You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We support metal source, metallibs compiled by xcrun metal, and binary archives created with the public binary archive API. Data extracted from a private API on a MTLLibrary is none of those things and appears to be in its own format.
Is there a reason you can't run compiler_explorer.py on the shader source directly?
Sorry if this doesnt belong here, but Im not sure if this should or not work with an
Apple M1, Sonoma 14.2.1 (23C71)
This reports
But actually the magic header is
0x00000001
instead of one of the ones it tries to find.The text was updated successfully, but these errors were encountered: