - - // Apply constraints early - // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded) - IM_ASSERT(table->MinColumnWidth > 0.0f); - const float min_width = table->MinColumnWidth; - const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n)); - column_0_width = ImClamp(column_0_width, min_width, max_width); - if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) - return; - - //IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width); - ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; - - // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns. - // - All fixed: easy. - // - All stretch: easy. - // - One or more fixed + one stretch: easy. - // - One or more fixed + more than one stretch: tricky. - // Qt when manual resize is enabled only support a single _trailing_ stretch column. - - // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1. - // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user. - // Scenarios: - // - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset. - // - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered. - // - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size. - // - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) - // - W1 W2 W3 resize from W1| or W2| --> ok - // - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) - // - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1) - // - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1) - // - W1 W2 F3 resize from W1| or W2| --> ok - // - W1 F2 W3 resize from W1| or F2| --> ok - // - F1 W2 F3 resize from W2| --> ok - // - F1 W3 F2 resize from W3| --> ok - // - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. - // - W1 F2 F3 resize from F2| --> ok - // All resizes from a Wx columns are locking other columns. - - // Possible improvements: - // - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns. - // - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix. - - // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout(). - - // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize. - // This is the preferred resize path - if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) - if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder) - { - column_0->WidthRequest = column_0_width; - table->IsSettingsDirty = true; - return; - } - - // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column) - if (column_1 == NULL) - column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; - if (column_1 == NULL) - return; - - // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column. - // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) - float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); - column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; - IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f); - column_0->WidthRequest = column_0_width; - column_1->WidthRequest = column_1_width; - if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch) - TableUpdateColumnsWeightFromWidth(table); - table->IsSettingsDirty = true; -} - -// Disable clipping then auto-fit, will take 2 frames -// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns) -void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) -{ - // Single auto width uses auto-fit - ImGuiTableColumn* column = &table->Columns[column_n]; - if (!column->IsEnabled) - return; - column->CannotSkipItemsQueue = (1 << 0); - table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n; -} - -void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) -{ - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column - continue; - column->CannotSkipItemsQueue = (1 << 0); - column->AutoFitQueue = (1 << 1); - } -} - -void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table) -{ - IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1); - - // Measure existing quantity - float visible_weight = 0.0f; - float visible_width = 0.0f; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) - continue; - IM_ASSERT(column->StretchWeight > 0.0f); - visible_weight += column->StretchWeight; - visible_width += column->WidthRequest; - } - IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); - - // Apply new weights - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) - continue; - column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight; - IM_ASSERT(column->StretchWeight > 0.0f); - } -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Drawing -//------------------------------------------------------------------------- -// - TablePushBackgroundChannel() [Internal] -// - TablePopBackgroundChannel() [Internal] -// - TableSetupDrawChannels() [Internal] -// - TableMergeDrawChannels() [Internal] -// - TableDrawBorders() [Internal] -//------------------------------------------------------------------------- - -// Bg2 is used by Selectable (and possibly other widgets) to render to the background. -// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect. -void ImGui::TablePushBackgroundChannel() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiTable* table = g.CurrentTable; - - // Optimization: avoid SetCurrentChannel() + PushClipRect() - table->HostBackupInnerClipRect = window->ClipRect; - SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd); - table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent); -} - -void ImGui::TablePopBackgroundChannel() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiTable* table = g.CurrentTable; - ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; - - // Optimization: avoid PopClipRect() + SetCurrentChannel() - SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect); - table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); -} - -// Allocate draw channels. Called by TableUpdateLayout() -// - We allocate them following storage order instead of display order so reordering columns won't needlessly -// increase overall dormant memory cost. -// - We isolate headers draw commands in their own channels instead of just altering clip rects. -// This is in order to facilitate merging of draw commands. -// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels. -// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other -// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged. -// - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for -// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4). -// Draw channel allocation (before merging): -// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call) -// - Clip --> 2+D+N channels -// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero) -// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero) -// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0. -void ImGui::TableSetupDrawChannels(ImGuiTable* table) -{ - const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; - const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; - const int channels_for_bg = 1 + 1 * freeze_row_multiplier; - const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0; - const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; - table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total); - table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1); - table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN; - table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN); - - int draw_channel_current = 2; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->IsVisibleX && column->IsVisibleY) - { - column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current); - column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); - if (!(table->Flags & ImGuiTableFlags_NoClip)) - draw_channel_current++; - } - else - { - column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; - } - column->DrawChannelCurrent = column->DrawChannelFrozen; - } - - // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default. - // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect. - // (This technically isn't part of setting up draw channels, but is reasonably related to be done here) - table->BgClipRect = table->InnerClipRect; - table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect; - table->Bg2ClipRectForDrawCmd = table->HostClipRect; - IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); -} - -// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). -// For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect, -// actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels(). -// -// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve -// this we merge their clip rect and make them contiguous in the channel list, so they can be merged -// by the call to DrawSplitter.Merge() following to the call to this function. -// We reorder draw commands by arranging them into a maximum of 4 distinct groups: -// -// 1 group: 2 groups: 2 groups: 4 groups: -// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze -// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll -// -// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled). -// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group -// based on its position (within frozen rows/columns groups or not). -// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect. -// This function assume that each column are pointing to a distinct draw channel, -// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask. -// -// Column channels will not be merged into one of the 1-4 groups in the following cases: -// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value). -// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds -// matches, by e.g. calling SetCursorScreenPos(). -// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here.. -// we could do better but it's going to be rare and probably not worth the hassle. -// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd. -// -// This function is particularly tricky to understand.. take a breath. -void ImGui::TableMergeDrawChannels(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - ImDrawListSplitter* splitter = table->DrawSplitter; - const bool has_freeze_v = (table->FreezeRowsCount > 0); - const bool has_freeze_h = (table->FreezeColumnsCount > 0); - IM_ASSERT(splitter->_Current == 0); - - // Track which groups we are going to attempt to merge, and which channels goes into each group. - struct MergeGroup - { - ImRect ClipRect; - int ChannelsCount; - ImBitArray ChannelsMask; - - MergeGroup() { ChannelsCount = 0; } - }; - int merge_group_mask = 0x00; - MergeGroup merge_groups[4]; - - // 1. Scan channels and take note of those which can be merged - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) - continue; - ImGuiTableColumn* column = &table->Columns[column_n]; - - const int merge_group_sub_count = has_freeze_v ? 2 : 1; - for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) - { - const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; - - // Don't attempt to merge if there are multiple draw calls within the column - ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; - if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback != NULL) // Equivalent of PopUnusedDrawCmd() - src_channel->_CmdBuffer.pop_back(); - if (src_channel->_CmdBuffer.Size != 1) - continue; - - // Find out the width of this merge group and check if it will fit in our column - // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it) - if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) - { - float content_max_x; - if (!has_freeze_v) - content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze - else if (merge_group_sub_n == 0) - content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze - else - content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze - if (content_max_x > column->ClipRect.Max.x) - continue; - } - - const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); - IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS); - MergeGroup* merge_group = &merge_groups[merge_group_n]; - if (merge_group->ChannelsCount == 0) - merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); - merge_group->ChannelsMask.SetBit(channel_no); - merge_group->ChannelsCount++; - merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); - merge_group_mask |= (1 << merge_group_n); - } - - // Invalidate current draw channel - // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data) - column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1; - } - - // [DEBUG] Display merge groups -#if 0 - if (g.IO.KeyShift) - for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) - { - MergeGroup* merge_group = &merge_groups[merge_group_n]; - if (merge_group->ChannelsCount == 0) - continue; - char buf[32]; - ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); - ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); - ImVec2 text_size = CalcTextSize(buf, NULL); - GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); - GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); - GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); - } -#endif - - // 2. Rewrite channel list in our preferred order - if (merge_group_mask != 0) - { - // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels(). - const int LEADING_DRAW_CHANNELS = 2; - g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized - ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; - ImBitArray remaining_mask; // We need 132-bit of storage - remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count); - remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen); - IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN); - int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); - //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect; - ImRect host_rect = table->HostClipRect; - for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) - { - if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) - { - MergeGroup* merge_group = &merge_groups[merge_group_n]; - ImRect merge_clip_rect = merge_group->ClipRect; - - // Extend outer-most clip limits to match those of host, so draw calls can be merged even if - // outer-most columns have some outer padding offsetting them from their parent ClipRect. - // The principal cases this is dealing with are: - // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge - // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge - // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit - // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect. - if ((merge_group_n & 1) == 0 || !has_freeze_h) - merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); - if ((merge_group_n & 2) == 0 || !has_freeze_v) - merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); - if ((merge_group_n & 1) != 0) - merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); - if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) - merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); -#if 0 - GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); - GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); - GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); -#endif - remaining_count -= merge_group->ChannelsCount; - for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++) - remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n]; - for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) - { - // Copy + overwrite new clip rect - if (!merge_group->ChannelsMask.TestBit(n)) - continue; - merge_group->ChannelsMask.ClearBit(n); - merge_channels_count--; - - ImDrawChannel* channel = &splitter->_Channels[n]; - IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); - channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); - memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); - } - } - - // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1) - if (merge_group_n == 1 && has_freeze_v) - memcpy(dst_tmp++, &splitter->_Channels[table->Bg2DrawChannelUnfrozen], sizeof(ImDrawChannel)); - } - - // Append unmergeable channels that we didn't reorder at the end of the list - for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) - { - if (!remaining_mask.TestBit(n)) - continue; - ImDrawChannel* channel = &splitter->_Channels[n]; - memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); - remaining_count--; - } - IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); - memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); - } -} - -// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow) -void ImGui::TableDrawBorders(ImGuiTable* table) -{ - ImGuiWindow* inner_window = table->InnerWindow; - if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect)) - return; - - ImDrawList* inner_drawlist = inner_window->DrawList; - table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0); - inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false); - - // Draw inner border and resizing feedback - const float border_size = TABLE_BORDER_SIZE; - const float draw_y1 = table->InnerRect.Min.y; - const float draw_y2_body = table->InnerRect.Max.y; - const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1; - if (table->Flags & ImGuiTableFlags_BordersInnerV) - { - for (int order_n = 0; order_n < table->ColumnsCount; order_n++) - { - if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) - continue; - - const int column_n = table->DisplayOrderToIndex[order_n]; - ImGuiTableColumn* column = &table->Columns[column_n]; - const bool is_hovered = (table->HoveredColumnBorder == column_n); - const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); - const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; - const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1); - if (column->MaxX > table->InnerClipRect.Max.x && !is_resized) - continue; - - // Decide whether right-most column is visible - if (column->NextEnabledColumn == -1 && !is_resizable) - if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX)) - continue; - if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size.. - continue; - - // Draw in outer window so right-most column won't be clipped - // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling. - ImU32 col; - float draw_y2; - if (is_hovered || is_resized || is_frozen_separator) - { - draw_y2 = draw_y2_body; - col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; - } - else - { - draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body; - col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight; - } - - if (draw_y2 > draw_y1) - inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size); - } - } - - // Draw outer border - // FIXME: could use AddRect or explicit VLine/HLine helper? - if (table->Flags & ImGuiTableFlags_BordersOuter) - { - // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call - // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their - // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part - // of it in inner window, and the part that's over scrollbars in the outer window..) - // Either solution currently won't allow us to use a larger border size: the border would clipped. - const ImRect outer_border = table->OuterRect; - const ImU32 outer_col = table->BorderColorStrong; - if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) - { - inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size); - } - else if (table->Flags & ImGuiTableFlags_BordersOuterV) - { - inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); - inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); - } - else if (table->Flags & ImGuiTableFlags_BordersOuterH) - { - inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); - inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); - } - } - if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) - { - // Draw bottom-most row border - const float border_y = table->RowPosY2; - if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) - inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); - } - - inner_drawlist->PopClipRect(); -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Sorting -//------------------------------------------------------------------------- -// - TableGetSortSpecs() -// - TableFixColumnSortDirection() [Internal] -// - TableGetColumnNextSortDirection() [Internal] -// - TableSetColumnSortDirection() [Internal] -// - TableSortSpecsSanitize() [Internal] -// - TableSortSpecsBuild() [Internal] -//------------------------------------------------------------------------- - -// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) -// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since -// last call, or the first time. -// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()! -ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL); - - if (!(table->Flags & ImGuiTableFlags_Sortable)) - return NULL; - - // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths. - if (!table->IsLayoutLocked) - TableUpdateLayout(table); - - TableSortSpecsBuild(table); - - return &table->SortSpecs; -} - -static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n) -{ - IM_ASSERT(n < column->SortDirectionsAvailCount); - return (column->SortDirectionsAvailList >> (n << 1)) & 0x03; -} - -// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending) -void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column) -{ - if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0) - return; - column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); - table->IsSortSpecsDirty = true; -} - -// Calculate next sort direction that would be set after clicking the column -// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click. -// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op. -IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2); -ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column) -{ - IM_ASSERT(column->SortDirectionsAvailCount > 0); - if (column->SortOrder == -1) - return TableGetColumnAvailSortDirection(column, 0); - for (int n = 0; n < 3; n++) - if (column->SortDirection == TableGetColumnAvailSortDirection(column, n)) - return TableGetColumnAvailSortDirection(column, (n + 1) % column->SortDirectionsAvailCount); - IM_ASSERT(0); - return ImGuiSortDirection_None; -} - -// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert -// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code. -void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - - if (!(table->Flags & ImGuiTableFlags_SortMulti)) - append_to_sort_specs = false; - if (!(table->Flags & ImGuiTableFlags_SortTristate)) - IM_ASSERT(sort_direction != ImGuiSortDirection_None); - - ImGuiTableColumnIdx sort_order_max = 0; - if (append_to_sort_specs) - for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) - sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); - - ImGuiTableColumn* column = &table->Columns[column_n]; - column->SortDirection = (ImU8)sort_direction; - if (column->SortDirection == ImGuiSortDirection_None) - column->SortOrder = -1; - else if (column->SortOrder == -1 || !append_to_sort_specs) - column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; - - for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) - { - ImGuiTableColumn* other_column = &table->Columns[other_column_n]; - if (other_column != column && !append_to_sort_specs) - other_column->SortOrder = -1; - TableFixColumnSortDirection(table, other_column); - } - table->IsSettingsDirty = true; - table->IsSortSpecsDirty = true; -} - -void ImGui::TableSortSpecsSanitize(ImGuiTable* table) -{ - IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); - - // Clear SortOrder from hidden column and verify that there's no gap or duplicate. - int sort_order_count = 0; - ImU64 sort_order_mask = 0x00; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->SortOrder != -1 && !column->IsEnabled) - column->SortOrder = -1; - if (column->SortOrder == -1) - continue; - sort_order_count++; - sort_order_mask |= ((ImU64)1 << column->SortOrder); - IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); - } - - const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); - const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti); - if (need_fix_linearize || need_fix_single_sort_order) - { - ImU64 fixed_mask = 0x00; - for (int sort_n = 0; sort_n < sort_order_count; sort_n++) - { - // Fix: Rewrite sort order fields if needed so they have no gap or duplicate. - // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1) - int column_with_smallest_sort_order = -1; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) - if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) - column_with_smallest_sort_order = column_n; - IM_ASSERT(column_with_smallest_sort_order != -1); - fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); - table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n; - - // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set. - if (need_fix_single_sort_order) - { - sort_order_count = 1; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - if (column_n != column_with_smallest_sort_order) - table->Columns[column_n].SortOrder = -1; - break; - } - } - } - - // Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag) - if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) - { - sort_order_count = 1; - column->SortOrder = 0; - column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); - break; - } - } - - table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count; -} - -void ImGui::TableSortSpecsBuild(ImGuiTable* table) -{ - bool dirty = table->IsSortSpecsDirty; - if (dirty) - { - TableSortSpecsSanitize(table); - table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount); - table->SortSpecs.SpecsDirty = true; // Mark as dirty for user - table->IsSortSpecsDirty = false; // Mark as not dirty for us - } - - // Write output - ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data; - if (dirty && sort_specs != NULL) - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->SortOrder == -1) - continue; - IM_ASSERT(column->SortOrder < table->SortSpecsCount); - ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder]; - sort_spec->ColumnUserID = column->UserID; - sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n; - sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder; - sort_spec->SortDirection = column->SortDirection; - } - - table->SortSpecs.Specs = sort_specs; - table->SortSpecs.SpecsCount = table->SortSpecsCount; -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Headers -//------------------------------------------------------------------------- -// - TableGetHeaderRowHeight() [Internal] -// - TableHeadersRow() -// - TableHeader() -//------------------------------------------------------------------------- - -float ImGui::TableGetHeaderRowHeight() -{ - // Caring for a minor edge case: - // Calculate row height, for the unlikely case that some labels may be taller than others. - // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height. - // In your custom header row you may omit this all together and just call TableNextRow() without a height... - float row_height = GetTextLineHeight(); - int columns_count = TableGetColumnCount(); - for (int column_n = 0; column_n < columns_count; column_n++) - { - ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n); - if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel)) - row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y); - } - row_height += GetStyle().CellPadding.y * 2.0f; - return row_height; -} - -// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). -// The intent is that advanced users willing to create customized headers would not need to use this helper -// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets. -// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this. -// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy. -// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public. -void ImGui::TableHeadersRow() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); - - // Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout) - if (!table->IsLayoutLocked) - TableUpdateLayout(table); - - // Open row - const float row_y1 = GetCursorScreenPos().y; - const float row_height = TableGetHeaderRowHeight(); - TableNextRow(ImGuiTableRowFlags_Headers, row_height); - if (table->HostSkipItems) // Merely an optimization, you may skip in your own code. - return; - - const int columns_count = TableGetColumnCount(); - for (int column_n = 0; column_n < columns_count; column_n++) - { - if (!TableSetColumnIndex(column_n)) - continue; - - // Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them) - // - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide - // - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier. - const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n); - PushID(table->InstanceCurrent * table->ColumnsCount + column_n); - TableHeader(name); - PopID(); - } - - // Allow opening popup from the right-most section after the last column. - ImVec2 mouse_pos = ImGui::GetMousePos(); - if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count) - if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height) - TableOpenContextMenu(-1); // Will open a non-column-specific popup. -} - -// Emit a column header (text + optional sort order) -// We cpu-clip text here so that all columns headers can be merged into a same draw call. -// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader() -void ImGui::TableHeader(const char* label) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!"); - IM_ASSERT(table->CurrentColumn != -1); - const int column_n = table->CurrentColumn; - ImGuiTableColumn* column = &table->Columns[column_n]; - - // Label - if (label == NULL) - label = ""; - const char* label_end = FindRenderedTextEnd(label); - ImVec2 label_size = CalcTextSize(label, label_end, true); - ImVec2 label_pos = window->DC.CursorPos; - - // If we already got a row height, there's use that. - // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect? - ImRect cell_r = TableGetCellBgRect(table, column_n); - float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f); - - // Calculate ideal size for sort order arrow - float w_arrow = 0.0f; - float w_sort_text = 0.0f; - char sort_order_suf[4] = ""; - const float ARROW_SCALE = 0.65f; - if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) - { - w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x); - if (column->SortOrder > 0) - { - ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1); - w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x; - } - } - - // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging. - float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow; - column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX); - column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x); - - // Keep header highlighted when context menu is open. - const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent); - ImGuiID id = window->GetID(label); - ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f)); - ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal - if (!ItemAdd(bb, id)) - return; - - //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] - //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] - - // Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items. - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap); - if (g.ActiveId != id) - SetItemAllowOverlap(); - if (held || hovered || selected) - { - const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - //RenderFrame(bb.Min, bb.Max, col, false, 0.0f); - TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn); - } - else - { - // Submit single cell bg color in the case we didn't submit a full header row - if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0) - TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn); - } - RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); - if (held) - table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n; - window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; - - // Drag and drop to re-order columns. - // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone. - if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive) - { - // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x - table->ReorderColumn = (ImGuiTableColumnIdx)column_n; - table->InstanceInteracted = table->InstanceCurrent; - - // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder. - if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x) - if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL) - if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder)) - if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) - table->ReorderColumnDir = -1; - if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x) - if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL) - if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder)) - if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) - table->ReorderColumnDir = +1; - } - - // Sort order arrow - const float ellipsis_max = cell_r.Max.x - w_arrow - w_sort_text; - if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) - { - if (column->SortOrder != -1) - { - float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text); - float y = label_pos.y; - if (column->SortOrder > 0) - { - PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); - RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf); - PopStyleColor(); - x += w_sort_text; - } - RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Text), column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE); - } - - // Handle clicking on column header to adjust Sort Order - if (pressed && table->ReorderColumn != column_n) - { - ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column); - TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift); - } - } - - // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will - // be merged into a single draw call. - //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE); - RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size); - - const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x); - if (text_clipped && hovered && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay) - SetTooltip("%.*s", (int)(label_end - label), label); - - // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden - if (IsMouseReleased(1) && IsItemHovered()) - TableOpenContextMenu(column_n); -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Context Menu -//------------------------------------------------------------------------- -// - TableOpenContextMenu() [Internal] -// - TableDrawContextMenu() [Internal] -//------------------------------------------------------------------------- - -// Use -1 to open menu not specific to a given column. -void ImGui::TableOpenContextMenu(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency) - column_n = table->CurrentColumn; - if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn() - column_n = -1; - IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); - if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - table->IsContextPopupOpen = true; - table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n; - table->InstanceInteracted = table->InstanceCurrent; - const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); - OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); - } -} - -// Output context menu into current window (generally a popup) -// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? -void ImGui::TableDrawContextMenu(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - bool want_separator = false; - const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; - ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; - - // Sizing - if (table->Flags & ImGuiTableFlags_Resizable) - { - if (column != NULL) - { - const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; - if (MenuItem("Size column to fit###SizeOne", NULL, false, can_resize)) - TableSetColumnWidthAutoSingle(table, column_n); - } - - const char* size_all_desc; - if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame) - size_all_desc = "Size all columns to fit###SizeAll"; // All fixed - else - size_all_desc = "Size all columns to default###SizeAll"; // All stretch or mixed - if (MenuItem(size_all_desc, NULL)) - TableSetColumnWidthAutoAll(table); - want_separator = true; - } - - // Ordering - if (table->Flags & ImGuiTableFlags_Reorderable) - { - if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) - table->IsResetDisplayOrderRequest = true; - want_separator = true; - } - - // Reset all (should work but seems unnecessary/noisy to expose?) - //if (MenuItem("Reset all")) - // table->IsResetAllRequest = true; - - // Sorting - // (modify TableOpenContextMenu() to add _Sortable flag if enabling this) -#if 0 - if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) - { - if (want_separator) - Separator(); - want_separator = true; - - bool append_to_sort_specs = g.IO.KeyShift; - if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) - TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); - if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) - TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); - } -#endif - - // Hiding / Visibility - if (table->Flags & ImGuiTableFlags_Hideable) - { - if (want_separator) - Separator(); - want_separator = true; - - PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); - for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) - { - ImGuiTableColumn* other_column = &table->Columns[other_column_n]; - if (other_column->Flags & ImGuiTableColumnFlags_Disabled) - continue; - - const char* name = TableGetColumnName(table, other_column_n); - if (name == NULL || name[0] == 0) - name = ""; - - // Make sure we can't hide the last active column - bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; - if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1) - menu_item_active = false; - if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active)) - other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled; - } - PopItemFlag(); - } -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Settings (.ini data) -//------------------------------------------------------------------------- -// FIXME: The binding/finding/creating flow are too confusing. -//------------------------------------------------------------------------- -// - TableSettingsInit() [Internal] -// - TableSettingsCalcChunkSize() [Internal] -// - TableSettingsCreate() [Internal] -// - TableSettingsFindByID() [Internal] -// - TableGetBoundSettings() [Internal] -// - TableResetSettings() -// - TableSaveSettings() [Internal] -// - TableLoadSettings() [Internal] -// - TableSettingsHandler_ClearAll() [Internal] -// - TableSettingsHandler_ApplyAll() [Internal] -// - TableSettingsHandler_ReadOpen() [Internal] -// - TableSettingsHandler_ReadLine() [Internal] -// - TableSettingsHandler_WriteAll() [Internal] -// - TableSettingsInstallHandler() [Internal] -//------------------------------------------------------------------------- -// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings. -// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table. -// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty. -// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file. -//------------------------------------------------------------------------- - -// Clear and initialize empty settings instance -static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max) -{ - IM_PLACEMENT_NEW(settings) ImGuiTableSettings(); - ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings(); - for (int n = 0; n < columns_count_max; n++, settings_column++) - IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings(); - settings->ID = id; - settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count; - settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max; - settings->WantApply = true; -} - -static size_t TableSettingsCalcChunkSize(int columns_count) -{ - return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings); -} - -ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count) -{ - ImGuiContext& g = *GImGui; - ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count)); - TableSettingsInit(settings, id, columns_count, columns_count); - return settings; -} - -// Find existing settings -ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id) -{ - // FIXME-OPT: Might want to store a lookup map for this? - ImGuiContext& g = *GImGui; - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - if (settings->ID == id) - return settings; - return NULL; -} - -// Get settings for a given table, NULL if none -ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table) -{ - if (table->SettingsOffset != -1) - { - ImGuiContext& g = *GImGui; - ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset); - IM_ASSERT(settings->ID == table->ID); - if (settings->ColumnsCountMax >= table->ColumnsCount) - return settings; // OK - settings->ID = 0; // Invalidate storage, we won't fit because of a count change - } - return NULL; -} - -// Restore initial state of table (with or without saved settings) -void ImGui::TableResetSettings(ImGuiTable* table) -{ - table->IsInitializing = table->IsSettingsDirty = true; - table->IsResetAllRequest = false; - table->IsSettingsRequestLoad = false; // Don't reload from ini - table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative -} - -void ImGui::TableSaveSettings(ImGuiTable* table) -{ - table->IsSettingsDirty = false; - if (table->Flags & ImGuiTableFlags_NoSavedSettings) - return; - - // Bind or create settings data - ImGuiContext& g = *GImGui; - ImGuiTableSettings* settings = TableGetBoundSettings(table); - if (settings == NULL) - { - settings = TableSettingsCreate(table->ID, table->ColumnsCount); - table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); - } - settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount; - - // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings - IM_ASSERT(settings->ID == table->ID); - IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount); - ImGuiTableColumn* column = table->Columns.Data; - ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); - - bool save_ref_scale = false; - settings->SaveFlags = ImGuiTableFlags_None; - for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++) - { - const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest; - column_settings->WidthOrWeight = width_or_weight; - column_settings->Index = (ImGuiTableColumnIdx)n; - column_settings->DisplayOrder = column->DisplayOrder; - column_settings->SortOrder = column->SortOrder; - column_settings->SortDirection = column->SortDirection; - column_settings->IsEnabled = column->IsUserEnabled; - column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0; - if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0) - save_ref_scale = true; - - // We skip saving some data in the .ini file when they are unnecessary to restore our state. - // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f. - // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present. - if (width_or_weight != column->InitStretchWeightOrWidth) - settings->SaveFlags |= ImGuiTableFlags_Resizable; - if (column->DisplayOrder != n) - settings->SaveFlags |= ImGuiTableFlags_Reorderable; - if (column->SortOrder != -1) - settings->SaveFlags |= ImGuiTableFlags_Sortable; - if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0)) - settings->SaveFlags |= ImGuiTableFlags_Hideable; - } - settings->SaveFlags &= table->Flags; - settings->RefScale = save_ref_scale ? table->RefScale : 0.0f; - - MarkIniSettingsDirty(); -} - -void ImGui::TableLoadSettings(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - table->IsSettingsRequestLoad = false; - if (table->Flags & ImGuiTableFlags_NoSavedSettings) - return; - - // Bind settings - ImGuiTableSettings* settings; - if (table->SettingsOffset == -1) - { - settings = TableSettingsFindByID(table->ID); - if (settings == NULL) - return; - if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return... - table->IsSettingsDirty = true; - table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); - } - else - { - settings = TableGetBoundSettings(table); - } - - table->SettingsLoadedFlags = settings->SaveFlags; - table->RefScale = settings->RefScale; - - // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn - ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); - ImU64 display_order_mask = 0; - for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++) - { - int column_n = column_settings->Index; - if (column_n < 0 || column_n >= table->ColumnsCount) - continue; - - ImGuiTableColumn* column = &table->Columns[column_n]; - if (settings->SaveFlags & ImGuiTableFlags_Resizable) - { - if (column_settings->IsStretch) - column->StretchWeight = column_settings->WidthOrWeight; - else - column->WidthRequest = column_settings->WidthOrWeight; - column->AutoFitQueue = 0x00; - } - if (settings->SaveFlags & ImGuiTableFlags_Reorderable) - column->DisplayOrder = column_settings->DisplayOrder; - else - column->DisplayOrder = (ImGuiTableColumnIdx)column_n; - display_order_mask |= (ImU64)1 << column->DisplayOrder; - column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled; - column->SortOrder = column_settings->SortOrder; - column->SortDirection = column_settings->SortDirection; - } - - // Validate and fix invalid display order data - const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1; - if (display_order_mask != expected_display_order_mask) - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n; - - // Rebuild index - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; -} - -static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Tables.GetMapSize(); i++) - if (ImGuiTable* table = g.Tables.TryGetMapData(i)) - table->SettingsOffset = -1; - g.SettingsTables.clear(); -} - -// Apply to existing windows (if any) -static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Tables.GetMapSize(); i++) - if (ImGuiTable* table = g.Tables.TryGetMapData(i)) - { - table->IsSettingsRequestLoad = true; - table->SettingsOffset = -1; - } -} - -static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) -{ - ImGuiID id = 0; - int columns_count = 0; - if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2) - return NULL; - - if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id)) - { - if (settings->ColumnsCountMax >= columns_count) - { - TableSettingsInit(settings, id, columns_count, settings->ColumnsCountMax); // Recycle - return settings; - } - settings->ID = 0; // Invalidate storage, we won't fit because of a count change - } - return ImGui::TableSettingsCreate(id, columns_count); -} - -static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) -{ - // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" - ImGuiTableSettings* settings = (ImGuiTableSettings*)entry; - float f = 0.0f; - int column_n = 0, r = 0, n = 0; - - if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; } - - if (sscanf(line, "Column %d%n", &column_n, &r) == 1) - { - if (column_n < 0 || column_n >= settings->ColumnsCount) - return; - line = ImStrSkipBlank(line + r); - char c = 0; - ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n; - column->Index = (ImGuiTableColumnIdx)column_n; - if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; } - if (sscanf(line, "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; } - if (sscanf(line, "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; } - if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; } - if (sscanf(line, "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; } - if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; } - } -} - -static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) -{ - ImGuiContext& g = *ctx; - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - { - if (settings->ID == 0) // Skip ditched settings - continue; - - // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped - // (e.g. Order was unchanged) - const bool save_size = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0; - const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0; - const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; - const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0; - if (!save_size && !save_visible && !save_order && !save_sort) - continue; - - buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve - buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount); - if (settings->RefScale != 0.0f) - buf->appendf("RefScale=%g\n", settings->RefScale); - ImGuiTableColumnSettings* column = settings->GetColumnSettings(); - for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++) - { - // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" - bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1); - if (!save_column) - continue; - buf->appendf("Column %-2d", column_n); - if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID); - if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight); - if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight); - if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled); - if (save_order) buf->appendf(" Order=%d", column->DisplayOrder); - if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); - buf->append("\n"); - } - buf->append("\n"); - } -} - -void ImGui::TableSettingsInstallHandler(ImGuiContext* context) -{ - ImGuiContext& g = *context; - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Table"; - ini_handler.TypeHash = ImHashStr("Table"); - ini_handler.ClearAllFn = TableSettingsHandler_ClearAll; - ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; - ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll; - ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; - g.SettingsHandlers.push_back(ini_handler); -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Garbage Collection -//------------------------------------------------------------------------- -// - TableRemove() [Internal] -// - TableGcCompactTransientBuffers() [Internal] -// - TableGcCompactSettings() [Internal] -//------------------------------------------------------------------------- - -// Remove Table (currently only used by TestEngine) -void ImGui::TableRemove(ImGuiTable* table) -{ - //IMGUI_DEBUG_LOG("TableRemove() id=0x%08X\n", table->ID); - ImGuiContext& g = *GImGui; - int table_idx = g.Tables.GetIndex(table); - //memset(table->RawData.Data, 0, table->RawData.size_in_bytes()); - //memset(table, 0, sizeof(ImGuiTable)); - g.Tables.Remove(table->ID, table); - g.TablesLastTimeActive[table_idx] = -1.0f; -} - -// Free up/compact internal Table buffers for when it gets unused -void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table) -{ - //IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID); - ImGuiContext& g = *GImGui; - IM_ASSERT(table->MemoryCompacted == false); - table->SortSpecs.Specs = NULL; - table->SortSpecsMulti.clear(); - table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort - table->ColumnsNames.clear(); - table->MemoryCompacted = true; - for (int n = 0; n < table->ColumnsCount; n++) - table->Columns[n].NameOffset = -1; - g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f; -} - -void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data) -{ - temp_data->DrawSplitter.ClearFreeMemory(); - temp_data->LastTimeActive = -1.0f; -} - -// Compact and remove unused settings data (currently only used by TestEngine) -void ImGui::TableGcCompactSettings() -{ - ImGuiContext& g = *GImGui; - int required_memory = 0; - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - if (settings->ID != 0) - required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount); - if (required_memory == g.SettingsTables.Buf.Size) - return; - ImChunkStream new_chunk_stream; - new_chunk_stream.Buf.reserve(required_memory); - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - if (settings->ID != 0) - memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount)); - g.SettingsTables.swap(new_chunk_stream); -} - - -//------------------------------------------------------------------------- -// [SECTION] Tables: Debugging -//------------------------------------------------------------------------- -// - DebugNodeTable() [Internal] -//------------------------------------------------------------------------- - -#ifndef IMGUI_DISABLE_METRICS_WINDOW - -static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy) -{ - sizing_policy &= ImGuiTableFlags_SizingMask_; - if (sizing_policy == ImGuiTableFlags_SizingFixedFit) { return "FixedFit"; } - if (sizing_policy == ImGuiTableFlags_SizingFixedSame) { return "FixedSame"; } - if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; } - if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; } - return "N/A"; -} - -void ImGui::DebugNodeTable(ImGuiTable* table) -{ - char buf[512]; - char* p = buf; - const char* buf_end = buf + IM_ARRAYSIZE(buf); - const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here. - ImFormatString(p, buf_end - p, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*"); - if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } - bool open = TreeNode(table, "%s", buf); - if (!is_active) { PopStyleColor(); } - if (IsItemHovered()) - GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255)); - if (IsItemVisible() && table->HoveredColumnBody != -1) - GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255)); - if (!open) - return; - bool clear_settings = SmallButton("Clear settings"); - BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags)); - BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); - BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); - BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); - BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); - //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); - float sum_weights = 0.0f; - for (int n = 0; n < table->ColumnsCount; n++) - if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch) - sum_weights += table->Columns[n].StretchWeight; - for (int n = 0; n < table->ColumnsCount; n++) - { - ImGuiTableColumn* column = &table->Columns[n]; - const char* name = TableGetColumnName(table, n); - ImFormatString(buf, IM_ARRAYSIZE(buf), - "Column %d order %d '%s': offset %+.2f to %+.2f%s\n" - "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" - "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n" - "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" - "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" - "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..", - n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "", - column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, - column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f, - column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, - column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, - column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, - (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "", - (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "", - (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : ""); - Bullet(); - Selectable(buf); - if (IsItemHovered()) - { - ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y); - GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255)); - } - } - if (ImGuiTableSettings* settings = TableGetBoundSettings(table)) - DebugNodeTableSettings(settings); - if (clear_settings) - table->IsResetAllRequest = true; - TreePop(); -} - -void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings) -{ - if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount)) - return; - BulletText("SaveFlags: 0x%08X", settings->SaveFlags); - BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax); - for (int n = 0; n < settings->ColumnsCount; n++) - { - ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n]; - ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None; - BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X", - n, column_settings->DisplayOrder, column_settings->SortOrder, - (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---", - column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID); - } - TreePop(); -} - -#else // #ifndef IMGUI_DISABLE_METRICS_WINDOW - -void ImGui::DebugNodeTable(ImGuiTable*) {} -void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {} - -#endif - - -//------------------------------------------------------------------------- -// [SECTION] Columns, BeginColumns, EndColumns, etc. -// (This is a legacy API, prefer using BeginTable/EndTable!) -//------------------------------------------------------------------------- -// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.) -//------------------------------------------------------------------------- -// - SetWindowClipRectBeforeSetChannel() [Internal] -// - GetColumnIndex() -// - GetColumnsCount() -// - GetColumnOffset() -// - GetColumnWidth() -// - SetColumnOffset() -// - SetColumnWidth() -// - PushColumnClipRect() [Internal] -// - PushColumnsBackground() [Internal] -// - PopColumnsBackground() [Internal] -// - FindOrCreateColumns() [Internal] -// - GetColumnsID() [Internal] -// - BeginColumns() -// - NextColumn() -// - EndColumns() -// - Columns() -//------------------------------------------------------------------------- - -// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, -// they would meddle many times with the underlying ImDrawCmd. -// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let -// the subsequent single call to SetCurrentChannel() does it things once. -void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect) -{ - ImVec4 clip_rect_vec4 = clip_rect.ToVec4(); - window->ClipRect = clip_rect; - window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4; - window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4; -} - -int ImGui::GetColumnIndex() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; -} - -int ImGui::GetColumnsCount() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; -} - -float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm) -{ - return offset_norm * (columns->OffMaxX - columns->OffMinX); -} - -float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset) -{ - return offset / (columns->OffMaxX - columns->OffMinX); -} - -static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; - -static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index) -{ - // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing - // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. - IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); - - float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; - x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); - if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths)) - x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); - - return x; -} - -float ImGui::GetColumnOffset(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns == NULL) - return 0.0f; - - if (column_index < 0) - column_index = columns->Current; - IM_ASSERT(column_index < columns->Columns.Size); - - const float t = columns->Columns[column_index].OffsetNorm; - const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); - return x_offset; -} - -static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false) -{ - if (column_index < 0) - column_index = columns->Current; - - float offset_norm; - if (before_resize) - offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; - else - offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; - return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); -} - -float ImGui::GetColumnWidth(int column_index) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns == NULL) - return GetContentRegionAvail().x; - - if (column_index < 0) - column_index = columns->Current; - return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); -} - -void ImGui::SetColumnOffset(int column_index, float offset) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiOldColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - IM_ASSERT(column_index < columns->Columns.Size); - - const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1); - const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; - - if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow)) - offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); - columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); - - if (preserve_width) - SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); -} - -void ImGui::SetColumnWidth(int column_index, float width) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); -} - -void ImGui::PushColumnClipRect(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (column_index < 0) - column_index = columns->Current; - - ImGuiOldColumnData* column = &columns->Columns[column_index]; - PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); -} - -// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns) -void ImGui::PushColumnsBackground() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns->Count == 1) - return; - - // Optimization: avoid SetCurrentChannel() + PushClipRect() - columns->HostBackupClipRect = window->ClipRect; - SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect); - columns->Splitter.SetCurrentChannel(window->DrawList, 0); -} - -void ImGui::PopColumnsBackground() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns->Count == 1) - return; - - // Optimization: avoid PopClipRect() + SetCurrentChannel() - SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect); - columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); -} - -ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) -{ - // We have few columns per window so for now we don't need bother much with turning this into a faster lookup. - for (int n = 0; n < window->ColumnsStorage.Size; n++) - if (window->ColumnsStorage[n].ID == id) - return &window->ColumnsStorage[n]; - - window->ColumnsStorage.push_back(ImGuiOldColumns()); - ImGuiOldColumns* columns = &window->ColumnsStorage.back(); - columns->ID = id; - return columns; -} - -ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) -{ - ImGuiWindow* window = GetCurrentWindow(); - - // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. - // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. - PushID(0x11223347 + (str_id ? 0 : columns_count)); - ImGuiID id = window->GetID(str_id ? str_id : "columns"); - PopID(); - - return id; -} - -void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - IM_ASSERT(columns_count >= 1); - IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported - - // Acquire storage for the columns set - ImGuiID id = GetColumnsID(str_id, columns_count); - ImGuiOldColumns* columns = FindOrCreateColumns(window, id); - IM_ASSERT(columns->ID == id); - columns->Current = 0; - columns->Count = columns_count; - columns->Flags = flags; - window->DC.CurrentColumns = columns; - - columns->HostCursorPosY = window->DC.CursorPos.y; - columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; - columns->HostInitialClipRect = window->ClipRect; - columns->HostBackupParentWorkRect = window->ParentWorkRect; - window->ParentWorkRect = window->WorkRect; - - // Set state for first column - // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect - const float column_padding = g.Style.ItemSpacing.x; - const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); - const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); - const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; - columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); - columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); - columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; - - // Clear data if columns count changed - if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) - columns->Columns.resize(0); - - // Initialize default widths - columns->IsFirstFrame = (columns->Columns.Size == 0); - if (columns->Columns.Size == 0) - { - columns->Columns.reserve(columns_count + 1); - for (int n = 0; n < columns_count + 1; n++) - { - ImGuiOldColumnData column; - column.OffsetNorm = n / (float)columns_count; - columns->Columns.push_back(column); - } - } - - for (int n = 0; n < columns_count; n++) - { - // Compute clipping rectangle - ImGuiOldColumnData* column = &columns->Columns[n]; - float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); - float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); - column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); - column->ClipRect.ClipWithFull(window->ClipRect); - } - - if (columns->Count > 1) - { - columns->Splitter.Split(window->DrawList, 1 + columns->Count); - columns->Splitter.SetCurrentChannel(window->DrawList, 1); - PushColumnClipRect(0); - } - - // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user. - float offset_0 = GetColumnOffset(columns->Current); - float offset_1 = GetColumnOffset(columns->Current + 1); - float width = offset_1 - offset_0; - PushItemWidth(width * 0.65f); - window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; -} - -void ImGui::NextColumn() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems || window->DC.CurrentColumns == NULL) - return; - - ImGuiContext& g = *GImGui; - ImGuiOldColumns* columns = window->DC.CurrentColumns; - - if (columns->Count == 1) - { - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - IM_ASSERT(columns->Current == 0); - return; - } - - // Next column - if (++columns->Current == columns->Count) - columns->Current = 0; - - PopItemWidth(); - - // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect() - // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them), - ImGuiOldColumnData* column = &columns->Columns[columns->Current]; - SetWindowClipRectBeforeSetChannel(window, column->ClipRect); - columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); - - const float column_padding = g.Style.ItemSpacing.x; - columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); - if (columns->Current > 0) - { - // Columns 1+ ignore IndentX (by canceling it out) - // FIXME-COLUMNS: Unnecessary, could be locked? - window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; - } - else - { - // New row/line: column 0 honor IndentX. - window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); - columns->LineMinY = columns->LineMaxY; - } - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - window->DC.CursorPos.y = columns->LineMinY; - window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); - window->DC.CurrLineTextBaseOffset = 0.0f; - - // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup. - float offset_0 = GetColumnOffset(columns->Current); - float offset_1 = GetColumnOffset(columns->Current + 1); - float width = offset_1 - offset_0; - PushItemWidth(width * 0.65f); - window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; -} - -void ImGui::EndColumns() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - PopItemWidth(); - if (columns->Count > 1) - { - PopClipRect(); - columns->Splitter.Merge(window->DrawList); - } - - const ImGuiOldColumnFlags flags = columns->Flags; - columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); - window->DC.CursorPos.y = columns->LineMaxY; - if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize)) - window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent - - // Draw columns borders and handle resize - // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy - bool is_being_resized = false; - if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems) - { - // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. - const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); - const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); - int dragging_column = -1; - for (int n = 1; n < columns->Count; n++) - { - ImGuiOldColumnData* column = &columns->Columns[n]; - float x = window->Pos.x + GetColumnOffset(n); - const ImGuiID column_id = columns->ID + ImGuiID(n); - const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; - const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); - KeepAliveID(column_id); - if (IsClippedEx(column_hit_rect, column_id)) // FIXME: Can be removed or replaced with a lower-level test - continue; - - bool hovered = false, held = false; - if (!(flags & ImGuiOldColumnFlags_NoResize)) - { - ButtonBehavior(column_hit_rect, column_id, &hovered, &held); - if (hovered || held) - g.MouseCursor = ImGuiMouseCursor_ResizeEW; - if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize)) - dragging_column = n; - } - - // Draw column - const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); - const float xi = IM_FLOOR(x); - window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); - } - - // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. - if (dragging_column != -1) - { - if (!columns->IsBeingResized) - for (int n = 0; n < columns->Count + 1; n++) - columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; - columns->IsBeingResized = is_being_resized = true; - float x = GetDraggedColumnOffset(columns, dragging_column); - SetColumnOffset(dragging_column, x); - } - } - columns->IsBeingResized = is_being_resized; - - window->WorkRect = window->ParentWorkRect; - window->ParentWorkRect = columns->HostBackupParentWorkRect; - window->DC.CurrentColumns = NULL; - window->DC.ColumnsOffset.x = 0.0f; - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); -} - -void ImGui::Columns(int columns_count, const char* id, bool border) -{ - ImGuiWindow* window = GetCurrentWindow(); - IM_ASSERT(columns_count >= 1); - - ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder); - //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) - return; - - if (columns != NULL) - EndColumns(); - - if (columns_count != 1) - BeginColumns(id, columns_count, flags); -} - -//------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE diff --git a/extern/drawdance/3rdparty/imgui/imgui_widgets.cpp b/extern/drawdance/3rdparty/imgui/imgui_widgets.cpp deleted file mode 100644 index a78a3a547e..0000000000 --- a/extern/drawdance/3rdparty/imgui/imgui_widgets.cpp +++ /dev/null @@ -1,8398 +0,0 @@ -// dear imgui, v1.87 WIP -// (widgets code) - -/* - -Index of this file: - -// [SECTION] Forward Declarations -// [SECTION] Widgets: Text, etc. -// [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.) -// [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.) -// [SECTION] Widgets: ComboBox -// [SECTION] Data Type and Data Formatting Helpers -// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. -// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. -// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. -// [SECTION] Widgets: InputText, InputTextMultiline -// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. -// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. -// [SECTION] Widgets: Selectable -// [SECTION] Widgets: ListBox -// [SECTION] Widgets: PlotLines, PlotHistogram -// [SECTION] Widgets: Value helpers -// [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc. -// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. -// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. -// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -// System includes -#include // toupper -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -//------------------------------------------------------------------------- -// Warnings -//------------------------------------------------------------------------- - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') -#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//------------------------------------------------------------------------- -// Data -//------------------------------------------------------------------------- - -// Widgets -static const float DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70f; // Time for drag-hold to activate items accepting the ImGuiButtonFlags_PressedOnDragDropHold button behavior. -static const float DRAG_MOUSE_THRESHOLD_FACTOR = 0.50f; // Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags. - -// Those MIN/MAX values are not define because we need to point to them -static const signed char IM_S8_MIN = -128; -static const signed char IM_S8_MAX = 127; -static const unsigned char IM_U8_MIN = 0; -static const unsigned char IM_U8_MAX = 0xFF; -static const signed short IM_S16_MIN = -32768; -static const signed short IM_S16_MAX = 32767; -static const unsigned short IM_U16_MIN = 0; -static const unsigned short IM_U16_MAX = 0xFFFF; -static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000); -static const ImS32 IM_S32_MAX = INT_MAX; // (2147483647), (0x7FFFFFFF) -static const ImU32 IM_U32_MIN = 0; -static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF) -#ifdef LLONG_MIN -static const ImS64 IM_S64_MIN = LLONG_MIN; // (-9223372036854775807ll - 1ll); -static const ImS64 IM_S64_MAX = LLONG_MAX; // (9223372036854775807ll); -#else -static const ImS64 IM_S64_MIN = -9223372036854775807LL - 1; -static const ImS64 IM_S64_MAX = 9223372036854775807LL; -#endif -static const ImU64 IM_U64_MIN = 0; -#ifdef ULLONG_MAX -static const ImU64 IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull); -#else -static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1); -#endif - -//------------------------------------------------------------------------- -// [SECTION] Forward Declarations -//------------------------------------------------------------------------- - -// For InputTextEx() -static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source); -static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); -static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Text, etc. -//------------------------------------------------------------------------- -// - TextEx() [Internal] -// - TextUnformatted() -// - Text() -// - TextV() -// - TextColored() -// - TextColoredV() -// - TextDisabled() -// - TextDisabledV() -// - TextWrapped() -// - TextWrappedV() -// - LabelText() -// - LabelTextV() -// - BulletText() -// - BulletTextV() -//------------------------------------------------------------------------- - -void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - ImGuiContext& g = *GImGui; - - // Accept null ranges - if (text == text_end) - text = text_end = ""; - - // Calculate length - const char* text_begin = text; - if (text_end == NULL) - text_end = text + strlen(text); // FIXME-OPT - - const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - const float wrap_pos_x = window->DC.TextWrapPos; - const bool wrap_enabled = (wrap_pos_x >= 0.0f); - if (text_end - text > 2000 && !wrap_enabled) - { - // Long text! - // Perform manual coarse clipping to optimize for long multi-line text - // - From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled. - // - We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line. - // - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop. - const char* line = text; - const float line_height = GetTextLineHeight(); - ImVec2 text_size(0, 0); - - // Lines to skip (can't skip when logging text) - ImVec2 pos = text_pos; - if (!g.LogEnabled) - { - int lines_skippable = (int)((window->ClipRect.Min.y - text_pos.y) / line_height); - if (lines_skippable > 0) - { - int lines_skipped = 0; - while (line < text_end && lines_skipped < lines_skippable) - { - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - line = line_end + 1; - lines_skipped++; - } - pos.y += lines_skipped * line_height; - } - } - - // Lines to render - if (line < text_end) - { - ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); - while (line < text_end) - { - if (IsClippedEx(line_rect, 0)) - break; - - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - RenderText(pos, line, line_end, false); - line = line_end + 1; - line_rect.Min.y += line_height; - line_rect.Max.y += line_height; - pos.y += line_height; - } - - // Count remaining lines - int lines_skipped = 0; - while (line < text_end) - { - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - line = line_end + 1; - lines_skipped++; - } - pos.y += lines_skipped * line_height; - } - text_size.y = (pos - text_pos).y; - - ImRect bb(text_pos, text_pos + text_size); - ItemSize(text_size, 0.0f); - ItemAdd(bb, 0); - } - else - { - const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f; - const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); - - ImRect bb(text_pos, text_pos + text_size); - ItemSize(text_size, 0.0f); - if (!ItemAdd(bb, 0)) - return; - - // Render (we don't hide text after ## in this end-user function) - RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width); - } -} - -void ImGui::TextUnformatted(const char* text, const char* text_end) -{ - TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); -} - -void ImGui::Text(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextV(fmt, args); - va_end(args); -} - -void ImGui::TextV(const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - // FIXME-OPT: Handle the %s shortcut? - ImGuiContext& g = *GImGui; - const char* text_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - TextEx(g.TempBuffer, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); -} - -void ImGui::TextColored(const ImVec4& col, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextColoredV(col, fmt, args); - va_end(args); -} - -void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args) -{ - PushStyleColor(ImGuiCol_Text, col); - if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) - TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting - else - TextV(fmt, args); - PopStyleColor(); -} - -void ImGui::TextDisabled(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextDisabledV(fmt, args); - va_end(args); -} - -void ImGui::TextDisabledV(const char* fmt, va_list args) -{ - ImGuiContext& g = *GImGui; - PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); - if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) - TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting - else - TextV(fmt, args); - PopStyleColor(); -} - -void ImGui::TextWrapped(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextWrappedV(fmt, args); - va_end(args); -} - -void ImGui::TextWrappedV(const char* fmt, va_list args) -{ - ImGuiContext& g = *GImGui; - bool need_backup = (g.CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set - if (need_backup) - PushTextWrapPos(0.0f); - if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) - TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting - else - TextV(fmt, args); - if (need_backup) - PopTextWrapPos(); -} - -void ImGui::LabelText(const char* label, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - LabelTextV(label, fmt, args); - va_end(args); -} - -// Add a label+text combo aligned to other label+value widgets -void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float w = CalcItemWidth(); - - const char* value_text_begin = &g.TempBuffer[0]; - const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - const ImVec2 pos = window->DC.CursorPos; - const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2)); - const ImRect total_bb(pos, pos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, 0)) - return; - - // Render - RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f)); - if (label_size.x > 0.0f) - RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); -} - -void ImGui::BulletText(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - BulletTextV(fmt, args); - va_end(args); -} - -// Text with a little bullet aligned to the typical tree node. -void ImGui::BulletTextV(const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - const char* text_begin = g.TempBuffer; - const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); - const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding - ImVec2 pos = window->DC.CursorPos; - pos.y += window->DC.CurrLineTextBaseOffset; - ItemSize(total_size, 0.0f); - const ImRect bb(pos, pos + total_size); - if (!ItemAdd(bb, 0)) - return; - - // Render - ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col); - RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Main -//------------------------------------------------------------------------- -// - ButtonBehavior() [Internal] -// - Button() -// - SmallButton() -// - InvisibleButton() -// - ArrowButton() -// - CloseButton() [Internal] -// - CollapseButton() [Internal] -// - GetWindowScrollbarID() [Internal] -// - GetWindowScrollbarRect() [Internal] -// - Scrollbar() [Internal] -// - ScrollbarEx() [Internal] -// - Image() -// - ImageButton() -// - Checkbox() -// - CheckboxFlagsT() [Internal] -// - CheckboxFlags() -// - RadioButton() -// - ProgressBar() -// - Bullet() -//------------------------------------------------------------------------- - -// The ButtonBehavior() function is key to many interactions and used by many/most widgets. -// Because we handle so many cases (keyboard/gamepad navigation, drag and drop) and many specific behavior (via ImGuiButtonFlags_), -// this code is a little complex. -// By far the most common path is interacting with the Mouse using the default ImGuiButtonFlags_PressedOnClickRelease button behavior. -// See the series of events below and the corresponding state reported by dear imgui: -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+0 (mouse is outside bb) - - - - - - -// Frame N+1 (mouse moves inside bb) - true - - - - -// Frame N+2 (mouse button is down) - true true true - true -// Frame N+3 (mouse button is down) - true true - - - -// Frame N+4 (mouse moves outside bb) - - true - - - -// Frame N+5 (mouse moves inside bb) - true true - - - -// Frame N+6 (mouse button is released) true true - - true - -// Frame N+7 (mouse button is released) - true - - - - -// Frame N+8 (mouse moves outside bb) - - - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+2 (mouse button is down) true true true true - true -// Frame N+3 (mouse button is down) - true true - - - -// Frame N+6 (mouse button is released) - true - - true - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+2 (mouse button is down) - true - - - true -// Frame N+3 (mouse button is down) - true - - - - -// Frame N+6 (mouse button is released) true true - - - - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+0 (mouse button is down) - true - - - true -// Frame N+1 (mouse button is down) - true - - - - -// Frame N+2 (mouse button is released) - true - - - - -// Frame N+3 (mouse button is released) - true - - - - -// Frame N+4 (mouse button is down) true true true true - true -// Frame N+5 (mouse button is down) - true true - - - -// Frame N+6 (mouse button is released) - true - - true - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// Note that some combinations are supported, -// - PressedOnDragDropHold can generally be associated with any flag. -// - PressedOnDoubleClick can be associated by PressedOnClickRelease/PressedOnRelease, in which case the second release event won't be reported. -//------------------------------------------------------------------------------------------------------------------------------------------------ -// The behavior of the return-value changes when ImGuiButtonFlags_Repeat is set: -// Repeat+ Repeat+ Repeat+ Repeat+ -// PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick -//------------------------------------------------------------------------------------------------------------------------------------------------- -// Frame N+0 (mouse button is down) - true - true -// ... - - - - -// Frame N + RepeatDelay true true - true -// ... - - - - -// Frame N + RepeatDelay + RepeatRate*N true true - true -//------------------------------------------------------------------------------------------------------------------------------------------------- - -bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - // Default only reacts to left mouse button - if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0) - flags |= ImGuiButtonFlags_MouseButtonDefault_; - - // Default behavior requires click + release inside bounding box - if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0) - flags |= ImGuiButtonFlags_PressedOnDefault_; - - ImGuiWindow* backup_hovered_window = g.HoveredWindow; - const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindowDockTree == window->RootWindowDockTree; - if (flatten_hovered_children) - g.HoveredWindow = window; - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (id != 0 && g.LastItemData.ID != id) - IMGUI_TEST_ENGINE_ITEM_ADD(bb, id); -#endif - - bool pressed = false; - bool hovered = ItemHoverable(bb, id); - - // Drag source doesn't report as hovered - if (hovered && g.DragDropActive && g.DragDropPayload.SourceId == id && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoDisableHover)) - hovered = false; - - // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button - if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers)) - if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) - { - hovered = true; - SetHoveredID(id); - if (g.HoveredIdTimer - g.IO.DeltaTime <= DRAGDROP_HOLD_TO_OPEN_TIMER && g.HoveredIdTimer >= DRAGDROP_HOLD_TO_OPEN_TIMER) - { - pressed = true; - g.DragDropHoldJustPressedId = id; - FocusWindow(window); - } - } - - if (flatten_hovered_children) - g.HoveredWindow = backup_hovered_window; - - // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. - if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) - hovered = false; - - // Mouse handling - if (hovered) - { - if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) - { - // Poll buttons - int mouse_button_clicked = -1; - int mouse_button_released = -1; - if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseClicked[0]) { mouse_button_clicked = 0; } - else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseClicked[1]) { mouse_button_clicked = 1; } - else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseClicked[2]) { mouse_button_clicked = 2; } - if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseReleased[0]) { mouse_button_released = 0; } - else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseReleased[1]) { mouse_button_released = 1; } - else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseReleased[2]) { mouse_button_released = 2; } - - if (mouse_button_clicked != -1 && g.ActiveId != id) - { - if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere)) - { - SetActiveID(id, window); - g.ActiveIdMouseButton = mouse_button_clicked; - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - FocusWindow(window); - } - if ((flags & ImGuiButtonFlags_PressedOnClick) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseClickedCount[mouse_button_clicked] == 2)) - { - pressed = true; - if (flags & ImGuiButtonFlags_NoHoldingActiveId) - ClearActiveID(); - else - SetActiveID(id, window); // Hold on ID - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - g.ActiveIdMouseButton = mouse_button_clicked; - FocusWindow(window); - } - } - if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1) - { - // Repeat mode trumps on release behavior - const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay; - if (!has_repeated_at_least_once) - pressed = true; - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - ClearActiveID(); - } - - // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). - // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings. - if (g.ActiveId == id && (flags & ImGuiButtonFlags_Repeat)) - if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, true)) - pressed = true; - } - - if (pressed) - g.NavDisableHighlight = true; - } - - // Gamepad/Keyboard navigation - // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse. - if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) - if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus)) - hovered = true; - if (g.NavActivateDownId == id) - { - bool nav_activated_by_code = (g.NavActivateId == id); - bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiInputReadMode_Repeat : ImGuiInputReadMode_Pressed); - if (nav_activated_by_code || nav_activated_by_inputs) - { - // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. - pressed = true; - SetActiveID(id, window); - g.ActiveIdSource = ImGuiInputSource_Nav; - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - } - } - - // Process while held - bool held = false; - if (g.ActiveId == id) - { - if (g.ActiveIdSource == ImGuiInputSource_Mouse) - { - if (g.ActiveIdIsJustActivated) - g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; - - const int mouse_button = g.ActiveIdMouseButton; - IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); - if (g.IO.MouseDown[mouse_button]) - { - held = true; - } - else - { - bool release_in = hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) != 0; - bool release_anywhere = (flags & ImGuiButtonFlags_PressedOnClickReleaseAnywhere) != 0; - if ((release_in || release_anywhere) && !g.DragDropActive) - { - // Report as pressed when releasing the mouse (this is the most common path) - bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseReleased[mouse_button] && g.IO.MouseClickedLastCount[mouse_button] == 2; - bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button] >= g.IO.KeyRepeatDelay; // Repeat mode trumps - if (!is_double_click_release && !is_repeating_already) - pressed = true; - } - ClearActiveID(); - } - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - g.NavDisableHighlight = true; - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - // When activated using Nav, we hold on the ActiveID until activation button is released - if (g.NavActivateDownId != id) - ClearActiveID(); - } - if (pressed) - g.ActiveIdHasBeenPressedBefore = true; - } - - if (out_hovered) *out_hovered = hovered; - if (out_held) *out_held = held; - - return pressed; -} - -bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - ImVec2 pos = window->DC.CursorPos; - if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) - pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; - ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); - - const ImRect bb(pos, pos + size); - ItemSize(size, style.FramePadding.y); - if (!ItemAdd(bb, id)) - return false; - - if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) - flags |= ImGuiButtonFlags_Repeat; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - - // Render - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); - - if (g.LogEnabled) - LogSetNextTextDecoration("[", "]"); - RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); - - // Automatically close popups - //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) - // CloseCurrentPopup(); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return pressed; -} - -bool ImGui::Button(const char* label, const ImVec2& size_arg) -{ - return ButtonEx(label, size_arg, ImGuiButtonFlags_None); -} - -// Small buttons fits within text without additional vertical spacing. -bool ImGui::SmallButton(const char* label) -{ - ImGuiContext& g = *GImGui; - float backup_padding_y = g.Style.FramePadding.y; - g.Style.FramePadding.y = 0.0f; - bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine); - g.Style.FramePadding.y = backup_padding_y; - return pressed; -} - -// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. -// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) -bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - // Cannot use zero-size for InvisibleButton(). Unlike Button() there is not way to fallback using the label size. - IM_ASSERT(size_arg.x != 0.0f && size_arg.y != 0.0f); - - const ImGuiID id = window->GetID(str_id); - ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(size); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - - return pressed; -} - -bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiID id = window->GetID(str_id); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - const float default_size = GetFrameHeight(); - ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : -1.0f); - if (!ItemAdd(bb, id)) - return false; - - if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) - flags |= ImGuiButtonFlags_Repeat; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - - // Render - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - const ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); - RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir); - - return pressed; -} - -bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) -{ - float sz = GetFrameHeight(); - return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); -} - -// Button to close a window -bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Tweak 1: Shrink hit-testing area if button covers an abnormally large proportion of the visible region. That's in order to facilitate moving the window away. (#3825) - // This may better be applied as a general hit-rect reduction mechanism for all widgets to ensure the area to move window is always accessible? - const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); - ImRect bb_interact = bb; - const float area_to_visible_ratio = window->OuterRectClipped.GetArea() / bb.GetArea(); - if (area_to_visible_ratio < 1.5f) - bb_interact.Expand(ImFloor(bb_interact.GetSize() * -0.25f)); - - // Tweak 2: We intentionally allow interaction when clipped so that a mechanical Alt,Right,Activate sequence can always close a window. - // (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible). - bool is_clipped = !ItemAdd(bb_interact, id); - - bool hovered, held; - bool pressed = ButtonBehavior(bb_interact, id, &hovered, &held); - if (is_clipped) - return pressed; - - // Render - // FIXME: Clarify this mess - ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); - ImVec2 center = bb.GetCenter(); - if (hovered) - window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12); - - float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; - ImU32 cross_col = GetColorU32(ImGuiCol_Text); - center -= ImVec2(0.5f, 0.5f); - window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f); - window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f); - - return pressed; -} - -// The Collapse button also functions as a Dock Menu button. -bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); - ItemAdd(bb, id); - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); - - // Render - //bool is_dock_menu = (window->DockNodeAsHost && !window->Collapsed); - ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - ImU32 text_col = GetColorU32(ImGuiCol_Text); - ImVec2 center = bb.GetCenter(); - if (hovered || held) - window->DrawList->AddCircleFilled(center + ImVec2(0,-0.5f), g.FontSize * 0.5f + 1.0f, bg_col, 12); - - if (dock_node) - RenderArrowDockMenu(window->DrawList, bb.Min + g.Style.FramePadding, g.FontSize, text_col); - else - RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); - - // Switch to moving the window after mouse is moved beyond the initial drag threshold - if (IsItemActive() && IsMouseDragging(0)) - StartMouseMovingWindowOrNode(window, dock_node, true); - - return pressed; -} - -ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis) -{ - return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); -} - -// Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set. -ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis) -{ - const ImRect outer_rect = window->Rect(); - const ImRect inner_rect = window->InnerRect; - const float border_size = window->WindowBorderSize; - const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar) - IM_ASSERT(scrollbar_size > 0.0f); - if (axis == ImGuiAxis_X) - return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x, outer_rect.Max.y); - else - return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x, inner_rect.Max.y); -} - -void ImGui::Scrollbar(ImGuiAxis axis) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const ImGuiID id = GetWindowScrollbarID(window, axis); - KeepAliveID(id); - - // Calculate scrollbar bounding box - ImRect bb = GetWindowScrollbarRect(window, axis); - ImDrawFlags rounding_corners = ImDrawFlags_RoundCornersNone; - if (axis == ImGuiAxis_X) - { - rounding_corners |= ImDrawFlags_RoundCornersBottomLeft; - if (!window->ScrollbarY) - rounding_corners |= ImDrawFlags_RoundCornersBottomRight; - } - else - { - if ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) - rounding_corners |= ImDrawFlags_RoundCornersTopRight; - if (!window->ScrollbarX) - rounding_corners |= ImDrawFlags_RoundCornersBottomRight; - } - float size_avail = window->InnerRect.Max[axis] - window->InnerRect.Min[axis]; - float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f; - ImS64 scroll = (ImS64)window->Scroll[axis]; - ScrollbarEx(bb, id, axis, &scroll, (ImS64)size_avail, (ImS64)size_contents, rounding_corners); - window->Scroll[axis] = (float)scroll; -} - -// Vertical/Horizontal scrollbar -// The entire piece of code below is rather confusing because: -// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) -// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar -// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. -// Still, the code should probably be made simpler.. -bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 size_avail_v, ImS64 size_contents_v, ImDrawFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - const float bb_frame_width = bb_frame.GetWidth(); - const float bb_frame_height = bb_frame.GetHeight(); - if (bb_frame_width <= 0.0f || bb_frame_height <= 0.0f) - return false; - - // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the window resize grab) - float alpha = 1.0f; - if ((axis == ImGuiAxis_Y) && bb_frame_height < g.FontSize + g.Style.FramePadding.y * 2.0f) - alpha = ImSaturate((bb_frame_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); - if (alpha <= 0.0f) - return false; - - const ImGuiStyle& style = g.Style; - const bool allow_interaction = (alpha >= 1.0f); - - ImRect bb = bb_frame; - bb.Expand(ImVec2(-ImClamp(IM_FLOOR((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_FLOOR((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f))); - - // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar) - const float scrollbar_size_v = (axis == ImGuiAxis_X) ? bb.GetWidth() : bb.GetHeight(); - - // Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount) - // But we maintain a minimum size in pixel to allow for the user to still aim inside. - IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers. - const ImS64 win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), (ImS64)1); - const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_avail_v / (float)win_size_v), style.GrabMinSize, scrollbar_size_v); - const float grab_h_norm = grab_h_pixels / scrollbar_size_v; - - // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). - bool held = false; - bool hovered = false; - ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); - - const ImS64 scroll_max = ImMax((ImS64)1, size_contents_v - size_avail_v); - float scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max); - float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Grab position in normalized space - if (held && allow_interaction && grab_h_norm < 1.0f) - { - const float scrollbar_pos_v = bb.Min[axis]; - const float mouse_pos_v = g.IO.MousePos[axis]; - - // Click position in scrollbar normalized space (0.0f->1.0f) - const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); - SetHoveredID(id); - - bool seek_absolute = false; - if (g.ActiveIdIsJustActivated) - { - // On initial click calculate the distance between mouse and the center of the grab - seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm); - if (seek_absolute) - g.ScrollbarClickDeltaToGrabCenter = 0.0f; - else - g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; - } - - // Apply scroll (p_scroll_v will generally point on one member of window->Scroll) - // It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position - const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm)); - *p_scroll_v = (ImS64)(scroll_v_norm * scroll_max); - - // Update values for rendering - scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max); - grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; - - // Update distance to grab now that we have seeked and saturated - if (seek_absolute) - g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; - } - - // Render - const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg); - const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha); - window->DrawList->AddRectFilled(bb_frame.Min, bb_frame.Max, bg_col, window->WindowRounding, flags); - ImRect grab_rect; - if (axis == ImGuiAxis_X) - grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y); - else - grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels); - window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); - - return held; -} - -void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - if (border_col.w > 0.0f) - bb.Max += ImVec2(2, 2); - ItemSize(bb); - if (!ItemAdd(bb, 0)) - return; - - if (border_col.w > 0.0f) - { - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); - window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); - } - else - { - window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); - } -} - -// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) -// We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API. -bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2); - ItemSize(bb); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - - // Render - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); - if (bg_col.w > 0.0f) - window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); - window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); - - return pressed; -} - -// frame_padding < 0: uses FramePadding from style (default) -// frame_padding = 0: no framing -// frame_padding > 0: set framing size -bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - // Default to using texture ID as ID. User can still push string/integer prefixes. - PushID((void*)(intptr_t)user_texture_id); - const ImGuiID id = window->GetID("#image"); - PopID(); - - const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding; - return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col); -} - -bool ImGui::Checkbox(const char* label, bool* v) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - const float square_sz = GetFrameHeight(); - const ImVec2 pos = window->DC.CursorPos; - const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id)) - { - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); - return false; - } - - bool hovered, held; - bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); - if (pressed) - { - *v = !(*v); - MarkItemEdited(id); - } - - const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); - RenderNavHighlight(total_bb, id); - RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); - ImU32 check_col = GetColorU32(ImGuiCol_CheckMark); - bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0; - if (mixed_value) - { - // Undocumented tristate/mixed/indeterminate checkbox (#2644) - // This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox) - ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f))); - window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding); - } - else if (*v) - { - const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); - RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f); - } - - ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); - if (g.LogEnabled) - LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]"); - if (label_size.x > 0.0f) - RenderText(label_pos, label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); - return pressed; -} - -template -bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) -{ - bool all_on = (*flags & flags_value) == flags_value; - bool any_on = (*flags & flags_value) != 0; - bool pressed; - if (!all_on && any_on) - { - ImGuiContext& g = *GImGui; - ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_MixedValue; - pressed = Checkbox(label, &all_on); - g.CurrentItemFlags = backup_item_flags; - } - else - { - pressed = Checkbox(label, &all_on); - - } - if (pressed) - { - if (all_on) - *flags |= flags_value; - else - *flags &= ~flags_value; - } - return pressed; -} - -bool ImGui::CheckboxFlags(const char* label, int* flags, int flags_value) -{ - return CheckboxFlagsT(label, flags, flags_value); -} - -bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) -{ - return CheckboxFlagsT(label, flags, flags_value); -} - -bool ImGui::CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value) -{ - return CheckboxFlagsT(label, flags, flags_value); -} - -bool ImGui::CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value) -{ - return CheckboxFlagsT(label, flags, flags_value); -} - -bool ImGui::RadioButton(const char* label, bool active) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - const float square_sz = GetFrameHeight(); - const ImVec2 pos = window->DC.CursorPos; - const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); - const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id)) - return false; - - ImVec2 center = check_bb.GetCenter(); - center.x = IM_ROUND(center.x); - center.y = IM_ROUND(center.y); - const float radius = (square_sz - 1.0f) * 0.5f; - - bool hovered, held; - bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); - if (pressed) - MarkItemEdited(id); - - RenderNavHighlight(total_bb, id); - window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); - if (active) - { - const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); - window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16); - } - - if (style.FrameBorderSize > 0.0f) - { - window->DrawList->AddCircle(center + ImVec2(1, 1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); - window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize); - } - - ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); - if (g.LogEnabled) - LogRenderedText(&label_pos, active ? "(x)" : "( )"); - if (label_size.x > 0.0f) - RenderText(label_pos, label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return pressed; -} - -// FIXME: This would work nicely if it was a public template, e.g. 'template RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. -bool ImGui::RadioButton(const char* label, int* v, int v_button) -{ - const bool pressed = RadioButton(label, *v == v_button); - if (pressed) - *v = v_button; - return pressed; -} - -// size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size -void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - ImVec2 pos = window->DC.CursorPos; - ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f); - ImRect bb(pos, pos + size); - ItemSize(size, style.FramePadding.y); - if (!ItemAdd(bb, 0)) - return; - - // Render - fraction = ImSaturate(fraction); - RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize)); - const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); - RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); - - // Default displaying the fraction as percentage string, but user can override it - char overlay_buf[32]; - if (!overlay) - { - ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f); - overlay = overlay_buf; - } - - ImVec2 overlay_size = CalcTextSize(overlay, NULL); - if (overlay_size.x > 0.0f) - RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb); -} - -void ImGui::Bullet() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); - ItemSize(bb); - if (!ItemAdd(bb, 0)) - { - SameLine(0, style.FramePadding.x * 2); - return; - } - - // Render and stay on same line - ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f), text_col); - SameLine(0, style.FramePadding.x * 2.0f); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Low-level Layout helpers -//------------------------------------------------------------------------- -// - Spacing() -// - Dummy() -// - NewLine() -// - AlignTextToFramePadding() -// - SeparatorEx() [Internal] -// - Separator() -// - SplitterBehavior() [Internal] -// - ShrinkWidths() [Internal] -//------------------------------------------------------------------------- - -void ImGui::Spacing() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - ItemSize(ImVec2(0, 0)); -} - -void ImGui::Dummy(const ImVec2& size) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(size); - ItemAdd(bb, 0); -} - -void ImGui::NewLine() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiLayoutType backup_layout_type = window->DC.LayoutType; - window->DC.LayoutType = ImGuiLayoutType_Vertical; - if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. - ItemSize(ImVec2(0, 0)); - else - ItemSize(ImVec2(0.0f, g.FontSize)); - window->DC.LayoutType = backup_layout_type; -} - -void ImGui::AlignTextToFramePadding() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2); - window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y); -} - -// Horizontal/vertical separating line -void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected - - float thickness_draw = 1.0f; - float thickness_layout = 0.0f; - if (flags & ImGuiSeparatorFlags_Vertical) - { - // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. - float y1 = window->DC.CursorPos.y; - float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y; - const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2)); - ItemSize(ImVec2(thickness_layout, 0.0f)); - if (!ItemAdd(bb, 0)) - return; - - // Draw - window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); - if (g.LogEnabled) - LogText(" |"); - } - else if (flags & ImGuiSeparatorFlags_Horizontal) - { - // Horizontal Separator - float x1 = window->Pos.x; - float x2 = window->Pos.x + window->Size.x; - - // FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator - if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID) - x1 += window->DC.Indent.x; - - // FIXME-WORKRECT: In theory we should simply be using WorkRect.Min.x/Max.x everywhere but it isn't aesthetically what we want, - // need to introduce a variant of WorkRect for that purpose. (#4787) - if (ImGuiTable* table = g.CurrentTable) - { - x1 = table->Columns[table->CurrentColumn].MinX; - x2 = table->Columns[table->CurrentColumn].MaxX; - } - - ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; - if (columns) - PushColumnsBackground(); - - // We don't provide our width to the layout so that it doesn't get feed back into AutoFit - // FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell) - const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); - ItemSize(ImVec2(0.0f, thickness_layout)); - const bool item_visible = ItemAdd(bb, 0); - if (item_visible) - { - // Draw - window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator)); - if (g.LogEnabled) - LogRenderedText(&bb.Min, "--------------------------------\n"); - - } - if (columns) - { - PopColumnsBackground(); - columns->LineMinY = window->DC.CursorPos.y; - } - } -} - -void ImGui::Separator() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - // Those flags should eventually be overridable by the user - ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; - flags |= ImGuiSeparatorFlags_SpanAllColumns; // NB: this only applies to legacy Columns() api as they relied on Separator() a lot. - SeparatorEx(flags); -} - -// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise. -bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay, ImU32 bg_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; - bool item_add = ItemAdd(bb, id); - g.CurrentItemFlags = item_flags_backup; - if (!item_add) - return false; - - bool hovered, held; - ImRect bb_interact = bb; - bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f)); - ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap); - if (hovered) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; // for IsItemHovered(), because bb_interact is larger than bb - if (g.ActiveId != id) - SetItemAllowOverlap(); - - if (held || (hovered && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= hover_visibility_delay)) - SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW); - - ImRect bb_render = bb; - if (held) - { - ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min; - float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x; - - // Minimum pane size - float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1); - float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2); - if (mouse_delta < -size_1_maximum_delta) - mouse_delta = -size_1_maximum_delta; - if (mouse_delta > size_2_maximum_delta) - mouse_delta = size_2_maximum_delta; - - // Apply resize - if (mouse_delta != 0.0f) - { - if (mouse_delta < 0.0f) - IM_ASSERT(*size1 + mouse_delta >= min_size1); - if (mouse_delta > 0.0f) - IM_ASSERT(*size2 - mouse_delta >= min_size2); - *size1 += mouse_delta; - *size2 -= mouse_delta; - bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta)); - MarkItemEdited(id); - } - } - - // Render at new position - if (bg_col & IM_COL32_A_MASK) - window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, bg_col, 0.0f); - const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); - window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f); - - return held; -} - -static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs) -{ - const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs; - const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs; - if (int d = (int)(b->Width - a->Width)) - return d; - return (b->Index - a->Index); -} - -// Shrink excess width from a set of item, by removing width from the larger items first. -// Set items Width to -1.0f to disable shrinking this item. -void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess) -{ - if (count == 1) - { - if (items[0].Width >= 0.0f) - items[0].Width = ImMax(items[0].Width - width_excess, 1.0f); - return; - } - ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); - int count_same_width = 1; - while (width_excess > 0.0f && count_same_width < count) - { - while (count_same_width < count && items[0].Width <= items[count_same_width].Width) - count_same_width++; - float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f); - if (max_width_to_remove_per_item <= 0.0f) - break; - float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item); - for (int item_n = 0; item_n < count_same_width; item_n++) - items[item_n].Width -= width_to_remove_per_item; - width_excess -= width_to_remove_per_item * count_same_width; - } - - // Round width and redistribute remainder left-to-right (could make it an option of the function?) - // Ensure that e.g. the right-most tab of a shrunk tab-bar always reaches exactly at the same distance from the right-most edge of the tab bar separator. - width_excess = 0.0f; - for (int n = 0; n < count; n++) - { - float width_rounded = ImFloor(items[n].Width); - width_excess += items[n].Width - width_rounded; - items[n].Width = width_rounded; - } - if (width_excess > 0.0f) - for (int n = 0; n < count; n++) - if (items[n].Index < (int)(width_excess + 0.01f)) - items[n].Width += 1.0f; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ComboBox -//------------------------------------------------------------------------- -// - CalcMaxPopupHeightFromItemCount() [Internal] -// - BeginCombo() -// - BeginComboPopup() [Internal] -// - EndCombo() -// - BeginComboPreview() [Internal] -// - EndComboPreview() [Internal] -// - Combo() -//------------------------------------------------------------------------- - -static float CalcMaxPopupHeightFromItemCount(int items_count) -{ - ImGuiContext& g = *GImGui; - if (items_count <= 0) - return FLT_MAX; - return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2); -} - -bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - ImGuiNextWindowDataFlags backup_next_window_data_flags = g.NextWindowData.Flags; - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - if (window->SkipItems) - return false; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together - - const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight(); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : CalcItemWidth(); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); - const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &bb)) - return false; - - // Open on click - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id); - bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None); - if (pressed && !popup_open) - { - OpenPopupEx(popup_id, ImGuiPopupFlags_None); - popup_open = true; - } - - // Render shape - const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size); - RenderNavHighlight(bb, id); - if (!(flags & ImGuiComboFlags_NoPreview)) - window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft); - if (!(flags & ImGuiComboFlags_NoArrowButton)) - { - ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - ImU32 text_col = GetColorU32(ImGuiCol_Text); - window->DrawList->AddRectFilled(ImVec2(value_x2, bb.Min.y), bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight); - if (value_x2 + arrow_size - style.FramePadding.x <= bb.Max.x) - RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f); - } - RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding); - - // Custom preview - if (flags & ImGuiComboFlags_CustomPreview) - { - g.ComboPreviewData.PreviewRect = ImRect(bb.Min.x, bb.Min.y, value_x2, bb.Max.y); - IM_ASSERT(preview_value == NULL || preview_value[0] == 0); - preview_value = NULL; - } - - // Render preview and label - if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview)) - { - if (g.LogEnabled) - LogSetNextTextDecoration("{", "}"); - RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL); - } - if (label_size.x > 0) - RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label); - - if (!popup_open) - return false; - - g.NextWindowData.Flags = backup_next_window_data_flags; - return BeginComboPopup(popup_id, bb, flags); -} - -bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags) -{ - ImGuiContext& g = *GImGui; - if (!IsPopupOpen(popup_id, ImGuiPopupFlags_None)) - { - g.NextWindowData.ClearFlags(); - return false; - } - - // Set popup size - float w = bb.GetWidth(); - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) - { - g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w); - } - else - { - if ((flags & ImGuiComboFlags_HeightMask_) == 0) - flags |= ImGuiComboFlags_HeightRegular; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one - int popup_max_height_in_items = -1; - if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8; - else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4; - else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20; - SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); - } - - // This is essentially a specialized version of BeginPopupEx() - char name[16]; - ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth - - // Set position given a custom constraint (peak into expected window size so we can position it) - // FIXME: This might be easier to express with an hypothetical SetNextWindowPosConstraints() function? - // FIXME: This might be moved to Begin() or at least around the same spot where Tooltips and other Popups are calling FindBestWindowPosForPopupEx()? - if (ImGuiWindow* popup_window = FindWindowByName(name)) - if (popup_window->WasActive) - { - // Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us. - ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window); - popup_window->AutoPosLastDirection = (flags & ImGuiComboFlags_PopupAlignLeft) ? ImGuiDir_Left : ImGuiDir_Down; // Left = "Below, Toward Left", Down = "Below, Toward Right (default)" - ImRect r_outer = GetPopupAllowedExtentRect(popup_window); - ImVec2 pos = FindBestWindowPosForPopupEx(bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, bb, ImGuiPopupPositionPolicy_ComboBox); - SetNextWindowPos(pos); - } - - // We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx() - ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove; - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(g.Style.FramePadding.x, g.Style.WindowPadding.y)); // Horizontally align ourselves with the framed text - bool ret = Begin(name, NULL, window_flags); - PopStyleVar(); - if (!ret) - { - EndPopup(); - IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above - return false; - } - return true; -} - -void ImGui::EndCombo() -{ - EndPopup(); -} - -// Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements -// (Experimental, see GitHub issues: #1658, #4168) -bool ImGui::BeginComboPreview() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiComboPreviewData* preview_data = &g.ComboPreviewData; - - if (window->SkipItems || !window->ClipRect.Overlaps(g.LastItemData.Rect)) // FIXME: Because we don't have a ImGuiItemStatusFlags_Visible flag to test last ItemAdd() result - return false; - IM_ASSERT(g.LastItemData.Rect.Min.x == preview_data->PreviewRect.Min.x && g.LastItemData.Rect.Min.y == preview_data->PreviewRect.Min.y); // Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags_CustomPreview flag? - if (!window->ClipRect.Contains(preview_data->PreviewRect)) // Narrower test (optional) - return false; - - // FIXME: This could be contained in a PushWorkRect() api - preview_data->BackupCursorPos = window->DC.CursorPos; - preview_data->BackupCursorMaxPos = window->DC.CursorMaxPos; - preview_data->BackupCursorPosPrevLine = window->DC.CursorPosPrevLine; - preview_data->BackupPrevLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; - preview_data->BackupLayout = window->DC.LayoutType; - window->DC.CursorPos = preview_data->PreviewRect.Min + g.Style.FramePadding; - window->DC.CursorMaxPos = window->DC.CursorPos; - window->DC.LayoutType = ImGuiLayoutType_Horizontal; - PushClipRect(preview_data->PreviewRect.Min, preview_data->PreviewRect.Max, true); - - return true; -} - -void ImGui::EndComboPreview() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiComboPreviewData* preview_data = &g.ComboPreviewData; - - // FIXME: Using CursorMaxPos approximation instead of correct AABB which we will store in ImDrawCmd in the future - ImDrawList* draw_list = window->DrawList; - if (window->DC.CursorMaxPos.x < preview_data->PreviewRect.Max.x && window->DC.CursorMaxPos.y < preview_data->PreviewRect.Max.y) - if (draw_list->CmdBuffer.Size > 1) // Unlikely case that the PushClipRect() didn't create a command - { - draw_list->_CmdHeader.ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 2].ClipRect; - draw_list->_TryMergeDrawCmds(); - } - PopClipRect(); - window->DC.CursorPos = preview_data->BackupCursorPos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, preview_data->BackupCursorMaxPos); - window->DC.CursorPosPrevLine = preview_data->BackupCursorPosPrevLine; - window->DC.PrevLineTextBaseOffset = preview_data->BackupPrevLineTextBaseOffset; - window->DC.LayoutType = preview_data->BackupLayout; - preview_data->PreviewRect = ImRect(); -} - -// Getter for the old Combo() API: const char*[] -static bool Items_ArrayGetter(void* data, int idx, const char** out_text) -{ - const char* const* items = (const char* const*)data; - if (out_text) - *out_text = items[idx]; - return true; -} - -// Getter for the old Combo() API: "item1\0item2\0item3\0" -static bool Items_SingleStringGetter(void* data, int idx, const char** out_text) -{ - // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited. - const char* items_separated_by_zeros = (const char*)data; - int items_count = 0; - const char* p = items_separated_by_zeros; - while (*p) - { - if (idx == items_count) - break; - p += strlen(p) + 1; - items_count++; - } - if (!*p) - return false; - if (out_text) - *out_text = p; - return true; -} - -// Old API, prefer using BeginCombo() nowadays if you can. -bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items) -{ - ImGuiContext& g = *GImGui; - - // Call the getter to obtain the preview string which is a parameter to BeginCombo() - const char* preview_value = NULL; - if (*current_item >= 0 && *current_item < items_count) - items_getter(data, *current_item, &preview_value); - - // The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here. - if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)) - SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); - - if (!BeginCombo(label, preview_value, ImGuiComboFlags_None)) - return false; - - // Display items - // FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed) - bool value_changed = false; - for (int i = 0; i < items_count; i++) - { - PushID(i); - const bool item_selected = (i == *current_item); - const char* item_text; - if (!items_getter(data, i, &item_text)) - item_text = "*Unknown item*"; - if (Selectable(item_text, item_selected)) - { - value_changed = true; - *current_item = i; - } - if (item_selected) - SetItemDefaultFocus(); - PopID(); - } - - EndCombo(); - - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - return value_changed; -} - -// Combo box helper allowing to pass an array of strings. -bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items) -{ - const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); - return value_changed; -} - -// Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0" -bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items) -{ - int items_count = 0; - const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open - while (*p) - { - p += strlen(p) + 1; - items_count++; - } - bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items); - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Data Type and Data Formatting Helpers [Internal] -//------------------------------------------------------------------------- -// - PatchFormatStringFloatToInt() -// - DataTypeGetInfo() -// - DataTypeFormatString() -// - DataTypeApplyOp() -// - DataTypeApplyOpFromText() -// - DataTypeClamp() -// - GetMinimumStepAtDecimalPrecision -// - RoundScalarWithFormat<>() -//------------------------------------------------------------------------- - -static const ImGuiDataTypeInfo GDataTypeInfo[] = -{ - { sizeof(char), "S8", "%d", "%d" }, // ImGuiDataType_S8 - { sizeof(unsigned char), "U8", "%u", "%u" }, - { sizeof(short), "S16", "%d", "%d" }, // ImGuiDataType_S16 - { sizeof(unsigned short), "U16", "%u", "%u" }, - { sizeof(int), "S32", "%d", "%d" }, // ImGuiDataType_S32 - { sizeof(unsigned int), "U32", "%u", "%u" }, -#ifdef _MSC_VER - { sizeof(ImS64), "S64", "%I64d","%I64d" }, // ImGuiDataType_S64 - { sizeof(ImU64), "U64", "%I64u","%I64u" }, -#else - { sizeof(ImS64), "S64", "%lld", "%lld" }, // ImGuiDataType_S64 - { sizeof(ImU64), "U64", "%llu", "%llu" }, -#endif - { sizeof(float), "float", "%.3f","%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg) - { sizeof(double), "double","%f", "%lf" }, // ImGuiDataType_Double -}; -IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT); - -// FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". -// Even though we changed the compile-time default, we expect users to have carried %f around, which would break the display of DragInt() calls. -// To honor backward compatibility we are rewriting the format string, unless IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. What could possibly go wrong?! -static const char* PatchFormatStringFloatToInt(const char* fmt) -{ - if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '0' && fmt[3] == 'f' && fmt[4] == 0) // Fast legacy path for "%.0f" which is expected to be the most common case. - return "%d"; - const char* fmt_start = ImParseFormatFindStart(fmt); // Find % (if any, and ignore %%) - const char* fmt_end = ImParseFormatFindEnd(fmt_start); // Find end of format specifier, which itself is an exercise of confidence/recklessness (because snprintf is dependent on libc or user). - if (fmt_end > fmt_start && fmt_end[-1] == 'f') - { -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - if (fmt_start == fmt && fmt_end[0] == 0) - return "%d"; - ImGuiContext& g = *GImGui; - ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision. - return g.TempBuffer; -#else - IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d" -#endif - } - return fmt; -} - -const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type) -{ - IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT); - return &GDataTypeInfo[data_type]; -} - -int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format) -{ - // Signedness doesn't matter when pushing integer arguments - if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32) - return ImFormatString(buf, buf_size, format, *(const ImU32*)p_data); - if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) - return ImFormatString(buf, buf_size, format, *(const ImU64*)p_data); - if (data_type == ImGuiDataType_Float) - return ImFormatString(buf, buf_size, format, *(const float*)p_data); - if (data_type == ImGuiDataType_Double) - return ImFormatString(buf, buf_size, format, *(const double*)p_data); - if (data_type == ImGuiDataType_S8) - return ImFormatString(buf, buf_size, format, *(const ImS8*)p_data); - if (data_type == ImGuiDataType_U8) - return ImFormatString(buf, buf_size, format, *(const ImU8*)p_data); - if (data_type == ImGuiDataType_S16) - return ImFormatString(buf, buf_size, format, *(const ImS16*)p_data); - if (data_type == ImGuiDataType_U16) - return ImFormatString(buf, buf_size, format, *(const ImU16*)p_data); - IM_ASSERT(0); - return 0; -} - -void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg1, const void* arg2) -{ - IM_ASSERT(op == '+' || op == '-'); - switch (data_type) - { - case ImGuiDataType_S8: - if (op == '+') { *(ImS8*)output = ImAddClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } - if (op == '-') { *(ImS8*)output = ImSubClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } - return; - case ImGuiDataType_U8: - if (op == '+') { *(ImU8*)output = ImAddClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } - if (op == '-') { *(ImU8*)output = ImSubClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } - return; - case ImGuiDataType_S16: - if (op == '+') { *(ImS16*)output = ImAddClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } - if (op == '-') { *(ImS16*)output = ImSubClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } - return; - case ImGuiDataType_U16: - if (op == '+') { *(ImU16*)output = ImAddClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } - if (op == '-') { *(ImU16*)output = ImSubClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } - return; - case ImGuiDataType_S32: - if (op == '+') { *(ImS32*)output = ImAddClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } - if (op == '-') { *(ImS32*)output = ImSubClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } - return; - case ImGuiDataType_U32: - if (op == '+') { *(ImU32*)output = ImAddClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } - if (op == '-') { *(ImU32*)output = ImSubClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } - return; - case ImGuiDataType_S64: - if (op == '+') { *(ImS64*)output = ImAddClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } - if (op == '-') { *(ImS64*)output = ImSubClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } - return; - case ImGuiDataType_U64: - if (op == '+') { *(ImU64*)output = ImAddClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } - if (op == '-') { *(ImU64*)output = ImSubClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } - return; - case ImGuiDataType_Float: - if (op == '+') { *(float*)output = *(const float*)arg1 + *(const float*)arg2; } - if (op == '-') { *(float*)output = *(const float*)arg1 - *(const float*)arg2; } - return; - case ImGuiDataType_Double: - if (op == '+') { *(double*)output = *(const double*)arg1 + *(const double*)arg2; } - if (op == '-') { *(double*)output = *(const double*)arg1 - *(const double*)arg2; } - return; - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); -} - -// User can input math operators (e.g. +100) to edit a numerical values. -// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess.. -bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format) -{ - while (ImCharIsBlankA(*buf)) - buf++; - if (!buf[0]) - return false; - - // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all. - const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type); - ImGuiDataTypeTempStorage data_backup; - memcpy(&data_backup, p_data, type_info->Size); - - if (format == NULL) - format = type_info->ScanFmt; - - if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32 || data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64 || data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) - { - // For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf - if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) - format = type_info->ScanFmt; - if (sscanf(buf, format, p_data) < 1) - return false; - } - else - { - // Small types need a 32-bit buffer to receive the result from scanf() - int v32; - if (sscanf(buf, format, &v32) < 1) - return false; - if (data_type == ImGuiDataType_S8) - *(ImS8*)p_data = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX); - else if (data_type == ImGuiDataType_U8) - *(ImU8*)p_data = (ImU8)ImClamp(v32, (int)IM_U8_MIN, (int)IM_U8_MAX); - else if (data_type == ImGuiDataType_S16) - *(ImS16*)p_data = (ImS16)ImClamp(v32, (int)IM_S16_MIN, (int)IM_S16_MAX); - else if (data_type == ImGuiDataType_U16) - *(ImU16*)p_data = (ImU16)ImClamp(v32, (int)IM_U16_MIN, (int)IM_U16_MAX); - else - IM_ASSERT(0); - } - - return memcmp(&data_backup, p_data, type_info->Size) != 0; -} - -template -static int DataTypeCompareT(const T* lhs, const T* rhs) -{ - if (*lhs < *rhs) return -1; - if (*lhs > *rhs) return +1; - return 0; -} - -int ImGui::DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2) -{ - switch (data_type) - { - case ImGuiDataType_S8: return DataTypeCompareT((const ImS8* )arg_1, (const ImS8* )arg_2); - case ImGuiDataType_U8: return DataTypeCompareT((const ImU8* )arg_1, (const ImU8* )arg_2); - case ImGuiDataType_S16: return DataTypeCompareT((const ImS16* )arg_1, (const ImS16* )arg_2); - case ImGuiDataType_U16: return DataTypeCompareT((const ImU16* )arg_1, (const ImU16* )arg_2); - case ImGuiDataType_S32: return DataTypeCompareT((const ImS32* )arg_1, (const ImS32* )arg_2); - case ImGuiDataType_U32: return DataTypeCompareT((const ImU32* )arg_1, (const ImU32* )arg_2); - case ImGuiDataType_S64: return DataTypeCompareT((const ImS64* )arg_1, (const ImS64* )arg_2); - case ImGuiDataType_U64: return DataTypeCompareT((const ImU64* )arg_1, (const ImU64* )arg_2); - case ImGuiDataType_Float: return DataTypeCompareT((const float* )arg_1, (const float* )arg_2); - case ImGuiDataType_Double: return DataTypeCompareT((const double*)arg_1, (const double*)arg_2); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return 0; -} - -template -static bool DataTypeClampT(T* v, const T* v_min, const T* v_max) -{ - // Clamp, both sides are optional, return true if modified - if (v_min && *v < *v_min) { *v = *v_min; return true; } - if (v_max && *v > *v_max) { *v = *v_max; return true; } - return false; -} - -bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max) -{ - switch (data_type) - { - case ImGuiDataType_S8: return DataTypeClampT((ImS8* )p_data, (const ImS8* )p_min, (const ImS8* )p_max); - case ImGuiDataType_U8: return DataTypeClampT((ImU8* )p_data, (const ImU8* )p_min, (const ImU8* )p_max); - case ImGuiDataType_S16: return DataTypeClampT((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max); - case ImGuiDataType_U16: return DataTypeClampT((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max); - case ImGuiDataType_S32: return DataTypeClampT((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max); - case ImGuiDataType_U32: return DataTypeClampT((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max); - case ImGuiDataType_S64: return DataTypeClampT((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max); - case ImGuiDataType_U64: return DataTypeClampT((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max); - case ImGuiDataType_Float: return DataTypeClampT((float* )p_data, (const float* )p_min, (const float* )p_max); - case ImGuiDataType_Double: return DataTypeClampT((double*)p_data, (const double*)p_min, (const double*)p_max); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return false; -} - -static float GetMinimumStepAtDecimalPrecision(int decimal_precision) -{ - static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; - if (decimal_precision < 0) - return FLT_MIN; - return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision); -} - -template -static const char* ImAtoi(const char* src, TYPE* output) -{ - int negative = 0; - if (*src == '-') { negative = 1; src++; } - if (*src == '+') { src++; } - TYPE v = 0; - while (*src >= '0' && *src <= '9') - v = (v * 10) + (*src++ - '0'); - *output = negative ? -v : v; - return src; -} - -// Sanitize format -// - Zero terminate so extra characters after format (e.g. "%f123") don't confuse atof/atoi -// - stb_sprintf.h supports several new modifiers which format numbers in a way that also makes them incompatible atof/atoi. -static void SanitizeFormatString(const char* fmt, char* fmt_out, size_t fmt_out_size) -{ - IM_UNUSED(fmt_out_size); - const char* fmt_end = ImParseFormatFindEnd(fmt); - IM_ASSERT((size_t)(fmt_end - fmt + 1) < fmt_out_size); // Format is too long, let us know if this happens to you! - while (fmt < fmt_end) - { - char c = *(fmt++); - if (c != '\'' && c != '$' && c != '_') // Custom flags provided by stb_sprintf.h. POSIX 2008 also supports '. - *(fmt_out++) = c; - } - *fmt_out = 0; // Zero-terminate -} - -template -TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, TYPE v) -{ - const char* fmt_start = ImParseFormatFindStart(format); - if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string - return v; - - // Sanitize format - char fmt_sanitized[32]; - SanitizeFormatString(fmt_start, fmt_sanitized, IM_ARRAYSIZE(fmt_sanitized)); - fmt_start = fmt_sanitized; - - // Format value with our rounding, and read back - char v_str[64]; - ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v); - const char* p = v_str; - while (*p == ' ') - p++; - if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) - v = (TYPE)ImAtof(p); - else - ImAtoi(p, (SIGNEDTYPE*)&v); - return v; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. -//------------------------------------------------------------------------- -// - DragBehaviorT<>() [Internal] -// - DragBehavior() [Internal] -// - DragScalar() -// - DragScalarN() -// - DragFloat() -// - DragFloat2() -// - DragFloat3() -// - DragFloat4() -// - DragFloatRange2() -// - DragInt() -// - DragInt2() -// - DragInt3() -// - DragInt4() -// - DragIntRange2() -//------------------------------------------------------------------------- - -// This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls) -template -bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; - const bool is_clamped = (v_min < v_max); - const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; - const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - - // Default tweak speed - if (v_speed == 0.0f && is_clamped && (v_max - v_min < FLT_MAX)) - v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio); - - // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings - float adjust_delta = 0.0f; - if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) - { - adjust_delta = g.IO.MouseDelta[axis]; - if (g.IO.KeyAlt) - adjust_delta *= 1.0f / 100.0f; - if (g.IO.KeyShift) - adjust_delta *= 10.0f; - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; - adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f / 10.0f, 10.0f)[axis]; - v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); - } - adjust_delta *= v_speed; - - // For vertical drag we currently assume that Up=higher value (like we do with vertical sliders). This may become a parameter. - if (axis == ImGuiAxis_Y) - adjust_delta = -adjust_delta; - - // For logarithmic use our range is effectively 0..1 so scale the delta into that range - if (is_logarithmic && (v_max - v_min < FLT_MAX) && ((v_max - v_min) > 0.000001f)) // Epsilon to avoid /0 - adjust_delta /= (float)(v_max - v_min); - - // Clear current value on activation - // Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300. - bool is_just_activated = g.ActiveIdIsJustActivated; - bool is_already_past_limits_and_pushing_outward = is_clamped && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f)); - if (is_just_activated || is_already_past_limits_and_pushing_outward) - { - g.DragCurrentAccum = 0.0f; - g.DragCurrentAccumDirty = false; - } - else if (adjust_delta != 0.0f) - { - g.DragCurrentAccum += adjust_delta; - g.DragCurrentAccumDirty = true; - } - - if (!g.DragCurrentAccumDirty) - return false; - - TYPE v_cur = *v; - FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f; - - float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true - const float zero_deadzone_halfsize = 0.0f; // Drag widgets have no deadzone (as it doesn't make sense) - if (is_logarithmic) - { - // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. - const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; - logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); - - // Convert to parametric space, apply delta, convert back - float v_old_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - float v_new_parametric = v_old_parametric + g.DragCurrentAccum; - v_cur = ScaleValueFromRatioT(data_type, v_new_parametric, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - v_old_ref_for_accum_remainder = v_old_parametric; - } - else - { - v_cur += (SIGNEDTYPE)g.DragCurrentAccum; - } - - // Round to user desired precision based on format string - if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) - v_cur = RoundScalarWithFormatT(format, data_type, v_cur); - - // Preserve remainder after rounding has been applied. This also allow slow tweaking of values. - g.DragCurrentAccumDirty = false; - if (is_logarithmic) - { - // Convert to parametric space, apply delta, convert back - float v_new_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - g.DragCurrentAccum -= (float)(v_new_parametric - v_old_ref_for_accum_remainder); - } - else - { - g.DragCurrentAccum -= (float)((SIGNEDTYPE)v_cur - (SIGNEDTYPE)*v); - } - - // Lose zero sign for float/double - if (v_cur == (TYPE)-0) - v_cur = (TYPE)0; - - // Clamp values (+ handle overflow/wrap-around for integer types) - if (*v != v_cur && is_clamped) - { - if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f && !is_floating_point)) - v_cur = v_min; - if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f && !is_floating_point)) - v_cur = v_max; - } - - // Apply result - if (*v == v_cur) - return false; - *v = v_cur; - return true; -} - -bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. - IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flags! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); - - ImGuiContext& g = *GImGui; - if (g.ActiveId == id) - { - if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0]) - ClearActiveID(); - else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) - ClearActiveID(); - } - if (g.ActiveId != id) - return false; - if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) - return false; - - switch (data_type) - { - case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS8*) p_min : IM_S8_MIN, p_max ? *(const ImS8*)p_max : IM_S8_MAX, format, flags); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } - case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU8*) p_min : IM_U8_MIN, p_max ? *(const ImU8*)p_max : IM_U8_MAX, format, flags); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } - case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS16*)p_min : IM_S16_MIN, p_max ? *(const ImS16*)p_max : IM_S16_MAX, format, flags); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } - case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU16*)p_min : IM_U16_MIN, p_max ? *(const ImU16*)p_max : IM_U16_MAX, format, flags); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } - case ImGuiDataType_S32: return DragBehaviorT(data_type, (ImS32*)p_v, v_speed, p_min ? *(const ImS32* )p_min : IM_S32_MIN, p_max ? *(const ImS32* )p_max : IM_S32_MAX, format, flags); - case ImGuiDataType_U32: return DragBehaviorT(data_type, (ImU32*)p_v, v_speed, p_min ? *(const ImU32* )p_min : IM_U32_MIN, p_max ? *(const ImU32* )p_max : IM_U32_MAX, format, flags); - case ImGuiDataType_S64: return DragBehaviorT(data_type, (ImS64*)p_v, v_speed, p_min ? *(const ImS64* )p_min : IM_S64_MIN, p_max ? *(const ImS64* )p_max : IM_S64_MAX, format, flags); - case ImGuiDataType_U64: return DragBehaviorT(data_type, (ImU64*)p_v, v_speed, p_min ? *(const ImU64* )p_min : IM_U64_MIN, p_max ? *(const ImU64* )p_max : IM_U64_MAX, format, flags); - case ImGuiDataType_Float: return DragBehaviorT(data_type, (float*)p_v, v_speed, p_min ? *(const float* )p_min : -FLT_MAX, p_max ? *(const float* )p_max : FLT_MAX, format, flags); - case ImGuiDataType_Double: return DragBehaviorT(data_type, (double*)p_v, v_speed, p_min ? *(const double*)p_min : -DBL_MAX, p_max ? *(const double*)p_max : DBL_MAX, format, flags); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return false; -} - -// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. -// Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w = CalcItemWidth(); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemFlags_Inputable : 0)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - // Tabbing or CTRL-clicking on Drag turns it into an InputText - const bool hovered = ItemHoverable(frame_bb, id); - bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); - if (!temp_input_is_active) - { - const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; - const bool clicked = (hovered && g.IO.MouseClicked[0]); - const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2); - if (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - if (temp_input_allowed) - if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id) - temp_input_is_active = true; - } - - // Experimental: simple click (without moving) turns Drag into an InputText - if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active) - if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) - { - g.NavActivateId = g.NavActivateInputId = id; - g.NavActivateFlags = ImGuiActivateFlags_PreferInput; - temp_input_is_active = true; - } - } - - if (temp_input_is_active) - { - // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set - const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0); - return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); - } - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); - - // Drag behavior - const bool value_changed = DragBehavior(id, data_type, p_data, v_speed, p_min, p_max, format, flags); - if (value_changed) - MarkItemEdited(id); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - if (g.LogEnabled) - LogSetNextTextDecoration("{", "}"); - RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return value_changed; -} - -bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= DragScalar("", data_type, p_data, v_speed, p_min, p_max, format, flags); - PopID(); - PopItemWidth(); - p_data = (void*)((char*)p_data + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, flags); -} - -// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. -bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - PushID(label); - BeginGroup(); - PushMultiItemsWidths(2, CalcItemWidth()); - - float min_min = (v_min >= v_max) ? -FLT_MAX : v_min; - float min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); - ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); - bool value_changed = DragScalar("##min", ImGuiDataType_Float, v_current_min, v_speed, &min_min, &min_max, format, min_flags); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - float max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); - float max_max = (v_min >= v_max) ? FLT_MAX : v_max; - ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); - value_changed |= DragScalar("##max", ImGuiDataType_Float, v_current_max, v_speed, &max_min, &max_max, format_max ? format_max : format, max_flags); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - TextEx(label, FindRenderedTextEnd(label)); - EndGroup(); - PopID(); - - return value_changed; -} - -// NB: v_speed is float to allow adjusting the drag speed with more precision -bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format, flags); -} - -// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. -bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - PushID(label); - BeginGroup(); - PushMultiItemsWidths(2, CalcItemWidth()); - - int min_min = (v_min >= v_max) ? INT_MIN : v_min; - int min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); - ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); - bool value_changed = DragInt("##min", v_current_min, v_speed, min_min, min_max, format, min_flags); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - int max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); - int max_max = (v_min >= v_max) ? INT_MAX : v_max; - ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); - value_changed |= DragInt("##max", v_current_max, v_speed, max_min, max_max, format_max ? format_max : format, max_flags); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - TextEx(label, FindRenderedTextEnd(label)); - EndGroup(); - PopID(); - - return value_changed; -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. -bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; - if (power != 1.0f) - { - IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); - IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds - drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths - } - return DragScalar(label, data_type, p_data, v_speed, p_min, p_max, format, drag_flags); -} - -bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; - if (power != 1.0f) - { - IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); - IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds - drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths - } - return DragScalarN(label, data_type, p_data, components, v_speed, p_min, p_max, format, drag_flags); -} - -#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -//------------------------------------------------------------------------- -// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. -//------------------------------------------------------------------------- -// - ScaleRatioFromValueT<> [Internal] -// - ScaleValueFromRatioT<> [Internal] -// - SliderBehaviorT<>() [Internal] -// - SliderBehavior() [Internal] -// - SliderScalar() -// - SliderScalarN() -// - SliderFloat() -// - SliderFloat2() -// - SliderFloat3() -// - SliderFloat4() -// - SliderAngle() -// - SliderInt() -// - SliderInt2() -// - SliderInt3() -// - SliderInt4() -// - VSliderScalar() -// - VSliderFloat() -// - VSliderInt() -//------------------------------------------------------------------------- - -// Convert a value v in the output space of a slider into a parametric position on the slider itself (the logical opposite of ScaleValueFromRatioT) -template -float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) -{ - if (v_min == v_max) - return 0.0f; - IM_UNUSED(data_type); - - const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); - if (is_logarithmic) - { - bool flipped = v_max < v_min; - - if (flipped) // Handle the case where the range is backwards - ImSwap(v_min, v_max); - - // Fudge min/max to avoid getting close to log(0) - FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; - FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; - - // Awkward special cases - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) - if ((v_min == 0.0f) && (v_max < 0.0f)) - v_min_fudged = -logarithmic_zero_epsilon; - else if ((v_max == 0.0f) && (v_min < 0.0f)) - v_max_fudged = -logarithmic_zero_epsilon; - - float result; - - if (v_clamped <= v_min_fudged) - result = 0.0f; // Workaround for values that are in-range but below our fudge - else if (v_clamped >= v_max_fudged) - result = 1.0f; // Workaround for values that are in-range but above our fudge - else if ((v_min * v_max) < 0.0f) // Range crosses zero, so split into two portions - { - float zero_point_center = (-(float)v_min) / ((float)v_max - (float)v_min); // The zero point in parametric space. There's an argument we should take the logarithmic nature into account when calculating this, but for now this should do (and the most common case of a symmetrical range works fine) - float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; - float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; - if (v == 0.0f) - result = zero_point_center; // Special case for exactly zero - else if (v < 0.0f) - result = (1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(-v_min_fudged / logarithmic_zero_epsilon))) * zero_point_snap_L; - else - result = zero_point_snap_R + ((float)(ImLog((FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(v_max_fudged / logarithmic_zero_epsilon)) * (1.0f - zero_point_snap_R)); - } - else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider - result = 1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / -v_max_fudged) / ImLog(-v_min_fudged / -v_max_fudged)); - else - result = (float)(ImLog((FLOATTYPE)v_clamped / v_min_fudged) / ImLog(v_max_fudged / v_min_fudged)); - - return flipped ? (1.0f - result) : result; - } - - // Linear slider - return (float)((FLOATTYPE)(SIGNEDTYPE)(v_clamped - v_min) / (FLOATTYPE)(SIGNEDTYPE)(v_max - v_min)); -} - -// Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT) -template -TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) -{ - if (v_min == v_max) - return v_min; - const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - - TYPE result; - if (is_logarithmic) - { - // We special-case the extents because otherwise our fudging can lead to "mathematically correct" but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value - if (t <= 0.0f) - result = v_min; - else if (t >= 1.0f) - result = v_max; - else - { - bool flipped = v_max < v_min; // Check if range is "backwards" - - // Fudge min/max to avoid getting silly results close to zero - FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; - FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; - - if (flipped) - ImSwap(v_min_fudged, v_max_fudged); - - // Awkward special case - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) - if ((v_max == 0.0f) && (v_min < 0.0f)) - v_max_fudged = -logarithmic_zero_epsilon; - - float t_with_flip = flipped ? (1.0f - t) : t; // t, but flipped if necessary to account for us flipping the range - - if ((v_min * v_max) < 0.0f) // Range crosses zero, so we have to do this in two parts - { - float zero_point_center = (-(float)ImMin(v_min, v_max)) / ImAbs((float)v_max - (float)v_min); // The zero point in parametric space - float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; - float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; - if (t_with_flip >= zero_point_snap_L && t_with_flip <= zero_point_snap_R) - result = (TYPE)0.0f; // Special case to make getting exactly zero possible (the epsilon prevents it otherwise) - else if (t_with_flip < zero_point_center) - result = (TYPE)-(logarithmic_zero_epsilon * ImPow(-v_min_fudged / logarithmic_zero_epsilon, (FLOATTYPE)(1.0f - (t_with_flip / zero_point_snap_L)))); - else - result = (TYPE)(logarithmic_zero_epsilon * ImPow(v_max_fudged / logarithmic_zero_epsilon, (FLOATTYPE)((t_with_flip - zero_point_snap_R) / (1.0f - zero_point_snap_R)))); - } - else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider - result = (TYPE)-(-v_max_fudged * ImPow(-v_min_fudged / -v_max_fudged, (FLOATTYPE)(1.0f - t_with_flip))); - else - result = (TYPE)(v_min_fudged * ImPow(v_max_fudged / v_min_fudged, (FLOATTYPE)t_with_flip)); - } - } - else - { - // Linear slider - if (is_floating_point) - { - result = ImLerp(v_min, v_max, t); - } - else - { - // - For integer values we want the clicking position to match the grab box so we round above - // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property.. - // - Not doing a *1.0 multiply at the end of a range as it tends to be lossy. While absolute aiming at a large s64/u64 - // range is going to be imprecise anyway, with this check we at least make the edge values matches expected limits. - if (t < 1.0) - { - FLOATTYPE v_new_off_f = (SIGNEDTYPE)(v_max - v_min) * t; - result = (TYPE)((SIGNEDTYPE)v_min + (SIGNEDTYPE)(v_new_off_f + (FLOATTYPE)(v_min > v_max ? -0.5 : 0.5))); - } - else - { - result = v_max; - } - } - } - - return result; -} - -// FIXME: Move more of the code into SliderBehavior() -template -bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; - const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; - const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - - const float grab_padding = 2.0f; - const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f; - float grab_sz = style.GrabMinSize; - SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); - if (!is_floating_point && v_range >= 0) // v_range < 0 may happen on integer overflows - grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit - grab_sz = ImMin(grab_sz, slider_sz); - const float slider_usable_sz = slider_sz - grab_sz; - const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f; - const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f; - - float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true - float zero_deadzone_halfsize = 0.0f; // Only valid when is_logarithmic is true - if (is_logarithmic) - { - // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. - const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; - logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); - zero_deadzone_halfsize = (style.LogSliderDeadzone * 0.5f) / ImMax(slider_usable_sz, 1.0f); - } - - // Process interacting with the slider - bool value_changed = false; - if (g.ActiveId == id) - { - bool set_new_value = false; - float clicked_t = 0.0f; - if (g.ActiveIdSource == ImGuiInputSource_Mouse) - { - if (!g.IO.MouseDown[0]) - { - ClearActiveID(); - } - else - { - const float mouse_abs_pos = g.IO.MousePos[axis]; - clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f; - if (axis == ImGuiAxis_Y) - clicked_t = 1.0f - clicked_t; - set_new_value = true; - } - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - if (g.ActiveIdIsJustActivated) - { - g.SliderCurrentAccum = 0.0f; // Reset any stored nav delta upon activation - g.SliderCurrentAccumDirty = false; - } - - const ImVec2 input_delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f); - float input_delta = (axis == ImGuiAxis_X) ? input_delta2.x : -input_delta2.y; - if (input_delta != 0.0f) - { - const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; - if (decimal_precision > 0) - { - input_delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds - if (IsNavInputDown(ImGuiNavInput_TweakSlow)) - input_delta /= 10.0f; - } - else - { - if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow)) - input_delta = ((input_delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps - else - input_delta /= 100.0f; - } - if (IsNavInputDown(ImGuiNavInput_TweakFast)) - input_delta *= 10.0f; - - g.SliderCurrentAccum += input_delta; - g.SliderCurrentAccumDirty = true; - } - - float delta = g.SliderCurrentAccum; - if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) - { - ClearActiveID(); - } - else if (g.SliderCurrentAccumDirty) - { - clicked_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - - if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits - { - set_new_value = false; - g.SliderCurrentAccum = 0.0f; // If pushing up against the limits, don't continue to accumulate - } - else - { - set_new_value = true; - float old_clicked_t = clicked_t; - clicked_t = ImSaturate(clicked_t + delta); - - // Calculate what our "new" clicked_t will be, and thus how far we actually moved the slider, and subtract this from the accumulator - TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) - v_new = RoundScalarWithFormatT(format, data_type, v_new); - float new_clicked_t = ScaleRatioFromValueT(data_type, v_new, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - - if (delta > 0) - g.SliderCurrentAccum -= ImMin(new_clicked_t - old_clicked_t, delta); - else - g.SliderCurrentAccum -= ImMax(new_clicked_t - old_clicked_t, delta); - } - - g.SliderCurrentAccumDirty = false; - } - } - - if (set_new_value) - { - TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - - // Round to user desired precision based on format string - if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) - v_new = RoundScalarWithFormatT(format, data_type, v_new); - - // Apply result - if (*v != v_new) - { - *v = v_new; - value_changed = true; - } - } - } - - if (slider_sz < 1.0f) - { - *out_grab_bb = ImRect(bb.Min, bb.Min); - } - else - { - // Output grab position so it can be displayed by the caller - float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - if (axis == ImGuiAxis_Y) - grab_t = 1.0f - grab_t; - const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); - if (axis == ImGuiAxis_X) - *out_grab_bb = ImRect(grab_pos - grab_sz * 0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz * 0.5f, bb.Max.y - grab_padding); - else - *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f); - } - - return value_changed; -} - -// For 32-bit and larger types, slider bounds are limited to half the natural type range. -// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok. -// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders. -bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) -{ - // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. - IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); - - ImGuiContext& g = *GImGui; - if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) - return false; - - switch (data_type) - { - case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS8*)p_min, *(const ImS8*)p_max, format, flags, out_grab_bb); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } - case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU8*)p_min, *(const ImU8*)p_max, format, flags, out_grab_bb); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } - case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS16*)p_min, *(const ImS16*)p_max, format, flags, out_grab_bb); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } - case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU16*)p_min, *(const ImU16*)p_max, format, flags, out_grab_bb); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } - case ImGuiDataType_S32: - IM_ASSERT(*(const ImS32*)p_min >= IM_S32_MIN / 2 && *(const ImS32*)p_max <= IM_S32_MAX / 2); - return SliderBehaviorT(bb, id, data_type, (ImS32*)p_v, *(const ImS32*)p_min, *(const ImS32*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_U32: - IM_ASSERT(*(const ImU32*)p_max <= IM_U32_MAX / 2); - return SliderBehaviorT(bb, id, data_type, (ImU32*)p_v, *(const ImU32*)p_min, *(const ImU32*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_S64: - IM_ASSERT(*(const ImS64*)p_min >= IM_S64_MIN / 2 && *(const ImS64*)p_max <= IM_S64_MAX / 2); - return SliderBehaviorT(bb, id, data_type, (ImS64*)p_v, *(const ImS64*)p_min, *(const ImS64*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_U64: - IM_ASSERT(*(const ImU64*)p_max <= IM_U64_MAX / 2); - return SliderBehaviorT(bb, id, data_type, (ImU64*)p_v, *(const ImU64*)p_min, *(const ImU64*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_Float: - IM_ASSERT(*(const float*)p_min >= -FLT_MAX / 2.0f && *(const float*)p_max <= FLT_MAX / 2.0f); - return SliderBehaviorT(bb, id, data_type, (float*)p_v, *(const float*)p_min, *(const float*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_Double: - IM_ASSERT(*(const double*)p_min >= -DBL_MAX / 2.0f && *(const double*)p_max <= DBL_MAX / 2.0f); - return SliderBehaviorT(bb, id, data_type, (double*)p_v, *(const double*)p_min, *(const double*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return false; -} - -// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required. -// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w = CalcItemWidth(); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemFlags_Inputable : 0)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - // Tabbing or CTRL-clicking on Slider turns it into an input box - const bool hovered = ItemHoverable(frame_bb, id); - bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); - if (!temp_input_is_active) - { - const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; - const bool clicked = (hovered && g.IO.MouseClicked[0]); - if (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - if (temp_input_allowed && (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id)) - temp_input_is_active = true; - } - } - - if (temp_input_is_active) - { - // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set - const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0; - return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); - } - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); - - // Slider behavior - ImRect grab_bb; - const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags, &grab_bb); - if (value_changed) - MarkItemEdited(id); - - // Render grab - if (grab_bb.Max.x > grab_bb.Min.x) - window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - if (g.LogEnabled) - LogSetNextTextDecoration("{", "}"); - RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return value_changed; -} - -// Add multiple sliders on 1 line for compact edition of multiple components -bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, flags); - PopID(); - PopItemWidth(); - v = (void*)((char*)v + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) -{ - if (format == NULL) - format = "%.0f deg"; - float v_deg = (*v_rad) * 360.0f / (2 * IM_PI); - bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, flags); - *v_rad = v_deg * (2 * IM_PI) / 360.0f; - return value_changed; -} - -bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format, flags); -} - -bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); - const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - ItemSize(bb, style.FramePadding.y); - if (!ItemAdd(frame_bb, id)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - const bool hovered = ItemHoverable(frame_bb, id); - if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavActivateInputId == id) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - } - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); - - // Slider behavior - ImRect grab_bb; - const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags | ImGuiSliderFlags_Vertical, &grab_bb); - if (value_changed) - MarkItemEdited(id); - - // Render grab - if (grab_bb.Max.y > grab_bb.Min.y) - window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - // For the vertical slider we allow centered text to overlap the frame padding - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f)); - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - return value_changed; -} - -bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); -} - -bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. -bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; - if (power != 1.0f) - { - IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); - slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths - } - return SliderScalar(label, data_type, p_data, p_min, p_max, format, slider_flags); -} - -bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power) -{ - ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; - if (power != 1.0f) - { - IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); - slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths - } - return SliderScalarN(label, data_type, v, components, v_min, v_max, format, slider_flags); -} - -#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -//------------------------------------------------------------------------- -// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. -//------------------------------------------------------------------------- -// - ImParseFormatFindStart() [Internal] -// - ImParseFormatFindEnd() [Internal] -// - ImParseFormatTrimDecorations() [Internal] -// - ImParseFormatPrecision() [Internal] -// - TempInputTextScalar() [Internal] -// - InputScalar() -// - InputScalarN() -// - InputFloat() -// - InputFloat2() -// - InputFloat3() -// - InputFloat4() -// - InputInt() -// - InputInt2() -// - InputInt3() -// - InputInt4() -// - InputDouble() -//------------------------------------------------------------------------- - -// We don't use strchr() because our strings are usually very short and often start with '%' -const char* ImParseFormatFindStart(const char* fmt) -{ - while (char c = fmt[0]) - { - if (c == '%' && fmt[1] != '%') - return fmt; - else if (c == '%') - fmt++; - fmt++; - } - return fmt; -} - -const char* ImParseFormatFindEnd(const char* fmt) -{ - // Printf/scanf types modifiers: I/L/h/j/l/t/w/z. Other uppercase letters qualify as types aka end of the format. - if (fmt[0] != '%') - return fmt; - const unsigned int ignored_uppercase_mask = (1 << ('I'-'A')) | (1 << ('L'-'A')); - const unsigned int ignored_lowercase_mask = (1 << ('h'-'a')) | (1 << ('j'-'a')) | (1 << ('l'-'a')) | (1 << ('t'-'a')) | (1 << ('w'-'a')) | (1 << ('z'-'a')); - for (char c; (c = *fmt) != 0; fmt++) - { - if (c >= 'A' && c <= 'Z' && ((1 << (c - 'A')) & ignored_uppercase_mask) == 0) - return fmt + 1; - if (c >= 'a' && c <= 'z' && ((1 << (c - 'a')) & ignored_lowercase_mask) == 0) - return fmt + 1; - } - return fmt; -} - -// Extract the format out of a format string with leading or trailing decorations -// fmt = "blah blah" -> return fmt -// fmt = "%.3f" -> return fmt -// fmt = "hello %.3f" -> return fmt + 6 -// fmt = "%.3f hello" -> return buf written with "%.3f" -const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, size_t buf_size) -{ - const char* fmt_start = ImParseFormatFindStart(fmt); - if (fmt_start[0] != '%') - return fmt; - const char* fmt_end = ImParseFormatFindEnd(fmt_start); - if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data. - return fmt_start; - ImStrncpy(buf, fmt_start, ImMin((size_t)(fmt_end - fmt_start) + 1, buf_size)); - return buf; -} - -// Parse display precision back from the display format string -// FIXME: This is still used by some navigation code path to infer a minimum tweak step, but we should aim to rework widgets so it isn't needed. -int ImParseFormatPrecision(const char* fmt, int default_precision) -{ - fmt = ImParseFormatFindStart(fmt); - if (fmt[0] != '%') - return default_precision; - fmt++; - while (*fmt >= '0' && *fmt <= '9') - fmt++; - int precision = INT_MAX; - if (*fmt == '.') - { - fmt = ImAtoi(fmt + 1, &precision); - if (precision < 0 || precision > 99) - precision = default_precision; - } - if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation - precision = -1; - if ((*fmt == 'g' || *fmt == 'G') && precision == INT_MAX) - precision = -1; - return (precision == INT_MAX) ? default_precision : precision; -} - -// Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets) -// FIXME: Facilitate using this in variety of other situations. -bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags) -{ - // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id. - // We clear ActiveID on the first frame to allow the InputText() taking it back. - ImGuiContext& g = *GImGui; - const bool init = (g.TempInputId != id); - if (init) - ClearActiveID(); - - g.CurrentWindow->DC.CursorPos = bb.Min; - bool value_changed = InputTextEx(label, NULL, buf, buf_size, bb.GetSize(), flags | ImGuiInputTextFlags_MergedItem); - if (init) - { - // First frame we started displaying the InputText widget, we expect it to take the active id. - IM_ASSERT(g.ActiveId == id); - g.TempInputId = g.ActiveId; - } - return value_changed; -} - -// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set! -// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility. -// However this may not be ideal for all uses, as some user code may break on out of bound values. -bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max) -{ - char fmt_buf[32]; - char data_buf[32]; - format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf)); - DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, p_data, format); - ImStrTrimBlanks(data_buf); - - ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited; - flags |= ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal); - bool value_changed = false; - if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags)) - { - // Backup old value - size_t data_type_size = DataTypeGetInfo(data_type)->Size; - ImGuiDataTypeTempStorage data_backup; - memcpy(&data_backup, p_data, data_type_size); - - // Apply new value (or operations) then clamp - DataTypeApplyFromText(data_buf, data_type, p_data, NULL); - if (p_clamp_min || p_clamp_max) - { - if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0) - ImSwap(p_clamp_min, p_clamp_max); - DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max); - } - - // Only mark as edited if new value is different - value_changed = memcmp(&data_backup, p_data, data_type_size) != 0; - if (value_changed) - MarkItemEdited(id); - } - return value_changed; -} - -// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. -// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - - char buf[64]; - DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format); - - bool value_changed = false; - if ((flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0) - flags |= ImGuiInputTextFlags_CharsDecimal; - flags |= ImGuiInputTextFlags_AutoSelectAll; - flags |= ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string. - - if (p_step != NULL) - { - const float button_size = GetFrameHeight(); - - BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() - PushID(label); - SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); - if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view - value_changed = DataTypeApplyFromText(buf, data_type, p_data, format); - - // Step buttons - const ImVec2 backup_frame_padding = style.FramePadding; - style.FramePadding.x = style.FramePadding.y; - ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups; - if (flags & ImGuiInputTextFlags_ReadOnly) - BeginDisabled(); - SameLine(0, style.ItemInnerSpacing.x); - if (ButtonEx("-", ImVec2(button_size, button_size), button_flags)) - { - DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); - value_changed = true; - } - SameLine(0, style.ItemInnerSpacing.x); - if (ButtonEx("+", ImVec2(button_size, button_size), button_flags)) - { - DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); - value_changed = true; - } - if (flags & ImGuiInputTextFlags_ReadOnly) - EndDisabled(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - style.FramePadding = backup_frame_padding; - - PopID(); - EndGroup(); - } - else - { - if (InputText(label, buf, IM_ARRAYSIZE(buf), flags)) - value_changed = DataTypeApplyFromText(buf, data_type, p_data, format); - } - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - return value_changed; -} - -bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= InputScalar("", data_type, p_data, p_step, p_step_fast, format, flags); - PopID(); - PopItemWidth(); - p_data = (void*)((char*)p_data + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0.0f, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags) -{ - flags |= ImGuiInputTextFlags_CharsScientific; - return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags); -} - -bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat3(const char* label, float v[3], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); -} - -bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags) -{ - // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes. - const char* format = (flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d"; - return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step > 0 ? &step : NULL), (void*)(step_fast > 0 ? &step_fast : NULL), format, flags); -} - -bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 2, NULL, NULL, "%d", flags); -} - -bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 3, NULL, NULL, "%d", flags); -} - -bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", flags); -} - -bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags) -{ - flags |= ImGuiInputTextFlags_CharsScientific; - return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: InputText, InputTextMultiline, InputTextWithHint -//------------------------------------------------------------------------- -// - InputText() -// - InputTextWithHint() -// - InputTextMultiline() -// - InputTextEx() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() - return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); -} - -bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - return InputTextEx(label, NULL, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); -} - -bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() - return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); -} - -static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end) -{ - int line_count = 0; - const char* s = text_begin; - while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding - if (c == '\n') - line_count++; - s--; - if (s[0] != '\n' && s[0] != '\r') - line_count++; - *out_text_end = s; - return line_count; -} - -static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line) -{ - ImGuiContext& g = *GImGui; - ImFont* font = g.Font; - const float line_height = g.FontSize; - const float scale = line_height / font->FontSize; - - ImVec2 text_size = ImVec2(0, 0); - float line_width = 0.0f; - - const ImWchar* s = text_begin; - while (s < text_end) - { - unsigned int c = (unsigned int)(*s++); - if (c == '\n') - { - text_size.x = ImMax(text_size.x, line_width); - text_size.y += line_height; - line_width = 0.0f; - if (stop_on_new_line) - break; - continue; - } - if (c == '\r') - continue; - - const float char_width = font->GetCharAdvance((ImWchar)c) * scale; - line_width += char_width; - } - - if (text_size.x < line_width) - text_size.x = line_width; - - if (out_offset) - *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n - - if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n - text_size.y += line_height; - - if (remaining) - *remaining = s; - - return text_size; -} - -// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar) -namespace ImStb -{ - -static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; } -static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { return obj->TextW[idx]; } -static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); } -static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; } -static ImWchar STB_TEXTEDIT_NEWLINE = '\n'; -static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx) -{ - const ImWchar* text = obj->TextW.Data; - const ImWchar* text_remaining = NULL; - const ImVec2 size = InputTextCalcTextSizeW(text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true); - r->x0 = 0.0f; - r->x1 = size.x; - r->baseline_y_delta = size.y; - r->ymin = 0.0f; - r->ymax = size.y; - r->num_chars = (int)(text_remaining - (text + line_start_idx)); -} - -// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators. -static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|' || c=='\n' || c=='\r'; } -static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; } -static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx])) : 1; } -static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; } -static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; } -#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h -#ifdef __APPLE__ // FIXME: Move setting to IO structure -#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_MAC -#else -static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; } -#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_WIN -#endif - -static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n) -{ - ImWchar* dst = obj->TextW.Data + pos; - - // We maintain our buffer length in both UTF-8 and wchar formats - obj->Edited = true; - obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n); - obj->CurLenW -= n; - - // Offset remaining text (FIXME-OPT: Use memmove) - const ImWchar* src = obj->TextW.Data + pos + n; - while (ImWchar c = *src++) - *dst++ = c; - *dst = '\0'; -} - -static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len) -{ - const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0; - const int text_len = obj->CurLenW; - IM_ASSERT(pos <= text_len); - - const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len); - if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA)) - return false; - - // Grow internal buffer if needed - if (new_text_len + text_len + 1 > obj->TextW.Size) - { - if (!is_resizable) - return false; - IM_ASSERT(text_len < obj->TextW.Size); - obj->TextW.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1); - } - - ImWchar* text = obj->TextW.Data; - if (pos != text_len) - memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar)); - memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar)); - - obj->Edited = true; - obj->CurLenW += new_text_len; - obj->CurLenA += new_text_len_utf8; - obj->TextW[obj->CurLenW] = '\0'; - - return true; -} - -// We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols) -#define STB_TEXTEDIT_K_LEFT 0x200000 // keyboard input to move cursor left -#define STB_TEXTEDIT_K_RIGHT 0x200001 // keyboard input to move cursor right -#define STB_TEXTEDIT_K_UP 0x200002 // keyboard input to move cursor up -#define STB_TEXTEDIT_K_DOWN 0x200003 // keyboard input to move cursor down -#define STB_TEXTEDIT_K_LINESTART 0x200004 // keyboard input to move cursor to start of line -#define STB_TEXTEDIT_K_LINEEND 0x200005 // keyboard input to move cursor to end of line -#define STB_TEXTEDIT_K_TEXTSTART 0x200006 // keyboard input to move cursor to start of text -#define STB_TEXTEDIT_K_TEXTEND 0x200007 // keyboard input to move cursor to end of text -#define STB_TEXTEDIT_K_DELETE 0x200008 // keyboard input to delete selection or character under cursor -#define STB_TEXTEDIT_K_BACKSPACE 0x200009 // keyboard input to delete selection or character left of cursor -#define STB_TEXTEDIT_K_UNDO 0x20000A // keyboard input to perform undo -#define STB_TEXTEDIT_K_REDO 0x20000B // keyboard input to perform redo -#define STB_TEXTEDIT_K_WORDLEFT 0x20000C // keyboard input to move cursor left one word -#define STB_TEXTEDIT_K_WORDRIGHT 0x20000D // keyboard input to move cursor right one word -#define STB_TEXTEDIT_K_PGUP 0x20000E // keyboard input to move cursor up a page -#define STB_TEXTEDIT_K_PGDOWN 0x20000F // keyboard input to move cursor down a page -#define STB_TEXTEDIT_K_SHIFT 0x400000 - -#define STB_TEXTEDIT_IMPLEMENTATION -#include "imstb_textedit.h" - -// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling -// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?) -static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len) -{ - stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len); - ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW); - if (text_len <= 0) - return; - if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len)) - { - state->cursor = text_len; - state->has_preferred_x = 0; - return; - } - IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace() -} - -} // namespace ImStb - -void ImGuiInputTextState::OnKeyPressed(int key) -{ - stb_textedit_key(this, &Stb, key); - CursorFollow = true; - CursorAnimReset(); -} - -ImGuiInputTextCallbackData::ImGuiInputTextCallbackData() -{ - memset(this, 0, sizeof(*this)); -} - -// Public API to manipulate UTF-8 text -// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) -// FIXME: The existence of this rarely exercised code path is a bit of a nuisance. -void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count) -{ - IM_ASSERT(pos + bytes_count <= BufTextLen); - char* dst = Buf + pos; - const char* src = Buf + pos + bytes_count; - while (char c = *src++) - *dst++ = c; - *dst = '\0'; - - if (CursorPos >= pos + bytes_count) - CursorPos -= bytes_count; - else if (CursorPos >= pos) - CursorPos = pos; - SelectionStart = SelectionEnd = CursorPos; - BufDirty = true; - BufTextLen -= bytes_count; -} - -void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end) -{ - const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0; - const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text); - if (new_text_len + BufTextLen >= BufSize) - { - if (!is_resizable) - return; - - // Contrary to STB_TEXTEDIT_INSERTCHARS() this is working in the UTF8 buffer, hence the mildly similar code (until we remove the U16 buffer altogether!) - ImGuiContext& g = *GImGui; - ImGuiInputTextState* edit_state = &g.InputTextState; - IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); - IM_ASSERT(Buf == edit_state->TextA.Data); - int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1; - edit_state->TextA.reserve(new_buf_size + 1); - Buf = edit_state->TextA.Data; - BufSize = edit_state->BufCapacityA = new_buf_size; - } - - if (BufTextLen != pos) - memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos)); - memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char)); - Buf[BufTextLen + new_text_len] = '\0'; - - if (CursorPos >= pos) - CursorPos += new_text_len; - SelectionStart = SelectionEnd = CursorPos; - BufDirty = true; - BufTextLen += new_text_len; -} - -// Return false to discard a character. -static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source) -{ - IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard); - unsigned int c = *p_char; - - // Filter non-printable (NB: isprint is unreliable! see #2467) - bool apply_named_filters = true; - if (c < 0x20) - { - bool pass = false; - pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); - pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput)); - if (!pass) - return false; - apply_named_filters = false; // Override named filters below so newline and tabs can still be inserted. - } - - if (input_source != ImGuiInputSource_Clipboard) - { - // We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817) - if (c == 127) - return false; - - // Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME) - if (c >= 0xE000 && c <= 0xF8FF) - return false; - } - - // Filter Unicode ranges we are not handling in this build - if (c > IM_UNICODE_CODEPOINT_MAX) - return false; - - // Generic named filters - if (apply_named_filters && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))) - { - // The libc allows overriding locale, with e.g. 'setlocale(LC_NUMERIC, "de_DE.UTF-8");' which affect the output/input of printf/scanf to use e.g. ',' instead of '.'. - // The standard mandate that programs starts in the "C" locale where the decimal point is '.'. - // We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point. - // Change the default decimal_point with: - // ImGui::GetCurrentContext()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point; - // Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions. - ImGuiContext& g = *GImGui; - const unsigned c_decimal_point = (unsigned int)g.PlatformLocaleDecimalPoint; - - // Allow 0-9 . - + * / - if (flags & ImGuiInputTextFlags_CharsDecimal) - if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/')) - return false; - - // Allow 0-9 . - + * / e E - if (flags & ImGuiInputTextFlags_CharsScientific) - if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) - return false; - - // Allow 0-9 a-F A-F - if (flags & ImGuiInputTextFlags_CharsHexadecimal) - if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) - return false; - - // Turn a-z into A-Z - if (flags & ImGuiInputTextFlags_CharsUppercase) - if (c >= 'a' && c <= 'z') - *p_char = (c += (unsigned int)('A' - 'a')); - - if (flags & ImGuiInputTextFlags_CharsNoBlank) - if (ImCharIsBlankW(c)) - return false; - } - - // Custom callback filter - if (flags & ImGuiInputTextFlags_CallbackCharFilter) - { - ImGuiInputTextCallbackData callback_data; - memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); - callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter; - callback_data.EventChar = (ImWchar)c; - callback_data.Flags = flags; - callback_data.UserData = user_data; - if (callback(&callback_data) != 0) - return false; - *p_char = callback_data.EventChar; - if (!callback_data.EventChar) - return false; - } - - return true; -} - -// Edit a string of text -// - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". -// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match -// Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator. -// - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect. -// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h -// (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are -// doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) -bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - IM_ASSERT(buf != NULL && buf_size >= 0); - IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) - IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) - - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - const ImGuiStyle& style = g.Style; - - const bool RENDER_SELECTION_WHEN_INACTIVE = false; - const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; - const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; - const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; - const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0; - const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0; - if (is_resizable) - IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! - - if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar) - BeginGroup(); - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line - const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); - - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - const ImRect total_bb(frame_bb.Min, frame_bb.Min + total_size); - - ImGuiWindow* draw_window = window; - ImVec2 inner_size = frame_size; - ImGuiItemStatusFlags item_status_flags = 0; - ImGuiLastItemData item_data_backup; - if (is_multiline) - { - ImVec2 backup_pos = window->DC.CursorPos; - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable)) - { - EndGroup(); - return false; - } - item_status_flags = g.LastItemData.StatusFlags; - item_data_backup = g.LastItemData; - window->DC.CursorPos = backup_pos; - - // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug. - // FIXME-NAV: Pressing NavActivate will trigger general child activation right before triggering our own below. Harmless but bizarre. - PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); - PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); - PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges - bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove); - PopStyleVar(3); - PopStyleColor(); - if (!child_visible) - { - EndChild(); - EndGroup(); - return false; - } - draw_window = g.CurrentWindow; // Child window - draw_window->DC.NavLayersActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it. - draw_window->DC.CursorPos += style.FramePadding; - inner_size.x -= draw_window->ScrollbarSizes.x; - } - else - { - // Support for internal ImGuiInputTextFlags_MergedItem flag, which could be redesigned as an ItemFlags if needed (with test performed in ItemAdd) - ItemSize(total_bb, style.FramePadding.y); - if (!(flags & ImGuiInputTextFlags_MergedItem)) - if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable)) - return false; - item_status_flags = g.LastItemData.StatusFlags; - } - const bool hovered = ItemHoverable(frame_bb, id); - if (hovered) - g.MouseCursor = ImGuiMouseCursor_TextInput; - - // We are only allowed to access the state if we are already the active widget. - ImGuiInputTextState* state = GetInputTextState(id); - - const bool input_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; - const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard)); - - const bool user_clicked = hovered && io.MouseClicked[0]; - const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); - const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); - bool clear_active_id = false; - bool select_all = false; - - float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX; - - const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline); - const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav || input_requested_by_tabbing); - const bool init_state = (init_make_active || user_scroll_active); - if ((init_state && g.ActiveId != id) || init_changed_specs) - { - // Access state even if we don't own it yet. - state = &g.InputTextState; - state->CursorAnimReset(); - - // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) - // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode) - const int buf_len = (int)strlen(buf); - state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string. - memcpy(state->InitialTextA.Data, buf, buf_len + 1); - - // Start edition - const char* buf_end = NULL; - state->TextW.resize(buf_size + 1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string. - state->TextA.resize(0); - state->TextAIsValid = false; // TextA is not valid yet (we will display buf until then) - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end); - state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. - - // Preserve cursor position and undo/redo stack if we come back to same widget - // FIXME: For non-readonly widgets we might be able to require that TextAIsValid && TextA == buf ? (untested) and discard undo stack if user buffer has changed. - const bool recycle_state = (state->ID == id && !init_changed_specs); - if (recycle_state) - { - // Recycle existing cursor/selection/undo stack but clamp position - // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler. - state->CursorClamp(); - } - else - { - state->ID = id; - state->ScrollX = 0.0f; - stb_textedit_initialize_state(&state->Stb, !is_multiline); - } - - if (!is_multiline) - { - if (flags & ImGuiInputTextFlags_AutoSelectAll) - select_all = true; - if (input_requested_by_nav && (!recycle_state || !(g.NavActivateFlags & ImGuiActivateFlags_TryToPreserveState))) - select_all = true; - if (input_requested_by_tabbing || (user_clicked && io.KeyCtrl)) - select_all = true; - } - - if (flags & ImGuiInputTextFlags_AlwaysOverwrite) - state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863) - } - - if (g.ActiveId != id && init_make_active) - { - IM_ASSERT(state && state->ID == id); - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - - // Declare our inputs - IM_ASSERT(ImGuiNavInput_COUNT < 32); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory)) - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); - SetActiveIdUsingKey(ImGuiKey_Home); - SetActiveIdUsingKey(ImGuiKey_End); - if (is_multiline) - { - SetActiveIdUsingKey(ImGuiKey_PageUp); - SetActiveIdUsingKey(ImGuiKey_PageDown); - } - if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character. - { - SetActiveIdUsingKey(ImGuiKey_Tab); - } - } - - // We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function) - if (g.ActiveId == id && state == NULL) - ClearActiveID(); - - // Release focus when we click outside - if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active) //-V560 - clear_active_id = true; - - // Lock the decision of whether we are going to take the path displaying the cursor or selection - const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active); - bool render_selection = state && (state->HasSelection() || select_all) && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); - bool value_changed = false; - bool enter_pressed = false; - - // When read-only we always use the live data passed to the function - // FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :( - if (is_readonly && state != NULL && (render_cursor || render_selection)) - { - const char* buf_end = NULL; - state->TextW.resize(buf_size + 1); - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end); - state->CurLenA = (int)(buf_end - buf); - state->CursorClamp(); - render_selection &= state->HasSelection(); - } - - // Select the buffer to render. - const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid; - const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0); - - // Password pushes a temporary font with only a fallback glyph - if (is_password && !is_displaying_hint) - { - const ImFontGlyph* glyph = g.Font->FindGlyph('*'); - ImFont* password_font = &g.InputTextPasswordFont; - password_font->FontSize = g.Font->FontSize; - password_font->Scale = g.Font->Scale; - password_font->Ascent = g.Font->Ascent; - password_font->Descent = g.Font->Descent; - password_font->ContainerAtlas = g.Font->ContainerAtlas; - password_font->FallbackGlyph = glyph; - password_font->FallbackAdvanceX = glyph->AdvanceX; - IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty()); - PushFont(password_font); - } - - // Process mouse inputs and character inputs - int backup_current_text_length = 0; - if (g.ActiveId == id) - { - IM_ASSERT(state != NULL); - backup_current_text_length = state->CurLenA; - state->Edited = false; - state->BufCapacityA = buf_size; - state->Flags = flags; - - // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. - // Down the line we should have a cleaner library-wide concept of Selected vs Active. - g.ActiveIdAllowOverlap = !io.MouseDown[0]; - g.WantTextInputNextFrame = 1; - - // Edit in progress - const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX; - const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y) : (g.FontSize * 0.5f)); - - const bool is_osx = io.ConfigMacOSXBehaviors; - if (select_all) - { - state->SelectAll(); - state->SelectedAllMouseLock = true; - } - else if (hovered && io.MouseClickedCount[0] >= 2 && !io.KeyShift) - { - stb_textedit_click(state, &state->Stb, mouse_x, mouse_y); - const int multiclick_count = (io.MouseClickedCount[0] - 2); - if ((multiclick_count % 2) == 0) - { - // Double-click: Select word - // We always use the "Mac" word advance for double-click select vs CTRL+Right which use the platform dependent variant: - // FIXME: There are likely many ways to improve this behavior, but there's no "right" behavior (depends on use-case, software, OS) - const bool is_bol = (state->Stb.cursor == 0) || ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb.cursor - 1) == '\n'; - if (STB_TEXT_HAS_SELECTION(&state->Stb) || !is_bol) - state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT); - //state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT); - if (!STB_TEXT_HAS_SELECTION(&state->Stb)) - ImStb::stb_textedit_prep_selection_at_cursor(&state->Stb); - state->Stb.cursor = ImStb::STB_TEXTEDIT_MOVEWORDRIGHT_MAC(state, state->Stb.cursor); - state->Stb.select_end = state->Stb.cursor; - ImStb::stb_textedit_clamp(state, &state->Stb); - } - else - { - // Triple-click: Select line - const bool is_eol = ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb.cursor) == '\n'; - state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART); - state->OnKeyPressed(STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT); - state->OnKeyPressed(STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT); - if (!is_eol && is_multiline) - { - ImSwap(state->Stb.select_start, state->Stb.select_end); - state->Stb.cursor = state->Stb.select_end; - } - state->CursorFollow = false; - } - state->CursorAnimReset(); - } - else if (io.MouseClicked[0] && !state->SelectedAllMouseLock) - { - // FIXME: unselect on late click could be done release? - if (hovered) - { - stb_textedit_click(state, &state->Stb, mouse_x, mouse_y); - state->CursorAnimReset(); - } - } - else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)) - { - stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y); - state->CursorAnimReset(); - state->CursorFollow = true; - } - if (state->SelectedAllMouseLock && !io.MouseDown[0]) - state->SelectedAllMouseLock = false; - - // It is ill-defined whether the backend needs to send a \t character when pressing the TAB keys. - // Win32 and GLFW naturally do it but not SDL. - const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper); - if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressed(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly) - if (!io.InputQueueCharacters.contains('\t')) - { - unsigned int c = '\t'; // Insert TAB - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) - state->OnKeyPressed((int)c); - } - - // Process regular text input (before we check for Return because using some IME will effectively send a Return?) - // We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters. - if (io.InputQueueCharacters.Size > 0) - { - if (!ignore_char_inputs && !is_readonly && !input_requested_by_nav) - for (int n = 0; n < io.InputQueueCharacters.Size; n++) - { - // Insert character if they pass filtering - unsigned int c = (unsigned int)io.InputQueueCharacters[n]; - if (c == '\t' && io.KeyShift) - continue; - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) - state->OnKeyPressed((int)c); - } - - // Consume characters - io.InputQueueCharacters.resize(0); - } - } - - // Process other shortcuts/key-presses - bool cancel_edit = false; - if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id) - { - IM_ASSERT(state != NULL); - IM_ASSERT(io.KeyMods == GetMergedKeyModFlags() && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); // We rarely do this check, but if anything let's do it here. - - const int row_count_per_page = ImMax((int)((inner_size.y - style.FramePadding.y) / g.FontSize), 1); - state->Stb.row_count_per_page = row_count_per_page; - - const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0); - const bool is_osx = io.ConfigMacOSXBehaviors; - const bool is_osx_shift_shortcut = is_osx && (io.KeyMods == (ImGuiKeyModFlags_Super | ImGuiKeyModFlags_Shift)); - const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl - const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End - const bool is_ctrl_key_only = (io.KeyMods == ImGuiKeyModFlags_Ctrl); - const bool is_shift_key_only = (io.KeyMods == ImGuiKeyModFlags_Shift); - const bool is_shortcut_key = g.IO.ConfigMacOSXBehaviors ? (io.KeyMods == ImGuiKeyModFlags_Super) : (io.KeyMods == ImGuiKeyModFlags_Ctrl); - - const bool is_cut = ((is_shortcut_key && IsKeyPressed(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressed(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection()); - const bool is_copy = ((is_shortcut_key && IsKeyPressed(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressed(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection()); - const bool is_paste = ((is_shortcut_key && IsKeyPressed(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressed(ImGuiKey_Insert))) && !is_readonly; - const bool is_undo = ((is_shortcut_key && IsKeyPressed(ImGuiKey_Z)) && !is_readonly && is_undoable); - const bool is_redo = ((is_shortcut_key && IsKeyPressed(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressed(ImGuiKey_Z))) && !is_readonly && is_undoable; - - // We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful. - const bool is_validate_enter = IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_KeypadEnter); - const bool is_validate_nav = (IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed) && !IsKeyPressed(ImGuiKey_Space)) || IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed); - const bool is_cancel = IsKeyPressed(ImGuiKey_Escape) || IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed); - - if (IsKeyPressed(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } - else if (IsKeyPressed(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } - else if (IsKeyPressed(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } - else if (IsKeyPressed(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } - else if (IsKeyPressed(ImGuiKey_PageUp) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGUP | k_mask); scroll_y -= row_count_per_page * g.FontSize; } - else if (IsKeyPressed(ImGuiKey_PageDown) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGDOWN | k_mask); scroll_y += row_count_per_page * g.FontSize; } - else if (IsKeyPressed(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } - else if (IsKeyPressed(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } - else if (IsKeyPressed(ImGuiKey_Delete) && !is_readonly && !is_cut) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressed(ImGuiKey_Backspace) && !is_readonly) - { - if (!state->HasSelection()) - { - if (is_wordmove_key_down) - state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT); - else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) - state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT); - } - state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); - } - else if (is_validate_enter) - { - bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; - if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl)) - { - enter_pressed = clear_active_id = true; - } - else if (!is_readonly) - { - unsigned int c = '\n'; // Insert new line - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) - state->OnKeyPressed((int)c); - } - } - else if (is_validate_nav) - { - IM_ASSERT(!is_validate_enter); - enter_pressed = clear_active_id = true; - } - else if (is_cancel) - { - clear_active_id = cancel_edit = true; - } - else if (is_undo || is_redo) - { - state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO); - state->ClearSelection(); - } - else if (is_shortcut_key && IsKeyPressed(ImGuiKey_A)) - { - state->SelectAll(); - state->CursorFollow = true; - } - else if (is_cut || is_copy) - { - // Cut, Copy - if (io.SetClipboardTextFn) - { - const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0; - const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW; - const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1; - char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char)); - ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie); - SetClipboardText(clipboard_data); - MemFree(clipboard_data); - } - if (is_cut) - { - if (!state->HasSelection()) - state->SelectAll(); - state->CursorFollow = true; - stb_textedit_cut(state, &state->Stb); - } - } - else if (is_paste) - { - if (const char* clipboard = GetClipboardText()) - { - // Filter pasted buffer - const int clipboard_len = (int)strlen(clipboard); - ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len + 1) * sizeof(ImWchar)); - int clipboard_filtered_len = 0; - for (const char* s = clipboard; *s; ) - { - unsigned int c; - s += ImTextCharFromUtf8(&c, s, NULL); - if (c == 0) - break; - if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard)) - continue; - clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; - } - clipboard_filtered[clipboard_filtered_len] = 0; - if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation - { - stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len); - state->CursorFollow = true; - } - MemFree(clipboard_filtered); - } - } - - // Update render selection flag after events have been handled, so selection highlight can be displayed during the same frame. - render_selection |= state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); - } - - // Process callbacks and apply result back to user's buffer. - const char* apply_new_text = NULL; - int apply_new_text_length = 0; - if (g.ActiveId == id) - { - IM_ASSERT(state != NULL); - if (cancel_edit) - { - // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents. - if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0) - { - // Push records into the undo stack so we can CTRL+Z the revert operation itself - apply_new_text = state->InitialTextA.Data; - apply_new_text_length = state->InitialTextA.Size - 1; - ImVector w_text; - if (apply_new_text_length > 0) - { - w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1); - ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length); - } - stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0); - } - } - - // When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame. - // If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. - // This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize). - bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0); - if (apply_edit_back_to_user_buffer) - { - // Apply new value immediately - copy modified buffer back - // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer - // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect. - // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks. - if (!is_readonly) - { - state->TextAIsValid = true; - state->TextA.resize(state->TextW.Size * 4 + 1); - ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL); - } - - // User callback - if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0) - { - IM_ASSERT(callback != NULL); - - // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment. - ImGuiInputTextFlags event_flag = 0; - ImGuiKey event_key = ImGuiKey_None; - if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressed(ImGuiKey_Tab)) - { - event_flag = ImGuiInputTextFlags_CallbackCompletion; - event_key = ImGuiKey_Tab; - } - else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_UpArrow)) - { - event_flag = ImGuiInputTextFlags_CallbackHistory; - event_key = ImGuiKey_UpArrow; - } - else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_DownArrow)) - { - event_flag = ImGuiInputTextFlags_CallbackHistory; - event_key = ImGuiKey_DownArrow; - } - else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited) - { - event_flag = ImGuiInputTextFlags_CallbackEdit; - } - else if (flags & ImGuiInputTextFlags_CallbackAlways) - { - event_flag = ImGuiInputTextFlags_CallbackAlways; - } - - if (event_flag) - { - ImGuiInputTextCallbackData callback_data; - memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); - callback_data.EventFlag = event_flag; - callback_data.Flags = flags; - callback_data.UserData = callback_user_data; - - char* callback_buf = is_readonly ? buf : state->TextA.Data; - callback_data.EventKey = event_key; - callback_data.Buf = callback_buf; - callback_data.BufTextLen = state->CurLenA; - callback_data.BufSize = state->BufCapacityA; - callback_data.BufDirty = false; - - // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188) - ImWchar* text = state->TextW.Data; - const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor); - const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start); - const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end); - - // Call user code - callback(&callback_data); - - // Read back what user may have modified - callback_buf = is_readonly ? buf : state->TextA.Data; // Pointer may have been invalidated by a resize callback - IM_ASSERT(callback_data.Buf == callback_buf); // Invalid to modify those fields - IM_ASSERT(callback_data.BufSize == state->BufCapacityA); - IM_ASSERT(callback_data.Flags == flags); - const bool buf_dirty = callback_data.BufDirty; - if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } - if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb.select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb.cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } - if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } - if (buf_dirty) - { - IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! - if (callback_data.BufTextLen > backup_current_text_length && is_resizable) - state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL); - state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen() - state->CursorAnimReset(); - } - } - } - - // Will copy result string if modified - if (!is_readonly && strcmp(state->TextA.Data, buf) != 0) - { - apply_new_text = state->TextA.Data; - apply_new_text_length = state->CurLenA; - } - } - - // Clear temporary user storage - state->Flags = ImGuiInputTextFlags_None; - } - - // Copy result to user buffer. This can currently only happen when (g.ActiveId == id) - if (apply_new_text != NULL) - { - // We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size - // of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used - // without any storage on user's side. - IM_ASSERT(apply_new_text_length >= 0); - if (is_resizable) - { - ImGuiInputTextCallbackData callback_data; - callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize; - callback_data.Flags = flags; - callback_data.Buf = buf; - callback_data.BufTextLen = apply_new_text_length; - callback_data.BufSize = ImMax(buf_size, apply_new_text_length + 1); - callback_data.UserData = callback_user_data; - callback(&callback_data); - buf = callback_data.Buf; - buf_size = callback_data.BufSize; - apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1); - IM_ASSERT(apply_new_text_length <= buf_size); - } - //IMGUI_DEBUG_LOG("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length); - - // If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size. - ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size)); - value_changed = true; - } - - // Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value) - if (clear_active_id && g.ActiveId == id) - ClearActiveID(); - - // Render frame - if (!is_multiline) - { - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - } - - const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size - ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; - ImVec2 text_size(0.0f, 0.0f); - - // Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line - // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. - // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. - const int buf_display_max_length = 2 * 1024 * 1024; - const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595 - const char* buf_display_end = NULL; // We have specialized paths below for setting the length - if (is_displaying_hint) - { - buf_display = hint; - buf_display_end = hint + strlen(hint); - } - - // Render text. We currently only render selection when the widget is active or while scrolling. - // FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive. - if (render_cursor || render_selection) - { - IM_ASSERT(state != NULL); - if (!is_displaying_hint) - buf_display_end = buf_display + state->CurLenA; - - // Render text (with cursor and selection) - // This is going to be messy. We need to: - // - Display the text (this alone can be more easily clipped) - // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation) - // - Measure text height (for scrollbar) - // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) - // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8. - const ImWchar* text_begin = state->TextW.Data; - ImVec2 cursor_offset, select_start_offset; - - { - // Find lines numbers straddling 'cursor' (slot 0) and 'select_start' (slot 1) positions. - const ImWchar* searches_input_ptr[2] = { NULL, NULL }; - int searches_result_line_no[2] = { -1000, -1000 }; - int searches_remaining = 0; - if (render_cursor) - { - searches_input_ptr[0] = text_begin + state->Stb.cursor; - searches_result_line_no[0] = -1; - searches_remaining++; - } - if (render_selection) - { - searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); - searches_result_line_no[1] = -1; - searches_remaining++; - } - - // Iterate all lines to find our line numbers - // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter. - searches_remaining += is_multiline ? 1 : 0; - int line_count = 0; - //for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bit - for (const ImWchar* s = text_begin; *s != 0; s++) - if (*s == '\n') - { - line_count++; - if (searches_result_line_no[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_no[0] = line_count; if (--searches_remaining <= 0) break; } - if (searches_result_line_no[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_no[1] = line_count; if (--searches_remaining <= 0) break; } - } - line_count++; - if (searches_result_line_no[0] == -1) - searches_result_line_no[0] = line_count; - if (searches_result_line_no[1] == -1) - searches_result_line_no[1] = line_count; - - // Calculate 2d position by finding the beginning of the line and measuring distance - cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x; - cursor_offset.y = searches_result_line_no[0] * g.FontSize; - if (searches_result_line_no[1] >= 0) - { - select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x; - select_start_offset.y = searches_result_line_no[1] * g.FontSize; - } - - // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224) - if (is_multiline) - text_size = ImVec2(inner_size.x, line_count * g.FontSize); - } - - // Scroll - if (render_cursor && state->CursorFollow) - { - // Horizontal scroll in chunks of quarter width - if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll)) - { - const float scroll_increment_x = inner_size.x * 0.25f; - const float visible_width = inner_size.x - style.FramePadding.x; - if (cursor_offset.x < state->ScrollX) - state->ScrollX = IM_FLOOR(ImMax(0.0f, cursor_offset.x - scroll_increment_x)); - else if (cursor_offset.x - visible_width >= state->ScrollX) - state->ScrollX = IM_FLOOR(cursor_offset.x - visible_width + scroll_increment_x); - } - else - { - state->ScrollX = 0.0f; - } - - // Vertical scroll - if (is_multiline) - { - // Test if cursor is vertically visible - if (cursor_offset.y - g.FontSize < scroll_y) - scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); - else if (cursor_offset.y - (inner_size.y - style.FramePadding.y * 2.0f) >= scroll_y) - scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f; - const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f); - scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y); - draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag - draw_window->Scroll.y = scroll_y; - } - - state->CursorFollow = false; - } - - // Draw selection - const ImVec2 draw_scroll = ImVec2(state->ScrollX, 0.0f); - if (render_selection) - { - const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); - const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end); - - ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests. - float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. - float bg_offy_dn = is_multiline ? 0.0f : 2.0f; - ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll; - for (const ImWchar* p = text_selected_begin; p < text_selected_end; ) - { - if (rect_pos.y > clip_rect.w + g.FontSize) - break; - if (rect_pos.y < clip_rect.y) - { - //p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bit - //p = p ? p + 1 : text_selected_end; - while (p < text_selected_end) - if (*p++ == '\n') - break; - } - else - { - ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true); - if (rect_size.x <= 0.0f) rect_size.x = IM_FLOOR(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines - ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn)); - rect.ClipWith(clip_rect); - if (rect.Overlaps(clip_rect)) - draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); - } - rect_pos.x = draw_pos.x - draw_scroll.x; - rect_pos.y += g.FontSize; - } - } - - // We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash. - if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) - { - ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); - draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); - } - - // Draw blinking cursor - if (render_cursor) - { - state->CursorAnim += io.DeltaTime; - bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f; - ImVec2 cursor_screen_pos = ImFloor(draw_pos + cursor_offset - draw_scroll); - ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f); - if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) - draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); - - // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) - if (!is_readonly) - { - g.PlatformImeData.WantVisible = true; - g.PlatformImeData.InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize); - g.PlatformImeData.InputLineHeight = g.FontSize; - g.PlatformImeViewport = window->Viewport->ID; - } - } - } - else - { - // Render text only (no selection, no cursor) - if (is_multiline) - text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width - else if (!is_displaying_hint && g.ActiveId == id) - buf_display_end = buf_display + state->CurLenA; - else if (!is_displaying_hint) - buf_display_end = buf_display + strlen(buf_display); - - if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) - { - ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); - draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); - } - } - - if (is_password && !is_displaying_hint) - PopFont(); - - if (is_multiline) - { - // For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)... - Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y)); - ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop; - EndChild(); - item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow); - g.CurrentItemFlags = backup_item_flags; - - // ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active... - // FIXME: This quite messy/tricky, should attempt to get rid of the child window. - EndGroup(); - if (g.LastItemData.ID == 0) - { - g.LastItemData.ID = id; - g.LastItemData.InFlags = item_data_backup.InFlags; - g.LastItemData.StatusFlags = item_data_backup.StatusFlags; - } - } - - // Log as text - if (g.LogEnabled && (!is_password || is_displaying_hint)) - { - LogSetNextTextDecoration("{", "}"); - LogRenderedText(&draw_pos, buf_display, buf_display_end); - } - - if (label_size.x > 0) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited)) - MarkItemEdited(id); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0) - return enter_pressed; - else - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. -//------------------------------------------------------------------------- -// - ColorEdit3() -// - ColorEdit4() -// - ColorPicker3() -// - RenderColorRectWithAlphaCheckerboard() [Internal] -// - ColorPicker4() -// - ColorButton() -// - SetColorEditOptions() -// - ColorTooltip() [Internal] -// - ColorEditOptionsPopup() [Internal] -// - ColorPickerOptionsPopup() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags) -{ - return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha); -} - -// ColorEdit supports RGB and HSV inputs. In case of RGB input resulting color may have undefined hue and/or saturation. -// Since widget displays both RGB and HSV values we must preserve hue and saturation to prevent these values resetting. -static void ColorEditRestoreHS(const float* col, float* H, float* S, float* V) -{ - // This check is optional. Suppose we have two color widgets side by side, both widgets display different colors, but both colors have hue and/or saturation undefined. - // With color check: hue/saturation is preserved in one widget. Editing color in one widget would reset hue/saturation in another one. - // Without color check: common hue/saturation would be displayed in all widgets that have hue/saturation undefined. - // g.ColorEditLastColor is stored as ImU32 RGB value: this essentially gives us color equality check with reduced precision. - // Tiny external color changes would not be detected and this check would still pass. This is OK, since we only restore hue/saturation _only_ if they are undefined, - // therefore this change flipping hue/saturation from undefined to a very tiny value would still be represented in color picker. - ImGuiContext& g = *GImGui; - if (g.ColorEditLastColor != ImGui::ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0))) - return; - - // When S == 0, H is undefined. - // When H == 1 it wraps around to 0. - if (*S == 0.0f || (*H == 0.0f && g.ColorEditLastHue == 1)) - *H = g.ColorEditLastHue; - - // When V == 0, S is undefined. - if (*V == 0.0f) - *S = g.ColorEditLastSat; -} - -// Edit colors components (each component in 0.0f..1.0f range). -// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -// With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. -bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float square_sz = GetFrameHeight(); - const float w_full = CalcItemWidth(); - const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x); - const float w_inputs = w_full - w_button; - const char* label_display_end = FindRenderedTextEnd(label); - g.NextItemData.ClearFlags(); - - BeginGroup(); - PushID(label); - - // If we're not showing any slider there's no point in doing any HSV conversions - const ImGuiColorEditFlags flags_untouched = flags; - if (flags & ImGuiColorEditFlags_NoInputs) - flags = (flags & (~ImGuiColorEditFlags_DisplayMask_)) | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_NoOptions; - - // Context menu: display and modify options (before defaults are applied) - if (!(flags & ImGuiColorEditFlags_NoOptions)) - ColorEditOptionsPopup(col, flags); - - // Read stored options - if (!(flags & ImGuiColorEditFlags_DisplayMask_)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_DisplayMask_); - if (!(flags & ImGuiColorEditFlags_DataTypeMask_)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_DataTypeMask_); - if (!(flags & ImGuiColorEditFlags_PickerMask_)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_PickerMask_); - if (!(flags & ImGuiColorEditFlags_InputMask_)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_InputMask_); - flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_)); - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check that only 1 is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected - - const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0; - const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0; - const int components = alpha ? 4 : 3; - - // Convert to the formats we need - float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f }; - if ((flags & ImGuiColorEditFlags_InputHSV) && (flags & ImGuiColorEditFlags_DisplayRGB)) - ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); - else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV)) - { - // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. - ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); - ColorEditRestoreHS(col, &f[0], &f[1], &f[2]); - } - int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; - - bool value_changed = false; - bool value_changed_as_float = false; - - const ImVec2 pos = window->DC.CursorPos; - const float inputs_offset_x = (style.ColorButtonPosition == ImGuiDir_Left) ? w_button : 0.0f; - window->DC.CursorPos.x = pos.x + inputs_offset_x; - - if ((flags & (ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) - { - // RGB/HSV 0..255 Sliders - const float w_item_one = ImMax(1.0f, IM_FLOOR((w_inputs - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); - const float w_item_last = ImMax(1.0f, IM_FLOOR(w_inputs - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); - - const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x); - static const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; - static const char* fmt_table_int[3][4] = - { - { "%3d", "%3d", "%3d", "%3d" }, // Short display - { "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA - { "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA - }; - static const char* fmt_table_float[3][4] = - { - { "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display - { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA - { "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } // Long display for HSVA - }; - const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_DisplayHSV) ? 2 : 1; - - for (int n = 0; n < components; n++) - { - if (n > 0) - SameLine(0, style.ItemInnerSpacing.x); - SetNextItemWidth((n + 1 < components) ? w_item_one : w_item_last); - - // FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0. - if (flags & ImGuiColorEditFlags_Float) - { - value_changed |= DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); - value_changed_as_float |= value_changed; - } - else - { - value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]); - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - } - } - else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) - { - // RGB Hexadecimal Input - char buf[64]; - if (alpha) - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255)); - else - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255)); - SetNextItemWidth(w_inputs); - if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase)) - { - value_changed = true; - char* p = buf; - while (*p == '#' || ImCharIsBlankA(*p)) - p++; - i[0] = i[1] = i[2] = 0; - i[3] = 0xFF; // alpha default to 255 is not parsed by scanf (e.g. inputting #FFFFFF omitting alpha) - int r; - if (alpha) - r = sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned) - else - r = sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]); - IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'. - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - } - - ImGuiWindow* picker_active_window = NULL; - if (!(flags & ImGuiColorEditFlags_NoSmallPreview)) - { - const float button_offset_x = ((flags & ImGuiColorEditFlags_NoInputs) || (style.ColorButtonPosition == ImGuiDir_Left)) ? 0.0f : w_inputs + style.ItemInnerSpacing.x; - window->DC.CursorPos = ImVec2(pos.x + button_offset_x, pos.y); - - const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f); - if (ColorButton("##ColorButton", col_v4, flags)) - { - if (!(flags & ImGuiColorEditFlags_NoPicker)) - { - // Store current color and open a picker - g.ColorPickerRef = col_v4; - OpenPopup("picker"); - SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(0.0f, style.ItemSpacing.y)); - } - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - - if (BeginPopup("picker")) - { - picker_active_window = g.CurrentWindow; - if (label != label_display_end) - { - TextEx(label, label_display_end); - Spacing(); - } - ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar; - ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf; - SetNextItemWidth(square_sz * 12.0f); // Use 256 + bar sizes? - value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x); - EndPopup(); - } - } - - if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) - { - const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x; - window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y); - TextEx(label, label_display_end); - } - - // Convert back - if (value_changed && picker_active_window == NULL) - { - if (!value_changed_as_float) - for (int n = 0; n < 4; n++) - f[n] = i[n] / 255.0f; - if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB)) - { - g.ColorEditLastHue = f[0]; - g.ColorEditLastSat = f[1]; - ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); - g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(f[0], f[1], f[2], 0)); - } - if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV)) - ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); - - col[0] = f[0]; - col[1] = f[1]; - col[2] = f[2]; - if (alpha) - col[3] = f[3]; - } - - PopID(); - EndGroup(); - - // Drag and Drop Target - // NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test. - if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget()) - { - bool accepted_drag_drop = false; - if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) - { - memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any //-V512 - value_changed = accepted_drag_drop = true; - } - if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) - { - memcpy((float*)col, payload->Data, sizeof(float) * components); - value_changed = accepted_drag_drop = true; - } - - // Drag-drop payloads are always RGB - if (accepted_drag_drop && (flags & ImGuiColorEditFlags_InputHSV)) - ColorConvertRGBtoHSV(col[0], col[1], col[2], col[0], col[1], col[2]); - EndDragDropTarget(); - } - - // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4(). - if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window) - g.LastItemData.ID = g.ActiveId; - - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - return value_changed; -} - -bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags) -{ - float col4[4] = { col[0], col[1], col[2], 1.0f }; - if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha)) - return false; - col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2]; - return true; -} - -// Helper for ColorPicker4() -static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w, float alpha) -{ - ImU32 alpha8 = IM_F32_TO_INT8_SAT(alpha); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32(0,0,0,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32(255,255,255,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32(0,0,0,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32(255,255,255,alpha8)); -} - -// Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -// (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.) -// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) -// FIXME: this is trying to be aware of style.Alpha but not fully correct. Also, the color wheel will have overlapping glitches with (style.Alpha < 1.0) -bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImDrawList* draw_list = window->DrawList; - ImGuiStyle& style = g.Style; - ImGuiIO& io = g.IO; - - const float width = CalcItemWidth(); - g.NextItemData.ClearFlags(); - - PushID(label); - BeginGroup(); - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - flags |= ImGuiColorEditFlags_NoSmallPreview; - - // Context menu: display and store options. - if (!(flags & ImGuiColorEditFlags_NoOptions)) - ColorPickerOptionsPopup(col, flags); - - // Read stored options - if (!(flags & ImGuiColorEditFlags_PickerMask_)) - flags |= ((g.ColorEditOptions & ImGuiColorEditFlags_PickerMask_) ? g.ColorEditOptions : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_PickerMask_; - if (!(flags & ImGuiColorEditFlags_InputMask_)) - flags |= ((g.ColorEditOptions & ImGuiColorEditFlags_InputMask_) ? g.ColorEditOptions : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_InputMask_; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check that only 1 is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected - if (!(flags & ImGuiColorEditFlags_NoOptions)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar); - - // Setup - int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4; - bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha); - ImVec2 picker_pos = window->DC.CursorPos; - float square_sz = GetFrameHeight(); - float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars - float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box - float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x; - float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x; - float bars_triangles_half_sz = IM_FLOOR(bars_width * 0.20f); - - float backup_initial_col[4]; - memcpy(backup_initial_col, col, components * sizeof(float)); - - float wheel_thickness = sv_picker_size * 0.08f; - float wheel_r_outer = sv_picker_size * 0.50f; - float wheel_r_inner = wheel_r_outer - wheel_thickness; - ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size * 0.5f); - - // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic. - float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f); - ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point. - ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point. - ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point. - - float H = col[0], S = col[1], V = col[2]; - float R = col[0], G = col[1], B = col[2]; - if (flags & ImGuiColorEditFlags_InputRGB) - { - // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. - ColorConvertRGBtoHSV(R, G, B, H, S, V); - ColorEditRestoreHS(col, &H, &S, &V); - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - ColorConvertHSVtoRGB(H, S, V, R, G, B); - } - - bool value_changed = false, value_changed_h = false, value_changed_sv = false; - - PushItemFlag(ImGuiItemFlags_NoNav, true); - if (flags & ImGuiColorEditFlags_PickerHueWheel) - { - // Hue wheel + SV triangle logic - InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size)); - if (IsItemActive()) - { - ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center; - ImVec2 current_off = g.IO.MousePos - wheel_center; - float initial_dist2 = ImLengthSqr(initial_off); - if (initial_dist2 >= (wheel_r_inner - 1) * (wheel_r_inner - 1) && initial_dist2 <= (wheel_r_outer + 1) * (wheel_r_outer + 1)) - { - // Interactive with Hue wheel - H = ImAtan2(current_off.y, current_off.x) / IM_PI * 0.5f; - if (H < 0.0f) - H += 1.0f; - value_changed = value_changed_h = true; - } - float cos_hue_angle = ImCos(-H * 2.0f * IM_PI); - float sin_hue_angle = ImSin(-H * 2.0f * IM_PI); - if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle))) - { - // Interacting with SV triangle - ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle); - if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated)) - current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated); - float uu, vv, ww; - ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww); - V = ImClamp(1.0f - vv, 0.0001f, 1.0f); - S = ImClamp(uu / V, 0.0001f, 1.0f); - value_changed = value_changed_sv = true; - } - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - } - else if (flags & ImGuiColorEditFlags_PickerHueBar) - { - // SV rectangle logic - InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); - if (IsItemActive()) - { - S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size - 1)); - V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); - - // Greatly reduces hue jitter and reset to 0 when hue == 255 and color is rapidly modified using SV square. - if (g.ColorEditLastColor == ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0))) - H = g.ColorEditLastHue; - value_changed = value_changed_sv = true; - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - - // Hue bar logic - SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y)); - InvisibleButton("hue", ImVec2(bars_width, sv_picker_size)); - if (IsItemActive()) - { - H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); - value_changed = value_changed_h = true; - } - } - - // Alpha bar logic - if (alpha_bar) - { - SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y)); - InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size)); - if (IsItemActive()) - { - col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); - value_changed = true; - } - } - PopItemFlag(); // ImGuiItemFlags_NoNav - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - { - SameLine(0, style.ItemInnerSpacing.x); - BeginGroup(); - } - - if (!(flags & ImGuiColorEditFlags_NoLabel)) - { - const char* label_display_end = FindRenderedTextEnd(label); - if (label != label_display_end) - { - if ((flags & ImGuiColorEditFlags_NoSidePreview)) - SameLine(0, style.ItemInnerSpacing.x); - TextEx(label, label_display_end); - } - } - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - { - PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true); - ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - if ((flags & ImGuiColorEditFlags_NoLabel)) - Text("Current"); - - ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip; - ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2)); - if (ref_col != NULL) - { - Text("Original"); - ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]); - if (ColorButton("##original", ref_col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2))) - { - memcpy(col, ref_col, components * sizeof(float)); - value_changed = true; - } - } - PopItemFlag(); - EndGroup(); - } - - // Convert back color to RGB - if (value_changed_h || value_changed_sv) - { - if (flags & ImGuiColorEditFlags_InputRGB) - { - ColorConvertHSVtoRGB(H, S, V, col[0], col[1], col[2]); - g.ColorEditLastHue = H; - g.ColorEditLastSat = S; - g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0)); - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - col[0] = H; - col[1] = S; - col[2] = V; - } - } - - // R,G,B and H,S,V slider color editor - bool value_changed_fix_hue_wrap = false; - if ((flags & ImGuiColorEditFlags_NoInputs) == 0) - { - PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x); - ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf; - ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker; - if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) - if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB)) - { - // FIXME: Hackily differentiating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget. - // For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050) - value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap); - value_changed = true; - } - if (flags & ImGuiColorEditFlags_DisplayHSV || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) - value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_DisplayHSV); - if (flags & ImGuiColorEditFlags_DisplayHex || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) - value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_DisplayHex); - PopItemWidth(); - } - - // Try to cancel hue wrap (after ColorEdit4 call), if any - if (value_changed_fix_hue_wrap && (flags & ImGuiColorEditFlags_InputRGB)) - { - float new_H, new_S, new_V; - ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V); - if (new_H <= 0 && H > 0) - { - if (new_V <= 0 && V != new_V) - ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]); - else if (new_S <= 0) - ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]); - } - } - - if (value_changed) - { - if (flags & ImGuiColorEditFlags_InputRGB) - { - R = col[0]; - G = col[1]; - B = col[2]; - ColorConvertRGBtoHSV(R, G, B, H, S, V); - ColorEditRestoreHS(col, &H, &S, &V); // Fix local Hue as display below will use it immediately. - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - H = col[0]; - S = col[1]; - V = col[2]; - ColorConvertHSVtoRGB(H, S, V, R, G, B); - } - } - - const int style_alpha8 = IM_F32_TO_INT8_SAT(style.Alpha); - const ImU32 col_black = IM_COL32(0,0,0,style_alpha8); - const ImU32 col_white = IM_COL32(255,255,255,style_alpha8); - const ImU32 col_midgrey = IM_COL32(128,128,128,style_alpha8); - const ImU32 col_hues[6 + 1] = { IM_COL32(255,0,0,style_alpha8), IM_COL32(255,255,0,style_alpha8), IM_COL32(0,255,0,style_alpha8), IM_COL32(0,255,255,style_alpha8), IM_COL32(0,0,255,style_alpha8), IM_COL32(255,0,255,style_alpha8), IM_COL32(255,0,0,style_alpha8) }; - - ImVec4 hue_color_f(1, 1, 1, style.Alpha); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z); - ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); - ImU32 user_col32_striped_of_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)); // Important: this is still including the main rendering/style alpha!! - - ImVec2 sv_cursor_pos; - - if (flags & ImGuiColorEditFlags_PickerHueWheel) - { - // Render Hue Wheel - const float aeps = 0.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out). - const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12); - for (int n = 0; n < 6; n++) - { - const float a0 = (n) /6.0f * 2.0f * IM_PI - aeps; - const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps; - const int vert_start_idx = draw_list->VtxBuffer.Size; - draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc); - draw_list->PathStroke(col_white, 0, wheel_thickness); - const int vert_end_idx = draw_list->VtxBuffer.Size; - - // Paint colors over existing vertices - ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner); - ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner); - ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n + 1]); - } - - // Render Cursor + preview on Hue Wheel - float cos_hue_angle = ImCos(H * 2.0f * IM_PI); - float sin_hue_angle = ImSin(H * 2.0f * IM_PI); - ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f); - float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f; - int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32); - draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments); - draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad + 1, col_midgrey, hue_cursor_segments); - draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, col_white, hue_cursor_segments); - - // Render SV triangle (rotated according to hue) - ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle); - ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle); - ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle); - ImVec2 uv_white = GetFontTexUvWhitePixel(); - draw_list->PrimReserve(6, 6); - draw_list->PrimVtx(tra, uv_white, hue_color32); - draw_list->PrimVtx(trb, uv_white, hue_color32); - draw_list->PrimVtx(trc, uv_white, col_white); - draw_list->PrimVtx(tra, uv_white, 0); - draw_list->PrimVtx(trb, uv_white, col_black); - draw_list->PrimVtx(trc, uv_white, 0); - draw_list->AddTriangle(tra, trb, trc, col_midgrey, 1.5f); - sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V)); - } - else if (flags & ImGuiColorEditFlags_PickerHueBar) - { - // Render SV Square - draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), col_white, hue_color32, hue_color32, col_white); - draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0, 0, col_black, col_black); - RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0.0f); - sv_cursor_pos.x = ImClamp(IM_ROUND(picker_pos.x + ImSaturate(S) * sv_picker_size), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much - sv_cursor_pos.y = ImClamp(IM_ROUND(picker_pos.y + ImSaturate(1 - V) * sv_picker_size), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); - - // Render Hue Bar - for (int i = 0; i < 6; ++i) - draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), col_hues[i], col_hues[i], col_hues[i + 1], col_hues[i + 1]); - float bar0_line_y = IM_ROUND(picker_pos.y + H * sv_picker_size); - RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f); - RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); - } - - // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) - float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f; - draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, 12); - draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad + 1, col_midgrey, 12); - draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, col_white, 12); - - // Render alpha bar - if (alpha_bar) - { - float alpha = ImSaturate(col[3]); - ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size); - RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, 0, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f)); - draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, user_col32_striped_of_alpha & ~IM_COL32_A_MASK, user_col32_striped_of_alpha & ~IM_COL32_A_MASK); - float bar1_line_y = IM_ROUND(picker_pos.y + (1.0f - alpha) * sv_picker_size); - RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f); - RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); - } - - EndGroup(); - - if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0) - value_changed = false; - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - PopID(); - - return value_changed; -} - -// A little color square. Return true when clicked. -// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. -// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. -// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set. -bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiID id = window->GetID(desc_id); - float default_size = GetFrameHeight(); - if (size.x == 0.0f) - size.x = default_size; - if (size.y == 0.0f) - size.y = default_size; - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - - if (flags & ImGuiColorEditFlags_NoAlpha) - flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf); - - ImVec4 col_rgb = col; - if (flags & ImGuiColorEditFlags_InputHSV) - ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z, col_rgb.x, col_rgb.y, col_rgb.z); - - ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f); - float grid_step = ImMin(size.x, size.y) / 2.99f; - float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); - ImRect bb_inner = bb; - float off = 0.0f; - if ((flags & ImGuiColorEditFlags_NoBorder) == 0) - { - off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. - bb_inner.Expand(off); - } - if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f) - { - float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f); - RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight); - window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft); - } - else - { - // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha - ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha; - if (col_source.w < 1.0f) - RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); - else - window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding); - } - RenderNavHighlight(bb, id); - if ((flags & ImGuiColorEditFlags_NoBorder) == 0) - { - if (g.Style.FrameBorderSize > 0.0f) - RenderFrameBorder(bb.Min, bb.Max, rounding); - else - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border - } - - // Drag and Drop Source - // NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test. - if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource()) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col_rgb, sizeof(float) * 3, ImGuiCond_Once); - else - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col_rgb, sizeof(float) * 4, ImGuiCond_Once); - ColorButton(desc_id, col, flags); - SameLine(); - TextEx("Color"); - EndDragDropSource(); - } - - // Tooltip - if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered) - ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)); - - return pressed; -} - -// Initialize/override default color options -void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags) -{ - ImGuiContext& g = *GImGui; - if ((flags & ImGuiColorEditFlags_DisplayMask_) == 0) - flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DisplayMask_; - if ((flags & ImGuiColorEditFlags_DataTypeMask_) == 0) - flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DataTypeMask_; - if ((flags & ImGuiColorEditFlags_PickerMask_) == 0) - flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_PickerMask_; - if ((flags & ImGuiColorEditFlags_InputMask_) == 0) - flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_InputMask_; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DataTypeMask_)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check only 1 option is selected - g.ColorEditOptions = flags; -} - -// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags) -{ - ImGuiContext& g = *GImGui; - - BeginTooltipEx(ImGuiTooltipFlags_OverridePreviousTooltip, ImGuiWindowFlags_None); - const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text; - if (text_end > text) - { - TextEx(text, text_end); - Separator(); - } - - ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2); - ImVec4 cf(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); - ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz); - SameLine(); - if ((flags & ImGuiColorEditFlags_InputRGB) || !(flags & ImGuiColorEditFlags_InputMask_)) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]); - else - Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]); - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - Text("H: %.3f, S: %.3f, V: %.3f", col[0], col[1], col[2]); - else - Text("H: %.3f, S: %.3f, V: %.3f, A: %.3f", col[0], col[1], col[2], col[3]); - } - EndTooltip(); -} - -void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags) -{ - bool allow_opt_inputs = !(flags & ImGuiColorEditFlags_DisplayMask_); - bool allow_opt_datatype = !(flags & ImGuiColorEditFlags_DataTypeMask_); - if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context")) - return; - ImGuiContext& g = *GImGui; - ImGuiColorEditFlags opts = g.ColorEditOptions; - if (allow_opt_inputs) - { - if (RadioButton("RGB", (opts & ImGuiColorEditFlags_DisplayRGB) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayRGB; - if (RadioButton("HSV", (opts & ImGuiColorEditFlags_DisplayHSV) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayHSV; - if (RadioButton("Hex", (opts & ImGuiColorEditFlags_DisplayHex) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayHex; - } - if (allow_opt_datatype) - { - if (allow_opt_inputs) Separator(); - if (RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) != 0)) opts = (opts & ~ImGuiColorEditFlags_DataTypeMask_) | ImGuiColorEditFlags_Uint8; - if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) != 0)) opts = (opts & ~ImGuiColorEditFlags_DataTypeMask_) | ImGuiColorEditFlags_Float; - } - - if (allow_opt_inputs || allow_opt_datatype) - Separator(); - if (Button("Copy as..", ImVec2(-1, 0))) - OpenPopup("Copy"); - if (BeginPopup("Copy")) - { - int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); - char buf[64]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - if (Selectable(buf)) - SetClipboardText(buf); - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca); - if (Selectable(buf)) - SetClipboardText(buf); - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb); - if (Selectable(buf)) - SetClipboardText(buf); - if (!(flags & ImGuiColorEditFlags_NoAlpha)) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", cr, cg, cb, ca); - if (Selectable(buf)) - SetClipboardText(buf); - } - EndPopup(); - } - - g.ColorEditOptions = opts; - EndPopup(); -} - -void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags) -{ - bool allow_opt_picker = !(flags & ImGuiColorEditFlags_PickerMask_); - bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar); - if ((!allow_opt_picker && !allow_opt_alpha_bar) || !BeginPopup("context")) - return; - ImGuiContext& g = *GImGui; - if (allow_opt_picker) - { - ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function - PushItemWidth(picker_size.x); - for (int picker_type = 0; picker_type < 2; picker_type++) - { - // Draw small/thumbnail version of each picker type (over an invisible button for selection) - if (picker_type > 0) Separator(); - PushID(picker_type); - ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoSidePreview | (flags & ImGuiColorEditFlags_NoAlpha); - if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar; - if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel; - ImVec2 backup_pos = GetCursorScreenPos(); - if (Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup - g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags_PickerMask_) | (picker_flags & ImGuiColorEditFlags_PickerMask_); - SetCursorScreenPos(backup_pos); - ImVec4 previewing_ref_col; - memcpy(&previewing_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4)); - ColorPicker4("##previewing_picker", &previewing_ref_col.x, picker_flags); - PopID(); - } - PopItemWidth(); - } - if (allow_opt_alpha_bar) - { - if (allow_opt_picker) Separator(); - CheckboxFlags("Alpha Bar", &g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar); - } - EndPopup(); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. -//------------------------------------------------------------------------- -// - TreeNode() -// - TreeNodeV() -// - TreeNodeEx() -// - TreeNodeExV() -// - TreeNodeBehavior() [Internal] -// - TreePush() -// - TreePop() -// - GetTreeNodeToLabelSpacing() -// - SetNextItemOpen() -// - CollapsingHeader() -//------------------------------------------------------------------------- - -bool ImGui::TreeNode(const char* str_id, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(str_id, 0, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(ptr_id, 0, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNode(const char* label) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - return TreeNodeBehavior(window->GetID(label), 0, label, NULL); -} - -bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args) -{ - return TreeNodeExV(str_id, 0, fmt, args); -} - -bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args) -{ - return TreeNodeExV(ptr_id, 0, fmt, args); -} - -bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - return TreeNodeBehavior(window->GetID(label), flags, label, NULL); -} - -bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(str_id, flags, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(ptr_id, flags, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - return TreeNodeBehavior(window->GetID(str_id), flags, g.TempBuffer, label_end); -} - -bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - return TreeNodeBehavior(window->GetID(ptr_id), flags, g.TempBuffer, label_end); -} - -bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) -{ - if (flags & ImGuiTreeNodeFlags_Leaf) - return true; - - // We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function) - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiStorage* storage = window->DC.StateStorage; - - bool is_open; - if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen) - { - if (g.NextItemData.OpenCond & ImGuiCond_Always) - { - is_open = g.NextItemData.OpenVal; - storage->SetInt(id, is_open); - } - else - { - // We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently. - const int stored_value = storage->GetInt(id, -1); - if (stored_value == -1) - { - is_open = g.NextItemData.OpenVal; - storage->SetInt(id, is_open); - } - else - { - is_open = stored_value != 0; - } - } - } - else - { - is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0; - } - - // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior). - // NB- If we are above max depth we still allow manually opened nodes to be logged. - if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && (window->DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand) - is_open = true; - - return is_open; -} - -bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0; - const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y)); - - if (!label_end) - label_end = FindRenderedTextEnd(label); - const ImVec2 label_size = CalcTextSize(label, label_end, false); - - // We vertically grow up to current line height up the typical widget height. - const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2); - ImRect frame_bb; - frame_bb.Min.x = (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x; - frame_bb.Min.y = window->DC.CursorPos.y; - frame_bb.Max.x = window->WorkRect.Max.x; - frame_bb.Max.y = window->DC.CursorPos.y + frame_height; - if (display_frame) - { - // Framed header expand a little outside the default padding, to the edge of InnerClipRect - // (FIXME: May remove this at some point and make InnerClipRect align with WindowPadding.x instead of WindowPadding.x*0.5f) - frame_bb.Min.x -= IM_FLOOR(window->WindowPadding.x * 0.5f - 1.0f); - frame_bb.Max.x += IM_FLOOR(window->WindowPadding.x * 0.5f); - } - - const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapser arrow width + Spacing - const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it - const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x * 2 : 0.0f); // Include collapser - ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y); - ItemSize(ImVec2(text_width, frame_height), padding.y); - - // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing - ImRect interact_bb = frame_bb; - if (!display_frame && (flags & (ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth)) == 0) - interact_bb.Max.x = frame_bb.Min.x + text_width + style.ItemSpacing.x * 2.0f; - - // Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child. - // For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop(). - // This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero. - const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0; - bool is_open = TreeNodeBehaviorIsOpen(id, flags); - if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth); - - bool item_add = ItemAdd(interact_bb, id); - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect; - g.LastItemData.DisplayRect = frame_bb; - - if (!item_add) - { - if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - TreePushOverrideID(id); - IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); - return is_open; - } - - ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None; - if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) - button_flags |= ImGuiButtonFlags_AllowItemOverlap; - if (!is_leaf) - button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; - - // We allow clicking on the arrow section with keyboard modifiers held, in order to easily - // allow browsing a tree while preserving selection with code implementing multi-selection patterns. - // When clicking on the rest of the tree node we always disallow keyboard modifiers. - const float arrow_hit_x1 = (text_pos.x - text_offset_x) - style.TouchExtraPadding.x; - const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + style.TouchExtraPadding.x; - const bool is_mouse_x_over_arrow = (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2); - if (window != g.HoveredWindow || !is_mouse_x_over_arrow) - button_flags |= ImGuiButtonFlags_NoKeyModifiers; - - // Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags. - // Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support. - // - Single-click on label = Toggle on MouseUp (default, when _OpenOnArrow=0) - // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=0) - // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=1) - // - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1) - // - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0) - // It is rather standard that arrow click react on Down rather than Up. - // We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work. - if (is_mouse_x_over_arrow) - button_flags |= ImGuiButtonFlags_PressedOnClick; - else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) - button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; - else - button_flags |= ImGuiButtonFlags_PressedOnClickRelease; - - bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0; - const bool was_selected = selected; - - bool hovered, held; - bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags); - bool toggled = false; - if (!is_leaf) - { - if (pressed && g.DragDropHoldJustPressedId != id) - { - if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id)) - toggled = true; - if (flags & ImGuiTreeNodeFlags_OpenOnArrow) - toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job - if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseClickedCount[0] == 2) - toggled = true; - } - else if (pressed && g.DragDropHoldJustPressedId == id) - { - IM_ASSERT(button_flags & ImGuiButtonFlags_PressedOnDragDropHold); - if (!is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again. - toggled = true; - } - - if (g.NavId == id && g.NavMoveDir == ImGuiDir_Left && is_open) - { - toggled = true; - NavMoveRequestCancel(); - } - if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority? - { - toggled = true; - NavMoveRequestCancel(); - } - - if (toggled) - { - is_open = !is_open; - window->DC.StateStorage->SetInt(id, is_open); - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledOpen; - } - } - if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) - SetItemAllowOverlap(); - - // In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger. - if (selected != was_selected) //-V547 - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledSelection; - - // Render - const ImU32 text_col = GetColorU32(ImGuiCol_Text); - ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin; - if (display_frame) - { - // Framed type - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding); - RenderNavHighlight(frame_bb, id, nav_highlight_flags); - if (flags & ImGuiTreeNodeFlags_Bullet) - RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col); - else if (!is_leaf) - RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); - else // Leaf without bullet, left-adjusted text - text_pos.x -= text_offset_x; - if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton) - frame_bb.Max.x -= g.FontSize + style.FramePadding.x; - - if (g.LogEnabled) - LogSetNextTextDecoration("###", "###"); - RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); - } - else - { - // Unframed typed for tree nodes - if (hovered || selected) - { - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false); - } - RenderNavHighlight(frame_bb, id, nav_highlight_flags); - if (flags & ImGuiTreeNodeFlags_Bullet) - RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col); - else if (!is_leaf) - RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15f), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); - if (g.LogEnabled) - LogSetNextTextDecoration(">", NULL); - RenderText(text_pos, label, label_end, false); - } - - if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - TreePushOverrideID(id); - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); - return is_open; -} - -void ImGui::TreePush(const char* str_id) -{ - ImGuiWindow* window = GetCurrentWindow(); - Indent(); - window->DC.TreeDepth++; - PushID(str_id); -} - -void ImGui::TreePush(const void* ptr_id) -{ - ImGuiWindow* window = GetCurrentWindow(); - Indent(); - window->DC.TreeDepth++; - PushID(ptr_id); -} - -void ImGui::TreePushOverrideID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - Indent(); - window->DC.TreeDepth++; - PushOverrideID(id); -} - -void ImGui::TreePop() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - Unindent(); - - window->DC.TreeDepth--; - ImU32 tree_depth_mask = (1 << window->DC.TreeDepth); - - // Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled) - if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet()) - if (g.NavIdIsAlive && (window->DC.TreeJumpToParentOnPopMask & tree_depth_mask)) - { - SetNavID(window->IDStack.back(), g.NavLayer, 0, ImRect()); - NavMoveRequestCancel(); - } - window->DC.TreeJumpToParentOnPopMask &= tree_depth_mask - 1; - - IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much. - PopID(); -} - -// Horizontal distance preceding label when using TreeNode() or Bullet() -float ImGui::GetTreeNodeToLabelSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + (g.Style.FramePadding.x * 2.0f); -} - -// Set next TreeNode/CollapsingHeader open state. -void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - if (g.CurrentWindow->SkipItems) - return; - g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen; - g.NextItemData.OpenVal = is_open; - g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always; -} - -// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). -// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode(). -bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader, label); -} - -// p_visible == NULL : regular collapsing header -// p_visible != NULL && *p_visible == true : show a small close button on the corner of the header, clicking the button will set *p_visible = false -// p_visible != NULL && *p_visible == false : do not show the header at all -// Do not mistake this with the Open state of the header itself, which you can adjust with SetNextItemOpen() or ImGuiTreeNodeFlags_DefaultOpen. -bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - if (p_visible && !*p_visible) - return false; - - ImGuiID id = window->GetID(label); - flags |= ImGuiTreeNodeFlags_CollapsingHeader; - if (p_visible) - flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton; - bool is_open = TreeNodeBehavior(id, flags, label); - if (p_visible != NULL) - { - // Create a small overlapping close button - // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. - // FIXME: CloseButton can overlap into text, need find a way to clip the text somehow. - ImGuiContext& g = *GImGui; - ImGuiLastItemData last_item_backup = g.LastItemData; - float button_size = g.FontSize; - float button_x = ImMax(g.LastItemData.Rect.Min.x, g.LastItemData.Rect.Max.x - g.Style.FramePadding.x * 2.0f - button_size); - float button_y = g.LastItemData.Rect.Min.y; - ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id); - if (CloseButton(close_button_id, ImVec2(button_x, button_y))) - *p_visible = false; - g.LastItemData = last_item_backup; - } - - return is_open; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Selectable -//------------------------------------------------------------------------- -// - Selectable() -//------------------------------------------------------------------------- - -// Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. -// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id. -// With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags. -// FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported. -bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle. - ImGuiID id = window->GetID(label); - ImVec2 label_size = CalcTextSize(label, NULL, true); - ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); - ImVec2 pos = window->DC.CursorPos; - pos.y += window->DC.CurrLineTextBaseOffset; - ItemSize(size, 0.0f); - - // Fill horizontal space - // We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets. - const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0; - const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x; - const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x; - if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) - size.x = ImMax(label_size.x, max_x - min_x); - - // Text stays at the submission position, but bounding box may be extended on both sides - const ImVec2 text_min = pos; - const ImVec2 text_max(min_x + size.x, pos.y + size.y); - - // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable. - ImRect bb(min_x, pos.y, text_max.x, text_max.y); - if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0) - { - const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x; - const float spacing_y = style.ItemSpacing.y; - const float spacing_L = IM_FLOOR(spacing_x * 0.50f); - const float spacing_U = IM_FLOOR(spacing_y * 0.50f); - bb.Min.x -= spacing_L; - bb.Min.y -= spacing_U; - bb.Max.x += (spacing_x - spacing_L); - bb.Max.y += (spacing_y - spacing_U); - } - //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); } - - // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable.. - const float backup_clip_rect_min_x = window->ClipRect.Min.x; - const float backup_clip_rect_max_x = window->ClipRect.Max.x; - if (span_all_columns) - { - window->ClipRect.Min.x = window->ParentWorkRect.Min.x; - window->ClipRect.Max.x = window->ParentWorkRect.Max.x; - } - - const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0; - const bool item_add = ItemAdd(bb, id, NULL, disabled_item ? ImGuiItemFlags_Disabled : ImGuiItemFlags_None); - if (span_all_columns) - { - window->ClipRect.Min.x = backup_clip_rect_min_x; - window->ClipRect.Max.x = backup_clip_rect_max_x; - } - - if (!item_add) - return false; - - const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; - if (disabled_item && !disabled_global) // Only testing this as an optimization - BeginDisabled(); - - // FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only, - // which would be advantageous since most selectable are not selected. - if (span_all_columns && window->DC.CurrentColumns) - PushColumnsBackground(); - else if (span_all_columns && g.CurrentTable) - TablePushBackgroundChannel(); - - // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries - ImGuiButtonFlags button_flags = 0; - if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; } - if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; } - if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; } - if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; } - if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; } - - const bool was_selected = selected; - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); - - // Auto-select when moved into - // - This will be more fully fleshed in the range-select branch - // - This is not exposed as it won't nicely work with some user side handling of shift/control - // - We cannot do 'if (g.NavJustMovedToId != id) { selected = false; pressed = was_selected; }' for two reasons - // - (1) it would require focus scope to be set, need exposing PushFocusScope() or equivalent (e.g. BeginSelection() calling PushFocusScope()) - // - (2) usage will fail with clipped items - // The multi-select API aim to fix those issues, e.g. may be replaced with a BeginSelection() API. - if ((flags & ImGuiSelectableFlags_SelectOnNav) && g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == window->DC.NavFocusScopeIdCurrent) - if (g.NavJustMovedToId == id) - selected = pressed = true; - - // Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard - if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover))) - { - if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent) - { - SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, WindowRectAbsToRel(window, bb)); // (bb == NavRect) - g.NavDisableHighlight = true; - } - } - if (pressed) - MarkItemEdited(id); - - if (flags & ImGuiSelectableFlags_AllowItemOverlap) - SetItemAllowOverlap(); - - // In this branch, Selectable() cannot toggle the selection so this will never trigger. - if (selected != was_selected) //-V547 - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledSelection; - - // Render - if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld)) - hovered = true; - if (hovered || selected) - { - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(bb.Min, bb.Max, col, false, 0.0f); - } - RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); - - if (span_all_columns && window->DC.CurrentColumns) - PopColumnsBackground(); - else if (span_all_columns && g.CurrentTable) - TablePopBackgroundChannel(); - - RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb); - - // Automatically close popups - if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.LastItemData.InFlags & ImGuiItemFlags_SelectableDontClosePopup)) - CloseCurrentPopup(); - - if (disabled_item && !disabled_global) - EndDisabled(); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return pressed; //-V1020 -} - -bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) -{ - if (Selectable(label, *p_selected, flags, size_arg)) - { - *p_selected = !*p_selected; - return true; - } - return false; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ListBox -//------------------------------------------------------------------------- -// - BeginListBox() -// - EndListBox() -// - ListBox() -//------------------------------------------------------------------------- - -// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty" -// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height). -bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - // Size default to hold ~7.25 items. - // Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. - ImVec2 size = ImFloor(CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.25f + style.FramePadding.y * 2.0f)); - ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y)); - ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - g.NextItemData.ClearFlags(); - - if (!IsRectVisible(bb.Min, bb.Max)) - { - ItemSize(bb.GetSize(), style.FramePadding.y); - ItemAdd(bb, 0, &frame_bb); - return false; - } - - // FIXME-OPT: We could omit the BeginGroup() if label_size.x but would need to omit the EndGroup() as well. - BeginGroup(); - if (label_size.x > 0.0f) - { - ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y); - RenderText(label_pos, label); - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size); - } - - BeginChildFrame(id, frame_bb.GetSize()); - return true; -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -// OBSOLETED in 1.81 (from February 2021) -bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items) -{ - // If height_in_items == -1, default height is maximum 7. - ImGuiContext& g = *GImGui; - float height_in_items_f = (height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f; - ImVec2 size; - size.x = 0.0f; - size.y = GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f; - return BeginListBox(label, size); -} -#endif - -void ImGui::EndListBox() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched BeginListBox/EndListBox calls. Did you test the return value of BeginListBox?"); - IM_UNUSED(window); - - EndChildFrame(); - EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label -} - -bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items) -{ - const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items); - return value_changed; -} - -// This is merely a helper around BeginListBox(), EndListBox(). -// Considering using those directly to submit custom data or store selection differently. -bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items) -{ - ImGuiContext& g = *GImGui; - - // Calculate size from "height_in_items" - if (height_in_items < 0) - height_in_items = ImMin(items_count, 7); - float height_in_items_f = height_in_items + 0.25f; - ImVec2 size(0.0f, ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f)); - - if (!BeginListBox(label, size)) - return false; - - // Assume all items have even height (= 1 line of text). If you need items of different height, - // you can create a custom version of ListBox() in your code without using the clipper. - bool value_changed = false; - ImGuiListClipper clipper; - clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to. - while (clipper.Step()) - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - { - const char* item_text; - if (!items_getter(data, i, &item_text)) - item_text = "*Unknown item*"; - - PushID(i); - const bool item_selected = (i == *current_item); - if (Selectable(item_text, item_selected)) - { - *current_item = i; - value_changed = true; - } - if (item_selected) - SetItemDefaultFocus(); - PopID(); - } - EndListBox(); - - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: PlotLines, PlotHistogram -//------------------------------------------------------------------------- -// - PlotEx() [Internal] -// - PlotLines() -// - PlotHistogram() -//------------------------------------------------------------------------- -// Plot/Graph widgets are not very good. -// Consider writing your own, or using a third-party one, see: -// - ImPlot https://github.com/epezent/implot -// - others https://github.com/ocornut/imgui/wiki/Useful-Extensions -//------------------------------------------------------------------------- - -int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return -1; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - if (frame_size.x == 0.0f) - frame_size.x = CalcItemWidth(); - if (frame_size.y == 0.0f) - frame_size.y = label_size.y + (style.FramePadding.y * 2); - - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, 0, &frame_bb)) - return -1; - const bool hovered = ItemHoverable(frame_bb, id); - - // Determine scale from values if not specified - if (scale_min == FLT_MAX || scale_max == FLT_MAX) - { - float v_min = FLT_MAX; - float v_max = -FLT_MAX; - for (int i = 0; i < values_count; i++) - { - const float v = values_getter(data, i); - if (v != v) // Ignore NaN values - continue; - v_min = ImMin(v_min, v); - v_max = ImMax(v_max, v); - } - if (scale_min == FLT_MAX) - scale_min = v_min; - if (scale_max == FLT_MAX) - scale_max = v_max; - } - - RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - - const int values_count_min = (plot_type == ImGuiPlotType_Lines) ? 2 : 1; - int idx_hovered = -1; - if (values_count >= values_count_min) - { - int res_w = ImMin((int)frame_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); - int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); - - // Tooltip on hover - if (hovered && inner_bb.Contains(g.IO.MousePos)) - { - const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f); - const int v_idx = (int)(t * item_count); - IM_ASSERT(v_idx >= 0 && v_idx < values_count); - - const float v0 = values_getter(data, (v_idx + values_offset) % values_count); - const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count); - if (plot_type == ImGuiPlotType_Lines) - SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx + 1, v1); - else if (plot_type == ImGuiPlotType_Histogram) - SetTooltip("%d: %8.4g", v_idx, v0); - idx_hovered = v_idx; - } - - const float t_step = 1.0f / (float)res_w; - const float inv_scale = (scale_min == scale_max) ? 0.0f : (1.0f / (scale_max - scale_min)); - - float v0 = values_getter(data, (0 + values_offset) % values_count); - float t0 = 0.0f; - ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) * inv_scale) ); // Point in the normalized space of our target rectangle - float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (1 + scale_min * inv_scale) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands - - const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); - const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); - - for (int n = 0; n < res_w; n++) - { - const float t1 = t0 + t_step; - const int v1_idx = (int)(t0 * item_count + 0.5f); - IM_ASSERT(v1_idx >= 0 && v1_idx < values_count); - const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count); - const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) * inv_scale) ); - - // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU. - ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0); - ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t)); - if (plot_type == ImGuiPlotType_Lines) - { - window->DrawList->AddLine(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); - } - else if (plot_type == ImGuiPlotType_Histogram) - { - if (pos1.x >= pos0.x + 2.0f) - pos1.x -= 1.0f; - window->DrawList->AddRectFilled(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); - } - - t0 = t1; - tp0 = tp1; - } - } - - // Text overlay - if (overlay_text) - RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); - - // Return hovered index or -1 if none are hovered. - // This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx(). - return idx_hovered; -} - -struct ImGuiPlotArrayGetterData -{ - const float* Values; - int Stride; - - ImGuiPlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; } -}; - -static float Plot_ArrayGetter(void* data, int idx) -{ - ImGuiPlotArrayGetterData* plot_data = (ImGuiPlotArrayGetterData*)data; - const float v = *(const float*)(const void*)((const unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride); - return v; -} - -void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) -{ - ImGuiPlotArrayGetterData data(values, stride); - PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) -{ - PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) -{ - ImGuiPlotArrayGetterData data(values, stride); - PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) -{ - PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Value helpers -// Those is not very useful, legacy API. -//------------------------------------------------------------------------- -// - Value() -//------------------------------------------------------------------------- - -void ImGui::Value(const char* prefix, bool b) -{ - Text("%s: %s", prefix, (b ? "true" : "false")); -} - -void ImGui::Value(const char* prefix, int v) -{ - Text("%s: %d", prefix, v); -} - -void ImGui::Value(const char* prefix, unsigned int v) -{ - Text("%s: %d", prefix, v); -} - -void ImGui::Value(const char* prefix, float v, const char* float_format) -{ - if (float_format) - { - char fmt[64]; - ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%s: %s", float_format); - Text(fmt, prefix, v); - } - else - { - Text("%s: %.3f", prefix, v); - } -} - -//------------------------------------------------------------------------- -// [SECTION] MenuItem, BeginMenu, EndMenu, etc. -//------------------------------------------------------------------------- -// - ImGuiMenuColumns [Internal] -// - BeginMenuBar() -// - EndMenuBar() -// - BeginMainMenuBar() -// - EndMainMenuBar() -// - BeginMenu() -// - EndMenu() -// - MenuItemEx() [Internal] -// - MenuItem() -//------------------------------------------------------------------------- - -// Helpers for internal use -void ImGuiMenuColumns::Update(float spacing, bool window_reappearing) -{ - if (window_reappearing) - memset(Widths, 0, sizeof(Widths)); - Spacing = (ImU16)spacing; - CalcNextTotalWidth(true); - memset(Widths, 0, sizeof(Widths)); - TotalWidth = NextTotalWidth; - NextTotalWidth = 0; -} - -void ImGuiMenuColumns::CalcNextTotalWidth(bool update_offsets) -{ - ImU16 offset = 0; - bool want_spacing = false; - for (int i = 0; i < IM_ARRAYSIZE(Widths); i++) - { - ImU16 width = Widths[i]; - if (want_spacing && width > 0) - offset += Spacing; - want_spacing |= (width > 0); - if (update_offsets) - { - if (i == 1) { OffsetLabel = offset; } - if (i == 2) { OffsetShortcut = offset; } - if (i == 3) { OffsetMark = offset; } - } - offset += width; - } - NextTotalWidth = offset; -} - -float ImGuiMenuColumns::DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark) -{ - Widths[0] = ImMax(Widths[0], (ImU16)w_icon); - Widths[1] = ImMax(Widths[1], (ImU16)w_label); - Widths[2] = ImMax(Widths[2], (ImU16)w_shortcut); - Widths[3] = ImMax(Widths[3], (ImU16)w_mark); - CalcNextTotalWidth(false); - return (float)ImMax(TotalWidth, NextTotalWidth); -} - -// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. -// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer. -// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary. -// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars. -bool ImGui::BeginMenuBar() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - if (!(window->Flags & ImGuiWindowFlags_MenuBar)) - return false; - - IM_ASSERT(!window->DC.MenuBarAppending); - BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore - PushID("##menubar"); - - // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect. - // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy. - ImRect bar_rect = window->MenuBarRect(); - ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y)); - clip_rect.ClipWith(window->OuterRectClipped); - PushClipRect(clip_rect.Min, clip_rect.Max, false); - - // We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analogous here, maybe a BeginGroupEx() with flags). - window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); - window->DC.LayoutType = ImGuiLayoutType_Horizontal; - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - window->DC.MenuBarAppending = true; - AlignTextToFramePadding(); - return true; -} - -void ImGui::EndMenuBar() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - ImGuiContext& g = *GImGui; - - // Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings. - if (NavMoveRequestButNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) - { - // Try to find out if the request is for one of our child menu - ImGuiWindow* nav_earliest_child = g.NavWindow; - while (nav_earliest_child->ParentWindow && (nav_earliest_child->ParentWindow->Flags & ImGuiWindowFlags_ChildMenu)) - nav_earliest_child = nav_earliest_child->ParentWindow; - if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded) == 0) - { - // To do so we claim focus back, restore NavId and then process the movement request for yet another frame. - // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth bothering) - const ImGuiNavLayer layer = ImGuiNavLayer_Menu; - IM_ASSERT(window->DC.NavLayersActiveMaskNext & (1 << layer)); // Sanity check - FocusWindow(window); - SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); - g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection. - g.NavDisableMouseHover = g.NavMousePosDirty = true; - NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags); // Repeat - } - } - - IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" - IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar); - IM_ASSERT(window->DC.MenuBarAppending); - PopClipRect(); - PopID(); - window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos. - g.GroupStack.back().EmitItem = false; - EndGroup(); // Restore position on layer 0 - window->DC.LayoutType = ImGuiLayoutType_Vertical; - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.MenuBarAppending = false; -} - -// Important: calling order matters! -// FIXME: Somehow overlapping with docking tech. -// FIXME: The "rect-cut" aspect of this could be formalized into a lower-level helper (rect-cut: https://halt.software/dead-simple-layouts) -bool ImGui::BeginViewportSideBar(const char* name, ImGuiViewport* viewport_p, ImGuiDir dir, float axis_size, ImGuiWindowFlags window_flags) -{ - IM_ASSERT(dir != ImGuiDir_None); - - ImGuiWindow* bar_window = FindWindowByName(name); - ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)(viewport_p ? viewport_p : GetMainViewport()); - if (bar_window == NULL || bar_window->BeginCount == 0) - { - // Calculate and set window size/position - ImRect avail_rect = viewport->GetBuildWorkRect(); - ImGuiAxis axis = (dir == ImGuiDir_Up || dir == ImGuiDir_Down) ? ImGuiAxis_Y : ImGuiAxis_X; - ImVec2 pos = avail_rect.Min; - if (dir == ImGuiDir_Right || dir == ImGuiDir_Down) - pos[axis] = avail_rect.Max[axis] - axis_size; - ImVec2 size = avail_rect.GetSize(); - size[axis] = axis_size; - SetNextWindowPos(pos); - SetNextWindowSize(size); - - // Report our size into work area (for next frame) using actual window size - if (dir == ImGuiDir_Up || dir == ImGuiDir_Left) - viewport->BuildWorkOffsetMin[axis] += axis_size; - else if (dir == ImGuiDir_Down || dir == ImGuiDir_Right) - viewport->BuildWorkOffsetMax[axis] -= axis_size; - } - - window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking; - SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our own viewport when ImGuiConfigFlags_ViewportsNoMerge is set. - PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint - bool is_open = Begin(name, NULL, window_flags); - PopStyleVar(2); - - return is_open; -} - -bool ImGui::BeginMainMenuBar() -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport(); - - // Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change - SetCurrentViewport(NULL, viewport); - - // For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set. - // FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea? - // FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV calibration in OS settings. - g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; - float height = GetFrameHeight(); - bool is_open = BeginViewportSideBar("##MainMenuBar", viewport, ImGuiDir_Up, height, window_flags); - g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); - - if (is_open) - BeginMenuBar(); - else - End(); - return is_open; -} - -void ImGui::EndMainMenuBar() -{ - EndMenuBar(); - - // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window - // FIXME: With this strategy we won't be able to restore a NULL focus. - ImGuiContext& g = *GImGui; - if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest) - FocusTopMostWindowUnderOne(g.NavWindow, NULL); - - End(); -} - -static bool IsRootOfOpenMenuSet() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if ((g.OpenPopupStack.Size <= g.BeginPopupStack.Size) || (window->Flags & ImGuiWindowFlags_ChildMenu)) - return false; - - // Initially we used 'OpenParentId' to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) based on parent ID. - // This would however prevent the use of e.g. PuhsID() user code submitting menus. - // Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag, - // making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects. - // Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup - // doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first chilld menu. - const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size]; - return (/*upper_popup->OpenParentId == window->IDStack.back() &&*/ upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu)); -} - -bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None); - - // Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu) - // The first menu in a hierarchy isn't so hovering doesn't get accross (otherwise e.g. resizing borders with ImGuiButtonFlags_FlattenChildren would react), but top-most BeginMenu() will bypass that limitation. - ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus; - if (window->Flags & ImGuiWindowFlags_ChildMenu) - flags |= ImGuiWindowFlags_ChildWindow; - - // If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin(). - // We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame. - // If somehow this is ever becoming a problem we can switch to use e.g. ImGuiStorage mapping key to last frame used. - if (g.MenusIdSubmittedThisFrame.contains(id)) - { - if (menu_is_open) - menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) - else - g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values - return menu_is_open; - } - - // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu - g.MenusIdSubmittedThisFrame.push_back(id); - - ImVec2 label_size = CalcTextSize(label, NULL, true); - - // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window) - const bool menuset_is_open = IsRootOfOpenMenuSet(); - ImGuiWindow* backed_nav_window = g.NavWindow; - if (menuset_is_open) - g.NavWindow = window; - - // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu, - // However the final position is going to be different! It is chosen by FindBestWindowPosForPopup(). - // e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering. - ImVec2 popup_pos, pos = window->DC.CursorPos; - PushID(label); - if (!enabled) - BeginDisabled(); - const ImGuiMenuColumns* offsets = &window->DC.MenuColumns; - bool pressed; - const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups; - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - { - // Menu inside an horizontal menu bar - // Selectable extend their highlight by half ItemSpacing in each direction. - // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin() - popup_pos = ImVec2(pos.x - 1.0f - IM_FLOOR(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight()); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); - PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); - float w = label_size.x; - ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - pressed = Selectable("", menu_is_open, selectable_flags, ImVec2(w, 0.0f)); - RenderText(text_pos, label); - PopStyleVar(); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). - } - else - { - // Menu inside a regular/vertical menu - // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. - // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. - popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); - float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f; - float checkmark_w = IM_FLOOR(g.FontSize * 1.20f); - float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame - float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); - ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); - RenderText(text_pos, label); - if (icon_w > 0.0f) - RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon); - RenderArrow(window->DrawList, pos + ImVec2(offsets->OffsetMark + extra_w + g.FontSize * 0.30f, 0.0f), GetColorU32(ImGuiCol_Text), ImGuiDir_Right); - } - if (!enabled) - EndDisabled(); - - const bool hovered = (g.HoveredId == id) && enabled; - if (menuset_is_open) - g.NavWindow = backed_nav_window; - - bool want_open = false; - bool want_close = false; - if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) - { - // Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu - // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive. - bool moving_toward_other_child_menu = false; - ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL; - if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar)) - { - float ref_unit = g.FontSize; // FIXME-DPI - ImRect next_window_rect = child_menu_window->Rect(); - ImVec2 ta = (g.IO.MousePos - g.IO.MouseDelta); - ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR(); - ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR(); - float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, ref_unit * 0.5f, ref_unit * 2.5f); // add a bit of extra slack. - ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues (FIXME: ??) - tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -ref_unit * 8.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale? - tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +ref_unit * 8.0f); - moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos); - //GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_toward_other_child_menu ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG] - } - if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu) - want_close = true; - - // Open - if (!menu_is_open && pressed) // Click/activate to open - want_open = true; - else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open - want_open = true; - if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open - { - want_open = true; - NavMoveRequestCancel(); - } - } - else - { - // Menu bar - if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it - { - want_close = true; - want_open = menu_is_open = false; - } - else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others - { - want_open = true; - } - else if (g.NavId == id && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open - { - want_open = true; - NavMoveRequestCancel(); - } - } - - if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }' - want_close = true; - if (want_close && IsPopupOpen(id, ImGuiPopupFlags_None)) - ClosePopupToLevel(g.BeginPopupStack.Size, true); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0)); - PopID(); - - if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size) - { - // Don't recycle same menu level in the same frame, first close the other menu and yield for a frame. - OpenPopup(label); - return false; - } - - menu_is_open |= want_open; - if (want_open) - OpenPopup(label); - - if (menu_is_open) - { - SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos. - PushStyleVar(ImGuiStyleVar_ChildRounding, style.PopupRounding); // First level will use _PopupRounding, subsequent will use _ChildRounding - menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) - PopStyleVar(); - } - else - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - } - - return menu_is_open; -} - -bool ImGui::BeginMenu(const char* label, bool enabled) -{ - return BeginMenuEx(label, NULL, enabled); -} - -void ImGui::EndMenu() -{ - // Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu). - // A menu doesn't close itself because EndMenuBar() wants the catch the last Left<>Right inputs. - // However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction. - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical) - if (g.NavWindow && (g.NavWindow->RootWindowForNav->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->RootWindowForNav->ParentWindow == window) - { - ClosePopupToLevel(g.BeginPopupStack.Size, true); - NavMoveRequestCancel(); - } - - EndPopup(); -} - -bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut, bool selected, bool enabled) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImVec2 pos = window->DC.CursorPos; - ImVec2 label_size = CalcTextSize(label, NULL, true); - - const bool menuset_is_open = IsRootOfOpenMenuSet(); - ImGuiWindow* backed_nav_window = g.NavWindow; - if (menuset_is_open) - g.NavWindow = window; - - // We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73), - // but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only. - bool pressed; - PushID(label); - if (!enabled) - BeginDisabled(); - - const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover; - const ImGuiMenuColumns* offsets = &window->DC.MenuColumns; - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - { - // Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful - // Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark. - float w = label_size.x; - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); - ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); - pressed = Selectable("", selected, selectable_flags, ImVec2(w, 0.0f)); - PopStyleVar(); - RenderText(text_pos, label); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). - } - else - { - // Menu item inside a vertical menu - // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. - // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. - float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f; - float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f; - float checkmark_w = IM_FLOOR(g.FontSize * 1.20f); - float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame - float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); - pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); - RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label); - if (icon_w > 0.0f) - RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon); - if (shortcut_w > 0.0f) - { - PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); - RenderText(pos + ImVec2(offsets->OffsetShortcut + stretch_w, 0.0f), shortcut, NULL, false); - PopStyleColor(); - } - if (selected) - RenderCheckMark(window->DrawList, pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f); - } - IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0)); - if (!enabled) - EndDisabled(); - PopID(); - if (menuset_is_open) - g.NavWindow = backed_nav_window; - - return pressed; -} - -bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled) -{ - return MenuItemEx(label, NULL, shortcut, selected, enabled); -} - -bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled) -{ - if (MenuItemEx(label, NULL, shortcut, p_selected ? *p_selected : false, enabled)) - { - if (p_selected) - *p_selected = !*p_selected; - return true; - } - return false; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. -//------------------------------------------------------------------------- -// - BeginTabBar() -// - BeginTabBarEx() [Internal] -// - EndTabBar() -// - TabBarLayout() [Internal] -// - TabBarCalcTabID() [Internal] -// - TabBarCalcMaxTabWidth() [Internal] -// - TabBarFindTabById() [Internal] -// - TabBarAddTab() [Internal] -// - TabBarRemoveTab() [Internal] -// - TabBarCloseTab() [Internal] -// - TabBarScrollClamp() [Internal] -// - TabBarScrollToTab() [Internal] -// - TabBarQueueChangeTabOrder() [Internal] -// - TabBarScrollingButtons() [Internal] -// - TabBarTabListPopupButton() [Internal] -//------------------------------------------------------------------------- - -struct ImGuiTabBarSection -{ - int TabCount; // Number of tabs in this section. - float Width; // Sum of width of tabs in this section (after shrinking down) - float Spacing; // Horizontal spacing at the end of the section. - - ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); } -}; - -namespace ImGui -{ - static void TabBarLayout(ImGuiTabBar* tab_bar); - static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, ImGuiWindow* docked_window); - static float TabBarCalcMaxTabWidth(); - static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling); - static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections); - static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar); - static ImGuiTabItem* TabBarTabListPopupButton(ImGuiTabBar* tab_bar); -} - -ImGuiTabBar::ImGuiTabBar() -{ - memset(this, 0, sizeof(*this)); - CurrFrameVisible = PrevFrameVisible = -1; - LastTabItemIdx = -1; -} - -static inline int TabItemGetSectionIdx(const ImGuiTabItem* tab) -{ - return (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; -} - -static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs) -{ - const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; - const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; - const int a_section = TabItemGetSectionIdx(a); - const int b_section = TabItemGetSectionIdx(b); - if (a_section != b_section) - return a_section - b_section; - return (int)(a->IndexDuringLayout - b->IndexDuringLayout); -} - -static int IMGUI_CDECL TabItemComparerByBeginOrder(const void* lhs, const void* rhs) -{ - const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; - const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; - return (int)(a->BeginOrder - b->BeginOrder); -} - -static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref) -{ - ImGuiContext& g = *GImGui; - return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index); -} - -static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - if (g.TabBars.Contains(tab_bar)) - return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar)); - return ImGuiPtrOrIndex(tab_bar); -} - -bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - ImGuiID id = window->GetID(str_id); - ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id); - ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2); - tab_bar->ID = id; - return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused, NULL); -} - -bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - if ((flags & ImGuiTabBarFlags_DockNode) == 0) - PushOverrideID(tab_bar->ID); - - // Add to stack - g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar)); - g.CurrentTabBar = tab_bar; - - // Append with multiple BeginTabBar()/EndTabBar() pairs. - tab_bar->BackupCursorPos = window->DC.CursorPos; - if (tab_bar->CurrFrameVisible == g.FrameCount) - { - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); - tab_bar->BeginCount++; - return true; - } - - // Ensure correct ordering when toggling ImGuiTabBarFlags_Reorderable flag, or when a new tab was added while being not reorderable - if ((flags & ImGuiTabBarFlags_Reorderable) != (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (tab_bar->TabsAddedNew && !(flags & ImGuiTabBarFlags_Reorderable))) - if ((flags & ImGuiTabBarFlags_DockNode) == 0) // FIXME: TabBar with DockNode can now be hybrid - ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByBeginOrder); - tab_bar->TabsAddedNew = false; - - // Flags - if ((flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) - flags |= ImGuiTabBarFlags_FittingPolicyDefault_; - - tab_bar->Flags = flags; - tab_bar->BarRect = tab_bar_bb; - tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab() - tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible; - tab_bar->CurrFrameVisible = g.FrameCount; - tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight; - tab_bar->CurrTabsContentsHeight = 0.0f; - tab_bar->ItemSpacingY = g.Style.ItemSpacing.y; - tab_bar->FramePadding = g.Style.FramePadding; - tab_bar->TabsActiveCount = 0; - tab_bar->BeginCount = 1; - - // Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); - - // Draw separator - const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive); - const float y = tab_bar->BarRect.Max.y - 1.0f; - if (dock_node != NULL) - { - const float separator_min_x = dock_node->Pos.x + window->WindowBorderSize; - const float separator_max_x = dock_node->Pos.x + dock_node->Size.x - window->WindowBorderSize; - window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); - } - else - { - const float separator_min_x = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f); - const float separator_max_x = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f); - window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); - } - return true; -} - -void ImGui::EndTabBar() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); - return; - } - - // Fallback in case no TabItem have been submitted - if (tab_bar->WantLayout) - TabBarLayout(tab_bar); - - // Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed(). - const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); - if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing) - { - tab_bar->CurrTabsContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, tab_bar->CurrTabsContentsHeight); - window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->CurrTabsContentsHeight; - } - else - { - window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->PrevTabsContentsHeight; - } - if (tab_bar->BeginCount > 1) - window->DC.CursorPos = tab_bar->BackupCursorPos; - - if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) - PopID(); - - g.CurrentTabBarStack.pop_back(); - g.CurrentTabBar = g.CurrentTabBarStack.empty() ? NULL : GetTabBarFromTabBarRef(g.CurrentTabBarStack.back()); -} - -// This is called only once a frame before by the first call to ItemTab() -// The reason we're not calling it in BeginTabBar() is to leave a chance to the user to call the SetTabItemClosed() functions. -static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - tab_bar->WantLayout = false; - - // Garbage collect by compacting list - // Detect if we need to sort out tab list (e.g. in rare case where a tab changed section) - int tab_dst_n = 0; - bool need_sort_by_section = false; - ImGuiTabBarSection sections[3]; // Layout sections: Leading, Central, Trailing - for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n]; - if (tab->LastFrameVisible < tab_bar->PrevFrameVisible || tab->WantClose) - { - // Remove tab - if (tab_bar->VisibleTabId == tab->ID) { tab_bar->VisibleTabId = 0; } - if (tab_bar->SelectedTabId == tab->ID) { tab_bar->SelectedTabId = 0; } - if (tab_bar->NextSelectedTabId == tab->ID) { tab_bar->NextSelectedTabId = 0; } - continue; - } - if (tab_dst_n != tab_src_n) - tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n]; - - tab = &tab_bar->Tabs[tab_dst_n]; - tab->IndexDuringLayout = (ImS16)tab_dst_n; - - // We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another) - int curr_tab_section_n = TabItemGetSectionIdx(tab); - if (tab_dst_n > 0) - { - ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1]; - int prev_tab_section_n = TabItemGetSectionIdx(prev_tab); - if (curr_tab_section_n == 0 && prev_tab_section_n != 0) - need_sort_by_section = true; - if (prev_tab_section_n == 2 && curr_tab_section_n != 2) - need_sort_by_section = true; - } - - sections[curr_tab_section_n].TabCount++; - tab_dst_n++; - } - if (tab_bar->Tabs.Size != tab_dst_n) - tab_bar->Tabs.resize(tab_dst_n); - - if (need_sort_by_section) - ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerBySection); - - // Calculate spacing between sections - sections[0].Spacing = sections[0].TabCount > 0 && (sections[1].TabCount + sections[2].TabCount) > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; - sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; - - // Setup next selected tab - ImGuiID scroll_to_tab_id = 0; - if (tab_bar->NextSelectedTabId) - { - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId; - tab_bar->NextSelectedTabId = 0; - scroll_to_tab_id = tab_bar->SelectedTabId; - } - - // Process order change request (we could probably process it when requested but it's just saner to do it in a single spot). - if (tab_bar->ReorderRequestTabId != 0) - { - if (TabBarProcessReorder(tab_bar)) - if (tab_bar->ReorderRequestTabId == tab_bar->SelectedTabId) - scroll_to_tab_id = tab_bar->ReorderRequestTabId; - tab_bar->ReorderRequestTabId = 0; - } - - // Tab List Popup (will alter tab_bar->BarRect and therefore the available width!) - const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0; - if (tab_list_popup_button) - if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x! - scroll_to_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; - - // Leading/Trailing tabs will be shrink only if central one aren't visible anymore, so layout the shrink data as: leading, trailing, central - // (whereas our tabs are stored as: leading, central, trailing) - int shrink_buffer_indexes[3] = { 0, sections[0].TabCount + sections[2].TabCount, sections[0].TabCount }; - g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); - - // Compute ideal tabs widths + store them into shrink buffer - ImGuiTabItem* most_recently_selected_tab = NULL; - int curr_section_n = -1; - bool found_selected_tab_id = false; - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible); - - if ((most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) && !(tab->Flags & ImGuiTabItemFlags_Button)) - most_recently_selected_tab = tab; - if (tab->ID == tab_bar->SelectedTabId) - found_selected_tab_id = true; - if (scroll_to_tab_id == 0 && g.NavJustMovedToId == tab->ID) - scroll_to_tab_id = tab->ID; - - // Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar. - // Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet, - // and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window. - const char* tab_name = tab_bar->GetTabName(tab); - const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0; - tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x; - - int section_n = TabItemGetSectionIdx(tab); - ImGuiTabBarSection* section = §ions[section_n]; - section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f); - curr_section_n = section_n; - - // Store data so we can build an array sorted by width if we need to shrink tabs down - IM_MSVC_WARNING_SUPPRESS(6385); - int shrink_buffer_index = shrink_buffer_indexes[section_n]++; - g.ShrinkWidthBuffer[shrink_buffer_index].Index = tab_n; - g.ShrinkWidthBuffer[shrink_buffer_index].Width = tab->ContentWidth; - - IM_ASSERT(tab->ContentWidth > 0.0f); - tab->Width = tab->ContentWidth; - } - - // Compute total ideal width (used for e.g. auto-resizing a window) - tab_bar->WidthAllTabsIdeal = 0.0f; - for (int section_n = 0; section_n < 3; section_n++) - tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing; - - // Horizontal scrolling buttons - // (note that TabBarScrollButtons() will alter BarRect.Max.x) - if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll)) - if (ImGuiTabItem* scroll_and_select_tab = TabBarScrollingButtons(tab_bar)) - { - scroll_to_tab_id = scroll_and_select_tab->ID; - if ((scroll_and_select_tab->Flags & ImGuiTabItemFlags_Button) == 0) - tab_bar->SelectedTabId = scroll_to_tab_id; - } - - // Shrink widths if full tabs don't fit in their allocated space - float section_0_w = sections[0].Width + sections[0].Spacing; - float section_1_w = sections[1].Width + sections[1].Spacing; - float section_2_w = sections[2].Width + sections[2].Spacing; - bool central_section_is_visible = (section_0_w + section_2_w) < tab_bar->BarRect.GetWidth(); - float width_excess; - if (central_section_is_visible) - width_excess = ImMax(section_1_w - (tab_bar->BarRect.GetWidth() - section_0_w - section_2_w), 0.0f); // Excess used to shrink central section - else - width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section - - // With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore - if (width_excess > 0.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible)) - { - int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount); - int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0); - ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess); - - // Apply shrunk values into tabs and sections - for (int tab_n = shrink_data_offset; tab_n < shrink_data_offset + shrink_data_count; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index]; - float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width); - if (shrinked_width < 0.0f) - continue; - - int section_n = TabItemGetSectionIdx(tab); - sections[section_n].Width -= (tab->Width - shrinked_width); - tab->Width = shrinked_width; - } - } - - // Layout all active tabs - int section_tab_index = 0; - float tab_offset = 0.0f; - tab_bar->WidthAllTabs = 0.0f; - for (int section_n = 0; section_n < 3; section_n++) - { - ImGuiTabBarSection* section = §ions[section_n]; - if (section_n == 2) - tab_offset = ImMin(ImMax(0.0f, tab_bar->BarRect.GetWidth() - section->Width), tab_offset); - - for (int tab_n = 0; tab_n < section->TabCount; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[section_tab_index + tab_n]; - tab->Offset = tab_offset; - tab->NameOffset = -1; - tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f); - } - tab_bar->WidthAllTabs += ImMax(section->Width + section->Spacing, 0.0f); - tab_offset += section->Spacing; - section_tab_index += section->TabCount; - } - - // Clear name buffers - tab_bar->TabsNames.Buf.resize(0); - - // If we have lost the selected tab, select the next most recently active one - if (found_selected_tab_id == false) - tab_bar->SelectedTabId = 0; - if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL) - scroll_to_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID; - - // Lock in visible tab - tab_bar->VisibleTabId = tab_bar->SelectedTabId; - tab_bar->VisibleTabWasSubmitted = false; - - // CTRL+TAB can override visible tab temporarily - if (g.NavWindowingTarget != NULL && g.NavWindowingTarget->DockNode && g.NavWindowingTarget->DockNode->TabBar == tab_bar) - tab_bar->VisibleTabId = scroll_to_tab_id = g.NavWindowingTarget->ID; - - // Update scrolling - if (scroll_to_tab_id != 0) - TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections); - tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim); - tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget); - if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget) - { - // Scrolling speed adjust itself so we can always reach our target in 1/3 seconds. - // Teleport if we are aiming far off the visible line - tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, 70.0f * g.FontSize); - tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, ImFabs(tab_bar->ScrollingTarget - tab_bar->ScrollingAnim) / 0.3f); - const bool teleport = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) || (tab_bar->ScrollingTargetDistToVisibility > 10.0f * g.FontSize); - tab_bar->ScrollingAnim = teleport ? tab_bar->ScrollingTarget : ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, g.IO.DeltaTime * tab_bar->ScrollingSpeed); - } - else - { - tab_bar->ScrollingSpeed = 0.0f; - } - tab_bar->ScrollingRectMinX = tab_bar->BarRect.Min.x + sections[0].Width + sections[0].Spacing; - tab_bar->ScrollingRectMaxX = tab_bar->BarRect.Max.x - sections[2].Width - sections[1].Spacing; - - // Actual layout in host window (we don't do it in BeginTabBar() so as not to waste an extra frame) - ImGuiWindow* window = g.CurrentWindow; - window->DC.CursorPos = tab_bar->BarRect.Min; - ItemSize(ImVec2(tab_bar->WidthAllTabs, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y); - window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, tab_bar->BarRect.Min.x + tab_bar->WidthAllTabsIdeal); -} - -// Dockable uses Name/ID in the global namespace. Non-dockable items use the ID stack. -static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, ImGuiWindow* docked_window) -{ - if (docked_window != NULL) - { - IM_UNUSED(tab_bar); - IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode); - ImGuiID id = ImHashStr(label); - KeepAliveID(id); - return id; - } - else - { - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(label); - } -} - -static float ImGui::TabBarCalcMaxTabWidth() -{ - ImGuiContext& g = *GImGui; - return g.FontSize * 20.0f; -} - -ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id) -{ - if (tab_id != 0) - for (int n = 0; n < tab_bar->Tabs.Size; n++) - if (tab_bar->Tabs[n].ID == tab_id) - return &tab_bar->Tabs[n]; - return NULL; -} - -// FIXME: See references to #2304 in TODO.txt -ImGuiTabItem* ImGui::TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar) -{ - ImGuiTabItem* most_recently_selected_tab = NULL; - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) - if (tab->Window && tab->Window->WasActive) - most_recently_selected_tab = tab; - } - return most_recently_selected_tab; -} - -// The purpose of this call is to register tab in advance so we can control their order at the time they appear. -// Otherwise calling this is unnecessary as tabs are appending as needed by the BeginTabItem() function. -void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(TabBarFindTabByID(tab_bar, window->ID) == NULL); - IM_ASSERT(g.CurrentTabBar != tab_bar); // Can't work while the tab bar is active as our tab doesn't have an X offset yet, in theory we could/should test something like (tab_bar->CurrFrameVisible < g.FrameCount) but we'd need to solve why triggers the commented early-out assert in BeginTabBarEx() (probably dock node going from implicit to explicit in same frame) - - if (!window->HasCloseButton) - tab_flags |= ImGuiTabItemFlags_NoCloseButton; // Set _NoCloseButton immediately because it will be used for first-frame width calculation. - - ImGuiTabItem new_tab; - new_tab.ID = window->ID; - new_tab.Flags = tab_flags; - new_tab.LastFrameVisible = tab_bar->CurrFrameVisible; // Required so BeginTabBar() doesn't ditch the tab - if (new_tab.LastFrameVisible == -1) - new_tab.LastFrameVisible = g.FrameCount - 1; - new_tab.Window = window; // Required so tab bar layout can compute the tab width before tab submission - tab_bar->Tabs.push_back(new_tab); -} - -// The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless. -void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) -{ - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) - tab_bar->Tabs.erase(tab); - if (tab_bar->VisibleTabId == tab_id) { tab_bar->VisibleTabId = 0; } - if (tab_bar->SelectedTabId == tab_id) { tab_bar->SelectedTabId = 0; } - if (tab_bar->NextSelectedTabId == tab_id) { tab_bar->NextSelectedTabId = 0; } -} - -// Called on manual closure attempt -void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) -{ - IM_ASSERT(!(tab->Flags & ImGuiTabItemFlags_Button)); - if (!(tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) - { - // This will remove a frame of lag for selecting another tab on closure. - // However we don't run it in the case where the 'Unsaved' flag is set, so user gets a chance to fully undo the closure - tab->WantClose = true; - if (tab_bar->VisibleTabId == tab->ID) - { - tab->LastFrameVisible = -1; - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = 0; - } - } - else - { - // Actually select before expecting closure attempt (on an UnsavedDocument tab user is expect to e.g. show a popup) - if (tab_bar->VisibleTabId != tab->ID) - tab_bar->NextSelectedTabId = tab->ID; - } -} - -static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling) -{ - scrolling = ImMin(scrolling, tab_bar->WidthAllTabs - tab_bar->BarRect.GetWidth()); - return ImMax(scrolling, 0.0f); -} - -// Note: we may scroll to tab that are not selected! e.g. using keyboard arrow keys -static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections) -{ - ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id); - if (tab == NULL) - return; - if (tab->Flags & ImGuiTabItemFlags_SectionMask_) - return; - - ImGuiContext& g = *GImGui; - float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar) - int order = tab_bar->GetTabOrder(tab); - - // Scrolling happens only in the central section (leading/trailing sections are not scrolling) - // FIXME: This is all confusing. - float scrollable_width = tab_bar->BarRect.GetWidth() - sections[0].Width - sections[2].Width - sections[1].Spacing; - - // We make all tabs positions all relative Sections[0].Width to make code simpler - float tab_x1 = tab->Offset - sections[0].Width + (order > sections[0].TabCount - 1 ? -margin : 0.0f); - float tab_x2 = tab->Offset - sections[0].Width + tab->Width + (order + 1 < tab_bar->Tabs.Size - sections[2].TabCount ? margin : 1.0f); - tab_bar->ScrollingTargetDistToVisibility = 0.0f; - if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= scrollable_width)) - { - // Scroll to the left - tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f); - tab_bar->ScrollingTarget = tab_x1; - } - else if (tab_bar->ScrollingTarget < tab_x2 - scrollable_width) - { - // Scroll to the right - tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - scrollable_width) - tab_bar->ScrollingAnim, 0.0f); - tab_bar->ScrollingTarget = tab_x2 - scrollable_width; - } -} - -void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset) -{ - IM_ASSERT(offset != 0); - IM_ASSERT(tab_bar->ReorderRequestTabId == 0); - tab_bar->ReorderRequestTabId = tab->ID; - tab_bar->ReorderRequestOffset = (ImS16)offset; -} - -void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(tab_bar->ReorderRequestTabId == 0); - if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0) - return; - - const bool is_central_section = (src_tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; - const float bar_offset = tab_bar->BarRect.Min.x - (is_central_section ? tab_bar->ScrollingTarget : 0); - - // Count number of contiguous tabs we are crossing over - const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1; - const int src_idx = tab_bar->Tabs.index_from_ptr(src_tab); - int dst_idx = src_idx; - for (int i = src_idx; i >= 0 && i < tab_bar->Tabs.Size; i += dir) - { - // Reordered tabs must share the same section - const ImGuiTabItem* dst_tab = &tab_bar->Tabs[i]; - if (dst_tab->Flags & ImGuiTabItemFlags_NoReorder) - break; - if ((dst_tab->Flags & ImGuiTabItemFlags_SectionMask_) != (src_tab->Flags & ImGuiTabItemFlags_SectionMask_)) - break; - dst_idx = i; - - // Include spacing after tab, so when mouse cursor is between tabs we would not continue checking further tabs that are not hovered. - const float x1 = bar_offset + dst_tab->Offset - g.Style.ItemInnerSpacing.x; - const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + g.Style.ItemInnerSpacing.x; - //GetForegroundDrawList()->AddRect(ImVec2(x1, tab_bar->BarRect.Min.y), ImVec2(x2, tab_bar->BarRect.Max.y), IM_COL32(255, 0, 0, 255)); - if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2)) - break; - } - - if (dst_idx != src_idx) - TabBarQueueReorder(tab_bar, src_tab, dst_idx - src_idx); -} - -bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar) -{ - ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId); - if (tab1 == NULL || (tab1->Flags & ImGuiTabItemFlags_NoReorder)) - return false; - - //IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools - int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset; - if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size) - return false; - - // Reordered tabs must share the same section - // (Note: TabBarQueueReorderFromMousePos() also has a similar test but since we allow direct calls to TabBarQueueReorder() we do it here too) - ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order]; - if (tab2->Flags & ImGuiTabItemFlags_NoReorder) - return false; - if ((tab1->Flags & ImGuiTabItemFlags_SectionMask_) != (tab2->Flags & ImGuiTabItemFlags_SectionMask_)) - return false; - - ImGuiTabItem item_tmp = *tab1; - ImGuiTabItem* src_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 + 1 : tab2; - ImGuiTabItem* dst_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 : tab2 + 1; - const int move_count = (tab_bar->ReorderRequestOffset > 0) ? tab_bar->ReorderRequestOffset : -tab_bar->ReorderRequestOffset; - memmove(dst_tab, src_tab, move_count * sizeof(ImGuiTabItem)); - *tab2 = item_tmp; - - if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings) - MarkIniSettingsDirty(); - return true; -} - -static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const ImVec2 arrow_button_size(g.FontSize - 2.0f, g.FontSize + g.Style.FramePadding.y * 2.0f); - const float scrolling_buttons_width = arrow_button_size.x * 2.0f; - - const ImVec2 backup_cursor_pos = window->DC.CursorPos; - //window->DrawList->AddRect(ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Max.y), IM_COL32(255,0,0,255)); - - int select_dir = 0; - ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; - arrow_col.w *= 0.5f; - - PushStyleColor(ImGuiCol_Text, arrow_col); - PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); - const float backup_repeat_delay = g.IO.KeyRepeatDelay; - const float backup_repeat_rate = g.IO.KeyRepeatRate; - g.IO.KeyRepeatDelay = 0.250f; - g.IO.KeyRepeatRate = 0.200f; - float x = ImMax(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.x - scrolling_buttons_width); - window->DC.CursorPos = ImVec2(x, tab_bar->BarRect.Min.y); - if (ArrowButtonEx("##<", ImGuiDir_Left, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) - select_dir = -1; - window->DC.CursorPos = ImVec2(x + arrow_button_size.x, tab_bar->BarRect.Min.y); - if (ArrowButtonEx("##>", ImGuiDir_Right, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) - select_dir = +1; - PopStyleColor(2); - g.IO.KeyRepeatRate = backup_repeat_rate; - g.IO.KeyRepeatDelay = backup_repeat_delay; - - ImGuiTabItem* tab_to_scroll_to = NULL; - if (select_dir != 0) - if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) - { - int selected_order = tab_bar->GetTabOrder(tab_item); - int target_order = selected_order + select_dir; - - // Skip tab item buttons until another tab item is found or end is reached - while (tab_to_scroll_to == NULL) - { - // If we are at the end of the list, still scroll to make our tab visible - tab_to_scroll_to = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; - - // Cross through buttons - // (even if first/last item is a button, return it so we can update the scroll) - if (tab_to_scroll_to->Flags & ImGuiTabItemFlags_Button) - { - target_order += select_dir; - selected_order += select_dir; - tab_to_scroll_to = (target_order < 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL; - } - } - } - window->DC.CursorPos = backup_cursor_pos; - tab_bar->BarRect.Max.x -= scrolling_buttons_width + 1.0f; - - return tab_to_scroll_to; -} - -static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // We use g.Style.FramePadding.y to match the square ArrowButton size - const float tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y; - const ImVec2 backup_cursor_pos = window->DC.CursorPos; - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x - g.Style.FramePadding.y, tab_bar->BarRect.Min.y); - tab_bar->BarRect.Min.x += tab_list_popup_button_width; - - ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; - arrow_col.w *= 0.5f; - PushStyleColor(ImGuiCol_Text, arrow_col); - PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); - bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview | ImGuiComboFlags_HeightLargest); - PopStyleColor(2); - - ImGuiTabItem* tab_to_select = NULL; - if (open) - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - if (tab->Flags & ImGuiTabItemFlags_Button) - continue; - - const char* tab_name = tab_bar->GetTabName(tab); - if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID)) - tab_to_select = tab; - } - EndCombo(); - } - - window->DC.CursorPos = backup_cursor_pos; - return tab_to_select; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. -//------------------------------------------------------------------------- -// - BeginTabItem() -// - EndTabItem() -// - TabItemButton() -// - TabItemEx() [Internal] -// - SetTabItemClosed() -// - TabItemCalcSize() [Internal] -// - TabItemBackground() [Internal] -// - TabItemLabelAndCloseButton() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return false; - } - IM_ASSERT((flags & ImGuiTabItemFlags_Button) == 0); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead! - - bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL); - if (ret && !(flags & ImGuiTabItemFlags_NoPushId)) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; - PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label) - } - return ret; -} - -void ImGui::EndTabItem() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return; - } - IM_ASSERT(tab_bar->LastTabItemIdx >= 0); - ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; - if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) - PopID(); -} - -bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return false; - } - return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder, NULL); -} - -bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window) -{ - // Layout whole tab bar if not already done - if (tab_bar->WantLayout) - TabBarLayout(tab_bar); - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = TabBarCalcTabID(tab_bar, label, docked_window); - - // If the user called us with *p_open == false, we early out and don't render. - // We make a call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID. - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - if (p_open && !*p_open) - { - ItemAdd(ImRect(), id, NULL, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus); - return false; - } - - IM_ASSERT(!p_open || !(flags & ImGuiTabItemFlags_Button)); - IM_ASSERT((flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)); // Can't use both Leading and Trailing - - // Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented) - if (flags & ImGuiTabItemFlags_NoCloseButton) - p_open = NULL; - else if (p_open == NULL) - flags |= ImGuiTabItemFlags_NoCloseButton; - - // Calculate tab contents size - ImVec2 size = TabItemCalcSize(label, p_open != NULL); - - // Acquire tab data - ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, id); - bool tab_is_new = false; - if (tab == NULL) - { - tab_bar->Tabs.push_back(ImGuiTabItem()); - tab = &tab_bar->Tabs.back(); - tab->ID = id; - tab->Width = size.x; - tab_bar->TabsAddedNew = true; - tab_is_new = true; - } - tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab); - tab->ContentWidth = size.x; - tab->BeginOrder = tab_bar->TabsActiveCount++; - - const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); - const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0; - const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount); - const bool is_tab_button = (flags & ImGuiTabItemFlags_Button) != 0; - tab->LastFrameVisible = g.FrameCount; - tab->Flags = flags; - tab->Window = docked_window; - - // Append name with zero-terminator - // (regular tabs are permitted in a DockNode tab bar, but window tabs not permitted in a non-DockNode tab bar) - if (tab->Window != NULL) - { - IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode); - tab->NameOffset = -1; - } - else - { - IM_ASSERT(tab->Window == NULL); - tab->NameOffset = (ImS32)tab_bar->TabsNames.size(); - tab_bar->TabsNames.append(label, label + strlen(label) + 1); // Append name _with_ the zero-terminator. - } - - // Update selected tab - if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0) - if (!tab_bar_appearing || tab_bar->SelectedTabId == 0) - if (!is_tab_button) - tab_bar->NextSelectedTabId = id; // New tabs gets activated - if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar - if (!is_tab_button) - tab_bar->NextSelectedTabId = id; - - // Lock visibility - // (Note: tab_contents_visible != tab_selected... because CTRL+TAB operations may preview some tabs without selecting them!) - bool tab_contents_visible = (tab_bar->VisibleTabId == id); - if (tab_contents_visible) - tab_bar->VisibleTabWasSubmitted = true; - - // On the very first frame of a tab bar we let first tab contents be visible to minimize appearing glitches - if (!tab_contents_visible && tab_bar->SelectedTabId == 0 && tab_bar_appearing && docked_window == NULL) - if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs)) - tab_contents_visible = true; - - // Note that tab_is_new is not necessarily the same as tab_appearing! When a tab bar stops being submitted - // and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'. - if (tab_appearing && (!tab_bar_appearing || tab_is_new)) - { - ItemAdd(ImRect(), id, NULL, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus); - if (is_tab_button) - return false; - return tab_contents_visible; - } - - if (tab_bar->SelectedTabId == id) - tab->LastFrameSelected = g.FrameCount; - - // Backup current layout position - const ImVec2 backup_main_cursor_pos = window->DC.CursorPos; - - // Layout - const bool is_central_section = (tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; - size.x = tab->Width; - if (is_central_section) - window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f); - else - window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(tab->Offset, 0.0f); - ImVec2 pos = window->DC.CursorPos; - ImRect bb(pos, pos + size); - - // We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation) - const bool want_clip_rect = is_central_section && (bb.Min.x < tab_bar->ScrollingRectMinX || bb.Max.x > tab_bar->ScrollingRectMaxX); - if (want_clip_rect) - PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->ScrollingRectMinX), bb.Min.y - 1), ImVec2(tab_bar->ScrollingRectMaxX, bb.Max.y), true); - - ImVec2 backup_cursor_max_pos = window->DC.CursorMaxPos; - ItemSize(bb.GetSize(), style.FramePadding.y); - window->DC.CursorMaxPos = backup_cursor_max_pos; - - if (!ItemAdd(bb, id)) - { - if (want_clip_rect) - PopClipRect(); - window->DC.CursorPos = backup_main_cursor_pos; - return tab_contents_visible; - } - - // Click to Select a tab - ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowItemOverlap); - if (g.DragDropActive && !g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW)) // FIXME: May be an opt-in property of the payload to disable this - button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); - if (pressed && !is_tab_button) - tab_bar->NextSelectedTabId = id; - - // Transfer active id window so the active id is not owned by the dock host (as StartMouseMovingWindow() - // will only do it on the drag). This allows FocusWindow() to be more conservative in how it clears active id. - if (held && docked_window && g.ActiveId == id && g.ActiveIdIsJustActivated) - g.ActiveIdWindow = docked_window; - - // Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered) - if (g.ActiveId != id) - SetItemAllowOverlap(); - - // Drag and drop a single floating window node moves it - ImGuiDockNode* node = docked_window ? docked_window->DockNode : NULL; - const bool single_floating_window_node = node && node->IsFloatingNode() && (node->Windows.Size == 1); - if (held && single_floating_window_node && IsMouseDragging(0, 0.0f)) - { - // Move - StartMouseMovingWindow(docked_window); - } - else if (held && !tab_appearing && IsMouseDragging(0)) - { - // Drag and drop: re-order tabs - int drag_dir = 0; - float drag_distance_from_edge_x = 0.0f; - if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (docked_window != NULL))) - { - // While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x - if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x) - { - drag_dir = -1; - drag_distance_from_edge_x = bb.Min.x - g.IO.MousePos.x; - TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos); - } - else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x) - { - drag_dir = +1; - drag_distance_from_edge_x = g.IO.MousePos.x - bb.Max.x; - TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos); - } - } - - // Extract a Dockable window out of it's tab bar - if (docked_window != NULL && !(docked_window->Flags & ImGuiWindowFlags_NoMove)) - { - // We use a variable threshold to distinguish dragging tabs within a tab bar and extracting them out of the tab bar - bool undocking_tab = (g.DragDropActive && g.DragDropPayload.SourceId == id); - if (!undocking_tab) //&& (!g.IO.ConfigDockingWithShift || g.IO.KeyShift) - { - float threshold_base = g.FontSize; - float threshold_x = (threshold_base * 2.2f); - float threshold_y = (threshold_base * 1.5f) + ImClamp((ImFabs(g.IO.MouseDragMaxDistanceAbs[0].x) - threshold_base * 2.0f) * 0.20f, 0.0f, threshold_base * 4.0f); - //GetForegroundDrawList()->AddRect(ImVec2(bb.Min.x - threshold_x, bb.Min.y - threshold_y), ImVec2(bb.Max.x + threshold_x, bb.Max.y + threshold_y), IM_COL32_WHITE); // [DEBUG] - - float distance_from_edge_y = ImMax(bb.Min.y - g.IO.MousePos.y, g.IO.MousePos.y - bb.Max.y); - if (distance_from_edge_y >= threshold_y) - undocking_tab = true; - if (drag_distance_from_edge_x > threshold_x) - if ((drag_dir < 0 && tab_bar->GetTabOrder(tab) == 0) || (drag_dir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1)) - undocking_tab = true; - } - - if (undocking_tab) - { - // Undock - // FIXME: refactor to share more code with e.g. StartMouseMovingWindow - DockContextQueueUndockWindow(&g, docked_window); - g.MovingWindow = docked_window; - SetActiveID(g.MovingWindow->MoveId, g.MovingWindow); - g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min; - g.ActiveIdNoClearOnFocusLoss = true; - SetActiveIdUsingNavAndKeys(); - } - } - } - -#if 0 - if (hovered && g.HoveredIdNotActiveTimer > TOOLTIP_DELAY && bb.GetWidth() < tab->ContentWidth) - { - // Enlarge tab display when hovering - bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f))); - display_draw_list = GetForegroundDrawList(window); - TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive)); - } -#endif - - // Render tab shape - ImDrawList* display_draw_list = window->DrawList; - const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabUnfocused)); - TabItemBackground(display_draw_list, bb, flags, tab_col); - RenderNavHighlight(bb, id); - - // Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget. - const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); - if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1))) - if (!is_tab_button) - tab_bar->NextSelectedTabId = id; - - if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) - flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; - - // Render tab label, process close button - const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0; - bool just_closed; - bool text_clipped; - TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped); - if (just_closed && p_open != NULL) - { - *p_open = false; - TabBarCloseTab(tab_bar, tab); - } - - // Forward Hovered state so IsItemHovered() after Begin() can work (even though we are technically hovering our parent) - // That state is copied to window->DockTabItemStatusFlags by our caller. - if (docked_window && (hovered || g.HoveredId == close_button_id)) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow; - - // Restore main window position so user can draw there - if (want_clip_rect) - PopClipRect(); - window->DC.CursorPos = backup_main_cursor_pos; - - // Tooltip - // (Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer-> seems ok) - // (We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar, which g.HoveredId ignores) - // FIXME: This is a mess. - // FIXME: We may want disabled tab to still display the tooltip? - if (text_clipped && g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay && IsItemHovered()) - if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip)) - SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label); - - IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected - if (is_tab_button) - return pressed; - return tab_contents_visible; -} - -// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. -// To use it to need to call the function SetTabItemClosed() between BeginTabBar() and EndTabBar(). -// Tabs closed by the close button will automatically be flagged to avoid this issue. -void ImGui::SetTabItemClosed(const char* label) -{ - ImGuiContext& g = *GImGui; - bool is_within_manual_tab_bar = g.CurrentTabBar && !(g.CurrentTabBar->Flags & ImGuiTabBarFlags_DockNode); - if (is_within_manual_tab_bar) - { - ImGuiTabBar* tab_bar = g.CurrentTabBar; - ImGuiID tab_id = TabBarCalcTabID(tab_bar, label, NULL); - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) - tab->WantClose = true; // Will be processed by next call to TabBarLayout() - } - else if (ImGuiWindow* window = FindWindowByName(label)) - { - if (window->DockIsActive) - if (ImGuiDockNode* node = window->DockNode) - { - ImGuiID tab_id = TabBarCalcTabID(node->TabBar, label, window); - TabBarRemoveTab(node->TabBar, tab_id); - window->DockTabWantClose = true; - } - } -} - -ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button) -{ - ImGuiContext& g = *GImGui; - ImVec2 label_size = CalcTextSize(label, NULL, true); - ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0f); - if (has_close_button) - size.x += g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize); // We use Y intentionally to fit the close button circle. - else - size.x += g.Style.FramePadding.x + 1.0f; - return ImVec2(ImMin(size.x, TabBarCalcMaxTabWidth()), size.y); -} - -void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col) -{ - // While rendering tabs, we trim 1 pixel off the top of our bounding box so they can fit within a regular frame height while looking "detached" from it. - ImGuiContext& g = *GImGui; - const float width = bb.GetWidth(); - IM_UNUSED(flags); - IM_ASSERT(width > 0.0f); - const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f)); - const float y1 = bb.Min.y + 1.0f; - const float y2 = bb.Max.y + ((flags & ImGuiTabItemFlags_Preview) ? 0.0f : -1.0f); - draw_list->PathLineTo(ImVec2(bb.Min.x, y2)); - draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9); - draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12); - draw_list->PathLineTo(ImVec2(bb.Max.x, y2)); - draw_list->PathFillConvex(col); - if (g.Style.TabBorderSize > 0.0f) - { - draw_list->PathLineTo(ImVec2(bb.Min.x + 0.5f, y2)); - draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9); - draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12); - draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2)); - draw_list->PathStroke(GetColorU32(ImGuiCol_Border), 0, g.Style.TabBorderSize); - } -} - -// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic -// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter. -void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped) -{ - ImGuiContext& g = *GImGui; - ImVec2 label_size = CalcTextSize(label, NULL, true); - - if (out_just_closed) - *out_just_closed = false; - if (out_text_clipped) - *out_text_clipped = false; - - if (bb.GetWidth() <= 1.0f) - return; - - // In Style V2 we'll have full override of all colors per state (e.g. focused, selected) - // But right now if you want to alter text color of tabs this is what you need to do. -#if 0 - const float backup_alpha = g.Style.Alpha; - if (!is_contents_visible) - g.Style.Alpha *= 0.7f; -#endif - - // Render text label (with clipping + alpha gradient) + unsaved marker - ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y); - ImRect text_ellipsis_clip_bb = text_pixel_clip_bb; - - // Return clipped state ignoring the close button - if (out_text_clipped) - { - *out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_pixel_clip_bb.Max.x; - //draw_list->AddCircle(text_ellipsis_clip_bb.Min, 3.0f, *out_text_clipped ? IM_COL32(255, 0, 0, 255) : IM_COL32(0, 255, 0, 255)); - } - - const float button_sz = g.FontSize; - const ImVec2 button_pos(ImMax(bb.Min.x, bb.Max.x - frame_padding.x * 2.0f - button_sz), bb.Min.y); - - // Close Button & Unsaved Marker - // We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap() - // 'hovered' will be true when hovering the Tab but NOT when hovering the close button - // 'g.HoveredId==id' will be true when hovering the Tab including when hovering the close button - // 'g.ActiveId==close_button_id' will be true when we are holding on the close button, in which case both hovered booleans are false - bool close_button_pressed = false; - bool close_button_visible = false; - if (close_button_id != 0) - if (is_contents_visible || bb.GetWidth() >= ImMax(button_sz, g.Style.TabMinWidthForCloseButton)) - if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == tab_id || g.ActiveId == close_button_id) - close_button_visible = true; - bool unsaved_marker_visible = (flags & ImGuiTabItemFlags_UnsavedDocument) != 0 && (button_pos.x + button_sz <= bb.Max.x); - - if (close_button_visible) - { - ImGuiLastItemData last_item_backup = g.LastItemData; - PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding); - if (CloseButton(close_button_id, button_pos)) - close_button_pressed = true; - PopStyleVar(); - g.LastItemData = last_item_backup; - - // Close with middle mouse button - if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2)) - close_button_pressed = true; - } - else if (unsaved_marker_visible) - { - const ImRect bullet_bb(button_pos, button_pos + ImVec2(button_sz, button_sz) + g.Style.FramePadding * 2.0f); - RenderBullet(draw_list, bullet_bb.GetCenter(), GetColorU32(ImGuiCol_Text)); - } - - // This is all rather complicated - // (the main idea is that because the close button only appears on hover, we don't want it to alter the ellipsis position) - // FIXME: if FramePadding is noticeably large, ellipsis_max_x will be wrong here (e.g. #3497), maybe for consistency that parameter of RenderTextEllipsis() shouldn't exist.. - float ellipsis_max_x = close_button_visible ? text_pixel_clip_bb.Max.x : bb.Max.x - 1.0f; - if (close_button_visible || unsaved_marker_visible) - { - text_pixel_clip_bb.Max.x -= close_button_visible ? (button_sz) : (button_sz * 0.80f); - text_ellipsis_clip_bb.Max.x -= unsaved_marker_visible ? (button_sz * 0.80f) : 0.0f; - ellipsis_max_x = text_pixel_clip_bb.Max.x; - } - RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size); - -#if 0 - if (!is_contents_visible) - g.Style.Alpha = backup_alpha; -#endif - - if (out_just_closed) - *out_just_closed = close_button_pressed; -} - - -#endif // #ifndef IMGUI_DISABLE diff --git a/extern/drawdance/3rdparty/imgui/imstb_rectpack.h b/extern/drawdance/3rdparty/imgui/imstb_rectpack.h deleted file mode 100644 index 3958952162..0000000000 --- a/extern/drawdance/3rdparty/imgui/imstb_rectpack.h +++ /dev/null @@ -1,639 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_rect_pack.h 1.00. -// Those changes would need to be pushed into nothings/stb: -// - Added STBRP__CDECL -// Grep for [DEAR IMGUI] to find the changes. - -// stb_rect_pack.h - v1.00 - public domain - rectangle packing -// Sean Barrett 2014 -// -// Useful for e.g. packing rectangular textures into an atlas. -// Does not do rotation. -// -// Not necessarily the awesomest packing method, but better than -// the totally naive one in stb_truetype (which is primarily what -// this is meant to replace). -// -// Has only had a few tests run, may have issues. -// -// More docs to come. -// -// No memory allocations; uses qsort() and assert() from stdlib. -// Can override those by defining STBRP_SORT and STBRP_ASSERT. -// -// This library currently uses the Skyline Bottom-Left algorithm. -// -// Please note: better rectangle packers are welcome! Please -// implement them to the same API, but with a different init -// function. -// -// Credits -// -// Library -// Sean Barrett -// Minor features -// Martins Mozeiko -// github:IntellectualKitty -// -// Bugfixes / warning fixes -// Jeremy Jaussaud -// Fabian Giesen -// -// Version history: -// -// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles -// 0.99 (2019-02-07) warning fixes -// 0.11 (2017-03-03) return packing success/fail result -// 0.10 (2016-10-25) remove cast-away-const to avoid warnings -// 0.09 (2016-08-27) fix compiler warnings -// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) -// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) -// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort -// 0.05: added STBRP_ASSERT to allow replacing assert -// 0.04: fixed minor bug in STBRP_LARGE_RECTS support -// 0.01: initial release -// -// LICENSE -// -// See end of file for license information. - -////////////////////////////////////////////////////////////////////////////// -// -// INCLUDE SECTION -// - -#ifndef STB_INCLUDE_STB_RECT_PACK_H -#define STB_INCLUDE_STB_RECT_PACK_H - -#define STB_RECT_PACK_VERSION 1 - -#ifdef STBRP_STATIC -#define STBRP_DEF static -#else -#define STBRP_DEF extern -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct stbrp_context stbrp_context; -typedef struct stbrp_node stbrp_node; -typedef struct stbrp_rect stbrp_rect; - -#ifdef STBRP_LARGE_RECTS -typedef int stbrp_coord; -#else -typedef unsigned short stbrp_coord; -#endif - -STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); -// Assign packed locations to rectangles. The rectangles are of type -// 'stbrp_rect' defined below, stored in the array 'rects', and there -// are 'num_rects' many of them. -// -// Rectangles which are successfully packed have the 'was_packed' flag -// set to a non-zero value and 'x' and 'y' store the minimum location -// on each axis (i.e. bottom-left in cartesian coordinates, top-left -// if you imagine y increasing downwards). Rectangles which do not fit -// have the 'was_packed' flag set to 0. -// -// You should not try to access the 'rects' array from another thread -// while this function is running, as the function temporarily reorders -// the array while it executes. -// -// To pack into another rectangle, you need to call stbrp_init_target -// again. To continue packing into the same rectangle, you can call -// this function again. Calling this multiple times with multiple rect -// arrays will probably produce worse packing results than calling it -// a single time with the full rectangle array, but the option is -// available. -// -// The function returns 1 if all of the rectangles were successfully -// packed and 0 otherwise. - -struct stbrp_rect -{ - // reserved for your use: - int id; - - // input: - stbrp_coord w, h; - - // output: - stbrp_coord x, y; - int was_packed; // non-zero if valid packing - -}; // 16 bytes, nominally - - -STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); -// Initialize a rectangle packer to: -// pack a rectangle that is 'width' by 'height' in dimensions -// using temporary storage provided by the array 'nodes', which is 'num_nodes' long -// -// You must call this function every time you start packing into a new target. -// -// There is no "shutdown" function. The 'nodes' memory must stay valid for -// the following stbrp_pack_rects() call (or calls), but can be freed after -// the call (or calls) finish. -// -// Note: to guarantee best results, either: -// 1. make sure 'num_nodes' >= 'width' -// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' -// -// If you don't do either of the above things, widths will be quantized to multiples -// of small integers to guarantee the algorithm doesn't run out of temporary storage. -// -// If you do #2, then the non-quantized algorithm will be used, but the algorithm -// may run out of temporary storage and be unable to pack some rectangles. - -STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); -// Optionally call this function after init but before doing any packing to -// change the handling of the out-of-temp-memory scenario, described above. -// If you call init again, this will be reset to the default (false). - - -STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); -// Optionally select which packing heuristic the library should use. Different -// heuristics will produce better/worse results for different data sets. -// If you call init again, this will be reset to the default. - -enum -{ - STBRP_HEURISTIC_Skyline_default=0, - STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, - STBRP_HEURISTIC_Skyline_BF_sortHeight -}; - - -////////////////////////////////////////////////////////////////////////////// -// -// the details of the following structures don't matter to you, but they must -// be visible so you can handle the memory allocations for them - -struct stbrp_node -{ - stbrp_coord x,y; - stbrp_node *next; -}; - -struct stbrp_context -{ - int width; - int height; - int align; - int init_mode; - int heuristic; - int num_nodes; - stbrp_node *active_head; - stbrp_node *free_head; - stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' -}; - -#ifdef __cplusplus -} -#endif - -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// IMPLEMENTATION SECTION -// - -#ifdef STB_RECT_PACK_IMPLEMENTATION -#ifndef STBRP_SORT -#include -#define STBRP_SORT qsort -#endif - -#ifndef STBRP_ASSERT -#include -#define STBRP_ASSERT assert -#endif - -// [DEAR IMGUI] Added STBRP__CDECL -#ifdef _MSC_VER -#define STBRP__NOTUSED(v) (void)(v) -#define STBRP__CDECL __cdecl -#else -#define STBRP__NOTUSED(v) (void)sizeof(v) -#define STBRP__CDECL -#endif - -enum -{ - STBRP__INIT_skyline = 1 -}; - -STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) -{ - switch (context->init_mode) { - case STBRP__INIT_skyline: - STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); - context->heuristic = heuristic; - break; - default: - STBRP_ASSERT(0); - } -} - -STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) -{ - if (allow_out_of_mem) - // if it's ok to run out of memory, then don't bother aligning them; - // this gives better packing, but may fail due to OOM (even though - // the rectangles easily fit). @TODO a smarter approach would be to only - // quantize once we've hit OOM, then we could get rid of this parameter. - context->align = 1; - else { - // if it's not ok to run out of memory, then quantize the widths - // so that num_nodes is always enough nodes. - // - // I.e. num_nodes * align >= width - // align >= width / num_nodes - // align = ceil(width/num_nodes) - - context->align = (context->width + context->num_nodes-1) / context->num_nodes; - } -} - -STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) -{ - int i; -#ifndef STBRP_LARGE_RECTS - STBRP_ASSERT(width <= 0xffff && height <= 0xffff); -#endif - - for (i=0; i < num_nodes-1; ++i) - nodes[i].next = &nodes[i+1]; - nodes[i].next = NULL; - context->init_mode = STBRP__INIT_skyline; - context->heuristic = STBRP_HEURISTIC_Skyline_default; - context->free_head = &nodes[0]; - context->active_head = &context->extra[0]; - context->width = width; - context->height = height; - context->num_nodes = num_nodes; - stbrp_setup_allow_out_of_mem(context, 0); - - // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) - context->extra[0].x = 0; - context->extra[0].y = 0; - context->extra[0].next = &context->extra[1]; - context->extra[1].x = (stbrp_coord) width; -#ifdef STBRP_LARGE_RECTS - context->extra[1].y = (1<<30); -#else - context->extra[1].y = 65535; -#endif - context->extra[1].next = NULL; -} - -// find minimum y position if it starts at x1 -static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) -{ - stbrp_node *node = first; - int x1 = x0 + width; - int min_y, visited_width, waste_area; - - STBRP__NOTUSED(c); - - STBRP_ASSERT(first->x <= x0); - - #if 0 - // skip in case we're past the node - while (node->next->x <= x0) - ++node; - #else - STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency - #endif - - STBRP_ASSERT(node->x <= x0); - - min_y = 0; - waste_area = 0; - visited_width = 0; - while (node->x < x1) { - if (node->y > min_y) { - // raise min_y higher. - // we've accounted for all waste up to min_y, - // but we'll now add more waste for everything we've visted - waste_area += visited_width * (node->y - min_y); - min_y = node->y; - // the first time through, visited_width might be reduced - if (node->x < x0) - visited_width += node->next->x - x0; - else - visited_width += node->next->x - node->x; - } else { - // add waste area - int under_width = node->next->x - node->x; - if (under_width + visited_width > width) - under_width = width - visited_width; - waste_area += under_width * (min_y - node->y); - visited_width += under_width; - } - node = node->next; - } - - *pwaste = waste_area; - return min_y; -} - -typedef struct -{ - int x,y; - stbrp_node **prev_link; -} stbrp__findresult; - -static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) -{ - int best_waste = (1<<30), best_x, best_y = (1 << 30); - stbrp__findresult fr; - stbrp_node **prev, *node, *tail, **best = NULL; - - // align to multiple of c->align - width = (width + c->align - 1); - width -= width % c->align; - STBRP_ASSERT(width % c->align == 0); - - // if it can't possibly fit, bail immediately - if (width > c->width || height > c->height) { - fr.prev_link = NULL; - fr.x = fr.y = 0; - return fr; - } - - node = c->active_head; - prev = &c->active_head; - while (node->x + width <= c->width) { - int y,waste; - y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); - if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL - // bottom left - if (y < best_y) { - best_y = y; - best = prev; - } - } else { - // best-fit - if (y + height <= c->height) { - // can only use it if it first vertically - if (y < best_y || (y == best_y && waste < best_waste)) { - best_y = y; - best_waste = waste; - best = prev; - } - } - } - prev = &node->next; - node = node->next; - } - - best_x = (best == NULL) ? 0 : (*best)->x; - - // if doing best-fit (BF), we also have to try aligning right edge to each node position - // - // e.g, if fitting - // - // ____________________ - // |____________________| - // - // into - // - // | | - // | ____________| - // |____________| - // - // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned - // - // This makes BF take about 2x the time - - if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { - tail = c->active_head; - node = c->active_head; - prev = &c->active_head; - // find first node that's admissible - while (tail->x < width) - tail = tail->next; - while (tail) { - int xpos = tail->x - width; - int y,waste; - STBRP_ASSERT(xpos >= 0); - // find the left position that matches this - while (node->next->x <= xpos) { - prev = &node->next; - node = node->next; - } - STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); - y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); - if (y + height <= c->height) { - if (y <= best_y) { - if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { - best_x = xpos; - STBRP_ASSERT(y <= best_y); - best_y = y; - best_waste = waste; - best = prev; - } - } - } - tail = tail->next; - } - } - - fr.prev_link = best; - fr.x = best_x; - fr.y = best_y; - return fr; -} - -static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) -{ - // find best position according to heuristic - stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); - stbrp_node *node, *cur; - - // bail if: - // 1. it failed - // 2. the best node doesn't fit (we don't always check this) - // 3. we're out of memory - if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { - res.prev_link = NULL; - return res; - } - - // on success, create new node - node = context->free_head; - node->x = (stbrp_coord) res.x; - node->y = (stbrp_coord) (res.y + height); - - context->free_head = node->next; - - // insert the new node into the right starting point, and - // let 'cur' point to the remaining nodes needing to be - // stiched back in - - cur = *res.prev_link; - if (cur->x < res.x) { - // preserve the existing one, so start testing with the next one - stbrp_node *next = cur->next; - cur->next = node; - cur = next; - } else { - *res.prev_link = node; - } - - // from here, traverse cur and free the nodes, until we get to one - // that shouldn't be freed - while (cur->next && cur->next->x <= res.x + width) { - stbrp_node *next = cur->next; - // move the current node to the free list - cur->next = context->free_head; - context->free_head = cur; - cur = next; - } - - // stitch the list back in - node->next = cur; - - if (cur->x < res.x + width) - cur->x = (stbrp_coord) (res.x + width); - -#ifdef _DEBUG - cur = context->active_head; - while (cur->x < context->width) { - STBRP_ASSERT(cur->x < cur->next->x); - cur = cur->next; - } - STBRP_ASSERT(cur->next == NULL); - - { - int count=0; - cur = context->active_head; - while (cur) { - cur = cur->next; - ++count; - } - cur = context->free_head; - while (cur) { - cur = cur->next; - ++count; - } - STBRP_ASSERT(count == context->num_nodes+2); - } -#endif - - return res; -} - -// [DEAR IMGUI] Added STBRP__CDECL -static int STBRP__CDECL rect_height_compare(const void *a, const void *b) -{ - const stbrp_rect *p = (const stbrp_rect *) a; - const stbrp_rect *q = (const stbrp_rect *) b; - if (p->h > q->h) - return -1; - if (p->h < q->h) - return 1; - return (p->w > q->w) ? -1 : (p->w < q->w); -} - -// [DEAR IMGUI] Added STBRP__CDECL -static int STBRP__CDECL rect_original_order(const void *a, const void *b) -{ - const stbrp_rect *p = (const stbrp_rect *) a; - const stbrp_rect *q = (const stbrp_rect *) b; - return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); -} - -#ifdef STBRP_LARGE_RECTS -#define STBRP__MAXVAL 0xffffffff -#else -#define STBRP__MAXVAL 0xffff -#endif - -STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) -{ - int i, all_rects_packed = 1; - - // we use the 'was_packed' field internally to allow sorting/unsorting - for (i=0; i < num_rects; ++i) { - rects[i].was_packed = i; - } - - // sort according to heuristic - STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); - - for (i=0; i < num_rects; ++i) { - if (rects[i].w == 0 || rects[i].h == 0) { - rects[i].x = rects[i].y = 0; // empty rect needs no space - } else { - stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); - if (fr.prev_link) { - rects[i].x = (stbrp_coord) fr.x; - rects[i].y = (stbrp_coord) fr.y; - } else { - rects[i].x = rects[i].y = STBRP__MAXVAL; - } - } - } - - // unsort - STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); - - // set was_packed flags and all_rects_packed status - for (i=0; i < num_rects; ++i) { - rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); - if (!rects[i].was_packed) - all_rects_packed = 0; - } - - // return the all_rects_packed status - return all_rects_packed; -} -#endif - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/extern/drawdance/3rdparty/imgui/imstb_textedit.h b/extern/drawdance/3rdparty/imgui/imstb_textedit.h deleted file mode 100644 index 2c635b27d0..0000000000 --- a/extern/drawdance/3rdparty/imgui/imstb_textedit.h +++ /dev/null @@ -1,1449 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_textedit.h 1.13. -// Those changes would need to be pushed into nothings/stb: -// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321) -// Grep for [DEAR IMGUI] to find the changes. - -// stb_textedit.h - v1.13 - public domain - Sean Barrett -// Development of this library was sponsored by RAD Game Tools -// -// This C header file implements the guts of a multi-line text-editing -// widget; you implement display, word-wrapping, and low-level string -// insertion/deletion, and stb_textedit will map user inputs into -// insertions & deletions, plus updates to the cursor position, -// selection state, and undo state. -// -// It is intended for use in games and other systems that need to build -// their own custom widgets and which do not have heavy text-editing -// requirements (this library is not recommended for use for editing large -// texts, as its performance does not scale and it has limited undo). -// -// Non-trivial behaviors are modelled after Windows text controls. -// -// -// LICENSE -// -// See end of file for license information. -// -// -// DEPENDENCIES -// -// Uses the C runtime function 'memmove', which you can override -// by defining STB_TEXTEDIT_memmove before the implementation. -// Uses no other functions. Performs no runtime allocations. -// -// -// VERSION HISTORY -// -// 1.13 (2019-02-07) fix bug in undo size management -// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash -// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield -// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual -// 1.9 (2016-08-27) customizable move-by-word -// 1.8 (2016-04-02) better keyboard handling when mouse button is down -// 1.7 (2015-09-13) change y range handling in case baseline is non-0 -// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove -// 1.5 (2014-09-10) add support for secondary keys for OS X -// 1.4 (2014-08-17) fix signed/unsigned warnings -// 1.3 (2014-06-19) fix mouse clicking to round to nearest char boundary -// 1.2 (2014-05-27) fix some RAD types that had crept into the new code -// 1.1 (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE ) -// 1.0 (2012-07-26) improve documentation, initial public release -// 0.3 (2012-02-24) bugfixes, single-line mode; insert mode -// 0.2 (2011-11-28) fixes to undo/redo -// 0.1 (2010-07-08) initial version -// -// ADDITIONAL CONTRIBUTORS -// -// Ulf Winklemann: move-by-word in 1.1 -// Fabian Giesen: secondary key inputs in 1.5 -// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6 -// -// Bugfixes: -// Scott Graham -// Daniel Keller -// Omar Cornut -// Dan Thompson -// -// USAGE -// -// This file behaves differently depending on what symbols you define -// before including it. -// -// -// Header-file mode: -// -// If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this, -// it will operate in "header file" mode. In this mode, it declares a -// single public symbol, STB_TexteditState, which encapsulates the current -// state of a text widget (except for the string, which you will store -// separately). -// -// To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a -// primitive type that defines a single character (e.g. char, wchar_t, etc). -// -// To save space or increase undo-ability, you can optionally define the -// following things that are used by the undo system: -// -// STB_TEXTEDIT_POSITIONTYPE small int type encoding a valid cursor position -// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow -// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer -// -// If you don't define these, they are set to permissive types and -// moderate sizes. The undo system does no memory allocations, so -// it grows STB_TexteditState by the worst-case storage which is (in bytes): -// -// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT -// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT -// -// -// Implementation mode: -// -// If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it -// will compile the implementation of the text edit widget, depending -// on a large number of symbols which must be defined before the include. -// -// The implementation is defined only as static functions. You will then -// need to provide your own APIs in the same file which will access the -// static functions. -// -// The basic concept is that you provide a "string" object which -// behaves like an array of characters. stb_textedit uses indices to -// refer to positions in the string, implicitly representing positions -// in the displayed textedit. This is true for both plain text and -// rich text; even with rich text stb_truetype interacts with your -// code as if there was an array of all the displayed characters. -// -// Symbols that must be the same in header-file and implementation mode: -// -// STB_TEXTEDIT_CHARTYPE the character type -// STB_TEXTEDIT_POSITIONTYPE small type that is a valid cursor position -// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow -// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer -// -// Symbols you must define for implementation mode: -// -// STB_TEXTEDIT_STRING the type of object representing a string being edited, -// typically this is a wrapper object with other data you need -// -// STB_TEXTEDIT_STRINGLEN(obj) the length of the string (ideally O(1)) -// STB_TEXTEDIT_LAYOUTROW(&r,obj,n) returns the results of laying out a line of characters -// starting from character #n (see discussion below) -// STB_TEXTEDIT_GETWIDTH(obj,n,i) returns the pixel delta from the xpos of the i'th character -// to the xpos of the i+1'th char for a line of characters -// starting at character #n (i.e. accounts for kerning -// with previous char) -// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character -// (return type is int, -1 means not valid to insert) -// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based -// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize -// as manually wordwrapping for end-of-line positioning -// -// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i -// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*) -// -// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key -// -// STB_TEXTEDIT_K_LEFT keyboard input to move cursor left -// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right -// STB_TEXTEDIT_K_UP keyboard input to move cursor up -// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down -// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page -// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page -// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME -// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END -// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME -// STB_TEXTEDIT_K_TEXTEND keyboard input to move cursor to end of text // e.g. ctrl-END -// STB_TEXTEDIT_K_DELETE keyboard input to delete selection or character under cursor -// STB_TEXTEDIT_K_BACKSPACE keyboard input to delete selection or character left of cursor -// STB_TEXTEDIT_K_UNDO keyboard input to perform undo -// STB_TEXTEDIT_K_REDO keyboard input to perform redo -// -// Optional: -// STB_TEXTEDIT_K_INSERT keyboard input to toggle insert mode -// STB_TEXTEDIT_IS_SPACE(ch) true if character is whitespace (e.g. 'isspace'), -// required for default WORDLEFT/WORDRIGHT handlers -// STB_TEXTEDIT_MOVEWORDLEFT(obj,i) custom handler for WORDLEFT, returns index to move cursor to -// STB_TEXTEDIT_MOVEWORDRIGHT(obj,i) custom handler for WORDRIGHT, returns index to move cursor to -// STB_TEXTEDIT_K_WORDLEFT keyboard input to move cursor left one word // e.g. ctrl-LEFT -// STB_TEXTEDIT_K_WORDRIGHT keyboard input to move cursor right one word // e.g. ctrl-RIGHT -// STB_TEXTEDIT_K_LINESTART2 secondary keyboard input to move cursor to start of line -// STB_TEXTEDIT_K_LINEEND2 secondary keyboard input to move cursor to end of line -// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text -// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text -// -// Keyboard input must be encoded as a single integer value; e.g. a character code -// and some bitflags that represent shift states. to simplify the interface, SHIFT must -// be a bitflag, so we can test the shifted state of cursor movements to allow selection, -// i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. -// -// You can encode other things, such as CONTROL or ALT, in additional bits, and -// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, -// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN -// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit, -// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the -// API below. The control keys will only match WM_KEYDOWN events because of the -// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN -// bit so it only decodes WM_CHAR events. -// -// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed -// row of characters assuming they start on the i'th character--the width and -// the height and the number of characters consumed. This allows this library -// to traverse the entire layout incrementally. You need to compute word-wrapping -// here. -// -// Each textfield keeps its own insert mode state, which is not how normal -// applications work. To keep an app-wide insert mode, update/copy the -// "insert_mode" field of STB_TexteditState before/after calling API functions. -// -// API -// -// void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) -// -// void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -// void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -// int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -// int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) -// void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXEDIT_KEYTYPE key) -// -// Each of these functions potentially updates the string and updates the -// state. -// -// initialize_state: -// set the textedit state to a known good default state when initially -// constructing the textedit. -// -// click: -// call this with the mouse x,y on a mouse down; it will update the cursor -// and reset the selection start/end to the cursor point. the x,y must -// be relative to the text widget, with (0,0) being the top left. -// -// drag: -// call this with the mouse x,y on a mouse drag/up; it will update the -// cursor and the selection end point -// -// cut: -// call this to delete the current selection; returns true if there was -// one. you should FIRST copy the current selection to the system paste buffer. -// (To copy, just copy the current selection out of the string yourself.) -// -// paste: -// call this to paste text at the current cursor point or over the current -// selection if there is one. -// -// key: -// call this for keyboard inputs sent to the textfield. you can use it -// for "key down" events or for "translated" key events. if you need to -// do both (as in Win32), or distinguish Unicode characters from control -// inputs, set a high bit to distinguish the two; then you can define the -// various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit -// set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is -// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to -// anything other type you wante before including. -// -// -// When rendering, you can read the cursor position and selection state from -// the STB_TexteditState. -// -// -// Notes: -// -// This is designed to be usable in IMGUI, so it allows for the possibility of -// running in an IMGUI that has NOT cached the multi-line layout. For this -// reason, it provides an interface that is compatible with computing the -// layout incrementally--we try to make sure we make as few passes through -// as possible. (For example, to locate the mouse pointer in the text, we -// could define functions that return the X and Y positions of characters -// and binary search Y and then X, but if we're doing dynamic layout this -// will run the layout algorithm many times, so instead we manually search -// forward in one pass. Similar logic applies to e.g. up-arrow and -// down-arrow movement.) -// -// If it's run in a widget that *has* cached the layout, then this is less -// efficient, but it's not horrible on modern computers. But you wouldn't -// want to edit million-line files with it. - - -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -//// -//// Header-file mode -//// -//// - -#ifndef INCLUDE_STB_TEXTEDIT_H -#define INCLUDE_STB_TEXTEDIT_H - -//////////////////////////////////////////////////////////////////////// -// -// STB_TexteditState -// -// Definition of STB_TexteditState which you should store -// per-textfield; it includes cursor position, selection state, -// and undo state. -// - -#ifndef STB_TEXTEDIT_UNDOSTATECOUNT -#define STB_TEXTEDIT_UNDOSTATECOUNT 99 -#endif -#ifndef STB_TEXTEDIT_UNDOCHARCOUNT -#define STB_TEXTEDIT_UNDOCHARCOUNT 999 -#endif -#ifndef STB_TEXTEDIT_CHARTYPE -#define STB_TEXTEDIT_CHARTYPE int -#endif -#ifndef STB_TEXTEDIT_POSITIONTYPE -#define STB_TEXTEDIT_POSITIONTYPE int -#endif - -typedef struct -{ - // private data - STB_TEXTEDIT_POSITIONTYPE where; - STB_TEXTEDIT_POSITIONTYPE insert_length; - STB_TEXTEDIT_POSITIONTYPE delete_length; - int char_storage; -} StbUndoRecord; - -typedef struct -{ - // private data - StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT]; - STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT]; - short undo_point, redo_point; - int undo_char_point, redo_char_point; -} StbUndoState; - -typedef struct -{ - ///////////////////// - // - // public data - // - - int cursor; - // position of the text cursor within the string - - int select_start; // selection start point - int select_end; - // selection start and end point in characters; if equal, no selection. - // note that start may be less than or greater than end (e.g. when - // dragging the mouse, start is where the initial click was, and you - // can drag in either direction) - - unsigned char insert_mode; - // each textfield keeps its own insert mode state. to keep an app-wide - // insert mode, copy this value in/out of the app state - - int row_count_per_page; - // page size in number of row. - // this value MUST be set to >0 for pageup or pagedown in multilines documents. - - ///////////////////// - // - // private data - // - unsigned char cursor_at_end_of_line; // not implemented yet - unsigned char initialized; - unsigned char has_preferred_x; - unsigned char single_line; - unsigned char padding1, padding2, padding3; - float preferred_x; // this determines where the cursor up/down tries to seek to along x - StbUndoState undostate; -} STB_TexteditState; - - -//////////////////////////////////////////////////////////////////////// -// -// StbTexteditRow -// -// Result of layout query, used by stb_textedit to determine where -// the text in each row is. - -// result of layout query -typedef struct -{ - float x0,x1; // starting x location, end x location (allows for align=right, etc) - float baseline_y_delta; // position of baseline relative to previous row's baseline - float ymin,ymax; // height of row above and below baseline - int num_chars; -} StbTexteditRow; -#endif //INCLUDE_STB_TEXTEDIT_H - - -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -//// -//// Implementation mode -//// -//// - - -// implementation isn't include-guarded, since it might have indirectly -// included just the "header" portion -#ifdef STB_TEXTEDIT_IMPLEMENTATION - -#ifndef STB_TEXTEDIT_memmove -#include -#define STB_TEXTEDIT_memmove memmove -#endif - - -///////////////////////////////////////////////////////////////////////////// -// -// Mouse input handling -// - -// traverse the layout to locate the nearest character to a display position -static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) -{ - StbTexteditRow r; - int n = STB_TEXTEDIT_STRINGLEN(str); - float base_y = 0, prev_x; - int i=0, k; - - r.x0 = r.x1 = 0; - r.ymin = r.ymax = 0; - r.num_chars = 0; - - // search rows to find one that straddles 'y' - while (i < n) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - if (r.num_chars <= 0) - return n; - - if (i==0 && y < base_y + r.ymin) - return 0; - - if (y < base_y + r.ymax) - break; - - i += r.num_chars; - base_y += r.baseline_y_delta; - } - - // below all text, return 'after' last character - if (i >= n) - return n; - - // check if it's before the beginning of the line - if (x < r.x0) - return i; - - // check if it's before the end of the line - if (x < r.x1) { - // search characters in row for one that straddles 'x' - prev_x = r.x0; - for (k=0; k < r.num_chars; ++k) { - float w = STB_TEXTEDIT_GETWIDTH(str, i, k); - if (x < prev_x+w) { - if (x < prev_x+w/2) - return k+i; - else - return k+i+1; - } - prev_x += w; - } - // shouldn't happen, but if it does, fall through to end-of-line case - } - - // if the last character is a newline, return that. otherwise return 'after' the last character - if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE) - return i+r.num_chars-1; - else - return i+r.num_chars; -} - -// API click: on mouse down, move the cursor to the clicked location, and reset the selection -static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -{ - // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse - // goes off the top or bottom of the text - if( state->single_line ) - { - StbTexteditRow r; - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - y = r.ymin; - } - - state->cursor = stb_text_locate_coord(str, x, y); - state->select_start = state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; -} - -// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location -static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -{ - int p = 0; - - // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse - // goes off the top or bottom of the text - if( state->single_line ) - { - StbTexteditRow r; - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - y = r.ymin; - } - - if (state->select_start == state->select_end) - state->select_start = state->cursor; - - p = stb_text_locate_coord(str, x, y); - state->cursor = state->select_end = p; -} - -///////////////////////////////////////////////////////////////////////////// -// -// Keyboard input handling -// - -// forward declarations -static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); -static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); -static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length); -static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length); -static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length); - -typedef struct -{ - float x,y; // position of n'th character - float height; // height of line - int first_char, length; // first char of row, and length - int prev_first; // first char of previous row -} StbFindState; - -// find the x/y location of a character, and remember info about the previous row in -// case we get a move-up event (for page up, we'll have to rescan) -static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) -{ - StbTexteditRow r; - int prev_start = 0; - int z = STB_TEXTEDIT_STRINGLEN(str); - int i=0, first; - - if (n == z) { - // if it's at the end, then find the last line -- simpler than trying to - // explicitly handle this case in the regular code - if (single_line) { - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - find->y = 0; - find->first_char = 0; - find->length = z; - find->height = r.ymax - r.ymin; - find->x = r.x1; - } else { - find->y = 0; - find->x = 0; - find->height = 1; - while (i < z) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - prev_start = i; - i += r.num_chars; - } - find->first_char = i; - find->length = 0; - find->prev_first = prev_start; - } - return; - } - - // search rows to find the one that straddles character n - find->y = 0; - - for(;;) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - if (n < i + r.num_chars) - break; - prev_start = i; - i += r.num_chars; - find->y += r.baseline_y_delta; - } - - find->first_char = first = i; - find->length = r.num_chars; - find->height = r.ymax - r.ymin; - find->prev_first = prev_start; - - // now scan to find xpos - find->x = r.x0; - for (i=0; first+i < n; ++i) - find->x += STB_TEXTEDIT_GETWIDTH(str, first, i); -} - -#define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) - -// make the selection/cursor state valid if client altered the string -static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - int n = STB_TEXTEDIT_STRINGLEN(str); - if (STB_TEXT_HAS_SELECTION(state)) { - if (state->select_start > n) state->select_start = n; - if (state->select_end > n) state->select_end = n; - // if clamping forced them to be equal, move the cursor to match - if (state->select_start == state->select_end) - state->cursor = state->select_start; - } - if (state->cursor > n) state->cursor = n; -} - -// delete characters while updating undo -static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) -{ - stb_text_makeundo_delete(str, state, where, len); - STB_TEXTEDIT_DELETECHARS(str, where, len); - state->has_preferred_x = 0; -} - -// delete the section -static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - stb_textedit_clamp(str, state); - if (STB_TEXT_HAS_SELECTION(state)) { - if (state->select_start < state->select_end) { - stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start); - state->select_end = state->cursor = state->select_start; - } else { - stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end); - state->select_start = state->cursor = state->select_end; - } - state->has_preferred_x = 0; - } -} - -// canoncialize the selection so start <= end -static void stb_textedit_sortselection(STB_TexteditState *state) -{ - if (state->select_end < state->select_start) { - int temp = state->select_end; - state->select_end = state->select_start; - state->select_start = temp; - } -} - -// move cursor to first character of selection -static void stb_textedit_move_to_first(STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_sortselection(state); - state->cursor = state->select_start; - state->select_end = state->select_start; - state->has_preferred_x = 0; - } -} - -// move cursor to last character of selection -static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_sortselection(state); - stb_textedit_clamp(str, state); - state->cursor = state->select_end; - state->select_start = state->select_end; - state->has_preferred_x = 0; - } -} - -#ifdef STB_TEXTEDIT_IS_SPACE -static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx ) -{ - return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1; -} - -#ifndef STB_TEXTEDIT_MOVEWORDLEFT -static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c ) -{ - --c; // always move at least one character - while( c >= 0 && !is_word_boundary( str, c ) ) - --c; - - if( c < 0 ) - c = 0; - - return c; -} -#define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous -#endif - -#ifndef STB_TEXTEDIT_MOVEWORDRIGHT -static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c ) -{ - const int len = STB_TEXTEDIT_STRINGLEN(str); - ++c; // always move at least one character - while( c < len && !is_word_boundary( str, c ) ) - ++c; - - if( c > len ) - c = len; - - return c; -} -#define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next -#endif - -#endif - -// update selection and cursor to match each other -static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state) -{ - if (!STB_TEXT_HAS_SELECTION(state)) - state->select_start = state->select_end = state->cursor; - else - state->cursor = state->select_end; -} - -// API cut: delete selection -static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_delete_selection(str,state); // implicitly clamps - state->has_preferred_x = 0; - return 1; - } - return 0; -} - -// API paste: replace existing selection with passed-in text -static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) -{ - // if there's a selection, the paste should delete it - stb_textedit_clamp(str, state); - stb_textedit_delete_selection(str,state); - // try to insert the characters - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) { - stb_text_makeundo_insert(state, state->cursor, len); - state->cursor += len; - state->has_preferred_x = 0; - return 1; - } - // [DEAR IMGUI] - //// remove the undo since we didn't actually insert the characters - //if (state->undostate.undo_point) - // --state->undostate.undo_point; - // note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details) - return 0; -} - -#ifndef STB_TEXTEDIT_KEYTYPE -#define STB_TEXTEDIT_KEYTYPE int -#endif - -// API key: process a keyboard input -static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key) -{ -retry: - switch (key) { - default: { - int c = STB_TEXTEDIT_KEYTOTEXT(key); - if (c > 0) { - STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c; - - // can't add newline in single-line mode - if (c == '\n' && state->single_line) - break; - - if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) { - stb_text_makeundo_replace(str, state, state->cursor, 1, 1); - STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1); - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { - ++state->cursor; - state->has_preferred_x = 0; - } - } else { - stb_textedit_delete_selection(str,state); // implicitly clamps - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { - stb_text_makeundo_insert(state, state->cursor, 1); - ++state->cursor; - state->has_preferred_x = 0; - } - } - } - break; - } - -#ifdef STB_TEXTEDIT_K_INSERT - case STB_TEXTEDIT_K_INSERT: - state->insert_mode = !state->insert_mode; - break; -#endif - - case STB_TEXTEDIT_K_UNDO: - stb_text_undo(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_REDO: - stb_text_redo(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_LEFT: - // if currently there's a selection, move cursor to start of selection - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - else - if (state->cursor > 0) - --state->cursor; - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_RIGHT: - // if currently there's a selection, move cursor to end of selection - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str, state); - else - ++state->cursor; - stb_textedit_clamp(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT: - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - // move selection left - if (state->select_end > 0) - --state->select_end; - state->cursor = state->select_end; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_MOVEWORDLEFT - case STB_TEXTEDIT_K_WORDLEFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - else { - state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); - stb_textedit_clamp( str, state ); - } - break; - - case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT: - if( !STB_TEXT_HAS_SELECTION( state ) ) - stb_textedit_prep_selection_at_cursor(state); - - state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); - state->select_end = state->cursor; - - stb_textedit_clamp( str, state ); - break; -#endif - -#ifdef STB_TEXTEDIT_MOVEWORDRIGHT - case STB_TEXTEDIT_K_WORDRIGHT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str, state); - else { - state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); - stb_textedit_clamp( str, state ); - } - break; - - case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT: - if( !STB_TEXT_HAS_SELECTION( state ) ) - stb_textedit_prep_selection_at_cursor(state); - - state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); - state->select_end = state->cursor; - - stb_textedit_clamp( str, state ); - break; -#endif - - case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - // move selection right - ++state->select_end; - stb_textedit_clamp(str, state); - state->cursor = state->select_end; - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_DOWN: - case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: - case STB_TEXTEDIT_K_PGDOWN: - case STB_TEXTEDIT_K_PGDOWN | STB_TEXTEDIT_K_SHIFT: { - StbFindState find; - StbTexteditRow row; - int i, j, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; - int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGDOWN; - int row_count = is_page ? state->row_count_per_page : 1; - - if (!is_page && state->single_line) { - // on windows, up&down in single-line behave like left&right - key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); - goto retry; - } - - if (sel) - stb_textedit_prep_selection_at_cursor(state); - else if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str, state); - - // compute current position of cursor point - stb_textedit_clamp(str, state); - stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); - - for (j = 0; j < row_count; ++j) { - float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; - int start = find.first_char + find.length; - - if (find.length == 0) - break; - - // [DEAR IMGUI] - // going down while being on the last line shouldn't bring us to that line end - if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE) - break; - - // now find character position down a row - state->cursor = start; - STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); - x = row.x0; - for (i=0; i < row.num_chars; ++i) { - float dx = STB_TEXTEDIT_GETWIDTH(str, start, i); - #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE - if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) - break; - #endif - x += dx; - if (x > goal_x) - break; - ++state->cursor; - } - stb_textedit_clamp(str, state); - - state->has_preferred_x = 1; - state->preferred_x = goal_x; - - if (sel) - state->select_end = state->cursor; - - // go to next line - find.first_char = find.first_char + find.length; - find.length = row.num_chars; - } - break; - } - - case STB_TEXTEDIT_K_UP: - case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: - case STB_TEXTEDIT_K_PGUP: - case STB_TEXTEDIT_K_PGUP | STB_TEXTEDIT_K_SHIFT: { - StbFindState find; - StbTexteditRow row; - int i, j, prev_scan, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; - int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGUP; - int row_count = is_page ? state->row_count_per_page : 1; - - if (!is_page && state->single_line) { - // on windows, up&down become left&right - key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); - goto retry; - } - - if (sel) - stb_textedit_prep_selection_at_cursor(state); - else if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - - // compute current position of cursor point - stb_textedit_clamp(str, state); - stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); - - for (j = 0; j < row_count; ++j) { - float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; - - // can only go up if there's a previous row - if (find.prev_first == find.first_char) - break; - - // now find character position up a row - state->cursor = find.prev_first; - STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); - x = row.x0; - for (i=0; i < row.num_chars; ++i) { - float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i); - #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE - if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) - break; - #endif - x += dx; - if (x > goal_x) - break; - ++state->cursor; - } - stb_textedit_clamp(str, state); - - state->has_preferred_x = 1; - state->preferred_x = goal_x; - - if (sel) - state->select_end = state->cursor; - - // go to previous line - // (we need to scan previous line the hard way. maybe we could expose this as a new API function?) - prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0; - while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE) - --prev_scan; - find.first_char = find.prev_first; - find.prev_first = prev_scan; - } - break; - } - - case STB_TEXTEDIT_K_DELETE: - case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_delete_selection(str, state); - else { - int n = STB_TEXTEDIT_STRINGLEN(str); - if (state->cursor < n) - stb_textedit_delete(str, state, state->cursor, 1); - } - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_BACKSPACE: - case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_delete_selection(str, state); - else { - stb_textedit_clamp(str, state); - if (state->cursor > 0) { - stb_textedit_delete(str, state, state->cursor-1, 1); - --state->cursor; - } - } - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTSTART2 - case STB_TEXTEDIT_K_TEXTSTART2: -#endif - case STB_TEXTEDIT_K_TEXTSTART: - state->cursor = state->select_start = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTEND2 - case STB_TEXTEDIT_K_TEXTEND2: -#endif - case STB_TEXTEDIT_K_TEXTEND: - state->cursor = STB_TEXTEDIT_STRINGLEN(str); - state->select_start = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTSTART2 - case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - state->cursor = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTEND2 - case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str); - state->has_preferred_x = 0; - break; - - -#ifdef STB_TEXTEDIT_K_LINESTART2 - case STB_TEXTEDIT_K_LINESTART2: -#endif - case STB_TEXTEDIT_K_LINESTART: - stb_textedit_clamp(str, state); - stb_textedit_move_to_first(state); - if (state->single_line) - state->cursor = 0; - else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) - --state->cursor; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_LINEEND2 - case STB_TEXTEDIT_K_LINEEND2: -#endif - case STB_TEXTEDIT_K_LINEEND: { - int n = STB_TEXTEDIT_STRINGLEN(str); - stb_textedit_clamp(str, state); - stb_textedit_move_to_first(state); - if (state->single_line) - state->cursor = n; - else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) - ++state->cursor; - state->has_preferred_x = 0; - break; - } - -#ifdef STB_TEXTEDIT_K_LINESTART2 - case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - if (state->single_line) - state->cursor = 0; - else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) - --state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_LINEEND2 - case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: { - int n = STB_TEXTEDIT_STRINGLEN(str); - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - if (state->single_line) - state->cursor = n; - else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) - ++state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; - break; - } - } -} - -///////////////////////////////////////////////////////////////////////////// -// -// Undo processing -// -// @OPTIMIZE: the undo/redo buffer should be circular - -static void stb_textedit_flush_redo(StbUndoState *state) -{ - state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; - state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; -} - -// discard the oldest entry in the undo list -static void stb_textedit_discard_undo(StbUndoState *state) -{ - if (state->undo_point > 0) { - // if the 0th undo state has characters, clean those up - if (state->undo_rec[0].char_storage >= 0) { - int n = state->undo_rec[0].insert_length, i; - // delete n characters from all other records - state->undo_char_point -= n; - STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE))); - for (i=0; i < state->undo_point; ++i) - if (state->undo_rec[i].char_storage >= 0) - state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it - } - --state->undo_point; - STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0]))); - } -} - -// discard the oldest entry in the redo list--it's bad if this -// ever happens, but because undo & redo have to store the actual -// characters in different cases, the redo character buffer can -// fill up even though the undo buffer didn't -static void stb_textedit_discard_redo(StbUndoState *state) -{ - int k = STB_TEXTEDIT_UNDOSTATECOUNT-1; - - if (state->redo_point <= k) { - // if the k'th undo state has characters, clean those up - if (state->undo_rec[k].char_storage >= 0) { - int n = state->undo_rec[k].insert_length, i; - // move the remaining redo character data to the end of the buffer - state->redo_char_point += n; - STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); - // adjust the position of all the other records to account for above memmove - for (i=state->redo_point; i < k; ++i) - if (state->undo_rec[i].char_storage >= 0) - state->undo_rec[i].char_storage += n; - } - // now move all the redo records towards the end of the buffer; the first one is at 'redo_point' - // [DEAR IMGUI] - size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0])); - const char* buf_begin = (char*)state->undo_rec; (void)buf_begin; - const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end; - IM_ASSERT(((char*)(state->undo_rec + state->redo_point)) >= buf_begin); - IM_ASSERT(((char*)(state->undo_rec + state->redo_point + 1) + move_size) <= buf_end); - STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size); - - // now move redo_point to point to the new one - ++state->redo_point; - } -} - -static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars) -{ - // any time we create a new undo record, we discard redo - stb_textedit_flush_redo(state); - - // if we have no free records, we have to make room, by sliding the - // existing records down - if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - stb_textedit_discard_undo(state); - - // if the characters to store won't possibly fit in the buffer, we can't undo - if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) { - state->undo_point = 0; - state->undo_char_point = 0; - return NULL; - } - - // if we don't have enough free characters in the buffer, we have to make room - while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT) - stb_textedit_discard_undo(state); - - return &state->undo_rec[state->undo_point++]; -} - -static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) -{ - StbUndoRecord *r = stb_text_create_undo_record(state, insert_len); - if (r == NULL) - return NULL; - - r->where = pos; - r->insert_length = (STB_TEXTEDIT_POSITIONTYPE) insert_len; - r->delete_length = (STB_TEXTEDIT_POSITIONTYPE) delete_len; - - if (insert_len == 0) { - r->char_storage = -1; - return NULL; - } else { - r->char_storage = state->undo_char_point; - state->undo_char_point += insert_len; - return &state->undo_char[r->char_storage]; - } -} - -static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - StbUndoState *s = &state->undostate; - StbUndoRecord u, *r; - if (s->undo_point == 0) - return; - - // we need to do two things: apply the undo record, and create a redo record - u = s->undo_rec[s->undo_point-1]; - r = &s->undo_rec[s->redo_point-1]; - r->char_storage = -1; - - r->insert_length = u.delete_length; - r->delete_length = u.insert_length; - r->where = u.where; - - if (u.delete_length) { - // if the undo record says to delete characters, then the redo record will - // need to re-insert the characters that get deleted, so we need to store - // them. - - // there are three cases: - // there's enough room to store the characters - // characters stored for *redoing* don't leave room for redo - // characters stored for *undoing* don't leave room for redo - // if the last is true, we have to bail - - if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) { - // the undo records take up too much character space; there's no space to store the redo characters - r->insert_length = 0; - } else { - int i; - - // there's definitely room to store the characters eventually - while (s->undo_char_point + u.delete_length > s->redo_char_point) { - // should never happen: - if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - return; - // there's currently not enough room, so discard a redo record - stb_textedit_discard_redo(s); - } - r = &s->undo_rec[s->redo_point-1]; - - r->char_storage = s->redo_char_point - u.delete_length; - s->redo_char_point = s->redo_char_point - u.delete_length; - - // now save the characters - for (i=0; i < u.delete_length; ++i) - s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i); - } - - // now we can carry out the deletion - STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length); - } - - // check type of recorded action: - if (u.insert_length) { - // easy case: was a deletion, so we need to insert n characters - STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length); - s->undo_char_point -= u.insert_length; - } - - state->cursor = u.where + u.insert_length; - - s->undo_point--; - s->redo_point--; -} - -static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - StbUndoState *s = &state->undostate; - StbUndoRecord *u, r; - if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - return; - - // we need to do two things: apply the redo record, and create an undo record - u = &s->undo_rec[s->undo_point]; - r = s->undo_rec[s->redo_point]; - - // we KNOW there must be room for the undo record, because the redo record - // was derived from an undo record - - u->delete_length = r.insert_length; - u->insert_length = r.delete_length; - u->where = r.where; - u->char_storage = -1; - - if (r.delete_length) { - // the redo record requires us to delete characters, so the undo record - // needs to store the characters - - if (s->undo_char_point + u->insert_length > s->redo_char_point) { - u->insert_length = 0; - u->delete_length = 0; - } else { - int i; - u->char_storage = s->undo_char_point; - s->undo_char_point = s->undo_char_point + u->insert_length; - - // now save the characters - for (i=0; i < u->insert_length; ++i) - s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i); - } - - STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length); - } - - if (r.insert_length) { - // easy case: need to insert n characters - STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length); - s->redo_char_point += r.insert_length; - } - - state->cursor = r.where + r.insert_length; - - s->undo_point++; - s->redo_point++; -} - -static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length) -{ - stb_text_createundo(&state->undostate, where, 0, length); -} - -static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) -{ - int i; - STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0); - if (p) { - for (i=0; i < length; ++i) - p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); - } -} - -static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) -{ - int i; - STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length); - if (p) { - for (i=0; i < old_length; ++i) - p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); - } -} - -// reset the state to default -static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line) -{ - state->undostate.undo_point = 0; - state->undostate.undo_char_point = 0; - state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; - state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; - state->select_end = state->select_start = 0; - state->cursor = 0; - state->has_preferred_x = 0; - state->preferred_x = 0; - state->cursor_at_end_of_line = 0; - state->initialized = 1; - state->single_line = (unsigned char) is_single_line; - state->insert_mode = 0; - state->row_count_per_page = 0; -} - -// API initialize -static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) -{ - stb_textedit_clear_state(state, is_single_line); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wcast-qual" -#endif - -static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) -{ - return stb_textedit_paste_internal(str, state, (STB_TEXTEDIT_CHARTYPE *) ctext, len); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic pop -#endif - -#endif//STB_TEXTEDIT_IMPLEMENTATION - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/extern/drawdance/3rdparty/imgui/imstb_truetype.h b/extern/drawdance/3rdparty/imgui/imstb_truetype.h deleted file mode 100644 index 48c2026176..0000000000 --- a/extern/drawdance/3rdparty/imgui/imstb_truetype.h +++ /dev/null @@ -1,4903 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_truetype.h 1.20. -// Mostly fixing for compiler and static analyzer warnings. -// Grep for [DEAR IMGUI] to find the changes. - -// stb_truetype.h - v1.20 - public domain -// authored from 2009-2016 by Sean Barrett / RAD Game Tools -// -// This library processes TrueType files: -// parse files -// extract glyph metrics -// extract glyph shapes -// render glyphs to one-channel bitmaps with antialiasing (box filter) -// render glyphs to one-channel SDF bitmaps (signed-distance field/function) -// -// Todo: -// non-MS cmaps -// crashproof on bad data -// hinting? (no longer patented) -// cleartype-style AA? -// optimize: use simple memory allocator for intermediates -// optimize: build edge-list directly from curves -// optimize: rasterize directly from curves? -// -// ADDITIONAL CONTRIBUTORS -// -// Mikko Mononen: compound shape support, more cmap formats -// Tor Andersson: kerning, subpixel rendering -// Dougall Johnson: OpenType / Type 2 font handling -// Daniel Ribeiro Maciel: basic GPOS-based kerning -// -// Misc other: -// Ryan Gordon -// Simon Glass -// github:IntellectualKitty -// Imanol Celaya -// Daniel Ribeiro Maciel -// -// Bug/warning reports/fixes: -// "Zer" on mollyrocket Fabian "ryg" Giesen -// Cass Everitt Martins Mozeiko -// stoiko (Haemimont Games) Cap Petschulat -// Brian Hook Omar Cornut -// Walter van Niftrik github:aloucks -// David Gow Peter LaValle -// David Given Sergey Popov -// Ivan-Assen Ivanov Giumo X. Clanjor -// Anthony Pesch Higor Euripedes -// Johan Duparc Thomas Fields -// Hou Qiming Derek Vinyard -// Rob Loach Cort Stratton -// Kenney Phillis Jr. github:oyvindjam -// Brian Costabile github:vassvik -// -// VERSION HISTORY -// -// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() -// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod -// 1.18 (2018-01-29) add missing function -// 1.17 (2017-07-23) make more arguments const; doc fix -// 1.16 (2017-07-12) SDF support -// 1.15 (2017-03-03) make more arguments const -// 1.14 (2017-01-16) num-fonts-in-TTC function -// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts -// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual -// 1.11 (2016-04-02) fix unused-variable warning -// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef -// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly -// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges -// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; -// variant PackFontRanges to pack and render in separate phases; -// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); -// fixed an assert() bug in the new rasterizer -// replace assert() with STBTT_assert() in new rasterizer -// -// Full history can be found at the end of this file. -// -// LICENSE -// -// See end of file for license information. -// -// USAGE -// -// Include this file in whatever places need to refer to it. In ONE C/C++ -// file, write: -// #define STB_TRUETYPE_IMPLEMENTATION -// before the #include of this file. This expands out the actual -// implementation into that C/C++ file. -// -// To make the implementation private to the file that generates the implementation, -// #define STBTT_STATIC -// -// Simple 3D API (don't ship this, but it's fine for tools and quick start) -// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture -// stbtt_GetBakedQuad() -- compute quad to draw for a given char -// -// Improved 3D API (more shippable): -// #include "stb_rect_pack.h" -- optional, but you really want it -// stbtt_PackBegin() -// stbtt_PackSetOversampling() -- for improved quality on small fonts -// stbtt_PackFontRanges() -- pack and renders -// stbtt_PackEnd() -// stbtt_GetPackedQuad() -// -// "Load" a font file from a memory buffer (you have to keep the buffer loaded) -// stbtt_InitFont() -// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections -// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections -// -// Render a unicode codepoint to a bitmap -// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap -// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide -// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be -// -// Character advance/positioning -// stbtt_GetCodepointHMetrics() -// stbtt_GetFontVMetrics() -// stbtt_GetFontVMetricsOS2() -// stbtt_GetCodepointKernAdvance() -// -// Starting with version 1.06, the rasterizer was replaced with a new, -// faster and generally-more-precise rasterizer. The new rasterizer more -// accurately measures pixel coverage for anti-aliasing, except in the case -// where multiple shapes overlap, in which case it overestimates the AA pixel -// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If -// this turns out to be a problem, you can re-enable the old rasterizer with -// #define STBTT_RASTERIZER_VERSION 1 -// which will incur about a 15% speed hit. -// -// ADDITIONAL DOCUMENTATION -// -// Immediately after this block comment are a series of sample programs. -// -// After the sample programs is the "header file" section. This section -// includes documentation for each API function. -// -// Some important concepts to understand to use this library: -// -// Codepoint -// Characters are defined by unicode codepoints, e.g. 65 is -// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is -// the hiragana for "ma". -// -// Glyph -// A visual character shape (every codepoint is rendered as -// some glyph) -// -// Glyph index -// A font-specific integer ID representing a glyph -// -// Baseline -// Glyph shapes are defined relative to a baseline, which is the -// bottom of uppercase characters. Characters extend both above -// and below the baseline. -// -// Current Point -// As you draw text to the screen, you keep track of a "current point" -// which is the origin of each character. The current point's vertical -// position is the baseline. Even "baked fonts" use this model. -// -// Vertical Font Metrics -// The vertical qualities of the font, used to vertically position -// and space the characters. See docs for stbtt_GetFontVMetrics. -// -// Font Size in Pixels or Points -// The preferred interface for specifying font sizes in stb_truetype -// is to specify how tall the font's vertical extent should be in pixels. -// If that sounds good enough, skip the next paragraph. -// -// Most font APIs instead use "points", which are a common typographic -// measurement for describing font size, defined as 72 points per inch. -// stb_truetype provides a point API for compatibility. However, true -// "per inch" conventions don't make much sense on computer displays -// since different monitors have different number of pixels per -// inch. For example, Windows traditionally uses a convention that -// there are 96 pixels per inch, thus making 'inch' measurements have -// nothing to do with inches, and thus effectively defining a point to -// be 1.333 pixels. Additionally, the TrueType font data provides -// an explicit scale factor to scale a given font's glyphs to points, -// but the author has observed that this scale factor is often wrong -// for non-commercial fonts, thus making fonts scaled in points -// according to the TrueType spec incoherently sized in practice. -// -// DETAILED USAGE: -// -// Scale: -// Select how high you want the font to be, in points or pixels. -// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute -// a scale factor SF that will be used by all other functions. -// -// Baseline: -// You need to select a y-coordinate that is the baseline of where -// your text will appear. Call GetFontBoundingBox to get the baseline-relative -// bounding box for all characters. SF*-y0 will be the distance in pixels -// that the worst-case character could extend above the baseline, so if -// you want the top edge of characters to appear at the top of the -// screen where y=0, then you would set the baseline to SF*-y0. -// -// Current point: -// Set the current point where the first character will appear. The -// first character could extend left of the current point; this is font -// dependent. You can either choose a current point that is the leftmost -// point and hope, or add some padding, or check the bounding box or -// left-side-bearing of the first character to be displayed and set -// the current point based on that. -// -// Displaying a character: -// Compute the bounding box of the character. It will contain signed values -// relative to . I.e. if it returns x0,y0,x1,y1, -// then the character should be displayed in the rectangle from -// to = 32 && *text < 128) { - stbtt_aligned_quad q; - stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9 - glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); - glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); - glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); - glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); - } - ++text; - } - glEnd(); -} -#endif -// -// -////////////////////////////////////////////////////////////////////////////// -// -// Complete program (this compiles): get a single bitmap, print as ASCII art -// -#if 0 -#include -#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation -#include "stb_truetype.h" - -char ttf_buffer[1<<25]; - -int main(int argc, char **argv) -{ - stbtt_fontinfo font; - unsigned char *bitmap; - int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); - - fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); - - stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); - bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); - - for (j=0; j < h; ++j) { - for (i=0; i < w; ++i) - putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); - putchar('\n'); - } - return 0; -} -#endif -// -// Output: -// -// .ii. -// @@@@@@. -// V@Mio@@o -// :i. V@V -// :oM@@M -// :@@@MM@M -// @@o o@M -// :@@. M@M -// @@@o@@@@ -// :M@@V:@@. -// -////////////////////////////////////////////////////////////////////////////// -// -// Complete program: print "Hello World!" banner, with bugs -// -#if 0 -char buffer[24<<20]; -unsigned char screen[20][79]; - -int main(int arg, char **argv) -{ - stbtt_fontinfo font; - int i,j,ascent,baseline,ch=0; - float scale, xpos=2; // leave a little padding in case the character extends left - char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness - - fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); - stbtt_InitFont(&font, buffer, 0); - - scale = stbtt_ScaleForPixelHeight(&font, 15); - stbtt_GetFontVMetrics(&font, &ascent,0,0); - baseline = (int) (ascent*scale); - - while (text[ch]) { - int advance,lsb,x0,y0,x1,y1; - float x_shift = xpos - (float) floor(xpos); - stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); - stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); - stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); - // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong - // because this API is really for baking character bitmaps into textures. if you want to render - // a sequence of characters, you really need to render each bitmap to a temp buffer, then - // "alpha blend" that into the working buffer - xpos += (advance * scale); - if (text[ch+1]) - xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); - ++ch; - } - - for (j=0; j < 20; ++j) { - for (i=0; i < 78; ++i) - putchar(" .:ioVM@"[screen[j][i]>>5]); - putchar('\n'); - } - - return 0; -} -#endif - - -////////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// -//// -//// INTEGRATION WITH YOUR CODEBASE -//// -//// The following sections allow you to supply alternate definitions -//// of C library functions used by stb_truetype, e.g. if you don't -//// link with the C runtime library. - -#ifdef STB_TRUETYPE_IMPLEMENTATION - // #define your own (u)stbtt_int8/16/32 before including to override this - #ifndef stbtt_uint8 - typedef unsigned char stbtt_uint8; - typedef signed char stbtt_int8; - typedef unsigned short stbtt_uint16; - typedef signed short stbtt_int16; - typedef unsigned int stbtt_uint32; - typedef signed int stbtt_int32; - #endif - - typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; - typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; - - // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h - #ifndef STBTT_ifloor - #include - #define STBTT_ifloor(x) ((int) floor(x)) - #define STBTT_iceil(x) ((int) ceil(x)) - #endif - - #ifndef STBTT_sqrt - #include - #define STBTT_sqrt(x) sqrt(x) - #define STBTT_pow(x,y) pow(x,y) - #endif - - #ifndef STBTT_fmod - #include - #define STBTT_fmod(x,y) fmod(x,y) - #endif - - #ifndef STBTT_cos - #include - #define STBTT_cos(x) cos(x) - #define STBTT_acos(x) acos(x) - #endif - - #ifndef STBTT_fabs - #include - #define STBTT_fabs(x) fabs(x) - #endif - - // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h - #ifndef STBTT_malloc - #include - #define STBTT_malloc(x,u) ((void)(u),malloc(x)) - #define STBTT_free(x,u) ((void)(u),free(x)) - #endif - - #ifndef STBTT_assert - #include - #define STBTT_assert(x) assert(x) - #endif - - #ifndef STBTT_strlen - #include - #define STBTT_strlen(x) strlen(x) - #endif - - #ifndef STBTT_memcpy - #include - #define STBTT_memcpy memcpy - #define STBTT_memset memset - #endif -#endif - -/////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////// -//// -//// INTERFACE -//// -//// - -#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ -#define __STB_INCLUDE_STB_TRUETYPE_H__ - -#ifdef STBTT_STATIC -#define STBTT_DEF static -#else -#define STBTT_DEF extern -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// private structure -typedef struct -{ - unsigned char *data; - int cursor; - int size; -} stbtt__buf; - -////////////////////////////////////////////////////////////////////////////// -// -// TEXTURE BAKING API -// -// If you use this API, you only have to call two functions ever. -// - -typedef struct -{ - unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap - float xoff,yoff,xadvance; -} stbtt_bakedchar; - -STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) - float pixel_height, // height of font in pixels - unsigned char *pixels, int pw, int ph, // bitmap to be filled in - int first_char, int num_chars, // characters to bake - stbtt_bakedchar *chardata); // you allocate this, it's num_chars long -// if return is positive, the first unused row of the bitmap -// if return is negative, returns the negative of the number of characters that fit -// if return is 0, no characters fit and no rows were used -// This uses a very crappy packing. - -typedef struct -{ - float x0,y0,s0,t0; // top-left - float x1,y1,s1,t1; // bottom-right -} stbtt_aligned_quad; - -STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above - int char_index, // character to display - float *xpos, float *ypos, // pointers to current position in screen pixel space - stbtt_aligned_quad *q, // output: quad to draw - int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier -// Call GetBakedQuad with char_index = 'character - first_char', and it -// creates the quad you need to draw and advances the current position. -// -// The coordinate system used assumes y increases downwards. -// -// Characters will extend both above and below the current position; -// see discussion of "BASELINE" above. -// -// It's inefficient; you might want to c&p it and optimize it. - -STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap); -// Query the font vertical metrics without having to create a font first. - - -////////////////////////////////////////////////////////////////////////////// -// -// NEW TEXTURE BAKING API -// -// This provides options for packing multiple fonts into one atlas, not -// perfectly but better than nothing. - -typedef struct -{ - unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap - float xoff,yoff,xadvance; - float xoff2,yoff2; -} stbtt_packedchar; - -typedef struct stbtt_pack_context stbtt_pack_context; -typedef struct stbtt_fontinfo stbtt_fontinfo; -#ifndef STB_RECT_PACK_VERSION -typedef struct stbrp_rect stbrp_rect; -#endif - -STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context); -// Initializes a packing context stored in the passed-in stbtt_pack_context. -// Future calls using this context will pack characters into the bitmap passed -// in here: a 1-channel bitmap that is width * height. stride_in_bytes is -// the distance from one row to the next (or 0 to mean they are packed tightly -// together). "padding" is the amount of padding to leave between each -// character (normally you want '1' for bitmaps you'll use as textures with -// bilinear filtering). -// -// Returns 0 on failure, 1 on success. - -STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc); -// Cleans up the packing context and frees all memory. - -#define STBTT_POINT_SIZE(x) (-(x)) - -STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, - int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range); -// Creates character bitmaps from the font_index'th font found in fontdata (use -// font_index=0 if you don't know what that is). It creates num_chars_in_range -// bitmaps for characters with unicode values starting at first_unicode_char_in_range -// and increasing. Data for how to render them is stored in chardata_for_range; -// pass these to stbtt_GetPackedQuad to get back renderable quads. -// -// font_size is the full height of the character from ascender to descender, -// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed -// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE() -// and pass that result as 'font_size': -// ..., 20 , ... // font max minus min y is 20 pixels tall -// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall - -typedef struct -{ - float font_size; - int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint - int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints - int num_chars; - stbtt_packedchar *chardata_for_range; // output - unsigned char h_oversample, v_oversample; // don't set these, they're used internally -} stbtt_pack_range; - -STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges); -// Creates character bitmaps from multiple ranges of characters stored in -// ranges. This will usually create a better-packed bitmap than multiple -// calls to stbtt_PackFontRange. Note that you can call this multiple -// times within a single PackBegin/PackEnd. - -STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample); -// Oversampling a font increases the quality by allowing higher-quality subpixel -// positioning, and is especially valuable at smaller text sizes. -// -// This function sets the amount of oversampling for all following calls to -// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given -// pack context. The default (no oversampling) is achieved by h_oversample=1 -// and v_oversample=1. The total number of pixels required is -// h_oversample*v_oversample larger than the default; for example, 2x2 -// oversampling requires 4x the storage of 1x1. For best results, render -// oversampled textures with bilinear filtering. Look at the readme in -// stb/tests/oversample for information about oversampled fonts -// -// To use with PackFontRangesGather etc., you must set it before calls -// call to PackFontRangesGatherRects. - -STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip); -// If skip != 0, this tells stb_truetype to skip any codepoints for which -// there is no corresponding glyph. If skip=0, which is the default, then -// codepoints without a glyph recived the font's "missing character" glyph, -// typically an empty box by convention. - -STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above - int char_index, // character to display - float *xpos, float *ypos, // pointers to current position in screen pixel space - stbtt_aligned_quad *q, // output: quad to draw - int align_to_integer); - -STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); -STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects); -STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); -// Calling these functions in sequence is roughly equivalent to calling -// stbtt_PackFontRanges(). If you more control over the packing of multiple -// fonts, or if you want to pack custom data into a font texture, take a look -// at the source to of stbtt_PackFontRanges() and create a custom version -// using these functions, e.g. call GatherRects multiple times, -// building up a single array of rects, then call PackRects once, -// then call RenderIntoRects repeatedly. This may result in a -// better packing than calling PackFontRanges multiple times -// (or it may not). - -// this is an opaque structure that you shouldn't mess with which holds -// all the context needed from PackBegin to PackEnd. -struct stbtt_pack_context { - void *user_allocator_context; - void *pack_info; - int width; - int height; - int stride_in_bytes; - int padding; - int skip_missing; - unsigned int h_oversample, v_oversample; - unsigned char *pixels; - void *nodes; -}; - -////////////////////////////////////////////////////////////////////////////// -// -// FONT LOADING -// -// - -STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data); -// This function will determine the number of fonts in a font file. TrueType -// collection (.ttc) files may contain multiple fonts, while TrueType font -// (.ttf) files only contain one font. The number of fonts can be used for -// indexing with the previous function where the index is between zero and one -// less than the total fonts. If an error occurs, -1 is returned. - -STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); -// Each .ttf/.ttc file may have more than one font. Each font has a sequential -// index number starting from 0. Call this function to get the font offset for -// a given index; it returns -1 if the index is out of range. A regular .ttf -// file will only define one font and it always be at offset 0, so it will -// return '0' for index 0, and -1 for all other indices. - -// The following structure is defined publicly so you can declare one on -// the stack or as a global or etc, but you should treat it as opaque. -struct stbtt_fontinfo -{ - void * userdata; - unsigned char * data; // pointer to .ttf file - int fontstart; // offset of start of font - - int numGlyphs; // number of glyphs, needed for range checking - - int loca,head,glyf,hhea,hmtx,kern,gpos; // table locations as offset from start of .ttf - int index_map; // a cmap mapping for our chosen character encoding - int indexToLocFormat; // format needed to map from glyph index to glyph - - stbtt__buf cff; // cff font data - stbtt__buf charstrings; // the charstring index - stbtt__buf gsubrs; // global charstring subroutines index - stbtt__buf subrs; // private charstring subroutines index - stbtt__buf fontdicts; // array of font dicts - stbtt__buf fdselect; // map from glyph to fontdict -}; - -STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); -// Given an offset into the file that defines a font, this function builds -// the necessary cached info for the rest of the system. You must allocate -// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't -// need to do anything special to free it, because the contents are pure -// value data with no additional data structures. Returns 0 on failure. - - -////////////////////////////////////////////////////////////////////////////// -// -// CHARACTER TO GLYPH-INDEX CONVERSIOn - -STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); -// If you're going to perform multiple operations on the same character -// and you want a speed-up, call this function with the character you're -// going to process, then use glyph-based functions instead of the -// codepoint-based functions. -// Returns 0 if the character codepoint is not defined in the font. - - -////////////////////////////////////////////////////////////////////////////// -// -// CHARACTER PROPERTIES -// - -STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); -// computes a scale factor to produce a font whose "height" is 'pixels' tall. -// Height is measured as the distance from the highest ascender to the lowest -// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics -// and computing: -// scale = pixels / (ascent - descent) -// so if you prefer to measure height by the ascent only, use a similar calculation. - -STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); -// computes a scale factor to produce a font whose EM size is mapped to -// 'pixels' tall. This is probably what traditional APIs compute, but -// I'm not positive. - -STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); -// ascent is the coordinate above the baseline the font extends; descent -// is the coordinate below the baseline the font extends (i.e. it is typically negative) -// lineGap is the spacing between one row's descent and the next row's ascent... -// so you should advance the vertical position by "*ascent - *descent + *lineGap" -// these are expressed in unscaled coordinates, so you must multiply by -// the scale factor for a given size - -STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap); -// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2 -// table (specific to MS/Windows TTF files). -// -// Returns 1 on success (table present), 0 on failure. - -STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); -// the bounding box around all possible characters - -STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); -// leftSideBearing is the offset from the current horizontal position to the left edge of the character -// advanceWidth is the offset from the current horizontal position to the next horizontal position -// these are expressed in unscaled coordinates - -STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); -// an additional amount to add to the 'advance' value between ch1 and ch2 - -STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); -// Gets the bounding box of the visible part of the glyph, in unscaled coordinates - -STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); -STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); -STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); -// as above, but takes one or more glyph indices for greater efficiency - - -////////////////////////////////////////////////////////////////////////////// -// -// GLYPH SHAPES (you probably don't need these, but they have to go before -// the bitmaps for C declaration-order reasons) -// - -#ifndef STBTT_vmove // you can predefine these to use different values (but why?) - enum { - STBTT_vmove=1, - STBTT_vline, - STBTT_vcurve, - STBTT_vcubic - }; -#endif - -#ifndef stbtt_vertex // you can predefine this to use different values - // (we share this with other code at RAD) - #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file - typedef struct - { - stbtt_vertex_type x,y,cx,cy,cx1,cy1; - unsigned char type,padding; - } stbtt_vertex; -#endif - -STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); -// returns non-zero if nothing is drawn for this glyph - -STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); -STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); -// returns # of vertices and fills *vertices with the pointer to them -// these are expressed in "unscaled" coordinates -// -// The shape is a series of contours. Each one starts with -// a STBTT_moveto, then consists of a series of mixed -// STBTT_lineto and STBTT_curveto segments. A lineto -// draws a line from previous endpoint to its x,y; a curveto -// draws a quadratic bezier from previous endpoint to -// its x,y, using cx,cy as the bezier control point. - -STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); -// frees the data allocated above - -////////////////////////////////////////////////////////////////////////////// -// -// BITMAP RENDERING -// - -STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); -// frees the bitmap allocated below - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); -// allocates a large-enough single-channel 8bpp bitmap and renders the -// specified character/glyph at the specified scale into it, with -// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). -// *width & *height are filled out with the width & height of the bitmap, -// which is stored left-to-right, top-to-bottom. -// -// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); -// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel -// shift for the character - -STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); -// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap -// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap -// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the -// width and height and positioning info for it first. - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); -// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel -// shift for the character - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint); -// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering -// is performed (see stbtt_PackSetOversampling) - -STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -// get the bbox of the bitmap centered around the glyph origin; so the -// bitmap width is ix1-ix0, height is iy1-iy0, and location to place -// the bitmap top left is (leftSideBearing*scale,iy0). -// (Note that the bitmap uses y-increases-down, but the shape uses -// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) - -STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); -// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel -// shift for the character - -// the following functions are equivalent to the above functions, but operate -// on glyph indices instead of Unicode codepoints (for efficiency) -STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph); -STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); - - -// @TODO: don't expose this structure -typedef struct -{ - int w,h,stride; - unsigned char *pixels; -} stbtt__bitmap; - -// rasterize a shape with quadratic beziers into a bitmap -STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into - float flatness_in_pixels, // allowable error of curve in pixels - stbtt_vertex *vertices, // array of vertices defining shape - int num_verts, // number of vertices in above array - float scale_x, float scale_y, // scale applied to input vertices - float shift_x, float shift_y, // translation applied to input vertices - int x_off, int y_off, // another translation applied to input - int invert, // if non-zero, vertically flip shape - void *userdata); // context for to STBTT_MALLOC - -////////////////////////////////////////////////////////////////////////////// -// -// Signed Distance Function (or Field) rendering - -STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata); -// frees the SDF bitmap allocated below - -STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); -// These functions compute a discretized SDF field for a single character, suitable for storing -// in a single-channel texture, sampling with bilinear filtering, and testing against -// larger than some threshold to produce scalable fonts. -// info -- the font -// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap -// glyph/codepoint -- the character to generate the SDF for -// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0), -// which allows effects like bit outlines -// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character) -// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale) -// if positive, > onedge_value is inside; if negative, < onedge_value is inside -// width,height -- output height & width of the SDF bitmap (including padding) -// xoff,yoff -- output origin of the character -// return value -- a 2D array of bytes 0..255, width*height in size -// -// pixel_dist_scale & onedge_value are a scale & bias that allows you to make -// optimal use of the limited 0..255 for your application, trading off precision -// and special effects. SDF values outside the range 0..255 are clamped to 0..255. -// -// Example: -// scale = stbtt_ScaleForPixelHeight(22) -// padding = 5 -// onedge_value = 180 -// pixel_dist_scale = 180/5.0 = 36.0 -// -// This will create an SDF bitmap in which the character is about 22 pixels -// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled -// shape, sample the SDF at each pixel and fill the pixel if the SDF value -// is greater than or equal to 180/255. (You'll actually want to antialias, -// which is beyond the scope of this example.) Additionally, you can compute -// offset outlines (e.g. to stroke the character border inside & outside, -// or only outside). For example, to fill outside the character up to 3 SDF -// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above -// choice of variables maps a range from 5 pixels outside the shape to -// 2 pixels inside the shape to 0..255; this is intended primarily for apply -// outside effects only (the interior range is needed to allow proper -// antialiasing of the font at *smaller* sizes) -// -// The function computes the SDF analytically at each SDF pixel, not by e.g. -// building a higher-res bitmap and approximating it. In theory the quality -// should be as high as possible for an SDF of this size & representation, but -// unclear if this is true in practice (perhaps building a higher-res bitmap -// and computing from that can allow drop-out prevention). -// -// The algorithm has not been optimized at all, so expect it to be slow -// if computing lots of characters or very large sizes. - - - -////////////////////////////////////////////////////////////////////////////// -// -// Finding the right font... -// -// You should really just solve this offline, keep your own tables -// of what font is what, and don't try to get it out of the .ttf file. -// That's because getting it out of the .ttf file is really hard, because -// the names in the file can appear in many possible encodings, in many -// possible languages, and e.g. if you need a case-insensitive comparison, -// the details of that depend on the encoding & language in a complex way -// (actually underspecified in truetype, but also gigantic). -// -// But you can use the provided functions in two possible ways: -// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on -// unicode-encoded names to try to find the font you want; -// you can run this before calling stbtt_InitFont() -// -// stbtt_GetFontNameString() lets you get any of the various strings -// from the file yourself and do your own comparisons on them. -// You have to have called stbtt_InitFont() first. - - -STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); -// returns the offset (not index) of the font that matches, or -1 if none -// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". -// if you use any other flag, use a font name like "Arial"; this checks -// the 'macStyle' header field; i don't know if fonts set this consistently -#define STBTT_MACSTYLE_DONTCARE 0 -#define STBTT_MACSTYLE_BOLD 1 -#define STBTT_MACSTYLE_ITALIC 2 -#define STBTT_MACSTYLE_UNDERSCORE 4 -#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 - -STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); -// returns 1/0 whether the first string interpreted as utf8 is identical to -// the second string interpreted as big-endian utf16... useful for strings from next func - -STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); -// returns the string (which may be big-endian double byte, e.g. for unicode) -// and puts the length in bytes in *length. -// -// some of the values for the IDs are below; for more see the truetype spec: -// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html -// http://www.microsoft.com/typography/otspec/name.htm - -enum { // platformID - STBTT_PLATFORM_ID_UNICODE =0, - STBTT_PLATFORM_ID_MAC =1, - STBTT_PLATFORM_ID_ISO =2, - STBTT_PLATFORM_ID_MICROSOFT =3 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_UNICODE - STBTT_UNICODE_EID_UNICODE_1_0 =0, - STBTT_UNICODE_EID_UNICODE_1_1 =1, - STBTT_UNICODE_EID_ISO_10646 =2, - STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, - STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT - STBTT_MS_EID_SYMBOL =0, - STBTT_MS_EID_UNICODE_BMP =1, - STBTT_MS_EID_SHIFTJIS =2, - STBTT_MS_EID_UNICODE_FULL =10 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes - STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, - STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, - STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, - STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 -}; - -enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... - // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs - STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, - STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, - STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, - STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, - STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, - STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D -}; - -enum { // languageID for STBTT_PLATFORM_ID_MAC - STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, - STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, - STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, - STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , - STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , - STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, - STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 -}; - -#ifdef __cplusplus -} -#endif - -#endif // __STB_INCLUDE_STB_TRUETYPE_H__ - -/////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////// -//// -//// IMPLEMENTATION -//// -//// - -#ifdef STB_TRUETYPE_IMPLEMENTATION - -#ifndef STBTT_MAX_OVERSAMPLE -#define STBTT_MAX_OVERSAMPLE 8 -#endif - -#if STBTT_MAX_OVERSAMPLE > 255 -#error "STBTT_MAX_OVERSAMPLE cannot be > 255" -#endif - -typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; - -#ifndef STBTT_RASTERIZER_VERSION -#define STBTT_RASTERIZER_VERSION 2 -#endif - -#ifdef _MSC_VER -#define STBTT__NOTUSED(v) (void)(v) -#else -#define STBTT__NOTUSED(v) (void)sizeof(v) -#endif - -////////////////////////////////////////////////////////////////////////// -// -// stbtt__buf helpers to parse data from file -// - -static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b) -{ - if (b->cursor >= b->size) - return 0; - return b->data[b->cursor++]; -} - -static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b) -{ - if (b->cursor >= b->size) - return 0; - return b->data[b->cursor]; -} - -static void stbtt__buf_seek(stbtt__buf *b, int o) -{ - STBTT_assert(!(o > b->size || o < 0)); - b->cursor = (o > b->size || o < 0) ? b->size : o; -} - -static void stbtt__buf_skip(stbtt__buf *b, int o) -{ - stbtt__buf_seek(b, b->cursor + o); -} - -static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n) -{ - stbtt_uint32 v = 0; - int i; - STBTT_assert(n >= 1 && n <= 4); - for (i = 0; i < n; i++) - v = (v << 8) | stbtt__buf_get8(b); - return v; -} - -static stbtt__buf stbtt__new_buf(const void *p, size_t size) -{ - stbtt__buf r; - STBTT_assert(size < 0x40000000); - r.data = (stbtt_uint8*) p; - r.size = (int) size; - r.cursor = 0; - return r; -} - -#define stbtt__buf_get16(b) stbtt__buf_get((b), 2) -#define stbtt__buf_get32(b) stbtt__buf_get((b), 4) - -static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s) -{ - stbtt__buf r = stbtt__new_buf(NULL, 0); - if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r; - r.data = b->data + o; - r.size = s; - return r; -} - -static stbtt__buf stbtt__cff_get_index(stbtt__buf *b) -{ - int count, start, offsize; - start = b->cursor; - count = stbtt__buf_get16(b); - if (count) { - offsize = stbtt__buf_get8(b); - STBTT_assert(offsize >= 1 && offsize <= 4); - stbtt__buf_skip(b, offsize * count); - stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1); - } - return stbtt__buf_range(b, start, b->cursor - start); -} - -static stbtt_uint32 stbtt__cff_int(stbtt__buf *b) -{ - int b0 = stbtt__buf_get8(b); - if (b0 >= 32 && b0 <= 246) return b0 - 139; - else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108; - else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108; - else if (b0 == 28) return stbtt__buf_get16(b); - else if (b0 == 29) return stbtt__buf_get32(b); - STBTT_assert(0); - return 0; -} - -static void stbtt__cff_skip_operand(stbtt__buf *b) { - int v, b0 = stbtt__buf_peek8(b); - STBTT_assert(b0 >= 28); - if (b0 == 30) { - stbtt__buf_skip(b, 1); - while (b->cursor < b->size) { - v = stbtt__buf_get8(b); - if ((v & 0xF) == 0xF || (v >> 4) == 0xF) - break; - } - } else { - stbtt__cff_int(b); - } -} - -static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key) -{ - stbtt__buf_seek(b, 0); - while (b->cursor < b->size) { - int start = b->cursor, end, op; - while (stbtt__buf_peek8(b) >= 28) - stbtt__cff_skip_operand(b); - end = b->cursor; - op = stbtt__buf_get8(b); - if (op == 12) op = stbtt__buf_get8(b) | 0x100; - if (op == key) return stbtt__buf_range(b, start, end-start); - } - return stbtt__buf_range(b, 0, 0); -} - -static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out) -{ - int i; - stbtt__buf operands = stbtt__dict_get(b, key); - for (i = 0; i < outcount && operands.cursor < operands.size; i++) - out[i] = stbtt__cff_int(&operands); -} - -static int stbtt__cff_index_count(stbtt__buf *b) -{ - stbtt__buf_seek(b, 0); - return stbtt__buf_get16(b); -} - -static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i) -{ - int count, offsize, start, end; - stbtt__buf_seek(&b, 0); - count = stbtt__buf_get16(&b); - offsize = stbtt__buf_get8(&b); - STBTT_assert(i >= 0 && i < count); - STBTT_assert(offsize >= 1 && offsize <= 4); - stbtt__buf_skip(&b, i*offsize); - start = stbtt__buf_get(&b, offsize); - end = stbtt__buf_get(&b, offsize); - return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start); -} - -////////////////////////////////////////////////////////////////////////// -// -// accessors to parse data from file -// - -// on platforms that don't allow misaligned reads, if we want to allow -// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE - -#define ttBYTE(p) (* (stbtt_uint8 *) (p)) -#define ttCHAR(p) (* (stbtt_int8 *) (p)) -#define ttFixed(p) ttLONG(p) - -static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } -static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } -static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } -static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } - -#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) -#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) - -static int stbtt__isfont(stbtt_uint8 *font) -{ - // check the version number - if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 - if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! - if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF - if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 - if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts - return 0; -} - -// @OPTIMIZE: binary search -static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) -{ - stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); - stbtt_uint32 tabledir = fontstart + 12; - stbtt_int32 i; - for (i=0; i < num_tables; ++i) { - stbtt_uint32 loc = tabledir + 16*i; - if (stbtt_tag(data+loc+0, tag)) - return ttULONG(data+loc+8); - } - return 0; -} - -static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index) -{ - // if it's just a font, there's only one valid index - if (stbtt__isfont(font_collection)) - return index == 0 ? 0 : -1; - - // check if it's a TTC - if (stbtt_tag(font_collection, "ttcf")) { - // version 1? - if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { - stbtt_int32 n = ttLONG(font_collection+8); - if (index >= n) - return -1; - return ttULONG(font_collection+12+index*4); - } - } - return -1; -} - -static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection) -{ - // if it's just a font, there's only one valid font - if (stbtt__isfont(font_collection)) - return 1; - - // check if it's a TTC - if (stbtt_tag(font_collection, "ttcf")) { - // version 1? - if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { - return ttLONG(font_collection+8); - } - } - return 0; -} - -static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict) -{ - stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 }; - stbtt__buf pdict; - stbtt__dict_get_ints(&fontdict, 18, 2, private_loc); - if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0); - pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]); - stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff); - if (!subrsoff) return stbtt__new_buf(NULL, 0); - stbtt__buf_seek(&cff, private_loc[1]+subrsoff); - return stbtt__cff_get_index(&cff); -} - -static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart) -{ - stbtt_uint32 cmap, t; - stbtt_int32 i,numTables; - - info->data = data; - info->fontstart = fontstart; - info->cff = stbtt__new_buf(NULL, 0); - - cmap = stbtt__find_table(data, fontstart, "cmap"); // required - info->loca = stbtt__find_table(data, fontstart, "loca"); // required - info->head = stbtt__find_table(data, fontstart, "head"); // required - info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required - info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required - info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required - info->kern = stbtt__find_table(data, fontstart, "kern"); // not required - info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required - - if (!cmap || !info->head || !info->hhea || !info->hmtx) - return 0; - if (info->glyf) { - // required for truetype - if (!info->loca) return 0; - } else { - // initialization for CFF / Type2 fonts (OTF) - stbtt__buf b, topdict, topdictidx; - stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0; - stbtt_uint32 cff; - - cff = stbtt__find_table(data, fontstart, "CFF "); - if (!cff) return 0; - - info->fontdicts = stbtt__new_buf(NULL, 0); - info->fdselect = stbtt__new_buf(NULL, 0); - - // @TODO this should use size from table (not 512MB) - info->cff = stbtt__new_buf(data+cff, 512*1024*1024); - b = info->cff; - - // read the header - stbtt__buf_skip(&b, 2); - stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize - - // @TODO the name INDEX could list multiple fonts, - // but we just use the first one. - stbtt__cff_get_index(&b); // name INDEX - topdictidx = stbtt__cff_get_index(&b); - topdict = stbtt__cff_index_get(topdictidx, 0); - stbtt__cff_get_index(&b); // string INDEX - info->gsubrs = stbtt__cff_get_index(&b); - - stbtt__dict_get_ints(&topdict, 17, 1, &charstrings); - stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype); - stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff); - stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff); - info->subrs = stbtt__get_subrs(b, topdict); - - // we only support Type 2 charstrings - if (cstype != 2) return 0; - if (charstrings == 0) return 0; - - if (fdarrayoff) { - // looks like a CID font - if (!fdselectoff) return 0; - stbtt__buf_seek(&b, fdarrayoff); - info->fontdicts = stbtt__cff_get_index(&b); - info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff); - } - - stbtt__buf_seek(&b, charstrings); - info->charstrings = stbtt__cff_get_index(&b); - } - - t = stbtt__find_table(data, fontstart, "maxp"); - if (t) - info->numGlyphs = ttUSHORT(data+t+4); - else - info->numGlyphs = 0xffff; - - // find a cmap encoding table we understand *now* to avoid searching - // later. (todo: could make this installable) - // the same regardless of glyph. - numTables = ttUSHORT(data + cmap + 2); - info->index_map = 0; - for (i=0; i < numTables; ++i) { - stbtt_uint32 encoding_record = cmap + 4 + 8 * i; - // find an encoding we understand: - switch(ttUSHORT(data+encoding_record)) { - case STBTT_PLATFORM_ID_MICROSOFT: - switch (ttUSHORT(data+encoding_record+2)) { - case STBTT_MS_EID_UNICODE_BMP: - case STBTT_MS_EID_UNICODE_FULL: - // MS/Unicode - info->index_map = cmap + ttULONG(data+encoding_record+4); - break; - } - break; - case STBTT_PLATFORM_ID_UNICODE: - // Mac/iOS has these - // all the encodingIDs are unicode, so we don't bother to check it - info->index_map = cmap + ttULONG(data+encoding_record+4); - break; - } - } - if (info->index_map == 0) - return 0; - - info->indexToLocFormat = ttUSHORT(data+info->head + 50); - return 1; -} - -STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) -{ - stbtt_uint8 *data = info->data; - stbtt_uint32 index_map = info->index_map; - - stbtt_uint16 format = ttUSHORT(data + index_map + 0); - if (format == 0) { // apple byte encoding - stbtt_int32 bytes = ttUSHORT(data + index_map + 2); - if (unicode_codepoint < bytes-6) - return ttBYTE(data + index_map + 6 + unicode_codepoint); - return 0; - } else if (format == 6) { - stbtt_uint32 first = ttUSHORT(data + index_map + 6); - stbtt_uint32 count = ttUSHORT(data + index_map + 8); - if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) - return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); - return 0; - } else if (format == 2) { - STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean - return 0; - } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges - stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; - stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; - stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); - stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; - - // do a binary search of the segments - stbtt_uint32 endCount = index_map + 14; - stbtt_uint32 search = endCount; - - if (unicode_codepoint > 0xffff) - return 0; - - // they lie from endCount .. endCount + segCount - // but searchRange is the nearest power of two, so... - if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) - search += rangeShift*2; - - // now decrement to bias correctly to find smallest - search -= 2; - while (entrySelector) { - stbtt_uint16 end; - searchRange >>= 1; - end = ttUSHORT(data + search + searchRange*2); - if (unicode_codepoint > end) - search += searchRange*2; - --entrySelector; - } - search += 2; - - { - stbtt_uint16 offset, start; - stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); - - STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); - start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); - if (unicode_codepoint < start) - return 0; - - offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); - if (offset == 0) - return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); - - return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); - } - } else if (format == 12 || format == 13) { - stbtt_uint32 ngroups = ttULONG(data+index_map+12); - stbtt_int32 low,high; - low = 0; high = (stbtt_int32)ngroups; - // Binary search the right group. - while (low < high) { - stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high - stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); - stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); - if ((stbtt_uint32) unicode_codepoint < start_char) - high = mid; - else if ((stbtt_uint32) unicode_codepoint > end_char) - low = mid+1; - else { - stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); - if (format == 12) - return start_glyph + unicode_codepoint-start_char; - else // format == 13 - return start_glyph; - } - } - return 0; // not found - } - // @TODO - STBTT_assert(0); - return 0; -} - -STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) -{ - return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); -} - -static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) -{ - v->type = type; - v->x = (stbtt_int16) x; - v->y = (stbtt_int16) y; - v->cx = (stbtt_int16) cx; - v->cy = (stbtt_int16) cy; -} - -static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) -{ - int g1,g2; - - STBTT_assert(!info->cff.size); - - if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range - if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format - - if (info->indexToLocFormat == 0) { - g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; - g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; - } else { - g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); - g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); - } - - return g1==g2 ? -1 : g1; // if length is 0, return -1 -} - -static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); - -STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) -{ - if (info->cff.size) { - stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1); - } else { - int g = stbtt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 0; - - if (x0) *x0 = ttSHORT(info->data + g + 2); - if (y0) *y0 = ttSHORT(info->data + g + 4); - if (x1) *x1 = ttSHORT(info->data + g + 6); - if (y1) *y1 = ttSHORT(info->data + g + 8); - } - return 1; -} - -STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) -{ - return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); -} - -STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) -{ - stbtt_int16 numberOfContours; - int g; - if (info->cff.size) - return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0; - g = stbtt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 1; - numberOfContours = ttSHORT(info->data + g); - return numberOfContours == 0; -} - -static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, - stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) -{ - if (start_off) { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); - } else { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); - else - stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); - } - return num_vertices; -} - -static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - stbtt_int16 numberOfContours; - stbtt_uint8 *endPtsOfContours; - stbtt_uint8 *data = info->data; - stbtt_vertex *vertices=0; - int num_vertices=0; - int g = stbtt__GetGlyfOffset(info, glyph_index); - - *pvertices = NULL; - - if (g < 0) return 0; - - numberOfContours = ttSHORT(data + g); - - if (numberOfContours > 0) { - stbtt_uint8 flags=0,flagcount; - stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; - stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; - stbtt_uint8 *points; - endPtsOfContours = (data + g + 10); - ins = ttUSHORT(data + g + 10 + numberOfContours * 2); - points = data + g + 10 + numberOfContours * 2 + 2 + ins; - - n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); - - m = n + 2*numberOfContours; // a loose bound on how many vertices we might need - vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); - if (vertices == 0) - return 0; - - next_move = 0; - flagcount=0; - - // in first pass, we load uninterpreted data into the allocated array - // above, shifted to the end of the array so we won't overwrite it when - // we create our final data starting from the front - - off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated - - // first load flags - - for (i=0; i < n; ++i) { - if (flagcount == 0) { - flags = *points++; - if (flags & 8) - flagcount = *points++; - } else - --flagcount; - vertices[off+i].type = flags; - } - - // now load x coordinates - x=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 2) { - stbtt_int16 dx = *points++; - x += (flags & 16) ? dx : -dx; // ??? - } else { - if (!(flags & 16)) { - x = x + (stbtt_int16) (points[0]*256 + points[1]); - points += 2; - } - } - vertices[off+i].x = (stbtt_int16) x; - } - - // now load y coordinates - y=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 4) { - stbtt_int16 dy = *points++; - y += (flags & 32) ? dy : -dy; // ??? - } else { - if (!(flags & 32)) { - y = y + (stbtt_int16) (points[0]*256 + points[1]); - points += 2; - } - } - vertices[off+i].y = (stbtt_int16) y; - } - - // now convert them to our format - num_vertices=0; - sx = sy = cx = cy = scx = scy = 0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - x = (stbtt_int16) vertices[off+i].x; - y = (stbtt_int16) vertices[off+i].y; - - if (next_move == i) { - if (i != 0) - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - - // now start the new one - start_off = !(flags & 1); - if (start_off) { - // if we start off with an off-curve point, then when we need to find a point on the curve - // where we can start, and we need to save some state for when we wraparound. - scx = x; - scy = y; - if (!(vertices[off+i+1].type & 1)) { - // next point is also a curve point, so interpolate an on-point curve - sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; - sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; - } else { - // otherwise just use the next point as our start point - sx = (stbtt_int32) vertices[off+i+1].x; - sy = (stbtt_int32) vertices[off+i+1].y; - ++i; // we're using point i+1 as the starting point, so skip it - } - } else { - sx = x; - sy = y; - } - stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); - was_off = 0; - next_move = 1 + ttUSHORT(endPtsOfContours+j*2); - ++j; - } else { - if (!(flags & 1)) { // if it's a curve - if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); - cx = x; - cy = y; - was_off = 1; - } else { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); - else - stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); - was_off = 0; - } - } - } - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - } else if (numberOfContours == -1) { - // Compound shapes. - int more = 1; - stbtt_uint8 *comp = data + g + 10; - num_vertices = 0; - vertices = 0; - while (more) { - stbtt_uint16 flags, gidx; - int comp_num_verts = 0, i; - stbtt_vertex *comp_verts = 0, *tmp = 0; - float mtx[6] = {1,0,0,1,0,0}, m, n; - - flags = ttSHORT(comp); comp+=2; - gidx = ttSHORT(comp); comp+=2; - - if (flags & 2) { // XY values - if (flags & 1) { // shorts - mtx[4] = ttSHORT(comp); comp+=2; - mtx[5] = ttSHORT(comp); comp+=2; - } else { - mtx[4] = ttCHAR(comp); comp+=1; - mtx[5] = ttCHAR(comp); comp+=1; - } - } - else { - // @TODO handle matching point - STBTT_assert(0); - } - if (flags & (1<<3)) { // WE_HAVE_A_SCALE - mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE - mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO - mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - } - - // Find transformation scales. - m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); - n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); - - // Get indexed glyph. - comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); - if (comp_num_verts > 0) { - // Transform vertices. - for (i = 0; i < comp_num_verts; ++i) { - stbtt_vertex* v = &comp_verts[i]; - stbtt_vertex_type x,y; - x=v->x; y=v->y; - v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - x=v->cx; y=v->cy; - v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - } - // Append vertices. - tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); - if (!tmp) { - if (vertices) STBTT_free(vertices, info->userdata); - if (comp_verts) STBTT_free(comp_verts, info->userdata); - return 0; - } - if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); //-V595 - STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); - if (vertices) STBTT_free(vertices, info->userdata); - vertices = tmp; - STBTT_free(comp_verts, info->userdata); - num_vertices += comp_num_verts; - } - // More components ? - more = flags & (1<<5); - } - } else if (numberOfContours < 0) { - // @TODO other compound variations? - STBTT_assert(0); - } else { - // numberOfCounters == 0, do nothing - } - - *pvertices = vertices; - return num_vertices; -} - -typedef struct -{ - int bounds; - int started; - float first_x, first_y; - float x, y; - stbtt_int32 min_x, max_x, min_y, max_y; - - stbtt_vertex *pvertices; - int num_vertices; -} stbtt__csctx; - -#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0} - -static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y) -{ - if (x > c->max_x || !c->started) c->max_x = x; - if (y > c->max_y || !c->started) c->max_y = y; - if (x < c->min_x || !c->started) c->min_x = x; - if (y < c->min_y || !c->started) c->min_y = y; - c->started = 1; -} - -static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1) -{ - if (c->bounds) { - stbtt__track_vertex(c, x, y); - if (type == STBTT_vcubic) { - stbtt__track_vertex(c, cx, cy); - stbtt__track_vertex(c, cx1, cy1); - } - } else { - stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy); - c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1; - c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1; - } - c->num_vertices++; -} - -static void stbtt__csctx_close_shape(stbtt__csctx *ctx) -{ - if (ctx->first_x != ctx->x || ctx->first_y != ctx->y) - stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy) -{ - stbtt__csctx_close_shape(ctx); - ctx->first_x = ctx->x = ctx->x + dx; - ctx->first_y = ctx->y = ctx->y + dy; - stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy) -{ - ctx->x += dx; - ctx->y += dy; - stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3) -{ - float cx1 = ctx->x + dx1; - float cy1 = ctx->y + dy1; - float cx2 = cx1 + dx2; - float cy2 = cy1 + dy2; - ctx->x = cx2 + dx3; - ctx->y = cy2 + dy3; - stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2); -} - -static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n) -{ - int count = stbtt__cff_index_count(&idx); - int bias = 107; - if (count >= 33900) - bias = 32768; - else if (count >= 1240) - bias = 1131; - n += bias; - if (n < 0 || n >= count) - return stbtt__new_buf(NULL, 0); - return stbtt__cff_index_get(idx, n); -} - -static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index) -{ - stbtt__buf fdselect = info->fdselect; - int nranges, start, end, v, fmt, fdselector = -1, i; - - stbtt__buf_seek(&fdselect, 0); - fmt = stbtt__buf_get8(&fdselect); - if (fmt == 0) { - // untested - stbtt__buf_skip(&fdselect, glyph_index); - fdselector = stbtt__buf_get8(&fdselect); - } else if (fmt == 3) { - nranges = stbtt__buf_get16(&fdselect); - start = stbtt__buf_get16(&fdselect); - for (i = 0; i < nranges; i++) { - v = stbtt__buf_get8(&fdselect); - end = stbtt__buf_get16(&fdselect); - if (glyph_index >= start && glyph_index < end) { - fdselector = v; - break; - } - start = end; - } - } - if (fdselector == -1) stbtt__new_buf(NULL, 0); - return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector)); -} - -static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c) -{ - int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0; - int has_subrs = 0, clear_stack; - float s[48]; - stbtt__buf subr_stack[10], subrs = info->subrs, b; - float f; - -#define STBTT__CSERR(s) (0) - - // this currently ignores the initial width value, which isn't needed if we have hmtx - b = stbtt__cff_index_get(info->charstrings, glyph_index); - while (b.cursor < b.size) { - i = 0; - clear_stack = 1; - b0 = stbtt__buf_get8(&b); - switch (b0) { - // @TODO implement hinting - case 0x13: // hintmask - case 0x14: // cntrmask - if (in_header) - maskbits += (sp / 2); // implicit "vstem" - in_header = 0; - stbtt__buf_skip(&b, (maskbits + 7) / 8); - break; - - case 0x01: // hstem - case 0x03: // vstem - case 0x12: // hstemhm - case 0x17: // vstemhm - maskbits += (sp / 2); - break; - - case 0x15: // rmoveto - in_header = 0; - if (sp < 2) return STBTT__CSERR("rmoveto stack"); - stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]); - break; - case 0x04: // vmoveto - in_header = 0; - if (sp < 1) return STBTT__CSERR("vmoveto stack"); - stbtt__csctx_rmove_to(c, 0, s[sp-1]); - break; - case 0x16: // hmoveto - in_header = 0; - if (sp < 1) return STBTT__CSERR("hmoveto stack"); - stbtt__csctx_rmove_to(c, s[sp-1], 0); - break; - - case 0x05: // rlineto - if (sp < 2) return STBTT__CSERR("rlineto stack"); - for (; i + 1 < sp; i += 2) - stbtt__csctx_rline_to(c, s[i], s[i+1]); - break; - - // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical - // starting from a different place. - - case 0x07: // vlineto - if (sp < 1) return STBTT__CSERR("vlineto stack"); - goto vlineto; - case 0x06: // hlineto - if (sp < 1) return STBTT__CSERR("hlineto stack"); - for (;;) { - if (i >= sp) break; - stbtt__csctx_rline_to(c, s[i], 0); - i++; - vlineto: - if (i >= sp) break; - stbtt__csctx_rline_to(c, 0, s[i]); - i++; - } - break; - - case 0x1F: // hvcurveto - if (sp < 4) return STBTT__CSERR("hvcurveto stack"); - goto hvcurveto; - case 0x1E: // vhcurveto - if (sp < 4) return STBTT__CSERR("vhcurveto stack"); - for (;;) { - if (i + 3 >= sp) break; - stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f); - i += 4; - hvcurveto: - if (i + 3 >= sp) break; - stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]); - i += 4; - } - break; - - case 0x08: // rrcurveto - if (sp < 6) return STBTT__CSERR("rcurveline stack"); - for (; i + 5 < sp; i += 6) - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - break; - - case 0x18: // rcurveline - if (sp < 8) return STBTT__CSERR("rcurveline stack"); - for (; i + 5 < sp - 2; i += 6) - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack"); - stbtt__csctx_rline_to(c, s[i], s[i+1]); - break; - - case 0x19: // rlinecurve - if (sp < 8) return STBTT__CSERR("rlinecurve stack"); - for (; i + 1 < sp - 6; i += 2) - stbtt__csctx_rline_to(c, s[i], s[i+1]); - if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack"); - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - break; - - case 0x1A: // vvcurveto - case 0x1B: // hhcurveto - if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack"); - f = 0.0; - if (sp & 1) { f = s[i]; i++; } - for (; i + 3 < sp; i += 4) { - if (b0 == 0x1B) - stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0); - else - stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]); - f = 0.0; - } - break; - - case 0x0A: // callsubr - if (!has_subrs) { - if (info->fdselect.size) - subrs = stbtt__cid_get_glyph_subrs(info, glyph_index); - has_subrs = 1; - } - // fallthrough - case 0x1D: // callgsubr - if (sp < 1) return STBTT__CSERR("call(g|)subr stack"); - v = (int) s[--sp]; - if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit"); - subr_stack[subr_stack_height++] = b; - b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v); - if (b.size == 0) return STBTT__CSERR("subr not found"); - b.cursor = 0; - clear_stack = 0; - break; - - case 0x0B: // return - if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr"); - b = subr_stack[--subr_stack_height]; - clear_stack = 0; - break; - - case 0x0E: // endchar - stbtt__csctx_close_shape(c); - return 1; - - case 0x0C: { // two-byte escape - float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6; - float dx, dy; - int b1 = stbtt__buf_get8(&b); - switch (b1) { - // @TODO These "flex" implementations ignore the flex-depth and resolution, - // and always draw beziers. - case 0x22: // hflex - if (sp < 7) return STBTT__CSERR("hflex stack"); - dx1 = s[0]; - dx2 = s[1]; - dy2 = s[2]; - dx3 = s[3]; - dx4 = s[4]; - dx5 = s[5]; - dx6 = s[6]; - stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0); - stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0); - break; - - case 0x23: // flex - if (sp < 13) return STBTT__CSERR("flex stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dy3 = s[5]; - dx4 = s[6]; - dy4 = s[7]; - dx5 = s[8]; - dy5 = s[9]; - dx6 = s[10]; - dy6 = s[11]; - //fd is s[12] - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); - stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); - break; - - case 0x24: // hflex1 - if (sp < 9) return STBTT__CSERR("hflex1 stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dx4 = s[5]; - dx5 = s[6]; - dy5 = s[7]; - dx6 = s[8]; - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0); - stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5)); - break; - - case 0x25: // flex1 - if (sp < 11) return STBTT__CSERR("flex1 stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dy3 = s[5]; - dx4 = s[6]; - dy4 = s[7]; - dx5 = s[8]; - dy5 = s[9]; - dx6 = dy6 = s[10]; - dx = dx1+dx2+dx3+dx4+dx5; - dy = dy1+dy2+dy3+dy4+dy5; - if (STBTT_fabs(dx) > STBTT_fabs(dy)) - dy6 = -dy; - else - dx6 = -dx; - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); - stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); - break; - - default: - return STBTT__CSERR("unimplemented"); - } - } break; - - default: - if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254)) //-V560 - return STBTT__CSERR("reserved operator"); - - // push immediate - if (b0 == 255) { - f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000; - } else { - stbtt__buf_skip(&b, -1); - f = (float)(stbtt_int16)stbtt__cff_int(&b); - } - if (sp >= 48) return STBTT__CSERR("push stack overflow"); - s[sp++] = f; - clear_stack = 0; - break; - } - if (clear_stack) sp = 0; - } - return STBTT__CSERR("no endchar"); - -#undef STBTT__CSERR -} - -static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - // runs the charstring twice, once to count and once to output (to avoid realloc) - stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1); - stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0); - if (stbtt__run_charstring(info, glyph_index, &count_ctx)) { - *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata); - output_ctx.pvertices = *pvertices; - if (stbtt__run_charstring(info, glyph_index, &output_ctx)) { - STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices); - return output_ctx.num_vertices; - } - } - *pvertices = NULL; - return 0; -} - -static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) -{ - stbtt__csctx c = STBTT__CSCTX_INIT(1); - int r = stbtt__run_charstring(info, glyph_index, &c); - if (x0) *x0 = r ? c.min_x : 0; - if (y0) *y0 = r ? c.min_y : 0; - if (x1) *x1 = r ? c.max_x : 0; - if (y1) *y1 = r ? c.max_y : 0; - return r ? c.num_vertices : 0; -} - -STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - if (!info->cff.size) - return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices); - else - return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices); -} - -STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) -{ - stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); - if (glyph_index < numOfLongHorMetrics) { - if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); - if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); - } else { - if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); - if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); - } -} - -static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) -{ - stbtt_uint8 *data = info->data + info->kern; - stbtt_uint32 needle, straw; - int l, r, m; - - // we only look at the first table. it must be 'horizontal' and format 0. - if (!info->kern) - return 0; - if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 - return 0; - if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format - return 0; - - l = 0; - r = ttUSHORT(data+10) - 1; - needle = glyph1 << 16 | glyph2; - while (l <= r) { - m = (l + r) >> 1; - straw = ttULONG(data+18+(m*6)); // note: unaligned read - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else - return ttSHORT(data+22+(m*6)); - } - return 0; -} - -static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph) -{ - stbtt_uint16 coverageFormat = ttUSHORT(coverageTable); - switch(coverageFormat) { - case 1: { - stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2); - - // Binary search. - stbtt_int32 l=0, r=glyphCount-1, m; - int straw, needle=glyph; - while (l <= r) { - stbtt_uint8 *glyphArray = coverageTable + 4; - stbtt_uint16 glyphID; - m = (l + r) >> 1; - glyphID = ttUSHORT(glyphArray + 2 * m); - straw = glyphID; - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else { - return m; - } - } - } break; - - case 2: { - stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2); - stbtt_uint8 *rangeArray = coverageTable + 4; - - // Binary search. - stbtt_int32 l=0, r=rangeCount-1, m; - int strawStart, strawEnd, needle=glyph; - while (l <= r) { - stbtt_uint8 *rangeRecord; - m = (l + r) >> 1; - rangeRecord = rangeArray + 6 * m; - strawStart = ttUSHORT(rangeRecord); - strawEnd = ttUSHORT(rangeRecord + 2); - if (needle < strawStart) - r = m - 1; - else if (needle > strawEnd) - l = m + 1; - else { - stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4); - return startCoverageIndex + glyph - strawStart; - } - } - } break; - - default: { - // There are no other cases. - STBTT_assert(0); - } break; - } - - return -1; -} - -static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph) -{ - stbtt_uint16 classDefFormat = ttUSHORT(classDefTable); - switch(classDefFormat) - { - case 1: { - stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2); - stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4); - stbtt_uint8 *classDef1ValueArray = classDefTable + 6; - - if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount) - return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID)); - - // [DEAR IMGUI] Commented to fix static analyzer warning - //classDefTable = classDef1ValueArray + 2 * glyphCount; - } break; - - case 2: { - stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2); - stbtt_uint8 *classRangeRecords = classDefTable + 4; - - // Binary search. - stbtt_int32 l=0, r=classRangeCount-1, m; - int strawStart, strawEnd, needle=glyph; - while (l <= r) { - stbtt_uint8 *classRangeRecord; - m = (l + r) >> 1; - classRangeRecord = classRangeRecords + 6 * m; - strawStart = ttUSHORT(classRangeRecord); - strawEnd = ttUSHORT(classRangeRecord + 2); - if (needle < strawStart) - r = m - 1; - else if (needle > strawEnd) - l = m + 1; - else - return (stbtt_int32)ttUSHORT(classRangeRecord + 4); - } - - // [DEAR IMGUI] Commented to fix static analyzer warning - //classDefTable = classRangeRecords + 6 * classRangeCount; - } break; - - default: { - // There are no other cases. - STBTT_assert(0); - } break; - } - - return -1; -} - -// Define to STBTT_assert(x) if you want to break on unimplemented formats. -#define STBTT_GPOS_TODO_assert(x) - -static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) -{ - stbtt_uint16 lookupListOffset; - stbtt_uint8 *lookupList; - stbtt_uint16 lookupCount; - stbtt_uint8 *data; - stbtt_int32 i; - - if (!info->gpos) return 0; - - data = info->data + info->gpos; - - if (ttUSHORT(data+0) != 1) return 0; // Major version 1 - if (ttUSHORT(data+2) != 0) return 0; // Minor version 0 - - lookupListOffset = ttUSHORT(data+8); - lookupList = data + lookupListOffset; - lookupCount = ttUSHORT(lookupList); - - for (i=0; i> 1; - pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m; - secondGlyph = ttUSHORT(pairValue); - straw = secondGlyph; - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else { - stbtt_int16 xAdvance = ttSHORT(pairValue + 2); - return xAdvance; - } - } - } break; - - case 2: { - stbtt_uint16 valueFormat1 = ttUSHORT(table + 4); - stbtt_uint16 valueFormat2 = ttUSHORT(table + 6); - - stbtt_uint16 classDef1Offset = ttUSHORT(table + 8); - stbtt_uint16 classDef2Offset = ttUSHORT(table + 10); - int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1); - int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2); - - stbtt_uint16 class1Count = ttUSHORT(table + 12); - stbtt_uint16 class2Count = ttUSHORT(table + 14); - STBTT_assert(glyph1class < class1Count); - STBTT_assert(glyph2class < class2Count); - - // TODO: Support more formats. - STBTT_GPOS_TODO_assert(valueFormat1 == 4); - if (valueFormat1 != 4) return 0; - STBTT_GPOS_TODO_assert(valueFormat2 == 0); - if (valueFormat2 != 0) return 0; - - if (glyph1class >= 0 && glyph1class < class1Count && glyph2class >= 0 && glyph2class < class2Count) { - stbtt_uint8 *class1Records = table + 16; - stbtt_uint8 *class2Records = class1Records + 2 * (glyph1class * class2Count); - stbtt_int16 xAdvance = ttSHORT(class2Records + 2 * glyph2class); - return xAdvance; - } - } break; - - default: { - // There are no other cases. - STBTT_assert(0); - break; - } // [DEAR IMGUI] removed ; - } - } - break; - } // [DEAR IMGUI] removed ; - - default: - // TODO: Implement other stuff. - break; - } - } - - return 0; -} - -STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2) -{ - int xAdvance = 0; - - if (info->gpos) - xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2); - - if (info->kern) - xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2); - - return xAdvance; -} - -STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) -{ - if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs - return 0; - return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); -} - -STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) -{ - stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); -} - -STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) -{ - if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); - if (descent) *descent = ttSHORT(info->data+info->hhea + 6); - if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); -} - -STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap) -{ - int tab = stbtt__find_table(info->data, info->fontstart, "OS/2"); - if (!tab) - return 0; - if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68); - if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70); - if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72); - return 1; -} - -STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) -{ - *x0 = ttSHORT(info->data + info->head + 36); - *y0 = ttSHORT(info->data + info->head + 38); - *x1 = ttSHORT(info->data + info->head + 40); - *y1 = ttSHORT(info->data + info->head + 42); -} - -STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) -{ - int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); - return (float) height / fheight; -} - -STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) -{ - int unitsPerEm = ttUSHORT(info->data + info->head + 18); - return pixels / unitsPerEm; -} - -STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) -{ - STBTT_free(v, info->userdata); -} - -////////////////////////////////////////////////////////////////////////////// -// -// antialiasing software rasterizer -// - -STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning - if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { - // e.g. space character - if (ix0) *ix0 = 0; - if (iy0) *iy0 = 0; - if (ix1) *ix1 = 0; - if (iy1) *iy1 = 0; - } else { - // move to integral bboxes (treating pixels as little squares, what pixels get touched)? - if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); - if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y); - if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x); - if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y); - } -} - -STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); -} - -STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); -} - -STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); -} - -////////////////////////////////////////////////////////////////////////////// -// -// Rasterizer - -typedef struct stbtt__hheap_chunk -{ - struct stbtt__hheap_chunk *next; -} stbtt__hheap_chunk; - -typedef struct stbtt__hheap -{ - struct stbtt__hheap_chunk *head; - void *first_free; - int num_remaining_in_head_chunk; -} stbtt__hheap; - -static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata) -{ - if (hh->first_free) { - void *p = hh->first_free; - hh->first_free = * (void **) p; - return p; - } else { - if (hh->num_remaining_in_head_chunk == 0) { - int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); - stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata); - if (c == NULL) - return NULL; - c->next = hh->head; - hh->head = c; - hh->num_remaining_in_head_chunk = count; - } - --hh->num_remaining_in_head_chunk; - return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk; - } -} - -static void stbtt__hheap_free(stbtt__hheap *hh, void *p) -{ - *(void **) p = hh->first_free; - hh->first_free = p; -} - -static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata) -{ - stbtt__hheap_chunk *c = hh->head; - while (c) { - stbtt__hheap_chunk *n = c->next; - STBTT_free(c, userdata); - c = n; - } -} - -typedef struct stbtt__edge { - float x0,y0, x1,y1; - int invert; -} stbtt__edge; - - -typedef struct stbtt__active_edge -{ - struct stbtt__active_edge *next; - #if STBTT_RASTERIZER_VERSION==1 - int x,dx; - float ey; - int direction; - #elif STBTT_RASTERIZER_VERSION==2 - float fx,fdx,fdy; - float direction; - float sy; - float ey; - #else - #error "Unrecognized value of STBTT_RASTERIZER_VERSION" - #endif -} stbtt__active_edge; - -#if STBTT_RASTERIZER_VERSION == 1 -#define STBTT_FIXSHIFT 10 -#define STBTT_FIX (1 << STBTT_FIXSHIFT) -#define STBTT_FIXMASK (STBTT_FIX-1) - -static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) -{ - stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); - float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); - STBTT_assert(z != NULL); - if (!z) return z; - - // round dx down to avoid overshooting - if (dxdy < 0) - z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); - else - z->dx = STBTT_ifloor(STBTT_FIX * dxdy); - - z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount - z->x -= off_x * STBTT_FIX; - - z->ey = e->y1; - z->next = 0; - z->direction = e->invert ? 1 : -1; - return z; -} -#elif STBTT_RASTERIZER_VERSION == 2 -static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) -{ - stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); - float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); - STBTT_assert(z != NULL); - //STBTT_assert(e->y0 <= start_point); - if (!z) return z; - z->fdx = dxdy; - z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; - z->fx = e->x0 + dxdy * (start_point - e->y0); - z->fx -= off_x; - z->direction = e->invert ? 1.0f : -1.0f; - z->sy = e->y0; - z->ey = e->y1; - z->next = 0; - return z; -} -#else -#error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - -#if STBTT_RASTERIZER_VERSION == 1 -// note: this routine clips fills that extend off the edges... ideally this -// wouldn't happen, but it could happen if the truetype glyph bounding boxes -// are wrong, or if the user supplies a too-small bitmap -static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) -{ - // non-zero winding fill - int x0=0, w=0; - - while (e) { - if (w == 0) { - // if we're currently at zero, we need to record the edge start point - x0 = e->x; w += e->direction; - } else { - int x1 = e->x; w += e->direction; - // if we went to zero, we need to draw - if (w == 0) { - int i = x0 >> STBTT_FIXSHIFT; - int j = x1 >> STBTT_FIXSHIFT; - - if (i < len && j >= 0) { - if (i == j) { - // x0,x1 are the same pixel, so compute combined coverage - scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT); - } else { - if (i >= 0) // add antialiasing for x0 - scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT); - else - i = -1; // clip - - if (j < len) // add antialiasing for x1 - scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT); - else - j = len; // clip - - for (++i; i < j; ++i) // fill pixels between x0 and x1 - scanline[i] = scanline[i] + (stbtt_uint8) max_weight; - } - } - } - } - - e = e->next; - } -} - -static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) -{ - stbtt__hheap hh = { 0, 0, 0 }; - stbtt__active_edge *active = NULL; - int y,j=0; - int max_weight = (255 / vsubsample); // weight per vertical scanline - int s; // vertical subsample index - unsigned char scanline_data[512], *scanline; - - if (result->w > 512) - scanline = (unsigned char *) STBTT_malloc(result->w, userdata); - else - scanline = scanline_data; - - y = off_y * vsubsample; - e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; - - while (j < result->h) { - STBTT_memset(scanline, 0, result->w); - for (s=0; s < vsubsample; ++s) { - // find center of pixel for this scanline - float scan_y = y + 0.5f; - stbtt__active_edge **step = &active; - - // update all active edges; - // remove all active edges that terminate before the center of this scanline - while (*step) { - stbtt__active_edge * z = *step; - if (z->ey <= scan_y) { - *step = z->next; // delete from list - STBTT_assert(z->direction); - z->direction = 0; - stbtt__hheap_free(&hh, z); - } else { - z->x += z->dx; // advance to position for current scanline - step = &((*step)->next); // advance through list - } - } - - // resort the list if needed - for(;;) { - int changed=0; - step = &active; - while (*step && (*step)->next) { - if ((*step)->x > (*step)->next->x) { - stbtt__active_edge *t = *step; - stbtt__active_edge *q = t->next; - - t->next = q->next; - q->next = t; - *step = q; - changed = 1; - } - step = &(*step)->next; - } - if (!changed) break; - } - - // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline - while (e->y0 <= scan_y) { - if (e->y1 > scan_y) { - stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata); - if (z != NULL) { - // find insertion point - if (active == NULL) - active = z; - else if (z->x < active->x) { - // insert at front - z->next = active; - active = z; - } else { - // find thing to insert AFTER - stbtt__active_edge *p = active; - while (p->next && p->next->x < z->x) - p = p->next; - // at this point, p->next->x is NOT < z->x - z->next = p->next; - p->next = z; - } - } - } - ++e; - } - - // now process all active edges in XOR fashion - if (active) - stbtt__fill_active_edges(scanline, result->w, active, max_weight); - - ++y; - } - STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); - ++j; - } - - stbtt__hheap_cleanup(&hh, userdata); - - if (scanline != scanline_data) - STBTT_free(scanline, userdata); -} - -#elif STBTT_RASTERIZER_VERSION == 2 - -// the edge passed in here does not cross the vertical line at x or the vertical line at x+1 -// (i.e. it has already been clipped to those) -static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1) -{ - if (y0 == y1) return; - STBTT_assert(y0 < y1); - STBTT_assert(e->sy <= e->ey); - if (y0 > e->ey) return; - if (y1 < e->sy) return; - if (y0 < e->sy) { - x0 += (x1-x0) * (e->sy - y0) / (y1-y0); - y0 = e->sy; - } - if (y1 > e->ey) { - x1 += (x1-x0) * (e->ey - y1) / (y1-y0); - y1 = e->ey; - } - - if (x0 == x) - STBTT_assert(x1 <= x+1); - else if (x0 == x+1) - STBTT_assert(x1 >= x); - else if (x0 <= x) - STBTT_assert(x1 <= x); - else if (x0 >= x+1) - STBTT_assert(x1 >= x+1); - else - STBTT_assert(x1 >= x && x1 <= x+1); - - if (x0 <= x && x1 <= x) - scanline[x] += e->direction * (y1-y0); - else if (x0 >= x+1 && x1 >= x+1) - ; - else { - STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); - scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position - } -} - -static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top) -{ - float y_bottom = y_top+1; - - while (e) { - // brute force every pixel - - // compute intersection points with top & bottom - STBTT_assert(e->ey >= y_top); - - if (e->fdx == 0) { - float x0 = e->fx; - if (x0 < len) { - if (x0 >= 0) { - stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); - stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); - } else { - stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); - } - } - } else { - float x0 = e->fx; - float dx = e->fdx; - float xb = x0 + dx; - float x_top, x_bottom; - float sy0,sy1; - float dy = e->fdy; - STBTT_assert(e->sy <= y_bottom && e->ey >= y_top); - - // compute endpoints of line segment clipped to this scanline (if the - // line segment starts on this scanline. x0 is the intersection of the - // line with y_top, but that may be off the line segment. - if (e->sy > y_top) { - x_top = x0 + dx * (e->sy - y_top); - sy0 = e->sy; - } else { - x_top = x0; - sy0 = y_top; - } - if (e->ey < y_bottom) { - x_bottom = x0 + dx * (e->ey - y_top); - sy1 = e->ey; - } else { - x_bottom = xb; - sy1 = y_bottom; - } - - if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { - // from here on, we don't have to range check x values - - if ((int) x_top == (int) x_bottom) { - float height; - // simple case, only spans one pixel - int x = (int) x_top; - height = sy1 - sy0; - STBTT_assert(x >= 0 && x < len); - scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height; - scanline_fill[x] += e->direction * height; // everything right of this pixel is filled - } else { - int x,x1,x2; - float y_crossing, step, sign, area; - // covers 2+ pixels - if (x_top > x_bottom) { - // flip scanline vertically; signed area is the same - float t; - sy0 = y_bottom - (sy0 - y_top); - sy1 = y_bottom - (sy1 - y_top); - t = sy0, sy0 = sy1, sy1 = t; - t = x_bottom, x_bottom = x_top, x_top = t; - dx = -dx; - dy = -dy; - t = x0, x0 = xb, xb = t; - // [DEAR IMGUI] Fix static analyzer warning - (void)dx; // [ImGui: fix static analyzer warning] - } - - x1 = (int) x_top; - x2 = (int) x_bottom; - // compute intersection with y axis at x1+1 - y_crossing = (x1+1 - x0) * dy + y_top; - - sign = e->direction; - // area of the rectangle covered from y0..y_crossing - area = sign * (y_crossing-sy0); - // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) - scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2); - - step = sign * dy; - for (x = x1+1; x < x2; ++x) { - scanline[x] += area + step/2; - area += step; - } - y_crossing += dy * (x2 - (x1+1)); - - STBTT_assert(STBTT_fabs(area) <= 1.01f); - - scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); - - scanline_fill[x2] += sign * (sy1-sy0); - } - } else { - // if edge goes outside of box we're drawing, we require - // clipping logic. since this does not match the intended use - // of this library, we use a different, very slow brute - // force implementation - int x; - for (x=0; x < len; ++x) { - // cases: - // - // there can be up to two intersections with the pixel. any intersection - // with left or right edges can be handled by splitting into two (or three) - // regions. intersections with top & bottom do not necessitate case-wise logic. - // - // the old way of doing this found the intersections with the left & right edges, - // then used some simple logic to produce up to three segments in sorted order - // from top-to-bottom. however, this had a problem: if an x edge was epsilon - // across the x border, then the corresponding y position might not be distinct - // from the other y segment, and it might ignored as an empty segment. to avoid - // that, we need to explicitly produce segments based on x positions. - - // rename variables to clearly-defined pairs - float y0 = y_top; - float x1 = (float) (x); - float x2 = (float) (x+1); - float x3 = xb; - float y3 = y_bottom; - - // x = e->x + e->dx * (y-y_top) - // (y-y_top) = (x - e->x) / e->dx - // y = (x - e->x) / e->dx + y_top - float y1 = (x - x0) / dx + y_top; - float y2 = (x+1 - x0) / dx + y_top; - - if (x0 < x1 && x3 > x2) { // three segments descending down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else if (x3 < x1 && x0 > x2) { // three segments descending down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else { // one segment - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); - } - } - } - } - e = e->next; - } -} - -// directly AA rasterize edges w/o supersampling -static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) -{ - stbtt__hheap hh = { 0, 0, 0 }; - stbtt__active_edge *active = NULL; - int y,j=0, i; - float scanline_data[129], *scanline, *scanline2; - - STBTT__NOTUSED(vsubsample); - - if (result->w > 64) - scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); - else - scanline = scanline_data; - - scanline2 = scanline + result->w; - - y = off_y; - e[n].y0 = (float) (off_y + result->h) + 1; - - while (j < result->h) { - // find center of pixel for this scanline - float scan_y_top = y + 0.0f; - float scan_y_bottom = y + 1.0f; - stbtt__active_edge **step = &active; - - STBTT_memset(scanline , 0, result->w*sizeof(scanline[0])); - STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0])); - - // update all active edges; - // remove all active edges that terminate before the top of this scanline - while (*step) { - stbtt__active_edge * z = *step; - if (z->ey <= scan_y_top) { - *step = z->next; // delete from list - STBTT_assert(z->direction); - z->direction = 0; - stbtt__hheap_free(&hh, z); - } else { - step = &((*step)->next); // advance through list - } - } - - // insert all edges that start before the bottom of this scanline - while (e->y0 <= scan_y_bottom) { - if (e->y0 != e->y1) { - stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata); - if (z != NULL) { - if (j == 0 && off_y != 0) { - if (z->ey < scan_y_top) { - // this can happen due to subpixel positioning and some kind of fp rounding error i think - z->ey = scan_y_top; - } - } - STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds - // insert at front - z->next = active; - active = z; - } - } - ++e; - } - - // now process all active edges - if (active) - stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); - - { - float sum = 0; - for (i=0; i < result->w; ++i) { - float k; - int m; - sum += scanline2[i]; - k = scanline[i] + sum; - k = (float) STBTT_fabs(k)*255 + 0.5f; - m = (int) k; - if (m > 255) m = 255; - result->pixels[j*result->stride + i] = (unsigned char) m; - } - } - // advance all the edges - step = &active; - while (*step) { - stbtt__active_edge *z = *step; - z->fx += z->fdx; // advance to position for current scanline - step = &((*step)->next); // advance through list - } - - ++y; - ++j; - } - - stbtt__hheap_cleanup(&hh, userdata); - - if (scanline != scanline_data) - STBTT_free(scanline, userdata); -} -#else -#error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - -#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0) - -static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n) -{ - int i,j; - for (i=1; i < n; ++i) { - stbtt__edge t = p[i], *a = &t; - j = i; - while (j > 0) { - stbtt__edge *b = &p[j-1]; - int c = STBTT__COMPARE(a,b); - if (!c) break; - p[j] = p[j-1]; - --j; - } - if (i != j) - p[j] = t; - } -} - -static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n) -{ - /* threshold for transitioning to insertion sort */ - while (n > 12) { - stbtt__edge t; - int c01,c12,c,m,i,j; - - /* compute median of three */ - m = n >> 1; - c01 = STBTT__COMPARE(&p[0],&p[m]); - c12 = STBTT__COMPARE(&p[m],&p[n-1]); - /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ - if (c01 != c12) { - /* otherwise, we'll need to swap something else to middle */ - int z; - c = STBTT__COMPARE(&p[0],&p[n-1]); - /* 0>mid && midn => n; 0 0 */ - /* 0n: 0>n => 0; 0 n */ - z = (c == c12) ? 0 : n-1; - t = p[z]; - p[z] = p[m]; - p[m] = t; - } - /* now p[m] is the median-of-three */ - /* swap it to the beginning so it won't move around */ - t = p[0]; - p[0] = p[m]; - p[m] = t; - - /* partition loop */ - i=1; - j=n-1; - for(;;) { - /* handling of equality is crucial here */ - /* for sentinels & efficiency with duplicates */ - for (;;++i) { - if (!STBTT__COMPARE(&p[i], &p[0])) break; - } - for (;;--j) { - if (!STBTT__COMPARE(&p[0], &p[j])) break; - } - /* make sure we haven't crossed */ - if (i >= j) break; - t = p[i]; - p[i] = p[j]; - p[j] = t; - - ++i; - --j; - } - /* recurse on smaller side, iterate on larger */ - if (j < (n-i)) { - stbtt__sort_edges_quicksort(p,j); - p = p+i; - n = n-i; - } else { - stbtt__sort_edges_quicksort(p+i, n-i); - n = j; - } - } -} - -static void stbtt__sort_edges(stbtt__edge *p, int n) -{ - stbtt__sort_edges_quicksort(p, n); - stbtt__sort_edges_ins_sort(p, n); -} - -typedef struct -{ - float x,y; -} stbtt__point; - -static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) -{ - float y_scale_inv = invert ? -scale_y : scale_y; - stbtt__edge *e; - int n,i,j,k,m; -#if STBTT_RASTERIZER_VERSION == 1 - int vsubsample = result->h < 8 ? 15 : 5; -#elif STBTT_RASTERIZER_VERSION == 2 - int vsubsample = 1; -#else - #error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - // vsubsample should divide 255 evenly; otherwise we won't reach full opacity - - // now we have to blow out the windings into explicit edge lists - n = 0; - for (i=0; i < windings; ++i) - n += wcount[i]; - - e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel - if (e == 0) return; - n = 0; - - m=0; - for (i=0; i < windings; ++i) { - stbtt__point *p = pts + m; - m += wcount[i]; - j = wcount[i]-1; - for (k=0; k < wcount[i]; j=k++) { - int a=k,b=j; - // skip the edge if horizontal - if (p[j].y == p[k].y) - continue; - // add edge from j to k to the list - e[n].invert = 0; - if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { - e[n].invert = 1; - a=j,b=k; - } - e[n].x0 = p[a].x * scale_x + shift_x; - e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample; - e[n].x1 = p[b].x * scale_x + shift_x; - e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample; - ++n; - } - } - - // now sort the edges by their highest point (should snap to integer, and then by x) - //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); - stbtt__sort_edges(e, n); - - // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule - stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); - - STBTT_free(e, userdata); -} - -static void stbtt__add_point(stbtt__point *points, int n, float x, float y) -{ - if (!points) return; // during first pass, it's unallocated - points[n].x = x; - points[n].y = y; -} - -// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching -static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) -{ - // midpoint - float mx = (x0 + 2*x1 + x2)/4; - float my = (y0 + 2*y1 + y2)/4; - // versus directly drawn line - float dx = (x0+x2)/2 - mx; - float dy = (y0+y2)/2 - my; - if (n > 16) // 65536 segments on one curve better be enough! - return 1; - if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA - stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); - stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); - } else { - stbtt__add_point(points, *num_points,x2,y2); - *num_points = *num_points+1; - } - return 1; -} - -static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n) -{ - // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough - float dx0 = x1-x0; - float dy0 = y1-y0; - float dx1 = x2-x1; - float dy1 = y2-y1; - float dx2 = x3-x2; - float dy2 = y3-y2; - float dx = x3-x0; - float dy = y3-y0; - float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2)); - float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy); - float flatness_squared = longlen*longlen-shortlen*shortlen; - - if (n > 16) // 65536 segments on one curve better be enough! - return; - - if (flatness_squared > objspace_flatness_squared) { - float x01 = (x0+x1)/2; - float y01 = (y0+y1)/2; - float x12 = (x1+x2)/2; - float y12 = (y1+y2)/2; - float x23 = (x2+x3)/2; - float y23 = (y2+y3)/2; - - float xa = (x01+x12)/2; - float ya = (y01+y12)/2; - float xb = (x12+x23)/2; - float yb = (y12+y23)/2; - - float mx = (xa+xb)/2; - float my = (ya+yb)/2; - - stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1); - stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1); - } else { - stbtt__add_point(points, *num_points,x3,y3); - *num_points = *num_points+1; - } -} - -// returns number of contours -static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) -{ - stbtt__point *points=0; - int num_points=0; - - float objspace_flatness_squared = objspace_flatness * objspace_flatness; - int i,n=0,start=0, pass; - - // count how many "moves" there are to get the contour count - for (i=0; i < num_verts; ++i) - if (vertices[i].type == STBTT_vmove) - ++n; - - *num_contours = n; - if (n == 0) return 0; - - *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); - - if (*contour_lengths == 0) { - *num_contours = 0; - return 0; - } - - // make two passes through the points so we don't need to realloc - for (pass=0; pass < 2; ++pass) { - float x=0,y=0; - if (pass == 1) { - points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); - if (points == NULL) goto error; - } - num_points = 0; - n= -1; - for (i=0; i < num_verts; ++i) { - switch (vertices[i].type) { - case STBTT_vmove: - // start the next contour - if (n >= 0) - (*contour_lengths)[n] = num_points - start; - ++n; - start = num_points; - - x = vertices[i].x, y = vertices[i].y; - stbtt__add_point(points, num_points++, x,y); - break; - case STBTT_vline: - x = vertices[i].x, y = vertices[i].y; - stbtt__add_point(points, num_points++, x, y); - break; - case STBTT_vcurve: - stbtt__tesselate_curve(points, &num_points, x,y, - vertices[i].cx, vertices[i].cy, - vertices[i].x, vertices[i].y, - objspace_flatness_squared, 0); - x = vertices[i].x, y = vertices[i].y; - break; - case STBTT_vcubic: - stbtt__tesselate_cubic(points, &num_points, x,y, - vertices[i].cx, vertices[i].cy, - vertices[i].cx1, vertices[i].cy1, - vertices[i].x, vertices[i].y, - objspace_flatness_squared, 0); - x = vertices[i].x, y = vertices[i].y; - break; - } - } - (*contour_lengths)[n] = num_points - start; - } - - return points; -error: - STBTT_free(points, userdata); - STBTT_free(*contour_lengths, userdata); - *contour_lengths = 0; - *num_contours = 0; - return NULL; -} - -STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) -{ - float scale = scale_x > scale_y ? scale_y : scale_x; - int winding_count = 0; - int *winding_lengths = NULL; - stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); - if (windings) { - stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); - STBTT_free(winding_lengths, userdata); - STBTT_free(windings, userdata); - } -} - -STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) -{ - STBTT_free(bitmap, userdata); -} - -STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) -{ - int ix0,iy0,ix1,iy1; - stbtt__bitmap gbm; - stbtt_vertex *vertices; - int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - - if (scale_x == 0) scale_x = scale_y; - if (scale_y == 0) { - if (scale_x == 0) { - STBTT_free(vertices, info->userdata); - return NULL; - } - scale_y = scale_x; - } - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); - - // now we get the size - gbm.w = (ix1 - ix0); - gbm.h = (iy1 - iy0); - gbm.pixels = NULL; // in case we error - - if (width ) *width = gbm.w; - if (height) *height = gbm.h; - if (xoff ) *xoff = ix0; - if (yoff ) *yoff = iy0; - - if (gbm.w && gbm.h) { - gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); - if (gbm.pixels) { - gbm.stride = gbm.w; - - stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); - } - } - STBTT_free(vertices, info->userdata); - return gbm.pixels; -} - -STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); -} - -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) -{ - int ix0,iy0; - stbtt_vertex *vertices; - int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - stbtt__bitmap gbm; - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); - gbm.pixels = output; - gbm.w = out_w; - gbm.h = out_h; - gbm.stride = out_stride; - - if (gbm.w && gbm.h) - stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); - - STBTT_free(vertices, info->userdata); -} - -STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) -{ - stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); -} - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); -} - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint) -{ - stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint)); -} - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) -{ - stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); -} - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); -} - -STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) -{ - stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); -} - -////////////////////////////////////////////////////////////////////////////// -// -// bitmap baking -// -// This is SUPER-CRAPPY packing to keep source code small - -static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) - float pixel_height, // height of font in pixels - unsigned char *pixels, int pw, int ph, // bitmap to be filled in - int first_char, int num_chars, // characters to bake - stbtt_bakedchar *chardata) -{ - float scale; - int x,y,bottom_y, i; - stbtt_fontinfo f; - f.userdata = NULL; - if (!stbtt_InitFont(&f, data, offset)) - return -1; - STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels - x=y=1; - bottom_y = 1; - - scale = stbtt_ScaleForPixelHeight(&f, pixel_height); - - for (i=0; i < num_chars; ++i) { - int advance, lsb, x0,y0,x1,y1,gw,gh; - int g = stbtt_FindGlyphIndex(&f, first_char + i); - stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); - stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); - gw = x1-x0; - gh = y1-y0; - if (x + gw + 1 >= pw) - y = bottom_y, x = 1; // advance to next row - if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row - return -i; - STBTT_assert(x+gw < pw); - STBTT_assert(y+gh < ph); - stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); - chardata[i].x0 = (stbtt_int16) x; - chardata[i].y0 = (stbtt_int16) y; - chardata[i].x1 = (stbtt_int16) (x + gw); - chardata[i].y1 = (stbtt_int16) (y + gh); - chardata[i].xadvance = scale * advance; - chardata[i].xoff = (float) x0; - chardata[i].yoff = (float) y0; - x = x + gw + 1; - if (y+gh+1 > bottom_y) - bottom_y = y+gh+1; - } - return bottom_y; -} - -STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) -{ - float d3d_bias = opengl_fillrule ? 0 : -0.5f; - float ipw = 1.0f / pw, iph = 1.0f / ph; - const stbtt_bakedchar *b = chardata + char_index; - int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); - int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); - - q->x0 = round_x + d3d_bias; - q->y0 = round_y + d3d_bias; - q->x1 = round_x + b->x1 - b->x0 + d3d_bias; - q->y1 = round_y + b->y1 - b->y0 + d3d_bias; - - q->s0 = b->x0 * ipw; - q->t0 = b->y0 * iph; - q->s1 = b->x1 * ipw; - q->t1 = b->y1 * iph; - - *xpos += b->xadvance; -} - -////////////////////////////////////////////////////////////////////////////// -// -// rectangle packing replacement routines if you don't have stb_rect_pack.h -// - -#ifndef STB_RECT_PACK_VERSION - -typedef int stbrp_coord; - -//////////////////////////////////////////////////////////////////////////////////// -// // -// // -// COMPILER WARNING ?!?!? // -// // -// // -// if you get a compile warning due to these symbols being defined more than // -// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" // -// // -//////////////////////////////////////////////////////////////////////////////////// - -typedef struct -{ - int width,height; - int x,y,bottom_y; -} stbrp_context; - -typedef struct -{ - unsigned char x; -} stbrp_node; - -struct stbrp_rect -{ - stbrp_coord x,y; - int id,w,h,was_packed; -}; - -static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes) -{ - con->width = pw; - con->height = ph; - con->x = 0; - con->y = 0; - con->bottom_y = 0; - STBTT__NOTUSED(nodes); - STBTT__NOTUSED(num_nodes); -} - -static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) -{ - int i; - for (i=0; i < num_rects; ++i) { - if (con->x + rects[i].w > con->width) { - con->x = 0; - con->y = con->bottom_y; - } - if (con->y + rects[i].h > con->height) - break; - rects[i].x = con->x; - rects[i].y = con->y; - rects[i].was_packed = 1; - con->x += rects[i].w; - if (con->y + rects[i].h > con->bottom_y) - con->bottom_y = con->y + rects[i].h; - } - for ( ; i < num_rects; ++i) - rects[i].was_packed = 0; -} -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// bitmap baking -// -// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If -// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy. - -STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context) -{ - stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context); - int num_nodes = pw - padding; - stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context); - - if (context == NULL || nodes == NULL) { - if (context != NULL) STBTT_free(context, alloc_context); - if (nodes != NULL) STBTT_free(nodes , alloc_context); - return 0; - } - - spc->user_allocator_context = alloc_context; - spc->width = pw; - spc->height = ph; - spc->pixels = pixels; - spc->pack_info = context; - spc->nodes = nodes; - spc->padding = padding; - spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw; - spc->h_oversample = 1; - spc->v_oversample = 1; - spc->skip_missing = 0; - - stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); - - if (pixels) - STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels - - return 1; -} - -STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc) -{ - STBTT_free(spc->nodes , spc->user_allocator_context); - STBTT_free(spc->pack_info, spc->user_allocator_context); -} - -STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) -{ - STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE); - STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE); - if (h_oversample <= STBTT_MAX_OVERSAMPLE) - spc->h_oversample = h_oversample; - if (v_oversample <= STBTT_MAX_OVERSAMPLE) - spc->v_oversample = v_oversample; -} - -STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip) -{ - spc->skip_missing = skip; -} - -#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1) - -static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) -{ - unsigned char buffer[STBTT_MAX_OVERSAMPLE]; - int safe_w = w - kernel_width; - int j; - STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze - for (j=0; j < h; ++j) { - int i; - unsigned int total; - STBTT_memset(buffer, 0, kernel_width); - - total = 0; - - // make kernel_width a constant in common cases so compiler can optimize out the divide - switch (kernel_width) { - case 2: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 2); - } - break; - case 3: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 3); - } - break; - case 4: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 4); - } - break; - case 5: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 5); - } - break; - default: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / kernel_width); - } - break; - } - - for (; i < w; ++i) { - STBTT_assert(pixels[i] == 0); - total -= buffer[i & STBTT__OVER_MASK]; - pixels[i] = (unsigned char) (total / kernel_width); - } - - pixels += stride_in_bytes; - } -} - -static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) -{ - unsigned char buffer[STBTT_MAX_OVERSAMPLE]; - int safe_h = h - kernel_width; - int j; - STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze - for (j=0; j < w; ++j) { - int i; - unsigned int total; - STBTT_memset(buffer, 0, kernel_width); - - total = 0; - - // make kernel_width a constant in common cases so compiler can optimize out the divide - switch (kernel_width) { - case 2: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 2); - } - break; - case 3: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 3); - } - break; - case 4: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 4); - } - break; - case 5: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 5); - } - break; - default: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); - } - break; - } - - for (; i < h; ++i) { - STBTT_assert(pixels[i*stride_in_bytes] == 0); - total -= buffer[i & STBTT__OVER_MASK]; - pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); - } - - pixels += 1; - } -} - -static float stbtt__oversample_shift(int oversample) -{ - if (!oversample) - return 0.0f; - - // The prefilter is a box filter of width "oversample", - // which shifts phase by (oversample - 1)/2 pixels in - // oversampled space. We want to shift in the opposite - // direction to counter this. - return (float)-(oversample - 1) / (2.0f * (float)oversample); -} - -// rects array must be big enough to accommodate all characters in the given ranges -STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) -{ - int i,j,k; - - k=0; - for (i=0; i < num_ranges; ++i) { - float fh = ranges[i].font_size; - float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); - ranges[i].h_oversample = (unsigned char) spc->h_oversample; - ranges[i].v_oversample = (unsigned char) spc->v_oversample; - for (j=0; j < ranges[i].num_chars; ++j) { - int x0,y0,x1,y1; - int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; - int glyph = stbtt_FindGlyphIndex(info, codepoint); - if (glyph == 0 && spc->skip_missing) { - rects[k].w = rects[k].h = 0; - } else { - stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, - scale * spc->h_oversample, - scale * spc->v_oversample, - 0,0, - &x0,&y0,&x1,&y1); - rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); - rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); - } - ++k; - } - } - - return k; -} - -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph) -{ - stbtt_MakeGlyphBitmapSubpixel(info, - output, - out_w - (prefilter_x - 1), - out_h - (prefilter_y - 1), - out_stride, - scale_x, - scale_y, - shift_x, - shift_y, - glyph); - - if (prefilter_x > 1) - stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x); - - if (prefilter_y > 1) - stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y); - - *sub_x = stbtt__oversample_shift(prefilter_x); - *sub_y = stbtt__oversample_shift(prefilter_y); -} - -// rects array must be big enough to accommodate all characters in the given ranges -STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) -{ - int i,j,k, return_value = 1; - - // save current values - int old_h_over = spc->h_oversample; - int old_v_over = spc->v_oversample; - - k = 0; - for (i=0; i < num_ranges; ++i) { - float fh = ranges[i].font_size; - float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); - float recip_h,recip_v,sub_x,sub_y; - spc->h_oversample = ranges[i].h_oversample; - spc->v_oversample = ranges[i].v_oversample; - recip_h = 1.0f / spc->h_oversample; - recip_v = 1.0f / spc->v_oversample; - sub_x = stbtt__oversample_shift(spc->h_oversample); - sub_y = stbtt__oversample_shift(spc->v_oversample); - for (j=0; j < ranges[i].num_chars; ++j) { - stbrp_rect *r = &rects[k]; - if (r->was_packed && r->w != 0 && r->h != 0) { - stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; - int advance, lsb, x0,y0,x1,y1; - int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; - int glyph = stbtt_FindGlyphIndex(info, codepoint); - stbrp_coord pad = (stbrp_coord) spc->padding; - - // pad on left and top - r->x += pad; - r->y += pad; - r->w -= pad; - r->h -= pad; - stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb); - stbtt_GetGlyphBitmapBox(info, glyph, - scale * spc->h_oversample, - scale * spc->v_oversample, - &x0,&y0,&x1,&y1); - stbtt_MakeGlyphBitmapSubpixel(info, - spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w - spc->h_oversample+1, - r->h - spc->v_oversample+1, - spc->stride_in_bytes, - scale * spc->h_oversample, - scale * spc->v_oversample, - 0,0, - glyph); - - if (spc->h_oversample > 1) - stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w, r->h, spc->stride_in_bytes, - spc->h_oversample); - - if (spc->v_oversample > 1) - stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w, r->h, spc->stride_in_bytes, - spc->v_oversample); - - bc->x0 = (stbtt_int16) r->x; - bc->y0 = (stbtt_int16) r->y; - bc->x1 = (stbtt_int16) (r->x + r->w); - bc->y1 = (stbtt_int16) (r->y + r->h); - bc->xadvance = scale * advance; - bc->xoff = (float) x0 * recip_h + sub_x; - bc->yoff = (float) y0 * recip_v + sub_y; - bc->xoff2 = (x0 + r->w) * recip_h + sub_x; - bc->yoff2 = (y0 + r->h) * recip_v + sub_y; - } else { - return_value = 0; // if any fail, report failure - } - - ++k; - } - } - - // restore original values - spc->h_oversample = old_h_over; - spc->v_oversample = old_v_over; - - return return_value; -} - -STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects) -{ - stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects); -} - -STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) -{ - stbtt_fontinfo info; - int i,j,n, return_value; // [DEAR IMGUI] removed = 1 - //stbrp_context *context = (stbrp_context *) spc->pack_info; - stbrp_rect *rects; - - // flag all characters as NOT packed - for (i=0; i < num_ranges; ++i) - for (j=0; j < ranges[i].num_chars; ++j) - ranges[i].chardata_for_range[j].x0 = - ranges[i].chardata_for_range[j].y0 = - ranges[i].chardata_for_range[j].x1 = - ranges[i].chardata_for_range[j].y1 = 0; - - n = 0; - for (i=0; i < num_ranges; ++i) - n += ranges[i].num_chars; - - rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); - if (rects == NULL) - return 0; - - info.userdata = spc->user_allocator_context; - stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index)); - - n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); - - stbtt_PackFontRangesPackRects(spc, rects, n); - - return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); - - STBTT_free(rects, spc->user_allocator_context); - return return_value; -} - -STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, - int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range) -{ - stbtt_pack_range range; - range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range; - range.array_of_unicode_codepoints = NULL; - range.num_chars = num_chars_in_range; - range.chardata_for_range = chardata_for_range; - range.font_size = font_size; - return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1); -} - -STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap) -{ - int i_ascent, i_descent, i_lineGap; - float scale; - stbtt_fontinfo info; - stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index)); - scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size); - stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap); - *ascent = (float) i_ascent * scale; - *descent = (float) i_descent * scale; - *lineGap = (float) i_lineGap * scale; -} - -STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer) -{ - float ipw = 1.0f / pw, iph = 1.0f / ph; - const stbtt_packedchar *b = chardata + char_index; - - if (align_to_integer) { - float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); - float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); - q->x0 = x; - q->y0 = y; - q->x1 = x + b->xoff2 - b->xoff; - q->y1 = y + b->yoff2 - b->yoff; - } else { - q->x0 = *xpos + b->xoff; - q->y0 = *ypos + b->yoff; - q->x1 = *xpos + b->xoff2; - q->y1 = *ypos + b->yoff2; - } - - q->s0 = b->x0 * ipw; - q->t0 = b->y0 * iph; - q->s1 = b->x1 * ipw; - q->t1 = b->y1 * iph; - - *xpos += b->xadvance; -} - -////////////////////////////////////////////////////////////////////////////// -// -// sdf computation -// - -#define STBTT_min(a,b) ((a) < (b) ? (a) : (b)) -#define STBTT_max(a,b) ((a) < (b) ? (b) : (a)) - -static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2]) -{ - float q0perp = q0[1]*ray[0] - q0[0]*ray[1]; - float q1perp = q1[1]*ray[0] - q1[0]*ray[1]; - float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; - float roperp = orig[1]*ray[0] - orig[0]*ray[1]; - - float a = q0perp - 2*q1perp + q2perp; - float b = q1perp - q0perp; - float c = q0perp - roperp; - - float s0 = 0., s1 = 0.; - int num_s = 0; - - if (a != 0.0) { - float discr = b*b - a*c; - if (discr > 0.0) { - float rcpna = -1 / a; - float d = (float) STBTT_sqrt(discr); - s0 = (b+d) * rcpna; - s1 = (b-d) * rcpna; - if (s0 >= 0.0 && s0 <= 1.0) - num_s = 1; - if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) { - if (num_s == 0) s0 = s1; - ++num_s; - } - } - } else { - // 2*b*s + c = 0 - // s = -c / (2*b) - s0 = c / (-2 * b); - if (s0 >= 0.0 && s0 <= 1.0) - num_s = 1; - } - - if (num_s == 0) - return 0; - else { - float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); - float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; - - float q0d = q0[0]*rayn_x + q0[1]*rayn_y; - float q1d = q1[0]*rayn_x + q1[1]*rayn_y; - float q2d = q2[0]*rayn_x + q2[1]*rayn_y; - float rod = orig[0]*rayn_x + orig[1]*rayn_y; - - float q10d = q1d - q0d; - float q20d = q2d - q0d; - float q0rd = q0d - rod; - - hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d; - hits[0][1] = a*s0+b; - - if (num_s > 1) { - hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d; - hits[1][1] = a*s1+b; - return 2; - } else { - return 1; - } - } -} - -static int equal(float *a, float *b) -{ - return (a[0] == b[0] && a[1] == b[1]); -} - -static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts) -{ - int i; - float orig[2], ray[2] = { 1, 0 }; - float y_frac; - int winding = 0; - - orig[0] = x; - //orig[1] = y; // [DEAR IMGUI] commented double assignment - - // make sure y never passes through a vertex of the shape - y_frac = (float) STBTT_fmod(y, 1.0f); - if (y_frac < 0.01f) - y += 0.01f; - else if (y_frac > 0.99f) - y -= 0.01f; - orig[1] = y; - - // test a ray from (-infinity,y) to (x,y) - for (i=0; i < nverts; ++i) { - if (verts[i].type == STBTT_vline) { - int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y; - int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y; - if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { - float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; - if (x_inter < x) - winding += (y0 < y1) ? 1 : -1; - } - } - if (verts[i].type == STBTT_vcurve) { - int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ; - int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy; - int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ; - int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2)); - int by = STBTT_max(y0,STBTT_max(y1,y2)); - if (y > ay && y < by && x > ax) { - float q0[2],q1[2],q2[2]; - float hits[2][2]; - q0[0] = (float)x0; - q0[1] = (float)y0; - q1[0] = (float)x1; - q1[1] = (float)y1; - q2[0] = (float)x2; - q2[1] = (float)y2; - if (equal(q0,q1) || equal(q1,q2)) { - x0 = (int)verts[i-1].x; - y0 = (int)verts[i-1].y; - x1 = (int)verts[i ].x; - y1 = (int)verts[i ].y; - if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { - float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; - if (x_inter < x) - winding += (y0 < y1) ? 1 : -1; - } - } else { - int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits); - if (num_hits >= 1) - if (hits[0][0] < 0) - winding += (hits[0][1] < 0 ? -1 : 1); - if (num_hits >= 2) - if (hits[1][0] < 0) - winding += (hits[1][1] < 0 ? -1 : 1); - } - } - } - } - return winding; -} - -static float stbtt__cuberoot( float x ) -{ - if (x<0) - return -(float) STBTT_pow(-x,1.0f/3.0f); - else - return (float) STBTT_pow( x,1.0f/3.0f); -} - -// x^3 + c*x^2 + b*x + a = 0 -static int stbtt__solve_cubic(float a, float b, float c, float* r) -{ - float s = -a / 3; - float p = b - a*a / 3; - float q = a * (2*a*a - 9*b) / 27 + c; - float p3 = p*p*p; - float d = q*q + 4*p3 / 27; - if (d >= 0) { - float z = (float) STBTT_sqrt(d); - float u = (-q + z) / 2; - float v = (-q - z) / 2; - u = stbtt__cuberoot(u); - v = stbtt__cuberoot(v); - r[0] = s + u + v; - return 1; - } else { - float u = (float) STBTT_sqrt(-p/3); - float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative - float m = (float) STBTT_cos(v); - float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f; - r[0] = s + u * 2 * m; - r[1] = s - u * (m + n); - r[2] = s - u * (m - n); - - //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe? - //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f); - //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f); - return 3; - } -} - -STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) -{ - float scale_x = scale, scale_y = scale; - int ix0,iy0,ix1,iy1; - int w,h; - unsigned char *data; - - // if one scale is 0, use same scale for both - if (scale_x == 0) scale_x = scale_y; - if (scale_y == 0) { - if (scale_x == 0) return NULL; // if both scales are 0, return NULL - scale_y = scale_x; - } - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1); - - // if empty, return NULL - if (ix0 == ix1 || iy0 == iy1) - return NULL; - - ix0 -= padding; - iy0 -= padding; - ix1 += padding; - iy1 += padding; - - w = (ix1 - ix0); - h = (iy1 - iy0); - - if (width ) *width = w; - if (height) *height = h; - if (xoff ) *xoff = ix0; - if (yoff ) *yoff = iy0; - - // invert for y-downwards bitmaps - scale_y = -scale_y; - - { - int x,y,i,j; - float *precompute; - stbtt_vertex *verts; - int num_verts = stbtt_GetGlyphShape(info, glyph, &verts); - data = (unsigned char *) STBTT_malloc(w * h, info->userdata); - precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata); - - for (i=0,j=num_verts-1; i < num_verts; j=i++) { - if (verts[i].type == STBTT_vline) { - float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; - float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y; - float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0)); - precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist; - } else if (verts[i].type == STBTT_vcurve) { - float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y; - float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y; - float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y; - float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; - float len2 = bx*bx + by*by; - if (len2 != 0.0f) - precompute[i] = 1.0f / (bx*bx + by*by); - else - precompute[i] = 0.0f; - } else - precompute[i] = 0.0f; - } - - for (y=iy0; y < iy1; ++y) { - for (x=ix0; x < ix1; ++x) { - float val; - float min_dist = 999999.0f; - float sx = (float) x + 0.5f; - float sy = (float) y + 0.5f; - float x_gspace = (sx / scale_x); - float y_gspace = (sy / scale_y); - - int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path - - for (i=0; i < num_verts; ++i) { - float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; - - // check against every point here rather than inside line/curve primitives -- @TODO: wrong if multiple 'moves' in a row produce a garbage point, and given culling, probably more efficient to do within line/curve - float dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); - if (dist2 < min_dist*min_dist) - min_dist = (float) STBTT_sqrt(dist2); - - if (verts[i].type == STBTT_vline) { - float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y; - - // coarse culling against bbox - //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist && - // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist) - float dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i]; - STBTT_assert(i != 0); - if (dist < min_dist) { - // check position along line - // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0) - // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy) - float dx = x1-x0, dy = y1-y0; - float px = x0-sx, py = y0-sy; - // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy - // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve - float t = -(px*dx + py*dy) / (dx*dx + dy*dy); - if (t >= 0.0f && t <= 1.0f) - min_dist = dist; - } - } else if (verts[i].type == STBTT_vcurve) { - float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y; - float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y; - float box_x0 = STBTT_min(STBTT_min(x0,x1),x2); - float box_y0 = STBTT_min(STBTT_min(y0,y1),y2); - float box_x1 = STBTT_max(STBTT_max(x0,x1),x2); - float box_y1 = STBTT_max(STBTT_max(y0,y1),y2); - // coarse culling against bbox to avoid computing cubic unnecessarily - if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) { - int num=0; - float ax = x1-x0, ay = y1-y0; - float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; - float mx = x0 - sx, my = y0 - sy; - float res[3],px,py,t,it; - float a_inv = precompute[i]; - if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula - float a = 3*(ax*bx + ay*by); - float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by); - float c = mx*ax+my*ay; - if (a == 0.0) { // if a is 0, it's linear - if (b != 0.0) { - res[num++] = -c/b; - } - } else { - float discriminant = b*b - 4*a*c; - if (discriminant < 0) - num = 0; - else { - float root = (float) STBTT_sqrt(discriminant); - res[0] = (-b - root)/(2*a); - res[1] = (-b + root)/(2*a); - num = 2; // don't bother distinguishing 1-solution case, as code below will still work - } - } - } else { - float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point - float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv; - float d = (mx*ax+my*ay) * a_inv; - num = stbtt__solve_cubic(b, c, d, res); - } - if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) { - t = res[0], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) { - t = res[1], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) { - t = res[2], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - } - } - } - if (winding == 0) - min_dist = -min_dist; // if outside the shape, value is negative - val = onedge_value + pixel_dist_scale * min_dist; - if (val < 0) - val = 0; - else if (val > 255) - val = 255; - data[(y-iy0)*w+(x-ix0)] = (unsigned char) val; - } - } - STBTT_free(precompute, info->userdata); - STBTT_free(verts, info->userdata); - } - return data; -} - -STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff); -} - -STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata) -{ - STBTT_free(bitmap, userdata); -} - -////////////////////////////////////////////////////////////////////////////// -// -// font name matching -- recommended not to use this -// - -// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string -static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) -{ - stbtt_int32 i=0; - - // convert utf16 to utf8 and compare the results while converting - while (len2) { - stbtt_uint16 ch = s2[0]*256 + s2[1]; - if (ch < 0x80) { - if (i >= len1) return -1; - if (s1[i++] != ch) return -1; - } else if (ch < 0x800) { - if (i+1 >= len1) return -1; - if (s1[i++] != 0xc0 + (ch >> 6)) return -1; - if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; - } else if (ch >= 0xd800 && ch < 0xdc00) { - stbtt_uint32 c; - stbtt_uint16 ch2 = s2[2]*256 + s2[3]; - if (i+3 >= len1) return -1; - c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; - if (s1[i++] != 0xf0 + (c >> 18)) return -1; - if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; - s2 += 2; // plus another 2 below - len2 -= 2; - } else if (ch >= 0xdc00 && ch < 0xe000) { - return -1; - } else { - if (i+2 >= len1) return -1; - if (s1[i++] != 0xe0 + (ch >> 12)) return -1; - if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; - } - s2 += 2; - len2 -= 2; - } - return i; -} - -static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) -{ - return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); -} - -// returns results in whatever encoding you request... but note that 2-byte encodings -// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare -STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) -{ - stbtt_int32 i,count,stringOffset; - stbtt_uint8 *fc = font->data; - stbtt_uint32 offset = font->fontstart; - stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); - if (!nm) return NULL; - - count = ttUSHORT(fc+nm+2); - stringOffset = nm + ttUSHORT(fc+nm+4); - for (i=0; i < count; ++i) { - stbtt_uint32 loc = nm + 6 + 12 * i; - if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) - && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { - *length = ttUSHORT(fc+loc+8); - return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); - } - } - return NULL; -} - -static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) -{ - stbtt_int32 i; - stbtt_int32 count = ttUSHORT(fc+nm+2); - stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); - - for (i=0; i < count; ++i) { - stbtt_uint32 loc = nm + 6 + 12 * i; - stbtt_int32 id = ttUSHORT(fc+loc+6); - if (id == target_id) { - // find the encoding - stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); - - // is this a Unicode encoding? - if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { - stbtt_int32 slen = ttUSHORT(fc+loc+8); - stbtt_int32 off = ttUSHORT(fc+loc+10); - - // check if there's a prefix match - stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); - if (matchlen >= 0) { - // check for target_id+1 immediately following, with same encoding & language - if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { - slen = ttUSHORT(fc+loc+12+8); - off = ttUSHORT(fc+loc+12+10); - if (slen == 0) { - if (matchlen == nlen) - return 1; - } else if (matchlen < nlen && name[matchlen] == ' ') { - ++matchlen; - if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) - return 1; - } - } else { - // if nothing immediately following - if (matchlen == nlen) - return 1; - } - } - } - - // @TODO handle other encodings - } - } - return 0; -} - -static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) -{ - stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); - stbtt_uint32 nm,hd; - if (!stbtt__isfont(fc+offset)) return 0; - - // check italics/bold/underline flags in macStyle... - if (flags) { - hd = stbtt__find_table(fc, offset, "head"); - if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; - } - - nm = stbtt__find_table(fc, offset, "name"); - if (!nm) return 0; - - if (flags) { - // if we checked the macStyle flags, then just check the family and ignore the subfamily - if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; - } else { - if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; - } - - return 0; -} - -static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags) -{ - stbtt_int32 i; - for (i=0;;++i) { - stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); - if (off < 0) return off; - if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) - return off; - } -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wcast-qual" -#endif - -STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, - float pixel_height, unsigned char *pixels, int pw, int ph, - int first_char, int num_chars, stbtt_bakedchar *chardata) -{ - return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata); -} - -STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index) -{ - return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); -} - -STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data) -{ - return stbtt_GetNumberOfFonts_internal((unsigned char *) data); -} - -STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset) -{ - return stbtt_InitFont_internal(info, (unsigned char *) data, offset); -} - -STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags) -{ - return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags); -} - -STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) -{ - return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic pop -#endif - -#endif // STB_TRUETYPE_IMPLEMENTATION - - -// FULL VERSION HISTORY -// -// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod -// 1.18 (2018-01-29) add missing function -// 1.17 (2017-07-23) make more arguments const; doc fix -// 1.16 (2017-07-12) SDF support -// 1.15 (2017-03-03) make more arguments const -// 1.14 (2017-01-16) num-fonts-in-TTC function -// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts -// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual -// 1.11 (2016-04-02) fix unused-variable warning -// 1.10 (2016-04-02) allow user-defined fabs() replacement -// fix memory leak if fontsize=0.0 -// fix warning from duplicate typedef -// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges -// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges -// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; -// allow PackFontRanges to pack and render in separate phases; -// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); -// fixed an assert() bug in the new rasterizer -// replace assert() with STBTT_assert() in new rasterizer -// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) -// also more precise AA rasterizer, except if shapes overlap -// remove need for STBTT_sort -// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC -// 1.04 (2015-04-15) typo in example -// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes -// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ -// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match -// non-oversampled; STBTT_POINT_SIZE for packed case only -// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling -// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg) -// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID -// 0.8b (2014-07-07) fix a warning -// 0.8 (2014-05-25) fix a few more warnings -// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back -// 0.6c (2012-07-24) improve documentation -// 0.6b (2012-07-20) fix a few more warnings -// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels, -// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty -// 0.5 (2011-12-09) bugfixes: -// subpixel glyph renderer computed wrong bounding box -// first vertex of shape can be off-curve (FreeSans) -// 0.4b (2011-12-03) fixed an error in the font baking example -// 0.4 (2011-12-01) kerning, subpixel rendering (tor) -// bugfixes for: -// codepoint-to-glyph conversion using table fmt=12 -// codepoint-to-glyph conversion using table fmt=4 -// stbtt_GetBakedQuad with non-square texture (Zer) -// updated Hello World! sample to use kerning and subpixel -// fixed some warnings -// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) -// userdata, malloc-from-userdata, non-zero fill (stb) -// 0.2 (2009-03-11) Fix unsigned/signed char warnings -// 0.1 (2009-03-09) First public release -// - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/extern/drawdance/3rdparty/licenses/cimgui/LICENSE b/extern/drawdance/3rdparty/licenses/cimgui/LICENSE deleted file mode 100644 index 2e7afa89f1..0000000000 --- a/extern/drawdance/3rdparty/licenses/cimgui/LICENSE +++ /dev/null @@ -1,22 +0,0 @@ -The MIT License (MIT) - -Copyright (c) 2015 Stephan Dilly - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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This notice is included here to comply with the distribution -terms. diff --git a/extern/drawdance/3rdparty/licenses/drawpile/COPYING b/extern/drawdance/3rdparty/licenses/drawpile/COPYING deleted file mode 100644 index 94a9ed024d..0000000000 --- a/extern/drawdance/3rdparty/licenses/drawpile/COPYING +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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But first, please read -. diff --git a/extern/drawdance/3rdparty/licenses/emscripten/LICENSE b/extern/drawdance/3rdparty/licenses/emscripten/LICENSE deleted file mode 100644 index 45c0eaa155..0000000000 --- a/extern/drawdance/3rdparty/licenses/emscripten/LICENSE +++ /dev/null @@ -1,19 +0,0 @@ -Copyright (c) 2010-2014 Emscripten authors, see AUTHORS file. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Interpretation of Sections 15 and 16. - - If the disclaimer of warranty and limitation of liability provided -above cannot be given local legal effect according to their terms, -reviewing courts shall apply local law that most closely approximates -an absolute waiver of all civil liability in connection with the -Program, unless a warranty or assumption of liability accompanies a -copy of the Program in return for a fee. - - END OF TERMS AND CONDITIONS - - How to Apply These Terms to Your New Programs - - If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. - - To do so, attach the following notices to the program. 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If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - Copyright (C) - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. diff --git a/extern/drawdance/3rdparty/licenses/index b/extern/drawdance/3rdparty/licenses/index deleted file mode 100644 index fcef41d348..0000000000 --- a/extern/drawdance/3rdparty/licenses/index +++ /dev/null @@ -1,25 +0,0 @@ -# name license-id path-to-license-file [targets] -cimgui MIT 3rdparty/licenses/cimgui/LICENSE -curl curl 3rdparty/licenses/curl/COPYING [!emscripten] -Dear ImGui MIT 3rdparty/imgui/LICENSE.txt -Drawdance GPL-3.0-or-later LICENSE -Drawpile GPL-3.0-or-later 3rdparty/licenses/drawpile/COPYING -emscripten MIT 3rdparty/licenses/emscripten/LICENSE [emscripten] -FreeType GPL-2.0-or-later 3rdparty/qgrayraster/docs/GPLv2.TXT -GIMP GPL-3.0 3rdparty/licenses/gimp/COPYING -json.lua MIT appdrawdance/lua/3rdparty/json/LICENSE -Krita GPL-3.0 3rdparty/licenses/krita/COPYING.txt -libmypaint MIT 3rdparty/libmypaint/COPYING -libpng Zlib 3rdparty/licenses/libpng/LICENSE -Lua MIT 3rdparty/lua/LICENSE -musl libc MIT 3rdparty/licenses/musl/COPYRIGHT [emscripten] -MyPaint GPL-2.0-or-later 3rdparty/licenses/mypaint/COPYING -Node.js MIT 3rdparty/licenses/nodejs/LICENSE [emscripten] -OpenGL ES 2.0 MIT 3rdparty/dpgles2/LICENSE -Parson MIT 3rdparty/parson/LICENSE -Qt Base GPL-3.0 3rdparty/licenses/qt/LICENSE.GPL3 -SDL2 Zlib 3rdparty/licenses/sdl2/LICENSE.txt -stb Unlicense 3rdparty/licenses/stb/LICENSE -uriparser BSD-3-Clause 3rdparty/uriparser/COPYING -uthash BSD-1-Clause 3rdparty/uthash/LICENSE -zlib Zlib 3rdparty/licenses/zlib/LICENSE diff --git a/extern/drawdance/3rdparty/licenses/krita/COPYING.txt b/extern/drawdance/3rdparty/licenses/krita/COPYING.txt deleted file mode 100644 index 94a9ed024d..0000000000 --- a/extern/drawdance/3rdparty/licenses/krita/COPYING.txt +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. You can apply it to -your programs, too. - - When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -them if you wish), that you receive source code or can get it if you -want it, that you can change the software or use pieces of it in new -free programs, and that you know you can do these things. - - To protect your rights, we need to prevent others from denying you -these rights or asking you to surrender the rights. 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If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. diff --git a/extern/drawdance/3rdparty/licenses/libpng/LICENSE b/extern/drawdance/3rdparty/licenses/libpng/LICENSE deleted file mode 100644 index 81a16e02ef..0000000000 --- a/extern/drawdance/3rdparty/licenses/libpng/LICENSE +++ /dev/null @@ -1,30 +0,0 @@ - * Copyright (c) 1995-2019 The PNG Reference Library Authors. - * Copyright (c) 2018-2019 Cosmin Truta. - * Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson. - * Copyright (c) 1996-1997 Andreas Dilger. - * Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc. - -The software is supplied "as is", without warranty of any kind, -express or implied, including, without limitation, the warranties -of merchantability, fitness for a particular purpose, title, and -non-infringement. In no event shall the Copyright owners, or -anyone distributing the software, be liable for any damages or -other liability, whether in contract, tort or otherwise, arising -from, out of, or in connection with the software, or the use or -other dealings in the software, even if advised of the possibility -of such damage. - -Permission is hereby granted to use, copy, modify, and distribute -this software, or portions hereof, for any purpose, without fee, -subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you - must not claim that you wrote the original software. If you - use this software in a product, an acknowledgment in the product - documentation would be appreciated, but is not required. - - 2. Altered source versions must be plainly marked as such, and must - not be misrepresented as being the original software. - - 3. This Copyright notice may not be removed or altered from any - source or altered source distribution. diff --git a/extern/drawdance/3rdparty/licenses/musl/COPYRIGHT b/extern/drawdance/3rdparty/licenses/musl/COPYRIGHT deleted file mode 100644 index c1628e9ac8..0000000000 --- a/extern/drawdance/3rdparty/licenses/musl/COPYRIGHT +++ /dev/null @@ -1,193 +0,0 @@ -musl as a whole is licensed under the following standard MIT license: - ----------------------------------------------------------------------- -Copyright © 2005-2020 Rich Felker, et al. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------- - -Authors/contributors include: - -A. Wilcox -Ada Worcester -Alex Dowad -Alex Suykov -Alexander Monakov -Andre McCurdy -Andrew Kelley -Anthony G. Basile -Aric Belsito -Arvid Picciani -Bartosz Brachaczek -Benjamin Peterson -Bobby Bingham -Boris Brezillon -Brent Cook -Chris Spiegel -Clément Vasseur -Daniel Micay -Daniel Sabogal -Daurnimator -David Carlier -David Edelsohn -Denys Vlasenko -Dmitry Ivanov -Dmitry V. Levin -Drew DeVault -Emil Renner Berthing -Fangrui Song -Felix Fietkau -Felix Janda -Gianluca Anzolin -Hauke Mehrtens -He X -Hiltjo Posthuma -Isaac Dunham -Jaydeep Patil -Jens Gustedt -Jeremy Huntwork -Jo-Philipp Wich -Joakim Sindholt -John Spencer -Julien Ramseier -Justin Cormack -Kaarle Ritvanen -Khem Raj -Kylie McClain -Leah Neukirchen -Luca Barbato -Luka Perkov -M Farkas-Dyck (Strake) -Mahesh Bodapati -Markus Wichmann -Masanori Ogino -Michael Clark -Michael Forney -Mikhail Kremnyov -Natanael Copa -Nicholas J. Kain -orc -Pascal Cuoq -Patrick Oppenlander -Petr Hosek -Petr Skocik -Pierre Carrier -Reini Urban -Rich Felker -Richard Pennington -Ryan Fairfax -Samuel Holland -Segev Finer -Shiz -sin -Solar Designer -Stefan Kristiansson -Stefan O'Rear -Szabolcs Nagy -Timo Teräs -Trutz Behn -Valentin Ochs -Will Dietz -William Haddon -William Pitcock - -Portions of this software are derived from third-party works licensed -under terms compatible with the above MIT license: - -The TRE regular expression implementation (src/regex/reg* and -src/regex/tre*) is Copyright © 2001-2008 Ville Laurikari and licensed -under a 2-clause BSD license (license text in the source files). The -included version has been heavily modified by Rich Felker in 2012, in -the interests of size, simplicity, and namespace cleanliness. - -Much of the math library code (src/math/* and src/complex/*) is -Copyright © 1993,2004 Sun Microsystems or -Copyright © 2003-2011 David Schultz or -Copyright © 2003-2009 Steven G. Kargl or -Copyright © 2003-2009 Bruce D. Evans or -Copyright © 2008 Stephen L. Moshier or -Copyright © 2017-2018 Arm Limited -and labelled as such in comments in the individual source files. All -have been licensed under extremely permissive terms. - -The ARM memcpy code (src/string/arm/memcpy.S) is Copyright © 2008 -The Android Open Source Project and is licensed under a two-clause BSD -license. It was taken from Bionic libc, used on Android. - -The AArch64 memcpy and memset code (src/string/aarch64/*) are -Copyright © 1999-2019, Arm Limited. - -The implementation of DES for crypt (src/crypt/crypt_des.c) is -Copyright © 1994 David Burren. It is licensed under a BSD license. - -The implementation of blowfish crypt (src/crypt/crypt_blowfish.c) was -originally written by Solar Designer and placed into the public -domain. The code also comes with a fallback permissive license for use -in jurisdictions that may not recognize the public domain. - -The smoothsort implementation (src/stdlib/qsort.c) is Copyright © 2011 -Valentin Ochs and is licensed under an MIT-style license. - -The x86_64 port was written by Nicholas J. Kain and is licensed under -the standard MIT terms. - -The mips and microblaze ports were originally written by Richard -Pennington for use in the ellcc project. The original code was adapted -by Rich Felker for build system and code conventions during upstream -integration. It is licensed under the standard MIT terms. - -The mips64 port was contributed by Imagination Technologies and is -licensed under the standard MIT terms. - -The powerpc port was also originally written by Richard Pennington, -and later supplemented and integrated by John Spencer. It is licensed -under the standard MIT terms. - -All other files which have no copyright comments are original works -produced specifically for use as part of this library, written either -by Rich Felker, the main author of the library, or by one or more -contibutors listed above. Details on authorship of individual files -can be found in the git version control history of the project. The -omission of copyright and license comments in each file is in the -interest of source tree size. - -In addition, permission is hereby granted for all public header files -(include/* and arch/*/bits/*) and crt files intended to be linked into -applications (crt/*, ldso/dlstart.c, and arch/*/crt_arch.h) to omit -the copyright notice and permission notice otherwise required by the -license, and to use these files without any requirement of -attribution. These files include substantial contributions from: - -Bobby Bingham -John Spencer -Nicholas J. Kain -Rich Felker -Richard Pennington -Stefan Kristiansson -Szabolcs Nagy - -all of whom have explicitly granted such permission. - -This file previously contained text expressing a belief that most of -the files covered by the above exception were sufficiently trivial not -to be subject to copyright, resulting in confusion over whether it -negated the permissions granted in the license. In the spirit of -permissive licensing, and of not having licensing issues being an -obstacle to adoption, that text has been removed. diff --git a/extern/drawdance/3rdparty/licenses/mypaint/COPYING b/extern/drawdance/3rdparty/licenses/mypaint/COPYING deleted file mode 100644 index d511905c16..0000000000 --- a/extern/drawdance/3rdparty/licenses/mypaint/COPYING +++ /dev/null @@ -1,339 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 2, June 1991 - - Copyright (C) 1989, 1991 Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The licenses for most software are designed to take away your -freedom to share and change it. By contrast, the GNU General Public -License is intended to guarantee your freedom to share and change free -software--to make sure the software is free for all its users. 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Each time you redistribute the Program (or any work based on the -Program), the recipient automatically receives a license from the -original licensor to copy, distribute or modify the Program subject to -these terms and conditions. You may not impose any further -restrictions on the recipients' exercise of the rights granted herein. -You are not responsible for enforcing compliance by third parties to -this License. - - 7. If, as a consequence of a court judgment or allegation of patent -infringement or for any other reason (not limited to patent issues), -conditions are imposed on you (whether by court order, agreement or -otherwise) that contradict the conditions of this License, they do not -excuse you from the conditions of this License. If you cannot -distribute so as to satisfy simultaneously your obligations under this -License and any other pertinent obligations, then as a consequence you -may not distribute the Program at all. For example, if a patent -license would not permit royalty-free redistribution of the Program by -all those who receive copies directly or indirectly through you, then -the only way you could satisfy both it and this License would be to -refrain entirely from distribution of the Program. - -If any portion of this section is held invalid or unenforceable under -any particular circumstance, the balance of the section is intended to -apply and the section as a whole is intended to apply in other -circumstances. - -It is not the purpose of this section to induce you to infringe any -patents or other property right claims or to contest validity of any -such claims; this section has the sole purpose of protecting the -integrity of the free software distribution system, which is -implemented by public license practices. Many people have made -generous contributions to the wide range of software distributed -through that system in reliance on consistent application of that -system; it is up to the author/donor to decide if he or she is willing -to distribute software through any other system and a licensee cannot -impose that choice. - -This section is intended to make thoroughly clear what is believed to -be a consequence of the rest of this License. - - 8. If the distribution and/or use of the Program is restricted in -certain countries either by patents or by copyrighted interfaces, the -original copyright holder who places the Program under this License -may add an explicit geographical distribution limitation excluding -those countries, so that distribution is permitted only in or among -countries not thus excluded. In such case, this License incorporates -the limitation as if written in the body of this License. - - 9. The Free Software Foundation may publish revised and/or new versions -of the General Public License from time to time. Such new versions will -be similar in spirit to the present version, but may differ in detail to -address new problems or concerns. - -Each version is given a distinguishing version number. If the Program -specifies a version number of this License which applies to it and "any -later version", you have the option of following the terms and conditions -either of that version or of any later version published by the Free -Software Foundation. If the Program does not specify a version number of -this License, you may choose any version ever published by the Free Software -Foundation. - - 10. If you wish to incorporate parts of the Program into other free -programs whose distribution conditions are different, write to the author -to ask for permission. For software which is copyrighted by the Free -Software Foundation, write to the Free Software Foundation; we sometimes -make exceptions for this. Our decision will be guided by the two goals -of preserving the free status of all derivatives of our free software and -of promoting the sharing and reuse of software generally. - - NO WARRANTY - - 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY -FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN -OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES -PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED -OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS -TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE -PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, -REPAIR OR CORRECTION. - - 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING -WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR -REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, -INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING -OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED -TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY -YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER -PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE -POSSIBILITY OF SUCH DAMAGES. - - END OF TERMS AND CONDITIONS - - How to Apply These Terms to Your New Programs - - If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. - - To do so, attach the following notices to the program. It is safest -to attach them to the start of each source file to most effectively -convey the exclusion of warranty; and each file should have at least -the "copyright" line and a pointer to where the full notice is found. - - - Copyright (C) - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License along - with this program; if not, write to the Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -Also add information on how to contact you by electronic and paper mail. - -If the program is interactive, make it output a short notice like this -when it starts in an interactive mode: - - Gnomovision version 69, Copyright (C) year name of author - Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, the commands you use may -be called something other than `show w' and `show c'; they could even be -mouse-clicks or menu items--whatever suits your program. - -You should also get your employer (if you work as a programmer) or your -school, if any, to sign a "copyright disclaimer" for the program, if -necessary. Here is a sample; alter the names: - - Yoyodyne, Inc., hereby disclaims all copyright interest in the program - `Gnomovision' (which makes passes at compilers) written by James Hacker. - - , 1 April 1989 - Ty Coon, President of Vice - -This General Public License does not permit incorporating your program into -proprietary programs. If your program is a subroutine library, you may -consider it more useful to permit linking proprietary applications with the -library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. diff --git a/extern/drawdance/3rdparty/licenses/nodejs/LICENSE b/extern/drawdance/3rdparty/licenses/nodejs/LICENSE deleted file mode 100644 index e3d4e695a4..0000000000 --- a/extern/drawdance/3rdparty/licenses/nodejs/LICENSE +++ /dev/null @@ -1,18 +0,0 @@ -Copyright Joyent, Inc. and other Node contributors. All rights reserved. -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to -deal in the Software without restriction, including without limitation the -rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -sell copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -IN THE SOFTWARE. diff --git a/extern/drawdance/3rdparty/licenses/sdl2/LICENSE.txt b/extern/drawdance/3rdparty/licenses/sdl2/LICENSE.txt deleted file mode 100644 index 728a3d7087..0000000000 --- a/extern/drawdance/3rdparty/licenses/sdl2/LICENSE.txt +++ /dev/null @@ -1,18 +0,0 @@ -Copyright (C) 1997-2022 Sam Lantinga - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - diff --git a/extern/drawdance/3rdparty/licenses/stb/LICENSE b/extern/drawdance/3rdparty/licenses/stb/LICENSE deleted file mode 100644 index 9f759ab377..0000000000 --- a/extern/drawdance/3rdparty/licenses/stb/LICENSE +++ /dev/null @@ -1,16 +0,0 @@ -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/extern/drawdance/3rdparty/licenses/zlib/LICENSE b/extern/drawdance/3rdparty/licenses/zlib/LICENSE deleted file mode 100644 index 48c40a4b1f..0000000000 --- a/extern/drawdance/3rdparty/licenses/zlib/LICENSE +++ /dev/null @@ -1,20 +0,0 @@ -Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -Jean-loup Gailly Mark Adler -jloup@gzip.org madler@alumni.caltech.edu diff --git a/extern/drawdance/3rdparty/lua/LICENSE b/extern/drawdance/3rdparty/lua/LICENSE deleted file mode 100644 index 158591315f..0000000000 --- a/extern/drawdance/3rdparty/lua/LICENSE +++ /dev/null @@ -1,18 +0,0 @@ -Copyright © 1994-2022 Lua.org, PUC-Rio. - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/extern/drawdance/3rdparty/lua/lapi.c b/extern/drawdance/3rdparty/lua/lapi.c deleted file mode 100644 index 5ee65792d2..0000000000 --- a/extern/drawdance/3rdparty/lua/lapi.c +++ /dev/null @@ -1,1466 +0,0 @@ -/* -** $Id: lapi.c $ -** Lua API -** See Copyright Notice in lua.h -*/ - -#define lapi_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include -#include - -#include "lua.h" - -#include "lapi.h" -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lgc.h" -#include "lmem.h" -#include "lobject.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "ltm.h" -#include "lundump.h" -#include "lvm.h" - - - -const char lua_ident[] = - "$LuaVersion: " LUA_COPYRIGHT " $" - "$LuaAuthors: " LUA_AUTHORS " $"; - - - -/* -** Test for a valid index (one that is not the 'nilvalue'). -** '!ttisnil(o)' implies 'o != &G(L)->nilvalue', so it is not needed. -** However, it covers the most common cases in a faster way. -*/ -#define isvalid(L, o) (!ttisnil(o) || o != &G(L)->nilvalue) - - -/* test for pseudo index */ -#define ispseudo(i) ((i) <= LUA_REGISTRYINDEX) - -/* test for upvalue */ -#define isupvalue(i) ((i) < LUA_REGISTRYINDEX) - - -/* -** Convert an acceptable index to a pointer to its respective value. -** Non-valid indices return the special nil value 'G(L)->nilvalue'. -*/ -static TValue *index2value (lua_State *L, int idx) { - CallInfo *ci = L->ci; - if (idx > 0) { - StkId o = ci->func + idx; - api_check(L, idx <= L->ci->top - (ci->func + 1), "unacceptable index"); - if (o >= L->top) return &G(L)->nilvalue; - else return s2v(o); - } - else if (!ispseudo(idx)) { /* negative index */ - api_check(L, idx != 0 && -idx <= L->top - (ci->func + 1), "invalid index"); - return s2v(L->top + idx); - } - else if (idx == LUA_REGISTRYINDEX) - return &G(L)->l_registry; - else { /* upvalues */ - idx = LUA_REGISTRYINDEX - idx; - api_check(L, idx <= MAXUPVAL + 1, "upvalue index too large"); - if (ttisCclosure(s2v(ci->func))) { /* C closure? */ - CClosure *func = clCvalue(s2v(ci->func)); - return (idx <= func->nupvalues) ? &func->upvalue[idx-1] - : &G(L)->nilvalue; - } - else { /* light C function or Lua function (through a hook)?) */ - api_check(L, ttislcf(s2v(ci->func)), "caller not a C function"); - return &G(L)->nilvalue; /* no upvalues */ - } - } -} - - - -/* -** Convert a valid actual index (not a pseudo-index) to its address. -*/ -l_sinline StkId index2stack (lua_State *L, int idx) { - CallInfo *ci = L->ci; - if (idx > 0) { - StkId o = ci->func + idx; - api_check(L, o < L->top, "invalid index"); - return o; - } - else { /* non-positive index */ - api_check(L, idx != 0 && -idx <= L->top - (ci->func + 1), "invalid index"); - api_check(L, !ispseudo(idx), "invalid index"); - return L->top + idx; - } -} - - -LUA_API int lua_checkstack (lua_State *L, int n) { - int res; - CallInfo *ci; - lua_lock(L); - ci = L->ci; - api_check(L, n >= 0, "negative 'n'"); - if (L->stack_last - L->top > n) /* stack large enough? */ - res = 1; /* yes; check is OK */ - else { /* no; need to grow stack */ - int inuse = cast_int(L->top - L->stack) + EXTRA_STACK; - if (inuse > LUAI_MAXSTACK - n) /* can grow without overflow? */ - res = 0; /* no */ - else /* try to grow stack */ - res = luaD_growstack(L, n, 0); - } - if (res && ci->top < L->top + n) - ci->top = L->top + n; /* adjust frame top */ - lua_unlock(L); - return res; -} - - -LUA_API void lua_xmove (lua_State *from, lua_State *to, int n) { - int i; - if (from == to) return; - lua_lock(to); - api_checknelems(from, n); - api_check(from, G(from) == G(to), "moving among independent states"); - api_check(from, to->ci->top - to->top >= n, "stack overflow"); - from->top -= n; - for (i = 0; i < n; i++) { - setobjs2s(to, to->top, from->top + i); - to->top++; /* stack already checked by previous 'api_check' */ - } - lua_unlock(to); -} - - -LUA_API lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf) { - lua_CFunction old; - lua_lock(L); - old = G(L)->panic; - G(L)->panic = panicf; - lua_unlock(L); - return old; -} - - -LUA_API lua_Number lua_version (lua_State *L) { - UNUSED(L); - return LUA_VERSION_NUM; -} - - - -/* -** basic stack manipulation -*/ - - -/* -** convert an acceptable stack index into an absolute index -*/ -LUA_API int lua_absindex (lua_State *L, int idx) { - return (idx > 0 || ispseudo(idx)) - ? idx - : cast_int(L->top - L->ci->func) + idx; -} - - -LUA_API int lua_gettop (lua_State *L) { - return cast_int(L->top - (L->ci->func + 1)); -} - - -LUA_API void lua_settop (lua_State *L, int idx) { - CallInfo *ci; - StkId func, newtop; - ptrdiff_t diff; /* difference for new top */ - lua_lock(L); - ci = L->ci; - func = ci->func; - if (idx >= 0) { - api_check(L, idx <= ci->top - (func + 1), "new top too large"); - diff = ((func + 1) + idx) - L->top; - for (; diff > 0; diff--) - setnilvalue(s2v(L->top++)); /* clear new slots */ - } - else { - api_check(L, -(idx+1) <= (L->top - (func + 1)), "invalid new top"); - diff = idx + 1; /* will "subtract" index (as it is negative) */ - } - api_check(L, L->tbclist < L->top, "previous pop of an unclosed slot"); - newtop = L->top + diff; - if (diff < 0 && L->tbclist >= newtop) { - lua_assert(hastocloseCfunc(ci->nresults)); - luaF_close(L, newtop, CLOSEKTOP, 0); - } - L->top = newtop; /* correct top only after closing any upvalue */ - lua_unlock(L); -} - - -LUA_API void lua_closeslot (lua_State *L, int idx) { - StkId level; - lua_lock(L); - level = index2stack(L, idx); - api_check(L, hastocloseCfunc(L->ci->nresults) && L->tbclist == level, - "no variable to close at given level"); - luaF_close(L, level, CLOSEKTOP, 0); - level = index2stack(L, idx); /* stack may be moved */ - setnilvalue(s2v(level)); - lua_unlock(L); -} - - -/* -** Reverse the stack segment from 'from' to 'to' -** (auxiliary to 'lua_rotate') -** Note that we move(copy) only the value inside the stack. -** (We do not move additional fields that may exist.) -*/ -l_sinline void reverse (lua_State *L, StkId from, StkId to) { - for (; from < to; from++, to--) { - TValue temp; - setobj(L, &temp, s2v(from)); - setobjs2s(L, from, to); - setobj2s(L, to, &temp); - } -} - - -/* -** Let x = AB, where A is a prefix of length 'n'. Then, -** rotate x n == BA. But BA == (A^r . B^r)^r. -*/ -LUA_API void lua_rotate (lua_State *L, int idx, int n) { - StkId p, t, m; - lua_lock(L); - t = L->top - 1; /* end of stack segment being rotated */ - p = index2stack(L, idx); /* start of segment */ - api_check(L, (n >= 0 ? n : -n) <= (t - p + 1), "invalid 'n'"); - m = (n >= 0 ? t - n : p - n - 1); /* end of prefix */ - reverse(L, p, m); /* reverse the prefix with length 'n' */ - reverse(L, m + 1, t); /* reverse the suffix */ - reverse(L, p, t); /* reverse the entire segment */ - lua_unlock(L); -} - - -LUA_API void lua_copy (lua_State *L, int fromidx, int toidx) { - TValue *fr, *to; - lua_lock(L); - fr = index2value(L, fromidx); - to = index2value(L, toidx); - api_check(L, isvalid(L, to), "invalid index"); - setobj(L, to, fr); - if (isupvalue(toidx)) /* function upvalue? */ - luaC_barrier(L, clCvalue(s2v(L->ci->func)), fr); - /* LUA_REGISTRYINDEX does not need gc barrier - (collector revisits it before finishing collection) */ - lua_unlock(L); -} - - -LUA_API void lua_pushvalue (lua_State *L, int idx) { - lua_lock(L); - setobj2s(L, L->top, index2value(L, idx)); - api_incr_top(L); - lua_unlock(L); -} - - - -/* -** access functions (stack -> C) -*/ - - -LUA_API int lua_type (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - return (isvalid(L, o) ? ttype(o) : LUA_TNONE); -} - - -LUA_API const char *lua_typename (lua_State *L, int t) { - UNUSED(L); - api_check(L, LUA_TNONE <= t && t < LUA_NUMTYPES, "invalid type"); - return ttypename(t); -} - - -LUA_API int lua_iscfunction (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - return (ttislcf(o) || (ttisCclosure(o))); -} - - -LUA_API int lua_isinteger (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - return ttisinteger(o); -} - - -LUA_API int lua_isnumber (lua_State *L, int idx) { - lua_Number n; - const TValue *o = index2value(L, idx); - return tonumber(o, &n); -} - - -LUA_API int lua_isstring (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - return (ttisstring(o) || cvt2str(o)); -} - - -LUA_API int lua_isuserdata (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - return (ttisfulluserdata(o) || ttislightuserdata(o)); -} - - -LUA_API int lua_rawequal (lua_State *L, int index1, int index2) { - const TValue *o1 = index2value(L, index1); - const TValue *o2 = index2value(L, index2); - return (isvalid(L, o1) && isvalid(L, o2)) ? luaV_rawequalobj(o1, o2) : 0; -} - - -LUA_API void lua_arith (lua_State *L, int op) { - lua_lock(L); - if (op != LUA_OPUNM && op != LUA_OPBNOT) - api_checknelems(L, 2); /* all other operations expect two operands */ - else { /* for unary operations, add fake 2nd operand */ - api_checknelems(L, 1); - setobjs2s(L, L->top, L->top - 1); - api_incr_top(L); - } - /* first operand at top - 2, second at top - 1; result go to top - 2 */ - luaO_arith(L, op, s2v(L->top - 2), s2v(L->top - 1), L->top - 2); - L->top--; /* remove second operand */ - lua_unlock(L); -} - - -LUA_API int lua_compare (lua_State *L, int index1, int index2, int op) { - const TValue *o1; - const TValue *o2; - int i = 0; - lua_lock(L); /* may call tag method */ - o1 = index2value(L, index1); - o2 = index2value(L, index2); - if (isvalid(L, o1) && isvalid(L, o2)) { - switch (op) { - case LUA_OPEQ: i = luaV_equalobj(L, o1, o2); break; - case LUA_OPLT: i = luaV_lessthan(L, o1, o2); break; - case LUA_OPLE: i = luaV_lessequal(L, o1, o2); break; - default: api_check(L, 0, "invalid option"); - } - } - lua_unlock(L); - return i; -} - - -LUA_API size_t lua_stringtonumber (lua_State *L, const char *s) { - size_t sz = luaO_str2num(s, s2v(L->top)); - if (sz != 0) - api_incr_top(L); - return sz; -} - - -LUA_API lua_Number lua_tonumberx (lua_State *L, int idx, int *pisnum) { - lua_Number n = 0; - const TValue *o = index2value(L, idx); - int isnum = tonumber(o, &n); - if (pisnum) - *pisnum = isnum; - return n; -} - - -LUA_API lua_Integer lua_tointegerx (lua_State *L, int idx, int *pisnum) { - lua_Integer res = 0; - const TValue *o = index2value(L, idx); - int isnum = tointeger(o, &res); - if (pisnum) - *pisnum = isnum; - return res; -} - - -LUA_API int lua_toboolean (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - return !l_isfalse(o); -} - - -LUA_API const char *lua_tolstring (lua_State *L, int idx, size_t *len) { - TValue *o; - lua_lock(L); - o = index2value(L, idx); - if (!ttisstring(o)) { - if (!cvt2str(o)) { /* not convertible? */ - if (len != NULL) *len = 0; - lua_unlock(L); - return NULL; - } - luaO_tostring(L, o); - luaC_checkGC(L); - o = index2value(L, idx); /* previous call may reallocate the stack */ - } - if (len != NULL) - *len = vslen(o); - lua_unlock(L); - return svalue(o); -} - - -LUA_API lua_Unsigned lua_rawlen (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - switch (ttypetag(o)) { - case LUA_VSHRSTR: return tsvalue(o)->shrlen; - case LUA_VLNGSTR: return tsvalue(o)->u.lnglen; - case LUA_VUSERDATA: return uvalue(o)->len; - case LUA_VTABLE: return luaH_getn(hvalue(o)); - default: return 0; - } -} - - -LUA_API lua_CFunction lua_tocfunction (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - if (ttislcf(o)) return fvalue(o); - else if (ttisCclosure(o)) - return clCvalue(o)->f; - else return NULL; /* not a C function */ -} - - -l_sinline void *touserdata (const TValue *o) { - switch (ttype(o)) { - case LUA_TUSERDATA: return getudatamem(uvalue(o)); - case LUA_TLIGHTUSERDATA: return pvalue(o); - default: return NULL; - } -} - - -LUA_API void *lua_touserdata (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - return touserdata(o); -} - - -LUA_API lua_State *lua_tothread (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - return (!ttisthread(o)) ? NULL : thvalue(o); -} - - -/* -** Returns a pointer to the internal representation of an object. -** Note that ANSI C does not allow the conversion of a pointer to -** function to a 'void*', so the conversion here goes through -** a 'size_t'. (As the returned pointer is only informative, this -** conversion should not be a problem.) -*/ -LUA_API const void *lua_topointer (lua_State *L, int idx) { - const TValue *o = index2value(L, idx); - switch (ttypetag(o)) { - case LUA_VLCF: return cast_voidp(cast_sizet(fvalue(o))); - case LUA_VUSERDATA: case LUA_VLIGHTUSERDATA: - return touserdata(o); - default: { - if (iscollectable(o)) - return gcvalue(o); - else - return NULL; - } - } -} - - - -/* -** push functions (C -> stack) -*/ - - -LUA_API void lua_pushnil (lua_State *L) { - lua_lock(L); - setnilvalue(s2v(L->top)); - api_incr_top(L); - lua_unlock(L); -} - - -LUA_API void lua_pushnumber (lua_State *L, lua_Number n) { - lua_lock(L); - setfltvalue(s2v(L->top), n); - api_incr_top(L); - lua_unlock(L); -} - - -LUA_API void lua_pushinteger (lua_State *L, lua_Integer n) { - lua_lock(L); - setivalue(s2v(L->top), n); - api_incr_top(L); - lua_unlock(L); -} - - -/* -** Pushes on the stack a string with given length. Avoid using 's' when -** 'len' == 0 (as 's' can be NULL in that case), due to later use of -** 'memcmp' and 'memcpy'. -*/ -LUA_API const char *lua_pushlstring (lua_State *L, const char *s, size_t len) { - TString *ts; - lua_lock(L); - ts = (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len); - setsvalue2s(L, L->top, ts); - api_incr_top(L); - luaC_checkGC(L); - lua_unlock(L); - return getstr(ts); -} - - -LUA_API const char *lua_pushstring (lua_State *L, const char *s) { - lua_lock(L); - if (s == NULL) - setnilvalue(s2v(L->top)); - else { - TString *ts; - ts = luaS_new(L, s); - setsvalue2s(L, L->top, ts); - s = getstr(ts); /* internal copy's address */ - } - api_incr_top(L); - luaC_checkGC(L); - lua_unlock(L); - return s; -} - - -LUA_API const char *lua_pushvfstring (lua_State *L, const char *fmt, - va_list argp) { - const char *ret; - lua_lock(L); - ret = luaO_pushvfstring(L, fmt, argp); - luaC_checkGC(L); - lua_unlock(L); - return ret; -} - - -LUA_API const char *lua_pushfstring (lua_State *L, const char *fmt, ...) { - const char *ret; - va_list argp; - lua_lock(L); - va_start(argp, fmt); - ret = luaO_pushvfstring(L, fmt, argp); - va_end(argp); - luaC_checkGC(L); - lua_unlock(L); - return ret; -} - - -LUA_API void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n) { - lua_lock(L); - if (n == 0) { - setfvalue(s2v(L->top), fn); - api_incr_top(L); - } - else { - CClosure *cl; - api_checknelems(L, n); - api_check(L, n <= MAXUPVAL, "upvalue index too large"); - cl = luaF_newCclosure(L, n); - cl->f = fn; - L->top -= n; - while (n--) { - setobj2n(L, &cl->upvalue[n], s2v(L->top + n)); - /* does not need barrier because closure is white */ - lua_assert(iswhite(cl)); - } - setclCvalue(L, s2v(L->top), cl); - api_incr_top(L); - luaC_checkGC(L); - } - lua_unlock(L); -} - - -LUA_API void lua_pushboolean (lua_State *L, int b) { - lua_lock(L); - if (b) - setbtvalue(s2v(L->top)); - else - setbfvalue(s2v(L->top)); - api_incr_top(L); - lua_unlock(L); -} - - -LUA_API void lua_pushlightuserdata (lua_State *L, void *p) { - lua_lock(L); - setpvalue(s2v(L->top), p); - api_incr_top(L); - lua_unlock(L); -} - - -LUA_API int lua_pushthread (lua_State *L) { - lua_lock(L); - setthvalue(L, s2v(L->top), L); - api_incr_top(L); - lua_unlock(L); - return (G(L)->mainthread == L); -} - - - -/* -** get functions (Lua -> stack) -*/ - - -l_sinline int auxgetstr (lua_State *L, const TValue *t, const char *k) { - const TValue *slot; - TString *str = luaS_new(L, k); - if (luaV_fastget(L, t, str, slot, luaH_getstr)) { - setobj2s(L, L->top, slot); - api_incr_top(L); - } - else { - setsvalue2s(L, L->top, str); - api_incr_top(L); - luaV_finishget(L, t, s2v(L->top - 1), L->top - 1, slot); - } - lua_unlock(L); - return ttype(s2v(L->top - 1)); -} - - -/* -** Get the global table in the registry. Since all predefined -** indices in the registry were inserted right when the registry -** was created and never removed, they must always be in the array -** part of the registry. -*/ -#define getGtable(L) \ - (&hvalue(&G(L)->l_registry)->array[LUA_RIDX_GLOBALS - 1]) - - -LUA_API int lua_getglobal (lua_State *L, const char *name) { - const TValue *G; - lua_lock(L); - G = getGtable(L); - return auxgetstr(L, G, name); -} - - -LUA_API int lua_gettable (lua_State *L, int idx) { - const TValue *slot; - TValue *t; - lua_lock(L); - t = index2value(L, idx); - if (luaV_fastget(L, t, s2v(L->top - 1), slot, luaH_get)) { - setobj2s(L, L->top - 1, slot); - } - else - luaV_finishget(L, t, s2v(L->top - 1), L->top - 1, slot); - lua_unlock(L); - return ttype(s2v(L->top - 1)); -} - - -LUA_API int lua_getfield (lua_State *L, int idx, const char *k) { - lua_lock(L); - return auxgetstr(L, index2value(L, idx), k); -} - - -LUA_API int lua_geti (lua_State *L, int idx, lua_Integer n) { - TValue *t; - const TValue *slot; - lua_lock(L); - t = index2value(L, idx); - if (luaV_fastgeti(L, t, n, slot)) { - setobj2s(L, L->top, slot); - } - else { - TValue aux; - setivalue(&aux, n); - luaV_finishget(L, t, &aux, L->top, slot); - } - api_incr_top(L); - lua_unlock(L); - return ttype(s2v(L->top - 1)); -} - - -l_sinline int finishrawget (lua_State *L, const TValue *val) { - if (isempty(val)) /* avoid copying empty items to the stack */ - setnilvalue(s2v(L->top)); - else - setobj2s(L, L->top, val); - api_incr_top(L); - lua_unlock(L); - return ttype(s2v(L->top - 1)); -} - - -static Table *gettable (lua_State *L, int idx) { - TValue *t = index2value(L, idx); - api_check(L, ttistable(t), "table expected"); - return hvalue(t); -} - - -LUA_API int lua_rawget (lua_State *L, int idx) { - Table *t; - const TValue *val; - lua_lock(L); - api_checknelems(L, 1); - t = gettable(L, idx); - val = luaH_get(t, s2v(L->top - 1)); - L->top--; /* remove key */ - return finishrawget(L, val); -} - - -LUA_API int lua_rawgeti (lua_State *L, int idx, lua_Integer n) { - Table *t; - lua_lock(L); - t = gettable(L, idx); - return finishrawget(L, luaH_getint(t, n)); -} - - -LUA_API int lua_rawgetp (lua_State *L, int idx, const void *p) { - Table *t; - TValue k; - lua_lock(L); - t = gettable(L, idx); - setpvalue(&k, cast_voidp(p)); - return finishrawget(L, luaH_get(t, &k)); -} - - -LUA_API void lua_createtable (lua_State *L, int narray, int nrec) { - Table *t; - lua_lock(L); - t = luaH_new(L); - sethvalue2s(L, L->top, t); - api_incr_top(L); - if (narray > 0 || nrec > 0) - luaH_resize(L, t, narray, nrec); - luaC_checkGC(L); - lua_unlock(L); -} - - -LUA_API int lua_getmetatable (lua_State *L, int objindex) { - const TValue *obj; - Table *mt; - int res = 0; - lua_lock(L); - obj = index2value(L, objindex); - switch (ttype(obj)) { - case LUA_TTABLE: - mt = hvalue(obj)->metatable; - break; - case LUA_TUSERDATA: - mt = uvalue(obj)->metatable; - break; - default: - mt = G(L)->mt[ttype(obj)]; - break; - } - if (mt != NULL) { - sethvalue2s(L, L->top, mt); - api_incr_top(L); - res = 1; - } - lua_unlock(L); - return res; -} - - -LUA_API int lua_getiuservalue (lua_State *L, int idx, int n) { - TValue *o; - int t; - lua_lock(L); - o = index2value(L, idx); - api_check(L, ttisfulluserdata(o), "full userdata expected"); - if (n <= 0 || n > uvalue(o)->nuvalue) { - setnilvalue(s2v(L->top)); - t = LUA_TNONE; - } - else { - setobj2s(L, L->top, &uvalue(o)->uv[n - 1].uv); - t = ttype(s2v(L->top)); - } - api_incr_top(L); - lua_unlock(L); - return t; -} - - -/* -** set functions (stack -> Lua) -*/ - -/* -** t[k] = value at the top of the stack (where 'k' is a string) -*/ -static void auxsetstr (lua_State *L, const TValue *t, const char *k) { - const TValue *slot; - TString *str = luaS_new(L, k); - api_checknelems(L, 1); - if (luaV_fastget(L, t, str, slot, luaH_getstr)) { - luaV_finishfastset(L, t, slot, s2v(L->top - 1)); - L->top--; /* pop value */ - } - else { - setsvalue2s(L, L->top, str); /* push 'str' (to make it a TValue) */ - api_incr_top(L); - luaV_finishset(L, t, s2v(L->top - 1), s2v(L->top - 2), slot); - L->top -= 2; /* pop value and key */ - } - lua_unlock(L); /* lock done by caller */ -} - - -LUA_API void lua_setglobal (lua_State *L, const char *name) { - const TValue *G; - lua_lock(L); /* unlock done in 'auxsetstr' */ - G = getGtable(L); - auxsetstr(L, G, name); -} - - -LUA_API void lua_settable (lua_State *L, int idx) { - TValue *t; - const TValue *slot; - lua_lock(L); - api_checknelems(L, 2); - t = index2value(L, idx); - if (luaV_fastget(L, t, s2v(L->top - 2), slot, luaH_get)) { - luaV_finishfastset(L, t, slot, s2v(L->top - 1)); - } - else - luaV_finishset(L, t, s2v(L->top - 2), s2v(L->top - 1), slot); - L->top -= 2; /* pop index and value */ - lua_unlock(L); -} - - -LUA_API void lua_setfield (lua_State *L, int idx, const char *k) { - lua_lock(L); /* unlock done in 'auxsetstr' */ - auxsetstr(L, index2value(L, idx), k); -} - - -LUA_API void lua_seti (lua_State *L, int idx, lua_Integer n) { - TValue *t; - const TValue *slot; - lua_lock(L); - api_checknelems(L, 1); - t = index2value(L, idx); - if (luaV_fastgeti(L, t, n, slot)) { - luaV_finishfastset(L, t, slot, s2v(L->top - 1)); - } - else { - TValue aux; - setivalue(&aux, n); - luaV_finishset(L, t, &aux, s2v(L->top - 1), slot); - } - L->top--; /* pop value */ - lua_unlock(L); -} - - -static void aux_rawset (lua_State *L, int idx, TValue *key, int n) { - Table *t; - lua_lock(L); - api_checknelems(L, n); - t = gettable(L, idx); - luaH_set(L, t, key, s2v(L->top - 1)); - invalidateTMcache(t); - luaC_barrierback(L, obj2gco(t), s2v(L->top - 1)); - L->top -= n; - lua_unlock(L); -} - - -LUA_API void lua_rawset (lua_State *L, int idx) { - aux_rawset(L, idx, s2v(L->top - 2), 2); -} - - -LUA_API void lua_rawsetp (lua_State *L, int idx, const void *p) { - TValue k; - setpvalue(&k, cast_voidp(p)); - aux_rawset(L, idx, &k, 1); -} - - -LUA_API void lua_rawseti (lua_State *L, int idx, lua_Integer n) { - Table *t; - lua_lock(L); - api_checknelems(L, 1); - t = gettable(L, idx); - luaH_setint(L, t, n, s2v(L->top - 1)); - luaC_barrierback(L, obj2gco(t), s2v(L->top - 1)); - L->top--; - lua_unlock(L); -} - - -LUA_API int lua_setmetatable (lua_State *L, int objindex) { - TValue *obj; - Table *mt; - lua_lock(L); - api_checknelems(L, 1); - obj = index2value(L, objindex); - if (ttisnil(s2v(L->top - 1))) - mt = NULL; - else { - api_check(L, ttistable(s2v(L->top - 1)), "table expected"); - mt = hvalue(s2v(L->top - 1)); - } - switch (ttype(obj)) { - case LUA_TTABLE: { - hvalue(obj)->metatable = mt; - if (mt) { - luaC_objbarrier(L, gcvalue(obj), mt); - luaC_checkfinalizer(L, gcvalue(obj), mt); - } - break; - } - case LUA_TUSERDATA: { - uvalue(obj)->metatable = mt; - if (mt) { - luaC_objbarrier(L, uvalue(obj), mt); - luaC_checkfinalizer(L, gcvalue(obj), mt); - } - break; - } - default: { - G(L)->mt[ttype(obj)] = mt; - break; - } - } - L->top--; - lua_unlock(L); - return 1; -} - - -LUA_API int lua_setiuservalue (lua_State *L, int idx, int n) { - TValue *o; - int res; - lua_lock(L); - api_checknelems(L, 1); - o = index2value(L, idx); - api_check(L, ttisfulluserdata(o), "full userdata expected"); - if (!(cast_uint(n) - 1u < cast_uint(uvalue(o)->nuvalue))) - res = 0; /* 'n' not in [1, uvalue(o)->nuvalue] */ - else { - setobj(L, &uvalue(o)->uv[n - 1].uv, s2v(L->top - 1)); - luaC_barrierback(L, gcvalue(o), s2v(L->top - 1)); - res = 1; - } - L->top--; - lua_unlock(L); - return res; -} - - -/* -** 'load' and 'call' functions (run Lua code) -*/ - - -#define checkresults(L,na,nr) \ - api_check(L, (nr) == LUA_MULTRET || (L->ci->top - L->top >= (nr) - (na)), \ - "results from function overflow current stack size") - - -LUA_API void lua_callk (lua_State *L, int nargs, int nresults, - lua_KContext ctx, lua_KFunction k) { - StkId func; - lua_lock(L); - api_check(L, k == NULL || !isLua(L->ci), - "cannot use continuations inside hooks"); - api_checknelems(L, nargs+1); - api_check(L, L->status == LUA_OK, "cannot do calls on non-normal thread"); - checkresults(L, nargs, nresults); - func = L->top - (nargs+1); - if (k != NULL && yieldable(L)) { /* need to prepare continuation? */ - L->ci->u.c.k = k; /* save continuation */ - L->ci->u.c.ctx = ctx; /* save context */ - luaD_call(L, func, nresults); /* do the call */ - } - else /* no continuation or no yieldable */ - luaD_callnoyield(L, func, nresults); /* just do the call */ - adjustresults(L, nresults); - lua_unlock(L); -} - - - -/* -** Execute a protected call. -*/ -struct CallS { /* data to 'f_call' */ - StkId func; - int nresults; -}; - - -static void f_call (lua_State *L, void *ud) { - struct CallS *c = cast(struct CallS *, ud); - luaD_callnoyield(L, c->func, c->nresults); -} - - - -LUA_API int lua_pcallk (lua_State *L, int nargs, int nresults, int errfunc, - lua_KContext ctx, lua_KFunction k) { - struct CallS c; - int status; - ptrdiff_t func; - lua_lock(L); - api_check(L, k == NULL || !isLua(L->ci), - "cannot use continuations inside hooks"); - api_checknelems(L, nargs+1); - api_check(L, L->status == LUA_OK, "cannot do calls on non-normal thread"); - checkresults(L, nargs, nresults); - if (errfunc == 0) - func = 0; - else { - StkId o = index2stack(L, errfunc); - api_check(L, ttisfunction(s2v(o)), "error handler must be a function"); - func = savestack(L, o); - } - c.func = L->top - (nargs+1); /* function to be called */ - if (k == NULL || !yieldable(L)) { /* no continuation or no yieldable? */ - c.nresults = nresults; /* do a 'conventional' protected call */ - status = luaD_pcall(L, f_call, &c, savestack(L, c.func), func); - } - else { /* prepare continuation (call is already protected by 'resume') */ - CallInfo *ci = L->ci; - ci->u.c.k = k; /* save continuation */ - ci->u.c.ctx = ctx; /* save context */ - /* save information for error recovery */ - ci->u2.funcidx = cast_int(savestack(L, c.func)); - ci->u.c.old_errfunc = L->errfunc; - L->errfunc = func; - setoah(ci->callstatus, L->allowhook); /* save value of 'allowhook' */ - ci->callstatus |= CIST_YPCALL; /* function can do error recovery */ - luaD_call(L, c.func, nresults); /* do the call */ - ci->callstatus &= ~CIST_YPCALL; - L->errfunc = ci->u.c.old_errfunc; - status = LUA_OK; /* if it is here, there were no errors */ - } - adjustresults(L, nresults); - lua_unlock(L); - return status; -} - - -LUA_API int lua_load (lua_State *L, lua_Reader reader, void *data, - const char *chunkname, const char *mode) { - ZIO z; - int status; - lua_lock(L); - if (!chunkname) chunkname = "?"; - luaZ_init(L, &z, reader, data); - status = luaD_protectedparser(L, &z, chunkname, mode); - if (status == LUA_OK) { /* no errors? */ - LClosure *f = clLvalue(s2v(L->top - 1)); /* get newly created function */ - if (f->nupvalues >= 1) { /* does it have an upvalue? */ - /* get global table from registry */ - const TValue *gt = getGtable(L); - /* set global table as 1st upvalue of 'f' (may be LUA_ENV) */ - setobj(L, f->upvals[0]->v, gt); - luaC_barrier(L, f->upvals[0], gt); - } - } - lua_unlock(L); - return status; -} - - -LUA_API int lua_dump (lua_State *L, lua_Writer writer, void *data, int strip) { - int status; - TValue *o; - lua_lock(L); - api_checknelems(L, 1); - o = s2v(L->top - 1); - if (isLfunction(o)) - status = luaU_dump(L, getproto(o), writer, data, strip); - else - status = 1; - lua_unlock(L); - return status; -} - - -LUA_API int lua_status (lua_State *L) { - return L->status; -} - - -/* -** Garbage-collection function -*/ -LUA_API int lua_gc (lua_State *L, int what, ...) { - va_list argp; - int res = 0; - global_State *g = G(L); - if (g->gcstp & GCSTPGC) /* internal stop? */ - return -1; /* all options are invalid when stopped */ - lua_lock(L); - va_start(argp, what); - switch (what) { - case LUA_GCSTOP: { - g->gcstp = GCSTPUSR; /* stopped by the user */ - break; - } - case LUA_GCRESTART: { - luaE_setdebt(g, 0); - g->gcstp = 0; /* (GCSTPGC must be already zero here) */ - break; - } - case LUA_GCCOLLECT: { - luaC_fullgc(L, 0); - break; - } - case LUA_GCCOUNT: { - /* GC values are expressed in Kbytes: #bytes/2^10 */ - res = cast_int(gettotalbytes(g) >> 10); - break; - } - case LUA_GCCOUNTB: { - res = cast_int(gettotalbytes(g) & 0x3ff); - break; - } - case LUA_GCSTEP: { - int data = va_arg(argp, int); - l_mem debt = 1; /* =1 to signal that it did an actual step */ - lu_byte oldstp = g->gcstp; - g->gcstp = 0; /* allow GC to run (GCSTPGC must be zero here) */ - if (data == 0) { - luaE_setdebt(g, 0); /* do a basic step */ - luaC_step(L); - } - else { /* add 'data' to total debt */ - debt = cast(l_mem, data) * 1024 + g->GCdebt; - luaE_setdebt(g, debt); - luaC_checkGC(L); - } - g->gcstp = oldstp; /* restore previous state */ - if (debt > 0 && g->gcstate == GCSpause) /* end of cycle? */ - res = 1; /* signal it */ - break; - } - case LUA_GCSETPAUSE: { - int data = va_arg(argp, int); - res = getgcparam(g->gcpause); - setgcparam(g->gcpause, data); - break; - } - case LUA_GCSETSTEPMUL: { - int data = va_arg(argp, int); - res = getgcparam(g->gcstepmul); - setgcparam(g->gcstepmul, data); - break; - } - case LUA_GCISRUNNING: { - res = gcrunning(g); - break; - } - case LUA_GCGEN: { - int minormul = va_arg(argp, int); - int majormul = va_arg(argp, int); - res = isdecGCmodegen(g) ? LUA_GCGEN : LUA_GCINC; - if (minormul != 0) - g->genminormul = minormul; - if (majormul != 0) - setgcparam(g->genmajormul, majormul); - luaC_changemode(L, KGC_GEN); - break; - } - case LUA_GCINC: { - int pause = va_arg(argp, int); - int stepmul = va_arg(argp, int); - int stepsize = va_arg(argp, int); - res = isdecGCmodegen(g) ? LUA_GCGEN : LUA_GCINC; - if (pause != 0) - setgcparam(g->gcpause, pause); - if (stepmul != 0) - setgcparam(g->gcstepmul, stepmul); - if (stepsize != 0) - g->gcstepsize = stepsize; - luaC_changemode(L, KGC_INC); - break; - } - default: res = -1; /* invalid option */ - } - va_end(argp); - lua_unlock(L); - return res; -} - - - -/* -** miscellaneous functions -*/ - - -LUA_API int lua_error (lua_State *L) { - TValue *errobj; - lua_lock(L); - errobj = s2v(L->top - 1); - api_checknelems(L, 1); - /* error object is the memory error message? */ - if (ttisshrstring(errobj) && eqshrstr(tsvalue(errobj), G(L)->memerrmsg)) - luaM_error(L); /* raise a memory error */ - else - luaG_errormsg(L); /* raise a regular error */ - /* code unreachable; will unlock when control actually leaves the kernel */ - return 0; /* to avoid warnings */ -} - - -LUA_API int lua_next (lua_State *L, int idx) { - Table *t; - int more; - lua_lock(L); - api_checknelems(L, 1); - t = gettable(L, idx); - more = luaH_next(L, t, L->top - 1); - if (more) { - api_incr_top(L); - } - else /* no more elements */ - L->top -= 1; /* remove key */ - lua_unlock(L); - return more; -} - - -LUA_API void lua_toclose (lua_State *L, int idx) { - int nresults; - StkId o; - lua_lock(L); - o = index2stack(L, idx); - nresults = L->ci->nresults; - api_check(L, L->tbclist < o, "given index below or equal a marked one"); - luaF_newtbcupval(L, o); /* create new to-be-closed upvalue */ - if (!hastocloseCfunc(nresults)) /* function not marked yet? */ - L->ci->nresults = codeNresults(nresults); /* mark it */ - lua_assert(hastocloseCfunc(L->ci->nresults)); - lua_unlock(L); -} - - -LUA_API void lua_concat (lua_State *L, int n) { - lua_lock(L); - api_checknelems(L, n); - if (n > 0) - luaV_concat(L, n); - else { /* nothing to concatenate */ - setsvalue2s(L, L->top, luaS_newlstr(L, "", 0)); /* push empty string */ - api_incr_top(L); - } - luaC_checkGC(L); - lua_unlock(L); -} - - -LUA_API void lua_len (lua_State *L, int idx) { - TValue *t; - lua_lock(L); - t = index2value(L, idx); - luaV_objlen(L, L->top, t); - api_incr_top(L); - lua_unlock(L); -} - - -LUA_API lua_Alloc lua_getallocf (lua_State *L, void **ud) { - lua_Alloc f; - lua_lock(L); - if (ud) *ud = G(L)->ud; - f = G(L)->frealloc; - lua_unlock(L); - return f; -} - - -LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud) { - lua_lock(L); - G(L)->ud = ud; - G(L)->frealloc = f; - lua_unlock(L); -} - - -void lua_setwarnf (lua_State *L, lua_WarnFunction f, void *ud) { - lua_lock(L); - G(L)->ud_warn = ud; - G(L)->warnf = f; - lua_unlock(L); -} - - -void lua_warning (lua_State *L, const char *msg, int tocont) { - lua_lock(L); - luaE_warning(L, msg, tocont); - lua_unlock(L); -} - - - -LUA_API void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue) { - Udata *u; - lua_lock(L); - api_check(L, 0 <= nuvalue && nuvalue < USHRT_MAX, "invalid value"); - u = luaS_newudata(L, size, nuvalue); - setuvalue(L, s2v(L->top), u); - api_incr_top(L); - luaC_checkGC(L); - lua_unlock(L); - return getudatamem(u); -} - - - -static const char *aux_upvalue (TValue *fi, int n, TValue **val, - GCObject **owner) { - switch (ttypetag(fi)) { - case LUA_VCCL: { /* C closure */ - CClosure *f = clCvalue(fi); - if (!(cast_uint(n) - 1u < cast_uint(f->nupvalues))) - return NULL; /* 'n' not in [1, f->nupvalues] */ - *val = &f->upvalue[n-1]; - if (owner) *owner = obj2gco(f); - return ""; - } - case LUA_VLCL: { /* Lua closure */ - LClosure *f = clLvalue(fi); - TString *name; - Proto *p = f->p; - if (!(cast_uint(n) - 1u < cast_uint(p->sizeupvalues))) - return NULL; /* 'n' not in [1, p->sizeupvalues] */ - *val = f->upvals[n-1]->v; - if (owner) *owner = obj2gco(f->upvals[n - 1]); - name = p->upvalues[n-1].name; - return (name == NULL) ? "(no name)" : getstr(name); - } - default: return NULL; /* not a closure */ - } -} - - -LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n) { - const char *name; - TValue *val = NULL; /* to avoid warnings */ - lua_lock(L); - name = aux_upvalue(index2value(L, funcindex), n, &val, NULL); - if (name) { - setobj2s(L, L->top, val); - api_incr_top(L); - } - lua_unlock(L); - return name; -} - - -LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n) { - const char *name; - TValue *val = NULL; /* to avoid warnings */ - GCObject *owner = NULL; /* to avoid warnings */ - TValue *fi; - lua_lock(L); - fi = index2value(L, funcindex); - api_checknelems(L, 1); - name = aux_upvalue(fi, n, &val, &owner); - if (name) { - L->top--; - setobj(L, val, s2v(L->top)); - luaC_barrier(L, owner, val); - } - lua_unlock(L); - return name; -} - - -static UpVal **getupvalref (lua_State *L, int fidx, int n, LClosure **pf) { - static const UpVal *const nullup = NULL; - LClosure *f; - TValue *fi = index2value(L, fidx); - api_check(L, ttisLclosure(fi), "Lua function expected"); - f = clLvalue(fi); - if (pf) *pf = f; - if (1 <= n && n <= f->p->sizeupvalues) - return &f->upvals[n - 1]; /* get its upvalue pointer */ - else - return (UpVal**)&nullup; -} - - -LUA_API void *lua_upvalueid (lua_State *L, int fidx, int n) { - TValue *fi = index2value(L, fidx); - switch (ttypetag(fi)) { - case LUA_VLCL: { /* lua closure */ - return *getupvalref(L, fidx, n, NULL); - } - case LUA_VCCL: { /* C closure */ - CClosure *f = clCvalue(fi); - if (1 <= n && n <= f->nupvalues) - return &f->upvalue[n - 1]; - /* else */ - } /* FALLTHROUGH */ - case LUA_VLCF: - return NULL; /* light C functions have no upvalues */ - default: { - api_check(L, 0, "function expected"); - return NULL; - } - } -} - - -LUA_API void lua_upvaluejoin (lua_State *L, int fidx1, int n1, - int fidx2, int n2) { - LClosure *f1; - UpVal **up1 = getupvalref(L, fidx1, n1, &f1); - UpVal **up2 = getupvalref(L, fidx2, n2, NULL); - api_check(L, *up1 != NULL && *up2 != NULL, "invalid upvalue index"); - *up1 = *up2; - luaC_objbarrier(L, f1, *up1); -} - - diff --git a/extern/drawdance/3rdparty/lua/lapi.h b/extern/drawdance/3rdparty/lua/lapi.h deleted file mode 100644 index 9e99cc4482..0000000000 --- a/extern/drawdance/3rdparty/lua/lapi.h +++ /dev/null @@ -1,49 +0,0 @@ -/* -** $Id: lapi.h $ -** Auxiliary functions from Lua API -** See Copyright Notice in lua.h -*/ - -#ifndef lapi_h -#define lapi_h - - -#include "llimits.h" -#include "lstate.h" - - -/* Increments 'L->top', checking for stack overflows */ -#define api_incr_top(L) {L->top++; api_check(L, L->top <= L->ci->top, \ - "stack overflow");} - - -/* -** If a call returns too many multiple returns, the callee may not have -** stack space to accommodate all results. In this case, this macro -** increases its stack space ('L->ci->top'). -*/ -#define adjustresults(L,nres) \ - { if ((nres) <= LUA_MULTRET && L->ci->top < L->top) L->ci->top = L->top; } - - -/* Ensure the stack has at least 'n' elements */ -#define api_checknelems(L,n) api_check(L, (n) < (L->top - L->ci->func), \ - "not enough elements in the stack") - - -/* -** To reduce the overhead of returning from C functions, the presence of -** to-be-closed variables in these functions is coded in the CallInfo's -** field 'nresults', in a way that functions with no to-be-closed variables -** with zero, one, or "all" wanted results have no overhead. Functions -** with other number of wanted results, as well as functions with -** variables to be closed, have an extra check. -*/ - -#define hastocloseCfunc(n) ((n) < LUA_MULTRET) - -/* Map [-1, inf) (range of 'nresults') into (-inf, -2] */ -#define codeNresults(n) (-(n) - 3) -#define decodeNresults(n) (-(n) - 3) - -#endif diff --git a/extern/drawdance/3rdparty/lua/lauxlib.c b/extern/drawdance/3rdparty/lua/lauxlib.c deleted file mode 100644 index 8ed1da1122..0000000000 --- a/extern/drawdance/3rdparty/lua/lauxlib.c +++ /dev/null @@ -1,1106 +0,0 @@ -/* -** $Id: lauxlib.c $ -** Auxiliary functions for building Lua libraries -** See Copyright Notice in lua.h -*/ - -#define lauxlib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include -#include -#include - - -/* -** This file uses only the official API of Lua. -** Any function declared here could be written as an application function. -*/ - -#include "lua.h" - -#include "lauxlib.h" - - -#if !defined(MAX_SIZET) -/* maximum value for size_t */ -#define MAX_SIZET ((size_t)(~(size_t)0)) -#endif - - -/* -** {====================================================== -** Traceback -** ======================================================= -*/ - - -#define LEVELS1 10 /* size of the first part of the stack */ -#define LEVELS2 11 /* size of the second part of the stack */ - - - -/* -** Search for 'objidx' in table at index -1. ('objidx' must be an -** absolute index.) Return 1 + string at top if it found a good name. -*/ -static int findfield (lua_State *L, int objidx, int level) { - if (level == 0 || !lua_istable(L, -1)) - return 0; /* not found */ - lua_pushnil(L); /* start 'next' loop */ - while (lua_next(L, -2)) { /* for each pair in table */ - if (lua_type(L, -2) == LUA_TSTRING) { /* ignore non-string keys */ - if (lua_rawequal(L, objidx, -1)) { /* found object? */ - lua_pop(L, 1); /* remove value (but keep name) */ - return 1; - } - else if (findfield(L, objidx, level - 1)) { /* try recursively */ - /* stack: lib_name, lib_table, field_name (top) */ - lua_pushliteral(L, "."); /* place '.' between the two names */ - lua_replace(L, -3); /* (in the slot occupied by table) */ - lua_concat(L, 3); /* lib_name.field_name */ - return 1; - } - } - lua_pop(L, 1); /* remove value */ - } - return 0; /* not found */ -} - - -/* -** Search for a name for a function in all loaded modules -*/ -static int pushglobalfuncname (lua_State *L, lua_Debug *ar) { - int top = lua_gettop(L); - lua_getinfo(L, "f", ar); /* push function */ - lua_getfield(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE); - if (findfield(L, top + 1, 2)) { - const char *name = lua_tostring(L, -1); - if (strncmp(name, LUA_GNAME ".", 3) == 0) { /* name start with '_G.'? */ - lua_pushstring(L, name + 3); /* push name without prefix */ - lua_remove(L, -2); /* remove original name */ - } - lua_copy(L, -1, top + 1); /* copy name to proper place */ - lua_settop(L, top + 1); /* remove table "loaded" and name copy */ - return 1; - } - else { - lua_settop(L, top); /* remove function and global table */ - return 0; - } -} - - -static void pushfuncname (lua_State *L, lua_Debug *ar) { - if (pushglobalfuncname(L, ar)) { /* try first a global name */ - lua_pushfstring(L, "function '%s'", lua_tostring(L, -1)); - lua_remove(L, -2); /* remove name */ - } - else if (*ar->namewhat != '\0') /* is there a name from code? */ - lua_pushfstring(L, "%s '%s'", ar->namewhat, ar->name); /* use it */ - else if (*ar->what == 'm') /* main? */ - lua_pushliteral(L, "main chunk"); - else if (*ar->what != 'C') /* for Lua functions, use */ - lua_pushfstring(L, "function <%s:%d>", ar->short_src, ar->linedefined); - else /* nothing left... */ - lua_pushliteral(L, "?"); -} - - -static int lastlevel (lua_State *L) { - lua_Debug ar; - int li = 1, le = 1; - /* find an upper bound */ - while (lua_getstack(L, le, &ar)) { li = le; le *= 2; } - /* do a binary search */ - while (li < le) { - int m = (li + le)/2; - if (lua_getstack(L, m, &ar)) li = m + 1; - else le = m; - } - return le - 1; -} - - -LUALIB_API void luaL_traceback (lua_State *L, lua_State *L1, - const char *msg, int level) { - luaL_Buffer b; - lua_Debug ar; - int last = lastlevel(L1); - int limit2show = (last - level > LEVELS1 + LEVELS2) ? LEVELS1 : -1; - luaL_buffinit(L, &b); - if (msg) { - luaL_addstring(&b, msg); - luaL_addchar(&b, '\n'); - } - luaL_addstring(&b, "stack traceback:"); - while (lua_getstack(L1, level++, &ar)) { - if (limit2show-- == 0) { /* too many levels? */ - int n = last - level - LEVELS2 + 1; /* number of levels to skip */ - lua_pushfstring(L, "\n\t...\t(skipping %d levels)", n); - luaL_addvalue(&b); /* add warning about skip */ - level += n; /* and skip to last levels */ - } - else { - lua_getinfo(L1, "Slnt", &ar); - if (ar.currentline <= 0) - lua_pushfstring(L, "\n\t%s: in ", ar.short_src); - else - lua_pushfstring(L, "\n\t%s:%d: in ", ar.short_src, ar.currentline); - luaL_addvalue(&b); - pushfuncname(L, &ar); - luaL_addvalue(&b); - if (ar.istailcall) - luaL_addstring(&b, "\n\t(...tail calls...)"); - } - } - luaL_pushresult(&b); -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Error-report functions -** ======================================================= -*/ - -LUALIB_API int luaL_argerror (lua_State *L, int arg, const char *extramsg) { - lua_Debug ar; - if (!lua_getstack(L, 0, &ar)) /* no stack frame? */ - return luaL_error(L, "bad argument #%d (%s)", arg, extramsg); - lua_getinfo(L, "n", &ar); - if (strcmp(ar.namewhat, "method") == 0) { - arg--; /* do not count 'self' */ - if (arg == 0) /* error is in the self argument itself? */ - return luaL_error(L, "calling '%s' on bad self (%s)", - ar.name, extramsg); - } - if (ar.name == NULL) - ar.name = (pushglobalfuncname(L, &ar)) ? lua_tostring(L, -1) : "?"; - return luaL_error(L, "bad argument #%d to '%s' (%s)", - arg, ar.name, extramsg); -} - - -LUALIB_API int luaL_typeerror (lua_State *L, int arg, const char *tname) { - const char *msg; - const char *typearg; /* name for the type of the actual argument */ - if (luaL_getmetafield(L, arg, "__name") == LUA_TSTRING) - typearg = lua_tostring(L, -1); /* use the given type name */ - else if (lua_type(L, arg) == LUA_TLIGHTUSERDATA) - typearg = "light userdata"; /* special name for messages */ - else - typearg = luaL_typename(L, arg); /* standard name */ - msg = lua_pushfstring(L, "%s expected, got %s", tname, typearg); - return luaL_argerror(L, arg, msg); -} - - -static void tag_error (lua_State *L, int arg, int tag) { - luaL_typeerror(L, arg, lua_typename(L, tag)); -} - - -/* -** The use of 'lua_pushfstring' ensures this function does not -** need reserved stack space when called. -*/ -LUALIB_API void luaL_where (lua_State *L, int level) { - lua_Debug ar; - if (lua_getstack(L, level, &ar)) { /* check function at level */ - lua_getinfo(L, "Sl", &ar); /* get info about it */ - if (ar.currentline > 0) { /* is there info? */ - lua_pushfstring(L, "%s:%d: ", ar.short_src, ar.currentline); - return; - } - } - lua_pushfstring(L, ""); /* else, no information available... */ -} - - -/* -** Again, the use of 'lua_pushvfstring' ensures this function does -** not need reserved stack space when called. (At worst, it generates -** an error with "stack overflow" instead of the given message.) -*/ -LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) { - va_list argp; - va_start(argp, fmt); - luaL_where(L, 1); - lua_pushvfstring(L, fmt, argp); - va_end(argp); - lua_concat(L, 2); - return lua_error(L); -} - - -LUALIB_API int luaL_fileresult (lua_State *L, int stat, const char *fname) { - int en = errno; /* calls to Lua API may change this value */ - if (stat) { - lua_pushboolean(L, 1); - return 1; - } - else { - luaL_pushfail(L); - if (fname) - lua_pushfstring(L, "%s: %s", fname, strerror(en)); - else - lua_pushstring(L, strerror(en)); - lua_pushinteger(L, en); - return 3; - } -} - - -#if !defined(l_inspectstat) /* { */ - -#if defined(LUA_USE_POSIX) - -#include - -/* -** use appropriate macros to interpret 'pclose' return status -*/ -#define l_inspectstat(stat,what) \ - if (WIFEXITED(stat)) { stat = WEXITSTATUS(stat); } \ - else if (WIFSIGNALED(stat)) { stat = WTERMSIG(stat); what = "signal"; } - -#else - -#define l_inspectstat(stat,what) /* no op */ - -#endif - -#endif /* } */ - - -LUALIB_API int luaL_execresult (lua_State *L, int stat) { - if (stat != 0 && errno != 0) /* error with an 'errno'? */ - return luaL_fileresult(L, 0, NULL); - else { - const char *what = "exit"; /* type of termination */ - l_inspectstat(stat, what); /* interpret result */ - if (*what == 'e' && stat == 0) /* successful termination? */ - lua_pushboolean(L, 1); - else - luaL_pushfail(L); - lua_pushstring(L, what); - lua_pushinteger(L, stat); - return 3; /* return true/fail,what,code */ - } -} - -/* }====================================================== */ - - - -/* -** {====================================================== -** Userdata's metatable manipulation -** ======================================================= -*/ - -LUALIB_API int luaL_newmetatable (lua_State *L, const char *tname) { - if (luaL_getmetatable(L, tname) != LUA_TNIL) /* name already in use? */ - return 0; /* leave previous value on top, but return 0 */ - lua_pop(L, 1); - lua_createtable(L, 0, 2); /* create metatable */ - lua_pushstring(L, tname); - lua_setfield(L, -2, "__name"); /* metatable.__name = tname */ - lua_pushvalue(L, -1); - lua_setfield(L, LUA_REGISTRYINDEX, tname); /* registry.name = metatable */ - return 1; -} - - -LUALIB_API void luaL_setmetatable (lua_State *L, const char *tname) { - luaL_getmetatable(L, tname); - lua_setmetatable(L, -2); -} - - -LUALIB_API void *luaL_testudata (lua_State *L, int ud, const char *tname) { - void *p = lua_touserdata(L, ud); - if (p != NULL) { /* value is a userdata? */ - if (lua_getmetatable(L, ud)) { /* does it have a metatable? */ - luaL_getmetatable(L, tname); /* get correct metatable */ - if (!lua_rawequal(L, -1, -2)) /* not the same? */ - p = NULL; /* value is a userdata with wrong metatable */ - lua_pop(L, 2); /* remove both metatables */ - return p; - } - } - return NULL; /* value is not a userdata with a metatable */ -} - - -LUALIB_API void *luaL_checkudata (lua_State *L, int ud, const char *tname) { - void *p = luaL_testudata(L, ud, tname); - luaL_argexpected(L, p != NULL, ud, tname); - return p; -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Argument check functions -** ======================================================= -*/ - -LUALIB_API int luaL_checkoption (lua_State *L, int arg, const char *def, - const char *const lst[]) { - const char *name = (def) ? luaL_optstring(L, arg, def) : - luaL_checkstring(L, arg); - int i; - for (i=0; lst[i]; i++) - if (strcmp(lst[i], name) == 0) - return i; - return luaL_argerror(L, arg, - lua_pushfstring(L, "invalid option '%s'", name)); -} - - -/* -** Ensures the stack has at least 'space' extra slots, raising an error -** if it cannot fulfill the request. (The error handling needs a few -** extra slots to format the error message. In case of an error without -** this extra space, Lua will generate the same 'stack overflow' error, -** but without 'msg'.) -*/ -LUALIB_API void luaL_checkstack (lua_State *L, int space, const char *msg) { - if (l_unlikely(!lua_checkstack(L, space))) { - if (msg) - luaL_error(L, "stack overflow (%s)", msg); - else - luaL_error(L, "stack overflow"); - } -} - - -LUALIB_API void luaL_checktype (lua_State *L, int arg, int t) { - if (l_unlikely(lua_type(L, arg) != t)) - tag_error(L, arg, t); -} - - -LUALIB_API void luaL_checkany (lua_State *L, int arg) { - if (l_unlikely(lua_type(L, arg) == LUA_TNONE)) - luaL_argerror(L, arg, "value expected"); -} - - -LUALIB_API const char *luaL_checklstring (lua_State *L, int arg, size_t *len) { - const char *s = lua_tolstring(L, arg, len); - if (l_unlikely(!s)) tag_error(L, arg, LUA_TSTRING); - return s; -} - - -LUALIB_API const char *luaL_optlstring (lua_State *L, int arg, - const char *def, size_t *len) { - if (lua_isnoneornil(L, arg)) { - if (len) - *len = (def ? strlen(def) : 0); - return def; - } - else return luaL_checklstring(L, arg, len); -} - - -LUALIB_API lua_Number luaL_checknumber (lua_State *L, int arg) { - int isnum; - lua_Number d = lua_tonumberx(L, arg, &isnum); - if (l_unlikely(!isnum)) - tag_error(L, arg, LUA_TNUMBER); - return d; -} - - -LUALIB_API lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number def) { - return luaL_opt(L, luaL_checknumber, arg, def); -} - - -static void interror (lua_State *L, int arg) { - if (lua_isnumber(L, arg)) - luaL_argerror(L, arg, "number has no integer representation"); - else - tag_error(L, arg, LUA_TNUMBER); -} - - -LUALIB_API lua_Integer luaL_checkinteger (lua_State *L, int arg) { - int isnum; - lua_Integer d = lua_tointegerx(L, arg, &isnum); - if (l_unlikely(!isnum)) { - interror(L, arg); - } - return d; -} - - -LUALIB_API lua_Integer luaL_optinteger (lua_State *L, int arg, - lua_Integer def) { - return luaL_opt(L, luaL_checkinteger, arg, def); -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Generic Buffer manipulation -** ======================================================= -*/ - -/* userdata to box arbitrary data */ -typedef struct UBox { - void *box; - size_t bsize; -} UBox; - - -static void *resizebox (lua_State *L, int idx, size_t newsize) { - void *ud; - lua_Alloc allocf = lua_getallocf(L, &ud); - UBox *box = (UBox *)lua_touserdata(L, idx); - void *temp = allocf(ud, box->box, box->bsize, newsize); - if (l_unlikely(temp == NULL && newsize > 0)) { /* allocation error? */ - lua_pushliteral(L, "not enough memory"); - lua_error(L); /* raise a memory error */ - } - box->box = temp; - box->bsize = newsize; - return temp; -} - - -static int boxgc (lua_State *L) { - resizebox(L, 1, 0); - return 0; -} - - -static const luaL_Reg boxmt[] = { /* box metamethods */ - {"__gc", boxgc}, - {"__close", boxgc}, - {NULL, NULL} -}; - - -static void newbox (lua_State *L) { - UBox *box = (UBox *)lua_newuserdatauv(L, sizeof(UBox), 0); - box->box = NULL; - box->bsize = 0; - if (luaL_newmetatable(L, "_UBOX*")) /* creating metatable? */ - luaL_setfuncs(L, boxmt, 0); /* set its metamethods */ - lua_setmetatable(L, -2); -} - - -/* -** check whether buffer is using a userdata on the stack as a temporary -** buffer -*/ -#define buffonstack(B) ((B)->b != (B)->init.b) - - -/* -** Whenever buffer is accessed, slot 'idx' must either be a box (which -** cannot be NULL) or it is a placeholder for the buffer. -*/ -#define checkbufferlevel(B,idx) \ - lua_assert(buffonstack(B) ? lua_touserdata(B->L, idx) != NULL \ - : lua_touserdata(B->L, idx) == (void*)B) - - -/* -** Compute new size for buffer 'B', enough to accommodate extra 'sz' -** bytes. -*/ -static size_t newbuffsize (luaL_Buffer *B, size_t sz) { - size_t newsize = B->size * 2; /* double buffer size */ - if (l_unlikely(MAX_SIZET - sz < B->n)) /* overflow in (B->n + sz)? */ - return luaL_error(B->L, "buffer too large"); - if (newsize < B->n + sz) /* double is not big enough? */ - newsize = B->n + sz; - return newsize; -} - - -/* -** Returns a pointer to a free area with at least 'sz' bytes in buffer -** 'B'. 'boxidx' is the relative position in the stack where is the -** buffer's box or its placeholder. -*/ -static char *prepbuffsize (luaL_Buffer *B, size_t sz, int boxidx) { - checkbufferlevel(B, boxidx); - if (B->size - B->n >= sz) /* enough space? */ - return B->b + B->n; - else { - lua_State *L = B->L; - char *newbuff; - size_t newsize = newbuffsize(B, sz); - /* create larger buffer */ - if (buffonstack(B)) /* buffer already has a box? */ - newbuff = (char *)resizebox(L, boxidx, newsize); /* resize it */ - else { /* no box yet */ - lua_remove(L, boxidx); /* remove placeholder */ - newbox(L); /* create a new box */ - lua_insert(L, boxidx); /* move box to its intended position */ - lua_toclose(L, boxidx); - newbuff = (char *)resizebox(L, boxidx, newsize); - memcpy(newbuff, B->b, B->n * sizeof(char)); /* copy original content */ - } - B->b = newbuff; - B->size = newsize; - return newbuff + B->n; - } -} - -/* -** returns a pointer to a free area with at least 'sz' bytes -*/ -LUALIB_API char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz) { - return prepbuffsize(B, sz, -1); -} - - -LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) { - if (l > 0) { /* avoid 'memcpy' when 's' can be NULL */ - char *b = prepbuffsize(B, l, -1); - memcpy(b, s, l * sizeof(char)); - luaL_addsize(B, l); - } -} - - -LUALIB_API void luaL_addstring (luaL_Buffer *B, const char *s) { - luaL_addlstring(B, s, strlen(s)); -} - - -LUALIB_API void luaL_pushresult (luaL_Buffer *B) { - lua_State *L = B->L; - checkbufferlevel(B, -1); - lua_pushlstring(L, B->b, B->n); - if (buffonstack(B)) - lua_closeslot(L, -2); /* close the box */ - lua_remove(L, -2); /* remove box or placeholder from the stack */ -} - - -LUALIB_API void luaL_pushresultsize (luaL_Buffer *B, size_t sz) { - luaL_addsize(B, sz); - luaL_pushresult(B); -} - - -/* -** 'luaL_addvalue' is the only function in the Buffer system where the -** box (if existent) is not on the top of the stack. So, instead of -** calling 'luaL_addlstring', it replicates the code using -2 as the -** last argument to 'prepbuffsize', signaling that the box is (or will -** be) bellow the string being added to the buffer. (Box creation can -** trigger an emergency GC, so we should not remove the string from the -** stack before we have the space guaranteed.) -*/ -LUALIB_API void luaL_addvalue (luaL_Buffer *B) { - lua_State *L = B->L; - size_t len; - const char *s = lua_tolstring(L, -1, &len); - char *b = prepbuffsize(B, len, -2); - memcpy(b, s, len * sizeof(char)); - luaL_addsize(B, len); - lua_pop(L, 1); /* pop string */ -} - - -LUALIB_API void luaL_buffinit (lua_State *L, luaL_Buffer *B) { - B->L = L; - B->b = B->init.b; - B->n = 0; - B->size = LUAL_BUFFERSIZE; - lua_pushlightuserdata(L, (void*)B); /* push placeholder */ -} - - -LUALIB_API char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz) { - luaL_buffinit(L, B); - return prepbuffsize(B, sz, -1); -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Reference system -** ======================================================= -*/ - -/* index of free-list header (after the predefined values) */ -#define freelist (LUA_RIDX_LAST + 1) - -/* -** The previously freed references form a linked list: -** t[freelist] is the index of a first free index, or zero if list is -** empty; t[t[freelist]] is the index of the second element; etc. -*/ -LUALIB_API int luaL_ref (lua_State *L, int t) { - int ref; - if (lua_isnil(L, -1)) { - lua_pop(L, 1); /* remove from stack */ - return LUA_REFNIL; /* 'nil' has a unique fixed reference */ - } - t = lua_absindex(L, t); - if (lua_rawgeti(L, t, freelist) == LUA_TNIL) { /* first access? */ - ref = 0; /* list is empty */ - lua_pushinteger(L, 0); /* initialize as an empty list */ - lua_rawseti(L, t, freelist); /* ref = t[freelist] = 0 */ - } - else { /* already initialized */ - lua_assert(lua_isinteger(L, -1)); - ref = (int)lua_tointeger(L, -1); /* ref = t[freelist] */ - } - lua_pop(L, 1); /* remove element from stack */ - if (ref != 0) { /* any free element? */ - lua_rawgeti(L, t, ref); /* remove it from list */ - lua_rawseti(L, t, freelist); /* (t[freelist] = t[ref]) */ - } - else /* no free elements */ - ref = (int)lua_rawlen(L, t) + 1; /* get a new reference */ - lua_rawseti(L, t, ref); - return ref; -} - - -LUALIB_API void luaL_unref (lua_State *L, int t, int ref) { - if (ref >= 0) { - t = lua_absindex(L, t); - lua_rawgeti(L, t, freelist); - lua_assert(lua_isinteger(L, -1)); - lua_rawseti(L, t, ref); /* t[ref] = t[freelist] */ - lua_pushinteger(L, ref); - lua_rawseti(L, t, freelist); /* t[freelist] = ref */ - } -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Load functions -** ======================================================= -*/ - -typedef struct LoadF { - int n; /* number of pre-read characters */ - FILE *f; /* file being read */ - char buff[BUFSIZ]; /* area for reading file */ -} LoadF; - - -static const char *getF (lua_State *L, void *ud, size_t *size) { - LoadF *lf = (LoadF *)ud; - (void)L; /* not used */ - if (lf->n > 0) { /* are there pre-read characters to be read? */ - *size = lf->n; /* return them (chars already in buffer) */ - lf->n = 0; /* no more pre-read characters */ - } - else { /* read a block from file */ - /* 'fread' can return > 0 *and* set the EOF flag. If next call to - 'getF' called 'fread', it might still wait for user input. - The next check avoids this problem. */ - if (feof(lf->f)) return NULL; - *size = fread(lf->buff, 1, sizeof(lf->buff), lf->f); /* read block */ - } - return lf->buff; -} - - -static int errfile (lua_State *L, const char *what, int fnameindex) { - const char *serr = strerror(errno); - const char *filename = lua_tostring(L, fnameindex) + 1; - lua_pushfstring(L, "cannot %s %s: %s", what, filename, serr); - lua_remove(L, fnameindex); - return LUA_ERRFILE; -} - - -static int skipBOM (LoadF *lf) { - const char *p = "\xEF\xBB\xBF"; /* UTF-8 BOM mark */ - int c; - lf->n = 0; - do { - c = getc(lf->f); - if (c == EOF || c != *(const unsigned char *)p++) return c; - lf->buff[lf->n++] = c; /* to be read by the parser */ - } while (*p != '\0'); - lf->n = 0; /* prefix matched; discard it */ - return getc(lf->f); /* return next character */ -} - - -/* -** reads the first character of file 'f' and skips an optional BOM mark -** in its beginning plus its first line if it starts with '#'. Returns -** true if it skipped the first line. In any case, '*cp' has the -** first "valid" character of the file (after the optional BOM and -** a first-line comment). -*/ -static int skipcomment (LoadF *lf, int *cp) { - int c = *cp = skipBOM(lf); - if (c == '#') { /* first line is a comment (Unix exec. file)? */ - do { /* skip first line */ - c = getc(lf->f); - } while (c != EOF && c != '\n'); - *cp = getc(lf->f); /* skip end-of-line, if present */ - return 1; /* there was a comment */ - } - else return 0; /* no comment */ -} - - -LUALIB_API int luaL_loadfilex (lua_State *L, const char *filename, - const char *mode) { - LoadF lf; - int status, readstatus; - int c; - int fnameindex = lua_gettop(L) + 1; /* index of filename on the stack */ - if (filename == NULL) { - lua_pushliteral(L, "=stdin"); - lf.f = stdin; - } - else { - lua_pushfstring(L, "@%s", filename); - lf.f = fopen(filename, "r"); - if (lf.f == NULL) return errfile(L, "open", fnameindex); - } - if (skipcomment(&lf, &c)) /* read initial portion */ - lf.buff[lf.n++] = '\n'; /* add line to correct line numbers */ - if (c == LUA_SIGNATURE[0] && filename) { /* binary file? */ - lf.f = freopen(filename, "rb", lf.f); /* reopen in binary mode */ - if (lf.f == NULL) return errfile(L, "reopen", fnameindex); - skipcomment(&lf, &c); /* re-read initial portion */ - } - if (c != EOF) - lf.buff[lf.n++] = c; /* 'c' is the first character of the stream */ - status = lua_load(L, getF, &lf, lua_tostring(L, -1), mode); - readstatus = ferror(lf.f); - if (filename) fclose(lf.f); /* close file (even in case of errors) */ - if (readstatus) { - lua_settop(L, fnameindex); /* ignore results from 'lua_load' */ - return errfile(L, "read", fnameindex); - } - lua_remove(L, fnameindex); - return status; -} - - -typedef struct LoadS { - const char *s; - size_t size; -} LoadS; - - -static const char *getS (lua_State *L, void *ud, size_t *size) { - LoadS *ls = (LoadS *)ud; - (void)L; /* not used */ - if (ls->size == 0) return NULL; - *size = ls->size; - ls->size = 0; - return ls->s; -} - - -LUALIB_API int luaL_loadbufferx (lua_State *L, const char *buff, size_t size, - const char *name, const char *mode) { - LoadS ls; - ls.s = buff; - ls.size = size; - return lua_load(L, getS, &ls, name, mode); -} - - -LUALIB_API int luaL_loadstring (lua_State *L, const char *s) { - return luaL_loadbuffer(L, s, strlen(s), s); -} - -/* }====================================================== */ - - - -LUALIB_API int luaL_getmetafield (lua_State *L, int obj, const char *event) { - if (!lua_getmetatable(L, obj)) /* no metatable? */ - return LUA_TNIL; - else { - int tt; - lua_pushstring(L, event); - tt = lua_rawget(L, -2); - if (tt == LUA_TNIL) /* is metafield nil? */ - lua_pop(L, 2); /* remove metatable and metafield */ - else - lua_remove(L, -2); /* remove only metatable */ - return tt; /* return metafield type */ - } -} - - -LUALIB_API int luaL_callmeta (lua_State *L, int obj, const char *event) { - obj = lua_absindex(L, obj); - if (luaL_getmetafield(L, obj, event) == LUA_TNIL) /* no metafield? */ - return 0; - lua_pushvalue(L, obj); - lua_call(L, 1, 1); - return 1; -} - - -LUALIB_API lua_Integer luaL_len (lua_State *L, int idx) { - lua_Integer l; - int isnum; - lua_len(L, idx); - l = lua_tointegerx(L, -1, &isnum); - if (l_unlikely(!isnum)) - luaL_error(L, "object length is not an integer"); - lua_pop(L, 1); /* remove object */ - return l; -} - - -LUALIB_API const char *luaL_tolstring (lua_State *L, int idx, size_t *len) { - idx = lua_absindex(L,idx); - if (luaL_callmeta(L, idx, "__tostring")) { /* metafield? */ - if (!lua_isstring(L, -1)) - luaL_error(L, "'__tostring' must return a string"); - } - else { - switch (lua_type(L, idx)) { - case LUA_TNUMBER: { - if (lua_isinteger(L, idx)) - lua_pushfstring(L, "%I", (LUAI_UACINT)lua_tointeger(L, idx)); - else - lua_pushfstring(L, "%f", (LUAI_UACNUMBER)lua_tonumber(L, idx)); - break; - } - case LUA_TSTRING: - lua_pushvalue(L, idx); - break; - case LUA_TBOOLEAN: - lua_pushstring(L, (lua_toboolean(L, idx) ? "true" : "false")); - break; - case LUA_TNIL: - lua_pushliteral(L, "nil"); - break; - default: { - int tt = luaL_getmetafield(L, idx, "__name"); /* try name */ - const char *kind = (tt == LUA_TSTRING) ? lua_tostring(L, -1) : - luaL_typename(L, idx); - lua_pushfstring(L, "%s: %p", kind, lua_topointer(L, idx)); - if (tt != LUA_TNIL) - lua_remove(L, -2); /* remove '__name' */ - break; - } - } - } - return lua_tolstring(L, -1, len); -} - - -/* -** set functions from list 'l' into table at top - 'nup'; each -** function gets the 'nup' elements at the top as upvalues. -** Returns with only the table at the stack. -*/ -LUALIB_API void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup) { - luaL_checkstack(L, nup, "too many upvalues"); - for (; l->name != NULL; l++) { /* fill the table with given functions */ - if (l->func == NULL) /* place holder? */ - lua_pushboolean(L, 0); - else { - int i; - for (i = 0; i < nup; i++) /* copy upvalues to the top */ - lua_pushvalue(L, -nup); - lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */ - } - lua_setfield(L, -(nup + 2), l->name); - } - lua_pop(L, nup); /* remove upvalues */ -} - - -/* -** ensure that stack[idx][fname] has a table and push that table -** into the stack -*/ -LUALIB_API int luaL_getsubtable (lua_State *L, int idx, const char *fname) { - if (lua_getfield(L, idx, fname) == LUA_TTABLE) - return 1; /* table already there */ - else { - lua_pop(L, 1); /* remove previous result */ - idx = lua_absindex(L, idx); - lua_newtable(L); - lua_pushvalue(L, -1); /* copy to be left at top */ - lua_setfield(L, idx, fname); /* assign new table to field */ - return 0; /* false, because did not find table there */ - } -} - - -/* -** Stripped-down 'require': After checking "loaded" table, calls 'openf' -** to open a module, registers the result in 'package.loaded' table and, -** if 'glb' is true, also registers the result in the global table. -** Leaves resulting module on the top. -*/ -LUALIB_API void luaL_requiref (lua_State *L, const char *modname, - lua_CFunction openf, int glb) { - luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE); - lua_getfield(L, -1, modname); /* LOADED[modname] */ - if (!lua_toboolean(L, -1)) { /* package not already loaded? */ - lua_pop(L, 1); /* remove field */ - lua_pushcfunction(L, openf); - lua_pushstring(L, modname); /* argument to open function */ - lua_call(L, 1, 1); /* call 'openf' to open module */ - lua_pushvalue(L, -1); /* make copy of module (call result) */ - lua_setfield(L, -3, modname); /* LOADED[modname] = module */ - } - lua_remove(L, -2); /* remove LOADED table */ - if (glb) { - lua_pushvalue(L, -1); /* copy of module */ - lua_setglobal(L, modname); /* _G[modname] = module */ - } -} - - -LUALIB_API void luaL_addgsub (luaL_Buffer *b, const char *s, - const char *p, const char *r) { - const char *wild; - size_t l = strlen(p); - while ((wild = strstr(s, p)) != NULL) { - luaL_addlstring(b, s, wild - s); /* push prefix */ - luaL_addstring(b, r); /* push replacement in place of pattern */ - s = wild + l; /* continue after 'p' */ - } - luaL_addstring(b, s); /* push last suffix */ -} - - -LUALIB_API const char *luaL_gsub (lua_State *L, const char *s, - const char *p, const char *r) { - luaL_Buffer b; - luaL_buffinit(L, &b); - luaL_addgsub(&b, s, p, r); - luaL_pushresult(&b); - return lua_tostring(L, -1); -} - - -static void *l_alloc (void *ud, void *ptr, size_t osize, size_t nsize) { - (void)ud; (void)osize; /* not used */ - if (nsize == 0) { - free(ptr); - return NULL; - } - else - return realloc(ptr, nsize); -} - - -static int panic (lua_State *L) { - const char *msg = lua_tostring(L, -1); - if (msg == NULL) msg = "error object is not a string"; - lua_writestringerror("PANIC: unprotected error in call to Lua API (%s)\n", - msg); - return 0; /* return to Lua to abort */ -} - - -/* -** Warning functions: -** warnfoff: warning system is off -** warnfon: ready to start a new message -** warnfcont: previous message is to be continued -*/ -static void warnfoff (void *ud, const char *message, int tocont); -static void warnfon (void *ud, const char *message, int tocont); -static void warnfcont (void *ud, const char *message, int tocont); - - -/* -** Check whether message is a control message. If so, execute the -** control or ignore it if unknown. -*/ -static int checkcontrol (lua_State *L, const char *message, int tocont) { - if (tocont || *(message++) != '@') /* not a control message? */ - return 0; - else { - if (strcmp(message, "off") == 0) - lua_setwarnf(L, warnfoff, L); /* turn warnings off */ - else if (strcmp(message, "on") == 0) - lua_setwarnf(L, warnfon, L); /* turn warnings on */ - return 1; /* it was a control message */ - } -} - - -static void warnfoff (void *ud, const char *message, int tocont) { - checkcontrol((lua_State *)ud, message, tocont); -} - - -/* -** Writes the message and handle 'tocont', finishing the message -** if needed and setting the next warn function. -*/ -static void warnfcont (void *ud, const char *message, int tocont) { - lua_State *L = (lua_State *)ud; - lua_writestringerror("%s", message); /* write message */ - if (tocont) /* not the last part? */ - lua_setwarnf(L, warnfcont, L); /* to be continued */ - else { /* last part */ - lua_writestringerror("%s", "\n"); /* finish message with end-of-line */ - lua_setwarnf(L, warnfon, L); /* next call is a new message */ - } -} - - -static void warnfon (void *ud, const char *message, int tocont) { - if (checkcontrol((lua_State *)ud, message, tocont)) /* control message? */ - return; /* nothing else to be done */ - lua_writestringerror("%s", "Lua warning: "); /* start a new warning */ - warnfcont(ud, message, tocont); /* finish processing */ -} - - -LUALIB_API lua_State *luaL_newstate (void) { - lua_State *L = lua_newstate(l_alloc, NULL); - if (l_likely(L)) { - lua_atpanic(L, &panic); - lua_setwarnf(L, warnfoff, L); /* default is warnings off */ - } - return L; -} - - -LUALIB_API void luaL_checkversion_ (lua_State *L, lua_Number ver, size_t sz) { - lua_Number v = lua_version(L); - if (sz != LUAL_NUMSIZES) /* check numeric types */ - luaL_error(L, "core and library have incompatible numeric types"); - else if (v != ver) - luaL_error(L, "version mismatch: app. needs %f, Lua core provides %f", - (LUAI_UACNUMBER)ver, (LUAI_UACNUMBER)v); -} - diff --git a/extern/drawdance/3rdparty/lua/lauxlib.h b/extern/drawdance/3rdparty/lua/lauxlib.h deleted file mode 100644 index 5b977e2a39..0000000000 --- a/extern/drawdance/3rdparty/lua/lauxlib.h +++ /dev/null @@ -1,301 +0,0 @@ -/* -** $Id: lauxlib.h $ -** Auxiliary functions for building Lua libraries -** See Copyright Notice in lua.h -*/ - - -#ifndef lauxlib_h -#define lauxlib_h - - -#include -#include - -#include "luaconf.h" -#include "lua.h" - - -/* global table */ -#define LUA_GNAME "_G" - - -typedef struct luaL_Buffer luaL_Buffer; - - -/* extra error code for 'luaL_loadfilex' */ -#define LUA_ERRFILE (LUA_ERRERR+1) - - -/* key, in the registry, for table of loaded modules */ -#define LUA_LOADED_TABLE "_LOADED" - - -/* key, in the registry, for table of preloaded loaders */ -#define LUA_PRELOAD_TABLE "_PRELOAD" - - -typedef struct luaL_Reg { - const char *name; - lua_CFunction func; -} luaL_Reg; - - -#define LUAL_NUMSIZES (sizeof(lua_Integer)*16 + sizeof(lua_Number)) - -LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver, size_t sz); -#define luaL_checkversion(L) \ - luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES) - -LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e); -LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e); -LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len); -LUALIB_API int (luaL_argerror) (lua_State *L, int arg, const char *extramsg); -LUALIB_API int (luaL_typeerror) (lua_State *L, int arg, const char *tname); -LUALIB_API const char *(luaL_checklstring) (lua_State *L, int arg, - size_t *l); -LUALIB_API const char *(luaL_optlstring) (lua_State *L, int arg, - const char *def, size_t *l); -LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int arg); -LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int arg, lua_Number def); - -LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int arg); -LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int arg, - lua_Integer def); - -LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg); -LUALIB_API void (luaL_checktype) (lua_State *L, int arg, int t); -LUALIB_API void (luaL_checkany) (lua_State *L, int arg); - -LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname); -LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname); -LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname); -LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname); - -LUALIB_API void (luaL_where) (lua_State *L, int lvl); -LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...); - -LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def, - const char *const lst[]); - -LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname); -LUALIB_API int (luaL_execresult) (lua_State *L, int stat); - - -/* predefined references */ -#define LUA_NOREF (-2) -#define LUA_REFNIL (-1) - -LUALIB_API int (luaL_ref) (lua_State *L, int t); -LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref); - -LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename, - const char *mode); - -#define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL) - -LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz, - const char *name, const char *mode); -LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s); - -LUALIB_API lua_State *(luaL_newstate) (void); - -LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx); - -LUALIB_API void (luaL_addgsub) (luaL_Buffer *b, const char *s, - const char *p, const char *r); -LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, - const char *p, const char *r); - -LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup); - -LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname); - -LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1, - const char *msg, int level); - -LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname, - lua_CFunction openf, int glb); - -/* -** =============================================================== -** some useful macros -** =============================================================== -*/ - - -#define luaL_newlibtable(L,l) \ - lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1) - -#define luaL_newlib(L,l) \ - (luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) - -#define luaL_argcheck(L, cond,arg,extramsg) \ - ((void)(luai_likely(cond) || luaL_argerror(L, (arg), (extramsg)))) - -#define luaL_argexpected(L,cond,arg,tname) \ - ((void)(luai_likely(cond) || luaL_typeerror(L, (arg), (tname)))) - -#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL)) -#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL)) - -#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i))) - -#define luaL_dofile(L, fn) \ - (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0)) - -#define luaL_dostring(L, s) \ - (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0)) - -#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n))) - -#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n))) - -#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL) - - -/* -** Perform arithmetic operations on lua_Integer values with wrap-around -** semantics, as the Lua core does. -*/ -#define luaL_intop(op,v1,v2) \ - ((lua_Integer)((lua_Unsigned)(v1) op (lua_Unsigned)(v2))) - - -/* push the value used to represent failure/error */ -#define luaL_pushfail(L) lua_pushnil(L) - - -/* -** Internal assertions for in-house debugging -*/ -#if !defined(lua_assert) - -#if defined LUAI_ASSERT - #include - #define lua_assert(c) assert(c) -#else - #define lua_assert(c) ((void)0) -#endif - -#endif - - - -/* -** {====================================================== -** Generic Buffer manipulation -** ======================================================= -*/ - -struct luaL_Buffer { - char *b; /* buffer address */ - size_t size; /* buffer size */ - size_t n; /* number of characters in buffer */ - lua_State *L; - union { - LUAI_MAXALIGN; /* ensure maximum alignment for buffer */ - char b[LUAL_BUFFERSIZE]; /* initial buffer */ - } init; -}; - - -#define luaL_bufflen(bf) ((bf)->n) -#define luaL_buffaddr(bf) ((bf)->b) - - -#define luaL_addchar(B,c) \ - ((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \ - ((B)->b[(B)->n++] = (c))) - -#define luaL_addsize(B,s) ((B)->n += (s)) - -#define luaL_buffsub(B,s) ((B)->n -= (s)) - -LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B); -LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz); -LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l); -LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s); -LUALIB_API void (luaL_addvalue) (luaL_Buffer *B); -LUALIB_API void (luaL_pushresult) (luaL_Buffer *B); -LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz); -LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz); - -#define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE) - -/* }====================================================== */ - - - -/* -** {====================================================== -** File handles for IO library -** ======================================================= -*/ - -/* -** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and -** initial structure 'luaL_Stream' (it may contain other fields -** after that initial structure). -*/ - -#define LUA_FILEHANDLE "FILE*" - - -typedef struct luaL_Stream { - FILE *f; /* stream (NULL for incompletely created streams) */ - lua_CFunction closef; /* to close stream (NULL for closed streams) */ -} luaL_Stream; - -/* }====================================================== */ - -/* -** {================================================================== -** "Abstraction Layer" for basic report of messages and errors -** =================================================================== -*/ - -/* print a string */ -#if !defined(lua_writestring) -#define lua_writestring(s,l) fwrite((s), sizeof(char), (l), stdout) -#endif - -/* print a newline and flush the output */ -#if !defined(lua_writeline) -#define lua_writeline() (lua_writestring("\n", 1), fflush(stdout)) -#endif - -/* print an error message */ -#if !defined(lua_writestringerror) -#define lua_writestringerror(s,p) \ - (fprintf(stderr, (s), (p)), fflush(stderr)) -#endif - -/* }================================================================== */ - - -/* -** {============================================================ -** Compatibility with deprecated conversions -** ============================================================= -*/ -#if defined(LUA_COMPAT_APIINTCASTS) - -#define luaL_checkunsigned(L,a) ((lua_Unsigned)luaL_checkinteger(L,a)) -#define luaL_optunsigned(L,a,d) \ - ((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d))) - -#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n))) -#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d))) - -#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n))) -#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d))) - -#endif -/* }============================================================ */ - - - -#endif - - diff --git a/extern/drawdance/3rdparty/lua/lbaselib.c b/extern/drawdance/3rdparty/lua/lbaselib.c deleted file mode 100644 index 1d60c9dede..0000000000 --- a/extern/drawdance/3rdparty/lua/lbaselib.c +++ /dev/null @@ -1,549 +0,0 @@ -/* -** $Id: lbaselib.c $ -** Basic library -** See Copyright Notice in lua.h -*/ - -#define lbaselib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -static int luaB_print (lua_State *L) { - int n = lua_gettop(L); /* number of arguments */ - int i; - for (i = 1; i <= n; i++) { /* for each argument */ - size_t l; - const char *s = luaL_tolstring(L, i, &l); /* convert it to string */ - if (i > 1) /* not the first element? */ - lua_writestring("\t", 1); /* add a tab before it */ - lua_writestring(s, l); /* print it */ - lua_pop(L, 1); /* pop result */ - } - lua_writeline(); - return 0; -} - - -/* -** Creates a warning with all given arguments. -** Check first for errors; otherwise an error may interrupt -** the composition of a warning, leaving it unfinished. -*/ -static int luaB_warn (lua_State *L) { - int n = lua_gettop(L); /* number of arguments */ - int i; - luaL_checkstring(L, 1); /* at least one argument */ - for (i = 2; i <= n; i++) - luaL_checkstring(L, i); /* make sure all arguments are strings */ - for (i = 1; i < n; i++) /* compose warning */ - lua_warning(L, lua_tostring(L, i), 1); - lua_warning(L, lua_tostring(L, n), 0); /* close warning */ - return 0; -} - - -#define SPACECHARS " \f\n\r\t\v" - -static const char *b_str2int (const char *s, int base, lua_Integer *pn) { - lua_Unsigned n = 0; - int neg = 0; - s += strspn(s, SPACECHARS); /* skip initial spaces */ - if (*s == '-') { s++; neg = 1; } /* handle sign */ - else if (*s == '+') s++; - if (!isalnum((unsigned char)*s)) /* no digit? */ - return NULL; - do { - int digit = (isdigit((unsigned char)*s)) ? *s - '0' - : (toupper((unsigned char)*s) - 'A') + 10; - if (digit >= base) return NULL; /* invalid numeral */ - n = n * base + digit; - s++; - } while (isalnum((unsigned char)*s)); - s += strspn(s, SPACECHARS); /* skip trailing spaces */ - *pn = (lua_Integer)((neg) ? (0u - n) : n); - return s; -} - - -static int luaB_tonumber (lua_State *L) { - if (lua_isnoneornil(L, 2)) { /* standard conversion? */ - if (lua_type(L, 1) == LUA_TNUMBER) { /* already a number? */ - lua_settop(L, 1); /* yes; return it */ - return 1; - } - else { - size_t l; - const char *s = lua_tolstring(L, 1, &l); - if (s != NULL && lua_stringtonumber(L, s) == l + 1) - return 1; /* successful conversion to number */ - /* else not a number */ - luaL_checkany(L, 1); /* (but there must be some parameter) */ - } - } - else { - size_t l; - const char *s; - lua_Integer n = 0; /* to avoid warnings */ - lua_Integer base = luaL_checkinteger(L, 2); - luaL_checktype(L, 1, LUA_TSTRING); /* no numbers as strings */ - s = lua_tolstring(L, 1, &l); - luaL_argcheck(L, 2 <= base && base <= 36, 2, "base out of range"); - if (b_str2int(s, (int)base, &n) == s + l) { - lua_pushinteger(L, n); - return 1; - } /* else not a number */ - } /* else not a number */ - luaL_pushfail(L); /* not a number */ - return 1; -} - - -static int luaB_error (lua_State *L) { - int level = (int)luaL_optinteger(L, 2, 1); - lua_settop(L, 1); - if (lua_type(L, 1) == LUA_TSTRING && level > 0) { - luaL_where(L, level); /* add extra information */ - lua_pushvalue(L, 1); - lua_concat(L, 2); - } - return lua_error(L); -} - - -static int luaB_getmetatable (lua_State *L) { - luaL_checkany(L, 1); - if (!lua_getmetatable(L, 1)) { - lua_pushnil(L); - return 1; /* no metatable */ - } - luaL_getmetafield(L, 1, "__metatable"); - return 1; /* returns either __metatable field (if present) or metatable */ -} - - -static int luaB_setmetatable (lua_State *L) { - int t = lua_type(L, 2); - luaL_checktype(L, 1, LUA_TTABLE); - luaL_argexpected(L, t == LUA_TNIL || t == LUA_TTABLE, 2, "nil or table"); - if (l_unlikely(luaL_getmetafield(L, 1, "__metatable") != LUA_TNIL)) - return luaL_error(L, "cannot change a protected metatable"); - lua_settop(L, 2); - lua_setmetatable(L, 1); - return 1; -} - - -static int luaB_rawequal (lua_State *L) { - luaL_checkany(L, 1); - luaL_checkany(L, 2); - lua_pushboolean(L, lua_rawequal(L, 1, 2)); - return 1; -} - - -static int luaB_rawlen (lua_State *L) { - int t = lua_type(L, 1); - luaL_argexpected(L, t == LUA_TTABLE || t == LUA_TSTRING, 1, - "table or string"); - lua_pushinteger(L, lua_rawlen(L, 1)); - return 1; -} - - -static int luaB_rawget (lua_State *L) { - luaL_checktype(L, 1, LUA_TTABLE); - luaL_checkany(L, 2); - lua_settop(L, 2); - lua_rawget(L, 1); - return 1; -} - -static int luaB_rawset (lua_State *L) { - luaL_checktype(L, 1, LUA_TTABLE); - luaL_checkany(L, 2); - luaL_checkany(L, 3); - lua_settop(L, 3); - lua_rawset(L, 1); - return 1; -} - - -static int pushmode (lua_State *L, int oldmode) { - if (oldmode == -1) - luaL_pushfail(L); /* invalid call to 'lua_gc' */ - else - lua_pushstring(L, (oldmode == LUA_GCINC) ? "incremental" - : "generational"); - return 1; -} - - -/* -** check whether call to 'lua_gc' was valid (not inside a finalizer) -*/ -#define checkvalres(res) { if (res == -1) break; } - -static int luaB_collectgarbage (lua_State *L) { - static const char *const opts[] = {"stop", "restart", "collect", - "count", "step", "setpause", "setstepmul", - "isrunning", "generational", "incremental", NULL}; - static const int optsnum[] = {LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT, - LUA_GCCOUNT, LUA_GCSTEP, LUA_GCSETPAUSE, LUA_GCSETSTEPMUL, - LUA_GCISRUNNING, LUA_GCGEN, LUA_GCINC}; - int o = optsnum[luaL_checkoption(L, 1, "collect", opts)]; - switch (o) { - case LUA_GCCOUNT: { - int k = lua_gc(L, o); - int b = lua_gc(L, LUA_GCCOUNTB); - checkvalres(k); - lua_pushnumber(L, (lua_Number)k + ((lua_Number)b/1024)); - return 1; - } - case LUA_GCSTEP: { - int step = (int)luaL_optinteger(L, 2, 0); - int res = lua_gc(L, o, step); - checkvalres(res); - lua_pushboolean(L, res); - return 1; - } - case LUA_GCSETPAUSE: - case LUA_GCSETSTEPMUL: { - int p = (int)luaL_optinteger(L, 2, 0); - int previous = lua_gc(L, o, p); - checkvalres(previous); - lua_pushinteger(L, previous); - return 1; - } - case LUA_GCISRUNNING: { - int res = lua_gc(L, o); - checkvalres(res); - lua_pushboolean(L, res); - return 1; - } - case LUA_GCGEN: { - int minormul = (int)luaL_optinteger(L, 2, 0); - int majormul = (int)luaL_optinteger(L, 3, 0); - return pushmode(L, lua_gc(L, o, minormul, majormul)); - } - case LUA_GCINC: { - int pause = (int)luaL_optinteger(L, 2, 0); - int stepmul = (int)luaL_optinteger(L, 3, 0); - int stepsize = (int)luaL_optinteger(L, 4, 0); - return pushmode(L, lua_gc(L, o, pause, stepmul, stepsize)); - } - default: { - int res = lua_gc(L, o); - checkvalres(res); - lua_pushinteger(L, res); - return 1; - } - } - luaL_pushfail(L); /* invalid call (inside a finalizer) */ - return 1; -} - - -static int luaB_type (lua_State *L) { - int t = lua_type(L, 1); - luaL_argcheck(L, t != LUA_TNONE, 1, "value expected"); - lua_pushstring(L, lua_typename(L, t)); - return 1; -} - - -static int luaB_next (lua_State *L) { - luaL_checktype(L, 1, LUA_TTABLE); - lua_settop(L, 2); /* create a 2nd argument if there isn't one */ - if (lua_next(L, 1)) - return 2; - else { - lua_pushnil(L); - return 1; - } -} - - -static int pairscont (lua_State *L, int status, lua_KContext k) { - (void)L; (void)status; (void)k; /* unused */ - return 3; -} - -static int luaB_pairs (lua_State *L) { - luaL_checkany(L, 1); - if (luaL_getmetafield(L, 1, "__pairs") == LUA_TNIL) { /* no metamethod? */ - lua_pushcfunction(L, luaB_next); /* will return generator, */ - lua_pushvalue(L, 1); /* state, */ - lua_pushnil(L); /* and initial value */ - } - else { - lua_pushvalue(L, 1); /* argument 'self' to metamethod */ - lua_callk(L, 1, 3, 0, pairscont); /* get 3 values from metamethod */ - } - return 3; -} - - -/* -** Traversal function for 'ipairs' -*/ -static int ipairsaux (lua_State *L) { - lua_Integer i = luaL_checkinteger(L, 2); - i = luaL_intop(+, i, 1); - lua_pushinteger(L, i); - return (lua_geti(L, 1, i) == LUA_TNIL) ? 1 : 2; -} - - -/* -** 'ipairs' function. Returns 'ipairsaux', given "table", 0. -** (The given "table" may not be a table.) -*/ -static int luaB_ipairs (lua_State *L) { - luaL_checkany(L, 1); - lua_pushcfunction(L, ipairsaux); /* iteration function */ - lua_pushvalue(L, 1); /* state */ - lua_pushinteger(L, 0); /* initial value */ - return 3; -} - - -static int load_aux (lua_State *L, int status, int envidx) { - if (l_likely(status == LUA_OK)) { - if (envidx != 0) { /* 'env' parameter? */ - lua_pushvalue(L, envidx); /* environment for loaded function */ - if (!lua_setupvalue(L, -2, 1)) /* set it as 1st upvalue */ - lua_pop(L, 1); /* remove 'env' if not used by previous call */ - } - return 1; - } - else { /* error (message is on top of the stack) */ - luaL_pushfail(L); - lua_insert(L, -2); /* put before error message */ - return 2; /* return fail plus error message */ - } -} - - -static int luaB_loadfile (lua_State *L) { - const char *fname = luaL_optstring(L, 1, NULL); - const char *mode = luaL_optstring(L, 2, NULL); - int env = (!lua_isnone(L, 3) ? 3 : 0); /* 'env' index or 0 if no 'env' */ - int status = luaL_loadfilex(L, fname, mode); - return load_aux(L, status, env); -} - - -/* -** {====================================================== -** Generic Read function -** ======================================================= -*/ - - -/* -** reserved slot, above all arguments, to hold a copy of the returned -** string to avoid it being collected while parsed. 'load' has four -** optional arguments (chunk, source name, mode, and environment). -*/ -#define RESERVEDSLOT 5 - - -/* -** Reader for generic 'load' function: 'lua_load' uses the -** stack for internal stuff, so the reader cannot change the -** stack top. Instead, it keeps its resulting string in a -** reserved slot inside the stack. -*/ -static const char *generic_reader (lua_State *L, void *ud, size_t *size) { - (void)(ud); /* not used */ - luaL_checkstack(L, 2, "too many nested functions"); - lua_pushvalue(L, 1); /* get function */ - lua_call(L, 0, 1); /* call it */ - if (lua_isnil(L, -1)) { - lua_pop(L, 1); /* pop result */ - *size = 0; - return NULL; - } - else if (l_unlikely(!lua_isstring(L, -1))) - luaL_error(L, "reader function must return a string"); - lua_replace(L, RESERVEDSLOT); /* save string in reserved slot */ - return lua_tolstring(L, RESERVEDSLOT, size); -} - - -static int luaB_load (lua_State *L) { - int status; - size_t l; - const char *s = lua_tolstring(L, 1, &l); - const char *mode = luaL_optstring(L, 3, "bt"); - int env = (!lua_isnone(L, 4) ? 4 : 0); /* 'env' index or 0 if no 'env' */ - if (s != NULL) { /* loading a string? */ - const char *chunkname = luaL_optstring(L, 2, s); - status = luaL_loadbufferx(L, s, l, chunkname, mode); - } - else { /* loading from a reader function */ - const char *chunkname = luaL_optstring(L, 2, "=(load)"); - luaL_checktype(L, 1, LUA_TFUNCTION); - lua_settop(L, RESERVEDSLOT); /* create reserved slot */ - status = lua_load(L, generic_reader, NULL, chunkname, mode); - } - return load_aux(L, status, env); -} - -/* }====================================================== */ - - -static int dofilecont (lua_State *L, int d1, lua_KContext d2) { - (void)d1; (void)d2; /* only to match 'lua_Kfunction' prototype */ - return lua_gettop(L) - 1; -} - - -static int luaB_dofile (lua_State *L) { - const char *fname = luaL_optstring(L, 1, NULL); - lua_settop(L, 1); - if (l_unlikely(luaL_loadfile(L, fname) != LUA_OK)) - return lua_error(L); - lua_callk(L, 0, LUA_MULTRET, 0, dofilecont); - return dofilecont(L, 0, 0); -} - - -static int luaB_assert (lua_State *L) { - if (l_likely(lua_toboolean(L, 1))) /* condition is true? */ - return lua_gettop(L); /* return all arguments */ - else { /* error */ - luaL_checkany(L, 1); /* there must be a condition */ - lua_remove(L, 1); /* remove it */ - lua_pushliteral(L, "assertion failed!"); /* default message */ - lua_settop(L, 1); /* leave only message (default if no other one) */ - return luaB_error(L); /* call 'error' */ - } -} - - -static int luaB_select (lua_State *L) { - int n = lua_gettop(L); - if (lua_type(L, 1) == LUA_TSTRING && *lua_tostring(L, 1) == '#') { - lua_pushinteger(L, n-1); - return 1; - } - else { - lua_Integer i = luaL_checkinteger(L, 1); - if (i < 0) i = n + i; - else if (i > n) i = n; - luaL_argcheck(L, 1 <= i, 1, "index out of range"); - return n - (int)i; - } -} - - -/* -** Continuation function for 'pcall' and 'xpcall'. Both functions -** already pushed a 'true' before doing the call, so in case of success -** 'finishpcall' only has to return everything in the stack minus -** 'extra' values (where 'extra' is exactly the number of items to be -** ignored). -*/ -static int finishpcall (lua_State *L, int status, lua_KContext extra) { - if (l_unlikely(status != LUA_OK && status != LUA_YIELD)) { /* error? */ - lua_pushboolean(L, 0); /* first result (false) */ - lua_pushvalue(L, -2); /* error message */ - return 2; /* return false, msg */ - } - else - return lua_gettop(L) - (int)extra; /* return all results */ -} - - -static int luaB_pcall (lua_State *L) { - int status; - luaL_checkany(L, 1); - lua_pushboolean(L, 1); /* first result if no errors */ - lua_insert(L, 1); /* put it in place */ - status = lua_pcallk(L, lua_gettop(L) - 2, LUA_MULTRET, 0, 0, finishpcall); - return finishpcall(L, status, 0); -} - - -/* -** Do a protected call with error handling. After 'lua_rotate', the -** stack will have ; so, the function passes -** 2 to 'finishpcall' to skip the 2 first values when returning results. -*/ -static int luaB_xpcall (lua_State *L) { - int status; - int n = lua_gettop(L); - luaL_checktype(L, 2, LUA_TFUNCTION); /* check error function */ - lua_pushboolean(L, 1); /* first result */ - lua_pushvalue(L, 1); /* function */ - lua_rotate(L, 3, 2); /* move them below function's arguments */ - status = lua_pcallk(L, n - 2, LUA_MULTRET, 2, 2, finishpcall); - return finishpcall(L, status, 2); -} - - -static int luaB_tostring (lua_State *L) { - luaL_checkany(L, 1); - luaL_tolstring(L, 1, NULL); - return 1; -} - - -static const luaL_Reg base_funcs[] = { - {"assert", luaB_assert}, - {"collectgarbage", luaB_collectgarbage}, - {"dofile", luaB_dofile}, - {"error", luaB_error}, - {"getmetatable", luaB_getmetatable}, - {"ipairs", luaB_ipairs}, - {"loadfile", luaB_loadfile}, - {"load", luaB_load}, - {"next", luaB_next}, - {"pairs", luaB_pairs}, - {"pcall", luaB_pcall}, - {"print", luaB_print}, - {"warn", luaB_warn}, - {"rawequal", luaB_rawequal}, - {"rawlen", luaB_rawlen}, - {"rawget", luaB_rawget}, - {"rawset", luaB_rawset}, - {"select", luaB_select}, - {"setmetatable", luaB_setmetatable}, - {"tonumber", luaB_tonumber}, - {"tostring", luaB_tostring}, - {"type", luaB_type}, - {"xpcall", luaB_xpcall}, - /* placeholders */ - {LUA_GNAME, NULL}, - {"_VERSION", NULL}, - {NULL, NULL} -}; - - -LUAMOD_API int luaopen_base (lua_State *L) { - /* open lib into global table */ - lua_pushglobaltable(L); - luaL_setfuncs(L, base_funcs, 0); - /* set global _G */ - lua_pushvalue(L, -1); - lua_setfield(L, -2, LUA_GNAME); - /* set global _VERSION */ - lua_pushliteral(L, LUA_VERSION); - lua_setfield(L, -2, "_VERSION"); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/lcode.c b/extern/drawdance/3rdparty/lua/lcode.c deleted file mode 100644 index 06425a1db8..0000000000 --- a/extern/drawdance/3rdparty/lua/lcode.c +++ /dev/null @@ -1,1832 +0,0 @@ -/* -** $Id: lcode.c $ -** Code generator for Lua -** See Copyright Notice in lua.h -*/ - -#define lcode_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include -#include -#include - -#include "lua.h" - -#include "lcode.h" -#include "ldebug.h" -#include "ldo.h" -#include "lgc.h" -#include "llex.h" -#include "lmem.h" -#include "lobject.h" -#include "lopcodes.h" -#include "lparser.h" -#include "lstring.h" -#include "ltable.h" -#include "lvm.h" - - -/* Maximum number of registers in a Lua function (must fit in 8 bits) */ -#define MAXREGS 255 - - -#define hasjumps(e) ((e)->t != (e)->f) - - -static int codesJ (FuncState *fs, OpCode o, int sj, int k); - - - -/* semantic error */ -l_noret luaK_semerror (LexState *ls, const char *msg) { - ls->t.token = 0; /* remove "near " from final message */ - luaX_syntaxerror(ls, msg); -} - - -/* -** If expression is a numeric constant, fills 'v' with its value -** and returns 1. Otherwise, returns 0. -*/ -static int tonumeral (const expdesc *e, TValue *v) { - if (hasjumps(e)) - return 0; /* not a numeral */ - switch (e->k) { - case VKINT: - if (v) setivalue(v, e->u.ival); - return 1; - case VKFLT: - if (v) setfltvalue(v, e->u.nval); - return 1; - default: return 0; - } -} - - -/* -** Get the constant value from a constant expression -*/ -static TValue *const2val (FuncState *fs, const expdesc *e) { - lua_assert(e->k == VCONST); - return &fs->ls->dyd->actvar.arr[e->u.info].k; -} - - -/* -** If expression is a constant, fills 'v' with its value -** and returns 1. Otherwise, returns 0. -*/ -int luaK_exp2const (FuncState *fs, const expdesc *e, TValue *v) { - if (hasjumps(e)) - return 0; /* not a constant */ - switch (e->k) { - case VFALSE: - setbfvalue(v); - return 1; - case VTRUE: - setbtvalue(v); - return 1; - case VNIL: - setnilvalue(v); - return 1; - case VKSTR: { - setsvalue(fs->ls->L, v, e->u.strval); - return 1; - } - case VCONST: { - setobj(fs->ls->L, v, const2val(fs, e)); - return 1; - } - default: return tonumeral(e, v); - } -} - - -/* -** Return the previous instruction of the current code. If there -** may be a jump target between the current instruction and the -** previous one, return an invalid instruction (to avoid wrong -** optimizations). -*/ -static Instruction *previousinstruction (FuncState *fs) { - static const Instruction invalidinstruction = ~(Instruction)0; - if (fs->pc > fs->lasttarget) - return &fs->f->code[fs->pc - 1]; /* previous instruction */ - else - return cast(Instruction*, &invalidinstruction); -} - - -/* -** Create a OP_LOADNIL instruction, but try to optimize: if the previous -** instruction is also OP_LOADNIL and ranges are compatible, adjust -** range of previous instruction instead of emitting a new one. (For -** instance, 'local a; local b' will generate a single opcode.) -*/ -void luaK_nil (FuncState *fs, int from, int n) { - int l = from + n - 1; /* last register to set nil */ - Instruction *previous = previousinstruction(fs); - if (GET_OPCODE(*previous) == OP_LOADNIL) { /* previous is LOADNIL? */ - int pfrom = GETARG_A(*previous); /* get previous range */ - int pl = pfrom + GETARG_B(*previous); - if ((pfrom <= from && from <= pl + 1) || - (from <= pfrom && pfrom <= l + 1)) { /* can connect both? */ - if (pfrom < from) from = pfrom; /* from = min(from, pfrom) */ - if (pl > l) l = pl; /* l = max(l, pl) */ - SETARG_A(*previous, from); - SETARG_B(*previous, l - from); - return; - } /* else go through */ - } - luaK_codeABC(fs, OP_LOADNIL, from, n - 1, 0); /* else no optimization */ -} - - -/* -** Gets the destination address of a jump instruction. Used to traverse -** a list of jumps. -*/ -static int getjump (FuncState *fs, int pc) { - int offset = GETARG_sJ(fs->f->code[pc]); - if (offset == NO_JUMP) /* point to itself represents end of list */ - return NO_JUMP; /* end of list */ - else - return (pc+1)+offset; /* turn offset into absolute position */ -} - - -/* -** Fix jump instruction at position 'pc' to jump to 'dest'. -** (Jump addresses are relative in Lua) -*/ -static void fixjump (FuncState *fs, int pc, int dest) { - Instruction *jmp = &fs->f->code[pc]; - int offset = dest - (pc + 1); - lua_assert(dest != NO_JUMP); - if (!(-OFFSET_sJ <= offset && offset <= MAXARG_sJ - OFFSET_sJ)) - luaX_syntaxerror(fs->ls, "control structure too long"); - lua_assert(GET_OPCODE(*jmp) == OP_JMP); - SETARG_sJ(*jmp, offset); -} - - -/* -** Concatenate jump-list 'l2' into jump-list 'l1' -*/ -void luaK_concat (FuncState *fs, int *l1, int l2) { - if (l2 == NO_JUMP) return; /* nothing to concatenate? */ - else if (*l1 == NO_JUMP) /* no original list? */ - *l1 = l2; /* 'l1' points to 'l2' */ - else { - int list = *l1; - int next; - while ((next = getjump(fs, list)) != NO_JUMP) /* find last element */ - list = next; - fixjump(fs, list, l2); /* last element links to 'l2' */ - } -} - - -/* -** Create a jump instruction and return its position, so its destination -** can be fixed later (with 'fixjump'). -*/ -int luaK_jump (FuncState *fs) { - return codesJ(fs, OP_JMP, NO_JUMP, 0); -} - - -/* -** Code a 'return' instruction -*/ -void luaK_ret (FuncState *fs, int first, int nret) { - OpCode op; - switch (nret) { - case 0: op = OP_RETURN0; break; - case 1: op = OP_RETURN1; break; - default: op = OP_RETURN; break; - } - luaK_codeABC(fs, op, first, nret + 1, 0); -} - - -/* -** Code a "conditional jump", that is, a test or comparison opcode -** followed by a jump. Return jump position. -*/ -static int condjump (FuncState *fs, OpCode op, int A, int B, int C, int k) { - luaK_codeABCk(fs, op, A, B, C, k); - return luaK_jump(fs); -} - - -/* -** returns current 'pc' and marks it as a jump target (to avoid wrong -** optimizations with consecutive instructions not in the same basic block). -*/ -int luaK_getlabel (FuncState *fs) { - fs->lasttarget = fs->pc; - return fs->pc; -} - - -/* -** Returns the position of the instruction "controlling" a given -** jump (that is, its condition), or the jump itself if it is -** unconditional. -*/ -static Instruction *getjumpcontrol (FuncState *fs, int pc) { - Instruction *pi = &fs->f->code[pc]; - if (pc >= 1 && testTMode(GET_OPCODE(*(pi-1)))) - return pi-1; - else - return pi; -} - - -/* -** Patch destination register for a TESTSET instruction. -** If instruction in position 'node' is not a TESTSET, return 0 ("fails"). -** Otherwise, if 'reg' is not 'NO_REG', set it as the destination -** register. Otherwise, change instruction to a simple 'TEST' (produces -** no register value) -*/ -static int patchtestreg (FuncState *fs, int node, int reg) { - Instruction *i = getjumpcontrol(fs, node); - if (GET_OPCODE(*i) != OP_TESTSET) - return 0; /* cannot patch other instructions */ - if (reg != NO_REG && reg != GETARG_B(*i)) - SETARG_A(*i, reg); - else { - /* no register to put value or register already has the value; - change instruction to simple test */ - *i = CREATE_ABCk(OP_TEST, GETARG_B(*i), 0, 0, GETARG_k(*i)); - } - return 1; -} - - -/* -** Traverse a list of tests ensuring no one produces a value -*/ -static void removevalues (FuncState *fs, int list) { - for (; list != NO_JUMP; list = getjump(fs, list)) - patchtestreg(fs, list, NO_REG); -} - - -/* -** Traverse a list of tests, patching their destination address and -** registers: tests producing values jump to 'vtarget' (and put their -** values in 'reg'), other tests jump to 'dtarget'. -*/ -static void patchlistaux (FuncState *fs, int list, int vtarget, int reg, - int dtarget) { - while (list != NO_JUMP) { - int next = getjump(fs, list); - if (patchtestreg(fs, list, reg)) - fixjump(fs, list, vtarget); - else - fixjump(fs, list, dtarget); /* jump to default target */ - list = next; - } -} - - -/* -** Path all jumps in 'list' to jump to 'target'. -** (The assert means that we cannot fix a jump to a forward address -** because we only know addresses once code is generated.) -*/ -void luaK_patchlist (FuncState *fs, int list, int target) { - lua_assert(target <= fs->pc); - patchlistaux(fs, list, target, NO_REG, target); -} - - -void luaK_patchtohere (FuncState *fs, int list) { - int hr = luaK_getlabel(fs); /* mark "here" as a jump target */ - luaK_patchlist(fs, list, hr); -} - - -/* limit for difference between lines in relative line info. */ -#define LIMLINEDIFF 0x80 - - -/* -** Save line info for a new instruction. If difference from last line -** does not fit in a byte, of after that many instructions, save a new -** absolute line info; (in that case, the special value 'ABSLINEINFO' -** in 'lineinfo' signals the existence of this absolute information.) -** Otherwise, store the difference from last line in 'lineinfo'. -*/ -static void savelineinfo (FuncState *fs, Proto *f, int line) { - int linedif = line - fs->previousline; - int pc = fs->pc - 1; /* last instruction coded */ - if (abs(linedif) >= LIMLINEDIFF || fs->iwthabs++ >= MAXIWTHABS) { - luaM_growvector(fs->ls->L, f->abslineinfo, fs->nabslineinfo, - f->sizeabslineinfo, AbsLineInfo, MAX_INT, "lines"); - f->abslineinfo[fs->nabslineinfo].pc = pc; - f->abslineinfo[fs->nabslineinfo++].line = line; - linedif = ABSLINEINFO; /* signal that there is absolute information */ - fs->iwthabs = 1; /* restart counter */ - } - luaM_growvector(fs->ls->L, f->lineinfo, pc, f->sizelineinfo, ls_byte, - MAX_INT, "opcodes"); - f->lineinfo[pc] = linedif; - fs->previousline = line; /* last line saved */ -} - - -/* -** Remove line information from the last instruction. -** If line information for that instruction is absolute, set 'iwthabs' -** above its max to force the new (replacing) instruction to have -** absolute line info, too. -*/ -static void removelastlineinfo (FuncState *fs) { - Proto *f = fs->f; - int pc = fs->pc - 1; /* last instruction coded */ - if (f->lineinfo[pc] != ABSLINEINFO) { /* relative line info? */ - fs->previousline -= f->lineinfo[pc]; /* correct last line saved */ - fs->iwthabs--; /* undo previous increment */ - } - else { /* absolute line information */ - lua_assert(f->abslineinfo[fs->nabslineinfo - 1].pc == pc); - fs->nabslineinfo--; /* remove it */ - fs->iwthabs = MAXIWTHABS + 1; /* force next line info to be absolute */ - } -} - - -/* -** Remove the last instruction created, correcting line information -** accordingly. -*/ -static void removelastinstruction (FuncState *fs) { - removelastlineinfo(fs); - fs->pc--; -} - - -/* -** Emit instruction 'i', checking for array sizes and saving also its -** line information. Return 'i' position. -*/ -int luaK_code (FuncState *fs, Instruction i) { - Proto *f = fs->f; - /* put new instruction in code array */ - luaM_growvector(fs->ls->L, f->code, fs->pc, f->sizecode, Instruction, - MAX_INT, "opcodes"); - f->code[fs->pc++] = i; - savelineinfo(fs, f, fs->ls->lastline); - return fs->pc - 1; /* index of new instruction */ -} - - -/* -** Format and emit an 'iABC' instruction. (Assertions check consistency -** of parameters versus opcode.) -*/ -int luaK_codeABCk (FuncState *fs, OpCode o, int a, int b, int c, int k) { - lua_assert(getOpMode(o) == iABC); - lua_assert(a <= MAXARG_A && b <= MAXARG_B && - c <= MAXARG_C && (k & ~1) == 0); - return luaK_code(fs, CREATE_ABCk(o, a, b, c, k)); -} - - -/* -** Format and emit an 'iABx' instruction. -*/ -int luaK_codeABx (FuncState *fs, OpCode o, int a, unsigned int bc) { - lua_assert(getOpMode(o) == iABx); - lua_assert(a <= MAXARG_A && bc <= MAXARG_Bx); - return luaK_code(fs, CREATE_ABx(o, a, bc)); -} - - -/* -** Format and emit an 'iAsBx' instruction. -*/ -int luaK_codeAsBx (FuncState *fs, OpCode o, int a, int bc) { - unsigned int b = bc + OFFSET_sBx; - lua_assert(getOpMode(o) == iAsBx); - lua_assert(a <= MAXARG_A && b <= MAXARG_Bx); - return luaK_code(fs, CREATE_ABx(o, a, b)); -} - - -/* -** Format and emit an 'isJ' instruction. -*/ -static int codesJ (FuncState *fs, OpCode o, int sj, int k) { - unsigned int j = sj + OFFSET_sJ; - lua_assert(getOpMode(o) == isJ); - lua_assert(j <= MAXARG_sJ && (k & ~1) == 0); - return luaK_code(fs, CREATE_sJ(o, j, k)); -} - - -/* -** Emit an "extra argument" instruction (format 'iAx') -*/ -static int codeextraarg (FuncState *fs, int a) { - lua_assert(a <= MAXARG_Ax); - return luaK_code(fs, CREATE_Ax(OP_EXTRAARG, a)); -} - - -/* -** Emit a "load constant" instruction, using either 'OP_LOADK' -** (if constant index 'k' fits in 18 bits) or an 'OP_LOADKX' -** instruction with "extra argument". -*/ -static int luaK_codek (FuncState *fs, int reg, int k) { - if (k <= MAXARG_Bx) - return luaK_codeABx(fs, OP_LOADK, reg, k); - else { - int p = luaK_codeABx(fs, OP_LOADKX, reg, 0); - codeextraarg(fs, k); - return p; - } -} - - -/* -** Check register-stack level, keeping track of its maximum size -** in field 'maxstacksize' -*/ -void luaK_checkstack (FuncState *fs, int n) { - int newstack = fs->freereg + n; - if (newstack > fs->f->maxstacksize) { - if (newstack >= MAXREGS) - luaX_syntaxerror(fs->ls, - "function or expression needs too many registers"); - fs->f->maxstacksize = cast_byte(newstack); - } -} - - -/* -** Reserve 'n' registers in register stack -*/ -void luaK_reserveregs (FuncState *fs, int n) { - luaK_checkstack(fs, n); - fs->freereg += n; -} - - -/* -** Free register 'reg', if it is neither a constant index nor -** a local variable. -) -*/ -static void freereg (FuncState *fs, int reg) { - if (reg >= luaY_nvarstack(fs)) { - fs->freereg--; - lua_assert(reg == fs->freereg); - } -} - - -/* -** Free two registers in proper order -*/ -static void freeregs (FuncState *fs, int r1, int r2) { - if (r1 > r2) { - freereg(fs, r1); - freereg(fs, r2); - } - else { - freereg(fs, r2); - freereg(fs, r1); - } -} - - -/* -** Free register used by expression 'e' (if any) -*/ -static void freeexp (FuncState *fs, expdesc *e) { - if (e->k == VNONRELOC) - freereg(fs, e->u.info); -} - - -/* -** Free registers used by expressions 'e1' and 'e2' (if any) in proper -** order. -*/ -static void freeexps (FuncState *fs, expdesc *e1, expdesc *e2) { - int r1 = (e1->k == VNONRELOC) ? e1->u.info : -1; - int r2 = (e2->k == VNONRELOC) ? e2->u.info : -1; - freeregs(fs, r1, r2); -} - - -/* -** Add constant 'v' to prototype's list of constants (field 'k'). -** Use scanner's table to cache position of constants in constant list -** and try to reuse constants. Because some values should not be used -** as keys (nil cannot be a key, integer keys can collapse with float -** keys), the caller must provide a useful 'key' for indexing the cache. -** Note that all functions share the same table, so entering or exiting -** a function can make some indices wrong. -*/ -static int addk (FuncState *fs, TValue *key, TValue *v) { - TValue val; - lua_State *L = fs->ls->L; - Proto *f = fs->f; - const TValue *idx = luaH_get(fs->ls->h, key); /* query scanner table */ - int k, oldsize; - if (ttisinteger(idx)) { /* is there an index there? */ - k = cast_int(ivalue(idx)); - /* correct value? (warning: must distinguish floats from integers!) */ - if (k < fs->nk && ttypetag(&f->k[k]) == ttypetag(v) && - luaV_rawequalobj(&f->k[k], v)) - return k; /* reuse index */ - } - /* constant not found; create a new entry */ - oldsize = f->sizek; - k = fs->nk; - /* numerical value does not need GC barrier; - table has no metatable, so it does not need to invalidate cache */ - setivalue(&val, k); - luaH_finishset(L, fs->ls->h, key, idx, &val); - luaM_growvector(L, f->k, k, f->sizek, TValue, MAXARG_Ax, "constants"); - while (oldsize < f->sizek) setnilvalue(&f->k[oldsize++]); - setobj(L, &f->k[k], v); - fs->nk++; - luaC_barrier(L, f, v); - return k; -} - - -/* -** Add a string to list of constants and return its index. -*/ -static int stringK (FuncState *fs, TString *s) { - TValue o; - setsvalue(fs->ls->L, &o, s); - return addk(fs, &o, &o); /* use string itself as key */ -} - - -/* -** Add an integer to list of constants and return its index. -*/ -static int luaK_intK (FuncState *fs, lua_Integer n) { - TValue o; - setivalue(&o, n); - return addk(fs, &o, &o); /* use integer itself as key */ -} - -/* -** Add a float to list of constants and return its index. Floats -** with integral values need a different key, to avoid collision -** with actual integers. To that, we add to the number its smaller -** power-of-two fraction that is still significant in its scale. -** For doubles, that would be 1/2^52. -** (This method is not bulletproof: there may be another float -** with that value, and for floats larger than 2^53 the result is -** still an integer. At worst, this only wastes an entry with -** a duplicate.) -*/ -static int luaK_numberK (FuncState *fs, lua_Number r) { - TValue o; - lua_Integer ik; - setfltvalue(&o, r); - if (!luaV_flttointeger(r, &ik, F2Ieq)) /* not an integral value? */ - return addk(fs, &o, &o); /* use number itself as key */ - else { /* must build an alternative key */ - const int nbm = l_floatatt(MANT_DIG); - const lua_Number q = l_mathop(ldexp)(l_mathop(1.0), -nbm + 1); - const lua_Number k = (ik == 0) ? q : r + r*q; /* new key */ - TValue kv; - setfltvalue(&kv, k); - /* result is not an integral value, unless value is too large */ - lua_assert(!luaV_flttointeger(k, &ik, F2Ieq) || - l_mathop(fabs)(r) >= l_mathop(1e6)); - return addk(fs, &kv, &o); - } -} - - -/* -** Add a false to list of constants and return its index. -*/ -static int boolF (FuncState *fs) { - TValue o; - setbfvalue(&o); - return addk(fs, &o, &o); /* use boolean itself as key */ -} - - -/* -** Add a true to list of constants and return its index. -*/ -static int boolT (FuncState *fs) { - TValue o; - setbtvalue(&o); - return addk(fs, &o, &o); /* use boolean itself as key */ -} - - -/* -** Add nil to list of constants and return its index. -*/ -static int nilK (FuncState *fs) { - TValue k, v; - setnilvalue(&v); - /* cannot use nil as key; instead use table itself to represent nil */ - sethvalue(fs->ls->L, &k, fs->ls->h); - return addk(fs, &k, &v); -} - - -/* -** Check whether 'i' can be stored in an 'sC' operand. Equivalent to -** (0 <= int2sC(i) && int2sC(i) <= MAXARG_C) but without risk of -** overflows in the hidden addition inside 'int2sC'. -*/ -static int fitsC (lua_Integer i) { - return (l_castS2U(i) + OFFSET_sC <= cast_uint(MAXARG_C)); -} - - -/* -** Check whether 'i' can be stored in an 'sBx' operand. -*/ -static int fitsBx (lua_Integer i) { - return (-OFFSET_sBx <= i && i <= MAXARG_Bx - OFFSET_sBx); -} - - -void luaK_int (FuncState *fs, int reg, lua_Integer i) { - if (fitsBx(i)) - luaK_codeAsBx(fs, OP_LOADI, reg, cast_int(i)); - else - luaK_codek(fs, reg, luaK_intK(fs, i)); -} - - -static void luaK_float (FuncState *fs, int reg, lua_Number f) { - lua_Integer fi; - if (luaV_flttointeger(f, &fi, F2Ieq) && fitsBx(fi)) - luaK_codeAsBx(fs, OP_LOADF, reg, cast_int(fi)); - else - luaK_codek(fs, reg, luaK_numberK(fs, f)); -} - - -/* -** Convert a constant in 'v' into an expression description 'e' -*/ -static void const2exp (TValue *v, expdesc *e) { - switch (ttypetag(v)) { - case LUA_VNUMINT: - e->k = VKINT; e->u.ival = ivalue(v); - break; - case LUA_VNUMFLT: - e->k = VKFLT; e->u.nval = fltvalue(v); - break; - case LUA_VFALSE: - e->k = VFALSE; - break; - case LUA_VTRUE: - e->k = VTRUE; - break; - case LUA_VNIL: - e->k = VNIL; - break; - case LUA_VSHRSTR: case LUA_VLNGSTR: - e->k = VKSTR; e->u.strval = tsvalue(v); - break; - default: lua_assert(0); - } -} - - -/* -** Fix an expression to return the number of results 'nresults'. -** 'e' must be a multi-ret expression (function call or vararg). -*/ -void luaK_setreturns (FuncState *fs, expdesc *e, int nresults) { - Instruction *pc = &getinstruction(fs, e); - if (e->k == VCALL) /* expression is an open function call? */ - SETARG_C(*pc, nresults + 1); - else { - lua_assert(e->k == VVARARG); - SETARG_C(*pc, nresults + 1); - SETARG_A(*pc, fs->freereg); - luaK_reserveregs(fs, 1); - } -} - - -/* -** Convert a VKSTR to a VK -*/ -static void str2K (FuncState *fs, expdesc *e) { - lua_assert(e->k == VKSTR); - e->u.info = stringK(fs, e->u.strval); - e->k = VK; -} - - -/* -** Fix an expression to return one result. -** If expression is not a multi-ret expression (function call or -** vararg), it already returns one result, so nothing needs to be done. -** Function calls become VNONRELOC expressions (as its result comes -** fixed in the base register of the call), while vararg expressions -** become VRELOC (as OP_VARARG puts its results where it wants). -** (Calls are created returning one result, so that does not need -** to be fixed.) -*/ -void luaK_setoneret (FuncState *fs, expdesc *e) { - if (e->k == VCALL) { /* expression is an open function call? */ - /* already returns 1 value */ - lua_assert(GETARG_C(getinstruction(fs, e)) == 2); - e->k = VNONRELOC; /* result has fixed position */ - e->u.info = GETARG_A(getinstruction(fs, e)); - } - else if (e->k == VVARARG) { - SETARG_C(getinstruction(fs, e), 2); - e->k = VRELOC; /* can relocate its simple result */ - } -} - - -/* -** Ensure that expression 'e' is not a variable (nor a ). -** (Expression still may have jump lists.) -*/ -void luaK_dischargevars (FuncState *fs, expdesc *e) { - switch (e->k) { - case VCONST: { - const2exp(const2val(fs, e), e); - break; - } - case VLOCAL: { /* already in a register */ - e->u.info = e->u.var.ridx; - e->k = VNONRELOC; /* becomes a non-relocatable value */ - break; - } - case VUPVAL: { /* move value to some (pending) register */ - e->u.info = luaK_codeABC(fs, OP_GETUPVAL, 0, e->u.info, 0); - e->k = VRELOC; - break; - } - case VINDEXUP: { - e->u.info = luaK_codeABC(fs, OP_GETTABUP, 0, e->u.ind.t, e->u.ind.idx); - e->k = VRELOC; - break; - } - case VINDEXI: { - freereg(fs, e->u.ind.t); - e->u.info = luaK_codeABC(fs, OP_GETI, 0, e->u.ind.t, e->u.ind.idx); - e->k = VRELOC; - break; - } - case VINDEXSTR: { - freereg(fs, e->u.ind.t); - e->u.info = luaK_codeABC(fs, OP_GETFIELD, 0, e->u.ind.t, e->u.ind.idx); - e->k = VRELOC; - break; - } - case VINDEXED: { - freeregs(fs, e->u.ind.t, e->u.ind.idx); - e->u.info = luaK_codeABC(fs, OP_GETTABLE, 0, e->u.ind.t, e->u.ind.idx); - e->k = VRELOC; - break; - } - case VVARARG: case VCALL: { - luaK_setoneret(fs, e); - break; - } - default: break; /* there is one value available (somewhere) */ - } -} - - -/* -** Ensure expression value is in register 'reg', making 'e' a -** non-relocatable expression. -** (Expression still may have jump lists.) -*/ -static void discharge2reg (FuncState *fs, expdesc *e, int reg) { - luaK_dischargevars(fs, e); - switch (e->k) { - case VNIL: { - luaK_nil(fs, reg, 1); - break; - } - case VFALSE: { - luaK_codeABC(fs, OP_LOADFALSE, reg, 0, 0); - break; - } - case VTRUE: { - luaK_codeABC(fs, OP_LOADTRUE, reg, 0, 0); - break; - } - case VKSTR: { - str2K(fs, e); - } /* FALLTHROUGH */ - case VK: { - luaK_codek(fs, reg, e->u.info); - break; - } - case VKFLT: { - luaK_float(fs, reg, e->u.nval); - break; - } - case VKINT: { - luaK_int(fs, reg, e->u.ival); - break; - } - case VRELOC: { - Instruction *pc = &getinstruction(fs, e); - SETARG_A(*pc, reg); /* instruction will put result in 'reg' */ - break; - } - case VNONRELOC: { - if (reg != e->u.info) - luaK_codeABC(fs, OP_MOVE, reg, e->u.info, 0); - break; - } - default: { - lua_assert(e->k == VJMP); - return; /* nothing to do... */ - } - } - e->u.info = reg; - e->k = VNONRELOC; -} - - -/* -** Ensure expression value is in a register, making 'e' a -** non-relocatable expression. -** (Expression still may have jump lists.) -*/ -static void discharge2anyreg (FuncState *fs, expdesc *e) { - if (e->k != VNONRELOC) { /* no fixed register yet? */ - luaK_reserveregs(fs, 1); /* get a register */ - discharge2reg(fs, e, fs->freereg-1); /* put value there */ - } -} - - -static int code_loadbool (FuncState *fs, int A, OpCode op) { - luaK_getlabel(fs); /* those instructions may be jump targets */ - return luaK_codeABC(fs, op, A, 0, 0); -} - - -/* -** check whether list has any jump that do not produce a value -** or produce an inverted value -*/ -static int need_value (FuncState *fs, int list) { - for (; list != NO_JUMP; list = getjump(fs, list)) { - Instruction i = *getjumpcontrol(fs, list); - if (GET_OPCODE(i) != OP_TESTSET) return 1; - } - return 0; /* not found */ -} - - -/* -** Ensures final expression result (which includes results from its -** jump lists) is in register 'reg'. -** If expression has jumps, need to patch these jumps either to -** its final position or to "load" instructions (for those tests -** that do not produce values). -*/ -static void exp2reg (FuncState *fs, expdesc *e, int reg) { - discharge2reg(fs, e, reg); - if (e->k == VJMP) /* expression itself is a test? */ - luaK_concat(fs, &e->t, e->u.info); /* put this jump in 't' list */ - if (hasjumps(e)) { - int final; /* position after whole expression */ - int p_f = NO_JUMP; /* position of an eventual LOAD false */ - int p_t = NO_JUMP; /* position of an eventual LOAD true */ - if (need_value(fs, e->t) || need_value(fs, e->f)) { - int fj = (e->k == VJMP) ? NO_JUMP : luaK_jump(fs); - p_f = code_loadbool(fs, reg, OP_LFALSESKIP); /* skip next inst. */ - p_t = code_loadbool(fs, reg, OP_LOADTRUE); - /* jump around these booleans if 'e' is not a test */ - luaK_patchtohere(fs, fj); - } - final = luaK_getlabel(fs); - patchlistaux(fs, e->f, final, reg, p_f); - patchlistaux(fs, e->t, final, reg, p_t); - } - e->f = e->t = NO_JUMP; - e->u.info = reg; - e->k = VNONRELOC; -} - - -/* -** Ensures final expression result is in next available register. -*/ -void luaK_exp2nextreg (FuncState *fs, expdesc *e) { - luaK_dischargevars(fs, e); - freeexp(fs, e); - luaK_reserveregs(fs, 1); - exp2reg(fs, e, fs->freereg - 1); -} - - -/* -** Ensures final expression result is in some (any) register -** and return that register. -*/ -int luaK_exp2anyreg (FuncState *fs, expdesc *e) { - luaK_dischargevars(fs, e); - if (e->k == VNONRELOC) { /* expression already has a register? */ - if (!hasjumps(e)) /* no jumps? */ - return e->u.info; /* result is already in a register */ - if (e->u.info >= luaY_nvarstack(fs)) { /* reg. is not a local? */ - exp2reg(fs, e, e->u.info); /* put final result in it */ - return e->u.info; - } - /* else expression has jumps and cannot change its register - to hold the jump values, because it is a local variable. - Go through to the default case. */ - } - luaK_exp2nextreg(fs, e); /* default: use next available register */ - return e->u.info; -} - - -/* -** Ensures final expression result is either in a register -** or in an upvalue. -*/ -void luaK_exp2anyregup (FuncState *fs, expdesc *e) { - if (e->k != VUPVAL || hasjumps(e)) - luaK_exp2anyreg(fs, e); -} - - -/* -** Ensures final expression result is either in a register -** or it is a constant. -*/ -void luaK_exp2val (FuncState *fs, expdesc *e) { - if (hasjumps(e)) - luaK_exp2anyreg(fs, e); - else - luaK_dischargevars(fs, e); -} - - -/* -** Try to make 'e' a K expression with an index in the range of R/K -** indices. Return true iff succeeded. -*/ -static int luaK_exp2K (FuncState *fs, expdesc *e) { - if (!hasjumps(e)) { - int info; - switch (e->k) { /* move constants to 'k' */ - case VTRUE: info = boolT(fs); break; - case VFALSE: info = boolF(fs); break; - case VNIL: info = nilK(fs); break; - case VKINT: info = luaK_intK(fs, e->u.ival); break; - case VKFLT: info = luaK_numberK(fs, e->u.nval); break; - case VKSTR: info = stringK(fs, e->u.strval); break; - case VK: info = e->u.info; break; - default: return 0; /* not a constant */ - } - if (info <= MAXINDEXRK) { /* does constant fit in 'argC'? */ - e->k = VK; /* make expression a 'K' expression */ - e->u.info = info; - return 1; - } - } - /* else, expression doesn't fit; leave it unchanged */ - return 0; -} - - -/* -** Ensures final expression result is in a valid R/K index -** (that is, it is either in a register or in 'k' with an index -** in the range of R/K indices). -** Returns 1 iff expression is K. -*/ -int luaK_exp2RK (FuncState *fs, expdesc *e) { - if (luaK_exp2K(fs, e)) - return 1; - else { /* not a constant in the right range: put it in a register */ - luaK_exp2anyreg(fs, e); - return 0; - } -} - - -static void codeABRK (FuncState *fs, OpCode o, int a, int b, - expdesc *ec) { - int k = luaK_exp2RK(fs, ec); - luaK_codeABCk(fs, o, a, b, ec->u.info, k); -} - - -/* -** Generate code to store result of expression 'ex' into variable 'var'. -*/ -void luaK_storevar (FuncState *fs, expdesc *var, expdesc *ex) { - switch (var->k) { - case VLOCAL: { - freeexp(fs, ex); - exp2reg(fs, ex, var->u.var.ridx); /* compute 'ex' into proper place */ - return; - } - case VUPVAL: { - int e = luaK_exp2anyreg(fs, ex); - luaK_codeABC(fs, OP_SETUPVAL, e, var->u.info, 0); - break; - } - case VINDEXUP: { - codeABRK(fs, OP_SETTABUP, var->u.ind.t, var->u.ind.idx, ex); - break; - } - case VINDEXI: { - codeABRK(fs, OP_SETI, var->u.ind.t, var->u.ind.idx, ex); - break; - } - case VINDEXSTR: { - codeABRK(fs, OP_SETFIELD, var->u.ind.t, var->u.ind.idx, ex); - break; - } - case VINDEXED: { - codeABRK(fs, OP_SETTABLE, var->u.ind.t, var->u.ind.idx, ex); - break; - } - default: lua_assert(0); /* invalid var kind to store */ - } - freeexp(fs, ex); -} - - -/* -** Emit SELF instruction (convert expression 'e' into 'e:key(e,'). -*/ -void luaK_self (FuncState *fs, expdesc *e, expdesc *key) { - int ereg; - luaK_exp2anyreg(fs, e); - ereg = e->u.info; /* register where 'e' was placed */ - freeexp(fs, e); - e->u.info = fs->freereg; /* base register for op_self */ - e->k = VNONRELOC; /* self expression has a fixed register */ - luaK_reserveregs(fs, 2); /* function and 'self' produced by op_self */ - codeABRK(fs, OP_SELF, e->u.info, ereg, key); - freeexp(fs, key); -} - - -/* -** Negate condition 'e' (where 'e' is a comparison). -*/ -static void negatecondition (FuncState *fs, expdesc *e) { - Instruction *pc = getjumpcontrol(fs, e->u.info); - lua_assert(testTMode(GET_OPCODE(*pc)) && GET_OPCODE(*pc) != OP_TESTSET && - GET_OPCODE(*pc) != OP_TEST); - SETARG_k(*pc, (GETARG_k(*pc) ^ 1)); -} - - -/* -** Emit instruction to jump if 'e' is 'cond' (that is, if 'cond' -** is true, code will jump if 'e' is true.) Return jump position. -** Optimize when 'e' is 'not' something, inverting the condition -** and removing the 'not'. -*/ -static int jumponcond (FuncState *fs, expdesc *e, int cond) { - if (e->k == VRELOC) { - Instruction ie = getinstruction(fs, e); - if (GET_OPCODE(ie) == OP_NOT) { - removelastinstruction(fs); /* remove previous OP_NOT */ - return condjump(fs, OP_TEST, GETARG_B(ie), 0, 0, !cond); - } - /* else go through */ - } - discharge2anyreg(fs, e); - freeexp(fs, e); - return condjump(fs, OP_TESTSET, NO_REG, e->u.info, 0, cond); -} - - -/* -** Emit code to go through if 'e' is true, jump otherwise. -*/ -void luaK_goiftrue (FuncState *fs, expdesc *e) { - int pc; /* pc of new jump */ - luaK_dischargevars(fs, e); - switch (e->k) { - case VJMP: { /* condition? */ - negatecondition(fs, e); /* jump when it is false */ - pc = e->u.info; /* save jump position */ - break; - } - case VK: case VKFLT: case VKINT: case VKSTR: case VTRUE: { - pc = NO_JUMP; /* always true; do nothing */ - break; - } - default: { - pc = jumponcond(fs, e, 0); /* jump when false */ - break; - } - } - luaK_concat(fs, &e->f, pc); /* insert new jump in false list */ - luaK_patchtohere(fs, e->t); /* true list jumps to here (to go through) */ - e->t = NO_JUMP; -} - - -/* -** Emit code to go through if 'e' is false, jump otherwise. -*/ -void luaK_goiffalse (FuncState *fs, expdesc *e) { - int pc; /* pc of new jump */ - luaK_dischargevars(fs, e); - switch (e->k) { - case VJMP: { - pc = e->u.info; /* already jump if true */ - break; - } - case VNIL: case VFALSE: { - pc = NO_JUMP; /* always false; do nothing */ - break; - } - default: { - pc = jumponcond(fs, e, 1); /* jump if true */ - break; - } - } - luaK_concat(fs, &e->t, pc); /* insert new jump in 't' list */ - luaK_patchtohere(fs, e->f); /* false list jumps to here (to go through) */ - e->f = NO_JUMP; -} - - -/* -** Code 'not e', doing constant folding. -*/ -static void codenot (FuncState *fs, expdesc *e) { - switch (e->k) { - case VNIL: case VFALSE: { - e->k = VTRUE; /* true == not nil == not false */ - break; - } - case VK: case VKFLT: case VKINT: case VKSTR: case VTRUE: { - e->k = VFALSE; /* false == not "x" == not 0.5 == not 1 == not true */ - break; - } - case VJMP: { - negatecondition(fs, e); - break; - } - case VRELOC: - case VNONRELOC: { - discharge2anyreg(fs, e); - freeexp(fs, e); - e->u.info = luaK_codeABC(fs, OP_NOT, 0, e->u.info, 0); - e->k = VRELOC; - break; - } - default: lua_assert(0); /* cannot happen */ - } - /* interchange true and false lists */ - { int temp = e->f; e->f = e->t; e->t = temp; } - removevalues(fs, e->f); /* values are useless when negated */ - removevalues(fs, e->t); -} - - -/* -** Check whether expression 'e' is a small literal string -*/ -static int isKstr (FuncState *fs, expdesc *e) { - return (e->k == VK && !hasjumps(e) && e->u.info <= MAXARG_B && - ttisshrstring(&fs->f->k[e->u.info])); -} - -/* -** Check whether expression 'e' is a literal integer. -*/ -int luaK_isKint (expdesc *e) { - return (e->k == VKINT && !hasjumps(e)); -} - - -/* -** Check whether expression 'e' is a literal integer in -** proper range to fit in register C -*/ -static int isCint (expdesc *e) { - return luaK_isKint(e) && (l_castS2U(e->u.ival) <= l_castS2U(MAXARG_C)); -} - - -/* -** Check whether expression 'e' is a literal integer in -** proper range to fit in register sC -*/ -static int isSCint (expdesc *e) { - return luaK_isKint(e) && fitsC(e->u.ival); -} - - -/* -** Check whether expression 'e' is a literal integer or float in -** proper range to fit in a register (sB or sC). -*/ -static int isSCnumber (expdesc *e, int *pi, int *isfloat) { - lua_Integer i; - if (e->k == VKINT) - i = e->u.ival; - else if (e->k == VKFLT && luaV_flttointeger(e->u.nval, &i, F2Ieq)) - *isfloat = 1; - else - return 0; /* not a number */ - if (!hasjumps(e) && fitsC(i)) { - *pi = int2sC(cast_int(i)); - return 1; - } - else - return 0; -} - - -/* -** Create expression 't[k]'. 't' must have its final result already in a -** register or upvalue. Upvalues can only be indexed by literal strings. -** Keys can be literal strings in the constant table or arbitrary -** values in registers. -*/ -void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) { - if (k->k == VKSTR) - str2K(fs, k); - lua_assert(!hasjumps(t) && - (t->k == VLOCAL || t->k == VNONRELOC || t->k == VUPVAL)); - if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non 'Kstr'? */ - luaK_exp2anyreg(fs, t); /* put it in a register */ - if (t->k == VUPVAL) { - t->u.ind.t = t->u.info; /* upvalue index */ - t->u.ind.idx = k->u.info; /* literal string */ - t->k = VINDEXUP; - } - else { - /* register index of the table */ - t->u.ind.t = (t->k == VLOCAL) ? t->u.var.ridx: t->u.info; - if (isKstr(fs, k)) { - t->u.ind.idx = k->u.info; /* literal string */ - t->k = VINDEXSTR; - } - else if (isCint(k)) { - t->u.ind.idx = cast_int(k->u.ival); /* int. constant in proper range */ - t->k = VINDEXI; - } - else { - t->u.ind.idx = luaK_exp2anyreg(fs, k); /* register */ - t->k = VINDEXED; - } - } -} - - -/* -** Return false if folding can raise an error. -** Bitwise operations need operands convertible to integers; division -** operations cannot have 0 as divisor. -*/ -static int validop (int op, TValue *v1, TValue *v2) { - switch (op) { - case LUA_OPBAND: case LUA_OPBOR: case LUA_OPBXOR: - case LUA_OPSHL: case LUA_OPSHR: case LUA_OPBNOT: { /* conversion errors */ - lua_Integer i; - return (luaV_tointegerns(v1, &i, LUA_FLOORN2I) && - luaV_tointegerns(v2, &i, LUA_FLOORN2I)); - } - case LUA_OPDIV: case LUA_OPIDIV: case LUA_OPMOD: /* division by 0 */ - return (nvalue(v2) != 0); - default: return 1; /* everything else is valid */ - } -} - - -/* -** Try to "constant-fold" an operation; return 1 iff successful. -** (In this case, 'e1' has the final result.) -*/ -static int constfolding (FuncState *fs, int op, expdesc *e1, - const expdesc *e2) { - TValue v1, v2, res; - if (!tonumeral(e1, &v1) || !tonumeral(e2, &v2) || !validop(op, &v1, &v2)) - return 0; /* non-numeric operands or not safe to fold */ - luaO_rawarith(fs->ls->L, op, &v1, &v2, &res); /* does operation */ - if (ttisinteger(&res)) { - e1->k = VKINT; - e1->u.ival = ivalue(&res); - } - else { /* folds neither NaN nor 0.0 (to avoid problems with -0.0) */ - lua_Number n = fltvalue(&res); - if (luai_numisnan(n) || n == 0) - return 0; - e1->k = VKFLT; - e1->u.nval = n; - } - return 1; -} - - -/* -** Emit code for unary expressions that "produce values" -** (everything but 'not'). -** Expression to produce final result will be encoded in 'e'. -*/ -static void codeunexpval (FuncState *fs, OpCode op, expdesc *e, int line) { - int r = luaK_exp2anyreg(fs, e); /* opcodes operate only on registers */ - freeexp(fs, e); - e->u.info = luaK_codeABC(fs, op, 0, r, 0); /* generate opcode */ - e->k = VRELOC; /* all those operations are relocatable */ - luaK_fixline(fs, line); -} - - -/* -** Emit code for binary expressions that "produce values" -** (everything but logical operators 'and'/'or' and comparison -** operators). -** Expression to produce final result will be encoded in 'e1'. -*/ -static void finishbinexpval (FuncState *fs, expdesc *e1, expdesc *e2, - OpCode op, int v2, int flip, int line, - OpCode mmop, TMS event) { - int v1 = luaK_exp2anyreg(fs, e1); - int pc = luaK_codeABCk(fs, op, 0, v1, v2, 0); - freeexps(fs, e1, e2); - e1->u.info = pc; - e1->k = VRELOC; /* all those operations are relocatable */ - luaK_fixline(fs, line); - luaK_codeABCk(fs, mmop, v1, v2, event, flip); /* to call metamethod */ - luaK_fixline(fs, line); -} - - -/* -** Emit code for binary expressions that "produce values" over -** two registers. -*/ -static void codebinexpval (FuncState *fs, OpCode op, - expdesc *e1, expdesc *e2, int line) { - int v2 = luaK_exp2anyreg(fs, e2); /* both operands are in registers */ - lua_assert(OP_ADD <= op && op <= OP_SHR); - finishbinexpval(fs, e1, e2, op, v2, 0, line, OP_MMBIN, - cast(TMS, (op - OP_ADD) + TM_ADD)); -} - - -/* -** Code binary operators with immediate operands. -*/ -static void codebini (FuncState *fs, OpCode op, - expdesc *e1, expdesc *e2, int flip, int line, - TMS event) { - int v2 = int2sC(cast_int(e2->u.ival)); /* immediate operand */ - lua_assert(e2->k == VKINT); - finishbinexpval(fs, e1, e2, op, v2, flip, line, OP_MMBINI, event); -} - - -/* Try to code a binary operator negating its second operand. -** For the metamethod, 2nd operand must keep its original value. -*/ -static int finishbinexpneg (FuncState *fs, expdesc *e1, expdesc *e2, - OpCode op, int line, TMS event) { - if (!luaK_isKint(e2)) - return 0; /* not an integer constant */ - else { - lua_Integer i2 = e2->u.ival; - if (!(fitsC(i2) && fitsC(-i2))) - return 0; /* not in the proper range */ - else { /* operating a small integer constant */ - int v2 = cast_int(i2); - finishbinexpval(fs, e1, e2, op, int2sC(-v2), 0, line, OP_MMBINI, event); - /* correct metamethod argument */ - SETARG_B(fs->f->code[fs->pc - 1], int2sC(v2)); - return 1; /* successfully coded */ - } - } -} - - -static void swapexps (expdesc *e1, expdesc *e2) { - expdesc temp = *e1; *e1 = *e2; *e2 = temp; /* swap 'e1' and 'e2' */ -} - - -/* -** Code arithmetic operators ('+', '-', ...). If second operand is a -** constant in the proper range, use variant opcodes with K operands. -*/ -static void codearith (FuncState *fs, BinOpr opr, - expdesc *e1, expdesc *e2, int flip, int line) { - TMS event = cast(TMS, opr + TM_ADD); - if (tonumeral(e2, NULL) && luaK_exp2K(fs, e2)) { /* K operand? */ - int v2 = e2->u.info; /* K index */ - OpCode op = cast(OpCode, opr + OP_ADDK); - finishbinexpval(fs, e1, e2, op, v2, flip, line, OP_MMBINK, event); - } - else { /* 'e2' is neither an immediate nor a K operand */ - OpCode op = cast(OpCode, opr + OP_ADD); - if (flip) - swapexps(e1, e2); /* back to original order */ - codebinexpval(fs, op, e1, e2, line); /* use standard operators */ - } -} - - -/* -** Code commutative operators ('+', '*'). If first operand is a -** numeric constant, change order of operands to try to use an -** immediate or K operator. -*/ -static void codecommutative (FuncState *fs, BinOpr op, - expdesc *e1, expdesc *e2, int line) { - int flip = 0; - if (tonumeral(e1, NULL)) { /* is first operand a numeric constant? */ - swapexps(e1, e2); /* change order */ - flip = 1; - } - if (op == OPR_ADD && isSCint(e2)) /* immediate operand? */ - codebini(fs, cast(OpCode, OP_ADDI), e1, e2, flip, line, TM_ADD); - else - codearith(fs, op, e1, e2, flip, line); -} - - -/* -** Code bitwise operations; they are all associative, so the function -** tries to put an integer constant as the 2nd operand (a K operand). -*/ -static void codebitwise (FuncState *fs, BinOpr opr, - expdesc *e1, expdesc *e2, int line) { - int flip = 0; - int v2; - OpCode op; - if (e1->k == VKINT && luaK_exp2RK(fs, e1)) { - swapexps(e1, e2); /* 'e2' will be the constant operand */ - flip = 1; - } - else if (!(e2->k == VKINT && luaK_exp2RK(fs, e2))) { /* no constants? */ - op = cast(OpCode, opr + OP_ADD); - codebinexpval(fs, op, e1, e2, line); /* all-register opcodes */ - return; - } - v2 = e2->u.info; /* index in K array */ - op = cast(OpCode, opr + OP_ADDK); - lua_assert(ttisinteger(&fs->f->k[v2])); - finishbinexpval(fs, e1, e2, op, v2, flip, line, OP_MMBINK, - cast(TMS, opr + TM_ADD)); -} - - -/* -** Emit code for order comparisons. When using an immediate operand, -** 'isfloat' tells whether the original value was a float. -*/ -static void codeorder (FuncState *fs, OpCode op, expdesc *e1, expdesc *e2) { - int r1, r2; - int im; - int isfloat = 0; - if (isSCnumber(e2, &im, &isfloat)) { - /* use immediate operand */ - r1 = luaK_exp2anyreg(fs, e1); - r2 = im; - op = cast(OpCode, (op - OP_LT) + OP_LTI); - } - else if (isSCnumber(e1, &im, &isfloat)) { - /* transform (A < B) to (B > A) and (A <= B) to (B >= A) */ - r1 = luaK_exp2anyreg(fs, e2); - r2 = im; - op = (op == OP_LT) ? OP_GTI : OP_GEI; - } - else { /* regular case, compare two registers */ - r1 = luaK_exp2anyreg(fs, e1); - r2 = luaK_exp2anyreg(fs, e2); - } - freeexps(fs, e1, e2); - e1->u.info = condjump(fs, op, r1, r2, isfloat, 1); - e1->k = VJMP; -} - - -/* -** Emit code for equality comparisons ('==', '~='). -** 'e1' was already put as RK by 'luaK_infix'. -*/ -static void codeeq (FuncState *fs, BinOpr opr, expdesc *e1, expdesc *e2) { - int r1, r2; - int im; - int isfloat = 0; /* not needed here, but kept for symmetry */ - OpCode op; - if (e1->k != VNONRELOC) { - lua_assert(e1->k == VK || e1->k == VKINT || e1->k == VKFLT); - swapexps(e1, e2); - } - r1 = luaK_exp2anyreg(fs, e1); /* 1st expression must be in register */ - if (isSCnumber(e2, &im, &isfloat)) { - op = OP_EQI; - r2 = im; /* immediate operand */ - } - else if (luaK_exp2RK(fs, e2)) { /* 1st expression is constant? */ - op = OP_EQK; - r2 = e2->u.info; /* constant index */ - } - else { - op = OP_EQ; /* will compare two registers */ - r2 = luaK_exp2anyreg(fs, e2); - } - freeexps(fs, e1, e2); - e1->u.info = condjump(fs, op, r1, r2, isfloat, (opr == OPR_EQ)); - e1->k = VJMP; -} - - -/* -** Apply prefix operation 'op' to expression 'e'. -*/ -void luaK_prefix (FuncState *fs, UnOpr op, expdesc *e, int line) { - static const expdesc ef = {VKINT, {0}, NO_JUMP, NO_JUMP}; - luaK_dischargevars(fs, e); - switch (op) { - case OPR_MINUS: case OPR_BNOT: /* use 'ef' as fake 2nd operand */ - if (constfolding(fs, op + LUA_OPUNM, e, &ef)) - break; - /* else */ /* FALLTHROUGH */ - case OPR_LEN: - codeunexpval(fs, cast(OpCode, op + OP_UNM), e, line); - break; - case OPR_NOT: codenot(fs, e); break; - default: lua_assert(0); - } -} - - -/* -** Process 1st operand 'v' of binary operation 'op' before reading -** 2nd operand. -*/ -void luaK_infix (FuncState *fs, BinOpr op, expdesc *v) { - luaK_dischargevars(fs, v); - switch (op) { - case OPR_AND: { - luaK_goiftrue(fs, v); /* go ahead only if 'v' is true */ - break; - } - case OPR_OR: { - luaK_goiffalse(fs, v); /* go ahead only if 'v' is false */ - break; - } - case OPR_CONCAT: { - luaK_exp2nextreg(fs, v); /* operand must be on the stack */ - break; - } - case OPR_ADD: case OPR_SUB: - case OPR_MUL: case OPR_DIV: case OPR_IDIV: - case OPR_MOD: case OPR_POW: - case OPR_BAND: case OPR_BOR: case OPR_BXOR: - case OPR_SHL: case OPR_SHR: { - if (!tonumeral(v, NULL)) - luaK_exp2anyreg(fs, v); - /* else keep numeral, which may be folded with 2nd operand */ - break; - } - case OPR_EQ: case OPR_NE: { - if (!tonumeral(v, NULL)) - luaK_exp2RK(fs, v); - /* else keep numeral, which may be an immediate operand */ - break; - } - case OPR_LT: case OPR_LE: - case OPR_GT: case OPR_GE: { - int dummy, dummy2; - if (!isSCnumber(v, &dummy, &dummy2)) - luaK_exp2anyreg(fs, v); - /* else keep numeral, which may be an immediate operand */ - break; - } - default: lua_assert(0); - } -} - -/* -** Create code for '(e1 .. e2)'. -** For '(e1 .. e2.1 .. e2.2)' (which is '(e1 .. (e2.1 .. e2.2))', -** because concatenation is right associative), merge both CONCATs. -*/ -static void codeconcat (FuncState *fs, expdesc *e1, expdesc *e2, int line) { - Instruction *ie2 = previousinstruction(fs); - if (GET_OPCODE(*ie2) == OP_CONCAT) { /* is 'e2' a concatenation? */ - int n = GETARG_B(*ie2); /* # of elements concatenated in 'e2' */ - lua_assert(e1->u.info + 1 == GETARG_A(*ie2)); - freeexp(fs, e2); - SETARG_A(*ie2, e1->u.info); /* correct first element ('e1') */ - SETARG_B(*ie2, n + 1); /* will concatenate one more element */ - } - else { /* 'e2' is not a concatenation */ - luaK_codeABC(fs, OP_CONCAT, e1->u.info, 2, 0); /* new concat opcode */ - freeexp(fs, e2); - luaK_fixline(fs, line); - } -} - - -/* -** Finalize code for binary operation, after reading 2nd operand. -*/ -void luaK_posfix (FuncState *fs, BinOpr opr, - expdesc *e1, expdesc *e2, int line) { - luaK_dischargevars(fs, e2); - if (foldbinop(opr) && constfolding(fs, opr + LUA_OPADD, e1, e2)) - return; /* done by folding */ - switch (opr) { - case OPR_AND: { - lua_assert(e1->t == NO_JUMP); /* list closed by 'luaK_infix' */ - luaK_concat(fs, &e2->f, e1->f); - *e1 = *e2; - break; - } - case OPR_OR: { - lua_assert(e1->f == NO_JUMP); /* list closed by 'luaK_infix' */ - luaK_concat(fs, &e2->t, e1->t); - *e1 = *e2; - break; - } - case OPR_CONCAT: { /* e1 .. e2 */ - luaK_exp2nextreg(fs, e2); - codeconcat(fs, e1, e2, line); - break; - } - case OPR_ADD: case OPR_MUL: { - codecommutative(fs, opr, e1, e2, line); - break; - } - case OPR_SUB: { - if (finishbinexpneg(fs, e1, e2, OP_ADDI, line, TM_SUB)) - break; /* coded as (r1 + -I) */ - /* ELSE */ - } /* FALLTHROUGH */ - case OPR_DIV: case OPR_IDIV: case OPR_MOD: case OPR_POW: { - codearith(fs, opr, e1, e2, 0, line); - break; - } - case OPR_BAND: case OPR_BOR: case OPR_BXOR: { - codebitwise(fs, opr, e1, e2, line); - break; - } - case OPR_SHL: { - if (isSCint(e1)) { - swapexps(e1, e2); - codebini(fs, OP_SHLI, e1, e2, 1, line, TM_SHL); /* I << r2 */ - } - else if (finishbinexpneg(fs, e1, e2, OP_SHRI, line, TM_SHL)) { - /* coded as (r1 >> -I) */; - } - else /* regular case (two registers) */ - codebinexpval(fs, OP_SHL, e1, e2, line); - break; - } - case OPR_SHR: { - if (isSCint(e2)) - codebini(fs, OP_SHRI, e1, e2, 0, line, TM_SHR); /* r1 >> I */ - else /* regular case (two registers) */ - codebinexpval(fs, OP_SHR, e1, e2, line); - break; - } - case OPR_EQ: case OPR_NE: { - codeeq(fs, opr, e1, e2); - break; - } - case OPR_LT: case OPR_LE: { - OpCode op = cast(OpCode, (opr - OPR_EQ) + OP_EQ); - codeorder(fs, op, e1, e2); - break; - } - case OPR_GT: case OPR_GE: { - /* '(a > b)' <=> '(b < a)'; '(a >= b)' <=> '(b <= a)' */ - OpCode op = cast(OpCode, (opr - OPR_NE) + OP_EQ); - swapexps(e1, e2); - codeorder(fs, op, e1, e2); - break; - } - default: lua_assert(0); - } -} - - -/* -** Change line information associated with current position, by removing -** previous info and adding it again with new line. -*/ -void luaK_fixline (FuncState *fs, int line) { - removelastlineinfo(fs); - savelineinfo(fs, fs->f, line); -} - - -void luaK_settablesize (FuncState *fs, int pc, int ra, int asize, int hsize) { - Instruction *inst = &fs->f->code[pc]; - int rb = (hsize != 0) ? luaO_ceillog2(hsize) + 1 : 0; /* hash size */ - int extra = asize / (MAXARG_C + 1); /* higher bits of array size */ - int rc = asize % (MAXARG_C + 1); /* lower bits of array size */ - int k = (extra > 0); /* true iff needs extra argument */ - *inst = CREATE_ABCk(OP_NEWTABLE, ra, rb, rc, k); - *(inst + 1) = CREATE_Ax(OP_EXTRAARG, extra); -} - - -/* -** Emit a SETLIST instruction. -** 'base' is register that keeps table; -** 'nelems' is #table plus those to be stored now; -** 'tostore' is number of values (in registers 'base + 1',...) to add to -** table (or LUA_MULTRET to add up to stack top). -*/ -void luaK_setlist (FuncState *fs, int base, int nelems, int tostore) { - lua_assert(tostore != 0 && tostore <= LFIELDS_PER_FLUSH); - if (tostore == LUA_MULTRET) - tostore = 0; - if (nelems <= MAXARG_C) - luaK_codeABC(fs, OP_SETLIST, base, tostore, nelems); - else { - int extra = nelems / (MAXARG_C + 1); - nelems %= (MAXARG_C + 1); - luaK_codeABCk(fs, OP_SETLIST, base, tostore, nelems, 1); - codeextraarg(fs, extra); - } - fs->freereg = base + 1; /* free registers with list values */ -} - - -/* -** return the final target of a jump (skipping jumps to jumps) -*/ -static int finaltarget (Instruction *code, int i) { - int count; - for (count = 0; count < 100; count++) { /* avoid infinite loops */ - Instruction pc = code[i]; - if (GET_OPCODE(pc) != OP_JMP) - break; - else - i += GETARG_sJ(pc) + 1; - } - return i; -} - - -/* -** Do a final pass over the code of a function, doing small peephole -** optimizations and adjustments. -*/ -void luaK_finish (FuncState *fs) { - int i; - Proto *p = fs->f; - for (i = 0; i < fs->pc; i++) { - Instruction *pc = &p->code[i]; - lua_assert(i == 0 || isOT(*(pc - 1)) == isIT(*pc)); - switch (GET_OPCODE(*pc)) { - case OP_RETURN0: case OP_RETURN1: { - if (!(fs->needclose || p->is_vararg)) - break; /* no extra work */ - /* else use OP_RETURN to do the extra work */ - SET_OPCODE(*pc, OP_RETURN); - } /* FALLTHROUGH */ - case OP_RETURN: case OP_TAILCALL: { - if (fs->needclose) - SETARG_k(*pc, 1); /* signal that it needs to close */ - if (p->is_vararg) - SETARG_C(*pc, p->numparams + 1); /* signal that it is vararg */ - break; - } - case OP_JMP: { - int target = finaltarget(p->code, i); - fixjump(fs, i, target); - break; - } - default: break; - } - } -} diff --git a/extern/drawdance/3rdparty/lua/lcode.h b/extern/drawdance/3rdparty/lua/lcode.h deleted file mode 100644 index 3265824452..0000000000 --- a/extern/drawdance/3rdparty/lua/lcode.h +++ /dev/null @@ -1,104 +0,0 @@ -/* -** $Id: lcode.h $ -** Code generator for Lua -** See Copyright Notice in lua.h -*/ - -#ifndef lcode_h -#define lcode_h - -#include "llex.h" -#include "lobject.h" -#include "lopcodes.h" -#include "lparser.h" - - -/* -** Marks the end of a patch list. It is an invalid value both as an absolute -** address, and as a list link (would link an element to itself). -*/ -#define NO_JUMP (-1) - - -/* -** grep "ORDER OPR" if you change these enums (ORDER OP) -*/ -typedef enum BinOpr { - /* arithmetic operators */ - OPR_ADD, OPR_SUB, OPR_MUL, OPR_MOD, OPR_POW, - OPR_DIV, OPR_IDIV, - /* bitwise operators */ - OPR_BAND, OPR_BOR, OPR_BXOR, - OPR_SHL, OPR_SHR, - /* string operator */ - OPR_CONCAT, - /* comparison operators */ - OPR_EQ, OPR_LT, OPR_LE, - OPR_NE, OPR_GT, OPR_GE, - /* logical operators */ - OPR_AND, OPR_OR, - OPR_NOBINOPR -} BinOpr; - - -/* true if operation is foldable (that is, it is arithmetic or bitwise) */ -#define foldbinop(op) ((op) <= OPR_SHR) - - -#define luaK_codeABC(fs,o,a,b,c) luaK_codeABCk(fs,o,a,b,c,0) - - -typedef enum UnOpr { OPR_MINUS, OPR_BNOT, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr; - - -/* get (pointer to) instruction of given 'expdesc' */ -#define getinstruction(fs,e) ((fs)->f->code[(e)->u.info]) - - -#define luaK_setmultret(fs,e) luaK_setreturns(fs, e, LUA_MULTRET) - -#define luaK_jumpto(fs,t) luaK_patchlist(fs, luaK_jump(fs), t) - -LUAI_FUNC int luaK_code (FuncState *fs, Instruction i); -LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx); -LUAI_FUNC int luaK_codeAsBx (FuncState *fs, OpCode o, int A, int Bx); -LUAI_FUNC int luaK_codeABCk (FuncState *fs, OpCode o, int A, - int B, int C, int k); -LUAI_FUNC int luaK_isKint (expdesc *e); -LUAI_FUNC int luaK_exp2const (FuncState *fs, const expdesc *e, TValue *v); -LUAI_FUNC void luaK_fixline (FuncState *fs, int line); -LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n); -LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n); -LUAI_FUNC void luaK_checkstack (FuncState *fs, int n); -LUAI_FUNC void luaK_int (FuncState *fs, int reg, lua_Integer n); -LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e); -LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e); -LUAI_FUNC void luaK_exp2anyregup (FuncState *fs, expdesc *e); -LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e); -LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e); -LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e); -LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key); -LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k); -LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e); -LUAI_FUNC void luaK_goiffalse (FuncState *fs, expdesc *e); -LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e); -LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults); -LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e); -LUAI_FUNC int luaK_jump (FuncState *fs); -LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret); -LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target); -LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list); -LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2); -LUAI_FUNC int luaK_getlabel (FuncState *fs); -LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v, int line); -LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v); -LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, - expdesc *v2, int line); -LUAI_FUNC void luaK_settablesize (FuncState *fs, int pc, - int ra, int asize, int hsize); -LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore); -LUAI_FUNC void luaK_finish (FuncState *fs); -LUAI_FUNC l_noret luaK_semerror (LexState *ls, const char *msg); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/lcorolib.c b/extern/drawdance/3rdparty/lua/lcorolib.c deleted file mode 100644 index 785a1e81aa..0000000000 --- a/extern/drawdance/3rdparty/lua/lcorolib.c +++ /dev/null @@ -1,210 +0,0 @@ -/* -** $Id: lcorolib.c $ -** Coroutine Library -** See Copyright Notice in lua.h -*/ - -#define lcorolib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -static lua_State *getco (lua_State *L) { - lua_State *co = lua_tothread(L, 1); - luaL_argexpected(L, co, 1, "thread"); - return co; -} - - -/* -** Resumes a coroutine. Returns the number of results for non-error -** cases or -1 for errors. -*/ -static int auxresume (lua_State *L, lua_State *co, int narg) { - int status, nres; - if (l_unlikely(!lua_checkstack(co, narg))) { - lua_pushliteral(L, "too many arguments to resume"); - return -1; /* error flag */ - } - lua_xmove(L, co, narg); - status = lua_resume(co, L, narg, &nres); - if (l_likely(status == LUA_OK || status == LUA_YIELD)) { - if (l_unlikely(!lua_checkstack(L, nres + 1))) { - lua_pop(co, nres); /* remove results anyway */ - lua_pushliteral(L, "too many results to resume"); - return -1; /* error flag */ - } - lua_xmove(co, L, nres); /* move yielded values */ - return nres; - } - else { - lua_xmove(co, L, 1); /* move error message */ - return -1; /* error flag */ - } -} - - -static int luaB_coresume (lua_State *L) { - lua_State *co = getco(L); - int r; - r = auxresume(L, co, lua_gettop(L) - 1); - if (l_unlikely(r < 0)) { - lua_pushboolean(L, 0); - lua_insert(L, -2); - return 2; /* return false + error message */ - } - else { - lua_pushboolean(L, 1); - lua_insert(L, -(r + 1)); - return r + 1; /* return true + 'resume' returns */ - } -} - - -static int luaB_auxwrap (lua_State *L) { - lua_State *co = lua_tothread(L, lua_upvalueindex(1)); - int r = auxresume(L, co, lua_gettop(L)); - if (l_unlikely(r < 0)) { /* error? */ - int stat = lua_status(co); - if (stat != LUA_OK && stat != LUA_YIELD) { /* error in the coroutine? */ - stat = lua_resetthread(co); /* close its tbc variables */ - lua_assert(stat != LUA_OK); - lua_xmove(co, L, 1); /* move error message to the caller */ - } - if (stat != LUA_ERRMEM && /* not a memory error and ... */ - lua_type(L, -1) == LUA_TSTRING) { /* ... error object is a string? */ - luaL_where(L, 1); /* add extra info, if available */ - lua_insert(L, -2); - lua_concat(L, 2); - } - return lua_error(L); /* propagate error */ - } - return r; -} - - -static int luaB_cocreate (lua_State *L) { - lua_State *NL; - luaL_checktype(L, 1, LUA_TFUNCTION); - NL = lua_newthread(L); - lua_pushvalue(L, 1); /* move function to top */ - lua_xmove(L, NL, 1); /* move function from L to NL */ - return 1; -} - - -static int luaB_cowrap (lua_State *L) { - luaB_cocreate(L); - lua_pushcclosure(L, luaB_auxwrap, 1); - return 1; -} - - -static int luaB_yield (lua_State *L) { - return lua_yield(L, lua_gettop(L)); -} - - -#define COS_RUN 0 -#define COS_DEAD 1 -#define COS_YIELD 2 -#define COS_NORM 3 - - -static const char *const statname[] = - {"running", "dead", "suspended", "normal"}; - - -static int auxstatus (lua_State *L, lua_State *co) { - if (L == co) return COS_RUN; - else { - switch (lua_status(co)) { - case LUA_YIELD: - return COS_YIELD; - case LUA_OK: { - lua_Debug ar; - if (lua_getstack(co, 0, &ar)) /* does it have frames? */ - return COS_NORM; /* it is running */ - else if (lua_gettop(co) == 0) - return COS_DEAD; - else - return COS_YIELD; /* initial state */ - } - default: /* some error occurred */ - return COS_DEAD; - } - } -} - - -static int luaB_costatus (lua_State *L) { - lua_State *co = getco(L); - lua_pushstring(L, statname[auxstatus(L, co)]); - return 1; -} - - -static int luaB_yieldable (lua_State *L) { - lua_State *co = lua_isnone(L, 1) ? L : getco(L); - lua_pushboolean(L, lua_isyieldable(co)); - return 1; -} - - -static int luaB_corunning (lua_State *L) { - int ismain = lua_pushthread(L); - lua_pushboolean(L, ismain); - return 2; -} - - -static int luaB_close (lua_State *L) { - lua_State *co = getco(L); - int status = auxstatus(L, co); - switch (status) { - case COS_DEAD: case COS_YIELD: { - status = lua_resetthread(co); - if (status == LUA_OK) { - lua_pushboolean(L, 1); - return 1; - } - else { - lua_pushboolean(L, 0); - lua_xmove(co, L, 1); /* move error message */ - return 2; - } - } - default: /* normal or running coroutine */ - return luaL_error(L, "cannot close a %s coroutine", statname[status]); - } -} - - -static const luaL_Reg co_funcs[] = { - {"create", luaB_cocreate}, - {"resume", luaB_coresume}, - {"running", luaB_corunning}, - {"status", luaB_costatus}, - {"wrap", luaB_cowrap}, - {"yield", luaB_yield}, - {"isyieldable", luaB_yieldable}, - {"close", luaB_close}, - {NULL, NULL} -}; - - - -LUAMOD_API int luaopen_coroutine (lua_State *L) { - luaL_newlib(L, co_funcs); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/lctype.c b/extern/drawdance/3rdparty/lua/lctype.c deleted file mode 100644 index 9542280942..0000000000 --- a/extern/drawdance/3rdparty/lua/lctype.c +++ /dev/null @@ -1,64 +0,0 @@ -/* -** $Id: lctype.c $ -** 'ctype' functions for Lua -** See Copyright Notice in lua.h -*/ - -#define lctype_c -#define LUA_CORE - -#include "lprefix.h" - - -#include "lctype.h" - -#if !LUA_USE_CTYPE /* { */ - -#include - - -#if defined (LUA_UCID) /* accept UniCode IDentifiers? */ -/* consider all non-ascii codepoints to be alphabetic */ -#define NONA 0x01 -#else -#define NONA 0x00 /* default */ -#endif - - -LUAI_DDEF const lu_byte luai_ctype_[UCHAR_MAX + 2] = { - 0x00, /* EOZ */ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 0. */ - 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 1. */ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x0c, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, /* 2. */ - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, /* 3. */ - 0x16, 0x16, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 4. */ - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 5. */ - 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x05, - 0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 6. */ - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 7. */ - 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x00, - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* 8. */ - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* 9. */ - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* a. */ - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* b. */ - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, - 0x00, 0x00, NONA, NONA, NONA, NONA, NONA, NONA, /* c. */ - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* d. */ - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* e. */ - NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, - NONA, NONA, NONA, NONA, NONA, 0x00, 0x00, 0x00, /* f. */ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 -}; - -#endif /* } */ diff --git a/extern/drawdance/3rdparty/lua/lctype.h b/extern/drawdance/3rdparty/lua/lctype.h deleted file mode 100644 index 864e190188..0000000000 --- a/extern/drawdance/3rdparty/lua/lctype.h +++ /dev/null @@ -1,101 +0,0 @@ -/* -** $Id: lctype.h $ -** 'ctype' functions for Lua -** See Copyright Notice in lua.h -*/ - -#ifndef lctype_h -#define lctype_h - -#include "lua.h" - - -/* -** WARNING: the functions defined here do not necessarily correspond -** to the similar functions in the standard C ctype.h. They are -** optimized for the specific needs of Lua. -*/ - -#if !defined(LUA_USE_CTYPE) - -#if 'A' == 65 && '0' == 48 -/* ASCII case: can use its own tables; faster and fixed */ -#define LUA_USE_CTYPE 0 -#else -/* must use standard C ctype */ -#define LUA_USE_CTYPE 1 -#endif - -#endif - - -#if !LUA_USE_CTYPE /* { */ - -#include - -#include "llimits.h" - - -#define ALPHABIT 0 -#define DIGITBIT 1 -#define PRINTBIT 2 -#define SPACEBIT 3 -#define XDIGITBIT 4 - - -#define MASK(B) (1 << (B)) - - -/* -** add 1 to char to allow index -1 (EOZ) -*/ -#define testprop(c,p) (luai_ctype_[(c)+1] & (p)) - -/* -** 'lalpha' (Lua alphabetic) and 'lalnum' (Lua alphanumeric) both include '_' -*/ -#define lislalpha(c) testprop(c, MASK(ALPHABIT)) -#define lislalnum(c) testprop(c, (MASK(ALPHABIT) | MASK(DIGITBIT))) -#define lisdigit(c) testprop(c, MASK(DIGITBIT)) -#define lisspace(c) testprop(c, MASK(SPACEBIT)) -#define lisprint(c) testprop(c, MASK(PRINTBIT)) -#define lisxdigit(c) testprop(c, MASK(XDIGITBIT)) - - -/* -** In ASCII, this 'ltolower' is correct for alphabetic characters and -** for '.'. That is enough for Lua needs. ('check_exp' ensures that -** the character either is an upper-case letter or is unchanged by -** the transformation, which holds for lower-case letters and '.'.) -*/ -#define ltolower(c) \ - check_exp(('A' <= (c) && (c) <= 'Z') || (c) == ((c) | ('A' ^ 'a')), \ - (c) | ('A' ^ 'a')) - - -/* one entry for each character and for -1 (EOZ) */ -LUAI_DDEC(const lu_byte luai_ctype_[UCHAR_MAX + 2];) - - -#else /* }{ */ - -/* -** use standard C ctypes -*/ - -#include - - -#define lislalpha(c) (isalpha(c) || (c) == '_') -#define lislalnum(c) (isalnum(c) || (c) == '_') -#define lisdigit(c) (isdigit(c)) -#define lisspace(c) (isspace(c)) -#define lisprint(c) (isprint(c)) -#define lisxdigit(c) (isxdigit(c)) - -#define ltolower(c) (tolower(c)) - -#endif /* } */ - -#endif - diff --git a/extern/drawdance/3rdparty/lua/ldblib.c b/extern/drawdance/3rdparty/lua/ldblib.c deleted file mode 100644 index 6dcbaa9824..0000000000 --- a/extern/drawdance/3rdparty/lua/ldblib.c +++ /dev/null @@ -1,483 +0,0 @@ -/* -** $Id: ldblib.c $ -** Interface from Lua to its debug API -** See Copyright Notice in lua.h -*/ - -#define ldblib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -/* -** The hook table at registry[HOOKKEY] maps threads to their current -** hook function. -*/ -static const char *const HOOKKEY = "_HOOKKEY"; - - -/* -** If L1 != L, L1 can be in any state, and therefore there are no -** guarantees about its stack space; any push in L1 must be -** checked. -*/ -static void checkstack (lua_State *L, lua_State *L1, int n) { - if (l_unlikely(L != L1 && !lua_checkstack(L1, n))) - luaL_error(L, "stack overflow"); -} - - -static int db_getregistry (lua_State *L) { - lua_pushvalue(L, LUA_REGISTRYINDEX); - return 1; -} - - -static int db_getmetatable (lua_State *L) { - luaL_checkany(L, 1); - if (!lua_getmetatable(L, 1)) { - lua_pushnil(L); /* no metatable */ - } - return 1; -} - - -static int db_setmetatable (lua_State *L) { - int t = lua_type(L, 2); - luaL_argexpected(L, t == LUA_TNIL || t == LUA_TTABLE, 2, "nil or table"); - lua_settop(L, 2); - lua_setmetatable(L, 1); - return 1; /* return 1st argument */ -} - - -static int db_getuservalue (lua_State *L) { - int n = (int)luaL_optinteger(L, 2, 1); - if (lua_type(L, 1) != LUA_TUSERDATA) - luaL_pushfail(L); - else if (lua_getiuservalue(L, 1, n) != LUA_TNONE) { - lua_pushboolean(L, 1); - return 2; - } - return 1; -} - - -static int db_setuservalue (lua_State *L) { - int n = (int)luaL_optinteger(L, 3, 1); - luaL_checktype(L, 1, LUA_TUSERDATA); - luaL_checkany(L, 2); - lua_settop(L, 2); - if (!lua_setiuservalue(L, 1, n)) - luaL_pushfail(L); - return 1; -} - - -/* -** Auxiliary function used by several library functions: check for -** an optional thread as function's first argument and set 'arg' with -** 1 if this argument is present (so that functions can skip it to -** access their other arguments) -*/ -static lua_State *getthread (lua_State *L, int *arg) { - if (lua_isthread(L, 1)) { - *arg = 1; - return lua_tothread(L, 1); - } - else { - *arg = 0; - return L; /* function will operate over current thread */ - } -} - - -/* -** Variations of 'lua_settable', used by 'db_getinfo' to put results -** from 'lua_getinfo' into result table. Key is always a string; -** value can be a string, an int, or a boolean. -*/ -static void settabss (lua_State *L, const char *k, const char *v) { - lua_pushstring(L, v); - lua_setfield(L, -2, k); -} - -static void settabsi (lua_State *L, const char *k, int v) { - lua_pushinteger(L, v); - lua_setfield(L, -2, k); -} - -static void settabsb (lua_State *L, const char *k, int v) { - lua_pushboolean(L, v); - lua_setfield(L, -2, k); -} - - -/* -** In function 'db_getinfo', the call to 'lua_getinfo' may push -** results on the stack; later it creates the result table to put -** these objects. Function 'treatstackoption' puts the result from -** 'lua_getinfo' on top of the result table so that it can call -** 'lua_setfield'. -*/ -static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) { - if (L == L1) - lua_rotate(L, -2, 1); /* exchange object and table */ - else - lua_xmove(L1, L, 1); /* move object to the "main" stack */ - lua_setfield(L, -2, fname); /* put object into table */ -} - - -/* -** Calls 'lua_getinfo' and collects all results in a new table. -** L1 needs stack space for an optional input (function) plus -** two optional outputs (function and line table) from function -** 'lua_getinfo'. -*/ -static int db_getinfo (lua_State *L) { - lua_Debug ar; - int arg; - lua_State *L1 = getthread(L, &arg); - const char *options = luaL_optstring(L, arg+2, "flnSrtu"); - checkstack(L, L1, 3); - luaL_argcheck(L, options[0] != '>', arg + 2, "invalid option '>'"); - if (lua_isfunction(L, arg + 1)) { /* info about a function? */ - options = lua_pushfstring(L, ">%s", options); /* add '>' to 'options' */ - lua_pushvalue(L, arg + 1); /* move function to 'L1' stack */ - lua_xmove(L, L1, 1); - } - else { /* stack level */ - if (!lua_getstack(L1, (int)luaL_checkinteger(L, arg + 1), &ar)) { - luaL_pushfail(L); /* level out of range */ - return 1; - } - } - if (!lua_getinfo(L1, options, &ar)) - return luaL_argerror(L, arg+2, "invalid option"); - lua_newtable(L); /* table to collect results */ - if (strchr(options, 'S')) { - lua_pushlstring(L, ar.source, ar.srclen); - lua_setfield(L, -2, "source"); - settabss(L, "short_src", ar.short_src); - settabsi(L, "linedefined", ar.linedefined); - settabsi(L, "lastlinedefined", ar.lastlinedefined); - settabss(L, "what", ar.what); - } - if (strchr(options, 'l')) - settabsi(L, "currentline", ar.currentline); - if (strchr(options, 'u')) { - settabsi(L, "nups", ar.nups); - settabsi(L, "nparams", ar.nparams); - settabsb(L, "isvararg", ar.isvararg); - } - if (strchr(options, 'n')) { - settabss(L, "name", ar.name); - settabss(L, "namewhat", ar.namewhat); - } - if (strchr(options, 'r')) { - settabsi(L, "ftransfer", ar.ftransfer); - settabsi(L, "ntransfer", ar.ntransfer); - } - if (strchr(options, 't')) - settabsb(L, "istailcall", ar.istailcall); - if (strchr(options, 'L')) - treatstackoption(L, L1, "activelines"); - if (strchr(options, 'f')) - treatstackoption(L, L1, "func"); - return 1; /* return table */ -} - - -static int db_getlocal (lua_State *L) { - int arg; - lua_State *L1 = getthread(L, &arg); - int nvar = (int)luaL_checkinteger(L, arg + 2); /* local-variable index */ - if (lua_isfunction(L, arg + 1)) { /* function argument? */ - lua_pushvalue(L, arg + 1); /* push function */ - lua_pushstring(L, lua_getlocal(L, NULL, nvar)); /* push local name */ - return 1; /* return only name (there is no value) */ - } - else { /* stack-level argument */ - lua_Debug ar; - const char *name; - int level = (int)luaL_checkinteger(L, arg + 1); - if (l_unlikely(!lua_getstack(L1, level, &ar))) /* out of range? */ - return luaL_argerror(L, arg+1, "level out of range"); - checkstack(L, L1, 1); - name = lua_getlocal(L1, &ar, nvar); - if (name) { - lua_xmove(L1, L, 1); /* move local value */ - lua_pushstring(L, name); /* push name */ - lua_rotate(L, -2, 1); /* re-order */ - return 2; - } - else { - luaL_pushfail(L); /* no name (nor value) */ - return 1; - } - } -} - - -static int db_setlocal (lua_State *L) { - int arg; - const char *name; - lua_State *L1 = getthread(L, &arg); - lua_Debug ar; - int level = (int)luaL_checkinteger(L, arg + 1); - int nvar = (int)luaL_checkinteger(L, arg + 2); - if (l_unlikely(!lua_getstack(L1, level, &ar))) /* out of range? */ - return luaL_argerror(L, arg+1, "level out of range"); - luaL_checkany(L, arg+3); - lua_settop(L, arg+3); - checkstack(L, L1, 1); - lua_xmove(L, L1, 1); - name = lua_setlocal(L1, &ar, nvar); - if (name == NULL) - lua_pop(L1, 1); /* pop value (if not popped by 'lua_setlocal') */ - lua_pushstring(L, name); - return 1; -} - - -/* -** get (if 'get' is true) or set an upvalue from a closure -*/ -static int auxupvalue (lua_State *L, int get) { - const char *name; - int n = (int)luaL_checkinteger(L, 2); /* upvalue index */ - luaL_checktype(L, 1, LUA_TFUNCTION); /* closure */ - name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n); - if (name == NULL) return 0; - lua_pushstring(L, name); - lua_insert(L, -(get+1)); /* no-op if get is false */ - return get + 1; -} - - -static int db_getupvalue (lua_State *L) { - return auxupvalue(L, 1); -} - - -static int db_setupvalue (lua_State *L) { - luaL_checkany(L, 3); - return auxupvalue(L, 0); -} - - -/* -** Check whether a given upvalue from a given closure exists and -** returns its index -*/ -static void *checkupval (lua_State *L, int argf, int argnup, int *pnup) { - void *id; - int nup = (int)luaL_checkinteger(L, argnup); /* upvalue index */ - luaL_checktype(L, argf, LUA_TFUNCTION); /* closure */ - id = lua_upvalueid(L, argf, nup); - if (pnup) { - luaL_argcheck(L, id != NULL, argnup, "invalid upvalue index"); - *pnup = nup; - } - return id; -} - - -static int db_upvalueid (lua_State *L) { - void *id = checkupval(L, 1, 2, NULL); - if (id != NULL) - lua_pushlightuserdata(L, id); - else - luaL_pushfail(L); - return 1; -} - - -static int db_upvaluejoin (lua_State *L) { - int n1, n2; - checkupval(L, 1, 2, &n1); - checkupval(L, 3, 4, &n2); - luaL_argcheck(L, !lua_iscfunction(L, 1), 1, "Lua function expected"); - luaL_argcheck(L, !lua_iscfunction(L, 3), 3, "Lua function expected"); - lua_upvaluejoin(L, 1, n1, 3, n2); - return 0; -} - - -/* -** Call hook function registered at hook table for the current -** thread (if there is one) -*/ -static void hookf (lua_State *L, lua_Debug *ar) { - static const char *const hooknames[] = - {"call", "return", "line", "count", "tail call"}; - lua_getfield(L, LUA_REGISTRYINDEX, HOOKKEY); - lua_pushthread(L); - if (lua_rawget(L, -2) == LUA_TFUNCTION) { /* is there a hook function? */ - lua_pushstring(L, hooknames[(int)ar->event]); /* push event name */ - if (ar->currentline >= 0) - lua_pushinteger(L, ar->currentline); /* push current line */ - else lua_pushnil(L); - lua_assert(lua_getinfo(L, "lS", ar)); - lua_call(L, 2, 0); /* call hook function */ - } -} - - -/* -** Convert a string mask (for 'sethook') into a bit mask -*/ -static int makemask (const char *smask, int count) { - int mask = 0; - if (strchr(smask, 'c')) mask |= LUA_MASKCALL; - if (strchr(smask, 'r')) mask |= LUA_MASKRET; - if (strchr(smask, 'l')) mask |= LUA_MASKLINE; - if (count > 0) mask |= LUA_MASKCOUNT; - return mask; -} - - -/* -** Convert a bit mask (for 'gethook') into a string mask -*/ -static char *unmakemask (int mask, char *smask) { - int i = 0; - if (mask & LUA_MASKCALL) smask[i++] = 'c'; - if (mask & LUA_MASKRET) smask[i++] = 'r'; - if (mask & LUA_MASKLINE) smask[i++] = 'l'; - smask[i] = '\0'; - return smask; -} - - -static int db_sethook (lua_State *L) { - int arg, mask, count; - lua_Hook func; - lua_State *L1 = getthread(L, &arg); - if (lua_isnoneornil(L, arg+1)) { /* no hook? */ - lua_settop(L, arg+1); - func = NULL; mask = 0; count = 0; /* turn off hooks */ - } - else { - const char *smask = luaL_checkstring(L, arg+2); - luaL_checktype(L, arg+1, LUA_TFUNCTION); - count = (int)luaL_optinteger(L, arg + 3, 0); - func = hookf; mask = makemask(smask, count); - } - if (!luaL_getsubtable(L, LUA_REGISTRYINDEX, HOOKKEY)) { - /* table just created; initialize it */ - lua_pushliteral(L, "k"); - lua_setfield(L, -2, "__mode"); /** hooktable.__mode = "k" */ - lua_pushvalue(L, -1); - lua_setmetatable(L, -2); /* metatable(hooktable) = hooktable */ - } - checkstack(L, L1, 1); - lua_pushthread(L1); lua_xmove(L1, L, 1); /* key (thread) */ - lua_pushvalue(L, arg + 1); /* value (hook function) */ - lua_rawset(L, -3); /* hooktable[L1] = new Lua hook */ - lua_sethook(L1, func, mask, count); - return 0; -} - - -static int db_gethook (lua_State *L) { - int arg; - lua_State *L1 = getthread(L, &arg); - char buff[5]; - int mask = lua_gethookmask(L1); - lua_Hook hook = lua_gethook(L1); - if (hook == NULL) { /* no hook? */ - luaL_pushfail(L); - return 1; - } - else if (hook != hookf) /* external hook? */ - lua_pushliteral(L, "external hook"); - else { /* hook table must exist */ - lua_getfield(L, LUA_REGISTRYINDEX, HOOKKEY); - checkstack(L, L1, 1); - lua_pushthread(L1); lua_xmove(L1, L, 1); - lua_rawget(L, -2); /* 1st result = hooktable[L1] */ - lua_remove(L, -2); /* remove hook table */ - } - lua_pushstring(L, unmakemask(mask, buff)); /* 2nd result = mask */ - lua_pushinteger(L, lua_gethookcount(L1)); /* 3rd result = count */ - return 3; -} - - -static int db_debug (lua_State *L) { - for (;;) { - char buffer[250]; - lua_writestringerror("%s", "lua_debug> "); - if (fgets(buffer, sizeof(buffer), stdin) == NULL || - strcmp(buffer, "cont\n") == 0) - return 0; - if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") || - lua_pcall(L, 0, 0, 0)) - lua_writestringerror("%s\n", luaL_tolstring(L, -1, NULL)); - lua_settop(L, 0); /* remove eventual returns */ - } -} - - -static int db_traceback (lua_State *L) { - int arg; - lua_State *L1 = getthread(L, &arg); - const char *msg = lua_tostring(L, arg + 1); - if (msg == NULL && !lua_isnoneornil(L, arg + 1)) /* non-string 'msg'? */ - lua_pushvalue(L, arg + 1); /* return it untouched */ - else { - int level = (int)luaL_optinteger(L, arg + 2, (L == L1) ? 1 : 0); - luaL_traceback(L, L1, msg, level); - } - return 1; -} - - -static int db_setcstacklimit (lua_State *L) { - int limit = (int)luaL_checkinteger(L, 1); - int res = lua_setcstacklimit(L, limit); - lua_pushinteger(L, res); - return 1; -} - - -static const luaL_Reg dblib[] = { - {"debug", db_debug}, - {"getuservalue", db_getuservalue}, - {"gethook", db_gethook}, - {"getinfo", db_getinfo}, - {"getlocal", db_getlocal}, - {"getregistry", db_getregistry}, - {"getmetatable", db_getmetatable}, - {"getupvalue", db_getupvalue}, - {"upvaluejoin", db_upvaluejoin}, - {"upvalueid", db_upvalueid}, - {"setuservalue", db_setuservalue}, - {"sethook", db_sethook}, - {"setlocal", db_setlocal}, - {"setmetatable", db_setmetatable}, - {"setupvalue", db_setupvalue}, - {"traceback", db_traceback}, - {"setcstacklimit", db_setcstacklimit}, - {NULL, NULL} -}; - - -LUAMOD_API int luaopen_debug (lua_State *L) { - luaL_newlib(L, dblib); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/ldebug.c b/extern/drawdance/3rdparty/lua/ldebug.c deleted file mode 100644 index a716d95e22..0000000000 --- a/extern/drawdance/3rdparty/lua/ldebug.c +++ /dev/null @@ -1,918 +0,0 @@ -/* -** $Id: ldebug.c $ -** Debug Interface -** See Copyright Notice in lua.h -*/ - -#define ldebug_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include -#include - -#include "lua.h" - -#include "lapi.h" -#include "lcode.h" -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lobject.h" -#include "lopcodes.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "ltm.h" -#include "lvm.h" - - - -#define noLuaClosure(f) ((f) == NULL || (f)->c.tt == LUA_VCCL) - - -static const char *funcnamefromcall (lua_State *L, CallInfo *ci, - const char **name); - - -static int currentpc (CallInfo *ci) { - lua_assert(isLua(ci)); - return pcRel(ci->u.l.savedpc, ci_func(ci)->p); -} - - -/* -** Get a "base line" to find the line corresponding to an instruction. -** Base lines are regularly placed at MAXIWTHABS intervals, so usually -** an integer division gets the right place. When the source file has -** large sequences of empty/comment lines, it may need extra entries, -** so the original estimate needs a correction. -** If the original estimate is -1, the initial 'if' ensures that the -** 'while' will run at least once. -** The assertion that the estimate is a lower bound for the correct base -** is valid as long as the debug info has been generated with the same -** value for MAXIWTHABS or smaller. (Previous releases use a little -** smaller value.) -*/ -static int getbaseline (const Proto *f, int pc, int *basepc) { - if (f->sizeabslineinfo == 0 || pc < f->abslineinfo[0].pc) { - *basepc = -1; /* start from the beginning */ - return f->linedefined; - } - else { - int i = cast_uint(pc) / MAXIWTHABS - 1; /* get an estimate */ - /* estimate must be a lower bound of the correct base */ - lua_assert(i < 0 || - (i < f->sizeabslineinfo && f->abslineinfo[i].pc <= pc)); - while (i + 1 < f->sizeabslineinfo && pc >= f->abslineinfo[i + 1].pc) - i++; /* low estimate; adjust it */ - *basepc = f->abslineinfo[i].pc; - return f->abslineinfo[i].line; - } -} - - -/* -** Get the line corresponding to instruction 'pc' in function 'f'; -** first gets a base line and from there does the increments until -** the desired instruction. -*/ -int luaG_getfuncline (const Proto *f, int pc) { - if (f->lineinfo == NULL) /* no debug information? */ - return -1; - else { - int basepc; - int baseline = getbaseline(f, pc, &basepc); - while (basepc++ < pc) { /* walk until given instruction */ - lua_assert(f->lineinfo[basepc] != ABSLINEINFO); - baseline += f->lineinfo[basepc]; /* correct line */ - } - return baseline; - } -} - - -static int getcurrentline (CallInfo *ci) { - return luaG_getfuncline(ci_func(ci)->p, currentpc(ci)); -} - - -/* -** Set 'trap' for all active Lua frames. -** This function can be called during a signal, under "reasonable" -** assumptions. A new 'ci' is completely linked in the list before it -** becomes part of the "active" list, and we assume that pointers are -** atomic; see comment in next function. -** (A compiler doing interprocedural optimizations could, theoretically, -** reorder memory writes in such a way that the list could be -** temporarily broken while inserting a new element. We simply assume it -** has no good reasons to do that.) -*/ -static void settraps (CallInfo *ci) { - for (; ci != NULL; ci = ci->previous) - if (isLua(ci)) - ci->u.l.trap = 1; -} - - -/* -** This function can be called during a signal, under "reasonable" -** assumptions. -** Fields 'basehookcount' and 'hookcount' (set by 'resethookcount') -** are for debug only, and it is no problem if they get arbitrary -** values (causes at most one wrong hook call). 'hookmask' is an atomic -** value. We assume that pointers are atomic too (e.g., gcc ensures that -** for all platforms where it runs). Moreover, 'hook' is always checked -** before being called (see 'luaD_hook'). -*/ -LUA_API void lua_sethook (lua_State *L, lua_Hook func, int mask, int count) { - if (func == NULL || mask == 0) { /* turn off hooks? */ - mask = 0; - func = NULL; - } - L->hook = func; - L->basehookcount = count; - resethookcount(L); - L->hookmask = cast_byte(mask); - if (mask) - settraps(L->ci); /* to trace inside 'luaV_execute' */ -} - - -LUA_API lua_Hook lua_gethook (lua_State *L) { - return L->hook; -} - - -LUA_API int lua_gethookmask (lua_State *L) { - return L->hookmask; -} - - -LUA_API int lua_gethookcount (lua_State *L) { - return L->basehookcount; -} - - -LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar) { - int status; - CallInfo *ci; - if (level < 0) return 0; /* invalid (negative) level */ - lua_lock(L); - for (ci = L->ci; level > 0 && ci != &L->base_ci; ci = ci->previous) - level--; - if (level == 0 && ci != &L->base_ci) { /* level found? */ - status = 1; - ar->i_ci = ci; - } - else status = 0; /* no such level */ - lua_unlock(L); - return status; -} - - -static const char *upvalname (const Proto *p, int uv) { - TString *s = check_exp(uv < p->sizeupvalues, p->upvalues[uv].name); - if (s == NULL) return "?"; - else return getstr(s); -} - - -static const char *findvararg (CallInfo *ci, int n, StkId *pos) { - if (clLvalue(s2v(ci->func))->p->is_vararg) { - int nextra = ci->u.l.nextraargs; - if (n >= -nextra) { /* 'n' is negative */ - *pos = ci->func - nextra - (n + 1); - return "(vararg)"; /* generic name for any vararg */ - } - } - return NULL; /* no such vararg */ -} - - -const char *luaG_findlocal (lua_State *L, CallInfo *ci, int n, StkId *pos) { - StkId base = ci->func + 1; - const char *name = NULL; - if (isLua(ci)) { - if (n < 0) /* access to vararg values? */ - return findvararg(ci, n, pos); - else - name = luaF_getlocalname(ci_func(ci)->p, n, currentpc(ci)); - } - if (name == NULL) { /* no 'standard' name? */ - StkId limit = (ci == L->ci) ? L->top : ci->next->func; - if (limit - base >= n && n > 0) { /* is 'n' inside 'ci' stack? */ - /* generic name for any valid slot */ - name = isLua(ci) ? "(temporary)" : "(C temporary)"; - } - else - return NULL; /* no name */ - } - if (pos) - *pos = base + (n - 1); - return name; -} - - -LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) { - const char *name; - lua_lock(L); - if (ar == NULL) { /* information about non-active function? */ - if (!isLfunction(s2v(L->top - 1))) /* not a Lua function? */ - name = NULL; - else /* consider live variables at function start (parameters) */ - name = luaF_getlocalname(clLvalue(s2v(L->top - 1))->p, n, 0); - } - else { /* active function; get information through 'ar' */ - StkId pos = NULL; /* to avoid warnings */ - name = luaG_findlocal(L, ar->i_ci, n, &pos); - if (name) { - setobjs2s(L, L->top, pos); - api_incr_top(L); - } - } - lua_unlock(L); - return name; -} - - -LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n) { - StkId pos = NULL; /* to avoid warnings */ - const char *name; - lua_lock(L); - name = luaG_findlocal(L, ar->i_ci, n, &pos); - if (name) { - setobjs2s(L, pos, L->top - 1); - L->top--; /* pop value */ - } - lua_unlock(L); - return name; -} - - -static void funcinfo (lua_Debug *ar, Closure *cl) { - if (noLuaClosure(cl)) { - ar->source = "=[C]"; - ar->srclen = LL("=[C]"); - ar->linedefined = -1; - ar->lastlinedefined = -1; - ar->what = "C"; - } - else { - const Proto *p = cl->l.p; - if (p->source) { - ar->source = getstr(p->source); - ar->srclen = tsslen(p->source); - } - else { - ar->source = "=?"; - ar->srclen = LL("=?"); - } - ar->linedefined = p->linedefined; - ar->lastlinedefined = p->lastlinedefined; - ar->what = (ar->linedefined == 0) ? "main" : "Lua"; - } - luaO_chunkid(ar->short_src, ar->source, ar->srclen); -} - - -static int nextline (const Proto *p, int currentline, int pc) { - if (p->lineinfo[pc] != ABSLINEINFO) - return currentline + p->lineinfo[pc]; - else - return luaG_getfuncline(p, pc); -} - - -static void collectvalidlines (lua_State *L, Closure *f) { - if (noLuaClosure(f)) { - setnilvalue(s2v(L->top)); - api_incr_top(L); - } - else { - int i; - TValue v; - const Proto *p = f->l.p; - int currentline = p->linedefined; - Table *t = luaH_new(L); /* new table to store active lines */ - sethvalue2s(L, L->top, t); /* push it on stack */ - api_incr_top(L); - setbtvalue(&v); /* boolean 'true' to be the value of all indices */ - if (!p->is_vararg) /* regular function? */ - i = 0; /* consider all instructions */ - else { /* vararg function */ - lua_assert(GET_OPCODE(p->code[0]) == OP_VARARGPREP); - currentline = nextline(p, currentline, 0); - i = 1; /* skip first instruction (OP_VARARGPREP) */ - } - for (; i < p->sizelineinfo; i++) { /* for each instruction */ - currentline = nextline(p, currentline, i); /* get its line */ - luaH_setint(L, t, currentline, &v); /* table[line] = true */ - } - } -} - - -static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) { - /* calling function is a known function? */ - if (ci != NULL && !(ci->callstatus & CIST_TAIL)) - return funcnamefromcall(L, ci->previous, name); - else return NULL; /* no way to find a name */ -} - - -static int auxgetinfo (lua_State *L, const char *what, lua_Debug *ar, - Closure *f, CallInfo *ci) { - int status = 1; - for (; *what; what++) { - switch (*what) { - case 'S': { - funcinfo(ar, f); - break; - } - case 'l': { - ar->currentline = (ci && isLua(ci)) ? getcurrentline(ci) : -1; - break; - } - case 'u': { - ar->nups = (f == NULL) ? 0 : f->c.nupvalues; - if (noLuaClosure(f)) { - ar->isvararg = 1; - ar->nparams = 0; - } - else { - ar->isvararg = f->l.p->is_vararg; - ar->nparams = f->l.p->numparams; - } - break; - } - case 't': { - ar->istailcall = (ci) ? ci->callstatus & CIST_TAIL : 0; - break; - } - case 'n': { - ar->namewhat = getfuncname(L, ci, &ar->name); - if (ar->namewhat == NULL) { - ar->namewhat = ""; /* not found */ - ar->name = NULL; - } - break; - } - case 'r': { - if (ci == NULL || !(ci->callstatus & CIST_TRAN)) - ar->ftransfer = ar->ntransfer = 0; - else { - ar->ftransfer = ci->u2.transferinfo.ftransfer; - ar->ntransfer = ci->u2.transferinfo.ntransfer; - } - break; - } - case 'L': - case 'f': /* handled by lua_getinfo */ - break; - default: status = 0; /* invalid option */ - } - } - return status; -} - - -LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar) { - int status; - Closure *cl; - CallInfo *ci; - TValue *func; - lua_lock(L); - if (*what == '>') { - ci = NULL; - func = s2v(L->top - 1); - api_check(L, ttisfunction(func), "function expected"); - what++; /* skip the '>' */ - L->top--; /* pop function */ - } - else { - ci = ar->i_ci; - func = s2v(ci->func); - lua_assert(ttisfunction(func)); - } - cl = ttisclosure(func) ? clvalue(func) : NULL; - status = auxgetinfo(L, what, ar, cl, ci); - if (strchr(what, 'f')) { - setobj2s(L, L->top, func); - api_incr_top(L); - } - if (strchr(what, 'L')) - collectvalidlines(L, cl); - lua_unlock(L); - return status; -} - - -/* -** {====================================================== -** Symbolic Execution -** ======================================================= -*/ - -static const char *getobjname (const Proto *p, int lastpc, int reg, - const char **name); - - -/* -** Find a "name" for the constant 'c'. -*/ -static void kname (const Proto *p, int c, const char **name) { - TValue *kvalue = &p->k[c]; - *name = (ttisstring(kvalue)) ? svalue(kvalue) : "?"; -} - - -/* -** Find a "name" for the register 'c'. -*/ -static void rname (const Proto *p, int pc, int c, const char **name) { - const char *what = getobjname(p, pc, c, name); /* search for 'c' */ - if (!(what && *what == 'c')) /* did not find a constant name? */ - *name = "?"; -} - - -/* -** Find a "name" for a 'C' value in an RK instruction. -*/ -static void rkname (const Proto *p, int pc, Instruction i, const char **name) { - int c = GETARG_C(i); /* key index */ - if (GETARG_k(i)) /* is 'c' a constant? */ - kname(p, c, name); - else /* 'c' is a register */ - rname(p, pc, c, name); -} - - -static int filterpc (int pc, int jmptarget) { - if (pc < jmptarget) /* is code conditional (inside a jump)? */ - return -1; /* cannot know who sets that register */ - else return pc; /* current position sets that register */ -} - - -/* -** Try to find last instruction before 'lastpc' that modified register 'reg'. -*/ -static int findsetreg (const Proto *p, int lastpc, int reg) { - int pc; - int setreg = -1; /* keep last instruction that changed 'reg' */ - int jmptarget = 0; /* any code before this address is conditional */ - if (testMMMode(GET_OPCODE(p->code[lastpc]))) - lastpc--; /* previous instruction was not actually executed */ - for (pc = 0; pc < lastpc; pc++) { - Instruction i = p->code[pc]; - OpCode op = GET_OPCODE(i); - int a = GETARG_A(i); - int change; /* true if current instruction changed 'reg' */ - switch (op) { - case OP_LOADNIL: { /* set registers from 'a' to 'a+b' */ - int b = GETARG_B(i); - change = (a <= reg && reg <= a + b); - break; - } - case OP_TFORCALL: { /* affect all regs above its base */ - change = (reg >= a + 2); - break; - } - case OP_CALL: - case OP_TAILCALL: { /* affect all registers above base */ - change = (reg >= a); - break; - } - case OP_JMP: { /* doesn't change registers, but changes 'jmptarget' */ - int b = GETARG_sJ(i); - int dest = pc + 1 + b; - /* jump does not skip 'lastpc' and is larger than current one? */ - if (dest <= lastpc && dest > jmptarget) - jmptarget = dest; /* update 'jmptarget' */ - change = 0; - break; - } - default: /* any instruction that sets A */ - change = (testAMode(op) && reg == a); - break; - } - if (change) - setreg = filterpc(pc, jmptarget); - } - return setreg; -} - - -/* -** Check whether table being indexed by instruction 'i' is the -** environment '_ENV' -*/ -static const char *gxf (const Proto *p, int pc, Instruction i, int isup) { - int t = GETARG_B(i); /* table index */ - const char *name; /* name of indexed variable */ - if (isup) /* is an upvalue? */ - name = upvalname(p, t); - else - getobjname(p, pc, t, &name); - return (name && strcmp(name, LUA_ENV) == 0) ? "global" : "field"; -} - - -static const char *getobjname (const Proto *p, int lastpc, int reg, - const char **name) { - int pc; - *name = luaF_getlocalname(p, reg + 1, lastpc); - if (*name) /* is a local? */ - return "local"; - /* else try symbolic execution */ - pc = findsetreg(p, lastpc, reg); - if (pc != -1) { /* could find instruction? */ - Instruction i = p->code[pc]; - OpCode op = GET_OPCODE(i); - switch (op) { - case OP_MOVE: { - int b = GETARG_B(i); /* move from 'b' to 'a' */ - if (b < GETARG_A(i)) - return getobjname(p, pc, b, name); /* get name for 'b' */ - break; - } - case OP_GETTABUP: { - int k = GETARG_C(i); /* key index */ - kname(p, k, name); - return gxf(p, pc, i, 1); - } - case OP_GETTABLE: { - int k = GETARG_C(i); /* key index */ - rname(p, pc, k, name); - return gxf(p, pc, i, 0); - } - case OP_GETI: { - *name = "integer index"; - return "field"; - } - case OP_GETFIELD: { - int k = GETARG_C(i); /* key index */ - kname(p, k, name); - return gxf(p, pc, i, 0); - } - case OP_GETUPVAL: { - *name = upvalname(p, GETARG_B(i)); - return "upvalue"; - } - case OP_LOADK: - case OP_LOADKX: { - int b = (op == OP_LOADK) ? GETARG_Bx(i) - : GETARG_Ax(p->code[pc + 1]); - if (ttisstring(&p->k[b])) { - *name = svalue(&p->k[b]); - return "constant"; - } - break; - } - case OP_SELF: { - rkname(p, pc, i, name); - return "method"; - } - default: break; /* go through to return NULL */ - } - } - return NULL; /* could not find reasonable name */ -} - - -/* -** Try to find a name for a function based on the code that called it. -** (Only works when function was called by a Lua function.) -** Returns what the name is (e.g., "for iterator", "method", -** "metamethod") and sets '*name' to point to the name. -*/ -static const char *funcnamefromcode (lua_State *L, const Proto *p, - int pc, const char **name) { - TMS tm = (TMS)0; /* (initial value avoids warnings) */ - Instruction i = p->code[pc]; /* calling instruction */ - switch (GET_OPCODE(i)) { - case OP_CALL: - case OP_TAILCALL: - return getobjname(p, pc, GETARG_A(i), name); /* get function name */ - case OP_TFORCALL: { /* for iterator */ - *name = "for iterator"; - return "for iterator"; - } - /* other instructions can do calls through metamethods */ - case OP_SELF: case OP_GETTABUP: case OP_GETTABLE: - case OP_GETI: case OP_GETFIELD: - tm = TM_INDEX; - break; - case OP_SETTABUP: case OP_SETTABLE: case OP_SETI: case OP_SETFIELD: - tm = TM_NEWINDEX; - break; - case OP_MMBIN: case OP_MMBINI: case OP_MMBINK: { - tm = cast(TMS, GETARG_C(i)); - break; - } - case OP_UNM: tm = TM_UNM; break; - case OP_BNOT: tm = TM_BNOT; break; - case OP_LEN: tm = TM_LEN; break; - case OP_CONCAT: tm = TM_CONCAT; break; - case OP_EQ: tm = TM_EQ; break; - /* no cases for OP_EQI and OP_EQK, as they don't call metamethods */ - case OP_LT: case OP_LTI: case OP_GTI: tm = TM_LT; break; - case OP_LE: case OP_LEI: case OP_GEI: tm = TM_LE; break; - case OP_CLOSE: case OP_RETURN: tm = TM_CLOSE; break; - default: - return NULL; /* cannot find a reasonable name */ - } - *name = getstr(G(L)->tmname[tm]) + 2; - return "metamethod"; -} - - -/* -** Try to find a name for a function based on how it was called. -*/ -static const char *funcnamefromcall (lua_State *L, CallInfo *ci, - const char **name) { - if (ci->callstatus & CIST_HOOKED) { /* was it called inside a hook? */ - *name = "?"; - return "hook"; - } - else if (ci->callstatus & CIST_FIN) { /* was it called as a finalizer? */ - *name = "__gc"; - return "metamethod"; /* report it as such */ - } - else if (isLua(ci)) - return funcnamefromcode(L, ci_func(ci)->p, currentpc(ci), name); - else - return NULL; -} - -/* }====================================================== */ - - - -/* -** Check whether pointer 'o' points to some value in the stack -** frame of the current function. Because 'o' may not point to a -** value in this stack, we cannot compare it with the region -** boundaries (undefined behaviour in ISO C). -*/ -static int isinstack (CallInfo *ci, const TValue *o) { - StkId pos; - for (pos = ci->func + 1; pos < ci->top; pos++) { - if (o == s2v(pos)) - return 1; - } - return 0; /* not found */ -} - - -/* -** Checks whether value 'o' came from an upvalue. (That can only happen -** with instructions OP_GETTABUP/OP_SETTABUP, which operate directly on -** upvalues.) -*/ -static const char *getupvalname (CallInfo *ci, const TValue *o, - const char **name) { - LClosure *c = ci_func(ci); - int i; - for (i = 0; i < c->nupvalues; i++) { - if (c->upvals[i]->v == o) { - *name = upvalname(c->p, i); - return "upvalue"; - } - } - return NULL; -} - - -static const char *formatvarinfo (lua_State *L, const char *kind, - const char *name) { - if (kind == NULL) - return ""; /* no information */ - else - return luaO_pushfstring(L, " (%s '%s')", kind, name); -} - -/* -** Build a string with a "description" for the value 'o', such as -** "variable 'x'" or "upvalue 'y'". -*/ -static const char *varinfo (lua_State *L, const TValue *o) { - CallInfo *ci = L->ci; - const char *name = NULL; /* to avoid warnings */ - const char *kind = NULL; - if (isLua(ci)) { - kind = getupvalname(ci, o, &name); /* check whether 'o' is an upvalue */ - if (!kind && isinstack(ci, o)) /* no? try a register */ - kind = getobjname(ci_func(ci)->p, currentpc(ci), - cast_int(cast(StkId, o) - (ci->func + 1)), &name); - } - return formatvarinfo(L, kind, name); -} - - -/* -** Raise a type error -*/ -static l_noret typeerror (lua_State *L, const TValue *o, const char *op, - const char *extra) { - const char *t = luaT_objtypename(L, o); - luaG_runerror(L, "attempt to %s a %s value%s", op, t, extra); -} - - -/* -** Raise a type error with "standard" information about the faulty -** object 'o' (using 'varinfo'). -*/ -l_noret luaG_typeerror (lua_State *L, const TValue *o, const char *op) { - typeerror(L, o, op, varinfo(L, o)); -} - - -/* -** Raise an error for calling a non-callable object. Try to find a name -** for the object based on how it was called ('funcnamefromcall'); if it -** cannot get a name there, try 'varinfo'. -*/ -l_noret luaG_callerror (lua_State *L, const TValue *o) { - CallInfo *ci = L->ci; - const char *name = NULL; /* to avoid warnings */ - const char *kind = funcnamefromcall(L, ci, &name); - const char *extra = kind ? formatvarinfo(L, kind, name) : varinfo(L, o); - typeerror(L, o, "call", extra); -} - - -l_noret luaG_forerror (lua_State *L, const TValue *o, const char *what) { - luaG_runerror(L, "bad 'for' %s (number expected, got %s)", - what, luaT_objtypename(L, o)); -} - - -l_noret luaG_concaterror (lua_State *L, const TValue *p1, const TValue *p2) { - if (ttisstring(p1) || cvt2str(p1)) p1 = p2; - luaG_typeerror(L, p1, "concatenate"); -} - - -l_noret luaG_opinterror (lua_State *L, const TValue *p1, - const TValue *p2, const char *msg) { - if (!ttisnumber(p1)) /* first operand is wrong? */ - p2 = p1; /* now second is wrong */ - luaG_typeerror(L, p2, msg); -} - - -/* -** Error when both values are convertible to numbers, but not to integers -*/ -l_noret luaG_tointerror (lua_State *L, const TValue *p1, const TValue *p2) { - lua_Integer temp; - if (!luaV_tointegerns(p1, &temp, LUA_FLOORN2I)) - p2 = p1; - luaG_runerror(L, "number%s has no integer representation", varinfo(L, p2)); -} - - -l_noret luaG_ordererror (lua_State *L, const TValue *p1, const TValue *p2) { - const char *t1 = luaT_objtypename(L, p1); - const char *t2 = luaT_objtypename(L, p2); - if (strcmp(t1, t2) == 0) - luaG_runerror(L, "attempt to compare two %s values", t1); - else - luaG_runerror(L, "attempt to compare %s with %s", t1, t2); -} - - -/* add src:line information to 'msg' */ -const char *luaG_addinfo (lua_State *L, const char *msg, TString *src, - int line) { - char buff[LUA_IDSIZE]; - if (src) - luaO_chunkid(buff, getstr(src), tsslen(src)); - else { /* no source available; use "?" instead */ - buff[0] = '?'; buff[1] = '\0'; - } - return luaO_pushfstring(L, "%s:%d: %s", buff, line, msg); -} - - -l_noret luaG_errormsg (lua_State *L) { - if (L->errfunc != 0) { /* is there an error handling function? */ - StkId errfunc = restorestack(L, L->errfunc); - lua_assert(ttisfunction(s2v(errfunc))); - setobjs2s(L, L->top, L->top - 1); /* move argument */ - setobjs2s(L, L->top - 1, errfunc); /* push function */ - L->top++; /* assume EXTRA_STACK */ - luaD_callnoyield(L, L->top - 2, 1); /* call it */ - } - luaD_throw(L, LUA_ERRRUN); -} - - -l_noret luaG_runerror (lua_State *L, const char *fmt, ...) { - CallInfo *ci = L->ci; - const char *msg; - va_list argp; - luaC_checkGC(L); /* error message uses memory */ - va_start(argp, fmt); - msg = luaO_pushvfstring(L, fmt, argp); /* format message */ - va_end(argp); - if (isLua(ci)) /* if Lua function, add source:line information */ - luaG_addinfo(L, msg, ci_func(ci)->p->source, getcurrentline(ci)); - luaG_errormsg(L); -} - - -/* -** Check whether new instruction 'newpc' is in a different line from -** previous instruction 'oldpc'. More often than not, 'newpc' is only -** one or a few instructions after 'oldpc' (it must be after, see -** caller), so try to avoid calling 'luaG_getfuncline'. If they are -** too far apart, there is a good chance of a ABSLINEINFO in the way, -** so it goes directly to 'luaG_getfuncline'. -*/ -static int changedline (const Proto *p, int oldpc, int newpc) { - if (p->lineinfo == NULL) /* no debug information? */ - return 0; - if (newpc - oldpc < MAXIWTHABS / 2) { /* not too far apart? */ - int delta = 0; /* line diference */ - int pc = oldpc; - for (;;) { - int lineinfo = p->lineinfo[++pc]; - if (lineinfo == ABSLINEINFO) - break; /* cannot compute delta; fall through */ - delta += lineinfo; - if (pc == newpc) - return (delta != 0); /* delta computed successfully */ - } - } - /* either instructions are too far apart or there is an absolute line - info in the way; compute line difference explicitly */ - return (luaG_getfuncline(p, oldpc) != luaG_getfuncline(p, newpc)); -} - - -/* -** Traces the execution of a Lua function. Called before the execution -** of each opcode, when debug is on. 'L->oldpc' stores the last -** instruction traced, to detect line changes. When entering a new -** function, 'npci' will be zero and will test as a new line whatever -** the value of 'oldpc'. Some exceptional conditions may return to -** a function without setting 'oldpc'. In that case, 'oldpc' may be -** invalid; if so, use zero as a valid value. (A wrong but valid 'oldpc' -** at most causes an extra call to a line hook.) -** This function is not "Protected" when called, so it should correct -** 'L->top' before calling anything that can run the GC. -*/ -int luaG_traceexec (lua_State *L, const Instruction *pc) { - CallInfo *ci = L->ci; - lu_byte mask = L->hookmask; - const Proto *p = ci_func(ci)->p; - int counthook; - if (!(mask & (LUA_MASKLINE | LUA_MASKCOUNT))) { /* no hooks? */ - ci->u.l.trap = 0; /* don't need to stop again */ - return 0; /* turn off 'trap' */ - } - pc++; /* reference is always next instruction */ - ci->u.l.savedpc = pc; /* save 'pc' */ - counthook = (--L->hookcount == 0 && (mask & LUA_MASKCOUNT)); - if (counthook) - resethookcount(L); /* reset count */ - else if (!(mask & LUA_MASKLINE)) - return 1; /* no line hook and count != 0; nothing to be done now */ - if (ci->callstatus & CIST_HOOKYIELD) { /* called hook last time? */ - ci->callstatus &= ~CIST_HOOKYIELD; /* erase mark */ - return 1; /* do not call hook again (VM yielded, so it did not move) */ - } - if (!isIT(*(ci->u.l.savedpc - 1))) /* top not being used? */ - L->top = ci->top; /* correct top */ - if (counthook) - luaD_hook(L, LUA_HOOKCOUNT, -1, 0, 0); /* call count hook */ - if (mask & LUA_MASKLINE) { - /* 'L->oldpc' may be invalid; use zero in this case */ - int oldpc = (L->oldpc < p->sizecode) ? L->oldpc : 0; - int npci = pcRel(pc, p); - if (npci <= oldpc || /* call hook when jump back (loop), */ - changedline(p, oldpc, npci)) { /* or when enter new line */ - int newline = luaG_getfuncline(p, npci); - luaD_hook(L, LUA_HOOKLINE, newline, 0, 0); /* call line hook */ - } - L->oldpc = npci; /* 'pc' of last call to line hook */ - } - if (L->status == LUA_YIELD) { /* did hook yield? */ - if (counthook) - L->hookcount = 1; /* undo decrement to zero */ - ci->u.l.savedpc--; /* undo increment (resume will increment it again) */ - ci->callstatus |= CIST_HOOKYIELD; /* mark that it yielded */ - luaD_throw(L, LUA_YIELD); - } - return 1; /* keep 'trap' on */ -} - diff --git a/extern/drawdance/3rdparty/lua/ldebug.h b/extern/drawdance/3rdparty/lua/ldebug.h deleted file mode 100644 index 974960e99d..0000000000 --- a/extern/drawdance/3rdparty/lua/ldebug.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -** $Id: ldebug.h $ -** Auxiliary functions from Debug Interface module -** See Copyright Notice in lua.h -*/ - -#ifndef ldebug_h -#define ldebug_h - - -#include "lstate.h" - - -#define pcRel(pc, p) (cast_int((pc) - (p)->code) - 1) - - -/* Active Lua function (given call info) */ -#define ci_func(ci) (clLvalue(s2v((ci)->func))) - - -#define resethookcount(L) (L->hookcount = L->basehookcount) - -/* -** mark for entries in 'lineinfo' array that has absolute information in -** 'abslineinfo' array -*/ -#define ABSLINEINFO (-0x80) - - -/* -** MAXimum number of successive Instructions WiTHout ABSolute line -** information. (A power of two allows fast divisions.) -*/ -#if !defined(MAXIWTHABS) -#define MAXIWTHABS 128 -#endif - - -LUAI_FUNC int luaG_getfuncline (const Proto *f, int pc); -LUAI_FUNC const char *luaG_findlocal (lua_State *L, CallInfo *ci, int n, - StkId *pos); -LUAI_FUNC l_noret luaG_typeerror (lua_State *L, const TValue *o, - const char *opname); -LUAI_FUNC l_noret luaG_callerror (lua_State *L, const TValue *o); -LUAI_FUNC l_noret luaG_forerror (lua_State *L, const TValue *o, - const char *what); -LUAI_FUNC l_noret luaG_concaterror (lua_State *L, const TValue *p1, - const TValue *p2); -LUAI_FUNC l_noret luaG_opinterror (lua_State *L, const TValue *p1, - const TValue *p2, - const char *msg); -LUAI_FUNC l_noret luaG_tointerror (lua_State *L, const TValue *p1, - const TValue *p2); -LUAI_FUNC l_noret luaG_ordererror (lua_State *L, const TValue *p1, - const TValue *p2); -LUAI_FUNC l_noret luaG_runerror (lua_State *L, const char *fmt, ...); -LUAI_FUNC const char *luaG_addinfo (lua_State *L, const char *msg, - TString *src, int line); -LUAI_FUNC l_noret luaG_errormsg (lua_State *L); -LUAI_FUNC int luaG_traceexec (lua_State *L, const Instruction *pc); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/ldo.c b/extern/drawdance/3rdparty/lua/ldo.c deleted file mode 100644 index a48e35f9db..0000000000 --- a/extern/drawdance/3rdparty/lua/ldo.c +++ /dev/null @@ -1,997 +0,0 @@ -/* -** $Id: ldo.c $ -** Stack and Call structure of Lua -** See Copyright Notice in lua.h -*/ - -#define ldo_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include -#include - -#include "lua.h" - -#include "lapi.h" -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lgc.h" -#include "lmem.h" -#include "lobject.h" -#include "lopcodes.h" -#include "lparser.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "ltm.h" -#include "lundump.h" -#include "lvm.h" -#include "lzio.h" - - - -#define errorstatus(s) ((s) > LUA_YIELD) - - -/* -** {====================================================== -** Error-recovery functions -** ======================================================= -*/ - -/* -** LUAI_THROW/LUAI_TRY define how Lua does exception handling. By -** default, Lua handles errors with exceptions when compiling as -** C++ code, with _longjmp/_setjmp when asked to use them, and with -** longjmp/setjmp otherwise. -*/ -#if !defined(LUAI_THROW) /* { */ - -#if defined(__cplusplus) && !defined(LUA_USE_LONGJMP) /* { */ - -/* C++ exceptions */ -#define LUAI_THROW(L,c) throw(c) -#define LUAI_TRY(L,c,a) \ - try { a } catch(...) { if ((c)->status == 0) (c)->status = -1; } -#define luai_jmpbuf int /* dummy variable */ - -#elif defined(LUA_USE_POSIX) /* }{ */ - -/* in POSIX, try _longjmp/_setjmp (more efficient) */ -#define LUAI_THROW(L,c) _longjmp((c)->b, 1) -#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } -#define luai_jmpbuf jmp_buf - -#else /* }{ */ - -/* ISO C handling with long jumps */ -#define LUAI_THROW(L,c) longjmp((c)->b, 1) -#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } -#define luai_jmpbuf jmp_buf - -#endif /* } */ - -#endif /* } */ - - - -/* chain list of long jump buffers */ -struct lua_longjmp { - struct lua_longjmp *previous; - luai_jmpbuf b; - volatile int status; /* error code */ -}; - - -void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop) { - switch (errcode) { - case LUA_ERRMEM: { /* memory error? */ - setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */ - break; - } - case LUA_ERRERR: { - setsvalue2s(L, oldtop, luaS_newliteral(L, "error in error handling")); - break; - } - case LUA_OK: { /* special case only for closing upvalues */ - setnilvalue(s2v(oldtop)); /* no error message */ - break; - } - default: { - lua_assert(errorstatus(errcode)); /* real error */ - setobjs2s(L, oldtop, L->top - 1); /* error message on current top */ - break; - } - } - L->top = oldtop + 1; -} - - -l_noret luaD_throw (lua_State *L, int errcode) { - if (L->errorJmp) { /* thread has an error handler? */ - L->errorJmp->status = errcode; /* set status */ - LUAI_THROW(L, L->errorJmp); /* jump to it */ - } - else { /* thread has no error handler */ - global_State *g = G(L); - errcode = luaE_resetthread(L, errcode); /* close all upvalues */ - if (g->mainthread->errorJmp) { /* main thread has a handler? */ - setobjs2s(L, g->mainthread->top++, L->top - 1); /* copy error obj. */ - luaD_throw(g->mainthread, errcode); /* re-throw in main thread */ - } - else { /* no handler at all; abort */ - if (g->panic) { /* panic function? */ - lua_unlock(L); - g->panic(L); /* call panic function (last chance to jump out) */ - } - abort(); - } - } -} - - -int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) { - l_uint32 oldnCcalls = L->nCcalls; - struct lua_longjmp lj; - lj.status = LUA_OK; - lj.previous = L->errorJmp; /* chain new error handler */ - L->errorJmp = &lj; - LUAI_TRY(L, &lj, - (*f)(L, ud); - ); - L->errorJmp = lj.previous; /* restore old error handler */ - L->nCcalls = oldnCcalls; - return lj.status; -} - -/* }====================================================== */ - - -/* -** {================================================================== -** Stack reallocation -** =================================================================== -*/ -static void correctstack (lua_State *L, StkId oldstack, StkId newstack) { - CallInfo *ci; - UpVal *up; - L->top = (L->top - oldstack) + newstack; - L->tbclist = (L->tbclist - oldstack) + newstack; - for (up = L->openupval; up != NULL; up = up->u.open.next) - up->v = s2v((uplevel(up) - oldstack) + newstack); - for (ci = L->ci; ci != NULL; ci = ci->previous) { - ci->top = (ci->top - oldstack) + newstack; - ci->func = (ci->func - oldstack) + newstack; - if (isLua(ci)) - ci->u.l.trap = 1; /* signal to update 'trap' in 'luaV_execute' */ - } -} - - -/* some space for error handling */ -#define ERRORSTACKSIZE (LUAI_MAXSTACK + 200) - - -/* -** Reallocate the stack to a new size, correcting all pointers into -** it. (There are pointers to a stack from its upvalues, from its list -** of call infos, plus a few individual pointers.) The reallocation is -** done in two steps (allocation + free) because the correction must be -** done while both addresses (the old stack and the new one) are valid. -** (In ISO C, any pointer use after the pointer has been deallocated is -** undefined behavior.) -** In case of allocation error, raise an error or return false according -** to 'raiseerror'. -*/ -int luaD_reallocstack (lua_State *L, int newsize, int raiseerror) { - int oldsize = stacksize(L); - int i; - StkId newstack = luaM_reallocvector(L, NULL, 0, - newsize + EXTRA_STACK, StackValue); - lua_assert(newsize <= LUAI_MAXSTACK || newsize == ERRORSTACKSIZE); - if (l_unlikely(newstack == NULL)) { /* reallocation failed? */ - if (raiseerror) - luaM_error(L); - else return 0; /* do not raise an error */ - } - /* number of elements to be copied to the new stack */ - i = ((oldsize <= newsize) ? oldsize : newsize) + EXTRA_STACK; - memcpy(newstack, L->stack, i * sizeof(StackValue)); - for (; i < newsize + EXTRA_STACK; i++) - setnilvalue(s2v(newstack + i)); /* erase new segment */ - correctstack(L, L->stack, newstack); - luaM_freearray(L, L->stack, oldsize + EXTRA_STACK); - L->stack = newstack; - L->stack_last = L->stack + newsize; - return 1; -} - - -/* -** Try to grow the stack by at least 'n' elements. when 'raiseerror' -** is true, raises any error; otherwise, return 0 in case of errors. -*/ -int luaD_growstack (lua_State *L, int n, int raiseerror) { - int size = stacksize(L); - if (l_unlikely(size > LUAI_MAXSTACK)) { - /* if stack is larger than maximum, thread is already using the - extra space reserved for errors, that is, thread is handling - a stack error; cannot grow further than that. */ - lua_assert(stacksize(L) == ERRORSTACKSIZE); - if (raiseerror) - luaD_throw(L, LUA_ERRERR); /* error inside message handler */ - return 0; /* if not 'raiseerror', just signal it */ - } - else { - int newsize = 2 * size; /* tentative new size */ - int needed = cast_int(L->top - L->stack) + n; - if (newsize > LUAI_MAXSTACK) /* cannot cross the limit */ - newsize = LUAI_MAXSTACK; - if (newsize < needed) /* but must respect what was asked for */ - newsize = needed; - if (l_likely(newsize <= LUAI_MAXSTACK)) - return luaD_reallocstack(L, newsize, raiseerror); - else { /* stack overflow */ - /* add extra size to be able to handle the error message */ - luaD_reallocstack(L, ERRORSTACKSIZE, raiseerror); - if (raiseerror) - luaG_runerror(L, "stack overflow"); - return 0; - } - } -} - - -static int stackinuse (lua_State *L) { - CallInfo *ci; - int res; - StkId lim = L->top; - for (ci = L->ci; ci != NULL; ci = ci->previous) { - if (lim < ci->top) lim = ci->top; - } - lua_assert(lim <= L->stack_last); - res = cast_int(lim - L->stack) + 1; /* part of stack in use */ - if (res < LUA_MINSTACK) - res = LUA_MINSTACK; /* ensure a minimum size */ - return res; -} - - -/* -** If stack size is more than 3 times the current use, reduce that size -** to twice the current use. (So, the final stack size is at most 2/3 the -** previous size, and half of its entries are empty.) -** As a particular case, if stack was handling a stack overflow and now -** it is not, 'max' (limited by LUAI_MAXSTACK) will be smaller than -** stacksize (equal to ERRORSTACKSIZE in this case), and so the stack -** will be reduced to a "regular" size. -*/ -void luaD_shrinkstack (lua_State *L) { - int inuse = stackinuse(L); - int nsize = inuse * 2; /* proposed new size */ - int max = inuse * 3; /* maximum "reasonable" size */ - if (max > LUAI_MAXSTACK) { - max = LUAI_MAXSTACK; /* respect stack limit */ - if (nsize > LUAI_MAXSTACK) - nsize = LUAI_MAXSTACK; - } - /* if thread is currently not handling a stack overflow and its - size is larger than maximum "reasonable" size, shrink it */ - if (inuse <= LUAI_MAXSTACK && stacksize(L) > max) - luaD_reallocstack(L, nsize, 0); /* ok if that fails */ - else /* don't change stack */ - condmovestack(L,{},{}); /* (change only for debugging) */ - luaE_shrinkCI(L); /* shrink CI list */ -} - - -void luaD_inctop (lua_State *L) { - luaD_checkstack(L, 1); - L->top++; -} - -/* }================================================================== */ - - -/* -** Call a hook for the given event. Make sure there is a hook to be -** called. (Both 'L->hook' and 'L->hookmask', which trigger this -** function, can be changed asynchronously by signals.) -*/ -void luaD_hook (lua_State *L, int event, int line, - int ftransfer, int ntransfer) { - lua_Hook hook = L->hook; - if (hook && L->allowhook) { /* make sure there is a hook */ - int mask = CIST_HOOKED; - CallInfo *ci = L->ci; - ptrdiff_t top = savestack(L, L->top); /* preserve original 'top' */ - ptrdiff_t ci_top = savestack(L, ci->top); /* idem for 'ci->top' */ - lua_Debug ar; - ar.event = event; - ar.currentline = line; - ar.i_ci = ci; - if (ntransfer != 0) { - mask |= CIST_TRAN; /* 'ci' has transfer information */ - ci->u2.transferinfo.ftransfer = ftransfer; - ci->u2.transferinfo.ntransfer = ntransfer; - } - if (isLua(ci) && L->top < ci->top) - L->top = ci->top; /* protect entire activation register */ - luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */ - if (ci->top < L->top + LUA_MINSTACK) - ci->top = L->top + LUA_MINSTACK; - L->allowhook = 0; /* cannot call hooks inside a hook */ - ci->callstatus |= mask; - lua_unlock(L); - (*hook)(L, &ar); - lua_lock(L); - lua_assert(!L->allowhook); - L->allowhook = 1; - ci->top = restorestack(L, ci_top); - L->top = restorestack(L, top); - ci->callstatus &= ~mask; - } -} - - -/* -** Executes a call hook for Lua functions. This function is called -** whenever 'hookmask' is not zero, so it checks whether call hooks are -** active. -*/ -void luaD_hookcall (lua_State *L, CallInfo *ci) { - L->oldpc = 0; /* set 'oldpc' for new function */ - if (L->hookmask & LUA_MASKCALL) { /* is call hook on? */ - int event = (ci->callstatus & CIST_TAIL) ? LUA_HOOKTAILCALL - : LUA_HOOKCALL; - Proto *p = ci_func(ci)->p; - ci->u.l.savedpc++; /* hooks assume 'pc' is already incremented */ - luaD_hook(L, event, -1, 1, p->numparams); - ci->u.l.savedpc--; /* correct 'pc' */ - } -} - - -/* -** Executes a return hook for Lua and C functions and sets/corrects -** 'oldpc'. (Note that this correction is needed by the line hook, so it -** is done even when return hooks are off.) -*/ -static void rethook (lua_State *L, CallInfo *ci, int nres) { - if (L->hookmask & LUA_MASKRET) { /* is return hook on? */ - StkId firstres = L->top - nres; /* index of first result */ - int delta = 0; /* correction for vararg functions */ - int ftransfer; - if (isLua(ci)) { - Proto *p = ci_func(ci)->p; - if (p->is_vararg) - delta = ci->u.l.nextraargs + p->numparams + 1; - } - ci->func += delta; /* if vararg, back to virtual 'func' */ - ftransfer = cast(unsigned short, firstres - ci->func); - luaD_hook(L, LUA_HOOKRET, -1, ftransfer, nres); /* call it */ - ci->func -= delta; - } - if (isLua(ci = ci->previous)) - L->oldpc = pcRel(ci->u.l.savedpc, ci_func(ci)->p); /* set 'oldpc' */ -} - - -/* -** Check whether 'func' has a '__call' metafield. If so, put it in the -** stack, below original 'func', so that 'luaD_precall' can call it. Raise -** an error if there is no '__call' metafield. -*/ -StkId luaD_tryfuncTM (lua_State *L, StkId func) { - const TValue *tm; - StkId p; - checkstackGCp(L, 1, func); /* space for metamethod */ - tm = luaT_gettmbyobj(L, s2v(func), TM_CALL); /* (after previous GC) */ - if (l_unlikely(ttisnil(tm))) - luaG_callerror(L, s2v(func)); /* nothing to call */ - for (p = L->top; p > func; p--) /* open space for metamethod */ - setobjs2s(L, p, p-1); - L->top++; /* stack space pre-allocated by the caller */ - setobj2s(L, func, tm); /* metamethod is the new function to be called */ - return func; -} - - -/* -** Given 'nres' results at 'firstResult', move 'wanted' of them to 'res'. -** Handle most typical cases (zero results for commands, one result for -** expressions, multiple results for tail calls/single parameters) -** separated. -*/ -l_sinline void moveresults (lua_State *L, StkId res, int nres, int wanted) { - StkId firstresult; - int i; - switch (wanted) { /* handle typical cases separately */ - case 0: /* no values needed */ - L->top = res; - return; - case 1: /* one value needed */ - if (nres == 0) /* no results? */ - setnilvalue(s2v(res)); /* adjust with nil */ - else /* at least one result */ - setobjs2s(L, res, L->top - nres); /* move it to proper place */ - L->top = res + 1; - return; - case LUA_MULTRET: - wanted = nres; /* we want all results */ - break; - default: /* two/more results and/or to-be-closed variables */ - if (hastocloseCfunc(wanted)) { /* to-be-closed variables? */ - ptrdiff_t savedres = savestack(L, res); - L->ci->callstatus |= CIST_CLSRET; /* in case of yields */ - L->ci->u2.nres = nres; - luaF_close(L, res, CLOSEKTOP, 1); - L->ci->callstatus &= ~CIST_CLSRET; - if (L->hookmask) /* if needed, call hook after '__close's */ - rethook(L, L->ci, nres); - res = restorestack(L, savedres); /* close and hook can move stack */ - wanted = decodeNresults(wanted); - if (wanted == LUA_MULTRET) - wanted = nres; /* we want all results */ - } - break; - } - /* generic case */ - firstresult = L->top - nres; /* index of first result */ - if (nres > wanted) /* extra results? */ - nres = wanted; /* don't need them */ - for (i = 0; i < nres; i++) /* move all results to correct place */ - setobjs2s(L, res + i, firstresult + i); - for (; i < wanted; i++) /* complete wanted number of results */ - setnilvalue(s2v(res + i)); - L->top = res + wanted; /* top points after the last result */ -} - - -/* -** Finishes a function call: calls hook if necessary, moves current -** number of results to proper place, and returns to previous call -** info. If function has to close variables, hook must be called after -** that. -*/ -void luaD_poscall (lua_State *L, CallInfo *ci, int nres) { - int wanted = ci->nresults; - if (l_unlikely(L->hookmask && !hastocloseCfunc(wanted))) - rethook(L, ci, nres); - /* move results to proper place */ - moveresults(L, ci->func, nres, wanted); - /* function cannot be in any of these cases when returning */ - lua_assert(!(ci->callstatus & - (CIST_HOOKED | CIST_YPCALL | CIST_FIN | CIST_TRAN | CIST_CLSRET))); - L->ci = ci->previous; /* back to caller (after closing variables) */ -} - - - -#define next_ci(L) (L->ci->next ? L->ci->next : luaE_extendCI(L)) - - -l_sinline CallInfo *prepCallInfo (lua_State *L, StkId func, int nret, - int mask, StkId top) { - CallInfo *ci = L->ci = next_ci(L); /* new frame */ - ci->func = func; - ci->nresults = nret; - ci->callstatus = mask; - ci->top = top; - return ci; -} - - -/* -** precall for C functions -*/ -l_sinline int precallC (lua_State *L, StkId func, int nresults, - lua_CFunction f) { - int n; /* number of returns */ - CallInfo *ci; - checkstackGCp(L, LUA_MINSTACK, func); /* ensure minimum stack size */ - L->ci = ci = prepCallInfo(L, func, nresults, CIST_C, - L->top + LUA_MINSTACK); - lua_assert(ci->top <= L->stack_last); - if (l_unlikely(L->hookmask & LUA_MASKCALL)) { - int narg = cast_int(L->top - func) - 1; - luaD_hook(L, LUA_HOOKCALL, -1, 1, narg); - } - lua_unlock(L); - n = (*f)(L); /* do the actual call */ - lua_lock(L); - api_checknelems(L, n); - luaD_poscall(L, ci, n); - return n; -} - - -/* -** Prepare a function for a tail call, building its call info on top -** of the current call info. 'narg1' is the number of arguments plus 1 -** (so that it includes the function itself). Return the number of -** results, if it was a C function, or -1 for a Lua function. -*/ -int luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, - int narg1, int delta) { - retry: - switch (ttypetag(s2v(func))) { - case LUA_VCCL: /* C closure */ - return precallC(L, func, LUA_MULTRET, clCvalue(s2v(func))->f); - case LUA_VLCF: /* light C function */ - return precallC(L, func, LUA_MULTRET, fvalue(s2v(func))); - case LUA_VLCL: { /* Lua function */ - Proto *p = clLvalue(s2v(func))->p; - int fsize = p->maxstacksize; /* frame size */ - int nfixparams = p->numparams; - int i; - checkstackGCp(L, fsize - delta, func); - ci->func -= delta; /* restore 'func' (if vararg) */ - for (i = 0; i < narg1; i++) /* move down function and arguments */ - setobjs2s(L, ci->func + i, func + i); - func = ci->func; /* moved-down function */ - for (; narg1 <= nfixparams; narg1++) - setnilvalue(s2v(func + narg1)); /* complete missing arguments */ - ci->top = func + 1 + fsize; /* top for new function */ - lua_assert(ci->top <= L->stack_last); - ci->u.l.savedpc = p->code; /* starting point */ - ci->callstatus |= CIST_TAIL; - L->top = func + narg1; /* set top */ - return -1; - } - default: { /* not a function */ - func = luaD_tryfuncTM(L, func); /* try to get '__call' metamethod */ - /* return luaD_pretailcall(L, ci, func, narg1 + 1, delta); */ - narg1++; - goto retry; /* try again */ - } - } -} - - -/* -** Prepares the call to a function (C or Lua). For C functions, also do -** the call. The function to be called is at '*func'. The arguments -** are on the stack, right after the function. Returns the CallInfo -** to be executed, if it was a Lua function. Otherwise (a C function) -** returns NULL, with all the results on the stack, starting at the -** original function position. -*/ -CallInfo *luaD_precall (lua_State *L, StkId func, int nresults) { - retry: - switch (ttypetag(s2v(func))) { - case LUA_VCCL: /* C closure */ - precallC(L, func, nresults, clCvalue(s2v(func))->f); - return NULL; - case LUA_VLCF: /* light C function */ - precallC(L, func, nresults, fvalue(s2v(func))); - return NULL; - case LUA_VLCL: { /* Lua function */ - CallInfo *ci; - Proto *p = clLvalue(s2v(func))->p; - int narg = cast_int(L->top - func) - 1; /* number of real arguments */ - int nfixparams = p->numparams; - int fsize = p->maxstacksize; /* frame size */ - checkstackGCp(L, fsize, func); - L->ci = ci = prepCallInfo(L, func, nresults, 0, func + 1 + fsize); - ci->u.l.savedpc = p->code; /* starting point */ - for (; narg < nfixparams; narg++) - setnilvalue(s2v(L->top++)); /* complete missing arguments */ - lua_assert(ci->top <= L->stack_last); - return ci; - } - default: { /* not a function */ - func = luaD_tryfuncTM(L, func); /* try to get '__call' metamethod */ - /* return luaD_precall(L, func, nresults); */ - goto retry; /* try again with metamethod */ - } - } -} - - -/* -** Call a function (C or Lua) through C. 'inc' can be 1 (increment -** number of recursive invocations in the C stack) or nyci (the same -** plus increment number of non-yieldable calls). -*/ -l_sinline void ccall (lua_State *L, StkId func, int nResults, int inc) { - CallInfo *ci; - L->nCcalls += inc; - if (l_unlikely(getCcalls(L) >= LUAI_MAXCCALLS)) - luaE_checkcstack(L); - if ((ci = luaD_precall(L, func, nResults)) != NULL) { /* Lua function? */ - ci->callstatus = CIST_FRESH; /* mark that it is a "fresh" execute */ - luaV_execute(L, ci); /* call it */ - } - L->nCcalls -= inc; -} - - -/* -** External interface for 'ccall' -*/ -void luaD_call (lua_State *L, StkId func, int nResults) { - ccall(L, func, nResults, 1); -} - - -/* -** Similar to 'luaD_call', but does not allow yields during the call. -*/ -void luaD_callnoyield (lua_State *L, StkId func, int nResults) { - ccall(L, func, nResults, nyci); -} - - -/* -** Finish the job of 'lua_pcallk' after it was interrupted by an yield. -** (The caller, 'finishCcall', does the final call to 'adjustresults'.) -** The main job is to complete the 'luaD_pcall' called by 'lua_pcallk'. -** If a '__close' method yields here, eventually control will be back -** to 'finishCcall' (when that '__close' method finally returns) and -** 'finishpcallk' will run again and close any still pending '__close' -** methods. Similarly, if a '__close' method errs, 'precover' calls -** 'unroll' which calls ''finishCcall' and we are back here again, to -** close any pending '__close' methods. -** Note that, up to the call to 'luaF_close', the corresponding -** 'CallInfo' is not modified, so that this repeated run works like the -** first one (except that it has at least one less '__close' to do). In -** particular, field CIST_RECST preserves the error status across these -** multiple runs, changing only if there is a new error. -*/ -static int finishpcallk (lua_State *L, CallInfo *ci) { - int status = getcistrecst(ci); /* get original status */ - if (l_likely(status == LUA_OK)) /* no error? */ - status = LUA_YIELD; /* was interrupted by an yield */ - else { /* error */ - StkId func = restorestack(L, ci->u2.funcidx); - L->allowhook = getoah(ci->callstatus); /* restore 'allowhook' */ - luaF_close(L, func, status, 1); /* can yield or raise an error */ - func = restorestack(L, ci->u2.funcidx); /* stack may be moved */ - luaD_seterrorobj(L, status, func); - luaD_shrinkstack(L); /* restore stack size in case of overflow */ - setcistrecst(ci, LUA_OK); /* clear original status */ - } - ci->callstatus &= ~CIST_YPCALL; - L->errfunc = ci->u.c.old_errfunc; - /* if it is here, there were errors or yields; unlike 'lua_pcallk', - do not change status */ - return status; -} - - -/* -** Completes the execution of a C function interrupted by an yield. -** The interruption must have happened while the function was either -** closing its tbc variables in 'moveresults' or executing -** 'lua_callk'/'lua_pcallk'. In the first case, it just redoes -** 'luaD_poscall'. In the second case, the call to 'finishpcallk' -** finishes the interrupted execution of 'lua_pcallk'. After that, it -** calls the continuation of the interrupted function and finally it -** completes the job of the 'luaD_call' that called the function. In -** the call to 'adjustresults', we do not know the number of results -** of the function called by 'lua_callk'/'lua_pcallk', so we are -** conservative and use LUA_MULTRET (always adjust). -*/ -static void finishCcall (lua_State *L, CallInfo *ci) { - int n; /* actual number of results from C function */ - if (ci->callstatus & CIST_CLSRET) { /* was returning? */ - lua_assert(hastocloseCfunc(ci->nresults)); - n = ci->u2.nres; /* just redo 'luaD_poscall' */ - /* don't need to reset CIST_CLSRET, as it will be set again anyway */ - } - else { - int status = LUA_YIELD; /* default if there were no errors */ - /* must have a continuation and must be able to call it */ - lua_assert(ci->u.c.k != NULL && yieldable(L)); - if (ci->callstatus & CIST_YPCALL) /* was inside a 'lua_pcallk'? */ - status = finishpcallk(L, ci); /* finish it */ - adjustresults(L, LUA_MULTRET); /* finish 'lua_callk' */ - lua_unlock(L); - n = (*ci->u.c.k)(L, status, ci->u.c.ctx); /* call continuation */ - lua_lock(L); - api_checknelems(L, n); - } - luaD_poscall(L, ci, n); /* finish 'luaD_call' */ -} - - -/* -** Executes "full continuation" (everything in the stack) of a -** previously interrupted coroutine until the stack is empty (or another -** interruption long-jumps out of the loop). -*/ -static void unroll (lua_State *L, void *ud) { - CallInfo *ci; - UNUSED(ud); - while ((ci = L->ci) != &L->base_ci) { /* something in the stack */ - if (!isLua(ci)) /* C function? */ - finishCcall(L, ci); /* complete its execution */ - else { /* Lua function */ - luaV_finishOp(L); /* finish interrupted instruction */ - luaV_execute(L, ci); /* execute down to higher C 'boundary' */ - } - } -} - - -/* -** Try to find a suspended protected call (a "recover point") for the -** given thread. -*/ -static CallInfo *findpcall (lua_State *L) { - CallInfo *ci; - for (ci = L->ci; ci != NULL; ci = ci->previous) { /* search for a pcall */ - if (ci->callstatus & CIST_YPCALL) - return ci; - } - return NULL; /* no pending pcall */ -} - - -/* -** Signal an error in the call to 'lua_resume', not in the execution -** of the coroutine itself. (Such errors should not be handled by any -** coroutine error handler and should not kill the coroutine.) -*/ -static int resume_error (lua_State *L, const char *msg, int narg) { - L->top -= narg; /* remove args from the stack */ - setsvalue2s(L, L->top, luaS_new(L, msg)); /* push error message */ - api_incr_top(L); - lua_unlock(L); - return LUA_ERRRUN; -} - - -/* -** Do the work for 'lua_resume' in protected mode. Most of the work -** depends on the status of the coroutine: initial state, suspended -** inside a hook, or regularly suspended (optionally with a continuation -** function), plus erroneous cases: non-suspended coroutine or dead -** coroutine. -*/ -static void resume (lua_State *L, void *ud) { - int n = *(cast(int*, ud)); /* number of arguments */ - StkId firstArg = L->top - n; /* first argument */ - CallInfo *ci = L->ci; - if (L->status == LUA_OK) /* starting a coroutine? */ - ccall(L, firstArg - 1, LUA_MULTRET, 0); /* just call its body */ - else { /* resuming from previous yield */ - lua_assert(L->status == LUA_YIELD); - L->status = LUA_OK; /* mark that it is running (again) */ - if (isLua(ci)) { /* yielded inside a hook? */ - L->top = firstArg; /* discard arguments */ - luaV_execute(L, ci); /* just continue running Lua code */ - } - else { /* 'common' yield */ - if (ci->u.c.k != NULL) { /* does it have a continuation function? */ - lua_unlock(L); - n = (*ci->u.c.k)(L, LUA_YIELD, ci->u.c.ctx); /* call continuation */ - lua_lock(L); - api_checknelems(L, n); - } - luaD_poscall(L, ci, n); /* finish 'luaD_call' */ - } - unroll(L, NULL); /* run continuation */ - } -} - - -/* -** Unrolls a coroutine in protected mode while there are recoverable -** errors, that is, errors inside a protected call. (Any error -** interrupts 'unroll', and this loop protects it again so it can -** continue.) Stops with a normal end (status == LUA_OK), an yield -** (status == LUA_YIELD), or an unprotected error ('findpcall' doesn't -** find a recover point). -*/ -static int precover (lua_State *L, int status) { - CallInfo *ci; - while (errorstatus(status) && (ci = findpcall(L)) != NULL) { - L->ci = ci; /* go down to recovery functions */ - setcistrecst(ci, status); /* status to finish 'pcall' */ - status = luaD_rawrunprotected(L, unroll, NULL); - } - return status; -} - - -LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs, - int *nresults) { - int status; - lua_lock(L); - if (L->status == LUA_OK) { /* may be starting a coroutine */ - if (L->ci != &L->base_ci) /* not in base level? */ - return resume_error(L, "cannot resume non-suspended coroutine", nargs); - else if (L->top - (L->ci->func + 1) == nargs) /* no function? */ - return resume_error(L, "cannot resume dead coroutine", nargs); - } - else if (L->status != LUA_YIELD) /* ended with errors? */ - return resume_error(L, "cannot resume dead coroutine", nargs); - L->nCcalls = (from) ? getCcalls(from) : 0; - if (getCcalls(L) >= LUAI_MAXCCALLS) - return resume_error(L, "C stack overflow", nargs); - L->nCcalls++; - luai_userstateresume(L, nargs); - api_checknelems(L, (L->status == LUA_OK) ? nargs + 1 : nargs); - status = luaD_rawrunprotected(L, resume, &nargs); - /* continue running after recoverable errors */ - status = precover(L, status); - if (l_likely(!errorstatus(status))) - lua_assert(status == L->status); /* normal end or yield */ - else { /* unrecoverable error */ - L->status = cast_byte(status); /* mark thread as 'dead' */ - luaD_seterrorobj(L, status, L->top); /* push error message */ - L->ci->top = L->top; - } - *nresults = (status == LUA_YIELD) ? L->ci->u2.nyield - : cast_int(L->top - (L->ci->func + 1)); - lua_unlock(L); - return status; -} - - -LUA_API int lua_isyieldable (lua_State *L) { - return yieldable(L); -} - - -LUA_API int lua_yieldk (lua_State *L, int nresults, lua_KContext ctx, - lua_KFunction k) { - CallInfo *ci; - luai_userstateyield(L, nresults); - lua_lock(L); - ci = L->ci; - api_checknelems(L, nresults); - if (l_unlikely(!yieldable(L))) { - if (L != G(L)->mainthread) - luaG_runerror(L, "attempt to yield across a C-call boundary"); - else - luaG_runerror(L, "attempt to yield from outside a coroutine"); - } - L->status = LUA_YIELD; - ci->u2.nyield = nresults; /* save number of results */ - if (isLua(ci)) { /* inside a hook? */ - lua_assert(!isLuacode(ci)); - api_check(L, nresults == 0, "hooks cannot yield values"); - api_check(L, k == NULL, "hooks cannot continue after yielding"); - } - else { - if ((ci->u.c.k = k) != NULL) /* is there a continuation? */ - ci->u.c.ctx = ctx; /* save context */ - luaD_throw(L, LUA_YIELD); - } - lua_assert(ci->callstatus & CIST_HOOKED); /* must be inside a hook */ - lua_unlock(L); - return 0; /* return to 'luaD_hook' */ -} - - -/* -** Auxiliary structure to call 'luaF_close' in protected mode. -*/ -struct CloseP { - StkId level; - int status; -}; - - -/* -** Auxiliary function to call 'luaF_close' in protected mode. -*/ -static void closepaux (lua_State *L, void *ud) { - struct CloseP *pcl = cast(struct CloseP *, ud); - luaF_close(L, pcl->level, pcl->status, 0); -} - - -/* -** Calls 'luaF_close' in protected mode. Return the original status -** or, in case of errors, the new status. -*/ -int luaD_closeprotected (lua_State *L, ptrdiff_t level, int status) { - CallInfo *old_ci = L->ci; - lu_byte old_allowhooks = L->allowhook; - for (;;) { /* keep closing upvalues until no more errors */ - struct CloseP pcl; - pcl.level = restorestack(L, level); pcl.status = status; - status = luaD_rawrunprotected(L, &closepaux, &pcl); - if (l_likely(status == LUA_OK)) /* no more errors? */ - return pcl.status; - else { /* an error occurred; restore saved state and repeat */ - L->ci = old_ci; - L->allowhook = old_allowhooks; - } - } -} - - -/* -** Call the C function 'func' in protected mode, restoring basic -** thread information ('allowhook', etc.) and in particular -** its stack level in case of errors. -*/ -int luaD_pcall (lua_State *L, Pfunc func, void *u, - ptrdiff_t old_top, ptrdiff_t ef) { - int status; - CallInfo *old_ci = L->ci; - lu_byte old_allowhooks = L->allowhook; - ptrdiff_t old_errfunc = L->errfunc; - L->errfunc = ef; - status = luaD_rawrunprotected(L, func, u); - if (l_unlikely(status != LUA_OK)) { /* an error occurred? */ - L->ci = old_ci; - L->allowhook = old_allowhooks; - status = luaD_closeprotected(L, old_top, status); - luaD_seterrorobj(L, status, restorestack(L, old_top)); - luaD_shrinkstack(L); /* restore stack size in case of overflow */ - } - L->errfunc = old_errfunc; - return status; -} - - - -/* -** Execute a protected parser. -*/ -struct SParser { /* data to 'f_parser' */ - ZIO *z; - Mbuffer buff; /* dynamic structure used by the scanner */ - Dyndata dyd; /* dynamic structures used by the parser */ - const char *mode; - const char *name; -}; - - -static void checkmode (lua_State *L, const char *mode, const char *x) { - if (mode && strchr(mode, x[0]) == NULL) { - luaO_pushfstring(L, - "attempt to load a %s chunk (mode is '%s')", x, mode); - luaD_throw(L, LUA_ERRSYNTAX); - } -} - - -static void f_parser (lua_State *L, void *ud) { - LClosure *cl; - struct SParser *p = cast(struct SParser *, ud); - int c = zgetc(p->z); /* read first character */ - if (c == LUA_SIGNATURE[0]) { - checkmode(L, p->mode, "binary"); - cl = luaU_undump(L, p->z, p->name); - } - else { - checkmode(L, p->mode, "text"); - cl = luaY_parser(L, p->z, &p->buff, &p->dyd, p->name, c); - } - lua_assert(cl->nupvalues == cl->p->sizeupvalues); - luaF_initupvals(L, cl); -} - - -int luaD_protectedparser (lua_State *L, ZIO *z, const char *name, - const char *mode) { - struct SParser p; - int status; - incnny(L); /* cannot yield during parsing */ - p.z = z; p.name = name; p.mode = mode; - p.dyd.actvar.arr = NULL; p.dyd.actvar.size = 0; - p.dyd.gt.arr = NULL; p.dyd.gt.size = 0; - p.dyd.label.arr = NULL; p.dyd.label.size = 0; - luaZ_initbuffer(L, &p.buff); - status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc); - luaZ_freebuffer(L, &p.buff); - luaM_freearray(L, p.dyd.actvar.arr, p.dyd.actvar.size); - luaM_freearray(L, p.dyd.gt.arr, p.dyd.gt.size); - luaM_freearray(L, p.dyd.label.arr, p.dyd.label.size); - decnny(L); - return status; -} - - diff --git a/extern/drawdance/3rdparty/lua/ldo.h b/extern/drawdance/3rdparty/lua/ldo.h deleted file mode 100644 index 911e67f660..0000000000 --- a/extern/drawdance/3rdparty/lua/ldo.h +++ /dev/null @@ -1,79 +0,0 @@ -/* -** $Id: ldo.h $ -** Stack and Call structure of Lua -** See Copyright Notice in lua.h -*/ - -#ifndef ldo_h -#define ldo_h - - -#include "lobject.h" -#include "lstate.h" -#include "lzio.h" - - -/* -** Macro to check stack size and grow stack if needed. Parameters -** 'pre'/'pos' allow the macro to preserve a pointer into the -** stack across reallocations, doing the work only when needed. -** It also allows the running of one GC step when the stack is -** reallocated. -** 'condmovestack' is used in heavy tests to force a stack reallocation -** at every check. -*/ -#define luaD_checkstackaux(L,n,pre,pos) \ - if (l_unlikely(L->stack_last - L->top <= (n))) \ - { pre; luaD_growstack(L, n, 1); pos; } \ - else { condmovestack(L,pre,pos); } - -/* In general, 'pre'/'pos' are empty (nothing to save) */ -#define luaD_checkstack(L,n) luaD_checkstackaux(L,n,(void)0,(void)0) - - - -#define savestack(L,p) ((char *)(p) - (char *)L->stack) -#define restorestack(L,n) ((StkId)((char *)L->stack + (n))) - - -/* macro to check stack size, preserving 'p' */ -#define checkstackGCp(L,n,p) \ - luaD_checkstackaux(L, n, \ - ptrdiff_t t__ = savestack(L, p); /* save 'p' */ \ - luaC_checkGC(L), /* stack grow uses memory */ \ - p = restorestack(L, t__)) /* 'pos' part: restore 'p' */ - - -/* macro to check stack size and GC */ -#define checkstackGC(L,fsize) \ - luaD_checkstackaux(L, (fsize), luaC_checkGC(L), (void)0) - - -/* type of protected functions, to be ran by 'runprotected' */ -typedef void (*Pfunc) (lua_State *L, void *ud); - -LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop); -LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name, - const char *mode); -LUAI_FUNC void luaD_hook (lua_State *L, int event, int line, - int fTransfer, int nTransfer); -LUAI_FUNC void luaD_hookcall (lua_State *L, CallInfo *ci); -LUAI_FUNC int luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, int narg1, int delta); -LUAI_FUNC CallInfo *luaD_precall (lua_State *L, StkId func, int nResults); -LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults); -LUAI_FUNC void luaD_callnoyield (lua_State *L, StkId func, int nResults); -LUAI_FUNC StkId luaD_tryfuncTM (lua_State *L, StkId func); -LUAI_FUNC int luaD_closeprotected (lua_State *L, ptrdiff_t level, int status); -LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u, - ptrdiff_t oldtop, ptrdiff_t ef); -LUAI_FUNC void luaD_poscall (lua_State *L, CallInfo *ci, int nres); -LUAI_FUNC int luaD_reallocstack (lua_State *L, int newsize, int raiseerror); -LUAI_FUNC int luaD_growstack (lua_State *L, int n, int raiseerror); -LUAI_FUNC void luaD_shrinkstack (lua_State *L); -LUAI_FUNC void luaD_inctop (lua_State *L); - -LUAI_FUNC l_noret luaD_throw (lua_State *L, int errcode); -LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud); - -#endif - diff --git a/extern/drawdance/3rdparty/lua/ldump.c b/extern/drawdance/3rdparty/lua/ldump.c deleted file mode 100644 index f848b669cb..0000000000 --- a/extern/drawdance/3rdparty/lua/ldump.c +++ /dev/null @@ -1,226 +0,0 @@ -/* -** $Id: ldump.c $ -** save precompiled Lua chunks -** See Copyright Notice in lua.h -*/ - -#define ldump_c -#define LUA_CORE - -#include "lprefix.h" - - -#include - -#include "lua.h" - -#include "lobject.h" -#include "lstate.h" -#include "lundump.h" - - -typedef struct { - lua_State *L; - lua_Writer writer; - void *data; - int strip; - int status; -} DumpState; - - -/* -** All high-level dumps go through dumpVector; you can change it to -** change the endianness of the result -*/ -#define dumpVector(D,v,n) dumpBlock(D,v,(n)*sizeof((v)[0])) - -#define dumpLiteral(D, s) dumpBlock(D,s,sizeof(s) - sizeof(char)) - - -static void dumpBlock (DumpState *D, const void *b, size_t size) { - if (D->status == 0 && size > 0) { - lua_unlock(D->L); - D->status = (*D->writer)(D->L, b, size, D->data); - lua_lock(D->L); - } -} - - -#define dumpVar(D,x) dumpVector(D,&x,1) - - -static void dumpByte (DumpState *D, int y) { - lu_byte x = (lu_byte)y; - dumpVar(D, x); -} - - -/* dumpInt Buff Size */ -#define DIBS ((sizeof(size_t) * 8 / 7) + 1) - -static void dumpSize (DumpState *D, size_t x) { - lu_byte buff[DIBS]; - int n = 0; - do { - buff[DIBS - (++n)] = x & 0x7f; /* fill buffer in reverse order */ - x >>= 7; - } while (x != 0); - buff[DIBS - 1] |= 0x80; /* mark last byte */ - dumpVector(D, buff + DIBS - n, n); -} - - -static void dumpInt (DumpState *D, int x) { - dumpSize(D, x); -} - - -static void dumpNumber (DumpState *D, lua_Number x) { - dumpVar(D, x); -} - - -static void dumpInteger (DumpState *D, lua_Integer x) { - dumpVar(D, x); -} - - -static void dumpString (DumpState *D, const TString *s) { - if (s == NULL) - dumpSize(D, 0); - else { - size_t size = tsslen(s); - const char *str = getstr(s); - dumpSize(D, size + 1); - dumpVector(D, str, size); - } -} - - -static void dumpCode (DumpState *D, const Proto *f) { - dumpInt(D, f->sizecode); - dumpVector(D, f->code, f->sizecode); -} - - -static void dumpFunction(DumpState *D, const Proto *f, TString *psource); - -static void dumpConstants (DumpState *D, const Proto *f) { - int i; - int n = f->sizek; - dumpInt(D, n); - for (i = 0; i < n; i++) { - const TValue *o = &f->k[i]; - int tt = ttypetag(o); - dumpByte(D, tt); - switch (tt) { - case LUA_VNUMFLT: - dumpNumber(D, fltvalue(o)); - break; - case LUA_VNUMINT: - dumpInteger(D, ivalue(o)); - break; - case LUA_VSHRSTR: - case LUA_VLNGSTR: - dumpString(D, tsvalue(o)); - break; - default: - lua_assert(tt == LUA_VNIL || tt == LUA_VFALSE || tt == LUA_VTRUE); - } - } -} - - -static void dumpProtos (DumpState *D, const Proto *f) { - int i; - int n = f->sizep; - dumpInt(D, n); - for (i = 0; i < n; i++) - dumpFunction(D, f->p[i], f->source); -} - - -static void dumpUpvalues (DumpState *D, const Proto *f) { - int i, n = f->sizeupvalues; - dumpInt(D, n); - for (i = 0; i < n; i++) { - dumpByte(D, f->upvalues[i].instack); - dumpByte(D, f->upvalues[i].idx); - dumpByte(D, f->upvalues[i].kind); - } -} - - -static void dumpDebug (DumpState *D, const Proto *f) { - int i, n; - n = (D->strip) ? 0 : f->sizelineinfo; - dumpInt(D, n); - dumpVector(D, f->lineinfo, n); - n = (D->strip) ? 0 : f->sizeabslineinfo; - dumpInt(D, n); - for (i = 0; i < n; i++) { - dumpInt(D, f->abslineinfo[i].pc); - dumpInt(D, f->abslineinfo[i].line); - } - n = (D->strip) ? 0 : f->sizelocvars; - dumpInt(D, n); - for (i = 0; i < n; i++) { - dumpString(D, f->locvars[i].varname); - dumpInt(D, f->locvars[i].startpc); - dumpInt(D, f->locvars[i].endpc); - } - n = (D->strip) ? 0 : f->sizeupvalues; - dumpInt(D, n); - for (i = 0; i < n; i++) - dumpString(D, f->upvalues[i].name); -} - - -static void dumpFunction (DumpState *D, const Proto *f, TString *psource) { - if (D->strip || f->source == psource) - dumpString(D, NULL); /* no debug info or same source as its parent */ - else - dumpString(D, f->source); - dumpInt(D, f->linedefined); - dumpInt(D, f->lastlinedefined); - dumpByte(D, f->numparams); - dumpByte(D, f->is_vararg); - dumpByte(D, f->maxstacksize); - dumpCode(D, f); - dumpConstants(D, f); - dumpUpvalues(D, f); - dumpProtos(D, f); - dumpDebug(D, f); -} - - -static void dumpHeader (DumpState *D) { - dumpLiteral(D, LUA_SIGNATURE); - dumpByte(D, LUAC_VERSION); - dumpByte(D, LUAC_FORMAT); - dumpLiteral(D, LUAC_DATA); - dumpByte(D, sizeof(Instruction)); - dumpByte(D, sizeof(lua_Integer)); - dumpByte(D, sizeof(lua_Number)); - dumpInteger(D, LUAC_INT); - dumpNumber(D, LUAC_NUM); -} - - -/* -** dump Lua function as precompiled chunk -*/ -int luaU_dump(lua_State *L, const Proto *f, lua_Writer w, void *data, - int strip) { - DumpState D; - D.L = L; - D.writer = w; - D.data = data; - D.strip = strip; - D.status = 0; - dumpHeader(&D); - dumpByte(&D, f->sizeupvalues); - dumpFunction(&D, f, NULL); - return D.status; -} - diff --git a/extern/drawdance/3rdparty/lua/lfunc.c b/extern/drawdance/3rdparty/lua/lfunc.c deleted file mode 100644 index f5889a21d1..0000000000 --- a/extern/drawdance/3rdparty/lua/lfunc.c +++ /dev/null @@ -1,294 +0,0 @@ -/* -** $Id: lfunc.c $ -** Auxiliary functions to manipulate prototypes and closures -** See Copyright Notice in lua.h -*/ - -#define lfunc_c -#define LUA_CORE - -#include "lprefix.h" - - -#include - -#include "lua.h" - -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lgc.h" -#include "lmem.h" -#include "lobject.h" -#include "lstate.h" - - - -CClosure *luaF_newCclosure (lua_State *L, int nupvals) { - GCObject *o = luaC_newobj(L, LUA_VCCL, sizeCclosure(nupvals)); - CClosure *c = gco2ccl(o); - c->nupvalues = cast_byte(nupvals); - return c; -} - - -LClosure *luaF_newLclosure (lua_State *L, int nupvals) { - GCObject *o = luaC_newobj(L, LUA_VLCL, sizeLclosure(nupvals)); - LClosure *c = gco2lcl(o); - c->p = NULL; - c->nupvalues = cast_byte(nupvals); - while (nupvals--) c->upvals[nupvals] = NULL; - return c; -} - - -/* -** fill a closure with new closed upvalues -*/ -void luaF_initupvals (lua_State *L, LClosure *cl) { - int i; - for (i = 0; i < cl->nupvalues; i++) { - GCObject *o = luaC_newobj(L, LUA_VUPVAL, sizeof(UpVal)); - UpVal *uv = gco2upv(o); - uv->v = &uv->u.value; /* make it closed */ - setnilvalue(uv->v); - cl->upvals[i] = uv; - luaC_objbarrier(L, cl, uv); - } -} - - -/* -** Create a new upvalue at the given level, and link it to the list of -** open upvalues of 'L' after entry 'prev'. -**/ -static UpVal *newupval (lua_State *L, int tbc, StkId level, UpVal **prev) { - GCObject *o = luaC_newobj(L, LUA_VUPVAL, sizeof(UpVal)); - UpVal *uv = gco2upv(o); - UpVal *next = *prev; - uv->v = s2v(level); /* current value lives in the stack */ - uv->tbc = tbc; - uv->u.open.next = next; /* link it to list of open upvalues */ - uv->u.open.previous = prev; - if (next) - next->u.open.previous = &uv->u.open.next; - *prev = uv; - if (!isintwups(L)) { /* thread not in list of threads with upvalues? */ - L->twups = G(L)->twups; /* link it to the list */ - G(L)->twups = L; - } - return uv; -} - - -/* -** Find and reuse, or create if it does not exist, an upvalue -** at the given level. -*/ -UpVal *luaF_findupval (lua_State *L, StkId level) { - UpVal **pp = &L->openupval; - UpVal *p; - lua_assert(isintwups(L) || L->openupval == NULL); - while ((p = *pp) != NULL && uplevel(p) >= level) { /* search for it */ - lua_assert(!isdead(G(L), p)); - if (uplevel(p) == level) /* corresponding upvalue? */ - return p; /* return it */ - pp = &p->u.open.next; - } - /* not found: create a new upvalue after 'pp' */ - return newupval(L, 0, level, pp); -} - - -/* -** Call closing method for object 'obj' with error message 'err'. The -** boolean 'yy' controls whether the call is yieldable. -** (This function assumes EXTRA_STACK.) -*/ -static void callclosemethod (lua_State *L, TValue *obj, TValue *err, int yy) { - StkId top = L->top; - const TValue *tm = luaT_gettmbyobj(L, obj, TM_CLOSE); - setobj2s(L, top, tm); /* will call metamethod... */ - setobj2s(L, top + 1, obj); /* with 'self' as the 1st argument */ - setobj2s(L, top + 2, err); /* and error msg. as 2nd argument */ - L->top = top + 3; /* add function and arguments */ - if (yy) - luaD_call(L, top, 0); - else - luaD_callnoyield(L, top, 0); -} - - -/* -** Check whether object at given level has a close metamethod and raise -** an error if not. -*/ -static void checkclosemth (lua_State *L, StkId level) { - const TValue *tm = luaT_gettmbyobj(L, s2v(level), TM_CLOSE); - if (ttisnil(tm)) { /* no metamethod? */ - int idx = cast_int(level - L->ci->func); /* variable index */ - const char *vname = luaG_findlocal(L, L->ci, idx, NULL); - if (vname == NULL) vname = "?"; - luaG_runerror(L, "variable '%s' got a non-closable value", vname); - } -} - - -/* -** Prepare and call a closing method. -** If status is CLOSEKTOP, the call to the closing method will be pushed -** at the top of the stack. Otherwise, values can be pushed right after -** the 'level' of the upvalue being closed, as everything after that -** won't be used again. -*/ -static void prepcallclosemth (lua_State *L, StkId level, int status, int yy) { - TValue *uv = s2v(level); /* value being closed */ - TValue *errobj; - if (status == CLOSEKTOP) - errobj = &G(L)->nilvalue; /* error object is nil */ - else { /* 'luaD_seterrorobj' will set top to level + 2 */ - errobj = s2v(level + 1); /* error object goes after 'uv' */ - luaD_seterrorobj(L, status, level + 1); /* set error object */ - } - callclosemethod(L, uv, errobj, yy); -} - - -/* -** Maximum value for deltas in 'tbclist', dependent on the type -** of delta. (This macro assumes that an 'L' is in scope where it -** is used.) -*/ -#define MAXDELTA \ - ((256ul << ((sizeof(L->stack->tbclist.delta) - 1) * 8)) - 1) - - -/* -** Insert a variable in the list of to-be-closed variables. -*/ -void luaF_newtbcupval (lua_State *L, StkId level) { - lua_assert(level > L->tbclist); - if (l_isfalse(s2v(level))) - return; /* false doesn't need to be closed */ - checkclosemth(L, level); /* value must have a close method */ - while (cast_uint(level - L->tbclist) > MAXDELTA) { - L->tbclist += MAXDELTA; /* create a dummy node at maximum delta */ - L->tbclist->tbclist.delta = 0; - } - level->tbclist.delta = cast(unsigned short, level - L->tbclist); - L->tbclist = level; -} - - -void luaF_unlinkupval (UpVal *uv) { - lua_assert(upisopen(uv)); - *uv->u.open.previous = uv->u.open.next; - if (uv->u.open.next) - uv->u.open.next->u.open.previous = uv->u.open.previous; -} - - -/* -** Close all upvalues up to the given stack level. -*/ -void luaF_closeupval (lua_State *L, StkId level) { - UpVal *uv; - StkId upl; /* stack index pointed by 'uv' */ - while ((uv = L->openupval) != NULL && (upl = uplevel(uv)) >= level) { - TValue *slot = &uv->u.value; /* new position for value */ - lua_assert(uplevel(uv) < L->top); - luaF_unlinkupval(uv); /* remove upvalue from 'openupval' list */ - setobj(L, slot, uv->v); /* move value to upvalue slot */ - uv->v = slot; /* now current value lives here */ - if (!iswhite(uv)) { /* neither white nor dead? */ - nw2black(uv); /* closed upvalues cannot be gray */ - luaC_barrier(L, uv, slot); - } - } -} - - -/* -** Remove firt element from the tbclist plus its dummy nodes. -*/ -static void poptbclist (lua_State *L) { - StkId tbc = L->tbclist; - lua_assert(tbc->tbclist.delta > 0); /* first element cannot be dummy */ - tbc -= tbc->tbclist.delta; - while (tbc > L->stack && tbc->tbclist.delta == 0) - tbc -= MAXDELTA; /* remove dummy nodes */ - L->tbclist = tbc; -} - - -/* -** Close all upvalues and to-be-closed variables up to the given stack -** level. -*/ -void luaF_close (lua_State *L, StkId level, int status, int yy) { - ptrdiff_t levelrel = savestack(L, level); - luaF_closeupval(L, level); /* first, close the upvalues */ - while (L->tbclist >= level) { /* traverse tbc's down to that level */ - StkId tbc = L->tbclist; /* get variable index */ - poptbclist(L); /* remove it from list */ - prepcallclosemth(L, tbc, status, yy); /* close variable */ - level = restorestack(L, levelrel); - } -} - - -Proto *luaF_newproto (lua_State *L) { - GCObject *o = luaC_newobj(L, LUA_VPROTO, sizeof(Proto)); - Proto *f = gco2p(o); - f->k = NULL; - f->sizek = 0; - f->p = NULL; - f->sizep = 0; - f->code = NULL; - f->sizecode = 0; - f->lineinfo = NULL; - f->sizelineinfo = 0; - f->abslineinfo = NULL; - f->sizeabslineinfo = 0; - f->upvalues = NULL; - f->sizeupvalues = 0; - f->numparams = 0; - f->is_vararg = 0; - f->maxstacksize = 0; - f->locvars = NULL; - f->sizelocvars = 0; - f->linedefined = 0; - f->lastlinedefined = 0; - f->source = NULL; - return f; -} - - -void luaF_freeproto (lua_State *L, Proto *f) { - luaM_freearray(L, f->code, f->sizecode); - luaM_freearray(L, f->p, f->sizep); - luaM_freearray(L, f->k, f->sizek); - luaM_freearray(L, f->lineinfo, f->sizelineinfo); - luaM_freearray(L, f->abslineinfo, f->sizeabslineinfo); - luaM_freearray(L, f->locvars, f->sizelocvars); - luaM_freearray(L, f->upvalues, f->sizeupvalues); - luaM_free(L, f); -} - - -/* -** Look for n-th local variable at line 'line' in function 'func'. -** Returns NULL if not found. -*/ -const char *luaF_getlocalname (const Proto *f, int local_number, int pc) { - int i; - for (i = 0; isizelocvars && f->locvars[i].startpc <= pc; i++) { - if (pc < f->locvars[i].endpc) { /* is variable active? */ - local_number--; - if (local_number == 0) - return getstr(f->locvars[i].varname); - } - } - return NULL; /* not found */ -} - diff --git a/extern/drawdance/3rdparty/lua/lfunc.h b/extern/drawdance/3rdparty/lua/lfunc.h deleted file mode 100644 index dc1cebccd1..0000000000 --- a/extern/drawdance/3rdparty/lua/lfunc.h +++ /dev/null @@ -1,64 +0,0 @@ -/* -** $Id: lfunc.h $ -** Auxiliary functions to manipulate prototypes and closures -** See Copyright Notice in lua.h -*/ - -#ifndef lfunc_h -#define lfunc_h - - -#include "lobject.h" - - -#define sizeCclosure(n) (cast_int(offsetof(CClosure, upvalue)) + \ - cast_int(sizeof(TValue)) * (n)) - -#define sizeLclosure(n) (cast_int(offsetof(LClosure, upvals)) + \ - cast_int(sizeof(TValue *)) * (n)) - - -/* test whether thread is in 'twups' list */ -#define isintwups(L) (L->twups != L) - - -/* -** maximum number of upvalues in a closure (both C and Lua). (Value -** must fit in a VM register.) -*/ -#define MAXUPVAL 255 - - -#define upisopen(up) ((up)->v != &(up)->u.value) - - -#define uplevel(up) check_exp(upisopen(up), cast(StkId, (up)->v)) - - -/* -** maximum number of misses before giving up the cache of closures -** in prototypes -*/ -#define MAXMISS 10 - - - -/* special status to close upvalues preserving the top of the stack */ -#define CLOSEKTOP (-1) - - -LUAI_FUNC Proto *luaF_newproto (lua_State *L); -LUAI_FUNC CClosure *luaF_newCclosure (lua_State *L, int nupvals); -LUAI_FUNC LClosure *luaF_newLclosure (lua_State *L, int nupvals); -LUAI_FUNC void luaF_initupvals (lua_State *L, LClosure *cl); -LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level); -LUAI_FUNC void luaF_newtbcupval (lua_State *L, StkId level); -LUAI_FUNC void luaF_closeupval (lua_State *L, StkId level); -LUAI_FUNC void luaF_close (lua_State *L, StkId level, int status, int yy); -LUAI_FUNC void luaF_unlinkupval (UpVal *uv); -LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f); -LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number, - int pc); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/lgc.c b/extern/drawdance/3rdparty/lua/lgc.c deleted file mode 100644 index 42a73d813a..0000000000 --- a/extern/drawdance/3rdparty/lua/lgc.c +++ /dev/null @@ -1,1731 +0,0 @@ -/* -** $Id: lgc.c $ -** Garbage Collector -** See Copyright Notice in lua.h -*/ - -#define lgc_c -#define LUA_CORE - -#include "lprefix.h" - -#include -#include - - -#include "lua.h" - -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lgc.h" -#include "lmem.h" -#include "lobject.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "ltm.h" - - -/* -** Maximum number of elements to sweep in each single step. -** (Large enough to dissipate fixed overheads but small enough -** to allow small steps for the collector.) -*/ -#define GCSWEEPMAX 100 - -/* -** Maximum number of finalizers to call in each single step. -*/ -#define GCFINMAX 10 - - -/* -** Cost of calling one finalizer. -*/ -#define GCFINALIZECOST 50 - - -/* -** The equivalent, in bytes, of one unit of "work" (visiting a slot, -** sweeping an object, etc.) -*/ -#define WORK2MEM sizeof(TValue) - - -/* -** macro to adjust 'pause': 'pause' is actually used like -** 'pause / PAUSEADJ' (value chosen by tests) -*/ -#define PAUSEADJ 100 - - -/* mask with all color bits */ -#define maskcolors (bitmask(BLACKBIT) | WHITEBITS) - -/* mask with all GC bits */ -#define maskgcbits (maskcolors | AGEBITS) - - -/* macro to erase all color bits then set only the current white bit */ -#define makewhite(g,x) \ - (x->marked = cast_byte((x->marked & ~maskcolors) | luaC_white(g))) - -/* make an object gray (neither white nor black) */ -#define set2gray(x) resetbits(x->marked, maskcolors) - - -/* make an object black (coming from any color) */ -#define set2black(x) \ - (x->marked = cast_byte((x->marked & ~WHITEBITS) | bitmask(BLACKBIT))) - - -#define valiswhite(x) (iscollectable(x) && iswhite(gcvalue(x))) - -#define keyiswhite(n) (keyiscollectable(n) && iswhite(gckey(n))) - - -/* -** Protected access to objects in values -*/ -#define gcvalueN(o) (iscollectable(o) ? gcvalue(o) : NULL) - - -#define markvalue(g,o) { checkliveness(g->mainthread,o); \ - if (valiswhite(o)) reallymarkobject(g,gcvalue(o)); } - -#define markkey(g, n) { if keyiswhite(n) reallymarkobject(g,gckey(n)); } - -#define markobject(g,t) { if (iswhite(t)) reallymarkobject(g, obj2gco(t)); } - -/* -** mark an object that can be NULL (either because it is really optional, -** or it was stripped as debug info, or inside an uncompleted structure) -*/ -#define markobjectN(g,t) { if (t) markobject(g,t); } - -static void reallymarkobject (global_State *g, GCObject *o); -static lu_mem atomic (lua_State *L); -static void entersweep (lua_State *L); - - -/* -** {====================================================== -** Generic functions -** ======================================================= -*/ - - -/* -** one after last element in a hash array -*/ -#define gnodelast(h) gnode(h, cast_sizet(sizenode(h))) - - -static GCObject **getgclist (GCObject *o) { - switch (o->tt) { - case LUA_VTABLE: return &gco2t(o)->gclist; - case LUA_VLCL: return &gco2lcl(o)->gclist; - case LUA_VCCL: return &gco2ccl(o)->gclist; - case LUA_VTHREAD: return &gco2th(o)->gclist; - case LUA_VPROTO: return &gco2p(o)->gclist; - case LUA_VUSERDATA: { - Udata *u = gco2u(o); - lua_assert(u->nuvalue > 0); - return &u->gclist; - } - default: lua_assert(0); return 0; - } -} - - -/* -** Link a collectable object 'o' with a known type into the list 'p'. -** (Must be a macro to access the 'gclist' field in different types.) -*/ -#define linkgclist(o,p) linkgclist_(obj2gco(o), &(o)->gclist, &(p)) - -static void linkgclist_ (GCObject *o, GCObject **pnext, GCObject **list) { - lua_assert(!isgray(o)); /* cannot be in a gray list */ - *pnext = *list; - *list = o; - set2gray(o); /* now it is */ -} - - -/* -** Link a generic collectable object 'o' into the list 'p'. -*/ -#define linkobjgclist(o,p) linkgclist_(obj2gco(o), getgclist(o), &(p)) - - - -/* -** Clear keys for empty entries in tables. If entry is empty, mark its -** entry as dead. This allows the collection of the key, but keeps its -** entry in the table: its removal could break a chain and could break -** a table traversal. Other places never manipulate dead keys, because -** its associated empty value is enough to signal that the entry is -** logically empty. -*/ -static void clearkey (Node *n) { - lua_assert(isempty(gval(n))); - if (keyiscollectable(n)) - setdeadkey(n); /* unused key; remove it */ -} - - -/* -** tells whether a key or value can be cleared from a weak -** table. Non-collectable objects are never removed from weak -** tables. Strings behave as 'values', so are never removed too. for -** other objects: if really collected, cannot keep them; for objects -** being finalized, keep them in keys, but not in values -*/ -static int iscleared (global_State *g, const GCObject *o) { - if (o == NULL) return 0; /* non-collectable value */ - else if (novariant(o->tt) == LUA_TSTRING) { - markobject(g, o); /* strings are 'values', so are never weak */ - return 0; - } - else return iswhite(o); -} - - -/* -** Barrier that moves collector forward, that is, marks the white object -** 'v' being pointed by the black object 'o'. In the generational -** mode, 'v' must also become old, if 'o' is old; however, it cannot -** be changed directly to OLD, because it may still point to non-old -** objects. So, it is marked as OLD0. In the next cycle it will become -** OLD1, and in the next it will finally become OLD (regular old). By -** then, any object it points to will also be old. If called in the -** incremental sweep phase, it clears the black object to white (sweep -** it) to avoid other barrier calls for this same object. (That cannot -** be done is generational mode, as its sweep does not distinguish -** whites from deads.) -*/ -void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v) { - global_State *g = G(L); - lua_assert(isblack(o) && iswhite(v) && !isdead(g, v) && !isdead(g, o)); - if (keepinvariant(g)) { /* must keep invariant? */ - reallymarkobject(g, v); /* restore invariant */ - if (isold(o)) { - lua_assert(!isold(v)); /* white object could not be old */ - setage(v, G_OLD0); /* restore generational invariant */ - } - } - else { /* sweep phase */ - lua_assert(issweepphase(g)); - if (g->gckind == KGC_INC) /* incremental mode? */ - makewhite(g, o); /* mark 'o' as white to avoid other barriers */ - } -} - - -/* -** barrier that moves collector backward, that is, mark the black object -** pointing to a white object as gray again. -*/ -void luaC_barrierback_ (lua_State *L, GCObject *o) { - global_State *g = G(L); - lua_assert(isblack(o) && !isdead(g, o)); - lua_assert((g->gckind == KGC_GEN) == (isold(o) && getage(o) != G_TOUCHED1)); - if (getage(o) == G_TOUCHED2) /* already in gray list? */ - set2gray(o); /* make it gray to become touched1 */ - else /* link it in 'grayagain' and paint it gray */ - linkobjgclist(o, g->grayagain); - if (isold(o)) /* generational mode? */ - setage(o, G_TOUCHED1); /* touched in current cycle */ -} - - -void luaC_fix (lua_State *L, GCObject *o) { - global_State *g = G(L); - lua_assert(g->allgc == o); /* object must be 1st in 'allgc' list! */ - set2gray(o); /* they will be gray forever */ - setage(o, G_OLD); /* and old forever */ - g->allgc = o->next; /* remove object from 'allgc' list */ - o->next = g->fixedgc; /* link it to 'fixedgc' list */ - g->fixedgc = o; -} - - -/* -** create a new collectable object (with given type and size) and link -** it to 'allgc' list. -*/ -GCObject *luaC_newobj (lua_State *L, int tt, size_t sz) { - global_State *g = G(L); - GCObject *o = cast(GCObject *, luaM_newobject(L, novariant(tt), sz)); - o->marked = luaC_white(g); - o->tt = tt; - o->next = g->allgc; - g->allgc = o; - return o; -} - -/* }====================================================== */ - - - -/* -** {====================================================== -** Mark functions -** ======================================================= -*/ - - -/* -** Mark an object. Userdata with no user values, strings, and closed -** upvalues are visited and turned black here. Open upvalues are -** already indirectly linked through their respective threads in the -** 'twups' list, so they don't go to the gray list; nevertheless, they -** are kept gray to avoid barriers, as their values will be revisited -** by the thread or by 'remarkupvals'. Other objects are added to the -** gray list to be visited (and turned black) later. Both userdata and -** upvalues can call this function recursively, but this recursion goes -** for at most two levels: An upvalue cannot refer to another upvalue -** (only closures can), and a userdata's metatable must be a table. -*/ -static void reallymarkobject (global_State *g, GCObject *o) { - switch (o->tt) { - case LUA_VSHRSTR: - case LUA_VLNGSTR: { - set2black(o); /* nothing to visit */ - break; - } - case LUA_VUPVAL: { - UpVal *uv = gco2upv(o); - if (upisopen(uv)) - set2gray(uv); /* open upvalues are kept gray */ - else - set2black(uv); /* closed upvalues are visited here */ - markvalue(g, uv->v); /* mark its content */ - break; - } - case LUA_VUSERDATA: { - Udata *u = gco2u(o); - if (u->nuvalue == 0) { /* no user values? */ - markobjectN(g, u->metatable); /* mark its metatable */ - set2black(u); /* nothing else to mark */ - break; - } - /* else... */ - } /* FALLTHROUGH */ - case LUA_VLCL: case LUA_VCCL: case LUA_VTABLE: - case LUA_VTHREAD: case LUA_VPROTO: { - linkobjgclist(o, g->gray); /* to be visited later */ - break; - } - default: lua_assert(0); break; - } -} - - -/* -** mark metamethods for basic types -*/ -static void markmt (global_State *g) { - int i; - for (i=0; i < LUA_NUMTAGS; i++) - markobjectN(g, g->mt[i]); -} - - -/* -** mark all objects in list of being-finalized -*/ -static lu_mem markbeingfnz (global_State *g) { - GCObject *o; - lu_mem count = 0; - for (o = g->tobefnz; o != NULL; o = o->next) { - count++; - markobject(g, o); - } - return count; -} - - -/* -** For each non-marked thread, simulates a barrier between each open -** upvalue and its value. (If the thread is collected, the value will be -** assigned to the upvalue, but then it can be too late for the barrier -** to act. The "barrier" does not need to check colors: A non-marked -** thread must be young; upvalues cannot be older than their threads; so -** any visited upvalue must be young too.) Also removes the thread from -** the list, as it was already visited. Removes also threads with no -** upvalues, as they have nothing to be checked. (If the thread gets an -** upvalue later, it will be linked in the list again.) -*/ -static int remarkupvals (global_State *g) { - lua_State *thread; - lua_State **p = &g->twups; - int work = 0; /* estimate of how much work was done here */ - while ((thread = *p) != NULL) { - work++; - if (!iswhite(thread) && thread->openupval != NULL) - p = &thread->twups; /* keep marked thread with upvalues in the list */ - else { /* thread is not marked or without upvalues */ - UpVal *uv; - lua_assert(!isold(thread) || thread->openupval == NULL); - *p = thread->twups; /* remove thread from the list */ - thread->twups = thread; /* mark that it is out of list */ - for (uv = thread->openupval; uv != NULL; uv = uv->u.open.next) { - lua_assert(getage(uv) <= getage(thread)); - work++; - if (!iswhite(uv)) { /* upvalue already visited? */ - lua_assert(upisopen(uv) && isgray(uv)); - markvalue(g, uv->v); /* mark its value */ - } - } - } - } - return work; -} - - -static void cleargraylists (global_State *g) { - g->gray = g->grayagain = NULL; - g->weak = g->allweak = g->ephemeron = NULL; -} - - -/* -** mark root set and reset all gray lists, to start a new collection -*/ -static void restartcollection (global_State *g) { - cleargraylists(g); - markobject(g, g->mainthread); - markvalue(g, &g->l_registry); - markmt(g); - markbeingfnz(g); /* mark any finalizing object left from previous cycle */ -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Traverse functions -** ======================================================= -*/ - - -/* -** Check whether object 'o' should be kept in the 'grayagain' list for -** post-processing by 'correctgraylist'. (It could put all old objects -** in the list and leave all the work to 'correctgraylist', but it is -** more efficient to avoid adding elements that will be removed.) Only -** TOUCHED1 objects need to be in the list. TOUCHED2 doesn't need to go -** back to a gray list, but then it must become OLD. (That is what -** 'correctgraylist' does when it finds a TOUCHED2 object.) -*/ -static void genlink (global_State *g, GCObject *o) { - lua_assert(isblack(o)); - if (getage(o) == G_TOUCHED1) { /* touched in this cycle? */ - linkobjgclist(o, g->grayagain); /* link it back in 'grayagain' */ - } /* everything else do not need to be linked back */ - else if (getage(o) == G_TOUCHED2) - changeage(o, G_TOUCHED2, G_OLD); /* advance age */ -} - - -/* -** Traverse a table with weak values and link it to proper list. During -** propagate phase, keep it in 'grayagain' list, to be revisited in the -** atomic phase. In the atomic phase, if table has any white value, -** put it in 'weak' list, to be cleared. -*/ -static void traverseweakvalue (global_State *g, Table *h) { - Node *n, *limit = gnodelast(h); - /* if there is array part, assume it may have white values (it is not - worth traversing it now just to check) */ - int hasclears = (h->alimit > 0); - for (n = gnode(h, 0); n < limit; n++) { /* traverse hash part */ - if (isempty(gval(n))) /* entry is empty? */ - clearkey(n); /* clear its key */ - else { - lua_assert(!keyisnil(n)); - markkey(g, n); - if (!hasclears && iscleared(g, gcvalueN(gval(n)))) /* a white value? */ - hasclears = 1; /* table will have to be cleared */ - } - } - if (g->gcstate == GCSatomic && hasclears) - linkgclist(h, g->weak); /* has to be cleared later */ - else - linkgclist(h, g->grayagain); /* must retraverse it in atomic phase */ -} - - -/* -** Traverse an ephemeron table and link it to proper list. Returns true -** iff any object was marked during this traversal (which implies that -** convergence has to continue). During propagation phase, keep table -** in 'grayagain' list, to be visited again in the atomic phase. In -** the atomic phase, if table has any white->white entry, it has to -** be revisited during ephemeron convergence (as that key may turn -** black). Otherwise, if it has any white key, table has to be cleared -** (in the atomic phase). In generational mode, some tables -** must be kept in some gray list for post-processing; this is done -** by 'genlink'. -*/ -static int traverseephemeron (global_State *g, Table *h, int inv) { - int marked = 0; /* true if an object is marked in this traversal */ - int hasclears = 0; /* true if table has white keys */ - int hasww = 0; /* true if table has entry "white-key -> white-value" */ - unsigned int i; - unsigned int asize = luaH_realasize(h); - unsigned int nsize = sizenode(h); - /* traverse array part */ - for (i = 0; i < asize; i++) { - if (valiswhite(&h->array[i])) { - marked = 1; - reallymarkobject(g, gcvalue(&h->array[i])); - } - } - /* traverse hash part; if 'inv', traverse descending - (see 'convergeephemerons') */ - for (i = 0; i < nsize; i++) { - Node *n = inv ? gnode(h, nsize - 1 - i) : gnode(h, i); - if (isempty(gval(n))) /* entry is empty? */ - clearkey(n); /* clear its key */ - else if (iscleared(g, gckeyN(n))) { /* key is not marked (yet)? */ - hasclears = 1; /* table must be cleared */ - if (valiswhite(gval(n))) /* value not marked yet? */ - hasww = 1; /* white-white entry */ - } - else if (valiswhite(gval(n))) { /* value not marked yet? */ - marked = 1; - reallymarkobject(g, gcvalue(gval(n))); /* mark it now */ - } - } - /* link table into proper list */ - if (g->gcstate == GCSpropagate) - linkgclist(h, g->grayagain); /* must retraverse it in atomic phase */ - else if (hasww) /* table has white->white entries? */ - linkgclist(h, g->ephemeron); /* have to propagate again */ - else if (hasclears) /* table has white keys? */ - linkgclist(h, g->allweak); /* may have to clean white keys */ - else - genlink(g, obj2gco(h)); /* check whether collector still needs to see it */ - return marked; -} - - -static void traversestrongtable (global_State *g, Table *h) { - Node *n, *limit = gnodelast(h); - unsigned int i; - unsigned int asize = luaH_realasize(h); - for (i = 0; i < asize; i++) /* traverse array part */ - markvalue(g, &h->array[i]); - for (n = gnode(h, 0); n < limit; n++) { /* traverse hash part */ - if (isempty(gval(n))) /* entry is empty? */ - clearkey(n); /* clear its key */ - else { - lua_assert(!keyisnil(n)); - markkey(g, n); - markvalue(g, gval(n)); - } - } - genlink(g, obj2gco(h)); -} - - -static lu_mem traversetable (global_State *g, Table *h) { - const char *weakkey, *weakvalue; - const TValue *mode = gfasttm(g, h->metatable, TM_MODE); - markobjectN(g, h->metatable); - if (mode && ttisstring(mode) && /* is there a weak mode? */ - (cast_void(weakkey = strchr(svalue(mode), 'k')), - cast_void(weakvalue = strchr(svalue(mode), 'v')), - (weakkey || weakvalue))) { /* is really weak? */ - if (!weakkey) /* strong keys? */ - traverseweakvalue(g, h); - else if (!weakvalue) /* strong values? */ - traverseephemeron(g, h, 0); - else /* all weak */ - linkgclist(h, g->allweak); /* nothing to traverse now */ - } - else /* not weak */ - traversestrongtable(g, h); - return 1 + h->alimit + 2 * allocsizenode(h); -} - - -static int traverseudata (global_State *g, Udata *u) { - int i; - markobjectN(g, u->metatable); /* mark its metatable */ - for (i = 0; i < u->nuvalue; i++) - markvalue(g, &u->uv[i].uv); - genlink(g, obj2gco(u)); - return 1 + u->nuvalue; -} - - -/* -** Traverse a prototype. (While a prototype is being build, its -** arrays can be larger than needed; the extra slots are filled with -** NULL, so the use of 'markobjectN') -*/ -static int traverseproto (global_State *g, Proto *f) { - int i; - markobjectN(g, f->source); - for (i = 0; i < f->sizek; i++) /* mark literals */ - markvalue(g, &f->k[i]); - for (i = 0; i < f->sizeupvalues; i++) /* mark upvalue names */ - markobjectN(g, f->upvalues[i].name); - for (i = 0; i < f->sizep; i++) /* mark nested protos */ - markobjectN(g, f->p[i]); - for (i = 0; i < f->sizelocvars; i++) /* mark local-variable names */ - markobjectN(g, f->locvars[i].varname); - return 1 + f->sizek + f->sizeupvalues + f->sizep + f->sizelocvars; -} - - -static int traverseCclosure (global_State *g, CClosure *cl) { - int i; - for (i = 0; i < cl->nupvalues; i++) /* mark its upvalues */ - markvalue(g, &cl->upvalue[i]); - return 1 + cl->nupvalues; -} - -/* -** Traverse a Lua closure, marking its prototype and its upvalues. -** (Both can be NULL while closure is being created.) -*/ -static int traverseLclosure (global_State *g, LClosure *cl) { - int i; - markobjectN(g, cl->p); /* mark its prototype */ - for (i = 0; i < cl->nupvalues; i++) { /* visit its upvalues */ - UpVal *uv = cl->upvals[i]; - markobjectN(g, uv); /* mark upvalue */ - } - return 1 + cl->nupvalues; -} - - -/* -** Traverse a thread, marking the elements in the stack up to its top -** and cleaning the rest of the stack in the final traversal. That -** ensures that the entire stack have valid (non-dead) objects. -** Threads have no barriers. In gen. mode, old threads must be visited -** at every cycle, because they might point to young objects. In inc. -** mode, the thread can still be modified before the end of the cycle, -** and therefore it must be visited again in the atomic phase. To ensure -** these visits, threads must return to a gray list if they are not new -** (which can only happen in generational mode) or if the traverse is in -** the propagate phase (which can only happen in incremental mode). -*/ -static int traversethread (global_State *g, lua_State *th) { - UpVal *uv; - StkId o = th->stack; - if (isold(th) || g->gcstate == GCSpropagate) - linkgclist(th, g->grayagain); /* insert into 'grayagain' list */ - if (o == NULL) - return 1; /* stack not completely built yet */ - lua_assert(g->gcstate == GCSatomic || - th->openupval == NULL || isintwups(th)); - for (; o < th->top; o++) /* mark live elements in the stack */ - markvalue(g, s2v(o)); - for (uv = th->openupval; uv != NULL; uv = uv->u.open.next) - markobject(g, uv); /* open upvalues cannot be collected */ - if (g->gcstate == GCSatomic) { /* final traversal? */ - for (; o < th->stack_last + EXTRA_STACK; o++) - setnilvalue(s2v(o)); /* clear dead stack slice */ - /* 'remarkupvals' may have removed thread from 'twups' list */ - if (!isintwups(th) && th->openupval != NULL) { - th->twups = g->twups; /* link it back to the list */ - g->twups = th; - } - } - else if (!g->gcemergency) - luaD_shrinkstack(th); /* do not change stack in emergency cycle */ - return 1 + stacksize(th); -} - - -/* -** traverse one gray object, turning it to black. -*/ -static lu_mem propagatemark (global_State *g) { - GCObject *o = g->gray; - nw2black(o); - g->gray = *getgclist(o); /* remove from 'gray' list */ - switch (o->tt) { - case LUA_VTABLE: return traversetable(g, gco2t(o)); - case LUA_VUSERDATA: return traverseudata(g, gco2u(o)); - case LUA_VLCL: return traverseLclosure(g, gco2lcl(o)); - case LUA_VCCL: return traverseCclosure(g, gco2ccl(o)); - case LUA_VPROTO: return traverseproto(g, gco2p(o)); - case LUA_VTHREAD: return traversethread(g, gco2th(o)); - default: lua_assert(0); return 0; - } -} - - -static lu_mem propagateall (global_State *g) { - lu_mem tot = 0; - while (g->gray) - tot += propagatemark(g); - return tot; -} - - -/* -** Traverse all ephemeron tables propagating marks from keys to values. -** Repeat until it converges, that is, nothing new is marked. 'dir' -** inverts the direction of the traversals, trying to speed up -** convergence on chains in the same table. -** -*/ -static void convergeephemerons (global_State *g) { - int changed; - int dir = 0; - do { - GCObject *w; - GCObject *next = g->ephemeron; /* get ephemeron list */ - g->ephemeron = NULL; /* tables may return to this list when traversed */ - changed = 0; - while ((w = next) != NULL) { /* for each ephemeron table */ - Table *h = gco2t(w); - next = h->gclist; /* list is rebuilt during loop */ - nw2black(h); /* out of the list (for now) */ - if (traverseephemeron(g, h, dir)) { /* marked some value? */ - propagateall(g); /* propagate changes */ - changed = 1; /* will have to revisit all ephemeron tables */ - } - } - dir = !dir; /* invert direction next time */ - } while (changed); /* repeat until no more changes */ -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Sweep Functions -** ======================================================= -*/ - - -/* -** clear entries with unmarked keys from all weaktables in list 'l' -*/ -static void clearbykeys (global_State *g, GCObject *l) { - for (; l; l = gco2t(l)->gclist) { - Table *h = gco2t(l); - Node *limit = gnodelast(h); - Node *n; - for (n = gnode(h, 0); n < limit; n++) { - if (iscleared(g, gckeyN(n))) /* unmarked key? */ - setempty(gval(n)); /* remove entry */ - if (isempty(gval(n))) /* is entry empty? */ - clearkey(n); /* clear its key */ - } - } -} - - -/* -** clear entries with unmarked values from all weaktables in list 'l' up -** to element 'f' -*/ -static void clearbyvalues (global_State *g, GCObject *l, GCObject *f) { - for (; l != f; l = gco2t(l)->gclist) { - Table *h = gco2t(l); - Node *n, *limit = gnodelast(h); - unsigned int i; - unsigned int asize = luaH_realasize(h); - for (i = 0; i < asize; i++) { - TValue *o = &h->array[i]; - if (iscleared(g, gcvalueN(o))) /* value was collected? */ - setempty(o); /* remove entry */ - } - for (n = gnode(h, 0); n < limit; n++) { - if (iscleared(g, gcvalueN(gval(n)))) /* unmarked value? */ - setempty(gval(n)); /* remove entry */ - if (isempty(gval(n))) /* is entry empty? */ - clearkey(n); /* clear its key */ - } - } -} - - -static void freeupval (lua_State *L, UpVal *uv) { - if (upisopen(uv)) - luaF_unlinkupval(uv); - luaM_free(L, uv); -} - - -static void freeobj (lua_State *L, GCObject *o) { - switch (o->tt) { - case LUA_VPROTO: - luaF_freeproto(L, gco2p(o)); - break; - case LUA_VUPVAL: - freeupval(L, gco2upv(o)); - break; - case LUA_VLCL: { - LClosure *cl = gco2lcl(o); - luaM_freemem(L, cl, sizeLclosure(cl->nupvalues)); - break; - } - case LUA_VCCL: { - CClosure *cl = gco2ccl(o); - luaM_freemem(L, cl, sizeCclosure(cl->nupvalues)); - break; - } - case LUA_VTABLE: - luaH_free(L, gco2t(o)); - break; - case LUA_VTHREAD: - luaE_freethread(L, gco2th(o)); - break; - case LUA_VUSERDATA: { - Udata *u = gco2u(o); - luaM_freemem(L, o, sizeudata(u->nuvalue, u->len)); - break; - } - case LUA_VSHRSTR: { - TString *ts = gco2ts(o); - luaS_remove(L, ts); /* remove it from hash table */ - luaM_freemem(L, ts, sizelstring(ts->shrlen)); - break; - } - case LUA_VLNGSTR: { - TString *ts = gco2ts(o); - luaM_freemem(L, ts, sizelstring(ts->u.lnglen)); - break; - } - default: lua_assert(0); - } -} - - -/* -** sweep at most 'countin' elements from a list of GCObjects erasing dead -** objects, where a dead object is one marked with the old (non current) -** white; change all non-dead objects back to white, preparing for next -** collection cycle. Return where to continue the traversal or NULL if -** list is finished. ('*countout' gets the number of elements traversed.) -*/ -static GCObject **sweeplist (lua_State *L, GCObject **p, int countin, - int *countout) { - global_State *g = G(L); - int ow = otherwhite(g); - int i; - int white = luaC_white(g); /* current white */ - for (i = 0; *p != NULL && i < countin; i++) { - GCObject *curr = *p; - int marked = curr->marked; - if (isdeadm(ow, marked)) { /* is 'curr' dead? */ - *p = curr->next; /* remove 'curr' from list */ - freeobj(L, curr); /* erase 'curr' */ - } - else { /* change mark to 'white' */ - curr->marked = cast_byte((marked & ~maskgcbits) | white); - p = &curr->next; /* go to next element */ - } - } - if (countout) - *countout = i; /* number of elements traversed */ - return (*p == NULL) ? NULL : p; -} - - -/* -** sweep a list until a live object (or end of list) -*/ -static GCObject **sweeptolive (lua_State *L, GCObject **p) { - GCObject **old = p; - do { - p = sweeplist(L, p, 1, NULL); - } while (p == old); - return p; -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Finalization -** ======================================================= -*/ - -/* -** If possible, shrink string table. -*/ -static void checkSizes (lua_State *L, global_State *g) { - if (!g->gcemergency) { - if (g->strt.nuse < g->strt.size / 4) { /* string table too big? */ - l_mem olddebt = g->GCdebt; - luaS_resize(L, g->strt.size / 2); - g->GCestimate += g->GCdebt - olddebt; /* correct estimate */ - } - } -} - - -/* -** Get the next udata to be finalized from the 'tobefnz' list, and -** link it back into the 'allgc' list. -*/ -static GCObject *udata2finalize (global_State *g) { - GCObject *o = g->tobefnz; /* get first element */ - lua_assert(tofinalize(o)); - g->tobefnz = o->next; /* remove it from 'tobefnz' list */ - o->next = g->allgc; /* return it to 'allgc' list */ - g->allgc = o; - resetbit(o->marked, FINALIZEDBIT); /* object is "normal" again */ - if (issweepphase(g)) - makewhite(g, o); /* "sweep" object */ - else if (getage(o) == G_OLD1) - g->firstold1 = o; /* it is the first OLD1 object in the list */ - return o; -} - - -static void dothecall (lua_State *L, void *ud) { - UNUSED(ud); - luaD_callnoyield(L, L->top - 2, 0); -} - - -static void GCTM (lua_State *L) { - global_State *g = G(L); - const TValue *tm; - TValue v; - lua_assert(!g->gcemergency); - setgcovalue(L, &v, udata2finalize(g)); - tm = luaT_gettmbyobj(L, &v, TM_GC); - if (!notm(tm)) { /* is there a finalizer? */ - int status; - lu_byte oldah = L->allowhook; - int oldgcstp = g->gcstp; - g->gcstp |= GCSTPGC; /* avoid GC steps */ - L->allowhook = 0; /* stop debug hooks during GC metamethod */ - setobj2s(L, L->top++, tm); /* push finalizer... */ - setobj2s(L, L->top++, &v); /* ... and its argument */ - L->ci->callstatus |= CIST_FIN; /* will run a finalizer */ - status = luaD_pcall(L, dothecall, NULL, savestack(L, L->top - 2), 0); - L->ci->callstatus &= ~CIST_FIN; /* not running a finalizer anymore */ - L->allowhook = oldah; /* restore hooks */ - g->gcstp = oldgcstp; /* restore state */ - if (l_unlikely(status != LUA_OK)) { /* error while running __gc? */ - luaE_warnerror(L, "__gc"); - L->top--; /* pops error object */ - } - } -} - - -/* -** Call a few finalizers -*/ -static int runafewfinalizers (lua_State *L, int n) { - global_State *g = G(L); - int i; - for (i = 0; i < n && g->tobefnz; i++) - GCTM(L); /* call one finalizer */ - return i; -} - - -/* -** call all pending finalizers -*/ -static void callallpendingfinalizers (lua_State *L) { - global_State *g = G(L); - while (g->tobefnz) - GCTM(L); -} - - -/* -** find last 'next' field in list 'p' list (to add elements in its end) -*/ -static GCObject **findlast (GCObject **p) { - while (*p != NULL) - p = &(*p)->next; - return p; -} - - -/* -** Move all unreachable objects (or 'all' objects) that need -** finalization from list 'finobj' to list 'tobefnz' (to be finalized). -** (Note that objects after 'finobjold1' cannot be white, so they -** don't need to be traversed. In incremental mode, 'finobjold1' is NULL, -** so the whole list is traversed.) -*/ -static void separatetobefnz (global_State *g, int all) { - GCObject *curr; - GCObject **p = &g->finobj; - GCObject **lastnext = findlast(&g->tobefnz); - while ((curr = *p) != g->finobjold1) { /* traverse all finalizable objects */ - lua_assert(tofinalize(curr)); - if (!(iswhite(curr) || all)) /* not being collected? */ - p = &curr->next; /* don't bother with it */ - else { - if (curr == g->finobjsur) /* removing 'finobjsur'? */ - g->finobjsur = curr->next; /* correct it */ - *p = curr->next; /* remove 'curr' from 'finobj' list */ - curr->next = *lastnext; /* link at the end of 'tobefnz' list */ - *lastnext = curr; - lastnext = &curr->next; - } - } -} - - -/* -** If pointer 'p' points to 'o', move it to the next element. -*/ -static void checkpointer (GCObject **p, GCObject *o) { - if (o == *p) - *p = o->next; -} - - -/* -** Correct pointers to objects inside 'allgc' list when -** object 'o' is being removed from the list. -*/ -static void correctpointers (global_State *g, GCObject *o) { - checkpointer(&g->survival, o); - checkpointer(&g->old1, o); - checkpointer(&g->reallyold, o); - checkpointer(&g->firstold1, o); -} - - -/* -** if object 'o' has a finalizer, remove it from 'allgc' list (must -** search the list to find it) and link it in 'finobj' list. -*/ -void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt) { - global_State *g = G(L); - if (tofinalize(o) || /* obj. is already marked... */ - gfasttm(g, mt, TM_GC) == NULL || /* or has no finalizer... */ - (g->gcstp & GCSTPCLS)) /* or closing state? */ - return; /* nothing to be done */ - else { /* move 'o' to 'finobj' list */ - GCObject **p; - if (issweepphase(g)) { - makewhite(g, o); /* "sweep" object 'o' */ - if (g->sweepgc == &o->next) /* should not remove 'sweepgc' object */ - g->sweepgc = sweeptolive(L, g->sweepgc); /* change 'sweepgc' */ - } - else - correctpointers(g, o); - /* search for pointer pointing to 'o' */ - for (p = &g->allgc; *p != o; p = &(*p)->next) { /* empty */ } - *p = o->next; /* remove 'o' from 'allgc' list */ - o->next = g->finobj; /* link it in 'finobj' list */ - g->finobj = o; - l_setbit(o->marked, FINALIZEDBIT); /* mark it as such */ - } -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Generational Collector -** ======================================================= -*/ - -static void setpause (global_State *g); - - -/* -** Sweep a list of objects to enter generational mode. Deletes dead -** objects and turns the non dead to old. All non-dead threads---which -** are now old---must be in a gray list. Everything else is not in a -** gray list. Open upvalues are also kept gray. -*/ -static void sweep2old (lua_State *L, GCObject **p) { - GCObject *curr; - global_State *g = G(L); - while ((curr = *p) != NULL) { - if (iswhite(curr)) { /* is 'curr' dead? */ - lua_assert(isdead(g, curr)); - *p = curr->next; /* remove 'curr' from list */ - freeobj(L, curr); /* erase 'curr' */ - } - else { /* all surviving objects become old */ - setage(curr, G_OLD); - if (curr->tt == LUA_VTHREAD) { /* threads must be watched */ - lua_State *th = gco2th(curr); - linkgclist(th, g->grayagain); /* insert into 'grayagain' list */ - } - else if (curr->tt == LUA_VUPVAL && upisopen(gco2upv(curr))) - set2gray(curr); /* open upvalues are always gray */ - else /* everything else is black */ - nw2black(curr); - p = &curr->next; /* go to next element */ - } - } -} - - -/* -** Sweep for generational mode. Delete dead objects. (Because the -** collection is not incremental, there are no "new white" objects -** during the sweep. So, any white object must be dead.) For -** non-dead objects, advance their ages and clear the color of -** new objects. (Old objects keep their colors.) -** The ages of G_TOUCHED1 and G_TOUCHED2 objects cannot be advanced -** here, because these old-generation objects are usually not swept -** here. They will all be advanced in 'correctgraylist'. That function -** will also remove objects turned white here from any gray list. -*/ -static GCObject **sweepgen (lua_State *L, global_State *g, GCObject **p, - GCObject *limit, GCObject **pfirstold1) { - static const lu_byte nextage[] = { - G_SURVIVAL, /* from G_NEW */ - G_OLD1, /* from G_SURVIVAL */ - G_OLD1, /* from G_OLD0 */ - G_OLD, /* from G_OLD1 */ - G_OLD, /* from G_OLD (do not change) */ - G_TOUCHED1, /* from G_TOUCHED1 (do not change) */ - G_TOUCHED2 /* from G_TOUCHED2 (do not change) */ - }; - int white = luaC_white(g); - GCObject *curr; - while ((curr = *p) != limit) { - if (iswhite(curr)) { /* is 'curr' dead? */ - lua_assert(!isold(curr) && isdead(g, curr)); - *p = curr->next; /* remove 'curr' from list */ - freeobj(L, curr); /* erase 'curr' */ - } - else { /* correct mark and age */ - if (getage(curr) == G_NEW) { /* new objects go back to white */ - int marked = curr->marked & ~maskgcbits; /* erase GC bits */ - curr->marked = cast_byte(marked | G_SURVIVAL | white); - } - else { /* all other objects will be old, and so keep their color */ - setage(curr, nextage[getage(curr)]); - if (getage(curr) == G_OLD1 && *pfirstold1 == NULL) - *pfirstold1 = curr; /* first OLD1 object in the list */ - } - p = &curr->next; /* go to next element */ - } - } - return p; -} - - -/* -** Traverse a list making all its elements white and clearing their -** age. In incremental mode, all objects are 'new' all the time, -** except for fixed strings (which are always old). -*/ -static void whitelist (global_State *g, GCObject *p) { - int white = luaC_white(g); - for (; p != NULL; p = p->next) - p->marked = cast_byte((p->marked & ~maskgcbits) | white); -} - - -/* -** Correct a list of gray objects. Return pointer to where rest of the -** list should be linked. -** Because this correction is done after sweeping, young objects might -** be turned white and still be in the list. They are only removed. -** 'TOUCHED1' objects are advanced to 'TOUCHED2' and remain on the list; -** Non-white threads also remain on the list; 'TOUCHED2' objects become -** regular old; they and anything else are removed from the list. -*/ -static GCObject **correctgraylist (GCObject **p) { - GCObject *curr; - while ((curr = *p) != NULL) { - GCObject **next = getgclist(curr); - if (iswhite(curr)) - goto remove; /* remove all white objects */ - else if (getage(curr) == G_TOUCHED1) { /* touched in this cycle? */ - lua_assert(isgray(curr)); - nw2black(curr); /* make it black, for next barrier */ - changeage(curr, G_TOUCHED1, G_TOUCHED2); - goto remain; /* keep it in the list and go to next element */ - } - else if (curr->tt == LUA_VTHREAD) { - lua_assert(isgray(curr)); - goto remain; /* keep non-white threads on the list */ - } - else { /* everything else is removed */ - lua_assert(isold(curr)); /* young objects should be white here */ - if (getage(curr) == G_TOUCHED2) /* advance from TOUCHED2... */ - changeage(curr, G_TOUCHED2, G_OLD); /* ... to OLD */ - nw2black(curr); /* make object black (to be removed) */ - goto remove; - } - remove: *p = *next; continue; - remain: p = next; continue; - } - return p; -} - - -/* -** Correct all gray lists, coalescing them into 'grayagain'. -*/ -static void correctgraylists (global_State *g) { - GCObject **list = correctgraylist(&g->grayagain); - *list = g->weak; g->weak = NULL; - list = correctgraylist(list); - *list = g->allweak; g->allweak = NULL; - list = correctgraylist(list); - *list = g->ephemeron; g->ephemeron = NULL; - correctgraylist(list); -} - - -/* -** Mark black 'OLD1' objects when starting a new young collection. -** Gray objects are already in some gray list, and so will be visited -** in the atomic step. -*/ -static void markold (global_State *g, GCObject *from, GCObject *to) { - GCObject *p; - for (p = from; p != to; p = p->next) { - if (getage(p) == G_OLD1) { - lua_assert(!iswhite(p)); - changeage(p, G_OLD1, G_OLD); /* now they are old */ - if (isblack(p)) - reallymarkobject(g, p); - } - } -} - - -/* -** Finish a young-generation collection. -*/ -static void finishgencycle (lua_State *L, global_State *g) { - correctgraylists(g); - checkSizes(L, g); - g->gcstate = GCSpropagate; /* skip restart */ - if (!g->gcemergency) - callallpendingfinalizers(L); -} - - -/* -** Does a young collection. First, mark 'OLD1' objects. Then does the -** atomic step. Then, sweep all lists and advance pointers. Finally, -** finish the collection. -*/ -static void youngcollection (lua_State *L, global_State *g) { - GCObject **psurvival; /* to point to first non-dead survival object */ - GCObject *dummy; /* dummy out parameter to 'sweepgen' */ - lua_assert(g->gcstate == GCSpropagate); - if (g->firstold1) { /* are there regular OLD1 objects? */ - markold(g, g->firstold1, g->reallyold); /* mark them */ - g->firstold1 = NULL; /* no more OLD1 objects (for now) */ - } - markold(g, g->finobj, g->finobjrold); - markold(g, g->tobefnz, NULL); - atomic(L); - - /* sweep nursery and get a pointer to its last live element */ - g->gcstate = GCSswpallgc; - psurvival = sweepgen(L, g, &g->allgc, g->survival, &g->firstold1); - /* sweep 'survival' */ - sweepgen(L, g, psurvival, g->old1, &g->firstold1); - g->reallyold = g->old1; - g->old1 = *psurvival; /* 'survival' survivals are old now */ - g->survival = g->allgc; /* all news are survivals */ - - /* repeat for 'finobj' lists */ - dummy = NULL; /* no 'firstold1' optimization for 'finobj' lists */ - psurvival = sweepgen(L, g, &g->finobj, g->finobjsur, &dummy); - /* sweep 'survival' */ - sweepgen(L, g, psurvival, g->finobjold1, &dummy); - g->finobjrold = g->finobjold1; - g->finobjold1 = *psurvival; /* 'survival' survivals are old now */ - g->finobjsur = g->finobj; /* all news are survivals */ - - sweepgen(L, g, &g->tobefnz, NULL, &dummy); - finishgencycle(L, g); -} - - -/* -** Clears all gray lists, sweeps objects, and prepare sublists to enter -** generational mode. The sweeps remove dead objects and turn all -** surviving objects to old. Threads go back to 'grayagain'; everything -** else is turned black (not in any gray list). -*/ -static void atomic2gen (lua_State *L, global_State *g) { - cleargraylists(g); - /* sweep all elements making them old */ - g->gcstate = GCSswpallgc; - sweep2old(L, &g->allgc); - /* everything alive now is old */ - g->reallyold = g->old1 = g->survival = g->allgc; - g->firstold1 = NULL; /* there are no OLD1 objects anywhere */ - - /* repeat for 'finobj' lists */ - sweep2old(L, &g->finobj); - g->finobjrold = g->finobjold1 = g->finobjsur = g->finobj; - - sweep2old(L, &g->tobefnz); - - g->gckind = KGC_GEN; - g->lastatomic = 0; - g->GCestimate = gettotalbytes(g); /* base for memory control */ - finishgencycle(L, g); -} - - -/* -** Enter generational mode. Must go until the end of an atomic cycle -** to ensure that all objects are correctly marked and weak tables -** are cleared. Then, turn all objects into old and finishes the -** collection. -*/ -static lu_mem entergen (lua_State *L, global_State *g) { - lu_mem numobjs; - luaC_runtilstate(L, bitmask(GCSpause)); /* prepare to start a new cycle */ - luaC_runtilstate(L, bitmask(GCSpropagate)); /* start new cycle */ - numobjs = atomic(L); /* propagates all and then do the atomic stuff */ - atomic2gen(L, g); - return numobjs; -} - - -/* -** Enter incremental mode. Turn all objects white, make all -** intermediate lists point to NULL (to avoid invalid pointers), -** and go to the pause state. -*/ -static void enterinc (global_State *g) { - whitelist(g, g->allgc); - g->reallyold = g->old1 = g->survival = NULL; - whitelist(g, g->finobj); - whitelist(g, g->tobefnz); - g->finobjrold = g->finobjold1 = g->finobjsur = NULL; - g->gcstate = GCSpause; - g->gckind = KGC_INC; - g->lastatomic = 0; -} - - -/* -** Change collector mode to 'newmode'. -*/ -void luaC_changemode (lua_State *L, int newmode) { - global_State *g = G(L); - if (newmode != g->gckind) { - if (newmode == KGC_GEN) /* entering generational mode? */ - entergen(L, g); - else - enterinc(g); /* entering incremental mode */ - } - g->lastatomic = 0; -} - - -/* -** Does a full collection in generational mode. -*/ -static lu_mem fullgen (lua_State *L, global_State *g) { - enterinc(g); - return entergen(L, g); -} - - -/* -** Set debt for the next minor collection, which will happen when -** memory grows 'genminormul'%. -*/ -static void setminordebt (global_State *g) { - luaE_setdebt(g, -(cast(l_mem, (gettotalbytes(g) / 100)) * g->genminormul)); -} - - -/* -** Does a major collection after last collection was a "bad collection". -** -** When the program is building a big structure, it allocates lots of -** memory but generates very little garbage. In those scenarios, -** the generational mode just wastes time doing small collections, and -** major collections are frequently what we call a "bad collection", a -** collection that frees too few objects. To avoid the cost of switching -** between generational mode and the incremental mode needed for full -** (major) collections, the collector tries to stay in incremental mode -** after a bad collection, and to switch back to generational mode only -** after a "good" collection (one that traverses less than 9/8 objects -** of the previous one). -** The collector must choose whether to stay in incremental mode or to -** switch back to generational mode before sweeping. At this point, it -** does not know the real memory in use, so it cannot use memory to -** decide whether to return to generational mode. Instead, it uses the -** number of objects traversed (returned by 'atomic') as a proxy. The -** field 'g->lastatomic' keeps this count from the last collection. -** ('g->lastatomic != 0' also means that the last collection was bad.) -*/ -static void stepgenfull (lua_State *L, global_State *g) { - lu_mem newatomic; /* count of traversed objects */ - lu_mem lastatomic = g->lastatomic; /* count from last collection */ - if (g->gckind == KGC_GEN) /* still in generational mode? */ - enterinc(g); /* enter incremental mode */ - luaC_runtilstate(L, bitmask(GCSpropagate)); /* start new cycle */ - newatomic = atomic(L); /* mark everybody */ - if (newatomic < lastatomic + (lastatomic >> 3)) { /* good collection? */ - atomic2gen(L, g); /* return to generational mode */ - setminordebt(g); - } - else { /* another bad collection; stay in incremental mode */ - g->GCestimate = gettotalbytes(g); /* first estimate */; - entersweep(L); - luaC_runtilstate(L, bitmask(GCSpause)); /* finish collection */ - setpause(g); - g->lastatomic = newatomic; - } -} - - -/* -** Does a generational "step". -** Usually, this means doing a minor collection and setting the debt to -** make another collection when memory grows 'genminormul'% larger. -** -** However, there are exceptions. If memory grows 'genmajormul'% -** larger than it was at the end of the last major collection (kept -** in 'g->GCestimate'), the function does a major collection. At the -** end, it checks whether the major collection was able to free a -** decent amount of memory (at least half the growth in memory since -** previous major collection). If so, the collector keeps its state, -** and the next collection will probably be minor again. Otherwise, -** we have what we call a "bad collection". In that case, set the field -** 'g->lastatomic' to signal that fact, so that the next collection will -** go to 'stepgenfull'. -** -** 'GCdebt <= 0' means an explicit call to GC step with "size" zero; -** in that case, do a minor collection. -*/ -static void genstep (lua_State *L, global_State *g) { - if (g->lastatomic != 0) /* last collection was a bad one? */ - stepgenfull(L, g); /* do a full step */ - else { - lu_mem majorbase = g->GCestimate; /* memory after last major collection */ - lu_mem majorinc = (majorbase / 100) * getgcparam(g->genmajormul); - if (g->GCdebt > 0 && gettotalbytes(g) > majorbase + majorinc) { - lu_mem numobjs = fullgen(L, g); /* do a major collection */ - if (gettotalbytes(g) < majorbase + (majorinc / 2)) { - /* collected at least half of memory growth since last major - collection; keep doing minor collections */ - setminordebt(g); - } - else { /* bad collection */ - g->lastatomic = numobjs; /* signal that last collection was bad */ - setpause(g); /* do a long wait for next (major) collection */ - } - } - else { /* regular case; do a minor collection */ - youngcollection(L, g); - setminordebt(g); - g->GCestimate = majorbase; /* preserve base value */ - } - } - lua_assert(isdecGCmodegen(g)); -} - -/* }====================================================== */ - - -/* -** {====================================================== -** GC control -** ======================================================= -*/ - - -/* -** Set the "time" to wait before starting a new GC cycle; cycle will -** start when memory use hits the threshold of ('estimate' * pause / -** PAUSEADJ). (Division by 'estimate' should be OK: it cannot be zero, -** because Lua cannot even start with less than PAUSEADJ bytes). -*/ -static void setpause (global_State *g) { - l_mem threshold, debt; - int pause = getgcparam(g->gcpause); - l_mem estimate = g->GCestimate / PAUSEADJ; /* adjust 'estimate' */ - lua_assert(estimate > 0); - threshold = (pause < MAX_LMEM / estimate) /* overflow? */ - ? estimate * pause /* no overflow */ - : MAX_LMEM; /* overflow; truncate to maximum */ - debt = gettotalbytes(g) - threshold; - if (debt > 0) debt = 0; - luaE_setdebt(g, debt); -} - - -/* -** Enter first sweep phase. -** The call to 'sweeptolive' makes the pointer point to an object -** inside the list (instead of to the header), so that the real sweep do -** not need to skip objects created between "now" and the start of the -** real sweep. -*/ -static void entersweep (lua_State *L) { - global_State *g = G(L); - g->gcstate = GCSswpallgc; - lua_assert(g->sweepgc == NULL); - g->sweepgc = sweeptolive(L, &g->allgc); -} - - -/* -** Delete all objects in list 'p' until (but not including) object -** 'limit'. -*/ -static void deletelist (lua_State *L, GCObject *p, GCObject *limit) { - while (p != limit) { - GCObject *next = p->next; - freeobj(L, p); - p = next; - } -} - - -/* -** Call all finalizers of the objects in the given Lua state, and -** then free all objects, except for the main thread. -*/ -void luaC_freeallobjects (lua_State *L) { - global_State *g = G(L); - g->gcstp = GCSTPCLS; /* no extra finalizers after here */ - luaC_changemode(L, KGC_INC); - separatetobefnz(g, 1); /* separate all objects with finalizers */ - lua_assert(g->finobj == NULL); - callallpendingfinalizers(L); - deletelist(L, g->allgc, obj2gco(g->mainthread)); - lua_assert(g->finobj == NULL); /* no new finalizers */ - deletelist(L, g->fixedgc, NULL); /* collect fixed objects */ - lua_assert(g->strt.nuse == 0); -} - - -static lu_mem atomic (lua_State *L) { - global_State *g = G(L); - lu_mem work = 0; - GCObject *origweak, *origall; - GCObject *grayagain = g->grayagain; /* save original list */ - g->grayagain = NULL; - lua_assert(g->ephemeron == NULL && g->weak == NULL); - lua_assert(!iswhite(g->mainthread)); - g->gcstate = GCSatomic; - markobject(g, L); /* mark running thread */ - /* registry and global metatables may be changed by API */ - markvalue(g, &g->l_registry); - markmt(g); /* mark global metatables */ - work += propagateall(g); /* empties 'gray' list */ - /* remark occasional upvalues of (maybe) dead threads */ - work += remarkupvals(g); - work += propagateall(g); /* propagate changes */ - g->gray = grayagain; - work += propagateall(g); /* traverse 'grayagain' list */ - convergeephemerons(g); - /* at this point, all strongly accessible objects are marked. */ - /* Clear values from weak tables, before checking finalizers */ - clearbyvalues(g, g->weak, NULL); - clearbyvalues(g, g->allweak, NULL); - origweak = g->weak; origall = g->allweak; - separatetobefnz(g, 0); /* separate objects to be finalized */ - work += markbeingfnz(g); /* mark objects that will be finalized */ - work += propagateall(g); /* remark, to propagate 'resurrection' */ - convergeephemerons(g); - /* at this point, all resurrected objects are marked. */ - /* remove dead objects from weak tables */ - clearbykeys(g, g->ephemeron); /* clear keys from all ephemeron tables */ - clearbykeys(g, g->allweak); /* clear keys from all 'allweak' tables */ - /* clear values from resurrected weak tables */ - clearbyvalues(g, g->weak, origweak); - clearbyvalues(g, g->allweak, origall); - luaS_clearcache(g); - g->currentwhite = cast_byte(otherwhite(g)); /* flip current white */ - lua_assert(g->gray == NULL); - return work; /* estimate of slots marked by 'atomic' */ -} - - -static int sweepstep (lua_State *L, global_State *g, - int nextstate, GCObject **nextlist) { - if (g->sweepgc) { - l_mem olddebt = g->GCdebt; - int count; - g->sweepgc = sweeplist(L, g->sweepgc, GCSWEEPMAX, &count); - g->GCestimate += g->GCdebt - olddebt; /* update estimate */ - return count; - } - else { /* enter next state */ - g->gcstate = nextstate; - g->sweepgc = nextlist; - return 0; /* no work done */ - } -} - - -static lu_mem singlestep (lua_State *L) { - global_State *g = G(L); - lu_mem work; - lua_assert(!g->gcstopem); /* collector is not reentrant */ - g->gcstopem = 1; /* no emergency collections while collecting */ - switch (g->gcstate) { - case GCSpause: { - restartcollection(g); - g->gcstate = GCSpropagate; - work = 1; - break; - } - case GCSpropagate: { - if (g->gray == NULL) { /* no more gray objects? */ - g->gcstate = GCSenteratomic; /* finish propagate phase */ - work = 0; - } - else - work = propagatemark(g); /* traverse one gray object */ - break; - } - case GCSenteratomic: { - work = atomic(L); /* work is what was traversed by 'atomic' */ - entersweep(L); - g->GCestimate = gettotalbytes(g); /* first estimate */; - break; - } - case GCSswpallgc: { /* sweep "regular" objects */ - work = sweepstep(L, g, GCSswpfinobj, &g->finobj); - break; - } - case GCSswpfinobj: { /* sweep objects with finalizers */ - work = sweepstep(L, g, GCSswptobefnz, &g->tobefnz); - break; - } - case GCSswptobefnz: { /* sweep objects to be finalized */ - work = sweepstep(L, g, GCSswpend, NULL); - break; - } - case GCSswpend: { /* finish sweeps */ - checkSizes(L, g); - g->gcstate = GCScallfin; - work = 0; - break; - } - case GCScallfin: { /* call remaining finalizers */ - if (g->tobefnz && !g->gcemergency) { - g->gcstopem = 0; /* ok collections during finalizers */ - work = runafewfinalizers(L, GCFINMAX) * GCFINALIZECOST; - } - else { /* emergency mode or no more finalizers */ - g->gcstate = GCSpause; /* finish collection */ - work = 0; - } - break; - } - default: lua_assert(0); return 0; - } - g->gcstopem = 0; - return work; -} - - -/* -** advances the garbage collector until it reaches a state allowed -** by 'statemask' -*/ -void luaC_runtilstate (lua_State *L, int statesmask) { - global_State *g = G(L); - while (!testbit(statesmask, g->gcstate)) - singlestep(L); -} - - - -/* -** Performs a basic incremental step. The debt and step size are -** converted from bytes to "units of work"; then the function loops -** running single steps until adding that many units of work or -** finishing a cycle (pause state). Finally, it sets the debt that -** controls when next step will be performed. -*/ -static void incstep (lua_State *L, global_State *g) { - int stepmul = (getgcparam(g->gcstepmul) | 1); /* avoid division by 0 */ - l_mem debt = (g->GCdebt / WORK2MEM) * stepmul; - l_mem stepsize = (g->gcstepsize <= log2maxs(l_mem)) - ? ((cast(l_mem, 1) << g->gcstepsize) / WORK2MEM) * stepmul - : MAX_LMEM; /* overflow; keep maximum value */ - do { /* repeat until pause or enough "credit" (negative debt) */ - lu_mem work = singlestep(L); /* perform one single step */ - debt -= work; - } while (debt > -stepsize && g->gcstate != GCSpause); - if (g->gcstate == GCSpause) - setpause(g); /* pause until next cycle */ - else { - debt = (debt / stepmul) * WORK2MEM; /* convert 'work units' to bytes */ - luaE_setdebt(g, debt); - } -} - -/* -** performs a basic GC step if collector is running -*/ -void luaC_step (lua_State *L) { - global_State *g = G(L); - lua_assert(!g->gcemergency); - if (gcrunning(g)) { /* running? */ - if(isdecGCmodegen(g)) - genstep(L, g); - else - incstep(L, g); - } -} - - -/* -** Perform a full collection in incremental mode. -** Before running the collection, check 'keepinvariant'; if it is true, -** there may be some objects marked as black, so the collector has -** to sweep all objects to turn them back to white (as white has not -** changed, nothing will be collected). -*/ -static void fullinc (lua_State *L, global_State *g) { - if (keepinvariant(g)) /* black objects? */ - entersweep(L); /* sweep everything to turn them back to white */ - /* finish any pending sweep phase to start a new cycle */ - luaC_runtilstate(L, bitmask(GCSpause)); - luaC_runtilstate(L, bitmask(GCScallfin)); /* run up to finalizers */ - /* estimate must be correct after a full GC cycle */ - lua_assert(g->GCestimate == gettotalbytes(g)); - luaC_runtilstate(L, bitmask(GCSpause)); /* finish collection */ - setpause(g); -} - - -/* -** Performs a full GC cycle; if 'isemergency', set a flag to avoid -** some operations which could change the interpreter state in some -** unexpected ways (running finalizers and shrinking some structures). -*/ -void luaC_fullgc (lua_State *L, int isemergency) { - global_State *g = G(L); - lua_assert(!g->gcemergency); - g->gcemergency = isemergency; /* set flag */ - if (g->gckind == KGC_INC) - fullinc(L, g); - else - fullgen(L, g); - g->gcemergency = 0; -} - -/* }====================================================== */ - - diff --git a/extern/drawdance/3rdparty/lua/lgc.h b/extern/drawdance/3rdparty/lua/lgc.h deleted file mode 100644 index 4a125634b9..0000000000 --- a/extern/drawdance/3rdparty/lua/lgc.h +++ /dev/null @@ -1,199 +0,0 @@ -/* -** $Id: lgc.h $ -** Garbage Collector -** See Copyright Notice in lua.h -*/ - -#ifndef lgc_h -#define lgc_h - - -#include "lobject.h" -#include "lstate.h" - -/* -** Collectable objects may have one of three colors: white, which means -** the object is not marked; gray, which means the object is marked, but -** its references may be not marked; and black, which means that the -** object and all its references are marked. The main invariant of the -** garbage collector, while marking objects, is that a black object can -** never point to a white one. Moreover, any gray object must be in a -** "gray list" (gray, grayagain, weak, allweak, ephemeron) so that it -** can be visited again before finishing the collection cycle. (Open -** upvalues are an exception to this rule.) These lists have no meaning -** when the invariant is not being enforced (e.g., sweep phase). -*/ - - -/* -** Possible states of the Garbage Collector -*/ -#define GCSpropagate 0 -#define GCSenteratomic 1 -#define GCSatomic 2 -#define GCSswpallgc 3 -#define GCSswpfinobj 4 -#define GCSswptobefnz 5 -#define GCSswpend 6 -#define GCScallfin 7 -#define GCSpause 8 - - -#define issweepphase(g) \ - (GCSswpallgc <= (g)->gcstate && (g)->gcstate <= GCSswpend) - - -/* -** macro to tell when main invariant (white objects cannot point to black -** ones) must be kept. During a collection, the sweep -** phase may break the invariant, as objects turned white may point to -** still-black objects. The invariant is restored when sweep ends and -** all objects are white again. -*/ - -#define keepinvariant(g) ((g)->gcstate <= GCSatomic) - - -/* -** some useful bit tricks -*/ -#define resetbits(x,m) ((x) &= cast_byte(~(m))) -#define setbits(x,m) ((x) |= (m)) -#define testbits(x,m) ((x) & (m)) -#define bitmask(b) (1<<(b)) -#define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2)) -#define l_setbit(x,b) setbits(x, bitmask(b)) -#define resetbit(x,b) resetbits(x, bitmask(b)) -#define testbit(x,b) testbits(x, bitmask(b)) - - -/* -** Layout for bit use in 'marked' field. First three bits are -** used for object "age" in generational mode. Last bit is used -** by tests. -*/ -#define WHITE0BIT 3 /* object is white (type 0) */ -#define WHITE1BIT 4 /* object is white (type 1) */ -#define BLACKBIT 5 /* object is black */ -#define FINALIZEDBIT 6 /* object has been marked for finalization */ - -#define TESTBIT 7 - - - -#define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT) - - -#define iswhite(x) testbits((x)->marked, WHITEBITS) -#define isblack(x) testbit((x)->marked, BLACKBIT) -#define isgray(x) /* neither white nor black */ \ - (!testbits((x)->marked, WHITEBITS | bitmask(BLACKBIT))) - -#define tofinalize(x) testbit((x)->marked, FINALIZEDBIT) - -#define otherwhite(g) ((g)->currentwhite ^ WHITEBITS) -#define isdeadm(ow,m) ((m) & (ow)) -#define isdead(g,v) isdeadm(otherwhite(g), (v)->marked) - -#define changewhite(x) ((x)->marked ^= WHITEBITS) -#define nw2black(x) \ - check_exp(!iswhite(x), l_setbit((x)->marked, BLACKBIT)) - -#define luaC_white(g) cast_byte((g)->currentwhite & WHITEBITS) - - -/* object age in generational mode */ -#define G_NEW 0 /* created in current cycle */ -#define G_SURVIVAL 1 /* created in previous cycle */ -#define G_OLD0 2 /* marked old by frw. barrier in this cycle */ -#define G_OLD1 3 /* first full cycle as old */ -#define G_OLD 4 /* really old object (not to be visited) */ -#define G_TOUCHED1 5 /* old object touched this cycle */ -#define G_TOUCHED2 6 /* old object touched in previous cycle */ - -#define AGEBITS 7 /* all age bits (111) */ - -#define getage(o) ((o)->marked & AGEBITS) -#define setage(o,a) ((o)->marked = cast_byte(((o)->marked & (~AGEBITS)) | a)) -#define isold(o) (getage(o) > G_SURVIVAL) - -#define changeage(o,f,t) \ - check_exp(getage(o) == (f), (o)->marked ^= ((f)^(t))) - - -/* Default Values for GC parameters */ -#define LUAI_GENMAJORMUL 100 -#define LUAI_GENMINORMUL 20 - -/* wait memory to double before starting new cycle */ -#define LUAI_GCPAUSE 200 - -/* -** some gc parameters are stored divided by 4 to allow a maximum value -** up to 1023 in a 'lu_byte'. -*/ -#define getgcparam(p) ((p) * 4) -#define setgcparam(p,v) ((p) = (v) / 4) - -#define LUAI_GCMUL 100 - -/* how much to allocate before next GC step (log2) */ -#define LUAI_GCSTEPSIZE 13 /* 8 KB */ - - -/* -** Check whether the declared GC mode is generational. While in -** generational mode, the collector can go temporarily to incremental -** mode to improve performance. This is signaled by 'g->lastatomic != 0'. -*/ -#define isdecGCmodegen(g) (g->gckind == KGC_GEN || g->lastatomic != 0) - - -/* -** Control when GC is running: -*/ -#define GCSTPUSR 1 /* bit true when GC stopped by user */ -#define GCSTPGC 2 /* bit true when GC stopped by itself */ -#define GCSTPCLS 4 /* bit true when closing Lua state */ -#define gcrunning(g) ((g)->gcstp == 0) - - -/* -** Does one step of collection when debt becomes positive. 'pre'/'pos' -** allows some adjustments to be done only when needed. macro -** 'condchangemem' is used only for heavy tests (forcing a full -** GC cycle on every opportunity) -*/ -#define luaC_condGC(L,pre,pos) \ - { if (G(L)->GCdebt > 0) { pre; luaC_step(L); pos;}; \ - condchangemem(L,pre,pos); } - -/* more often than not, 'pre'/'pos' are empty */ -#define luaC_checkGC(L) luaC_condGC(L,(void)0,(void)0) - - -#define luaC_barrier(L,p,v) ( \ - (iscollectable(v) && isblack(p) && iswhite(gcvalue(v))) ? \ - luaC_barrier_(L,obj2gco(p),gcvalue(v)) : cast_void(0)) - -#define luaC_barrierback(L,p,v) ( \ - (iscollectable(v) && isblack(p) && iswhite(gcvalue(v))) ? \ - luaC_barrierback_(L,p) : cast_void(0)) - -#define luaC_objbarrier(L,p,o) ( \ - (isblack(p) && iswhite(o)) ? \ - luaC_barrier_(L,obj2gco(p),obj2gco(o)) : cast_void(0)) - -LUAI_FUNC void luaC_fix (lua_State *L, GCObject *o); -LUAI_FUNC void luaC_freeallobjects (lua_State *L); -LUAI_FUNC void luaC_step (lua_State *L); -LUAI_FUNC void luaC_runtilstate (lua_State *L, int statesmask); -LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency); -LUAI_FUNC GCObject *luaC_newobj (lua_State *L, int tt, size_t sz); -LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v); -LUAI_FUNC void luaC_barrierback_ (lua_State *L, GCObject *o); -LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt); -LUAI_FUNC void luaC_changemode (lua_State *L, int newmode); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/linit.c b/extern/drawdance/3rdparty/lua/linit.c deleted file mode 100644 index 69808f84f4..0000000000 --- a/extern/drawdance/3rdparty/lua/linit.c +++ /dev/null @@ -1,65 +0,0 @@ -/* -** $Id: linit.c $ -** Initialization of libraries for lua.c and other clients -** See Copyright Notice in lua.h -*/ - - -#define linit_c -#define LUA_LIB - -/* -** If you embed Lua in your program and need to open the standard -** libraries, call luaL_openlibs in your program. If you need a -** different set of libraries, copy this file to your project and edit -** it to suit your needs. -** -** You can also *preload* libraries, so that a later 'require' can -** open the library, which is already linked to the application. -** For that, do the following code: -** -** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE); -** lua_pushcfunction(L, luaopen_modname); -** lua_setfield(L, -2, modname); -** lua_pop(L, 1); // remove PRELOAD table -*/ - -#include "lprefix.h" - - -#include - -#include "lua.h" - -#include "lualib.h" -#include "lauxlib.h" - - -/* -** these libs are loaded by lua.c and are readily available to any Lua -** program -*/ -static const luaL_Reg loadedlibs[] = { - {LUA_GNAME, luaopen_base}, - {LUA_LOADLIBNAME, luaopen_package}, - {LUA_COLIBNAME, luaopen_coroutine}, - {LUA_TABLIBNAME, luaopen_table}, - {LUA_IOLIBNAME, luaopen_io}, - {LUA_OSLIBNAME, luaopen_os}, - {LUA_STRLIBNAME, luaopen_string}, - {LUA_MATHLIBNAME, luaopen_math}, - {LUA_UTF8LIBNAME, luaopen_utf8}, - {LUA_DBLIBNAME, luaopen_debug}, - {NULL, NULL} -}; - - -LUALIB_API void luaL_openlibs (lua_State *L) { - const luaL_Reg *lib; - /* "require" functions from 'loadedlibs' and set results to global table */ - for (lib = loadedlibs; lib->func; lib++) { - luaL_requiref(L, lib->name, lib->func, 1); - lua_pop(L, 1); /* remove lib */ - } -} - diff --git a/extern/drawdance/3rdparty/lua/liolib.c b/extern/drawdance/3rdparty/lua/liolib.c deleted file mode 100644 index b08397da45..0000000000 --- a/extern/drawdance/3rdparty/lua/liolib.c +++ /dev/null @@ -1,828 +0,0 @@ -/* -** $Id: liolib.c $ -** Standard I/O (and system) library -** See Copyright Notice in lua.h -*/ - -#define liolib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - - - -/* -** Change this macro to accept other modes for 'fopen' besides -** the standard ones. -*/ -#if !defined(l_checkmode) - -/* accepted extensions to 'mode' in 'fopen' */ -#if !defined(L_MODEEXT) -#define L_MODEEXT "b" -#endif - -/* Check whether 'mode' matches '[rwa]%+?[L_MODEEXT]*' */ -static int l_checkmode (const char *mode) { - return (*mode != '\0' && strchr("rwa", *(mode++)) != NULL && - (*mode != '+' || ((void)(++mode), 1)) && /* skip if char is '+' */ - (strspn(mode, L_MODEEXT) == strlen(mode))); /* check extensions */ -} - -#endif - -/* -** {====================================================== -** l_popen spawns a new process connected to the current -** one through the file streams. -** ======================================================= -*/ - -#if !defined(l_popen) /* { */ - -#if defined(LUA_USE_POSIX) /* { */ - -#define l_popen(L,c,m) (fflush(NULL), popen(c,m)) -#define l_pclose(L,file) (pclose(file)) - -#elif defined(LUA_USE_WINDOWS) /* }{ */ - -#define l_popen(L,c,m) (_popen(c,m)) -#define l_pclose(L,file) (_pclose(file)) - -#if !defined(l_checkmodep) -/* Windows accepts "[rw][bt]?" as valid modes */ -#define l_checkmodep(m) ((m[0] == 'r' || m[0] == 'w') && \ - (m[1] == '\0' || ((m[1] == 'b' || m[1] == 't') && m[2] == '\0'))) -#endif - -#else /* }{ */ - -/* ISO C definitions */ -#define l_popen(L,c,m) \ - ((void)c, (void)m, \ - luaL_error(L, "'popen' not supported"), \ - (FILE*)0) -#define l_pclose(L,file) ((void)L, (void)file, -1) - -#endif /* } */ - -#endif /* } */ - - -#if !defined(l_checkmodep) -/* By default, Lua accepts only "r" or "w" as valid modes */ -#define l_checkmodep(m) ((m[0] == 'r' || m[0] == 'w') && m[1] == '\0') -#endif - -/* }====================================================== */ - - -#if !defined(l_getc) /* { */ - -#if defined(LUA_USE_POSIX) -#define l_getc(f) getc_unlocked(f) -#define l_lockfile(f) flockfile(f) -#define l_unlockfile(f) funlockfile(f) -#else -#define l_getc(f) getc(f) -#define l_lockfile(f) ((void)0) -#define l_unlockfile(f) ((void)0) -#endif - -#endif /* } */ - - -/* -** {====================================================== -** l_fseek: configuration for longer offsets -** ======================================================= -*/ - -#if !defined(l_fseek) /* { */ - -#if defined(LUA_USE_POSIX) /* { */ - -#include - -#define l_fseek(f,o,w) fseeko(f,o,w) -#define l_ftell(f) ftello(f) -#define l_seeknum off_t - -#elif defined(LUA_USE_WINDOWS) && !defined(_CRTIMP_TYPEINFO) \ - && defined(_MSC_VER) && (_MSC_VER >= 1400) /* }{ */ - -/* Windows (but not DDK) and Visual C++ 2005 or higher */ -#define l_fseek(f,o,w) _fseeki64(f,o,w) -#define l_ftell(f) _ftelli64(f) -#define l_seeknum __int64 - -#else /* }{ */ - -/* ISO C definitions */ -#define l_fseek(f,o,w) fseek(f,o,w) -#define l_ftell(f) ftell(f) -#define l_seeknum long - -#endif /* } */ - -#endif /* } */ - -/* }====================================================== */ - - - -#define IO_PREFIX "_IO_" -#define IOPREF_LEN (sizeof(IO_PREFIX)/sizeof(char) - 1) -#define IO_INPUT (IO_PREFIX "input") -#define IO_OUTPUT (IO_PREFIX "output") - - -typedef luaL_Stream LStream; - - -#define tolstream(L) ((LStream *)luaL_checkudata(L, 1, LUA_FILEHANDLE)) - -#define isclosed(p) ((p)->closef == NULL) - - -static int io_type (lua_State *L) { - LStream *p; - luaL_checkany(L, 1); - p = (LStream *)luaL_testudata(L, 1, LUA_FILEHANDLE); - if (p == NULL) - luaL_pushfail(L); /* not a file */ - else if (isclosed(p)) - lua_pushliteral(L, "closed file"); - else - lua_pushliteral(L, "file"); - return 1; -} - - -static int f_tostring (lua_State *L) { - LStream *p = tolstream(L); - if (isclosed(p)) - lua_pushliteral(L, "file (closed)"); - else - lua_pushfstring(L, "file (%p)", p->f); - return 1; -} - - -static FILE *tofile (lua_State *L) { - LStream *p = tolstream(L); - if (l_unlikely(isclosed(p))) - luaL_error(L, "attempt to use a closed file"); - lua_assert(p->f); - return p->f; -} - - -/* -** When creating file handles, always creates a 'closed' file handle -** before opening the actual file; so, if there is a memory error, the -** handle is in a consistent state. -*/ -static LStream *newprefile (lua_State *L) { - LStream *p = (LStream *)lua_newuserdatauv(L, sizeof(LStream), 0); - p->closef = NULL; /* mark file handle as 'closed' */ - luaL_setmetatable(L, LUA_FILEHANDLE); - return p; -} - - -/* -** Calls the 'close' function from a file handle. The 'volatile' avoids -** a bug in some versions of the Clang compiler (e.g., clang 3.0 for -** 32 bits). -*/ -static int aux_close (lua_State *L) { - LStream *p = tolstream(L); - volatile lua_CFunction cf = p->closef; - p->closef = NULL; /* mark stream as closed */ - return (*cf)(L); /* close it */ -} - - -static int f_close (lua_State *L) { - tofile(L); /* make sure argument is an open stream */ - return aux_close(L); -} - - -static int io_close (lua_State *L) { - if (lua_isnone(L, 1)) /* no argument? */ - lua_getfield(L, LUA_REGISTRYINDEX, IO_OUTPUT); /* use default output */ - return f_close(L); -} - - -static int f_gc (lua_State *L) { - LStream *p = tolstream(L); - if (!isclosed(p) && p->f != NULL) - aux_close(L); /* ignore closed and incompletely open files */ - return 0; -} - - -/* -** function to close regular files -*/ -static int io_fclose (lua_State *L) { - LStream *p = tolstream(L); - int res = fclose(p->f); - return luaL_fileresult(L, (res == 0), NULL); -} - - -static LStream *newfile (lua_State *L) { - LStream *p = newprefile(L); - p->f = NULL; - p->closef = &io_fclose; - return p; -} - - -static void opencheck (lua_State *L, const char *fname, const char *mode) { - LStream *p = newfile(L); - p->f = fopen(fname, mode); - if (l_unlikely(p->f == NULL)) - luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno)); -} - - -static int io_open (lua_State *L) { - const char *filename = luaL_checkstring(L, 1); - const char *mode = luaL_optstring(L, 2, "r"); - LStream *p = newfile(L); - const char *md = mode; /* to traverse/check mode */ - luaL_argcheck(L, l_checkmode(md), 2, "invalid mode"); - p->f = fopen(filename, mode); - return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1; -} - - -/* -** function to close 'popen' files -*/ -static int io_pclose (lua_State *L) { - LStream *p = tolstream(L); - errno = 0; - return luaL_execresult(L, l_pclose(L, p->f)); -} - - -static int io_popen (lua_State *L) { - const char *filename = luaL_checkstring(L, 1); - const char *mode = luaL_optstring(L, 2, "r"); - LStream *p = newprefile(L); - luaL_argcheck(L, l_checkmodep(mode), 2, "invalid mode"); - p->f = l_popen(L, filename, mode); - p->closef = &io_pclose; - return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1; -} - - -static int io_tmpfile (lua_State *L) { - LStream *p = newfile(L); - p->f = tmpfile(); - return (p->f == NULL) ? luaL_fileresult(L, 0, NULL) : 1; -} - - -static FILE *getiofile (lua_State *L, const char *findex) { - LStream *p; - lua_getfield(L, LUA_REGISTRYINDEX, findex); - p = (LStream *)lua_touserdata(L, -1); - if (l_unlikely(isclosed(p))) - luaL_error(L, "default %s file is closed", findex + IOPREF_LEN); - return p->f; -} - - -static int g_iofile (lua_State *L, const char *f, const char *mode) { - if (!lua_isnoneornil(L, 1)) { - const char *filename = lua_tostring(L, 1); - if (filename) - opencheck(L, filename, mode); - else { - tofile(L); /* check that it's a valid file handle */ - lua_pushvalue(L, 1); - } - lua_setfield(L, LUA_REGISTRYINDEX, f); - } - /* return current value */ - lua_getfield(L, LUA_REGISTRYINDEX, f); - return 1; -} - - -static int io_input (lua_State *L) { - return g_iofile(L, IO_INPUT, "r"); -} - - -static int io_output (lua_State *L) { - return g_iofile(L, IO_OUTPUT, "w"); -} - - -static int io_readline (lua_State *L); - - -/* -** maximum number of arguments to 'f:lines'/'io.lines' (it + 3 must fit -** in the limit for upvalues of a closure) -*/ -#define MAXARGLINE 250 - -/* -** Auxiliary function to create the iteration function for 'lines'. -** The iteration function is a closure over 'io_readline', with -** the following upvalues: -** 1) The file being read (first value in the stack) -** 2) the number of arguments to read -** 3) a boolean, true iff file has to be closed when finished ('toclose') -** *) a variable number of format arguments (rest of the stack) -*/ -static void aux_lines (lua_State *L, int toclose) { - int n = lua_gettop(L) - 1; /* number of arguments to read */ - luaL_argcheck(L, n <= MAXARGLINE, MAXARGLINE + 2, "too many arguments"); - lua_pushvalue(L, 1); /* file */ - lua_pushinteger(L, n); /* number of arguments to read */ - lua_pushboolean(L, toclose); /* close/not close file when finished */ - lua_rotate(L, 2, 3); /* move the three values to their positions */ - lua_pushcclosure(L, io_readline, 3 + n); -} - - -static int f_lines (lua_State *L) { - tofile(L); /* check that it's a valid file handle */ - aux_lines(L, 0); - return 1; -} - - -/* -** Return an iteration function for 'io.lines'. If file has to be -** closed, also returns the file itself as a second result (to be -** closed as the state at the exit of a generic for). -*/ -static int io_lines (lua_State *L) { - int toclose; - if (lua_isnone(L, 1)) lua_pushnil(L); /* at least one argument */ - if (lua_isnil(L, 1)) { /* no file name? */ - lua_getfield(L, LUA_REGISTRYINDEX, IO_INPUT); /* get default input */ - lua_replace(L, 1); /* put it at index 1 */ - tofile(L); /* check that it's a valid file handle */ - toclose = 0; /* do not close it after iteration */ - } - else { /* open a new file */ - const char *filename = luaL_checkstring(L, 1); - opencheck(L, filename, "r"); - lua_replace(L, 1); /* put file at index 1 */ - toclose = 1; /* close it after iteration */ - } - aux_lines(L, toclose); /* push iteration function */ - if (toclose) { - lua_pushnil(L); /* state */ - lua_pushnil(L); /* control */ - lua_pushvalue(L, 1); /* file is the to-be-closed variable (4th result) */ - return 4; - } - else - return 1; -} - - -/* -** {====================================================== -** READ -** ======================================================= -*/ - - -/* maximum length of a numeral */ -#if !defined (L_MAXLENNUM) -#define L_MAXLENNUM 200 -#endif - - -/* auxiliary structure used by 'read_number' */ -typedef struct { - FILE *f; /* file being read */ - int c; /* current character (look ahead) */ - int n; /* number of elements in buffer 'buff' */ - char buff[L_MAXLENNUM + 1]; /* +1 for ending '\0' */ -} RN; - - -/* -** Add current char to buffer (if not out of space) and read next one -*/ -static int nextc (RN *rn) { - if (l_unlikely(rn->n >= L_MAXLENNUM)) { /* buffer overflow? */ - rn->buff[0] = '\0'; /* invalidate result */ - return 0; /* fail */ - } - else { - rn->buff[rn->n++] = rn->c; /* save current char */ - rn->c = l_getc(rn->f); /* read next one */ - return 1; - } -} - - -/* -** Accept current char if it is in 'set' (of size 2) -*/ -static int test2 (RN *rn, const char *set) { - if (rn->c == set[0] || rn->c == set[1]) - return nextc(rn); - else return 0; -} - - -/* -** Read a sequence of (hex)digits -*/ -static int readdigits (RN *rn, int hex) { - int count = 0; - while ((hex ? isxdigit(rn->c) : isdigit(rn->c)) && nextc(rn)) - count++; - return count; -} - - -/* -** Read a number: first reads a valid prefix of a numeral into a buffer. -** Then it calls 'lua_stringtonumber' to check whether the format is -** correct and to convert it to a Lua number. -*/ -static int read_number (lua_State *L, FILE *f) { - RN rn; - int count = 0; - int hex = 0; - char decp[2]; - rn.f = f; rn.n = 0; - decp[0] = lua_getlocaledecpoint(); /* get decimal point from locale */ - decp[1] = '.'; /* always accept a dot */ - l_lockfile(rn.f); - do { rn.c = l_getc(rn.f); } while (isspace(rn.c)); /* skip spaces */ - test2(&rn, "-+"); /* optional sign */ - if (test2(&rn, "00")) { - if (test2(&rn, "xX")) hex = 1; /* numeral is hexadecimal */ - else count = 1; /* count initial '0' as a valid digit */ - } - count += readdigits(&rn, hex); /* integral part */ - if (test2(&rn, decp)) /* decimal point? */ - count += readdigits(&rn, hex); /* fractional part */ - if (count > 0 && test2(&rn, (hex ? "pP" : "eE"))) { /* exponent mark? */ - test2(&rn, "-+"); /* exponent sign */ - readdigits(&rn, 0); /* exponent digits */ - } - ungetc(rn.c, rn.f); /* unread look-ahead char */ - l_unlockfile(rn.f); - rn.buff[rn.n] = '\0'; /* finish string */ - if (l_likely(lua_stringtonumber(L, rn.buff))) - return 1; /* ok, it is a valid number */ - else { /* invalid format */ - lua_pushnil(L); /* "result" to be removed */ - return 0; /* read fails */ - } -} - - -static int test_eof (lua_State *L, FILE *f) { - int c = getc(f); - ungetc(c, f); /* no-op when c == EOF */ - lua_pushliteral(L, ""); - return (c != EOF); -} - - -static int read_line (lua_State *L, FILE *f, int chop) { - luaL_Buffer b; - int c; - luaL_buffinit(L, &b); - do { /* may need to read several chunks to get whole line */ - char *buff = luaL_prepbuffer(&b); /* preallocate buffer space */ - int i = 0; - l_lockfile(f); /* no memory errors can happen inside the lock */ - while (i < LUAL_BUFFERSIZE && (c = l_getc(f)) != EOF && c != '\n') - buff[i++] = c; /* read up to end of line or buffer limit */ - l_unlockfile(f); - luaL_addsize(&b, i); - } while (c != EOF && c != '\n'); /* repeat until end of line */ - if (!chop && c == '\n') /* want a newline and have one? */ - luaL_addchar(&b, c); /* add ending newline to result */ - luaL_pushresult(&b); /* close buffer */ - /* return ok if read something (either a newline or something else) */ - return (c == '\n' || lua_rawlen(L, -1) > 0); -} - - -static void read_all (lua_State *L, FILE *f) { - size_t nr; - luaL_Buffer b; - luaL_buffinit(L, &b); - do { /* read file in chunks of LUAL_BUFFERSIZE bytes */ - char *p = luaL_prepbuffer(&b); - nr = fread(p, sizeof(char), LUAL_BUFFERSIZE, f); - luaL_addsize(&b, nr); - } while (nr == LUAL_BUFFERSIZE); - luaL_pushresult(&b); /* close buffer */ -} - - -static int read_chars (lua_State *L, FILE *f, size_t n) { - size_t nr; /* number of chars actually read */ - char *p; - luaL_Buffer b; - luaL_buffinit(L, &b); - p = luaL_prepbuffsize(&b, n); /* prepare buffer to read whole block */ - nr = fread(p, sizeof(char), n, f); /* try to read 'n' chars */ - luaL_addsize(&b, nr); - luaL_pushresult(&b); /* close buffer */ - return (nr > 0); /* true iff read something */ -} - - -static int g_read (lua_State *L, FILE *f, int first) { - int nargs = lua_gettop(L) - 1; - int n, success; - clearerr(f); - if (nargs == 0) { /* no arguments? */ - success = read_line(L, f, 1); - n = first + 1; /* to return 1 result */ - } - else { - /* ensure stack space for all results and for auxlib's buffer */ - luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments"); - success = 1; - for (n = first; nargs-- && success; n++) { - if (lua_type(L, n) == LUA_TNUMBER) { - size_t l = (size_t)luaL_checkinteger(L, n); - success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l); - } - else { - const char *p = luaL_checkstring(L, n); - if (*p == '*') p++; /* skip optional '*' (for compatibility) */ - switch (*p) { - case 'n': /* number */ - success = read_number(L, f); - break; - case 'l': /* line */ - success = read_line(L, f, 1); - break; - case 'L': /* line with end-of-line */ - success = read_line(L, f, 0); - break; - case 'a': /* file */ - read_all(L, f); /* read entire file */ - success = 1; /* always success */ - break; - default: - return luaL_argerror(L, n, "invalid format"); - } - } - } - } - if (ferror(f)) - return luaL_fileresult(L, 0, NULL); - if (!success) { - lua_pop(L, 1); /* remove last result */ - luaL_pushfail(L); /* push nil instead */ - } - return n - first; -} - - -static int io_read (lua_State *L) { - return g_read(L, getiofile(L, IO_INPUT), 1); -} - - -static int f_read (lua_State *L) { - return g_read(L, tofile(L), 2); -} - - -/* -** Iteration function for 'lines'. -*/ -static int io_readline (lua_State *L) { - LStream *p = (LStream *)lua_touserdata(L, lua_upvalueindex(1)); - int i; - int n = (int)lua_tointeger(L, lua_upvalueindex(2)); - if (isclosed(p)) /* file is already closed? */ - return luaL_error(L, "file is already closed"); - lua_settop(L , 1); - luaL_checkstack(L, n, "too many arguments"); - for (i = 1; i <= n; i++) /* push arguments to 'g_read' */ - lua_pushvalue(L, lua_upvalueindex(3 + i)); - n = g_read(L, p->f, 2); /* 'n' is number of results */ - lua_assert(n > 0); /* should return at least a nil */ - if (lua_toboolean(L, -n)) /* read at least one value? */ - return n; /* return them */ - else { /* first result is false: EOF or error */ - if (n > 1) { /* is there error information? */ - /* 2nd result is error message */ - return luaL_error(L, "%s", lua_tostring(L, -n + 1)); - } - if (lua_toboolean(L, lua_upvalueindex(3))) { /* generator created file? */ - lua_settop(L, 0); /* clear stack */ - lua_pushvalue(L, lua_upvalueindex(1)); /* push file at index 1 */ - aux_close(L); /* close it */ - } - return 0; - } -} - -/* }====================================================== */ - - -static int g_write (lua_State *L, FILE *f, int arg) { - int nargs = lua_gettop(L) - arg; - int status = 1; - for (; nargs--; arg++) { - if (lua_type(L, arg) == LUA_TNUMBER) { - /* optimization: could be done exactly as for strings */ - int len = lua_isinteger(L, arg) - ? fprintf(f, LUA_INTEGER_FMT, - (LUAI_UACINT)lua_tointeger(L, arg)) - : fprintf(f, LUA_NUMBER_FMT, - (LUAI_UACNUMBER)lua_tonumber(L, arg)); - status = status && (len > 0); - } - else { - size_t l; - const char *s = luaL_checklstring(L, arg, &l); - status = status && (fwrite(s, sizeof(char), l, f) == l); - } - } - if (l_likely(status)) - return 1; /* file handle already on stack top */ - else return luaL_fileresult(L, status, NULL); -} - - -static int io_write (lua_State *L) { - return g_write(L, getiofile(L, IO_OUTPUT), 1); -} - - -static int f_write (lua_State *L) { - FILE *f = tofile(L); - lua_pushvalue(L, 1); /* push file at the stack top (to be returned) */ - return g_write(L, f, 2); -} - - -static int f_seek (lua_State *L) { - static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END}; - static const char *const modenames[] = {"set", "cur", "end", NULL}; - FILE *f = tofile(L); - int op = luaL_checkoption(L, 2, "cur", modenames); - lua_Integer p3 = luaL_optinteger(L, 3, 0); - l_seeknum offset = (l_seeknum)p3; - luaL_argcheck(L, (lua_Integer)offset == p3, 3, - "not an integer in proper range"); - op = l_fseek(f, offset, mode[op]); - if (l_unlikely(op)) - return luaL_fileresult(L, 0, NULL); /* error */ - else { - lua_pushinteger(L, (lua_Integer)l_ftell(f)); - return 1; - } -} - - -static int f_setvbuf (lua_State *L) { - static const int mode[] = {_IONBF, _IOFBF, _IOLBF}; - static const char *const modenames[] = {"no", "full", "line", NULL}; - FILE *f = tofile(L); - int op = luaL_checkoption(L, 2, NULL, modenames); - lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE); - int res = setvbuf(f, NULL, mode[op], (size_t)sz); - return luaL_fileresult(L, res == 0, NULL); -} - - - -static int io_flush (lua_State *L) { - return luaL_fileresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL); -} - - -static int f_flush (lua_State *L) { - return luaL_fileresult(L, fflush(tofile(L)) == 0, NULL); -} - - -/* -** functions for 'io' library -*/ -static const luaL_Reg iolib[] = { - {"close", io_close}, - {"flush", io_flush}, - {"input", io_input}, - {"lines", io_lines}, - {"open", io_open}, - {"output", io_output}, - {"popen", io_popen}, - {"read", io_read}, - {"tmpfile", io_tmpfile}, - {"type", io_type}, - {"write", io_write}, - {NULL, NULL} -}; - - -/* -** methods for file handles -*/ -static const luaL_Reg meth[] = { - {"read", f_read}, - {"write", f_write}, - {"lines", f_lines}, - {"flush", f_flush}, - {"seek", f_seek}, - {"close", f_close}, - {"setvbuf", f_setvbuf}, - {NULL, NULL} -}; - - -/* -** metamethods for file handles -*/ -static const luaL_Reg metameth[] = { - {"__index", NULL}, /* place holder */ - {"__gc", f_gc}, - {"__close", f_gc}, - {"__tostring", f_tostring}, - {NULL, NULL} -}; - - -static void createmeta (lua_State *L) { - luaL_newmetatable(L, LUA_FILEHANDLE); /* metatable for file handles */ - luaL_setfuncs(L, metameth, 0); /* add metamethods to new metatable */ - luaL_newlibtable(L, meth); /* create method table */ - luaL_setfuncs(L, meth, 0); /* add file methods to method table */ - lua_setfield(L, -2, "__index"); /* metatable.__index = method table */ - lua_pop(L, 1); /* pop metatable */ -} - - -/* -** function to (not) close the standard files stdin, stdout, and stderr -*/ -static int io_noclose (lua_State *L) { - LStream *p = tolstream(L); - p->closef = &io_noclose; /* keep file opened */ - luaL_pushfail(L); - lua_pushliteral(L, "cannot close standard file"); - return 2; -} - - -static void createstdfile (lua_State *L, FILE *f, const char *k, - const char *fname) { - LStream *p = newprefile(L); - p->f = f; - p->closef = &io_noclose; - if (k != NULL) { - lua_pushvalue(L, -1); - lua_setfield(L, LUA_REGISTRYINDEX, k); /* add file to registry */ - } - lua_setfield(L, -2, fname); /* add file to module */ -} - - -LUAMOD_API int luaopen_io (lua_State *L) { - luaL_newlib(L, iolib); /* new module */ - createmeta(L); - /* create (and set) default files */ - createstdfile(L, stdin, IO_INPUT, "stdin"); - createstdfile(L, stdout, IO_OUTPUT, "stdout"); - createstdfile(L, stderr, NULL, "stderr"); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/ljumptab.h b/extern/drawdance/3rdparty/lua/ljumptab.h deleted file mode 100644 index 8306f250cc..0000000000 --- a/extern/drawdance/3rdparty/lua/ljumptab.h +++ /dev/null @@ -1,112 +0,0 @@ -/* -** $Id: ljumptab.h $ -** Jump Table for the Lua interpreter -** See Copyright Notice in lua.h -*/ - - -#undef vmdispatch -#undef vmcase -#undef vmbreak - -#define vmdispatch(x) goto *disptab[x]; - -#define vmcase(l) L_##l: - -#define vmbreak vmfetch(); vmdispatch(GET_OPCODE(i)); - - -static const void *const disptab[NUM_OPCODES] = { - -#if 0 -** you can update the following list with this command: -** -** sed -n '/^OP_/\!d; s/OP_/\&\&L_OP_/ ; s/,.*/,/ ; s/\/.*// ; p' lopcodes.h -** -#endif - -&&L_OP_MOVE, -&&L_OP_LOADI, -&&L_OP_LOADF, -&&L_OP_LOADK, -&&L_OP_LOADKX, -&&L_OP_LOADFALSE, -&&L_OP_LFALSESKIP, -&&L_OP_LOADTRUE, -&&L_OP_LOADNIL, -&&L_OP_GETUPVAL, -&&L_OP_SETUPVAL, -&&L_OP_GETTABUP, -&&L_OP_GETTABLE, -&&L_OP_GETI, -&&L_OP_GETFIELD, -&&L_OP_SETTABUP, -&&L_OP_SETTABLE, -&&L_OP_SETI, -&&L_OP_SETFIELD, -&&L_OP_NEWTABLE, -&&L_OP_SELF, -&&L_OP_ADDI, -&&L_OP_ADDK, -&&L_OP_SUBK, -&&L_OP_MULK, -&&L_OP_MODK, -&&L_OP_POWK, -&&L_OP_DIVK, -&&L_OP_IDIVK, -&&L_OP_BANDK, -&&L_OP_BORK, -&&L_OP_BXORK, -&&L_OP_SHRI, -&&L_OP_SHLI, -&&L_OP_ADD, -&&L_OP_SUB, -&&L_OP_MUL, -&&L_OP_MOD, -&&L_OP_POW, -&&L_OP_DIV, -&&L_OP_IDIV, -&&L_OP_BAND, -&&L_OP_BOR, -&&L_OP_BXOR, -&&L_OP_SHL, -&&L_OP_SHR, -&&L_OP_MMBIN, -&&L_OP_MMBINI, -&&L_OP_MMBINK, -&&L_OP_UNM, -&&L_OP_BNOT, -&&L_OP_NOT, -&&L_OP_LEN, -&&L_OP_CONCAT, -&&L_OP_CLOSE, -&&L_OP_TBC, -&&L_OP_JMP, -&&L_OP_EQ, -&&L_OP_LT, -&&L_OP_LE, -&&L_OP_EQK, -&&L_OP_EQI, -&&L_OP_LTI, -&&L_OP_LEI, -&&L_OP_GTI, -&&L_OP_GEI, -&&L_OP_TEST, -&&L_OP_TESTSET, -&&L_OP_CALL, -&&L_OP_TAILCALL, -&&L_OP_RETURN, -&&L_OP_RETURN0, -&&L_OP_RETURN1, -&&L_OP_FORLOOP, -&&L_OP_FORPREP, -&&L_OP_TFORPREP, -&&L_OP_TFORCALL, -&&L_OP_TFORLOOP, -&&L_OP_SETLIST, -&&L_OP_CLOSURE, -&&L_OP_VARARG, -&&L_OP_VARARGPREP, -&&L_OP_EXTRAARG - -}; diff --git a/extern/drawdance/3rdparty/lua/llex.c b/extern/drawdance/3rdparty/lua/llex.c deleted file mode 100644 index e99151787a..0000000000 --- a/extern/drawdance/3rdparty/lua/llex.c +++ /dev/null @@ -1,581 +0,0 @@ -/* -** $Id: llex.c $ -** Lexical Analyzer -** See Copyright Notice in lua.h -*/ - -#define llex_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include - -#include "lua.h" - -#include "lctype.h" -#include "ldebug.h" -#include "ldo.h" -#include "lgc.h" -#include "llex.h" -#include "lobject.h" -#include "lparser.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "lzio.h" - - - -#define next(ls) (ls->current = zgetc(ls->z)) - - - -#define currIsNewline(ls) (ls->current == '\n' || ls->current == '\r') - - -/* ORDER RESERVED */ -static const char *const luaX_tokens [] = { - "and", "break", "do", "else", "elseif", - "end", "false", "for", "function", "goto", "if", - "in", "local", "nil", "not", "or", "repeat", - "return", "then", "true", "until", "while", - "//", "..", "...", "==", ">=", "<=", "~=", - "<<", ">>", "::", "", - "", "", "", "" -}; - - -#define save_and_next(ls) (save(ls, ls->current), next(ls)) - - -static l_noret lexerror (LexState *ls, const char *msg, int token); - - -static void save (LexState *ls, int c) { - Mbuffer *b = ls->buff; - if (luaZ_bufflen(b) + 1 > luaZ_sizebuffer(b)) { - size_t newsize; - if (luaZ_sizebuffer(b) >= MAX_SIZE/2) - lexerror(ls, "lexical element too long", 0); - newsize = luaZ_sizebuffer(b) * 2; - luaZ_resizebuffer(ls->L, b, newsize); - } - b->buffer[luaZ_bufflen(b)++] = cast_char(c); -} - - -void luaX_init (lua_State *L) { - int i; - TString *e = luaS_newliteral(L, LUA_ENV); /* create env name */ - luaC_fix(L, obj2gco(e)); /* never collect this name */ - for (i=0; iextra = cast_byte(i+1); /* reserved word */ - } -} - - -const char *luaX_token2str (LexState *ls, int token) { - if (token < FIRST_RESERVED) { /* single-byte symbols? */ - if (lisprint(token)) - return luaO_pushfstring(ls->L, "'%c'", token); - else /* control character */ - return luaO_pushfstring(ls->L, "'<\\%d>'", token); - } - else { - const char *s = luaX_tokens[token - FIRST_RESERVED]; - if (token < TK_EOS) /* fixed format (symbols and reserved words)? */ - return luaO_pushfstring(ls->L, "'%s'", s); - else /* names, strings, and numerals */ - return s; - } -} - - -static const char *txtToken (LexState *ls, int token) { - switch (token) { - case TK_NAME: case TK_STRING: - case TK_FLT: case TK_INT: - save(ls, '\0'); - return luaO_pushfstring(ls->L, "'%s'", luaZ_buffer(ls->buff)); - default: - return luaX_token2str(ls, token); - } -} - - -static l_noret lexerror (LexState *ls, const char *msg, int token) { - msg = luaG_addinfo(ls->L, msg, ls->source, ls->linenumber); - if (token) - luaO_pushfstring(ls->L, "%s near %s", msg, txtToken(ls, token)); - luaD_throw(ls->L, LUA_ERRSYNTAX); -} - - -l_noret luaX_syntaxerror (LexState *ls, const char *msg) { - lexerror(ls, msg, ls->t.token); -} - - -/* -** Creates a new string and anchors it in scanner's table so that it -** will not be collected until the end of the compilation; by that time -** it should be anchored somewhere. It also internalizes long strings, -** ensuring there is only one copy of each unique string. The table -** here is used as a set: the string enters as the key, while its value -** is irrelevant. We use the string itself as the value only because it -** is a TValue readly available. Later, the code generation can change -** this value. -*/ -TString *luaX_newstring (LexState *ls, const char *str, size_t l) { - lua_State *L = ls->L; - TString *ts = luaS_newlstr(L, str, l); /* create new string */ - const TValue *o = luaH_getstr(ls->h, ts); - if (!ttisnil(o)) /* string already present? */ - ts = keystrval(nodefromval(o)); /* get saved copy */ - else { /* not in use yet */ - TValue *stv = s2v(L->top++); /* reserve stack space for string */ - setsvalue(L, stv, ts); /* temporarily anchor the string */ - luaH_finishset(L, ls->h, stv, o, stv); /* t[string] = string */ - /* table is not a metatable, so it does not need to invalidate cache */ - luaC_checkGC(L); - L->top--; /* remove string from stack */ - } - return ts; -} - - -/* -** increment line number and skips newline sequence (any of -** \n, \r, \n\r, or \r\n) -*/ -static void inclinenumber (LexState *ls) { - int old = ls->current; - lua_assert(currIsNewline(ls)); - next(ls); /* skip '\n' or '\r' */ - if (currIsNewline(ls) && ls->current != old) - next(ls); /* skip '\n\r' or '\r\n' */ - if (++ls->linenumber >= MAX_INT) - lexerror(ls, "chunk has too many lines", 0); -} - - -void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, TString *source, - int firstchar) { - ls->t.token = 0; - ls->L = L; - ls->current = firstchar; - ls->lookahead.token = TK_EOS; /* no look-ahead token */ - ls->z = z; - ls->fs = NULL; - ls->linenumber = 1; - ls->lastline = 1; - ls->source = source; - ls->envn = luaS_newliteral(L, LUA_ENV); /* get env name */ - luaZ_resizebuffer(ls->L, ls->buff, LUA_MINBUFFER); /* initialize buffer */ -} - - - -/* -** ======================================================= -** LEXICAL ANALYZER -** ======================================================= -*/ - - -static int check_next1 (LexState *ls, int c) { - if (ls->current == c) { - next(ls); - return 1; - } - else return 0; -} - - -/* -** Check whether current char is in set 'set' (with two chars) and -** saves it -*/ -static int check_next2 (LexState *ls, const char *set) { - lua_assert(set[2] == '\0'); - if (ls->current == set[0] || ls->current == set[1]) { - save_and_next(ls); - return 1; - } - else return 0; -} - - -/* LUA_NUMBER */ -/* -** This function is quite liberal in what it accepts, as 'luaO_str2num' -** will reject ill-formed numerals. Roughly, it accepts the following -** pattern: -** -** %d(%x|%.|([Ee][+-]?))* | 0[Xx](%x|%.|([Pp][+-]?))* -** -** The only tricky part is to accept [+-] only after a valid exponent -** mark, to avoid reading '3-4' or '0xe+1' as a single number. -** -** The caller might have already read an initial dot. -*/ -static int read_numeral (LexState *ls, SemInfo *seminfo) { - TValue obj; - const char *expo = "Ee"; - int first = ls->current; - lua_assert(lisdigit(ls->current)); - save_and_next(ls); - if (first == '0' && check_next2(ls, "xX")) /* hexadecimal? */ - expo = "Pp"; - for (;;) { - if (check_next2(ls, expo)) /* exponent mark? */ - check_next2(ls, "-+"); /* optional exponent sign */ - else if (lisxdigit(ls->current) || ls->current == '.') /* '%x|%.' */ - save_and_next(ls); - else break; - } - if (lislalpha(ls->current)) /* is numeral touching a letter? */ - save_and_next(ls); /* force an error */ - save(ls, '\0'); - if (luaO_str2num(luaZ_buffer(ls->buff), &obj) == 0) /* format error? */ - lexerror(ls, "malformed number", TK_FLT); - if (ttisinteger(&obj)) { - seminfo->i = ivalue(&obj); - return TK_INT; - } - else { - lua_assert(ttisfloat(&obj)); - seminfo->r = fltvalue(&obj); - return TK_FLT; - } -} - - -/* -** read a sequence '[=*[' or ']=*]', leaving the last bracket. If -** sequence is well formed, return its number of '='s + 2; otherwise, -** return 1 if it is a single bracket (no '='s and no 2nd bracket); -** otherwise (an unfinished '[==...') return 0. -*/ -static size_t skip_sep (LexState *ls) { - size_t count = 0; - int s = ls->current; - lua_assert(s == '[' || s == ']'); - save_and_next(ls); - while (ls->current == '=') { - save_and_next(ls); - count++; - } - return (ls->current == s) ? count + 2 - : (count == 0) ? 1 - : 0; -} - - -static void read_long_string (LexState *ls, SemInfo *seminfo, size_t sep) { - int line = ls->linenumber; /* initial line (for error message) */ - save_and_next(ls); /* skip 2nd '[' */ - if (currIsNewline(ls)) /* string starts with a newline? */ - inclinenumber(ls); /* skip it */ - for (;;) { - switch (ls->current) { - case EOZ: { /* error */ - const char *what = (seminfo ? "string" : "comment"); - const char *msg = luaO_pushfstring(ls->L, - "unfinished long %s (starting at line %d)", what, line); - lexerror(ls, msg, TK_EOS); - break; /* to avoid warnings */ - } - case ']': { - if (skip_sep(ls) == sep) { - save_and_next(ls); /* skip 2nd ']' */ - goto endloop; - } - break; - } - case '\n': case '\r': { - save(ls, '\n'); - inclinenumber(ls); - if (!seminfo) luaZ_resetbuffer(ls->buff); /* avoid wasting space */ - break; - } - default: { - if (seminfo) save_and_next(ls); - else next(ls); - } - } - } endloop: - if (seminfo) - seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + sep, - luaZ_bufflen(ls->buff) - 2 * sep); -} - - -static void esccheck (LexState *ls, int c, const char *msg) { - if (!c) { - if (ls->current != EOZ) - save_and_next(ls); /* add current to buffer for error message */ - lexerror(ls, msg, TK_STRING); - } -} - - -static int gethexa (LexState *ls) { - save_and_next(ls); - esccheck (ls, lisxdigit(ls->current), "hexadecimal digit expected"); - return luaO_hexavalue(ls->current); -} - - -static int readhexaesc (LexState *ls) { - int r = gethexa(ls); - r = (r << 4) + gethexa(ls); - luaZ_buffremove(ls->buff, 2); /* remove saved chars from buffer */ - return r; -} - - -static unsigned long readutf8esc (LexState *ls) { - unsigned long r; - int i = 4; /* chars to be removed: '\', 'u', '{', and first digit */ - save_and_next(ls); /* skip 'u' */ - esccheck(ls, ls->current == '{', "missing '{'"); - r = gethexa(ls); /* must have at least one digit */ - while (cast_void(save_and_next(ls)), lisxdigit(ls->current)) { - i++; - esccheck(ls, r <= (0x7FFFFFFFu >> 4), "UTF-8 value too large"); - r = (r << 4) + luaO_hexavalue(ls->current); - } - esccheck(ls, ls->current == '}', "missing '}'"); - next(ls); /* skip '}' */ - luaZ_buffremove(ls->buff, i); /* remove saved chars from buffer */ - return r; -} - - -static void utf8esc (LexState *ls) { - char buff[UTF8BUFFSZ]; - int n = luaO_utf8esc(buff, readutf8esc(ls)); - for (; n > 0; n--) /* add 'buff' to string */ - save(ls, buff[UTF8BUFFSZ - n]); -} - - -static int readdecesc (LexState *ls) { - int i; - int r = 0; /* result accumulator */ - for (i = 0; i < 3 && lisdigit(ls->current); i++) { /* read up to 3 digits */ - r = 10*r + ls->current - '0'; - save_and_next(ls); - } - esccheck(ls, r <= UCHAR_MAX, "decimal escape too large"); - luaZ_buffremove(ls->buff, i); /* remove read digits from buffer */ - return r; -} - - -static void read_string (LexState *ls, int del, SemInfo *seminfo) { - save_and_next(ls); /* keep delimiter (for error messages) */ - while (ls->current != del) { - switch (ls->current) { - case EOZ: - lexerror(ls, "unfinished string", TK_EOS); - break; /* to avoid warnings */ - case '\n': - case '\r': - lexerror(ls, "unfinished string", TK_STRING); - break; /* to avoid warnings */ - case '\\': { /* escape sequences */ - int c; /* final character to be saved */ - save_and_next(ls); /* keep '\\' for error messages */ - switch (ls->current) { - case 'a': c = '\a'; goto read_save; - case 'b': c = '\b'; goto read_save; - case 'f': c = '\f'; goto read_save; - case 'n': c = '\n'; goto read_save; - case 'r': c = '\r'; goto read_save; - case 't': c = '\t'; goto read_save; - case 'v': c = '\v'; goto read_save; - case 'x': c = readhexaesc(ls); goto read_save; - case 'u': utf8esc(ls); goto no_save; - case '\n': case '\r': - inclinenumber(ls); c = '\n'; goto only_save; - case '\\': case '\"': case '\'': - c = ls->current; goto read_save; - case EOZ: goto no_save; /* will raise an error next loop */ - case 'z': { /* zap following span of spaces */ - luaZ_buffremove(ls->buff, 1); /* remove '\\' */ - next(ls); /* skip the 'z' */ - while (lisspace(ls->current)) { - if (currIsNewline(ls)) inclinenumber(ls); - else next(ls); - } - goto no_save; - } - default: { - esccheck(ls, lisdigit(ls->current), "invalid escape sequence"); - c = readdecesc(ls); /* digital escape '\ddd' */ - goto only_save; - } - } - read_save: - next(ls); - /* go through */ - only_save: - luaZ_buffremove(ls->buff, 1); /* remove '\\' */ - save(ls, c); - /* go through */ - no_save: break; - } - default: - save_and_next(ls); - } - } - save_and_next(ls); /* skip delimiter */ - seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + 1, - luaZ_bufflen(ls->buff) - 2); -} - - -static int llex (LexState *ls, SemInfo *seminfo) { - luaZ_resetbuffer(ls->buff); - for (;;) { - switch (ls->current) { - case '\n': case '\r': { /* line breaks */ - inclinenumber(ls); - break; - } - case ' ': case '\f': case '\t': case '\v': { /* spaces */ - next(ls); - break; - } - case '-': { /* '-' or '--' (comment) */ - next(ls); - if (ls->current != '-') return '-'; - /* else is a comment */ - next(ls); - if (ls->current == '[') { /* long comment? */ - size_t sep = skip_sep(ls); - luaZ_resetbuffer(ls->buff); /* 'skip_sep' may dirty the buffer */ - if (sep >= 2) { - read_long_string(ls, NULL, sep); /* skip long comment */ - luaZ_resetbuffer(ls->buff); /* previous call may dirty the buff. */ - break; - } - } - /* else short comment */ - while (!currIsNewline(ls) && ls->current != EOZ) - next(ls); /* skip until end of line (or end of file) */ - break; - } - case '[': { /* long string or simply '[' */ - size_t sep = skip_sep(ls); - if (sep >= 2) { - read_long_string(ls, seminfo, sep); - return TK_STRING; - } - else if (sep == 0) /* '[=...' missing second bracket? */ - lexerror(ls, "invalid long string delimiter", TK_STRING); - return '['; - } - case '=': { - next(ls); - if (check_next1(ls, '=')) return TK_EQ; /* '==' */ - else return '='; - } - case '<': { - next(ls); - if (check_next1(ls, '=')) return TK_LE; /* '<=' */ - else if (check_next1(ls, '<')) return TK_SHL; /* '<<' */ - else return '<'; - } - case '>': { - next(ls); - if (check_next1(ls, '=')) return TK_GE; /* '>=' */ - else if (check_next1(ls, '>')) return TK_SHR; /* '>>' */ - else return '>'; - } - case '/': { - next(ls); - if (check_next1(ls, '/')) return TK_IDIV; /* '//' */ - else return '/'; - } - case '~': { - next(ls); - if (check_next1(ls, '=')) return TK_NE; /* '~=' */ - else return '~'; - } - case ':': { - next(ls); - if (check_next1(ls, ':')) return TK_DBCOLON; /* '::' */ - else return ':'; - } - case '"': case '\'': { /* short literal strings */ - read_string(ls, ls->current, seminfo); - return TK_STRING; - } - case '.': { /* '.', '..', '...', or number */ - save_and_next(ls); - if (check_next1(ls, '.')) { - if (check_next1(ls, '.')) - return TK_DOTS; /* '...' */ - else return TK_CONCAT; /* '..' */ - } - else if (!lisdigit(ls->current)) return '.'; - else return read_numeral(ls, seminfo); - } - case '0': case '1': case '2': case '3': case '4': - case '5': case '6': case '7': case '8': case '9': { - return read_numeral(ls, seminfo); - } - case EOZ: { - return TK_EOS; - } - default: { - if (lislalpha(ls->current)) { /* identifier or reserved word? */ - TString *ts; - do { - save_and_next(ls); - } while (lislalnum(ls->current)); - ts = luaX_newstring(ls, luaZ_buffer(ls->buff), - luaZ_bufflen(ls->buff)); - seminfo->ts = ts; - if (isreserved(ts)) /* reserved word? */ - return ts->extra - 1 + FIRST_RESERVED; - else { - return TK_NAME; - } - } - else { /* single-char tokens ('+', '*', '%', '{', '}', ...) */ - int c = ls->current; - next(ls); - return c; - } - } - } - } -} - - -void luaX_next (LexState *ls) { - ls->lastline = ls->linenumber; - if (ls->lookahead.token != TK_EOS) { /* is there a look-ahead token? */ - ls->t = ls->lookahead; /* use this one */ - ls->lookahead.token = TK_EOS; /* and discharge it */ - } - else - ls->t.token = llex(ls, &ls->t.seminfo); /* read next token */ -} - - -int luaX_lookahead (LexState *ls) { - lua_assert(ls->lookahead.token == TK_EOS); - ls->lookahead.token = llex(ls, &ls->lookahead.seminfo); - return ls->lookahead.token; -} - diff --git a/extern/drawdance/3rdparty/lua/llex.h b/extern/drawdance/3rdparty/lua/llex.h deleted file mode 100644 index 389d2f8635..0000000000 --- a/extern/drawdance/3rdparty/lua/llex.h +++ /dev/null @@ -1,91 +0,0 @@ -/* -** $Id: llex.h $ -** Lexical Analyzer -** See Copyright Notice in lua.h -*/ - -#ifndef llex_h -#define llex_h - -#include - -#include "lobject.h" -#include "lzio.h" - - -/* -** Single-char tokens (terminal symbols) are represented by their own -** numeric code. Other tokens start at the following value. -*/ -#define FIRST_RESERVED (UCHAR_MAX + 1) - - -#if !defined(LUA_ENV) -#define LUA_ENV "_ENV" -#endif - - -/* -* WARNING: if you change the order of this enumeration, -* grep "ORDER RESERVED" -*/ -enum RESERVED { - /* terminal symbols denoted by reserved words */ - TK_AND = FIRST_RESERVED, TK_BREAK, - TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION, - TK_GOTO, TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT, - TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE, - /* other terminal symbols */ - TK_IDIV, TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE, - TK_SHL, TK_SHR, - TK_DBCOLON, TK_EOS, - TK_FLT, TK_INT, TK_NAME, TK_STRING -}; - -/* number of reserved words */ -#define NUM_RESERVED (cast_int(TK_WHILE-FIRST_RESERVED + 1)) - - -typedef union { - lua_Number r; - lua_Integer i; - TString *ts; -} SemInfo; /* semantics information */ - - -typedef struct Token { - int token; - SemInfo seminfo; -} Token; - - -/* state of the lexer plus state of the parser when shared by all - functions */ -typedef struct LexState { - int current; /* current character (charint) */ - int linenumber; /* input line counter */ - int lastline; /* line of last token 'consumed' */ - Token t; /* current token */ - Token lookahead; /* look ahead token */ - struct FuncState *fs; /* current function (parser) */ - struct lua_State *L; - ZIO *z; /* input stream */ - Mbuffer *buff; /* buffer for tokens */ - Table *h; /* to avoid collection/reuse strings */ - struct Dyndata *dyd; /* dynamic structures used by the parser */ - TString *source; /* current source name */ - TString *envn; /* environment variable name */ -} LexState; - - -LUAI_FUNC void luaX_init (lua_State *L); -LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, - TString *source, int firstchar); -LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l); -LUAI_FUNC void luaX_next (LexState *ls); -LUAI_FUNC int luaX_lookahead (LexState *ls); -LUAI_FUNC l_noret luaX_syntaxerror (LexState *ls, const char *s); -LUAI_FUNC const char *luaX_token2str (LexState *ls, int token); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/llimits.h b/extern/drawdance/3rdparty/lua/llimits.h deleted file mode 100644 index 52a32f92e3..0000000000 --- a/extern/drawdance/3rdparty/lua/llimits.h +++ /dev/null @@ -1,367 +0,0 @@ -/* -** $Id: llimits.h $ -** Limits, basic types, and some other 'installation-dependent' definitions -** See Copyright Notice in lua.h -*/ - -#ifndef llimits_h -#define llimits_h - - -#include -#include - - -#include "lua.h" - - -/* -** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count -** the total memory used by Lua (in bytes). Usually, 'size_t' and -** 'ptrdiff_t' should work, but we use 'long' for 16-bit machines. -*/ -#if defined(LUAI_MEM) /* { external definitions? */ -typedef LUAI_UMEM lu_mem; -typedef LUAI_MEM l_mem; -#elif LUAI_IS32INT /* }{ */ -typedef size_t lu_mem; -typedef ptrdiff_t l_mem; -#else /* 16-bit ints */ /* }{ */ -typedef unsigned long lu_mem; -typedef long l_mem; -#endif /* } */ - - -/* chars used as small naturals (so that 'char' is reserved for characters) */ -typedef unsigned char lu_byte; -typedef signed char ls_byte; - - -/* maximum value for size_t */ -#define MAX_SIZET ((size_t)(~(size_t)0)) - -/* maximum size visible for Lua (must be representable in a lua_Integer) */ -#define MAX_SIZE (sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \ - : (size_t)(LUA_MAXINTEGER)) - - -#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)) - -#define MAX_LMEM ((l_mem)(MAX_LUMEM >> 1)) - - -#define MAX_INT INT_MAX /* maximum value of an int */ - - -/* -** floor of the log2 of the maximum signed value for integral type 't'. -** (That is, maximum 'n' such that '2^n' fits in the given signed type.) -*/ -#define log2maxs(t) (sizeof(t) * 8 - 2) - - -/* -** test whether an unsigned value is a power of 2 (or zero) -*/ -#define ispow2(x) (((x) & ((x) - 1)) == 0) - - -/* number of chars of a literal string without the ending \0 */ -#define LL(x) (sizeof(x)/sizeof(char) - 1) - - -/* -** conversion of pointer to unsigned integer: -** this is for hashing only; there is no problem if the integer -** cannot hold the whole pointer value -*/ -#define point2uint(p) ((unsigned int)((size_t)(p) & UINT_MAX)) - - - -/* types of 'usual argument conversions' for lua_Number and lua_Integer */ -typedef LUAI_UACNUMBER l_uacNumber; -typedef LUAI_UACINT l_uacInt; - - -/* -** Internal assertions for in-house debugging -*/ -#if defined LUAI_ASSERT -#undef NDEBUG -#include -#define lua_assert(c) assert(c) -#endif - -#if defined(lua_assert) -#define check_exp(c,e) (lua_assert(c), (e)) -/* to avoid problems with conditions too long */ -#define lua_longassert(c) ((c) ? (void)0 : lua_assert(0)) -#else -#define lua_assert(c) ((void)0) -#define check_exp(c,e) (e) -#define lua_longassert(c) ((void)0) -#endif - -/* -** assertion for checking API calls -*/ -#if !defined(luai_apicheck) -#define luai_apicheck(l,e) ((void)l, lua_assert(e)) -#endif - -#define api_check(l,e,msg) luai_apicheck(l,(e) && msg) - - -/* macro to avoid warnings about unused variables */ -#if !defined(UNUSED) -#define UNUSED(x) ((void)(x)) -#endif - - -/* type casts (a macro highlights casts in the code) */ -#define cast(t, exp) ((t)(exp)) - -#define cast_void(i) cast(void, (i)) -#define cast_voidp(i) cast(void *, (i)) -#define cast_num(i) cast(lua_Number, (i)) -#define cast_int(i) cast(int, (i)) -#define cast_uint(i) cast(unsigned int, (i)) -#define cast_byte(i) cast(lu_byte, (i)) -#define cast_uchar(i) cast(unsigned char, (i)) -#define cast_char(i) cast(char, (i)) -#define cast_charp(i) cast(char *, (i)) -#define cast_sizet(i) cast(size_t, (i)) - - -/* cast a signed lua_Integer to lua_Unsigned */ -#if !defined(l_castS2U) -#define l_castS2U(i) ((lua_Unsigned)(i)) -#endif - -/* -** cast a lua_Unsigned to a signed lua_Integer; this cast is -** not strict ISO C, but two-complement architectures should -** work fine. -*/ -#if !defined(l_castU2S) -#define l_castU2S(i) ((lua_Integer)(i)) -#endif - - -/* -** non-return type -*/ -#if !defined(l_noret) - -#if defined(__GNUC__) -#define l_noret void __attribute__((noreturn)) -#elif defined(_MSC_VER) && _MSC_VER >= 1200 -#define l_noret void __declspec(noreturn) -#else -#define l_noret void -#endif - -#endif - - -/* -** Inline functions -*/ -#if !defined(LUA_USE_C89) -#define l_inline inline -#elif defined(__GNUC__) -#define l_inline __inline__ -#else -#define l_inline /* empty */ -#endif - -#define l_sinline static l_inline - - -/* -** type for virtual-machine instructions; -** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h) -*/ -#if LUAI_IS32INT -typedef unsigned int l_uint32; -#else -typedef unsigned long l_uint32; -#endif - -typedef l_uint32 Instruction; - - - -/* -** Maximum length for short strings, that is, strings that are -** internalized. (Cannot be smaller than reserved words or tags for -** metamethods, as these strings must be internalized; -** #("function") = 8, #("__newindex") = 10.) -*/ -#if !defined(LUAI_MAXSHORTLEN) -#define LUAI_MAXSHORTLEN 40 -#endif - - -/* -** Initial size for the string table (must be power of 2). -** The Lua core alone registers ~50 strings (reserved words + -** metaevent keys + a few others). Libraries would typically add -** a few dozens more. -*/ -#if !defined(MINSTRTABSIZE) -#define MINSTRTABSIZE 128 -#endif - - -/* -** Size of cache for strings in the API. 'N' is the number of -** sets (better be a prime) and "M" is the size of each set (M == 1 -** makes a direct cache.) -*/ -#if !defined(STRCACHE_N) -#define STRCACHE_N 53 -#define STRCACHE_M 2 -#endif - - -/* minimum size for string buffer */ -#if !defined(LUA_MINBUFFER) -#define LUA_MINBUFFER 32 -#endif - - -/* -** Maximum depth for nested C calls, syntactical nested non-terminals, -** and other features implemented through recursion in C. (Value must -** fit in a 16-bit unsigned integer. It must also be compatible with -** the size of the C stack.) -*/ -#if !defined(LUAI_MAXCCALLS) -#define LUAI_MAXCCALLS 200 -#endif - - -/* -** macros that are executed whenever program enters the Lua core -** ('lua_lock') and leaves the core ('lua_unlock') -*/ -#if !defined(lua_lock) -#define lua_lock(L) ((void) 0) -#define lua_unlock(L) ((void) 0) -#endif - -/* -** macro executed during Lua functions at points where the -** function can yield. -*/ -#if !defined(luai_threadyield) -#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);} -#endif - - -/* -** these macros allow user-specific actions when a thread is -** created/deleted/resumed/yielded. -*/ -#if !defined(luai_userstateopen) -#define luai_userstateopen(L) ((void)L) -#endif - -#if !defined(luai_userstateclose) -#define luai_userstateclose(L) ((void)L) -#endif - -#if !defined(luai_userstatethread) -#define luai_userstatethread(L,L1) ((void)L) -#endif - -#if !defined(luai_userstatefree) -#define luai_userstatefree(L,L1) ((void)L) -#endif - -#if !defined(luai_userstateresume) -#define luai_userstateresume(L,n) ((void)L) -#endif - -#if !defined(luai_userstateyield) -#define luai_userstateyield(L,n) ((void)L) -#endif - - - -/* -** The luai_num* macros define the primitive operations over numbers. -*/ - -/* floor division (defined as 'floor(a/b)') */ -#if !defined(luai_numidiv) -#define luai_numidiv(L,a,b) ((void)L, l_floor(luai_numdiv(L,a,b))) -#endif - -/* float division */ -#if !defined(luai_numdiv) -#define luai_numdiv(L,a,b) ((a)/(b)) -#endif - -/* -** modulo: defined as 'a - floor(a/b)*b'; the direct computation -** using this definition has several problems with rounding errors, -** so it is better to use 'fmod'. 'fmod' gives the result of -** 'a - trunc(a/b)*b', and therefore must be corrected when -** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a -** non-integer negative result: non-integer result is equivalent to -** a non-zero remainder 'm'; negative result is equivalent to 'a' and -** 'b' with different signs, or 'm' and 'b' with different signs -** (as the result 'm' of 'fmod' has the same sign of 'a'). -*/ -#if !defined(luai_nummod) -#define luai_nummod(L,a,b,m) \ - { (void)L; (m) = l_mathop(fmod)(a,b); \ - if (((m) > 0) ? (b) < 0 : ((m) < 0 && (b) > 0)) (m) += (b); } -#endif - -/* exponentiation */ -#if !defined(luai_numpow) -#define luai_numpow(L,a,b) \ - ((void)L, (b == 2) ? (a)*(a) : l_mathop(pow)(a,b)) -#endif - -/* the others are quite standard operations */ -#if !defined(luai_numadd) -#define luai_numadd(L,a,b) ((a)+(b)) -#define luai_numsub(L,a,b) ((a)-(b)) -#define luai_nummul(L,a,b) ((a)*(b)) -#define luai_numunm(L,a) (-(a)) -#define luai_numeq(a,b) ((a)==(b)) -#define luai_numlt(a,b) ((a)<(b)) -#define luai_numle(a,b) ((a)<=(b)) -#define luai_numgt(a,b) ((a)>(b)) -#define luai_numge(a,b) ((a)>=(b)) -#define luai_numisnan(a) (!luai_numeq((a), (a))) -#endif - - - - - -/* -** macro to control inclusion of some hard tests on stack reallocation -*/ -#if !defined(HARDSTACKTESTS) -#define condmovestack(L,pre,pos) ((void)0) -#else -/* realloc stack keeping its size */ -#define condmovestack(L,pre,pos) \ - { int sz_ = stacksize(L); pre; luaD_reallocstack((L), sz_, 0); pos; } -#endif - -#if !defined(HARDMEMTESTS) -#define condchangemem(L,pre,pos) ((void)0) -#else -#define condchangemem(L,pre,pos) \ - { if (gcrunning(G(L))) { pre; luaC_fullgc(L, 0); pos; } } -#endif - -#endif diff --git a/extern/drawdance/3rdparty/lua/lmathlib.c b/extern/drawdance/3rdparty/lua/lmathlib.c deleted file mode 100644 index e0c61a168d..0000000000 --- a/extern/drawdance/3rdparty/lua/lmathlib.c +++ /dev/null @@ -1,764 +0,0 @@ -/* -** $Id: lmathlib.c $ -** Standard mathematical library -** See Copyright Notice in lua.h -*/ - -#define lmathlib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -#undef PI -#define PI (l_mathop(3.141592653589793238462643383279502884)) - - -static int math_abs (lua_State *L) { - if (lua_isinteger(L, 1)) { - lua_Integer n = lua_tointeger(L, 1); - if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n); - lua_pushinteger(L, n); - } - else - lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_sin (lua_State *L) { - lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_cos (lua_State *L) { - lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_tan (lua_State *L) { - lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_asin (lua_State *L) { - lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_acos (lua_State *L) { - lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_atan (lua_State *L) { - lua_Number y = luaL_checknumber(L, 1); - lua_Number x = luaL_optnumber(L, 2, 1); - lua_pushnumber(L, l_mathop(atan2)(y, x)); - return 1; -} - - -static int math_toint (lua_State *L) { - int valid; - lua_Integer n = lua_tointegerx(L, 1, &valid); - if (l_likely(valid)) - lua_pushinteger(L, n); - else { - luaL_checkany(L, 1); - luaL_pushfail(L); /* value is not convertible to integer */ - } - return 1; -} - - -static void pushnumint (lua_State *L, lua_Number d) { - lua_Integer n; - if (lua_numbertointeger(d, &n)) /* does 'd' fit in an integer? */ - lua_pushinteger(L, n); /* result is integer */ - else - lua_pushnumber(L, d); /* result is float */ -} - - -static int math_floor (lua_State *L) { - if (lua_isinteger(L, 1)) - lua_settop(L, 1); /* integer is its own floor */ - else { - lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1)); - pushnumint(L, d); - } - return 1; -} - - -static int math_ceil (lua_State *L) { - if (lua_isinteger(L, 1)) - lua_settop(L, 1); /* integer is its own ceil */ - else { - lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1)); - pushnumint(L, d); - } - return 1; -} - - -static int math_fmod (lua_State *L) { - if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) { - lua_Integer d = lua_tointeger(L, 2); - if ((lua_Unsigned)d + 1u <= 1u) { /* special cases: -1 or 0 */ - luaL_argcheck(L, d != 0, 2, "zero"); - lua_pushinteger(L, 0); /* avoid overflow with 0x80000... / -1 */ - } - else - lua_pushinteger(L, lua_tointeger(L, 1) % d); - } - else - lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1), - luaL_checknumber(L, 2))); - return 1; -} - - -/* -** next function does not use 'modf', avoiding problems with 'double*' -** (which is not compatible with 'float*') when lua_Number is not -** 'double'. -*/ -static int math_modf (lua_State *L) { - if (lua_isinteger(L ,1)) { - lua_settop(L, 1); /* number is its own integer part */ - lua_pushnumber(L, 0); /* no fractional part */ - } - else { - lua_Number n = luaL_checknumber(L, 1); - /* integer part (rounds toward zero) */ - lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n); - pushnumint(L, ip); - /* fractional part (test needed for inf/-inf) */ - lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip)); - } - return 2; -} - - -static int math_sqrt (lua_State *L) { - lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1))); - return 1; -} - - -static int math_ult (lua_State *L) { - lua_Integer a = luaL_checkinteger(L, 1); - lua_Integer b = luaL_checkinteger(L, 2); - lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b); - return 1; -} - -static int math_log (lua_State *L) { - lua_Number x = luaL_checknumber(L, 1); - lua_Number res; - if (lua_isnoneornil(L, 2)) - res = l_mathop(log)(x); - else { - lua_Number base = luaL_checknumber(L, 2); -#if !defined(LUA_USE_C89) - if (base == l_mathop(2.0)) - res = l_mathop(log2)(x); - else -#endif - if (base == l_mathop(10.0)) - res = l_mathop(log10)(x); - else - res = l_mathop(log)(x)/l_mathop(log)(base); - } - lua_pushnumber(L, res); - return 1; -} - -static int math_exp (lua_State *L) { - lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_deg (lua_State *L) { - lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI)); - return 1; -} - -static int math_rad (lua_State *L) { - lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0))); - return 1; -} - - -static int math_min (lua_State *L) { - int n = lua_gettop(L); /* number of arguments */ - int imin = 1; /* index of current minimum value */ - int i; - luaL_argcheck(L, n >= 1, 1, "value expected"); - for (i = 2; i <= n; i++) { - if (lua_compare(L, i, imin, LUA_OPLT)) - imin = i; - } - lua_pushvalue(L, imin); - return 1; -} - - -static int math_max (lua_State *L) { - int n = lua_gettop(L); /* number of arguments */ - int imax = 1; /* index of current maximum value */ - int i; - luaL_argcheck(L, n >= 1, 1, "value expected"); - for (i = 2; i <= n; i++) { - if (lua_compare(L, imax, i, LUA_OPLT)) - imax = i; - } - lua_pushvalue(L, imax); - return 1; -} - - -static int math_type (lua_State *L) { - if (lua_type(L, 1) == LUA_TNUMBER) - lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float"); - else { - luaL_checkany(L, 1); - luaL_pushfail(L); - } - return 1; -} - - - -/* -** {================================================================== -** Pseudo-Random Number Generator based on 'xoshiro256**'. -** =================================================================== -*/ - -/* number of binary digits in the mantissa of a float */ -#define FIGS l_floatatt(MANT_DIG) - -#if FIGS > 64 -/* there are only 64 random bits; use them all */ -#undef FIGS -#define FIGS 64 -#endif - - -/* -** LUA_RAND32 forces the use of 32-bit integers in the implementation -** of the PRN generator (mainly for testing). -*/ -#if !defined(LUA_RAND32) && !defined(Rand64) - -/* try to find an integer type with at least 64 bits */ - -#if (ULONG_MAX >> 31 >> 31) >= 3 - -/* 'long' has at least 64 bits */ -#define Rand64 unsigned long - -#elif !defined(LUA_USE_C89) && defined(LLONG_MAX) - -/* there is a 'long long' type (which must have at least 64 bits) */ -#define Rand64 unsigned long long - -#elif (LUA_MAXUNSIGNED >> 31 >> 31) >= 3 - -/* 'lua_Integer' has at least 64 bits */ -#define Rand64 lua_Unsigned - -#endif - -#endif - - -#if defined(Rand64) /* { */ - -/* -** Standard implementation, using 64-bit integers. -** If 'Rand64' has more than 64 bits, the extra bits do not interfere -** with the 64 initial bits, except in a right shift. Moreover, the -** final result has to discard the extra bits. -*/ - -/* avoid using extra bits when needed */ -#define trim64(x) ((x) & 0xffffffffffffffffu) - - -/* rotate left 'x' by 'n' bits */ -static Rand64 rotl (Rand64 x, int n) { - return (x << n) | (trim64(x) >> (64 - n)); -} - -static Rand64 nextrand (Rand64 *state) { - Rand64 state0 = state[0]; - Rand64 state1 = state[1]; - Rand64 state2 = state[2] ^ state0; - Rand64 state3 = state[3] ^ state1; - Rand64 res = rotl(state1 * 5, 7) * 9; - state[0] = state0 ^ state3; - state[1] = state1 ^ state2; - state[2] = state2 ^ (state1 << 17); - state[3] = rotl(state3, 45); - return res; -} - - -/* must take care to not shift stuff by more than 63 slots */ - - -/* -** Convert bits from a random integer into a float in the -** interval [0,1), getting the higher FIG bits from the -** random unsigned integer and converting that to a float. -*/ - -/* must throw out the extra (64 - FIGS) bits */ -#define shift64_FIG (64 - FIGS) - -/* to scale to [0, 1), multiply by scaleFIG = 2^(-FIGS) */ -#define scaleFIG (l_mathop(0.5) / ((Rand64)1 << (FIGS - 1))) - -static lua_Number I2d (Rand64 x) { - return (lua_Number)(trim64(x) >> shift64_FIG) * scaleFIG; -} - -/* convert a 'Rand64' to a 'lua_Unsigned' */ -#define I2UInt(x) ((lua_Unsigned)trim64(x)) - -/* convert a 'lua_Unsigned' to a 'Rand64' */ -#define Int2I(x) ((Rand64)(x)) - - -#else /* no 'Rand64' }{ */ - -/* get an integer with at least 32 bits */ -#if LUAI_IS32INT -typedef unsigned int lu_int32; -#else -typedef unsigned long lu_int32; -#endif - - -/* -** Use two 32-bit integers to represent a 64-bit quantity. -*/ -typedef struct Rand64 { - lu_int32 h; /* higher half */ - lu_int32 l; /* lower half */ -} Rand64; - - -/* -** If 'lu_int32' has more than 32 bits, the extra bits do not interfere -** with the 32 initial bits, except in a right shift and comparisons. -** Moreover, the final result has to discard the extra bits. -*/ - -/* avoid using extra bits when needed */ -#define trim32(x) ((x) & 0xffffffffu) - - -/* -** basic operations on 'Rand64' values -*/ - -/* build a new Rand64 value */ -static Rand64 packI (lu_int32 h, lu_int32 l) { - Rand64 result; - result.h = h; - result.l = l; - return result; -} - -/* return i << n */ -static Rand64 Ishl (Rand64 i, int n) { - lua_assert(n > 0 && n < 32); - return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n); -} - -/* i1 ^= i2 */ -static void Ixor (Rand64 *i1, Rand64 i2) { - i1->h ^= i2.h; - i1->l ^= i2.l; -} - -/* return i1 + i2 */ -static Rand64 Iadd (Rand64 i1, Rand64 i2) { - Rand64 result = packI(i1.h + i2.h, i1.l + i2.l); - if (trim32(result.l) < trim32(i1.l)) /* carry? */ - result.h++; - return result; -} - -/* return i * 5 */ -static Rand64 times5 (Rand64 i) { - return Iadd(Ishl(i, 2), i); /* i * 5 == (i << 2) + i */ -} - -/* return i * 9 */ -static Rand64 times9 (Rand64 i) { - return Iadd(Ishl(i, 3), i); /* i * 9 == (i << 3) + i */ -} - -/* return 'i' rotated left 'n' bits */ -static Rand64 rotl (Rand64 i, int n) { - lua_assert(n > 0 && n < 32); - return packI((i.h << n) | (trim32(i.l) >> (32 - n)), - (trim32(i.h) >> (32 - n)) | (i.l << n)); -} - -/* for offsets larger than 32, rotate right by 64 - offset */ -static Rand64 rotl1 (Rand64 i, int n) { - lua_assert(n > 32 && n < 64); - n = 64 - n; - return packI((trim32(i.h) >> n) | (i.l << (32 - n)), - (i.h << (32 - n)) | (trim32(i.l) >> n)); -} - -/* -** implementation of 'xoshiro256**' algorithm on 'Rand64' values -*/ -static Rand64 nextrand (Rand64 *state) { - Rand64 res = times9(rotl(times5(state[1]), 7)); - Rand64 t = Ishl(state[1], 17); - Ixor(&state[2], state[0]); - Ixor(&state[3], state[1]); - Ixor(&state[1], state[2]); - Ixor(&state[0], state[3]); - Ixor(&state[2], t); - state[3] = rotl1(state[3], 45); - return res; -} - - -/* -** Converts a 'Rand64' into a float. -*/ - -/* an unsigned 1 with proper type */ -#define UONE ((lu_int32)1) - - -#if FIGS <= 32 - -/* 2^(-FIGS) */ -#define scaleFIG (l_mathop(0.5) / (UONE << (FIGS - 1))) - -/* -** get up to 32 bits from higher half, shifting right to -** throw out the extra bits. -*/ -static lua_Number I2d (Rand64 x) { - lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS)); - return h * scaleFIG; -} - -#else /* 32 < FIGS <= 64 */ - -/* must take care to not shift stuff by more than 31 slots */ - -/* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */ -#define scaleFIG \ - (l_mathop(1.0) / (UONE << 30) / l_mathop(8.0) / (UONE << (FIGS - 33))) - -/* -** use FIGS - 32 bits from lower half, throwing out the other -** (32 - (FIGS - 32)) = (64 - FIGS) bits -*/ -#define shiftLOW (64 - FIGS) - -/* -** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32) -*/ -#define shiftHI ((lua_Number)(UONE << (FIGS - 33)) * l_mathop(2.0)) - - -static lua_Number I2d (Rand64 x) { - lua_Number h = (lua_Number)trim32(x.h) * shiftHI; - lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW); - return (h + l) * scaleFIG; -} - -#endif - - -/* convert a 'Rand64' to a 'lua_Unsigned' */ -static lua_Unsigned I2UInt (Rand64 x) { - return ((lua_Unsigned)trim32(x.h) << 31 << 1) | (lua_Unsigned)trim32(x.l); -} - -/* convert a 'lua_Unsigned' to a 'Rand64' */ -static Rand64 Int2I (lua_Unsigned n) { - return packI((lu_int32)(n >> 31 >> 1), (lu_int32)n); -} - -#endif /* } */ - - -/* -** A state uses four 'Rand64' values. -*/ -typedef struct { - Rand64 s[4]; -} RanState; - - -/* -** Project the random integer 'ran' into the interval [0, n]. -** Because 'ran' has 2^B possible values, the projection can only be -** uniform when the size of the interval is a power of 2 (exact -** division). Otherwise, to get a uniform projection into [0, n], we -** first compute 'lim', the smallest Mersenne number not smaller than -** 'n'. We then project 'ran' into the interval [0, lim]. If the result -** is inside [0, n], we are done. Otherwise, we try with another 'ran', -** until we have a result inside the interval. -*/ -static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n, - RanState *state) { - if ((n & (n + 1)) == 0) /* is 'n + 1' a power of 2? */ - return ran & n; /* no bias */ - else { - lua_Unsigned lim = n; - /* compute the smallest (2^b - 1) not smaller than 'n' */ - lim |= (lim >> 1); - lim |= (lim >> 2); - lim |= (lim >> 4); - lim |= (lim >> 8); - lim |= (lim >> 16); -#if (LUA_MAXUNSIGNED >> 31) >= 3 - lim |= (lim >> 32); /* integer type has more than 32 bits */ -#endif - lua_assert((lim & (lim + 1)) == 0 /* 'lim + 1' is a power of 2, */ - && lim >= n /* not smaller than 'n', */ - && (lim >> 1) < n); /* and it is the smallest one */ - while ((ran &= lim) > n) /* project 'ran' into [0..lim] */ - ran = I2UInt(nextrand(state->s)); /* not inside [0..n]? try again */ - return ran; - } -} - - -static int math_random (lua_State *L) { - lua_Integer low, up; - lua_Unsigned p; - RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1)); - Rand64 rv = nextrand(state->s); /* next pseudo-random value */ - switch (lua_gettop(L)) { /* check number of arguments */ - case 0: { /* no arguments */ - lua_pushnumber(L, I2d(rv)); /* float between 0 and 1 */ - return 1; - } - case 1: { /* only upper limit */ - low = 1; - up = luaL_checkinteger(L, 1); - if (up == 0) { /* single 0 as argument? */ - lua_pushinteger(L, I2UInt(rv)); /* full random integer */ - return 1; - } - break; - } - case 2: { /* lower and upper limits */ - low = luaL_checkinteger(L, 1); - up = luaL_checkinteger(L, 2); - break; - } - default: return luaL_error(L, "wrong number of arguments"); - } - /* random integer in the interval [low, up] */ - luaL_argcheck(L, low <= up, 1, "interval is empty"); - /* project random integer into the interval [0, up - low] */ - p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state); - lua_pushinteger(L, p + (lua_Unsigned)low); - return 1; -} - - -static void setseed (lua_State *L, Rand64 *state, - lua_Unsigned n1, lua_Unsigned n2) { - int i; - state[0] = Int2I(n1); - state[1] = Int2I(0xff); /* avoid a zero state */ - state[2] = Int2I(n2); - state[3] = Int2I(0); - for (i = 0; i < 16; i++) - nextrand(state); /* discard initial values to "spread" seed */ - lua_pushinteger(L, n1); - lua_pushinteger(L, n2); -} - - -/* -** Set a "random" seed. To get some randomness, use the current time -** and the address of 'L' (in case the machine does address space layout -** randomization). -*/ -static void randseed (lua_State *L, RanState *state) { - lua_Unsigned seed1 = (lua_Unsigned)time(NULL); - lua_Unsigned seed2 = (lua_Unsigned)(size_t)L; - setseed(L, state->s, seed1, seed2); -} - - -static int math_randomseed (lua_State *L) { - RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1)); - if (lua_isnone(L, 1)) { - randseed(L, state); - } - else { - lua_Integer n1 = luaL_checkinteger(L, 1); - lua_Integer n2 = luaL_optinteger(L, 2, 0); - setseed(L, state->s, n1, n2); - } - return 2; /* return seeds */ -} - - -static const luaL_Reg randfuncs[] = { - {"random", math_random}, - {"randomseed", math_randomseed}, - {NULL, NULL} -}; - - -/* -** Register the random functions and initialize their state. -*/ -static void setrandfunc (lua_State *L) { - RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0); - randseed(L, state); /* initialize with a "random" seed */ - lua_pop(L, 2); /* remove pushed seeds */ - luaL_setfuncs(L, randfuncs, 1); -} - -/* }================================================================== */ - - -/* -** {================================================================== -** Deprecated functions (for compatibility only) -** =================================================================== -*/ -#if defined(LUA_COMPAT_MATHLIB) - -static int math_cosh (lua_State *L) { - lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_sinh (lua_State *L) { - lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_tanh (lua_State *L) { - lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1))); - return 1; -} - -static int math_pow (lua_State *L) { - lua_Number x = luaL_checknumber(L, 1); - lua_Number y = luaL_checknumber(L, 2); - lua_pushnumber(L, l_mathop(pow)(x, y)); - return 1; -} - -static int math_frexp (lua_State *L) { - int e; - lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e)); - lua_pushinteger(L, e); - return 2; -} - -static int math_ldexp (lua_State *L) { - lua_Number x = luaL_checknumber(L, 1); - int ep = (int)luaL_checkinteger(L, 2); - lua_pushnumber(L, l_mathop(ldexp)(x, ep)); - return 1; -} - -static int math_log10 (lua_State *L) { - lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1))); - return 1; -} - -#endif -/* }================================================================== */ - - - -static const luaL_Reg mathlib[] = { - {"abs", math_abs}, - {"acos", math_acos}, - {"asin", math_asin}, - {"atan", math_atan}, - {"ceil", math_ceil}, - {"cos", math_cos}, - {"deg", math_deg}, - {"exp", math_exp}, - {"tointeger", math_toint}, - {"floor", math_floor}, - {"fmod", math_fmod}, - {"ult", math_ult}, - {"log", math_log}, - {"max", math_max}, - {"min", math_min}, - {"modf", math_modf}, - {"rad", math_rad}, - {"sin", math_sin}, - {"sqrt", math_sqrt}, - {"tan", math_tan}, - {"type", math_type}, -#if defined(LUA_COMPAT_MATHLIB) - {"atan2", math_atan}, - {"cosh", math_cosh}, - {"sinh", math_sinh}, - {"tanh", math_tanh}, - {"pow", math_pow}, - {"frexp", math_frexp}, - {"ldexp", math_ldexp}, - {"log10", math_log10}, -#endif - /* placeholders */ - {"random", NULL}, - {"randomseed", NULL}, - {"pi", NULL}, - {"huge", NULL}, - {"maxinteger", NULL}, - {"mininteger", NULL}, - {NULL, NULL} -}; - - -/* -** Open math library -*/ -LUAMOD_API int luaopen_math (lua_State *L) { - luaL_newlib(L, mathlib); - lua_pushnumber(L, PI); - lua_setfield(L, -2, "pi"); - lua_pushnumber(L, (lua_Number)HUGE_VAL); - lua_setfield(L, -2, "huge"); - lua_pushinteger(L, LUA_MAXINTEGER); - lua_setfield(L, -2, "maxinteger"); - lua_pushinteger(L, LUA_MININTEGER); - lua_setfield(L, -2, "mininteger"); - setrandfunc(L); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/lmem.c b/extern/drawdance/3rdparty/lua/lmem.c deleted file mode 100644 index 9029d588c1..0000000000 --- a/extern/drawdance/3rdparty/lua/lmem.c +++ /dev/null @@ -1,201 +0,0 @@ -/* -** $Id: lmem.c $ -** Interface to Memory Manager -** See Copyright Notice in lua.h -*/ - -#define lmem_c -#define LUA_CORE - -#include "lprefix.h" - - -#include - -#include "lua.h" - -#include "ldebug.h" -#include "ldo.h" -#include "lgc.h" -#include "lmem.h" -#include "lobject.h" -#include "lstate.h" - - -#if defined(EMERGENCYGCTESTS) -/* -** First allocation will fail whenever not building initial state. -** (This fail will trigger 'tryagain' and a full GC cycle at every -** allocation.) -*/ -static void *firsttry (global_State *g, void *block, size_t os, size_t ns) { - if (completestate(g) && ns > 0) /* frees never fail */ - return NULL; /* fail */ - else /* normal allocation */ - return (*g->frealloc)(g->ud, block, os, ns); -} -#else -#define firsttry(g,block,os,ns) ((*g->frealloc)(g->ud, block, os, ns)) -#endif - - - - - -/* -** About the realloc function: -** void *frealloc (void *ud, void *ptr, size_t osize, size_t nsize); -** ('osize' is the old size, 'nsize' is the new size) -** -** - frealloc(ud, p, x, 0) frees the block 'p' and returns NULL. -** Particularly, frealloc(ud, NULL, 0, 0) does nothing, -** which is equivalent to free(NULL) in ISO C. -** -** - frealloc(ud, NULL, x, s) creates a new block of size 's' -** (no matter 'x'). Returns NULL if it cannot create the new block. -** -** - otherwise, frealloc(ud, b, x, y) reallocates the block 'b' from -** size 'x' to size 'y'. Returns NULL if it cannot reallocate the -** block to the new size. -*/ - - - - -/* -** {================================================================== -** Functions to allocate/deallocate arrays for the Parser -** =================================================================== -*/ - -/* -** Minimum size for arrays during parsing, to avoid overhead of -** reallocating to size 1, then 2, and then 4. All these arrays -** will be reallocated to exact sizes or erased when parsing ends. -*/ -#define MINSIZEARRAY 4 - - -void *luaM_growaux_ (lua_State *L, void *block, int nelems, int *psize, - int size_elems, int limit, const char *what) { - void *newblock; - int size = *psize; - if (nelems + 1 <= size) /* does one extra element still fit? */ - return block; /* nothing to be done */ - if (size >= limit / 2) { /* cannot double it? */ - if (l_unlikely(size >= limit)) /* cannot grow even a little? */ - luaG_runerror(L, "too many %s (limit is %d)", what, limit); - size = limit; /* still have at least one free place */ - } - else { - size *= 2; - if (size < MINSIZEARRAY) - size = MINSIZEARRAY; /* minimum size */ - } - lua_assert(nelems + 1 <= size && size <= limit); - /* 'limit' ensures that multiplication will not overflow */ - newblock = luaM_saferealloc_(L, block, cast_sizet(*psize) * size_elems, - cast_sizet(size) * size_elems); - *psize = size; /* update only when everything else is OK */ - return newblock; -} - - -/* -** In prototypes, the size of the array is also its number of -** elements (to save memory). So, if it cannot shrink an array -** to its number of elements, the only option is to raise an -** error. -*/ -void *luaM_shrinkvector_ (lua_State *L, void *block, int *size, - int final_n, int size_elem) { - void *newblock; - size_t oldsize = cast_sizet((*size) * size_elem); - size_t newsize = cast_sizet(final_n * size_elem); - lua_assert(newsize <= oldsize); - newblock = luaM_saferealloc_(L, block, oldsize, newsize); - *size = final_n; - return newblock; -} - -/* }================================================================== */ - - -l_noret luaM_toobig (lua_State *L) { - luaG_runerror(L, "memory allocation error: block too big"); -} - - -/* -** Free memory -*/ -void luaM_free_ (lua_State *L, void *block, size_t osize) { - global_State *g = G(L); - lua_assert((osize == 0) == (block == NULL)); - (*g->frealloc)(g->ud, block, osize, 0); - g->GCdebt -= osize; -} - - -/* -** In case of allocation fail, this function will do an emergency -** collection to free some memory and then try the allocation again. -** The GC should not be called while state is not fully built, as the -** collector is not yet fully initialized. Also, it should not be called -** when 'gcstopem' is true, because then the interpreter is in the -** middle of a collection step. -*/ -static void *tryagain (lua_State *L, void *block, - size_t osize, size_t nsize) { - global_State *g = G(L); - if (completestate(g) && !g->gcstopem) { - luaC_fullgc(L, 1); /* try to free some memory... */ - return (*g->frealloc)(g->ud, block, osize, nsize); /* try again */ - } - else return NULL; /* cannot free any memory without a full state */ -} - - -/* -** Generic allocation routine. -*/ -void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) { - void *newblock; - global_State *g = G(L); - lua_assert((osize == 0) == (block == NULL)); - newblock = firsttry(g, block, osize, nsize); - if (l_unlikely(newblock == NULL && nsize > 0)) { - newblock = tryagain(L, block, osize, nsize); - if (newblock == NULL) /* still no memory? */ - return NULL; /* do not update 'GCdebt' */ - } - lua_assert((nsize == 0) == (newblock == NULL)); - g->GCdebt = (g->GCdebt + nsize) - osize; - return newblock; -} - - -void *luaM_saferealloc_ (lua_State *L, void *block, size_t osize, - size_t nsize) { - void *newblock = luaM_realloc_(L, block, osize, nsize); - if (l_unlikely(newblock == NULL && nsize > 0)) /* allocation failed? */ - luaM_error(L); - return newblock; -} - - -void *luaM_malloc_ (lua_State *L, size_t size, int tag) { - if (size == 0) - return NULL; /* that's all */ - else { - global_State *g = G(L); - void *newblock = firsttry(g, NULL, tag, size); - if (l_unlikely(newblock == NULL)) { - newblock = tryagain(L, NULL, tag, size); - if (newblock == NULL) - luaM_error(L); - } - g->GCdebt += size; - return newblock; - } -} diff --git a/extern/drawdance/3rdparty/lua/lmem.h b/extern/drawdance/3rdparty/lua/lmem.h deleted file mode 100644 index 8c75a44beb..0000000000 --- a/extern/drawdance/3rdparty/lua/lmem.h +++ /dev/null @@ -1,93 +0,0 @@ -/* -** $Id: lmem.h $ -** Interface to Memory Manager -** See Copyright Notice in lua.h -*/ - -#ifndef lmem_h -#define lmem_h - - -#include - -#include "llimits.h" -#include "lua.h" - - -#define luaM_error(L) luaD_throw(L, LUA_ERRMEM) - - -/* -** This macro tests whether it is safe to multiply 'n' by the size of -** type 't' without overflows. Because 'e' is always constant, it avoids -** the runtime division MAX_SIZET/(e). -** (The macro is somewhat complex to avoid warnings: The 'sizeof' -** comparison avoids a runtime comparison when overflow cannot occur. -** The compiler should be able to optimize the real test by itself, but -** when it does it, it may give a warning about "comparison is always -** false due to limited range of data type"; the +1 tricks the compiler, -** avoiding this warning but also this optimization.) -*/ -#define luaM_testsize(n,e) \ - (sizeof(n) >= sizeof(size_t) && cast_sizet((n)) + 1 > MAX_SIZET/(e)) - -#define luaM_checksize(L,n,e) \ - (luaM_testsize(n,e) ? luaM_toobig(L) : cast_void(0)) - - -/* -** Computes the minimum between 'n' and 'MAX_SIZET/sizeof(t)', so that -** the result is not larger than 'n' and cannot overflow a 'size_t' -** when multiplied by the size of type 't'. (Assumes that 'n' is an -** 'int' or 'unsigned int' and that 'int' is not larger than 'size_t'.) -*/ -#define luaM_limitN(n,t) \ - ((cast_sizet(n) <= MAX_SIZET/sizeof(t)) ? (n) : \ - cast_uint((MAX_SIZET/sizeof(t)))) - - -/* -** Arrays of chars do not need any test -*/ -#define luaM_reallocvchar(L,b,on,n) \ - cast_charp(luaM_saferealloc_(L, (b), (on)*sizeof(char), (n)*sizeof(char))) - -#define luaM_freemem(L, b, s) luaM_free_(L, (b), (s)) -#define luaM_free(L, b) luaM_free_(L, (b), sizeof(*(b))) -#define luaM_freearray(L, b, n) luaM_free_(L, (b), (n)*sizeof(*(b))) - -#define luaM_new(L,t) cast(t*, luaM_malloc_(L, sizeof(t), 0)) -#define luaM_newvector(L,n,t) cast(t*, luaM_malloc_(L, (n)*sizeof(t), 0)) -#define luaM_newvectorchecked(L,n,t) \ - (luaM_checksize(L,n,sizeof(t)), luaM_newvector(L,n,t)) - -#define luaM_newobject(L,tag,s) luaM_malloc_(L, (s), tag) - -#define luaM_growvector(L,v,nelems,size,t,limit,e) \ - ((v)=cast(t *, luaM_growaux_(L,v,nelems,&(size),sizeof(t), \ - luaM_limitN(limit,t),e))) - -#define luaM_reallocvector(L, v,oldn,n,t) \ - (cast(t *, luaM_realloc_(L, v, cast_sizet(oldn) * sizeof(t), \ - cast_sizet(n) * sizeof(t)))) - -#define luaM_shrinkvector(L,v,size,fs,t) \ - ((v)=cast(t *, luaM_shrinkvector_(L, v, &(size), fs, sizeof(t)))) - -LUAI_FUNC l_noret luaM_toobig (lua_State *L); - -/* not to be called directly */ -LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize, - size_t size); -LUAI_FUNC void *luaM_saferealloc_ (lua_State *L, void *block, size_t oldsize, - size_t size); -LUAI_FUNC void luaM_free_ (lua_State *L, void *block, size_t osize); -LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int nelems, - int *size, int size_elem, int limit, - const char *what); -LUAI_FUNC void *luaM_shrinkvector_ (lua_State *L, void *block, int *nelem, - int final_n, int size_elem); -LUAI_FUNC void *luaM_malloc_ (lua_State *L, size_t size, int tag); - -#endif - diff --git a/extern/drawdance/3rdparty/lua/loadlib.c b/extern/drawdance/3rdparty/lua/loadlib.c deleted file mode 100644 index 6f9fa37366..0000000000 --- a/extern/drawdance/3rdparty/lua/loadlib.c +++ /dev/null @@ -1,762 +0,0 @@ -/* -** $Id: loadlib.c $ -** Dynamic library loader for Lua -** See Copyright Notice in lua.h -** -** This module contains an implementation of loadlib for Unix systems -** that have dlfcn, an implementation for Windows, and a stub for other -** systems. -*/ - -#define loadlib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -/* -** LUA_IGMARK is a mark to ignore all before it when building the -** luaopen_ function name. -*/ -#if !defined (LUA_IGMARK) -#define LUA_IGMARK "-" -#endif - - -/* -** LUA_CSUBSEP is the character that replaces dots in submodule names -** when searching for a C loader. -** LUA_LSUBSEP is the character that replaces dots in submodule names -** when searching for a Lua loader. -*/ -#if !defined(LUA_CSUBSEP) -#define LUA_CSUBSEP LUA_DIRSEP -#endif - -#if !defined(LUA_LSUBSEP) -#define LUA_LSUBSEP LUA_DIRSEP -#endif - - -/* prefix for open functions in C libraries */ -#define LUA_POF "luaopen_" - -/* separator for open functions in C libraries */ -#define LUA_OFSEP "_" - - -/* -** key for table in the registry that keeps handles -** for all loaded C libraries -*/ -static const char *const CLIBS = "_CLIBS"; - -#define LIB_FAIL "open" - - -#define setprogdir(L) ((void)0) - - -/* -** Special type equivalent to '(void*)' for functions in gcc -** (to suppress warnings when converting function pointers) -*/ -typedef void (*voidf)(void); - - -/* -** system-dependent functions -*/ - -/* -** unload library 'lib' -*/ -static void lsys_unloadlib (void *lib); - -/* -** load C library in file 'path'. If 'seeglb', load with all names in -** the library global. -** Returns the library; in case of error, returns NULL plus an -** error string in the stack. -*/ -static void *lsys_load (lua_State *L, const char *path, int seeglb); - -/* -** Try to find a function named 'sym' in library 'lib'. -** Returns the function; in case of error, returns NULL plus an -** error string in the stack. -*/ -static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym); - - - - -#if defined(LUA_USE_DLOPEN) /* { */ -/* -** {======================================================================== -** This is an implementation of loadlib based on the dlfcn interface. -** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD, -** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least -** as an emulation layer on top of native functions. -** ========================================================================= -*/ - -#include - -/* -** Macro to convert pointer-to-void* to pointer-to-function. This cast -** is undefined according to ISO C, but POSIX assumes that it works. -** (The '__extension__' in gnu compilers is only to avoid warnings.) -*/ -#if defined(__GNUC__) -#define cast_func(p) (__extension__ (lua_CFunction)(p)) -#else -#define cast_func(p) ((lua_CFunction)(p)) -#endif - - -static void lsys_unloadlib (void *lib) { - dlclose(lib); -} - - -static void *lsys_load (lua_State *L, const char *path, int seeglb) { - void *lib = dlopen(path, RTLD_NOW | (seeglb ? RTLD_GLOBAL : RTLD_LOCAL)); - if (l_unlikely(lib == NULL)) - lua_pushstring(L, dlerror()); - return lib; -} - - -static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) { - lua_CFunction f = cast_func(dlsym(lib, sym)); - if (l_unlikely(f == NULL)) - lua_pushstring(L, dlerror()); - return f; -} - -/* }====================================================== */ - - - -#elif defined(LUA_DL_DLL) /* }{ */ -/* -** {====================================================================== -** This is an implementation of loadlib for Windows using native functions. -** ======================================================================= -*/ - -#include - - -/* -** optional flags for LoadLibraryEx -*/ -#if !defined(LUA_LLE_FLAGS) -#define LUA_LLE_FLAGS 0 -#endif - - -#undef setprogdir - - -/* -** Replace in the path (on the top of the stack) any occurrence -** of LUA_EXEC_DIR with the executable's path. -*/ -static void setprogdir (lua_State *L) { - char buff[MAX_PATH + 1]; - char *lb; - DWORD nsize = sizeof(buff)/sizeof(char); - DWORD n = GetModuleFileNameA(NULL, buff, nsize); /* get exec. name */ - if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL) - luaL_error(L, "unable to get ModuleFileName"); - else { - *lb = '\0'; /* cut name on the last '\\' to get the path */ - luaL_gsub(L, lua_tostring(L, -1), LUA_EXEC_DIR, buff); - lua_remove(L, -2); /* remove original string */ - } -} - - - - -static void pusherror (lua_State *L) { - int error = GetLastError(); - char buffer[128]; - if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM, - NULL, error, 0, buffer, sizeof(buffer)/sizeof(char), NULL)) - lua_pushstring(L, buffer); - else - lua_pushfstring(L, "system error %d\n", error); -} - -static void lsys_unloadlib (void *lib) { - FreeLibrary((HMODULE)lib); -} - - -static void *lsys_load (lua_State *L, const char *path, int seeglb) { - HMODULE lib = LoadLibraryExA(path, NULL, LUA_LLE_FLAGS); - (void)(seeglb); /* not used: symbols are 'global' by default */ - if (lib == NULL) pusherror(L); - return lib; -} - - -static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) { - lua_CFunction f = (lua_CFunction)(voidf)GetProcAddress((HMODULE)lib, sym); - if (f == NULL) pusherror(L); - return f; -} - -/* }====================================================== */ - - -#else /* }{ */ -/* -** {====================================================== -** Fallback for other systems -** ======================================================= -*/ - -#undef LIB_FAIL -#define LIB_FAIL "absent" - - -#define DLMSG "dynamic libraries not enabled; check your Lua installation" - - -static void lsys_unloadlib (void *lib) { - (void)(lib); /* not used */ -} - - -static void *lsys_load (lua_State *L, const char *path, int seeglb) { - (void)(path); (void)(seeglb); /* not used */ - lua_pushliteral(L, DLMSG); - return NULL; -} - - -static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) { - (void)(lib); (void)(sym); /* not used */ - lua_pushliteral(L, DLMSG); - return NULL; -} - -/* }====================================================== */ -#endif /* } */ - - -/* -** {================================================================== -** Set Paths -** =================================================================== -*/ - -/* -** LUA_PATH_VAR and LUA_CPATH_VAR are the names of the environment -** variables that Lua check to set its paths. -*/ -#if !defined(LUA_PATH_VAR) -#define LUA_PATH_VAR "LUA_PATH" -#endif - -#if !defined(LUA_CPATH_VAR) -#define LUA_CPATH_VAR "LUA_CPATH" -#endif - - - -/* -** return registry.LUA_NOENV as a boolean -*/ -static int noenv (lua_State *L) { - int b; - lua_getfield(L, LUA_REGISTRYINDEX, "LUA_NOENV"); - b = lua_toboolean(L, -1); - lua_pop(L, 1); /* remove value */ - return b; -} - - -/* -** Set a path -*/ -static void setpath (lua_State *L, const char *fieldname, - const char *envname, - const char *dft) { - const char *dftmark; - const char *nver = lua_pushfstring(L, "%s%s", envname, LUA_VERSUFFIX); - const char *path = getenv(nver); /* try versioned name */ - if (path == NULL) /* no versioned environment variable? */ - path = getenv(envname); /* try unversioned name */ - if (path == NULL || noenv(L)) /* no environment variable? */ - lua_pushstring(L, dft); /* use default */ - else if ((dftmark = strstr(path, LUA_PATH_SEP LUA_PATH_SEP)) == NULL) - lua_pushstring(L, path); /* nothing to change */ - else { /* path contains a ";;": insert default path in its place */ - size_t len = strlen(path); - luaL_Buffer b; - luaL_buffinit(L, &b); - if (path < dftmark) { /* is there a prefix before ';;'? */ - luaL_addlstring(&b, path, dftmark - path); /* add it */ - luaL_addchar(&b, *LUA_PATH_SEP); - } - luaL_addstring(&b, dft); /* add default */ - if (dftmark < path + len - 2) { /* is there a suffix after ';;'? */ - luaL_addchar(&b, *LUA_PATH_SEP); - luaL_addlstring(&b, dftmark + 2, (path + len - 2) - dftmark); - } - luaL_pushresult(&b); - } - setprogdir(L); - lua_setfield(L, -3, fieldname); /* package[fieldname] = path value */ - lua_pop(L, 1); /* pop versioned variable name ('nver') */ -} - -/* }================================================================== */ - - -/* -** return registry.CLIBS[path] -*/ -static void *checkclib (lua_State *L, const char *path) { - void *plib; - lua_getfield(L, LUA_REGISTRYINDEX, CLIBS); - lua_getfield(L, -1, path); - plib = lua_touserdata(L, -1); /* plib = CLIBS[path] */ - lua_pop(L, 2); /* pop CLIBS table and 'plib' */ - return plib; -} - - -/* -** registry.CLIBS[path] = plib -- for queries -** registry.CLIBS[#CLIBS + 1] = plib -- also keep a list of all libraries -*/ -static void addtoclib (lua_State *L, const char *path, void *plib) { - lua_getfield(L, LUA_REGISTRYINDEX, CLIBS); - lua_pushlightuserdata(L, plib); - lua_pushvalue(L, -1); - lua_setfield(L, -3, path); /* CLIBS[path] = plib */ - lua_rawseti(L, -2, luaL_len(L, -2) + 1); /* CLIBS[#CLIBS + 1] = plib */ - lua_pop(L, 1); /* pop CLIBS table */ -} - - -/* -** __gc tag method for CLIBS table: calls 'lsys_unloadlib' for all lib -** handles in list CLIBS -*/ -static int gctm (lua_State *L) { - lua_Integer n = luaL_len(L, 1); - for (; n >= 1; n--) { /* for each handle, in reverse order */ - lua_rawgeti(L, 1, n); /* get handle CLIBS[n] */ - lsys_unloadlib(lua_touserdata(L, -1)); - lua_pop(L, 1); /* pop handle */ - } - return 0; -} - - - -/* error codes for 'lookforfunc' */ -#define ERRLIB 1 -#define ERRFUNC 2 - -/* -** Look for a C function named 'sym' in a dynamically loaded library -** 'path'. -** First, check whether the library is already loaded; if not, try -** to load it. -** Then, if 'sym' is '*', return true (as library has been loaded). -** Otherwise, look for symbol 'sym' in the library and push a -** C function with that symbol. -** Return 0 and 'true' or a function in the stack; in case of -** errors, return an error code and an error message in the stack. -*/ -static int lookforfunc (lua_State *L, const char *path, const char *sym) { - void *reg = checkclib(L, path); /* check loaded C libraries */ - if (reg == NULL) { /* must load library? */ - reg = lsys_load(L, path, *sym == '*'); /* global symbols if 'sym'=='*' */ - if (reg == NULL) return ERRLIB; /* unable to load library */ - addtoclib(L, path, reg); - } - if (*sym == '*') { /* loading only library (no function)? */ - lua_pushboolean(L, 1); /* return 'true' */ - return 0; /* no errors */ - } - else { - lua_CFunction f = lsys_sym(L, reg, sym); - if (f == NULL) - return ERRFUNC; /* unable to find function */ - lua_pushcfunction(L, f); /* else create new function */ - return 0; /* no errors */ - } -} - - -static int ll_loadlib (lua_State *L) { - const char *path = luaL_checkstring(L, 1); - const char *init = luaL_checkstring(L, 2); - int stat = lookforfunc(L, path, init); - if (l_likely(stat == 0)) /* no errors? */ - return 1; /* return the loaded function */ - else { /* error; error message is on stack top */ - luaL_pushfail(L); - lua_insert(L, -2); - lua_pushstring(L, (stat == ERRLIB) ? LIB_FAIL : "init"); - return 3; /* return fail, error message, and where */ - } -} - - - -/* -** {====================================================== -** 'require' function -** ======================================================= -*/ - - -static int readable (const char *filename) { - FILE *f = fopen(filename, "r"); /* try to open file */ - if (f == NULL) return 0; /* open failed */ - fclose(f); - return 1; -} - - -/* -** Get the next name in '*path' = 'name1;name2;name3;...', changing -** the ending ';' to '\0' to create a zero-terminated string. Return -** NULL when list ends. -*/ -static const char *getnextfilename (char **path, char *end) { - char *sep; - char *name = *path; - if (name == end) - return NULL; /* no more names */ - else if (*name == '\0') { /* from previous iteration? */ - *name = *LUA_PATH_SEP; /* restore separator */ - name++; /* skip it */ - } - sep = strchr(name, *LUA_PATH_SEP); /* find next separator */ - if (sep == NULL) /* separator not found? */ - sep = end; /* name goes until the end */ - *sep = '\0'; /* finish file name */ - *path = sep; /* will start next search from here */ - return name; -} - - -/* -** Given a path such as ";blabla.so;blublu.so", pushes the string -** -** no file 'blabla.so' -** no file 'blublu.so' -*/ -static void pusherrornotfound (lua_State *L, const char *path) { - luaL_Buffer b; - luaL_buffinit(L, &b); - luaL_addstring(&b, "no file '"); - luaL_addgsub(&b, path, LUA_PATH_SEP, "'\n\tno file '"); - luaL_addstring(&b, "'"); - luaL_pushresult(&b); -} - - -static const char *searchpath (lua_State *L, const char *name, - const char *path, - const char *sep, - const char *dirsep) { - luaL_Buffer buff; - char *pathname; /* path with name inserted */ - char *endpathname; /* its end */ - const char *filename; - /* separator is non-empty and appears in 'name'? */ - if (*sep != '\0' && strchr(name, *sep) != NULL) - name = luaL_gsub(L, name, sep, dirsep); /* replace it by 'dirsep' */ - luaL_buffinit(L, &buff); - /* add path to the buffer, replacing marks ('?') with the file name */ - luaL_addgsub(&buff, path, LUA_PATH_MARK, name); - luaL_addchar(&buff, '\0'); - pathname = luaL_buffaddr(&buff); /* writable list of file names */ - endpathname = pathname + luaL_bufflen(&buff) - 1; - while ((filename = getnextfilename(&pathname, endpathname)) != NULL) { - if (readable(filename)) /* does file exist and is readable? */ - return lua_pushstring(L, filename); /* save and return name */ - } - luaL_pushresult(&buff); /* push path to create error message */ - pusherrornotfound(L, lua_tostring(L, -1)); /* create error message */ - return NULL; /* not found */ -} - - -static int ll_searchpath (lua_State *L) { - const char *f = searchpath(L, luaL_checkstring(L, 1), - luaL_checkstring(L, 2), - luaL_optstring(L, 3, "."), - luaL_optstring(L, 4, LUA_DIRSEP)); - if (f != NULL) return 1; - else { /* error message is on top of the stack */ - luaL_pushfail(L); - lua_insert(L, -2); - return 2; /* return fail + error message */ - } -} - - -static const char *findfile (lua_State *L, const char *name, - const char *pname, - const char *dirsep) { - const char *path; - lua_getfield(L, lua_upvalueindex(1), pname); - path = lua_tostring(L, -1); - if (l_unlikely(path == NULL)) - luaL_error(L, "'package.%s' must be a string", pname); - return searchpath(L, name, path, ".", dirsep); -} - - -static int checkload (lua_State *L, int stat, const char *filename) { - if (l_likely(stat)) { /* module loaded successfully? */ - lua_pushstring(L, filename); /* will be 2nd argument to module */ - return 2; /* return open function and file name */ - } - else - return luaL_error(L, "error loading module '%s' from file '%s':\n\t%s", - lua_tostring(L, 1), filename, lua_tostring(L, -1)); -} - - -static int searcher_Lua (lua_State *L) { - const char *filename; - const char *name = luaL_checkstring(L, 1); - filename = findfile(L, name, "path", LUA_LSUBSEP); - if (filename == NULL) return 1; /* module not found in this path */ - return checkload(L, (luaL_loadfile(L, filename) == LUA_OK), filename); -} - - -/* -** Try to find a load function for module 'modname' at file 'filename'. -** First, change '.' to '_' in 'modname'; then, if 'modname' has -** the form X-Y (that is, it has an "ignore mark"), build a function -** name "luaopen_X" and look for it. (For compatibility, if that -** fails, it also tries "luaopen_Y".) If there is no ignore mark, -** look for a function named "luaopen_modname". -*/ -static int loadfunc (lua_State *L, const char *filename, const char *modname) { - const char *openfunc; - const char *mark; - modname = luaL_gsub(L, modname, ".", LUA_OFSEP); - mark = strchr(modname, *LUA_IGMARK); - if (mark) { - int stat; - openfunc = lua_pushlstring(L, modname, mark - modname); - openfunc = lua_pushfstring(L, LUA_POF"%s", openfunc); - stat = lookforfunc(L, filename, openfunc); - if (stat != ERRFUNC) return stat; - modname = mark + 1; /* else go ahead and try old-style name */ - } - openfunc = lua_pushfstring(L, LUA_POF"%s", modname); - return lookforfunc(L, filename, openfunc); -} - - -static int searcher_C (lua_State *L) { - const char *name = luaL_checkstring(L, 1); - const char *filename = findfile(L, name, "cpath", LUA_CSUBSEP); - if (filename == NULL) return 1; /* module not found in this path */ - return checkload(L, (loadfunc(L, filename, name) == 0), filename); -} - - -static int searcher_Croot (lua_State *L) { - const char *filename; - const char *name = luaL_checkstring(L, 1); - const char *p = strchr(name, '.'); - int stat; - if (p == NULL) return 0; /* is root */ - lua_pushlstring(L, name, p - name); - filename = findfile(L, lua_tostring(L, -1), "cpath", LUA_CSUBSEP); - if (filename == NULL) return 1; /* root not found */ - if ((stat = loadfunc(L, filename, name)) != 0) { - if (stat != ERRFUNC) - return checkload(L, 0, filename); /* real error */ - else { /* open function not found */ - lua_pushfstring(L, "no module '%s' in file '%s'", name, filename); - return 1; - } - } - lua_pushstring(L, filename); /* will be 2nd argument to module */ - return 2; -} - - -static int searcher_preload (lua_State *L) { - const char *name = luaL_checkstring(L, 1); - lua_getfield(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE); - if (lua_getfield(L, -1, name) == LUA_TNIL) { /* not found? */ - lua_pushfstring(L, "no field package.preload['%s']", name); - return 1; - } - else { - lua_pushliteral(L, ":preload:"); - return 2; - } -} - - -static void findloader (lua_State *L, const char *name) { - int i; - luaL_Buffer msg; /* to build error message */ - /* push 'package.searchers' to index 3 in the stack */ - if (l_unlikely(lua_getfield(L, lua_upvalueindex(1), "searchers") - != LUA_TTABLE)) - luaL_error(L, "'package.searchers' must be a table"); - luaL_buffinit(L, &msg); - /* iterate over available searchers to find a loader */ - for (i = 1; ; i++) { - luaL_addstring(&msg, "\n\t"); /* error-message prefix */ - if (l_unlikely(lua_rawgeti(L, 3, i) == LUA_TNIL)) { /* no more searchers? */ - lua_pop(L, 1); /* remove nil */ - luaL_buffsub(&msg, 2); /* remove prefix */ - luaL_pushresult(&msg); /* create error message */ - luaL_error(L, "module '%s' not found:%s", name, lua_tostring(L, -1)); - } - lua_pushstring(L, name); - lua_call(L, 1, 2); /* call it */ - if (lua_isfunction(L, -2)) /* did it find a loader? */ - return; /* module loader found */ - else if (lua_isstring(L, -2)) { /* searcher returned error message? */ - lua_pop(L, 1); /* remove extra return */ - luaL_addvalue(&msg); /* concatenate error message */ - } - else { /* no error message */ - lua_pop(L, 2); /* remove both returns */ - luaL_buffsub(&msg, 2); /* remove prefix */ - } - } -} - - -static int ll_require (lua_State *L) { - const char *name = luaL_checkstring(L, 1); - lua_settop(L, 1); /* LOADED table will be at index 2 */ - lua_getfield(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE); - lua_getfield(L, 2, name); /* LOADED[name] */ - if (lua_toboolean(L, -1)) /* is it there? */ - return 1; /* package is already loaded */ - /* else must load package */ - lua_pop(L, 1); /* remove 'getfield' result */ - findloader(L, name); - lua_rotate(L, -2, 1); /* function <-> loader data */ - lua_pushvalue(L, 1); /* name is 1st argument to module loader */ - lua_pushvalue(L, -3); /* loader data is 2nd argument */ - /* stack: ...; loader data; loader function; mod. name; loader data */ - lua_call(L, 2, 1); /* run loader to load module */ - /* stack: ...; loader data; result from loader */ - if (!lua_isnil(L, -1)) /* non-nil return? */ - lua_setfield(L, 2, name); /* LOADED[name] = returned value */ - else - lua_pop(L, 1); /* pop nil */ - if (lua_getfield(L, 2, name) == LUA_TNIL) { /* module set no value? */ - lua_pushboolean(L, 1); /* use true as result */ - lua_copy(L, -1, -2); /* replace loader result */ - lua_setfield(L, 2, name); /* LOADED[name] = true */ - } - lua_rotate(L, -2, 1); /* loader data <-> module result */ - return 2; /* return module result and loader data */ -} - -/* }====================================================== */ - - - - -static const luaL_Reg pk_funcs[] = { - {"loadlib", ll_loadlib}, - {"searchpath", ll_searchpath}, - /* placeholders */ - {"preload", NULL}, - {"cpath", NULL}, - {"path", NULL}, - {"searchers", NULL}, - {"loaded", NULL}, - {NULL, NULL} -}; - - -static const luaL_Reg ll_funcs[] = { - {"require", ll_require}, - {NULL, NULL} -}; - - -static void createsearcherstable (lua_State *L) { - static const lua_CFunction searchers[] = - {searcher_preload, searcher_Lua, searcher_C, searcher_Croot, NULL}; - int i; - /* create 'searchers' table */ - lua_createtable(L, sizeof(searchers)/sizeof(searchers[0]) - 1, 0); - /* fill it with predefined searchers */ - for (i=0; searchers[i] != NULL; i++) { - lua_pushvalue(L, -2); /* set 'package' as upvalue for all searchers */ - lua_pushcclosure(L, searchers[i], 1); - lua_rawseti(L, -2, i+1); - } - lua_setfield(L, -2, "searchers"); /* put it in field 'searchers' */ -} - - -/* -** create table CLIBS to keep track of loaded C libraries, -** setting a finalizer to close all libraries when closing state. -*/ -static void createclibstable (lua_State *L) { - luaL_getsubtable(L, LUA_REGISTRYINDEX, CLIBS); /* create CLIBS table */ - lua_createtable(L, 0, 1); /* create metatable for CLIBS */ - lua_pushcfunction(L, gctm); - lua_setfield(L, -2, "__gc"); /* set finalizer for CLIBS table */ - lua_setmetatable(L, -2); -} - - -LUAMOD_API int luaopen_package (lua_State *L) { - createclibstable(L); - luaL_newlib(L, pk_funcs); /* create 'package' table */ - createsearcherstable(L); - /* set paths */ - setpath(L, "path", LUA_PATH_VAR, LUA_PATH_DEFAULT); - setpath(L, "cpath", LUA_CPATH_VAR, LUA_CPATH_DEFAULT); - /* store config information */ - lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATH_SEP "\n" LUA_PATH_MARK "\n" - LUA_EXEC_DIR "\n" LUA_IGMARK "\n"); - lua_setfield(L, -2, "config"); - /* set field 'loaded' */ - luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE); - lua_setfield(L, -2, "loaded"); - /* set field 'preload' */ - luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE); - lua_setfield(L, -2, "preload"); - lua_pushglobaltable(L); - lua_pushvalue(L, -2); /* set 'package' as upvalue for next lib */ - luaL_setfuncs(L, ll_funcs, 1); /* open lib into global table */ - lua_pop(L, 1); /* pop global table */ - return 1; /* return 'package' table */ -} - diff --git a/extern/drawdance/3rdparty/lua/lobject.c b/extern/drawdance/3rdparty/lua/lobject.c deleted file mode 100644 index 301aa900be..0000000000 --- a/extern/drawdance/3rdparty/lua/lobject.c +++ /dev/null @@ -1,592 +0,0 @@ -/* -** $Id: lobject.c $ -** Some generic functions over Lua objects -** See Copyright Notice in lua.h -*/ - -#define lobject_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include -#include -#include -#include -#include - -#include "lua.h" - -#include "lctype.h" -#include "ldebug.h" -#include "ldo.h" -#include "lmem.h" -#include "lobject.h" -#include "lstate.h" -#include "lstring.h" -#include "lvm.h" - - -/* -** Computes ceil(log2(x)) -*/ -int luaO_ceillog2 (unsigned int x) { - static const lu_byte log_2[256] = { /* log_2[i] = ceil(log2(i - 1)) */ - 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, - 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8 - }; - int l = 0; - x--; - while (x >= 256) { l += 8; x >>= 8; } - return l + log_2[x]; -} - - -static lua_Integer intarith (lua_State *L, int op, lua_Integer v1, - lua_Integer v2) { - switch (op) { - case LUA_OPADD: return intop(+, v1, v2); - case LUA_OPSUB:return intop(-, v1, v2); - case LUA_OPMUL:return intop(*, v1, v2); - case LUA_OPMOD: return luaV_mod(L, v1, v2); - case LUA_OPIDIV: return luaV_idiv(L, v1, v2); - case LUA_OPBAND: return intop(&, v1, v2); - case LUA_OPBOR: return intop(|, v1, v2); - case LUA_OPBXOR: return intop(^, v1, v2); - case LUA_OPSHL: return luaV_shiftl(v1, v2); - case LUA_OPSHR: return luaV_shiftl(v1, -v2); - case LUA_OPUNM: return intop(-, 0, v1); - case LUA_OPBNOT: return intop(^, ~l_castS2U(0), v1); - default: lua_assert(0); return 0; - } -} - - -static lua_Number numarith (lua_State *L, int op, lua_Number v1, - lua_Number v2) { - switch (op) { - case LUA_OPADD: return luai_numadd(L, v1, v2); - case LUA_OPSUB: return luai_numsub(L, v1, v2); - case LUA_OPMUL: return luai_nummul(L, v1, v2); - case LUA_OPDIV: return luai_numdiv(L, v1, v2); - case LUA_OPPOW: return luai_numpow(L, v1, v2); - case LUA_OPIDIV: return luai_numidiv(L, v1, v2); - case LUA_OPUNM: return luai_numunm(L, v1); - case LUA_OPMOD: return luaV_modf(L, v1, v2); - default: lua_assert(0); return 0; - } -} - - -int luaO_rawarith (lua_State *L, int op, const TValue *p1, const TValue *p2, - TValue *res) { - switch (op) { - case LUA_OPBAND: case LUA_OPBOR: case LUA_OPBXOR: - case LUA_OPSHL: case LUA_OPSHR: - case LUA_OPBNOT: { /* operate only on integers */ - lua_Integer i1; lua_Integer i2; - if (tointegerns(p1, &i1) && tointegerns(p2, &i2)) { - setivalue(res, intarith(L, op, i1, i2)); - return 1; - } - else return 0; /* fail */ - } - case LUA_OPDIV: case LUA_OPPOW: { /* operate only on floats */ - lua_Number n1; lua_Number n2; - if (tonumberns(p1, n1) && tonumberns(p2, n2)) { - setfltvalue(res, numarith(L, op, n1, n2)); - return 1; - } - else return 0; /* fail */ - } - default: { /* other operations */ - lua_Number n1; lua_Number n2; - if (ttisinteger(p1) && ttisinteger(p2)) { - setivalue(res, intarith(L, op, ivalue(p1), ivalue(p2))); - return 1; - } - else if (tonumberns(p1, n1) && tonumberns(p2, n2)) { - setfltvalue(res, numarith(L, op, n1, n2)); - return 1; - } - else return 0; /* fail */ - } - } -} - - -void luaO_arith (lua_State *L, int op, const TValue *p1, const TValue *p2, - StkId res) { - if (!luaO_rawarith(L, op, p1, p2, s2v(res))) { - /* could not perform raw operation; try metamethod */ - luaT_trybinTM(L, p1, p2, res, cast(TMS, (op - LUA_OPADD) + TM_ADD)); - } -} - - -int luaO_hexavalue (int c) { - if (lisdigit(c)) return c - '0'; - else return (ltolower(c) - 'a') + 10; -} - - -static int isneg (const char **s) { - if (**s == '-') { (*s)++; return 1; } - else if (**s == '+') (*s)++; - return 0; -} - - - -/* -** {================================================================== -** Lua's implementation for 'lua_strx2number' -** =================================================================== -*/ - -#if !defined(lua_strx2number) - -/* maximum number of significant digits to read (to avoid overflows - even with single floats) */ -#define MAXSIGDIG 30 - -/* -** convert a hexadecimal numeric string to a number, following -** C99 specification for 'strtod' -*/ -static lua_Number lua_strx2number (const char *s, char **endptr) { - int dot = lua_getlocaledecpoint(); - lua_Number r = l_mathop(0.0); /* result (accumulator) */ - int sigdig = 0; /* number of significant digits */ - int nosigdig = 0; /* number of non-significant digits */ - int e = 0; /* exponent correction */ - int neg; /* 1 if number is negative */ - int hasdot = 0; /* true after seen a dot */ - *endptr = cast_charp(s); /* nothing is valid yet */ - while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */ - neg = isneg(&s); /* check sign */ - if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */ - return l_mathop(0.0); /* invalid format (no '0x') */ - for (s += 2; ; s++) { /* skip '0x' and read numeral */ - if (*s == dot) { - if (hasdot) break; /* second dot? stop loop */ - else hasdot = 1; - } - else if (lisxdigit(cast_uchar(*s))) { - if (sigdig == 0 && *s == '0') /* non-significant digit (zero)? */ - nosigdig++; - else if (++sigdig <= MAXSIGDIG) /* can read it without overflow? */ - r = (r * l_mathop(16.0)) + luaO_hexavalue(*s); - else e++; /* too many digits; ignore, but still count for exponent */ - if (hasdot) e--; /* decimal digit? correct exponent */ - } - else break; /* neither a dot nor a digit */ - } - if (nosigdig + sigdig == 0) /* no digits? */ - return l_mathop(0.0); /* invalid format */ - *endptr = cast_charp(s); /* valid up to here */ - e *= 4; /* each digit multiplies/divides value by 2^4 */ - if (*s == 'p' || *s == 'P') { /* exponent part? */ - int exp1 = 0; /* exponent value */ - int neg1; /* exponent sign */ - s++; /* skip 'p' */ - neg1 = isneg(&s); /* sign */ - if (!lisdigit(cast_uchar(*s))) - return l_mathop(0.0); /* invalid; must have at least one digit */ - while (lisdigit(cast_uchar(*s))) /* read exponent */ - exp1 = exp1 * 10 + *(s++) - '0'; - if (neg1) exp1 = -exp1; - e += exp1; - *endptr = cast_charp(s); /* valid up to here */ - } - if (neg) r = -r; - return l_mathop(ldexp)(r, e); -} - -#endif -/* }====================================================== */ - - -/* maximum length of a numeral to be converted to a number */ -#if !defined (L_MAXLENNUM) -#define L_MAXLENNUM 200 -#endif - -/* -** Convert string 's' to a Lua number (put in 'result'). Return NULL on -** fail or the address of the ending '\0' on success. ('mode' == 'x') -** means a hexadecimal numeral. -*/ -static const char *l_str2dloc (const char *s, lua_Number *result, int mode) { - char *endptr; - *result = (mode == 'x') ? lua_strx2number(s, &endptr) /* try to convert */ - : lua_str2number(s, &endptr); - if (endptr == s) return NULL; /* nothing recognized? */ - while (lisspace(cast_uchar(*endptr))) endptr++; /* skip trailing spaces */ - return (*endptr == '\0') ? endptr : NULL; /* OK iff no trailing chars */ -} - - -/* -** Convert string 's' to a Lua number (put in 'result') handling the -** current locale. -** This function accepts both the current locale or a dot as the radix -** mark. If the conversion fails, it may mean number has a dot but -** locale accepts something else. In that case, the code copies 's' -** to a buffer (because 's' is read-only), changes the dot to the -** current locale radix mark, and tries to convert again. -** The variable 'mode' checks for special characters in the string: -** - 'n' means 'inf' or 'nan' (which should be rejected) -** - 'x' means a hexadecimal numeral -** - '.' just optimizes the search for the common case (no special chars) -*/ -static const char *l_str2d (const char *s, lua_Number *result) { - const char *endptr; - const char *pmode = strpbrk(s, ".xXnN"); /* look for special chars */ - int mode = pmode ? ltolower(cast_uchar(*pmode)) : 0; - if (mode == 'n') /* reject 'inf' and 'nan' */ - return NULL; - endptr = l_str2dloc(s, result, mode); /* try to convert */ - if (endptr == NULL) { /* failed? may be a different locale */ - char buff[L_MAXLENNUM + 1]; - const char *pdot = strchr(s, '.'); - if (pdot == NULL || strlen(s) > L_MAXLENNUM) - return NULL; /* string too long or no dot; fail */ - strcpy(buff, s); /* copy string to buffer */ - buff[pdot - s] = lua_getlocaledecpoint(); /* correct decimal point */ - endptr = l_str2dloc(buff, result, mode); /* try again */ - if (endptr != NULL) - endptr = s + (endptr - buff); /* make relative to 's' */ - } - return endptr; -} - - -#define MAXBY10 cast(lua_Unsigned, LUA_MAXINTEGER / 10) -#define MAXLASTD cast_int(LUA_MAXINTEGER % 10) - -static const char *l_str2int (const char *s, lua_Integer *result) { - lua_Unsigned a = 0; - int empty = 1; - int neg; - while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */ - neg = isneg(&s); - if (s[0] == '0' && - (s[1] == 'x' || s[1] == 'X')) { /* hex? */ - s += 2; /* skip '0x' */ - for (; lisxdigit(cast_uchar(*s)); s++) { - a = a * 16 + luaO_hexavalue(*s); - empty = 0; - } - } - else { /* decimal */ - for (; lisdigit(cast_uchar(*s)); s++) { - int d = *s - '0'; - if (a >= MAXBY10 && (a > MAXBY10 || d > MAXLASTD + neg)) /* overflow? */ - return NULL; /* do not accept it (as integer) */ - a = a * 10 + d; - empty = 0; - } - } - while (lisspace(cast_uchar(*s))) s++; /* skip trailing spaces */ - if (empty || *s != '\0') return NULL; /* something wrong in the numeral */ - else { - *result = l_castU2S((neg) ? 0u - a : a); - return s; - } -} - - -size_t luaO_str2num (const char *s, TValue *o) { - lua_Integer i; lua_Number n; - const char *e; - if ((e = l_str2int(s, &i)) != NULL) { /* try as an integer */ - setivalue(o, i); - } - else if ((e = l_str2d(s, &n)) != NULL) { /* else try as a float */ - setfltvalue(o, n); - } - else - return 0; /* conversion failed */ - return (e - s) + 1; /* success; return string size */ -} - - -int luaO_utf8esc (char *buff, unsigned long x) { - int n = 1; /* number of bytes put in buffer (backwards) */ - lua_assert(x <= 0x7FFFFFFFu); - if (x < 0x80) /* ascii? */ - buff[UTF8BUFFSZ - 1] = cast_char(x); - else { /* need continuation bytes */ - unsigned int mfb = 0x3f; /* maximum that fits in first byte */ - do { /* add continuation bytes */ - buff[UTF8BUFFSZ - (n++)] = cast_char(0x80 | (x & 0x3f)); - x >>= 6; /* remove added bits */ - mfb >>= 1; /* now there is one less bit available in first byte */ - } while (x > mfb); /* still needs continuation byte? */ - buff[UTF8BUFFSZ - n] = cast_char((~mfb << 1) | x); /* add first byte */ - } - return n; -} - - -/* -** Maximum length of the conversion of a number to a string. Must be -** enough to accommodate both LUA_INTEGER_FMT and LUA_NUMBER_FMT. -** (For a long long int, this is 19 digits plus a sign and a final '\0', -** adding to 21. For a long double, it can go to a sign, 33 digits, -** the dot, an exponent letter, an exponent sign, 5 exponent digits, -** and a final '\0', adding to 43.) -*/ -#define MAXNUMBER2STR 44 - - -/* -** Convert a number object to a string, adding it to a buffer -*/ -static int tostringbuff (TValue *obj, char *buff) { - int len; - lua_assert(ttisnumber(obj)); - if (ttisinteger(obj)) - len = lua_integer2str(buff, MAXNUMBER2STR, ivalue(obj)); - else { - len = lua_number2str(buff, MAXNUMBER2STR, fltvalue(obj)); - if (buff[strspn(buff, "-0123456789")] == '\0') { /* looks like an int? */ - buff[len++] = lua_getlocaledecpoint(); - buff[len++] = '0'; /* adds '.0' to result */ - } - } - return len; -} - - -/* -** Convert a number object to a Lua string, replacing the value at 'obj' -*/ -void luaO_tostring (lua_State *L, TValue *obj) { - char buff[MAXNUMBER2STR]; - int len = tostringbuff(obj, buff); - setsvalue(L, obj, luaS_newlstr(L, buff, len)); -} - - - - -/* -** {================================================================== -** 'luaO_pushvfstring' -** =================================================================== -*/ - -/* size for buffer space used by 'luaO_pushvfstring' */ -#define BUFVFS 200 - -/* buffer used by 'luaO_pushvfstring' */ -typedef struct BuffFS { - lua_State *L; - int pushed; /* number of string pieces already on the stack */ - int blen; /* length of partial string in 'space' */ - char space[BUFVFS]; /* holds last part of the result */ -} BuffFS; - - -/* -** Push given string to the stack, as part of the buffer, and -** join the partial strings in the stack into one. -*/ -static void pushstr (BuffFS *buff, const char *str, size_t l) { - lua_State *L = buff->L; - setsvalue2s(L, L->top, luaS_newlstr(L, str, l)); - L->top++; /* may use one extra slot */ - buff->pushed++; - luaV_concat(L, buff->pushed); /* join partial results into one */ - buff->pushed = 1; -} - - -/* -** empty the buffer space into the stack -*/ -static void clearbuff (BuffFS *buff) { - pushstr(buff, buff->space, buff->blen); /* push buffer contents */ - buff->blen = 0; /* space now is empty */ -} - - -/* -** Get a space of size 'sz' in the buffer. If buffer has not enough -** space, empty it. 'sz' must fit in an empty buffer. -*/ -static char *getbuff (BuffFS *buff, int sz) { - lua_assert(buff->blen <= BUFVFS); lua_assert(sz <= BUFVFS); - if (sz > BUFVFS - buff->blen) /* not enough space? */ - clearbuff(buff); - return buff->space + buff->blen; -} - - -#define addsize(b,sz) ((b)->blen += (sz)) - - -/* -** Add 'str' to the buffer. If string is larger than the buffer space, -** push the string directly to the stack. -*/ -static void addstr2buff (BuffFS *buff, const char *str, size_t slen) { - if (slen <= BUFVFS) { /* does string fit into buffer? */ - char *bf = getbuff(buff, cast_int(slen)); - memcpy(bf, str, slen); /* add string to buffer */ - addsize(buff, cast_int(slen)); - } - else { /* string larger than buffer */ - clearbuff(buff); /* string comes after buffer's content */ - pushstr(buff, str, slen); /* push string */ - } -} - - -/* -** Add a number to the buffer. -*/ -static void addnum2buff (BuffFS *buff, TValue *num) { - char *numbuff = getbuff(buff, MAXNUMBER2STR); - int len = tostringbuff(num, numbuff); /* format number into 'numbuff' */ - addsize(buff, len); -} - - -/* -** this function handles only '%d', '%c', '%f', '%p', '%s', and '%%' - conventional formats, plus Lua-specific '%I' and '%U' -*/ -const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) { - BuffFS buff; /* holds last part of the result */ - const char *e; /* points to next '%' */ - buff.pushed = buff.blen = 0; - buff.L = L; - while ((e = strchr(fmt, '%')) != NULL) { - addstr2buff(&buff, fmt, e - fmt); /* add 'fmt' up to '%' */ - switch (*(e + 1)) { /* conversion specifier */ - case 's': { /* zero-terminated string */ - const char *s = va_arg(argp, char *); - if (s == NULL) s = "(null)"; - addstr2buff(&buff, s, strlen(s)); - break; - } - case 'c': { /* an 'int' as a character */ - char c = cast_uchar(va_arg(argp, int)); - addstr2buff(&buff, &c, sizeof(char)); - break; - } - case 'd': { /* an 'int' */ - TValue num; - setivalue(&num, va_arg(argp, int)); - addnum2buff(&buff, &num); - break; - } - case 'I': { /* a 'lua_Integer' */ - TValue num; - setivalue(&num, cast(lua_Integer, va_arg(argp, l_uacInt))); - addnum2buff(&buff, &num); - break; - } - case 'f': { /* a 'lua_Number' */ - TValue num; - setfltvalue(&num, cast_num(va_arg(argp, l_uacNumber))); - addnum2buff(&buff, &num); - break; - } - case 'p': { /* a pointer */ - const int sz = 3 * sizeof(void*) + 8; /* enough space for '%p' */ - char *bf = getbuff(&buff, sz); - void *p = va_arg(argp, void *); - int len = lua_pointer2str(bf, sz, p); - addsize(&buff, len); - break; - } - case 'U': { /* a 'long' as a UTF-8 sequence */ - char bf[UTF8BUFFSZ]; - int len = luaO_utf8esc(bf, va_arg(argp, long)); - addstr2buff(&buff, bf + UTF8BUFFSZ - len, len); - break; - } - case '%': { - addstr2buff(&buff, "%", 1); - break; - } - default: { - luaG_runerror(L, "invalid option '%%%c' to 'lua_pushfstring'", - *(e + 1)); - } - } - fmt = e + 2; /* skip '%' and the specifier */ - } - addstr2buff(&buff, fmt, strlen(fmt)); /* rest of 'fmt' */ - clearbuff(&buff); /* empty buffer into the stack */ - lua_assert(buff.pushed == 1); - return svalue(s2v(L->top - 1)); -} - - -const char *luaO_pushfstring (lua_State *L, const char *fmt, ...) { - const char *msg; - va_list argp; - va_start(argp, fmt); - msg = luaO_pushvfstring(L, fmt, argp); - va_end(argp); - return msg; -} - -/* }================================================================== */ - - -#define RETS "..." -#define PRE "[string \"" -#define POS "\"]" - -#define addstr(a,b,l) ( memcpy(a,b,(l) * sizeof(char)), a += (l) ) - -void luaO_chunkid (char *out, const char *source, size_t srclen) { - size_t bufflen = LUA_IDSIZE; /* free space in buffer */ - if (*source == '=') { /* 'literal' source */ - if (srclen <= bufflen) /* small enough? */ - memcpy(out, source + 1, srclen * sizeof(char)); - else { /* truncate it */ - addstr(out, source + 1, bufflen - 1); - *out = '\0'; - } - } - else if (*source == '@') { /* file name */ - if (srclen <= bufflen) /* small enough? */ - memcpy(out, source + 1, srclen * sizeof(char)); - else { /* add '...' before rest of name */ - addstr(out, RETS, LL(RETS)); - bufflen -= LL(RETS); - memcpy(out, source + 1 + srclen - bufflen, bufflen * sizeof(char)); - } - } - else { /* string; format as [string "source"] */ - const char *nl = strchr(source, '\n'); /* find first new line (if any) */ - addstr(out, PRE, LL(PRE)); /* add prefix */ - bufflen -= LL(PRE RETS POS) + 1; /* save space for prefix+suffix+'\0' */ - if (srclen < bufflen && nl == NULL) { /* small one-line source? */ - addstr(out, source, srclen); /* keep it */ - } - else { - if (nl != NULL) srclen = nl - source; /* stop at first newline */ - if (srclen > bufflen) srclen = bufflen; - addstr(out, source, srclen); - addstr(out, RETS, LL(RETS)); - } - memcpy(out, POS, (LL(POS) + 1) * sizeof(char)); - } -} - diff --git a/extern/drawdance/3rdparty/lua/lobject.h b/extern/drawdance/3rdparty/lua/lobject.h deleted file mode 100644 index 0e05b3e42e..0000000000 --- a/extern/drawdance/3rdparty/lua/lobject.h +++ /dev/null @@ -1,800 +0,0 @@ -/* -** $Id: lobject.h $ -** Type definitions for Lua objects -** See Copyright Notice in lua.h -*/ - - -#ifndef lobject_h -#define lobject_h - - -#include - - -#include "llimits.h" -#include "lua.h" - - -/* -** Extra types for collectable non-values -*/ -#define LUA_TUPVAL LUA_NUMTYPES /* upvalues */ -#define LUA_TPROTO (LUA_NUMTYPES+1) /* function prototypes */ -#define LUA_TDEADKEY (LUA_NUMTYPES+2) /* removed keys in tables */ - - - -/* -** number of all possible types (including LUA_TNONE but excluding DEADKEY) -*/ -#define LUA_TOTALTYPES (LUA_TPROTO + 2) - - -/* -** tags for Tagged Values have the following use of bits: -** bits 0-3: actual tag (a LUA_T* constant) -** bits 4-5: variant bits -** bit 6: whether value is collectable -*/ - -/* add variant bits to a type */ -#define makevariant(t,v) ((t) | ((v) << 4)) - - - -/* -** Union of all Lua values -*/ -typedef union Value { - struct GCObject *gc; /* collectable objects */ - void *p; /* light userdata */ - lua_CFunction f; /* light C functions */ - lua_Integer i; /* integer numbers */ - lua_Number n; /* float numbers */ -} Value; - - -/* -** Tagged Values. This is the basic representation of values in Lua: -** an actual value plus a tag with its type. -*/ - -#define TValuefields Value value_; lu_byte tt_ - -typedef struct TValue { - TValuefields; -} TValue; - - -#define val_(o) ((o)->value_) -#define valraw(o) (val_(o)) - - -/* raw type tag of a TValue */ -#define rawtt(o) ((o)->tt_) - -/* tag with no variants (bits 0-3) */ -#define novariant(t) ((t) & 0x0F) - -/* type tag of a TValue (bits 0-3 for tags + variant bits 4-5) */ -#define withvariant(t) ((t) & 0x3F) -#define ttypetag(o) withvariant(rawtt(o)) - -/* type of a TValue */ -#define ttype(o) (novariant(rawtt(o))) - - -/* Macros to test type */ -#define checktag(o,t) (rawtt(o) == (t)) -#define checktype(o,t) (ttype(o) == (t)) - - -/* Macros for internal tests */ - -/* collectable object has the same tag as the original value */ -#define righttt(obj) (ttypetag(obj) == gcvalue(obj)->tt) - -/* -** Any value being manipulated by the program either is non -** collectable, or the collectable object has the right tag -** and it is not dead. The option 'L == NULL' allows other -** macros using this one to be used where L is not available. -*/ -#define checkliveness(L,obj) \ - ((void)L, lua_longassert(!iscollectable(obj) || \ - (righttt(obj) && (L == NULL || !isdead(G(L),gcvalue(obj)))))) - - -/* Macros to set values */ - -/* set a value's tag */ -#define settt_(o,t) ((o)->tt_=(t)) - - -/* main macro to copy values (from 'obj2' to 'obj1') */ -#define setobj(L,obj1,obj2) \ - { TValue *io1=(obj1); const TValue *io2=(obj2); \ - io1->value_ = io2->value_; settt_(io1, io2->tt_); \ - checkliveness(L,io1); lua_assert(!isnonstrictnil(io1)); } - -/* -** Different types of assignments, according to source and destination. -** (They are mostly equal now, but may be different in the future.) -*/ - -/* from stack to stack */ -#define setobjs2s(L,o1,o2) setobj(L,s2v(o1),s2v(o2)) -/* to stack (not from same stack) */ -#define setobj2s(L,o1,o2) setobj(L,s2v(o1),o2) -/* from table to same table */ -#define setobjt2t setobj -/* to new object */ -#define setobj2n setobj -/* to table */ -#define setobj2t setobj - - -/* -** Entries in a Lua stack. Field 'tbclist' forms a list of all -** to-be-closed variables active in this stack. Dummy entries are -** used when the distance between two tbc variables does not fit -** in an unsigned short. They are represented by delta==0, and -** their real delta is always the maximum value that fits in -** that field. -*/ -typedef union StackValue { - TValue val; - struct { - TValuefields; - unsigned short delta; - } tbclist; -} StackValue; - - -/* index to stack elements */ -typedef StackValue *StkId; - -/* convert a 'StackValue' to a 'TValue' */ -#define s2v(o) (&(o)->val) - - - -/* -** {================================================================== -** Nil -** =================================================================== -*/ - -/* Standard nil */ -#define LUA_VNIL makevariant(LUA_TNIL, 0) - -/* Empty slot (which might be different from a slot containing nil) */ -#define LUA_VEMPTY makevariant(LUA_TNIL, 1) - -/* Value returned for a key not found in a table (absent key) */ -#define LUA_VABSTKEY makevariant(LUA_TNIL, 2) - - -/* macro to test for (any kind of) nil */ -#define ttisnil(v) checktype((v), LUA_TNIL) - - -/* macro to test for a standard nil */ -#define ttisstrictnil(o) checktag((o), LUA_VNIL) - - -#define setnilvalue(obj) settt_(obj, LUA_VNIL) - - -#define isabstkey(v) checktag((v), LUA_VABSTKEY) - - -/* -** macro to detect non-standard nils (used only in assertions) -*/ -#define isnonstrictnil(v) (ttisnil(v) && !ttisstrictnil(v)) - - -/* -** By default, entries with any kind of nil are considered empty. -** (In any definition, values associated with absent keys must also -** be accepted as empty.) -*/ -#define isempty(v) ttisnil(v) - - -/* macro defining a value corresponding to an absent key */ -#define ABSTKEYCONSTANT {NULL}, LUA_VABSTKEY - - -/* mark an entry as empty */ -#define setempty(v) settt_(v, LUA_VEMPTY) - - - -/* }================================================================== */ - - -/* -** {================================================================== -** Booleans -** =================================================================== -*/ - - -#define LUA_VFALSE makevariant(LUA_TBOOLEAN, 0) -#define LUA_VTRUE makevariant(LUA_TBOOLEAN, 1) - -#define ttisboolean(o) checktype((o), LUA_TBOOLEAN) -#define ttisfalse(o) checktag((o), LUA_VFALSE) -#define ttistrue(o) checktag((o), LUA_VTRUE) - - -#define l_isfalse(o) (ttisfalse(o) || ttisnil(o)) - - -#define setbfvalue(obj) settt_(obj, LUA_VFALSE) -#define setbtvalue(obj) settt_(obj, LUA_VTRUE) - -/* }================================================================== */ - - -/* -** {================================================================== -** Threads -** =================================================================== -*/ - -#define LUA_VTHREAD makevariant(LUA_TTHREAD, 0) - -#define ttisthread(o) checktag((o), ctb(LUA_VTHREAD)) - -#define thvalue(o) check_exp(ttisthread(o), gco2th(val_(o).gc)) - -#define setthvalue(L,obj,x) \ - { TValue *io = (obj); lua_State *x_ = (x); \ - val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VTHREAD)); \ - checkliveness(L,io); } - -#define setthvalue2s(L,o,t) setthvalue(L,s2v(o),t) - -/* }================================================================== */ - - -/* -** {================================================================== -** Collectable Objects -** =================================================================== -*/ - -/* -** Common Header for all collectable objects (in macro form, to be -** included in other objects) -*/ -#define CommonHeader struct GCObject *next; lu_byte tt; lu_byte marked - - -/* Common type for all collectable objects */ -typedef struct GCObject { - CommonHeader; -} GCObject; - - -/* Bit mark for collectable types */ -#define BIT_ISCOLLECTABLE (1 << 6) - -#define iscollectable(o) (rawtt(o) & BIT_ISCOLLECTABLE) - -/* mark a tag as collectable */ -#define ctb(t) ((t) | BIT_ISCOLLECTABLE) - -#define gcvalue(o) check_exp(iscollectable(o), val_(o).gc) - -#define gcvalueraw(v) ((v).gc) - -#define setgcovalue(L,obj,x) \ - { TValue *io = (obj); GCObject *i_g=(x); \ - val_(io).gc = i_g; settt_(io, ctb(i_g->tt)); } - -/* }================================================================== */ - - -/* -** {================================================================== -** Numbers -** =================================================================== -*/ - -/* Variant tags for numbers */ -#define LUA_VNUMINT makevariant(LUA_TNUMBER, 0) /* integer numbers */ -#define LUA_VNUMFLT makevariant(LUA_TNUMBER, 1) /* float numbers */ - -#define ttisnumber(o) checktype((o), LUA_TNUMBER) -#define ttisfloat(o) checktag((o), LUA_VNUMFLT) -#define ttisinteger(o) checktag((o), LUA_VNUMINT) - -#define nvalue(o) check_exp(ttisnumber(o), \ - (ttisinteger(o) ? cast_num(ivalue(o)) : fltvalue(o))) -#define fltvalue(o) check_exp(ttisfloat(o), val_(o).n) -#define ivalue(o) check_exp(ttisinteger(o), val_(o).i) - -#define fltvalueraw(v) ((v).n) -#define ivalueraw(v) ((v).i) - -#define setfltvalue(obj,x) \ - { TValue *io=(obj); val_(io).n=(x); settt_(io, LUA_VNUMFLT); } - -#define chgfltvalue(obj,x) \ - { TValue *io=(obj); lua_assert(ttisfloat(io)); val_(io).n=(x); } - -#define setivalue(obj,x) \ - { TValue *io=(obj); val_(io).i=(x); settt_(io, LUA_VNUMINT); } - -#define chgivalue(obj,x) \ - { TValue *io=(obj); lua_assert(ttisinteger(io)); val_(io).i=(x); } - -/* }================================================================== */ - - -/* -** {================================================================== -** Strings -** =================================================================== -*/ - -/* Variant tags for strings */ -#define LUA_VSHRSTR makevariant(LUA_TSTRING, 0) /* short strings */ -#define LUA_VLNGSTR makevariant(LUA_TSTRING, 1) /* long strings */ - -#define ttisstring(o) checktype((o), LUA_TSTRING) -#define ttisshrstring(o) checktag((o), ctb(LUA_VSHRSTR)) -#define ttislngstring(o) checktag((o), ctb(LUA_VLNGSTR)) - -#define tsvalueraw(v) (gco2ts((v).gc)) - -#define tsvalue(o) check_exp(ttisstring(o), gco2ts(val_(o).gc)) - -#define setsvalue(L,obj,x) \ - { TValue *io = (obj); TString *x_ = (x); \ - val_(io).gc = obj2gco(x_); settt_(io, ctb(x_->tt)); \ - checkliveness(L,io); } - -/* set a string to the stack */ -#define setsvalue2s(L,o,s) setsvalue(L,s2v(o),s) - -/* set a string to a new object */ -#define setsvalue2n setsvalue - - -/* -** Header for a string value. -*/ -typedef struct TString { - CommonHeader; - lu_byte extra; /* reserved words for short strings; "has hash" for longs */ - lu_byte shrlen; /* length for short strings */ - unsigned int hash; - union { - size_t lnglen; /* length for long strings */ - struct TString *hnext; /* linked list for hash table */ - } u; - char contents[1]; -} TString; - - - -/* -** Get the actual string (array of bytes) from a 'TString'. -*/ -#define getstr(ts) ((ts)->contents) - - -/* get the actual string (array of bytes) from a Lua value */ -#define svalue(o) getstr(tsvalue(o)) - -/* get string length from 'TString *s' */ -#define tsslen(s) ((s)->tt == LUA_VSHRSTR ? (s)->shrlen : (s)->u.lnglen) - -/* get string length from 'TValue *o' */ -#define vslen(o) tsslen(tsvalue(o)) - -/* }================================================================== */ - - -/* -** {================================================================== -** Userdata -** =================================================================== -*/ - - -/* -** Light userdata should be a variant of userdata, but for compatibility -** reasons they are also different types. -*/ -#define LUA_VLIGHTUSERDATA makevariant(LUA_TLIGHTUSERDATA, 0) - -#define LUA_VUSERDATA makevariant(LUA_TUSERDATA, 0) - -#define ttislightuserdata(o) checktag((o), LUA_VLIGHTUSERDATA) -#define ttisfulluserdata(o) checktag((o), ctb(LUA_VUSERDATA)) - -#define pvalue(o) check_exp(ttislightuserdata(o), val_(o).p) -#define uvalue(o) check_exp(ttisfulluserdata(o), gco2u(val_(o).gc)) - -#define pvalueraw(v) ((v).p) - -#define setpvalue(obj,x) \ - { TValue *io=(obj); val_(io).p=(x); settt_(io, LUA_VLIGHTUSERDATA); } - -#define setuvalue(L,obj,x) \ - { TValue *io = (obj); Udata *x_ = (x); \ - val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VUSERDATA)); \ - checkliveness(L,io); } - - -/* Ensures that addresses after this type are always fully aligned. */ -typedef union UValue { - TValue uv; - LUAI_MAXALIGN; /* ensures maximum alignment for udata bytes */ -} UValue; - - -/* -** Header for userdata with user values; -** memory area follows the end of this structure. -*/ -typedef struct Udata { - CommonHeader; - unsigned short nuvalue; /* number of user values */ - size_t len; /* number of bytes */ - struct Table *metatable; - GCObject *gclist; - UValue uv[1]; /* user values */ -} Udata; - - -/* -** Header for userdata with no user values. These userdata do not need -** to be gray during GC, and therefore do not need a 'gclist' field. -** To simplify, the code always use 'Udata' for both kinds of userdata, -** making sure it never accesses 'gclist' on userdata with no user values. -** This structure here is used only to compute the correct size for -** this representation. (The 'bindata' field in its end ensures correct -** alignment for binary data following this header.) -*/ -typedef struct Udata0 { - CommonHeader; - unsigned short nuvalue; /* number of user values */ - size_t len; /* number of bytes */ - struct Table *metatable; - union {LUAI_MAXALIGN;} bindata; -} Udata0; - - -/* compute the offset of the memory area of a userdata */ -#define udatamemoffset(nuv) \ - ((nuv) == 0 ? offsetof(Udata0, bindata) \ - : offsetof(Udata, uv) + (sizeof(UValue) * (nuv))) - -/* get the address of the memory block inside 'Udata' */ -#define getudatamem(u) (cast_charp(u) + udatamemoffset((u)->nuvalue)) - -/* compute the size of a userdata */ -#define sizeudata(nuv,nb) (udatamemoffset(nuv) + (nb)) - -/* }================================================================== */ - - -/* -** {================================================================== -** Prototypes -** =================================================================== -*/ - -#define LUA_VPROTO makevariant(LUA_TPROTO, 0) - - -/* -** Description of an upvalue for function prototypes -*/ -typedef struct Upvaldesc { - TString *name; /* upvalue name (for debug information) */ - lu_byte instack; /* whether it is in stack (register) */ - lu_byte idx; /* index of upvalue (in stack or in outer function's list) */ - lu_byte kind; /* kind of corresponding variable */ -} Upvaldesc; - - -/* -** Description of a local variable for function prototypes -** (used for debug information) -*/ -typedef struct LocVar { - TString *varname; - int startpc; /* first point where variable is active */ - int endpc; /* first point where variable is dead */ -} LocVar; - - -/* -** Associates the absolute line source for a given instruction ('pc'). -** The array 'lineinfo' gives, for each instruction, the difference in -** lines from the previous instruction. When that difference does not -** fit into a byte, Lua saves the absolute line for that instruction. -** (Lua also saves the absolute line periodically, to speed up the -** computation of a line number: we can use binary search in the -** absolute-line array, but we must traverse the 'lineinfo' array -** linearly to compute a line.) -*/ -typedef struct AbsLineInfo { - int pc; - int line; -} AbsLineInfo; - -/* -** Function Prototypes -*/ -typedef struct Proto { - CommonHeader; - lu_byte numparams; /* number of fixed (named) parameters */ - lu_byte is_vararg; - lu_byte maxstacksize; /* number of registers needed by this function */ - int sizeupvalues; /* size of 'upvalues' */ - int sizek; /* size of 'k' */ - int sizecode; - int sizelineinfo; - int sizep; /* size of 'p' */ - int sizelocvars; - int sizeabslineinfo; /* size of 'abslineinfo' */ - int linedefined; /* debug information */ - int lastlinedefined; /* debug information */ - TValue *k; /* constants used by the function */ - Instruction *code; /* opcodes */ - struct Proto **p; /* functions defined inside the function */ - Upvaldesc *upvalues; /* upvalue information */ - ls_byte *lineinfo; /* information about source lines (debug information) */ - AbsLineInfo *abslineinfo; /* idem */ - LocVar *locvars; /* information about local variables (debug information) */ - TString *source; /* used for debug information */ - GCObject *gclist; -} Proto; - -/* }================================================================== */ - - -/* -** {================================================================== -** Functions -** =================================================================== -*/ - -#define LUA_VUPVAL makevariant(LUA_TUPVAL, 0) - - -/* Variant tags for functions */ -#define LUA_VLCL makevariant(LUA_TFUNCTION, 0) /* Lua closure */ -#define LUA_VLCF makevariant(LUA_TFUNCTION, 1) /* light C function */ -#define LUA_VCCL makevariant(LUA_TFUNCTION, 2) /* C closure */ - -#define ttisfunction(o) checktype(o, LUA_TFUNCTION) -#define ttisLclosure(o) checktag((o), ctb(LUA_VLCL)) -#define ttislcf(o) checktag((o), LUA_VLCF) -#define ttisCclosure(o) checktag((o), ctb(LUA_VCCL)) -#define ttisclosure(o) (ttisLclosure(o) || ttisCclosure(o)) - - -#define isLfunction(o) ttisLclosure(o) - -#define clvalue(o) check_exp(ttisclosure(o), gco2cl(val_(o).gc)) -#define clLvalue(o) check_exp(ttisLclosure(o), gco2lcl(val_(o).gc)) -#define fvalue(o) check_exp(ttislcf(o), val_(o).f) -#define clCvalue(o) check_exp(ttisCclosure(o), gco2ccl(val_(o).gc)) - -#define fvalueraw(v) ((v).f) - -#define setclLvalue(L,obj,x) \ - { TValue *io = (obj); LClosure *x_ = (x); \ - val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VLCL)); \ - checkliveness(L,io); } - -#define setclLvalue2s(L,o,cl) setclLvalue(L,s2v(o),cl) - -#define setfvalue(obj,x) \ - { TValue *io=(obj); val_(io).f=(x); settt_(io, LUA_VLCF); } - -#define setclCvalue(L,obj,x) \ - { TValue *io = (obj); CClosure *x_ = (x); \ - val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VCCL)); \ - checkliveness(L,io); } - - -/* -** Upvalues for Lua closures -*/ -typedef struct UpVal { - CommonHeader; - lu_byte tbc; /* true if it represents a to-be-closed variable */ - TValue *v; /* points to stack or to its own value */ - union { - struct { /* (when open) */ - struct UpVal *next; /* linked list */ - struct UpVal **previous; - } open; - TValue value; /* the value (when closed) */ - } u; -} UpVal; - - - -#define ClosureHeader \ - CommonHeader; lu_byte nupvalues; GCObject *gclist - -typedef struct CClosure { - ClosureHeader; - lua_CFunction f; - TValue upvalue[1]; /* list of upvalues */ -} CClosure; - - -typedef struct LClosure { - ClosureHeader; - struct Proto *p; - UpVal *upvals[1]; /* list of upvalues */ -} LClosure; - - -typedef union Closure { - CClosure c; - LClosure l; -} Closure; - - -#define getproto(o) (clLvalue(o)->p) - -/* }================================================================== */ - - -/* -** {================================================================== -** Tables -** =================================================================== -*/ - -#define LUA_VTABLE makevariant(LUA_TTABLE, 0) - -#define ttistable(o) checktag((o), ctb(LUA_VTABLE)) - -#define hvalue(o) check_exp(ttistable(o), gco2t(val_(o).gc)) - -#define sethvalue(L,obj,x) \ - { TValue *io = (obj); Table *x_ = (x); \ - val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_VTABLE)); \ - checkliveness(L,io); } - -#define sethvalue2s(L,o,h) sethvalue(L,s2v(o),h) - - -/* -** Nodes for Hash tables: A pack of two TValue's (key-value pairs) -** plus a 'next' field to link colliding entries. The distribution -** of the key's fields ('key_tt' and 'key_val') not forming a proper -** 'TValue' allows for a smaller size for 'Node' both in 4-byte -** and 8-byte alignments. -*/ -typedef union Node { - struct NodeKey { - TValuefields; /* fields for value */ - lu_byte key_tt; /* key type */ - int next; /* for chaining */ - Value key_val; /* key value */ - } u; - TValue i_val; /* direct access to node's value as a proper 'TValue' */ -} Node; - - -/* copy a value into a key */ -#define setnodekey(L,node,obj) \ - { Node *n_=(node); const TValue *io_=(obj); \ - n_->u.key_val = io_->value_; n_->u.key_tt = io_->tt_; \ - checkliveness(L,io_); } - - -/* copy a value from a key */ -#define getnodekey(L,obj,node) \ - { TValue *io_=(obj); const Node *n_=(node); \ - io_->value_ = n_->u.key_val; io_->tt_ = n_->u.key_tt; \ - checkliveness(L,io_); } - - -/* -** About 'alimit': if 'isrealasize(t)' is true, then 'alimit' is the -** real size of 'array'. Otherwise, the real size of 'array' is the -** smallest power of two not smaller than 'alimit' (or zero iff 'alimit' -** is zero); 'alimit' is then used as a hint for #t. -*/ - -#define BITRAS (1 << 7) -#define isrealasize(t) (!((t)->flags & BITRAS)) -#define setrealasize(t) ((t)->flags &= cast_byte(~BITRAS)) -#define setnorealasize(t) ((t)->flags |= BITRAS) - - -typedef struct Table { - CommonHeader; - lu_byte flags; /* 1<

u.key_tt) -#define keyval(node) ((node)->u.key_val) - -#define keyisnil(node) (keytt(node) == LUA_TNIL) -#define keyisinteger(node) (keytt(node) == LUA_VNUMINT) -#define keyival(node) (keyval(node).i) -#define keyisshrstr(node) (keytt(node) == ctb(LUA_VSHRSTR)) -#define keystrval(node) (gco2ts(keyval(node).gc)) - -#define setnilkey(node) (keytt(node) = LUA_TNIL) - -#define keyiscollectable(n) (keytt(n) & BIT_ISCOLLECTABLE) - -#define gckey(n) (keyval(n).gc) -#define gckeyN(n) (keyiscollectable(n) ? gckey(n) : NULL) - - -/* -** Dead keys in tables have the tag DEADKEY but keep their original -** gcvalue. This distinguishes them from regular keys but allows them to -** be found when searched in a special way. ('next' needs that to find -** keys removed from a table during a traversal.) -*/ -#define setdeadkey(node) (keytt(node) = LUA_TDEADKEY) -#define keyisdead(node) (keytt(node) == LUA_TDEADKEY) - -/* }================================================================== */ - - - -/* -** 'module' operation for hashing (size is always a power of 2) -*/ -#define lmod(s,size) \ - (check_exp((size&(size-1))==0, (cast_int((s) & ((size)-1))))) - - -#define twoto(x) (1<<(x)) -#define sizenode(t) (twoto((t)->lsizenode)) - - -/* size of buffer for 'luaO_utf8esc' function */ -#define UTF8BUFFSZ 8 - -LUAI_FUNC int luaO_utf8esc (char *buff, unsigned long x); -LUAI_FUNC int luaO_ceillog2 (unsigned int x); -LUAI_FUNC int luaO_rawarith (lua_State *L, int op, const TValue *p1, - const TValue *p2, TValue *res); -LUAI_FUNC void luaO_arith (lua_State *L, int op, const TValue *p1, - const TValue *p2, StkId res); -LUAI_FUNC size_t luaO_str2num (const char *s, TValue *o); -LUAI_FUNC int luaO_hexavalue (int c); -LUAI_FUNC void luaO_tostring (lua_State *L, TValue *obj); -LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt, - va_list argp); -LUAI_FUNC const char *luaO_pushfstring (lua_State *L, const char *fmt, ...); -LUAI_FUNC void luaO_chunkid (char *out, const char *source, size_t srclen); - - -#endif - diff --git a/extern/drawdance/3rdparty/lua/lopcodes.c b/extern/drawdance/3rdparty/lua/lopcodes.c deleted file mode 100644 index c67aa227c5..0000000000 --- a/extern/drawdance/3rdparty/lua/lopcodes.c +++ /dev/null @@ -1,104 +0,0 @@ -/* -** $Id: lopcodes.c $ -** Opcodes for Lua virtual machine -** See Copyright Notice in lua.h -*/ - -#define lopcodes_c -#define LUA_CORE - -#include "lprefix.h" - - -#include "lopcodes.h" - - -/* ORDER OP */ - -LUAI_DDEF const lu_byte luaP_opmodes[NUM_OPCODES] = { -/* MM OT IT T A mode opcode */ - opmode(0, 0, 0, 0, 1, iABC) /* OP_MOVE */ - ,opmode(0, 0, 0, 0, 1, iAsBx) /* OP_LOADI */ - ,opmode(0, 0, 0, 0, 1, iAsBx) /* OP_LOADF */ - ,opmode(0, 0, 0, 0, 1, iABx) /* OP_LOADK */ - ,opmode(0, 0, 0, 0, 1, iABx) /* OP_LOADKX */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_LOADFALSE */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_LFALSESKIP */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_LOADTRUE */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_LOADNIL */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETUPVAL */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETUPVAL */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETTABUP */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETTABLE */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETI */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETFIELD */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETTABUP */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETTABLE */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETI */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETFIELD */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_NEWTABLE */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_SELF */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_ADDI */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_ADDK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_SUBK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_MULK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_MODK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_POWK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_DIVK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_IDIVK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_BANDK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_BORK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_BXORK */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_SHRI */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_SHLI */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_ADD */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_SUB */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_MUL */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_MOD */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_POW */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_DIV */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_IDIV */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_BAND */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_BOR */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_BXOR */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_SHL */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_SHR */ - ,opmode(1, 0, 0, 0, 0, iABC) /* OP_MMBIN */ - ,opmode(1, 0, 0, 0, 0, iABC) /* OP_MMBINI*/ - ,opmode(1, 0, 0, 0, 0, iABC) /* OP_MMBINK*/ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_UNM */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_BNOT */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_NOT */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_LEN */ - ,opmode(0, 0, 0, 0, 1, iABC) /* OP_CONCAT */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_CLOSE */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_TBC */ - ,opmode(0, 0, 0, 0, 0, isJ) /* OP_JMP */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_EQ */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_LT */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_LE */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_EQK */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_EQI */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_LTI */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_LEI */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_GTI */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_GEI */ - ,opmode(0, 0, 0, 1, 0, iABC) /* OP_TEST */ - ,opmode(0, 0, 0, 1, 1, iABC) /* OP_TESTSET */ - ,opmode(0, 1, 1, 0, 1, iABC) /* OP_CALL */ - ,opmode(0, 1, 1, 0, 1, iABC) /* OP_TAILCALL */ - ,opmode(0, 0, 1, 0, 0, iABC) /* OP_RETURN */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_RETURN0 */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_RETURN1 */ - ,opmode(0, 0, 0, 0, 1, iABx) /* OP_FORLOOP */ - ,opmode(0, 0, 0, 0, 1, iABx) /* OP_FORPREP */ - ,opmode(0, 0, 0, 0, 0, iABx) /* OP_TFORPREP */ - ,opmode(0, 0, 0, 0, 0, iABC) /* OP_TFORCALL */ - ,opmode(0, 0, 0, 0, 1, iABx) /* OP_TFORLOOP */ - ,opmode(0, 0, 1, 0, 0, iABC) /* OP_SETLIST */ - ,opmode(0, 0, 0, 0, 1, iABx) /* OP_CLOSURE */ - ,opmode(0, 1, 0, 0, 1, iABC) /* OP_VARARG */ - ,opmode(0, 0, 1, 0, 1, iABC) /* OP_VARARGPREP */ - ,opmode(0, 0, 0, 0, 0, iAx) /* OP_EXTRAARG */ -}; - diff --git a/extern/drawdance/3rdparty/lua/lopcodes.h b/extern/drawdance/3rdparty/lua/lopcodes.h deleted file mode 100644 index 7c27451596..0000000000 --- a/extern/drawdance/3rdparty/lua/lopcodes.h +++ /dev/null @@ -1,405 +0,0 @@ -/* -** $Id: lopcodes.h $ -** Opcodes for Lua virtual machine -** See Copyright Notice in lua.h -*/ - -#ifndef lopcodes_h -#define lopcodes_h - -#include "llimits.h" - - -/*=========================================================================== - We assume that instructions are unsigned 32-bit integers. - All instructions have an opcode in the first 7 bits. - Instructions can have the following formats: - - 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 - 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 -iABC C(8) | B(8) |k| A(8) | Op(7) | -iABx Bx(17) | A(8) | Op(7) | -iAsBx sBx (signed)(17) | A(8) | Op(7) | -iAx Ax(25) | Op(7) | -isJ sJ(25) | Op(7) | - - A signed argument is represented in excess K: the represented value is - the written unsigned value minus K, where K is half the maximum for the - corresponding unsigned argument. -===========================================================================*/ - - -enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */ - - -/* -** size and position of opcode arguments. -*/ -#define SIZE_C 8 -#define SIZE_B 8 -#define SIZE_Bx (SIZE_C + SIZE_B + 1) -#define SIZE_A 8 -#define SIZE_Ax (SIZE_Bx + SIZE_A) -#define SIZE_sJ (SIZE_Bx + SIZE_A) - -#define SIZE_OP 7 - -#define POS_OP 0 - -#define POS_A (POS_OP + SIZE_OP) -#define POS_k (POS_A + SIZE_A) -#define POS_B (POS_k + 1) -#define POS_C (POS_B + SIZE_B) - -#define POS_Bx POS_k - -#define POS_Ax POS_A - -#define POS_sJ POS_A - - -/* -** limits for opcode arguments. -** we use (signed) 'int' to manipulate most arguments, -** so they must fit in ints. -*/ - -/* Check whether type 'int' has at least 'b' bits ('b' < 32) */ -#define L_INTHASBITS(b) ((UINT_MAX >> ((b) - 1)) >= 1) - - -#if L_INTHASBITS(SIZE_Bx) -#define MAXARG_Bx ((1<>1) /* 'sBx' is signed */ - - -#if L_INTHASBITS(SIZE_Ax) -#define MAXARG_Ax ((1<> 1) - - -#define MAXARG_A ((1<> 1) - -#define int2sC(i) ((i) + OFFSET_sC) -#define sC2int(i) ((i) - OFFSET_sC) - - -/* creates a mask with 'n' 1 bits at position 'p' */ -#define MASK1(n,p) ((~((~(Instruction)0)<<(n)))<<(p)) - -/* creates a mask with 'n' 0 bits at position 'p' */ -#define MASK0(n,p) (~MASK1(n,p)) - -/* -** the following macros help to manipulate instructions -*/ - -#define GET_OPCODE(i) (cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0))) -#define SET_OPCODE(i,o) ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \ - ((cast(Instruction, o)<>(pos)) & MASK1(size,0))) -#define setarg(i,v,pos,size) ((i) = (((i)&MASK0(size,pos)) | \ - ((cast(Instruction, v)<> sC */ -OP_SHLI,/* A B sC R[A] := sC << R[B] */ - -OP_ADD,/* A B C R[A] := R[B] + R[C] */ -OP_SUB,/* A B C R[A] := R[B] - R[C] */ -OP_MUL,/* A B C R[A] := R[B] * R[C] */ -OP_MOD,/* A B C R[A] := R[B] % R[C] */ -OP_POW,/* A B C R[A] := R[B] ^ R[C] */ -OP_DIV,/* A B C R[A] := R[B] / R[C] */ -OP_IDIV,/* A B C R[A] := R[B] // R[C] */ - -OP_BAND,/* A B C R[A] := R[B] & R[C] */ -OP_BOR,/* A B C R[A] := R[B] | R[C] */ -OP_BXOR,/* A B C R[A] := R[B] ~ R[C] */ -OP_SHL,/* A B C R[A] := R[B] << R[C] */ -OP_SHR,/* A B C R[A] := R[B] >> R[C] */ - -OP_MMBIN,/* A B C call C metamethod over R[A] and R[B] (*) */ -OP_MMBINI,/* A sB C k call C metamethod over R[A] and sB */ -OP_MMBINK,/* A B C k call C metamethod over R[A] and K[B] */ - -OP_UNM,/* A B R[A] := -R[B] */ -OP_BNOT,/* A B R[A] := ~R[B] */ -OP_NOT,/* A B R[A] := not R[B] */ -OP_LEN,/* A B R[A] := #R[B] (length operator) */ - -OP_CONCAT,/* A B R[A] := R[A].. ... ..R[A + B - 1] */ - -OP_CLOSE,/* A close all upvalues >= R[A] */ -OP_TBC,/* A mark variable A "to be closed" */ -OP_JMP,/* sJ pc += sJ */ -OP_EQ,/* A B k if ((R[A] == R[B]) ~= k) then pc++ */ -OP_LT,/* A B k if ((R[A] < R[B]) ~= k) then pc++ */ -OP_LE,/* A B k if ((R[A] <= R[B]) ~= k) then pc++ */ - -OP_EQK,/* A B k if ((R[A] == K[B]) ~= k) then pc++ */ -OP_EQI,/* A sB k if ((R[A] == sB) ~= k) then pc++ */ -OP_LTI,/* A sB k if ((R[A] < sB) ~= k) then pc++ */ -OP_LEI,/* A sB k if ((R[A] <= sB) ~= k) then pc++ */ -OP_GTI,/* A sB k if ((R[A] > sB) ~= k) then pc++ */ -OP_GEI,/* A sB k if ((R[A] >= sB) ~= k) then pc++ */ - -OP_TEST,/* A k if (not R[A] == k) then pc++ */ -OP_TESTSET,/* A B k if (not R[B] == k) then pc++ else R[A] := R[B] (*) */ - -OP_CALL,/* A B C R[A], ... ,R[A+C-2] := R[A](R[A+1], ... ,R[A+B-1]) */ -OP_TAILCALL,/* A B C k return R[A](R[A+1], ... ,R[A+B-1]) */ - -OP_RETURN,/* A B C k return R[A], ... ,R[A+B-2] (see note) */ -OP_RETURN0,/* return */ -OP_RETURN1,/* A return R[A] */ - -OP_FORLOOP,/* A Bx update counters; if loop continues then pc-=Bx; */ -OP_FORPREP,/* A Bx ; - if not to run then pc+=Bx+1; */ - -OP_TFORPREP,/* A Bx create upvalue for R[A + 3]; pc+=Bx */ -OP_TFORCALL,/* A C R[A+4], ... ,R[A+3+C] := R[A](R[A+1], R[A+2]); */ -OP_TFORLOOP,/* A Bx if R[A+2] ~= nil then { R[A]=R[A+2]; pc -= Bx } */ - -OP_SETLIST,/* A B C k R[A][C+i] := R[A+i], 1 <= i <= B */ - -OP_CLOSURE,/* A Bx R[A] := closure(KPROTO[Bx]) */ - -OP_VARARG,/* A C R[A], R[A+1], ..., R[A+C-2] = vararg */ - -OP_VARARGPREP,/*A (adjust vararg parameters) */ - -OP_EXTRAARG/* Ax extra (larger) argument for previous opcode */ -} OpCode; - - -#define NUM_OPCODES ((int)(OP_EXTRAARG) + 1) - - - -/*=========================================================================== - Notes: - - (*) Opcode OP_LFALSESKIP is used to convert a condition to a boolean - value, in a code equivalent to (not cond ? false : true). (It - produces false and skips the next instruction producing true.) - - (*) Opcodes OP_MMBIN and variants follow each arithmetic and - bitwise opcode. If the operation succeeds, it skips this next - opcode. Otherwise, this opcode calls the corresponding metamethod. - - (*) Opcode OP_TESTSET is used in short-circuit expressions that need - both to jump and to produce a value, such as (a = b or c). - - (*) In OP_CALL, if (B == 0) then B = top - A. If (C == 0), then - 'top' is set to last_result+1, so next open instruction (OP_CALL, - OP_RETURN*, OP_SETLIST) may use 'top'. - - (*) In OP_VARARG, if (C == 0) then use actual number of varargs and - set top (like in OP_CALL with C == 0). - - (*) In OP_RETURN, if (B == 0) then return up to 'top'. - - (*) In OP_LOADKX and OP_NEWTABLE, the next instruction is always - OP_EXTRAARG. - - (*) In OP_SETLIST, if (B == 0) then real B = 'top'; if k, then - real C = EXTRAARG _ C (the bits of EXTRAARG concatenated with the - bits of C). - - (*) In OP_NEWTABLE, B is log2 of the hash size (which is always a - power of 2) plus 1, or zero for size zero. If not k, the array size - is C. Otherwise, the array size is EXTRAARG _ C. - - (*) For comparisons, k specifies what condition the test should accept - (true or false). - - (*) In OP_MMBINI/OP_MMBINK, k means the arguments were flipped - (the constant is the first operand). - - (*) All 'skips' (pc++) assume that next instruction is a jump. - - (*) In instructions OP_RETURN/OP_TAILCALL, 'k' specifies that the - function builds upvalues, which may need to be closed. C > 0 means - the function is vararg, so that its 'func' must be corrected before - returning; in this case, (C - 1) is its number of fixed parameters. - - (*) In comparisons with an immediate operand, C signals whether the - original operand was a float. (It must be corrected in case of - metamethods.) - -===========================================================================*/ - - -/* -** masks for instruction properties. The format is: -** bits 0-2: op mode -** bit 3: instruction set register A -** bit 4: operator is a test (next instruction must be a jump) -** bit 5: instruction uses 'L->top' set by previous instruction (when B == 0) -** bit 6: instruction sets 'L->top' for next instruction (when C == 0) -** bit 7: instruction is an MM instruction (call a metamethod) -*/ - -LUAI_DDEC(const lu_byte luaP_opmodes[NUM_OPCODES];) - -#define getOpMode(m) (cast(enum OpMode, luaP_opmodes[m] & 7)) -#define testAMode(m) (luaP_opmodes[m] & (1 << 3)) -#define testTMode(m) (luaP_opmodes[m] & (1 << 4)) -#define testITMode(m) (luaP_opmodes[m] & (1 << 5)) -#define testOTMode(m) (luaP_opmodes[m] & (1 << 6)) -#define testMMMode(m) (luaP_opmodes[m] & (1 << 7)) - -/* "out top" (set top for next instruction) */ -#define isOT(i) \ - ((testOTMode(GET_OPCODE(i)) && GETARG_C(i) == 0) || \ - GET_OPCODE(i) == OP_TAILCALL) - -/* "in top" (uses top from previous instruction) */ -#define isIT(i) (testITMode(GET_OPCODE(i)) && GETARG_B(i) == 0) - -#define opmode(mm,ot,it,t,a,m) \ - (((mm) << 7) | ((ot) << 6) | ((it) << 5) | ((t) << 4) | ((a) << 3) | (m)) - - -/* number of list items to accumulate before a SETLIST instruction */ -#define LFIELDS_PER_FLUSH 50 - -#endif diff --git a/extern/drawdance/3rdparty/lua/lopnames.h b/extern/drawdance/3rdparty/lua/lopnames.h deleted file mode 100644 index 965cec9bf2..0000000000 --- a/extern/drawdance/3rdparty/lua/lopnames.h +++ /dev/null @@ -1,103 +0,0 @@ -/* -** $Id: lopnames.h $ -** Opcode names -** See Copyright Notice in lua.h -*/ - -#if !defined(lopnames_h) -#define lopnames_h - -#include - - -/* ORDER OP */ - -static const char *const opnames[] = { - "MOVE", - "LOADI", - "LOADF", - "LOADK", - "LOADKX", - "LOADFALSE", - "LFALSESKIP", - "LOADTRUE", - "LOADNIL", - "GETUPVAL", - "SETUPVAL", - "GETTABUP", - "GETTABLE", - "GETI", - "GETFIELD", - "SETTABUP", - "SETTABLE", - "SETI", - "SETFIELD", - "NEWTABLE", - "SELF", - "ADDI", - "ADDK", - "SUBK", - "MULK", - "MODK", - "POWK", - "DIVK", - "IDIVK", - "BANDK", - "BORK", - "BXORK", - "SHRI", - "SHLI", - "ADD", - "SUB", - "MUL", - "MOD", - "POW", - "DIV", - "IDIV", - "BAND", - "BOR", - "BXOR", - "SHL", - "SHR", - "MMBIN", - "MMBINI", - "MMBINK", - "UNM", - "BNOT", - "NOT", - "LEN", - "CONCAT", - "CLOSE", - "TBC", - "JMP", - "EQ", - "LT", - "LE", - "EQK", - "EQI", - "LTI", - "LEI", - "GTI", - "GEI", - "TEST", - "TESTSET", - "CALL", - "TAILCALL", - "RETURN", - "RETURN0", - "RETURN1", - "FORLOOP", - "FORPREP", - "TFORPREP", - "TFORCALL", - "TFORLOOP", - "SETLIST", - "CLOSURE", - "VARARG", - "VARARGPREP", - "EXTRAARG", - NULL -}; - -#endif - diff --git a/extern/drawdance/3rdparty/lua/loslib.c b/extern/drawdance/3rdparty/lua/loslib.c deleted file mode 100644 index 3e20d622ba..0000000000 --- a/extern/drawdance/3rdparty/lua/loslib.c +++ /dev/null @@ -1,430 +0,0 @@ -/* -** $Id: loslib.c $ -** Standard Operating System library -** See Copyright Notice in lua.h -*/ - -#define loslib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -/* -** {================================================================== -** List of valid conversion specifiers for the 'strftime' function; -** options are grouped by length; group of length 2 start with '||'. -** =================================================================== -*/ -#if !defined(LUA_STRFTIMEOPTIONS) /* { */ - -/* options for ANSI C 89 (only 1-char options) */ -#define L_STRFTIMEC89 "aAbBcdHIjmMpSUwWxXyYZ%" - -/* options for ISO C 99 and POSIX */ -#define L_STRFTIMEC99 "aAbBcCdDeFgGhHIjmMnprRStTuUVwWxXyYzZ%" \ - "||" "EcECExEXEyEY" "OdOeOHOIOmOMOSOuOUOVOwOWOy" /* two-char options */ - -/* options for Windows */ -#define L_STRFTIMEWIN "aAbBcdHIjmMpSUwWxXyYzZ%" \ - "||" "#c#x#d#H#I#j#m#M#S#U#w#W#y#Y" /* two-char options */ - -#if defined(LUA_USE_WINDOWS) -#define LUA_STRFTIMEOPTIONS L_STRFTIMEWIN -#elif defined(LUA_USE_C89) -#define LUA_STRFTIMEOPTIONS L_STRFTIMEC89 -#else /* C99 specification */ -#define LUA_STRFTIMEOPTIONS L_STRFTIMEC99 -#endif - -#endif /* } */ -/* }================================================================== */ - - -/* -** {================================================================== -** Configuration for time-related stuff -** =================================================================== -*/ - -/* -** type to represent time_t in Lua -*/ -#if !defined(LUA_NUMTIME) /* { */ - -#define l_timet lua_Integer -#define l_pushtime(L,t) lua_pushinteger(L,(lua_Integer)(t)) -#define l_gettime(L,arg) luaL_checkinteger(L, arg) - -#else /* }{ */ - -#define l_timet lua_Number -#define l_pushtime(L,t) lua_pushnumber(L,(lua_Number)(t)) -#define l_gettime(L,arg) luaL_checknumber(L, arg) - -#endif /* } */ - - -#if !defined(l_gmtime) /* { */ -/* -** By default, Lua uses gmtime/localtime, except when POSIX is available, -** where it uses gmtime_r/localtime_r -*/ - -#if defined(LUA_USE_POSIX) /* { */ - -#define l_gmtime(t,r) gmtime_r(t,r) -#define l_localtime(t,r) localtime_r(t,r) - -#else /* }{ */ - -/* ISO C definitions */ -#define l_gmtime(t,r) ((void)(r)->tm_sec, gmtime(t)) -#define l_localtime(t,r) ((void)(r)->tm_sec, localtime(t)) - -#endif /* } */ - -#endif /* } */ - -/* }================================================================== */ - - -/* -** {================================================================== -** Configuration for 'tmpnam': -** By default, Lua uses tmpnam except when POSIX is available, where -** it uses mkstemp. -** =================================================================== -*/ -#if !defined(lua_tmpnam) /* { */ - -#if defined(LUA_USE_POSIX) /* { */ - -#include - -#define LUA_TMPNAMBUFSIZE 32 - -#if !defined(LUA_TMPNAMTEMPLATE) -#define LUA_TMPNAMTEMPLATE "/tmp/lua_XXXXXX" -#endif - -#define lua_tmpnam(b,e) { \ - strcpy(b, LUA_TMPNAMTEMPLATE); \ - e = mkstemp(b); \ - if (e != -1) close(e); \ - e = (e == -1); } - -#else /* }{ */ - -/* ISO C definitions */ -#define LUA_TMPNAMBUFSIZE L_tmpnam -#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); } - -#endif /* } */ - -#endif /* } */ -/* }================================================================== */ - - - -static int os_execute (lua_State *L) { - const char *cmd = luaL_optstring(L, 1, NULL); - int stat; - errno = 0; - stat = system(cmd); - if (cmd != NULL) - return luaL_execresult(L, stat); - else { - lua_pushboolean(L, stat); /* true if there is a shell */ - return 1; - } -} - - -static int os_remove (lua_State *L) { - const char *filename = luaL_checkstring(L, 1); - return luaL_fileresult(L, remove(filename) == 0, filename); -} - - -static int os_rename (lua_State *L) { - const char *fromname = luaL_checkstring(L, 1); - const char *toname = luaL_checkstring(L, 2); - return luaL_fileresult(L, rename(fromname, toname) == 0, NULL); -} - - -static int os_tmpname (lua_State *L) { - char buff[LUA_TMPNAMBUFSIZE]; - int err; - lua_tmpnam(buff, err); - if (l_unlikely(err)) - return luaL_error(L, "unable to generate a unique filename"); - lua_pushstring(L, buff); - return 1; -} - - -static int os_getenv (lua_State *L) { - lua_pushstring(L, getenv(luaL_checkstring(L, 1))); /* if NULL push nil */ - return 1; -} - - -static int os_clock (lua_State *L) { - lua_pushnumber(L, ((lua_Number)clock())/(lua_Number)CLOCKS_PER_SEC); - return 1; -} - - -/* -** {====================================================== -** Time/Date operations -** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S, -** wday=%w+1, yday=%j, isdst=? } -** ======================================================= -*/ - -/* -** About the overflow check: an overflow cannot occur when time -** is represented by a lua_Integer, because either lua_Integer is -** large enough to represent all int fields or it is not large enough -** to represent a time that cause a field to overflow. However, if -** times are represented as doubles and lua_Integer is int, then the -** time 0x1.e1853b0d184f6p+55 would cause an overflow when adding 1900 -** to compute the year. -*/ -static void setfield (lua_State *L, const char *key, int value, int delta) { - #if (defined(LUA_NUMTIME) && LUA_MAXINTEGER <= INT_MAX) - if (l_unlikely(value > LUA_MAXINTEGER - delta)) - luaL_error(L, "field '%s' is out-of-bound", key); - #endif - lua_pushinteger(L, (lua_Integer)value + delta); - lua_setfield(L, -2, key); -} - - -static void setboolfield (lua_State *L, const char *key, int value) { - if (value < 0) /* undefined? */ - return; /* does not set field */ - lua_pushboolean(L, value); - lua_setfield(L, -2, key); -} - - -/* -** Set all fields from structure 'tm' in the table on top of the stack -*/ -static void setallfields (lua_State *L, struct tm *stm) { - setfield(L, "year", stm->tm_year, 1900); - setfield(L, "month", stm->tm_mon, 1); - setfield(L, "day", stm->tm_mday, 0); - setfield(L, "hour", stm->tm_hour, 0); - setfield(L, "min", stm->tm_min, 0); - setfield(L, "sec", stm->tm_sec, 0); - setfield(L, "yday", stm->tm_yday, 1); - setfield(L, "wday", stm->tm_wday, 1); - setboolfield(L, "isdst", stm->tm_isdst); -} - - -static int getboolfield (lua_State *L, const char *key) { - int res; - res = (lua_getfield(L, -1, key) == LUA_TNIL) ? -1 : lua_toboolean(L, -1); - lua_pop(L, 1); - return res; -} - - -static int getfield (lua_State *L, const char *key, int d, int delta) { - int isnum; - int t = lua_getfield(L, -1, key); /* get field and its type */ - lua_Integer res = lua_tointegerx(L, -1, &isnum); - if (!isnum) { /* field is not an integer? */ - if (l_unlikely(t != LUA_TNIL)) /* some other value? */ - return luaL_error(L, "field '%s' is not an integer", key); - else if (l_unlikely(d < 0)) /* absent field; no default? */ - return luaL_error(L, "field '%s' missing in date table", key); - res = d; - } - else { - /* unsigned avoids overflow when lua_Integer has 32 bits */ - if (!(res >= 0 ? (lua_Unsigned)res <= (lua_Unsigned)INT_MAX + delta - : (lua_Integer)INT_MIN + delta <= res)) - return luaL_error(L, "field '%s' is out-of-bound", key); - res -= delta; - } - lua_pop(L, 1); - return (int)res; -} - - -static const char *checkoption (lua_State *L, const char *conv, - ptrdiff_t convlen, char *buff) { - const char *option = LUA_STRFTIMEOPTIONS; - int oplen = 1; /* length of options being checked */ - for (; *option != '\0' && oplen <= convlen; option += oplen) { - if (*option == '|') /* next block? */ - oplen++; /* will check options with next length (+1) */ - else if (memcmp(conv, option, oplen) == 0) { /* match? */ - memcpy(buff, conv, oplen); /* copy valid option to buffer */ - buff[oplen] = '\0'; - return conv + oplen; /* return next item */ - } - } - luaL_argerror(L, 1, - lua_pushfstring(L, "invalid conversion specifier '%%%s'", conv)); - return conv; /* to avoid warnings */ -} - - -static time_t l_checktime (lua_State *L, int arg) { - l_timet t = l_gettime(L, arg); - luaL_argcheck(L, (time_t)t == t, arg, "time out-of-bounds"); - return (time_t)t; -} - - -/* maximum size for an individual 'strftime' item */ -#define SIZETIMEFMT 250 - - -static int os_date (lua_State *L) { - size_t slen; - const char *s = luaL_optlstring(L, 1, "%c", &slen); - time_t t = luaL_opt(L, l_checktime, 2, time(NULL)); - const char *se = s + slen; /* 's' end */ - struct tm tmr, *stm; - if (*s == '!') { /* UTC? */ - stm = l_gmtime(&t, &tmr); - s++; /* skip '!' */ - } - else - stm = l_localtime(&t, &tmr); - if (stm == NULL) /* invalid date? */ - return luaL_error(L, - "date result cannot be represented in this installation"); - if (strcmp(s, "*t") == 0) { - lua_createtable(L, 0, 9); /* 9 = number of fields */ - setallfields(L, stm); - } - else { - char cc[4]; /* buffer for individual conversion specifiers */ - luaL_Buffer b; - cc[0] = '%'; - luaL_buffinit(L, &b); - while (s < se) { - if (*s != '%') /* not a conversion specifier? */ - luaL_addchar(&b, *s++); - else { - size_t reslen; - char *buff = luaL_prepbuffsize(&b, SIZETIMEFMT); - s++; /* skip '%' */ - s = checkoption(L, s, se - s, cc + 1); /* copy specifier to 'cc' */ - reslen = strftime(buff, SIZETIMEFMT, cc, stm); - luaL_addsize(&b, reslen); - } - } - luaL_pushresult(&b); - } - return 1; -} - - -static int os_time (lua_State *L) { - time_t t; - if (lua_isnoneornil(L, 1)) /* called without args? */ - t = time(NULL); /* get current time */ - else { - struct tm ts; - luaL_checktype(L, 1, LUA_TTABLE); - lua_settop(L, 1); /* make sure table is at the top */ - ts.tm_year = getfield(L, "year", -1, 1900); - ts.tm_mon = getfield(L, "month", -1, 1); - ts.tm_mday = getfield(L, "day", -1, 0); - ts.tm_hour = getfield(L, "hour", 12, 0); - ts.tm_min = getfield(L, "min", 0, 0); - ts.tm_sec = getfield(L, "sec", 0, 0); - ts.tm_isdst = getboolfield(L, "isdst"); - t = mktime(&ts); - setallfields(L, &ts); /* update fields with normalized values */ - } - if (t != (time_t)(l_timet)t || t == (time_t)(-1)) - return luaL_error(L, - "time result cannot be represented in this installation"); - l_pushtime(L, t); - return 1; -} - - -static int os_difftime (lua_State *L) { - time_t t1 = l_checktime(L, 1); - time_t t2 = l_checktime(L, 2); - lua_pushnumber(L, (lua_Number)difftime(t1, t2)); - return 1; -} - -/* }====================================================== */ - - -static int os_setlocale (lua_State *L) { - static const int cat[] = {LC_ALL, LC_COLLATE, LC_CTYPE, LC_MONETARY, - LC_NUMERIC, LC_TIME}; - static const char *const catnames[] = {"all", "collate", "ctype", "monetary", - "numeric", "time", NULL}; - const char *l = luaL_optstring(L, 1, NULL); - int op = luaL_checkoption(L, 2, "all", catnames); - lua_pushstring(L, setlocale(cat[op], l)); - return 1; -} - - -static int os_exit (lua_State *L) { - int status; - if (lua_isboolean(L, 1)) - status = (lua_toboolean(L, 1) ? EXIT_SUCCESS : EXIT_FAILURE); - else - status = (int)luaL_optinteger(L, 1, EXIT_SUCCESS); - if (lua_toboolean(L, 2)) - lua_close(L); - if (L) exit(status); /* 'if' to avoid warnings for unreachable 'return' */ - return 0; -} - - -static const luaL_Reg syslib[] = { - {"clock", os_clock}, - {"date", os_date}, - {"difftime", os_difftime}, - {"execute", os_execute}, - {"exit", os_exit}, - {"getenv", os_getenv}, - {"remove", os_remove}, - {"rename", os_rename}, - {"setlocale", os_setlocale}, - {"time", os_time}, - {"tmpname", os_tmpname}, - {NULL, NULL} -}; - -/* }====================================================== */ - - - -LUAMOD_API int luaopen_os (lua_State *L) { - luaL_newlib(L, syslib); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/lparser.c b/extern/drawdance/3rdparty/lua/lparser.c deleted file mode 100644 index 3abe3d7518..0000000000 --- a/extern/drawdance/3rdparty/lua/lparser.c +++ /dev/null @@ -1,1966 +0,0 @@ -/* -** $Id: lparser.c $ -** Lua Parser -** See Copyright Notice in lua.h -*/ - -#define lparser_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include - -#include "lua.h" - -#include "lcode.h" -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "llex.h" -#include "lmem.h" -#include "lobject.h" -#include "lopcodes.h" -#include "lparser.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" - - - -/* maximum number of local variables per function (must be smaller - than 250, due to the bytecode format) */ -#define MAXVARS 200 - - -#define hasmultret(k) ((k) == VCALL || (k) == VVARARG) - - -/* because all strings are unified by the scanner, the parser - can use pointer equality for string equality */ -#define eqstr(a,b) ((a) == (b)) - - -/* -** nodes for block list (list of active blocks) -*/ -typedef struct BlockCnt { - struct BlockCnt *previous; /* chain */ - int firstlabel; /* index of first label in this block */ - int firstgoto; /* index of first pending goto in this block */ - lu_byte nactvar; /* # active locals outside the block */ - lu_byte upval; /* true if some variable in the block is an upvalue */ - lu_byte isloop; /* true if 'block' is a loop */ - lu_byte insidetbc; /* true if inside the scope of a to-be-closed var. */ -} BlockCnt; - - - -/* -** prototypes for recursive non-terminal functions -*/ -static void statement (LexState *ls); -static void expr (LexState *ls, expdesc *v); - - -static l_noret error_expected (LexState *ls, int token) { - luaX_syntaxerror(ls, - luaO_pushfstring(ls->L, "%s expected", luaX_token2str(ls, token))); -} - - -static l_noret errorlimit (FuncState *fs, int limit, const char *what) { - lua_State *L = fs->ls->L; - const char *msg; - int line = fs->f->linedefined; - const char *where = (line == 0) - ? "main function" - : luaO_pushfstring(L, "function at line %d", line); - msg = luaO_pushfstring(L, "too many %s (limit is %d) in %s", - what, limit, where); - luaX_syntaxerror(fs->ls, msg); -} - - -static void checklimit (FuncState *fs, int v, int l, const char *what) { - if (v > l) errorlimit(fs, l, what); -} - - -/* -** Test whether next token is 'c'; if so, skip it. -*/ -static int testnext (LexState *ls, int c) { - if (ls->t.token == c) { - luaX_next(ls); - return 1; - } - else return 0; -} - - -/* -** Check that next token is 'c'. -*/ -static void check (LexState *ls, int c) { - if (ls->t.token != c) - error_expected(ls, c); -} - - -/* -** Check that next token is 'c' and skip it. -*/ -static void checknext (LexState *ls, int c) { - check(ls, c); - luaX_next(ls); -} - - -#define check_condition(ls,c,msg) { if (!(c)) luaX_syntaxerror(ls, msg); } - - -/* -** Check that next token is 'what' and skip it. In case of error, -** raise an error that the expected 'what' should match a 'who' -** in line 'where' (if that is not the current line). -*/ -static void check_match (LexState *ls, int what, int who, int where) { - if (l_unlikely(!testnext(ls, what))) { - if (where == ls->linenumber) /* all in the same line? */ - error_expected(ls, what); /* do not need a complex message */ - else { - luaX_syntaxerror(ls, luaO_pushfstring(ls->L, - "%s expected (to close %s at line %d)", - luaX_token2str(ls, what), luaX_token2str(ls, who), where)); - } - } -} - - -static TString *str_checkname (LexState *ls) { - TString *ts; - check(ls, TK_NAME); - ts = ls->t.seminfo.ts; - luaX_next(ls); - return ts; -} - - -static void init_exp (expdesc *e, expkind k, int i) { - e->f = e->t = NO_JUMP; - e->k = k; - e->u.info = i; -} - - -static void codestring (expdesc *e, TString *s) { - e->f = e->t = NO_JUMP; - e->k = VKSTR; - e->u.strval = s; -} - - -static void codename (LexState *ls, expdesc *e) { - codestring(e, str_checkname(ls)); -} - - -/* -** Register a new local variable in the active 'Proto' (for debug -** information). -*/ -static int registerlocalvar (LexState *ls, FuncState *fs, TString *varname) { - Proto *f = fs->f; - int oldsize = f->sizelocvars; - luaM_growvector(ls->L, f->locvars, fs->ndebugvars, f->sizelocvars, - LocVar, SHRT_MAX, "local variables"); - while (oldsize < f->sizelocvars) - f->locvars[oldsize++].varname = NULL; - f->locvars[fs->ndebugvars].varname = varname; - f->locvars[fs->ndebugvars].startpc = fs->pc; - luaC_objbarrier(ls->L, f, varname); - return fs->ndebugvars++; -} - - -/* -** Create a new local variable with the given 'name'. Return its index -** in the function. -*/ -static int new_localvar (LexState *ls, TString *name) { - lua_State *L = ls->L; - FuncState *fs = ls->fs; - Dyndata *dyd = ls->dyd; - Vardesc *var; - checklimit(fs, dyd->actvar.n + 1 - fs->firstlocal, - MAXVARS, "local variables"); - luaM_growvector(L, dyd->actvar.arr, dyd->actvar.n + 1, - dyd->actvar.size, Vardesc, USHRT_MAX, "local variables"); - var = &dyd->actvar.arr[dyd->actvar.n++]; - var->vd.kind = VDKREG; /* default */ - var->vd.name = name; - return dyd->actvar.n - 1 - fs->firstlocal; -} - -#define new_localvarliteral(ls,v) \ - new_localvar(ls, \ - luaX_newstring(ls, "" v, (sizeof(v)/sizeof(char)) - 1)); - - - -/* -** Return the "variable description" (Vardesc) of a given variable. -** (Unless noted otherwise, all variables are referred to by their -** compiler indices.) -*/ -static Vardesc *getlocalvardesc (FuncState *fs, int vidx) { - return &fs->ls->dyd->actvar.arr[fs->firstlocal + vidx]; -} - - -/* -** Convert 'nvar', a compiler index level, to its corresponding -** register. For that, search for the highest variable below that level -** that is in a register and uses its register index ('ridx') plus one. -*/ -static int reglevel (FuncState *fs, int nvar) { - while (nvar-- > 0) { - Vardesc *vd = getlocalvardesc(fs, nvar); /* get previous variable */ - if (vd->vd.kind != RDKCTC) /* is in a register? */ - return vd->vd.ridx + 1; - } - return 0; /* no variables in registers */ -} - - -/* -** Return the number of variables in the register stack for the given -** function. -*/ -int luaY_nvarstack (FuncState *fs) { - return reglevel(fs, fs->nactvar); -} - - -/* -** Get the debug-information entry for current variable 'vidx'. -*/ -static LocVar *localdebuginfo (FuncState *fs, int vidx) { - Vardesc *vd = getlocalvardesc(fs, vidx); - if (vd->vd.kind == RDKCTC) - return NULL; /* no debug info. for constants */ - else { - int idx = vd->vd.pidx; - lua_assert(idx < fs->ndebugvars); - return &fs->f->locvars[idx]; - } -} - - -/* -** Create an expression representing variable 'vidx' -*/ -static void init_var (FuncState *fs, expdesc *e, int vidx) { - e->f = e->t = NO_JUMP; - e->k = VLOCAL; - e->u.var.vidx = vidx; - e->u.var.ridx = getlocalvardesc(fs, vidx)->vd.ridx; -} - - -/* -** Raises an error if variable described by 'e' is read only -*/ -static void check_readonly (LexState *ls, expdesc *e) { - FuncState *fs = ls->fs; - TString *varname = NULL; /* to be set if variable is const */ - switch (e->k) { - case VCONST: { - varname = ls->dyd->actvar.arr[e->u.info].vd.name; - break; - } - case VLOCAL: { - Vardesc *vardesc = getlocalvardesc(fs, e->u.var.vidx); - if (vardesc->vd.kind != VDKREG) /* not a regular variable? */ - varname = vardesc->vd.name; - break; - } - case VUPVAL: { - Upvaldesc *up = &fs->f->upvalues[e->u.info]; - if (up->kind != VDKREG) - varname = up->name; - break; - } - default: - return; /* other cases cannot be read-only */ - } - if (varname) { - const char *msg = luaO_pushfstring(ls->L, - "attempt to assign to const variable '%s'", getstr(varname)); - luaK_semerror(ls, msg); /* error */ - } -} - - -/* -** Start the scope for the last 'nvars' created variables. -*/ -static void adjustlocalvars (LexState *ls, int nvars) { - FuncState *fs = ls->fs; - int reglevel = luaY_nvarstack(fs); - int i; - for (i = 0; i < nvars; i++) { - int vidx = fs->nactvar++; - Vardesc *var = getlocalvardesc(fs, vidx); - var->vd.ridx = reglevel++; - var->vd.pidx = registerlocalvar(ls, fs, var->vd.name); - } -} - - -/* -** Close the scope for all variables up to level 'tolevel'. -** (debug info.) -*/ -static void removevars (FuncState *fs, int tolevel) { - fs->ls->dyd->actvar.n -= (fs->nactvar - tolevel); - while (fs->nactvar > tolevel) { - LocVar *var = localdebuginfo(fs, --fs->nactvar); - if (var) /* does it have debug information? */ - var->endpc = fs->pc; - } -} - - -/* -** Search the upvalues of the function 'fs' for one -** with the given 'name'. -*/ -static int searchupvalue (FuncState *fs, TString *name) { - int i; - Upvaldesc *up = fs->f->upvalues; - for (i = 0; i < fs->nups; i++) { - if (eqstr(up[i].name, name)) return i; - } - return -1; /* not found */ -} - - -static Upvaldesc *allocupvalue (FuncState *fs) { - Proto *f = fs->f; - int oldsize = f->sizeupvalues; - checklimit(fs, fs->nups + 1, MAXUPVAL, "upvalues"); - luaM_growvector(fs->ls->L, f->upvalues, fs->nups, f->sizeupvalues, - Upvaldesc, MAXUPVAL, "upvalues"); - while (oldsize < f->sizeupvalues) - f->upvalues[oldsize++].name = NULL; - return &f->upvalues[fs->nups++]; -} - - -static int newupvalue (FuncState *fs, TString *name, expdesc *v) { - Upvaldesc *up = allocupvalue(fs); - FuncState *prev = fs->prev; - if (v->k == VLOCAL) { - up->instack = 1; - up->idx = v->u.var.ridx; - up->kind = getlocalvardesc(prev, v->u.var.vidx)->vd.kind; - lua_assert(eqstr(name, getlocalvardesc(prev, v->u.var.vidx)->vd.name)); - } - else { - up->instack = 0; - up->idx = cast_byte(v->u.info); - up->kind = prev->f->upvalues[v->u.info].kind; - lua_assert(eqstr(name, prev->f->upvalues[v->u.info].name)); - } - up->name = name; - luaC_objbarrier(fs->ls->L, fs->f, name); - return fs->nups - 1; -} - - -/* -** Look for an active local variable with the name 'n' in the -** function 'fs'. If found, initialize 'var' with it and return -** its expression kind; otherwise return -1. -*/ -static int searchvar (FuncState *fs, TString *n, expdesc *var) { - int i; - for (i = cast_int(fs->nactvar) - 1; i >= 0; i--) { - Vardesc *vd = getlocalvardesc(fs, i); - if (eqstr(n, vd->vd.name)) { /* found? */ - if (vd->vd.kind == RDKCTC) /* compile-time constant? */ - init_exp(var, VCONST, fs->firstlocal + i); - else /* real variable */ - init_var(fs, var, i); - return var->k; - } - } - return -1; /* not found */ -} - - -/* -** Mark block where variable at given level was defined -** (to emit close instructions later). -*/ -static void markupval (FuncState *fs, int level) { - BlockCnt *bl = fs->bl; - while (bl->nactvar > level) - bl = bl->previous; - bl->upval = 1; - fs->needclose = 1; -} - - -/* -** Mark that current block has a to-be-closed variable. -*/ -static void marktobeclosed (FuncState *fs) { - BlockCnt *bl = fs->bl; - bl->upval = 1; - bl->insidetbc = 1; - fs->needclose = 1; -} - - -/* -** Find a variable with the given name 'n'. If it is an upvalue, add -** this upvalue into all intermediate functions. If it is a global, set -** 'var' as 'void' as a flag. -*/ -static void singlevaraux (FuncState *fs, TString *n, expdesc *var, int base) { - if (fs == NULL) /* no more levels? */ - init_exp(var, VVOID, 0); /* default is global */ - else { - int v = searchvar(fs, n, var); /* look up locals at current level */ - if (v >= 0) { /* found? */ - if (v == VLOCAL && !base) - markupval(fs, var->u.var.vidx); /* local will be used as an upval */ - } - else { /* not found as local at current level; try upvalues */ - int idx = searchupvalue(fs, n); /* try existing upvalues */ - if (idx < 0) { /* not found? */ - singlevaraux(fs->prev, n, var, 0); /* try upper levels */ - if (var->k == VLOCAL || var->k == VUPVAL) /* local or upvalue? */ - idx = newupvalue(fs, n, var); /* will be a new upvalue */ - else /* it is a global or a constant */ - return; /* don't need to do anything at this level */ - } - init_exp(var, VUPVAL, idx); /* new or old upvalue */ - } - } -} - - -/* -** Find a variable with the given name 'n', handling global variables -** too. -*/ -static void singlevar (LexState *ls, expdesc *var) { - TString *varname = str_checkname(ls); - FuncState *fs = ls->fs; - singlevaraux(fs, varname, var, 1); - if (var->k == VVOID) { /* global name? */ - expdesc key; - singlevaraux(fs, ls->envn, var, 1); /* get environment variable */ - lua_assert(var->k != VVOID); /* this one must exist */ - codestring(&key, varname); /* key is variable name */ - luaK_indexed(fs, var, &key); /* env[varname] */ - } -} - - -/* -** Adjust the number of results from an expression list 'e' with 'nexps' -** expressions to 'nvars' values. -*/ -static void adjust_assign (LexState *ls, int nvars, int nexps, expdesc *e) { - FuncState *fs = ls->fs; - int needed = nvars - nexps; /* extra values needed */ - if (hasmultret(e->k)) { /* last expression has multiple returns? */ - int extra = needed + 1; /* discount last expression itself */ - if (extra < 0) - extra = 0; - luaK_setreturns(fs, e, extra); /* last exp. provides the difference */ - } - else { - if (e->k != VVOID) /* at least one expression? */ - luaK_exp2nextreg(fs, e); /* close last expression */ - if (needed > 0) /* missing values? */ - luaK_nil(fs, fs->freereg, needed); /* complete with nils */ - } - if (needed > 0) - luaK_reserveregs(fs, needed); /* registers for extra values */ - else /* adding 'needed' is actually a subtraction */ - fs->freereg += needed; /* remove extra values */ -} - - -#define enterlevel(ls) luaE_incCstack(ls->L) - - -#define leavelevel(ls) ((ls)->L->nCcalls--) - - -/* -** Generates an error that a goto jumps into the scope of some -** local variable. -*/ -static l_noret jumpscopeerror (LexState *ls, Labeldesc *gt) { - const char *varname = getstr(getlocalvardesc(ls->fs, gt->nactvar)->vd.name); - const char *msg = " at line %d jumps into the scope of local '%s'"; - msg = luaO_pushfstring(ls->L, msg, getstr(gt->name), gt->line, varname); - luaK_semerror(ls, msg); /* raise the error */ -} - - -/* -** Solves the goto at index 'g' to given 'label' and removes it -** from the list of pending goto's. -** If it jumps into the scope of some variable, raises an error. -*/ -static void solvegoto (LexState *ls, int g, Labeldesc *label) { - int i; - Labellist *gl = &ls->dyd->gt; /* list of goto's */ - Labeldesc *gt = &gl->arr[g]; /* goto to be resolved */ - lua_assert(eqstr(gt->name, label->name)); - if (l_unlikely(gt->nactvar < label->nactvar)) /* enter some scope? */ - jumpscopeerror(ls, gt); - luaK_patchlist(ls->fs, gt->pc, label->pc); - for (i = g; i < gl->n - 1; i++) /* remove goto from pending list */ - gl->arr[i] = gl->arr[i + 1]; - gl->n--; -} - - -/* -** Search for an active label with the given name. -*/ -static Labeldesc *findlabel (LexState *ls, TString *name) { - int i; - Dyndata *dyd = ls->dyd; - /* check labels in current function for a match */ - for (i = ls->fs->firstlabel; i < dyd->label.n; i++) { - Labeldesc *lb = &dyd->label.arr[i]; - if (eqstr(lb->name, name)) /* correct label? */ - return lb; - } - return NULL; /* label not found */ -} - - -/* -** Adds a new label/goto in the corresponding list. -*/ -static int newlabelentry (LexState *ls, Labellist *l, TString *name, - int line, int pc) { - int n = l->n; - luaM_growvector(ls->L, l->arr, n, l->size, - Labeldesc, SHRT_MAX, "labels/gotos"); - l->arr[n].name = name; - l->arr[n].line = line; - l->arr[n].nactvar = ls->fs->nactvar; - l->arr[n].close = 0; - l->arr[n].pc = pc; - l->n = n + 1; - return n; -} - - -static int newgotoentry (LexState *ls, TString *name, int line, int pc) { - return newlabelentry(ls, &ls->dyd->gt, name, line, pc); -} - - -/* -** Solves forward jumps. Check whether new label 'lb' matches any -** pending gotos in current block and solves them. Return true -** if any of the goto's need to close upvalues. -*/ -static int solvegotos (LexState *ls, Labeldesc *lb) { - Labellist *gl = &ls->dyd->gt; - int i = ls->fs->bl->firstgoto; - int needsclose = 0; - while (i < gl->n) { - if (eqstr(gl->arr[i].name, lb->name)) { - needsclose |= gl->arr[i].close; - solvegoto(ls, i, lb); /* will remove 'i' from the list */ - } - else - i++; - } - return needsclose; -} - - -/* -** Create a new label with the given 'name' at the given 'line'. -** 'last' tells whether label is the last non-op statement in its -** block. Solves all pending goto's to this new label and adds -** a close instruction if necessary. -** Returns true iff it added a close instruction. -*/ -static int createlabel (LexState *ls, TString *name, int line, - int last) { - FuncState *fs = ls->fs; - Labellist *ll = &ls->dyd->label; - int l = newlabelentry(ls, ll, name, line, luaK_getlabel(fs)); - if (last) { /* label is last no-op statement in the block? */ - /* assume that locals are already out of scope */ - ll->arr[l].nactvar = fs->bl->nactvar; - } - if (solvegotos(ls, &ll->arr[l])) { /* need close? */ - luaK_codeABC(fs, OP_CLOSE, luaY_nvarstack(fs), 0, 0); - return 1; - } - return 0; -} - - -/* -** Adjust pending gotos to outer level of a block. -*/ -static void movegotosout (FuncState *fs, BlockCnt *bl) { - int i; - Labellist *gl = &fs->ls->dyd->gt; - /* correct pending gotos to current block */ - for (i = bl->firstgoto; i < gl->n; i++) { /* for each pending goto */ - Labeldesc *gt = &gl->arr[i]; - /* leaving a variable scope? */ - if (reglevel(fs, gt->nactvar) > reglevel(fs, bl->nactvar)) - gt->close |= bl->upval; /* jump may need a close */ - gt->nactvar = bl->nactvar; /* update goto level */ - } -} - - -static void enterblock (FuncState *fs, BlockCnt *bl, lu_byte isloop) { - bl->isloop = isloop; - bl->nactvar = fs->nactvar; - bl->firstlabel = fs->ls->dyd->label.n; - bl->firstgoto = fs->ls->dyd->gt.n; - bl->upval = 0; - bl->insidetbc = (fs->bl != NULL && fs->bl->insidetbc); - bl->previous = fs->bl; - fs->bl = bl; - lua_assert(fs->freereg == luaY_nvarstack(fs)); -} - - -/* -** generates an error for an undefined 'goto'. -*/ -static l_noret undefgoto (LexState *ls, Labeldesc *gt) { - const char *msg; - if (eqstr(gt->name, luaS_newliteral(ls->L, "break"))) { - msg = "break outside loop at line %d"; - msg = luaO_pushfstring(ls->L, msg, gt->line); - } - else { - msg = "no visible label '%s' for at line %d"; - msg = luaO_pushfstring(ls->L, msg, getstr(gt->name), gt->line); - } - luaK_semerror(ls, msg); -} - - -static void leaveblock (FuncState *fs) { - BlockCnt *bl = fs->bl; - LexState *ls = fs->ls; - int hasclose = 0; - int stklevel = reglevel(fs, bl->nactvar); /* level outside the block */ - if (bl->isloop) /* fix pending breaks? */ - hasclose = createlabel(ls, luaS_newliteral(ls->L, "break"), 0, 0); - if (!hasclose && bl->previous && bl->upval) - luaK_codeABC(fs, OP_CLOSE, stklevel, 0, 0); - fs->bl = bl->previous; - removevars(fs, bl->nactvar); - lua_assert(bl->nactvar == fs->nactvar); - fs->freereg = stklevel; /* free registers */ - ls->dyd->label.n = bl->firstlabel; /* remove local labels */ - if (bl->previous) /* inner block? */ - movegotosout(fs, bl); /* update pending gotos to outer block */ - else { - if (bl->firstgoto < ls->dyd->gt.n) /* pending gotos in outer block? */ - undefgoto(ls, &ls->dyd->gt.arr[bl->firstgoto]); /* error */ - } -} - - -/* -** adds a new prototype into list of prototypes -*/ -static Proto *addprototype (LexState *ls) { - Proto *clp; - lua_State *L = ls->L; - FuncState *fs = ls->fs; - Proto *f = fs->f; /* prototype of current function */ - if (fs->np >= f->sizep) { - int oldsize = f->sizep; - luaM_growvector(L, f->p, fs->np, f->sizep, Proto *, MAXARG_Bx, "functions"); - while (oldsize < f->sizep) - f->p[oldsize++] = NULL; - } - f->p[fs->np++] = clp = luaF_newproto(L); - luaC_objbarrier(L, f, clp); - return clp; -} - - -/* -** codes instruction to create new closure in parent function. -** The OP_CLOSURE instruction uses the last available register, -** so that, if it invokes the GC, the GC knows which registers -** are in use at that time. - -*/ -static void codeclosure (LexState *ls, expdesc *v) { - FuncState *fs = ls->fs->prev; - init_exp(v, VRELOC, luaK_codeABx(fs, OP_CLOSURE, 0, fs->np - 1)); - luaK_exp2nextreg(fs, v); /* fix it at the last register */ -} - - -static void open_func (LexState *ls, FuncState *fs, BlockCnt *bl) { - Proto *f = fs->f; - fs->prev = ls->fs; /* linked list of funcstates */ - fs->ls = ls; - ls->fs = fs; - fs->pc = 0; - fs->previousline = f->linedefined; - fs->iwthabs = 0; - fs->lasttarget = 0; - fs->freereg = 0; - fs->nk = 0; - fs->nabslineinfo = 0; - fs->np = 0; - fs->nups = 0; - fs->ndebugvars = 0; - fs->nactvar = 0; - fs->needclose = 0; - fs->firstlocal = ls->dyd->actvar.n; - fs->firstlabel = ls->dyd->label.n; - fs->bl = NULL; - f->source = ls->source; - luaC_objbarrier(ls->L, f, f->source); - f->maxstacksize = 2; /* registers 0/1 are always valid */ - enterblock(fs, bl, 0); -} - - -static void close_func (LexState *ls) { - lua_State *L = ls->L; - FuncState *fs = ls->fs; - Proto *f = fs->f; - luaK_ret(fs, luaY_nvarstack(fs), 0); /* final return */ - leaveblock(fs); - lua_assert(fs->bl == NULL); - luaK_finish(fs); - luaM_shrinkvector(L, f->code, f->sizecode, fs->pc, Instruction); - luaM_shrinkvector(L, f->lineinfo, f->sizelineinfo, fs->pc, ls_byte); - luaM_shrinkvector(L, f->abslineinfo, f->sizeabslineinfo, - fs->nabslineinfo, AbsLineInfo); - luaM_shrinkvector(L, f->k, f->sizek, fs->nk, TValue); - luaM_shrinkvector(L, f->p, f->sizep, fs->np, Proto *); - luaM_shrinkvector(L, f->locvars, f->sizelocvars, fs->ndebugvars, LocVar); - luaM_shrinkvector(L, f->upvalues, f->sizeupvalues, fs->nups, Upvaldesc); - ls->fs = fs->prev; - luaC_checkGC(L); -} - - - -/*============================================================*/ -/* GRAMMAR RULES */ -/*============================================================*/ - - -/* -** check whether current token is in the follow set of a block. -** 'until' closes syntactical blocks, but do not close scope, -** so it is handled in separate. -*/ -static int block_follow (LexState *ls, int withuntil) { - switch (ls->t.token) { - case TK_ELSE: case TK_ELSEIF: - case TK_END: case TK_EOS: - return 1; - case TK_UNTIL: return withuntil; - default: return 0; - } -} - - -static void statlist (LexState *ls) { - /* statlist -> { stat [';'] } */ - while (!block_follow(ls, 1)) { - if (ls->t.token == TK_RETURN) { - statement(ls); - return; /* 'return' must be last statement */ - } - statement(ls); - } -} - - -static void fieldsel (LexState *ls, expdesc *v) { - /* fieldsel -> ['.' | ':'] NAME */ - FuncState *fs = ls->fs; - expdesc key; - luaK_exp2anyregup(fs, v); - luaX_next(ls); /* skip the dot or colon */ - codename(ls, &key); - luaK_indexed(fs, v, &key); -} - - -static void yindex (LexState *ls, expdesc *v) { - /* index -> '[' expr ']' */ - luaX_next(ls); /* skip the '[' */ - expr(ls, v); - luaK_exp2val(ls->fs, v); - checknext(ls, ']'); -} - - -/* -** {====================================================================== -** Rules for Constructors -** ======================================================================= -*/ - - -typedef struct ConsControl { - expdesc v; /* last list item read */ - expdesc *t; /* table descriptor */ - int nh; /* total number of 'record' elements */ - int na; /* number of array elements already stored */ - int tostore; /* number of array elements pending to be stored */ -} ConsControl; - - -static void recfield (LexState *ls, ConsControl *cc) { - /* recfield -> (NAME | '['exp']') = exp */ - FuncState *fs = ls->fs; - int reg = ls->fs->freereg; - expdesc tab, key, val; - if (ls->t.token == TK_NAME) { - checklimit(fs, cc->nh, MAX_INT, "items in a constructor"); - codename(ls, &key); - } - else /* ls->t.token == '[' */ - yindex(ls, &key); - cc->nh++; - checknext(ls, '='); - tab = *cc->t; - luaK_indexed(fs, &tab, &key); - expr(ls, &val); - luaK_storevar(fs, &tab, &val); - fs->freereg = reg; /* free registers */ -} - - -static void closelistfield (FuncState *fs, ConsControl *cc) { - if (cc->v.k == VVOID) return; /* there is no list item */ - luaK_exp2nextreg(fs, &cc->v); - cc->v.k = VVOID; - if (cc->tostore == LFIELDS_PER_FLUSH) { - luaK_setlist(fs, cc->t->u.info, cc->na, cc->tostore); /* flush */ - cc->na += cc->tostore; - cc->tostore = 0; /* no more items pending */ - } -} - - -static void lastlistfield (FuncState *fs, ConsControl *cc) { - if (cc->tostore == 0) return; - if (hasmultret(cc->v.k)) { - luaK_setmultret(fs, &cc->v); - luaK_setlist(fs, cc->t->u.info, cc->na, LUA_MULTRET); - cc->na--; /* do not count last expression (unknown number of elements) */ - } - else { - if (cc->v.k != VVOID) - luaK_exp2nextreg(fs, &cc->v); - luaK_setlist(fs, cc->t->u.info, cc->na, cc->tostore); - } - cc->na += cc->tostore; -} - - -static void listfield (LexState *ls, ConsControl *cc) { - /* listfield -> exp */ - expr(ls, &cc->v); - cc->tostore++; -} - - -static void field (LexState *ls, ConsControl *cc) { - /* field -> listfield | recfield */ - switch(ls->t.token) { - case TK_NAME: { /* may be 'listfield' or 'recfield' */ - if (luaX_lookahead(ls) != '=') /* expression? */ - listfield(ls, cc); - else - recfield(ls, cc); - break; - } - case '[': { - recfield(ls, cc); - break; - } - default: { - listfield(ls, cc); - break; - } - } -} - - -static void constructor (LexState *ls, expdesc *t) { - /* constructor -> '{' [ field { sep field } [sep] ] '}' - sep -> ',' | ';' */ - FuncState *fs = ls->fs; - int line = ls->linenumber; - int pc = luaK_codeABC(fs, OP_NEWTABLE, 0, 0, 0); - ConsControl cc; - luaK_code(fs, 0); /* space for extra arg. */ - cc.na = cc.nh = cc.tostore = 0; - cc.t = t; - init_exp(t, VNONRELOC, fs->freereg); /* table will be at stack top */ - luaK_reserveregs(fs, 1); - init_exp(&cc.v, VVOID, 0); /* no value (yet) */ - checknext(ls, '{'); - do { - lua_assert(cc.v.k == VVOID || cc.tostore > 0); - if (ls->t.token == '}') break; - closelistfield(fs, &cc); - field(ls, &cc); - } while (testnext(ls, ',') || testnext(ls, ';')); - check_match(ls, '}', '{', line); - lastlistfield(fs, &cc); - luaK_settablesize(fs, pc, t->u.info, cc.na, cc.nh); -} - -/* }====================================================================== */ - - -static void setvararg (FuncState *fs, int nparams) { - fs->f->is_vararg = 1; - luaK_codeABC(fs, OP_VARARGPREP, nparams, 0, 0); -} - - -static void parlist (LexState *ls) { - /* parlist -> [ {NAME ','} (NAME | '...') ] */ - FuncState *fs = ls->fs; - Proto *f = fs->f; - int nparams = 0; - int isvararg = 0; - if (ls->t.token != ')') { /* is 'parlist' not empty? */ - do { - switch (ls->t.token) { - case TK_NAME: { - new_localvar(ls, str_checkname(ls)); - nparams++; - break; - } - case TK_DOTS: { - luaX_next(ls); - isvararg = 1; - break; - } - default: luaX_syntaxerror(ls, " or '...' expected"); - } - } while (!isvararg && testnext(ls, ',')); - } - adjustlocalvars(ls, nparams); - f->numparams = cast_byte(fs->nactvar); - if (isvararg) - setvararg(fs, f->numparams); /* declared vararg */ - luaK_reserveregs(fs, fs->nactvar); /* reserve registers for parameters */ -} - - -static void body (LexState *ls, expdesc *e, int ismethod, int line) { - /* body -> '(' parlist ')' block END */ - FuncState new_fs; - BlockCnt bl; - new_fs.f = addprototype(ls); - new_fs.f->linedefined = line; - open_func(ls, &new_fs, &bl); - checknext(ls, '('); - if (ismethod) { - new_localvarliteral(ls, "self"); /* create 'self' parameter */ - adjustlocalvars(ls, 1); - } - parlist(ls); - checknext(ls, ')'); - statlist(ls); - new_fs.f->lastlinedefined = ls->linenumber; - check_match(ls, TK_END, TK_FUNCTION, line); - codeclosure(ls, e); - close_func(ls); -} - - -static int explist (LexState *ls, expdesc *v) { - /* explist -> expr { ',' expr } */ - int n = 1; /* at least one expression */ - expr(ls, v); - while (testnext(ls, ',')) { - luaK_exp2nextreg(ls->fs, v); - expr(ls, v); - n++; - } - return n; -} - - -static void funcargs (LexState *ls, expdesc *f, int line) { - FuncState *fs = ls->fs; - expdesc args; - int base, nparams; - switch (ls->t.token) { - case '(': { /* funcargs -> '(' [ explist ] ')' */ - luaX_next(ls); - if (ls->t.token == ')') /* arg list is empty? */ - args.k = VVOID; - else { - explist(ls, &args); - if (hasmultret(args.k)) - luaK_setmultret(fs, &args); - } - check_match(ls, ')', '(', line); - break; - } - case '{': { /* funcargs -> constructor */ - constructor(ls, &args); - break; - } - case TK_STRING: { /* funcargs -> STRING */ - codestring(&args, ls->t.seminfo.ts); - luaX_next(ls); /* must use 'seminfo' before 'next' */ - break; - } - default: { - luaX_syntaxerror(ls, "function arguments expected"); - } - } - lua_assert(f->k == VNONRELOC); - base = f->u.info; /* base register for call */ - if (hasmultret(args.k)) - nparams = LUA_MULTRET; /* open call */ - else { - if (args.k != VVOID) - luaK_exp2nextreg(fs, &args); /* close last argument */ - nparams = fs->freereg - (base+1); - } - init_exp(f, VCALL, luaK_codeABC(fs, OP_CALL, base, nparams+1, 2)); - luaK_fixline(fs, line); - fs->freereg = base+1; /* call remove function and arguments and leaves - (unless changed) one result */ -} - - - - -/* -** {====================================================================== -** Expression parsing -** ======================================================================= -*/ - - -static void primaryexp (LexState *ls, expdesc *v) { - /* primaryexp -> NAME | '(' expr ')' */ - switch (ls->t.token) { - case '(': { - int line = ls->linenumber; - luaX_next(ls); - expr(ls, v); - check_match(ls, ')', '(', line); - luaK_dischargevars(ls->fs, v); - return; - } - case TK_NAME: { - singlevar(ls, v); - return; - } - default: { - luaX_syntaxerror(ls, "unexpected symbol"); - } - } -} - - -static void suffixedexp (LexState *ls, expdesc *v) { - /* suffixedexp -> - primaryexp { '.' NAME | '[' exp ']' | ':' NAME funcargs | funcargs } */ - FuncState *fs = ls->fs; - int line = ls->linenumber; - primaryexp(ls, v); - for (;;) { - switch (ls->t.token) { - case '.': { /* fieldsel */ - fieldsel(ls, v); - break; - } - case '[': { /* '[' exp ']' */ - expdesc key; - luaK_exp2anyregup(fs, v); - yindex(ls, &key); - luaK_indexed(fs, v, &key); - break; - } - case ':': { /* ':' NAME funcargs */ - expdesc key; - luaX_next(ls); - codename(ls, &key); - luaK_self(fs, v, &key); - funcargs(ls, v, line); - break; - } - case '(': case TK_STRING: case '{': { /* funcargs */ - luaK_exp2nextreg(fs, v); - funcargs(ls, v, line); - break; - } - default: return; - } - } -} - - -static void simpleexp (LexState *ls, expdesc *v) { - /* simpleexp -> FLT | INT | STRING | NIL | TRUE | FALSE | ... | - constructor | FUNCTION body | suffixedexp */ - switch (ls->t.token) { - case TK_FLT: { - init_exp(v, VKFLT, 0); - v->u.nval = ls->t.seminfo.r; - break; - } - case TK_INT: { - init_exp(v, VKINT, 0); - v->u.ival = ls->t.seminfo.i; - break; - } - case TK_STRING: { - codestring(v, ls->t.seminfo.ts); - break; - } - case TK_NIL: { - init_exp(v, VNIL, 0); - break; - } - case TK_TRUE: { - init_exp(v, VTRUE, 0); - break; - } - case TK_FALSE: { - init_exp(v, VFALSE, 0); - break; - } - case TK_DOTS: { /* vararg */ - FuncState *fs = ls->fs; - check_condition(ls, fs->f->is_vararg, - "cannot use '...' outside a vararg function"); - init_exp(v, VVARARG, luaK_codeABC(fs, OP_VARARG, 0, 0, 1)); - break; - } - case '{': { /* constructor */ - constructor(ls, v); - return; - } - case TK_FUNCTION: { - luaX_next(ls); - body(ls, v, 0, ls->linenumber); - return; - } - default: { - suffixedexp(ls, v); - return; - } - } - luaX_next(ls); -} - - -static UnOpr getunopr (int op) { - switch (op) { - case TK_NOT: return OPR_NOT; - case '-': return OPR_MINUS; - case '~': return OPR_BNOT; - case '#': return OPR_LEN; - default: return OPR_NOUNOPR; - } -} - - -static BinOpr getbinopr (int op) { - switch (op) { - case '+': return OPR_ADD; - case '-': return OPR_SUB; - case '*': return OPR_MUL; - case '%': return OPR_MOD; - case '^': return OPR_POW; - case '/': return OPR_DIV; - case TK_IDIV: return OPR_IDIV; - case '&': return OPR_BAND; - case '|': return OPR_BOR; - case '~': return OPR_BXOR; - case TK_SHL: return OPR_SHL; - case TK_SHR: return OPR_SHR; - case TK_CONCAT: return OPR_CONCAT; - case TK_NE: return OPR_NE; - case TK_EQ: return OPR_EQ; - case '<': return OPR_LT; - case TK_LE: return OPR_LE; - case '>': return OPR_GT; - case TK_GE: return OPR_GE; - case TK_AND: return OPR_AND; - case TK_OR: return OPR_OR; - default: return OPR_NOBINOPR; - } -} - - -/* -** Priority table for binary operators. -*/ -static const struct { - lu_byte left; /* left priority for each binary operator */ - lu_byte right; /* right priority */ -} priority[] = { /* ORDER OPR */ - {10, 10}, {10, 10}, /* '+' '-' */ - {11, 11}, {11, 11}, /* '*' '%' */ - {14, 13}, /* '^' (right associative) */ - {11, 11}, {11, 11}, /* '/' '//' */ - {6, 6}, {4, 4}, {5, 5}, /* '&' '|' '~' */ - {7, 7}, {7, 7}, /* '<<' '>>' */ - {9, 8}, /* '..' (right associative) */ - {3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */ - {3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */ - {2, 2}, {1, 1} /* and, or */ -}; - -#define UNARY_PRIORITY 12 /* priority for unary operators */ - - -/* -** subexpr -> (simpleexp | unop subexpr) { binop subexpr } -** where 'binop' is any binary operator with a priority higher than 'limit' -*/ -static BinOpr subexpr (LexState *ls, expdesc *v, int limit) { - BinOpr op; - UnOpr uop; - enterlevel(ls); - uop = getunopr(ls->t.token); - if (uop != OPR_NOUNOPR) { /* prefix (unary) operator? */ - int line = ls->linenumber; - luaX_next(ls); /* skip operator */ - subexpr(ls, v, UNARY_PRIORITY); - luaK_prefix(ls->fs, uop, v, line); - } - else simpleexp(ls, v); - /* expand while operators have priorities higher than 'limit' */ - op = getbinopr(ls->t.token); - while (op != OPR_NOBINOPR && priority[op].left > limit) { - expdesc v2; - BinOpr nextop; - int line = ls->linenumber; - luaX_next(ls); /* skip operator */ - luaK_infix(ls->fs, op, v); - /* read sub-expression with higher priority */ - nextop = subexpr(ls, &v2, priority[op].right); - luaK_posfix(ls->fs, op, v, &v2, line); - op = nextop; - } - leavelevel(ls); - return op; /* return first untreated operator */ -} - - -static void expr (LexState *ls, expdesc *v) { - subexpr(ls, v, 0); -} - -/* }==================================================================== */ - - - -/* -** {====================================================================== -** Rules for Statements -** ======================================================================= -*/ - - -static void block (LexState *ls) { - /* block -> statlist */ - FuncState *fs = ls->fs; - BlockCnt bl; - enterblock(fs, &bl, 0); - statlist(ls); - leaveblock(fs); -} - - -/* -** structure to chain all variables in the left-hand side of an -** assignment -*/ -struct LHS_assign { - struct LHS_assign *prev; - expdesc v; /* variable (global, local, upvalue, or indexed) */ -}; - - -/* -** check whether, in an assignment to an upvalue/local variable, the -** upvalue/local variable is begin used in a previous assignment to a -** table. If so, save original upvalue/local value in a safe place and -** use this safe copy in the previous assignment. -*/ -static void check_conflict (LexState *ls, struct LHS_assign *lh, expdesc *v) { - FuncState *fs = ls->fs; - int extra = fs->freereg; /* eventual position to save local variable */ - int conflict = 0; - for (; lh; lh = lh->prev) { /* check all previous assignments */ - if (vkisindexed(lh->v.k)) { /* assignment to table field? */ - if (lh->v.k == VINDEXUP) { /* is table an upvalue? */ - if (v->k == VUPVAL && lh->v.u.ind.t == v->u.info) { - conflict = 1; /* table is the upvalue being assigned now */ - lh->v.k = VINDEXSTR; - lh->v.u.ind.t = extra; /* assignment will use safe copy */ - } - } - else { /* table is a register */ - if (v->k == VLOCAL && lh->v.u.ind.t == v->u.var.ridx) { - conflict = 1; /* table is the local being assigned now */ - lh->v.u.ind.t = extra; /* assignment will use safe copy */ - } - /* is index the local being assigned? */ - if (lh->v.k == VINDEXED && v->k == VLOCAL && - lh->v.u.ind.idx == v->u.var.ridx) { - conflict = 1; - lh->v.u.ind.idx = extra; /* previous assignment will use safe copy */ - } - } - } - } - if (conflict) { - /* copy upvalue/local value to a temporary (in position 'extra') */ - if (v->k == VLOCAL) - luaK_codeABC(fs, OP_MOVE, extra, v->u.var.ridx, 0); - else - luaK_codeABC(fs, OP_GETUPVAL, extra, v->u.info, 0); - luaK_reserveregs(fs, 1); - } -} - -/* -** Parse and compile a multiple assignment. The first "variable" -** (a 'suffixedexp') was already read by the caller. -** -** assignment -> suffixedexp restassign -** restassign -> ',' suffixedexp restassign | '=' explist -*/ -static void restassign (LexState *ls, struct LHS_assign *lh, int nvars) { - expdesc e; - check_condition(ls, vkisvar(lh->v.k), "syntax error"); - check_readonly(ls, &lh->v); - if (testnext(ls, ',')) { /* restassign -> ',' suffixedexp restassign */ - struct LHS_assign nv; - nv.prev = lh; - suffixedexp(ls, &nv.v); - if (!vkisindexed(nv.v.k)) - check_conflict(ls, lh, &nv.v); - enterlevel(ls); /* control recursion depth */ - restassign(ls, &nv, nvars+1); - leavelevel(ls); - } - else { /* restassign -> '=' explist */ - int nexps; - checknext(ls, '='); - nexps = explist(ls, &e); - if (nexps != nvars) - adjust_assign(ls, nvars, nexps, &e); - else { - luaK_setoneret(ls->fs, &e); /* close last expression */ - luaK_storevar(ls->fs, &lh->v, &e); - return; /* avoid default */ - } - } - init_exp(&e, VNONRELOC, ls->fs->freereg-1); /* default assignment */ - luaK_storevar(ls->fs, &lh->v, &e); -} - - -static int cond (LexState *ls) { - /* cond -> exp */ - expdesc v; - expr(ls, &v); /* read condition */ - if (v.k == VNIL) v.k = VFALSE; /* 'falses' are all equal here */ - luaK_goiftrue(ls->fs, &v); - return v.f; -} - - -static void gotostat (LexState *ls) { - FuncState *fs = ls->fs; - int line = ls->linenumber; - TString *name = str_checkname(ls); /* label's name */ - Labeldesc *lb = findlabel(ls, name); - if (lb == NULL) /* no label? */ - /* forward jump; will be resolved when the label is declared */ - newgotoentry(ls, name, line, luaK_jump(fs)); - else { /* found a label */ - /* backward jump; will be resolved here */ - int lblevel = reglevel(fs, lb->nactvar); /* label level */ - if (luaY_nvarstack(fs) > lblevel) /* leaving the scope of a variable? */ - luaK_codeABC(fs, OP_CLOSE, lblevel, 0, 0); - /* create jump and link it to the label */ - luaK_patchlist(fs, luaK_jump(fs), lb->pc); - } -} - - -/* -** Break statement. Semantically equivalent to "goto break". -*/ -static void breakstat (LexState *ls) { - int line = ls->linenumber; - luaX_next(ls); /* skip break */ - newgotoentry(ls, luaS_newliteral(ls->L, "break"), line, luaK_jump(ls->fs)); -} - - -/* -** Check whether there is already a label with the given 'name'. -*/ -static void checkrepeated (LexState *ls, TString *name) { - Labeldesc *lb = findlabel(ls, name); - if (l_unlikely(lb != NULL)) { /* already defined? */ - const char *msg = "label '%s' already defined on line %d"; - msg = luaO_pushfstring(ls->L, msg, getstr(name), lb->line); - luaK_semerror(ls, msg); /* error */ - } -} - - -static void labelstat (LexState *ls, TString *name, int line) { - /* label -> '::' NAME '::' */ - checknext(ls, TK_DBCOLON); /* skip double colon */ - while (ls->t.token == ';' || ls->t.token == TK_DBCOLON) - statement(ls); /* skip other no-op statements */ - checkrepeated(ls, name); /* check for repeated labels */ - createlabel(ls, name, line, block_follow(ls, 0)); -} - - -static void whilestat (LexState *ls, int line) { - /* whilestat -> WHILE cond DO block END */ - FuncState *fs = ls->fs; - int whileinit; - int condexit; - BlockCnt bl; - luaX_next(ls); /* skip WHILE */ - whileinit = luaK_getlabel(fs); - condexit = cond(ls); - enterblock(fs, &bl, 1); - checknext(ls, TK_DO); - block(ls); - luaK_jumpto(fs, whileinit); - check_match(ls, TK_END, TK_WHILE, line); - leaveblock(fs); - luaK_patchtohere(fs, condexit); /* false conditions finish the loop */ -} - - -static void repeatstat (LexState *ls, int line) { - /* repeatstat -> REPEAT block UNTIL cond */ - int condexit; - FuncState *fs = ls->fs; - int repeat_init = luaK_getlabel(fs); - BlockCnt bl1, bl2; - enterblock(fs, &bl1, 1); /* loop block */ - enterblock(fs, &bl2, 0); /* scope block */ - luaX_next(ls); /* skip REPEAT */ - statlist(ls); - check_match(ls, TK_UNTIL, TK_REPEAT, line); - condexit = cond(ls); /* read condition (inside scope block) */ - leaveblock(fs); /* finish scope */ - if (bl2.upval) { /* upvalues? */ - int exit = luaK_jump(fs); /* normal exit must jump over fix */ - luaK_patchtohere(fs, condexit); /* repetition must close upvalues */ - luaK_codeABC(fs, OP_CLOSE, reglevel(fs, bl2.nactvar), 0, 0); - condexit = luaK_jump(fs); /* repeat after closing upvalues */ - luaK_patchtohere(fs, exit); /* normal exit comes to here */ - } - luaK_patchlist(fs, condexit, repeat_init); /* close the loop */ - leaveblock(fs); /* finish loop */ -} - - -/* -** Read an expression and generate code to put its results in next -** stack slot. -** -*/ -static void exp1 (LexState *ls) { - expdesc e; - expr(ls, &e); - luaK_exp2nextreg(ls->fs, &e); - lua_assert(e.k == VNONRELOC); -} - - -/* -** Fix for instruction at position 'pc' to jump to 'dest'. -** (Jump addresses are relative in Lua). 'back' true means -** a back jump. -*/ -static void fixforjump (FuncState *fs, int pc, int dest, int back) { - Instruction *jmp = &fs->f->code[pc]; - int offset = dest - (pc + 1); - if (back) - offset = -offset; - if (l_unlikely(offset > MAXARG_Bx)) - luaX_syntaxerror(fs->ls, "control structure too long"); - SETARG_Bx(*jmp, offset); -} - - -/* -** Generate code for a 'for' loop. -*/ -static void forbody (LexState *ls, int base, int line, int nvars, int isgen) { - /* forbody -> DO block */ - static const OpCode forprep[2] = {OP_FORPREP, OP_TFORPREP}; - static const OpCode forloop[2] = {OP_FORLOOP, OP_TFORLOOP}; - BlockCnt bl; - FuncState *fs = ls->fs; - int prep, endfor; - checknext(ls, TK_DO); - prep = luaK_codeABx(fs, forprep[isgen], base, 0); - enterblock(fs, &bl, 0); /* scope for declared variables */ - adjustlocalvars(ls, nvars); - luaK_reserveregs(fs, nvars); - block(ls); - leaveblock(fs); /* end of scope for declared variables */ - fixforjump(fs, prep, luaK_getlabel(fs), 0); - if (isgen) { /* generic for? */ - luaK_codeABC(fs, OP_TFORCALL, base, 0, nvars); - luaK_fixline(fs, line); - } - endfor = luaK_codeABx(fs, forloop[isgen], base, 0); - fixforjump(fs, endfor, prep + 1, 1); - luaK_fixline(fs, line); -} - - -static void fornum (LexState *ls, TString *varname, int line) { - /* fornum -> NAME = exp,exp[,exp] forbody */ - FuncState *fs = ls->fs; - int base = fs->freereg; - new_localvarliteral(ls, "(for state)"); - new_localvarliteral(ls, "(for state)"); - new_localvarliteral(ls, "(for state)"); - new_localvar(ls, varname); - checknext(ls, '='); - exp1(ls); /* initial value */ - checknext(ls, ','); - exp1(ls); /* limit */ - if (testnext(ls, ',')) - exp1(ls); /* optional step */ - else { /* default step = 1 */ - luaK_int(fs, fs->freereg, 1); - luaK_reserveregs(fs, 1); - } - adjustlocalvars(ls, 3); /* control variables */ - forbody(ls, base, line, 1, 0); -} - - -static void forlist (LexState *ls, TString *indexname) { - /* forlist -> NAME {,NAME} IN explist forbody */ - FuncState *fs = ls->fs; - expdesc e; - int nvars = 5; /* gen, state, control, toclose, 'indexname' */ - int line; - int base = fs->freereg; - /* create control variables */ - new_localvarliteral(ls, "(for state)"); - new_localvarliteral(ls, "(for state)"); - new_localvarliteral(ls, "(for state)"); - new_localvarliteral(ls, "(for state)"); - /* create declared variables */ - new_localvar(ls, indexname); - while (testnext(ls, ',')) { - new_localvar(ls, str_checkname(ls)); - nvars++; - } - checknext(ls, TK_IN); - line = ls->linenumber; - adjust_assign(ls, 4, explist(ls, &e), &e); - adjustlocalvars(ls, 4); /* control variables */ - marktobeclosed(fs); /* last control var. must be closed */ - luaK_checkstack(fs, 3); /* extra space to call generator */ - forbody(ls, base, line, nvars - 4, 1); -} - - -static void forstat (LexState *ls, int line) { - /* forstat -> FOR (fornum | forlist) END */ - FuncState *fs = ls->fs; - TString *varname; - BlockCnt bl; - enterblock(fs, &bl, 1); /* scope for loop and control variables */ - luaX_next(ls); /* skip 'for' */ - varname = str_checkname(ls); /* first variable name */ - switch (ls->t.token) { - case '=': fornum(ls, varname, line); break; - case ',': case TK_IN: forlist(ls, varname); break; - default: luaX_syntaxerror(ls, "'=' or 'in' expected"); - } - check_match(ls, TK_END, TK_FOR, line); - leaveblock(fs); /* loop scope ('break' jumps to this point) */ -} - - -static void test_then_block (LexState *ls, int *escapelist) { - /* test_then_block -> [IF | ELSEIF] cond THEN block */ - BlockCnt bl; - FuncState *fs = ls->fs; - expdesc v; - int jf; /* instruction to skip 'then' code (if condition is false) */ - luaX_next(ls); /* skip IF or ELSEIF */ - expr(ls, &v); /* read condition */ - checknext(ls, TK_THEN); - if (ls->t.token == TK_BREAK) { /* 'if x then break' ? */ - int line = ls->linenumber; - luaK_goiffalse(ls->fs, &v); /* will jump if condition is true */ - luaX_next(ls); /* skip 'break' */ - enterblock(fs, &bl, 0); /* must enter block before 'goto' */ - newgotoentry(ls, luaS_newliteral(ls->L, "break"), line, v.t); - while (testnext(ls, ';')) {} /* skip semicolons */ - if (block_follow(ls, 0)) { /* jump is the entire block? */ - leaveblock(fs); - return; /* and that is it */ - } - else /* must skip over 'then' part if condition is false */ - jf = luaK_jump(fs); - } - else { /* regular case (not a break) */ - luaK_goiftrue(ls->fs, &v); /* skip over block if condition is false */ - enterblock(fs, &bl, 0); - jf = v.f; - } - statlist(ls); /* 'then' part */ - leaveblock(fs); - if (ls->t.token == TK_ELSE || - ls->t.token == TK_ELSEIF) /* followed by 'else'/'elseif'? */ - luaK_concat(fs, escapelist, luaK_jump(fs)); /* must jump over it */ - luaK_patchtohere(fs, jf); -} - - -static void ifstat (LexState *ls, int line) { - /* ifstat -> IF cond THEN block {ELSEIF cond THEN block} [ELSE block] END */ - FuncState *fs = ls->fs; - int escapelist = NO_JUMP; /* exit list for finished parts */ - test_then_block(ls, &escapelist); /* IF cond THEN block */ - while (ls->t.token == TK_ELSEIF) - test_then_block(ls, &escapelist); /* ELSEIF cond THEN block */ - if (testnext(ls, TK_ELSE)) - block(ls); /* 'else' part */ - check_match(ls, TK_END, TK_IF, line); - luaK_patchtohere(fs, escapelist); /* patch escape list to 'if' end */ -} - - -static void localfunc (LexState *ls) { - expdesc b; - FuncState *fs = ls->fs; - int fvar = fs->nactvar; /* function's variable index */ - new_localvar(ls, str_checkname(ls)); /* new local variable */ - adjustlocalvars(ls, 1); /* enter its scope */ - body(ls, &b, 0, ls->linenumber); /* function created in next register */ - /* debug information will only see the variable after this point! */ - localdebuginfo(fs, fvar)->startpc = fs->pc; -} - - -static int getlocalattribute (LexState *ls) { - /* ATTRIB -> ['<' Name '>'] */ - if (testnext(ls, '<')) { - const char *attr = getstr(str_checkname(ls)); - checknext(ls, '>'); - if (strcmp(attr, "const") == 0) - return RDKCONST; /* read-only variable */ - else if (strcmp(attr, "close") == 0) - return RDKTOCLOSE; /* to-be-closed variable */ - else - luaK_semerror(ls, - luaO_pushfstring(ls->L, "unknown attribute '%s'", attr)); - } - return VDKREG; /* regular variable */ -} - - -static void checktoclose (FuncState *fs, int level) { - if (level != -1) { /* is there a to-be-closed variable? */ - marktobeclosed(fs); - luaK_codeABC(fs, OP_TBC, reglevel(fs, level), 0, 0); - } -} - - -static void localstat (LexState *ls) { - /* stat -> LOCAL NAME ATTRIB { ',' NAME ATTRIB } ['=' explist] */ - FuncState *fs = ls->fs; - int toclose = -1; /* index of to-be-closed variable (if any) */ - Vardesc *var; /* last variable */ - int vidx, kind; /* index and kind of last variable */ - int nvars = 0; - int nexps; - expdesc e; - do { - vidx = new_localvar(ls, str_checkname(ls)); - kind = getlocalattribute(ls); - getlocalvardesc(fs, vidx)->vd.kind = kind; - if (kind == RDKTOCLOSE) { /* to-be-closed? */ - if (toclose != -1) /* one already present? */ - luaK_semerror(ls, "multiple to-be-closed variables in local list"); - toclose = fs->nactvar + nvars; - } - nvars++; - } while (testnext(ls, ',')); - if (testnext(ls, '=')) - nexps = explist(ls, &e); - else { - e.k = VVOID; - nexps = 0; - } - var = getlocalvardesc(fs, vidx); /* get last variable */ - if (nvars == nexps && /* no adjustments? */ - var->vd.kind == RDKCONST && /* last variable is const? */ - luaK_exp2const(fs, &e, &var->k)) { /* compile-time constant? */ - var->vd.kind = RDKCTC; /* variable is a compile-time constant */ - adjustlocalvars(ls, nvars - 1); /* exclude last variable */ - fs->nactvar++; /* but count it */ - } - else { - adjust_assign(ls, nvars, nexps, &e); - adjustlocalvars(ls, nvars); - } - checktoclose(fs, toclose); -} - - -static int funcname (LexState *ls, expdesc *v) { - /* funcname -> NAME {fieldsel} [':' NAME] */ - int ismethod = 0; - singlevar(ls, v); - while (ls->t.token == '.') - fieldsel(ls, v); - if (ls->t.token == ':') { - ismethod = 1; - fieldsel(ls, v); - } - return ismethod; -} - - -static void funcstat (LexState *ls, int line) { - /* funcstat -> FUNCTION funcname body */ - int ismethod; - expdesc v, b; - luaX_next(ls); /* skip FUNCTION */ - ismethod = funcname(ls, &v); - body(ls, &b, ismethod, line); - check_readonly(ls, &v); - luaK_storevar(ls->fs, &v, &b); - luaK_fixline(ls->fs, line); /* definition "happens" in the first line */ -} - - -static void exprstat (LexState *ls) { - /* stat -> func | assignment */ - FuncState *fs = ls->fs; - struct LHS_assign v; - suffixedexp(ls, &v.v); - if (ls->t.token == '=' || ls->t.token == ',') { /* stat -> assignment ? */ - v.prev = NULL; - restassign(ls, &v, 1); - } - else { /* stat -> func */ - Instruction *inst; - check_condition(ls, v.v.k == VCALL, "syntax error"); - inst = &getinstruction(fs, &v.v); - SETARG_C(*inst, 1); /* call statement uses no results */ - } -} - - -static void retstat (LexState *ls) { - /* stat -> RETURN [explist] [';'] */ - FuncState *fs = ls->fs; - expdesc e; - int nret; /* number of values being returned */ - int first = luaY_nvarstack(fs); /* first slot to be returned */ - if (block_follow(ls, 1) || ls->t.token == ';') - nret = 0; /* return no values */ - else { - nret = explist(ls, &e); /* optional return values */ - if (hasmultret(e.k)) { - luaK_setmultret(fs, &e); - if (e.k == VCALL && nret == 1 && !fs->bl->insidetbc) { /* tail call? */ - SET_OPCODE(getinstruction(fs,&e), OP_TAILCALL); - lua_assert(GETARG_A(getinstruction(fs,&e)) == luaY_nvarstack(fs)); - } - nret = LUA_MULTRET; /* return all values */ - } - else { - if (nret == 1) /* only one single value? */ - first = luaK_exp2anyreg(fs, &e); /* can use original slot */ - else { /* values must go to the top of the stack */ - luaK_exp2nextreg(fs, &e); - lua_assert(nret == fs->freereg - first); - } - } - } - luaK_ret(fs, first, nret); - testnext(ls, ';'); /* skip optional semicolon */ -} - - -static void statement (LexState *ls) { - int line = ls->linenumber; /* may be needed for error messages */ - enterlevel(ls); - switch (ls->t.token) { - case ';': { /* stat -> ';' (empty statement) */ - luaX_next(ls); /* skip ';' */ - break; - } - case TK_IF: { /* stat -> ifstat */ - ifstat(ls, line); - break; - } - case TK_WHILE: { /* stat -> whilestat */ - whilestat(ls, line); - break; - } - case TK_DO: { /* stat -> DO block END */ - luaX_next(ls); /* skip DO */ - block(ls); - check_match(ls, TK_END, TK_DO, line); - break; - } - case TK_FOR: { /* stat -> forstat */ - forstat(ls, line); - break; - } - case TK_REPEAT: { /* stat -> repeatstat */ - repeatstat(ls, line); - break; - } - case TK_FUNCTION: { /* stat -> funcstat */ - funcstat(ls, line); - break; - } - case TK_LOCAL: { /* stat -> localstat */ - luaX_next(ls); /* skip LOCAL */ - if (testnext(ls, TK_FUNCTION)) /* local function? */ - localfunc(ls); - else - localstat(ls); - break; - } - case TK_DBCOLON: { /* stat -> label */ - luaX_next(ls); /* skip double colon */ - labelstat(ls, str_checkname(ls), line); - break; - } - case TK_RETURN: { /* stat -> retstat */ - luaX_next(ls); /* skip RETURN */ - retstat(ls); - break; - } - case TK_BREAK: { /* stat -> breakstat */ - breakstat(ls); - break; - } - case TK_GOTO: { /* stat -> 'goto' NAME */ - luaX_next(ls); /* skip 'goto' */ - gotostat(ls); - break; - } - default: { /* stat -> func | assignment */ - exprstat(ls); - break; - } - } - lua_assert(ls->fs->f->maxstacksize >= ls->fs->freereg && - ls->fs->freereg >= luaY_nvarstack(ls->fs)); - ls->fs->freereg = luaY_nvarstack(ls->fs); /* free registers */ - leavelevel(ls); -} - -/* }====================================================================== */ - - -/* -** compiles the main function, which is a regular vararg function with an -** upvalue named LUA_ENV -*/ -static void mainfunc (LexState *ls, FuncState *fs) { - BlockCnt bl; - Upvaldesc *env; - open_func(ls, fs, &bl); - setvararg(fs, 0); /* main function is always declared vararg */ - env = allocupvalue(fs); /* ...set environment upvalue */ - env->instack = 1; - env->idx = 0; - env->kind = VDKREG; - env->name = ls->envn; - luaC_objbarrier(ls->L, fs->f, env->name); - luaX_next(ls); /* read first token */ - statlist(ls); /* parse main body */ - check(ls, TK_EOS); - close_func(ls); -} - - -LClosure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, - Dyndata *dyd, const char *name, int firstchar) { - LexState lexstate; - FuncState funcstate; - LClosure *cl = luaF_newLclosure(L, 1); /* create main closure */ - setclLvalue2s(L, L->top, cl); /* anchor it (to avoid being collected) */ - luaD_inctop(L); - lexstate.h = luaH_new(L); /* create table for scanner */ - sethvalue2s(L, L->top, lexstate.h); /* anchor it */ - luaD_inctop(L); - funcstate.f = cl->p = luaF_newproto(L); - luaC_objbarrier(L, cl, cl->p); - funcstate.f->source = luaS_new(L, name); /* create and anchor TString */ - luaC_objbarrier(L, funcstate.f, funcstate.f->source); - lexstate.buff = buff; - lexstate.dyd = dyd; - dyd->actvar.n = dyd->gt.n = dyd->label.n = 0; - luaX_setinput(L, &lexstate, z, funcstate.f->source, firstchar); - mainfunc(&lexstate, &funcstate); - lua_assert(!funcstate.prev && funcstate.nups == 1 && !lexstate.fs); - /* all scopes should be correctly finished */ - lua_assert(dyd->actvar.n == 0 && dyd->gt.n == 0 && dyd->label.n == 0); - L->top--; /* remove scanner's table */ - return cl; /* closure is on the stack, too */ -} - diff --git a/extern/drawdance/3rdparty/lua/lparser.h b/extern/drawdance/3rdparty/lua/lparser.h deleted file mode 100644 index 5e4500f181..0000000000 --- a/extern/drawdance/3rdparty/lua/lparser.h +++ /dev/null @@ -1,171 +0,0 @@ -/* -** $Id: lparser.h $ -** Lua Parser -** See Copyright Notice in lua.h -*/ - -#ifndef lparser_h -#define lparser_h - -#include "llimits.h" -#include "lobject.h" -#include "lzio.h" - - -/* -** Expression and variable descriptor. -** Code generation for variables and expressions can be delayed to allow -** optimizations; An 'expdesc' structure describes a potentially-delayed -** variable/expression. It has a description of its "main" value plus a -** list of conditional jumps that can also produce its value (generated -** by short-circuit operators 'and'/'or'). -*/ - -/* kinds of variables/expressions */ -typedef enum { - VVOID, /* when 'expdesc' describes the last expression of a list, - this kind means an empty list (so, no expression) */ - VNIL, /* constant nil */ - VTRUE, /* constant true */ - VFALSE, /* constant false */ - VK, /* constant in 'k'; info = index of constant in 'k' */ - VKFLT, /* floating constant; nval = numerical float value */ - VKINT, /* integer constant; ival = numerical integer value */ - VKSTR, /* string constant; strval = TString address; - (string is fixed by the lexer) */ - VNONRELOC, /* expression has its value in a fixed register; - info = result register */ - VLOCAL, /* local variable; var.ridx = register index; - var.vidx = relative index in 'actvar.arr' */ - VUPVAL, /* upvalue variable; info = index of upvalue in 'upvalues' */ - VCONST, /* compile-time variable; - info = absolute index in 'actvar.arr' */ - VINDEXED, /* indexed variable; - ind.t = table register; - ind.idx = key's R index */ - VINDEXUP, /* indexed upvalue; - ind.t = table upvalue; - ind.idx = key's K index */ - VINDEXI, /* indexed variable with constant integer; - ind.t = table register; - ind.idx = key's value */ - VINDEXSTR, /* indexed variable with literal string; - ind.t = table register; - ind.idx = key's K index */ - VJMP, /* expression is a test/comparison; - info = pc of corresponding jump instruction */ - VRELOC, /* expression can put result in any register; - info = instruction pc */ - VCALL, /* expression is a function call; info = instruction pc */ - VVARARG /* vararg expression; info = instruction pc */ -} expkind; - - -#define vkisvar(k) (VLOCAL <= (k) && (k) <= VINDEXSTR) -#define vkisindexed(k) (VINDEXED <= (k) && (k) <= VINDEXSTR) - - -typedef struct expdesc { - expkind k; - union { - lua_Integer ival; /* for VKINT */ - lua_Number nval; /* for VKFLT */ - TString *strval; /* for VKSTR */ - int info; /* for generic use */ - struct { /* for indexed variables */ - short idx; /* index (R or "long" K) */ - lu_byte t; /* table (register or upvalue) */ - } ind; - struct { /* for local variables */ - lu_byte ridx; /* register holding the variable */ - unsigned short vidx; /* compiler index (in 'actvar.arr') */ - } var; - } u; - int t; /* patch list of 'exit when true' */ - int f; /* patch list of 'exit when false' */ -} expdesc; - - -/* kinds of variables */ -#define VDKREG 0 /* regular */ -#define RDKCONST 1 /* constant */ -#define RDKTOCLOSE 2 /* to-be-closed */ -#define RDKCTC 3 /* compile-time constant */ - -/* description of an active local variable */ -typedef union Vardesc { - struct { - TValuefields; /* constant value (if it is a compile-time constant) */ - lu_byte kind; - lu_byte ridx; /* register holding the variable */ - short pidx; /* index of the variable in the Proto's 'locvars' array */ - TString *name; /* variable name */ - } vd; - TValue k; /* constant value (if any) */ -} Vardesc; - - - -/* description of pending goto statements and label statements */ -typedef struct Labeldesc { - TString *name; /* label identifier */ - int pc; /* position in code */ - int line; /* line where it appeared */ - lu_byte nactvar; /* number of active variables in that position */ - lu_byte close; /* goto that escapes upvalues */ -} Labeldesc; - - -/* list of labels or gotos */ -typedef struct Labellist { - Labeldesc *arr; /* array */ - int n; /* number of entries in use */ - int size; /* array size */ -} Labellist; - - -/* dynamic structures used by the parser */ -typedef struct Dyndata { - struct { /* list of all active local variables */ - Vardesc *arr; - int n; - int size; - } actvar; - Labellist gt; /* list of pending gotos */ - Labellist label; /* list of active labels */ -} Dyndata; - - -/* control of blocks */ -struct BlockCnt; /* defined in lparser.c */ - - -/* state needed to generate code for a given function */ -typedef struct FuncState { - Proto *f; /* current function header */ - struct FuncState *prev; /* enclosing function */ - struct LexState *ls; /* lexical state */ - struct BlockCnt *bl; /* chain of current blocks */ - int pc; /* next position to code (equivalent to 'ncode') */ - int lasttarget; /* 'label' of last 'jump label' */ - int previousline; /* last line that was saved in 'lineinfo' */ - int nk; /* number of elements in 'k' */ - int np; /* number of elements in 'p' */ - int nabslineinfo; /* number of elements in 'abslineinfo' */ - int firstlocal; /* index of first local var (in Dyndata array) */ - int firstlabel; /* index of first label (in 'dyd->label->arr') */ - short ndebugvars; /* number of elements in 'f->locvars' */ - lu_byte nactvar; /* number of active local variables */ - lu_byte nups; /* number of upvalues */ - lu_byte freereg; /* first free register */ - lu_byte iwthabs; /* instructions issued since last absolute line info */ - lu_byte needclose; /* function needs to close upvalues when returning */ -} FuncState; - - -LUAI_FUNC int luaY_nvarstack (FuncState *fs); -LUAI_FUNC LClosure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, - Dyndata *dyd, const char *name, int firstchar); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/lprefix.h b/extern/drawdance/3rdparty/lua/lprefix.h deleted file mode 100644 index 484f2ad6fb..0000000000 --- a/extern/drawdance/3rdparty/lua/lprefix.h +++ /dev/null @@ -1,45 +0,0 @@ -/* -** $Id: lprefix.h $ -** Definitions for Lua code that must come before any other header file -** See Copyright Notice in lua.h -*/ - -#ifndef lprefix_h -#define lprefix_h - - -/* -** Allows POSIX/XSI stuff -*/ -#if !defined(LUA_USE_C89) /* { */ - -#if !defined(_XOPEN_SOURCE) -#define _XOPEN_SOURCE 600 -#elif _XOPEN_SOURCE == 0 -#undef _XOPEN_SOURCE /* use -D_XOPEN_SOURCE=0 to undefine it */ -#endif - -/* -** Allows manipulation of large files in gcc and some other compilers -*/ -#if !defined(LUA_32BITS) && !defined(_FILE_OFFSET_BITS) -#define _LARGEFILE_SOURCE 1 -#define _FILE_OFFSET_BITS 64 -#endif - -#endif /* } */ - - -/* -** Windows stuff -*/ -#if defined(_WIN32) /* { */ - -#if !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS /* avoid warnings about ISO C functions */ -#endif - -#endif /* } */ - -#endif - diff --git a/extern/drawdance/3rdparty/lua/lstate.c b/extern/drawdance/3rdparty/lua/lstate.c deleted file mode 100644 index 1ffe1a0f71..0000000000 --- a/extern/drawdance/3rdparty/lua/lstate.c +++ /dev/null @@ -1,440 +0,0 @@ -/* -** $Id: lstate.c $ -** Global State -** See Copyright Notice in lua.h -*/ - -#define lstate_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include - -#include "lua.h" - -#include "lapi.h" -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lgc.h" -#include "llex.h" -#include "lmem.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "ltm.h" - - - -/* -** thread state + extra space -*/ -typedef struct LX { - lu_byte extra_[LUA_EXTRASPACE]; - lua_State l; -} LX; - - -/* -** Main thread combines a thread state and the global state -*/ -typedef struct LG { - LX l; - global_State g; -} LG; - - - -#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l))) - - -/* -** A macro to create a "random" seed when a state is created; -** the seed is used to randomize string hashes. -*/ -#if !defined(luai_makeseed) - -#include - -/* -** Compute an initial seed with some level of randomness. -** Rely on Address Space Layout Randomization (if present) and -** current time. -*/ -#define addbuff(b,p,e) \ - { size_t t = cast_sizet(e); \ - memcpy(b + p, &t, sizeof(t)); p += sizeof(t); } - -static unsigned int luai_makeseed (lua_State *L) { - char buff[3 * sizeof(size_t)]; - unsigned int h = cast_uint(time(NULL)); - int p = 0; - addbuff(buff, p, L); /* heap variable */ - addbuff(buff, p, &h); /* local variable */ - addbuff(buff, p, &lua_newstate); /* public function */ - lua_assert(p == sizeof(buff)); - return luaS_hash(buff, p, h); -} - -#endif - - -/* -** set GCdebt to a new value keeping the value (totalbytes + GCdebt) -** invariant (and avoiding underflows in 'totalbytes') -*/ -void luaE_setdebt (global_State *g, l_mem debt) { - l_mem tb = gettotalbytes(g); - lua_assert(tb > 0); - if (debt < tb - MAX_LMEM) - debt = tb - MAX_LMEM; /* will make 'totalbytes == MAX_LMEM' */ - g->totalbytes = tb - debt; - g->GCdebt = debt; -} - - -LUA_API int lua_setcstacklimit (lua_State *L, unsigned int limit) { - UNUSED(L); UNUSED(limit); - return LUAI_MAXCCALLS; /* warning?? */ -} - - -CallInfo *luaE_extendCI (lua_State *L) { - CallInfo *ci; - lua_assert(L->ci->next == NULL); - ci = luaM_new(L, CallInfo); - lua_assert(L->ci->next == NULL); - L->ci->next = ci; - ci->previous = L->ci; - ci->next = NULL; - ci->u.l.trap = 0; - L->nci++; - return ci; -} - - -/* -** free all CallInfo structures not in use by a thread -*/ -void luaE_freeCI (lua_State *L) { - CallInfo *ci = L->ci; - CallInfo *next = ci->next; - ci->next = NULL; - while ((ci = next) != NULL) { - next = ci->next; - luaM_free(L, ci); - L->nci--; - } -} - - -/* -** free half of the CallInfo structures not in use by a thread, -** keeping the first one. -*/ -void luaE_shrinkCI (lua_State *L) { - CallInfo *ci = L->ci->next; /* first free CallInfo */ - CallInfo *next; - if (ci == NULL) - return; /* no extra elements */ - while ((next = ci->next) != NULL) { /* two extra elements? */ - CallInfo *next2 = next->next; /* next's next */ - ci->next = next2; /* remove next from the list */ - L->nci--; - luaM_free(L, next); /* free next */ - if (next2 == NULL) - break; /* no more elements */ - else { - next2->previous = ci; - ci = next2; /* continue */ - } - } -} - - -/* -** Called when 'getCcalls(L)' larger or equal to LUAI_MAXCCALLS. -** If equal, raises an overflow error. If value is larger than -** LUAI_MAXCCALLS (which means it is handling an overflow) but -** not much larger, does not report an error (to allow overflow -** handling to work). -*/ -void luaE_checkcstack (lua_State *L) { - if (getCcalls(L) == LUAI_MAXCCALLS) - luaG_runerror(L, "C stack overflow"); - else if (getCcalls(L) >= (LUAI_MAXCCALLS / 10 * 11)) - luaD_throw(L, LUA_ERRERR); /* error while handling stack error */ -} - - -LUAI_FUNC void luaE_incCstack (lua_State *L) { - L->nCcalls++; - if (l_unlikely(getCcalls(L) >= LUAI_MAXCCALLS)) - luaE_checkcstack(L); -} - - -static void stack_init (lua_State *L1, lua_State *L) { - int i; CallInfo *ci; - /* initialize stack array */ - L1->stack = luaM_newvector(L, BASIC_STACK_SIZE + EXTRA_STACK, StackValue); - L1->tbclist = L1->stack; - for (i = 0; i < BASIC_STACK_SIZE + EXTRA_STACK; i++) - setnilvalue(s2v(L1->stack + i)); /* erase new stack */ - L1->top = L1->stack; - L1->stack_last = L1->stack + BASIC_STACK_SIZE; - /* initialize first ci */ - ci = &L1->base_ci; - ci->next = ci->previous = NULL; - ci->callstatus = CIST_C; - ci->func = L1->top; - ci->u.c.k = NULL; - ci->nresults = 0; - setnilvalue(s2v(L1->top)); /* 'function' entry for this 'ci' */ - L1->top++; - ci->top = L1->top + LUA_MINSTACK; - L1->ci = ci; -} - - -static void freestack (lua_State *L) { - if (L->stack == NULL) - return; /* stack not completely built yet */ - L->ci = &L->base_ci; /* free the entire 'ci' list */ - luaE_freeCI(L); - lua_assert(L->nci == 0); - luaM_freearray(L, L->stack, stacksize(L) + EXTRA_STACK); /* free stack */ -} - - -/* -** Create registry table and its predefined values -*/ -static void init_registry (lua_State *L, global_State *g) { - /* create registry */ - Table *registry = luaH_new(L); - sethvalue(L, &g->l_registry, registry); - luaH_resize(L, registry, LUA_RIDX_LAST, 0); - /* registry[LUA_RIDX_MAINTHREAD] = L */ - setthvalue(L, ®istry->array[LUA_RIDX_MAINTHREAD - 1], L); - /* registry[LUA_RIDX_GLOBALS] = new table (table of globals) */ - sethvalue(L, ®istry->array[LUA_RIDX_GLOBALS - 1], luaH_new(L)); -} - - -/* -** open parts of the state that may cause memory-allocation errors. -*/ -static void f_luaopen (lua_State *L, void *ud) { - global_State *g = G(L); - UNUSED(ud); - stack_init(L, L); /* init stack */ - init_registry(L, g); - luaS_init(L); - luaT_init(L); - luaX_init(L); - g->gcstp = 0; /* allow gc */ - setnilvalue(&g->nilvalue); /* now state is complete */ - luai_userstateopen(L); -} - - -/* -** preinitialize a thread with consistent values without allocating -** any memory (to avoid errors) -*/ -static void preinit_thread (lua_State *L, global_State *g) { - G(L) = g; - L->stack = NULL; - L->ci = NULL; - L->nci = 0; - L->twups = L; /* thread has no upvalues */ - L->nCcalls = 0; - L->errorJmp = NULL; - L->hook = NULL; - L->hookmask = 0; - L->basehookcount = 0; - L->allowhook = 1; - resethookcount(L); - L->openupval = NULL; - L->status = LUA_OK; - L->errfunc = 0; - L->oldpc = 0; -} - - -static void close_state (lua_State *L) { - global_State *g = G(L); - if (!completestate(g)) /* closing a partially built state? */ - luaC_freeallobjects(L); /* just collect its objects */ - else { /* closing a fully built state */ - L->ci = &L->base_ci; /* unwind CallInfo list */ - luaD_closeprotected(L, 1, LUA_OK); /* close all upvalues */ - luaC_freeallobjects(L); /* collect all objects */ - luai_userstateclose(L); - } - luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size); - freestack(L); - lua_assert(gettotalbytes(g) == sizeof(LG)); - (*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */ -} - - -LUA_API lua_State *lua_newthread (lua_State *L) { - global_State *g; - lua_State *L1; - lua_lock(L); - g = G(L); - luaC_checkGC(L); - /* create new thread */ - L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l; - L1->marked = luaC_white(g); - L1->tt = LUA_VTHREAD; - /* link it on list 'allgc' */ - L1->next = g->allgc; - g->allgc = obj2gco(L1); - /* anchor it on L stack */ - setthvalue2s(L, L->top, L1); - api_incr_top(L); - preinit_thread(L1, g); - L1->hookmask = L->hookmask; - L1->basehookcount = L->basehookcount; - L1->hook = L->hook; - resethookcount(L1); - /* initialize L1 extra space */ - memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread), - LUA_EXTRASPACE); - luai_userstatethread(L, L1); - stack_init(L1, L); /* init stack */ - lua_unlock(L); - return L1; -} - - -void luaE_freethread (lua_State *L, lua_State *L1) { - LX *l = fromstate(L1); - luaF_closeupval(L1, L1->stack); /* close all upvalues */ - lua_assert(L1->openupval == NULL); - luai_userstatefree(L, L1); - freestack(L1); - luaM_free(L, l); -} - - -int luaE_resetthread (lua_State *L, int status) { - CallInfo *ci = L->ci = &L->base_ci; /* unwind CallInfo list */ - setnilvalue(s2v(L->stack)); /* 'function' entry for basic 'ci' */ - ci->func = L->stack; - ci->callstatus = CIST_C; - if (status == LUA_YIELD) - status = LUA_OK; - L->status = LUA_OK; /* so it can run __close metamethods */ - status = luaD_closeprotected(L, 1, status); - if (status != LUA_OK) /* errors? */ - luaD_seterrorobj(L, status, L->stack + 1); - else - L->top = L->stack + 1; - ci->top = L->top + LUA_MINSTACK; - luaD_reallocstack(L, cast_int(ci->top - L->stack), 0); - return status; -} - - -LUA_API int lua_resetthread (lua_State *L) { - int status; - lua_lock(L); - status = luaE_resetthread(L, L->status); - lua_unlock(L); - return status; -} - - -LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) { - int i; - lua_State *L; - global_State *g; - LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG))); - if (l == NULL) return NULL; - L = &l->l.l; - g = &l->g; - L->tt = LUA_VTHREAD; - g->currentwhite = bitmask(WHITE0BIT); - L->marked = luaC_white(g); - preinit_thread(L, g); - g->allgc = obj2gco(L); /* by now, only object is the main thread */ - L->next = NULL; - incnny(L); /* main thread is always non yieldable */ - g->frealloc = f; - g->ud = ud; - g->warnf = NULL; - g->ud_warn = NULL; - g->mainthread = L; - g->seed = luai_makeseed(L); - g->gcstp = GCSTPGC; /* no GC while building state */ - g->strt.size = g->strt.nuse = 0; - g->strt.hash = NULL; - setnilvalue(&g->l_registry); - g->panic = NULL; - g->gcstate = GCSpause; - g->gckind = KGC_INC; - g->gcstopem = 0; - g->gcemergency = 0; - g->finobj = g->tobefnz = g->fixedgc = NULL; - g->firstold1 = g->survival = g->old1 = g->reallyold = NULL; - g->finobjsur = g->finobjold1 = g->finobjrold = NULL; - g->sweepgc = NULL; - g->gray = g->grayagain = NULL; - g->weak = g->ephemeron = g->allweak = NULL; - g->twups = NULL; - g->totalbytes = sizeof(LG); - g->GCdebt = 0; - g->lastatomic = 0; - setivalue(&g->nilvalue, 0); /* to signal that state is not yet built */ - setgcparam(g->gcpause, LUAI_GCPAUSE); - setgcparam(g->gcstepmul, LUAI_GCMUL); - g->gcstepsize = LUAI_GCSTEPSIZE; - setgcparam(g->genmajormul, LUAI_GENMAJORMUL); - g->genminormul = LUAI_GENMINORMUL; - for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL; - if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) { - /* memory allocation error: free partial state */ - close_state(L); - L = NULL; - } - return L; -} - - -LUA_API void lua_close (lua_State *L) { - lua_lock(L); - L = G(L)->mainthread; /* only the main thread can be closed */ - close_state(L); -} - - -void luaE_warning (lua_State *L, const char *msg, int tocont) { - lua_WarnFunction wf = G(L)->warnf; - if (wf != NULL) - wf(G(L)->ud_warn, msg, tocont); -} - - -/* -** Generate a warning from an error message -*/ -void luaE_warnerror (lua_State *L, const char *where) { - TValue *errobj = s2v(L->top - 1); /* error object */ - const char *msg = (ttisstring(errobj)) - ? svalue(errobj) - : "error object is not a string"; - /* produce warning "error in %s (%s)" (where, msg) */ - luaE_warning(L, "error in ", 1); - luaE_warning(L, where, 1); - luaE_warning(L, " (", 1); - luaE_warning(L, msg, 1); - luaE_warning(L, ")", 0); -} - diff --git a/extern/drawdance/3rdparty/lua/lstate.h b/extern/drawdance/3rdparty/lua/lstate.h deleted file mode 100644 index 61e82cde72..0000000000 --- a/extern/drawdance/3rdparty/lua/lstate.h +++ /dev/null @@ -1,404 +0,0 @@ -/* -** $Id: lstate.h $ -** Global State -** See Copyright Notice in lua.h -*/ - -#ifndef lstate_h -#define lstate_h - -#include "lua.h" - -#include "lobject.h" -#include "ltm.h" -#include "lzio.h" - - -/* -** Some notes about garbage-collected objects: All objects in Lua must -** be kept somehow accessible until being freed, so all objects always -** belong to one (and only one) of these lists, using field 'next' of -** the 'CommonHeader' for the link: -** -** 'allgc': all objects not marked for finalization; -** 'finobj': all objects marked for finalization; -** 'tobefnz': all objects ready to be finalized; -** 'fixedgc': all objects that are not to be collected (currently -** only small strings, such as reserved words). -** -** For the generational collector, some of these lists have marks for -** generations. Each mark points to the first element in the list for -** that particular generation; that generation goes until the next mark. -** -** 'allgc' -> 'survival': new objects; -** 'survival' -> 'old': objects that survived one collection; -** 'old1' -> 'reallyold': objects that became old in last collection; -** 'reallyold' -> NULL: objects old for more than one cycle. -** -** 'finobj' -> 'finobjsur': new objects marked for finalization; -** 'finobjsur' -> 'finobjold1': survived """"; -** 'finobjold1' -> 'finobjrold': just old """"; -** 'finobjrold' -> NULL: really old """". -** -** All lists can contain elements older than their main ages, due -** to 'luaC_checkfinalizer' and 'udata2finalize', which move -** objects between the normal lists and the "marked for finalization" -** lists. Moreover, barriers can age young objects in young lists as -** OLD0, which then become OLD1. However, a list never contains -** elements younger than their main ages. -** -** The generational collector also uses a pointer 'firstold1', which -** points to the first OLD1 object in the list. It is used to optimize -** 'markold'. (Potentially OLD1 objects can be anywhere between 'allgc' -** and 'reallyold', but often the list has no OLD1 objects or they are -** after 'old1'.) Note the difference between it and 'old1': -** 'firstold1': no OLD1 objects before this point; there can be all -** ages after it. -** 'old1': no objects younger than OLD1 after this point. -*/ - -/* -** Moreover, there is another set of lists that control gray objects. -** These lists are linked by fields 'gclist'. (All objects that -** can become gray have such a field. The field is not the same -** in all objects, but it always has this name.) Any gray object -** must belong to one of these lists, and all objects in these lists -** must be gray (with two exceptions explained below): -** -** 'gray': regular gray objects, still waiting to be visited. -** 'grayagain': objects that must be revisited at the atomic phase. -** That includes -** - black objects got in a write barrier; -** - all kinds of weak tables during propagation phase; -** - all threads. -** 'weak': tables with weak values to be cleared; -** 'ephemeron': ephemeron tables with white->white entries; -** 'allweak': tables with weak keys and/or weak values to be cleared. -** -** The exceptions to that "gray rule" are: -** - TOUCHED2 objects in generational mode stay in a gray list (because -** they must be visited again at the end of the cycle), but they are -** marked black because assignments to them must activate barriers (to -** move them back to TOUCHED1). -** - Open upvales are kept gray to avoid barriers, but they stay out -** of gray lists. (They don't even have a 'gclist' field.) -*/ - - - -/* -** About 'nCcalls': This count has two parts: the lower 16 bits counts -** the number of recursive invocations in the C stack; the higher -** 16 bits counts the number of non-yieldable calls in the stack. -** (They are together so that we can change and save both with one -** instruction.) -*/ - - -/* true if this thread does not have non-yieldable calls in the stack */ -#define yieldable(L) (((L)->nCcalls & 0xffff0000) == 0) - -/* real number of C calls */ -#define getCcalls(L) ((L)->nCcalls & 0xffff) - - -/* Increment the number of non-yieldable calls */ -#define incnny(L) ((L)->nCcalls += 0x10000) - -/* Decrement the number of non-yieldable calls */ -#define decnny(L) ((L)->nCcalls -= 0x10000) - -/* Non-yieldable call increment */ -#define nyci (0x10000 | 1) - - - - -struct lua_longjmp; /* defined in ldo.c */ - - -/* -** Atomic type (relative to signals) to better ensure that 'lua_sethook' -** is thread safe -*/ -#if !defined(l_signalT) -#include -#define l_signalT sig_atomic_t -#endif - - -/* -** Extra stack space to handle TM calls and some other extras. This -** space is not included in 'stack_last'. It is used only to avoid stack -** checks, either because the element will be promptly popped or because -** there will be a stack check soon after the push. Function frames -** never use this extra space, so it does not need to be kept clean. -*/ -#define EXTRA_STACK 5 - - -#define BASIC_STACK_SIZE (2*LUA_MINSTACK) - -#define stacksize(th) cast_int((th)->stack_last - (th)->stack) - - -/* kinds of Garbage Collection */ -#define KGC_INC 0 /* incremental gc */ -#define KGC_GEN 1 /* generational gc */ - - -typedef struct stringtable { - TString **hash; - int nuse; /* number of elements */ - int size; -} stringtable; - - -/* -** Information about a call. -** About union 'u': -** - field 'l' is used only for Lua functions; -** - field 'c' is used only for C functions. -** About union 'u2': -** - field 'funcidx' is used only by C functions while doing a -** protected call; -** - field 'nyield' is used only while a function is "doing" an -** yield (from the yield until the next resume); -** - field 'nres' is used only while closing tbc variables when -** returning from a function; -** - field 'transferinfo' is used only during call/returnhooks, -** before the function starts or after it ends. -*/ -typedef struct CallInfo { - StkId func; /* function index in the stack */ - StkId top; /* top for this function */ - struct CallInfo *previous, *next; /* dynamic call link */ - union { - struct { /* only for Lua functions */ - const Instruction *savedpc; - volatile l_signalT trap; - int nextraargs; /* # of extra arguments in vararg functions */ - } l; - struct { /* only for C functions */ - lua_KFunction k; /* continuation in case of yields */ - ptrdiff_t old_errfunc; - lua_KContext ctx; /* context info. in case of yields */ - } c; - } u; - union { - int funcidx; /* called-function index */ - int nyield; /* number of values yielded */ - int nres; /* number of values returned */ - struct { /* info about transferred values (for call/return hooks) */ - unsigned short ftransfer; /* offset of first value transferred */ - unsigned short ntransfer; /* number of values transferred */ - } transferinfo; - } u2; - short nresults; /* expected number of results from this function */ - unsigned short callstatus; -} CallInfo; - - -/* -** Bits in CallInfo status -*/ -#define CIST_OAH (1<<0) /* original value of 'allowhook' */ -#define CIST_C (1<<1) /* call is running a C function */ -#define CIST_FRESH (1<<2) /* call is on a fresh "luaV_execute" frame */ -#define CIST_HOOKED (1<<3) /* call is running a debug hook */ -#define CIST_YPCALL (1<<4) /* doing a yieldable protected call */ -#define CIST_TAIL (1<<5) /* call was tail called */ -#define CIST_HOOKYIELD (1<<6) /* last hook called yielded */ -#define CIST_FIN (1<<7) /* function "called" a finalizer */ -#define CIST_TRAN (1<<8) /* 'ci' has transfer information */ -#define CIST_CLSRET (1<<9) /* function is closing tbc variables */ -/* Bits 10-12 are used for CIST_RECST (see below) */ -#define CIST_RECST 10 -#if defined(LUA_COMPAT_LT_LE) -#define CIST_LEQ (1<<13) /* using __lt for __le */ -#endif - - -/* -** Field CIST_RECST stores the "recover status", used to keep the error -** status while closing to-be-closed variables in coroutines, so that -** Lua can correctly resume after an yield from a __close method called -** because of an error. (Three bits are enough for error status.) -*/ -#define getcistrecst(ci) (((ci)->callstatus >> CIST_RECST) & 7) -#define setcistrecst(ci,st) \ - check_exp(((st) & 7) == (st), /* status must fit in three bits */ \ - ((ci)->callstatus = ((ci)->callstatus & ~(7 << CIST_RECST)) \ - | ((st) << CIST_RECST))) - - -/* active function is a Lua function */ -#define isLua(ci) (!((ci)->callstatus & CIST_C)) - -/* call is running Lua code (not a hook) */ -#define isLuacode(ci) (!((ci)->callstatus & (CIST_C | CIST_HOOKED))) - -/* assume that CIST_OAH has offset 0 and that 'v' is strictly 0/1 */ -#define setoah(st,v) ((st) = ((st) & ~CIST_OAH) | (v)) -#define getoah(st) ((st) & CIST_OAH) - - -/* -** 'global state', shared by all threads of this state -*/ -typedef struct global_State { - lua_Alloc frealloc; /* function to reallocate memory */ - void *ud; /* auxiliary data to 'frealloc' */ - l_mem totalbytes; /* number of bytes currently allocated - GCdebt */ - l_mem GCdebt; /* bytes allocated not yet compensated by the collector */ - lu_mem GCestimate; /* an estimate of the non-garbage memory in use */ - lu_mem lastatomic; /* see function 'genstep' in file 'lgc.c' */ - stringtable strt; /* hash table for strings */ - TValue l_registry; - TValue nilvalue; /* a nil value */ - unsigned int seed; /* randomized seed for hashes */ - lu_byte currentwhite; - lu_byte gcstate; /* state of garbage collector */ - lu_byte gckind; /* kind of GC running */ - lu_byte gcstopem; /* stops emergency collections */ - lu_byte genminormul; /* control for minor generational collections */ - lu_byte genmajormul; /* control for major generational collections */ - lu_byte gcstp; /* control whether GC is running */ - lu_byte gcemergency; /* true if this is an emergency collection */ - lu_byte gcpause; /* size of pause between successive GCs */ - lu_byte gcstepmul; /* GC "speed" */ - lu_byte gcstepsize; /* (log2 of) GC granularity */ - GCObject *allgc; /* list of all collectable objects */ - GCObject **sweepgc; /* current position of sweep in list */ - GCObject *finobj; /* list of collectable objects with finalizers */ - GCObject *gray; /* list of gray objects */ - GCObject *grayagain; /* list of objects to be traversed atomically */ - GCObject *weak; /* list of tables with weak values */ - GCObject *ephemeron; /* list of ephemeron tables (weak keys) */ - GCObject *allweak; /* list of all-weak tables */ - GCObject *tobefnz; /* list of userdata to be GC */ - GCObject *fixedgc; /* list of objects not to be collected */ - /* fields for generational collector */ - GCObject *survival; /* start of objects that survived one GC cycle */ - GCObject *old1; /* start of old1 objects */ - GCObject *reallyold; /* objects more than one cycle old ("really old") */ - GCObject *firstold1; /* first OLD1 object in the list (if any) */ - GCObject *finobjsur; /* list of survival objects with finalizers */ - GCObject *finobjold1; /* list of old1 objects with finalizers */ - GCObject *finobjrold; /* list of really old objects with finalizers */ - struct lua_State *twups; /* list of threads with open upvalues */ - lua_CFunction panic; /* to be called in unprotected errors */ - struct lua_State *mainthread; - TString *memerrmsg; /* message for memory-allocation errors */ - TString *tmname[TM_N]; /* array with tag-method names */ - struct Table *mt[LUA_NUMTAGS]; /* metatables for basic types */ - TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */ - lua_WarnFunction warnf; /* warning function */ - void *ud_warn; /* auxiliary data to 'warnf' */ -} global_State; - - -/* -** 'per thread' state -*/ -struct lua_State { - CommonHeader; - lu_byte status; - lu_byte allowhook; - unsigned short nci; /* number of items in 'ci' list */ - StkId top; /* first free slot in the stack */ - global_State *l_G; - CallInfo *ci; /* call info for current function */ - StkId stack_last; /* end of stack (last element + 1) */ - StkId stack; /* stack base */ - UpVal *openupval; /* list of open upvalues in this stack */ - StkId tbclist; /* list of to-be-closed variables */ - GCObject *gclist; - struct lua_State *twups; /* list of threads with open upvalues */ - struct lua_longjmp *errorJmp; /* current error recover point */ - CallInfo base_ci; /* CallInfo for first level (C calling Lua) */ - volatile lua_Hook hook; - ptrdiff_t errfunc; /* current error handling function (stack index) */ - l_uint32 nCcalls; /* number of nested (non-yieldable | C) calls */ - int oldpc; /* last pc traced */ - int basehookcount; - int hookcount; - volatile l_signalT hookmask; -}; - - -#define G(L) (L->l_G) - -/* -** 'g->nilvalue' being a nil value flags that the state was completely -** build. -*/ -#define completestate(g) ttisnil(&g->nilvalue) - - -/* -** Union of all collectable objects (only for conversions) -** ISO C99, 6.5.2.3 p.5: -** "if a union contains several structures that share a common initial -** sequence [...], and if the union object currently contains one -** of these structures, it is permitted to inspect the common initial -** part of any of them anywhere that a declaration of the complete type -** of the union is visible." -*/ -union GCUnion { - GCObject gc; /* common header */ - struct TString ts; - struct Udata u; - union Closure cl; - struct Table h; - struct Proto p; - struct lua_State th; /* thread */ - struct UpVal upv; -}; - - -/* -** ISO C99, 6.7.2.1 p.14: -** "A pointer to a union object, suitably converted, points to each of -** its members [...], and vice versa." -*/ -#define cast_u(o) cast(union GCUnion *, (o)) - -/* macros to convert a GCObject into a specific value */ -#define gco2ts(o) \ - check_exp(novariant((o)->tt) == LUA_TSTRING, &((cast_u(o))->ts)) -#define gco2u(o) check_exp((o)->tt == LUA_VUSERDATA, &((cast_u(o))->u)) -#define gco2lcl(o) check_exp((o)->tt == LUA_VLCL, &((cast_u(o))->cl.l)) -#define gco2ccl(o) check_exp((o)->tt == LUA_VCCL, &((cast_u(o))->cl.c)) -#define gco2cl(o) \ - check_exp(novariant((o)->tt) == LUA_TFUNCTION, &((cast_u(o))->cl)) -#define gco2t(o) check_exp((o)->tt == LUA_VTABLE, &((cast_u(o))->h)) -#define gco2p(o) check_exp((o)->tt == LUA_VPROTO, &((cast_u(o))->p)) -#define gco2th(o) check_exp((o)->tt == LUA_VTHREAD, &((cast_u(o))->th)) -#define gco2upv(o) check_exp((o)->tt == LUA_VUPVAL, &((cast_u(o))->upv)) - - -/* -** macro to convert a Lua object into a GCObject -** (The access to 'tt' tries to ensure that 'v' is actually a Lua object.) -*/ -#define obj2gco(v) check_exp((v)->tt >= LUA_TSTRING, &(cast_u(v)->gc)) - - -/* actual number of total bytes allocated */ -#define gettotalbytes(g) cast(lu_mem, (g)->totalbytes + (g)->GCdebt) - -LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt); -LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1); -LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L); -LUAI_FUNC void luaE_freeCI (lua_State *L); -LUAI_FUNC void luaE_shrinkCI (lua_State *L); -LUAI_FUNC void luaE_checkcstack (lua_State *L); -LUAI_FUNC void luaE_incCstack (lua_State *L); -LUAI_FUNC void luaE_warning (lua_State *L, const char *msg, int tocont); -LUAI_FUNC void luaE_warnerror (lua_State *L, const char *where); -LUAI_FUNC int luaE_resetthread (lua_State *L, int status); - - -#endif - diff --git a/extern/drawdance/3rdparty/lua/lstring.c b/extern/drawdance/3rdparty/lua/lstring.c deleted file mode 100644 index 13dcaf4259..0000000000 --- a/extern/drawdance/3rdparty/lua/lstring.c +++ /dev/null @@ -1,273 +0,0 @@ -/* -** $Id: lstring.c $ -** String table (keeps all strings handled by Lua) -** See Copyright Notice in lua.h -*/ - -#define lstring_c -#define LUA_CORE - -#include "lprefix.h" - - -#include - -#include "lua.h" - -#include "ldebug.h" -#include "ldo.h" -#include "lmem.h" -#include "lobject.h" -#include "lstate.h" -#include "lstring.h" - - -/* -** Maximum size for string table. -*/ -#define MAXSTRTB cast_int(luaM_limitN(MAX_INT, TString*)) - - -/* -** equality for long strings -*/ -int luaS_eqlngstr (TString *a, TString *b) { - size_t len = a->u.lnglen; - lua_assert(a->tt == LUA_VLNGSTR && b->tt == LUA_VLNGSTR); - return (a == b) || /* same instance or... */ - ((len == b->u.lnglen) && /* equal length and ... */ - (memcmp(getstr(a), getstr(b), len) == 0)); /* equal contents */ -} - - -unsigned int luaS_hash (const char *str, size_t l, unsigned int seed) { - unsigned int h = seed ^ cast_uint(l); - for (; l > 0; l--) - h ^= ((h<<5) + (h>>2) + cast_byte(str[l - 1])); - return h; -} - - -unsigned int luaS_hashlongstr (TString *ts) { - lua_assert(ts->tt == LUA_VLNGSTR); - if (ts->extra == 0) { /* no hash? */ - size_t len = ts->u.lnglen; - ts->hash = luaS_hash(getstr(ts), len, ts->hash); - ts->extra = 1; /* now it has its hash */ - } - return ts->hash; -} - - -static void tablerehash (TString **vect, int osize, int nsize) { - int i; - for (i = osize; i < nsize; i++) /* clear new elements */ - vect[i] = NULL; - for (i = 0; i < osize; i++) { /* rehash old part of the array */ - TString *p = vect[i]; - vect[i] = NULL; - while (p) { /* for each string in the list */ - TString *hnext = p->u.hnext; /* save next */ - unsigned int h = lmod(p->hash, nsize); /* new position */ - p->u.hnext = vect[h]; /* chain it into array */ - vect[h] = p; - p = hnext; - } - } -} - - -/* -** Resize the string table. If allocation fails, keep the current size. -** (This can degrade performance, but any non-zero size should work -** correctly.) -*/ -void luaS_resize (lua_State *L, int nsize) { - stringtable *tb = &G(L)->strt; - int osize = tb->size; - TString **newvect; - if (nsize < osize) /* shrinking table? */ - tablerehash(tb->hash, osize, nsize); /* depopulate shrinking part */ - newvect = luaM_reallocvector(L, tb->hash, osize, nsize, TString*); - if (l_unlikely(newvect == NULL)) { /* reallocation failed? */ - if (nsize < osize) /* was it shrinking table? */ - tablerehash(tb->hash, nsize, osize); /* restore to original size */ - /* leave table as it was */ - } - else { /* allocation succeeded */ - tb->hash = newvect; - tb->size = nsize; - if (nsize > osize) - tablerehash(newvect, osize, nsize); /* rehash for new size */ - } -} - - -/* -** Clear API string cache. (Entries cannot be empty, so fill them with -** a non-collectable string.) -*/ -void luaS_clearcache (global_State *g) { - int i, j; - for (i = 0; i < STRCACHE_N; i++) - for (j = 0; j < STRCACHE_M; j++) { - if (iswhite(g->strcache[i][j])) /* will entry be collected? */ - g->strcache[i][j] = g->memerrmsg; /* replace it with something fixed */ - } -} - - -/* -** Initialize the string table and the string cache -*/ -void luaS_init (lua_State *L) { - global_State *g = G(L); - int i, j; - stringtable *tb = &G(L)->strt; - tb->hash = luaM_newvector(L, MINSTRTABSIZE, TString*); - tablerehash(tb->hash, 0, MINSTRTABSIZE); /* clear array */ - tb->size = MINSTRTABSIZE; - /* pre-create memory-error message */ - g->memerrmsg = luaS_newliteral(L, MEMERRMSG); - luaC_fix(L, obj2gco(g->memerrmsg)); /* it should never be collected */ - for (i = 0; i < STRCACHE_N; i++) /* fill cache with valid strings */ - for (j = 0; j < STRCACHE_M; j++) - g->strcache[i][j] = g->memerrmsg; -} - - - -/* -** creates a new string object -*/ -static TString *createstrobj (lua_State *L, size_t l, int tag, unsigned int h) { - TString *ts; - GCObject *o; - size_t totalsize; /* total size of TString object */ - totalsize = sizelstring(l); - o = luaC_newobj(L, tag, totalsize); - ts = gco2ts(o); - ts->hash = h; - ts->extra = 0; - getstr(ts)[l] = '\0'; /* ending 0 */ - return ts; -} - - -TString *luaS_createlngstrobj (lua_State *L, size_t l) { - TString *ts = createstrobj(L, l, LUA_VLNGSTR, G(L)->seed); - ts->u.lnglen = l; - return ts; -} - - -void luaS_remove (lua_State *L, TString *ts) { - stringtable *tb = &G(L)->strt; - TString **p = &tb->hash[lmod(ts->hash, tb->size)]; - while (*p != ts) /* find previous element */ - p = &(*p)->u.hnext; - *p = (*p)->u.hnext; /* remove element from its list */ - tb->nuse--; -} - - -static void growstrtab (lua_State *L, stringtable *tb) { - if (l_unlikely(tb->nuse == MAX_INT)) { /* too many strings? */ - luaC_fullgc(L, 1); /* try to free some... */ - if (tb->nuse == MAX_INT) /* still too many? */ - luaM_error(L); /* cannot even create a message... */ - } - if (tb->size <= MAXSTRTB / 2) /* can grow string table? */ - luaS_resize(L, tb->size * 2); -} - - -/* -** Checks whether short string exists and reuses it or creates a new one. -*/ -static TString *internshrstr (lua_State *L, const char *str, size_t l) { - TString *ts; - global_State *g = G(L); - stringtable *tb = &g->strt; - unsigned int h = luaS_hash(str, l, g->seed); - TString **list = &tb->hash[lmod(h, tb->size)]; - lua_assert(str != NULL); /* otherwise 'memcmp'/'memcpy' are undefined */ - for (ts = *list; ts != NULL; ts = ts->u.hnext) { - if (l == ts->shrlen && (memcmp(str, getstr(ts), l * sizeof(char)) == 0)) { - /* found! */ - if (isdead(g, ts)) /* dead (but not collected yet)? */ - changewhite(ts); /* resurrect it */ - return ts; - } - } - /* else must create a new string */ - if (tb->nuse >= tb->size) { /* need to grow string table? */ - growstrtab(L, tb); - list = &tb->hash[lmod(h, tb->size)]; /* rehash with new size */ - } - ts = createstrobj(L, l, LUA_VSHRSTR, h); - memcpy(getstr(ts), str, l * sizeof(char)); - ts->shrlen = cast_byte(l); - ts->u.hnext = *list; - *list = ts; - tb->nuse++; - return ts; -} - - -/* -** new string (with explicit length) -*/ -TString *luaS_newlstr (lua_State *L, const char *str, size_t l) { - if (l <= LUAI_MAXSHORTLEN) /* short string? */ - return internshrstr(L, str, l); - else { - TString *ts; - if (l_unlikely(l >= (MAX_SIZE - sizeof(TString))/sizeof(char))) - luaM_toobig(L); - ts = luaS_createlngstrobj(L, l); - memcpy(getstr(ts), str, l * sizeof(char)); - return ts; - } -} - - -/* -** Create or reuse a zero-terminated string, first checking in the -** cache (using the string address as a key). The cache can contain -** only zero-terminated strings, so it is safe to use 'strcmp' to -** check hits. -*/ -TString *luaS_new (lua_State *L, const char *str) { - unsigned int i = point2uint(str) % STRCACHE_N; /* hash */ - int j; - TString **p = G(L)->strcache[i]; - for (j = 0; j < STRCACHE_M; j++) { - if (strcmp(str, getstr(p[j])) == 0) /* hit? */ - return p[j]; /* that is it */ - } - /* normal route */ - for (j = STRCACHE_M - 1; j > 0; j--) - p[j] = p[j - 1]; /* move out last element */ - /* new element is first in the list */ - p[0] = luaS_newlstr(L, str, strlen(str)); - return p[0]; -} - - -Udata *luaS_newudata (lua_State *L, size_t s, int nuvalue) { - Udata *u; - int i; - GCObject *o; - if (l_unlikely(s > MAX_SIZE - udatamemoffset(nuvalue))) - luaM_toobig(L); - o = luaC_newobj(L, LUA_VUSERDATA, sizeudata(nuvalue, s)); - u = gco2u(o); - u->len = s; - u->nuvalue = nuvalue; - u->metatable = NULL; - for (i = 0; i < nuvalue; i++) - setnilvalue(&u->uv[i].uv); - return u; -} - diff --git a/extern/drawdance/3rdparty/lua/lstring.h b/extern/drawdance/3rdparty/lua/lstring.h deleted file mode 100644 index 450c2390d1..0000000000 --- a/extern/drawdance/3rdparty/lua/lstring.h +++ /dev/null @@ -1,57 +0,0 @@ -/* -** $Id: lstring.h $ -** String table (keep all strings handled by Lua) -** See Copyright Notice in lua.h -*/ - -#ifndef lstring_h -#define lstring_h - -#include "lgc.h" -#include "lobject.h" -#include "lstate.h" - - -/* -** Memory-allocation error message must be preallocated (it cannot -** be created after memory is exhausted) -*/ -#define MEMERRMSG "not enough memory" - - -/* -** Size of a TString: Size of the header plus space for the string -** itself (including final '\0'). -*/ -#define sizelstring(l) (offsetof(TString, contents) + ((l) + 1) * sizeof(char)) - -#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \ - (sizeof(s)/sizeof(char))-1)) - - -/* -** test whether a string is a reserved word -*/ -#define isreserved(s) ((s)->tt == LUA_VSHRSTR && (s)->extra > 0) - - -/* -** equality for short strings, which are always internalized -*/ -#define eqshrstr(a,b) check_exp((a)->tt == LUA_VSHRSTR, (a) == (b)) - - -LUAI_FUNC unsigned int luaS_hash (const char *str, size_t l, unsigned int seed); -LUAI_FUNC unsigned int luaS_hashlongstr (TString *ts); -LUAI_FUNC int luaS_eqlngstr (TString *a, TString *b); -LUAI_FUNC void luaS_resize (lua_State *L, int newsize); -LUAI_FUNC void luaS_clearcache (global_State *g); -LUAI_FUNC void luaS_init (lua_State *L); -LUAI_FUNC void luaS_remove (lua_State *L, TString *ts); -LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, int nuvalue); -LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l); -LUAI_FUNC TString *luaS_new (lua_State *L, const char *str); -LUAI_FUNC TString *luaS_createlngstrobj (lua_State *L, size_t l); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/lstrlib.c b/extern/drawdance/3rdparty/lua/lstrlib.c deleted file mode 100644 index 0b4fdbb7b5..0000000000 --- a/extern/drawdance/3rdparty/lua/lstrlib.c +++ /dev/null @@ -1,1874 +0,0 @@ -/* -** $Id: lstrlib.c $ -** Standard library for string operations and pattern-matching -** See Copyright Notice in lua.h -*/ - -#define lstrlib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -/* -** maximum number of captures that a pattern can do during -** pattern-matching. This limit is arbitrary, but must fit in -** an unsigned char. -*/ -#if !defined(LUA_MAXCAPTURES) -#define LUA_MAXCAPTURES 32 -#endif - - -/* macro to 'unsign' a character */ -#define uchar(c) ((unsigned char)(c)) - - -/* -** Some sizes are better limited to fit in 'int', but must also fit in -** 'size_t'. (We assume that 'lua_Integer' cannot be smaller than 'int'.) -*/ -#define MAX_SIZET ((size_t)(~(size_t)0)) - -#define MAXSIZE \ - (sizeof(size_t) < sizeof(int) ? MAX_SIZET : (size_t)(INT_MAX)) - - - - -static int str_len (lua_State *L) { - size_t l; - luaL_checklstring(L, 1, &l); - lua_pushinteger(L, (lua_Integer)l); - return 1; -} - - -/* -** translate a relative initial string position -** (negative means back from end): clip result to [1, inf). -** The length of any string in Lua must fit in a lua_Integer, -** so there are no overflows in the casts. -** The inverted comparison avoids a possible overflow -** computing '-pos'. -*/ -static size_t posrelatI (lua_Integer pos, size_t len) { - if (pos > 0) - return (size_t)pos; - else if (pos == 0) - return 1; - else if (pos < -(lua_Integer)len) /* inverted comparison */ - return 1; /* clip to 1 */ - else return len + (size_t)pos + 1; -} - - -/* -** Gets an optional ending string position from argument 'arg', -** with default value 'def'. -** Negative means back from end: clip result to [0, len] -*/ -static size_t getendpos (lua_State *L, int arg, lua_Integer def, - size_t len) { - lua_Integer pos = luaL_optinteger(L, arg, def); - if (pos > (lua_Integer)len) - return len; - else if (pos >= 0) - return (size_t)pos; - else if (pos < -(lua_Integer)len) - return 0; - else return len + (size_t)pos + 1; -} - - -static int str_sub (lua_State *L) { - size_t l; - const char *s = luaL_checklstring(L, 1, &l); - size_t start = posrelatI(luaL_checkinteger(L, 2), l); - size_t end = getendpos(L, 3, -1, l); - if (start <= end) - lua_pushlstring(L, s + start - 1, (end - start) + 1); - else lua_pushliteral(L, ""); - return 1; -} - - -static int str_reverse (lua_State *L) { - size_t l, i; - luaL_Buffer b; - const char *s = luaL_checklstring(L, 1, &l); - char *p = luaL_buffinitsize(L, &b, l); - for (i = 0; i < l; i++) - p[i] = s[l - i - 1]; - luaL_pushresultsize(&b, l); - return 1; -} - - -static int str_lower (lua_State *L) { - size_t l; - size_t i; - luaL_Buffer b; - const char *s = luaL_checklstring(L, 1, &l); - char *p = luaL_buffinitsize(L, &b, l); - for (i=0; i MAXSIZE / n)) - return luaL_error(L, "resulting string too large"); - else { - size_t totallen = (size_t)n * l + (size_t)(n - 1) * lsep; - luaL_Buffer b; - char *p = luaL_buffinitsize(L, &b, totallen); - while (n-- > 1) { /* first n-1 copies (followed by separator) */ - memcpy(p, s, l * sizeof(char)); p += l; - if (lsep > 0) { /* empty 'memcpy' is not that cheap */ - memcpy(p, sep, lsep * sizeof(char)); - p += lsep; - } - } - memcpy(p, s, l * sizeof(char)); /* last copy (not followed by separator) */ - luaL_pushresultsize(&b, totallen); - } - return 1; -} - - -static int str_byte (lua_State *L) { - size_t l; - const char *s = luaL_checklstring(L, 1, &l); - lua_Integer pi = luaL_optinteger(L, 2, 1); - size_t posi = posrelatI(pi, l); - size_t pose = getendpos(L, 3, pi, l); - int n, i; - if (posi > pose) return 0; /* empty interval; return no values */ - if (l_unlikely(pose - posi >= (size_t)INT_MAX)) /* arithmetic overflow? */ - return luaL_error(L, "string slice too long"); - n = (int)(pose - posi) + 1; - luaL_checkstack(L, n, "string slice too long"); - for (i=0; iinit) { - state->init = 1; - luaL_buffinit(L, &state->B); - } - luaL_addlstring(&state->B, (const char *)b, size); - return 0; -} - - -static int str_dump (lua_State *L) { - struct str_Writer state; - int strip = lua_toboolean(L, 2); - luaL_checktype(L, 1, LUA_TFUNCTION); - lua_settop(L, 1); /* ensure function is on the top of the stack */ - state.init = 0; - if (l_unlikely(lua_dump(L, writer, &state, strip) != 0)) - return luaL_error(L, "unable to dump given function"); - luaL_pushresult(&state.B); - return 1; -} - - - -/* -** {====================================================== -** METAMETHODS -** ======================================================= -*/ - -#if defined(LUA_NOCVTS2N) /* { */ - -/* no coercion from strings to numbers */ - -static const luaL_Reg stringmetamethods[] = { - {"__index", NULL}, /* placeholder */ - {NULL, NULL} -}; - -#else /* }{ */ - -static int tonum (lua_State *L, int arg) { - if (lua_type(L, arg) == LUA_TNUMBER) { /* already a number? */ - lua_pushvalue(L, arg); - return 1; - } - else { /* check whether it is a numerical string */ - size_t len; - const char *s = lua_tolstring(L, arg, &len); - return (s != NULL && lua_stringtonumber(L, s) == len + 1); - } -} - - -static void trymt (lua_State *L, const char *mtname) { - lua_settop(L, 2); /* back to the original arguments */ - if (l_unlikely(lua_type(L, 2) == LUA_TSTRING || - !luaL_getmetafield(L, 2, mtname))) - luaL_error(L, "attempt to %s a '%s' with a '%s'", mtname + 2, - luaL_typename(L, -2), luaL_typename(L, -1)); - lua_insert(L, -3); /* put metamethod before arguments */ - lua_call(L, 2, 1); /* call metamethod */ -} - - -static int arith (lua_State *L, int op, const char *mtname) { - if (tonum(L, 1) && tonum(L, 2)) - lua_arith(L, op); /* result will be on the top */ - else - trymt(L, mtname); - return 1; -} - - -static int arith_add (lua_State *L) { - return arith(L, LUA_OPADD, "__add"); -} - -static int arith_sub (lua_State *L) { - return arith(L, LUA_OPSUB, "__sub"); -} - -static int arith_mul (lua_State *L) { - return arith(L, LUA_OPMUL, "__mul"); -} - -static int arith_mod (lua_State *L) { - return arith(L, LUA_OPMOD, "__mod"); -} - -static int arith_pow (lua_State *L) { - return arith(L, LUA_OPPOW, "__pow"); -} - -static int arith_div (lua_State *L) { - return arith(L, LUA_OPDIV, "__div"); -} - -static int arith_idiv (lua_State *L) { - return arith(L, LUA_OPIDIV, "__idiv"); -} - -static int arith_unm (lua_State *L) { - return arith(L, LUA_OPUNM, "__unm"); -} - - -static const luaL_Reg stringmetamethods[] = { - {"__add", arith_add}, - {"__sub", arith_sub}, - {"__mul", arith_mul}, - {"__mod", arith_mod}, - {"__pow", arith_pow}, - {"__div", arith_div}, - {"__idiv", arith_idiv}, - {"__unm", arith_unm}, - {"__index", NULL}, /* placeholder */ - {NULL, NULL} -}; - -#endif /* } */ - -/* }====================================================== */ - -/* -** {====================================================== -** PATTERN MATCHING -** ======================================================= -*/ - - -#define CAP_UNFINISHED (-1) -#define CAP_POSITION (-2) - - -typedef struct MatchState { - const char *src_init; /* init of source string */ - const char *src_end; /* end ('\0') of source string */ - const char *p_end; /* end ('\0') of pattern */ - lua_State *L; - int matchdepth; /* control for recursive depth (to avoid C stack overflow) */ - unsigned char level; /* total number of captures (finished or unfinished) */ - struct { - const char *init; - ptrdiff_t len; - } capture[LUA_MAXCAPTURES]; -} MatchState; - - -/* recursive function */ -static const char *match (MatchState *ms, const char *s, const char *p); - - -/* maximum recursion depth for 'match' */ -#if !defined(MAXCCALLS) -#define MAXCCALLS 200 -#endif - - -#define L_ESC '%' -#define SPECIALS "^$*+?.([%-" - - -static int check_capture (MatchState *ms, int l) { - l -= '1'; - if (l_unlikely(l < 0 || l >= ms->level || - ms->capture[l].len == CAP_UNFINISHED)) - return luaL_error(ms->L, "invalid capture index %%%d", l + 1); - return l; -} - - -static int capture_to_close (MatchState *ms) { - int level = ms->level; - for (level--; level>=0; level--) - if (ms->capture[level].len == CAP_UNFINISHED) return level; - return luaL_error(ms->L, "invalid pattern capture"); -} - - -static const char *classend (MatchState *ms, const char *p) { - switch (*p++) { - case L_ESC: { - if (l_unlikely(p == ms->p_end)) - luaL_error(ms->L, "malformed pattern (ends with '%%')"); - return p+1; - } - case '[': { - if (*p == '^') p++; - do { /* look for a ']' */ - if (l_unlikely(p == ms->p_end)) - luaL_error(ms->L, "malformed pattern (missing ']')"); - if (*(p++) == L_ESC && p < ms->p_end) - p++; /* skip escapes (e.g. '%]') */ - } while (*p != ']'); - return p+1; - } - default: { - return p; - } - } -} - - -static int match_class (int c, int cl) { - int res; - switch (tolower(cl)) { - case 'a' : res = isalpha(c); break; - case 'c' : res = iscntrl(c); break; - case 'd' : res = isdigit(c); break; - case 'g' : res = isgraph(c); break; - case 'l' : res = islower(c); break; - case 'p' : res = ispunct(c); break; - case 's' : res = isspace(c); break; - case 'u' : res = isupper(c); break; - case 'w' : res = isalnum(c); break; - case 'x' : res = isxdigit(c); break; - case 'z' : res = (c == 0); break; /* deprecated option */ - default: return (cl == c); - } - return (islower(cl) ? res : !res); -} - - -static int matchbracketclass (int c, const char *p, const char *ec) { - int sig = 1; - if (*(p+1) == '^') { - sig = 0; - p++; /* skip the '^' */ - } - while (++p < ec) { - if (*p == L_ESC) { - p++; - if (match_class(c, uchar(*p))) - return sig; - } - else if ((*(p+1) == '-') && (p+2 < ec)) { - p+=2; - if (uchar(*(p-2)) <= c && c <= uchar(*p)) - return sig; - } - else if (uchar(*p) == c) return sig; - } - return !sig; -} - - -static int singlematch (MatchState *ms, const char *s, const char *p, - const char *ep) { - if (s >= ms->src_end) - return 0; - else { - int c = uchar(*s); - switch (*p) { - case '.': return 1; /* matches any char */ - case L_ESC: return match_class(c, uchar(*(p+1))); - case '[': return matchbracketclass(c, p, ep-1); - default: return (uchar(*p) == c); - } - } -} - - -static const char *matchbalance (MatchState *ms, const char *s, - const char *p) { - if (l_unlikely(p >= ms->p_end - 1)) - luaL_error(ms->L, "malformed pattern (missing arguments to '%%b')"); - if (*s != *p) return NULL; - else { - int b = *p; - int e = *(p+1); - int cont = 1; - while (++s < ms->src_end) { - if (*s == e) { - if (--cont == 0) return s+1; - } - else if (*s == b) cont++; - } - } - return NULL; /* string ends out of balance */ -} - - -static const char *max_expand (MatchState *ms, const char *s, - const char *p, const char *ep) { - ptrdiff_t i = 0; /* counts maximum expand for item */ - while (singlematch(ms, s + i, p, ep)) - i++; - /* keeps trying to match with the maximum repetitions */ - while (i>=0) { - const char *res = match(ms, (s+i), ep+1); - if (res) return res; - i--; /* else didn't match; reduce 1 repetition to try again */ - } - return NULL; -} - - -static const char *min_expand (MatchState *ms, const char *s, - const char *p, const char *ep) { - for (;;) { - const char *res = match(ms, s, ep+1); - if (res != NULL) - return res; - else if (singlematch(ms, s, p, ep)) - s++; /* try with one more repetition */ - else return NULL; - } -} - - -static const char *start_capture (MatchState *ms, const char *s, - const char *p, int what) { - const char *res; - int level = ms->level; - if (level >= LUA_MAXCAPTURES) luaL_error(ms->L, "too many captures"); - ms->capture[level].init = s; - ms->capture[level].len = what; - ms->level = level+1; - if ((res=match(ms, s, p)) == NULL) /* match failed? */ - ms->level--; /* undo capture */ - return res; -} - - -static const char *end_capture (MatchState *ms, const char *s, - const char *p) { - int l = capture_to_close(ms); - const char *res; - ms->capture[l].len = s - ms->capture[l].init; /* close capture */ - if ((res = match(ms, s, p)) == NULL) /* match failed? */ - ms->capture[l].len = CAP_UNFINISHED; /* undo capture */ - return res; -} - - -static const char *match_capture (MatchState *ms, const char *s, int l) { - size_t len; - l = check_capture(ms, l); - len = ms->capture[l].len; - if ((size_t)(ms->src_end-s) >= len && - memcmp(ms->capture[l].init, s, len) == 0) - return s+len; - else return NULL; -} - - -static const char *match (MatchState *ms, const char *s, const char *p) { - if (l_unlikely(ms->matchdepth-- == 0)) - luaL_error(ms->L, "pattern too complex"); - init: /* using goto's to optimize tail recursion */ - if (p != ms->p_end) { /* end of pattern? */ - switch (*p) { - case '(': { /* start capture */ - if (*(p + 1) == ')') /* position capture? */ - s = start_capture(ms, s, p + 2, CAP_POSITION); - else - s = start_capture(ms, s, p + 1, CAP_UNFINISHED); - break; - } - case ')': { /* end capture */ - s = end_capture(ms, s, p + 1); - break; - } - case '$': { - if ((p + 1) != ms->p_end) /* is the '$' the last char in pattern? */ - goto dflt; /* no; go to default */ - s = (s == ms->src_end) ? s : NULL; /* check end of string */ - break; - } - case L_ESC: { /* escaped sequences not in the format class[*+?-]? */ - switch (*(p + 1)) { - case 'b': { /* balanced string? */ - s = matchbalance(ms, s, p + 2); - if (s != NULL) { - p += 4; goto init; /* return match(ms, s, p + 4); */ - } /* else fail (s == NULL) */ - break; - } - case 'f': { /* frontier? */ - const char *ep; char previous; - p += 2; - if (l_unlikely(*p != '[')) - luaL_error(ms->L, "missing '[' after '%%f' in pattern"); - ep = classend(ms, p); /* points to what is next */ - previous = (s == ms->src_init) ? '\0' : *(s - 1); - if (!matchbracketclass(uchar(previous), p, ep - 1) && - matchbracketclass(uchar(*s), p, ep - 1)) { - p = ep; goto init; /* return match(ms, s, ep); */ - } - s = NULL; /* match failed */ - break; - } - case '0': case '1': case '2': case '3': - case '4': case '5': case '6': case '7': - case '8': case '9': { /* capture results (%0-%9)? */ - s = match_capture(ms, s, uchar(*(p + 1))); - if (s != NULL) { - p += 2; goto init; /* return match(ms, s, p + 2) */ - } - break; - } - default: goto dflt; - } - break; - } - default: dflt: { /* pattern class plus optional suffix */ - const char *ep = classend(ms, p); /* points to optional suffix */ - /* does not match at least once? */ - if (!singlematch(ms, s, p, ep)) { - if (*ep == '*' || *ep == '?' || *ep == '-') { /* accept empty? */ - p = ep + 1; goto init; /* return match(ms, s, ep + 1); */ - } - else /* '+' or no suffix */ - s = NULL; /* fail */ - } - else { /* matched once */ - switch (*ep) { /* handle optional suffix */ - case '?': { /* optional */ - const char *res; - if ((res = match(ms, s + 1, ep + 1)) != NULL) - s = res; - else { - p = ep + 1; goto init; /* else return match(ms, s, ep + 1); */ - } - break; - } - case '+': /* 1 or more repetitions */ - s++; /* 1 match already done */ - /* FALLTHROUGH */ - case '*': /* 0 or more repetitions */ - s = max_expand(ms, s, p, ep); - break; - case '-': /* 0 or more repetitions (minimum) */ - s = min_expand(ms, s, p, ep); - break; - default: /* no suffix */ - s++; p = ep; goto init; /* return match(ms, s + 1, ep); */ - } - } - break; - } - } - } - ms->matchdepth++; - return s; -} - - - -static const char *lmemfind (const char *s1, size_t l1, - const char *s2, size_t l2) { - if (l2 == 0) return s1; /* empty strings are everywhere */ - else if (l2 > l1) return NULL; /* avoids a negative 'l1' */ - else { - const char *init; /* to search for a '*s2' inside 's1' */ - l2--; /* 1st char will be checked by 'memchr' */ - l1 = l1-l2; /* 's2' cannot be found after that */ - while (l1 > 0 && (init = (const char *)memchr(s1, *s2, l1)) != NULL) { - init++; /* 1st char is already checked */ - if (memcmp(init, s2+1, l2) == 0) - return init-1; - else { /* correct 'l1' and 's1' to try again */ - l1 -= init-s1; - s1 = init; - } - } - return NULL; /* not found */ - } -} - - -/* -** get information about the i-th capture. If there are no captures -** and 'i==0', return information about the whole match, which -** is the range 's'..'e'. If the capture is a string, return -** its length and put its address in '*cap'. If it is an integer -** (a position), push it on the stack and return CAP_POSITION. -*/ -static size_t get_onecapture (MatchState *ms, int i, const char *s, - const char *e, const char **cap) { - if (i >= ms->level) { - if (l_unlikely(i != 0)) - luaL_error(ms->L, "invalid capture index %%%d", i + 1); - *cap = s; - return e - s; - } - else { - ptrdiff_t capl = ms->capture[i].len; - *cap = ms->capture[i].init; - if (l_unlikely(capl == CAP_UNFINISHED)) - luaL_error(ms->L, "unfinished capture"); - else if (capl == CAP_POSITION) - lua_pushinteger(ms->L, (ms->capture[i].init - ms->src_init) + 1); - return capl; - } -} - - -/* -** Push the i-th capture on the stack. -*/ -static void push_onecapture (MatchState *ms, int i, const char *s, - const char *e) { - const char *cap; - ptrdiff_t l = get_onecapture(ms, i, s, e, &cap); - if (l != CAP_POSITION) - lua_pushlstring(ms->L, cap, l); - /* else position was already pushed */ -} - - -static int push_captures (MatchState *ms, const char *s, const char *e) { - int i; - int nlevels = (ms->level == 0 && s) ? 1 : ms->level; - luaL_checkstack(ms->L, nlevels, "too many captures"); - for (i = 0; i < nlevels; i++) - push_onecapture(ms, i, s, e); - return nlevels; /* number of strings pushed */ -} - - -/* check whether pattern has no special characters */ -static int nospecials (const char *p, size_t l) { - size_t upto = 0; - do { - if (strpbrk(p + upto, SPECIALS)) - return 0; /* pattern has a special character */ - upto += strlen(p + upto) + 1; /* may have more after \0 */ - } while (upto <= l); - return 1; /* no special chars found */ -} - - -static void prepstate (MatchState *ms, lua_State *L, - const char *s, size_t ls, const char *p, size_t lp) { - ms->L = L; - ms->matchdepth = MAXCCALLS; - ms->src_init = s; - ms->src_end = s + ls; - ms->p_end = p + lp; -} - - -static void reprepstate (MatchState *ms) { - ms->level = 0; - lua_assert(ms->matchdepth == MAXCCALLS); -} - - -static int str_find_aux (lua_State *L, int find) { - size_t ls, lp; - const char *s = luaL_checklstring(L, 1, &ls); - const char *p = luaL_checklstring(L, 2, &lp); - size_t init = posrelatI(luaL_optinteger(L, 3, 1), ls) - 1; - if (init > ls) { /* start after string's end? */ - luaL_pushfail(L); /* cannot find anything */ - return 1; - } - /* explicit request or no special characters? */ - if (find && (lua_toboolean(L, 4) || nospecials(p, lp))) { - /* do a plain search */ - const char *s2 = lmemfind(s + init, ls - init, p, lp); - if (s2) { - lua_pushinteger(L, (s2 - s) + 1); - lua_pushinteger(L, (s2 - s) + lp); - return 2; - } - } - else { - MatchState ms; - const char *s1 = s + init; - int anchor = (*p == '^'); - if (anchor) { - p++; lp--; /* skip anchor character */ - } - prepstate(&ms, L, s, ls, p, lp); - do { - const char *res; - reprepstate(&ms); - if ((res=match(&ms, s1, p)) != NULL) { - if (find) { - lua_pushinteger(L, (s1 - s) + 1); /* start */ - lua_pushinteger(L, res - s); /* end */ - return push_captures(&ms, NULL, 0) + 2; - } - else - return push_captures(&ms, s1, res); - } - } while (s1++ < ms.src_end && !anchor); - } - luaL_pushfail(L); /* not found */ - return 1; -} - - -static int str_find (lua_State *L) { - return str_find_aux(L, 1); -} - - -static int str_match (lua_State *L) { - return str_find_aux(L, 0); -} - - -/* state for 'gmatch' */ -typedef struct GMatchState { - const char *src; /* current position */ - const char *p; /* pattern */ - const char *lastmatch; /* end of last match */ - MatchState ms; /* match state */ -} GMatchState; - - -static int gmatch_aux (lua_State *L) { - GMatchState *gm = (GMatchState *)lua_touserdata(L, lua_upvalueindex(3)); - const char *src; - gm->ms.L = L; - for (src = gm->src; src <= gm->ms.src_end; src++) { - const char *e; - reprepstate(&gm->ms); - if ((e = match(&gm->ms, src, gm->p)) != NULL && e != gm->lastmatch) { - gm->src = gm->lastmatch = e; - return push_captures(&gm->ms, src, e); - } - } - return 0; /* not found */ -} - - -static int gmatch (lua_State *L) { - size_t ls, lp; - const char *s = luaL_checklstring(L, 1, &ls); - const char *p = luaL_checklstring(L, 2, &lp); - size_t init = posrelatI(luaL_optinteger(L, 3, 1), ls) - 1; - GMatchState *gm; - lua_settop(L, 2); /* keep strings on closure to avoid being collected */ - gm = (GMatchState *)lua_newuserdatauv(L, sizeof(GMatchState), 0); - if (init > ls) /* start after string's end? */ - init = ls + 1; /* avoid overflows in 's + init' */ - prepstate(&gm->ms, L, s, ls, p, lp); - gm->src = s + init; gm->p = p; gm->lastmatch = NULL; - lua_pushcclosure(L, gmatch_aux, 3); - return 1; -} - - -static void add_s (MatchState *ms, luaL_Buffer *b, const char *s, - const char *e) { - size_t l; - lua_State *L = ms->L; - const char *news = lua_tolstring(L, 3, &l); - const char *p; - while ((p = (char *)memchr(news, L_ESC, l)) != NULL) { - luaL_addlstring(b, news, p - news); - p++; /* skip ESC */ - if (*p == L_ESC) /* '%%' */ - luaL_addchar(b, *p); - else if (*p == '0') /* '%0' */ - luaL_addlstring(b, s, e - s); - else if (isdigit(uchar(*p))) { /* '%n' */ - const char *cap; - ptrdiff_t resl = get_onecapture(ms, *p - '1', s, e, &cap); - if (resl == CAP_POSITION) - luaL_addvalue(b); /* add position to accumulated result */ - else - luaL_addlstring(b, cap, resl); - } - else - luaL_error(L, "invalid use of '%c' in replacement string", L_ESC); - l -= p + 1 - news; - news = p + 1; - } - luaL_addlstring(b, news, l); -} - - -/* -** Add the replacement value to the string buffer 'b'. -** Return true if the original string was changed. (Function calls and -** table indexing resulting in nil or false do not change the subject.) -*/ -static int add_value (MatchState *ms, luaL_Buffer *b, const char *s, - const char *e, int tr) { - lua_State *L = ms->L; - switch (tr) { - case LUA_TFUNCTION: { /* call the function */ - int n; - lua_pushvalue(L, 3); /* push the function */ - n = push_captures(ms, s, e); /* all captures as arguments */ - lua_call(L, n, 1); /* call it */ - break; - } - case LUA_TTABLE: { /* index the table */ - push_onecapture(ms, 0, s, e); /* first capture is the index */ - lua_gettable(L, 3); - break; - } - default: { /* LUA_TNUMBER or LUA_TSTRING */ - add_s(ms, b, s, e); /* add value to the buffer */ - return 1; /* something changed */ - } - } - if (!lua_toboolean(L, -1)) { /* nil or false? */ - lua_pop(L, 1); /* remove value */ - luaL_addlstring(b, s, e - s); /* keep original text */ - return 0; /* no changes */ - } - else if (l_unlikely(!lua_isstring(L, -1))) - return luaL_error(L, "invalid replacement value (a %s)", - luaL_typename(L, -1)); - else { - luaL_addvalue(b); /* add result to accumulator */ - return 1; /* something changed */ - } -} - - -static int str_gsub (lua_State *L) { - size_t srcl, lp; - const char *src = luaL_checklstring(L, 1, &srcl); /* subject */ - const char *p = luaL_checklstring(L, 2, &lp); /* pattern */ - const char *lastmatch = NULL; /* end of last match */ - int tr = lua_type(L, 3); /* replacement type */ - lua_Integer max_s = luaL_optinteger(L, 4, srcl + 1); /* max replacements */ - int anchor = (*p == '^'); - lua_Integer n = 0; /* replacement count */ - int changed = 0; /* change flag */ - MatchState ms; - luaL_Buffer b; - luaL_argexpected(L, tr == LUA_TNUMBER || tr == LUA_TSTRING || - tr == LUA_TFUNCTION || tr == LUA_TTABLE, 3, - "string/function/table"); - luaL_buffinit(L, &b); - if (anchor) { - p++; lp--; /* skip anchor character */ - } - prepstate(&ms, L, src, srcl, p, lp); - while (n < max_s) { - const char *e; - reprepstate(&ms); /* (re)prepare state for new match */ - if ((e = match(&ms, src, p)) != NULL && e != lastmatch) { /* match? */ - n++; - changed = add_value(&ms, &b, src, e, tr) | changed; - src = lastmatch = e; - } - else if (src < ms.src_end) /* otherwise, skip one character */ - luaL_addchar(&b, *src++); - else break; /* end of subject */ - if (anchor) break; - } - if (!changed) /* no changes? */ - lua_pushvalue(L, 1); /* return original string */ - else { /* something changed */ - luaL_addlstring(&b, src, ms.src_end-src); - luaL_pushresult(&b); /* create and return new string */ - } - lua_pushinteger(L, n); /* number of substitutions */ - return 2; -} - -/* }====================================================== */ - - - -/* -** {====================================================== -** STRING FORMAT -** ======================================================= -*/ - -#if !defined(lua_number2strx) /* { */ - -/* -** Hexadecimal floating-point formatter -*/ - -#define SIZELENMOD (sizeof(LUA_NUMBER_FRMLEN)/sizeof(char)) - - -/* -** Number of bits that goes into the first digit. It can be any value -** between 1 and 4; the following definition tries to align the number -** to nibble boundaries by making what is left after that first digit a -** multiple of 4. -*/ -#define L_NBFD ((l_floatatt(MANT_DIG) - 1)%4 + 1) - - -/* -** Add integer part of 'x' to buffer and return new 'x' -*/ -static lua_Number adddigit (char *buff, int n, lua_Number x) { - lua_Number dd = l_mathop(floor)(x); /* get integer part from 'x' */ - int d = (int)dd; - buff[n] = (d < 10 ? d + '0' : d - 10 + 'a'); /* add to buffer */ - return x - dd; /* return what is left */ -} - - -static int num2straux (char *buff, int sz, lua_Number x) { - /* if 'inf' or 'NaN', format it like '%g' */ - if (x != x || x == (lua_Number)HUGE_VAL || x == -(lua_Number)HUGE_VAL) - return l_sprintf(buff, sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)x); - else if (x == 0) { /* can be -0... */ - /* create "0" or "-0" followed by exponent */ - return l_sprintf(buff, sz, LUA_NUMBER_FMT "x0p+0", (LUAI_UACNUMBER)x); - } - else { - int e; - lua_Number m = l_mathop(frexp)(x, &e); /* 'x' fraction and exponent */ - int n = 0; /* character count */ - if (m < 0) { /* is number negative? */ - buff[n++] = '-'; /* add sign */ - m = -m; /* make it positive */ - } - buff[n++] = '0'; buff[n++] = 'x'; /* add "0x" */ - m = adddigit(buff, n++, m * (1 << L_NBFD)); /* add first digit */ - e -= L_NBFD; /* this digit goes before the radix point */ - if (m > 0) { /* more digits? */ - buff[n++] = lua_getlocaledecpoint(); /* add radix point */ - do { /* add as many digits as needed */ - m = adddigit(buff, n++, m * 16); - } while (m > 0); - } - n += l_sprintf(buff + n, sz - n, "p%+d", e); /* add exponent */ - lua_assert(n < sz); - return n; - } -} - - -static int lua_number2strx (lua_State *L, char *buff, int sz, - const char *fmt, lua_Number x) { - int n = num2straux(buff, sz, x); - if (fmt[SIZELENMOD] == 'A') { - int i; - for (i = 0; i < n; i++) - buff[i] = toupper(uchar(buff[i])); - } - else if (l_unlikely(fmt[SIZELENMOD] != 'a')) - return luaL_error(L, "modifiers for format '%%a'/'%%A' not implemented"); - return n; -} - -#endif /* } */ - - -/* -** Maximum size for items formatted with '%f'. This size is produced -** by format('%.99f', -maxfloat), and is equal to 99 + 3 ('-', '.', -** and '\0') + number of decimal digits to represent maxfloat (which -** is maximum exponent + 1). (99+3+1, adding some extra, 110) -*/ -#define MAX_ITEMF (110 + l_floatatt(MAX_10_EXP)) - - -/* -** All formats except '%f' do not need that large limit. The other -** float formats use exponents, so that they fit in the 99 limit for -** significant digits; 's' for large strings and 'q' add items directly -** to the buffer; all integer formats also fit in the 99 limit. The -** worst case are floats: they may need 99 significant digits, plus -** '0x', '-', '.', 'e+XXXX', and '\0'. Adding some extra, 120. -*/ -#define MAX_ITEM 120 - - -/* valid flags in a format specification */ -#if !defined(L_FMTFLAGSF) - -/* valid flags for a, A, e, E, f, F, g, and G conversions */ -#define L_FMTFLAGSF "-+#0 " - -/* valid flags for o, x, and X conversions */ -#define L_FMTFLAGSX "-#0" - -/* valid flags for d and i conversions */ -#define L_FMTFLAGSI "-+0 " - -/* valid flags for u conversions */ -#define L_FMTFLAGSU "-0" - -/* valid flags for c, p, and s conversions */ -#define L_FMTFLAGSC "-" - -#endif - - -/* -** Maximum size of each format specification (such as "%-099.99d"): -** Initial '%', flags (up to 5), width (2), period, precision (2), -** length modifier (8), conversion specifier, and final '\0', plus some -** extra. -*/ -#define MAX_FORMAT 32 - - -static void addquoted (luaL_Buffer *b, const char *s, size_t len) { - luaL_addchar(b, '"'); - while (len--) { - if (*s == '"' || *s == '\\' || *s == '\n') { - luaL_addchar(b, '\\'); - luaL_addchar(b, *s); - } - else if (iscntrl(uchar(*s))) { - char buff[10]; - if (!isdigit(uchar(*(s+1)))) - l_sprintf(buff, sizeof(buff), "\\%d", (int)uchar(*s)); - else - l_sprintf(buff, sizeof(buff), "\\%03d", (int)uchar(*s)); - luaL_addstring(b, buff); - } - else - luaL_addchar(b, *s); - s++; - } - luaL_addchar(b, '"'); -} - - -/* -** Serialize a floating-point number in such a way that it can be -** scanned back by Lua. Use hexadecimal format for "common" numbers -** (to preserve precision); inf, -inf, and NaN are handled separately. -** (NaN cannot be expressed as a numeral, so we write '(0/0)' for it.) -*/ -static int quotefloat (lua_State *L, char *buff, lua_Number n) { - const char *s; /* for the fixed representations */ - if (n == (lua_Number)HUGE_VAL) /* inf? */ - s = "1e9999"; - else if (n == -(lua_Number)HUGE_VAL) /* -inf? */ - s = "-1e9999"; - else if (n != n) /* NaN? */ - s = "(0/0)"; - else { /* format number as hexadecimal */ - int nb = lua_number2strx(L, buff, MAX_ITEM, - "%" LUA_NUMBER_FRMLEN "a", n); - /* ensures that 'buff' string uses a dot as the radix character */ - if (memchr(buff, '.', nb) == NULL) { /* no dot? */ - char point = lua_getlocaledecpoint(); /* try locale point */ - char *ppoint = (char *)memchr(buff, point, nb); - if (ppoint) *ppoint = '.'; /* change it to a dot */ - } - return nb; - } - /* for the fixed representations */ - return l_sprintf(buff, MAX_ITEM, "%s", s); -} - - -static void addliteral (lua_State *L, luaL_Buffer *b, int arg) { - switch (lua_type(L, arg)) { - case LUA_TSTRING: { - size_t len; - const char *s = lua_tolstring(L, arg, &len); - addquoted(b, s, len); - break; - } - case LUA_TNUMBER: { - char *buff = luaL_prepbuffsize(b, MAX_ITEM); - int nb; - if (!lua_isinteger(L, arg)) /* float? */ - nb = quotefloat(L, buff, lua_tonumber(L, arg)); - else { /* integers */ - lua_Integer n = lua_tointeger(L, arg); - const char *format = (n == LUA_MININTEGER) /* corner case? */ - ? "0x%" LUA_INTEGER_FRMLEN "x" /* use hex */ - : LUA_INTEGER_FMT; /* else use default format */ - nb = l_sprintf(buff, MAX_ITEM, format, (LUAI_UACINT)n); - } - luaL_addsize(b, nb); - break; - } - case LUA_TNIL: case LUA_TBOOLEAN: { - luaL_tolstring(L, arg, NULL); - luaL_addvalue(b); - break; - } - default: { - luaL_argerror(L, arg, "value has no literal form"); - } - } -} - - -static const char *get2digits (const char *s) { - if (isdigit(uchar(*s))) { - s++; - if (isdigit(uchar(*s))) s++; /* (2 digits at most) */ - } - return s; -} - - -/* -** Check whether a conversion specification is valid. When called, -** first character in 'form' must be '%' and last character must -** be a valid conversion specifier. 'flags' are the accepted flags; -** 'precision' signals whether to accept a precision. -*/ -static void checkformat (lua_State *L, const char *form, const char *flags, - int precision) { - const char *spec = form + 1; /* skip '%' */ - spec += strspn(spec, flags); /* skip flags */ - if (*spec != '0') { /* a width cannot start with '0' */ - spec = get2digits(spec); /* skip width */ - if (*spec == '.' && precision) { - spec++; - spec = get2digits(spec); /* skip precision */ - } - } - if (!isalpha(uchar(*spec))) /* did not go to the end? */ - luaL_error(L, "invalid conversion specification: '%s'", form); -} - - -/* -** Get a conversion specification and copy it to 'form'. -** Return the address of its last character. -*/ -static const char *getformat (lua_State *L, const char *strfrmt, - char *form) { - /* spans flags, width, and precision ('0' is included as a flag) */ - size_t len = strspn(strfrmt, L_FMTFLAGSF "123456789."); - len++; /* adds following character (should be the specifier) */ - /* still needs space for '%', '\0', plus a length modifier */ - if (len >= MAX_FORMAT - 10) - luaL_error(L, "invalid format (too long)"); - *(form++) = '%'; - memcpy(form, strfrmt, len * sizeof(char)); - *(form + len) = '\0'; - return strfrmt + len - 1; -} - - -/* -** add length modifier into formats -*/ -static void addlenmod (char *form, const char *lenmod) { - size_t l = strlen(form); - size_t lm = strlen(lenmod); - char spec = form[l - 1]; - strcpy(form + l - 1, lenmod); - form[l + lm - 1] = spec; - form[l + lm] = '\0'; -} - - -static int str_format (lua_State *L) { - int top = lua_gettop(L); - int arg = 1; - size_t sfl; - const char *strfrmt = luaL_checklstring(L, arg, &sfl); - const char *strfrmt_end = strfrmt+sfl; - const char *flags; - luaL_Buffer b; - luaL_buffinit(L, &b); - while (strfrmt < strfrmt_end) { - if (*strfrmt != L_ESC) - luaL_addchar(&b, *strfrmt++); - else if (*++strfrmt == L_ESC) - luaL_addchar(&b, *strfrmt++); /* %% */ - else { /* format item */ - char form[MAX_FORMAT]; /* to store the format ('%...') */ - int maxitem = MAX_ITEM; /* maximum length for the result */ - char *buff = luaL_prepbuffsize(&b, maxitem); /* to put result */ - int nb = 0; /* number of bytes in result */ - if (++arg > top) - return luaL_argerror(L, arg, "no value"); - strfrmt = getformat(L, strfrmt, form); - switch (*strfrmt++) { - case 'c': { - checkformat(L, form, L_FMTFLAGSC, 0); - nb = l_sprintf(buff, maxitem, form, (int)luaL_checkinteger(L, arg)); - break; - } - case 'd': case 'i': - flags = L_FMTFLAGSI; - goto intcase; - case 'u': - flags = L_FMTFLAGSU; - goto intcase; - case 'o': case 'x': case 'X': - flags = L_FMTFLAGSX; - intcase: { - lua_Integer n = luaL_checkinteger(L, arg); - checkformat(L, form, flags, 1); - addlenmod(form, LUA_INTEGER_FRMLEN); - nb = l_sprintf(buff, maxitem, form, (LUAI_UACINT)n); - break; - } - case 'a': case 'A': - checkformat(L, form, L_FMTFLAGSF, 1); - addlenmod(form, LUA_NUMBER_FRMLEN); - nb = lua_number2strx(L, buff, maxitem, form, - luaL_checknumber(L, arg)); - break; - case 'f': - maxitem = MAX_ITEMF; /* extra space for '%f' */ - buff = luaL_prepbuffsize(&b, maxitem); - /* FALLTHROUGH */ - case 'e': case 'E': case 'g': case 'G': { - lua_Number n = luaL_checknumber(L, arg); - checkformat(L, form, L_FMTFLAGSF, 1); - addlenmod(form, LUA_NUMBER_FRMLEN); - nb = l_sprintf(buff, maxitem, form, (LUAI_UACNUMBER)n); - break; - } - case 'p': { - const void *p = lua_topointer(L, arg); - checkformat(L, form, L_FMTFLAGSC, 0); - if (p == NULL) { /* avoid calling 'printf' with argument NULL */ - p = "(null)"; /* result */ - form[strlen(form) - 1] = 's'; /* format it as a string */ - } - nb = l_sprintf(buff, maxitem, form, p); - break; - } - case 'q': { - if (form[2] != '\0') /* modifiers? */ - return luaL_error(L, "specifier '%%q' cannot have modifiers"); - addliteral(L, &b, arg); - break; - } - case 's': { - size_t l; - const char *s = luaL_tolstring(L, arg, &l); - if (form[2] == '\0') /* no modifiers? */ - luaL_addvalue(&b); /* keep entire string */ - else { - luaL_argcheck(L, l == strlen(s), arg, "string contains zeros"); - checkformat(L, form, L_FMTFLAGSC, 1); - if (strchr(form, '.') == NULL && l >= 100) { - /* no precision and string is too long to be formatted */ - luaL_addvalue(&b); /* keep entire string */ - } - else { /* format the string into 'buff' */ - nb = l_sprintf(buff, maxitem, form, s); - lua_pop(L, 1); /* remove result from 'luaL_tolstring' */ - } - } - break; - } - default: { /* also treat cases 'pnLlh' */ - return luaL_error(L, "invalid conversion '%s' to 'format'", form); - } - } - lua_assert(nb < maxitem); - luaL_addsize(&b, nb); - } - } - luaL_pushresult(&b); - return 1; -} - -/* }====================================================== */ - - -/* -** {====================================================== -** PACK/UNPACK -** ======================================================= -*/ - - -/* value used for padding */ -#if !defined(LUAL_PACKPADBYTE) -#define LUAL_PACKPADBYTE 0x00 -#endif - -/* maximum size for the binary representation of an integer */ -#define MAXINTSIZE 16 - -/* number of bits in a character */ -#define NB CHAR_BIT - -/* mask for one character (NB 1's) */ -#define MC ((1 << NB) - 1) - -/* size of a lua_Integer */ -#define SZINT ((int)sizeof(lua_Integer)) - - -/* dummy union to get native endianness */ -static const union { - int dummy; - char little; /* true iff machine is little endian */ -} nativeendian = {1}; - - -/* -** information to pack/unpack stuff -*/ -typedef struct Header { - lua_State *L; - int islittle; - int maxalign; -} Header; - - -/* -** options for pack/unpack -*/ -typedef enum KOption { - Kint, /* signed integers */ - Kuint, /* unsigned integers */ - Kfloat, /* single-precision floating-point numbers */ - Knumber, /* Lua "native" floating-point numbers */ - Kdouble, /* double-precision floating-point numbers */ - Kchar, /* fixed-length strings */ - Kstring, /* strings with prefixed length */ - Kzstr, /* zero-terminated strings */ - Kpadding, /* padding */ - Kpaddalign, /* padding for alignment */ - Knop /* no-op (configuration or spaces) */ -} KOption; - - -/* -** Read an integer numeral from string 'fmt' or return 'df' if -** there is no numeral -*/ -static int digit (int c) { return '0' <= c && c <= '9'; } - -static int getnum (const char **fmt, int df) { - if (!digit(**fmt)) /* no number? */ - return df; /* return default value */ - else { - int a = 0; - do { - a = a*10 + (*((*fmt)++) - '0'); - } while (digit(**fmt) && a <= ((int)MAXSIZE - 9)/10); - return a; - } -} - - -/* -** Read an integer numeral and raises an error if it is larger -** than the maximum size for integers. -*/ -static int getnumlimit (Header *h, const char **fmt, int df) { - int sz = getnum(fmt, df); - if (l_unlikely(sz > MAXINTSIZE || sz <= 0)) - return luaL_error(h->L, "integral size (%d) out of limits [1,%d]", - sz, MAXINTSIZE); - return sz; -} - - -/* -** Initialize Header -*/ -static void initheader (lua_State *L, Header *h) { - h->L = L; - h->islittle = nativeendian.little; - h->maxalign = 1; -} - - -/* -** Read and classify next option. 'size' is filled with option's size. -*/ -static KOption getoption (Header *h, const char **fmt, int *size) { - /* dummy structure to get native alignment requirements */ - struct cD { char c; union { LUAI_MAXALIGN; } u; }; - int opt = *((*fmt)++); - *size = 0; /* default */ - switch (opt) { - case 'b': *size = sizeof(char); return Kint; - case 'B': *size = sizeof(char); return Kuint; - case 'h': *size = sizeof(short); return Kint; - case 'H': *size = sizeof(short); return Kuint; - case 'l': *size = sizeof(long); return Kint; - case 'L': *size = sizeof(long); return Kuint; - case 'j': *size = sizeof(lua_Integer); return Kint; - case 'J': *size = sizeof(lua_Integer); return Kuint; - case 'T': *size = sizeof(size_t); return Kuint; - case 'f': *size = sizeof(float); return Kfloat; - case 'n': *size = sizeof(lua_Number); return Knumber; - case 'd': *size = sizeof(double); return Kdouble; - case 'i': *size = getnumlimit(h, fmt, sizeof(int)); return Kint; - case 'I': *size = getnumlimit(h, fmt, sizeof(int)); return Kuint; - case 's': *size = getnumlimit(h, fmt, sizeof(size_t)); return Kstring; - case 'c': - *size = getnum(fmt, -1); - if (l_unlikely(*size == -1)) - luaL_error(h->L, "missing size for format option 'c'"); - return Kchar; - case 'z': return Kzstr; - case 'x': *size = 1; return Kpadding; - case 'X': return Kpaddalign; - case ' ': break; - case '<': h->islittle = 1; break; - case '>': h->islittle = 0; break; - case '=': h->islittle = nativeendian.little; break; - case '!': { - const int maxalign = offsetof(struct cD, u); - h->maxalign = getnumlimit(h, fmt, maxalign); - break; - } - default: luaL_error(h->L, "invalid format option '%c'", opt); - } - return Knop; -} - - -/* -** Read, classify, and fill other details about the next option. -** 'psize' is filled with option's size, 'notoalign' with its -** alignment requirements. -** Local variable 'size' gets the size to be aligned. (Kpadal option -** always gets its full alignment, other options are limited by -** the maximum alignment ('maxalign'). Kchar option needs no alignment -** despite its size. -*/ -static KOption getdetails (Header *h, size_t totalsize, - const char **fmt, int *psize, int *ntoalign) { - KOption opt = getoption(h, fmt, psize); - int align = *psize; /* usually, alignment follows size */ - if (opt == Kpaddalign) { /* 'X' gets alignment from following option */ - if (**fmt == '\0' || getoption(h, fmt, &align) == Kchar || align == 0) - luaL_argerror(h->L, 1, "invalid next option for option 'X'"); - } - if (align <= 1 || opt == Kchar) /* need no alignment? */ - *ntoalign = 0; - else { - if (align > h->maxalign) /* enforce maximum alignment */ - align = h->maxalign; - if (l_unlikely((align & (align - 1)) != 0)) /* not a power of 2? */ - luaL_argerror(h->L, 1, "format asks for alignment not power of 2"); - *ntoalign = (align - (int)(totalsize & (align - 1))) & (align - 1); - } - return opt; -} - - -/* -** Pack integer 'n' with 'size' bytes and 'islittle' endianness. -** The final 'if' handles the case when 'size' is larger than -** the size of a Lua integer, correcting the extra sign-extension -** bytes if necessary (by default they would be zeros). -*/ -static void packint (luaL_Buffer *b, lua_Unsigned n, - int islittle, int size, int neg) { - char *buff = luaL_prepbuffsize(b, size); - int i; - buff[islittle ? 0 : size - 1] = (char)(n & MC); /* first byte */ - for (i = 1; i < size; i++) { - n >>= NB; - buff[islittle ? i : size - 1 - i] = (char)(n & MC); - } - if (neg && size > SZINT) { /* negative number need sign extension? */ - for (i = SZINT; i < size; i++) /* correct extra bytes */ - buff[islittle ? i : size - 1 - i] = (char)MC; - } - luaL_addsize(b, size); /* add result to buffer */ -} - - -/* -** Copy 'size' bytes from 'src' to 'dest', correcting endianness if -** given 'islittle' is different from native endianness. -*/ -static void copywithendian (char *dest, const char *src, - int size, int islittle) { - if (islittle == nativeendian.little) - memcpy(dest, src, size); - else { - dest += size - 1; - while (size-- != 0) - *(dest--) = *(src++); - } -} - - -static int str_pack (lua_State *L) { - luaL_Buffer b; - Header h; - const char *fmt = luaL_checkstring(L, 1); /* format string */ - int arg = 1; /* current argument to pack */ - size_t totalsize = 0; /* accumulate total size of result */ - initheader(L, &h); - lua_pushnil(L); /* mark to separate arguments from string buffer */ - luaL_buffinit(L, &b); - while (*fmt != '\0') { - int size, ntoalign; - KOption opt = getdetails(&h, totalsize, &fmt, &size, &ntoalign); - totalsize += ntoalign + size; - while (ntoalign-- > 0) - luaL_addchar(&b, LUAL_PACKPADBYTE); /* fill alignment */ - arg++; - switch (opt) { - case Kint: { /* signed integers */ - lua_Integer n = luaL_checkinteger(L, arg); - if (size < SZINT) { /* need overflow check? */ - lua_Integer lim = (lua_Integer)1 << ((size * NB) - 1); - luaL_argcheck(L, -lim <= n && n < lim, arg, "integer overflow"); - } - packint(&b, (lua_Unsigned)n, h.islittle, size, (n < 0)); - break; - } - case Kuint: { /* unsigned integers */ - lua_Integer n = luaL_checkinteger(L, arg); - if (size < SZINT) /* need overflow check? */ - luaL_argcheck(L, (lua_Unsigned)n < ((lua_Unsigned)1 << (size * NB)), - arg, "unsigned overflow"); - packint(&b, (lua_Unsigned)n, h.islittle, size, 0); - break; - } - case Kfloat: { /* C float */ - float f = (float)luaL_checknumber(L, arg); /* get argument */ - char *buff = luaL_prepbuffsize(&b, sizeof(f)); - /* move 'f' to final result, correcting endianness if needed */ - copywithendian(buff, (char *)&f, sizeof(f), h.islittle); - luaL_addsize(&b, size); - break; - } - case Knumber: { /* Lua float */ - lua_Number f = luaL_checknumber(L, arg); /* get argument */ - char *buff = luaL_prepbuffsize(&b, sizeof(f)); - /* move 'f' to final result, correcting endianness if needed */ - copywithendian(buff, (char *)&f, sizeof(f), h.islittle); - luaL_addsize(&b, size); - break; - } - case Kdouble: { /* C double */ - double f = (double)luaL_checknumber(L, arg); /* get argument */ - char *buff = luaL_prepbuffsize(&b, sizeof(f)); - /* move 'f' to final result, correcting endianness if needed */ - copywithendian(buff, (char *)&f, sizeof(f), h.islittle); - luaL_addsize(&b, size); - break; - } - case Kchar: { /* fixed-size string */ - size_t len; - const char *s = luaL_checklstring(L, arg, &len); - luaL_argcheck(L, len <= (size_t)size, arg, - "string longer than given size"); - luaL_addlstring(&b, s, len); /* add string */ - while (len++ < (size_t)size) /* pad extra space */ - luaL_addchar(&b, LUAL_PACKPADBYTE); - break; - } - case Kstring: { /* strings with length count */ - size_t len; - const char *s = luaL_checklstring(L, arg, &len); - luaL_argcheck(L, size >= (int)sizeof(size_t) || - len < ((size_t)1 << (size * NB)), - arg, "string length does not fit in given size"); - packint(&b, (lua_Unsigned)len, h.islittle, size, 0); /* pack length */ - luaL_addlstring(&b, s, len); - totalsize += len; - break; - } - case Kzstr: { /* zero-terminated string */ - size_t len; - const char *s = luaL_checklstring(L, arg, &len); - luaL_argcheck(L, strlen(s) == len, arg, "string contains zeros"); - luaL_addlstring(&b, s, len); - luaL_addchar(&b, '\0'); /* add zero at the end */ - totalsize += len + 1; - break; - } - case Kpadding: luaL_addchar(&b, LUAL_PACKPADBYTE); /* FALLTHROUGH */ - case Kpaddalign: case Knop: - arg--; /* undo increment */ - break; - } - } - luaL_pushresult(&b); - return 1; -} - - -static int str_packsize (lua_State *L) { - Header h; - const char *fmt = luaL_checkstring(L, 1); /* format string */ - size_t totalsize = 0; /* accumulate total size of result */ - initheader(L, &h); - while (*fmt != '\0') { - int size, ntoalign; - KOption opt = getdetails(&h, totalsize, &fmt, &size, &ntoalign); - luaL_argcheck(L, opt != Kstring && opt != Kzstr, 1, - "variable-length format"); - size += ntoalign; /* total space used by option */ - luaL_argcheck(L, totalsize <= MAXSIZE - size, 1, - "format result too large"); - totalsize += size; - } - lua_pushinteger(L, (lua_Integer)totalsize); - return 1; -} - - -/* -** Unpack an integer with 'size' bytes and 'islittle' endianness. -** If size is smaller than the size of a Lua integer and integer -** is signed, must do sign extension (propagating the sign to the -** higher bits); if size is larger than the size of a Lua integer, -** it must check the unread bytes to see whether they do not cause an -** overflow. -*/ -static lua_Integer unpackint (lua_State *L, const char *str, - int islittle, int size, int issigned) { - lua_Unsigned res = 0; - int i; - int limit = (size <= SZINT) ? size : SZINT; - for (i = limit - 1; i >= 0; i--) { - res <<= NB; - res |= (lua_Unsigned)(unsigned char)str[islittle ? i : size - 1 - i]; - } - if (size < SZINT) { /* real size smaller than lua_Integer? */ - if (issigned) { /* needs sign extension? */ - lua_Unsigned mask = (lua_Unsigned)1 << (size*NB - 1); - res = ((res ^ mask) - mask); /* do sign extension */ - } - } - else if (size > SZINT) { /* must check unread bytes */ - int mask = (!issigned || (lua_Integer)res >= 0) ? 0 : MC; - for (i = limit; i < size; i++) { - if (l_unlikely((unsigned char)str[islittle ? i : size - 1 - i] != mask)) - luaL_error(L, "%d-byte integer does not fit into Lua Integer", size); - } - } - return (lua_Integer)res; -} - - -static int str_unpack (lua_State *L) { - Header h; - const char *fmt = luaL_checkstring(L, 1); - size_t ld; - const char *data = luaL_checklstring(L, 2, &ld); - size_t pos = posrelatI(luaL_optinteger(L, 3, 1), ld) - 1; - int n = 0; /* number of results */ - luaL_argcheck(L, pos <= ld, 3, "initial position out of string"); - initheader(L, &h); - while (*fmt != '\0') { - int size, ntoalign; - KOption opt = getdetails(&h, pos, &fmt, &size, &ntoalign); - luaL_argcheck(L, (size_t)ntoalign + size <= ld - pos, 2, - "data string too short"); - pos += ntoalign; /* skip alignment */ - /* stack space for item + next position */ - luaL_checkstack(L, 2, "too many results"); - n++; - switch (opt) { - case Kint: - case Kuint: { - lua_Integer res = unpackint(L, data + pos, h.islittle, size, - (opt == Kint)); - lua_pushinteger(L, res); - break; - } - case Kfloat: { - float f; - copywithendian((char *)&f, data + pos, sizeof(f), h.islittle); - lua_pushnumber(L, (lua_Number)f); - break; - } - case Knumber: { - lua_Number f; - copywithendian((char *)&f, data + pos, sizeof(f), h.islittle); - lua_pushnumber(L, f); - break; - } - case Kdouble: { - double f; - copywithendian((char *)&f, data + pos, sizeof(f), h.islittle); - lua_pushnumber(L, (lua_Number)f); - break; - } - case Kchar: { - lua_pushlstring(L, data + pos, size); - break; - } - case Kstring: { - size_t len = (size_t)unpackint(L, data + pos, h.islittle, size, 0); - luaL_argcheck(L, len <= ld - pos - size, 2, "data string too short"); - lua_pushlstring(L, data + pos + size, len); - pos += len; /* skip string */ - break; - } - case Kzstr: { - size_t len = strlen(data + pos); - luaL_argcheck(L, pos + len < ld, 2, - "unfinished string for format 'z'"); - lua_pushlstring(L, data + pos, len); - pos += len + 1; /* skip string plus final '\0' */ - break; - } - case Kpaddalign: case Kpadding: case Knop: - n--; /* undo increment */ - break; - } - pos += size; - } - lua_pushinteger(L, pos + 1); /* next position */ - return n + 1; -} - -/* }====================================================== */ - - -static const luaL_Reg strlib[] = { - {"byte", str_byte}, - {"char", str_char}, - {"dump", str_dump}, - {"find", str_find}, - {"format", str_format}, - {"gmatch", gmatch}, - {"gsub", str_gsub}, - {"len", str_len}, - {"lower", str_lower}, - {"match", str_match}, - {"rep", str_rep}, - {"reverse", str_reverse}, - {"sub", str_sub}, - {"upper", str_upper}, - {"pack", str_pack}, - {"packsize", str_packsize}, - {"unpack", str_unpack}, - {NULL, NULL} -}; - - -static void createmetatable (lua_State *L) { - /* table to be metatable for strings */ - luaL_newlibtable(L, stringmetamethods); - luaL_setfuncs(L, stringmetamethods, 0); - lua_pushliteral(L, ""); /* dummy string */ - lua_pushvalue(L, -2); /* copy table */ - lua_setmetatable(L, -2); /* set table as metatable for strings */ - lua_pop(L, 1); /* pop dummy string */ - lua_pushvalue(L, -2); /* get string library */ - lua_setfield(L, -2, "__index"); /* metatable.__index = string */ - lua_pop(L, 1); /* pop metatable */ -} - - -/* -** Open string library -*/ -LUAMOD_API int luaopen_string (lua_State *L) { - luaL_newlib(L, strlib); - createmetatable(L); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/ltable.c b/extern/drawdance/3rdparty/lua/ltable.c deleted file mode 100644 index 1b1cd2415b..0000000000 --- a/extern/drawdance/3rdparty/lua/ltable.c +++ /dev/null @@ -1,980 +0,0 @@ -/* -** $Id: ltable.c $ -** Lua tables (hash) -** See Copyright Notice in lua.h -*/ - -#define ltable_c -#define LUA_CORE - -#include "lprefix.h" - - -/* -** Implementation of tables (aka arrays, objects, or hash tables). -** Tables keep its elements in two parts: an array part and a hash part. -** Non-negative integer keys are all candidates to be kept in the array -** part. The actual size of the array is the largest 'n' such that -** more than half the slots between 1 and n are in use. -** Hash uses a mix of chained scatter table with Brent's variation. -** A main invariant of these tables is that, if an element is not -** in its main position (i.e. the 'original' position that its hash gives -** to it), then the colliding element is in its own main position. -** Hence even when the load factor reaches 100%, performance remains good. -*/ - -#include -#include - -#include "lua.h" - -#include "ldebug.h" -#include "ldo.h" -#include "lgc.h" -#include "lmem.h" -#include "lobject.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "lvm.h" - - -/* -** MAXABITS is the largest integer such that MAXASIZE fits in an -** unsigned int. -*/ -#define MAXABITS cast_int(sizeof(int) * CHAR_BIT - 1) - - -/* -** MAXASIZE is the maximum size of the array part. It is the minimum -** between 2^MAXABITS and the maximum size that, measured in bytes, -** fits in a 'size_t'. -*/ -#define MAXASIZE luaM_limitN(1u << MAXABITS, TValue) - -/* -** MAXHBITS is the largest integer such that 2^MAXHBITS fits in a -** signed int. -*/ -#define MAXHBITS (MAXABITS - 1) - - -/* -** MAXHSIZE is the maximum size of the hash part. It is the minimum -** between 2^MAXHBITS and the maximum size such that, measured in bytes, -** it fits in a 'size_t'. -*/ -#define MAXHSIZE luaM_limitN(1u << MAXHBITS, Node) - - -/* -** When the original hash value is good, hashing by a power of 2 -** avoids the cost of '%'. -*/ -#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t)))) - -/* -** for other types, it is better to avoid modulo by power of 2, as -** they can have many 2 factors. -*/ -#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1)))) - - -#define hashstr(t,str) hashpow2(t, (str)->hash) -#define hashboolean(t,p) hashpow2(t, p) - - -#define hashpointer(t,p) hashmod(t, point2uint(p)) - - -#define dummynode (&dummynode_) - -static const Node dummynode_ = { - {{NULL}, LUA_VEMPTY, /* value's value and type */ - LUA_VNIL, 0, {NULL}} /* key type, next, and key value */ -}; - - -static const TValue absentkey = {ABSTKEYCONSTANT}; - - -/* -** Hash for integers. To allow a good hash, use the remainder operator -** ('%'). If integer fits as a non-negative int, compute an int -** remainder, which is faster. Otherwise, use an unsigned-integer -** remainder, which uses all bits and ensures a non-negative result. -*/ -static Node *hashint (const Table *t, lua_Integer i) { - lua_Unsigned ui = l_castS2U(i); - if (ui <= (unsigned int)INT_MAX) - return hashmod(t, cast_int(ui)); - else - return hashmod(t, ui); -} - - -/* -** Hash for floating-point numbers. -** The main computation should be just -** n = frexp(n, &i); return (n * INT_MAX) + i -** but there are some numerical subtleties. -** In a two-complement representation, INT_MAX does not has an exact -** representation as a float, but INT_MIN does; because the absolute -** value of 'frexp' is smaller than 1 (unless 'n' is inf/NaN), the -** absolute value of the product 'frexp * -INT_MIN' is smaller or equal -** to INT_MAX. Next, the use of 'unsigned int' avoids overflows when -** adding 'i'; the use of '~u' (instead of '-u') avoids problems with -** INT_MIN. -*/ -#if !defined(l_hashfloat) -static int l_hashfloat (lua_Number n) { - int i; - lua_Integer ni; - n = l_mathop(frexp)(n, &i) * -cast_num(INT_MIN); - if (!lua_numbertointeger(n, &ni)) { /* is 'n' inf/-inf/NaN? */ - lua_assert(luai_numisnan(n) || l_mathop(fabs)(n) == cast_num(HUGE_VAL)); - return 0; - } - else { /* normal case */ - unsigned int u = cast_uint(i) + cast_uint(ni); - return cast_int(u <= cast_uint(INT_MAX) ? u : ~u); - } -} -#endif - - -/* -** returns the 'main' position of an element in a table (that is, -** the index of its hash value). -*/ -static Node *mainpositionTV (const Table *t, const TValue *key) { - switch (ttypetag(key)) { - case LUA_VNUMINT: { - lua_Integer i = ivalue(key); - return hashint(t, i); - } - case LUA_VNUMFLT: { - lua_Number n = fltvalue(key); - return hashmod(t, l_hashfloat(n)); - } - case LUA_VSHRSTR: { - TString *ts = tsvalue(key); - return hashstr(t, ts); - } - case LUA_VLNGSTR: { - TString *ts = tsvalue(key); - return hashpow2(t, luaS_hashlongstr(ts)); - } - case LUA_VFALSE: - return hashboolean(t, 0); - case LUA_VTRUE: - return hashboolean(t, 1); - case LUA_VLIGHTUSERDATA: { - void *p = pvalue(key); - return hashpointer(t, p); - } - case LUA_VLCF: { - lua_CFunction f = fvalue(key); - return hashpointer(t, f); - } - default: { - GCObject *o = gcvalue(key); - return hashpointer(t, o); - } - } -} - - -l_sinline Node *mainpositionfromnode (const Table *t, Node *nd) { - TValue key; - getnodekey(cast(lua_State *, NULL), &key, nd); - return mainpositionTV(t, &key); -} - - -/* -** Check whether key 'k1' is equal to the key in node 'n2'. This -** equality is raw, so there are no metamethods. Floats with integer -** values have been normalized, so integers cannot be equal to -** floats. It is assumed that 'eqshrstr' is simply pointer equality, so -** that short strings are handled in the default case. -** A true 'deadok' means to accept dead keys as equal to their original -** values. All dead keys are compared in the default case, by pointer -** identity. (Only collectable objects can produce dead keys.) Note that -** dead long strings are also compared by identity. -** Once a key is dead, its corresponding value may be collected, and -** then another value can be created with the same address. If this -** other value is given to 'next', 'equalkey' will signal a false -** positive. In a regular traversal, this situation should never happen, -** as all keys given to 'next' came from the table itself, and therefore -** could not have been collected. Outside a regular traversal, we -** have garbage in, garbage out. What is relevant is that this false -** positive does not break anything. (In particular, 'next' will return -** some other valid item on the table or nil.) -*/ -static int equalkey (const TValue *k1, const Node *n2, int deadok) { - if ((rawtt(k1) != keytt(n2)) && /* not the same variants? */ - !(deadok && keyisdead(n2) && iscollectable(k1))) - return 0; /* cannot be same key */ - switch (keytt(n2)) { - case LUA_VNIL: case LUA_VFALSE: case LUA_VTRUE: - return 1; - case LUA_VNUMINT: - return (ivalue(k1) == keyival(n2)); - case LUA_VNUMFLT: - return luai_numeq(fltvalue(k1), fltvalueraw(keyval(n2))); - case LUA_VLIGHTUSERDATA: - return pvalue(k1) == pvalueraw(keyval(n2)); - case LUA_VLCF: - return fvalue(k1) == fvalueraw(keyval(n2)); - case ctb(LUA_VLNGSTR): - return luaS_eqlngstr(tsvalue(k1), keystrval(n2)); - default: - return gcvalue(k1) == gcvalueraw(keyval(n2)); - } -} - - -/* -** True if value of 'alimit' is equal to the real size of the array -** part of table 't'. (Otherwise, the array part must be larger than -** 'alimit'.) -*/ -#define limitequalsasize(t) (isrealasize(t) || ispow2((t)->alimit)) - - -/* -** Returns the real size of the 'array' array -*/ -LUAI_FUNC unsigned int luaH_realasize (const Table *t) { - if (limitequalsasize(t)) - return t->alimit; /* this is the size */ - else { - unsigned int size = t->alimit; - /* compute the smallest power of 2 not smaller than 'n' */ - size |= (size >> 1); - size |= (size >> 2); - size |= (size >> 4); - size |= (size >> 8); - size |= (size >> 16); -#if (UINT_MAX >> 30) > 3 - size |= (size >> 32); /* unsigned int has more than 32 bits */ -#endif - size++; - lua_assert(ispow2(size) && size/2 < t->alimit && t->alimit < size); - return size; - } -} - - -/* -** Check whether real size of the array is a power of 2. -** (If it is not, 'alimit' cannot be changed to any other value -** without changing the real size.) -*/ -static int ispow2realasize (const Table *t) { - return (!isrealasize(t) || ispow2(t->alimit)); -} - - -static unsigned int setlimittosize (Table *t) { - t->alimit = luaH_realasize(t); - setrealasize(t); - return t->alimit; -} - - -#define limitasasize(t) check_exp(isrealasize(t), t->alimit) - - - -/* -** "Generic" get version. (Not that generic: not valid for integers, -** which may be in array part, nor for floats with integral values.) -** See explanation about 'deadok' in function 'equalkey'. -*/ -static const TValue *getgeneric (Table *t, const TValue *key, int deadok) { - Node *n = mainpositionTV(t, key); - for (;;) { /* check whether 'key' is somewhere in the chain */ - if (equalkey(key, n, deadok)) - return gval(n); /* that's it */ - else { - int nx = gnext(n); - if (nx == 0) - return &absentkey; /* not found */ - n += nx; - } - } -} - - -/* -** returns the index for 'k' if 'k' is an appropriate key to live in -** the array part of a table, 0 otherwise. -*/ -static unsigned int arrayindex (lua_Integer k) { - if (l_castS2U(k) - 1u < MAXASIZE) /* 'k' in [1, MAXASIZE]? */ - return cast_uint(k); /* 'key' is an appropriate array index */ - else - return 0; -} - - -/* -** returns the index of a 'key' for table traversals. First goes all -** elements in the array part, then elements in the hash part. The -** beginning of a traversal is signaled by 0. -*/ -static unsigned int findindex (lua_State *L, Table *t, TValue *key, - unsigned int asize) { - unsigned int i; - if (ttisnil(key)) return 0; /* first iteration */ - i = ttisinteger(key) ? arrayindex(ivalue(key)) : 0; - if (i - 1u < asize) /* is 'key' inside array part? */ - return i; /* yes; that's the index */ - else { - const TValue *n = getgeneric(t, key, 1); - if (l_unlikely(isabstkey(n))) - luaG_runerror(L, "invalid key to 'next'"); /* key not found */ - i = cast_int(nodefromval(n) - gnode(t, 0)); /* key index in hash table */ - /* hash elements are numbered after array ones */ - return (i + 1) + asize; - } -} - - -int luaH_next (lua_State *L, Table *t, StkId key) { - unsigned int asize = luaH_realasize(t); - unsigned int i = findindex(L, t, s2v(key), asize); /* find original key */ - for (; i < asize; i++) { /* try first array part */ - if (!isempty(&t->array[i])) { /* a non-empty entry? */ - setivalue(s2v(key), i + 1); - setobj2s(L, key + 1, &t->array[i]); - return 1; - } - } - for (i -= asize; cast_int(i) < sizenode(t); i++) { /* hash part */ - if (!isempty(gval(gnode(t, i)))) { /* a non-empty entry? */ - Node *n = gnode(t, i); - getnodekey(L, s2v(key), n); - setobj2s(L, key + 1, gval(n)); - return 1; - } - } - return 0; /* no more elements */ -} - - -static void freehash (lua_State *L, Table *t) { - if (!isdummy(t)) - luaM_freearray(L, t->node, cast_sizet(sizenode(t))); -} - - -/* -** {============================================================= -** Rehash -** ============================================================== -*/ - -/* -** Compute the optimal size for the array part of table 't'. 'nums' is a -** "count array" where 'nums[i]' is the number of integers in the table -** between 2^(i - 1) + 1 and 2^i. 'pna' enters with the total number of -** integer keys in the table and leaves with the number of keys that -** will go to the array part; return the optimal size. (The condition -** 'twotoi > 0' in the for loop stops the loop if 'twotoi' overflows.) -*/ -static unsigned int computesizes (unsigned int nums[], unsigned int *pna) { - int i; - unsigned int twotoi; /* 2^i (candidate for optimal size) */ - unsigned int a = 0; /* number of elements smaller than 2^i */ - unsigned int na = 0; /* number of elements to go to array part */ - unsigned int optimal = 0; /* optimal size for array part */ - /* loop while keys can fill more than half of total size */ - for (i = 0, twotoi = 1; - twotoi > 0 && *pna > twotoi / 2; - i++, twotoi *= 2) { - a += nums[i]; - if (a > twotoi/2) { /* more than half elements present? */ - optimal = twotoi; /* optimal size (till now) */ - na = a; /* all elements up to 'optimal' will go to array part */ - } - } - lua_assert((optimal == 0 || optimal / 2 < na) && na <= optimal); - *pna = na; - return optimal; -} - - -static int countint (lua_Integer key, unsigned int *nums) { - unsigned int k = arrayindex(key); - if (k != 0) { /* is 'key' an appropriate array index? */ - nums[luaO_ceillog2(k)]++; /* count as such */ - return 1; - } - else - return 0; -} - - -/* -** Count keys in array part of table 't': Fill 'nums[i]' with -** number of keys that will go into corresponding slice and return -** total number of non-nil keys. -*/ -static unsigned int numusearray (const Table *t, unsigned int *nums) { - int lg; - unsigned int ttlg; /* 2^lg */ - unsigned int ause = 0; /* summation of 'nums' */ - unsigned int i = 1; /* count to traverse all array keys */ - unsigned int asize = limitasasize(t); /* real array size */ - /* traverse each slice */ - for (lg = 0, ttlg = 1; lg <= MAXABITS; lg++, ttlg *= 2) { - unsigned int lc = 0; /* counter */ - unsigned int lim = ttlg; - if (lim > asize) { - lim = asize; /* adjust upper limit */ - if (i > lim) - break; /* no more elements to count */ - } - /* count elements in range (2^(lg - 1), 2^lg] */ - for (; i <= lim; i++) { - if (!isempty(&t->array[i-1])) - lc++; - } - nums[lg] += lc; - ause += lc; - } - return ause; -} - - -static int numusehash (const Table *t, unsigned int *nums, unsigned int *pna) { - int totaluse = 0; /* total number of elements */ - int ause = 0; /* elements added to 'nums' (can go to array part) */ - int i = sizenode(t); - while (i--) { - Node *n = &t->node[i]; - if (!isempty(gval(n))) { - if (keyisinteger(n)) - ause += countint(keyival(n), nums); - totaluse++; - } - } - *pna += ause; - return totaluse; -} - - -/* -** Creates an array for the hash part of a table with the given -** size, or reuses the dummy node if size is zero. -** The computation for size overflow is in two steps: the first -** comparison ensures that the shift in the second one does not -** overflow. -*/ -static void setnodevector (lua_State *L, Table *t, unsigned int size) { - if (size == 0) { /* no elements to hash part? */ - t->node = cast(Node *, dummynode); /* use common 'dummynode' */ - t->lsizenode = 0; - t->lastfree = NULL; /* signal that it is using dummy node */ - } - else { - int i; - int lsize = luaO_ceillog2(size); - if (lsize > MAXHBITS || (1u << lsize) > MAXHSIZE) - luaG_runerror(L, "table overflow"); - size = twoto(lsize); - t->node = luaM_newvector(L, size, Node); - for (i = 0; i < (int)size; i++) { - Node *n = gnode(t, i); - gnext(n) = 0; - setnilkey(n); - setempty(gval(n)); - } - t->lsizenode = cast_byte(lsize); - t->lastfree = gnode(t, size); /* all positions are free */ - } -} - - -/* -** (Re)insert all elements from the hash part of 'ot' into table 't'. -*/ -static void reinsert (lua_State *L, Table *ot, Table *t) { - int j; - int size = sizenode(ot); - for (j = 0; j < size; j++) { - Node *old = gnode(ot, j); - if (!isempty(gval(old))) { - /* doesn't need barrier/invalidate cache, as entry was - already present in the table */ - TValue k; - getnodekey(L, &k, old); - luaH_set(L, t, &k, gval(old)); - } - } -} - - -/* -** Exchange the hash part of 't1' and 't2'. -*/ -static void exchangehashpart (Table *t1, Table *t2) { - lu_byte lsizenode = t1->lsizenode; - Node *node = t1->node; - Node *lastfree = t1->lastfree; - t1->lsizenode = t2->lsizenode; - t1->node = t2->node; - t1->lastfree = t2->lastfree; - t2->lsizenode = lsizenode; - t2->node = node; - t2->lastfree = lastfree; -} - - -/* -** Resize table 't' for the new given sizes. Both allocations (for -** the hash part and for the array part) can fail, which creates some -** subtleties. If the first allocation, for the hash part, fails, an -** error is raised and that is it. Otherwise, it copies the elements from -** the shrinking part of the array (if it is shrinking) into the new -** hash. Then it reallocates the array part. If that fails, the table -** is in its original state; the function frees the new hash part and then -** raises the allocation error. Otherwise, it sets the new hash part -** into the table, initializes the new part of the array (if any) with -** nils and reinserts the elements of the old hash back into the new -** parts of the table. -*/ -void luaH_resize (lua_State *L, Table *t, unsigned int newasize, - unsigned int nhsize) { - unsigned int i; - Table newt; /* to keep the new hash part */ - unsigned int oldasize = setlimittosize(t); - TValue *newarray; - /* create new hash part with appropriate size into 'newt' */ - setnodevector(L, &newt, nhsize); - if (newasize < oldasize) { /* will array shrink? */ - t->alimit = newasize; /* pretend array has new size... */ - exchangehashpart(t, &newt); /* and new hash */ - /* re-insert into the new hash the elements from vanishing slice */ - for (i = newasize; i < oldasize; i++) { - if (!isempty(&t->array[i])) - luaH_setint(L, t, i + 1, &t->array[i]); - } - t->alimit = oldasize; /* restore current size... */ - exchangehashpart(t, &newt); /* and hash (in case of errors) */ - } - /* allocate new array */ - newarray = luaM_reallocvector(L, t->array, oldasize, newasize, TValue); - if (l_unlikely(newarray == NULL && newasize > 0)) { /* allocation failed? */ - freehash(L, &newt); /* release new hash part */ - luaM_error(L); /* raise error (with array unchanged) */ - } - /* allocation ok; initialize new part of the array */ - exchangehashpart(t, &newt); /* 't' has the new hash ('newt' has the old) */ - t->array = newarray; /* set new array part */ - t->alimit = newasize; - for (i = oldasize; i < newasize; i++) /* clear new slice of the array */ - setempty(&t->array[i]); - /* re-insert elements from old hash part into new parts */ - reinsert(L, &newt, t); /* 'newt' now has the old hash */ - freehash(L, &newt); /* free old hash part */ -} - - -void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize) { - int nsize = allocsizenode(t); - luaH_resize(L, t, nasize, nsize); -} - -/* -** nums[i] = number of keys 'k' where 2^(i - 1) < k <= 2^i -*/ -static void rehash (lua_State *L, Table *t, const TValue *ek) { - unsigned int asize; /* optimal size for array part */ - unsigned int na; /* number of keys in the array part */ - unsigned int nums[MAXABITS + 1]; - int i; - int totaluse; - for (i = 0; i <= MAXABITS; i++) nums[i] = 0; /* reset counts */ - setlimittosize(t); - na = numusearray(t, nums); /* count keys in array part */ - totaluse = na; /* all those keys are integer keys */ - totaluse += numusehash(t, nums, &na); /* count keys in hash part */ - /* count extra key */ - if (ttisinteger(ek)) - na += countint(ivalue(ek), nums); - totaluse++; - /* compute new size for array part */ - asize = computesizes(nums, &na); - /* resize the table to new computed sizes */ - luaH_resize(L, t, asize, totaluse - na); -} - - - -/* -** }============================================================= -*/ - - -Table *luaH_new (lua_State *L) { - GCObject *o = luaC_newobj(L, LUA_VTABLE, sizeof(Table)); - Table *t = gco2t(o); - t->metatable = NULL; - t->flags = cast_byte(maskflags); /* table has no metamethod fields */ - t->array = NULL; - t->alimit = 0; - setnodevector(L, t, 0); - return t; -} - - -void luaH_free (lua_State *L, Table *t) { - freehash(L, t); - luaM_freearray(L, t->array, luaH_realasize(t)); - luaM_free(L, t); -} - - -static Node *getfreepos (Table *t) { - if (!isdummy(t)) { - while (t->lastfree > t->node) { - t->lastfree--; - if (keyisnil(t->lastfree)) - return t->lastfree; - } - } - return NULL; /* could not find a free place */ -} - - - -/* -** inserts a new key into a hash table; first, check whether key's main -** position is free. If not, check whether colliding node is in its main -** position or not: if it is not, move colliding node to an empty place and -** put new key in its main position; otherwise (colliding node is in its main -** position), new key goes to an empty position. -*/ -void luaH_newkey (lua_State *L, Table *t, const TValue *key, TValue *value) { - Node *mp; - TValue aux; - if (l_unlikely(ttisnil(key))) - luaG_runerror(L, "table index is nil"); - else if (ttisfloat(key)) { - lua_Number f = fltvalue(key); - lua_Integer k; - if (luaV_flttointeger(f, &k, F2Ieq)) { /* does key fit in an integer? */ - setivalue(&aux, k); - key = &aux; /* insert it as an integer */ - } - else if (l_unlikely(luai_numisnan(f))) - luaG_runerror(L, "table index is NaN"); - } - if (ttisnil(value)) - return; /* do not insert nil values */ - mp = mainpositionTV(t, key); - if (!isempty(gval(mp)) || isdummy(t)) { /* main position is taken? */ - Node *othern; - Node *f = getfreepos(t); /* get a free place */ - if (f == NULL) { /* cannot find a free place? */ - rehash(L, t, key); /* grow table */ - /* whatever called 'newkey' takes care of TM cache */ - luaH_set(L, t, key, value); /* insert key into grown table */ - return; - } - lua_assert(!isdummy(t)); - othern = mainpositionfromnode(t, mp); - if (othern != mp) { /* is colliding node out of its main position? */ - /* yes; move colliding node into free position */ - while (othern + gnext(othern) != mp) /* find previous */ - othern += gnext(othern); - gnext(othern) = cast_int(f - othern); /* rechain to point to 'f' */ - *f = *mp; /* copy colliding node into free pos. (mp->next also goes) */ - if (gnext(mp) != 0) { - gnext(f) += cast_int(mp - f); /* correct 'next' */ - gnext(mp) = 0; /* now 'mp' is free */ - } - setempty(gval(mp)); - } - else { /* colliding node is in its own main position */ - /* new node will go into free position */ - if (gnext(mp) != 0) - gnext(f) = cast_int((mp + gnext(mp)) - f); /* chain new position */ - else lua_assert(gnext(f) == 0); - gnext(mp) = cast_int(f - mp); - mp = f; - } - } - setnodekey(L, mp, key); - luaC_barrierback(L, obj2gco(t), key); - lua_assert(isempty(gval(mp))); - setobj2t(L, gval(mp), value); -} - - -/* -** Search function for integers. If integer is inside 'alimit', get it -** directly from the array part. Otherwise, if 'alimit' is not equal to -** the real size of the array, key still can be in the array part. In -** this case, try to avoid a call to 'luaH_realasize' when key is just -** one more than the limit (so that it can be incremented without -** changing the real size of the array). -*/ -const TValue *luaH_getint (Table *t, lua_Integer key) { - if (l_castS2U(key) - 1u < t->alimit) /* 'key' in [1, t->alimit]? */ - return &t->array[key - 1]; - else if (!limitequalsasize(t) && /* key still may be in the array part? */ - (l_castS2U(key) == t->alimit + 1 || - l_castS2U(key) - 1u < luaH_realasize(t))) { - t->alimit = cast_uint(key); /* probably '#t' is here now */ - return &t->array[key - 1]; - } - else { - Node *n = hashint(t, key); - for (;;) { /* check whether 'key' is somewhere in the chain */ - if (keyisinteger(n) && keyival(n) == key) - return gval(n); /* that's it */ - else { - int nx = gnext(n); - if (nx == 0) break; - n += nx; - } - } - return &absentkey; - } -} - - -/* -** search function for short strings -*/ -const TValue *luaH_getshortstr (Table *t, TString *key) { - Node *n = hashstr(t, key); - lua_assert(key->tt == LUA_VSHRSTR); - for (;;) { /* check whether 'key' is somewhere in the chain */ - if (keyisshrstr(n) && eqshrstr(keystrval(n), key)) - return gval(n); /* that's it */ - else { - int nx = gnext(n); - if (nx == 0) - return &absentkey; /* not found */ - n += nx; - } - } -} - - -const TValue *luaH_getstr (Table *t, TString *key) { - if (key->tt == LUA_VSHRSTR) - return luaH_getshortstr(t, key); - else { /* for long strings, use generic case */ - TValue ko; - setsvalue(cast(lua_State *, NULL), &ko, key); - return getgeneric(t, &ko, 0); - } -} - - -/* -** main search function -*/ -const TValue *luaH_get (Table *t, const TValue *key) { - switch (ttypetag(key)) { - case LUA_VSHRSTR: return luaH_getshortstr(t, tsvalue(key)); - case LUA_VNUMINT: return luaH_getint(t, ivalue(key)); - case LUA_VNIL: return &absentkey; - case LUA_VNUMFLT: { - lua_Integer k; - if (luaV_flttointeger(fltvalue(key), &k, F2Ieq)) /* integral index? */ - return luaH_getint(t, k); /* use specialized version */ - /* else... */ - } /* FALLTHROUGH */ - default: - return getgeneric(t, key, 0); - } -} - - -/* -** Finish a raw "set table" operation, where 'slot' is where the value -** should have been (the result of a previous "get table"). -** Beware: when using this function you probably need to check a GC -** barrier and invalidate the TM cache. -*/ -void luaH_finishset (lua_State *L, Table *t, const TValue *key, - const TValue *slot, TValue *value) { - if (isabstkey(slot)) - luaH_newkey(L, t, key, value); - else - setobj2t(L, cast(TValue *, slot), value); -} - - -/* -** beware: when using this function you probably need to check a GC -** barrier and invalidate the TM cache. -*/ -void luaH_set (lua_State *L, Table *t, const TValue *key, TValue *value) { - const TValue *slot = luaH_get(t, key); - luaH_finishset(L, t, key, slot, value); -} - - -void luaH_setint (lua_State *L, Table *t, lua_Integer key, TValue *value) { - const TValue *p = luaH_getint(t, key); - if (isabstkey(p)) { - TValue k; - setivalue(&k, key); - luaH_newkey(L, t, &k, value); - } - else - setobj2t(L, cast(TValue *, p), value); -} - - -/* -** Try to find a boundary in the hash part of table 't'. From the -** caller, we know that 'j' is zero or present and that 'j + 1' is -** present. We want to find a larger key that is absent from the -** table, so that we can do a binary search between the two keys to -** find a boundary. We keep doubling 'j' until we get an absent index. -** If the doubling would overflow, we try LUA_MAXINTEGER. If it is -** absent, we are ready for the binary search. ('j', being max integer, -** is larger or equal to 'i', but it cannot be equal because it is -** absent while 'i' is present; so 'j > i'.) Otherwise, 'j' is a -** boundary. ('j + 1' cannot be a present integer key because it is -** not a valid integer in Lua.) -*/ -static lua_Unsigned hash_search (Table *t, lua_Unsigned j) { - lua_Unsigned i; - if (j == 0) j++; /* the caller ensures 'j + 1' is present */ - do { - i = j; /* 'i' is a present index */ - if (j <= l_castS2U(LUA_MAXINTEGER) / 2) - j *= 2; - else { - j = LUA_MAXINTEGER; - if (isempty(luaH_getint(t, j))) /* t[j] not present? */ - break; /* 'j' now is an absent index */ - else /* weird case */ - return j; /* well, max integer is a boundary... */ - } - } while (!isempty(luaH_getint(t, j))); /* repeat until an absent t[j] */ - /* i < j && t[i] present && t[j] absent */ - while (j - i > 1u) { /* do a binary search between them */ - lua_Unsigned m = (i + j) / 2; - if (isempty(luaH_getint(t, m))) j = m; - else i = m; - } - return i; -} - - -static unsigned int binsearch (const TValue *array, unsigned int i, - unsigned int j) { - while (j - i > 1u) { /* binary search */ - unsigned int m = (i + j) / 2; - if (isempty(&array[m - 1])) j = m; - else i = m; - } - return i; -} - - -/* -** Try to find a boundary in table 't'. (A 'boundary' is an integer index -** such that t[i] is present and t[i+1] is absent, or 0 if t[1] is absent -** and 'maxinteger' if t[maxinteger] is present.) -** (In the next explanation, we use Lua indices, that is, with base 1. -** The code itself uses base 0 when indexing the array part of the table.) -** The code starts with 'limit = t->alimit', a position in the array -** part that may be a boundary. -** -** (1) If 't[limit]' is empty, there must be a boundary before it. -** As a common case (e.g., after 't[#t]=nil'), check whether 'limit-1' -** is present. If so, it is a boundary. Otherwise, do a binary search -** between 0 and limit to find a boundary. In both cases, try to -** use this boundary as the new 'alimit', as a hint for the next call. -** -** (2) If 't[limit]' is not empty and the array has more elements -** after 'limit', try to find a boundary there. Again, try first -** the special case (which should be quite frequent) where 'limit+1' -** is empty, so that 'limit' is a boundary. Otherwise, check the -** last element of the array part. If it is empty, there must be a -** boundary between the old limit (present) and the last element -** (absent), which is found with a binary search. (This boundary always -** can be a new limit.) -** -** (3) The last case is when there are no elements in the array part -** (limit == 0) or its last element (the new limit) is present. -** In this case, must check the hash part. If there is no hash part -** or 'limit+1' is absent, 'limit' is a boundary. Otherwise, call -** 'hash_search' to find a boundary in the hash part of the table. -** (In those cases, the boundary is not inside the array part, and -** therefore cannot be used as a new limit.) -*/ -lua_Unsigned luaH_getn (Table *t) { - unsigned int limit = t->alimit; - if (limit > 0 && isempty(&t->array[limit - 1])) { /* (1)? */ - /* there must be a boundary before 'limit' */ - if (limit >= 2 && !isempty(&t->array[limit - 2])) { - /* 'limit - 1' is a boundary; can it be a new limit? */ - if (ispow2realasize(t) && !ispow2(limit - 1)) { - t->alimit = limit - 1; - setnorealasize(t); /* now 'alimit' is not the real size */ - } - return limit - 1; - } - else { /* must search for a boundary in [0, limit] */ - unsigned int boundary = binsearch(t->array, 0, limit); - /* can this boundary represent the real size of the array? */ - if (ispow2realasize(t) && boundary > luaH_realasize(t) / 2) { - t->alimit = boundary; /* use it as the new limit */ - setnorealasize(t); - } - return boundary; - } - } - /* 'limit' is zero or present in table */ - if (!limitequalsasize(t)) { /* (2)? */ - /* 'limit' > 0 and array has more elements after 'limit' */ - if (isempty(&t->array[limit])) /* 'limit + 1' is empty? */ - return limit; /* this is the boundary */ - /* else, try last element in the array */ - limit = luaH_realasize(t); - if (isempty(&t->array[limit - 1])) { /* empty? */ - /* there must be a boundary in the array after old limit, - and it must be a valid new limit */ - unsigned int boundary = binsearch(t->array, t->alimit, limit); - t->alimit = boundary; - return boundary; - } - /* else, new limit is present in the table; check the hash part */ - } - /* (3) 'limit' is the last element and either is zero or present in table */ - lua_assert(limit == luaH_realasize(t) && - (limit == 0 || !isempty(&t->array[limit - 1]))); - if (isdummy(t) || isempty(luaH_getint(t, cast(lua_Integer, limit + 1)))) - return limit; /* 'limit + 1' is absent */ - else /* 'limit + 1' is also present */ - return hash_search(t, limit); -} - - - -#if defined(LUA_DEBUG) - -/* export these functions for the test library */ - -Node *luaH_mainposition (const Table *t, const TValue *key) { - return mainpositionTV(t, key); -} - -int luaH_isdummy (const Table *t) { return isdummy(t); } - -#endif diff --git a/extern/drawdance/3rdparty/lua/ltable.h b/extern/drawdance/3rdparty/lua/ltable.h deleted file mode 100644 index 7bbbcb213f..0000000000 --- a/extern/drawdance/3rdparty/lua/ltable.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -** $Id: ltable.h $ -** Lua tables (hash) -** See Copyright Notice in lua.h -*/ - -#ifndef ltable_h -#define ltable_h - -#include "lobject.h" - - -#define gnode(t,i) (&(t)->node[i]) -#define gval(n) (&(n)->i_val) -#define gnext(n) ((n)->u.next) - - -/* -** Clear all bits of fast-access metamethods, which means that the table -** may have any of these metamethods. (First access that fails after the -** clearing will set the bit again.) -*/ -#define invalidateTMcache(t) ((t)->flags &= ~maskflags) - - -/* true when 't' is using 'dummynode' as its hash part */ -#define isdummy(t) ((t)->lastfree == NULL) - - -/* allocated size for hash nodes */ -#define allocsizenode(t) (isdummy(t) ? 0 : sizenode(t)) - - -/* returns the Node, given the value of a table entry */ -#define nodefromval(v) cast(Node *, (v)) - - -LUAI_FUNC const TValue *luaH_getint (Table *t, lua_Integer key); -LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key, - TValue *value); -LUAI_FUNC const TValue *luaH_getshortstr (Table *t, TString *key); -LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key); -LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key); -LUAI_FUNC void luaH_newkey (lua_State *L, Table *t, const TValue *key, - TValue *value); -LUAI_FUNC void luaH_set (lua_State *L, Table *t, const TValue *key, - TValue *value); -LUAI_FUNC void luaH_finishset (lua_State *L, Table *t, const TValue *key, - const TValue *slot, TValue *value); -LUAI_FUNC Table *luaH_new (lua_State *L); -LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned int nasize, - unsigned int nhsize); -LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize); -LUAI_FUNC void luaH_free (lua_State *L, Table *t); -LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key); -LUAI_FUNC lua_Unsigned luaH_getn (Table *t); -LUAI_FUNC unsigned int luaH_realasize (const Table *t); - - -#if defined(LUA_DEBUG) -LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key); -LUAI_FUNC int luaH_isdummy (const Table *t); -#endif - - -#endif diff --git a/extern/drawdance/3rdparty/lua/ltablib.c b/extern/drawdance/3rdparty/lua/ltablib.c deleted file mode 100644 index 868d78fd83..0000000000 --- a/extern/drawdance/3rdparty/lua/ltablib.c +++ /dev/null @@ -1,430 +0,0 @@ -/* -** $Id: ltablib.c $ -** Library for Table Manipulation -** See Copyright Notice in lua.h -*/ - -#define ltablib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -/* -** Operations that an object must define to mimic a table -** (some functions only need some of them) -*/ -#define TAB_R 1 /* read */ -#define TAB_W 2 /* write */ -#define TAB_L 4 /* length */ -#define TAB_RW (TAB_R | TAB_W) /* read/write */ - - -#define aux_getn(L,n,w) (checktab(L, n, (w) | TAB_L), luaL_len(L, n)) - - -static int checkfield (lua_State *L, const char *key, int n) { - lua_pushstring(L, key); - return (lua_rawget(L, -n) != LUA_TNIL); -} - - -/* -** Check that 'arg' either is a table or can behave like one (that is, -** has a metatable with the required metamethods) -*/ -static void checktab (lua_State *L, int arg, int what) { - if (lua_type(L, arg) != LUA_TTABLE) { /* is it not a table? */ - int n = 1; /* number of elements to pop */ - if (lua_getmetatable(L, arg) && /* must have metatable */ - (!(what & TAB_R) || checkfield(L, "__index", ++n)) && - (!(what & TAB_W) || checkfield(L, "__newindex", ++n)) && - (!(what & TAB_L) || checkfield(L, "__len", ++n))) { - lua_pop(L, n); /* pop metatable and tested metamethods */ - } - else - luaL_checktype(L, arg, LUA_TTABLE); /* force an error */ - } -} - - -static int tinsert (lua_State *L) { - lua_Integer pos; /* where to insert new element */ - lua_Integer e = aux_getn(L, 1, TAB_RW); - e = luaL_intop(+, e, 1); /* first empty element */ - switch (lua_gettop(L)) { - case 2: { /* called with only 2 arguments */ - pos = e; /* insert new element at the end */ - break; - } - case 3: { - lua_Integer i; - pos = luaL_checkinteger(L, 2); /* 2nd argument is the position */ - /* check whether 'pos' is in [1, e] */ - luaL_argcheck(L, (lua_Unsigned)pos - 1u < (lua_Unsigned)e, 2, - "position out of bounds"); - for (i = e; i > pos; i--) { /* move up elements */ - lua_geti(L, 1, i - 1); - lua_seti(L, 1, i); /* t[i] = t[i - 1] */ - } - break; - } - default: { - return luaL_error(L, "wrong number of arguments to 'insert'"); - } - } - lua_seti(L, 1, pos); /* t[pos] = v */ - return 0; -} - - -static int tremove (lua_State *L) { - lua_Integer size = aux_getn(L, 1, TAB_RW); - lua_Integer pos = luaL_optinteger(L, 2, size); - if (pos != size) /* validate 'pos' if given */ - /* check whether 'pos' is in [1, size + 1] */ - luaL_argcheck(L, (lua_Unsigned)pos - 1u <= (lua_Unsigned)size, 1, - "position out of bounds"); - lua_geti(L, 1, pos); /* result = t[pos] */ - for ( ; pos < size; pos++) { - lua_geti(L, 1, pos + 1); - lua_seti(L, 1, pos); /* t[pos] = t[pos + 1] */ - } - lua_pushnil(L); - lua_seti(L, 1, pos); /* remove entry t[pos] */ - return 1; -} - - -/* -** Copy elements (1[f], ..., 1[e]) into (tt[t], tt[t+1], ...). Whenever -** possible, copy in increasing order, which is better for rehashing. -** "possible" means destination after original range, or smaller -** than origin, or copying to another table. -*/ -static int tmove (lua_State *L) { - lua_Integer f = luaL_checkinteger(L, 2); - lua_Integer e = luaL_checkinteger(L, 3); - lua_Integer t = luaL_checkinteger(L, 4); - int tt = !lua_isnoneornil(L, 5) ? 5 : 1; /* destination table */ - checktab(L, 1, TAB_R); - checktab(L, tt, TAB_W); - if (e >= f) { /* otherwise, nothing to move */ - lua_Integer n, i; - luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3, - "too many elements to move"); - n = e - f + 1; /* number of elements to move */ - luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4, - "destination wrap around"); - if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) { - for (i = 0; i < n; i++) { - lua_geti(L, 1, f + i); - lua_seti(L, tt, t + i); - } - } - else { - for (i = n - 1; i >= 0; i--) { - lua_geti(L, 1, f + i); - lua_seti(L, tt, t + i); - } - } - } - lua_pushvalue(L, tt); /* return destination table */ - return 1; -} - - -static void addfield (lua_State *L, luaL_Buffer *b, lua_Integer i) { - lua_geti(L, 1, i); - if (l_unlikely(!lua_isstring(L, -1))) - luaL_error(L, "invalid value (%s) at index %I in table for 'concat'", - luaL_typename(L, -1), (LUAI_UACINT)i); - luaL_addvalue(b); -} - - -static int tconcat (lua_State *L) { - luaL_Buffer b; - lua_Integer last = aux_getn(L, 1, TAB_R); - size_t lsep; - const char *sep = luaL_optlstring(L, 2, "", &lsep); - lua_Integer i = luaL_optinteger(L, 3, 1); - last = luaL_optinteger(L, 4, last); - luaL_buffinit(L, &b); - for (; i < last; i++) { - addfield(L, &b, i); - luaL_addlstring(&b, sep, lsep); - } - if (i == last) /* add last value (if interval was not empty) */ - addfield(L, &b, i); - luaL_pushresult(&b); - return 1; -} - - -/* -** {====================================================== -** Pack/unpack -** ======================================================= -*/ - -static int tpack (lua_State *L) { - int i; - int n = lua_gettop(L); /* number of elements to pack */ - lua_createtable(L, n, 1); /* create result table */ - lua_insert(L, 1); /* put it at index 1 */ - for (i = n; i >= 1; i--) /* assign elements */ - lua_seti(L, 1, i); - lua_pushinteger(L, n); - lua_setfield(L, 1, "n"); /* t.n = number of elements */ - return 1; /* return table */ -} - - -static int tunpack (lua_State *L) { - lua_Unsigned n; - lua_Integer i = luaL_optinteger(L, 2, 1); - lua_Integer e = luaL_opt(L, luaL_checkinteger, 3, luaL_len(L, 1)); - if (i > e) return 0; /* empty range */ - n = (lua_Unsigned)e - i; /* number of elements minus 1 (avoid overflows) */ - if (l_unlikely(n >= (unsigned int)INT_MAX || - !lua_checkstack(L, (int)(++n)))) - return luaL_error(L, "too many results to unpack"); - for (; i < e; i++) { /* push arg[i..e - 1] (to avoid overflows) */ - lua_geti(L, 1, i); - } - lua_geti(L, 1, e); /* push last element */ - return (int)n; -} - -/* }====================================================== */ - - - -/* -** {====================================================== -** Quicksort -** (based on 'Algorithms in MODULA-3', Robert Sedgewick; -** Addison-Wesley, 1993.) -** ======================================================= -*/ - - -/* type for array indices */ -typedef unsigned int IdxT; - - -/* -** Produce a "random" 'unsigned int' to randomize pivot choice. This -** macro is used only when 'sort' detects a big imbalance in the result -** of a partition. (If you don't want/need this "randomness", ~0 is a -** good choice.) -*/ -#if !defined(l_randomizePivot) /* { */ - -#include - -/* size of 'e' measured in number of 'unsigned int's */ -#define sof(e) (sizeof(e) / sizeof(unsigned int)) - -/* -** Use 'time' and 'clock' as sources of "randomness". Because we don't -** know the types 'clock_t' and 'time_t', we cannot cast them to -** anything without risking overflows. A safe way to use their values -** is to copy them to an array of a known type and use the array values. -*/ -static unsigned int l_randomizePivot (void) { - clock_t c = clock(); - time_t t = time(NULL); - unsigned int buff[sof(c) + sof(t)]; - unsigned int i, rnd = 0; - memcpy(buff, &c, sof(c) * sizeof(unsigned int)); - memcpy(buff + sof(c), &t, sof(t) * sizeof(unsigned int)); - for (i = 0; i < sof(buff); i++) - rnd += buff[i]; - return rnd; -} - -#endif /* } */ - - -/* arrays larger than 'RANLIMIT' may use randomized pivots */ -#define RANLIMIT 100u - - -static void set2 (lua_State *L, IdxT i, IdxT j) { - lua_seti(L, 1, i); - lua_seti(L, 1, j); -} - - -/* -** Return true iff value at stack index 'a' is less than the value at -** index 'b' (according to the order of the sort). -*/ -static int sort_comp (lua_State *L, int a, int b) { - if (lua_isnil(L, 2)) /* no function? */ - return lua_compare(L, a, b, LUA_OPLT); /* a < b */ - else { /* function */ - int res; - lua_pushvalue(L, 2); /* push function */ - lua_pushvalue(L, a-1); /* -1 to compensate function */ - lua_pushvalue(L, b-2); /* -2 to compensate function and 'a' */ - lua_call(L, 2, 1); /* call function */ - res = lua_toboolean(L, -1); /* get result */ - lua_pop(L, 1); /* pop result */ - return res; - } -} - - -/* -** Does the partition: Pivot P is at the top of the stack. -** precondition: a[lo] <= P == a[up-1] <= a[up], -** so it only needs to do the partition from lo + 1 to up - 2. -** Pos-condition: a[lo .. i - 1] <= a[i] == P <= a[i + 1 .. up] -** returns 'i'. -*/ -static IdxT partition (lua_State *L, IdxT lo, IdxT up) { - IdxT i = lo; /* will be incremented before first use */ - IdxT j = up - 1; /* will be decremented before first use */ - /* loop invariant: a[lo .. i] <= P <= a[j .. up] */ - for (;;) { - /* next loop: repeat ++i while a[i] < P */ - while ((void)lua_geti(L, 1, ++i), sort_comp(L, -1, -2)) { - if (l_unlikely(i == up - 1)) /* a[i] < P but a[up - 1] == P ?? */ - luaL_error(L, "invalid order function for sorting"); - lua_pop(L, 1); /* remove a[i] */ - } - /* after the loop, a[i] >= P and a[lo .. i - 1] < P */ - /* next loop: repeat --j while P < a[j] */ - while ((void)lua_geti(L, 1, --j), sort_comp(L, -3, -1)) { - if (l_unlikely(j < i)) /* j < i but a[j] > P ?? */ - luaL_error(L, "invalid order function for sorting"); - lua_pop(L, 1); /* remove a[j] */ - } - /* after the loop, a[j] <= P and a[j + 1 .. up] >= P */ - if (j < i) { /* no elements out of place? */ - /* a[lo .. i - 1] <= P <= a[j + 1 .. i .. up] */ - lua_pop(L, 1); /* pop a[j] */ - /* swap pivot (a[up - 1]) with a[i] to satisfy pos-condition */ - set2(L, up - 1, i); - return i; - } - /* otherwise, swap a[i] - a[j] to restore invariant and repeat */ - set2(L, i, j); - } -} - - -/* -** Choose an element in the middle (2nd-3th quarters) of [lo,up] -** "randomized" by 'rnd' -*/ -static IdxT choosePivot (IdxT lo, IdxT up, unsigned int rnd) { - IdxT r4 = (up - lo) / 4; /* range/4 */ - IdxT p = rnd % (r4 * 2) + (lo + r4); - lua_assert(lo + r4 <= p && p <= up - r4); - return p; -} - - -/* -** Quicksort algorithm (recursive function) -*/ -static void auxsort (lua_State *L, IdxT lo, IdxT up, - unsigned int rnd) { - while (lo < up) { /* loop for tail recursion */ - IdxT p; /* Pivot index */ - IdxT n; /* to be used later */ - /* sort elements 'lo', 'p', and 'up' */ - lua_geti(L, 1, lo); - lua_geti(L, 1, up); - if (sort_comp(L, -1, -2)) /* a[up] < a[lo]? */ - set2(L, lo, up); /* swap a[lo] - a[up] */ - else - lua_pop(L, 2); /* remove both values */ - if (up - lo == 1) /* only 2 elements? */ - return; /* already sorted */ - if (up - lo < RANLIMIT || rnd == 0) /* small interval or no randomize? */ - p = (lo + up)/2; /* middle element is a good pivot */ - else /* for larger intervals, it is worth a random pivot */ - p = choosePivot(lo, up, rnd); - lua_geti(L, 1, p); - lua_geti(L, 1, lo); - if (sort_comp(L, -2, -1)) /* a[p] < a[lo]? */ - set2(L, p, lo); /* swap a[p] - a[lo] */ - else { - lua_pop(L, 1); /* remove a[lo] */ - lua_geti(L, 1, up); - if (sort_comp(L, -1, -2)) /* a[up] < a[p]? */ - set2(L, p, up); /* swap a[up] - a[p] */ - else - lua_pop(L, 2); - } - if (up - lo == 2) /* only 3 elements? */ - return; /* already sorted */ - lua_geti(L, 1, p); /* get middle element (Pivot) */ - lua_pushvalue(L, -1); /* push Pivot */ - lua_geti(L, 1, up - 1); /* push a[up - 1] */ - set2(L, p, up - 1); /* swap Pivot (a[p]) with a[up - 1] */ - p = partition(L, lo, up); - /* a[lo .. p - 1] <= a[p] == P <= a[p + 1 .. up] */ - if (p - lo < up - p) { /* lower interval is smaller? */ - auxsort(L, lo, p - 1, rnd); /* call recursively for lower interval */ - n = p - lo; /* size of smaller interval */ - lo = p + 1; /* tail call for [p + 1 .. up] (upper interval) */ - } - else { - auxsort(L, p + 1, up, rnd); /* call recursively for upper interval */ - n = up - p; /* size of smaller interval */ - up = p - 1; /* tail call for [lo .. p - 1] (lower interval) */ - } - if ((up - lo) / 128 > n) /* partition too imbalanced? */ - rnd = l_randomizePivot(); /* try a new randomization */ - } /* tail call auxsort(L, lo, up, rnd) */ -} - - -static int sort (lua_State *L) { - lua_Integer n = aux_getn(L, 1, TAB_RW); - if (n > 1) { /* non-trivial interval? */ - luaL_argcheck(L, n < INT_MAX, 1, "array too big"); - if (!lua_isnoneornil(L, 2)) /* is there a 2nd argument? */ - luaL_checktype(L, 2, LUA_TFUNCTION); /* must be a function */ - lua_settop(L, 2); /* make sure there are two arguments */ - auxsort(L, 1, (IdxT)n, 0); - } - return 0; -} - -/* }====================================================== */ - - -static const luaL_Reg tab_funcs[] = { - {"concat", tconcat}, - {"insert", tinsert}, - {"pack", tpack}, - {"unpack", tunpack}, - {"remove", tremove}, - {"move", tmove}, - {"sort", sort}, - {NULL, NULL} -}; - - -LUAMOD_API int luaopen_table (lua_State *L) { - luaL_newlib(L, tab_funcs); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/ltm.c b/extern/drawdance/3rdparty/lua/ltm.c deleted file mode 100644 index b657b783a8..0000000000 --- a/extern/drawdance/3rdparty/lua/ltm.c +++ /dev/null @@ -1,271 +0,0 @@ -/* -** $Id: ltm.c $ -** Tag methods -** See Copyright Notice in lua.h -*/ - -#define ltm_c -#define LUA_CORE - -#include "lprefix.h" - - -#include - -#include "lua.h" - -#include "ldebug.h" -#include "ldo.h" -#include "lgc.h" -#include "lobject.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "ltm.h" -#include "lvm.h" - - -static const char udatatypename[] = "userdata"; - -LUAI_DDEF const char *const luaT_typenames_[LUA_TOTALTYPES] = { - "no value", - "nil", "boolean", udatatypename, "number", - "string", "table", "function", udatatypename, "thread", - "upvalue", "proto" /* these last cases are used for tests only */ -}; - - -void luaT_init (lua_State *L) { - static const char *const luaT_eventname[] = { /* ORDER TM */ - "__index", "__newindex", - "__gc", "__mode", "__len", "__eq", - "__add", "__sub", "__mul", "__mod", "__pow", - "__div", "__idiv", - "__band", "__bor", "__bxor", "__shl", "__shr", - "__unm", "__bnot", "__lt", "__le", - "__concat", "__call", "__close" - }; - int i; - for (i=0; itmname[i] = luaS_new(L, luaT_eventname[i]); - luaC_fix(L, obj2gco(G(L)->tmname[i])); /* never collect these names */ - } -} - - -/* -** function to be used with macro "fasttm": optimized for absence of -** tag methods -*/ -const TValue *luaT_gettm (Table *events, TMS event, TString *ename) { - const TValue *tm = luaH_getshortstr(events, ename); - lua_assert(event <= TM_EQ); - if (notm(tm)) { /* no tag method? */ - events->flags |= cast_byte(1u<metatable; - break; - case LUA_TUSERDATA: - mt = uvalue(o)->metatable; - break; - default: - mt = G(L)->mt[ttype(o)]; - } - return (mt ? luaH_getshortstr(mt, G(L)->tmname[event]) : &G(L)->nilvalue); -} - - -/* -** Return the name of the type of an object. For tables and userdata -** with metatable, use their '__name' metafield, if present. -*/ -const char *luaT_objtypename (lua_State *L, const TValue *o) { - Table *mt; - if ((ttistable(o) && (mt = hvalue(o)->metatable) != NULL) || - (ttisfulluserdata(o) && (mt = uvalue(o)->metatable) != NULL)) { - const TValue *name = luaH_getshortstr(mt, luaS_new(L, "__name")); - if (ttisstring(name)) /* is '__name' a string? */ - return getstr(tsvalue(name)); /* use it as type name */ - } - return ttypename(ttype(o)); /* else use standard type name */ -} - - -void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1, - const TValue *p2, const TValue *p3) { - StkId func = L->top; - setobj2s(L, func, f); /* push function (assume EXTRA_STACK) */ - setobj2s(L, func + 1, p1); /* 1st argument */ - setobj2s(L, func + 2, p2); /* 2nd argument */ - setobj2s(L, func + 3, p3); /* 3rd argument */ - L->top = func + 4; - /* metamethod may yield only when called from Lua code */ - if (isLuacode(L->ci)) - luaD_call(L, func, 0); - else - luaD_callnoyield(L, func, 0); -} - - -void luaT_callTMres (lua_State *L, const TValue *f, const TValue *p1, - const TValue *p2, StkId res) { - ptrdiff_t result = savestack(L, res); - StkId func = L->top; - setobj2s(L, func, f); /* push function (assume EXTRA_STACK) */ - setobj2s(L, func + 1, p1); /* 1st argument */ - setobj2s(L, func + 2, p2); /* 2nd argument */ - L->top += 3; - /* metamethod may yield only when called from Lua code */ - if (isLuacode(L->ci)) - luaD_call(L, func, 1); - else - luaD_callnoyield(L, func, 1); - res = restorestack(L, result); - setobjs2s(L, res, --L->top); /* move result to its place */ -} - - -static int callbinTM (lua_State *L, const TValue *p1, const TValue *p2, - StkId res, TMS event) { - const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */ - if (notm(tm)) - tm = luaT_gettmbyobj(L, p2, event); /* try second operand */ - if (notm(tm)) return 0; - luaT_callTMres(L, tm, p1, p2, res); - return 1; -} - - -void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2, - StkId res, TMS event) { - if (l_unlikely(!callbinTM(L, p1, p2, res, event))) { - switch (event) { - case TM_BAND: case TM_BOR: case TM_BXOR: - case TM_SHL: case TM_SHR: case TM_BNOT: { - if (ttisnumber(p1) && ttisnumber(p2)) - luaG_tointerror(L, p1, p2); - else - luaG_opinterror(L, p1, p2, "perform bitwise operation on"); - } - /* calls never return, but to avoid warnings: *//* FALLTHROUGH */ - default: - luaG_opinterror(L, p1, p2, "perform arithmetic on"); - } - } -} - - -void luaT_tryconcatTM (lua_State *L) { - StkId top = L->top; - if (l_unlikely(!callbinTM(L, s2v(top - 2), s2v(top - 1), top - 2, - TM_CONCAT))) - luaG_concaterror(L, s2v(top - 2), s2v(top - 1)); -} - - -void luaT_trybinassocTM (lua_State *L, const TValue *p1, const TValue *p2, - int flip, StkId res, TMS event) { - if (flip) - luaT_trybinTM(L, p2, p1, res, event); - else - luaT_trybinTM(L, p1, p2, res, event); -} - - -void luaT_trybiniTM (lua_State *L, const TValue *p1, lua_Integer i2, - int flip, StkId res, TMS event) { - TValue aux; - setivalue(&aux, i2); - luaT_trybinassocTM(L, p1, &aux, flip, res, event); -} - - -/* -** Calls an order tag method. -** For lessequal, LUA_COMPAT_LT_LE keeps compatibility with old -** behavior: if there is no '__le', try '__lt', based on l <= r iff -** !(r < l) (assuming a total order). If the metamethod yields during -** this substitution, the continuation has to know about it (to negate -** the result of rtop, event)) /* try original event */ - return !l_isfalse(s2v(L->top)); -#if defined(LUA_COMPAT_LT_LE) - else if (event == TM_LE) { - /* try '!(p2 < p1)' for '(p1 <= p2)' */ - L->ci->callstatus |= CIST_LEQ; /* mark it is doing 'lt' for 'le' */ - if (callbinTM(L, p2, p1, L->top, TM_LT)) { - L->ci->callstatus ^= CIST_LEQ; /* clear mark */ - return l_isfalse(s2v(L->top)); - } - /* else error will remove this 'ci'; no need to clear mark */ - } -#endif - luaG_ordererror(L, p1, p2); /* no metamethod found */ - return 0; /* to avoid warnings */ -} - - -int luaT_callorderiTM (lua_State *L, const TValue *p1, int v2, - int flip, int isfloat, TMS event) { - TValue aux; const TValue *p2; - if (isfloat) { - setfltvalue(&aux, cast_num(v2)); - } - else - setivalue(&aux, v2); - if (flip) { /* arguments were exchanged? */ - p2 = p1; p1 = &aux; /* correct them */ - } - else - p2 = &aux; - return luaT_callorderTM(L, p1, p2, event); -} - - -void luaT_adjustvarargs (lua_State *L, int nfixparams, CallInfo *ci, - const Proto *p) { - int i; - int actual = cast_int(L->top - ci->func) - 1; /* number of arguments */ - int nextra = actual - nfixparams; /* number of extra arguments */ - ci->u.l.nextraargs = nextra; - luaD_checkstack(L, p->maxstacksize + 1); - /* copy function to the top of the stack */ - setobjs2s(L, L->top++, ci->func); - /* move fixed parameters to the top of the stack */ - for (i = 1; i <= nfixparams; i++) { - setobjs2s(L, L->top++, ci->func + i); - setnilvalue(s2v(ci->func + i)); /* erase original parameter (for GC) */ - } - ci->func += actual + 1; - ci->top += actual + 1; - lua_assert(L->top <= ci->top && ci->top <= L->stack_last); -} - - -void luaT_getvarargs (lua_State *L, CallInfo *ci, StkId where, int wanted) { - int i; - int nextra = ci->u.l.nextraargs; - if (wanted < 0) { - wanted = nextra; /* get all extra arguments available */ - checkstackGCp(L, nextra, where); /* ensure stack space */ - L->top = where + nextra; /* next instruction will need top */ - } - for (i = 0; i < wanted && i < nextra; i++) - setobjs2s(L, where + i, ci->func - nextra + i); - for (; i < wanted; i++) /* complete required results with nil */ - setnilvalue(s2v(where + i)); -} - diff --git a/extern/drawdance/3rdparty/lua/ltm.h b/extern/drawdance/3rdparty/lua/ltm.h deleted file mode 100644 index 73b833c605..0000000000 --- a/extern/drawdance/3rdparty/lua/ltm.h +++ /dev/null @@ -1,103 +0,0 @@ -/* -** $Id: ltm.h $ -** Tag methods -** See Copyright Notice in lua.h -*/ - -#ifndef ltm_h -#define ltm_h - - -#include "lobject.h" - - -/* -* WARNING: if you change the order of this enumeration, -* grep "ORDER TM" and "ORDER OP" -*/ -typedef enum { - TM_INDEX, - TM_NEWINDEX, - TM_GC, - TM_MODE, - TM_LEN, - TM_EQ, /* last tag method with fast access */ - TM_ADD, - TM_SUB, - TM_MUL, - TM_MOD, - TM_POW, - TM_DIV, - TM_IDIV, - TM_BAND, - TM_BOR, - TM_BXOR, - TM_SHL, - TM_SHR, - TM_UNM, - TM_BNOT, - TM_LT, - TM_LE, - TM_CONCAT, - TM_CALL, - TM_CLOSE, - TM_N /* number of elements in the enum */ -} TMS; - - -/* -** Mask with 1 in all fast-access methods. A 1 in any of these bits -** in the flag of a (meta)table means the metatable does not have the -** corresponding metamethod field. (Bit 7 of the flag is used for -** 'isrealasize'.) -*/ -#define maskflags (~(~0u << (TM_EQ + 1))) - - -/* -** Test whether there is no tagmethod. -** (Because tagmethods use raw accesses, the result may be an "empty" nil.) -*/ -#define notm(tm) ttisnil(tm) - - -#define gfasttm(g,et,e) ((et) == NULL ? NULL : \ - ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e])) - -#define fasttm(l,et,e) gfasttm(G(l), et, e) - -#define ttypename(x) luaT_typenames_[(x) + 1] - -LUAI_DDEC(const char *const luaT_typenames_[LUA_TOTALTYPES];) - - -LUAI_FUNC const char *luaT_objtypename (lua_State *L, const TValue *o); - -LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename); -LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, - TMS event); -LUAI_FUNC void luaT_init (lua_State *L); - -LUAI_FUNC void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1, - const TValue *p2, const TValue *p3); -LUAI_FUNC void luaT_callTMres (lua_State *L, const TValue *f, - const TValue *p1, const TValue *p2, StkId p3); -LUAI_FUNC void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2, - StkId res, TMS event); -LUAI_FUNC void luaT_tryconcatTM (lua_State *L); -LUAI_FUNC void luaT_trybinassocTM (lua_State *L, const TValue *p1, - const TValue *p2, int inv, StkId res, TMS event); -LUAI_FUNC void luaT_trybiniTM (lua_State *L, const TValue *p1, lua_Integer i2, - int inv, StkId res, TMS event); -LUAI_FUNC int luaT_callorderTM (lua_State *L, const TValue *p1, - const TValue *p2, TMS event); -LUAI_FUNC int luaT_callorderiTM (lua_State *L, const TValue *p1, int v2, - int inv, int isfloat, TMS event); - -LUAI_FUNC void luaT_adjustvarargs (lua_State *L, int nfixparams, - struct CallInfo *ci, const Proto *p); -LUAI_FUNC void luaT_getvarargs (lua_State *L, struct CallInfo *ci, - StkId where, int wanted); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/lua.h b/extern/drawdance/3rdparty/lua/lua.h deleted file mode 100644 index e6618392cc..0000000000 --- a/extern/drawdance/3rdparty/lua/lua.h +++ /dev/null @@ -1,518 +0,0 @@ -/* -** $Id: lua.h $ -** Lua - A Scripting Language -** Lua.org, PUC-Rio, Brazil (http://www.lua.org) -** See Copyright Notice at the end of this file -*/ - - -#ifndef lua_h -#define lua_h - -#include -#include - - -#include "luaconf.h" - - -#define LUA_VERSION_MAJOR "5" -#define LUA_VERSION_MINOR "4" -#define LUA_VERSION_RELEASE "4" - -#define LUA_VERSION_NUM 504 -#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + 4) - -#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR -#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE -#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2022 Lua.org, PUC-Rio" -#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes" - - -/* mark for precompiled code ('Lua') */ -#define LUA_SIGNATURE "\x1bLua" - -/* option for multiple returns in 'lua_pcall' and 'lua_call' */ -#define LUA_MULTRET (-1) - - -/* -** Pseudo-indices -** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty -** space after that to help overflow detection) -*/ -#define LUA_REGISTRYINDEX (-LUAI_MAXSTACK - 1000) -#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i)) - - -/* thread status */ -#define LUA_OK 0 -#define LUA_YIELD 1 -#define LUA_ERRRUN 2 -#define LUA_ERRSYNTAX 3 -#define LUA_ERRMEM 4 -#define LUA_ERRERR 5 - - -typedef struct lua_State lua_State; - - -/* -** basic types -*/ -#define LUA_TNONE (-1) - -#define LUA_TNIL 0 -#define LUA_TBOOLEAN 1 -#define LUA_TLIGHTUSERDATA 2 -#define LUA_TNUMBER 3 -#define LUA_TSTRING 4 -#define LUA_TTABLE 5 -#define LUA_TFUNCTION 6 -#define LUA_TUSERDATA 7 -#define LUA_TTHREAD 8 - -#define LUA_NUMTYPES 9 - - - -/* minimum Lua stack available to a C function */ -#define LUA_MINSTACK 20 - - -/* predefined values in the registry */ -#define LUA_RIDX_MAINTHREAD 1 -#define LUA_RIDX_GLOBALS 2 -#define LUA_RIDX_LAST LUA_RIDX_GLOBALS - - -/* type of numbers in Lua */ -typedef LUA_NUMBER lua_Number; - - -/* type for integer functions */ -typedef LUA_INTEGER lua_Integer; - -/* unsigned integer type */ -typedef LUA_UNSIGNED lua_Unsigned; - -/* type for continuation-function contexts */ -typedef LUA_KCONTEXT lua_KContext; - - -/* -** Type for C functions registered with Lua -*/ -typedef int (*lua_CFunction) (lua_State *L); - -/* -** Type for continuation functions -*/ -typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx); - - -/* -** Type for functions that read/write blocks when loading/dumping Lua chunks -*/ -typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz); - -typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud); - - -/* -** Type for memory-allocation functions -*/ -typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize); - - -/* -** Type for warning functions -*/ -typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont); - - - - -/* -** generic extra include file -*/ -#if defined(LUA_USER_H) -#include LUA_USER_H -#endif - - -/* -** RCS ident string -*/ -extern const char lua_ident[]; - - -/* -** state manipulation -*/ -LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud); -LUA_API void (lua_close) (lua_State *L); -LUA_API lua_State *(lua_newthread) (lua_State *L); -LUA_API int (lua_resetthread) (lua_State *L); - -LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf); - - -LUA_API lua_Number (lua_version) (lua_State *L); - - -/* -** basic stack manipulation -*/ -LUA_API int (lua_absindex) (lua_State *L, int idx); -LUA_API int (lua_gettop) (lua_State *L); -LUA_API void (lua_settop) (lua_State *L, int idx); -LUA_API void (lua_pushvalue) (lua_State *L, int idx); -LUA_API void (lua_rotate) (lua_State *L, int idx, int n); -LUA_API void (lua_copy) (lua_State *L, int fromidx, int toidx); -LUA_API int (lua_checkstack) (lua_State *L, int n); - -LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n); - - -/* -** access functions (stack -> C) -*/ - -LUA_API int (lua_isnumber) (lua_State *L, int idx); -LUA_API int (lua_isstring) (lua_State *L, int idx); -LUA_API int (lua_iscfunction) (lua_State *L, int idx); -LUA_API int (lua_isinteger) (lua_State *L, int idx); -LUA_API int (lua_isuserdata) (lua_State *L, int idx); -LUA_API int (lua_type) (lua_State *L, int idx); -LUA_API const char *(lua_typename) (lua_State *L, int tp); - -LUA_API lua_Number (lua_tonumberx) (lua_State *L, int idx, int *isnum); -LUA_API lua_Integer (lua_tointegerx) (lua_State *L, int idx, int *isnum); -LUA_API int (lua_toboolean) (lua_State *L, int idx); -LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len); -LUA_API lua_Unsigned (lua_rawlen) (lua_State *L, int idx); -LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx); -LUA_API void *(lua_touserdata) (lua_State *L, int idx); -LUA_API lua_State *(lua_tothread) (lua_State *L, int idx); -LUA_API const void *(lua_topointer) (lua_State *L, int idx); - - -/* -** Comparison and arithmetic functions -*/ - -#define LUA_OPADD 0 /* ORDER TM, ORDER OP */ -#define LUA_OPSUB 1 -#define LUA_OPMUL 2 -#define LUA_OPMOD 3 -#define LUA_OPPOW 4 -#define LUA_OPDIV 5 -#define LUA_OPIDIV 6 -#define LUA_OPBAND 7 -#define LUA_OPBOR 8 -#define LUA_OPBXOR 9 -#define LUA_OPSHL 10 -#define LUA_OPSHR 11 -#define LUA_OPUNM 12 -#define LUA_OPBNOT 13 - -LUA_API void (lua_arith) (lua_State *L, int op); - -#define LUA_OPEQ 0 -#define LUA_OPLT 1 -#define LUA_OPLE 2 - -LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2); -LUA_API int (lua_compare) (lua_State *L, int idx1, int idx2, int op); - - -/* -** push functions (C -> stack) -*/ -LUA_API void (lua_pushnil) (lua_State *L); -LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n); -LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n); -LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len); -LUA_API const char *(lua_pushstring) (lua_State *L, const char *s); -LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt, - va_list argp); -LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...); -LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n); -LUA_API void (lua_pushboolean) (lua_State *L, int b); -LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p); -LUA_API int (lua_pushthread) (lua_State *L); - - -/* -** get functions (Lua -> stack) -*/ -LUA_API int (lua_getglobal) (lua_State *L, const char *name); -LUA_API int (lua_gettable) (lua_State *L, int idx); -LUA_API int (lua_getfield) (lua_State *L, int idx, const char *k); -LUA_API int (lua_geti) (lua_State *L, int idx, lua_Integer n); -LUA_API int (lua_rawget) (lua_State *L, int idx); -LUA_API int (lua_rawgeti) (lua_State *L, int idx, lua_Integer n); -LUA_API int (lua_rawgetp) (lua_State *L, int idx, const void *p); - -LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec); -LUA_API void *(lua_newuserdatauv) (lua_State *L, size_t sz, int nuvalue); -LUA_API int (lua_getmetatable) (lua_State *L, int objindex); -LUA_API int (lua_getiuservalue) (lua_State *L, int idx, int n); - - -/* -** set functions (stack -> Lua) -*/ -LUA_API void (lua_setglobal) (lua_State *L, const char *name); -LUA_API void (lua_settable) (lua_State *L, int idx); -LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k); -LUA_API void (lua_seti) (lua_State *L, int idx, lua_Integer n); -LUA_API void (lua_rawset) (lua_State *L, int idx); -LUA_API void (lua_rawseti) (lua_State *L, int idx, lua_Integer n); -LUA_API void (lua_rawsetp) (lua_State *L, int idx, const void *p); -LUA_API int (lua_setmetatable) (lua_State *L, int objindex); -LUA_API int (lua_setiuservalue) (lua_State *L, int idx, int n); - - -/* -** 'load' and 'call' functions (load and run Lua code) -*/ -LUA_API void (lua_callk) (lua_State *L, int nargs, int nresults, - lua_KContext ctx, lua_KFunction k); -#define lua_call(L,n,r) lua_callk(L, (n), (r), 0, NULL) - -LUA_API int (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc, - lua_KContext ctx, lua_KFunction k); -#define lua_pcall(L,n,r,f) lua_pcallk(L, (n), (r), (f), 0, NULL) - -LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt, - const char *chunkname, const char *mode); - -LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data, int strip); - - -/* -** coroutine functions -*/ -LUA_API int (lua_yieldk) (lua_State *L, int nresults, lua_KContext ctx, - lua_KFunction k); -LUA_API int (lua_resume) (lua_State *L, lua_State *from, int narg, - int *nres); -LUA_API int (lua_status) (lua_State *L); -LUA_API int (lua_isyieldable) (lua_State *L); - -#define lua_yield(L,n) lua_yieldk(L, (n), 0, NULL) - - -/* -** Warning-related functions -*/ -LUA_API void (lua_setwarnf) (lua_State *L, lua_WarnFunction f, void *ud); -LUA_API void (lua_warning) (lua_State *L, const char *msg, int tocont); - - -/* -** garbage-collection function and options -*/ - -#define LUA_GCSTOP 0 -#define LUA_GCRESTART 1 -#define LUA_GCCOLLECT 2 -#define LUA_GCCOUNT 3 -#define LUA_GCCOUNTB 4 -#define LUA_GCSTEP 5 -#define LUA_GCSETPAUSE 6 -#define LUA_GCSETSTEPMUL 7 -#define LUA_GCISRUNNING 9 -#define LUA_GCGEN 10 -#define LUA_GCINC 11 - -LUA_API int (lua_gc) (lua_State *L, int what, ...); - - -/* -** miscellaneous functions -*/ - -LUA_API int (lua_error) (lua_State *L); - -LUA_API int (lua_next) (lua_State *L, int idx); - -LUA_API void (lua_concat) (lua_State *L, int n); -LUA_API void (lua_len) (lua_State *L, int idx); - -LUA_API size_t (lua_stringtonumber) (lua_State *L, const char *s); - -LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud); -LUA_API void (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud); - -LUA_API void (lua_toclose) (lua_State *L, int idx); -LUA_API void (lua_closeslot) (lua_State *L, int idx); - - -/* -** {============================================================== -** some useful macros -** =============================================================== -*/ - -#define lua_getextraspace(L) ((void *)((char *)(L) - LUA_EXTRASPACE)) - -#define lua_tonumber(L,i) lua_tonumberx(L,(i),NULL) -#define lua_tointeger(L,i) lua_tointegerx(L,(i),NULL) - -#define lua_pop(L,n) lua_settop(L, -(n)-1) - -#define lua_newtable(L) lua_createtable(L, 0, 0) - -#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n))) - -#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0) - -#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION) -#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE) -#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA) -#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL) -#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN) -#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD) -#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE) -#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0) - -#define lua_pushliteral(L, s) lua_pushstring(L, "" s) - -#define lua_pushglobaltable(L) \ - ((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS)) - -#define lua_tostring(L,i) lua_tolstring(L, (i), NULL) - - -#define lua_insert(L,idx) lua_rotate(L, (idx), 1) - -#define lua_remove(L,idx) (lua_rotate(L, (idx), -1), lua_pop(L, 1)) - -#define lua_replace(L,idx) (lua_copy(L, -1, (idx)), lua_pop(L, 1)) - -/* }============================================================== */ - - -/* -** {============================================================== -** compatibility macros -** =============================================================== -*/ -#if defined(LUA_COMPAT_APIINTCASTS) - -#define lua_pushunsigned(L,n) lua_pushinteger(L, (lua_Integer)(n)) -#define lua_tounsignedx(L,i,is) ((lua_Unsigned)lua_tointegerx(L,i,is)) -#define lua_tounsigned(L,i) lua_tounsignedx(L,(i),NULL) - -#endif - -#define lua_newuserdata(L,s) lua_newuserdatauv(L,s,1) -#define lua_getuservalue(L,idx) lua_getiuservalue(L,idx,1) -#define lua_setuservalue(L,idx) lua_setiuservalue(L,idx,1) - -#define LUA_NUMTAGS LUA_NUMTYPES - -/* }============================================================== */ - -/* -** {====================================================================== -** Debug API -** ======================================================================= -*/ - - -/* -** Event codes -*/ -#define LUA_HOOKCALL 0 -#define LUA_HOOKRET 1 -#define LUA_HOOKLINE 2 -#define LUA_HOOKCOUNT 3 -#define LUA_HOOKTAILCALL 4 - - -/* -** Event masks -*/ -#define LUA_MASKCALL (1 << LUA_HOOKCALL) -#define LUA_MASKRET (1 << LUA_HOOKRET) -#define LUA_MASKLINE (1 << LUA_HOOKLINE) -#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT) - -typedef struct lua_Debug lua_Debug; /* activation record */ - - -/* Functions to be called by the debugger in specific events */ -typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar); - - -LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar); -LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar); -LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n); -LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n); -LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n); -LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n); - -LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n); -LUA_API void (lua_upvaluejoin) (lua_State *L, int fidx1, int n1, - int fidx2, int n2); - -LUA_API void (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count); -LUA_API lua_Hook (lua_gethook) (lua_State *L); -LUA_API int (lua_gethookmask) (lua_State *L); -LUA_API int (lua_gethookcount) (lua_State *L); - -LUA_API int (lua_setcstacklimit) (lua_State *L, unsigned int limit); - -struct lua_Debug { - int event; - const char *name; /* (n) */ - const char *namewhat; /* (n) 'global', 'local', 'field', 'method' */ - const char *what; /* (S) 'Lua', 'C', 'main', 'tail' */ - const char *source; /* (S) */ - size_t srclen; /* (S) */ - int currentline; /* (l) */ - int linedefined; /* (S) */ - int lastlinedefined; /* (S) */ - unsigned char nups; /* (u) number of upvalues */ - unsigned char nparams;/* (u) number of parameters */ - char isvararg; /* (u) */ - char istailcall; /* (t) */ - unsigned short ftransfer; /* (r) index of first value transferred */ - unsigned short ntransfer; /* (r) number of transferred values */ - char short_src[LUA_IDSIZE]; /* (S) */ - /* private part */ - struct CallInfo *i_ci; /* active function */ -}; - -/* }====================================================================== */ - - -/****************************************************************************** -* Copyright (C) 1994-2022 Lua.org, PUC-Rio. -* -* Permission is hereby granted, free of charge, to any person obtaining -* a copy of this software and associated documentation files (the -* "Software"), to deal in the Software without restriction, including -* without limitation the rights to use, copy, modify, merge, publish, -* distribute, sublicense, and/or sell copies of the Software, and to -* permit persons to whom the Software is furnished to do so, subject to -* the following conditions: -* -* The above copyright notice and this permission notice shall be -* included in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -******************************************************************************/ - - -#endif diff --git a/extern/drawdance/3rdparty/lua/luaconf.h b/extern/drawdance/3rdparty/lua/luaconf.h deleted file mode 100644 index d42d14b7d5..0000000000 --- a/extern/drawdance/3rdparty/lua/luaconf.h +++ /dev/null @@ -1,786 +0,0 @@ -/* -** $Id: luaconf.h $ -** Configuration file for Lua -** See Copyright Notice in lua.h -*/ - - -#ifndef luaconf_h -#define luaconf_h - -#include -#include - - -/* -** =================================================================== -** General Configuration File for Lua -** -** Some definitions here can be changed externally, through the compiler -** (e.g., with '-D' options): They are commented out or protected -** by '#if !defined' guards. However, several other definitions -** should be changed directly here, either because they affect the -** Lua ABI (by making the changes here, you ensure that all software -** connected to Lua, such as C libraries, will be compiled with the same -** configuration); or because they are seldom changed. -** -** Search for "@@" to find all configurable definitions. -** =================================================================== -*/ - - -/* -** {==================================================================== -** System Configuration: macros to adapt (if needed) Lua to some -** particular platform, for instance restricting it to C89. -** ===================================================================== -*/ - -/* -@@ LUA_USE_C89 controls the use of non-ISO-C89 features. -** Define it if you want Lua to avoid the use of a few C99 features -** or Windows-specific features on Windows. -*/ -/* #define LUA_USE_C89 */ - - -/* -** By default, Lua on Windows use (some) specific Windows features -*/ -#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) -#define LUA_USE_WINDOWS /* enable goodies for regular Windows */ -#endif - - -#if defined(LUA_USE_WINDOWS) -#define LUA_DL_DLL /* enable support for DLL */ -#define LUA_USE_C89 /* broadly, Windows is C89 */ -#endif - - -#if defined(LUA_USE_LINUX) -#define LUA_USE_POSIX -#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ -#endif - - -#if defined(LUA_USE_MACOSX) -#define LUA_USE_POSIX -#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ -#endif - - -/* -@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits. -*/ -#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3) - -/* }================================================================== */ - - - -/* -** {================================================================== -** Configuration for Number types. These options should not be -** set externally, because any other code connected to Lua must -** use the same configuration. -** =================================================================== -*/ - -/* -@@ LUA_INT_TYPE defines the type for Lua integers. -@@ LUA_FLOAT_TYPE defines the type for Lua floats. -** Lua should work fine with any mix of these options supported -** by your C compiler. The usual configurations are 64-bit integers -** and 'double' (the default), 32-bit integers and 'float' (for -** restricted platforms), and 'long'/'double' (for C compilers not -** compliant with C99, which may not have support for 'long long'). -*/ - -/* predefined options for LUA_INT_TYPE */ -#define LUA_INT_INT 1 -#define LUA_INT_LONG 2 -#define LUA_INT_LONGLONG 3 - -/* predefined options for LUA_FLOAT_TYPE */ -#define LUA_FLOAT_FLOAT 1 -#define LUA_FLOAT_DOUBLE 2 -#define LUA_FLOAT_LONGDOUBLE 3 - - -/* Default configuration ('long long' and 'double', for 64-bit Lua) */ -#define LUA_INT_DEFAULT LUA_INT_LONGLONG -#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE - - -/* -@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. -*/ -#define LUA_32BITS 0 - - -/* -@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for -** C89 ('long' and 'double'); Windows always has '__int64', so it does -** not need to use this case. -*/ -#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) -#define LUA_C89_NUMBERS 1 -#else -#define LUA_C89_NUMBERS 0 -#endif - - -#if LUA_32BITS /* { */ -/* -** 32-bit integers and 'float' -*/ -#if LUAI_IS32INT /* use 'int' if big enough */ -#define LUA_INT_TYPE LUA_INT_INT -#else /* otherwise use 'long' */ -#define LUA_INT_TYPE LUA_INT_LONG -#endif -#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT - -#elif LUA_C89_NUMBERS /* }{ */ -/* -** largest types available for C89 ('long' and 'double') -*/ -#define LUA_INT_TYPE LUA_INT_LONG -#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE - -#else /* }{ */ -/* use defaults */ - -#define LUA_INT_TYPE LUA_INT_DEFAULT -#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT - -#endif /* } */ - - -/* }================================================================== */ - - - -/* -** {================================================================== -** Configuration for Paths. -** =================================================================== -*/ - -/* -** LUA_PATH_SEP is the character that separates templates in a path. -** LUA_PATH_MARK is the string that marks the substitution points in a -** template. -** LUA_EXEC_DIR in a Windows path is replaced by the executable's -** directory. -*/ -#define LUA_PATH_SEP ";" -#define LUA_PATH_MARK "?" -#define LUA_EXEC_DIR "!" - - -/* -@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for -** Lua libraries. -@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for -** C libraries. -** CHANGE them if your machine has a non-conventional directory -** hierarchy or if you want to install your libraries in -** non-conventional directories. -*/ - -#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR -#if defined(_WIN32) /* { */ -/* -** In Windows, any exclamation mark ('!') in the path is replaced by the -** path of the directory of the executable file of the current process. -*/ -#define LUA_LDIR "!\\lua\\" -#define LUA_CDIR "!\\" -#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" - -#if !defined(LUA_PATH_DEFAULT) -#define LUA_PATH_DEFAULT \ - LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ - LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ - LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ - ".\\?.lua;" ".\\?\\init.lua" -#endif - -#if !defined(LUA_CPATH_DEFAULT) -#define LUA_CPATH_DEFAULT \ - LUA_CDIR"?.dll;" \ - LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ - LUA_CDIR"loadall.dll;" ".\\?.dll" -#endif - -#else /* }{ */ - -#define LUA_ROOT "/usr/local/" -#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" -#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" - -#if !defined(LUA_PATH_DEFAULT) -#define LUA_PATH_DEFAULT \ - LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ - LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ - "./?.lua;" "./?/init.lua" -#endif - -#if !defined(LUA_CPATH_DEFAULT) -#define LUA_CPATH_DEFAULT \ - LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" -#endif - -#endif /* } */ - - -/* -@@ LUA_DIRSEP is the directory separator (for submodules). -** CHANGE it if your machine does not use "/" as the directory separator -** and is not Windows. (On Windows Lua automatically uses "\".) -*/ -#if !defined(LUA_DIRSEP) - -#if defined(_WIN32) -#define LUA_DIRSEP "\\" -#else -#define LUA_DIRSEP "/" -#endif - -#endif - -/* }================================================================== */ - - -/* -** {================================================================== -** Marks for exported symbols in the C code -** =================================================================== -*/ - -/* -@@ LUA_API is a mark for all core API functions. -@@ LUALIB_API is a mark for all auxiliary library functions. -@@ LUAMOD_API is a mark for all standard library opening functions. -** CHANGE them if you need to define those functions in some special way. -** For instance, if you want to create one Windows DLL with the core and -** the libraries, you may want to use the following definition (define -** LUA_BUILD_AS_DLL to get it). -*/ -#if defined(LUA_BUILD_AS_DLL) /* { */ - -#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ -#define LUA_API __declspec(dllexport) -#else /* }{ */ -#define LUA_API __declspec(dllimport) -#endif /* } */ - -#else /* }{ */ - -#define LUA_API extern - -#endif /* } */ - - -/* -** More often than not the libs go together with the core. -*/ -#define LUALIB_API LUA_API -#define LUAMOD_API LUA_API - - -/* -@@ LUAI_FUNC is a mark for all extern functions that are not to be -** exported to outside modules. -@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables, -** none of which to be exported to outside modules (LUAI_DDEF for -** definitions and LUAI_DDEC for declarations). -** CHANGE them if you need to mark them in some special way. Elf/gcc -** (versions 3.2 and later) mark them as "hidden" to optimize access -** when Lua is compiled as a shared library. Not all elf targets support -** this attribute. Unfortunately, gcc does not offer a way to check -** whether the target offers that support, and those without support -** give a warning about it. To avoid these warnings, change to the -** default definition. -*/ -#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ - defined(__ELF__) /* { */ -#define LUAI_FUNC __attribute__((visibility("internal"))) extern -#else /* }{ */ -#define LUAI_FUNC extern -#endif /* } */ - -#define LUAI_DDEC(dec) LUAI_FUNC dec -#define LUAI_DDEF /* empty */ - -/* }================================================================== */ - - -/* -** {================================================================== -** Compatibility with previous versions -** =================================================================== -*/ - -/* -@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3. -** You can define it to get all options, or change specific options -** to fit your specific needs. -*/ -#if defined(LUA_COMPAT_5_3) /* { */ - -/* -@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated -** functions in the mathematical library. -** (These functions were already officially removed in 5.3; -** nevertheless they are still available here.) -*/ -#define LUA_COMPAT_MATHLIB - -/* -@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for -** manipulating other integer types (lua_pushunsigned, lua_tounsigned, -** luaL_checkint, luaL_checklong, etc.) -** (These macros were also officially removed in 5.3, but they are still -** available here.) -*/ -#define LUA_COMPAT_APIINTCASTS - - -/* -@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod -** using '__lt'. -*/ -#define LUA_COMPAT_LT_LE - - -/* -@@ The following macros supply trivial compatibility for some -** changes in the API. The macros themselves document how to -** change your code to avoid using them. -** (Once more, these macros were officially removed in 5.3, but they are -** still available here.) -*/ -#define lua_strlen(L,i) lua_rawlen(L, (i)) - -#define lua_objlen(L,i) lua_rawlen(L, (i)) - -#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) -#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) - -#endif /* } */ - -/* }================================================================== */ - - - -/* -** {================================================================== -** Configuration for Numbers (low-level part). -** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* -** satisfy your needs. -** =================================================================== -*/ - -/* -@@ LUAI_UACNUMBER is the result of a 'default argument promotion' -@@ over a floating number. -@@ l_floatatt(x) corrects float attribute 'x' to the proper float type -** by prefixing it with one of FLT/DBL/LDBL. -@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. -@@ LUA_NUMBER_FMT is the format for writing floats. -@@ lua_number2str converts a float to a string. -@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. -@@ l_floor takes the floor of a float. -@@ lua_str2number converts a decimal numeral to a number. -*/ - - -/* The following definitions are good for most cases here */ - -#define l_floor(x) (l_mathop(floor)(x)) - -#define lua_number2str(s,sz,n) \ - l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) - -/* -@@ lua_numbertointeger converts a float number with an integral value -** to an integer, or returns 0 if float is not within the range of -** a lua_Integer. (The range comparisons are tricky because of -** rounding. The tests here assume a two-complement representation, -** where MININTEGER always has an exact representation as a float; -** MAXINTEGER may not have one, and therefore its conversion to float -** may have an ill-defined value.) -*/ -#define lua_numbertointeger(n,p) \ - ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ - (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ - (*(p) = (LUA_INTEGER)(n), 1)) - - -/* now the variable definitions */ - -#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ - -#define LUA_NUMBER float - -#define l_floatatt(n) (FLT_##n) - -#define LUAI_UACNUMBER double - -#define LUA_NUMBER_FRMLEN "" -#define LUA_NUMBER_FMT "%.7g" - -#define l_mathop(op) op##f - -#define lua_str2number(s,p) strtof((s), (p)) - - -#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ - -#define LUA_NUMBER long double - -#define l_floatatt(n) (LDBL_##n) - -#define LUAI_UACNUMBER long double - -#define LUA_NUMBER_FRMLEN "L" -#define LUA_NUMBER_FMT "%.19Lg" - -#define l_mathop(op) op##l - -#define lua_str2number(s,p) strtold((s), (p)) - -#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ - -#define LUA_NUMBER double - -#define l_floatatt(n) (DBL_##n) - -#define LUAI_UACNUMBER double - -#define LUA_NUMBER_FRMLEN "" -#define LUA_NUMBER_FMT "%.14g" - -#define l_mathop(op) op - -#define lua_str2number(s,p) strtod((s), (p)) - -#else /* }{ */ - -#error "numeric float type not defined" - -#endif /* } */ - - - -/* -@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. -@@ LUAI_UACINT is the result of a 'default argument promotion' -@@ over a LUA_INTEGER. -@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. -@@ LUA_INTEGER_FMT is the format for writing integers. -@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. -@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. -@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED. -@@ lua_integer2str converts an integer to a string. -*/ - - -/* The following definitions are good for most cases here */ - -#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" - -#define LUAI_UACINT LUA_INTEGER - -#define lua_integer2str(s,sz,n) \ - l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) - -/* -** use LUAI_UACINT here to avoid problems with promotions (which -** can turn a comparison between unsigneds into a signed comparison) -*/ -#define LUA_UNSIGNED unsigned LUAI_UACINT - - -/* now the variable definitions */ - -#if LUA_INT_TYPE == LUA_INT_INT /* { int */ - -#define LUA_INTEGER int -#define LUA_INTEGER_FRMLEN "" - -#define LUA_MAXINTEGER INT_MAX -#define LUA_MININTEGER INT_MIN - -#define LUA_MAXUNSIGNED UINT_MAX - -#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ - -#define LUA_INTEGER long -#define LUA_INTEGER_FRMLEN "l" - -#define LUA_MAXINTEGER LONG_MAX -#define LUA_MININTEGER LONG_MIN - -#define LUA_MAXUNSIGNED ULONG_MAX - -#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ - -/* use presence of macro LLONG_MAX as proxy for C99 compliance */ -#if defined(LLONG_MAX) /* { */ -/* use ISO C99 stuff */ - -#define LUA_INTEGER long long -#define LUA_INTEGER_FRMLEN "ll" - -#define LUA_MAXINTEGER LLONG_MAX -#define LUA_MININTEGER LLONG_MIN - -#define LUA_MAXUNSIGNED ULLONG_MAX - -#elif defined(LUA_USE_WINDOWS) /* }{ */ -/* in Windows, can use specific Windows types */ - -#define LUA_INTEGER __int64 -#define LUA_INTEGER_FRMLEN "I64" - -#define LUA_MAXINTEGER _I64_MAX -#define LUA_MININTEGER _I64_MIN - -#define LUA_MAXUNSIGNED _UI64_MAX - -#else /* }{ */ - -#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ - or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" - -#endif /* } */ - -#else /* }{ */ - -#error "numeric integer type not defined" - -#endif /* } */ - -/* }================================================================== */ - - -/* -** {================================================================== -** Dependencies with C99 and other C details -** =================================================================== -*/ - -/* -@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. -** (All uses in Lua have only one format item.) -*/ -#if !defined(LUA_USE_C89) -#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) -#else -#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) -#endif - - -/* -@@ lua_strx2number converts a hexadecimal numeral to a number. -** In C99, 'strtod' does that conversion. Otherwise, you can -** leave 'lua_strx2number' undefined and Lua will provide its own -** implementation. -*/ -#if !defined(LUA_USE_C89) -#define lua_strx2number(s,p) lua_str2number(s,p) -#endif - - -/* -@@ lua_pointer2str converts a pointer to a readable string in a -** non-specified way. -*/ -#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) - - -/* -@@ lua_number2strx converts a float to a hexadecimal numeral. -** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. -** Otherwise, you can leave 'lua_number2strx' undefined and Lua will -** provide its own implementation. -*/ -#if !defined(LUA_USE_C89) -#define lua_number2strx(L,b,sz,f,n) \ - ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) -#endif - - -/* -** 'strtof' and 'opf' variants for math functions are not valid in -** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the -** availability of these variants. ('math.h' is already included in -** all files that use these macros.) -*/ -#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) -#undef l_mathop /* variants not available */ -#undef lua_str2number -#define l_mathop(op) (lua_Number)op /* no variant */ -#define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) -#endif - - -/* -@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation -** functions. It must be a numerical type; Lua will use 'intptr_t' if -** available, otherwise it will use 'ptrdiff_t' (the nearest thing to -** 'intptr_t' in C89) -*/ -#define LUA_KCONTEXT ptrdiff_t - -#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ - __STDC_VERSION__ >= 199901L -#include -#if defined(INTPTR_MAX) /* even in C99 this type is optional */ -#undef LUA_KCONTEXT -#define LUA_KCONTEXT intptr_t -#endif -#endif - - -/* -@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). -** Change that if you do not want to use C locales. (Code using this -** macro must include the header 'locale.h'.) -*/ -#if !defined(lua_getlocaledecpoint) -#define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) -#endif - - -/* -** macros to improve jump prediction, used mostly for error handling -** and debug facilities. (Some macros in the Lua API use these macros. -** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your -** code.) -*/ -#if !defined(luai_likely) - -#if defined(__GNUC__) && !defined(LUA_NOBUILTIN) -#define luai_likely(x) (__builtin_expect(((x) != 0), 1)) -#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0)) -#else -#define luai_likely(x) (x) -#define luai_unlikely(x) (x) -#endif - -#endif - - -#if defined(LUA_CORE) || defined(LUA_LIB) -/* shorter names for Lua's own use */ -#define l_likely(x) luai_likely(x) -#define l_unlikely(x) luai_unlikely(x) -#endif - - - -/* }================================================================== */ - - -/* -** {================================================================== -** Language Variations -** ===================================================================== -*/ - -/* -@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some -** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from -** numbers to strings. Define LUA_NOCVTS2N to turn off automatic -** coercion from strings to numbers. -*/ -/* #define LUA_NOCVTN2S */ -/* #define LUA_NOCVTS2N */ - - -/* -@@ LUA_USE_APICHECK turns on several consistency checks on the C API. -** Define it as a help when debugging C code. -*/ -#if defined(LUA_USE_APICHECK) -#include -#define luai_apicheck(l,e) assert(e) -#endif - -/* }================================================================== */ - - -/* -** {================================================================== -** Macros that affect the API and must be stable (that is, must be the -** same when you compile Lua and when you compile code that links to -** Lua). -** ===================================================================== -*/ - -/* -@@ LUAI_MAXSTACK limits the size of the Lua stack. -** CHANGE it if you need a different limit. This limit is arbitrary; -** its only purpose is to stop Lua from consuming unlimited stack -** space (and to reserve some numbers for pseudo-indices). -** (It must fit into max(size_t)/32.) -*/ -#if LUAI_IS32INT -#define LUAI_MAXSTACK 1000000 -#else -#define LUAI_MAXSTACK 15000 -#endif - - -/* -@@ LUA_EXTRASPACE defines the size of a raw memory area associated with -** a Lua state with very fast access. -** CHANGE it if you need a different size. -*/ -#define LUA_EXTRASPACE (sizeof(void *)) - - -/* -@@ LUA_IDSIZE gives the maximum size for the description of the source -@@ of a function in debug information. -** CHANGE it if you want a different size. -*/ -#define LUA_IDSIZE 60 - - -/* -@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. -*/ -#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number))) - - -/* -@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure -** maximum alignment for the other items in that union. -*/ -#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l - -/* }================================================================== */ - - - - - -/* =================================================================== */ - -/* -** Local configuration. You can use this space to add your redefinitions -** without modifying the main part of the file. -*/ - - - - - -#endif - diff --git a/extern/drawdance/3rdparty/lua/lualib.h b/extern/drawdance/3rdparty/lua/lualib.h deleted file mode 100644 index 2625529076..0000000000 --- a/extern/drawdance/3rdparty/lua/lualib.h +++ /dev/null @@ -1,52 +0,0 @@ -/* -** $Id: lualib.h $ -** Lua standard libraries -** See Copyright Notice in lua.h -*/ - - -#ifndef lualib_h -#define lualib_h - -#include "lua.h" - - -/* version suffix for environment variable names */ -#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR - - -LUAMOD_API int (luaopen_base) (lua_State *L); - -#define LUA_COLIBNAME "coroutine" -LUAMOD_API int (luaopen_coroutine) (lua_State *L); - -#define LUA_TABLIBNAME "table" -LUAMOD_API int (luaopen_table) (lua_State *L); - -#define LUA_IOLIBNAME "io" -LUAMOD_API int (luaopen_io) (lua_State *L); - -#define LUA_OSLIBNAME "os" -LUAMOD_API int (luaopen_os) (lua_State *L); - -#define LUA_STRLIBNAME "string" -LUAMOD_API int (luaopen_string) (lua_State *L); - -#define LUA_UTF8LIBNAME "utf8" -LUAMOD_API int (luaopen_utf8) (lua_State *L); - -#define LUA_MATHLIBNAME "math" -LUAMOD_API int (luaopen_math) (lua_State *L); - -#define LUA_DBLIBNAME "debug" -LUAMOD_API int (luaopen_debug) (lua_State *L); - -#define LUA_LOADLIBNAME "package" -LUAMOD_API int (luaopen_package) (lua_State *L); - - -/* open all previous libraries */ -LUALIB_API void (luaL_openlibs) (lua_State *L); - - -#endif diff --git a/extern/drawdance/3rdparty/lua/lundump.c b/extern/drawdance/3rdparty/lua/lundump.c deleted file mode 100644 index 5aa55c4457..0000000000 --- a/extern/drawdance/3rdparty/lua/lundump.c +++ /dev/null @@ -1,333 +0,0 @@ -/* -** $Id: lundump.c $ -** load precompiled Lua chunks -** See Copyright Notice in lua.h -*/ - -#define lundump_c -#define LUA_CORE - -#include "lprefix.h" - - -#include -#include - -#include "lua.h" - -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lmem.h" -#include "lobject.h" -#include "lstring.h" -#include "lundump.h" -#include "lzio.h" - - -#if !defined(luai_verifycode) -#define luai_verifycode(L,f) /* empty */ -#endif - - -typedef struct { - lua_State *L; - ZIO *Z; - const char *name; -} LoadState; - - -static l_noret error (LoadState *S, const char *why) { - luaO_pushfstring(S->L, "%s: bad binary format (%s)", S->name, why); - luaD_throw(S->L, LUA_ERRSYNTAX); -} - - -/* -** All high-level loads go through loadVector; you can change it to -** adapt to the endianness of the input -*/ -#define loadVector(S,b,n) loadBlock(S,b,(n)*sizeof((b)[0])) - -static void loadBlock (LoadState *S, void *b, size_t size) { - if (luaZ_read(S->Z, b, size) != 0) - error(S, "truncated chunk"); -} - - -#define loadVar(S,x) loadVector(S,&x,1) - - -static lu_byte loadByte (LoadState *S) { - int b = zgetc(S->Z); - if (b == EOZ) - error(S, "truncated chunk"); - return cast_byte(b); -} - - -static size_t loadUnsigned (LoadState *S, size_t limit) { - size_t x = 0; - int b; - limit >>= 7; - do { - b = loadByte(S); - if (x >= limit) - error(S, "integer overflow"); - x = (x << 7) | (b & 0x7f); - } while ((b & 0x80) == 0); - return x; -} - - -static size_t loadSize (LoadState *S) { - return loadUnsigned(S, ~(size_t)0); -} - - -static int loadInt (LoadState *S) { - return cast_int(loadUnsigned(S, INT_MAX)); -} - - -static lua_Number loadNumber (LoadState *S) { - lua_Number x; - loadVar(S, x); - return x; -} - - -static lua_Integer loadInteger (LoadState *S) { - lua_Integer x; - loadVar(S, x); - return x; -} - - -/* -** Load a nullable string into prototype 'p'. -*/ -static TString *loadStringN (LoadState *S, Proto *p) { - lua_State *L = S->L; - TString *ts; - size_t size = loadSize(S); - if (size == 0) /* no string? */ - return NULL; - else if (--size <= LUAI_MAXSHORTLEN) { /* short string? */ - char buff[LUAI_MAXSHORTLEN]; - loadVector(S, buff, size); /* load string into buffer */ - ts = luaS_newlstr(L, buff, size); /* create string */ - } - else { /* long string */ - ts = luaS_createlngstrobj(L, size); /* create string */ - setsvalue2s(L, L->top, ts); /* anchor it ('loadVector' can GC) */ - luaD_inctop(L); - loadVector(S, getstr(ts), size); /* load directly in final place */ - L->top--; /* pop string */ - } - luaC_objbarrier(L, p, ts); - return ts; -} - - -/* -** Load a non-nullable string into prototype 'p'. -*/ -static TString *loadString (LoadState *S, Proto *p) { - TString *st = loadStringN(S, p); - if (st == NULL) - error(S, "bad format for constant string"); - return st; -} - - -static void loadCode (LoadState *S, Proto *f) { - int n = loadInt(S); - f->code = luaM_newvectorchecked(S->L, n, Instruction); - f->sizecode = n; - loadVector(S, f->code, n); -} - - -static void loadFunction(LoadState *S, Proto *f, TString *psource); - - -static void loadConstants (LoadState *S, Proto *f) { - int i; - int n = loadInt(S); - f->k = luaM_newvectorchecked(S->L, n, TValue); - f->sizek = n; - for (i = 0; i < n; i++) - setnilvalue(&f->k[i]); - for (i = 0; i < n; i++) { - TValue *o = &f->k[i]; - int t = loadByte(S); - switch (t) { - case LUA_VNIL: - setnilvalue(o); - break; - case LUA_VFALSE: - setbfvalue(o); - break; - case LUA_VTRUE: - setbtvalue(o); - break; - case LUA_VNUMFLT: - setfltvalue(o, loadNumber(S)); - break; - case LUA_VNUMINT: - setivalue(o, loadInteger(S)); - break; - case LUA_VSHRSTR: - case LUA_VLNGSTR: - setsvalue2n(S->L, o, loadString(S, f)); - break; - default: lua_assert(0); - } - } -} - - -static void loadProtos (LoadState *S, Proto *f) { - int i; - int n = loadInt(S); - f->p = luaM_newvectorchecked(S->L, n, Proto *); - f->sizep = n; - for (i = 0; i < n; i++) - f->p[i] = NULL; - for (i = 0; i < n; i++) { - f->p[i] = luaF_newproto(S->L); - luaC_objbarrier(S->L, f, f->p[i]); - loadFunction(S, f->p[i], f->source); - } -} - - -/* -** Load the upvalues for a function. The names must be filled first, -** because the filling of the other fields can raise read errors and -** the creation of the error message can call an emergency collection; -** in that case all prototypes must be consistent for the GC. -*/ -static void loadUpvalues (LoadState *S, Proto *f) { - int i, n; - n = loadInt(S); - f->upvalues = luaM_newvectorchecked(S->L, n, Upvaldesc); - f->sizeupvalues = n; - for (i = 0; i < n; i++) /* make array valid for GC */ - f->upvalues[i].name = NULL; - for (i = 0; i < n; i++) { /* following calls can raise errors */ - f->upvalues[i].instack = loadByte(S); - f->upvalues[i].idx = loadByte(S); - f->upvalues[i].kind = loadByte(S); - } -} - - -static void loadDebug (LoadState *S, Proto *f) { - int i, n; - n = loadInt(S); - f->lineinfo = luaM_newvectorchecked(S->L, n, ls_byte); - f->sizelineinfo = n; - loadVector(S, f->lineinfo, n); - n = loadInt(S); - f->abslineinfo = luaM_newvectorchecked(S->L, n, AbsLineInfo); - f->sizeabslineinfo = n; - for (i = 0; i < n; i++) { - f->abslineinfo[i].pc = loadInt(S); - f->abslineinfo[i].line = loadInt(S); - } - n = loadInt(S); - f->locvars = luaM_newvectorchecked(S->L, n, LocVar); - f->sizelocvars = n; - for (i = 0; i < n; i++) - f->locvars[i].varname = NULL; - for (i = 0; i < n; i++) { - f->locvars[i].varname = loadStringN(S, f); - f->locvars[i].startpc = loadInt(S); - f->locvars[i].endpc = loadInt(S); - } - n = loadInt(S); - for (i = 0; i < n; i++) - f->upvalues[i].name = loadStringN(S, f); -} - - -static void loadFunction (LoadState *S, Proto *f, TString *psource) { - f->source = loadStringN(S, f); - if (f->source == NULL) /* no source in dump? */ - f->source = psource; /* reuse parent's source */ - f->linedefined = loadInt(S); - f->lastlinedefined = loadInt(S); - f->numparams = loadByte(S); - f->is_vararg = loadByte(S); - f->maxstacksize = loadByte(S); - loadCode(S, f); - loadConstants(S, f); - loadUpvalues(S, f); - loadProtos(S, f); - loadDebug(S, f); -} - - -static void checkliteral (LoadState *S, const char *s, const char *msg) { - char buff[sizeof(LUA_SIGNATURE) + sizeof(LUAC_DATA)]; /* larger than both */ - size_t len = strlen(s); - loadVector(S, buff, len); - if (memcmp(s, buff, len) != 0) - error(S, msg); -} - - -static void fchecksize (LoadState *S, size_t size, const char *tname) { - if (loadByte(S) != size) - error(S, luaO_pushfstring(S->L, "%s size mismatch", tname)); -} - - -#define checksize(S,t) fchecksize(S,sizeof(t),#t) - -static void checkHeader (LoadState *S) { - /* skip 1st char (already read and checked) */ - checkliteral(S, &LUA_SIGNATURE[1], "not a binary chunk"); - if (loadByte(S) != LUAC_VERSION) - error(S, "version mismatch"); - if (loadByte(S) != LUAC_FORMAT) - error(S, "format mismatch"); - checkliteral(S, LUAC_DATA, "corrupted chunk"); - checksize(S, Instruction); - checksize(S, lua_Integer); - checksize(S, lua_Number); - if (loadInteger(S) != LUAC_INT) - error(S, "integer format mismatch"); - if (loadNumber(S) != LUAC_NUM) - error(S, "float format mismatch"); -} - - -/* -** Load precompiled chunk. -*/ -LClosure *luaU_undump(lua_State *L, ZIO *Z, const char *name) { - LoadState S; - LClosure *cl; - if (*name == '@' || *name == '=') - S.name = name + 1; - else if (*name == LUA_SIGNATURE[0]) - S.name = "binary string"; - else - S.name = name; - S.L = L; - S.Z = Z; - checkHeader(&S); - cl = luaF_newLclosure(L, loadByte(&S)); - setclLvalue2s(L, L->top, cl); - luaD_inctop(L); - cl->p = luaF_newproto(L); - luaC_objbarrier(L, cl, cl->p); - loadFunction(&S, cl->p, NULL); - lua_assert(cl->nupvalues == cl->p->sizeupvalues); - luai_verifycode(L, cl->p); - return cl; -} - diff --git a/extern/drawdance/3rdparty/lua/lundump.h b/extern/drawdance/3rdparty/lua/lundump.h deleted file mode 100644 index f3748a9980..0000000000 --- a/extern/drawdance/3rdparty/lua/lundump.h +++ /dev/null @@ -1,36 +0,0 @@ -/* -** $Id: lundump.h $ -** load precompiled Lua chunks -** See Copyright Notice in lua.h -*/ - -#ifndef lundump_h -#define lundump_h - -#include "llimits.h" -#include "lobject.h" -#include "lzio.h" - - -/* data to catch conversion errors */ -#define LUAC_DATA "\x19\x93\r\n\x1a\n" - -#define LUAC_INT 0x5678 -#define LUAC_NUM cast_num(370.5) - -/* -** Encode major-minor version in one byte, one nibble for each -*/ -#define MYINT(s) (s[0]-'0') /* assume one-digit numerals */ -#define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR)) - -#define LUAC_FORMAT 0 /* this is the official format */ - -/* load one chunk; from lundump.c */ -LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name); - -/* dump one chunk; from ldump.c */ -LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, - void* data, int strip); - -#endif diff --git a/extern/drawdance/3rdparty/lua/lutf8lib.c b/extern/drawdance/3rdparty/lua/lutf8lib.c deleted file mode 100644 index e7bf098f6d..0000000000 --- a/extern/drawdance/3rdparty/lua/lutf8lib.c +++ /dev/null @@ -1,286 +0,0 @@ -/* -** $Id: lutf8lib.c $ -** Standard library for UTF-8 manipulation -** See Copyright Notice in lua.h -*/ - -#define lutf8lib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include -#include - -#include "lua.h" - -#include "lauxlib.h" -#include "lualib.h" - - -#define MAXUNICODE 0x10FFFFu - -#define MAXUTF 0x7FFFFFFFu - -/* -** Integer type for decoded UTF-8 values; MAXUTF needs 31 bits. -*/ -#if (UINT_MAX >> 30) >= 1 -typedef unsigned int utfint; -#else -typedef unsigned long utfint; -#endif - - -#define iscont(p) ((*(p) & 0xC0) == 0x80) - - -/* from strlib */ -/* translate a relative string position: negative means back from end */ -static lua_Integer u_posrelat (lua_Integer pos, size_t len) { - if (pos >= 0) return pos; - else if (0u - (size_t)pos > len) return 0; - else return (lua_Integer)len + pos + 1; -} - - -/* -** Decode one UTF-8 sequence, returning NULL if byte sequence is -** invalid. The array 'limits' stores the minimum value for each -** sequence length, to check for overlong representations. Its first -** entry forces an error for non-ascii bytes with no continuation -** bytes (count == 0). -*/ -static const char *utf8_decode (const char *s, utfint *val, int strict) { - static const utfint limits[] = - {~(utfint)0, 0x80, 0x800, 0x10000u, 0x200000u, 0x4000000u}; - unsigned int c = (unsigned char)s[0]; - utfint res = 0; /* final result */ - if (c < 0x80) /* ascii? */ - res = c; - else { - int count = 0; /* to count number of continuation bytes */ - for (; c & 0x40; c <<= 1) { /* while it needs continuation bytes... */ - unsigned int cc = (unsigned char)s[++count]; /* read next byte */ - if ((cc & 0xC0) != 0x80) /* not a continuation byte? */ - return NULL; /* invalid byte sequence */ - res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */ - } - res |= ((utfint)(c & 0x7F) << (count * 5)); /* add first byte */ - if (count > 5 || res > MAXUTF || res < limits[count]) - return NULL; /* invalid byte sequence */ - s += count; /* skip continuation bytes read */ - } - if (strict) { - /* check for invalid code points; too large or surrogates */ - if (res > MAXUNICODE || (0xD800u <= res && res <= 0xDFFFu)) - return NULL; - } - if (val) *val = res; - return s + 1; /* +1 to include first byte */ -} - - -/* -** utf8len(s [, i [, j [, lax]]]) --> number of characters that -** start in the range [i,j], or nil + current position if 's' is not -** well formed in that interval -*/ -static int utflen (lua_State *L) { - lua_Integer n = 0; /* counter for the number of characters */ - size_t len; /* string length in bytes */ - const char *s = luaL_checklstring(L, 1, &len); - lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len); - lua_Integer posj = u_posrelat(luaL_optinteger(L, 3, -1), len); - int lax = lua_toboolean(L, 4); - luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 2, - "initial position out of bounds"); - luaL_argcheck(L, --posj < (lua_Integer)len, 3, - "final position out of bounds"); - while (posi <= posj) { - const char *s1 = utf8_decode(s + posi, NULL, !lax); - if (s1 == NULL) { /* conversion error? */ - luaL_pushfail(L); /* return fail ... */ - lua_pushinteger(L, posi + 1); /* ... and current position */ - return 2; - } - posi = s1 - s; - n++; - } - lua_pushinteger(L, n); - return 1; -} - - -/* -** codepoint(s, [i, [j [, lax]]]) -> returns codepoints for all -** characters that start in the range [i,j] -*/ -static int codepoint (lua_State *L) { - size_t len; - const char *s = luaL_checklstring(L, 1, &len); - lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len); - lua_Integer pose = u_posrelat(luaL_optinteger(L, 3, posi), len); - int lax = lua_toboolean(L, 4); - int n; - const char *se; - luaL_argcheck(L, posi >= 1, 2, "out of bounds"); - luaL_argcheck(L, pose <= (lua_Integer)len, 3, "out of bounds"); - if (posi > pose) return 0; /* empty interval; return no values */ - if (pose - posi >= INT_MAX) /* (lua_Integer -> int) overflow? */ - return luaL_error(L, "string slice too long"); - n = (int)(pose - posi) + 1; /* upper bound for number of returns */ - luaL_checkstack(L, n, "string slice too long"); - n = 0; /* count the number of returns */ - se = s + pose; /* string end */ - for (s += posi - 1; s < se;) { - utfint code; - s = utf8_decode(s, &code, !lax); - if (s == NULL) - return luaL_error(L, "invalid UTF-8 code"); - lua_pushinteger(L, code); - n++; - } - return n; -} - - -static void pushutfchar (lua_State *L, int arg) { - lua_Unsigned code = (lua_Unsigned)luaL_checkinteger(L, arg); - luaL_argcheck(L, code <= MAXUTF, arg, "value out of range"); - lua_pushfstring(L, "%U", (long)code); -} - - -/* -** utfchar(n1, n2, ...) -> char(n1)..char(n2)... -*/ -static int utfchar (lua_State *L) { - int n = lua_gettop(L); /* number of arguments */ - if (n == 1) /* optimize common case of single char */ - pushutfchar(L, 1); - else { - int i; - luaL_Buffer b; - luaL_buffinit(L, &b); - for (i = 1; i <= n; i++) { - pushutfchar(L, i); - luaL_addvalue(&b); - } - luaL_pushresult(&b); - } - return 1; -} - - -/* -** offset(s, n, [i]) -> index where n-th character counting from -** position 'i' starts; 0 means character at 'i'. -*/ -static int byteoffset (lua_State *L) { - size_t len; - const char *s = luaL_checklstring(L, 1, &len); - lua_Integer n = luaL_checkinteger(L, 2); - lua_Integer posi = (n >= 0) ? 1 : len + 1; - posi = u_posrelat(luaL_optinteger(L, 3, posi), len); - luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 3, - "position out of bounds"); - if (n == 0) { - /* find beginning of current byte sequence */ - while (posi > 0 && iscont(s + posi)) posi--; - } - else { - if (iscont(s + posi)) - return luaL_error(L, "initial position is a continuation byte"); - if (n < 0) { - while (n < 0 && posi > 0) { /* move back */ - do { /* find beginning of previous character */ - posi--; - } while (posi > 0 && iscont(s + posi)); - n++; - } - } - else { - n--; /* do not move for 1st character */ - while (n > 0 && posi < (lua_Integer)len) { - do { /* find beginning of next character */ - posi++; - } while (iscont(s + posi)); /* (cannot pass final '\0') */ - n--; - } - } - } - if (n == 0) /* did it find given character? */ - lua_pushinteger(L, posi + 1); - else /* no such character */ - luaL_pushfail(L); - return 1; -} - - -static int iter_aux (lua_State *L, int strict) { - size_t len; - const char *s = luaL_checklstring(L, 1, &len); - lua_Unsigned n = (lua_Unsigned)lua_tointeger(L, 2); - if (n < len) { - while (iscont(s + n)) n++; /* skip continuation bytes */ - } - if (n >= len) /* (also handles original 'n' being negative) */ - return 0; /* no more codepoints */ - else { - utfint code; - const char *next = utf8_decode(s + n, &code, strict); - if (next == NULL) - return luaL_error(L, "invalid UTF-8 code"); - lua_pushinteger(L, n + 1); - lua_pushinteger(L, code); - return 2; - } -} - - -static int iter_auxstrict (lua_State *L) { - return iter_aux(L, 1); -} - -static int iter_auxlax (lua_State *L) { - return iter_aux(L, 0); -} - - -static int iter_codes (lua_State *L) { - int lax = lua_toboolean(L, 2); - luaL_checkstring(L, 1); - lua_pushcfunction(L, lax ? iter_auxlax : iter_auxstrict); - lua_pushvalue(L, 1); - lua_pushinteger(L, 0); - return 3; -} - - -/* pattern to match a single UTF-8 character */ -#define UTF8PATT "[\0-\x7F\xC2-\xFD][\x80-\xBF]*" - - -static const luaL_Reg funcs[] = { - {"offset", byteoffset}, - {"codepoint", codepoint}, - {"char", utfchar}, - {"len", utflen}, - {"codes", iter_codes}, - /* placeholders */ - {"charpattern", NULL}, - {NULL, NULL} -}; - - -LUAMOD_API int luaopen_utf8 (lua_State *L) { - luaL_newlib(L, funcs); - lua_pushlstring(L, UTF8PATT, sizeof(UTF8PATT)/sizeof(char) - 1); - lua_setfield(L, -2, "charpattern"); - return 1; -} - diff --git a/extern/drawdance/3rdparty/lua/lvm.c b/extern/drawdance/3rdparty/lua/lvm.c deleted file mode 100644 index 2ec3440031..0000000000 --- a/extern/drawdance/3rdparty/lua/lvm.c +++ /dev/null @@ -1,1840 +0,0 @@ -/* -** $Id: lvm.c $ -** Lua virtual machine -** See Copyright Notice in lua.h -*/ - -#define lvm_c -#define LUA_CORE - -#include "lprefix.h" - -#include -#include -#include -#include -#include -#include - -#include "lua.h" - -#include "ldebug.h" -#include "ldo.h" -#include "lfunc.h" -#include "lgc.h" -#include "lobject.h" -#include "lopcodes.h" -#include "lstate.h" -#include "lstring.h" -#include "ltable.h" -#include "ltm.h" -#include "lvm.h" - - -/* -** By default, use jump tables in the main interpreter loop on gcc -** and compatible compilers. -*/ -#if !defined(LUA_USE_JUMPTABLE) -#if defined(__GNUC__) -#define LUA_USE_JUMPTABLE 1 -#else -#define LUA_USE_JUMPTABLE 0 -#endif -#endif - - - -/* limit for table tag-method chains (to avoid infinite loops) */ -#define MAXTAGLOOP 2000 - - -/* -** 'l_intfitsf' checks whether a given integer is in the range that -** can be converted to a float without rounding. Used in comparisons. -*/ - -/* number of bits in the mantissa of a float */ -#define NBM (l_floatatt(MANT_DIG)) - -/* -** Check whether some integers may not fit in a float, testing whether -** (maxinteger >> NBM) > 0. (That implies (1 << NBM) <= maxinteger.) -** (The shifts are done in parts, to avoid shifting by more than the size -** of an integer. In a worst case, NBM == 113 for long double and -** sizeof(long) == 32.) -*/ -#if ((((LUA_MAXINTEGER >> (NBM / 4)) >> (NBM / 4)) >> (NBM / 4)) \ - >> (NBM - (3 * (NBM / 4)))) > 0 - -/* limit for integers that fit in a float */ -#define MAXINTFITSF ((lua_Unsigned)1 << NBM) - -/* check whether 'i' is in the interval [-MAXINTFITSF, MAXINTFITSF] */ -#define l_intfitsf(i) ((MAXINTFITSF + l_castS2U(i)) <= (2 * MAXINTFITSF)) - -#else /* all integers fit in a float precisely */ - -#define l_intfitsf(i) 1 - -#endif - - -/* -** Try to convert a value from string to a number value. -** If the value is not a string or is a string not representing -** a valid numeral (or if coercions from strings to numbers -** are disabled via macro 'cvt2num'), do not modify 'result' -** and return 0. -*/ -static int l_strton (const TValue *obj, TValue *result) { - lua_assert(obj != result); - if (!cvt2num(obj)) /* is object not a string? */ - return 0; - else - return (luaO_str2num(svalue(obj), result) == vslen(obj) + 1); -} - - -/* -** Try to convert a value to a float. The float case is already handled -** by the macro 'tonumber'. -*/ -int luaV_tonumber_ (const TValue *obj, lua_Number *n) { - TValue v; - if (ttisinteger(obj)) { - *n = cast_num(ivalue(obj)); - return 1; - } - else if (l_strton(obj, &v)) { /* string coercible to number? */ - *n = nvalue(&v); /* convert result of 'luaO_str2num' to a float */ - return 1; - } - else - return 0; /* conversion failed */ -} - - -/* -** try to convert a float to an integer, rounding according to 'mode'. -*/ -int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode) { - lua_Number f = l_floor(n); - if (n != f) { /* not an integral value? */ - if (mode == F2Ieq) return 0; /* fails if mode demands integral value */ - else if (mode == F2Iceil) /* needs ceil? */ - f += 1; /* convert floor to ceil (remember: n != f) */ - } - return lua_numbertointeger(f, p); -} - - -/* -** try to convert a value to an integer, rounding according to 'mode', -** without string coercion. -** ("Fast track" handled by macro 'tointegerns'.) -*/ -int luaV_tointegerns (const TValue *obj, lua_Integer *p, F2Imod mode) { - if (ttisfloat(obj)) - return luaV_flttointeger(fltvalue(obj), p, mode); - else if (ttisinteger(obj)) { - *p = ivalue(obj); - return 1; - } - else - return 0; -} - - -/* -** try to convert a value to an integer. -*/ -int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode) { - TValue v; - if (l_strton(obj, &v)) /* does 'obj' point to a numerical string? */ - obj = &v; /* change it to point to its corresponding number */ - return luaV_tointegerns(obj, p, mode); -} - - -/* -** Try to convert a 'for' limit to an integer, preserving the semantics -** of the loop. Return true if the loop must not run; otherwise, '*p' -** gets the integer limit. -** (The following explanation assumes a positive step; it is valid for -** negative steps mutatis mutandis.) -** If the limit is an integer or can be converted to an integer, -** rounding down, that is the limit. -** Otherwise, check whether the limit can be converted to a float. If -** the float is too large, clip it to LUA_MAXINTEGER. If the float -** is too negative, the loop should not run, because any initial -** integer value is greater than such limit; so, the function returns -** true to signal that. (For this latter case, no integer limit would be -** correct; even a limit of LUA_MININTEGER would run the loop once for -** an initial value equal to LUA_MININTEGER.) -*/ -static int forlimit (lua_State *L, lua_Integer init, const TValue *lim, - lua_Integer *p, lua_Integer step) { - if (!luaV_tointeger(lim, p, (step < 0 ? F2Iceil : F2Ifloor))) { - /* not coercible to in integer */ - lua_Number flim; /* try to convert to float */ - if (!tonumber(lim, &flim)) /* cannot convert to float? */ - luaG_forerror(L, lim, "limit"); - /* else 'flim' is a float out of integer bounds */ - if (luai_numlt(0, flim)) { /* if it is positive, it is too large */ - if (step < 0) return 1; /* initial value must be less than it */ - *p = LUA_MAXINTEGER; /* truncate */ - } - else { /* it is less than min integer */ - if (step > 0) return 1; /* initial value must be greater than it */ - *p = LUA_MININTEGER; /* truncate */ - } - } - return (step > 0 ? init > *p : init < *p); /* not to run? */ -} - - -/* -** Prepare a numerical for loop (opcode OP_FORPREP). -** Return true to skip the loop. Otherwise, -** after preparation, stack will be as follows: -** ra : internal index (safe copy of the control variable) -** ra + 1 : loop counter (integer loops) or limit (float loops) -** ra + 2 : step -** ra + 3 : control variable -*/ -static int forprep (lua_State *L, StkId ra) { - TValue *pinit = s2v(ra); - TValue *plimit = s2v(ra + 1); - TValue *pstep = s2v(ra + 2); - if (ttisinteger(pinit) && ttisinteger(pstep)) { /* integer loop? */ - lua_Integer init = ivalue(pinit); - lua_Integer step = ivalue(pstep); - lua_Integer limit; - if (step == 0) - luaG_runerror(L, "'for' step is zero"); - setivalue(s2v(ra + 3), init); /* control variable */ - if (forlimit(L, init, plimit, &limit, step)) - return 1; /* skip the loop */ - else { /* prepare loop counter */ - lua_Unsigned count; - if (step > 0) { /* ascending loop? */ - count = l_castS2U(limit) - l_castS2U(init); - if (step != 1) /* avoid division in the too common case */ - count /= l_castS2U(step); - } - else { /* step < 0; descending loop */ - count = l_castS2U(init) - l_castS2U(limit); - /* 'step+1' avoids negating 'mininteger' */ - count /= l_castS2U(-(step + 1)) + 1u; - } - /* store the counter in place of the limit (which won't be - needed anymore) */ - setivalue(plimit, l_castU2S(count)); - } - } - else { /* try making all values floats */ - lua_Number init; lua_Number limit; lua_Number step; - if (l_unlikely(!tonumber(plimit, &limit))) - luaG_forerror(L, plimit, "limit"); - if (l_unlikely(!tonumber(pstep, &step))) - luaG_forerror(L, pstep, "step"); - if (l_unlikely(!tonumber(pinit, &init))) - luaG_forerror(L, pinit, "initial value"); - if (step == 0) - luaG_runerror(L, "'for' step is zero"); - if (luai_numlt(0, step) ? luai_numlt(limit, init) - : luai_numlt(init, limit)) - return 1; /* skip the loop */ - else { - /* make sure internal values are all floats */ - setfltvalue(plimit, limit); - setfltvalue(pstep, step); - setfltvalue(s2v(ra), init); /* internal index */ - setfltvalue(s2v(ra + 3), init); /* control variable */ - } - } - return 0; -} - - -/* -** Execute a step of a float numerical for loop, returning -** true iff the loop must continue. (The integer case is -** written online with opcode OP_FORLOOP, for performance.) -*/ -static int floatforloop (StkId ra) { - lua_Number step = fltvalue(s2v(ra + 2)); - lua_Number limit = fltvalue(s2v(ra + 1)); - lua_Number idx = fltvalue(s2v(ra)); /* internal index */ - idx = luai_numadd(L, idx, step); /* increment index */ - if (luai_numlt(0, step) ? luai_numle(idx, limit) - : luai_numle(limit, idx)) { - chgfltvalue(s2v(ra), idx); /* update internal index */ - setfltvalue(s2v(ra + 3), idx); /* and control variable */ - return 1; /* jump back */ - } - else - return 0; /* finish the loop */ -} - - -/* -** Finish the table access 'val = t[key]'. -** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to -** t[k] entry (which must be empty). -*/ -void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val, - const TValue *slot) { - int loop; /* counter to avoid infinite loops */ - const TValue *tm; /* metamethod */ - for (loop = 0; loop < MAXTAGLOOP; loop++) { - if (slot == NULL) { /* 't' is not a table? */ - lua_assert(!ttistable(t)); - tm = luaT_gettmbyobj(L, t, TM_INDEX); - if (l_unlikely(notm(tm))) - luaG_typeerror(L, t, "index"); /* no metamethod */ - /* else will try the metamethod */ - } - else { /* 't' is a table */ - lua_assert(isempty(slot)); - tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */ - if (tm == NULL) { /* no metamethod? */ - setnilvalue(s2v(val)); /* result is nil */ - return; - } - /* else will try the metamethod */ - } - if (ttisfunction(tm)) { /* is metamethod a function? */ - luaT_callTMres(L, tm, t, key, val); /* call it */ - return; - } - t = tm; /* else try to access 'tm[key]' */ - if (luaV_fastget(L, t, key, slot, luaH_get)) { /* fast track? */ - setobj2s(L, val, slot); /* done */ - return; - } - /* else repeat (tail call 'luaV_finishget') */ - } - luaG_runerror(L, "'__index' chain too long; possible loop"); -} - - -/* -** Finish a table assignment 't[key] = val'. -** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points -** to the entry 't[key]', or to a value with an absent key if there -** is no such entry. (The value at 'slot' must be empty, otherwise -** 'luaV_fastget' would have done the job.) -*/ -void luaV_finishset (lua_State *L, const TValue *t, TValue *key, - TValue *val, const TValue *slot) { - int loop; /* counter to avoid infinite loops */ - for (loop = 0; loop < MAXTAGLOOP; loop++) { - const TValue *tm; /* '__newindex' metamethod */ - if (slot != NULL) { /* is 't' a table? */ - Table *h = hvalue(t); /* save 't' table */ - lua_assert(isempty(slot)); /* slot must be empty */ - tm = fasttm(L, h->metatable, TM_NEWINDEX); /* get metamethod */ - if (tm == NULL) { /* no metamethod? */ - luaH_finishset(L, h, key, slot, val); /* set new value */ - invalidateTMcache(h); - luaC_barrierback(L, obj2gco(h), val); - return; - } - /* else will try the metamethod */ - } - else { /* not a table; check metamethod */ - tm = luaT_gettmbyobj(L, t, TM_NEWINDEX); - if (l_unlikely(notm(tm))) - luaG_typeerror(L, t, "index"); - } - /* try the metamethod */ - if (ttisfunction(tm)) { - luaT_callTM(L, tm, t, key, val); - return; - } - t = tm; /* else repeat assignment over 'tm' */ - if (luaV_fastget(L, t, key, slot, luaH_get)) { - luaV_finishfastset(L, t, slot, val); - return; /* done */ - } - /* else 'return luaV_finishset(L, t, key, val, slot)' (loop) */ - } - luaG_runerror(L, "'__newindex' chain too long; possible loop"); -} - - -/* -** Compare two strings 'ls' x 'rs', returning an integer less-equal- -** -greater than zero if 'ls' is less-equal-greater than 'rs'. -** The code is a little tricky because it allows '\0' in the strings -** and it uses 'strcoll' (to respect locales) for each segments -** of the strings. -*/ -static int l_strcmp (const TString *ls, const TString *rs) { - const char *l = getstr(ls); - size_t ll = tsslen(ls); - const char *r = getstr(rs); - size_t lr = tsslen(rs); - for (;;) { /* for each segment */ - int temp = strcoll(l, r); - if (temp != 0) /* not equal? */ - return temp; /* done */ - else { /* strings are equal up to a '\0' */ - size_t len = strlen(l); /* index of first '\0' in both strings */ - if (len == lr) /* 'rs' is finished? */ - return (len == ll) ? 0 : 1; /* check 'ls' */ - else if (len == ll) /* 'ls' is finished? */ - return -1; /* 'ls' is less than 'rs' ('rs' is not finished) */ - /* both strings longer than 'len'; go on comparing after the '\0' */ - len++; - l += len; ll -= len; r += len; lr -= len; - } - } -} - - -/* -** Check whether integer 'i' is less than float 'f'. If 'i' has an -** exact representation as a float ('l_intfitsf'), compare numbers as -** floats. Otherwise, use the equivalence 'i < f <=> i < ceil(f)'. -** If 'ceil(f)' is out of integer range, either 'f' is greater than -** all integers or less than all integers. -** (The test with 'l_intfitsf' is only for performance; the else -** case is correct for all values, but it is slow due to the conversion -** from float to int.) -** When 'f' is NaN, comparisons must result in false. -*/ -l_sinline int LTintfloat (lua_Integer i, lua_Number f) { - if (l_intfitsf(i)) - return luai_numlt(cast_num(i), f); /* compare them as floats */ - else { /* i < f <=> i < ceil(f) */ - lua_Integer fi; - if (luaV_flttointeger(f, &fi, F2Iceil)) /* fi = ceil(f) */ - return i < fi; /* compare them as integers */ - else /* 'f' is either greater or less than all integers */ - return f > 0; /* greater? */ - } -} - - -/* -** Check whether integer 'i' is less than or equal to float 'f'. -** See comments on previous function. -*/ -l_sinline int LEintfloat (lua_Integer i, lua_Number f) { - if (l_intfitsf(i)) - return luai_numle(cast_num(i), f); /* compare them as floats */ - else { /* i <= f <=> i <= floor(f) */ - lua_Integer fi; - if (luaV_flttointeger(f, &fi, F2Ifloor)) /* fi = floor(f) */ - return i <= fi; /* compare them as integers */ - else /* 'f' is either greater or less than all integers */ - return f > 0; /* greater? */ - } -} - - -/* -** Check whether float 'f' is less than integer 'i'. -** See comments on previous function. -*/ -l_sinline int LTfloatint (lua_Number f, lua_Integer i) { - if (l_intfitsf(i)) - return luai_numlt(f, cast_num(i)); /* compare them as floats */ - else { /* f < i <=> floor(f) < i */ - lua_Integer fi; - if (luaV_flttointeger(f, &fi, F2Ifloor)) /* fi = floor(f) */ - return fi < i; /* compare them as integers */ - else /* 'f' is either greater or less than all integers */ - return f < 0; /* less? */ - } -} - - -/* -** Check whether float 'f' is less than or equal to integer 'i'. -** See comments on previous function. -*/ -l_sinline int LEfloatint (lua_Number f, lua_Integer i) { - if (l_intfitsf(i)) - return luai_numle(f, cast_num(i)); /* compare them as floats */ - else { /* f <= i <=> ceil(f) <= i */ - lua_Integer fi; - if (luaV_flttointeger(f, &fi, F2Iceil)) /* fi = ceil(f) */ - return fi <= i; /* compare them as integers */ - else /* 'f' is either greater or less than all integers */ - return f < 0; /* less? */ - } -} - - -/* -** Return 'l < r', for numbers. -*/ -l_sinline int LTnum (const TValue *l, const TValue *r) { - lua_assert(ttisnumber(l) && ttisnumber(r)); - if (ttisinteger(l)) { - lua_Integer li = ivalue(l); - if (ttisinteger(r)) - return li < ivalue(r); /* both are integers */ - else /* 'l' is int and 'r' is float */ - return LTintfloat(li, fltvalue(r)); /* l < r ? */ - } - else { - lua_Number lf = fltvalue(l); /* 'l' must be float */ - if (ttisfloat(r)) - return luai_numlt(lf, fltvalue(r)); /* both are float */ - else /* 'l' is float and 'r' is int */ - return LTfloatint(lf, ivalue(r)); - } -} - - -/* -** Return 'l <= r', for numbers. -*/ -l_sinline int LEnum (const TValue *l, const TValue *r) { - lua_assert(ttisnumber(l) && ttisnumber(r)); - if (ttisinteger(l)) { - lua_Integer li = ivalue(l); - if (ttisinteger(r)) - return li <= ivalue(r); /* both are integers */ - else /* 'l' is int and 'r' is float */ - return LEintfloat(li, fltvalue(r)); /* l <= r ? */ - } - else { - lua_Number lf = fltvalue(l); /* 'l' must be float */ - if (ttisfloat(r)) - return luai_numle(lf, fltvalue(r)); /* both are float */ - else /* 'l' is float and 'r' is int */ - return LEfloatint(lf, ivalue(r)); - } -} - - -/* -** return 'l < r' for non-numbers. -*/ -static int lessthanothers (lua_State *L, const TValue *l, const TValue *r) { - lua_assert(!ttisnumber(l) || !ttisnumber(r)); - if (ttisstring(l) && ttisstring(r)) /* both are strings? */ - return l_strcmp(tsvalue(l), tsvalue(r)) < 0; - else - return luaT_callorderTM(L, l, r, TM_LT); -} - - -/* -** Main operation less than; return 'l < r'. -*/ -int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r) { - if (ttisnumber(l) && ttisnumber(r)) /* both operands are numbers? */ - return LTnum(l, r); - else return lessthanothers(L, l, r); -} - - -/* -** return 'l <= r' for non-numbers. -*/ -static int lessequalothers (lua_State *L, const TValue *l, const TValue *r) { - lua_assert(!ttisnumber(l) || !ttisnumber(r)); - if (ttisstring(l) && ttisstring(r)) /* both are strings? */ - return l_strcmp(tsvalue(l), tsvalue(r)) <= 0; - else - return luaT_callorderTM(L, l, r, TM_LE); -} - - -/* -** Main operation less than or equal to; return 'l <= r'. -*/ -int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r) { - if (ttisnumber(l) && ttisnumber(r)) /* both operands are numbers? */ - return LEnum(l, r); - else return lessequalothers(L, l, r); -} - - -/* -** Main operation for equality of Lua values; return 't1 == t2'. -** L == NULL means raw equality (no metamethods) -*/ -int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2) { - const TValue *tm; - if (ttypetag(t1) != ttypetag(t2)) { /* not the same variant? */ - if (ttype(t1) != ttype(t2) || ttype(t1) != LUA_TNUMBER) - return 0; /* only numbers can be equal with different variants */ - else { /* two numbers with different variants */ - /* One of them is an integer. If the other does not have an - integer value, they cannot be equal; otherwise, compare their - integer values. */ - lua_Integer i1, i2; - return (luaV_tointegerns(t1, &i1, F2Ieq) && - luaV_tointegerns(t2, &i2, F2Ieq) && - i1 == i2); - } - } - /* values have same type and same variant */ - switch (ttypetag(t1)) { - case LUA_VNIL: case LUA_VFALSE: case LUA_VTRUE: return 1; - case LUA_VNUMINT: return (ivalue(t1) == ivalue(t2)); - case LUA_VNUMFLT: return luai_numeq(fltvalue(t1), fltvalue(t2)); - case LUA_VLIGHTUSERDATA: return pvalue(t1) == pvalue(t2); - case LUA_VLCF: return fvalue(t1) == fvalue(t2); - case LUA_VSHRSTR: return eqshrstr(tsvalue(t1), tsvalue(t2)); - case LUA_VLNGSTR: return luaS_eqlngstr(tsvalue(t1), tsvalue(t2)); - case LUA_VUSERDATA: { - if (uvalue(t1) == uvalue(t2)) return 1; - else if (L == NULL) return 0; - tm = fasttm(L, uvalue(t1)->metatable, TM_EQ); - if (tm == NULL) - tm = fasttm(L, uvalue(t2)->metatable, TM_EQ); - break; /* will try TM */ - } - case LUA_VTABLE: { - if (hvalue(t1) == hvalue(t2)) return 1; - else if (L == NULL) return 0; - tm = fasttm(L, hvalue(t1)->metatable, TM_EQ); - if (tm == NULL) - tm = fasttm(L, hvalue(t2)->metatable, TM_EQ); - break; /* will try TM */ - } - default: - return gcvalue(t1) == gcvalue(t2); - } - if (tm == NULL) /* no TM? */ - return 0; /* objects are different */ - else { - luaT_callTMres(L, tm, t1, t2, L->top); /* call TM */ - return !l_isfalse(s2v(L->top)); - } -} - - -/* macro used by 'luaV_concat' to ensure that element at 'o' is a string */ -#define tostring(L,o) \ - (ttisstring(o) || (cvt2str(o) && (luaO_tostring(L, o), 1))) - -#define isemptystr(o) (ttisshrstring(o) && tsvalue(o)->shrlen == 0) - -/* copy strings in stack from top - n up to top - 1 to buffer */ -static void copy2buff (StkId top, int n, char *buff) { - size_t tl = 0; /* size already copied */ - do { - size_t l = vslen(s2v(top - n)); /* length of string being copied */ - memcpy(buff + tl, svalue(s2v(top - n)), l * sizeof(char)); - tl += l; - } while (--n > 0); -} - - -/* -** Main operation for concatenation: concat 'total' values in the stack, -** from 'L->top - total' up to 'L->top - 1'. -*/ -void luaV_concat (lua_State *L, int total) { - if (total == 1) - return; /* "all" values already concatenated */ - do { - StkId top = L->top; - int n = 2; /* number of elements handled in this pass (at least 2) */ - if (!(ttisstring(s2v(top - 2)) || cvt2str(s2v(top - 2))) || - !tostring(L, s2v(top - 1))) - luaT_tryconcatTM(L); - else if (isemptystr(s2v(top - 1))) /* second operand is empty? */ - cast_void(tostring(L, s2v(top - 2))); /* result is first operand */ - else if (isemptystr(s2v(top - 2))) { /* first operand is empty string? */ - setobjs2s(L, top - 2, top - 1); /* result is second op. */ - } - else { - /* at least two non-empty string values; get as many as possible */ - size_t tl = vslen(s2v(top - 1)); - TString *ts; - /* collect total length and number of strings */ - for (n = 1; n < total && tostring(L, s2v(top - n - 1)); n++) { - size_t l = vslen(s2v(top - n - 1)); - if (l_unlikely(l >= (MAX_SIZE/sizeof(char)) - tl)) - luaG_runerror(L, "string length overflow"); - tl += l; - } - if (tl <= LUAI_MAXSHORTLEN) { /* is result a short string? */ - char buff[LUAI_MAXSHORTLEN]; - copy2buff(top, n, buff); /* copy strings to buffer */ - ts = luaS_newlstr(L, buff, tl); - } - else { /* long string; copy strings directly to final result */ - ts = luaS_createlngstrobj(L, tl); - copy2buff(top, n, getstr(ts)); - } - setsvalue2s(L, top - n, ts); /* create result */ - } - total -= n-1; /* got 'n' strings to create 1 new */ - L->top -= n-1; /* popped 'n' strings and pushed one */ - } while (total > 1); /* repeat until only 1 result left */ -} - - -/* -** Main operation 'ra = #rb'. -*/ -void luaV_objlen (lua_State *L, StkId ra, const TValue *rb) { - const TValue *tm; - switch (ttypetag(rb)) { - case LUA_VTABLE: { - Table *h = hvalue(rb); - tm = fasttm(L, h->metatable, TM_LEN); - if (tm) break; /* metamethod? break switch to call it */ - setivalue(s2v(ra), luaH_getn(h)); /* else primitive len */ - return; - } - case LUA_VSHRSTR: { - setivalue(s2v(ra), tsvalue(rb)->shrlen); - return; - } - case LUA_VLNGSTR: { - setivalue(s2v(ra), tsvalue(rb)->u.lnglen); - return; - } - default: { /* try metamethod */ - tm = luaT_gettmbyobj(L, rb, TM_LEN); - if (l_unlikely(notm(tm))) /* no metamethod? */ - luaG_typeerror(L, rb, "get length of"); - break; - } - } - luaT_callTMres(L, tm, rb, rb, ra); -} - - -/* -** Integer division; return 'm // n', that is, floor(m/n). -** C division truncates its result (rounds towards zero). -** 'floor(q) == trunc(q)' when 'q >= 0' or when 'q' is integer, -** otherwise 'floor(q) == trunc(q) - 1'. -*/ -lua_Integer luaV_idiv (lua_State *L, lua_Integer m, lua_Integer n) { - if (l_unlikely(l_castS2U(n) + 1u <= 1u)) { /* special cases: -1 or 0 */ - if (n == 0) - luaG_runerror(L, "attempt to divide by zero"); - return intop(-, 0, m); /* n==-1; avoid overflow with 0x80000...//-1 */ - } - else { - lua_Integer q = m / n; /* perform C division */ - if ((m ^ n) < 0 && m % n != 0) /* 'm/n' would be negative non-integer? */ - q -= 1; /* correct result for different rounding */ - return q; - } -} - - -/* -** Integer modulus; return 'm % n'. (Assume that C '%' with -** negative operands follows C99 behavior. See previous comment -** about luaV_idiv.) -*/ -lua_Integer luaV_mod (lua_State *L, lua_Integer m, lua_Integer n) { - if (l_unlikely(l_castS2U(n) + 1u <= 1u)) { /* special cases: -1 or 0 */ - if (n == 0) - luaG_runerror(L, "attempt to perform 'n%%0'"); - return 0; /* m % -1 == 0; avoid overflow with 0x80000...%-1 */ - } - else { - lua_Integer r = m % n; - if (r != 0 && (r ^ n) < 0) /* 'm/n' would be non-integer negative? */ - r += n; /* correct result for different rounding */ - return r; - } -} - - -/* -** Float modulus -*/ -lua_Number luaV_modf (lua_State *L, lua_Number m, lua_Number n) { - lua_Number r; - luai_nummod(L, m, n, r); - return r; -} - - -/* number of bits in an integer */ -#define NBITS cast_int(sizeof(lua_Integer) * CHAR_BIT) - -/* -** Shift left operation. (Shift right just negates 'y'.) -*/ -#define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y)) - - -lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y) { - if (y < 0) { /* shift right? */ - if (y <= -NBITS) return 0; - else return intop(>>, x, -y); - } - else { /* shift left */ - if (y >= NBITS) return 0; - else return intop(<<, x, y); - } -} - - -/* -** create a new Lua closure, push it in the stack, and initialize -** its upvalues. -*/ -static void pushclosure (lua_State *L, Proto *p, UpVal **encup, StkId base, - StkId ra) { - int nup = p->sizeupvalues; - Upvaldesc *uv = p->upvalues; - int i; - LClosure *ncl = luaF_newLclosure(L, nup); - ncl->p = p; - setclLvalue2s(L, ra, ncl); /* anchor new closure in stack */ - for (i = 0; i < nup; i++) { /* fill in its upvalues */ - if (uv[i].instack) /* upvalue refers to local variable? */ - ncl->upvals[i] = luaF_findupval(L, base + uv[i].idx); - else /* get upvalue from enclosing function */ - ncl->upvals[i] = encup[uv[i].idx]; - luaC_objbarrier(L, ncl, ncl->upvals[i]); - } -} - - -/* -** finish execution of an opcode interrupted by a yield -*/ -void luaV_finishOp (lua_State *L) { - CallInfo *ci = L->ci; - StkId base = ci->func + 1; - Instruction inst = *(ci->u.l.savedpc - 1); /* interrupted instruction */ - OpCode op = GET_OPCODE(inst); - switch (op) { /* finish its execution */ - case OP_MMBIN: case OP_MMBINI: case OP_MMBINK: { - setobjs2s(L, base + GETARG_A(*(ci->u.l.savedpc - 2)), --L->top); - break; - } - case OP_UNM: case OP_BNOT: case OP_LEN: - case OP_GETTABUP: case OP_GETTABLE: case OP_GETI: - case OP_GETFIELD: case OP_SELF: { - setobjs2s(L, base + GETARG_A(inst), --L->top); - break; - } - case OP_LT: case OP_LE: - case OP_LTI: case OP_LEI: - case OP_GTI: case OP_GEI: - case OP_EQ: { /* note that 'OP_EQI'/'OP_EQK' cannot yield */ - int res = !l_isfalse(s2v(L->top - 1)); - L->top--; -#if defined(LUA_COMPAT_LT_LE) - if (ci->callstatus & CIST_LEQ) { /* "<=" using "<" instead? */ - ci->callstatus ^= CIST_LEQ; /* clear mark */ - res = !res; /* negate result */ - } -#endif - lua_assert(GET_OPCODE(*ci->u.l.savedpc) == OP_JMP); - if (res != GETARG_k(inst)) /* condition failed? */ - ci->u.l.savedpc++; /* skip jump instruction */ - break; - } - case OP_CONCAT: { - StkId top = L->top - 1; /* top when 'luaT_tryconcatTM' was called */ - int a = GETARG_A(inst); /* first element to concatenate */ - int total = cast_int(top - 1 - (base + a)); /* yet to concatenate */ - setobjs2s(L, top - 2, top); /* put TM result in proper position */ - L->top = top - 1; /* top is one after last element (at top-2) */ - luaV_concat(L, total); /* concat them (may yield again) */ - break; - } - case OP_CLOSE: { /* yielded closing variables */ - ci->u.l.savedpc--; /* repeat instruction to close other vars. */ - break; - } - case OP_RETURN: { /* yielded closing variables */ - StkId ra = base + GETARG_A(inst); - /* adjust top to signal correct number of returns, in case the - return is "up to top" ('isIT') */ - L->top = ra + ci->u2.nres; - /* repeat instruction to close other vars. and complete the return */ - ci->u.l.savedpc--; - break; - } - default: { - /* only these other opcodes can yield */ - lua_assert(op == OP_TFORCALL || op == OP_CALL || - op == OP_TAILCALL || op == OP_SETTABUP || op == OP_SETTABLE || - op == OP_SETI || op == OP_SETFIELD); - break; - } - } -} - - - - -/* -** {================================================================== -** Macros for arithmetic/bitwise/comparison opcodes in 'luaV_execute' -** =================================================================== -*/ - -#define l_addi(L,a,b) intop(+, a, b) -#define l_subi(L,a,b) intop(-, a, b) -#define l_muli(L,a,b) intop(*, a, b) -#define l_band(a,b) intop(&, a, b) -#define l_bor(a,b) intop(|, a, b) -#define l_bxor(a,b) intop(^, a, b) - -#define l_lti(a,b) (a < b) -#define l_lei(a,b) (a <= b) -#define l_gti(a,b) (a > b) -#define l_gei(a,b) (a >= b) - - -/* -** Arithmetic operations with immediate operands. 'iop' is the integer -** operation, 'fop' is the float operation. -*/ -#define op_arithI(L,iop,fop) { \ - TValue *v1 = vRB(i); \ - int imm = GETARG_sC(i); \ - if (ttisinteger(v1)) { \ - lua_Integer iv1 = ivalue(v1); \ - pc++; setivalue(s2v(ra), iop(L, iv1, imm)); \ - } \ - else if (ttisfloat(v1)) { \ - lua_Number nb = fltvalue(v1); \ - lua_Number fimm = cast_num(imm); \ - pc++; setfltvalue(s2v(ra), fop(L, nb, fimm)); \ - }} - - -/* -** Auxiliary function for arithmetic operations over floats and others -** with two register operands. -*/ -#define op_arithf_aux(L,v1,v2,fop) { \ - lua_Number n1; lua_Number n2; \ - if (tonumberns(v1, n1) && tonumberns(v2, n2)) { \ - pc++; setfltvalue(s2v(ra), fop(L, n1, n2)); \ - }} - - -/* -** Arithmetic operations over floats and others with register operands. -*/ -#define op_arithf(L,fop) { \ - TValue *v1 = vRB(i); \ - TValue *v2 = vRC(i); \ - op_arithf_aux(L, v1, v2, fop); } - - -/* -** Arithmetic operations with K operands for floats. -*/ -#define op_arithfK(L,fop) { \ - TValue *v1 = vRB(i); \ - TValue *v2 = KC(i); lua_assert(ttisnumber(v2)); \ - op_arithf_aux(L, v1, v2, fop); } - - -/* -** Arithmetic operations over integers and floats. -*/ -#define op_arith_aux(L,v1,v2,iop,fop) { \ - if (ttisinteger(v1) && ttisinteger(v2)) { \ - lua_Integer i1 = ivalue(v1); lua_Integer i2 = ivalue(v2); \ - pc++; setivalue(s2v(ra), iop(L, i1, i2)); \ - } \ - else op_arithf_aux(L, v1, v2, fop); } - - -/* -** Arithmetic operations with register operands. -*/ -#define op_arith(L,iop,fop) { \ - TValue *v1 = vRB(i); \ - TValue *v2 = vRC(i); \ - op_arith_aux(L, v1, v2, iop, fop); } - - -/* -** Arithmetic operations with K operands. -*/ -#define op_arithK(L,iop,fop) { \ - TValue *v1 = vRB(i); \ - TValue *v2 = KC(i); lua_assert(ttisnumber(v2)); \ - op_arith_aux(L, v1, v2, iop, fop); } - - -/* -** Bitwise operations with constant operand. -*/ -#define op_bitwiseK(L,op) { \ - TValue *v1 = vRB(i); \ - TValue *v2 = KC(i); \ - lua_Integer i1; \ - lua_Integer i2 = ivalue(v2); \ - if (tointegerns(v1, &i1)) { \ - pc++; setivalue(s2v(ra), op(i1, i2)); \ - }} - - -/* -** Bitwise operations with register operands. -*/ -#define op_bitwise(L,op) { \ - TValue *v1 = vRB(i); \ - TValue *v2 = vRC(i); \ - lua_Integer i1; lua_Integer i2; \ - if (tointegerns(v1, &i1) && tointegerns(v2, &i2)) { \ - pc++; setivalue(s2v(ra), op(i1, i2)); \ - }} - - -/* -** Order operations with register operands. 'opn' actually works -** for all numbers, but the fast track improves performance for -** integers. -*/ -#define op_order(L,opi,opn,other) { \ - int cond; \ - TValue *rb = vRB(i); \ - if (ttisinteger(s2v(ra)) && ttisinteger(rb)) { \ - lua_Integer ia = ivalue(s2v(ra)); \ - lua_Integer ib = ivalue(rb); \ - cond = opi(ia, ib); \ - } \ - else if (ttisnumber(s2v(ra)) && ttisnumber(rb)) \ - cond = opn(s2v(ra), rb); \ - else \ - Protect(cond = other(L, s2v(ra), rb)); \ - docondjump(); } - - -/* -** Order operations with immediate operand. (Immediate operand is -** always small enough to have an exact representation as a float.) -*/ -#define op_orderI(L,opi,opf,inv,tm) { \ - int cond; \ - int im = GETARG_sB(i); \ - if (ttisinteger(s2v(ra))) \ - cond = opi(ivalue(s2v(ra)), im); \ - else if (ttisfloat(s2v(ra))) { \ - lua_Number fa = fltvalue(s2v(ra)); \ - lua_Number fim = cast_num(im); \ - cond = opf(fa, fim); \ - } \ - else { \ - int isf = GETARG_C(i); \ - Protect(cond = luaT_callorderiTM(L, s2v(ra), im, inv, isf, tm)); \ - } \ - docondjump(); } - -/* }================================================================== */ - - -/* -** {================================================================== -** Function 'luaV_execute': main interpreter loop -** =================================================================== -*/ - -/* -** some macros for common tasks in 'luaV_execute' -*/ - - -#define RA(i) (base+GETARG_A(i)) -#define RB(i) (base+GETARG_B(i)) -#define vRB(i) s2v(RB(i)) -#define KB(i) (k+GETARG_B(i)) -#define RC(i) (base+GETARG_C(i)) -#define vRC(i) s2v(RC(i)) -#define KC(i) (k+GETARG_C(i)) -#define RKC(i) ((TESTARG_k(i)) ? k + GETARG_C(i) : s2v(base + GETARG_C(i))) - - - -#define updatetrap(ci) (trap = ci->u.l.trap) - -#define updatebase(ci) (base = ci->func + 1) - - -#define updatestack(ci) \ - { if (l_unlikely(trap)) { updatebase(ci); ra = RA(i); } } - - -/* -** Execute a jump instruction. The 'updatetrap' allows signals to stop -** tight loops. (Without it, the local copy of 'trap' could never change.) -*/ -#define dojump(ci,i,e) { pc += GETARG_sJ(i) + e; updatetrap(ci); } - - -/* for test instructions, execute the jump instruction that follows it */ -#define donextjump(ci) { Instruction ni = *pc; dojump(ci, ni, 1); } - -/* -** do a conditional jump: skip next instruction if 'cond' is not what -** was expected (parameter 'k'), else do next instruction, which must -** be a jump. -*/ -#define docondjump() if (cond != GETARG_k(i)) pc++; else donextjump(ci); - - -/* -** Correct global 'pc'. -*/ -#define savepc(L) (ci->u.l.savedpc = pc) - - -/* -** Whenever code can raise errors, the global 'pc' and the global -** 'top' must be correct to report occasional errors. -*/ -#define savestate(L,ci) (savepc(L), L->top = ci->top) - - -/* -** Protect code that, in general, can raise errors, reallocate the -** stack, and change the hooks. -*/ -#define Protect(exp) (savestate(L,ci), (exp), updatetrap(ci)) - -/* special version that does not change the top */ -#define ProtectNT(exp) (savepc(L), (exp), updatetrap(ci)) - -/* -** Protect code that can only raise errors. (That is, it cannot change -** the stack or hooks.) -*/ -#define halfProtect(exp) (savestate(L,ci), (exp)) - -/* 'c' is the limit of live values in the stack */ -#define checkGC(L,c) \ - { luaC_condGC(L, (savepc(L), L->top = (c)), \ - updatetrap(ci)); \ - luai_threadyield(L); } - - -/* fetch an instruction and prepare its execution */ -#define vmfetch() { \ - if (l_unlikely(trap)) { /* stack reallocation or hooks? */ \ - trap = luaG_traceexec(L, pc); /* handle hooks */ \ - updatebase(ci); /* correct stack */ \ - } \ - i = *(pc++); \ - ra = RA(i); /* WARNING: any stack reallocation invalidates 'ra' */ \ -} - -#define vmdispatch(o) switch(o) -#define vmcase(l) case l: -#define vmbreak break - - -void luaV_execute (lua_State *L, CallInfo *ci) { - LClosure *cl; - TValue *k; - StkId base; - const Instruction *pc; - int trap; -#if LUA_USE_JUMPTABLE -#include "ljumptab.h" -#endif - startfunc: - trap = L->hookmask; - returning: /* trap already set */ - cl = clLvalue(s2v(ci->func)); - k = cl->p->k; - pc = ci->u.l.savedpc; - if (l_unlikely(trap)) { - if (pc == cl->p->code) { /* first instruction (not resuming)? */ - if (cl->p->is_vararg) - trap = 0; /* hooks will start after VARARGPREP instruction */ - else /* check 'call' hook */ - luaD_hookcall(L, ci); - } - ci->u.l.trap = 1; /* assume trap is on, for now */ - } - base = ci->func + 1; - /* main loop of interpreter */ - for (;;) { - Instruction i; /* instruction being executed */ - StkId ra; /* instruction's A register */ - vmfetch(); - #if 0 - /* low-level line tracing for debugging Lua */ - printf("line: %d\n", luaG_getfuncline(cl->p, pcRel(pc, cl->p))); - #endif - lua_assert(base == ci->func + 1); - lua_assert(base <= L->top && L->top < L->stack_last); - /* invalidate top for instructions not expecting it */ - lua_assert(isIT(i) || (cast_void(L->top = base), 1)); - vmdispatch (GET_OPCODE(i)) { - vmcase(OP_MOVE) { - setobjs2s(L, ra, RB(i)); - vmbreak; - } - vmcase(OP_LOADI) { - lua_Integer b = GETARG_sBx(i); - setivalue(s2v(ra), b); - vmbreak; - } - vmcase(OP_LOADF) { - int b = GETARG_sBx(i); - setfltvalue(s2v(ra), cast_num(b)); - vmbreak; - } - vmcase(OP_LOADK) { - TValue *rb = k + GETARG_Bx(i); - setobj2s(L, ra, rb); - vmbreak; - } - vmcase(OP_LOADKX) { - TValue *rb; - rb = k + GETARG_Ax(*pc); pc++; - setobj2s(L, ra, rb); - vmbreak; - } - vmcase(OP_LOADFALSE) { - setbfvalue(s2v(ra)); - vmbreak; - } - vmcase(OP_LFALSESKIP) { - setbfvalue(s2v(ra)); - pc++; /* skip next instruction */ - vmbreak; - } - vmcase(OP_LOADTRUE) { - setbtvalue(s2v(ra)); - vmbreak; - } - vmcase(OP_LOADNIL) { - int b = GETARG_B(i); - do { - setnilvalue(s2v(ra++)); - } while (b--); - vmbreak; - } - vmcase(OP_GETUPVAL) { - int b = GETARG_B(i); - setobj2s(L, ra, cl->upvals[b]->v); - vmbreak; - } - vmcase(OP_SETUPVAL) { - UpVal *uv = cl->upvals[GETARG_B(i)]; - setobj(L, uv->v, s2v(ra)); - luaC_barrier(L, uv, s2v(ra)); - vmbreak; - } - vmcase(OP_GETTABUP) { - const TValue *slot; - TValue *upval = cl->upvals[GETARG_B(i)]->v; - TValue *rc = KC(i); - TString *key = tsvalue(rc); /* key must be a string */ - if (luaV_fastget(L, upval, key, slot, luaH_getshortstr)) { - setobj2s(L, ra, slot); - } - else - Protect(luaV_finishget(L, upval, rc, ra, slot)); - vmbreak; - } - vmcase(OP_GETTABLE) { - const TValue *slot; - TValue *rb = vRB(i); - TValue *rc = vRC(i); - lua_Unsigned n; - if (ttisinteger(rc) /* fast track for integers? */ - ? (cast_void(n = ivalue(rc)), luaV_fastgeti(L, rb, n, slot)) - : luaV_fastget(L, rb, rc, slot, luaH_get)) { - setobj2s(L, ra, slot); - } - else - Protect(luaV_finishget(L, rb, rc, ra, slot)); - vmbreak; - } - vmcase(OP_GETI) { - const TValue *slot; - TValue *rb = vRB(i); - int c = GETARG_C(i); - if (luaV_fastgeti(L, rb, c, slot)) { - setobj2s(L, ra, slot); - } - else { - TValue key; - setivalue(&key, c); - Protect(luaV_finishget(L, rb, &key, ra, slot)); - } - vmbreak; - } - vmcase(OP_GETFIELD) { - const TValue *slot; - TValue *rb = vRB(i); - TValue *rc = KC(i); - TString *key = tsvalue(rc); /* key must be a string */ - if (luaV_fastget(L, rb, key, slot, luaH_getshortstr)) { - setobj2s(L, ra, slot); - } - else - Protect(luaV_finishget(L, rb, rc, ra, slot)); - vmbreak; - } - vmcase(OP_SETTABUP) { - const TValue *slot; - TValue *upval = cl->upvals[GETARG_A(i)]->v; - TValue *rb = KB(i); - TValue *rc = RKC(i); - TString *key = tsvalue(rb); /* key must be a string */ - if (luaV_fastget(L, upval, key, slot, luaH_getshortstr)) { - luaV_finishfastset(L, upval, slot, rc); - } - else - Protect(luaV_finishset(L, upval, rb, rc, slot)); - vmbreak; - } - vmcase(OP_SETTABLE) { - const TValue *slot; - TValue *rb = vRB(i); /* key (table is in 'ra') */ - TValue *rc = RKC(i); /* value */ - lua_Unsigned n; - if (ttisinteger(rb) /* fast track for integers? */ - ? (cast_void(n = ivalue(rb)), luaV_fastgeti(L, s2v(ra), n, slot)) - : luaV_fastget(L, s2v(ra), rb, slot, luaH_get)) { - luaV_finishfastset(L, s2v(ra), slot, rc); - } - else - Protect(luaV_finishset(L, s2v(ra), rb, rc, slot)); - vmbreak; - } - vmcase(OP_SETI) { - const TValue *slot; - int c = GETARG_B(i); - TValue *rc = RKC(i); - if (luaV_fastgeti(L, s2v(ra), c, slot)) { - luaV_finishfastset(L, s2v(ra), slot, rc); - } - else { - TValue key; - setivalue(&key, c); - Protect(luaV_finishset(L, s2v(ra), &key, rc, slot)); - } - vmbreak; - } - vmcase(OP_SETFIELD) { - const TValue *slot; - TValue *rb = KB(i); - TValue *rc = RKC(i); - TString *key = tsvalue(rb); /* key must be a string */ - if (luaV_fastget(L, s2v(ra), key, slot, luaH_getshortstr)) { - luaV_finishfastset(L, s2v(ra), slot, rc); - } - else - Protect(luaV_finishset(L, s2v(ra), rb, rc, slot)); - vmbreak; - } - vmcase(OP_NEWTABLE) { - int b = GETARG_B(i); /* log2(hash size) + 1 */ - int c = GETARG_C(i); /* array size */ - Table *t; - if (b > 0) - b = 1 << (b - 1); /* size is 2^(b - 1) */ - lua_assert((!TESTARG_k(i)) == (GETARG_Ax(*pc) == 0)); - if (TESTARG_k(i)) /* non-zero extra argument? */ - c += GETARG_Ax(*pc) * (MAXARG_C + 1); /* add it to size */ - pc++; /* skip extra argument */ - L->top = ra + 1; /* correct top in case of emergency GC */ - t = luaH_new(L); /* memory allocation */ - sethvalue2s(L, ra, t); - if (b != 0 || c != 0) - luaH_resize(L, t, c, b); /* idem */ - checkGC(L, ra + 1); - vmbreak; - } - vmcase(OP_SELF) { - const TValue *slot; - TValue *rb = vRB(i); - TValue *rc = RKC(i); - TString *key = tsvalue(rc); /* key must be a string */ - setobj2s(L, ra + 1, rb); - if (luaV_fastget(L, rb, key, slot, luaH_getstr)) { - setobj2s(L, ra, slot); - } - else - Protect(luaV_finishget(L, rb, rc, ra, slot)); - vmbreak; - } - vmcase(OP_ADDI) { - op_arithI(L, l_addi, luai_numadd); - vmbreak; - } - vmcase(OP_ADDK) { - op_arithK(L, l_addi, luai_numadd); - vmbreak; - } - vmcase(OP_SUBK) { - op_arithK(L, l_subi, luai_numsub); - vmbreak; - } - vmcase(OP_MULK) { - op_arithK(L, l_muli, luai_nummul); - vmbreak; - } - vmcase(OP_MODK) { - op_arithK(L, luaV_mod, luaV_modf); - vmbreak; - } - vmcase(OP_POWK) { - op_arithfK(L, luai_numpow); - vmbreak; - } - vmcase(OP_DIVK) { - op_arithfK(L, luai_numdiv); - vmbreak; - } - vmcase(OP_IDIVK) { - op_arithK(L, luaV_idiv, luai_numidiv); - vmbreak; - } - vmcase(OP_BANDK) { - op_bitwiseK(L, l_band); - vmbreak; - } - vmcase(OP_BORK) { - op_bitwiseK(L, l_bor); - vmbreak; - } - vmcase(OP_BXORK) { - op_bitwiseK(L, l_bxor); - vmbreak; - } - vmcase(OP_SHRI) { - TValue *rb = vRB(i); - int ic = GETARG_sC(i); - lua_Integer ib; - if (tointegerns(rb, &ib)) { - pc++; setivalue(s2v(ra), luaV_shiftl(ib, -ic)); - } - vmbreak; - } - vmcase(OP_SHLI) { - TValue *rb = vRB(i); - int ic = GETARG_sC(i); - lua_Integer ib; - if (tointegerns(rb, &ib)) { - pc++; setivalue(s2v(ra), luaV_shiftl(ic, ib)); - } - vmbreak; - } - vmcase(OP_ADD) { - op_arith(L, l_addi, luai_numadd); - vmbreak; - } - vmcase(OP_SUB) { - op_arith(L, l_subi, luai_numsub); - vmbreak; - } - vmcase(OP_MUL) { - op_arith(L, l_muli, luai_nummul); - vmbreak; - } - vmcase(OP_MOD) { - op_arith(L, luaV_mod, luaV_modf); - vmbreak; - } - vmcase(OP_POW) { - op_arithf(L, luai_numpow); - vmbreak; - } - vmcase(OP_DIV) { /* float division (always with floats) */ - op_arithf(L, luai_numdiv); - vmbreak; - } - vmcase(OP_IDIV) { /* floor division */ - op_arith(L, luaV_idiv, luai_numidiv); - vmbreak; - } - vmcase(OP_BAND) { - op_bitwise(L, l_band); - vmbreak; - } - vmcase(OP_BOR) { - op_bitwise(L, l_bor); - vmbreak; - } - vmcase(OP_BXOR) { - op_bitwise(L, l_bxor); - vmbreak; - } - vmcase(OP_SHR) { - op_bitwise(L, luaV_shiftr); - vmbreak; - } - vmcase(OP_SHL) { - op_bitwise(L, luaV_shiftl); - vmbreak; - } - vmcase(OP_MMBIN) { - Instruction pi = *(pc - 2); /* original arith. expression */ - TValue *rb = vRB(i); - TMS tm = (TMS)GETARG_C(i); - StkId result = RA(pi); - lua_assert(OP_ADD <= GET_OPCODE(pi) && GET_OPCODE(pi) <= OP_SHR); - Protect(luaT_trybinTM(L, s2v(ra), rb, result, tm)); - vmbreak; - } - vmcase(OP_MMBINI) { - Instruction pi = *(pc - 2); /* original arith. expression */ - int imm = GETARG_sB(i); - TMS tm = (TMS)GETARG_C(i); - int flip = GETARG_k(i); - StkId result = RA(pi); - Protect(luaT_trybiniTM(L, s2v(ra), imm, flip, result, tm)); - vmbreak; - } - vmcase(OP_MMBINK) { - Instruction pi = *(pc - 2); /* original arith. expression */ - TValue *imm = KB(i); - TMS tm = (TMS)GETARG_C(i); - int flip = GETARG_k(i); - StkId result = RA(pi); - Protect(luaT_trybinassocTM(L, s2v(ra), imm, flip, result, tm)); - vmbreak; - } - vmcase(OP_UNM) { - TValue *rb = vRB(i); - lua_Number nb; - if (ttisinteger(rb)) { - lua_Integer ib = ivalue(rb); - setivalue(s2v(ra), intop(-, 0, ib)); - } - else if (tonumberns(rb, nb)) { - setfltvalue(s2v(ra), luai_numunm(L, nb)); - } - else - Protect(luaT_trybinTM(L, rb, rb, ra, TM_UNM)); - vmbreak; - } - vmcase(OP_BNOT) { - TValue *rb = vRB(i); - lua_Integer ib; - if (tointegerns(rb, &ib)) { - setivalue(s2v(ra), intop(^, ~l_castS2U(0), ib)); - } - else - Protect(luaT_trybinTM(L, rb, rb, ra, TM_BNOT)); - vmbreak; - } - vmcase(OP_NOT) { - TValue *rb = vRB(i); - if (l_isfalse(rb)) - setbtvalue(s2v(ra)); - else - setbfvalue(s2v(ra)); - vmbreak; - } - vmcase(OP_LEN) { - Protect(luaV_objlen(L, ra, vRB(i))); - vmbreak; - } - vmcase(OP_CONCAT) { - int n = GETARG_B(i); /* number of elements to concatenate */ - L->top = ra + n; /* mark the end of concat operands */ - ProtectNT(luaV_concat(L, n)); - checkGC(L, L->top); /* 'luaV_concat' ensures correct top */ - vmbreak; - } - vmcase(OP_CLOSE) { - Protect(luaF_close(L, ra, LUA_OK, 1)); - vmbreak; - } - vmcase(OP_TBC) { - /* create new to-be-closed upvalue */ - halfProtect(luaF_newtbcupval(L, ra)); - vmbreak; - } - vmcase(OP_JMP) { - dojump(ci, i, 0); - vmbreak; - } - vmcase(OP_EQ) { - int cond; - TValue *rb = vRB(i); - Protect(cond = luaV_equalobj(L, s2v(ra), rb)); - docondjump(); - vmbreak; - } - vmcase(OP_LT) { - op_order(L, l_lti, LTnum, lessthanothers); - vmbreak; - } - vmcase(OP_LE) { - op_order(L, l_lei, LEnum, lessequalothers); - vmbreak; - } - vmcase(OP_EQK) { - TValue *rb = KB(i); - /* basic types do not use '__eq'; we can use raw equality */ - int cond = luaV_rawequalobj(s2v(ra), rb); - docondjump(); - vmbreak; - } - vmcase(OP_EQI) { - int cond; - int im = GETARG_sB(i); - if (ttisinteger(s2v(ra))) - cond = (ivalue(s2v(ra)) == im); - else if (ttisfloat(s2v(ra))) - cond = luai_numeq(fltvalue(s2v(ra)), cast_num(im)); - else - cond = 0; /* other types cannot be equal to a number */ - docondjump(); - vmbreak; - } - vmcase(OP_LTI) { - op_orderI(L, l_lti, luai_numlt, 0, TM_LT); - vmbreak; - } - vmcase(OP_LEI) { - op_orderI(L, l_lei, luai_numle, 0, TM_LE); - vmbreak; - } - vmcase(OP_GTI) { - op_orderI(L, l_gti, luai_numgt, 1, TM_LT); - vmbreak; - } - vmcase(OP_GEI) { - op_orderI(L, l_gei, luai_numge, 1, TM_LE); - vmbreak; - } - vmcase(OP_TEST) { - int cond = !l_isfalse(s2v(ra)); - docondjump(); - vmbreak; - } - vmcase(OP_TESTSET) { - TValue *rb = vRB(i); - if (l_isfalse(rb) == GETARG_k(i)) - pc++; - else { - setobj2s(L, ra, rb); - donextjump(ci); - } - vmbreak; - } - vmcase(OP_CALL) { - CallInfo *newci; - int b = GETARG_B(i); - int nresults = GETARG_C(i) - 1; - if (b != 0) /* fixed number of arguments? */ - L->top = ra + b; /* top signals number of arguments */ - /* else previous instruction set top */ - savepc(L); /* in case of errors */ - if ((newci = luaD_precall(L, ra, nresults)) == NULL) - updatetrap(ci); /* C call; nothing else to be done */ - else { /* Lua call: run function in this same C frame */ - ci = newci; - goto startfunc; - } - vmbreak; - } - vmcase(OP_TAILCALL) { - int b = GETARG_B(i); /* number of arguments + 1 (function) */ - int n; /* number of results when calling a C function */ - int nparams1 = GETARG_C(i); - /* delta is virtual 'func' - real 'func' (vararg functions) */ - int delta = (nparams1) ? ci->u.l.nextraargs + nparams1 : 0; - if (b != 0) - L->top = ra + b; - else /* previous instruction set top */ - b = cast_int(L->top - ra); - savepc(ci); /* several calls here can raise errors */ - if (TESTARG_k(i)) { - luaF_closeupval(L, base); /* close upvalues from current call */ - lua_assert(L->tbclist < base); /* no pending tbc variables */ - lua_assert(base == ci->func + 1); - } - if ((n = luaD_pretailcall(L, ci, ra, b, delta)) < 0) /* Lua function? */ - goto startfunc; /* execute the callee */ - else { /* C function? */ - ci->func -= delta; /* restore 'func' (if vararg) */ - luaD_poscall(L, ci, n); /* finish caller */ - updatetrap(ci); /* 'luaD_poscall' can change hooks */ - goto ret; /* caller returns after the tail call */ - } - } - vmcase(OP_RETURN) { - int n = GETARG_B(i) - 1; /* number of results */ - int nparams1 = GETARG_C(i); - if (n < 0) /* not fixed? */ - n = cast_int(L->top - ra); /* get what is available */ - savepc(ci); - if (TESTARG_k(i)) { /* may there be open upvalues? */ - ci->u2.nres = n; /* save number of returns */ - if (L->top < ci->top) - L->top = ci->top; - luaF_close(L, base, CLOSEKTOP, 1); - updatetrap(ci); - updatestack(ci); - } - if (nparams1) /* vararg function? */ - ci->func -= ci->u.l.nextraargs + nparams1; - L->top = ra + n; /* set call for 'luaD_poscall' */ - luaD_poscall(L, ci, n); - updatetrap(ci); /* 'luaD_poscall' can change hooks */ - goto ret; - } - vmcase(OP_RETURN0) { - if (l_unlikely(L->hookmask)) { - L->top = ra; - savepc(ci); - luaD_poscall(L, ci, 0); /* no hurry... */ - trap = 1; - } - else { /* do the 'poscall' here */ - int nres; - L->ci = ci->previous; /* back to caller */ - L->top = base - 1; - for (nres = ci->nresults; l_unlikely(nres > 0); nres--) - setnilvalue(s2v(L->top++)); /* all results are nil */ - } - goto ret; - } - vmcase(OP_RETURN1) { - if (l_unlikely(L->hookmask)) { - L->top = ra + 1; - savepc(ci); - luaD_poscall(L, ci, 1); /* no hurry... */ - trap = 1; - } - else { /* do the 'poscall' here */ - int nres = ci->nresults; - L->ci = ci->previous; /* back to caller */ - if (nres == 0) - L->top = base - 1; /* asked for no results */ - else { - setobjs2s(L, base - 1, ra); /* at least this result */ - L->top = base; - for (; l_unlikely(nres > 1); nres--) - setnilvalue(s2v(L->top++)); /* complete missing results */ - } - } - ret: /* return from a Lua function */ - if (ci->callstatus & CIST_FRESH) - return; /* end this frame */ - else { - ci = ci->previous; - goto returning; /* continue running caller in this frame */ - } - } - vmcase(OP_FORLOOP) { - if (ttisinteger(s2v(ra + 2))) { /* integer loop? */ - lua_Unsigned count = l_castS2U(ivalue(s2v(ra + 1))); - if (count > 0) { /* still more iterations? */ - lua_Integer step = ivalue(s2v(ra + 2)); - lua_Integer idx = ivalue(s2v(ra)); /* internal index */ - chgivalue(s2v(ra + 1), count - 1); /* update counter */ - idx = intop(+, idx, step); /* add step to index */ - chgivalue(s2v(ra), idx); /* update internal index */ - setivalue(s2v(ra + 3), idx); /* and control variable */ - pc -= GETARG_Bx(i); /* jump back */ - } - } - else if (floatforloop(ra)) /* float loop */ - pc -= GETARG_Bx(i); /* jump back */ - updatetrap(ci); /* allows a signal to break the loop */ - vmbreak; - } - vmcase(OP_FORPREP) { - savestate(L, ci); /* in case of errors */ - if (forprep(L, ra)) - pc += GETARG_Bx(i) + 1; /* skip the loop */ - vmbreak; - } - vmcase(OP_TFORPREP) { - /* create to-be-closed upvalue (if needed) */ - halfProtect(luaF_newtbcupval(L, ra + 3)); - pc += GETARG_Bx(i); - i = *(pc++); /* go to next instruction */ - lua_assert(GET_OPCODE(i) == OP_TFORCALL && ra == RA(i)); - goto l_tforcall; - } - vmcase(OP_TFORCALL) { - l_tforcall: - /* 'ra' has the iterator function, 'ra + 1' has the state, - 'ra + 2' has the control variable, and 'ra + 3' has the - to-be-closed variable. The call will use the stack after - these values (starting at 'ra + 4') - */ - /* push function, state, and control variable */ - memcpy(ra + 4, ra, 3 * sizeof(*ra)); - L->top = ra + 4 + 3; - ProtectNT(luaD_call(L, ra + 4, GETARG_C(i))); /* do the call */ - updatestack(ci); /* stack may have changed */ - i = *(pc++); /* go to next instruction */ - lua_assert(GET_OPCODE(i) == OP_TFORLOOP && ra == RA(i)); - goto l_tforloop; - } - vmcase(OP_TFORLOOP) { - l_tforloop: - if (!ttisnil(s2v(ra + 4))) { /* continue loop? */ - setobjs2s(L, ra + 2, ra + 4); /* save control variable */ - pc -= GETARG_Bx(i); /* jump back */ - } - vmbreak; - } - vmcase(OP_SETLIST) { - int n = GETARG_B(i); - unsigned int last = GETARG_C(i); - Table *h = hvalue(s2v(ra)); - if (n == 0) - n = cast_int(L->top - ra) - 1; /* get up to the top */ - else - L->top = ci->top; /* correct top in case of emergency GC */ - last += n; - if (TESTARG_k(i)) { - last += GETARG_Ax(*pc) * (MAXARG_C + 1); - pc++; - } - if (last > luaH_realasize(h)) /* needs more space? */ - luaH_resizearray(L, h, last); /* preallocate it at once */ - for (; n > 0; n--) { - TValue *val = s2v(ra + n); - setobj2t(L, &h->array[last - 1], val); - last--; - luaC_barrierback(L, obj2gco(h), val); - } - vmbreak; - } - vmcase(OP_CLOSURE) { - Proto *p = cl->p->p[GETARG_Bx(i)]; - halfProtect(pushclosure(L, p, cl->upvals, base, ra)); - checkGC(L, ra + 1); - vmbreak; - } - vmcase(OP_VARARG) { - int n = GETARG_C(i) - 1; /* required results */ - Protect(luaT_getvarargs(L, ci, ra, n)); - vmbreak; - } - vmcase(OP_VARARGPREP) { - ProtectNT(luaT_adjustvarargs(L, GETARG_A(i), ci, cl->p)); - if (l_unlikely(trap)) { /* previous "Protect" updated trap */ - luaD_hookcall(L, ci); - L->oldpc = 1; /* next opcode will be seen as a "new" line */ - } - updatebase(ci); /* function has new base after adjustment */ - vmbreak; - } - vmcase(OP_EXTRAARG) { - lua_assert(0); - vmbreak; - } - } - } -} - -/* }================================================================== */ diff --git a/extern/drawdance/3rdparty/lua/lvm.h b/extern/drawdance/3rdparty/lua/lvm.h deleted file mode 100644 index 1bc16f3a50..0000000000 --- a/extern/drawdance/3rdparty/lua/lvm.h +++ /dev/null @@ -1,136 +0,0 @@ -/* -** $Id: lvm.h $ -** Lua virtual machine -** See Copyright Notice in lua.h -*/ - -#ifndef lvm_h -#define lvm_h - - -#include "ldo.h" -#include "lobject.h" -#include "ltm.h" - - -#if !defined(LUA_NOCVTN2S) -#define cvt2str(o) ttisnumber(o) -#else -#define cvt2str(o) 0 /* no conversion from numbers to strings */ -#endif - - -#if !defined(LUA_NOCVTS2N) -#define cvt2num(o) ttisstring(o) -#else -#define cvt2num(o) 0 /* no conversion from strings to numbers */ -#endif - - -/* -** You can define LUA_FLOORN2I if you want to convert floats to integers -** by flooring them (instead of raising an error if they are not -** integral values) -*/ -#if !defined(LUA_FLOORN2I) -#define LUA_FLOORN2I F2Ieq -#endif - - -/* -** Rounding modes for float->integer coercion - */ -typedef enum { - F2Ieq, /* no rounding; accepts only integral values */ - F2Ifloor, /* takes the floor of the number */ - F2Iceil /* takes the ceil of the number */ -} F2Imod; - - -/* convert an object to a float (including string coercion) */ -#define tonumber(o,n) \ - (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n)) - - -/* convert an object to a float (without string coercion) */ -#define tonumberns(o,n) \ - (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \ - (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0)) - - -/* convert an object to an integer (including string coercion) */ -#define tointeger(o,i) \ - (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ - : luaV_tointeger(o,i,LUA_FLOORN2I)) - - -/* convert an object to an integer (without string coercion) */ -#define tointegerns(o,i) \ - (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ - : luaV_tointegerns(o,i,LUA_FLOORN2I)) - - -#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2)) - -#define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2) - - -/* -** fast track for 'gettable': if 't' is a table and 't[k]' is present, -** return 1 with 'slot' pointing to 't[k]' (position of final result). -** Otherwise, return 0 (meaning it will have to check metamethod) -** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL -** (otherwise). 'f' is the raw get function to use. -*/ -#define luaV_fastget(L,t,k,slot,f) \ - (!ttistable(t) \ - ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ - : (slot = f(hvalue(t), k), /* else, do raw access */ \ - !isempty(slot))) /* result not empty? */ - - -/* -** Special case of 'luaV_fastget' for integers, inlining the fast case -** of 'luaH_getint'. -*/ -#define luaV_fastgeti(L,t,k,slot) \ - (!ttistable(t) \ - ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ - : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \ - ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \ - !isempty(slot))) /* result not empty? */ - - -/* -** Finish a fast set operation (when fast get succeeds). In that case, -** 'slot' points to the place to put the value. -*/ -#define luaV_finishfastset(L,t,slot,v) \ - { setobj2t(L, cast(TValue *,slot), v); \ - luaC_barrierback(L, gcvalue(t), v); } - - - - -LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2); -LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); -LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); -LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n); -LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode); -LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p, - F2Imod mode); -LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode); -LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key, - StkId val, const TValue *slot); -LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key, - TValue *val, const TValue *slot); -LUAI_FUNC void luaV_finishOp (lua_State *L); -LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci); -LUAI_FUNC void luaV_concat (lua_State *L, int total); -LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y); -LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y); -LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y); -LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y); -LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); - -#endif diff --git a/extern/drawdance/3rdparty/lua/lzio.c b/extern/drawdance/3rdparty/lua/lzio.c deleted file mode 100644 index cd0a02d5f9..0000000000 --- a/extern/drawdance/3rdparty/lua/lzio.c +++ /dev/null @@ -1,68 +0,0 @@ -/* -** $Id: lzio.c $ -** Buffered streams -** See Copyright Notice in lua.h -*/ - -#define lzio_c -#define LUA_CORE - -#include "lprefix.h" - - -#include - -#include "lua.h" - -#include "llimits.h" -#include "lmem.h" -#include "lstate.h" -#include "lzio.h" - - -int luaZ_fill (ZIO *z) { - size_t size; - lua_State *L = z->L; - const char *buff; - lua_unlock(L); - buff = z->reader(L, z->data, &size); - lua_lock(L); - if (buff == NULL || size == 0) - return EOZ; - z->n = size - 1; /* discount char being returned */ - z->p = buff; - return cast_uchar(*(z->p++)); -} - - -void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) { - z->L = L; - z->reader = reader; - z->data = data; - z->n = 0; - z->p = NULL; -} - - -/* --------------------------------------------------------------- read --- */ -size_t luaZ_read (ZIO *z, void *b, size_t n) { - while (n) { - size_t m; - if (z->n == 0) { /* no bytes in buffer? */ - if (luaZ_fill(z) == EOZ) /* try to read more */ - return n; /* no more input; return number of missing bytes */ - else { - z->n++; /* luaZ_fill consumed first byte; put it back */ - z->p--; - } - } - m = (n <= z->n) ? n : z->n; /* min. between n and z->n */ - memcpy(b, z->p, m); - z->n -= m; - z->p += m; - b = (char *)b + m; - n -= m; - } - return 0; -} - diff --git a/extern/drawdance/3rdparty/lua/lzio.h b/extern/drawdance/3rdparty/lua/lzio.h deleted file mode 100644 index 38f397fd28..0000000000 --- a/extern/drawdance/3rdparty/lua/lzio.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -** $Id: lzio.h $ -** Buffered streams -** See Copyright Notice in lua.h -*/ - - -#ifndef lzio_h -#define lzio_h - -#include "lua.h" - -#include "lmem.h" - - -#define EOZ (-1) /* end of stream */ - -typedef struct Zio ZIO; - -#define zgetc(z) (((z)->n--)>0 ? cast_uchar(*(z)->p++) : luaZ_fill(z)) - - -typedef struct Mbuffer { - char *buffer; - size_t n; - size_t buffsize; -} Mbuffer; - -#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0) - -#define luaZ_buffer(buff) ((buff)->buffer) -#define luaZ_sizebuffer(buff) ((buff)->buffsize) -#define luaZ_bufflen(buff) ((buff)->n) - -#define luaZ_buffremove(buff,i) ((buff)->n -= (i)) -#define luaZ_resetbuffer(buff) ((buff)->n = 0) - - -#define luaZ_resizebuffer(L, buff, size) \ - ((buff)->buffer = luaM_reallocvchar(L, (buff)->buffer, \ - (buff)->buffsize, size), \ - (buff)->buffsize = size) - -#define luaZ_freebuffer(L, buff) luaZ_resizebuffer(L, buff, 0) - - -LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, - void *data); -LUAI_FUNC size_t luaZ_read (ZIO* z, void *b, size_t n); /* read next n bytes */ - - - -/* --------- Private Part ------------------ */ - -struct Zio { - size_t n; /* bytes still unread */ - const char *p; /* current position in buffer */ - lua_Reader reader; /* reader function */ - void *data; /* additional data */ - lua_State *L; /* Lua state (for reader) */ -}; - - -LUAI_FUNC int luaZ_fill (ZIO *z); - -#endif diff --git a/extern/drawdance/3rdparty/qgrayraster/LICENSE.GPL2 b/extern/drawdance/3rdparty/qgrayraster/LICENSE.GPL2 deleted file mode 100644 index d159169d10..0000000000 --- a/extern/drawdance/3rdparty/qgrayraster/LICENSE.GPL2 +++ /dev/null @@ -1,339 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 2, June 1991 - - Copyright (C) 1989, 1991 Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The licenses for most software are designed to take away your -freedom to share and change it. By contrast, the GNU General Public -License is intended to guarantee your freedom to share and change free -software--to make sure the software is free for all its users. This -General Public License applies to most of the Free Software -Foundation's software and to any other program whose authors commit to -using it. (Some other Free Software Foundation software is covered by -the GNU Lesser General Public License instead.) You can apply it to -your programs, too. - - When we speak of free software, we are referring to freedom, not -price. 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If this is what you want to do, use the GNU Lesser General -Public License instead of this License. diff --git a/extern/drawdance/3rdparty/qgrayraster/LICENSE.GPL3 b/extern/drawdance/3rdparty/qgrayraster/LICENSE.GPL3 deleted file mode 100644 index 94a9ed024d..0000000000 --- a/extern/drawdance/3rdparty/qgrayraster/LICENSE.GPL3 +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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Redistributions of source code must retain the above - copyright notice, this list of conditions and the following - disclaimer. - - 2. Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following - disclaimer in the documentation and/or other materials - provided with the distribution. - - 3. Neither the name of the copyright holder nor the names of - its contributors may be used to endorse or promote products - derived from this software without specific prior written - permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL -THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, -INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR -SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, -STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED -OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/extern/drawdance/3rdparty/uriparser/UriCommon.c b/extern/drawdance/3rdparty/uriparser/UriCommon.c deleted file mode 100644 index 7ba92f2495..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriCommon.c +++ /dev/null @@ -1,616 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriCommon.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriCommon.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include "UriCommon.h" -#endif - - - -/*extern*/ const URI_CHAR * const URI_FUNC(SafeToPointTo) = _UT("X"); -/*extern*/ const URI_CHAR * const URI_FUNC(ConstPwd) = _UT("."); -/*extern*/ const URI_CHAR * const URI_FUNC(ConstParent) = _UT(".."); - - - -void URI_FUNC(ResetUri)(URI_TYPE(Uri) * uri) { - if (uri == NULL) { - return; - } - memset(uri, 0, sizeof(URI_TYPE(Uri))); -} - - - -/* Compares two text ranges for equal text content */ -int URI_FUNC(CompareRange)( - const URI_TYPE(TextRange) * a, - const URI_TYPE(TextRange) * b) { - int diff; - - /* NOTE: Both NULL means equal! */ - if ((a == NULL) || (b == NULL)) { - return ((a == NULL) ? 0 : 1) - ((b == NULL) ? 0 : 1); - } - - /* NOTE: Both NULL means equal! */ - if ((a->first == NULL) || (b->first == NULL)) { - return ((a->first == NULL) ? 0 : 1) - ((b->first == NULL) ? 0 : 1); - } - - diff = ((int)(a->afterLast - a->first) - (int)(b->afterLast - b->first)); - if (diff > 0) { - return 1; - } else if (diff < 0) { - return -1; - } - - diff = URI_STRNCMP(a->first, b->first, (a->afterLast - a->first)); - - if (diff > 0) { - return 1; - } else if (diff < 0) { - return -1; - } - - return diff; -} - - - -UriBool URI_FUNC(RemoveDotSegmentsEx)(URI_TYPE(Uri) * uri, - UriBool relative, UriBool pathOwned, UriMemoryManager * memory) { - URI_TYPE(PathSegment) * walker; - if ((uri == NULL) || (uri->pathHead == NULL)) { - return URI_TRUE; - } - - walker = uri->pathHead; - walker->reserved = NULL; /* Prev pointer */ - do { - UriBool removeSegment = URI_FALSE; - int len = (int)(walker->text.afterLast - walker->text.first); - switch (len) { - case 1: - if ((walker->text.first)[0] == _UT('.')) { - /* "." segment -> remove if not essential */ - URI_TYPE(PathSegment) * const prev = walker->reserved; - URI_TYPE(PathSegment) * const nextBackup = walker->next; - - /* - * Is this dot segment essential, - * i.e. is there a chance of changing semantics by dropping this dot segment? - * - * For example, changing "./http://foo" into "http://foo" would change semantics - * and hence the dot segment is essential to that case and cannot be removed. - */ - removeSegment = URI_TRUE; - if (relative && (walker == uri->pathHead) && (walker->next != NULL)) { - const URI_CHAR * ch = walker->next->text.first; - for (; ch < walker->next->text.afterLast; ch++) { - if (*ch == _UT(':')) { - removeSegment = URI_FALSE; - break; - } - } - } - - if (removeSegment) { - /* .. then let's go remove that segment. */ - /* Last segment? */ - if (walker->next != NULL) { - /* Not last segment, i.e. first or middle segment - * OLD: (prev|NULL) <- walker <- next - * NEW: (prev|NULL) <----------- next */ - walker->next->reserved = prev; - - if (prev == NULL) { - /* First but not last segment - * OLD: head -> walker -> next - * NEW: head -----------> next */ - uri->pathHead = walker->next; - } else { - /* Middle segment - * OLD: prev -> walker -> next - * NEW: prev -----------> next */ - prev->next = walker->next; - } - - if (pathOwned && (walker->text.first != walker->text.afterLast)) { - memory->free(memory, (URI_CHAR *)walker->text.first); - } - memory->free(memory, walker); - } else { - /* Last segment */ - if (pathOwned && (walker->text.first != walker->text.afterLast)) { - memory->free(memory, (URI_CHAR *)walker->text.first); - } - - if (prev == NULL) { - /* Last and first */ - if (URI_FUNC(IsHostSet)(uri)) { - /* Replace "." with empty segment to represent trailing slash */ - walker->text.first = URI_FUNC(SafeToPointTo); - walker->text.afterLast = URI_FUNC(SafeToPointTo); - } else { - memory->free(memory, walker); - - uri->pathHead = NULL; - uri->pathTail = NULL; - } - } else { - /* Last but not first, replace "." with empty segment to represent trailing slash */ - walker->text.first = URI_FUNC(SafeToPointTo); - walker->text.afterLast = URI_FUNC(SafeToPointTo); - } - } - - walker = nextBackup; - } - } - break; - - case 2: - if (((walker->text.first)[0] == _UT('.')) - && ((walker->text.first)[1] == _UT('.'))) { - /* Path ".." -> remove this and the previous segment */ - URI_TYPE(PathSegment) * const prev = walker->reserved; - URI_TYPE(PathSegment) * prevPrev; - URI_TYPE(PathSegment) * const nextBackup = walker->next; - - removeSegment = URI_TRUE; - if (relative) { - if (prev == NULL) { - /* We cannot remove traversal beyond because the - * URI is relative and may be resolved later. - * So we can simplify "a/../b/d" to "b/d" but - * we cannot simplify "../b/d" (outside of reference resolution). */ - removeSegment = URI_FALSE; - } else if ((prev != NULL) - && ((prev->text.afterLast - prev->text.first) == 2) - && ((prev->text.first)[0] == _UT('.')) - && ((prev->text.first)[1] == _UT('.'))) { - /* We need to protect against mis-simplifying "a/../../b" to "a/b". */ - removeSegment = URI_FALSE; - } - } - - if (removeSegment) { - if (prev != NULL) { - /* Not first segment */ - prevPrev = prev->reserved; - if (prevPrev != NULL) { - /* Not even prev is the first one - * OLD: prevPrev -> prev -> walker -> (next|NULL) - * NEW: prevPrev -------------------> (next|NULL) */ - prevPrev->next = walker->next; - if (walker->next != NULL) { - /* Update parent relationship as well - * OLD: prevPrev <- prev <- walker <- next - * NEW: prevPrev <------------------- next */ - walker->next->reserved = prevPrev; - } else { - /* Last segment -> insert "" segment to represent trailing slash, update tail */ - URI_TYPE(PathSegment) * const segment = memory->calloc(memory, 1, sizeof(URI_TYPE(PathSegment))); - if (segment == NULL) { - if (pathOwned && (walker->text.first != walker->text.afterLast)) { - memory->free(memory, (URI_CHAR *)walker->text.first); - } - memory->free(memory, walker); - - if (pathOwned && (prev->text.first != prev->text.afterLast)) { - memory->free(memory, (URI_CHAR *)prev->text.first); - } - memory->free(memory, prev); - - return URI_FALSE; /* Raises malloc error */ - } - segment->text.first = URI_FUNC(SafeToPointTo); - segment->text.afterLast = URI_FUNC(SafeToPointTo); - prevPrev->next = segment; - uri->pathTail = segment; - } - - if (pathOwned && (walker->text.first != walker->text.afterLast)) { - memory->free(memory, (URI_CHAR *)walker->text.first); - } - memory->free(memory, walker); - - if (pathOwned && (prev->text.first != prev->text.afterLast)) { - memory->free(memory, (URI_CHAR *)prev->text.first); - } - memory->free(memory, prev); - - walker = nextBackup; - } else { - /* Prev is the first segment */ - if (walker->next != NULL) { - uri->pathHead = walker->next; - walker->next->reserved = NULL; - - if (pathOwned && (walker->text.first != walker->text.afterLast)) { - memory->free(memory, (URI_CHAR *)walker->text.first); - } - memory->free(memory, walker); - } else { - /* Re-use segment for "" path segment to represent trailing slash, update tail */ - URI_TYPE(PathSegment) * const segment = walker; - if (pathOwned && (segment->text.first != segment->text.afterLast)) { - memory->free(memory, (URI_CHAR *)segment->text.first); - } - segment->text.first = URI_FUNC(SafeToPointTo); - segment->text.afterLast = URI_FUNC(SafeToPointTo); - uri->pathHead = segment; - uri->pathTail = segment; - } - - if (pathOwned && (prev->text.first != prev->text.afterLast)) { - memory->free(memory, (URI_CHAR *)prev->text.first); - } - memory->free(memory, prev); - - walker = nextBackup; - } - } else { - URI_TYPE(PathSegment) * const anotherNextBackup = walker->next; - int freeWalker = URI_TRUE; - - /* First segment */ - if (walker->next != NULL) { - /* First segment of multiple -> update head - * OLD: head -> walker -> next - * NEW: head -----------> next */ - uri->pathHead = walker->next; - - /* Update parent link as well - * OLD: head <- walker <- next - * NEW: head <----------- next */ - walker->next->reserved = NULL; - } else { - if (uri->absolutePath) { - /* First and only segment -> update head - * OLD: head -> walker -> NULL - * NEW: head -----------> NULL */ - uri->pathHead = NULL; - - /* Last segment -> update tail - * OLD: tail -> walker - * NEW: tail -> NULL */ - uri->pathTail = NULL; - } else { - /* Re-use segment for "" path segment to represent trailing slash, - * then update head and tail */ - if (pathOwned && (walker->text.first != walker->text.afterLast)) { - memory->free(memory, (URI_CHAR *)walker->text.first); - } - walker->text.first = URI_FUNC(SafeToPointTo); - walker->text.afterLast = URI_FUNC(SafeToPointTo); - freeWalker = URI_FALSE; - } - } - - if (freeWalker) { - if (pathOwned && (walker->text.first != walker->text.afterLast)) { - memory->free(memory, (URI_CHAR *)walker->text.first); - } - memory->free(memory, walker); - } - - walker = anotherNextBackup; - } - } - } - break; - } /* end of switch */ - - if (!removeSegment) { - /* .. then let's move to the next element, and start again. */ - if (walker->next != NULL) { - walker->next->reserved = walker; - } else { - /* Last segment -> update tail */ - uri->pathTail = walker; - } - walker = walker->next; - } - } while (walker != NULL); - - return URI_TRUE; -} - - - -/* Properly removes "." and ".." path segments */ -UriBool URI_FUNC(RemoveDotSegmentsAbsolute)(URI_TYPE(Uri) * uri, - UriMemoryManager * memory) { - const UriBool ABSOLUTE = URI_FALSE; - if (uri == NULL) { - return URI_TRUE; - } - return URI_FUNC(RemoveDotSegmentsEx)(uri, ABSOLUTE, uri->owner, memory); -} - - - -unsigned char URI_FUNC(HexdigToInt)(URI_CHAR hexdig) { - switch (hexdig) { - case _UT('0'): - case _UT('1'): - case _UT('2'): - case _UT('3'): - case _UT('4'): - case _UT('5'): - case _UT('6'): - case _UT('7'): - case _UT('8'): - case _UT('9'): - return (unsigned char)(9 + hexdig - _UT('9')); - - case _UT('a'): - case _UT('b'): - case _UT('c'): - case _UT('d'): - case _UT('e'): - case _UT('f'): - return (unsigned char)(15 + hexdig - _UT('f')); - - case _UT('A'): - case _UT('B'): - case _UT('C'): - case _UT('D'): - case _UT('E'): - case _UT('F'): - return (unsigned char)(15 + hexdig - _UT('F')); - - default: - return 0; - } -} - - - -URI_CHAR URI_FUNC(HexToLetter)(unsigned int value) { - /* Uppercase recommended in section 2.1. of RFC 3986 * - * http://tools.ietf.org/html/rfc3986#section-2.1 */ - return URI_FUNC(HexToLetterEx)(value, URI_TRUE); -} - - - -URI_CHAR URI_FUNC(HexToLetterEx)(unsigned int value, UriBool uppercase) { - switch (value) { - case 0: return _UT('0'); - case 1: return _UT('1'); - case 2: return _UT('2'); - case 3: return _UT('3'); - case 4: return _UT('4'); - case 5: return _UT('5'); - case 6: return _UT('6'); - case 7: return _UT('7'); - case 8: return _UT('8'); - case 9: return _UT('9'); - - case 10: return (uppercase == URI_TRUE) ? _UT('A') : _UT('a'); - case 11: return (uppercase == URI_TRUE) ? _UT('B') : _UT('b'); - case 12: return (uppercase == URI_TRUE) ? _UT('C') : _UT('c'); - case 13: return (uppercase == URI_TRUE) ? _UT('D') : _UT('d'); - case 14: return (uppercase == URI_TRUE) ? _UT('E') : _UT('e'); - default: return (uppercase == URI_TRUE) ? _UT('F') : _UT('f'); - } -} - - - -/* Checks if a URI has the host component set. */ -UriBool URI_FUNC(IsHostSet)(const URI_TYPE(Uri) * uri) { - return (uri != NULL) - && ((uri->hostText.first != NULL) - || (uri->hostData.ip4 != NULL) - || (uri->hostData.ip6 != NULL) - || (uri->hostData.ipFuture.first != NULL) - ); -} - - - -/* Copies the path segment list from one URI to another. */ -UriBool URI_FUNC(CopyPath)(URI_TYPE(Uri) * dest, - const URI_TYPE(Uri) * source, UriMemoryManager * memory) { - if (source->pathHead == NULL) { - /* No path component */ - dest->pathHead = NULL; - dest->pathTail = NULL; - } else { - /* Copy list but not the text contained */ - URI_TYPE(PathSegment) * sourceWalker = source->pathHead; - URI_TYPE(PathSegment) * destPrev = NULL; - do { - URI_TYPE(PathSegment) * cur = memory->malloc(memory, sizeof(URI_TYPE(PathSegment))); - if (cur == NULL) { - /* Fix broken list */ - if (destPrev != NULL) { - destPrev->next = NULL; - } - return URI_FALSE; /* Raises malloc error */ - } - - /* From this functions usage we know that * - * the dest URI cannot be uri->owner */ - cur->text = sourceWalker->text; - if (destPrev == NULL) { - /* First segment ever */ - dest->pathHead = cur; - } else { - destPrev->next = cur; - } - destPrev = cur; - sourceWalker = sourceWalker->next; - } while (sourceWalker != NULL); - dest->pathTail = destPrev; - dest->pathTail->next = NULL; - } - - dest->absolutePath = source->absolutePath; - return URI_TRUE; -} - - - -/* Copies the authority part of an URI over to another. */ -UriBool URI_FUNC(CopyAuthority)(URI_TYPE(Uri) * dest, - const URI_TYPE(Uri) * source, UriMemoryManager * memory) { - /* From this functions usage we know that * - * the dest URI cannot be uri->owner */ - - /* Copy userInfo */ - dest->userInfo = source->userInfo; - - /* Copy hostText */ - dest->hostText = source->hostText; - - /* Copy hostData */ - if (source->hostData.ip4 != NULL) { - dest->hostData.ip4 = memory->malloc(memory, sizeof(UriIp4)); - if (dest->hostData.ip4 == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - *(dest->hostData.ip4) = *(source->hostData.ip4); - dest->hostData.ip6 = NULL; - dest->hostData.ipFuture.first = NULL; - dest->hostData.ipFuture.afterLast = NULL; - } else if (source->hostData.ip6 != NULL) { - dest->hostData.ip4 = NULL; - dest->hostData.ip6 = memory->malloc(memory, sizeof(UriIp6)); - if (dest->hostData.ip6 == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - *(dest->hostData.ip6) = *(source->hostData.ip6); - dest->hostData.ipFuture.first = NULL; - dest->hostData.ipFuture.afterLast = NULL; - } else { - dest->hostData.ip4 = NULL; - dest->hostData.ip6 = NULL; - dest->hostData.ipFuture = source->hostData.ipFuture; - } - - /* Copy portText */ - dest->portText = source->portText; - - return URI_TRUE; -} - - - -UriBool URI_FUNC(FixAmbiguity)(URI_TYPE(Uri) * uri, - UriMemoryManager * memory) { - URI_TYPE(PathSegment) * segment; - - if ( /* Case 1: absolute path, empty first segment */ - (uri->absolutePath - && (uri->pathHead != NULL) - && (uri->pathHead->text.afterLast == uri->pathHead->text.first)) - - /* Case 2: relative path, empty first and second segment */ - || (!uri->absolutePath - && (uri->pathHead != NULL) - && (uri->pathHead->next != NULL) - && (uri->pathHead->text.afterLast == uri->pathHead->text.first) - && (uri->pathHead->next->text.afterLast == uri->pathHead->next->text.first))) { - /* NOOP */ - } else { - return URI_TRUE; - } - - segment = memory->malloc(memory, 1 * sizeof(URI_TYPE(PathSegment))); - if (segment == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - - /* Insert "." segment in front */ - segment->next = uri->pathHead; - segment->text.first = URI_FUNC(ConstPwd); - segment->text.afterLast = URI_FUNC(ConstPwd) + 1; - uri->pathHead = segment; - return URI_TRUE; -} - - - -void URI_FUNC(FixEmptyTrailSegment)(URI_TYPE(Uri) * uri, - UriMemoryManager * memory) { - /* Fix path if only one empty segment */ - if (!uri->absolutePath - && !URI_FUNC(IsHostSet)(uri) - && (uri->pathHead != NULL) - && (uri->pathHead->next == NULL) - && (uri->pathHead->text.first == uri->pathHead->text.afterLast)) { - memory->free(memory, uri->pathHead); - uri->pathHead = NULL; - uri->pathTail = NULL; - } -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriCommon.h b/extern/drawdance/3rdparty/uriparser/UriCommon.h deleted file mode 100644 index 42311ddc98..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriCommon.h +++ /dev/null @@ -1,107 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#if (defined(URI_PASS_ANSI) && !defined(URI_COMMON_H_ANSI)) \ - || (defined(URI_PASS_UNICODE) && !defined(URI_COMMON_H_UNICODE)) \ - || (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriCommon.h" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriCommon.h" -# undef URI_PASS_UNICODE -# endif -/* Only one pass for each encoding */ -#elif (defined(URI_PASS_ANSI) && !defined(URI_COMMON_H_ANSI) \ - && defined(URI_ENABLE_ANSI)) || (defined(URI_PASS_UNICODE) \ - && !defined(URI_COMMON_H_UNICODE) && defined(URI_ENABLE_UNICODE)) -# ifdef URI_PASS_ANSI -# define URI_COMMON_H_ANSI 1 -# include -# else -# define URI_COMMON_H_UNICODE 1 -# include -# endif - - - -/* Used to point to from empty path segments. - * X.first and X.afterLast must be the same non-NULL value then. */ -extern const URI_CHAR * const URI_FUNC(SafeToPointTo); -extern const URI_CHAR * const URI_FUNC(ConstPwd); -extern const URI_CHAR * const URI_FUNC(ConstParent); - - - -void URI_FUNC(ResetUri)(URI_TYPE(Uri) * uri); - -int URI_FUNC(CompareRange)( - const URI_TYPE(TextRange) * a, - const URI_TYPE(TextRange) * b); - -UriBool URI_FUNC(RemoveDotSegmentsAbsolute)(URI_TYPE(Uri) * uri, - UriMemoryManager * memory); -UriBool URI_FUNC(RemoveDotSegmentsEx)(URI_TYPE(Uri) * uri, - UriBool relative, UriBool pathOwned, UriMemoryManager * memory); - -unsigned char URI_FUNC(HexdigToInt)(URI_CHAR hexdig); -URI_CHAR URI_FUNC(HexToLetter)(unsigned int value); -URI_CHAR URI_FUNC(HexToLetterEx)(unsigned int value, UriBool uppercase); - -UriBool URI_FUNC(IsHostSet)(const URI_TYPE(Uri) * uri); - -UriBool URI_FUNC(CopyPath)(URI_TYPE(Uri) * dest, const URI_TYPE(Uri) * source, - UriMemoryManager * memory); -UriBool URI_FUNC(CopyAuthority)(URI_TYPE(Uri) * dest, - const URI_TYPE(Uri) * source, UriMemoryManager * memory); - -UriBool URI_FUNC(FixAmbiguity)(URI_TYPE(Uri) * uri, UriMemoryManager * memory); -void URI_FUNC(FixEmptyTrailSegment)(URI_TYPE(Uri) * uri, - UriMemoryManager * memory); - - -#endif -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriCompare.c b/extern/drawdance/3rdparty/uriparser/UriCompare.c deleted file mode 100644 index bca3db9236..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriCompare.c +++ /dev/null @@ -1,168 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriCompare.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriCompare.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include -# include "UriCommon.h" -#endif - - - -UriBool URI_FUNC(EqualsUri)(const URI_TYPE(Uri) * a, - const URI_TYPE(Uri) * b) { - /* NOTE: Both NULL means equal! */ - if ((a == NULL) || (b == NULL)) { - return ((a == NULL) && (b == NULL)) ? URI_TRUE : URI_FALSE; - } - - /* scheme */ - if (URI_FUNC(CompareRange)(&(a->scheme), &(b->scheme))) { - return URI_FALSE; - } - - /* absolutePath */ - if ((a->scheme.first == NULL)&& (a->absolutePath != b->absolutePath)) { - return URI_FALSE; - } - - /* userInfo */ - if (URI_FUNC(CompareRange)(&(a->userInfo), &(b->userInfo))) { - return URI_FALSE; - } - - /* Host */ - if (((a->hostData.ip4 == NULL) != (b->hostData.ip4 == NULL)) - || ((a->hostData.ip6 == NULL) != (b->hostData.ip6 == NULL)) - || ((a->hostData.ipFuture.first == NULL) - != (b->hostData.ipFuture.first == NULL))) { - return URI_FALSE; - } - - if (a->hostData.ip4 != NULL) { - if (memcmp(a->hostData.ip4->data, b->hostData.ip4->data, 4)) { - return URI_FALSE; - } - } - - if (a->hostData.ip6 != NULL) { - if (memcmp(a->hostData.ip6->data, b->hostData.ip6->data, 16)) { - return URI_FALSE; - } - } - - if (a->hostData.ipFuture.first != NULL) { - if (URI_FUNC(CompareRange)(&(a->hostData.ipFuture), &(b->hostData.ipFuture))) { - return URI_FALSE; - } - } - - if ((a->hostData.ip4 == NULL) - && (a->hostData.ip6 == NULL) - && (a->hostData.ipFuture.first == NULL)) { - if (URI_FUNC(CompareRange)(&(a->hostText), &(b->hostText))) { - return URI_FALSE; - } - } - - /* portText */ - if (URI_FUNC(CompareRange)(&(a->portText), &(b->portText))) { - return URI_FALSE; - } - - /* Path */ - if ((a->pathHead == NULL) != (b->pathHead == NULL)) { - return URI_FALSE; - } - - if (a->pathHead != NULL) { - URI_TYPE(PathSegment) * walkA = a->pathHead; - URI_TYPE(PathSegment) * walkB = b->pathHead; - do { - if (URI_FUNC(CompareRange)(&(walkA->text), &(walkB->text))) { - return URI_FALSE; - } - if ((walkA->next == NULL) != (walkB->next == NULL)) { - return URI_FALSE; - } - walkA = walkA->next; - walkB = walkB->next; - } while (walkA != NULL); - } - - /* query */ - if (URI_FUNC(CompareRange)(&(a->query), &(b->query))) { - return URI_FALSE; - } - - /* fragment */ - if (URI_FUNC(CompareRange)(&(a->fragment), &(b->fragment))) { - return URI_FALSE; - } - - return URI_TRUE; /* Equal*/ -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriEscape.c b/extern/drawdance/3rdparty/uriparser/UriEscape.c deleted file mode 100644 index ab8305fa97..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriEscape.c +++ /dev/null @@ -1,453 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriEscape.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriEscape.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include "UriCommon.h" -#endif - - - -URI_CHAR * URI_FUNC(Escape)(const URI_CHAR * in, URI_CHAR * out, - UriBool spaceToPlus, UriBool normalizeBreaks) { - return URI_FUNC(EscapeEx)(in, NULL, out, spaceToPlus, normalizeBreaks); -} - - - -URI_CHAR * URI_FUNC(EscapeEx)(const URI_CHAR * inFirst, - const URI_CHAR * inAfterLast, URI_CHAR * out, - UriBool spaceToPlus, UriBool normalizeBreaks) { - const URI_CHAR * read = inFirst; - URI_CHAR * write = out; - UriBool prevWasCr = URI_FALSE; - if ((out == NULL) || (inFirst == out)) { - return NULL; - } else if (inFirst == NULL) { - if (out != NULL) { - out[0] = _UT('\0'); - } - return out; - } - - for (;;) { - if ((inAfterLast != NULL) && (read >= inAfterLast)) { - write[0] = _UT('\0'); - return write; - } - - switch (read[0]) { - case _UT('\0'): - write[0] = _UT('\0'); - return write; - - case _UT(' '): - if (spaceToPlus) { - write[0] = _UT('+'); - write++; - } else { - write[0] = _UT('%'); - write[1] = _UT('2'); - write[2] = _UT('0'); - write += 3; - } - prevWasCr = URI_FALSE; - break; - - case _UT('a'): /* ALPHA */ - case _UT('A'): - case _UT('b'): - case _UT('B'): - case _UT('c'): - case _UT('C'): - case _UT('d'): - case _UT('D'): - case _UT('e'): - case _UT('E'): - case _UT('f'): - case _UT('F'): - case _UT('g'): - case _UT('G'): - case _UT('h'): - case _UT('H'): - case _UT('i'): - case _UT('I'): - case _UT('j'): - case _UT('J'): - case _UT('k'): - case _UT('K'): - case _UT('l'): - case _UT('L'): - case _UT('m'): - case _UT('M'): - case _UT('n'): - case _UT('N'): - case _UT('o'): - case _UT('O'): - case _UT('p'): - case _UT('P'): - case _UT('q'): - case _UT('Q'): - case _UT('r'): - case _UT('R'): - case _UT('s'): - case _UT('S'): - case _UT('t'): - case _UT('T'): - case _UT('u'): - case _UT('U'): - case _UT('v'): - case _UT('V'): - case _UT('w'): - case _UT('W'): - case _UT('x'): - case _UT('X'): - case _UT('y'): - case _UT('Y'): - case _UT('z'): - case _UT('Z'): - case _UT('0'): /* DIGIT */ - case _UT('1'): - case _UT('2'): - case _UT('3'): - case _UT('4'): - case _UT('5'): - case _UT('6'): - case _UT('7'): - case _UT('8'): - case _UT('9'): - case _UT('-'): /* "-" / "." / "_" / "~" */ - case _UT('.'): - case _UT('_'): - case _UT('~'): - /* Copy unmodified */ - write[0] = read[0]; - write++; - - prevWasCr = URI_FALSE; - break; - - case _UT('\x0a'): - if (normalizeBreaks) { - if (!prevWasCr) { - write[0] = _UT('%'); - write[1] = _UT('0'); - write[2] = _UT('D'); - write[3] = _UT('%'); - write[4] = _UT('0'); - write[5] = _UT('A'); - write += 6; - } - } else { - write[0] = _UT('%'); - write[1] = _UT('0'); - write[2] = _UT('A'); - write += 3; - } - prevWasCr = URI_FALSE; - break; - - case _UT('\x0d'): - if (normalizeBreaks) { - write[0] = _UT('%'); - write[1] = _UT('0'); - write[2] = _UT('D'); - write[3] = _UT('%'); - write[4] = _UT('0'); - write[5] = _UT('A'); - write += 6; - } else { - write[0] = _UT('%'); - write[1] = _UT('0'); - write[2] = _UT('D'); - write += 3; - } - prevWasCr = URI_TRUE; - break; - - default: - /* Percent encode */ - { - const unsigned char code = (unsigned char)read[0]; - write[0] = _UT('%'); - write[1] = URI_FUNC(HexToLetter)(code >> 4); - write[2] = URI_FUNC(HexToLetter)(code & 0x0f); - write += 3; - } - prevWasCr = URI_FALSE; - break; - } - - read++; - } -} - - - -const URI_CHAR * URI_FUNC(UnescapeInPlace)(URI_CHAR * inout) { - return URI_FUNC(UnescapeInPlaceEx)(inout, URI_FALSE, URI_BR_DONT_TOUCH); -} - - - -const URI_CHAR * URI_FUNC(UnescapeInPlaceEx)(URI_CHAR * inout, - UriBool plusToSpace, UriBreakConversion breakConversion) { - URI_CHAR * read = inout; - URI_CHAR * write = inout; - UriBool prevWasCr = URI_FALSE; - - if (inout == NULL) { - return NULL; - } - - for (;;) { - switch (read[0]) { - case _UT('\0'): - if (read > write) { - write[0] = _UT('\0'); - } - return write; - - case _UT('%'): - switch (read[1]) { - case _UT('0'): - case _UT('1'): - case _UT('2'): - case _UT('3'): - case _UT('4'): - case _UT('5'): - case _UT('6'): - case _UT('7'): - case _UT('8'): - case _UT('9'): - case _UT('a'): - case _UT('b'): - case _UT('c'): - case _UT('d'): - case _UT('e'): - case _UT('f'): - case _UT('A'): - case _UT('B'): - case _UT('C'): - case _UT('D'): - case _UT('E'): - case _UT('F'): - switch (read[2]) { - case _UT('0'): - case _UT('1'): - case _UT('2'): - case _UT('3'): - case _UT('4'): - case _UT('5'): - case _UT('6'): - case _UT('7'): - case _UT('8'): - case _UT('9'): - case _UT('a'): - case _UT('b'): - case _UT('c'): - case _UT('d'): - case _UT('e'): - case _UT('f'): - case _UT('A'): - case _UT('B'): - case _UT('C'): - case _UT('D'): - case _UT('E'): - case _UT('F'): - { - /* Percent group found */ - const unsigned char left = URI_FUNC(HexdigToInt)(read[1]); - const unsigned char right = URI_FUNC(HexdigToInt)(read[2]); - const int code = 16 * left + right; - switch (code) { - case 10: - switch (breakConversion) { - case URI_BR_TO_LF: - if (!prevWasCr) { - write[0] = (URI_CHAR)10; - write++; - } - break; - - case URI_BR_TO_CRLF: - if (!prevWasCr) { - write[0] = (URI_CHAR)13; - write[1] = (URI_CHAR)10; - write += 2; - } - break; - - case URI_BR_TO_CR: - if (!prevWasCr) { - write[0] = (URI_CHAR)13; - write++; - } - break; - - case URI_BR_DONT_TOUCH: - default: - write[0] = (URI_CHAR)10; - write++; - - } - prevWasCr = URI_FALSE; - break; - - case 13: - switch (breakConversion) { - case URI_BR_TO_LF: - write[0] = (URI_CHAR)10; - write++; - break; - - case URI_BR_TO_CRLF: - write[0] = (URI_CHAR)13; - write[1] = (URI_CHAR)10; - write += 2; - break; - - case URI_BR_TO_CR: - write[0] = (URI_CHAR)13; - write++; - break; - - case URI_BR_DONT_TOUCH: - default: - write[0] = (URI_CHAR)13; - write++; - - } - prevWasCr = URI_TRUE; - break; - - default: - write[0] = (URI_CHAR)(code); - write++; - - prevWasCr = URI_FALSE; - - } - read += 3; - } - break; - - default: - /* Copy two chars unmodified and */ - /* look at this char again */ - if (read > write) { - write[0] = read[0]; - write[1] = read[1]; - } - read += 2; - write += 2; - - prevWasCr = URI_FALSE; - } - break; - - default: - /* Copy one char unmodified and */ - /* look at this char again */ - if (read > write) { - write[0] = read[0]; - } - read++; - write++; - - prevWasCr = URI_FALSE; - } - break; - - case _UT('+'): - if (plusToSpace) { - /* Convert '+' to ' ' */ - write[0] = _UT(' '); - } else { - /* Copy one char unmodified */ - if (read > write) { - write[0] = read[0]; - } - } - read++; - write++; - - prevWasCr = URI_FALSE; - break; - - default: - /* Copy one char unmodified */ - if (read > write) { - write[0] = read[0]; - } - read++; - write++; - - prevWasCr = URI_FALSE; - } - } -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriFile.c b/extern/drawdance/3rdparty/uriparser/UriFile.c deleted file mode 100644 index 232957d3c8..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriFile.c +++ /dev/null @@ -1,242 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriFile.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriFile.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -#endif - - - -#include /* for size_t, avoiding stddef.h for older MSVCs */ - - - -static URI_INLINE int URI_FUNC(FilenameToUriString)(const URI_CHAR * filename, - URI_CHAR * uriString, UriBool fromUnix) { - const URI_CHAR * input = filename; - const URI_CHAR * lastSep = input - 1; - UriBool firstSegment = URI_TRUE; - URI_CHAR * output = uriString; - UriBool absolute; - UriBool is_windows_network; - - if ((filename == NULL) || (uriString == NULL)) { - return URI_ERROR_NULL; - } - - is_windows_network = (filename[0] == _UT('\\')) && (filename[1] == _UT('\\')); - absolute = fromUnix - ? (filename[0] == _UT('/')) - : (((filename[0] != _UT('\0')) && (filename[1] == _UT(':'))) - || is_windows_network); - - if (absolute) { - const URI_CHAR * const prefix = fromUnix - ? _UT("file://") - : is_windows_network - ? _UT("file:") - : _UT("file:///"); - const size_t prefixLen = URI_STRLEN(prefix); - - /* Copy prefix */ - memcpy(uriString, prefix, prefixLen * sizeof(URI_CHAR)); - output += prefixLen; - } - - /* Copy and escape on the fly */ - for (;;) { - if ((input[0] == _UT('\0')) - || (fromUnix && input[0] == _UT('/')) - || (!fromUnix && input[0] == _UT('\\'))) { - /* Copy text after last separator */ - if (lastSep + 1 < input) { - if (!fromUnix && absolute && (firstSegment == URI_TRUE)) { - /* Quick hack to not convert "C:" to "C%3A" */ - const int charsToCopy = (int)(input - (lastSep + 1)); - memcpy(output, lastSep + 1, charsToCopy * sizeof(URI_CHAR)); - output += charsToCopy; - } else { - output = URI_FUNC(EscapeEx)(lastSep + 1, input, output, - URI_FALSE, URI_FALSE); - } - } - firstSegment = URI_FALSE; - } - - if (input[0] == _UT('\0')) { - output[0] = _UT('\0'); - break; - } else if (fromUnix && (input[0] == _UT('/'))) { - /* Copy separators unmodified */ - output[0] = _UT('/'); - output++; - lastSep = input; - } else if (!fromUnix && (input[0] == _UT('\\'))) { - /* Convert backslashes to forward slashes */ - output[0] = _UT('/'); - output++; - lastSep = input; - } - input++; - } - - return URI_SUCCESS; -} - - - -static URI_INLINE int URI_FUNC(UriStringToFilename)(const URI_CHAR * uriString, - URI_CHAR * filename, UriBool toUnix) { - if ((uriString == NULL) || (filename == NULL)) { - return URI_ERROR_NULL; - } - - { - const UriBool file_unknown_slashes = - URI_STRNCMP(uriString, _UT("file:"), URI_STRLEN(_UT("file:"))) == 0; - const UriBool file_one_or_more_slashes = file_unknown_slashes - && (URI_STRNCMP(uriString, _UT("file:/"), URI_STRLEN(_UT("file:/"))) == 0); - const UriBool file_two_or_more_slashes = file_one_or_more_slashes - && (URI_STRNCMP(uriString, _UT("file://"), URI_STRLEN(_UT("file://"))) == 0); - const UriBool file_three_or_more_slashes = file_two_or_more_slashes - && (URI_STRNCMP(uriString, _UT("file:///"), URI_STRLEN(_UT("file:///"))) == 0); - - const size_t charsToSkip = file_two_or_more_slashes - ? file_three_or_more_slashes - ? toUnix - /* file:///bin/bash */ - ? URI_STRLEN(_UT("file://")) - /* file:///E:/Documents%20and%20Settings */ - : URI_STRLEN(_UT("file:///")) - /* file://Server01/Letter.txt */ - : URI_STRLEN(_UT("file://")) - : ((file_one_or_more_slashes && toUnix) - /* file:/bin/bash */ - /* https://tools.ietf.org/html/rfc8089#appendix-B */ - ? URI_STRLEN(_UT("file:")) - : ((! toUnix && file_unknown_slashes && ! file_one_or_more_slashes) - /* file:c:/path/to/file */ - /* https://tools.ietf.org/html/rfc8089#appendix-E.2 */ - ? URI_STRLEN(_UT("file:")) - : 0)); - const size_t charsToCopy = URI_STRLEN(uriString + charsToSkip) + 1; - - const UriBool is_windows_network_with_authority = - (toUnix == URI_FALSE) - && file_two_or_more_slashes - && ! file_three_or_more_slashes; - - URI_CHAR * const unescape_target = is_windows_network_with_authority - ? (filename + 2) - : filename; - - if (is_windows_network_with_authority) { - filename[0] = '\\'; - filename[1] = '\\'; - } - - memcpy(unescape_target, uriString + charsToSkip, charsToCopy * sizeof(URI_CHAR)); - URI_FUNC(UnescapeInPlaceEx)(filename, URI_FALSE, URI_BR_DONT_TOUCH); - } - - /* Convert forward slashes to backslashes */ - if (!toUnix) { - URI_CHAR * walker = filename; - while (walker[0] != _UT('\0')) { - if (walker[0] == _UT('/')) { - walker[0] = _UT('\\'); - } - walker++; - } - } - - return URI_SUCCESS; -} - - - -int URI_FUNC(UnixFilenameToUriString)(const URI_CHAR * filename, URI_CHAR * uriString) { - return URI_FUNC(FilenameToUriString)(filename, uriString, URI_TRUE); -} - - - -int URI_FUNC(WindowsFilenameToUriString)(const URI_CHAR * filename, URI_CHAR * uriString) { - return URI_FUNC(FilenameToUriString)(filename, uriString, URI_FALSE); -} - - - -int URI_FUNC(UriStringToUnixFilename)(const URI_CHAR * uriString, URI_CHAR * filename) { - return URI_FUNC(UriStringToFilename)(uriString, filename, URI_TRUE); -} - - - -int URI_FUNC(UriStringToWindowsFilename)(const URI_CHAR * uriString, URI_CHAR * filename) { - return URI_FUNC(UriStringToFilename)(uriString, filename, URI_FALSE); -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriIp4.c b/extern/drawdance/3rdparty/uriparser/UriIp4.c deleted file mode 100644 index a794265269..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriIp4.c +++ /dev/null @@ -1,329 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriIp4.c - * Holds the IPv4 parser implementation. - * NOTE: This source file includes itself twice. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriIp4.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriIp4.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include "UriIp4Base.h" -# include -#endif - - - -/* Prototypes */ -static const URI_CHAR * URI_FUNC(ParseDecOctet)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast); -static const URI_CHAR * URI_FUNC(ParseDecOctetOne)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast); -static const URI_CHAR * URI_FUNC(ParseDecOctetTwo)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast); -static const URI_CHAR * URI_FUNC(ParseDecOctetThree)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast); -static const URI_CHAR * URI_FUNC(ParseDecOctetFour)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast); - - - -/* - * [ipFourAddress]->[decOctet]<.>[decOctet]<.>[decOctet]<.>[decOctet] - */ -int URI_FUNC(ParseIpFourAddress)(unsigned char * octetOutput, - const URI_CHAR * first, const URI_CHAR * afterLast) { - const URI_CHAR * after; - UriIp4Parser parser; - - /* Essential checks */ - if ((octetOutput == NULL) || (first == NULL) - || (afterLast <= first)) { - return URI_ERROR_SYNTAX; - } - - /* Reset parser */ - parser.stackCount = 0; - - /* Octet #1 */ - after = URI_FUNC(ParseDecOctet)(&parser, first, afterLast); - if ((after == NULL) || (after >= afterLast) || (*after != _UT('.'))) { - return URI_ERROR_SYNTAX; - } - uriStackToOctet(&parser, octetOutput); - - /* Octet #2 */ - after = URI_FUNC(ParseDecOctet)(&parser, after + 1, afterLast); - if ((after == NULL) || (after >= afterLast) || (*after != _UT('.'))) { - return URI_ERROR_SYNTAX; - } - uriStackToOctet(&parser, octetOutput + 1); - - /* Octet #3 */ - after = URI_FUNC(ParseDecOctet)(&parser, after + 1, afterLast); - if ((after == NULL) || (after >= afterLast) || (*after != _UT('.'))) { - return URI_ERROR_SYNTAX; - } - uriStackToOctet(&parser, octetOutput + 2); - - /* Octet #4 */ - after = URI_FUNC(ParseDecOctet)(&parser, after + 1, afterLast); - if (after != afterLast) { - return URI_ERROR_SYNTAX; - } - uriStackToOctet(&parser, octetOutput + 3); - - return URI_SUCCESS; -} - - - -/* - * [decOctet]-><0> - * [decOctet]-><1>[decOctetOne] - * [decOctet]-><2>[decOctetTwo] - * [decOctet]-><3>[decOctetThree] - * [decOctet]-><4>[decOctetThree] - * [decOctet]-><5>[decOctetThree] - * [decOctet]-><6>[decOctetThree] - * [decOctet]-><7>[decOctetThree] - * [decOctet]-><8>[decOctetThree] - * [decOctet]-><9>[decOctetThree] - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseDecOctet)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast) { - if (first >= afterLast) { - return NULL; - } - - switch (*first) { - case _UT('0'): - uriPushToStack(parser, 0); - return first + 1; - - case _UT('1'): - uriPushToStack(parser, 1); - return (const URI_CHAR *)URI_FUNC(ParseDecOctetOne)(parser, first + 1, afterLast); - - case _UT('2'): - uriPushToStack(parser, 2); - return (const URI_CHAR *)URI_FUNC(ParseDecOctetTwo)(parser, first + 1, afterLast); - - case _UT('3'): - case _UT('4'): - case _UT('5'): - case _UT('6'): - case _UT('7'): - case _UT('8'): - case _UT('9'): - uriPushToStack(parser, (unsigned char)(9 + *first - _UT('9'))); - return (const URI_CHAR *)URI_FUNC(ParseDecOctetThree)(parser, first + 1, afterLast); - - default: - return NULL; - } -} - - - -/* - * [decOctetOne]-> - * [decOctetOne]->[DIGIT][decOctetThree] - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseDecOctetOne)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('0'): - case _UT('1'): - case _UT('2'): - case _UT('3'): - case _UT('4'): - case _UT('5'): - case _UT('6'): - case _UT('7'): - case _UT('8'): - case _UT('9'): - uriPushToStack(parser, (unsigned char)(9 + *first - _UT('9'))); - return (const URI_CHAR *)URI_FUNC(ParseDecOctetThree)(parser, first + 1, afterLast); - - default: - return first; - } -} - - - -/* - * [decOctetTwo]-> - * [decOctetTwo]-><0>[decOctetThree] - * [decOctetTwo]-><1>[decOctetThree] - * [decOctetTwo]-><2>[decOctetThree] - * [decOctetTwo]-><3>[decOctetThree] - * [decOctetTwo]-><4>[decOctetThree] - * [decOctetTwo]-><5>[decOctetFour] - * [decOctetTwo]-><6> - * [decOctetTwo]-><7> - * [decOctetTwo]-><8> - * [decOctetTwo]-><9> -*/ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseDecOctetTwo)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('0'): - case _UT('1'): - case _UT('2'): - case _UT('3'): - case _UT('4'): - uriPushToStack(parser, (unsigned char)(9 + *first - _UT('9'))); - return (const URI_CHAR *)URI_FUNC(ParseDecOctetThree)(parser, first + 1, afterLast); - - case _UT('5'): - uriPushToStack(parser, 5); - return (const URI_CHAR *)URI_FUNC(ParseDecOctetFour)(parser, first + 1, afterLast); - - case _UT('6'): - case _UT('7'): - case _UT('8'): - case _UT('9'): - uriPushToStack(parser, (unsigned char)(9 + *first - _UT('9'))); - return first + 1; - - default: - return first; - } -} - - - -/* - * [decOctetThree]-> - * [decOctetThree]->[DIGIT] - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseDecOctetThree)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('0'): - case _UT('1'): - case _UT('2'): - case _UT('3'): - case _UT('4'): - case _UT('5'): - case _UT('6'): - case _UT('7'): - case _UT('8'): - case _UT('9'): - uriPushToStack(parser, (unsigned char)(9 + *first - _UT('9'))); - return first + 1; - - default: - return first; - } -} - - - -/* - * [decOctetFour]-> - * [decOctetFour]-><0> - * [decOctetFour]-><1> - * [decOctetFour]-><2> - * [decOctetFour]-><3> - * [decOctetFour]-><4> - * [decOctetFour]-><5> - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseDecOctetFour)(UriIp4Parser * parser, - const URI_CHAR * first, const URI_CHAR * afterLast) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('0'): - case _UT('1'): - case _UT('2'): - case _UT('3'): - case _UT('4'): - case _UT('5'): - uriPushToStack(parser, (unsigned char)(9 + *first - _UT('9'))); - return first + 1; - - default: - return first; - } -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriIp4Base.c b/extern/drawdance/3rdparty/uriparser/UriIp4Base.c deleted file mode 100644 index ded7c32c99..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriIp4Base.c +++ /dev/null @@ -1,96 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriIp4Base.c - * Holds code independent of the encoding pass. - */ - -#ifndef URI_DOXYGEN -# include "UriIp4Base.h" -#endif - - - -void uriStackToOctet(UriIp4Parser * parser, unsigned char * octet) { - switch (parser->stackCount) { - case 1: - *octet = parser->stackOne; - break; - - case 2: - *octet = parser->stackOne * 10 - + parser->stackTwo; - break; - - case 3: - *octet = parser->stackOne * 100 - + parser->stackTwo * 10 - + parser->stackThree; - break; - - default: - ; - } - parser->stackCount = 0; -} - - - -void uriPushToStack(UriIp4Parser * parser, unsigned char digit) { - switch (parser->stackCount) { - case 0: - parser->stackOne = digit; - parser->stackCount = 1; - break; - - case 1: - parser->stackTwo = digit; - parser->stackCount = 2; - break; - - case 2: - parser->stackThree = digit; - parser->stackCount = 3; - break; - - default: - ; - } -} diff --git a/extern/drawdance/3rdparty/uriparser/UriIp4Base.h b/extern/drawdance/3rdparty/uriparser/UriIp4Base.h deleted file mode 100644 index 4867850224..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriIp4Base.h +++ /dev/null @@ -1,59 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef URI_IP4_BASE_H -#define URI_IP4_BASE_H 1 - - - -typedef struct UriIp4ParserStruct { - unsigned char stackCount; - unsigned char stackOne; - unsigned char stackTwo; - unsigned char stackThree; -} UriIp4Parser; - - - -void uriPushToStack(UriIp4Parser * parser, unsigned char digit); -void uriStackToOctet(UriIp4Parser * parser, unsigned char * octet); - - - -#endif /* URI_IP4_BASE_H */ diff --git a/extern/drawdance/3rdparty/uriparser/UriMemory.c b/extern/drawdance/3rdparty/uriparser/UriMemory.c deleted file mode 100644 index baed2040da..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriMemory.c +++ /dev/null @@ -1,468 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2018, Weijia Song - * Copyright (C) 2018, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriMemory.c - * Holds memory manager implementation. - */ - -#include - -#ifdef HAVE_REALLOCARRAY -# ifndef _GNU_SOURCE -# define _GNU_SOURCE 1 -# endif -#endif - -#include -#include - - - -#ifndef URI_DOXYGEN -# include "UriMemory.h" -#endif - - - -#define URI_CHECK_ALLOC_OVERFLOW(total_size, nmemb, size) \ - do { \ - /* check for unsigned overflow */ \ - if ((nmemb != 0) && (total_size / nmemb != size)) { \ - errno = ENOMEM; \ - return NULL; \ - } \ - } while (0) - - - -static void * uriDefaultMalloc(UriMemoryManager * URI_UNUSED(memory), - size_t size) { - return malloc(size); -} - - - -static void * uriDefaultCalloc(UriMemoryManager * URI_UNUSED(memory), - size_t nmemb, size_t size) { - return calloc(nmemb, size); -} - - - -static void * uriDefaultRealloc(UriMemoryManager * URI_UNUSED(memory), - void * ptr, size_t size) { - return realloc(ptr, size); -} - - - -static void * uriDefaultReallocarray(UriMemoryManager * URI_UNUSED(memory), - void * ptr, size_t nmemb, size_t size) { -#ifdef HAVE_REALLOCARRAY - return reallocarray(ptr, nmemb, size); -#else - const size_t total_size = nmemb * size; - - URI_CHECK_ALLOC_OVERFLOW(total_size, nmemb, size); /* may return */ - - return realloc(ptr, total_size); -#endif -} - - - -static void uriDefaultFree(UriMemoryManager * URI_UNUSED(memory), - void * ptr) { - free(ptr); -} - - - -UriBool uriMemoryManagerIsComplete(const UriMemoryManager * memory) { - return (memory - && memory->malloc - && memory->calloc - && memory->realloc - && memory->reallocarray - && memory->free) ? URI_TRUE : URI_FALSE; -} - - - -void * uriEmulateCalloc(UriMemoryManager * memory, size_t nmemb, size_t size) { - void * buffer; - const size_t total_size = nmemb * size; - - if (memory == NULL) { - errno = EINVAL; - return NULL; - } - - URI_CHECK_ALLOC_OVERFLOW(total_size, nmemb, size); /* may return */ - - buffer = memory->malloc(memory, total_size); - if (buffer == NULL) { - /* errno set by malloc */ - return NULL; - } - memset(buffer, 0, total_size); - return buffer; -} - - - -void * uriEmulateReallocarray(UriMemoryManager * memory, - void * ptr, size_t nmemb, size_t size) { - const size_t total_size = nmemb * size; - - if (memory == NULL) { - errno = EINVAL; - return NULL; - } - - URI_CHECK_ALLOC_OVERFLOW(total_size, nmemb, size); /* may return */ - - return memory->realloc(memory, ptr, total_size); -} - - - -static void * uriDecorateMalloc(UriMemoryManager * memory, - size_t size) { - UriMemoryManager * backend; - const size_t extraBytes = sizeof(size_t); - void * buffer; - - if (memory == NULL) { - errno = EINVAL; - return NULL; - } - - /* check for unsigned overflow */ - if (size > ((size_t)-1) - extraBytes) { - errno = ENOMEM; - return NULL; - } - - backend = (UriMemoryManager *)memory->userData; - if (backend == NULL) { - errno = EINVAL; - return NULL; - } - - buffer = backend->malloc(backend, extraBytes + size); - if (buffer == NULL) { - return NULL; - } - - *(size_t *)buffer = size; - - return (char *)buffer + extraBytes; -} - - - -static void * uriDecorateRealloc(UriMemoryManager * memory, - void * ptr, size_t size) { - void * newBuffer; - size_t prevSize; - - if (memory == NULL) { - errno = EINVAL; - return NULL; - } - - /* man realloc: "If ptr is NULL, then the call is equivalent to - * malloc(size), for *all* values of size" */ - if (ptr == NULL) { - return memory->malloc(memory, size); - } - - /* man realloc: "If size is equal to zero, and ptr is *not* NULL, - * then the call is equivalent to free(ptr)." */ - if (size == 0) { - memory->free(memory, ptr); - return NULL; - } - - prevSize = *((size_t *)((char *)ptr - sizeof(size_t))); - - /* Anything to do? */ - if (size <= prevSize) { - return ptr; - } - - newBuffer = memory->malloc(memory, size); - if (newBuffer == NULL) { - /* errno set by malloc */ - return NULL; - } - - memcpy(newBuffer, ptr, prevSize); - - memory->free(memory, ptr); - - return newBuffer; -} - - - -static void uriDecorateFree(UriMemoryManager * memory, void * ptr) { - UriMemoryManager * backend; - - if ((ptr == NULL) || (memory == NULL)) { - return; - } - - backend = (UriMemoryManager *)memory->userData; - if (backend == NULL) { - return; - } - - backend->free(backend, (char *)ptr - sizeof(size_t)); -} - - - -int uriCompleteMemoryManager(UriMemoryManager * memory, - UriMemoryManager * backend) { - if ((memory == NULL) || (backend == NULL)) { - return URI_ERROR_NULL; - } - - if ((backend->malloc == NULL) || (backend->free == NULL)) { - return URI_ERROR_MEMORY_MANAGER_INCOMPLETE; - } - - memory->calloc = uriEmulateCalloc; - memory->reallocarray = uriEmulateReallocarray; - - memory->malloc = uriDecorateMalloc; - memory->realloc = uriDecorateRealloc; - memory->free = uriDecorateFree; - - memory->userData = backend; - - return URI_SUCCESS; -} - - - -int uriTestMemoryManager(UriMemoryManager * memory) { - const size_t mallocSize = 7; - const size_t callocNmemb = 3; - const size_t callocSize = 5; - const size_t callocTotalSize = callocNmemb * callocSize; - const size_t reallocSize = 11; - const size_t reallocarrayNmemb = 5; - const size_t reallocarraySize = 7; - const size_t reallocarrayTotal = reallocarrayNmemb * reallocarraySize; - size_t index; - char * buffer; - - if (memory == NULL) { - return URI_ERROR_NULL; - } - - if (uriMemoryManagerIsComplete(memory) != URI_TRUE) { - return URI_ERROR_MEMORY_MANAGER_INCOMPLETE; - } - - /* malloc + free*/ - buffer = memory->malloc(memory, mallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - buffer[mallocSize - 1] = '\xF1'; - memory->free(memory, buffer); - buffer = NULL; - - /* calloc + free */ - buffer = memory->calloc(memory, callocNmemb, callocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - for (index = 0; index < callocTotalSize; index++) { /* all zeros? */ - if (buffer[index] != '\0') { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - } - buffer[callocTotalSize - 1] = '\xF2'; - memory->free(memory, buffer); - buffer = NULL; - - /* malloc + realloc + free */ - buffer = memory->malloc(memory, mallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - for (index = 0; index < mallocSize; index++) { - buffer[index] = '\xF3'; - } - buffer = memory->realloc(memory, buffer, reallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - for (index = 0; index < mallocSize; index++) { /* previous content? */ - if (buffer[index] != '\xF3') { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - } - buffer[reallocSize - 1] = '\xF4'; - memory->free(memory, buffer); - buffer = NULL; - - /* malloc + realloc ptr!=NULL size==0 (equals free) */ - buffer = memory->malloc(memory, mallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - buffer[mallocSize - 1] = '\xF5'; - memory->realloc(memory, buffer, 0); - buffer = NULL; - - /* realloc ptr==NULL size!=0 (equals malloc) + free */ - buffer = memory->realloc(memory, NULL, mallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - buffer[mallocSize - 1] = '\xF6'; - memory->free(memory, buffer); - buffer = NULL; - - /* realloc ptr==NULL size==0 (equals malloc) + free */ - buffer = memory->realloc(memory, NULL, 0); - if (buffer != NULL) { - memory->free(memory, buffer); - buffer = NULL; - } - - /* malloc + reallocarray + free */ - buffer = memory->malloc(memory, mallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - for (index = 0; index < mallocSize; index++) { - buffer[index] = '\xF7'; - } - buffer = memory->reallocarray(memory, buffer, reallocarrayNmemb, - reallocarraySize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - for (index = 0; index < mallocSize; index++) { /* previous content? */ - if (buffer[index] != '\xF7') { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - } - buffer[reallocarrayTotal - 1] = '\xF8'; - memory->free(memory, buffer); - buffer = NULL; - - /* malloc + reallocarray ptr!=NULL nmemb==0 size!=0 (equals free) */ - buffer = memory->malloc(memory, mallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - buffer[mallocSize - 1] = '\xF9'; - memory->reallocarray(memory, buffer, 0, reallocarraySize); - buffer = NULL; - - /* malloc + reallocarray ptr!=NULL nmemb!=0 size==0 (equals free) */ - buffer = memory->malloc(memory, mallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - buffer[mallocSize - 1] = '\xFA'; - memory->reallocarray(memory, buffer, reallocarrayNmemb, 0); - buffer = NULL; - - /* malloc + reallocarray ptr!=NULL nmemb==0 size==0 (equals free) */ - buffer = memory->malloc(memory, mallocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - buffer[mallocSize - 1] = '\xFB'; - memory->reallocarray(memory, buffer, 0, 0); - buffer = NULL; - - /* reallocarray ptr==NULL nmemb!=0 size!=0 (equals malloc) + free */ - buffer = memory->reallocarray(memory, NULL, callocNmemb, callocSize); - if (buffer == NULL) { - return URI_ERROR_MEMORY_MANAGER_FAULTY; - } - buffer[callocTotalSize - 1] = '\xFC'; - memory->free(memory, buffer); - buffer = NULL; - - /* reallocarray ptr==NULL nmemb==0 size!=0 (equals malloc) + free */ - buffer = memory->reallocarray(memory, NULL, 0, callocSize); - if (buffer != NULL) { - memory->free(memory, buffer); - buffer = NULL; - } - - /* reallocarray ptr==NULL nmemb!=0 size==0 (equals malloc) + free */ - buffer = memory->reallocarray(memory, NULL, callocNmemb, 0); - if (buffer != NULL) { - memory->free(memory, buffer); - buffer = NULL; - } - - /* reallocarray ptr==NULL nmemb==0 size==0 (equals malloc) + free */ - buffer = memory->reallocarray(memory, NULL, 0, 0); - if (buffer != NULL) { - memory->free(memory, buffer); - buffer = NULL; - } - - return URI_SUCCESS; -} - - - -/*extern*/ UriMemoryManager defaultMemoryManager = { - uriDefaultMalloc, - uriDefaultCalloc, - uriDefaultRealloc, - uriDefaultReallocarray, - uriDefaultFree, - NULL /* userData */ -}; diff --git a/extern/drawdance/3rdparty/uriparser/UriMemory.h b/extern/drawdance/3rdparty/uriparser/UriMemory.h deleted file mode 100644 index a930f93ac3..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriMemory.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2018, Weijia Song - * Copyright (C) 2018, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef URI_MEMORY_H -#define URI_MEMORY_H 1 - - - -#ifndef URI_DOXYGEN -# include -#endif - - - -#define URI_CHECK_MEMORY_MANAGER(memory) \ - do { \ - if (memory == NULL) { \ - memory = &defaultMemoryManager; \ - } else if (uriMemoryManagerIsComplete(memory) != URI_TRUE) { \ - return URI_ERROR_MEMORY_MANAGER_INCOMPLETE; \ - } \ - } while (0) - - - -#ifdef __cplusplus -# define URIPARSER_EXTERN extern "C" -#else -# define URIPARSER_EXTERN extern -#endif - -URIPARSER_EXTERN UriMemoryManager defaultMemoryManager; - -#undef URIPARSER_EXTERN - - - -UriBool uriMemoryManagerIsComplete(const UriMemoryManager * memory); - - - -#endif /* URI_MEMORY_H */ diff --git a/extern/drawdance/3rdparty/uriparser/UriNormalize.c b/extern/drawdance/3rdparty/uriparser/UriNormalize.c deleted file mode 100644 index eb072b2f20..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriNormalize.c +++ /dev/null @@ -1,809 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriNormalize.c - * Holds the RFC 3986 %URI normalization implementation. - * NOTE: This source file includes itself twice. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriNormalize.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriNormalize.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include "UriNormalizeBase.h" -# include "UriCommon.h" -# include "UriMemory.h" -#endif - - - -#include - - - -static int URI_FUNC(NormalizeSyntaxEngine)(URI_TYPE(Uri) * uri, unsigned int inMask, - unsigned int * outMask, UriMemoryManager * memory); - -static UriBool URI_FUNC(MakeRangeOwner)(unsigned int * doneMask, - unsigned int maskTest, URI_TYPE(TextRange) * range, - UriMemoryManager * memory); -static UriBool URI_FUNC(MakeOwnerEngine)(URI_TYPE(Uri) * uri, - unsigned int * doneMask, UriMemoryManager * memory); - -static void URI_FUNC(FixPercentEncodingInplace)(const URI_CHAR * first, - const URI_CHAR ** afterLast); -static UriBool URI_FUNC(FixPercentEncodingMalloc)(const URI_CHAR ** first, - const URI_CHAR ** afterLast, UriMemoryManager * memory); -static void URI_FUNC(FixPercentEncodingEngine)( - const URI_CHAR * inFirst, const URI_CHAR * inAfterLast, - const URI_CHAR * outFirst, const URI_CHAR ** outAfterLast); - -static UriBool URI_FUNC(ContainsUppercaseLetters)(const URI_CHAR * first, - const URI_CHAR * afterLast); -static UriBool URI_FUNC(ContainsUglyPercentEncoding)(const URI_CHAR * first, - const URI_CHAR * afterLast); - -static void URI_FUNC(LowercaseInplace)(const URI_CHAR * first, - const URI_CHAR * afterLast); -static UriBool URI_FUNC(LowercaseMalloc)(const URI_CHAR ** first, - const URI_CHAR ** afterLast, UriMemoryManager * memory); - -static void URI_FUNC(PreventLeakage)(URI_TYPE(Uri) * uri, - unsigned int revertMask, UriMemoryManager * memory); - - - -static URI_INLINE void URI_FUNC(PreventLeakage)(URI_TYPE(Uri) * uri, - unsigned int revertMask, UriMemoryManager * memory) { - if (revertMask & URI_NORMALIZE_SCHEME) { - /* NOTE: A scheme cannot be the empty string - * so no need to compare .first with .afterLast, here. */ - memory->free(memory, (URI_CHAR *)uri->scheme.first); - uri->scheme.first = NULL; - uri->scheme.afterLast = NULL; - } - - if (revertMask & URI_NORMALIZE_USER_INFO) { - if (uri->userInfo.first != uri->userInfo.afterLast) { - memory->free(memory, (URI_CHAR *)uri->userInfo.first); - } - uri->userInfo.first = NULL; - uri->userInfo.afterLast = NULL; - } - - if (revertMask & URI_NORMALIZE_HOST) { - if (uri->hostData.ipFuture.first != NULL) { - /* IPvFuture */ - /* NOTE: An IPvFuture address cannot be the empty string - * so no need to compare .first with .afterLast, here. */ - memory->free(memory, (URI_CHAR *)uri->hostData.ipFuture.first); - uri->hostData.ipFuture.first = NULL; - uri->hostData.ipFuture.afterLast = NULL; - uri->hostText.first = NULL; - uri->hostText.afterLast = NULL; - } else if (uri->hostText.first != NULL) { - /* Regname */ - if (uri->hostText.first != uri->hostText.afterLast) { - memory->free(memory, (URI_CHAR *)uri->hostText.first); - } - uri->hostText.first = NULL; - uri->hostText.afterLast = NULL; - } - } - - /* NOTE: Port cannot happen! */ - - if (revertMask & URI_NORMALIZE_PATH) { - URI_TYPE(PathSegment) * walker = uri->pathHead; - while (walker != NULL) { - URI_TYPE(PathSegment) * const next = walker->next; - if (walker->text.afterLast > walker->text.first) { - memory->free(memory, (URI_CHAR *)walker->text.first); - } - memory->free(memory, walker); - walker = next; - } - uri->pathHead = NULL; - uri->pathTail = NULL; - } - - if (revertMask & URI_NORMALIZE_QUERY) { - if (uri->query.first != uri->query.afterLast) { - memory->free(memory, (URI_CHAR *)uri->query.first); - } - uri->query.first = NULL; - uri->query.afterLast = NULL; - } - - if (revertMask & URI_NORMALIZE_FRAGMENT) { - if (uri->fragment.first != uri->fragment.afterLast) { - memory->free(memory, (URI_CHAR *)uri->fragment.first); - } - uri->fragment.first = NULL; - uri->fragment.afterLast = NULL; - } -} - - - -static URI_INLINE UriBool URI_FUNC(ContainsUppercaseLetters)(const URI_CHAR * first, - const URI_CHAR * afterLast) { - if ((first != NULL) && (afterLast != NULL) && (afterLast > first)) { - const URI_CHAR * i = first; - for (; i < afterLast; i++) { - /* 6.2.2.1 Case Normalization: uppercase letters in scheme or host */ - if ((*i >= _UT('A')) && (*i <= _UT('Z'))) { - return URI_TRUE; - } - } - } - return URI_FALSE; -} - - - -static URI_INLINE UriBool URI_FUNC(ContainsUglyPercentEncoding)(const URI_CHAR * first, - const URI_CHAR * afterLast) { - if ((first != NULL) && (afterLast != NULL) && (afterLast > first)) { - const URI_CHAR * i = first; - for (; i + 2 < afterLast; i++) { - if (i[0] == _UT('%')) { - /* 6.2.2.1 Case Normalization: * - * lowercase percent-encodings */ - if (((i[1] >= _UT('a')) && (i[1] <= _UT('f'))) - || ((i[2] >= _UT('a')) && (i[2] <= _UT('f')))) { - return URI_TRUE; - } else { - /* 6.2.2.2 Percent-Encoding Normalization: * - * percent-encoded unreserved characters */ - const unsigned char left = URI_FUNC(HexdigToInt)(i[1]); - const unsigned char right = URI_FUNC(HexdigToInt)(i[2]); - const int code = 16 * left + right; - if (uriIsUnreserved(code)) { - return URI_TRUE; - } - } - } - } - } - return URI_FALSE; -} - - - -static URI_INLINE void URI_FUNC(LowercaseInplace)(const URI_CHAR * first, - const URI_CHAR * afterLast) { - if ((first != NULL) && (afterLast != NULL) && (afterLast > first)) { - URI_CHAR * i = (URI_CHAR *)first; - const int lowerUpperDiff = (_UT('a') - _UT('A')); - for (; i < afterLast; i++) { - if ((*i >= _UT('A')) && (*i <=_UT('Z'))) { - *i = (URI_CHAR)(*i + lowerUpperDiff); - } - } - } -} - - - -static URI_INLINE UriBool URI_FUNC(LowercaseMalloc)(const URI_CHAR ** first, - const URI_CHAR ** afterLast, UriMemoryManager * memory) { - int lenInChars; - const int lowerUpperDiff = (_UT('a') - _UT('A')); - URI_CHAR * buffer; - int i = 0; - - if ((first == NULL) || (afterLast == NULL) || (*first == NULL) - || (*afterLast == NULL)) { - return URI_FALSE; - } - - lenInChars = (int)(*afterLast - *first); - if (lenInChars == 0) { - return URI_TRUE; - } else if (lenInChars < 0) { - return URI_FALSE; - } - - buffer = memory->malloc(memory, lenInChars * sizeof(URI_CHAR)); - if (buffer == NULL) { - return URI_FALSE; - } - - for (; i < lenInChars; i++) { - if (((*first)[i] >= _UT('A')) && ((*first)[i] <=_UT('Z'))) { - buffer[i] = (URI_CHAR)((*first)[i] + lowerUpperDiff); - } else { - buffer[i] = (*first)[i]; - } - } - - *first = buffer; - *afterLast = buffer + lenInChars; - return URI_TRUE; -} - - - -/* NOTE: Implementation must stay inplace-compatible */ -static URI_INLINE void URI_FUNC(FixPercentEncodingEngine)( - const URI_CHAR * inFirst, const URI_CHAR * inAfterLast, - const URI_CHAR * outFirst, const URI_CHAR ** outAfterLast) { - URI_CHAR * write = (URI_CHAR *)outFirst; - const int lenInChars = (int)(inAfterLast - inFirst); - int i = 0; - - /* All but last two */ - for (; i + 2 < lenInChars; i++) { - if (inFirst[i] != _UT('%')) { - write[0] = inFirst[i]; - write++; - } else { - /* 6.2.2.2 Percent-Encoding Normalization: * - * percent-encoded unreserved characters */ - const URI_CHAR one = inFirst[i + 1]; - const URI_CHAR two = inFirst[i + 2]; - const unsigned char left = URI_FUNC(HexdigToInt)(one); - const unsigned char right = URI_FUNC(HexdigToInt)(two); - const int code = 16 * left + right; - if (uriIsUnreserved(code)) { - write[0] = (URI_CHAR)(code); - write++; - } else { - /* 6.2.2.1 Case Normalization: * - * lowercase percent-encodings */ - write[0] = _UT('%'); - write[1] = URI_FUNC(HexToLetter)(left); - write[2] = URI_FUNC(HexToLetter)(right); - write += 3; - } - - i += 2; /* For the two chars of the percent group we just ate */ - } - } - - /* Last two */ - for (; i < lenInChars; i++) { - write[0] = inFirst[i]; - write++; - } - - *outAfterLast = write; -} - - - -static URI_INLINE void URI_FUNC(FixPercentEncodingInplace)(const URI_CHAR * first, - const URI_CHAR ** afterLast) { - /* Death checks */ - if ((first == NULL) || (afterLast == NULL) || (*afterLast == NULL)) { - return; - } - - /* Fix inplace */ - URI_FUNC(FixPercentEncodingEngine)(first, *afterLast, first, afterLast); -} - - - -static URI_INLINE UriBool URI_FUNC(FixPercentEncodingMalloc)(const URI_CHAR ** first, - const URI_CHAR ** afterLast, UriMemoryManager * memory) { - int lenInChars; - URI_CHAR * buffer; - - /* Death checks */ - if ((first == NULL) || (afterLast == NULL) - || (*first == NULL) || (*afterLast == NULL)) { - return URI_FALSE; - } - - /* Old text length */ - lenInChars = (int)(*afterLast - *first); - if (lenInChars == 0) { - return URI_TRUE; - } else if (lenInChars < 0) { - return URI_FALSE; - } - - /* New buffer */ - buffer = memory->malloc(memory, lenInChars * sizeof(URI_CHAR)); - if (buffer == NULL) { - return URI_FALSE; - } - - /* Fix on copy */ - URI_FUNC(FixPercentEncodingEngine)(*first, *afterLast, buffer, afterLast); - *first = buffer; - return URI_TRUE; -} - - - -static URI_INLINE UriBool URI_FUNC(MakeRangeOwner)(unsigned int * doneMask, - unsigned int maskTest, URI_TYPE(TextRange) * range, - UriMemoryManager * memory) { - if (((*doneMask & maskTest) == 0) - && (range->first != NULL) - && (range->afterLast != NULL) - && (range->afterLast > range->first)) { - const int lenInChars = (int)(range->afterLast - range->first); - const int lenInBytes = lenInChars * sizeof(URI_CHAR); - URI_CHAR * dup = memory->malloc(memory, lenInBytes); - if (dup == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - memcpy(dup, range->first, lenInBytes); - range->first = dup; - range->afterLast = dup + lenInChars; - *doneMask |= maskTest; - } - return URI_TRUE; -} - - - -static URI_INLINE UriBool URI_FUNC(MakeOwnerEngine)(URI_TYPE(Uri) * uri, - unsigned int * doneMask, UriMemoryManager * memory) { - URI_TYPE(PathSegment) * walker = uri->pathHead; - if (!URI_FUNC(MakeRangeOwner)(doneMask, URI_NORMALIZE_SCHEME, - &(uri->scheme), memory) - || !URI_FUNC(MakeRangeOwner)(doneMask, URI_NORMALIZE_USER_INFO, - &(uri->userInfo), memory) - || !URI_FUNC(MakeRangeOwner)(doneMask, URI_NORMALIZE_QUERY, - &(uri->query), memory) - || !URI_FUNC(MakeRangeOwner)(doneMask, URI_NORMALIZE_FRAGMENT, - &(uri->fragment), memory)) { - return URI_FALSE; /* Raises malloc error */ - } - - /* Host */ - if ((*doneMask & URI_NORMALIZE_HOST) == 0) { - if (uri->hostData.ipFuture.first != NULL) { - /* IPvFuture */ - if (!URI_FUNC(MakeRangeOwner)(doneMask, URI_NORMALIZE_HOST, - &(uri->hostData.ipFuture), memory)) { - return URI_FALSE; /* Raises malloc error */ - } - uri->hostText.first = uri->hostData.ipFuture.first; - uri->hostText.afterLast = uri->hostData.ipFuture.afterLast; - } else if (uri->hostText.first != NULL) { - /* Regname */ - if (!URI_FUNC(MakeRangeOwner)(doneMask, URI_NORMALIZE_HOST, - &(uri->hostText), memory)) { - return URI_FALSE; /* Raises malloc error */ - } - } - } - - /* Path */ - if ((*doneMask & URI_NORMALIZE_PATH) == 0) { - while (walker != NULL) { - if (!URI_FUNC(MakeRangeOwner)(doneMask, 0, &(walker->text), memory)) { - /* Free allocations done so far and kill path */ - - /* Kill path to one before walker (if any) */ - URI_TYPE(PathSegment) * ranger = uri->pathHead; - while (ranger != walker) { - URI_TYPE(PathSegment) * const next = ranger->next; - if ((ranger->text.first != NULL) - && (ranger->text.afterLast != NULL) - && (ranger->text.afterLast > ranger->text.first)) { - memory->free(memory, (URI_CHAR *)ranger->text.first); - } - memory->free(memory, ranger); - ranger = next; - } - - /* Kill path from walker */ - while (walker != NULL) { - URI_TYPE(PathSegment) * const next = walker->next; - memory->free(memory, walker); - walker = next; - } - - uri->pathHead = NULL; - uri->pathTail = NULL; - return URI_FALSE; /* Raises malloc error */ - } - walker = walker->next; - } - *doneMask |= URI_NORMALIZE_PATH; - } - - /* Port text, must come last so we don't have to undo that one if it fails. * - * Otherwise we would need and extra enum flag for it although the port * - * cannot go unnormalized... */ - if (!URI_FUNC(MakeRangeOwner)(doneMask, 0, &(uri->portText), memory)) { - return URI_FALSE; /* Raises malloc error */ - } - - return URI_TRUE; -} - - - -unsigned int URI_FUNC(NormalizeSyntaxMaskRequired)(const URI_TYPE(Uri) * uri) { - unsigned int outMask = URI_NORMALIZED; /* for NULL uri */ - URI_FUNC(NormalizeSyntaxMaskRequiredEx)(uri, &outMask); - return outMask; -} - - - -int URI_FUNC(NormalizeSyntaxMaskRequiredEx)(const URI_TYPE(Uri) * uri, - unsigned int * outMask) { - UriMemoryManager * const memory = NULL; /* no use of memory manager */ - -#if defined(__GNUC__) && ((__GNUC__ > 4) \ - || ((__GNUC__ == 4) && defined(__GNUC_MINOR__) && (__GNUC_MINOR__ >= 2))) - /* Slower code that fixes a warning, not sure if this is a smart idea */ - URI_TYPE(Uri) writeableClone; -#endif - - if ((uri == NULL) || (outMask == NULL)) { - return URI_ERROR_NULL; - } - -#if defined(__GNUC__) && ((__GNUC__ > 4) \ - || ((__GNUC__ == 4) && defined(__GNUC_MINOR__) && (__GNUC_MINOR__ >= 2))) - /* Slower code that fixes a warning, not sure if this is a smart idea */ - memcpy(&writeableClone, uri, 1 * sizeof(URI_TYPE(Uri))); - URI_FUNC(NormalizeSyntaxEngine)(&writeableClone, 0, outMask, memory); -#else - URI_FUNC(NormalizeSyntaxEngine)((URI_TYPE(Uri) *)uri, 0, outMask, memory); -#endif - return URI_SUCCESS; -} - - - -int URI_FUNC(NormalizeSyntaxEx)(URI_TYPE(Uri) * uri, unsigned int mask) { - return URI_FUNC(NormalizeSyntaxExMm)(uri, mask, NULL); -} - - - -int URI_FUNC(NormalizeSyntaxExMm)(URI_TYPE(Uri) * uri, unsigned int mask, - UriMemoryManager * memory) { - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - return URI_FUNC(NormalizeSyntaxEngine)(uri, mask, NULL, memory); -} - - - -int URI_FUNC(NormalizeSyntax)(URI_TYPE(Uri) * uri) { - return URI_FUNC(NormalizeSyntaxEx)(uri, (unsigned int)-1); -} - - - -static URI_INLINE int URI_FUNC(NormalizeSyntaxEngine)(URI_TYPE(Uri) * uri, - unsigned int inMask, unsigned int * outMask, - UriMemoryManager * memory) { - unsigned int doneMask = URI_NORMALIZED; - - /* Not just doing inspection? -> memory manager required! */ - if (outMask == NULL) { - assert(memory != NULL); - } - - if (uri == NULL) { - if (outMask != NULL) { - *outMask = URI_NORMALIZED; - return URI_SUCCESS; - } else { - return URI_ERROR_NULL; - } - } - - if (outMask != NULL) { - /* Reset mask */ - *outMask = URI_NORMALIZED; - } else if (inMask == URI_NORMALIZED) { - /* Nothing to do */ - return URI_SUCCESS; - } - - /* Scheme, host */ - if (outMask != NULL) { - const UriBool normalizeScheme = URI_FUNC(ContainsUppercaseLetters)( - uri->scheme.first, uri->scheme.afterLast); - const UriBool normalizeHostCase = URI_FUNC(ContainsUppercaseLetters)( - uri->hostText.first, uri->hostText.afterLast); - if (normalizeScheme) { - *outMask |= URI_NORMALIZE_SCHEME; - } - - if (normalizeHostCase) { - *outMask |= URI_NORMALIZE_HOST; - } else { - const UriBool normalizeHostPrecent = URI_FUNC(ContainsUglyPercentEncoding)( - uri->hostText.first, uri->hostText.afterLast); - if (normalizeHostPrecent) { - *outMask |= URI_NORMALIZE_HOST; - } - } - } else { - /* Scheme */ - if ((inMask & URI_NORMALIZE_SCHEME) && (uri->scheme.first != NULL)) { - if (uri->owner) { - URI_FUNC(LowercaseInplace)(uri->scheme.first, uri->scheme.afterLast); - } else { - if (!URI_FUNC(LowercaseMalloc)(&(uri->scheme.first), &(uri->scheme.afterLast), memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - doneMask |= URI_NORMALIZE_SCHEME; - } - } - - /* Host */ - if (inMask & URI_NORMALIZE_HOST) { - if (uri->hostData.ipFuture.first != NULL) { - /* IPvFuture */ - if (uri->owner) { - URI_FUNC(LowercaseInplace)(uri->hostData.ipFuture.first, - uri->hostData.ipFuture.afterLast); - } else { - if (!URI_FUNC(LowercaseMalloc)(&(uri->hostData.ipFuture.first), - &(uri->hostData.ipFuture.afterLast), memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - doneMask |= URI_NORMALIZE_HOST; - } - uri->hostText.first = uri->hostData.ipFuture.first; - uri->hostText.afterLast = uri->hostData.ipFuture.afterLast; - } else if ((uri->hostText.first != NULL) - && (uri->hostData.ip4 == NULL) - && (uri->hostData.ip6 == NULL)) { - /* Regname */ - if (uri->owner) { - URI_FUNC(FixPercentEncodingInplace)(uri->hostText.first, - &(uri->hostText.afterLast)); - } else { - if (!URI_FUNC(FixPercentEncodingMalloc)( - &(uri->hostText.first), - &(uri->hostText.afterLast), - memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - doneMask |= URI_NORMALIZE_HOST; - } - - URI_FUNC(LowercaseInplace)(uri->hostText.first, - uri->hostText.afterLast); - } - } - } - - /* User info */ - if (outMask != NULL) { - const UriBool normalizeUserInfo = URI_FUNC(ContainsUglyPercentEncoding)( - uri->userInfo.first, uri->userInfo.afterLast); - if (normalizeUserInfo) { - *outMask |= URI_NORMALIZE_USER_INFO; - } - } else { - if ((inMask & URI_NORMALIZE_USER_INFO) && (uri->userInfo.first != NULL)) { - if (uri->owner) { - URI_FUNC(FixPercentEncodingInplace)(uri->userInfo.first, &(uri->userInfo.afterLast)); - } else { - if (!URI_FUNC(FixPercentEncodingMalloc)(&(uri->userInfo.first), - &(uri->userInfo.afterLast), memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - doneMask |= URI_NORMALIZE_USER_INFO; - } - } - } - - /* Path */ - if (outMask != NULL) { - const URI_TYPE(PathSegment) * walker = uri->pathHead; - while (walker != NULL) { - const URI_CHAR * const first = walker->text.first; - const URI_CHAR * const afterLast = walker->text.afterLast; - if ((first != NULL) - && (afterLast != NULL) - && (afterLast > first) - && ( - (((afterLast - first) == 1) - && (first[0] == _UT('.'))) - || - (((afterLast - first) == 2) - && (first[0] == _UT('.')) - && (first[1] == _UT('.'))) - || - URI_FUNC(ContainsUglyPercentEncoding)(first, afterLast) - )) { - *outMask |= URI_NORMALIZE_PATH; - break; - } - walker = walker->next; - } - } else if (inMask & URI_NORMALIZE_PATH) { - URI_TYPE(PathSegment) * walker; - const UriBool relative = ((uri->scheme.first == NULL) - && !uri->absolutePath) ? URI_TRUE : URI_FALSE; - - /* Fix percent-encoding for each segment */ - walker = uri->pathHead; - if (uri->owner) { - while (walker != NULL) { - URI_FUNC(FixPercentEncodingInplace)(walker->text.first, &(walker->text.afterLast)); - walker = walker->next; - } - } else { - while (walker != NULL) { - if (!URI_FUNC(FixPercentEncodingMalloc)(&(walker->text.first), - &(walker->text.afterLast), memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - walker = walker->next; - } - doneMask |= URI_NORMALIZE_PATH; - } - - /* 6.2.2.3 Path Segment Normalization */ - if (!URI_FUNC(RemoveDotSegmentsEx)(uri, relative, - (uri->owner == URI_TRUE) - || ((doneMask & URI_NORMALIZE_PATH) != 0), - memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - URI_FUNC(FixEmptyTrailSegment)(uri, memory); - } - - /* Query, fragment */ - if (outMask != NULL) { - const UriBool normalizeQuery = URI_FUNC(ContainsUglyPercentEncoding)( - uri->query.first, uri->query.afterLast); - const UriBool normalizeFragment = URI_FUNC(ContainsUglyPercentEncoding)( - uri->fragment.first, uri->fragment.afterLast); - if (normalizeQuery) { - *outMask |= URI_NORMALIZE_QUERY; - } - - if (normalizeFragment) { - *outMask |= URI_NORMALIZE_FRAGMENT; - } - } else { - /* Query */ - if ((inMask & URI_NORMALIZE_QUERY) && (uri->query.first != NULL)) { - if (uri->owner) { - URI_FUNC(FixPercentEncodingInplace)(uri->query.first, &(uri->query.afterLast)); - } else { - if (!URI_FUNC(FixPercentEncodingMalloc)(&(uri->query.first), - &(uri->query.afterLast), memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - doneMask |= URI_NORMALIZE_QUERY; - } - } - - /* Fragment */ - if ((inMask & URI_NORMALIZE_FRAGMENT) && (uri->fragment.first != NULL)) { - if (uri->owner) { - URI_FUNC(FixPercentEncodingInplace)(uri->fragment.first, &(uri->fragment.afterLast)); - } else { - if (!URI_FUNC(FixPercentEncodingMalloc)(&(uri->fragment.first), - &(uri->fragment.afterLast), memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - doneMask |= URI_NORMALIZE_FRAGMENT; - } - } - } - - /* Dup all not duped yet */ - if ((outMask == NULL) && !uri->owner) { - if (!URI_FUNC(MakeOwnerEngine)(uri, &doneMask, memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - uri->owner = URI_TRUE; - } - - return URI_SUCCESS; -} - - - -int URI_FUNC(MakeOwnerMm)(URI_TYPE(Uri) * uri, UriMemoryManager * memory) { - unsigned int doneMask = URI_NORMALIZED; - - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - - if (uri == NULL) { - return URI_ERROR_NULL; - } - - if (uri->owner == URI_TRUE) { - return URI_SUCCESS; - } - - if (! URI_FUNC(MakeOwnerEngine)(uri, &doneMask, memory)) { - URI_FUNC(PreventLeakage)(uri, doneMask, memory); - return URI_ERROR_MALLOC; - } - - uri->owner = URI_TRUE; - - return URI_SUCCESS; -} - - - -int URI_FUNC(MakeOwner)(URI_TYPE(Uri) * uri) { - return URI_FUNC(MakeOwnerMm)(uri, NULL); -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriNormalizeBase.c b/extern/drawdance/3rdparty/uriparser/UriNormalizeBase.c deleted file mode 100644 index a74fcd3f8b..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriNormalizeBase.c +++ /dev/null @@ -1,119 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef URI_DOXYGEN -# include "UriNormalizeBase.h" -#endif - - - -UriBool uriIsUnreserved(int code) { - switch (code) { - case L'a': /* ALPHA */ - case L'A': - case L'b': - case L'B': - case L'c': - case L'C': - case L'd': - case L'D': - case L'e': - case L'E': - case L'f': - case L'F': - case L'g': - case L'G': - case L'h': - case L'H': - case L'i': - case L'I': - case L'j': - case L'J': - case L'k': - case L'K': - case L'l': - case L'L': - case L'm': - case L'M': - case L'n': - case L'N': - case L'o': - case L'O': - case L'p': - case L'P': - case L'q': - case L'Q': - case L'r': - case L'R': - case L's': - case L'S': - case L't': - case L'T': - case L'u': - case L'U': - case L'v': - case L'V': - case L'w': - case L'W': - case L'x': - case L'X': - case L'y': - case L'Y': - case L'z': - case L'Z': - case L'0': /* DIGIT */ - case L'1': - case L'2': - case L'3': - case L'4': - case L'5': - case L'6': - case L'7': - case L'8': - case L'9': - case L'-': /* "-" / "." / "_" / "~" */ - case L'.': - case L'_': - case L'~': - return URI_TRUE; - - default: - return URI_FALSE; - } -} diff --git a/extern/drawdance/3rdparty/uriparser/UriNormalizeBase.h b/extern/drawdance/3rdparty/uriparser/UriNormalizeBase.h deleted file mode 100644 index 8651c86166..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriNormalizeBase.h +++ /dev/null @@ -1,53 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef URI_NORMALIZE_BASE_H -#define URI_NORMALIZE_BASE_H 1 - - - -#include - - - -UriBool uriIsUnreserved(int code); - - - -#endif /* URI_NORMALIZE_BASE_H */ diff --git a/extern/drawdance/3rdparty/uriparser/UriParse.c b/extern/drawdance/3rdparty/uriparser/UriParse.c deleted file mode 100644 index eefa8d1347..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriParse.c +++ /dev/null @@ -1,2412 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriParse.c - * Holds the RFC 3986 %URI parsing implementation. - * NOTE: This source file includes itself twice. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriParse.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriParse.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include -# include "UriCommon.h" -# include "UriMemory.h" -# include "UriParseBase.h" -#endif - - - -#define URI_SET_DIGIT \ - _UT('0'): \ - case _UT('1'): \ - case _UT('2'): \ - case _UT('3'): \ - case _UT('4'): \ - case _UT('5'): \ - case _UT('6'): \ - case _UT('7'): \ - case _UT('8'): \ - case _UT('9') - -#define URI_SET_HEX_LETTER_UPPER \ - _UT('A'): \ - case _UT('B'): \ - case _UT('C'): \ - case _UT('D'): \ - case _UT('E'): \ - case _UT('F') - -#define URI_SET_HEX_LETTER_LOWER \ - _UT('a'): \ - case _UT('b'): \ - case _UT('c'): \ - case _UT('d'): \ - case _UT('e'): \ - case _UT('f') - -#define URI_SET_HEXDIG \ - URI_SET_DIGIT: \ - case URI_SET_HEX_LETTER_UPPER: \ - case URI_SET_HEX_LETTER_LOWER - -#define URI_SET_ALPHA \ - URI_SET_HEX_LETTER_UPPER: \ - case URI_SET_HEX_LETTER_LOWER: \ - case _UT('g'): \ - case _UT('G'): \ - case _UT('h'): \ - case _UT('H'): \ - case _UT('i'): \ - case _UT('I'): \ - case _UT('j'): \ - case _UT('J'): \ - case _UT('k'): \ - case _UT('K'): \ - case _UT('l'): \ - case _UT('L'): \ - case _UT('m'): \ - case _UT('M'): \ - case _UT('n'): \ - case _UT('N'): \ - case _UT('o'): \ - case _UT('O'): \ - case _UT('p'): \ - case _UT('P'): \ - case _UT('q'): \ - case _UT('Q'): \ - case _UT('r'): \ - case _UT('R'): \ - case _UT('s'): \ - case _UT('S'): \ - case _UT('t'): \ - case _UT('T'): \ - case _UT('u'): \ - case _UT('U'): \ - case _UT('v'): \ - case _UT('V'): \ - case _UT('w'): \ - case _UT('W'): \ - case _UT('x'): \ - case _UT('X'): \ - case _UT('y'): \ - case _UT('Y'): \ - case _UT('z'): \ - case _UT('Z') - - - -static const URI_CHAR * URI_FUNC(ParseAuthority)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseAuthorityTwo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast); -static const URI_CHAR * URI_FUNC(ParseHexZero)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast); -static const URI_CHAR * URI_FUNC(ParseHierPart)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseIpFutLoop)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseIpFutStopGo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseIpLit2)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseIPv6address2)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseMustBeSegmentNzNc)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseOwnHost)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseOwnHost2)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseOwnHostUserInfo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseOwnHostUserInfoNz)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseOwnPortUserInfo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseOwnUserInfo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParsePartHelperTwo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParsePathAbsEmpty)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParsePathAbsNoLeadSlash)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParsePathRootless)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParsePchar)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParsePctEncoded)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParsePctSubUnres)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParsePort)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast); -static const URI_CHAR * URI_FUNC(ParseQueryFrag)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseSegment)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseSegmentNz)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseSegmentNzNcOrScheme2)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseUriReference)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseUriTail)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseUriTailTwo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); -static const URI_CHAR * URI_FUNC(ParseZeroMoreSlashSegs)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast, UriMemoryManager * memory); - -static UriBool URI_FUNC(OnExitOwnHost2)(URI_TYPE(ParserState) * state, const URI_CHAR * first, UriMemoryManager * memory); -static UriBool URI_FUNC(OnExitOwnHostUserInfo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, UriMemoryManager * memory); -static UriBool URI_FUNC(OnExitOwnPortUserInfo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, UriMemoryManager * memory); -static UriBool URI_FUNC(OnExitSegmentNzNcOrScheme2)(URI_TYPE(ParserState) * state, const URI_CHAR * first, UriMemoryManager * memory); -static void URI_FUNC(OnExitPartHelperTwo)(URI_TYPE(ParserState) * state); - -static void URI_FUNC(ResetParserStateExceptUri)(URI_TYPE(ParserState) * state); - -static UriBool URI_FUNC(PushPathSegment)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory); - -static void URI_FUNC(StopSyntax)(URI_TYPE(ParserState) * state, const URI_CHAR * errorPos, UriMemoryManager * memory); -static void URI_FUNC(StopMalloc)(URI_TYPE(ParserState) * state, UriMemoryManager * memory); - -static int URI_FUNC(ParseUriExMm)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory); - - - -static URI_INLINE void URI_FUNC(StopSyntax)(URI_TYPE(ParserState) * state, - const URI_CHAR * errorPos, UriMemoryManager * memory) { - URI_FUNC(FreeUriMembersMm)(state->uri, memory); - state->errorPos = errorPos; - state->errorCode = URI_ERROR_SYNTAX; -} - - - -static URI_INLINE void URI_FUNC(StopMalloc)(URI_TYPE(ParserState) * state, UriMemoryManager * memory) { - URI_FUNC(FreeUriMembersMm)(state->uri, memory); - state->errorPos = NULL; - state->errorCode = URI_ERROR_MALLOC; -} - - - -/* - * [authority]-><[>[ipLit2][authorityTwo] - * [authority]->[ownHostUserInfoNz] - * [authority]-> - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseAuthority)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - /* "" regname host */ - state->uri->hostText.first = URI_FUNC(SafeToPointTo); - state->uri->hostText.afterLast = URI_FUNC(SafeToPointTo); - return afterLast; - } - - switch (*first) { - case _UT('['): - { - const URI_CHAR * const afterIpLit2 - = URI_FUNC(ParseIpLit2)(state, first + 1, afterLast, memory); - if (afterIpLit2 == NULL) { - return NULL; - } - state->uri->hostText.first = first + 1; /* HOST BEGIN */ - return URI_FUNC(ParseAuthorityTwo)(state, afterIpLit2, afterLast); - } - - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(':'): - case _UT(';'): - case _UT('@'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - state->uri->userInfo.first = first; /* USERINFO BEGIN */ - return URI_FUNC(ParseOwnHostUserInfoNz)(state, first, afterLast, memory); - - default: - /* "" regname host */ - state->uri->hostText.first = URI_FUNC(SafeToPointTo); - state->uri->hostText.afterLast = URI_FUNC(SafeToPointTo); - return first; - } -} - - - -/* - * [authorityTwo]-><:>[port] - * [authorityTwo]-> - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseAuthorityTwo)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT(':'): - { - const URI_CHAR * const afterPort = URI_FUNC(ParsePort)(state, first + 1, afterLast); - if (afterPort == NULL) { - return NULL; - } - state->uri->portText.first = first + 1; /* PORT BEGIN */ - state->uri->portText.afterLast = afterPort; /* PORT END */ - return afterPort; - } - - default: - return first; - } -} - - - -/* - * [hexZero]->[HEXDIG][hexZero] - * [hexZero]-> - */ -static const URI_CHAR * URI_FUNC(ParseHexZero)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case URI_SET_HEXDIG: - return URI_FUNC(ParseHexZero)(state, first + 1, afterLast); - - default: - return first; - } -} - - - -/* - * [hierPart]->[pathRootless] - * [hierPart]->[partHelperTwo] - * [hierPart]-> - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseHierPart)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(':'): - case _UT(';'): - case _UT('@'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - return URI_FUNC(ParsePathRootless)(state, first, afterLast, memory); - - case _UT('/'): - return URI_FUNC(ParsePartHelperTwo)(state, first + 1, afterLast, memory); - - default: - return first; - } -} - - - -/* - * [ipFutLoop]->[subDelims][ipFutStopGo] - * [ipFutLoop]->[unreserved][ipFutStopGo] - * [ipFutLoop]-><:>[ipFutStopGo] - */ -static const URI_CHAR * URI_FUNC(ParseIpFutLoop)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(':'): - case _UT(';'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - return URI_FUNC(ParseIpFutStopGo)(state, first + 1, afterLast, memory); - - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } -} - - - -/* - * [ipFutStopGo]->[ipFutLoop] - * [ipFutStopGo]-> - */ -static const URI_CHAR * URI_FUNC(ParseIpFutStopGo)( - URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(':'): - case _UT(';'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - return URI_FUNC(ParseIpFutLoop)(state, first, afterLast, memory); - - default: - return first; - } -} - - - -/* - * [ipFuture]->[HEXDIG][hexZero]<.>[ipFutLoop] - */ -static const URI_CHAR * URI_FUNC(ParseIpFuture)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - /* - First character has already been - checked before entering this rule. - - switch (*first) { - case _UT('v'): - */ - if (first + 1 >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (first[1]) { - case URI_SET_HEXDIG: - { - const URI_CHAR * afterIpFutLoop; - const URI_CHAR * const afterHexZero - = URI_FUNC(ParseHexZero)(state, first + 2, afterLast); - if (afterHexZero == NULL) { - return NULL; - } - if (afterHexZero >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - if (*afterHexZero != _UT('.')) { - URI_FUNC(StopSyntax)(state, afterHexZero, memory); - return NULL; - } - state->uri->hostText.first = first; /* HOST BEGIN */ - state->uri->hostData.ipFuture.first = first; /* IPFUTURE BEGIN */ - afterIpFutLoop = URI_FUNC(ParseIpFutLoop)(state, afterHexZero + 1, afterLast, memory); - if (afterIpFutLoop == NULL) { - return NULL; - } - state->uri->hostText.afterLast = afterIpFutLoop; /* HOST END */ - state->uri->hostData.ipFuture.afterLast = afterIpFutLoop; /* IPFUTURE END */ - return afterIpFutLoop; - } - - default: - URI_FUNC(StopSyntax)(state, first + 1, memory); - return NULL; - } - - /* - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - */ -} - - - -/* - * [ipLit2]->[ipFuture]<]> - * [ipLit2]->[IPv6address2] - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseIpLit2)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (*first) { - case _UT('v'): - { - const URI_CHAR * const afterIpFuture - = URI_FUNC(ParseIpFuture)(state, first, afterLast, memory); - if (afterIpFuture == NULL) { - return NULL; - } - if (afterIpFuture >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - if (*afterIpFuture != _UT(']')) { - URI_FUNC(StopSyntax)(state, afterIpFuture, memory); - return NULL; - } - return afterIpFuture + 1; - } - - case _UT(':'): - case _UT(']'): - case URI_SET_HEXDIG: - state->uri->hostData.ip6 = memory->malloc(memory, 1 * sizeof(UriIp6)); /* Freed when stopping on parse error */ - if (state->uri->hostData.ip6 == NULL) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return URI_FUNC(ParseIPv6address2)(state, first, afterLast, memory); - - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } -} - - - -/* - * [IPv6address2]->..<]> - */ -static const URI_CHAR * URI_FUNC(ParseIPv6address2)( - URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - int zipperEver = 0; - int quadsDone = 0; - int digitCount = 0; - unsigned char digitHistory[4]; - int ip4OctetsDone = 0; - - unsigned char quadsAfterZipper[14]; - int quadsAfterZipperCount = 0; - - - for (;;) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - /* Inside IPv4 part? */ - if (ip4OctetsDone > 0) { - /* Eat rest of IPv4 address */ - for (;;) { - switch (*first) { - case URI_SET_DIGIT: - if (digitCount == 4) { - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - digitHistory[digitCount++] = (unsigned char)(9 + *first - _UT('9')); - break; - - case _UT('.'): - if ((ip4OctetsDone == 4) /* NOTE! */ - || (digitCount == 0) - || (digitCount == 4)) { - /* Invalid digit or octet count */ - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } else if ((digitCount > 1) - && (digitHistory[0] == 0)) { - /* Leading zero */ - URI_FUNC(StopSyntax)(state, first - digitCount, memory); - return NULL; - } else if ((digitCount > 2) - && (digitHistory[1] == 0)) { - /* Leading zero */ - URI_FUNC(StopSyntax)(state, first - digitCount + 1, memory); - return NULL; - } else if ((digitCount == 3) - && (100 * digitHistory[0] - + 10 * digitHistory[1] - + digitHistory[2] > 255)) { - /* Octet value too large */ - if (digitHistory[0] > 2) { - URI_FUNC(StopSyntax)(state, first - 3, memory); - } else if (digitHistory[1] > 5) { - URI_FUNC(StopSyntax)(state, first - 2, memory); - } else { - URI_FUNC(StopSyntax)(state, first - 1, memory); - } - return NULL; - } - - /* Copy IPv4 octet */ - state->uri->hostData.ip6->data[16 - 4 + ip4OctetsDone] = uriGetOctetValue(digitHistory, digitCount); - digitCount = 0; - ip4OctetsDone++; - break; - - case _UT(']'): - if ((ip4OctetsDone != 3) /* NOTE! */ - || (digitCount == 0) - || (digitCount == 4)) { - /* Invalid digit or octet count */ - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } else if ((digitCount > 1) - && (digitHistory[0] == 0)) { - /* Leading zero */ - URI_FUNC(StopSyntax)(state, first - digitCount, memory); - return NULL; - } else if ((digitCount > 2) - && (digitHistory[1] == 0)) { - /* Leading zero */ - URI_FUNC(StopSyntax)(state, first - digitCount + 1, memory); - return NULL; - } else if ((digitCount == 3) - && (100 * digitHistory[0] - + 10 * digitHistory[1] - + digitHistory[2] > 255)) { - /* Octet value too large */ - if (digitHistory[0] > 2) { - URI_FUNC(StopSyntax)(state, first - 3, memory); - } else if (digitHistory[1] > 5) { - URI_FUNC(StopSyntax)(state, first - 2, memory); - } else { - URI_FUNC(StopSyntax)(state, first - 1, memory); - } - return NULL; - } - - state->uri->hostText.afterLast = first; /* HOST END */ - - /* Copy missing quads right before IPv4 */ - memcpy(state->uri->hostData.ip6->data + 16 - 4 - 2 * quadsAfterZipperCount, - quadsAfterZipper, 2 * quadsAfterZipperCount); - - /* Copy last IPv4 octet */ - state->uri->hostData.ip6->data[16 - 4 + 3] = uriGetOctetValue(digitHistory, digitCount); - - return first + 1; - - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - first++; - - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - } - } else { - /* Eat while no dot in sight */ - int letterAmong = 0; - int walking = 1; - do { - switch (*first) { - case URI_SET_HEX_LETTER_LOWER: - letterAmong = 1; - if (digitCount == 4) { - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - digitHistory[digitCount] = (unsigned char)(15 + *first - _UT('f')); - digitCount++; - break; - - case URI_SET_HEX_LETTER_UPPER: - letterAmong = 1; - if (digitCount == 4) { - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - digitHistory[digitCount] = (unsigned char)(15 + *first - _UT('F')); - digitCount++; - break; - - case URI_SET_DIGIT: - if (digitCount == 4) { - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - digitHistory[digitCount] = (unsigned char)(9 + *first - _UT('9')); - digitCount++; - break; - - case _UT(':'): - { - int setZipper = 0; - - if (digitCount > 0) { - if (zipperEver) { - uriWriteQuadToDoubleByte(digitHistory, digitCount, quadsAfterZipper + 2 * quadsAfterZipperCount); - quadsAfterZipperCount++; - } else { - uriWriteQuadToDoubleByte(digitHistory, digitCount, state->uri->hostData.ip6->data + 2 * quadsDone); - } - quadsDone++; - digitCount = 0; - } - letterAmong = 0; - - /* Too many quads? */ - if (quadsDone >= 8 - zipperEver) { - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - - /* "::"? */ - if (first + 1 >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - if (first[1] == _UT(':')) { - const int resetOffset = 2 * (quadsDone + (digitCount > 0)); - - first++; - if (zipperEver) { - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; /* "::.+::" */ - } - - /* Zero everything after zipper */ - memset(state->uri->hostData.ip6->data + resetOffset, 0, 16 - resetOffset); - setZipper = 1; - - /* ":::+"? */ - if (first + 1 >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; /* No ']' yet */ - } - if (first[1] == _UT(':')) { - URI_FUNC(StopSyntax)(state, first + 1, memory); - return NULL; /* ":::+ "*/ - } - } - - if (setZipper) { - zipperEver = 1; - } - } - break; - - case _UT('.'): - if ((quadsDone > 6) /* NOTE */ - || (!zipperEver && (quadsDone < 6)) - || letterAmong - || (digitCount == 0) - || (digitCount == 4)) { - /* Invalid octet before */ - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } else if ((digitCount > 1) - && (digitHistory[0] == 0)) { - /* Leading zero */ - URI_FUNC(StopSyntax)(state, first - digitCount, memory); - return NULL; - } else if ((digitCount > 2) - && (digitHistory[1] == 0)) { - /* Leading zero */ - URI_FUNC(StopSyntax)(state, first - digitCount + 1, memory); - return NULL; - } else if ((digitCount == 3) - && (100 * digitHistory[0] - + 10 * digitHistory[1] - + digitHistory[2] > 255)) { - /* Octet value too large */ - if (digitHistory[0] > 2) { - URI_FUNC(StopSyntax)(state, first - 3, memory); - } else if (digitHistory[1] > 5) { - URI_FUNC(StopSyntax)(state, first - 2, memory); - } else { - URI_FUNC(StopSyntax)(state, first - 1, memory); - } - return NULL; - } - - /* Copy first IPv4 octet */ - state->uri->hostData.ip6->data[16 - 4] = uriGetOctetValue(digitHistory, digitCount); - digitCount = 0; - - /* Switch over to IPv4 loop */ - ip4OctetsDone = 1; - walking = 0; - break; - - case _UT(']'): - /* Too little quads? */ - if (!zipperEver && !((quadsDone == 7) && (digitCount > 0))) { - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - - if (digitCount > 0) { - if (zipperEver) { - uriWriteQuadToDoubleByte(digitHistory, digitCount, quadsAfterZipper + 2 * quadsAfterZipperCount); - quadsAfterZipperCount++; - } else { - uriWriteQuadToDoubleByte(digitHistory, digitCount, state->uri->hostData.ip6->data + 2 * quadsDone); - } - /* - quadsDone++; - digitCount = 0; - */ - } - - /* Copy missing quads to the end */ - memcpy(state->uri->hostData.ip6->data + 16 - 2 * quadsAfterZipperCount, - quadsAfterZipper, 2 * quadsAfterZipperCount); - - state->uri->hostText.afterLast = first; /* HOST END */ - return first + 1; /* Fine */ - - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - first++; - - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; /* No ']' yet */ - } - } while (walking); - } - } -} - - - -/* - * [mustBeSegmentNzNc]->[pctEncoded][mustBeSegmentNzNc] - * [mustBeSegmentNzNc]->[subDelims][mustBeSegmentNzNc] - * [mustBeSegmentNzNc]->[unreserved][mustBeSegmentNzNc] - * [mustBeSegmentNzNc]->[uriTail] // can take - * [mustBeSegmentNzNc]->[segment][zeroMoreSlashSegs][uriTail] - * [mustBeSegmentNzNc]-><@>[mustBeSegmentNzNc] - */ -static const URI_CHAR * URI_FUNC(ParseMustBeSegmentNzNc)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - if (!URI_FUNC(PushPathSegment)(state, state->uri->scheme.first, first, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - state->uri->scheme.first = NULL; /* Not a scheme, reset */ - return afterLast; - } - - switch (*first) { - case _UT('%'): - { - const URI_CHAR * const afterPctEncoded - = URI_FUNC(ParsePctEncoded)(state, first, afterLast, memory); - if (afterPctEncoded == NULL) { - return NULL; - } - return URI_FUNC(ParseMustBeSegmentNzNc)(state, afterPctEncoded, afterLast, memory); - } - - case _UT('@'): - case _UT('!'): - case _UT('$'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('*'): - case _UT(','): - case _UT(';'): - case _UT('\''): - case _UT('+'): - case _UT('='): - case _UT('-'): - case _UT('.'): - case _UT('_'): - case _UT('~'): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - return URI_FUNC(ParseMustBeSegmentNzNc)(state, first + 1, afterLast, memory); - - case _UT('/'): - { - const URI_CHAR * afterZeroMoreSlashSegs; - const URI_CHAR * afterSegment; - if (!URI_FUNC(PushPathSegment)(state, state->uri->scheme.first, first, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - state->uri->scheme.first = NULL; /* Not a scheme, reset */ - afterSegment = URI_FUNC(ParseSegment)(state, first + 1, afterLast, memory); - if (afterSegment == NULL) { - return NULL; - } - if (!URI_FUNC(PushPathSegment)(state, first + 1, afterSegment, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - afterZeroMoreSlashSegs - = URI_FUNC(ParseZeroMoreSlashSegs)(state, afterSegment, afterLast, memory); - if (afterZeroMoreSlashSegs == NULL) { - return NULL; - } - return URI_FUNC(ParseUriTail)(state, afterZeroMoreSlashSegs, afterLast, memory); - } - - default: - if (!URI_FUNC(PushPathSegment)(state, state->uri->scheme.first, first, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - state->uri->scheme.first = NULL; /* Not a scheme, reset */ - return URI_FUNC(ParseUriTail)(state, first, afterLast, memory); - } -} - - - -/* - * [ownHost]-><[>[ipLit2][authorityTwo] - * [ownHost]->[ownHost2] // can take - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseOwnHost)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - state->uri->hostText.afterLast = afterLast; /* HOST END */ - return afterLast; - } - - switch (*first) { - case _UT('['): - { - const URI_CHAR * const afterIpLit2 - = URI_FUNC(ParseIpLit2)(state, first + 1, afterLast, memory); - if (afterIpLit2 == NULL) { - return NULL; - } - state->uri->hostText.first = first + 1; /* HOST BEGIN */ - return URI_FUNC(ParseAuthorityTwo)(state, afterIpLit2, afterLast); - } - - default: - return URI_FUNC(ParseOwnHost2)(state, first, afterLast, memory); - } -} - - - -static URI_INLINE UriBool URI_FUNC(OnExitOwnHost2)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - UriMemoryManager * memory) { - state->uri->hostText.afterLast = first; /* HOST END */ - - /* Valid IPv4 or just a regname? */ - state->uri->hostData.ip4 = memory->malloc(memory, 1 * sizeof(UriIp4)); /* Freed when stopping on parse error */ - if (state->uri->hostData.ip4 == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - if (URI_FUNC(ParseIpFourAddress)(state->uri->hostData.ip4->data, - state->uri->hostText.first, state->uri->hostText.afterLast)) { - /* Not IPv4 */ - memory->free(memory, state->uri->hostData.ip4); - state->uri->hostData.ip4 = NULL; - } - return URI_TRUE; /* Success */ -} - - - -/* - * [ownHost2]->[authorityTwo] // can take - * [ownHost2]->[pctSubUnres][ownHost2] - */ -static const URI_CHAR * URI_FUNC(ParseOwnHost2)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - if (!URI_FUNC(OnExitOwnHost2)(state, first, memory)) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return afterLast; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(';'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - { - const URI_CHAR * const afterPctSubUnres - = URI_FUNC(ParsePctSubUnres)(state, first, afterLast, memory); - if (afterPctSubUnres == NULL) { - return NULL; - } - return URI_FUNC(ParseOwnHost2)(state, afterPctSubUnres, afterLast, memory); - } - - default: - if (!URI_FUNC(OnExitOwnHost2)(state, first, memory)) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return URI_FUNC(ParseAuthorityTwo)(state, first, afterLast); - } -} - - - -static URI_INLINE UriBool URI_FUNC(OnExitOwnHostUserInfo)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - UriMemoryManager * memory) { - state->uri->hostText.first = state->uri->userInfo.first; /* Host instead of userInfo, update */ - state->uri->userInfo.first = NULL; /* Not a userInfo, reset */ - state->uri->hostText.afterLast = first; /* HOST END */ - - /* Valid IPv4 or just a regname? */ - state->uri->hostData.ip4 = memory->malloc(memory, 1 * sizeof(UriIp4)); /* Freed when stopping on parse error */ - if (state->uri->hostData.ip4 == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - if (URI_FUNC(ParseIpFourAddress)(state->uri->hostData.ip4->data, - state->uri->hostText.first, state->uri->hostText.afterLast)) { - /* Not IPv4 */ - memory->free(memory, state->uri->hostData.ip4); - state->uri->hostData.ip4 = NULL; - } - return URI_TRUE; /* Success */ -} - - - -/* - * [ownHostUserInfo]->[ownHostUserInfoNz] - * [ownHostUserInfo]-> - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseOwnHostUserInfo)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - if (!URI_FUNC(OnExitOwnHostUserInfo)(state, first, memory)) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return afterLast; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(':'): - case _UT(';'): - case _UT('@'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - return URI_FUNC(ParseOwnHostUserInfoNz)(state, first, afterLast, memory); - - default: - if (!URI_FUNC(OnExitOwnHostUserInfo)(state, first, memory)) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return first; - } -} - - - -/* - * [ownHostUserInfoNz]->[pctSubUnres][ownHostUserInfo] - * [ownHostUserInfoNz]-><:>[ownPortUserInfo] - * [ownHostUserInfoNz]-><@>[ownHost] - */ -static const URI_CHAR * URI_FUNC(ParseOwnHostUserInfoNz)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(';'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - { - const URI_CHAR * const afterPctSubUnres - = URI_FUNC(ParsePctSubUnres)(state, first, afterLast, memory); - if (afterPctSubUnres == NULL) { - return NULL; - } - return URI_FUNC(ParseOwnHostUserInfo)(state, afterPctSubUnres, afterLast, memory); - } - - case _UT(':'): - state->uri->hostText.afterLast = first; /* HOST END */ - state->uri->portText.first = first + 1; /* PORT BEGIN */ - return URI_FUNC(ParseOwnPortUserInfo)(state, first + 1, afterLast, memory); - - case _UT('@'): - state->uri->userInfo.afterLast = first; /* USERINFO END */ - state->uri->hostText.first = first + 1; /* HOST BEGIN */ - return URI_FUNC(ParseOwnHost)(state, first + 1, afterLast, memory); - - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } -} - - - -static URI_INLINE UriBool URI_FUNC(OnExitOwnPortUserInfo)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - UriMemoryManager * memory) { - state->uri->hostText.first = state->uri->userInfo.first; /* Host instead of userInfo, update */ - state->uri->userInfo.first = NULL; /* Not a userInfo, reset */ - state->uri->portText.afterLast = first; /* PORT END */ - - /* Valid IPv4 or just a regname? */ - state->uri->hostData.ip4 = memory->malloc(memory, 1 * sizeof(UriIp4)); /* Freed when stopping on parse error */ - if (state->uri->hostData.ip4 == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - if (URI_FUNC(ParseIpFourAddress)(state->uri->hostData.ip4->data, - state->uri->hostText.first, state->uri->hostText.afterLast)) { - /* Not IPv4 */ - memory->free(memory, state->uri->hostData.ip4); - state->uri->hostData.ip4 = NULL; - } - return URI_TRUE; /* Success */ -} - - - -/* - * [ownPortUserInfo]->[ALPHA][ownUserInfo] - * [ownPortUserInfo]->[DIGIT][ownPortUserInfo] - * [ownPortUserInfo]-><.>[ownUserInfo] - * [ownPortUserInfo]-><_>[ownUserInfo] - * [ownPortUserInfo]-><~>[ownUserInfo] - * [ownPortUserInfo]-><->[ownUserInfo] - * [ownPortUserInfo]->[subDelims][ownUserInfo] - * [ownPortUserInfo]->[pctEncoded][ownUserInfo] - * [ownPortUserInfo]-><:>[ownUserInfo] - * [ownPortUserInfo]-><@>[ownHost] - * [ownPortUserInfo]-> - */ -static const URI_CHAR * URI_FUNC(ParseOwnPortUserInfo)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - if (!URI_FUNC(OnExitOwnPortUserInfo)(state, first, memory)) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return afterLast; - } - - switch (*first) { - /* begin sub-delims */ - case _UT('!'): - case _UT('$'): - case _UT('&'): - case _UT('\''): - case _UT('('): - case _UT(')'): - case _UT('*'): - case _UT('+'): - case _UT(','): - case _UT(';'): - case _UT('='): - /* end sub-delims */ - /* begin unreserved (except alpha and digit) */ - case _UT('-'): - case _UT('.'): - case _UT('_'): - case _UT('~'): - /* end unreserved (except alpha and digit) */ - case _UT(':'): - case URI_SET_ALPHA: - state->uri->hostText.afterLast = NULL; /* Not a host, reset */ - state->uri->portText.first = NULL; /* Not a port, reset */ - return URI_FUNC(ParseOwnUserInfo)(state, first + 1, afterLast, memory); - - case URI_SET_DIGIT: - return URI_FUNC(ParseOwnPortUserInfo)(state, first + 1, afterLast, memory); - - case _UT('%'): - state->uri->portText.first = NULL; /* Not a port, reset */ - { - const URI_CHAR * const afterPct - = URI_FUNC(ParsePctEncoded)(state, first, afterLast, memory); - if (afterPct == NULL) { - return NULL; - } - return URI_FUNC(ParseOwnUserInfo)(state, afterPct, afterLast, memory); - } - - case _UT('@'): - state->uri->hostText.afterLast = NULL; /* Not a host, reset */ - state->uri->portText.first = NULL; /* Not a port, reset */ - state->uri->userInfo.afterLast = first; /* USERINFO END */ - state->uri->hostText.first = first + 1; /* HOST BEGIN */ - return URI_FUNC(ParseOwnHost)(state, first + 1, afterLast, memory); - - default: - if (!URI_FUNC(OnExitOwnPortUserInfo)(state, first, memory)) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return first; - } -} - - - -/* - * [ownUserInfo]->[pctSubUnres][ownUserInfo] - * [ownUserInfo]-><:>[ownUserInfo] - * [ownUserInfo]-><@>[ownHost] - */ -static const URI_CHAR * URI_FUNC(ParseOwnUserInfo)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(';'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - { - const URI_CHAR * const afterPctSubUnres - = URI_FUNC(ParsePctSubUnres)(state, first, afterLast, memory); - if (afterPctSubUnres == NULL) { - return NULL; - } - return URI_FUNC(ParseOwnUserInfo)(state, afterPctSubUnres, afterLast, memory); - } - - case _UT(':'): - return URI_FUNC(ParseOwnUserInfo)(state, first + 1, afterLast, memory); - - case _UT('@'): - /* SURE */ - state->uri->userInfo.afterLast = first; /* USERINFO END */ - state->uri->hostText.first = first + 1; /* HOST BEGIN */ - return URI_FUNC(ParseOwnHost)(state, first + 1, afterLast, memory); - - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } -} - - - -static URI_INLINE void URI_FUNC(OnExitPartHelperTwo)(URI_TYPE(ParserState) * state) { - state->uri->absolutePath = URI_TRUE; -} - - - -/* - * [partHelperTwo]->[pathAbsNoLeadSlash] // can take - * [partHelperTwo]->[authority][pathAbsEmpty] - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParsePartHelperTwo)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(OnExitPartHelperTwo)(state); - return afterLast; - } - - switch (*first) { - case _UT('/'): - { - const URI_CHAR * const afterAuthority - = URI_FUNC(ParseAuthority)(state, first + 1, afterLast, memory); - const URI_CHAR * afterPathAbsEmpty; - if (afterAuthority == NULL) { - return NULL; - } - afterPathAbsEmpty = URI_FUNC(ParsePathAbsEmpty)(state, afterAuthority, afterLast, memory); - - URI_FUNC(FixEmptyTrailSegment)(state->uri, memory); - - return afterPathAbsEmpty; - } - - default: - URI_FUNC(OnExitPartHelperTwo)(state); - return URI_FUNC(ParsePathAbsNoLeadSlash)(state, first, afterLast, memory); - } -} - - - -/* - * [pathAbsEmpty]->[segment][pathAbsEmpty] - * [pathAbsEmpty]-> - */ -static const URI_CHAR * URI_FUNC(ParsePathAbsEmpty)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('/'): - { - const URI_CHAR * const afterSegment - = URI_FUNC(ParseSegment)(state, first + 1, afterLast, memory); - if (afterSegment == NULL) { - return NULL; - } - if (!URI_FUNC(PushPathSegment)(state, first + 1, afterSegment, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return URI_FUNC(ParsePathAbsEmpty)(state, afterSegment, afterLast, memory); - } - - default: - return first; - } -} - - - -/* - * [pathAbsNoLeadSlash]->[segmentNz][zeroMoreSlashSegs] - * [pathAbsNoLeadSlash]-> - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParsePathAbsNoLeadSlash)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(':'): - case _UT(';'): - case _UT('@'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - { - const URI_CHAR * const afterSegmentNz - = URI_FUNC(ParseSegmentNz)(state, first, afterLast, memory); - if (afterSegmentNz == NULL) { - return NULL; - } - if (!URI_FUNC(PushPathSegment)(state, first, afterSegmentNz, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return URI_FUNC(ParseZeroMoreSlashSegs)(state, afterSegmentNz, afterLast, memory); - } - - default: - return first; - } -} - - - -/* - * [pathRootless]->[segmentNz][zeroMoreSlashSegs] - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParsePathRootless)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - const URI_CHAR * const afterSegmentNz - = URI_FUNC(ParseSegmentNz)(state, first, afterLast, memory); - if (afterSegmentNz == NULL) { - return NULL; - } else { - if (!URI_FUNC(PushPathSegment)(state, first, afterSegmentNz, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - } - return URI_FUNC(ParseZeroMoreSlashSegs)(state, afterSegmentNz, afterLast, memory); -} - - - -/* - * [pchar]->[pctEncoded] - * [pchar]->[subDelims] - * [pchar]->[unreserved] - * [pchar]-><:> - * [pchar]-><@> - */ -static const URI_CHAR * URI_FUNC(ParsePchar)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (*first) { - case _UT('%'): - return URI_FUNC(ParsePctEncoded)(state, first, afterLast, memory); - - case _UT(':'): - case _UT('@'): - case _UT('!'): - case _UT('$'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('*'): - case _UT(','): - case _UT(';'): - case _UT('\''): - case _UT('+'): - case _UT('='): - case _UT('-'): - case _UT('.'): - case _UT('_'): - case _UT('~'): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - return first + 1; - - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } -} - - - -/* - * [pctEncoded]-><%>[HEXDIG][HEXDIG] - */ -static const URI_CHAR * URI_FUNC(ParsePctEncoded)( - URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - /* - First character has already been - checked before entering this rule. - - switch (*first) { - case _UT('%'): - */ - if (first + 1 >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (first[1]) { - case URI_SET_HEXDIG: - if (first + 2 >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (first[2]) { - case URI_SET_HEXDIG: - return first + 3; - - default: - URI_FUNC(StopSyntax)(state, first + 2, memory); - return NULL; - } - - default: - URI_FUNC(StopSyntax)(state, first + 1, memory); - return NULL; - } - - /* - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } - */ -} - - - -/* - * [pctSubUnres]->[pctEncoded] - * [pctSubUnres]->[subDelims] - * [pctSubUnres]->[unreserved] - */ -static const URI_CHAR * URI_FUNC(ParsePctSubUnres)( - URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - URI_FUNC(StopSyntax)(state, afterLast, memory); - return NULL; - } - - switch (*first) { - case _UT('%'): - return URI_FUNC(ParsePctEncoded)(state, first, afterLast, memory); - - case _UT('!'): - case _UT('$'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('*'): - case _UT(','): - case _UT(';'): - case _UT('\''): - case _UT('+'): - case _UT('='): - case _UT('-'): - case _UT('.'): - case _UT('_'): - case _UT('~'): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - return first + 1; - - default: - URI_FUNC(StopSyntax)(state, first, memory); - return NULL; - } -} - - - -/* - * [port]->[DIGIT][port] - * [port]-> - */ -static const URI_CHAR * URI_FUNC(ParsePort)(URI_TYPE(ParserState) * state, const URI_CHAR * first, const URI_CHAR * afterLast) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case URI_SET_DIGIT: - return URI_FUNC(ParsePort)(state, first + 1, afterLast); - - default: - return first; - } -} - - - -/* - * [queryFrag]->[pchar][queryFrag] - * [queryFrag]->[queryFrag] - * [queryFrag]->[queryFrag] - * [queryFrag]-> - */ -static const URI_CHAR * URI_FUNC(ParseQueryFrag)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(':'): - case _UT(';'): - case _UT('@'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - { - const URI_CHAR * const afterPchar - = URI_FUNC(ParsePchar)(state, first, afterLast, memory); - if (afterPchar == NULL) { - return NULL; - } - return URI_FUNC(ParseQueryFrag)(state, afterPchar, afterLast, memory); - } - - case _UT('/'): - case _UT('?'): - return URI_FUNC(ParseQueryFrag)(state, first + 1, afterLast, memory); - - default: - return first; - } -} - - - -/* - * [segment]->[pchar][segment] - * [segment]-> - */ -static const URI_CHAR * URI_FUNC(ParseSegment)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('!'): - case _UT('$'): - case _UT('%'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('-'): - case _UT('*'): - case _UT(','): - case _UT('.'): - case _UT(':'): - case _UT(';'): - case _UT('@'): - case _UT('\''): - case _UT('_'): - case _UT('~'): - case _UT('+'): - case _UT('='): - case URI_SET_DIGIT: - case URI_SET_ALPHA: - { - const URI_CHAR * const afterPchar - = URI_FUNC(ParsePchar)(state, first, afterLast, memory); - if (afterPchar == NULL) { - return NULL; - } - return URI_FUNC(ParseSegment)(state, afterPchar, afterLast, memory); - } - - default: - return first; - } -} - - - -/* - * [segmentNz]->[pchar][segment] - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseSegmentNz)( - URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - const URI_CHAR * const afterPchar - = URI_FUNC(ParsePchar)(state, first, afterLast, memory); - if (afterPchar == NULL) { - return NULL; - } - return URI_FUNC(ParseSegment)(state, afterPchar, afterLast, memory); -} - - - -static URI_INLINE UriBool URI_FUNC(OnExitSegmentNzNcOrScheme2)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - UriMemoryManager * memory) { - if (!URI_FUNC(PushPathSegment)(state, state->uri->scheme.first, first, memory)) { /* SEGMENT BOTH */ - return URI_FALSE; /* Raises malloc error*/ - } - state->uri->scheme.first = NULL; /* Not a scheme, reset */ - return URI_TRUE; /* Success */ -} - - - -/* - * [segmentNzNcOrScheme2]->[ALPHA][segmentNzNcOrScheme2] - * [segmentNzNcOrScheme2]->[DIGIT][segmentNzNcOrScheme2] - * [segmentNzNcOrScheme2]->[pctEncoded][mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]->[uriTail] // can take - * [segmentNzNcOrScheme2]->[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><$>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><&>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><(>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><)>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><*>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><,>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><.>[segmentNzNcOrScheme2] - * [segmentNzNcOrScheme2]->[segment][zeroMoreSlashSegs][uriTail] - * [segmentNzNcOrScheme2]-><:>[hierPart][uriTail] - * [segmentNzNcOrScheme2]-><;>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><@>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><_>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><~>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><+>[segmentNzNcOrScheme2] - * [segmentNzNcOrScheme2]-><=>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><'>[mustBeSegmentNzNc] - * [segmentNzNcOrScheme2]-><->[segmentNzNcOrScheme2] - */ -static const URI_CHAR * URI_FUNC(ParseSegmentNzNcOrScheme2)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - if (!URI_FUNC(OnExitSegmentNzNcOrScheme2)(state, first, memory)) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return afterLast; - } - - switch (*first) { - case _UT('.'): - case _UT('+'): - case _UT('-'): - case URI_SET_ALPHA: - case URI_SET_DIGIT: - return URI_FUNC(ParseSegmentNzNcOrScheme2)(state, first + 1, afterLast, memory); - - case _UT('%'): - { - const URI_CHAR * const afterPctEncoded - = URI_FUNC(ParsePctEncoded)(state, first, afterLast, memory); - if (afterPctEncoded == NULL) { - return NULL; - } - return URI_FUNC(ParseMustBeSegmentNzNc)(state, afterPctEncoded, afterLast, memory); - } - - case _UT('!'): - case _UT('$'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('*'): - case _UT(','): - case _UT(';'): - case _UT('@'): - case _UT('_'): - case _UT('~'): - case _UT('='): - case _UT('\''): - return URI_FUNC(ParseMustBeSegmentNzNc)(state, first + 1, afterLast, memory); - - case _UT('/'): - { - const URI_CHAR * afterZeroMoreSlashSegs; - const URI_CHAR * const afterSegment - = URI_FUNC(ParseSegment)(state, first + 1, afterLast, memory); - if (afterSegment == NULL) { - return NULL; - } - if (!URI_FUNC(PushPathSegment)(state, state->uri->scheme.first, first, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - state->uri->scheme.first = NULL; /* Not a scheme, reset */ - if (!URI_FUNC(PushPathSegment)(state, first + 1, afterSegment, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - afterZeroMoreSlashSegs - = URI_FUNC(ParseZeroMoreSlashSegs)(state, afterSegment, afterLast, memory); - if (afterZeroMoreSlashSegs == NULL) { - return NULL; - } - return URI_FUNC(ParseUriTail)(state, afterZeroMoreSlashSegs, afterLast, memory); - } - - case _UT(':'): - { - const URI_CHAR * const afterHierPart - = URI_FUNC(ParseHierPart)(state, first + 1, afterLast, memory); - state->uri->scheme.afterLast = first; /* SCHEME END */ - if (afterHierPart == NULL) { - return NULL; - } - return URI_FUNC(ParseUriTail)(state, afterHierPart, afterLast, memory); - } - - default: - if (!URI_FUNC(OnExitSegmentNzNcOrScheme2)(state, first, memory)) { - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return URI_FUNC(ParseUriTail)(state, first, afterLast, memory); - } -} - - - -/* - * [uriReference]->[ALPHA][segmentNzNcOrScheme2] - * [uriReference]->[DIGIT][mustBeSegmentNzNc] - * [uriReference]->[pctEncoded][mustBeSegmentNzNc] - * [uriReference]->[subDelims][mustBeSegmentNzNc] - * [uriReference]->[uriTail] // can take - * [uriReference]-><.>[mustBeSegmentNzNc] - * [uriReference]->[partHelperTwo][uriTail] - * [uriReference]-><@>[mustBeSegmentNzNc] - * [uriReference]-><_>[mustBeSegmentNzNc] - * [uriReference]-><~>[mustBeSegmentNzNc] - * [uriReference]-><->[mustBeSegmentNzNc] - */ -static const URI_CHAR * URI_FUNC(ParseUriReference)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case URI_SET_ALPHA: - state->uri->scheme.first = first; /* SCHEME BEGIN */ - return URI_FUNC(ParseSegmentNzNcOrScheme2)(state, first + 1, afterLast, memory); - - case URI_SET_DIGIT: - case _UT('!'): - case _UT('$'): - case _UT('&'): - case _UT('('): - case _UT(')'): - case _UT('*'): - case _UT(','): - case _UT(';'): - case _UT('\''): - case _UT('+'): - case _UT('='): - case _UT('.'): - case _UT('_'): - case _UT('~'): - case _UT('-'): - case _UT('@'): - state->uri->scheme.first = first; /* SEGMENT BEGIN, ABUSE SCHEME POINTER */ - return URI_FUNC(ParseMustBeSegmentNzNc)(state, first + 1, afterLast, memory); - - case _UT('%'): - { - const URI_CHAR * const afterPctEncoded - = URI_FUNC(ParsePctEncoded)(state, first, afterLast, memory); - if (afterPctEncoded == NULL) { - return NULL; - } - state->uri->scheme.first = first; /* SEGMENT BEGIN, ABUSE SCHEME POINTER */ - return URI_FUNC(ParseMustBeSegmentNzNc)(state, afterPctEncoded, afterLast, memory); - } - - case _UT('/'): - { - const URI_CHAR * const afterPartHelperTwo - = URI_FUNC(ParsePartHelperTwo)(state, first + 1, afterLast, memory); - if (afterPartHelperTwo == NULL) { - return NULL; - } - return URI_FUNC(ParseUriTail)(state, afterPartHelperTwo, afterLast, memory); - } - - default: - return URI_FUNC(ParseUriTail)(state, first, afterLast, memory); - } -} - - - -/* - * [uriTail]-><#>[queryFrag] - * [uriTail]->[queryFrag][uriTailTwo] - * [uriTail]-> - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseUriTail)( - URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('#'): - { - const URI_CHAR * const afterQueryFrag = URI_FUNC(ParseQueryFrag)(state, first + 1, afterLast, memory); - if (afterQueryFrag == NULL) { - return NULL; - } - state->uri->fragment.first = first + 1; /* FRAGMENT BEGIN */ - state->uri->fragment.afterLast = afterQueryFrag; /* FRAGMENT END */ - return afterQueryFrag; - } - - case _UT('?'): - { - const URI_CHAR * const afterQueryFrag - = URI_FUNC(ParseQueryFrag)(state, first + 1, afterLast, memory); - if (afterQueryFrag == NULL) { - return NULL; - } - state->uri->query.first = first + 1; /* QUERY BEGIN */ - state->uri->query.afterLast = afterQueryFrag; /* QUERY END */ - return URI_FUNC(ParseUriTailTwo)(state, afterQueryFrag, afterLast, memory); - } - - default: - return first; - } -} - - - -/* - * [uriTailTwo]-><#>[queryFrag] - * [uriTailTwo]-> - */ -static URI_INLINE const URI_CHAR * URI_FUNC(ParseUriTailTwo)( - URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('#'): - { - const URI_CHAR * const afterQueryFrag = URI_FUNC(ParseQueryFrag)(state, first + 1, afterLast, memory); - if (afterQueryFrag == NULL) { - return NULL; - } - state->uri->fragment.first = first + 1; /* FRAGMENT BEGIN */ - state->uri->fragment.afterLast = afterQueryFrag; /* FRAGMENT END */ - return afterQueryFrag; - } - - default: - return first; - } -} - - - -/* - * [zeroMoreSlashSegs]->[segment][zeroMoreSlashSegs] - * [zeroMoreSlashSegs]-> - */ -static const URI_CHAR * URI_FUNC(ParseZeroMoreSlashSegs)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - if (first >= afterLast) { - return afterLast; - } - - switch (*first) { - case _UT('/'): - { - const URI_CHAR * const afterSegment - = URI_FUNC(ParseSegment)(state, first + 1, afterLast, memory); - if (afterSegment == NULL) { - return NULL; - } - if (!URI_FUNC(PushPathSegment)(state, first + 1, afterSegment, memory)) { /* SEGMENT BOTH */ - URI_FUNC(StopMalloc)(state, memory); - return NULL; - } - return URI_FUNC(ParseZeroMoreSlashSegs)(state, afterSegment, afterLast, memory); - } - - default: - return first; - } -} - - - -static URI_INLINE void URI_FUNC(ResetParserStateExceptUri)(URI_TYPE(ParserState) * state) { - URI_TYPE(Uri) * const uriBackup = state->uri; - memset(state, 0, sizeof(URI_TYPE(ParserState))); - state->uri = uriBackup; -} - - - -static URI_INLINE UriBool URI_FUNC(PushPathSegment)( - URI_TYPE(ParserState) * state, const URI_CHAR * first, - const URI_CHAR * afterLast, UriMemoryManager * memory) { - URI_TYPE(PathSegment) * segment = memory->calloc(memory, 1, sizeof(URI_TYPE(PathSegment))); - if (segment == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - if (first == afterLast) { - segment->text.first = URI_FUNC(SafeToPointTo); - segment->text.afterLast = URI_FUNC(SafeToPointTo); - } else { - segment->text.first = first; - segment->text.afterLast = afterLast; - } - - /* First segment ever? */ - if (state->uri->pathHead == NULL) { - /* First segment ever, set head and tail */ - state->uri->pathHead = segment; - state->uri->pathTail = segment; - } else { - /* Append, update tail */ - state->uri->pathTail->next = segment; - state->uri->pathTail = segment; - } - - return URI_TRUE; /* Success */ -} - - - -int URI_FUNC(ParseUriEx)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast) { - return URI_FUNC(ParseUriExMm)(state, first, afterLast, NULL); -} - - - -static int URI_FUNC(ParseUriExMm)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - const URI_CHAR * afterUriReference; - URI_TYPE(Uri) * uri; - - /* Check params */ - if ((state == NULL) || (first == NULL) || (afterLast == NULL)) { - return URI_ERROR_NULL; - } - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - - uri = state->uri; - - /* Init parser */ - URI_FUNC(ResetParserStateExceptUri)(state); - URI_FUNC(ResetUri)(uri); - - /* Parse */ - afterUriReference = URI_FUNC(ParseUriReference)(state, first, afterLast, memory); - if (afterUriReference == NULL) { - /* Waterproof errorPos <= afterLast */ - if (state->errorPos && (state->errorPos > afterLast)) { - state->errorPos = afterLast; - } - return state->errorCode; - } - if (afterUriReference != afterLast) { - if (afterUriReference < afterLast) { - URI_FUNC(StopSyntax)(state, afterUriReference, memory); - } else { - URI_FUNC(StopSyntax)(state, afterLast, memory); - } - return state->errorCode; - } - return URI_SUCCESS; -} - - - -int URI_FUNC(ParseUri)(URI_TYPE(ParserState) * state, const URI_CHAR * text) { - if ((state == NULL) || (text == NULL)) { - return URI_ERROR_NULL; - } - return URI_FUNC(ParseUriEx)(state, text, text + URI_STRLEN(text)); -} - - - -int URI_FUNC(ParseSingleUri)(URI_TYPE(Uri) * uri, const URI_CHAR * text, - const URI_CHAR ** errorPos) { - return URI_FUNC(ParseSingleUriEx)(uri, text, NULL, errorPos); -} - - - -int URI_FUNC(ParseSingleUriEx)(URI_TYPE(Uri) * uri, - const URI_CHAR * first, const URI_CHAR * afterLast, - const URI_CHAR ** errorPos) { - if ((afterLast == NULL) && (first != NULL)) { - afterLast = first + URI_STRLEN(first); - } - return URI_FUNC(ParseSingleUriExMm)(uri, first, afterLast, errorPos, NULL); -} - - - -int URI_FUNC(ParseSingleUriExMm)(URI_TYPE(Uri) * uri, - const URI_CHAR * first, const URI_CHAR * afterLast, - const URI_CHAR ** errorPos, UriMemoryManager * memory) { - URI_TYPE(ParserState) state; - int res; - - /* Check params */ - if ((uri == NULL) || (first == NULL) || (afterLast == NULL)) { - return URI_ERROR_NULL; - } - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - - state.uri = uri; - - res = URI_FUNC(ParseUriExMm)(&state, first, afterLast, memory); - - if (res != URI_SUCCESS) { - if (errorPos != NULL) { - *errorPos = state.errorPos; - } - URI_FUNC(FreeUriMembersMm)(uri, memory); - } - - return res; -} - - - -void URI_FUNC(FreeUriMembers)(URI_TYPE(Uri) * uri) { - URI_FUNC(FreeUriMembersMm)(uri, NULL); -} - - - -int URI_FUNC(FreeUriMembersMm)(URI_TYPE(Uri) * uri, UriMemoryManager * memory) { - if (uri == NULL) { - return URI_ERROR_NULL; - } - - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - - if (uri->owner) { - /* Scheme */ - if (uri->scheme.first != NULL) { - if (uri->scheme.first != uri->scheme.afterLast) { - memory->free(memory, (URI_CHAR *)uri->scheme.first); - } - uri->scheme.first = NULL; - uri->scheme.afterLast = NULL; - } - - /* User info */ - if (uri->userInfo.first != NULL) { - if (uri->userInfo.first != uri->userInfo.afterLast) { - memory->free(memory, (URI_CHAR *)uri->userInfo.first); - } - uri->userInfo.first = NULL; - uri->userInfo.afterLast = NULL; - } - - /* Host data - IPvFuture (may affect host text) */ - if (uri->hostData.ipFuture.first != NULL) { - /* NOTE: .hostData.ipFuture may hold the very same range pointers - * as .hostText; then we need to prevent freeing memory twice. */ - if (uri->hostText.first == uri->hostData.ipFuture.first) { - uri->hostText.first = NULL; - uri->hostText.afterLast = NULL; - } - - if (uri->hostData.ipFuture.first != uri->hostData.ipFuture.afterLast) { - memory->free(memory, (URI_CHAR *)uri->hostData.ipFuture.first); - } - uri->hostData.ipFuture.first = NULL; - uri->hostData.ipFuture.afterLast = NULL; - } - - /* Host text (after IPvFuture, see above) */ - if (uri->hostText.first != NULL) { - if (uri->hostText.first != uri->hostText.afterLast) { - memory->free(memory, (URI_CHAR *)uri->hostText.first); - } - uri->hostText.first = NULL; - uri->hostText.afterLast = NULL; - } - } - - /* Host data - IPv4 */ - if (uri->hostData.ip4 != NULL) { - memory->free(memory, uri->hostData.ip4); - uri->hostData.ip4 = NULL; - } - - /* Host data - IPv6 */ - if (uri->hostData.ip6 != NULL) { - memory->free(memory, uri->hostData.ip6); - uri->hostData.ip6 = NULL; - } - - /* Port text */ - if (uri->owner && (uri->portText.first != NULL)) { - if (uri->portText.first != uri->portText.afterLast) { - memory->free(memory, (URI_CHAR *)uri->portText.first); - } - uri->portText.first = NULL; - uri->portText.afterLast = NULL; - } - - /* Path */ - if (uri->pathHead != NULL) { - URI_TYPE(PathSegment) * segWalk = uri->pathHead; - while (segWalk != NULL) { - URI_TYPE(PathSegment) * const next = segWalk->next; - if (uri->owner && (segWalk->text.first != NULL) - && (segWalk->text.first < segWalk->text.afterLast)) { - memory->free(memory, (URI_CHAR *)segWalk->text.first); - } - memory->free(memory, segWalk); - segWalk = next; - } - uri->pathHead = NULL; - uri->pathTail = NULL; - } - - if (uri->owner) { - /* Query */ - if (uri->query.first != NULL) { - if (uri->query.first != uri->query.afterLast) { - memory->free(memory, (URI_CHAR *)uri->query.first); - } - uri->query.first = NULL; - uri->query.afterLast = NULL; - } - - /* Fragment */ - if (uri->fragment.first != NULL) { - if (uri->fragment.first != uri->fragment.afterLast) { - memory->free(memory, (URI_CHAR *)uri->fragment.first); - } - uri->fragment.first = NULL; - uri->fragment.afterLast = NULL; - } - } - - return URI_SUCCESS; -} - - - -UriBool URI_FUNC(_TESTING_ONLY_ParseIpSix)(const URI_CHAR * text) { - UriMemoryManager * const memory = &defaultMemoryManager; - URI_TYPE(Uri) uri; - URI_TYPE(ParserState) parser; - const URI_CHAR * const afterIpSix = text + URI_STRLEN(text); - const URI_CHAR * res; - - URI_FUNC(ResetUri)(&uri); - parser.uri = &uri; - URI_FUNC(ResetParserStateExceptUri)(&parser); - parser.uri->hostData.ip6 = memory->malloc(memory, 1 * sizeof(UriIp6)); - res = URI_FUNC(ParseIPv6address2)(&parser, text, afterIpSix, memory); - URI_FUNC(FreeUriMembersMm)(&uri, memory); - return res == afterIpSix ? URI_TRUE : URI_FALSE; -} - - - -UriBool URI_FUNC(_TESTING_ONLY_ParseIpFour)(const URI_CHAR * text) { - unsigned char octets[4]; - int res = URI_FUNC(ParseIpFourAddress)(octets, text, text + URI_STRLEN(text)); - return (res == URI_SUCCESS) ? URI_TRUE : URI_FALSE; -} - - - -#undef URI_SET_DIGIT -#undef URI_SET_HEX_LETTER_UPPER -#undef URI_SET_HEX_LETTER_LOWER -#undef URI_SET_HEXDIG -#undef URI_SET_ALPHA - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriParseBase.c b/extern/drawdance/3rdparty/uriparser/UriParseBase.c deleted file mode 100644 index 3a4aa08f6b..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriParseBase.c +++ /dev/null @@ -1,90 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef URI_DOXYGEN -# include "UriParseBase.h" -#endif - - - -void uriWriteQuadToDoubleByte(const unsigned char * hexDigits, int digitCount, unsigned char * output) { - switch (digitCount) { - case 1: - /* 0x___? -> \x00 \x0? */ - output[0] = 0; - output[1] = hexDigits[0]; - break; - - case 2: - /* 0x__?? -> \0xx \x?? */ - output[0] = 0; - output[1] = 16 * hexDigits[0] + hexDigits[1]; - break; - - case 3: - /* 0x_??? -> \0x? \x?? */ - output[0] = hexDigits[0]; - output[1] = 16 * hexDigits[1] + hexDigits[2]; - break; - - case 4: - /* 0x???? -> \0?? \x?? */ - output[0] = 16 * hexDigits[0] + hexDigits[1]; - output[1] = 16 * hexDigits[2] + hexDigits[3]; - break; - - } -} - - - -unsigned char uriGetOctetValue(const unsigned char * digits, int digitCount) { - switch (digitCount) { - case 1: - return digits[0]; - - case 2: - return 10 * digits[0] + digits[1]; - - case 3: - default: - return 100 * digits[0] + 10 * digits[1] + digits[2]; - - } -} diff --git a/extern/drawdance/3rdparty/uriparser/UriParseBase.h b/extern/drawdance/3rdparty/uriparser/UriParseBase.h deleted file mode 100644 index 6d7379de1c..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriParseBase.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef URI_PARSE_BASE_H -#define URI_PARSE_BASE_H 1 - - - -#include - - - -void uriWriteQuadToDoubleByte(const unsigned char * hexDigits, int digitCount, - unsigned char * output); -unsigned char uriGetOctetValue(const unsigned char * digits, int digitCount); - - - -#endif /* URI_PARSE_BASE_H */ diff --git a/extern/drawdance/3rdparty/uriparser/UriQuery.c b/extern/drawdance/3rdparty/uriparser/UriQuery.c deleted file mode 100644 index b2734bc2c8..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriQuery.c +++ /dev/null @@ -1,501 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriQuery.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriQuery.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include "UriCommon.h" -# include "UriMemory.h" -#endif - - - -#include - - - -static int URI_FUNC(ComposeQueryEngine)(URI_CHAR * dest, - const URI_TYPE(QueryList) * queryList, - int maxChars, int * charsWritten, int * charsRequired, - UriBool spaceToPlus, UriBool normalizeBreaks); - -static UriBool URI_FUNC(AppendQueryItem)(URI_TYPE(QueryList) ** prevNext, - int * itemCount, const URI_CHAR * keyFirst, const URI_CHAR * keyAfter, - const URI_CHAR * valueFirst, const URI_CHAR * valueAfter, - UriBool plusToSpace, UriBreakConversion breakConversion, - UriMemoryManager * memory); - - - -int URI_FUNC(ComposeQueryCharsRequired)(const URI_TYPE(QueryList) * queryList, - int * charsRequired) { - const UriBool spaceToPlus = URI_TRUE; - const UriBool normalizeBreaks = URI_TRUE; - - return URI_FUNC(ComposeQueryCharsRequiredEx)(queryList, charsRequired, - spaceToPlus, normalizeBreaks); -} - - - -int URI_FUNC(ComposeQueryCharsRequiredEx)(const URI_TYPE(QueryList) * queryList, - int * charsRequired, UriBool spaceToPlus, UriBool normalizeBreaks) { - if ((queryList == NULL) || (charsRequired == NULL)) { - return URI_ERROR_NULL; - } - - return URI_FUNC(ComposeQueryEngine)(NULL, queryList, 0, NULL, - charsRequired, spaceToPlus, normalizeBreaks); -} - - - -int URI_FUNC(ComposeQuery)(URI_CHAR * dest, - const URI_TYPE(QueryList) * queryList, int maxChars, int * charsWritten) { - const UriBool spaceToPlus = URI_TRUE; - const UriBool normalizeBreaks = URI_TRUE; - - return URI_FUNC(ComposeQueryEx)(dest, queryList, maxChars, charsWritten, - spaceToPlus, normalizeBreaks); -} - - - -int URI_FUNC(ComposeQueryEx)(URI_CHAR * dest, - const URI_TYPE(QueryList) * queryList, int maxChars, int * charsWritten, - UriBool spaceToPlus, UriBool normalizeBreaks) { - if ((dest == NULL) || (queryList == NULL)) { - return URI_ERROR_NULL; - } - - if (maxChars < 1) { - return URI_ERROR_OUTPUT_TOO_LARGE; - } - - return URI_FUNC(ComposeQueryEngine)(dest, queryList, maxChars, - charsWritten, NULL, spaceToPlus, normalizeBreaks); -} - - - -int URI_FUNC(ComposeQueryMalloc)(URI_CHAR ** dest, - const URI_TYPE(QueryList) * queryList) { - const UriBool spaceToPlus = URI_TRUE; - const UriBool normalizeBreaks = URI_TRUE; - - return URI_FUNC(ComposeQueryMallocEx)(dest, queryList, - spaceToPlus, normalizeBreaks); -} - - - -int URI_FUNC(ComposeQueryMallocEx)(URI_CHAR ** dest, - const URI_TYPE(QueryList) * queryList, - UriBool spaceToPlus, UriBool normalizeBreaks) { - return URI_FUNC(ComposeQueryMallocExMm)(dest, queryList, spaceToPlus, - normalizeBreaks, NULL); -} - - - -int URI_FUNC(ComposeQueryMallocExMm)(URI_CHAR ** dest, - const URI_TYPE(QueryList) * queryList, - UriBool spaceToPlus, UriBool normalizeBreaks, - UriMemoryManager * memory) { - int charsRequired; - int res; - URI_CHAR * queryString; - - if (dest == NULL) { - return URI_ERROR_NULL; - } - - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - - /* Calculate space */ - res = URI_FUNC(ComposeQueryCharsRequiredEx)(queryList, &charsRequired, - spaceToPlus, normalizeBreaks); - if (res != URI_SUCCESS) { - return res; - } - charsRequired++; - - /* Allocate space */ - queryString = memory->malloc(memory, charsRequired * sizeof(URI_CHAR)); - if (queryString == NULL) { - return URI_ERROR_MALLOC; - } - - /* Put query in */ - res = URI_FUNC(ComposeQueryEx)(queryString, queryList, charsRequired, - NULL, spaceToPlus, normalizeBreaks); - if (res != URI_SUCCESS) { - memory->free(memory, queryString); - return res; - } - - *dest = queryString; - return URI_SUCCESS; -} - - - -int URI_FUNC(ComposeQueryEngine)(URI_CHAR * dest, - const URI_TYPE(QueryList) * queryList, - int maxChars, int * charsWritten, int * charsRequired, - UriBool spaceToPlus, UriBool normalizeBreaks) { - UriBool firstItem = URI_TRUE; - int ampersandLen = 0; /* increased to 1 from second item on */ - URI_CHAR * write = dest; - - /* Subtract terminator */ - if (dest == NULL) { - *charsRequired = 0; - } else { - maxChars--; - } - - while (queryList != NULL) { - const URI_CHAR * const key = queryList->key; - const URI_CHAR * const value = queryList->value; - const int worstCase = (normalizeBreaks == URI_TRUE ? 6 : 3); - const int keyLen = (key == NULL) ? 0 : (int)URI_STRLEN(key); - int keyRequiredChars; - const int valueLen = (value == NULL) ? 0 : (int)URI_STRLEN(value); - int valueRequiredChars; - - if ((keyLen >= INT_MAX / worstCase) || (valueLen >= INT_MAX / worstCase)) { - return URI_ERROR_OUTPUT_TOO_LARGE; - } - keyRequiredChars = worstCase * keyLen; - valueRequiredChars = worstCase * valueLen; - - if (dest == NULL) { - (*charsRequired) += ampersandLen + keyRequiredChars + ((value == NULL) - ? 0 - : 1 + valueRequiredChars); - - if (firstItem == URI_TRUE) { - ampersandLen = 1; - firstItem = URI_FALSE; - } - } else { - if ((write - dest) + ampersandLen + keyRequiredChars > maxChars) { - return URI_ERROR_OUTPUT_TOO_LARGE; - } - - /* Copy key */ - if (firstItem == URI_TRUE) { - ampersandLen = 1; - firstItem = URI_FALSE; - } else { - write[0] = _UT('&'); - write++; - } - write = URI_FUNC(EscapeEx)(key, key + keyLen, - write, spaceToPlus, normalizeBreaks); - - if (value != NULL) { - if ((write - dest) + 1 + valueRequiredChars > maxChars) { - return URI_ERROR_OUTPUT_TOO_LARGE; - } - - /* Copy value */ - write[0] = _UT('='); - write++; - write = URI_FUNC(EscapeEx)(value, value + valueLen, - write, spaceToPlus, normalizeBreaks); - } - } - - queryList = queryList->next; - } - - if (dest != NULL) { - write[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = (int)(write - dest) + 1; /* .. for terminator */ - } - } - - return URI_SUCCESS; -} - - - -UriBool URI_FUNC(AppendQueryItem)(URI_TYPE(QueryList) ** prevNext, - int * itemCount, const URI_CHAR * keyFirst, const URI_CHAR * keyAfter, - const URI_CHAR * valueFirst, const URI_CHAR * valueAfter, - UriBool plusToSpace, UriBreakConversion breakConversion, - UriMemoryManager * memory) { - const int keyLen = (int)(keyAfter - keyFirst); - const int valueLen = (int)(valueAfter - valueFirst); - URI_CHAR * key; - URI_CHAR * value; - - if ((prevNext == NULL) || (itemCount == NULL) - || (keyFirst == NULL) || (keyAfter == NULL) - || (keyFirst > keyAfter) || (valueFirst > valueAfter) - || ((keyFirst == keyAfter) - && (valueFirst == NULL) && (valueAfter == NULL))) { - return URI_TRUE; - } - - /* Append new empty item */ - *prevNext = memory->malloc(memory, 1 * sizeof(URI_TYPE(QueryList))); - if (*prevNext == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - (*prevNext)->next = NULL; - - - /* Fill key */ - key = memory->malloc(memory, (keyLen + 1) * sizeof(URI_CHAR)); - if (key == NULL) { - memory->free(memory, *prevNext); - *prevNext = NULL; - return URI_FALSE; /* Raises malloc error */ - } - - key[keyLen] = _UT('\0'); - if (keyLen > 0) { - /* Copy 1:1 */ - memcpy(key, keyFirst, keyLen * sizeof(URI_CHAR)); - - /* Unescape */ - URI_FUNC(UnescapeInPlaceEx)(key, plusToSpace, breakConversion); - } - (*prevNext)->key = key; - - - /* Fill value */ - if (valueFirst != NULL) { - value = memory->malloc(memory, (valueLen + 1) * sizeof(URI_CHAR)); - if (value == NULL) { - memory->free(memory, key); - memory->free(memory, *prevNext); - *prevNext = NULL; - return URI_FALSE; /* Raises malloc error */ - } - - value[valueLen] = _UT('\0'); - if (valueLen > 0) { - /* Copy 1:1 */ - memcpy(value, valueFirst, valueLen * sizeof(URI_CHAR)); - - /* Unescape */ - URI_FUNC(UnescapeInPlaceEx)(value, plusToSpace, breakConversion); - } - (*prevNext)->value = value; - } else { - value = NULL; - } - (*prevNext)->value = value; - - (*itemCount)++; - return URI_TRUE; -} - - - -void URI_FUNC(FreeQueryList)(URI_TYPE(QueryList) * queryList) { - URI_FUNC(FreeQueryListMm)(queryList, NULL); -} - - - -int URI_FUNC(FreeQueryListMm)(URI_TYPE(QueryList) * queryList, - UriMemoryManager * memory) { - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - while (queryList != NULL) { - URI_TYPE(QueryList) * nextBackup = queryList->next; - memory->free(memory, (URI_CHAR *)queryList->key); /* const cast */ - memory->free(memory, (URI_CHAR *)queryList->value); /* const cast */ - memory->free(memory, queryList); - queryList = nextBackup; - } - return URI_SUCCESS; -} - - - -int URI_FUNC(DissectQueryMalloc)(URI_TYPE(QueryList) ** dest, int * itemCount, - const URI_CHAR * first, const URI_CHAR * afterLast) { - const UriBool plusToSpace = URI_TRUE; - const UriBreakConversion breakConversion = URI_BR_DONT_TOUCH; - - return URI_FUNC(DissectQueryMallocEx)(dest, itemCount, first, afterLast, - plusToSpace, breakConversion); -} - - - -int URI_FUNC(DissectQueryMallocEx)(URI_TYPE(QueryList) ** dest, int * itemCount, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriBool plusToSpace, UriBreakConversion breakConversion) { - return URI_FUNC(DissectQueryMallocExMm)(dest, itemCount, first, afterLast, - plusToSpace, breakConversion, NULL); -} - - - -int URI_FUNC(DissectQueryMallocExMm)(URI_TYPE(QueryList) ** dest, int * itemCount, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriBool plusToSpace, UriBreakConversion breakConversion, - UriMemoryManager * memory) { - const URI_CHAR * walk = first; - const URI_CHAR * keyFirst = first; - const URI_CHAR * keyAfter = NULL; - const URI_CHAR * valueFirst = NULL; - const URI_CHAR * valueAfter = NULL; - URI_TYPE(QueryList) ** prevNext = dest; - int nullCounter; - int * itemsAppended = (itemCount == NULL) ? &nullCounter : itemCount; - - if ((dest == NULL) || (first == NULL) || (afterLast == NULL)) { - return URI_ERROR_NULL; - } - - if (first > afterLast) { - return URI_ERROR_RANGE_INVALID; - } - - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - - *dest = NULL; - *itemsAppended = 0; - - /* Parse query string */ - for (; walk < afterLast; walk++) { - switch (*walk) { - case _UT('&'): - if (valueFirst != NULL) { - valueAfter = walk; - } else { - keyAfter = walk; - } - - if (URI_FUNC(AppendQueryItem)(prevNext, itemsAppended, - keyFirst, keyAfter, valueFirst, valueAfter, - plusToSpace, breakConversion, memory) - == URI_FALSE) { - /* Free list we built */ - *itemsAppended = 0; - URI_FUNC(FreeQueryListMm)(*dest, memory); - return URI_ERROR_MALLOC; - } - - /* Make future items children of the current */ - if ((prevNext != NULL) && (*prevNext != NULL)) { - prevNext = &((*prevNext)->next); - } - - if (walk + 1 < afterLast) { - keyFirst = walk + 1; - } else { - keyFirst = NULL; - } - keyAfter = NULL; - valueFirst = NULL; - valueAfter = NULL; - break; - - case _UT('='): - /* NOTE: WE treat the first '=' as a separator, */ - /* all following go into the value part */ - if (keyAfter == NULL) { - keyAfter = walk; - if (walk + 1 <= afterLast) { - valueFirst = walk + 1; - valueAfter = walk + 1; - } - } - break; - - default: - break; - } - } - - if (valueFirst != NULL) { - /* Must be key/value pair */ - valueAfter = walk; - } else { - /* Must be key only */ - keyAfter = walk; - } - - if (URI_FUNC(AppendQueryItem)(prevNext, itemsAppended, keyFirst, keyAfter, - valueFirst, valueAfter, plusToSpace, breakConversion, memory) - == URI_FALSE) { - /* Free list we built */ - *itemsAppended = 0; - URI_FUNC(FreeQueryListMm)(*dest, memory); - return URI_ERROR_MALLOC; - } - - return URI_SUCCESS; -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriRecompose.c b/extern/drawdance/3rdparty/uriparser/UriRecompose.c deleted file mode 100644 index 5027eca6cf..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriRecompose.c +++ /dev/null @@ -1,577 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriRecompose.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriRecompose.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include "UriCommon.h" -#endif - - - -static int URI_FUNC(ToStringEngine)(URI_CHAR * dest, const URI_TYPE(Uri) * uri, - int maxChars, int * charsWritten, int * charsRequired); - - - -int URI_FUNC(ToStringCharsRequired)(const URI_TYPE(Uri) * uri, - int * charsRequired) { - const int MAX_CHARS = ((unsigned int)-1) >> 1; - return URI_FUNC(ToStringEngine)(NULL, uri, MAX_CHARS, NULL, charsRequired); -} - - - -int URI_FUNC(ToString)(URI_CHAR * dest, const URI_TYPE(Uri) * uri, - int maxChars, int * charsWritten) { - return URI_FUNC(ToStringEngine)(dest, uri, maxChars, charsWritten, NULL); -} - - - -static URI_INLINE int URI_FUNC(ToStringEngine)(URI_CHAR * dest, - const URI_TYPE(Uri) * uri, int maxChars, int * charsWritten, - int * charsRequired) { - int written = 0; - if ((uri == NULL) || ((dest == NULL) && (charsRequired == NULL))) { - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_NULL; - } - - if (maxChars < 1) { - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - maxChars--; /* So we don't have to subtract 1 for '\0' all the time */ - - /* [01/19] result = "" */ - if (dest != NULL) { - dest[0] = _UT('\0'); - } else { - (*charsRequired) = 0; - } - /* [02/19] if defined(scheme) then */ - if (uri->scheme.first != NULL) { - /* [03/19] append scheme to result; */ - const int charsToWrite - = (int)(uri->scheme.afterLast - uri->scheme.first); - if (dest != NULL) { - if (written + charsToWrite <= maxChars) { - memcpy(dest + written, uri->scheme.first, - charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += charsToWrite; - } - /* [04/19] append ":" to result; */ - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT(":"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1; - } - /* [05/19] endif; */ - } - /* [06/19] if defined(authority) then */ - if (URI_FUNC(IsHostSet)(uri)) { - /* [07/19] append "//" to result; */ - if (dest != NULL) { - if (written + 2 <= maxChars) { - memcpy(dest + written, _UT("//"), - 2 * sizeof(URI_CHAR)); - written += 2; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 2; - } - /* [08/19] append authority to result; */ - /* UserInfo */ - if (uri->userInfo.first != NULL) { - const int charsToWrite = (int)(uri->userInfo.afterLast - uri->userInfo.first); - if (dest != NULL) { - if (written + charsToWrite <= maxChars) { - memcpy(dest + written, uri->userInfo.first, - charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("@"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += charsToWrite + 1; - } - } - - /* Host */ - if (uri->hostData.ip4 != NULL) { - /* IPv4 */ - int i = 0; - for (; i < 4; i++) { - const unsigned char value = uri->hostData.ip4->data[i]; - const int charsToWrite = (value > 99) ? 3 : ((value > 9) ? 2 : 1); - if (dest != NULL) { - if (written + charsToWrite <= maxChars) { - URI_CHAR text[4]; - if (value > 99) { - text[0] = _UT('0') + (value / 100); - text[1] = _UT('0') + ((value % 100) / 10); - text[2] = _UT('0') + (value % 10); - } else if (value > 9) { - text[0] = _UT('0') + (value / 10); - text[1] = _UT('0') + (value % 10); - } else { - text[0] = _UT('0') + value; - } - text[charsToWrite] = _UT('\0'); - memcpy(dest + written, text, charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - if (i < 3) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("."), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } - } else { - (*charsRequired) += charsToWrite + ((i == 3) ? 0 : 1); - } - } - } else if (uri->hostData.ip6 != NULL) { - /* IPv6 */ - int i = 0; - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("["), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1; - } - - for (; i < 16; i++) { - const unsigned char value = uri->hostData.ip6->data[i]; - if (dest != NULL) { - if (written + 2 <= maxChars) { - URI_CHAR text[3]; - text[0] = URI_FUNC(HexToLetterEx)(value / 16, URI_FALSE); - text[1] = URI_FUNC(HexToLetterEx)(value % 16, URI_FALSE); - text[2] = _UT('\0'); - memcpy(dest + written, text, 2 * sizeof(URI_CHAR)); - written += 2; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 2; - } - if (((i & 1) == 1) && (i < 15)) { - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT(":"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1; - } - } - } - - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("]"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1; - } - } else if (uri->hostData.ipFuture.first != NULL) { - /* IPvFuture */ - const int charsToWrite = (int)(uri->hostData.ipFuture.afterLast - - uri->hostData.ipFuture.first); - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("["), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - - if (written + charsToWrite <= maxChars) { - memcpy(dest + written, uri->hostData.ipFuture.first, charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("]"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1 + charsToWrite + 1; - } - } else if (uri->hostText.first != NULL) { - /* Regname */ - const int charsToWrite = (int)(uri->hostText.afterLast - uri->hostText.first); - if (dest != NULL) { - if (written + charsToWrite <= maxChars) { - memcpy(dest + written, uri->hostText.first, - charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += charsToWrite; - } - } - - /* Port */ - if (uri->portText.first != NULL) { - const int charsToWrite = (int)(uri->portText.afterLast - uri->portText.first); - if (dest != NULL) { - /* Leading ':' */ - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT(":"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - - /* Port number */ - if (written + charsToWrite <= maxChars) { - memcpy(dest + written, uri->portText.first, - charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1 + charsToWrite; - } - } - /* [09/19] endif; */ - } - /* [10/19] append path to result; */ - /* Slash needed here? */ - if (uri->absolutePath || ((uri->pathHead != NULL) - && URI_FUNC(IsHostSet)(uri))) { - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("/"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1; - } - } - - if (uri->pathHead != NULL) { - URI_TYPE(PathSegment) * walker = uri->pathHead; - do { - const int charsToWrite = (int)(walker->text.afterLast - walker->text.first); - if (dest != NULL) { - if (written + charsToWrite <= maxChars) { - memcpy(dest + written, walker->text.first, - charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += charsToWrite; - } - - /* Not last segment -> append slash */ - if (walker->next != NULL) { - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("/"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1; - } - } - - walker = walker->next; - } while (walker != NULL); - } - /* [11/19] if defined(query) then */ - if (uri->query.first != NULL) { - /* [12/19] append "?" to result; */ - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("?"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1; - } - /* [13/19] append query to result; */ - { - const int charsToWrite - = (int)(uri->query.afterLast - uri->query.first); - if (dest != NULL) { - if (written + charsToWrite <= maxChars) { - memcpy(dest + written, uri->query.first, - charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += charsToWrite; - } - } - /* [14/19] endif; */ - } - /* [15/19] if defined(fragment) then */ - if (uri->fragment.first != NULL) { - /* [16/19] append "#" to result; */ - if (dest != NULL) { - if (written + 1 <= maxChars) { - memcpy(dest + written, _UT("#"), - 1 * sizeof(URI_CHAR)); - written += 1; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += 1; - } - /* [17/19] append fragment to result; */ - { - const int charsToWrite - = (int)(uri->fragment.afterLast - uri->fragment.first); - if (dest != NULL) { - if (written + charsToWrite <= maxChars) { - memcpy(dest + written, uri->fragment.first, - charsToWrite * sizeof(URI_CHAR)); - written += charsToWrite; - } else { - dest[0] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = 0; - } - return URI_ERROR_TOSTRING_TOO_LONG; - } - } else { - (*charsRequired) += charsToWrite; - } - } - /* [18/19] endif; */ - } - /* [19/19] return result; */ - if (dest != NULL) { - dest[written++] = _UT('\0'); - if (charsWritten != NULL) { - *charsWritten = written; - } - } - return URI_SUCCESS; -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriResolve.c b/extern/drawdance/3rdparty/uriparser/UriResolve.c deleted file mode 100644 index 80031a894d..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriResolve.c +++ /dev/null @@ -1,329 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriResolve.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriResolve.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include "UriCommon.h" -# include "UriMemory.h" -#endif - - - -/* Appends a relative URI to an absolute. The last path segment of - * the absolute URI is replaced. */ -static URI_INLINE UriBool URI_FUNC(MergePath)(URI_TYPE(Uri) * absWork, - const URI_TYPE(Uri) * relAppend, UriMemoryManager * memory) { - URI_TYPE(PathSegment) * sourceWalker; - URI_TYPE(PathSegment) * destPrev; - if (relAppend->pathHead == NULL) { - return URI_TRUE; - } - - /* Replace last segment ("" if trailing slash) with first of append chain */ - if (absWork->pathHead == NULL) { - URI_TYPE(PathSegment) * const dup = memory->malloc(memory, sizeof(URI_TYPE(PathSegment))); - if (dup == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - dup->next = NULL; - absWork->pathHead = dup; - absWork->pathTail = dup; - } - absWork->pathTail->text.first = relAppend->pathHead->text.first; - absWork->pathTail->text.afterLast = relAppend->pathHead->text.afterLast; - - /* Append all the others */ - sourceWalker = relAppend->pathHead->next; - if (sourceWalker == NULL) { - return URI_TRUE; - } - destPrev = absWork->pathTail; - - for (;;) { - URI_TYPE(PathSegment) * const dup = memory->malloc(memory, sizeof(URI_TYPE(PathSegment))); - if (dup == NULL) { - destPrev->next = NULL; - absWork->pathTail = destPrev; - return URI_FALSE; /* Raises malloc error */ - } - dup->text = sourceWalker->text; - destPrev->next = dup; - - if (sourceWalker->next == NULL) { - absWork->pathTail = dup; - absWork->pathTail->next = NULL; - break; - } - destPrev = dup; - sourceWalker = sourceWalker->next; - } - - return URI_TRUE; -} - - -static int URI_FUNC(ResolveAbsolutePathFlag)(URI_TYPE(Uri) * absWork, - UriMemoryManager * memory) { - if (absWork == NULL) { - return URI_ERROR_NULL; - } - - if (URI_FUNC(IsHostSet)(absWork) && absWork->absolutePath) { - /* Empty segment needed, instead? */ - if (absWork->pathHead == NULL) { - URI_TYPE(PathSegment) * const segment = memory->malloc(memory, sizeof(URI_TYPE(PathSegment))); - if (segment == NULL) { - return URI_ERROR_MALLOC; - } - segment->text.first = URI_FUNC(SafeToPointTo); - segment->text.afterLast = URI_FUNC(SafeToPointTo); - segment->next = NULL; - - absWork->pathHead = segment; - absWork->pathTail = segment; - } - - absWork->absolutePath = URI_FALSE; - } - - return URI_SUCCESS; -} - - -static int URI_FUNC(AddBaseUriImpl)(URI_TYPE(Uri) * absDest, - const URI_TYPE(Uri) * relSource, - const URI_TYPE(Uri) * absBase, - UriResolutionOptions options, UriMemoryManager * memory) { - UriBool relSourceHasScheme; - - if (absDest == NULL) { - return URI_ERROR_NULL; - } - URI_FUNC(ResetUri)(absDest); - - if ((relSource == NULL) || (absBase == NULL)) { - return URI_ERROR_NULL; - } - - /* absBase absolute? */ - if (absBase->scheme.first == NULL) { - return URI_ERROR_ADDBASE_REL_BASE; - } - - /* [00/32] -- A non-strict parser may ignore a scheme in the reference */ - /* [00/32] -- if it is identical to the base URI's scheme. */ - /* [00/32] if ((not strict) and (R.scheme == Base.scheme)) then */ - relSourceHasScheme = (relSource->scheme.first != NULL) ? URI_TRUE : URI_FALSE; - if ((options & URI_RESOLVE_IDENTICAL_SCHEME_COMPAT) - && (absBase->scheme.first != NULL) - && (relSource->scheme.first != NULL) - && (0 == URI_FUNC(CompareRange)(&(absBase->scheme), &(relSource->scheme)))) { - /* [00/32] undefine(R.scheme); */ - relSourceHasScheme = URI_FALSE; - /* [00/32] endif; */ - } - - /* [01/32] if defined(R.scheme) then */ - if (relSourceHasScheme) { - /* [02/32] T.scheme = R.scheme; */ - absDest->scheme = relSource->scheme; - /* [03/32] T.authority = R.authority; */ - if (!URI_FUNC(CopyAuthority)(absDest, relSource, memory)) { - return URI_ERROR_MALLOC; - } - /* [04/32] T.path = remove_dot_segments(R.path); */ - if (!URI_FUNC(CopyPath)(absDest, relSource, memory)) { - return URI_ERROR_MALLOC; - } - if (!URI_FUNC(RemoveDotSegmentsAbsolute)(absDest, memory)) { - return URI_ERROR_MALLOC; - } - /* [05/32] T.query = R.query; */ - absDest->query = relSource->query; - /* [06/32] else */ - } else { - /* [07/32] if defined(R.authority) then */ - if (URI_FUNC(IsHostSet)(relSource)) { - /* [08/32] T.authority = R.authority; */ - if (!URI_FUNC(CopyAuthority)(absDest, relSource, memory)) { - return URI_ERROR_MALLOC; - } - /* [09/32] T.path = remove_dot_segments(R.path); */ - if (!URI_FUNC(CopyPath)(absDest, relSource, memory)) { - return URI_ERROR_MALLOC; - } - if (!URI_FUNC(RemoveDotSegmentsAbsolute)(absDest, memory)) { - return URI_ERROR_MALLOC; - } - /* [10/32] T.query = R.query; */ - absDest->query = relSource->query; - /* [11/32] else */ - } else { - /* [28/32] T.authority = Base.authority; */ - if (!URI_FUNC(CopyAuthority)(absDest, absBase, memory)) { - return URI_ERROR_MALLOC; - } - /* [12/32] if (R.path == "") then */ - if (relSource->pathHead == NULL && !relSource->absolutePath) { - /* [13/32] T.path = Base.path; */ - if (!URI_FUNC(CopyPath)(absDest, absBase, memory)) { - return URI_ERROR_MALLOC; - } - /* [14/32] if defined(R.query) then */ - if (relSource->query.first != NULL) { - /* [15/32] T.query = R.query; */ - absDest->query = relSource->query; - /* [16/32] else */ - } else { - /* [17/32] T.query = Base.query; */ - absDest->query = absBase->query; - /* [18/32] endif; */ - } - /* [19/32] else */ - } else { - /* [20/32] if (R.path starts-with "/") then */ - if (relSource->absolutePath) { - int res; - /* [21/32] T.path = remove_dot_segments(R.path); */ - if (!URI_FUNC(CopyPath)(absDest, relSource, memory)) { - return URI_ERROR_MALLOC; - } - res = URI_FUNC(ResolveAbsolutePathFlag)(absDest, memory); - if (res != URI_SUCCESS) { - return res; - } - if (!URI_FUNC(RemoveDotSegmentsAbsolute)(absDest, memory)) { - return URI_ERROR_MALLOC; - } - /* [22/32] else */ - } else { - /* [23/32] T.path = merge(Base.path, R.path); */ - if (!URI_FUNC(CopyPath)(absDest, absBase, memory)) { - return URI_ERROR_MALLOC; - } - if (!URI_FUNC(MergePath)(absDest, relSource, memory)) { - return URI_ERROR_MALLOC; - } - /* [24/32] T.path = remove_dot_segments(T.path); */ - if (!URI_FUNC(RemoveDotSegmentsAbsolute)(absDest, memory)) { - return URI_ERROR_MALLOC; - } - - if (!URI_FUNC(FixAmbiguity)(absDest, memory)) { - return URI_ERROR_MALLOC; - } - /* [25/32] endif; */ - } - /* [26/32] T.query = R.query; */ - absDest->query = relSource->query; - /* [27/32] endif; */ - } - URI_FUNC(FixEmptyTrailSegment)(absDest, memory); - /* [29/32] endif; */ - } - /* [30/32] T.scheme = Base.scheme; */ - absDest->scheme = absBase->scheme; - /* [31/32] endif; */ - } - /* [32/32] T.fragment = R.fragment; */ - absDest->fragment = relSource->fragment; - - return URI_SUCCESS; - -} - - - -int URI_FUNC(AddBaseUri)(URI_TYPE(Uri) * absDest, - const URI_TYPE(Uri) * relSource, const URI_TYPE(Uri) * absBase) { - const UriResolutionOptions options = URI_RESOLVE_STRICTLY; - return URI_FUNC(AddBaseUriEx)(absDest, relSource, absBase, options); -} - - - -int URI_FUNC(AddBaseUriEx)(URI_TYPE(Uri) * absDest, - const URI_TYPE(Uri) * relSource, const URI_TYPE(Uri) * absBase, - UriResolutionOptions options) { - return URI_FUNC(AddBaseUriExMm)(absDest, relSource, absBase, options, NULL); -} - - - -int URI_FUNC(AddBaseUriExMm)(URI_TYPE(Uri) * absDest, - const URI_TYPE(Uri) * relSource, const URI_TYPE(Uri) * absBase, - UriResolutionOptions options, UriMemoryManager * memory) { - int res; - - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - - res = URI_FUNC(AddBaseUriImpl)(absDest, relSource, absBase, options, memory); - if ((res != URI_SUCCESS) && (absDest != NULL)) { - URI_FUNC(FreeUriMembersMm)(absDest, memory); - } - return res; -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/UriShorten.c b/extern/drawdance/3rdparty/uriparser/UriShorten.c deleted file mode 100644 index d2f893592d..0000000000 --- a/extern/drawdance/3rdparty/uriparser/UriShorten.c +++ /dev/null @@ -1,324 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* What encodings are enabled? */ -#include -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriShorten.c" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriShorten.c" -# undef URI_PASS_UNICODE -# endif -#else -# ifdef URI_PASS_ANSI -# include -# else -# include -# include -# endif - - - -#ifndef URI_DOXYGEN -# include -# include "UriCommon.h" -# include "UriMemory.h" -#endif - - - -static URI_INLINE UriBool URI_FUNC(AppendSegment)(URI_TYPE(Uri) * uri, - const URI_CHAR * first, const URI_CHAR * afterLast, - UriMemoryManager * memory) { - /* Create segment */ - URI_TYPE(PathSegment) * segment = memory->malloc(memory, 1 * sizeof(URI_TYPE(PathSegment))); - if (segment == NULL) { - return URI_FALSE; /* Raises malloc error */ - } - segment->next = NULL; - segment->text.first = first; - segment->text.afterLast = afterLast; - - /* Put into chain */ - if (uri->pathTail == NULL) { - uri->pathHead = segment; - } else { - uri->pathTail->next = segment; - } - uri->pathTail = segment; - - return URI_TRUE; -} - - - -static URI_INLINE UriBool URI_FUNC(EqualsAuthority)(const URI_TYPE(Uri) * first, - const URI_TYPE(Uri) * second) { - /* IPv4 */ - if (first->hostData.ip4 != NULL) { - return ((second->hostData.ip4 != NULL) - && !memcmp(first->hostData.ip4->data, - second->hostData.ip4->data, 4)) ? URI_TRUE : URI_FALSE; - } - - /* IPv6 */ - if (first->hostData.ip6 != NULL) { - return ((second->hostData.ip6 != NULL) - && !memcmp(first->hostData.ip6->data, - second->hostData.ip6->data, 16)) ? URI_TRUE : URI_FALSE; - } - - /* IPvFuture */ - if (first->hostData.ipFuture.first != NULL) { - return ((second->hostData.ipFuture.first != NULL) - && !URI_FUNC(CompareRange)(&first->hostData.ipFuture, - &second->hostData.ipFuture)) ? URI_TRUE : URI_FALSE; - } - - return !URI_FUNC(CompareRange)(&first->hostText, &second->hostText) - ? URI_TRUE : URI_FALSE; -} - - - -static int URI_FUNC(RemoveBaseUriImpl)(URI_TYPE(Uri) * dest, - const URI_TYPE(Uri) * absSource, - const URI_TYPE(Uri) * absBase, - UriBool domainRootMode, UriMemoryManager * memory) { - if (dest == NULL) { - return URI_ERROR_NULL; - } - URI_FUNC(ResetUri)(dest); - - if ((absSource == NULL) || (absBase == NULL)) { - return URI_ERROR_NULL; - } - - /* absBase absolute? */ - if (absBase->scheme.first == NULL) { - return URI_ERROR_REMOVEBASE_REL_BASE; - } - - /* absSource absolute? */ - if (absSource->scheme.first == NULL) { - return URI_ERROR_REMOVEBASE_REL_SOURCE; - } - - /* [01/50] if (A.scheme != Base.scheme) then */ - if (URI_FUNC(CompareRange)(&absSource->scheme, &absBase->scheme)) { - /* [02/50] T.scheme = A.scheme; */ - dest->scheme = absSource->scheme; - /* [03/50] T.authority = A.authority; */ - if (!URI_FUNC(CopyAuthority)(dest, absSource, memory)) { - return URI_ERROR_MALLOC; - } - /* [04/50] T.path = A.path; */ - if (!URI_FUNC(CopyPath)(dest, absSource, memory)) { - return URI_ERROR_MALLOC; - } - /* [05/50] else */ - } else { - /* [06/50] undef(T.scheme); */ - /* NOOP */ - /* [07/50] if (A.authority != Base.authority) then */ - if (!URI_FUNC(EqualsAuthority)(absSource, absBase)) { - /* [08/50] T.authority = A.authority; */ - if (!URI_FUNC(CopyAuthority)(dest, absSource, memory)) { - return URI_ERROR_MALLOC; - } - /* [09/50] T.path = A.path; */ - if (!URI_FUNC(CopyPath)(dest, absSource, memory)) { - return URI_ERROR_MALLOC; - } - /* [10/50] else */ - } else { - /* [11/50] if domainRootMode then */ - if (domainRootMode == URI_TRUE) { - /* [12/50] undef(T.authority); */ - /* NOOP */ - /* [13/50] if (first(A.path) == "") then */ - /* GROUPED */ - /* [14/50] T.path = "/." + A.path; */ - /* GROUPED */ - /* [15/50] else */ - /* GROUPED */ - /* [16/50] T.path = A.path; */ - /* GROUPED */ - /* [17/50] endif; */ - if (!URI_FUNC(CopyPath)(dest, absSource, memory)) { - return URI_ERROR_MALLOC; - } - dest->absolutePath = URI_TRUE; - - if (!URI_FUNC(FixAmbiguity)(dest, memory)) { - return URI_ERROR_MALLOC; - } - /* [18/50] else */ - } else { - const URI_TYPE(PathSegment) * sourceSeg = absSource->pathHead; - const URI_TYPE(PathSegment) * baseSeg = absBase->pathHead; - /* [19/50] bool pathNaked = true; */ - UriBool pathNaked = URI_TRUE; - /* [20/50] undef(last(Base.path)); */ - /* NOOP */ - /* [21/50] T.path = ""; */ - dest->absolutePath = URI_FALSE; - /* [22/50] while (first(A.path) == first(Base.path)) do */ - while ((sourceSeg != NULL) && (baseSeg != NULL) - && !URI_FUNC(CompareRange)(&sourceSeg->text, &baseSeg->text) - && !((sourceSeg->text.first == sourceSeg->text.afterLast) - && ((sourceSeg->next == NULL) != (baseSeg->next == NULL)))) { - /* [23/50] A.path++; */ - sourceSeg = sourceSeg->next; - /* [24/50] Base.path++; */ - baseSeg = baseSeg->next; - /* [25/50] endwhile; */ - } - /* [26/50] while defined(first(Base.path)) do */ - while ((baseSeg != NULL) && (baseSeg->next != NULL)) { - /* [27/50] Base.path++; */ - baseSeg = baseSeg->next; - /* [28/50] T.path += "../"; */ - if (!URI_FUNC(AppendSegment)(dest, URI_FUNC(ConstParent), - URI_FUNC(ConstParent) + 2, memory)) { - return URI_ERROR_MALLOC; - } - /* [29/50] pathNaked = false; */ - pathNaked = URI_FALSE; - /* [30/50] endwhile; */ - } - /* [31/50] while defined(first(A.path)) do */ - while (sourceSeg != NULL) { - /* [32/50] if pathNaked then */ - if (pathNaked == URI_TRUE) { - /* [33/50] if (first(A.path) contains ":") then */ - UriBool containsColon = URI_FALSE; - const URI_CHAR * ch = sourceSeg->text.first; - for (; ch < sourceSeg->text.afterLast; ch++) { - if (*ch == _UT(':')) { - containsColon = URI_TRUE; - break; - } - } - - if (containsColon) { - /* [34/50] T.path += "./"; */ - if (!URI_FUNC(AppendSegment)(dest, URI_FUNC(ConstPwd), - URI_FUNC(ConstPwd) + 1, memory)) { - return URI_ERROR_MALLOC; - } - /* [35/50] elseif (first(A.path) == "") then */ - } else if (sourceSeg->text.first == sourceSeg->text.afterLast) { - /* [36/50] T.path += "/."; */ - if (!URI_FUNC(AppendSegment)(dest, URI_FUNC(ConstPwd), - URI_FUNC(ConstPwd) + 1, memory)) { - return URI_ERROR_MALLOC; - } - /* [37/50] endif; */ - } - /* [38/50] endif; */ - } - /* [39/50] T.path += first(A.path); */ - if (!URI_FUNC(AppendSegment)(dest, sourceSeg->text.first, - sourceSeg->text.afterLast, memory)) { - return URI_ERROR_MALLOC; - } - /* [40/50] pathNaked = false; */ - pathNaked = URI_FALSE; - /* [41/50] A.path++; */ - sourceSeg = sourceSeg->next; - /* [42/50] if defined(first(A.path)) then */ - /* NOOP */ - /* [43/50] T.path += + "/"; */ - /* NOOP */ - /* [44/50] endif; */ - /* NOOP */ - /* [45/50] endwhile; */ - } - /* [46/50] endif; */ - } - /* [47/50] endif; */ - } - /* [48/50] endif; */ - } - /* [49/50] T.query = A.query; */ - dest->query = absSource->query; - /* [50/50] T.fragment = A.fragment; */ - dest->fragment = absSource->fragment; - - return URI_SUCCESS; -} - - - -int URI_FUNC(RemoveBaseUri)(URI_TYPE(Uri) * dest, - const URI_TYPE(Uri) * absSource, - const URI_TYPE(Uri) * absBase, - UriBool domainRootMode) { - return URI_FUNC(RemoveBaseUriMm)(dest, absSource, absBase, - domainRootMode, NULL); -} - - - -int URI_FUNC(RemoveBaseUriMm)(URI_TYPE(Uri) * dest, - const URI_TYPE(Uri) * absSource, - const URI_TYPE(Uri) * absBase, - UriBool domainRootMode, UriMemoryManager * memory) { - int res; - - URI_CHECK_MEMORY_MANAGER(memory); /* may return */ - - res = URI_FUNC(RemoveBaseUriImpl)(dest, absSource, - absBase, domainRootMode, memory); - if ((res != URI_SUCCESS) && (dest != NULL)) { - URI_FUNC(FreeUriMembersMm)(dest, memory); - } - return res; -} - - - -#endif diff --git a/extern/drawdance/3rdparty/uriparser/config.h b/extern/drawdance/3rdparty/uriparser/config.h deleted file mode 100644 index 6177fbe506..0000000000 --- a/extern/drawdance/3rdparty/uriparser/config.h +++ /dev/null @@ -1,51 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2018, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#if !defined(URI_CONFIG_H) -# define URI_CONFIG_H 1 - - - -#define PACKAGE_VERSION "0.9.6" - -/* #undef HAVE_WPRINTF */ -/* #undef HAVE_REALLOCARRAY */ - - - -#endif /* !defined(URI_CONFIG_H) */ diff --git a/extern/drawdance/3rdparty/uriparser/include/uriparser/Uri.h b/extern/drawdance/3rdparty/uriparser/include/uriparser/Uri.h deleted file mode 100644 index ea4a913029..0000000000 --- a/extern/drawdance/3rdparty/uriparser/include/uriparser/Uri.h +++ /dev/null @@ -1,1124 +0,0 @@ -/* 0beb20dace01f4b2fa24c3bf9f7e8e616f621e4697260805a2b63a4d190e64c0 (0.9.6+) - * - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file Uri.h - * Holds the RFC 3986 %URI parser interface. - * NOTE: This header includes itself twice. - */ - -#if (defined(URI_PASS_ANSI) && !defined(URI_H_ANSI)) \ - || (defined(URI_PASS_UNICODE) && !defined(URI_H_UNICODE)) \ - || (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* What encodings are enabled? */ -#include "UriDefsConfig.h" -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "Uri.h" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "Uri.h" -# undef URI_PASS_UNICODE -# endif -/* Only one pass for each encoding */ -#elif (defined(URI_PASS_ANSI) && !defined(URI_H_ANSI) \ - && defined(URI_ENABLE_ANSI)) || (defined(URI_PASS_UNICODE) \ - && !defined(URI_H_UNICODE) && defined(URI_ENABLE_UNICODE)) -# ifdef URI_PASS_ANSI -# define URI_H_ANSI 1 -# include "UriDefsAnsi.h" -# else -# define URI_H_UNICODE 1 -# include "UriDefsUnicode.h" -# endif - - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#ifndef URI_DOXYGEN -# include "UriBase.h" -#endif - - - -/** - * Specifies a range of characters within a string. - * The range includes all characters from first - * to one before afterLast. So if both are - * non-NULL the difference is the length of the text range. - * - * @see UriUriA - * @see UriPathSegmentA - * @see UriHostDataA - * @since 0.3.0 - */ -typedef struct URI_TYPE(TextRangeStruct) { - const URI_CHAR * first; /**< Pointer to first character */ - const URI_CHAR * afterLast; /**< Pointer to character after the last one still in */ -} URI_TYPE(TextRange); /**< @copydoc UriTextRangeStructA */ - - - -/** - * Represents a path segment within a %URI path. - * More precisely it is a node in a linked - * list of path segments. - * - * @see UriUriA - * @since 0.3.0 - */ -typedef struct URI_TYPE(PathSegmentStruct) { - URI_TYPE(TextRange) text; /**< Path segment name */ - struct URI_TYPE(PathSegmentStruct) * next; /**< Pointer to the next path segment in the list, can be NULL if last already */ - - void * reserved; /**< Reserved to the parser */ -} URI_TYPE(PathSegment); /**< @copydoc UriPathSegmentStructA */ - - - -/** - * Holds structured host information. - * This is either a IPv4, IPv6, plain - * text for IPvFuture or all zero for - * a registered name. - * - * @see UriUriA - * @since 0.3.0 - */ -typedef struct URI_TYPE(HostDataStruct) { - UriIp4 * ip4; /**< IPv4 address */ - UriIp6 * ip6; /**< IPv6 address */ - URI_TYPE(TextRange) ipFuture; /**< IPvFuture address */ -} URI_TYPE(HostData); /**< @copydoc UriHostDataStructA */ - - - -/** - * Represents an RFC 3986 %URI. - * Missing components can be {NULL, NULL} ranges. - * - * @see uriFreeUriMembersA - * @see uriFreeUriMembersMmA - * @see UriParserStateA - * @since 0.3.0 - */ -typedef struct URI_TYPE(UriStruct) { - URI_TYPE(TextRange) scheme; /**< Scheme (e.g. "http") */ - URI_TYPE(TextRange) userInfo; /**< User info (e.g. "user:pass") */ - URI_TYPE(TextRange) hostText; /**< Host text (set for all hosts, excluding square brackets) */ - URI_TYPE(HostData) hostData; /**< Structured host type specific data */ - URI_TYPE(TextRange) portText; /**< Port (e.g. "80") */ - URI_TYPE(PathSegment) * pathHead; /**< Head of a linked list of path segments */ - URI_TYPE(PathSegment) * pathTail; /**< Tail of the list behind pathHead */ - URI_TYPE(TextRange) query; /**< Query without leading "?" */ - URI_TYPE(TextRange) fragment; /**< Query without leading "#" */ - UriBool absolutePath; /**< Absolute path flag, distincting "a" and "/a"; - always URI_FALSE for URIs with host */ - UriBool owner; /**< Memory owner flag */ - - void * reserved; /**< Reserved to the parser */ -} URI_TYPE(Uri); /**< @copydoc UriUriStructA */ - - - -/** - * Represents a state of the %URI parser. - * Missing components can be NULL to reflect - * a components absence. - * - * @see uriFreeUriMembersA - * @see uriFreeUriMembersMmA - * @since 0.3.0 - */ -typedef struct URI_TYPE(ParserStateStruct) { - URI_TYPE(Uri) * uri; /**< Plug in the %URI structure to be filled while parsing here */ - int errorCode; /**< Code identifying the error which occurred */ - const URI_CHAR * errorPos; /**< Pointer to position in case of a syntax error */ - - void * reserved; /**< Reserved to the parser */ -} URI_TYPE(ParserState); /**< @copydoc UriParserStateStructA */ - - - -/** - * Represents a query element. - * More precisely it is a node in a linked - * list of query elements. - * - * @since 0.7.0 - */ -typedef struct URI_TYPE(QueryListStruct) { - const URI_CHAR * key; /**< Key of the query element */ - const URI_CHAR * value; /**< Value of the query element, can be NULL */ - - struct URI_TYPE(QueryListStruct) * next; /**< Pointer to the next key/value pair in the list, can be NULL if last already */ -} URI_TYPE(QueryList); /**< @copydoc UriQueryListStructA */ - - - -/** - * Parses a RFC 3986 %URI. - * Uses default libc-based memory manager. - * - * @param state INOUT: Parser state with set output %URI, must not be NULL - * @param first IN: Pointer to the first character to parse, must not be NULL - * @param afterLast IN: Pointer to the character after the last to parse, must not be NULL - * @return 0 on success, error code otherwise - * - * @see uriParseUriA - * @see uriParseSingleUriA - * @see uriParseSingleUriExA - * @see uriToStringA - * @since 0.3.0 - * @deprecated Deprecated since 0.9.0, please migrate to uriParseSingleUriExA (with "Single"). - */ -URI_PUBLIC int URI_FUNC(ParseUriEx)(URI_TYPE(ParserState) * state, - const URI_CHAR * first, const URI_CHAR * afterLast); - - - -/** - * Parses a RFC 3986 %URI. - * Uses default libc-based memory manager. - * - * @param state INOUT: Parser state with set output %URI, must not be NULL - * @param text IN: Text to parse, must not be NULL - * @return 0 on success, error code otherwise - * - * @see uriParseUriExA - * @see uriParseSingleUriA - * @see uriParseSingleUriExA - * @see uriToStringA - * @since 0.3.0 - * @deprecated Deprecated since 0.9.0, please migrate to uriParseSingleUriA (with "Single"). - */ -URI_PUBLIC int URI_FUNC(ParseUri)(URI_TYPE(ParserState) * state, - const URI_CHAR * text); - - - -/** - * Parses a single RFC 3986 %URI. - * Uses default libc-based memory manager. - * - * @param uri OUT: Output %URI, must not be NULL - * @param text IN: Pointer to the first character to parse, - * must not be NULL - * @param errorPos OUT: Pointer to a pointer to the first character - * causing a syntax error, can be NULL; - * only set when URI_ERROR_SYNTAX was returned - * @return 0 on success, error code otherwise - * - * @see uriParseSingleUriExA - * @see uriParseSingleUriExMmA - * @see uriToStringA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(ParseSingleUri)(URI_TYPE(Uri) * uri, - const URI_CHAR * text, const URI_CHAR ** errorPos); - - - -/** - * Parses a single RFC 3986 %URI. - * Uses default libc-based memory manager. - * - * @param uri OUT: Output %URI, must not be NULL - * @param first IN: Pointer to the first character to parse, - * must not be NULL - * @param afterLast IN: Pointer to the character after the last to - * parse, can be NULL - * (to use first + strlen(first)) - * @param errorPos OUT: Pointer to a pointer to the first character - * causing a syntax error, can be NULL; - * only set when URI_ERROR_SYNTAX was returned - * @return 0 on success, error code otherwise - * - * @see uriParseSingleUriA - * @see uriParseSingleUriExMmA - * @see uriToStringA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(ParseSingleUriEx)(URI_TYPE(Uri) * uri, - const URI_CHAR * first, const URI_CHAR * afterLast, - const URI_CHAR ** errorPos); - - - -/** - * Parses a single RFC 3986 %URI. - * - * @param uri OUT: Output %URI, must not be NULL - * @param first IN: Pointer to the first character to parse, - * must not be NULL - * @param afterLast IN: Pointer to the character after the last to - * parse, can be NULL - * (to use first + strlen(first)) - * @param errorPos OUT: Pointer to a pointer to the first character - * causing a syntax error, can be NULL; - * only set when URI_ERROR_SYNTAX was returned - * @param memory IN: Memory manager to use, NULL for default libc - * @return 0 on success, error code otherwise - * - * @see uriParseSingleUriA - * @see uriParseSingleUriExA - * @see uriToStringA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(ParseSingleUriExMm)(URI_TYPE(Uri) * uri, - const URI_CHAR * first, const URI_CHAR * afterLast, - const URI_CHAR ** errorPos, UriMemoryManager * memory); - - - -/** - * Frees all memory associated with the members - * of the %URI structure. Note that the structure - * itself is not freed, only its members. - * Uses default libc-based memory manager. - * - * @param uri INOUT: %URI structure whose members should be freed - * - * @see uriFreeUriMembersMmA - * @since 0.3.0 - */ -URI_PUBLIC void URI_FUNC(FreeUriMembers)(URI_TYPE(Uri) * uri); - - - -/** - * Frees all memory associated with the members - * of the %URI structure. Note that the structure - * itself is not freed, only its members. - * - * @param uri INOUT: %URI structure whose members should be freed - * @param memory IN: Memory manager to use, NULL for default libc - * @return 0 on success, error code otherwise - * - * @see uriFreeUriMembersA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(FreeUriMembersMm)(URI_TYPE(Uri) * uri, - UriMemoryManager * memory); - - - -/** - * Percent-encodes all unreserved characters from the input string and - * writes the encoded version to the output string. - * Be sure to allocate 3 times the space of the input buffer for - * the output buffer for normalizeBreaks == URI_FALSE and 6 times - * the space for normalizeBreaks == URI_TRUE - * (since e.g. "\x0d" becomes "%0D%0A" in that case) - * - * @param inFirst IN: Pointer to first character of the input text - * @param inAfterLast IN: Pointer after the last character of the input text - * @param out OUT: Encoded text destination - * @param spaceToPlus IN: Whether to convert ' ' to '+' or not - * @param normalizeBreaks IN: Whether to convert CR and LF to CR-LF or not. - * @return Position of terminator in output string - * - * @see uriEscapeA - * @see uriUnescapeInPlaceExA - * @since 0.5.2 - */ -URI_PUBLIC URI_CHAR * URI_FUNC(EscapeEx)(const URI_CHAR * inFirst, - const URI_CHAR * inAfterLast, URI_CHAR * out, - UriBool spaceToPlus, UriBool normalizeBreaks); - - - -/** - * Percent-encodes all unreserved characters from the input string and - * writes the encoded version to the output string. - * Be sure to allocate 3 times the space of the input buffer for - * the output buffer for normalizeBreaks == URI_FALSE and 6 times - * the space for normalizeBreaks == URI_TRUE - * (since e.g. "\x0d" becomes "%0D%0A" in that case) - * - * @param in IN: Text source - * @param out OUT: Encoded text destination - * @param spaceToPlus IN: Whether to convert ' ' to '+' or not - * @param normalizeBreaks IN: Whether to convert CR and LF to CR-LF or not. - * @return Position of terminator in output string - * - * @see uriEscapeExA - * @see uriUnescapeInPlaceA - * @since 0.5.0 - */ -URI_PUBLIC URI_CHAR * URI_FUNC(Escape)(const URI_CHAR * in, URI_CHAR * out, - UriBool spaceToPlus, UriBool normalizeBreaks); - - - -/** - * Unescapes percent-encoded groups in a given string. - * E.g. "%20" will become " ". Unescaping is done in place. - * The return value will be point to the new position - * of the terminating zero. Use this value to get the new - * length of the string. NULL is only returned if inout - * is NULL. - * - * @param inout INOUT: Text to unescape/decode - * @param plusToSpace IN: Whether to convert '+' to ' ' or not - * @param breakConversion IN: Line break conversion mode - * @return Pointer to new position of the terminating zero - * - * @see uriUnescapeInPlaceA - * @see uriEscapeExA - * @since 0.5.0 - */ -URI_PUBLIC const URI_CHAR * URI_FUNC(UnescapeInPlaceEx)(URI_CHAR * inout, - UriBool plusToSpace, UriBreakConversion breakConversion); - - - -/** - * Unescapes percent-encoded groups in a given string. - * E.g. "%20" will become " ". Unescaping is done in place. - * The return value will be point to the new position - * of the terminating zero. Use this value to get the new - * length of the string. NULL is only returned if inout - * is NULL. - * - * NOTE: '+' is not decoded to ' ' and line breaks are not converted. - * Use the more advanced UnescapeInPlaceEx for that features instead. - * - * @param inout INOUT: Text to unescape/decode - * @return Pointer to new position of the terminating zero - * - * @see uriUnescapeInPlaceExA - * @see uriEscapeA - * @since 0.3.0 - */ -URI_PUBLIC const URI_CHAR * URI_FUNC(UnescapeInPlace)(URI_CHAR * inout); - - - -/** - * Performs reference resolution as described in - * section 5.2.2 of RFC 3986. - * Uses default libc-based memory manager. - * NOTE: On success you have to call uriFreeUriMembersA on \p absoluteDest manually later. - * - * @param absoluteDest OUT: Result %URI - * @param relativeSource IN: Reference to resolve - * @param absoluteBase IN: Base %URI to apply - * @return Error code or 0 on success - * - * @see uriRemoveBaseUriA - * @see uriRemoveBaseUriMmA - * @see uriAddBaseUriExA - * @see uriAddBaseUriExMmA - * @since 0.4.0 - */ -URI_PUBLIC int URI_FUNC(AddBaseUri)(URI_TYPE(Uri) * absoluteDest, - const URI_TYPE(Uri) * relativeSource, - const URI_TYPE(Uri) * absoluteBase); - - - -/** - * Performs reference resolution as described in - * section 5.2.2 of RFC 3986. - * Uses default libc-based memory manager. - * NOTE: On success you have to call uriFreeUriMembersA on \p absoluteDest manually later. - * - * @param absoluteDest OUT: Result %URI - * @param relativeSource IN: Reference to resolve - * @param absoluteBase IN: Base %URI to apply - * @param options IN: Configuration to apply - * @return Error code or 0 on success - * - * @see uriRemoveBaseUriA - * @see uriAddBaseUriA - * @see uriAddBaseUriExMmA - * @since 0.8.1 - */ -URI_PUBLIC int URI_FUNC(AddBaseUriEx)(URI_TYPE(Uri) * absoluteDest, - const URI_TYPE(Uri) * relativeSource, - const URI_TYPE(Uri) * absoluteBase, - UriResolutionOptions options); - - - -/** - * Performs reference resolution as described in - * section 5.2.2 of RFC 3986. - * NOTE: On success you have to call uriFreeUriMembersMmA on \p absoluteDest manually later. - * - * @param absoluteDest OUT: Result %URI - * @param relativeSource IN: Reference to resolve - * @param absoluteBase IN: Base %URI to apply - * @param options IN: Configuration to apply - * @param memory IN: Memory manager to use, NULL for default libc - * @return Error code or 0 on success - * - * @see uriRemoveBaseUriA - * @see uriRemoveBaseUriMmA - * @see uriAddBaseUriA - * @see uriAddBaseUriExA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(AddBaseUriExMm)(URI_TYPE(Uri) * absoluteDest, - const URI_TYPE(Uri) * relativeSource, - const URI_TYPE(Uri) * absoluteBase, - UriResolutionOptions options, UriMemoryManager * memory); - - - -/** - * Tries to make a relative %URI (a reference) from an - * absolute %URI and a given base %URI. The resulting %URI is going to be - * relative if the absolute %URI and base %UI share both scheme and authority. - * If that is not the case, the result will still be - * an absolute URI (with scheme part if necessary). - * Uses default libc-based memory manager. - * NOTE: On success you have to call uriFreeUriMembersA on - * \p dest manually later. - * - * @param dest OUT: Result %URI - * @param absoluteSource IN: Absolute %URI to make relative - * @param absoluteBase IN: Base %URI - * @param domainRootMode IN: Create %URI with path relative to domain root - * @return Error code or 0 on success - * - * @see uriRemoveBaseUriMmA - * @see uriAddBaseUriA - * @see uriAddBaseUriExA - * @see uriAddBaseUriExMmA - * @since 0.5.2 - */ -URI_PUBLIC int URI_FUNC(RemoveBaseUri)(URI_TYPE(Uri) * dest, - const URI_TYPE(Uri) * absoluteSource, - const URI_TYPE(Uri) * absoluteBase, - UriBool domainRootMode); - - - -/** - * Tries to make a relative %URI (a reference) from an - * absolute %URI and a given base %URI. The resulting %URI is going to be - * relative if the absolute %URI and base %UI share both scheme and authority. - * If that is not the case, the result will still be - * an absolute URI (with scheme part if necessary). - * NOTE: On success you have to call uriFreeUriMembersMmA on - * \p dest manually later. - * - * @param dest OUT: Result %URI - * @param absoluteSource IN: Absolute %URI to make relative - * @param absoluteBase IN: Base %URI - * @param domainRootMode IN: Create %URI with path relative to domain root - * @param memory IN: Memory manager to use, NULL for default libc - * @return Error code or 0 on success - * - * @see uriRemoveBaseUriA - * @see uriAddBaseUriA - * @see uriAddBaseUriExA - * @see uriAddBaseUriExMmA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(RemoveBaseUriMm)(URI_TYPE(Uri) * dest, - const URI_TYPE(Uri) * absoluteSource, - const URI_TYPE(Uri) * absoluteBase, - UriBool domainRootMode, UriMemoryManager * memory); - - - -/** - * Checks two URIs for equivalence. Comparison is done - * the naive way, without prior normalization. - * NOTE: Two NULL URIs are equal as well. - * - * @param a IN: First %URI - * @param b IN: Second %URI - * @return URI_TRUE when equal, URI_FAlSE else - * - * @since 0.4.0 - */ -URI_PUBLIC UriBool URI_FUNC(EqualsUri)(const URI_TYPE(Uri) * a, - const URI_TYPE(Uri) * b); - - - -/** - * Calculates the number of characters needed to store the - * string representation of the given %URI excluding the - * terminator. - * - * @param uri IN: %URI to measure - * @param charsRequired OUT: Length of the string representation in characters excluding terminator - * @return Error code or 0 on success - * - * @see uriToStringA - * @since 0.5.0 - */ -URI_PUBLIC int URI_FUNC(ToStringCharsRequired)(const URI_TYPE(Uri) * uri, - int * charsRequired); - - - -/** - * Converts a %URI structure back to text as described in - * section 5.3 of RFC 3986. - * - * @param dest OUT: Output destination - * @param uri IN: %URI to convert - * @param maxChars IN: Maximum number of characters to copy including terminator - * @param charsWritten OUT: Number of characters written, can be lower than maxChars even if the %URI is too long! - * @return Error code or 0 on success - * - * @see uriToStringCharsRequiredA - * @since 0.4.0 - */ -URI_PUBLIC int URI_FUNC(ToString)(URI_CHAR * dest, const URI_TYPE(Uri) * uri, - int maxChars, int * charsWritten); - - - -/** - * Determines the components of a %URI that are not normalized. - * - * @param uri IN: %URI to check - * @return Normalization job mask - * - * @see uriNormalizeSyntaxA - * @see uriNormalizeSyntaxExA - * @see uriNormalizeSyntaxExMmA - * @see uriNormalizeSyntaxMaskRequiredExA - * @since 0.5.0 - * @deprecated Deprecated since 0.9.0, please migrate to uriNormalizeSyntaxMaskRequiredExA (with "Ex"). - */ -URI_PUBLIC unsigned int URI_FUNC(NormalizeSyntaxMaskRequired)( - const URI_TYPE(Uri) * uri); - - - -/** - * Determines the components of a %URI that are not normalized. - * - * @param uri IN: %URI to check - * @param outMask OUT: Normalization job mask - * @return Error code or 0 on success - * - * @see uriNormalizeSyntaxA - * @see uriNormalizeSyntaxExA - * @see uriNormalizeSyntaxExMmA - * @see uriNormalizeSyntaxMaskRequiredA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(NormalizeSyntaxMaskRequiredEx)( - const URI_TYPE(Uri) * uri, unsigned int * outMask); - - - -/** - * Normalizes a %URI using a normalization mask. - * The normalization mask decides what components are normalized. - * - * NOTE: If necessary the %URI becomes owner of all memory - * behind the text pointed to. Text is duplicated in that case. - * Uses default libc-based memory manager. - * - * @param uri INOUT: %URI to normalize - * @param mask IN: Normalization mask - * @return Error code or 0 on success - * - * @see uriNormalizeSyntaxA - * @see uriNormalizeSyntaxExMmA - * @see uriNormalizeSyntaxMaskRequiredA - * @since 0.5.0 - */ -URI_PUBLIC int URI_FUNC(NormalizeSyntaxEx)(URI_TYPE(Uri) * uri, - unsigned int mask); - - - -/** - * Normalizes a %URI using a normalization mask. - * The normalization mask decides what components are normalized. - * - * NOTE: If necessary the %URI becomes owner of all memory - * behind the text pointed to. Text is duplicated in that case. - * - * @param uri INOUT: %URI to normalize - * @param mask IN: Normalization mask - * @param memory IN: Memory manager to use, NULL for default libc - * @return Error code or 0 on success - * - * @see uriNormalizeSyntaxA - * @see uriNormalizeSyntaxExA - * @see uriNormalizeSyntaxMaskRequiredA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(NormalizeSyntaxExMm)(URI_TYPE(Uri) * uri, - unsigned int mask, UriMemoryManager * memory); - - - -/** - * Normalizes all components of a %URI. - * - * NOTE: If necessary the %URI becomes owner of all memory - * behind the text pointed to. Text is duplicated in that case. - * Uses default libc-based memory manager. - * - * @param uri INOUT: %URI to normalize - * @return Error code or 0 on success - * - * @see uriNormalizeSyntaxExA - * @see uriNormalizeSyntaxExMmA - * @see uriNormalizeSyntaxMaskRequiredA - * @since 0.5.0 - */ -URI_PUBLIC int URI_FUNC(NormalizeSyntax)(URI_TYPE(Uri) * uri); - - - -/** - * Converts a Unix filename to a %URI string. - * The destination buffer must be large enough to hold 7 + 3 * len(filename) + 1 - * characters in case of an absolute filename or 3 * len(filename) + 1 in case - * of a relative filename. - * - * EXAMPLE - * Input: "/bin/bash" - * Output: "file:///bin/bash" - * - * @param filename IN: Unix filename to convert - * @param uriString OUT: Destination to write %URI string to - * @return Error code or 0 on success - * - * @see uriUriStringToUnixFilenameA - * @see uriWindowsFilenameToUriStringA - * @since 0.5.2 - */ -URI_PUBLIC int URI_FUNC(UnixFilenameToUriString)(const URI_CHAR * filename, - URI_CHAR * uriString); - - - -/** - * Converts a Windows filename to a %URI string. - * The destination buffer must be large enough to hold 8 + 3 * len(filename) + 1 - * characters in case of an absolute filename or 3 * len(filename) + 1 in case - * of a relative filename. - * - * EXAMPLE - * Input: "E:\\Documents and Settings" - * Output: "file:///E:/Documents%20and%20Settings" - * - * @param filename IN: Windows filename to convert - * @param uriString OUT: Destination to write %URI string to - * @return Error code or 0 on success - * - * @see uriUriStringToWindowsFilenameA - * @see uriUnixFilenameToUriStringA - * @since 0.5.2 - */ -URI_PUBLIC int URI_FUNC(WindowsFilenameToUriString)(const URI_CHAR * filename, - URI_CHAR * uriString); - - - -/** - * Extracts a Unix filename from a %URI string. - * The destination buffer must be large enough to hold len(uriString) + 1 - 5 - * characters in case of an absolute %URI or len(uriString) + 1 in case - * of a relative %URI. - * - * @param uriString IN: %URI string to convert - * @param filename OUT: Destination to write filename to - * @return Error code or 0 on success - * - * @see uriUnixFilenameToUriStringA - * @see uriUriStringToWindowsFilenameA - * @since 0.5.2 - */ -URI_PUBLIC int URI_FUNC(UriStringToUnixFilename)(const URI_CHAR * uriString, - URI_CHAR * filename); - - - -/** - * Extracts a Windows filename from a %URI string. - * The destination buffer must be large enough to hold len(uriString) + 1 - 5 - * characters in case of an absolute %URI or len(uriString) + 1 in case - * of a relative %URI. - * - * @param uriString IN: %URI string to convert - * @param filename OUT: Destination to write filename to - * @return Error code or 0 on success - * - * @see uriWindowsFilenameToUriStringA - * @see uriUriStringToUnixFilenameA - * @since 0.5.2 - */ -URI_PUBLIC int URI_FUNC(UriStringToWindowsFilename)(const URI_CHAR * uriString, - URI_CHAR * filename); - - - -/** - * Calculates the number of characters needed to store the - * string representation of the given query list excluding the - * terminator. It is assumed that line breaks are will be - * normalized to "%0D%0A". - * - * @param queryList IN: Query list to measure - * @param charsRequired OUT: Length of the string representation in characters excluding terminator - * @return Error code or 0 on success - * - * @see uriComposeQueryCharsRequiredExA - * @see uriComposeQueryA - * @since 0.7.0 - */ -URI_PUBLIC int URI_FUNC(ComposeQueryCharsRequired)( - const URI_TYPE(QueryList) * queryList, int * charsRequired); - - - -/** - * Calculates the number of characters needed to store the - * string representation of the given query list excluding the - * terminator. - * - * @param queryList IN: Query list to measure - * @param charsRequired OUT: Length of the string representation in characters excluding terminator - * @param spaceToPlus IN: Whether to convert ' ' to '+' or not - * @param normalizeBreaks IN: Whether to convert CR and LF to CR-LF or not. - * @return Error code or 0 on success - * - * @see uriComposeQueryCharsRequiredA - * @see uriComposeQueryExA - * @since 0.7.0 - */ -URI_PUBLIC int URI_FUNC(ComposeQueryCharsRequiredEx)( - const URI_TYPE(QueryList) * queryList, - int * charsRequired, UriBool spaceToPlus, UriBool normalizeBreaks); - - - -/** - * Converts a query list structure back to a query string. - * The composed string does not start with '?', - * on the way ' ' is converted to '+' and line breaks are - * normalized to "%0D%0A". - * - * @param dest OUT: Output destination - * @param queryList IN: Query list to convert - * @param maxChars IN: Maximum number of characters to copy including terminator - * @param charsWritten OUT: Number of characters written, can be lower than maxChars even if the query list is too long! - * @return Error code or 0 on success - * - * @see uriComposeQueryExA - * @see uriComposeQueryMallocA - * @see uriComposeQueryMallocExA - * @see uriComposeQueryMallocExMmA - * @see uriComposeQueryCharsRequiredA - * @see uriDissectQueryMallocA - * @see uriDissectQueryMallocExA - * @see uriDissectQueryMallocExMmA - * @since 0.7.0 - */ -URI_PUBLIC int URI_FUNC(ComposeQuery)(URI_CHAR * dest, - const URI_TYPE(QueryList) * queryList, int maxChars, int * charsWritten); - - - -/** - * Converts a query list structure back to a query string. - * The composed string does not start with '?'. - * - * @param dest OUT: Output destination - * @param queryList IN: Query list to convert - * @param maxChars IN: Maximum number of characters to copy including terminator - * @param charsWritten OUT: Number of characters written, can be lower than maxChars even if the query list is too long! - * @param spaceToPlus IN: Whether to convert ' ' to '+' or not - * @param normalizeBreaks IN: Whether to convert CR and LF to CR-LF or not. - * @return Error code or 0 on success - * - * @see uriComposeQueryA - * @see uriComposeQueryMallocA - * @see uriComposeQueryMallocExA - * @see uriComposeQueryMallocExMmA - * @see uriComposeQueryCharsRequiredExA - * @see uriDissectQueryMallocA - * @see uriDissectQueryMallocExA - * @see uriDissectQueryMallocExMmA - * @since 0.7.0 - */ -URI_PUBLIC int URI_FUNC(ComposeQueryEx)(URI_CHAR * dest, - const URI_TYPE(QueryList) * queryList, int maxChars, int * charsWritten, - UriBool spaceToPlus, UriBool normalizeBreaks); - - - -/** - * Converts a query list structure back to a query string. - * Memory for this string is allocated internally. - * The composed string does not start with '?', - * on the way ' ' is converted to '+' and line breaks are - * normalized to "%0D%0A". - * Uses default libc-based memory manager. - * - * @param dest OUT: Output destination - * @param queryList IN: Query list to convert - * @return Error code or 0 on success - * - * @see uriComposeQueryMallocExA - * @see uriComposeQueryMallocExMmA - * @see uriComposeQueryA - * @see uriDissectQueryMallocA - * @see uriDissectQueryMallocExA - * @see uriDissectQueryMallocExMmA - * @since 0.7.0 - */ -URI_PUBLIC int URI_FUNC(ComposeQueryMalloc)(URI_CHAR ** dest, - const URI_TYPE(QueryList) * queryList); - - - -/** - * Converts a query list structure back to a query string. - * Memory for this string is allocated internally. - * The composed string does not start with '?'. - * Uses default libc-based memory manager. - * - * @param dest OUT: Output destination - * @param queryList IN: Query list to convert - * @param spaceToPlus IN: Whether to convert ' ' to '+' or not - * @param normalizeBreaks IN: Whether to convert CR and LF to CR-LF or not. - * @return Error code or 0 on success - * - * @see uriComposeQueryMallocA - * @see uriComposeQueryMallocExMmA - * @see uriComposeQueryExA - * @see uriDissectQueryMallocA - * @see uriDissectQueryMallocExA - * @see uriDissectQueryMallocExMmA - * @since 0.7.0 - */ -URI_PUBLIC int URI_FUNC(ComposeQueryMallocEx)(URI_CHAR ** dest, - const URI_TYPE(QueryList) * queryList, - UriBool spaceToPlus, UriBool normalizeBreaks); - - - -/** - * Converts a query list structure back to a query string. - * Memory for this string is allocated internally. - * The composed string does not start with '?'. - * - * @param dest OUT: Output destination - * @param queryList IN: Query list to convert - * @param spaceToPlus IN: Whether to convert ' ' to '+' or not - * @param normalizeBreaks IN: Whether to convert CR and LF to CR-LF or not. - * @param memory IN: Memory manager to use, NULL for default libc - * @return Error code or 0 on success - * - * @see uriComposeQueryMallocA - * @see uriComposeQueryMallocExA - * @see uriComposeQueryExA - * @see uriDissectQueryMallocA - * @see uriDissectQueryMallocExA - * @see uriDissectQueryMallocExMmA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(ComposeQueryMallocExMm)(URI_CHAR ** dest, - const URI_TYPE(QueryList) * queryList, - UriBool spaceToPlus, UriBool normalizeBreaks, - UriMemoryManager * memory); - - - -/** - * Constructs a query list from the raw query string of a given URI. - * On the way '+' is converted back to ' ', line breaks are not modified. - * Uses default libc-based memory manager. - * - * @param dest OUT: Output destination - * @param itemCount OUT: Number of items found, can be NULL - * @param first IN: Pointer to first character after '?' - * @param afterLast IN: Pointer to character after the last one still in - * @return Error code or 0 on success - * - * @see uriDissectQueryMallocExA - * @see uriDissectQueryMallocExMmA - * @see uriComposeQueryA - * @see uriFreeQueryListA - * @see uriFreeQueryListMmA - * @since 0.7.0 - */ -URI_PUBLIC int URI_FUNC(DissectQueryMalloc)(URI_TYPE(QueryList) ** dest, - int * itemCount, const URI_CHAR * first, const URI_CHAR * afterLast); - - - -/** - * Constructs a query list from the raw query string of a given URI. - * Uses default libc-based memory manager. - * - * @param dest OUT: Output destination - * @param itemCount OUT: Number of items found, can be NULL - * @param first IN: Pointer to first character after '?' - * @param afterLast IN: Pointer to character after the last one still in - * @param plusToSpace IN: Whether to convert '+' to ' ' or not - * @param breakConversion IN: Line break conversion mode - * @return Error code or 0 on success - * - * @see uriDissectQueryMallocA - * @see uriDissectQueryMallocExMmA - * @see uriComposeQueryExA - * @see uriFreeQueryListA - * @since 0.7.0 - */ -URI_PUBLIC int URI_FUNC(DissectQueryMallocEx)(URI_TYPE(QueryList) ** dest, - int * itemCount, const URI_CHAR * first, const URI_CHAR * afterLast, - UriBool plusToSpace, UriBreakConversion breakConversion); - - - -/** - * Constructs a query list from the raw query string of a given URI. - * - * @param dest OUT: Output destination - * @param itemCount OUT: Number of items found, can be NULL - * @param first IN: Pointer to first character after '?' - * @param afterLast IN: Pointer to character after the last one still in - * @param plusToSpace IN: Whether to convert '+' to ' ' or not - * @param breakConversion IN: Line break conversion mode - * @param memory IN: Memory manager to use, NULL for default libc - * @return Error code or 0 on success - * - * @see uriDissectQueryMallocA - * @see uriDissectQueryMallocExA - * @see uriComposeQueryExA - * @see uriFreeQueryListA - * @see uriFreeQueryListMmA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(DissectQueryMallocExMm)(URI_TYPE(QueryList) ** dest, - int * itemCount, const URI_CHAR * first, const URI_CHAR * afterLast, - UriBool plusToSpace, UriBreakConversion breakConversion, - UriMemoryManager * memory); - - - -/** - * Frees all memory associated with the given query list. - * The structure itself is freed as well. - * - * @param queryList INOUT: Query list to free - * - * @see uriFreeQueryListMmA - * @since 0.7.0 - */ -URI_PUBLIC void URI_FUNC(FreeQueryList)(URI_TYPE(QueryList) * queryList); - - - -/** - * Frees all memory associated with the given query list. - * The structure itself is freed as well. - * - * @param queryList INOUT: Query list to free - * @param memory IN: Memory manager to use, NULL for default libc - * @return Error code or 0 on success - * - * @see uriFreeQueryListA - * @since 0.9.0 - */ -URI_PUBLIC int URI_FUNC(FreeQueryListMm)(URI_TYPE(QueryList) * queryList, - UriMemoryManager * memory); - - - -/** - * Makes the %URI hold copies of strings so that it no longer depends - * on the original %URI string. If the %URI is already owner of copies, - * this function returns URI_TRUE and does not modify the %URI further. - * - * Uses default libc-based memory manager. - * - * @param uri INOUT: %URI to make independent - * @return Error code or 0 on success - * - * @see uriMakeOwnerMmA - * @since 0.9.4 - */ -URI_PUBLIC int URI_FUNC(MakeOwner)(URI_TYPE(Uri) * uri); - - - -/** - * Makes the %URI hold copies of strings so that it no longer depends - * on the original %URI string. If the %URI is already owner of copies, - * this function returns URI_TRUE and does not modify the %URI further. - * - * @param uri INOUT: %URI to make independent - * @param memory IN: Memory manager to use, NULL for default libc - * @return Error code or 0 on success - * - * @see uriMakeOwnerA - * @since 0.9.4 - */ -URI_PUBLIC int URI_FUNC(MakeOwnerMm)(URI_TYPE(Uri) * uri, - UriMemoryManager * memory); - - - -#ifdef __cplusplus -} -#endif - - - -#endif -#endif diff --git a/extern/drawdance/3rdparty/uriparser/include/uriparser/UriBase.h b/extern/drawdance/3rdparty/uriparser/include/uriparser/UriBase.h deleted file mode 100644 index 089c2c6f17..0000000000 --- a/extern/drawdance/3rdparty/uriparser/include/uriparser/UriBase.h +++ /dev/null @@ -1,377 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriBase.h - * Holds definitions independent of the encoding pass. - */ - -#ifndef URI_BASE_H -#define URI_BASE_H 1 - - - -/* Version helper macro */ -#define URI_ANSI_TO_UNICODE(x) L##x - - - -/* Version */ -#define URI_VER_MAJOR 0 -#define URI_VER_MINOR 9 -#define URI_VER_RELEASE 6 -#define URI_VER_SUFFIX_ANSI "" -#define URI_VER_SUFFIX_UNICODE URI_ANSI_TO_UNICODE(URI_VER_SUFFIX_ANSI) - - - -/* More version helper macros */ -#define URI_INT_TO_ANSI_HELPER(x) #x -#define URI_INT_TO_ANSI(x) URI_INT_TO_ANSI_HELPER(x) - -#define URI_INT_TO_UNICODE_HELPER(x) URI_ANSI_TO_UNICODE(#x) -#define URI_INT_TO_UNICODE(x) URI_INT_TO_UNICODE_HELPER(x) - -#define URI_VER_ANSI_HELPER(ma, mi, r, s) \ - URI_INT_TO_ANSI(ma) "." \ - URI_INT_TO_ANSI(mi) "." \ - URI_INT_TO_ANSI(r) \ - s - -#define URI_VER_UNICODE_HELPER(ma, mi, r, s) \ - URI_INT_TO_UNICODE(ma) L"." \ - URI_INT_TO_UNICODE(mi) L"." \ - URI_INT_TO_UNICODE(r) \ - s - - - -/* Full version strings */ -#define URI_VER_ANSI URI_VER_ANSI_HELPER(URI_VER_MAJOR, URI_VER_MINOR, URI_VER_RELEASE, URI_VER_SUFFIX_ANSI) -#define URI_VER_UNICODE URI_VER_UNICODE_HELPER(URI_VER_MAJOR, URI_VER_MINOR, URI_VER_RELEASE, URI_VER_SUFFIX_UNICODE) - - - -/* Unused parameter macro */ -#ifdef __GNUC__ -# define URI_UNUSED(x) unused_##x __attribute__((unused)) -#else -# define URI_UNUSED(x) x -#endif - - - -/* Import/export decorator */ -#if defined(URI_STATIC_BUILD) -# define URI_PUBLIC -#else -# if defined(URI_LIBRARY_BUILD) -# if defined(_MSC_VER) -# define URI_PUBLIC __declspec(dllexport) -# elif defined(URI_VISIBILITY) -# define URI_PUBLIC __attribute__ ((visibility("default"))) -# else -# define URI_PUBLIC -# endif -# else -# if defined(_MSC_VER) -# define URI_PUBLIC __declspec(dllimport) -# else -# define URI_PUBLIC -# endif -# endif -#endif - - - -typedef int UriBool; /**< Boolean type */ - -#define URI_TRUE 1 -#define URI_FALSE 0 - - - -/* Shared errors */ -#define URI_SUCCESS 0 -#define URI_ERROR_SYNTAX 1 /* Parsed text violates expected format */ -#define URI_ERROR_NULL 2 /* One of the params passed was NULL - although it mustn't be */ -#define URI_ERROR_MALLOC 3 /* Requested memory could not be allocated */ -#define URI_ERROR_OUTPUT_TOO_LARGE 4 /* Some output is to large for the receiving buffer */ -#define URI_ERROR_NOT_IMPLEMENTED 8 /* The called function is not implemented yet */ -#define URI_ERROR_RANGE_INVALID 9 /* The parameters passed contained invalid ranges */ -#define URI_ERROR_MEMORY_MANAGER_INCOMPLETE 10 /* [>=0.9.0] The UriMemoryManager passed does not implement all needed functions */ - - -/* Errors specific to ToString */ -#define URI_ERROR_TOSTRING_TOO_LONG URI_ERROR_OUTPUT_TOO_LARGE /* Deprecated, test for URI_ERROR_OUTPUT_TOO_LARGE instead */ - -/* Errors specific to AddBaseUri */ -#define URI_ERROR_ADDBASE_REL_BASE 5 /* Given base is not absolute */ - -/* Errors specific to RemoveBaseUri */ -#define URI_ERROR_REMOVEBASE_REL_BASE 6 /* Given base is not absolute */ -#define URI_ERROR_REMOVEBASE_REL_SOURCE 7 /* Given base is not absolute */ - -/* Error specific to uriTestMemoryManager */ -#define URI_ERROR_MEMORY_MANAGER_FAULTY 11 /* [>=0.9.0] The UriMemoryManager given did not pass the test suite */ - - -#ifndef URI_DOXYGEN -# include /* For NULL, snprintf */ -# include /* For wchar_t */ -# include /* For strlen, memset, memcpy */ -# include /* For malloc */ -#endif /* URI_DOXYGEN */ - - - -/** - * Holds an IPv4 address. - */ -typedef struct UriIp4Struct { - unsigned char data[4]; /**< Each octet in one byte */ -} UriIp4; /**< @copydoc UriIp4Struct */ - - - -/** - * Holds an IPv6 address. - */ -typedef struct UriIp6Struct { - unsigned char data[16]; /**< Each quad in two bytes */ -} UriIp6; /**< @copydoc UriIp6Struct */ - - -struct UriMemoryManagerStruct; /* foward declaration to break loop */ - - -/** - * Function signature that custom malloc(3) functions must conform to - * - * @since 0.9.0 - */ -typedef void * (*UriFuncMalloc)(struct UriMemoryManagerStruct *, size_t); - -/** - * Function signature that custom calloc(3) functions must conform to - * - * @since 0.9.0 - */ -typedef void * (*UriFuncCalloc)(struct UriMemoryManagerStruct *, size_t, size_t); - -/** - * Function signature that custom realloc(3) functions must conform to - * - * @since 0.9.0 - */ -typedef void * (*UriFuncRealloc)(struct UriMemoryManagerStruct *, void *, size_t); - -/** - * Function signature that custom reallocarray(3) functions must conform to - * - * @since 0.9.0 - */ -typedef void * (*UriFuncReallocarray)(struct UriMemoryManagerStruct *, void *, size_t, size_t); - -/** - * Function signature that custom free(3) functions must conform to - * - * @since 0.9.0 - */ -typedef void (*UriFuncFree)(struct UriMemoryManagerStruct *, void *); - - -/** - * Class-like interface of custom memory managers - * - * @see uriCompleteMemoryManager - * @see uriEmulateCalloc - * @see uriEmulateReallocarray - * @see uriTestMemoryManager - * @since 0.9.0 - */ -typedef struct UriMemoryManagerStruct { - UriFuncMalloc malloc; /**< Pointer to custom malloc(3) */ - UriFuncCalloc calloc; /**< Pointer to custom calloc(3); to emulate using malloc and memset see uriEmulateCalloc */ - UriFuncRealloc realloc; /**< Pointer to custom realloc(3) */ - UriFuncReallocarray reallocarray; /**< Pointer to custom reallocarray(3); to emulate using realloc see uriEmulateReallocarray */ - UriFuncFree free; /**< Pointer to custom free(3) */ - void * userData; /**< Pointer to data that the other function members need access to */ -} UriMemoryManager; /**< @copydoc UriMemoryManagerStruct */ - - -/** - * Specifies a line break conversion mode. - */ -typedef enum UriBreakConversionEnum { - URI_BR_TO_LF, /**< Convert to Unix line breaks ("\\x0a") */ - URI_BR_TO_CRLF, /**< Convert to Windows line breaks ("\\x0d\\x0a") */ - URI_BR_TO_CR, /**< Convert to Macintosh line breaks ("\\x0d") */ - URI_BR_TO_UNIX = URI_BR_TO_LF, /**< @copydoc UriBreakConversionEnum::URI_BR_TO_LF */ - URI_BR_TO_WINDOWS = URI_BR_TO_CRLF, /**< @copydoc UriBreakConversionEnum::URI_BR_TO_CRLF */ - URI_BR_TO_MAC = URI_BR_TO_CR, /**< @copydoc UriBreakConversionEnum::URI_BR_TO_CR */ - URI_BR_DONT_TOUCH /**< Copy line breaks unmodified */ -} UriBreakConversion; /**< @copydoc UriBreakConversionEnum */ - - - -/** - * Specifies which component of a %URI has to be normalized. - */ -typedef enum UriNormalizationMaskEnum { - URI_NORMALIZED = 0, /**< Do not normalize anything */ - URI_NORMALIZE_SCHEME = 1 << 0, /**< Normalize scheme (fix uppercase letters) */ - URI_NORMALIZE_USER_INFO = 1 << 1, /**< Normalize user info (fix uppercase percent-encodings) */ - URI_NORMALIZE_HOST = 1 << 2, /**< Normalize host (fix uppercase letters) */ - URI_NORMALIZE_PATH = 1 << 3, /**< Normalize path (fix uppercase percent-encodings and redundant dot segments) */ - URI_NORMALIZE_QUERY = 1 << 4, /**< Normalize query (fix uppercase percent-encodings) */ - URI_NORMALIZE_FRAGMENT = 1 << 5 /**< Normalize fragment (fix uppercase percent-encodings) */ -} UriNormalizationMask; /**< @copydoc UriNormalizationMaskEnum */ - - - -/** - * Specifies how to resolve %URI references. - */ -typedef enum UriResolutionOptionsEnum { - URI_RESOLVE_STRICTLY = 0, /**< Full RFC conformance */ - URI_RESOLVE_IDENTICAL_SCHEME_COMPAT = 1 << 0 /**< Treat %URI to resolve with identical scheme as having no scheme */ -} UriResolutionOptions; /**< @copydoc UriResolutionOptionsEnum */ - - - -/** - * Wraps a memory manager backend that only provides malloc and free - * to make a complete memory manager ready to be used. - * - * The core feature of this wrapper is that you don't need to implement - * realloc if you don't want to. The wrapped memory manager uses - * backend->malloc, memcpy, and backend->free and soieof(size_t) extra - * bytes per allocation to emulate fallback realloc for you. - * - * memory->calloc is uriEmulateCalloc. - * memory->free uses backend->free and handles the size header. - * memory->malloc uses backend->malloc and adds a size header. - * memory->realloc uses memory->malloc, memcpy, and memory->free and reads - * the size header. - * memory->reallocarray is uriEmulateReallocarray. - * - * The internal workings behind memory->free, memory->malloc, and - * memory->realloc may change so the functions exposed by these function - * pointer sshould be consided internal and not public API. - * - * @param memory OUT: Where to write the wrapped memory manager to - * @param backend IN: Memory manager to use as a backend - * @return Error code or 0 on success - * - * @see uriEmulateCalloc - * @see uriEmulateReallocarray - * @see UriMemoryManager - * @since 0.9.0 - */ -URI_PUBLIC int uriCompleteMemoryManager(UriMemoryManager * memory, - UriMemoryManager * backend); - - - -/** - * Offers emulation of calloc(3) based on memory->malloc and memset. - * See "man 3 calloc" as well. - * - * @param memory IN: Memory manager to use, should not be NULL - * @param nmemb IN: Number of elements to allocate - * @param size IN: Size in bytes per element - * @return Pointer to allocated memory or NULL - * - * @see uriCompleteMemoryManager - * @see uriEmulateReallocarray - * @see UriMemoryManager - * @since 0.9.0 - */ -URI_PUBLIC void * uriEmulateCalloc(UriMemoryManager * memory, - size_t nmemb, size_t size); - - - -/** - * Offers emulation of reallocarray(3) based on memory->realloc. - * See "man 3 reallocarray" as well. - * - * @param memory IN: Memory manager to use, should not be NULL - * @param ptr IN: Pointer allocated using memory->malloc/... or NULL - * @param nmemb IN: Number of elements to allocate - * @param size IN: Size in bytes per element - * @return Pointer to allocated memory or NULL - * - * @see uriCompleteMemoryManager - * @see uriEmulateCalloc - * @see UriMemoryManager - * @since 0.9.0 - */ -URI_PUBLIC void * uriEmulateReallocarray(UriMemoryManager * memory, - void * ptr, size_t nmemb, size_t size); - - - -/** - * Run multiple tests against a given memory manager. - * For example, one test - * 1. allocates a small amount of memory, - * 2. writes some magic bytes to it, - * 3. reallocates it, - * 4. checks that previous values are still present, - * 5. and frees that memory. - * - * It is recommended to compile with AddressSanitizer enabled - * to take full advantage of uriTestMemoryManager. - * - * @param memory IN: Memory manager to use, should not be NULL - * @return Error code or 0 on success - * - * @see uriEmulateCalloc - * @see uriEmulateReallocarray - * @see UriMemoryManager - * @since 0.9.0 - */ -URI_PUBLIC int uriTestMemoryManager(UriMemoryManager * memory); - - - -#endif /* URI_BASE_H */ diff --git a/extern/drawdance/3rdparty/uriparser/include/uriparser/UriDefsAnsi.h b/extern/drawdance/3rdparty/uriparser/include/uriparser/UriDefsAnsi.h deleted file mode 100644 index af581b91a2..0000000000 --- a/extern/drawdance/3rdparty/uriparser/include/uriparser/UriDefsAnsi.h +++ /dev/null @@ -1,82 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriDefsAnsi.h - * Holds definitions for the ANSI pass. - * NOTE: This header is included N times, not once. - */ - -/* Allow multi inclusion */ -#include "UriDefsConfig.h" - - - -#undef URI_CHAR -#define URI_CHAR char - -#undef _UT -#define _UT(x) x - - - -#undef URI_FUNC -#define URI_FUNC(x) uri##x##A - -#undef URI_TYPE -#define URI_TYPE(x) Uri##x##A - - - -#undef URI_STRLEN -#define URI_STRLEN strlen -#undef URI_STRCPY -#define URI_STRCPY strcpy -#undef URI_STRCMP -#define URI_STRCMP strcmp -#undef URI_STRNCMP -#define URI_STRNCMP strncmp - -/* TODO Remove on next source-compatibility break */ -#undef URI_SNPRINTF -#if (defined(__WIN32__) || defined(_WIN32) || defined(WIN32)) -# define URI_SNPRINTF _snprintf -#else -# define URI_SNPRINTF snprintf -#endif diff --git a/extern/drawdance/3rdparty/uriparser/include/uriparser/UriDefsConfig.h b/extern/drawdance/3rdparty/uriparser/include/uriparser/UriDefsConfig.h deleted file mode 100644 index 51bc93eedd..0000000000 --- a/extern/drawdance/3rdparty/uriparser/include/uriparser/UriDefsConfig.h +++ /dev/null @@ -1,101 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriDefsConfig.h - * Adjusts the internal configuration after processing external definitions. - */ - -#ifndef URI_DEFS_CONFIG_H -#define URI_DEFS_CONFIG_H 1 - - - -/* Deny external overriding */ -#undef URI_ENABLE_ANSI /* Internal for !URI_NO_ANSI */ -#undef URI_ENABLE_UNICODE /* Internal for !URI_NO_UNICODE */ - - - -/* Encoding */ -#ifdef URI_NO_ANSI -# ifdef URI_NO_UNICODE -/* No encoding at all */ -# error URI_NO_ANSI and URI_NO_UNICODE cannot go together. -# else -/* Wide strings only */ -# define URI_ENABLE_UNICODE 1 -# endif -#else -# ifdef URI_NO_UNICODE -/* Narrow strings only */ -# define URI_ENABLE_ANSI 1 -# else -/* Both narrow and wide strings */ -# define URI_ENABLE_ANSI 1 -# define URI_ENABLE_UNICODE 1 -# endif -#endif - - - -/* Function inlining, not ANSI/ISO C! */ -#if defined(URI_DOXYGEN) -# define URI_INLINE -#elif defined(__INTEL_COMPILER) -/* Intel C/C++ */ -/* http://predef.sourceforge.net/precomp.html#sec20 */ -/* http://www.intel.com/support/performancetools/c/windows/sb/CS-007751.htm#2 */ -# define URI_INLINE __forceinline -#elif defined(_MSC_VER) -/* Microsoft Visual C++ */ -/* http://predef.sourceforge.net/precomp.html#sec32 */ -/* http://msdn2.microsoft.com/en-us/library/ms882281.aspx */ -# define URI_INLINE __forceinline -#elif (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) -/* C99, "inline" is a keyword */ -# define URI_INLINE inline -#else -/* No inlining */ -# define URI_INLINE -#endif - - - -#endif /* URI_DEFS_CONFIG_H */ diff --git a/extern/drawdance/3rdparty/uriparser/include/uriparser/UriIp4.h b/extern/drawdance/3rdparty/uriparser/include/uriparser/UriIp4.h deleted file mode 100644 index c2e59a6bf2..0000000000 --- a/extern/drawdance/3rdparty/uriparser/include/uriparser/UriIp4.h +++ /dev/null @@ -1,110 +0,0 @@ -/* - * uriparser - RFC 3986 URI parsing library - * - * Copyright (C) 2007, Weijia Song - * Copyright (C) 2007, Sebastian Pipping - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above - * copyright notice, this list of conditions and the following - * disclaimer. - * - * 2. Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following - * disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * 3. Neither the name of the copyright holder nor the names of - * its contributors may be used to endorse or promote products - * derived from this software without specific prior written - * permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * @file UriIp4.h - * Holds the IPv4 parser interface. - * NOTE: This header includes itself twice. - */ - -#if (defined(URI_PASS_ANSI) && !defined(URI_IP4_TWICE_H_ANSI)) \ - || (defined(URI_PASS_UNICODE) && !defined(URI_IP4_TWICE_H_UNICODE)) \ - || (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* What encodings are enabled? */ -#include "UriDefsConfig.h" -#if (!defined(URI_PASS_ANSI) && !defined(URI_PASS_UNICODE)) -/* Include SELF twice */ -# ifdef URI_ENABLE_ANSI -# define URI_PASS_ANSI 1 -# include "UriIp4.h" -# undef URI_PASS_ANSI -# endif -# ifdef URI_ENABLE_UNICODE -# define URI_PASS_UNICODE 1 -# include "UriIp4.h" -# undef URI_PASS_UNICODE -# endif -/* Only one pass for each encoding */ -#elif (defined(URI_PASS_ANSI) && !defined(URI_IP4_TWICE_H_ANSI) \ - && defined(URI_ENABLE_ANSI)) || (defined(URI_PASS_UNICODE) \ - && !defined(URI_IP4_TWICE_H_UNICODE) && defined(URI_ENABLE_UNICODE)) -# ifdef URI_PASS_ANSI -# define URI_IP4_TWICE_H_ANSI 1 -# include "UriDefsAnsi.h" -# else -# define URI_IP4_TWICE_H_UNICODE 1 -# include "UriDefsUnicode.h" -# include -# endif - - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#ifndef URI_DOXYGEN -# include "UriBase.h" -#endif - - - -/** - * Converts a IPv4 text representation into four bytes. - * - * @param octetOutput Output destination - * @param first First character of IPv4 text to parse - * @param afterLast Position to stop parsing at - * @return Error code or 0 on success - */ -URI_PUBLIC int URI_FUNC(ParseIpFourAddress)(unsigned char * octetOutput, - const URI_CHAR * first, const URI_CHAR * afterLast); - - - -#ifdef __cplusplus -} -#endif - - - -#endif -#endif diff --git a/extern/drawdance/AUTHORS.txt b/extern/drawdance/AUTHORS.txt deleted file mode 100644 index 4c239010c2..0000000000 --- a/extern/drawdance/AUTHORS.txt +++ /dev/null @@ -1,4 +0,0 @@ -askmeaboutloom -Colin Snover -cow <103213068+cow54787@users.noreply.github.com> -cow54787 <103213068+cow54787@users.noreply.github.com> diff --git a/extern/drawdance/CHANGELOG.md b/extern/drawdance/CHANGELOG.md deleted file mode 100644 index ecb80d1df4..0000000000 --- a/extern/drawdance/CHANGELOG.md +++ /dev/null @@ -1,41 +0,0 @@ -# CHANGELOG - -Each changelog entry contains a date in Year-Month-Day format and the version number in its title. Below follows list of changes that may not be wholly complete, check the git history if you want all the things. - -## 2022-07-20 - v0.3.0 - -* web: make the chat scroll down properly (thanks cow.) - -* web: use a textarea for chat input to allow line breaks (thanks cow.) - -* Compile with a current Emscripten version, hoping that it'll cut down on the spurious internal threading-related errors in the browser. - -* Turn on strict aliasing in release builds. - -* Fix blank tile check, it was inverted. - -* Add SDL and Qt threading implementations, for future Windows and Android compatibility. - -* Various preparations for using Drawdance's paint engine in Drawpile, such as: - - * C++ and Qt compatibility, making SDL optional for libcommon, libmsg and libengine. - - * Splitting the layer model into layer content and layer properties to allow for diffing them separately. - - * Adding local fork capabilities to the canvas history. - - * Making the engine understand annotations, although it can't render them currently. - -## 2022-02-20 - v0.2.0 - -* Pull version number from configuration instead of hard-coding it. - -* Set the max-length of the web username input to 22, since that's the maximum drawpile-srv allows anyway. - -* Allow serving the web frontend from paths other than /. - -* Change the default WebSocket proxy path to be under `BASE_URL/ws` instead of sharing the static file paths, which simplifies the proxy server a little. - -## 2022-02-15 - v0.1.0 - -* Initial release. diff --git a/extern/drawdance/CMakeLists.txt b/extern/drawdance/CMakeLists.txt deleted file mode 100644 index 0a76bbea70..0000000000 --- a/extern/drawdance/CMakeLists.txt +++ /dev/null @@ -1,152 +0,0 @@ -# SPDX-License-Identifier: MIT - -cmake_minimum_required(VERSION 3.18) -set(CMAKE_OSX_DEPLOYMENT_TARGET 10.13 CACHE STRING "macOS deployment target") -list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake) - -project(Drawdance - VERSION 0.3.0 - DESCRIPTION "A Drawpile Client" - LANGUAGES C CXX) - -set(CMAKE_UNITY_BUILD off) - -if(NOT CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME) - message(STATUS "${PROJECT_NAME} building as sub-project") - set(SUBPROJECT on) - set(SUBPROJECT_INCLUDE SYSTEM) -else() - include(GNUInstallDirs) -endif() - -include(FeatureSummary) -include(CMakePackageConfigHelpers) - -if(NOT CMAKE_CROSSCOMPILING) - option(USE_GENERATORS "Do code generation" ON) - add_feature_info("Code generation (USE_GENERATORS)" USE_GENERATORS "") -endif() - -if(NOT MSVC AND NOT EMSCRIPTEN AND NOT SUBPROJECT) - # Feature info will be emitted later once it is clear whether or not these - # features could actually be enabled - option(CLANG_TIDY "Automatically enable Clang-Tidy" ON) - option(ADDRESS_SANITIZER "Automatically enable AddressSanitizer" OFF) - - option(USE_STRICT_ALIASING "Enable strict aliasing optimizations" OFF) - add_feature_info("Strict aliasing (USE_STRICT_ALIASING)" USE_STRICT_ALIASING "") - - option(ENABLE_ARCH_NATIVE "Optimize for this computer's CPU" OFF) - add_feature_info("Non-portable optimizations (ENABLE_ARCH_NATIVE)" ENABLE_ARCH_NATIVE "") -endif() - -if(NOT SUBPROJECT) - option(ENABLE_WERROR "Fail the build when there's warnings" OFF) - add_feature_info("Warning as errors (ENABLE_WERROR)" ENABLE_WERROR "") - - option(BUILD_APPS "Build applications (as opposed to only libraries)" ON) - add_feature_info("Applications (BUILD_APPS)" BUILD_APPS "") - - option(BUILD_SHARED_LIBS "Build shared libraries" OFF) - add_feature_info("Shared libraries (BUILD_SHARED_LIBS)" BUILD_SHARED_LIBS "") -endif() - -if(SUBPROJECT) - set(IMAGE_IMPL QT) - set(FILE_IO_IMPL QT) - if(QT_VERSION_MAJOR EQUAL 5) - set(ZIP_IMPL KARCHIVE) - else() - set(ZIP_IMPL LIBZIP) - endif() -elseif(EMSCRIPTEN) - set(IMAGE_IMPL LIBS) - set(FILE_IO_IMPL STDIO) -else() - set(IMAGE_IMPL LIBS CACHE STRING "PNG and JPEG implementation (LIBS, QT)") - string(TOUPPER IMAGE_IMPL ${IMAGE_IMPL}) - - set(FILE_IO_IMPL STDIO CACHE STRING "Default file I/O (STDIO, QT)") - string(TOUPPER FILE_IO_IMPL ${FILE_IO_IMPL}) - - option(BUILD_TESTS "Build TAP tests" ON) - add_feature_info("TAP tests (BUILD_TESTS)" BUILD_TESTS "") - - option(BUILD_TOOLS "Build command-line tools, even if BUILD_APPS is OFF" OFF) - add_feature_info("Tools (BUILD_TOOLS)" BUILD_TOOLS "") - - set(ZIP_IMPL LIBZIP CACHE STRING "ZIP folder implementation (LIBZIP, KARCHIVE)") - string(TOUPPER ZIP_IMPL ${ZIP_IMPL}) - - set(QT_VERSION 5 CACHE STRING "Qt version to use, if pulled in (5, 6)") - add_feature_info("Qt version (QT_VERSION)" ON ${QT_VERSION}) - set(QT_VERSION_MAJOR ${QT_VERSION}) -endif() - -add_feature_info("Image library implementation (IMAGE_IMPL)" ON ${IMAGE_IMPL}) -add_feature_info("File I/O implementation (FILE_IO_IMPL)" ON ${FILE_IO_IMPL}) -add_feature_info("ZIP implementation (ZIP_IMPL)" ON ${ZIP_IMPL}) - -string(LENGTH "${PROJECT_SOURCE_DIR}/" project_dir_length) -add_compile_definitions( - "DP_PROJECT_DIR_LENGTH=${project_dir_length}" - _XOPEN_SOURCE=600 - _CRT_SECURE_NO_WARNINGS - WIN32_LEAN_AND_MEAN - NOMINMAX -) - -include(compile_flags) -include(helper) -include(dependencies) - -configure_file(cmake/dpconfig.h.in "${PROJECT_BINARY_DIR}/config/dpconfig.h") - -if(BUILD_TESTS) - include(tests) - add_subdirectory(test) -endif() - -add_subdirectory(3rdparty) -add_subdirectory(generators) -add_subdirectory(libcommon) -add_subdirectory(libmsg) -add_subdirectory(libengine) - -if(BUILD_APPS) - add_subdirectory(libclient) - add_subdirectory(appdrawdance) -endif() - -if(BUILD_TOOLS) - add_subdirectory(appconv) -endif() - -if(NOT SUBPROJECT) - write_basic_package_version_file( - DrawdanceVersion.cmake - VERSION ${PROJECT_VERSION} - COMPATIBILITY SameMajorVersion - ) - - get_property(CONFIG_DEPS GLOBAL PROPERTY dp_dependencies) - list(JOIN CONFIG_DEPS "\n" CONFIG_DEPS) - get_property(CONFIG_COMPONENTS GLOBAL PROPERTY dp_components) - configure_package_config_file("${CMAKE_CURRENT_SOURCE_DIR}/Config.cmake.in" - "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake" - INSTALL_DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" - NO_CHECK_REQUIRED_COMPONENTS_MACRO - ) - install(FILES - "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake" - "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Version.cmake" - DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" - ) - - feature_summary(INCLUDE_QUIET_PACKAGES - WHAT PACKAGES_NOT_FOUND ENABLED_FEATURES DISABLED_FEATURES) -endif() - -if(BUILD_TESTS) - report_dptest_targets() -endif() diff --git a/extern/drawdance/Config.cmake.in b/extern/drawdance/Config.cmake.in deleted file mode 100644 index 46b5dcc151..0000000000 --- a/extern/drawdance/Config.cmake.in +++ /dev/null @@ -1,40 +0,0 @@ -@PACKAGE_INIT@ - -include(CMakeFindDependencyMacro) - -@CONFIG_DEPS@ - -set(_supported_components @CONFIG_COMPONENTS@) - -if(NOT @PROJECT_NAME@_FIND_COMPONENTS) - set(@PROJECT_NAME@_FIND_COMPONENTS ${_supported_components}) -endif() - -# CMake autogenerated code does not correctly order intra-package dependencies, -# and like everything else in CMake it is unclear how this is supposed to -# actually work, so invert the way the docs say to manage component installs and -# iterate over the list of _supported_components and check it against the -# find_components list so the order is well-defined -list(LENGTH @PROJECT_NAME@_FIND_COMPONENTS _n_required_components) -foreach(_comp IN LISTS _supported_components) - if(_comp IN_LIST @PROJECT_NAME@_FIND_COMPONENTS) - math(EXPR _n_required_components "${_n_required_components} - 1") - include("${CMAKE_CURRENT_LIST_DIR}/@PROJECT_NAME@${_comp}Targets.cmake") - endif() -endforeach() - -if(NOT _n_required_components EQUAL 0) - set(@PROJECT_NAME@_FOUND FALSE) - set(_unsupported_components) - foreach(_comp IN LISTS @PROJECT_NAME@_FIND_COMPONENTS) - if(NOT _comp IN_LIST _supported_components) - list(APPEND _unsupported_components ${_comp}) - endif() - endforeach() - set(@PROJECT_NAME@_NOT_FOUND_MESSAGE "Unsupported components: ${_unsupported_components}") -endif() - -unset(_comp) -unset(_unsupported_components) -unset(_supported_components) -unset(_n_required_components) diff --git a/extern/drawdance/LICENSE b/extern/drawdance/LICENSE deleted file mode 100644 index f288702d2f..0000000000 --- a/extern/drawdance/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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But first, please read -. diff --git a/extern/drawdance/LICENSE-FOR-ORIGINAL-CODE b/extern/drawdance/LICENSE-FOR-ORIGINAL-CODE deleted file mode 100644 index f7039d8724..0000000000 --- a/extern/drawdance/LICENSE-FOR-ORIGINAL-CODE +++ /dev/null @@ -1,22 +0,0 @@ -The MIT License (MIT) - -Copyright (c) 2022 askmeaboutloom - - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the “Software”), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. diff --git a/extern/drawdance/README.md b/extern/drawdance/README.md deleted file mode 100644 index ab653afa43..0000000000 --- a/extern/drawdance/README.md +++ /dev/null @@ -1,62 +0,0 @@ -# NAME - -![Drawdance - A Drawpile Client](logo.png) - -# SYNOPSIS - -Drawdance is an alternative client for [Drawpile, the collaborative drawing program](https://github.com/drawpile/Drawpile). It is intended to run on desktop, phones, tablets and in the browser. - -Currently supported are Linux and the browser. The initial goal is to provide a client for viewing, support for drawing and other platforms may be added later. - -# DESCRIPTION - -There'll be a proper description here eventually. - -## Building - -### Linux - -Until there's a proper writeup, check out [scripts/cmake-presets](scripts/cmake-presets) for settings that work for me on Linux. You need gcc or clang, CMake, SDL2 and Ninja for that to have a chance of working out of the box. For the browser, you also need Emscripten installed and loaded into your environment. - -### Windows - -On windows, it's highly recommended to install dependencies with [vcpkg](https://github.com/microsoft/vcpkg). - -``` -vcpkg install qt5-base libpng libjpeg-turbo kf5archive curl --triplet=x64-windows-static -``` - -Then you can build the libraries with the following commands: - -``` -mkdir build -cd build - -cmake -DCMAKE_TOOLCHAIN_FILE=[PATH TO VCPKG]/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$:Debug>" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DBUILD_APPS=OFF -DUSE_CLANG_TIDY=OFF -DXML_IMPL=QT -DZIP_IMPL=KARCHIVE -DLINK_WITH_LIBM=OFF -DCMAKE_BUILD_TYPE=Release -DUSE_ADDRESS_SANITIZER=OFF -G Ninja ../ - -cmake --build . -``` - -## Running - -On Linux, run the built executable from the root directory of the repository (the directory that this file is in.) - -For the browser, you can use the [server proxy](server) and point it at your build directory. From the application, connect to `ws://localhost:27751`. Note that if you're not connecting to localhost, you need to have TLS certificates, the browser won't let you use an unsecured WebSocket connection. - -## Testing - -To run the tests, use `ctest --test-dir YOUR-BUILD-DIRECTORY` after building. They don't work for Emscripten at this point. - -# LICENSE - -Drawdance is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the [LICENSE file](LICENSE) for the full license text. - -You may also use original Drawdance code not based on other sources under the MIT license. You **cannot** relicense non-original parts! Therefore the software as a whole remains GPLv3 or later. See documentation in the source code itself for which parts are original and which are based on other sources. See the [LICENSE-FOR-ORIGINAL-CODE file](LICENSE-FOR-ORIGINAL-CODE) for the full license text. - -The Drawdance logo is Copyright 2022 askmeaboutloom and licensed under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/). - -# SEE ALSO - - - the official Drawpile website. - - - Drawpile on GitHub. diff --git a/extern/drawdance/appconv/CMakeLists.txt b/extern/drawdance/appconv/CMakeLists.txt deleted file mode 100644 index d335679f43..0000000000 --- a/extern/drawdance/appconv/CMakeLists.txt +++ /dev/null @@ -1,11 +0,0 @@ -# SPDX-License-Identifier: MIT - -dp_add_executable(dpconv) -target_sources(dpconv PRIVATE - dpconv.c -) -target_link_libraries(dpconv PRIVATE - dpcommon - dpengine - dpmsg -) diff --git a/extern/drawdance/appconv/dpconv.c b/extern/drawdance/appconv/dpconv.c deleted file mode 100644 index 322ecc3b58..0000000000 --- a/extern/drawdance/appconv/dpconv.c +++ /dev/null @@ -1,548 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "dpcommon/conversions.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - - -#define MESSAGE_BUFFER_SIZE 64 - -typedef enum DP_ConvFormat { - DP_CONV_FORMAT_GUESS, - DP_CONV_FORMAT_DPREC, - DP_CONV_FORMAT_DPTXT, - DP_CONV_FORMAT_ORA, - DP_CONV_FORMAT_PNG, - DP_CONV_FORMAT_JPEG, -} DP_ConvFormat; - -typedef struct DP_ConvContext { - bool want_help; - DP_ConvFormat input_format; - DP_ConvFormat output_format; - const char *input_path; - const char *output_path; - DP_Input *input; - DP_Player *player; -} DP_ConvContext; - - -static bool format_valid_for_input(DP_ConvFormat format) -{ - switch (format) { - case DP_CONV_FORMAT_GUESS: - case DP_CONV_FORMAT_DPREC: - case DP_CONV_FORMAT_DPTXT: - return true; - default: - return false; - } -} - -static bool format_valid_for_output(DP_ConvFormat format) -{ - switch (format) { - case DP_CONV_FORMAT_GUESS: - case DP_CONV_FORMAT_DPREC: - case DP_CONV_FORMAT_DPTXT: - case DP_CONV_FORMAT_ORA: - case DP_CONV_FORMAT_PNG: - case DP_CONV_FORMAT_JPEG: - return true; - default: - return false; - } -} - -static const char *format_to_string(DP_ConvFormat format) -{ - switch (format) { - case DP_CONV_FORMAT_GUESS: - return "guess"; - case DP_CONV_FORMAT_DPREC: - return "dprec"; - case DP_CONV_FORMAT_DPTXT: - return "dptxt"; - case DP_CONV_FORMAT_ORA: - return "ora"; - case DP_CONV_FORMAT_PNG: - return "png"; - case DP_CONV_FORMAT_JPEG: - return "jpeg"; - default: - return "unknown"; - } -} - - -static void print_usage(const char *progname, FILE *fp) -{ - int spaces = DP_size_to_int(strlen(progname)); - fprintf(fp, - "\n" - "Usage:\n" - " %s --input=INPUTFILE\n" - " %*c --output=OUTPUTFILE\n" - " %*c [--input-format=guess|dprec|dptxt]\n" - " %*c [--output-format=guess|dprec|dptxt|ora|png|jpg|jpeg]\n" - "Show full help:\n" - " %s --help|-help|-h|-?\n" - "\n", - progname, spaces, ' ', spaces, ' ', spaces, ' ', progname); -} - -static void print_help(const char *progname, FILE *fp) -{ - fputs("\ndpconv - convert Drawpile recordings\n", stdout); - print_usage(progname, fp); -} - -static void warnv(const char *fmt, va_list ap) -{ - vfprintf(stderr, fmt, ap); - fputc('\n', stderr); -} - -static void warn(const char *fmt, ...) DP_FORMAT(1, 2); -static void warn(const char *fmt, ...) -{ - va_list ap; - va_start(ap, fmt); - warnv(fmt, ap); - va_end(ap); -} - - -static bool starts_with(const char *arg, const char *prefix, int *offset) -{ - if (strncmp(arg, prefix, strlen(prefix)) == 0) { - *offset = DP_size_to_int(strlen(prefix)); - return true; - } - else { - return false; - } -} - -static bool parse_format(const char *value, DP_ConvFormat *out_format) -{ - if (DP_str_equal_lowercase(value, "guess")) { - *out_format = DP_CONV_FORMAT_GUESS; - return true; - } - else if (DP_str_equal_lowercase(value, "dprec")) { - *out_format = DP_CONV_FORMAT_DPREC; - return true; - } - else if (DP_str_equal_lowercase(value, "dptxt")) { - *out_format = DP_CONV_FORMAT_DPTXT; - return true; - } - else if (DP_str_equal_lowercase(value, "ora")) { - *out_format = DP_CONV_FORMAT_ORA; - return true; - } - else if (DP_str_equal_lowercase(value, "png")) { - *out_format = DP_CONV_FORMAT_PNG; - return true; - } - else if (DP_str_equal_lowercase(value, "jpg") - || DP_str_equal_lowercase(value, "jpeg")) { - *out_format = DP_CONV_FORMAT_JPEG; - return true; - } - else { - warn("Unknown format '%s'", value); - return false; - } -} - -static bool parse_arg(DP_ConvContext *c, const char *arg) -{ - int offset; - if (DP_str_equal_lowercase(arg, "--help") - || DP_str_equal_lowercase(arg, "-help") - || DP_str_equal_lowercase(arg, "-h") - || DP_str_equal_lowercase(arg, "-?")) { - c->want_help = true; - return true; - } - else if (starts_with(arg, "--input-format=", &offset)) { - return parse_format(arg + offset, &c->input_format); - } - else if (starts_with(arg, "--output-format=", &offset)) { - return parse_format(arg + offset, &c->output_format); - } - else if (starts_with(arg, "--input=", &offset)) { - c->input_path = arg + offset; - return true; - } - else if (starts_with(arg, "--output=", &offset)) { - c->output_path = arg + offset; - return true; - } - else { - warn("Unknown argument: '%s'", arg); - return false; - } -} - -static const char *get_program_name(int argc, char **argv) -{ - return argc > 0 && argv[0] && argv[0][0] != '\0' ? argv[0] : "dpconv"; -} - -static void validate_arg(bool *out_ok, bool valid, const char *fmt, ...) - DP_FORMAT(3, 4); - -static void validate_arg(bool *out_ok, bool valid, const char *fmt, ...) -{ - if (!valid) { - va_list ap; - va_start(ap, fmt); - warnv(fmt, ap); - va_end(ap); - *out_ok = false; - } -} - -static int parse_args(DP_ConvContext *c, int argc, char **argv) -{ - bool ok = true; - for (int i = 1; i < argc; ++i) { - ok = parse_arg(c, argv[i]) && ok; - } - - if (c->want_help) { - print_help(get_program_name(argc, argv), stdout); - return ok ? -1 : 2; - } - - validate_arg(&ok, c->input_path, "Missing required parameter --input"); - validate_arg(&ok, c->output_path, "Missing required parameter --output"); - validate_arg(&ok, format_valid_for_input(c->input_format), - "Format '%s' can't be used for input", - format_to_string(c->input_format)); - validate_arg(&ok, format_valid_for_output(c->output_format), - "Format '%s' can't be used for output", - format_to_string(c->output_format)); - - if (!ok) { - print_usage(get_program_name(argc, argv), stderr); - } - - return ok ? 0 : 2; -} - - -static bool ends_with_lowercase(const char *arg, const char *suffix) -{ - size_t arg_len = strlen(arg); - size_t suffix_len = strlen(suffix); - if (arg_len >= suffix_len) { - return DP_str_equal_lowercase(arg + (arg_len - suffix_len), suffix); - } - else { - return false; - } -} - -static bool guess_output_format(DP_ConvContext *c) -{ - if (c->output_format == DP_CONV_FORMAT_GUESS && c->output_path) { - if (ends_with_lowercase(c->output_path, ".dprec")) { - c->output_format = DP_CONV_FORMAT_DPREC; - } - else if (ends_with_lowercase(c->output_path, ".dptxt")) { - c->output_format = DP_CONV_FORMAT_DPTXT; - } - else if (ends_with_lowercase(c->output_path, ".ora")) { - c->output_format = DP_CONV_FORMAT_ORA; - } - else if (ends_with_lowercase(c->output_path, ".png")) { - c->output_format = DP_CONV_FORMAT_PNG; - } - else if (ends_with_lowercase(c->output_path, ".jpg") - || ends_with_lowercase(c->output_path, ".jpeg")) { - c->output_format = DP_CONV_FORMAT_JPEG; - } - } - return c->output_format != DP_CONV_FORMAT_GUESS; -} - -static bool open_input(DP_ConvContext *c, const char **out_recording_path) -{ - if (DP_str_equal(c->input_path, "-")) { - *out_recording_path = NULL; - c->input = DP_file_input_new(stdin, false); - } - else { - *out_recording_path = c->input_path; - c->input = DP_file_input_new_from_path(c->input_path); - } - return c->input != NULL; -} - -static bool open_player(DP_ConvContext *c) -{ - DP_PlayerType type; - switch (c->input_format) { - case DP_CONV_FORMAT_GUESS: - type = DP_PLAYER_TYPE_GUESS; - break; - case DP_CONV_FORMAT_DPREC: - type = DP_PLAYER_TYPE_BINARY; - break; - case DP_CONV_FORMAT_DPTXT: - type = DP_PLAYER_TYPE_TEXT; - break; - default: - warn("Unknown input format '%s'", format_to_string(c->input_format)); - return false; - } - - c->player = DP_player_new(type, c->input_path, c->input, NULL); - c->input = NULL; // Taken over by the player or freed on failure. - return c->player != NULL; -} - - -static int convert_recording(DP_ConvContext *c, DP_RecorderType recorder_type) -{ - DP_Output *output; - if (DP_str_equal(c->output_path, "-")) { - output = DP_file_output_new(stdout, false); - } - else { - output = DP_file_output_new_from_path(c->output_path); - } - if (!output) { - warn("Can't open '%s': %s", c->output_path, DP_error()); - return 1; - } - - JSON_Value *header = DP_recorder_header_new( - "writer", "dpconv", "writerversion", DP_VERSION, NULL); - if (!header) { - warn("Can't create recording header: %s", DP_error()); - return 1; - } - - DP_Recorder *recorder = - DP_recorder_new_inc(recorder_type, header, NULL, NULL, NULL, output); - if (!recorder) { - warn("Can't create recorder: %s", DP_error()); - return 1; - } - - bool ok = true; - - while (ok) { - DP_Message *msg; - DP_PlayerResult result = DP_player_step(c->player, &msg); - if (result == DP_PLAYER_SUCCESS) { - ok = DP_recorder_message_push_inc(recorder, msg); - DP_message_decref(msg); - if (!ok) { - warn("Error recording message: %s", DP_error()); - break; - } - } - else if (result == DP_PLAYER_ERROR_PARSE) { - warn("Error parsing message: %s", DP_error()); - } - else { - if (result != DP_PLAYER_RECORDING_END) { - warn("Playback error: %s", DP_error()); - ok = false; - } - break; - } - } - - DP_recorder_free_join(recorder); - return ok ? 0 : 1; -} - - -static void on_acls_changed(DP_UNUSED void *user, - DP_UNUSED int acl_change_flags) -{ -} - -static void on_laser_trail(DP_UNUSED void *user, - DP_UNUSED unsigned int context_id, - DP_UNUSED int persistence, DP_UNUSED uint32_t color) -{ -} - -static void on_move_pointer(DP_UNUSED void *user, - DP_UNUSED unsigned int context_id, DP_UNUSED int x, - DP_UNUSED int y) -{ -} - -static void on_playback(void *user, DP_UNUSED long long position) -{ - DP_SEMAPHORE_MUST_POST(user); -} - -static void flush_messages(DP_PaintEngine *pe, DP_Message **msgs, int fill) -{ - DP_paint_engine_handle_inc(pe, false, true, fill, msgs, on_acls_changed, - on_laser_trail, on_move_pointer, NULL); - for (int i = 0; i < fill; ++i) { - DP_message_decref(msgs[i]); - } -} - -static int render_image(DP_ConvContext *c, DP_SaveImageType save_type) -{ - DP_Semaphore *sem = DP_semaphore_new(0); - if (!sem) { - warn("Can't create semaphore: %s", DP_error()); - return 1; - } - - DP_DrawContext *dc = DP_draw_context_new(); - DP_AclState *acls = DP_acl_state_new(); - DP_PaintEngine *pe = - DP_paint_engine_new_inc(dc, NULL, acls, NULL, NULL, NULL, false, NULL, - NULL, NULL, NULL, on_playback, NULL, sem); - - DP_Message *msgs[MESSAGE_BUFFER_SIZE]; - int fill = 0; - bool ok = true; - - while (true) { - DP_PlayerResult result = DP_player_step(c->player, &msgs[fill]); - if (result == DP_PLAYER_SUCCESS) { - if (++fill == MESSAGE_BUFFER_SIZE) { - flush_messages(pe, msgs, fill); - fill = 0; - } - } - else if (result == DP_PLAYER_ERROR_PARSE) { - warn("Error parsing message: %s", DP_error()); - } - else { - if (result != DP_PLAYER_RECORDING_END) { - warn("Playback error: %s", DP_error()); - ok = false; - } - break; - } - } - - msgs[fill++] = DP_msg_internal_playback_new(0, 0); - flush_messages(pe, msgs, fill); - - DP_SEMAPHORE_MUST_WAIT(sem); - DP_semaphore_free(sem); - - DP_CanvasState *cs = DP_paint_engine_sample_canvas_state_inc(pe); - DP_paint_engine_free_join(pe); - DP_acl_state_free(acls); - - DP_SaveResult result = DP_save(cs, dc, save_type, c->output_path); - DP_canvas_state_decref(cs); - DP_draw_context_free(dc); - - switch (result) { - case DP_SAVE_RESULT_SUCCESS: - return ok ? 0 : 1; - default: - warn("Save error: %s", DP_error()); - return 1; - } -} - - -static int run(DP_ConvContext *c, int argc, char **argv) -{ - int ret = parse_args(c, argc, argv); - if (ret != 0) { - return ret < 0 ? 0 : ret; - } - - if (!guess_output_format(c)) { - warn("Can't guess format for output '%s', use --output-format to " - "specify it explicitly.", - c->output_path); - return 1; - } - - const char *recording_path; - if (!open_input(c, &recording_path)) { - warn("Can't open input '%s': %s", c->input_path, DP_error()); - return 1; - } - - if (!open_player(c)) { - warn("Can't open recording '%s': %s", c->input_path, DP_error()); - return 1; - } - - switch (c->output_format) { - case DP_CONV_FORMAT_DPREC: - return convert_recording(c, DP_RECORDER_TYPE_BINARY); - case DP_CONV_FORMAT_DPTXT: - return convert_recording(c, DP_RECORDER_TYPE_TEXT); - case DP_CONV_FORMAT_ORA: - return render_image(c, DP_SAVE_IMAGE_ORA); - case DP_CONV_FORMAT_PNG: - return render_image(c, DP_SAVE_IMAGE_PNG); - case DP_CONV_FORMAT_JPEG: - return render_image(c, DP_SAVE_IMAGE_JPEG); - default: - warn("Unknown output format '%s'", format_to_string(c->output_format)); - return 1; - } -} - -int main(int argc, char **argv) -{ - DP_cpu_support_init(); - DP_ConvContext c = { - false, DP_CONV_FORMAT_GUESS, DP_CONV_FORMAT_GUESS, NULL, NULL, NULL, - NULL}; - int ret = run(&c, argc, argv); - DP_player_free(c.player); - DP_input_free(c.input); - return ret; -} diff --git a/extern/drawdance/appdrawdance/CMakeLists.txt b/extern/drawdance/appdrawdance/CMakeLists.txt deleted file mode 100644 index b552a0f26c..0000000000 --- a/extern/drawdance/appdrawdance/CMakeLists.txt +++ /dev/null @@ -1,60 +0,0 @@ -# SPDX-License-Identifier: MIT - -dp_add_executable(drawdance) -target_sources(drawdance PRIVATE - drawdance/app.c - drawdance/app.h - drawdance/canvas_renderer.c - drawdance/canvas_renderer.h - drawdance/emproxy.h - drawdance/gl.c - drawdance/gl.h - drawdance/main.c - drawdance/ui.c - drawdance/ui.h - drawdance_gui/gui.cpp - drawdance_gui/gui.h - drawdance_lua/client.c - drawdance_lua/document.c - drawdance_lua/imgui.cpp - drawdance_lua/imgui_gen.cpp - drawdance_lua/lua_bindings.c - drawdance_lua/lua_bindings.h - drawdance_lua/lua_util.h - drawdance_lua/message.c - drawdance_lua/ui.c -) -target_include_directories(drawdance PRIVATE - drawdance - drawdance_gui - drawdance_lua - "${PROJECT_BINARY_DIR}/config" -) -target_link_libraries(drawdance PRIVATE - dpcommon - dpclient - dpengine - dpmsg - lua - parson - imgui - dpgles2 - SDL2::SDL2 -) -target_compile_definitions(drawdance PRIVATE $<$:DP_GL_CHECKS>) - -if(EMSCRIPTEN) - target_link_options(drawdance PRIVATE - "-sPROXY_TO_PTHREAD" - "-sALLOW_BLOCKING_ON_MAIN_THREAD=0" - "-sALLOW_MEMORY_GROWTH=1" - "-sMODULARIZE=1" - "-sEXPORT_NAME=createModule" - "-sDYNAMIC_EXECUTION=0" - "-sEXPORTED_FUNCTIONS=_main,_DP_send_from_browser" - "-sEXPORTED_RUNTIME_METHODS=ALLOC_NORMAL,allocate,intArrayFromString" - "--preload-file=${PROJECT_SOURCE_DIR}/appdrawdance/lua@appdrawdance/lua" - ) -else() - target_compile_definitions(drawdance PRIVATE DRAWDANCE_IMGUI) -endif() diff --git a/extern/drawdance/appdrawdance/drawdance/app.c b/extern/drawdance/appdrawdance/drawdance/app.c deleted file mode 100644 index 0657843080..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/app.c +++ /dev/null @@ -1,425 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "app.h" -#include "canvas_renderer.h" -#include "dpclient/client.h" -#include "emproxy.h" -#include "gl.h" -#include "ui.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#ifdef DRAWDANCE_IMGUI -# include -#endif - -#ifdef __EMSCRIPTEN__ -# include -#endif - - -#define HANDLE_EVENTS_QUIT 0 -#define HANDLE_EVENTS_KEEP_RUNNING 1 - -struct DP_App { - bool running; - SDL_Window *window; - SDL_GLContext gl_context; - DP_Document *doc; - DP_CanvasState *blank_state; - DP_CanvasState *previous_state; - DP_TransientLayerContent *tlc; - DP_CanvasDiff *diff; - DP_CanvasRenderer *canvas_renderer; - DP_LuaWarnBuffer lua_warn_buffer; - lua_State *L; - int lua_app_ref; -#if defined(DRAWDANCE_IMGUI) && !defined(__EMSCRIPTEN__) - // Don't parallelize this in the browser, it's way slower than in serial. - DP_Semaphore *sem_gui_prepare; - DP_Semaphore *sem_gui_render; - DP_Thread *thread_gui; -#endif - DP_Worker *worker; - DP_UserInputs inputs; -}; - -typedef struct DP_AppWorkerJobParams { - DP_AppWorkerJobFn fn; - void *user; -} DP_AppWorkerJobParams; - - -static bool init_canvas_renderer(DP_App *app) -{ - DP_CanvasRenderer *cr = DP_EMPROXY_P(DP_canvas_renderer_new); - if (cr) { - app->canvas_renderer = cr; - app->diff = DP_canvas_diff_new(); - app->tlc = DP_transient_layer_content_new_init(0, 0, NULL); - app->blank_state = DP_canvas_state_new(); - return true; - } - else { - return false; - } -} - -static bool init_lua(DP_App *app) -{ - lua_State *L = luaL_newstate(); - if (!L) { - DP_error_set("Can't open Lua state"); - return false; - } - - if (!DP_lua_bindings_init(L, app, &app->lua_warn_buffer)) { - lua_close(L); - return false; - } - - int lua_app_ref = DP_lua_app_new(L); - if (lua_app_ref == LUA_NOREF) { - lua_close(L); - return false; - } - - app->L = L; - app->lua_app_ref = lua_app_ref; - return true; -} - - -#if defined(DRAWDANCE_IMGUI) && !defined(__EMSCRIPTEN__) -static void run_gui_thread(void *arg) -{ - DP_App *app = arg; - lua_State *L = app->L; - int lua_app_ref = app->lua_app_ref; - DP_Semaphore *sem_prepare = app->sem_gui_prepare; - DP_Semaphore *sem_render = app->sem_gui_render; - while (true) { - DP_SEMAPHORE_MUST_WAIT(sem_prepare); - if (app->running) { - DP_lua_app_prepare_gui(L, lua_app_ref); - DP_SEMAPHORE_MUST_POST(sem_render); - } - else { - break; - } - } -} - -static bool init_gui_thread(DP_App *app) -{ - return (app->sem_gui_prepare = DP_semaphore_new(0)) - && (app->sem_gui_render = DP_semaphore_new(0)) - && (app->thread_gui = DP_thread_new(run_gui_thread, app)); -} -#else -static bool init_gui_thread(DP_UNUSED DP_App *app) -{ - return true; // ImGui disabled or not in a separate thread. -} -#endif - -static void run_app_worker_job(void *element, DP_UNUSED int thread_index) -{ - DP_AppWorkerJobParams *params = element; - params->fn(params->user); -} - -static bool init_worker(DP_App *app) -{ - return (app->worker = DP_worker_new(1, sizeof(DP_AppWorkerJobParams), 1, - run_app_worker_job)); -} - - -static int handle_events(DP_App *app) -{ - DP_user_inputs_next_frame(&app->inputs); - SDL_Event event; - while (SDL_PollEvent(&event)) { - DP_user_inputs_handle(&app->inputs, &event); -#ifdef DRAWDANCE_IMGUI - DP_imgui_handle_event(&event); -#endif - if (event.type == SDL_QUIT) { - DP_debug("Ate SDL_QUIT event, exiting"); - return HANDLE_EVENTS_QUIT; - } - } - - DP_LayerPropsList *lpl = - DP_canvas_diff_layer_props_changed_reset(app->diff) - ? DP_canvas_state_layer_props_noinc(app->previous_state) - : NULL; - - DP_lua_app_handle_events(app->L, app->lua_app_ref, lpl); - return HANDLE_EVENTS_KEEP_RUNNING; -} - -#ifdef DRAWDANCE_IMGUI -void new_imgui_frame_gl(void) -{ - DP_imgui_new_frame_gl(); - DP_GL_CLEAR_ERROR(); -} - -static void prepare_gui(DP_App *app) -{ - DP_EMPROXY_V(new_imgui_frame_gl); - DP_imgui_new_frame(); -# ifdef __EMSCRIPTEN__ - DP_lua_app_prepare_gui(app->L, app->lua_app_ref); -# else - DP_SEMAPHORE_MUST_POST(app->sem_gui_prepare); -# endif -} -#endif - -static DP_CanvasDiff *prepare_canvas(DP_App *app) -{ - DP_Document *doc = app->doc; - DP_CanvasState *prev = app->previous_state; - DP_CanvasState *next = - doc ? DP_document_canvas_state_compare_and_get(doc, prev) - : DP_canvas_state_incref(app->blank_state); - if (next) { - DP_CanvasDiff *diff = app->diff; - DP_canvas_state_diff(next, prev, diff); - if (prev) { - DP_canvas_state_decref(prev); - } - app->previous_state = next; - app->tlc = DP_canvas_state_render(next, app->tlc, diff); - return diff; - } - else { - return NULL; - } -} - -static void clear_screen(void) -{ - // TODO: load clear color - DP_gl_clear(0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0); -} - -static void render_canvas(DP_App *app, DP_CanvasDiff *diff_or_null) -{ - int view_width, view_height; - SDL_GL_GetDrawableSize(app->window, &view_width, &view_height); - DP_user_input_view_dimensions_set(&app->inputs, view_width, view_height); - DP_canvas_renderer_render(app->canvas_renderer, (DP_LayerContent *)app->tlc, - view_width, view_height, diff_or_null); -} - -#ifdef DRAWDANCE_IMGUI -static void render_gui(DP_App *app) -{ - DP_imgui_render(app->window, app->gl_context); - DP_GL_CLEAR_ERROR(); -} -#endif - - -DP_App *DP_app_new(SDL_Window *window, SDL_GLContext gl_context) -{ - DP_App *app = DP_malloc(sizeof(*app)); - *app = (DP_App) - { - true, window, gl_context, NULL, NULL, NULL, NULL, NULL, NULL, - {0, 0, NULL}, NULL, LUA_NOREF, -#if defined(DRAWDANCE_IMGUI) && !defined(__EMSCRIPTEN__) - NULL, NULL, NULL, -#endif - NULL, - { - 0 - } - }; - DP_user_inputs_init(&app->inputs); - - bool ok = init_canvas_renderer(app) // - && init_lua(app) // - && init_gui_thread(app) // - && init_worker(app); - - if (ok) { - return app; - } - else { - DP_app_free(app); - return NULL; - } -} - -void DP_app_free(DP_App *app) -{ - if (app) { - app->running = false; - DP_Worker *worker = app->worker; - app->worker = NULL; - DP_worker_free_join(worker); -#if defined(DRAWDANCE_IMGUI) && !defined(__EMSCRIPTEN__) - if (app->thread_gui) { - DP_SEMAPHORE_MUST_POST(app->sem_gui_prepare); - DP_thread_free_join(app->thread_gui); - } - DP_semaphore_free(app->sem_gui_render); - DP_semaphore_free(app->sem_gui_prepare); -#endif - DP_lua_app_free(app->L, app->lua_app_ref); - if (app->L) { - lua_close(app->L); - } - DP_lua_warn_buffer_dispose(&app->lua_warn_buffer); - DP_canvas_renderer_free(app->canvas_renderer); - DP_canvas_diff_free(app->diff); - if (app->tlc) { - DP_transient_layer_content_decref(app->tlc); - } - if (app->previous_state) { - DP_canvas_state_decref(app->previous_state); - } - if (app->blank_state) { - DP_canvas_state_decref(app->blank_state); - } - DP_user_inputs_dispose(&app->inputs); - DP_free(app); - } -} - -#ifdef __EMSCRIPTEN__ -static void em_render_gl(DP_App *app, DP_CanvasDiff *diff_or_null) -{ - clear_screen(); - render_canvas(app, diff_or_null); -# ifdef DRAWDANCE_IMGUI - render_gui(app); -# endif - DP_user_inputs_render(&app->inputs); - SDL_GL_SwapWindow(app->window); -} - -static void em_main_loop(void *arg) -{ - DP_App *app = arg; - if (handle_events(app) != HANDLE_EVENTS_QUIT) { -# ifdef DRAWDANCE_IMGUI - prepare_gui(app); -# endif - DP_CanvasDiff *diff_or_null = prepare_canvas(app); - DP_EMPROXY_VII(em_render_gl, app, diff_or_null); - } - else { - DP_app_free(app); - emscripten_cancel_main_loop(); - } -} -#endif - -void DP_app_run(DP_App *app) -{ -#ifdef __EMSCRIPTEN__ - emscripten_set_main_loop_arg(em_main_loop, app, 0, false); -#else - while (handle_events(app) != HANDLE_EVENTS_QUIT) { - DP_GL_CLEAR_ERROR(); -# ifdef DRAWDANCE_IMGUI - prepare_gui(app); -# endif - DP_CanvasDiff *diff_or_null = prepare_canvas(app); - clear_screen(); - render_canvas(app, diff_or_null); -# ifdef DRAWDANCE_IMGUI - DP_SEMAPHORE_MUST_WAIT(app->sem_gui_render); -# endif -# ifdef DRAWDANCE_IMGUI - render_gui(app); -# endif - DP_user_inputs_render(&app->inputs); - SDL_GL_SwapWindow(app->window); - } -#endif -} - -void DP_app_document_set(DP_App *app, DP_Document *doc_or_null) -{ - DP_ASSERT(app); - DP_debug("App document set to %p", (void *)doc_or_null); - app->doc = doc_or_null; -} - -void DP_app_canvas_renderer_transform(DP_App *app, double *out_x, double *out_y, - double *out_scale, - double *out_rotation_in_radians) -{ - DP_ASSERT(app); - DP_canvas_renderer_transform(app->canvas_renderer, out_x, out_y, out_scale, - out_rotation_in_radians); -} - -void DP_app_canvas_renderer_transform_set(DP_App *app, double x, double y, - double scale, - double rotation_in_radians) -{ - DP_ASSERT(app); - DP_canvas_renderer_transform_set(app->canvas_renderer, x, y, scale, - rotation_in_radians); -} - -bool DP_app_worker_ready(DP_App *app) -{ - DP_ASSERT(app); - return app->worker != NULL; -} - -void DP_app_worker_push(DP_App *app, DP_AppWorkerJobFn fn, void *user) -{ - DP_ASSERT(app); - DP_ASSERT(fn); - DP_ASSERT(app->worker); - DP_AppWorkerJobParams params = {fn, user}; - DP_worker_push(app->worker, ¶ms); -} - -DP_UserInputs *DP_app_inputs(DP_App *app) -{ - DP_ASSERT(app); - return &app->inputs; -} diff --git a/extern/drawdance/appdrawdance/drawdance/app.h b/extern/drawdance/appdrawdance/drawdance/app.h deleted file mode 100644 index 0e3fdbf825..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/app.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef DRAWDANCE_APP_H -#define DRAWDANCE_APP_H -#include -#include - -typedef struct DP_UserInputs DP_UserInputs; -typedef struct DP_Worker DP_Worker; - - -typedef struct DP_App DP_App; -typedef struct DP_CanvasState DP_CanvasState; -typedef struct DP_Document DP_Document; - -typedef void (*DP_AppWorkerJobFn)(void *user); - -DP_App *DP_app_new(SDL_Window *window, SDL_GLContext gl_context); - -void DP_app_free(DP_App *app); - -void DP_app_run(DP_App *app); - -void DP_app_document_set(DP_App *app, DP_Document *doc_or_null); - -void DP_app_canvas_renderer_transform(DP_App *app, double *out_x, double *out_y, - double *out_scale, - double *out_rotation_in_radians); - -void DP_app_canvas_renderer_transform_set(DP_App *app, double x, double y, - double scale, - double rotation_in_radians); - -bool DP_app_worker_ready(DP_App *app); - -void DP_app_worker_push(DP_App *app, DP_AppWorkerJobFn fn, void *user); - -DP_UserInputs *DP_app_inputs(DP_App *app); - - -#endif diff --git a/extern/drawdance/appdrawdance/drawdance/canvas_renderer.c b/extern/drawdance/appdrawdance/drawdance/canvas_renderer.c deleted file mode 100644 index 86a66a8c24..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/canvas_renderer.c +++ /dev/null @@ -1,369 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "canvas_renderer.h" -#include "gl.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include - - -struct DP_CanvasRenderer { - int width, height; - bool recalculate_vertices; - unsigned int program; - unsigned int buffers[2]; - struct { - float vertices[8]; - float uvs[8]; - } attributes; - struct { - int view; - int sampler; - } uniforms; - struct { - unsigned int id; - int width, height; - } texture; - struct { - double x, y; - double scale; - double rotation_in_radians; - } transform; - DP_Pixel8 pixels_buffer[DP_TILE_LENGTH]; -}; - - -static void init_texture(DP_CanvasRenderer *cr) -{ - DP_GL_CLEAR_ERROR(); - DP_GL(glActiveTexture, GL_TEXTURE0); - DP_GL(glGenTextures, 1, &cr->texture.id); - DP_GL(glBindTexture, GL_TEXTURE_2D, cr->texture.id); - DP_GL(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - DP_GL(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - DP_GL(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - DP_GL(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - DP_GL(glBindTexture, GL_TEXTURE_2D, 0); -} - -static unsigned int init_program(void) -{ - static const char *vert = - "#version 100\n" - "uniform vec2 u_view;\n" - "attribute mediump vec2 v_pos;\n" - "attribute mediump vec2 v_uv;\n" - "varying vec2 f_uv;\n" - "void main()\n" - "{\n" - " gl_Position = vec4(2.0 * v_pos.x / u_view.x,\n" - " -2.0 * v_pos.y / u_view.y,\n" - " 0.0, 1.0);\n" - " f_uv = v_uv;\n" - "}\n"; - static const char *frag = - "#version 100\n" - "precision mediump float;\n" - "uniform sampler2D u_sampler;\n" - "varying vec2 f_uv;\n" - "void main()\n" - "{\n" - " gl_FragColor = texture2D(u_sampler, f_uv).bgra;\n" - "}\n"; - return DP_gl_program_new(vert, frag); -} - -DP_CanvasRenderer *DP_canvas_renderer_new(void) -{ - DP_CanvasRenderer *cr = DP_malloc(sizeof(*cr)); - (*cr) = (DP_CanvasRenderer){0, 0, true, - 0, {0, 0}, {{0}, {0}}, - {0, 0}, {0, 0, 0}, {0.0, 0.0, 1.0, 0.0}, - {{0}}}; - cr->program = init_program(); - DP_GL(glGenBuffers, DP_ARRAY_LENGTH(cr->buffers), cr->buffers); - cr->uniforms.view = glGetUniformLocation(cr->program, "u_view"); - DP_GL_CLEAR_ERROR(); - cr->uniforms.sampler = glGetUniformLocation(cr->program, "u_sampler"); - DP_GL_CLEAR_ERROR(); - init_texture(cr); - return cr; -} - -void DP_canvas_renderer_free(DP_CanvasRenderer *cr) -{ - if (cr) { - DP_GL(glDeleteBuffers, DP_ARRAY_LENGTH(cr->buffers), cr->buffers); - DP_GL(glDeleteProgram, cr->program); - DP_GL(glDeleteTextures, 1, &cr->texture.id); - DP_free(cr); - } -} - - -void DP_canvas_renderer_transform(DP_CanvasRenderer *cr, double *out_x, - double *out_y, double *out_scale, - double *out_rotation_in_radians) -{ - DP_ASSERT(cr); - if (out_x) { - *out_x = cr->transform.x; - } - if (out_y) { - *out_y = cr->transform.y; - } - if (out_scale) { - *out_scale = cr->transform.scale; - } - if (out_rotation_in_radians) { - *out_rotation_in_radians = cr->transform.rotation_in_radians; - } -} - -void DP_canvas_renderer_transform_set(DP_CanvasRenderer *cr, double x, double y, - double scale, double rotation_in_radians) -{ - DP_ASSERT(cr); - bool dirty = false; - if (x != cr->transform.x) { - cr->transform.x = x; - dirty = true; - } - if (y != cr->transform.y) { - cr->transform.y = y; - dirty = true; - } - if (scale != cr->transform.scale) { - cr->transform.scale = scale; - dirty = true; - } - // TODO: modulo? - if (rotation_in_radians != cr->transform.rotation_in_radians) { - cr->transform.rotation_in_radians = rotation_in_radians; - dirty = true; - } - if (dirty) { - cr->recalculate_vertices = true; - } -} - - -static int next_power_of_two(int x) -{ - return DP_double_to_int( - pow(2.0, ceil(log(DP_int_to_double(x)) / log(2.0)))); -} - -static bool resize_texture(DP_CanvasRenderer *cr, int layer_width, - int layer_height) -{ - DP_ASSERT(cr->texture.width % DP_TILE_SIZE == 0); - DP_ASSERT(cr->texture.height % DP_TILE_SIZE == 0); - // It's enough to compare against the raw layer dimensions here, - // since the texture dimensions are always tile-extended. So if - // the raw dimensions fit, the tile-extended size will too. - if (cr->texture.width < layer_width || cr->texture.height < layer_height) { - int tiles_width = DP_tile_size_round_up(layer_width) * DP_TILE_SIZE; - int tiles_height = DP_tile_size_round_up(layer_height) * DP_TILE_SIZE; - int texture_width = next_power_of_two(tiles_width); - int texture_height = next_power_of_two(tiles_height); - cr->texture.width = texture_width; - cr->texture.height = texture_height; - DP_GL(glTexImage2D, GL_TEXTURE_2D, 0, GL_RGBA, texture_width, - texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - return true; - } - else { - return false; - } -} - -static void resize_attributes(DP_CanvasRenderer *cr, int layer_width, - int layer_height) -{ - cr->recalculate_vertices = true; - float w = DP_int_to_float(layer_width); - float h = DP_int_to_float(layer_height); - float u = w / DP_int_to_float(cr->texture.width); - float v = h / DP_int_to_float(cr->texture.height); - float *uvs = cr->attributes.uvs; - uvs[1] = v; - uvs[4] = u; - uvs[5] = v; - uvs[6] = u; -} - -static bool resize(DP_CanvasRenderer *cr, int layer_width, int layer_height) -{ - if (cr->width != layer_width || cr->height != layer_height) { - bool texture_resized = resize_texture(cr, layer_width, layer_height); - resize_attributes(cr, layer_width, layer_height); - cr->width = layer_width; - cr->height = layer_height; - return texture_resized; - } - else { - return false; - } -} - -static const DP_Pixel8 *get_tile_pixels(DP_CanvasRenderer *cr, DP_Tile *tile) -{ - static const DP_Pixel8 BLANK_PIXELS[DP_TILE_LENGTH]; - if (tile) { - DP_Pixel8 *pixels = cr->pixels_buffer; - DP_pixels15_to_8(pixels, DP_tile_pixels(tile), DP_TILE_LENGTH); - return pixels; - } - else { - return BLANK_PIXELS; - } -} - -static void write_tile_to_texture(DP_CanvasRenderer *cr, DP_LayerContent *lc, - int tile_x, int tile_y) -{ - DP_Tile *tile = DP_layer_content_tile_at_noinc(lc, tile_x, tile_y); - DP_GL(glTexSubImage2D, GL_TEXTURE_2D, 0, tile_x * DP_TILE_SIZE, - tile_y * DP_TILE_SIZE, DP_TILE_SIZE, DP_TILE_SIZE, GL_RGBA, - GL_UNSIGNED_BYTE, get_tile_pixels(cr, tile)); -} - -static void write_diff_tile_to_texture(void *user, int tile_x, int tile_y) -{ - DP_CanvasRenderer *cr = ((void **)user)[0]; - DP_LayerContent *lc = ((void **)user)[1]; - write_tile_to_texture(cr, lc, tile_x, tile_y); -} - -static void write_all_tiles_to_texture(DP_CanvasRenderer *cr, - DP_LayerContent *lc, int layer_width, - int layer_height) -{ - DP_TileCounts counts = DP_tile_counts_round(layer_width, layer_height); - for (int tile_y = 0; tile_y < counts.y; ++tile_y) { - for (int tile_x = 0; tile_x < counts.x; ++tile_x) { - write_tile_to_texture(cr, lc, tile_x, tile_y); - } - } -} - -static DP_Transform calculate_transform(double x, double y, double scale, - double rotation_in_radians) -{ - DP_Transform tf = DP_transform_identity(); - tf = DP_transform_rotate(tf, rotation_in_radians); - tf = DP_transform_scale(tf, scale, scale); - tf = DP_transform_translate(tf, x * scale, y * scale); - return tf; -} - -static void calculate_vertices(DP_CanvasRenderer *cr) -{ - double w = DP_int_to_float(cr->width); - double h = DP_int_to_float(cr->height); - double x2 = w * 0.5f, y2 = h * 0.5f; - double x1 = -x2, y1 = -y2; - - DP_Transform tf = calculate_transform(cr->transform.x, cr->transform.y, - cr->transform.scale, - cr->transform.rotation_in_radians); - DP_Vec2 tl = DP_transform_xy(tf, x1, y1); - DP_Vec2 tr = DP_transform_xy(tf, x2, y1); - DP_Vec2 br = DP_transform_xy(tf, x2, y2); - DP_Vec2 bl = DP_transform_xy(tf, x1, y2); - - float *vertices = cr->attributes.vertices; - vertices[0] = DP_double_to_float(bl.x); - vertices[1] = DP_double_to_float(bl.y); - vertices[2] = DP_double_to_float(tl.x); - vertices[3] = DP_double_to_float(tl.y); - vertices[4] = DP_double_to_float(br.x); - vertices[5] = DP_double_to_float(br.y); - vertices[6] = DP_double_to_float(tr.x); - vertices[7] = DP_double_to_float(tr.y); -} - -static void render_texture(DP_CanvasRenderer *cr, int view_height, - int view_width) -{ - DP_GL_CLEAR_ERROR(); - DP_GL(glEnable, GL_BLEND); - DP_GL(glBlendFunc, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - DP_GL(glUseProgram, cr->program); - DP_GL(glUniform2f, cr->uniforms.view, DP_int_to_float(view_width), - DP_int_to_float(view_height)); - DP_GL(glUniform1i, cr->uniforms.sampler, 0); - - DP_GL(glEnableVertexAttribArray, 0); - DP_GL(glBindBuffer, GL_ARRAY_BUFFER, cr->buffers[0]); - DP_GL(glBufferData, GL_ARRAY_BUFFER, sizeof(cr->attributes.vertices), - cr->attributes.vertices, GL_STATIC_DRAW); - DP_GL(glVertexAttribPointer, 0, 2, GL_FLOAT, GL_FALSE, 0, NULL); - - DP_GL(glEnableVertexAttribArray, 1); - DP_GL(glBindBuffer, GL_ARRAY_BUFFER, cr->buffers[1]); - DP_GL(glBufferData, GL_ARRAY_BUFFER, sizeof(cr->attributes.uvs), - cr->attributes.uvs, GL_STATIC_DRAW); - DP_GL(glVertexAttribPointer, 1, 2, GL_FLOAT, GL_FALSE, 0, NULL); - - DP_GL(glDrawArrays, GL_TRIANGLE_STRIP, 0, 4); -} - -void DP_canvas_renderer_render(DP_CanvasRenderer *cr, DP_LayerContent *lc, - int view_width, int view_height, - DP_CanvasDiff *diff_or_null) -{ - DP_ASSERT(cr); - if (view_width <= 0 || view_height <= 0) { - return; // No view to render to, bail out. - } - - int layer_width = DP_layer_content_width(lc); - int layer_height = DP_layer_content_height(lc); - if (layer_width <= 0 || layer_height <= 0) { - return; // Layer with zero dimension(s), bail out. - } - - DP_GL(glActiveTexture, GL_TEXTURE0); - DP_GL(glBindTexture, GL_TEXTURE_2D, cr->texture.id); - if (resize(cr, layer_width, layer_height)) { - write_all_tiles_to_texture(cr, lc, layer_width, layer_height); - } - else if (diff_or_null) { - DP_canvas_diff_each_pos_reset(diff_or_null, write_diff_tile_to_texture, - (void *[]){cr, lc}); - } - - if (cr->recalculate_vertices) { - calculate_vertices(cr); - } - - render_texture(cr, view_height, view_width); -} diff --git a/extern/drawdance/appdrawdance/drawdance/canvas_renderer.h b/extern/drawdance/appdrawdance/drawdance/canvas_renderer.h deleted file mode 100644 index 88ee639270..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/canvas_renderer.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef DRAWDANCE_CANVAS_RENDERER_H -#define DRAWDANCE_CANVAS_RENDERER_H -#include - -typedef struct DP_CanvasDiff DP_CanvasDiff; -typedef struct DP_LayerContent DP_LayerContent; - - -typedef struct DP_CanvasRenderer DP_CanvasRenderer; - -DP_CanvasRenderer *DP_canvas_renderer_new(void); - -void DP_canvas_renderer_free(DP_CanvasRenderer *cr); - - -void DP_canvas_renderer_transform(DP_CanvasRenderer *cr, double *out_x, - double *out_y, double *out_scale, - double *out_rotation_in_radians); - -void DP_canvas_renderer_transform_set(DP_CanvasRenderer *cr, double x, double y, - double scale, double rotation_in_radians); - - -void DP_canvas_renderer_render(DP_CanvasRenderer *cr, DP_LayerContent *lc, - int view_width, int view_height, - DP_CanvasDiff *diff_or_null); - - -#endif diff --git a/extern/drawdance/appdrawdance/drawdance/emproxy.h b/extern/drawdance/appdrawdance/drawdance/emproxy.h deleted file mode 100644 index a3df2bb052..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/emproxy.h +++ /dev/null @@ -1,82 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef DRAWDANCE_EMPROXY_H -#define DRAWDANCE_EMPROXY_H -#include - -/* - * By default, Emscripten runs code in a worker thread (because we link with - * -s PROXY_TO_PTHREAD) so that locking on mutexes and waiting on semaphores - * doesn't block the main browser thread, which according to Emscripten's - * documentation is really bad. However, there's some stuff that has to run - * on the main browser thread, the relevant thing for us being OpenGL calls. - * - * These macros proxy functions to the main browser thread, blocking the calling - * thread until the call has completed. They should only be used in main.c and - * app.c, otherwise it's gonna get really confusing as to where stuff is being - * executed. - * - * The macros are pretty ugly, but basically, they encode the return value and - * argument types in their name. For example, DP_EMPROXY_VI returns void (V) and - * takes a single 32 bit parameter (I). DP_EMPROXY_III returns a 32 bit value - * and takes in two of them. Those 32 bit things are implemented as int, but - * will also work with bool and pointers. For convenience, there's also a return - * type P here that doesn't exist in the Emscripten macros. It casts the - * returned 32 bit value to a void * instead of leaving it as an int. - * - * If you're not on Emscripten, the macros just call the function directly. - */ - -#ifdef __EMSCRIPTEN__ -# include - -// Just a shortcut to that enormously long function name. -# define DP_EMPROXY emscripten_sync_run_in_main_runtime_thread - -// Function returning void and taking no parameters. -# define DP_EMPROXY_V(FN) DP_EMPROXY(EM_FUNC_SIG_V, FN) - -// Function returning void and taking one 32 bit parameter. -# define DP_EMPROXY_VI(FN, A) DP_EMPROXY(EM_FUNC_SIG_VI, FN, A) - -// Function returning void and taking two 32 bit parameters. -# define DP_EMPROXY_VII(FN, A, B) DP_EMPROXY(EM_FUNC_SIG_VII, FN, A, B) - -// Function returning a 32 bit value and taking no parameters. -# define DP_EMPROXY_I(FN) DP_EMPROXY(EM_FUNC_SIG_I, FN) - -// Function returning a 32 bit value and taking two 32 bit parameters. -# define DP_EMPROXY_III(FN, A, B) DP_EMPROXY(EM_FUNC_SIG_III, FN, A, B) - -// Function returning a 32 bit value cast to a void * and taking no parameters. -# define DP_EMPROXY_P(FN) ((void *)DP_EMPROXY_I(FN)) - -#else -# define DP_EMPROXY_V(FN) FN() -# define DP_EMPROXY_VI(FN, A) FN(A) -# define DP_EMPROXY_VII(FN, A, B) FN(A, B) -# define DP_EMPROXY_I(FN) FN() -# define DP_EMPROXY_III(FN, A, B) FN(A, B) -# define DP_EMPROXY_P(FN) FN() -#endif - -#endif diff --git a/extern/drawdance/appdrawdance/drawdance/gl.c b/extern/drawdance/appdrawdance/drawdance/gl.c deleted file mode 100644 index 8b29926ec9..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/gl.c +++ /dev/null @@ -1,264 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "gl.h" -#include -#include -#include -#include - -#define DP_GL_DEFINE_FALLBACKS -#include - - -#define DP_GL_PROC_X(TYPE, NAME) TYPE NAME = DP_##NAME##_fallback; -DP_GL_PROC_LIST -#undef DP_GL_PROC_X - -// Converting a void * to a function pointer isn't ISO C, so it triggers a -// pedantic warning. This here is a standards-compliant workaround apparently, -// according to my dlsym docs. It doesn't trigger the warning anyway. -#define DP_DL_ASSIGN(FUNC_PTR, VOID_PTR) *(void **)(&FUNC_PTR) = VOID_PTR - -#define GET_GL_PROC(TYPE, NAME) \ - do { \ - void *_proc = SDL_GL_GetProcAddress(#NAME); \ - if (_proc) { \ - DP_DL_ASSIGN(NAME, _proc); \ - } \ - else { \ - DP_warn("did not find proc address for " #TYPE " " #NAME); \ - } \ - } while (0) - -static void load_gl_procs(void) -{ - DP_debug("populating gl proc function pointers"); -#define DP_GL_PROC_X(TYPE, NAME) GET_GL_PROC(TYPE, NAME); - DP_GL_PROC_LIST -#undef DP_GL_PROC_X - DP_GL_CLEAR_ERROR(); -} - -#ifdef NDEBUG -# define DUMP_GL_STRING(NAME) /* nothing */ -#else -# define DUMP_GL_STRING(NAME) \ - do { \ - const unsigned char *_value = glGetString(NAME); \ - DP_GL_CLEAR_ERROR(); \ - DP_debug(#NAME ": %s", _value ? (const char *)_value : "(NULL)"); \ - } while (0) -#endif - -static void dump_gl_info(void) -{ - DUMP_GL_STRING(GL_VENDOR); - DUMP_GL_STRING(GL_RENDERER); - DUMP_GL_STRING(GL_VERSION); - DUMP_GL_STRING(GL_SHADING_LANGUAGE_VERSION); -} - -bool DP_gl_init(void) -{ - load_gl_procs(); - dump_gl_info(); - return true; -} - - -void DP_gl_clear(float r, float g, float b, float a, float depth, int stencil) -{ - DP_GL_CLEAR_ERROR(); - DP_GL(glClearColor, r, g, b, a); - DP_GL(glClearDepthf, depth); - DP_GL(glClearStencil, stencil); - DP_GL(glClear, - GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); -} - - -static unsigned int parse_shader(unsigned int type, const char *source) -{ - unsigned int shader = glCreateShader(type); - DP_GL_CLEAR_ERROR(); - if (shader == 0) { - const char *type_name = type == GL_VERTEX_SHADER ? "vertex" - : type == GL_FRAGMENT_SHADER ? "fragment" - : "unknown"; - DP_error_set("Can't create %s shader", type_name); - return 0; - } - - char *buffer = source[0] == '<' ? DP_file_slurp(source + 1, NULL) : NULL; - const char *code = buffer ? buffer : source; - DP_GL(glShaderSource, shader, 1, &code, NULL); - DP_GL(glCompileShader, shader); - DP_free(buffer); - return shader; -} - -static void dump_info_log(void GL_APIENTRY (*get_info_log)(unsigned int, int, - int *, char *), - unsigned int handle, int log_length) -{ - char *buffer = DP_malloc(DP_int_to_size(log_length)); - int buflen; - DP_GL(get_info_log, handle, log_length, &buflen, buffer); - if (buflen > 0) { - DP_warn("%.*s", buflen, buffer); - } - DP_free(buffer); -} - -static void dump_shader_info_log(unsigned int shader) -{ - int log_length; - DP_GL(glGetShaderiv, shader, GL_INFO_LOG_LENGTH, &log_length); - if (log_length > 0) { - dump_info_log(glGetShaderInfoLog, shader, log_length); - } -} - -static int get_shader_compile_status(unsigned int shader) -{ - int compile_status; - DP_GL(glGetShaderiv, shader, GL_COMPILE_STATUS, &compile_status); - return compile_status; -} - -unsigned int DP_gl_shader_new(unsigned int type, const char *source) -{ - DP_GL_CLEAR_ERROR(); - unsigned int shader = parse_shader(type, source); - if (shader == 0) { - return 0; - } - - dump_shader_info_log(shader); - if (get_shader_compile_status(shader)) { - return shader; - } - else { - DP_error_set("Can't compile shader: %s", source); - DP_GL(glDeleteShader, shader); - return 0; - } -} - - -static void dump_program_info_log(unsigned int program) -{ - int log_length; - DP_GL(glGetProgramiv, program, GL_INFO_LOG_LENGTH, &log_length); - if (log_length > 0) { - dump_info_log(glGetProgramInfoLog, program, log_length); - } -} - -static int get_program_link_status(unsigned int program) -{ - int link_status; - DP_GL(glGetProgramiv, program, GL_LINK_STATUS, &link_status); - return link_status; -} - -unsigned int DP_gl_program_new(const char *vert, const char *frag) -{ - DP_GL_CLEAR_ERROR(); - unsigned int vshader = DP_gl_shader_new(GL_VERTEX_SHADER, vert); - if (vshader == 0) { - return 0; - } - - unsigned int fshader = DP_gl_shader_new(GL_FRAGMENT_SHADER, frag); - if (fshader == 0) { - DP_GL(glDeleteShader, vshader); - return 0; - } - - unsigned int program = glCreateProgram(); - DP_GL_CLEAR_ERROR(); - if (program == 0) { - DP_error_set("Can't create shader program"); - DP_GL(glDeleteShader, fshader); - DP_GL(glDeleteShader, vshader); - return 0; - } - - DP_GL(glAttachShader, program, vshader); - DP_GL(glAttachShader, program, fshader); - DP_GL(glLinkProgram, program); - - dump_program_info_log(program); - - DP_GL(glDetachShader, program, vshader); - DP_GL(glDetachShader, program, fshader); - DP_GL(glDeleteShader, vshader); - DP_GL(glDeleteShader, fshader); - - if (get_program_link_status(program)) { - return program; - } - else { - DP_error_set("Can't link program with '%s' and '%s'", vert, frag); - DP_GL(glDeleteProgram, program); - return 0; - } -} - - -unsigned int DP_gl_get_error(void) -{ - return glGetError(); -} - -const char *DP_gl_strerror(unsigned int err) -{ - switch (err) { - case GL_NO_ERROR: - return "GL_NO_ERROR"; - case GL_INVALID_ENUM: - return "GL_INVALID_ENUM"; - case GL_INVALID_VALUE: - return "GL_INVALID_VALUE"; - case GL_INVALID_OPERATION: - return "GL_INVALID_OPERATION"; - case GL_INVALID_FRAMEBUFFER_OPERATION: - return "GL_INVALID_FRAMEBUFFER_OPERATION"; - case GL_OUT_OF_MEMORY: - return "GL_OUT_OF_MEMORY"; - default: - return "unknown GL error"; - } -} - -void DP_gl_warn(unsigned int err, const char *where) -{ - DP_warn("OpenGL error %d (%s) in %s", err, DP_gl_strerror(err), - where ? where : ""); -} - -void DP_gl_panic(unsigned int err, const char *where) -{ - DP_panic("OpenGL error %d (%s) in %s", err, DP_gl_strerror(err), - where ? where : ""); -} diff --git a/extern/drawdance/appdrawdance/drawdance/gl.h b/extern/drawdance/appdrawdance/drawdance/gl.h deleted file mode 100644 index 08c2ee9a1a..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/gl.h +++ /dev/null @@ -1,102 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef DRAWDANCE_GL_H -#define DRAWDANCE_GL_H -#include - - -/* - * Macros for OpenGL error checking, which has a rather annoying interface. In - * a release build, you probably want to disable this. - */ -#ifdef DP_GL_CHECKS -/* - * Clear any piled up errors and warn about each one. Every function that does - * error checking should make sure to clear errors beforehand, otherwise those - * leftover errors can cause it to warn through no fault of its own. If you get - * these warnings, it should mean you (or something else) did an unchecked call - * somewhere, which failed but nobody collected its reported error. - */ -# define DP_GL_CLEAR_ERROR() \ - do { \ - unsigned int glerror; \ - while ((glerror = DP_gl_get_error()) != 0) { \ - DP_gl_warn(glerror, "DP_GL_CLEAR_ERROR"); \ - } \ - } while (0) -/* - * Check if there was an OpenGL error and if so call DP_panic() to abort - * execution. Used by the DP_GL and DP_GL_0 macros below. - */ -# define DP_GL_CHECK_ERROR(FUNC) \ - do { \ - unsigned int glerror; \ - if ((glerror = DP_gl_get_error()) != 0) { \ - DP_gl_panic(glerror, FUNC); \ - } \ - } while (0) -/* - * Run the given OpenGL function and check for errors. So for example, instead - * of `glActiveTexture(GL_TEXTURE0)`, use `DP_GL(glActiveTexture, GLTEXTURE0)`. - * This only works for OpenGL functions with a `void` result and at least one - * parameter (which is most of them). Otherwise, you either need to use the - * `DP_GL_ASSIGN` macro or do a manual check with `DP_GL_CLEAR_ERROR` after your - * function call. For functions with no parameters, use `DP_GL_0`. - */ -# define DP_GL(FUNC, ...) \ - do { \ - FUNC(__VA_ARGS__); \ - DP_GL_CHECK_ERROR(#FUNC); \ - } while (0) -/* - * Same as `DP_GL`, but for functions without arguments. - */ -# define DP_GL_0(FUNC) \ - do { \ - FUNC(); \ - DP_GL_CHECK_ERROR(#FUNC); \ - } while (0) -#else -# define DP_GL_CLEAR_ERROR() ((void)0) -# define DP_GL(FUNC, ...) FUNC(__VA_ARGS__) -# define DP_GL_0(FUNC) FUNC() -#endif - - -bool DP_gl_init(void); - -void DP_gl_clear(float r, float g, float b, float a, float depth, int stencil); - -unsigned int DP_gl_shader_new(unsigned int type, const char *source); - -unsigned int DP_gl_program_new(const char *vert, const char *frag); - -unsigned int DP_gl_get_error(void); - -const char *DP_gl_strerror(unsigned int err); - -void DP_gl_warn(unsigned int err, const char *where); - -void DP_gl_panic(unsigned int err, const char *where); - - -#endif diff --git a/extern/drawdance/appdrawdance/drawdance/main.c b/extern/drawdance/appdrawdance/drawdance/main.c deleted file mode 100644 index 17df887385..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/main.c +++ /dev/null @@ -1,258 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "app.h" -#include "emproxy.h" -#include "gl.h" -#include -#include -#include -#include -#include - -#ifdef DRAWDANCE_IMGUI -# include -#endif - - -static void show_init_error(const char *fmt, ...) DP_FORMAT(1, 2); -static void show_init_error(const char *fmt, ...) -{ - va_list ap; - va_start(ap, fmt); - char *message = DP_vformat(fmt, ap); - va_end(ap); - DP_warn("%s", message); - // SDL tries to make this function work even if initialization of SDL itself - // fails, so it's okay that we try to call it here to show the error. - int ok = SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, - "Drawdance Startup Error", message, NULL); - if (ok != 0) { - DP_warn("Couldn't show message box: %s", SDL_GetError()); - } - DP_free(message); -} - - -#define SET_SDL_GL_ATTR(KEY, VALUE) \ - do { \ - if (SDL_GL_SetAttribute(KEY, VALUE) != 0) { \ - DP_warn("Error setting SDL GL attribute '%s': %s", #KEY, \ - SDL_GetError()); \ - } \ - } while (0) - -static void set_default_sdl_config(void) -{ - // By default, SDL will use native OpenGL ES 2.0 if the driver supports it, - // but drivers have a very strange sense on what "support" means. Instead, - // we want to use ANGLE on Windows, which translates the OpenGL calls to use - // DirectX under the hood, giving us a consistent experience. Setting this - // confusingly-named hint is how that's accomplished. -#ifdef _WIN32 - SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1"); -#endif - // Enable double-buffering and OpenGL ES 2.0. Warn but keep going if any of - // these attributes can't be set, we'll just hope for the best in that case. - SET_SDL_GL_ATTR(SDL_GL_DOUBLEBUFFER, 1); - SET_SDL_GL_ATTR(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SET_SDL_GL_ATTR(SDL_GL_CONTEXT_MINOR_VERSION, 0); - SET_SDL_GL_ATTR(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); -} - -static bool init_sdl(void) -{ - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) { - show_init_error("Error initializing SDL: %s", SDL_GetError()); - return false; - } - set_default_sdl_config(); - return true; -} - - -static bool is_non_empty_string(const char *s) -{ - return s != NULL && s[0]; -} - -static void load_config_from(lua_State *L, const char *path) -{ - DP_debug("Attempting to load configuration from '%s'", path); - if (luaL_loadfilex(L, path, "t") != LUA_OK - || lua_pcall(L, 0, 0, 0) != LUA_OK) { - // TODO: should probably distinguish between errors here. Not being able - // to open the file is fine, but a syntax error should be fatal. - DP_warn("Could not read configuration from '%s': %s", path, - lua_tostring(L, -1)); - lua_pop(L, 1); - } -} - -static bool load_config(void) -{ - // We'll use a bare Lua state to load our configuration. It doesn't have any - // libraries loaded, so the only bad thing a user could do with it is to run - // an infinite loop. Saves us from using an INI parser or whatever. - lua_State *L = luaL_newstate(); - if (!L) { - show_init_error("Failed to create Lua state to read configuration"); - return false; - } - - const char *explicit_config_path = SDL_getenv("DRAWDANCE_CONFIG_PATH"); - if (is_non_empty_string(explicit_config_path)) { - load_config_from(L, explicit_config_path); - } - else { - char *pref_path = SDL_GetPrefPath("drawpile", "drawdance"); - if (is_non_empty_string(pref_path)) { - char *path = DP_format("%sconfig.lua", pref_path); - load_config_from(L, path); - DP_free(path); - } - SDL_free(pref_path); - } - - // TODO: actually load configuration here - - lua_close(L); - return true; -} - - -static SDL_Window *open_window(void) -{ - SDL_Window *window = SDL_CreateWindow( - "Drawdance", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, - 720, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); - if (!window) { - show_init_error("Error opening window: %s", SDL_GetError()); - return NULL; - } - return window; -} - - -static SDL_GLContext create_gl_context(SDL_Window *window) -{ - SDL_GLContext gl_context = SDL_GL_CreateContext(window); - if (!gl_context) { - show_init_error("Error creating OpenGL context: %s", SDL_GetError()); - return NULL; - } - return gl_context; -} - - -#ifdef DRAWDANCE_IMGUI -static bool init_imgui_sdl_gl(SDL_Window *window, SDL_GLContext gl_context) -{ - if (DP_imgui_init_sdl(window, gl_context)) { - if (DP_imgui_init_gl()) { - return true; - } - DP_imgui_quit_sdl(); - } - return false; -} - -static bool init_imgui(SDL_Window *window, SDL_GLContext gl_context) -{ - if (DP_imgui_init()) { - if (DP_EMPROXY_III(init_imgui_sdl_gl, window, gl_context)) { - return true; - } - DP_imgui_quit(); - } - show_init_error("Error initializing Dear ImGUI"); - return false; -} - -static void quit_imgui_sdl_gl(void) -{ - DP_imgui_quit_gl(); - DP_imgui_quit_sdl(); -} -#endif - -static DP_App *init_app(SDL_Window *window, SDL_GLContext gl_context) -{ - DP_App *app = DP_app_new(window, gl_context); - if (!app) { - show_init_error("Error starting application: %s", DP_error()); - } - return app; -} - -int main(void) -{ - bool sdl_initialized = false; - SDL_Window *window = NULL; - SDL_GLContext gl_context = NULL; -#ifdef DRAWDANCE_IMGUI - bool imgui_initialized = false; -#endif - DP_App *app = NULL; - - bool ok = (sdl_initialized = init_sdl()) // - && load_config() // - && (window = open_window()) // - && (gl_context = create_gl_context(window)) // - && DP_EMPROXY_I(DP_gl_init) // -#ifdef DRAWDANCE_IMGUI - && (imgui_initialized = init_imgui(window, gl_context)) // -#endif - && (app = init_app(window, gl_context)); // - - if (ok) { - DP_app_run(app); -#ifdef __EMSCRIPTEN__ - // The browser controls the main loop, we are just a callback. - return EXIT_SUCCESS; -#endif - } - - if (app) { - DP_app_free(app); - } -#ifdef DRAWDANCE_IMGUI - if (imgui_initialized) { - DP_EMPROXY_V(quit_imgui_sdl_gl); - DP_imgui_quit(); - } -#endif - if (gl_context) { - SDL_GL_DeleteContext(gl_context); - } - if (window) { - SDL_DestroyWindow(window); - } - if (sdl_initialized) { -#ifndef DP_ADDRESS_SANITIZER - // Calling this function confuses Address Sanitizer into reporting loads - // of untraceable indirect leaks in our application. Since not calling - // it is fine, we'll just skip it so that the leak report remains clean. - SDL_Quit(); -#endif - } - return ok ? EXIT_SUCCESS : EXIT_FAILURE; -} diff --git a/extern/drawdance/appdrawdance/drawdance/ui.c b/extern/drawdance/appdrawdance/drawdance/ui.c deleted file mode 100644 index 6c2ec1efd0..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/ui.c +++ /dev/null @@ -1,259 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "ui.h" -#include -#include -#include -#include - -static_assert(SDL_BUTTON_LEFT == 1, "SDL_BUTTON_LEFT == 1"); -static_assert(SDL_BUTTON_MIDDLE == 2, "SDL_BUTTON_MIDDLE == 2"); -static_assert(SDL_BUTTON_RIGHT == 3, "SDL_BUTTON_RIGHT == 3"); -static_assert(SDL_BUTTON_X1 == 4, "SDL_BUTTON_X1 == 4"); -static_assert(SDL_BUTTON_X2 == 5, "SDL_BUTTON_X2 == 5"); - -#define FALLBACK_DELTA_TIME (1.0 / 60.0) - - -static void init_cursors(SDL_Cursor **cursors) -{ - for (SDL_SystemCursor id = 0; id < SDL_NUM_SYSTEM_CURSORS; ++id) { - SDL_Cursor *cursor = SDL_CreateSystemCursor(id); - if (cursor) { - cursors[id] = cursor; - } - else { - DP_warn("Error loading system cursor %d: %s", (int)id, - SDL_GetError()); - } - } -} - -void DP_user_inputs_init(DP_UserInputs *inputs) -{ - *inputs = (DP_UserInputs){SDL_GetPerformanceFrequency(), - 0, - 0.0, - 0, - 0, - 0, - 0, - 0, - 0, - LLONG_MIN, - false, - 0.0f, - 0.0f, - 0.0f, - SDL_NUM_SYSTEM_CURSORS, - {0}, - {0}, - {0}}; - init_cursors(inputs->cursors); -} - -static void dispose_cursors(SDL_Cursor **cursors) -{ - for (SDL_SystemCursor id = 0; id < SDL_NUM_SYSTEM_CURSORS; ++id) { - SDL_Cursor *cursor = cursors[id]; - if (cursor) { - SDL_FreeCursor(cursor); - } - } -} - -void DP_user_inputs_dispose(DP_UserInputs *inputs) -{ - dispose_cursors(inputs->cursors); -} - - -static void calculate_delta_time(DP_UserInputs *inputs) -{ - unsigned long long now = SDL_GetPerformanceCounter(); - inputs->delta_time = - inputs->delta_time != 0 - ? (double)((now - inputs->last_frame_time) / inputs->frequency) - : FALLBACK_DELTA_TIME; - inputs->last_frame_time = now; -} - -static void clear_deltas(DP_UserInputs *inputs) -{ - inputs->mouse_delta_x = 0; - inputs->mouse_delta_y = 0; - inputs->mouse_wheel_x = 0; - inputs->mouse_wheel_y = 0; - inputs->have_current_finger_id = false; - inputs->finger_delta_x = 0.0f; - inputs->finger_delta_y = 0.0f; - inputs->finger_pinch = 0.0f; -} - -static void clear_presses_and_releases(DP_UserInputs *inputs) -{ - for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { - inputs->scan_codes[i] &= - DP_int_to_uint8(~(DP_UI_PRESSED | DP_UI_RELEASED)); - } - for (int i = 0; i < DP_UI_MOUSE_BUTTON_COUNT; ++i) { - inputs->mouse_buttons[i] &= - DP_int_to_uint8(~(DP_UI_PRESSED | DP_UI_RELEASED)); - } -} - -void DP_user_inputs_next_frame(DP_UserInputs *inputs) -{ - DP_ASSERT(inputs); - calculate_delta_time(inputs); - clear_deltas(inputs); - clear_presses_and_releases(inputs); -} - - -static void on_key_down(DP_UserInputs *inputs, SDL_KeyboardEvent *ke) -{ - DP_ASSERT(ke->keysym.scancode >= 0); - DP_ASSERT(ke->keysym.scancode < SDL_NUM_SCANCODES); - inputs->scan_codes[ke->keysym.scancode] = - DP_int_to_uint8(DP_UI_PRESSED | DP_UI_HELD); -} - -static void on_key_up(DP_UserInputs *inputs, SDL_KeyboardEvent *ke) -{ - DP_ASSERT(ke->keysym.scancode >= 0); - DP_ASSERT(ke->keysym.scancode < SDL_NUM_SCANCODES); - uint8_t *code = &inputs->scan_codes[ke->keysym.scancode]; - *code = DP_int_to_uint8(DP_UI_RELEASED | (*code & ~DP_UI_HELD)); -} - -static void on_mouse_down(DP_UserInputs *inputs, SDL_MouseButtonEvent *mbe) -{ - DP_ASSERT(mbe->button >= DP_UI_MOUSE_BUTTON_MIN); - DP_ASSERT(mbe->button <= DP_UI_MOUSE_BUTTON_MAX); - inputs->mouse_buttons[mbe->button - 1] = - DP_int_to_uint8(DP_UI_PRESSED | DP_UI_HELD); -} - -static void on_mouse_up(DP_UserInputs *inputs, SDL_MouseButtonEvent *mbe) -{ - DP_ASSERT(mbe->button >= DP_UI_MOUSE_BUTTON_MIN); - DP_ASSERT(mbe->button <= DP_UI_MOUSE_BUTTON_MAX); - uint8_t *button = &inputs->mouse_buttons[mbe->button - 1]; - *button = DP_int_to_uint8(DP_UI_RELEASED | (*button & ~DP_UI_HELD)); -} - -static void on_mouse_motion(DP_UserInputs *inputs, SDL_MouseMotionEvent *mme) -{ - inputs->mouse_delta_x += mme->xrel; - inputs->mouse_delta_y += mme->yrel; -} - -static void on_mouse_wheel(DP_UserInputs *inputs, SDL_MouseWheelEvent *mwe) -{ - int multiplier = mwe->direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1; - inputs->mouse_wheel_x += mwe->x * multiplier; - inputs->mouse_wheel_y += mwe->y * multiplier; -} - -static void on_finger_motion(DP_UserInputs *inputs, SDL_TouchFingerEvent *tfe) -{ - // Don't accumulate the motion from multiple fingers, just use the first. - SDL_FingerID finger_id = tfe->fingerId; - if (!inputs->have_current_finger_id) { - inputs->have_current_finger_id = true; - inputs->current_finger_id = finger_id; - inputs->finger_delta_x = tfe->dx; - inputs->finger_delta_y = tfe->dy; - } - else if (inputs->current_finger_id == finger_id) { - inputs->finger_delta_x += tfe->dx; - inputs->finger_delta_y += tfe->dy; - } -} - -static void on_multigesture(DP_UserInputs *inputs, SDL_MultiGestureEvent *mge) -{ - inputs->finger_pinch += mge->dDist; -} - -void DP_user_inputs_handle(DP_UserInputs *inputs, SDL_Event *event) -{ - DP_ASSERT(inputs); - DP_ASSERT(event); - switch (event->type) { - case SDL_KEYDOWN: - on_key_down(inputs, &event->key); - break; - case SDL_KEYUP: - on_key_up(inputs, &event->key); - break; - case SDL_MOUSEBUTTONDOWN: - on_mouse_down(inputs, &event->button); - break; - case SDL_MOUSEBUTTONUP: - on_mouse_up(inputs, &event->button); - break; - case SDL_MOUSEMOTION: - on_mouse_motion(inputs, &event->motion); - break; - case SDL_MOUSEWHEEL: - on_mouse_wheel(inputs, &event->wheel); - break; - case SDL_FINGERMOTION: - on_finger_motion(inputs, &event->tfinger); - break; - case SDL_MULTIGESTURE: - on_multigesture(inputs, &event->mgesture); - break; - default: - break; - } -} - -void DP_user_input_view_dimensions_set(DP_UserInputs *inputs, int view_width, - int view_height) -{ - DP_ASSERT(inputs); - inputs->view_width = view_width; - inputs->view_height = view_height; -} - -void DP_user_inputs_cursor_set(DP_UserInputs *inputs, SDL_SystemCursor id) -{ - DP_ASSERT(inputs); - DP_ASSERT(id >= 0); - DP_ASSERT(id <= SDL_NUM_SYSTEM_CURSORS); // Max id means don't change it. - inputs->next_cursor_id = id; -} - -void DP_user_inputs_render(DP_UserInputs *inputs) -{ - DP_ASSERT(inputs); - SDL_SystemCursor next_cursor_id = inputs->next_cursor_id; - if (next_cursor_id != SDL_NUM_SYSTEM_CURSORS) { - SDL_Cursor *cursor = inputs->cursors[next_cursor_id]; - if (cursor) { - SDL_SetCursor(cursor); - } - } -} diff --git a/extern/drawdance/appdrawdance/drawdance/ui.h b/extern/drawdance/appdrawdance/drawdance/ui.h deleted file mode 100644 index a30af8637f..0000000000 --- a/extern/drawdance/appdrawdance/drawdance/ui.h +++ /dev/null @@ -1,70 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef DRAWDANCE_UI_H -#define DRAWDANCE_UI_H -#include -#include - -#define DP_UI_MOUSE_BUTTON_MIN SDL_BUTTON_LEFT -#define DP_UI_MOUSE_BUTTON_MAX SDL_BUTTON_X2 -#define DP_UI_MOUSE_BUTTON_COUNT \ - (DP_UI_MOUSE_BUTTON_MAX - DP_UI_MOUSE_BUTTON_MIN + 1) - -#define DP_UI_HELD (1 << 1) -#define DP_UI_PRESSED (1 << 2) -#define DP_UI_RELEASED (1 << 3) - - -typedef struct DP_UserInputs { - unsigned long long frequency; - unsigned long long last_frame_time; - double delta_time; - int view_width, view_height; - int mouse_delta_x, mouse_delta_y; - int mouse_wheel_x, mouse_wheel_y; - SDL_FingerID current_finger_id; - bool have_current_finger_id; - float finger_delta_x, finger_delta_y; - float finger_pinch; - SDL_SystemCursor next_cursor_id; - SDL_Cursor *cursors[SDL_NUM_SYSTEM_CURSORS]; - uint8_t scan_codes[SDL_NUM_SCANCODES]; - uint8_t mouse_buttons[DP_UI_MOUSE_BUTTON_COUNT]; -} DP_UserInputs; - -void DP_user_inputs_init(DP_UserInputs *inputs); - -void DP_user_inputs_dispose(DP_UserInputs *inputs); - -void DP_user_inputs_next_frame(DP_UserInputs *inputs); - -void DP_user_inputs_handle(DP_UserInputs *inputs, SDL_Event *event); - -void DP_user_input_view_dimensions_set(DP_UserInputs *inputs, int view_width, - int view_height); - -void DP_user_inputs_cursor_set(DP_UserInputs *inputs, SDL_SystemCursor id); - -void DP_user_inputs_render(DP_UserInputs *inputs); - - -#endif diff --git a/extern/drawdance/appdrawdance/drawdance_gui/gui.cpp b/extern/drawdance/appdrawdance/drawdance_gui/gui.cpp deleted file mode 100644 index c59776e021..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_gui/gui.cpp +++ /dev/null @@ -1,109 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "gui.h" -#include -#include -#include -#include -#include - - -extern "C" bool DP_imgui_init(void) -{ - IMGUI_CHECKVERSION(); - if (ImGui::CreateContext()) { - ImGuiIO &io = ImGui::GetIO(); - io.IniFilename = nullptr; - io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; - io.ConfigWindowsMoveFromTitleBarOnly = true; - io.ConfigWindowsResizeFromEdges = true; - // FIXME: Hacked-up way to set the initial docking configuration. - // Replace this with using the DockBuilder. - ImGui::LoadIniSettingsFromMemory( - "[Window][Chat##chat_dock]\n" - "DockId=0x00000003,0\n" - "[Docking][Data]\n" - "DockSpace ID=0x00000001 Window=0xDE2FB0B1 Pos=0,0 Size=1,1 " - "Split=Y\n" - " DockNode ID=0x00000002 Parent=0x00000001 SizeRef=1,1 " - "CentralNode=1\n" - " DockNode ID=0x00000003 Parent=0x00000001 SizeRef=1,300\n"); - return true; - } - else { - return false; - } -} -extern "C" void DP_imgui_quit(void) -{ - ImGui::DestroyContext(); -} - -extern "C" bool DP_imgui_init_sdl(SDL_Window *window, SDL_GLContext gl_context) -{ - return ImGui_ImplSDL2_InitForOpenGL(window, gl_context); -} - -extern "C" void DP_imgui_quit_sdl(void) -{ - ImGui_ImplSDL2_Shutdown(); -} - -extern "C" bool DP_imgui_init_gl(void) -{ - return ImGui_ImplOpenGL3_Init("#version 100"); -} - -extern "C" void DP_imgui_quit_gl(void) -{ - ImGui_ImplOpenGL3_Shutdown(); -} - -extern "C" void DP_imgui_handle_event(SDL_Event *event) -{ - ImGui_ImplSDL2_ProcessEvent(event); -} - -extern "C" void DP_imgui_new_frame_gl(void) -{ - ImGui_ImplOpenGL3_NewFrame(); - ImGui_ImplSDL2_NewFrame(); -} - -extern "C" void DP_imgui_new_frame(void) -{ - ImGui::NewFrame(); -} - -extern "C" void DP_imgui_render(SDL_Window *window, SDL_GLContext gl_context) -{ - ImGui::Render(); - ImGuiIO &io = ImGui::GetIO(); - glViewport(0, 0, static_cast(io.DisplaySize.x), - static_cast(io.DisplaySize.y)); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { - ImGui::UpdatePlatformWindows(); - ImGui::RenderPlatformWindowsDefault(); - SDL_GL_MakeCurrent(window, gl_context); - } -} diff --git a/extern/drawdance/appdrawdance/drawdance_gui/gui.h b/extern/drawdance/appdrawdance/drawdance_gui/gui.h deleted file mode 100644 index 4abdc928ac..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_gui/gui.h +++ /dev/null @@ -1,54 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef DRAWDANCE_GUI_H -#define DRAWDANCE_GUI_H -#include - -#ifdef __cplusplus -extern "C" { -#else -# include -#endif - - -bool DP_imgui_init(void); -void DP_imgui_quit(void); - -bool DP_imgui_init_sdl(SDL_Window *window, SDL_GLContext gl_context); -void DP_imgui_quit_sdl(void); - -bool DP_imgui_init_gl(void); -void DP_imgui_quit_gl(void); - -void DP_imgui_handle_event(SDL_Event *event); - -void DP_imgui_new_frame_gl(void); - -void DP_imgui_new_frame(void); - -void DP_imgui_render(SDL_Window *window, SDL_GLContext gl_context); - - -#ifdef __cplusplus -} -#endif -#endif diff --git a/extern/drawdance/appdrawdance/drawdance_lua/client.c b/extern/drawdance/appdrawdance/drawdance_lua/client.c deleted file mode 100644 index c62bb2f76c..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/client.c +++ /dev/null @@ -1,357 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "../drawdance/app.h" -#include "lua_bindings.h" -#include "lua_util.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - - -typedef struct DP_LuaClientData { - lua_State *L; - DP_Document *doc; - int doc_ref; -} DP_LuaClientData; - - -static int client_supported_schemes(lua_State *L) -{ - const char **supported_schemes = DP_client_supported_schemes(); - lua_newtable(L); - for (lua_Integer i = 0; supported_schemes[i]; ++i) { - lua_pushstring(L, supported_schemes[i]); - lua_seti(L, -2, i + 1); - } - return 1; -} - -static int client_default_scheme(lua_State *L) -{ - lua_pushstring(L, DP_client_default_scheme()); - return 1; -} - -static int client_url_valid(lua_State *L) -{ - const char *url = luaL_checkstring(L, 1); - DP_ClientUrlValidationResult result = DP_client_url_valid(url); - lua_pushboolean(L, result == DP_CLIENT_URL_VALID); - switch (result) { - case DP_CLIENT_URL_VALID: - lua_pushnil(L); - break; - case DP_CLIENT_URL_PARSE_ERROR: - lua_pushliteral(L, "parse_error"); - break; - case DP_CLIENT_URL_SCHEME_UNSUPPORTED: - lua_pushliteral(L, "scheme_unsupported"); - break; - case DP_CLIENT_URL_HOST_MISSING: - lua_pushliteral(L, "host_missing"); - break; - } - return 2; -} - - -static void on_event(void *data, DP_Client *client, DP_ClientEventType type, - const char *message_or_null) -{ - DP_LuaClientData *lcd = data; - lua_State *L = lcd->L; - DP_LuaAppState *state = DP_lua_app_state(L); - - DP_lua_app_state_client_event_push(state, DP_client_id(client), type, - message_or_null); - - if (type == DP_CLIENT_EVENT_FREE) { - int doc_ref = lcd->doc_ref; - if (doc_ref != LUA_NOREF) { - luaL_unref(L, LUA_REGISTRYINDEX, doc_ref); - } - DP_free(lcd); - } -} - -static void push_drawing_command(DP_LuaClientData *lcd, DP_Message *msg, - void (*push)(DP_Document *, DP_Message *)) -{ - DP_Document *doc = lcd->doc; - if (doc) { - push(doc, msg); - } - else { - DP_warn("Got drawing command, but no document is set up"); - } -} - -static void push_reset_command(DP_LuaClientData *lcd, DP_Message *msg, - bool soft) -{ - unsigned int context_id = DP_message_context_id(msg); - DP_Message *reset_msg = soft ? DP_msg_internal_soft_reset_new(context_id) - : DP_msg_internal_reset_new(context_id); - push_drawing_command(lcd, reset_msg, DP_document_command_push_noinc); -} - -static void handle_command(DP_LuaClientData *lcd, DP_Message *msg) -{ - DP_MsgServerCommand *msc = DP_msg_server_command_cast(msg); - const char *string = DP_msg_server_command_msg(msc, NULL); - DP_debug("Handling command %s", string); - JSON_Value *value = json_parse_string(string); - if (!value) { - DP_warn("Parsing command body failed: %s", string); - return; - } - - JSON_Object *object = json_value_get_object(value); - if (!object) { - DP_warn("Command body is not an object: %s", string); - json_value_free(value); - return; - } - - const char *type = json_object_get_string(object, "type"); - if (type && strcmp(type, "reset") == 0) { - push_reset_command(lcd, msg, false); - } - - json_value_free(value); -} - -static void on_message(void *data, DP_Client *client, DP_Message *msg) -{ - DP_LuaClientData *lcd = data; - DP_MessageType type = DP_message_type(msg); - if (DP_message_type_command(type)) { - push_drawing_command(lcd, msg, DP_document_command_push_inc); - } - else if (type == DP_MSG_SOFT_RESET) { - push_reset_command(lcd, msg, true); - } - else { - if (type == DP_MSG_SERVER_COMMAND) { - handle_command(lcd, msg); - } - int client_id = DP_client_id(client); - DP_LuaAppState *state = DP_lua_app_state(lcd->L); - DP_lua_app_state_client_message_push(state, client_id, msg); - } -} - -static const DP_ClientCallbacks client_callbacks = {on_event, on_message}; - -static int client_new(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - const char *url = luaL_checkstring(L, 2); - - lua_getiuservalue(L, lua_upvalueindex(1), 1); - int id = (int)lua_tointeger(L, -1); - lua_pop(L, 1); - lua_pushinteger(L, id + 1); - lua_setiuservalue(L, lua_upvalueindex(1), 1); - - DP_LuaClientData *lcd = DP_malloc(sizeof(*lcd)); - *lcd = (DP_LuaClientData){L, NULL, LUA_NOREF}; - DP_Client *client = DP_client_new(id, url, &client_callbacks, lcd); - if (!client) { - return luaL_error(L, "Error creating client: %s", DP_error()); - } - - DP_Client **pp = lua_newuserdatauv(L, sizeof(client), 0); - *pp = client; - luaL_setmetatable(L, "DP_Client"); - return 1; -} - - -DP_LUA_DEFINE_CHECK(DP_Client, check_client) - -static void free_client_on_worker(void *user) -{ - DP_client_free(user); -} - -static void free_client(lua_State *L, DP_Client *client) -{ - DP_App *app = DP_lua_app(L); - if (DP_app_worker_ready(app)) { - DP_debug("Freeing client %d on worker", DP_client_id(client)); - DP_app_worker_push(app, free_client_on_worker, client); - } - else { - DP_debug("Freeing client %d synchronously", DP_client_id(client)); - DP_client_free(client); - } -} - -#define CALL_FREE_CLIENT(PTR) free_client(L, (PTR)) - -DP_LUA_DEFINE_GC(DP_Client, client_gc, CALL_FREE_CLIENT) - -static int client_index(lua_State *L) -{ - DP_Client *client = check_client(L, 1); - if (lua_type(L, 2) == LUA_TSTRING) { - const char *key = lua_tostring(L, 2); - if (strcmp(key, "id") == 0) { - lua_pushinteger(L, DP_client_id(client)); - return 1; - } - else if (strcmp(key, "document") == 0) { - DP_LuaClientData *lcd = DP_client_callback_data(client); - lua_rawgeti(L, LUA_REGISTRYINDEX, lcd->doc_ref); - return 1; - } - } - lua_getmetatable(L, 1); - lua_pushvalue(L, 2); - lua_rawget(L, -2); - return 1; -} - -static int client_send(lua_State *L) -{ - DP_Client *client = check_client(L, 1); - DP_Message **pp = luaL_checkudata(L, 2, "DP_Message"); - DP_client_send_inc(client, *pp); - return 0; -} - -static int client_attach_document(lua_State *L) -{ - DP_Client *client = check_client(L, 1); - DP_Document **pp = luaL_checkudata(L, 2, "DP_Document"); - DP_LuaClientData *lcd = DP_client_callback_data(client); - if (lcd->doc) { - return luaL_error(L, "Client already has a document attached"); - } - else { - lua_pushvalue(L, 2); - lcd->doc_ref = luaL_ref(L, LUA_REGISTRYINDEX); - lcd->doc = *pp; - } - return 0; -} - -static int client_start_ping_timer(lua_State *L) -{ - DP_Client *client = check_client(L, 1); - if (DP_client_ping_timer_start(client)) { - return 0; - } - else { - lua_pushstring(L, DP_error()); - return lua_error(L); - } -} - -static void push_ext_auth(void *user, DP_ClientExtAuthExecFn exec_fn, - void *ext_auth_params) -{ - DP_App *app = user; - DP_app_worker_push(app, exec_fn, ext_auth_params); -} - -static int client_ext_auth(lua_State *L) -{ - DP_Client *client = check_client(L, 1); - const char *url = luaL_checkstring(L, 2); - const char *body = luaL_checkstring(L, 3); - long timeout_seconds = (long)luaL_checkinteger(L, 4); - DP_App *app = DP_lua_app(L); - if (DP_app_worker_ready(app)) { - DP_client_ext_auth(client, url, body, timeout_seconds, push_ext_auth, - app); - return 0; - } - else { - return luaL_error(L, "No worker available"); - } -} - -static const luaL_Reg client_methods[] = { - {"__gc", client_gc}, - {"__index", client_index}, - {"terminate", client_gc}, - {"send", client_send}, - {"attach_document", client_attach_document}, - {"start_ping_timer", client_start_ping_timer}, - {"ext_auth", client_ext_auth}, - {NULL, NULL}, -}; - - -int DP_lua_client_init(lua_State *L) -{ - lua_pushglobaltable(L); - luaL_getsubtable(L, -1, "DP"); - luaL_getsubtable(L, -1, "Client"); - - lua_pushcfunction(L, client_supported_schemes); - lua_setfield(L, -2, "supported_schemes"); - lua_pushcfunction(L, client_default_scheme); - lua_setfield(L, -2, "default_scheme"); - lua_pushcfunction(L, client_url_valid); - lua_setfield(L, -2, "url_valid"); - - lua_newuserdatauv(L, 0, 1); - lua_pushinteger(L, 1); - lua_setiuservalue(L, -2, 1); - lua_pushcclosure(L, client_new, 1); - lua_setfield(L, -2, "new"); - - luaL_getsubtable(L, -1, "Event"); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, RESOLVE_ADDRESS_START); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, RESOLVE_ADDRESS_SUCCESS); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, RESOLVE_ADDRESS_ERROR); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, CONNECT_SOCKET_START); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, CONNECT_SOCKET_ERROR); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, CONNECT_SOCKET_SUCCESS); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, SPAWN_RECV_THREAD_ERROR); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, NETWORK_ERROR); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, SEND_ERROR); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, RECV_ERROR); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, CONNECTION_ESTABLISHED); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, CONNECTION_CLOSING); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, CONNECTION_CLOSED); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, EXT_AUTH_RESULT); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, EXT_AUTH_ERROR); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, FREE); - DP_LUA_SET_ENUM(DP_CLIENT_EVENT_, COUNT); - - lua_pop(L, 2); - luaL_newmetatable(L, "DP_Client"); - luaL_setfuncs(L, client_methods, 0); - return 0; -} diff --git a/extern/drawdance/appdrawdance/drawdance_lua/document.c b/extern/drawdance/appdrawdance/drawdance_lua/document.c deleted file mode 100644 index c81a03bb75..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/document.c +++ /dev/null @@ -1,66 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "lua_bindings.h" -#include "lua_util.h" -#include -#include -#include -#include -#include - - -static int document_new(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - - DP_Document *doc = DP_document_new(); - if (!doc) { - return luaL_error(L, "Error creating document: %s", DP_error()); - } - - DP_Document **pp = lua_newuserdatauv(L, sizeof(doc), 0); - *pp = doc; - luaL_setmetatable(L, "DP_Document"); - return 1; -} - -DP_LUA_DEFINE_GC(DP_Document, document_gc, DP_document_free) - -static const luaL_Reg document_methods[] = { - {"__gc", document_gc}, - {NULL, NULL}, -}; - - -int DP_lua_document_init(lua_State *L) -{ - lua_pushglobaltable(L); - luaL_getsubtable(L, -1, "DP"); - luaL_getsubtable(L, -1, "Document"); - lua_pushcfunction(L, document_new); - lua_setfield(L, -2, "new"); - lua_pop(L, 2); - - luaL_newmetatable(L, "DP_Document"); - luaL_setfuncs(L, document_methods, 0); - return 0; -} diff --git a/extern/drawdance/appdrawdance/drawdance_lua/imgui.cpp b/extern/drawdance/appdrawdance/drawdance_lua/imgui.cpp deleted file mode 100644 index 54f676d16e..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/imgui.cpp +++ /dev/null @@ -1,84 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include -extern "C" { -#define DP_INSIDE_EXTERN_C -#include "lua_util.h" -#include -#include -#include -#include -#undef DP_INSIDE_EXTERN_C -} - - -struct BeginStackEntry { - const char *begin_name; - int end_id; - void (*end_fn)(void); -}; - -static ImVector begin_stack; - -extern "C" void DP_lua_imgui_begin(const char *begin_name, int end_id, - void (*end_fn)(void)) -{ - BeginStackEntry entry = {begin_name, end_id, end_fn}; - begin_stack.push_back(entry); -} - -extern "C" void DP_lua_imgui_end(lua_State *L, const char *end_name, int end_id) -{ - if (begin_stack.empty()) { - DP_LUA_DIE(L, "Unexpected %s, there's nothing to end", end_name); - } - const BeginStackEntry &entry = begin_stack.back(); - if (entry.end_id == end_id) { - begin_stack.pop_back(); - } - else { - DP_LUA_DIE(L, "Unexpected %s to end %s", end_name, entry.begin_name); - } -} - -extern "C" int ImGuiLua_PopStyleColors(); -extern "C" int ImGuiLua_PopStyleVars(); - -extern "C" void DP_lua_imgui_stack_clear(void) -{ - for (int i = begin_stack.size(); i > 0; --i) { - const BeginStackEntry &entry = begin_stack[i - 1]; - DP_warn("Closing %s", entry.begin_name); - entry.end_fn(); - } - begin_stack.clear(); - - int popped_style_colors = ImGuiLua_PopStyleColors(); - if (popped_style_colors != 0) { - DP_warn("Popped %d style color(s)", popped_style_colors); - } - - int popped_style_vars = ImGuiLua_PopStyleVars(); - if (popped_style_vars != 0) { - DP_warn("Popped %d style var(s)", popped_style_vars); - } -} diff --git a/extern/drawdance/appdrawdance/drawdance_lua/imgui_gen.cpp b/extern/drawdance/appdrawdance/drawdance_lua/imgui_gen.cpp deleted file mode 100644 index f3ea774f82..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/imgui_gen.cpp +++ /dev/null @@ -1,9836 +0,0 @@ -/* - * This file is generated generated automatically. - * - * The generator is Copyright (c) 2022 askmeaboutloom. - * - * That generator is based on cimgui , - * which is Copyright (c) 2015 Stephan Dilly. - * - * That is based on Dear Imgui , which is - * Copyright (c) 2014-2022 Omar Cornut. - * - * They and this code are all licensed under the terms of the MIT license: - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include - -extern "C" { -#include -#include -#include -} - - -extern "C" void DP_lua_imgui_begin(const char *begin_name, int end_id, - void (*end_fn)(void)); - -#define IMGUILUA_BEGIN(L, BEGIN, END, END_ID) \ - do { \ - DP_lua_imgui_begin(#BEGIN, END_ID, END); \ - } while (0) - -extern "C" void DP_lua_imgui_end(lua_State *L, const char *end_name, - int end_id); - -#define IMGUILUA_END(L, END, END_ID, ...) \ - do { \ - DP_lua_imgui_end(L, #END, END_ID); \ - } while (0) - - -static ImVec2 ImGuiLua_ToImVec2(lua_State *L, int index) -{ - return *static_cast(luaL_checkudata(L, index, "ImVec2")); -} - -static void ImGuiLua_PushImVec2(lua_State *L, const ImVec2 &im_vec2) -{ - ImVec2 *u = static_cast(lua_newuserdatauv(L, sizeof(*u), 0)); - *u = im_vec2; - luaL_setmetatable(L, "ImVec2"); -} - -static ImVec4 ImGuiLua_ToImVec4(lua_State *L, int index) -{ - return *static_cast(luaL_checkudata(L, index, "ImVec4")); -} - -static void ImGuiLua_PushImVec4(lua_State *L, const ImVec4 &im_vec4) -{ - ImVec4 *u = static_cast(lua_newuserdatauv(L, sizeof(*u), 0)); - *u = im_vec4; - luaL_setmetatable(L, "ImVec4"); -} - -extern "C" int ImGuiLua_NewImVec2(lua_State *L) -{ - float x = static_cast(luaL_checknumber(L, 2)); - float y = static_cast(luaL_checknumber(L, 3)); - ImGuiLua_PushImVec2(L, ImVec2(x, y)); - return 1; -} - - -#define IMGUILUA_ENUM(X) /* nothing, just a marker for the generator */ -#define IMGUILUA_FUNCTION(X) /* nothing, just a marker for the generator */ -#define IMGUILUA_METHOD(X) /* nothing, just a marker for the generator */ -#define IMGUILUA_STRUCT(X) /* nothing, just a marker for the generator */ - -#define IMGUILUA_CHECK_ARGC(WANT) \ - int ARGC = lua_gettop(L); \ - if (ARGC != WANT) { \ - return luaL_error(L, "Wrong number of arguments: got %d, wanted %d", \ - ARGC, WANT); \ - } - -#define IMGUILUA_CHECK_ARGC_MAX(MAX) \ - int ARGC = lua_gettop(L); \ - if (ARGC > MAX) { \ - return luaL_error( \ - L, "Wrong number of arguments: got %d, wanted between 0 and %d", \ - ARGC, MAX); \ - } - -#define IMGUILUA_CHECK_ARGC_BETWEEN(MIN, MAX) \ - int ARGC = lua_gettop(L); \ - if (ARGC < MIN || ARGC > MAX) { \ - return luaL_error( \ - L, "Wrong number of arguments: got %d, wanted between %d and %d", \ - ARGC, MIN, MAX); \ - } - - -static void ImGuiLua_SetEnumValue(lua_State *L, const char *name, int value) -{ - lua_pushinteger(L, static_cast(value)); - lua_setfield(L, -2, name); -} - -static void ImGuiLua_GetOrCreateTable(lua_State *L, const char *name) -{ - lua_pushstring(L, name); - int type = lua_rawget(L, -2); - switch (type) { - case LUA_TTABLE: - break; - case LUA_TNIL: - case LUA_TNONE: - lua_pop(L, 1); - lua_newtable(L); - lua_pushstring(L, name); - lua_pushvalue(L, -2); - lua_rawset(L, -4); - break; - default: - lua_pop(L, 1); - luaL_error(L, "Value '%s' should be a table, but is %s", name, - lua_typename(L, type)); - } -} - - -IMGUILUA_FUNCTION(ImGui::Bool) -static int ImGuiLua_Bool(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - bool value = ARGC == 0 ? false : lua_toboolean(L, 1); - bool *ref = static_cast(lua_newuserdatauv(L, sizeof(*ref), 0)); - luaL_setmetatable(L, "ImGuiLuaBoolRef"); - *ref = value; - return 1; -} - -IMGUILUA_FUNCTION(ImGui::Int) -static int ImGuiLua_Int(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int value = ARGC == 0 ? 0 : static_cast(lua_tointeger(L, 1)); - int *ref = static_cast(lua_newuserdatauv(L, sizeof(*ref), 0)); - luaL_setmetatable(L, "ImGuiLuaIntRef"); - *ref = value; - return 1; -} - -IMGUILUA_FUNCTION(ImGui::Float) -static int ImGuiLua_Float(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - float value = ARGC == 0 ? 0.0f : static_cast(lua_tonumber(L, 1)); - float *ref = static_cast(lua_newuserdatauv(L, sizeof(*ref), 0)); - luaL_setmetatable(L, "ImGuiLuaFloatRef"); - *ref = value; - return 1; -} - -IMGUILUA_FUNCTION(ImGui::String) -static int ImGuiLua_String(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - lua_newuserdatauv(L, 0, 1); - luaL_setmetatable(L, "ImGuiLuaStringRef"); - - if (ARGC == 0) { - lua_pushliteral(L, ""); - } - else { - lua_pushvalue(L, 1); - } - lua_setiuservalue(L, -2, 1); - - return 1; -} - - -IMGUILUA_ENUM(ImDrawFlags) -static void ImGuiLua_RegisterEnumImDrawFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Closed", 1 << 0); - ImGuiLua_SetEnumValue(L, "RoundCornersTopLeft", 1 << 4); - ImGuiLua_SetEnumValue(L, "RoundCornersTopRight", 1 << 5); - ImGuiLua_SetEnumValue(L, "RoundCornersBottomLeft", 1 << 6); - ImGuiLua_SetEnumValue(L, "RoundCornersBottomRight", 1 << 7); - ImGuiLua_SetEnumValue(L, "RoundCornersNone", 1 << 8); - ImGuiLua_SetEnumValue(L, "RoundCornersTop", - ImDrawFlags_RoundCornersTopLeft - | ImDrawFlags_RoundCornersTopRight); - ImGuiLua_SetEnumValue(L, "RoundCornersBottom", - ImDrawFlags_RoundCornersBottomLeft - | ImDrawFlags_RoundCornersBottomRight); - ImGuiLua_SetEnumValue(L, "RoundCornersLeft", - ImDrawFlags_RoundCornersBottomLeft - | ImDrawFlags_RoundCornersTopLeft); - ImGuiLua_SetEnumValue(L, "RoundCornersRight", - ImDrawFlags_RoundCornersBottomRight - | ImDrawFlags_RoundCornersTopRight); - ImGuiLua_SetEnumValue(L, "RoundCornersAll", - ImDrawFlags_RoundCornersTopLeft - | ImDrawFlags_RoundCornersTopRight - | ImDrawFlags_RoundCornersBottomLeft - | ImDrawFlags_RoundCornersBottomRight); - ImGuiLua_SetEnumValue(L, "RoundCornersDefault_", - ImDrawFlags_RoundCornersAll); - ImGuiLua_SetEnumValue(L, "RoundCornersMask_", - ImDrawFlags_RoundCornersAll - | ImDrawFlags_RoundCornersNone); -} - -IMGUILUA_ENUM(ImDrawListFlags) -static void ImGuiLua_RegisterEnumImDrawListFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "AntiAliasedLines", 1 << 0); - ImGuiLua_SetEnumValue(L, "AntiAliasedLinesUseTex", 1 << 1); - ImGuiLua_SetEnumValue(L, "AntiAliasedFill", 1 << 2); - ImGuiLua_SetEnumValue(L, "AllowVtxOffset", 1 << 3); -} - -IMGUILUA_ENUM(ImFontAtlasFlags) -static void ImGuiLua_RegisterEnumImFontAtlasFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "NoPowerOfTwoHeight", 1 << 0); - ImGuiLua_SetEnumValue(L, "NoMouseCursors", 1 << 1); - ImGuiLua_SetEnumValue(L, "NoBakedLines", 1 << 2); -} - -IMGUILUA_ENUM(ImGuiBackendFlags) -static void ImGuiLua_RegisterEnumImGuiBackendFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "HasGamepad", 1 << 0); - ImGuiLua_SetEnumValue(L, "HasMouseCursors", 1 << 1); - ImGuiLua_SetEnumValue(L, "HasSetMousePos", 1 << 2); - ImGuiLua_SetEnumValue(L, "RendererHasVtxOffset", 1 << 3); - ImGuiLua_SetEnumValue(L, "PlatformHasViewports", 1 << 10); - ImGuiLua_SetEnumValue(L, "HasMouseHoveredViewport", 1 << 11); - ImGuiLua_SetEnumValue(L, "RendererHasViewports", 1 << 12); -} - -IMGUILUA_ENUM(ImGuiButtonFlags) -static void ImGuiLua_RegisterEnumImGuiButtonFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "MouseButtonLeft", 1 << 0); - ImGuiLua_SetEnumValue(L, "MouseButtonRight", 1 << 1); - ImGuiLua_SetEnumValue(L, "MouseButtonMiddle", 1 << 2); - ImGuiLua_SetEnumValue(L, "MouseButtonMask_", - ImGuiButtonFlags_MouseButtonLeft - | ImGuiButtonFlags_MouseButtonRight - | ImGuiButtonFlags_MouseButtonMiddle); - ImGuiLua_SetEnumValue(L, "MouseButtonDefault_", - ImGuiButtonFlags_MouseButtonLeft); -} - -IMGUILUA_ENUM(ImGuiCol) -static void ImGuiLua_RegisterEnumImGuiCol(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "Text", 0); - ImGuiLua_SetEnumValue(L, "TextDisabled", 1); - ImGuiLua_SetEnumValue(L, "WindowBg", 2); - ImGuiLua_SetEnumValue(L, "ChildBg", 3); - ImGuiLua_SetEnumValue(L, "PopupBg", 4); - ImGuiLua_SetEnumValue(L, "Border", 5); - ImGuiLua_SetEnumValue(L, "BorderShadow", 6); - ImGuiLua_SetEnumValue(L, "FrameBg", 7); - ImGuiLua_SetEnumValue(L, "FrameBgHovered", 8); - ImGuiLua_SetEnumValue(L, "FrameBgActive", 9); - ImGuiLua_SetEnumValue(L, "TitleBg", 10); - ImGuiLua_SetEnumValue(L, "TitleBgActive", 11); - ImGuiLua_SetEnumValue(L, "TitleBgCollapsed", 12); - ImGuiLua_SetEnumValue(L, "MenuBarBg", 13); - ImGuiLua_SetEnumValue(L, "ScrollbarBg", 14); - ImGuiLua_SetEnumValue(L, "ScrollbarGrab", 15); - ImGuiLua_SetEnumValue(L, "ScrollbarGrabHovered", 16); - ImGuiLua_SetEnumValue(L, "ScrollbarGrabActive", 17); - ImGuiLua_SetEnumValue(L, "CheckMark", 18); - ImGuiLua_SetEnumValue(L, "SliderGrab", 19); - ImGuiLua_SetEnumValue(L, "SliderGrabActive", 20); - ImGuiLua_SetEnumValue(L, "Button", 21); - ImGuiLua_SetEnumValue(L, "ButtonHovered", 22); - ImGuiLua_SetEnumValue(L, "ButtonActive", 23); - ImGuiLua_SetEnumValue(L, "Header", 24); - ImGuiLua_SetEnumValue(L, "HeaderHovered", 25); - ImGuiLua_SetEnumValue(L, "HeaderActive", 26); - ImGuiLua_SetEnumValue(L, "Separator", 27); - ImGuiLua_SetEnumValue(L, "SeparatorHovered", 28); - ImGuiLua_SetEnumValue(L, "SeparatorActive", 29); - ImGuiLua_SetEnumValue(L, "ResizeGrip", 30); - ImGuiLua_SetEnumValue(L, "ResizeGripHovered", 31); - ImGuiLua_SetEnumValue(L, "ResizeGripActive", 32); - ImGuiLua_SetEnumValue(L, "Tab", 33); - ImGuiLua_SetEnumValue(L, "TabHovered", 34); - ImGuiLua_SetEnumValue(L, "TabActive", 35); - ImGuiLua_SetEnumValue(L, "TabUnfocused", 36); - ImGuiLua_SetEnumValue(L, "TabUnfocusedActive", 37); - ImGuiLua_SetEnumValue(L, "DockingPreview", 38); - ImGuiLua_SetEnumValue(L, "DockingEmptyBg", 39); - ImGuiLua_SetEnumValue(L, "PlotLines", 40); - ImGuiLua_SetEnumValue(L, "PlotLinesHovered", 41); - ImGuiLua_SetEnumValue(L, "PlotHistogram", 42); - ImGuiLua_SetEnumValue(L, "PlotHistogramHovered", 43); - ImGuiLua_SetEnumValue(L, "TableHeaderBg", 44); - ImGuiLua_SetEnumValue(L, "TableBorderStrong", 45); - ImGuiLua_SetEnumValue(L, "TableBorderLight", 46); - ImGuiLua_SetEnumValue(L, "TableRowBg", 47); - ImGuiLua_SetEnumValue(L, "TableRowBgAlt", 48); - ImGuiLua_SetEnumValue(L, "TextSelectedBg", 49); - ImGuiLua_SetEnumValue(L, "DragDropTarget", 50); - ImGuiLua_SetEnumValue(L, "NavHighlight", 51); - ImGuiLua_SetEnumValue(L, "NavWindowingHighlight", 52); - ImGuiLua_SetEnumValue(L, "NavWindowingDimBg", 53); - ImGuiLua_SetEnumValue(L, "ModalWindowDimBg", 54); - ImGuiLua_SetEnumValue(L, "COUNT", 55); -} - -IMGUILUA_ENUM(ImGuiColorEditFlags) -static void ImGuiLua_RegisterEnumImGuiColorEditFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "NoAlpha", 1 << 1); - ImGuiLua_SetEnumValue(L, "NoPicker", 1 << 2); - ImGuiLua_SetEnumValue(L, "NoOptions", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoSmallPreview", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoInputs", 1 << 5); - ImGuiLua_SetEnumValue(L, "NoTooltip", 1 << 6); - ImGuiLua_SetEnumValue(L, "NoLabel", 1 << 7); - ImGuiLua_SetEnumValue(L, "NoSidePreview", 1 << 8); - ImGuiLua_SetEnumValue(L, "NoDragDrop", 1 << 9); - ImGuiLua_SetEnumValue(L, "NoBorder", 1 << 10); - ImGuiLua_SetEnumValue(L, "AlphaBar", 1 << 16); - ImGuiLua_SetEnumValue(L, "AlphaPreview", 1 << 17); - ImGuiLua_SetEnumValue(L, "AlphaPreviewHalf", 1 << 18); - ImGuiLua_SetEnumValue(L, "HDR", 1 << 19); - ImGuiLua_SetEnumValue(L, "DisplayRGB", 1 << 20); - ImGuiLua_SetEnumValue(L, "DisplayHSV", 1 << 21); - ImGuiLua_SetEnumValue(L, "DisplayHex", 1 << 22); - ImGuiLua_SetEnumValue(L, "Uint8", 1 << 23); - ImGuiLua_SetEnumValue(L, "Float", 1 << 24); - ImGuiLua_SetEnumValue(L, "PickerHueBar", 1 << 25); - ImGuiLua_SetEnumValue(L, "PickerHueWheel", 1 << 26); - ImGuiLua_SetEnumValue(L, "InputRGB", 1 << 27); - ImGuiLua_SetEnumValue(L, "InputHSV", 1 << 28); - ImGuiLua_SetEnumValue( - L, "DefaultOptions_", - ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB - | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar); - ImGuiLua_SetEnumValue(L, "DisplayMask_", - ImGuiColorEditFlags_DisplayRGB - | ImGuiColorEditFlags_DisplayHSV - | ImGuiColorEditFlags_DisplayHex); - ImGuiLua_SetEnumValue(L, "DataTypeMask_", - ImGuiColorEditFlags_Uint8 - | ImGuiColorEditFlags_Float); - ImGuiLua_SetEnumValue(L, "PickerMask_", - ImGuiColorEditFlags_PickerHueWheel - | ImGuiColorEditFlags_PickerHueBar); - ImGuiLua_SetEnumValue(L, "InputMask_", - ImGuiColorEditFlags_InputRGB - | ImGuiColorEditFlags_InputHSV); -} - -IMGUILUA_ENUM(ImGuiComboFlags) -static void ImGuiLua_RegisterEnumImGuiComboFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "PopupAlignLeft", 1 << 0); - ImGuiLua_SetEnumValue(L, "HeightSmall", 1 << 1); - ImGuiLua_SetEnumValue(L, "HeightRegular", 1 << 2); - ImGuiLua_SetEnumValue(L, "HeightLarge", 1 << 3); - ImGuiLua_SetEnumValue(L, "HeightLargest", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoArrowButton", 1 << 5); - ImGuiLua_SetEnumValue(L, "NoPreview", 1 << 6); - ImGuiLua_SetEnumValue( - L, "HeightMask_", - ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular - | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest); -} - -IMGUILUA_ENUM(ImGuiCond) -static void ImGuiLua_RegisterEnumImGuiCond(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Always", 1 << 0); - ImGuiLua_SetEnumValue(L, "Once", 1 << 1); - ImGuiLua_SetEnumValue(L, "FirstUseEver", 1 << 2); - ImGuiLua_SetEnumValue(L, "Appearing", 1 << 3); -} - -IMGUILUA_ENUM(ImGuiConfigFlags) -static void ImGuiLua_RegisterEnumImGuiConfigFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "NavEnableKeyboard", 1 << 0); - ImGuiLua_SetEnumValue(L, "NavEnableGamepad", 1 << 1); - ImGuiLua_SetEnumValue(L, "NavEnableSetMousePos", 1 << 2); - ImGuiLua_SetEnumValue(L, "NavNoCaptureKeyboard", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoMouse", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoMouseCursorChange", 1 << 5); - ImGuiLua_SetEnumValue(L, "DockingEnable", 1 << 6); - ImGuiLua_SetEnumValue(L, "ViewportsEnable", 1 << 10); - ImGuiLua_SetEnumValue(L, "DpiEnableScaleViewports", 1 << 14); - ImGuiLua_SetEnumValue(L, "DpiEnableScaleFonts", 1 << 15); - ImGuiLua_SetEnumValue(L, "IsSRGB", 1 << 20); - ImGuiLua_SetEnumValue(L, "IsTouchScreen", 1 << 21); -} - -IMGUILUA_ENUM(ImGuiDataType) -static void ImGuiLua_RegisterEnumImGuiDataType(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "S8", 0); - ImGuiLua_SetEnumValue(L, "U8", 1); - ImGuiLua_SetEnumValue(L, "S16", 2); - ImGuiLua_SetEnumValue(L, "U16", 3); - ImGuiLua_SetEnumValue(L, "S32", 4); - ImGuiLua_SetEnumValue(L, "U32", 5); - ImGuiLua_SetEnumValue(L, "S64", 6); - ImGuiLua_SetEnumValue(L, "U64", 7); - ImGuiLua_SetEnumValue(L, "Float", 8); - ImGuiLua_SetEnumValue(L, "Double", 9); - ImGuiLua_SetEnumValue(L, "COUNT", 10); -} - -IMGUILUA_ENUM(ImGuiDir) -static void ImGuiLua_RegisterEnumImGuiDir(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", -1); - ImGuiLua_SetEnumValue(L, "Left", 0); - ImGuiLua_SetEnumValue(L, "Right", 1); - ImGuiLua_SetEnumValue(L, "Up", 2); - ImGuiLua_SetEnumValue(L, "Down", 3); - ImGuiLua_SetEnumValue(L, "COUNT", 4); -} - -IMGUILUA_ENUM(ImGuiDockNodeFlags) -static void ImGuiLua_RegisterEnumImGuiDockNodeFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "KeepAliveOnly", 1 << 0); - ImGuiLua_SetEnumValue(L, "NoDockingInCentralNode", 1 << 2); - ImGuiLua_SetEnumValue(L, "PassthruCentralNode", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoSplit", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoResize", 1 << 5); - ImGuiLua_SetEnumValue(L, "AutoHideTabBar", 1 << 6); -} - -IMGUILUA_ENUM(ImGuiDragDropFlags) -static void ImGuiLua_RegisterEnumImGuiDragDropFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "SourceNoPreviewTooltip", 1 << 0); - ImGuiLua_SetEnumValue(L, "SourceNoDisableHover", 1 << 1); - ImGuiLua_SetEnumValue(L, "SourceNoHoldToOpenOthers", 1 << 2); - ImGuiLua_SetEnumValue(L, "SourceAllowNullID", 1 << 3); - ImGuiLua_SetEnumValue(L, "SourceExtern", 1 << 4); - ImGuiLua_SetEnumValue(L, "SourceAutoExpirePayload", 1 << 5); - ImGuiLua_SetEnumValue(L, "AcceptBeforeDelivery", 1 << 10); - ImGuiLua_SetEnumValue(L, "AcceptNoDrawDefaultRect", 1 << 11); - ImGuiLua_SetEnumValue(L, "AcceptNoPreviewTooltip", 1 << 12); - ImGuiLua_SetEnumValue(L, "AcceptPeekOnly", - ImGuiDragDropFlags_AcceptBeforeDelivery - | ImGuiDragDropFlags_AcceptNoDrawDefaultRect); -} - -IMGUILUA_ENUM(ImGuiFocusedFlags) -static void ImGuiLua_RegisterEnumImGuiFocusedFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "ChildWindows", 1 << 0); - ImGuiLua_SetEnumValue(L, "RootWindow", 1 << 1); - ImGuiLua_SetEnumValue(L, "AnyWindow", 1 << 2); - ImGuiLua_SetEnumValue(L, "NoPopupHierarchy", 1 << 3); - ImGuiLua_SetEnumValue(L, "DockHierarchy", 1 << 4); - ImGuiLua_SetEnumValue(L, "RootAndChildWindows", - ImGuiFocusedFlags_RootWindow - | ImGuiFocusedFlags_ChildWindows); -} - -IMGUILUA_ENUM(ImGuiHoveredFlags) -static void ImGuiLua_RegisterEnumImGuiHoveredFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "ChildWindows", 1 << 0); - ImGuiLua_SetEnumValue(L, "RootWindow", 1 << 1); - ImGuiLua_SetEnumValue(L, "AnyWindow", 1 << 2); - ImGuiLua_SetEnumValue(L, "NoPopupHierarchy", 1 << 3); - ImGuiLua_SetEnumValue(L, "DockHierarchy", 1 << 4); - ImGuiLua_SetEnumValue(L, "AllowWhenBlockedByPopup", 1 << 5); - ImGuiLua_SetEnumValue(L, "AllowWhenBlockedByActiveItem", 1 << 7); - ImGuiLua_SetEnumValue(L, "AllowWhenOverlapped", 1 << 8); - ImGuiLua_SetEnumValue(L, "AllowWhenDisabled", 1 << 9); - ImGuiLua_SetEnumValue(L, "RectOnly", - ImGuiHoveredFlags_AllowWhenBlockedByPopup - | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem - | ImGuiHoveredFlags_AllowWhenOverlapped); - ImGuiLua_SetEnumValue(L, "RootAndChildWindows", - ImGuiHoveredFlags_RootWindow - | ImGuiHoveredFlags_ChildWindows); -} - -IMGUILUA_ENUM(ImGuiInputTextFlags) -static void ImGuiLua_RegisterEnumImGuiInputTextFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "CharsDecimal", 1 << 0); - ImGuiLua_SetEnumValue(L, "CharsHexadecimal", 1 << 1); - ImGuiLua_SetEnumValue(L, "CharsUppercase", 1 << 2); - ImGuiLua_SetEnumValue(L, "CharsNoBlank", 1 << 3); - ImGuiLua_SetEnumValue(L, "AutoSelectAll", 1 << 4); - ImGuiLua_SetEnumValue(L, "EnterReturnsTrue", 1 << 5); - ImGuiLua_SetEnumValue(L, "CallbackCompletion", 1 << 6); - ImGuiLua_SetEnumValue(L, "CallbackHistory", 1 << 7); - ImGuiLua_SetEnumValue(L, "CallbackAlways", 1 << 8); - ImGuiLua_SetEnumValue(L, "CallbackCharFilter", 1 << 9); - ImGuiLua_SetEnumValue(L, "AllowTabInput", 1 << 10); - ImGuiLua_SetEnumValue(L, "CtrlEnterForNewLine", 1 << 11); - ImGuiLua_SetEnumValue(L, "NoHorizontalScroll", 1 << 12); - ImGuiLua_SetEnumValue(L, "AlwaysOverwrite", 1 << 13); - ImGuiLua_SetEnumValue(L, "ReadOnly", 1 << 14); - ImGuiLua_SetEnumValue(L, "Password", 1 << 15); - ImGuiLua_SetEnumValue(L, "NoUndoRedo", 1 << 16); - ImGuiLua_SetEnumValue(L, "CharsScientific", 1 << 17); - ImGuiLua_SetEnumValue(L, "CallbackResize", 1 << 18); - ImGuiLua_SetEnumValue(L, "CallbackEdit", 1 << 19); -} - -IMGUILUA_ENUM(ImGuiKeyModFlags) -static void ImGuiLua_RegisterEnumImGuiKeyModFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Ctrl", 1 << 0); - ImGuiLua_SetEnumValue(L, "Shift", 1 << 1); - ImGuiLua_SetEnumValue(L, "Alt", 1 << 2); - ImGuiLua_SetEnumValue(L, "Super", 1 << 3); -} - -IMGUILUA_ENUM(ImGuiKey) -static void ImGuiLua_RegisterEnumImGuiKey(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Tab", 512); - ImGuiLua_SetEnumValue(L, "LeftArrow", 513); - ImGuiLua_SetEnumValue(L, "RightArrow", 514); - ImGuiLua_SetEnumValue(L, "UpArrow", 515); - ImGuiLua_SetEnumValue(L, "DownArrow", 516); - ImGuiLua_SetEnumValue(L, "PageUp", 517); - ImGuiLua_SetEnumValue(L, "PageDown", 518); - ImGuiLua_SetEnumValue(L, "Home", 519); - ImGuiLua_SetEnumValue(L, "End", 520); - ImGuiLua_SetEnumValue(L, "Insert", 521); - ImGuiLua_SetEnumValue(L, "Delete", 522); - ImGuiLua_SetEnumValue(L, "Backspace", 523); - ImGuiLua_SetEnumValue(L, "Space", 524); - ImGuiLua_SetEnumValue(L, "Enter", 525); - ImGuiLua_SetEnumValue(L, "Escape", 526); - ImGuiLua_SetEnumValue(L, "LeftCtrl", 527); - ImGuiLua_SetEnumValue(L, "LeftShift", 528); - ImGuiLua_SetEnumValue(L, "LeftAlt", 529); - ImGuiLua_SetEnumValue(L, "LeftSuper", 530); - ImGuiLua_SetEnumValue(L, "RightCtrl", 531); - ImGuiLua_SetEnumValue(L, "RightShift", 532); - ImGuiLua_SetEnumValue(L, "RightAlt", 533); - ImGuiLua_SetEnumValue(L, "RightSuper", 534); - ImGuiLua_SetEnumValue(L, "Menu", 535); - ImGuiLua_SetEnumValue(L, "0", 536); - ImGuiLua_SetEnumValue(L, "1", 537); - ImGuiLua_SetEnumValue(L, "2", 538); - ImGuiLua_SetEnumValue(L, "3", 539); - ImGuiLua_SetEnumValue(L, "4", 540); - ImGuiLua_SetEnumValue(L, "5", 541); - ImGuiLua_SetEnumValue(L, "6", 542); - ImGuiLua_SetEnumValue(L, "7", 543); - ImGuiLua_SetEnumValue(L, "8", 544); - ImGuiLua_SetEnumValue(L, "9", 545); - ImGuiLua_SetEnumValue(L, "A", 546); - ImGuiLua_SetEnumValue(L, "B", 547); - ImGuiLua_SetEnumValue(L, "C", 548); - ImGuiLua_SetEnumValue(L, "D", 549); - ImGuiLua_SetEnumValue(L, "E", 550); - ImGuiLua_SetEnumValue(L, "F", 551); - ImGuiLua_SetEnumValue(L, "G", 552); - ImGuiLua_SetEnumValue(L, "H", 553); - ImGuiLua_SetEnumValue(L, "I", 554); - ImGuiLua_SetEnumValue(L, "J", 555); - ImGuiLua_SetEnumValue(L, "K", 556); - ImGuiLua_SetEnumValue(L, "L", 557); - ImGuiLua_SetEnumValue(L, "M", 558); - ImGuiLua_SetEnumValue(L, "N", 559); - ImGuiLua_SetEnumValue(L, "O", 560); - ImGuiLua_SetEnumValue(L, "P", 561); - ImGuiLua_SetEnumValue(L, "Q", 562); - ImGuiLua_SetEnumValue(L, "R", 563); - ImGuiLua_SetEnumValue(L, "S", 564); - ImGuiLua_SetEnumValue(L, "T", 565); - ImGuiLua_SetEnumValue(L, "U", 566); - ImGuiLua_SetEnumValue(L, "V", 567); - ImGuiLua_SetEnumValue(L, "W", 568); - ImGuiLua_SetEnumValue(L, "X", 569); - ImGuiLua_SetEnumValue(L, "Y", 570); - ImGuiLua_SetEnumValue(L, "Z", 571); - ImGuiLua_SetEnumValue(L, "F1", 572); - ImGuiLua_SetEnumValue(L, "F2", 573); - ImGuiLua_SetEnumValue(L, "F3", 574); - ImGuiLua_SetEnumValue(L, "F4", 575); - ImGuiLua_SetEnumValue(L, "F5", 576); - ImGuiLua_SetEnumValue(L, "F6", 577); - ImGuiLua_SetEnumValue(L, "F7", 578); - ImGuiLua_SetEnumValue(L, "F8", 579); - ImGuiLua_SetEnumValue(L, "F9", 580); - ImGuiLua_SetEnumValue(L, "F10", 581); - ImGuiLua_SetEnumValue(L, "F11", 582); - ImGuiLua_SetEnumValue(L, "F12", 583); - ImGuiLua_SetEnumValue(L, "Apostrophe", 584); - ImGuiLua_SetEnumValue(L, "Comma", 585); - ImGuiLua_SetEnumValue(L, "Minus", 586); - ImGuiLua_SetEnumValue(L, "Period", 587); - ImGuiLua_SetEnumValue(L, "Slash", 588); - ImGuiLua_SetEnumValue(L, "Semicolon", 589); - ImGuiLua_SetEnumValue(L, "Equal", 590); - ImGuiLua_SetEnumValue(L, "LeftBracket", 591); - ImGuiLua_SetEnumValue(L, "Backslash", 592); - ImGuiLua_SetEnumValue(L, "RightBracket", 593); - ImGuiLua_SetEnumValue(L, "GraveAccent", 594); - ImGuiLua_SetEnumValue(L, "CapsLock", 595); - ImGuiLua_SetEnumValue(L, "ScrollLock", 596); - ImGuiLua_SetEnumValue(L, "NumLock", 597); - ImGuiLua_SetEnumValue(L, "PrintScreen", 598); - ImGuiLua_SetEnumValue(L, "Pause", 599); - ImGuiLua_SetEnumValue(L, "Keypad0", 600); - ImGuiLua_SetEnumValue(L, "Keypad1", 601); - ImGuiLua_SetEnumValue(L, "Keypad2", 602); - ImGuiLua_SetEnumValue(L, "Keypad3", 603); - ImGuiLua_SetEnumValue(L, "Keypad4", 604); - ImGuiLua_SetEnumValue(L, "Keypad5", 605); - ImGuiLua_SetEnumValue(L, "Keypad6", 606); - ImGuiLua_SetEnumValue(L, "Keypad7", 607); - ImGuiLua_SetEnumValue(L, "Keypad8", 608); - ImGuiLua_SetEnumValue(L, "Keypad9", 609); - ImGuiLua_SetEnumValue(L, "KeypadDecimal", 610); - ImGuiLua_SetEnumValue(L, "KeypadDivide", 611); - ImGuiLua_SetEnumValue(L, "KeypadMultiply", 612); - ImGuiLua_SetEnumValue(L, "KeypadSubtract", 613); - ImGuiLua_SetEnumValue(L, "KeypadAdd", 614); - ImGuiLua_SetEnumValue(L, "KeypadEnter", 615); - ImGuiLua_SetEnumValue(L, "KeypadEqual", 616); - ImGuiLua_SetEnumValue(L, "GamepadStart", 617); - ImGuiLua_SetEnumValue(L, "GamepadBack", 618); - ImGuiLua_SetEnumValue(L, "GamepadFaceUp", 619); - ImGuiLua_SetEnumValue(L, "GamepadFaceDown", 620); - ImGuiLua_SetEnumValue(L, "GamepadFaceLeft", 621); - ImGuiLua_SetEnumValue(L, "GamepadFaceRight", 622); - ImGuiLua_SetEnumValue(L, "GamepadDpadUp", 623); - ImGuiLua_SetEnumValue(L, "GamepadDpadDown", 624); - ImGuiLua_SetEnumValue(L, "GamepadDpadLeft", 625); - ImGuiLua_SetEnumValue(L, "GamepadDpadRight", 626); - ImGuiLua_SetEnumValue(L, "GamepadL1", 627); - ImGuiLua_SetEnumValue(L, "GamepadR1", 628); - ImGuiLua_SetEnumValue(L, "GamepadL2", 629); - ImGuiLua_SetEnumValue(L, "GamepadR2", 630); - ImGuiLua_SetEnumValue(L, "GamepadL3", 631); - ImGuiLua_SetEnumValue(L, "GamepadR3", 632); - ImGuiLua_SetEnumValue(L, "GamepadLStickUp", 633); - ImGuiLua_SetEnumValue(L, "GamepadLStickDown", 634); - ImGuiLua_SetEnumValue(L, "GamepadLStickLeft", 635); - ImGuiLua_SetEnumValue(L, "GamepadLStickRight", 636); - ImGuiLua_SetEnumValue(L, "GamepadRStickUp", 637); - ImGuiLua_SetEnumValue(L, "GamepadRStickDown", 638); - ImGuiLua_SetEnumValue(L, "GamepadRStickLeft", 639); - ImGuiLua_SetEnumValue(L, "GamepadRStickRight", 640); - ImGuiLua_SetEnumValue(L, "ModCtrl", 641); - ImGuiLua_SetEnumValue(L, "ModShift", 642); - ImGuiLua_SetEnumValue(L, "ModAlt", 643); - ImGuiLua_SetEnumValue(L, "ModSuper", 644); - ImGuiLua_SetEnumValue(L, "COUNT", 645); -} - -IMGUILUA_ENUM(ImGuiMouseButton) -static void ImGuiLua_RegisterEnumImGuiMouseButton(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "Left", 0); - ImGuiLua_SetEnumValue(L, "Right", 1); - ImGuiLua_SetEnumValue(L, "Middle", 2); - ImGuiLua_SetEnumValue(L, "COUNT", 5); -} - -IMGUILUA_ENUM(ImGuiMouseCursor) -static void ImGuiLua_RegisterEnumImGuiMouseCursor(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", -1); - ImGuiLua_SetEnumValue(L, "Arrow", 0); - ImGuiLua_SetEnumValue(L, "TextInput", 1); - ImGuiLua_SetEnumValue(L, "ResizeAll", 2); - ImGuiLua_SetEnumValue(L, "ResizeNS", 3); - ImGuiLua_SetEnumValue(L, "ResizeEW", 4); - ImGuiLua_SetEnumValue(L, "ResizeNESW", 5); - ImGuiLua_SetEnumValue(L, "ResizeNWSE", 6); - ImGuiLua_SetEnumValue(L, "Hand", 7); - ImGuiLua_SetEnumValue(L, "NotAllowed", 8); - ImGuiLua_SetEnumValue(L, "COUNT", 9); -} - -IMGUILUA_ENUM(ImGuiNavInput) -static void ImGuiLua_RegisterEnumImGuiNavInput(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "Activate", 0); - ImGuiLua_SetEnumValue(L, "Cancel", 1); - ImGuiLua_SetEnumValue(L, "Input", 2); - ImGuiLua_SetEnumValue(L, "Menu", 3); - ImGuiLua_SetEnumValue(L, "DpadLeft", 4); - ImGuiLua_SetEnumValue(L, "DpadRight", 5); - ImGuiLua_SetEnumValue(L, "DpadUp", 6); - ImGuiLua_SetEnumValue(L, "DpadDown", 7); - ImGuiLua_SetEnumValue(L, "LStickLeft", 8); - ImGuiLua_SetEnumValue(L, "LStickRight", 9); - ImGuiLua_SetEnumValue(L, "LStickUp", 10); - ImGuiLua_SetEnumValue(L, "LStickDown", 11); - ImGuiLua_SetEnumValue(L, "FocusPrev", 12); - ImGuiLua_SetEnumValue(L, "FocusNext", 13); - ImGuiLua_SetEnumValue(L, "TweakSlow", 14); - ImGuiLua_SetEnumValue(L, "TweakFast", 15); - ImGuiLua_SetEnumValue(L, "KeyLeft_", 16); - ImGuiLua_SetEnumValue(L, "KeyRight_", 17); - ImGuiLua_SetEnumValue(L, "KeyUp_", 18); - ImGuiLua_SetEnumValue(L, "KeyDown_", 19); - ImGuiLua_SetEnumValue(L, "COUNT", 20); -} - -IMGUILUA_ENUM(ImGuiPopupFlags) -static void ImGuiLua_RegisterEnumImGuiPopupFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "MouseButtonLeft", 0); - ImGuiLua_SetEnumValue(L, "MouseButtonRight", 1); - ImGuiLua_SetEnumValue(L, "MouseButtonMiddle", 2); - ImGuiLua_SetEnumValue(L, "MouseButtonMask_", 0x1F); - ImGuiLua_SetEnumValue(L, "MouseButtonDefault_", 1); - ImGuiLua_SetEnumValue(L, "NoOpenOverExistingPopup", 1 << 5); - ImGuiLua_SetEnumValue(L, "NoOpenOverItems", 1 << 6); - ImGuiLua_SetEnumValue(L, "AnyPopupId", 1 << 7); - ImGuiLua_SetEnumValue(L, "AnyPopupLevel", 1 << 8); - ImGuiLua_SetEnumValue(L, "AnyPopup", - ImGuiPopupFlags_AnyPopupId - | ImGuiPopupFlags_AnyPopupLevel); -} - -IMGUILUA_ENUM(ImGuiSelectableFlags) -static void ImGuiLua_RegisterEnumImGuiSelectableFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "DontClosePopups", 1 << 0); - ImGuiLua_SetEnumValue(L, "SpanAllColumns", 1 << 1); - ImGuiLua_SetEnumValue(L, "AllowDoubleClick", 1 << 2); - ImGuiLua_SetEnumValue(L, "Disabled", 1 << 3); - ImGuiLua_SetEnumValue(L, "AllowItemOverlap", 1 << 4); -} - -IMGUILUA_ENUM(ImGuiSliderFlags) -static void ImGuiLua_RegisterEnumImGuiSliderFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "AlwaysClamp", 1 << 4); - ImGuiLua_SetEnumValue(L, "Logarithmic", 1 << 5); - ImGuiLua_SetEnumValue(L, "NoRoundToFormat", 1 << 6); - ImGuiLua_SetEnumValue(L, "NoInput", 1 << 7); - ImGuiLua_SetEnumValue(L, "InvalidMask_", 0x7000000F); -} - -IMGUILUA_ENUM(ImGuiSortDirection) -static void ImGuiLua_RegisterEnumImGuiSortDirection(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Ascending", 1); - ImGuiLua_SetEnumValue(L, "Descending", 2); -} - -IMGUILUA_ENUM(ImGuiStyleVar) -static void ImGuiLua_RegisterEnumImGuiStyleVar(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "Alpha", 0); - ImGuiLua_SetEnumValue(L, "DisabledAlpha", 1); - ImGuiLua_SetEnumValue(L, "WindowPadding", 2); - ImGuiLua_SetEnumValue(L, "WindowRounding", 3); - ImGuiLua_SetEnumValue(L, "WindowBorderSize", 4); - ImGuiLua_SetEnumValue(L, "WindowMinSize", 5); - ImGuiLua_SetEnumValue(L, "WindowTitleAlign", 6); - ImGuiLua_SetEnumValue(L, "ChildRounding", 7); - ImGuiLua_SetEnumValue(L, "ChildBorderSize", 8); - ImGuiLua_SetEnumValue(L, "PopupRounding", 9); - ImGuiLua_SetEnumValue(L, "PopupBorderSize", 10); - ImGuiLua_SetEnumValue(L, "FramePadding", 11); - ImGuiLua_SetEnumValue(L, "FrameRounding", 12); - ImGuiLua_SetEnumValue(L, "FrameBorderSize", 13); - ImGuiLua_SetEnumValue(L, "ItemSpacing", 14); - ImGuiLua_SetEnumValue(L, "ItemInnerSpacing", 15); - ImGuiLua_SetEnumValue(L, "IndentSpacing", 16); - ImGuiLua_SetEnumValue(L, "CellPadding", 17); - ImGuiLua_SetEnumValue(L, "ScrollbarSize", 18); - ImGuiLua_SetEnumValue(L, "ScrollbarRounding", 19); - ImGuiLua_SetEnumValue(L, "GrabMinSize", 20); - ImGuiLua_SetEnumValue(L, "GrabRounding", 21); - ImGuiLua_SetEnumValue(L, "TabRounding", 22); - ImGuiLua_SetEnumValue(L, "ButtonTextAlign", 23); - ImGuiLua_SetEnumValue(L, "SelectableTextAlign", 24); - ImGuiLua_SetEnumValue(L, "COUNT", 25); -} - -IMGUILUA_ENUM(ImGuiTabBarFlags) -static void ImGuiLua_RegisterEnumImGuiTabBarFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Reorderable", 1 << 0); - ImGuiLua_SetEnumValue(L, "AutoSelectNewTabs", 1 << 1); - ImGuiLua_SetEnumValue(L, "TabListPopupButton", 1 << 2); - ImGuiLua_SetEnumValue(L, "NoCloseWithMiddleMouseButton", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoTabListScrollingButtons", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoTooltip", 1 << 5); - ImGuiLua_SetEnumValue(L, "FittingPolicyResizeDown", 1 << 6); - ImGuiLua_SetEnumValue(L, "FittingPolicyScroll", 1 << 7); - ImGuiLua_SetEnumValue(L, "FittingPolicyMask_", - ImGuiTabBarFlags_FittingPolicyResizeDown - | ImGuiTabBarFlags_FittingPolicyScroll); - ImGuiLua_SetEnumValue(L, "FittingPolicyDefault_", - ImGuiTabBarFlags_FittingPolicyResizeDown); -} - -IMGUILUA_ENUM(ImGuiTabItemFlags) -static void ImGuiLua_RegisterEnumImGuiTabItemFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "UnsavedDocument", 1 << 0); - ImGuiLua_SetEnumValue(L, "SetSelected", 1 << 1); - ImGuiLua_SetEnumValue(L, "NoCloseWithMiddleMouseButton", 1 << 2); - ImGuiLua_SetEnumValue(L, "NoPushId", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoTooltip", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoReorder", 1 << 5); - ImGuiLua_SetEnumValue(L, "Leading", 1 << 6); - ImGuiLua_SetEnumValue(L, "Trailing", 1 << 7); -} - -IMGUILUA_ENUM(ImGuiTableBgTarget) -static void ImGuiLua_RegisterEnumImGuiTableBgTarget(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "RowBg0", 1); - ImGuiLua_SetEnumValue(L, "RowBg1", 2); - ImGuiLua_SetEnumValue(L, "CellBg", 3); -} - -IMGUILUA_ENUM(ImGuiTableColumnFlags) -static void ImGuiLua_RegisterEnumImGuiTableColumnFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Disabled", 1 << 0); - ImGuiLua_SetEnumValue(L, "DefaultHide", 1 << 1); - ImGuiLua_SetEnumValue(L, "DefaultSort", 1 << 2); - ImGuiLua_SetEnumValue(L, "WidthStretch", 1 << 3); - ImGuiLua_SetEnumValue(L, "WidthFixed", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoResize", 1 << 5); - ImGuiLua_SetEnumValue(L, "NoReorder", 1 << 6); - ImGuiLua_SetEnumValue(L, "NoHide", 1 << 7); - ImGuiLua_SetEnumValue(L, "NoClip", 1 << 8); - ImGuiLua_SetEnumValue(L, "NoSort", 1 << 9); - ImGuiLua_SetEnumValue(L, "NoSortAscending", 1 << 10); - ImGuiLua_SetEnumValue(L, "NoSortDescending", 1 << 11); - ImGuiLua_SetEnumValue(L, "NoHeaderLabel", 1 << 12); - ImGuiLua_SetEnumValue(L, "NoHeaderWidth", 1 << 13); - ImGuiLua_SetEnumValue(L, "PreferSortAscending", 1 << 14); - ImGuiLua_SetEnumValue(L, "PreferSortDescending", 1 << 15); - ImGuiLua_SetEnumValue(L, "IndentEnable", 1 << 16); - ImGuiLua_SetEnumValue(L, "IndentDisable", 1 << 17); - ImGuiLua_SetEnumValue(L, "IsEnabled", 1 << 24); - ImGuiLua_SetEnumValue(L, "IsVisible", 1 << 25); - ImGuiLua_SetEnumValue(L, "IsSorted", 1 << 26); - ImGuiLua_SetEnumValue(L, "IsHovered", 1 << 27); - ImGuiLua_SetEnumValue(L, "WidthMask_", - ImGuiTableColumnFlags_WidthStretch - | ImGuiTableColumnFlags_WidthFixed); - ImGuiLua_SetEnumValue(L, "IndentMask_", - ImGuiTableColumnFlags_IndentEnable - | ImGuiTableColumnFlags_IndentDisable); - ImGuiLua_SetEnumValue( - L, "StatusMask_", - ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible - | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered); - ImGuiLua_SetEnumValue(L, "NoDirectResize_", 1 << 30); -} - -IMGUILUA_ENUM(ImGuiTableFlags) -static void ImGuiLua_RegisterEnumImGuiTableFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Resizable", 1 << 0); - ImGuiLua_SetEnumValue(L, "Reorderable", 1 << 1); - ImGuiLua_SetEnumValue(L, "Hideable", 1 << 2); - ImGuiLua_SetEnumValue(L, "Sortable", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoSavedSettings", 1 << 4); - ImGuiLua_SetEnumValue(L, "ContextMenuInBody", 1 << 5); - ImGuiLua_SetEnumValue(L, "RowBg", 1 << 6); - ImGuiLua_SetEnumValue(L, "BordersInnerH", 1 << 7); - ImGuiLua_SetEnumValue(L, "BordersOuterH", 1 << 8); - ImGuiLua_SetEnumValue(L, "BordersInnerV", 1 << 9); - ImGuiLua_SetEnumValue(L, "BordersOuterV", 1 << 10); - ImGuiLua_SetEnumValue(L, "BordersH", - ImGuiTableFlags_BordersInnerH - | ImGuiTableFlags_BordersOuterH); - ImGuiLua_SetEnumValue(L, "BordersV", - ImGuiTableFlags_BordersInnerV - | ImGuiTableFlags_BordersOuterV); - ImGuiLua_SetEnumValue(L, "BordersInner", - ImGuiTableFlags_BordersInnerV - | ImGuiTableFlags_BordersInnerH); - ImGuiLua_SetEnumValue(L, "BordersOuter", - ImGuiTableFlags_BordersOuterV - | ImGuiTableFlags_BordersOuterH); - ImGuiLua_SetEnumValue(L, "Borders", - ImGuiTableFlags_BordersInner - | ImGuiTableFlags_BordersOuter); - ImGuiLua_SetEnumValue(L, "NoBordersInBody", 1 << 11); - ImGuiLua_SetEnumValue(L, "NoBordersInBodyUntilResize", 1 << 12); - ImGuiLua_SetEnumValue(L, "SizingFixedFit", 1 << 13); - ImGuiLua_SetEnumValue(L, "SizingFixedSame", 2 << 13); - ImGuiLua_SetEnumValue(L, "SizingStretchProp", 3 << 13); - ImGuiLua_SetEnumValue(L, "SizingStretchSame", 4 << 13); - ImGuiLua_SetEnumValue(L, "NoHostExtendX", 1 << 16); - ImGuiLua_SetEnumValue(L, "NoHostExtendY", 1 << 17); - ImGuiLua_SetEnumValue(L, "NoKeepColumnsVisible", 1 << 18); - ImGuiLua_SetEnumValue(L, "PreciseWidths", 1 << 19); - ImGuiLua_SetEnumValue(L, "NoClip", 1 << 20); - ImGuiLua_SetEnumValue(L, "PadOuterX", 1 << 21); - ImGuiLua_SetEnumValue(L, "NoPadOuterX", 1 << 22); - ImGuiLua_SetEnumValue(L, "NoPadInnerX", 1 << 23); - ImGuiLua_SetEnumValue(L, "ScrollX", 1 << 24); - ImGuiLua_SetEnumValue(L, "ScrollY", 1 << 25); - ImGuiLua_SetEnumValue(L, "SortMulti", 1 << 26); - ImGuiLua_SetEnumValue(L, "SortTristate", 1 << 27); - ImGuiLua_SetEnumValue(L, "SizingMask_", - ImGuiTableFlags_SizingFixedFit - | ImGuiTableFlags_SizingFixedSame - | ImGuiTableFlags_SizingStretchProp - | ImGuiTableFlags_SizingStretchSame); -} - -IMGUILUA_ENUM(ImGuiTableRowFlags) -static void ImGuiLua_RegisterEnumImGuiTableRowFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Headers", 1 << 0); -} - -IMGUILUA_ENUM(ImGuiTreeNodeFlags) -static void ImGuiLua_RegisterEnumImGuiTreeNodeFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "Selected", 1 << 0); - ImGuiLua_SetEnumValue(L, "Framed", 1 << 1); - ImGuiLua_SetEnumValue(L, "AllowItemOverlap", 1 << 2); - ImGuiLua_SetEnumValue(L, "NoTreePushOnOpen", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoAutoOpenOnLog", 1 << 4); - ImGuiLua_SetEnumValue(L, "DefaultOpen", 1 << 5); - ImGuiLua_SetEnumValue(L, "OpenOnDoubleClick", 1 << 6); - ImGuiLua_SetEnumValue(L, "OpenOnArrow", 1 << 7); - ImGuiLua_SetEnumValue(L, "Leaf", 1 << 8); - ImGuiLua_SetEnumValue(L, "Bullet", 1 << 9); - ImGuiLua_SetEnumValue(L, "FramePadding", 1 << 10); - ImGuiLua_SetEnumValue(L, "SpanAvailWidth", 1 << 11); - ImGuiLua_SetEnumValue(L, "SpanFullWidth", 1 << 12); - ImGuiLua_SetEnumValue(L, "NavLeftJumpsBackHere", 1 << 13); - ImGuiLua_SetEnumValue(L, "CollapsingHeader", - ImGuiTreeNodeFlags_Framed - | ImGuiTreeNodeFlags_NoTreePushOnOpen - | ImGuiTreeNodeFlags_NoAutoOpenOnLog); -} - -IMGUILUA_ENUM(ImGuiViewportFlags) -static void ImGuiLua_RegisterEnumImGuiViewportFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "IsPlatformWindow", 1 << 0); - ImGuiLua_SetEnumValue(L, "IsPlatformMonitor", 1 << 1); - ImGuiLua_SetEnumValue(L, "OwnedByApp", 1 << 2); - ImGuiLua_SetEnumValue(L, "NoDecoration", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoTaskBarIcon", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoFocusOnAppearing", 1 << 5); - ImGuiLua_SetEnumValue(L, "NoFocusOnClick", 1 << 6); - ImGuiLua_SetEnumValue(L, "NoInputs", 1 << 7); - ImGuiLua_SetEnumValue(L, "NoRendererClear", 1 << 8); - ImGuiLua_SetEnumValue(L, "TopMost", 1 << 9); - ImGuiLua_SetEnumValue(L, "Minimized", 1 << 10); - ImGuiLua_SetEnumValue(L, "NoAutoMerge", 1 << 11); - ImGuiLua_SetEnumValue(L, "CanHostOtherWindows", 1 << 12); -} - -IMGUILUA_ENUM(ImGuiWindowFlags) -static void ImGuiLua_RegisterEnumImGuiWindowFlags(lua_State *L) -{ - ImGuiLua_SetEnumValue(L, "None", 0); - ImGuiLua_SetEnumValue(L, "NoTitleBar", 1 << 0); - ImGuiLua_SetEnumValue(L, "NoResize", 1 << 1); - ImGuiLua_SetEnumValue(L, "NoMove", 1 << 2); - ImGuiLua_SetEnumValue(L, "NoScrollbar", 1 << 3); - ImGuiLua_SetEnumValue(L, "NoScrollWithMouse", 1 << 4); - ImGuiLua_SetEnumValue(L, "NoCollapse", 1 << 5); - ImGuiLua_SetEnumValue(L, "AlwaysAutoResize", 1 << 6); - ImGuiLua_SetEnumValue(L, "NoBackground", 1 << 7); - ImGuiLua_SetEnumValue(L, "NoSavedSettings", 1 << 8); - ImGuiLua_SetEnumValue(L, "NoMouseInputs", 1 << 9); - ImGuiLua_SetEnumValue(L, "MenuBar", 1 << 10); - ImGuiLua_SetEnumValue(L, "HorizontalScrollbar", 1 << 11); - ImGuiLua_SetEnumValue(L, "NoFocusOnAppearing", 1 << 12); - ImGuiLua_SetEnumValue(L, "NoBringToFrontOnFocus", 1 << 13); - ImGuiLua_SetEnumValue(L, "AlwaysVerticalScrollbar", 1 << 14); - ImGuiLua_SetEnumValue(L, "AlwaysHorizontalScrollbar", 1 << 15); - ImGuiLua_SetEnumValue(L, "AlwaysUseWindowPadding", 1 << 16); - ImGuiLua_SetEnumValue(L, "NoNavInputs", 1 << 18); - ImGuiLua_SetEnumValue(L, "NoNavFocus", 1 << 19); - ImGuiLua_SetEnumValue(L, "UnsavedDocument", 1 << 20); - ImGuiLua_SetEnumValue(L, "NoDocking", 1 << 21); - ImGuiLua_SetEnumValue( - L, "NoNav", ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus); - ImGuiLua_SetEnumValue( - L, "NoDecoration", - ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize - | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse); - ImGuiLua_SetEnumValue(L, "NoInputs", - ImGuiWindowFlags_NoMouseInputs - | ImGuiWindowFlags_NoNavInputs - | ImGuiWindowFlags_NoNavFocus); - ImGuiLua_SetEnumValue(L, "NavFlattened", 1 << 23); - ImGuiLua_SetEnumValue(L, "ChildWindow", 1 << 24); - ImGuiLua_SetEnumValue(L, "Tooltip", 1 << 25); - ImGuiLua_SetEnumValue(L, "Popup", 1 << 26); - ImGuiLua_SetEnumValue(L, "Modal", 1 << 27); - ImGuiLua_SetEnumValue(L, "ChildMenu", 1 << 28); - ImGuiLua_SetEnumValue(L, "DockNodeHost", 1 << 29); -} - - -// struct ImColor: Unknown argument type 'ImColor*' (ImColor*) - -// struct ImDrawChannel: Unknown argument type 'ImDrawChannel*' (ImDrawChannel*) - -// struct ImDrawCmd: Unknown argument type 'ImDrawCmd*' (ImDrawCmd*) - -// struct ImDrawCmdHeader: Unknown argument type 'ImDrawCmdHeader*' -// (ImDrawCmdHeader*) - -// struct ImDrawData: Unknown argument type 'ImDrawData*' (ImDrawData*) - -// struct ImDrawList: Unknown argument type 'ImDrawList*' (ImDrawList*) - -// struct ImDrawListSplitter: Unknown argument type 'ImDrawListSplitter*' -// (ImDrawListSplitter*) - -// struct ImDrawVert: Unknown argument type 'ImDrawVert*' (ImDrawVert*) - -// struct ImFont: Unknown argument type 'ImFont*' (ImFont*) - -// struct ImFontAtlas: Unknown argument type 'ImFontAtlas*' (ImFontAtlas*) - -// struct ImFontAtlasCustomRect: Unknown argument type 'ImFontAtlasCustomRect*' -// (ImFontAtlasCustomRect*) - -// struct ImFontConfig: Unknown argument type 'ImFontConfig*' (ImFontConfig*) - -// struct ImFontGlyph: Unknown argument type 'ImFontGlyph*' (ImFontGlyph*) - -// struct ImFontGlyphRangesBuilder: Unknown argument type -// 'ImFontGlyphRangesBuilder*' (ImFontGlyphRangesBuilder*) - -static int ImGuiLua_IndexImGuiIO(lua_State *L) -{ - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 11 && memcmp(key, "ConfigFlags", 11) == 0) { - int RETVAL = self->ConfigFlags; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 12 && memcmp(key, "BackendFlags", 12) == 0) { - int RETVAL = self->BackendFlags; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 11 && memcmp(key, "DisplaySize", 11) == 0) { - ImVec2 RETVAL = self->DisplaySize; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - if (len == 9 && memcmp(key, "DeltaTime", 9) == 0) { - float RETVAL = self->DeltaTime; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 13 && memcmp(key, "IniSavingRate", 13) == 0) { - float RETVAL = self->IniSavingRate; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 11 && memcmp(key, "IniFilename", 11) == 0) { - const char *RETVAL = self->IniFilename; - lua_pushstring(L, RETVAL); - return 1; - } - - if (len == 11 && memcmp(key, "LogFilename", 11) == 0) { - const char *RETVAL = self->LogFilename; - lua_pushstring(L, RETVAL); - return 1; - } - - if (len == 20 && memcmp(key, "MouseDoubleClickTime", 20) == 0) { - float RETVAL = self->MouseDoubleClickTime; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 23 && memcmp(key, "MouseDoubleClickMaxDist", 23) == 0) { - float RETVAL = self->MouseDoubleClickMaxDist; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 18 && memcmp(key, "MouseDragThreshold", 18) == 0) { - float RETVAL = self->MouseDragThreshold; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 14 && memcmp(key, "KeyRepeatDelay", 14) == 0) { - float RETVAL = self->KeyRepeatDelay; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 13 && memcmp(key, "KeyRepeatRate", 13) == 0) { - float RETVAL = self->KeyRepeatRate; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - // void* UserData: Unknown return type 'void*' - - // ImFontAtlas* Fonts: Unknown return type 'ImFontAtlas*' - - if (len == 15 && memcmp(key, "FontGlobalScale", 15) == 0) { - float RETVAL = self->FontGlobalScale; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 20 && memcmp(key, "FontAllowUserScaling", 20) == 0) { - bool RETVAL = self->FontAllowUserScaling; - lua_pushboolean(L, RETVAL); - return 1; - } - - // ImFont* FontDefault: Unknown return type 'ImFont*' - - if (len == 23 && memcmp(key, "DisplayFramebufferScale", 23) == 0) { - ImVec2 RETVAL = self->DisplayFramebufferScale; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - if (len == 20 && memcmp(key, "ConfigDockingNoSplit", 20) == 0) { - bool RETVAL = self->ConfigDockingNoSplit; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 22 && memcmp(key, "ConfigDockingWithShift", 22) == 0) { - bool RETVAL = self->ConfigDockingWithShift; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 25 && memcmp(key, "ConfigDockingAlwaysTabBar", 25) == 0) { - bool RETVAL = self->ConfigDockingAlwaysTabBar; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 31 && memcmp(key, "ConfigDockingTransparentPayload", 31) == 0) { - bool RETVAL = self->ConfigDockingTransparentPayload; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 26 && memcmp(key, "ConfigViewportsNoAutoMerge", 26) == 0) { - bool RETVAL = self->ConfigViewportsNoAutoMerge; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 28 && memcmp(key, "ConfigViewportsNoTaskBarIcon", 28) == 0) { - bool RETVAL = self->ConfigViewportsNoTaskBarIcon; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 27 && memcmp(key, "ConfigViewportsNoDecoration", 27) == 0) { - bool RETVAL = self->ConfigViewportsNoDecoration; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 30 && memcmp(key, "ConfigViewportsNoDefaultParent", 30) == 0) { - bool RETVAL = self->ConfigViewportsNoDefaultParent; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 15 && memcmp(key, "MouseDrawCursor", 15) == 0) { - bool RETVAL = self->MouseDrawCursor; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 21 && memcmp(key, "ConfigMacOSXBehaviors", 21) == 0) { - bool RETVAL = self->ConfigMacOSXBehaviors; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 28 && memcmp(key, "ConfigInputTrickleEventQueue", 28) == 0) { - bool RETVAL = self->ConfigInputTrickleEventQueue; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 26 && memcmp(key, "ConfigInputTextCursorBlink", 26) == 0) { - bool RETVAL = self->ConfigInputTextCursorBlink; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 26 && memcmp(key, "ConfigDragClickToInputText", 26) == 0) { - bool RETVAL = self->ConfigDragClickToInputText; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 28 && memcmp(key, "ConfigWindowsResizeFromEdges", 28) == 0) { - bool RETVAL = self->ConfigWindowsResizeFromEdges; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 33 - && memcmp(key, "ConfigWindowsMoveFromTitleBarOnly", 33) == 0) { - bool RETVAL = self->ConfigWindowsMoveFromTitleBarOnly; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 24 && memcmp(key, "ConfigMemoryCompactTimer", 24) == 0) { - float RETVAL = self->ConfigMemoryCompactTimer; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 19 && memcmp(key, "BackendPlatformName", 19) == 0) { - const char *RETVAL = self->BackendPlatformName; - lua_pushstring(L, RETVAL); - return 1; - } - - if (len == 19 && memcmp(key, "BackendRendererName", 19) == 0) { - const char *RETVAL = self->BackendRendererName; - lua_pushstring(L, RETVAL); - return 1; - } - - // void* BackendPlatformUserData: Unknown return type 'void*' - - // void* BackendRendererUserData: Unknown return type 'void*' - - // void* BackendLanguageUserData: Unknown return type 'void*' - - // const char*(*)(void* user_data) GetClipboardTextFn: Unknown return type - // 'const char*(*)(void* user_data)' - - // void(*)(void* user_data,const char* text) SetClipboardTextFn: Unknown - // return type 'void(*)(void* user_data,const char* text)' - - // void* ClipboardUserData: Unknown return type 'void*' - - // void(*)(ImGuiViewport* viewport,ImGuiPlatformImeData* data) - // SetPlatformImeDataFn: Unknown return type 'void(*)(ImGuiViewport* - // viewport,ImGuiPlatformImeData* data)' - - // void* _UnusedPadding: Unknown return type 'void*' - - if (len == 16 && memcmp(key, "WantCaptureMouse", 16) == 0) { - bool RETVAL = self->WantCaptureMouse; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 19 && memcmp(key, "WantCaptureKeyboard", 19) == 0) { - bool RETVAL = self->WantCaptureKeyboard; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 13 && memcmp(key, "WantTextInput", 13) == 0) { - bool RETVAL = self->WantTextInput; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 15 && memcmp(key, "WantSetMousePos", 15) == 0) { - bool RETVAL = self->WantSetMousePos; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 19 && memcmp(key, "WantSaveIniSettings", 19) == 0) { - bool RETVAL = self->WantSaveIniSettings; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 9 && memcmp(key, "NavActive", 9) == 0) { - bool RETVAL = self->NavActive; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 10 && memcmp(key, "NavVisible", 10) == 0) { - bool RETVAL = self->NavVisible; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 9 && memcmp(key, "Framerate", 9) == 0) { - float RETVAL = self->Framerate; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 21 && memcmp(key, "MetricsRenderVertices", 21) == 0) { - int RETVAL = self->MetricsRenderVertices; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 20 && memcmp(key, "MetricsRenderIndices", 20) == 0) { - int RETVAL = self->MetricsRenderIndices; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 20 && memcmp(key, "MetricsRenderWindows", 20) == 0) { - int RETVAL = self->MetricsRenderWindows; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 20 && memcmp(key, "MetricsActiveWindows", 20) == 0) { - int RETVAL = self->MetricsActiveWindows; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 24 && memcmp(key, "MetricsActiveAllocations", 24) == 0) { - int RETVAL = self->MetricsActiveAllocations; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 10 && memcmp(key, "MouseDelta", 10) == 0) { - ImVec2 RETVAL = self->MouseDelta; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - // int KeyMap[ImGuiKey_COUNT]: arrays not supported - - // bool KeysDown[512]: arrays not supported - - if (len == 8 && memcmp(key, "MousePos", 8) == 0) { - ImVec2 RETVAL = self->MousePos; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - // bool MouseDown[5]: arrays not supported - - if (len == 10 && memcmp(key, "MouseWheel", 10) == 0) { - float RETVAL = self->MouseWheel; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 11 && memcmp(key, "MouseWheelH", 11) == 0) { - float RETVAL = self->MouseWheelH; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 20 && memcmp(key, "MouseHoveredViewport", 20) == 0) { - unsigned int RETVAL = self->MouseHoveredViewport; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 7 && memcmp(key, "KeyCtrl", 7) == 0) { - bool RETVAL = self->KeyCtrl; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 8 && memcmp(key, "KeyShift", 8) == 0) { - bool RETVAL = self->KeyShift; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 6 && memcmp(key, "KeyAlt", 6) == 0) { - bool RETVAL = self->KeyAlt; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 8 && memcmp(key, "KeySuper", 8) == 0) { - bool RETVAL = self->KeySuper; - lua_pushboolean(L, RETVAL); - return 1; - } - - // float NavInputs[ImGuiNavInput_COUNT]: arrays not supported - - if (len == 7 && memcmp(key, "KeyMods", 7) == 0) { - int RETVAL = self->KeyMods; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 11 && memcmp(key, "KeyModsPrev", 11) == 0) { - int RETVAL = self->KeyModsPrev; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - // ImGuiKeyData KeysData[645]: Unknown return type 'ImGuiKeyData' - - if (len == 32 && memcmp(key, "WantCaptureMouseUnlessPopupClose", 32) == 0) { - bool RETVAL = self->WantCaptureMouseUnlessPopupClose; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 12 && memcmp(key, "MousePosPrev", 12) == 0) { - ImVec2 RETVAL = self->MousePosPrev; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - // ImVec2 MouseClickedPos[5]: arrays not supported - - // double MouseClickedTime[5]: arrays not supported - - // bool MouseClicked[5]: arrays not supported - - // bool MouseDoubleClicked[5]: arrays not supported - - // ImU16 MouseClickedCount[5]: Unknown return type 'ImU16' - - // ImU16 MouseClickedLastCount[5]: Unknown return type 'ImU16' - - // bool MouseReleased[5]: arrays not supported - - // bool MouseDownOwned[5]: arrays not supported - - // bool MouseDownOwnedUnlessPopupClose[5]: arrays not supported - - // float MouseDownDuration[5]: arrays not supported - - // float MouseDownDurationPrev[5]: arrays not supported - - // ImVec2 MouseDragMaxDistanceAbs[5]: arrays not supported - - // float MouseDragMaxDistanceSqr[5]: arrays not supported - - // float NavInputsDownDuration[ImGuiNavInput_COUNT]: arrays not supported - - // float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]: arrays not - // supported - - if (len == 11 && memcmp(key, "PenPressure", 11) == 0) { - float RETVAL = self->PenPressure; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 12 && memcmp(key, "AppFocusLost", 12) == 0) { - bool RETVAL = self->AppFocusLost; - lua_pushboolean(L, RETVAL); - return 1; - } - - // ImS8 BackendUsingLegacyKeyArrays: Unknown return type 'ImS8' - - if (len == 31 && memcmp(key, "BackendUsingLegacyNavInputArray", 31) == 0) { - bool RETVAL = self->BackendUsingLegacyNavInputArray; - lua_pushboolean(L, RETVAL); - return 1; - } - - // ImWchar16 InputQueueSurrogate: Unknown return type 'ImWchar16' - - // ImVector_ImWchar InputQueueCharacters: Unknown return type - // 'ImVector_ImWchar' - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImGuiIO(lua_State *L) -{ - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 11 && memcmp(key, "ConfigFlags", 11) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->ConfigFlags = ARGVAL; - return 0; - } - - if (len == 12 && memcmp(key, "BackendFlags", 12) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->BackendFlags = ARGVAL; - return 0; - } - - if (len == 11 && memcmp(key, "DisplaySize", 11) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->DisplaySize = ARGVAL; - return 0; - } - - if (len == 9 && memcmp(key, "DeltaTime", 9) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->DeltaTime = ARGVAL; - return 0; - } - - if (len == 13 && memcmp(key, "IniSavingRate", 13) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->IniSavingRate = ARGVAL; - return 0; - } - - if (len == 11 && memcmp(key, "IniFilename", 11) == 0) { - const char *ARGVAL; - ARGVAL = lua_tostring(L, 3); - self->IniFilename = ARGVAL; - return 0; - } - - if (len == 11 && memcmp(key, "LogFilename", 11) == 0) { - const char *ARGVAL; - ARGVAL = lua_tostring(L, 3); - self->LogFilename = ARGVAL; - return 0; - } - - if (len == 20 && memcmp(key, "MouseDoubleClickTime", 20) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->MouseDoubleClickTime = ARGVAL; - return 0; - } - - if (len == 23 && memcmp(key, "MouseDoubleClickMaxDist", 23) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->MouseDoubleClickMaxDist = ARGVAL; - return 0; - } - - if (len == 18 && memcmp(key, "MouseDragThreshold", 18) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->MouseDragThreshold = ARGVAL; - return 0; - } - - if (len == 14 && memcmp(key, "KeyRepeatDelay", 14) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->KeyRepeatDelay = ARGVAL; - return 0; - } - - if (len == 13 && memcmp(key, "KeyRepeatRate", 13) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->KeyRepeatRate = ARGVAL; - return 0; - } - - // void* UserData: Unknown argument type 'void*' - - // ImFontAtlas* Fonts: Unknown argument type 'ImFontAtlas*' - - if (len == 15 && memcmp(key, "FontGlobalScale", 15) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->FontGlobalScale = ARGVAL; - return 0; - } - - if (len == 20 && memcmp(key, "FontAllowUserScaling", 20) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->FontAllowUserScaling = ARGVAL; - return 0; - } - - // ImFont* FontDefault: Unknown argument type 'ImFont*' - - if (len == 23 && memcmp(key, "DisplayFramebufferScale", 23) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->DisplayFramebufferScale = ARGVAL; - return 0; - } - - if (len == 20 && memcmp(key, "ConfigDockingNoSplit", 20) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigDockingNoSplit = ARGVAL; - return 0; - } - - if (len == 22 && memcmp(key, "ConfigDockingWithShift", 22) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigDockingWithShift = ARGVAL; - return 0; - } - - if (len == 25 && memcmp(key, "ConfigDockingAlwaysTabBar", 25) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigDockingAlwaysTabBar = ARGVAL; - return 0; - } - - if (len == 31 && memcmp(key, "ConfigDockingTransparentPayload", 31) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigDockingTransparentPayload = ARGVAL; - return 0; - } - - if (len == 26 && memcmp(key, "ConfigViewportsNoAutoMerge", 26) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigViewportsNoAutoMerge = ARGVAL; - return 0; - } - - if (len == 28 && memcmp(key, "ConfigViewportsNoTaskBarIcon", 28) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigViewportsNoTaskBarIcon = ARGVAL; - return 0; - } - - if (len == 27 && memcmp(key, "ConfigViewportsNoDecoration", 27) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigViewportsNoDecoration = ARGVAL; - return 0; - } - - if (len == 30 && memcmp(key, "ConfigViewportsNoDefaultParent", 30) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigViewportsNoDefaultParent = ARGVAL; - return 0; - } - - if (len == 15 && memcmp(key, "MouseDrawCursor", 15) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->MouseDrawCursor = ARGVAL; - return 0; - } - - if (len == 21 && memcmp(key, "ConfigMacOSXBehaviors", 21) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigMacOSXBehaviors = ARGVAL; - return 0; - } - - if (len == 28 && memcmp(key, "ConfigInputTrickleEventQueue", 28) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigInputTrickleEventQueue = ARGVAL; - return 0; - } - - if (len == 26 && memcmp(key, "ConfigInputTextCursorBlink", 26) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigInputTextCursorBlink = ARGVAL; - return 0; - } - - if (len == 26 && memcmp(key, "ConfigDragClickToInputText", 26) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigDragClickToInputText = ARGVAL; - return 0; - } - - if (len == 28 && memcmp(key, "ConfigWindowsResizeFromEdges", 28) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigWindowsResizeFromEdges = ARGVAL; - return 0; - } - - if (len == 33 - && memcmp(key, "ConfigWindowsMoveFromTitleBarOnly", 33) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->ConfigWindowsMoveFromTitleBarOnly = ARGVAL; - return 0; - } - - if (len == 24 && memcmp(key, "ConfigMemoryCompactTimer", 24) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->ConfigMemoryCompactTimer = ARGVAL; - return 0; - } - - if (len == 19 && memcmp(key, "BackendPlatformName", 19) == 0) { - const char *ARGVAL; - ARGVAL = lua_tostring(L, 3); - self->BackendPlatformName = ARGVAL; - return 0; - } - - if (len == 19 && memcmp(key, "BackendRendererName", 19) == 0) { - const char *ARGVAL; - ARGVAL = lua_tostring(L, 3); - self->BackendRendererName = ARGVAL; - return 0; - } - - // void* BackendPlatformUserData: Unknown argument type 'void*' - - // void* BackendRendererUserData: Unknown argument type 'void*' - - // void* BackendLanguageUserData: Unknown argument type 'void*' - - // const char*(*)(void* user_data) GetClipboardTextFn: Unknown argument type - // 'const char*(*)(void* user_data)' - - // void(*)(void* user_data,const char* text) SetClipboardTextFn: Unknown - // argument type 'void(*)(void* user_data,const char* text)' - - // void* ClipboardUserData: Unknown argument type 'void*' - - // void(*)(ImGuiViewport* viewport,ImGuiPlatformImeData* data) - // SetPlatformImeDataFn: Unknown argument type 'void(*)(ImGuiViewport* - // viewport,ImGuiPlatformImeData* data)' - - // void* _UnusedPadding: Unknown argument type 'void*' - - if (len == 16 && memcmp(key, "WantCaptureMouse", 16) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->WantCaptureMouse = ARGVAL; - return 0; - } - - if (len == 19 && memcmp(key, "WantCaptureKeyboard", 19) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->WantCaptureKeyboard = ARGVAL; - return 0; - } - - if (len == 13 && memcmp(key, "WantTextInput", 13) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->WantTextInput = ARGVAL; - return 0; - } - - if (len == 15 && memcmp(key, "WantSetMousePos", 15) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->WantSetMousePos = ARGVAL; - return 0; - } - - if (len == 19 && memcmp(key, "WantSaveIniSettings", 19) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->WantSaveIniSettings = ARGVAL; - return 0; - } - - if (len == 9 && memcmp(key, "NavActive", 9) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->NavActive = ARGVAL; - return 0; - } - - if (len == 10 && memcmp(key, "NavVisible", 10) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->NavVisible = ARGVAL; - return 0; - } - - if (len == 9 && memcmp(key, "Framerate", 9) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->Framerate = ARGVAL; - return 0; - } - - if (len == 21 && memcmp(key, "MetricsRenderVertices", 21) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->MetricsRenderVertices = ARGVAL; - return 0; - } - - if (len == 20 && memcmp(key, "MetricsRenderIndices", 20) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->MetricsRenderIndices = ARGVAL; - return 0; - } - - if (len == 20 && memcmp(key, "MetricsRenderWindows", 20) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->MetricsRenderWindows = ARGVAL; - return 0; - } - - if (len == 20 && memcmp(key, "MetricsActiveWindows", 20) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->MetricsActiveWindows = ARGVAL; - return 0; - } - - if (len == 24 && memcmp(key, "MetricsActiveAllocations", 24) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->MetricsActiveAllocations = ARGVAL; - return 0; - } - - if (len == 10 && memcmp(key, "MouseDelta", 10) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->MouseDelta = ARGVAL; - return 0; - } - - // int KeyMap[ImGuiKey_COUNT]: arrays not supported - - // bool KeysDown[512]: arrays not supported - - if (len == 8 && memcmp(key, "MousePos", 8) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->MousePos = ARGVAL; - return 0; - } - - // bool MouseDown[5]: arrays not supported - - if (len == 10 && memcmp(key, "MouseWheel", 10) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->MouseWheel = ARGVAL; - return 0; - } - - if (len == 11 && memcmp(key, "MouseWheelH", 11) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->MouseWheelH = ARGVAL; - return 0; - } - - if (len == 20 && memcmp(key, "MouseHoveredViewport", 20) == 0) { - unsigned int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->MouseHoveredViewport = ARGVAL; - return 0; - } - - if (len == 7 && memcmp(key, "KeyCtrl", 7) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->KeyCtrl = ARGVAL; - return 0; - } - - if (len == 8 && memcmp(key, "KeyShift", 8) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->KeyShift = ARGVAL; - return 0; - } - - if (len == 6 && memcmp(key, "KeyAlt", 6) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->KeyAlt = ARGVAL; - return 0; - } - - if (len == 8 && memcmp(key, "KeySuper", 8) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->KeySuper = ARGVAL; - return 0; - } - - // float NavInputs[ImGuiNavInput_COUNT]: arrays not supported - - if (len == 7 && memcmp(key, "KeyMods", 7) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->KeyMods = ARGVAL; - return 0; - } - - if (len == 11 && memcmp(key, "KeyModsPrev", 11) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->KeyModsPrev = ARGVAL; - return 0; - } - - // ImGuiKeyData KeysData[645]: Unknown argument type 'ImGuiKeyData' - - if (len == 32 && memcmp(key, "WantCaptureMouseUnlessPopupClose", 32) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->WantCaptureMouseUnlessPopupClose = ARGVAL; - return 0; - } - - if (len == 12 && memcmp(key, "MousePosPrev", 12) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->MousePosPrev = ARGVAL; - return 0; - } - - // ImVec2 MouseClickedPos[5]: arrays not supported - - // double MouseClickedTime[5]: arrays not supported - - // bool MouseClicked[5]: arrays not supported - - // bool MouseDoubleClicked[5]: arrays not supported - - // ImU16 MouseClickedCount[5]: Unknown argument type 'ImU16' - - // ImU16 MouseClickedLastCount[5]: Unknown argument type 'ImU16' - - // bool MouseReleased[5]: arrays not supported - - // bool MouseDownOwned[5]: arrays not supported - - // bool MouseDownOwnedUnlessPopupClose[5]: arrays not supported - - // float MouseDownDuration[5]: arrays not supported - - // float MouseDownDurationPrev[5]: arrays not supported - - // ImVec2 MouseDragMaxDistanceAbs[5]: arrays not supported - - // float MouseDragMaxDistanceSqr[5]: arrays not supported - - // float NavInputsDownDuration[ImGuiNavInput_COUNT]: arrays not supported - - // float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]: arrays not - // supported - - if (len == 11 && memcmp(key, "PenPressure", 11) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->PenPressure = ARGVAL; - return 0; - } - - if (len == 12 && memcmp(key, "AppFocusLost", 12) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->AppFocusLost = ARGVAL; - return 0; - } - - // ImS8 BackendUsingLegacyKeyArrays: Unknown argument type 'ImS8' - - if (len == 31 && memcmp(key, "BackendUsingLegacyNavInputArray", 31) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->BackendUsingLegacyNavInputArray = ARGVAL; - return 0; - } - - // ImWchar16 InputQueueSurrogate: Unknown argument type 'ImWchar16' - - // ImVector_ImWchar InputQueueCharacters: Unknown argument type - // 'ImVector_ImWchar' - - return luaL_error(L, "ImGuiIO has no field '%s'", key); -} - -// method ImGuiIO::AddFocusEvent - -IMGUILUA_METHOD(ImGuiIO::AddFocusEvent) -static int ImGuiIO_AddFocusEvent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - bool focused; - focused = lua_toboolean(L, 2); - self->AddFocusEvent(focused); - return 0; -} - - -// method ImGuiIO::AddInputCharacter - -IMGUILUA_METHOD(ImGuiIO::AddInputCharacter) -static int ImGuiIO_AddInputCharacter(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - unsigned int c; - c = static_cast(luaL_checkinteger(L, 2)); - self->AddInputCharacter(c); - return 0; -} - - -// method ImGuiIO::AddInputCharacterUTF16 - -// void ImGuiIO_AddInputCharacterUTF16(ImGuiIO*, ImWchar16): Unknown argument -// type 'ImWchar16' (ImWchar16) - - -// method ImGuiIO::AddInputCharactersUTF8 - -IMGUILUA_METHOD(ImGuiIO::AddInputCharactersUTF8) -static int ImGuiIO_AddInputCharactersUTF8(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - const char *str; - str = lua_tostring(L, 2); - self->AddInputCharactersUTF8(str); - return 0; -} - - -// method ImGuiIO::AddKeyAnalogEvent - -IMGUILUA_METHOD(ImGuiIO::AddKeyAnalogEvent) -static int ImGuiIO_AddKeyAnalogEvent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(4); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - int key; - key = static_cast(luaL_checkinteger(L, 2)); - bool down; - down = lua_toboolean(L, 3); - float v; - v = static_cast(luaL_checknumber(L, 4)); - self->AddKeyAnalogEvent(key, down, v); - return 0; -} - - -// method ImGuiIO::AddKeyEvent - -IMGUILUA_METHOD(ImGuiIO::AddKeyEvent) -static int ImGuiIO_AddKeyEvent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(3); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - int key; - key = static_cast(luaL_checkinteger(L, 2)); - bool down; - down = lua_toboolean(L, 3); - self->AddKeyEvent(key, down); - return 0; -} - - -// method ImGuiIO::AddMouseButtonEvent - -IMGUILUA_METHOD(ImGuiIO::AddMouseButtonEvent) -static int ImGuiIO_AddMouseButtonEvent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(3); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - int button; - button = static_cast(luaL_checkinteger(L, 2)); - bool down; - down = lua_toboolean(L, 3); - self->AddMouseButtonEvent(button, down); - return 0; -} - - -// method ImGuiIO::AddMousePosEvent - -IMGUILUA_METHOD(ImGuiIO::AddMousePosEvent) -static int ImGuiIO_AddMousePosEvent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(3); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - float x; - x = static_cast(luaL_checknumber(L, 2)); - float y; - y = static_cast(luaL_checknumber(L, 3)); - self->AddMousePosEvent(x, y); - return 0; -} - - -// method ImGuiIO::AddMouseViewportEvent - -IMGUILUA_METHOD(ImGuiIO::AddMouseViewportEvent) -static int ImGuiIO_AddMouseViewportEvent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - unsigned int id; - id = static_cast(luaL_checkinteger(L, 2)); - self->AddMouseViewportEvent(id); - return 0; -} - - -// method ImGuiIO::AddMouseWheelEvent - -IMGUILUA_METHOD(ImGuiIO::AddMouseWheelEvent) -static int ImGuiIO_AddMouseWheelEvent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(3); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - float wh_x; - wh_x = static_cast(luaL_checknumber(L, 2)); - float wh_y; - wh_y = static_cast(luaL_checknumber(L, 3)); - self->AddMouseWheelEvent(wh_x, wh_y); - return 0; -} - - -// method ImGuiIO::ClearInputCharacters - -IMGUILUA_METHOD(ImGuiIO::ClearInputCharacters) -static int ImGuiIO_ClearInputCharacters(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - self->ClearInputCharacters(); - return 0; -} - - -// method ImGuiIO::ClearInputKeys - -IMGUILUA_METHOD(ImGuiIO::ClearInputKeys) -static int ImGuiIO_ClearInputKeys(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - self->ClearInputKeys(); - return 0; -} - - -// method ImGuiIO::SetKeyEventNativeData - -IMGUILUA_METHOD(ImGuiIO::SetKeyEventNativeData) -static int ImGuiIO_SetKeyEventNativeData(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(4, 5); - ImGuiIO *self; - self = *static_cast(luaL_checkudata(L, 1, "ImGuiIO")); - int key; - key = static_cast(luaL_checkinteger(L, 2)); - int native_keycode; - native_keycode = static_cast(luaL_checkinteger(L, 3)); - int native_scancode; - native_scancode = static_cast(luaL_checkinteger(L, 4)); - int native_legacy_index; - if (ARGC < 5) { - native_legacy_index = -1; - } - else { - native_legacy_index = static_cast(luaL_checkinteger(L, 5)); - } - self->SetKeyEventNativeData(key, native_keycode, native_scancode, - native_legacy_index); - return 0; -} - - -IMGUILUA_STRUCT(ImGuiIO) -static void ImGuiLua_RegisterStructImGuiIO(lua_State *L) -{ - luaL_newmetatable(L, "ImGuiIO"); - lua_pushcfunction(L, ImGuiLua_IndexImGuiIO); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImGuiIO); - lua_setfield(L, -2, "__newindex"); - lua_pushcfunction(L, ImGuiIO_AddFocusEvent); - lua_setfield(L, -2, "AddFocusEvent"); - lua_pushcfunction(L, ImGuiIO_AddInputCharacter); - lua_setfield(L, -2, "AddInputCharacter"); - lua_pushcfunction(L, ImGuiIO_AddInputCharactersUTF8); - lua_setfield(L, -2, "AddInputCharactersUTF8"); - lua_pushcfunction(L, ImGuiIO_AddKeyAnalogEvent); - lua_setfield(L, -2, "AddKeyAnalogEvent"); - lua_pushcfunction(L, ImGuiIO_AddKeyEvent); - lua_setfield(L, -2, "AddKeyEvent"); - lua_pushcfunction(L, ImGuiIO_AddMouseButtonEvent); - lua_setfield(L, -2, "AddMouseButtonEvent"); - lua_pushcfunction(L, ImGuiIO_AddMousePosEvent); - lua_setfield(L, -2, "AddMousePosEvent"); - lua_pushcfunction(L, ImGuiIO_AddMouseViewportEvent); - lua_setfield(L, -2, "AddMouseViewportEvent"); - lua_pushcfunction(L, ImGuiIO_AddMouseWheelEvent); - lua_setfield(L, -2, "AddMouseWheelEvent"); - lua_pushcfunction(L, ImGuiIO_ClearInputCharacters); - lua_setfield(L, -2, "ClearInputCharacters"); - lua_pushcfunction(L, ImGuiIO_ClearInputKeys); - lua_setfield(L, -2, "ClearInputKeys"); - lua_pushcfunction(L, ImGuiIO_SetKeyEventNativeData); - lua_setfield(L, -2, "SetKeyEventNativeData"); - lua_pop(L, 1); -} - -// struct ImGuiInputTextCallbackData: Unknown argument type -// 'ImGuiInputTextCallbackData*' (ImGuiInputTextCallbackData*) - -// struct ImGuiKeyData: Unknown argument type 'ImGuiKeyData*' (ImGuiKeyData*) - -// struct ImGuiListClipper: Unknown argument type 'ImGuiListClipper*' -// (ImGuiListClipper*) - -// struct ImGuiOnceUponAFrame: Unknown argument type 'ImGuiOnceUponAFrame*' -// (ImGuiOnceUponAFrame*) - -// struct ImGuiPayload: Unknown argument type 'ImGuiPayload*' (ImGuiPayload*) - -// struct ImGuiPlatformIO: Unknown argument type 'ImGuiPlatformIO*' -// (ImGuiPlatformIO*) - -// struct ImGuiPlatformImeData: Unknown argument type 'ImGuiPlatformImeData*' -// (ImGuiPlatformImeData*) - -// struct ImGuiPlatformMonitor: Unknown argument type 'ImGuiPlatformMonitor*' -// (ImGuiPlatformMonitor*) - -// struct ImGuiSizeCallbackData: Unknown argument type 'ImGuiSizeCallbackData*' -// (ImGuiSizeCallbackData*) - -// struct ImGuiStorage: Unknown argument type 'ImGuiStorage*' (ImGuiStorage*) - -// struct ImGuiStoragePair: Unknown argument type 'ImGuiStoragePair*' -// (ImGuiStoragePair*) - -// struct ImGuiStyle: Unknown argument type 'ImGuiStyle*' (ImGuiStyle*) - -// struct ImGuiTableColumnSortSpecs: Unknown argument type -// 'ImGuiTableColumnSortSpecs*' (ImGuiTableColumnSortSpecs*) - -// struct ImGuiTableSortSpecs: Unknown argument type 'ImGuiTableSortSpecs*' -// (ImGuiTableSortSpecs*) - -// struct ImGuiTextBuffer: Unknown argument type 'ImGuiTextBuffer*' -// (ImGuiTextBuffer*) - -// struct ImGuiTextFilter: Unknown argument type 'ImGuiTextFilter*' -// (ImGuiTextFilter*) - -// struct ImGuiTextRange: Unknown argument type 'ImGuiTextRange*' -// (ImGuiTextRange*) - -static int ImGuiLua_IndexImGuiViewport(lua_State *L) -{ - ImGuiViewport *self; - self = - *static_cast(luaL_checkudata(L, 1, "ImGuiViewport")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 2 && memcmp(key, "ID", 2) == 0) { - unsigned int RETVAL = self->ID; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 5 && memcmp(key, "Flags", 5) == 0) { - int RETVAL = self->Flags; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 3 && memcmp(key, "Pos", 3) == 0) { - ImVec2 RETVAL = self->Pos; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - if (len == 4 && memcmp(key, "Size", 4) == 0) { - ImVec2 RETVAL = self->Size; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - if (len == 7 && memcmp(key, "WorkPos", 7) == 0) { - ImVec2 RETVAL = self->WorkPos; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - if (len == 8 && memcmp(key, "WorkSize", 8) == 0) { - ImVec2 RETVAL = self->WorkSize; - ImGuiLua_PushImVec2(L, RETVAL); - return 1; - } - - if (len == 8 && memcmp(key, "DpiScale", 8) == 0) { - float RETVAL = self->DpiScale; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 16 && memcmp(key, "ParentViewportId", 16) == 0) { - unsigned int RETVAL = self->ParentViewportId; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - // ImDrawData* DrawData: Unknown return type 'ImDrawData*' - - // void* RendererUserData: Unknown return type 'void*' - - // void* PlatformUserData: Unknown return type 'void*' - - // void* PlatformHandle: Unknown return type 'void*' - - // void* PlatformHandleRaw: Unknown return type 'void*' - - if (len == 19 && memcmp(key, "PlatformRequestMove", 19) == 0) { - bool RETVAL = self->PlatformRequestMove; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 21 && memcmp(key, "PlatformRequestResize", 21) == 0) { - bool RETVAL = self->PlatformRequestResize; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 20 && memcmp(key, "PlatformRequestClose", 20) == 0) { - bool RETVAL = self->PlatformRequestClose; - lua_pushboolean(L, RETVAL); - return 1; - } - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImGuiViewport(lua_State *L) -{ - ImGuiViewport *self; - self = - *static_cast(luaL_checkudata(L, 1, "ImGuiViewport")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 2 && memcmp(key, "ID", 2) == 0) { - unsigned int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->ID = ARGVAL; - return 0; - } - - if (len == 5 && memcmp(key, "Flags", 5) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->Flags = ARGVAL; - return 0; - } - - if (len == 3 && memcmp(key, "Pos", 3) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->Pos = ARGVAL; - return 0; - } - - if (len == 4 && memcmp(key, "Size", 4) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->Size = ARGVAL; - return 0; - } - - if (len == 7 && memcmp(key, "WorkPos", 7) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->WorkPos = ARGVAL; - return 0; - } - - if (len == 8 && memcmp(key, "WorkSize", 8) == 0) { - ImVec2 ARGVAL; - ARGVAL = ImGuiLua_ToImVec2(L, 3); - self->WorkSize = ARGVAL; - return 0; - } - - if (len == 8 && memcmp(key, "DpiScale", 8) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->DpiScale = ARGVAL; - return 0; - } - - if (len == 16 && memcmp(key, "ParentViewportId", 16) == 0) { - unsigned int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->ParentViewportId = ARGVAL; - return 0; - } - - // ImDrawData* DrawData: Unknown argument type 'ImDrawData*' - - // void* RendererUserData: Unknown argument type 'void*' - - // void* PlatformUserData: Unknown argument type 'void*' - - // void* PlatformHandle: Unknown argument type 'void*' - - // void* PlatformHandleRaw: Unknown argument type 'void*' - - if (len == 19 && memcmp(key, "PlatformRequestMove", 19) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->PlatformRequestMove = ARGVAL; - return 0; - } - - if (len == 21 && memcmp(key, "PlatformRequestResize", 21) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->PlatformRequestResize = ARGVAL; - return 0; - } - - if (len == 20 && memcmp(key, "PlatformRequestClose", 20) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->PlatformRequestClose = ARGVAL; - return 0; - } - - return luaL_error(L, "ImGuiViewport has no field '%s'", key); -} - -// method ImGuiViewport::GetCenter - -IMGUILUA_METHOD(ImGuiViewport::GetCenter) -static int ImGuiViewport_GetCenter(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImGuiViewport *self; - self = - *static_cast(luaL_checkudata(L, 1, "ImGuiViewport")); - ImVec2 RETVAL = self->GetCenter(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// method ImGuiViewport::GetWorkCenter - -IMGUILUA_METHOD(ImGuiViewport::GetWorkCenter) -static int ImGuiViewport_GetWorkCenter(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImGuiViewport *self; - self = - *static_cast(luaL_checkudata(L, 1, "ImGuiViewport")); - ImVec2 RETVAL = self->GetWorkCenter(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -IMGUILUA_STRUCT(ImGuiViewport) -static void ImGuiLua_RegisterStructImGuiViewport(lua_State *L) -{ - luaL_newmetatable(L, "ImGuiViewport"); - lua_pushcfunction(L, ImGuiLua_IndexImGuiViewport); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImGuiViewport); - lua_setfield(L, -2, "__newindex"); - lua_pushcfunction(L, ImGuiViewport_GetCenter); - lua_setfield(L, -2, "GetCenter"); - lua_pushcfunction(L, ImGuiViewport_GetWorkCenter); - lua_setfield(L, -2, "GetWorkCenter"); - lua_pop(L, 1); -} - -static int ImGuiLua_IndexImGuiWindowClass(lua_State *L) -{ - ImGuiWindowClass *self; - self = static_cast( - luaL_checkudata(L, 1, "ImGuiWindowClass")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 7 && memcmp(key, "ClassId", 7) == 0) { - unsigned int RETVAL = self->ClassId; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 16 && memcmp(key, "ParentViewportId", 16) == 0) { - unsigned int RETVAL = self->ParentViewportId; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 24 && memcmp(key, "ViewportFlagsOverrideSet", 24) == 0) { - int RETVAL = self->ViewportFlagsOverrideSet; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 26 && memcmp(key, "ViewportFlagsOverrideClear", 26) == 0) { - int RETVAL = self->ViewportFlagsOverrideClear; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 23 && memcmp(key, "TabItemFlagsOverrideSet", 23) == 0) { - int RETVAL = self->TabItemFlagsOverrideSet; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 24 && memcmp(key, "DockNodeFlagsOverrideSet", 24) == 0) { - int RETVAL = self->DockNodeFlagsOverrideSet; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - if (len == 19 && memcmp(key, "DockingAlwaysTabBar", 19) == 0) { - bool RETVAL = self->DockingAlwaysTabBar; - lua_pushboolean(L, RETVAL); - return 1; - } - - if (len == 21 && memcmp(key, "DockingAllowUnclassed", 21) == 0) { - bool RETVAL = self->DockingAllowUnclassed; - lua_pushboolean(L, RETVAL); - return 1; - } - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImGuiWindowClass(lua_State *L) -{ - ImGuiWindowClass *self; - self = static_cast( - luaL_checkudata(L, 1, "ImGuiWindowClass")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 7 && memcmp(key, "ClassId", 7) == 0) { - unsigned int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->ClassId = ARGVAL; - return 0; - } - - if (len == 16 && memcmp(key, "ParentViewportId", 16) == 0) { - unsigned int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->ParentViewportId = ARGVAL; - return 0; - } - - if (len == 24 && memcmp(key, "ViewportFlagsOverrideSet", 24) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->ViewportFlagsOverrideSet = ARGVAL; - return 0; - } - - if (len == 26 && memcmp(key, "ViewportFlagsOverrideClear", 26) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->ViewportFlagsOverrideClear = ARGVAL; - return 0; - } - - if (len == 23 && memcmp(key, "TabItemFlagsOverrideSet", 23) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->TabItemFlagsOverrideSet = ARGVAL; - return 0; - } - - if (len == 24 && memcmp(key, "DockNodeFlagsOverrideSet", 24) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - self->DockNodeFlagsOverrideSet = ARGVAL; - return 0; - } - - if (len == 19 && memcmp(key, "DockingAlwaysTabBar", 19) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->DockingAlwaysTabBar = ARGVAL; - return 0; - } - - if (len == 21 && memcmp(key, "DockingAllowUnclassed", 21) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - self->DockingAllowUnclassed = ARGVAL; - return 0; - } - - return luaL_error(L, "ImGuiWindowClass has no field '%s'", key); -} - -IMGUILUA_STRUCT(ImGuiWindowClass) -static void ImGuiLua_RegisterStructImGuiWindowClass(lua_State *L) -{ - luaL_newmetatable(L, "ImGuiWindowClass"); - lua_pushcfunction(L, ImGuiLua_IndexImGuiWindowClass); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImGuiWindowClass); - lua_setfield(L, -2, "__newindex"); - lua_pop(L, 1); -} - -static int ImGuiLua_IndexImVec2(lua_State *L) -{ - ImVec2 *self; - self = static_cast(luaL_checkudata(L, 1, "ImVec2")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 1 && memcmp(key, "x", 1) == 0) { - float RETVAL = self->x; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 1 && memcmp(key, "y", 1) == 0) { - float RETVAL = self->y; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImVec2(lua_State *L) -{ - ImVec2 *self; - self = static_cast(luaL_checkudata(L, 1, "ImVec2")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 1 && memcmp(key, "x", 1) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->x = ARGVAL; - return 0; - } - - if (len == 1 && memcmp(key, "y", 1) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->y = ARGVAL; - return 0; - } - - return luaL_error(L, "ImVec2 has no field '%s'", key); -} - -IMGUILUA_STRUCT(ImVec2) -static void ImGuiLua_RegisterStructImVec2(lua_State *L) -{ - luaL_newmetatable(L, "ImVec2"); - lua_pushcfunction(L, ImGuiLua_IndexImVec2); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImVec2); - lua_setfield(L, -2, "__newindex"); - lua_pop(L, 1); -} - -static int ImGuiLua_IndexImVec4(lua_State *L) -{ - ImVec4 *self; - self = static_cast(luaL_checkudata(L, 1, "ImVec4")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 1 && memcmp(key, "x", 1) == 0) { - float RETVAL = self->x; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 1 && memcmp(key, "y", 1) == 0) { - float RETVAL = self->y; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 1 && memcmp(key, "z", 1) == 0) { - float RETVAL = self->z; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - if (len == 1 && memcmp(key, "w", 1) == 0) { - float RETVAL = self->w; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImVec4(lua_State *L) -{ - ImVec4 *self; - self = static_cast(luaL_checkudata(L, 1, "ImVec4")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 1 && memcmp(key, "x", 1) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->x = ARGVAL; - return 0; - } - - if (len == 1 && memcmp(key, "y", 1) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->y = ARGVAL; - return 0; - } - - if (len == 1 && memcmp(key, "z", 1) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->z = ARGVAL; - return 0; - } - - if (len == 1 && memcmp(key, "w", 1) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - self->w = ARGVAL; - return 0; - } - - return luaL_error(L, "ImVec4 has no field '%s'", key); -} - -IMGUILUA_STRUCT(ImVec4) -static void ImGuiLua_RegisterStructImVec4(lua_State *L) -{ - luaL_newmetatable(L, "ImVec4"); - lua_pushcfunction(L, ImGuiLua_IndexImVec4); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImVec4); - lua_setfield(L, -2, "__newindex"); - lua_pop(L, 1); -} - -static int ImGuiLua_IndexImGuiLuaBoolRef(lua_State *L) -{ - bool *self; - self = static_cast(luaL_checkudata(L, 1, "ImGuiLuaBoolRef")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 5 && memcmp(key, "value", 5) == 0) { - bool RETVAL = *self; - lua_pushboolean(L, RETVAL); - return 1; - } - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImGuiLuaBoolRef(lua_State *L) -{ - bool *self; - self = static_cast(luaL_checkudata(L, 1, "ImGuiLuaBoolRef")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 5 && memcmp(key, "value", 5) == 0) { - bool ARGVAL; - ARGVAL = lua_toboolean(L, 3); - *self = ARGVAL; - return 0; - } - - return luaL_error(L, "ImGuiLuaBoolRef has no field '%s'", key); -} - -IMGUILUA_STRUCT(ImGuiLuaBoolRef) -static void ImGuiLua_RegisterStructImGuiLuaBoolRef(lua_State *L) -{ - luaL_newmetatable(L, "ImGuiLuaBoolRef"); - lua_pushcfunction(L, ImGuiLua_IndexImGuiLuaBoolRef); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImGuiLuaBoolRef); - lua_setfield(L, -2, "__newindex"); - lua_pop(L, 1); -} - -static int ImGuiLua_IndexImGuiLuaFloatRef(lua_State *L) -{ - float *self; - self = static_cast(luaL_checkudata(L, 1, "ImGuiLuaFloatRef")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 5 && memcmp(key, "value", 5) == 0) { - float RETVAL = *self; - lua_pushnumber(L, static_cast(RETVAL)); - return 1; - } - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImGuiLuaFloatRef(lua_State *L) -{ - float *self; - self = static_cast(luaL_checkudata(L, 1, "ImGuiLuaFloatRef")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 5 && memcmp(key, "value", 5) == 0) { - float ARGVAL; - ARGVAL = static_cast(luaL_checknumber(L, 3)); - *self = ARGVAL; - return 0; - } - - return luaL_error(L, "ImGuiLuaFloatRef has no field '%s'", key); -} - -IMGUILUA_STRUCT(ImGuiLuaFloatRef) -static void ImGuiLua_RegisterStructImGuiLuaFloatRef(lua_State *L) -{ - luaL_newmetatable(L, "ImGuiLuaFloatRef"); - lua_pushcfunction(L, ImGuiLua_IndexImGuiLuaFloatRef); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImGuiLuaFloatRef); - lua_setfield(L, -2, "__newindex"); - lua_pop(L, 1); -} - -static int ImGuiLua_IndexImGuiLuaIntRef(lua_State *L) -{ - int *self; - self = static_cast(luaL_checkudata(L, 1, "ImGuiLuaIntRef")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 5 && memcmp(key, "value", 5) == 0) { - int RETVAL = *self; - lua_pushinteger(L, static_cast(RETVAL)); - return 1; - } - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImGuiLuaIntRef(lua_State *L) -{ - int *self; - self = static_cast(luaL_checkudata(L, 1, "ImGuiLuaIntRef")); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 5 && memcmp(key, "value", 5) == 0) { - int ARGVAL; - ARGVAL = static_cast(luaL_checkinteger(L, 3)); - *self = ARGVAL; - return 0; - } - - return luaL_error(L, "ImGuiLuaIntRef has no field '%s'", key); -} - -IMGUILUA_STRUCT(ImGuiLuaIntRef) -static void ImGuiLua_RegisterStructImGuiLuaIntRef(lua_State *L) -{ - luaL_newmetatable(L, "ImGuiLuaIntRef"); - lua_pushcfunction(L, ImGuiLua_IndexImGuiLuaIntRef); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImGuiLuaIntRef); - lua_setfield(L, -2, "__newindex"); - lua_pop(L, 1); -} - -static int ImGuiLua_IndexImGuiLuaStringRef(lua_State *L) -{ - luaL_checkudata(L, 1, "ImGuiLuaStringRef"); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 5 && memcmp(key, "value", 5) == 0) { - lua_getiuservalue(L, 1, 1); - return 1; - } - - luaL_getmetafield(L, 1, key); - return 1; -} - -static int ImGuiLua_NewindexImGuiLuaStringRef(lua_State *L) -{ - luaL_checkudata(L, 1, "ImGuiLuaStringRef"); - size_t len; - const char *key = luaL_checklstring(L, 2, &len); - - if (len == 5 && memcmp(key, "value", 5) == 0) { - luaL_checkstring(L, 3); - lua_pushvalue(L, 3); - lua_setiuservalue(L, 1, 1); - return 0; - } - - return luaL_error(L, "ImGuiLuaStringRef has no field '%s'", key); -} - -IMGUILUA_STRUCT(ImGuiLuaStringRef) -static void ImGuiLua_RegisterStructImGuiLuaStringRef(lua_State *L) -{ - luaL_newmetatable(L, "ImGuiLuaStringRef"); - lua_pushcfunction(L, ImGuiLua_IndexImGuiLuaStringRef); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, ImGuiLua_NewindexImGuiLuaStringRef); - lua_setfield(L, -2, "__newindex"); - lua_pop(L, 1); -} - - -// method ImColor::~ImColor has no namespace - - -// static method ImColor::HSV has no namespace - - -// method ImColor::ImColor has no namespace - - -// method ImColor::SetHSV has no namespace - - -// method ImDrawCmd::~ImDrawCmd has no namespace - - -// method ImDrawCmd::GetTexID has no namespace - - -// method ImDrawCmd::ImDrawCmd has no namespace - - -// method ImDrawData::~ImDrawData has no namespace - - -// method ImDrawData::Clear has no namespace - - -// method ImDrawData::DeIndexAllBuffers has no namespace - - -// method ImDrawData::ImDrawData has no namespace - - -// method ImDrawData::ScaleClipRects has no namespace - - -// method ImDrawList::~ImDrawList has no namespace - - -// method ImDrawList::AddBezierCubic has no namespace - - -// method ImDrawList::AddBezierQuadratic has no namespace - - -// method ImDrawList::AddCallback has no namespace - - -// method ImDrawList::AddCircle has no namespace - - -// method ImDrawList::AddCircleFilled has no namespace - - -// method ImDrawList::AddConvexPolyFilled has no namespace - - -// method ImDrawList::AddDrawCmd has no namespace - - -// method ImDrawList::AddImage has no namespace - - -// method ImDrawList::AddImageQuad has no namespace - - -// method ImDrawList::AddImageRounded has no namespace - - -// method ImDrawList::AddLine has no namespace - - -// method ImDrawList::AddNgon has no namespace - - -// method ImDrawList::AddNgonFilled has no namespace - - -// method ImDrawList::AddPolyline has no namespace - - -// method ImDrawList::AddQuad has no namespace - - -// method ImDrawList::AddQuadFilled has no namespace - - -// method ImDrawList::AddRect has no namespace - - -// method ImDrawList::AddRectFilled has no namespace - - -// method ImDrawList::AddRectFilledMultiColor has no namespace - - -// method ImDrawList::AddText has no namespace - - -// method ImDrawList::AddTriangle has no namespace - - -// method ImDrawList::AddTriangleFilled has no namespace - - -// method ImDrawList::ChannelsMerge has no namespace - - -// method ImDrawList::ChannelsSetCurrent has no namespace - - -// method ImDrawList::ChannelsSplit has no namespace - - -// method ImDrawList::CloneOutput has no namespace - - -// method ImDrawList::GetClipRectMax has no namespace - - -// method ImDrawList::GetClipRectMin has no namespace - - -// method ImDrawList::ImDrawList has no namespace - - -// method ImDrawList::PathArcTo has no namespace - - -// method ImDrawList::PathArcToFast has no namespace - - -// method ImDrawList::PathBezierCubicCurveTo has no namespace - - -// method ImDrawList::PathBezierQuadraticCurveTo has no namespace - - -// method ImDrawList::PathClear has no namespace - - -// method ImDrawList::PathFillConvex has no namespace - - -// method ImDrawList::PathLineTo has no namespace - - -// method ImDrawList::PathLineToMergeDuplicate has no namespace - - -// method ImDrawList::PathRect has no namespace - - -// method ImDrawList::PathStroke has no namespace - - -// method ImDrawList::PopClipRect has no namespace - - -// method ImDrawList::PopTextureID has no namespace - - -// method ImDrawList::PrimQuadUV has no namespace - - -// method ImDrawList::PrimRect has no namespace - - -// method ImDrawList::PrimRectUV has no namespace - - -// method ImDrawList::PrimReserve has no namespace - - -// method ImDrawList::PrimUnreserve has no namespace - - -// method ImDrawList::PrimVtx has no namespace - - -// method ImDrawList::PrimWriteIdx has no namespace - - -// method ImDrawList::PrimWriteVtx has no namespace - - -// method ImDrawList::PushClipRect has no namespace - - -// method ImDrawList::PushClipRectFullScreen has no namespace - - -// method ImDrawList::PushTextureID has no namespace - - -// method ImDrawList::_CalcCircleAutoSegmentCount has no namespace - - -// method ImDrawList::_ClearFreeMemory has no namespace - - -// method ImDrawList::_OnChangedClipRect has no namespace - - -// method ImDrawList::_OnChangedTextureID has no namespace - - -// method ImDrawList::_OnChangedVtxOffset has no namespace - - -// method ImDrawList::_PathArcToFastEx has no namespace - - -// method ImDrawList::_PathArcToN has no namespace - - -// method ImDrawList::_PopUnusedDrawCmd has no namespace - - -// method ImDrawList::_ResetForNewFrame has no namespace - - -// method ImDrawList::_TryMergeDrawCmds has no namespace - - -// method ImDrawListSplitter::~ImDrawListSplitter has no namespace - - -// method ImDrawListSplitter::Clear has no namespace - - -// method ImDrawListSplitter::ClearFreeMemory has no namespace - - -// method ImDrawListSplitter::ImDrawListSplitter has no namespace - - -// method ImDrawListSplitter::Merge has no namespace - - -// method ImDrawListSplitter::SetCurrentChannel has no namespace - - -// method ImDrawListSplitter::Split has no namespace - - -// method ImFont::~ImFont has no namespace - - -// method ImFont::AddGlyph has no namespace - - -// method ImFont::AddRemapChar has no namespace - - -// method ImFont::BuildLookupTable has no namespace - - -// method ImFont::CalcTextSizeA has no namespace - - -// method ImFont::CalcWordWrapPositionA has no namespace - - -// method ImFont::ClearOutputData has no namespace - - -// method ImFont::FindGlyph has no namespace - - -// method ImFont::FindGlyphNoFallback has no namespace - - -// method ImFont::GetCharAdvance has no namespace - - -// method ImFont::GetDebugName has no namespace - - -// method ImFont::GrowIndex has no namespace - - -// method ImFont::ImFont has no namespace - - -// method ImFont::IsGlyphRangeUnused has no namespace - - -// method ImFont::IsLoaded has no namespace - - -// method ImFont::RenderChar has no namespace - - -// method ImFont::RenderText has no namespace - - -// method ImFont::SetGlyphVisible has no namespace - - -// method ImFontAtlas::~ImFontAtlas has no namespace - - -// method ImFontAtlas::AddCustomRectFontGlyph has no namespace - - -// method ImFontAtlas::AddCustomRectRegular has no namespace - - -// method ImFontAtlas::AddFont has no namespace - - -// method ImFontAtlas::AddFontDefault has no namespace - - -// method ImFontAtlas::AddFontFromFileTTF has no namespace - - -// method ImFontAtlas::AddFontFromMemoryCompressedBase85TTF has no namespace - - -// method ImFontAtlas::AddFontFromMemoryCompressedTTF has no namespace - - -// method ImFontAtlas::AddFontFromMemoryTTF has no namespace - - -// method ImFontAtlas::Build has no namespace - - -// method ImFontAtlas::CalcCustomRectUV has no namespace - - -// method ImFontAtlas::Clear has no namespace - - -// method ImFontAtlas::ClearFonts has no namespace - - -// method ImFontAtlas::ClearInputData has no namespace - - -// method ImFontAtlas::ClearTexData has no namespace - - -// method ImFontAtlas::GetCustomRectByIndex has no namespace - - -// method ImFontAtlas::GetGlyphRangesChineseFull has no namespace - - -// method ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon has no namespace - - -// method ImFontAtlas::GetGlyphRangesCyrillic has no namespace - - -// method ImFontAtlas::GetGlyphRangesDefault has no namespace - - -// method ImFontAtlas::GetGlyphRangesJapanese has no namespace - - -// method ImFontAtlas::GetGlyphRangesKorean has no namespace - - -// method ImFontAtlas::GetGlyphRangesThai has no namespace - - -// method ImFontAtlas::GetGlyphRangesVietnamese has no namespace - - -// method ImFontAtlas::GetMouseCursorTexData has no namespace - - -// method ImFontAtlas::GetTexDataAsAlpha8 has no namespace - - -// method ImFontAtlas::GetTexDataAsRGBA32 has no namespace - - -// method ImFontAtlas::ImFontAtlas has no namespace - - -// method ImFontAtlas::IsBuilt has no namespace - - -// method ImFontAtlas::SetTexID has no namespace - - -// method ImFontAtlasCustomRect::~ImFontAtlasCustomRect has no namespace - - -// method ImFontAtlasCustomRect::ImFontAtlasCustomRect has no namespace - - -// method ImFontAtlasCustomRect::IsPacked has no namespace - - -// method ImFontConfig::~ImFontConfig has no namespace - - -// method ImFontConfig::ImFontConfig has no namespace - - -// method ImFontGlyphRangesBuilder::~ImFontGlyphRangesBuilder has no namespace - - -// method ImFontGlyphRangesBuilder::AddChar has no namespace - - -// method ImFontGlyphRangesBuilder::AddRanges has no namespace - - -// method ImFontGlyphRangesBuilder::AddText has no namespace - - -// method ImFontGlyphRangesBuilder::BuildRanges has no namespace - - -// method ImFontGlyphRangesBuilder::Clear has no namespace - - -// method ImFontGlyphRangesBuilder::GetBit has no namespace - - -// method ImFontGlyphRangesBuilder::ImFontGlyphRangesBuilder has no namespace - - -// method ImFontGlyphRangesBuilder::SetBit has no namespace - - -// function ImGui::AcceptDragDropPayload - -// const ImGuiPayload* ImGui_AcceptDragDropPayload(const char*, -// ImGuiDragDropFlags): Unknown return type 'const ImGuiPayload*' (const -// ImGuiPayload*) - - -// function ImGui::AlignTextToFramePadding - -IMGUILUA_FUNCTION(ImGui::AlignTextToFramePadding) -static int ImGui_AlignTextToFramePadding(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::AlignTextToFramePadding(); - return 0; -} - - -// function ImGui::ArrowButton - -IMGUILUA_FUNCTION(ImGui::ArrowButton) -static int ImGui_ArrowButton(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - const char *str_id; - str_id = lua_tostring(L, 1); - int dir; - dir = static_cast(luaL_checkinteger(L, 2)); - bool RETVAL = ImGui::ArrowButton(str_id, dir); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::Begin - -IMGUILUA_FUNCTION(ImGui::Begin) -static int ImGui_Begin(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 3); - const char *name; - name = lua_tostring(L, 1); - bool *p_open; - if (ARGC < 2) { - p_open = NULL; - } - else { - if (lua_type(L, 2) == LUA_TNIL) { - p_open = NULL; - } - else { - p_open = - static_cast(luaL_checkudata(L, 2, "ImGuiLuaBoolRef")); - } - } - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - bool RETVAL = ImGui::Begin(name, p_open, flags); - IMGUILUA_BEGIN(L, ImGui::Begin, ImGui::End, 1); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginChild - -static int ImGui_BeginChild_uv2bi(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 4); - unsigned int id; - id = static_cast(luaL_checkinteger(L, 1)); - ImVec2 size; - if (ARGC < 2) { - size = ImVec2(0, 0); - } - else { - size = ImGuiLua_ToImVec2(L, 2); - } - bool border; - if (ARGC < 3) { - border = false; - } - else { - border = lua_toboolean(L, 3); - } - int flags; - if (ARGC < 4) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 4)); - } - bool RETVAL = ImGui::BeginChild(id, size, border, flags); - IMGUILUA_BEGIN(L, ImGui::BeginChild, ImGui::EndChild, 2); - lua_pushboolean(L, RETVAL); - return 1; -} - -static int ImGui_BeginChild_sv2bi(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 4); - const char *str_id; - str_id = lua_tostring(L, 1); - ImVec2 size; - if (ARGC < 2) { - size = ImVec2(0, 0); - } - else { - size = ImGuiLua_ToImVec2(L, 2); - } - bool border; - if (ARGC < 3) { - border = false; - } - else { - border = lua_toboolean(L, 3); - } - int flags; - if (ARGC < 4) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 4)); - } - bool RETVAL = ImGui::BeginChild(str_id, size, border, flags); - IMGUILUA_BEGIN(L, ImGui::BeginChild, ImGui::EndChild, 2); - lua_pushboolean(L, RETVAL); - return 1; -} - -IMGUILUA_FUNCTION(ImGui::BeginChild) -static int ImGui_BeginChild(lua_State *L) -{ - if (lua_type(L, 1) == LUA_TNUMBER) { - return ImGui_BeginChild_uv2bi(L); - } - else { - return ImGui_BeginChild_sv2bi(L); - } -} - - -// function ImGui::BeginChildFrame - -IMGUILUA_FUNCTION(ImGui::BeginChildFrame) -static int ImGui_BeginChildFrame(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - unsigned int id; - id = static_cast(luaL_checkinteger(L, 1)); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 2); - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - bool RETVAL = ImGui::BeginChildFrame(id, size, flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginChildFrame, ImGui::EndChildFrame, 3); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginCombo - -IMGUILUA_FUNCTION(ImGui::BeginCombo) -static int ImGui_BeginCombo(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - const char *label; - label = lua_tostring(L, 1); - const char *preview_value; - preview_value = lua_tostring(L, 2); - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - bool RETVAL = ImGui::BeginCombo(label, preview_value, flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginCombo, ImGui::EndCombo, 4); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginDisabled - -IMGUILUA_FUNCTION(ImGui::BeginDisabled) -static int ImGui_BeginDisabled(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - bool disabled; - if (ARGC < 1) { - disabled = true; - } - else { - disabled = lua_toboolean(L, 1); - } - ImGui::BeginDisabled(disabled); - return 0; -} - - -// function ImGui::BeginDragDropSource - -IMGUILUA_FUNCTION(ImGui::BeginDragDropSource) -static int ImGui_BeginDragDropSource(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int flags; - if (ARGC < 1) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 1)); - } - bool RETVAL = ImGui::BeginDragDropSource(flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginDragDropSource, ImGui::EndDragDropSource, - 5); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginDragDropTarget - -IMGUILUA_FUNCTION(ImGui::BeginDragDropTarget) -static int ImGui_BeginDragDropTarget(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::BeginDragDropTarget(); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginDragDropTarget, ImGui::EndDragDropTarget, - 6); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginGroup - -IMGUILUA_FUNCTION(ImGui::BeginGroup) -static int ImGui_BeginGroup(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::BeginGroup(); - IMGUILUA_BEGIN(L, ImGui::BeginGroup, ImGui::EndGroup, 7); - return 0; -} - - -// function ImGui::BeginListBox - -IMGUILUA_FUNCTION(ImGui::BeginListBox) -static int ImGui_BeginListBox(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *label; - label = lua_tostring(L, 1); - ImVec2 size; - if (ARGC < 2) { - size = ImVec2(0, 0); - } - else { - size = ImGuiLua_ToImVec2(L, 2); - } - bool RETVAL = ImGui::BeginListBox(label, size); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginListBox, ImGui::EndListBox, 8); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginMainMenuBar - -IMGUILUA_FUNCTION(ImGui::BeginMainMenuBar) -static int ImGui_BeginMainMenuBar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::BeginMainMenuBar(); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginMainMenuBar, ImGui::EndMainMenuBar, 9); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginMenu - -IMGUILUA_FUNCTION(ImGui::BeginMenu) -static int ImGui_BeginMenu(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *label; - label = lua_tostring(L, 1); - bool enabled; - if (ARGC < 2) { - enabled = true; - } - else { - enabled = lua_toboolean(L, 2); - } - bool RETVAL = ImGui::BeginMenu(label, enabled); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginMenu, ImGui::EndMenu, 10); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginMenuBar - -IMGUILUA_FUNCTION(ImGui::BeginMenuBar) -static int ImGui_BeginMenuBar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::BeginMenuBar(); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginMenuBar, ImGui::EndMenuBar, 11); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginPopup - -IMGUILUA_FUNCTION(ImGui::BeginPopup) -static int ImGui_BeginPopup(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *str_id; - str_id = lua_tostring(L, 1); - int flags; - if (ARGC < 2) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::BeginPopup(str_id, flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginPopup, ImGui::EndPopup, 12); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginPopupContextItem - -IMGUILUA_FUNCTION(ImGui::BeginPopupContextItem) -static int ImGui_BeginPopupContextItem(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(2); - const char *str_id; - if (ARGC < 1) { - str_id = NULL; - } - else { - str_id = lua_tostring(L, 1); - } - int popup_flags; - if (ARGC < 2) { - popup_flags = 1; - } - else { - popup_flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::BeginPopupContextItem(str_id, popup_flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginPopupContextItem, ImGui::EndPopup, 12); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginPopupContextVoid - -IMGUILUA_FUNCTION(ImGui::BeginPopupContextVoid) -static int ImGui_BeginPopupContextVoid(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(2); - const char *str_id; - if (ARGC < 1) { - str_id = NULL; - } - else { - str_id = lua_tostring(L, 1); - } - int popup_flags; - if (ARGC < 2) { - popup_flags = 1; - } - else { - popup_flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::BeginPopupContextVoid(str_id, popup_flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginPopupContextVoid, ImGui::EndPopup, 12); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginPopupContextWindow - -IMGUILUA_FUNCTION(ImGui::BeginPopupContextWindow) -static int ImGui_BeginPopupContextWindow(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(2); - const char *str_id; - if (ARGC < 1) { - str_id = NULL; - } - else { - str_id = lua_tostring(L, 1); - } - int popup_flags; - if (ARGC < 2) { - popup_flags = 1; - } - else { - popup_flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::BeginPopupContextWindow(str_id, popup_flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginPopupContextWindow, ImGui::EndPopup, 12); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginPopupModal - -IMGUILUA_FUNCTION(ImGui::BeginPopupModal) -static int ImGui_BeginPopupModal(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 3); - const char *name; - name = lua_tostring(L, 1); - bool *p_open; - if (ARGC < 2) { - p_open = NULL; - } - else { - if (lua_type(L, 2) == LUA_TNIL) { - p_open = NULL; - } - else { - p_open = - static_cast(luaL_checkudata(L, 2, "ImGuiLuaBoolRef")); - } - } - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - bool RETVAL = ImGui::BeginPopupModal(name, p_open, flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginPopupModal, ImGui::EndPopup, 12); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginTabBar - -IMGUILUA_FUNCTION(ImGui::BeginTabBar) -static int ImGui_BeginTabBar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *str_id; - str_id = lua_tostring(L, 1); - int flags; - if (ARGC < 2) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::BeginTabBar(str_id, flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginTabBar, ImGui::EndTabBar, 13); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginTabItem - -IMGUILUA_FUNCTION(ImGui::BeginTabItem) -static int ImGui_BeginTabItem(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 3); - const char *label; - label = lua_tostring(L, 1); - bool *p_open; - if (ARGC < 2) { - p_open = NULL; - } - else { - if (lua_type(L, 2) == LUA_TNIL) { - p_open = NULL; - } - else { - p_open = - static_cast(luaL_checkudata(L, 2, "ImGuiLuaBoolRef")); - } - } - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - bool RETVAL = ImGui::BeginTabItem(label, p_open, flags); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginTabItem, ImGui::EndTabItem, 14); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginTable - -IMGUILUA_FUNCTION(ImGui::BeginTable) -static int ImGui_BeginTable(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 5); - const char *str_id; - str_id = lua_tostring(L, 1); - int column; - column = static_cast(luaL_checkinteger(L, 2)); - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - ImVec2 outer_size; - if (ARGC < 4) { - outer_size = ImVec2(0.0f, 0.0f); - } - else { - outer_size = ImGuiLua_ToImVec2(L, 4); - } - float inner_width; - if (ARGC < 5) { - inner_width = 0.0f; - } - else { - inner_width = static_cast(luaL_checknumber(L, 5)); - } - bool RETVAL = - ImGui::BeginTable(str_id, column, flags, outer_size, inner_width); - if (RETVAL) { - IMGUILUA_BEGIN(L, ImGui::BeginTable, ImGui::EndTable, 15); - } - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::BeginTooltip - -IMGUILUA_FUNCTION(ImGui::BeginTooltip) -static int ImGui_BeginTooltip(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::BeginTooltip(); - IMGUILUA_BEGIN(L, ImGui::BeginTooltip, ImGui::EndTooltip, 16); - return 0; -} - - -// function ImGui::Bullet - -IMGUILUA_FUNCTION(ImGui::Bullet) -static int ImGui_Bullet(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::Bullet(); - return 0; -} - - -// function ImGui::BulletText is excluded - - -// function ImGui::BulletTextV is excluded - - -// function ImGui::Button - -IMGUILUA_FUNCTION(ImGui::Button) -static int ImGui_Button(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *label; - label = lua_tostring(L, 1); - ImVec2 size; - if (ARGC < 2) { - size = ImVec2(0, 0); - } - else { - size = ImGuiLua_ToImVec2(L, 2); - } - bool RETVAL = ImGui::Button(label, size); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::CalcItemWidth - -IMGUILUA_FUNCTION(ImGui::CalcItemWidth) -static int ImGui_CalcItemWidth(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::CalcItemWidth(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::CalcTextSize - -IMGUILUA_FUNCTION(ImGui::CalcTextSize) -static int ImGui_CalcTextSize(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 4); - const char *text; - text = lua_tostring(L, 1); - const char *text_end; - if (ARGC < 2) { - text_end = NULL; - } - else { - text_end = lua_tostring(L, 2); - } - bool hide_text_after_double_hash; - if (ARGC < 3) { - hide_text_after_double_hash = false; - } - else { - hide_text_after_double_hash = lua_toboolean(L, 3); - } - float wrap_width; - if (ARGC < 4) { - wrap_width = -1.0f; - } - else { - wrap_width = static_cast(luaL_checknumber(L, 4)); - } - ImVec2 RETVAL = ImGui::CalcTextSize( - text, text_end, hide_text_after_double_hash, wrap_width); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::CaptureKeyboardFromApp - -IMGUILUA_FUNCTION(ImGui::CaptureKeyboardFromApp) -static int ImGui_CaptureKeyboardFromApp(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - bool want_capture_keyboard_value; - if (ARGC < 1) { - want_capture_keyboard_value = true; - } - else { - want_capture_keyboard_value = lua_toboolean(L, 1); - } - ImGui::CaptureKeyboardFromApp(want_capture_keyboard_value); - return 0; -} - - -// function ImGui::CaptureMouseFromApp - -IMGUILUA_FUNCTION(ImGui::CaptureMouseFromApp) -static int ImGui_CaptureMouseFromApp(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - bool want_capture_mouse_value; - if (ARGC < 1) { - want_capture_mouse_value = true; - } - else { - want_capture_mouse_value = lua_toboolean(L, 1); - } - ImGui::CaptureMouseFromApp(want_capture_mouse_value); - return 0; -} - - -// function ImGui::Checkbox - -IMGUILUA_FUNCTION(ImGui::Checkbox) -static int ImGui_Checkbox(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - const char *label; - label = lua_tostring(L, 1); - bool *v; - if (lua_type(L, 2) == LUA_TNIL) { - v = NULL; - } - else { - v = static_cast(luaL_checkudata(L, 2, "ImGuiLuaBoolRef")); - } - bool RETVAL = ImGui::Checkbox(label, v); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::CheckboxFlags - -// bool ImGui_CheckboxFlags(const char*, unsigned int*, unsigned int): Unknown -// argument type 'unsigned int*' (unsigned int*) - -IMGUILUA_FUNCTION(ImGui::CheckboxFlags) -static int ImGui_CheckboxFlags(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(3); - const char *label; - label = lua_tostring(L, 1); - int *flags; - flags = static_cast(luaL_checkudata(L, 2, "ImGuiLuaIntRef")); - int flags_value; - flags_value = static_cast(luaL_checkinteger(L, 3)); - bool RETVAL = ImGui::CheckboxFlags(label, flags, flags_value); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::CloseCurrentPopup - -IMGUILUA_FUNCTION(ImGui::CloseCurrentPopup) -static int ImGui_CloseCurrentPopup(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::CloseCurrentPopup(); - return 0; -} - - -// function ImGui::CollapsingHeader - -static int ImGui_CollapsingHeader_si(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *label; - label = lua_tostring(L, 1); - int flags; - if (ARGC < 2) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::CollapsingHeader(label, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - -static int ImGui_CollapsingHeader_sbPi(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - const char *label; - label = lua_tostring(L, 1); - bool *p_visible; - if (lua_type(L, 2) == LUA_TNIL) { - p_visible = NULL; - } - else { - p_visible = - static_cast(luaL_checkudata(L, 2, "ImGuiLuaBoolRef")); - } - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - bool RETVAL = ImGui::CollapsingHeader(label, p_visible, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - -IMGUILUA_FUNCTION(ImGui::CollapsingHeader) -static int ImGui_CollapsingHeader(lua_State *L) -{ - int ARGC = lua_gettop(L); - if (ARGC == 1 || (ARGC == 2 && lua_type(L, 2) == LUA_TNUMBER)) { - return ImGui_CollapsingHeader_si(L); - } - else if (ARGC == 2 || ARGC == 3) { - return ImGui_CollapsingHeader_sbPi(L); - } - else { - return luaL_error( - L, "Wrong number of arguments: got %d, wanted between %d and %d", - ARGC, 1, 3); - } -} - - -// function ImGui::ColorButton - -IMGUILUA_FUNCTION(ImGui::ColorButton) -static int ImGui_ColorButton(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 4); - const char *desc_id; - desc_id = lua_tostring(L, 1); - ImVec4 col; - col = ImGuiLua_ToImVec4(L, 2); - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - ImVec2 size; - if (ARGC < 4) { - size = ImVec2(0, 0); - } - else { - size = ImGuiLua_ToImVec2(L, 4); - } - bool RETVAL = ImGui::ColorButton(desc_id, col, flags, size); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::ColorConvertFloat4ToU32 - -IMGUILUA_FUNCTION(ImGui::ColorConvertFloat4ToU32) -static int ImGui_ColorConvertFloat4ToU32(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImVec4 in; - in = ImGuiLua_ToImVec4(L, 1); - ImU32 RETVAL = ImGui::ColorConvertFloat4ToU32(in); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::ColorConvertHSVtoRGB - -IMGUILUA_FUNCTION(ImGui::ColorConvertHSVtoRGB) -static int ImGui_ColorConvertHSVtoRGB(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(6); - float h; - h = static_cast(luaL_checknumber(L, 1)); - float s; - s = static_cast(luaL_checknumber(L, 2)); - float v; - v = static_cast(luaL_checknumber(L, 3)); - float *out_r; - out_r = static_cast(luaL_checkudata(L, 4, "ImGuiLuaFloatRef")); - float *out_g; - out_g = static_cast(luaL_checkudata(L, 5, "ImGuiLuaFloatRef")); - float *out_b; - out_b = static_cast(luaL_checkudata(L, 6, "ImGuiLuaFloatRef")); - ImGui::ColorConvertHSVtoRGB(h, s, v, *out_r, *out_g, *out_b); - return 0; -} - - -// function ImGui::ColorConvertRGBtoHSV - -IMGUILUA_FUNCTION(ImGui::ColorConvertRGBtoHSV) -static int ImGui_ColorConvertRGBtoHSV(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(6); - float r; - r = static_cast(luaL_checknumber(L, 1)); - float g; - g = static_cast(luaL_checknumber(L, 2)); - float b; - b = static_cast(luaL_checknumber(L, 3)); - float *out_h; - out_h = static_cast(luaL_checkudata(L, 4, "ImGuiLuaFloatRef")); - float *out_s; - out_s = static_cast(luaL_checkudata(L, 5, "ImGuiLuaFloatRef")); - float *out_v; - out_v = static_cast(luaL_checkudata(L, 6, "ImGuiLuaFloatRef")); - ImGui::ColorConvertRGBtoHSV(r, g, b, *out_h, *out_s, *out_v); - return 0; -} - - -// function ImGui::ColorConvertU32ToFloat4 - -IMGUILUA_FUNCTION(ImGui::ColorConvertU32ToFloat4) -static int ImGui_ColorConvertU32ToFloat4(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImU32 in; - in = static_cast(luaL_checkinteger(L, 1)); - ImVec4 RETVAL = ImGui::ColorConvertU32ToFloat4(in); - ImGuiLua_PushImVec4(L, RETVAL); - return 1; -} - - -// function ImGui::ColorEdit3 - -// bool ImGui_ColorEdit3(const char*, float[3], ImGuiColorEditFlags): Unknown -// argument type 'float[3]' (float[3]) - - -// function ImGui::ColorEdit4 - -// bool ImGui_ColorEdit4(const char*, float[4], ImGuiColorEditFlags): Unknown -// argument type 'float[4]' (float[4]) - - -// function ImGui::ColorPicker3 - -// bool ImGui_ColorPicker3(const char*, float[3], ImGuiColorEditFlags): Unknown -// argument type 'float[3]' (float[3]) - - -// function ImGui::ColorPicker4 - -// bool ImGui_ColorPicker4(const char*, float[4], ImGuiColorEditFlags, const -// float*): Unknown argument type 'float[4]' (float[4]) - - -// function ImGui::Columns - -IMGUILUA_FUNCTION(ImGui::Columns) -static int ImGui_Columns(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(3); - int count; - if (ARGC < 1) { - count = 1; - } - else { - count = static_cast(luaL_checkinteger(L, 1)); - } - const char *id; - if (ARGC < 2) { - id = NULL; - } - else { - id = lua_tostring(L, 2); - } - bool border; - if (ARGC < 3) { - border = true; - } - else { - border = lua_toboolean(L, 3); - } - ImGui::Columns(count, id, border); - return 0; -} - - -// function ImGui::Combo - -// bool ImGui_Combo(const char*, int*, bool(*)(void* data,int idx,const char** -// out_text), void*, int, int): Unknown argument type 'bool(*)(void* data,int -// idx,const char** out_text)' (bool(*)(void* data,int idx,const char** -// out_text)) - -// bool ImGui_Combo(const char*, int*, const char* const[], int, int): Unknown -// argument type 'const char* const[]' (const char* const[]) - -IMGUILUA_FUNCTION(ImGui::Combo) -static int ImGui_Combo(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(3, 4); - const char *label; - label = lua_tostring(L, 1); - int *current_item; - current_item = static_cast(luaL_checkudata(L, 2, "ImGuiLuaIntRef")); - const char *items_separated_by_zeros; - items_separated_by_zeros = lua_tostring(L, 3); - int popup_max_height_in_items; - if (ARGC < 4) { - popup_max_height_in_items = -1; - } - else { - popup_max_height_in_items = static_cast(luaL_checkinteger(L, 4)); - } - bool RETVAL = ImGui::Combo(label, current_item, items_separated_by_zeros, - popup_max_height_in_items); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::CreateContext - -// ImGuiContext* ImGui_CreateContext(ImFontAtlas*): Unknown return type -// 'ImGuiContext*' (ImGuiContext*) - - -// function ImGui::DebugCheckVersionAndDataLayout - -// bool ImGui_DebugCheckVersionAndDataLayout(const char*, size_t, size_t, -// size_t, size_t, size_t, size_t): Unknown argument type 'size_t' (size_t) - - -// function ImGui::DestroyContext - -// void ImGui_DestroyContext(ImGuiContext*): Unknown argument type -// 'ImGuiContext*' (ImGuiContext*) - - -// function ImGui::DestroyPlatformWindows - -IMGUILUA_FUNCTION(ImGui::DestroyPlatformWindows) -static int ImGui_DestroyPlatformWindows(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::DestroyPlatformWindows(); - return 0; -} - - -// function ImGui::DockSpace - -IMGUILUA_FUNCTION(ImGui::DockSpace) -static int ImGui_DockSpace(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 4); - unsigned int id; - id = static_cast(luaL_checkinteger(L, 1)); - ImVec2 size; - if (ARGC < 2) { - size = ImVec2(0, 0); - } - else { - size = ImGuiLua_ToImVec2(L, 2); - } - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - const ImGuiWindowClass *window_class; - if (ARGC < 4) { - window_class = NULL; - } - else { - window_class = static_cast( - luaL_checkudata(L, 4, "ImGuiWindowClass")); - } - unsigned int RETVAL = ImGui::DockSpace(id, size, flags, window_class); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::DockSpaceOverViewport - -IMGUILUA_FUNCTION(ImGui::DockSpaceOverViewport) -static int ImGui_DockSpaceOverViewport(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(3); - const ImGuiViewport *viewport; - if (ARGC < 1) { - viewport = NULL; - } - else { - viewport = *static_cast( - luaL_checkudata(L, 1, "ImGuiViewport")); - } - int flags; - if (ARGC < 2) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 2)); - } - const ImGuiWindowClass *window_class; - if (ARGC < 3) { - window_class = NULL; - } - else { - window_class = static_cast( - luaL_checkudata(L, 3, "ImGuiWindowClass")); - } - unsigned int RETVAL = - ImGui::DockSpaceOverViewport(viewport, flags, window_class); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::DragFloat - -IMGUILUA_FUNCTION(ImGui::DragFloat) -static int ImGui_DragFloat(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 7); - const char *label; - label = lua_tostring(L, 1); - float *v; - v = static_cast(luaL_checkudata(L, 2, "ImGuiLuaFloatRef")); - float v_speed; - if (ARGC < 3) { - v_speed = 1.0f; - } - else { - v_speed = static_cast(luaL_checknumber(L, 3)); - } - float v_min; - if (ARGC < 4) { - v_min = 0.0f; - } - else { - v_min = static_cast(luaL_checknumber(L, 4)); - } - float v_max; - if (ARGC < 5) { - v_max = 0.0f; - } - else { - v_max = static_cast(luaL_checknumber(L, 5)); - } - const char *format; - if (ARGC < 6) { - format = "%.3f"; - } - else { - format = lua_tostring(L, 6); - } - int flags; - if (ARGC < 7) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 7)); - } - bool RETVAL = - ImGui::DragFloat(label, v, v_speed, v_min, v_max, format, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::DragFloat2 - -// bool ImGui_DragFloat2(const char*, float[2], float, float, float, const -// char*, ImGuiSliderFlags): Unknown argument type 'float[2]' (float[2]) - - -// function ImGui::DragFloat3 - -// bool ImGui_DragFloat3(const char*, float[3], float, float, float, const -// char*, ImGuiSliderFlags): Unknown argument type 'float[3]' (float[3]) - - -// function ImGui::DragFloat4 - -// bool ImGui_DragFloat4(const char*, float[4], float, float, float, const -// char*, ImGuiSliderFlags): Unknown argument type 'float[4]' (float[4]) - - -// function ImGui::DragFloatRange2 - -IMGUILUA_FUNCTION(ImGui::DragFloatRange2) -static int ImGui_DragFloatRange2(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(3, 9); - const char *label; - label = lua_tostring(L, 1); - float *v_current_min; - v_current_min = - static_cast(luaL_checkudata(L, 2, "ImGuiLuaFloatRef")); - float *v_current_max; - v_current_max = - static_cast(luaL_checkudata(L, 3, "ImGuiLuaFloatRef")); - float v_speed; - if (ARGC < 4) { - v_speed = 1.0f; - } - else { - v_speed = static_cast(luaL_checknumber(L, 4)); - } - float v_min; - if (ARGC < 5) { - v_min = 0.0f; - } - else { - v_min = static_cast(luaL_checknumber(L, 5)); - } - float v_max; - if (ARGC < 6) { - v_max = 0.0f; - } - else { - v_max = static_cast(luaL_checknumber(L, 6)); - } - const char *format; - if (ARGC < 7) { - format = "%.3f"; - } - else { - format = lua_tostring(L, 7); - } - const char *format_max; - if (ARGC < 8) { - format_max = NULL; - } - else { - format_max = lua_tostring(L, 8); - } - int flags; - if (ARGC < 9) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 9)); - } - bool RETVAL = - ImGui::DragFloatRange2(label, v_current_min, v_current_max, v_speed, - v_min, v_max, format, format_max, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::DragInt - -IMGUILUA_FUNCTION(ImGui::DragInt) -static int ImGui_DragInt(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 7); - const char *label; - label = lua_tostring(L, 1); - int *v; - v = static_cast(luaL_checkudata(L, 2, "ImGuiLuaIntRef")); - float v_speed; - if (ARGC < 3) { - v_speed = 1.0f; - } - else { - v_speed = static_cast(luaL_checknumber(L, 3)); - } - int v_min; - if (ARGC < 4) { - v_min = 0; - } - else { - v_min = static_cast(luaL_checkinteger(L, 4)); - } - int v_max; - if (ARGC < 5) { - v_max = 0; - } - else { - v_max = static_cast(luaL_checkinteger(L, 5)); - } - const char *format; - if (ARGC < 6) { - format = "%d"; - } - else { - format = lua_tostring(L, 6); - } - int flags; - if (ARGC < 7) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 7)); - } - bool RETVAL = - ImGui::DragInt(label, v, v_speed, v_min, v_max, format, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::DragInt2 - -// bool ImGui_DragInt2(const char*, int[2], float, int, int, const char*, -// ImGuiSliderFlags): Unknown argument type 'int[2]' (int[2]) - - -// function ImGui::DragInt3 - -// bool ImGui_DragInt3(const char*, int[3], float, int, int, const char*, -// ImGuiSliderFlags): Unknown argument type 'int[3]' (int[3]) - - -// function ImGui::DragInt4 - -// bool ImGui_DragInt4(const char*, int[4], float, int, int, const char*, -// ImGuiSliderFlags): Unknown argument type 'int[4]' (int[4]) - - -// function ImGui::DragIntRange2 - -IMGUILUA_FUNCTION(ImGui::DragIntRange2) -static int ImGui_DragIntRange2(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(3, 9); - const char *label; - label = lua_tostring(L, 1); - int *v_current_min; - v_current_min = static_cast(luaL_checkudata(L, 2, "ImGuiLuaIntRef")); - int *v_current_max; - v_current_max = static_cast(luaL_checkudata(L, 3, "ImGuiLuaIntRef")); - float v_speed; - if (ARGC < 4) { - v_speed = 1.0f; - } - else { - v_speed = static_cast(luaL_checknumber(L, 4)); - } - int v_min; - if (ARGC < 5) { - v_min = 0; - } - else { - v_min = static_cast(luaL_checkinteger(L, 5)); - } - int v_max; - if (ARGC < 6) { - v_max = 0; - } - else { - v_max = static_cast(luaL_checkinteger(L, 6)); - } - const char *format; - if (ARGC < 7) { - format = "%d"; - } - else { - format = lua_tostring(L, 7); - } - const char *format_max; - if (ARGC < 8) { - format_max = NULL; - } - else { - format_max = lua_tostring(L, 8); - } - int flags; - if (ARGC < 9) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 9)); - } - bool RETVAL = - ImGui::DragIntRange2(label, v_current_min, v_current_max, v_speed, - v_min, v_max, format, format_max, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::DragScalar - -// bool ImGui_DragScalar(const char*, ImGuiDataType, void*, float, const void*, -// const void*, const char*, ImGuiSliderFlags): Unknown argument type 'void*' -// (void*) - - -// function ImGui::DragScalarN - -// bool ImGui_DragScalarN(const char*, ImGuiDataType, void*, int, float, const -// void*, const void*, const char*, ImGuiSliderFlags): Unknown argument type -// 'void*' (void*) - - -// function ImGui::Dummy - -IMGUILUA_FUNCTION(ImGui::Dummy) -static int ImGui_Dummy(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 1); - ImGui::Dummy(size); - return 0; -} - - -// function ImGui::End - -IMGUILUA_FUNCTION(ImGui::End) -static int ImGui_End(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::End, 1, ImGui::Begin); - ImGui::End(); - return 0; -} - - -// function ImGui::EndChild - -IMGUILUA_FUNCTION(ImGui::EndChild) -static int ImGui_EndChild(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndChild, 2, ImGui::BeginChild); - ImGui::EndChild(); - return 0; -} - - -// function ImGui::EndChildFrame - -IMGUILUA_FUNCTION(ImGui::EndChildFrame) -static int ImGui_EndChildFrame(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndChildFrame, 3, ImGui::BeginChildFrame); - ImGui::EndChildFrame(); - return 0; -} - - -// function ImGui::EndCombo - -IMGUILUA_FUNCTION(ImGui::EndCombo) -static int ImGui_EndCombo(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndCombo, 4, ImGui::BeginCombo); - ImGui::EndCombo(); - return 0; -} - - -// function ImGui::EndDisabled - -IMGUILUA_FUNCTION(ImGui::EndDisabled) -static int ImGui_EndDisabled(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::EndDisabled(); - return 0; -} - - -// function ImGui::EndDragDropSource - -IMGUILUA_FUNCTION(ImGui::EndDragDropSource) -static int ImGui_EndDragDropSource(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndDragDropSource, 5, ImGui::BeginDragDropSource); - ImGui::EndDragDropSource(); - return 0; -} - - -// function ImGui::EndDragDropTarget - -IMGUILUA_FUNCTION(ImGui::EndDragDropTarget) -static int ImGui_EndDragDropTarget(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndDragDropTarget, 6, ImGui::BeginDragDropTarget); - ImGui::EndDragDropTarget(); - return 0; -} - - -// function ImGui::EndFrame is excluded - - -// function ImGui::EndGroup - -IMGUILUA_FUNCTION(ImGui::EndGroup) -static int ImGui_EndGroup(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndGroup, 7, ImGui::BeginGroup); - ImGui::EndGroup(); - return 0; -} - - -// function ImGui::EndListBox - -IMGUILUA_FUNCTION(ImGui::EndListBox) -static int ImGui_EndListBox(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndListBox, 8, ImGui::BeginListBox); - ImGui::EndListBox(); - return 0; -} - - -// function ImGui::EndMainMenuBar - -IMGUILUA_FUNCTION(ImGui::EndMainMenuBar) -static int ImGui_EndMainMenuBar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndMainMenuBar, 9, ImGui::BeginMainMenuBar); - ImGui::EndMainMenuBar(); - return 0; -} - - -// function ImGui::EndMenu - -IMGUILUA_FUNCTION(ImGui::EndMenu) -static int ImGui_EndMenu(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndMenu, 10, ImGui::BeginMenu); - ImGui::EndMenu(); - return 0; -} - - -// function ImGui::EndMenuBar - -IMGUILUA_FUNCTION(ImGui::EndMenuBar) -static int ImGui_EndMenuBar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndMenuBar, 11, ImGui::BeginMenuBar); - ImGui::EndMenuBar(); - return 0; -} - - -// function ImGui::EndPopup - -IMGUILUA_FUNCTION(ImGui::EndPopup) -static int ImGui_EndPopup(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndPopup, 12, ImGui::BeginPopup, - ImGui::BeginPopupContextItem, ImGui::BeginPopupContextVoid, - ImGui::BeginPopupContextWindow, ImGui::BeginPopupModal); - ImGui::EndPopup(); - return 0; -} - - -// function ImGui::EndTabBar - -IMGUILUA_FUNCTION(ImGui::EndTabBar) -static int ImGui_EndTabBar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndTabBar, 13, ImGui::BeginTabBar); - ImGui::EndTabBar(); - return 0; -} - - -// function ImGui::EndTabItem - -IMGUILUA_FUNCTION(ImGui::EndTabItem) -static int ImGui_EndTabItem(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndTabItem, 14, ImGui::BeginTabItem); - ImGui::EndTabItem(); - return 0; -} - - -// function ImGui::EndTable - -IMGUILUA_FUNCTION(ImGui::EndTable) -static int ImGui_EndTable(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndTable, 15, ImGui::BeginTable); - ImGui::EndTable(); - return 0; -} - - -// function ImGui::EndTooltip - -IMGUILUA_FUNCTION(ImGui::EndTooltip) -static int ImGui_EndTooltip(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - IMGUILUA_END(L, ImGui::EndTooltip, 16, ImGui::BeginTooltip); - ImGui::EndTooltip(); - return 0; -} - - -// function ImGui::FindViewportByID - -IMGUILUA_FUNCTION(ImGui::FindViewportByID) -static int ImGui_FindViewportByID(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - unsigned int id; - id = static_cast(luaL_checkinteger(L, 1)); - ImGuiViewport *RETVAL = ImGui::FindViewportByID(id); - ImGuiViewport **pp = - static_cast(lua_newuserdatauv(L, sizeof(*pp), 0)); - *pp = RETVAL; - luaL_setmetatable(L, "ImGuiViewport"); - return 1; -} - - -// function ImGui::FindViewportByPlatformHandle - -// ImGuiViewport* ImGui_FindViewportByPlatformHandle(void*): Unknown argument -// type 'void*' (void*) - - -// function ImGui::GetAllocatorFunctions - -// void ImGui_GetAllocatorFunctions(ImGuiMemAllocFunc*, ImGuiMemFreeFunc*, -// void**): Unknown argument type 'ImGuiMemAllocFunc*' (ImGuiMemAllocFunc*) - - -// function ImGui::GetBackgroundDrawList - -// ImDrawList* ImGui_GetBackgroundDrawList(): Unknown return type 'ImDrawList*' -// (ImDrawList*) - -// ImDrawList* ImGui_GetBackgroundDrawList(ImGuiViewport*): Unknown return type -// 'ImDrawList*' (ImDrawList*) - - -// function ImGui::GetClipboardText - -IMGUILUA_FUNCTION(ImGui::GetClipboardText) -static int ImGui_GetClipboardText(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - const char *RETVAL = ImGui::GetClipboardText(); - lua_pushstring(L, RETVAL); - return 1; -} - - -// function ImGui::GetColorU32 - -static int ImGui_GetColorU32_if(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - int idx; - idx = static_cast(luaL_checkinteger(L, 1)); - float alpha_mul; - if (ARGC < 2) { - alpha_mul = 1.0f; - } - else { - alpha_mul = static_cast(luaL_checknumber(L, 2)); - } - ImU32 RETVAL = ImGui::GetColorU32(idx, alpha_mul); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - -static int ImGui_GetColorU32_u32(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImU32 col; - col = static_cast(luaL_checkinteger(L, 1)); - ImU32 RETVAL = ImGui::GetColorU32(col); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - -static int ImGui_GetColorU32_v4(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImVec4 col; - col = ImGuiLua_ToImVec4(L, 1); - ImU32 RETVAL = ImGui::GetColorU32(col); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - -IMGUILUA_FUNCTION(ImGui::GetColorU32) -static int ImGui_GetColorU32(lua_State *L) -{ - int ARGC = lua_gettop(L); - if (ARGC == 1) { - if (lua_isnumber(L, 1)) { - return ImGui_GetColorU32_u32(L); - } - else { - return ImGui_GetColorU32_v4(L); - } - } - else if (ARGC == 2) { - return ImGui_GetColorU32_if(L); - } - else { - return luaL_error( - L, "Wrong number of arguments: got %d, wanted between %d and %d", - ARGC, 1, 2); - } -} - - -// function ImGui::GetColumnIndex - -IMGUILUA_FUNCTION(ImGui::GetColumnIndex) -static int ImGui_GetColumnIndex(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - int RETVAL = ImGui::GetColumnIndex(); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetColumnOffset - -IMGUILUA_FUNCTION(ImGui::GetColumnOffset) -static int ImGui_GetColumnOffset(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int column_index; - if (ARGC < 1) { - column_index = -1; - } - else { - column_index = static_cast(luaL_checkinteger(L, 1)); - } - float RETVAL = ImGui::GetColumnOffset(column_index); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetColumnWidth - -IMGUILUA_FUNCTION(ImGui::GetColumnWidth) -static int ImGui_GetColumnWidth(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int column_index; - if (ARGC < 1) { - column_index = -1; - } - else { - column_index = static_cast(luaL_checkinteger(L, 1)); - } - float RETVAL = ImGui::GetColumnWidth(column_index); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetColumnsCount - -IMGUILUA_FUNCTION(ImGui::GetColumnsCount) -static int ImGui_GetColumnsCount(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - int RETVAL = ImGui::GetColumnsCount(); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetContentRegionAvail - -IMGUILUA_FUNCTION(ImGui::GetContentRegionAvail) -static int ImGui_GetContentRegionAvail(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetContentRegionAvail(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetContentRegionMax - -IMGUILUA_FUNCTION(ImGui::GetContentRegionMax) -static int ImGui_GetContentRegionMax(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetContentRegionMax(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetCurrentContext - -// ImGuiContext* ImGui_GetCurrentContext(): Unknown return type 'ImGuiContext*' -// (ImGuiContext*) - - -// function ImGui::GetCursorPos - -IMGUILUA_FUNCTION(ImGui::GetCursorPos) -static int ImGui_GetCursorPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetCursorPos(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetCursorPosX - -IMGUILUA_FUNCTION(ImGui::GetCursorPosX) -static int ImGui_GetCursorPosX(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetCursorPosX(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetCursorPosY - -IMGUILUA_FUNCTION(ImGui::GetCursorPosY) -static int ImGui_GetCursorPosY(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetCursorPosY(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetCursorScreenPos - -IMGUILUA_FUNCTION(ImGui::GetCursorScreenPos) -static int ImGui_GetCursorScreenPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetCursorScreenPos(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetCursorStartPos - -IMGUILUA_FUNCTION(ImGui::GetCursorStartPos) -static int ImGui_GetCursorStartPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetCursorStartPos(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetDragDropPayload - -// const ImGuiPayload* ImGui_GetDragDropPayload(): Unknown return type 'const -// ImGuiPayload*' (const ImGuiPayload*) - - -// function ImGui::GetDrawData - -// ImDrawData* ImGui_GetDrawData(): Unknown return type 'ImDrawData*' -// (ImDrawData*) - - -// function ImGui::GetDrawListSharedData - -// ImDrawListSharedData* ImGui_GetDrawListSharedData(): Unknown return type -// 'ImDrawListSharedData*' (ImDrawListSharedData*) - - -// function ImGui::GetFont - -// ImFont* ImGui_GetFont(): Unknown return type 'ImFont*' (ImFont*) - - -// function ImGui::GetFontSize - -IMGUILUA_FUNCTION(ImGui::GetFontSize) -static int ImGui_GetFontSize(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetFontSize(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetFontTexUvWhitePixel - -IMGUILUA_FUNCTION(ImGui::GetFontTexUvWhitePixel) -static int ImGui_GetFontTexUvWhitePixel(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetFontTexUvWhitePixel(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetForegroundDrawList - -// ImDrawList* ImGui_GetForegroundDrawList(): Unknown return type 'ImDrawList*' -// (ImDrawList*) - -// ImDrawList* ImGui_GetForegroundDrawList(ImGuiViewport*): Unknown return type -// 'ImDrawList*' (ImDrawList*) - - -// function ImGui::GetFrameCount - -IMGUILUA_FUNCTION(ImGui::GetFrameCount) -static int ImGui_GetFrameCount(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - int RETVAL = ImGui::GetFrameCount(); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetFrameHeight - -IMGUILUA_FUNCTION(ImGui::GetFrameHeight) -static int ImGui_GetFrameHeight(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetFrameHeight(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetFrameHeightWithSpacing - -IMGUILUA_FUNCTION(ImGui::GetFrameHeightWithSpacing) -static int ImGui_GetFrameHeightWithSpacing(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetFrameHeightWithSpacing(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetID is excluded - - -// function ImGui::GetIO is excluded - - -// function ImGui::GetItemRectMax - -IMGUILUA_FUNCTION(ImGui::GetItemRectMax) -static int ImGui_GetItemRectMax(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetItemRectMax(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetItemRectMin - -IMGUILUA_FUNCTION(ImGui::GetItemRectMin) -static int ImGui_GetItemRectMin(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetItemRectMin(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetItemRectSize - -IMGUILUA_FUNCTION(ImGui::GetItemRectSize) -static int ImGui_GetItemRectSize(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetItemRectSize(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetKeyIndex - -IMGUILUA_FUNCTION(ImGui::GetKeyIndex) -static int ImGui_GetKeyIndex(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int key; - key = static_cast(luaL_checkinteger(L, 1)); - int RETVAL = ImGui::GetKeyIndex(key); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetKeyName - -IMGUILUA_FUNCTION(ImGui::GetKeyName) -static int ImGui_GetKeyName(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int key; - key = static_cast(luaL_checkinteger(L, 1)); - const char *RETVAL = ImGui::GetKeyName(key); - lua_pushstring(L, RETVAL); - return 1; -} - - -// function ImGui::GetKeyPressedAmount - -IMGUILUA_FUNCTION(ImGui::GetKeyPressedAmount) -static int ImGui_GetKeyPressedAmount(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(3); - int key; - key = static_cast(luaL_checkinteger(L, 1)); - float repeat_delay; - repeat_delay = static_cast(luaL_checknumber(L, 2)); - float rate; - rate = static_cast(luaL_checknumber(L, 3)); - int RETVAL = ImGui::GetKeyPressedAmount(key, repeat_delay, rate); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetMainViewport - -IMGUILUA_FUNCTION(ImGui::GetMainViewport) -static int ImGui_GetMainViewport(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGuiViewport *RETVAL = ImGui::GetMainViewport(); - ImGuiViewport **pp = - static_cast(lua_newuserdatauv(L, sizeof(*pp), 0)); - *pp = RETVAL; - luaL_setmetatable(L, "ImGuiViewport"); - return 1; -} - - -// function ImGui::GetMouseClickedCount - -IMGUILUA_FUNCTION(ImGui::GetMouseClickedCount) -static int ImGui_GetMouseClickedCount(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int button; - button = static_cast(luaL_checkinteger(L, 1)); - int RETVAL = ImGui::GetMouseClickedCount(button); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetMouseCursor - -IMGUILUA_FUNCTION(ImGui::GetMouseCursor) -static int ImGui_GetMouseCursor(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - int RETVAL = ImGui::GetMouseCursor(); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetMouseDragDelta - -IMGUILUA_FUNCTION(ImGui::GetMouseDragDelta) -static int ImGui_GetMouseDragDelta(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(2); - int button; - if (ARGC < 1) { - button = 0; - } - else { - button = static_cast(luaL_checkinteger(L, 1)); - } - float lock_threshold; - if (ARGC < 2) { - lock_threshold = -1.0f; - } - else { - lock_threshold = static_cast(luaL_checknumber(L, 2)); - } - ImVec2 RETVAL = ImGui::GetMouseDragDelta(button, lock_threshold); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetMousePos - -IMGUILUA_FUNCTION(ImGui::GetMousePos) -static int ImGui_GetMousePos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetMousePos(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetMousePosOnOpeningCurrentPopup - -IMGUILUA_FUNCTION(ImGui::GetMousePosOnOpeningCurrentPopup) -static int ImGui_GetMousePosOnOpeningCurrentPopup(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetMousePosOnOpeningCurrentPopup(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetPlatformIO - -// ImGuiPlatformIO* ImGui_GetPlatformIO(): Unknown return type -// 'ImGuiPlatformIO*' (ImGuiPlatformIO*) - - -// function ImGui::GetScrollMaxX - -IMGUILUA_FUNCTION(ImGui::GetScrollMaxX) -static int ImGui_GetScrollMaxX(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetScrollMaxX(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetScrollMaxY - -IMGUILUA_FUNCTION(ImGui::GetScrollMaxY) -static int ImGui_GetScrollMaxY(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetScrollMaxY(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetScrollX - -IMGUILUA_FUNCTION(ImGui::GetScrollX) -static int ImGui_GetScrollX(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetScrollX(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetScrollY - -IMGUILUA_FUNCTION(ImGui::GetScrollY) -static int ImGui_GetScrollY(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetScrollY(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetStateStorage - -// ImGuiStorage* ImGui_GetStateStorage(): Unknown return type 'ImGuiStorage*' -// (ImGuiStorage*) - - -// function ImGui::GetStyle - -// ImGuiStyle* ImGui_GetStyle(): Unknown return type 'ImGuiStyle*' (ImGuiStyle*) - - -// function ImGui::GetStyleColorName - -IMGUILUA_FUNCTION(ImGui::GetStyleColorName) -static int ImGui_GetStyleColorName(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int idx; - idx = static_cast(luaL_checkinteger(L, 1)); - const char *RETVAL = ImGui::GetStyleColorName(idx); - lua_pushstring(L, RETVAL); - return 1; -} - - -// function ImGui::GetStyleColorVec4 - -// const ImVec4* ImGui_GetStyleColorVec4(ImGuiCol): Unknown return type 'const -// ImVec4*' (const ImVec4*) - - -// function ImGui::GetTextLineHeight - -IMGUILUA_FUNCTION(ImGui::GetTextLineHeight) -static int ImGui_GetTextLineHeight(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetTextLineHeight(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetTextLineHeightWithSpacing - -IMGUILUA_FUNCTION(ImGui::GetTextLineHeightWithSpacing) -static int ImGui_GetTextLineHeightWithSpacing(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetTextLineHeightWithSpacing(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetTime - -IMGUILUA_FUNCTION(ImGui::GetTime) -static int ImGui_GetTime(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - double RETVAL = ImGui::GetTime(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetTreeNodeToLabelSpacing - -IMGUILUA_FUNCTION(ImGui::GetTreeNodeToLabelSpacing) -static int ImGui_GetTreeNodeToLabelSpacing(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetTreeNodeToLabelSpacing(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetVersion - -IMGUILUA_FUNCTION(ImGui::GetVersion) -static int ImGui_GetVersion(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - const char *RETVAL = ImGui::GetVersion(); - lua_pushstring(L, RETVAL); - return 1; -} - - -// function ImGui::GetWindowContentRegionMax - -IMGUILUA_FUNCTION(ImGui::GetWindowContentRegionMax) -static int ImGui_GetWindowContentRegionMax(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetWindowContentRegionMax(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetWindowContentRegionMin - -IMGUILUA_FUNCTION(ImGui::GetWindowContentRegionMin) -static int ImGui_GetWindowContentRegionMin(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetWindowContentRegionMin(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetWindowDockID - -IMGUILUA_FUNCTION(ImGui::GetWindowDockID) -static int ImGui_GetWindowDockID(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - unsigned int RETVAL = ImGui::GetWindowDockID(); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetWindowDpiScale - -IMGUILUA_FUNCTION(ImGui::GetWindowDpiScale) -static int ImGui_GetWindowDpiScale(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetWindowDpiScale(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetWindowDrawList - -// ImDrawList* ImGui_GetWindowDrawList(): Unknown return type 'ImDrawList*' -// (ImDrawList*) - - -// function ImGui::GetWindowHeight - -IMGUILUA_FUNCTION(ImGui::GetWindowHeight) -static int ImGui_GetWindowHeight(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetWindowHeight(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::GetWindowPos - -IMGUILUA_FUNCTION(ImGui::GetWindowPos) -static int ImGui_GetWindowPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetWindowPos(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetWindowSize - -IMGUILUA_FUNCTION(ImGui::GetWindowSize) -static int ImGui_GetWindowSize(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImVec2 RETVAL = ImGui::GetWindowSize(); - ImGuiLua_PushImVec2(L, RETVAL); - return 1; -} - - -// function ImGui::GetWindowViewport - -IMGUILUA_FUNCTION(ImGui::GetWindowViewport) -static int ImGui_GetWindowViewport(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGuiViewport *RETVAL = ImGui::GetWindowViewport(); - ImGuiViewport **pp = - static_cast(lua_newuserdatauv(L, sizeof(*pp), 0)); - *pp = RETVAL; - luaL_setmetatable(L, "ImGuiViewport"); - return 1; -} - - -// function ImGui::GetWindowWidth - -IMGUILUA_FUNCTION(ImGui::GetWindowWidth) -static int ImGui_GetWindowWidth(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - float RETVAL = ImGui::GetWindowWidth(); - lua_pushnumber(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::Image - -// void ImGui_Image(ImTextureID, const ImVec2, const ImVec2, const ImVec2, const -// ImVec4, const ImVec4): Unknown argument type 'ImTextureID' (ImTextureID) - - -// function ImGui::ImageButton - -// bool ImGui_ImageButton(ImTextureID, const ImVec2, const ImVec2, const ImVec2, -// int, const ImVec4, const ImVec4): Unknown argument type 'ImTextureID' -// (ImTextureID) - - -// function ImGui::Indent - -IMGUILUA_FUNCTION(ImGui::Indent) -static int ImGui_Indent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - float indent_w; - if (ARGC < 1) { - indent_w = 0.0f; - } - else { - indent_w = static_cast(luaL_checknumber(L, 1)); - } - ImGui::Indent(indent_w); - return 0; -} - - -// function ImGui::InputDouble - -// bool ImGui_InputDouble(const char*, double*, double, double, const char*, -// ImGuiInputTextFlags): Unknown argument type 'double*' (double*) - - -// function ImGui::InputFloat - -IMGUILUA_FUNCTION(ImGui::InputFloat) -static int ImGui_InputFloat(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 6); - const char *label; - label = lua_tostring(L, 1); - float *v; - v = static_cast(luaL_checkudata(L, 2, "ImGuiLuaFloatRef")); - float step; - if (ARGC < 3) { - step = 0.0f; - } - else { - step = static_cast(luaL_checknumber(L, 3)); - } - float step_fast; - if (ARGC < 4) { - step_fast = 0.0f; - } - else { - step_fast = static_cast(luaL_checknumber(L, 4)); - } - const char *format; - if (ARGC < 5) { - format = "%.3f"; - } - else { - format = lua_tostring(L, 5); - } - int flags; - if (ARGC < 6) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 6)); - } - bool RETVAL = ImGui::InputFloat(label, v, step, step_fast, format, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::InputFloat2 - -// bool ImGui_InputFloat2(const char*, float[2], const char*, -// ImGuiInputTextFlags): Unknown argument type 'float[2]' (float[2]) - - -// function ImGui::InputFloat3 - -// bool ImGui_InputFloat3(const char*, float[3], const char*, -// ImGuiInputTextFlags): Unknown argument type 'float[3]' (float[3]) - - -// function ImGui::InputFloat4 - -// bool ImGui_InputFloat4(const char*, float[4], const char*, -// ImGuiInputTextFlags): Unknown argument type 'float[4]' (float[4]) - - -// function ImGui::InputInt - -IMGUILUA_FUNCTION(ImGui::InputInt) -static int ImGui_InputInt(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 5); - const char *label; - label = lua_tostring(L, 1); - int *v; - v = static_cast(luaL_checkudata(L, 2, "ImGuiLuaIntRef")); - int step; - if (ARGC < 3) { - step = 1; - } - else { - step = static_cast(luaL_checkinteger(L, 3)); - } - int step_fast; - if (ARGC < 4) { - step_fast = 100; - } - else { - step_fast = static_cast(luaL_checkinteger(L, 4)); - } - int flags; - if (ARGC < 5) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 5)); - } - bool RETVAL = ImGui::InputInt(label, v, step, step_fast, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::InputInt2 - -// bool ImGui_InputInt2(const char*, int[2], ImGuiInputTextFlags): Unknown -// argument type 'int[2]' (int[2]) - - -// function ImGui::InputInt3 - -// bool ImGui_InputInt3(const char*, int[3], ImGuiInputTextFlags): Unknown -// argument type 'int[3]' (int[3]) - - -// function ImGui::InputInt4 - -// bool ImGui_InputInt4(const char*, int[4], ImGuiInputTextFlags): Unknown -// argument type 'int[4]' (int[4]) - - -// function ImGui::InputScalar - -// bool ImGui_InputScalar(const char*, ImGuiDataType, void*, const void*, const -// void*, const char*, ImGuiInputTextFlags): Unknown argument type 'void*' -// (void*) - - -// function ImGui::InputScalarN - -// bool ImGui_InputScalarN(const char*, ImGuiDataType, void*, int, const void*, -// const void*, const char*, ImGuiInputTextFlags): Unknown argument type 'void*' -// (void*) - - -// function ImGui::InputText - -// bool ImGui_InputText(const char*, char*, size_t, ImGuiInputTextFlags, -// ImGuiInputTextCallback, void*): Unknown argument type 'char*' (char*) - - -// function ImGui::InputTextMultiline - -// bool ImGui_InputTextMultiline(const char*, char*, size_t, const ImVec2, -// ImGuiInputTextFlags, ImGuiInputTextCallback, void*): Unknown argument type -// 'char*' (char*) - - -// function ImGui::InputTextWithHint - -// bool ImGui_InputTextWithHint(const char*, const char*, char*, size_t, -// ImGuiInputTextFlags, ImGuiInputTextCallback, void*): Unknown argument type -// 'char*' (char*) - - -// function ImGui::InvisibleButton - -IMGUILUA_FUNCTION(ImGui::InvisibleButton) -static int ImGui_InvisibleButton(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - const char *str_id; - str_id = lua_tostring(L, 1); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 2); - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - bool RETVAL = ImGui::InvisibleButton(str_id, size, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsAnyItemActive - -IMGUILUA_FUNCTION(ImGui::IsAnyItemActive) -static int ImGui_IsAnyItemActive(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsAnyItemActive(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsAnyItemFocused - -IMGUILUA_FUNCTION(ImGui::IsAnyItemFocused) -static int ImGui_IsAnyItemFocused(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsAnyItemFocused(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsAnyItemHovered - -IMGUILUA_FUNCTION(ImGui::IsAnyItemHovered) -static int ImGui_IsAnyItemHovered(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsAnyItemHovered(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsAnyMouseDown - -IMGUILUA_FUNCTION(ImGui::IsAnyMouseDown) -static int ImGui_IsAnyMouseDown(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsAnyMouseDown(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemActivated - -IMGUILUA_FUNCTION(ImGui::IsItemActivated) -static int ImGui_IsItemActivated(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsItemActivated(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemActive - -IMGUILUA_FUNCTION(ImGui::IsItemActive) -static int ImGui_IsItemActive(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsItemActive(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemClicked - -IMGUILUA_FUNCTION(ImGui::IsItemClicked) -static int ImGui_IsItemClicked(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int mouse_button; - if (ARGC < 1) { - mouse_button = 0; - } - else { - mouse_button = static_cast(luaL_checkinteger(L, 1)); - } - bool RETVAL = ImGui::IsItemClicked(mouse_button); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemDeactivated - -IMGUILUA_FUNCTION(ImGui::IsItemDeactivated) -static int ImGui_IsItemDeactivated(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsItemDeactivated(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemDeactivatedAfterEdit - -IMGUILUA_FUNCTION(ImGui::IsItemDeactivatedAfterEdit) -static int ImGui_IsItemDeactivatedAfterEdit(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsItemDeactivatedAfterEdit(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemEdited - -IMGUILUA_FUNCTION(ImGui::IsItemEdited) -static int ImGui_IsItemEdited(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsItemEdited(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemFocused - -IMGUILUA_FUNCTION(ImGui::IsItemFocused) -static int ImGui_IsItemFocused(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsItemFocused(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemHovered - -IMGUILUA_FUNCTION(ImGui::IsItemHovered) -static int ImGui_IsItemHovered(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int flags; - if (ARGC < 1) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 1)); - } - bool RETVAL = ImGui::IsItemHovered(flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemToggledOpen - -IMGUILUA_FUNCTION(ImGui::IsItemToggledOpen) -static int ImGui_IsItemToggledOpen(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsItemToggledOpen(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsItemVisible - -IMGUILUA_FUNCTION(ImGui::IsItemVisible) -static int ImGui_IsItemVisible(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsItemVisible(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsKeyDown - -IMGUILUA_FUNCTION(ImGui::IsKeyDown) -static int ImGui_IsKeyDown(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int key; - key = static_cast(luaL_checkinteger(L, 1)); - bool RETVAL = ImGui::IsKeyDown(key); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsKeyPressed - -IMGUILUA_FUNCTION(ImGui::IsKeyPressed) -static int ImGui_IsKeyPressed(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - int key; - key = static_cast(luaL_checkinteger(L, 1)); - bool repeat; - if (ARGC < 2) { - repeat = true; - } - else { - repeat = lua_toboolean(L, 2); - } - bool RETVAL = ImGui::IsKeyPressed(key, repeat); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsKeyReleased - -IMGUILUA_FUNCTION(ImGui::IsKeyReleased) -static int ImGui_IsKeyReleased(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int key; - key = static_cast(luaL_checkinteger(L, 1)); - bool RETVAL = ImGui::IsKeyReleased(key); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsMouseClicked - -IMGUILUA_FUNCTION(ImGui::IsMouseClicked) -static int ImGui_IsMouseClicked(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - int button; - button = static_cast(luaL_checkinteger(L, 1)); - bool repeat; - if (ARGC < 2) { - repeat = false; - } - else { - repeat = lua_toboolean(L, 2); - } - bool RETVAL = ImGui::IsMouseClicked(button, repeat); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsMouseDoubleClicked - -IMGUILUA_FUNCTION(ImGui::IsMouseDoubleClicked) -static int ImGui_IsMouseDoubleClicked(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int button; - button = static_cast(luaL_checkinteger(L, 1)); - bool RETVAL = ImGui::IsMouseDoubleClicked(button); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsMouseDown - -IMGUILUA_FUNCTION(ImGui::IsMouseDown) -static int ImGui_IsMouseDown(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int button; - button = static_cast(luaL_checkinteger(L, 1)); - bool RETVAL = ImGui::IsMouseDown(button); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsMouseDragging - -IMGUILUA_FUNCTION(ImGui::IsMouseDragging) -static int ImGui_IsMouseDragging(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - int button; - button = static_cast(luaL_checkinteger(L, 1)); - float lock_threshold; - if (ARGC < 2) { - lock_threshold = -1.0f; - } - else { - lock_threshold = static_cast(luaL_checknumber(L, 2)); - } - bool RETVAL = ImGui::IsMouseDragging(button, lock_threshold); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsMouseHoveringRect - -IMGUILUA_FUNCTION(ImGui::IsMouseHoveringRect) -static int ImGui_IsMouseHoveringRect(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - ImVec2 r_min; - r_min = ImGuiLua_ToImVec2(L, 1); - ImVec2 r_max; - r_max = ImGuiLua_ToImVec2(L, 2); - bool clip; - if (ARGC < 3) { - clip = true; - } - else { - clip = lua_toboolean(L, 3); - } - bool RETVAL = ImGui::IsMouseHoveringRect(r_min, r_max, clip); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsMousePosValid - -// bool ImGui_IsMousePosValid(const ImVec2*): Unknown argument type 'const -// ImVec2*' (const ImVec2*) - - -// function ImGui::IsMouseReleased - -IMGUILUA_FUNCTION(ImGui::IsMouseReleased) -static int ImGui_IsMouseReleased(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int button; - button = static_cast(luaL_checkinteger(L, 1)); - bool RETVAL = ImGui::IsMouseReleased(button); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsPopupOpen - -IMGUILUA_FUNCTION(ImGui::IsPopupOpen) -static int ImGui_IsPopupOpen(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *str_id; - str_id = lua_tostring(L, 1); - int flags; - if (ARGC < 2) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::IsPopupOpen(str_id, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsRectVisible - -static int ImGui_IsRectVisible_v2(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 1); - bool RETVAL = ImGui::IsRectVisible(size); - lua_pushboolean(L, RETVAL); - return 1; -} - -static int ImGui_IsRectVisible_v2v2(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - ImVec2 rect_min; - rect_min = ImGuiLua_ToImVec2(L, 1); - ImVec2 rect_max; - rect_max = ImGuiLua_ToImVec2(L, 2); - bool RETVAL = ImGui::IsRectVisible(rect_min, rect_max); - lua_pushboolean(L, RETVAL); - return 1; -} - -IMGUILUA_FUNCTION(ImGui::IsRectVisible) -static int ImGui_IsRectVisible(lua_State *L) -{ - int ARGC = lua_gettop(L); - switch (ARGC) { - case 1: - return ImGui_IsRectVisible_v2(L); - case 2: - return ImGui_IsRectVisible_v2v2(L); - default: - return luaL_error( - L, "Wrong number of arguments: got %d, wanted between %d and %d", - ARGC, 1, 2); - } -} - - -// function ImGui::IsWindowAppearing - -IMGUILUA_FUNCTION(ImGui::IsWindowAppearing) -static int ImGui_IsWindowAppearing(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsWindowAppearing(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsWindowCollapsed - -IMGUILUA_FUNCTION(ImGui::IsWindowCollapsed) -static int ImGui_IsWindowCollapsed(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsWindowCollapsed(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsWindowDocked - -IMGUILUA_FUNCTION(ImGui::IsWindowDocked) -static int ImGui_IsWindowDocked(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::IsWindowDocked(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsWindowFocused - -IMGUILUA_FUNCTION(ImGui::IsWindowFocused) -static int ImGui_IsWindowFocused(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int flags; - if (ARGC < 1) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 1)); - } - bool RETVAL = ImGui::IsWindowFocused(flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::IsWindowHovered - -IMGUILUA_FUNCTION(ImGui::IsWindowHovered) -static int ImGui_IsWindowHovered(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int flags; - if (ARGC < 1) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 1)); - } - bool RETVAL = ImGui::IsWindowHovered(flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::LabelText is excluded - - -// function ImGui::LabelTextV is excluded - - -// function ImGui::ListBox - -// bool ImGui_ListBox(const char*, int*, bool(*)(void* data,int idx,const char** -// out_text), void*, int, int): Unknown argument type 'bool(*)(void* data,int -// idx,const char** out_text)' (bool(*)(void* data,int idx,const char** -// out_text)) - -// bool ImGui_ListBox(const char*, int*, const char* const[], int, int): Unknown -// argument type 'const char* const[]' (const char* const[]) - - -// function ImGui::LoadIniSettingsFromDisk - -IMGUILUA_FUNCTION(ImGui::LoadIniSettingsFromDisk) -static int ImGui_LoadIniSettingsFromDisk(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *ini_filename; - ini_filename = lua_tostring(L, 1); - ImGui::LoadIniSettingsFromDisk(ini_filename); - return 0; -} - - -// function ImGui::LoadIniSettingsFromMemory - -// void ImGui_LoadIniSettingsFromMemory(const char*, size_t): Unknown argument -// type 'size_t' (size_t) - - -// function ImGui::LogButtons - -IMGUILUA_FUNCTION(ImGui::LogButtons) -static int ImGui_LogButtons(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::LogButtons(); - return 0; -} - - -// function ImGui::LogFinish - -IMGUILUA_FUNCTION(ImGui::LogFinish) -static int ImGui_LogFinish(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::LogFinish(); - return 0; -} - - -// function ImGui::LogText - -// void ImGui_LogText(const char*, ...): Unknown argument type '...' (...) - - -// function ImGui::LogTextV - -// void ImGui_LogTextV(const char*, va_list): Unknown argument type 'va_list' -// (va_list) - - -// function ImGui::LogToClipboard - -IMGUILUA_FUNCTION(ImGui::LogToClipboard) -static int ImGui_LogToClipboard(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int auto_open_depth; - if (ARGC < 1) { - auto_open_depth = -1; - } - else { - auto_open_depth = static_cast(luaL_checkinteger(L, 1)); - } - ImGui::LogToClipboard(auto_open_depth); - return 0; -} - - -// function ImGui::LogToFile - -IMGUILUA_FUNCTION(ImGui::LogToFile) -static int ImGui_LogToFile(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(2); - int auto_open_depth; - if (ARGC < 1) { - auto_open_depth = -1; - } - else { - auto_open_depth = static_cast(luaL_checkinteger(L, 1)); - } - const char *filename; - if (ARGC < 2) { - filename = NULL; - } - else { - filename = lua_tostring(L, 2); - } - ImGui::LogToFile(auto_open_depth, filename); - return 0; -} - - -// function ImGui::LogToTTY - -IMGUILUA_FUNCTION(ImGui::LogToTTY) -static int ImGui_LogToTTY(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int auto_open_depth; - if (ARGC < 1) { - auto_open_depth = -1; - } - else { - auto_open_depth = static_cast(luaL_checkinteger(L, 1)); - } - ImGui::LogToTTY(auto_open_depth); - return 0; -} - - -// function ImGui::MemAlloc - -// void* ImGui_MemAlloc(size_t): Unknown return type 'void*' (void*) - - -// function ImGui::MemFree - -// void ImGui_MemFree(void*): Unknown argument type 'void*' (void*) - - -// function ImGui::MenuItem - -// bool ImGui_MenuItem(const char*, const char*, bool*, bool) is excluded - -IMGUILUA_FUNCTION(ImGui::MenuItem) -static int ImGui_MenuItem(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 4); - const char *label; - label = lua_tostring(L, 1); - const char *shortcut; - if (ARGC < 2) { - shortcut = NULL; - } - else { - shortcut = lua_tostring(L, 2); - } - bool selected; - if (ARGC < 3) { - selected = false; - } - else { - selected = lua_toboolean(L, 3); - } - bool enabled; - if (ARGC < 4) { - enabled = true; - } - else { - enabled = lua_toboolean(L, 4); - } - bool RETVAL = ImGui::MenuItem(label, shortcut, selected, enabled); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::NewFrame is excluded - - -// function ImGui::NewLine - -IMGUILUA_FUNCTION(ImGui::NewLine) -static int ImGui_NewLine(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::NewLine(); - return 0; -} - - -// function ImGui::NextColumn - -IMGUILUA_FUNCTION(ImGui::NextColumn) -static int ImGui_NextColumn(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::NextColumn(); - return 0; -} - - -// function ImGui::OpenPopup - -static int ImGui_OpenPopup_ui(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - unsigned int id; - id = static_cast(luaL_checkinteger(L, 1)); - int popup_flags; - if (ARGC < 2) { - popup_flags = 0; - } - else { - popup_flags = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::OpenPopup(id, popup_flags); - return 0; -} - -static int ImGui_OpenPopup_si(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *str_id; - str_id = lua_tostring(L, 1); - int popup_flags; - if (ARGC < 2) { - popup_flags = 0; - } - else { - popup_flags = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::OpenPopup(str_id, popup_flags); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::OpenPopup) -static int ImGui_OpenPopup(lua_State *L) -{ - if (lua_type(L, 1) == LUA_TNUMBER) { - return ImGui_OpenPopup_ui(L); - } - else { - return ImGui_OpenPopup_si(L); - } -} - - -// function ImGui::OpenPopupOnItemClick - -IMGUILUA_FUNCTION(ImGui::OpenPopupOnItemClick) -static int ImGui_OpenPopupOnItemClick(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(2); - const char *str_id; - if (ARGC < 1) { - str_id = NULL; - } - else { - str_id = lua_tostring(L, 1); - } - int popup_flags; - if (ARGC < 2) { - popup_flags = 1; - } - else { - popup_flags = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::OpenPopupOnItemClick(str_id, popup_flags); - return 0; -} - - -// function ImGui::PlotHistogram - -// void ImGui_PlotHistogram(const char*, const float*, int, int, const char*, -// float, float, ImVec2, int): Unknown argument type 'const float*' (const -// float*) - -// void ImGui_PlotHistogram(const char*, float(*)(void* data,int idx), void*, -// int, int, const char*, float, float, ImVec2): Unknown argument type -// 'float(*)(void* data,int idx)' (float(*)(void* data,int idx)) - - -// function ImGui::PlotLines - -// void ImGui_PlotLines(const char*, const float*, int, int, const char*, float, -// float, ImVec2, int): Unknown argument type 'const float*' (const float*) - -// void ImGui_PlotLines(const char*, float(*)(void* data,int idx), void*, int, -// int, const char*, float, float, ImVec2): Unknown argument type -// 'float(*)(void* data,int idx)' (float(*)(void* data,int idx)) - - -// function ImGui::PopAllowKeyboardFocus - -IMGUILUA_FUNCTION(ImGui::PopAllowKeyboardFocus) -static int ImGui_PopAllowKeyboardFocus(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::PopAllowKeyboardFocus(); - return 0; -} - - -// function ImGui::PopButtonRepeat - -IMGUILUA_FUNCTION(ImGui::PopButtonRepeat) -static int ImGui_PopButtonRepeat(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::PopButtonRepeat(); - return 0; -} - - -// function ImGui::PopClipRect - -IMGUILUA_FUNCTION(ImGui::PopClipRect) -static int ImGui_PopClipRect(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::PopClipRect(); - return 0; -} - - -// function ImGui::PopFont - -IMGUILUA_FUNCTION(ImGui::PopFont) -static int ImGui_PopFont(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::PopFont(); - return 0; -} - - -// function ImGui::PopID - -IMGUILUA_FUNCTION(ImGui::PopID) -static int ImGui_PopID(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::PopID(); - return 0; -} - - -// function ImGui::PopItemWidth - -IMGUILUA_FUNCTION(ImGui::PopItemWidth) -static int ImGui_PopItemWidth(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::PopItemWidth(); - return 0; -} - - -// function ImGui::PopStyleColor is excluded - - -// function ImGui::PopStyleVar is excluded - - -// function ImGui::PopTextWrapPos - -IMGUILUA_FUNCTION(ImGui::PopTextWrapPos) -static int ImGui_PopTextWrapPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::PopTextWrapPos(); - return 0; -} - - -// function ImGui::ProgressBar - -IMGUILUA_FUNCTION(ImGui::ProgressBar) -static int ImGui_ProgressBar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 3); - float fraction; - fraction = static_cast(luaL_checknumber(L, 1)); - ImVec2 size_arg; - if (ARGC < 2) { - size_arg = ImVec2(-FLT_MIN, 0); - } - else { - size_arg = ImGuiLua_ToImVec2(L, 2); - } - const char *overlay; - if (ARGC < 3) { - overlay = NULL; - } - else { - overlay = lua_tostring(L, 3); - } - ImGui::ProgressBar(fraction, size_arg, overlay); - return 0; -} - - -// function ImGui::PushAllowKeyboardFocus - -IMGUILUA_FUNCTION(ImGui::PushAllowKeyboardFocus) -static int ImGui_PushAllowKeyboardFocus(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - bool allow_keyboard_focus; - allow_keyboard_focus = lua_toboolean(L, 1); - ImGui::PushAllowKeyboardFocus(allow_keyboard_focus); - return 0; -} - - -// function ImGui::PushButtonRepeat - -IMGUILUA_FUNCTION(ImGui::PushButtonRepeat) -static int ImGui_PushButtonRepeat(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - bool repeat; - repeat = lua_toboolean(L, 1); - ImGui::PushButtonRepeat(repeat); - return 0; -} - - -// function ImGui::PushClipRect - -IMGUILUA_FUNCTION(ImGui::PushClipRect) -static int ImGui_PushClipRect(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(3); - ImVec2 clip_rect_min; - clip_rect_min = ImGuiLua_ToImVec2(L, 1); - ImVec2 clip_rect_max; - clip_rect_max = ImGuiLua_ToImVec2(L, 2); - bool intersect_with_current_clip_rect; - intersect_with_current_clip_rect = lua_toboolean(L, 3); - ImGui::PushClipRect(clip_rect_min, clip_rect_max, - intersect_with_current_clip_rect); - return 0; -} - - -// function ImGui::PushFont - -// void ImGui_PushFont(ImFont*): Unknown argument type 'ImFont*' (ImFont*) - - -// function ImGui::PushID is excluded - - -// function ImGui::PushItemWidth - -IMGUILUA_FUNCTION(ImGui::PushItemWidth) -static int ImGui_PushItemWidth(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - float item_width; - item_width = static_cast(luaL_checknumber(L, 1)); - ImGui::PushItemWidth(item_width); - return 0; -} - - -// function ImGui::PushStyleColor is excluded - - -// function ImGui::PushStyleVar is excluded - - -// function ImGui::PushTextWrapPos - -IMGUILUA_FUNCTION(ImGui::PushTextWrapPos) -static int ImGui_PushTextWrapPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - float wrap_local_pos_x; - if (ARGC < 1) { - wrap_local_pos_x = 0.0f; - } - else { - wrap_local_pos_x = static_cast(luaL_checknumber(L, 1)); - } - ImGui::PushTextWrapPos(wrap_local_pos_x); - return 0; -} - - -// function ImGui::RadioButton - -static int ImGui_RadioButton_sb(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - const char *label; - label = lua_tostring(L, 1); - bool active; - active = lua_toboolean(L, 2); - bool RETVAL = ImGui::RadioButton(label, active); - lua_pushboolean(L, RETVAL); - return 1; -} - -static int ImGui_RadioButton_sfPi(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(3); - const char *label; - label = lua_tostring(L, 1); - int *v; - v = static_cast(luaL_checkudata(L, 2, "ImGuiLuaIntRef")); - int v_button; - v_button = static_cast(luaL_checkinteger(L, 3)); - bool RETVAL = ImGui::RadioButton(label, v, v_button); - lua_pushboolean(L, RETVAL); - return 1; -} - -IMGUILUA_FUNCTION(ImGui::RadioButton) -static int ImGui_RadioButton(lua_State *L) -{ - int ARGC = lua_gettop(L); - switch (ARGC) { - case 2: - return ImGui_RadioButton_sb(L); - case 3: - return ImGui_RadioButton_sfPi(L); - default: - return luaL_error( - L, "Wrong number of arguments: got %d, wanted between %d and %d", - ARGC, 2, 3); - } -} - - -// function ImGui::Render is excluded - - -// function ImGui::RenderPlatformWindowsDefault - -// void ImGui_RenderPlatformWindowsDefault(void*, void*): Unknown argument type -// 'void*' (void*) - - -// function ImGui::ResetMouseDragDelta - -IMGUILUA_FUNCTION(ImGui::ResetMouseDragDelta) -static int ImGui_ResetMouseDragDelta(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int button; - if (ARGC < 1) { - button = 0; - } - else { - button = static_cast(luaL_checkinteger(L, 1)); - } - ImGui::ResetMouseDragDelta(button); - return 0; -} - - -// function ImGui::SameLine - -IMGUILUA_FUNCTION(ImGui::SameLine) -static int ImGui_SameLine(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(2); - float offset_from_start_x; - if (ARGC < 1) { - offset_from_start_x = 0.0f; - } - else { - offset_from_start_x = static_cast(luaL_checknumber(L, 1)); - } - float spacing; - if (ARGC < 2) { - spacing = -1.0f; - } - else { - spacing = static_cast(luaL_checknumber(L, 2)); - } - ImGui::SameLine(offset_from_start_x, spacing); - return 0; -} - - -// function ImGui::SaveIniSettingsToDisk - -IMGUILUA_FUNCTION(ImGui::SaveIniSettingsToDisk) -static int ImGui_SaveIniSettingsToDisk(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *ini_filename; - ini_filename = lua_tostring(L, 1); - ImGui::SaveIniSettingsToDisk(ini_filename); - return 0; -} - - -// function ImGui::SaveIniSettingsToMemory - -// const char* ImGui_SaveIniSettingsToMemory(size_t*): Unknown argument type -// 'size_t*' (size_t*) - - -// function ImGui::Selectable - -// bool ImGui_Selectable(const char*, bool*, ImGuiSelectableFlags, const ImVec2) -// is excluded - -IMGUILUA_FUNCTION(ImGui::Selectable) -static int ImGui_Selectable(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 4); - const char *label; - label = lua_tostring(L, 1); - bool selected; - if (ARGC < 2) { - selected = false; - } - else { - selected = lua_toboolean(L, 2); - } - int flags; - if (ARGC < 3) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 3)); - } - ImVec2 size; - if (ARGC < 4) { - size = ImVec2(0, 0); - } - else { - size = ImGuiLua_ToImVec2(L, 4); - } - bool RETVAL = ImGui::Selectable(label, selected, flags, size); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::Separator - -IMGUILUA_FUNCTION(ImGui::Separator) -static int ImGui_Separator(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::Separator(); - return 0; -} - - -// function ImGui::SetAllocatorFunctions - -// void ImGui_SetAllocatorFunctions(ImGuiMemAllocFunc, ImGuiMemFreeFunc, void*): -// Unknown argument type 'ImGuiMemAllocFunc' (ImGuiMemAllocFunc) - - -// function ImGui::SetClipboardText - -IMGUILUA_FUNCTION(ImGui::SetClipboardText) -static int ImGui_SetClipboardText(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *text; - text = lua_tostring(L, 1); - ImGui::SetClipboardText(text); - return 0; -} - - -// function ImGui::SetColorEditOptions - -IMGUILUA_FUNCTION(ImGui::SetColorEditOptions) -static int ImGui_SetColorEditOptions(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int flags; - flags = static_cast(luaL_checkinteger(L, 1)); - ImGui::SetColorEditOptions(flags); - return 0; -} - - -// function ImGui::SetColumnOffset - -IMGUILUA_FUNCTION(ImGui::SetColumnOffset) -static int ImGui_SetColumnOffset(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - int column_index; - column_index = static_cast(luaL_checkinteger(L, 1)); - float offset_x; - offset_x = static_cast(luaL_checknumber(L, 2)); - ImGui::SetColumnOffset(column_index, offset_x); - return 0; -} - - -// function ImGui::SetColumnWidth - -IMGUILUA_FUNCTION(ImGui::SetColumnWidth) -static int ImGui_SetColumnWidth(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - int column_index; - column_index = static_cast(luaL_checkinteger(L, 1)); - float width; - width = static_cast(luaL_checknumber(L, 2)); - ImGui::SetColumnWidth(column_index, width); - return 0; -} - - -// function ImGui::SetCurrentContext - -// void ImGui_SetCurrentContext(ImGuiContext*): Unknown argument type -// 'ImGuiContext*' (ImGuiContext*) - - -// function ImGui::SetCursorPos - -IMGUILUA_FUNCTION(ImGui::SetCursorPos) -static int ImGui_SetCursorPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImVec2 local_pos; - local_pos = ImGuiLua_ToImVec2(L, 1); - ImGui::SetCursorPos(local_pos); - return 0; -} - - -// function ImGui::SetCursorPosX - -IMGUILUA_FUNCTION(ImGui::SetCursorPosX) -static int ImGui_SetCursorPosX(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - float local_x; - local_x = static_cast(luaL_checknumber(L, 1)); - ImGui::SetCursorPosX(local_x); - return 0; -} - - -// function ImGui::SetCursorPosY - -IMGUILUA_FUNCTION(ImGui::SetCursorPosY) -static int ImGui_SetCursorPosY(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - float local_y; - local_y = static_cast(luaL_checknumber(L, 1)); - ImGui::SetCursorPosY(local_y); - return 0; -} - - -// function ImGui::SetCursorScreenPos - -IMGUILUA_FUNCTION(ImGui::SetCursorScreenPos) -static int ImGui_SetCursorScreenPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImVec2 pos; - pos = ImGuiLua_ToImVec2(L, 1); - ImGui::SetCursorScreenPos(pos); - return 0; -} - - -// function ImGui::SetDragDropPayload - -// bool ImGui_SetDragDropPayload(const char*, const void*, size_t, ImGuiCond): -// Unknown argument type 'const void*' (const void*) - - -// function ImGui::SetItemAllowOverlap - -IMGUILUA_FUNCTION(ImGui::SetItemAllowOverlap) -static int ImGui_SetItemAllowOverlap(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::SetItemAllowOverlap(); - return 0; -} - - -// function ImGui::SetItemDefaultFocus - -IMGUILUA_FUNCTION(ImGui::SetItemDefaultFocus) -static int ImGui_SetItemDefaultFocus(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::SetItemDefaultFocus(); - return 0; -} - - -// function ImGui::SetKeyboardFocusHere - -IMGUILUA_FUNCTION(ImGui::SetKeyboardFocusHere) -static int ImGui_SetKeyboardFocusHere(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int offset; - if (ARGC < 1) { - offset = 0; - } - else { - offset = static_cast(luaL_checkinteger(L, 1)); - } - ImGui::SetKeyboardFocusHere(offset); - return 0; -} - - -// function ImGui::SetMouseCursor - -IMGUILUA_FUNCTION(ImGui::SetMouseCursor) -static int ImGui_SetMouseCursor(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int cursor_type; - cursor_type = static_cast(luaL_checkinteger(L, 1)); - ImGui::SetMouseCursor(cursor_type); - return 0; -} - - -// function ImGui::SetNextItemOpen - -IMGUILUA_FUNCTION(ImGui::SetNextItemOpen) -static int ImGui_SetNextItemOpen(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - bool is_open; - is_open = lua_toboolean(L, 1); - int cond; - if (ARGC < 2) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::SetNextItemOpen(is_open, cond); - return 0; -} - - -// function ImGui::SetNextItemWidth - -IMGUILUA_FUNCTION(ImGui::SetNextItemWidth) -static int ImGui_SetNextItemWidth(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - float item_width; - item_width = static_cast(luaL_checknumber(L, 1)); - ImGui::SetNextItemWidth(item_width); - return 0; -} - - -// function ImGui::SetNextWindowBgAlpha - -IMGUILUA_FUNCTION(ImGui::SetNextWindowBgAlpha) -static int ImGui_SetNextWindowBgAlpha(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - float alpha; - alpha = static_cast(luaL_checknumber(L, 1)); - ImGui::SetNextWindowBgAlpha(alpha); - return 0; -} - - -// function ImGui::SetNextWindowClass - -IMGUILUA_FUNCTION(ImGui::SetNextWindowClass) -static int ImGui_SetNextWindowClass(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const ImGuiWindowClass *window_class; - window_class = static_cast( - luaL_checkudata(L, 1, "ImGuiWindowClass")); - ImGui::SetNextWindowClass(window_class); - return 0; -} - - -// function ImGui::SetNextWindowCollapsed - -IMGUILUA_FUNCTION(ImGui::SetNextWindowCollapsed) -static int ImGui_SetNextWindowCollapsed(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - bool collapsed; - collapsed = lua_toboolean(L, 1); - int cond; - if (ARGC < 2) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::SetNextWindowCollapsed(collapsed, cond); - return 0; -} - - -// function ImGui::SetNextWindowContentSize - -IMGUILUA_FUNCTION(ImGui::SetNextWindowContentSize) -static int ImGui_SetNextWindowContentSize(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 1); - ImGui::SetNextWindowContentSize(size); - return 0; -} - - -// function ImGui::SetNextWindowDockID - -IMGUILUA_FUNCTION(ImGui::SetNextWindowDockID) -static int ImGui_SetNextWindowDockID(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - unsigned int dock_id; - dock_id = static_cast(luaL_checkinteger(L, 1)); - int cond; - if (ARGC < 2) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::SetNextWindowDockID(dock_id, cond); - return 0; -} - - -// function ImGui::SetNextWindowFocus - -IMGUILUA_FUNCTION(ImGui::SetNextWindowFocus) -static int ImGui_SetNextWindowFocus(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::SetNextWindowFocus(); - return 0; -} - - -// function ImGui::SetNextWindowPos - -IMGUILUA_FUNCTION(ImGui::SetNextWindowPos) -static int ImGui_SetNextWindowPos(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 3); - ImVec2 pos; - pos = ImGuiLua_ToImVec2(L, 1); - int cond; - if (ARGC < 2) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 2)); - } - ImVec2 pivot; - if (ARGC < 3) { - pivot = ImVec2(0, 0); - } - else { - pivot = ImGuiLua_ToImVec2(L, 3); - } - ImGui::SetNextWindowPos(pos, cond, pivot); - return 0; -} - - -// function ImGui::SetNextWindowSize - -IMGUILUA_FUNCTION(ImGui::SetNextWindowSize) -static int ImGui_SetNextWindowSize(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 1); - int cond; - if (ARGC < 2) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::SetNextWindowSize(size, cond); - return 0; -} - - -// function ImGui::SetNextWindowSizeConstraints - -// void ImGui_SetNextWindowSizeConstraints(const ImVec2, const ImVec2, -// ImGuiSizeCallback, void*): Unknown argument type 'ImGuiSizeCallback' -// (ImGuiSizeCallback) - - -// function ImGui::SetNextWindowViewport - -IMGUILUA_FUNCTION(ImGui::SetNextWindowViewport) -static int ImGui_SetNextWindowViewport(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - unsigned int viewport_id; - viewport_id = static_cast(luaL_checkinteger(L, 1)); - ImGui::SetNextWindowViewport(viewport_id); - return 0; -} - - -// function ImGui::SetScrollFromPosX - -IMGUILUA_FUNCTION(ImGui::SetScrollFromPosX) -static int ImGui_SetScrollFromPosX(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - float local_x; - local_x = static_cast(luaL_checknumber(L, 1)); - float center_x_ratio; - if (ARGC < 2) { - center_x_ratio = 0.5f; - } - else { - center_x_ratio = static_cast(luaL_checknumber(L, 2)); - } - ImGui::SetScrollFromPosX(local_x, center_x_ratio); - return 0; -} - - -// function ImGui::SetScrollFromPosY - -IMGUILUA_FUNCTION(ImGui::SetScrollFromPosY) -static int ImGui_SetScrollFromPosY(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - float local_y; - local_y = static_cast(luaL_checknumber(L, 1)); - float center_y_ratio; - if (ARGC < 2) { - center_y_ratio = 0.5f; - } - else { - center_y_ratio = static_cast(luaL_checknumber(L, 2)); - } - ImGui::SetScrollFromPosY(local_y, center_y_ratio); - return 0; -} - - -// function ImGui::SetScrollHereX - -IMGUILUA_FUNCTION(ImGui::SetScrollHereX) -static int ImGui_SetScrollHereX(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - float center_x_ratio; - if (ARGC < 1) { - center_x_ratio = 0.5f; - } - else { - center_x_ratio = static_cast(luaL_checknumber(L, 1)); - } - ImGui::SetScrollHereX(center_x_ratio); - return 0; -} - - -// function ImGui::SetScrollHereY - -IMGUILUA_FUNCTION(ImGui::SetScrollHereY) -static int ImGui_SetScrollHereY(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - float center_y_ratio; - if (ARGC < 1) { - center_y_ratio = 0.5f; - } - else { - center_y_ratio = static_cast(luaL_checknumber(L, 1)); - } - ImGui::SetScrollHereY(center_y_ratio); - return 0; -} - - -// function ImGui::SetScrollX - -IMGUILUA_FUNCTION(ImGui::SetScrollX) -static int ImGui_SetScrollX(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - float scroll_x; - scroll_x = static_cast(luaL_checknumber(L, 1)); - ImGui::SetScrollX(scroll_x); - return 0; -} - - -// function ImGui::SetScrollY - -IMGUILUA_FUNCTION(ImGui::SetScrollY) -static int ImGui_SetScrollY(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - float scroll_y; - scroll_y = static_cast(luaL_checknumber(L, 1)); - ImGui::SetScrollY(scroll_y); - return 0; -} - - -// function ImGui::SetStateStorage - -// void ImGui_SetStateStorage(ImGuiStorage*): Unknown argument type -// 'ImGuiStorage*' (ImGuiStorage*) - - -// function ImGui::SetTabItemClosed - -IMGUILUA_FUNCTION(ImGui::SetTabItemClosed) -static int ImGui_SetTabItemClosed(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *tab_or_docked_window_label; - tab_or_docked_window_label = lua_tostring(L, 1); - ImGui::SetTabItemClosed(tab_or_docked_window_label); - return 0; -} - - -// function ImGui::SetTooltip - -// void ImGui_SetTooltip(const char*, ...): Unknown argument type '...' (...) - - -// function ImGui::SetTooltipV - -// void ImGui_SetTooltipV(const char*, va_list): Unknown argument type 'va_list' -// (va_list) - - -// function ImGui::SetWindowCollapsed - -static int ImGui_SetWindowCollapsed_bi(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - bool collapsed; - collapsed = lua_toboolean(L, 1); - int cond; - if (ARGC < 2) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::SetWindowCollapsed(collapsed, cond); - return 0; -} - -static int ImGui_SetWindowCollapsed_sbi(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - const char *name; - name = lua_tostring(L, 1); - bool collapsed; - collapsed = lua_toboolean(L, 2); - int cond; - if (ARGC < 3) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 3)); - } - ImGui::SetWindowCollapsed(name, collapsed, cond); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::SetWindowCollapsed) -static int ImGui_SetWindowCollapsed(lua_State *L) -{ - if (lua_isstring(L, 1)) { - return ImGui_SetWindowCollapsed_sbi(L); - } - else { - return ImGui_SetWindowCollapsed_bi(L); - } -} - - -// function ImGui::SetWindowFocus - -static int ImGui_SetWindowFocus_(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::SetWindowFocus(); - return 0; -} - -static int ImGui_SetWindowFocus_s(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *name; - name = lua_tostring(L, 1); - ImGui::SetWindowFocus(name); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::SetWindowFocus) -static int ImGui_SetWindowFocus(lua_State *L) -{ - int ARGC = lua_gettop(L); - switch (ARGC) { - case 0: - return ImGui_SetWindowFocus_(L); - case 1: - return ImGui_SetWindowFocus_s(L); - default: - return luaL_error( - L, "Wrong number of arguments: got %d, wanted between %d and %d", - ARGC, 0, 1); - } -} - - -// function ImGui::SetWindowFontScale - -IMGUILUA_FUNCTION(ImGui::SetWindowFontScale) -static int ImGui_SetWindowFontScale(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - float scale; - scale = static_cast(luaL_checknumber(L, 1)); - ImGui::SetWindowFontScale(scale); - return 0; -} - - -// function ImGui::SetWindowPos - -static int ImGui_SetWindowPos_v2i(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - ImVec2 pos; - pos = ImGuiLua_ToImVec2(L, 1); - int cond; - if (ARGC < 2) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::SetWindowPos(pos, cond); - return 0; -} - -static int ImGui_SetWindowPos_sv2i(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - const char *name; - name = lua_tostring(L, 1); - ImVec2 pos; - pos = ImGuiLua_ToImVec2(L, 2); - int cond; - if (ARGC < 3) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 3)); - } - ImGui::SetWindowPos(name, pos, cond); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::SetWindowPos) -static int ImGui_SetWindowPos(lua_State *L) -{ - if (lua_isstring(L, 1)) { - return ImGui_SetWindowPos_sv2i(L); - } - else { - return ImGui_SetWindowPos_v2i(L); - } -} - - -// function ImGui::SetWindowSize - -static int ImGui_SetWindowSize_v2i(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 1); - int cond; - if (ARGC < 2) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 2)); - } - ImGui::SetWindowSize(size, cond); - return 0; -} - -static int ImGui_SetWindowSize_sv2i(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - const char *name; - name = lua_tostring(L, 1); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 2); - int cond; - if (ARGC < 3) { - cond = 0; - } - else { - cond = static_cast(luaL_checkinteger(L, 3)); - } - ImGui::SetWindowSize(name, size, cond); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::SetWindowSize) -static int ImGui_SetWindowSize(lua_State *L) -{ - if (lua_isstring(L, 1)) { - return ImGui_SetWindowSize_sv2i(L); - } - else { - return ImGui_SetWindowSize_v2i(L); - } -} - - -// function ImGui::ShowAboutWindow - -IMGUILUA_FUNCTION(ImGui::ShowAboutWindow) -static int ImGui_ShowAboutWindow(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - bool *p_open; - if (ARGC < 1) { - p_open = NULL; - } - else { - if (lua_type(L, 1) == LUA_TNIL) { - p_open = NULL; - } - else { - p_open = - static_cast(luaL_checkudata(L, 1, "ImGuiLuaBoolRef")); - } - } - ImGui::ShowAboutWindow(p_open); - return 0; -} - - -// function ImGui::ShowDemoWindow - -IMGUILUA_FUNCTION(ImGui::ShowDemoWindow) -static int ImGui_ShowDemoWindow(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - bool *p_open; - if (ARGC < 1) { - p_open = NULL; - } - else { - if (lua_type(L, 1) == LUA_TNIL) { - p_open = NULL; - } - else { - p_open = - static_cast(luaL_checkudata(L, 1, "ImGuiLuaBoolRef")); - } - } - ImGui::ShowDemoWindow(p_open); - return 0; -} - - -// function ImGui::ShowFontSelector - -IMGUILUA_FUNCTION(ImGui::ShowFontSelector) -static int ImGui_ShowFontSelector(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *label; - label = lua_tostring(L, 1); - ImGui::ShowFontSelector(label); - return 0; -} - - -// function ImGui::ShowMetricsWindow - -IMGUILUA_FUNCTION(ImGui::ShowMetricsWindow) -static int ImGui_ShowMetricsWindow(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - bool *p_open; - if (ARGC < 1) { - p_open = NULL; - } - else { - if (lua_type(L, 1) == LUA_TNIL) { - p_open = NULL; - } - else { - p_open = - static_cast(luaL_checkudata(L, 1, "ImGuiLuaBoolRef")); - } - } - ImGui::ShowMetricsWindow(p_open); - return 0; -} - - -// function ImGui::ShowStackToolWindow - -IMGUILUA_FUNCTION(ImGui::ShowStackToolWindow) -static int ImGui_ShowStackToolWindow(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - bool *p_open; - if (ARGC < 1) { - p_open = NULL; - } - else { - if (lua_type(L, 1) == LUA_TNIL) { - p_open = NULL; - } - else { - p_open = - static_cast(luaL_checkudata(L, 1, "ImGuiLuaBoolRef")); - } - } - ImGui::ShowStackToolWindow(p_open); - return 0; -} - - -// function ImGui::ShowStyleEditor - -// void ImGui_ShowStyleEditor(ImGuiStyle*): Unknown argument type 'ImGuiStyle*' -// (ImGuiStyle*) - - -// function ImGui::ShowStyleSelector - -IMGUILUA_FUNCTION(ImGui::ShowStyleSelector) -static int ImGui_ShowStyleSelector(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *label; - label = lua_tostring(L, 1); - bool RETVAL = ImGui::ShowStyleSelector(label); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::ShowUserGuide - -IMGUILUA_FUNCTION(ImGui::ShowUserGuide) -static int ImGui_ShowUserGuide(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::ShowUserGuide(); - return 0; -} - - -// function ImGui::SliderAngle - -IMGUILUA_FUNCTION(ImGui::SliderAngle) -static int ImGui_SliderAngle(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 6); - const char *label; - label = lua_tostring(L, 1); - float *v_rad; - v_rad = static_cast(luaL_checkudata(L, 2, "ImGuiLuaFloatRef")); - float v_degrees_min; - if (ARGC < 3) { - v_degrees_min = -360.0f; - } - else { - v_degrees_min = static_cast(luaL_checknumber(L, 3)); - } - float v_degrees_max; - if (ARGC < 4) { - v_degrees_max = +360.0f; - } - else { - v_degrees_max = static_cast(luaL_checknumber(L, 4)); - } - const char *format; - if (ARGC < 5) { - format = "%.0f deg"; - } - else { - format = lua_tostring(L, 5); - } - int flags; - if (ARGC < 6) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 6)); - } - bool RETVAL = ImGui::SliderAngle(label, v_rad, v_degrees_min, v_degrees_max, - format, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::SliderFloat - -IMGUILUA_FUNCTION(ImGui::SliderFloat) -static int ImGui_SliderFloat(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(4, 6); - const char *label; - label = lua_tostring(L, 1); - float *v; - v = static_cast(luaL_checkudata(L, 2, "ImGuiLuaFloatRef")); - float v_min; - v_min = static_cast(luaL_checknumber(L, 3)); - float v_max; - v_max = static_cast(luaL_checknumber(L, 4)); - const char *format; - if (ARGC < 5) { - format = "%.3f"; - } - else { - format = lua_tostring(L, 5); - } - int flags; - if (ARGC < 6) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 6)); - } - bool RETVAL = ImGui::SliderFloat(label, v, v_min, v_max, format, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::SliderFloat2 - -// bool ImGui_SliderFloat2(const char*, float[2], float, float, const char*, -// ImGuiSliderFlags): Unknown argument type 'float[2]' (float[2]) - - -// function ImGui::SliderFloat3 - -// bool ImGui_SliderFloat3(const char*, float[3], float, float, const char*, -// ImGuiSliderFlags): Unknown argument type 'float[3]' (float[3]) - - -// function ImGui::SliderFloat4 - -// bool ImGui_SliderFloat4(const char*, float[4], float, float, const char*, -// ImGuiSliderFlags): Unknown argument type 'float[4]' (float[4]) - - -// function ImGui::SliderInt - -IMGUILUA_FUNCTION(ImGui::SliderInt) -static int ImGui_SliderInt(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(4, 6); - const char *label; - label = lua_tostring(L, 1); - int *v; - v = static_cast(luaL_checkudata(L, 2, "ImGuiLuaIntRef")); - int v_min; - v_min = static_cast(luaL_checkinteger(L, 3)); - int v_max; - v_max = static_cast(luaL_checkinteger(L, 4)); - const char *format; - if (ARGC < 5) { - format = "%d"; - } - else { - format = lua_tostring(L, 5); - } - int flags; - if (ARGC < 6) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 6)); - } - bool RETVAL = ImGui::SliderInt(label, v, v_min, v_max, format, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::SliderInt2 - -// bool ImGui_SliderInt2(const char*, int[2], int, int, const char*, -// ImGuiSliderFlags): Unknown argument type 'int[2]' (int[2]) - - -// function ImGui::SliderInt3 - -// bool ImGui_SliderInt3(const char*, int[3], int, int, const char*, -// ImGuiSliderFlags): Unknown argument type 'int[3]' (int[3]) - - -// function ImGui::SliderInt4 - -// bool ImGui_SliderInt4(const char*, int[4], int, int, const char*, -// ImGuiSliderFlags): Unknown argument type 'int[4]' (int[4]) - - -// function ImGui::SliderScalar - -// bool ImGui_SliderScalar(const char*, ImGuiDataType, void*, const void*, const -// void*, const char*, ImGuiSliderFlags): Unknown argument type 'void*' (void*) - - -// function ImGui::SliderScalarN - -// bool ImGui_SliderScalarN(const char*, ImGuiDataType, void*, int, const void*, -// const void*, const char*, ImGuiSliderFlags): Unknown argument type 'void*' -// (void*) - - -// function ImGui::SmallButton - -IMGUILUA_FUNCTION(ImGui::SmallButton) -static int ImGui_SmallButton(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *label; - label = lua_tostring(L, 1); - bool RETVAL = ImGui::SmallButton(label); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::Spacing - -IMGUILUA_FUNCTION(ImGui::Spacing) -static int ImGui_Spacing(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::Spacing(); - return 0; -} - - -// function ImGui::StyleColorsClassic - -// void ImGui_StyleColorsClassic(ImGuiStyle*): Unknown argument type -// 'ImGuiStyle*' (ImGuiStyle*) - - -// function ImGui::StyleColorsDark - -// void ImGui_StyleColorsDark(ImGuiStyle*): Unknown argument type 'ImGuiStyle*' -// (ImGuiStyle*) - - -// function ImGui::StyleColorsLight - -// void ImGui_StyleColorsLight(ImGuiStyle*): Unknown argument type 'ImGuiStyle*' -// (ImGuiStyle*) - - -// function ImGui::TabItemButton - -IMGUILUA_FUNCTION(ImGui::TabItemButton) -static int ImGui_TabItemButton(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *label; - label = lua_tostring(L, 1); - int flags; - if (ARGC < 2) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::TabItemButton(label, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::TableGetColumnCount - -IMGUILUA_FUNCTION(ImGui::TableGetColumnCount) -static int ImGui_TableGetColumnCount(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - int RETVAL = ImGui::TableGetColumnCount(); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::TableGetColumnFlags - -IMGUILUA_FUNCTION(ImGui::TableGetColumnFlags) -static int ImGui_TableGetColumnFlags(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int column_n; - if (ARGC < 1) { - column_n = -1; - } - else { - column_n = static_cast(luaL_checkinteger(L, 1)); - } - int RETVAL = ImGui::TableGetColumnFlags(column_n); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::TableGetColumnIndex - -IMGUILUA_FUNCTION(ImGui::TableGetColumnIndex) -static int ImGui_TableGetColumnIndex(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - int RETVAL = ImGui::TableGetColumnIndex(); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::TableGetColumnName - -IMGUILUA_FUNCTION(ImGui::TableGetColumnName) -static int ImGui_TableGetColumnName(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int column_n; - if (ARGC < 1) { - column_n = -1; - } - else { - column_n = static_cast(luaL_checkinteger(L, 1)); - } - const char *RETVAL = ImGui::TableGetColumnName(column_n); - lua_pushstring(L, RETVAL); - return 1; -} - - -// function ImGui::TableGetRowIndex - -IMGUILUA_FUNCTION(ImGui::TableGetRowIndex) -static int ImGui_TableGetRowIndex(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - int RETVAL = ImGui::TableGetRowIndex(); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -// function ImGui::TableGetSortSpecs - -// ImGuiTableSortSpecs* ImGui_TableGetSortSpecs(): Unknown return type -// 'ImGuiTableSortSpecs*' (ImGuiTableSortSpecs*) - - -// function ImGui::TableHeader - -IMGUILUA_FUNCTION(ImGui::TableHeader) -static int ImGui_TableHeader(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *label; - label = lua_tostring(L, 1); - ImGui::TableHeader(label); - return 0; -} - - -// function ImGui::TableHeadersRow - -IMGUILUA_FUNCTION(ImGui::TableHeadersRow) -static int ImGui_TableHeadersRow(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::TableHeadersRow(); - return 0; -} - - -// function ImGui::TableNextColumn - -IMGUILUA_FUNCTION(ImGui::TableNextColumn) -static int ImGui_TableNextColumn(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - bool RETVAL = ImGui::TableNextColumn(); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::TableNextRow - -IMGUILUA_FUNCTION(ImGui::TableNextRow) -static int ImGui_TableNextRow(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(2); - int row_flags; - if (ARGC < 1) { - row_flags = 0; - } - else { - row_flags = static_cast(luaL_checkinteger(L, 1)); - } - float min_row_height; - if (ARGC < 2) { - min_row_height = 0.0f; - } - else { - min_row_height = static_cast(luaL_checknumber(L, 2)); - } - ImGui::TableNextRow(row_flags, min_row_height); - return 0; -} - - -// function ImGui::TableSetBgColor - -IMGUILUA_FUNCTION(ImGui::TableSetBgColor) -static int ImGui_TableSetBgColor(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - int target; - target = static_cast(luaL_checkinteger(L, 1)); - ImU32 color; - color = static_cast(luaL_checkinteger(L, 2)); - int column_n; - if (ARGC < 3) { - column_n = -1; - } - else { - column_n = static_cast(luaL_checkinteger(L, 3)); - } - ImGui::TableSetBgColor(target, color, column_n); - return 0; -} - - -// function ImGui::TableSetColumnEnabled - -IMGUILUA_FUNCTION(ImGui::TableSetColumnEnabled) -static int ImGui_TableSetColumnEnabled(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - int column_n; - column_n = static_cast(luaL_checkinteger(L, 1)); - bool v; - v = lua_toboolean(L, 2); - ImGui::TableSetColumnEnabled(column_n, v); - return 0; -} - - -// function ImGui::TableSetColumnIndex - -IMGUILUA_FUNCTION(ImGui::TableSetColumnIndex) -static int ImGui_TableSetColumnIndex(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - int column_n; - column_n = static_cast(luaL_checkinteger(L, 1)); - bool RETVAL = ImGui::TableSetColumnIndex(column_n); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::TableSetupColumn - -IMGUILUA_FUNCTION(ImGui::TableSetupColumn) -static int ImGui_TableSetupColumn(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 4); - const char *label; - label = lua_tostring(L, 1); - int flags; - if (ARGC < 2) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 2)); - } - float init_width_or_weight; - if (ARGC < 3) { - init_width_or_weight = 0.0f; - } - else { - init_width_or_weight = static_cast(luaL_checknumber(L, 3)); - } - unsigned int user_id; - if (ARGC < 4) { - user_id = 0; - } - else { - user_id = static_cast(luaL_checkinteger(L, 4)); - } - ImGui::TableSetupColumn(label, flags, init_width_or_weight, user_id); - return 0; -} - - -// function ImGui::TableSetupScrollFreeze - -IMGUILUA_FUNCTION(ImGui::TableSetupScrollFreeze) -static int ImGui_TableSetupScrollFreeze(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - int cols; - cols = static_cast(luaL_checkinteger(L, 1)); - int rows; - rows = static_cast(luaL_checkinteger(L, 2)); - ImGui::TableSetupScrollFreeze(cols, rows); - return 0; -} - - -// function ImGui::Text is excluded - - -// function ImGui::TextColored is excluded - - -// function ImGui::TextColoredV is excluded - - -// function ImGui::TextDisabled is excluded - - -// function ImGui::TextDisabledV is excluded - - -// function ImGui::TextUnformatted is excluded - - -// function ImGui::TextV is excluded - - -// function ImGui::TextWrapped is excluded - - -// function ImGui::TextWrappedV is excluded - - -// function ImGui::TreeNode - -// bool ImGui_TreeNode(const char*, const char*, ...): Unknown argument type -// '...' (...) - -// bool ImGui_TreeNode(const void*, const char*, ...): Unknown argument type -// 'const void*' (const void*) - -IMGUILUA_FUNCTION(ImGui::TreeNode) -static int ImGui_TreeNode(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *label; - label = lua_tostring(L, 1); - bool RETVAL = ImGui::TreeNode(label); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::TreeNodeEx - -// bool ImGui_TreeNodeEx(const char*, ImGuiTreeNodeFlags, const char*, ...): -// Unknown argument type '...' (...) - -// bool ImGui_TreeNodeEx(const void*, ImGuiTreeNodeFlags, const char*, ...): -// Unknown argument type 'const void*' (const void*) - -IMGUILUA_FUNCTION(ImGui::TreeNodeEx) -static int ImGui_TreeNodeEx(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(1, 2); - const char *label; - label = lua_tostring(L, 1); - int flags; - if (ARGC < 2) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 2)); - } - bool RETVAL = ImGui::TreeNodeEx(label, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::TreeNodeExV - -// bool ImGui_TreeNodeExV(const char*, ImGuiTreeNodeFlags, const char*, -// va_list): Unknown argument type 'va_list' (va_list) - -// bool ImGui_TreeNodeExV(const void*, ImGuiTreeNodeFlags, const char*, -// va_list): Unknown argument type 'const void*' (const void*) - - -// function ImGui::TreeNodeV - -// bool ImGui_TreeNodeV(const char*, const char*, va_list): Unknown argument -// type 'va_list' (va_list) - -// bool ImGui_TreeNodeV(const void*, const char*, va_list): Unknown argument -// type 'const void*' (const void*) - - -// function ImGui::TreePop - -IMGUILUA_FUNCTION(ImGui::TreePop) -static int ImGui_TreePop(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::TreePop(); - return 0; -} - - -// function ImGui::TreePush - -// void ImGui_TreePush(const void*): Unknown argument type 'const void*' (const -// void*) - -IMGUILUA_FUNCTION(ImGui::TreePush) -static int ImGui_TreePush(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *str_id; - str_id = lua_tostring(L, 1); - ImGui::TreePush(str_id); - return 0; -} - - -// function ImGui::Unindent - -IMGUILUA_FUNCTION(ImGui::Unindent) -static int ImGui_Unindent(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - float indent_w; - if (ARGC < 1) { - indent_w = 0.0f; - } - else { - indent_w = static_cast(luaL_checknumber(L, 1)); - } - ImGui::Unindent(indent_w); - return 0; -} - - -// function ImGui::UpdatePlatformWindows - -IMGUILUA_FUNCTION(ImGui::UpdatePlatformWindows) -static int ImGui_UpdatePlatformWindows(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGui::UpdatePlatformWindows(); - return 0; -} - - -// function ImGui::VSliderFloat - -IMGUILUA_FUNCTION(ImGui::VSliderFloat) -static int ImGui_VSliderFloat(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(5, 7); - const char *label; - label = lua_tostring(L, 1); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 2); - float *v; - v = static_cast(luaL_checkudata(L, 3, "ImGuiLuaFloatRef")); - float v_min; - v_min = static_cast(luaL_checknumber(L, 4)); - float v_max; - v_max = static_cast(luaL_checknumber(L, 5)); - const char *format; - if (ARGC < 6) { - format = "%.3f"; - } - else { - format = lua_tostring(L, 6); - } - int flags; - if (ARGC < 7) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 7)); - } - bool RETVAL = - ImGui::VSliderFloat(label, size, v, v_min, v_max, format, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::VSliderInt - -IMGUILUA_FUNCTION(ImGui::VSliderInt) -static int ImGui_VSliderInt(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(5, 7); - const char *label; - label = lua_tostring(L, 1); - ImVec2 size; - size = ImGuiLua_ToImVec2(L, 2); - int *v; - v = static_cast(luaL_checkudata(L, 3, "ImGuiLuaIntRef")); - int v_min; - v_min = static_cast(luaL_checkinteger(L, 4)); - int v_max; - v_max = static_cast(luaL_checkinteger(L, 5)); - const char *format; - if (ARGC < 6) { - format = "%d"; - } - else { - format = lua_tostring(L, 6); - } - int flags; - if (ARGC < 7) { - flags = 0; - } - else { - flags = static_cast(luaL_checkinteger(L, 7)); - } - bool RETVAL = - ImGui::VSliderInt(label, size, v, v_min, v_max, format, flags); - lua_pushboolean(L, RETVAL); - return 1; -} - - -// function ImGui::VSliderScalar - -// bool ImGui_VSliderScalar(const char*, const ImVec2, ImGuiDataType, void*, -// const void*, const void*, const char*, ImGuiSliderFlags): Unknown argument -// type 'void*' (void*) - - -// function ImGui::Value is excluded - - -// method ImGuiIO::~ImGuiIO has no namespace - - -// method ImGuiIO::AddFocusEvent has no namespace - - -// method ImGuiIO::AddInputCharacter has no namespace - - -// method ImGuiIO::AddInputCharacterUTF16 has no namespace - - -// method ImGuiIO::AddInputCharactersUTF8 has no namespace - - -// method ImGuiIO::AddKeyAnalogEvent has no namespace - - -// method ImGuiIO::AddKeyEvent has no namespace - - -// method ImGuiIO::AddMouseButtonEvent has no namespace - - -// method ImGuiIO::AddMousePosEvent has no namespace - - -// method ImGuiIO::AddMouseViewportEvent has no namespace - - -// method ImGuiIO::AddMouseWheelEvent has no namespace - - -// method ImGuiIO::ClearInputCharacters has no namespace - - -// method ImGuiIO::ClearInputKeys has no namespace - - -// method ImGuiIO::ImGuiIO has no namespace - - -// method ImGuiIO::SetKeyEventNativeData has no namespace - - -// method ImGuiInputTextCallbackData::~ImGuiInputTextCallbackData has no -// namespace - - -// method ImGuiInputTextCallbackData::ClearSelection has no namespace - - -// method ImGuiInputTextCallbackData::DeleteChars has no namespace - - -// method ImGuiInputTextCallbackData::HasSelection has no namespace - - -// method ImGuiInputTextCallbackData::ImGuiInputTextCallbackData has no -// namespace - - -// method ImGuiInputTextCallbackData::InsertChars has no namespace - - -// method ImGuiInputTextCallbackData::SelectAll has no namespace - - -// method ImGuiListClipper::~ImGuiListClipper has no namespace - - -// method ImGuiListClipper::Begin has no namespace - - -// method ImGuiListClipper::End has no namespace - - -// method ImGuiListClipper::ForceDisplayRangeByIndices has no namespace - - -// method ImGuiListClipper::ImGuiListClipper has no namespace - - -// method ImGuiListClipper::Step has no namespace - - -// method ImGuiOnceUponAFrame::~ImGuiOnceUponAFrame has no namespace - - -// method ImGuiOnceUponAFrame::ImGuiOnceUponAFrame has no namespace - - -// method ImGuiPayload::~ImGuiPayload has no namespace - - -// method ImGuiPayload::Clear has no namespace - - -// method ImGuiPayload::ImGuiPayload has no namespace - - -// method ImGuiPayload::IsDataType has no namespace - - -// method ImGuiPayload::IsDelivery has no namespace - - -// method ImGuiPayload::IsPreview has no namespace - - -// method ImGuiPlatformIO::~ImGuiPlatformIO has no namespace - - -// method ImGuiPlatformIO::ImGuiPlatformIO has no namespace - - -// method ImGuiPlatformImeData::~ImGuiPlatformImeData has no namespace - - -// method ImGuiPlatformImeData::ImGuiPlatformImeData has no namespace - - -// method ImGuiPlatformMonitor::~ImGuiPlatformMonitor has no namespace - - -// method ImGuiPlatformMonitor::ImGuiPlatformMonitor has no namespace - - -// method ImGuiStorage::BuildSortByKey has no namespace - - -// method ImGuiStorage::Clear has no namespace - - -// method ImGuiStorage::GetBool has no namespace - - -// method ImGuiStorage::GetBoolRef has no namespace - - -// method ImGuiStorage::GetFloat has no namespace - - -// method ImGuiStorage::GetFloatRef has no namespace - - -// method ImGuiStorage::GetInt has no namespace - - -// method ImGuiStorage::GetIntRef has no namespace - - -// method ImGuiStorage::GetVoidPtr has no namespace - - -// method ImGuiStorage::GetVoidPtrRef has no namespace - - -// method ImGuiStorage::SetAllInt has no namespace - - -// method ImGuiStorage::SetBool has no namespace - - -// method ImGuiStorage::SetFloat has no namespace - - -// method ImGuiStorage::SetInt has no namespace - - -// method ImGuiStorage::SetVoidPtr has no namespace - - -// method ImGuiStoragePair::~ImGuiStoragePair has no namespace - - -// method ImGuiStoragePair::ImGuiStoragePair has no namespace - - -// method ImGuiStyle::~ImGuiStyle has no namespace - - -// method ImGuiStyle::ImGuiStyle has no namespace - - -// method ImGuiStyle::ScaleAllSizes has no namespace - - -// method ImGuiTableColumnSortSpecs::~ImGuiTableColumnSortSpecs has no namespace - - -// method ImGuiTableColumnSortSpecs::ImGuiTableColumnSortSpecs has no namespace - - -// method ImGuiTableSortSpecs::~ImGuiTableSortSpecs has no namespace - - -// method ImGuiTableSortSpecs::ImGuiTableSortSpecs has no namespace - - -// method ImGuiTextBuffer::~ImGuiTextBuffer has no namespace - - -// method ImGuiTextBuffer::ImGuiTextBuffer has no namespace - - -// method ImGuiTextBuffer::append has no namespace - - -// method ImGuiTextBuffer::appendf has no namespace - - -// method ImGuiTextBuffer::appendfv has no namespace - - -// method ImGuiTextBuffer::begin has no namespace - - -// method ImGuiTextBuffer::c_str has no namespace - - -// method ImGuiTextBuffer::clear has no namespace - - -// method ImGuiTextBuffer::empty has no namespace - - -// method ImGuiTextBuffer::end has no namespace - - -// method ImGuiTextBuffer::reserve has no namespace - - -// method ImGuiTextBuffer::size has no namespace - - -// method ImGuiTextFilter::~ImGuiTextFilter has no namespace - - -// method ImGuiTextFilter::Build has no namespace - - -// method ImGuiTextFilter::Clear has no namespace - - -// method ImGuiTextFilter::Draw has no namespace - - -// method ImGuiTextFilter::ImGuiTextFilter has no namespace - - -// method ImGuiTextFilter::IsActive has no namespace - - -// method ImGuiTextFilter::PassFilter has no namespace - - -// method ImGuiTextRange::~ImGuiTextRange has no namespace - - -// method ImGuiTextRange::ImGuiTextRange has no namespace - - -// method ImGuiTextRange::empty has no namespace - - -// method ImGuiTextRange::split has no namespace - - -// method ImGuiViewport::~ImGuiViewport has no namespace - - -// method ImGuiViewport::GetCenter has no namespace - - -// method ImGuiViewport::GetWorkCenter has no namespace - - -// method ImGuiViewport::ImGuiViewport has no namespace - - -// method ImGuiWindowClass::~ImGuiWindowClass has no namespace - - -// method ImGuiWindowClass::ImGuiWindowClass has no namespace - - -// method ImVec2::~ImVec2 has no namespace - - -// method ImVec2::ImVec2 has no namespace - - -// method ImVec4::~ImVec4 has no namespace - - -// method ImVec4::ImVec4 has no namespace - - -// method ImVector::~ImVector has no namespace - - -// method ImVector::ImVector has no namespace - - -// method ImVector::_grow_capacity has no namespace - - -// method ImVector::back has no namespace - - -// method ImVector::begin has no namespace - - -// method ImVector::capacity has no namespace - - -// method ImVector::clear has no namespace - - -// method ImVector::clear_delete has no namespace - - -// method ImVector::clear_destruct has no namespace - - -// method ImVector::contains has no namespace - - -// method ImVector::empty has no namespace - - -// method ImVector::end has no namespace - - -// method ImVector::erase has no namespace - - -// method ImVector::erase_unsorted has no namespace - - -// method ImVector::find has no namespace - - -// method ImVector::find_erase has no namespace - - -// method ImVector::find_erase_unsorted has no namespace - - -// method ImVector::front has no namespace - - -// method ImVector::index_from_ptr has no namespace - - -// method ImVector::insert has no namespace - - -// method ImVector::max_size has no namespace - - -// method ImVector::pop_back has no namespace - - -// method ImVector::push_back has no namespace - - -// method ImVector::push_front has no namespace - - -// method ImVector::reserve has no namespace - - -// method ImVector::resize has no namespace - - -// method ImVector::shrink has no namespace - - -// method ImVector::size has no namespace - - -// method ImVector::size_in_bytes has no namespace - - -// method ImVector::swap has no namespace - - -IMGUILUA_FUNCTION(ImGui::PushID) -static int ImGui_PushID(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - if (lua_type(L, 1) == LUA_TNUMBER) { - int int_id = static_cast(luaL_checkinteger(L, 1)); - ImGui::PushID(int_id); - } - else { - size_t len; - const char *str_id = luaL_checklstring(L, 1, &len); - ImGui::PushID(str_id, str_id + len); - } - return 0; -} - - -IMGUILUA_FUNCTION(ImGui::GetID) -static int ImGui_GetID(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - size_t len; - const char *str_id = luaL_checklstring(L, 1, &len); - ImGuiID RETVAL = ImGui::GetID(str_id, str_id + len); - lua_pushinteger(L, static_cast(RETVAL)); - return 1; -} - - -IMGUILUA_FUNCTION(ImGui::GetIO) -static int ImGui_GetIO(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(0); - ImGuiIO **u = static_cast(lua_newuserdatauv(L, sizeof(*u), 0)); - *u = &ImGui::GetIO(); - luaL_setmetatable(L, "ImGuiIO"); - return 1; -} - - -IMGUILUA_FUNCTION(ImGui::Text) -static int ImGui_Text(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - size_t len; - const char *text = luaL_checklstring(L, 1, &len); - ImGui::TextUnformatted(text, text + len); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::TextColored) -static int ImGui_TextColored(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - ImVec4 col = ImGuiLua_ToImVec4(L, 1); - const char *text = luaL_checkstring(L, 2); - ImGui::TextColored(col, "%s", text); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::TextDisabled) -static int ImGui_TextDisabled(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *text = luaL_checkstring(L, 1); - ImGui::TextDisabled("%s", text); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::TextWrapped) -static int ImGui_TextWrapped(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(1); - const char *text = luaL_checkstring(L, 1); - ImGui::TextWrapped("%s", text); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::LabelText) -static int ImGui_LabelText(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - const char *label = luaL_checkstring(L, 1); - const char *text = luaL_checkstring(L, 2); - ImGui::LabelText(label, "%s", text); - return 0; -} - -IMGUILUA_FUNCTION(ImGui::BulletText) -static int ImGui_BulletText(lua_State *L) -{ - int ARGC = lua_gettop(L); - if (ARGC != 1) { - return luaL_error(L, "Wrong number of arguments: got %d, wanted %d", - ARGC, 1); - } - const char *text = luaL_checkstring(L, 1); - ImGui::BulletText("%s", text); - return 0; -} - -static int ImGuiLua_InputTextCallback(ImGuiInputTextCallbackData *data) -{ - if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) { - luaL_Buffer *pb = static_cast(data->UserData); - luaL_prepbuffsize(pb, static_cast(data->BufTextLen)); - data->Buf = luaL_buffaddr(pb); - } - return 0; -} - -IMGUILUA_FUNCTION(ImGui::InputText) -static int ImGui_InputText(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_BETWEEN(2, 3); - - const char *label = luaL_checkstring(L, 1); - luaL_checkudata(L, 2, "ImGuiLuaStringRef"); - ImGuiInputTextFlags flags; - if (ARGC >= 3) { - flags = static_cast(luaL_checkinteger(L, 3)); - } - else { - flags = ImGuiInputTextFlags_None; - } - - lua_getiuservalue(L, 2, 1); - size_t len; - const char *str = luaL_checklstring(L, -1, &len); - size_t size = len + 1; - - luaL_Buffer buffer; - memcpy(luaL_buffinitsize(L, &buffer, size), str, size); - bool result = ImGui::InputText(label, luaL_buffaddr(&buffer), size, - flags | ImGuiInputTextFlags_CallbackResize, - ImGuiLua_InputTextCallback, &buffer); - luaL_pushresultsize(&buffer, strlen(luaL_buffaddr(&buffer))); - lua_setiuservalue(L, 2, 1); - - lua_pushboolean(L, result); - return 1; -} - - -static int ImGuiLua_PushedStyleColors; -static int ImGuiLua_PushedStyleVars; - -extern "C" int ImGuiLua_PopStyleColors() -{ - int count = ImGuiLua_PushedStyleColors; - if (count > 0) { - ImGui::PopStyleColor(count); - ImGuiLua_PushedStyleColors = 0; - } - return count; -} - -extern "C" int ImGuiLua_PopStyleVars() -{ - int count = ImGuiLua_PushedStyleVars; - if (count > 0) { - ImGui::PopStyleVar(count); - ImGuiLua_PushedStyleVars = 0; - } - return count; -} - -IMGUILUA_FUNCTION(ImGui::PushStyleColor) -static int ImGui_PushStyleColor(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - int idx = static_cast(luaL_checkinteger(L, 1)); - if (lua_isnumber(L, 2)) { - ImU32 col = static_cast(luaL_checkinteger(L, 2)); - ImGui::PushStyleColor(idx, col); - } - else { - ImVec4 col = ImGuiLua_ToImVec4(L, 2); - ImGui::PushStyleColor(idx, col); - } - ++ImGuiLua_PushedStyleColors; - return 0; -} - -IMGUILUA_FUNCTION(ImGui::PushStyleVar) -static int ImGui_PushStyleVar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC(2); - int idx = static_cast(luaL_checkinteger(L, 1)); - if (lua_isnumber(L, 2)) { - float val = static_cast(luaL_checknumber(L, 2)); - ImGui::PushStyleVar(idx, val); - } - else { - ImVec2 val = ImGuiLua_ToImVec2(L, 2); - ImGui::PushStyleVar(idx, val); - } - ++ImGuiLua_PushedStyleVars; - return 0; -} - -IMGUILUA_FUNCTION(ImGui::PopStyleColor) -static int ImGui_PopStyleColor(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int count; - if (ARGC < 1) { - count = 1; - } - else { - count = static_cast(luaL_checkinteger(L, 1)); - } - if (count <= ImGuiLua_PushedStyleColors) { - ImGui::PopStyleColor(count); - ImGuiLua_PushedStyleColors -= count; - } - else { - luaL_error( - L, "Attempt to pop %d style colors, but only %d are on the stack", - count, ImGuiLua_PushedStyleColors); - } - return 0; -} - -IMGUILUA_FUNCTION(ImGui::PopStyleVar) -static int ImGui_PopStyleVar(lua_State *L) -{ - IMGUILUA_CHECK_ARGC_MAX(1); - int count; - if (ARGC < 1) { - count = 1; - } - else { - count = static_cast(luaL_checkinteger(L, 1)); - } - if (count <= ImGuiLua_PushedStyleVars) { - ImGui::PopStyleVar(count); - ImGuiLua_PushedStyleVars -= count; - } - else { - luaL_error(L, - "Attempt to pop %d style vars, but only %d are on the stack", - count, ImGuiLua_PushedStyleColors); - } - return 0; -} - - -static luaL_Reg ImGuiLua_RegImGui[] = { - {"Bool", ImGuiLua_Bool}, - {"Float", ImGuiLua_Float}, - {"Int", ImGuiLua_Int}, - {"String", ImGuiLua_String}, - {"AlignTextToFramePadding", ImGui_AlignTextToFramePadding}, - {"ArrowButton", ImGui_ArrowButton}, - {"Begin", ImGui_Begin}, - {"BeginChild", ImGui_BeginChild}, - {"BeginChildFrame", ImGui_BeginChildFrame}, - {"BeginCombo", ImGui_BeginCombo}, - {"BeginDisabled", ImGui_BeginDisabled}, - {"BeginDragDropSource", ImGui_BeginDragDropSource}, - {"BeginDragDropTarget", ImGui_BeginDragDropTarget}, - {"BeginGroup", ImGui_BeginGroup}, - {"BeginListBox", ImGui_BeginListBox}, - {"BeginMainMenuBar", ImGui_BeginMainMenuBar}, - {"BeginMenu", ImGui_BeginMenu}, - {"BeginMenuBar", ImGui_BeginMenuBar}, - {"BeginPopup", ImGui_BeginPopup}, - {"BeginPopupContextItem", ImGui_BeginPopupContextItem}, - {"BeginPopupContextVoid", ImGui_BeginPopupContextVoid}, - {"BeginPopupContextWindow", ImGui_BeginPopupContextWindow}, - {"BeginPopupModal", ImGui_BeginPopupModal}, - {"BeginTabBar", ImGui_BeginTabBar}, - {"BeginTabItem", ImGui_BeginTabItem}, - {"BeginTable", ImGui_BeginTable}, - {"BeginTooltip", ImGui_BeginTooltip}, - {"Bullet", ImGui_Bullet}, - {"BulletText", ImGui_BulletText}, - {"Button", ImGui_Button}, - {"CalcItemWidth", ImGui_CalcItemWidth}, - {"CalcTextSize", ImGui_CalcTextSize}, - {"CaptureKeyboardFromApp", ImGui_CaptureKeyboardFromApp}, - {"CaptureMouseFromApp", ImGui_CaptureMouseFromApp}, - {"Checkbox", ImGui_Checkbox}, - {"CheckboxFlags", ImGui_CheckboxFlags}, - {"CloseCurrentPopup", ImGui_CloseCurrentPopup}, - {"CollapsingHeader", ImGui_CollapsingHeader}, - {"ColorButton", ImGui_ColorButton}, - {"ColorConvertFloat4ToU32", ImGui_ColorConvertFloat4ToU32}, - {"ColorConvertHSVtoRGB", ImGui_ColorConvertHSVtoRGB}, - {"ColorConvertRGBtoHSV", ImGui_ColorConvertRGBtoHSV}, - {"ColorConvertU32ToFloat4", ImGui_ColorConvertU32ToFloat4}, - {"Columns", ImGui_Columns}, - {"Combo", ImGui_Combo}, - {"DestroyPlatformWindows", ImGui_DestroyPlatformWindows}, - {"DockSpace", ImGui_DockSpace}, - {"DockSpaceOverViewport", ImGui_DockSpaceOverViewport}, - {"DragFloat", ImGui_DragFloat}, - {"DragFloatRange2", ImGui_DragFloatRange2}, - {"DragInt", ImGui_DragInt}, - {"DragIntRange2", ImGui_DragIntRange2}, - {"Dummy", ImGui_Dummy}, - {"End", ImGui_End}, - {"EndChild", ImGui_EndChild}, - {"EndChildFrame", ImGui_EndChildFrame}, - {"EndCombo", ImGui_EndCombo}, - {"EndDisabled", ImGui_EndDisabled}, - {"EndDragDropSource", ImGui_EndDragDropSource}, - {"EndDragDropTarget", ImGui_EndDragDropTarget}, - {"EndGroup", ImGui_EndGroup}, - {"EndListBox", ImGui_EndListBox}, - {"EndMainMenuBar", ImGui_EndMainMenuBar}, - {"EndMenu", ImGui_EndMenu}, - {"EndMenuBar", ImGui_EndMenuBar}, - {"EndPopup", ImGui_EndPopup}, - {"EndTabBar", ImGui_EndTabBar}, - {"EndTabItem", ImGui_EndTabItem}, - {"EndTable", ImGui_EndTable}, - {"EndTooltip", ImGui_EndTooltip}, - {"FindViewportByID", ImGui_FindViewportByID}, - {"GetClipboardText", ImGui_GetClipboardText}, - {"GetColorU32", ImGui_GetColorU32}, - {"GetColumnIndex", ImGui_GetColumnIndex}, - {"GetColumnOffset", ImGui_GetColumnOffset}, - {"GetColumnWidth", ImGui_GetColumnWidth}, - {"GetColumnsCount", ImGui_GetColumnsCount}, - {"GetContentRegionAvail", ImGui_GetContentRegionAvail}, - {"GetContentRegionMax", ImGui_GetContentRegionMax}, - {"GetCursorPos", ImGui_GetCursorPos}, - {"GetCursorPosX", ImGui_GetCursorPosX}, - {"GetCursorPosY", ImGui_GetCursorPosY}, - {"GetCursorScreenPos", ImGui_GetCursorScreenPos}, - {"GetCursorStartPos", ImGui_GetCursorStartPos}, - {"GetFontSize", ImGui_GetFontSize}, - {"GetFontTexUvWhitePixel", ImGui_GetFontTexUvWhitePixel}, - {"GetFrameCount", ImGui_GetFrameCount}, - {"GetFrameHeight", ImGui_GetFrameHeight}, - {"GetFrameHeightWithSpacing", ImGui_GetFrameHeightWithSpacing}, - {"GetID", ImGui_GetID}, - {"GetIO", ImGui_GetIO}, - {"GetItemRectMax", ImGui_GetItemRectMax}, - {"GetItemRectMin", ImGui_GetItemRectMin}, - {"GetItemRectSize", ImGui_GetItemRectSize}, - {"GetKeyIndex", ImGui_GetKeyIndex}, - {"GetKeyName", ImGui_GetKeyName}, - {"GetKeyPressedAmount", ImGui_GetKeyPressedAmount}, - {"GetMainViewport", ImGui_GetMainViewport}, - {"GetMouseClickedCount", ImGui_GetMouseClickedCount}, - {"GetMouseCursor", ImGui_GetMouseCursor}, - {"GetMouseDragDelta", ImGui_GetMouseDragDelta}, - {"GetMousePos", ImGui_GetMousePos}, - {"GetMousePosOnOpeningCurrentPopup", - ImGui_GetMousePosOnOpeningCurrentPopup}, - {"GetScrollMaxX", ImGui_GetScrollMaxX}, - {"GetScrollMaxY", ImGui_GetScrollMaxY}, - {"GetScrollX", ImGui_GetScrollX}, - {"GetScrollY", ImGui_GetScrollY}, - {"GetStyleColorName", ImGui_GetStyleColorName}, - {"GetTextLineHeight", ImGui_GetTextLineHeight}, - {"GetTextLineHeightWithSpacing", ImGui_GetTextLineHeightWithSpacing}, - {"GetTime", ImGui_GetTime}, - {"GetTreeNodeToLabelSpacing", ImGui_GetTreeNodeToLabelSpacing}, - {"GetVersion", ImGui_GetVersion}, - {"GetWindowContentRegionMax", ImGui_GetWindowContentRegionMax}, - {"GetWindowContentRegionMin", ImGui_GetWindowContentRegionMin}, - {"GetWindowDockID", ImGui_GetWindowDockID}, - {"GetWindowDpiScale", ImGui_GetWindowDpiScale}, - {"GetWindowHeight", ImGui_GetWindowHeight}, - {"GetWindowPos", ImGui_GetWindowPos}, - {"GetWindowSize", ImGui_GetWindowSize}, - {"GetWindowViewport", ImGui_GetWindowViewport}, - {"GetWindowWidth", ImGui_GetWindowWidth}, - {"Indent", ImGui_Indent}, - {"InputFloat", ImGui_InputFloat}, - {"InputInt", ImGui_InputInt}, - {"InputText", ImGui_InputText}, - {"InvisibleButton", ImGui_InvisibleButton}, - {"IsAnyItemActive", ImGui_IsAnyItemActive}, - {"IsAnyItemFocused", ImGui_IsAnyItemFocused}, - {"IsAnyItemHovered", ImGui_IsAnyItemHovered}, - {"IsAnyMouseDown", ImGui_IsAnyMouseDown}, - {"IsItemActivated", ImGui_IsItemActivated}, - {"IsItemActive", ImGui_IsItemActive}, - {"IsItemClicked", ImGui_IsItemClicked}, - {"IsItemDeactivated", ImGui_IsItemDeactivated}, - {"IsItemDeactivatedAfterEdit", ImGui_IsItemDeactivatedAfterEdit}, - {"IsItemEdited", ImGui_IsItemEdited}, - {"IsItemFocused", ImGui_IsItemFocused}, - {"IsItemHovered", ImGui_IsItemHovered}, - {"IsItemToggledOpen", ImGui_IsItemToggledOpen}, - {"IsItemVisible", ImGui_IsItemVisible}, - {"IsKeyDown", ImGui_IsKeyDown}, - {"IsKeyPressed", ImGui_IsKeyPressed}, - {"IsKeyReleased", ImGui_IsKeyReleased}, - {"IsMouseClicked", ImGui_IsMouseClicked}, - {"IsMouseDoubleClicked", ImGui_IsMouseDoubleClicked}, - {"IsMouseDown", ImGui_IsMouseDown}, - {"IsMouseDragging", ImGui_IsMouseDragging}, - {"IsMouseHoveringRect", ImGui_IsMouseHoveringRect}, - {"IsMouseReleased", ImGui_IsMouseReleased}, - {"IsPopupOpen", ImGui_IsPopupOpen}, - {"IsRectVisible", ImGui_IsRectVisible}, - {"IsWindowAppearing", ImGui_IsWindowAppearing}, - {"IsWindowCollapsed", ImGui_IsWindowCollapsed}, - {"IsWindowDocked", ImGui_IsWindowDocked}, - {"IsWindowFocused", ImGui_IsWindowFocused}, - {"IsWindowHovered", ImGui_IsWindowHovered}, - {"LabelText", ImGui_LabelText}, - {"LoadIniSettingsFromDisk", ImGui_LoadIniSettingsFromDisk}, - {"LogButtons", ImGui_LogButtons}, - {"LogFinish", ImGui_LogFinish}, - {"LogToClipboard", ImGui_LogToClipboard}, - {"LogToFile", ImGui_LogToFile}, - {"LogToTTY", ImGui_LogToTTY}, - {"MenuItem", ImGui_MenuItem}, - {"NewLine", ImGui_NewLine}, - {"NextColumn", ImGui_NextColumn}, - {"OpenPopup", ImGui_OpenPopup}, - {"OpenPopupOnItemClick", ImGui_OpenPopupOnItemClick}, - {"PopAllowKeyboardFocus", ImGui_PopAllowKeyboardFocus}, - {"PopButtonRepeat", ImGui_PopButtonRepeat}, - {"PopClipRect", ImGui_PopClipRect}, - {"PopFont", ImGui_PopFont}, - {"PopID", ImGui_PopID}, - {"PopItemWidth", ImGui_PopItemWidth}, - {"PopStyleColor", ImGui_PopStyleColor}, - {"PopStyleVar", ImGui_PopStyleVar}, - {"PopTextWrapPos", ImGui_PopTextWrapPos}, - {"ProgressBar", ImGui_ProgressBar}, - {"PushAllowKeyboardFocus", ImGui_PushAllowKeyboardFocus}, - {"PushButtonRepeat", ImGui_PushButtonRepeat}, - {"PushClipRect", ImGui_PushClipRect}, - {"PushID", ImGui_PushID}, - {"PushItemWidth", ImGui_PushItemWidth}, - {"PushStyleColor", ImGui_PushStyleColor}, - {"PushStyleVar", ImGui_PushStyleVar}, - {"PushTextWrapPos", ImGui_PushTextWrapPos}, - {"RadioButton", ImGui_RadioButton}, - {"ResetMouseDragDelta", ImGui_ResetMouseDragDelta}, - {"SameLine", ImGui_SameLine}, - {"SaveIniSettingsToDisk", ImGui_SaveIniSettingsToDisk}, - {"Selectable", ImGui_Selectable}, - {"Separator", ImGui_Separator}, - {"SetClipboardText", ImGui_SetClipboardText}, - {"SetColorEditOptions", ImGui_SetColorEditOptions}, - {"SetColumnOffset", ImGui_SetColumnOffset}, - {"SetColumnWidth", ImGui_SetColumnWidth}, - {"SetCursorPos", ImGui_SetCursorPos}, - {"SetCursorPosX", ImGui_SetCursorPosX}, - {"SetCursorPosY", ImGui_SetCursorPosY}, - {"SetCursorScreenPos", ImGui_SetCursorScreenPos}, - {"SetItemAllowOverlap", ImGui_SetItemAllowOverlap}, - {"SetItemDefaultFocus", ImGui_SetItemDefaultFocus}, - {"SetKeyboardFocusHere", ImGui_SetKeyboardFocusHere}, - {"SetMouseCursor", ImGui_SetMouseCursor}, - {"SetNextItemOpen", ImGui_SetNextItemOpen}, - {"SetNextItemWidth", ImGui_SetNextItemWidth}, - {"SetNextWindowBgAlpha", ImGui_SetNextWindowBgAlpha}, - {"SetNextWindowClass", ImGui_SetNextWindowClass}, - {"SetNextWindowCollapsed", ImGui_SetNextWindowCollapsed}, - {"SetNextWindowContentSize", ImGui_SetNextWindowContentSize}, - {"SetNextWindowDockID", ImGui_SetNextWindowDockID}, - {"SetNextWindowFocus", ImGui_SetNextWindowFocus}, - {"SetNextWindowPos", ImGui_SetNextWindowPos}, - {"SetNextWindowSize", ImGui_SetNextWindowSize}, - {"SetNextWindowViewport", ImGui_SetNextWindowViewport}, - {"SetScrollFromPosX", ImGui_SetScrollFromPosX}, - {"SetScrollFromPosY", ImGui_SetScrollFromPosY}, - {"SetScrollHereX", ImGui_SetScrollHereX}, - {"SetScrollHereY", ImGui_SetScrollHereY}, - {"SetScrollX", ImGui_SetScrollX}, - {"SetScrollY", ImGui_SetScrollY}, - {"SetTabItemClosed", ImGui_SetTabItemClosed}, - {"SetWindowCollapsed", ImGui_SetWindowCollapsed}, - {"SetWindowFocus", ImGui_SetWindowFocus}, - {"SetWindowFontScale", ImGui_SetWindowFontScale}, - {"SetWindowPos", ImGui_SetWindowPos}, - {"SetWindowSize", ImGui_SetWindowSize}, - {"ShowAboutWindow", ImGui_ShowAboutWindow}, - {"ShowDemoWindow", ImGui_ShowDemoWindow}, - {"ShowFontSelector", ImGui_ShowFontSelector}, - {"ShowMetricsWindow", ImGui_ShowMetricsWindow}, - {"ShowStackToolWindow", ImGui_ShowStackToolWindow}, - {"ShowStyleSelector", ImGui_ShowStyleSelector}, - {"ShowUserGuide", ImGui_ShowUserGuide}, - {"SliderAngle", ImGui_SliderAngle}, - {"SliderFloat", ImGui_SliderFloat}, - {"SliderInt", ImGui_SliderInt}, - {"SmallButton", ImGui_SmallButton}, - {"Spacing", ImGui_Spacing}, - {"TabItemButton", ImGui_TabItemButton}, - {"TableGetColumnCount", ImGui_TableGetColumnCount}, - {"TableGetColumnFlags", ImGui_TableGetColumnFlags}, - {"TableGetColumnIndex", ImGui_TableGetColumnIndex}, - {"TableGetColumnName", ImGui_TableGetColumnName}, - {"TableGetRowIndex", ImGui_TableGetRowIndex}, - {"TableHeader", ImGui_TableHeader}, - {"TableHeadersRow", ImGui_TableHeadersRow}, - {"TableNextColumn", ImGui_TableNextColumn}, - {"TableNextRow", ImGui_TableNextRow}, - {"TableSetBgColor", ImGui_TableSetBgColor}, - {"TableSetColumnEnabled", ImGui_TableSetColumnEnabled}, - {"TableSetColumnIndex", ImGui_TableSetColumnIndex}, - {"TableSetupColumn", ImGui_TableSetupColumn}, - {"TableSetupScrollFreeze", ImGui_TableSetupScrollFreeze}, - {"Text", ImGui_Text}, - {"TextColored", ImGui_TextColored}, - {"TextDisabled", ImGui_TextDisabled}, - {"TextWrapped", ImGui_TextWrapped}, - {"TreeNode", ImGui_TreeNode}, - {"TreeNodeEx", ImGui_TreeNodeEx}, - {"TreePop", ImGui_TreePop}, - {"TreePush", ImGui_TreePush}, - {"Unindent", ImGui_Unindent}, - {"UpdatePlatformWindows", ImGui_UpdatePlatformWindows}, - {"VSliderFloat", ImGui_VSliderFloat}, - {"VSliderInt", ImGui_VSliderInt}, - {NULL, NULL}, -}; - -extern "C" int ImGuiLua_InitImGui(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - lua_pushvalue(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImDrawFlags"); - ImGuiLua_RegisterEnumImDrawFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImDrawListFlags"); - ImGuiLua_RegisterEnumImDrawListFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImFontAtlasFlags"); - ImGuiLua_RegisterEnumImFontAtlasFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiBackendFlags"); - ImGuiLua_RegisterEnumImGuiBackendFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiButtonFlags"); - ImGuiLua_RegisterEnumImGuiButtonFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiCol"); - ImGuiLua_RegisterEnumImGuiCol(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiColorEditFlags"); - ImGuiLua_RegisterEnumImGuiColorEditFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiComboFlags"); - ImGuiLua_RegisterEnumImGuiComboFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiCond"); - ImGuiLua_RegisterEnumImGuiCond(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiConfigFlags"); - ImGuiLua_RegisterEnumImGuiConfigFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiDataType"); - ImGuiLua_RegisterEnumImGuiDataType(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiDir"); - ImGuiLua_RegisterEnumImGuiDir(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiDockNodeFlags"); - ImGuiLua_RegisterEnumImGuiDockNodeFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiDragDropFlags"); - ImGuiLua_RegisterEnumImGuiDragDropFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiFocusedFlags"); - ImGuiLua_RegisterEnumImGuiFocusedFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiHoveredFlags"); - ImGuiLua_RegisterEnumImGuiHoveredFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiInputTextFlags"); - ImGuiLua_RegisterEnumImGuiInputTextFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiKeyModFlags"); - ImGuiLua_RegisterEnumImGuiKeyModFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiKey"); - ImGuiLua_RegisterEnumImGuiKey(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiMouseButton"); - ImGuiLua_RegisterEnumImGuiMouseButton(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiMouseCursor"); - ImGuiLua_RegisterEnumImGuiMouseCursor(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiNavInput"); - ImGuiLua_RegisterEnumImGuiNavInput(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiPopupFlags"); - ImGuiLua_RegisterEnumImGuiPopupFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiSelectableFlags"); - ImGuiLua_RegisterEnumImGuiSelectableFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiSliderFlags"); - ImGuiLua_RegisterEnumImGuiSliderFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiSortDirection"); - ImGuiLua_RegisterEnumImGuiSortDirection(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiStyleVar"); - ImGuiLua_RegisterEnumImGuiStyleVar(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiTabBarFlags"); - ImGuiLua_RegisterEnumImGuiTabBarFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiTabItemFlags"); - ImGuiLua_RegisterEnumImGuiTabItemFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiTableBgTarget"); - ImGuiLua_RegisterEnumImGuiTableBgTarget(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiTableColumnFlags"); - ImGuiLua_RegisterEnumImGuiTableColumnFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiTableFlags"); - ImGuiLua_RegisterEnumImGuiTableFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiTableRowFlags"); - ImGuiLua_RegisterEnumImGuiTableRowFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiTreeNodeFlags"); - ImGuiLua_RegisterEnumImGuiTreeNodeFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiViewportFlags"); - ImGuiLua_RegisterEnumImGuiViewportFlags(L); - lua_pop(L, 1); - ImGuiLua_GetOrCreateTable(L, "ImGuiWindowFlags"); - ImGuiLua_RegisterEnumImGuiWindowFlags(L); - lua_pop(L, 1); - ImGuiLua_RegisterStructImGuiIO(L); - ImGuiLua_RegisterStructImGuiViewport(L); - ImGuiLua_RegisterStructImGuiWindowClass(L); - ImGuiLua_RegisterStructImVec2(L); - ImGuiLua_RegisterStructImVec4(L); - ImGuiLua_RegisterStructImGuiLuaBoolRef(L); - ImGuiLua_RegisterStructImGuiLuaFloatRef(L); - ImGuiLua_RegisterStructImGuiLuaIntRef(L); - ImGuiLua_RegisterStructImGuiLuaStringRef(L); - ImGuiLua_GetOrCreateTable(L, "ImGui"); - luaL_setfuncs(L, ImGuiLua_RegImGui, 0); - lua_pop(L, 1); - return 0; -} diff --git a/extern/drawdance/appdrawdance/drawdance_lua/lua_bindings.c b/extern/drawdance/appdrawdance/drawdance_lua/lua_bindings.c deleted file mode 100644 index a94177525c..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/lua_bindings.c +++ /dev/null @@ -1,791 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "lua_bindings.h" -#include "../drawdance/app.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#ifdef __EMSCRIPTEN__ -# include -# include -#endif - - -typedef struct DP_Document DP_Document; - - -#ifdef _WIN32 -# define PATH_SEPARATOR "\\" -#else -# define PATH_SEPARATOR "/" -#endif - -#define CLIENT_EVENT_MESSAGE (-1) -#ifdef __EMSCRIPTEN__ -# define BROWSER_EVENTS (-2) -#endif - - -typedef struct DP_LuaAppState { - DP_App *app; - DP_Mutex *mutex_client_event_queue; - DP_Queue client_event_queue; -} DP_LuaAppState; - -typedef struct DP_LuaClientEvent { - int client_id; - int type; - void *data; -} DP_LuaClientEvent; - -static void lua_client_event_dispose(void *element) -{ - DP_LuaClientEvent *lce = element; - switch (lce->type) { - case CLIENT_EVENT_MESSAGE: - if (lce->data) { // Moving to Lua sets this to null. - DP_message_decref(lce->data); - } - break; -#ifdef __EMSCRIPTEN__ - case BROWSER_EVENTS: - free(lce->data); - break; -#endif - default: - DP_free(lce->data); - break; - } -} - -static void push_client_event(DP_LuaAppState *state, int client_id, int type, - void *data) -{ - DP_ASSERT(state); - DP_Mutex *mutex_client_event_queue = state->mutex_client_event_queue; - DP_MUTEX_MUST_LOCK(mutex_client_event_queue); - DP_LuaClientEvent *lce = - DP_queue_push(&state->client_event_queue, sizeof(DP_LuaClientEvent)); - *lce = (DP_LuaClientEvent){client_id, type, data}; - DP_MUTEX_MUST_UNLOCK(mutex_client_event_queue); -} - -void DP_lua_app_state_client_event_push(DP_LuaAppState *state, int client_id, - DP_ClientEventType type, - const char *message_or_null) -{ - push_client_event(state, client_id, (int)type, DP_strdup(message_or_null)); -} - -void DP_lua_app_state_client_message_push(DP_LuaAppState *state, int client_id, - DP_Message *msg) -{ - push_client_event(state, client_id, CLIENT_EVENT_MESSAGE, - DP_message_incref(msg)); -} - -void DP_lua_message_push_noinc(lua_State *L, DP_Message *msg); - -static int publish_client_events(lua_State *L) -{ - DP_ASSERT(lua_gettop(L) == 2); - DP_ASSERT(lua_type(L, 2) == LUA_TTABLE); // The Lua App instance. - DP_Queue *client_event_queue = lua_touserdata(L, 1); - lua_getfield(L, 2, "publish"); // Grab the method, we'll need it. - DP_LuaClientEvent *lce; - while ((lce = DP_queue_peek(client_event_queue, sizeof(*lce)))) { - int type = lce->type; - if (type == CLIENT_EVENT_MESSAGE) { - lua_pushvalue(L, 3); // The publish method. - lua_pushvalue(L, 2); // The Lua App instance (self). - lua_pushliteral(L, "CLIENT_MESSAGE"); - lua_createtable(L, 0, 2); - lua_pushinteger(L, lce->client_id); - lua_setfield(L, -2, "client_id"); - // Steal the reference to avoid messing with the refcount. - DP_lua_message_push_noinc(L, lce->data); - lce->data = NULL; // Stolen. - lua_setfield(L, -2, "message"); - lua_call(L, 3, 0); - } -#ifdef __EMSCRIPTEN__ - else if (type == BROWSER_EVENTS) { - lua_getfield(L, 2, "publish_browser_events"); - lua_pushvalue(L, 2); // The Lua App instance (self). - lua_pushstring(L, lce->data); - lua_call(L, 2, 0); - } -#endif - else { - lua_pushvalue(L, 3); // The publish method. - lua_pushvalue(L, 2); // The Lua App instance (self). - lua_pushliteral(L, "CLIENT_EVENT"); - lua_createtable(L, 0, 3); - lua_pushinteger(L, lce->client_id); - lua_setfield(L, -2, "client_id"); - lua_pushinteger(L, type); - lua_setfield(L, -2, "type"); - lua_pushstring(L, lce->data); - lua_setfield(L, -2, "message"); - lua_call(L, 3, 0); - } - lua_client_event_dispose(lce); - DP_queue_shift(client_event_queue); - } - return 0; -} - -static void move_client_events_to_lua(lua_State *L, int ref) -{ - DP_LuaAppState *state = DP_lua_app_state(L); - DP_Mutex *mutex_client_event_queue = state->mutex_client_event_queue; - lua_pushcfunction(L, publish_client_events); - lua_pushlightuserdata(L, &state->client_event_queue); - lua_rawgeti(L, LUA_REGISTRYINDEX, ref); - DP_MUTEX_MUST_LOCK(mutex_client_event_queue); - int result = lua_pcall(L, 2, 0, 0); - DP_MUTEX_MUST_UNLOCK(mutex_client_event_queue); - if (result != LUA_OK) { - DP_warn("Error publishing client events: %s", lua_tostring(L, -1)); - lua_pop(L, 1); - } -} - -static void push_layer_props_list(lua_State *L, DP_LayerPropsList *lpl) -{ - int count = DP_layer_props_list_count(lpl); - lua_createtable(L, count, 0); - for (int i = 0; i < count; ++i) { - DP_LayerProps *lp = DP_layer_props_list_at_noinc(lpl, i); - DP_LayerPropsList *child_lpl = DP_layer_props_children_noinc(lp); - lua_createtable(L, 0, child_lpl ? 8 : 7); - lua_pushinteger(L, DP_layer_props_id(lp)); - lua_setfield(L, -2, "id"); - lua_pushinteger(L, DP_layer_props_opacity(lp)); - lua_setfield(L, -2, "opacity"); - lua_pushinteger(L, DP_layer_props_blend_mode(lp)); - lua_setfield(L, -2, "blend_mode"); - lua_pushboolean(L, DP_layer_props_hidden(lp)); - lua_setfield(L, -2, "hidden"); - lua_pushboolean(L, DP_layer_props_censored(lp)); - lua_setfield(L, -2, "censored"); - lua_pushboolean(L, DP_layer_props_isolated(lp)); - lua_setfield(L, -2, "isolated"); - size_t title_length; - const char *title = DP_layer_props_title(lp, &title_length); - lua_pushlstring(L, title, title_length); - lua_setfield(L, -2, "title"); - if (child_lpl) { - push_layer_props_list(L, child_lpl); - lua_setfield(L, -2, "children"); - } - lua_seti(L, -2, i + 1); - } -} - -static int publish_layer_props_event(lua_State *L) -{ - DP_ASSERT(lua_gettop(L) == 2); - DP_ASSERT(lua_type(L, 1) == LUA_TLIGHTUSERDATA); // Layer props list. - DP_ASSERT(lua_type(L, 2) == LUA_TTABLE); // The Lua App instance. - lua_getfield(L, 2, "publish"); - lua_pushvalue(L, 2); - lua_pushliteral(L, "LAYER_PROPS"); - push_layer_props_list(L, lua_touserdata(L, 1)); - lua_call(L, 3, 0); - return 0; -} - -static void create_layer_props_event(lua_State *L, int ref, - DP_LayerPropsList *lpl) -{ - DP_debug("Publishing layer props event"); - lua_pushcfunction(L, publish_layer_props_event); - lua_pushlightuserdata(L, lpl); - lua_rawgeti(L, LUA_REGISTRYINDEX, ref); - int result = lua_pcall(L, 2, 0, 0); - if (result != LUA_OK) { - DP_warn("Error publishing layer props event: %s", lua_tostring(L, -1)); - lua_pop(L, 1); - } -} - - -static int lua_app_state_gc(lua_State *L) -{ - DP_LuaAppState *state = lua_touserdata(L, 1); - DP_queue_clear(&state->client_event_queue, sizeof(DP_LuaClientEvent), - lua_client_event_dispose); - DP_queue_dispose(&state->client_event_queue); - DP_mutex_free(state->mutex_client_event_queue); - return 0; -} - -static int init_lua_app_state(lua_State *L) -{ - luaL_newmetatable(L, "DP_LuaAppState"); - lua_pushcfunction(L, lua_app_state_gc); - lua_setfield(L, -2, "__gc"); - lua_pop(L, 1); - - DP_App *app = lua_touserdata(L, 1); - DP_LuaAppState *state = lua_newuserdatauv(L, sizeof(*state), 0); - *state = (DP_LuaAppState){app, NULL, DP_QUEUE_NULL}; - luaL_setmetatable(L, "DP_LuaAppState"); - - if (!(state->mutex_client_event_queue = DP_mutex_new())) { - return luaL_error(L, "Can't create client event queue mutex: %s", - DP_error()); - } - - DP_queue_init(&state->client_event_queue, 8, sizeof(DP_LuaClientEvent)); - - luaL_ref(L, LUA_REGISTRYINDEX); - *(DP_LuaAppState **)lua_getextraspace(L) = state; - return 0; -} - -static int init_lua_libs(lua_State *L) -{ - static const luaL_Reg libraries[] = { - {LUA_GNAME, luaopen_base}, - {LUA_COLIBNAME, luaopen_coroutine}, - {LUA_TABLIBNAME, luaopen_table}, - {LUA_STRLIBNAME, luaopen_string}, - {LUA_MATHLIBNAME, luaopen_math}, - {LUA_UTF8LIBNAME, luaopen_utf8}, - {NULL, NULL}, - }; - for (const luaL_Reg *lib = libraries; lib->func; lib++) { - luaL_requiref(L, lib->name, lib->func, 1); - lua_pop(L, 1); - } - return 0; -} - -static int version(lua_State *L) -{ - lua_pushliteral(L, DP_VERSION); - return 1; -} - -static int build_type(lua_State *L) -{ - lua_pushliteral(L, DP_BUILD_TYPE); - return 1; -} - -static int platform(lua_State *L) -{ - lua_pushliteral(L, DP_PLATFORM); - return 1; -} - -static int open_url(lua_State *L) -{ - const char *url = luaL_checkstring(L, 1); - if (SDL_OpenURL(url) == 0) { - return 0; - } - else { - return luaL_error(L, "Error opening '%s': %s", url, SDL_GetError()); - } -} - -static int slurp(lua_State *L) -{ - const char *path = luaL_checkstring(L, 1); - size_t length; - char *content = DP_file_slurp(path, &length); - if (content) { - lua_pushlstring(L, content, length); - DP_free(content); - return 1; - } - else { - return luaL_error(L, "%s", DP_error()); - } -} - -#ifdef __EMSCRIPTEN__ -EM_JS(void, dispatch_custom_event, (lua_State * L, const char *payload), { - try { - window.dispatchEvent(new CustomEvent("dpevents", { - detail : { - handle : L, - payload : UTF8ToString(payload), - }, - })); - } - catch (e) { - console.error("Error dispatching dpevents: " + e); - } -}) - -static void send_to_browser_in_main_thread(lua_State *L, char *payload) -{ - dispatch_custom_event(L, payload); - DP_free(payload); -} - -static int send_to_browser(lua_State *L) -{ - size_t length; - const char *events = luaL_checklstring(L, 1, &length); - char *payload = DP_malloc(length + 1); - memcpy(payload, events, length); - payload[length] = '\0'; - emscripten_async_run_in_main_runtime_thread( - EM_FUNC_SIG_VII, send_to_browser_in_main_thread, L, payload); - return 0; -} - -// Exported function called from JavaScript. -void DP_send_from_browser(lua_State *L, char *payload) -{ - DP_LuaAppState *state = DP_lua_app_state(L); - push_client_event(state, 0, BROWSER_EVENTS, payload); -} -#endif - -static int error_to_trace(lua_State *L) -{ - const char *err = lua_tostring(L, 1); - luaL_traceback(L, L, err, 0); - return 1; -} - -static int app_quit(DP_UNUSED lua_State *L) -{ - SDL_Event event; - event.type = SDL_QUIT; - if (SDL_PushEvent(&event) < 0) { - luaL_error(L, "Error sending quit event: %s", SDL_GetError()); - } - return 0; -} - -static int app_document_set(lua_State *L) -{ - luaL_checkany(L, 1); - DP_Document *doc; - if (lua_isnil(L, 1)) { - doc = NULL; - } - else { - DP_Document **pp = luaL_checkudata(L, 1, "DP_Document"); - doc = pp ? *pp : NULL; - } - DP_LuaAppState *state = DP_lua_app_state(L); - DP_app_document_set(state->app, doc); - return 0; -} - -static int app_canvas_renderer_transform(lua_State *L) -{ - DP_LuaAppState *state = DP_lua_app_state(L); - double x, y, scale, rotation_in_radians; - DP_app_canvas_renderer_transform(state->app, &x, &y, &scale, - &rotation_in_radians); - lua_pushnumber(L, x); - lua_pushnumber(L, y); - lua_pushnumber(L, scale); - lua_pushnumber(L, rotation_in_radians); - return 4; -} - -static int app_canvas_renderer_transform_set(lua_State *L) -{ - double x = luaL_checknumber(L, 1); - double y = luaL_checknumber(L, 2); - double scale = luaL_checknumber(L, 3); - double rotation_in_radians = luaL_checknumber(L, 4); - DP_LuaAppState *state = DP_lua_app_state(L); - DP_app_canvas_renderer_transform_set(state->app, x, y, scale, - rotation_in_radians); - return 0; -} - -static int init_app_funcs(lua_State *L) -{ - lua_pushglobaltable(L); - luaL_getsubtable(L, -1, "DP"); - - lua_pushcfunction(L, error_to_trace); - lua_setfield(L, -2, "error_to_trace"); - lua_pushcfunction(L, version); - lua_setfield(L, -2, "version"); - lua_pushcfunction(L, build_type); - lua_setfield(L, -2, "build_type"); - lua_pushcfunction(L, platform); - lua_setfield(L, -2, "platform"); - lua_pushcfunction(L, open_url); - lua_setfield(L, -2, "open_url"); - lua_pushcfunction(L, slurp); - lua_setfield(L, -2, "slurp"); -#ifdef __EMSCRIPTEN__ - lua_pushcfunction(L, send_to_browser); - lua_setfield(L, -2, "send_to_browser"); -#endif - - luaL_getsubtable(L, -1, "App"); - lua_pushcfunction(L, app_quit); - lua_setfield(L, -2, "quit"); - lua_pushcfunction(L, app_document_set); - lua_setfield(L, -2, "document_set"); - lua_pushcfunction(L, app_canvas_renderer_transform); - lua_setfield(L, -2, "canvas_renderer_transform"); - lua_pushcfunction(L, app_canvas_renderer_transform_set); - lua_setfield(L, -2, "canvas_renderer_transform_set"); - - return 0; -} - - -#ifdef DRAWDANCE_IMGUI -int ImGuiLua_InitImGui(lua_State *L); -int ImGuiLua_NewImVec2(lua_State *L); -#endif - -static int init_imgui(lua_State *L) -{ - lua_pushglobaltable(L); - luaL_getsubtable(L, -1, "DP"); -#ifdef DRAWDANCE_IMGUI - lua_pushboolean(L, true); -#else - lua_pushboolean(L, false); -#endif - lua_setfield(L, -2, "ImGui"); - lua_pop(L, 2); - -#ifdef DRAWDANCE_IMGUI - lua_pushcfunction(L, ImGuiLua_InitImGui); - lua_pushglobaltable(L); - lua_call(L, 1, 0); - - lua_newtable(L); - lua_pushcfunction(L, ImGuiLua_NewImVec2); - lua_setfield(L, -2, "new"); - lua_setglobal(L, "ImVec2"); -#endif - - return 0; -} - -static int require_load_file(lua_State *L) -{ - lua_concat(L, 3); - DP_debug("Load '%s'", lua_tostring(L, 1)); - if (luaL_loadfilex(L, lua_tostring(L, 1), "t") != LUA_OK) { - return lua_error(L); - } - int prev = lua_gettop(L); - lua_call(L, 0, LUA_MULTRET); - int count = lua_gettop(L) - prev + 1; - lua_createtable(L, count, 0); - for (int i = 0; i < count; ++i) { - lua_pushvalue(L, prev + i); - lua_seti(L, -2, i + 1); - } - return 1; -} - -static int require(lua_State *L) -{ - const char *package = luaL_checkstring(L, 1); - lua_getfield(L, LUA_REGISTRYINDEX, "DP_loaded_packages"); - int loaded = lua_gettop(L); - int state = lua_getfield(L, loaded, package); - if (state == LUA_TNIL) { - // Remove the nil. - lua_pop(L, 1); - // Set package state to 0. - lua_pushinteger(L, 0); - lua_setfield(L, loaded, package); - // Run the actual file. TODO: prefix and handle this path properly. - lua_pushcfunction(L, require_load_file); - lua_pushliteral(L, "appdrawdance/lua/"); - luaL_gsub(L, package, ".", PATH_SEPARATOR); - lua_pushliteral(L, ".lua"); - if (lua_pcall(L, 3, 1, 0) == LUA_OK) { - // Set package state to returned packed table. - lua_pushvalue(L, -1); - lua_setfield(L, loaded, package); - } - else { - // Set package state to nil. - lua_pushnil(L); - lua_setfield(L, loaded, package); - return lua_error(L); - } - } - else if (state == LUA_TNUMBER) { - return luaL_error(L, "Circular require of '%s'", package); - } - // Unpack the table. - int table = lua_gettop(L); - int count = (int)luaL_len(L, table); - for (int i = 1; i <= count; ++i) { - lua_geti(L, table, i); - } - return count; -} - -static int unrequire(lua_State *L) -{ - luaL_checkany(L, 1); - lua_getfield(L, LUA_REGISTRYINDEX, "DP_loaded_packages"); - int removed_count = 0; - - lua_pushnil(L); - while (lua_next(L, -2)) { - lua_pop(L, 1); // Don't care about the value, only the key matters. - - // If we were given a string, compare it to the package. - // Otherwise try to call it and use the result. - bool should_remove; - if (lua_isstring(L, 1)) { - should_remove = lua_compare(L, 1, -1, LUA_OPEQ); - } - else { - lua_pushvalue(L, 1); - lua_pushvalue(L, -2); - lua_call(L, 1, 1); - should_remove = lua_toboolean(L, -1); - lua_pop(L, 1); - } - - if (should_remove) { - lua_pushvalue(L, -1); - lua_pushnil(L); - lua_settable(L, -4); - ++removed_count; - } - } - - lua_pushinteger(L, removed_count); - return 1; -} - -static int init_package(lua_State *L) -{ - lua_newtable(L); - lua_setfield(L, LUA_REGISTRYINDEX, "DP_loaded_packages"); - lua_pushcfunction(L, require); - lua_setglobal(L, "require"); - lua_pushcfunction(L, unrequire); - lua_setglobal(L, "unrequire"); - return 0; -} - -static int global_index(lua_State *L) -{ - lua_pushliteral(L, "Reference to undeclared global '"); - lua_pushvalue(L, 2); - lua_pushliteral(L, "'"); - lua_concat(L, 3); - return lua_error(L); -} - -static int global_newindex(lua_State *L) -{ - lua_pushliteral(L, "Attempt to declare global '"); - lua_pushvalue(L, 2); - lua_pushliteral(L, "'"); - lua_concat(L, 3); - return lua_error(L); -} - -static int init_global_environment(lua_State *L) -{ - lua_pushglobaltable(L); - lua_newtable(L); - lua_pushcfunction(L, global_index); - lua_setfield(L, -2, "__index"); - lua_pushcfunction(L, global_newindex); - lua_setfield(L, -2, "__newindex"); - lua_setmetatable(L, -2); - return 0; -} - -int DP_lua_client_init(lua_State *L); -int DP_lua_document_init(lua_State *L); -int DP_lua_message_init(lua_State *L); -int DP_lua_ui_init(lua_State *L); - -static int init_bindings(lua_State *L) -{ - static const lua_CFunction init_funcs[] = { - init_lua_libs, init_app_funcs, init_imgui, - init_package, DP_lua_client_init, DP_lua_document_init, - DP_lua_message_init, init_global_environment, DP_lua_ui_init, - }; - lua_pushcfunction(L, init_lua_app_state); - lua_pushvalue(L, 1); - lua_call(L, 1, 0); - for (size_t i = 0; i < DP_ARRAY_LENGTH(init_funcs); ++i) { - lua_pushcfunction(L, init_funcs[i]); - lua_call(L, 0, 0); - } - return 0; -} - -static void handle_warn(void *user, const char *msg, int tocont) -{ - DP_LuaWarnBuffer *wb = user; - size_t used = wb->used; - if (tocont) { - size_t length = strlen(msg); - size_t needed = used + length; - if (wb->capacity < needed) { - wb->buffer = DP_realloc(wb->buffer, needed); - wb->capacity = needed; - } - memcpy(wb->buffer + used, msg, length); - wb->used += length; - } - else if (used == 0) { - DP_warn("Lua: %s", msg); - } - else { - DP_warn("Lua: %.*s%s", DP_size_to_int(used), wb->buffer, msg); - wb->used = 0; - } -} - - -bool DP_lua_bindings_init(lua_State *L, DP_App *app, DP_LuaWarnBuffer *wb) -{ - DP_ASSERT(L); - DP_ASSERT(app); - DP_ASSERT(wb); - lua_setwarnf(L, handle_warn, wb); - lua_pushcfunction(L, init_bindings); - lua_pushlightuserdata(L, app); - if (lua_pcall(L, 1, 0, 0) == LUA_OK) { - return true; - } - else { - DP_error_set("Error loading Lua bindings: %s", lua_tostring(L, -1)); - lua_pop(L, 1); - return false; - } -} - - -DP_LuaAppState *DP_lua_app_state(lua_State *L) -{ - return *(DP_LuaAppState **)lua_getextraspace(L); -} - -DP_App *DP_lua_app(lua_State *L) -{ - return DP_lua_app_state(L)->app; -} - - -static int call_lua_app_new(lua_State *L) -{ - lua_getglobal(L, "require"); - lua_pushstring(L, "app"); - lua_call(L, 1, 1); - lua_getfield(L, -1, "new"); - lua_pushvalue(L, -2); - lua_call(L, 1, 1); - return 1; -} - -int DP_lua_app_new(lua_State *L) -{ - lua_pushcfunction(L, call_lua_app_new); - if (lua_pcall(L, 0, 1, 0) == LUA_OK) { - return luaL_ref(L, LUA_REGISTRYINDEX); - } - else { - DP_error_set("Error loading Lua app: %s", lua_tostring(L, -1)); - lua_pop(L, 1); - return LUA_NOREF; - } -} - -static void call_app_method(lua_State *L, int ref, const char *method) -{ - lua_pushcfunction(L, error_to_trace); - int msgh = lua_gettop(L); - lua_rawgeti(L, LUA_REGISTRYINDEX, ref); - lua_getfield(L, -1, method); - lua_pushvalue(L, -2); - if (lua_pcall(L, 1, 0, msgh) == LUA_OK) { - lua_pop(L, 2); - } - else { - DP_warn("Error in Lua %s: %s", method, lua_tostring(L, -1)); - lua_pop(L, 3); - } -} - -void DP_lua_app_free(lua_State *L, int ref) -{ - if (ref != LUA_NOREF) { - call_app_method(L, ref, "dispose"); - lua_setwarnf(L, NULL, NULL); - luaL_unref(L, LUA_REGISTRYINDEX, ref); - } -} - -void DP_lua_app_handle_events(lua_State *L, int ref, DP_LayerPropsList *lpl) -{ - move_client_events_to_lua(L, ref); - if (lpl) { - create_layer_props_event(L, ref, lpl); - } - call_app_method(L, ref, "handle_events"); -} - -#ifdef DRAWDANCE_IMGUI -void DP_lua_imgui_stack_clear(void); - -void DP_lua_app_prepare_gui(lua_State *L, int ref) -{ - call_app_method(L, ref, "prepare_gui"); - DP_lua_imgui_stack_clear(); -} -#endif - - -void DP_lua_warn_buffer_dispose(DP_LuaWarnBuffer *wb) -{ - if (wb) { - DP_free(wb->buffer); - } -} diff --git a/extern/drawdance/appdrawdance/drawdance_lua/lua_bindings.h b/extern/drawdance/appdrawdance/drawdance_lua/lua_bindings.h deleted file mode 100644 index 63666a35a9..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/lua_bindings.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef DRAWDANCE_LUA_BINDINGS_H -#define DRAWDANCE_LUA_BINDINGS_H -#include -#include -#include - -typedef struct DP_App DP_App; -typedef struct DP_Message DP_Message; -typedef struct DP_LayerPropsList DP_LayerPropsList; - -typedef struct DP_LuaWarnBuffer { - size_t capacity; - size_t used; - char *buffer; -} DP_LuaWarnBuffer; - -typedef struct DP_LuaAppState DP_LuaAppState; - - -bool DP_lua_bindings_init(lua_State *L, DP_App *app, DP_LuaWarnBuffer *wb); - - -DP_LuaAppState *DP_lua_app_state(lua_State *L); - -DP_App *DP_lua_app(lua_State *L); - -void DP_lua_app_state_client_event_push(DP_LuaAppState *state, int client_id, - DP_ClientEventType type, - const char *message_or_null); - -void DP_lua_app_state_client_message_push(DP_LuaAppState *state, int client_id, - DP_Message *msg); - - -int DP_lua_app_new(lua_State *L); - -void DP_lua_app_free(lua_State *L, int ref); - -void DP_lua_app_handle_events(lua_State *L, int ref, DP_LayerPropsList *lpl); - -#ifdef DRAWDANCE_IMGUI -void DP_lua_app_prepare_gui(lua_State *L, int ref); -#endif - - -void DP_lua_warn_buffer_dispose(DP_LuaWarnBuffer *wb); - -#endif diff --git a/extern/drawdance/appdrawdance/drawdance_lua/lua_util.h b/extern/drawdance/appdrawdance/drawdance_lua/lua_util.h deleted file mode 100644 index a56244c6eb..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/lua_util.h +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef DRAWDANCE_LUA_UTIL_H -#define DRAWDANCE_LUA_UTIL_H - - -#define DP_LUA_DIE(...) \ - do { \ - luaL_error(__VA_ARGS__); \ - DP_UNREACHABLE(); \ - } while (0) - -#define DP_LUA_SET_ENUM(PREFIX, TYPE) \ - do { \ - lua_pushinteger(L, (lua_Integer)PREFIX##TYPE); \ - lua_setfield(L, -2, #TYPE); \ - lua_pushstring(L, #TYPE); \ - lua_seti(L, -2, (lua_Integer)PREFIX##TYPE); \ - } while (0) - -#define DP_LUA_DEFINE_CHECK(TYPE, NAME) \ - static TYPE *NAME(lua_State *L, int index) \ - { \ - TYPE **pp = luaL_checkudata(L, index, #TYPE); \ - if (*pp) { \ - return *pp; \ - } \ - else { \ - DP_LUA_DIE(L, #TYPE " is null"); \ - } \ - } - -#define DP_LUA_DEFINE_GC(TYPE, NAME, FREE) \ - static int NAME(lua_State *L) \ - { \ - TYPE **pp = luaL_checkudata(L, 1, #TYPE); \ - if (*pp) { \ - FREE(*pp); \ - *pp = NULL; \ - } \ - return 0; \ - } - - -#endif diff --git a/extern/drawdance/appdrawdance/drawdance_lua/message.c b/extern/drawdance/appdrawdance/drawdance_lua/message.c deleted file mode 100644 index 1f6efa9318..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/message.c +++ /dev/null @@ -1,350 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "lua_util.h" -#include -#include -#include -#include -#include -#include - - -DP_LUA_DEFINE_CHECK(DP_Message, check_message) -DP_LUA_DEFINE_GC(DP_Message, message_gc, DP_message_decref) - -static int message_index_type(lua_State *L, DP_Message *msg) -{ - lua_pushinteger(L, (lua_Integer)DP_message_type(msg)); - return 1; -} - -static int message_index_context_id(lua_State *L, DP_Message *msg) -{ - lua_pushinteger(L, (lua_Integer)DP_message_context_id(msg)); - return 1; -} - -static int message_index_server_command_message(lua_State *L, DP_Message *msg) -{ - DP_MsgServerCommand *mc = DP_message_internal(msg); - size_t len; - const char *message = (const char *)DP_msg_server_command_msg(mc, &len); - lua_pushlstring(L, message, len); - return 1; -} - -static int message_index_disconnect_reason(lua_State *L, DP_Message *msg) -{ - DP_MsgDisconnect *md = DP_message_internal(msg); - lua_pushinteger(L, (int)DP_msg_disconnect_reason(md)); - return 1; -} - -static int message_index_ping_is_pong(lua_State *L, DP_Message *msg) -{ - DP_MsgPing *mp = DP_message_internal(msg); - lua_pushboolean(L, DP_msg_ping_is_pong(mp)); - return 1; -} - -static int message_index_join_name(lua_State *L, DP_Message *msg) -{ - DP_MsgJoin *mj = DP_message_internal(msg); - size_t len; - const char *name = DP_msg_join_name(mj, &len); - lua_pushlstring(L, name, len); - return 1; -} - -static int message_index_chat_text(lua_State *L, DP_Message *msg) -{ - DP_MsgChat *mc = DP_message_internal(msg); - size_t len; - const char *message = DP_msg_chat_message(mc, &len); - lua_pushlstring(L, message, len); - return 1; -} - -static int message_index_chat_is_shout(lua_State *L, DP_Message *msg) -{ - DP_MsgChat *mc = DP_message_internal(msg); - lua_pushboolean(L, DP_msg_chat_oflags(mc) & DP_MSG_CHAT_OFLAGS_SHOUT); - return 1; -} - -static int message_index_chat_is_action(lua_State *L, DP_Message *msg) -{ - DP_MsgChat *mc = DP_message_internal(msg); - lua_pushboolean(L, DP_msg_chat_oflags(mc) & DP_MSG_CHAT_OFLAGS_ACTION); - return 1; -} - -static int message_index_chat_is_pin(lua_State *L, DP_Message *msg) -{ - DP_MsgChat *mc = DP_message_internal(msg); - lua_pushboolean(L, DP_msg_chat_oflags(mc) & DP_MSG_CHAT_OFLAGS_PIN); - return 1; -} - - -typedef struct DP_LuaMessageIndexFunc { - int (*value)(lua_State *L, DP_Message *msg); -} DP_LuaMessageIndexFunc; - -typedef struct DP_LuaMessageIndexEntry { - const char *name; - const DP_LuaMessageIndexFunc func; -} DP_LuaMessageIndexReg; - -typedef struct DP_LuaMessageIndexTable { - DP_MessageType type; - const DP_LuaMessageIndexReg *reg; -} DP_LuaMessageIndexTable; - -static int message_index(lua_State *L) -{ - DP_Message *msg = check_message(L, 1); - DP_MessageType type = DP_message_type(msg); - if (lua_geti(L, lua_upvalueindex(1), (lua_Integer)type) == LUA_TNIL) { - lua_pop(L, 1); // Unknown types, use fallback table. - lua_geti(L, lua_upvalueindex(1), (lua_Integer)DP_MSG_TYPE_COUNT); - } - lua_pushvalue(L, 2); - if (lua_gettable(L, -2) != LUA_TNIL) { - const DP_LuaMessageIndexFunc *func = lua_touserdata(L, -1); - return func->value(L, msg); - } - else { - lua_pushnil(L); - return 1; - } -} - -static const DP_LuaMessageIndexReg index_common[] = { - {"type", {message_index_type}}, - {"context_id", {message_index_context_id}}, - {NULL, {NULL}}, -}; - -static const DP_LuaMessageIndexReg index_server_command[] = { - {"message", {message_index_server_command_message}}, - {NULL, {NULL}}, -}; - -static const DP_LuaMessageIndexReg index_disconnect[] = { - {"reason", {message_index_disconnect_reason}}, - {NULL, {NULL}}, -}; - -static const DP_LuaMessageIndexReg index_ping[] = { - {"is_pong", {message_index_ping_is_pong}}, - {NULL, {NULL}}, -}; - -static const DP_LuaMessageIndexReg index_join[] = { - {"name", {message_index_join_name}}, - {NULL, {NULL}}, -}; - -static const DP_LuaMessageIndexReg index_chat[] = { - {"text", {message_index_chat_text}}, - {"is_shout", {message_index_chat_is_shout}}, - {"is_action", {message_index_chat_is_action}}, - {"is_pin", {message_index_chat_is_pin}}, - {NULL, {NULL}}, -}; - -static const DP_LuaMessageIndexTable index_tables[] = { - {DP_MSG_SERVER_COMMAND, index_server_command}, - {DP_MSG_DISCONNECT, index_disconnect}, - {DP_MSG_PING, index_ping}, - {DP_MSG_JOIN, index_join}, - {DP_MSG_CHAT, index_chat}, -}; - -static void register_indexes(lua_State *L, const DP_LuaMessageIndexReg *reg) -{ - for (int i = 0; reg[i].name && reg[i].func.value; ++i) { - lua_pushlightuserdata(L, (void *)®[i].func); - lua_setfield(L, -2, reg[i].name); - } -} - -static void create_index_table(lua_State *L) -{ - lua_newtable(L); - for (size_t i = 0; i < DP_ARRAY_LENGTH(index_tables); ++i) { - const DP_LuaMessageIndexTable *table = &index_tables[i]; - lua_newtable(L); - register_indexes(L, index_common); - register_indexes(L, table->reg); - lua_seti(L, -2, (lua_Integer)table->type); - } - // Fallback for unknown types. - lua_newtable(L); - register_indexes(L, index_common); - lua_seti(L, -2, (lua_Integer)DP_MSG_TYPE_COUNT); -} - -void DP_lua_message_push_noinc(lua_State *L, DP_Message *msg) -{ - DP_Message **pp = lua_newuserdatauv(L, sizeof(msg), 0); - *pp = msg; - luaL_setmetatable(L, "DP_Message"); -} - -static int push_new_message(lua_State *L, DP_Message *msg) -{ - if (msg) { - DP_lua_message_push_noinc(L, msg); - return 1; - } - else { - return luaL_error(L, "%s", DP_error()); - } -} - -static int message_command_new(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - size_t length; - const char *message = luaL_checklstring(L, 2, &length); - return push_new_message(L, DP_msg_server_command_new(0, message, length)); -} - -static int message_disconnect_new(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - return push_new_message( - L, - DP_msg_disconnect_new(0, DP_MSG_DISCONNECT_REASON_SHUTDOWN, NULL, 0)); -} - -static int message_ping_new(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - luaL_checkany(L, 2); - return push_new_message(L, DP_msg_ping_new(0, lua_toboolean(L, 2))); -} - -static int message_chat_new(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - size_t text_length; - const char *text = luaL_checklstring(L, 2, &text_length); - return push_new_message(L, DP_msg_chat_new(0, 0, 0, text, text_length)); -} - -static const luaL_Reg constructors[] = { - {"Command", message_command_new}, - {"Disconnect", message_disconnect_new}, - {"Ping", message_ping_new}, - {"Chat", message_chat_new}, - {NULL, NULL}, -}; - - -int DP_lua_message_init(lua_State *L) -{ - luaL_newmetatable(L, "DP_Message"); - lua_pushcfunction(L, message_gc); - lua_setfield(L, -2, "__gc"); - create_index_table(L); - lua_pushcclosure(L, message_index, 1); - lua_setfield(L, -2, "__index"); - lua_pop(L, 1); - - lua_pushglobaltable(L); - luaL_getsubtable(L, -1, "DP"); - luaL_getsubtable(L, -1, "Message"); - - for (int i = 0; constructors[i].name && constructors[i].func; ++i) { - luaL_getsubtable(L, -1, constructors[i].name); - lua_pushcfunction(L, constructors[i].func); - lua_setfield(L, -2, "new"); - lua_pop(L, 1); - } - - luaL_getsubtable(L, -1, "Type"); - DP_LUA_SET_ENUM(DP_MSG_, SERVER_COMMAND); - DP_LUA_SET_ENUM(DP_MSG_, DISCONNECT); - DP_LUA_SET_ENUM(DP_MSG_, PING); - DP_LUA_SET_ENUM(DP_MSG_, INTERNAL); - DP_LUA_SET_ENUM(DP_MSG_, JOIN); - DP_LUA_SET_ENUM(DP_MSG_, LEAVE); - DP_LUA_SET_ENUM(DP_MSG_, SESSION_OWNER); - DP_LUA_SET_ENUM(DP_MSG_, CHAT); - DP_LUA_SET_ENUM(DP_MSG_, TRUSTED_USERS); - DP_LUA_SET_ENUM(DP_MSG_, SOFT_RESET); - DP_LUA_SET_ENUM(DP_MSG_, PRIVATE_CHAT); - DP_LUA_SET_ENUM(DP_MSG_, INTERVAL); - DP_LUA_SET_ENUM(DP_MSG_, LASER_TRAIL); - DP_LUA_SET_ENUM(DP_MSG_, MOVE_POINTER); - DP_LUA_SET_ENUM(DP_MSG_, MARKER); - DP_LUA_SET_ENUM(DP_MSG_, USER_ACL); - DP_LUA_SET_ENUM(DP_MSG_, LAYER_ACL); - DP_LUA_SET_ENUM(DP_MSG_, FEATURE_ACCESS_LEVELS); - DP_LUA_SET_ENUM(DP_MSG_, DEFAULT_LAYER); - DP_LUA_SET_ENUM(DP_MSG_, FILTERED); - DP_LUA_SET_ENUM(DP_MSG_, EXTENSION); - DP_LUA_SET_ENUM(DP_MSG_, UNDO_POINT); - DP_LUA_SET_ENUM(DP_MSG_, CANVAS_RESIZE); - DP_LUA_SET_ENUM(DP_MSG_, LAYER_CREATE); - DP_LUA_SET_ENUM(DP_MSG_, LAYER_ATTRIBUTES); - DP_LUA_SET_ENUM(DP_MSG_, LAYER_RETITLE); - DP_LUA_SET_ENUM(DP_MSG_, LAYER_ORDER); - DP_LUA_SET_ENUM(DP_MSG_, LAYER_DELETE); - DP_LUA_SET_ENUM(DP_MSG_, LAYER_VISIBILITY); - DP_LUA_SET_ENUM(DP_MSG_, PUT_IMAGE); - DP_LUA_SET_ENUM(DP_MSG_, FILL_RECT); - DP_LUA_SET_ENUM(DP_MSG_, TOOL_CHANGE); - DP_LUA_SET_ENUM(DP_MSG_, PEN_MOVE); - DP_LUA_SET_ENUM(DP_MSG_, PEN_UP); - DP_LUA_SET_ENUM(DP_MSG_, ANNOTATION_CREATE); - DP_LUA_SET_ENUM(DP_MSG_, ANNOTATION_RESHAPE); - DP_LUA_SET_ENUM(DP_MSG_, ANNOTATION_EDIT); - DP_LUA_SET_ENUM(DP_MSG_, ANNOTATION_DELETE); - DP_LUA_SET_ENUM(DP_MSG_, MOVE_REGION); - DP_LUA_SET_ENUM(DP_MSG_, PUT_TILE); - DP_LUA_SET_ENUM(DP_MSG_, CANVAS_BACKGROUND); - DP_LUA_SET_ENUM(DP_MSG_, DRAW_DABS_CLASSIC); - DP_LUA_SET_ENUM(DP_MSG_, DRAW_DABS_PIXEL); - DP_LUA_SET_ENUM(DP_MSG_, DRAW_DABS_PIXEL_SQUARE); - DP_LUA_SET_ENUM(DP_MSG_, DRAW_DABS_MYPAINT); - DP_LUA_SET_ENUM(DP_MSG_, MOVE_RECT); - DP_LUA_SET_ENUM(DP_MSG_, SET_METADATA_INT); - DP_LUA_SET_ENUM(DP_MSG_, SET_METADATA_STR); - DP_LUA_SET_ENUM(DP_MSG_, SET_TIMELINE_FRAME); - DP_LUA_SET_ENUM(DP_MSG_, REMOVE_TIMELINE_FRAME); - DP_LUA_SET_ENUM(DP_MSG_, UNDO); - lua_pop(L, 1); - - luaL_getsubtable(L, -1, "Disconnect"); - luaL_getsubtable(L, -1, "Reason"); - DP_LUA_SET_ENUM(DP_MSG_DISCONNECT_REASON_, ERROR); - DP_LUA_SET_ENUM(DP_MSG_DISCONNECT_REASON_, KICK); - DP_LUA_SET_ENUM(DP_MSG_DISCONNECT_REASON_, SHUTDOWN); - DP_LUA_SET_ENUM(DP_MSG_DISCONNECT_REASON_, OTHER); - lua_pop(L, 2); - - return 0; -} diff --git a/extern/drawdance/appdrawdance/drawdance_lua/ui.c b/extern/drawdance/appdrawdance/drawdance_lua/ui.c deleted file mode 100644 index fe79f1e24f..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_lua/ui.c +++ /dev/null @@ -1,569 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#include "../drawdance/ui.h" -#include "../drawdance/app.h" -#include "lua_bindings.h" -#include "lua_util.h" -#include -#include -#include -#include -#include -#include -#include - - -static int get_delta_time(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushnumber(L, inputs->delta_time); - return 1; -} - -static int get_view_width_height(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->view_width); - lua_pushinteger(L, inputs->view_height); - return 2; -} - -static int get_view_width(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->view_width); - return 1; -} - -static int get_view_height(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->view_height); - return 1; -} - -static int scan_masked(lua_State *L, uint8_t mask) -{ - lua_Integer index = luaL_checkinteger(L, 1); - if (index >= 0 && index < SDL_NUM_SCANCODES) { - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushboolean(L, inputs->scan_codes[index] & mask); - return 1; - } - else { - return luaL_error(L, "Scan code out of bounds: %I", index); - } -} - -static int scan_held(lua_State *L) -{ - return scan_masked(L, DP_UI_HELD); -} - -static int scan_pressed(lua_State *L) -{ - return scan_masked(L, DP_UI_PRESSED); -} - -static int scan_released(lua_State *L) -{ - return scan_masked(L, DP_UI_RELEASED); -} - -static int get_key_mods(lua_State *L) -{ - SDL_Keymod mods = SDL_GetModState(); - lua_Integer result = KMOD_NONE; - if (mods & KMOD_SHIFT) { - result |= KMOD_SHIFT; - } - if (mods & KMOD_CTRL) { - result |= KMOD_CTRL; - } - if (mods & KMOD_ALT) { - result |= KMOD_ALT; - } - if (mods & KMOD_GUI) { - result |= KMOD_GUI; - } - lua_pushinteger(L, result); - return 1; -} - -static int mouse_masked(lua_State *L, uint8_t mask) -{ - lua_Integer index = luaL_checkinteger(L, 1); - if (index >= DP_UI_MOUSE_BUTTON_MIN && index <= DP_UI_MOUSE_BUTTON_MAX) { - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushboolean(L, inputs->mouse_buttons[index - 1] & mask); - return 1; - } - else { - return luaL_error(L, "Mouse button out of bounds: %I", index); - } -} - -static int mouse_held(lua_State *L) -{ - return mouse_masked(L, DP_UI_HELD); -} - -static int mouse_pressed(lua_State *L) -{ - return mouse_masked(L, DP_UI_PRESSED); -} - -static int mouse_released(lua_State *L) -{ - return mouse_masked(L, DP_UI_RELEASED); -} - -static int get_mouse_delta_xy(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->mouse_delta_x); - lua_pushinteger(L, inputs->mouse_delta_y); - return 2; -} - -static int get_mouse_delta_x(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->mouse_delta_x); - return 1; -} - -static int get_mouse_delta_y(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->mouse_delta_y); - return 1; -} - -static int get_mouse_wheel_xy(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->mouse_wheel_x); - lua_pushinteger(L, inputs->mouse_wheel_y); - return 2; -} - -static int get_mouse_wheel_x(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->mouse_wheel_x); - return 1; -} - -static int get_mouse_wheel_y(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushinteger(L, inputs->mouse_wheel_y); - return 1; -} - -static int get_finger_delta_xy(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushnumber(L, inputs->finger_delta_x); - lua_pushnumber(L, inputs->finger_delta_y); - return 2; -} - -static int get_finger_delta_x(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushnumber(L, inputs->finger_delta_x); - return 1; -} - -static int get_finger_delta_y(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushnumber(L, inputs->finger_delta_y); - return 1; -} - -static int get_finger_pinch(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_pushnumber(L, inputs->finger_pinch); - return 1; -} - -static int set_cursor(lua_State *L) -{ - DP_App *app = DP_lua_app(L); - DP_UserInputs *inputs = DP_app_inputs(app); - lua_Integer id = luaL_checkinteger(L, 1); - if (id >= 0 && id < SDL_NUM_SYSTEM_CURSORS) { - DP_user_inputs_cursor_set(inputs, (SDL_SystemCursor)id); - return 0; - } - else { - return luaL_error(L, "Cursor id bounds: %I", index); - } -} - -static luaL_Reg ui_funcs[] = { - {"get_delta_time", get_delta_time}, - {"get_view_width_height", get_view_width_height}, - {"get_view_width", get_view_width}, - {"get_view_height", get_view_height}, - {"scan_held", scan_held}, - {"scan_pressed", scan_pressed}, - {"scan_released", scan_released}, - {"get_key_mods", get_key_mods}, - {"mouse_held", mouse_held}, - {"mouse_pressed", mouse_pressed}, - {"mouse_released", mouse_released}, - {"get_mouse_delta_xy", get_mouse_delta_xy}, - {"get_mouse_delta_x", get_mouse_delta_x}, - {"get_mouse_delta_y", get_mouse_delta_y}, - {"get_mouse_wheel_xy", get_mouse_wheel_xy}, - {"get_mouse_wheel_x", get_mouse_wheel_x}, - {"get_mouse_wheel_y", get_mouse_wheel_y}, - {"get_finger_delta_xy", get_finger_delta_xy}, - {"get_finger_delta_x", get_finger_delta_x}, - {"get_finger_delta_y", get_finger_delta_y}, - {"get_finger_pinch", get_finger_pinch}, - {"set_cursor", set_cursor}, - {NULL, NULL}, -}; - -int DP_lua_ui_init(lua_State *L) -{ - lua_pushglobaltable(L); - luaL_getsubtable(L, -1, "DP"); - luaL_getsubtable(L, -1, "UI"); - - luaL_setfuncs(L, ui_funcs, 0); - - luaL_getsubtable(L, -1, "Scancode"); - DP_LUA_SET_ENUM(SDL_SCANCODE_, UNKNOWN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, A); - DP_LUA_SET_ENUM(SDL_SCANCODE_, B); - DP_LUA_SET_ENUM(SDL_SCANCODE_, C); - DP_LUA_SET_ENUM(SDL_SCANCODE_, D); - DP_LUA_SET_ENUM(SDL_SCANCODE_, E); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F); - DP_LUA_SET_ENUM(SDL_SCANCODE_, G); - DP_LUA_SET_ENUM(SDL_SCANCODE_, H); - DP_LUA_SET_ENUM(SDL_SCANCODE_, I); - DP_LUA_SET_ENUM(SDL_SCANCODE_, J); - DP_LUA_SET_ENUM(SDL_SCANCODE_, K); - DP_LUA_SET_ENUM(SDL_SCANCODE_, L); - DP_LUA_SET_ENUM(SDL_SCANCODE_, M); - DP_LUA_SET_ENUM(SDL_SCANCODE_, N); - DP_LUA_SET_ENUM(SDL_SCANCODE_, O); - DP_LUA_SET_ENUM(SDL_SCANCODE_, P); - DP_LUA_SET_ENUM(SDL_SCANCODE_, Q); - DP_LUA_SET_ENUM(SDL_SCANCODE_, R); - DP_LUA_SET_ENUM(SDL_SCANCODE_, S); - DP_LUA_SET_ENUM(SDL_SCANCODE_, T); - DP_LUA_SET_ENUM(SDL_SCANCODE_, U); - DP_LUA_SET_ENUM(SDL_SCANCODE_, V); - DP_LUA_SET_ENUM(SDL_SCANCODE_, W); - DP_LUA_SET_ENUM(SDL_SCANCODE_, X); - DP_LUA_SET_ENUM(SDL_SCANCODE_, Y); - DP_LUA_SET_ENUM(SDL_SCANCODE_, Z); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 1); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 2); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 3); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 4); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 5); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 6); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 7); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 8); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 9); - DP_LUA_SET_ENUM(SDL_SCANCODE_, 0); - DP_LUA_SET_ENUM(SDL_SCANCODE_, RETURN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, ESCAPE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, BACKSPACE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, TAB); - DP_LUA_SET_ENUM(SDL_SCANCODE_, SPACE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, MINUS); - DP_LUA_SET_ENUM(SDL_SCANCODE_, EQUALS); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LEFTBRACKET); - DP_LUA_SET_ENUM(SDL_SCANCODE_, RIGHTBRACKET); - DP_LUA_SET_ENUM(SDL_SCANCODE_, BACKSLASH); - DP_LUA_SET_ENUM(SDL_SCANCODE_, NONUSHASH); - DP_LUA_SET_ENUM(SDL_SCANCODE_, SEMICOLON); - DP_LUA_SET_ENUM(SDL_SCANCODE_, APOSTROPHE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, GRAVE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, COMMA); - DP_LUA_SET_ENUM(SDL_SCANCODE_, PERIOD); - DP_LUA_SET_ENUM(SDL_SCANCODE_, SLASH); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CAPSLOCK); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F1); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F2); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F3); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F4); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F5); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F6); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F7); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F8); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F9); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F10); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F11); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F12); - DP_LUA_SET_ENUM(SDL_SCANCODE_, PRINTSCREEN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, SCROLLLOCK); - DP_LUA_SET_ENUM(SDL_SCANCODE_, PAUSE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INSERT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, HOME); - DP_LUA_SET_ENUM(SDL_SCANCODE_, PAGEUP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, DELETE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, END); - DP_LUA_SET_ENUM(SDL_SCANCODE_, PAGEDOWN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, RIGHT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LEFT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, DOWN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, UP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, NUMLOCKCLEAR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_DIVIDE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MULTIPLY); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MINUS); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_PLUS); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_ENTER); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_1); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_2); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_3); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_4); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_5); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_6); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_7); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_8); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_9); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_0); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_PERIOD); - DP_LUA_SET_ENUM(SDL_SCANCODE_, NONUSBACKSLASH); - DP_LUA_SET_ENUM(SDL_SCANCODE_, APPLICATION); - DP_LUA_SET_ENUM(SDL_SCANCODE_, POWER); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_EQUALS); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F13); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F14); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F15); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F16); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F17); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F18); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F19); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F20); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F21); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F22); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F23); - DP_LUA_SET_ENUM(SDL_SCANCODE_, F24); - DP_LUA_SET_ENUM(SDL_SCANCODE_, EXECUTE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, HELP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, MENU); - DP_LUA_SET_ENUM(SDL_SCANCODE_, SELECT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, STOP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AGAIN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, UNDO); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CUT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, COPY); - DP_LUA_SET_ENUM(SDL_SCANCODE_, PASTE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, FIND); - DP_LUA_SET_ENUM(SDL_SCANCODE_, MUTE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, VOLUMEUP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, VOLUMEDOWN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_COMMA); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_EQUALSAS400); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL1); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL2); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL3); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL4); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL5); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL6); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL7); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL8); - DP_LUA_SET_ENUM(SDL_SCANCODE_, INTERNATIONAL9); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG1); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG2); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG3); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG4); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG5); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG6); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG7); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG8); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LANG9); - DP_LUA_SET_ENUM(SDL_SCANCODE_, ALTERASE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, SYSREQ); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CANCEL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CLEAR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, PRIOR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, RETURN2); - DP_LUA_SET_ENUM(SDL_SCANCODE_, SEPARATOR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, OUT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, OPER); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CLEARAGAIN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CRSEL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, EXSEL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_00); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_000); - DP_LUA_SET_ENUM(SDL_SCANCODE_, THOUSANDSSEPARATOR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, DECIMALSEPARATOR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CURRENCYUNIT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CURRENCYSUBUNIT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_LEFTPAREN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_RIGHTPAREN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_LEFTBRACE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_RIGHTBRACE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_TAB); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_BACKSPACE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_A); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_B); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_C); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_D); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_E); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_F); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_XOR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_POWER); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_PERCENT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_LESS); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_GREATER); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_AMPERSAND); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_DBLAMPERSAND); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_VERTICALBAR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_DBLVERTICALBAR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_COLON); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_HASH); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_SPACE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_AT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_EXCLAM); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MEMSTORE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MEMRECALL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MEMCLEAR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MEMADD); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MEMSUBTRACT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MEMMULTIPLY); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_MEMDIVIDE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_PLUSMINUS); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_CLEAR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_CLEARENTRY); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_BINARY); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_OCTAL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_DECIMAL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KP_HEXADECIMAL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LCTRL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LSHIFT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LALT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, LGUI); - DP_LUA_SET_ENUM(SDL_SCANCODE_, RCTRL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, RSHIFT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, RALT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, RGUI); - DP_LUA_SET_ENUM(SDL_SCANCODE_, MODE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AUDIONEXT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AUDIOPREV); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AUDIOSTOP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AUDIOPLAY); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AUDIOMUTE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, MEDIASELECT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, WWW); - DP_LUA_SET_ENUM(SDL_SCANCODE_, MAIL); - DP_LUA_SET_ENUM(SDL_SCANCODE_, CALCULATOR); - DP_LUA_SET_ENUM(SDL_SCANCODE_, COMPUTER); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AC_SEARCH); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AC_HOME); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AC_BACK); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AC_FORWARD); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AC_STOP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AC_REFRESH); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AC_BOOKMARKS); - DP_LUA_SET_ENUM(SDL_SCANCODE_, BRIGHTNESSDOWN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, BRIGHTNESSUP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, DISPLAYSWITCH); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KBDILLUMTOGGLE); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KBDILLUMDOWN); - DP_LUA_SET_ENUM(SDL_SCANCODE_, KBDILLUMUP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, EJECT); - DP_LUA_SET_ENUM(SDL_SCANCODE_, SLEEP); - DP_LUA_SET_ENUM(SDL_SCANCODE_, APP1); - DP_LUA_SET_ENUM(SDL_SCANCODE_, APP2); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AUDIOREWIND); - DP_LUA_SET_ENUM(SDL_SCANCODE_, AUDIOFASTFORWARD); - lua_pop(L, 1); - - luaL_getsubtable(L, -1, "KeyMod"); - DP_LUA_SET_ENUM(KMOD_, NONE); - DP_LUA_SET_ENUM(KMOD_, LSHIFT); - DP_LUA_SET_ENUM(KMOD_, RSHIFT); - DP_LUA_SET_ENUM(KMOD_, LCTRL); - DP_LUA_SET_ENUM(KMOD_, RCTRL); - DP_LUA_SET_ENUM(KMOD_, LALT); - DP_LUA_SET_ENUM(KMOD_, RALT); - DP_LUA_SET_ENUM(KMOD_, LGUI); - DP_LUA_SET_ENUM(KMOD_, RGUI); - DP_LUA_SET_ENUM(KMOD_, NUM); - DP_LUA_SET_ENUM(KMOD_, CAPS); - DP_LUA_SET_ENUM(KMOD_, MODE); -#if SDL_VERSION_ATLEAST(2, 0, 22) - DP_LUA_SET_ENUM(KMOD_, SCROLL); -#endif - DP_LUA_SET_ENUM(KMOD_, CTRL); - DP_LUA_SET_ENUM(KMOD_, SHIFT); - DP_LUA_SET_ENUM(KMOD_, ALT); - DP_LUA_SET_ENUM(KMOD_, GUI); - lua_pop(L, 1); - - luaL_getsubtable(L, -1, "MouseButton"); - DP_LUA_SET_ENUM(SDL_BUTTON_, LEFT); - DP_LUA_SET_ENUM(SDL_BUTTON_, MIDDLE); - DP_LUA_SET_ENUM(SDL_BUTTON_, RIGHT); - DP_LUA_SET_ENUM(SDL_BUTTON_, X1); - DP_LUA_SET_ENUM(SDL_BUTTON_, X2); - lua_pop(L, 1); - - luaL_getsubtable(L, -1, "SystemCursor"); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, ARROW); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, IBEAM); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, WAIT); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, CROSSHAIR); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, WAITARROW); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, SIZENWSE); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, SIZENESW); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, SIZEWE); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, SIZENS); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, SIZEALL); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, NO); - DP_LUA_SET_ENUM(SDL_SYSTEM_CURSOR_, HAND); - lua_pop(L, 1); - - return 0; -} diff --git a/extern/drawdance/appdrawdance/drawdance_web/.env b/extern/drawdance/appdrawdance/drawdance_web/.env deleted file mode 100644 index 0c39fe6e29..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/.env +++ /dev/null @@ -1,2 +0,0 @@ -NPM_PACKAGE_VERSION=$npm_package_version -PUBLIC_URL=. diff --git a/extern/drawdance/appdrawdance/drawdance_web/.gitignore b/extern/drawdance/appdrawdance/drawdance_web/.gitignore deleted file mode 100644 index 4d29575de8..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/.gitignore +++ /dev/null @@ -1,23 +0,0 @@ -# See https://help.github.com/articles/ignoring-files/ for more about ignoring files. - -# dependencies -/node_modules -/.pnp -.pnp.js - -# testing -/coverage - -# production -/build - -# misc -.DS_Store -.env.local -.env.development.local -.env.test.local -.env.production.local - -npm-debug.log* -yarn-debug.log* -yarn-error.log* diff --git a/extern/drawdance/appdrawdance/drawdance_web/.prettierignore b/extern/drawdance/appdrawdance/drawdance_web/.prettierignore deleted file mode 100644 index e3fbd98336..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/.prettierignore +++ /dev/null @@ -1,2 +0,0 @@ -build -node_modules diff --git a/extern/drawdance/appdrawdance/drawdance_web/.prettierrc.json b/extern/drawdance/appdrawdance/drawdance_web/.prettierrc.json deleted file mode 100644 index 0967ef424b..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/.prettierrc.json +++ /dev/null @@ -1 +0,0 @@ -{} diff --git a/extern/drawdance/appdrawdance/drawdance_web/README.md b/extern/drawdance/appdrawdance/drawdance_web/README.md deleted file mode 100644 index 0fb3c61feb..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/README.md +++ /dev/null @@ -1,47 +0,0 @@ -# NAME - -drawdance\_web - React-based Web Interface for Drawdance - -# SYNOPSIS - -First, run `npm install --include=dev` to install node dependencies. - -For development: - -- Build the application for Emscripten. - -- Start the [drawdance-server-proxy](../../server) and point it at the build directory. - -- Edit the [drawdance-config.js](public/drawdance-config.js) and set the `targetUrl` to `ws://localhost:27751`. - -- Run `npm start` in this directory to start the development server. - -For production: - -- Build the application for Emscripten in release mode. - -- Run `npm run build` in this directory. The resulting directory will be called `build`. - -- Copy `drawdance.{data,js,wasm,worker.js}` from the Emscripten build directory into `build`. - -# DESCRIPTION - -This is a web frontend for Drawdance. It's built on React and acts as a shell around the Emscripten build of Drawdance. - -Like Drawdance, it's currently only built for watching, not drawing yourself. It requires a browser that supports SharedArrayBuffer, since Drawdance runs on multiple threads. - -For deploying this in production, you probably need a TLS certificate. When SharedArrayBuffer is involved, browsers only allow WebSocket connections under localhost unsecured, all other domains need to be HTTPS/WSS secured. - -To generate the [third-party license attributions](attribution.txt), [oss-attribution-generator](https://github.com/zumwald/oss-attribution-generator) is used. You should run it after modifying the dependencies to keep that document up to date. - -# LICENSE - -Drawdance is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the [LICENSE file](../../LICENSE) for the full license text. - -The drawdance\_web code itself is licensed under the MIT license. See the [LICENSE-FOR-ORIGINAL-CODE file](../LICENSE-FOR-ORIGINAL-CODE) for the full license text. - -# SEE ALSO - -- [The Drawdance README](../../README.md) - -- [The drawdance-server-proxy README](../../server/README.md) diff --git a/extern/drawdance/appdrawdance/drawdance_web/attribution.txt b/extern/drawdance/appdrawdance/drawdance_web/attribution.txt deleted file mode 100644 index a7c57d801f..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/attribution.txt +++ /dev/null @@ -1,32971 +0,0 @@ -@ampproject/remapping -2.1.0 - - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. 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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-annotate-as-pure -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-builder-binary-assignment-operator-visitor -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-compilation-targets -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-create-class-features-plugin -7.17.1 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-create-regexp-features-plugin -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-define-polyfill-provider -0.3.1 -MIT License - -Copyright (c) 2014-present Nicolò Ribaudo and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-environment-visitor -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-explode-assignable-expression -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-function-name -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-get-function-arity -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-hoist-variables -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-member-expression-to-functions -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-module-imports -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-module-transforms -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-optimise-call-expression -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-plugin-utils -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-remap-async-to-generator -7.16.8 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-replace-supers -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-simple-access -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-skip-transparent-expression-wrappers -7.16.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-split-export-declaration -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-validator-identifier -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-validator-option -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helper-wrap-function -7.16.8 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/helpers -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/highlight -7.16.10 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/parser -7.17.0 -Copyright (C) 2012-2014 by various contributors (see AUTHORS) - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -@babel/plugin-bugfix-safari-id-destructuring-collision-in-function-expression -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-bugfix-v8-spread-parameters-in-optional-chaining -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-async-generator-functions -7.16.8 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-class-properties -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-class-static-block -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-decorators -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-dynamic-import -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-export-namespace-from -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-json-strings -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-logical-assignment-operators -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-nullish-coalescing-operator -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-numeric-separator -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-object-rest-spread -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-optional-catch-binding -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-optional-chaining -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-private-methods -7.16.11 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-private-property-in-object -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-proposal-unicode-property-regex -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-async-generators -7.8.4 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-bigint -7.8.3 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-class-properties -7.12.13 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-class-static-block -7.14.5 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-decorators -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-dynamic-import -7.8.3 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-export-namespace-from -7.8.3 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-flow -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-import-meta -7.10.4 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-json-strings -7.8.3 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-jsx -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-logical-assignment-operators -7.10.4 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-nullish-coalescing-operator -7.8.3 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-numeric-separator -7.10.4 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-object-rest-spread -7.8.3 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-optional-catch-binding -7.8.3 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-optional-chaining -7.8.3 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-private-property-in-object -7.14.5 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-top-level-await -7.14.5 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-syntax-typescript -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-arrow-functions -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-async-to-generator -7.16.8 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-block-scoped-functions -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-block-scoping -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-classes -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-computed-properties -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-destructuring -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-dotall-regex -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-duplicate-keys -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-exponentiation-operator -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-flow-strip-types -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-for-of -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-function-name -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-literals -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-member-expression-literals -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-modules-amd -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-modules-commonjs -7.16.8 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-modules-systemjs -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-modules-umd -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-named-capturing-groups-regex -7.16.8 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-new-target -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-object-super -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-parameters -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-property-literals -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-react-constant-elements -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-react-display-name -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-react-jsx -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-react-jsx-development -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-react-pure-annotations -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-regenerator -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-reserved-words -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-runtime -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-shorthand-properties -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-spread -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-sticky-regex -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-template-literals -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-typeof-symbol -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-typescript -7.16.8 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-unicode-escapes -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/plugin-transform-unicode-regex -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/preset-env -7.16.11 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/preset-modules -0.1.5 -MIT License - -Copyright (c) 2020 Babel - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@babel/preset-react -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/preset-typescript -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/runtime -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/runtime-corejs3 -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/template -7.16.7 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/traverse -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -@babel/types -7.17.0 -MIT License - -Copyright (c) 2014-present Sebastian McKenzie and other contributors - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. 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Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to this - CC0 or use of the Work. - -For more information, please see -http://creativecommons.org/publicdomain/zero/1.0/. - - -****************************** - -@eslint/eslintrc -1.0.5 -MIT License - -Copyright (c) 2020 ESLint - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@fortawesome/fontawesome-common-types -0.3.0 -Fonticons, Inc. (https://fontawesome.com) - --------------------------------------------------------------------------------- - -Font Awesome Free License - -Font Awesome Free is free, open source, and GPL friendly. You can use it for -commercial projects, open source projects, or really almost whatever you want. -Full Font Awesome Free license: https://fontawesome.com/license/free. - --------------------------------------------------------------------------------- - -# Icons: CC BY 4.0 License (https://creativecommons.org/licenses/by/4.0/) - -The Font Awesome Free download is licensed under a Creative Commons -Attribution 4.0 International License and applies to all icons packaged -as SVG and JS file types. - --------------------------------------------------------------------------------- - -# Fonts: SIL OFL 1.1 License - -In the Font Awesome Free download, the SIL OFL license applies to all icons -packaged as web and desktop font files. - -Copyright (c) 2022 Fonticons, Inc. (https://fontawesome.com) -with Reserved Font Name: "Font Awesome". - -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - -SIL OPEN FONT LICENSE -Version 1.1 - 26 February 2007 - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting — in part or in whole — any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created -using the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. - --------------------------------------------------------------------------------- - -# Code: MIT License (https://opensource.org/licenses/MIT) - -In the Font Awesome Free download, the MIT license applies to all non-font and -non-icon files. - -Copyright 2022 Fonticons, Inc. - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in the -Software without restriction, including without limitation the rights to use, copy, -modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, -and to permit persons to whom the Software is furnished to do so, subject to the -following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A -PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - --------------------------------------------------------------------------------- - -# Attribution - -Attribution is required by MIT, SIL OFL, and CC BY licenses. Downloaded Font -Awesome Free files already contain embedded comments with sufficient -attribution, so you shouldn't need to do anything additional when using these -files normally. - -We've kept attribution comments terse, so we ask that you do not actively work -to remove them from files, especially code. They're a great way for folks to -learn about Font Awesome. - --------------------------------------------------------------------------------- - -# Brand Icons - -All brand icons are trademarks of their respective owners. The use of these -trademarks does not indicate endorsement of the trademark holder by Font -Awesome, nor vice versa. **Please do not use brand logos for any purpose except -to represent the company, product, or service to which they refer.** - - -****************************** - -@fortawesome/fontawesome-svg-core -1.3.0 -Fonticons, Inc. (https://fontawesome.com) - --------------------------------------------------------------------------------- - -Font Awesome Free License - -Font Awesome Free is free, open source, and GPL friendly. You can use it for -commercial projects, open source projects, or really almost whatever you want. -Full Font Awesome Free license: https://fontawesome.com/license/free. - --------------------------------------------------------------------------------- - -# Icons: CC BY 4.0 License (https://creativecommons.org/licenses/by/4.0/) - -The Font Awesome Free download is licensed under a Creative Commons -Attribution 4.0 International License and applies to all icons packaged -as SVG and JS file types. - --------------------------------------------------------------------------------- - -# Fonts: SIL OFL 1.1 License - -In the Font Awesome Free download, the SIL OFL license applies to all icons -packaged as web and desktop font files. - -Copyright (c) 2022 Fonticons, Inc. (https://fontawesome.com) -with Reserved Font Name: "Font Awesome". - -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - -SIL OPEN FONT LICENSE -Version 1.1 - 26 February 2007 - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting — in part or in whole — any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created -using the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. - --------------------------------------------------------------------------------- - -# Code: MIT License (https://opensource.org/licenses/MIT) - -In the Font Awesome Free download, the MIT license applies to all non-font and -non-icon files. - -Copyright 2022 Fonticons, Inc. - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in the -Software without restriction, including without limitation the rights to use, copy, -modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, -and to permit persons to whom the Software is furnished to do so, subject to the -following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A -PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - --------------------------------------------------------------------------------- - -# Attribution - -Attribution is required by MIT, SIL OFL, and CC BY licenses. Downloaded Font -Awesome Free files already contain embedded comments with sufficient -attribution, so you shouldn't need to do anything additional when using these -files normally. - -We've kept attribution comments terse, so we ask that you do not actively work -to remove them from files, especially code. They're a great way for folks to -learn about Font Awesome. - --------------------------------------------------------------------------------- - -# Brand Icons - -All brand icons are trademarks of their respective owners. The use of these -trademarks does not indicate endorsement of the trademark holder by Font -Awesome, nor vice versa. **Please do not use brand logos for any purpose except -to represent the company, product, or service to which they refer.** - - -****************************** - -@fortawesome/free-solid-svg-icons -6.0.0 -Fonticons, Inc. (https://fontawesome.com) - --------------------------------------------------------------------------------- - -Font Awesome Free License - -Font Awesome Free is free, open source, and GPL friendly. You can use it for -commercial projects, open source projects, or really almost whatever you want. -Full Font Awesome Free license: https://fontawesome.com/license/free. - --------------------------------------------------------------------------------- - -# Icons: CC BY 4.0 License (https://creativecommons.org/licenses/by/4.0/) - -The Font Awesome Free download is licensed under a Creative Commons -Attribution 4.0 International License and applies to all icons packaged -as SVG and JS file types. - --------------------------------------------------------------------------------- - -# Fonts: SIL OFL 1.1 License - -In the Font Awesome Free download, the SIL OFL license applies to all icons -packaged as web and desktop font files. - -Copyright (c) 2022 Fonticons, Inc. (https://fontawesome.com) -with Reserved Font Name: "Font Awesome". - -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - -SIL OPEN FONT LICENSE -Version 1.1 - 26 February 2007 - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting — in part or in whole — any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created -using the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. - --------------------------------------------------------------------------------- - -# Code: MIT License (https://opensource.org/licenses/MIT) - -In the Font Awesome Free download, the MIT license applies to all non-font and -non-icon files. - -Copyright 2022 Fonticons, Inc. - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in the -Software without restriction, including without limitation the rights to use, copy, -modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, -and to permit persons to whom the Software is furnished to do so, subject to the -following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A -PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - --------------------------------------------------------------------------------- - -# Attribution - -Attribution is required by MIT, SIL OFL, and CC BY licenses. Downloaded Font -Awesome Free files already contain embedded comments with sufficient -attribution, so you shouldn't need to do anything additional when using these -files normally. - -We've kept attribution comments terse, so we ask that you do not actively work -to remove them from files, especially code. They're a great way for folks to -learn about Font Awesome. - --------------------------------------------------------------------------------- - -# Brand Icons - -All brand icons are trademarks of their respective owners. The use of these -trademarks does not indicate endorsement of the trademark holder by Font -Awesome, nor vice versa. **Please do not use brand logos for any purpose except -to represent the company, product, or service to which they refer.** - - -****************************** - -@fortawesome/react-fontawesome -0.1.17 -Copyright 2018 Fonticons, Inc. - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@humanwhocodes/config-array -0.9.3 - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. Definitions. - - "License" shall mean the terms and conditions for use, reproduction, - and distribution as defined by Sections 1 through 9 of this document. - - "Licensor" shall mean the copyright owner or entity authorized by - the copyright owner that is granting the License. - - "Legal Entity" shall mean the union of the acting entity and all - other entities that control, are controlled by, or are under common - control with that entity. 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All rights reserved. - - Permission is hereby granted, free of charge, to any person obtaining a copy - of this software and associated documentation files (the "Software"), to deal - in the Software without restriction, including without limitation the rights - to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in all - copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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All rights reserved. - - Permission is hereby granted, free of charge, to any person obtaining a copy - of this software and associated documentation files (the "Software"), to deal - in the Software without restriction, including without limitation the rights - to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in all - copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - -****************************** - -@webassemblyjs/helper-api-error -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/helper-buffer -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/helper-numbers -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/helper-wasm-bytecode -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/helper-wasm-section -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/ieee754 -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/leb128 -1.11.1 -Copyright 2012 The Obvious Corporation. -http://obvious.com/ - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - -http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - - -------------------------------------------------------------------------- - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - -TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - -1. Definitions. - - "License" shall mean the terms and conditions for use, reproduction, - and distribution as defined by Sections 1 through 9 of this document. - - "Licensor" shall mean the copyright owner or entity authorized by - the copyright owner that is granting the License. - - "Legal Entity" shall mean the union of the acting entity and all - other entities that control, are controlled by, or are under common - control with that entity. For the purposes of this definition, - "control" means (i) the power, direct or indirect, to cause the - direction or management of such entity, whether by contract or - otherwise, or (ii) ownership of fifty percent (50%) or more of the - outstanding shares, or (iii) beneficial ownership of such entity. - - "You" (or "Your") shall mean an individual or Legal Entity - exercising permissions granted by this License. - - "Source" form shall mean the preferred form for making modifications, - including but not limited to software source code, documentation - source, and configuration files. - - "Object" form shall mean any form resulting from mechanical - transformation or translation of a Source form, including but - not limited to compiled object code, generated documentation, - and conversions to other media types. - - "Work" shall mean the work of authorship, whether in Source or - Object form, made available under the License, as indicated by a - copyright notice that is included in or attached to the work - (an example is provided in the Appendix below). - - "Derivative Works" shall mean any work, whether in Source or Object - form, that is based on (or derived from) the Work and for which the - editorial revisions, annotations, elaborations, or other modifications - represent, as a whole, an original work of authorship. For the purposes - of this License, Derivative Works shall not include works that remain - separable from, or merely link (or bind by name) to the interfaces of, - the Work and Derivative Works thereof. - - "Contribution" shall mean any work of authorship, including - the original version of the Work and any modifications or additions - to that Work or Derivative Works thereof, that is intentionally - submitted to Licensor for inclusion in the Work by the copyright owner - or by an individual or Legal Entity authorized to submit on behalf of - the copyright owner. For the purposes of this definition, "submitted" - means any form of electronic, verbal, or written communication sent - to the Licensor or its representatives, including but not limited to - communication on electronic mailing lists, source code control systems, - and issue tracking systems that are managed by, or on behalf of, the - Licensor for the purpose of discussing and improving the Work, but - excluding communication that is conspicuously marked or otherwise - designated in writing by the copyright owner as "Not a Contribution." - - "Contributor" shall mean Licensor and any individual or Legal Entity - on behalf of whom a Contribution has been received by Licensor and - subsequently incorporated within the Work. - -2. Grant of Copyright License. Subject to the terms and conditions of - this License, each Contributor hereby grants to You a perpetual, - worldwide, non-exclusive, no-charge, royalty-free, irrevocable - copyright license to reproduce, prepare Derivative Works of, - publicly display, publicly perform, sublicense, and distribute the - Work and such Derivative Works in Source or Object form. - -3. Grant of Patent License. Subject to the terms and conditions of - this License, each Contributor hereby grants to You a perpetual, - worldwide, non-exclusive, no-charge, royalty-free, irrevocable - (except as stated in this section) patent license to make, have made, - use, offer to sell, sell, import, and otherwise transfer the Work, - where such license applies only to those patent claims licensable - by such Contributor that are necessarily infringed by their - Contribution(s) alone or by combination of their Contribution(s) - with the Work to which such Contribution(s) was submitted. If You - institute patent litigation against any entity (including a - cross-claim or counterclaim in a lawsuit) alleging that the Work - or a Contribution incorporated within the Work constitutes direct - or contributory patent infringement, then any patent licenses - granted to You under this License for that Work shall terminate - as of the date such litigation is filed. - -4. Redistribution. You may reproduce and distribute copies of the - Work or Derivative Works thereof in any medium, with or without - modifications, and in Source or Object form, provided that You - meet the following conditions: - - (a) You must give any other recipients of the Work or - Derivative Works a copy of this License; and - - (b) You must cause any modified files to carry prominent notices - stating that You changed the files; and - - (c) You must retain, in the Source form of any Derivative Works - that You distribute, all copyright, patent, trademark, and - attribution notices from the Source form of the Work, - excluding those notices that do not pertain to any part of - the Derivative Works; and - - (d) If the Work includes a "NOTICE" text file as part of its - distribution, then any Derivative Works that You distribute must - include a readable copy of the attribution notices contained - within such NOTICE file, excluding those notices that do not - pertain to any part of the Derivative Works, in at least one - of the following places: within a NOTICE text file distributed - as part of the Derivative Works; within the Source form or - documentation, if provided along with the Derivative Works; or, - within a display generated by the Derivative Works, if and - wherever such third-party notices normally appear. The contents - of the NOTICE file are for informational purposes only and - do not modify the License. You may add Your own attribution - notices within Derivative Works that You distribute, alongside - or as an addendum to the NOTICE text from the Work, provided - that such additional attribution notices cannot be construed - as modifying the License. - - You may add Your own copyright statement to Your modifications and - may provide additional or different license terms and conditions - for use, reproduction, or distribution of Your modifications, or - for any such Derivative Works as a whole, provided Your use, - reproduction, and distribution of the Work otherwise complies with - the conditions stated in this License. - -5. Submission of Contributions. Unless You explicitly state otherwise, - any Contribution intentionally submitted for inclusion in the Work - by You to the Licensor shall be under the terms and conditions of - this License, without any additional terms or conditions. - Notwithstanding the above, nothing herein shall supersede or modify - the terms of any separate license agreement you may have executed - with Licensor regarding such Contributions. - -6. Trademarks. This License does not grant permission to use the trade - names, trademarks, service marks, or product names of the Licensor, - except as required for reasonable and customary use in describing the - origin of the Work and reproducing the content of the NOTICE file. - -7. Disclaimer of Warranty. Unless required by applicable law or - agreed to in writing, Licensor provides the Work (and each - Contributor provides its Contributions) on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or - implied, including, without limitation, any warranties or conditions - of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A - PARTICULAR PURPOSE. You are solely responsible for determining the - appropriateness of using or redistributing the Work and assume any - risks associated with Your exercise of permissions under this License. - -8. Limitation of Liability. In no event and under no legal theory, - whether in tort (including negligence), contract, or otherwise, - unless required by applicable law (such as deliberate and grossly - negligent acts) or agreed to in writing, shall any Contributor be - liable to You for damages, including any direct, indirect, special, - incidental, or consequential damages of any character arising as a - result of this License or out of the use or inability to use the - Work (including but not limited to damages for loss of goodwill, - work stoppage, computer failure or malfunction, or any and all - other commercial damages or losses), even if such Contributor - has been advised of the possibility of such damages. - -9. Accepting Warranty or Additional Liability. While redistributing - the Work or Derivative Works thereof, You may choose to offer, - and charge a fee for, acceptance of support, warranty, indemnity, - or other liability obligations and/or rights consistent with this - License. However, in accepting such obligations, You may act only - on Your own behalf and on Your sole responsibility, not on behalf - of any other Contributor, and only if You agree to indemnify, - defend, and hold each Contributor harmless for any liability - incurred by, or claims asserted against, such Contributor by reason - of your accepting any such warranty or additional liability. - -END OF TERMS AND CONDITIONS - - -****************************** - -@webassemblyjs/utf8 -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/wasm-edit -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/wasm-gen -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/wasm-opt -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/wasm-parser -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@webassemblyjs/wast-printer -1.11.1 -MIT License - -Copyright (c) 2018 Sven Sauleau - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -@xtuc/ieee754 -1.2.0 -Copyright (c) 2008, Fair Oaks Labs, Inc. -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - - * Neither the name of Fair Oaks Labs, Inc. nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. - - -****************************** - -@xtuc/long -4.2.2 - - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. Definitions. - - "License" shall mean the terms and conditions for use, reproduction, - and distribution as defined by Sections 1 through 9 of this document. - - "Licensor" shall mean the copyright owner or entity authorized by - the copyright owner that is granting the License. - - "Legal Entity" shall mean the union of the acting entity and all - other entities that control, are controlled by, or are under common - control with that entity. For the purposes of this definition, - "control" means (i) the power, direct or indirect, to cause the - direction or management of such entity, whether by contract or - otherwise, or (ii) ownership of fifty percent (50%) or more of the - outstanding shares, or (iii) beneficial ownership of such entity. - - "You" (or "Your") shall mean an individual or Legal Entity - exercising permissions granted by this License. - - "Source" form shall mean the preferred form for making modifications, - including but not limited to software source code, documentation - source, and configuration files. - - "Object" form shall mean any form resulting from mechanical - transformation or translation of a Source form, including but - not limited to compiled object code, generated documentation, - and conversions to other media types. - - "Work" shall mean the work of authorship, whether in Source or - Object form, made available under the License, as indicated by a - copyright notice that is included in or attached to the work - (an example is provided in the Appendix below). - - "Derivative Works" shall mean any work, whether in Source or Object - form, that is based on (or derived from) the Work and for which the - editorial revisions, annotations, elaborations, or other modifications - represent, as a whole, an original work of authorship. For the purposes - of this License, Derivative Works shall not include works that remain - separable from, or merely link (or bind by name) to the interfaces of, - the Work and Derivative Works thereof. - - "Contribution" shall mean any work of authorship, including - the original version of the Work and any modifications or additions - to that Work or Derivative Works thereof, that is intentionally - submitted to Licensor for inclusion in the Work by the copyright owner - or by an individual or Legal Entity authorized to submit on behalf of - the copyright owner. For the purposes of this definition, "submitted" - means any form of electronic, verbal, or written communication sent - to the Licensor or its representatives, including but not limited to - communication on electronic mailing lists, source code control systems, - and issue tracking systems that are managed by, or on behalf of, the - Licensor for the purpose of discussing and improving the Work, but - excluding communication that is conspicuously marked or otherwise - designated in writing by the copyright owner as "Not a Contribution." - - "Contributor" shall mean Licensor and any individual or Legal Entity - on behalf of whom a Contribution has been received by Licensor and - subsequently incorporated within the Work. - - 2. Grant of Copyright License. Subject to the terms and conditions of - this License, each Contributor hereby grants to You a perpetual, - worldwide, non-exclusive, no-charge, royalty-free, irrevocable - copyright license to reproduce, prepare Derivative Works of, - publicly display, publicly perform, sublicense, and distribute the - Work and such Derivative Works in Source or Object form. - - 3. Grant of Patent License. Subject to the terms and conditions of - this License, each Contributor hereby grants to You a perpetual, - worldwide, non-exclusive, no-charge, royalty-free, irrevocable - (except as stated in this section) patent license to make, have made, - use, offer to sell, sell, import, and otherwise transfer the Work, - where such license applies only to those patent claims licensable - by such Contributor that are necessarily infringed by their - Contribution(s) alone or by combination of their Contribution(s) - with the Work to which such Contribution(s) was submitted. If You - institute patent litigation against any entity (including a - cross-claim or counterclaim in a lawsuit) alleging that the Work - or a Contribution incorporated within the Work constitutes direct - or contributory patent infringement, then any patent licenses - granted to You under this License for that Work shall terminate - as of the date such litigation is filed. - - 4. Redistribution. You may reproduce and distribute copies of the - Work or Derivative Works thereof in any medium, with or without - modifications, and in Source or Object form, provided that You - meet the following conditions: - - (a) You must give any other recipients of the Work or - Derivative Works a copy of this License; and - - (b) You must cause any modified files to carry prominent notices - stating that You changed the files; and - - (c) You must retain, in the Source form of any Derivative Works - that You distribute, all copyright, patent, trademark, and - attribution notices from the Source form of the Work, - excluding those notices that do not pertain to any part of - the Derivative Works; and - - (d) If the Work includes a "NOTICE" text file as part of its - distribution, then any Derivative Works that You distribute must - include a readable copy of the attribution notices contained - within such NOTICE file, excluding those notices that do not - pertain to any part of the Derivative Works, in at least one - of the following places: within a NOTICE text file distributed - as part of the Derivative Works; within the Source form or - documentation, if provided along with the Derivative Works; or, - within a display generated by the Derivative Works, if and - wherever such third-party notices normally appear. The contents - of the NOTICE file are for informational purposes only and - do not modify the License. You may add Your own attribution - notices within Derivative Works that You distribute, alongside - or as an addendum to the NOTICE text from the Work, provided - that such additional attribution notices cannot be construed - as modifying the License. - - You may add Your own copyright statement to Your modifications and - may provide additional or different license terms and conditions - for use, reproduction, or distribution of Your modifications, or - for any such Derivative Works as a whole, provided Your use, - reproduction, and distribution of the Work otherwise complies with - the conditions stated in this License. - - 5. Submission of Contributions. Unless You explicitly state otherwise, - any Contribution intentionally submitted for inclusion in the Work - by You to the Licensor shall be under the terms and conditions of - this License, without any additional terms or conditions. - Notwithstanding the above, nothing herein shall supersede or modify - the terms of any separate license agreement you may have executed - with Licensor regarding such Contributions. - - 6. Trademarks. This License does not grant permission to use the trade - names, trademarks, service marks, or product names of the Licensor, - except as required for reasonable and customary use in describing the - origin of the Work and reproducing the content of the NOTICE file. - - 7. Disclaimer of Warranty. Unless required by applicable law or - agreed to in writing, Licensor provides the Work (and each - Contributor provides its Contributions) on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or - implied, including, without limitation, any warranties or conditions - of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A - PARTICULAR PURPOSE. You are solely responsible for determining the - appropriateness of using or redistributing the Work and assume any - risks associated with Your exercise of permissions under this License. - - 8. Limitation of Liability. In no event and under no legal theory, - whether in tort (including negligence), contract, or otherwise, - unless required by applicable law (such as deliberate and grossly - negligent acts) or agreed to in writing, shall any Contributor be - liable to You for damages, including any direct, indirect, special, - incidental, or consequential damages of any character arising as a - result of this License or out of the use or inability to use the - Work (including but not limited to damages for loss of goodwill, - work stoppage, computer failure or malfunction, or any and all - other commercial damages or losses), even if such Contributor - has been advised of the possibility of such damages. - - 9. Accepting Warranty or Additional Liability. While redistributing - the Work or Derivative Works thereof, You may choose to offer, - and charge a fee for, acceptance of support, warranty, indemnity, - or other liability obligations and/or rights consistent with this - License. However, in accepting such obligations, You may act only - on Your own behalf and on Your sole responsibility, not on behalf - of any other Contributor, and only if You agree to indemnify, - defend, and hold each Contributor harmless for any liability - incurred by, or claims asserted against, such Contributor by reason - of your accepting any such warranty or additional liability. - - END OF TERMS AND CONDITIONS - - APPENDIX: How to apply the Apache License to your work. - - To apply the Apache License to your work, attach the following - boilerplate notice, with the fields enclosed by brackets "[]" - replaced with your own identifying information. (Don't include - the brackets!) The text should be enclosed in the appropriate - comment syntax for the file format. We also recommend that a - file or class name and description of purpose be included on the - same "printed page" as the copyright notice for easier - identification within third-party archives. - - Copyright [yyyy] [name of copyright owner] - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - - -****************************** - -abab -2.0.5 -Copyright © 2019 W3C and Jeff Carpenter \ - -Both the original source code and new contributions in this repository are released under the [3-Clause BSD license](https://opensource.org/licenses/BSD-3-Clause). - -# The 3-Clause BSD License - -Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - -1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. -2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - -****************************** - -accepts -1.3.8 -(The MIT License) - -Copyright (c) 2014 Jonathan Ong -Copyright (c) 2015 Douglas Christopher Wilson - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -'Software'), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -acorn -8.7.0 -MIT License - -Copyright (C) 2012-2020 by various contributors (see AUTHORS) - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - -****************************** - -acorn-import-assertions -1.8.0 -license: MIT -authors: Sven Sauleau - -****************************** - -acorn-jsx -5.3.2 -Copyright (C) 2012-2017 by Ingvar Stepanyan - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -acorn-node -1.8.2 -# [Apache License 2.0](https://spdx.org/licenses/Apache-2.0) - -Copyright 2018 Renée Kooi - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - -> http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -## acorn-bigint - -The code in the `lib/bigint` folder is compiled from code licensed as MIT: - -> Copyright (C) 2017-2018 by Adrian Heine -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - -Find the source code at https://github.com/acornjs/acorn-bigint. - -## acorn-import-meta - -The code in the `lib/import-meta` folder is compiled from code licensed as MIT: - -> Copyright (C) 2017-2018 by Adrian Heine -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - -Find the source code at https://github.com/acornjs/acorn-import-meta. - -## acorn-dynamic-import - -The code in the `lib/dynamic-import` folder is licensed as MIT: - -> MIT License -> -> Copyright (c) 2016 Jordan Gensler -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all -> copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -> SOFTWARE. - -Find the source code at https://github.com/kesne/acorn-dynamic-import. - - -****************************** - -acorn-walk -7.2.0 -Copyright (C) 2012-2018 by various contributors (see AUTHORS) - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -address -1.1.2 -This software is licensed under the MIT License. - -Copyright (C) 2013 - 2014 fengmk2 -Copyright (C) 2015 - 2016 node-modules - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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In October of the same -year, the PythonLabs team moved to Digital Creations, which became -Zope Corporation. In 2001, the Python Software Foundation (PSF, see -https://www.python.org/psf/) was formed, a non-profit organization -created specifically to own Python-related Intellectual Property. -Zope Corporation was a sponsoring member of the PSF. - -All Python releases are Open Source (see http://www.opensource.org for -the Open Source Definition). Historically, most, but not all, Python -releases have also been GPL-compatible; the table below summarizes -the various releases. - - Release Derived Year Owner GPL- - from compatible? (1) - - 0.9.0 thru 1.2 1991-1995 CWI yes - 1.3 thru 1.5.2 1.2 1995-1999 CNRI yes - 1.6 1.5.2 2000 CNRI no - 2.0 1.6 2000 BeOpen.com no - 1.6.1 1.6 2001 CNRI yes (2) - 2.1 2.0+1.6.1 2001 PSF no - 2.0.1 2.0+1.6.1 2001 PSF yes - 2.1.1 2.1+2.0.1 2001 PSF yes - 2.1.2 2.1.1 2002 PSF yes - 2.1.3 2.1.2 2002 PSF yes - 2.2 and above 2.1.1 2001-now PSF yes - -Footnotes: - -(1) GPL-compatible doesn't mean that we're distributing Python under - the GPL. All Python licenses, unlike the GPL, let you distribute - a modified version without making your changes open source. The - GPL-compatible licenses make it possible to combine Python with - other software that is released under the GPL; the others don't. - -(2) According to Richard Stallman, 1.6.1 is not GPL-compatible, - because its license has a choice of law clause. 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All rights reserved. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to -deal in the Software without restriction, including without limitation the -rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -sell copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -asynckit -0.4.0 -The MIT License (MIT) - -Copyright (c) 2016 Alex Indigo - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -at-least-node -1.0.0 -The ISC License -Copyright (c) 2020 Ryan Zimmerman - -Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. - -THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - - -****************************** - -atob -2.1.2 -At your option you may choose either of the following licenses: - - * The MIT License (MIT) - * The Apache License 2.0 (Apache-2.0) - - -The MIT License (MIT) - -Copyright (c) 2015 AJ ONeal - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. Definitions. - - "License" shall mean the terms and conditions for use, reproduction, - and distribution as defined by Sections 1 through 9 of this document. - - "Licensor" shall mean the copyright owner or entity authorized by - the copyright owner that is granting the License. - - "Legal Entity" shall mean the union of the acting entity and all - other entities that control, are controlled by, or are under common - control with that entity. For the purposes of this definition, - "control" means (i) the power, direct or indirect, to cause the - direction or management of such entity, whether by contract or - otherwise, or (ii) ownership of fifty percent (50%) or more of the - outstanding shares, or (iii) beneficial ownership of such entity. - - "You" (or "Your") shall mean an individual or Legal Entity - exercising permissions granted by this License. - - "Source" form shall mean the preferred form for making modifications, - including but not limited to software source code, documentation - source, and configuration files. - - "Object" form shall mean any form resulting from mechanical - transformation or translation of a Source form, including but - not limited to compiled object code, generated documentation, - and conversions to other media types. - - "Work" shall mean the work of authorship, whether in Source or - Object form, made available under the License, as indicated by a - copyright notice that is included in or attached to the work - (an example is provided in the Appendix below). - - "Derivative Works" shall mean any work, whether in Source or Object - form, that is based on (or derived from) the Work and for which the - editorial revisions, annotations, elaborations, or other modifications - represent, as a whole, an original work of authorship. For the purposes - of this License, Derivative Works shall not include works that remain - separable from, or merely link (or bind by name) to the interfaces of, - the Work and Derivative Works thereof. - - "Contribution" shall mean any work of authorship, including - the original version of the Work and any modifications or additions - to that Work or Derivative Works thereof, that is intentionally - submitted to Licensor for inclusion in the Work by the copyright owner - or by an individual or Legal Entity authorized to submit on behalf of - the copyright owner. For the purposes of this definition, "submitted" - means any form of electronic, verbal, or written communication sent - to the Licensor or its representatives, including but not limited to - communication on electronic mailing lists, source code control systems, - and issue tracking systems that are managed by, or on behalf of, the - Licensor for the purpose of discussing and improving the Work, but - excluding communication that is conspicuously marked or otherwise - designated in writing by the copyright owner as "Not a Contribution." - - "Contributor" shall mean Licensor and any individual or Legal Entity - on behalf of whom a Contribution has been received by Licensor and - subsequently incorporated within the Work. - - 2. Grant of Copyright License. Subject to the terms and conditions of - this License, each Contributor hereby grants to You a perpetual, - worldwide, non-exclusive, no-charge, royalty-free, irrevocable - copyright license to reproduce, prepare Derivative Works of, - publicly display, publicly perform, sublicense, and distribute the - Work and such Derivative Works in Source or Object form. - - 3. Grant of Patent License. Subject to the terms and conditions of - this License, each Contributor hereby grants to You a perpetual, - worldwide, non-exclusive, no-charge, royalty-free, irrevocable - (except as stated in this section) patent license to make, have made, - use, offer to sell, sell, import, and otherwise transfer the Work, - where such license applies only to those patent claims licensable - by such Contributor that are necessarily infringed by their - Contribution(s) alone or by combination of their Contribution(s) - with the Work to which such Contribution(s) was submitted. If You - institute patent litigation against any entity (including a - cross-claim or counterclaim in a lawsuit) alleging that the Work - or a Contribution incorporated within the Work constitutes direct - or contributory patent infringement, then any patent licenses - granted to You under this License for that Work shall terminate - as of the date such litigation is filed. - - 4. Redistribution. You may reproduce and distribute copies of the - Work or Derivative Works thereof in any medium, with or without - modifications, and in Source or Object form, provided that You - meet the following conditions: - - (a) You must give any other recipients of the Work or - Derivative Works a copy of this License; and - - (b) You must cause any modified files to carry prominent notices - stating that You changed the files; and - - (c) You must retain, in the Source form of any Derivative Works - that You distribute, all copyright, patent, trademark, and - attribution notices from the Source form of the Work, - excluding those notices that do not pertain to any part of - the Derivative Works; and - - (d) If the Work includes a "NOTICE" text file as part of its - distribution, then any Derivative Works that You distribute must - include a readable copy of the attribution notices contained - within such NOTICE file, excluding those notices that do not - pertain to any part of the Derivative Works, in at least one - of the following places: within a NOTICE text file distributed - as part of the Derivative Works; within the Source form or - documentation, if provided along with the Derivative Works; or, - within a display generated by the Derivative Works, if and - wherever such third-party notices normally appear. The contents - of the NOTICE file are for informational purposes only and - do not modify the License. You may add Your own attribution - notices within Derivative Works that You distribute, alongside - or as an addendum to the NOTICE text from the Work, provided - that such additional attribution notices cannot be construed - as modifying the License. - - You may add Your own copyright statement to Your modifications and - may provide additional or different license terms and conditions - for use, reproduction, or distribution of Your modifications, or - for any such Derivative Works as a whole, provided Your use, - reproduction, and distribution of the Work otherwise complies with - the conditions stated in this License. - - 5. Submission of Contributions. Unless You explicitly state otherwise, - any Contribution intentionally submitted for inclusion in the Work - by You to the Licensor shall be under the terms and conditions of - this License, without any additional terms or conditions. - Notwithstanding the above, nothing herein shall supersede or modify - the terms of any separate license agreement you may have executed - with Licensor regarding such Contributions. - - 6. Trademarks. This License does not grant permission to use the trade - names, trademarks, service marks, or product names of the Licensor, - except as required for reasonable and customary use in describing the - origin of the Work and reproducing the content of the NOTICE file. - - 7. Disclaimer of Warranty. Unless required by applicable law or - agreed to in writing, Licensor provides the Work (and each - Contributor provides its Contributions) on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or - implied, including, without limitation, any warranties or conditions - of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A - PARTICULAR PURPOSE. You are solely responsible for determining the - appropriateness of using or redistributing the Work and assume any - risks associated with Your exercise of permissions under this License. - - 8. Limitation of Liability. In no event and under no legal theory, - whether in tort (including negligence), contract, or otherwise, - unless required by applicable law (such as deliberate and grossly - negligent acts) or agreed to in writing, shall any Contributor be - liable to You for damages, including any direct, indirect, special, - incidental, or consequential damages of any character arising as a - result of this License or out of the use or inability to use the - Work (including but not limited to damages for loss of goodwill, - work stoppage, computer failure or malfunction, or any and all - other commercial damages or losses), even if such Contributor - has been advised of the possibility of such damages. - - 9. Accepting Warranty or Additional Liability. While redistributing - the Work or Derivative Works thereof, You may choose to offer, - and charge a fee for, acceptance of support, warranty, indemnity, - or other liability obligations and/or rights consistent with this - License. However, in accepting such obligations, You may act only - on Your own behalf and on Your sole responsibility, not on behalf - of any other Contributor, and only if You agree to indemnify, - defend, and hold each Contributor harmless for any liability - incurred by, or claims asserted against, such Contributor by reason - of your accepting any such warranty or additional liability. - - END OF TERMS AND CONDITIONS - - APPENDIX: How to apply the Apache License to your work. - - To apply the Apache License to your work, attach the following - boilerplate notice, with the fields enclosed by brackets "{}" - replaced with your own identifying information. (Don't include - the brackets!) The text should be enclosed in the appropriate - comment syntax for the file format. We also recommend that a - file or class name and description of purpose be included on the - same "printed page" as the copyright notice for easier - identification within third-party archives. - - Copyright 2015 AJ ONeal - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - - -****************************** - -autoprefixer -10.4.2 -The MIT License (MIT) - -Copyright 2013 Andrey Sitnik - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -axe-core -4.4.1 -Mozilla Public License, version 2.0 - -1. Definitions - -1.1. "Contributor" - - means each individual or legal entity that creates, contributes to the - creation of, or owns Covered Software. - -1.2. "Contributor Version" - - means the combination of the Contributions of others (if any) used by a - Contributor and that particular Contributor's Contribution. - -1.3. "Contribution" - - means Covered Software of a particular Contributor. - -1.4. "Covered Software" - - means Source Code Form to which the initial Contributor has attached the - notice in Exhibit A, the Executable Form of such Source Code Form, and - Modifications of such Source Code Form, in each case including portions - thereof. - -1.5. "Incompatible With Secondary Licenses" - means - - a. that the initial Contributor has attached the notice described in - Exhibit B to the Covered Software; or - - b. that the Covered Software was made available under the terms of - version 1.1 or earlier of the License, but not also under the terms of - a Secondary License. - -1.6. "Executable Form" - - means any form of the work other than Source Code Form. - -1.7. "Larger Work" - - means a work that combines Covered Software with other material, in a - separate file or files, that is not Covered Software. - -1.8. "License" - - means this document. - -1.9. "Licensable" - - means having the right to grant, to the maximum extent possible, whether - at the time of the initial grant or subsequently, any and all of the - rights conveyed by this License. - -1.10. "Modifications" - - means any of the following: - - a. any file in Source Code Form that results from an addition to, - deletion from, or modification of the contents of Covered Software; or - - b. any new file in Source Code Form that contains any Covered Software. - -1.11. "Patent Claims" of a Contributor - - means any patent claim(s), including without limitation, method, - process, and apparatus claims, in any patent Licensable by such - Contributor that would be infringed, but for the grant of the License, - by the making, using, selling, offering for sale, having made, import, - or transfer of either its Contributions or its Contributor Version. - -1.12. "Secondary License" - - means either the GNU General Public License, Version 2.0, the GNU Lesser - General Public License, Version 2.1, the GNU Affero General Public - License, Version 3.0, or any later versions of those licenses. - -1.13. "Source Code Form" - - means the form of the work preferred for making modifications. - -1.14. "You" (or "Your") - - means an individual or a legal entity exercising rights under this - License. For legal entities, "You" includes any entity that controls, is - controlled by, or is under common control with You. For purposes of this - definition, "control" means (a) the power, direct or indirect, to cause - the direction or management of such entity, whether by contract or - otherwise, or (b) ownership of more than fifty percent (50%) of the - outstanding shares or beneficial ownership of such entity. - - -2. License Grants and Conditions - -2.1. Grants - - Each Contributor hereby grants You a world-wide, royalty-free, - non-exclusive license: - - a. under intellectual property rights (other than patent or trademark) - Licensable by such Contributor to use, reproduce, make available, - modify, display, perform, distribute, and otherwise exploit its - Contributions, either on an unmodified basis, with Modifications, or - as part of a Larger Work; and - - b. under Patent Claims of such Contributor to make, use, sell, offer for - sale, have made, import, and otherwise transfer either its - Contributions or its Contributor Version. - -2.2. Effective Date - - The licenses granted in Section 2.1 with respect to any Contribution - become effective for each Contribution on the date the Contributor first - distributes such Contribution. - -2.3. Limitations on Grant Scope - - The licenses granted in this Section 2 are the only rights granted under - this License. No additional rights or licenses will be implied from the - distribution or licensing of Covered Software under this License. - Notwithstanding Section 2.1(b) above, no patent license is granted by a - Contributor: - - a. for any code that a Contributor has removed from Covered Software; or - - b. for infringements caused by: (i) Your and any other third party's - modifications of Covered Software, or (ii) the combination of its - Contributions with other software (except as part of its Contributor - Version); or - - c. under Patent Claims infringed by Covered Software in the absence of - its Contributions. - - This License does not grant any rights in the trademarks, service marks, - or logos of any Contributor (except as may be necessary to comply with - the notice requirements in Section 3.4). - -2.4. Subsequent Licenses - - No Contributor makes additional grants as a result of Your choice to - distribute the Covered Software under a subsequent version of this - License (see Section 10.2) or under the terms of a Secondary License (if - permitted under the terms of Section 3.3). - -2.5. Representation - - Each Contributor represents that the Contributor believes its - Contributions are its original creation(s) or it has sufficient rights to - grant the rights to its Contributions conveyed by this License. - -2.6. Fair Use - - This License is not intended to limit any rights You have under - applicable copyright doctrines of fair use, fair dealing, or other - equivalents. - -2.7. Conditions - - Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in - Section 2.1. - - -3. Responsibilities - -3.1. Distribution of Source Form - - All distribution of Covered Software in Source Code Form, including any - Modifications that You create or to which You contribute, must be under - the terms of this License. You must inform recipients that the Source - Code Form of the Covered Software is governed by the terms of this - License, and how they can obtain a copy of this License. You may not - attempt to alter or restrict the recipients' rights in the Source Code - Form. - -3.2. Distribution of Executable Form - - If You distribute Covered Software in Executable Form then: - - a. such Covered Software must also be made available in Source Code Form, - as described in Section 3.1, and You must inform recipients of the - Executable Form how they can obtain a copy of such Source Code Form by - reasonable means in a timely manner, at a charge no more than the cost - of distribution to the recipient; and - - b. You may distribute such Executable Form under the terms of this - License, or sublicense it under different terms, provided that the - license for the Executable Form does not attempt to limit or alter the - recipients' rights in the Source Code Form under this License. - -3.3. Distribution of a Larger Work - - You may create and distribute a Larger Work under terms of Your choice, - provided that You also comply with the requirements of this License for - the Covered Software. If the Larger Work is a combination of Covered - Software with a work governed by one or more Secondary Licenses, and the - Covered Software is not Incompatible With Secondary Licenses, this - License permits You to additionally distribute such Covered Software - under the terms of such Secondary License(s), so that the recipient of - the Larger Work may, at their option, further distribute the Covered - Software under the terms of either this License or such Secondary - License(s). - -3.4. Notices - - You may not remove or alter the substance of any license notices - (including copyright notices, patent notices, disclaimers of warranty, or - limitations of liability) contained within the Source Code Form of the - Covered Software, except that You may alter any license notices to the - extent required to remedy known factual inaccuracies. - -3.5. Application of Additional Terms - - You may choose to offer, and to charge a fee for, warranty, support, - indemnity or liability obligations to one or more recipients of Covered - Software. However, You may do so only on Your own behalf, and not on - behalf of any Contributor. You must make it absolutely clear that any - such warranty, support, indemnity, or liability obligation is offered by - You alone, and You hereby agree to indemnify every Contributor for any - liability incurred by such Contributor as a result of warranty, support, - indemnity or liability terms You offer. You may include additional - disclaimers of warranty and limitations of liability specific to any - jurisdiction. - -4. Inability to Comply Due to Statute or Regulation - - If it is impossible for You to comply with any of the terms of this License - with respect to some or all of the Covered Software due to statute, - judicial order, or regulation then You must: (a) comply with the terms of - this License to the maximum extent possible; and (b) describe the - limitations and the code they affect. Such description must be placed in a - text file included with all distributions of the Covered Software under - this License. Except to the extent prohibited by statute or regulation, - such description must be sufficiently detailed for a recipient of ordinary - skill to be able to understand it. - -5. Termination - -5.1. The rights granted under this License will terminate automatically if You - fail to comply with any of its terms. However, if You become compliant, - then the rights granted under this License from a particular Contributor - are reinstated (a) provisionally, unless and until such Contributor - explicitly and finally terminates Your grants, and (b) on an ongoing - basis, if such Contributor fails to notify You of the non-compliance by - some reasonable means prior to 60 days after You have come back into - compliance. Moreover, Your grants from a particular Contributor are - reinstated on an ongoing basis if such Contributor notifies You of the - non-compliance by some reasonable means, this is the first time You have - received notice of non-compliance with this License from such - Contributor, and You become compliant prior to 30 days after Your receipt - of the notice. - -5.2. If You initiate litigation against any entity by asserting a patent - infringement claim (excluding declaratory judgment actions, - counter-claims, and cross-claims) alleging that a Contributor Version - directly or indirectly infringes any patent, then the rights granted to - You by any and all Contributors for the Covered Software under Section - 2.1 of this License shall terminate. - -5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user - license agreements (excluding distributors and resellers) which have been - validly granted by You or Your distributors under this License prior to - termination shall survive termination. - -6. Disclaimer of Warranty - - Covered Software is provided under this License on an "as is" basis, - without warranty of any kind, either expressed, implied, or statutory, - including, without limitation, warranties that the Covered Software is free - of defects, merchantable, fit for a particular purpose or non-infringing. - The entire risk as to the quality and performance of the Covered Software - is with You. Should any Covered Software prove defective in any respect, - You (not any Contributor) assume the cost of any necessary servicing, - repair, or correction. This disclaimer of warranty constitutes an essential - part of this License. No use of any Covered Software is authorized under - this License except under this disclaimer. - -7. Limitation of Liability - - Under no circumstances and under no legal theory, whether tort (including - negligence), contract, or otherwise, shall any Contributor, or anyone who - distributes Covered Software as permitted above, be liable to You for any - direct, indirect, special, incidental, or consequential damages of any - character including, without limitation, damages for lost profits, loss of - goodwill, work stoppage, computer failure or malfunction, or any and all - other commercial damages or losses, even if such party shall have been - informed of the possibility of such damages. This limitation of liability - shall not apply to liability for death or personal injury resulting from - such party's negligence to the extent applicable law prohibits such - limitation. Some jurisdictions do not allow the exclusion or limitation of - incidental or consequential damages, so this exclusion and limitation may - not apply to You. - -8. Litigation - - Any litigation relating to this License may be brought only in the courts - of a jurisdiction where the defendant maintains its principal place of - business and such litigation shall be governed by laws of that - jurisdiction, without reference to its conflict-of-law provisions. Nothing - in this Section shall prevent a party's ability to bring cross-claims or - counter-claims. - -9. Miscellaneous - - This License represents the complete agreement concerning the subject - matter hereof. If any provision of this License is held to be - unenforceable, such provision shall be reformed only to the extent - necessary to make it enforceable. Any law or regulation which provides that - the language of a contract shall be construed against the drafter shall not - be used to construe this License against a Contributor. - - -10. Versions of the License - -10.1. New Versions - - Mozilla Foundation is the license steward. Except as provided in Section - 10.3, no one other than the license steward has the right to modify or - publish new versions of this License. Each version will be given a - distinguishing version number. - -10.2. Effect of New Versions - - You may distribute the Covered Software under the terms of the version - of the License under which You originally received the Covered Software, - or under the terms of any subsequent version published by the license - steward. - -10.3. Modified Versions - - If you create software not governed by this License, and you want to - create a new license for such software, you may create and use a - modified version of this License if you rename the license and remove - any references to the name of the license steward (except to note that - such modified license differs from this License). - -10.4. Distributing Source Code Form that is Incompatible With Secondary - Licenses If You choose to distribute Source Code Form that is - Incompatible With Secondary Licenses under the terms of this version of - the License, the notice described in Exhibit B of this License must be - attached. - -Exhibit A - Source Code Form License Notice - - This Source Code Form is subject to the - terms of the Mozilla Public License, v. - 2.0. If a copy of the MPL was not - distributed with this file, You can - obtain one at - http://mozilla.org/MPL/2.0/. - -If it is not possible or desirable to put the notice in a particular file, -then You may include the notice in a location (such as a LICENSE file in a -relevant directory) where a recipient would be likely to look for such a -notice. - -You may add additional accurate notices of copyright ownership. - -Exhibit B - "Incompatible With Secondary Licenses" Notice - - This Source Code Form is "Incompatible - With Secondary Licenses", as defined by - the Mozilla Public License, v. 2.0. - - -****************************** - -axobject-query -2.2.0 -Apache License -Version 2.0, January 2004 -http://www.apache.org/licenses/ - -TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - -1. Definitions. - -"License" shall mean the terms and conditions for use, reproduction, -and distribution as defined by Sections 1 through 9 of this document. - -"Licensor" shall mean the copyright owner or entity authorized by -the copyright owner that is granting the License. - -"Legal Entity" shall mean the union of the acting entity and all -other entities that control, are controlled by, or are under common -control with that entity. For the purposes of this definition, -"control" means (i) the power, direct or indirect, to cause the -direction or management of such entity, whether by contract or -otherwise, or (ii) ownership of fifty percent (50%) or more of the -outstanding shares, or (iii) beneficial ownership of such entity. - -"You" (or "Your") shall mean an individual or Legal Entity -exercising permissions granted by this License. - -"Source" form shall mean the preferred form for making modifications, -including but not limited to software source code, documentation -source, and configuration files. - -"Object" form shall mean any form resulting from mechanical -transformation or translation of a Source form, including but -not limited to compiled object code, generated documentation, -and conversions to other media types. - -"Work" shall mean the work of authorship, whether in Source or -Object form, made available under the License, as indicated by a -copyright notice that is included in or attached to the work -(an example is provided in the Appendix below). - -"Derivative Works" shall mean any work, whether in Source or Object -form, that is based on (or derived from) the Work and for which the -editorial revisions, annotations, elaborations, or other modifications -represent, as a whole, an original work of authorship. For the purposes -of this License, Derivative Works shall not include works that remain -separable from, or merely link (or bind by name) to the interfaces of, -the Work and Derivative Works thereof. - -"Contribution" shall mean any work of authorship, including -the original version of the Work and any modifications or additions -to that Work or Derivative Works thereof, that is intentionally -submitted to Licensor for inclusion in the Work by the copyright owner -or by an individual or Legal Entity authorized to submit on behalf of -the copyright owner. For the purposes of this definition, "submitted" -means any form of electronic, verbal, or written communication sent -to the Licensor or its representatives, including but not limited to -communication on electronic mailing lists, source code control systems, -and issue tracking systems that are managed by, or on behalf of, the -Licensor for the purpose of discussing and improving the Work, but -excluding communication that is conspicuously marked or otherwise -designated in writing by the copyright owner as "Not a Contribution." - -"Contributor" shall mean Licensor and any individual or Legal Entity -on behalf of whom a Contribution has been received by Licensor and -subsequently incorporated within the Work. - -2. Grant of Copyright License. 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All rights reserved. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -Some files from the tests folder are from joyent/node and mscedex/io.js, a fork -of nodejs/io.js: - -- tests/iojs/test-http-parser-durability.js - - This file is from https://github.com/mscdex/io.js/blob/js-http-parser/test/pummel/test-http-parser-durability.js - with modifications by Jan Schär (jscissr). - - """ - Copyright io.js contributors. All rights reserved. - - Permission is hereby granted, free of charge, to any person obtaining a copy - of this software and associated documentation files (the "Software"), to - deal in the Software without restriction, including without limitation the - rights to use, copy, modify, merge, publish, distribute, sublicense, and/or - sell copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - IN THE SOFTWARE. - """ - -- tests/fixtures/* - tests/parallel/* - tests/testpy/* - tests/common.js - tests/test.py - tests/utils.py - - These files are from https://github.com/nodejs/node with changes by - Jan Schär (jscissr). - - Node.js is licensed for use as follows: - - """ - Copyright Node.js contributors. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -is-bigint -1.0.4 -MIT License - -Copyright (c) 2018 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -is-binary-path -2.1.0 -MIT License - -Copyright (c) 2019 Sindre Sorhus (https://sindresorhus.com), Paul Miller (https://paulmillr.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -is-boolean-object -1.1.2 -The MIT License (MIT) - -Copyright (c) 2015 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - - -****************************** - -is-callable -1.2.4 -The MIT License (MIT) - -Copyright (c) 2015 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - - -****************************** - -is-core-module -2.8.1 -The MIT License (MIT) - -Copyright (c) 2014 Dave Justice - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -****************************** - -is-date-object -1.0.5 -The MIT License (MIT) - -Copyright (c) 2015 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - - -****************************** - -is-docker -2.2.1 -MIT License - -Copyright (c) Sindre Sorhus (https://sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -is-number -7.0.0 -The MIT License (MIT) - -Copyright (c) 2014-present, Jon Schlinkert. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -is-stream -2.0.1 -MIT License - -Copyright (c) Sindre Sorhus (https://sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - - -****************************** - -is-typedarray -1.0.0 -This software is released under the MIT license: - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Inc. -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Yahoo! Inc. nor the - names of its contributors may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND -ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -DISCLAIMED. IN NO EVENT SHALL YAHOO! INC. 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Inc. -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Yahoo! Inc. nor the - names of its contributors may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND -ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -DISCLAIMED. IN NO EVENT SHALL YAHOO! INC. 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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -language-subtag-registry -0.3.21 -# ODC Attribution License (ODC-By) - -### Preamble - -The Open Data Commons Attribution License is a license agreement -intended to allow users to freely share, modify, and use this Database -subject only to the attribution requirements set out in Section 4. - -Databases can contain a wide variety of types of content (images, -audiovisual material, and sounds all in the same database, for example), -and so this license only governs the rights over the Database, and not -the contents of the Database individually. Licensors may therefore wish -to use this license together with another license for the contents. - -Sometimes the contents of a database, or the database itself, can be -covered by other rights not addressed here (such as private contracts, -trademark over the name, or privacy rights / data protection rights -over information in the contents), and so you are advised that you may -have to consult other documents or clear other rights before doing -activities not covered by this License. - ------- - -The Licensor (as defined below) - -and - -You (as defined below) - -agree as follows: - -### 1.0 Definitions of Capitalised Words - -"Collective Database" - Means this Database in unmodified form as part -of a collection of independent databases in themselves that together are -assembled into a collective whole. A work that constitutes a Collective -Database will not be considered a Derivative Database. - -"Convey" - As a verb, means Using the Database, a Derivative Database, -or the Database as part of a Collective Database in any way that enables -a Person to make or receive copies of the Database or a Derivative -Database. Conveying does not include interaction with a user through a -computer network, or creating and Using a Produced Work, where no -transfer of a copy of the Database or a Derivative Database occurs. - -"Contents" - The contents of this Database, which includes the -information, independent works, or other material collected into the -Database. For example, the contents of the Database could be factual -data or works such as images, audiovisual material, text, or sounds. - -"Database" - A collection of material (the Contents) arranged in a -systematic or methodical way and individually accessible by electronic -or other means offered under the terms of this License. - -"Database Directive" - Means Directive 96/9/EC of the European -Parliament and of the Council of 11 March 1996 on the legal protection -of databases, as amended or succeeded. - -"Database Right" - Means rights resulting from the Chapter III ("sui -generis") rights in the Database Directive (as amended and as transposed -by member states), which includes the Extraction and Re-utilisation of -the whole or a Substantial part of the Contents, as well as any similar -rights available in the relevant jurisdiction under Section 10.4. - -"Derivative Database" - Means a database based upon the Database, and -includes any translation, adaptation, arrangement, modification, or any -other alteration of the Database or of a Substantial part of the -Contents. This includes, but is not limited to, Extracting or -Re-utilising the whole or a Substantial part of the Contents in a new -Database. - -"Extraction" - Means the permanent or temporary transfer of all or a -Substantial part of the Contents to another medium by any means or in -any form. - -"License" - Means this license agreement and is both a license of rights -such as copyright and Database Rights and an agreement in contract. - -"Licensor" - Means the Person that offers the Database under the terms -of this License. - -"Person" - Means a natural or legal person or a body of persons -corporate or incorporate. - -"Produced Work" - a work (such as an image, audiovisual material, text, -or sounds) resulting from using the whole or a Substantial part of the -Contents (via a search or other query) from this Database, a Derivative -Database, or this Database as part of a Collective Database. - -"Publicly" - means to Persons other than You or under Your control by -either more than 50% ownership or by the power to direct their -activities (such as contracting with an independent consultant). - -"Re-utilisation" - means any form of making available to the public all -or a Substantial part of the Contents by the distribution of copies, by -renting, by online or other forms of transmission. - -"Substantial" - Means substantial in terms of quantity or quality or a -combination of both. The repeated and systematic Extraction or -Re-utilisation of insubstantial parts of the Contents may amount to the -Extraction or Re-utilisation of a Substantial part of the Contents. - -"Use" - As a verb, means doing any act that is restricted by copyright -or Database Rights whether in the original medium or any other; and -includes without limitation distributing, copying, publicly performing, -publicly displaying, and preparing derivative works of the Database, as -well as modifying the Database as may be technically necessary to use it -in a different mode or format. - -"You" - Means a Person exercising rights under this License who has not -previously violated the terms of this License with respect to the -Database, or who has received express permission from the Licensor to -exercise rights under this License despite a previous violation. - -Words in the singular include the plural and vice versa. - -### 2.0 What this License covers - -2.1. Legal effect of this document. This License is: - - a. A license of applicable copyright and neighbouring rights; - - b. A license of the Database Right; and - - c. An agreement in contract between You and the Licensor. - -2.2 Legal rights covered. This License covers the legal rights in the -Database, including: - - a. Copyright. Any copyright or neighbouring rights in the Database. - The copyright licensed includes any individual elements of the - Database, but does not cover the copyright over the Contents - independent of this Database. See Section 2.4 for details. Copyright - law varies between jurisdictions, but is likely to cover: the Database - model or schema, which is the structure, arrangement, and organisation - of the Database, and can also include the Database tables and table - indexes; the data entry and output sheets; and the Field names of - Contents stored in the Database; - - b. Database Rights. Database Rights only extend to the Extraction and - Re-utilisation of the whole or a Substantial part of the Contents. - Database Rights can apply even when there is no copyright over the - Database. Database Rights can also apply when the Contents are removed - from the Database and are selected and arranged in a way that would - not infringe any applicable copyright; and - - c. Contract. This is an agreement between You and the Licensor for - access to the Database. In return you agree to certain conditions of - use on this access as outlined in this License. - -2.3 Rights not covered. - - a. This License does not apply to computer programs used in the making - or operation of the Database; - - b. This License does not cover any patents over the Contents or the - Database; and - - c. This License does not cover any trademarks associated with the - Database. - -2.4 Relationship to Contents in the Database. The individual items of -the Contents contained in this Database may be covered by other rights, -including copyright, patent, data protection, privacy, or personality -rights, and this License does not cover any rights (other than Database -Rights or in contract) in individual Contents contained in the Database. -For example, if used on a Database of images (the Contents), this -License would not apply to copyright over individual images, which could -have their own separate licenses, or one single license covering all of -the rights over the images. - -### 3.0 Rights granted - -3.1 Subject to the terms and conditions of this License, the Licensor -grants to You a worldwide, royalty-free, non-exclusive, terminable (but -only under Section 9) license to Use the Database for the duration of -any applicable copyright and Database Rights. These rights explicitly -include commercial use, and do not exclude any field of endeavour. To -the extent possible in the relevant jurisdiction, these rights may be -exercised in all media and formats whether now known or created in the -future. - -The rights granted cover, for example: - - a. Extraction and Re-utilisation of the whole or a Substantial part of - the Contents; - - b. Creation of Derivative Databases; - - c. Creation of Collective Databases; - - d. Creation of temporary or permanent reproductions by any means and - in any form, in whole or in part, including of any Derivative - Databases or as a part of Collective Databases; and - - e. Distribution, communication, display, lending, making available, or - performance to the public by any means and in any form, in whole or in - part, including of any Derivative Database or as a part of Collective - Databases. - -3.2 Compulsory license schemes. For the avoidance of doubt: - - a. Non-waivable compulsory license schemes. In those jurisdictions in - which the right to collect royalties through any statutory or - compulsory licensing scheme cannot be waived, the Licensor reserves - the exclusive right to collect such royalties for any exercise by You - of the rights granted under this License; - - b. Waivable compulsory license schemes. In those jurisdictions in - which the right to collect royalties through any statutory or - compulsory licensing scheme can be waived, the Licensor waives the - exclusive right to collect such royalties for any exercise by You of - the rights granted under this License; and, - - c. Voluntary license schemes. The Licensor waives the right to collect - royalties, whether individually or, in the event that the Licensor is - a member of a collecting society that administers voluntary licensing - schemes, via that society, from any exercise by You of the rights - granted under this License. - -3.3 The right to release the Database under different terms, or to stop -distributing or making available the Database, is reserved. Note that -this Database may be multiple-licensed, and so You may have the choice -of using alternative licenses for this Database. Subject to Section -10.4, all other rights not expressly granted by Licensor are reserved. - -### 4.0 Conditions of Use - -4.1 The rights granted in Section 3 above are expressly made subject to -Your complying with the following conditions of use. These are important -conditions of this License, and if You fail to follow them, You will be -in material breach of its terms. - -4.2 Notices. If You Publicly Convey this Database, any Derivative -Database, or the Database as part of a Collective Database, then You -must: - - a. Do so only under the terms of this License; - - b. Include a copy of this License or its Uniform Resource Identifier (URI) - with the Database or Derivative Database, including both in the - Database or Derivative Database and in any relevant documentation; - - c. Keep intact any copyright or Database Right notices and notices - that refer to this License; and - - d. If it is not possible to put the required notices in a particular - file due to its structure, then You must include the notices in a - location (such as a relevant directory) where users would be likely to - look for it. - -4.3 Notice for using output (Contents). Creating and Using a Produced -Work does not require the notice in Section 4.2. However, if you -Publicly Use a Produced Work, You must include a notice associated with -the Produced Work reasonably calculated to make any Person that uses, -views, accesses, interacts with, or is otherwise exposed to the Produced -Work aware that Content was obtained from the Database, Derivative -Database, or the Database as part of a Collective Database, and that it -is available under this License. - - a. Example notice. The following text will satisfy notice under - Section 4.3: - - Contains information from DATABASE NAME which is made available - under the ODC Attribution License. - -DATABASE NAME should be replaced with the name of the Database and a -hyperlink to the location of the Database. "ODC Attribution License" -should contain a hyperlink to the URI of the text of this License. If -hyperlinks are not possible, You should include the plain text of the -required URI's with the above notice. - -4.4 Licensing of others. You may not sublicense the Database. Each time -You communicate the Database, the whole or Substantial part of the -Contents, or any Derivative Database to anyone else in any way, the -Licensor offers to the recipient a license to the Database on the same -terms and conditions as this License. You are not responsible for -enforcing compliance by third parties with this License, but You may -enforce any rights that You have over a Derivative Database. You are -solely responsible for any modifications of a Derivative Database made -by You or another Person at Your direction. You may not impose any -further restrictions on the exercise of the rights granted or affirmed -under this License. - -### 5.0 Moral rights - -5.1 Moral rights. This section covers moral rights, including any rights -to be identified as the author of the Database or to object to treatment -that would otherwise prejudice the author's honour and reputation, or -any other derogatory treatment: - - a. For jurisdictions allowing waiver of moral rights, Licensor waives - all moral rights that Licensor may have in the Database to the fullest - extent possible by the law of the relevant jurisdiction under Section - 10.4; - - b. If waiver of moral rights under Section 5.1 a in the relevant - jurisdiction is not possible, Licensor agrees not to assert any moral - rights over the Database and waives all claims in moral rights to the - fullest extent possible by the law of the relevant jurisdiction under - Section 10.4; and - - c. For jurisdictions not allowing waiver or an agreement not to assert - moral rights under Section 5.1 a and b, the author may retain their - moral rights over certain aspects of the Database. - -Please note that some jurisdictions do not allow for the waiver of moral -rights, and so moral rights may still subsist over the Database in some -jurisdictions. - -### 6.0 Fair dealing, Database exceptions, and other rights not affected - -6.1 This License does not affect any rights that You or anyone else may -independently have under any applicable law to make any use of this -Database, including without limitation: - - a. Exceptions to the Database Right including: Extraction of Contents - from non-electronic Databases for private purposes, Extraction for - purposes of illustration for teaching or scientific research, and - Extraction or Re-utilisation for public security or an administrative - or judicial procedure. - - b. Fair dealing, fair use, or any other legally recognised limitation - or exception to infringement of copyright or other applicable laws. - -6.2 This License does not affect any rights of lawful users to Extract -and Re-utilise insubstantial parts of the Contents, evaluated -quantitatively or qualitatively, for any purposes whatsoever, including -creating a Derivative Database (subject to other rights over the -Contents, see Section 2.4). The repeated and systematic Extraction or -Re-utilisation of insubstantial parts of the Contents may however amount -to the Extraction or Re-utilisation of a Substantial part of the -Contents. - -### 7.0 Warranties and Disclaimer - -7.1 The Database is licensed by the Licensor "as is" and without any -warranty of any kind, either express, implied, or arising by statute, -custom, course of dealing, or trade usage. 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This exclusion applies -even if the Licensor has been advised of the possibility of such -damages. - -8.2 If liability may not be excluded by law, it is limited to actual and -direct financial loss to the extent it is caused by proved negligence on -the part of the Licensor. - -### 9.0 Termination of Your rights under this License - -9.1 Any breach by You of the terms and conditions of this License -automatically terminates this License with immediate effect and without -notice to You. For the avoidance of doubt, Persons who have received the -Database, the whole or a Substantial part of the Contents, Derivative -Databases, or the Database as part of a Collective Database from You -under this License will not have their licenses terminated provided -their use is in full compliance with this License or a license granted -under Section 4.8 of this License. Sections 1, 2, 7, 8, 9 and 10 will -survive any termination of this License. - -9.2 If You are not in breach of the terms of this License, the Licensor -will not terminate Your rights under it. - -9.3 Unless terminated under Section 9.1, this License is granted to You -for the duration of applicable rights in the Database. - -9.4 Reinstatement of rights. If you cease any breach of the terms and -conditions of this License, then your full rights under this License -will be reinstated: - - a. Provisionally and subject to permanent termination until the 60th - day after cessation of breach; - - b. Permanently on the 60th day after cessation of breach unless - otherwise reasonably notified by the Licensor; or - - c. Permanently if reasonably notified by the Licensor of the - violation, this is the first time You have received notice of - violation of this License from the Licensor, and You cure the - violation prior to 30 days after your receipt of the notice. - -9.5 Notwithstanding the above, Licensor reserves the right to release -the Database under different license terms or to stop distributing or -making available the Database. Releasing the Database under different -license terms or stopping the distribution of the Database will not -withdraw this License (or any other license that has been, or is -required to be, granted under the terms of this License), and this -License will continue in full force and effect unless terminated as -stated above. - -### 10.0 General - -10.1 If any provision of this License is held to be invalid or -unenforceable, that must not affect the validity or enforceability of -the remainder of the terms and conditions of this License and each -remaining provision of this License shall be valid and enforced to the -fullest extent permitted by law. - -10.2 This License is the entire agreement between the parties with -respect to the rights granted here over the Database. It replaces any -earlier understandings, agreements or representations with respect to -the Database. - -10.3 If You are in breach of the terms of this License, You will not be -entitled to rely on the terms of this License or to complain of any -breach by the Licensor. - -10.4 Choice of law. This License takes effect in and will be governed by -the laws of the relevant jurisdiction in which the License terms are -sought to be enforced. If the standard suite of rights granted under -applicable copyright law and Database Rights in the relevant -jurisdiction includes additional rights not granted under this License, -these additional rights are granted in this License in order to meet the -terms of this License. - - -****************************** - -language-tags -1.0.5 -license: MIT -authors: Matthew Caruana Galizia - -****************************** - -leven -3.1.0 -MIT License - -Copyright (c) Sindre Sorhus (sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -levn -0.4.1 -Copyright (c) George Zahariev - -Permission is hereby granted, free of charge, to any person -obtaining a copy of this software and associated documentation -files (the "Software"), to deal in the Software without -restriction, including without limitation the rights to use, -copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following -conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -lilconfig -2.0.4 -license: MIT -authors: antonk52 - -****************************** - -lines-and-columns -1.2.4 -The MIT License (MIT) - -Copyright (c) 2015 Brian Donovan - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -loader-runner -4.2.0 -The MIT License - -Copyright (c) Tobias Koppers @sokra - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -lodash -4.17.21 -Copyright OpenJS Foundation and other contributors - -Based on Underscore.js, copyright Jeremy Ashkenas, -DocumentCloud and Investigative Reporters & Editors - -This software consists of voluntary contributions made by many -individuals. For exact contribution history, see the revision history -available at https://github.com/lodash/lodash - -The following license applies to all parts of this software except as -documented below: - -==== - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -==== - -Copyright and related rights for sample code are waived via CC0. Sample -code is defined as all source code displayed within the prose of the -documentation. - -CC0: http://creativecommons.org/publicdomain/zero/1.0/ - -==== - -Files located in the node_modules and vendor directories are externally -maintained libraries used by this software which have their own -licenses; we recommend you read them, as their terms may differ from the -terms above. - - -****************************** - -lodash.debounce -4.0.8 -Copyright jQuery Foundation and other contributors - -Based on Underscore.js, copyright Jeremy Ashkenas, -DocumentCloud and Investigative Reporters & Editors - -This software consists of voluntary contributions made by many -individuals. For exact contribution history, see the revision history -available at https://github.com/lodash/lodash - -The following license applies to all parts of this software except as -documented below: - -==== - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -object-is -1.1.5 -The MIT License (MIT) - -Copyright (c) 2014 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - -****************************** - -object.assign -4.1.2 -The MIT License (MIT) - -Copyright (c) 2014 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - -****************************** - -object.entries -1.1.5 -The MIT License (MIT) - -Copyright (c) 2015 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -object.values -1.1.5 -The MIT License (MIT) - -Copyright (c) 2015 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Schlueter and Contributors - -Permission to use, copy, modify, and/or distribute this software for any -purpose with or without fee is hereby granted, provided that the above -copyright notice and this permission notice appear in all copies. - -THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF -MERCHANTABILITY AND FITNESS. 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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -open -8.4.0 -MIT License - -Copyright (c) Sindre Sorhus (https://sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -optionator -0.9.1 -Copyright (c) George Zahariev - -Permission is hereby granted, free of charge, to any person -obtaining a copy of this software and associated documentation -files (the "Software"), to deal in the Software without -restriction, including without limitation the rights to use, -copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following -conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -p-limit -3.1.0 -MIT License - -Copyright (c) Sindre Sorhus (https://sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -p-locate -5.0.0 -MIT License - -Copyright (c) Sindre Sorhus (https://sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -postcss-custom-selectors -6.0.0 -# The MIT License (MIT) - -Copyright © PostCSS - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -postcss-dir-pseudo-class -6.0.4 -# CC0 1.0 Universal - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator and -subsequent owner(s) (each and all, an “owner”) of an original work of -authorship and/or a database (each, a “Work”). - -Certain owners wish to permanently relinquish those rights to a Work for the -purpose of contributing to a commons of creative, cultural and scientific works -(“Commons”) that the public can reliably and without fear of later claims of -infringement build upon, modify, incorporate in other works, reuse and -redistribute as freely as possible in any form whatsoever and for any purposes, -including without limitation commercial purposes. These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to this - CC0 or use of the Work. - -For more information, please see -http://creativecommons.org/publicdomain/zero/1.0/. - - -****************************** - -postcss-discard-comments -5.0.3 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-discard-duplicates -5.0.3 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-discard-empty -5.0.3 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-discard-overridden -5.0.4 -The MIT License (MIT) - -Copyright 2016 Justineo - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-double-position-gradients -3.0.5 -# CC0 1.0 Universal - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator and -subsequent owner(s) (each and all, an “owner”) of an original work of -authorship and/or a database (each, a “Work”). - -Certain owners wish to permanently relinquish those rights to a Work for the -purpose of contributing to a commons of creative, cultural and scientific works -(“Commons”) that the public can reliably and without fear of later claims of -infringement build upon, modify, incorporate in other works, reuse and -redistribute as freely as possible in any form whatsoever and for any purposes, -including without limitation commercial purposes. These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. 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These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). 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Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. 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Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. 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These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. 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Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. 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Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to this - CC0 or use of the Work. - -For more information, please see -http://creativecommons.org/publicdomain/zero/1.0/. - - -****************************** - -postcss-font-variant -5.0.0 -The MIT License (MIT) - -Copyright (c) 2014 Maxime Thirouin & Ian Storm Taylor - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-gap-properties -3.0.3 -# CC0 1.0 Universal - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator and -subsequent owner(s) (each and all, an “owner”) of an original work of -authorship and/or a database (each, a “Work”). - -Certain owners wish to permanently relinquish those rights to a Work for the -purpose of contributing to a commons of creative, cultural and scientific works -(“Commons”) that the public can reliably and without fear of later claims of -infringement build upon, modify, incorporate in other works, reuse and -redistribute as freely as possible in any form whatsoever and for any purposes, -including without limitation commercial purposes. These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to this - CC0 or use of the Work. - -For more information, please see -http://creativecommons.org/publicdomain/zero/1.0/. - - -****************************** - -postcss-image-set-function -4.0.6 -# CC0 1.0 Universal - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator and -subsequent owner(s) (each and all, an “owner”) of an original work of -authorship and/or a database (each, a “Work”). - -Certain owners wish to permanently relinquish those rights to a Work for the -purpose of contributing to a commons of creative, cultural and scientific works -(“Commons”) that the public can reliably and without fear of later claims of -infringement build upon, modify, incorporate in other works, reuse and -redistribute as freely as possible in any form whatsoever and for any purposes, -including without limitation commercial purposes. These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. 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IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-js -4.0.0 -The MIT License (MIT) - -Copyright 2015 Andrey Sitnik - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). 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These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to this - CC0 or use of the Work. - -For more information, please see -http://creativecommons.org/publicdomain/zero/1.0/. - - -****************************** - -postcss-media-minmax -5.0.0 -The MIT License (MIT) - -Copyright (c) 2014 PostCSS - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - - -****************************** - -postcss-merge-longhand -5.0.6 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-merge-rules -5.0.6 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-minify-font-values -5.0.4 -Copyright (c) Bogdan Chadkin - -Permission is hereby granted, free of charge, to any person -obtaining a copy of this software and associated documentation -files (the "Software"), to deal in the Software without -restriction, including without limitation the rights to use, -copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following -conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-minify-gradients -5.0.6 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-minify-params -5.0.5 -The MIT License (MIT) - -Copyright 2015 Bogdan Chadkin - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-minify-selectors -5.1.3 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-modules-extract-imports -3.0.0 -Copyright 2015 Glen Maddern - -Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. - -THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - - -****************************** - -postcss-modules-local-by-default -4.0.0 -The MIT License (MIT) - -Copyright 2015 Mark Dalgleish - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-modules-scope -3.0.0 -ISC License (ISC) - -Copyright (c) 2015, Glen Maddern - -Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. - -THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - - -****************************** - -postcss-modules-values -4.0.0 -ISC License (ISC) - -Copyright (c) 2015, Glen Maddern - -Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. - -THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - -****************************** - -postcss-nested -5.0.6 -The MIT License (MIT) - -Copyright 2014 Andrey Sitnik - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-nesting -10.1.2 -# CC0 1.0 Universal - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator and -subsequent owner(s) (each and all, an “owner”) of an original work of -authorship and/or a database (each, a “Work”). - -Certain owners wish to permanently relinquish those rights to a Work for the -purpose of contributing to a commons of creative, cultural and scientific works -(“Commons”) that the public can reliably and without fear of later claims of -infringement build upon, modify, incorporate in other works, reuse and -redistribute as freely as possible in any form whatsoever and for any purposes, -including without limitation commercial purposes. These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to this - CC0 or use of the Work. - -For more information, please see -http://creativecommons.org/publicdomain/zero/1.0/. - - -****************************** - -postcss-normalize -10.0.1 -# CC0 1.0 Universal - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator and -subsequent owner(s) (each and all, an “owner”) of an original work of -authorship and/or a database (each, a “Work”). - -Certain owners wish to permanently relinquish those rights to a Work for the -purpose of contributing to a commons of creative, cultural and scientific works -(“Commons”) that the public can reliably and without fear of later claims of -infringement build upon, modify, incorporate in other works, reuse and -redistribute as freely as possible in any form whatsoever and for any purposes, -including without limitation commercial purposes. These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. 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Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. 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Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to this - CC0 or use of the Work. - -For more information, please see -http://creativecommons.org/publicdomain/zero/1.0/. - - -****************************** - -postcss-normalize-charset -5.0.3 -The MIT License (MIT) - -Copyright 2015 Bogdan Chadkin - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-normalize-display-values -5.0.3 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-normalize-positions -5.0.4 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-normalize-repeat-style -5.0.4 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-normalize-string -5.0.4 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-normalize-timing-functions -5.0.3 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-normalize-unicode -5.0.4 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-normalize-url -5.0.5 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-normalize-whitespace -5.0.4 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-opacity-percentage -1.1.2 -# MIT License - -Copyright (c) 2021 Marc Görtz - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-ordered-values -5.0.5 -license: MIT -authors: Ben Briggs - -****************************** - -postcss-overflow-shorthand -3.0.3 -# CC0 1.0 Universal - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator and -subsequent owner(s) (each and all, an “owner”) of an original work of -authorship and/or a database (each, a “Work”). - -Certain owners wish to permanently relinquish those rights to a Work for the -purpose of contributing to a commons of creative, cultural and scientific works -(“Commons”) that the public can reliably and without fear of later claims of -infringement build upon, modify, incorporate in other works, reuse and -redistribute as freely as possible in any form whatsoever and for any purposes, -including without limitation commercial purposes. These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to this - CC0 or use of the Work. - -For more information, please see -http://creativecommons.org/publicdomain/zero/1.0/. - - -****************************** - -postcss-page-break -3.0.4 -The MIT License (MIT) - -Copyright 2017 AUTHOR_NAME - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -postcss-place -7.0.4 -# CC0 1.0 Universal - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator and -subsequent owner(s) (each and all, an “owner”) of an original work of -authorship and/or a database (each, a “Work”). - -Certain owners wish to permanently relinquish those rights to a Work for the -purpose of contributing to a commons of creative, cultural and scientific works -(“Commons”) that the public can reliably and without fear of later claims of -infringement build upon, modify, incorporate in other works, reuse and -redistribute as freely as possible in any form whatsoever and for any purposes, -including without limitation commercial purposes. These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). 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Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. 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Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. 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These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). Affirmer - makes the Waiver for the benefit of each member of the public at large and - to the detriment of Affirmer’s heirs and successors, fully intending that - such Waiver shall not be subject to revocation, rescission, cancellation, - termination, or any other legal or equitable action to disrupt the quiet - enjoyment of the Work by the public as contemplated by Affirmer’s express - Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason be - judged legally invalid or ineffective under applicable law, then the Waiver - shall be preserved to the maximum extent permitted taking into account - Affirmer’s express Statement of Purpose. In addition, to the extent the - Waiver is so judged Affirmer hereby grants to each affected person a - royalty-free, non transferable, non sublicensable, non exclusive, - irrevocable and unconditional license to exercise Affirmer’s Copyright and - Related Rights in the Work (i) in all territories worldwide, (ii) for the - maximum duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “License”). The License - shall be deemed effective as of the date CC0 was applied by Affirmer to the - Work. Should any part of the License for any reason be judged legally - invalid or ineffective under applicable law, such partial invalidity or - ineffectiveness shall not invalidate the remainder of the License, and in - such case Affirmer hereby affirms that he or she will not (i) exercise any - of his or her remaining Copyright and Related Rights in the Work or (ii) - assert any associated claims and causes of action with respect to the Work, - in either case contrary to Affirmer’s express Statement of Purpose. - -4. Limitations and Disclaimers. - 1. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - 2. Affirmer offers the Work as-is and makes no representations or warranties - of any kind concerning the Work, express, implied, statutory or - otherwise, including without limitation warranties of title, - merchantability, fitness for a particular purpose, non infringement, or - the absence of latent or other defects, accuracy, or the present or - absence of errors, whether or not discoverable, all to the greatest - extent permissible under applicable law. - 3. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person’s Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the Work. - 4. 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These owners may contribute -to the Commons to promote the ideal of a free culture and the further -production of creative, cultural and scientific works, or to gain reputation or -greater distribution for their Work in part through the use and efforts of -others. - -For these and/or other purposes and motivations, and without any expectation of -additional consideration or compensation, the person associating CC0 with a -Work (the “Affirmer”), to the extent that he or she is an owner of Copyright -and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and -publicly distribute the Work under its terms, with knowledge of his or her -Copyright and Related Rights in the Work and the meaning and intended legal -effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be - protected by copyright and related or neighboring rights (“Copyright and - Related Rights”). Copyright and Related Rights include, but are not limited - to, the following: - 1. the right to reproduce, adapt, distribute, perform, display, communicate, - and translate a Work; - 2. moral rights retained by the original author(s) and/or performer(s); - 3. publicity and privacy rights pertaining to a person’s image or likeness - depicted in a Work; - 4. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(i), below; - 5. rights protecting the extraction, dissemination, use and reuse of data in - a Work; - 6. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation thereof, - including any amended or successor version of such directive); and - 7. other similar, equivalent or corresponding rights throughout the world - based on applicable law or treaty, and any national implementations - thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention of, - applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and - unconditionally waives, abandons, and surrenders all of Affirmer’s Copyright - and Related Rights and associated claims and causes of action, whether now - known or unknown (including existing as well as future claims and causes of - action), in the Work (i) in all territories worldwide, (ii) for the maximum - duration provided by applicable law or treaty (including future time - extensions), (iii) in any current or future medium and for any number of - copies, and (iv) for any purpose whatsoever, including without limitation - commercial, advertising or promotional purposes (the “Waiver”). 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All rights reserved. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to -deal in the Software without restriction, including without limitation the -rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -sell copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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All rights reserved. -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to -deal in the Software without restriction, including without limitation the -rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -sell copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -regenerate -1.4.2 -license: MIT -authors: Mathias Bynens - -****************************** - -regenerate-unicode-properties -10.0.1 -license: MIT -authors: Mathias Bynens - -****************************** - -regenerator-runtime -0.13.9 -MIT License - -Copyright (c) 2014-present, Facebook, Inc. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL BE LIABLE FOR ANY -DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - -****************************** - -relateurl -0.2.7 -The MIT License (MIT) - -Copyright (c) Steven Vachon (svachon.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -renderkid -3.0.0 -The MIT License (MIT) - -Copyright (c) 2015 Aria Minaei - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -require-directory -2.1.1 -The MIT License (MIT) - -Copyright (c) 2011 Troy Goode - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -require-from-string -2.0.2 -The MIT License (MIT) - -Copyright (c) Vsevolod Strukchinsky (github.com/floatdrop) - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -requires-port -1.0.0 -The MIT License (MIT) - -Copyright (c) 2015 Unshift.io, Arnout Kazemier, the Contributors. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -resolve-cwd -3.0.0 -MIT License - -Copyright (c) Sindre Sorhus (sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -resolve-from -5.0.0 -MIT License - -Copyright (c) Sindre Sorhus (sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -resolve-url-loader -4.0.0 -The MIT License (MIT) - -Copyright (c) 2016 Ben Holloway - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - -****************************** - -resolve.exports -1.1.0 -The MIT License (MIT) - -Copyright (c) Luke Edwards (lukeed.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -****************************** - -retry -0.13.1 -Copyright (c) 2011: -Tim Koschützki (tim@debuggable.com) -Felix Geisendörfer (felix@debuggable.com) - - Permission is hereby granted, free of charge, to any person obtaining a copy - of this software and associated documentation files (the "Software"), to deal - in the Software without restriction, including without limitation the rights - to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - THE SOFTWARE. - - -****************************** - -reusify -1.0.4 -The MIT License (MIT) - -Copyright (c) 2015 Matteo Collina - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - - -****************************** - -rimraf -3.0.2 -The ISC License - -Copyright (c) Isaac Z. Schlueter and Contributors - -Permission to use, copy, modify, and/or distribute this software for any -purpose with or without fee is hereby granted, provided that the above -copyright notice and this permission notice appear in all copies. - -THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF -MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR -ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES -WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN -ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR -IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - - -****************************** - -rollup -2.67.1 -# Rollup core license -Rollup is released under the MIT license: - -The MIT License (MIT) - -Copyright (c) 2017 [these people](https://github.com/rollup/rollup/graphs/contributors) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# Licenses of bundled dependencies -The published Rollup artifact additionally contains code with the following licenses: -MIT, ISC - -# Bundled dependencies: -## @rollup/pluginutils -License: MIT -By: Rich Harris -Repository: rollup/plugins - ---------------------------------------- - -## acorn -License: MIT -By: Marijn Haverbeke, Ingvar Stepanyan, Adrian Heine -Repository: https://github.com/acornjs/acorn.git - -> MIT License -> -> Copyright (C) 2012-2020 by various contributors (see AUTHORS) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## acorn-walk -License: MIT -By: Marijn Haverbeke, Ingvar Stepanyan, Adrian Heine -Repository: https://github.com/acornjs/acorn.git - -> MIT License -> -> Copyright (C) 2012-2020 by various contributors (see AUTHORS) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## anymatch -License: ISC -By: Elan Shanker -Repository: https://github.com/micromatch/anymatch - -> The ISC License -> -> Copyright (c) 2019 Elan Shanker, Paul Miller (https://paulmillr.com) -> -> Permission to use, copy, modify, and/or distribute this software for any -> purpose with or without fee is hereby granted, provided that the above -> copyright notice and this permission notice appear in all copies. -> -> THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -> WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF -> MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR -> ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES -> WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN -> ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR -> IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - ---------------------------------------- - -## binary-extensions -License: MIT -By: Sindre Sorhus -Repository: sindresorhus/binary-extensions - -> MIT License -> -> Copyright (c) 2019 Sindre Sorhus (https://sindresorhus.com), Paul Miller (https://paulmillr.com) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## braces -License: MIT -By: Jon Schlinkert, Brian Woodward, Elan Shanker, Eugene Sharygin, hemanth.hm -Repository: micromatch/braces - -> The MIT License (MIT) -> -> Copyright (c) 2014-2018, Jon Schlinkert. -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## chokidar -License: MIT -By: Paul Miller, Elan Shanker -Repository: git+https://github.com/paulmillr/chokidar.git - -> The MIT License (MIT) -> -> Copyright (c) 2012-2019 Paul Miller (https://paulmillr.com), Elan Shanker -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the “Software”), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## colorette -License: MIT -By: Jorge Bucaran -Repository: jorgebucaran/colorette - -> Copyright © Jorge Bucaran <> -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## date-time -License: MIT -By: Sindre Sorhus -Repository: sindresorhus/date-time - -> MIT License -> -> Copyright (c) Sindre Sorhus (https://sindresorhus.com) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## fill-range -License: MIT -By: Jon Schlinkert, Edo Rivai, Paul Miller, Rouven Weßling -Repository: jonschlinkert/fill-range - -> The MIT License (MIT) -> -> Copyright (c) 2014-present, Jon Schlinkert. -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## glob-parent -License: ISC -By: Gulp Team, Elan Shanker, Blaine Bublitz -Repository: gulpjs/glob-parent - -> The ISC License -> -> Copyright (c) 2015, 2019 Elan Shanker -> -> Permission to use, copy, modify, and/or distribute this software for any -> purpose with or without fee is hereby granted, provided that the above -> copyright notice and this permission notice appear in all copies. -> -> THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -> WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF -> MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR -> ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES -> WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN -> ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR -> IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - ---------------------------------------- - -## hash.js -License: MIT -By: Fedor Indutny -Repository: git@github.com:indutny/hash.js - ---------------------------------------- - -## inherits -License: ISC -Repository: git://github.com/isaacs/inherits - -> The ISC License -> -> Copyright (c) Isaac Z. Schlueter -> -> Permission to use, copy, modify, and/or distribute this software for any -> purpose with or without fee is hereby granted, provided that the above -> copyright notice and this permission notice appear in all copies. -> -> THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH -> REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND -> FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, -> INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM -> LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR -> OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR -> PERFORMANCE OF THIS SOFTWARE. - ---------------------------------------- - -## is-binary-path -License: MIT -By: Sindre Sorhus -Repository: sindresorhus/is-binary-path - -> MIT License -> -> Copyright (c) 2019 Sindre Sorhus (https://sindresorhus.com), Paul Miller (https://paulmillr.com) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## is-extglob -License: MIT -By: Jon Schlinkert -Repository: jonschlinkert/is-extglob - -> The MIT License (MIT) -> -> Copyright (c) 2014-2016, Jon Schlinkert -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## is-glob -License: MIT -By: Jon Schlinkert, Brian Woodward, Daniel Perez -Repository: micromatch/is-glob - -> The MIT License (MIT) -> -> Copyright (c) 2014-2017, Jon Schlinkert. -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## is-number -License: MIT -By: Jon Schlinkert, Olsten Larck, Rouven Weßling -Repository: jonschlinkert/is-number - -> The MIT License (MIT) -> -> Copyright (c) 2014-present, Jon Schlinkert. -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## is-reference -License: MIT -By: Rich Harris -Repository: git+https://github.com/Rich-Harris/is-reference.git - ---------------------------------------- - -## locate-character -License: MIT -By: Rich Harris -Repository: Rich-Harris/locate-character - ---------------------------------------- - -## magic-string -License: MIT -By: Rich Harris -Repository: https://github.com/rich-harris/magic-string - -> Copyright 2018 Rich Harris -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## minimalistic-assert -License: ISC -Repository: https://github.com/calvinmetcalf/minimalistic-assert.git - -> Copyright 2015 Calvin Metcalf -> -> Permission to use, copy, modify, and/or distribute this software for any purpose -> with or without fee is hereby granted, provided that the above copyright notice -> and this permission notice appear in all copies. -> -> THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH -> REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND -> FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, -> INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM -> LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE -> OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR -> PERFORMANCE OF THIS SOFTWARE. - ---------------------------------------- - -## normalize-path -License: MIT -By: Jon Schlinkert, Blaine Bublitz -Repository: jonschlinkert/normalize-path - -> The MIT License (MIT) -> -> Copyright (c) 2014-2018, Jon Schlinkert. -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## parse-ms -License: MIT -By: Sindre Sorhus -Repository: sindresorhus/parse-ms - -> MIT License -> -> Copyright (c) Sindre Sorhus (sindresorhus.com) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## picomatch -License: MIT -By: Jon Schlinkert -Repository: micromatch/picomatch - -> The MIT License (MIT) -> -> Copyright (c) 2017-present, Jon Schlinkert. -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## pretty-bytes -License: MIT -By: Sindre Sorhus -Repository: sindresorhus/pretty-bytes - -> MIT License -> -> Copyright (c) Sindre Sorhus (https://sindresorhus.com) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## pretty-ms -License: MIT -By: Sindre Sorhus -Repository: sindresorhus/pretty-ms - -> MIT License -> -> Copyright (c) Sindre Sorhus (sindresorhus.com) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## readdirp -License: MIT -By: Thorsten Lorenz, Paul Miller -Repository: git://github.com/paulmillr/readdirp.git - -> MIT License -> -> Copyright (c) 2012-2019 Thorsten Lorenz, Paul Miller (https://paulmillr.com) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all -> copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -> SOFTWARE. - ---------------------------------------- - -## signal-exit -License: ISC -By: Ben Coe -Repository: https://github.com/tapjs/signal-exit.git - -> The ISC License -> -> Copyright (c) 2015, Contributors -> -> Permission to use, copy, modify, and/or distribute this software -> for any purpose with or without fee is hereby granted, provided -> that the above copyright notice and this permission notice -> appear in all copies. -> -> THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -> WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES -> OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE -> LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES -> OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, -> WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, -> ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - ---------------------------------------- - -## sourcemap-codec -License: MIT -By: Rich Harris -Repository: https://github.com/Rich-Harris/sourcemap-codec - -> The MIT License -> -> Copyright (c) 2015 Rich Harris -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## time-zone -License: MIT -By: Sindre Sorhus -Repository: sindresorhus/time-zone - -> MIT License -> -> Copyright (c) Sindre Sorhus (https://sindresorhus.com) -> -> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - ---------------------------------------- - -## to-regex-range -License: MIT -By: Jon Schlinkert, Rouven Weßling -Repository: micromatch/to-regex-range - -> The MIT License (MIT) -> -> Copyright (c) 2015-present, Jon Schlinkert. -> -> Permission is hereby granted, free of charge, to any person obtaining a copy -> of this software and associated documentation files (the "Software"), to deal -> in the Software without restriction, including without limitation the rights -> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -> copies of the Software, and to permit persons to whom the Software is -> furnished to do so, subject to the following conditions: -> -> The above copyright notice and this permission notice shall be included in -> all copies or substantial portions of the Software. -> -> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -> THE SOFTWARE. - ---------------------------------------- - -## yargs-parser -License: ISC -By: Ben Coe -Repository: https://github.com/yargs/yargs-parser.git - -> Copyright (c) 2016, Contributors -> -> Permission to use, copy, modify, and/or distribute this software -> for any purpose with or without fee is hereby granted, provided -> that the above copyright notice and this permission notice -> appear in all copies. -> -> THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -> WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES -> OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE -> LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES -> OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, -> WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, -> ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - - -****************************** - -rollup-plugin-terser -7.0.2 -The MIT License (MIT) - -Copyright 2018 Bogdan Chadkin - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -run-parallel -1.2.0 -The MIT License (MIT) - -Copyright (c) Feross Aboukhadijeh - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -the Software, and to permit persons to whom the Software is furnished to do so, -subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -safe-buffer -5.2.1 -The MIT License (MIT) - -Copyright (c) Feross Aboukhadijeh - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Schlueter , James Talmage (github.com/jamestalmage), and Contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -****************************** - -string.prototype.matchall -4.0.6 -The MIT License (MIT) - -Copyright (c) 2015 Jordan Harband - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - - -****************************** - -string.prototype.trimstart -1.0.4 -MIT License - -Copyright (c) 2017 Khaled Al-Ansari - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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All rights reserved. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to -deal in the Software without restriction, including without limitation the -rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -sell copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -IN THE SOFTWARE. -""" - -This license applies to parts of Node.js originating from the -https://github.com/joyent/node repository: - -""" -Copyright Joyent, Inc. and other Node contributors. All rights reserved. -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to -deal in the Software without restriction, including without limitation the -rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -sell copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -IN THE SOFTWARE. -""" - - - -****************************** - -stringify-object -3.3.0 -Copyright (c) 2015, Yeoman team -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -1. Redistributions of source code must retain the above copyright notice, this - list of conditions and the following disclaimer. -2. 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Definitions. - - "License" shall mean the terms and conditions for use, reproduction, - and distribution as defined by Sections 1 through 9 of this document. - - "Licensor" shall mean the copyright owner or entity authorized by - the copyright owner that is granting the License. - - "Legal Entity" shall mean the union of the acting entity and all - other entities that control, are controlled by, or are under common - control with that entity. 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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, -INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS -OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER -TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF -THIS SOFTWARE. - - -****************************** - -yargs -16.2.0 -MIT License - -Copyright 2010 James Halliday (mail@substack.net); Modified work Copyright 2014 Contributors (ben@npmjs.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE AUTHOR BE -LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES -OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, -WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, -ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - - -****************************** - -yocto-queue -0.1.0 -MIT License - -Copyright (c) Sindre Sorhus (https://sindresorhus.com) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/extern/drawdance/appdrawdance/drawdance_web/config/env.js b/extern/drawdance/appdrawdance/drawdance_web/config/env.js deleted file mode 100644 index 034ab98fef..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/config/env.js +++ /dev/null @@ -1,106 +0,0 @@ -"use strict"; - -const fs = require("fs"); -const path = require("path"); -const paths = require("./paths"); - -// Make sure that including paths.js after env.js will read .env variables. -delete require.cache[require.resolve("./paths")]; - -const NODE_ENV = process.env.NODE_ENV; -if (!NODE_ENV) { - throw new Error( - "The NODE_ENV environment variable is required but was not specified." - ); -} - -// https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use -const dotenvFiles = [ - `${paths.dotenv}.${NODE_ENV}.local`, - // Don't include `.env.local` for `test` environment - // since normally you expect tests to produce the same - // results for everyone - NODE_ENV !== "test" && `${paths.dotenv}.local`, - `${paths.dotenv}.${NODE_ENV}`, - paths.dotenv, -].filter(Boolean); - -// Load environment variables from .env* files. Suppress warnings using silent -// if this file is missing. dotenv will never modify any environment variables -// that have already been set. Variable expansion is supported in .env files. -// https://github.com/motdotla/dotenv -// https://github.com/motdotla/dotenv-expand -dotenvFiles.forEach((dotenvFile) => { - if (fs.existsSync(dotenvFile)) { - require("dotenv-expand")( - require("dotenv").config({ - path: dotenvFile, - }) - ); - } -}); - -// We support resolving modules according to `NODE_PATH`. -// This lets you use absolute paths in imports inside large monorepos: -// https://github.com/facebook/create-react-app/issues/253. -// It works similar to `NODE_PATH` in Node itself: -// https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders -// Note that unlike in Node, only *relative* paths from `NODE_PATH` are honored. -// Otherwise, we risk importing Node.js core modules into an app instead of webpack shims. -// https://github.com/facebook/create-react-app/issues/1023#issuecomment-265344421 -// We also resolve them to make sure all tools using them work consistently. -const appDirectory = fs.realpathSync(process.cwd()); -process.env.NODE_PATH = (process.env.NODE_PATH || "") - .split(path.delimiter) - .filter((folder) => folder && !path.isAbsolute(folder)) - .map((folder) => path.resolve(appDirectory, folder)) - .join(path.delimiter); - -// Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be -// injected into the application via DefinePlugin in webpack configuration. -const REACT_APP = /^REACT_APP_/i; - -function getClientEnvironment(publicUrl) { - const raw = Object.keys(process.env) - .filter((key) => REACT_APP.test(key)) - .reduce( - (env, key) => { - env[key] = process.env[key]; - return env; - }, - { - // Useful for determining whether we’re running in production mode. - // Most importantly, it switches React into the correct mode. - NODE_ENV: process.env.NODE_ENV || "development", - // Useful for resolving the correct path to static assets in `public`. - // For example, . - // This should only be used as an escape hatch. Normally you would put - // images into the `src` and `import` them in code to get their paths. - PUBLIC_URL: publicUrl, - // We support configuring the sockjs pathname during development. - // These settings let a developer run multiple simultaneous projects. - // They are used as the connection `hostname`, `pathname` and `port` - // in webpackHotDevClient. They are used as the `sockHost`, `sockPath` - // and `sockPort` options in webpack-dev-server. - WDS_SOCKET_HOST: process.env.WDS_SOCKET_HOST, - WDS_SOCKET_PATH: process.env.WDS_SOCKET_PATH, - WDS_SOCKET_PORT: process.env.WDS_SOCKET_PORT, - // Whether or not react-refresh is enabled. - // It is defined here so it is available in the webpackHotDevClient. - FAST_REFRESH: process.env.FAST_REFRESH !== "false", - // Version from package.json, comes in through .env. - NPM_PACKAGE_VERSION: process.env.NPM_PACKAGE_VERSION || "?.?.?", - } - ); - // Stringify all values so we can feed into webpack DefinePlugin - const stringified = { - "process.env": Object.keys(raw).reduce((env, key) => { - env[key] = JSON.stringify(raw[key]); - return env; - }, {}), - }; - - return { raw, stringified }; -} - -module.exports = getClientEnvironment; diff --git a/extern/drawdance/appdrawdance/drawdance_web/config/eslintrc.json b/extern/drawdance/appdrawdance/drawdance_web/config/eslintrc.json deleted file mode 100644 index 1d3065ac8c..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/config/eslintrc.json +++ /dev/null @@ -1,32 +0,0 @@ -{ - "rules": { - "semi": "off", - "@typescript-eslint/semi": ["error", "always"], - "no-extra-semi": "off", - "@typescript-eslint/no-extra-semi": ["error"], - "@typescript-eslint/consistent-type-definitions": ["error", "interface"], - "@typescript-eslint/consistent-type-assertions": [ - "error", - { - "assertionStyle": "as", - "objectLiteralTypeAssertions": "never" - } - ], - "@typescript-eslint/member-delimiter-style": [ - "error", - { - "multiline": { - "delimiter": "semi", - "requireLast": true - }, - "singleline": { - "delimiter": "semi", - "requireLast": false - }, - "multilineDetection": "brackets" - } - ], - "@typescript-eslint/method-signature-style": ["error", "property"], - "@typescript-eslint/type-annotation-spacing": ["error"] - } -} diff --git a/extern/drawdance/appdrawdance/drawdance_web/config/getHttpsConfig.js b/extern/drawdance/appdrawdance/drawdance_web/config/getHttpsConfig.js deleted file mode 100644 index 12af6e7058..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/config/getHttpsConfig.js +++ /dev/null @@ -1,66 +0,0 @@ -"use strict"; - -const fs = require("fs"); -const path = require("path"); -const crypto = require("crypto"); -const chalk = require("react-dev-utils/chalk"); -const paths = require("./paths"); - -// Ensure the certificate and key provided are valid and if not -// throw an easy to debug error -function validateKeyAndCerts({ cert, key, keyFile, crtFile }) { - let encrypted; - try { - // publicEncrypt will throw an error with an invalid cert - encrypted = crypto.publicEncrypt(cert, Buffer.from("test")); - } catch (err) { - throw new Error( - `The certificate "${chalk.yellow(crtFile)}" is invalid.\n${err.message}` - ); - } - - try { - // privateDecrypt will throw an error with an invalid key - crypto.privateDecrypt(key, encrypted); - } catch (err) { - throw new Error( - `The certificate key "${chalk.yellow(keyFile)}" is invalid.\n${ - err.message - }` - ); - } -} - -// Read file and throw an error if it doesn't exist -function readEnvFile(file, type) { - if (!fs.existsSync(file)) { - throw new Error( - `You specified ${chalk.cyan( - type - )} in your env, but the file "${chalk.yellow(file)}" can't be found.` - ); - } - return fs.readFileSync(file); -} - -// Get the https config -// Return cert files if provided in env, otherwise just true or false -function getHttpsConfig() { - const { SSL_CRT_FILE, SSL_KEY_FILE, HTTPS } = process.env; - const isHttps = HTTPS === "true"; - - if (isHttps && SSL_CRT_FILE && SSL_KEY_FILE) { - const crtFile = path.resolve(paths.appPath, SSL_CRT_FILE); - const keyFile = path.resolve(paths.appPath, SSL_KEY_FILE); - const config = { - cert: readEnvFile(crtFile, "SSL_CRT_FILE"), - key: readEnvFile(keyFile, "SSL_KEY_FILE"), - }; - - validateKeyAndCerts({ ...config, keyFile, crtFile }); - return config; - } - return isHttps; -} - -module.exports = getHttpsConfig; diff --git a/extern/drawdance/appdrawdance/drawdance_web/config/jest/babelTransform.js b/extern/drawdance/appdrawdance/drawdance_web/config/jest/babelTransform.js deleted file mode 100644 index 7e2179ac42..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/config/jest/babelTransform.js +++ /dev/null @@ -1,29 +0,0 @@ -"use strict"; - -const babelJest = require("babel-jest").default; - -const hasJsxRuntime = (() => { - if (process.env.DISABLE_NEW_JSX_TRANSFORM === "true") { - return false; - } - - try { - require.resolve("react/jsx-runtime"); - return true; - } catch (e) { - return false; - } -})(); - -module.exports = babelJest.createTransformer({ - presets: [ - [ - require.resolve("babel-preset-react-app"), - { - runtime: hasJsxRuntime ? "automatic" : "classic", - }, - ], - ], - babelrc: false, - configFile: false, -}); diff --git a/extern/drawdance/appdrawdance/drawdance_web/config/jest/cssTransform.js b/extern/drawdance/appdrawdance/drawdance_web/config/jest/cssTransform.js deleted file mode 100644 index 606cc276b6..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/config/jest/cssTransform.js +++ /dev/null @@ -1,14 +0,0 @@ -"use strict"; - -// This is a custom Jest transformer turning style imports into empty objects. -// http://facebook.github.io/jest/docs/en/webpack.html - -module.exports = { - process() { - return "module.exports = {};"; - }, - getCacheKey() { - // The output is always the same. - return "cssTransform"; - }, -}; diff --git a/extern/drawdance/appdrawdance/drawdance_web/config/jest/fileTransform.js b/extern/drawdance/appdrawdance/drawdance_web/config/jest/fileTransform.js deleted file mode 100644 index ca3edd0edf..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/config/jest/fileTransform.js +++ /dev/null @@ -1,40 +0,0 @@ -"use strict"; - -const path = require("path"); -const camelcase = require("camelcase"); - -// This is a custom Jest transformer turning file imports into filenames. -// http://facebook.github.io/jest/docs/en/webpack.html - -module.exports = { - process(src, filename) { - const assetFilename = JSON.stringify(path.basename(filename)); - - if (filename.match(/\.svg$/)) { - // Based on how SVGR generates a component name: - // https://github.com/smooth-code/svgr/blob/01b194cf967347d43d4cbe6b434404731b87cf27/packages/core/src/state.js#L6 - const pascalCaseFilename = camelcase(path.parse(filename).name, { - pascalCase: true, - }); - const componentName = `Svg${pascalCaseFilename}`; - return `const React = require('react'); - module.exports = { - __esModule: true, - default: ${assetFilename}, - ReactComponent: React.forwardRef(function ${componentName}(props, ref) { - return { - $$typeof: Symbol.for('react.element'), - type: 'svg', - ref: ref, - key: null, - props: Object.assign({}, props, { - children: ${assetFilename} - }) - }; - }), - };`; - } - - return `module.exports = ${assetFilename};`; - }, -}; diff --git a/extern/drawdance/appdrawdance/drawdance_web/config/modules.js b/extern/drawdance/appdrawdance/drawdance_web/config/modules.js deleted file mode 100644 index a20074ebfd..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/config/modules.js +++ /dev/null @@ -1,134 +0,0 @@ -"use strict"; - -const fs = require("fs"); -const path = require("path"); -const paths = require("./paths"); -const chalk = require("react-dev-utils/chalk"); -const resolve = require("resolve"); - -/** - * Get additional module paths based on the baseUrl of a compilerOptions object. - * - * @param {Object} options - */ -function getAdditionalModulePaths(options = {}) { - const baseUrl = options.baseUrl; - - if (!baseUrl) { - return ""; - } - - const baseUrlResolved = path.resolve(paths.appPath, baseUrl); - - // We don't need to do anything if `baseUrl` is set to `node_modules`. This is - // the default behavior. - if (path.relative(paths.appNodeModules, baseUrlResolved) === "") { - return null; - } - - // Allow the user set the `baseUrl` to `appSrc`. - if (path.relative(paths.appSrc, baseUrlResolved) === "") { - return [paths.appSrc]; - } - - // If the path is equal to the root directory we ignore it here. - // We don't want to allow importing from the root directly as source files are - // not transpiled outside of `src`. We do allow importing them with the - // absolute path (e.g. `src/Components/Button.js`) but we set that up with - // an alias. - if (path.relative(paths.appPath, baseUrlResolved) === "") { - return null; - } - - // Otherwise, throw an error. - throw new Error( - chalk.red.bold( - "Your project's `baseUrl` can only be set to `src` or `node_modules`." + - " Create React App does not support other values at this time." - ) - ); -} - -/** - * Get webpack aliases based on the baseUrl of a compilerOptions object. - * - * @param {*} options - */ -function getWebpackAliases(options = {}) { - const baseUrl = options.baseUrl; - - if (!baseUrl) { - return {}; - } - - const baseUrlResolved = path.resolve(paths.appPath, baseUrl); - - if (path.relative(paths.appPath, baseUrlResolved) === "") { - return { - src: paths.appSrc, - }; - } -} - -/** - * Get jest aliases based on the baseUrl of a compilerOptions object. - * - * @param {*} options - */ -function getJestAliases(options = {}) { - const baseUrl = options.baseUrl; - - if (!baseUrl) { - return {}; - } - - const baseUrlResolved = path.resolve(paths.appPath, baseUrl); - - if (path.relative(paths.appPath, baseUrlResolved) === "") { - return { - "^src/(.*)$": "/src/$1", - }; - } -} - -function getModules() { - // Check if TypeScript is setup - const hasTsConfig = fs.existsSync(paths.appTsConfig); - const hasJsConfig = fs.existsSync(paths.appJsConfig); - - if (hasTsConfig && hasJsConfig) { - throw new Error( - "You have both a tsconfig.json and a jsconfig.json. If you are using TypeScript please remove your jsconfig.json file." - ); - } - - let config; - - // If there's a tsconfig.json we assume it's a - // TypeScript project and set up the config - // based on tsconfig.json - if (hasTsConfig) { - const ts = require(resolve.sync("typescript", { - basedir: paths.appNodeModules, - })); - config = ts.readConfigFile(paths.appTsConfig, ts.sys.readFile).config; - // Otherwise we'll check if there is jsconfig.json - // for non TS projects. - } else if (hasJsConfig) { - config = require(paths.appJsConfig); - } - - config = config || {}; - const options = config.compilerOptions || {}; - - const additionalModulePaths = getAdditionalModulePaths(options); - - return { - additionalModulePaths: additionalModulePaths, - webpackAliases: getWebpackAliases(options), - jestAliases: getJestAliases(options), - hasTsConfig, - }; -} - -module.exports = getModules(); diff --git a/extern/drawdance/appdrawdance/drawdance_web/config/paths.js b/extern/drawdance/appdrawdance/drawdance_web/config/paths.js deleted file mode 100644 index fe184cc616..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/config/paths.js +++ /dev/null @@ -1,74 +0,0 @@ -"use strict"; - -const path = require("path"); -const fs = require("fs"); -const getPublicUrlOrPath = require("react-dev-utils/getPublicUrlOrPath"); - -// Make sure any symlinks in the project folder are resolved: -// https://github.com/facebook/create-react-app/issues/637 -const appDirectory = fs.realpathSync(process.cwd()); -const resolveApp = (relativePath) => path.resolve(appDirectory, relativePath); - -// We use `PUBLIC_URL` environment variable or "homepage" field to infer -// "public path" at which the app is served. -// webpack needs to know it to put the right - - - - -

- - diff --git a/extern/drawdance/appdrawdance/drawdance_web/public/mstile-150x150.png b/extern/drawdance/appdrawdance/drawdance_web/public/mstile-150x150.png deleted file mode 100644 index 9e2909b276..0000000000 Binary files a/extern/drawdance/appdrawdance/drawdance_web/public/mstile-150x150.png and /dev/null differ diff --git a/extern/drawdance/appdrawdance/drawdance_web/public/safari-pinned-tab.svg b/extern/drawdance/appdrawdance/drawdance_web/public/safari-pinned-tab.svg deleted file mode 100644 index e05fba88e7..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/public/safari-pinned-tab.svg +++ /dev/null @@ -1,56 +0,0 @@ - - - - -Created by potrace 1.14, written by Peter Selinger 2001-2017 - - - - - diff --git a/extern/drawdance/appdrawdance/drawdance_web/public/site.webmanifest b/extern/drawdance/appdrawdance/drawdance_web/public/site.webmanifest deleted file mode 100644 index 6918b95dd4..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/public/site.webmanifest +++ /dev/null @@ -1,19 +0,0 @@ -{ - "name": "Drawdance", - "short_name": "Drawdance", - "icons": [ - { - "src": "android-chrome-192x192.png", - "sizes": "192x192", - "type": "image/png" - }, - { - "src": "android-chrome-256x256.png", - "sizes": "256x256", - "type": "image/png" - } - ], - "theme_color": "#ffffff", - "background_color": "#ffffff", - "display": "standalone" -} diff --git a/extern/drawdance/appdrawdance/drawdance_web/scripts/build.js b/extern/drawdance/appdrawdance/drawdance_web/scripts/build.js deleted file mode 100644 index e4bf0dda10..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/scripts/build.js +++ /dev/null @@ -1,217 +0,0 @@ -"use strict"; - -// Do this as the first thing so that any code reading it knows the right env. -process.env.BABEL_ENV = "production"; -process.env.NODE_ENV = "production"; - -// Makes the script crash on unhandled rejections instead of silently -// ignoring them. In the future, promise rejections that are not handled will -// terminate the Node.js process with a non-zero exit code. -process.on("unhandledRejection", (err) => { - throw err; -}); - -// Ensure environment variables are read. -require("../config/env"); - -const path = require("path"); -const chalk = require("react-dev-utils/chalk"); -const fs = require("fs-extra"); -const bfj = require("bfj"); -const webpack = require("webpack"); -const configFactory = require("../config/webpack.config"); -const paths = require("../config/paths"); -const checkRequiredFiles = require("react-dev-utils/checkRequiredFiles"); -const formatWebpackMessages = require("react-dev-utils/formatWebpackMessages"); -const printHostingInstructions = require("react-dev-utils/printHostingInstructions"); -const FileSizeReporter = require("react-dev-utils/FileSizeReporter"); -const printBuildError = require("react-dev-utils/printBuildError"); - -const measureFileSizesBeforeBuild = - FileSizeReporter.measureFileSizesBeforeBuild; -const printFileSizesAfterBuild = FileSizeReporter.printFileSizesAfterBuild; -const useYarn = fs.existsSync(paths.yarnLockFile); - -// These sizes are pretty large. We'll warn for bundles exceeding them. -const WARN_AFTER_BUNDLE_GZIP_SIZE = 512 * 1024; -const WARN_AFTER_CHUNK_GZIP_SIZE = 1024 * 1024; - -const isInteractive = process.stdout.isTTY; - -// Warn and crash if required files are missing -if (!checkRequiredFiles([paths.appHtml, paths.appIndexJs])) { - process.exit(1); -} - -const argv = process.argv.slice(2); -const writeStatsJson = argv.indexOf("--stats") !== -1; - -// Generate configuration -const config = configFactory("production"); - -// We require that you explicitly set browsers and do not fall back to -// browserslist defaults. -const { checkBrowsers } = require("react-dev-utils/browsersHelper"); -checkBrowsers(paths.appPath, isInteractive) - .then(() => { - // First, read the current file sizes in build directory. - // This lets us display how much they changed later. - return measureFileSizesBeforeBuild(paths.appBuild); - }) - .then((previousFileSizes) => { - // Remove all content but keep the directory so that - // if you're in it, you don't end up in Trash - fs.emptyDirSync(paths.appBuild); - // Merge with the public folder - copyPublicFolder(); - // Start the webpack build - return build(previousFileSizes); - }) - .then( - ({ stats, previousFileSizes, warnings }) => { - if (warnings.length) { - console.log(chalk.yellow("Compiled with warnings.\n")); - console.log(warnings.join("\n\n")); - console.log( - "\nSearch for the " + - chalk.underline(chalk.yellow("keywords")) + - " to learn more about each warning." - ); - console.log( - "To ignore, add " + - chalk.cyan("// eslint-disable-next-line") + - " to the line before.\n" - ); - } else { - console.log(chalk.green("Compiled successfully.\n")); - } - - console.log("File sizes after gzip:\n"); - printFileSizesAfterBuild( - stats, - previousFileSizes, - paths.appBuild, - WARN_AFTER_BUNDLE_GZIP_SIZE, - WARN_AFTER_CHUNK_GZIP_SIZE - ); - console.log(); - - const appPackage = require(paths.appPackageJson); - const publicUrl = paths.publicUrlOrPath; - const publicPath = config.output.publicPath; - const buildFolder = path.relative(process.cwd(), paths.appBuild); - printHostingInstructions( - appPackage, - publicUrl, - publicPath, - buildFolder, - useYarn - ); - }, - (err) => { - const tscCompileOnError = process.env.TSC_COMPILE_ON_ERROR === "true"; - if (tscCompileOnError) { - console.log( - chalk.yellow( - "Compiled with the following type errors (you may want to check these before deploying your app):\n" - ) - ); - printBuildError(err); - } else { - console.log(chalk.red("Failed to compile.\n")); - printBuildError(err); - process.exit(1); - } - } - ) - .catch((err) => { - if (err && err.message) { - console.log(err.message); - } - process.exit(1); - }); - -// Create the production build and print the deployment instructions. -function build(previousFileSizes) { - console.log("Creating an optimized production build..."); - - const compiler = webpack(config); - return new Promise((resolve, reject) => { - compiler.run((err, stats) => { - let messages; - if (err) { - if (!err.message) { - return reject(err); - } - - let errMessage = err.message; - - // Add additional information for postcss errors - if (Object.prototype.hasOwnProperty.call(err, "postcssNode")) { - errMessage += - "\nCompileError: Begins at CSS selector " + - err["postcssNode"].selector; - } - - messages = formatWebpackMessages({ - errors: [errMessage], - warnings: [], - }); - } else { - messages = formatWebpackMessages( - stats.toJson({ all: false, warnings: true, errors: true }) - ); - } - if (messages.errors.length) { - // Only keep the first error. Others are often indicative - // of the same problem, but confuse the reader with noise. - if (messages.errors.length > 1) { - messages.errors.length = 1; - } - return reject(new Error(messages.errors.join("\n\n"))); - } - if ( - process.env.CI && - (typeof process.env.CI !== "string" || - process.env.CI.toLowerCase() !== "false") && - messages.warnings.length - ) { - // Ignore sourcemap warnings in CI builds. See #8227 for more info. - const filteredWarnings = messages.warnings.filter( - (w) => !/Failed to parse source map/.test(w) - ); - if (filteredWarnings.length) { - console.log( - chalk.yellow( - "\nTreating warnings as errors because process.env.CI = true.\n" + - "Most CI servers set it automatically.\n" - ) - ); - return reject(new Error(filteredWarnings.join("\n\n"))); - } - } - - const resolveArgs = { - stats, - previousFileSizes, - warnings: messages.warnings, - }; - - if (writeStatsJson) { - return bfj - .write(paths.appBuild + "/bundle-stats.json", stats.toJson()) - .then(() => resolve(resolveArgs)) - .catch((error) => reject(new Error(error))); - } - - return resolve(resolveArgs); - }); - }); -} - -function copyPublicFolder() { - fs.copySync(paths.appPublic, paths.appBuild, { - dereference: true, - filter: (file) => file !== paths.appHtml, - }); -} diff --git a/extern/drawdance/appdrawdance/drawdance_web/scripts/start.js b/extern/drawdance/appdrawdance/drawdance_web/scripts/start.js deleted file mode 100644 index e01ee1c84f..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/scripts/start.js +++ /dev/null @@ -1,154 +0,0 @@ -"use strict"; - -// Do this as the first thing so that any code reading it knows the right env. -process.env.BABEL_ENV = "development"; -process.env.NODE_ENV = "development"; - -// Makes the script crash on unhandled rejections instead of silently -// ignoring them. In the future, promise rejections that are not handled will -// terminate the Node.js process with a non-zero exit code. -process.on("unhandledRejection", (err) => { - throw err; -}); - -// Ensure environment variables are read. -require("../config/env"); - -const fs = require("fs"); -const chalk = require("react-dev-utils/chalk"); -const webpack = require("webpack"); -const WebpackDevServer = require("webpack-dev-server"); -const clearConsole = require("react-dev-utils/clearConsole"); -const checkRequiredFiles = require("react-dev-utils/checkRequiredFiles"); -const { - choosePort, - createCompiler, - prepareProxy, - prepareUrls, -} = require("react-dev-utils/WebpackDevServerUtils"); -const openBrowser = require("react-dev-utils/openBrowser"); -const semver = require("semver"); -const paths = require("../config/paths"); -const configFactory = require("../config/webpack.config"); -const createDevServerConfig = require("../config/webpackDevServer.config"); -const getClientEnvironment = require("../config/env"); -const react = require(require.resolve("react", { paths: [paths.appPath] })); - -const env = getClientEnvironment(paths.publicUrlOrPath.slice(0, -1)); -const useYarn = fs.existsSync(paths.yarnLockFile); -const isInteractive = process.stdout.isTTY; - -// Warn and crash if required files are missing -if (!checkRequiredFiles([paths.appHtml, paths.appIndexJs])) { - process.exit(1); -} - -// Tools like Cloud9 rely on this. -const DEFAULT_PORT = parseInt(process.env.PORT, 10) || 3000; -const HOST = process.env.HOST || "0.0.0.0"; - -if (process.env.HOST) { - console.log( - chalk.cyan( - `Attempting to bind to HOST environment variable: ${chalk.yellow( - chalk.bold(process.env.HOST) - )}` - ) - ); - console.log( - `If this was unintentional, check that you haven't mistakenly set it in your shell.` - ); - console.log( - `Learn more here: ${chalk.yellow("https://cra.link/advanced-config")}` - ); - console.log(); -} - -// We require that you explicitly set browsers and do not fall back to -// browserslist defaults. -const { checkBrowsers } = require("react-dev-utils/browsersHelper"); -checkBrowsers(paths.appPath, isInteractive) - .then(() => { - // We attempt to use the default port but if it is busy, we offer the user to - // run on a different port. `choosePort()` Promise resolves to the next free port. - return choosePort(HOST, DEFAULT_PORT); - }) - .then((port) => { - if (port == null) { - // We have not found a port. - return; - } - - const config = configFactory("development"); - const protocol = process.env.HTTPS === "true" ? "https" : "http"; - const appName = require(paths.appPackageJson).name; - - const useTypeScript = fs.existsSync(paths.appTsConfig); - const urls = prepareUrls( - protocol, - HOST, - port, - paths.publicUrlOrPath.slice(0, -1) - ); - // Create a webpack compiler that is configured with custom messages. - const compiler = createCompiler({ - appName, - config, - urls, - useYarn, - useTypeScript, - webpack, - }); - // Load proxy config - const proxySetting = require(paths.appPackageJson).proxy; - const proxyConfig = prepareProxy( - proxySetting, - paths.appPublic, - paths.publicUrlOrPath - ); - // Serve webpack assets generated by the compiler over a web server. - const serverConfig = { - ...createDevServerConfig(proxyConfig, urls.lanUrlForConfig), - host: HOST, - port, - }; - const devServer = new WebpackDevServer(serverConfig, compiler); - // Launch WebpackDevServer. - devServer.startCallback(() => { - if (isInteractive) { - clearConsole(); - } - - if (env.raw.FAST_REFRESH && semver.lt(react.version, "16.10.0")) { - console.log( - chalk.yellow( - `Fast Refresh requires React 16.10 or higher. You are using React ${react.version}.` - ) - ); - } - - console.log(chalk.cyan("Starting the development server...\n")); - openBrowser(urls.localUrlForBrowser); - }); - - ["SIGINT", "SIGTERM"].forEach(function (sig) { - process.on(sig, function () { - devServer.close(); - process.exit(); - }); - }); - - if (process.env.CI !== "true") { - // Gracefully exit when stdin ends - process.stdin.on("end", function () { - devServer.close(); - process.exit(); - }); - } - }) - .catch((err) => { - if (err && err.message) { - console.log(err.message); - } - process.exit(1); - }); diff --git a/extern/drawdance/appdrawdance/drawdance_web/scripts/test.js b/extern/drawdance/appdrawdance/drawdance_web/scripts/test.js deleted file mode 100644 index 0bd9b33ea6..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/scripts/test.js +++ /dev/null @@ -1,51 +0,0 @@ -"use strict"; - -// Do this as the first thing so that any code reading it knows the right env. -process.env.BABEL_ENV = "test"; -process.env.NODE_ENV = "test"; -process.env.PUBLIC_URL = ""; - -// Makes the script crash on unhandled rejections instead of silently -// ignoring them. In the future, promise rejections that are not handled will -// terminate the Node.js process with a non-zero exit code. -process.on("unhandledRejection", (err) => { - throw err; -}); - -// Ensure environment variables are read. -require("../config/env"); - -const jest = require("jest"); -const execSync = require("child_process").execSync; -let argv = process.argv.slice(2); - -function isInGitRepository() { - try { - execSync("git rev-parse --is-inside-work-tree", { stdio: "ignore" }); - return true; - } catch (e) { - return false; - } -} - -function isInMercurialRepository() { - try { - execSync("hg --cwd . root", { stdio: "ignore" }); - return true; - } catch (e) { - return false; - } -} - -// Watch unless on CI or explicitly running all tests -if ( - !process.env.CI && - argv.indexOf("--watchAll") === -1 && - argv.indexOf("--watchAll=false") === -1 -) { - // https://github.com/facebook/create-react-app/issues/5210 - const hasSourceControl = isInGitRepository() || isInMercurialRepository(); - argv.push(hasSourceControl ? "--watch" : "--watchAll"); -} - -jest.run(argv); diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/App.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/App.tsx deleted file mode 100644 index ab93375f39..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/App.tsx +++ /dev/null @@ -1,178 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; -import CanvasColumn from "./CanvasColumn"; -import { ChatEntry, User } from "./Common"; -import { - ChatMessageReceiveEvent, - Drawdance, - FatalError, - SessionCreateEvent, - SessionDetachEvent, - SessionRemoveEvent, - UserJoinEvent, - UserLeaveEvent, -} from "./Drawdance"; -import FatalErrorScreen from "./FatalErrorScreen"; -import SidebarColumn from "./SidebarColumn"; - -function App(): React.ReactElement { - const [drawdance, setDrawdance] = React.useState(); - const [fatalError, setFatalError] = React.useState(); - const [connected, setConnected] = React.useState(false); - const [wasConnected, setWasConnected] = React.useState(false); - const [disconnectReason, setDisconnectReason] = React.useState(); - const [username, setUsername] = React.useState(""); - const [currentClientId, setCurrentClientId] = React.useState(); - const [users, setUsers] = React.useState(new Map()); - const [chatEntries, setChatEntries] = React.useState([]); - const [folded, setFolded] = React.useState(false); - - React.useEffect(() => { - const onError = (e: ErrorEvent): void => { - setFatalError({ message: `Internal error: ${e.message}` }); - }; - window.addEventListener("error", onError); - return () => window.removeEventListener("error", onError); - }, []); - - React.useEffect(() => { - new Drawdance().tryConnect(setDrawdance, setFatalError); - }, []); - - React.useEffect(() => { - return Drawdance.subscribe({ - SESSION_CREATE: ({ client_id: clientId }: SessionCreateEvent): void => { - const lastClientId = currentClientId; - setConnected(true); - setWasConnected(true); - setCurrentClientId(clientId); - setDisconnectReason(undefined); - setUsers(new Map()); - if (lastClientId !== undefined && lastClientId !== clientId) { - drawdance!.publish("REQUEST_SESSION_CLOSE", { - client_id: lastClientId, - }); - } - }, - }); - }, [drawdance, currentClientId]); - - React.useEffect(() => { - return Drawdance.subscribe({ - SESSION_DETACH: ({ - client_id: clientId, - reason, - }: SessionDetachEvent): void => { - if (clientId === currentClientId) { - setConnected(false); - setDisconnectReason(reason ? reason : undefined); - } - }, - SESSION_REMOVE: ({ client_id: clientId }: SessionRemoveEvent): void => { - if (clientId === currentClientId) { - setConnected(false); - setCurrentClientId(undefined); - } - }, - USER_JOIN: ({ - client_id: clientId, - context_id: contextId, - name, - }: UserJoinEvent) => { - if (clientId === currentClientId) { - setUsers((prev) => { - const next = new Map(prev); - next.set(contextId, { contextId, name, connected: true }); - return next; - }); - setChatEntries((prev) => [...prev, { type: "JOIN", contextId }]); - } - }, - USER_LEAVE: ({ - client_id: clientId, - context_id: contextId, - }: UserLeaveEvent) => { - if (clientId === currentClientId) { - setUsers((prev) => { - const next = new Map(prev); - const prevUser = next.get(contextId); - next.set(contextId, { - contextId, - name: prevUser?.name || `#${contextId}`, - connected: false, - }); - return next; - }); - setChatEntries((prev) => [...prev, { type: "LEAVE", contextId }]); - } - }, - CHAT_MESSAGE_RECEIVE: ({ - client_id: clientId, - context_id: contextId, - action, - text, - }: ChatMessageReceiveEvent) => { - if (clientId === currentClientId) { - setChatEntries((prev) => [ - ...prev, - { type: "CHAT", contextId, action, text }, - ]); - } - }, - }); - }, [currentClientId]); - - if (fatalError) { - return ; - } else { - const canvasColumnProps = { - drawdance, - connected, - wasConnected, - disconnectReason, - username, - setUsername, - folded, - setFolded, - }; - const sidebarColumnProps = { - drawdance, - connected, - username, - currentClientId, - users, - chatEntries, - folded, - }; - return ( -
-
- - -
-
- ); - } -} - -export default App; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/CanvasColumn.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/CanvasColumn.tsx deleted file mode 100644 index 862fb931de..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/CanvasColumn.tsx +++ /dev/null @@ -1,70 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; -import { Setter, Updater } from "./Common"; -import ConnectDialog from "./connect/ConnectDialog"; -import { Drawdance } from "./Drawdance"; -import FoldButton from "./FoldButton"; - -interface CanvasColumnProps { - drawdance: Drawdance | undefined; - connected: boolean; - wasConnected: boolean; - disconnectReason: string | undefined; - username: string; - setUsername: Setter; - folded: boolean; - setFolded: Updater; -} - -function getConnectDialog( - props: CanvasColumnProps -): React.ReactElement | undefined { - const { drawdance, connected } = props; - if (drawdance === undefined || connected) { - return undefined; - } else { - const connectDialogProps = { ...props, drawdance }; - return ; - } -} - -function preventContextMenu(event: React.MouseEvent): void { - event.preventDefault(); -} - -function CanvasColumn(props: CanvasColumnProps): React.ReactElement { - return ( -
- - {getConnectDialog(props)} - -
- ); -} - -export default CanvasColumn; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/Common.ts b/extern/drawdance/appdrawdance/drawdance_web/src/Common.ts deleted file mode 100644 index 4f390e4549..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/Common.ts +++ /dev/null @@ -1,66 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; - -export type Setter = (value: T) => void; -export type Updater = (value: (prev: T) => T) => void; - -export interface User { - contextId: number; - name: string; - connected: boolean; -} - -export interface ChatMessage { - type: "CHAT"; - contextId: number; - action: boolean; - text: string; -} - -export interface JoinMessage { - type: "JOIN"; - contextId: number; -} - -export interface LeaveMessage { - type: "LEAVE"; - contextId: number; -} - -export type ChatEntry = ChatMessage | JoinMessage | LeaveMessage; - -export function isBlank(value: string | undefined | null): boolean { - return typeof value !== "string" || value.trim() === ""; -} - -export function changeInput( - setter: (newValue: string) => void -): React.ChangeEventHandler { - return (event: React.ChangeEvent) => { - setter(event.target.value); - }; -} - -export function stopPropagation(e: React.SyntheticEvent): void { - e.stopPropagation(); -} diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/Drawdance.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/Drawdance.tsx deleted file mode 100644 index 9f84f63d6f..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/Drawdance.tsx +++ /dev/null @@ -1,365 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; -import { DrawdanceEvent, DrawdanceEventType } from "./DrawdanceEvents"; -import { Setter } from "./Common"; - -const SHARED_ARRAY_BUFFER_MDN_URL = - "https://developer.mozilla.org/en-US/" + - "docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer"; - -const SHARED_ARRAY_BUFFER_MDN_COMPATIBILITY_URL = - SHARED_ARRAY_BUFFER_MDN_URL + "#browser_compatibility"; - -const SHARED_ARRAY_BUFFER_MDN_SECURITY_URL = - SHARED_ARRAY_BUFFER_MDN_URL + "#security_requirements"; - -export interface LoginRequireCredentialsEvent { - client_id: number; - password_required: boolean; - allow_guests: boolean; - ext_auth_url?: string; -} - -export interface ClientCreateEvent { - client_id: number; - url: string; -} - -export interface ClientEventEvent { - client_id: number; - type: number; - message?: string; -} - -export interface SessionCreateEvent { - client_id: number; - server_flags: { [key: string]: string }; - user_flags: { [key: string]: string }; - room_flags: { [key: string]: string }; -} - -export interface SessionShowEvent { - client_id: number; -} - -export interface SessionDetachEvent { - client_id: number; - reason?: string; -} - -export interface SessionRemoveEvent { - client_id: number; -} - -export interface LoginErrorEvent { - client_id: number; - type: string; - code?: string; - expected_type?: string; - actual_type?: string; - command_type?: string; - expected_version?: string; - actual_version?: string; - url?: string; - message?: string; - status?: string; - state?: string; - error?: string; -} - -export interface LoginRequireRoomPasswordEvent { - client_id: number; - id?: string; - alias?: string; - title: string; - founder: string; -} - -export interface Room { - id: string; - alias?: string; - title: string; - founder: string; - protocol: string; - users: number; - password: boolean; - closed: boolean; - nsfm: boolean; -} - -export interface LoginRequireRoomEvent { - client_id: number; - title?: string; - rooms: Room[]; -} - -export interface UserJoinEvent { - client_id: number; - context_id: number; - name: string; -} - -export interface UserLeaveEvent { - client_id: number; - context_id: number; -} - -export interface ChatMessageReceiveEvent { - client_id: number; - context_id: number; - shout: boolean; - action: boolean; - pin: boolean; - text: string; -} - -interface DrawdanceEventListeners { - MODULE_LOAD_STATUS?: (text: string) => void; - DP_APP_INIT?: () => void; - DP_APP_QUIT?: () => void; - CLIENT_CREATE?: (event: ClientCreateEvent) => void; - CLIENT_EVENT?: (event: ClientEventEvent) => void; - SESSION_CREATE?: (event: SessionCreateEvent) => void; - SESSION_SHOW?: (event: SessionShowEvent) => void; - SESSION_DETACH?: (event: SessionDetachEvent) => void; - SESSION_REMOVE?: (event: SessionRemoveEvent) => void; - LOGIN_ERROR?: (event: LoginErrorEvent) => void; - LOGIN_REQUIRE_CREDENTIALS?: (event: LoginRequireCredentialsEvent) => void; - LOGIN_REQUIRE_ROOM_PASSWORD?: (event: LoginRequireRoomPasswordEvent) => void; - LOGIN_REQUIRE_ROOM?: (event: LoginRequireRoomEvent) => void; - USER_JOIN?: (event: UserJoinEvent) => void; - USER_LEAVE?: (event: UserLeaveEvent) => void; - CHAT_MESSAGE_RECEIVE?: (event: ChatMessageReceiveEvent) => void; -} - -export interface FatalError { - message: string | React.ReactElement; - recourse?: React.ReactElement; -} - -function checkFeatures(setFatalError: Setter): boolean { - const crossOriginIsolated = !!window.crossOriginIsolated; - const haveSharedArrayBuffer = !!window.SharedArrayBuffer; - - if (!haveSharedArrayBuffer) { - if (crossOriginIsolated) { - setFatalError({ - message: ( - <> - SharedArrayBuffer is not available, your browser may not support it. - Drawdance can't work without it. - - ), - recourse: ( - <> - You can try using a different browser. Take a look at{" "} - - the browser compatibility list on MDN - {" "} - to see what's supported. - - ), - }); - } else { - setFatalError({ - message: ( - <> - SharedArrayBuffer is not available because this site is set up - wrong. Drawdance can't work like this. - - ), - recourse: ( - <> - If this is your website, see{" "} - - the requirements for SharedArrayBuffer on MDN - - . - - ), - }); - } - return false; - } - - return true; -} - -function sendToDrawdance( - instance: DrawdanceInstance, - handle: number, - events: DrawdanceEvent[] -): void { - const json = JSON.stringify(events); - const payload = instance.allocate( - instance.intArrayFromString(json), - instance.ALLOC_NORMAL - ); - instance._DP_send_from_browser(handle, payload); -} - -interface DrawdanceState { - instance?: DrawdanceInstance; - handle?: number; - bufferedEvents?: DrawdanceEvent[]; -} - -export class Drawdance { - private readonly state: DrawdanceState; - - constructor(state?: DrawdanceState) { - this.state = state || {}; - } - - private connect( - setDrawdance: Setter, - setFatalError: Setter - ): void { - let eventListener: any; - eventListener = ({ - detail: { handle, payload }, - }: DrawdanceCustomEvent): void => { - if (this.state.handle === undefined) { - this.state.handle = handle; - this._maybePublishBufferedEvents(); - setDrawdance(new Drawdance(this.state)); - } - if (this.state.handle === handle) { - const events: DrawdanceEvent[] = JSON.parse(payload); - for (const event of events) { - const type = "DRAWDANCE_" + event[0]; - const detail = event[1]; - window.dispatchEvent(new CustomEvent(type, { detail })); - } - } else { - window.removeEventListener("dpevents", eventListener); - this.publish("REQUEST_APP_QUIT"); - } - }; - window.addEventListener("dpevents", eventListener); - - const canvas = document.getElementById("canvas") as HTMLCanvasElement; - const setStatus = (text: string): void => { - window.dispatchEvent( - new CustomEvent("DRAWDANCE_MODULE_LOAD_STATUS", { detail: [text] }) - ); - }; - const locateFile = (path: string): string => { - return `${process.env.PUBLIC_URL}/${path}`; - }; - - createModule({ canvas, setStatus, locateFile }) - .then((instance) => { - (window as any).dpinstance = instance; - this.state.instance = instance; - setDrawdance(new Drawdance(this.state)); - }) - .catch((e) => { - console.error("createModule", e); - setFatalError({ message: "" + e }); - }); - } - - tryConnect( - setDrawdance: Setter, - setFatalError: Setter - ): void { - if (checkFeatures(setFatalError)) { - try { - this.connect(setDrawdance, setFatalError); - this._maybePublishBufferedEvents(); - setDrawdance(new Drawdance(this.state)); - } catch (e: any) { - console.error("tryConnect", e); - setFatalError({ message: "" + e }); - } - } - } - - get initialized(): boolean { - return this.state.instance !== undefined && this.state.handle !== undefined; - } - - private _maybePublishBufferedEvents(): void { - const instance = this.state.instance; - const handle = this.state.handle; - const bufferedEvents = this.state.bufferedEvents; - if ( - instance !== undefined && - handle !== undefined && - bufferedEvents !== undefined && - bufferedEvents.length !== 0 - ) { - sendToDrawdance(instance, handle, bufferedEvents); - delete this.state.bufferedEvents; - } - } - - get handle(): number | undefined { - return this.state.handle; - } - - publish(type: DrawdanceEventType, content?: any): void { - const event: DrawdanceEvent = - content === undefined ? [type] : [type, content]; - const instance = this.state.instance; - const handle = this.state.handle; - if (instance !== undefined && handle !== undefined) { - sendToDrawdance(instance, handle, [event]); - } else if (this.state.bufferedEvents) { - this.state.bufferedEvents.push(event); - } else { - this.state.bufferedEvents = [event]; - } - } - - static subscribe(listeners: DrawdanceEventListeners): () => void { - const removers: (() => void)[] = []; - - for (const [key, listener] of Object.entries(listeners)) { - const type = "DRAWDANCE_" + key; - const handler = (event: Event): void => { - const detail = (event as CustomEvent).detail; - (listener as any)(detail); - }; - window.addEventListener(type, handler); - removers.push(() => { - window.removeEventListener(type, handler); - }); - } - - return () => { - for (const remover of removers) { - remover(); - } - }; - } -} diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/DrawdanceEvents.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/DrawdanceEvents.tsx deleted file mode 100644 index 52798993b3..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/DrawdanceEvents.tsx +++ /dev/null @@ -1,52 +0,0 @@ -// This is an auto-generated file, don't edit it directly. -// Look for the generator in scripts/generate-events-tsx. - -export type DrawdanceEventType = - | "REQUEST_APP_QUIT" - | "REQUEST_GUI_RELOAD" - | "REQUEST_DIALOG_SHOW" - | "REQUEST_SESSION_JOIN" - | "REQUEST_SESSION_LEAVE" - | "REQUEST_SESSION_CANCEL" - | "REQUEST_SESSION_SHOW" - | "REQUEST_SESSION_CLOSE" - | "REQUEST_CHAT_MESSAGE_SEND" - | "LOGIN_ERROR" - | "LOGIN_REQUIRE_CREDENTIALS" - | "LOGIN_PROVIDE_CREDENTIALS" - | "LOGIN_REQUIRE_ROOM" - | "LOGIN_PROVIDE_ROOM" - | "LOGIN_REQUIRE_ROOM_PASSWORD" - | "LOGIN_PROVIDE_ROOM_PASSWORD" - | "CLIENT_CREATE" - | "CLIENT_EVENT" - | "CLIENT_MESSAGE" - | "SESSION_CREATE" - | "SESSION_DETACH" - | "SESSION_SHOW" - | "SESSION_REMOVE" - | "USER_JOIN" - | "USER_LEAVE" - | "CHAT_MESSAGE_RECEIVE"; - -export enum DrawdanceClientEvent { - RESOLVE_ADDRESS_START, - RESOLVE_ADDRESS_SUCCESS, - RESOLVE_ADDRESS_ERROR, - CONNECT_SOCKET_START, - CONNECT_SOCKET_SUCCESS, - CONNECT_SOCKET_ERROR, - SPAWN_RECV_THREAD_ERROR, - NETWORK_ERROR, - SEND_ERROR, - RECV_ERROR, - CONNECTION_ESTABLISHED, - CONNECTION_CLOSING, - CONNECTION_CLOSED, - EXT_AUTH_RESULT, - EXT_AUTH_ERROR, - FREE, - COUNT, -} - -export type DrawdanceEvent = [DrawdanceEventType] | [DrawdanceEventType, any]; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/FatalErrorScreen.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/FatalErrorScreen.tsx deleted file mode 100644 index a3c9c0832d..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/FatalErrorScreen.tsx +++ /dev/null @@ -1,66 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; -import { FatalError } from "./Drawdance"; - -interface FatalErrorScreenProps { - fatalError: FatalError; -} - -function FatalErrorScreen({ - fatalError, -}: FatalErrorScreenProps): React.ReactElement { - const recourse = fatalError.recourse || ( - <> - You can try to reload the page. - - ); - return ( -
-
-
-
-
-

Error

-
-
- - Drawdance has stumbled into an error and can't continue like - this. It's probably not your fault. - -
-
- - {fatalError.message} - -
-
- {recourse} -
-
-
-
-
- ); -} - -export default FatalErrorScreen; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/FoldButton.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/FoldButton.tsx deleted file mode 100644 index 5896802aa9..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/FoldButton.tsx +++ /dev/null @@ -1,57 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import { - faAngleDoubleLeft, - faAngleDoubleRight, -} from "@fortawesome/free-solid-svg-icons"; -import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"; -import React from "react"; -import { Updater } from "./Common"; - -interface FoldButtonProps { - folded: boolean; - setFolded: Updater; -} - -function FoldButton(props: FoldButtonProps): React.ReactElement { - const { folded, setFolded } = props; - - function toggleFolded(event: React.MouseEvent) { - event.stopPropagation(); - setFolded((prev) => !prev); - // Emscripten doesn't notice that the canvas width changed on its own. - window.dispatchEvent(new Event("resize")); - } - - return ( - - ); -} - -export default FoldButton; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/SidebarColumn.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/SidebarColumn.tsx deleted file mode 100644 index 055788c837..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/SidebarColumn.tsx +++ /dev/null @@ -1,163 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import { - faComment, - faInfoCircle, - faSplotch, - faUsers, -} from "@fortawesome/free-solid-svg-icons"; -import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"; -import React from "react"; -import AboutTab from "./sidebar/AboutTab"; -import ChatTab from "./sidebar/ChatTab"; -import { ChatEntry, User } from "./Common"; -import { Drawdance } from "./Drawdance"; -import headerLogoNarrow from "./header-logo-narrow.png"; -import headerLogoWide from "./header-logo-wide.png"; -import UsersTab from "./sidebar/UsersTab"; -import WelcomeTab from "./sidebar/WelcomeTab"; - -type SidebarTab = "WELCOME" | "CHAT" | "USERS" | "ABOUT"; - -interface SidebarColumnProps { - drawdance: Drawdance | undefined; - connected: boolean; - username: string; - currentClientId: number | undefined; - users: Map; - chatEntries: ChatEntry[]; - folded: boolean; -} - -function getNavLinkClass(active: boolean): string { - return active ? "nav-link ps-0 pe-0 active" : "nav-link ps-0 pe-0"; -} - -function SidebarColumn(props: SidebarColumnProps): React.ReactElement { - const { connected, folded } = props; - - const [activeTab, setActiveTab] = React.useState("WELCOME"); - const [wantChat, setWantChat] = React.useState(false); - - if (wantChat && connected) { - setActiveTab("CHAT"); - setWantChat(false); - } else if (!wantChat && !connected) { - setWantChat(true); - } - - const welcomeTabProps = { - ...props, - active: activeTab === "WELCOME", - }; - const chatTabProps = { - ...props, - active: activeTab === "CHAT", - }; - const usersTabProps = { - ...props, - active: activeTab === "USERS", - }; - const aboutTabProps = { - ...props, - active: activeTab === "ABOUT", - }; - return ( - - ); -} - -export default SidebarColumn; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/connect/ConnectCommon.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/connect/ConnectCommon.tsx deleted file mode 100644 index d3f9c01949..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/connect/ConnectCommon.tsx +++ /dev/null @@ -1,121 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import { LoginErrorEvent } from "../Drawdance"; -import { DrawdanceClientEvent } from "../DrawdanceEvents"; - -export type ConnectDialogMode = - | "INITIAL" - | "DISCONNECTED" - | "CONNECTING" - | "AUTH" - | "EXT_AUTH" - | "LOGGING_IN" - | "ROOM" - | "JOINING" - | "ROOM_PASSWORD"; - -export const CLIENT_EVENT_DESCRIPTIONS: { - [key: number]: ((message?: string) => string) | undefined; -} = Object.freeze({ - [DrawdanceClientEvent.RESOLVE_ADDRESS_START]: (_message?: string): string => - "Resolving address...", - [DrawdanceClientEvent.RESOLVE_ADDRESS_SUCCESS]: (_message?: string): string => - "Address resolved successfully.", - [DrawdanceClientEvent.RESOLVE_ADDRESS_ERROR]: (message?: string): string => - `Error resolving address: ${message}`, - [DrawdanceClientEvent.CONNECT_SOCKET_START]: (message?: string): string => - `Connecting via ${message}...`, - [DrawdanceClientEvent.CONNECT_SOCKET_SUCCESS]: (_message?: string): string => - "Connected.", - [DrawdanceClientEvent.CONNECT_SOCKET_ERROR]: (message?: string): string => - `Error connecting: ${message}`, - [DrawdanceClientEvent.SPAWN_RECV_THREAD_ERROR]: (message?: string): string => - `Error spawning receive thread: ${message}`, - [DrawdanceClientEvent.NETWORK_ERROR]: (_message?: string): string => - "Network error.", - [DrawdanceClientEvent.CONNECTION_ESTABLISHED]: (_message?: string): string => - "Connection established.", -}); - -export const DISCONNECT_REASONS: { [key: string]: string | undefined } = - Object.freeze({ - disconnect_error: "Disconnected by server: an error occurred.", - disconnect_kick: "Disconnected by server: you were kicked.", - disconnect_shutdown: "Disconnected: server shutting down.", - disconnect_other: "Received disconnect: unknown reason.", - connection_closed: "Connection closed unexpectedly.", - client_free: "Disconnected because client was freed unexpectedly.", - network_error: "Disconnected due to network error.", - send_error: "Disconnected due to send error.", - recv_error: "Disconnected due to receive error.", - }); - -export const LOGIN_ERRORS: { - [key: string]: ((event: LoginErrorEvent) => string) | undefined; -} = Object.freeze({ - command_error: ({ code }: LoginErrorEvent): string => { - const reasons: { [key: string]: string } = { - none: "no reason given", - not_found: "session not found", - bad_password: "incorrect password", - bad_username: "invalid username", - banned_name: "username has been locked", - name_inuse: "username is already taken", - closed: "session is closed", - banned: "you have been banned from this session", - id_in_use: "session alias is reserved", - }; - return `Login error: ${reasons[code || "none"] || code}.`; - }, - command_type_mismatch: (event: LoginErrorEvent): string => - `Handshake error: expected "${event.expected_type}" command, but got "${event.actual_type}".`, - command_unexpected: (event: LoginErrorEvent): string => - `Handshake error: got a "${event.command_type}" command when not expecting to receive anything.`, - protocol_version_mismatch: (event: LoginErrorEvent): string => - `Incompatible protocols: you are on version ${event.expected_version}, but the server is on version ${event.actual_version}.`, - ext_auth_url_invalid: (event: LoginErrorEvent): string => - `Server error: invalid ext-auth URL "${event.url}"`, - ext_auth_error: (event: LoginErrorEvent): string => - `Ext-Auth error: ${event.message}`, - ext_auth_response_error: (event: LoginErrorEvent): string => - `Ext-Auth invalid response: ${event.message}`, - ext_auth_status: ({ status }: LoginErrorEvent): string => { - const reasons: { [key: string]: string } = { - none: "no reason given", - badpass: "incorrect ext-auth password", - optgroup: "group membership needed", - }; - return `Ext-auth error: ${reasons[status || "none"] || status}`; - }, - ident_failed: (event: LoginErrorEvent): string => - `Handshake error: unexpected ident state "${event.state}".`, - internal_error: (event: LoginErrorEvent): string => - `Internal error: ${event.error}`, - join_failed: (event: LoginErrorEvent): string => - `Handshake error: unexpected join state "${event.state}".`, - no_single_session: (_event: LoginErrorEvent): string => - "Error: session not yet started.", - ip_ban: (_event: LoginErrorEvent): string => - "Error: your IP address is banned from this server.", - disconnect: (_event: LoginErrorEvent): string => - "Error: you were disconnected by the server.", -}); diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/connect/ConnectDialog.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/connect/ConnectDialog.tsx deleted file mode 100644 index 033b2ec764..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/connect/ConnectDialog.tsx +++ /dev/null @@ -1,266 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; -import { - ClientCreateEvent, - ClientEventEvent, - Drawdance, - LoginErrorEvent, - LoginRequireCredentialsEvent, - LoginRequireRoomEvent, - LoginRequireRoomPasswordEvent, - Room, -} from "../Drawdance"; -import { isBlank, Setter } from "../Common"; -import CredentialsContent from "./CredentialsContent"; -import { CLIENT_EVENT_DESCRIPTIONS, ConnectDialogMode } from "./ConnectCommon"; -import StatusContent from "./StatusContent"; -import { DrawdanceClientEvent } from "../DrawdanceEvents"; -import RoomsContent from "./RoomsContent"; -import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"; -import { faTimes } from "@fortawesome/free-solid-svg-icons"; - -interface ConnectDialogProps { - drawdance: Drawdance; - wasConnected: boolean; - disconnectReason: string | undefined; - username: string; - setUsername: Setter; -} - -function getContent( - mode: ConnectDialogMode -): typeof CredentialsContent | typeof StatusContent | typeof RoomsContent { - if ( - mode === "INITIAL" || - mode === "DISCONNECTED" || - mode === "AUTH" || - mode === "EXT_AUTH" || - mode === "ROOM_PASSWORD" - ) { - return CredentialsContent; - } else if ( - mode === "CONNECTING" || - mode === "LOGGING_IN" || - mode === "JOINING" - ) { - return StatusContent; - } else if (mode === "ROOM") { - return RoomsContent; - } else { - throw Error(`Unhandled mode '${mode}`); - } -} - -function buildDialogStyle( - drawdance: Drawdance, - wasConnected: boolean -): React.CSSProperties { - return { - // To avoid flickering behind the dialog, we don't actually use a background - // with alpha until the WASM application is running and we've established a - // connection. At that point the canvas content should be stable. If we get - // disconnected, the previous session will be visible behind the dialog. - background: drawdance.initialized && wasConnected ? "#0000007f" : "#3f3f3f", - }; -} - -function ConnectDialog(props: ConnectDialogProps): React.ReactElement { - const { drawdance, wasConnected, username } = props; - - const [mode, setMode] = React.useState( - wasConnected ? "DISCONNECTED" : "INITIAL" - ); - const [status, setStatus] = React.useState(); - const [loginError, setLoginError] = React.useState(); - const [clientIdAttempted, setClientIdAttempted] = React.useState(); - const [clientIdConnecting, setClientIdConnecting] = React.useState(); - const [cancelRequested, setCancelRequested] = React.useState(false); - const [extAuthUrl, setExtAuthUrl] = React.useState(); - const [sessionTitle, setSessionTitle] = React.useState(); - const [rooms, setRooms] = React.useState([]); - const [roomTitle, setRoomTitle] = React.useState(); - - React.useEffect(() => { - return Drawdance.subscribe({ - MODULE_LOAD_STATUS: (text: string): void => { - setStatus( - `Loading the application - ${isBlank(text) ? "Booting up..." : text}` - ); - }, - CLIENT_CREATE: ({ client_id: clientId }: ClientCreateEvent): void => { - setClientIdAttempted(clientId); - setClientIdConnecting(clientId); - setCancelRequested(false); - setLoginError(undefined); - setStatus("Connecting..."); - }, - }); - }, []); - - React.useEffect(() => { - return Drawdance.subscribe({ - LOGIN_ERROR: (event: LoginErrorEvent): void => { - const { client_id: clientId } = event; - if (clientId === clientIdAttempted) { - setMode("DISCONNECTED"); - setLoginError(event); - } - }, - }); - }, [clientIdAttempted]); - - React.useEffect(() => { - return Drawdance.subscribe({ - LOGIN_REQUIRE_ROOM: ({ - client_id: clientId, - title, - rooms, - }: LoginRequireRoomEvent): void => { - if (clientId === clientIdConnecting) { - setMode("ROOM"); - setSessionTitle(title); - setRooms(rooms); - } - }, - LOGIN_REQUIRE_ROOM_PASSWORD: ({ - client_id: clientId, - title, - }: LoginRequireRoomPasswordEvent): void => { - if (clientId === clientIdConnecting) { - setMode("ROOM_PASSWORD"); - setRoomTitle(title); - } - }, - }); - }, [clientIdConnecting]); - - React.useEffect(() => { - return Drawdance.subscribe({ - CLIENT_EVENT: ({ - client_id: clientId, - type, - message, - }: ClientEventEvent): void => { - if (clientId === clientIdConnecting) { - if ( - type === DrawdanceClientEvent.CONNECTION_CLOSED || - type === DrawdanceClientEvent.FREE - ) { - setMode("DISCONNECTED"); - setClientIdConnecting(undefined); - } - const description = CLIENT_EVENT_DESCRIPTIONS[type]; - if (description) { - setStatus(description(message)); - } else { - const fallback = DrawdanceClientEvent[type] || `${type}`; - if (message === undefined) { - setStatus(fallback); - } else { - setStatus(`${fallback}: ${message}`); - } - } - } - }, - }); - }, [clientIdConnecting, cancelRequested]); - - React.useEffect(() => { - return Drawdance.subscribe({ - LOGIN_REQUIRE_CREDENTIALS: ({ - client_id: clientId, - password_required: passwordRequired, - ext_auth_url: extAuthUrl, - }: LoginRequireCredentialsEvent): void => { - if (passwordRequired) { - if (extAuthUrl) { - setExtAuthUrl(extAuthUrl); - setMode("EXT_AUTH"); - } else { - setMode("AUTH"); - } - } else { - drawdance.publish("LOGIN_PROVIDE_CREDENTIALS", { - client_id: clientId, - username: username, - }); - } - }, - }); - }, [drawdance, username]); - - const cancel = (): void => { - if (clientIdConnecting !== undefined) { - drawdance.publish("REQUEST_SESSION_CANCEL", { - client_id: clientIdConnecting, - }); - setCancelRequested(true); - } - }; - const cancelButton = ( - - ); - - const Content = getContent(mode); - const contentProps = { - ...props, - mode, - setMode, - status, - setStatus, - loginError, - setLoginError, - clientIdConnecting, - setClientIdConnecting, - extAuthUrl, - setExtAuthUrl, - sessionTitle, - setSessionTitle, - rooms, - setRooms, - roomTitle, - setRoomTitle, - }; - - return ( -
-
- {cancelButton} -
-
- ); -} - -export default ConnectDialog; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/connect/CredentialsContent.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/connect/CredentialsContent.tsx deleted file mode 100644 index fbb79c044f..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/connect/CredentialsContent.tsx +++ /dev/null @@ -1,303 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import { - faCheck, - faTriangleExclamation, -} from "@fortawesome/free-solid-svg-icons"; -import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"; -import React from "react"; -import { changeInput, isBlank, Setter } from "../Common"; -import { Drawdance, LoginErrorEvent } from "../Drawdance"; -import { - ConnectDialogMode, - DISCONNECT_REASONS, - LOGIN_ERRORS, -} from "./ConnectCommon"; - -interface CredentialsContentProps { - drawdance: Drawdance; - disconnectReason?: string; - mode: ConnectDialogMode; - setMode: Setter; - loginError?: LoginErrorEvent; - extAuthUrl?: string; - username: string; - setUsername: Setter; - clientIdConnecting?: number; - roomTitle?: string; - children: any; -} - -function isSubmitDisabled( - mode: ConnectDialogMode, - usernameInput: string, - passwordInput: string -): boolean { - if (mode === "INITIAL" || mode === "DISCONNECTED") { - return isBlank(usernameInput); - } else if (mode === "AUTH" || mode === "EXT_AUTH") { - return isBlank(usernameInput) || isBlank(passwordInput); - } else if (mode === "ROOM_PASSWORD") { - return isBlank(passwordInput); - } else { - throw Error(`Unhandled mode '${mode}`); - } -} - -function getUsernameInput( - mode: ConnectDialogMode, - usernameInput: string, - setUsernameInput: Setter -): React.ReactElement | undefined { - if (mode === "ROOM_PASSWORD") { - return undefined; - } else { - const focus = mode !== "AUTH" && mode !== "EXT_AUTH"; - return ( -
- -
- ); - } -} - -function getPasswordInput( - mode: ConnectDialogMode, - passwordInput: string, - setPasswordInput: Setter -): React.ReactElement | undefined { - if (mode === "INITIAL" || mode === "DISCONNECTED") { - return undefined; - } else { - const placeholder = mode === "ROOM_PASSWORD" ? "Room Password" : "Password"; - return ( -
- -
- ); - } -} - -function getTitleText(mode: ConnectDialogMode): string { - if (mode === "INITIAL") { - return DRAWDANCE_CONFIG.initialDialogTitle; - } else if (mode === "DISCONNECTED") { - return "Disconnected"; - } else if (mode === "AUTH") { - return "Login"; - } else if (mode === "EXT_AUTH") { - return "External Login"; - } else if (mode === "ROOM_PASSWORD") { - return "Room Password"; - } else { - throw Error(`Unhandled mode '${mode}`); - } -} - -function getDisconnectReasonElement( - disconnectReason: string -): React.ReactElement { - const disconnectReasonText = - DISCONNECT_REASONS[disconnectReason] || `Disconnected: ${disconnectReason}`; - return ( -

- -  {disconnectReasonText} -

- ); -} - -function getLoginErrorElement(loginError: LoginErrorEvent): React.ReactElement { - const getLoginErrorText = LOGIN_ERRORS[loginError.type]; - const loginErrorText = getLoginErrorText - ? getLoginErrorText(loginError) - : `Error: ${loginError.type}`; - return ( -

- -  {loginErrorText} -

- ); -} - -function getBodyElement({ - mode, - disconnectReason, - loginError, - username, - extAuthUrl, - roomTitle, -}: CredentialsContentProps): React.ReactElement | React.ReactElement[] { - if (mode === "INITIAL") { - return

{DRAWDANCE_CONFIG.initialDialogPrompt}

; - } else if (mode === "DISCONNECTED") { - const elements: React.ReactElement[] = []; - if (disconnectReason && !isBlank(disconnectReason)) { - elements.push(getDisconnectReasonElement(disconnectReason)); - } - if (loginError?.type && !isBlank(loginError.type)) { - elements.push(getLoginErrorElement(loginError)); - } - if (elements.length === 0) { - elements.push( -

You disconnected from the server.

- ); - } - return elements; - } else if (mode === "AUTH") { - return ( -

- The username "{username}" is registered on this server. Either enter its - password (not the room password!) or pick a different username. -

- ); - } else if (mode === "EXT_AUTH") { - return ( -

- The username "{username}" is registered on {extAuthUrl}. - Either enter its password (not the room password!) or pick a different - username. -

- ); - } else if (mode === "ROOM_PASSWORD") { - return

Please enter the password for the room "{roomTitle}".

; - } else { - throw Error(`Unhandled mode '${mode}`); - } -} - -function getConnectButtonText(mode: ConnectDialogMode): string { - if (mode === "INITIAL") { - return "Connect"; - } else if (mode === "DISCONNECTED") { - return "Reconnect"; - } else if (mode === "AUTH" || mode === "EXT_AUTH") { - return "Log In"; - } else if (mode === "ROOM_PASSWORD") { - return "Submit"; - } else { - throw Error(`Unhandled mode '${mode}`); - } -} - -function wantCancelButton(mode: ConnectDialogMode): boolean { - return mode !== "INITIAL" && mode !== "DISCONNECTED"; -} - -function submit( - { - drawdance, - clientIdConnecting: clientId, - setUsername, - mode, - setMode, - }: CredentialsContentProps, - usernameInput: string, - passwordInput: string -): void { - if (mode === "INITIAL" || mode === "DISCONNECTED") { - setMode("CONNECTING"); - setUsername(usernameInput); - drawdance.publish("REQUEST_SESSION_JOIN", { - url: DRAWDANCE_CONFIG.targetUrl, - }); - } else if (mode === "AUTH" || mode === "EXT_AUTH") { - setMode("LOGGING_IN"); - setUsername(usernameInput); - drawdance.publish("LOGIN_PROVIDE_CREDENTIALS", { - client_id: clientId, - username: usernameInput, - password: passwordInput, - }); - } else if (mode === "ROOM_PASSWORD") { - setMode("JOINING"); - drawdance.publish("LOGIN_PROVIDE_ROOM_PASSWORD", { - client_id: clientId, - room_password: passwordInput, - }); - } -} - -function CredentialsContent( - props: CredentialsContentProps -): React.ReactElement { - const { mode, username, children } = props; - - const [usernameInput, setUsernameInput] = React.useState(username); - const [passwordInput, setPasswordInput] = React.useState(""); - - const submitDisabled = isSubmitDisabled(mode, usernameInput, passwordInput); - const onSubmit = (event: React.FormEvent) => { - event.preventDefault(); - if (!submitDisabled) { - submit(props, usernameInput, passwordInput); - } - }; - - return ( -
-
-

{getTitleText(mode)}

-
-
- {getBodyElement(props)} - {getUsernameInput(mode, usernameInput, setUsernameInput)} - {getPasswordInput(mode, passwordInput, setPasswordInput)} -
-
-
- - {wantCancelButton(mode) ? children : undefined} -
-
-
- ); -} - -export default CredentialsContent; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/connect/RoomsContent.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/connect/RoomsContent.tsx deleted file mode 100644 index 5debb7d33e..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/connect/RoomsContent.tsx +++ /dev/null @@ -1,178 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import { - faDoorClosed, - faExclamationTriangle, - faLock, - faSignInAlt, -} from "@fortawesome/free-solid-svg-icons"; -import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"; -import React from "react"; -import { Setter } from "../Common"; -import { Drawdance, Room } from "../Drawdance"; -import { ConnectDialogMode } from "./ConnectCommon"; - -interface RoomsContentProps { - drawdance: Drawdance; - setMode: Setter; - clientIdConnecting: number | undefined; - sessionTitle: string | undefined; - rooms: Room[]; - children: any; -} - -const CLOSED_FLAG = ( - -); - -const PASSWORD_FLAG = ( - -); - -const NSFM_FLAG = ( - -); - -function getTableRow( - room: Room, - selectedRoomId: string | undefined, - setSelectedRoomId: Setter, - join: () => void -): React.ReactElement { - const classes = ["cursor-pointer"]; - if (room.id === selectedRoomId) { - classes.push(room.closed ? "table-secondary" : "table-primary"); - } - return ( - setSelectedRoomId(room.id)} - onDoubleClick={join} - > - {room.title} - {room.founder} - {room.users} - - {room.closed ? CLOSED_FLAG : undefined}{" "} - {room.password ? PASSWORD_FLAG : undefined}{" "} - {room.nsfm ? NSFM_FLAG : undefined} - - - ); -} - -function getTableBody( - rooms: Room[], - selectedRoomId: string | undefined, - setSelectedRoomId: Setter, - join: () => void -): React.ReactElement | React.ReactElement[] { - if (rooms.length === 0) { - return ( - - No rooms running right now. - - ); - } else { - return rooms.map((room) => - getTableRow(room, selectedRoomId, setSelectedRoomId, join) - ); - } -} - -function RoomsContent(props: RoomsContentProps): React.ReactElement { - const { - drawdance, - setMode, - clientIdConnecting, - sessionTitle, - rooms, - children, - } = props; - - const [selectedRoomId, setSelectedRoomId] = React.useState(); - - const selectedRoom = - selectedRoomId && rooms.find((room) => room.id === selectedRoomId); - const joinDisabled = !selectedRoom || selectedRoom.closed; - const join = () => { - if (!joinDisabled) { - setMode("JOINING"); - drawdance.publish("LOGIN_PROVIDE_ROOM", { - client_id: clientIdConnecting, - room_id: selectedRoomId, - }); - } - }; - - return ( -
-
-

{sessionTitle || "Select Room"}

-
-
- - - - - - - - - - - {getTableBody(rooms, selectedRoomId, setSelectedRoomId, join)} - -
TitleStarted byUsersFlags
-
-
-
- - {children} -
-
-
- ); -} - -export default RoomsContent; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/connect/StatusContent.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/connect/StatusContent.tsx deleted file mode 100644 index 809544d688..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/connect/StatusContent.tsx +++ /dev/null @@ -1,61 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; -import { isBlank } from "../Common"; -import { ConnectDialogMode } from "./ConnectCommon"; - -interface StatusContentProps { - mode: ConnectDialogMode; - status: string | undefined; - children: any; -} - -function getTitle(mode: ConnectDialogMode): string { - if (mode === "CONNECTING") { - return "Connecting"; - } else if (mode === "LOGGING_IN") { - return "Logging In"; - } else if (mode === "JOINING") { - return "Joining"; - } else { - throw Error(`Unhandled mode '${mode}`); - } -} - -function StatusContent(props: StatusContentProps): React.ReactElement { - const { mode, status, children } = props; - return ( -
-
-

{getTitle(mode)}

-
-
- - {isBlank(status) ? "Starting..." : status} - -
-
{children}
-
- ); -} - -export default StatusContent; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/drawdance.d.ts b/extern/drawdance/appdrawdance/drawdance_web/src/drawdance.d.ts deleted file mode 100644 index df9b6f80e9..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/drawdance.d.ts +++ /dev/null @@ -1,59 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -declare const DRAWDANCE_CONFIG: { - targetUrl: string; - initialDialogTitle: string; - initialDialogPrompt: string; - welcomeMessage: string; -}; - -interface EmscriptenCreateModuleParams { - canvas?: HTMLCanvasElement; - setStatus?: (string) => void; - locateFile?: (string) => string; -} - -interface DrawdanceInstance { - ALLOC_NORMAL: number; - intArrayFromString: (stringy: string) => Array; - allocate: (slab: Array, allocator: number) => number; - _DP_send_from_browser: (handle: number, payload: number) => void; -} - -declare function createModule( - params?: EmscriptenCreateModuleParams -): Promise; - -interface DrawdanceCustomEvent { - detail: { - handle: number; - payload: string; - }; -} - -declare function addEventListener( - type: "dpevents", - handler: (event: DrawdanceCustomEvent & CustomEvent) => void -): void; - -declare function _DP_send_from_browser(handle: number, payload: string): void; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/header-logo-narrow.png b/extern/drawdance/appdrawdance/drawdance_web/src/header-logo-narrow.png deleted file mode 100644 index 14a15874a0..0000000000 Binary files a/extern/drawdance/appdrawdance/drawdance_web/src/header-logo-narrow.png and /dev/null differ diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/header-logo-wide.png b/extern/drawdance/appdrawdance/drawdance_web/src/header-logo-wide.png deleted file mode 100644 index 8b280c6b30..0000000000 Binary files a/extern/drawdance/appdrawdance/drawdance_web/src/header-logo-wide.png and /dev/null differ diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/index.css b/extern/drawdance/appdrawdance/drawdance_web/src/index.css deleted file mode 100644 index 6f4309c2c0..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/index.css +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -html, -body { - width: 100%; - height: 100%; - border: 0px none; - margin: 0; - padding: 0; - overflow: none; - overscroll-behavior: none; /* Disable pull to refresh on mobile. */ -} - -#main-row { - margin-left: 0; - margin-right: 0; -} - -#canvas-column { - background-color: rgb(127, 127, 127); - padding: 0; -} - -#canvas-dialog { - margin: 0; -} - -#canvas { - display: block; -} - -#fold-button { - background-color: #f7f7f7; - border-start-end-radius: 0; - border-end-end-radius: 0; - border-right: none; - position: absolute; - right: 0; - z-index: 1; -} - -/* Can't figure out how to get this to be a relative value, CSS is hard. */ -#rooms-table-height-limiter { - max-height: 300px; -} - -#sidebar-column { - flex: 0 0 auto; - padding: 0; - width: 50%; -} - -/* sm */ -@media (min-width: 576px) { - #sidebar-column { - width: 45%; - } -} - -/* md */ -@media (min-width: 768px) { - #sidebar-column { - width: 40%; - } -} - -/* lg */ -@media (min-width: 992px) { - #sidebar-column { - width: 35%; - } -} - -/* xl */ -@media (min-width: 1200px) { - #sidebar-column { - width: 30%; - } -} - -/* xxl */ -@media (min-width: 1400px) { - #sidebar-column { - width: 25%; - } -} - -.header-logo { - margin-top: 0.5em; - margin-bottom: 0.5em; - margin-left: auto; - margin-right: auto; -} - -.cursor-pointer { - cursor: pointer !important; -} - -.overflow-y-scroll { - overflow-y: scroll; -} - -#chat-input { - resize: none; -} - -.chat-message { - white-space: pre-line; -} diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/index.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/index.tsx deleted file mode 100644 index a503d67a2a..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/index.tsx +++ /dev/null @@ -1,33 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; -import ReactDOM from "react-dom"; -import "bootstrap/dist/css/bootstrap.css"; -import "./index.css"; -import App from "./App"; - -ReactDOM.render( - - - , - document.getElementById("root") -); diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/react-app-env.d.ts b/extern/drawdance/appdrawdance/drawdance_web/src/react-app-env.d.ts deleted file mode 100644 index 4a3ff36d68..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/react-app-env.d.ts +++ /dev/null @@ -1,71 +0,0 @@ -/// -/// -/// - -declare namespace NodeJS { - interface ProcessEnv { - readonly NODE_ENV: "development" | "production" | "test"; - readonly PUBLIC_URL: string; - } -} - -declare module "*.avif" { - const src: string; - export default src; -} - -declare module "*.bmp" { - const src: string; - export default src; -} - -declare module "*.gif" { - const src: string; - export default src; -} - -declare module "*.jpg" { - const src: string; - export default src; -} - -declare module "*.jpeg" { - const src: string; - export default src; -} - -declare module "*.png" { - const src: string; - export default src; -} - -declare module "*.webp" { - const src: string; - export default src; -} - -declare module "*.svg" { - import * as React from "react"; - - export const ReactComponent: React.FunctionComponent< - React.SVGProps & { title?: string } - >; - - const src: string; - export default src; -} - -declare module "*.module.css" { - const classes: { readonly [key: string]: string }; - export default classes; -} - -declare module "*.module.scss" { - const classes: { readonly [key: string]: string }; - export default classes; -} - -declare module "*.module.sass" { - const classes: { readonly [key: string]: string }; - export default classes; -} diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/setupTests.ts b/extern/drawdance/appdrawdance/drawdance_web/src/setupTests.ts deleted file mode 100644 index 1dd407a63e..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/setupTests.ts +++ /dev/null @@ -1,5 +0,0 @@ -// jest-dom adds custom jest matchers for asserting on DOM nodes. -// allows you to do things like: -// expect(element).toHaveTextContent(/react/i) -// learn more: https://github.com/testing-library/jest-dom -import "@testing-library/jest-dom"; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/sidebar/AboutTab.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/sidebar/AboutTab.tsx deleted file mode 100644 index e356bfae15..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/sidebar/AboutTab.tsx +++ /dev/null @@ -1,105 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import React from "react"; -import LicensesModal from "./LicensesModal"; -import { Modal } from "bootstrap"; - -interface AboutTabProps { - active: boolean; -} - -function AboutTab(props: AboutTabProps): React.ReactElement { - const { active } = props; - const licensesModalRef = React.useRef(null); - - function showLicensesModal() { - const { current } = licensesModalRef; - if (current) { - new Modal(current, {}).show(); - } - } - - return ( -
-

About

-

- Drawdance {process.env.NPM_PACKAGE_VERSION} - A Drawpile Client -

-

Copyright 2022 askmeaboutloom.

-

- Drawdance is free software: you can redistribute it and/or modify it - under the terms of the GNU General Public License as published by the - Free Software Foundation, either version 3 of the License, or (at your - option) any later version. -

-

- This program is distributed in the hope that it will be useful, but - WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General - Public License for more details. -

-

- You should have received a copy of the GNU General Public License along - with this program. If not, see{" "} - - https://www.gnu.org/licenses/ - - . -

-

- The Drawdance logo is Copyright 2022 askmeaboutloom and licensed under{" "} - - CC BY-SA 4.0 - - . -

-

- Drawdance is a separate project from Drawpile. Please don't report - Drawdance issues to the Drawpile maintainers. -

-
- - - Drawdance on GitHub - -
- -
- ); -} - -export default AboutTab; diff --git a/extern/drawdance/appdrawdance/drawdance_web/src/sidebar/ChatTab.tsx b/extern/drawdance/appdrawdance/drawdance_web/src/sidebar/ChatTab.tsx deleted file mode 100644 index 921c33f024..0000000000 --- a/extern/drawdance/appdrawdance/drawdance_web/src/sidebar/ChatTab.tsx +++ /dev/null @@ -1,235 +0,0 @@ -/* - * Copyright (c) 2022 askmeaboutloom - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -import { - faPaperPlane, - faSignInAlt, - faSignOutAlt, -} from "@fortawesome/free-solid-svg-icons"; -import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"; -import React from "react"; -import { - changeInput, - ChatEntry, - ChatMessage, - isBlank, - stopPropagation, - User, -} from "../Common"; -import { Drawdance } from "../Drawdance"; - -interface ChatTabProps { - drawdance: Drawdance | undefined; - connected: boolean; - username: string; - currentClientId: number | undefined; - users: Map; - chatEntries: ChatEntry[]; - active: boolean; -} - -function getChatMessageClass({ username }: ChatTabProps, name: string): string { - if (username === name) { - // Mark own messages with a different background color to make them easier - // to spot when scrolling. Can be handy when returning after some time away - // and wanting to figure out what happened in the meantime, for example. - return "chat-message list-group-item list-group-item-secondary"; - } else { - return "chat-message list-group-item"; - } -} - -function getChatMessageContent( - name: string, - { action, text }: ChatMessage -): React.ReactElement { - if (action) { - return ( - - {name} {text} - - ); - } else { - return ( - <> - {name}: {text} - - ); - } -} - -function getChatListItems( - props: ChatTabProps -): React.ReactElement | React.ReactElement[] { - const { connected, users, chatEntries } = props; - if (!connected) { - return ( -
  • - Not connected. -
  • - ); - } else if (users.size === 0) { - return ( -
  • - No messages. -
  • - ); - } else { - return chatEntries.map( - (chatEntry: ChatEntry, index: number): React.ReactElement => { - const { type, contextId } = chatEntry; - const name = users.get(contextId)?.name || `#${contextId}`; - if (type === "CHAT") { - return ( -
  • - {getChatMessageContent(name, chatEntry)} -
  • - ); - } else if (type === "JOIN") { - return ( -
  • - -  {name} joined. -
  • - ); - } else if (type === "LEAVE") { - return ( -
  • - -  {name} left. -
  • - ); - } else { - throw new Error(`Unknown chat entry type '${type}`); - } - } - ); - } -} - -function ChatTab(props: ChatTabProps): React.ReactElement { - const { drawdance, currentClientId, connected, chatEntries, active } = props; - - const [entryCount, setEntryCount] = React.useState(-1); - const [chatInput, setChatInput] = React.useState(""); - const [scrolledUp, setScrolledUp] = React.useState(false); // Don't scroll to new messages if user is scrolling up through messages - const mounted = React.useRef(false); - const ul = React.useRef(null); - const textarea = React.useRef(null); - - React.useEffect(() => { - mounted.current = true; - return () => { - mounted.current = false; - }; - }); - - React.useLayoutEffect(() => { - if ( - mounted.current && - ul.current && - entryCount !== chatEntries.length && - !scrolledUp - ) { - setEntryCount(chatEntries.length); - const lastEntry = ul.current.lastChild as HTMLLIElement; - lastEntry.scrollIntoView({ behavior: "smooth" }); - } - }, [chatEntries, entryCount, mounted, ul, scrolledUp]); - - React.useLayoutEffect(() => { - if (textarea.current == null) return; - - // autosize - textarea.current.style.height = "5px"; // force back to small height, so that when input is cleared, "scrollHeight" resets to the smallest possible size. Otherwise input keeps same size it had - textarea.current.style.height = `${textarea.current.scrollHeight + 2}px`; // +2 to stop the scroll bar from appearing - }, [chatInput]); - - const sendDisabled = !connected || isBlank(chatInput); - - function submit(): void { - if (!sendDisabled) { - drawdance!.publish("REQUEST_CHAT_MESSAGE_SEND", { - client_id: currentClientId, - text: chatInput.trim(), - }); - setChatInput(""); - setScrolledUp(false); // Force scroll to bottom when sending a message - } - } - - return ( -
    -
      - setScrolledUp( - e.currentTarget.scrollTop !== - e.currentTarget.scrollHeight - e.currentTarget.offsetHeight - ) - } - > - {getChatListItems(props)} -
    -
    { - e.preventDefault(); - submit(); - }} - > -
    -